Curse (Per)

Curse (, Kāsu lit. Curse Law) is the name of the primary form of combat utilized by those recognized as demons, which are a race of supernatural, often malevolent legendary creatures that are prevalent in religion, occultism, literature, fiction, mythology, and folklore; but of course, exist within the world of. They can be summarized as the shaping of demonic energies dwelling within the body of the demon, given corporal form through the negative emotions of the demons into specific forms in order to achieve certain effects. Inherently different from ordinary Magic, Curses are known and feared for their superior power, though as a bit of a tradeoff, Curses are much rarer than magic as it's a power that is intricately tied to the biology of the demon, whereas magic can be created and reproduced rather easily.

Notable users are the, artificial demons created by in the unaltered timeline, as well the Sun Trilogy equivalent, the Guardian Fiends of Black Magister Amadam – though interestingly, wielders of Take Over, specifically that of Take Over: Daemon Soul are able to access the power of curses through the assimilation of any demonic being capable of harnessing curses in the first place. Many races that could be classified as demonkind, such as Different Dimension Demons,, ordinary , Hellions, and many more refer to their Curses as the ultimate expression of supernatural power, some of whom claim that magic has no future in the face of these abilities, with Curses being the greatest power of all that can dominate all others with no exception.

Overview
The beginning of this demonic power begins hundreds upon hundreds of years ago, where, at some unspecified point of time, there was an event referred to as the "Beginning of Magic" where "" (一なる魔法, Ichinaru Mahō), the original source of all types of magic split into millions upon millions of "aspects" of itself, each separate aspect becoming a new magic by itself, and from there thousands of "aspects" of those new magics split into even more. At first, Magic was known to be relatively primitive, with most magicians being oppressed and feared- these "Old-Style" magicians used, most commonly, Magic Staves, in order to cast spells, but upon the discovery that there was much more to magic than originally thought, as it was capable of being branched out into being produced by the body and being produced by an item, along with countless other activation methods, Magic gradually became an everyday phenomenon. However, during this period of development and expansion on the ways of the arcane, the so-called strongest demon – which is in the unaltered timeline and Ragnarok in the Sun Trilogy timeline – managed to stumble upon a dramatically different route that magic could take upon, resulting in the beginning of Curses. As one may or may not have noticed, the entire concept of magic revolves around the mechanic of arcane energies being given a physical form and being empowered by the emotions of the wielder, with positive feelings seemingly producing a stronger end result than ordinary emotions, so to speak. This is shown in how Light Magic is quite possibly the strongest form of Elemental Magic and likewise, Photon Dragon Slayer Magic is the greatest form of Dragon Slayer Magic. However, negative emotions experienced by a wielder could suffice as a relatively powerful source of strength for magic, albeit somewhat restrained by the fact that magic seems to be biased against negativity, greatly favouring happy feelings and leaving their opposite in the dust.

Even so, as the biology of demonkind was known to be dramatically different than the likes of ordinary humans and other races such as, Magic Beasts, and even stronger races whom have been around for longer, including dragons, phoenixes, , this allowed them to split from the path of ordinary arcane manipulation and force magic to adapt to their biological structure as they were conceived as the "anti-human" in a sense, the so-called anti-particles, in accordance with their negative emotions, corroding and distorting such a pure concept, the magical energy is permanently converted into Curse Power (呪力 Juryoku). Instead of releasing the magical energies dwelling within a Magic Origin into the atmosphere, causing them to come into contact with ambient particles of eternano that are saturated throughout the vicinity, with a chemical reaction taking place that merges magical power and eternano as to form the catalyst with which the caster unleashes their mighty arcane power through accompanying motions, the unfathomable powers of demonkind are maintained solely by their negative emotions. The mere fact that the powers of a demon are completely unlike anything else seen in the myriad of dimensions allows the demon's negative emotions, in accordance with the Curse Power dwelling throughout their body, to manifest within the physical plane, directed by the demon's emotions and mental commands to produce a wide variety of effects. This is one of the many reasons why Curses are considered superior to ordinary forms of magic, as they do not require an outside source to be utilized to the fullest of their potency. Fouler and much more nauseating in nature than other forms of the arcane, the power of a Curse is known to make those around the release of these abilities suffer from headaches, beginning to deceive their senses as they start to hallucinate sporadically, these demonic energies making it appear as if the current plane of existence has been converted into a hellish landscape from where there was no escape.

While relatively similar to magic in terms of the end result, which is the fact that Curses enable the wielder to perform a wide variety of effects for offensive purposes, defensive measures, evasive and supportive actions, and more mundane uses no matter if they're channeled onto another object which is utilized as a medium or if the user simply releases it outwards from their body, with the concept of using a proportion to the user's demonic energy or the atmosphere being dependent entirely upon the Curse used in question. Indeed, Curses come in a wide variety, such as 's Curse involving explosions, 's revolving around natural disasters, 's involving absorption and application of his absorbed material, 's involving altering physical sensitivity and empowerment, 's involving the usage of arms as a blades, and 's involving command and control; this is just counting the of Etherious known as  alone. Curses, in regards to ordinary magics, are known to possess a certain transcendent priority, displaying the ability to transcend normal area-of-effect of all-range combat strikes, as the power of a Curse cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, not to mention that they, and those who utilize them, are unaffected by Magic-canceling/nullifying objects and magics, such as, Nullification Magic, , and many more. The power of a Curse holds an origin in negative emotions displayed by all sorts of beings across, but mainly associated with the Seven Deadly Sins, a grouping and classification of vices that embody hubristic pride, greed, lust, malicious envy, gluttony, inordinate anger, and sloth, each sin embodying abuses or excessive versions of one's natural faculties or passions. No matter how many people would display positive emotions, negativity would always be there in a greater quantity – Curses are no different. As their negative emotions increase, the power produced by a user of a Curse will increase in intensity and mass, while they become apocalyptic in scale.

Trivia

 * While the Fairy Tail Fanon's article on Curses was written by the author (from what's recalled, it probably wasn't though given that Ashy and the author worked on it together), this description of the magic was created exclusively for the author's various characters, both Sun Trilogy or otherwise, and to go more in-depth with the vanilla one; as such, there's no Fairy Tail Wiki Content template at the top.