Marta Rayhunton

Marta Shinespark (マルタ・シャインスパーク, Maruta Shainsupāku), also known by her former name of Eleka of the Thunderclap (迅雷のエレカ, Jinrai no Ereka), is one of the Demon Generals in Bailong's Legion, and perhaps its sole female as of now. She is one of the candidites for the title of "Queen" if the actual one dies. Known for being incredibly gifted in her mastery over the element of lightning, and within the legion, she is known to be one of the youngest of the generals. As a Demon General, her title is Demon General Eleka the Untouchable (不可侵の魔司令官・エレカ, Fukashin no Mashireikan Ereka), due to her Electro-perception spell, as it grants her a 'sixth-sense' of sorts, which, combined with her immense speed and Lightning Body spell, makes her extremely difficult to land a hit upon.

Some time after the collapse of Bailong's Legion, Marta found herself wandering, before she formed the Serpent Tail Guild. Because of this, Marta's efforts in opening the Serpent Tail Guild and experiences gave her a new outlook on life, and for the most part, the Serpent Tail Guild is full of people with "abnormalities" like herself. After one hundred years, Marta's distaste for battle and violence came full circle, as she immediately resigned from the guild without informing anyone of her departure, leaving her position open. Escaping from the public eye, Marta dedicated herself to protecting the sanctity of life by becoming a doctor, travelling around the world under the alias Bernadette Lowell (ベルナデット・ローウェル, Berunadetto Roōeru) and helping people in need until the end of her life a good four hundred years later.

Personality
Being born from a bloody situation and forced into a life of violence, Marta had hardly any time to live like a normal child. While she experienced moments of happiness and joy, her true passion was warped into desiring the fight, mostly to gain favour and later to satisfy her own fighting abilities. After successfully killing the first person she would in a list of thousands, Marta tempered herself to become stronger and know how to wield her gauntlets, eventually building a strong and very personal relationship with the weapons; she was happy only when wielding them. In social interactions, Marta will ignore most people and treat them like dirt crushing feelings as she talks about morbid truths and despairs to make others feel like the world is hell and there's no happiness to it, basically a "life is not fair, get over it" attitude most likely forged during her childhood.

Marta has somewhat of a lust for blood, getting an intense bestial satisfaction off of killing other people almost to the degree that she could be considered somewhat psychotic. She will occasionally grin in such a manner that makes her appear to be a demon and loves the feeling of killing scum. She's always open for a challenge and does not mind literally crushing somebody's body and internal organs to employ her battle techniques. That being said, Marta has no morals on how she kills people and will easily slaughter anyone without giving it a second thought. She treats her opponents like targets that deserve to die and while some she'll straight-out kill, others she won't mind calling out for the terrible things they do and wants them to feel pain, getting a sick satisfaction off of some of it.

Marta's gauntlets are also tied to her instinct for survival; her "struggler" attitude towards most things, however, has a rebound in which Marta realizes the true value of what she had left behind after she has lost it. All this combined serves to fuel Marta's large disregard of and hatred towards the concept of fate. She displays a similar, though more mellow, disregard of god, simply shrugging it off as a dark joke compared to her heated response to fate. Marta has a very tactical personality, when she is not enraged she will study her opponent thoroughly if given the opportunity. She has become a brilliant fighter because of this and on-top of her normal survival instincts, this advantage of her brain allows her to survive some of the most difficult battles. She is prone to using decoys and tricks to defeat her larger enemies, on-top of evasive maneuvers and hiding while looking for a weak spot.

Equipment
Ehrgeiz (竜閃牙 (エアガイツ), Eagaitsu; German for "Ambition", Japanese for "Dragon Flashing Tooth"): Ehrgeiz takes the form of bracelets at first, but when activated, they cover Marta's hands and forearm as gauntlets. The gauntlets have a golden colour and the shells wrapped around it are red and orange, acting as single barrel shotguns which are fired with a piston mechanism. Each magazine consists of 24 shells, giving 48 shots in total when both gauntlets are fully loaded; once these shells have been spent, they will regenerate with time. In order to be activated, the piston goes up and down in a cylinder built-into the gauntlets; when it is up, magical energy from the shells wrapped around the gauntlets is injected and ignited by the reaction between Ehrgeiz and the magical energy, causing the magical energy to build up and explode once it is ejected from the gauntlets, transforming into beams of energy which possess impressive piercing power and swiftness, utilizing either incendiary or explosive rounds, as they generate a sort of flame effect after being fired, often blasting enemies far backward. They are also incredibly powerful, as a single punch from Marta knocked an entire dance floor outwards in a wave-like quake movement, knocking multiple foes off their feet with ease. Ehrgeiz also has the ability to absorb magical power from the area in order to drastically increase Marta's attack and defense power by an inhuman amount, enough that she can one-hit-kill some foes. Despite this, this ability cannot be employed simultaneously; as it's either attack, or defense, not both. It is said that Ehrgeiz was forged from two fangs of a Dragon King; because of this, it has immense power and is extremely durable—nothing is even capable of putting a scratch of the gauntlets.

Ways of Combat
Master Hand-to-Hand Combatant: Due to being trained in various styles of martial arts; Marta is a deadly unarmed combatant; her fighting style is based upon Jeet Kune Do (截拳道, The Way of the Intercepting Fist). It can be said that it is almost impossible to best her in a hand-to-hand battle; she has shown herself capable of taking on a whole range of opponents while unarmed, even being able to catch their weapons easily with her hands due to her reflexes. Her style focuses on Marta exerting minimal movement with maximum effect and extreme speed; attacking in the four main ways of combat, with techniques flowing smoothly between them. Unlike more traditional martial arts, her style is not fixed or patterned, and is a philosophy with guiding thoughts; focusing on the concept of interception, or attacking the opponent while they are about to attack; only needing one attack to stop an opponent with every blow being immensely devastating to her enemy, unlike other martial artists who take five or more movements. Instead of bobbing and coming up and then punching with a hook, Marta strives to hit on the first move, and each one thereafter. Unlike more traditional martial arts, Seishin Dairinken is not fixed or patterned, and is a philosophy with guiding thoughts; flowing like a river as Marta strikes smoothly and quickly. As a wiry young woman, Marta's style of hand-to-hand combat specializes in fluid motion, and moving in direct accordance with the opponent(s)'s movements; Marta herself likens her style to a game of Shōgi or Go; focusing on occupying the opponent's position above all else. She fights gracefully, as if she were dancing on ice, and uses her knowledge of hand-to-hand combat to their full effect. Marta's attacks are gentle yet powerful, showing no fear in the heat of battle, battling in a fluid manner and inflicting flawless blows upon her opponent. The speed at which she attacked is noted by others to be incomprehensible, as she can inflict several blows upon her opponent in the blink of an eye. The sheer strength of her body, coupled with her superb footwork are positively reinforced by her strength, stamina and footwork, making her one of the deadliest practitioners of hand-to-hand combat around. Marta utilizes many graceful flips, twirls, and cartwheels, mixing in pirouetting kicks, twirls, and one-handed backflips with her hand-to-hand combat, overwhelming an opponent through multi-directional attacks with relative ease.
 * One-Inch Punch: One of the two signature techniques of the Seishin Dairinken; the one-inch punch is a punch performed at a range of 0–15 cm (0–6 in). The move consists of Marta putting both of her fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with her fists kept facing forward bent at the wrist outward and clenched vertically, compounded with running toward an opponent, before she utilizes explosive power to generate tremendous amounts of impact force at extremely close distances, generating a burst effect. When performing this one-inch punch Marta stands with her fist very close to the target, making it a close-range technique. A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles; at its lowest power, the one-inch punch, when used by Marta, is able to cause the opponent to flat-line. This is intended to throw off the opponent while effectively dealing a barrage of centrifugally forced punches toward the center of the opponent's mass. A poorly-executed or premature attack can usually be effectively countered by one or more kicks to Marta's shin, knee, or groin.

Physical Prowess
Immense Strength: In stark contrast with her slim and womanly figure, Marta possesses positively enormous amounts of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight; in fact, she is so powerful, that she is capable of splitting the hydrogen in the air just by merely punching, allowing her to cause a small explosion that inflicts decent damage. Another feat of strength is that she can punch the ground with enough force to cause small fissures. Marta is able to lift and press 75 metric tons, and she can perform other amazing feats such as punching holes right through thick steel, shatter boulders to smithereens and lift objects many times her own size and weight with her non-mechanical hand; a shocking display of fearsome power in itself. Her strength allows Marta to create thin shockwaves of air that cleanly cut through anything they come in contact with. Furthermore; she shows the ability to pulverize large boulders and the like with a single strike using her finger, while others marvel at the level of strength she possesses. Finally, she is able kick through walls and slice a giant block of ice that was released by Water Dragon Slayer Magic in half through kicking it lengthwise with a swift, effortless motion.

Immense Speed: Marta has shown to be immensely fast, befitting her small size and waifish build. Her tremendous raw power, allows her to move fast enough to instantly close a huge gap of space between her and the opponent and even seemingly disappear from sight in the span of a millisecond. She can effectively use her agility to use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns. Marta moves at such a speed that her foes more often than not can't register her movements, until she's made them; she's also skilled enough to dodge at tremendous speeds, even if she's assaulted from behind. When launched into the air, she can perform several tricks before finally landing on ground. She has also shown on several occasions that she can jump incredibly long distances, up to several hundred meters by applying speed to her jumps. She is capable of moving so fast that she can decapitate an entire army of foes without them even having time to react. She often only appears as a black shimmer of energy, with only the fastest foes even catching sight of her true figure during a battle. This incredible speed gives her an edge in battle against slower or close-range fighters. Excelling in hit-and-run tactics, Marta has been shown to be able to evade many a combatant in both long and close-range; her movements are so tremendously swift that few would be likely to see an attack take place—this enables her to attack almost a multiple of ten times in a row per second. Not only that, but her movement is fluid and precise, and rarely will she exert effort in movements.
 * Enhanced Reflexes: Marta is amazingly well coordinated, as she is able to catch bullets in mid-air; her tremendous reflexes, agility and speed usually enables her to dodge many a powerful projectile while balancing herself on one hand. She is also able to skillfully and acrobatically dodge a barrage of blasts; even by performing a side jump, and if the foe knocks her off a building, she is able to launch herself off of a few small falling rocks back towards her foe with ease. She is also incredibly precise, as she is able to remove small objects from a person's skull without damaging the person's brain in any way. Due to being so small and spry, Marta is highly flexible in battle- able to perform one-handed backflips, somersaults, and mid-air cartwheels with little effort in terms of physical strain. Marta is also known for rolling around on the ground to evade foes' attacks, as well as being able to perform multiple spins and tricks in mid-air.

Low Durability: As a stark contrast to her immense strength and durability, Marta is not known to be the most durable of individuals; in fact, Marta is much weaker in physical strength compared to other members of Bailong's Legion, since her legs buckle inwards as she slides whereas many of the others keep them bent strong. She also gives the impression of being as weak as ice, though the grievous wounds that she receives imply that she is somewhat tough as well. However, this rarely comes into play, as due to her Electro-perception, Marta is capable of evading many attacks that come her way, but this is where her durability and Electro-perception cross one another—as she can sometimes run towards her opponent when evading, any good adversary will be capable of striking her mid-run.

Magical Abilities
Immense Magical Power: As one of Bailong's Legion, Marta is in possession of an absolutely overwhelming amount of magical power. Marta has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing. The presence it exudes is completely at odds with her personality; the magical energy itself is a vibrant golden, crackling intensely with electricity when Marta focuses; when Marta's power is at it's peak, it transforms into the frightening visage of a dragon which surrounds her, striking fear into the hearts of her foes. It is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Her skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities. Like a certain S-Class Magician of a certain guild, Marta's magical power manifests itself in the form of electricity. This can appear from her body in various amounts, from simple sparks, when she wants to intimidate opponents or is annoyed, to a potent lightning aura around her, which damages the surrounding area, when she is furious. In the latter state, lightning even starts to appear from her eyes and mouth; though due to her dislike of revealing too much of her power, the latter rarely, if ever, becomes fully manifest—in fact, some speculate that she has far more power than the certain S-Class Magician, but it is yet to be proven. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease.
 * Magic Skill: Magic Half (魔技・魔分, Magi: Mabun): The Magic Half is a unique Magic Skill (魔技, Magi), which is a way of manipulating eternano or just pure magical power without invoking spells or regular magic, that is known to be extremely rare; being manifested in only a select few individuals. Magic Half is a passive Magic Skill that has always been active within Marta, and it works by converting half of the nearby eternano into magical power, which her Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling her to gather magical energy much faster than many other mages who even use less magic; especially when she has been recently drained of power, allowing Marta to get back to casting powerful spells easily. Essentially, Magic Half is what allowed her to gain the title "Demon General Eleka the Untouchable", as while normally Electro-perception costs a fair amount of magical power to cast, Marta is capable of casting it without nearly any cost, thus rendering her, as her title suggests, nearly invincible.

Lightning Magic
Lightning Magic (雷系各種魔法, Kaminari Kei Kakushu Mahō): Lightning Magic is an Elemental Caster-Type Magic that utilizes the element of lightning. In order to manifest Lightning Magic, the user is able to modify their eternano and magical energy into that of electrons, which she can alter the movement of, allowing them to use almost any electricity based power; controlling, generating, and absorbing electric fields; utilizing electricity, but more specifically, lightning, as a form of offense and defense. The user is able to generate these elements from their body, and manipulate them, giving them the ability to channel and manipulate electricity through their body. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.

By generating electricity on different parts of their body, the user is capable of causing their attacks in melee to become far deadlier; even capable of propelling themselves around at high speeds in order to gain extra momentum; as the user can create lightning orbs around their arms and legs before connecting punches and kicks, increasing their striking power in a way similar to most other elemental mages, allowing them move around much faster, propelling themselves towards their opponents, by surrounding their entire body with lightning, and empowering their connecting strikes by summoning forth lightning from the sky to accompany their motions. In addition to these properties, the bright light from the lightning can be also used to momentarily blind enemies. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning.

Marta's Lightning Magic is specifically attuned to her personal preferences; that being that the colouration of the lightning is deep azure and it pulses and crackles violently. Aside from this, it seems that Marta's Lightning Magic is far swifter and powerful than any normal Lightning Magic, eerily similar to that of the user of Lightning Dragon Slayer Magic in both power and potential. In addition, it seems that Marta's Lightning Magic is capable of absorbing opposing sources of lightning in order to make it both phenomenally faster and stronger; making it near-invincible and making Marta an absolute terror to fight against. As a final note, Marta's Lightning Magic is unable to consumed by a user of Slayer Magic as the sheer voltage of her personalized lightning would cause it to overwhelm the opponent's lungs, making it even deadlier to the opponent than it normally is. Despite only having three spells, with the second one simply being taking the first to its logical conclusion, Marta's Lightning Magic is unlike anything seen before and since, due to the spells being passive, but giving her such a boost that she is considered untouchable.
 * Thunder Bullet:
 * Lightning Wall: An unnamed spell, when performing Lightning Wall, Marta projects a string of disc-shaped shields of lightning with a crimson thunderbolt in the center in front of her. The moment that an offending attack impacts upon the first shield, it pierces through the other eight, before stopping at the last line of defense. There, the technique is forcibly modified into that of the lightning element and the attack's purpose is set in motion; the shields act like they were elastic and then rebound the foe's power back at them at such a speed that it seems that the user has access to the opposing attack; instead of blocking the opposing attack with a higher concentration of energy, it is capable of bending the opposing projectile away from the user, as well as some physical attacks. Lightning Wall appears to be immovable by any outside force. The barriers are strong enough to defend against even a Sword Magic spell. The shield can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them. However, the technique is difficult to use as it can only manipulate so many magical particles at a time and it required precise timing. Thus, this grants the user immunity to most attacks, and the user can defend other allies with Lightning Wall. The user had mentioned how difficult it is to use it and the chances of successfully using it are near impossible and that they would never use it unless they had no other choice. However, if an individual can cut off the source of the barrier's power, the barrier can be broken; this can be done through the opponent slowing the flow of their own magic, or the user dispelling the barrier. However, this technique disappears fairly quickly when used.
 * Lightning Body (雷体化 (ライトニング・ボディ), Raitoningu Bodi lit. Lightning Body Transformation): Lightning Body is a staple amongst extremely powerful Lightning Magicians; counting as their 'super mode' of sorts; alongside Heat the Beat of Fire Magic and Sierra of Water Magic. When performing Lightning Body, the user integrates Lightning Magic into their flesh and fuses it with their body. In doing so, they become a mass of electrically charged particles. Once they have become a mass of charged particles, they separate positively charged particles from their body and positions them to create a certain extent of an electrical field. The charged particles and electrical field can be changed at will from a latent state to an active one, and vice versa, by the user, who has taken the Lightning Magic into their body. When the electrical field becomes active, its powerful electric potential difference draws the negatively charged particles that make up their body toward the positively charged particles of the field with tremendous force; turning themselves into a lightning bolt, whose size can vary from mere, fast-moving sparks to large pillars of lightning. Together with the signature intangibility of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, this form also grants the user some traits typical of real lightning: they're shown capable of freely moving around at high speed and to travel over long distances, rapidly appearing at their destination from places away from sight as though as they are teleporting, as well as to electrocute everything crossing their path, with the voltage of their bodily electricity being high enough to wreak havoc. Due to the velocity in which the user attacks, the user's attacks are enhanced drastically; however, their attacks become more predictable the more that the battle drags on, and when transporting themselves, the user can only transport to one point of a place per transport, changing a point in space is next to impossible during transport.
 * Lightning Magic Secret Art: Volteccer (雷系各種魔法・奥義・雷体化・白竜改 (ライトニング・マジック・シークレット・アート・ボルテッカー), Raitoningu Majikku Shīkuretto Āto: Borutekkā lit. Various Lightning Magic Secret Art: Lightning Body Transformation Bailong Revision): Lightning Magic Secret Art: Volteccer is a further enhancement of Lightning Body, and it is Marta's strongest spell. When performing Volteccer, Marta integrates Lightning Magic into her flesh and fuses it with their body. In doing so, she becomes a mass of electrically charged particles. Once she has become a mass of charged particles, she separates positively charged particles from her body and positions them to create a certain extent of an electrical field. The charged particles and electrical field can be changed at will from a latent state to an active one, and vice versa, by Marta, who has taken the Lightning Magic into her body. When the electrical field becomes active, its powerful electric potential difference draws the negatively charged particles that make up her body toward the positively charged particles of the field with tremendous force; turning herself into a lightning bolt, whose size can vary from mere, fast-moving sparks to large pillars of lightning. Thus, Marta can move at high speeds via the electrical discharge, traveling at 150km per second, because that is the average progression velocity of the advance discharge when lightning strikes. When using Volteccer, anyone who comes into contact with Marta takes heavy damage and is sent flying after being electrocuted, as she launches thunderbolts surrounding her. The spell can deliver significant knockback, creating a large discharge. Volteccer lasts around 10 seconds, and is generally accepted as extremely powerful by other members of the legion, though the difficulty of controlling it and its short length are major drawbacks. Marta cannot control her own movements directly, they instead control a sort of pivot point; Marta gravitates towards this point with elastic physics. The pivot point cannot pass through solid terrain, but Marta can. The move's elasticity is reduced in its final moments, which is why Marta then moves slower and cannot move through walls. This attack causes a small amount of damage per hit. If hit with the lighting, it delivers medium amounts of damage—and while it does not seem like much damage being racked up at the time, as Marta attacks at the speed of lightning, this would eventually end up as near fatal amounts of damage after ten seconds. Also, this spell is hard to control, and Marta will be helpless when it finishes. Because this form is changing Marta's body into actual particles of lightning, she faces the risk of losing her body structure and ceasing to exist as a person. This spell is a direct reference to Voltteccer, the signature move of the titular character of a Genesis/Mega Drive game called Pulseman made by Game Freak, the same developer that made Pokémon.
 * reallyfeelingit.gifElectro-perception (電勘, Denkan): Electro-perception is a special Lightning Magic spell that enables the user to witness electric and magnetic field lines in their environment, even able to sense electromagnetic phenomena; granting them the ability to follow the electric and magnetic field lines using their eyes as a form of 'sixth sense'. It warns the user of potential immediate danger; warning their of potential immediate danger by the manifestation of a tingling sensation in the back of their skull, and links with their body, enabling them to evade most any injuries, unless the user cognitively overrides their automatic reflexes. The user has the ability to anticipate their opponent's action at a greater level by sensing the area all around them; in fact, the user claims that they can see the entire world. The sense also can create a general response on the order of several minutes: the user cannot discern the nature of the threat by the sensation. They can, however, discern the severity of the danger by the strength of their response to it. The clairvoyance is directional and can guide the user to or away from hidden weapons and enemies. Sudden and extreme threats can cause the sense to react with painful intensity. Using Electro-perception to time their enhanced reflexes through adrenaline, Electro-perception can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. The Electro-perception is sufficiently well-linked to the user's reflexes to the point that a threat can trigger them even when the user is asleep or stunned; and clairvoyance does react to those who the user does not consider to be a threat, such as allies or weaker enemies. The user's fighting style incorporates the advantage that Electro-perception provides them; their body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' A large weakness of Electro-perception is thanks to the heightened senses granted by the spell, the user is incapable of enduring anything that's too severe to their other senses.
 * OrionDevastation.jpgLightning Magic Secret Art: Orion Devastation (雷系各種魔法・奥義・鳴御雷の覇鬼 (ライトニング・マジック・シークレット・アート・オリオン・デバスタシーオン), Raitoningu Majikku Shīkuretto Āto: Orion Debasutasīon lit. Various Lightning Magic Secret Art: Tyrant Demon of Roaring Thunder): Lightning Magic Secret Art: Orion Devastation is a spell developed by the Sage of Lightning during the Human-Dragon War, but how he discovered it or created it is unknown; however, soon after the war, the Sage of Lightning sealed it away; hoping that it would never see the light of day again—he wrote down the eternano patterns and instructions in order to cast the spell in an ancient tome, which was buried deep within the earth. It can be considered one of the strongest Lightning Magic spells to ever exist; if not the strongest—its power unparalleled throughout the ages. It's power is such that it is unable to be consumed by any Slayer Magic; instead overpowering the foolish magician trying to take its power for their own and devouring their magic in retaliation. When casting Orion Devastation, the user discharges multiple surges of lightning, adding their own eternano into the mixture which binds together, creating a tight harness in order to allow the user to draw power from the thunder clouds above the sky and controlling it with their magical power. The user at first raises both their arms to the heavens and then summons the necessary power and shapes the lightning using their own magical power, forcing it to converge together into the form of a demonic lightning creature; a large dragon with enormous fangs and shining red eyes with a symbol, the lightning bolt, on its forehead, and also holding two lightning bolts in each of its hands. The dragon gives a mighty roar as it charges; the dragon towers over many structures; and due to its size, it is near impossible to avoid the Orion Devastation when it attacks; making it incredibly dangerous. Because the lightning delivers a powerful blow whenever it comes into contact with the opponent, to prevent constant and unnecessary catastrophe, the dragon hardens its exterior and cools the magical particles at its surface, tempering the exterior of the large lightning construct. By doing this, the dragon can move freely and come into contact with an object without exploding into a massive lightning discharge. The immense size of the Orion Devastation enables it to easily get in a position in which the opponent cannot escape the resulting dispersion of lighting such as by constricting the attacker. Because this is also natural lightning, it will travel more quickly than many warriors could dodge. Orion Devastation on the other hand is a trail of carnage carved by brute force. For the entirety of the series, this spell is the user's trump card, saved as a last resort because of its enormous destructive power and consumption of magical energy. It is a frightening spell and is usually undefeatable except by stronger ultimate spells. Because it requires open access to the sky, this spell cannot be used underground and due to its destructive properties it is best not used in a crowded area since anyone within the vicinity will be affected by it. Additionally, the spell can be focused into a stream to attack a single target; or splitting into four separate dragons. However, such focus requires immense proficiency with the spell beforehand. The user can also create a much smaller version of the technique by drawing in less power from the thunder clouds than they usually would, this decreases the power of the technique but in doing so, allows them to use it several times in small amounts. The creature appears much smaller when used in this way. Orion Devastation is capable of defeating an opponent in a single strike, however, by harnessing the spell, Marta will become extremely exhausted and not be able to fight further.

Trivia

 * Marta is probably not Shulk. However, she is really feeling it.