User:Copycat 02/Others

Diamond Oswald
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Diamond Oswald

"A scar on one's back is a shame for a swordsman."

- Diamond's life principle and his swordmaster's pride.

Diamond Oswald (ダイヤモンド・オズワルド, Daiyamondo Ozuwarudo) is a new-comer Mage of Twilight Phoenix Guild and eventually their third Phoenix Slayer, who utilize the element of blood. Despite this, Diamond is suddenly known not for his achievements as Phoenix-Slaying Mage, but as a swordsman of a very high caliber - his skills and mastery with the swords are known through the several cities and even the Caelum and Bosco countries due to Diamond's journey with his mentor.

Due to his capabilities as the swordsman and some of his work as a mercenary, Diamond earned the title of Pirate Hunter (海賊狩り, Kaizoku Gari), which is also hinted, that he mostly worked with sea pirates and other criminals. Moreover, he is known as Three-Sworded Devil (三剣悪魔, Mitsurugi Akuma) because of his benefit as a swordmaster - development and quite brilliant use of Style of Three Blades (三刃落下の型道 (スリーブレイドスタイル), Surī Bureido Sutairu lit. Form Path of Three Blade Fall).

Equipment
Four Swords of Sacred Beasts (聖獣の四剣, Seijū no Yoken): This set is Diamond's four swords, which he gained while he was on his adventures with his mentor. Nothing much known about this four blades, but it is said, that they were crafted from special magical ores, resulting in their unique power and capability. Interestingly, these four swords are all named after the four mythological creatures in the Chinese constellations - Azure Dragon, Vermillion Phoenix, White Tiger and Black Turtle.
 * Azure Dragon (青龍, Seiryū): Coming soon...
 * Vermilion Phoenix (朱鳳, Shuhō): Coming soon...
 * White Tiger (白虎, Byakko): Coming soon...
 * Black Turtle (黒亀, Kurogame): Coming soon...

Magics & Abilities

 * Sword Magic
 * Heaven-Shaking Slash (動天斬, Dōtenzan): is a Sword Magic spell of considerable destructive power. The Heaven-Shaking Slash lives up to its name quite clearly; its a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.
 * War Dance of Mad Heaven (狂天国の交戦舞, Kyōtengoku no Kōsenmai): A spell, which can be described as enhanced version of Heaven-Shaking Slash.
 * Wind Magic
 * Fist of the Wind God (風神の拳 Fūjin no Kobushi) is an offensive wind spell. It is a powerful spell that combined the physical skills of the user and augments them with powerful Wind-based magic. When utilizing the Fist of the Wind God, the user gathers a spiraling flow of air from the surrounding area, cloaking and compressing it into a violently swirling sphere around their fist. The user then connects their fist into the target in the form of a very powerful punch; physical contact alone is enough to disrupt the internal organs within the body and crack the bones of the individual the first makes contact with. At the moment of impact, the wind is released from the user's fist in the form of a furiously rotating whirlwind, a cyclone, that is enough to entirely rend asunder the target. The cutting nature of these powerful currents are enough to destroy all but the strongest of metals, and it slashes away at the body of the opponent in the form of invisible and miniature blades of wind. The primary weakness of this technique is simply predictability; this technique requires speed to perform, and it is easiest to pull off successfully when the user moves in a straight beeline towards their opponent. However, this makes the Fist of the Wind God a telegraphed attack; any opponent paying the slightest bit of attention can see what their opponent is aiming to do and successfully counter it, making this technique unreliable in a one-on-one match. Diamond is rarely uses this spell due to the use of his swords, but eventually, he utilizies this spell, when he can win without the sword influence.
 * Galearm (風武結界 (ゲイルアーム), Geiruāmu lit. Bounded Field of the Wind Weapon): Galearm is a spell, where the user gathers and condenses their magical power into their weapon, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, they mold it upon the weapon, compressing multiple layers of wind into air of a super-high pressure onto the weapon, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the weapon, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The spell itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, is what proves it to be amazingly popular among Wind Magicians. For the record, the winds compressed upon the weapon are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the weapon being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the Galearm spell, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Galearm makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Galearm is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell.
 * Hurricane (刃離剣, Harikēn lit. Blade Detached Sword): Hurricane is a sub-spell of Galearm. When performing Hurricane, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around the user chaotically, creating a vacuum as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Hurricane spell acts in a similar manner to a hammer which is composed purely of wind—the spell is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Hurricane serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Hurricane applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near the user due to how it doesn't cause flinching—though this will only last for a few moments. When released, Hurricane is capable of being used to accelerate the user towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. By holding the weapon in a behind stance, the user moves swiftly by releasing the air and charging forward at exceedingly high speeds; almost invisible to the naked eye. This application of Hurricane is excellent for getting the jump on the opponent.

Trivia

 * }

Abbadon Bernadotte
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Abbadon Bernadotte

Equip

 * Grass-Cutter Sword - Sasuke's original
 * Ten-Fists-Length Sword - Kanda's original
 * Ten-Fists-Length Sword (十拳剣, Totsuka-no-Tsurugi): Ten-Fists-Lenght Sword is a second sword wielded by Abbadon and the keepsake of Bernadotte family, which was left for Abbadon after his whole family was murdered. While this sword was left to him, he only begins to use it, when he became a nineteen years old young man, thinking that he became strong enough to wield it. As with the first sword in Abbadon's hands, it also has its own history, primary connected to the histories of different deities having it. Abbadon prefers to call this sword with its older name, The-Plain-of-High-Heaven Snake Slayer (高天原の天羽々斬?, Takamagahara no Ame-no-Habakiri). More coming soon...
 * Fūmuwa - Aquila for compact form

Ways of Combat

 * Expert of Shurikenjutsu
 * Expert Archer

Physical Development

 * Enhanced Strength
 * Greatly Enhanced Speed and Reflexes
 * Enhanced Durability and Endurance
 * Enhanced Regeneration
 * High Intellect
 * Advanced Growth Rate
 * Natural Adaptation

Magical Development
Immence Magical Power Magic Skills User Second Origin Activation
 * Magical Aura
 * Eternano and Magic Power Manipulation
 * Magic Signal

Release Lacrima

Combination Spells
 * Coming of Lightning Beast (雷獣の到来, Raijū no Tōrai): Coming soon...
 * Sword of Flaming Thunderbolt (火焔ノ落雷の剣, Kaen no Rakurai no Ken): Coming soon...
 * Sword of Flaming Thunderbolt: Reverse (火焔落雷剣: 逆失脚, Kaen Rakuraiken: Gyaku Shikkyaku lit. Flaming Thunderbolt Sword: Reverse Donwfall): Coming soon...

Elemental Magic

 * Fire Magic
 * Ten Spells of the Flaming Gods
 * Lightning Magic
 * Lightning Star
 * Lightning Body

Eye Magic

 * Red Revenger

Take Over
Take Over (, Teiku Ōbā lit. Confiscation): Take Over is an advanced Caster-Type Transformation Magic. This kind of Magic allows its user to, essentially, "take over" the power (or the body, in the case of a Vulcan) of an entity and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill, such as flying or swimming. While not much is known about Take Over, it has been proven that it is extremely powerful, with multiple high-class Mages knowing the magic and utilizing it in order to make a name for themselves. It allows the user to record and seal a monster's body part they have touched into their body, gaining the ability to subsequently transform their body into that of the creature; transformations seem to take place by tearing the user's clothes off and covering parts of their body or their whole body with many flames, which subsequently disappear, revealing the summoned part or transformation. However, it can only draw out the power of beings that the user truly knows. In case of Abbadon, when he was thirteen years old, he learned that Magic and in the end, aquired the power of Take Over, which later was renown as Damned Soul.
 * Damned Soul (, Damudo Sōru): Coming soon...
 * OverAssault Mode

Flame God Slayer Magic

 * Description
 * God Slayer's Secret Arts
 * Blaze Release: Amaterasu (炎遁・天照, Enton: Amaterasu lit. Illuminating Heavens)
 * Blaze Release: Flame of Purgatory (炎遁・煉獄の炎, Enton: Rengoku no Honō)
 * Blaze Release: Kagutsuchi (炎遁・加具土命, Enton: Kagutsuchi lit. Blaze Release: Added Tool Earth Lord or Blaze Release: God Spirit of Brightness) - Enhanced Kagutsuchi, with verses
 * Blaze Release: Comet Fist (炎遁・彗星拳, Enton: Suiseiken)
 * Blaze Release: Remnant Wave (炎遁・残骸波, Enton: Zangaiha)
 * Blaze Release: Orbiting Destruction (炎遁・周回破壊, Enton: Shūkai Hakai)
 * Blaze Release: Kagutsuchi no Tsurugi (炎遁・加具土命の剣, Blaze Release: Added Tool Earth Lord's Sword)
 * God Slayer's Ultimate Arts (滅神極義, Metsujin Gokugi)
 * Blaze Release: Hellblaze (炎遁・, Enton: Heruburēzu lit. Blaze Release: Prison Flame)
 * Blaze Release: Hellblazer Drive (炎遁・, Enton: Herubureizā lit. Blaze Release: Driving Force of Prison Flame)
 * God Slayer Abilities
 * Divine Overdrive (, Dibainu Ōbādoraibu lit. Invocation of Divine Justice)
 * God's Realm
 * Boundless Element (, Baundoresu Eremento lit. Infinite Element Control): Drive-like state; assimilation with the element. Boundless Flame (, Baundoresu Fureimu lit. Infinite Flame Control)
 * Boundless Flame: Belphegor, Baundoresu Fureimu: Berufegōru lit. Infinite Flame Control: Black Flames of Border Jail)
 * Hellfire God Mode (モード業火神, Mōdo Gōkajin)
 * Hellfire God's Bellow (業火神の怒号, Gōkajin no Dogō)
 * Hellfire God's Kagutsuchi (業火神の, Gōkajin no Kagutsuchi)
 * Hellfire God's Cannon (業火神の最高大砲, Gōkajin no Saikō Taihō lit. Hellfire God's Supreme Cannon)
 * Hellfire God's Meteor Rush (業火神の流星突進, Gōkajin no Ryūsei Tosshin)

Illusion Magic
Caster Magic Holder Magic

Eye Magic

 * Rinnegan
 * Rikudo Yin Power

Take Over

 * OverAssault Mode

Illusion Magic

 * Hyper Mugen
 * maybe smth from Mukuro

Needs rework
Illusion Magic (幻影魔法, Genei Mahō) is a form of Caster Magic utilized by various mages. This is a form of Magic that, revolves around the use of illusions, allowing the caster to create different kinds of illusions for different purposes. The masters of these Magic can create them on such extent, that they will be able to deceive even respectable Mages of the Ten Wizard Saints and Magic Council Captains. The user can also determine who sees and hears the illusions and who doesn't. The Magic has quite a large range, as seen when Ivan Dreyar was able to trick the entirety of the Grand Magic Games audience into seeing a false fight between him and Laxus Dreyar, as well as hide him and the other Raven Tail Mages. Abbadon, as the user of Red Revenger and mostly as a part of Bernadotte family, had affinity for this Magic since his young years. He learned it at basic level in his twelve, after what, keeping it at practise for several years, ending up in its utilization with different methods and for different purposes. In case of Abbadon, he can utilize this Magic through his Red Revenger and through his sword, Totsuka-no-Tsurugi.

For real illusions so imagine creating an illusion in front of a group of people to everyone else, its real and true but the more people who disbelieve it, the less real it becomes
 * an illusion that derives its strength from community belief

Mugen (六幻 (ムゲン), Rokugen (Six Illusions). Kanda has a sword with supernatural powers. He runs his index and middle finger along the back of the blade to activate it, whilst saying Mugen Unsheathe, Innocence Activate, which turns the blade silver. The shape of the sword has changed throughout Kanda's Timeline, during his childhood, it takes the form of a small butcher blade with multiple small wings on the hilt, upon Kanda's introduction in the beginning of the series, it took the form of a chokuto (a straight Japanese sword without a tsuba) with a black cross-emblazoned hilt and sheath, but after his battle with Skinn Bolic, it was reforged into a traditional Katana.
 * First Illusion: Netherworld Insects (界蟲「一幻」, Kaichū: Ichigen): Kanda swings his sword and releases a small swarm of supernatural creatures that devour his opponents.
 * Double Illusion Sword (二幻刀, Nigentou): Kanda covers his sword and scabbard in a coat of energy and generates an energy blade, creating two impossibly sharp weapons. The second blade that he creates over his scabbard can also be just a pure energy blade if the scabbard is not used.
 * Eight Flower Mantis (八花蟷螂, Hakka Tourou): Using Nigentou, Kanda quickly slashes the enemy eight times. The slashes collectively resemble a flower.
 * Ascending Flower (昇華, Shouka lit. Sublimate): Kanda activates the power of his tattoo, and his pupils change into three dots. Veins also rise around his eyes. Once it is activated, Kanda can activate Triple Illusion.
 * Forbidden Spell: Triple Illusion (禁忌 「三幻式」, Sangenshiki): Kanda drastically increases his speed and strength at the cost of some of his life. Because Triple Illusion feeds directly off of a being's 'life force,' Kanda can reallign and reforge Mugen's blade if it is broken as long as he has life to spare, using the command "Drink up".
 * Exploding Spirit Cut (爆魄斬, Bakuhakuzan): Kanda needs Sangenshiki to be active to use this, and makes a slash that seems to create small explosions and is strong enough to cut through a Level 4 Akuma. Kanda can also use it with the Fifth Illusion Style.
 * Fourth Illusion Style (四幻式, Yongenshiki): Kanda's pupils changes to four dots and he gains another drastic increase in speed and power as shown by being able to severely damage Alma Karma.
 * Fifth Illusion Style (五幻式, Gogenshiki): Mugen's blade changes color and emits a large amount of dark, lightning-like energy. Like the Triple Illusion, it uses up Kanda's life force, though on a larger scale. Forcing the Fifth Illusion causes excessive strain on Kanda's body and soul, eating away at his life force quicker than any of the previous Illusionary Styles. It also causes him to enter a berserker-like state, and causes his hair to pale to a light purple.
 * Ripping Flash Claw (五幻・裂閃爪, Gogen Ressensou): Kanda unleashes seven sharp energy beams.
 * Crystal Type (結晶型, Kesshō-gata): Upon returning to the Black Order, Kanda went directly to Asian Branch and took Mugen from Zu Mei Chang, who had refused to let it go. Kanda ordered Mugen to invoke, and the rusted sword turned into a black cube and liquified, much like Lenalee's Innocence had. He then drank the liquified Innocence from Lenalee's palm, and stigmata opened up on his arms, drawing his blood and forming a new Mugen. For the most part, his new Mugen is much more durable than the original, as Kanda no longer has to worry about the possibility of his sword breaking. He is able to use all his original moves like with his old Mugen, the attacks now being stronger and on a much higher level. Unlike how he used to activate it before, Kanda is able to activate his Crystal Type Mugen much faster, making his attacks quicker. According to Tiedoll, Kanda's skill with Mugen has reached the point of having breached the Critical Point of synchronization and it's uncertain whether Kanda was hiding this fact or wasn't aware of it himself.
 * }

Unknown
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Unknown

Magics & Abilities
As a high-class Rune Knight, ??? is very skillful and strong opponent. He knows his strong and weak sides, which helps him to create a good plan of his actions, when he faces some opponents and with that, he avoids the mistakes, which can lead to his defeat. The most interesting part of his abilities is that even without his magic, he can be a serious fighter just because of the development of his natural skills and his capabilities with simple magical stuff.

Natural Abilities
Ways of Combat Physical Prowess
 * Master Swordsman: ??? is highly skilled swordsman. Being trained with swords from the young age, ??? spent his time with strong swordsmen in attempt to have such brilliant swordsmanship skills. While he can hold his own against very expeirenced swordsmen or several weak opponents with ease, he also can cut through most of different objects, even the steel, which is the trait of high-classed swordsmen. Eventually, as a swordsman, ??? is one of the few, who doesn't depend from his choice of the sword itself, as he uses different types of those, from simple katana to a segmental blade.
 * Whip Mastery: The most useful natural ability, which ??? has is his mastery with whip weapons. As his primary weapon is a segmental blade, which can be considered as a fusion of a whip and a swords, ??? learned how to effectively use it to his advantage in battle. As he trained for this trait on the same level as with his swordsmen skills, ??? is also able to utilize simple whips in battle without swords. As ??? jokingly states, the his mastery over the whips turns his weapon into the extension of his body, like more long arm or leg. From that, he knows how to use the whip sides of his weapons in different ways, which are almost very useful in battles, as he can attack his opponent from merely all sides, even from behind or attack from various angles as his weapon allow it. Also, with such ability, ??? is able to full his opponents several times to ultimately crush them in a fight.
 * Expert Hand-to-Hand Combatant: Beside his great swordsmen skills, ??? is also prominent in Hand-to-Hand combat, as he understands, that there can be occasions, where he wouldn't have a sword with him. As a result of such thinking, Rick also trained his fighting skills to the point, where he easily can defeat an horde of weak opponents, while hold his own with master of this way of combat. Of cource, Rick can do such things not only to his skills, but, as he states, he can do it because of his high speed and reflexes, which also helps him to be very carefull in hand-to-hand fight.
 * Enhanced Speed and Reflexes: As Rick's weapons can leave him opened for easy and non-blockable counter-attacks, he also trained hard in this plan to compensate his weak sides. He is really fast opponent, which easily can avoid attack from his opponent, as Rick is able to keep on the speed of very fast techniques and their users too. His sharp refexes allow him to quickly change his offense to defence and vice versa, while all of his attacks are very unpredictable and fast. With such trait and his unique types of weapons, Rick truly can become very dangerous enemy.
 * Enhanced Strength
 * Enhanced Endurance
 * Enhanced Durability
 * High Intellect

Magic Abilities
Magical Prowess
 * Great Magical Power
 * Eternano and Magic Power Manipulation
 * Magical Aura
 * Second Origin Activation

Sword Magic Sound Magic Imperial Embodiment
 * First Level - Snake Tail
 * First Level - Fang Strike
 * Second Level - King Snake Tail
 * Second Level - Sword Reconstruction
 * Second Level - King Snake Cannon
 * Second Level - Enhanced Fang Strike
 * Second Level - Magical Ropes
 * Third Level - Twin King Snake Tail
 * Third Level - Serpent King
 * Third Level - Cobra King
 * Third Level - Twin King Snake Tail: Fang Strike of Iron Cannon
 * Speed of Sound
 * Sonic Sew
 * Noise Crush
 * Echo
 * Million Phoneme
 * Scarlet Phoneme
 * Voice of Life

Trivia

 * }