Elizabeth Lockheart

Elizabeth Lockheart (エリザベスロックハート, Erizabesu Rokkuhāto)

Appearance
Elizabeth is a tall and well-endowed woman, with long, green hair. She has green eyes, prominent eyelashes and thin, thunderbolt shaped eyebrows. Her attire is a heavily modified and revealing variation of the Aion Rebellion's white uniform, consisting of the typical double-breasted jacket, which she keeps tied up to reveal her midriff and unbuttoned, as well as removing the fabric on the sides, to display her cleavage, and a pair of short-shorts which are held up by a black belt with a green heart buckle attached to the side. She also wears a white cap on her head with gold trimmings, which features a black peak and the the groups insignia emblazoned on its front, and a pair of ankle-height shoes. Along the recesses of her vest are four gold buttons, two fitted on both of her breasts.

Prowess
Immeasurable Strength:

Immeasurable Agility:

Immense Durability:

Immense Endurance:

Immeasurable Speed:

Prowess
Immeasurable Magic Energy:
 * Magical Aura:
 * Defenser Counter: Defenser is also capable of being utilized as a form of counterattack, allowing the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing Defenser Counter, the user kicks Defenser away from them upon the moment of the spell being activated, before returning to them as magnetized. This serves not only as a reflector, but also as an unpredictable approach to opponents. If timed correctly, it will trip opponents, leaving them vulnerable to follow-up attacks. Upon contact with the opposing technique, Defenser reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the Defenser is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, a Defenser, when used to counter, multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then this method of harnessing Defenser will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. Defenser is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards. Defenser, when used as a counterattack, weaker when used against airborne opponents, and doesn't become invincible. It can travel through enemies unhindered, though. However, since the user kicks it, they cannot hold it in place, meaning that timing is crucial in reflecting projectiles. Note that when Defenser comes back to the user, it can also reflect any projectiles back at any angle at the last second.
 * Ethernano Manipulation:

Crash
 Crash  ( Kurasshu lit. Pulverization) is an extremely powerful Caster Magic that can only be properly utilized by the strongest of magicians – it is a power which gives the user the ability to smash everything they come into contact with into innumerable pieces through a pressurization of magical energies. One of the stronger magics to exist, Crash is a supernatural power that can be said to be a crystallization of "pure destruction" – not so much a magic which channels various aspects of nature or the elements, this power is something that is more to do with the wielder's own strength which functions in tandem with the energies dwelling within their body. As with non-elemental Caster Magics which function by manipulating the caster's own magical energies as a form of pressure, Crash similarly works by constantly pressurizing magic of the user's own body, or the magic surrounding them, to the point where any impact causes pulverization. Because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it, because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it. At the exact moment that the pressurized supernatural energies which have their very existence becoming superimposed over the structural formations of anything that their affected limb comes into contact with, the sheer density of which envelops the atoms and molecules that compose the caster's target no matter if it is organic or inorganic, the pressurized energies annihilating the target of choice without any mercy – all of this happens within the blink of an eye, and it can be inferred from this incredible process that anything that the caster comes into contact with is busted into innumerable fragments, more than living up to this magic's touted power.

In terms of combat capabilities, Crash is best suited for close-range battles, with the wielder of the magic focusing this enormously destructive power infusing the pressurized magical energies in order to be used against an opponent to attack, this magic is capable of sending anything that the wielder's fist comes into contact with flying several meters with incredible force. Because of this, Crash is comparable to Slayer Magic as both it and that ever-so-beloved Lost Magic mainly revolve around generating the main power of the magic upon the wielder's body in order to dramatically bolster the user's close-range capabilities – however, obviously, instead of harnessing an element, infusing this magic within one's body results in a strength that can be classified as "beyond superhuman" as well as durability that's equivalent to that. As an arcane power which is best geared towards unleashing absolute devastation upon anyone and anything that the wielder deems as a suitable target, Crash could better be classified as something akin to a "touch of death" as anything that the user of the magic comes into contact with is mercilessly pulverized, effectively making the user an embodiment of a wasteland of a sort. However, despite being touted as an arcane ability which is perhaps best suited towards destruction, this power does have other capabilities too with various alternative offensive and defensive properties which are displayed through its usage in the hands of a particularly inventive magician – but generally, it's offensive power is displayed more than most other methods of utilization.

Not only does Crash's ability to instantly decay and disintegrate all forms of organic and inorganic matter by touch, but it also works just as well on supernatural forces such as Magic and Curses – by harnessing this power's inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain magics which possess a tangible form simply through smashing them to pieces, as not only does its disintegration power break down regular atomic structures, it can also break down the binding forces between Eternano and magical power, causing spells and the like launched in the direction of the caster to wither and quickly become reduced to naught but fragments of supernatural particles which scatter to the winds within a matter of seconds upon contact with the wielder of Crash. Not only this, Crash can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attacks, and it can be used as a sort of deflective barrier, sending an attacker flying back numerous meters with an incredible force, or simply breaking apart the actual earth. Even the most powerful spells such as Abyss Break and the Secret Arts of all sorts of Slayer Magic are rendered useless when faced with this destructive and highly advanced magic, which is seemingly difficult to control even for an extremely powerful individual like the user.

However, for all of it's power, Crash is said to be noticeably difficult to fully control no matter who's utilizing its power unless they possess an Archmage or Wizard Saint-level of control over the arcane powers residing within them – indeed, if the wielder of this magic loses focus for even the briefest of moments while harnessing its might, they may destroy objects such as houses unintentionally – every step that they take results in minor tremors which can still release incredible shockwaves that uproot anything that they propagate across. Interestingly, Crash can be focused through a single body part; that affects the user and everything that they touch; however, when unfocused, the power of this magic destroys any tool that the user uses with their hand, meaning that unless Crash is wielded by an expert magician, there's no real point in utilizing Magic Items as simply utilizing anything for any purpose is enough to make it crumble from its core in a similar manner to as if it had been exposed to a hundred years of aging. But since the user becomes a walking wasteland that annihilates anything that they so much as happen to brush up against, Crash could be considered akin to something such as the Black Arts in that reckless usage of its might could cause the wielder of its power to harm those that they see as perfectly harmless.

Lightning Magic
Lightning Magic (雷系各種魔法 Kaminari Kei Kakushu Mahō) is an Caster Magic, Holder Magic, and form of Elemental Magic that utilizes the element of lightning, an magic ability in which Elizabeth is a master of, unrivaled by any wizard in Earth Land, able to easily outmatch even the capabilities of Dragon Slayers should she want to. In order to manifest Lightning Magic, Elizabeth is able to modify her ethernano and magical energy into that of electrons, which they can alter the movement of, allowing her to use almost any electricity based power; controlling, generating, and absorbing electric fields; utilizing electricity, but more specifically, lightning, as a form of offense and defense. She is able to generate these elements from his body, and manipulate them, giving her the ability to channel and manipulate electricity through her entire body like a living battery. However, unlike other types of Elemental Magic, as an incredibly gifted user of Lightning Magic, she is also capable of utilizing lightning from a distance, such as from the ground near her, or down from the sky. Lightning attacks work by electrocuting opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time. By generating electricity on different parts of her body, she is capable of causing her melee attacks to become far deadlier, electrically charging her punches and kicks to the point of being able to induce fatal heart attacks if they connect; even capable of propelling herself around at high speeds in order to gain extra momentum; primarily done by creating lightning orbs around her arms and legs before connecting punches and kicks, increasing their striking power in a way similar to most other elemental mages, allowing her to move around much faster, advancing towards any opponent; by surrounding her entire body with lightning, and empowering her incoming strikes by summoning forth lightning from the sky to accompany her motions, the speed in which she can move and react is augmented several times over.

In addition to these properties, the bright light from the lightning can be also used to momentarily stun enemies. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, Elizabeth is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything she comes in contact with, much like real lightning bolt. Out of all the varying types of Elemental Magic that exist, lighting is one of the most powerful, having many avenues for usage. It can also be inserted into Magical Lacrima crystals, infused inside weapons, etc. However, there has been a recent discovery within the understanding of Mages as they have discovered revolutionary way of utilizing Lightning Magic. According to those that have discovered this method, it is incredibly dangerous as it can potentially damage the user's nervous system and even result in a person's death if preformed improperly. In order to utilize this version of Lightning Magic, the user must amplify their bioelectric currents that exist within all aspects of the body existing in the nervous system,heart and muscles. By doing this, the user is capable of manifesting their bio-electric fields for the purpose of combat. This unique form of electricity can be used in various ways such as unleashing burst of bio-electricity that can fry a person from the inside-out and even being able to drain the bio-electical energies that may dwell within another being, in a way that is similar to Lightning Dragon Slayer Magic. The user is also able to form constructs out of the bio-electricity drained or stored, find persons by sensing their bioelectrical presence and even scramble personal bio-electric rhythms to shock others. This method of Lightning Magic is best reserved for master of said magic as they have the understanding to fully performing and using this method to its maximum potential.

As one of the greatest and brightest user's of Lightning Magic, Elizabeth doesn't necessarily need to use her own magic to use this ability, rather, she can use nature itself as a physical conduit in which she can channel lightning and electricity, oftenly using clouds and naturally created electrons and water in the air and clouds to generate the spark she needs to ignite her magic, acting as a magnet and lightning rod in which all electricity in nature can flow through. A feat such as is what differentiates her from other user's of the same magic, her connection/natural affinity to nature and mental discipline puts her on a completely different level of skill compared to other wizards, easily existing in a league of her own. As such, Elizabeth can summon lightning bolts from the sky and clouds or project them from her hands, using them to pierce and/or severely burn her opponents alive, even to the point of death. Unlike normal bolts of lightning, where they are produced by a wizard's body, Elizabeth's is a combination of both using her body's Ethernano to produce a electric charge in order to attract incoming lighting bolts, firing them with a much higher level of impact and intensity unlike anything capable of being produced by a wizard. This fusion of natural and unnatural lighting allows her to use them as concussive or even piercing force, which could be strong enough to affect even greater beings of strength and durability, electrocuting them to the point of death or even vaporizing them to ash. Unlike most wizards, the lightning bolts she creates are far more deadly in terms of voltage and speed, which also grants tremendous temperature and kinetic force, averaging over 50,000°C (5 times hotter than the surface of the sun) with at least 1,000,000,000 volts, moving at 61,111 miles(97 536 km)/second. As an advanced user, she may be able to regulate the voltage discharged and speed, but the power is still enough to be lethal and cannot be compared to low-powered electrical bolts. By exerting her will and mental control over the electric properties before her, she has control over the physical energy, allowing her to alter it's shape and direction it is heading to, changing the vectors and movement in seconds, thus making the lighting nearly impossible to track down or follow through simple eye sight alone.

By changing the composition of her body into that of the element she controls, she can make up or transform her body completely into electricity. While in her transformed form, her entire being is made of electricity, including all of her organs and bone, making her effectively invulnerable to attacks. Elizabeth's power is mostly focused inside her body, gaining an incredible increase in the amount of electric energy-attacks she can produce. As a being composed completely out of electricity, without anything truly left from her physical form, Elizabeth gains an impressive control over her form and vast capacity to expel electricity in various ways. This power can even be used to revive dead neurons, split elements into their original states and control charged particles such as electrons, protons, etc. Basically this is generation and manipulation of all electrical/electromagnetic phenomena in nature. Aside for attacking, she can tap into the more benevolent side of electricity, allowing her to create, shape and manipulate electricity in a much more positive way rather than be used for violence; using it to strengthen, enhance and cause anything and everything to flourish whenever it comes across it, utilizing the sustaining and preserving side of electricity, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the positive powers of electricity. By electrically charging her own body in non-harming electricity, she becomes much stronger, faster, more durable, etc., making her a much more "perfect" fighter when in combat. When coming in contact with electricity, she can quite possibly unlock new abilities related to her affinity with her element and enhancing the existing powers already in her possession. A common example is using electricity to fortifying her internal cells, bones and muscles by tightening the atomic bonds via passing a powerful current of electric energy inside, making herself many times more durable. Another ability is a skill she drew inspiration from Dragon Slayers, the ability to draw sustenance from the electricity in order to grow more powerful and rejuvenate herself, healing injuries and regenerate lost magic energy, doing so by absorbing the Ethernano particles found inside.

When defending, Auron can form a protective armor around his body or shape it from electricity for protection and a physical boost, most commonly including raising his speed to inhuman levels. The armor can stop and repel incoming attacks by manipulating the magnetic field around his body, re-directing any attack to another direction. By bending it even further, he can shape the armor into new forms for weapons, transportation, even constructs of the element. Overall, Elizabeth can just simply release extreme electrical currents to destroy almost anything, causing extreme amounts of heat and paralysis in living beings, burning them from the inside out in seconds. When utilizing her archery skills in tandem with Lightning Magic, all of her power can be fired from afar, incorporating the maximum use of her electrical prowess as if she herself were inflicting it at point-blank range, making her a deadly fighter in both close-range and long-range combat. By using the metallic areas of her arrows, she can augment the electric charge by several thousands of times, using the metals natural conductivity to channel the lightning through the metal in order to produce devastating effects. She is able to create and project bolts of electricity and control the intensity/power of her projectiles, the bolts can be as powerful as she wants them to be, using it to simply knock a person unconscious or kill someone upon impact if she wishes to do so. These bolts could be used to stun, burn, injure, or even penetrate/stab the enemy. Being much craftier and imaginative compared to ordinary lightning users, she can enhance the energy discharge of outside electrical sources by will, elevating the volts so that they can reach astronomically dangerous levels of intensity, enough to instantly kill anyone who touches it. An ability of this nature is something only a master of control and discipline is able to accomplish, something that Elizabeth exhibits with this magic art, instantaneously, even reach a level of power that is usually beyond her limits alone. Elizabeth can steal the electrical powers of other and add it onto her own, making herself hundreds of time stronger in terms of power and application, vastly enhancing her spells and magic already in her possession. The electricity absorbed can be released and be used to surround herself in or with lightning of the highest possible quality for defensive and/or offensive purposes, possibly becoming almost untouchable and granting her various abilities and attacks of incredibly high electric potency. The auras may also give the Elizabeth enhanced physical capabilities such as speed, strength and durability. When absorb electricity, she can remove it from the source, and re-direct the current into her own body, acting in a similar fashion to a lightning rod and using the power in various ways, gaining an incredible advantage, either by enhancing herself, gaining the drained power, using it as power source etc. Aside from lightning, Elizabeth can manipulate the shockwave, which is thunder, in order to deal deadly and possibly concussive results. She can release thunder energy to make someone deaf by busting their eardrums, or even make organs burst, killing the opponent by the power of the force emitted by the thunder shock.

A testament of her skill and prowess with Lightning Magic is hers special ability of being able to manipulating all forms of electricity dwelling in all matter as charged particles. With the power over electricity existing in all matter (charged particles), she is able to control all matter in its state of form such as gases, liquids, solids and even plasma by controlling the electrons, protons and more, giving her a much greater range of control over electrical substances. Since a small degree of electricity (electrons, protons) is found in nearly everything, then this would permit the Elizabeth to manipulate it to a certain degree. She may be able to use the charged particles to generate streams of electricity at at her control, producing multiple rows of electrified flooring in order to electrocute multiple parties at a time. Aside from control, she can generate electrical fields of her own in order to form tangible force-fields and many other feats or negate existing electric fields standing in her way. Electric fields may exist as the bio-electric fields that form the aura of her being, flow through their nervous system and/or as an intrinsic field. The oddest application of Lightning Magic Elizabeth has is the distinct ability to create a electric arcs that cling to objects through magnetic or electrostatic attraction and can be used to hoist herself to destinations, or pull objects towards her, even being able to crawl, walk, and run up walls using static electricity, scaling ferrous platforms as if it were the ground. She can manipulate electrons to solidify the electricity she emits, with the level of solidity going from loose jelly to metal-like hardness or beyond. This in turn can allow her to treat tangible electricity as if it were a physical objects. Much like water, she can pass the flow of electric charge through a gas, liquid or solid and other matters. Properties and effects of electric discharges are useful over a wide range of magnitudes. Tiny pulses of currents are used to detect ionizing radiation. She can release large quantities of electrical energies in radius wise to cause massive damage, killing many enemies with but a single jolt of electricity. Elizabeth can also formulate a current as to how the electrical energy flows and guide it as to where she desires, guiding a lighting bolt across a body of water toward her target of choice. However, a singular talent she is known for greatest ability is the manipulating the electricity in her own body, enhancing her physical and mental attributes by using electricity to stimulate her nerves and nervous system found inside her brain, effectively putting her brain on overdrive mode. This not only enhances her bodily functions but also heightens her sense of awareness and 6 senses to superhuman levels. She would be able to jump extraordinary distances due to the increase in strength, or react faster due to the mental amplification.

Main Theme
R8PSBSiAaG8

Battle Theme
uHMIzTk38f4

Full Power Theme
M0hVLzgXq8k

Trivia

 * Inspired by Candice Catnipp from Bleach