Reikokuna

Reikokuna (リーッックナ riikkkuna) is one of the only known survivors of the near extinction of the Elder Spirit race alongside Kuro and is currently a legal mage of the guild Crashing Wave, usually staying quite hidden in the shadows as to not bring attention to himself from his fellow guild mates, who have never seen Reikokuna particpate before openly during the guild activites until now. As an Elder Spirit, Reikokuna was not one of the Elder Spirits credited with the creation of the world unlike his sworn brother Kuro, but according to ancient recordings by the humans who had lived before, Reikokuna was one of the more vile Elder Spirits, having invented the way of slavery as he used the many ancient humans to build several structures in honour of his power, with many of these constuctions lost to the aging of time. However, having lost his race to an unknown disease that seemed to kill off nearly all of the species, Reikokuna has come to fear the humans despite their inferiority to the Elder Spirit's, coming to terms that the Earth Land needed a new race to become it's supreme and so waits until the Elder Spirits may finally take that position later in the future.

Keeping his identity as an Elder Spirit as a secret, Reikokuna usually refers to himself as a Younger Spirit despite the hate that the Younger Spirits have recieved from the Elder Spirits before their massive decline in numbers, leaving the Younger Spirits as the superior Spirit variant in the whole world until Kuro and Reikokuna are able to find a way to bring them back. And with much history of his early activity during the dawn of Earth Land being erased over the period of thousands of years, Reikokuna is pretty much in the clear that he can finally start a new life with a new personality again, having the chance to redeem himself of the atrocious acts that he had commited during his early days on the land. Compared to Kuro, Reikokuna seeks the more neutral and if so friendly methods of bringing his race back, unlike Kuro who has made several weapons that if fallen into the wrong hands could easily be used to obliterate cities and even countries if combined with the right power, where as Reikokuna tries to find things such as time travel and portals to be more of a suitable way of bringing the Elder Spirit race back. Reikokuna does respect the humans, but even if it must end with the blood of humans on his hands to bring back his race, Reikokuna won't hesitate to do so, bringing the similarity between Reikokuna and Kuro.

Despite his sinister appearance, Reikokuna actually does care about the human race more than Kuro, and does actually enjoy spending time hanging around the different race as he finds comfort and belonging to them despite their differences in both nature and powers. A being that was built for combat and such, Reikokuna is also quite the intellect as just like Kuro he has been able to build several mechanisms that supports his need to bring back the Elder Spirit race as well as being one of the men responsible for revolutionising the way that human lifestyles can operate, from such ways as communication, transportation and especially extermination. With his connection to Kuro, who is the guild master of one of Ishgar's most wealthiest guilds, Reikokuna uses this access to gain the materials that he needs to design and build these mant constructions and products that he claims will change the way that humanity will work forever, a very daring statement depending on what the future has in store for Reikokuna and his creations. The sales of these creations has made Reikokuna a very wealthy spirit, nearly as wealthy as Uepon Mausu and uses most of his wealth to fund projects of either his or guilds whenever he's feeling pretty generous.

Though being a person who does not really wish to bring so much attention to his name, Reikokuna chooses to go under the alias of Mr. R (ムル ア muru a) whenever working with other people anonymously and to not reveal that he is infact Reikokuna. Especially in secret dealings, Reikokuna uses the Mr. R aliases as to disguise himself and to keep his identity secret, and so with this advantage to his name, Reikokuna has become quite active in much more secret meetings with various important people to power his projects all in good faith however. The name of Genesis (ジェネシス jeneshisu) is a reference to his role of the bringer of a new age, the dawn of a new world and the renovation of a new start to the lifestyle of humanity, which may also be a hint to his involvement in the resurrection of the Elder Spirit race. But his known use for his many weapons and such has earned Reikokuna the ancient epithet of the Heart Breaker (ヒアート ブリアカー hiaato buriakaa) as his merciless method of aiming for his opponent's hearts as well as his merciless execution of ripping out the ancient slave's hearts out have left a not so positive reputation to his name, in which joining a guild in his view would help him redeem it.

Appearance
Reikokuna has chosen the appearance of a young man in that looks like he is in his twenties, that stands well above the average height of the normal human being, standing well above the heights of the human mages below him as he stares them down. Reikokuna has a sort of dark red colour to his eyes, sort of like the colour of blood which is one of his biggest intimidations when facing off against opponents, using his eyes to threaten the more weaker hearted mages, and besides the pure evil that appears to plague the eyes, is a sense of innocence and belief in doing good, just like his actual reputation in Earth Land. His pale white hair is grooms in an odd way, with the hair being very spikey at the back that stick out in all sorts of directions, giving off that wild vibe to his presence with the addition of his more straight and curtained hair at the front that hang down by the sides covering his ears, which give off a clean and gentle look to his figure, countering the spikey part of his hairstyle. Reikokuna may not look quite the muscular figure, which many would think due to his extreme strength, as barely even any muscle can be seen on his body along with the fact that there are none of these packs on his abdomen, which usually is a symbol of extreme strength and huge motivation and determination of the person who aimed for their immense strength. All over his body, Reikokuna has bold red tattoes all over his figure as of he was an art canvas, with the red tattoes being the art even though no-one can even guess what these tattoes even mean without the explanation of Reikokuna himself, just like most art nowadays. From all the non covered parts of his body, there is always a strange and mysterious tattoe imprinted there, which can be seen on his unpacked abdomen, both of his shoulders and even lightning bolt tattoes over both his eyes, which match the blood red colour of his eyes.

Now moving onto Reikokuna's outfit, there seems to be a god damn load of leather and buckles on it that it would put a S&M couples to shame, as besides the buckles not serving much of a purpose, the amount of leather actually does as it does exteremly well against resisting fire of all sorts. Starting off with the top upper wear of the body, a large leather collar surrounds Reikokuna's neck as it seems to bloack all view from others looking at Reikokuna's neck for some reason, the author also doesn't know why. The golden buckles on it really don't serve much of a purpose besides as a cosmetic addition which leaves it totally useless incase of a combative sitation unless Reikokuna wants to attract electricity but you know, don't really see why you would. Moving down, there is much more leather and buckles than the collar, but the top has been designed so that it leaves the shoulders and belly of Reikokuna out in the open, revealing his red tattoes. On his arms, Reikokuna wears you guessed it, leather gauntlets that have extra leather material and buckles going up his arm which end just below his shoulders, as further down the giant leather glove, the material slowly gets more and more dense, which allows Reikokuna to handle and deflect fire very well as well as giving Reikokuna's hand to hand attakcs and such the extra punch it needs. Some leather on the gauntlets have been painted the same kind of red as his tattoes and eyes, in a way to detail the leather armour, which is usually done to add more character to the black and dense leather material. Some parts of the red paint have been made that sort of fits Reikokuna's strange markings and so gives the armour a more unique look to Reikokuna, even though no one else really goes around in that much leather like that.

Moving down to his lower body wear, this part of his armour seems to maybe have a little more detail for the author of this article to describe, but nonetheless is something unlike a few other articles that the author has done in the past, but it should be clear to see that the lower wear of the outfit is has the same kind of detail and just abit of the same materials used so not much different at all. Reikokuna wears black pants that seem to have a good fit on Reikokuna's lower body, as it gives him the ability of great mobility and flexibility despite how fit it actually looks on Reikokuna's lower body, and unlike the rest of Reikokuna's outfit, Reikokuna's black pants arn't actually made put of leather because honestly that is just a load of goddamn leather for one to have. Reikokuna's boots go up just under the heigh of his knee caps, which give him total protection of his shins and downward thanks to the amount of leather that the boots of Reikokuna is made up of. The front toes of the boots have three layers of thick leather, all with the same red painting as his upper body armour, as so do the two layered cuffs of his boots, that also have a large slit in he middle of them to reveal the leather straps with the same golden buckles at the front, which actually do serve a purpose this time as they help fasten the boots to Reikokuna's legs so they do not fall off during combat. On the calves of both legs, there are more belts and buckles that help keep these large pouches on the sides of Reikokuna's legs, as these pouches can hold up to a variety of things, which is what Reikokuna obviously does with them. Two belts on Reikokuna's waist have a small mechanism attached to the sides of them that allows Reikokuna to sheathe and hang his blades whenever he is not in combat, and can be unlocked to let go of the blades just at the simple detection of his hand nearby. So long story short, the belts and buckles actually do serve a purpose down here while up there they are complete unnecessary.

Not many know this, but Reikokuna's armour is actually mechanical as underneath all that leather is actually a mechanical body suit that activated, Reikokuna's suddenly changes and enhances as it slowly forms infront of the opponent's eyes, reaching it's second stage which Reikokuna usually calls upon when his first armour isn't enough for a certain situation. Also, remember when the author said that the belts and buckles did absolutely nothing on the upper body half of the outfit and were primarily used for just fastening articles of Reikokuna clothing on's body on the lower half? Well the author lied because these belts and buckles of the such actually hide and contain the second phases' appearance, as just by the activation for a split second they swiftly unfasten to allow the upgrades of Reikokuna's armour to properly shoot out and attach itself tightly onto Reikokuna's body. This can be seen with the gloves or gauntlets however it was said before, as the cuffs of the gauntlets or gloves is shown to have a large disk shoot out that circles both Reikokuna's wrists and can act as a sort of defense mechanism, along with the fact that arm bracers also shoot out from these disks and give much, much more protection to Reikokuna's arms. What also should be noted is that Reikokuna gets protecion now on his abdomen as his torso's leather armour piece swiftly unfastens to allow more armour to slide down it and onto Reikokuna's abdomen, also bearing the same red paint as most of the armour with the addition of a nice gold paint to go with it, also to match the other gold items on Reikokuna's body. The author does not know if there is a name for this interesting piece of clothing, so the author shall refer to this piece as the 'butt cape' so that the readers know what the author is reffering to, as it is released from the behind and hangs down between Reikokuna's legs with pride as it really is only a cosmetic addition to Reikokuna's outfit.

Personality
As an Elder Spirit, Reikokuna is naturally proud of his belonging to the Elder Spirits, but his pride doesn't seem to be enough as Reikokuna chooses to appear to the humans of Earth Land as a Younger Spirit, the more common versions of Ethernano Spirits that freely roam Earth Land, and are the lower and less powerful than their Elder Spirit cousins, with power being that an Elder Spirit aims for during their unlimited lifespan. Though what's strange about Reikokuna is that he doesn't really mind the humans of Earth Land so much, compared to Kuro the other Elder Spirit who care very little to the point that no human could ever be safe around the sadistic spirit being, with Reikokuna representing the good side and Kuro representing the bad side of both their little ying yang kind of relationship. Though quiet a bit more of the time, Reikokuna does like to spend time with the humans of Ishgar, usually participating in leisures such as drinking, smoking, doing jobs and just straight up fighting without a purpose, which has made Reikokuna quite the troublemaker sometimes. When it comes to comparing the humans to Reikokuna, he really doesn't care at all about the amount of magic strength that another human mage has to him, wanting to concentrate on his own magic strength so that he could be able to match or even surpass his brother Kuro, and having thousands of years to do so has really paid off, which really doesn't make sense as Reikokuna has not found his Elder Magic spells at all during his whole time of existence which explains why he had no part in creating and forming Earth Land. Out of all the Elder Spirits in history, Reikokuna has been the only one to ever cooperate with the humans of Ishgar willingly and passionately, actually wanting to help them out in penance for his atrocious actions back when he was a slave master.

During combat Reikokuna is quite relaxed and laid back no matter who the opponent is, which isn't the product of pride and confidence in his magical and physical capability but more of a method Reikokuna has used over the years as to show no weakness or struggle against the opponent, as by his terms showing weakness makes the opponent rest a little easier knowing they've damaged the enemy, while not showing that they are tired out makes the opponent carry on fighting to the best of their ability. Reikokuna expects the best put of his opponent most of the time, but ones that have already proven their power that Reikokuna has witnessed himself as has been awed by, then he usually politely asks to tone down their power for a lowly mage like him. He never really takes a fight seriously however and will sometimes even play around during a serious encounter, spurting out playful taunts and stuff as he does his best to avoid attacks coming his way, but can be easily shut up as he doesn't really concentrate during this period of time. Just as his alias of Heart Breaker suggest, Reikokuna likes to do attacks that aim for the heart of the opponent, but having joined a legal guild under the guidance of the Magic Council, Reikokuna cannot do such things like that to any other mage unless he is granted permission to kill in which case his Heart Breaker attitude comes into play. Just a bit of evil has stuck with Reikokuna over the 10,000 years and more that he has existed, as he is quite the sadistic fighter, laughing sometimes whenever he has been able to cut his opponents, though this is rarely even happens so it's probably all good, the author thinks. Unlike drinking, Reikokuna does know his limits and will not be hesitant to retreat from a fight or to call it quits in a spar, as he knows that his body might not be able to take much more damage if he carried on fighting in this state.

Reikokuna is pretty cooperative most of the time, and has the strengths of both a fierce and independent leader capable of doing his own thing as well as having the liking to ordering others around for him and also has the supreme loyalty and support of a follower, though chooses more to follow as he is known to have executed unpleasant and questionable orders in the past as a leader, but nonetheless still capable. Not much of a tactical genius like a few known mages in Ishgar, Reikokuna can be relyed on to carry out the dirty work, as he himself is not much the thinker but more of the doer, favouring the parts of plans that requires or just includes action of some sort, excluding himself from any means of planning that he doesn't see himself contributing to. But when he does participate in planning however, it seems as is Reikokuna is a whole new person as he would now recognise the importance of this plan and would want to help so that the plan can be turned to benifit him, which may also benifit others. Being the Elder Spirit he is and such, Reikokuna is also quite the intellect since his knowledge of Earth Land spans over 10,000 years of experience, having witnessed many things and even participated in some, which include the formation of Earth Land which he saw with his own eyes and the first practitioners of magic, where he acted as one of them. To some, Reikokuna is a vault full of history and information, even knowing information on how ethernano works that he has also figured out the way to formulate his very own magic that he could teach to other people, yet hasn't done that since he isn't much of the thinker to do such a thing. Also having travelled all over the land, Reikokuna knows a lot about places that many people call upon his assitance to tell him more about the location and area's structure as well as other things such as wild life and enviornment.

Even though Reikokuna doesn't really like thinking tactically, he definetly does like thinking up schematics and such for his inventions and creations, making him quite the mechanic as he is known to fix up nearly anything that anybody can bring to him, from rusted magic vehicles and broken magic items, Reikokuna is quite confident in his ability as a 'handyman', even though he dislikes using such a term to refer to himself as. His expertise in this can be seen by his armour which has two phases, giving Reikokuna more protection on his second form of the armour as he has been able to design the armour perfectly so that it has the capability do such things. Reikokuna's craftsman persona can also be shared with his sworn brother Kuro, as both Elder Spirits have created a variety of machines and such that have fantastic abilities and enhancements for the use of the user, with Reikokuna focusing more on projects such as weapons, armour and even vehicles and what not compared to Kuro who works on projects that are undoubtedly larger scaled than whatever Reikokuna could ever dream about creating. This love for creating has been developed over thousands of years, starting ever since he had witnessed the creation of Earth Land, admiring the creators of the Elder Spirit's ultimate masterpiece, being one of the first ever beings to actually start using the materials of Earth Land to create mechanisms of all sorts, such as the first weapons and blades, learning to create better ones as time went on. Reikokuna Would rather not see himself as a master craftsman and does like to teach others on how to create their own, as he has mastered several crafting arts of blacksmithing, carpeting, metal work and anything else that comes into mind when a person says the word 'crafting'.

Requip
Requip (換装魔法レキップ, Rekippu lit. Express Equipmentary Magic), also known as Ex-equip, is a Caster Magic and a type of Spatial Magic related to the summoning of various types of equipment. This Magic allows the user to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. It is said that the user summons the items from a pocket dimension; the notional place that things come from when they are needed, and where they go back to when not. The actual location of where they summon the items is very hard to determine. It contains only a few things, not because it is limited in capacity, but because that is all it is ever used for - for example, this is where the user normally summons the armor and their equipment; withdrawing things even during battle, which gives her a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes; and the user may just choose to use it to change their clothing, capable of using it in the midst of battle. The user would often pull any items that they had collected out of nowhere and then they would just vanish without any physical means of transporting them. However, there is a limit to how much the pocket dimension can store. It is also to be noted that Requip users can mix-match any and all equipment or weapons they store in this pocket dimension. Reikokuna is quite skilled in the art of Requip Magic and has several pieces of armour that he has stored within, all showing great amounts of power from each one, and all very compatible with his main magics, also offering a few more to his arsenal whenever he requipcs into them.

Sword Magic
Sword Magic (剣の魔法 Ken no Mahō) is a Holder Type Magic used by various mages. Alongside Requip, this is one of the most common magic's in existence. The user starts by channeling Eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter it's entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the Eternano is immediately ejected from the blade, allowing the unstability, the result from the Eternano, to cease and transform the blade back to it's normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in it's solid shape, and to be controlled in it's unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all time, due to the fact that unless the Eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to it's normal shape while the Eternano is simply ejected outward. All of Reikokuna's weapons that have blades attached to them are all capable of preforming Sword Magic due to their origins and customisations to them, with weapons such as Reikokuna's scythe pistols having more ranged variety of attacks with the addition of it's curved sword blades near the barrel of the guns, allowing Reikokuna to preform an attack of both sword pressure and bullets towards his enemies.
 * Sword Birth (, Sōdō Basū; lit. "Phantasmal Genesis of a Myriad Blades") is a Sword Magic spell of immense power, said to be one of Secret Arts (奥義, Ōgi) of swordsmanship; it allows a swordsman to accomplish a feat that no other thought was possible. It's mastered by a select few, with those being recognized as true master-class swordsman. The spell has been used throughout various instances in history — decimating the caster's opposition with ease and turning battlefields into desolate wastelands. It's because of this that the technique has been highly sought after, even in the modern era. It's known that there are variations of this technique used with other weapon-based magic — emulating the incredible power & versatility this one possesses. Said to be the penultimate of one's experience as a swordsman, it can be described as something as ethereal and phantasmal, while fearsome in both power and name. It's a technique that's only mastered by those who truly bonded with their sword to an extreme, completely becoming one with it in any given situation. It's a technique is versatile in nature and extremely fast that most don't have time to react, making it a potent surprise attack technique. the user first focuses magic power into their blade(s). Then, by imagining the radius of the area he wants to cover, they slams down the blade(s), forming a spell circle that encompasses said radius. Once that's done, the user activates the spell, causing numerous amount of copies of said sword(s) to violently burst from the ground, easily wiping out all within its range, making it indiscriminate to both allies and enemies alike. Each sword is said to carry half the power of the original, though powerful nonetheless. There have been few who've mastered this technique to such an extreme, thus there are none before and after them that can use it on the same scale has they currently can, or so it's believed. This technique can be used in a plethora of ways, going from mid-air combat to integrating it into their swordsmanship in order to give them the upper hand. They can also created many variations of this technique. One being that while in mid-air, by creating an arc, they can transform that single strike into a cascading wave of blades that shimmer into reality, launched at great speeds decimating all of its foes that are caught in the crossfire. It can also be used as an omnidirectional defense mechanism, creating a makeshift shield of blades that has enough power to easily disarm any foe that dares to stand up against it. A third variation seen is that they can cause the blades to easily multiply & increasingly oscillate every time they're destroyed at an astonishing rate, creating a distortion effect and can cause several forms of phenomena to happen, some not explainable by normal means. The possibilities of this technique are endless when wielded in the hands of a master. The current radius of this technique, while using minimum amount of magic power nonetheless, is five miles in total.
 * Sword Beam (魔力剣波 (ソード・ビーム), Sōdo Bīmu lit. Magical Power Sword Wave) is one of the most basic Sword Magic spells to exist; while it is unknown, perhaps it is one of the first spells to be developed, as it is the basis for any magical attack that launches some sort of energy from a weapon; it allows the user to fire a wave of magical power from their sword. When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilized in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left. Going back to the part about being charged; the user is capable of adding more of their Magical Aura onto the blade when they are initiating the attack to achieve a higher level of power; this process, while it does result in the spell being launched at an ever-so-slightly later date, it can drastically enhance the power, width, and size of the Sword Beam spell, and as such, the option of charging can mean the difference between victory and defeat in the heat of battle. Generally, the charging speed of the Sword Beam spell takes about two seconds down to the letter, and if the Sword Beam spell is charged, it travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. The user is also capable of continuing to hold the spell in its magical energy compressed form and move around as normal; this can serve as a way to take advantage of extra power while taking evasive action. The user is capable of interrupting the charge of the attack by grabbing their weapon with their free hand; the charge cancel can be used to bluff an opponent by allowing them to come close to the caster while they're charging, only to find themselves attacked by another method.

Barrier Magic
Barrier Magic (バリアの魔法 Baria no Mahō) is a Caster Type Magic where the user is capable of manifesting their magical energy as a shield in order to defend against the attacks of the enemy. In order to do so, the user allows their magical energy to flow into their hands; which projects a field of magical force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about 100 feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. Thanks to striking the barriers, it can cause a powerful backlash that damages the opponent's muscles in such a way that it leaves no scars or damage; besides the damage that was inflicted- without being capable of healing from the damage done. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Barrier Magic is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. If the user has no other defensive measures this leaves a window of 15 seconds where they have no defense against attacks.
 * SimpleShield.gifSimple Magic Shield (シンプルマジックシールド Shinpurumajikkushīrudo) like it says in the name is the most basic of Barrier spells a user is able to learn, although it does take some magic depending on how big one would want the magic barrier to be in order to protect more area. A Simple Magic Shield has the ability to successfully block both magic attacks as well as physical weaponry to ensure that those behind it do not get hit by the used item, as the shield is programmed to instantly harden up upon impact of a magic projectile or physical weapon on contact with the magic. The tint of the Simple Magic Shield can depend on what kind of skill and technique the user of the barrier magic has, represented such as Mago using a near transparent shield that is extremely difficult to see from a distance, and there have been mages who were able to conjure up orange and even red barriers which are mostly unheard of within the community of users. The magic that is projected into the shield blast apart upon contact as the fall off the sheild with ease, where as a physical weapon attacking the shield would simply be knocked back forcing the wielder to bounce off from the shield. Simple Magic Shield can also depend on the magic inserted into the spell though however, users do not put large quantities into the shield due to the limit of how big and thick the shield can get. Simple Magic Shields are recommended to be used against short bursts of projected magic such as Bullet magic projectiles and similair to them as the density of the shield is only able to withstand smaller projectiles and normal physcial slashes, stabs, thrusts and what not. To advance to a higher tier of the Magic Shield spells, one must have been able to exert alot more ethernano and magic power into the spell as well as having a good amount of experience with the magic.
 * AdvancedShield.jpegAdvanced Magic Shield (アドバンスドマジックシールド Adobansudomajikkushīru) a step up from Simple Magic Shield, Advanced Magic Shield is alot more powerful and defensive when casted due to the amount of magic power and energy that was concentrated into the magic shield, resulting into a much powerful level of barrier magic that those well experience are able to conjure up. Much more dense and durable than it's simple cousin, Advanced Magic Shield has the ability to block larger scaled attacks such as more powerful magical projectiles such as magic beams, spells that include a high mass amount of magic power into a melee strike and can even block now heavier and much more thicker physical things like cannonballs and even huge giagntic blades used by the incredibly strong mages throughout the land. Reaching this level, Advanced Magic Shield has the upgraded durability to even face against the almight powerful Dragon Roars however, these Slayer Magics (Any slayer magic that involves a roar or similair) can only be composed of only one element alone, as the shield isn't strong enough to deal with the combined power of two magic elemnts in one full strike, meaning those that enter a dual elemntal mode or dragon magic may have the upperhand must Mago be using advanced Magic Shield. The Advanced Magic Shield always takes on a purple tinge no matter how well trained and whatever you are at Barrier Magic. Mago is exceptionally well at casting this as his substantial and near endless amount of magic energy allows him to keep the shield up as much as he wants however, this means that he cannot move from his position as users of Advanced Shield Magic must stay in place for them to concentrate on the spell being kept up.
 * MasterMagicShield.gifMaster Magic Shield (マスターマジックシールド Masutāmajikkushīrudo) The big brother of the Advanced Magic Shield spell, Master Magic Shield is made of incredibly powerful magic as well as insane amounts of magic energy that limits the amount of users who is ever able to utelise Master Magic Sheild themselves. The most notable Magic Shield for the immense distance that Master Magic Shield can cover, Master Magic Shield has the ability of reaching the distance of an entire town even reaching as high as the mountains of Ishgar if not higher, displaying the power that the casting mage wields and is a symbol of their strength as a wizard. Master Magic Shield can be designed in any way shape or form that the caster wishes it to be unlike it's relative shield spells whoch can only be casted as sort of a circle shield. From gigantic walls, typical shield and even a shell to surround the barrier mage, there is an endless selection of possibilities that the Master Magic Shield can be formed into. Also, with the vast amount of strength, durability and layers made to form this giagntic and powerful shield it is able to surpass the Advanced Magic Shield's abilities even more as it can now block Dual Elemental Dragon modes and magics, as well as facing combined attacks from several opponents at the same time with ease as it easily deflects the attacks as if they were nothing. Master Magic Shield also can be to trap within targets to keep them in place if the user does not have an ability that does just that, using the Master Magic Shield to create this shell that surrounds the target to prevent them from escaping, although however it isn't recommended that one should use this on lower tier enemies due to the sheer amount of power used to conjure up this special shield. The final shield from a series of magic barriers formulated by Mago, Master Magic Shield is the representation of the user's ultimate power and skill with Barrier magic as no one human can so easily learn or even conjure up a Master Magic Shield.

Dispelling Magic
Dispelling Magic (ディスペルマジック deisuperu majikku) Is a Caster Magic that allows the user of the magic to remove the effects of a magic spell from another mage, disabling it making the other magic user vulnerable to more attacks dished out by Mago. Totally removing the effects of any projectile magic attacks, spells such as requip and other body transformation magics like Take Over and Satan Soul, Dispelling Magic can be extremely powerful and can the tide of battle in an instant. Dispelling Magic also works on numerous foes at the same time, As when Coordinator used it on Mirajane and Elfman Strauss after Carbuncle assaulted the Fairy Tail Building, and maybe even suspected to take out effects on larger squadrons like that, When Geoffery dispelled Mavis' Tenrou Soldier Army though to do this feat requires a lot of magic ethernano energy for one to take out armies of numerous mages. The mage begins by pressuring energy into their chosen hand at a rapid pace, where internal commands programmed into the ethernano particles change the ethernano energy into repelling energy that has the ability to force and expel magic power in the chosen area. As the mage issues the command by throwing their hand forward in the direction of the prime target for their Dispelling Magic, the magic energy particles rush outward and invisibly strike towards the opponent, going through numerous obstacles just as how Nullification magic works. When reaching the target, the thrown energy from the mage immediately reacts to the target mage's energy by pushing and forcing out the energy used for the spell, effectively removing their effects and presence with the mage, dispelling their magic.

Equipment
Archangel Armour (大天使の鎧 Dai tenshi no yoroi) An armour designed and created by him and stored into his pocket dimension for later use, the Archangel Armour is an armoured outfit specially designed for more ranged attacks, which should be sort of apparent with the two obvious scythe pistols that is added to the outfit. One of his more favoured creations, Reikokuna has made sure that all aspects of the suit mirror the aspects of his other armour, the Archdemon Armour, which is more built for heavier, and broader attacks. Starting off with the suit's capabilities, the design has made it light so that Reikokuna is able to dodge incoming projectiles and attacks in general pretty quickly thanks to how light it is, having only put armour where it really needs to go and leaving some parts un armoured but made with a very powerful material. This kind of material is able to deflect most cutting and stabbing from blades, but doesn't protect Reikokuna very well from blunt and hard hitting attacks, leaving him to use the small amount of armour on his body to do that job for him but it really still won't be enough. In his gauntlets, there are lacrimas implanted into the light armour that enhances the movement of Reikokuna's hands, which pairs well with his scythed pistols as it increases his trigger finger movement, allowing him to send a flurry of shots composed of tens or hundreds of bullets in just seconds. The thing about his scythed pistols is that they are semi-automatic guns that fire a bullet at a time, and with Reikokuna's speed, e gun's mechanism has been configured so that the reloading system can keep up with Reikokuna's tigger fingers, allowing these storms of whirring bullets to happen. With that, the Archangel armour has proven itself to be the armour primarily used for long ranged attacks like said before and sacrifices a heavy defensive approach for a more light and fast one to make up for it, as it is here that Reikokuna is at his fastest thanks to the lack of plated armour. Moving onto the pistols, they do indeed have an odd and strange mechanism to it, but by Reikokuna's words was all necessary for the pistols to actually work. Starting off with the blades, they are made from a the use of light magic particles formed into the shape of a blade, but with special lacrimas implemented into the pistols can still be classified for the use of Sword Magic spells such as Sword Pressure. These blades are extremely sharp and one is able to even feel a piercing vibe to it just by putting their finger just near it. The blades can be withdrawn with a single flick of the switch next to the trigger, which switches off the light particle source as the blades can be considered like a hologram, except this kind of hologram is much more lethal than others and can damage physical things. Being guns and everything, the pistols obviously have the ability of Guns Magic but collect their ethernano power from the large ethernano battery which is inside the cartridge of the gun, just behind the blades, which like all mages draw power from the ethernano from the atmosphere and use it for themselves, sparing Reikokuna's ethernano even though he is an Elder Spirit. The other features are Archdemon Armour (アークデーモンの鎧 Ākudēmon no yoroi)

Physical Abilities
Magical Aura (魔力の霊気, Maryoku no Reiki) A Magical Aura is a common term given to the exertion of magical energy into a form outside of Kuro's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by Kuro. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Kuro has shown that his aura is terrifying in it's own way, as his aura appears to be a form of rising smoke that rapidly shoots up from the ground as Kuro's eyes become gold as they peer through the darkness and straight into his enemies' souls.

Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Kuro's momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
 * God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
 * Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an ethernano pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a ethernano infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
 * Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of ethernano into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Kuro has to focus a great deal of ethernano into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
 * Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
 * Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of ethernano to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs. So a mage must practice on a multitude of targets before delivering such a fatal blow.
 * Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Reikokuna covers their hand in a coat of ethernano; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
 * Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in ethernano, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.

Piguàquán (, Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (, Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power. Piguàquán is a martial art which revolves around the use of palm strikes. Piguàquán is more often than not initiated by the martial artist whom wields its power assuming particular fighting stances, such as bending their knees and diagonally stretching their arms upwards, allowing them to assault foes with great force and accuracy with whipping motions from their heavy hands which are augmented by using all of the body's mass. The majority of the power of Piguàquán is derived from the forward surging kinetic forces produced by the user's arms as they accelerate forth while rotating – the user allows the laws of the world, such as gravity and momentum lead their hands forwards, keeping their arms relaxed while striking as to give the user the feeling of being light as a feather whereas their hands are as heavy as steel. As a martial art, Piguàquán's main purpose is that of unbalancing, throwing the opponent off-guard and open to attacks through strikes, locks, grappling, throws, and takedowns – however, striking is more often not the best "weapon" in a user's arsenal.
 * Dān Pī Zhǎng (, Danpaichan lit. Single Splitting Palm): Dān Pī Zhǎng is a basic Piguàquán technique which involves the user lashing out with a single palm strike. When performing this technique, the user focuses for the briefest of moments, before striking outwards with an open palm that shoots forth like a bullet with a relaxed motion that's also quite limited as to ensure that the movement of the palm packs such a velocity that very few indicators of it beginning can be perceived even by the keenest of eyes; and while being launched towards the opponent, the user's arm rotates rather swiftly, generating a powerful force that grants the user's arm incredible penetrative and destructive power while still deceiving the enemy through its movements being as free as a river, giving off the visage of a lashing whip speeding towards the opponent. The motion also causes a rather prominent upsurge of gravel and the like from below the user as an exemplary trait of its incredible power and speed – with the force produced by the technique focused upon the striking open palm of the user, the attack connects with the user's target, producing incredible power that deals an enormous amount of damage, commonly winding the opponent if not straight-up blowing them away. The Dān Pī Zhǎng, as a Piguàquán technique, is capable of being utilized in various methods, such as the stationary manner, when the user is advancing, throwing the opponent alongside the move, bolstering the move with an uppercutting motion, evading and then striking, and stepping around the enemy before striking.

Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye.
 * Afterimage Reduced Earth (残像縮地, Zanzō Shukuchi): A variant of the bog-standard Reduced Earth high-speed movement technique- Afterimage Reduced Earth, as the name would suggest, it allows the user to produce various afterimages while in motion. When performing Afterimage Reduced Earth, the user increases the amount of times they slam their foot down upon a solid surface from ten times in a row to fifteen- this produces much more thrust, which, while it doesn't increase the user's speed when inducing the technique as it logically should, it does have an arguably more useful function-the sheer thrust produced results in the user's swift physical movements instead form an intangible and transparent distorted decoy-like doppelganger of the user that follows their movements in accordance, remaining behind them at varying distances for the duration of the Reduced Earth technique. By themselves, the afterimages produced by this iteration of the high-speed movement are incapable of acting out of their own "will" autonomously, but rather, are an indication of the velocity that the user is moving at despite no real change in movement speed- however, that's where its true utility lies at. The afterimages produced by Afterimage Reduced Earth are capable of confounding opponents who are unable to follow the user's movements; often, it is common for an opponent to attack an afterimage in the belief that the decoy is the real deal and they are about to land a killing blow, only for it to vanish and scatter harmlessly to the winds, whereas the actual user appears somewhere else, commonly flanking the enemy's side while giving no indication of their movements, allowing the user to counterattack instantly with very little opportunity for the opponent to evade the incoming strike.
 * Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
 * Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
 * Wavejet Step (本職使い瞬動・噴射高速蹲踞疾走ウェーブジェット・ステップ, Uēbujetto Suteppu lit. Professional-Usage Instant Movement Technique: Jet-Propelled High-Speed Crouching Sprint): The Wavejet Step is a very useful high-speed movement technique that is classified as a martial arts-based ability revolving around the user's steps that can be performed as long as the user has some sort of supernatural energy fuelling their movements, whether it be magical power, curse power, or even good ol' fighting spirit- but what Wavejet Step is, is a jump that is canceled by descending instantly so that the user never leaves the ground, resulting in a sliding motion that produces smoke at the user's feet and a freakishly swift burst of brief acceleration for three seconds. It is regarded as a high-level advanced technique that only those deeply engrossed with close-range combat that is superior to all 'traditional' forms of speed-enhancing powers such as High Speed and Slowing Magic because it allows the user to perform any ground action while moving horizontally on the ground. In any case, the Wavejet Step is performed by the user ascending to the skies in an extremely short hop that ideally shouldn't have them raise more than ten centimeters above the ground- from here, the user gathers and condenses their supernatural energies of choice upon the soles of their shoes/feet, before they shift a majority of their weight to their legs, descending upon the ground as swiftly as they entered the air, giving off the appearance of never having left the ground- but indeed, upon contact with the ground, the shock of the impact releases an airhorn-like sound as it transfers the momentum that the user had accumulated via briefly hopping into the air into a swift strafing movement of ground-based movement, sliding long the ground without walking or running; resulting in a sliding motion that produces smoke of varying colours at the character's feet. The length of time that a user slides by harnessing Wavejet Step is determined by a number of factors: by the angle at which they charged energies into their feet -with low angles yielding longer Wavejet Steps- how close to the ground they were before charging -the closer the user, the longer their Wavejet Step- and finally, the character's traction -low traction yields long streams of movements, while high traction yields shorter slides. One use of Wavejet Step by itself is not particularly useful; it is when the move is repeated rapidly that it becomes both impressive and supremely practical, and it is capable of being harnessed for a near immeasurable amount of purposes- it is useful for quickly escaping from close combat with an opponent, and it can get a user to the end of an area to the other faster than any other type of movement; the Wavejet Step can also be harnessed in order to avoid anything in the user's way that would impede their movements, enabling each and every one of their actions and movements while under the effect of the Wavejet Step being precise as humanly possible. It can lead into many combos and techniques; and because by harnessing the Wavejet Step, the user is technically standing as they slide, they can perform any ground attacks that could normally be performed from a standing position while retaining all of their standing defensive maneuvers- a skilled user can use another high-speed movement while under the effects of the Wavejet Step as well. A skilled user can take the concept of maneuverability derived from the Wavejet Step a step further, harnessing the techniques to dodge enemy attacks and set up a counterattack; after a while, it becomes instrumental in characters' combos and their defense. Those who are slow can rely on the Wavejet Step in order to extricate themselves from difficult situations. Additionally, the concept of hopping into the air before descending instantly towards the ground provides a useful segue from a character's aerial combat to their basic ground combat. However, Wavejet Step can be interrupted, but mind-games and mix-ups can trick the opponent. All of this combined to make harnessing the Wavejet Step a very rapid mind-game aspect that is difficult to counter; generally, a fighter harnessing the Wavejet Step in rapid succession means that they possess above-average skills.
 * Boundless Speed-of-Sound Reduced Earth (无疆音速縮地, Mukyō-Onsoku Shukuchi): Boundless Speed-of-Sound Reduced Earth is a variant of Reduced Earth- no, it is the highest point of progression for the Reduced Earth technique, being touted as the "supreme form of ultimate speed" without any drastic modifications to the technique; and can only be used by a true master of the ability of "Reduced Earth"; effectively, it enables the user to move at the speed of sound, leaving a sonic boom in their wake. When performing Boundless Speed-of-Sound Reduced Earth, the user assumes the position of crouching their knees, leaning forward before they induce the usual Reduced Earth motions by transferring a majority of their weight into one of the feet, before kicking down on a solid surface- only in the case of this version, the user only kicks down nine times rapidly; after this point, the user performs a small hop up and down, dragging out the noise released by their foot slamming against the surface so that the sound of their feet smashing upon the ground isn't heard until after their feet have left the surface once more. Once the sound lag has reached the pinnacle of its existence, the user leaps forward with what appears to be the normal Reduced Earth motions, producing a powerful sonic boom that results in a shockwave resonating throughout the area, destroying anything that the sonic boom comes into contact with, uprooting trees and demolishing everything that its area-of-effect touches, effectively destroying anything in-front and behind the user with a powerful echo. The motion itself propels the user at five times boosted the regular speed of Reduced Earth, almost invisible to the naked eye at a velocity that gives the user the appearance of a supersonic bullet shooting towards the enemy at the speed of sound as the name would suggest; propelling themselves towards their target at inconceivable speeds, dashing across the battlefield while gliding over the ground. Because when inducing Boundless Speed-of-Sound Reduced Earth, the user moves faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Unlike other iterations of Reduced Earth, the velocity gained by utilizing the Boundless Speed-of-Sound Reduced Earth technique also increases the user's strength considerably for the duration of the movement; allowing a user to defeat an opponent in one blow depending on the foe's strength level. This speed produced by this version of Reduced Earth is noted to be something completely different than mere speed-enhancing techniques; in fact, a "teleportation beyond teleportation".

Sword Pressure (剣圧, Ken'atsu): When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.
 * Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken'atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
 * Strike Gale (統帥風王の六重鉄槌ストライク・ゲイル, Sutoraiku Geiru lit. Sixfold Iron Hammer of the Supreme Commanding Wind King): Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
 * Slipstream Accel (高速上空鉄砲弾歩スリップストリーム・アクセル, Surippusutorīmu Akuseru lit. High Speed Upper Air Gunshot Stride): Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
 * Heaven-Shaking Slash (動天斬, Dōtenzan) is a Sword Magic spell of considerable destructive power. The Heaven-Shaking Slash lives up to its name quite clearly; its a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.

Immense Strength: Reikokuna is extremely strong as he is capable to breaking through rock and stone with his bare fists. His strength allows him to stand against more powerful forces against him such as strong winds and extremely strong strikes against his position, standing firmly on the ground after having collided with such power. He has also shown the capability of break apart long blades and even magical firearms in half with ease, also using his strength to meddle and mess up internal mechanics and machinery inside machines such as robots and even bombs used against him. He displays this power usually through denting the ground, which many mages of incredible show by usually slamming their fist or foot onto the ground which causes a small shake in the ground and atmosphere as small gusts of wind weakly push against those around them. This can also shown through the powerful clap as Reikokuna slams both hands against each other which can provide an extremely loud sound wave capable of eliminating another sound around his area, also eliminating any wind attacks coming his way as wind from the clap has the ability to cancel out air projectiles aimed at him. It also can clear out any gasses in the room, clearing out fog or smoke in just seconds if he finds himself blinded by dense collections of gas around him.

Superhuman Agility: A term referring to the combined aspects of Reikokuna's extreme speed and his gracefulness or flexibility, Reikokuna has shown that he can be quite vastly skilled with this as he uses his agility in the battlefield to quickly dodge incoming strikes to his person to avoid getting himself hurt. His agility helps him cross the battlefield with such ease that it is almost like he is a ghost, moving through the combatants on the field without a bit of worry expressed on his face, moving silently and gracefully across the field as he dodges the strikes. His agility also allows Reikokuna's reflexes to become extremely better as he can react to instances in a flash, being able to catch shots as well as dodge speeding bullets must he be able to realise them before they get too close.

Immense Stamina: Along with his infinite like magic supply, that stops Reikokuna from going tired too quickly Kuro also has an increase in stanima, making him less tired from a constant use of physcial activity. With this enhancement Reikokuna can outlast a standard melee fight against his opponents, without getting tired from throwing punches and dodging throws from the challenger.

Extreme Endurance: Reikokuna can take in several hits and strikes to body as much as he wants as due to intense training that Reikokuna had put himself through, he can take nearly anything to his body without reacting in pain, which he has shown countless times during many battles. From both Magical and Physical strikes, Reikokuna can go one fightingwhilst still recieving strikes from left, right and centre all at the same time as he makes his way to the enemy, but attacks that prove to be far too deadly for Reikokuna do seem to be the only attacks that get through and actually hurt him, though Reikokuna does try his best instead to show no pain even if it is going past his limits of excruciating. Reikokuna is able to show that he can catch a strengthed punch with one hand, a feat accomplishable to many extreme wizards who have trained their body enough to face such matters.

Keen Observation: With eyes like a hawk, Reikokuna look around the area to know if anything has been changed and misplaced, using the changes in the enviornemnt in order to sense any potential threats to his wellbeing. His keen observation also makes well with his gun arm as he uses his precise eyes in order to shoot devestating shots right at the enemy, with many of these shots either aimed to the head or heart. His keen eye also allows Reikokuna to study his opponents carefully in order to learn something new about them so that he may use it to refer to future businesses with them must he need to. This gives him the chance in order to prepare an attack must he see that the opponent is too also getting ready for an attack of their own against Reikokuna, as Reikokuna can counter the attack must he see fit.

Immense Durability: Besides his immense strength and stamina, Reikokuna's most identifiable aspect is his immense durability which allows him to take in several hundred hits to his body before breaking down in pain, allowing him to last longer in fights and outmatch his opponent must they share the same pain. This immense durability allows Reikokuna to easily stop incoming missiles of magic with just his body as well as high speed projectiles which he can stop with just the catch of his hand, creating the appearance of a god-like figure that is immune to pain. With this aspect Reikokuna can fall from several feet from the air and get back up as if nothing happened, allowing him to get back into the fight quickly as he brushes himself off from the fall. This Immense Durability can allow even all mighty powerful attack beams collide into his hand continuosly as he carried on to stand firmly on the ground against the powerful attacks, even going as far as to stand well against the mighty force of a Dragon Roar, only having been pushed back a few steps before gaining footing, showing how well Reikokuna has trained his body to be able to cope with situations like this.

Substantial Ethernano Capacity: Due to having blood relations to the mystical race of the Spirits, Reikokuna has inherited the Spirits' most dangerous aspect; their nearly unlimited magical energy supply that lets these Spirit beings cast spells to their heart's content, as they will easily outlast the normal human mage if the two were to consistently cast spells. This Spirit enhancement also allows the user to cast spells that not even the most power fullest mages on Ishgar could do, as most of these dangerous magics require mass amounts of concentration and vast quantities of magic energy, some of which these wizards do not utilize or are unable to attain. As another strength to this attribute Mago is able absorb mass amounts of Ethernano quickly to replenish his magic capacity, as his body keeps up with the standard time for ethernano replenishment but five times the energy consumption due to the sheer size of Reikokuna's magic capacity.

Trivia

 * His character is Haseo from .hack//G.U.