User blog:Njalm2/The Academy

Right, I've not really said much on this Wiki so far, but I've got a suggestion to make, it seems to me that alot of this fanon is about powerful mages and such. I'm certain that many feels that this is quite boring in the long run, its uneventful when all you do in roleplays is fight, to see who is the victor - I'm certain that not all roleplays are like this, but usually, this is indeed the case. Now, I'll finish beating around the bush and get to the point.

My suggestion is that we create a magical academy of sorts, for mages-to-be from the ages of 10-25; I know this seems quite extreme, 15 years in school is ALOT; but given the subject its not a stretch by any means; of course, mages of 18 years or older would be extended the oppurtunity to leave the school.and start with their career if they so desired. The reasoning behind the minimum age requirement is that magic is a very demanding subject and therefore, children of six years would most likely not have the patience for it. Or they'd require one-to-one tutoring, things which a school such as this wouldn't be capable of providing.

There will be houses, although they'll be decided by the potential and/or magical power of the students as opposed to their personality; the living conditions are therefore arranged to accomodate this; the students whom are known to have prestigeous magical ability, or very large amounts of magical power for their age will be shown to living quarters befitting nigh-royalty, the ones with a very low echelon of power will be given much more spartan quarters to live in (although by no means uncomfortable)

The school will feature lessons, which rather than being in various forms of magic will be mostly about related but more simplified subjects, described below. This is all I'm going to include for now, I have more ideas but I'll wait to see how much interest this garners before putting them out here.
 * Offensive: Self-explanationary, these lessons are there to fine-tune the offensive spells in the students arsenal and improve upon and possibly even expand upon them; offensive spells typically do direct harm to the opponent; related to but not to be confused by duelling magic.
 * Defensive: This caters to spells which defend either yourself or someone else from harm or other negative effects, closely related to healing magic but this takes the specialization in another direction; defensive spells can offer direct protection or supplement yourself or an ally with heightened physical qualities.
 * Healing: This is pretty much entirely dedicated to the rather advanced art of healing; and students typically have little free time to do much else, the art of renewing a body being considerably advanced and hard to master.
 * Duelling: Duelling is the exact opposite of healing, its not similiar to the offensive classes in any way as duelling, rather than expanding upon the young mages horizon in their own offensive spells; focus almost entirely on killing other mages. The word killing is emphasized because the spells taught here are simply not suited to incapacitate, being primarily fatal in nature, with even a few of the most commonly taught spells being concidered dark arts.
 * Close Combat: A lesson for spells which deals with martial combat, these lessons include martial arts training as well; and typically consist of sparring matches and the likes. Spells which deals with the martial prowess of the caster are taught and refined here.