Arc of Embodiment (Mkatkannon)

Arc of Embodiment is a Lost Magic utilized by originally discovered by Rustyrose, then later discovered by Zast Ushinatta, which allows him to materialize anything from his imagination to be used at his whim. These creations give him great versatility both in battle and out of battle, be they minions, offensive and defensive weapons, or even accessories. There are several limits and conditions to this magic which as of yet are currently unknown.

Moves

 * Guardian Saint Beast: Bengel The Winged Ogre (Japanese, Romanji): An enormous, winged ogre, and also the mascot for Ogre Nest, has incredible strength, and surprising speed for an ogre.
 * Shadow Scythe (Japanese, Romanji): Zast turns his right arm into a dark shadowy Scythe, which can be solid and not solid at different times.
 * Image: With a wave of his hand, Zast can produce an image into the air.
 * Boom Dust (Japanese, Romanji): Zast can summon this, and at contact with anything living besides him, will explode.
 * Clothing: Zast can materialize clothing and accessories at will.
 * Cage of Hatred (Japanese Romanji): A bloodied cage, which is made out a strong, but still possibly breakable material, which makes people trapped in it hate eachother and fight.
 * Yaya Drill (Japanese, Romanji): With this zast turns his left arm into a magical drill which can drill through objects and magic, but has no effect on people.
 * Sacred Guardian Beast, Charbydis (Japanese, Romanji): Zast creates a large quick snakelike creature, which is faster in the water than on land, and its goal is to eat Zast's opponents.
 * Feast: 
 * Sacred Guardian Beast, Scylla (Japanese, Romanji): Zast creates a
 * TBC