User:Copycat 02/Sandbox

Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Hayashi Aririki

For Hayashi
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Abbadon Bernadotte
 * }

Abbadon Bernadotte

 * Appearance
 * Personality
 * History
 * Equipment
 * Kusanagi
 * Totsuka

Magic and Abilities
Moeraikōken: Gyaku Shikkyaku, lit. Blazing Lightning Sword: Reverse Donwfall): Coming soon...
 * Ways of Combat
 * High level of Hand-to-Hand Combat
 * Expert of Bukijutsu
 * Master Swordsman
 * Master of Shurikenjutsu
 * Expert Archer
 * Physical Prowess
 * Enhanced Speed and Reflexes
 * Enhanced Strength
 * Enhanced Endurance
 * Enhanced Durability
 * High Intellect
 * Advanced Growth Rate
 * Natural Adaptation
 * Combination Spells
 * Sword of Flaming Thunderbolt (火焔ノ落雷の剣, Kaen no Rakurai no Ken): Coming soon...
 * Sword of Flaming Thunderbolt: Reverse Downfall (燃え雷光剣 逆失脚,
 * Coming of Lightning Beast (雷獣の到来, Raijū no Tōrai): Coming soon...
 * Fire Magic
 * Fireball Breath
 * Flame Flower
 * Erupting Breath
 * Rain of Fire
 * Awakening of Dragon's Fire
 * Dragon's Fire: Fate of Dragons
 * Flame Destroyer
 * Lightning Magic
 * Lightning Resistance
 * Electrical Skin
 * Electric Reverse
 * Lightning Body
 * Lightning Body: Confusion
 * God Stand
 * Electric Inhale
 * Lightning Burst
 * Lightning Blade
 * Lightning Blade: Twin Chain
 * Field of Lightning
 * Field of Lightning: Infusion
 * Field of Lightning: Infusion Sword
 * Thunder Needle
 * Thunder Spear
 * True Spear
 * Thunder Blade: Running Beast
 * Lightning Rush
 * Thunder Rush
 * Horns of Lightning
 * Thunderstorm
 * Eye Magic
 * Red Revenger (赤目の復讐 (レッドリベンジャー), Reddo Ribenjā lit. Avenge of the Red Eyes): Coming soon...
 * Take Over
 * Cursed Soul (呪天ノ定規の魂 (カースドソウル), Kāsudo Sōru lit. Soul of Cursed Heaven's Ruler): Coming soon...
 * Light Changer
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Diamond Oswald

Magic and Abilities

 * Sword Magic
 * Heaven-Shaking Slash (動天斬, Dōtenzan): is a Sword Magic spell of considerable destructive power. The Heaven-Shaking Slash lives up to its name quite clearly; its a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.
 * War Dance of Mad Heaven (狂天国の交戦舞, Kyōtengoku no Kōsenmai): A spell, which can be described as enhanced version of Heaven-Shaking Slash. Remaining the same mechanics as its usual form, the swordsman or user makes the use of two swords, eventually using Heaven-Shaking Slash in a double size. From that point, as even the single Heaven-Shaking Slash can deliver a very big amount of damage, when utilizing it with two swords, it can bring the very powerful and destructive attack. However, this version is slightly different in term of using it. As this spell makes the use of two swords, the user themselves can use it in two ways. The first is a simple slash making with the two swords at the same time, which will end in two parallel slashes, which would attack the opponent. The second way is a revision of the first - concentreting on the speed of the user, he or she makes an attack with one sword, casting Heaven-Shaking Slash, after what they make another Slash right after the first attack was made.
 * Wind Magic
 * Fist of the Wind God (風神の拳 Fūjin no Kobushi) is an offensive wind spell. It is a powerful spell that combined the physical skills of the user and augments them with powerful Wind-based magic. When utilizing the Fist of the Wind God, the user gathers a spiraling flow of air from the surrounding area, cloaking and compressing it into a violently swirling sphere around their fist. The user then connects their fist into the target in the form of a very powerful punch; physical contact alone is enough to disrupt the internal organs within the body and crack the bones of the individual the first makes contact with. At the moment of impact, the wind is released from the user's fist in the form of a furiously rotating whirlwind, a cyclone, that is enough to entirely rend asunder the target. The cutting nature of these powerful currents are enough to destroy all but the strongest of metals, and it slashes away at the body of the opponent in the form of invisible and miniature blades of wind. The primary weakness of this technique is simply predictability; this technique requires speed to perform, and it is easiest to pull off successfully when the user moves in a straight beeline towards their opponent. However, this makes the Fist of the Wind God a telegraphed attack; any opponent paying the slightest bit of attention can see what their opponent is aiming to do and successfully counter it, making this technique unreliable in a one-on-one match. Diamond is rarely uses this spell due to the use of his swords, but eventually, he utilizies this spell, when he can win without the sword influence.
 * Galearm (風武結界 (ゲイルアーム), Geiruāmu lit. Bounded Field of the Wind Weapon): Galearm is a spell, where the user gathers and condenses their magical power into their weapon, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, they mold it upon the weapon, compressing multiple layers of wind into air of a super-high pressure onto the weapon, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the weapon, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The spell itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, is what proves it to be amazingly popular among Wind Magicians. For the record, the winds compressed upon the weapon are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the weapon being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the Galearm spell, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Galearm makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Galearm is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell.
 * Hurricane (刃離剣, Harikēn lit. Blade Detached Sword): Hurricane is a sub-spell of Galearm. When performing Hurricane, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around the user chaotically, creating a vacuum as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Hurricane spell acts in a similar manner to a hammer which is composed purely of wind—the spell is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Hurricane serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Hurricane applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near the user due to how it doesn't cause flinching—though this will only last for a few moments. When released, Hurricane is capable of being used to accelerate the user towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. By holding the weapon in a behind stance, the user moves swiftly by releasing the air and charging forward at exceedingly high speeds; almost invisible to the naked eye. This application of Hurricane is excellent for getting the jump on the opponent.
 * Scarlet Phoenix Slayer Magic
 * Phoenix Drive - As Drive Spell of Phoenix Slayer is connected to it's user's Second Origin, Drive state initially becomes activeted with the user's activation of their Second Origin. However, Diamond as the Phoenix Slayer find some strange and interesting way of overcoming such power limit, when he was learning his magic functions again. As the feather of Phoenix Slayer, which they gain when they actually enter Phoenix Drive, can transform a usual person into Second Generation Phoenix Slayer, Diamond considered, that even one feather of First Generatino Phoenix Slayer has a great power within it. So, he managed to unlock a bypass by consuming his own feather from Phoenix Drive. As a result, Diamond became capable of using his Second Origin without the entering of his Phoenix Drive. Moreover, his Drive state now works on its own with the power of a phoenix feather, which grants him quite impressive power-up with the further use of Phoenix Drive.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Rick Winchester

Rick Winchester
Rick Winchester is a Rune Knight and a Spirit Slayer Mage. In the world, he is bestly known as the Spirit Reader (スピリットリーダー, Supiritto Rīdā) due to his mastery over his Spirit Slayer Magic and successfull attempts to capture and slay the supernatural beings over the most parts of Fiore Kingdom. Initially, he doesn't possess any target or rather specific dream, but eventually, he wants to fulfil his duty - protect the innocent people from any supernatural disaster with all of his capabilities.

History
Not much known about Rick's past, but at some time, he made a contract with a Zodiac Spirit, Leo the Lion, in order to succesfully learn Spirit Slayer Magic. After that, he eventually became a master of this magic and. Also, soon he was accepted to a Rune Knights Headquarts, where he became the one of them.

Equipment
Subaru

Trivia

 * This character is based on Fushimi Saruhiko from K' series.
 * Interestingly enough, that author's choice of voice actors for this character is the same, which Saruhiko has in his anime adaptation - Mamoru Miyano as japanese voice and Johnny Yong Bosch as english voice. Eventually, the author likes both of these voice actors and some of their other works, such as Bleach, Devil May Cry, Seven Deadly Sins, Soul Eater, etc.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Tetsuro Izuburi

Tetsuro Izuburi
Tetsuro Izuburi is a Mage within Bla Bla Bla Guild. He is known as Bla Bla Bla because of Bla Bla Bla.

Magic and Abilities
As a high-class Rune Knight, Rick is very skillful and strong opponent. He knows his strong and weak sides, which helps him to create a good plan of his actions, when he faces some opponents and with that, he avoids the mistakes, which can lead to his defeat. The most interesting part of his abilities is that even without his magic, he can be a serious fighter just because of the development of his natural skills and his capabilities with simple magical stuff.

Ways of Combat
Master Swordsman: Rick is highly skilled swordsman. Being trained with swords from the young age, Rick spent his time with strong swordsmen in attempt to have such brilliant swordsmanship skills. While he can hold his own against very expeirenced swordsmen or several weak opponents with ease, he also can cut through most of different objects, even the steel, which is the trait of high-classed swordsmen. Eventually, as a swordsman, Rick is one of the few, who doesn't depend from his choice of the sword itself, as he uses different types of those, from simple katana to a segmental blade.
 * Whip Mastery: The most useful natural ability, which Rick has is his mastery with whip weapons. As his primary weapon is a segmental blade, which can be considered as a fusion of a whip and a swords, Rick learned how to effectively use it to his advantage in battle. As he trained for this trait on the same level as with his swordsmen skills, Rick is also able to utilize simple whips in battle without swords. As Rick jokingly states, the his mastery over the whips turns his weapon into the extension of his body, like more long arm or leg. From that, he knows how to use the whip sides of his weapons in different ways, which are almost very useful in battles, as he can attack his opponent from merely all sides, even from behind or attack from various angles as his weapon allow it. Also, with such ability, Rick is able to full his opponents several times to ultimately crush them in a fight.

Expert Hand-to-Hand Combatant: Beside his great swordsmen skills, Rick is also prominent in Hand-to-Hand combat, as he understands, that there can be occasions, where he wouldn't have a sword with him. As a result of such thinking, Rick also trained his fighting skills to the point, where he easily can defeat an horde of weak opponents, while hold his own with master of this way of combat. Of cource, Rick can do such things not only to his skills, but, as he states, he can do it because of his high speed and reflexes, which also helps him to be very carefull in hand-to-hand fight.

Physical Prowess
Enhanced Speed and Reflexes: As Rick's weapons can leave him opened for easy and non-blockable counter-attacks, he also trained hard in this plan to compensate his weak sides. He is really fast opponent, which easily can avoid attack from his opponent, as Rick is able to keep on the speed of very fast techniques and their users too. His sharp refexes allow him to quickly change his offense to defence and vice versa, while all of his attacks are very unpredictable and fast. With such trait and his unique types of weapons, Rick truly can become very dangerous enemy.

Enhanced Strength

Enhanced Endurance

Enhanced Durability

High Intellect

Magical Prowess
Great Magical Power
 * Eternano and Magic Power Manipulation
 * Magical Aura
 * Second Origin Activation

Sword Magic
Sword Magic
 * First Level - Snake Tail
 * First Level - Fang Strike
 * Second Level - King Snake Tail
 * Second Level - Sword Reconstruction
 * Second Level - King Snake Cannon
 * Second Level - Enhanced Fang Strike
 * Second Level - Magical Ropes
 * Third Level - Twin King Snake Tail
 * Third Level - Serpent King
 * Third Level - Cobra King
 * Third Level - Twin King Snake Tail: Fang Strike of Iron Cannon

Sound Magic
Sound Magic
 * Speed of Sound
 * Sonic Sew
 * Noise Crush
 * Echo
 * Million Phoneme

Imperial Embodiment
Imperial Embodiment
 * Scarlet Phoneme
 * Voice of Life

Trivia

 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Sting Eucliffe

Sting Euclife
Sting Eucliffe (スティング・ユークリフ, Sutingu Yūkurifu) is a S-class Mage and the current Guild Master of Sabertooth, formerly the strongest guild in Fiore Kingdom. In addition, he is a member of its team: Twin Dragons of Sabertooth (剣咬の虎の双竜 Seibā Tūsu no Sōryū). He is also a Third-Generation Dragon Slayer, who uses White Dragon Slayer Magic and earned the alias "The White Dragon" (白竜 Hakuryū) for having great mastery over his Magic.

After Grand Magic Games and Eclipse Project were occured, Sting faced rather strange reaction from his fellow Shadow Dragon Slayer, in which the latter went away from the guild for some time. As Rogue left for three-four months in order to solve his problems and face his inner demons, Sting decided to not letting Rogue go above and began his own trainings, in order to find new strength. After Rogue returned to the guild. Sting was ordered to conduct and pass a special test for his entire guild by Magic Council. During the events of this, the top of Sabertooth i.e. Rogue, Yukino, Rufus and Orga became its S-class Mages, while Sting was fully recognized as worthy of being a Guild Master. With that, Sting's partner also became his vice-master. Moreover, now Sting was titled as The Rising Sun Dragon (昇陽竜, Shōyōryū) due to his new level of strength he has by now. Finally, Sting began his own, close relationship with his guildmate, Yukino Aguria.

Trivia

 * }

Magic
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| For Rogue

For Rogue

 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Firestorm Dragon Slayer Mode

Firestorm Description
Firestorm Dragon Mode (モード火嵐竜, Mōdo Hiranryū) is an ability, which can be obtained by a Fire or Flame Dragon Slayer. This ability can be classified as Caster-Lost Magic Ability, while it also can be classified as Dual Element Dragon Slayer Magic. So far, this ability is utilized only by Hayashi Aririki.

Element Evolution Idea
Firestorm Dragon Mode is an ability that can be gained by a Fire Dragon Slayer, after they have met certain conditions. After eating the storm element and having the flames and storm inside their body fuse together, the user gains the ability to use their Fire or Flame Dragon Slayer Magic enhanced with the storm element. This ability combines the destructive abilities and properties of both elements: burning of flames, electrocuting of storm's lightning-side, slicing and demolishing power of storm's wind-side, and finally exploding of combination between fire and storm to inflict great damage to the target. Using this ability has been described as similar to using Dragon Force. Even though it's momentary, the user is able to call upon it when they are in a state of anger. However, this ability places a heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy. If the user boosts up their power, they are able to use this ability more easily, with less strain.

This ability was obtained by Hayashi, when he was training with a Storm Dragon named Tempessaria. It happened on a strange occasion, because at that time, Hayashi has awakened Lightning Flame Dragon Mode powers. When he again was training with Tempessaria, he revealed, that when his body was witnessing the merger of his Flame Venom and Tempessaria's Storm elements, the latter was too powerful, so its wind forces caused the shattering of Hayashi's lacrima. As a result, when Aririki's venom was neutralised by wind from consumed storm, it was eventually replaced by the forces of lightning, so the fusion of Lightning and Flame happened. But, when Hayashi lost his poison powers, they eventually were replaced by wind forces from the storm element, as they were remaining in dormant state the whole time Hayashi had the access to his Dual Element Mode. After Hayashi met his foster mother again and trained hard with her, he awakened his true powers, i. e. the ability to call upon the storm element to his aid. It means, that actually, the true power of his Dual Dragon Slayer Mode, which Hayashi obtained is not Lightning Flame, but indeed Fire Storm.

While using this mode, Hayashi can use both his fire and storm in any form, which will be wished by him, which make him even more powerful and dangerous than in his Lightning Flame mode. In this state, he is invulnerable to the storm itself, as he can regain his own powers by consuming it, for example, in the thunderstorm. Also, Aririki didn't lose the ability to consume lightning or wind sources, as these elements are the components of the storm. When Hayashi enters this mode, his body is covered by whirling wind flows around it and some lightnings sparks and bolts. As a result of using the storm element, all of Hayashi's spells and attacks become more powerful, than in Lightning Flame mode.

Generation Merging Idea
Firestorm Dragon Mode (モード火嵐竜, Mōdo Hiranryū) is an ability, which can be obtained by a Fire or Flame Dragon Slayer. This ability also can be classified as Dual Element Dragon Slayer Magic. So far, this ability is utilized only by Hayashi Aririki.

Firestorm Dragon Mode is an ability that, can be gained by a Fire Dragon Slayer or Storm Dragon Slayer, after they have met certain conditions. In Fire Dragon Slayers case, after eating the storm element and having the flames and storm inside their body fuse together, they can gain the ability to use their original Dragon Slayer Magic with enhancement another consumed element. In case of Storm Dragon Slayers, such transormation happens vice versa. This ability combines the destructive abilities and properties of both elements: burning and exploding of flames and combined electrocuting and demolishing power of storm. From that, a combination between fire and storm can inflict great damage to the target. Moreover, using this ability has been described as more powerful, that using usual Dual Element Dragon Modes. However, similar to its original, this ability places a very heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy, leaving them in very weakened state. On the other hand, if the user boosts up their power and train themselves hardly, they are able to use this ability more easily, with less strain and magical exhaustion.

However, which is most important, such ability can not be obtained by normal means of Dual Element Dragon Modes. As when Dual Element Dragon Slayer begin to absorb another, third element, the consumed element will short-circuit within their magical origin, landing them in hospital for a few months or it can possibly kill them. From that, by normal means, Fire Storm Dragon Mode is unable to even exist, as storm is already composed of lighting and wind elements. From that, this mode is devired on a special case. As Fourth or Armour Generation Dragon Slayers exist, Hayashi uses his Lightning Flame Dragon Mode with his Wind Dragon's Equipment, resulting in creating of Fire Storm Dragon Mode. As Dragon Slayer Equipment primary connected to the body of the user, Hayashi can mix up his wind element with his lightning and flames elements, attaining more destructible power.

Basic Spells

 * Firestorm Dragon's Gale Roar (火嵐竜の疾風咆哮, Hiranryū no Hayate Hōkō): Storm-enhanced version of Roar Spell. Firstly, Hayashi inhales some air in his lungs, mixing it with his Eternano particles. After that, Hayashi generates flames alongside the storm in his lungs, while charging it for several seconds. When preparations are done, he releases a large destructive blast of electric wind-infused flames from his mouth, which is capable of travelling for great distances, wreaking havoc wherever it passes even in bigger way, than Lightning Flame Dragon's Roar. As this spell is enhanced by the winds, flames have much stronger burning property, while the wind itself add high cutting property to the Roar. Finally, with so greatly increasement in burning capabilities, this Roar Spell can cause very scorching damage to the surroundigs.
 * Firestorm Dragon's Disintegrating Fist (火嵐竜の崩壊拳, Hiranryū no Hōkaiken): Storm-enhanced version of Iron Fist' Spell. Hayashi creates a sphere of flame which becomes electrical and wind-infused with storm, that whirls around the flame in a spiralling motion. Then, he punches his opponent. While the strike is done with a great blunt force, enhanced burning and cutting damage occured, while the opponent also receives a lightning bolt strike, that gives to them a paralysed state, damaging and discarding them. Also, the opponent can receive a heavy wind blow, from what, they are sending in the flight oftenly.
 * Firestorm Dragon's Jet Claw (火嵐竜の噴流爪, Hiranryū no Funryūtsume): Storm-enhanced version of Claw Spell. Hayashi charges some Eternano particles on his legs, after what, he generates flames with winds and attacks his opponent. While opponent receives great burning damage, they take another strike from a lightning bolt and wind blow, which gives more ijuries to them after flame attack, like cutting wounds and sometimes, paralyse. In this form, Hayashi regains his ability to propulse himself in the air and fly with even more power, as his flames are infused by the wind force.
 * Firestorm Dragon's Flame Commandment (火嵐竜の炎戒, Hiranryū no Enkai): Hayashi amasses a large amount of aflame storm around his body (usually by first swinging his outstretched hand around him, summoning the aflame storm itself) in preparation for an attack. When, his preparations is done, Hayashi can use it like an armor on his body or just as an attack of whirling aflame storms, heavily damaging his enemies and discarding an horde of them to make himself free from the croud. Usually, this is apparently the prerequisite technique before Hayashi can use Storm Column.
 * Firestorm Dragon's Storm Column (火嵐竜の嵐列, Hiranryū no Ranretsu): Storm-enhanced version of Fire Pillar Spell. Used following Enkai, Hayashi shoots the collected aflame storm straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air, heavily damaging them.
 * Firestorm Dragon's Ignorance Storm (火嵐竜の不知嵐, Hiranryū no Fuchiran): Storm-enhanced version of Sacred Flame Spell. Hayashi hurls long lances made out of aflame storm. The lances have the combined effect of simultaneously burning and paralysing an opponent while piercing them. Above that, its cutting property is highly enhanced by the wind forces of storm. Also, Hayashi can fuse these lances to make the similar one to his Halberd Spell, but with less power.
 * Firestorm Dragon's Mirror Flame (火嵐竜の鏡火炎, Hiranryū no Kyōkaen): Storm-enhanced version of Mirror Flame Spell. Hayashi releases a wall of storm flames to block an attack from his enemies. When some opponent is contacting anyway with this wall, they receive great burnings alongside cutting wounds and paralysing effects.
 * Firestorm Dragon's Thunderclap (火嵐竜の迅雷, Hiranryū no Jinrai): Storm version of Flame Body Spell. Hayashi transforms his body into a aflame storm current, that can move around freely at high speed, avoid enemy strikes and attack anything it touches, delivering burning, cutting and paralysing damage, as well. His speed, when using this version of spell is higher than in its lightning-only enhancement.
 * Firestorm Dragon's Eruption (火嵐竜の噴火, Hiranryū no Funka): Storm version of Eruption Spell. Hayashi makes an aflame storm current appear from the ground to attack his target, while delivering high burning, cutting and paralysing damage. When occured, such torrent is highly dangerous, as it sents the target to a flight with great speed and blunt force.
 * Fire Storm Dragon's Hail of Bullets (火嵐竜の弾雨, Hiranryū no Danu): Storm-enhanced version of Flame Dragon's Brilliant Bullets Spell. Hayashi creates a sphere of aflame storm around his fist, from which a number of small, yet destructive storm fireballs are fired towards the target at high speed. Each of the fireballs delivers a high burning damage, as well, as paralysing and very high cutting damage, while ultimately exploding, if the attack successfully catch the opponent. All of its properties are increased, even stronger that its version without wind enhancement.

Advanced Spells
Dual Element Dragon Slayer's Secret Arts: Revision (滅竜奥義・改, Metsu Ryū Ōgi: Kai): Another revised version of Hayashi's Secret Arts, with adding Storm element to his basic element, resulting in a great increasing of his spells' overall strength. While using these spells, Hayashi yells out "Yellow Lotus", instead of "Blue Lotus" (hinting to the colour of his lightnings) and adding "Gale" or "Tempest" word to the attacks' names.
 * Yellow Lotus: Firestorm Dragon's Gale Fist (黄蓮・火嵐竜疾風拳,Ōren: Hiranryū Shippūken): Storm-enhanced version of Blue Lotus: Flame Dragon's Fist Spell. Firstly, Hayashi ignites his hands with storming flames. After that, he rapidly punches his target with his hands lit ablaze, creating a firestorm explosion after each subsequent contact of his fists with the opponent. As his opponent receives great cutting damage alonside the paralyse and burnings, Hayashi ultimately sends his opponent in a long flight with his final double-fist blow, creating even bigger explosion afterwards.
 * Yellow Lotus: Exploding Tempest Blades (黄蓮・ 爆暴風刃, Ōren: Bakubōfūjin): Storm-enhanced version of Blue Lotus: Exploding Flame Blade Spell. Hayashi engulfs one hand in lightning and the other in flames, while creating strong wind flows over his body and especcialy hands. By swinging his arms around, he creates a highly destructive firestorm vortex, which greatly damages the opponent and pushes them away with tremendous force, giving to them great sharp slicing attacks with burnings and paralysing over their body.
 * Yellow Lotus: Great Gale Commandment: Tempest Emperor (黄蓮・大疾風戒・嵐帝, Ōren: Daishippūkai: Rantei): Storm-enhanced version of Flame Emperor Spell and thus, Hayashi's ultimate technique in every Dragon Mode. After creating great spiraling flames centered on his location before amassing it at a focused point (i.e. the palm of his hand), Hayashi add to these flames a storm element, then turnsing it into a gigantic storm-infused fireball resembling the sun and hurls it at his opponent to try to obliterate them. As this is his ultimate spell, Hayashi uses it only as his trump card, as this spell has enormous power, destroying even the surroundings of island shapes, not saying about its great killing property.
 * Yellow Lotus: Screaming Tempest (黄蓮・悲鳴暴風雨, Ōren: Himei Bōfūū): Storm version of Screaming Thunderstorm Spell. One of the strongest Hayashi’s spells in every Dragon Mode. Firstly, he swings his arm back and charges with it his storming flames in big amount. After few seconds, he begin to compress his elements within the fist, so merely only his fist would be covered in fire and storm. Then, he charges forward and punches his opponent with a firestorm-imbued fist. While it is simple attack, the strength of its is great, because of the compression of elements. This attack is great enough to even kill a S-class Mage and and inflict an immencive damage to a Saint Wizard-level Mage, while inflict great damage to the surroundings too. When Hayashi first used this spell, he accidentaly create a huge storm on the sea, in attempt to attack Tempessaria.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Wind Magic

Wind Magic
Wind Magic (風魔法, Kaze Mahō) is a Caster Type Magic and a variation of Air Magic; which enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Wind Magic also gives the user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area. The air can also be manipulated in simple ways, such as using it for levitating, or keeping a giant airship airborne after being heavily damaged. However, this consumes a large quantity of Magic Power. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense. Like other elemental types of Magic, some users can also transform their bodies into this element; by turning their bodies into air to negate both physical and Magical attacks, or to teleport to another location.
 * Silpheed (シルフィード, Shirufīdo): Silpheed is a powerful Wind Magic spell that grants the user's speed an enormous increase. In order to harness the power of Silpheed, the user uses their Wind Magic to decrease the air resistance around themselves, while generating a wind current behind themselves. This greatly enhances their movements with the power of the wind, allowing them to dash swiftly, or even shoot up vertical surfaces. The user has been shown using this to run many times faster than an average human and maintain this for very long periods, allowing them to travel long distances without gliding or jumping, travelling at a speed almost too swift for the naked eye to be able to see properly; even able to run across water. Air movements can also be used as a levitation aid. With Silpheed, the user jumps high and far by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air. The user can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives the user an advantage in prolonged combat. Silpheed allows the user to move fast enough to instantly close a huge gap of space between them and the opponent and even seemingly disappear from sight; with the spell, the user can effectively use their Wind Magic to use the battlefield to their advantage, jumping from wall to wall to keep their opponents unsure of their attack patterns; leaving afterimages behind as they move. The effects of Silpheed blows wind across the vicinity, while it moves the user and their opponent around in disarray; while it effects both of them, though the opponent is affected less than the user. Silpheed can be used at any time when the user is not being hit or blocking, even during attacks and attack recoveries.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Something from portable guild

Spells

 * DS Magic:
 * Black Dragon's Roar (黒竜の咆哮)
 * Ice Dragon's Sword (氷竜剣)
 * Iron Dragon's Sword: Shinshou
 * Blue Dragon's Wild Dance (蒼竜乱舞, Sōryū Ranbu)
 * Grand Cross (グランドクロス) - Star element O__O
 * Bloody Cyclon (ブラッディサイクロン)
 * Iron Tempest (アイアンテンペスト)


 * Sword Magic:
 * Heaven Wheel: Long Sword (天輪の太刀, Tenrin no Tachi)
 * Flame Emperor: Long Sword (炎帝の太刀, Entei no Tachi)
 * Ripples: Long Sword (細波の太刀, Sazanami no Tachi)
 * Rock ____: Long Sword
 * Gust: Long Sword (陣風の太刀, Jinpuu no Tachi)
 * Black Wing: Long Sword (黒翼の太刀, Kureha no Tachi)
 * Sphere ____: Long Sword
 * Heaven Wheel: Long Sword: Release (天輪の太刀・改, Tenrin no Tachi: Kai)
 * Flame Emperor: Long Sword: Release (炎帝の太刀・改, Entei no Tachi: Kai)
 * Icicle: Long Sword (氷柱の太刀, Hyouchuu no Tachi)
 * Thunder ____: Long Sword (雷
 * Black Wing: Long Sword: Release
 * Iron
 * Purgatory: Long Sword


 * Molding Magic:
 * Iron-Make: Ape
 * Iron-Make: Hummer
 * Earthed Shell (Mettalic something)
 * Earth-Make: Great/Gramm Ashizo (?)
 * Water-Make: Spinning Roulette (スピニングルーレット)
 * Fire-Make: Salamander (火竜, Fire Dragon)
 * Fire-Make: Flame Blade: Seven Slice Dance (炎刃: 七連舞)
 * Wind-Make: Eagle Crowd (天鷲, Heavenly Eagle)
 * Wind-Make: Thousand Wind Edges (無限刃風, Infinite Blade Wind)
 * Thunder-Make: Lance
 * Shadow-Make: Prizon
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Wind Dragon Slayer Magic

Wind Dragon
Wind Dragon Slayer Magic (風の滅竜魔法, Kaze no Metsuryū Mahō) is a Lost-Caster sub-type of Dragon Slayer Magic, which utilize the element of wind. As this Magic can be utilized by different Generations of Dragon Slayers, Hayashi Aririki, as the already Dragon Slayer with other element uses this Magic via his 4th Generation Dragon Slayer Equipment.

Description
Wind Dragon Slayer Magic is a sub-type of ancient Dragon Slayer Magic, which can be utilized only by Dragon Slayers. This magic allows its user or users to transform their physical bodies into a Dragon's, granting them various characteristics, that are typical for a Wind Dragon - the user's lungs become capable of spewing gusts of wind, the user's skin gains a protection against the wind as scales of Dragon, etc.

Wind Dragon Slayer Magic allows its users to produce and control wind from any part of their body, which can be used in melee combat, for both an offense and a defense: the user is capable of releasing several air blades with high cutting property of winds, generating powerul gusts of wind to stun their enemy with its high blunt force, creating tornados or hurricanes with high rotating power and almost like a combination of previously named properties, finally to send fly away their enemy in an instant. Winds, which are incorporated in this type of Magic is different from a standart Wind Magic, because of incredibly heightened properites - its powerful blows capable od destroying big buildings in the instant, while its cutting power can bring very moderate injure, even if not kill the victim of such wind attack. Interestingly enough, that as a somewhat like cousin of Sky Dragon Slayer Magic and Air Dragon Slayer Magic, this Magic is directed only for using in battle, as it's doesn't have healing spells, like most Sky, and maybe, Air Dragon Slayers have. But again, as a closevily-related type of Magic, Wind Dragon Slayers can learn some unusual Healing Spells, but in exchange for that, their attacking power will be downed. In addition, users of Wind Dragon Slayer Magic can consume external sources of winds or mostly like air to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of winds, due to their capability of nullifying wind-based attacks by sucking them in and eating them. However, there is a limit, where the user can’t eat their own winds to reinvigorate themselves. Moreover, usually, users don't have the capability to consume "higher" in rank womds, for example, God Slayer's Winds. But there is also a way to come over such barrage: in order to consume such winds, the user must do a self-nullyfying of their Magic Power, which will grant enough room to consume and even use such winds.

While, there can be a pure Wind Dragon Slayer, also there can be an enhanced one. As the phenomenom of Dual Modes and Dual Element Magic are progressing, a Wind Dragon Slayer also can attain it. If Wind Dragon Slayer is somehow capable of successfully eating a fire element or vice versa, they will enter Scorch Dragon Mode, as it seen with Hayashi Aririki, but he has such mode by not consuming a wind element but combining his original flames with wind power of his armour. In this form, the winds and flames will fuse and the user's attacks will possess the properties and destructive ability of both elements. As a result of wind as a natural enhancer of flames, such mode grants very high boost in powers of Dragon Slayer. Also, if Wind Dragon Slayer is somehow capable of eating a lightning element or vice versa, they will enter Storm Dragon Mode, which will give them the power of storm element - powerful wind force with great electrocuting ability.

Spells

 * Wind Dragon's Roar (風竜の咆哮, Fūryū no Hōkō): The most basic Spell in arsenal of almosr every Dragon Slayer. The exclusive version of Roar Spell, which is unique to a Wind Dragon Slayer. The user makes deep inhale of air, after what, mixing it up with his own Eternano Particles in their lungs. After preparations, the user eventually creates small winds in their mouth and then, they release their charged inhaled air, combining it with their created in mouth wind. As a result, the user releases a great tornado of winds, which are capable of blowing its target away, dealing great stunning damage with great blunt force. Such attack is capable of shaking the target's full stay, as victims can lose their balance and easily fall, not defend themselves, etc. Moreover, the user also is capable of changing the Roar property with their given Eternano. As a result, the user is also capable of making a simple Roar attack with sharp wind blades, which are capable of tearing its target to pieces and dealing great slashing damage to the living beings.
 * Wind Dragon's Pressure Damage (風竜の圧害, Fūryū no Atsugai): More potent, enhanced version of Roar Spell. Working on the same principle as usual Roar Spell, the user makes it in a further way, creating a tornado-like mass, which is compressed until it has a very high density and only then is released. The wind pressure is raised to its highest limit, and once the Spell hits its user's target, the attack resulting in great blast sweeps everyone off their feet, creating a great whirlwind. If the Spell is used by the master Wind Dragon Slayer, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings.
 * Wind Dragon's Whirlwind Fist (風竜の旋風拳, Fūryū no Senpūken): The user charges his fist up with their Eternano particles, after what, delivers a punch that releases a giant, adaptable whirlwind, which can easily knock the target off of its balance or cut them down with wind blades. As another version of such strike, the user creates compressed formations of air, that can be fired off the fists or feet of their.
 * Wind Dragon's Propulsion Claw (風竜の推進爪, Fūryū no Suishintsume): A Spell, in which the user wraps their legs in order to laterly deliver a kick attack, which is infused by wind currents' powers, resulting in delivering quite cutting damage alongside the blunt physical damage. Also, the user is capable of propelling themselves forward at great speed by negating the effect of wind resistance with creating a powerful gusts or jets of wind.
 * Wind Dragon's Turbulent Fang (風竜の乱牙, Fūryū no Ranga): The user covers his hand in a wind current, after what, makes a swiping attack in order to harm their target with the very fingertips, which are infused by the slashing property of the wind element. Looking like as the scratching attack, such spell can deliver rather very accurate and curve deep cuts, which will deliver small damage but with blood spitting, if the hit was very sharp and successful.
 * Wind Dragon's Air Ball (風竜の風船, Fūryū no Fūsen): The user creates a compressed ball of air by moving their hands together in a circular motion. As a simple Spell, such usual and seemingly not dangerous attack, however, has many applications such as levitating small objects or trapping opponents.
 * Wind Dragon's Air Shuriken (風竜の手裏剣, Fūryū no Shuriken): A spell, which is serves as an alternate usage of Air Ball Spell. The user adds his Eternano to the created air ball, while changing its on a comression point, i.e. infusing it into bladed weapons. The user remain the ability of manipulating them, so they make the blades using in a spinning manner to attack the target. With that, such attack on a high speed can easily tear through the wood tree in a matter of seconds. Also, the user can create several Air Shurikens in order to attack his target with a barrage of wind-bladed weapons.
 * Wind Dragon's Air Bomb (風竜の空気爆弾, Fūryū no Kūki Bakudan): Another alternate usage of Air Ball Spell. The user creates a powerful, outward-moving air current in all directions around their body. As such Spell depends only on the user's power and wind's properties, it's usually performed after landing on the ground from above. As a result, such spell has great concussive force, and the capacity to completely blow away anything within its radius, which is also depended on user's powers.
 * Wind Dragon's Blast (風竜の爆風, Fūryū no Bakufū): The user charges their parts of body with Eternano particles and some small wind currents, after what, they make a direct pulse or jet of strong wind from their hands or feet. The force of the attack is generated more from the user's own power, rather than assisted by momentum. In addition to that, the user can infuse his attack with nature wind current in order to make this attack much stronger. But even on its own, the blast can reach further distances with greater accuracy, as usually, it is used to inflict greater damage. Moreover, this spell is so powerful, that the user can use two blasts in order to defend themselves from attacks of Fire Mages or Dragon Slayers, while the fire element is usually increases its power due to the wind aid.
 * Wind Dragon's Cushion (風竜の緩衝, Fūryū no Kanshō): Rather supportive spell, that attacking. The user can make a cushion out of air, for example, if they fall from several stories high. As a result, the user can save his life, as they face an air currents, which push them away and fade away the falling power.
 * Wind Dragon's Shield (風竜の盾, Fūryū no Tate): Another supportive Spell. For Dragon Slayers of air-based elements, it is the most common defensive tactic. The user creates some wind currents in order to charge them and throw up close to their own body, using such wind swipes as a shield. But, as the spell itself, it's depending on the user's own reflexes and speed for suddenly changing direction, when they are attacked and evading by physical movement rather than in magical way. Such simple, but very useful spell comes to a great aid for a Wind Dragon Slayer, as they can deflect and stop attacks directly, or even pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision).
 * Wind Dragon's Empty Cocoon (風竜の空繭, Fūryū no Sora Mayu): Enhanced version of Shield Spell. As the user can create a shield of wind currents, they can rather rotate while making a jumping move to wrap themselves in a cocoon of wind. As a result, they create a more powerful and potent version of their wind Shield Spell, which can give the ability to ultimately dodge attacks or fatal blows and spells from their enemy.
 * Wind Dragon's Swipe (風竜の打撃, Fūryū no Dageki): This spell serves as an universal aid, as it is both a defensive and offensive spell, in which the user conjures a crescent-shaped structure of compressed wind, which is capable of deflecting colossal projectiles, such as the catapulted rocks, and sending them off course or redirecting them back to the attacker.
 * Wind Dragon's Wind Blade (風竜の風刃, Fūryū no Fūjin): Enhanced version of Swipe Spell, which is used in more offensive way. Focusing on the spell itself, the user charges up their wind current with their Eternano particles, after what, sends the same compressed win, which is now capable of cutting through stone or timber with relative ease. As a result, this spell is rather dangerous and can be fatal if used on living beings.
 * Wind Dragon's Wind Wheel (風竜の風車輪, Fūryū no Fūsharin): Some alternate use of Swipe and Blade Spells. The user rapidly spins the wind current around their body, after what, these currents carries the person as inside a wheel. Usually using as a supportive spell in order fasten the person movements like a some machinery, it is be able to cut through solid objects, thus, can be used as a weapon for an attack.
 * Wind Dragon's Vacuum Series (風竜の真空直列, Fūryū no Shinkū Chokuretsu): A series of special Wind Dragon Slayer's Spells, in which their spells delivers a special effect upon using them. As the name implies, these spells revolve around the vacuum manipulation of the wind nature, which is hard to train, but very useful when it mastered.
 * Wind Dragon's Vacuum Blade (風竜の真空刃, Fūryū no Shinkūjin): The user exhales wind-infused Eternano particles onto a weapon, for example, sword or shuriken in order to increase its sharpness, range and lethality by covering it in the wind layer. For example, the user can infuse a simple kunai or dagger to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
 * Wind Dragon's Vacuum Sphere (風竜の真空玉, Fūryū no Shinkūgyoku): The user takes a deep breath, similar to Roar Spell, after what, exhales several small blasts of wind in such manner, that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of the Magic-infused wind nature, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide with it. Moreover, the user can at their will change the very form of the casting spell, using it in sphere form or in cylinderical form.
 * Wind Dragon's Vacuum Great Sphere (風竜の真空大玉, Fūryū no Shinkū Taigyoku): A stronger version of the Vacuum Sphere Speel, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind, that they then proceed to expel from their mouth just like in a Roar Spell. This spell remains all trait of its previous form in charged up variation.
 * Wind Dragon's Vacuum Wave (風竜の真空波, Fūryū no Shinkūha): The user takes a deep breath, similar to Roar Spell and spins while exhaling, compressing the released wind into a solitary blade of wind that covers a substantial area around the user in a similar motion to Swipe, Wind Blade and Wind Wheel Spells, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit. Simply, this spell can be called as a combination between Roar and Wind Blade Spells.
 * Wind Dragon's Vacuum Serial Waves (風竜の真空連波, Fūryū no Shinkū Renpa): A stronger version of Vacuum Wave Spell. The user takes a deep breath and exhales several blades of wind at different angles by rapidly moving their head in various directions. The power of this Spell can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, for example, in pair with a fellow Wind Dragon Slayer, where the first uses this spell and the second uses the Suction Ability. As a result, such augmented attack proved effective enough to even slice through the defences of a very high caliber and different type.
 * Passive Traits:
 * Air Manipulation: The main ability of almost every Dragon Slayer, who is related to the air-based elements. By using circular, evasive movements, Dragon Slayers of air, wind and sky elements can build up massive momentum, when this build-up of energy is released as massive power. It also allows for wind-based counter-attacks, that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. From that, even a simple movement can create an air gust and Dragon Slayers can increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. This is also can be done with the use of staffs or fans to increase or create precision within the air currents. So far, it is the main weapon with merely unique and universal use.
 * Enhanced Agility: As a passive trait of learning the ropes of the air-based elements, the Dragon Slayer of these elements can use their elemental movements as a levitation aid. Every Air, Wind and Sky Dragon Slayer can jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement, which is required often by such Magic, makes Dragon Slayers with air-based powers naturally flexible and agile. Even without their Magic they can easily maneuver around an opponent by ducking in, jumping and side stepping. As a result, usual battle style of these Dragon Slayers appears as an air flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. In addition, such doing makes a conservation of energy, which is combined with high stamina of the Dragon Slayer, resulting in having an advantage in prolonged combat.
 * Enhanced Speed: As Wind Dragon Slayers can enhance their movement in battle with their element, they can run swiftly by decreasing air resistance around them passively. They can even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. From that, the user themselves become very fast and can reach the level, when their body become capable of doing such. So people call it as the people become light as the wind. As a result of such changes, when it comes to a skilled Dragon Slayer, this technique can enable them using it to travel at a speed almost too swift for the naked eye to be able to see properly. Finally, a well-trained and very skilled Dragon Slayer is capable of using this technique to the point, that will briefly run across water.
 * Heat regulation: A special method, where Dragon Slayers of wind nature are able to warm themselves using proper breathing technique, allowing them to thrive in frigid environments with relative ease. Skilled Dragon Slayers are capable of doing so to the point, that they will save their warm even without clothes.
 * Hypersensitivity: The most remarkable passive trait, which can be reached by Wind Dragon Slayers. They possess a high level of sensory sensitivity, which enables them to detect threats and perceive their surroundings through feeling air/wind currents and mostly the vibrations in the air. With that, Wind Dragon Slayers are very careful persons with high development of their senses, while they can call it as their sixth sense.
 * Suction: A simple method of using the air currents to bring people or objects toward the Wind Dragon Slayer.

Airbending master level Air spout: Similar to the water spout, master airbenders are able to rotate and control the direction of an air spout enough to levitate themselves off the ground and remain in the air for as long as they wish to or can maintain it. The first known use of this technique was by Avatar Wan during the battle in the Spirit Wilds, when he generated an air spout shortly after fusing with Raava in an attempt to mediate the escalating conflict. Avatar Wan would later use the technique to mediate the warring human factions after Harmonic Convergence by rising himself into the air while bending the other three elements.[29] Avatar Roku used this technique in order to speak face-to-face with Fire Lord Sozin, who was suspended in the air by an earth column.[19] In 170 AG, Tenzin used an air spout when he fought several Equalists who tried to abduct him at City Hall during the battle for Republic City.[23] Avatar Korra later used this technique while in the Avatar State at the South Pole[12] and again during her duel with Kuvira.[28]

Air vortex: A spinning funnel of air of varying size, the air vortex can be used to trap or disorient opponents as well as to deflect any objects thrown at it. Aang used this technique to form an air column during his duel with Bumi to throw aside a large boulder.[30]

Air wake: By running in a circle and instantly building massive momentum, a master airbender can shoot a blast of highly compressed air shaped like the user's body at a target. This move seems to have extremely high concussive force. It was first used by Aang in the Crystal Catacombs against Zuko.[31]

Asphyxiation: Much like waterbenders can control the fluids inside a person's body, an airbender can manipulate the flow of air within a person's respiratory system, removing it by extracting it from the nostrils and mouth and preventing any air from entering the lungs. Demonstrated by Zaheer on the Earth Queen Hou-Ting, this technique has lethal consequences, killing the victim by suffocation.[32] Zaheer also attempted to use this technique on Avatar Korra, but was interrupted before its completion.[33]

Levitation: In the same way flying bison can fly and stay aloft for extended periods of time, a master airbender can achieve this same feat by generating and controlling air currents to form a 'cloud' like board under their feet and surfing through the air, thereby emulating flight.[4]

Tornado: This is a smaller scaled version of the air vortex which airbending masters can use as a means of both combat and transport. By encircling themselves in a spiraling air current, masters can travel at high speeds and even ascend near-vertical drops as shown by Aang during the battle of Wulong Forest, where he narrowly avoided a lightning blast from Fire Lord Ozai by creating a mini-tornado and moving to the top of a rock column.[34] Aang was also seen wielding this maneuver on the offensive against Combustion Man at the Western Air Temple, where he summoned the tornado with a kick in mid-air to conjure a powerful ranged attack.[35] When several airbenders work together, this technique can also be used to create a much larger and more powerful tornado, such as when Jinora and the new airbenders used it to save Korra from Zaheer.[33]

Avatar level airbending Air sphere: Aang was initially able only to hover for extended periods of time while in the Avatar State, but while fighting Fire Lord Ozai, Aang utilized this technique for flight. The Avatar flies at high-speeds while inside the air sphere, which also acts as a barrier to protect the bender during impacts, strong enough to withstand a high velocity impact with rock. Roku used a variation of this technique when defending his island from the volcano, and Wan and Korra both used it to restrain Vaatu in their respective battles against him.[29][36]

Strong wind: It is possible for the Avatar to unleash extremely powerful winds. During the battle at Wulong Forest, while extinguishing three enormous fire whips, Aang unleashed a straightforward wind attack at Ozai. Ozai was shaken, but he apparently did not take much damage from the hit. However, the same attack did great damage to a nearby rock pillar, causing the thick pillar to crumble in a matter of seconds and causing it to collapse.[37]

Tornadoes/hurricanes: In addition to large and powerful air movements, an Avatar level airbender can create massive tornadoes and hurricanes at will. Yangchen demonstrated this as part of showing the power the Avatar State had.[38]

Special techniques Flight: The ability to fly was originally exclusive to the flying bison and air lion turtles;[21][29] however, Guru Laghima successfully unlocked the ability as well by releasing himself of all his earthly tethers, achieving true and complete freedom. The technique is so rare that he was the only airbender in history to have ever achieved it until Zaheer, a student of Laghima's teachings, also unlocked the ability four thousand years later, by letting go of his last earthly connection, namely P'Li, his girlfriend, who died.[45] Being able to fly without an aid such as a glider grants the practitioner more stability and freedom in the sky, while also permitting the use of bending mid-flight. Although a powerful technique, the ability is hindered by additional weight and the currents of the wind.[33]

Gliding: Although all airbenders can levitate or extend jumps via airbending, most if not all airbenders possess a glider for mid range flight. These hand-crafted portable wood and canvas structures can collapse into a staff for storage and as an aid when bending. In glider form, it is used in conjunction with bending to fly as long as the bender has the strength to maintain the air currents. With stronger winds, multiple people can be carried for short distances. As a normal staff, it can be used as a weapon in battle, to aid in bending, and even as a levitation aid when spun above the head like a helicopter propeller.[22] By 174 AG, these glider staffs had been replaced by wingsuits. Aang used his glider for windsurfing, but later destroyed his damaged glider, though it was replaced at the beginning of the invasion of the Fire Nation by a more advanced version created by the mechanist and his son Teo, which can also dispense snacks when the handle is twisted.[46] When visiting Roku's past during the summer solstice, Aang saw a younger version of his old mentor, Monk Gyatso, using a variation of the usual flying, utilizing the glider as a makeshift board to surf on air.[19]

Influence from other sources

 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Lightning Dragon Slayer Magic

Thunder Dragon
Thunder Dragon Slayer Magic (雷鳴の滅竜魔法, Kaminari no Metsuryū Mahō) is a Lost-Caster-type of Dragon Slayer Magic, which utilize the element of lightnings. Its user, ____ utilize this type of Magic via his Dragon Armour, resulting being him as a Fourth Generation Dragon Slayer.

Description
Thunder Dragon Slayer Magic is a sub-type of ancient Dragon Slayer Magic, which can be utilized only by Dragon Slayers. This magic allows its user or users to transform their physical bodies into a Dragon's, granting them various characteristics, that are typical for a Thunder Dragon - the user's lungs become capable of spewing thunders and lightning currents, the user's skin gains a protection against the thunder and lightnings as scales of Dragon, etc.

Thunder Dragon Slayer Magic allows its users to produce and control lightning from any part of their body, which can be used in melee combat for both an offense and a defense: they are capable of electrocuting their target with some thunderbols, infusing their nervous system and body to gain heightened reflexes and other physical attributes, etc. It seems, that Lightning element which is incorporated in this type of Magic is different from a standart Lightning Magic, because of incredibly heightened properites - Thunder Dragon Slayer's lightning and thuders possess an incredibly high voltage, being particularly destructive, and the electricity of which they’re composed of seems capable of momentarily paralyzing foes, making it easier for the user to take them out. However, on the rare occasion, their trajectory may be redirected by metal objects, which can be acting as “lightning rods”, thus redirecting the attacks, as it can happened with the iron counterpart of this Magic. In addition, users of Thunder Dragon Slayer Magic can consume external sources of lightning and electricity to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of lightnings due to their capability of nullifying its-based attacks by sucking them in and eating them. However, there is a limit, where the user can’t eat their own created lightnings to reinvigorate themselves. Moreover, usually, users don't have the capability to consume "higher" in rank thunder and lightning, for example, God Slayer's. But there is also a way to come over such barrage: in order to consume such powerful element, the user must do a self-nullyfying of their Magic Power, which will grant enough room to consume and even use such lightnings.

While there can be a pure Thunder Dragon Slayer, also there can be an enhanced one. As the phenomenom of Dual Modes and Dual Element Magic are progressing, a Thunder Dragon Slayer also can attain it. If a Thunder Dragon Slayer is somehow capable of successfully eating a fire element or vice versa, they will enter Lightning Flame Dragon Mode, as it seen with Hayashi Aririki, the Flame Dragon Slayer. Initially, in this form, the lightnings and flames will fuse and the user's attacks will possess the properties and destructive ability of both elements. Also, if a Thunder Dragon Slayer is somehow capable of eating a wind element or vice versa, they will enter Storm Dragon Mode, which will give them the power of storm element - powerful wind force with great electrocuting ability. Finally, if a Thunder Dragon Slayer is somehow capable of eating the ice element, they will enter Ice Lightning Dragon Mode, in which they will have the capabilities of creating the ice attacks, which will harness the power of lightning inside themselves and from that, every ice attack of this mode will end in a shocking thunder strike with coldness of the ice.

Spells

 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Magic for Patrick

For Fire Magic
Intertwined fire stream: An advanced move based on the basic fire stream. The performer directs two powerful fire streams at their opponent, though by intertwining the two streams, a massive comet shaped fire stream is formed that has more power than the single stream. Zuko used this technique in the Crystal Catacombs,[13] and later again in his Agni Kai with Azula.[10]

Jet propulsion: Skilled firebending masters are able to conjure huge amounts of flame to propel themselves at high speeds on the ground or through the air. Normally, this can only be used for short periods of time by regular firebenders; however, when augmented by Sozin's Comet or the Avatar State, the technique can be used for sustained levitation and flight. It was first demonstrated by Azula during her battle with Aang in the Crystal Catacombs. During the fight, Azula released the flames she used to propel herself horizontally, which blasted Aang backward.[13] Azula used this skill to propel herself through the air over the boiling lake, as she was pursuing Zuko, Sokka, and Suki when they were escaping the prison.[28] When Azula was knocked off an airship, she used a smaller burst of fire to propel herself on to a cliff, saving herself from falling to her death.[29] During Sozin's Comet, Ozai and Jeong Jeong were capable of utilizing this skill with much more proficiency than Azula had ever shown. Azula and Zuko both executed this technique while powered by the comet during their Agni Kai, and Phoenix King Ozai used it extensively during the battle at Wulong Forest with Aang.[10] It was also used by General Iroh of the United Forces as he flew through the air above Republic City while defending against Equalist planes. This technique can also be used to briefly run across a vertical surface as Mako and Korra did during an Equalist rally.[17] Korra also used it to propel herself through the air during her fight with Zaheer.[30]

Breath of fire: The breath of fire involves the user firebending out of his or her mouth, mixing air from the lungs with the flame, creating a wider, hotter blast. This has been exhibited by multiple individuals, including Ozai, Iroh, Zuko, Azula, Aang, Mako, and Korra. It was the employment of this firebending style in the heat of battle that earned General Iroh the nickname, "The Dragon of the West".[13] It is alluded that it was from Iroh that Zuko learned how to create his own breath of fire, though his was smaller and less intense, while Iroh's produced the force of a fire stream. With its wide, encompassing range, the technique allows for staving off multiple opponents and is also shown to be able to instantaneously warm the body even under frigid conditions.[32] It is also useful for stealth, as it requires no hand motions and can thus be impossible to predict. Tea can also serve as a catalyst for this technique, as shown by Iroh.[13]

Combustionbending: Combustionbending is an ability employed by Combustion Man and P'Li, which allows the bender to ignite objects with their mind instead of traditional firebending methods. Combustionbenders concentrate the energy through a tattooed third eye to project a ray of heat which detonates with great force, producing situated explosions with a great deal of precision. This technique is extremely effective and very destructive, capable of use at close and long-range; it can completely disintegrate hill-sized boulders and instantaneously evaporate large bodies of water with ease.[24] It can also be employed to burn things without setting an explosion, similar to a lens focusing sunlight. The beam can also be curved, as demonstrated by P'Li.[33] However, the technique has the potential to be just as hazardous to the user as it can be to their surroundings, as Combustion Man blew off his own right arm and leg due to his initial lack of control over the newly discovered ability in his youth.[34] The sole known weakness of the combustion ray is that it is heavily reliant on an uninterrupted flow of chi, as blocking the chi paths in the forehead from where the combustion beam issues forth causes potentially fatal backfires.[35]

Energy reading: In a similar way to healing, firebenders are capable of using fire to sense chi paths and interpret spiritual energy. A shaman used this technique to ascertain the cause of Avatar Korra's memory loss, concluding it to be the result of a dark spirit infecting her.[7]

Heat control: Certain advanced firebenders appear to have the ability to control heat. Using this technique, firebenders can heat a wide range of liquids, like water or tea, heat metal to scalding temperatures, or melt ice. Heat direction has also been performed by Fire Lord Sozin, heat redirection allows for the absorption of heat from one hand and passing through one's body and out the other hand. It was used to cool down the lava during the eruption that destroyed Roku's island.[36] It appears to operate on a similar principle to Iroh's redirection of lightning technique.[1]

For Imperial

 * }

Tools
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Divine Tools

Fireseal
Fireseal (封炎剣, Fūenken): The Divine Tool of Flame, the Fireseal is the first of the set; and one of the four elemental Tools. Naturally, Fireseal takes upon the form of a uniquely designed sword with a rectangular blade, the blunt part which seems to have an exhaust/engine-like device that spews forth flames. The hilt forms 4 prongs that act as a guard around the revolver's chamber-like mechanism in place of the usual basket hilt. The wielder controls this mechanism with their hands. Its most prominent ability lies in the revolver-like mechanism held within the hilt, which is colour coded with various temperatures of fire activating depending on the mode. When utilizing it, the user appears to insert some form of magazine or energy source, in this case a transparent cube, into Fireseal before activating it's flames; and by spinning the chamber around merely by thinking about it, the user generates white-blue flames from it's aura that emerges, surrounded by electricity. These flames are highly powerful, overwhelming normal flames of the same quantity with general ease. Upon contact with normal beings, the flames suddenly become alive, so to speak, and latch onto them, sucking up their energy which allows the fire to intensify; and the user can shape the flames into numerous structures in order to attack. These flames are unable to be extinguished nor are they able to be taken control of by a secondary-source; they move and burn according to the will of the user, and only another Divine Tool can possibly quell them. The aura of this weapon disintegrates everything and anything which the user waves the sword at, changing it into nothing more than ash, and engulfs the surrounding landscape in a blazing firestorm, the heat of which is intense enough to scorch the sky. Only powerful fighters can resist it, but even then only indirectly. For now, it's currently wielded by Hayashi Aririki, a Flame Dragon Slayer who gained it from some unknown Fire Dragon in order to protect the Divine Tool itself from the hands of evil. It seems, that Hayashi will eventually become the most powerful user of this Divine Tool due to his mastery over the fire element, his mastery as a swordsman and finally, because of his own way of understanding the true potential, which lies within the Fireseal.
 * Fireseal_Stage_2.pngLimiters: Coming soon...
 * Enhanced Fire Magic & Pyrokinetic-based Powers: Coming soon...

Fumuwa
Fūmuwa (風無輪, Matchless Wind Wheel): Also known as the Divine Tool of Wind, Fūmuwa takes the form of an enormous chakram. It's main wheel is gold on the outer edge and red on the inner edge. It has four relatively small spikes alternating with four much larger and more complex spikes. The smaller spikes are gold with black centers. The larger spikes are connected to the main wheel by small, gold triangles, while the spikes themselves are shaped like curved right triangles. One tip of these triangles are connected to the smaller spikes. Finally, the handle is a black cross that connects to the larger spikes. Capable of Lacrima allocation, the weapon possesses slots for such baubles along its central length below the sharp point; it possesses pre-eminent sharpness and lethality; and its four blades can be collapsed for easy storage, the chakram is mainly used in melee combat, by spinning the blade in one's hand to slash and stab the opponent directly. When being swung, the Fūmuwa generates a powerful wind that peaks at 120m/s, with a pressure of 900HPA; essentially possessing enough power to rip an enormous hole in the foe through mere touch. When it strikes, it grinds into the opponent with extreme force, and the wind decompressing into the user's opponent at high speeds, grinding against them and shredding them through sheer force. It's current owner is Abbadon Bernadotte, a strong Wandering Mage and a God Slayer. Abbadon had received it in times of his adventuries within the Pergrande Kingdom, after he again destroyed some unknown terroristic group.
 * Limiters: Coming soon...
 * Enhanced Wind Magic: Coming soon...
 * Interaction with Wire Strings: Coming soon...
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Lacrimas Creation

Release Lacrima Idea
Hi, Per. I'm writing to you for now, because some mintues ago, I suddenly got some quite interesting and quite strange idea at the same time. As I was re-looking the information about Second Origin stuff, which you have written within the Viper (thank you for help, yeah :P) and other similar things, I eventually re-looked the article of Dragon Dance and its mechanics. So, after quite long thinking, I came up with the idea "Can there be a situation, when a person would have some magical lacrima within their body as Second and Third Generation of Dragon Slayers, but with primary purpose - to increase their capabilities as the Mage. What I mean, is that how Dragon Lacrima works with both the last generations of Dragon Slayer. Let me explain it on the examples.

For example, a Mage is a 2nd Gen Dragon Slayer. When he utilizes his Dragon Dance, their body will be infused by their lacrima. Due to their body is accustomed to withstand the greater flow of Magical energy near the lacrima, they can have a power-up, right? From that point, it is a quite the reason, why 3rd Gen Dragon Slayers can freely activate Dragon Force - they just have enough power within their Dragon Lacrima in dormant state, before the actual activation of their DF form. So, I was asking myself "What if a standart Mage would have something similar, if their body would be implanted by some unusual magic lacrima with the similar functions as Dragon Lacrima?" So, in the end of my short researches and idea create proccess, I came up with some interesting method, which can be quite similar to the Second Origin Activation. So. Just imagine it to yourself - the standart Mage with standart magic has awakened their Second Origin. Good, they can achieve great Magic Power and Reserves in the result. But, above that, they might have a special lacrima, which is implanted to their body. Let's name it as... Release Lacrima (気力解放・魔水晶 (リリース・ラクリマ), Rirīsu Rakurima lit. Energy Release Magic Crystal). Such type of lacrima crystal allow its, em... wielder, as it would be noted more correctly, to have another magical container inside their body. When they had a bad time, or they are in lack of their usual Magic Power (let's imagine, they're having a harsh battle), they can activate this container, which would replace the lacking magic power and the wielder would have another chance of winning. However, using of such lacrima has some specific weakness - as their body becomes accustomed to the lacrima and now can withcstand a bigger magic flow, they rather can hurt themselves with such pure and greater flow of magical energy. And yeah, when such person is out of battle and has their magic reserves full, they can drastically increase their magic power and reserves with Release Lacrima. And, to be sured, that such product won't be held by, hmm, everyone, the wielder would have some insignia on their body, which would show, that the Mage is a Release Lacrima wielder.

So, that's my full idea, yeah. If you don't understand it correctly, just tell me and I will explain things again and with simplier words :P So, waiting for your answer, hoping you are fine, see ya :)

Yeah, I can. Well, my idea is quite simple - to make some unusual lacrima, which would increase the overal strength of its wielder. Such lacrima would be implanted to the body of its wielder in the same way as it happens with 2nd Gen of Dragon Slayers. But, as it is a standart magic lacrima, it won't change the body the user drastically in both physical and magical appearance. It's main purpose is to serve as back-up magical container, which would give another chance to its wielder, when they are out of their own, natural Magic Power. And, when it would be activated, it may make a confusion for an opponent, who would think, that the user of that lacrima uses their own Second Origin. That is my idea in a short variant. If you understand this, then I will go rather further in my explanation xD

Storm Lacrima
Storm Lacrima (風波魔水晶 (ストーム・ラクリマ), Sutōmu Rakurima lit. Storm Magic Crystal): The Storm Lacrima is a special Lacrima used by Hayashi. It is a Lacrima which contains two elements—lightning and wind. Hayashi is capable of using this crystal in order to charge his Flame Dragon Slayer Magic with those elements for a single attack. It can be used fifteen times in one battle before it requires a recharge. Another thing to note is that the spells produced in conjunction with this orb are not a dual-element mode—instead, they are simply bolstered by the Storm Lacrima.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Wire Strings

For Wire Strings

 * For_Abbadon_Wire_System.png bla bla, coming soon
 * }

Guilds
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Iron Heart

Something about guild
bla bla bla, coming soon...
 * }