Quinn Pernelle

Quinn Pernelle (クインパーネル Kuinpāneru) is a mage of the Koma Inu guild and a user of Sound and Plant Magic. She is incredibly loyal to her guild and shares a close bond with her guild mates. Despite being a mage, Quinn has published a book under the alias of Athena Thorne (アテナのソーン Atena No Sōn). Pernelle is capable of deciphering many ancient languages and scrolls and is one of the smarter mages in her guild.

Personality
Quinn is what one would consider immature and naïve. She is often thought to act like a child, always shouting and arguing for the stupidest of reasons and then poking her tongue out once forced to stop by one of her guild mates. She finds it difficult to accept anything related to romance and will immediately start blushing uncontrollably. She also finds it difficult to accept a compliment, not because she is insecure or modest, but because she considers praising to be of great honor and reacts the same way as she would to a dirty joke. This can be led to a point where she will blush when someone attractive simply says hi to her.

But in reality, Quinn is a brash and rude girl who will show no mercy to those who anger her. She will avoid them, get annoyed by everything they do and downright state that she doesn’t like them in a manner considered rude. However, she will never insult a person if she doesn’t know them well enough, for one of her main morals is to not judge a book by its cover. However, with those who she cares about; her guild mates, Quinn is willing to become an angel for, being the kindest, sweetest, most loyal girl in her guild. Pernelle, however, is easily offended and will not spare even her friends when she is rubbed the wrong way. Her instant personality change is what led to the name, Two Face. But she truly does care about her guild, always having a smile on her face when around her guild mates. It is for this very reason that her friends like her so much.

Quinn truly is a smart person at heart and is not afraid to let her inner nerd take control. She knows she is capable and is confident in so. A flaw of hers is that she is impatient and will go on a rampage when she is kept waiting, even if it is one of her guild mates that does so. And incredible thing about Quinn is her strong will. She will never give up. She will continue fighting until she can’t move, something that contrasts with her smartness. Her will is the reason why most mind control, mind swap and mind embodiment spells don’t work on her, she is so damn stubborn that she won’t let someone control her in anyway.

History
It was on a cool autumn day that a baby girl named Quinn Pernelle was brought into the world. She grew up with both her parents, sustainable money, a sustainable house and a loving family. Her father was a blacksmith and her mother was a teacher at a magic academy. Her father would teach her how to wield weapons while her mother would teach her magic. She was never bullied and had lots of friends. She lived happily. Her life was better than normal, it was perfect. But then Quinn found out that nothing in the world can be perfect. The town in which she had lived in was one of the many that was attacked by a dark guild.

Her parents were mighty warriors, but they were nothing compared to the power of Piercing Dawn. Her father was the first to die, protecting his wife, child and Quinn’s unborn brother. However, he made sure that they bear no witness to his death. Her mother was pregnant at the time, and her magic was weakened greatly. She stood no chance. But she had made sure to distract them long enough for her daughter to escape. Pernelle ended up hiding by masking what little magical power she possessed and using the invisibility spell and her mother had taught her. The girl, who couldn’t be more than ten at the time, was already traumatized, having witnessed so many deaths. When she saw her mother and unborn brother’s, she didn’t cry or show any form of emotion. She just watched.

Quinn had waited what seemed like hours after the dark guild left before finally letting herself be visible. She was wounded, had no money and had no place to go. She was just a child. She was smart though and had her intellect. She stayed at the town for a while, using what little resources it had left. After the third day, Rune Knights had found her sleeping a hole she had made in the ground. Quinn was made into a Rune Knight, having been known as one of the youngest in Fiore. Years past until one day, she was transferred into the Elite Custody Enforcement building where she had met Samarra Inari and learnt about Koma Inu. And it was from that point in which her adventures began and she finally began to feel again.

Equipment
Wrist Razors: Quinn is in possession of a unique weapon that she calls wrist razors that was given to her nine years ago by her father, who was a blacksmith at the time. These wrist razors are white bracelets worn by Two Face at all times, even during sleeping. In their normal form, wrist razors are harmless and can be passed off as a normal accessory. However, there are small blue lacrimas inside the bracelets, designed to look like gems. When charged by Quinn’s own magical power, they will activate their Razor Mode. In this mode, the lacrimas extend outwards to form small spikes so sharp that they are capable of easily slicing through solid rocks. These spikes have special properties and can even cut through thick objects like tree trunks despite being small. When the Razor Mode bracelets come into contact with tangible objects, they release the energy stored within them in forms of blasts. Quinn, having owned these Razor Blades since she was a kid, figured out how to slice through even air, causing either a disruption in eternano particles or releasing solely a wave of energy. The durability of the lacrimas and the bracelets themselves is remarkable. Razor Blades are capable of withstanding high leveled explosions without a single scratch and even more concentrated attacks such as the blade of a sword. Thanks to such durability, Quinn is capable of increasing her defense by using her wrists to block incoming attacks. Wrists Razors, while incredibly difficult to utilize, are truly versatile weapons belonging to only Pernelle herself.

Ways of Combat
Hand to Hand Combat: Though not particularly skilled in the art, Quinn has showed some degree of skill in hand to hand combat, using her evasive skills backed up with her enhanced leg strength. When in combat, Quinn is known to dodge the many attacks an opponent may use, causing them to often get frustrated then use her opponents own anger against them. This is somewhat linked to her intellectual mind, as she has the brains to understand the opponents weaknesses. However, Quinn prefers not engaging in unarmed combat, as she knows her own weaknesses too and physical combat seems to be one of them.

Expert Weapons Specialist: It was mentioned that Quinn’s father would teach her how to wield weapons at a young age. After the attack in which both her parent died, Quinn took their teachings a lot more seriously. She began to practice wielding various different weapons which would be considered impossible to learn wielding in such a short time. Before enlisting in the Rune Knights, Pernelle only had about two months or so to practice. In fact, if it weren’t for her natural learning skill and knowledge, she wouldn't even be able to learn archery, the second most common form of weapon wielding after swordsmanship. Despite the sword being the most common weapon, Pernelle specializes in wielding weapons such as kunais and daggers, finding their short blade trivial and unpredictable, much like herself. Quinn has come to a point where she is capable of picking up a random weapon in her grabbing range and fight a b-class enemy with it without much effort.

Other Attributes
Keen Intellect:

Magical Abilities
Eternano Manipulation:

Sound Magic (サウンドマジック, Saundo Majikku): Sound Magic is an elemental caster magic which revolves around the manipulation of sound. Spell usually releases musical notes and the sound can have different effects. However, Quinn prefers using sound waves, finding them far more effective than musical notes. To most, sound waves are far more difficult to generate. However, Quinn has come to a point her in her training where she is capable of creating such sonic blasts with the slightest of effort. Plant Magic (プラントマジック Puranto Majikku): Plant Magic is a type of Holder and Caster Magic utilizes various types of plants. Plant Magic allows the user to create and manipulatee plants of different variety. It is a Magic which allows the caster to create and/or control rapid-growing plants to battle. These plants are grown with various properties unlike regular ones. They have enhanced abilities that can be used in various ways during combat. As plants are a main element in this Magic, the caster can summon anything, from vegetables to large carnivorous creatures and can even utilize it as a shield to protect their self from assault. Most plants need seeds to be created; to carry these seeds, Live-Coal Containers are used. Additionally, each seed can summon multiple plants within a matter of seconds. Also, Arcadios stated that this Magic (or at least the variation of it that Cosmos uses) was specifically designed in order to kill people.
 * Double Echo (二重エコー Nijū Ekō): Double Echo is probably the most used spell in Quinn’s arsenal. It’s simple, effective and only causes lasting environmental damage when charged heavily with magic. Double Echo is initiated by Quinn raising both her hands in the air and bringing them together to create a clap. This clap creates a ripple effect in which the surrounding eternano particles are brought together and begin vibrating at higher-than-average levels. The vibration of eternano particles is shown as a pure white wave blasting at the target. Once in contact with the target, the wave will burst and create a high pitched noise only heard by the opponent themselves. While seeming complicated, Double Echo is a rather simple spell and only requires the user to send mild vibrations into the gathering particles.
 * Siren’s Scream
 * Night Voice
 * Max Volume
 * Blast Barrier
 * Vibrate
 * Note Crash
 * Silence