Mila Valentina

Mila Valentina (ミラヴァレンティーナ, Mira Varentiina) is a wandering mage and former student of an unknown high school located in the western regions of Fiore. In her hometown, Mila was the star athlete of many of her school's athletic programs due to her natural aptitude for physical activities of any type; it wasn't until a tragic accident that ended Mila's sport career, in which she had accidentally caused the death of one of her teammates during a game. Distraught over the death of another, Mila ran away from her hometown and caught a departing train that was headed towards the capital city of Crocus; Mila took up magic as both a way to earn enough money to sustain herself but also as a form of emotional release.

In the current day Mila is commonly seen moving from town to town taking jobs, fearful of staying in one place for too long in worry that someone would fine her and make her face the consequences that remained at her home. Known for her physical strength and immense speed, Mila's aptitude for laborious activities has gotten her the alias of Red Runner (赤ランナー, Aka Rannaa) which refers to her signature red track jacket as well as her natural abilities.

Appearance
Renowned by those who've seen her to be incredulously beautiful, Mila emits an aura of beauty where ever she is present. The young woman's favoring and tendency to wear tight-fitting athletic clothing seems to only help her gain attention from strangers and friends alike. Despite her status as a runaway teen and all-around struggling citizen, Mila has shown extremely hygienic tendencies that contribute to her exuberant air.

Mila is considered to be a rather large woman by the standards of an average person, which could be one of the many contributing factors to her athleticism and otherwise physical aptitude. It was this aptitude that has caused her to have a total weight of 139 pounds, the majority of which is pure muscle weight gained from her afore-mentioned aptitude. While in her younger years, Mila was the subject of various growth spurts that have made her stand at 6'3" in the current day, which is well above the normal stature for the average female. A physical trait that is often recognized by "compassionate admirers" is her chest size, something of which that is seen by some as attractive and others as annoying, the latter of which only seems to be said by other jealous females; in fact, Mila herself has been known to use her endowed figure to her advantage in the persuasion of others whenever she may need it. A trait that can be attributed to both of her parents, Mila possesses sun-kissed caramel skin that maintains a consistently blemishless state save from the temporary cuts and bruises that Mila gains from her jobs and stunts that she frequently performs. One of her defining traits, Mila has suprisingly smooth light brown hair, that is usually in a wavy updo held with large amounts of hairspray as admitted by Mila herself; although, she has been known to keep it in an ordinary ponytail should she not feel like doing it.

As mentioned before, Mila's outfits often consist of atheltic-wear such as windbreakers and running shorts which are worn over simple white tanktops and the likes. These attires consists solely of things that are tight-fitting yet durable and allow Mila to move freely in the case that she needs to maneuver out of tight situations. As with most people, Mila seems to favor one of her outfits more than the others and wears it on any occasion that she can while maintaining their clean state; this outfit consists of a form-fitting white tanktop that reveals large amounts of cleavage which is worn under Mila's signature red track jacket, the only memory she has of her life before the accident that caused her to run away from her hometown; this track jacket is made out of a durable nylon material and resembles a windbreaker with a folded collar and white stripes lining the zipper and arms. The outfit is also made up of short denim-colored track shorts with white stripes and long knee-high socks and green and yellow tennis shoes; due to Mila's frequent injuries she seems to have various bandaids and bandages across her body.

Personality




Physical

 * Enhanced Speed: Mila is no doubt one of the fastest mages that you may encounter, and the speeds that she reaches are known to shock those who witness them, especially if the person knows Phillipa and her common traits beforehand. Due to these natural capabilites which most likely stem from her mass amounts of time of exercise, Mila is very able to operate her nervous, muscular, and skeletal systems in perfect synchronization which allows her to put extreme amounts of stress on her muscles and bones without them being in any sort of harm and at the same time controlling her pain receptors to disallow excess amounts of pain in which she could not handle. With this ability in mind it should also be known that the young mage is very proficient in exceeding speeds of 30 miles per hour, well above the well-trained athletes and the likes and above the speed limit for most roads. This talent allows Mila to effectively dodge almost every attack that is thrown towards her, as well as allowing her to gain leverage on unsuspecting opponents when she appears towards them in a near instant. In the case that Mila lunges towards her opponent, she can place all of her weight on her heel as she is pushing off of the ground to create speeds exceeding her usual 80 mph, but it would be the case that this is only for a short-distance movement as opposed to the constant upkeep that is maintained with her average speed.
 * Superior Intellect: Almost certainly stemming from Mila's constant and sometimes even frivolous reading habits, the young girl has a measured IQ of approximately 140, which is known to be vastly high and often exceeds even the most intensely trained scientists and doctors. Mila is very well versed in various educational fields that include reading, mathematics and multiple science fields including medicine and chemistry, all of which aid her in many situations both inside and outside of battle rather suprisingly. However, all of these capabilities pale in comparison to Mila's abilities to read faces and bodily movements almost to the point where it seems that she is peering directly into someone's mind, using this ability to determine the enemies next attack and counter it almost as soon as they cast it, rendering it null. Mila can often determine the opponents fighting styles and magical capabilities simply by seeing them utilize only once, and is then prone to making an entire formula in her head that covers the entirety of her enemy's fighting styles while maximizing her own at the same time.
 * Immense Strength: Again due to her somewhat dangerous past, Mila seems to have gained large amounts of physical power as a result. This strength seems to be rather subservient unless Mila is inside of battle, in which her physical abilities seem to take a drastic u-turn for the better. While inside of a combative area Mila seems to have better control of her muscle mass and regulates how much pressure she puts on each area, which effectively allows her to divvy out the potential pain that could be caused from exhausting them, which in short makes her capable of lasting longer in combat. While regulating her strength Mila has displayed surprising feats of strength that would normally only be seen that work out and push their limits every day, even though she does not; these capabilities stem from the ability to lift things that exceed 300 pounds and throw things that are well over 150. However, these pale in comparison to her ability to throw extremely heavy punches to her enemy that can directly knock them off of their feet.
 * Advanced Agility: Mila has displayed on various occassions her natural talent of being a very talented gymnast and otherwise acrobat, as shown by the many evasive techniques and maneuvers that give her the ability to avoid many of the attacks thrown at her. These maneuvers range greatly in terms of both difficulty and usefulness, but Mila has exhibited the potential to do all of them with relative ease; these skills range from backwards kick-flips to simple evasive sliding. Along with these skills comes the seemingly natural flexibility that Phillipa possesses, that makes her seem to contort her body in impossible ways similar to a doll and the likes. This afore-mentioned skill gives Mila the aptness to again avoid attacks, as well as reach places that others could not normally reach which again can give her the upper-hand on the enemy when she ambushes them from above, or another peculiar place that she would not be suspected. Actions like this are done when Mila finds any leverage points by analyzing her surroundings, so she can then use her flexibility and general stability to climb upwards.

Magical

 * Red Spirit Slayer Magic (赤の精霊特効魔法, Aka Seirei Tokkou Mahou)
 * Teleportation Magic (瞬身の魔法 Shunshin no Mahō):
 * Strengthening Magic (激化の魔法, Gekika no Mahō) is a considered to be one the simplest magics a Mage could possibly learn. But because of such simplicity, it's considered to be one of the most useful and flexible by-far. However, because Mages tend to favor big and flashy Magic, it fell into disuse for some time. It's unknown if there are any current users of this magic in the current age. It's considered to be one of the few Magics that can be classified as a Holder Magic and a Caster Magic. Considered to be simplistic in nature, it's one of the few magics that nearly any Mage with a certain amount of control over their magical energy is able to learn. It's been commented by both users and enemies that this magic is primitive in nature because of such a fact, yet is still useful nonetheless. It's unknown who created the magic, but there have been many theories surrounding when and why such a magic came into existence. However, if one thinks hard enough about a Mage's physiology — and by extension, their standard weaknesses and strengths, it can be summed up in a few simple words: "The enhancement of a Mage's body and their skills in close combat." This would make totes load of sense, considering how it normally takes for a certain mages to charge and/or cast their spells. Not only that, since they emphasize in magic that tends to be long-range, they leave their other aspects to rot — further proving the point behind this magic. As stated before, the only way to properly utilize this form of magic is if the user has a certain amount of control over their magical energy. By flowing magical energy to certain parts of the body, the function of said parts become enhanced so long as magical power is flowing through it. This allows a Mage to enter hand-to-hand combat, though it may not be their specialty — their blows becoming much more devastating. It also allows them to become "superhuman" — allowing them to perform feats that no normal person is able to do. On a side note, the properties in those parts also change, depending on the nature of the user's magical power. Normally, aspects such as enhanced strength or speed are common — being the standard of the magic. However, those having magical power containing special qualities are able to add on additional effects that fall in line with what's contained within their energy. Such example is that a Mage that has mastered Poison Magic — thus would have the element infused within their magical energy supply to some extent, uses this magic on their legs, not only would their speed and leg strength would increase many times over, but their strikes would carry on a corrosive effect, easily infecting and damaging anything they should make contact with. This fact, makes the magic even more versatile. It's been discovered that the magic is not only limited to just certain body parts. It can be used to enhance the user's weapons, armors, and other objects as well — increasing said properties to a certain amount of degrees. This means the defensive power of an armor can be increased nearly ten-fold or the cutting power of a sword or the piercing power of a spear can be increased to astronomical degrees, letting them cut through objects they couldn't cut through before. This is because the high amounts of concentrated energy is compressed at a single point, increasing its given stats respectively. Through the use of this magic, even the simplest of weapons can carry the most danger, something that's effective for the wielder — especially in battle. A trait that belongs to certain masters of this magic, it can be fired off in small bursts. This turns it into a long-range weapon, carry great piercing power. It's been seen that masters of this magic have been able to break through the Defenser of many other mages by using this method. Albeit, it could be done through the enhancement of their given parts. Because its' simple Eternano Manipulation taken to the next level, this method is possible. Because the blasts are concentrated, even a small burst can cause major damage to the target in question. It should be noted that the blasts can be fired from the body part or a weapon. Not only that, because it's pure energy, it can be manipulated in any way the user sees fit. This mean that the blase can shaped into spheres, shapes of animals, arcs, etc. It's shape and usage is only limited by the user's imagination. This particular trait makes the magic even more feared, yet at the same time — primitive and barbaric in nature. Like all great and powerful magics, this one has some weaknesses. The first is that since it's simple Eternano Manipulation and tends to use one's magical energy, the power gained is equivalent to how much energy is used for the enhancement. This would mean that one who uses small amounts of energy would only receive a small enhancement in comparison to a more larger enhancement requiring a greater amount of energy. This brings about the second weakness. Because magical energy is used and maintained, when one runs out of magical energy, the enhancements come to an end as well. This causes extreme exhaustion, leaving the user vulnerable for some time. The third deals with the trait mentioned above. Because it's pure magical energy being used, when fired off against an opponent, there's high possibility that it can be countered and manipulated as a result. This is especially true when one faces a Mage who has excellent control over magical energy in general. It's unknown if there are any more given weaknesses, seeing how the magic isn't used as much these days. Overall, despite its strengths and weaknesses, this magic is something that Mages should value — as it makes use of the most simplistic of traits and helps them cover any given weaknesses they may possess. It should be noted that this magic can enhance the power behind other spells, but only to a certain degree. To what degree is currently unknown, as this method has yet to be tested.