Ocean Magic

Overview
Ocean magic is a specialization of water magic that works a bit differently depending on variating factors. It's primary use is to exert full control over the ocean's water, allowing the user to prevent any they don't want from using the ocean's water against them as long as that person's abilities with water or ocean magic doesn't exceed the user's. However, the user must create the ocean water when deep inland like water magic users do but the water will come out differently depending on region, time of years and ocean currents. For example, using this type of magic in a place where the nearby ocean water is always hot like say Florida, then the water will be hot but still salty while delivering it in a place like Alaska where the water is always cold, the water will be icy cold and have the potential of freezing enemies or causing hypothermia. This changes however if too far from the ocean. One example is trying to use it in the middle of europe where there is thousands of miles between you and the ocean, your magic will create water either hot or ice cold if that was what you last created with it. Besides it's offensive and defensive abilities, ocean magic also has the ability to energize tired enemies or even increase their energy levels far past their normal limits however, this does have it's own limits. When not continuously used, it won't last more than ten or twenty minutes at best or the user can cast a spell that causes affected allies to continuously be energized as long as they remain where they can feel the ocean air though it shouldn't be used to increase one's energy past fifty percent as past that, anyone coming off of it will become very tired very quickly. The biggest downside however is that it can become addicting, causing the user or it's allies to rely so much on that boost or continuous boost of energy that without it, they become unable to battle well or they lack the energy to do much of anything.