User:Arukana/Other Mages

Natura Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Efreet Anala (アナラー, Anarā) is young girl and one of the four girls that were created during the Magic Council's secret project Stoicheiakó.

Equipment
Firebird: Agneyastra (火鳥・アグネヤストラー, Hidori: Aguneyasutorā):

Elemental Killing Embodiment
Element Killing Embodiment (部殺現, Busatsugen): Element Killing Embodiment is a special varied subspecies of Elemental Magic in general that was created by the Magic Council, in an attempt to replicate the effects of Slayer Magic in Project Stoicheiakó, an experiment that was meant to create a group of Lacrima-created humans that could use a special forms of Elemental Magic. Element Killing Embodiment was designed to take the Elemental Body spell one step further; as the subjects of Project Stoicheiakó are capable of becoming a natural element, either in whole or in part. They are neither completely human nor element in their default state. They can also generate limitless quantities of their element, which can then be controlled as they please, giving them fearsome attack abilities, as long as they have enough magical power remaining. They can also use their element in other ways related to their element, and consume large amounts of their element to regain strength. Finally, the user's power over the element they control seems to afford them immunity to effects related to that element. Despite being extremely powerful, a way to harm a user of this subspecies magic is to exploit the element itself, using its properties to solidify the user and render them vulnerable to damage. In addition to solidifying the user's body, it is possible to use elemental weaknesses to a further extreme, completely neutralizing the element that makes up the user's body. Even though a user of Element Killing Embodiment can generate limitless amounts of their element, they cannot recover from blows that destroy their main "body", no matter what state it's in.

Fire Killing Embodiment (火殺現, Kasatsugen):


 * Angi_Fire_Killing_Emodiment_2.jpgIgnis (猛火 (イグニス), Igunisu lit. Roaring Flame):
 * Burst Flare (バースト・フレア, Bāsuto Furea)
 * Omega Ruby (オメガ・ルビ, Omega Rubi):

Gallery
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Sylph
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Experiment No.03 – "Vayu" (実験No03「ヴァーユ」, Jikken No03 "Vuāyu"), more commonly known as Anila (アニラー, Anirā), is one of the creations of the Magic Council's top-secret experiment, Mabinogi. This project involved creating a group of Lacrima-created humans that were able to use a special form of Elemental Magic that they have now officially named Element Killing Embodiment. Due to being a part of the Mabinogi project, Sylph is a Milletian (進魔元素晶人 (ミルチャーン), Miruchān lit. Advance Magic Elemental Crystal Being), a human-like being that was created using a Lacrima, which was magically charged with a specific elemental type of magic, and the astonishing Arc of Embodiment. In her case, the Lacrima she was created from was charged with Wind Magic. As such, she is able to use the element of the very air she breathes to defeat her to defeat her opponents and has even earned the alias of the Savior of the Sky (九天の救世主, Kyūten no Kyūseishu).

Equipment
Griffon: Indraastra (鳥獅獣・インドーアストラ, Chōshijū: Indōasutora): One of the Holy Element Instruments (聖部器, Seibuki):

Ways of Combat
Master Fan Wielder:
 * Reverse Flow (逆流, Gyakuryū):

Elemental Killing Embodiment
Element Killing Embodiment (部殺現, Busatsugen): Element Killing Embodiment is a special varied subspecies of Elemental Magic in general that was created by the Magic Council, in an attempt to replicate the effects of Slayer Magic in Project Natura, an experiment that was meant to create a group Lacrima-created humans that could use a special forms of Elemental Magic. Element Killing Embodiment was designed to take the Elemental Body spell one step further; as the subjects of Project Stoicheiakó are capable of becoming a natural element, either in whole or in part. They are neither completely human nor element in their default state. They can also generate limitless quantities of their element, which can then be controlled as they please, giving them fearsome attack abilities, as long as they have enough magical power remaining. They can also use their element in other ways related to their element, and consume large amounts of their element to regain strength. Finally, the user's power over the element they control seems to afford them immunity to effects related to that element. Despite being extremely powerful, a way to harm a user of this subspecies magic is to exploit the element itself, using its properties to solidify the user and render them vulnerable to damage. In addition to solidifying the user's body, it is possible to use elemental weaknesses to a further extreme, completely neutralizing the element that makes up the user's body. Even though a user of Element Killing Embodiment can generate limitless amounts of their element, they cannot recover from blows that destroy their main "body", no matter what state it's in.

Sky Killing Embodiment (風殺現, Fūsatsugen):
 * Aero (烈風 (エアロ), Earo lit. Violent Wind):

Trivia

 * In Hindu Mythology, Anila is one of the Vasus, gods of the elements of the cosmos and is equated with the wind god.

Gallery

 * }

Edolas Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Tsuyo Masamune
 * Tsuyo Nekheny (黈誉・ネケニー, Tsuyo Nekenī lit. Augmented Glory Falcon)
 * Tsuyo Nekheny (黈誉・ネケニー, Tsuyo Nekenī lit. Augmented Glory Falcon)

Appearance
This Tsuyo, like his counterpart, is an some what average looking teenager. He has a fairly lean yet toned physique, mostly due to his previous training and his traveling. His skin is light tan compexion, due to siting out in the sun for various hours.Tsuyo is also rather tall as he stands at 177.8 cm, which is roughly 5"10. Unlike his Earthland Counterpart, this Tsuyo takes more after his father in facial appearance. His hair is red, like his father's, and is styled in a more spiked out manner, with his hair in a small ponytail until he cut it. He has emerald green eye's like his father, that show that he is a bright person and enjoys helping people.

Tsuyo wears different clothing in comparison to Earthland self. He wears a red shirt that has a large black line running horizontal on the shirt, and he only has on sleeve, on his right. He also seems to have his gauntlet on that hand as well. He also has black trousers that are covered by white, black and red greaves, providing defense for his lower area, and finishes it off with a pair of black and white metal boots.

Equipment
Magic Sword of the Ten Commandments: Ḥāru (十戒魔刀・破流 (ハル), Jikkaimatō: Haru, Japanese for "Magic Sword of the Ten Commandments: Destruction of the Exile" and Egyptian for "Magic Sword of the Ten Commandments: Distant One"): ____ is Tsuyo's unique Edolas Item, taking the form of a sword, specifically a


 * Velocity Sword, Silfarion (音速の剣・シルファリオン, Onsoku no Ken, Shirufarion):
 * Explosion Sword, Explosion (爆発の剣・エクスプロージョン, Bakuhatsu no Ken, Ekusupurōjon):
 * Gravity Sword, Gravity Core (重力の剣・グラビティ・コ, Jūryoku no Ken, Gurabiti Koa):
 * Double Dragon Sword, Blue Crimson (双竜の剣・ブルー・クリムソン Sōryū no Ken, Burū Kurimuson):
 * Vacuum Sword, Mel Force (真空の剣・ メル・フォース, Shinkū no Ken, Meru Fōsu):
 * Sealing Sword, Rune Save (封印の剣・ルーン・セイブ, Fūin no Ken, Rūn Seibu):
 * Saint Sword, Ravelt (聖剣・レイヴェルト, Seiken, Reiveruto):

Magniarma (マグニャーマ, Magunyāma; Latin for Great Arsenal):

Ways of Combat
Master Swordsmanship Specialist:
 * Sword Pressure (剣圧, Ken'atsu): A sword technique that many people have come to learn that it is considered common knowledge for one to know this, however it takes one with great skill to use this properly and turn it into a deadly art. Tsuyo will swing his sword forward, swinging the blade so quickly that it Tsuyo is able to use the very air itself to slice his opponents, focusing a current of wing to the point where it will take on a sharp edge, which Tsuyo will launch directly at his foes or targets. The current of sharpened wind is actually a powerful blade of pressure that appears as faint ripples of wind that are launched towards the opponent at high speeds; this allows Tsuyo to assault object and various other things that are outside his sword's range, sending a flurry of slash which will fly through the air itself; and can even remain floating in midair until Tsuyo has given the command. When this technique hits the opponent, that person is assaulted with countless invisible blades, that happens so fast that it is normally impossible to react in time, leaving multiple wounds on the opponent's body. Tsuyo has not mastered this technique to the point where he can use it to cut through barriers made of magical energy, though he is able to deflect physical and some magical attacks using this technique.
 *  Flying Heaven Honourable Sword Style (飛天御剣流, Hiten Mitsurugi-ryū):

Physical Attributes
Spectacular Strength:

Phenomenal Speed:

Enhanced Durability:

Gallery
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Hogotsu Damocles
 * }
 * "Pride, envy, avarice - these are the sparks have set on fire the hearts of all men."
 * "Pride, envy, avarice - these are the sparks have set on fire the hearts of all men."

Hogotsu Damocles (保護つ・ダモクレス, Hogotsu Damokuresu lit. He Who Protects the Fame of the People), or Damocles (ダモクレス, Damokuresu, Greek for "Fame of the People") to avoid confusion by those that come from the parallel universe of Earth Land, is the Edolas Counterpart of Hogotsu Sezoku and a part of the Edolas Kingdom, serving in the Royal Army as the Lieutenant of the 2nd Magic War Division. Similar to his counterpart, Damocles was left as a toddler at the doorstep of Cicera Damocles who resided just outside of the city. However unlike his parallel, he was actually taken into the family, being raised as those he was one of her own. Over the course of years, Damocles was educated in both academic and combat arts. Upon turning 13, Damocles came to the decision that he wanted to serve in the Royal Army, to grow stronger and protect his foster mother and newborn sister. Heading out to the kingdom with her blessing, he applied to be drafted and four months later, he was officially drafted. Undergoing the hellish training with great determination, Damocles eventually graduate after three years of preparation and was soon assigned to the 2nd Magic War Division under the command of Erza Knightwalker.

Appearance
This Hogotsu looks some what similar to his Earthland counterpart yet still has his own unique appearance. He takes the appearance of a youthful looking teenager with a stone-cold face, that revels no emotions what soever. Just like his counterpart, he also possess a light, pale skin completion, as well as a lean physique while still having some muscles in there. Much like his counterpart, Hogotsu seems rather lacking in the height department, standing at 166 cm, making him 5 feet and 6 inches. Unlike his counterpart however, he does not make much of a fuse about it, believing that it is useless to do so. His hair is an interesting subject, as it usually making him stick out among others due to it being a unusual color for one to have, being a peculiar white. Hogotsu's hair is rather well-kept, as it is shown he takes great care of it, with two bangs across the left side of his face as well as being long stopping at the base of his neck. His eyes are large in size, giving him an innocent look of sort, which he use as a means to get free stuff or make it easier to pull off pranks. His eyes are small in size and appear to be rather sharp-looking, giving him an serious look of sort, which he use as a means to get strike fear into his opponent. The color of his eyes are a dark-shaded of crystal blue, making him look even more serious.

This Hogotsu doesn't wear anything bright any colorful or anything too complex, he likes to keep his outfit simple enough so he can wear it quite often. One could say that his most worn outfit he wears is a variation of a school uniform. It is also noted that this outfit matches his hair. On his shirt is a zipper that has a white border that lines the zipper and breaks of in two as it goes around his entire collar. Hogotsu also has two pockets on each side of his long sleeved shirt, a larger breast-pocket and a smaller pocket just above his hip. He wears a white under-shirt that is barely noticeable unless you look at his sleeve, where it just barely peeks out underneath his sleeve. Hogotsu wears loose-fitting pants, that leave the top part of shoes unseen. His shoes seem to be the exact same color as his hair, which might possibly be a coincidence, however, it doesn't seem like that would happen on accident. They are simple shoes, nothing really detailed about them except for the lines that run a long the shoe. At times, he will wear a tan cloak to conceal his body, hiding his identity in a manner, and will simple move along.

Personality
Unlike his Earth Land counterpart, who is best described as cheerful and sarcastic, Damocles is a uncaring individual who does not show emotions. Even Tsuyo of Earth Land, who is said to act like a robot by nearly all of whom he encounters, has remarked that "he is not human. He's almost like a machine, carrying out its master's will without any hesitation". Damocles, in his own words, states that he was born not to live his own life, but to protect the life of his king and kill all that dare stand in his way. As such, Damocles has little value of his own life, believing that so long as it was useful for his king than that is all that matters. That being said, Damocles does not seem to care for anyone aside from the King of Edolas; simply slaughtering those that stand in his way without a single care, often comparing them to bugs that he will purge from the world; this even extends towards his comrades, those he has worked with for many years and consider him a brother.

However, after the betrayal of his king and the revelation of him simply being a tool, Damocles was shocked and mentally began to break down. He was slowly began to become mad, not listening to reason. In single terms, he became a beast that had no master and would rampage until someone took him down.

Equipment
Pteroenta Pedila (楽園の天羽道 (タラリア), Tararia, Japanese for "Heavenly Wing Road towards Paradise" and Greek for "Runners in the Wind"):

Hygronpyr (悪魔の石油 (ヒグロヌパイル), Higuronupairu, Japanese for "Devil's Oil" and Greek for "Liquid Fire")

Ways of Combat
Expert Hand to Hand Combatant:
 * EmptyAirFist.jpgHakyūkō (波及効, Ripple Effect):

Prometheus
Prometheus (プロメテウス, Purometeusu, Greek for "Forethought"): Prometheus is Hogotsu's personal Edolas Item, being gifted him by the King of Edolas after rising through the ranks of Royal Army and proving himself to the man that he serves.

Fire Magic
Fire Magic: Electra (火の魔法・猛火の魔法 (エレクトラ), Hi no Mahō: Erekutora, Japanese for "Fire Magic: Inferno Magic" and Greek for "Fire Magic: Fiery Sun" ): Fire Magic is an elemental Caster Magic that grants Damocles the ability to utilize the element of fire at his very command, using it for combat and other situations. Unlike most Mages that use Fire Magic, Damocles does cannot actually use Fire Magic himself due to residing within the parallel universe Edolas thus meaning that he does not possess a Magic Origin; instead he has to use his own Edolas Item Prometheus to utilize said Magic. To actually preform Fire Magic through Prometheus, Damocles will use his Edolas Item to act as an magical magnet, drawing and absorbing in the very magic energy that surrounds him into the unique magic item. While doing this, Damocles will manipulate the kinetic energy of the magical particles by exciting or raising the motion of said particles through telekinesis which increases the thermal energy to the point it ignites air particles. It is through this process that he is able to generate, manipulate, and even absorb the very element of fire, referring to the flames that he normally manipulates as "Pyrrhus" (人情の火志 (ピュロス), Pyurosu, Japanese for "Burning Will of Humanity" and Greek for "Red"). The temperature of the fiery projections that he conjures is generally around 2,800 °F, near the melting point of iron. Not only that but even without infusing magic, the fire will continue to burn objects for about 3 minutes before expiring, and can even be manifested under while he is submerged in water due to constantly feeding the magic energy that his Edolas Item absorbed into the flames. In short, Damocles is capalbe of relasing fire from any part of his Edolas Item, which is overall his entire body, and capable of manipulating it with exceptional skill to be used in various offensive, defensive, or supplementary ways that are useful while he is in combat.

Through his incredible command of Fire Magic, Damocles is able to preform an immense number of feats that revolve around his prowess in said magic, each one displaying his control and understanding of the very Magic he uses. He is capable of preforming various attacks through Fire Magic, using each in a diverse and fluid manner. He can release and use his fire to unleash devastating fireballs, formulated blast of flames that he can change in both shape and size, and is even create a massive pillar of spiraling fire that will burn whoever is caught within it. Outside of simple techniques, there are many applications for Damocles to use his Fire Magic in. His most prominent method of using his Fire Magic involves him preforming his hand to hand-combat while at the same time he is using this magic. This grants him an impressive selection of offensive abilities while he is doing so, adding extra power behind his strikes and giving an additional burning effect to whoever he hits. However by doing so, he leaves himself somewhat weak on the defensive aspect of combat. To counter this, Damocles will sometimes kick it up to a notch and envelop his entire body in an aura of flames. This aura acts similar to armor by not only enhancing his durability but also his other physical attributes to the point where he could match with Earth Land Counterpart while he was using the Strengthened Form of his Imperial Embodiment. His most greatest usage of Fire Magic is very impressive, and extremely useful against his counterpart. By super-heating the air around him, Damocles is able to create what is known as an "Air Lens". This so called "Air Lens" allows him to block off the elements of lightning and electricity, going as far as to allow him to even grab a high-powered lightning spell with his own hands. While this does give him an edge over his Earth Land counterpart, he can only create "Air Lens" around a certain part of his body, leaving the rest of himself vulnerable to lightning.

When he enters a situation that demands more intense flames, Damocles will access Electra (猛火の魔法 (エレクトラ), Erekutora, Japanese for "Inferno Magic" and Greek for "Fiery Sun"); being a Subspecies Magic of Fire Magic, which takes the standard concept of Fire Magic and gives it a extra kick—Electra is activated by igniting a unique substance that is known as Hygronpyr (悪魔の石油 (ヒグロヌパイル), Higuronupairu, Japanese for "Devil's Oil" and Greek for "Liquid Fire") which acts as an amplifier, enhancing his Magic to new heights. Upon igniting Hygronpyr, his standard red-orange fire will turn into sickly green flames that he names "Prasinos" (人工の業火 (プラシノス), Purashinosu, Japanese for "Artificial Hellfire" and Greek for "Green"). The green flames that Damocles manifests are far superior to that of the standard flames of normal Fire Magic, reaching the incredible temperature of 4,400 °F, the melting point of iridium and is capable of melting the ice that Aurora conjures which is comparable to Frozen Dragon Slayer Magic. Damocles is able to utilize this fire with prestigious skillfulness, being able to manipulate it with incredible diversity than he possibly could with standard Fire Magic. He is capable of unleashing complex and powerful techniques, unleashing omni-directional waves of fire, causing the surface to erupt in green flames, and releasing a verdant firestorm that can potential incinerate anything that stands within its path. Much like he did previously with his standard Fire Magic, Damocles is capable of covering his entire body with the green, hellish flames. Like before, this aura of green flames will acts as armor and will provide physical enhancements to the point where he was on par with his counterpart while he was in his Ultimate Form. His new ability that Electra has is being able to incinerate almost anything, reducing it to ash or leaving nothing behind. This also includes spells as Damocles is able to burn offending magic, destroying all that poses as a threat to him. Overall, Electra is unbelievably powerful and has earned Damocles the moniker as the "Verdurous Lieutenant of the Inferno" (猛火の緑中将, Mōka no Rokuchūjō).
 * Lampsipano (旭日刃 (パイレクリクシー) Pairekurikushī, Japanese for "Rising Sun Edge" and Greek for "Flare Up"):
 * Flogotous (残日獄衣 (フロゴチューアス) Furogotyūasu, Japanese for "Remnant Sun Prison Garb" and Greek for "Flame-like"):
 * Combined_Spell_-_Dakryrroia_Gaea.pngCombined Spell: Dakryrroia Gaea (劈紅焔地拳 (ダクリロイア・ガイア), Dakuriroia Gaia, Japanese for "Bursting Prominence Terra Fist" and Greek for "Tearing Earth"):

Earth-Make
Earth-Make (土の造形魔法 (アース・メイク), Easu Meiku lit. Earth Molding Magic): Earth-Make is a Caster Magic and a type of Molding Magic that utilizes the element of earth. The user can create a variety of objects out of earth to be used for offensive, defensive, or miscellaneous purposes. Outside of combat, the user can also change their surroundings using terraforming, such as forcing the earth underneath them to shoot upwards to serve as a barrier of sorts. This is the easiest of the Element Maker Magics to use as the caster simply channels their magical energy into the ever present ground and manipulates and molds it to fit their needs. There are currently two known types of Earth-Make Magic. The first one is called Static Earth-Make. This type of Earth-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Earth-Make. This type of Earth-Make focuses on creating animated earthen sculptures, usually in the form of animals. Dynamic Earth-Make is said to be quicker to cast than Static Earth-Make.
 * Earth-Make: Mavragi Lepida (土の造形魔法・黒耀長剣 (アース・メイク・マブラギー・レピッダー), Easu Meiku: Maburagī Repiddā, Japanse for "Earth Molding Magic: Obsidian Longsword", Greek for "Black Earth Blade"):
 * Combined Spell - Pyrgaion Xiphos.pngCombined Spell: Pyrgaion Xiphos (合呪・大黒耀火剣 (パイルゲーオン・シフォス), Aiju: Pairugēon Shifosu, Japanese for "Combined Spell: Great Obsidian Fire Sword" and Greek for "Combined Spell: Blazing Earth Blade"):

Behind the Scenes
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Hogotsu Damocles
 * }
 * "Ice contains no future, just the past, sealed away. As if they're alive, everything in the world is sealed up inside, clear and distinct. Ice can preserve all kinds of things that way- cleanly, clearly. That's the essence of ice, the role it plays."
 * "Ice contains no future, just the past, sealed away. As if they're alive, everything in the world is sealed up inside, clear and distinct. Ice can preserve all kinds of things that way- cleanly, clearly. That's the essence of ice, the role it plays."

Kogu Jökull (ゴクア・ジクル, Gokua Jikuru )

Fimbulvetr
Fimbulvetr (零度の晶杖 (フィンブルヴェト), Finburuveto, Japanese for "Crystal Staff of Absolute Zero" and Norse for "Mighty Winter")

Ice Magic
Ice Magic (氷の魔法, Kōri no Mahō): Ice Magic is a Caster-Type Magic that utilizes the element of ice. Ice Magic allows the user to manipulate or create the element of ice. Ice Magic is activated by reducing the kinetic energy of eternano and reducing temperature to absolute zero, freezing it over, becoming ice; in addition, in order to assist, the user is capable of freezing molecules of moisture that hang in the air or by absorbing heat from the atmosphere; lastly, a master is capable of manipulating the water in the atmosphere and then halt the movements of the molecules that compose it while hardening it, turning it into ice in a matter of moments. In any case, Ice Magic enables the user to create and absorb the element of ice; capable of manifesting it in many forms beyond the norm. Primarily, Ice Magic is used to freeze others in place or to create a sheen of ice over an intended target. The user can also use Ice Magic to summon gusts of super-cold air, with which they can use to hurl frozen objects (usually ice daggers) at specified targets. The user is also able to generate ice once even a single drop of water has been made contact with, or it has been touched by a single drop of water. It should be noted that in some cases, Ice Magic draws its power from the moon, and its effectiveness is drastically increased at night. The user is capable of harnessing Ice Magic to disable and immobilize enemies, freezing their bodies solid just by touching them, and threatening to shatter their fragile forms, and the ice can be formed into any object of their choosing: the only limitations are the user's own imagination, and the ambient air temperature which determines how long their ice sculpture will stay icy. The user does not have to hold the ice physically with their hands in order to shape it, as they can simply direct the waves of coldness they project in certain ways so as to create ice in the shape that they desire.

Thanks to this element, the user gains a certain constantly-activated supplementary power; the power to give the user extreme resistance to cold, however, they are not resistant to absolute zero; which could be problematic when facing a more skilled Ice Magic user. Just like any other elemental magic, Ice Magic possesses a body transformation spell; as the user is capable of breaking themselves into their particular element to avoid damage from most physical attacks. Interestingly, the user is capable of making numerous hand gestures while harnessing the power of Ice Magic, to make it appear as if they can project ice directly from their fingertips. This is not necessary however, and is done mostly for theatrical effect.
 * Zehhyōjin (絶氷刃, Finish Ice Edge):
 * Cold Spring (冷泉, Reizen):
 * Frozen Tower Position (凍塔成, Kōtōsei):
 * Glacier Dragoon (原龍弾 (グレーシャー・ドラグーン), Gurēshā Doragūn lit. Tundra Dragon Bullet): Glacier Dragoon is a powerful Water Magic spell and the slightly more complex ice variation of Dragoon Blitz; When utilizing Glacier Dragoon, the user reduces the kinetic energy of eternano and reducing temperature to absolute zero, freezing it over, becoming ice; then using Shape Transformation, the user molds the ice into the form of a gigantic icy dragon. This dragon flies towards the caster's opponent, freezing almost anything that it comes into contact with; creating a wave of ice that circles the dragon which rushes across the skies and freezes even the air itself, dealing extra damage. It seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds; reflecting the attack back at the user's opponent with the added power of the dragon's rush. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado of ice trails around it. When the opponent freezes on the sides of the dragon, he/she gets a deal of knockback depending on how much damage is accumulated and which part of the dragon the opponent froze at. The dragon will become smaller if it is attacked by opponents. If one were to know both Water Magic and Ice Magic, they could switch between Water Dragoon and Glacier Dragoon seamlessly, morphing the spell when it is already in flight.

Behind The Scenes

 * The idea for this Kogū using Ice Magic comes from the fact that the original Kogū was supposed to use said magic with her Imperial Embodiment.

Gallery

 * }

Ancient Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Sonkei Ikizama

Sonkei Lasanam (存敬・ラザナム, Sonkei Razanamu lit. Aware of Respect from the Soul of Light) is a Mage that is regarded as one of the most powerful mages in history, being considered the Original Warrior of Light (原物の光兵, Genbutsu no Kōhei) due to his heroic acts when he was alive. He was known for his unique style of Sword Magic and eventually earned the moniker as the Scarlet Blade God (緋剣神, Hikenshin) as he displayed inhuman skill in swordsmanship, being able to decimate and demons with some difficulty. He eventually became the founder of the organization known as Tuatha Danann with its main goal being to keep peace within the world of Earth Land. He later sealed the immensely powerful demon Balor and his entire guild within ancient ruins, locking them away, using his sword as the key. After his death, Sonkei's magic did not return to its source as it instead traveled through the course of time, looking for a worthy vessel. It eventually found on in the form of Tsuyo Ryokō, making him a Transmigrant (再来の外貨人 (トランスマイグラント), Toransumaiguranto lit. Reincarnation of Foreign Entity), a person that inherits the magic of a extremely powerful mage after said mage's death.

Even after his death, Sonkei was hailed as a powerful wizard, being proclaimed as the Grand Master Wizard (無声英雄の武士道 (グランド・マスター・ヴィザード), Gurando Masuta Vuizādo lit. Silent Hero of the Samurai Code).

Appearance
Sonkei is a very tall and highly fit young man, possessing a slender build and a youthful, almost feminine facial features, something that makes him seen as an entirely different figure than what would be expected from the original Warrior of Light. Not only that but his appearance fits that of a young adult, making him look roughly forty years younger. Sonkei often has a cheerful demeanor, displaying a goof look or a simple smile on his face, until he dives into battle, in which he will abandon such attitude and will put on a mask of a serious and calculating opponent that is unafraid of that which stands in his way. He possesses mid-back length red hair that is tied in a ponytail. His hair is also thick and abundant, with all of the shorter frontal hairs falling across his face as bangs rather than being in the ponytail at the nape of his neck. When he was younger, he preferred o wear his ponytail higher, tying his hair tighter so that it wouldn't appear as loose as it currently does. His eyes are a sight to behold as they are an unusual deep violet. However when he is angered, his eyes will shift from brilliant violet to a hate-filled gold. Sonkei theorizes that the change of his eye color is due to his magic reacting to his shift in emotions, therefore effecting his eyes.

The most noticeable feature that Sonkei possesses is his unique cross-shaped scar. This scar actually consists of two separate scars--a long one running diagonally down his face from just below the outer corner of his left eye to just above his chin and a slightly shorter scar running diagonally across it in the other direction from just to the left of the bridge of his nose to his left jawbone. He acquired the first scar, the long one, in his first second with his brother, taking a magic-enhanced slash to the check. The second scar also came from his brother during their final battle against each other as Batsunan managed to slice him across the check in an attempt to stop him from completing the sealing process.

When it comes to clothing, Sonekei prefers to wear simple kimono, fitting for that of a samurai. His typical attire consisted of a burgandy-red kimono of worn cloth with a white umanori hakama, zori and white tabi. He would often alternate between this, a bolder red, purple and deep blue colored kimonos. His trusty sword Claíomh Solais is worn under his obi at his left hip in a black, steel saya. After making the decision to settle down with his wife, he eventually switched to a brown kimono and keep a sakabatō under his obi at his left hip, in a manner that is similar to how he keep Claíomh Solais.

Personality
There has been many stores that have been recorded in the past, telling about Sonkei. Each one depicting him in a different way, including how he acts. Most state that he is a heroic man, showing great amounts of valor and bravery

Equipment
Claíomh Solais (浄光の天剣 (クラオーム・ソレース), Kuraōmu Sorēsu; Irish for "Shining Sword" and Japanese for "Heavenly Sword of Cleansing Light"):

Jingi (神器, Sacred Treasure):

Ways of Combat
Grandmaster Swordsmanship Specialist:
 * Sword Pressure (剣圧, Ken'atsu): A basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly; it is the most basic techniques that one can perform with their sword. When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.

Expert Hand to Hand Combatant:
 * No Sword Style (無刀流, Mutōryū):

Physical Prowess
Outstanding Speed:
 * Impressive Reflexes:
 * Honorable Motion (名誉動, Meiyodō):

Magical Abilities
Incredible Magical Power: Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored


 * Magical Aura (魔力の霊気 Maryoku no Reiki; Literally meaning Aura of Magical Power): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by an S-Class mage, can cause physical attacks to be repelled with notable ease.
 * Transfer Method (移式, Utsushiki): The Transfer Method is a special ability that involves the manipulation of eternano—with it, the user is capable of condensing their eternano which has been focused to cast a spell or strengthen a target, and transfer it to another target; which is any being or object that they desire, granting them a decent support role. Doing so strengthens and augments the target of the user's choice, granting them the aspects and power of the condensed eternano; meaning that they can utilize the Transfer Method as a booster or a way to open up pathways to all new spells. The transfer is initiated by forming a thin line of eternano between the user and the target, sending the condensed eternano along the strands almost instantly as to reach their target immediately; however, it should be noted if the Transfer Method is utilized against a foe, the user can use the lines to swing their target around.

Magic in General
Assorted Magic (魔法 Mahō): Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic.
 * Magic Missile (魔法の弓矢 (マジック・ミサイル), Majikku Misairu lit. Bow and Arrow of Magic):
 * Ruin Extinct (滅殺の魔弾 (ルイン・エクスティンクト), Ruin Ekusutinkuto lit. Annihilator Magic Bullet):
 * Sealing Magic: Great Seal (結闇の巨封 (グレート・シール), Gurēto Shīru lit. Great Seal of Binding Darkness):

Sword Magic
Sword Magic: True Sword Style (剣の魔法・真刀流, Ken no Mahō: Shintōryū): Sword Magic is a Holder Magic which, as the name itself suggests, is focused around the use of swords, with those weapons acting as mediums for the user to perform particular attacks. In order to use Sword Magic, the user starts by channeling eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter its entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the eternano is immediately ejected from the blade, allowing the instability, the result from the eternano, to cease and transform the blade back to its normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in its solid shape, and to be controlled in its unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to its normal shape while the Eternano is simply ejected outward.

Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Sword Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic; in addition, Telekinesis is shown to be frequently employed alongside it, in order for the user (the most recurring one of such technique being Erza herself) to maneuvre several swords at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being longswords and katana. In some cases, certain moves might even involve the change of the sword's properties, such as its length.

The particular style of Sword Magic that Sonkei uses is known as True Sword Style (真刀流, Shintōryū). The True Sword Style is an extremely diverse form of combat, as suggested by the name of the style itself. It revolves around extending the user's swordsmanship, and therefore requires an immense amount of knowledge and skill in the art of swordsmanship in order to be executed properly in any combat situation. <!-- Actually, if anything dangairyu123 (1/2/15 6:53:42 PM): His Sword Magic dangairyu123 (1/2/15 6:53:44 PM): Realistically dangairyu123 (1/2/15 6:53:50 PM): Should be an extension of his swordsmanship dangairyu123 (1/2/15 6:54:05 PM): Like a simple slash conjuring ten blades in front and behind it dangairyu123 (1/2/15 6:54:11 PM): And a stab conjuring multiple ethereal swords dangairyu123 (1/2/15 6:54:13 PM): That sorta thing arukana (1/2/15 6:54:51 PM): Kinda like Vergil from Devil May Cry. dangairyu123 (1/2/15 6:56:52 PM): I mean, if you think about it dangairyu123 (1/2/15 6:56:58 PM): A Grandmaster can be considered dangairyu123 (1/2/15 6:57:00 PM): An embodiment of something dangairyu123 (1/2/15 6:57:06 PM): Of course dangairyu123 (1/2/15 6:57:06 PM): In FT dangairyu123 (1/2/15 6:57:13 PM): You're limited to the physical realm dangairyu123 (1/2/15 6:57:21 PM): Because spirituality and swordsmanship realistically only works on BFF dangairyu123 (1/2/15 6:57:22 PM): But yeah

The Flash Sword Style is an extremely dynamic form of combat, as suggested by the name of the style itself. It revolves around the concept of flash, and therefore primarily requires an enormous amount of speed and skill in order to initiate within any combat situation. While the general expression of one's Flash Sword Style is based on their own interpretation of the fighting style, at the core lies a single philosophy: "a flash is not born from a single light, but thousands strung together as bright as the sun." And truthfully, that is how the style functions. Rather than utilizing singular hits to create an enormous amount of damage, the user concentrates their efforts in the build up of damage over an extensive period of time. Therefore, they are able to cause their opponent's stamina to be winded down significantly, while also causing them to be in severe pain from the constant slashes that are placed upon them. The style almost appears sadistic when viewed by other individuals, in that the constant pain brought about through non-fatal slashes would normally be associated with a sociopath, rather ironic considering the noble intentions behind the style, that being to make opponents aware of the futility of their evil deeds.

The style's basis derives from the relatively common Iaidō and Battōjutsu forms of combat. It uses high-speed movements from the drawing of the blade in order to completely eviscerate an enemy's chance of victory. However, rather than being fatal in nature, it is used primarily as a means to deter the enemy from their decisions to engage in combat. This is achieved through the sadistic nature of the combat form, which in turn is supposed to cause a realization in the enemy that they are inevitably going to be overpowered regardless of what they do. In part with this derivation from Iaidō and Battōjutsu, anybody who utilizes this form of combat is generally attuned to the use of high-speed unsheathing and sheathing techniques. Their skills can extend to the point where it appears as if they are using the Style of the Undrawn Long Sword (抜かぬ太刀の型, Nukanu Tachi no Katana), albeit fundamentally different in its execution. -->
 * Crossroad of Many Swords (万剣の岐路, Manken no Kiro

Celestial Grace
Celestial Grace (天恵の霊肉 (セレッシャル・グレース), Seressharu Gurēs lit. Heaven's Blessing of the Body and Soul) is a unique Caster Magic, which enables the user to harness every aspect of their magical energy. Any user of Celestial Grace is extremely in-tune with magic; being capable of manipulating every single little detail of the essence of magic, and even magical particles. All in all, the user is able to manipulate their magical aura for offensive, defensive, and supportive purposes; and this extends to eternano. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. To utilize Magic, the user must use their (as the case may be) power. Eternano is the source of Magic Power for everyone, and every living human has a container inside their body that determines the limits of their Magic Power. The user of Celestial Grace treats the eternano in the atmosphere as an extension of their body, almost like a fifth limb of sorts; all of this is harnessed through their magical aura. The user has complete control over the eternano, and as such, enabling them to outperform almost any fellow elemental magic that they themselves knows of, even surpassing many modern mages. Thanks to their immense mastery over the magical aura, the user is capable of manipulating the magical particles in the atmosphere—and even inside opponent mages in almost any way possible, leading to a great amount of creativity. The user is shown to be capable of coating their arms, legs, and their weapon with stray eternano, enabling them to triple their physical power and speed as well. The user manifests the energy as well as particles into a sharp coating for their blade, allowing them to fight blade-to-blade with even more strength. When the user utilizes this ability, they are able to brandish horrendously powerful weapons and their blasts have tremendous force behind them.
 * White Night Annihilation (白夜殲滅, Byakuya Senmetsu):
 * Heavenly Counterattack (迎撃天, Geigekiten): Heavenly Counterattack is a special Celestial Grace spell which enables the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing the Heavenly Counterattack, the user focuses twilight into their arms or their weapon, before crossing their arms before their body, emitting a small repulsion of twilight. Upon contact with the opposing technique, the repulsion reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the repulsion is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, Heavenly Counterattack multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then Heavenly Counterattack will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. The repulsion part of Heavenly Counterattack is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards; and immediately after using it, the stance of Heavenly Counterattack leaves the user of the spell vulnerable, meaning that while it is extremely risky, the payoff is more than worth the efforts driven into using the spell.
 * Angel's Raiment (羽衣, Hagoromo): Angel's Raiment is a special Celestial Grace spell which deals in giving the user an extremely powerful boost to their parameters. When performing Angel's Raiment, the user gathers twilight around their body, before fusing it with their magical origin, infusing and accumulating twilight into their weapon and body, momentarily injecting an arbitrary vector that allows for an exceptional boost of their abilities by instantaneously releasing the twilight to reinforce themselves. It can be called a jet blast of twilight to increase their movements in close combat, and executing large-scale body reinforcement through the spell is only possible with the user's immense magical power. As a result of Angel's Raiment, the user's base power level, strength, speed, and senses greatly increase; doubling their power, allowing for a massive boost all across the board. Additionally, the user demonstrates the ability to heighten the effect of this spell to increasingly higher multiplications. When bolstered by Angel's Raiment, the user's strength and speed have increased to the point that they can punch a car so hard as to send it over their head and by them being able to knock a Vulcan down the road with little effort in doing so; overall, the Angel's Raiment enables the user to inflict serious damage to opponents who are considerably stronger than them. The user harnesses the power of Angel's Raiment for their sword techniques, guarding, and movement. The user is able to reinforce the ability of their body to such a great extent using magic that they can fight head on with monsters such as demons even with a weak body, and each of their powerful blows contains enough magical energy that they are visible, and their strikes can be compared to a powerful shotgun. As an added bonus, the user also has complete control over the technique and can activate it anywhere at any time even during conversation.
 * Celestial Soul Power: Origin of All Creation (天霊力・万有源, Tenreiryoku: Banyūgen):

Triva
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Cethlenn D. Draco
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Cethlenn D. Draco (セスレン・D・ドラコ, Sesuren D Dorako) is a woman that hailed from the prestigious family that is known as the Draco Family, an immensely powerful and large family that originated around the time of the Dragon Civil War. Cethlenn was born in _____, the same town as Sonkei and Batsunan, being considered their childhood friend, later evolving into a crush which both brothers trying to win her affection. As she grew older, she eventually earned the tile of Battle Maniac (戦狂, Ikusakyō) due to her great desire to fighting against powerful opponents. She also was able to developed her own unique Light Magic, granting her the ability to purge curses and other aliments from other people's bodies, earning her the moniker as the Holy Priestess (聖巫, Seimiko). After time had passed between the trio, they were reunited with each other through Cethlenn happening to see Batsunan about to try and destroy the Magic Council. She convinced him to not undergo his plan, and made him live with her in the forest. They stayed together for a few years, eventually marrying and having a child during that time.

Triva

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Storyline Peeps
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Levon
 * Levon Jinteze (リヴォン・ジンテーゼ, Jinteze Rivuon; Loin Synthesis)
 * Levon Jinteze (リヴォン・ジンテーゼ, Jinteze Rivuon; Loin Synthesis)

Appearance
Levon is a young growing man, that is best described as handsome, having girlish facial features, that when coupled with his usual kind expression, makes him a easy person for one to talk with, while at the same time causing them to underestimate him.

Equipment
Messorem (魂盗む (メスオーレム), Mesuōremu, Latin for Harvester, Japanese for "Soul Stealer")

Ways of Combat
Master Hand-to-Hand Combat:
 * King Lion Fist (獅子王拳, Shishōken):
 * Supreme Roar King Lion Fist (覇轟獅子王拳, Hagō Shishōken):
 * Izayoi Tenbu (十六夜天舞 Sixteenth Night Heaven Dance)
 * Earth-Shattering King of Beast, Destruction Fist (地震百獣王破拳, Jishin Hyakujūō Haken)

Physical Attributes
Remarkable Strength

Monumental Speed: Incredible Endurance and Durablitiy:
 * Unbelievable Reflexes:
 * Gear Second (血流の兵 (ギア・セカンド), Gia Sekando, lit. Blood Flow of the Warrior

Magic Abilities
Great Magical Power:

Darkness Magic
Darkness Magic (闇の魔法 Yami no Mahō): Darkness Magic is a Caster Magic which draws on the negative emotions of the user and manifest it in a physical form, the element of Darkness. While Darkness Magic is not inheritably evil in a sense, it does give off a feeling of despair to opponents that fight against a user of this magic due this magic releasing the malefic nature of the opponent out into the world. It is said that this magic was the one of the first attempt at creating a Black Art, though it was later used as a base for later Black Arts that came to exist. This Magic allows the user to utilize destructive abilities; it is triggered by going by the opposite of the 'magic = feelings' concept—by fuelling their magic with negative feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a dark and malefic nature; this is known as Darkness Magic.

With this type of magic, the user has absolute dominance over the element of shadows; and thus, darkness, night, and any dark-related elements. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects; consistently, it is a pulsating crimson. When using it, the user more often than not shapes their attacks into the form of waves or arcs of shadows, which they can use in various ways. The shadows can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create a variety of constructs and weapons and, teleport themselves through massive distances via shadows; being able to take out multiple opponents with just one attack and capture people, sinking them into the depths of their shadow.

Like other elemental Magic, this Magic includes body transformation, controlling the darkness and shadows in the area to engulf the user's entire vicinity into pitch-black darkness, including themselves. The user is also able to fade into shadows to move swiftly, dodging efficiently and making surprise attacks. It allows her to bend their own shadow for various purposes, such as offense and defense, allowing a great deal of flexibility. The user can merge with their own shadow and the shadows of others, granting them the element of surprise. The color of the Magic varies depending on the caster; ranging from red, purple, green and even just a simple pure black. The color of the darkness produced by the user can often help determine the negative emotion that they manifesting into their magic. An example of this would be if a user was using the rage to fuel Darkness Magic, then the color of their darkness would have a red tint, signifying the emotion.
 * Armament: Demon Instrument (兵装・魔器, Heisō Maki):

Counter Magic
Counter Magic (カウンター魔法, Kauntā Mahō): Counter Magic is a very complex Caster-Type Magic, which allows Toukai to analyze any form of incoming magic, that is coming towards him to inflict harm and is able to instinctively adapt to how it is, creating a counter stance of sorts that can neutralize or even redirect the magic back at the original caster. The process of this magic begin with Toukai channeling and focusing Magic to all of his body, slowly turning it to become more of an adaptable energy, causing his eyes to change color, changing into a brilliant gold, and prepare for the incoming attack that is sent to him. Depending on the type of magic that is sent towards him, his Eternano will quickly adjust to a specific wavelength that emits itself in different forms on the Toukai's body, and actually stops the spell in it's tracks. The more power Toukai has inside of him to counter, the stronger spells can be countered and often at times sent back to an opponent at double the power back to the opponent. However, there is certain risks to using this magic, one being that when in use, no other magic from Toukai is allowed as the entire alteration of a his Eternano focuses it mainly on the Counter Magic, making other magic productions impossible. The second risk to this is that at most cases, it is only magical spells of Caster and Lost Magics that can be altered, meaning the Toukai is still susceptible to Holder Magic spells. The last and final risk to this magic is that if the spell is a powerful spell that can go beyond the scale of what Toukai is able to produce, he will be unable to create a form of counter to it's ability, unless he can somehow put the power up to the level of the opponent. Toukai generally uses this magic to couple with his close-range fighting style. He will generally use it to redirt or negate a person's magic while he is still within close proximity.
 * Flow Mirror Flower (流鏡華, Rukyōka): In order for Toukai to activate this spell, he must first activate Counter Magic through it's standard way, by taking in the magical attack of the opponent's magic, then absorbing it into his body to begin analyzing it. When Toukai analyzes the attack, they break down everything in order to create a counter to the magic. However, with the spell, it only analyzes the special wavelength that the spell emits, then by summoning up a magic circle, Touaki is able to intercept the next attack with the circle, causing an equal wavelength that can often at times negate the attack easily. Another way this is used is when Toukai summons up the magic circle on an ally, which will allow the ally to not feel the impact or the absorption as it is drawn into the user themselves. A second effect to this spell is that if used properly, Toukai is actually capable of bouncing back the spell and reflecting it back to the opponent, dealing the same damage as the user would've taken by the spell. However, with such a spell comes certain risks to the one's well being, the first is that although Toukai can absorb the spells, this absorbing and break down can cause stress on his body, meaning that it is limited to the amount of times he can use it. When the magic circle is summoned onto another person, the damage that would've been taken by the ally would be focused on the user, resulting in internal damage when the absorption happens.

Quotes

 * "The punch is mightier than the sword!"- Toukai, declaring his way of fighting.
 * "What ever doesn't kill me is just gonna make me stronger"- Toukai expressing his determination.

Gallery

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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Hibana Mazandaka
 * Xiaji Jiniao (夏季・荩鸟, Kushiajī Jiniao, Chinese for "Summer of the Loyal Bird")
 * Xiaji Jiniao (夏季・荩鸟, Kushiajī Jiniao, Chinese for "Summer of the Loyal Bird")

Ways of Combat
Master Swordsmanship Specialist:

Exceptional Hand to Hand Combatant:

Fire Phoenix Slayer Magic
Fire Phoenix Slayer Magic (火の滅鳳魔法, Ka no Metsuhō Mahō): Fire Phoenix Slayer Magic s a Caster Magic, Lost Magic, and Phoenix Slayer Magic utilized by Xiaji Jinniao; being taught by her foster-mother Yuniao. This magic allows the caster to transform their physiology into that of a phoenix, the element that is being incorporated into their body is fire; as the user can unleash fire for in the form of offense and defense.
 * Fire Phoenix's Scream (火鳳の絶叫, Kahō no Zekkyō):
 * Fire Phoenix's Fierce Blaze Fist (火鳳の猛火拳, Kahō no Mōkagen):
 * Fire Phoenix's Dyrnwyn (火鳳の剣嘴 (ディルンウィン), Kahō no Dirun'uin lit. Fire Phoenix's Sword Beak)
 * Phoenix Slayer's Secret Art: Seven Mansions of the Southern Heavens (滅鵬奥義・朱雀, Metsuhō Ōgi: Suzaku)

Gallery

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Seekers Members
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Kushida Yasaka
 * Kushida Yasaka (櫛田・八坂, Yasaka Kushida lit. Comb in a Rice Field, Eight Hills)
 * Kushida Yasaka (櫛田・八坂, Yasaka Kushida lit. Comb in a Rice Field, Eight Hills)

Equipment
Tonbogiri (蜻蛉切, Dragonfly Cutting Spear)

Ways of Combat
Expert Hand to Hand Combatant:
 * Thunderkick :

Expert Spearsmanship Specialist:
 * Highwind (覇空烈穿 (ハイウィンド), Haiwindo lit. Supreme Sky Tearing Drill):

Wood-Make
Wood-Make (木の造形魔法 (ウッド・メイク), Uddo Meiku lit. Wood Molding Magic): Wood-Make is a Caster Magic and form of Molding Magic that utilizes wood for various combat purposes. Often considered more popular when compared to it's parent magic Wood Magic, this magic allows the user to produce and manipulate wood to their own will, using it for combat and miscellaneous purposes. To perform Wood-Make, the user manipulates their own magical energy into the ground below them and infuse it with dead or living roots of trees. Through this process, they are able to cause the roots to restart their growth cycle, sprouting trees or wood from the ground below. With Wood-Make, the user can create wood from the ground, causing them to grow to great sizes and manipulate them to diverse shapes and battle uses at will and in an instant, in fact, in a forest, the user could shape the entire battlefield for their own uses. The user can use large-scaled and highly destructive techniques such as creating numerous massive trees with which to attack their opponents directly, and a dense forest of flowering trees, whose pollen can render a foe unconscious.

With Wood-Make, the user can manifest complete trees, including wood, vines, plants, fruits and flowers, even moss and fungus. Wood-Make can also be used to create other aspects of trees, such as seeds or flowers. The user can use this power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects. The user can also summon a massive fist from a tree to punch their opponent; and they can also create multiple, smaller tree fists to pummel their opponent as well. At the highest level, the user can create massive forests and gigantic flowering trees whose pollen can render a foe unconscious. Users of Wood-Make are also shown to merge their bodies inside actual wood, additionally with more than one occupant, making it an effective use for stealth. Essentially, Wood-Make is known for its versatility, even more than other Molding Magics, as the user is capable of manifesting trees, with the effects of the fruit of the tree in question.
 * Wood-Make: Bamboo Forest (木の造形魔法・早稲田 (ウッド・メイク・バンブー・フォレスト), Uddo Meiku: Banbū Foresuto lit. Wood Molding Magic: Field of Early Blooming): Wood-Make: Bamboo Forest is a powerful Wood-Make spell that is activated by the user slamming their palm into the ground and activating Wood-Make, instilling their magical power into the earth, forcing trees to grow on any surface, easily creating a dense forest anywhere that the user so chooses to. A small plant can grow into a forest in an instant. By pouring more and more magical power into the spell, the user manoeuvres it as they see fit for attack and defense; and furthermore, this near omnipotent technique even allows the user to capture the enemy at the same time; the trees can pierce through earthen walls, and extend their branches at their prey in an instant; creating a dense forest of flowering trees. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. This battlefield, the user can manipulate the sharpness of the flowers and grass to cut through anything, and many other effects. The user can also summon a massive fist from a tree to punch their opponent; and they can create multiple, smaller tree fists to pummel their opponent as well. Such a hazardous battleground can be dispersed by a powerful enough attack. Overall, Wood-Make: Bamboo Forest is a highly versatile spell, with many powers and abilities that the user can extend at their disposal.
 * Wood-Make: Rose Blade (木の造形魔法・荊薔刃 (ウッド・メイク・ローズ・ブレード), Uddo Meiku: Rōzu Bureido lit. Wood Molding Magic: Rose Thorn Blade): Wood-Make: Rose Blade is a powerful close-range Wood-Make spell that involves generating a blade composed of wood. When performing Wood-Make: Rose Blade, the user manipulates their own magical energy into the ground below, before the roots restart their own growth cycle and spouting an elongated tree branch in the form of the blade; this also causes a vine with thorns to grow around the lance, extending out to appear almost bladed in appearance; there, it curves backwards, becoming a long, sharp blade. The spikes along the sword's edge make its slashes more painful and dangerous, and the weapon's length can be increased to reach enemies who are far away from the user. It should be noted that from this singular sword, the user can generate a plethora of other, smaller swords, which increase their range even further. It's power and reach allows the user to slice may objects, including humans (at its strongest without any reinforcement), clean in two, and if the user expels more of their magical aura into it, it can cleave through even the strongest of magical barriers. The blade is also sturdy enough to function as a shield of sorts; and the sword can also function as a chainsaw, effectively increasing its potential damage output while its properties bolster the damage dealt even more. This now glows a vibrant green in colouration; brimming with magical energy as it now vibrates at high-frequency, enhancing the reach and cutting ability of the blade, it leaves behind a light green trail of energy where it slashes the opponent. Within the emerald hue of the blade, the user is able to conceal seeds of different plants with such stealth that the opponent doesn't realize it until it has already happened.
 * Wood-Make: Dragon (木の造形魔法・幻暗薔龍 (ウッド・メイク・ドラゴン), Uddo Meiku: Doragon lit. Wood Molding Magic: Mythic Black Rose Dragon): Wood-Make: Dragon is a Wood-Make spell that allows the user to manifest a dragon composed of their wooden element to attack. When preparing to use Wood-Make: Dragon, the user slams their palm down upon the ground, before using Wood-Make—the magic interacts with the earth around them, erecting a gigantic dragon composed of rose thorns from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. This being has a fair amount of brute strength, being able to tear and bite off an opponent's flesh with its bare hands and mouth, respectively. Even though it envelops the user can move around within the Wood-Make: Dragon freely and use techniques from inside of it; though it does anchor the user to the ground, preventing opponents from forcibly moving them unless they can get through the various layers that compose the technique; however, if the user exerts their full power, the user can move with the dragon, running around with it. Due to being composed of rose thorns, anything the being touches is quickly impaled by thorny spears. The user is capable of manifesting parts of it, such as the claws to serve as extra offense. The dragon itself can unleash powerful blasts of compressed magical energy that travel in a straight line, dealing immense damage—and its claws are razor-sharp, able to tear through magical defenses like a hot knife through butter with ease. When the user flares their magical power up, their speed also increases when in motion with the dragon shrouding their body—and anybody touching it will be burned via the high concentrations of magical energy. While the dragon can be attacked, the user is vulnerable to attacks which don't actually deal physical damage to the dragon but the user themselves, such as strong lights and sounds, that can also impair their ability to sustain the dragon. Lastly, by controlling it with their mind, the user can use the dragon to fight for them; mirroring their every move.

Lightning Magic
Lightning Magic (雷系各種魔法, Kaminari Kei Kakushu Mahō): Lightning Magic is an Elemental Caster Magic that utilizes the element of lightning.In order to manifest Lightning Magic, the user is able to modify their eternano and magical energy into that of electrons, which she can alter the movement of, allowing them to use almost any electricity based power; controlling, generating, and absorbing electric fields; utilizing electricity, but more specifically, lightning, as a form of offense and defense. The user is able to generate these elements from their body, and manipulate them, giving them the ability to channel and manipulate electricity through their body. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.

By generating electricity on different parts of their body, the user is capable of causing their attacks in melee to become far deadlier; even capable of propelling themselves around at high speeds in order to gain extra momentum; as the user can create lightning orbs around their arms and legs before connecting punches and kicks, increasing their striking power in a way similar to most other elemental mages, allowing them move around much faster, propelling themselves towards their opponents, by surrounding their entire body with lightning, and empowering their connecting strikes by summoning forth lightning from the sky to accompany their motions. In addition to these properties, the bright light from the lightning can be also used to momentarily blind enemies. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning.
 * Railgun (超電磁砲 (レールガン), Rērugan lit. Ultra Electromagnetic Canon):
 * Electrolaser (高焦電線 (エレクトロレーザー), Erekutororēzā lit. High Focused Electric Beam):
 * Lightning Body (雷体化 (ライトニング・ボディ), Raitoningu Bodi lit. Lightning Body Transformation): Lightning Body is a staple amongst extremely powerful Lightning Magicians; counting as their 'super mode' of sorts; alongside Heat the Beat of Fire Magic and Sierra of Water Magic. When performing Lightning Body, the user integrates Lightning Magic into their flesh and fuses it with their body. In doing so, they become a mass of electrically charged particles. Once they have become a mass of charged particles, they separate positively charged particles from their body and positions them to create a certain extent of an electrical field. The charged particles and electrical field can be changed at will from a latent state to an active one, and vice versa, by the user, who has taken the Lightning Magic into their body. When the electrical field becomes active, its powerful electric potential difference draws the negatively charged particles that make up their body toward the positively charged particles of the field with tremendous force; turning themselves into a lightning bolt, whose size can vary from mere, fast-moving sparks to large pillars of lightning. Together with the signature intangibility of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, this form also grants the user some traits typical of real lightning: they're shown capable of freely moving around at high speed and to travel over long distances, rapidly appearing at their destination from places away from sight as though as they are teleporting, as well as to electrocute everything crossing their path, with the voltage of their bodily electricity being high enough to wreak havoc. Due to the velocity in which the user attacks, the user's attacks are enhanced drastically; however, their attacks become more predictable the more that the battle drags on, and when transporting themselves, the user can only transport to one point of a place per transport, changing a point in space is next to impossible during transport.

Metamorphose
Metamorphose (突然変異(メタモルフォーゼ) Metamorufōze; lit. Mutation): Metamorphose is an ancient Caster Magic said to be as old as the The One Magic itself, something that is embedded into all Human Magic users, making them the only race to have access to this magic's full potential. It is said that in order for one to be able to use this magic, their own internal conflict with life, personal views, and even ideals must become stronger and combine into the trigger in the next stage of evolution. When in use and unlocked, the user is able to move forward and transform into their next stage of evolution, modifying and improving on what they had before, and allowing for a much more incredible fighting style for those who have unlocked it. It has not yet been determined why only Human-species wielding magic has been shown to be able to use this magic, but many of them don't even recognize that it is inside of their own bodies, until a form of accelerated understanding of consciousness is developed, something humans get through by going through an experience unlike anything they have ever gone through before.

When the user unlocks this magic, the Eternano Particles inside of them begin to amplify to greater heights, allowing a metamorphosis to occur as they slowly change in structure, depending on the individual's traits, personality, and body structure, it determines how the change in body size and abilities will be. Some have been shown to actually be able to produce armor from the Eternano that glows all around them while the transformation. When the person has taken the next step in their evolutionary form, the increase in their own abilities is nearly double what it was originally, and it also shows that the user's original weakness is no longer valid there as the evolution improves on the original state that most human mages were in. It has been shown that once the magic has been unlocked by the user, they are able to use it willingly without needing to go through the experience again.

However, despite this magic's great potential and incredible powers one receives from it, the after effects are said to be some of the worst in magic history. When one goes through the evolution change, the process is said to be the most painful thing that anyone ever feels, second only to that of childbirth, and only the most willed individuals are able to go though it without any problems. The second weakness to this is that it takes an incredible amount of energy to activate the magic, meaning no one is able to use other forms of magic while they have evolved to the next stage. It has also been seen that despite the improvements of the next evolutionary change, one still must master it in order to fully use it's power, depending on the how the individual is. The last and final weakness to this magic is that after the last of the energy is drained, the end result is that the user is forced into a smaller version of themselves, or chibi form, until they regain some of their energies, and transform back to normal.
 * LeiaKirinForm.jpgKirin (麒麟, Kirin): The exclusive Metamorphose spell that Leia is able to use, said to be the next phase of evolution for her and is her trump card. When the Leia concentrates using this magic, she will take on the experience that she remembers the first time it was unlocked, focusing it throughout her body as the metamorphosis begins to take over, and change her entire physical structure. In this case, the evolution covers the user's entire body, most notably; it causes the user's skin to become more scale-like, becoming like a dense armor around the her body in the form of golden scales that spreads from her shoulders, to the wrists, making her appear more draconic like. Leia will also grows a set of horns from her head and her eyes will become a deadly azure, similar to lightning. She will also have her nails sharpened to the point where they are considered claws, being razor sharp and can pierce metal. It has been shown that while in this form, Leia shows to gain an incredible mastery in Lightning Magic and attacks as well as an amplified force in her natural abilities, making her one powerful and dangerous opponent to defeat. However, despite it's impressive changes, there are some weaknesses to this spell, one being that even though she is much more stronger than before, this new evolution also causes Leia will become more aggressive, wanting to do whatever it takes to win while she is within this state. It has also been shown, like with many of the Metamorphose users, that when Leia runs out of energy, she revert into a small chibi version of herself, staying there until she regain the energy to transform back to her normal self.
 * Remarkable Speed:

Gallery
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Yukari Kagura
 * }

Yukari Kagura (ゆかり・神楽, Yukari Kagura lit. Affinity of Divine Entertainment) is an incredibly powerful young woman that wanders throughout the world of Earth Land. She appears within the series of Fairy Tail: Seekers, acting as Tsuyo’s guide as well as his mentor. She is known throughout the world as the Omniscience Oracle (全知の託宣, Zenchi no Takusen) due to massive amounts of knowledge on nearly every subject, having more information in her databases than the entire Magic Council's archive. Despite appearing to be an ally of Tsuyo and his team, Yukari seems to be working for an unknown person with a hidden agenda that will cause Earth Land to change forever; whether this is good or bad has yet to be revealed. Within battle, Yukari is known as the Crimson Demon Queen (紅鬼后, Kōkigō) due to her incredible power and sadistic personality that she displays.

Appearance
Yukari is an exceptionally beautiful young woman that looks to be in her late teens. The most prominent feature that Yukari possesses is her brilliant long, crimson red hair, reaching down to her thighs, with a single hair strand sticking out from the top, which is referred to as an ahoge (アホ毛, long spike of hair), that seems to react to her emotions as it will sometimes become straight when Yukari is surprised or it will take the shape of a heart when she is expressing her love for Tsuyo. She also has loose bangs covering her forehead and side bangs that frame her face, enhancing her beauty. Tsuyo has stated that if there was one thing he actually liked about Yukari, it is her hair as he mentions that it reminds him of his father and are almost like Red Threads of Fate (運命の赤糸, Unmei no Akaito). Outside of her hair, Yukari has blue-green eyes, often looking seductive to anyone who happens to be in her line of sight. Yukari is of average height for one her age and has a very buxom figure, having long slender legs and large breasts, often causing jealousy in many females.

When it comes to clothing, Yukari does not seem to have a consistent outfit as she always switches outfits whenever she appears. However, she seems to favor two outfits over the rest, appearing in them multiple times. The first outfit seems to be incredibly similar to a formal schoolgirl's outfit, consisting of a white long-sleeved, button-down shirt with a black ribbon on the shirt collar worn under a black shoulder cape and a matching button-down corset, all of which help enhance her already impressive bust. She also has on a magenta skirt with white accents, and a pair of brown dress shoes over white crew-length socks. Her seconda outfit seems more casual in comparison to the first as it is compiled of a black turtleneck, once again enhancing her bust, a simple pair of blue jeans and a set of red and white sneakers. While she is wearing this outfit, Yukari tends to have her hair put up in a ponytail, moving her hair from her face. On some rare occasions, Yukari will wear glasses; when asked why, she states it helps make her look smarter.

Personality
Yukari is a very strange person, being considered an enigma by even her own cousin. When first looking at her, people often come to the conclusion that she is a very elegant and gentle person. This is proven wrong within seconds of speaking with her. She doesn’t take anything seriously, treating nearly everything as a joke, even possible scenarios that could result in her death. She takes enjoyment in messing with people, going as far as to change a person’s gender just to see if the outcome of the situation will result in something hilarious; in her own words, "I’m doing it because I can do it and it might be funny." She acts very childish when she is denied something; throwing temper tantrums and causing massive destruction, something that even Tsuyo states is like setting off active volcanoes in the world at the same time; in layman’s term, Ragnarok. She is also obsessive when it comes to information, as she wishes to know everything and anything that she can get her hands on. When she comes across something that she has nothing on, such as Tsuyo’s sword, she will break down into a mess of tears, stating that she is trash and she is not worthy of being called the Omniscience Oracle.

Yukari is also very flirtatious, especially when it comes to Tsuyo. She has shown to be very possessive, to the point of being considered obsessed. She has also been shown to be very vulgar when she is flirting with Tsuyo, not caring if they are in a public area or a life-threatening situation. She greatly dislikes anyone that tries to move in on Tsuyo, especially Kogu, seeing her as rival for her cousin’s affection and has often planned to try and steal him away from her. Despite her questionable affection for her cousin, she has shown to truly worry for him as she was incredibly worried for him during his battle with Genghis, not sure if he could win against the Dragon Slayer. However despite weird mood swings and feelings towards her cousin, Yukari has proven that she can be a serious individual, striking fear into those that dare stand in her way. Tsuyo has remarked that this is the true Yukari, the personality that has earned the title of the Crimson Demon Queen. She is ruthless, not showing any form of mercy or remorse towards the enemies that she slays, a trait that her cousin also possess. Yukari has been noted to get aroused from doing such a deed and often proceeds to try and jump Tsuyo after she is finished defeating her enemy as though nothing has happened.

History
Not much is known about Yukari's past as she does not bring it up often; however, her parents were killed at a young age by a demon while they were out exploring the forest near their house, playing hide and seek. She happened to hide near a demon's nest and when her parents got too close, the demons came out and tore her parents to shreds, leaving the bloodied and mangled corpse of her dear mother and father. After that, she vowed that she would exterminate all demons from the world, even it means that she must fall into darkness.

Synopsis
Main Storyline=

Equipment
Murgleys (死と憎の紅剣 (マーグレイズ), Māgureizu, French for "Death Brand", Japanese for "Crimson Sword of Death and Hatred"): Murgleys is Yukari's signature weapon that she tends to utilize in combat. She did not purchase or discover this weapon but rather she made it from her own Smithing Magic, utilizing Orichalcum that she happened to come across one day while wandering on the outskirts of Haregon. She then used legendary material to create her weapon of choice Murgleys. This weapon takes the appearance of a crimson broadsword, though Yukari states in jokingly sadistic way that the blade was originally silver before she dyed it with the blood of her enemies, that is nearly the size of Yukari's entire body—on the flat surface of the blade, there are several runes which are only revealed whenever Yukari prepares to preform a spell utilizing her sword. The pommel of the blade, which is interesting designed to fit a rapier than a broadsword, slightly covers a button, the button seems to be marble shaped, colored like the dark ocean when the moon shines above it, as the clouds conceal most of the light that is given from the starts themselves, and the branch, but it rather skeletal in structure and color, having the part of the branch connected to it in a slope with how the branch seems to make a slow turn around one half of the hilt. The handle of the blade is black and has a spiral pattern, similar to that of a twisted root. All together, this sword is described as a "Tool of Destruction and Beauty" (破美器, Habiki). Outside of this sword's appearance, what truly makes it special is it's unique ability that Yukari implemented into Murgleys. By tapping one of the runes, Yukari is able to utilize special skills that are hidden within the blade; this ranges from increasing the length of the sword and its cutting power to conjuring a barrier of green energy that is capable of taking immeasurable amounts of punishment. is the sword of, a traitorous French count and nemesis to the titular hero of the epic.

Vasilis :

Ways of Combat
Master Swordsmanship Specialist: Yukari is known for expertise knowledge in swordsmanship and she was able to use that knowledge to become a master in the way of the sword. Master Hand to Hand Combatant:
 * Sword Magic: Mystic Flowing Blade (剣の魔法・幻流剣, Ken no Mahō: Genryūken): Sword Magic is a Holder Type Magic and is one of the most common magics in existence, right next to Requip. To preform Sword Magic, the user starts by channeling Eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter it's entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the Eternano is immediately ejected from the blade, allowing the instability, the result from the Eternano, to cease and transform the blade back to it's normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in it's solid shape, and to be controlled in it's unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all time, due to the fact that unless the Eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to it's normal shape while the Eternano is simply ejected outward.
 * Noir (常暗剣（ノワール, Nowāru, French for "Black", Japanese for "Immortal Darkness Blade")
 * Blanc (放射光剣 (ブラン), Buran, French for "White", Japanese for "Radiant Light Blade"):
 * Sternegercer (花牙突劈 (スターネガーサー), Sutānegāsā, French for "Roseate Cleaver", Japanese for "Blooming Abrupt Fang Burst"):
 * Fléauvide (空破天裂陣 (フレオーバイド), Fureōbaido, French for "Disaster Void", Japanese for "Empty Break Heaven Splitting Edge"):

Physical Prowess
Superior Strength:

Spectacular Speed: Phenomenal Endurance and Durability:
 * Vaciller (揺移動(揺れ), Vacīllir, French for "Flicker", Japanese for "Flickering Movement")

Assorted Skills
Immense Knowledge:

Magical Abilities
Immense Magical Power: Yukari has large amounts of magical power that is stored within herself, making her a force to be reckoned with; a fact that she has proven when she enters the fray of battle. While she often tries to downplay her own magical capacity, Tsuyo remarks that when Yukari unleashes her full power, she reveals exactly how much she is not human compared to everyone else. Tsuyo states that she is the only person that he is afraid of, something that shocks all of his comrades. It's exactly unknown how Yukari got to such a level of power as Tsuyo and sometimes Kiso state that to attain such power "she must have sold her soul to the Devil or something." Nevertheless, with her immense amount of magical power, Yukari is capable of pulling numerous feats that are considered near impossible by some Mages. She is capable of chaining together multiple spells without pausing for a rest and is even capable of increasing her own attributes by simply flooding her body with her own Magic, enhancing her overall ability to new levels. Also, thanks to her magical power, Yukari is able to cancel out most illusions just by sending out a pulse of her magic, as it will act as sonar while at the same time disabling the illusion that has been cast on her. These are but some of the feats that Yukari is able to pull off as she continues to mention that she is still hiding something, most likely a trump card. Still, Yukari is a deadly adversary and is one of the few people to earn the title of a SS-Class Mage, signifying her strength. However despite her strength, Yukari has a tendency of placing a limiter on herself, lowering her capabilities down to high B-Class. When Yukari's magical power is fully unleashed, the very air around her turns red and own aura causes a demonic looking creature to manifest behind her, paralyzing her foes with fear. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs Eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored.
 * Magical Aura (魔力の霊気 Maryoku no Reiki; Literally meaning Aura of Magical Power): Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by an S-Class mage, can cause physical attacks to be repelled with notable ease.
 * Magic Seal Manipulation:

Magic in General
Magic (魔法, Mahō): Magic is the main form of combat utilized by Mages, and is bought and sold all throughout the world; it is the physical embodiment of the spirits. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic. All kinds of Magic are used in Earth Land, and they can be used for many purposes such as offense, defense, supporting, and healing. Magic is used by exerting their Magic Power as a wide variety of spells or by focusing it into an external source
 * Archive (古文書 (アーカイブ), Ākaibu): Archive is a Caster Magic that involves the use of Magic Databases. Archive is a Magic that allows the user to convert information into Magical data that can be stored, enabling the user to gain access to previously stored information such as Magic and possibly even historical records and people's profiles that the user may or may not be aware of themselves. To begin, the user starts by channeling Eternano of their brain's recording senses into Eternano electric constructs, allowing them to seal the information into a "file", which is made of a space that stores the electric constructs to be used for a later time. During the use of this magic, the user can often at times focus the same files to transfer to another person if they focus their own electric signals and generate it right into the brain of the user. Another form that can be used is that the user can make Eternano constructs appear above the user, transmitting it via their electrical aura directly into their brain for use. The concept behind Archive Magic came about just recently, contributing to its rarity. With this magic, Yukari is able to bring any information that has been recorded or she has previously learned over periods of time. Not only the but Yukari is able to communicate with people over long distances as demonstrated in the first Arc of series when she talked with Tsuyo while he was up in the mountains while she apparently was miles away. She can also transfer information from her mind to another; perfect for reconnaissance missions and bounty hunting as she is capable of sending intel such as nearby surroundings and personal profiles to her comrades. She can also send her own thoughts as information, which she does to tease Tsuyo as she constantly sends various lewd thoughts at him in hopes of getting a reaction. She can also send over knowledge on how to preform powerful spells and enhancements.
 * Valos (バルス, Barusu): Valos is an uncategorized spell, despite the fact it is incredibly similar to Wing Magic in terms of effect and capabilities. Through this spell, Yukari is able to mimic the effects of Aera by conjugating her own wings which sprout from the middle of her back, right near her waist.
 * Chibara no Tate (血薔薇の盾, Blood Rose Shield):
 * Synch Edge :

Smithing Magic
Smithing Magic (鍛冶の魔法 Kaji no Mahō): Smithing Magic is a Caster Magic that allows the user to create a blade befitting their own specifications, and can alter the traits of any bladed weapon as they wish. This magic is a rare art, and is passed from master to student, reserved within select training lineages only; as such, stray and/or rogue users of the art are difficult to come by. While other methods to create magical swords exist, Smithing Magic is by far the most efficient, and its blades have forced these other arts to fade into obscurity. This magic that works by analyzing any blade within the user's view, allowing them to gain access to any and every statistic pertaining to it. The analysis is initiated by the user's eyes studying the blade, and their memorization working alongside the magic in their magic origin; this causes the user to gain access to the properties of a blade, exposing the statistics, such as type of steel used in its forging, if it has Lacrima infused within it, what magical ability it has, its strong points, its weak areas, and elemental affinities.

This allows the user to literally learn everything about the sword, granting them an edge over the opponent wielding it. With Smithing Magic, the user is capable of molding swords from solid or liquid matter. The user must understand the inherent structure of the properties about to be reproduced; including the flow and balance of magical energy within, before using their magical energy in order to perfectly replicate the structure of the identified material, using their magical energy to cause the manifested sword in a malleable, as to allow it to be easily reshaped into a new form, reforming the material into a new shape. The hand gestures that one takes is a conduit which focuses and dictates the flow of magical energy, tapping into the magical energies that already exist within the earth and matter; representing the cyclical flow of eternano and turns that power to manipulable ends; allowing the user to form their weapon faster—however, some users are shown to be capable of performing Smithing Magic without any hand gestures.

The weapons that Yukari creates using her Smithing Magic are known as Spira Crafts (物質界の来世器 (スパイラー・クラフツ), Supairā Kurafutsu lit. Otherworldly Tools of the Material Plane); the tools that Yukari creates are considered "otherworldly" in both appearance and abilities.
 * Smithing (鍛冶, Kaji): The most basic spell utilized by a user of Smithing Magic, but also the most versatile, Smithing's effect is quite simple: weapon creation. Smithing is the basic application of Smithing Magic, the creation of a blade weapon. It is through this spell that the magic is refined, and weapons are forged, and other spells are devised for use.
 * Sword Summoner (嵐の剣 (ソード・サマナー), Sōdo Samanā lit. Storm of Blades): Sword Summoner is a special Smithing Magic spell that is mostly associated with mechanical beings, but regular humans can harness its power as well. When a regular human harnesses the power of the Sword Summoner, they generate their magical energy in front of them, before using Shape Transformation to shape the manifested magical energy into the form of a highly sharp blade; essentially using Smithing Magic to manifest multiple blades at once. Generally, the user manifests these blades in groups of ten or more—using Telekinesis to allow them to hover around the user in any formation that they wish. Upon a snap of the user's fingers, the seemingly infinite number of swords can be fired without pause. They move and take aim at the target according to the user's will, allowing the user to fire without having to even touch them; they are shot with enough force to repel a high-powered elemental spell. While it is possible to block many of the strikes, to do so can be seen as suicidal. When the user harnesses the power of Sword Summoner, it is not uncommon to see a flurry of swords materializing out of thin air and disappearing just as quickly, flying and attacking rapidly from many angles at once; overall overwhelming the foe; or at least, placing tremendous pressure upon them, forcing them to keep their defenses up lest they be struck by a sword—causing dozens of other blades to perforate them in a matter of moments. The blades can be brought together to form a circular ring that is spun to fire a powerful green laser that is capable of splitting into many smaller beams; which is powerful enough to slice through metal with ease, and are seen to take down two attacking aircraft by cutting them apart. The skill that the user displays when utilizing Sword Summoner blurs the line between the physical and the mystical, conjuring mighty dragons born of blades to descend upon their opponents, or erecting nigh impenetrable barriers of blades as strong as the greatest binding spells. Upon firing them, the user can allow them to pierce the ground after striking the target, causing a large amount of destruction with each weapon, or they can instantly resummon them back to their vicinity.


 * Flamberge (聖火の火剣 (フランベルジュ), Furanberuju, German for "Flame Blade", Japanese for "Blazing Sword of the Olympic Torch"):
 * Vorpal Sword (零度の氷刃 (ヴォーパル・ソード) Vuōparu Sōdo lit. Glacial Blade of Absolute Zero):

Celestial Grace
Celestial Grace (天恵の霊肉 (セレッシャル・グレース), Seressharu Gurēs lit. Heaven's Blessing of the Body and Soul): Celestial Grace is a unique Caster Magic, which enables the user to harness every aspect of their magical energy. Any user of Celestial Grace is extremely in-tune with magic; being capable of manipulating every single little detail of the essence of magic, and even magical particles. All in all, the user is able to manipulate their magical aura for offensive, defensive, and supportive purposes; and this extends to eternano. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. To utilize Magic, the user must use their (as the case may be) power. Eternano is the source of Magic Power for everyone, and every living human has a container inside their body that determines the limits of their Magic Power. The user of Celestial Grace treats the eternano in the atmosphere as an extension of their body, almost like a fifth limb of sorts; all of this is harnessed through their magical aura. The user has complete control over the eternano, and as such, enabling them to outperform almost any fellow elemental magic that they themselves knows of, even surpassing many modern mages. Thanks to their immense mastery over the magical aura, the user is capable of manipulating the magical particles in the atmosphere—and even inside opponent mages in almost any way possible, leading to a great amount of creativity. The user is shown to be capable of coating their arms, legs, and their weapon with stray eternano, enabling them to triple their physical power and speed as well. The user manifests the energy as well as particles into a sharp coating for their blade, allowing them to fight blade-to-blade with even more strength. When the user utilizes this ability, they are able to brandish horrendously powerful weapons and their blasts have tremendous force behind them.
 * Valiant Burst Hammer (洸劈撃, Kohekigeki):
 * Heavenly Counterattack (迎撃天, Geigekiten): Heavenly Counterattack is a special Celestial Grace spell which enables the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing the Heavenly Counterattack, the user focuses twilight into their arms or their weapon, before crossing their arms before their body, emitting a small repulsion of twilight. Upon contact with the opposing technique, the repulsion reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty-degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the repulsion is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, Heavenly Counterattack multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then Heavenly Counterattack will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. The repulsion part of Heavenly Counterattack is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards; and immediately after using it, the stance of Heavenly Counterattack leaves the user of the spell vulnerable, meaning that while it is extremely risky, the payoff is more than worth the efforts driven into using the spell.
 * Angel's Feathered Raiment (天の羽衣, Amanohagoromo): Angel's Raiment is a special Celestial Grace spell which deals in giving the user an extremely powerful boost to their parameters. When performing Angel's Raiment, the user gathers twilight around their body, before fusing it with their magical origin, infusing and accumulating twilight into their weapon and body, momentarily injecting an arbitrary vector that allows for an exceptional boost of their abilities by instantaneously releasing the twilight to reinforce themselves. It can be called a jet blast of twilight to increase their movements in close combat, and executing large-scale body reinforcement through the spell is only possible with the user's immense magical power. As a result of Angel's Raiment, the user's base power level, strength, speed, and senses greatly increase; doubling their power, allowing for a massive boost all across the board. Additionally, the user demonstrates the ability to heighten the effect of this spell to increasingly higher multiplications. When bolstered by Angel's Raiment, the user's strength and speed have increased to the point that they can punch a car so hard as to send it over their head and by them being able to knock a Vulcan down the road with little effort in doing so; overall, the Angel's Raiment enables the user to inflict serious damage to opponents who are considerably stronger than them. The user harnesses the power of Angel's Raiment for their sword techniques, guarding, and movement. The user is able to reinforce the ability of their body to such a great extent using magic that they can fight head on with monsters such as demons even with a weak body, and each of their powerful blows contains enough magical energy that they are visible, and their strikes can be compared to a powerful shotgun. As an added bonus, the user also has complete control over the technique and can activate it anywhere at any time even during conversation.
 * Celestial Soul Power: Pure Yang Charge (天霊力・満陽進, Tenreiryoku: Manyōshin)
 * Victory Optical Hammer (勝光撃, Shōkōgeki):
 * Perfect Art: Luminescent Destruction (奥陽義・灼光円 (ジャスト・アート・ルミネッセンス・デストラクション), Jasuto Āto Ruminessensu Desutorakushon lit. Secret Yang Art: Incandescent Light Circle):

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Michael Serafian
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Michael Serafian (ミハエル・サーラフィアン, Mihaeru Sārafian), often referred to as Brother Michael (ブラザー・ミハエル, Burazā Mihaeru), is a priest that works for the Kardia Cathedral in the city of. He

Equipment
Ascalon (力屠る祝福の剣 (アスカロン), Asukaron lit. The Blessed Sword By Which Force is Slain): Ascalon is Michael's choice of weapon; being one of the few Holy Swords that still is still in the church's possession alongside with

The sword itself is extremely ornate, with the entire hilt being gilded and extremely ornate. The pommel is a piece based off many European imperial crowns. It consists of an ormolu crown-shaped base emblazoned with the image of knights, and topped off with with a solid rose gold cross. It is separated from the grip by a brass and silver wire ring. The grip itself is polished bronze emblazoned with gold leaf angels. The cross guard of the sword is are symmetrical triangular gold spikes. Nestled in the middle of the cross guard is a large ruby. Being a Zweihänder, the hilt extends beyond the cross guard. It takes the form of a bronze cast of the top end of an actual sword, with six rose gold plated grooves fitted with cut rubies. The actual blade begins as a forked snow white steel, engraved with a pattern of twisting parallel lines, highlighted with gold paint.

Ways of Combat
Master Hand to Hand Combatant:

Light Magic
Light Magic (光の魔法, Hikari no Mahō): Light Magic is a Caster Magic which draws on the positive emotions of the user and manifest it in a physical form, the element of Light. While Light Magic is not inheritably good in a sense as seen by users of the magic with malefic intentions such as Crux Kouga, it does give off a feeling of hope to the user's allies which in turn inspires them to do better in combat due to this magic releasing the benevolent nature of the user back into the world. It should be noted that Light Magic was intentionally created to be used as a counter against Darkness Magic and later Black Arts, two types of Magic that feed on negativity and cause massive destruction. This is triggered by going by the opposite of the 'magic = feelings' concept—by fueling their magic with positive feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; this is known as natural Light Magic, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. This version of light magic is more commonly known and used by Legal Mages as they are often encouraged to use their emotions when it comes to fighting, being taught it will increase the overall power of their spells, though this is just a rumor and has not yet been official confirmed.

However a recent discovery has just been made revolving around Light Magic; a group of scientist have discovered a new way to utilize Light Magic without having to go through the process of converting their own feelings into magic. This is considered incredibly difficult for a mage to successfully pull off and as such, there are only a small number of Mages that are capable of using this method of Light Magic. To do this, the user will manifest and modify their very eternano and magical energy, intwining it, into that of protons which the user can then alter the movement of them, allowing them to be able to use virtually any light based power; being granted the ability to control, generate, and absorb light as well as utilizing said element as a form of offense and defense. Users of, what has now been dubbed, natural Light Magic have taken note that the light that is manifested through this specific procedure is not capable of being sense as it does not have any feeling in it, making most mages feel uncomfortable around a mage that is capable of using this variation of Light Magic. Due to this fact that this Light Magic does not use any emotion and is based on science, this variant of the magic has been named artificial Light Magic. It has been rumored that more and more Dark Mages are gaining the ability to use this form of Light Magic, disguising themselves and spying on Legal Guilds.

Light Magic can be utilized in a multitude of different ways, ranging from offensive to supplementary applications. Occasionally, a certain technique will usually involve the use of hands to cast a spell, though an experienced user can preform said spell without having to go through such an approach. It can be used to destroy and pick up various objects, defend various enemies' attacks and unleash devastating beams of light with immense power behind them. Light Magic can also be used in the most basic way possible which can still lead devastating results; by emitting light from the caster's body, depending on the brightness and the heat that the light emits, it is capable of blinding as well as burning an opponent or causing the surrounding area to explode in a brilliant light. The user can create constructs and weapons made of the element, and even teleport themselves away via transforming into light; being capable of taking out a horde of opponents in a flash of light and rendering them unable to fight, blinding them with radiance. Similar to other elemental magics, Light Magic allows the user to transform their entire body into the very element that they use to fight: by transforming into pure light, the user is able to negate and avoid attacks, and gain the added advantage of traveling at incredible speeds and causing significant damage to their opponent and everything that they come in contact with, like a ray of divine light coming to unleash its judgment.
 * Helios (ヘリオス Heriosu): Helios is a Light Magic spell. Due to the simplicity of the spell, and the easy customization it affords, it's considered a staple in the arsenal of fighters who lack talent at learning complex spells. To form Helios, the user gathers their own magical energy, imposing their will on it and crafting it into the shape of a sphere. Immense and powerful rotation is added to the sphere, creating a swirling vortex of magical energy encased in an outer shell to contain the eddy of magical energy. Forming Helios is often likened to holding the sun in the palm of ones' hand. Through the rotation of incredibly dense magical energy, the sphere's contact with a human body creates a powerful and extremely painful 'shredding' effect on the body, ripping into target at the point of contact and in the case of targets with durable skin, it causes intense internal damage. One of the key points of Helios is how easy it is to change on the fly; by changing the volume of magical energy used to form the sphere, the size can be enhanced to create truly gargantuan spheroids. The power of Helios also depends on the amount of energy that creates the cyclone held within the sphere; larger amounts of magical energy create stronger 'drills', so to speak, while weaker amounts of magical energy do little more than rattle a target. Skilled users, in addition to modifying the size, can also modify the quantity; sufficient control over the rotation of the magical energy allows a user to manifest Helios in both hands, and wield is flawlessly. This effect is referred to as Twin Suns (二つの太陽, Futatsu no Taiyō), due to the image created from wielded Helios in this manner. As if someone had a macabre sense of humour, Helios can also serve well to its name; the sphere gives off a brilliant light that can be used as a makeshift lantern or torch when in a dark area, creating an everyday tool from a powerful weapon.
 * Majestic Halo (雄大円光, Yūdai Enkō)
 * Astral Whirlwind (星旋風, Hoshi Senpū):

Shadow Magic
Shadow Magic (陰魔法, Kage Mahō):
 * Shroud of Shadow (影の覆い, Kage no Ōi):

Holy Devil Slayer Magic
Holy Devil Slayer Magic (聖の滅悪魔法, Sei no Metsuaku Mahō): Holy Devil Slayer Magic is a Caster, Lost Magic, and finally, a subsection of the Slayer Magic line, specifically Devil Slayer Magic, utilized by Michael Serafian. Through this magic, they are able to use the element of holy light to kill devils while in battle. Through this magic, the user can transform their body with feature of the element of holy light, allowing them to utilize it in both offensive and defensive manners; they can turn multiple parts of their body into makeshift weapons of light, such as hammers or swords, and proceed to bash or slice their opponent with deadly force. The user can also modify the properties of the holy light that they produce, changing it from having immense cutting power to smashing into foes with incredible blunt force, allowing the user to change the properties of certain spells. Another thing to note is that Holy Devil Slayer Magic surrounds the user in a small, barely-felt aura of holy light. While it can not be sensed or identified by normal, the aura of light can be sensed by skilled users of Light Magic, as they can feel the divine element. A user of Holy Devil Slayer Magic is immune to the effect of their own element, in this case being light, and can consume external sources of light to relish their strength. However, much like Slayer Magics, the user is unable to consume the light that they produce themselves and as well as the elements must be consumed through the mouth.

Holy Devil Slayer Magic is the strongest of the Slayer Magics when it comes to the element of light, as it seems that it has the most power-being able to devour the light of its peers. Not only that but, they are capable of manipulating the light of others with simple gestures. However even though Holy Devil Slayer Magic is capable of dealing immense damage against Etherious Demons and their Curses, a user of Holy Devil Slayer Magic is unable to consume curses that utilize the element of light, as they are composed of dangerous Magic Barrier Particles, whereas the regular Devil Slayer Magic's Magic Barrier Particles are considered harmless to the user. It should be noted that for Holy Devil Slayer Magic, it is considered near impossible to learn for humans, as demons of any kind look down upon mankind, and it is unknown how Magic Barrier Particles can merge with a Magic Origin, thus making it an almost literal Lost Magic. Because of this, it was discovered that magicians are capable of learning Devil Slayer Magic from the Books of Zeref and the like, similar to that of how God Slayer Magic can be learnt from several books or for the magic to be transferred over via another user.

Unlike traditional users of Devil Slayer Magic, Michael gained his Magic through a Magic Transfer from his father before he died after a battle with a extremely powerful demon. This means Michael is a Legacy Devil Slayer (遺産の滅悪, Isan no Metsuaku), a Devil Slayer that had their Magic pass down to them via a mentor or a family member. Michael has a tattoo on his left arm which allows him to utilize Holy Devil Slayer Magic. He is limited to being able to produce light from that single appendage. Not only that but he cannot devour any Light-based Magic due to the tattoo not granting the ability to have a physiology of Devil. However despite these setbacks, Michael is quite exceptional in using this magic. He is able to strategically use his Devil Slayer Magic to take down his opponent in a fast manner without wasting energy. Michael does not tend to use his Devil Slayer Magic that often, only using it when he is finishing a powerful devil, fighting against extremely powerful Mage or something along the lines. Thanks to this Magic, Michael has earned the alias of Exorcist Mage (悪魔祓いの魔導士, Akumaharai no Madōshi) and White Light Exorcist (白光の悪魔祓い, Hakkō no Akumaharai).
 * Holy Devil's Valiant Strike (聖魔の洸撃, Shōma no Kōgeki): Holy Devil's Valiant Strike is a basic but deadly Holy Devil Slayer Magic spell, if one uses it correctly. To preform this spell, the user will hold his left arm out, gripping it with their right hand and pointing their palm at their chosen target. The user will then gather a great amount of light into the center of their palm. Once all of the light has been properly gathered up, it will all converge into the the form of a brilliant lustrous sphere that is around the size of a basketball. Once that step is complete, the user will force the orb to travel towards his target at incredible speeds, looking like a shooting star soaring through the air, especially at night. Upon making contact with the opponent, the orb will smash directly into them with incredible force, similar to that of a freight train—after this, the orb will explode in a burst of purifying light that will cause small blades of light to scatter and stab any nearby object or person, dealing incredible blunt and piercing damage in that order. The user is also able to use this spell in the form of a blast, sending out a wave of glimmering light. Upon contact, the blast will cause a great explosion to occur. The user can alter the properties of the spell to where it will have piercing properties, being able to pierce through Magical Barrier and the likes with ease. This spell is generally used by user of Holy Devil Slayer Magic that have gained their Magic via a Magic Transfer.
 * Holy Devil's Virtue (聖魔の善心, Shōma no Zenshin):
 * Devil Slayer Secret Art: Absolute Venus (滅悪奥義・明星覇 (アブソリュート・ビーナス), Metsuaku Ōgi: Abusoryūto Bīnasu; Absolute Venus meaning Command of the Morning Star):

Quotes

 * "What, did they just drive a truck of them up to your house?!.....Wow." — Michael, speaking to a priest.

Trivia

 * Nearly all of Michael's spells are based or named after the abilities or skills of the Paladin and Avenger from Dungeon & Dragons.
 * By Translating Micheal's name to where it is exactly like the Romanji, his name means Fruit Growing (実生える, Mihaeru)

Gallery
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Wizard Saint
Konmei Harukaze (魂明・春風, Konmei Sonkei lit. Bright Spirt within the Spring Breeze)

Barrier Magic
Barrier Magic (バリアの魔法 Baria no Mahō): Barrier Magic is a form of Caster Magic that allows the user to create barrier for various purposes. With Barrier Magic, the user is capable of manifesting their magical energy as a shield in order to defend against the attacks of the enemy. In order to do so, the user allows their magical energy to flow into their hands; which projects a field of magical force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about 100 feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired.

Thanks to striking the barriers, it can cause a powerful backlash that damages the opponent's muscles in such a way that it leaves no scars or damage; besides the damage that was inflicted- without being capable of healing from the damage done. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Barrier Magic is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. If the user has no other defensive measures this leaves a window of 15 seconds where they have no defense against attacks.
 * Rejection of Humanity's Sins (拒仁罪, Kyojinzai):

Eldorian
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