Isle of Nome



Isle of Nome is one of the most mysterious and unmapped places in all of Earthland. It is renown for its mysterious history and as a trade paradise of sorts where magic, science, and human intelligence converge and hybridize. It has been led by the Royal Council in their palace west from the island's capital, Theoria.

History
The history of the isle is unknown to most of the general public; only a selective few are aware of how the island came to be. While rumors spread about how it rose out of the ground 200 years ago, and floated above the ocean encircling Earthland, they cannot be proven as a fact; however, a very few selective people believe that a higher power had created this phenomena, and still exist in the shadows to this day. Today, Isle of Nome is a peaceful trading center for many pacifist mages, wandering traders, and innovative scientists and inventors, with a flourishing economy and a fair and moral government.

Government
The government is run by the Royal Council, who are all made up of weathy merchants, powerful mages, and even commoners. They are voted into position by votes through ballot voting in both the cities of Theoria and Morhaven.

Locations

 * Royal Council's Government Building and Housing
 * Port of Nome
 * Theoria
 * Morhaven
 * Arcadia Gates Academy