Kirika Hotsuin

Kirika Hotsuin (峰津院・霧花, Misty Flowers of the Imperial Palace on the Peak overlooking the Tidal Wave) is a seemingly wandering mage who was a former scientist of the Magic Council. She was the secretary of Dosaman Ghasulchaonlor; who worked with her personal idol Giselle Mercury; she and the latter both worked at Kirimine University (霧峰大学, Kirimine Daigaku); where Kirika became fascinated with Giselle after learning two of her darkest secrets. Shockingly, or maybe not, Kirika is the Queen of the Zodiac Knights; the host of the Virgo Symbiote (ヴァルゴ・シムビウーツ, Barugo Simubiūtu). But this title seems to be meaningless, as she is teased on a near daily basis by the lesser members and even her boss and sent to do pitiful work. Considering all of the aggression is directed towards the Phoenix Knight, one can argue that she has somehow managed to keep and organize the Zodiac Knights into something uniform as Joker is known to be highly lax. Kirika is one of the four major antagonists in Daybreak Chapter: A Change of Perspective.

Appearance
Kirika has the appearance of a young woman in her mid-twenties—she appears strikingly similar to Giselle Mercury, her personal idol; something that Tsuruko makes fun of, stating to Giselle that "she [Kirika's] crazy enough to make herself look exactly like you"; something that Giselle considers an actual possibility. Kirika has pale-fair skin and red blushy cheeks. Her eyes look to be a powerful purple while her hair appears to be a pale-silver color. She is taller than Giselle, but her exact height is unknown. From what can be seen, she seems to have very little breast development, maybe a B-cup in normal form. Her white hair loosely flows outward and seems to be about waist length.

Normally, Kirika's outfit is fitting for a melee character such as herself. It consists of a red and black strapless sports bra, and torn blue gi pants that has a red flame design on the bottom of the left leg. They are tied to her waist with a red and black martial arts belt. Her pants are ripped to where the right leg is only covered mid thigh and there are several tears that show the orange inside with one on her right leg revealing her blue and white striped panties. She doesn't wear shoes. Kirika also wears black fingerless gloves with red cestus gloves with six silver spikes on each hand. As an accessory she wears a silver dragon charm in all-caps attached to two chains as a necklace.

When in battle, Kirika dons a skintight battle-suit, which is similar to a futuristic armour clad completely in what appear to be blades. This armour has multiple black marks and lining, and thin breast-plates keeping her newly developed breasts raised. It is noted to be mostly an extremely light-blue in coloration, with numerous metallic attachments to cover the outer side of her legs and arms—both starting with jagged plates and pauldrons on her hips and shoulders, respectively. There is a collar around her neck; and on the back of the armour, six varying types of swords fan out in a wing-like formation, with one enormous sword straight down the middle.

Personality
Kirika is a hard woman to describe—her personality can actually change on a whim. At first, Kirika seems to be the very sensitive, gentle type of character who somehow manages to handle being bullied, teased, and harassed on a daily basis very well; especially since Giselle herself often mocks her badly to the point that she used to cry a lot when the two were teachers twenty-three years ago. She tries to keep things in order, but she seems to be very pathetic, according to others. She has a lot of trouble speaking decently in front of people and lacks any actual powers. When having to do her work as a Zodiac Knight, Kirika has barely any confidence, possibly none at all, and is always fearful. She is shown to be an absent-minded young woman with a motherly outlook towards people she meets. She appears to be calm, kind and affable; certainly a person you'd love to sit back and have a cup of coffee with. As a result of her lack of human contact, Kirika is a fairly childish person, a fact only amplified by her insanity. She refuses to accept that Giselle doesn't love her, and pursues her relentlessly.

Although Kirika is normally clumsy and shy, she can be undoubtedly cold, ruthless, and uncaring, and appears to love nothing more than to bring other people down. In battle, she fights for the thrill of the battle and loves inflicting and receiving pain on her opponents. She has some femme fatale elements, as she makes provocative and suggestive remarks toward her enemies, deriving sexual pleasure from 'strong opponents', and also fools and betrays those she was working with for her own sinister plans. She possesses a strong, sensual figure, but is cruel, cunning, ruthless and sadistic, as well as an unforgiving fighter with a strong urge to cause havoc and destruction, having no qualms with claiming the lives of her victims.

She derives a demented form of amusement from others' suffering, due to her creation, where she was forced to cannibalize her fellow test subjects to survive, trying to make this horrific action enjoyable, before she found it truly enjoyable after a while, and is lethally addicted to murdering others. She is callous to others, and treats her allies as pawns. Her personality, particularly against women, is quite depraved. She delights in preying on others - when she is done with them she kills them gorily, as seen with several women and men. Kirika's telepathy makes her adept at playing on the insecurities of others to manipulate them. She has a habit of clapping when talking to others, often for no apparent reason which only further signifies her insanity.

When particularly focused, she is able to concoct incredible plans and she can modify them on the fly or adapt them at a moment's notice in order to meet her ends. She cracks dark jokes at times, breaking out into hysterical laughter upon causing mayhem, and possesses a hatred of everything in the world; Kirika's only joy in life comes from causing death and chaos wherever she could; having lost all interest in others after the incident at Kirimine. What begins as simply a disregard to human life develops into nihilism—she decides that the lives of mortals insignificant finding no meaning in things like love and hope, and thus seeks to destroy the bonds of existence itself. Because of the drastic contrast between her two personalities, Kirika can be considered to have a bipolar disorder, due to her unstable emotions which stem from her creation—in a way, this is the absolute parallel of Tsuruko Sejren's split personality, which stems from her own personal trauma.

History
Kirika Hotsuin is known to be the last of the Lunarians (月の民, Tsuki no Tami, Moon People) whom, many centuries prior to the events of the story lived on a planet between the "Red Planet" (Mars) and the "Great Behemoth" (Jupiter). During the war between Gehaburn and Elysdeon, the Lunarians stepped in to assist the humans—teaching them Aura Magic. Utilizing the Aura Magic they had learned from the Lunarian race, the humans carved the stones charged with pure energy into Magic Rings; supercharging the rings with the Aura Magic. Being tied to The One Magic, the Aura Magic of the Lunarians charged within the Magic Rings was more than enough to grant the puniest race the power to fight back the forces of darkness and build civilization. Most Lunarians returned to their home planet, but others decided to await the day the humans could understand and live peacefully with them, so a second moon was created in orbit over the planet. Kirika's ancestor was one of the few to remain on Earth Land.

Thirty years before the start of the main storyline, Kirika has been educated of college level education and lived her life in isolation from outside world. One day, she was able to easily harness her Aura Magic, though this killed several people who accompanied her in the process, making her commented that they are incompetent. Sometimes after, she was visited by Excellen, who referred to her as the Shining One, much like she calls Tsuruko presently, and played chess with her. Even though she lost, she refused to admit defeat. During these times, due to this upbringing, she already had a mindset of thinking that the weak are incompetent and worthless, and only the strong ones is necessary in the world.

Soon growing into her teenage years, Kirika was accepted into Kirimine University (霧峰大学, Kirimine Daigaku); a prestigious university where she first met Giselle Mercury; whom she saw as nothing but an annoying teacher; where in reality, Giselle merely had a troublesome class. Kirika's nature soon caught her attention—realizing that she was the last Lunarian, the Magic Council itself decided to capture Kirika to experiment upon her; they attempt to capture her—trying to drag her into their vehicle against her will, Giselle proceeded to stop the car with one hand. When one of the Rune Knights attempted to run her over with his motorcycle, Giselle completely stopped it in its tracks by grabbing the front wheel before it hit her, breaking it off in the process.

Soon after, the Experiment Number Six, Chainsaw Lizard arrives with the six Council Knights to carry out the task of executing Giselle while kidnapping Kirika, forcing Giselle to reveal herself as the Phoenix Knight in front of Kirika before defeating them all effortlessly. Amazed by Giselle's power; this single act of heroism changed Kirika's outlook on her teacher, as Kirika asked Giselle if she could train under her to become as powerful as her. Giselle, naturally, refused, unless Kirika could do something to impress her. After seeing Kirika perform Necromancy to absorb an Esper's soul from Edolas and replicate the Esper Skill of said being, Giselle took her in. However, she sensed Kirika's twisted mind, lacking no ability to distinguish the guilt or the pleasure in taking a life for achieving her ends.

Soon after Giselle left Kirimine, Kirika followed her; as Giselle became enrolled in the Human-God Project, as did Kirika. Basically, the two were inseparable, whether Giselle liked it or not. As the two were working together as fellow scientists, something deeper developed in Kirika's eyes; that of a strong romantic bond which was ultimately one-sided—Giselle gifted Kirika with the power of telepathy; lost control of it, forcing her to listen to everyone's thoughts constantly and involuntarily, without any possibility of blocking them — except by avoiding human contact altogether. Thus her telepathy had the tragic side effect of rendering her completely, permanently, and irrevocably dependent on Giselle for all of her social needs. For a time, she took care of her, lived with her, and helped shield her from the intruding thoughts of the world, during which time she fell completely in love with Giselle.

Feeling that Kirika was becoming too dependent and obsessed with her and hoping she would become self-reliant, she abandoned Kirika as she found love in Alphonse Sejren, settling down in Nine to start a family with him; as the telepathy drove Kirika utterly insane. Soon after Giselle had left the Magic Council to spend the rest of her life with Alphonse Sejren, Kirika was left all alone—In order to compensate for her uncontrolled power, wore headphones which repeatedly played recorded words of encouragement and gratitude from Giselle in order to block out the thoughts around her. After this, she had taken the Original Grimoire that Giselle had given her a present and used its knowledge to forge the forbidden magic, XBlaze, so that Giselle would see her once more and be impressed with her talents.

Three years before the storyline, she succeeded on becoming the lead scientist of the Magic Council and talked with Excellen for the last time before the Calamity of Ragnarok. She told Excellen that she would create her ideal world where the strong ones would guide the others, believing it would be a splendid world and she would carry out the fate of humanity. Excellen reminded her that Ragnarok's purge is merciless, which Kirika confidently replied that she would survive till the end. Accepting her answer despite her disappointment, Excellen bid Kirika farewell, as she stated that she had wished she'd been the Shining One; after which, Kirika bonded the Virgo Symbiote to herself in an attempt to repress the effect telepathy had upon her.

Equipment
Nanomachines (ナノマシン, Nanomashin): Nanomachine is the general term for a machine ranging in size from one micrometer (one-thousandth of a millimeter) to one nanometer (one-millionth of a millimeter) using MEMS (Micro Electro Mechanical Systems) technology. An example of a nanomachine would be a protein aggregate resembling the structure of a man-made motor using biomolecules such as DNA, proteins, and resins as parts. When she was working with the Magic Council, she, like the rest of the scientists, had managed to inject nanomachines within her body in order to withstand any unexpected attacks from the test subjects. Kirika's heart is the origin of her machines; through pumping nanomachines from her heart to her other organs; she is capable of harnessing their power. Her nanomachines serve as a fat burner and an immortality inducer; with them, Kirika is by all intents and purposes immortal, never aging. Additionally, it serves to push her already physically fit body to reach superhuman levels; running faster than a speed bullet-train, leaping over a building in a single bound, and being capable of surviving the most vicious of attacks without a scratch. However, they take an enormous amount of energy to activate; and at most, they can only be utilized for ten minutes before Kirika becomes exhausted.
 * Electricity Generation: Finally, Kirika's nanomachines possess the ability to act like "amplifier circuits". When activated in such a way, the nanomachines will, for a short time increase the effectiveness of the electricity she is capable of discharging; which itself is accessed by pressing their energy absorption to the limit. It can absorb energy if said resources were several miles below her; this energy-absorbing ability grants her a pseudo-electromagnetic ability, as it allows her to temporarily levitate surrounding objects/vehicles and use them as projectiles to throw against her enemies. The volts that she releases with this function are around 500,000,000 volts, and the electric current is far beyond 250,000 amperes; being far beyond the discharge of a bolt of lightning; but due to its immense destructive power, this power is reserved for a particularly tough opponent or impossible situation.

Manifestation Demolition Blade: Stormbringer (示現崩剣・ストームブリンガー, Jigenhōken Sutōmuburingā): The Manifestation Demolition Blade: Stormbringer is the name of Kirika's specialized sword—it is classified as a high-frequency blade (高周波の剣, Kōshūha no Ken), which is a sword reinforced by a powerful alternating current and resonates at extremely high frequencies, creating an extremely sharp blade. The Stormbringer takes the form of a single-sided chokutō with a laser edge built in to only enhance the power of the high-frequency blade—the sword itself is easily recognizable due to its length as a Japanese nodachi blade. The colour of the tsuba (guard) and tsuka (hilt) are blue and gold and entirely black respectively; it is around approximately six-to-eight feet long, being a fair bit longer than Kirika herself is tall. The oscillation of Stormbringer weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability. Striking, cutting, and thrusting attacks are performed with the blade, with the sharpened edge and point used for lethal attacks, and the blunt edge used as a clubbing weapon. She is also able to wield the blade with such accuracy and speed that she is able to deflect bullets. They can also be superheated from friction to be hot enough to sear anything that it comes into contact with. It sports a bolted steel base and blade, and there are two holes on the blade near the hilt. It has been specially customized with a motorcycle-like gear shift which, when pulled, sprays a flammable propellant across the blade and opponent, greatly increasing the power of its blows; it can be revved up to three times, and can be released either in one incredibly powerful strike, or as three lesser, but still strong, blows; increasing the range and inflicted damage of its attacks. For certain techniques this changes their performance entirely. Because enhanced attacks inflict more damage, this is one of Kirika's most valuable assets in a battle. This system is also strong enough for Kirika to be able to use it as a jet; this allows the Engine Blade to have three different elemental abilities imbued in it, each based on a different type of engine: Jet (ジェット Jetto), allows Stormbringer to fire jet blades or a blade energy wave; Electric (エレクトリック Erekutorikku) allows Stormbringer to do high powered electric slashes, and Steam (スチーム Suchīmu) creates a wave or wall of steam. This and several other modifications makes Stormbringer nearly impossible for anyone but Kirika to wield.

Ways of Combat
Master Swordsmanship Specialist: Being tutored by Giselle Mercury in the art of swordfighting, her fighting style is known as Hissatsuken (必殺剣, Killing Move Sword). She attacks very quickly, leaping through the air to strike enemies with her long sword, carving a trail of destruction through the area. Kirika has shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip. She is even capable of employing her swords effectively using her feet, by wielding their hilts between her hallux and second toe. Her swordsmanship is enough for her to slash through intangible airspaces, and to deflect hundreds of bullets which were shot at her by a Rune Knight with relative ease. In addition, her sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings. Kirika has an incredibly aggressive style: she is constantly on the offensive, and eschews any defensive moves in favor of speed and strength, striking heavy and hard while lightning fast. She prefers an off-hands style that is best suited for her own tastes, relying on a combination of power, strength, and speed, always on the offensive, attacking with wide, fast, and powerful swings, performing amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the slashes and strikes of her opponents. Running, jumping, and spinning are all emphasized in her style, allowing Kirika to move at high speeds and rain strong blows, jumping and attacking through the air. Powerful and quick spinning attacks are utilized from all angles, either from ground or air, appearing like a blur to her opponents, attacking from all directions—the front, the sides, overhead, or behind.
 * Hissatsuken (必殺剣, Killing Move Sword): Giselle's personal fighting style which she taught to Kirika; it is focused around swift draws; similar to the art of Iaidō; sword style where the user quick draws the blade extremely fast to strike, then re-sheathing it after every attack. Kirika's speed is so fast that she prevents opponents from reciting magical incantations and releasing their powers making it highly effective against mages, however, if one has no need for incantations or have short release commands, then they could hamper Kirika's advantage. Kirika is able to strike so fast that the opponent does not realize they have been cut until she sheathes her weapon; slicing up to ten times in a row in the span of a few moments, relying on a combination of power, strength, and speed, always on the offensive, attacking with wide, fast, and powerful swings, performing amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the slashes and strikes of her opponents. It is a style of sword fighting that is free in its movements, sparse, restrained, adapted to brawls and to duels, than to the fields of large scale battles. With this style of swordsmanship, the user takes into account and adapts to the opponent's weaponry, contrary to other ways of battle which taught to impose dominance without taking into account the opponent. Hissatsuken takes into account the geography of the terrain, the hour of battle, and other parameters. It is effective against ranged weapons and magical blasts for this reason; being almost undefeated. Hissatsuken is an extremely powerful way of fighting; and as such, is only usable by the most skilled of warriors. The user learns to use the sword not only to defend their position but to also have the "power of adaptability" in facing different individuals, much as a captain must consider the winds and change sails in order to travel in the best direction to reach their objective. It is similar to a hunting hawk, which must constantly reconsider the best trajectory in which to strike effectively. Like the raptor, it is necessary to be able to anticipate, to be able to assess and definitively act. "Move with the mind, in order to move with the body" is one of the central tenets of style. If the user's sword does not stop the movement of the enemy, then they try to fit to the opponent's rhythm, thus entering into the mind of the adversary to find their weakness.
 * Jigenzan (次元斬, Dimension Slash): Jigenzan is one of the "space-time attacks" (時空剣技, Jikūkengi) that Kirika developed by branching out with Hissatsuken; it is shown to be a far more powerful version of Giselle's own Gokōjin (後光刃, Halo Blade). When performing the Jigenzan, Kirika gathers and condenses magical power within Stormbringer; once it is compressed, she grips the hilt of the enormous sword; unsheathing it at incredible speeds from any range that she wishes. It is manifested by collecting magical energy, absorbing magical particles from an opponent or gathering magical particles, giving Kirika many ways to form this attack; however, each and every way of materializing this attack is functionally the same. It allows Kirika to postpone the dimension in which she exists and enables her to go through all matter and create the "ultimate blade". This technique is like a saw, moving back and forth between dimensions, which means that it cannot cut if it cannot move. The moment that Kirika unsheathes Stormbringer at incredible speeds, she releases the magical energy that she has gathered in the form of an emerald, halo-esque spinning ring projectile that is launched off of her blade with enough power to bust an adversary to shreds. Its principal use is to strike at adversaries outside of the sword's range. Essentially, it breaks the air with a slash and forces out a powerful blast of pure magical energy at the adversary. Because it is essentially the release of focused magical energy, it is capable of destroying anything with a decisive strike of cutting magical waves. What should be noted is that Jigenzan possessing homing properties; tracking the foe's heat signature in order to sniff them out and deal damage. Kirika's mastery over this technique is such that she does not need to unsheathe the blade, but simply use it as an attack at close range. Defensively, this technique can be used to postpone the dimension of her entire body, allowing her to pass through walls and nullify an enemy's attacks. Kirika has perfected this technique to the point where making contact with the target is unnecessary to make a hit. All she has to do is slash in the direction of her intended target and the cut travels the distance to it at lightning speed, with the same end result.

Master Hand-to-Hand Combatant: Kirika is a very well known for her hand-to-hand prowess; indeed, she is stated to be an equal to Giselle in that department. Kirika uses the style of Gekiha Renshūken (月気発蓮蹴拳, Moon-Heart Explosive Lotus Kick Fist); Gekiha Renshūken is an elegant fighting style that is only available to fighters that have mastered all other forms of martial arts. This style is considered to be the strongest, most elegant, school of martial arts in existence and relies on fast footwork in order to focus on fending off enemy attacks with the arms and using the legs to counterattack with powerful kicks. The sheer strength of her body, coupled with her superb footwork are positively reinforced by her strength, stamina and footwork, making her one of the deadliest practitioners of hand-to-hand combat around. With this style, her destructive power is without equal and can slaughter enemies with her devastating slicing techniques, focusing on rapid kicks which stab the enemy to death. She uses her instincts to fight as well; attacking savagely and unpredictably in order to overwhelm her opponent. Most of Kirika's combat moves focus on using graceful and delicate movements, similar to ballet moves, to strike precise and hard blows at her opponents. When attacking, she tends to use her feet when launching physical blows. Kirika utilizes many graceful flips, twirls, and cartwheels, mixing in pirouetting kicks, twirls, and one-handed backflips with her hand-to-hand combat, overwhelming an opponent through multi-directional attacks with relative ease. Attacks are aimed at the most vulnerable parts of the body, and training is not limited to techniques that avoid severe injury. With her extensive training in this discipline, Kirika can defend against all variety of attacks and counters in the quickest and most efficient way. Gekiha Renshūken fixates on countering as soon as possible; attacking pre-emptively to gain the upper hand, as well as targeting attacks to the body's most vulnerable points, such as: the eyes, neck/throat, face, solar plexus, groin, ribs, knee, foot, fingers, etc. Overall, Gekiha Renshūken enables Kirika to match Giselle's Seishin Dairinken (星心大輪拳, Star-Mind Large-Ring Fist) blow for blow. Upon using this fighting style, Kirika is able to fight at incredible speeds and is able to react and move in microseconds.
 * Exploding Dragon Fire Dance (爆龍炎舞, Bakuryū Enbu): Exploding Dragon Fire Dance is a special technique of the Gekiha Renshūken; when performing the move, Kirika swings her foot around in an arc, generating friction with the kinetic energy produced by her movement and the Eternano in the air—instantly manifesting and shaping it into the form of aa giant, powerful dragon composed of flame; it seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through any and every defense; striking them with such incredible power that the sheer force of the attack is enough to upturn steel, and wipe her enemies away with a force akin to an inferno. It is capable of blasting through even magical forms of defenses, as the dragon's movements swaths through the barriers, and supernatural defenses erected in vain to protect them, striking the foe formidable might, dealing physical damage. The dragon completely burns all it devours, as by colliding with most structures and opponents, it is able to incinerate anything in its path.

Physical Abilities
Immense Strength: Despite being trained in martial arts; Kirika's physical strength is really nothing to write home about- it is very much below average- a major contributing factor to this is her low physical durability, and the fact that it is virtually impossible for her to take a 'serious' hit; though it is still very much above the average human. Because of this, she, at her strongest, is capable of breaking wood and she uses quick kicks and jabs to produce extra pain to the opponent, and while at first these blows do not seem as if they are inflicting any particular harm, the damage racks up frighteningly fast, but when being enhanced by her nanomachines, she becomes frighteningly powerful. In her peak fighting condition, through the use of her nanomachines she is able to further manipulate the energy stored inside her body well enough to the point of being capable of accumulating said energy into her fists, similar to how she is able to compress her nanomachines to form a stronger exterior as detailed below, thereby greatly enhancing her punches while also allowing her to create extremely powerful bursts of energy on impact; in which the dispersal of said energy through the ground can even create flaming shockwaves and gigantic firewalls. Her ability to create bursts of shockwaves is also heightened to the point of causing massive explosions around herself; in which it was strong enough to push debris out of her way while causing damage at a much wider range than before.

Tremendous Speed: As befitting her light frame, even though she is physically weaker than most of the cast, Kirika is noticeably faster. Without using any particular type of movement-enhancing technique, Kirika usually moves at speeds rivaling those of a Wizard Saint. Her movements are so tremendously swift that few would be likely to see an attack take place; and due to her nanomachines, she only becomes even faster. For speed purposes; Kirika can utilize the energy manipulating ability of her nanomachines to dash and propel herself in large distances through short bursts of energy expenditure, moving at supersonic speeds, even nearing that of hypersonic speeds, so swift that more often than not her opponents are unable to track her movements, merely appearing as a flash of jet-black energy that bursts through the air, and her speed enables her to attack almost a multiple of fifty times in a row per second; and she manages to move fast enough to instantly close a huge gap of space between her and the opponent and even seemingly disappear from sight in the span of a millisecond. Finally, the nanomachines enable Kirika to fly for a short amount of time.

Low Durability: The only thing that Kirika is lacking is her stamina, which is very much below average- a major contributing factor to this is her low physical strength and speed, and the fact that it is virtually impossible for her to take a 'serious' hit; in addition to her sickly body which brought on such conditions due to her past as a street rat-turned lab experiment. She is neither particularly slow nor particularly swift, but her slender and small frame makes her a difficult target; Kirika even notes that in a straight up battle with the "big hitters", she would go down in "five seconds, give or take". She is completely unable to fight prolonged battles in close-quarters, and thus, she opts to use her nanomachines in order to make her extremely durable. Because her body is infused with nanomachines, with the heart acting as the origin of her power source, which upon her will could merge with her body parts and harden in response to physical trauma, Kirika has an enormous amount of durability. This makes her incredibly difficult to injure all while granting her extreme durability and strength. It activates by allowing Kirika's magical energy to influence the nanomachines in her body the moment that she is attacked; hardening her skin immensely to the point that her skin seems to be made from diamonds; this is represented by a faint pattern tracing the veins beneath the surface of her skin, which is only visible on the afflicted area when struck; it is on this pattern that the nanomachines condense on the veins, emitting a powerful repulsive force that instantly deflects the attack. With this automated defense, even attacks delivered by a Wizard Saint can potentially be negated completely. This defense can also be used to aid Kirika against critical wounds that have already been inflicted, able to stop the severe loss of blood that would be caused from said wound.

Other
Nanomachine-Induced Regeneration: Beyond just granting Kirika super-human capabilities, her nanomachines also act as self-repair units in her body. When inflicted with further injury, she is able to heal herself and restore energy by continually absorbing it from her surroundings; notably from machinery. This energy-absorbing system mainly circulates on her back, emitting a glow of green light shining from a specific area located near her heart. With this, she can heal herself in the middle of a fight, though it also leaves her vulnerable. The extent of this healing is to the point that she can regenerate severed limbs with ease., recovering from any damage she sustains by allowing her to heal at a drastically increased rate, closing the wounds on her body and growing back any lost limbs within extremely short periods of time, all with nanomachines. While this ability to regenerate is indeed powerful, it is not without its flaws. Despite the extent to which it can heal the body, internal organs such as the brain cannot be regenerated; if such irreparable damage is sustained, the rest of the body can continue to regenerate, though to no avail. In addition, if the body is damaged before it has the chance to heal, or if enough damage is inflicted at once, it can be destroyed nonetheless. However, a flaw with the nanomachines is that they need to be continuously operating in order to benefit her in its healing properties: If she had the nanomachines shut down and they end up reactivating around the same time she experiences a mortal wound, the nanomachines, while still maintaining their function of rapid healing, will cause unbearable pain to her in the process.

Immense Intellect: If there is anything to fear about Kirika more than her heritage, it is her immense intellect and vast library of knowledge and secrets. Kirika possesses a perceptive eye and remarkable intuition. She possesses a genius that is rarely matched, and it is prevalent through her ways of fighting. While others were content simply to achieve the power, speed and technique of their regular magic, Kirika was interested in developing her own type of magic, creating a variety of techniques and abilities to suit her needs. She has a great talent for analyzing and observing everything in her presence, allowing her to quickly understand a person's pattern of thinking and better talk to them. She is well-versed in the history, strategy, tactics of the world, and is privy to knowledge previously unknown to many, such as knowing of the existence of a Dimensional Transferor, as well as the obscure method in which to make one. In battle, Kirika's preference is to concoct strategies based on deduction of her opponents' abilities and fighting style. Kirika has molded herself into a master strategist, tactician, and analyst. She is frequently the first person to point out or find a weakness in her opponent's abilities or fighting style and exploit them to her advantage. Nevertheless, her ability to think several steps before the enemy almost always ensures her victory.

Magical Abilities
Intense Magical Power: Being a top scientist of the Magic Council, Kirika possesses an enormous amount of magical power, even rivaling that of a Wizard Saint's. Her skill and control at using manipulating her demon energy aura allows her to perform a variety of abilities. Kirika has undergone numerous experiments in order to raise her magical energy to this insurmountable level. As a Lunarian, technically, the sun is the main source of Kirika's magical power; as a Lunarian, Kirika's cells absorb only yellow solar energy, and this in turn, fuels all of her powers and abilities. Kirika's cells also store solar energy as well, allowing her to retain her powers under roofed structures or even at night, although she eventually needs a yellow sun to recharge her powers. Kirika can also absorb solar energies of other class stars such as when she absorbed the solar energies of an artificial blue star that increased her abilities to a higher degree and gave her additional abilities. As a Lunarian, Kirika's magic is considered "pure", and she can utilize her magical power in order to power those around her and herself, giving them an inexhaustible amount of magical power, and increasing all of their attributes twentyfold.

Aura Magic
Aura Magic (霊気の魔法, Reiki no Mahō): Aura Magic is a special Lost Magic that has been passed down through generations; it is also known as Sendō (仙道, The Way of The Wizard). Aura Magic was created at the dawn of humanity with the purpose of fighting off the dragons' influence on the world. This also includes the creation of minor demi-humans, known as demons, created through the Stone Masks, and stopping them from ever achieving perfection through the Primordial Duo. The Aura Magic users have built many devices and temples across the world to help them train and learn from one another. Aura Magic is one of the few types of magic capable of slaying dragons which isn't Dragon Slayer Magic; and thus, it is extremely coveted by many. As the Lunarians taught mankind Aura Magic eons ago to fight against The Exalted One; Kirika has the ability to use a more powerful version of Aura Magic thanks to her Lunarian heritage.

Aura Magic is noted to be a special fusion of the sun and the magical energy of the user. However, not everybody can utilize Aura Magic, as Vita states that only one in ten thousand are capable of using it, and the main characteristic of driving Aura Magic comes from the pressure one has felt through harsh situations in life. Those who are not capable will still be able to use the fighting style, but only to an insignificant extent. Aura Magic is based on using the energy of the sun's rays through breathing and empowering the body with solar energy, and then merging it with the user's magical energy to affect both animate and inanimate things in a variety of ways, as long as they are touching it; while it can be used to destroy beings with evil in their hearts, it can also affect inanimate objects. Aura Magic has been known to work as a form of regeneration. With the addition of Aura Magic, her blows possess phenomenal stopping power, making Vita demonstrate destructive power far in excess of many other beings.

Many of the most powerful techniques are classified as 'overdrives', and are colour named. An object that is impacted with the force of the overdrive will carry Aura Magic through it, and will become lethal to the touch of the opponent; this can be used to strike an enemy in another room by breaking through a wall and causing its solar energy to disintegrate the target. Ordinary humans can also be affected by Aura Magic attacks as well, as Aura Magic would have caused an ordinary person to feel pins and needles before fainting, similar in nature to heavy exposure to the sun's rays. Aura Magic is also transferrable between users. Despite the many uses that it possesses, Aura Magic's main use is to allow the user to perform martial arts enhanced by sunlight; and launch blasts of sunlight from their feet and palms.

Liquids conduct Aura Magic especially well (and the user's Aura Magic shows on liquids as ripples), and it can even be used to increase the surface tension enough to allow the user to walk on water. It was mentioned by Vita, that objects covered in oil can conduct Aura Magic much easier. While the Aura Magic users can make the most simplistic of objects into lethal weapons and become themselves dangerously powerful, they are not without weaknesses. The user must be able to constantly breathe, if this breathing is stopped or reduced due to injury she slowly grows weaker to the point that they can be easily defeated even by a wild beast. Additionally, the removal of heat from the user of Aura Magic causes their blood to move slowly and, makes them unable to attack as rapidly and effectively as before.
 * Vehemence Edge (暗黒方躍進 (ヴィエメンス・エッジ), Viemensu Ejji lit. Darkside Onslaught): Kirika's signature Aura Magic spell; it is a power akin to Giselle Mercury's Shining Onslaught and Tsuruko Sejren's Lucifer's Hammer. When performing Vehemence Edge, Kirika condenses stray energy onto Stormbringer, adding her own power into the mix as solar energy erupts; the solar energy swells around the sword, before converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. Swinging forth, Kirika unleashes a massive horizontal slash in the form of a wave of solar energy that is released in a semicircle that is centered around Kirika. To enhance the attack, Kirika can use the swords floating behind her in the form of wings as bullets coated in Aura Magic alongside the blast of energy; and she generally readies numerous swords at a time, upon snapping her fingers, the seemingly infinite number of swords can be fired without pause. They move and take aim at the target according to Kirika will, being launched with high velocity. Due to an enormous amount of swords being fired at the same time, it is incredibly difficult to block many of the strikes. She starts out with lower numbers of swords, but increases the number of swords fired in a volley depending on the situation. Upon firing them, she can allow them to pierce the ground after striking the target, causing a large amount of destruction with each lance similar to a carpet bombing; the speed of the attack is so swift that most foes cannot realize that they have been struck until she has finished her assault. The wings are mostly used to surround her foe, able to exploit any available opening at a moment's notice. Due to this, this version possesses the additional effect of being able to surprise the foe no matter how much they have witnessed the technique as it is easily adaptable. It should be noted that activating this technique costs little to no power, and thus, Vehemence Edge is easily one of Kirika's most useful techniques.
 * Gran Vanish (荒神精霊訪 (グラン・ヴァニッシュ, Guran Vanisshu lit. Wild God Spirit Call): One of Kirika's most useful Aura Magic spells; Gran Vanish is a space-time dislocation spell that allows Kirika to transport an animal across long distances instantly through accumulated solar energy. Before an summoning can be performed, Kirika must first sign a contract with a given species. The contract comes in the form of a scroll, on which she uses her own blood to sign her name and place her fingerprints and once signed it is valid even after Kirika's death as long as the contract itself remains intact. After this she needs only offer an additional donation of blood on the hand she signed the contract with, and then plant the hand she signed the contract with at the location she wishes to summon the creature. The amount of magical power used during the summoning determines how powerful the summoned creature can be. What should be noted is that the summon spirits are beings composed of pure magic; leaving them almost invulnerable. However, the powers gained by Kirika acting as a spirit medium depend solely on the ego or identity of the spirit bonded; and Kirika can mould the spirit into any shape or form that she desires, enabling her to directly display the powers of the spirit in order to protect herself. The durability of the manifested spirit is directly proportionate the amount of magical power charged as well as Kirika's concentration—and like most ethereal bodies, it consumes magical power whenever she makes the spirit do anything; and if it absorbs enough damage—it will break, meaning that Kirika will be heavily drained of magical power as well.
 * End of Fragment (千魂冥烙 (エンド・オブ・フラグメント), Endo obu Furagumento lit. Thousand Souls Dark Branding): End of Fragment is Kirika's most powerful Aura Magic spell; it is more often than not reserved for her finishing technique. Once the End of Fragment spell is activated, a glyph of solar energy appears on the ground, from which six red and blue spherical objects rise, hurting anyone who happens to be touching them. Kirika raises her arms, gathering magical energy within her and forging a link between the realm of the dead and the current plane of existence. From there, she summons the souls of the fallen Aura Masters, and they lend her their power—with this convergence of power, Kirika bends her right arm backwards, the fist clenched, and extending frontwards a mildly bent left arm, tiny streaks of aura gathering before the outstretched fingers from the surrounding area; charging the attack. From there, they settle around Kirika, who then rises up, taking the spheres with her. The spheres turn vertically and connect with each other to form a circle, before Kirika fires a series of energy blasts from the orbs; the blasts are touted to chase their foes to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as they would catch their foe eventually. The blasts can move at impossible angles, that always manages to reach its target; they will always change their path around any obstacles or pierce through any wall in order to reach their target. Following this, a larger glyph appears in the center of the circle, from which a large, multi-hitting energy laser fires, accompanied by smaller lasers from the six spheres. All of a sudden, the energy of the deceased Aura Masters and Kirika's own Aura is instantly released; resulting in a positively gigantic, horizontal column of pure energy shooting forth from the spheres and five kilometers behind them, creating impressively enormous explosion upon contact which is capable of traveling great distances, wreaking havoc wherever it passes, absolutely destroying the target and anything within range of the spell. After this finishes, End of Fragment ends and Kirika drops back down to the ground, completely unharmed, but drained of her magical power. End of Fragment is most useful when activated towards the end of a battle between high-level opponents, since the area will be saturated with excess energy from their attacks. It is a recycling of the energy just used and spread over the battlefield. Therefore, even though Kirika has been exhausted from energy, the ability can still be invoked.

XBlaze
XBlaze (覚醒開放 (エクス・ブレイズ), Ekusu Bureizu lit. Awakening Liberation): XBlaze is the name of the specialized magic that Kirika possesses—through numerous experiments upon herself, Kirika managed to awaken her Lunarian heritage as she harvested the souls of numerous Espers in Edolas, adding that power into her own to create XBlaze; the idea of XBlaze came about by Kirika studying the Original Grimoire (原初の魔導書, Gensho no Madōsho, lit. Magical Book of Origin) that Giselle Mercury had written under the alias Victoria Suigin millions of years ago. The XBlaze is not considered a Lost Magic nor a Black Art—instead, it is classified as something else; something far more dangerous than those categories. XBlaze itself is the amalgamation of thousands upon thousands of Esper souls united with her own Lunarian soul—the resulting mixture is black and white, yin and yang; in other words, a perfect combination with almost no equal.

Kirika herself calls the XBlaze My One Magic (私の一なる魔法, Watashi no Ichinaru Mahō; alternately Kirika's version of The One Magic); which is also known as The Essence of Magic or The Magic of One, is what is thought by some to be the original source of all Magic. Those people believe that every form of Magic as it is today descends from this source. The One Magic is the "all-father" of Magic; and its roots have never been fully disclosed and there are many different interpretations and theories to its actual nature. It is the source of all Magical Power; and Kirika's XBlaze is quite similar in that it unlocks the true potential of the source of the Magical Power of every Esper; giving Kirika a link to the Source of Magic which rivals the connection that the Haven Mage's link to the source.

To describe it accurately, XBlaze enables Kirika to utilize every single Esper Skill of every Esper that she has absorbed into her Lunarian soul—and thanks to her crafty mind, more often than not, the Esper Skills that she uses are more powerful than the originals by a considerable margin. Interestingly, XBlaze is spelt as χ-Blaze (チ・ブレイズ, chibureizu, more correctly kyebureizu); the letter "χ" is the letter chi from the Greek alphabet. The ancient letter "χ" itself carries a meaning of death and spells endings; it is pronounced "Key-Blaze"; as the XBlaze is the key to uniting the powers of the Espers to a Lunarian, creating a perfect fusion of yin and yang. Kirika is capable of using the command Code: Soul Eater (コード・ソウルイーター, Kōdo: Sōru Ītā); to give herself the ability to reap "souls", which, in reality, is the magical energy of the opponent. When utilizing Soul Eater, each and every one of Kirika's attacks will drain a portion of the opponent's magical power and add it to her own; this allows her to rejuvenate her wounds, as well as deal tremendous damage to her foe. While regular mages use the magical power created from their soul to utilize their magic, fighting using a power from within. On the contrary, Kirika is capable of absorbing a portion of the foe's magical energy with any one of her attacks; it doesn't matter if the attack connects or is deflected; once the attack at least touches the opponent's body, then a small rift will open upon the foe, releasing a portion of their magical energy in the form of small emerald orbs which is then absorbed into Sion's own magical reserves via the 'Life-Sucking Fangs (吸命牙, Kyūmeiga) of an Esper. From there, the magical energy instantly takes effect; rejuvenating her wounds and bolstering her offensive and defensive power by the amount of energy absorbed. With the Soul Eater's power, Kirika gains a perpetual power source, which can be used to power her, granting her near-inexhaustible energy; as the magical energy is transferred to Kirika, essentially healing her when she damages an enemy. Soul Eater inflicts damage based on the maximum magical power of a foe, and thus, it is effective against extremely powerful mages. The power that Soul Eater has absorbed manifests in crimson darkness; summoning parts of her full Symbiote Form to attack, such as a pointed jaw, claws, its head, its breath, the hide for its skin, and an angelic wing; additionally, while using Code: Soul Eater, a large magical circle envelops Kirika's body; only extending for a few meters outwards. The circle is composed of intangible light and usually appears just under Kirika's feet (even in flight), centered under her center of gravity. The main function of the glyph is to sap the vitality of the mages who step inside of it; draining them of their magical power by one Edea for every second that they are in the glyph's range, allowing Kirika to absorb it and utilize it for herself, essentially serving as a life-drain effect. Depending on the amount of energy absorbed, the circle may spin faster or slower.
 * Esper Physiology: When using the XBlaze, Kirika's cellular structure is more dense, resilient and biologically more effective than human tissue thanks to being submerged in the Source of Magic as her physical attributes are bolstered enormously; far beyond her normal ones in XBlaze; her speed has been increased tremendously, nearing five times the speed of sound, she can jump much higher than usual, and she has improved reflexes to match her improved movements. Her physical strength is also increased vastly, allowing her to smash through large demons, break enormous metal restraints without effort, and even stun a Primordial Demon with a single punch. In this form, many of her physical and magical attributes are amplified, Kirika has access to upgrades or even additions to her normal abilities like flying or hovering. Lastly, XBlaze enhances all of Kirika's regular spells, greatly increasing their area-of-effect as well as improving their damage significantly. Strangely enough, she does not seem to possess superhuman strength levels despite her enhanced cellular ability without her cellular structure charged with the Source of Magic. Without the XBlaze, her strength seems on par for a human of her height and weight who engages in regular physical activity. As an Esper, she possesses several organs whose functions are not disclosed or understood but are believed to be part of and perhaps even the source of her force field and reclamation aura. Kirika's body also stores energy actively within her soul as an energy pattern that is linked to her body's magic ports. This energy powers most of Kirika's magical abilities, giving her an enormous boost in her magical capacity.
 * Quintekinesis (生命力 (クインテキネシス), Kuintekinesisu, Japanese for Life Force Power): Espers are naturally the elemental embodiment of the planet; no matter it Earth Land or Edolas; and as such, they are fully tuned with the planets. Naturally, this harmony with the planets results in the Espers gaining a "seventh sense" of sorts; the ability to control life energy and nature in general; which is present in every twist and turn throughout both planets. With her Esper powers, Kirika can sense, generate and manipulate the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. She is able to control her own personal life-force that dwells within her, allowing her to achieve untold power and great abilities considered to be beyond that of normal beings. Kirika is able to produce life energy from any part of her body, including her lungs, giving her the ability to, in essence, breathe and manipulate life energy in its purest form to the point that it appears like pure energy. She can consume life energy, with the exception of the life energy she has created, to gradually accelerate healing and rejuvenation of her magical energy; though she is naturally insusceptible to the life energy that she created as well as those coming from other sources. Her already impressive hand-to-hand blows are augmented drastically in both offensive and defensive manners as she can use her own body as a make-shift weapon unique to herself, drastically increasing her close-quarters skills. From there, the energy can take on a variety of functions, such as offensives, supplements, and altering of elements. As well, the techniques aren't just limited to the physical, as she has shown that she can create "voids" in an enemy's harnessing of their magical energy, though this only lasts for a split second. As a supplement, Kirika can eliminate the adverse effects of the earth's natural forces upon herself in order to move more freely, the concept being used in one of her techniques as life energy flows from her eyes being the source, to remove the limits created by outside forces upon her form. This ability also grants Kirika a much greater level of endurance, as well as a powerful sense of smell which is beyond that of a regular human being. She can reshape the world around her—essentially, it enables her to warp reality to a extent that her powers are without equal.
 * Nature Manipulation: Extending her natural power over life energy, Kirika can create wood and plants from the ground of or her very being, causing them to grow to great sizes and manipulate them to diverse shapes and battle uses at will and in an instant, she could shape the entire battlefield for her own uses. This ability appeared to be exclusively the Haven Mage's; as nobody else with this power was capable of utilizing it—however, Kirika proved him wrong; dead wrong. Kirika can create massive forests and gigantic flowering trees whose pollen can render a foe unconscious. She can use large-scaled and highly destructive techniques such as creating numerous massive trees with which to attack her opponents directly, and a dense forest of flowering trees, whose pollen can render a foe unconscious. She is able to merge with and hide within trees. She is also capable of creating single or multiple wood clones using the pre-existing vegetation and wood in the immediate vicinity as a medium; essentially, she is able to manipulate any part of the battlefield to fit her needs, such as modifying trees to produce different types of fruits which she can utilize with various effects or transform them into golems to assault the opponent, manipulate the sharpness of the flowers and grass to cut through anything, and many other effects. She can also summon a massive fist from a tree to punch her opponent. She can also create multiple, smaller tree fists to pummel her opponent as well. Such a hazardous battleground can be dispersed by a powerful enough attack.
 * Esper Skill: Blood Kain (幻獣力・血契封 (ブラッドカイン), Genjūryoku: Buraddo Kain lit. ''Phantom Beast Power: Blood Vow Seal"): When using the Blood Kain Esper Skill,
 * Esper Skill: Slaver Trans-Am (幻獣力・スレイヴトランザム, Genjūryoku: Sureivu Toranzamu lit. Phantom Beast Power: Slaver Trans-Am"): When using the Slaver Trans-Am Esper Skill, a large amount of pure magical power envelops Kirika's body; submerging her in the Source of Magic as her physical attributes are bolstered enormously; as she gains the Esper Power Dark Matter (未元物質（ダークマター）, Dāku Matā, lit. "Unknown Matter"), which is the esper ability which allows her to create and control an unknown material that she uses to attack. It should be noted that the term "Dark Matter" is not to be confused with the true "Dark Matter" which is among the components of the universe. In addition, 'unknown matter' here does not mean matter that has not been discovered by humans but matter that did not exist until it was created by Kirika. Dark matter is defined as hypothetical matter that is undetectable by its emitted radiation, but whose presence can be inferred from gravitational effects on visible matter. Dark Matter is a material that is believed to make up 90% of the universe. This said, when using this magic, Kirika becomes a "Universal Constructor" (普遍導体, Fuhen Dōtai''), an extremely powerful individual who can control certain forces of the universe such as magnetism, gravity, and others, and is to create and control an unknown material that she uses to attack. It also grants Kirika flight capabilities, as she can manipulate Dark Matter to take a form similar to Aera. In addition, it is believed that Dark Matter Magic is the cause of Kirika extraordinary physical and magical properties. The most common use of Dark Matter is to fire blasts of energy or create weapons such as projectiles of them. When using it, she can project beams of force powered by Kirika will, as she generally creates fanciful constructs in the shape of advanced technology. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of Kirika's will. She can create any particular items or construct that she can imagine as long as she has the willpower necessary to will it into existence. The constructs are made out of bright emerald energy, which is a tangible form of pure willpower, and they exist only as long as Kirika is fueling it with her willpower. Items created by Dark Matter is not indestructible and are only as powerful as Kirika's willpower; serving various uses for offensive magic and weaponry—known uses are a powerful explosion, energy clones, thunder strikes, and reflector shields. Overall, Dark Matter has too many uses that it's only limitation of Kirika's imagination. Dark Matter can also be used to create human tissue. Kirika can seemingly infinitely create a variety of objects using Dark Matter, even organs.
 * Esper Skill: Sparkling World (幻獣力・金波銀波 (スパークルグワールド), Genjūryoku: Supākuruingu Wārudo lit. ''Phantom Beast Power: Waves Sparkling in the Moonlight"): When using the Sparkling World Esper Skill, a large amount of pure magical power envelops Kirika's body; submerging her in the Source of Magic as her physical attributes are bolstered enormously, giving her the ability to manipulate the element of light to its fullest extent. With Sparkling World, Kirika can consume light, with the exception of the light she has created, to replenish her energy reserves (though she is naturally insusceptible to the light that she created as well as those coming from other sources). Her fighting style allows her to use Sparkling World to change her own body into light, in both offensive and defensive style. Kirika is able to utilize light-based attacks that range from shooting laser beams from her hands, fingers, or feet (capable of causing massive explosions), to partial transformations that enable light-speed physical attacks, all of them being very devastating while being launched at high speeds and have explosive properties and piercing properties. Kirika can travel at the speed of light and drastically augment her kicks' strength and speed. Even though while in mobility she travels at the speed of light it should be noted that it takes a few seconds for her to actually go into light speed. Kirika can utilize Sparkling World to enhance her skills immensely for various purposes, such as cloaking her in light which can overwhelmingly increase her own speed even further; the power of the magic makes it possible to alter the nature of compositions, from destroying massive collections of weak magical energy to stopping the movements of strong collections of magical energy. She also seems to be able to defy gravity using her light powers to eliminate her own weight, allowing her to stay aloft in mid-air for undefined periods, as seen in many aerial battles. She can blind her opponents and form an energy blade out of pure light. Also, considering it is light-based, her attacks and abilities can only travel in direct, straight lines, however, it has been shown that they can be reflected off surfaces to go around corners, though said technique takes time to prepare and as such she can be stopped by a fast enough opponent.

Trivia

 * Kirika is likely to be the most powerful antagonist to appear in the Dawn/Daybreak universe; she boasts the power to destroy entire worlds (something that not even Libra is capable of accomplishing without external measures to increase their power), can use a potentially limitless number of Esper Skills that are stated to have strength that is nearly equal to that of the real skills and can effortlessly transfer any amount of her own power (and memories) to anyone that she wishes.