Electromagnetism Magic

Electromagnetism Magic is a type of Lost, Elemental and Caster Magic which utilizes the element of electromagnetism, the fusion and continuum of Lightning Magic and Magnetism Magic . A powerful form of magic said to transcend the boundaries of elemental magic held only by Slayer Magics, Electromagnetism Magic does not simply control the element of lightning like any Lightning Dragon Slayer Magic , and neither does it simply control metal like a hypothetical Metal Dragon Slayer would. In fact, what it does is control the fundamental force of electromagnetism, a force that permeates every aspect of the universe itself, and the aspects and applications of controlling such a powerful force, i.e, creation of plasma for a vast number of effects, the production and enhancement of every aspect of the lightning element, almost to the point that it becomes impossible to still consider just Lightning, and generate radiation with the utmost of ease.

A magic of it's own class, called a Fundamental Magic, the possibilities of this form of magic are almost utterly endless, easily capable of rivaling the strongest of Slayer Magics in the hands of a ingenious master. At the very core of the magic, what this magic truly controls, are electrons, and on the quantum scale, to a lesser extent, photons. Said to be perhaps the strongest pure Elemental Magic, a master of this magic form can simultaneously control and tilt the battlefield in their favour while destroying and defending against enemies, and enhancing themselves and allies.

Description
The universe is built on four fundamental principles, forces, interactions in a physical system that simply do not appear to be reducible to more basic interactions. These basic interactions, when mainifested an interacting which each other form the basis for all of the natural phenomena in existence, and somewhat inirectly form the basis for all naturally inspired supernatural phenomena, including most of the Elemental Magics. While most mages today of great power are Slayers, have derived power directly from a masterfully invented/manipulated other form of magic, or are just generally versatile with several magics, Electromagnetism Magic is the embodiment of a rarely seen phenomena, a type of magic that bestows upon the mage that controls it the ability to harness the very source of Lightning Magic, Magnetism Magic and even hypothetical Plasma and Radiation Magic. While Dragons are said to be thought of as Elemental Magic made manifest, the Fundamental Magics are compared to tbe a rebellion against Draconic Kingship. As a result,

Upon learning this magic, the user's power becomes a conduit for the very flow of electromagnetic energy itself, allowing them to perceive every and all forms of energy related to the electromagnetic spectrum, allowing them to seemingly dodge what would have been completely impossible to dodge prior. By tapping into this blessing, users are able to use their magical energy to control the fields of electromagnetism within the area, going beyond the generation of electricity to something that renders such a powerful form of magic obsolete, the actual manipulation of electromagnetic power, the love-child of two elements producing effects that most struggle to reproduce. Capable of subjugating pre-existing and producing electromagnetic interactions, magnetic and radioactivity based elements tend to face quite the difficulty going up a master of this magic form. Thermal radiation allows the user to switch up the temperature on the battlefield almost indefinitely, and even replicate miniature solar flares when combined with plasma. Light itself falls under the user's control, as they are able to change the colours of their magic, terrifying weaker opponents and placing stronger opponent's on guard for attacks that remain practically the same. With this, illusionary spells are not out of the user's reach, and in fact can be ever more deadly.

Effectively, users of Electromagnetism Magic are granted the ability to manipulate and modify anything that can be considered the direct result of that force, falling under such a mage's magic.Theoretically, Electromagnetism Magic allows the user to replicate the spells of any magic even passively related to the power of Lightning. With this, the user can turn themselves into what can be considered the literal embodiment of electromagnetic power through the Elemental Body branch of techniques. Capable of redirecting and exploitiong the weakness of Lightning Slayers in that they can not consume their own element by controlling the magnetic fields that they so haphazardly produce, the only master and inventor of this art is granted the title Lightning's Bane. They can generate electromagnetic force-fields with surprise properties from other elements for defense, capable of taking vast Their bodies are also made to grow accustomed to the variant forms of electromagnetic power, gaining an astonishing resistance to heat (plasma), radiation, lightning (if it could somehow manage to bypass their barriers and control), and even general magnetic forces, occasionally becoming completely demagnetized.

In close combat, mages can imbue their body with one of the various properties they can generate, massively enhancing the power of unarmed blows by empowering physical attacks with lethal applications of the electromagnetic force e.g enhancing their fists with ambient magnetic power while simultaneously electrocuting the enemy akin to Laxus Dreyar's fighting style. Combining this element with Molding Magic, the user can create constructs out of any one of the manifestations of electromagnetic force or even a construct of the force's energetic manifestation itself. They can effectively nullify Gravity Magic simply by using Electromagnetism's properties of near negating gravity itself to simply continue walking, or even use it to fly, capable of suddenly razing a landscape with a magic who's effects are relatively invisible, only really visible by the sensing of the magical power.

While prior to this, most would have perceived simply insulating as the counter for even the Lightning of such a powerful spell, the intensity of the lightning from Electromagnetism Magic can easily go beyond 30 kilovolts, i.e, completely bypassing air's insulating capabilities and inducing capacitance (the ability to store charge and thus the ability to be electrically conductive) upon impact, conducting into even the most prideful of foes. Tapping into the very source of magnetic and electric interactions, radioactive movement and even plasma generation, wielders of this magic have an almost limitless supply of energy to passively tap into, when, if ever combined with even the weakest variant of Lightning Dragon Slayer Magic, means that they can now literally absorb the electrons needed to give the wielder of a nigh-limitless factory of raw Magical Power.

With this magic, the user has such a control over electromagnetic energy that almost anthing they dream possible becomes possible, even controlling any metalic oject within the vicinity and using it against their foe. The main weakness of this magic is that it lacks a Slayer's capacity to eat the element, though it does allow for the manipulation of their own attacks.