Magic Council (Bantia Branch)

A branch of the Magic Counsel formed in Bantia. For a while since the countries inception, Dark Mages run amok throughout the country. The military could do little, lacking a magic division, and the Counsel was to far away to effectively deal with them in a timely manner. To overcome this, the counsel dispatched a small group of skilled mages to begin a separate branch of the magic counsel. Their mission was to deal with issues internally, becoming a sort of self governing branch, that only rarely has to report back to the main branch. Over time they grew in size, and now govern over all the mage guilds in Bantia.

Divisions
The Counsel of Three - The division in charge of the entire branch, only consisting of three members. They act as a miniature version of the full Counsel, though they act independently, and self govern all of Bantia. Their are only ever three members at a time, to avoid any stalemates when voting on how to act. More often than not, a one of the members will take the head of another division when situations arise.

Administration

Logistics

Asset seizure

Rune Knights - Just like the Counsel in Fiore, the Bantia branch keeps it's own platoon of Rune Knights on hand.