Dimension King Style

Dimension King Style (次元覇王流拳法, Jigen Haō-ryū Kenpō; Dimension King Style Fist Way) is the style of hand-to-hand combat developed by Jonas, the Exalt of Earth Land at an unspecified time and place- it is known by very few people in history due to the fact that it has only passed on from master to apprentice. The Dimension King Style seems to allow the practitioner to suspend the laws of physics when fighting, giving them access to theoretically impossible (and more importantly, impractical) attacks such as hurricane kicks and jumping uppercuts; most notably, the upside-down kick.

So far, the Dimension King Style has only been displayed by members of the Mercury/Sejren family, starting with Jonas, passed on to his son Elucifer Mercury, who later left before finishing his training, causing Jonas to teach Tsuruko Sejren in Daybreak S1.

Description
Dimension King Style is, quite simply, the empowerment of the physical body through the ambition that is within it, known as Ardor, and surrounding it. While the concept sounds rather simplistic, the mechanics behind it are indeed somewhat complex, and thus, the application of the fighting style is rather difficult for unskilled fighters. The stance of the Dimension King Style is referred to as the "Heaven Breaking Stance" (天破の構え, Tenha no Kamae); in this fighting stance, the user's left hand is cocked back, close to their face- specifically, adjacent to their cheek in a clawed gesture, elbow pointing back as their fingertips point downwards. Their right hand extends outwards relatively, bent to have their hand pointed to the left as their fist is curled into a ball as their knees are crouched slightly. Dimension King Style is a fighting style that is based on the principle that supernatural powers may exist in two forms - particles and energy. These two states of existence, within magical terms, allows for the sheer versatility that exists within magic today. This is displayed quite evidently by magic that uses the physical body - such as High Speed - which utilizes magical particles to achieve its desired effects, whereas the magical energy is used in most elemental magic, resonating with magic residing in the atmosphere in order to conjure its fantastical effects. In both cases, the magic itself cannot be produced within the body and taken outside of the body, as it must have an atmospheric or bodily medium. However, this trait was annihilated by all forms of Slayer Magic, for they encapsulated biological change in order to allow humans to "seep" out magic from their pores and utilize it to enhance their own physical attributes, strengthening them enormously in comparison to regular magicians who generally approach combat from a mid to long range.

Upon training in the way of the Dimension King Style, the user's body and mind limiters are removed, allowing them to utilize their full potential in order to master the style with more ease. Removal of these limiters allows the user to gain near-superhuman speed and agility, as well as pseudo-clairvoyance which allows them to avoid their opponents' attacks by millimeters with very little effort in order to counter the very instant their foe's strike misses. The average being uses only thirty percent of their body's potential strength, but a master of the Dimension King Style can tap into the remaining seventy percent as well. The power of the Dimension King Style lies not in precision nor some secret ancient mumbo-jumbo, but rather, the user channeling their energy into a single blow, more often than not striking one of the enemy's "Hidden Channeling Points" (経絡秘孔, Keiraku Hikō) in the human body; however, instead of being consistently accurate, the fighter's fighting spirit augments the force of their blow, allowing their fighting spirit to be unleashed as a powerful pressure that will strike the opponent no matter where the user lands their attack. By hitting one of the Hidden Channeling Points, the user generally deals infinitely more damage than they would if they used a normal attack. A tendency of the fighting style is to recite the attack name after executing the attack, causing the opponent to explode- but it might not be enough to destroy them if they're powerful enough. With the Dimension King Style, the user, by striking one of the Hidden Channeling Points, can also heal targets. It can be used to launch energy-based attacks that can be used to strike targets at long range, or, to defend the user from attack.

The amazing power of the Dimension King Style originates from the fighter's fighting spirit and relies heavily on the successful execution of powerful strikes achieved through manipulating their fighting spirit in order to overwhelm the opponent by releasing shockwaves from their limbs through sheer force; these are the simple mechanics of the art. By using fighting spirit in conjuring with their moves, the user can create unique and dynamic attacks that deal destructive damage upon their targets, making the user a fierce force to be reckoned with in combat. Because of their mastery of their fighting style, the user is shown to have almost any physical attack be rendered pointless against them, as it becomes incredibly easy to dismantle some attacks and use them against their opponent, given they do not surpass their own reaction time or power, and negate them; a user of the style is shown to be extremely versatile with this. When using Dimension King Style, the user projects their blows using their fighting spirit itself as a perfect fulcrum, even if it doesn't belong to them or if it's in the field of their vision. This makes sure that there's very few chances of any supernatural defense measures that can hold off the attack—as when utilizing Dimension King Style, their fighting spirit allows the user to view any offense or defense via magic, racial traits, fighting styles, or anything else as just "one thing", and thus, it treats the foe's own strike as a medium for the attack; the power is pure, and it doesn't feel the need to manipulate and control anything that the user or the foe can utilize.

Interestingly, the damage of the user's attacks are bolstered based on how much damage they have taken. This works by the user subconsciously converting part of the damage inflicted by the opponent into determination to defeat the enemy and accumulating it in their body; adding it to the power of their fighting spirit. The efficiency of this conversion into fighting spirit raises the more their own physical strength decreases. The fighting spirit that was accumulated in the body like this can be used to boost the user's abilities; as such, if the user is damaged to the point of being on the verge of death, possibly an enormous amount of fighting spirit enough to destroy everything before their eyes can be saved up. Essentially, the user at near death gains enough extra damage on their attacks to reduce the opponent's survivability by a relatively wide margin, in addition to increasing the radius of most of their moves; essentially giving the user a wider range of attack. Dimension King Style also increases the user's power when they're nearly out of stamina; both these factors combined give the user a relatively large chance to stage a comeback. The properties of Dimension King Style act as a double-edged sword however, where the user's attacks are simply "powerful" when they're mostly fine; as such, the user has to be battered and bloody to fight effectively, where they're then vulnerable to high damage themselves. As such, the Dimension King Style is the epitome of risk versus reward. The martial art rewards the user for falling behind and punishes them for pulling ahead, which makes achieving a close battle a must in any situation.

Shared Attacks

 * Dimension King Style: Holy Fist Punch (次元覇王流拳法・聖拳突き, Jigen Haō-ryū Kenpō: Seiken-zuki): The basic technique of the Dimension King Style. In order to perform the Holy Fist Punch, the user imbues their arm with fighting spirit, before compressing a shockwave upon their fist, condensing it to its utmost limit in order to drastically enhance the power of the next attack; condensing it unto its utmost limit until their hand starts overflowing in pure energy, radiating a power so brightly that it seems to blind those whom turn their gaze upon the user. Once this is done, the user cocks their fist back before throwing a powerful straight punch with all of their might, unleashing the concentrated shockwave upon their fist towards the foe, essentially transferring the shockwave into the opponent's body, causing a powerful surge that grievously wounds them from within; the attack is actually derived from Chinese martial arts. The power of the attack is demonstrated upon impact; the shockwave does indeed multiply, causing a number of surreal, delayed shockwaves to smash into the opponent's body simultaneously—the last of which is capable of sending them careening through the air at an astounding velocity; even shattering steel and destroying a small building. The attack is said to be akin to being shot in the face by a gigantic cannonball; devastating the unlucky recipient with relative ease. However, this attack can be stopped if the shockwave cannot travel through the user's arm or hand, essentially resulting in a blunt strike that, while powerful, does only one third of the damage that it normally would. Interestingly, the user is capable of turning around to the opposite direction while charging Holy Fist Punch up; allowing the attack to do slightly more damage, but it has a slower release time due to the extra seconds needed to turn around. However, Holy Fist Punch has a simple yet glaring weakness—it requires a precious few seconds to charge up and release, during which, the user's opponent could attack, thus interrupting the strike. Because of this, the user normally prefers to use the technique when the opponent is restrained or unguarded.
 * Dimension King Style: Whirlwind Spinning Kick (次元覇王流拳法・旋風竜巻蹴り, Jigen Haō-ryū Kenpō: Senpū Tatsumaki-Geri): When performing Whirlwind Spinning Kick, the user jumps and rotates their legs, spinning around at high speeds, causing a slight pull on nearby opponents while emitting a small tornado that devastates everything three meters from all directions around the user. If the enemy is caught, the user's high-powered leg swing keeps the opponent trapped until the move ends. This makes escape via directional influence difficult. While powerful, it is known to be erratic; more often than not catching the user's foe off-guard while dealing a multitude of strikes; it is enhanced by the wind generated by the spiral formation that they spin around in; and thus it traps foes in a vicious cyclone of kicks which deals up to ten hits while damaging all the foes in the radius of their foot. When Whirlwind Spinning Kick is finished, the last hit dealt causes slightly more than moderate knockback, but can be very dangerous if used in the air, as while descending, the user is helpless due to the sheer momentum generated by the initial Whirlwind Spinning Kick, which had tired them out, leaving them completely vulnerable. Whirlwind Spinning Kick can be controlled, allowing the user to move in any direction while using the attack, and moving instead of remaining causes the user to extend the amount of time that they spin around. While using the Whirlwind Spinning Kick in the air, if all strikes make contact, the final blow is capable of knocking the opponent even higher into the air. This attack can be used for recovery as well. It gains great horizontal distance on top of some vertical distance, especially if the user jumps before using the attack. However, something to note is that the user will bounce off of the ground rather than returning safely if the enemy manages to strike them while they are in the tornado.
 * Dimension King Style: Wave Motion Palm (次元覇王流拳法・波動掌, Jigen Haō-ryū Kenpō: Hadōshō): Wave Motion Palm is the third attack of the Dimension King Style- it is also something that is a grave departure from the normal close-combat attacks of the style; being similar to a "ki attack" from fiction. When initiating the Wave Motion Palm, the user first forms fighting spirit upon one or both of their hands, before utilizing their fighting spirit to form a shockwave that is condensed upon either one or both of their hands. By cocking the dominant hand back, or, if utilizing both hands, by pushing their hands together in a cup-like motion, the user focuses their fighting spirit into and through their palms; as the palms are thrust outwards towards the target, a light-azure sphere of energy is expelled in a punching force towards the target of the user's choice. The Wave Motion Palm travels at astounding speeds, moving faster than the untrained eye can see, allowing the user to attack outside of their normal reach. Interestingly, the Wave Motion Palm is shown to have two settings—a version that emits a higher-velocity sphere with enough momentum to breach defenses; but the damage dealt to the target without penetrating a defense is significantly reduced due to its lower power transfer; it will pursue the enemy and surely hit; the other version is akin to a classic beam attack: this variation has less velocity and, while less penetrating, quickly transfers the shockwave to the target upon impact, reverting back to fighting spirit and attacking the target from within; though naturally, this version does not work upon humans. The Wave Motion Palm, more often than not, is ineffective at dealing enormous amounts of damage, but it is good for racking up damage at range, useful in combos, and can be used as a option to wall off opponent's approaches, albeit being less effective than other projectiles. Wave Motion Palm is capable of being charged, and while doing so, any other being, human or not, who touches the blast takes a small amount of damage. Indeed, the user can also continue to hold the blast after it is fully charged, allowing them to take advantage of its damage dealing ability, or store it for later use. Additionally, all versions of the projectile have extremely low priority and can be interrupted during their flight with almost any attack, making the Wave Motion Palm easy to counter at a distance.
 * Dimension King Style: Blue Sky Crimson Lotus Fist (次元覇王流・蒼天紅蓮拳, Jigen Haō-ryū Kenpō: Sōten Gurenken): When performing the Blue Sky Crimson Lotus Fist, the user infuses their fighting spirit within their fist, condensing it to their utmost limits to the point that the energy is almost invisible, before unleashing a highly powerful jumping uppercut where the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This initial strike has the user spinning around as they deliver the uppercut; which works similar to a vacuum; if the foe is caught by the initial blow; then they will be struck the successive eight times while damaging all the foes in the radius of their fist. While being launched upwards, the fighting spirit that coats the user's fist is shown to emit energy which scatters off of the hand, creating a razor-sharp disk of energy coating their fist that can slice through nearly anything. It is however infamous for its main weaknesses: which are that it is generally slow to create, it lacks accuracy, and it cannot be controlled once the user is in motion. This is a rather powerful attack; though the trade-off for this is that when using it, the user is completely vulnerable to attack when falling back to the ground and for a split second after landing. If this attack connects with the opponent at the deepest point of impact (i.e. while the user is still standing on the ground), it will inflict substantially more damage. The Blue Sky Crimson Lotus Fist also covers a lot of horizontal distance, allowing the user to strike an airborne opponent from several meters away.
 * Dimension King Style: Doppelganger Variant Shadow (次元覇王流拳法・分身差影, Jigen Haō-ryū Kenpō: Bunshin Saei): A supplementary Dimension King Style attack; when performing Doppelganger Variant Shadow, the user focuses their fighting spirit, before conjuring various intangible clones of themselves which lack substance; in order to maintain their existence for the briefest of moments in which they are useful, the user must evenly distribute their fighting spirit among each duplicate to keep the charade going for as long as it can. Generally, the illusions manifested by this attack are completely indistinguishable from the real thing to the naked eye and simple sensory-type magic, though those who have dealt with illusionists before can distinguish the two. While it is possible to manifest more than simple copies of the user, it is the easiest to perform. The user can also use the technique in conjunction with their attacks, allowing them to mix up the fake with the real, allowing them to hold up enemies and create greater opportunities to launch their own attacks, causing feints of a sort to distract the opponent from the real deal. Even so, Doppelganger Variant Shadow requires a considerable amount of mental focus in order to continue stabilizing the illusions, even moreso per fake manifested, making it extremely difficult to sustain for longer than a few seconds per utilization, though it does not cost much energy. Since the replicas themselves don't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other attacks.
 * Dimension King Style: Super King Electric Shadow Bullet (次元覇王流拳法・超級覇王電影弾, Jigen Haō-ryū Kenpō: Chōkyū Haō Den'eidan): When performing the Super King Electric Shadow Bullet, the user intensifies their fighting spirit by convergence and acceleration, before letting out this energy envelop their body, resulting in them becoming engulfed in a powerful fiery sphere of fighting spirit; the colour of which varies from person to person. This allows the user to move at speeds where the human eye can no longer track them- it can be theorized that they can keep up this speed as long as they wish. When a user in this state collides with anything, the sphere of energy simply eradicates the obstruction and against living opponents, it can result in a quite devastating impact that can stun creatures as large as Dragons. Performing this attack also appears in certain situations to make the user unaffected by attacks: it allows the user to pass harmlessly through most magical attacks without any side effect, and it can also attract nearby energy, causing the user to absorb it and add it to their own aura, allowing them to use the attack for longer duration. When the user has gained enough speed, they will gain a blue, funnel-like aura. The apparent drawback of the attack however, seems to be that it requires a significant amount of energy to be performed. This spell also allows the user to destroy or damage any opponent in their path for as long as they have fighting spirit remaining. While the user is unable to activate this move while in midair, they can still keep it active when they jump during activation of this attack. The user can utilize this attack to fly in like a meteor, dealing damage as they move. Only Jonas and Elucifer have been shown utilizing this attack.
 * Dimension King Style: Cherry Blossom Counterattack (次元覇王流拳法・桜花迎撃, Jigen Haō-ryū Kenpō: Ōka Geigeki): The Cherry Blossom Counterattack is one of the most useful Dimension King Style techniques; it is an all-purpose counter that absorbs the kinetic force of an opposing blow and redirects it at the enemy alongside the user's counterattack. When performing the Cherry Blossom Counterattack, the user focuses their fighting spirit into their entire body, resulting in them gaining an aura which momentarily shrouds their body, causing them to gain an immunity to flinching and taking less knockback from a powerful strike; meaning that the user can resist a single hit before they affect them as normal, which can let the user resist attacks that would usually be devastating; this also allows the user to begin charging up a powerful punch. After about one second or when the opponent foolishly strikes, any attack other than a grab which the user utilizing the Cherry Blossom Counterattack is struck by will turn them invincible for the duration of their retaliating strike, leaving the enemy open for a follow-up attack. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the invincibility ceases.
 * Dimension King Style: Meteor Spiral Fist (元覇王流拳法・流星螺旋拳, Jigen Haō-ryū Kenpō: Ryūsei Rasenken): The Meteor Spiral Fist is one of the more powerful Dimension King Style attacks; it is a multi-hit rapid-fire barrage that rends the heavens and the poor bastard unlucky enough to get in the way. When performing the Meteor Spiral Fist, the user focuses their fighting spirit into their arms, condensing it upon their fists specifically. Once this is done, the user unleashes a flurry of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their fighting spirit into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly. The Meteor Spiral Fist, thanks to its multi-hit feature and the sheer velocity at which the fists land upon the opponent's helpless body, is capable of striking the enemy's Hidden Channeling Points in under ten seconds, thus triggering the violent, gory explosion of internal organs so signature of the Dimension King Style. The attack itself, even when not used against a humanoid opponent, has shown to be able to smash a building to pieces, reducing everything that the user's soaring fists come into contact with to atoms with very few defenses being feasible against the attack. Out of the techniques of the Dimension King Style that aren't Secret Arts, the Meteor Spiral Fist is the one most commonly used as a finishing attack, with Tsuruko adapting it to become Gaiki's Limit Break, Chaser Smash, and Elucifer making it Magatsu's Limit Break, Godfist Smasher.

Tsuruko's Attacks

 * Dimension King Style: Rock-Breaking Fissure-Opening Leg (元覇王流拳法・破岩裂開脚, Jigen Haō-ryū Kenpō: Hagan Retsukaikyaku): One of Tsuruko's better combo-openers; when performing the Rock-Breaking Fissure-Opening Leg, Tsuruko focuses her fighting spirit into one of her legs, and in the briefest of moments, this energy becomes tangible, as she slams her leg into the ground- when she does, a pulse of energy erupts from her leg for a moment and the sheer force of the movement causes the earth before her to split in half, a crack then travels long the ground and towards the opponent, possibly extending for miles; as this is going on, the earth shakes violently while the crack pulverizes the ground at the point of contact, causing ground quakes and sending out a powerful shockwave to blow away unsecured objects and destabilizes nearby foes; if the opponent falls into the fissure generated, the ground closes back up, trapping the opponent in the earth. If the opponent is trapped, then their powers and abilities are disabled until they are freed, as being stuck only lasts for the briefest of moments; while buried, the character cannot be grabbed. The amount of time a character remains buried is dependent on that character's stamina; the less stamina they have, the longer they will be stuck in the ground; and enemies can only be buried if already standing on the ground; otherwise, the Rock-Breaking Fissure-Opening Leg will simply smash opponents to the ground. While the Rock-Breaking Fissure-Opening Leg is plenty powerful on its own, it is far more effective as a combo-attack-starter, as the briefest of seconds that the opponent is trapped in the earth allows Tsuruko to quickly close the distance and unleash a flurry of blows.
 * Dimension King Style: Burst Wave Fist (次元覇王流拳法・波動列帛拳, Jigen Haō-ryū Kenpō: Hadō Reppakuken): Burst Wave Fist is the third attack of the Dimension King Style- it is also something that is a grave departure from the normal close-combat attacks of the style; being similar to a "ki attack" from fiction. In order to harness the power of the Burst Wave Fist, Tsuruko first forms fighting spirit upon one of her hands, before applying the Ardor Flame (闘気火炎 (アルダー・フレーム), Arudā Furēmu lit. Fighting Spirit Blaze), which is channeling her fighting spirit for an offensive purpose, causing her burning spirit to manifest in the form of hyper-intense flames hotter than any fire-based supernatural power; comparable to solar flares; causing flames to engulf Tsuruko's entire right forearm. Once this has been done, Tsuruko smashes her burning fist at the ground, causing a minor tremor as the flames are released from her forearms, launching a wave of blazing flames towards the target at astounding speeds; the blazing red fires deal multiple hits before exploding upon hitting an opponent; the first hit doesn't make the opponent flinch, making it possible for them to shield the rest of the attack. In addition to this, Tsuruko can move faster than the attack itself, allowing her to fire multiple blasts from different directions. Indeed, Burst Wave Fist is capable of travelling great distances in an instant, making it increasingly difficult to evade, though it is at its most powerful at the start; as the generation of the flames cause a brief shockwave of power. If the enemy attempts to defend against it, Burst Wave Fist is capable of shattering most defenses. The reason that it quickly obliterates any defenses is the amazing speed behind the multiple hits of the charge which quickly wears away at the opponent's defenses. Indeed, it is possible for Tsuruko to constantly fire the blast while approaching foes from the air.
 * Dimension King Style: Spinning Break (次元覇王流拳法・旋衝破, Jigen Haō-ryū Kenpō: Senshōha): The Spinning Break is a unique countering defensive technique that Tsuruko utilizes against all sorts of projectiles, whether or not they're supernatural or physical. In order to initiate the Spinning Break, Tsuruko targets a projectile of her choice, no matter the size or power, using her fighting spirit to accelerate it more rapidly until it becomes a point. Then, she uses her hand-to-hand combat prowess in addition to her fighting spirit to "guide" the attack and redirect it. Essentially, taking an attack, but its power is accelerated into a drill that she then guides with his hands, spinning around and returning it the velocity of an projectile just as it contacts with her, before clutching it in her hands. Twirling it around, Tsuruko throws it back at her opponent at twice the speed and force. However, Tsuruko is still subject any secondary effects the attack could have. Furthermore there is always the danger that the attack could explode upon deacceleration as well. The Spinning Break is capable of freeing Tsuruko from seals and all sorts of supernaturally restraining abilities. As such, due to this attack, binds and shields are useless against Tsuruko, as it is a "catch-and-throwback" ability that does not break the opponent's attack.

Elucifer's Attacks
As a contrast to his father and his nephew, Elucifer is stated to utilize a different version of the Dimension King Style, referred to as The Fist of Strength (剛の拳, Gō no Ken); which, as the name implies, uses immense physical power to destroy everything it its path, and the greater his opponent is, the stronger he becomes.


 * Dimension King Style: Mountain-Crushing, Heaven-Bearing Crossbeam Hand (次元覇王流拳法・崩山托天貫手, Jigen Haō-ryū Kenpō: Hozan Takuten Nukite): The Mountain-Crushing, Heaven-Bearing Crossbeam Hand is Elucifer's signature attack; while it is technically classified as a Dimension King Style technique, he never refers to it as such. When performing the Mountain-Crushing, Heaven-Bearing Crossbeam Hand, Elucifer focuses his fighting spirit into just the fingertips of one of his hands, causing that energy to gather and converge, providing both an incredible amount of defense and an overwhelming offensive power, essentially, "shield and sword in one go". Once this is done, Elucifer performs a thrusting motion with his hand at the opponent, enabling him to break through any and every defense while smashing his opponent to atoms. The intensity, size and strength of the technique can be proportionally increased by reducing the number of fingers involved; generally, the Mountain-Crushing, Heaven-Bearing Crossbeam Hand can blast through malleable materials that would be difficult for even an Orichalcum blade to cut through by dissipating its force; the thrusting motion of Elucifer's hand is capable of releasing a shock-wave which is powerful enough to send opponents in the immediate area around him careening across the landscape. This attack promises immense levels of destruction, which is granted by causing friction with the hydrogen in the air by the sheer ferocity of the blow, generating a medium-sized explosion upon impact. The incredible speed both makes the strike far more powerful, and harder to dodge. The amount of time in which these actions transpire make it seem as if the opponent has been struck with the force of a powerful cannon shell, blowing them away instantly. At its lowest power, the Mountain-Crushing, Heaven-Bearing Crossbeam Hand is able to cause the opponent to flat-line.
 * Dimension King Style: Heaven's Command Charge (次元覇王流拳法・天将奔烈, Jigen Haō-ryū Kenpō: Tenshō Honretsu): Heaven's Command Charge is one of the few energy-based attacks in the Dimension King Style; it is also one of Elucifer's more powerful attacks. When initiating the Heaven's Command Charge, Elucifer rotates his hands around, infusing them with his fighting spirit, before his thrusting his palms forward swiftly, unleashing his fighting spirit in the form of an enormous bolt of azure energy which drops from the heavens at astounding speeds, striking the opponent if its horizontal momentum has not carried it out of the way -and if there is no obstructions in the way. Upon hitting the opponent, a large shockwave is created with stronger knockback than the energy beam itself. This attack has seemingly infinite vertical range and thus can be often used to score victory when an opponent is in the air; leading to easy wins. The strikes multiple times and has a fair amount of upward knockback; however, the energy portion of the attack is considered a projectile, thought it cannot be reflected back at Elucifer by a Wave magician or absorbed for healing by an elemental absorption magician. The explosion generated upon impact cannot, however. The Heaven's Command Charge can pass through obstructions that are close enough to the point of generation. An interesting property of this is that if this attack connects with the user in mid-air, Elucifer will bounce upwards a bit; and it can create a wall of fighting spirit to prevent a recovering opponent, best if they try to go for an edge. In any case, at higher levels, the power of the Heaven's Command Charge is capable of completely vaporizing the opponent with this enormous strike of energy that ends in a vicious explosion.

Jonas' Attacks

 * Dimension King Style: Biting Rakshasa (次元覇王流拳法・羅刹咬, Jigen Haō-ryū Kenpō: Rasekkō): The Dimension King Style: Biting Rakshasa is Jonas' signature attack within Daybreak, and one of the few Dimension King Style attacks that Tsuruko does not know; indeed, it seems that while Tsuruko has learnt the basics and makes up her techniques as she goes, Jonas is the only one of the two who knows how to bring out the style's full potential. In order to perform the technique, Jonas cocks his fist back momentarily, before punching the air in the direction of his opponent—this causes friction with the air pressure as the pressure is condensed at a singular point; causing an enormous explosion at Jonas' target that takes the form of a demon enveloping its prey. This attack has been shown to be insurmountably powerful; a casual use was shown to be capable of breeching the defenses of two members of the Zodiac Knights, destroying Taurus instantly, heavily wounding Cancer –who only survived due to his enormously durable shell- and wiping out an entire army of symbiotes. In another instance of the technique being shown, Jonas obliterated a dragonspawn that attempted to interrupt his and Tsuruko's conversation without even needing to look in the enemy's direction.
 * Dimension King Style: Lost Prison Shramana (次元覇王流拳法・迷獄沙門, Jigen Haō-ryū Kenpō: Meigoku Shamon): The Lost Prison Shramana is one of Jonas' most powerful close-combat attacks; when performing the technique, Jonas continuously compresses his fighting spirit while gathering heat and light around both his fist and forearm, intensifying the fighting spirit by convergence and acceleration, turning his fist an immersive purple. After this, Jonas performs a powerful thrust forward in an arc in the form of a one inch punch; using explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch, Jonas stands with his fist very close to the target (the distance depends, usually from 0–6 inches). A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. This blow is severely augmented compared to a regular one inch punch due to being infused with Jonas' fighting spirit, striking the foe with his fingertips, releasing that heat with explosive power that deals tremendous damage to the foe.
 * Dimension King Style: The Absence of Ignorance (次元覇王流拳法・無無明亦無, Jigen Haō-ryū Kenpō: Mu-Mu-Myō-Yaku-Mu): The Absence of Ignorance involves the user striking the foe three times in rapid succession, using the same hand. It transitions from open palm strike, to elbow blow, to finally a powerful knife-hand thrust, which all seem to connect at the exact same time due to the incredible speed at which the user unleashes these blows. Each time, the user discharges more of their fighting spirit into the foe, which increases drastically with each strike; while it does not inflict any physical damage, the fighting spirit which seeps into the foe's body disrupts their ability to utilize any supernatural powers for brief moments; at which time, their parameters are drastically reduced—the strike also may cause the target to bleed from the mouth, weakening the control of their powers and depth of perception of reality. It should be noted that "The Absence of Ignorance" is synonymous with any triad of swift strikes, so in essence, this gives it great 'mix-and-match' potential. On weaker foes, this technique is able to incapacitate them without any hassle.

Secret Arts

 * Dimension King Style Secret Art: The Fist to Take and Destroy the Heavens (次元覇王流拳法・奥義・把天壊拳, Jigen Haō-ryū Kenpō Ōgi: Hatenkaiken): Also known as The Fist of One's Whole Soul (全霊の拳, Zenrei no Ken), the Fist to Take and Destroy the Heavens is one of the Dimension King Style's secret arts. When performing The Fist to Take and Destroy the Heavens, the user focuses all of their fighting spirit into their fist, cocking their fist back while winding it up, growing more and more powerful with every second that passes, charging up for this mighty overhead strike. Interestingly, when charging the attack, the user's fighting spirit grants them a small period of invincibility, allowing them to tank hits and punish attacks, effectively stopping the opponent from interrupting the carnage that is about to be unleashed. Once charging has been completed, the user punches forward with insurmountable power which is so overwhelming that it causes friction with the air, creating a large explosion alongside the insurmountable strike that can smash an entire mountain into atoms. It is rumoured that The Fist to Take and Destroy the Heavens could even kill a dragon. Its power is so immense that it lights up the surrounding area with its force for kilometers, sending a powerful shockwave across the area and it has the potential to shatter an entire town. The move can also be fired at such a great speed that not even an opponent using High Speed is able to land their strike before the user throws the punch. The power of the attack causes the kinetic energy of the user's punch to react with the magical energy generators in a foe's limbs and counter-spins them, thus causing their defenses to weaken at the moment of impact; as the explosion dawns upon them, dealing overwhelming damage and blowing them away—the sheer force of the attack at full strength is more than enough to send the foe not just across the room or even across the yard — across town. Sometimes they reach orbit, vanishing like a twinkle in the sky. However, except on utterly defenseless or paralyzed opponents, this attack is very hard to use in combat because it is very slow and predictable; though the overwhelming strength unleashed by its release makes it more than worth using.
 * Dimension King Style Secret Art: Nil-Thought Rebirth (次元覇王流拳法・奥義・無想転生, Jigen Haō-ryū Kenpō Ōgi: Musō Tensei): The Nil-Thought Rebirth is one of the ultimate attacks of the Dimension King Style; developed by Jonas centuries ago. Besides Jonas, the Nil-Thought Rebirth had never before been fully mastered by anyone in the history of the style. When initiating the Nil-Thought Rebirth, the user focuses their fighting spirit outwards, allowing their life energy to immerse itself within the vicinity, becoming one with the world itself; allowing them to achieve communion with the deathless absolute emptiness of the void. The activation of Nil-Thought Rebirth stimulates the user's muscles, nervous system and well as the electrical impulses from their brain, resulting in the increased speed of their physical body and their neural synapses; absolutely destroying their mental and physical barriers. This allows the user to react faster to danger and to push their physical prowess to the absolute limit in an engagement, allowing for tremendous raw speed and increased physical performance all across the board. When in this state; the user's attributes are drastically enhanced; because, with a simple swing of their arm, the user is capable of manifesting a violent tremor that obliterates the ground it comes into contact with and knocks their foes away; in addition, their blows are positively overwhelming and can be bone-shattering. Additionally, their endurance has been upped significantly; enabling them to receive damage like it was nothing and ignore all senses of pain—though it should be noted that this varies on the factor of how powerful the blow is. Finally, the user's naturally immense swiftness is augmented to the point that they forgo any need for speed-enhancing techniques, enabling them to outstrip almost anyone in a contest of pure speed. The willpower, not only becoming tangible, becomes tremendously thick, heavy and dense, and all of their abilities become enhanced due to their own enhancement, which makes every part of the user's battlefield arsenal that much more potent. The activation of Nil-Thought Rebirth enables the user to be at one with the spirits of deceased fighters; and it also allows them to fight even if they are unconcious.
 * Dimension King Style Secret Art: Stone Breaking, Sky Shocking Fist (次元覇王流拳法・奥義・関破天虚拳, Jigen Haō-ryū Kenpō Ōgi: Sekiha Tenkyoken): The Stone Breaking, Sky Shocking Fist is the ultimate attack of the Dimension King Style; developed by Jonas centuries ago. An 'earth-splitting, heaven-piercing' attack, Sekiha Tenkyoken is a powerful technique whose secret lies in mastering one's fighting spirit while also discovering both the significance and insignificance of one's life. When performing Stone Breaking, Sky Shocking Fist, the user gathers and condenses their fighting spirit upon their fists, beginning to harness the life energy inside of their body. What is unique about this technique is that the life energy is a metaphysical concept inside every living person, with its major focus being in the center of the body; it goes hand-in-hand with other supernatural energies. By drawing their life energy out, an individual is able to manipulate it and use it for performances outside the body; in the case of this attack, the life energy manifests as immense power akin to the flames of a monster. When performing the Stone Breaking, Sky Shocking Fist, the user condenses the life energy within their body to its utmost limit upon their fist, intensifying the output of the very next attack via convergence and accelerating the life energy with their fighting spirit until the fist appears as if it were made out of pure energy—more precisely, it manifests as a thin shell to encase the fist. Suddenly punching forward, the user unleashes the energies upon their fist in the form of an spiritual version of the animal associated closest with them; varying from user to user. The energy animal shoots forward at an extreme speed akin to that of a bullet, blasting forth with overwhelming attributes as the animal releases the built-up energy in an instant, detonating as a massive concussive explosion is unleashed which can be felt a significant distance away, being capable of finishing off the opponent with a single blow as contact results in the attack piercing the opponent's body in the shape of the Big Dipper and erupting every vital point. Its energy is capable of withering the skin, muscle and tissue of any being of pure evil to a quivering mess. Indeed, Stone Breaking, Sky Shocking Fist is capable of travelling great distances in an instant, making it increasingly difficult to evade, though it is at its most powerful at the start; as the generation of the monster causes a brief shockwave of power. If the enemy attempts to defend against it, the Stone Breaking, Sky Shocking Fist is capable of shattering most defenses. The reason that it quickly obliterates any defenses is the amazing speed behind the multiple hits of the charge which quickly wears away at the opponent's defenses.

Trivia

 * The Dimension King Style takes some inspiration from the Hokuto Shinken martial art from Fist of the North Star; along with numerous other references.