Tojima Shisen

"While I may lurk within the endless darkness my shadows provide, I will never forget that I am a hero of the light."

- Tojima Shisen

Tojima Shisen (토지마 시센, Toshima Shisen), also known as "The Silent owl of Koma Inu" (狛犬のサイレントフクロウ, Komainu no sairentofukurou), is a 28 year old mage from Frostford, a small mountain village northeast of Oak town. He is a user of Shadow, Illusion, Fire, Darkness, and Shadow God-slayer magic ,he spent several years as a member of the dark guild Shadowcast. After it's destruction by Tojima's own hands, he was left to wander for some years before joining Koma Inu. At first it was not easy for Tojima to adjust to the peaceful life within that of a legal guild but as time passed he began to feel at home, eventually becoming an S-class mage as well as a founder and teacher of Koma Inu's Magical Academy before eventually becoming a father. Despite it's hardships, Tojima is happy with the life he has lived.

Appearance
Tojima shisen is an incredibly tall man, standing at six foot five, with a lean muscular build and broad shoulders accompanied by long arms. Tojima has short, straight, black hair that is naturally spiky and a pair deep, dark, somewhat emotionless brown eyes, it is often said that it is because of their emotionless appearance that it is hard for people to read Tojima. This face consists of smooth, soft skin and a pair of thin lips that can sometimes be seen curled into a slight smile, though it is hard to tell if this smile is indeed genuine. This smile is accompanied by a thin, somewhat round nose. Tojima's body is white with a natural slight tan, well defined muscles can be seen all long his legs, arms, and torso. Tojima is covered in scars he has received during his countless battles both in the past and the present.

On missions he can usually be seen wearing a white mask with 3 black markings and small slits for his eyes and a black robe with a high collar along with a white sash across his right shoulder, underneath this robe is a black and gold sleeveless shirt, a pair of black cargo pants and combat boots. However, at home his sense of style changes, while he always choses to dawn his combat boots, he exchanges his heavy black cloak for a much lighter black jacket that was picked out by his wife along with a black or white undershirt depending upon how he is feeling that day. His cargo pants are replaced by a pair of faded black jeans with deep pockets in which he always carries several knives in sheaths sown into them.

Personality
Tojima is known to give off an intimidating aura. This is most likely due to his intimidating appearance, but in reality, Tojima is a kind, caring, and somewhat docile individual. Very few get to see that side of him though, due to the fact that Tojima prefers to spend his time in solitude, normally found reading alone in the guilds library. Even those who know him well would describe him as distant. Tojima prefers not to get too close to people, never sharing personal information or feelings. When in the presence of his wife or children, however, Tojima's shields melt away and he begins to show his true self. It is easy to tell that he cares deeply for his wife and children.

Tojima is very well known for his sweet tooth, often seen carrying hard candy and other sweets in his pockets, eating at them from time to time as he goes about his business. It is not unlikely for him to be seen sharing this candy with his children though it is unlikely for him to offer to share with anyone else.

Despite his violent past, Tojima prefers to stay out of combat if he can and dislikes unnecessary violence. Tojima considers himself a pacifist of sorts, often proposing to talk it out, however, when the need for force and violence arises, Tojima is extremely merciless in battle. Some may say a bit excessively so as he tends to go all out even when sparring. This is due to the philosophy he was indoctrinated with during his time in Shadowcast.

Tojima takes pride in his intellect, which was earned through many years of hard work and study. Due to the fact that Tojima was able to achieve this without the many advantages that others had, Tojima dislikes ignorant and uneducated people. Believing that despite any disadvantages one has had in their life, that hard work and discipline can make up for it.

History
Akiru was born in a small northern village where he spent most of his young life until the age of eight. At which point his parents were murdered by Shadowcast, a darkguild set up nearby the village. The young Akiru was left alone to wander the streets doing whatever he had to just to survive. At the young age of ten Akiru decided to join the very darkguild that took his families lives. They allowed him to join and taught him powerful Shadow Magic not knowing of his plan to wait until he was strong enough and then take their lives. During his time in the darkguild he was asked to do many unforgivable things ( a sample of which can be found in the story Shadowcast's looming darkness ).He had grown close to only one single member during his time there. The guild master's daughter, Flare, had been Akirus only friend for all those years. At the age of sixteen Akiru slaughtered his now former guildmates including flare.After finally taking his revenge, standing there soaked in the blood of those who trusted him he found that he felt nothing but emptiness. Having done so many bad things all for this single moment and feeling nothing for it was Akiru's snapping point. Deciding that one such as him did not deserve to wear the face of a human. He put on his mask and changed his name to Tojima. For many years Tojima wandered the world hoping simply to one day fade away.

Until he met Samarra Inari(サーマッラー稲荷, Sāmarrā inari), who had originally been sent by the magic council to arrest him for his actions during his time at the dark guild, she offered him a place at her recently formed guild. The council agreed to wave Tojima's sentence so long as he remained at Koma Inu and at his best behavior. Four months after joining the guild, Tojima took a job. On this job he met the woman who would later go on to become his wife.

Not long after joining Koma Inu, the dark guild Shattered Dusk(シャッタード夕暮れ,  Shattādo yūgure) attacked the guilds youngest member,forcing the guild to go to war with them. It was during this long battle that Tojima with the help of Aiden Cordelia(エイデンコーデリア, Eidenkōderia) defeated the dark guilds S-class earth mage, Daichi(大地, Daichi). After the defeat of Shattered Dusk, The Fractal regiment was formed, consisting of three mages, Aiden Cordelia, Niwatori(にわとり, Niwatori), and Tojima himself.

Taking part in the first S-class trials held by the guild, Tojima passed through most of them with little difficulty, however, when it came down to a tournament to decide the winner. Tojima could not, at this time, bring himself to harm another guild member due to the constant regret he felt for having harmed his former. Tojima reluctantly dropped out of the trials.

Not long after these trials the guild was forced to go to war again after the remnants of Shattered Dusk attacked Koma Inu. Kidnapping the Guild masters sister during the chaos of the fight. It was during this fight that Tojima met and faced off against Mitsuki Hana a young Take Over magic user. The fight between the two was brutal. Tojima would have killed Mitsuki if it had not been for Tojimas, at the time, fiancée stepping in to break up the fight, deciding that there was no need to kill the barely conscious Mitsuki. Not long after the guild war Mitsuki was brought before the magic council, at which time Annalina asked them for permission to become her guardian. Claiming that Mitsuki was merely a child with no idea what she was doing. The magic council decided to leave Mitsuki in the care of Tojima and Annalina in hopes that they would be able to reform her.

It wasn't long after that, that Koma Inu held it's second S-class trials. This time the trails were element themed. Each trial representing one of either Fire, Water, Earth, Or Air. Tojima along with several others participated in the trails, however, at the final trial only four remained. Umi Aisu, Dakota Fath, Aiden Cordelia, and Tojima himself. The four were tasked with subduing three powerful sky beasts. The four worked together in unison to defeat them, however, only two were allowed to claim the title of S-class. These two were Dakota Fath and Tojima himself.

A year after the S-class trials Tojima, along with Mitsuki took what was seemingly an easy job. The mission was simply, find the women's missing husbands as well as the missing members of Blue Pegasus. Tojima and Mitsuki trekked into the nearby mountains in search of the missing men, however, what they found there was much more than either had expected. Tojima's former Guild master, Eldrid Bezaleel had survived Tojima's slaughter of Shadowcast over fourteen years prior and founded a new dark guild, which he called Wolveswinter. With the help of Mitsuki, Tojima was able to destroy this newly founded dark guild, however, Tojima decided to face Eldrid by himself, placing Mitsuki into an illusion in order to be allowed to settle things on his own once and for all.

Weapons
Throwing Knives(ナイフを投げます, Naifu o nagemasu): Tojima carries several small knives on him at all times, within his cloak, up his sleeves, and strapped to his calf. These are normally used to target vital organs or muscles to limit enemy movement, however, They can also be thrown with deadly accuracy. Tojima also carries several poison tipped throwing knives within his cloak. There are two different types of these poisoned knives, one type being coated in a neurotoxin which causes paralysis of the victims muscles as well as excruciating pain. The other being coated in a poison which causes the victim to suffer from incredibly realistic hallucinations. These poisoned knives are kept in waterproof sheathes to keep the poison from being washed away by water. Tojima keeps several vials of the antidote to both poisons on him in case of accidental exposer to the toxins during battle. Dagger(短剣, Tanken): Under his cloak at the small of his back, Tojima wields a ten inch dagger that is infused with Nullification Magic. Tojima enjoys using this blade for both offensive and defensive tactics just as likely to stab you with it as he is to use it as a shield. This dagger was gifted to him by his wife and therefore he tends to take very good care of it, it is one of his most prized possessions. Giant war fan(巨人戦争ファン, Kyojin Sensō fan: Normally requipped, though, sometimes carried on his back, Tojima owns a giant war fan that is infused with powerful wind magic. This fan measures to be two meters long, however, it is easily light-weight enough to be carried in one hand, this is due to the light-weight fabric and wood that make up the contents of this fan. Rarely used as a weapon for physical attacks, Tojima often uses the wind magic that is infused within it to strengthen his fire magic, giving it an incredible boost.

Explosives(小さな爆発物, Chīsana bakuhatsu-mono): Within the pockets of his cloak, Tojima carries a large number of explosives. Each only measuring about two inches long, they are more used as distractions, however, if used at close range or in large numbers, these explosives have the potential to be truly deadly.

Smoke bombs(煙爆弾, Kemuri bakudan): Tojima carries several small smoke bombs in a pouch located on his belt, when thrown onto the ground they will begin spinning before a hissing sound will erupt from them, followed by a thick cloud of smoke that will continue to pour out from the bomb for up to ten seconds at which point the hissing sound will cease and the smoke will begin to dissipate.

Flash-bang grenades(フラッシュバン手榴弾, Furasshuban shuryūdan): Tojima carries four Flash bang grenades, two in each pocket on either side of his cloak. When thrown out, the capsule will explode with a loud ear ringing bang accompanied by an incredibly blinding flash of light. These are used to startle and blind opponents for a short time, however, light based slayer, while still effected by the sound, will find the bright light emitted from the grenade to be a delicious meal.

Non-magical skills & abilities
Intimidating Aura: Even without the use of his Magical Aura, Tojima has always been known to radiate a "stay back" kind of aura, many may find this aura to be quite intimidating. While this isn't something Tojima necessarily means to do, it has come in handy at getting people to leave him alone. He radiates this same aura in battle, his "Stay back" aura tends to keep enemies at a distance, which is fine with Tojima being that he is a long to mid-ranged fighter.

Strength: Tojimas strength comes from years of training. Muscles lie hidden not only by his cloak but by his height as well. Tojima has spent years training out of the sight of anyone, the solitude allowing him to solely focus on his training without distraction. When combined with his shadow armor, Tojima can lift up to nine hundred pounds.

Intellect: Tojima prides himself in his intelligence, believing it to be his best asset. Having been raised without the many advantages in life that others take for granted, Tojima still did his best to keep up with his studies, being a quick learner, naturally gifted to a degree, Tojima was able to pick up on things quickly, allowing him to zoom through his studies. It is because of the fact that Tojima was able to accomplish so much despite being completely self taught that he dislikes ignorant and stupid people. Tojima has an IQ of 156.

Speech/Manipulation: Being partially raised by a manipulative psychopath as his perks, Tojima, despite being know as a man of few words, has quite the sharp tongue. Tojima is very good at reading people both through their eyes and their subtle body language, usually having a pretty good idea of what buttons need to be pushed to get the reaction he wants from his opponents.

Speed: It is not unusual for those who have seen Tojima in battle to call his physical speed lacking, however, this is due to him being weighed down by his cloak which is lined from chest to thigh with over one hundred throwing knives. Despite this though, Tojima's reaction speed and spell casting are not affected by this. If Tojima were to take off his cloak his physical speed would increase but only mildly.

Endurance: Due to the many rigorous hours of training Tojima received during his early teens and continues to put himself through, Tojima has great stamina and endurance allowing him to continue fighting long after most others have worn themselves out.

Baguazhang(八卦掌 Hakke tenohira): Tojima is not highly skilled in close combat but if he has no other choice he attacks with open palmed arm thrusts, meant more to knock the enemy off balance rather than cause physical damage outright this is a martial art know as Baguazhang. Tojima is excellent at dodging and countering.

Magical abilities
Magical Aura(魔力の霊気, Maryoku no Reiki):A magical aura is the exertion of magical energy around the user's body. Encapsulating the user in an aura of a color befitting their personality. Colors and potency of Magical auras are various. This aura is normally accompanied by a pressure of sorts, the strength of this pressure depends of the level of magical aura the user wields. Depending on the level of ones magical aura, they can also be used as an intimidation tactic.

S-class aura(大力の魔霊気, Dairyoku no Mareiki): Tojima emits an S-class aura, an incredibly powerful aura normally only found to be used by S-class mages or those whose level of magical power surpasses them. After releasing his aura, a nearly bone crushing pressure encompasses a two foot radius around him, Tojima radiates a black and purple colored aura.

Enormous Magical power(巨大な魔法の力, Kyodaina mahō no chikara): Tojima possesses enormous reserves of magical energy, gained through years of rigorous training in the art of several different forms of magic. Tojima's magical stamina and endurance is unrelenting. Now having learned Shadow God-slayer magic, Tojima's magical reserves are only increasing.

Shadow Magic and Make spells
Shadow Magic(陰魔法, Kage Mahō): A basic Caster Magic that allows the user to manipulate the element of shadow. Users of this magic are given control over any and all shadows, even that of their enemy is nothing more than a tool for one who wields this magic. Shadow magic does have it's cons, it seems to be a constant balance between light and dark for users of this magic, seeing as how the absents or abundance of light has a huge affect on ones ability to use this magic. If there is too much or too little light, shadows can not be formed and the wielder is left defenseless.

Shadow-Make (影の造形魔法 (シャドウメイク) Shadoumeiku Lit; "Shadow Molding Magic"): A Molding Magic that branches off from Shadow Magic. Through the use of this magic, users can create and mold shadows into nearly any shape or form, making it a highly versatile magic. Like it's parent magic, Shadow-make magic too comes with its set of pros and cons. While this magic allows the user to create and mold shadows in nearly any way they please, this magic is easily nullified by the powers of Light and Darkness Magic.

Shadow-Make: Tendril(シャドウメイク：巻きひげ, Shadoumeiku: Makihige): Tojima's preferred method of attack. using the power of Shadow magic, Tojima has the ability to create shadow tendril. These tendril will normally sprout from Tojima's lower back, however, these tendril can be formed from anywhere. Tojima uses these tendril to impale, smack away, and sometimes crush enemies with it's titan grip. This fighting style was taught to Tojima by Eldrid Bezaleel, allowing Tojima to keep enemies at a distance while still being able to strike deadly, decisive blows.

Hands of Bael(バエルの手, Baeru no te): Using the power of Shadow Magic, Tojima has the ability to create Shadow hands of varying sizes and shapes, these hands can be created in various numbers, of course the more of them created, the more magical energy is used. They are fast and incredibly strong, able to crush concrete to dust without so much as straining to do so. These hand get their namesake from an advanced shadow spell know as the Shadow of Bael(バエルの影, Baeru no kage). Shade form(シェードフォーム, Shēdo no katachi): Just as the case with most other element based magic, Those who use shadow magic can enter a form of Shadow body know as Shade form. Within this form the user is completely resistant to all forms of physical attacks, as well as resistant to some forms of magical attacks. Magical attacks whose effect depends on contact with the target are useless against those within this form, however, magic such as Gravity, Illusion, Disassembly magic, as well as all none physical based magic still completely effect the target regardless of their use of this form. This form also allows the user to "Teleport" between shadows.

Black tide(黒潮, Kuroshio): This spell is normally cast after the use of the Shadow of Bael(バエルの影, Baeru no kage), crashing the Shadow down upon the battle field, it liquefies into a thick shadow ooze that will cover the ground, giving Tojima a field advantage. This attack, while itself is not an advanced attack, it requires the use of one and therefore is used sparingly. Shadow-Make: Armor(シャドウメイク：アーマー, Shadoumeiku: Āmā): As the name suggests, this spell involves the use of shadow magic in the creation of powerful armor, by wrapping shadows around themselves, the user can harden them into an armor like substance. This armor works in a very similar manner to almost any kind of armor, meant to deflect attacks and lessen the damage taken by the wearer. Shadow-Make: Puppets And Clones(シャドウメイク：人形とクローン, Shadoumeiku: Ningyō to kurōn): Creating shadow puppets or even Shadow clones is a basic spell that even the most novice of Shadow magic user's can master with ease, while the creation of a single puppet or clone is easy enough, those who are more proficient in the use of Shadow magic can show their skill by creating several puppets or clones of various shapes and sizes. These puppets or clones, as their name suggests, have no mind of their own. They are simply puppets to be bent to their master's will, as such they will often be used not only for offensive tactics but defensive as well seeing as how they make just as excellent shields as they do infantry. Shadow-Make: Shield(シャドウメイク：シールド, Shadoumeiku: Shīrudo): A basic defensive spell of shadow magic, the user holds out their hand, whether it is right or left is unimportant. The user will then proceed to cast out a layer of shadow out infront of them, this shadow may extend to the ground if the user so decides but does not need to. This shadow maybe a thin as an inch or as thick as a meter if the user so wills it. This spell is made to defend the user from attacks of all kinds. This spell can be stretched into a sphere around the users body to create a shadow sphere to increase the level of defense.

Shadow-Make: Boomerang(シャドウメイク：ブーメラン, Shadoumeiku: Būmeran): Through the use of shadow magic, the user creates a large boomerang shaped object in their hand, this object has a sharp bladed edge. After creating this blade of sorts the user will proceed to throw it at the target. While this spell is meant for long or mid-ranged use, it can also be used in close combat as either a curved blade or even a shield if the user so decides. Angel of Death(死の天使, Shi no tenshi): Using the power of Shadow magic, Tojima is able to create a set of wings with which he uses to fly, these wings consist of several feathers which can be shot as projectiles if Tojima so chooses. These feathers can be regenerated if given time. Upon impact, the feathers explode, sending shadow senbon in several directions at a time.

Fire Magic and Make spells
Fire Magic: Fire magic is a form of Caster Magic that, as the name suggests, allows the user to manipulate and create fire through the manipulation of kinetic energy within magic particles. It is through this that users of this magic can ignite the very particles within objects or the air. Users of this magic are also immune to being burnt. Flame Breath(炎のブレス, Honō no buresu): Through the use of fire magic, the user draws in a deep breath of air before releasing it in the form of a powerful breath of fire. The intensity of these flames ranges between users depending upon their level of advancement in this form of magic. The user may also increase the intensity of these flames by either increasing the amount of magical energy they place into the spell or the depth of the breath the inhale, those with higher lung capacity will create a much larger and powerful flame than one of average lung capacity. Flame Bomb(火炎爆弾, Kaen bakudan): Through the use of Fire magic, the user can create orbs of flame around an area, the size of these orbs varies depending on a few factors, these factors include, the amount of magical energy the user is willing to expend as well the users as advancement in this form of magic. After the creation of these flames, the user has the ability to manipulate and move them in any way they so choose, once the user has gotten the orbs into position they can be set of in a similar manner to an incendiary grenade, an explosion of flame engulfing the area around these orbs.

Flame Shot(フレイムショット, Fureimushotto):Through the use of fire magic, the user has the ability to heat the magical particles that rest in front of the palm of their hand, creating a ball of flame, the user can then cause a small explosion behind the ball of flame, sending it toward the intended target. This can easily be done at a rapid pace, sending out as much as fifty flame shots a minute. The intensity and size of the flame shot depends of the users advancement in this form of magic as well as the amount of magical energy they are willing to expend on each flame shot. Upon contact with the intended target, the flame shots explode in a burst of flame.

Flame Blast(フレイムブラスト, Fureimuburasuto): Through the use of fire magic, the user has the ability to heat the magical particles that rest in front of the palm of their hand, creating a small ball of fire in a similar manner to the use of flame shot, however, rather than sending this ball of flame toward the enemy, it will remain in front of the users palm and begin to shoot out a large blast of fire like that of a flamethrower. The intensity of this blast varies between users of this magic depending upon level of advancement as well as the amount of magical energy one is willing to expend on this spell.

Lion's Kick(ライオンのキック, Raion no kikku): It is abnormal for Tojima enter any form of close combat, however, as in all things, there are exceptions. This spell is normally activated during Tojima's attempt at a kick. The kick can be aimed from any angle though, it can be noted that Tojima normally uses this spell upon attempting an overhead kick, aimed at the crown of a targets head. Setting his foot ablaze is merely for aesthetic purposes, the true threat behind this attack is the explosion Tojima produces to propel his foot toward the target at a speed he is unable to accomplish on his own.

Illusion Magic spells
Illusion Magic(幻魔法, Maboroshi Mahō): Illusion magic is a form of Caster Magic that, as the name suggests, allows wielders of this form of magic to create and control illusions. These illusions effect each and every sense, even ones own perception of time cannot be trusted when placed under control of this magic. Users can also control who these illusions effect. The range of this magic is uncertain due to the fact that some users have been able to place entire stadiums of people under an illusion.

Illusionary Puppets:

Fake out:

False world:

Darkness Magic spells
Darkness Magic(闇の魔法, Yami no Mahō): Darkness Magic is a Caster Magic that gives the user control over the element of darkness, this magic feed off of negative emotions, hatred, resentment, sorrow, ect. While this magic derives its power from negativity, the magic itself is not considered necessarily evil, though, those who have encountered wielders of this magic have described it giving off an strangely uncomfortable sense of hopelessness and despair.

Dark Shower(ダークシャワー, Dākushawā): Through the use of Darkness magic, The user has the ability to cast Dark Shower, the user initiates this spell by holding their hand out in front of them creating a magic circle either above the enemy or in front of the palm of their hand. From this magical circle comes a wave of darkness magic which take the shape of needle-like senbon. These senbon will fly toward or shower down upon the enemy, cutting into them. While these needles can be used to kill an opponent they are normally use to strike ethernano points within the targets body, limiting their ability to further cast spells.

Darkness Chains(闇チェーン, Yami chēn): Through the use of Darkness magic the user creates four magical circles around the target, from these magical circles emerges large chains made from darkness. These chains will fly toward the target, wrapping themselves around them before beginning to squeeze down. These chains will continue to squeeze until the target is incapacitated. If the target were to dare struggle against these chains, a powerful shock is be delivered as a deterrent, if the target continues to struggle the intensity of the shock will increase until the target is completely incapacitated, either through loss of life or loss of will.

Darkness Pulse(闇パルス, Yami parusu): Through the use of Darkness Magic the user has the ability to condense darkness magic into the palm of their raised hand in a similar manner to how one would use Darkness blast. The user will them thrust their opened palm forward, sending a pulse of Darkness magic toward the target. This can be continued, firing off several more pulses. This attack can also be used at close range to increase to damage, making this spell easy to incorporate into most hand to hand combat techniques

Advanced Shadow Magic spells
Shadow of Bael(バエルの影, Baeru no kage): Gathering up many shadows Tojima creates a shadow giant. Standing at nearly forty feet tall it towers over enemies.

Advanced Illusion Magic spells
World of Nightmares(悪夢の世界, Akumu no sekai): Through the user of powerful illusion magic the user has the ability to cast this spell over a large area. Those unlucky enough to become trapped within this spell will be unable to trust a single one of their senses as the user gains control over all, sight, sound, smell, touch, and even the victims own perception of time is completely under the users control. Even after one believes they have broken out of the spell they should still be wary as who knows if it may all just be another illusion designed to trick them into false security.

Advanced Darkness Magic spells
Darkness Blast(闇ブラスト, Yami burasuto): Similar to that of a Shadow Blast(シャドウブラスト Shadouburasuto), Tojima condenses darkness into the palm of his hand. Upon gathering enough the condensed magical energy will burst forth in a powerful beam of concentrated darkness, however, unlike a Shadow Blast, this attack posses little threat the caster due to the fact that he is linked to the spell through the use of his emotions and thus has no need to concentrate on condensing the darkness. He draws forth repressed negative feelings or thoughts to fuel the darkness that makes up this attack, making this attack much more powerful than that of even the most well cast Shadow Blast

Shadow God-Slayer Abilities
Shadow God-Slayer Magic(影の滅神魔法, Kage no Metsujin Mahō) allows the user to essentially embody Shadows and Darkness. Gaining power from the consuming of both, similar to that of Shadow Dragon Slayer Magic. Allowing the user immunity from Shadow and darkness based attacks. Unlike that of regular Shadow Magic, because Shadow God-slayer magic embodies darkness as much as shadow, their attacks cannot be nullified by regular Light Magic. Requiring the use of highly advanced slayer based Light magic to overpower the consuming darkness that is used by this type of God-slayer.

Immunity from any form of Shadow Magic: Much like that of Shadow Dragon Slayer Magic, Shadow God-slayers are able to gain power and strength from the consuming of shadows and darkness, however, like all forms of slayer magic, if the user consumes their own shadows or darkness, they will weaken and become gravely ill.

Near immunity from Non-slayer or Lost Magic based forms of Light Magic: The shadows cast by a user of Shadow God-slayer magic are not dependent on light nor can they be extinguished by the use of regular Light Magic. This is due to the fact that the shadows cast by Shadow God-slayers are essentially darkness rather than the result of light being blocked.

Divine Sight: Users of this form of God-slayer magic are given a new sense of sight which can be activated at will, this new sight "Divine sight" gives users of Shadow God-slayer magic the ability to see in low light and lightless areas. Giving them an advantage over other users of magics such as shadow or darkness.

Shadow God-slayer Spells
Shadow God-slayer Bellow(シャドウ神の咆哮, Shadō-shin no hōkō): Through the use of Shadow-Godslayer magic, the user consumes a large number of shadows from either, shadow based attacks launched at them or from shadows found in the surrounding area before taking in a deep breath and releasing the shadows in a form of roar or bellow, these shadows will be cast out of the user's mouth and toward the intended target. Meant as a blunt force attack, as a wall of shadow pounds into the enemy at high speed, it can also be converted into an armor piercing attack as the wall of shadow is converted into several thousand needle-like objects. This attack also has a cold quality to it, due to the absence of light, the shadows give off no warmth, being cold enough begin freezing water though to actually fully solidify the water it would require it to be exposed to this attack for a period of time lasting longer than twenty seconds.
 * Shadow God-slayer: Bellow of Erebus(神スレイヤーシャドウ：エレボスのベローズ, Kami sureiyāshadou: Erebosu no berōzu): Through the use of Shadow God-slayer magic the user has the ability to cast Bellow of Erebus as a much more powerful form of Shadow God-slayer bellow. The User initiates the casting of this spell in much the same manner to how on initiates Shadow God-slayer bellow, by devouring a large number of shadows from the surrounding area or from shadow based attacks used against him. He will then breath these shadows out in a concentrated blast aimed toward a single target. The destructive force of this spell is much more than that of it's weaker brother spell, being able to cut through armor and concrete walls with ease, this beam can directed either up, down, or left and right through the movement of the user's head. Like It's brother spell it, due to the absence of light within the shadows, gives off an immense cold quality. This is not considered a secret art due to it being so similar to it's brother spell. Despite it being stronger it is actually considered to be a sub-spell to Shadow God-slayer bellow.

Shadow God-slayer claw(シャドウ神スレイヤーの爪, Shadō-shin sureiyā no tsume):Through the use of Shadow-Godslayer magic, the user may cover their hand in thick black shadows, these shadows, in a similar manner to Shadow God-slayer bellow(シャドウ神の咆哮, Shadō-shin no hōkō), give off an intensely cold aura. the absence of light being the cause for this lack of warmth. As the name suggests, the shadows that cover the users hands take on the shape of claws, however, while they can be used for close combat, it is actually meant to be used as a ranged attack. The user will swipe the claws toward their target, sending a blade-like wave of shadows toward them. If contact is made with anything, regardless of whether or not it was the intended target, the blade-like wave will consume the object in thick shadows before closing in onto itself and imploding.

Shadow God-slayer's Divine Punishment(シャドウ神スレイヤーの神の罰, Shadō-shin sureiyā no kami no batsu):

Shadow God-slayer's Holy Shield(シャドウ神スレイヤーの聖なる盾, Shadō-shin sureiyā no seinaru tate):

Shadow God-slayer's Divine Protection(シャドウ神スレイヤーの加護, Shadō-shin sureiyā no kago): Through the use of Shadow God-slayer Magic, the user has the ability to wrap themselves with a sphere of hardened shadow. Like all other Shadow God-slayer spells this spell too contains a cold quality of sorts. This spell more so than others, freezing water and extinguishing flames on contact. While, as a defensive spell, there are many pros to be found. A large con that cons with the use of this spell has to be that the user may not cast any spell from within or outside of the sphere while this spell is activated.

Advanced God-slayer spells
Shadow God slayer secret art: Consuming Darkness(シャドウ神スレイヤーの秘密アート：消費闇, Shadō-shin sureiyā no himitsu āto: Shōhi yami): Through the use of highly advanced Shadow God-slayer magic, the user can cover a large area in thick, consuming shadows. These shadows, like all spells before it, give off an icy cold aura, however, with this spell the aura is stronger than ever before, allowing water to be completely frozen on contact with these shadow. The shadows serve to block all light from the outside, any none slayer based light or fire magic is instantly consumed by the shadows. The purpose of this attack is to leave the enemy vulnerable and scared as their sight is completely taken away.

Shadow God-Slayer secret art: Smite(神スレイヤーの秘密アートシャドウ：討つ一撃, Kami sureiyā no himitsu ātoshadou: Utsu ichigeki): Through the use of highly advanced Shadow God-slayer magic, the user conjures a giant shadow entity behind them standing at nearly seventy feet tall. This entity proceeds to lift it's arm, forming a giant shadow javelin in it's hand. The entity will then proceed to throw down the javelin onto of the target with enough force to shake buildings. Upon completion the entity will then fade away, leaving nothing behind other than the damage it caused.

Shadow God Force
God force(神フォース, Kami fōsu), also dubbed "The Divine form"(神の形 Kami no katachi) is the final and most powerful form of God slayer magic. Within this form the user begins to literally embody the element in which their God-slayer magic utilizes. Within this form, their magical power as well as their regenerative ability is increased several times higher than their normal level.

Synopsis
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Part one, Ages 8-16
A young hate filled Tojima finishes a mission given to him by the dark guild shadowcast as he attempts to gain the strength he needs to carry out his revenge.
 * Shadowcast's looming darkness. A piece of Tojima's past is revealed in this short story.

Part two, Ages 20-26

 * First steps toward the light:


 * Valley of the Stonefist:


 * Beyond the Shadows Cast.On a job Tojima is forced to relive part of his broken past and think about the path he has chosen but perhaps also help someone on a similar path find their light before it is too late.


 * Koma Inu vs Shattered Dusk Arc.Koma inu takes on the dark guild Shattered Dusk in this several chapter arc.


 * The silent shadows brightest light..In an attempt to grow closer to Annalina, Tojima decides to take her on a date. The only problem being that Tojima does not know how to go about one.


 * The Darkness finds the Light: Tojima and Annalina. After over two years of dating Tojima decides that it is time to propose to Annalina.


 * Tojima vs. Mitsuki: The silent owl and The demon reaper


 * Wedding at Koma Inu: Tojima and Annalina


 * Part one: Water, Koma Inu S-class trials (Tojima Shisen)


 * Part Two: Fire, Koma inu S-class trials (Tojima shisen)


 * Part Three: Earth, Koma Inu S-Class Trials (Aiden vs. Tojima)


 * Koma Inu's S Class Trials Part Four: Air


 * C-class mission: Still Waiting Their Return.

Part three, Ages 27-?

 * Koma Inu Tournament Round One: Tojima vs. Roji
 * Koma Inu tournament, round 3: Umi vs. Tojima
 * Koma Inu tournament Semi-finals: Dakota vs. Tojima
 * Koma Inu Tournament Round Five: The Finals

Side stories

 * Returning What was Stolen
 * D-class job: Playing the fetch.
 * Koma Inu Magical Academy: The Transfer Student

Classes

 * Koma Inu magical academy:Philosophy and Morals (X798)
 * }

Trivia

 * Tojima's alignment is True neutral.
 * Tojima Shisen means "closed eyes".
 * Real name = Akiru Shisen which means "Bright eyes".
 * If Tojima had a theme, I imagine it would be Rain by Sid or seasons die one after another by Amazarashi.