Elliot O'Carrick

"The Discarded Spark."

Elliot O'Carrick (エリオット•O'カリック, Eriotto O'Karikku) is a high ranking officer of the Magic Council's Rangers. As a ranger, he has been trained extensively in stealth, espionage and various forms of combat alongside of his prowess of Fire Magic and usage of the rare ocular magic, Flash Eye.

Formerly, Elliot was one of the most requested Escort-Class Rangers, a class or the rangers who specalize in escorting and protecting witnesses or people of interest, until on a job in Bellum, his client was slain by one of the soldiers whom Elliot would later apprehend known as Ansel. Later, after Ansel became an asset of the Magic Council, Elliot was discharged for two years and then was allowed back into the Ranger's, though he was reassigned from Escort to Watcher-Class. This led him to Onibus where he would now be known as The Onibus Ranger (オニバスレインジャー, Onibus Reinjaa), assigned to watch the town and its surrounding area. Shortly after moving, Elliot joined Koma Inu as a cover, to avoid raising suspicion and found companionship within its members.

Ways of Combat
Masterful Marksman: Rangers are all trained extensivly in two forms of Marksmanship, both Archery and Knife-Throwing as well as taught to target lethal points such as the eyes, heart, and throat. While Elliot personally prefers mid-range knife-throwing over long-range archery, he is incredibly compitent at both. Rangers are also taught which form of marksmanship to use; generally based on range but also the area around them and who their target is. This gives Elliot great versatility and combined with his incredible aim and skill with both of these tactics, he is feared from near or far.
 * Archery:
 * Knife-Throwing:

Master Knife Fighter:

Gifted Hand-to-Hand Combatant: Elliot, as a Ranger has been taught a specific, brutal, fast paced fighting blend to use in the situations when he is forced to fight in close range combat without his knives. By combining Muay Boran, Judo, and Kyokushin Karate; the rangers have manufactured that. Elliot is known to be highly proficient in close range combat mainly because of his previous occupation of an Escort-Class Ranger, meaning he dealt with a variety of attacks more than the average Watcher or Stealth operative. None the less, Elliot uses this style of combat more and more, seeing as he must masquerade as a regular wizard. He has been shown to match blows with Rayden Shinsei, a strong mage of Koma Inu.
 * Muay Boran: The Rangers use Muay Boran as a key component of their fighting style, which is a martial art that utilizes most of the body such as the user's arms, elbows, legs, knees, and shins. By positioning themselves in two different stances, one with a low center of gravity, a bend her knees, they can deliver more powerful blows whereas the second stance requires straightened legs and a regular center of gravity to deliver quicker blows. The combination of Elliot's open-palm, close-palm, elbow, shoulder, knee, feet and leg strikes, are devastating and versatile which gives him an incredibly unpredictable style, to completely and utterly annihilate his opponents.


 * Judo:

Fantastic Hunter:
 * Kyokushin Karate: Part of a Ranger's combat style uses Kyokushin Karate, a striking art that utilizes punching, kicking, knee strikes, elbow strikes and open hand techniques such as knife-hands, spear-hands, and backhands and even grappling, throws, joint locks, restraints, and vital point strikes. The strikes dealt with this style are predominantly quick and precise though if proper force is applied they can be brutal and deadly. Kyokushin Karate practitioners are more brutal and aggressive than those who practice regular Karate and also use kicks and knee strikes more than the average Karate practitioner. This style is blended perfectly with Elliot's other fighting styles and aids him greatly contributing to his close range combat skill.

Physical Abilities
Vastly Enhanced Reflexes:

Impeccible Aim:

Optimized Muscle Mass:

Enhanced Speed and Agility:

Incredible Endurance and Durability:

Assorted Abilities
Spatial Awarness:

Gifted Intellect:
 * Tactical Thinker:
 * Combat Analyst:

Subterfuge Expert:

Master of Stealth:

Master Tracker:

Espionage:

Master Horseman:

Fire Magic
Fire Magic (火災の魔法, Kasai no Mahou) is a caster-type Elemental Magic that allows the user to manifest their magic origin and transform it into fire. The flames cast are usually a dark orange, but their color can be changed through Rainbow Fire and under the influence of emotion. Unlike the fire created with Pryokinesis, the flames created with this magic is full of ethernano particles, which is what allows the user to create spells.

Users of Fire Magic are capable of learning a blend of long, mid and short range attacks as well as defensive and supplementary spells and skills, making this an incredibly versatile magic. When attacking, users are capable of creating beams, streams, arcs and waves of flames as well as vertical and horizontal vortexes can be sent at their opponents. Unlike users of Fire-Make, users of this magic are only capable of creating basic shapes such as blades, arrows, barriers, domes, and spheres. Additionally, the flames can be modified and compacted to create piercing bullets or arrows shaped attacks. One of the most well-known techniques in this magic is to generate flames upon the caster's feet or palms before releasing these flames in order to achieve temporary flight and high-speed movement via jet propulsion. The flames created with Fire Magic burns for around three minutes on average, but by infusing more magical energy into them, they can last for upwards of seven hours. As one of the most common magics in the world, there are several users of various skill level, as well as almost limitless techniques. The Ten Commandments of Fire are known as some of the most powerful spells available to a user of Fire Magic, can cause mass destruction when in the hands of an experienced magician; a marker of how variating the flames of a master and an apprentice can be.

Advanced Fire Mages are able of withstanding Water Magic and have been shown to be able to cgo head to head with water mages, and even turn their element into steam. The average temperature of the spells created by users of Fire Magic is around 2,800 F, near the melting point of iron, but this temperature can be lowered and raised at the users will. Fire Magic also grants the users the ability to control heat itself and therefore can superheat liquids, heat metal to scalding temperatures, and can melt natural and magical forms of ice. It is a general concept to be kept in mind that fire magic users can draw energy from all kinds of heat, ergo tend to be more powerful in hot weather and unusually enough, during the day, with a peak of power at noon. Although this does not impede their fighting at night, their spells can be formed using less magic power.

Fire Mages, as well as other elemental mages, are known to be able to change the color, texture and 'feel' of their spells by fueling embedding their primary emotion into their magic which affects the spells, making them stronger and more powerful while still retaining the normal amount of magic power used to create the projection. Each wizard has a different primary emotion and thus a different color or feel of their creation making this ability one-of-a-kind to each user. Particularly with Fire Magic, it changes the color of the magic making it the visual embodiment of the user's primary emotion.

Unlike a Rainbow magic that gives each color a different effect, the fire itself is not changed only the color is. But, under the influence of emotion, spells are strengthened and are known to be more powerful and are reflective of the caster themselves. This phenomenon is known by elemental mages as Emotional Casting (感情的宣揚, Kanjouteki Senyou lit. Emotional Enhancement). Although Emotional Casting takes a significant understanding and knowledge of Flames Magic it is a useful skill that further enhances the way they can fight.