Persephone Tray

"You know what I should fuckin do? I should go and colonize my own fuckin island, away from this political bullshit so I don't hafta worry about it. I'll only let in people I want and work when I feel like it. Fuck worrying about all this shit, it's pissed me off ever since I had to think about it carefully."

- Persephone on politics, as eloquent as ever.

Persephone Tray (ペルセポネ・トレイ, Perusepone Torei, Misfortunate Underworld Goddess) is one of the most powerful magicians to ever lived; though a complete mystery to most the world, being world famous, though she's certainly good at avoiding the spotlight. While it's really unknown how old she truly is, the fact that Persephone has had a pivotal role in advancing magic cannot be denied. Soon after learning about her talent in magic and eventually using her overwhelming powers in order to prevent a replica of the moon from falling upon Earth Land, Persephone distanced herself from society and lived as a hermit in what's often referred to as the middle of nowhere, hoping that people would leave her alone due to the fact that she was pursued by countless organizations who sought her power and knowledge.

Persephone is referred to as The Archmage (, Za Āchimeiji lit. The Strongest Magician in the World); a magician who has completely mastered magic, being in-tune with all things supernatural; she can manipulate anything in the world without any exception through magic, transcending anything referred to as a "magician" or "mage" into something else entirely; a user of magic without equal, whose strength surpasses any race or any other sort of power. She can be said to be a "magician without equal"; her power is the point far beyond where normal magicians would hit a brick wall be unable to continue- meanwhile, Persephone will keep on advancing until she ascends into a higher existence, becoming "magic itself".

Appearance
Persephone is an odd pretty lady with an enigmatic and ephemeral air about her, described as by those around her, especially those of the opposite sex. This is especially shown in the way she presents herself, going from her oddly colour-coordinated clothing to her two-toned hair; she is a petite young woman who seems to be in her late teens/early twenties, though truthfully, her age is incredibly difficult to properly determine, even by those who have known her from the very beginning. Despite her upbringing and the magic that she uses in battle, she is described as a maiden with a fair skin tone, being peachy-white in colouration. She has an long, unruly mop of azure hair that is cut like it's a bother and just left without any tending to, though its most notable feature is how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face; the rest of her hair is tied into a ponytail with a big, blue and round hair-clip. There is a trio of bundles of blue hair exposed in the very middle of her forehead, with the longest extending down to reach her nose. Lastly, she has a slim forelock of hair which extends upwards at the very top of her head, as it curls backwards slightly.

She has icy-blue eyes, which many note that has a certain amount of intensity to them, enough to mesmerize yet frighten anyone who dare looks into them or is the target of its gaze. She's known to be a C-Cup. However, her exact measurements are currently unknown. In terms of attire, Persephone dresses rather extravagantly, but at the same time, she is also fairly lightly-clothed. Persephone wears a black-and-white top that is cut at the chest area, exposing her cleavage. The things keeping this article up are two sets of black straps which extend over her shoulders. On the right-hand-side, the sleeve is cut off, exposing Persephone's bare arm in its entirety. However, on the left, the sleeve remains, and it is rather gothic in fashion—somewhat oversized, the sleeve has black frills surrounding it. For lower attire, Persephone wears straight-legged pants that are somewhat poofy and do not cling onto her body in the slightest—at the very top of the pants is an extravagant garter-looking object with two belts attached, worn over her pants. The pants are not long at all—rather, they have been cut off from the knee downwards. Attached to the garter is an aquamarine half-cape that extends downwards; located at the back. For jewelry and other objects, Persephone wears a golden bangle on her right wrist, and a golden anklet on her right arm. In addition, she wears a mysterious necklace, completing her odd ensemble.

Personality and Traits
Persephone is a rather relaxed and casual young woman, who has the habit of rarely taking anything fairly seriously. She is generally disinterested in the affairs of the world around her; focusing on nothing more than her improving magics. While generally quite friendly and kind, Persephone isn't particularly emotive, being rather quiet, though people who are close enough to her know that this is merely a miscommunication; as she is actually a caring person, though. However, despite this, in a proper conversation, she is unable to look those she has grown attached to in the eye; while it could be said that she's fairly shy, it would be more correct to simply refer to not being a big fan of talking to people she's not familiar with for long periods of time; while she often feels uncomfortable talking with people, she won't go out of her way to avoid conversation or act rude to somebody unless they go after her specifically. In conversation, on the rare times that she participates in it, Persephone has extreme difficulty reading the atmosphere in situations and usually just speaks out what comes to mind in her usual deadpan tone, sometimes making others surprised at her actions.

Truth be told, Persephone has trouble socializing with others; though this is less caused by any sort of upbringing or so-called "tragic past" but rather because somewhat embarrassingly, Persephone has trouble pronouncing names correctly and claims to only be capable of remembering twenty at a time, instead resorting to nicknames. Persephone often misinterprets what others say and takes some things literally; this usually results in others becoming briefly alienated and Persephone feeling ashamed for her horrible social skills, which she constantly attempts to improve; less because she wants to feel "normal" but because she doesn't freaking people out. She is also able to forgive easily; and she generally attempts to keep her cool under most circumstances and no matter what her enemies ever do to her, she can sometimes come up with a retort to it of questionable quality. Despite her laziness, Persephone is fond of nature—she loves each and every aspect of it, even the "nastier" parts of nature such as the more ferocious animals. She is a proud 'tamer' of animals—she's capable of getting even the biggest of creatures to act like a docile puppy.

During battle, Persephone is prone to eccentrics like posing, pre-battle speeches and calling her attack names as loud as she can. Persephone is noted to be fairly lazy regarding matters that don't involve her magic—often being a ridiculous procrastinator, if somebody says "do this in a week" she will subconsciously interpret it as "do it in six months", and then ignore any attempts to correct this. She tends to distract herself while undertaking a task by playing video games, watching television, interacting with animals, and doing her own things. Indeed, during her brief phase where she was going to take being a magician seriously after learning of her incredible potential, Persephone undertook a job; however, normally two hours after getting down to business, she'd go home out of boredom, and come back a few days later—though, the efficiency and skill level in which she accomplished her task was impeccable. Because of this, many are particularly reluctant to hire her—not only is she unpredictable with accepting jobs, but she is extremely lax about performing her tasks as well.

Generally, because of her expertise in regards to magic, Persephone is known to be rather full of herself; often referring to herself as a genius in a half-sarcastic tone, making it impossible to know if she's serious or not- to be fair, Persephone did revolutionize magic several times over and make magic itself easier to understand for everyone; due to her immense intelligence which is at the top of the world, Persephone can work at a very fast rate, such as adjusting Wire Magic into Etherlite in less than a minute and declaring that she can finish configuring Etherlite to make it Lost Magic-tier in just seven minutes. She tends to get annoyed when people go against her rulings on magic or saying that her theories are "wrong"; to this end, she had threatened the Magic Council, personally insulted the notion of Ten Wizard Saints, and destroyed a Legal Guild for dismissing her advice. While Persephone is arrogant, it's only in regards to magic; otherwise she's quite humble- the reason for this is because Persephone is exceptionally good at magic, and is proud of her work. While Persephone is generally against teaching people, if people do something for her, she is known to give these people some rare magic, regardless of their pasts.

If bothered enough, Persephone will take upon pupils, but as her teaching methods, while comprehensive, frequently traumatizes or cripples the most promising of students, meaning that this is a rare occurrence- those who accept her apprenticeship out of greed for the fame, glory, and prestige of being her pupil are the only ones who crack under her arduous training, but those who simply desire to learn from her because she is a skilled magician turn out to be some of the greatest magicians of any era. Persephone does not really think when naming the countless magics and spells she creates- originally, she'd given her Destruction Magic spells some corny-sounding names such as "Ether Demolition" and "Apocalypse Breaker"- though she was embarrassed later on since she was simply excited due to finally completing the formulas needed for the magic to function. Generally, Persephone calls her numerous inventions by what they do, instead of any artistic sense; she doesn't care about aesthetics, like giving a good name for her world-breaking spells, so long as the product of her efforts works well.

However, she also has a rather apathetic side; Persephone has little to no interest in the world of magic; seeing it as "even less than nothing". She displays apathy to the likes of the Magic Council, Guilds, and Magic Races that she hasn't read about in books. Of note, she hates the flying, talking cats the most—whenever she sees one, even if it is accompanied by a Dragon Slayer, she will go out of her way to murder it for absolutely no reason; and considering that she can easily beat down most magicians with a single spell, she will succeed most of the time. For her disgust towards modern magicians, she prefers to keep to herself and simply train in order to improve more and more, out of sight, out of mind. However, at the same time, she sees the Hundred Wing guild as something different—more like "proper magicians"; though, this is because her family line has been close friends with the Guild Masters of that guild for hundreds of years; for this reason, Persephone is generally called in to train magicians of Hundred Wing; though she's always reluctant to do so.

Persephone has the tendency to see newer material in a medium (be it music, film, animation, or comic books) as inferior to the older classics that she knew in her youth. She generally ignores new material of her favourite multimedia series, "Dragon Adventures", in favour of the specials that other writers had created for the cartoon that she used to watch when she was in her single digit years. The same goes for her view of the world—most of the current magicians, are "crap", and the magicians of her youth were "awesome". In addition, she preferred it when Lost Magic weren't known by "everyone and their goddamn mother". While she has admitted that her nostalgia is a flaw, it won't stop her from acting like so. It is said that she had sought and acquired the secret to immortality in order to let her do as she pleases and take her time with everything while also letting her create magic as much as she wants for all of eternity- never aging as people around her died never seemed to bother her too much (though she would still be sad for a few hours), as being slightly nihilistic, Persephone sees no real grand meaning in life, just preferring to go about her life and do what she always did. Persephone has the habit of making top-tier puns; puns so amazing that they can end world wars.

History
Truth be told; not much is known about Persephone's history, other than the fact that it wasn't "ultra tragic" like many, many people's pasts for some godforsaken reason. Persephone was born in Mistral; she was the product of a mixed marriage, but despite this, she tended to simply keep to herself, have a few close friends, and she watched the cartoon known as "Dragon Adventures", prompting her to gain an interest in powers; upon discovering her magical potential, Persephone was brought by her parents to countless tutors, all of whom didn't manage to get through to her- instead, Persephone didn't initially work through exposition, by watching something being cast a few time, she was capable of replicating it and expanding it, and preferred teaching herself by watching cartoons and reading comic books; she was always interested in magic and its foundations, but hated reading about it from guidebooks, so she made her own theories. Persephone's early life in Mistral was a struggle, as cruel children teased her for her only half-Mistral heritage, leading her to use her magic to beat said kids up.

As time went by, Persephone's skill with magic increased to the point that she had revolutionized the art of the arcane, allowing such drastic advancements to the point that magic was now neatly quantized and given categories beyond "Caster, Holder, and Lost", whereas spells now had categories and she had discovered new ways to utilize Runes and word souls. While she did distribute some knowledge mainly due to her having a minor case of OCD, she mainly kept her personal magics to herself; even when she displayed her wondrous arcane talent in public, she refused to give away the secrets of her magics- not only that, unless under very specific circumstances, Persephone never took upon pupils, and even then, she simply helped them expand upon their own magics instead of teaching them her magics.

Not wanting to deal with overzealous fans and authority figures, Persephone bought a cottage in the middle of nowhere and isolated herself away so she wouldn't have to talk to too many people. Around sometime later, she achieved the secret to immortality, and later stopped a gigantic black demon from dropping a mirror image of the moon on Earth Land by creating a Rune powered from magical energy siphoned from all the other dimensions in order to use as fuel for a limitlessly powerful spell akin to a nuclear warhead known as Apocalypse Breaker to stop the replica of the moon and destroy both it and the demon. While she did technically succeed, debris from the moon replica landed everywhere across the world, though Persephone was more disappointed that this meant people would look for her even more now than out of any other concerns.

Equipment
Magic Staff (, Majikku Sutaffu lit. Spell Augmenting Magical Rod): A Magic Staff is a more "traditional" form of magical weaponry, having been utilized by ancient-era magicians even before the time of the Black Wizard. However, with the discovery of magic being less a force that magicians can channel with the help of their weaponry as a "terminal" and more a unique particle that can be utilized through a special organ in the magician's body and from there divided into several categories, Magic Staves soon fell out of favour with the general populace; though a few die-hard "old-style" magician remain, even in the present time. Magic Staves, like all ancient magic weapons are a category of weaponry referred to as "magical energy-driven weaponry" (魔力駆動兵器, Maryoku Kudō Heiki); as old-style magicians would utilize them as a medium from which to channel the ambient eternano saturated within the environment, with the staff stabilizing these energies so that the mage is capable of casting powerful spells without any risk of backlash.

Magic Staves, in order to be harnessed to their full potential, require a very close interoperation between the mage's brain and the staff, as both have to be attuned to each other upon the staff's first activation and regularly recalibrated to ensure optimal performance as the mage becomes stronger and stronger- these tests are done via synchronizing the "Magistone" (魔石, Maseki), a primitive form of Lacrima attached to the Magic Staff and the mage's Magic Origin so that the Magic Staff knows the upper limit of absorption of the mage's Magic Origin and thus can filter anything which is above it outwards in order to ensure constant safety yet still retains incredible power as the Magic Staff directly strengthens and accelerates the mage's magic output due to the Magistone draws in eternano faster than a magician could do so normally. In essence, the Magic Staves served as "computers" that could take over tasks that the human brain cannot handle efficiently enough, such as recording and reproducing the spells that the mage has cast- they can generate magic for a variety of purposes.

Interestingly, at the "beginning of magic", soon after humanity discovered the arcane, Magic Staves could only be utilized to harness a form of rune-based combat, as spells of all shapes and sizes were accompanied by Runes (, Rūn lit. Magic Seal), which were visible manifestation of eternano being collected by a mage when casting a spell- effectively limiting a mage to being capable of forming their runes in the atmosphere, enabling them to induce a wide variety of effects by utilizing their runes for all sorts of purposes such as elemental spells and other effects. Only when the discovery that magic could be split into two categories- magic generated from the body, and magic which could be generated through an item was made did mages begin to utilize more "advanced" types of magic and Magic Staves fell out of favour for a large percent of those capable of utilizing it; citing "unnecessary complication" and "impracticality" as a common reason why they switched to the far simpler magic-based martial arts which was near ubiquitous from that point onward.

Like many other types of Magic Items, Magic Staves come in many shapes and sizes- it is said that there are very few "unique" Magic Staves, as they are mass-produced by various corporations and distributed en-masse to the general magic-utilizing populace. Generally, a magic staff's critical-hit-ratio, power, and usefulness depend not only on the staff itself, but it also depends on magician using it. Generally, a Magic Stave is made out of an eternano-reinforced wood which makes it exceptionally durable, being incapable of snapped in half purely by accident while keeping it sturdy enough to ensure that it can handle the backlash of casting powerful spells without any rest while also absorbing copious amounts of eternano. Unlike any other form of Magic Items, Magic Staves do not have a base hit percentage, nor can they be avoided by conventional means. While most Magic Staves are multi-use, being simply a magic-channeling weapon for the user to harness to bolster their power, some Magic Staves are produced with the intention of creating a rather specialized magical tool, some focusing on specific forms of Elemental Magic, some focusing on healing, some focusing on close-combat, and so on.

Persephone herself has five different Magic Staves; all modeled after a certain other Magic Staff wielder's staves- or rather, they can be said to the original models from which the countless mass-produced versions were hewn. Persephone has the ability to mentally control her Magic Staves from a distance; they are more often than not floating behind her and will thrust forward as she punches and kicks before returning to their neutral positions. She can also throw them so they land, erect and upright, far away from her, and she can later make them fly back to her, twirling rapidly like a wheel so that they hurt anyone in their way. Each of her Magic Staves can change their shapes with Persephone's various magical powers; enough to take upon the form of any weapon she wishes—though Persephone is most competent in bōjutsu, so she rarely feels the need to, and they can be separated into three segments, as well as the ability to extend and retract in size and length in battle. Since Persephone's Magic Staves float behind her, constantly being suspended in the air telekinetically, when she is standing still, the position of her staves to represent folded angel wings- but when in motion, they open, as if she were flying.

Each of her Magic Staves is named after a character in Watership Down, a novel published in 1972 written by Richard Adams; her main staff is known as Hazel (ヘーゼル, Hēzeru), the head of which sports a black hat with a long, curled tip and a brown, gold-buckled belt around it. The other four are called Bigwig (ビッグウィッグ, Bigguwiggu), the head of which is a green ring with a golden inner edge and five short spikes lining its outer edge, causing it to resemble a five-pointed star, Fiver (ファイバー, Faibā) the head of which has a number of long spikes and several scarlet stars on its back, creating the appearance of a meteor heating up upon entering the atmosphere; Hyzenthlay (ハイゼニスレイ, Haizenisurei) the head of which is a black meteor dotted with yellow craters; a large, jagged, yellow and orange protrusion is present on the back of the meteor, giving the impression of a meteor heating up as it enters the atmosphere, and finally, Woundwort (ウオーナドウワート, Wōundouwāto) the head of which is quite tall and sports an ornate, golden heart in its center which is flanked by two silver wings which coil around the base. Each of Persephone's staves, while not specialized to any type of magic in particular, are known to have been excessively modded in order to draw out their maximum potential, making them exceptionally dangerous weapons, even against magic-driven weaponry of the current age.

Ways of Combat
Expert Bōjutsu Combatant: While Persephone mainly utilizes her Magic Staves in order to cast magic at an accelerated rate and with a higher output, let it not be said that she doesn't know how to utilize them like actual weaponry; indeed, she is shown to be fairly proficient in the art of Bōjutsu (棒術, Staff Technique), the martial art of using a staff weapon. While normally, Persephone does not dare enter close range for weapon-based and hand-to-hand combat, if forced to if an opponent closes the distance between them, she has shown enough skill to fend an enemy off, pushing them back in order to return the flow of combat to normal. As a practitioner of bōjutsu ever since she was a small child, Persephone expertly knows her way around a staff. Persephone's staff movements are gentle yet powerful, showing no fear in the heat of battle, battling in a fluid manner- though it should be taken into consideration that she picked up bōjutsu only to execute defensive maneuvers; evading and defending in a subtle way in order to enforce a maximum defensive coverage upon herself, minimizing her exposure to opposing close-range attacks. What is important to note is that Persephone never takes hold of her Magic Staves in battle, instead telekinetically wielding them and moving them around on instinct- they seem to move with an arm, and thus, every move is an attack in itself.

When in the heat of battle, Persephone focuses upon strong defensive maneuvers in order to outlast her enemy, waiting for the exact moments where they begin to slip up due to a number of various factors, unrelated or not, before utilizing these lapses in order to launch a spectacular counterattack. Due to each of her Magic Staves possessing a Magistone loaded within the head, upon contact with something recognized as an 'obstacle' or 'enemy', the Magic Staves trigger a small explosion which is capable of deflecting projectiles and enemies when they are spun in a defensive stance. Normally, Persephone goes about her offenses, the rare times she does show them off by slashing, swinging, and stabbing with the staff; also utilizing the staves as a pole vault or as a prop for magic casting; she's also capable of releasing a small shockwave by slamming her staves into the ground. In the heat of battle, Persephone's staves float behind her, hovering through her telekinetic energy- she is capable of thrusting them from long distances, twirl them around herself as a form of defense, and jump down on a foe with all five pointed downward. Persephone can slice through any echelon of supernatural energy with her staves; such a feat is capable only due to the magical properties of her staves.

Physical Prowess
Low Strength: Persephone is known to be one of the least physically-capable magicians around- while this generally doesn't matter most of the time since she can annihilate anything with her overwhelming magic power, when it comes to moving things and close-combat, she's more often than not stumped. She has enough trouble as it is breaking a board made of wood, and her punches cannot be referred to as actual punches, but rather, a light breeze in the wind. Indeed, while Persephone has truly amazing (literally godlike) magical powers, making her virtually unstoppable at a distance, even against monstrously powerful enemies; however, once that distance is closed she's almost completely helpless without her Magic Staves to utilize bōjutsu, as in terms of athletics, she is exactly the geeky person she looks like. Even when taking the common saying, "like taking candy from a baby" into account, Persephone would have an incredible amount of trouble to even yank a lollipop from a toddler's hands. Overall, Persephone's unarmed attacks seem to be unable to harm anyone, simply rolling off of her target like raindrops falling off of their body- meanwhile, she can barely move a five kilogram boulder, exerting an absolutely enormous amount of effort to even move it two inches.

Low Durability: As expected of a 'squishy wizard' type fighter, Persephone is known to be almost completely incapable of taking a hit; magical defenses notwithstanding. Persephone is generally quite 'flabby' in that her body contains almost zero muscle, but is otherwise quite thin. It is virtually impossible for Persephone, without her magical defenses, to take a 'serious' hit, and if struck and sent careening across the ground, Persephone will, more often than not, have her legs buckle inwards as she slides, as contrast to any other close-range magician, who tend to keep their legs bent strong. Persephone even notes that in a straight up close-quarters battle with anyone worth their salt, she would go down in "five seconds, give or take". She is completely unable to fight prolonged battles in close-quarters, and thus, she opts to use her incredible knowledge of magic as her primary means of offence, hoping to incapacitate a target before taking them out; additionally, if she's forced to physically exert herself for more than an hour at a time, she tires out extremely quickly- though she frequently goes for hour-long-walks at least once a day because she enjoys sightseeing and helps her take her mind off things, Persephone has never even considered taking up a sport or the like, preferring to use her magic to go everywhere.

Low Speed: Persephone, to cap off her shit-tier physical stats, is about as slow as a snail moving at full throttle. She is neither particularly slow nor particularly swift, but her slender and small frame makes her a difficult target; it is perhaps this instead of any other traits that enables Persephone to avoid the attacks of her enemies in all-range combat when her magical defenses cannot be summoned at the time. Without any speed-augmenting spells, Persephone is about as ungodly swift as an aging turtle- by being forced to take part in a one hundred meter relay, Persephone was outrun by a few children, an old man, a magician in a walrus mascot suit, and the Princess of Fiore in an overly frilly dress. Indeed, Persephone is shown to be rather sluggish in movements; moving akin to that of somebody who does not get out at all. Because of this, as well as her other low physical traits, Persephone is said to be tremendously weak physically. This requires her teammates and her own magics to protect her from damage, while she bombards the opponents with powerful magic. However, when using her Gravity Change Flotation Spell: Flight-Type Technique move, her speed is drastically boosted to the point by becoming airborne, increasing her speed and movement abilities to levels matching those of the fastest and most agile magicians when they're using their own magics.

Other
Notable Intelligence: As one of the greatest minds magic-wise of the current era, Persephone has shown herself to be intelligent, analytical, perceptive, and deductive. Indeed, Persephone is a recognized genius; though this only applies to certain subjects, i.e. the things that interest her; which isn't very much due to her narrowly defined interests. While it is obvious that her intellect does not extend to her piss-poor knowledge of behaviour of other beings -either because she possesses horrible social skills or everyone around her needs to see a shrink- in regards to minor things such as little bits of trivia about the most random of subjects. While she abhors the method of learning referred to as "training" due to her loathing of strenuous physical activity, even becoming sick to her stomach at the thought of it, Persephone learns through observation and her body- even if given no explanation, she is capable of reproducing a magical effect at a stronger capacity than the person who displayed it to her. Well-versed in the art of combat, Persephone appears to be capable of figuring out the pattern of her opponent's battle methods and devising a proper counter-strategy to overcome her opponent's spells; indeed, even if she's absolutely terrible at close-range combat, her intellect and immeasurable magic origin allows her to overcome almost any enemy that she faces.

Her moniker of "Archmage" not only comes from her sheer destructive power, but also her ingenuity in regards to her understanding of magic theory; her knowledge extends to numerous fields, such as history, geography, and even such sciences as quantum physics, even minor skills such as dance, music, and because of this, she is noted to be a magical prodigy. Indeed, due to an innate understanding of physics and how the world works, Persephone is capable of incorporating that knowledge into her magic, analyzing and breaking down the structure of the techniques, which grants her the ability to quickly overcome them the second time around. She has shown the ability to effortlessly create new types of magics ways of harnessing pre-existing magics and spells, and much, much more; under the pseudonym P.T (ＰＴ, Pī Tī); she is known to use the MageNet to spread her innovations and ideas about magic around the world; this has resulted in the name "P.T" immense fame, being referred to as a natural-born genius who had advanced magic by half a century within two years. Indeed, her knowledge has enabled her to create an entirely new magic style- not a new type like Fire Magic, but rather, something completely original; an entirely new method of magic-based combat referred to as "Magic Gunner".

Her knowledge of magic theory is displayed during X802's Grand Magic Games, where she is roped into assisting Hundred Wing by the Guild Master- while Persephone herself is banned from actually participating due to "her immense power" (in reality, she insulted the Magic Council for their "iron grip" on magic, insisting that magic itself is freedom and threatened to use her Apocalypse Breaker on their buildings if they tried to restrict it more), she was an instructor to her guild. With her help, Hundred Wing all swept each of their events and took home the victory without any notable opposition, coming up with new types of magic, applying her own theories in order to reconfigure hundred of ancient spells into a more efficient forms form modern magic within one two hours, whereas practically such a feat would take six months, streamlining highly complicated spells such as Abyss Break in order to remove the impracticability to help her allies win. Her skills with magic creation are so great that it is said that Hundred Wing is now utilizing magic that's three generations above the rest of the magic world's; ironically comparing Persephone's skill to that of P.T's.

Magical Abilities
Immeasurable and Inexhaustible Magical Power: Persephone is known to be one of the great magicians to have ever lived despite her young age- what baffles grown adults, officials, allies, and enemies alike is how much magical energy she has; her raw power output is truly immense, bordering a tactical nuclear device; she has high amounts of magical power that is more than a force to be reckoned with; a fact that she proves without a doubt. While she usually keeps it under control, when sufficiently angered, she can release it to its full extent. Persephone's magical power is unlike anything ever felt before; or rather, not felt before. Persephone is known to be one of the great magicians to have ever lived despite her young age- she is said to be in-tune with the essence of magic itself, through her eyes, magic is simply an extension of her willpower. Persephone's body stores energy actively within her soul as an energy pattern that is linked to her body's Magic Origin. This energy powers most of Persephone's magical abilities, giving her an enormous boost in her magical capacity over other "normal" magicians, something that is only enhanced by having full mastery over all four magic styles, meaning that one could easily mistake Persephone's sheer magical power for that of a never-ending amount. Her efficiency with her magical energy can be considered to be comparable to a car that can move across an entire state with only one liter of gasoline powering it.

The current head of the Magic Council, when asking her to test the Magic Power Finder, was unable to fully gauge Persephone's exact amount of magical energy. As a contrast to this truly immeasurable amount, her magical power is noted to be not detrimental to the environment or others unless she herself wishes it to be. Her skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities; her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Unlike other magicians, Persephone's magical energy is invisible to the naked eye—any magic-inclined being is incapable of seeing it with their own two eyes unless she voluntarily shows them; such a phenomenon can be likened to "How an ant is incapable of doing anything about the human about to tread on them"; indeed, it's shown that Persephone's magical power is only capable of being rendered visible by somebody on a similar level of power- indeed, the level of her magical power is said to be impossible to truly perceive, seemingly a bottomless well from which her energy springs- it never seems to run out, and theoretically, unless taken out by a physical attack, she could fight for extremely long periods of time without rest.

Persephone has shown the rare skill which allows her to convert anything into something to do with magic; this is done by Persephone's Magical Aura "dominating" all forms of particle energies and changing its particle composition to that of Eternano, which is absorbed into her Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Interestingly, via tweaking the "properties" of her Magic Origin, Even when worn-out in battle, she can continue fighting effectively while still using her spells to their fullest extent; being a magical juggernaut who, most of the time, is unable to be impeded unless it is via the strongest opponents. Her magical power, at times, feels like a bottomless well- and is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Overall, Persephone's magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. It should be noted that the density of this aura can cause physical attacks to be repelled with notable ease; Persephone's aura almost consumes her in its colour, leaving nothing but a phantom-like apparition to remain. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura; this has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away. Being the embodiment of her Cardinal Code of Destruction, Persephone's magical aura produces intense amount of scarlet energy which can induce a drastic increase and decrease of temperature within the immediate vicinity, as if Persephone's aura was bringing the heat of the sun in its entirety as well as absolute zero into the physical plane. The aura of the flames and ice generated by Persephone's magical aura disintegrates everything and anything which she decides, changing it into nothing more than ash or freezing it, and engulfs the surrounding landscape in a blazing firestorm and a new ice age, freezing and scorching the skies. Only powerful fighters can resist it, but even then only indirectly; depending on the heat and freezing temperatures that the Magical Aura emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Generally, Persephone is shown to have the ability to control her own magical aura, keeping it repressed so it won't harm people she deems not needing a good smack in the face, though she always leaves some part of her magical energy leaking out to give off an aura of intimidation. Persephone can also use her own magical aura in order to nullify the enemy's own magical aura, and thus drastically weaken the output of their own spells; by syncing her output of magical aura with the opponent's and keeping them exactly equal, Persephone is capable of preventing a change in atmosphere through magical powers, instead creating a threshold for any spell or technique that seeks to change the atmosphere to overcome in order to take effect; she herself is unaffected by this property of her magical aura.
 * Magic Skill: Eternano Haste (, Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.
 * Combination Spell (, Konbinēshon Superu lit. Fusion between Two Magics): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the eternano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by molding the eternano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.
 * Steal Spell (, Suteīru Superu lit. Fusion between Two Magics- Enemy Edition): Steal Spell is a variant of the Combination Spell Magic Skill, which is exclusive to Persephone. Steal Spell does exactly what the name says it does—when the user is about to attack Persephone with a spell, Persephone is capable of focusing her first spell upon one of her hands—and then, she exerts her magical aura, which extends outwards and momentarily phases through the opposing spell, forging a replica of it in Persephone's other hand; at which point the aura dissipates. From this point, Persephone is capable of using this replica of the opponent's spell in order to initiate the regular Combination Spell. Because of this ability, it makes Persephone all the more deadly. However, it does have a few weaknesses—even if Persephone copies the opposing spell, it will not stop the enemy's attack—as Steal Spell doesn't stop the opposing spell at all. In addition, Steal Spell can only be utilized on normal spells; Lost Magic, Ancient Spells, and Black Arts are unaffected by Steal Spell, making the ability extremely situational.
 * Quick Trick (, Kuikku Torikku lit. Instant Strike): Quick Trick is a Combination Spell between the user's Teleportation Magic and any other magic of their choice; however, it functions more like a Magic Skill. While Teleportation Magic would allow the user to physically translocate themselves, Quick Trick does the same, but to their spells. When the user is initiating Quick Trick, they will manifest their magical seal outwards, as a fulcrum to project their spells as always. The moment that the user fires a spell, they focus their Teleportation Magic releasing extremely high purified magical particle concentrations; and in that instant burst, their magical energy envelops the magical seal and reduces it to elementary particles; contacting the space-time continuum in the location that the user wishes the magical seal to appear in; after that, the magical seal is instantaneously reassembled in said location, literally teleporting. Once the magical seal has reformed, the spell instantly fires. While the user is capable of teleporting the magical seal anywhere, they are unable to teleport it directly onto the opponent—but right in front of them, behind them, above them, or to their sides at extremely close range is fine. In addition, the user is capable of splitting their spell up into multiple seals and teleporting them for an all-range attack, or firing multiple spells from multiple seals, effectively owning the battlefield as the opponent will normally be unable to guess where the attacks are coming from.

Magic Manipulation Prowess
Masterful Magic Usage: Magic (魔法, Mahō) is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge.

In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits.

Persephone's intellect and understanding of magic on a theoretical level also allows her to use magic in ways that no one else does; she is known to be one of the greatest magicians to have ever lived despite her young age- what baffles grown adults, officials, allies, and enemies alike is how much magical energy she has; quite possibly, she is the strongest magician in Mistral in terms of mastery over magic; though Persephone tends to downplay her skills as she has a natural dislike of too much attention; though even so, Persephone's prowess is legendary and rule-breaking. While most magicians see magic as a tool to achieve their goals and desires, magic is an integral part of Persephone's very being, as she sees and uses it as an extra limb of sorts. Casting spells and manipulating magical energies comes as easy to her as breathing or blinking. Persephone is shown to have an understanding of the magical arts that no-one else does- indeed, if one were to consider magic a sentient force, it would be more inclined to assist Persephone more than anyone else.

By simply harnessing its power- no, by working in tandem with the magic saturated all around existence, Persephone redefines the laws and customs of the arcane with every usage, smashing down every taboo, strength, weakness, and mechanic, reconstructing it from the ground up on her own terms, ignoring and surpassing every supposed limitation contained within every spell or magic in general. Her usage of magic is more like a conductor directing a symphony to their own liking and the band following their every whim, the desires of everyone harmonizing flawlessly into a divine piece of music, as a contrast to other magicians, whom simply cast the spell and be done with it. It could be considered more of an artwork of utmost brilliance than somebody harnessing a weapon; showing her mastery of magic to be above any other "contemporary" magician; it could be concluded that Persephone is one of the few who has realized everything about the art form that could be referred to as "magic", akin to enlightenment.

As mentioned before, due to being so in-tune with magical powers, Persephone's control over the art also translates to an immense knowledge of the particle, far beyond than what is released to the public, what is inscribed within grimoires and exceeding the powers displayed in legends. This is part of the reason why her natural dominance over magic is only enhanced- thanks to her immense intelligence and craftiness, Persephone has shown the ability to forcibly swipe ownership of a spell from enemy magicians by subjugating the elements of magic in the atmosphere while her aura pulverizes her hapless foes; their spells rendered null and void under Persephone's masterful handling of the art. Even if the spell is something withdrawn from the public, even if the spell is unique to the enemy, as everything and anything within the essence of magic is the fusion of magical energy and eternano, Persephone can determine the strengths, weaknesses, and numerous other factors of a spell and then replicate it perfectly most of the time.

Persephone's word soul processing speed is blindingly fast, and despite her usual Formula Eltria magic style requiring the use of word souls, for somebody who is constantly synchronized with the essence of magic, Persephone can utilize a second tier word soul processing speech Magic Skill known as Light-Speed Divine Words (高速神言, Kōsoku Shingon); when invoking the word souls of her spells, time seems to dilate around Persephone, allowing her to complete the incantation in the span of half a second, casting her spells like commanding somebody to take out the garbage, activating spells with the power of tactical warhead immediately like she was breathing, processing numerous spells at once at such a velocity that that an improved Magic Power Finder couldn't keep up and accurately measure it. However, even without her overwhelmingly powerful spells, Persephone can apply her magical energy to directly cause phenomena through will alone, all without any prior setup points, turning the opponent's energies against them with ease. Her mastery of magic, without a doubt, gives her the title of "Archmage" (, Āchimeiji lit. Strongest Magician in the World).
 * One Hundred and Eight Cardinal Codes (百八基数記号, Hyakuhachi Kisūkigō): The One Hundred and Eight Cardinal Codes are, as the name would indicate, one hundred and eight fundamental original magics from which every variation split; each Cardinal Code itself was supposedly split from The One Magic, meaning that they could possibly be a direct link to the "Beginning of Magic"; though, like Lost Magic, they are long forgotten, with only one in one million being aware of their existence, and even less than that being capable of utilizing the Cardinal Codes. Each Cardinal Code has corresponding positive and negative poles, and any magic which is derived from a Cardinal Code can be recreated using various combinations in a greater state than the derived magic if one has access to a Cardinal Code. To date, no Cardinal Codes have been publicized and other magicians have spent their lives trying to discover these Cardinal Codes. With magic of the current age, the result of a spell is put into motion after inducing the fusion of eternano and magical energy- magic and spells are defined through the mechanics of inducing the power, meaning that magic and spells cannot be utilized without the magician defining what the result will be. However, on the end of the spectrum, the Cardinal Codes are capable of creating the result of the spell through the user's imagination, defining the spell type on a whim- instead of going through a rather complicated process of inducement, the Cardinal Code read what the user wishes to happen and immediately acts on just their magical energy alone, rending them possible, not needing to define the spell mechanically. Persephone is rumoured to have access to all Cardinal Codes, though she isn't too terribly interested in releasing knowledge of them and how to harness their power to the public- it's said that she believes that there's a lot more to The One Magic that being split into one hundred and eight fragments; given that there's certain magics and spells which cannot be recreated using the Cardinal Codes, they exist as the foundation from which every other magic is derived; it is rumoured that her Destruction Magic was derived from one of the Cardinal Codes referred simply to as Destruction (, Desutorakushon lit. Absolute Annihilation) is; as is her own brand of Elemental Magic; derived from Kaleidoscope (, Kareidosukōpu lit. Magical Energy Conversion Affinity).
 * Formula Eltria (, Fōmyura Erutoria lit. Ancient Magic System): Due to being one of the very few Formula Eltria users left, Persephone is considered the magician equivalent to a unicorn who's also qualified to be an astronaut- while the Formula Eltria has been around ever since the discovery of magic many millennia ago, as more and more discoveries were made, Magic began to evolve into the current state seen in the present day. Despite this, a few die-hard traditionalists kept the Formula Eltria alive by rejecting the notion of chance, being immovable like a rock amidst a raging sea. Formula Eltria, as mentioned above, is a more "traditional" form of magic, requiring a very specific body in order to harness to their fullest potential. Indeed, Formula Eltria's full power comes about by one focusing on nothing but their magical power, neglecting the physical might in order to balance their own powers; though in exchange, a user of Formula Eltria can effortlessly cast a vast array of powerful bombardment-type spells that cover a wide-area, nuking everything in its path and wiping out entire armies in a single spell; in ancient times, the user's allies were required to send out evacuation warnings whenever a spell was cast. As the Formula Eltria was the culmination of all of the first era's magical techniques, and knowledge it was the highest form of magic for the era. Because it was created for people who saw themselves as "true mages" and not everyday use, it is a class of mystery that is considered the ultimate accomplishment of a magician; making utilization of several protocols and making it's spells capable of many possibilities and feats such as ability reincarnate or even revive dead which is impossible under the current magic system- Formula Eltria can be differentiated from Modern Style in that the consequences of its use are ostensibly "impossible" or "miraculous"; because of this, the Formula Eltria is considered much stronger and complex than the Modern Magic System, though expanding upon the Formula Eltria is damn near impossible in this day and age without incorporating some modern aesthetics; though many of its spells are banned. However, as a drawback to focusing solely on augmenting magical power to its highest potential, the user has sub-par physical prowess, meaning that at melee range, they're helpless and needs somebody else to keep the more troublesome enemies away from them; and the fact that the user needs assistance to even aim their spells makes it more of a disadvantage for them.
 * Magic Gunner (マジック・ガンナー, Majikku Gannā): Magic Gunner is the name of Persephone's personalized method of spellcasting; while she mainly relies on Formula Eltria, Magic Gunner is a constant work in progress, as Persephone aims to create the "greatest magic style of all". Magic Gunner, is, put simply, the result of taking advantage of how the emergence of magic has modified the body to be compatible with the new particle- when performing Magic Gunner, Persephone casts her spells differently than most magicians- she generates magical energy from her Magic Origin, and instead of releasing it from her body, she allows it to pass through her body while invoking the conversion and fusion of the eternano outside with the magical energy inside her body by applying her knowledge of magic in order to draw the ambient eternano suspended in the environment towards her instantly; by the time her magical energy has passed through her limbs, it is already complete so to speak, utilizing the magic channels in her body in a similar manner to that of a gun in order to launch the spell instantly without any delay, being expelled in such a method that causes the arms and legs that launch the spell to resemble rocket burners; her outstanding reflexes and prediction act in synergy with the powerful force of the spells she releases with both hands. The spells cast through Magic Gunner are completely different than spells which are cast through both modern and ancient magic styles; since the latter two function through a fission of sorts in order to fuse the magical energy and eternano, Magic Gunner has an 'insta-cast' effect that disregards the influence of nature in order to launch Persephone's spells instantly without any prior requirements or preparations, using her body's own kinetic energy in order to bring the required fusion tools into the current plane of existence, resulting in Magic Gunner launching her spells as missiles of a sort; resulting in a destructive force equal to the amount of energy she can handle. All of the spells launched by the Magic Gunner style, despite their natures and such, resemble exploding fireworks and rotating stars; the upper limit is that Persephone can launch twenty bolts at once, which are deployed at the speed of thought; each spell is an extraordinarily powerful blast that affects everything in Persephone's path without discrimination- though this means that Magic Gunner is only capable of blowing things apart.

General Magic and Spells

 * Telekinesis (, Terekineshisu lit. Psychic-Type Manipulation): Telekinesis is an ability used by various psychics; it is a type of power that allows the user to move physical objects and substances with their mind. This is done by manipulating the Eternano from both within the magician and from without the magician- the ambient Eternano. The process can be quickly and easily described as "visualizing" the movement of the matter that the magician wishes to manipulate. With Telekinesis, Persephone can mentally seize an object in question, exerting her will on it so that it performs as she wishes; and she can cause a material body to draw close to her; the greater her aptitude with this, the heavier the object that can be pulled or the more wide arc or radius of the method. It can be used to pull weapons from enemies, or, at higher levels of skill, the enemies themselves to be brought closer within her range; levitating them within the air before her, subjecting them to her will. This power is also very useful when a chasm or hole lay between Persephone and the enemies. It could also be used to pull foes to the ground. It is an ability to move matter with the mind without exerting any physical force upon the items. With telekinesis, Persephone can exert enough pressure to bend half a meter thick Orichalcum bars, crush lesser demons with a single grab, and immobilize others' movements completely. Additionally, Persephone can also use her psychokinesis to grab onto certain non-solid objects, such as fireballs and certain types of energy blasts. Persephone is shown to be a master of telekinesis; being able to telekinetically grab and move up to several objects many times her own size and weight as both a single- or collective mass, her most impressive feat being forming a compressed ball of objects over twenty times her own size and could potentially weigh a net total of several tons. More often than not, Persephone utilizes Telekinesis to support her Magic Staves which float around her constantly, and she can move them according to her will in a form of telekinetic combat.
 * Self-Applied High-Level Healing Power: High-Speed Regrowth (自適高段治癒力・高速再成, Jitekikōdan Chiyuryoku: Kōsoku Saina): The Self-Applied High-Level Healing Power: High-Speed Regrowth is a Healing Magic spell that is unique to Persephone; this spell, like the rest mentioned, was created solely by her as a testament to her amazing ability. When initiating High-Speed Regrowth, Persephone focuses magical energy into her hands by stabilizing her magical energy, heightening her magic's own natural healing properties, before projecting it outwards through her hand while making physical contact with a target; upon touch, Persephone is capable of rewinding any changes in her target's body by having her magical energy interact with their body's magic channels. In any case, any negative alterations can be rewound up to a day in the past; by using her magical aura in order to completely rewind the magic channels from before any damage or harm from external sources were incurred; the rewound target will adhere to the updated information and restore itself to before any harm was suffered; this will instantly revert any grievous wounds and status ailments, such as poison, paralysis, and third-degree burns to the point before they occurred, also enabling Persephone to cure numerous diseases by restoring the body both internally and externally; but the time of healing varies from person to person—and even the severity of the target's wounds, making it impossible for Persephone to determine a 'proper' healing time for anyone other than herself. Once the process is complete, the body of the affected target will automatically adhere to the updated information and restore itself to before any harm was suffered. Unlike regular Healing Magic which must be cast over and over in order to remain effective, and thus, useful, Regrowth's effect is perpetual and applying it to a wounded person will make it as if no injury had ever occurred; the effect instantaneous and the target is not restricted to biological organisms, as Persephone can restore anything she wishes; all the pain is condensed into an instant as it is transmitted- as long as the target isn't fatally wounded and without a 'starting' point for Regrowth to be applied, as long as rebuilding the body and restarting the circulation of blood would have had even the faintest chance of resuscitating the person. In addition, owing up to the first two particles of the spell's name, High-Speed Regrowth is shown to automatically activate whenever Persephone's magical output drops below combat-necessary levels, enabling her to restore her own body to its original state, automatically completing the repair processes at such a velocity that surpasses the wildest dreams of any sort of cognition, human or otherwise.
 * Personalized Single Eye Power: Magic Particle Visualization (個隻眼力・魔粒子視覚化, Kosekiganryoku: Maryūshi Shikakuka): Personalized Single Eye Power: Magic Particle Visualization is a Eye Magic spell that is unique to Persephone; this spell, like the rest mentioned, was created solely by her as a testament to her amazing ability. When inducing Magic Particle Visualization, Persephone allows the magical energy which courses throughout the magic channels within her body to center within her right eye, entering the cornea and allowing her to initiate the effects of this spell. Magic Particle Visualization grants Persephone the ability to perceive "what normally cannot be seen", allowing her to begin to perceive everything within the terms of the infrared spectrum, a type of electromagnetic radiation; which serves as an alternate Sensory Magic of sorts; she can then specify the molecules of her surroundings individually, regardless of distance- she can also analyze the magical energies of her targets, allowing for her attacks to be completely accurate even at long distances; when utilizing Magic Particle Visualization, Persephone's senses could be said to encompass a wide distance; seeing everything in infrared, anything with a presence is in red, whereas everything non-sentient is in blue; this isn't done through the four other senses, as Persephone, through her superior eyesight, with this spell, is capable of identifying each and every magical signature and target them each separately. This also grants her a three-hundred and sixty degree field of vision, being able to 'see' directions that are not possible for beings to perceive without turning, such as seeing behind her and above, all without moving her head- in other words, not only does Magic Particle Visualization give Persephone the chance to evade an attack from any direction, and in return, nobody is capable of escaping her sight. Magic Particle Visualization, like the name would indicate, enables Persephone to actually see the ambient eternano which is saturated within the atmosphere and read the 'past' of the leftover particles; this allows her to learn of the magics the particles had previously been part of and their effects, seeing how they would affect her and what they would do to the environment. Persephone can see the 'past' of a magic for up to a day in the past, allowing her to utilizing her High-Speed Regrowth spell on the atmosphere in order to bring the magics back and direct them towards her enemies. With Magic Particle Visualization, Persephone is capable of analyzing magic mechanics through her infrared sight and then utilizing Ether Demolition, a Destruction Magic which is a shooting-type spell which can disrupt the activation and existence of anything magic-related. It can be said that Magic Particle Visualization is a pillar supporting both of Persephone's special skills due to their nature of targeting eternano.
 * Gravity Change Flotation Spell: Flight-Type Technique (重力変化浮揚呪文・飛行技, Jūryoku Henka Fuyō Jumon: Hikōgi): Gravity Change Flotation Spell: Flight-Type Technique is a Gravity Change application developed by Persephone, which, as the name implies, enables the user to achieve flight. For a long time, proper magic that enables flight has been noted to be impossible to achieve, with such imitators as, well, Flight Magic- though, the ability of flight for a theoretical infinite amount of time was once considered an Ancient Spell However, all attempts to produce a generalized form with modern magic systems have failed, at least until Persephone tampered with the mechanics that enable flight. For one, magicians who utilize Gravity Magic and its sub-species, Gravity Change, have already shown the ability to jump over buildings and the like in a single bound; the record-holder for such a feat has leapt over two hundred kilometers, and they have also shown to be capable of falling from five thousand meters without any assistance or equipment. The strongest of the Ten Wizard Saints theorized that the main reason that a magic that enables unlimited flight is because as seconds pass, as the velocity and height of the magician's movements need to be constantly re-adjusted, forcing the caster to repeatedly fuel magical energy into the area around themselves or else fall out of the skies. The way that Persephone got around this limitation is by using another magic for the basis of flight, instead of simple magical manipulation. As Gravity Change is capable of removing the weight of the caster, Persephone utilized that as the core for flight. By removing their own weight with Gravity Change, the magician aiming to fly can utilize minute magical manipulation as a small "push", allowing them to take off at high speeds while enabling the casting to occur with perfect timing, so a person could remain flying in the same place without any thought; all the user is required to do is utilize magical manipulation to serve as a kick-off point; granting them "true flight", moving throughout the air as free as a bird, or rather, in a "deeper" term, like a plastic bag in the wind. With this spell, Persephone can even shoot up vertical surfaces; moving dozens upon dozens of times faster than somebody using teleportation-based magic while maintaining flight for extremely long periods of time. Gravity Change Flotation Spell: Flight-Type Technique also enables Persephone to travel long distances at an incredible pace, travelling at a speed almost too swift for the naked eye to be able to see properly. When in flight, Persephone can move herself at extreme speeds, estimated to be around Mach 7- Persephone's movements with Gravity Change Flotation Spell: Flight-Type Technique form thick trails in the sky wherever she goes. This spell grants Persephone a general advantage in a fitting situation. When used in the heat of battle, Gravity Change Flotation Spell: Flight-Type Technique causes Persephone to appear as if she is simply flowing around her opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy, combined with her high stamina, gives Persephone an advantage in prolonged combat.
 * Experimental Mass-Production Forbidden Spell Sixty-Sixth Beta Rank: EX (実験量産禁呪文・六十六β段・, Jikken Ryōsan Rokujūroku Beta-dan Rō Ekkusu lit. Evil Holy Wave Revised): The Experimental Mass-Production Forbidden Spell Sixty-Sixth Beta Rank: Law EX is, well, as the name would indicate- it is one of the few attempts to mass produce the Black Arts spell known as , which has overwhelming power, but has many risks. So far, every attempt until now has been a complete and utter failure- many lives lost with little to no advancement in refining this incredible magic for general use- it was said that it would be completely impossible to perfectly duplicate this member of the Great Magics of a guild; however, Persephone squashed such claims. This version of Law was reverse-engineered by finding the grave of a certain friendship-obsessed guild master upon the destroyed island, studying the ancient inscriptions upon the gravestone and dedicating many years to replicating the effect of holy wave- taking out whatever gave the spell its deadly drawbacks and substituting a holy light packed full of intense magical energies. Indeed, when performing Law EX, Persephone manifests a sphere of shimmering light upon her pointer finger; forging the previously exceedingly complex and unfathomably intricate light into her hand- from here, she begins to spin the sphere in multiple directions at once at high speeds, before adding enormous amounts of magical energy and an element of their choice produced from any elemental-based magic into the sphere, turning it a different colour as it starts constantly being compressed as it collects and concentrates the light of the sun, the moon and the stars into its structure, which produces such a radiance that it illuminates the area; all focused into a sphere-sized package. Once this is done, Persephone crushes the sphere in her hand, causing the immense amounts of magical energies and elemental energies compressed into the orb to be unleashed at full power; these elemental energies and energies expand at high speeds while enveloping the vicinity in an instant in a coloured light which varies from wielder to wielder. These lights possess such an intensity that they are referred to as a "a merciless light that rejects the presence of any foes"; burning enemies completely and utterly- against demons, Law EX is capable of killing most weaker ones just via contact- it can also free humans from possession by demons. As a drawback, the Law EX given out to the public is relatively weaker as compared to the normal Law and its two iterations, and presumably costs more magical power. Law EX, like the original Law spell, only destroys anything that the caster considers evil and saves all that the caster considers good, being referred to as the "Absolute Judgment" magic- this, along with the fact that Law EX is capable of being utilized with almost any elemental magic, is how there's multiple versions.

Elemental Magic: Kaleidoscope
Elemental Magic: Kaleidoscope (, Erementaru Majikku: Kareidosukōpu lit. Molecule Changing Magic: Magical Energy Conversion Affinity): Elemental Magic is one of the most basic forms of magic that there is, and it is a Caster Magic that is exceedingly versatile, perhaps one of the most changeable types of magic in existence. Elemental Magic is the parent ability and magic for many other elemental-based abilities and powers including Water Magic, Fire Magic, Earth Magic, Air Magic and many others; users of Elemental Magic are very common, and not only this, they are noted to be extremely versatile thanks to the numerous elements that they can tap into. The capabilities that Elemental Magic provides are moving, altering, and mixing existing elements or pulling eternano together and creating a single eternano particle from many others, which is then accelerated into their element of choice. The user of Elemental Magic can generate their element from themselves or from it's natural environment. Some users are more specialized than others, harnessing numerous properties of a single element, or going in the opposite direction as to control numerous elements at once. Certain elemental mages are able to effectively manipulate their element with minimum bodily movement, such as by using only their head.

In even rarer cases, elemental mages are able to perform their magic without the aid of any physical movement at all, by instead using sheer focus and force of will; something that is known to be extremely rare. The most common ability that elemental mages show is the ability to generate and project varying waves of elemental energy from their body. Such energy can take the form of concentrated blasts, concussive explosions, waves of force or self-perpetuating beams. These beams can come from anywhere and be used or directed in a large numbers of ways depending on the character whether it's defensive or offensive. In addition to this, after a certain level of mastery over their element, a user of elemental magic is capable of using Shape Transformation on their element as to forge it in the shape of constructs, which can be utilized in various manners—this is known as Molding Magic.

Kaleidoscope (, Kareidosukōpu lit. Magical Energy Conversion Affinity) is one of the One Hundred and Eight Cardinal Codes; and in this case, it is the "stone from which every form of elemental magic was hewn". Kaleidoscope was born from the belief that in the past, it was said that all matter could be classified into easily viewable "elements" that one can observe with the naked eye. Thus, the world was made up of natural forces such as "earth, air, fire, water", and many more. The discovery of the atom, which aren't visible to the naked eye mostly disproved that, with several elements being found in earth, water, and/or air, with oxygen being found in all three, but the idea was so deeply rooted in mankind's mind, that Kaleidoscope never vanished. Instead of being split into numerous other forms of elemental magic, Kaleidoscope enables the magician in possession of it to harness all forms of elemental magic packed into a single magic- making it not only bucket capacity-saving, but highly efficient and powerful as well. The displayed elemental magics are Fire Magic, Water Magic, Earth Magic, Wind Magic/Air Magic, Lightning Magic, and Green Magic. Kaleidoscope is induced by the magician naturally converting their magical energy directly into another form of energy- what normally requires a complex sequence can occur spontaneously and at high efficiency with the power of the Cardinal Code.

With the power of the Kaleidoscope Cardinal Code, the user is capable of manipulating nonliving matter by changing its atom structure, i.e. turning air into a wall of water or turning a stone column into a large uprising spikes; effectively, the sky is the limit in regards to what they are capable of modifying and manipulating to their will. The elements generated through Kaleidoscope are vastly more powerful than the regular versions- indeed, the Kaleidoscope versions are capable of absorbing the branched iterations in order to augment their speed and power at any time. Additionally, any element generated through Kaleidoscope is unable to be devoured by any user of Slayer Magic, as they would simply kill them instantly by overloading their Magic Origin. More often than not, Persephone does not name her elemental attacks with only a few exceptions; the reason being in order to take her enemies by surprise- overall, it can be said that Persephone, like many of her other magics, is the definitive master of elemental magic.
 * PersephoneWater.jpgWater Magic Spell Seventy-Seventh Rank: Water Sphere (水系各種魔法呪文・七十七段・, Mizu Kei Kakushu Mahō Jumon Shichjūshichidan: Wōtā Sufia lit. Water Current Destruction Orb): Water Sphere is a high-levelled Water Magic spell developed by Persephone Tray some time ago for a certain water-based magician. While technically classified as a Water Magic spell, Water Sphere is compatible with any magic that utilizes water, such as , any water-element Slayer Magic, and Water-Make. When activating Water Sphere, Persephone gathers and condenses her magical energy, setting up a casting pose- this results in her runes manifesting beneath her as a 'cool aura' swells from her figure; Persephone projects her magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining her magical power with the ambient eternano within the atmosphere in order to make that water a reality; surging her magical energy into the equation so that the atoms rearrange to fit together; the process is dangerous, both requiring and releasing substantial amounts of magical energy. While doing this, bubbles and streams of water begin to surround her, flowing around as if it were completely natural. While this is happening, Persephone raises her hands to the skies, her palms open as to act as a magnet for the ambient eternano saturated within the atmosphere, which gathers and condenses until it takes the form of a gigantic sphere of water above her body; additionally, extra sources of water are drawn towards her, being torn from any water body and the skies, as well as any water-based spell of the enemy. Once the gigantic sphere has been fully formed, Persephone, utilizing her thoughts and a hand movement, directs it towards her target; this watery sphere travels at speeds beyond what the keen eye can comprehend- if Persephone so wishes it, Water Sphere is capable of homing upon an opponent, dodging many an obstacle until it reaches the user's intended target; however, most of the time, the spell smashes through anything that it touches until it reaches the target. The projectile paralyzes opponents for a period of time depending on charge; meaning that they are unable to react properly for a couple of seconds, allowing Persephone to attack them in any way that she wishes or healing herself in a breather. Due to Persephone altering the water pressure of Water Sphere while charging the spell, the force that Water Sphere impacts with shows it is capable of slicing through solid steel and even piercing through a magical barrier.
 * Earth Magic Spell Eighty-First Rank: Leyline Smasher (土魔法呪文・八十一段・, Tsuchi Mahō Jumon Hachijūichidan: Rei Rain Sumasshā lit. Dragon's Vein Tremor): Leyline Smasher is a high-level Earth Magic spell developed by Persephone in order to harness the secret of Ley Lines, a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end that have only recently been discovered. Leyline Smasher is compatible with any magic that utilizes earth, such as Earth Magic (of course), any earth-element Slayer Magic, and Earth-Make. When initiating Leyline Smasher, Persephone slams her hand into the ground, shooting her magical energy into earth; from there, she activates her Earth Magic, allowing her to utilize her magical energy to manipulate the soil and anything related to it in any way that she wishes. In this case, Persephone targets the Ley lines (, Rei Rain lit. Dragon's Vein) which are located all around Earth Land; Ley Lines, as mentioned above, are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain their powers; places where multiple lines intersect at nodes attracts magicians like moths to the flame; Persephone is also capable of manipulating the ley lines- a result of her arduous studies in regards to magic theory. By thrusting her magical energy into the earth and grabbing ahold of the Ley Lines with Earth Magic while utilizing Magic Particle Visualization in order to discover the locations of the lines, Persephone is capable of manipulating them in any way that she deems fit; this renders Persephone capable of casually manipulating the area in the immediate vicinity in any way that she wishes; however, these changes may be instantaneous or develop over the course of the fight. When inducing Leyline Smasher, Persephone can alter the outcome of the battle by bending the mystical forces of the world to her whim; as effects vary from creating new paths, drying up rivers to create more terrain, freezing enemies or reducing the movement of those stuck on the ground and increasing the movements of those who are airborne- at it strongest form, by utilizing Leyline Smasher, Persephone is capable of terraforming an entire mountain range and causing lava to erupt forth from beneath the earth, which, of course, can melt damn near everything that it comes into contact with. With Leyline Smasher, Persephone can erect new mountains, monuments, natural ridge-tops, and waterfords; effectively, the terrain around her is under her absolute control.
 * Fire Magic Spell Ninety-Ninth Rank: Exploding Flame Blade (火の魔法呪文・九十九段・爆炎陣, Hi no Mahō Jumon Kyūjūkyūdan: Bakuenjin): The Fire Magic Spell Ninety-Ninth Rank: Exploding Flame Blade is an extremely powerful Fire Magic spell; it itself was derived from a Fire Dragon Slayer Magic spell of the same name, only modified for regular fire magician usage. Exploding Flame Blade is a fire magic spell which is best suited for terrible destruction. The attack begins by the user charging their magical energy into their hands, before igniting them and generates long torrents of flames from them. Once this is done, the user swings their arms around in the target, launching a powerful two-streamed blast of flames which hits many times. The blazing torrents expand vertically as they move away from the user. As the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful, burning explosion, with an even larger explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of flames; absolutely obliterating the opponent.
 * Lightning Magic Spell Hundredth Rank: One Hundred and Twenty Millimeters Red Lightning CCC (雷系各種魔法呪文・百段・１２０ｍｍ, Kaminari Kei Kakushu Mahō Jumon Hyakudan 120mm Akamikazuchi Shī Shī Shī lit. Continent Crushing Cannon): The Lightning Magic Spell Hundredth Rank: One Hundred and Twenty Millimeters Red Lightning CCC is an exceptionally powerful Lightning Magic spell, created through excessive experimentation and modding to the powerful Raging Bolt spell; making this spell an entirely new beast. When performing One Hundred and Twenty Millimeters Red Lightning CCC, Persephone thrusts one of her hands into the air; gathering eternano within her hand before modifying her magical energy and the eternano into that of electrons, which she can alter the movement of, allowing her to change massive amounts of lightning which turns a blazing scarlet due to the influence of Persephone's own experiments. Once this process has been completed, Persephone aims her hand at her very unfortunate target, launching the scarlet lightning towards her enemy in the form of a sole bolt of lightning fired in a cannon-like manner which travels in a zigzagging pattern at astounding speeds. The sheer power of the One Hundred and Twenty Millimeters Red Lightning CCC is capable of completely and utterly annihilating anything that it comes into contact with, with the electrons being shown to carry enough energy and voltage to completely pulverize what it strikes, eradicating it from existence; at full power, One Hundred and Twenty Millimeters Red Lightning CCC has shown that it can destroy an entire building, vaporizing it in the timespan of a split second with those still inside being incapable of doing anything to protect themselves from the sheer force of the crimson thunderbolt. The Red Lightning is a special type of lightning that can be summarized as "lightning that goes beyond lightning"; being faster, stronger, and possessing a much wider area-of-effect in comparison to bog-standard Lightning Magic; indeed, Red Lightning is incapable of being devoured by any form of Slayer Magic; instead overpowering the foolish magician trying to take its power for their own and devouring their magic in retaliation. Disregarding the fact that metal can function as a lightning rod, the Red Lightning is shown to be able to strike through any metal and land a direct hit at full power anyway. The One Hundred and Twenty Millimeters Red Lightning CCC has an extremely dangerous sub-ability- upon being released from Persephone's hand, the spell's impact upon a solid surface result in the crimson lightning bolt releasing an enormous series of electrical shocks which resonate throughout the area, bringing more and more destruction upon Persephone's foes while these bolts act as "chain lightning", vaporizing everything before returning back to the enemy no matter their distance in order to finish them off.
 * Fourfold Combination Spell: Abyss Break (, Foafōrudo Konbinēshon Superu: Abisu Bureiku lit. Fusion between Four Magics: Wind-Forest-Fire-Mountain Purgatory Breaking Wave): Abyss Break is a forbidden, uncategorized spell that is noted to be one of the most powerful spells to ever exist; it is a spell that has consequences the magnitude of what its name might suggests. While never explicitly shown to be used in combat, its effects are that of a dark blast. Abyss Break uses the combination of four magic in order to be performed: Fire Magic, Water Magic, Wind Magic and Earth Magic, or any other appropriate derivatives of the aforementioned elemental magic. Uniquely, the spell absolutely requires the use of a magical circle, which is later seen as the four different magic are actually embedded into the said magical circle. Whilst the exact magnitude of the spell varies dependent on the amount of magical power within it, it may be theorized that the functionality of the spell is invoked properly through Combination Spells. Albeit, if one employs it by oneself, it can be called a "Self" Unison Raid; additionally, adhering to the Unison Raid his spell can be employed by four different users (such as the ) or a single user with mastery over the four elemental types. The spell, thought to be powerful enough to destroy the because of its use, is clearly a disaster simply waiting to happen. However, since nobody has managed to properly fire it, nobody is fully aware of the sheer scope of its destructive power- though Persephone is one of the rare few to be capable of utilizing it and firing it without any interruptions. When initiating Abyss Break, Persephone manifests four runes in each of the four directions- north, south, east, and west; these runes flank her sides; all of them glowing in one element each- the fire rune is indicated by red with flame in the center, the wind rune is indicated by green with a windy scar in the center, the water rune is indicated by blue with a raindrop in the center, and the earth rune is indicated by brown with a rock in the center. Each of these runes begin to gather and converge magical energies from the vicinity, additionally absorbing sources of each element such as the ground, the skies, and bodies of water in order to enhance the sheer power and scope of the full blast. Once the charging period has been finished, Persephone points in the direction of her target, and each rune unleashes a blast of their elemental energies which converge into a single beam of pure energy which is tinted a dark purple. The full power of Abyss Break is capable of tearing through any defense, even those erected by highly complex barrier-type spells like wet rice paper, and it possesses enough force to turn an acre of desert into a sheet of molten glass. Against living beings, Abyss Break has enough firepower to vaporize a few humans with one shot.
 * Fourfold Combination Spell: All Element Sphere (, Foafōrudo Konbinēshon Superu: Ōru Eremento Sufia lit. Fusion between Four Magics: Wind-Forest-Fire-Mountain Sphere of Gentle Energy): Fourfold Combination Spell: All Element Sphere is a "physical version of Abyss Break"; like the latter, All Element Sphere uses the combination of four magic in order to be performed: Fire Magic, Water Magic, Wind Magic and Earth Magic, or any other appropriate derivatives of the aforementioned elemental magic. When initiating All Element Sphere, Persephone generates the four fundamental elements from her magical energy using Kaleidoscope, before compressing them in a sphere around her body, first by creating a spherical shield of air around herself, before manifesting elemental rings of rotating flames, rocks, and water. This allows Persephone to move at speeds where the human eye can no longer track her- it can be theorized that she can keep up this speed as long as she wishes; when she collides with anything in this state, the sphere of energy simply eradicates the obstruction and against living opponents, it can result in a quite devastating impact that can stun creatures as large as Dragons. Performing this attack also appears in certain situations to make Persephone unaffected by attacks: it allows her to pass harmlessly through most magical attacks without any side effect, and it can also attract nearby energy, causing the user to absorb it and add it to her own aura, allowing her to use the attack for longer duration. The compression of the elements around her body are known to provide Persephone with materials for manipulating all four elements even more effortlessly than before without sacrificing too much agility and speed, thus making this an extremely dangerous attack both defensively and offensively; she can plow straight through any obstacle. The apparent drawback of the spell however, seems to be that it requires a significant amount of energy to be performed. This spell also allows Persephone to destroy or damage any opponent in their path for as long as she has magical energy remaining. While Persephone is unable to activate this move while in midair, she can still keep it active when she jumps during activation of this attack; using the All Element Sphere to fly around like a meteor.

Destruction Magic
Destruction Magic (, Desutorakushon Majikku lit. Disassembly and Decomposition Magic) is a phenomenally powerful Caster Magic which can induce the disintegration of objects and opposing magics; Destruction Magic is known to be overwhelmingly devastating, compared to even Lost Magic in terms of power; for this reason, it has been referred to as a Forbidden Magic. Sometimes, Destruction Magic is compared to the Black Arts as a 'nasty, evil-powered magic' due to its vile nature and how terrifying the nature of its decompositions appear, though it also seems to be related to Crash. Persephone Tray, the creator of the magic, is the only person capable of utilizing the full potential of Destruction Magic- others lack the skill with which to shape the magic into spells, simply being a highly destructive blob of energy that they can use; Destruction Magic is said to have been derived from Destruction (, Desutorakushon lit. Absolute Annihilation), one of the One Hundred and Eight Cardinal Codes.

Destruction Magic is one of the rarest magics around; while under technicality, it isn't a Lost Magic, it has been referred to as one rather erroneously by all sorts of mages and even some members of the Magic Council. The reason for which is because it is a rare sight to behold, but whenever it rears its head, death and absolute destruction soon follow. Because of its immensely destructive nature, it is compared to the Black Arts and is labeled a Forbidden Magic by the Magic Council, whom refuse to allow information surrounding this elusive magic to enter public domain...if they knew how it worked and how it was taught. The only user of Destruction Magic's "true form" is Persephone Tray, the so-called "Archmage" (, Āchimeiji lit. Strongest Magician in the World), perhaps one of the greatest magicians to have ever lived despite her (relatively) young age.

In any case, to cease jibber-jabbering, Destruction Magic is induced by the user amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon their hands or anywhere else that they desire. This scarlet magical energy is formed by the user generating their magical energy outwards as they gather ambient eternano from the atmosphere, compressing it upon their energy before manipulating this energy into a powerful form of pressure—pressurizing the magical energy to the point that it turns a vibrant crimson in texture, giving it the power to pulverize almost anything within the user's way. Because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it. By using highly-trained eyesight, the user can analyze the design of any supernaturally-based (such as Magic and Curses) or otherwise being, including inanimate objects and humans; upon identifying it, the user is capable of using the crimson magical energies in order to directly interfere with their structural composition, erasing any part of the target by transmogrifying the portion touched of their choice into particles upon contact before annihilating the "foundation" (the method of keeping everything stuck together) at their leisure.

Destruction Magic, as mentioned above, has an extraordinarily wide range of what it can affect; more often than not, everything in the vicinity can be the user's next target. For example, when the user utilizes Destruction Magic on a collection of supernatural energies such as a spell, they are capable of disassembling the design of the spell by shattering it in an instant, prying each eternano particle away from the magical energy core which draws in the particles by breaking it down into meaningless energies before the spell is cast, or the user can simply erase a portion of the spell. When cast upon physical objects of countless sizes, Destruction Magic is capable of breaking them down into the molecules they were originally composed of- though this can be taken even further, see below. Now, here comes the interesting part- when Destruction Magic is cast upon a person, the ruby-red energies formed when the magic is in use will affect the human body and its many, many parts, body fluids, cells, flesh, nerves, and bones, plus whatever else there is- it's all a good target for Destruction Magic, which, when colliding with an enemy, can decompose those structures at a molecular level, leaving naught but dust.

In addition to this, with simple or even complex hand movements, the user can launch the scarlet destructive energy at their enemies in unrestrained waves which usually cover a large distance, directing it towards the user's target. The energy is touted to chase the user's foe to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as it would catch the user's foe eventually. The energy can move at impossible angles that almost always manage to reach its target; it will always change its path around any obstacles or pierce through any wall in order to reach its target. The time in which it takes to bring Destruction Magic out and ready to annihilate anything the user targets with it is less than half a second, meaning that more often than not, it can surprise the enemy even more. Destruction Magic is one of the most difficult magics imaginable to use, in some cases, it is said to be even more troublesome to utilize than Lost Magic and Black Arts; however, as it is able to directly interfere with molecular structures; though it can be considered a 'high risk, high reward' kind of magic.

Persephone, as the creator of Destruction Magic, is the strongest user of the magic; indeed, Persephone is the only person capable of utilizing the full potential of Destruction Magic- others lack the skill with which to shape the magic into spells, simply being a highly destructive blob of energy that they can use. Persephone's iteration, no, the original Destruction Magic packs far more power and possesses far more speed to the point that more often than not, the foe cannot comprehend the velocity of this magic, enabling Persephone to vanquish her target without a trace. She is capable of focusing the destructive energies into a more condensed form in order to reduce the damage the surroundings would take due to Destruction Magic's overwhelming power. She is capable of launching spheres of Destruction Magic at high speeds, faster than the eye can see, cast it as an area-of-effect spell to act as a defensive wall around her body in a similar manner to that of Defenser, and she can focus around portions of her body if she is about to be struck by an enemy's attack, providing an instant defense in a moment's notice. It is said that in terms of destructive potential, nothing can properly match Destruction Magic, and due to Persephone's sheer skill in manipulating and altering the properties of her magic, this claim can be proven effortlessly.
 * Ether Demolition (, Ēteru Demorisshon lit. Anti-Magic Disassembly Annihilation Ray): Ether Demolition is a Destruction Magic spell which is one of Persephone's signature skills; and the most basic of Destruction Magic spells. Ether Demolition is a power that was developed with the Cardinal Code of Destruction, one of the One Hundred and Eight Cardinal Codes, which are the origins of certain types of magic. When initiating Ether Demolition, Persephone gathers ambient eternano from the atmosphere, compressing it upon her magical energy before manipulating this energy into a powerful form of pressure—pressurizing the magical energy to the point that it turns a vibrant crimson in texture; in an instant, Persephone compresses the scarlet energy before launching it forward, using Destruction Magic's properties to forcibly annihilate all the accompanying supernatural energies, breaking down any compositions and the like; basically, anything that is related to the supernatural recorded on it is blown away; indeed, the trajectory of Ether Demolition can be modified through thoughts, enabling Persephone to force its power upon more than a single opponent with the ease of simply blinking. At any moment, Persephone is also capable of launching multiple Ether Demolitions at an enemy in a maneuver intended to overwhelm an entire platoon of soldiers or to decimate an enemy's defenses from all directions. Though it is called a spell, it is simply a cannonball of scarlet energy that has neither structure nor an incantation to modify an event, so it is not affected by anything that can negate all types of supernatural energy, including the Curses displayed by Etherious, Lost Magic and Slayer Magic, and magics that nullify other magics such as Nullification Magic; once a spell in motion is hit, even if the enemy is utilizing it in close-range combat as a magical energy-enhanced attack, the kinetic energy that was fuelling its motion and power is displaced and rendered null and void, bringing their attack to a halt and allowing Persephone to immediately counter. The pressure of Ether Demolition prevents this Destruction Magic spell from being hindered by any obstacle; though it also has no physical effects, and due to its short effective range, Ether Demolition has no true weaknesses, though a notable amount of magical energy is required to activate it, and even then, very few magicians are capable of utilizing it.
 * Calamity Shielder (, Karamiti Shīrudā lit. Three-Hundred-and-Sixty Degrees Decomposition and Disassembly Magic Barrier): Calamity Shielder is a supplementary usage of Destruction Magic which enables Persephone to manifest a scarlet force field that surrounds her body from all conceivable directions as a protective shield; Calamity Shielder reverses any oncoming physical-based vector coming towards the field that protects her entire body, covering even the clothes she wears and select objects she is holding- this spell was conceptualized as "Destruction Magic meets Defenser". Persephone is able to resist or reduce injury from non-energy based attacks by causing the object to be deflected from her personal scarlet force field. This red barrier provides protection against physical attacks and projectiles, even things such as shrapnel—however, enemies are still capable of passing through it if they use energy-based attacks; the protection granted by Calamity Shielder is sufficient to be impenetrable to most conventional weaponry, but it could be penetrated by high-powered fighting spirit-infused weaponry. This field does not repel gases or energy based attacks as well. Calamity Shielder largely absorbs and negates impact shock, thus protecting Persephone from catastrophic events such as high-speed collision. More or less, Calamity Shielder is a filter that analyzes everything as harmful or not, with Persephone using her magical powers to push away anything that could harm her. Examples of these would be high-velocity vectors that are reflected, such as bullets, which Persephone obviously could not consciously react to, as the speed of a bullet is immensely high. The field of Destruction Magic will suspend any projectiles that enter its radius; and Persephone can then redirect the projectile back at her foe with twice the force, whether it be close-range or projectile, upon them, returning it to sender, causing Persephone to retaliate in any way that she wishes as well. If the attack is a projectile, it will simply be deflected behind her and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when this spell is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. Persephone is capable of leaping out of the counterattack, allowing her to take the opponent by surprise; it multiplies a spell or technique's damage by one point five percent when there is a successful counter. For a summary, Calamity Shielder protects Persephone from nearly any sort of attack, and it is said with it, she can withstand a nuclear missile, shock-wave, heat, and radiation. Calamity Shielder enables Persephone to break free of an opponent's grip by pushing the field outward to force the opponent away while also hitting them with Destruction Magic; disrupting any attempt to bind her or even restrict her movements, though, on the flip side, Persephone is capable of rendering an opponent immobile by extending the destructive field as long as they are both standing on the same ground.
 * Apocalypse Breaker (, Apokaripusu Burēka lit. Decomposition and Disassembly Magic Secret Art: Cataclysmic Nuclear Energy Pulse): Apocalypse Breaker is the strongest Destruction Magic spell to ever exist- it was personally developed by Persephone in order to bring mass-destruction. Apocalypse Breaker was derived from the Abyss Break spell, which was a high-tier bombardment-type spell which delivered unholy devastation by combining the four fundamental elements into a single wave of pure energy- Apocalypse Breaker was developed in order to mimic that power and surpass it utterly, utilizing the Cardinal Code of Destruction as a basis. It is a ninety-nine ranked bombardment-type spell which also has an area-of-effect type sub-ability; likened to the magical equivalent of a nuclear warhead- Apocalypse Breaker also operates similarly on the fundamental principles of physics; Apocalypse Breaker works on the principles of breaking down physical objects into their constituent molecules, before pushing that amazing power even further; shattering them into pure energy- when performing Apocalypse Breaker, Persephone converts matter into energy before unleashing destruction comparable to that of a nuclear warhead without the radioactive material fallout- the amount of energy released through the decomposition of matter is generally far grander than the mass of the decomposed matter- effectively, by utilizing Destruction Magic on a single raindrop, it can release an explosion which is equivalent to a thousand tonnes of dynamite.; even at its lowest level of power, Apocalypse Breaker is capable of outperforming almost any other bombardment-type spell in terms of sheer destructive capability, possessing no foreseeable limits in regards to the sheer scope of its area-of-effect and energy output; if Persephone recognizes the structure of anything in the vicinity as something she can utilize Destruction Magic on, then, it can be broken down into molecules and even further into energy indefinitely; even if stated otherwise, if Persephone's magical energy recognizes something as having no structural complexity, such as highly complex machinery and the organs and body composition of living beings of any race- the former even extends to Magic Vehicles; generally over which various alloys and minerals are spread out unevenly; thus being recognized as being considered uniform- effectively, if Persephone recognizes it, she can convert it into energies and annihilate it; the spell is compared to the Satellite Square: Etherion as a weapon of mass destruction which can wipe away an entire country in an instant. Against a black demon who attempted to drop a replica of the moon on Earth Land, Apocalypse Breaker is able to kill it in one hit, scattering bits of its body for miles, leaving naught but its head and its chest, which quickly struck the ground and shatters and creating a mushroom cloud, completely stripping it of its scales when it struck. This attack covers a wide range, almost five kilometers in diameter while creating a massive storm over a large area to do heavy damage to all enemies; it creates an enormous explosion upon contact and leaves a huge mushroom cloud; similar a nuclear bomb. The only magician who is capable of using Apocalypse Breaker is the creator of Destruction Magic, Persephone Tray; due to it often being referred to as the most destructive spell of all time, she refuses to teach it to others.

Trivia

 * Persephone's personality was based off of the author's; as were several other traits of hers.
 * Generally not too physical, but is rather fit.
 * She owns two pets; just like the author owns two doggos.
 * Her godlike magical prowess is a nod to the author being the admin of magic; likewise, her creation of many magics is a reference to the fact that the author wrote the descriptions for most of those magics. The fact that she can replicate and mimic several high-level spells and magics which could be thought to be character-exclusive is a nod to the fact that the author often makes theories how they'd work before details are revealed.
 * Persephone was created as a sort of "celebration" for the author's 20,000th edit.
 * Persephone's stats are: