Take Over: Wyrm Soul

If a dragon sat in a library all day, would it be a...bookwyrm?

Take Over: Wyrm Soul (, Teiku Ōbā: Uirumu Sōru lit. Confiscation: Phantasmal Dragon) is a Caster Magic and subset of Take Over that enables the user to take upon the traits of a dragon; easily some of the most powerful creatures around- or rather, were around. Dragons, as everyone, their mother, and Bill from accounting knows, are gigantic flying lizards who possess enormous amounts of strength, speed, and the ability to utilize a unique form of Elemental Magic in order to bolster their combat capabilities in all ranges- however, their most powerful spell is the hyperresonance, also known as a Dragon's Roar.

Sometimes referred to as Fifth Generation Dragon Slayer Magic (五代滅竜魔法, Shodai Metsuryū Mahō) by people who don't know what the flying flip they're yammering on about- yet they're right in a sense due to how a dragon's magic works as only those with the power of dragons can slay another dragon, Take Over: Wyrm Soul is tied neck-and-neck with God Soul for the title of "Strongest Take Over Spell" (最強の接収, Saikyō no Sesshū).

Description
Wyrm Soul is known to be an Ancient Spell (古代魔法 (エンシェント・スペル), Enshento Superu lit. Magic from Ancient Times), which, as its name implies, is Magic from ancient times (from ancient times, times). In ancient times, an especially powerful human was capable of "taking over" a weakened dragon, granting them the dragon's form and abilities—this also granted the magician who absorbed the essence of the dragon the ability to perform the dragon's signature abilities. However, by the current time, as the dragons had vanished or had been hunted to near extinction due to some guys during the Dragon Civil War, and especially after a certain friendship-obsessed guild's fight with a bunch of weak demons who worshipped some weepy pretty boy, dragonkind was all but deemed extinct, Take Over: Wyrm Soul was deemed exceptionally rare to the point that it really could be referred to as a literal Lost Magic; indeed, seeing a Take Over-type magician who could utilize this magic was like seeing a double rainbow (so intense!). Despite this, Wyrm Soul is supposedly extremely rare, yet there seem to be millions of Wyrm Soul users running around for one reason or another- it is extremely unlikely for somebody to gain the form through the basic Take Over method in the current day and age, though it can be done.

Dragons are said to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence, even though they have seemingly been run to extinction during the olden times of four centuries ago. It can be said that as magic is amplified significantly by the thoughts and feelings of those who are capable of utilizing it, Dragons are so enormously powerful because of their immense amounts of dedication towards a single task- for those who disliked humanity and simply wished for carnage, it was the thrill of the fight; and for Dragons who wished to coexist alongside humanity, it was to fight until that equality was reached. It was perhaps because of this that the Dragon Civil War was one of the bloodiest battles in the history of Earth Land. Known for their fierce temperaments, Dragons can lose their shit at damn near anything that proves to get in the way of these magical reptiles living their lives however they please- and of course, doing so is a grave mistake.

A Dragon's Magic Origin is drastically different than any other race's; it is referred to as the Factor of the Dragon (竜の因子, Ryū no Inshi); the dragon's origin produces a unique magical power that transcends what could be achieved by normal humans. Normally, a magician's body could be considered a machine which created magical energy, a Dragon's magic origin acts as a factory which created magical energy. It functions as an enormous magic core with tremendous capacity that generates energy independent from their body simply through breathing; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element, resulting in lungs capable of spewing elemental energy, scales that grant protection against elemental energy, and nails covered in elemental energy; effectively giving them the ability to use their element in any manner that they wish alongside their bodies in combat- this magic is known as Dragon Slayer Magic, which, as everyone knows, is a powerful Lost Magic and one of five Slayer Magics.

In order to initiate this magic the old fashioned way, the user must firstly defeat a dragon- or rather, for a non-Dragon Slayer, find a dragon's corpse, and then grab ahold of it, surging their Magical Aura into the dragon's vanishing body, using their magical energy to enter the dragon's diminishing Magic Origin and overwhelm it, quickly replacing the target's magical energy with their own, resulting in the loss of magical power causing the body to break down into eternano particles and becoming absorbed into the user's own Magic Origin. In some cases, even after being killed, the dragon that the user targets will still have some willpower left as they are dying, and thus a battle of fighting spirits will begin, the user and their dragon fighting for dominance as the user attempts to assimilate the dragon. If the user loses the duel, then they could be taken over themselves; showing something completely out of the ordinary- a near-death dragon is capable of taking over a human's body in their final moments. However, if the human wins, then the dragon's corpse's power will be under their thrall as per the typical Take Over powers.

In any case, when unleashing the mighty Take Over known as Wyrm Soul, the user brings the eternano particles that are all that remained of the bonded dragon out and superimposes them over their body, solidifying them with magical manipulation and tuning their Magic Origin with the remnants of the dragon, thus bringing their form into existence once more, albeit under the user's control, as they wear it as an "armour" of sorts; transformations seem to take place by tearing the user's clothes off and covering parts of their body or their whole body with many flames, which subsequently disappear, revealing the summoned part or transformation. In the case of most dragons, transforming will cause the magician harnessing Wyrm Soul's power to lose their humanoid body structure, resulting in a hideous deformation in order to accommodate to the deceased creature's own body, elongating and shape-shifting a user's bodily structure into a more draconian formation as they take upon the exact likeness of the dragon's corpse in a full-body take over. Distinctions between partial take over and full-body take over are detailed below.

To return to describing what it actually goddamn does, Take Over: Wyrm Soul provides the normal Take Over power-set, with users being capable of changing parts of their physiology into that of separate draconic limbs, as well as a Full-Body Take Over that enables a user to transform into the splitting image of the dragon's soul that they have absorbed with the magic. Not only this, as with every other Take Over, utilizing Take Over: Wyrm Soul grants the user an immense boost in speed, strength, durability, flight with the use of dragon's wings, and magical energy intake- mimicking that of a dragon's, albeit at a slightly lower level of power- it would fully impossible for a user of Take Over to manifest the full power of a draconic being, as only the shell known as a dragon's true body is capable of holding in the immense power that lies within- as such, as mentioned vaguely a few times above, a magician of the Take Over line can only initiate Take Over: Wyrm Soul on a dragon's corpse and a dragon near death with no chance of recovery.

For all its might, the Take Over known as Wyrm Soul has quite a few drawbacks to balance how broken the ability of assuming the form of the embodiment of pure power would be, especially in the day and age of no dragons; which would mean that there would be almost nobody capable of challenging a user of this magic. For one, a user of Wyrm Soul would only be capable of absorbing a single dragon's soul, and thus, a user of the magic can only harness a single form—because a dragon, even though the only dragons that the magic can be used on are dead, is difficult to "take over", that means that the Take Over magician would only have enough energy to replicate a single dragon's powers in their lifetime, as trying to perform Take Over: Wyrm Soul a second time would kill them. In addition, trying to perform Take Over on a dragon is known to be foolish by even the strongest magicians, so only true masters of Take Over are shown to be capable of performing the deed—but of course, there is a catch; in some cases, the Wyrm Soul replaces all of their other Take Over spells through an unknown method, but this is shown to be somewhat rare.

East vs. West
One thing that remains consistent in their appearances across the ages until their seeming untimely extinction is that these creatures range from large dragons that exceed a total length of one hundred metres to smaller dragons that are roughly fifteen to twenty metres long. All dragons are extremely varied in appearance; though one thing remains the same—they all have reptilian traits. Various Dragons come in different colours; from crimson (Igneel and Atlas Flame) to white (Grandeeney and Weisslogia) to black (Acnologia and Skiadrum). Generally, a dragon's colour is indicative of their personal element- as Igneel and Atlas Flame have shown the ability to use (presumably in the case of the latter, but fire/flame = tomato/toemaetoe); though this can be mixed up a bit as both white dragons displayed the power to utilize  and White Dragon Slayer Magic for Grandeeney and Weisslogia, respectively.

There are two types of Dragons; and by proxy, there are two types of Wyrm Soul—the two categories are Western Dragons (洋龍, Yōryū), which are the most common type, and Eastern Dragons (東龍, Tōryū), which are known to be ever-so-slightly rarer in comparison. Western Dragons are gigantic lizard-esque creatures which are bipedal, normally possess a single set of leathery wings protruding from their backs, and have a long tail that can be utilized as a fifth limb for all sorts of purposes. On the other side of the spectrum, Eastern Dragons are more serpentine in bodily structure, with a long, slim form that has four legs and no wings- they seem to float through some sort of magical energy manipulation. Western Dragons seem to rely on brute force as a sharp contrast to the finesse of Eastern Dragons; meaning that for a user of Wyrm Soul, there are numerous options to take into consideration when happening upon a corpse of a dragon by chance as, mentioned above, a user of the magic can only take upon the soul of one dragon.

Dragon Slayer Magic
Dragon Slayer Magic (滅竜魔法, Metsuryū Mahō): A Dragon, as mentioned above, is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest- in fact, their mortality and physical form allow them to utilize their unique Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, a dragon generates energy independent from their body simply through breathing; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element.

As a result of the magic's mechanics, the dragon can transform their body with features of their respective element, utilizing both offensive and defensive styles, resulting in lungs capable of spewing elemental energy, scales that grant protection against elemental energy, and nails covered in elemental energy; effectively giving them the ability to use their element in any manner that they wish alongside their bodies in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where Dragon Slayer Magic usually shines. Dragon Slayer Magic has virtually unlimited customization options in regards to the element formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to the user's own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency; they are capable of utilizing the element in any way they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as they can imagine it being doable, then the sky is the limit, more or less.

A Dragon Slayer is immune to the effects of their own element, and can consume external sources of their element to replenish their strength, both stamina-wise and magic-wise. They are also naturally immune to the effects of their own element that came from both their own person and to those from other sources, but must consume it through their mouths if they are to actually absorb it into their bodies- a Dragon Slayer cannot consume the element that they produce themselves. The title bestowed upon this magic, "Dragon Slayer Magic" makes its existence quite the oxymoron- it's a magic utilized to slay dragonkind...utilized by none other than dragonkind itself. However, it is not a title born from hypocrisy- the sheer power of a dragon enables it to wipe away an entire continent in the blink of an eye, leaving naught but sadness and ruin as the dust settles- it is partly because of this immense power that humanity feared and revered these draconian beings. Thus, it was well known that their power was leaps and bounds above any other kind- and no other kind of power existed in this world- that only a dragon could defeat another dragon; a classic case of "takes one to kill one", hence the name of "Dragon Slayer Magic".
 * Hyperresonance (, Haipārezonansu lit. Dragon Battle Cry): Hyperresonance, more commonly known as Dragon's Roar (龍の咆哮, Ryū no Hōkō) when utilized by a Dragon or Dragon Slayer, is the ultimate proof of a Dragon; while Dragon Slayers can utilize a Dragon's Roar without knowledge of dragontongue, it is well-known that with mastery of the language of dragonkind, it can do much more than "shoot an elemental blast from the mouth". When utilizing hyperresonance, the user, no matter they be Dragon, Dragon Slayer, or a member of the Dragunity Knights, utilize their attribute of being in touch with their own magical power and their tremendous lung capacity in order to induce the Elemental Consumption Method (要素消式, Yōsoshōshiki); which, as the name would ever so subtly indicate, allows them to consume elemental energies through their mouths to replenish magical power, become stronger, and restore their stamina; this is only made possible due to a dragon-influenced being's tremendous lung capacity, which enables them to devour things that would be hazardous to any other race. This allows them to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; for Dragons and Dragon Slayers, this allows them to transform the magical energy produced into their own element which varies from user to user. Once this is done, in order to unleash the magical energy, the user utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; the properties of each blast can be modified as much as the user wishes, meaning that no two hyperresonance beams are the same. Thanks to their knowledge of dragontongue, Dragons are capable of utilizing their mastery over the dead language as "words of power" by vocalizing them through the hyperresonance technique in order to creature powerful magical effects which range from projecting blasts of all elemental energies like fire and ice; or just by shouting, they can unleash a sonic wave which deals immense concussive damage, sending enemies hurtling away- there are more exotic uses, such as shouting the name of a place where one wants to go, resulting in teleportation towards that area, and to reinforce their bodies. It is said that there are countless applications of the hyperresonance because of this- it is a deadly power which, by itself, can bring ruin to an entire country.

Physical and Magical
Masterful Magical Energy Control: Dragons, as a whole, as the embodiment of "ultimate power", are shown to possess a natural affinity for utilizing magical energies in any way that they wish- as long as they are capable of imagining it being done, effectively, the sky is the limit. They are capable of bringing out the power of their own magic-enhanced attacks to the utmost maximum as well as stunt their enemy's own magical prowess. Dragons are capable of accessing the Ley lines (, Rei Rain lit. Dragon's Vein), a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end- they are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain extra powers whenever they wish. They are capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into their magical origin, a dragon is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that the dragon wishes; enabling them to harness their magical power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into attacks to give them an enormous boost in power. Generally, because of this, a dragon has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To a dragon, there is no difference between simple eternano and their own magical energy as a source of power. A dragon's eternano prowess functions as a defense against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications; and even then, they are capable of shrugging them off effortlessly.

Immense Physical Capabilities: Dragons are known for their enormous brute strength- they are powerful enough to smash through buildings just by charging at them; even capable of overwhelming even ace magicians with relative ease; a testament to their size. The body of a dragons is known to be extremely tough- as due to their usually odd proportions; a dragon's body is more like a weapon itself than any individual body parts mostly due to their magic- due to their generally reptilian bodies, their tails function more like an extremely powerful whip that lashes around with abandon, devastating everything that comes into contact with them easily. Their scales are so strong that, aside from their own power being turned against them, seemingly no other form of Magic can pierce through them- indeed, their scales have shown that somebody can receive near-fatal lacerations just by touching them. Also, despite their odd proportions, dragons are known to be surprisingly swift on their (non)-feet, capable of keeping up with a magician who uses speed-enhancing magics such as High Speed and Slowing Magic, and in some cases, a dragon can out-speed them or even keep up with the likes of movements which can decimate the sound barrier. Due to their wings and the velocity produced by kicking off of the ground with their powerful leg/body strength, dragons are also capable of flight at high speeds. Of course, dragons are very durable as well; their scales and general body strength are capable of withstanding and deflecting spells and physical blows that would normally be extremely damaging- their bodies are simply magic-resistant thanks to their scales. A Dragon has an enhanced sense of smell, at least fifty times more sensitive than a dog's; this has been bolstered to the point that a dragon can sniff out lies so they know when somebody is being deceitful. Their eyesight also gives them night vision and they can see from fourty kilometers away without any assistance, whether natural or not.
 * Dragon Scale (竜鱗, Ryūuroku): Dragon Scales are a natural part of a dragon's biology; they can be said to be a "defensive shell that surrounds the flesh underneath"; it is a natural strength that all dragonkind possesses and a major reason why many of them are considered nigh-unkillable- there are eighty-one scales in total on a dragon's body. It is touted as a "supreme defense", however, it is born from the effects of their scales when charged with magical power. It is activated by the dragon projecting the pressure of their innate magical power outwards, applying a thin layer of pressure onto their scales, the power of their magic is expelled through the thin layer, generating a personal force field around their bodies, extending to about one foot in diameter from their body- this ability is near constantly active. A dragon can use their scales for many purposes, such as preventing physical contact, keeping debris and unwanted materials off of their body, erecting their force field to escape piles of debris easier, and a few other purposes as well. The scales are also particularly resistant to foreign materials in the first place, as they would slide off much faster and more smoothly then it would from the dragon's body alone, due to the fact that they are dragon scales charged with magical power- this allows the dragon to resist magical attacks better than other races due to their natural toughness. Because of their scales, each dragon possesses incredible magical resistance, casually shrugging off all sorts of high-tier spells even from those who have dedicated their lives to mastering the art of the arcane; though a dragon also receives double the damage from powers that specifically target dragons; such as Dragon Slayers and anti-dragon weaponry such as Balmung.

Other
Imperial Wrath (逆鱗, Gekirin): Imperial Wrath is a peculiar ability which can be accessed by any and all of dragonkind; it is perhaps the power that burnt their presences into the minds of humanity even before the Dragon Civil War- but after which, it was soon forgotten as their Dragon Slayer Magic took prominence over it. The Imperial Wrath stems from a difference in how dragonkind was seen from two different continents- in the west, dragons were considered monsters, in the east, dragons were a god-like existence; but even so, they had a rather terrifying defect- out of the eighty-one Dragon Scales, a single scale is inverted; digging into their skin, while normally it's something that can be brushed off, if this irregular scale is so much as touched, then a dragon would immediately lose their already ferocious temper, flying into a rage which seems impossible to calm- this results in the dragon transforming into an expansion of their current form- a temporary evolution of sorts. When the Imperial Wrath is activated, the dragon absorbs more and more magical energy into their Factor of the Dragon through the inverted scale, causing an evolution that results in the dragon's appearance and attributes changing, making it significantly stronger than it was before. Despite the extreme modifications to the dragon's bodies, their consciousness remains unchanged. After undergoing transformation, the dragon gains various additions to their form, such as armour or weaponry- or their body may just change completely to the point of being unrecognizable. A dragon can only stay in their transformed form until their energy is depleted, and if a dragon does not absorb enough magical energy needed to maintain the form, it will not be able to retain that form for long and revert to their previous form in a matter of time. Because of the Imperial Wrath, it was known that people would warn others to simply stay the hell away from dragons as once their rampage had ended, entire maps had to be redrawn. Imperial Wrath is a power similar to Dragon Force in that it enables the user to enter an enhanced state with the assistance of outside influence, but there are several key differences- for one, Imperial Wrath is only temporary, and is sufficiently more draining upon a dragon; not only this, Imperial Wrath is a natural part of a dragon's biology, instead of being a form granted by Dragon Slayer Magic. The term Gekirin (逆鱗, Imperial Wrath), in Japanese and Chinese mythology, refers to one particular scale out of eighty-one scales covering the body of the dragon. This scale, unlike others, is inverted. It is said in Japanese legends that if one were to touch the dragon's gekirin; it would result in the wrath of the dragon.

Partial Take Over
Partial Take Over (, Pāsharu Teiku Ōbā lit. Confiscation Monster Limb): One of the most common forms of Take Over; Partial Take Over allows the user to only exert the power of an absorbed monster through one of their limbs; displaying the ability to subsequently transform one of their limbs into that of the creature's. When initiating a Partial Take Over, the limb in question loses anything covering it while magical energy gathers and condenses upon it in the form of numerous flat, square-shaped plates, which subsequently disappear, revealing the summoned limb. While ultimately inferior to a full-bodied Take Over, Partial Take Over is much quicker to activate, and can work in a pinch. In the case of Take Over: Wyrm Soul, this enables the user to transform their arms and legs into draconic claws and feet respectively- but to go into detail- a user of Wyrm Soul, when utilizing the magic, can bring out deadly close-range armaments unique to their body. The primary use of the draconic powers granted by Wyrm Soul with Partial Take Over is transforming one or more of their limbs into parts of their Full Body Take Over form upon chosen parts of their body at will, simply by mental command. This allows the user to harness a portion of their dragon soul's power for countless attacks; and hitting with the tip of the manifested limb deals more damage- the user can harness this property to augment their own hand-to-hand blows even without Dragon Slayer Magic to back it up.

Generally, the user projects their aura outwards with every strike that they unleash, releasing corporal energy in the shape of the dragon equivalent of the limb they strike with; for example, their punching is augmented by an aura in the shape of a draconic claw which then solidifies over the user's arm and transforms into the actual dragon's claw. This grants the user an unexpected amount of range, allowing them to take opponents by surprise- simply by throwing an attack at their enemy, they can launch the dragon's limb towards them from a distance. The ability to manifest these dragon abilities at any given time makes for a very wild and unpredictable fighting style, especially compared to the imitations known as Dragon Slayers. Many of their attacks are done by sprouting a dragon limb for an alarming boost in range, confounding anyone expecting an area of effect limited to their human form. In any case, a user of Partial Take Over can be considered a ranged character that fights like a melee character. While the user has only a few projectile attacks, almost all of their melee attacks have impressive reach and disjointed area of effects, and they do more damage and knockback at a distance.

Regarding the main method of offense, not only do the limbs of their Full Body Take Over boost the user's offensive power, specific parts can be projected for defense- for example, a user of Partial Take Over Wyrm Soul is capable of generating countless dragon scales anywhere upon their body which harden upon impact with all sorts of powers, whether they be magical or physical- this can enable a user to shrug off all sorts of attacks thrown their way thanks to the dragon scales' magic-resistant nature. Not only this, they can manifest the wings of their dragon form in order to achieve a short burst of speed and flight, and by generating the dragon's tail, a user of Partial Take Over can attack an enemy from behind without even paying attention- as long as they know that an enemy is behind them, their tail will lash out like a vicious whip, smashing everything that it comes into contact with. Each attack of the Partial Take Over of Wyrm Soul has unique gimmicks- one could say that the user of Partial Take Over will constantly keep the opponent guessing, with virtually unlimited options at their disposal.

Full Body Take Over
Full Body Take Over (, Furu Bodī Teiku Ōbā lit. Confiscation: Complete Manifestation State): Full Body Take Over is the second form of Take Over; as the name would suggest, it enables the user to take upon the full form of their "soul" that they have absorbed. This form is leaps and bounds above Partial Take Over, but it is sufficiently more draining upon a user's body, both physically and magically. When initiating Full Body Take Over for Wyrm Soul, the user brings the eternano particles that are all that remained of the bonded dragon out and superimposes them over their body, solidifying them with magical manipulation and tuning their Magic Origin with the remnants of the dragon, thus bringing their form into existence once more, albeit under the user's control, as they wear it as an "armour" of sorts; transformations seem to take place by tearing the user's clothes off and covering parts of their body or their whole body with many flames, which subsequently disappear, revealing the summoned part or transformation. In the case of most dragons, transforming will cause the magician harnessing Wyrm Soul's power to lose their humanoid body structure, resulting in a hideous deformation in order to accommodate to the deceased creature's own body, elongating and shape-shifting a user's bodily structure into a more draconian formation as they take upon the exact likeness of the dragon's corpse as it was in its lifetime.

This form allows the user to harness the full scope of the dragon soul's power, resulting in the user becoming only slightly less powerful than a living dragon- and certain measures can be taken in order to circumvent that little weakness. Due to taking upon the visage of the dragon, in essence, the corpse of the dragon which the magic was utilized upon has life breathed into it, enabling the draconic fiend to awaken from the slumber known as "death" in order to wreak havoc upon the living. Doing so results in the user displaying increased savagery, with their claws, fangs, wings, and tail dominating the opposition with ease; fighting in a similar manner to that of a berserker from Norse legends, attacking ferociously and without pause, ignoring minor inconveniences such as injuries in favour of an overwhelming offense that can break down enemy defenses due to the continued assault that the user of the Full Body Take Over mode unleashes while flying around to avoid countless attacks thrown their way. When in battle, the Full Body Take Over Wyrm Soul is capable of displaying the full might of their Dragon Slayer Magic, unleashing swathes of their element in all shapes and sizes alongside each and every single one of their blows. It can be said that the user, while transformed completely into a dragon, doesn't transform into a dragon so much as they transform into a force of nature themselves, dealing mass devastation with every action taken.

Compatibility with other Take Over Spells
Take Over: Wyrm Soul is a tricky thing to gauge when seeing what will and won't work with the baseline spell of "transform into dragon". Unlike other Take Over forms (with the exception of God Soul), Take Over: Wyrm Soul, due to its positively enormous power and its "fixed" power-set is known to be almost frustratingly difficult to mod unless certain precautions are taken; for example, a user would have to go through the entire transformation process –both Partial and Full Body forms- in order to see what can and cannot be changed in regards to getting the most of the transformation sequence in order to obtain a quicker or more powerful transformation. Since Take Over: Wyrm Soul, unlike the million other Take Over: Dragon Soul versions, actually is exceedingly rare, especially in this day and age mostly due to very few people being able to contain the soul of a dragon, even when it's deceased due to a lack of proper magical power to subdue its immense willpower which persists from beyond the grave, it is said that only one in a million magicians are capable of using it- and even then, they'd need to find a dying dragon or their corpse, slimming down the chances of activating it in their lifetime.

This effectively means that any type of fusion-style spell or activation type such as Dualist Take Over (, Deyuaruisuto Teiku Ōbā lit. Twin Confiscation), a type of Take Over that allows two or more beings to merge into a single Take Over beast by two individual mages whose Magical Auras are perfectly in sync with each other focus their minds, flaring up their auras as to allow them to rise exponentially; as they rise into the skies, the two magicians combine their energies, "taking over" the power of two beasts that are memorized by the users, using causing an amazing fusion to allow them to fight better than before would be downright impossible. Not only this, the Take Over Finalizer known as Chimail Convergence (, Kimeiru Konbājensu lit. Confiscation Art: Monster Fusion), a spell which allows the user to combine two or more of their Take Over forms to form a newer, more powerful one would be naught but a pipe dream no matter what, as Wyrm Soul only allows one "soul" to be absorbed per user.

However, despite this seeming lack of creativity with Wyrm Soul, when in the enlarged Full Body Take Over state, a user is capable of invoking the Take Over Finalizer known as OverAssault Mode (,Ōbāasaruto Mōdo lit. Confiscation Art: Restraint Release), a spell which 'upgrades' the current Soul that the user is equipped with into a drastically enhanced form- in the case of Wyrm Soul, a user is able to compress their gigantic form into an armoured state by harnessing their Magic Origin's power to draw in stray eternano saturated within the environment and applies it to their current Wyrm Soul. The user must continuously compress the eternano and absorb it into their Take Over Soul, using the original Wyrm Soul as a mere fulcrum for the new form; this results in the Dragon's entirety compressing upon their figure, shrinking the body into that of a dragon-esque armour that covers their body in its entirety; the armour is known to be inspired by medieval, futuristic, and even mythological armours, but it all depends on the user's tastes- this state is referred to as Draconic Fighter (,Dorakonikku Faitā lit. Dragon-Man Form); the reason for its existence is in order to reduce the collateral damage that taking the form of an enormous dragon can do—the armour also allows the user to possess near superhuman abilities, such as increased speed and strength, as well as being able to display the power of the original Full Body Take Over form, in an enhanced state- it's entirely possible that this state has the user surpassing the original dragon in terms of power.

Trivia

 * A wyrm (or worm, or vurm), is a type of dragon that commonly appears in British and Norse mythology. These dragons have no legs or arms, and only the long, scaled body of a serpent. They are often given poisonous breath and the ability to regenerate or reattach pieces of their body that have been cut off.
 * This magic, originally known as Take Over: Dragon Soul, has been in the works since 2013- while the author withheld from publishing it after she created the whole "what can and cannot be taken over" rule, so in a sense, Take Over: Wyrm Soul was the very first Dragon Soul.
 * Since it has been revealed that Dragons use Dragon Slayer Magic, by extension, a user of Wyrm Soul could as well- but only if they don't have Dragon Slayer Magic already.