Ice-Make (Per)

Ice-Make (, Aisu Meiku lit. Ice Molding Magic) is a Caster Magic and a subspecies of Ice Magic of the Molding Magic brand; as the name may or may not suggest, Ice-Make involves the creation of objects involving the element known as ice, which is water frozen into a solid state. Like most other forms of Molding Magic, Ice-Make is something of an oddball amongst the various other forms of Elemental Magic and their subspecies, as while more often than not, Ice-Make lacks sheer power, it more than makes up for it in the incredible amount of options at hand which can be brought out by the caster's imagination – indeed, while it is underrated among the variety of obscure magic such as the infamous Slayer Magic, including Dragon Slayer Magic, God Slayer Magic and similar Lost Magic, it can be considered one of the most versatile forms of magic in existence.

Description
As mentioned above in the opening paragraph, Ice-Make is a type of Molding Magic, which itself is an Elemental Magic that's focused almost entirely around the shaping of the caster's element into numerous shapes and figures in order to suit the situation, taking the concept of "Shape Transformation" to its absolute zenith; in the case of Ice-Make, it utilizes an in-born Ice Magic, the Elemental Magic that revolves around the manipulation and generation of ice as its catalyst – indeed, just like most other forms of Molding Magic, Ice-Make and Ice Magic can be considered akin to Skyrim and game mods – you can't have one without the other, otherwise the bare-bones tool you do have is as useless as anti-corruption efforts in the government. Since Ice Magic provides the caster with the ability to generate the ice and focus it rather minutely into all sorts of spells, one would need Ice-Make to get the most out of the element of ice in general. Thus, any sane user of Ice-Make can be considered to have their version of this Molding Magic exist as a permanent Combination Spell, which is, well, a combination between two magics, not dissimilar to that of a Unison Raid; fusing Ice-Make and Ice Magic. Indeed, when inducing the activation sequence for any ice-based supernatural power, the caster is capable of invoking the power to shape the chilly element produced simply by mentally commanding it or using the incantation of "Ice-Make...[insert spell name here]".

In order to harness Ice-Make, the user places their right arm down next to their abdomen, with an open palm, and from here, the caster places their closed right fist on the face of their palm – while the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of Freeze (凍える, Kogoeru) in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state. More skilled users are capable of freezing molecules of moisture that are suspended within the air or by absorbing heat, which is energy that spontaneously passes between a system and its surroundings in some way other than through work or the transfer of matter from the atmosphere; additionally, if the caster possesses Water Magic, they are capable of manipulating the water in the atmosphere and then halting the movements of the molecules that composed it while hardening it, turning it into ice in a matter of moments.

During this process, the caster projects their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of ice. But, of course, no matter the activation method for Ice-Make, the end result is always the same in that it sets up a perfect stage for the user to manipulate the shape of the ice that the stray eternano and other molecules within the atmosphere is transformed into in any way that they deem to be suitable at a whim, whether it be weapons for certain offensive measures for both close-range and long-range combat such as and  to slice away at their opponents,, and  to snipe their enemies from afar; also, the caster can manifest all sorts of creatures that function in a similar manner to Celestial Spirit Magic or Familiars ranging from , , and , armour to bolster defensive capabilities, body parts such as , or even for more miscellaneous purposes such as more mundane, everyday items such as chairs, tables, and outside of combat, the user is capable of altering their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing in a manner that's not dissimilar to Healing Magic, stanching bleeding and preventing the swell of an injury.

Of course, this magic has some strategic element to it in regards to espionage and the like, as the user is capable of creating exact replications of keys or scanners in order to access previously unavailable areas; the caster can form almost anything, whether said objects formed happen to be living or not. As a side note, interestingly, the freezing aspect of Ice-Make's activation sequence has a multitude of purposes to be used for, from damaging opponents to making things' composition weaker in order to more easily break them. What can be frozen depends on the user's own ability, so theoretically, it can be said that it's not impossible to freeze intense flames and. Unlike uninventive users of plain (c)old Ice Magic, the ice produced by Ice-Make can be formed into any object of the user's choosing, and the only limitations are their own imagination, and the ambient air temperature which determines how long their formed spell will stay functional – though the latter can be nullified slightly through liberal application of magical power manipulation. In extremely advanced cases, the user does not have to hold the ice physically with their hands in order to shape it; indeed, a skilled user is capable of creating countless amounts of objects for a multitude of uses; by the very nature of the magic, the caster is capable of altering the composition of an already-created ice structure as to have it change into another spell in the caster's arsenal – for example, can be changed into  or be used to launch ; it can also be modified into another type of the weapon summoned, such as changing  into halberds, a guandao, bardiches, as long as it does not have a corresponding spell; as an example,  cannot transform into a scythe as  already exists.

Because ice has less density, which is its mass per unit volume, than the likes of water, it can be said that Ice-Make is much quicker to form than Water-Make, and going further, the caster is able to manipulate the density of their structures formed through all forms of Ice-Make so that they can become as hard as diamond to as brittle as glass so that once they shatter near the enemy, they can direct the shards to trap them and induce a death by a thousand cuts. Just like any other form of Molding Magic, Ice-Make could be considered to be similar to Arc of Embodiment in that this power relies almost solely upon the caster's imagination, making said catalyst for the formation of the objects its greatest strength as well as its greatest weakness, and as long as the user is imaginative, they are capable of producing virtually anything that they wish, giving them a capacity to create that's known to be virtually unmatched; something to note is that since many wielders of ice-element Slayer Magic started off as Ice-Make magicians, a lot of their Slayer Magic spells are interchangeable with appropriate Slayer Magic equivalents – for example, 's is essentially  and its alternate versions, with a little extra oomph. There are currently two known methods in which to harness the power of Ice-Make; both with their own pros and cons. The first one is called Static Ice-Make. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons of both close-range and long-range capabilities, or by affecting the very environment around them in a similar manner to terraforming. The second type is called Dynamic Ice-Make. This type of Ice-Make focuses on creating animate ice sculptures, usually in the form of creatures no matter if they're mundane or classified as legendary creatures; though human body parts and the like can also be formed. Dynamic Ice-Make is said to be more quickly cast than Static Ice-Make. Of course, as mentioned previously, since both styles of Ice-Make have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to the individual user.

Casting Methods

 * Static Ice-Make ( Sutateikku Aisu Meiku lit. Tool-Forging Ice Molding Magic): Static-Ice Make is known as one of two mainstream methods with which to utilize the power of Ice-Make; as one may suspect by the prefix, "Static" referring to how once created, it does not change unless through the interference of an outside source, Static Ice-Make is characterized by the creation of inanimate objects that can be considered to be tools, physical items that can be used to achieve a goal, especially if the item is not consumed in the process; this usually consists of various forms of weapons of both close-range and long-range capabilities that suit the situation at hand. Static Ice-Make is by far the most common method of harnessing Ice-Make, not only out of lack of skill on the part of many molding magicians, but because they're relatively simple to maintain when compared to the numerous icy beasts created through its sister method; obviously, a doesn't need further instructions once created as all the caster would need to do is use it to stab all kinds of things, whereas  would require mental commands and directions to make the most out of it. Indeed, because of how basic their composition is, Static Ice-Make also has a greater amount of customization without the need to create entirely new spells and it's less of a hassle to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of the magic. Generally, each construct is capable of matching a real steel weapon blow-for-blow without shattering – Static Ice-Make can be utilized to form almost any weaponry at all; an expert wielder is capable of conjuring anything from nothing. While close-combat weapons such as  and  are capable of being created effortlessly as can, due to the intricate workings of existences such as most projectile-type weapons such as , they are slightly more difficult as they also require ammunition to be created alongside the launcher.
 * Dynamic Ice-Make (, Dainamikku Aisu Meiku lit. Entity-Summoning Ice Molding Magic): Dynamic Ice-Make is the second method in which to harness the might of Ice-Make; the prefix of "Dynamic" refers to how something is always in motion once created, and indeed, Dynamic Ice-Make involves the user creating various animate objects forged from ice in order to assist them in battle, whether it be for backup, or for other purposes. These inanimate objects are known to be formed when the caster focuses more magical energy into the formation of their Ice-Make magic seal while envisioning a proper 'guardian', at which point, the user can manifest them from their magic seal – these icy beings take upon a white-blue colouration and emit a soft glow. What a wielder is capable of manifesting is highly variable, even moreso than Ice-Make usually is – this usually takes upon the form of numerous creatures, including vertebrates such as fish, amphibians, reptiles, birds, and mammals as well as invertebrates such as mollusks, arthropods, annelids, cnidarians, and sponges; of course, at greater levels of skill, phantasms which are universally a cut above the rest, legendary creatures, can be manifested, two notable examples being dragons and phoenixes. While Dynamic Ice-Make focuses on icy animals, human body parts and the like can also be formed; skilled users can manifest full humanoid beings which can or just assist the caster in battle. Once brought into the current plane of existence, the creatures forged through Dynamic Ice-Make function in a similar manner to Celestial Spirits and Familiars, as they're directed by the caster's mental commands and have their own abilities that are bestowed upon them by the wielder's thoughts. Dynamic Ice-Make is said to be cast at a quicker pace than the icy weapons of Static Ice-Make; though they generally cost more magical power to maintain due to Dynamic Ice-Make summoning beings which more often than not requiring the user to direct and command them. With Dynamic Ice-Make and a good memory, the user has the ability to summon avatars of the foes that they've defeated, the stronger they are the better.
 * Ice-Make Unlimited (, Aisu Meiku Anrimiteddo lit. Subjugation of the Heavens Ice Molding Magic): Ice-Make Unlimited is the third and final mainstream method in which Ice-Make is capable of being used – of course, as one may have noticed by the name of the style, which has a suffix instead of a prefix, Ice-Make Unlimited is vastly different than both Static Ice-Make and Dynamic Ice-Make; "unlimited" referring to infinite capabilities – indeed, its activation process allows for infinite possibilities. Ice-Make Unlimited works by the user sending faint traces of their magical energy into the skies, which expand at a rapid rate, forming artificial rain clouds in the immediate vicinity that float above the area- these clouds are distinguished by the faint crimson glow that they emit while serving their purpose. At any moment's notice with a snap of the fingers, the user can call down a torrent of rain from the clouds with tremendous force and speed, which can also serve the secondary effect of harming all in the vicinity sans the user themselves. Every drop of water that falls from the sky is melded from a tiny portion of the user's magical energy, as such, if the user causes a rain storm for prolonged periods, it is extremely draining, and any opponent could finish them off in a single blow after such a heavy storm has passed. They can also induce Subjugation of the Heavens by dipping a part of their body into an area which has to do with their element in any way- for example, since water is a liquid form of ice or the blood of an enemy's blood. Essentially, it allows the user to control the weather in the immediate vicinity, or more specifically, the water in the surrounding atmosphere. The user is also to reduce the kinetic energy of atoms and reduce temperature of the rain generated by Ice-Make Unlimited, combined with the ability control, generate, or absorb ice; but more than this, the user can surge their icy aura into the area in an instant, reducing the kinetic energy of atoms and reduce temperature of the area that the rain splashes upon in order to transform it into their own element, influencing its shape and structure, effectively turning it into their own element. This ensures that the user of Ice-Make is capable of utilizing their magic whenever they want, with no shortage of sources of power. With this, the user is capable of transforming moisture or numerous sources which contain water into varying forms of ice and control; manipulate and move it as they wish. They are capable of altering the physical state of the ice that they manipulate, mainly between liquid, solid and gas at will. Changing the phase of ice allows for multiple techniques in the course of a battle, from encasing an opponent in ice, drowning them in water, to hiding behind a wall of mist. With this, the user is capable of generating and sending forth various effects in-line with solids, liquids, and gases as well as transform moisture or water into varying forms of these states and control, manipulate and move it as they wish; and it allows the rain drops generated by this spell to contain the force and impact of large icicles or shroud the battlefield in mist; the caster can harness anything that's made as a result of Ice-Make Unlimited as a medium for their magic, allowing for countless ice structures of all shapes and sizes to be manifested instantly. Instead of an ordinary casting method, Ice-Make Unlimited can be considered to be Ice-Make's equivalent of the Dragon Slayer's Secret Arts of Dragon Slayer Magic in that Ice-Make Unlimited encompasses the strongest spells of the magic.

Spells

 * Icedevilslayer5.jpg manifesting Ice-Make: Sword.]] (, Aisu Meiku: Sōdo lit. Ice Molding Magic: Variable Form Sword): Ice-Make: Sword is an Ice-Make spell of the Static Ice-Make method – touted to be one of the most basic spells of the Static Ice-Make line, Ice-Make: Sword involves the caster creating a sword composed entirely from ice for close-range combat; as a side note, of  are completely interchangeable as an ice-element user of Slayer Magic has usually mastered Ice-Make before obtaining their Slayer Magic. In any case, when performing Ice-Make: Sword, the caster places their right arm down next to their abdomen, with an open palm, and from here, the caster places their closed right fist on the face of their palm – while the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of Freeze (凍える, Kogoeru) in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state – while doing so, they induce the Static activation sequence by shaping the ice manifested in accordance to the will, expanding and thinning said ice into the form of a relatively simple-looking western short sword composed entirely out of ice – of course, a wielder of Ice-Make is capable of altering the composition and thus the appearance of said sword; while normally, it appears as a light-blue sword with a crossguard that points upwards on both sides to resemble extra blades, it can be modified into alternate forms as long as it still counts as a "sword", such as a katana, rapier, longsword, cutlass, zweihänder, jian, and many more. The sword of ice is known to be highly sharp and durable, capable of slicing through bog-standard Defenser barriers, and its slashes are capable of trailing large amounts of ice in its wake, which can damage the opponent. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. The power of Ice-Make: Sword is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and freezing the enemy, which the user can use further manipulation upon connection. The blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The blade is strong and sharp enough to cut clean through pure metal weapons as well. Interestingly, Ice-Make: Sword is capable of cutting straight through all sorts of alloys; being touted as "being so sharp you could cut yourself just by looking at it"; but on a serious note, the attack was able to cleave through diamond and even magic blasts effortlessly; and on one occasion, the user was capable of using the cold steel of the sword to absorb an energy blast before returning it to sender via another swing of the blade. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Ice-Make: Sword is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and freezing them solid upon connection- it can defeat an Etherious compared to a Guild Ace in power in a single strike. Lastly, the user is capable of channeling their other magic into the spell, endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power. However, surprisingly for a single spell, Ice-Make: Sword has almost infinite uses that are capable of being adapted for almost any situation; which are all detailed below; these are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; a particularly powerful user is capable of chaining multiple follow-up attacks together without rest.

Spells

 * IceMakeKnightPer.jpgIce-Make: Knight (, Aisu Meiku: Naito lit. Ice Molding Magic: White Knight): Ice-Make: Knight is an Ice-Make spell of the Dynamic Ice-Make method; it involves the caster flourishing an arm in order to manifest a relatively large knight that's clad head to toe in armour and wields a sword composed entirely of ice to assist them in battle. In any case, when performing Ice-Make: Knight, the caster places their right arm down next to their abdomen, with an open palm, and from here, the caster places their closed right fist on the face of their palm – while the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of Freeze (凍える, Kogoeru) in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state – while doing so, they induce the Dynamic activation sequence by the caster focusing more magical energy into the formation of their Ice-Make magic seal while envisioning a proper 'guardian', at which point, the user can manifest from their magic seal their desired creation – resonating visually as a pulse of light-blue energy as the desired creature spawns from the glyph of energy accompanied by a swirling hurricane of ice – indeed, what emerges is a relatively stylized medieval suit of armour, specifically that of gothic plate armour, made completely from ice; it seems to be animated through nothing but the caster's thoughts. Its under armour is the same shade of azure as the ice, while the internal parts of the armour, namely the helmet's viewing area, take on a jet black colour. The armour stands at least twice as tall as an average caster, wielding an elongated version of that is nearly the same height as its body; this is Ice-Make: Knight. The Ice-Make: Knight can even move and fight like the user as well, with the similar amount of strength as its wielder; due to the user's magical power giving it extra strength. The Ice-Make: Knight has such an immense destructive power that the user is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. Indeed, a testament to the Ice-Make: Knight's enormous strength is that it is capable of wielding its large, two-handed sword with a single hand, swinging it around as if it were a twig while still maintaining the force of a two handed blow. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries. Unlike most Ice-Make constructs, the Ice-Make: Knight is able to fix and restore itself after being damaged or broken, in reflection to how much the user has healed. The Ice-Make: Knight is known to be explicitly geared towards the concept of dealing powerful close-range damage either through weaponry, hand-to-hand combat, or unleashing short-range bursts of their magical power – however, it is incapable of moving long distances away from the caster with a short area-of-effect, meaning that they are only really useful if the caster gets up-close and personal. The Ice-Make: Knight, despite its lack of range, is known to be extremely powerful and versatile in terms of what it's capable of doing in the times that it is summoned – the Ice-Make: Knight's absolute limit as to how far it can move away from the caster is five meters, meaning that it has a rather narrow range of activity. However, in comparison, it's speed, strength, and durability is one of the strongest of its type, if not the strongest – its physical parameters can be considered almost superhuman, displaying astounding amounts of agility as it commonly takes opponents down with swift flurries of sword strikes of all kinds in a split second before the enemy is able to even perceive what had just occurred; not only that, it displays a certain awareness and reaction speed which grants it the ability to protect the caster even when them themselves seem to be unaware of danger, while its strength is to the point that it can single-handedly stop a collapsing house from falling on the caster. Additionally, the Ice-Make: Knight is able to survive being hit with a point blank Dragon's Roar and come off no worse for wear. The user is capable of partially summoning any part of the Ice-Make: Knight on the fly for an instant surprise, as generally, fully summoning a Dynamic Ice-Make construct is particularly draining upon the user's magical power- only manifesting a portion of the being only costs a sliver of magical energy on the user's part.
 * Swordsmanship Specialist: Befitting its appearance and weapon, the Ice-Make: Knight is shown to be a master of swordsmanship, being capable of utilizing the momentum of its blade in motion to execute wide swings while chaining together blows- its fighting style focuses on strong, concise strikes that yield heavy damage, attacking viciously with large, slow, sweeping movements, creating an unstoppable force; however, these strikes do not sacrifice speed in favour of incredible power – rather, it is the perfect merging of speed and strength which makes the Ice-Make: Knight so dangerous in close-range swordsmanship. Due to the Ice-Make: Knight's sword being purely composed out of energy, it can expand and contract at will, granting the Ice-Make familiar a great range on a majority of its attacks, which results in some trouble for those whom foolishly attempt to battle the knight in close-range combat. Each and every swing of the knight's sword possesses more than enough power to completely shred defensive barriers while splitting the very earth with each strike, swing, bringing mass devastation to every direction that the weapon lands- each of the knight's attacks is a fatal blow that needs to be blocked or dodged. Thanks to the Ice-Make: Knight's reflexes, it can harness its sword to near-instantly defend the caster and itself while deflecting attacks from all angles, including blasts shot at point-blank range. As it is forged from Ice-Make, it should come as no surprise that the Ice-Make: Knight possesses a modicum of knowledge on how to utilize this form of Molding Magic; indeed, it can modify its Ice-Make: Sword into, and even unleash powerful related spells such as and  with high speed and power, often taking enemies by surprise.
 * IceMakeDragonPer.jpg (, Aisu Meiku: Sunō Doragon lit. Ice Molding Magic: White Dragon): Ice-Make: Snow Dragon is an Ice-Make spell of the Dynamic Ice-Make method; it involves the caster flourishing an arm as to create a composed entirely out of ice which rushes forth and attacks the user's target with such a ferocity that anything in its path is utterly pulverized. In any case, when performing Ice-Make: Snow Dragon, the caster places their right arm down next to their abdomen, with an open palm, and from here, the caster places their closed right fist on the face of their palm – while the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of Freeze (凍える, Kogoeru) in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state – while doing so, they induce the Dynamic activation sequence by the caster focusing more magical energy into the formation of their Ice-Make magic seal while envisioning a proper 'guardian', at which point, the user can manifest from their magic seal their desired creation – resonating visually as a pulse of light-blue energy as the desired creature spawns from the glyph of energy accompanied by a swirling hurricane of ice – indeed, what emerges is a giant, powerful dragon, being a Western Dragon, which are the most common type as represented by a large, fire-breathing, scaly, horned, lizard-like creature as stereotyped in all sorts of myths; its entirety composed out of ice with no noticeable features that ordinary dragons possess, lacking eyes and a completely invariable complexion, being naught but the white-blue colouration apparent with the Dynamic Ice-Make creations and emit a soft glow; however, it certainly is rather spiky in appearance, with icicles of all shapes and sizes protruding in numerous formations across the entirety of its existence. Once summoned, like all Dynamic Ice-Make creations, Ice-Make: Snow Dragon acts in a similar manner to a Celestial Spirit or a Familiar, obeying the caster's every command. Due to its enormous frame (around fifty feet tall), at least as large as a skyscraper in width and height, the Ice-Make: Snow Dragon is capable of withstanding truly enormous amounts of damage if it cannot reflect the opposing attack with its magic- indeed, it was shown to simply shrug off countless Crash – imbued fist barrages and two Elemental Magic Extremities at once when. This being has a fair amount of brute strength, being able to tear and bite off an opponent's flesh with its bare hands and mouth, respectively. The Ice-Make: Snow Dragon has such an immense destructive power that the caster is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries. The being possesses tremendous power in all fortes; with its speed being unbelievable, its strength enough to demolish an entire mountain range with a swing of its claw; and finally, it is durable enough to go up against an actual dragon easily. Due to the sheer volume of the strikes involved, defending against the entirety of them is nearly impossible; and of course, its enormous figure is sometimes more than enough to intimidate the caster's enemies into submission. In battle, this icy dragon flies towards the caster's opponent, freezing almost anything that it comes into contact with; creating a wave of ice that circles the dragon which rushes across the skies and freezes even the air itself, dealing extra damage as everything that falls under its effects are rendered inanimate. It seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds; reflecting the attack back at the user's opponent with the added power of the dragon's rush. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado of ice trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through any and every defense. When the opponent freezes on the sides of the dragon, he/she gets a deal of knockback depending on how much damage is accumulated and which part of the dragon the opponent froze at. The dragon will become smaller if it is attacked by opponents; but as a bonus, as it decreases in size, the Ice-Make: Snow Dragon becomes much faster. In combat, the Ice-Make: Snow Dragon utilizes Ice Magic in order to combat its opponents, attacking them with fangs and claws of ice, while darting around with frozen wings and protecting itself with scales of ice – all of this in a similar manner to that of Dragon Slayer Magic.

Ice-Make Unlimited Spells

 *  (, Aisu Meiku Anrimiteddo: Kaosu Burēdo Dansu lit. Subjugation of the Heavens Ice Molding Magic: One-Sided Chaotic Dance): Ice-Make Unlimited: Chaos Blade Dance is a Ice-Make spell, and one of the Molding Magic Unlimited spells, meaning that it is one of the strongest of its kind, comparable to the Dragon Slayer's Secret Arts of Dragon Slayer Magic. Ice-Make Unlimited: Chaos Blade Dance involves the caster striking the opponent using a long series of blows with several blades forged from ice that wrap around the entirety of their body before dealing the final blow. In any case, when performing Ice-Make Unlimited: Chaos Blade Dance, the user places their right arm down next to their abdomen, with an open palm, and from here, the caster places their closed right fist on the face of their palm – while the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of Freeze (凍える, Kogoeru) in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state; while doing so, they also induce the Ice-Make Unlimited activation process, with the caster forming rain as they reduce the kinetic energy of atoms and reduce temperature of the area that the rain splashes upon in order to transform it into their own element; from here, using a shaping speed that seems almost unnatural, the caster transmogrifies these immense amounts of gathered ice into a vast quantity of frozen swords of all shapes and sizes, not limited to but including longswords, sabers, rapiers, and katanas as well as daggers; connecting this myriad of bladed weaponry is a large semi-solid chain of ice which spirals around the caster's body numerous times, the blades that they have manifested are attached to the chain and pointing outwards, effectively forming what seems to be a perfect combination of defense and offense. With several motions, the caster swings one arm forward and their other arm backwards, sending the large chain of frozen weapons towards their opponent in a continuous serial of strikes which transition into one another, defeating their enemies through a continuous onslaught of two or more strikes for every split second; indeed, the caster often attacks rapidly side-to-side with wide, sweeping combos that leave little time to block or evade, leaving a trail of ice behind in the wake of their slashes as once the opponent is caught by the initial strike, they are effectively trapped, something only reinforced by the caster keeping up their vicious flurry of ice, denying their opponent the chance to counterattack; the sheer variety in the attacks makes the spell very versatile and somewhat unpredictable if used correctly; of course, if struck by even a single member of these icy blades, the opponent is frozen as is the area around the target, leaving them open to the next serial of slashes as the caster unleashes mammoth strings of a variety of thrusts, slashes, and swings from all directions towards their opponent, showing no mercy with the attack while never holding back and instead striking at their adversary with the best of their ability.

Trivia

 * Even though the author wrote the Ice-Make page, this version is an expansion for their own characters.
 * The Land of Isvan is said to produce countless magicians with a particularly incredible grasp over the fundamentals of cryokinesis.