Kimiko Himura

Kimiko
Out of all Cereberus's personas, it is Kimiko that resembles her parents the most. Similarly to her father, Kimiko's hair is both black and white with black being on the right side and her white hair being on the left. Her hair reaches just below the center of her back and her bangs are swept slightly to the right with the rightmost bang being slightly longer than the leftmost bang. Matching her white and black hair, Kimiko has light blue eyes that seem to twinkle before saying something witty or sarcastic.

Like her mother, Kimiko has a well-toned and athletic build. She also still looks to be in her prime with a physique similar to someone around twenty years old, despite how old she is due to her inability to age out of her prime. Contradictory to common belief, Kimiko isn't always surrounded by a heat wave, despite the extremely high temperature of her body. However, heat waves do tend to appear whenever Kimiko is annoyed or angry. This seems to slightly compliment the common stereotype toward fire-based mages about how they usually have explosive or red-hot anger.

Personality
Cerberus is famous for having three different heads while in her demon form. However, a lesser known fact about Cerberus is that each head has a separate human appearance and personality. The only way one of Cerberus's persona's can change to another is if she hits her head with great force. What's even more unusual is that each of personalities talk about each other has if their an entirely different person and not someone who shares the same body with.

Kimiko
Kimiko is the name given to Cerberus's birth appearance and personality and therefore Kimiko is known as the main persona and the persona that appears most often while in human form.

Kimiko is often described as a witty and sarcastic person. Unlike Miku who couldn't care less about other people and Karin who just wants to befriend everyone, Kimiko usually loves to take on the role of a leader. As a result, she loves to tell people what to do and hates it when someone disobeys her. The only time she does show this side is when she is talking to one of her superiors. However, while she doesn't act superior to them, she doesn't always respect them as much as she should.

She has shown numerous times that one of her favorite hobbies is annoying her brother, often by displaying a lot of confidence in her abilities while she is around him. This seems to be the only time she shows so much confidence. In fact, she is fairly modest about her abilities and shows hatred toward showing them off, especially to those who are obviously a lot weaker than she is.

Relationships

 * Karin:
 * Miku:
 * Kazuma Himura:
 * Nurarihyon:
 * Kenichi
 * Shen'Nefer Nakano
 * Shai'nefer Nakano
 * Shadya'nefer Nakano

Karin
Karin doesn't only look the youngest out of the three personas, but acts the youngest as well. Many people have remarked about how her personality mirrors that of a young puppy. This is shown in many ways, but the most common is her tendency to be easily fascinated by the smallest of things.

Relationships

 * Kimiko:
 * Miku:
 * Kazuma Himura: Out of all the other Personas, Karin is the only one who shows any kindness to Kazuma. As a result, Karin is the only Persona that Kazuma doesn't completely hate. This lack of hatred, has caused Karin to develop a very close friendship with her younger brother that none of the other Personas have.
 * Nurarihyon:
 * Kenichi:
 * Shen'Nefer Nakano
 * Shai'nefer Nakano
 * Shadya'nefer Nakano

Miku
Miu is shown to a person who is bored with life. As such, she usually has an unenthusiastic attitude. This boredom is usually shown by her love of books. She reads books a lot as a way to escape this uninteresting reality. Once she starts reading it is almost impossible to get her attention. This is shown when she once fought and defeated an opponent while reading a book.

Relationships

 * Karin:
 * Kimiko:
 * Kazuma Himura:
 * Nurarihyon:
 * Kenichi
 * Shen'Nefer Nakano
 * Shai'nefer Nakano
 * Shadya'nefer Nakano

History
Cerberus was born from Echidna and Typhon Himura, two of the oldest living demons inside a cave in the Demon World. Echidna and Typhon are so old and powerful that they are considered primordial demons. Since this is the case, it wasn't a big surprise that their firstborn child held incredible power within her. As Cerberus grew older more of her abilities awakened and by the time she was five years old she was already significantly stronger than demons twice her age in terms of physical and magical abilities.

Equipment

 * Magic Gems (Kimiko)
 * Spatial Cutter (Miku): Spatial Cutter is a one foot long and six inch wide blade that extends from her sleeve. Due to the size of this blade, Miku doesn't carry it on hand, but uses a Spatial Magic spell called: Spatial Bank, which acts in a similar way to Requip. According to rumors, this blade can cut through anything, no matter how durable it is, making it impossible to block. This is due to the fact that the blade cuts through things on a spatial level: slicing through the spatial area of the target instead of the target themselves.

Hell Kirin Cleanser Magic
Hell Kirin Cleanser Magic is a type of Lost Magic that Kimiko learned from a book that Shen'Nefer gave her. This magic allows the Kimiko to take in the properties of hell into her body, which allows her to merge the those properties together in order to produce a special kind of fire that is viewed as the manifestation of hell. These dark purple flames that Kimiko is able to control is incredibly dangerous. What makes it so is that these flames feed off of Ethernano and magic power instead of oxygen. Since it doesn't feed off of oxygen, normal water doesn't affect it. It is rumored that the highest level of heat hellfire can reach is a couple of levels lower than Absolute Heat: a level of heat that is considered to be the complete opposite of Absolute Zero. This level of heat has never been seen outside of training because Kimiko has yet to find a person who is worthy enough. Kimiko is able to produce these flames from every part of her body because the properties of hell are merged together inside her body and are then emitted from her body. As a result, hellfire is just another part of her body, which allows Kimiko to have absolute control over these flames. Like most styles of Kirin Cleanser Magic, Kimiko is able to draw in any trace of her element from her surroundings in her to use this magic continuously. Lastly, Kimiko is able to transform hellfire into other substances that are related to hell by expressing or suppressing certain properties of hell that are present in hellfire. Kimiko usually uses this ability to create darkness or dark energy, which is possible by suppressing the aspect of fire. On a larger scale, Kimiko is able to manifest certain places in hell like the Fields of Punishment by expressing only those properties of hell. The spells that use this ability is this way are very powerful and they are probably the source of Kimiko's alias: Guardian of the Underworld.

Skills

 * Hell Immunity: As a master of Hell Kirin Cleanser Magic, Kimiko has absolute immunity to anything associated with hell. In fact, just being around any aspects of fire gives Kimiko the ability to use Hell Kirin Cleanser Magic endlessly. This because she is able to subconsciously draw in and then absorb any trace of hell from the immediate vicinity. Kimiko is also able to consume anything associated with hell such as fire or heat and then use it to restore her body to a healthier state.
 * Hellfire Manipulation: Hellfire Manipulation is an ability that runs on mental energy. This ability allows Kimiko is able to produce as well as have complete control over hellfire and fire. Since this ability isn't fueled on magic power there is almost no limit of how many times Kimiko can use this ability. In addition, the absence of magic power means magic like Nullification Magic prove ineffective against hellfire produced by this ability, which is what makes it different from the hellfire produced by the magic: Hell Kirin Cleanser Magic. Kimiko is able to use this ability to produce and have control hellfire on a small and large scale allowing her to perform tasks that require precision with ease or create enough hellfire to turn an entire forest to ash within a very short period of time. Kimiko's control over hellfire is almost limitless, allowing her to manipulate and shape hellfire into almost anything she imagines. Her control over hellfire is so great that is able to change the hellfire's form to all four states of matter and then revert it back to its original form.
 * Fire Breath: Kimiko has the ability to exhale hellfire, normal fire, or heat from her lungs and out of her mouth in the form of a controllable stream. This is different from Hell Kirin's Fury because it uses her mental energy instead of magic power. This means she is able to release a stream of these elements for long periods of time instead of a short time like Hell Kirin's Fury. It also appears that this ability is more instinctual than Hell Kirin's Fury. This means that it takes a lot less time to use this ability then the spell Hell Kirin's Fury. This allows Kimiko to use this ability whenever she wants and in any situation. The last difference between this ability and the breath attack is that the elements exhaled from her lungs are unable to hit the opponent with any blunt force. This means that this ability is like a flamethrower, which allows Kimiko to use the ability to burn living or inanimate things or set living or inanimate things on fire.
 * Heat Manipulation: Kimiko has the ability to create, increase, transfer, and control heat in limitless ways. This is done by using her mental energy to increase the kinetic energy in atoms then using the mental energy to control or contain the heat. Kimiko has shown so much skill that she is able to effortlessly increase the kinetic energy of atoms and molecules in any given object to the object's combustion point. Possessing this ability also allows Kimiko to generate heat from her body and then control it by manifesting her mental energy and then transforming it into heat energy. The amount of heat Kimiko is capable of making seems to be limitless, which allows her instantly generate enough heat to burn an entire forest with a mere flick of her wrist. Over the years Kimiko has found numerous ways to use this ability. One of these applications is electricity immunity. This is done by using her ability to increase heat to superheat the air around her in order to create an air lens to block off electricity. She can also create and manipulate sparks by burning quickly burning particles, ethernano, or other substances to the point that it sparks. Kimiko can also create hot air by increasing the kinetic energy in the air around her then manipulating the air or wind by focusing on the heat present in the air or wind. Kimiko has also shown the ability to create and manipulate explosions by controlling heat. This is down by rapidly increasing the volume and kinetic energy in a particle or substance by increasing its heat. Kimiko can use this ability to create steam or superheated steam by increasing the temperature in the water vapor or molecules around her. She can make the ability to create steam a lot more dangerous by increasing the heat of water inside a target, causing them to severely perspire and dry out whenever she touches someone. This can result in effects like severe dehydration. She has shown the advanced ability to combine this ability with fire or hellfire in order to create the same effects whenever her flames touch a target instead of burning the target. She primarily uses this type of fire, which she has given the name "Purgatory Flames", against those who are immune to fire. Kimiko can create and then manipulate dew by increasing the atmosphere's temperature around water vapor or water molecules. This causes the moisture to condense at a greater rate than it can evaporate, resulting in the creation of dew or otherwise known as water droplets. Kimiko can transform dew into frost and then control it by drawing in the heat from the dew. Kimiko has also shown the ability to increase the heat of her magic power in order to make a type of fire red energy called inferno energy.
 * Incineration: Kimiko is able to increase the heat of an object or person to high enough levels to incinerate that object or person. In order to do so, Kimiko must maintain constant contact with that object or person for 15 seconds.
 * Heat Sense:
 * Heat Aura: This passive ability causes Kimiko to be surrounded by an intense aura of heat, making Kimiko's body hot to the touch. Kimiko's body heat is so hot that she is able to severely burn almost anything and anyone she touches. It is theorized that her body heat is so intense that she is able to fight the famous Sub-Zero in hand-to-hand combat without being frozen, in fact people believe that Raido will receive small burns whenever he touches her. Kimiko has demonstrated the ability to achieve flight by focusing and magnifying her heat aura to the point that she is able to lift herself off the ground.
 * Hellfire Mimicry:

Spells

 * Flash Fire: With a flick of the wrist, Kimiko is able to unleash a very large wave, blast, ring, or burst of heat that can be large enough to reduce an entire forest to ashes. The heat produced by this spell has been shown to be hot enough to instantly and easily evaporating the water from a God Slayer Magic.
 * Instantaneous Burn: This basic spell allows Kimiko to instantly burn anyone she comes into physical contact with. The burn can range from a simple first-degree burn to a fifth-degree burn.
 * Mark of the Beast: Mark of the Beast is a spell that allows Kimiko to dramatically increase an opponent's internal body temperature when she makes physical contact with the target. This allows Kimiko to potentially burn someone inside out. This spell is seen as more effective than simply using Instantaneous Burn because it has the potential to be a lot more lethal.
 * Dark World: Dark World is a spell that allows Kimiko to instantly create a large zone of imperturbable darkness with a flick of her wrist. It appears that this darkness is able to deprive of everyone, including Kimiko of their sight, smell, touch, hearing, and taste. This means that the only way to maneuver though this area is by using abilities like sensing magic power or sensing heat. It appears that only light of half a divinity or more is able to forcibly return the zone to its previous brightness.
 * Flashover: Kimiko increases the heat of everything with a certain area until it ignites. This allows her to instantly bathe her surroundings in unbearably hot flames for a brief moment with a snap of her fingers. Since she is increasing the heat to produce the flames, the fire produced by this spell is simply natural fire instead of hellfire. This means that Kimiko isn't able to use the flames to drain a target of magic power, but this spell is still very powerful nonetheless.
 * Heat Drain: Heat Drain is a spell that uses the ability granted by Hell Kirin Cleanser Magic to draw in any trace of its element to the max. By swinging her arm side ways, Kimiko can instantly draw in any heat that is in front of her. This allows her to freeze opponents or entire landscapes instantly.
 * Fireproof: This supplementary spell allows Kimiko to make any target immune to fire. This is done by flowing her magic power into the target. It appears that the effects of this spell does have a time limit, but that limit is currently unknown because she rarely uses this spell.
 * Pyroportation:
 * Fire Transmutation:
 * Hell Kirin Fury: Screen_Shot_2015-11-15_at_2.38.00_PM.png Hell Kirin Fury is the Hell Kirin Cleanser's version of a Slayer's breath attack. To perform the spell, Kimiko must gather the properties of hell in her mouth then merge it to create hellfire. Kimiko then fuels the hellfire with her own magic power while shaping the hellfire into a highly compact sphere. She then shouts while simultaneously releasing the pressure that is maintaining the hellfire's shape of a compact sphere. This releases a large and highly destructive blast of hellfire from her mouth. When the blast makes impact, it produces enough brute force to effortlessly propel a Doscadon great distances. In addition, the blast's heat is capable of leaving the opponent with very severe and sometimes even lethal burns.
 * Supreme Hell Kirin's Fury: Supreme Hell Kirin's Fury is the advanced version of Hell Kirin Purge. Kimiko inhales deeply as she rapidly gathers hellfire and magic power in a 7:2 ratio in her lungs. The addition of this amount of magic power greatly increases the heat of the hellfire. Kimiko then lets out an angry yell and exhales a large vortex of hellfire from her mouth. The heat from this spell is greatly superior to the heat of Hell Kirin's Fury. Victims of this spell have said that, "It is so hot that it feels as if the sun is falling down on you." When this vortex of hellfire makes contact with the target, it leaves propels the target great distance and leaves them with potentially lethal burns. This spell leaves Kimiko extremely exhausted afterwards so it is a very risky spell to use.
 * Hell Kirin Satanic Fist: Kimiko engulfs one or both of her fists in hellfire and compresses the hellfire to it's utmost limit. Once it is compressed, Kimiko strikes the opponent the fist or fists. This causes the opponent to be engulfed in fire as they are hurtled back with immense blunt force. This makes it look as if the opponent is a high-speed flaming projectile.
 * Supreme Hell Kirin Satanic Fist:
 * Hell Kirin's Hellish Claw: Kimiko violently swings her leg at the opponent and upon contact she releases several quick bursts of hellfire from her foot. This attack can inflict massive blunt damage and it can leave the opponent with a third degree or even fourth degree burn. Kimiko has shown that she is able to use this spell defensively by releasing a concentrated torrent of hellfire from her foot instead of bursts of hellfire. This torrent is capable of propelling back opponent's and other attacks alike.
 * Hell Kirin's Horn Attack: Kimiko mimics the shape of a gun and generates heat energy from the tip of the index finger. As she produces heat energy she simultaneously compresses the heat energy around the tip of the index finger. Once compressed she imagines herself pulling the trigger of a gun. This causes the heat energy to decompress and fire from her index finger in the form of a heat wave that is shaped like a bullet. This bullet is capable of piercing through multiple targets in a row and when it does pierce through the target, the opponent is instantly engulf extremely hot hellfire.
 * Hell Kirin's Sword of Suffering: Kimiko produces hellfire that has the aspect of suffering expressed more than usual from one or both of her hands and molds into the shape of a sword. She swings the sword or swords at the opponent, which causes the target to be immediately engulfed in a very painful vortex of hellfire.
 * Hell Kirin's Dark Purge: Kimiko produces darkness from the palm of her hand by producing hellfire without the aspect of fire. She then shapes the darkness into a sphere before throwing the sphere at the opponent. When the target is it, the sphere erupts into a pillar of darkness energy that hits the opponent with bone shattering force.
 * Demon Wolf Fang Explosion: Kimiko makes a throwing motion with her arm and releases hellfire from her hand in the shape of a wolf's head. When the wolf makes contact with the target it bites down onto the target, which releases and explosion of hellfire that is capable of reducing to ashes almost any plant life caught in the explosion in an instant.
 * Hell Kirin's Flare Blitz: Kimiko brings her hands close together and generates hellfire in the space between her hands. As she generate the hellfire she rapidly shapes and condenses the hellfire into a spherical shape until the sphere of hellfire can fit comfortably in between her hands. Once the sphere is created, Kimiko throws it at her opponent, which results in a large explosion of hellfire and an intense shockwave of heat emanates from the explosion.
 * Hell Kirin's Hell Blitz: Kimiko engulfs her right hand with hellfire and surrounds her left hand with hellfire without the aspect of fire, causing to become darkness. She joins their two hands over her head, causing the hellfire and darkness to merge. Kimiko then slowly separates her hands causing the joined substances to shape itself into a sphere before throwing the sphere at the opponent. Upon impact, the sphere releases an explosion of intense heat, hellfire, and powerful shockwaves of dark energy.
 * Incantation: With the flames of hell in my right hand... and the eternal darkness of hell in my left hand... put them together and you get... Hell Kirin's Hell Blitz!
 * Hell Kirin's Pyrosphere: Hell Kirin's Pyrosphere is a defensive spell. To perform, Kimiko rotates her body with enough speed to create a shockwave that emits outward from Kimiko's body. As she is rotating she releases a stream of hellfire from every part of her body. The speed at which she is spinning causes the various streams of hellfire to merge together to form a spinning dome of hellfire. The combination of the hellfire and the shockwave, allows Kimiko to use this spell to repel almost any attack as well as repel anything close to the dome and leave the repelled target with severe burns.
 * Hell Kirin's Fields of Punishment: The Fields of Punishment is a place in the underworld reserved for punishing the most wicked. It's a place of eternal suffering and little hope of escape. This spell takes this place and gives it a physical form in the world of the living in the form of a powerful spell. The spell functions in a very similar way to spells derived from Eye Magic, which is why this spell is more commonly known as Shakugan (灼眼, Burning-Eyed) or Hell Kirin's Sight. Kimiko focuses her sense of sight on a target, in order to merge the properties of hell around the target, causing hellfire to erupt around the target with very little warning. The heat produced by the hellfire is extremely painful and due to the structure of hellfire it is very difficult to extinguish. In addition, despite how hot the flames are, it takes a very long time to kill someone, which can result in most victims begging for mercy or even a quick death. Like all powerful spells, there are a couple of weaknesses. One of which is an opponent can predict where the flames will appear by following the Kimiko's line of sight. Another weakness is that after performing the spell, Kimiko will experience blurred vision for a couple of minutes as well as migraines.
 * Hell Kirin Fields of Asphodel:
 * Hell Kirin Vale of Mourning:
 * Hell Kirin Elysium:
 * Hell Kirin Isles of the Blessed:
 * Hell Kirin's Tartarus: Kimiko engulfs one arm in hellfire and the other arm with darkness that was created with hellfire that didn't have the aspect of fire. She then bends her knees and raises one arm toward the sky and the other toward the ground. She then swings her arms in a spiralling manner which causes a torrent of hellfire to be released from one arm and a torrent of darkness to be released from the other. The two torrents spiral around each other as if they were on the verge of merging. When the vortex hits the opponent the area becomes pitch black in an instant as the opponent his hit with a powerful explosion of hellfire and darkness energy. This explosion is capable of burning the opponent beyond all recognition. The darkness energy is capable of hitting the foe with enough force to easily break most of the opponent's bones and launch the opponent across incredible distances. After the explosion, the darkness will disappear, causing the area to become bright again.
 * Hell Kirin's Absolute Authority: Hell Kirin's Absolute Authority is a spell that allows Kimiko to shape hellfire into a giant humanoid construct around herself. This spell acts as an extension of herself, which is one of the many things that makes this spell so dangerous. Once created, she must constantly flow magic power around the construct in a similar fashion to how blood flows in a human body. This greatly increases the durability of the construct to the point where it can easily defend Kimiko against most Crash spells. In addition, the flow of magic power allows Kimiko to perform spells through this the humanoid figure, which causes the spell's power to increase drastically. When activated, Kimiko has the option to decide what human limb the structure has or does not have. This means Kimiko is capable of creating anything from only the ribs to creating the whole human body out of hellfire. Kimiko can also create the humanoid figure armor or weapons out of hellfire to enhance their defenses or offensive capabilities. This spell was created as an "all or nothing" type of spell, which means that while it may be powerful and long lasting, it does put great strain on her physical state once the spell is deactivated. The amount of physical strain she experiences is enough to make her unable to move without causing serious damage to their body. This side-effect usually lasts for around an hour and when that hour pasts she is freely able to move again.
 * Hell Kirin Apocalypse of Fire: Kimiko extends her hand over her head and produces a large mass of hellfire over her head and then shapes it into a spherical shape. She then compresses the sphere to it's utmost limit, which gives the hellfire a more darker color. Kimiko greatly increases the size of the sphere until it looks like a giant black and ominous sun. She then speaks the incantation as she throws the sphere at the opponent. The sphere is capable of flying towards the opponent at incredible speeds. When it makes contact with the target it decompresses, which results in am enormous explosion of hellfire with heat waves that are hot enough to effortlessly to evaporate the water from a God Slayer Magic instantly. The explosion has enough blunt force to effortlessly cause the target to suffer from blunt trauma.
 * Incantation: As the world was born from fire, so will it die by fire....Hell Kirin's Apocalypse of Fire!
 * Hell Kirin's Heaven Devouring Flames:

Kirin's Pledge
Kirin's Pledge is a fighting style that took Kimiko over one hundred years to fully invent and master. The purpose of this fighting style is to utilize Hell Kirin Cleanser Magic and the abilities that come with it to their fullest potential in the form a powerful form of martial arts, so powerful in fact that it is known as "The River Styx" because just like the River Styx, this fighting style makes the practitioner a very dangerous foe. Kirin's Pledge is a fighting style that is known for its quiet nature. Not only are the movements themselves very quiet, but the quiet nature also comes from how hard it is to predict its movements. Opponents who have tried to find a pattern or anticipate this fighting style's movements have described it as the feeling of being completely deprived of one's senses. What makes this fighting style so unpredictable revolves around how smoothly Kimiko is able to go from being serene and emotionless one second to being very fierce the next. This connection between serene and fierce makes it seem as if Kimiko is thinking up movements on the spot, when in reality it is just the opposite. This fact makes it very easy for Kimiko to predict the opponent's movements to near-clairvoyant levels. While the movements are sporadic, the footwork stays relatively the same. The footwork has been described in many different ways, but one of the best ways it has been described is that her footwork makes it seem as if Kimiko has the ability to "walk on grass without disturbing it." The combination of the sporadic movements and unique footwork allows Kimiko to effortlessly incorporate any Hell Kirin Cleanser Magic spell into this fighting style with great efficiency. In addition, this fighting style has its own unique ways of utilizing Hell Kirin Cleanser Magic and the abilities that come from it. Kimiko can also use her abilities with hellfire and heat in order to heat up her opponent's body when she makes contact. This allows her to burn the opponent every time she makes physical contact. The burns can range greatly in terms of severity. In addition, Kimiko can enhance the deadliness of her attacks by slightly heat up the foe's body every time she makes physical contact with the opponent until the body spontaneously combusts. This is rarely seen because of the length of time that it takes to get to that point.

Techniques

 * Qilin Dance: The Qilin Dance is a technique derived from Kirin's Pledge. This complex combination attacks and footwork are made up of pivoting close to the opponent and palm strikes. The palm strikes are used in order to push the opponent in a circular manner. While the use of pivoting around the opponent is used to keep the opponent box in. The pattern of the strikes and pivots are simple. Kimiko strikes first then pivots to where the opponent is being first. This cycle repeats until Kimiko makes a full circle. With every palm strike, Kimiko increases the opponent's temperature slightly. The first palm strike raises the opponent's body temperature to 100.4 degrees. This increase of body temperature causes the opponent to feel hot, sweat, feel thirsty, feel uncomfortable, and feel slightly hungry. When Kimiko lands the second palm strike, she increases the target's temperature to 102.2 degrees. The opponent will begin sweating more, get flushed red, a quickened heart beat, breathlessness, and slight tiredness. When the third strike lands, Kimiko increases the target's temperature to 104.0 degrees. This will attack will cause the opponent to experience the following symptoms: drastically more tired, dehydration, a headache, possible vomiting, dizziness, and weakness. The fourth time Kimiko increase's the opponent's body temperature, she will increase it to 105.9 degrees. This greatly worsens the already occurring symptoms and cause the opponent to see hallucinations, feel confused, and feel delirious. The fifth time her strike lands she will increase the target's body temperature to 107.9 degrees. This increases the potency of the existing symptoms even more and causes the opponent's blood pressure to increase and cause the opponent to experience convulsions. The sixth time she uses a palm strike on the opponent the target's body temperature will increase to 109.5 degrees. This can be potentially lethal to normal humans. This increase of body temperature will make the symptoms bad enough to potentially cause brain damage. The last palm strike is the most powerful and it is capable of launching the target back great distances. When the attack lands the target's body temperature will increase to 111.2 degrees. This will certainly kill a normal human, but most mages other fighters are capable of surviving it. However, this increase of body temperature might make their brain damage a lot worse and they will experience internal burning.
 * Qilin's Transcendence: Kimiko lands three quick punches before engulfing her right fist in hellfire and landing an uppercut that sends the opponent rocketing into the sky. Kimiko then uses her incredible strength to jump with so much force that appears above the opponent almost instantaneously. Once in the air, she then uses her great agility to use Hell Kirin's Pyrosphere in close proximity to the target while still high in the air. Ths results in the target being hurtled back to the ground.

Magic Gem
Magic Gem is a holder-type magic used by Kimiko. Kimiko mainly uses this magic against weak and annoying opponents who she deems unworthy to see her Hell Kirin Cleanser Magic. Against stronger opponents she uses Magic Gem's ability to produce a wide variety of effects to judge her opponent's strength as well as analyze her opponent's fighting style and movements.
 * Explosive Gem: Explosive Gem is a bomb-type gem that is just large enough to comfortably fit in Kimiko's palm. It is differentiates itself from the other gems in terms of appearance by its silver color and the size. When magic power is infused into it. Once infused, it will begin to glow silver and when it makes impact after being thrown it releases an explosion. The power and size of the explosion depends on the amount of magic power that was infused into it. Typically, Kimiko usually uses this gem to set herself up for a more powerful attack, so the explosion is rarely very large.
 * Timer Gem:
 * Implosion Gem:
 * Barrier Gem:
 * Flammable Gas Gem:
 * Inferno Gem:
 * Inferno Star Gem:
 * Substitution Gem:
 * Cerberus Formation:

Spatial Magic
Spatial Magic is a type of magic that allows Miku to have absolute control and manipulation over space around himself and the space around a certain area. With this magic Miku is perform feats such as bend, warp, and distort space allowing her to perform feats as insignificant as telekinesis to feats that are on a lot larger scale. Miku is also able to create strange spatial events such as paradoxes by bending the spatial area in a certain way. Furthermore, since space is made of dark matter and dark energy, Miku is able to create and control electromagnetism and gravity by distorting space. The big difference between Miku's version of Spatial Magic comes from the fact that she has had more than 400 years to train herself in using Spatial Magic, allowing her to manipulate space in ways other Spatial Magic users cannot.
 * Spatial Force: This spell allows Miku to warp then fold space inwards to create a very powerful shockwave, which is capable of destroying entire buildings. Miku usually use this to enhance the power of her physical attacks or using the shockwaves themselves for a long rang attack. It appears that Miku is unable to warp and fold space inwards around a living being to crush them because that would put to much strain on her mind, but she can crush objects or barriers using this method.
 * Spatial Rift:
 * Spatial Compression:
 * Spatial Replacement:
 * Spatial Copy:
 * Spatial Barrier: 1b62d641d7d32072a555ec1d9fbfcc4f.gif This spell allows Miku to temporarily "disconnect" the spatial area of her body to the spatial area around her. This creates a barrier of sorts that is capable of protecting Miku from even the strongest of attacks.
 * Spatial Bank:
 * Spatial Resonance: This spell allows Miku to connect her senses to the spatial area around her on a spatial level, allowing her to detect things or movement that would prove impossible for her to detect otherwise.

Organic Link Magic
Organic Link magic is a common Caster Magic that Karin uses. She mainly uses this magic to briefly connect her soul with the soul of another persona, allowing her to use their magic for ten minutes. Afterwards, she has to recharge for five minutes until she can connect repeat the process.

Amplifier
Amplifer is a type of Caster Magic that allows Karin to boost her abilities, her feelings, or with a bit more effort boost the properties of someone or something else. This is done by charging magic power to a specific area and by doing so: increasing the desired ability or property by how much magic power she has charged into that area. She has shown so much skill with this magic that she can increase the properties of something as small as atoms. This was shown when she once flowed her magic power into a group of atoms so she could increase the kinetic energy of that atom in order to create a small and short-lived burst of heat.
 * Attack Power-Up:
 * Power-Up x2
 * Defense Power-Up:
 * Power-Up x2:
 * Speed Power-Up:
 * Power-Up x2:
 * Demon Shockwave: Karin makes a flicking motion with one of fingers. As she flicks her fingers, she charges magic power to the kinetic energy that makes up that motion. This causes the kinetic energy to increase to the point that a powerful shockwave emits in a forward motion from her finger. This shockwave is capable of travelling across large distances and it is strong enough to destroy several buildings in a row.
 * Devil Cry: Karin lets out a loud yell as she charges magic power to the sound waves that make up the yelling sound. This causes an increases in how loud the yell is drastically. The sound waves become powerful enough to destroy a target's eardrums and substances like crystals such as ice or glass.

Hellhound Physiology

 * Immense Physical Prowess: Cerberus is a powerful hellhound who possesses overwhelming physical prowess. Her physical prowess is one of the main reasons she is the guardian of the Demon World and overshadows Kazuma. While Cerberus has never shown her true strength, according to Kazuma, Cerberus possesses enough strength to easily overwhelm him with a single finger. With that knowledge it is widely assumed that Cerberus's true strength is on extremely dangerous levels. Also, noted by Kazuma, Cerberus isn't only strong but also very fast, agile, and has incredible reflexes. Cerberus is fast enough to keep up with a dragon flying at full speed. She has the stamina to maintain that speed for hours and only be slightly out of breath. Cerberus's agility isn't as impressive as her strength, speed, and stamina, but its still very impressive. Cerberus is able to perform aerial and ground-based movements with ease and fluidity. While in the air she is able dodge most attacks by using her skill with aerial movements to perform movements such as flips. Kazuma has noted that her due to her agility trying to hit Cerberus is like trying to kill a fly with a pencil. Her remarkable reflexes doesn't make it any easier, her reflexes are so great that it almost looks as if she has a form of clairvoyance.
 * Semi-Immortality:
 * Regeneration:
 * Weaknesses:
 * Music: One of the most known weaknesses of Cerberus is that non-magic made music has the ability to make Cerberus drowsy or even go to sleep.
 * Enhanced Senses:
 * Soul Detection: Like most hellhounds, Cerberus is able to use her senses to interact with souls in various ways such as smell or hear them.
 * Animus: As the name may suggest, like all hellhounds, Cerberus has the ability to effortlessly transport herself to Earth Land and back to the Demon World on a whim.
 * Curse Power: As the daughter of two demons who possess curse power, Cerberus has curse power as well. However, Cerberus doesn't have nearly enough curse power to be able to use a Curse. Instead, this curse power is the primary reason why she is able to live so comfortably in the demon world, which is a place almost absent of ethernano and filled with curse power, despite the fact that she uses magic. Kimiko once stated that her curse power is more like a vaccination than another weapon at her disposal. In addition, this curse power gives her a high tolerance to Magical Barrier Particles. While she isn't immune, she is able to handle being around low to moderate levels of Magic Barrier Particles with very little to no discomfort.
 * Telekinesis:
 * Personas: Persona is a very unique ability that only Cerberus possesses. As stated above Cerberus has multiple human appearances, each with their own personality. These appearances are called "Personas". When Cerberus is in her human form she switches between Personas when she hits her head with great force. However, the mechanics behind this is a lot more complicated. Cerberus is widely known for being a hellhound with three heads. While Cerberus is in her human form, each head has its own soul. While in human form, two souls are dormant while one of the souls controls the body. When Cerberus hits her head one of the dormant souls and the one active change places. When the previously active Persona becomes dormant, the soul is transported to a part of Cerberus's consciousness that serves as the holding place for dormant Personas. This causes the bodies appearance and personality to change into the human form of the other head. Since each Persona has a separate personality, they also have separate memories and the only time they share memories is when they are in their demon form. Since they have separate memories they use different magic while in their human form. Just like with memories, when they are in their demon form Cerberus can use each one of her persona's magic. Kimiko uses Hell Kirin Cleanser Magic and Magic Gem, Miku uses Spatial Magic, and Karin uses Organic Link Magic and Amplifier.

Magic Power
As the guardian of the Demon World, it should come as no surprise that Cerberus possesses immense amounts of magic power, which is believed to be on the same level or even greater than a Wizard Saint. Not only does she have a lot of magic power, she also has great skill at wielding her magic power. This is shown by how Cerberus can create a barrier made of magic power, or even fire a concentrated blast of magic power. When Ceberus unleashes her magic power in the form of an aura, the aura is often described as being gigantic. Due, to the sheer size of the aura, Cerberus generally uses her Magical Aura as a way of intimidation. However, Cerberus's Magical Aura can be used for a lot more than just intimidation. Cerberus has been shown to use the aura to deflect most physical and magical attacks or as a way to prepare for powerful magic spells such as Hell Kirin Vale of Mourning.
 * Fa Jin:

Trivia

 * The idea of three different beings in one body came from Kuro from Kyou no Cerberus.
 * Even though each persona has their own personality and appearance it seems that all three personas answer to the name "Cerberus". As such, this name has become the name used when referring to all the personas at once. This could be the source of the reason why no one knows all of the personas names: they don't care because the name Cerberus is good enough for them.
 * Most of Kimiko's Magic Gems were inspired by the BIMs in Btooom.
 * Out of all the Personas, Karin is the only one who can change places with another Persona at will. No one knows why, but some people theorize it is because her Organic Link Magic allows her to connect with the other Personas.
 * No one knows exactly how it is possible that each Persona can use a separate magic, but it is theorized that Cerberus's Magic Origin is separated into three different parts when she is in a human form. This allows each Persona to use a different magic.
 * Permission to use Magic Gem was granted by Leengard