Mago Hogi

Mago Hogi (マジシャン いし majishan ishi) is the first born son of Ulo Hogi who rules the western continent further from Ishgar, where all countries within the continent are unified under the emperor's banner as he keeps peace and tranquility among the many nations under the empire's banner. Born within the lifestyle of luxury and service Mago had spent most of his time learning the politics of his country as he was soon to be the heir to take over his father's place as emperor of the continent, becoming adapt and highly capable in the art of negotiation as well as knowing how to deal with certain political events that may prove to have an effect on Mago and his future nation. But after having met with a group of travelling mages that had passed through his city, Mago gave up his position of heir to the empire and shipped himself off to Ishgar along with his new wizard friends, who started to train Mago as he grasped the basics of magic. Without regret Mago identifies himself as a mage after being taught his first magics as he departed from his first friends, deciding to travel alone to become in tune with the atmosphere of Ishgar as he explored the lands in hope that he may one day become prominent in the high social ranks of the continent, as redemption for abandoning his role as the next emperor of his father's land.

He is highly intelligent due to the high quality schooling that Mago received during his time with his father, learning only from the best with the best equipment and facilities that Mago's family could afford due to their immense stacks of wealth that they had access to, which their currency nearly matches the same value as Ishgar's currency which keeps Mago's wealth just as valuable as it is back home and in his new one. His great intellect allows Mago to become quick thinking and witty as he can come up with fast solutions that he predicts may work, which mostly usually do, as he can think up several strategies that aim to advance Mago's and others' capabilities to the maximum of their capability. This intellect also comes handy with dealing with political affairs as his knowledge of politics and on-the-spot thinking can help him win the other's side support in the way that Mago plans to use it. Manipulative and influential because of his heritage and status Mago can persuade many people to share his ideals and thoughts on certain matters, as he knows just the thing to say so that the targets may follow him and his plan unwillingly and unknowingly. His knowledge of the magic arts prove to be advanced as Mago has perfected as well as creating new techniques for his magics, so that these spells may be only unique to Mago as he displays his symbol of power and knowledge.

Believing in the capabilities and properties of three aspects: "power, money and leadership", Mago can be included as ideal examples of all three aspects which he greatly worships and praises for their features and abilities over the public, with many of his methods proving to be very disdainful and very disagreeable, as some members of the public seem to stand against. Following and incorporating these ideas into his lifestyle Mago cannot give up the thought of importance of the three aspects as he truly finds usefulness in these three. Though however Mago does truly follow a grand behavior of friendship, cooperation and care with other members that seem friendly to him, as he is impressed by the astounding and friendliness of those that meet him, which is something that Mago was never used to as a child, interested and fascinated by the relationship of friends here in Ishgar. This behavior however has made him difficult to work with as most times it may end up awkward, which is why Mago chooses to work by himself as he feels very conscious about his actions with socializing with people instead of ordering them around, something which Mago is really good at.

Earning such names as Son of the United (ユナイテッドの息子 yunaiteddo no musuko) and Eldest Son (いちなん ichinan) from the people of his home countries, which they had been enforced to call him by due to his status as the son of the emperor, Mago usually declines and ignores any person that refers to Mago as that, as he has distanced himself from his family due to his sudden abandonment. Preferring alias that he earned during his time in Ishgar, Mag likes to be identified as The Purple Dragon (パープル ドラゴン paapuru doragon) which he had earned due to his near transformation where some dragon-like scales on his body momentarily show up before sinking back into the skin as if it wasn't there. By being called the Red Wind (赤い風 akai kaze) Mago has earned this name from the colour of his normal attire and ends of his hair that he had dyed red in order to match his well equipped suit. Extremely fast and agile it would be as if Mago was running through the air effortlessly as if he was part of it, running and leaping from tree to tree as he made his way through the many countries that Ishgar plans to offer.

After settling down in the country Stella in order to establish a headquarters there for personal use, Mago joined the organisation Gigantomachy solely for the chance to destroy the world as well as changing it the way he wants which is to place Mago at the top with his trusty companions, using his skills from the education he had received back home in order to reach a high political rank in their society in order for him have more effect on the country alongside his partnership with the other Giants of Ishgar. Though still cooperative with the other Giants he chooses to mostly work by himself in order for things to be more controlled to follow his ideals and views on how things should be done, but doesn't disregard the other suggestions and opinions of the members of the organisation. As the leader of Gigantomachy is a dark mage therefore making the whole organisation seem like a dark guild with it's association to a dark wizard, Mago is more recognisable as a dark mage thanks to the views and goals that Gigantomachy holds as it strives to destroy the world and create it the way that Gigantomachy sees fit for it. Maybe one of the weakest few of the Giants, Mago proves himself to still be extremely dangerous and very capable at the magic he is able to preform in combat, making his lethality depending on how well he uses his magics.

Appearance
Mago resembles a young and vibrant young boy despite his black eyes and hair, which would seem un-normal to the normal populace who judge his blackened eyes, which is very common and considered normal where Mago originated from before arriving in Ishgar. He has light skin that is subject-able to getting easily sun-burnt, but nonetheless never seems to or even gain some sort of skin tan, despite how long Mago spends his time out exploring out at day-light, with various scars underneath his clothing which Mago seems to be extremely cautious and conscious about. When entering a strange state of power Mago can change his normal appearance entirely as purple scales start to dot around his body, growing more intense the more Mago refuses to handle it and so will take over his body. His hair begins to becoming bleached as it reaches the point of snow white as the scales begin to take over his body, soon giving him the ability grow claws from his fingernails as well as his muscles becoming more apparent as the scales intensify his body. His eyes also become extremely a notable color of red as his pupils become nearly snake like, along with the addition of razor sharp teeth that replace his human teeth, which Mago definitely utilizes when in blood lust to take down his opponents, using them to bite and rip enemies to shreds. He always seems to have mostly a happy or angry expression when people come near him, as these are the only two emotions that people have ever seen on his face, and so has become iconic for being angry and happy when around people, though sometimes the expressions don't match his true feelings, so it might be truly hard to figure out what he really is feeling.

On his normal mage attire Mago wears a red and black traditional Japanese like top with the addition of a hood, which he uses whenever Mago goes out into the sun's daylight. The use of a sleeveless top gives Mago the chance to get through hot and blistering days as well as displaying any battle scars the the mage has taken the course of time he has spent throughout his trouble in Ishgar, but also leaves him vulnerable to the cold and freezing temperatures of the mountains and ice-lands because of it's lack of clothing and exposition to the elements. The top reaches down even below his waist that is where the bottom half of a traditional Japanese outfit is, with plain white material and reaches down towards his ankles, as it surprisingly is capable of giving Mago the flexibility he needs to quickly dodge enemy attacks and move around the field with extreme ease. Mago wears a belt around his top and bottom that hold up the bottom part of his outfit above his ankles, where he sheathes several weapons such as his swords and any bombs and gimmicks he's collected over the years to be neatly placed next to his person allowing him to quickly unsheathe and sheathe a tool when he needs to. He wears a long green bandage material around both his left and right arm which give him a proper advantage to his durability as he fights, which also cover any scars on his arms that he is afraid of displaying to anyone. Along with his hair, Magi has painted the tips of some of his hair red to match his most notable and seen outfit. This is a very good battle piece of clothing due to the flexibility and movement that the suit gives Mago, who pretty much relies on moving around on the battle field in order to hit his opponents.

When suited up Mago wears a pretty normal suit attire that most rich and noble figures would equip to display their wealth and power over the societies of Earth Land, as he bears his family's imperial crest over his tie as well as wearing one over his pocket of the suit jacket that he wears with pride. In summary Mago's suit is very standard to the noble eye as he chooses to only wear some of the highest quality clothing to go with his high ranking status in the society, as not very many people in the classes below him, could ever afford fantastic clothing and materials that he could get in just seconds. From gold necklaces and rings to high quality and very durable leather shoes Mago is suited and dressed to fit the agenda of royalty, which Mago should be very used to because of his family. Over this Mago wears a very blackened attire which he mostly uses for special occasions such as meetings with very special people or occasions where he doesn't want to be seen, as he never really uses this appearance. In this appearance, Mago wears a custom fitted jacket that can cover his outfit no matter how big it is. Along with black suit pants and large black biker boots Mago's secret appearance is very useful when avoiding the public as he can quickly display his royal attire from underneath when meeting up with them royal figures of society. Although however, this special piece of attire isn't the only kind of outfit that Mago displays himself in in order to show off his immense wealth and power he has due to his membership in the House of Hogi. There are a variety of suits for a variety of occasions though many of these suits do not stay the same for each time, they are a very popular choice and look for Mago during this time of celebration.

He wears a black suit just like his royal one except this time everything is plan black without the gold stitching and what not on the suit jacket and shirt though the only color visible on the all black piece of attire is his dark purple tie which he keeps tucked under the black vest that he wears over his black dress shirt. These types of suits are usually for occasions such as important and secret meetings as this kind of attire is rarely ever seen on him and such is a popular choice for him whenever wanting to conceal his identity, showing how important clothing and attire matter to his business life. Another attire that he uses is a suit that has a large scaled stitching of the House of Hogi straight on the back of his suit jacket which is all black, alongside the other pieces of clothing that are also all black which makes this suit extremely similar to his undercover attire though this time has no purple tie and has a huge logo on the back of his suit. If one doesn't already think is pretty obvious, Mago wears this suit of clothing to gatherings involving the House of Hogi family or meetings that require someone to represent the family, as to which Mago is the natural selection. His final suit is composed of basically a red and black suit that matches his battle and normal attire when he is Ishgar, composed of a black suit with red embroilment on the sleeves of his tops, and I'm going to be guessing that you probably don't know what this suit is for than I guess I'll tell you now. This black and red suit is mainly used for when travelling and gathering occasions located in Mys where he must turn up with his most unique identity within the family. All these suits show how important it is for Mago to attain and wear suits as his several jobs depend on his up most appearance to the public of Earth Land.

Personality
"All my life I have been fed straight of the platter with a servant holding the spoon, what makes you think that I the son of an emperor is capable with working with lower class members such as yourselves? It would be an insult to my royal heritage."

- Mago before coming to Ishgar.

Because of his royal origin as the first born son of an emperor from the far united western lands, Mago is very used to ordering people around as he mostly depends on the effort of others to complete tasks for him which he could easily be capable of himself, displaying a sense of laziness and selfishness to other people who gets ordered around by him. Though this shows on the outside it isn't entirely Mago's fault, as he has been exposed to this life of luxury and service his whole entire life before his travels in Ishgar, and finds it difficult and hard not to come out of the lifestyle he had once lived as well as doing the same with other people, appearing quite snobbish and arrogant when taking orders from another higher up. He doesn't have too many friends because of this and usually strays away from people to hide his true feelings for wanting a friend and companion to share his experiences and listen to his belief, but this aspect of his behavior may be the main reason for this flaw in his reputation. Though through extreme hard work and overcoming his introvert personality Mago has reached a good amount of friends due to his hard working and determined personality which seems to get him through nearly every tough situation that Mago finds himself in. His determination to overcome nearly everything he finds himself in has got him through everything as he wants to become victorious in nearly every way he does, refusing to accept the experience and status of defeat which can leave him shocked and stunned to the power that his opponent has used to overcome him, but never seems to bother him too much as he can get back right up and quickly accept the fact of his loss, but still suffer the experience and sadness that he gets from losing.

During combat in his two forms Mago can appear to be two split personalities that prove to be very threatening and extremely dangerous either way, as both are very aggressive yet calm during combat, something that worries the well being of the person that battles against him. During his human state form Mago is relaxed yet firm when fighting, as he shows to be very laid back and joking as he strikes against his opponent, sometimes joking about the situation as he attempts at striking up a conversation during the fight, no matter how dangerous his opponent is. Mago is very arrogant and ignorant of his opponent as he frequently misjudges the power and capabilities of the people he battles, which always can be his downfall due to mistaking the power of his enemy to be either greater or weaker than Mago's own power which greatly effect his second devised plans which he follows down to the smallest detail to ensure that he gets the outcome that his plan has calculated in achieving. He is very calm and can prove to take a hit as he strives himself to get back up from every hit no matter how hard he has been hit and how much he's been beaten into the ground, once again showing his determination during a fight and will to become victor. But when Mago reaches his state where he changes his appearance into something very sinister, he instantly changes into a bloodthirsty, sadistic and psychopathic monster hellbent on making sure his victims feel as much pain as they can before passing out, where he continues to abuse them even if they are unconscious. In thsi state Mago has devalued human life and has no problem taking the life of another human being which is seen as inhuman alongside his monstrous appearance. Still determined, the more that Mago is angered by getting hit be more devastating attacks, Mago slowly loses humanity and soon becomes the ultimate killing machine as he easily blocks and deflects any attacks that show to have no effect on Mago's well being, as his form can protect him from some of the deadliest blasts known to be wielded by some of the strongest mages. During this form one must be able to find someway to disable and pull him out of this mode, something that hasn't been discovered or researched yet.

Mago is extremely political and enjoys discussing the economy and politics with other high ranking politicians that he may consider friends, often speaking about major events that have affect the public recently as a way to discuss what he can do. This interest in the public and government has made him an influential member of society and a good friend to many politicians of the several countries of Ishgar, creating several useful connections that are gifted to Mago because of these many relationships. Due to learning this knowledge previously from his schooling back at his home country, Mago is well trained and well credited for learning this powerful art of diplomacy, as he has helped many times keeping order and tranquility between the united lands of his home continent. His is very grateful for the training that he had received in his time back home, and holds great respect for his father and his teachers who had taught Mago everything he knew about politics, but since departing from his family and rejecting the role of emperor, Mago is extremely ashamed and guilty for his selfishness and the disappoint of his father, which still seem to effect him everyday the more he spends away from his family. Since the only family that he has in Ishgar is his pet, Mago loves him dearly and will do anything to keep them with him so that he does not lose the feeling of family love and belonging since not having a guild to belong to for himself. He shares a father and son relationship with his pet and treats it with love and care as it follows him throughout his journey, always staying by each other's side no matter how much trouble they've gotten themselves into, always striving to come out together side by side. Both have trouble spending time away from each other and become extremely agitated during the period of time they are separated.

He is extremely intelligent as he is very well educated in many topics besides politics and government which he was top of in his classes, even though he was privately tutored. His intelligence helps him to formulate and devise single second plans that have numerous amounts of steps despite being made in just seconds, with many elements that help Mago to reach his goal of victory and require several practices depending on who the plan involves and how well the plan needs it executed. With knowledge like this Mago is sometimes an inspiration for many scientists and researchers who have previously encountered and worked with Mago, only to farewell the young man after a short period of time which has grown a connection between the two, though Mago retains this through communication lacrimas as well as meeting up with them, depending on what city he meets them in. Mago never forgets certain things in his life, mostly relationships and connections that he has made over time in order to remember to utilize them in the future. But because of how much Mago needs to have in his mind his brain may sometimes mess up causing him to look forgetful and seem irresponsible due to so many things he's got to remember. Mago likes to wonder and ponder on the thoughts of life as he explores Ishgar, making annual travels back to his home city in order to keep in touch with his family, as a way not to lose the feeling of family. Mago will not tolerate violence towards his family, and will not stop himself to hurt those people that have hurt anyone he considers family to him, both blood related and not related, and won't bother to sop himself even if he may cause severe and grievous harm against their assailants.

Despite his profession to keeping order among the populaces of countries and such, Mago has shown a wanting and love for chaos and destruction numerous times, which doesn't help with the fact that his capabilities in the magics have allowed Mago to cause such mayhem. Mago sees chaos as a natural thing and that people should embrace the destruction within their lives, going as far as to cause the destruction himself as he tears down buildings and obliterates enviornments through several attacks in order to see the world burn and in ruins. His destructive personality is the result of his Elder Magic powers and so hasn't been an ideal for the majority of his life, as having acquired such power has caused Mago to go out looking for those that may show him his mortality. During his time as a dark mage it would seem fittng for him to cause this much trouble, and being a Giant of the organisation Gigantomachy who's goal is to destroy the world and shape it into the way the members see fit, Mago had found a strong motivation and willing to serve the leaders of Gigantomachy's operations. Going back on Mago's love for destruction and death, Mago is true to his form as a dragon as he does not see himself fit to be called a human being anymore as becoming a dragon and a spirit has changed him far too much, with all the configurations that Mago has done to his body in order to reach the level of power he has now, it is no wonder that Mago enjoys using these capabilities to bring a path of destruction through a city. One way to avoid such measures from him totally losing control and giving in to his inhuman identity, is the threatening of one of his family members as no matter what Mago still holds deep care for those that are related to him by blood and will do anything to make sure that they are safe, with the exception of a few others.

Royalty in Mys X772-X794
Before his time in Ishgar, Mago lived the luxurious life of a prince in the highest levels of a castle in the country Mys which is the head of the United Lands, a continent not too far from Ishgar as it's ports made many trade routes between Seven and Mys. Mago wasn't accustomed to the peasants of the land and refused to cooperate with many of them, taking into account his royal lineage and origins as he was a spoiled young lad growing up in everything that his heart would desire, from private education to the latest weaponry and what not, Mago was the beloved son of the great Emperor. This would all change however when Mago, at the age of twenty two was met by a group of travelling Ishgardian mages who traveled to Mys to complete a high paying job, stumbling upon the young prince as he watched them before take down some of the dangerous beasts that were not native to their homeland. Inspired by them, Mago turned to his father to allow Mago to travel to Ishgar in hopes that hey may become as strong as the mages that he witnessed defeat the lethal monster, resulting with his father disallowing him as he held a strong and ancient grudge against the continent of Ishgar. Infuriated with his father's petty hate for the powerful continent, Mago joined the Mystan Government in hopes that he might be able to rise through the ranks in order to impress his father, which he would hope change his mind and grant the request that his son wanted so dearly. Mago also during this time would carry on practicing his Art of the Mystan Monks, mastering many arts most notably Divine Light and Flame to reach the stage where he could finally learn Divine Blood, a submagic only available to those that have great experience within the magic.

In all just one year Mago knew enough was enough and decided to introduce a program that would search for enhancements that would greatly affect Mago's skill and power within combat to further his abilities, as he saw that his father was still not taking interest despite Mago having reached the third seat of the Mystan Government in just six months with only two months left to impress the grand emperor. This program looked at lacrimas that gave the ability of Dragon Slayers, with two special ones that Mago wanted to reserve for two future "guinea pigs" as he didn't feel right handing them over just quite yet. Mago's plan was successful as they soon were exposed to the ultimate power of the ancient spirits, who are said to have the ability to change men into demi-gods as they wield extremely dangerous power with many different effects that could affect the world in many ways possible. With the help of Uepon Mausu, who brought with him a strange lacrima on a golden stand, Mago was subjected to the transfusion of spirit power and human blood, blacking out only to reveal that this was the blood of the Elder Spirit Kuro, putting Mago on the same kind of power as Uepon the original weapon for Kuro. Now with the blood of an Elder Spirit, which is considerably more powerful than a Younger Spirit's blood, Mago already sensed his Elder Magic spells in just the blink of an eye, unlike Uepon who has yet to discover what his Elder Magic may be. This pushed Mago to the second seat of the Mystan Government but to no avail Mago was still not granted permission to leave Mys and start a life as a mage in Ishgar, which stoked Mago's patience and temper with his father.

Indeed angry with his father's denial for freedom, Mago and his father Ulo fell into a disagreement as rounds of shouting and yelling filled the castle as both tried to persuade the other for their own benefits, with Mago wanting to leave and Ulo not wanting him to. Eventually Mago gave up arguing with his father and the last ever words Mago heard leave his father's lips were "If you step one foot into that wretched land, don't bother stepping one foot into this one. I shall despise your soul till the end of my days and hope that you shall be damned to hell like the Ishgardians who slaughtered our people before us.", crushing Mago within. Later that night Mago entrusted the government to implement the two lacrima devices into both Mago's younger sister Nobya who chose to have the Darkness Dragon Lacrima implanted within her as she knew about Mago's ability to transform into a dragon, and Mago's faithful servant Gul who was given the Light Dragon Lacrima because Nobya took the other one. This was his final act as one of the three powerful seats of the government before resigning and shipping himself off to Ishgar, secretly from the peering eyes of his father who had enhanced the amount of security around the city to ensure that Mago wouldn't escape. His new life in Ishgar was about to begin as there was no backing out now, Mago wasn't wanted back by his own father in the country he once called home and the only way that Mago could go was to move forward ahead into the future that awaited him. This sudden departure influenced both Gul and Nobya to leave as well several years after Mago's absence from the kingdom although their ones were not discriminated against by Ulo unlike Mago's.

New Life in Ishgar X794-X795
Mago's new life within Ishgar started out extremely well as he soon met the Ishgardian branch of Herboren, the major guild back in his home country Mys which was known to help out the government effortlessly out of pure kindness, something Mago was unfamiliar with back in his days of royalty. But now a new mage of the grand continent Mago was willing to put his determination to the test to see if he can become one of the greatest and most influential wizards in the history of Earth Land, a big feat that so few people have managed to achieve. Starting his travels in Seven with only the items that he had brought along with him, Mago set off from country to country, meeting many mages along the way as well as stumbling across situations that tested his strength and will to become a mage. With only few months having past since his arrival, Mago was already a well known name in the country of Seven though still building up a reputation in countries such as Iceburg, the Pergrande Kingdom and even Ministrel for his deeds and service to the public. Mago was still importing stacks upon stacks of currency which he converted into Jewels, which is why Mago is able to afford large sums of wealth even though he has been travelling all this time, making continuous stops to Seven to receive packages of cheques and what not supplied from his mother and other siblings since his father disagreed to it. Being the independent mage he was, Mago liked to fight against other mages in the countries to strengthen his ability and also gain experience, as he could always learn something new from every fight that he has participated in. This has caused him to build up his arsenal of magic, as he has been able to learn many magics such as Dispelling Magic and also Archive Magic during his time within the continent, improving the magics he was able to learn everyday in order to successfully master the arts.

Using his Dragon Form, Mago has caused many people to report these Dragon sightings all over the continent with little to none believing them as they still had the belief that all Dragons disappeared a long time ago and that these people were hallucinating, with many of them being former drug offenders worsening their results. Because of that Mago resorted to using little of his Dragon form as possible as to cause not too much trouble for the residents of Ishgar, but just a bit so that he can cover more distance over the continent. Mago has been involved with several adventures as well as activating all sorts of dangers to the world because of his thoughtless actions, with many mages being sent to clean up after Mago, even getting the chance to meet the stubborn mage himself, which even ended in extreme fights. After meeting two criminals who had successfully escaped one of the most secured prisons in Ishgar, Mago was able to "convince" them to teach Mago their Transformation Magic which was a key magic for their escape from the prison. As he spent time with the two criminals, Mago was able to reach to the Intermediate Level in Transformation Magic, before the three were discovered by patrolling guards who were tasked in finding these two dark mages. Now without teachers that Mago would accept, he was left to carry on with his second level Transformation Magic, seeking for a device that would help enhance it so that he may become like and perfectly mimic the ones he disguises himself as. Although no such device was found quite just yet that Mago would level up to fully mastering the art, he did find a Memory containment device that had the ability to record and visually display the memory from the person's perception. This tool would help Mago as he could successfully act and remember like the person he has transformed into using both his Transformation magic and the memory taking machine.

Ishagr's Civil War X795-X???
Infuriated by the sudden laws implemented by the Magic Council, Mago joined up on the side of those who were against the current Council members as they fought for their rights and security of being mages which the new rules has breached, angering many members of the wizard community. While fighting against Rune Knights who followed the Magic Council's rule to apprehend and quench the rebellion, Mago came across two other independent mages who were also against the new laws set up by the Magic Council, forming an alliance to combine their great powers together so that they may finally take down the council and their lackeys. Deciding on who should lead, the three powerful mages decided to base it off the results of a three way fight with the winner taking leadership of the alliance, pitting the endless amounts of powerful classes that Ethan could switch between, the grand strengths that Alanna was able to utilize and the ancient power that lied within Mago's veins. The three fought bravely and tirelessly as they strive to take the other two down in order to claim leadership of their little alliance, although when the dust cleared up it was apparent that all three of them could not outmatch the others, forcing them to resort to a different method of choosing. Taking it to the most experienced one of the bunch, the title went to Mago despite a few declines of the proposition, until promptly taking the role upon himself as he leads the team called MAE to victory as they all share the determination to rid the current council and bring a new world free from the unjust actions of the head organisation. Travelling all over the continent in hopes that they might confront the Council, MAE has fought several opponents on their journey showing their capability to take down large groups of pro-council members in just seconds thanks to their power combined.

There has been one instance in the whole civil war however when anti-council and pro-council members joined up once to combine powers in order to take down a bigger foe, with this such time including Mago himself who had strayed from MAE for a brief moment of time to aid in the defense of the legal guild Herboren, a guild he was most familiar with as they had a branch within Mys. Meeting up with the Ishgardian branch of Herboren, Mago decided to help in the defense as local pirates took the war to their advantage and started attacking the town Harmony, with the low numbers because most of Herboren went to fight in the war. Using his Forbidden Regium Dragon form Mago finally displayed his true might as he blasted away the attacking forces with his powerful dragon roars, sending them to retreat as the settlement of Harmony can rest once again. As Herboren thanked Mago for his help he reminded them what sides that they both were on and wished to speak with the guild master in hopes that he may be able to do something about Herboren's involvement within the war. After a brief meeting of powerful points and history the two came to a conclusion that Herboren would drop out from the war and carry on with their life, though would still provide help for Mago whenever he needed it. This successful meeting was the first step in reaching the Magic Council as now the trade routes once owned by the Council were free for the anti-council movement to operate in order to reach the damned Council, controlling wealth and what not so that the targeted council may be forced to surrender. This however seemed to not be taken seriously by the high organisation although the rebels still had control over these important roads and routes for their movement to follow and settle along.

Pre-Gigantomachy
After the widespread event life went back to normal after Mago was finally finished with the war, carrying on by continuing his journeys around Ishgar as a wondering mage, however one event would cause a series of fights that threatened the well being of a guild belonging to the Toveri Alliance. Having heard of a defected mage and intrigued by his resignation from such a powerful alliance, Mago set up a meeting between him and the dark mage Verne, where the two originally were to train but somehow lead to an overpowered fight as both mages fought valiantly. However, after only a brief moment of time after having met eachother for the first time, Mago was able to have successfully defeated Verne in a single move after triggering his Deity's Protection which exploded and knock Verne out cold. Now with the guild Beast Heart on his mind, Mago was eager to see if all mages in the Beast Heart guild were just as powerful as Verne despite the small amount of time that both mages fought against in. With no one around eir area Mago proceeded to transform into his dragon form and fly off into the distance as he planned to use the scent from Verne and the familiar smell of the legal mage aura to locate this Beast Heart and confront them. Flying across the lands surprisingly only few wanderers and travellers were able to actually see the flying dragon though would correct themselves saying they hadn't, as dragons were long gone. Finally having located the guild's hall, Mago landed on the otherside from the building, which caused a worry within the guld as they looked out to see a real life dragon right outside their guild hall, with half the guild running out of the building to confront the dragon whilst the other half stayed in.

A brief conversation between the Mago and the Beast Heart guild members along with their guild master Vasto was struck as they spoke about recent events, with the main topic being of Mago defeating Verne, who was taught by Vasto himself showing that Verne must be more experienced and powerful than the ex member of his guild. Challenging the guild to a battle the two sides agreed and so a fight broke out between the six members of beast heart and the humungous dragon that had just arrived not too long ago. During the fight, Mago destroyed the landscape as his strength and power unrooted many trees from the forest as they flung backwards away from Mago's place on the field as well as destroying their trunk bridge to not allow the mages within the hall to come and aid their comrades, as Mago planned on obliterating the trapped members right there, only to be distracted by the honourable efforts made by the outside Beast Heart members. As to display his might and power, Mago continued the fight by blasting apart a section of the Beast Heart guild hall which seemed to anger the astounded guild master greatly, thinking that Mago had just injured one of his precious guild mages. This time all the members were infuriated with Mago's destruction and fought even harder to take down the dragon before he could do anything else that could destory the guild. Impressed by their hard work, Mago continued to fight off the guild mages with the golems that he summoned up from the ground thanks to his Forbidden Regium Dragon form, where he would later come to face the guild members' strongest forms thanks to their Lupus magic. Recognising the form that he recently viewed from his fight with Verne, Mago was well prepared to tackle the situation as he knew that there was always a counter for everything.

The assault on Beast Heart was coming to a close as Mago threatened the lives of the many mages of the guild on the ground, such as reverting to two seperate beings as he ordered the dragon to detroy even more of the remains of what was left of the Beast Heart guild hall. Also having ordered the dragon to take the life of the know unconcious guild master Vasto, the Beast Heart members fought valiantly to protect their master and fellow mages, before fleeing into the forest to escape Mago's power. Now with it just being between Mago and Ragna Dragontail, a skilled fighter in the ranks of Beast Heart who was able to show Mago's mortality during the invasion, both mages fought ferociously against eachother as Ragna did his best to prevent Mago from getting to his master as well as giving time for the others to flee the forest and their guild hall. With this brave hero's sacrifice to save his guild, Ragna served his guild honourably as he was able to distract Mago from chasing the others as they had time to escape the dragon's bloodlust, ultimately paying for his mistakes after suffering the damage given by the powered blast. Weak and crippled, Ragna was vulnerable to Mago's next attack, as the dragon once again did a full forced blast just as before, point blank into Ragna, as the young Beast Heart member succumbed to death and passed onto the after life, smiling as he knew he did right by his guild. With a heavy heart and guilt weighing down his shoulders, Mago retreated from the devastated area knowing that his reputation with the Toveri has just begun due to his sudden assault on the guild and it's master who was unconious after having passed out mid way of the fight, not realising the death of one of his precious 'children' until after the battle.

This wasn't the

Gigantomachy X805-X???
After many years of travelling around Ishgar, Mago finally went to settle down in the country of Stella, a not so huge country that neighbored Bosco and was surrounded by Iceburg, but was still accommodating to Mago as he saw a place of belonging within the city grounds. It was only months before Mago was met by unknown human subordinates working under the leaders of the organisation Gigantomachy, where he agreed to join on the condition that he may become the current Giant of Stella, the place he currently resides. Notified that there was already a Giant of Stella and a first lieutenant for them, Mago took it upon himself to become the new one by meeting with the Giant who was in fact a current senator of the Stella government which intrigued and interested Mago so much more as he could finally put his political side to the test. Aiming to reach the same place as the senator, Mago began running for the role as senator as a way to oppose the Giant's status as both a Giant of Gigantomachy as well as a well respected senator of Stella, though this didn't go unnoticed by the Giant as he grew weary of Mago's determination to rule. Defeating the senator in many matches before becoming one himself, Mago was a ruthless rival to the Giant's reputation until the judgement for the head of senate to begin, with both combatants at the ready to become the leader of the government. Even though Mago was struck down by memories of only becoming the second seat in the Mystan Government weighed him down, he nonetheless became victorious as he reached the stage of the head of senate. With good sportsmanship in play, both influential men congratulated the other as they continued on with their lives although however, in fact Mago actually gave up the position of the head of senate to the now former Giant of Stella as Mago became the new and current Giant for Gigantomachy.

Resigning the old Giant's first lieutenant due to assuming new leadership for the base in Stella, Mago was on the hunt for a new first lieutenant that he knew would serve him dutifully without question, taking in many suggestions but there was one mage in Ishgar who he knew could help him. Being notified of his former servant Gul's presence within Ishgar, Mago called forth Gul to Stella where he presented Gul with an offer to serve Mago as his first lieutenant in exchange Gul was allowed to have whatever his heart so desired. Astonished by such kindness that Mago shows now, Gul was willing to work as the first lieutenant without a reward as he respected Mago still due to being inspired by Mag's choice to disobey the emperor to follow his dream of becoming a mage. In turn shocked by Gul's acceptance of the proposal without the reward, Mago chose to search up more data that was recorded on his former servant's power and skills to see if he was as power as he thought he would be, only to be shocked again to see that Gul was trained by Theia Zhulong, a master of the Light Dragon Slayer Magic which was the same magic that Gul was implanted with by the strange lacrima. Excited for Gul's skill and trainee-ship, Mago would wonder how interesting it were to be if Gul and Theia were to stand against one another, as student against the master, watching from the sidelines as total chaos filled the streets with Light Dragon Slayers battling it out. In an attempt to gain more protection, Mago would call upon the help from his sister Nobya, who is currently situated as a legal mage of the guild Galdrabók, having second thoughts as he knew that it was bad if a legal mage was to suddenly switch from legal to dark.

Nobya was a difficult one however, as she was not as eager to fight against fellow legal mages even ones who were affiliated with the alliance she was in, declining Mago's proposals numerous times with each time breaking her more and more with the guilt of abandoning her elder brother. Finally, she and Mago would come to an agreement, for if Mago would need of her aid, she would be ready at the instant but Mago just come up with someway to pardon her if she gets too involved with the harming of other legal mages. Mago accepted this offer and waited for the day that his sibling would come to help him in his time of need, allowing her to carry on her very own life whilst Mago lived his own, now with representing Stella in Gogantomachy as well as having a trusty, faithful lieutenant to stand by his side to protect him till the end. As the days of the next piece of Gigantomachy's process was nearing in Othrys, Mago chose to exclude himself as he only wanted to appear in meetings with the other Giants of Ishgar, aiding Gigantomachy from the back as provided a more public appearance that secretly provided support to the Gigantomachy faction, dealing in politics within Ishgar to die down suspicion of the organisation's existence while the order proceeds with their plan. There was very few times that Mago appeared alongside his fellow Giants though these times are little fighting and more talking, just as how Mago wanted to affiliate himself with them as he recognized the power within most of the members of Gigantomachy, labeling himself as one of the weakest even though power has not been measured within the organisation thoroughly enough for a proper order to be established.

As everything fell into place, Mago was finally ready to tackle any problem coming his way as he made the cities of Stella into literal fortresses by enhancing the walls and protection such as guards and similar security to protect the cities from Mago's enemies, using the head senator as a puppet to reinforce the rules and soon rule combat outside the cities only. These new rules within Stella kept it under control to Mago's bidding as he grew more and more paranoid of those that enter the country, most notably the arrival of travelling legal wizards who he thought have come to attack him even though no-one has known of Gigantomachy before except it's members. Many of these wizards were captured and thrown into the prisons as to prevent them from taking further action, resulting in the massive decrease of wizard numbers within the country all because of simple paranoia. Secretly Mago held more power than the king of Stella and therefore controlled the entire kingdom, throwing rules here and there to make sure there was little rebellion and legal mages just like an event that had happened before Gigantomachy, as Mago slowly turned into one of his most despised enemies back then. Since no-one dared leave the cities due to rebelling forces within the wilderness of Stella, Mago was able to freely combat other fighters as much as he wished, as his powers have been able to surpass even the strongest of warlocks from bandit tribes within the harsh wilderness, flying around in his dragon form with many speculating that dragons still do exist. The next phase for Gigantomachy's plan was nearing it's completion and Mago continued to sit on his throne as he over watched the activity of the cities below him, controlling Stella in the name of Gigantomachy and all it's greatness.

Elder Magic
Elder Magic (エルダーマジック Erudāmajikku) is a magic that had existed before the magic that is known in the present time. Elder Magic varies among the Elder Spirits, with every spell unique to each Spirit. Elder Magic is exclusive to the Spirit race as it requires vast amounts of Ethernano to preform, which goes beyond the magic limit of the standard human wizard. Elder Magic is never the same for each Spirit as all spells learned under Elder Magic are unique to every Spirit that all have unique effects on the world around it's castor. The amount of Elder Magic spells due to their power among the Spirit population range from one to two considering the effects that Elder Magic can have; three to five Elder Magic spells are considered God-Like while six and more is known as impossible. Some Elder Magic spells can reflect on their user's personality and acts in the way as an expression of its user's nature as a being. In total Mago has learned a number of two spells which greatly enhance his power and abilities, though one of his most used spells has seeped into his mind and soul as it has clearly become a part of him, combining with his genetics and creating some sort of strange fusion that now makes up his blood.
 * Mago07.gifElder Magic: Esse Violentum (暴力的なビーイング bōryoku-tekina bīingu) is Mago's main Elder Magic spell and his most power one which seems to have seeped into both Mago's mind and soul, as the magical power energy needed for this special kind of magic has combined with his already Human-Spirit blood genetics and has practical become one with Mago, becoming a part of him forever due to overusing the magic. By intensifying the certain magical power that has been combined with his human and spirit blood, Mago goes through an extreme evolution of body functions and appearance as many purple rough scales begin to dot in areas of his body, progressively taking over his body as he powers the spell up for his personal use. By putting friction and combining his blood with this magic that is already flowing with the infused combination of blood that flows through his veins, the blood delivers the magic all over his body as it starts taking notable effects that means that the spell is working. Compared to inactivated and activated forms of this spell on Mago's body, Elder Magic: Esse Violentum is extremely faster when taking effect on his body because of the forced activation of the spell, and so speeds up the process of transforming into the horrific beast that Mago shows to be in just seconds, allowing him to enter combat ready and awake in his new body. Mago08.gif this body Mago has an increased amount of strength, stamina and durability which greatly help hims in non magical combat such as armed and unarmed which greatly increase in power thanks to the upgraded attributes of his capabilities. With these new changes to his attributes in skill Mago also takes notable effects on his outer body as his full figure is incased in rough purple scales with the ability to block most physical attacks and some magical attacks except more powered one, that cover every inch of his body except his eyes and hair, which is now an apparent snow white that is very noticeable alongside his very bright red eyes as they peer into one's soul. Mago also grows claws from his fingernails which show to be extremely sharp as they cut through metal and skin like butter, proving extremely dangerous to those that wear armor, as not even the strongest of metals could stop Mago from cutting through, which also shows to be the same with his teeth as Mago can chomp through wood and rock quite easily. This infusion into his blood doesn't affect him greatly such as in a situation including Face or similar to occur, where one would think that Mago would be greatly affected and weakened by such presence. It's not the case and Mago would be totally fine despite the magic cancellation that Face and what not provide.
 * Elder Magic: Regium (王家の血 Ōke no chi) by concentrating solely on the activity of his ethernano particles that surround him as he casts magic, he moves the magic floating particles to combine into his presence's force as he starts to command them to transfer magical power into the next phase of his attack, using them to start powering up his body as he concentrates on the next step of his grievous strike against his opponent, which can take him a certain amount of time depending on how well Mago is concentrating and thinking at that time. As the magic beings powering and strengthening his hands, which Mago can tell by feeling how tight his hands are becoming because of it Mago starts interacting and transferring the magic ethernano particles inside of him that are very specific to the Elder Magic arts as they are very elder and powerful particles solely for the use of Elder Magic spells. As Mago's hands suddenly become filled with energy both from within and outside his body, Mago can use this combined magic to summon a strange serpentine dragon from his hands, as it flows from the clenched palms of his hands as he throws the dragon with such force to quickly release the dragon from his grasp. This dragon is extremely powerful due to it's highly concentrated Light element known as the Regium dragon element as well as it's ethereal body, which no-one but Dragon Slayers can touch though they will still find a problem battling against the terrifying beast. The dragon is decorated with purple scales and a total of three red eyes, which is similar looking to Mago's Esse Violentum form, as both formations are equally as powerful and equally different to each other, because of the properties that both spells retain. The dragon's mind is connected to Mago and follows his commands without failure due to Mago also holding control over the independent dragon, and does exactly what Mago will telepathically tell him to do due to having and sharing the same mind as the beast. It is said by the analyzers and mages of his kingdom that this dragon is one of the eldest of his kind, and had once rebelled against his Spirit leaders who decided to punish the elder dragon by containing him in a strange field and dimension which could only be accessed by the user of the Elder Magic who possesses the capability to do such feat, which Mago is extremely capable of. With the might of a dragon at his finger tips, Mago can call upon the strength of this ancient dragon to aid him in combat as the dragon has been contracted to aid the mage till the very end even at the cost of his very own life. The dragon should be considered a spirit due to the ability to switch from realm to realm though still does have the official status as a full fledged dragon.
 * RegiumDragonRoar.gifRegium Dragon Roar (ロイヤリティドラゴン咆哮 Roiyaritidoragon hōkō) The dragon magically builds up ethernano magic energy within the inside of his mouth to create an intense mixture of light, darkness and fire magic particles to create a devastating offensive magical force that if held too long inside the dragon's mouth, could become too large for the dragon to handle and therefore damage it's jaw the more it builds up, making it's way to the head where the dragon will die because of the contained blast. When the dragon decides to release the current amount of the blast that it had patiently waited for it to build up, the dragon proceeds to use excessive force from it's breath and the muscles of his mouth to strengthen the contained magic as the powerful breath of the dragon builds up the push with the more time he breathes into the roar the more violent and quick the blast will shoot, swiftly destroying and burning anything in it's path. As it's stage comes to closing the dragon then quickly relaxes the muscles he used to hold the roar in place as he continues to let out a shout of it's language, forcefully sending the blast out from it's containment as it shoots the other way due to the great push of the shout, bursting from the other side of the dragon's throat as it rushes to hit it's target, and will not stop until colliding with a vastly dense blockade, continuously eating away the material of the block before running out of magical energy that the dragon had built up. This roar will break through anything no matter what material is used to block and is extremely deadly when used as it disintegrates nearly all things in it's path, also having the chance to leave small but powerful traces of built up fire particles, which will blowup shortly after being left.
 * Regium Dragon Tail Whip (レギウムドラゴンテールウィップ Regiumudoragontēruu~ippu) By acquiring the required amount of ethernano that revolves around the dragon whilst he is summoned, the dragon concentrates on exerting the magical energy into the end of his serpentine dragon tail which will proceed to glow a strange purple and red light from the end area of his long tail body, signifying that the build up is continuing and will glow more intense the more power is being exerted into the storage of the tail. Now that there is a substantial amount of magical power inside the dragon's tail, Mago's dragon can finally fight back now that it has enhanced the capabilities and strength of his long tail, which is now capable of breaking through mountains in just a single strike, which could be very messy and gruesome of that kind of power was to ever collide with the body of a human being. The dragon can also control what kind of magic energy can be consumed and transferred to it's tail through simple methods that go in side his body which does the changing to the magic particles as it passes it along to it's tail; by frictioning it together the magic particles can become either fire magic or lightning magic which can leave a devastating burn on the land his tail hits or maybe leave a small fire where it had hit. This spell of the dragon does require mass amounts of ethernano and will maybe tire out the dragon if it summons Regium Dragon Tail Whip too many times during a fight, sending the dragon back into it's strange dimension to recharge must the dragon be tired out of energy which has no effect on Mago himself despite sharing his identity with the fearsome dragon.
 * Regiumdragon01.jpegRegium Dragon Energy Steal (レギウムドラゴンエネルギーが盗みます Regiumudoragon'enerugī ga nusumimasu) Mago can command the dragon to begin taking in energy from the field with the maximum of a two hundred and fifty meter radius so that the dragon can begin absorbing magic from any opponent on the field that Mago's and the dragon's heart will recognize as, leaving allies and family still capable of fighting but now this time against ethernano weak opponents who may be too tired to continue casting spells. The dragon by using magic particles inside him that have been internally programmed to attract the ethernano magic particles the dragon or Mago wishes forces the particles from our his mouth as it holds it in place before his jaw, holding it whilst the magic particles begins collecting and fprcing out magic from all aspects of it's arena, collecting indiscriminately as it slowly weakens the enemies on the field. The dragon then can choose to do three otions that can change the tide of war to Mago's choosing if they don't already have a upper hand in this whole battle, as the dragon can either be commanded to: Shoot the collected energy into a target where it will act as sort of a mini Etherion blast sphere as it is made up of several magics collected from the field, shoot it towards Mago or any other ally to his heart so that they can absorb the collected magic within them to regain their magic capacity but will suffer grievous amounts of pain due to foreign magic particles that their body wouldn't be used to, and swallow back the magic power allowing the dragon to absorb this magic and use it for any of it's other spells in order to replenish it's supply of magic.
 * TwoheadedGreenAndPurple.jpegRegium Dragon Forbidden Speech (レギウムドラゴン禁断のスピーチ Regiumudoragon kindan no supīchi) is a special art unique to the Regium Dragon as it requires both him and the presence and connection of Mago who needs to to stay in tuned with the dragon's actions. By combining both ethernano magic particles together from the magic force that surrounds both the dragon and Mago the two of them fuse a tight bond that causes the dragon and Mago to combine into one being with the use of a single word that needs to be pronounced and exclaimed by both participants of the spell while both wre present, "Sholk" which in Mago's native language translates to a phrase "Two souls, one body.", hence the ability that this spell does. When the spell begins the transformation the magics combined used for the spell begins changing the whole mind, soul and body of the dragon and human as their physical forms begin glittering with light and suddenly disintegrating in an explosion of gold glitter that disappears, only to lead up to a massive explosion of purple and black clouds where one of them had recently been, to reveal a terrifying dragon made up of two large draconic heads with a green color that tinges the spines and wings of the massive beast, now with the soul of the combined souls that cooperates to control such a beast. This form is their strongest form though does have some major weaknesses to it's status, such as it's immense weakness to Dragon Slaying Magic which all dragons face as well as facing the problem of the sun's rays which will slowly consume the magic used to create such a magnificent form. When the form is not able to support itself any longer than it needs to the dragon and Mago's dragon form will revert back as it splits the two personalities apart and transferring back into their former appearance after exploding from a missive cloud of smoke which covers the massive beast. Basically this spell is a voice activated Dragonification that with the help of the soul of an actual dragon allows Mago to retain a human status without any side affects from the dangerous base ability, and even though Mago has mixed and combined body with the dragon he is still in control of the actions as it has become an entirely new being.
 * Forbidden Regium Dragon Roar (禁断のレギウムドラゴン咆哮 Kindan no regiumudoragon hōkō) just as the Regium Dragon's normal roar is made, this new dragon's roar is immensely more powerful and effective due to the combination of two powerful magic souls, though however the process makes it very unpopular to the two souls as they find it hard enough to bring up such a powerful and immense attack. By exerting the several magic particles into the dragon's throat conjoined pipe which leads up and through both of the necks that the dragon has, the magic power within it's throat builds up with magic from light, darkness and fire ethernano magic particles but now with the addition of a strange new magic that is not yet discovered by the human mages of Earth Land, making this dragon roar something more advanced than what humans of Ishgar are used to and so are not prepared to face such a magic blast. The build up of energy intensifies within the dragon's throat causing it to tense which isn't very comfortable for the two combined souls as they continue to build up the power of their dragon roar. When reaching the amount of power that the two souls require for their attack the magic then splits between the two throats as they violently force the contained magic energy from up through their throat and out of their now opened jaws which are not effected by the danger of the blast with the help of built up repelling magic energy that they use to push out the contained magic. The blast is extremely devastating and powerful as just with the Regium Dragon Roar will not stop until it hits an extremely dense object, with the magic particles eating away the material the more the blast is focused on that exact area. Though this blast of energy does not leave any traces of friction fire magic particles that would explode after being left untreated for too long, the dragon roar itself is deadly enough to disintegrate anything and everything in it's path.
 * Black King Shout (ブラックキングシャウト Burakkukingushauto) this Dragon Slayer roar is a unison raid compromised of Nabyo's Darkness Dragon Roar combined with her brother Mago Hogi's Forbidden Regium Dragon Roar when both elements combined together must work on the field, creating this enormous blast of opposite elements combined into on that creates this blast made up of contradiction and opposite that the power that lies within is far too great for some of the greatest minds of Earth Land to comprehend. For the unison raid to work both Forbidden Regium Dragon must be present as well as Nabyo Hogi herself as they both power up their roar at the same time as each other before pointing it at the same target for them to destroy, letting out the immense energy as the two elements combine into one concentrated blast as it hurls towards the target, becoming a long streak of black and white light as it shoots through the sky and straight at the target of the two mages. To be on the other side and the target of this blast is something a human wouldn't be able to handle, as the collision and impact of the blast is very peculiar on how it is described, as it is detailed as being hit with something that is extremely hot but at the same time something that is vastly cold, creating more opposite and contradiction in the blast as it breaks all laws of nature and science within the world. The only way that this blast can work or even exist is that there is somehow some ancient working to it or it's the fact that this is just magic and anything can happen honestly. Though the blast is not as strong as the Etherion blast used by the Magic Council, it is still something to be feared when two members of the House of Hogi unite in order to destroy a target when resorting to using their trump care: Black King Shout.
 * Forbidden Regium Dragon Claw (禁断のレギウムドラゴンクロー Kindan no regiumudoragonkurō) Despite it's name being claw and that claws are usually weapons that are associated with the hands of a being, this is not the case with Forbidden Regium Dragon as well as other Dragon Slayer Magic types as this spell utilizes magic that is concentrated on the user's feet which gives them more power and enhancing the strength of their kicks as well as producing a mass amount of magical energy that is capable of propelling Mago's dragon form to any direction he so wishes or use them to shoot the magic energy from his feet, though does not need this due to having wings for his dragon form. The spell begins with both minds of Mago and the dragon thinking and concentrating on the thought of exerting his inner magic force to his lower legs and feet, as they travel down the large body of the dragon and start to enhance the dragon body's feet and legs as they begin radiating and burning off a strange light that flickers in the wind as it burns brightly but doesn't effect Forbidden Regium Dragon at all. Mago can see when the spell is being prepared and ready as the fire at his feet become extremely intense as he can now feel some sort of heat from below his waist as he awaits the next part of his plan which mainly should be him stroking the opponent with his now magical enhanced feet which now delivers extreme blows from every kick that Forbidden Regium dragon does to their opponent, taking more and more effect the more that the dragon continues kicking their opponent. The flame that has been brought on to enhance hos legs will not last too long and should last him long enough to send out a flurry of leg strikes which can quite easily kick out a tree that will be sent flying in th opposite direction just from a simple collision with the dragon's foot.
 * Forbidden Regium Dragon Fist (禁断のレギウムドラゴンフィスト Kindan no regiumudoragonfisuto) Compared to Regium Dragon's old form before fusing body and mind with the young Mago after ordering the infusion between the two souls, Regium Dragon had only Regium Dragon Tail Whip to substitute for this attack but now with the new addition of arms to the dragon's body, the Forbidden Regium Dragon cooperation can now attack with both spells used for it's hands and feet which can bring up devastating destruction to where it brings itself to. This spell focuses more on the hands of the dragons much to the additions of the dragon form and so focuses more immense magic power to enhance the strength and power of these hands, giving them strong magic power to obliterate his enemies with just a single punch in just his Forbidden Regium Dragon form. Exerting energy from within his ethernano magic capacity and straight into the knuckles and palm of their hands, Forbidden Regium Dragon starts to build up a flame like aura around his hands as they are then engulfed in the massive and dense collection of magic energy which greatly increases the danger of Mago and Regium Dragon's punches and hits that he uses to strike his opponents. Just like Forbidden Regium Dragon Claw the spell doesn't last for too long but just enough for Forbidden Regium Dragon to start and finish a full combination of strikes using this spell against his enemies as he unleashes a flurry of attacks to put down the target. Forbidden Regium Dragon Fist is used on both hands of the dragon form and so become terrifyingly dangerous if he was to use this spell with Forbidden Regium Dragon Claw, making all hits from him immensely deadly as all striking hits will be coming from the points that Mago will use to hit and take down all opponents.
 * Forbidden Regium Dragon Minions (禁断のレギウムドラゴン手先 Kindan no regiumudoragon tesaki) Mago's Forbidden Regium Dragon form also gives the dragon the ability to form and create human like golems from any surface material that Mago can get his dragon hands on, which is a main requirement to even cast this spell as these somewhat powerful golems cannot be summons from a distance unlike Shade Magic. Depending on how much ethernano magic energy that Mago plans to use, the Forbidden regium Dragon must first convert a special type of ethernano into his hands much like his Forbidden regium Dragon Fist, where the ethernano begins to build up the more Mago wishes, which will affect the amount of soldiers that Mago will summon depending on how much ethernano magic particles in infused with the material surface in order to create and bring to life these golems. Once having built up this magical energy Mago or the Regium Dragon will proceed to smash their hand into a surface area where there is a lot of space for the minions to rise out of as this spell also is effected to allow the grand summoning of these warriors. Though these golems are incapable of utilizing magic due to a limitation to the Forbidden Regium Dragon's power, they share the same knowledge as Mago himself in both the arts of swordsmanship as well as hand to hand combat, something that makes Mago train himself on to make these golems more dangerous to those he finds opposing him. The golems will fight to the death for the Forbidden Regium Dragon as it follows orders without question, programmed to follow all commands without failure till given new orders or until having completed them, so there would be no way to help these lost souls as they are now fully under the control of the Forbidden Regium Dragon.
 * Planetary Return (惑星に戻ります Wakusei ni modorimasu) a very special spell capable only in the form of Forbidden Regium Dragon, Mago and the dragon combined can call on the stars and moons that have been ordered to contain the Regium Dragon in his prison to grant them power in order to keep them alive, by eliminating their foes by shaking the world at their fingertips. Such request is granted when Mago stands at the Arcanum in his country Mys, which is a vital point due to it's perfect alignment with the stars and the moons on certain days of the week which Mago can only cast the spell at. When standing in their Forbidden Regium Dragon form the two souls will chant upwards into the sky as white glitter and black smoke fall from the heavens and onto them as they are consumed by the mass amount of such environment whilst the stars and moons transfer their power. Though they cannot see it, Mago explains that when ready a powerful white blast of pure god-like magic energy is shot to the stars of the sky above, transferring this power between each other as it progressively grows stronger in power the more it is passed down. Just as the now immensely powerful blast reaches the center of the Arcanum where the Forbidden Regium Dragon stands, the dragon emerges as it roars with it's voice just as it is then hit by the powerful blast, acting as a painkiller to the blast after it hits due to the immense power held inside the projectile. The blast then infuses with the blood and strength of the dragon form as the dragon begins to glow with a white aura surrounding it, signifying the great power that the two souls have collected and that they are ready to face the capabilities that the spell will offer them. In general the spell just enhances the magic power and strength of the Forbidden Regium Dragon for just a short period of time because of the blast's magic presence on Earth Land, and will only supply Mago and the Regium dragon enough time to fly to one side of the continent and slamming the ground with his fist, shaking the world as all residents of Earth Land will feel the tremor. However when the time limit is up Forbidden Regium Dragon mode will revert back the two souls as they are separated and reverting the Regium Dragon back into it's cell in the strange dimension.

Archive Magic
Archive Magic (古文書 Ākaibu) which is also referred to it's other name as the All-Knowing Magic (マジックのすべてを知っています, Majikuu no Subete wo Shiite I Masu) is a Caster Magic that Mago uses to transfer information between himself and others of his liking to share details as well as plans with the allied force around him, making it useful when Mago wants to share a detailed plan with those that he wants taking part in order to make sure that the devised plan run smoothly and works to his satisfaction. Mago's Archive magic can also be used to store valuable pieces of information that maybe Mago may wish to keep to himself as it may be classified to him as highly secretive and his eyes only to the work of documentation, where only he is able to see it due to Archive magic only allowing it's user to access the large storage database that the magic grants it's user, being extremely unique among the community of Archive magicians due to some different situations and experiences that each mage of Archive magic has to other mages of the magic. This magic type is ca complicated type that many mages strive to learn as the process to casting and learning this special magic is extremely delicate as well as lengthy, where it will not work for impatient mages that try to learn Archive magic. To cast and utilize this spell, Mago should have read, seen or head anything about any event that has been displayed through those three ways, where Mago absorbs this special knowledge where it could also be received through hearing another person say this information, skimming through entire books no matter how thick the book is and even learning about the basics of magics where Mago can record this information and transfer this to other mages who are willing to learn the magic.
 * ArchiveMeasure.gifPower Measure (電力測定 Denryoku sokutei) using his Archive magic interface which he uses alongside communicating with people from long distances away from him as well as telepathy, Mago uses this unique spell in order to measure two kinds of powers that he would need measured in order to execute many plans that need specific numbers in order for it to work, which the Power Measure spell of Archive is able to do. From mass amounts of data that Mago has collected, the power measure spell displays the amount of maximum power where it is at a point where it can kill a human being and average power where it just damages them though can still have a tremendous effect. To survey and observe his target Mago uses Power Measure in order to list down and note the power of an attack from a mage, most popular use for it is large scale blasts such as an etherion blast which to Mago's notes is extremely powerful as it does not leave survivors who get caught up within the radius of the blast. He can also use this on himself in human form however, casting the spell so that the display interface screen appears in front of him as his chosen spell to cast is then starting the process of execution, as the arrow on the scale beings moving to the right to show that magical power is building up allowing Mago to reach the perfected point of power in which he would need for his plan. As it measures the build up of magical energy within a magical vessel Mago can test to see how much power his opponent will be building up in order to decide whether or not it would be worth the trouble in striking back with enough time.
 * Force Shield (力の盾 Chikara no tate) Using the magic particles that Mago uses to cast his Archive Magic, he intensifies and dense the display screens that he uses as an interface when reading up information inorder to create a solid block shield that can withstand against pretty strong attacks which Mago wants to avoid colliding with. Like he uses his mind to summon his Archive magic where the database of all intel that Mago had uncovered over the time he was practicing Archive Magic, Mago utilizes the magic within him to condense as well as harden compared to his ethereal interface screen which he uses for casual work with Archive, making it act as a shield in order to deflect magic projectiles away from him, with all summoned force shields encrypted with big bold, red letters "Shield" which obviously details what the spell was summoned to do. By releasing the magic energy from his mind and hands to summon his force shields the summoned blocks do not come in a solid human height wall that would stand in front of Mago, instead coming in several blocks with the red words errored on the screens that group together in order to provide extra defense in case that one of the shields deactivates or is destroyed, leaving the other ones carrying on protecting their summoner instead of taking his whole defense down with it. Force Shield has shown and proven to stand mass amounts of damage as it has withstood against the collision of a devastating attack from a Dragon Slayer's roar thanks to the intense and lengthy aiming that Mago put into his force shield in order to protect him from devastating attacks. This seems to be Mago's main form of defense as he mostly utilizes Archive Magic when dealing outside on matters concerning peaceful terms which he mostly does in his time in Ishgar.
 * Information Transfer (情報転送 Jōhō tensō) just as the name of the spell suggests, Information Transfer the the ability of transferring valuable data and intel from Mago's mind and accessing another being's mind in order to complete the transaction, if the other user gifts their consent for the transfer to happen, which they should be cautious as Mago is entering and accessing their mind. Probably one of the most delicate and fragile spells that Mago can do as an Archive magic user, this spell requires intense concentration and complete determination as entering and configuring the mind of another person is extremely dangerous if not handled properly, despite Mago's calm look whenever he may be casting this spell professionally. The spell is started off by Mago concentrating on the information that he wants to transfer, this time without the need for hand movements as this is solely on the actions of Mago's brain power and capability to work with magical energy within his head. By concentrating really hard on the thought of infusing thought energy with magic energy in order to easily transfer it, Mago needs to make sure that the in fact doesn't bust his brain function as he does this infusion, producing thought magic energy that he has configured not to somehow disrupt the operation of the receiving vessel all in just a few seconds. Once the combining of both energies is complete Mago then releases the combined energy from his mind and head as it is internally programmed now to aim and reach their desired programmed target, which Mago has ordered to infiltrate and enter their mind as they configure the brain and mind capacity to make room for this intel as it implants itself into the vessel's brain, therefore tranferring the information from Mago's brain to the other's.
 * Life Detection (ライフ検出 Raifu kenshutsu) Having collected several techniques in detecting life forms around Mago's area, Mago has been able to develop a display screen that shows the possible available life forms that are located around Mago's position. This spell is very simple to cast as it requires both mind and special magical energy that connects to Mago's database as well as display screens that Mago would cast normally up with all Archive magic spells that he preforms with. By concentrating energy into his hand, the special magical energy spreads across the area with a limit of a two hundred metre radius which gives Mago enough space and time to deal with any enemy that he counters with the use of Life Detection. This magic energy is only attracted to sentient life and scan the body that it will latch onto as it records required details that they have been programmed to acknowledge, sending the retrieved information back to Mago as the data then takes effect on the summoned screen. Details such as size, power and affiliation to Mago which are labelled enemy as red, ally as blue and unknown as grey, which Mago does not recognize to as. Sometimes the Life Detection spell is not always accurate and can sometimes exaggerate or minuscule the danger that Mago would truly be in, causing him to miss interpret the importance and details that if he was to make plans using the details provided by Life Detection, Mago's plan would be incorrect and may lead to some devastating mistakes. This spell is useful for scanning suspicious and hostile areas as well as checking for attendants of troops in order to prepare. Just with the simple waves of his hands, Mago can open and close the Life Detection screen with ease, opening it up whenever he may need and closing his hands together to close the screen when he has finished his business with it.

Transformation
Transformation (変身魔法 Henshin Mahō) is a Caster Magic that allows Mago to utilize ethernano magic energy to change his form into other things in order to disguise himself to fit into their place, mostly to deceive or spy on targets that are very cautious on their surroundings, which can make stalking them very difficult. Transformation Magic is a very difficult and complex art to mages who aren't well trained in the magical art even though the basics of transformation can even be taught to some of the most unfit mages to this special type of caster magic, but thanks to Mago's training and continuous use of his transformation magic art he has become very skilled and has only just reached Intermediate Level (名人順位, Meijin Jun'i) which is the second rank in the magic use. Due to his intermediate ranking in transformation magic use, Mago is able to mimic not just the appearance of person completely perfect but can also mimic the person's clothes and voice as well, sort of like a requip, and with the use of Mago's memory box can also access the person's memory in order to completely become a perfect copy of the person in order to deceive. For infiltration and sneaking Mago frequently uses transformation on targets that he had recently put into submission in order to execute his plan without the presence of the person he copies, taking over the life of the person until the mission is complete or he is found out, where he will instantly revert back to his original form in order to utilize his own magic which he cannot use at all to their complete potential as he is under the identity of someone else. Holder magic works perfectly normal whenever combating but caster magic when in a transformed form can be limited or weakened as he will be using this difficult magic.
 * Transformation Form: Uepon Mausu (変換フォーム：Uepon Mausu Henkan fōmu: Uepon Mausu) now disguised as the Magic Council member and guild master of the strong and prosperous guild Herboren, Mago takes on the form of Uepon Mausu as a way to infiltrate situations involving the magic council to acquire special access and service that high ranking officials receive. After examining Uepon's figure and features Mago has been able to recreate the perfect image of Uepon Mausu in his head in order to use his Transform magic into Uepon's image. This is the only form that Mago has no memories of as he was not able to access and install Uepon's memory into the artifact which gives Mago the ability to remember certain events that his appearance may only remember allowing him to perfectly mimic his appearance, but this has no use with Uepon's. Mago has commonly used this appearance to attend certain meetings for Uepon due to his unknown absence or if he is occupied with something else, Uepon's figure is the most difficult to operate due to it bearing a large cloak that only Uepon himself finds easy to move with.
 * Transformation Form: Nobya Hogi (Nobyaを形成します変容 Nobya o keisei shimasu hen'yō) now disguised as the legal guild member and his very own biological younger sister, Mago takes on the form of Nobya Hogi as a way to infiltrate situations involving the Toveri Alliance to acquire special access and service that members of the guilds receive. After examining Nobya's figure and features Mago has been able to recreate the perfect image of Nobya Hogi in his head in order to use his Transform magic into Nobya's image. Due to being Nobya's sister it was very easy for Mago to collect memories of Nobya so that he could perfect his disguise extremely well, knowing important events and information so that Nobya can retain her atmosphere when among people that she knows as prevent any suspicion of Mago's identity under the appearance of his own sister. Mago finds no problem when operating as his sister although as she is a Dragon Slayer, a symbol of might and power she would be often asked to display her magic for an audience to display her second generation Lost Magic which is something that Mago cannot do himself to show and prove he is Nobya.
 * Transformation Form: Arata Kami (変換フォーム：神田新 Henkan fōmu: Kanda Shin) now disguised as the former legal guild member and a fallen citim to the killer Mörter de Holunder, Mago takes on the form of Arata Kami as a way to hide from the public as someone who is not known before, therefore disguising his true identity behind someone no one knows about. After examining Arata's figure and features Mago has been able to recreate the perfect image of Arata Kami in his head in order to use his Transform magic into Arata's image. Unfortunate for not having been able to store Arat's memories within the box before his untimely demise at the hands of the ruthless dark mage, Mago just uses Arata's body solely for the purpose of disguise as nothing more can happen in this form so without memories and the inability to use the transformation identity's powers, Mago is esentially defenceless until reverting back to his normal self.
 * Transformation Form:
 * Transformation Form:
 * Transformation Form:
 * Transformation Form:

Celestial Spirit Magic
Celestial Spirit Magic (星霊 魔法, Seirei Mahō) is a Holder Magic, Spirit Summoning and Spatial Magic that when used alongside Celestial Spirit keys gives Mago the ability to summon forth a powerful celestial spirit through their gate in order to bring them into the realm of Earth Land. A celestial spirit's rank and status are the product of their strength, capabilities and the rarity of their celestial spirit key which shows how powerful and lucky a celestial mage is to be if they have acquired such a piece of magic technology. There are many keys that exist in the world that summon these magnificent beings, where silver and elemental keys are the lowest ranked out of the bunch and planetary and golden zodiac keys are the most powerful and strongest from the collection and assortment of keys, which therefore are able to summon Mago some of the strongest celestial Zodiacs and Behemoths known to the Celestial spirit kingdom. Celestial spirits hold a contract with their owner and such can report to them on what days that a Celestial Spirit can be summoned to the Celestial Mage's side and limit the days that they want to leave for their own time, because Celestial spirits have feelings too, so it'd be cruel to not give them breaks. Therefore the Celestial Spirit key will not allow the mage to open the spirit's gate, making it nearly impossible to call upon the spirit as they have restricted their work time for this day and maybe others depending on their contract details with the mage which they do before they are officially assigned to the Celestial mage. Currently having acquired the Planetary Celestial Spirit, the Behemoth of Saturn, Mago has acquired one of the eleven powerful planetary spirits and has been able to produce a friendly and close friendship with his partner, giving this Behemoth to work to the best of their ability and cooperate just fine without the need for questioning.
 * Summon (召喚, Shōkan) is the most basic out of all the spells required to utilize Celestial Spirit Magic and their celestial spirit keys in order to summon their Celestial spirits from their celestial spirit realm. As Mago begins the summoning over his chosen Celestial Spirit, Mago is sure to hold the key up above his head in order not only to show off the awesome look and powerful reputation that the Celestial key has but as a way to speed up the key's collection of magic energy around the area, which is extremely vital for the summoning which i then explained in this next part. The way that a celestial gate opens is that it needs a good amount of magical energy in order for it to power up and therefore allow the celestial spirit of that gate move into Earth Land as they are de-materialized for their journey to transport straight from the Celestial Spirit Realm into Earth Land, which is dangerous for Spirits if they do not go through this process. As the magic is then activated through the use of the phrase needed for opening the gate, Mago will proceed to move his arm with the key downward or upward in the direction of his choosing. As the magic travels from Earth Land and into the Celestial spirit realm through the key, the gate on the other side of the used key will start absorbing this needed etheranno magical energy in order for the gate to function it's purpose and allow the spirit to enter Earth Land safely. As the spirit begins de-materializing on their side of the dimension from being sucked out their mind, body and soul which effectively transports their whole being through and into Earth Land, they will transport in an instant as Mago will have finally finished his swipe which represents him summoning the great celestial spirit to his side. What may look like in seconds for Earth Land may be a few minutes inside the Celestial Spirit Realm.
 * Force Gate Closure (フォース•ゲート閉鎖, Fōsu gēto klōsa) is also a very basic spell alongside summon as it basically forces back the summoned Celestial Spirit back into their resident plane, which can only be done through a mutual agreement that it is best that Mago sends his spirit back into the plane as a way of protecting them and healing them to use for future events. Before everything is to be done for the spell to work, Mago will have to notify the summoned celestial spirit that Mago will be forcing their gate to close which will there force send the spirit back due to Mago cutting off the connection between the Celestial Spirit Realm and Earth Land using magic which will burst the connection and send the spirit back just as how it got in. After the two partners have agreed to forcing the gate to close the summoned spirit begins to relax as causing tense during the transfer back to their realm can be very uncomfortable as well as conclude on undesirable pain that the spirit will experience after since they chose not to relax their body for the transport. By bringing out the celestial spirit key out it will just as before summoning begin absorbing the magic around the area or magic that had been stocked up in the key to utilize whenever magic is unavailable, swiping the other direction which they activated the summon with in order to signify that Mago wishes to send back the spirit back to their world, where the magic in the key begins taking effect. The magic from the key will then become absorbed into the connection that by the programming given by the key will suddenly burst the signal between the two realms as the spirit safely makes it's way back home.

Art of the Mystan Monks
Art of the Mystan Monks (Mystan僧侶のアート Mystan sōryo no āto) is primarily a Caster Magic that is taught exclusively to the monks and their pupils in the land of Mys, who train and practice through intense sessions on the hills of Mount Katiwala, one of the biggest and tallest mountains in the continent. This kind of art requires, determination, experience and extreme focused concentration which is very vital to the execution of these many spells that are powerful if they are used correctly in the right situation, proving useless to others as they have been designed specifically for them. The Art of the Mystan Monks does not require Etheranno magic energy, infact the whole art of this magnificent style of magic doesn't base it's attacks or power it's attacks with magic at all, making it a humongous advantage when in an environment where magic has been wiped out of the magic particles such as the world when activate by the Face weapon. By concentrating an internal power that resides within all human beings named by the Mystan monks as Manus (手 Te), extreme focus and concentration is required here as Manus in the body hasn't been converted into the proper power source for the art of combat yet, so through the mage concentrating on transforming and mutating their Manus into Ethernano, they are able to unlock it's capabilities when finished allowing the mage to finally start casting the Art of the Mystan Monks. Because Mago is the son of the emperor of Mys, he has received private training at a young age allowing him to gain along period of experience in order to fully master this special art of combat, which the monks use to both as a way of praising and worshiping their deities as well as fight in the name of their gods to please them. This type of magic is invulnerable to the effects of Dispelling magic due to the fact that Art of the Mystan Monk uses a totally different energy source from ethernano which is the primary magic Dispel works against.
 * Elemental Path (エレメンタル パス erementaru pasu) Is the path where a monk chooses to use their Manus energy to cast magic from the elemntal path of the Art of the Mystan Monks, which forces the practicing monk to sacrifice vast amount of the time to study and practice this treacherous path as they learn how to basically create the element right from their finger tips. The elemental path is certainly the most dangerous of all the paths that can be chosen as it forces the mage to change the way their body functions inorder to be able to cast some of the magics available to them, going through extreme lengths to be able to be sure that they can be capable of such magic. From training their body immensley to taking strange experiments on their body to do so, the elemntal path really is one of the most hardcore branches of the Mystan Art. In the amount of time Mago chose to practice the Elemental Path of the Art of the Mystan Monks, Mago went under the ultimate configurations at such a young age, as his body's progression into adulthood was able to enhance the effects of such experiments where the changes were programmed to follow alongside Mago's growth which allowed him to practice the elemental path with ease though at a price. The result being that Mago couldn't preform elemental magic using Ethernano energy as the experiemnts only supported elemental magic using Manus energy instead, as they were aiming to quickly change Mago so that the Manus energy can change into the elements that the monk wished to learn. Along with experiments done on his body Mago went under the uttermost intense training for the path possible as he followed under the masters of the elemental art who trained their bodies and minds for most of their life in order to learn the elemental sub magics. Although these masters started off training and changing their bodies using natural methods, both Mago and their mastery of the magic came out as the same level of expertise.
 * Divine Light (神の光 Kami no hikari) the first Art of the Mystan Monks that Mago has ever learned, Mago begins friction between his Manus particles as they start to light up from his hands, which he does by speedily rubbing his hands together as they start glowing a bright yellow light, bright enough to blind anyone who is just as close to the light as Mago but he himself does not get blinded. The Manus begins glowing brightly Mago's hands begin becoming hot as they continue to glow this magic light, which if brought towards someone's eyes will blind them temporarily or even longer must they continue to stare into the blinding light. Now burning hot his hands both bright and dangerous to touch become weapons themselves as he can utilize both the light and the heat produced from frictioning his hand together, therefore powering the Manus, sort of a parallel to Light and Fire magic combined. But isn't. Once activated Mago is able to access to a wide variety of techniques and spells that are only available when activating Divine Light, but are still dangerous nonetheless by themselves if Mago chooses to fight with just his Divine Light hands. Mago's light can extinguished however if he was to get knocked into submission, enter an area where light does not exist or is wiped out or if Mago has run out of Manus energy for him to utilize and activate his Divine Spells from the Art of the Mystan Monks. Mago mainly uses Divine Light to illuminate extremely dark caverns or spaces as the light is able to act as a second sun to light up the area indefinitely. This addition and technique to his arts Mago is invulnerable to being blinded by any light and is able to fight through bright lights without a problem, like an Elemental Dragon Slayer is invulnerable to their specific element.
 * Star Ball (スターボール Sutābōru) When activating his Divine Light, Mago can concentrate his Manus to into the palm of his hands so that they can build up into small spheres the appear on his hand, which is just the first step as Mago builds up the energy within the small sphere of the ball. The Manus now activated for power quickly runs from it's place in his figure to travel down to his hands as small pores on his hands that are invisible to the naked eye are able to release this special Manus energy as it runs through and from Mago's hands, escaping through these minuscule holes as they are now inside the open atmosphere of magic, concealing themselves in small tiny spheres that are built on top of Mago's hands. To increase the power and activate the actual spell which cannot e done single-handedly, Mago will clasp his hands together in a loud clap which will echo around the area no matter the environment Mago is in, as the Manus produces a strange and mysterious aspect of the clap as it is done. This unison of hands slams the two powered spheres together as they combine into one bigger sphere full of the power that Mago had concentrated into the balls which now contain an extreme amount of Divine Light that can blind and burn a target if they are not strong enough. Now clasped together the powered energy is ready to release as he then forcefully opens his arms out wide to reveal a massive ball of pure light hovering in front of him which he "grabs" with his hands, holding it above his head as he chooses a target for Star Ball. The effects of a collision with Star Ball can be very devastating as not only the blinding of the light can permanently blind those who get hit but the heat from the Star Ball can burn anything it hits, and explodes on dense surfaces as it releases all the light and fire energy within it.
 * Diety's Protection (Deityの保護 Deity no hogo) Mago's most powerful Divine Light spell, this spell will take out anyone who is in three hundred meter radius around Mago's position, and will not only effect Mago's enemies around the area but as well as any nearby allies and neutral identities making this Mago's last trump card in order to take out the enemy. By collecting Manus energy into his mind and hands Mago can concentrate this energy to become more lethal as it will soon be travelling around his location in order to take effect, as not even the hardest thought of concentration done by an inexperienced mage could make even the ground explode from below, compared to Mago who is extremely experienced with the art. Once this magic has been exerted into the two separate areas of his body Mago will slam his palms into the ground as the Manus in his hands will seep out and connect and flow through the ground, with just enough Manus energy to cover the needed three hundred meter radius around Mago. This energy is very special as it utilized the constant thoughts of praise, determination and need which has made the Manus energy become extremely explosive and very destructible much to Mago's advantage. Even though the explosion aspect of Deity's protection doesn't take effect straight away, the destructible land does as it weakens the land around Mago making it hard to opponents to keep their ground and balance on the fragile land, also making magics such as Earth-Make magic which uses the ground to create their spells. To activate the explosion Mago can continue to concentrate this time on the ground as the Manus underneath him is still connected and awaiting his orders, and then with the click of his fingers which act as a trigger will release all tension built up in all the Manus causing them to violently explode the ground.
 * Sun Ray (Sun Rayの Sanrei no) By building up Manus energy within his hand Mago blocks any Manus energy from escaping his hand which causes the Manus to build up in pressure, which allows the Sun ray to shoot out violently as well as rapidly, sort of like a form of bullet magic but isn't because it uses Manus energy to activate and utilize. Just like the last two Divine Light spells, Manus proceeds to build up and exert Manus energy into his hands but this time doesn't allow the Manus energy to escape, building up a block to stop the Divine Light Manus from escaping and therefore pressurizing and violently building the energy so that it becomes too packed with Manus in his hands. This serves two purposes, one is that it makes the pact energy very swift when released as it is shot towards the target of Mago, the second is that Mago can choose freely without the worry of accidentally releasing the energy towards an accidental target as he can definitely be sure of who to shoot. When released the packed up energy is violently shot at at a split second which be extremely deadly to those who are not aware of the shot projectile, as the effects of being shot at by a sun ray can be grievous and uncomfortable to those who do collide with it. The bullet of light energy can leave a devastating burn on the victim as it can and will take weeks to months for the burn to heal but will still scar. Also the bullet will cut through metal and skin, so armored warriors are still not safe from Mago's Sun Ray as it is described to have attained the heat and power of the sun, all in the fingertips of Mago's hands. The only way for Sun Ray to have no effect on a user is that Divine Light is not activated at all and can be defended by shields made out from dense water shields or walls which will still be boiled by the ray, but will just be enough to prevent the Sun Ray from hitting.
 * Divine Winds (神の風 Kaminokaze) This type of magic utilizes Mago's arms and hands as they become manipulators of air, able to control the current and flows of the air around him to do many useful capabilities all at the disposal of Mago's hands. Now with the might of the powerful winds n his control, Mago can forcefully push his foes back into the ground with the breezes of the forest, able to summon up tornadoes from out of nowhere as well as control flocks of birds that use the wind to carry them across the sky. To activate Divine Winds however Mago must force his Manus energy into the whole arm areas of his body, effectively empowering both arms to control the winds as using the winds for his use requires many hand movements as well as arm movements not only for theatrical display but as a proper way to easily balance the magic into his favor without losing control of the spell halfway of casting it. When the Manus energy is forced to a part of the air, they instantly become capable for Divine Winds as the Manus of Mago's body is able to influence and manipulate the winds to follow their orders as Mago controls them, giving Mago the control of their wind as he forces the winds to tale different effects on his enemies doing things such as slicing or pushing, as the winds of Earth Land can be used for both sharp and blunt offensive attacks. But what is really special for Divine Winds mages is that they can use the winds to help the, fly in the air, giving them the ability of flight as they can also use other magics while in the air, which also comes with the fact that Mago can leap higher than many mages also using the strong push of the winds. Maybe the strongest of the spells of the Art of the Mystan Monks, Divine Winds can deflect more attacks due to the strong push of wind that can deflect most projectiles out of the way, giving the appearance that Mago had used his bare hand to flick a magic projectile the other way without a problem.
 * Sharp Wind (シャープ風 Shāpu-fū) By sharpening the wind around his arms, Mago can ultimately sharpen the winds in order for them to cut through rock, metal, bone and magical shields as if they were butter, making it extremely dangerous if Mago was to ever release a flurry of attacks using this spell whilst activated. Mago first has to concentrate and intensify the density of the wind around his arms where he as if somehow solidifies more than his normal Divine Winds sharp attacks, where it slowly becomes a blade of some sort. Even though this is the most simplest explained spell in all of his Divine Elements, this is probably one of the most hardest spells for Mago to conjure up due to the requirement that Mago has to solidify wind, where he basically forges a blade made out of nothing, but is still somehow possible because if it wasn't Mago wouldn't be able to cast this powerful magic. It takes the longest out of the spell to summon up and Mago will only use this spell when fighting off difficult opponents that he wishes to put down as fast as possible, due to it's capability to cut through nearly anything. But due to the concentration and determination and devotion to concentrating on the air for it to retain it's blade ability, Mago can only use this spell for a short period of time in the heat of battle due to so many things to be concentrating on which proves to be one of Mago's biggest problem in fighting. Sharp Wind is also able to be taught to other users of the Art of the Mystan Monks as it is the easiest to conjure up with Manus but the most difficult with concentration and mind power as most students of the arts find it hard to learn and even master it, with many of them giving up leaving only a small portion ever learning Sharp Wind.
 * SpeedingRocketKick.gifSpeeding Rocket Kick (スピードロケットキック Supīdorokettokikku) A move most useful against stationary targets so that the damage inflicted by the impact of this move is at it's up most potential, Speeding Rocket Kick is exactly what it is as it says in the name. By the speed and velocity building up the strength of Mago as he swiftly speeds through the air at an alarming pace, the move that Mago travels the more damage on may experience at the targeted end of the devastating kick, as it is also combined with Divine Wind techniques and wind magic. Mago starts off by pressuring wind magic particles within his body, as before starting the casting of the spell he had collected the ethernano magic around him in order to prepare the seeding strike. This pressured wind magic within him appears to grow more intense as once Mago has finally reached a stage he is satisfied with the first phase of the attack, he exerts it all in just one go as he forcefully repels himself from the back, propels himself from off the ground and into the air as he positions himself in a flying kick stance through the air. The rest all depends on if Mago is able to hit his target, for if he can strike the target without them putting up some sort of defense in time before the collision. Results may depend as they can end in either: the target is kicked back with so much power that their internal organs and bones will break and collapse ending with the untimely demise of the victim, or they will simply be thrown back with so much force that they will be extremely weakened by the impact. He also has an insurance if his foot somehow misses the opponent, as Sharp Winds have been combined onto the sides so that if his foot does miss, they will still be harmed by the sides of his foot as they are cut by the small sharp glades of air added by Divine Winds.
 * DivineFlame01.gifDivine Flame (神の炎 Kami no honō) Even though Divine Flame may sound like it's own seperate category for the Art of Mystan Monks, it really is just a subspecies of Divine Light of the sacred Arts, which is really just the product of Divine Light's heat just made without the really intense blinding light. Though without the light Divine Flame is still very dangerous as without the use of it's blinding light it has more room for an upgrade and advancement as it started concentrating more on heat and burns which normal fire would do, which seems to be very easy for Mago's Manus to achieve in. Divine Flame is activated the same way as how Divine Light is activated, but due to them having the same method which would otherwise be summoning Divine Light instead, Mago doesn't exert too much just as how he does with Divine Light, so just to bring out the powerful flames of this Mystan Monk's Art. Once activated Mago has finally activated it his hands will become extremely hot even though his hands will not show any sign of a existing heat on them, not even the red of the fire that is held inside his palms. This is really helpful as it can conceal the fact that Mago is currently wielding Divine Flame, though can show it with the clap of his hands, which will release the excess energy inside to reveal large flames that have now engulfed his hands in high temperature flames, and can with either form activated become extremely useful in hand to hand combat, as just touching the hand can one can easily get burnt. The flames produced off Divine Flame are not contagious when the user of the ability is relaxed and such, using this to display their power through the fire but once Divine Flames is concentrated for attacking and such, then it finally becomes hazardous to whatever it touches. One should also note that emotions also seem to play a big role in the intensity and size of the flames blazing off Mago's body, as shown when Mago was infuriated by Aquarius' involvement in the annihilation of one of Nobya's summons, as the more negative emotions that Mago goes through the larger the flames grow.
 * Brazen Bull (厚かましいブル Atsukamashī buru) This Divine Flame spell is recommended to use to opponents that have been encased in a conductive metal that allows Mago's heat to travel through and around the metal casing which would bake alive anything and anyone that has been trapped there, such as suits of armor and metal coffins. By exerting the Divine Flame energy within his hands Mago builds up enough Manus energy to create free roaming particles that follow a strict path and material to which it must journey around. This energy is unbearably hot, even to Mago himself who does not show any expression any pain or uncomfort whenever preparing Brazen Bull for his victim, creating this fear and appearance of a monster invulnerable to pain. Now filled with heat energy Mago proceeds to place his hands onto the metal casing in order for the Manus energy to pass through his hands and onto the metal material, infusing and drilling their way into the middle of the material in order to start it's effect. As the name suggests, the Manus energy begins heating up the metal casing with the victim inside, heating up the surfaces inside and outside the vessel as it roasts the victim inside alive as they go through a grievous and unfortunate suffering of heat as the metal that touches the person's skin starts branding the, adding onto the vicious pain that Brazen Bull offers them. Mago can also deactivate this spell simply by placing his hand on the metal surface after pulling it off, absorbing the Manus particles from the encasing as he takes it back in and converts it to another form of energy for later use. Because of this Mago becomes invulnerable to Fire attacks and so can withstand attacks from many Fire mages who dare cross his path.
 * BlazingCloak.gifBlazing Cloak (燃えるような盾 Moeru yōna tate) When activated Mago is shrouded into a skin tight cloak entirely made up of blazing flames that burn any living organism that unfortunately touches him, disallowing any physical strikes against him forcing the opponent to resorting to magic attacks instead. Though unluckily for them, Blazing Cloak insanely upgrades all of Mago's Divine Flame attacks but severely weakens his other magics at the same time, but still very powerful depending on the circumstances. Just like Esse Violentum, Mago accomplishes activating the spell by spreading the Manus energy throughout his body as it is transforming into fire Manus energy, in which it is exerted outward by Mago as it starts heating up, producing the flame that makes up Blazing Coat. The fire's temperature varies, depending on how much energy is put into the spell as the more Manus concentrated the more blazing and hot Mago's Blazing Coat becomes. Unlike Esse Violentum however there isn't any upgrade to Mago's capabilities except the increase of power to his Divine Flames and protection from physical contact, though it's not really a problem as Mago already has his own enhanced strengths thanks to the blood. Mago's spell lets off a continuous cloak of fire that doesn't go out until he deactivates it but it is also not like any normal fire which could be manipulated by fire controllers or eaten up by Fire Dragon Slayers and whatever. Blazing Cloak doesn't burn off Mago's clothes if you were wondering, as it is stated above in the main heading that Divine Flames doesn't burn off things unless their are sentient like humans and whatever, so I guess his clothes would be fine if he were to activate it upon use though it does also cover his clothes because yeah.
 * InfernoObstacle.gifInfernal Obstacle (地獄の障害 Jigoku no shōgai) A defensive spell that Mago uses to incinerate all kinds of projectiles coming his way no matter physical or magical and can even be used to totally consume an opponent near Mago in flames. Infernal Obstacle is a frontal move so there is nothing that will be protecting Mago at the back during this small period of time as he summons forth a blaze of fire to eat up anything in front of him, opening him up to attacks from the back for just a few seconds. Mago starts this move by quickly exerting and rushing the Manus energy through his arms and outward as they deliver a quick rush of fire Manus energy out of his palms and into the atmosphere around him. With a swift movement with his hands facing from the ground upward, Mago pulls back his arms to create a wave of fire that caves over him to ensure nothing from the top, the front and little from the sides can be able to strike at him. The fire's intense heat can quite easily burn anything solid as it instantly incinerates things such as arrows, bolts, rock, etc. and melts metal and what not such as swords, canon balls, etc. into a hot liquid that could leave an extremely nasty burn when coming into contact with human skin. It is though very dangerous for living beings to come into this kind of heat as well as the intense flame and grouped fire will instantly blaze a human that they will turn into a small mound of ash in just seconds, though this requires the human to literally be in the fire as it is being casted. In ceremonial practices back on Mys, the Mystan Monks used Infernal Obstacle in their tradition of combat to appease the gods, as they believed that the gods were incorporated into the flames as they ate up their meals when inside the flames, meaning that it was a sacrificial spell used to feed the gods.
 * GuidingFlame.gifGuiding Flame (ガイダンスの炎 Gaidansu no honō) A simple projectile spell, Guiding Flame is so simple that even the children of the youngest most inexperienced of Mystan Monks are able to cast this spell with such ease, that it must be impossible to even mess it up somehow. Mago begins the spell by positioning his hands so the palms are facing downward as they are curved slightly, then flicking them upward a bit to pull up this sphere of fire energy all compressed into this ball of flame from out of nowhere. Now Mago is free to do whatever he may want with the ball where most circumstances ask for the projectile to be thrown towards a target, which is simply done by Mago pushing the sphere with both hands towards the opponent as on impact it turns into sort of a fiery liquid, adding more damage to the projectile. Guiding Flame does burn through skin and bone quite easily though solid thick surfaces from rock and brick can easily block Guiding Flame, though however the liquid residue after the sphere has been broken down from impact will remain there for a brief moment of time as it burns up anything that unfortunately treads in it's puddle. Guiding Flame is pretty bright and can be used to illuminate dark caverns although Mago doesn't have any need for that as his Divine Light already takes the spot for that special purpose, although if he does want to feel special and join a few fire wizards then he'll be sure to utilize Guiding Flame for such purpose. Guiding Flame is one of the most basic attacks of Divine Flame which is proven by the fact that Mago was able to learn this spell at such a young age whilst he was practicing the ancient art within Mys.
 * RapidShootingFlame01.gifRapid Shooting Flame (急速射撃炎 Kyūsoku shageki-en) The Art of the Mystan Monks' version of Fire Bullet, Rapid Shooting Flame aims to fire a continuos wave of fire bullets at the opponent at an alarming speed that it must be impossible to deflect all in one go. By building up the magic within his hands, Mago points and faces his palms to the enemy as he pressures the energy so that there is not much space going on for the energy within his hands to relax. Like most of his projectile spells, the energy grows restless and soon when theres no more room and they are all clumped together, the Manus energy for the Divine Flame begins seperating into sections which form these balls that must shoot out the palms. When pointing his palm out to the enemy, Mago releases small amounts of Divine Flame be exerting bit by bit which somehow forces out the fire energy in small bursts of particles at a violent speed, using this to their advantage, the user can turn their arms basically into hamchine guns as they constantly release magic energy just a few miliseconds after having released one already. Rapid Shooting Flame is just like Guiding Light, however much smaller and easier and faster to conjure up which can be used as an alternative to the typical Guiding Light, as more experienced mages than novices can cast this spell with ease. With all spells, the intensity and tempreature of the balls can depend on how much energy was exerted in the first place. Rapid Shooting Flame upon contact with human flesh will severely burn the victim and can even kill them which is actually impossible provided that no open organs are shown on the shot isn't fired directly into the victim's mouth which I'm sure wouldn't happen accidently.
 * Spitfire01.gifSpitfire (スピットファイア Supittofaia) is a spell that sort of mimics the infamous Fire Dragon Slayer's Roar as a blast of flame bursts out of the mage's mouth and straight at the target, where Spitfire doesjust that except it is on a smaller scale and is made with Manus energy instead. By exerting the energy into his jaw and mouth region, there are two ways that the user of the magic can release this energy both with different types of effects. One way the user can do it is by continuosly releasing the energy so that it constantly is spewed outand shot stright at the targets, burning them though not as much due to how little and powered the spitfire is, however one can be able to deliver a more serious burn must one concentrate the direction of the flame for a good amount of time as the fire breaks away the surface of the target and strikes them. Another way is to hold in the energy for a long period of time inside their jaw as they clench the mouth shut tightly while the power builds up within, so once the energy is finally released the built up blast while instantly strike the target with a powerful force before reverting back to a normal spit fire which is now powered up enough to burn those that do get in the way. Both methods can damage the sensitive parts of a human, as the first method can back off others by throwing an immensley hot flame into them but may take a bit to break through the skin, whilst the second is just that while delivering a strong punch to the enemy. Spitfire is also helpful for destroying and breaching doors which is helpful if Mago cannot reach the location, so using the extreme distance that Spitfire can cover can knock down a door in an instant with both methods.
 * Divine Blood (神の血 Kami no chi) Now this one of the Art is something that only students who have mastered a majority of the Art of the Mystan Monks are able to achieve, as Divine Blood litrelly combines the mage's blood with Manus though only for the time being that they are using this spell so it is not permanently, unlike Mago's Human-Spirit blood with now Elder Magic running through his veins as well. The user of Divine Blood has no need for preparation but they do need to activate it which they do by mentally focusing on their blood flow and body which seems to turn most users's appearance with the addition of red lines that run across the wizard's body, therefore signifying their veins as the blood within now glows brightly through the mage's skin. As Mago now has activated his Divine Blood, he is able to now access a variety of spells that have now changed and mutated his blood for the time that he remains in Divine Blood, as these spells are only exclusive whenever he activates the main spell. Even though most of these spells are not Caster Type spells they still are dangerous when projected and won't harm Mago at all no matter how much damage he faces from these attacks. Though however when in this spell activated Mago becomes greatly invulnerable to Blood Magic and Poison Magic which could prove useless against him during this form, due to the many properties that his Divine Blood spells offer the mage for their personal usage. With Divine Blood, Mago can withstand attacks even more and can survive nearly any attack that comes his way due to the upgrade of power that his body and blood has received through the activation of this special magic spell.
 * Poisoned Stream (毒ストリーム Doku sutorīmu) This blood upgrade is especialy helpful when fighting off creatures that require the blood of humans to fight as a source of energy, which in this case Mago poisons his bloodstream in order to infect and poison any creature that attempts to suck the blood from Mago's veins, suffering the ultimate price must they find out what really has happened to Mago's blood. By infusing his blood with residue from the activity of his Manus energy, which is extremely poisonous and toxic to the natural human touch, Mago has made his blood particles inedible and unsanitary though he is protected and invulnerable to the effects of the poisoned blood that now runs through Mago's veins. As simple as it sounds as it may also sound exclusive to being attacked by a vampiric creature, there are also other uses for Poisoned Stream than one may think. One technique with the poisoned stream blood is that Mago can personally make the victim of his attack drink the blood, either forcefully or peacefully once the infected blood enters that person's mouth and swallows it down, they are practically dead as there is no cure to healing one from Poisoned stream, or at least not yet. Mago can also use Poisoned Stream through open wounds, as contact with the open world seems to make Mago's blood extremely acidic and will burn through material easily, using this advantage to force himself to cut his body in order to let the blood seep out as he has no effects done to him as he is immune. This way Mago can fling drops of blood at his opponents as they attempt dodging the sprays of blood in hope that they may not get burned by such strange enchantment.

Dispelling Magic
Dispelling Magic (ディスペルマジック deisuperu majikku) Is a Caster Magic that allows the user of the magic to remove the effects of a magic spell from another mage, disabling it making the other magic user vulnerable to more attacks dished out by Mago. Totally removing the effects of any projectile magic attacks, spells such as requip and other body transformation magics like Take Over and Satan Soul, Dispelling Magic can be extremely powerful and can the tide of battle in an instant. Dispelling Magic also works on numerous foes at the same time, As when Coordinator used it on Mirajane and Elfman Strauss after Carbuncle assaulted the Fairy Tail Building, and maybe even suspected to take out effects on larger squadrons like that, When Geoffery dispelled Mavis' Tenrou Soldier Army though to do this feat requires a lot of magic ethernano energy for one to take out armies of numerous mages. The mage begins by pressuring energy into their chosen hand at a rapid pace, where internal commands programmed into the ethernano particles change the ethernano energy into repelling energy that has the ability to force and expel magic power in the chosen area. As the mage issues the command by throwing their hand forward in the direction of the prime target for their Dispelling Magic, the magic energy particles rush outward and invisibly strike towards the opponent, going through numerous obstacles just as how Nullification magic works. When reaching the target, the thrown energy from the mage immediately reacts to the target mage's energy by pushing and forcing out the energy used for the spell, effectively removing their effects and presence with the mage, dispelling their magic.

Barrier Magic
Barrier Magic (バリアの魔法 Baria no Mahō) is a Caster Type Magic where the user is capable of manifesting their magical energy as a shield in order to defend against the attacks of the enemy. In order to do so, the user allows their magical energy to flow into their hands; which projects a field of magical force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about 100 feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. Thanks to striking the barriers, it can cause a powerful backlash that damages the opponent's muscles in such a way that it leaves no scars or damage; besides the damage that was inflicted- without being capable of healing from the damage done. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Barrier Magic is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. If the user has no other defensive measures this leaves a window of 15 seconds where they have no defense against attacks.
 * RuneLightningBarrier.gifLightning Shell (ライトニングシェル Raitoningusheru) Is a Barrier Magic spell combined a few Runes from Rune Magic that give off a lightning effect, basically combining three types of magic into one spell for Mago to protect himself with. By conjuring up a barrier made out of extreme amounts of ethernano that make it immensely dense and protective that surrounds Mago such as like a shell, Mago already had the first step to conjuring up the special combination barrier as the next two steps require him to switching to Rune Magic in order for him to implant the lightning. By using the little knowledge of Rune Magic he has, Mago can summon up three special runes that dot the barrier, releasing mass amounts of lightning energy that spread out over the barrier as it encases the shell in a second layer of sparks that instantly zap anything that comes near it. A combined use of magic, this spell proves Mago's capabilities with the art of magic, having formulated the spell himself so that those that rely too much on physical combat such as armed and unarmed melee fighting abilities can barely even come close to him even though he already has Blazing Coat for such measures. Deactivating the spell gives it a much more offensive effect, as once the barrier has been removed and the runes have dissolved into thin air, the residue and remaining particles of lightning magic are blown outward, sending a wave of voltage right at the opponents into every corner of the room or arena. Lightning Shell's size also depends on who many people Mago wants to protect within the barrier, with the more magic being used to fit more people inside.
 * SimpleShield.gifSimple Magic Shield (シンプルマジックシールド Shinpurumajikkushīrudo) like it says in the name is the most basic of Barrier spells a user is able to learn, although it does take some magic depending on how big one would want the magic barrier to be in order to protect more area. A Simple Magic Shield has the ability to successfully block both magic attacks as well as physical weaponry to ensure that those behind it do not get hit by the used item, as the shield is programmed to instantly harden up upon impact of a magic projectile or physical weapon on contact with the magic. The tint of the Simple Magic Shield can depend on what kind of skill and technique the user of the barrier magic has, represented such as Mago using a near transparent shield that is extremely difficult to see from a distance, and there have been mages who were able to conjure up orange and even red barriers which are mostly unheard of within the community of users. The magic that is projected into the shield blast apart upon contact as the fall off the sheild with ease, where as a physical weapon attacking the shield would simply be knocked back forcing the wielder to bounce off from the shield. Simple Magic Shield can also depend on the magic inserted into the spell though however, users do not put large quantities into the shield due to the limit of how big and thick the shield can get. Simple Magic Shields are recommended to be used against short bursts of projected magic such as Bullet magic projectiles and similair to them as the density of the shield is only able to withstand smaller projectiles and normal physcial slashes, stabs, thrusts and what not. To advance to a higher tier of the Magic Shield spells, one must have been able to exert alot more ethernano and magic power into the spell as well as having a good amount of experience with the magic.
 * AdvancedShield.jpegAdvanced Magic Shield (アドバンスドマジックシールド Adobansudomajikkushīru) a step up from Simple Magic Shield, Advanced Magic Shield is alot more powerful and defensive when casted due to the amount of magic power and energy that was concentrated into the magic shield, resulting into a much powerful level of barrier magic that those well experience are able to conjure up. Much more dense and durable than it's simple cousin, Advanced Magic Shield has the ability to block larger scaled attacks such as more powerful magical projectiles such as magic beams, spells that include a high mass amount of magic power into a melee strike and can even block now heavier and much more thicker physical things like cannonballs and even huge giagntic blades used by the incredibly strong mages throughout the land. Reaching this level, Advanced Magic Shield has the upgraded durability to even face against the almight powerful Dragon Roars however, these Slayer Magics (Any slayer magic that involves a roar or similair) can only be composed of only one element alone, as the shield isn't strong enough to deal with the combined power of two magic elemnts in one full strike, meaning those that enter a dual elemntal mode or dragon magic may have the upperhand must Mago be using advanced Magic Shield. The Advanced Magic Shield always takes on a purple tinge no matter how well trained and whatever you are at Barrier Magic. Mago is exceptionally well at casting this as his substantial and near endless amount of magic energy allows him to keep the shield up as much as he wants however, this means that he cannot move from his position as users of Advanced Shield Magic must stay in place for them to concentrate on the spell being kept up.
 * MasterMagicShield.gifMaster Magic Shield (マスターマジックシールド Masutāmajikkushīrudo) The big brother of the Advanced Magic Shield spell, Master Magic Shield is made of incredibly powerful magic as well as insane amounts of magic energy that limits the amount of users who is ever able to utelise Master Magic Sheild themselves. The most notable Magic Shield for the immense distance that Master Magic Shield can cover, Master Magic Shield has the ability of reaching the distance of an entire town even reaching as high as the mountains of Ishgar if not higher, displaying the power that the casting mage wields and is a symbol of their strength as a wizard. Master Magic Shield can be designed in any way shape or form that the caster wishes it to be unlike it's relative shield spells whoch can only be casted as sort of a circle shield. From gigantic walls, typical shield and even a shell to surround the barrier mage, there is an endless selection of possibilities that the Master Magic Shield can be formed into. Also, with the vast amount of strength, durability and layers made to form this giagntic and powerful shield it is able to surpass the Advanced Magic Shield's abilities even more as it can now block Dual Elemental Dragon modes and magics, as well as facing combined attacks from several opponents at the same time with ease as it easily deflects the attacks as if they were nothing. Master Magic Shield also can be to trap within targets to keep them in place if the user does not have an ability that does just that, using the Master Magic Shield to create this shell that surrounds the target to prevent them from escaping, although however it isn't recommended that one should use this on lower tier enemies due to the sheer amount of power used to conjure up this special shield. The final shield from a series of magic barriers formulated by Mago, Master Magic Shield always is his main option when casting the barrier as he is one of the only ones ever to know and cast this spell, due to being the creator of it.

Illusion Magic
Illusion Magic (幻魔法 Maboroshi Mahō) is a Caster Magic that several mages ustelise to trick and decieve other mages with imagery that can distract and scare other mages around them, making it useful for stealthier and more playful mages who like to play around with the gullibility of others. A form of Magic that revolves around the use of illusions, allowing the caster to create illusions that deceive even respectable Mages of the Ten Wizard Saints and Magic Council Captains. The user can also determine who sees and hears the illusions and who doesn't. The Magic has quite a large range, as seen when Ivan Dreyar was able to trick the entirety of the Grand Magic Games audience into seeing a false fight between him and Laxus Dreyar, as well as hide him and the other Raven Tail Mages. These illusions don't seem that they can cause any harm and are simply for display and effect such as when Mavis brings up illusions of an army of Tenrou soldiers to scare off some Blue Skull guild members away. These illusions however are not capable to interacting with the real world except for some and are mostly ethereal when one comes to come and try getting into physical contact with one of these illusions. It also shows that a being made out of Illusion magic can survive for longer than it needs to be, though these illusions would appear to the caster themselves until they come to realise and accept that the image is only an illusion, where at that point it becomes visible to the people around them. This is shown through the illusion of Zera made up by Mavis, who soon comes to accept the fact that it isn't the real one and finally appears to the young Yuri Dreyar who was with Mavis at the time.
 * Thought Projection (思念体 Shinentai) is a Caster Magic and a sub-magic to Illusion Magic that allows the users of Thought Projection to create an identical fake body of the caster which is accomplished by the mage splitting their magic supply in half in order to create this identical illusion, that although cannot interact with human beings can still have the ability to pick up physical things. These thought projections can travel miles away from their creator which is shown by the distance between Jellal Fernandes and his illusion Seigrain where Jellal was in the Tower of Heavem whilst Seigrain was able to appear at the Magic Council's headquarters. Thought Projection can be done to make several copies of the user however one would need a great amount of magic power and energy in order to achieve such a powerful tasks due to creating more copies of the illusion. Once Thought Projection has reunited with the caster of the magic they will join up together to replenish and restore the magic energy lost during that creation, as the mage has returned back to normal and is good to go to do another magic. Thought Projection also has the ability to gain information that it collects away from the caster of the magic, allowing them to scout and collect any valuable piece of intel for the caster so that it keeps the user of the magic safe incase he might accidently get attacked where the Thought Projection travels to. The information that Thought Projection collects is given to the caster once the illusion is reunited with it's creator, allowing the user to check the information that the projection has colected in order for them to use later on, making use of the thought projection as more of a scout or an inside-man.
 * False Hope (偽りの希望 Itsuwari no kibō) is an Illusion spell made by Mago that allows him to conjure up the images of Mystan soldiers from his home country, as a large battallion of soldiers appear at his side as he marches foward where they follow after. The name false hope comes from the fact that when Mago may use this his whole side appears to outnumber his opponents no matter what, showing that they can instill fear through the power of numbers, a rule widely praised by the Mystan military themselves which explains the number in each battallion. Having watched and observed the military back in Mys, Mago was able to recreate the images of battalions and armies he saw back home into his illusion magic, where he uses the battalions to march on Ishgar as they march through the towns and cities whenever Mago feels like it. Mago can do plenty with these illusions, such as ordering them to attack a foe in which case the battalion will begin to charge quickly at the opponent/s however once they get there they won't be able to do anything but try and attack which they can't due to illusions not being able to come into contact with humans. However the illusions do have the ability to pick up, items and whatever allowing Mago to use these illusions in order to pick up crates and what not to show that they seem to be real people who can come into contact with physical objects. The Mystan soldiers wear the same military uniform, composed of light white armour decorated with golden details, as they can even shimmer in the light to give off more a realistic vibe to it. The Mystan soldiers also have a variety of different tones to give off more a human look to the army, as all soldiers sound very unique and different on the inside while all encased in the same type of armour on the outside.

Requip
Requip (換装魔法レキップ, Rekippu lit. Express Equipmentary Magic), also known as Ex-equip, is a Caster Magic and a type of Spatial Magic related to the summoning of various types of equipment. This Magic allows the user to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. It is said that the user summons the items from a pocket dimension; the notional place that things come from when they are needed, and where they go back to when not. The actual location of where they summon the items is very hard to determine. It contains only a few things, not because it is limited in capacity, but because that is all it is ever used for - for example, this is where the user normally summons the armor and their equipment; withdrawing things even during battle, which gives her a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes; and the user may just choose to use it to change their clothing, capable of using it in the midst of battle. The user would often pull any items that they had collected out of nowhere and then they would just vanish without any physical means of transporting them. However, there is a limit to how much the pocket dimension can store. It is also to be noted that Requip users can mix-match any and all equipment or weapons they store in this pocket dimension. Mago never really uses Requip at all for combat per say as he only utelises Requip in order to change between outfits, as shown when before important meetins or other special occasions that Mago switches from his normal attire to the suited ones in order to tidy his appearance up for the situation he finds himself in.

Teleportation Magic
Teleportation Magic (瞬身の魔法 Shunshin no Mahō) is a primarily Caster Magic that allows the user of the special magic to teleport and transport themselves along with others providing that his accomplices are solid objects and are also in physical contact with the user to what ever location the user of the Teleportation Magic wishes, provided that the limit for their teleportation is just enough distance away from them as well as the user of the magic can remember what the area that he wants to teleport to looks like in order for the spell to work. Users of the teleportation magic can teleport however they wish and can use this special magic in combat as well besides its transportaion abilities as a magic, no matter where they teleport to they will always somehow get there due to the teleportation process of the mage's thought which is a key factor in teleportation and the transportation of subjects to and from a location with the use of their magical energy. To begin this spell users of the teleportation magic must concentrate magic to spread across their body which shows as the mage starts glowing or fading depending on how strong your magic is to cast this spell, with Mago's being that he will glow intensely before bursting in a small explosion of bright light as she disappears from the scene. If joining someone through the teleportation, the magic would then proceed to go through that person's body just as it does the caster, however it is only temporary and doesn't give the other person the same magicka for them to cast teleportation, along with weapons and other solid objects that the user of the magic holds with them. The magic within their bodies begin breaking apart as the break down the mage's form as they transfer to another location, building the mage back up as they take their form once again after the magic particles have bonded back together as the user's body has finally regained their physicality from the magic particles regenerating his body muscles once again.

Weapons and Equipment
Short Blades (ショートブレード Shōtoburēdo) is his primary weapons whenever not in Hand to Hand Combat as they prove to be his most versatile and sharpest weapon in his whole arsenal, besides the fact that his Cursed Celestal Spirit key and Planetary Celestial Spirit key can summon sentient beings that are well capable in the magics that they are able to preform. Mago's short blades are deadly sharp and can cut through human flesh just with the slightest touch of the blade with skin, making it extremely important that Mago can be careful of himself whenever he tries cleaning his blade of the blood from those that he had killed those days in order to wash away his sins, and as well as keeping his blade hygienic as for it not to get diseased and unsanitary for later use. The blades are kept within a black and white metal sheath that tightly lock the blade in place as it is prepared ready for unsheathing with it's black and white hilt, matching the color of the sword's hilt. The blade is shining silver which helps reflect sunlight off pretty well which Mago knows how to utilize to his advantage when attacking opponents, as soon his sword's blade will not only by shined with glittering silver but as well as stained with crimson red splatters after he wishes to dispose of his opponent. The blade itself is deadly as said before can cut through skin without effort as if it was cutting butter with a hot knife, which is extremely easy for those of you that have never cut butter with a hot knife, and so unarmored opponents face a great risk whenever Mago pulls put his blades in order to fight. But however armored opponents are still at no safe zone when facing Mago as getting hot by his blades only weaken the density of one's armor, progressively making the metal weak as it soon gives way for Mago's blade to enter and penetrate the skin of his opponent's body in order to pierce their muscles. The blade is also able to do a variety of magics and enchantments such as the ability to start sparking Black Lightning off it's blade, giving the blade easier strikes as the sparks off the blade can still strike the opponent even though the blade may have missed. It is also able to produce energy waves known as Sword Pressure that allows Mago to utilize the sword as not only as a melee weapon solely but as well as a ranged weapon whenever he may not be able to attack opponents who have somehow made their way up into the sky. Dragontooth (ドラゴントゥース doragontuusu) is a blade forged by Mago himself while he was travelling in Ishgar and is made from the strongest metal ever found on Earth Land that Mago was able to easily purchase thanks to the vast amounts of wealth that he has access to. The blade of Dragontooth was helped formed by an unknown assistant, as both mages were able to form themselves into dragons as they sent high powered blasts at the blade to form the sword's blade as it is today, using the hottest and most powerful blasts that could be offered by the power of dragons, it had taken a few attempts for this blade to form due to the fact that it had taken several tries for the blade to even be hot enough to shape. Dragontooth was taken by Mago as soon as the blade was finished and so Mago has been using the blade ever since must he get tired of his other dual blades. The sword is held in a scabbard of a dark shade of grey that has purple material tied around near the top of the blade so that Mago can fasten Dragontooth onto his belt to carry it with ease. At the bottom of the scabbard there are black details marked that stick out, giving the scabbard the ability to deal heavy, hard blunt attacks at the enemy as the user can still attack except without lethal force. A small red lacrima at the bottom with the details of the scabbard is a trigger for the bladee to use Strengthening Magic which makes the scabbard much more powerful in terms of blunt attacks if Mago finds an opponent difficlut to handle if the already hard hitting blunt attacks of the unactivated scabbard are not enough. When unsheathing the blade, one can notice that the details of the same kind resembling fire near the hilt's dragon mouth,resembling a dragon breathing fire towards it's enemies. In the middle of this black fire detail is a red ruby that serves no other purpose but to decorate the blade, a suggestion made by Mago. The hilt of the blade is simble aswell but not too simple, besides the same dark shade of grey as the scabbard as well as the black detail diamonds that line down the hilt on both side, aswell as the solid black detail at the very bottom to make the bottom of the hilt useful for delivering strong blunt strikes at the opponent if they lack their scabbard. The dragon hilt guard is the blade's most prominent feature, as it holds two lacrimas on both sides of the head where two small holes allow the lacrima's presence to be seen. These lacrima's allow the blade to catch fire and engulf the insanely durable and strong metal in flames that give off a burn countermeasure once the blade has pierced the skin of an opponent. The dragon's mouth shuts on the scabbard nice and firmly, keeping the scabbard to falling off and will instantly detach once activated, which it will show once the dragon's mouth has opened it's jaws out wide to release the scabbard from it's grasp. The open mouth of the dragon and the fire the engulfs the blade really does give off the appearance as a dragon spitting fire at it's enemies. Sharpened with the power of a hundred grindstones, Dragontooth is one of Mago's most sharpest blades as those at the recieving end of the sword could feel the sharpness of the blade just a few centimetres away from them, proof of how dangerous Mago's blade can be if he were to stike one down with Dragontooth.
 * DragonFireAttack.gif Dragon's Breath (ドラゴンの呼吸 Doragon no kokyū) a spell only activated through Dragontooth, Dragon's Breath is the sword's ability to shoot a highly powered projectile from the blade of the sword that is shot out through the tip, travelling at a quick pace depending on how much power was implemented into the blade, where the more power the faster and larger the projectile becomes. Instead of relying on the magic power that originates from the user, it gains it's properties from the lacrimas imbued into the dragon's head, only relying on the user for the activation as well as the exertion of force that travels from the user and into the blade where it forcefully shoots out the projectile of fire towards the target. One can tell how powerful a shot is when they are standing behind the blade when they fire it, as a wave of heat bounces back from the projectile as it is shot out and right at the user, however this aftereffect doesn't do any damage whatsoever and is just an indication of how powerful the attack will be, as the more heat and wider the aftereffect is, the better the shot will be and the more devastating the results will also be. Dragon's Breath cannot be activated consecutively as due to the power this emits, it must take time to recharge however it is all worth it at the end as one could tell from the shocking results Dragon's Breath can do once it has collided with it's target. The minimum amount of power exerted into Dragon's Breath is able to blow up a whole section of a guild hall, though however this feat does require a mass amount of magic energy and power from the user and the recharge would still take quite a long time for it to be completed.
 * HellFireAttack.gif Hellfire's Blaze (ヘルファイアの炎 Herufaia no honō) is an ability of the sword that allows Dragontooth to release mass amounts of fire energy that can reach extreme heats which makes the ability less useful around environments that contain alot of easily flammable materials, such as forests and similair. Hellfire's Blaze when activated is shot out through the Dragontooth blade as it follows along the blade and shoots out from the tip where it will continue to spew flames that are programmed to spread out around the wielder of the blade where it wall wave around the mage. These waves of fire will instantly burn an unrecognised being must they get too close to the user of the blade as the trespasser or potential threat will be whipped or engulfed in flames if unlucky enough. This is why it is important for Hellfire's Blaze to not be activated inside easy flammable materials as the flames will carry on these materials and spread more outward where it will eventually burn down the premises. Hellfire's Blaze does not affect allies of the user which are recognised by the blaze's fire and will leave them unaffected as well as ignore them entirely due to their positive relation to their caster. The spell reaches about a ten metre radius distance around Mago and therefore isn't too large, which is why power must outnumber the statistics of the fire's distance in order to make up for such small distance around the user. The ability is most useful when defending off large quantities of enemies that have charged against Mago, as the flames do a quick job of taking down opponents coming too close to their position however, those that are immune to the effects of fire such as Fire Dragon Slayers can quite easily pass through the flames, but will still remark on the incredible heat that Hellfire's Blaze gives off.

Key of Langosta: The Behemoth of Saturn (ランゴスタのキー：土星のビヒモス Rangosuta no kī: Dosei no bihimosu) Langosta is the most despised of the Behemoths. This is due to the belief that she is the mother of all insects, making her the progenitor of all manner of pests in the world, making her quite unpopular amongst humans. Langosta is quite gluttonous, ravaging down any manner of food which appears before her. Despite the hatred aimed towards her, she is a very benevolent being, often bestowing vegetation and food to those who show her appropriate respect. Langosta makes use of Poison Magic and Plant Magic.

Cursed Key of Rogue: The Golem (ローグの呪われたキー：ゴーレム Rōgu no norowareta kī: Gōre) Known as a being of reason but also of wrath, Rouge is a being that holds great patience and will act to solve conflicts without the usage of violence. Despite her young appearance at first glance, she's a very serious and collected being that holds great destructive powers. She may be patient, but everyone has their limit, when Rouge reaches her, then friend and foe makes no difference, destroy and rebuild is that comes to her mind then. She's capable of using a pair of constructed limbs that's controlled through thought alone, not only used for great reach and sometimes even walking but also used in order to deploy her Crash and Elemental Armour Magic.

Cursed Key of Lilith: The Cursed Nymph (カーセッド キー オフ リリス ス カーセッド ニンフ kaaseddo kii ofu ririsu su kaaseddo ninfu) Perhaps one of the most cruel spirits to have walked upon the Celestial World, Lilith is often described as being who lacks empathy for people of whom she deems weak. Much to her spiritual-sister Malphas's displeasure, Lilith deceives those around her using her beauty and seductive speeches, only to reveal her true nature as she enjoys putting her enemies through great pain, both physically and emotionally. She will often encourage her summoner to act in a similar matter in order to keep her cooperating, otherwise they'll need to find other ways to appease her. Fitting to her nature, she manipulates those around her with Rules of the Area and Memory Control.

Memory Box (メモリーボックス Memorībokkusu) Just as the name suggests, this magical artifact found by Mago during one of his journeys allows him to steal and contain memories of a person in order to gather information of what this person has seen before. This weapon goes great with Mago's Transformation magic which allows him to mimic the voice and appearance of the person he has chosen to impersonate, and along with the memories gathered into the Memory box Mago can somehow and relatively perfectly mimic the person as a whole as not only he can use these memories in order to see that they were doing but as well as find out who specific people are and find out what these people are like in order for Mago to assess the, and respond to them must they get suspicious if Mago is unable to perfect his impersonation of the person that he is currently copying.

Physical Abilities
Magical Aura (魔力の霊気, Maryoku no Reiki) A Magical Aura is a common term given to the exertion of magical energy into a form outside of Mago's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by Mago. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Mago has shown that his aura is terrifying in it's own way, as his aura appears to be a form of rising smoke that rapidly shoots up from the ground as Mago's eyes become red as they peer through the darkness and straight into his enemies' souls.

Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Mago momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
 * God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
 * Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an ethernano pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a ethernano infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
 * Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of ethernano into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Mago has to focus a great deal of ethernano into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
 * Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
 * Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of ethernano to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs.So a mage must practice on a multitude of targets before delivering such a fatal blow.
 * Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Mago covers their hand in a coat of ethernano; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
 * Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in ethernano, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.

Piguàquán (, Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (, Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power. Piguàquán is a martial art which revolves around the use of palm strikes. Piguàquán is more often than not initiated by the martial artist whom wields its power assuming particular fighting stances, such as bending their knees and diagonally stretching their arms upwards, allowing them to assault foes with great force and accuracy with whipping motions from their heavy hands which are augmented by using all of the body's mass. The majority of the power of Piguàquán is derived from the forward surging kinetic forces produced by the user's arms as they accelerate forth while rotating – the user allows the laws of the world, such as gravity and momentum lead their hands forwards, keeping their arms relaxed while striking as to give the user the feeling of being light as a feather whereas their hands are as heavy as steel. As a martial art, Piguàquán's main purpose is that of unbalancing, throwing the opponent off-guard and open to attacks through strikes, locks, grappling, throws, and takedowns – however, striking is more often not the best "weapon" in a user's arsenal. Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye.
 * Dān Pī Zhǎng (, Danpaichan lit. Single Splitting Palm): Dān Pī Zhǎng is a basic Piguàquán technique which involves the user lashing out with a single palm strike. When performing this technique, the user focuses for the briefest of moments, before striking outwards with an open palm that shoots forth like a bullet with a relaxed motion that's also quite limited as to ensure that the movement of the palm packs such a velocity that very few indicators of it beginning can be perceived even by the keenest of eyes; and while being launched towards the opponent, the user's arm rotates rather swiftly, generating a powerful force that grants the user's arm incredible penetrative and destructive power while still deceiving the enemy through its movements being as free as a river, giving off the visage of a lashing whip speeding towards the opponent. The motion also causes a rather prominent upsurge of gravel and the like from below the user as an exemplary trait of its incredible power and speed – with the force produced by the technique focused upon the striking open palm of the user, the attack connects with the user's target, producing incredible power that deals an enormous amount of damage, commonly winding the opponent if not straight-up blowing them away. The Dān Pī Zhǎng, as a Piguàquán technique, is capable of being utilized in various methods, such as the stationary manner, when the user is advancing, throwing the opponent alongside the move, bolstering the move with an uppercutting motion, evading and then striking, and stepping around the enemy before striking.
 * Afterimage Reduced Earth (残像縮地, Zanzō Shukuchi): A variant of the bog-standard Reduced Earth high-speed movement technique- Afterimage Reduced Earth, as the name would suggest, it allows the user to produce various afterimages while in motion. When performing Afterimage Reduced Earth, the user increases the amount of times they slam their foot down upon a solid surface from ten times in a row to fifteen- this produces much more thrust, which, while it doesn't increase the user's speed when inducing the technique as it logically should, it does have an arguably more useful function-the sheer thrust produced results in the user's swift physical movements instead form an intangible and transparent distorted decoy-like doppelganger of the user that follows their movements in accordance, remaining behind them at varying distances for the duration of the Reduced Earth technique. By themselves, the afterimages produced by this iteration of the high-speed movement are incapable of acting out of their own "will" autonomously, but rather, are an indication of the velocity that the user is moving at despite no real change in movement speed- however, that's where its true utility lies at. The afterimages produced by Afterimage Reduced Earth are capable of confounding opponents who are unable to follow the user's movements; often, it is common for an opponent to attack an afterimage in the belief that the decoy is the real deal and they are about to land a killing blow, only for it to vanish and scatter harmlessly to the winds, whereas the actual user appears somewhere else, commonly flanking the enemy's side while giving no indication of their movements, allowing the user to counterattack instantly with very little opportunity for the opponent to evade the incoming strike.
 * Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
 * Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
 * Wavejet Step (本職使い瞬動・噴射高速蹲踞疾走ウェーブジェット・ステップ, Uēbujetto Suteppu lit. Professional-Usage Instant Movement Technique: Jet-Propelled High-Speed Crouching Sprint): The Wavejet Step is a very useful high-speed movement technique that is classified as a martial arts-based ability revolving around the user's steps that can be performed as long as the user has some sort of supernatural energy fuelling their movements, whether it be magical power, curse power, or even good ol' fighting spirit- but what Wavejet Step is, is a jump that is canceled by descending instantly so that the user never leaves the ground, resulting in a sliding motion that produces smoke at the user's feet and a freakishly swift burst of brief acceleration for three seconds. It is regarded as a high-level advanced technique that only those deeply engrossed with close-range combat that is superior to all 'traditional' forms of speed-enhancing powers such as High Speed and Slowing Magic because it allows the user to perform any ground action while moving horizontally on the ground. In any case, the Wavejet Step is performed by the user ascending to the skies in an extremely short hop that ideally shouldn't have them raise more than ten centimeters above the ground- from here, the user gathers and condenses their supernatural energies of choice upon the soles of their shoes/feet, before they shift a majority of their weight to their legs, descending upon the ground as swiftly as they entered the air, giving off the appearance of never having left the ground- but indeed, upon contact with the ground, the shock of the impact releases an airhorn-like sound as it transfers the momentum that the user had accumulated via briefly hopping into the air into a swift strafing movement of ground-based movement, sliding long the ground without walking or running; resulting in a sliding motion that produces smoke of varying colours at the character's feet. The length of time that a user slides by harnessing Wavejet Step is determined by a number of factors: by the angle at which they charged energies into their feet -with low angles yielding longer Wavejet Steps- how close to the ground they were before charging -the closer the user, the longer their Wavejet Step- and finally, the character's traction -low traction yields long streams of movements, while high traction yields shorter slides. One use of Wavejet Step by itself is not particularly useful; it is when the move is repeated rapidly that it becomes both impressive and supremely practical, and it is capable of being harnessed for a near immeasurable amount of purposes- it is useful for quickly escaping from close combat with an opponent, and it can get a user to the end of an area to the other faster than any other type of movement; the Wavejet Step can also be harnessed in order to avoid anything in the user's way that would impede their movements, enabling each and every one of their actions and movements while under the effect of the Wavejet Step being precise as humanly possible. It can lead into many combos and techniques; and because by harnessing the Wavejet Step, the user is technically standing as they slide, they can perform any ground attacks that could normally be performed from a standing position while retaining all of their standing defensive maneuvers- a skilled user can use another high-speed movement while under the effects of the Wavejet Step as well. A skilled user can take the concept of maneuverability derived from the Wavejet Step a step further, harnessing the techniques to dodge enemy attacks and set up a counterattack; after a while, it becomes instrumental in characters' combos and their defense. Those who are slow can rely on the Wavejet Step in order to extricate themselves from difficult situations. Additionally, the concept of hopping into the air before descending instantly towards the ground provides a useful segue from a character's aerial combat to their basic ground combat. However, Wavejet Step can be interrupted, but mind-games and mix-ups can trick the opponent. All of this combined to make harnessing the Wavejet Step a very rapid mind-game aspect that is difficult to counter; generally, a fighter harnessing the Wavejet Step in rapid succession means that they possess above-average skills.
 * Boundless Speed-of-Sound Reduced Earth (无疆音速縮地, Mukyō-Onsoku Shukuchi): Boundless Speed-of-Sound Reduced Earth is a variant of Reduced Earth- no, it is the highest point of progression for the Reduced Earth technique, being touted as the "supreme form of ultimate speed" without any drastic modifications to the technique; and can only be used by a true master of the ability of "Reduced Earth"; effectively, it enables the user to move at the speed of sound, leaving a sonic boom in their wake. When performing Boundless Speed-of-Sound Reduced Earth, the user assumes the position of crouching their knees, leaning forward before they induce the usual Reduced Earth motions by transferring a majority of their weight into one of the feet, before kicking down on a solid surface- only in the case of this version, the user only kicks down nine times rapidly; after this point, the user performs a small hop up and down, dragging out the noise released by their foot slamming against the surface so that the sound of their feet smashing upon the ground isn't heard until after their feet have left the surface once more. Once the sound lag has reached the pinnacle of its existence, the user leaps forward with what appears to be the normal Reduced Earth motions, producing a powerful sonic boom that results in a shockwave resonating throughout the area, destroying anything that the sonic boom comes into contact with, uprooting trees and demolishing everything that its area-of-effect touches, effectively destroying anything in-front and behind the user with a powerful echo. The motion itself propels the user at five times boosted the regular speed of Reduced Earth, almost invisible to the naked eye at a velocity that gives the user the appearance of a supersonic bullet shooting towards the enemy at the speed of sound as the name would suggest; propelling themselves towards their target at inconceivable speeds, dashing across the battlefield while gliding over the ground. Because when inducing Boundless Speed-of-Sound Reduced Earth, the user moves faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Unlike other iterations of Reduced Earth, the velocity gained by utilizing the Boundless Speed-of-Sound Reduced Earth technique also increases the user's strength considerably for the duration of the movement; allowing a user to defeat an opponent in one blow depending on the foe's strength level. This speed produced by this version of Reduced Earth is noted to be something completely different than mere speed-enhancing techniques; in fact, a "teleportation beyond teleportation".

The Numbers Layered Magic Seal Style (号重魔法陣流, Gōjūmahōjin-ryū) is a Magic Seal-based fighting style. The Numbers Layered Magic Seal Style is a special method of utilizing one's Magic Seal in the heat of combat; it involves the user bringing out Magic Seals of all sorts of properties in order to induce a wide variety of effects upon the opponent and the surroundings; unlike the Divine Authority Magic Seal Arts, the Numbers Layered Magic Seal Style is derived from bringing out different layers of Magic Seals, which gives off the appearance of multiple Magic Seals stacked on top of one another, each Magic Seal linking to the others via a magical tether formed through the caster's magical energy. The Magic Seals utilized by a magician who practices the Numbers Layered Magic Seal Style is capable of augmenting their movements and attacks with the Magic Seals; the user can harness their Magic Seals offensively or defensively; being utilized as a shield from enemy attacks, as well as a weapon by flinging the Magic Seals against the foe telekinetically or by launching it physically at the enemy—thus producing a high velocity that smashes into the opponent, knocking them flying- though the Numbers Layered Magic Seal Style is best utilized with Magic Staves. An intermediately-level user of the Numbers Layered Magic Seal Style more often than not uses Magic Seals which have illusionary properties upon their targets in order to set up far stronger attacks. The properties of the user's Magic Seal can range to being solid in order to serve as battering rams and stepping stones to simply energy-based in order to serve as a medium to fire elemental attacks and the like from the Magic Seals. Generally, a master of this magic can use Generally, a user of the Numbers Layered Magic Seal Style is not as powerful as an up-close-and-personal fighter with a powerful magic such as Crash, but the Magic Seals can temporarily boost their power and spells' area-of-effect; additionally, they're usually not as fast as a user of High Speed and Slowing Magic, but they can boost their speed AND that of others with their Magic Seals; and they can attack from any range with several different elements while buffing everyone else. The only big weakness that the Numbers Layered Magic Seal Style is known to have is that constant can tire the magician using it out relatively quickly, as they are constantly generating magical energies with the power. Overall, it would be best to describe the Numbers Layered Magic Seal Style as a 'jack of all trades' magic style when fully mastered, giving the user not really exceptional power unless delving into the higher-ranked attacks, but exceptionally wide versatility when compared to a user of a single magic.
 * Four Layered Magic Circle: Karmic Lightning Battle Formation (四重魔法陣・業雷陣, Shijūmahōjin: Gōraijin): Four Layered Magic Circle: Karmic Lightning Battle Formation enables the user to attack the opponent from four points at once with powerful lightning bolts. When casting Four Layered Magic Circle: Karmic Lightning Battle Formation, the user creates four Magic Seals which glow golden- these Magic Seals have a crest in the middle that resembles a lightning bolt. At a moment's notice, the user directs this quartet of Magic Seals to flank the enemy, each in one of the main directions, North, South, East, and West. No matter where the enemy goes, all four lightning Magic Seals will follow them around like a heat-seeking missile of sorts. For the briefest of moments, all four lightning Magic Seals gather and condense stray ambient eternano which is saturated within the atmosphere, amplifying the sheer output of the attack which is about to rain down upon the enemy. In an instant, borne from the quartet of Magic Seals surrounding the enemy is four extremely large and destructive sparking golden blasts coming from the four cardinal directions, each beam of lightning travelling to the end of the opposing Magic Seals, with the eastern thunderbolt colliding with the western thunderbolt, the same goes for the northern and southern versions- all the while, the enemy is at the epicenter of this overwhelmingly powerful blast; while it does deal incredible damage, a side-effect of being hit by this attack is, if the target survives, the lightning paralyzes them, preventing them from escaping the user's next attack.
 * Six Layered Magic Circle: Eternal Illusions of Nothingness (六重魔法陣・無幻奈落, Rokujūmahōjin: Mugen Naraku): Six Layered Magic Circle: Eternal Illusions of Nothingness enables the user to cast the enemy into an illusion of the "Six Paths of Reincarnation" (六道輪廻, Rikudō Rinne); which are a concept of the cycle of death and rebirth stemming from Hindu philosophies. Each of these paths represent one of the realms a being is reborn into after death, determined by the accumulated karma of their past life. To activate it, the user manifests a dark Magic Seal which directly attacks the foe's mind without fail with an illusion- before they can react, malicious fantasies rush them away to a sextet of differing realms; each world is a step up from the last in horror. The first realm is known as "The Realm of Hell" (地獄道, Jigokudō); despite it being what many truly fear of going to when they pass on, it is the weakest- a terrifying fact indeed. In a flash, the user sweeps their target away to a hellish landscape where there is naught but blackened fire and bubbling pitch, along with multiple caves to set ones' eyes on for miles. There, several hellish guards appear before them armed with weapons, before inflicting karmic punishment upon them for whatever sins they have committed in their lives until the foe loses all will. The second realm is referred to as "The Realm of Hungry Ghosts" (餓鬼道, Gakidō); proceeding from the realm of hell; the realm of hungry ghosts pertains to the cardinal sin of gluttony; it is here that the foe is 'treated' to a world with naught but dinner tables stuffed with nothing but the most mouth-watering foods imaginable. As if by telekinesis, the food stuffs itself into the target's mouth. As even swallowing the food is constant, unbearable torture, the target must resort to drinking their blood and consuming their own flesh in order to survive. Continuing from the realm of hungry ghosts, "The Realm of Beasts" (畜生道, Chikushōdō) is focused upon the animalistic behaviour of hunting and devouring to survive. Here, in this barren landscape with very little in terms of flora and fauna, the foe is dropped off, conveniently surrounded by thousands upon thousands of unidentifiable beasts which appear somewhat demonic in appearance. The moment they arrive, it is wise to start running for the hills, as these beasts chase them down and pounce upon them, tearing into them like nobody's business. From there, the target experiences the sensation as if they are in the middle of being devoured for all eternity. The fourth realm; "The Realm of Demons" (修羅道, Ashuradō) is focused upon the inner drive and lust for battle in all beings, drawing out that desire. With a splash of scarlet, the foe is dragged from their devouring into a hellish landscape which appears ideal for an all-out war. There, on the left side is an army of magicians- opposing them is hundreds upon hundreds of demons; continually locked in a struggle. Involuntarily, the foe is forced to their feet, then as if they were possessed, they are forced to participate in this grand battle unto eternity, being revived again and again if they perish in the fields of war. Torn from the hell of the realm of demons, the foe is thrown into "The Realm of Humans" (人間道, Ningendō) without a moment's notice. Here, they are thrown into a luscious landscape- a far cry from the previous worlds. All in all, it seems that all is right with the world...until the masquerade is thrown aside, revealing a true nightmare; in the Realm of Humans, good and evil, yin and yang, light and darkness clash eternally, each vying to gain supremacy over one another. To the foe it seems as if feelings of kindness and evil are directly their brain viciously and never-ending- also filling them with doubts on which side they stand. The deadliest realm of the spell is known as "The Realm of the Heavens"(天道, Tendō); though for what reason has yet to be revealed. It is hinted that in salvation, true horror can only be seen; this is the scourge of existence and what plagues all life- truly, an actual materialization and embodiment of some sort of nihilism.
 * HasteGlyphPer.gifFifteen Layered Magic Circle: Flying Echo Step (十五重魔法陣・飛神響歩, Jūgojūmahōjin: Hikyōpō): Fifteen Layered Magic Circle: Flying Echo Step enables the user to take a greater amount of action in a given amount of time, drastically enhancing their speed as they use Magic Seals scattered across the vicinity in order to instantaneously transport themselves to a location where the Magic Seals are situated. When initiating Fifteen Layered Magic Circle: Flying Echo Step, the user forms around fifteen Magic Seals which are mainly white in texture- the crest in the middle resembles an arrow; from here, they mentally send the Magic Seals out in order to mark an intended destination, the Magic Seals can be infused into almost any area of choice through brief physical contact, including an unsuspecting opponent. Once the set-up phase has been completed, the user is capable of activating Fifteen Layered Magic Circle: Flying Echo Step by synchronizing their magical power with that of the frequency of one of the Magic Seals, breaking their physical body down to magical particles and transporting them to the location of the Magic Seal before reassembling their body. From here, the technique truly begins- after a few moments of gathering and condensing ambient ethernano within the atmosphere into the Magic Seals, the user harnesses the Magic Seals as a kick-off point, gaining an immense boost of speed which can propel them across the battlefield at high speeds; indeed, when harnessing the Magic Seals of this spell, the distance between the user and their opponent is shortened by an enormous margin, enabling them to more often than not attack first, leaving their foe bewildered as they dart around the immediate vicinity with a velocity which gives the illusion of the user being in several places at once, assaulting them relentlessly while seemingly speeding through the atmosphere- this also results in an increase on the threshold on the number of times they can use their magical powers, and due to the boost in speed, the sheer strength of the user's attacks are drastically enhanced to the point that even simple melee attacks can have great power. The user is also capable of switching places with an opponent if they marked them with one of the Magic Seals, and if they are in contact with another person, the user is capable of dragging them along for the ride. It is said that a master of Fifteen Layered Magic Circle: Flying Echo Step is capable of instantly evading almost any attack and retaliating with a blow directed at the opponent's weak point; however, upon jumping from one of the Magic Seals manifested by this spell, the Magic Seal vanishes, having fulfilled its purpose.
 * Skyscraper.jpgTen Layered Magic Circle:  (十重魔法陣・摩天楼, Jūjūmahōjin: Matenrō): Ten Layered Magic Circle: Skyscraper allows the user to cast a powerful illusion upon the target. When initiating Ten Layered Magic Circle: Skyscraper, the user manifests a dark Magic Seal which they slam into the ground, releasing an alluring scent which helps forge the illusion that the ground was destroyed through the sheer force of the impact the dark Magic Seal had upon the surroundings. The effect of the dark Magic Seal also releases nine other dark Magic Seals which float into the air and surround the opponent from all directions, letting off the same alluring scent as the original, which further bolsters the effects of what is about to commence- the scent attacking the foe's mind and senses causes their eyes to "glitch out", giving off the illusion that they were launched into the cold depths of space through the sheer "force" of the ground being destroyed. In an instant, four belts materialize from nowhere, each attaching themselves to the enemy's limbs, tying them down with nary a chance of escape. As the enemy can do naught but suffer, a rip in the fabric of space opens, revealing something beyond the enemy's wildest nightmares- a frog-like, draconic demon appears from his hole; the beast is eldritch; possessing burning scales from which heat seeps, a large mouth with razor-sharp teeth that also has teeth, and countless eyes. The sheer presence of this beast is enough to scare the foe silly, though they can be worse- much, much worse. With a single thought, the user can cause the beast to attack their foe without any prior notification, overwhelming with their fear-inducing presence- though a proper attack does not transpire, but rather, the claw reaching out to attack the target manages to scramble their brain out of fear. This spell is generally used to break the target's mind, but can also serve as a distraction, should the target be strong enough to break the illusion.

Expert Swordsman His time training under both the military in both Fiore and Mys has served Mago well as he is more than capable when wielding blades of his own, from the intense drills and training that they had put him through in order for Mago to achieve expert level in swordsmanship, giving Mago the cutting edge when battling opponents with swords. He has the ability to work well with dual swords or even more depending on his situation as he has shown himself to be quite the excellent swordsman when battling with blades against opponents, however that doesn't mean he is one of the best, he is simply one of the most experienced as well capable compared to most. As an expert in the art of swordplay, Mago can take down opponents with minimal effort as well as little movement from his position and lightning fast swipes with his blades, a deadly combination if Mago was to handle another swordsman in a one against one duel. There have been many that have outmatched Mago's swordsmanship and so has strive to come and better himself so that one day he may fight them another time to which he hopes that he may win. This experience against many other expert as well as master swordsmen have given Mago experience as well as new techniques to learn, with many techniques that he does are formulated from watching other swordsman display their strength and skill, as Mago spectated with admiration. More dangerous with the dual short blades he has, Mago is more of a pouncing snake with two fangs ready to strike down the prey as when combined with Esse Violentum, he is at his up most potential and therefore extremely dangerous when combining power with skill. Mago unfortunately cannot work alongside daggers and what not quite easily however as the length of the blade is a major drawback to Mago's skill with blades.
 * Sword Pressure (剣圧, Ken'atsu): When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.
 * Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken'atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
 * Strike Gale (統帥風王の六重鉄槌ストライク・ゲイル, Sutoraiku Geiru lit. Sixfold Iron Hammer of the Supreme Commanding Wind King): Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
 * Slipstream Accel (高速上空鉄砲弾歩スリップストリーム・アクセル, Surippusutorīmu Akuseru lit. High Speed Upper Air Gunshot Stride): Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
 * SwordBeam.gifSword Beam (魔力剣波 (ソード・ビーム), Sōdo Bīmu lit. Magical Power Sword Wave) is one of the most basic Sword Magic spells to exist; while it is unknown, perhaps it is one of the first spells to be developed, as it is the basis for any magical attack that launches some sort of energy from a weapon; it allows the user to fire a wave of magical power from their sword. When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilized in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left.
 * Heaven-Shaking Slash (動天斬, Dōtenzan) is a Sword Magic spell of considerable destructive power. The Heaven-Shaking Slash lives up to its name quite clearly; its a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.
 * Sword Birth (無数刃の幻影創世ソード・バース, Sōdō Basū; lit. "Phantasmal Genesis of a Myriad Blades") is a Sword Magic spell of immense power, said to be one of Secret Arts (奥義, Ōgi) of swordsmanship; it allows a swordsman to accomplish a feat that no other thought was possible. It's mastered by a select few, with those being recognized as true master-class swordsman. The spell has been used throughout various instances in history — decimating the caster's opposition with ease and turning battlefields into desolate wastelands. It's because of this that the technique has been highly sought after, even in the modern era. It's known that there are variations of this technique used with other weapon-based magic — emulating the incredible power & versatility this one possesses. Also called the Thousand One-Blade Style of Ultimate Annihilation (千一刀流の杏都波, Senman Ittōryū no Kyōkuha) by many opponents due to the immense amount of damage it produces and using only blade as its catalyst. Said to be the penultimate of one's experience as a swordsman, it can be described as something as ethereal and phantasmal, while fearsome in both power and name. It's a technique that's only mastered by those who truly bonded with their sword to an extreme, completely becoming one with it in any given situation. It's a technique is versatile in nature and extremely fast that most don't have time to react, making it a potent surprise attack technique. the user first focuses magic power into their blade(s). Then, by imagining the radius of the area he wants to cover, they slams down the blade(s), forming a spell circle that encompasses said radius. Once that's done, the user activates the spell, causing numerous amount of copies of said sword(s) to violently burst from the ground, easily wiping out all within its range, making it indiscriminate to both allies and enemies alike. Each sword is said to carry half the power of the original, though powerful nonetheless. There have been few who've mastered this technique to such an extreme, thus there are none before and after them that can use it on the same scale has they currently can, or so it's believed. This technique can be used in a plethora of ways, going from mid-air combat to integrating it into their swordsmanship in order to give them the upper hand. They can also created many variations of this technique. One being that while in mid-air, by creating an arc, they can transform that single strike into a cascading wave of blades that shimmer into reality, launched at great speeds decimating all of its foes that are caught in the crossfire. It can also be used as an omnidirectional defense mechanism, creating a makeshift shield of blades that has enough power to easily disarm any foe that dares to stand up against it. A third variation seen is that they can cause the blades to easily multiply & increasingly oscillate every time they're destroyed at an astonishing rate, creating a distortion effect and can cause several forms of phenomena to happen, some not explainable by normal means. The possibilities of this technique are endless when wielded in the hands of a master. The current radius of this technique, while using minimum amount of magic power nonetheless, is five miles in total.

Immense Strength: With the Esse Violentum blood in his veins and intense workouts that have been able to intense and metal-ise his muscles, Mago is extremely strong when delivering hits, as shown as he can take down many opponents of lower caliber to him in just a single punch. In both his forms, Mago is extremely strong as he is capable to breaking through rock and stone with his bare fists, though this would be greatly enhanced by Esse Violentum. His strength allows him to stand against more powerful forces against him such as strong winds and extremely strong strikes against his position, standing firmly on the ground after having collided with such power. He has also shown the capability of break apart long blades and even magical firearms in half with ease, also using his strength to meddle and mess up internal mechanics and machinery inside machines such as robots and even bombs used against him. He displays this power usually through denting the ground, which many mages of incredible show by usually slamming their fist or foot onto the ground which causes a small shake in the ground and atmosphere as small gusts of wind weakly push against those around them. This can also shown through the powerful clap as Mago slams both hands against each other which can provide an extremely loud sound wave capable of eliminating another sound around his area, also eliminating any wind attacks coming his way as wind from the clap has the ability to cancel out air projectiles aimed at him. It also can clear out any gasses in the room, clearing out fog or smoke in just seconds if he finds himself blinded by dense collections of gas around him.

Immense Agility: A term referring to the combined aspects of Mago's extreme speed and his gracefulness or flexibility, Mago has shown that he can be quite vastly skilled with this as he uses his agility in the battlefield to quickly dodge incoming strikes to his person to avoid getting himself hurt. His agility helps him cross the battlefield with such ease that it is almost like he is a ghost, moving through the combatants on the field without a bit of worry expressed on his face, moving silently and gracefully across the field as he dodges the strikes. This aspect is greatly enhanced by the Esse Violentum transformation as he becomes more faster which he uses to both avoid incoming attacks as well as deliver devastating swift attacks to the enemy to ensure that they go down as fast as possible. His agility also allows Mago's reflexes to become extremely better as he can react to instances in a flash, being able to catch shots as well as dodge speeding bullets must he be able to realise them before they get too close.

Immense Stamina: Along with his infinite like magic supply, that stops Mago from going tired too quickly Mago also has an increase in stanima, making him less tired from a constant use of physcial activity. With this enhancement Mago can outlast a standard melee fight against his opponents, without getting tired from throwing punches and dodging throws from the challenger. His immense stanima also plays a big role in his Manus energy as his Stamina, like his Ethernano thanks to the experiemnts have made him able to last much, much longer just like his magic energy allowing him to spew out more physical energy for his Art of the Mystan Monks with ease knowing that he won't get tired at all in the battle unless using mass amounts of it.

Extreme Endurance: Mago can take in several hits and strikes to body as much as he wants as due to the mixed experience of his Esse Violentum aswell as the intense training that Mago had put himself through, he can take nearly anything to his body without reacting in pain, which he has shown countless times during many battles. From both Magical and Physical strikes, Mago can go one fightingwhilst still recieving strikes from left, right and centre all at the same time as he makes his way to the enemy, but attacks that prove to be far too deadly for Mago do seem to be the only attacks that get through and actually hurt him, though Mago does try his best instead to show no pain even if it is going past his limits of excruciating. Mago is able to show that he can catch a strengthed punch with one hand, a feat accomplishable to many extreme wizards who have trained their body enough to face such matters.

Keen Observation: With eyes like a hawk, Mago look around the area to know if anything has been changed and misplaced, using the changes in the enviornemnt in order to sense any potential threats to his wellbeing. A fine example of this is when Mago resorted to using the windows of a town in order to locate puppets of his opponent in order to know where they were and decide wether or not he can attack them. His keen observation also makes well with his gun arm as he uses his precise eyes in order to shoot devestating shots right at the enemy, with many of these shots either aimed to the head or heart. His keen eye also allows Mago to study his opponents carefully in order to learn something new about them so that he may use it to refer to future businesses with them must he need to. This gives him the chance in order to prepare an attack must he see that the opponent is too also getting ready for an attack of their own against Mago, as Mago can counter the attack must he see fit.

Immense Durability: Besides his immense strength and stamina, Mago's most identifiable aspect is his immense durability which allows him to take in several hundred hits to his body before breaking down in pain, allowing him to last longer in fights and outmatch his opponent must they share the same pain. This immense durability allows Mago to easily stop incoming missiles of magic with just his body as well as high speed projectiles which he can stop with just the catch of his hand, creating the appearance of a god-like figure that is immune to pain. With this aspect Mago can fall from several feet from the air and get back up as if nothing happened, allowing him to get back into the fight quickly as he brushes himself off from the fall. This Immense Durability can allow even all mighty powerful attack beams collide into his hand continuosly as he carried on to stand firmly on the ground against the powerful attacks, even going as far as to stand well against the mighty force of a Dragon Roar, only having been pushed back a few steps before gaining footing, showing how well Mago has trained his body to be able to cope with situations like this.

Substantial Ethernano Capacity: Due to having blood relations to the mystical race of the Spirits, Mago has inherited the Spirits' most dangerous aspect; their nearly unlimited magical energy supply that lets these Spirit beings cast spells to their heart's content, as they will easily outlast the normal human mage if the two were to consistently cast spells. This Spirit enhancement also allows the user to cast spells that not even the most power fullest mages on Ishgar could do, as most of these dangerous magics require mass amounts of concentration and vast quantities of magic energy, some of which these wizards do not utilize or are unable to attain. As another strength to this attribute Mago is able absorb mass amounts of Ethernano quickly to replenish his magic capacity, as his body keeps up with the standard time for ethernano replenishment but five times the energy consumption due to the sheer size of Mago's magic capacity.

Trivia

 * Mago Hogi's pictures are Soramaru Kumo from Laughing under the Clouds.
 * Kudos to the artist of the purple and green dragon!
 * This one is now one of my favorites, cause its the first one of my articles to have reached over 100,000 bytes.
 * "Mago" in Spanish and Filipino mean "Magician"
 * Mago can hold his liquor quite fine, as shown in the Drunken Brawl match where he was the only one not to be intoxicated or affected at all, even though Mago had finished seven glasses of the bar's strongest liqour before entering the competition.

Themes

 * Intro Theme (Attic Stein - The Backyardigans Remix) vGxHEhIhm6A
 * Death? Theme (Haimin - Mistakes) 371sYAIikGA
 * Battle Theme ???
 * Revelations Theme (Clint Mansell - An End, Once and for All) KRm_yKQchz0
 * Return Theme (Attic Stein - Mickey Mouse Theme Remix) YBkseGXcdK4