Alexis Tenjouin

"When the air blows through with a brisk attack, the reptile tail, ripped from its back! When the sun sets, we will not forget the Red Sun over paradise!"

- Red Sun, Alexis' theme "F is for Friends who don't talk to you. U is for yoU're alone. N is for Never having any plans at all, all you do is sit at home."

- Alexis Tenjouin, to Tsuruko Sejren, Daybreak S2, Heart Drive

Alexis Tenjouin (アレクシス・テンチョイン, Arekushisu Tenjōin), also known as Alexis Sejren (アレクシス・セジュレン, Arekushisu Sejuren) is one of the highest points of authority within the Magic Council; and the daughter of Amadam; the main antagonist of Daybreak S2. While initially treated as a minor, joke antagonist, Alexis is revealed to be the true main antagonist within Fairy Tail: Dawn after the time-skip, up there with Crux Kouga and Mr. E. While she is simply content to rule the world from behind the scenes, Alexis shows more to her character in Daybreak S2, where she reveals how conflicted she is with following her father's "lead", obeying him out of a familial bond yet she does not know much about him. When she uses an Energy Ring along with the Astral Driver, Alexis is capable of becoming Soul Armour Knight Arc (霊武騎士・アーク, Konbu Kishi Aku).

Appearance
Alexis has long bright pink hair with bangs that cover her left eye and yellow eyes. She is said to be highly attractive amongst her co-workers; to the point that Dosaman Ghasulchaonlor took his time to attempt to grab her ass every time she walked past him; albeit the man felt no sense of lust for her, due to being a sociopath, he saw it as merely the way a "normal" person would act. Her yellow, slitted eyes are a sign of the Makō poisoning she had endured.

For attire, Alexis wears a purple witch hat and a Magic Council uniform with the additions of a purple ribbon tie and cape, a long black strap attached to her sleeves, long black legging curves that reach to her mini skirt, and black slippers.

Personality and Traits
"I've told you many times, Tsuruko. Kids are cruel. And I'm very in-touch with my inner child."

- Alexis Tenjouin, to Tsuruko Sejren before battle

Alexis appears as a calm and collected individual that shows little emotions, although she is sometimes seen smirking or grinning. She conducts her tasks in a veil of secrecy, suggesting an enigmatic sort of persona. She strongly dislikes laziness; and is cold and utterly devoid of empathy. Her only true care in the world is her research. Alexis is even willing to go so far as to kill gods for the sake of science - a curiosity which Dosaman just so happened to give her when she was a child. Alexis is noted to be extremely sadistic beneath this stoic façade, as evidenced by her expressing how she enjoyed causing the mayhem of Highlander's firing and her admitting that everyone else's humiliation, rage, and suffering delights her, and the fact that she desires to rule Earth Land, with her subjects living on hell on earth.

Alexis seems to be fully aware of her villainous nature; as evidenced by her telling Tsuruko that she was the devil. She is also extremely power-hungry, and feels that ruling over people is the ultimate joy, something that she believes no other could ever experience. She also seems to think that this is exactly what humanity feels, as well. She claims to prefer straight fights, but always uses manipulation to put herself at an advantage in them. Alexis demonstrates a strategic and diplomatic mind, such as being able to convince her father to employ her as the Magic Council's diplomat, as well as enticing numerous mages to devote themselves to her.

Despite her manipulative nature, Alexis' most significant weakness is her knack to underestimate her enemies, especially Tsuruko. She thinks that Tsuruko has no chance of defeating the Black Fowl, especially when the latter surfaces in his most powerful form; which Tsuruko did so in a matter of minutes. Alexis also has an extremely persistent and stubborn side to her personality as viewed during her survival of Tsuruko's Phoenix Heart Kai, where despite suffering extreme damage and being on a near-certain death situation, she kept fighting Tsuruko to the bitter end.

Alexis is also somewhat of a coward; shown in that she hardly attacks on her own without aid, either by summoning her Phantom Beasts, or cloning herself to use as distractions. She uses her clones as shields, and increases the number of them as Tsuruko advances upon her. This is also evidenced in that she is extremely pragmatic; always attacking without her opponents realizing it to the point that her power is boosted when she attacks from behind; which is an act of cowardice. In Daybreak, when Tsuruko corners the newly created Ragnarok in the future before sealing her away, Alexis' voice sounds startled if not frightened before quickly shifting into her more recognizable tone as she makes a threat to Tsuruko. Alexis refers to her Rune Knights as Sacrificial Non-Magical Fodder (社正秣, Shaseimatsu).

History
Alexis Sejren was born to Cecilia and Kluya Sejren, making her the next-in-line to the Sejren Clan. While growing up, she always wondered why her father was fascinated by the moon and was unaware of her father's origins as a Lunarian. Her father would not tell her until she had mastered the arts of magic. Alexis boasted she can cast magic, but when her father asked if she has even mastered a healing spell, she admitted she cannot. When Alexis returned home afterward, she saw her mother collapsed on the floor. She told Alexis she was alright, and that she is just tired from carrying her next child. Excited about having a new sibling, Alexis went to bed.

Later, Kluya was attacked by the very magic he had taught to humans. When Kluya wondered if it was right to teach the people of Earth magic, Alexis assured her father it was, comforting her father in his final moments. As Kluya passed on, Alexis tried to cast a healing spell on him, but was unable to. The villagers took care of Alexis and Cecilia afterward, and when Cecilia finally gave birth, she died in labor. Shortly after their mother's death, the children are seen alone in their house.

While staring at her sister, Alexis heard a voice telling her the baby was the one responsible for taking her mother and father away from her, and that she was worthless for letting it happen. The voice told her he was "an insect birthed from womb of dragon's corpse", and declared that she would become the "Destroyer of the World". Controlled by the voice and filled with hatred towards her sister, Alexis left her just outside of Hargeon. The infant grew to become Tsuruko Sejren.

In reality, the voice was Ragnarok; Alexis' future self, the destroyer of worlds. Taunted by Ragnarok's voice and ashamed of her actions, Alexis fled civilization. Eventually, combined with Alexis' Lunarian blood and her hatred of her younger brother, Ragnarok was able to influence her mind and take control of her; allowing Ragnarok to cast a memory altering spell upon the Magic Council member Mosag Tenjouin; making him and his wife believe that Alexis is their daughter; ensuring that she would be capable of enacting Ragnarok's plans.

Equipment
Lacrima (魔水晶 (ラクリマ), Rakurima): Lacrima is a Magic crystalline substance found in both Earth Land and Edolas. Lacrima can be powered up with different spells and used for different purposes. Lacrima is crystallized Magic. Metaphysically, Lacrima calls upon the wisdom of the world in order to manipulate nature itself. This manifests as the phenomenon of magic for most Lacrima, although other Lacrima pieces enhance the user's abilities. To withdraw the power from the stabilized crystal, a shock triggered by the user's mind is required. As a result the Lacrima user's mind is weakened and frequent use of Lacrima without rest taxes their stamina. A Mage can charge their Magic into a Lacrima to suit their uses. Lacrima is best used when slotted into a weapon or a piece of armour. Once slotted into an equipment piece, the user can unleash powerful attacks or call upon special effects relating to the type of Lacrima itself. Using Lacrima has both pros and cons. Depending on the type and strength of the Lacrima equipped, some stats may be hindered or enhanced.
 * Bomb Lacrima (ボム・ラクリマ, Bomu Rakurima): A specialized Lacrima created by Alexis; it is a Lacrima fused kinetically charged with explosive energy, and such, Bomb Lacrima are used to create explosions. Only seconds after they are launched, they will flash red and then explode in a puff of smoke and fire. Bomb Lacrima can be used in a variety of ways, such as for blowing up rocks or walls, defeating enemies, and puzzle-solving. Alexis can also throw Bomb Lacrima like bowling balls via an underarm swing; even being capable of giving the bomb a spin. Though very useful, they have a double-edged sword quality: they can harm Alexis if she is caught within the explosion. Alexis is capable of using a Bomb Lacrima for ammunition in a blast called the Shroud Magnum (シュラウドマグナム, Shuraudo Magunamu), shooting out a sphere of energy which splits into smaller spheres that explode, dealing tremendous damage.

Velvet Nightmare (ベルベット・ナイトメア, Berubetto Naitomea): The Velvet Nightmare is a firearm designed after two parallel swords, but with gun functionality only. Like any metallic weapon, it can be used to block swords, and defends against Gary Straights' Balmung with ease. It is a special firearm that enables Alexis to fire specialized Origin Bullets which are miniature Lacrima spheres filled with a compound made of the souls of those who were killed by Alexis' experiments, thus causing their life force to be crystallized and released as summons for her to use. The rifle itself is a retractable gun that slides up and down (at the top handle-end of the weapon) for quick transition between modes. Velvet Nightmare can also be used as a pincer-like weapon for grabbing and bifurcating foes similar to the pincer of a crab. In this state, it resembles straight-blade scissors. In the middle of the weapon is a beating black heart; by inputting several numeric codes known, Alexis accesses multiple modes of the Velvet Nightmare. In its Gun Mode, accessed by inserting rotating the slot around the side to become the handle, the Velvet Nightmare has massive recoil; she would offset the recoil if she vaulted off of a nearby wall. The Velvet Nightmare is installed with a semi-perpetual generator called a Magic Drive, which harnesses the byproducts of baryonic decay as an energy source. Like every other power source, a Magic Drive has a limited moment-by-moment output; however due to its very nature a Magic Drive will continue to supply power for a theoretically infinite period of time, so long as the drive is not pushed to breaking limits. Within the context of combat, it affords the Velvet Nightmare the benefit of an inexhaustible power supply. The non-existent heat signature of its internal processes, combined with the magic particle emissions, give the gun a potent mix of stealth and ECM characteristics; neither the Magic Drive nor any energy emissions can be seen by infrared sensors and the magic particles scatter radar and disrupt long range communications. The bullets shot out by Velvet Nightmare use magical particles as propulsion while they seek out targets. After impact with their targets, the bullets inject magical particles into its target's superstructure, destroying their target from the inside. Because of the use of magical particles for propulsion, these bullets may be slightly hampered in terms of operational firing range. However, it is safe to assume that they can still be used in medium-range mass-fire tactics; and overall, the bullets possess firepower that is capable of destroying houses in a single shot.
 * Origin Compound: Velvet Nightmare allows Alexis to fire specialized Origin Bullets which are miniature Lacrima spheres filled with a compound made of the souls of those who were killed by Alexis' experiments, thus causing their life force to be crystallized; the Origin Compound is what remains of the Phantom Beasts after they die. In order for the magical power of a Phantom Beast to be fully drained, they must be transformed into the Origin Compound. The being's soul remains anchored to the Origin Compound, and can communicate and also be temporarily summoned back into their living incarnation. According to Alexis, the Origin Compound is warm to the touch. In order to utilize the Origin Bullets, Alexis places it inside the gun, loads it and fires it. Alexis usually fires the gun above her, sometimes in front of her to hit the opponent, in order to transform activate the Origin Bullets' special functions. She can also load multiple Origin Bullets one right after another, causing all of them to activate at once when the trigger is pulled. Once the Origin Bullets have been fired, Alexis snaps her fingers, causing the Phantom Beast sealed inside the bullet to reveal itself. She can summon three different Phantom Beasts at once; it is noted that Alexis has transformed the Phantom Beasts into mindless beasts, husks without any other thoughts, only able to obey her commands, stripped of free will.

Highlander (ハイランダー, Hairandā): Highlander is a powerful illegal superweapon; developed by Alexis using the blueprints from Dosaman's Etherion cannon. It is said to be a weapon far beyond that of Etherion; and quite possibly the most powerful superweapon to ever exist. It takes the form of a satellite. It is a huge gamma ray cannon which uses multiple nuclear devices to produce a massive burst of gamma radiation, which is reflected back by an external alignment mirror and focused by a second mirror to create a laser beam. This laser is sufficiently powerful that if it were to hit Earth Land, a great part of the surface would be destroyed and nearly all life on the planet would be exterminated. Once fired down, the beam rapidly heats the water that makes up about 70% of the human body; causing the bodies of humans to inflate and explode in a bloody mess. The power of the ray at its weakest charge is capable of instantly vaporizing an entire small country off the map. The weapon itself can fire downward to raze any target on Earth Land or upwards into space from where it's stationed. Unlike other particle weaponry that draws power from magical particles, it draws power from solar energy gathered by the orbital ring, which in itself is a staggering amount of energy. Ultimately the intense radiation heat will destroy even buildings. It seems as though Highlander can only fire once every four years. Because of the fearsome and dark appearance of the blast released from the satellite, it is commonly mistaken to be a third ancient demon. The weapon suffers from a limited firing angle (approximately 30-45 degrees from vertical) relative to distance resulting in a cone-like blind spot. Highlander makes up for this by anticipating the movement of enemy targets and firing at the enemy from long-range before the enemy can reach their intended destination. Secondly, the satellite weapon itself is stationary, making it a very vulnerable stand-alone weapon without the protection of mages. Thirdly, although the Highlander is extremely powerful, the weapon itself suffers from a long charge-up time, thus making it unable to fire in rapid succession. In addition, because the Highlander is primarily an area bombardment weapon, it is unable to target rapidly moving targets accurately and is extremely ineffective against targets that are either fast or small enough to dodge the particle beam it fires.

Magic Jammer (マジック・ジャマー Majikku Jamā): The Magic Jammer is a device which dissolves a mage's concentration in an attempt to weaken them. It dissolves a mage's concentration and intentionally leaves them with thoughts that make them more easily tracked by Alexis herself. It’ll weaken the mage a bit, but not enough to eliminate their power altogether. However in these conditions it is also possible for it to cause a mage's powers to go out of control. Powers that use complex calculations are especially prone to this. A normal mage would end up just being injured, but it would be extremely dangerous if this happened to more powerful mages. The Magic Jammer takes the form of thin wires wrapped around Alexis's left arm. They emit a special electromagnetic wave to diffusely reflect a mage's magical energy, causing the mage to interfere with their own power. This needs a lot of power and processing power which is why Alexis can only keep it activated for five minutes at a time. It is theoretically capable of killing individuals such as Jason LaHote and Crux Kouga if they use their abilities within range; something that gives Alexis a great advantage against both of them come the timeskip.

Body Crystal (体晶, Taishō): Body Crystal is a drug that is used to induce a mage to overload, allowing them to temporarily gain power. It takes the form of a fine white powder. Overloaded mages, mages who have lost control of their powers form abnormal synapses within their cerebral cortex. A large variety of neurotransmitters and hormones are secreted in unusual quantities. This crystallized mage essence is the product of collecting, refining and purifying those secretions. Theoretically, applying the crystallized essence to herself, Alexis' magical potential can immediately skyrocket to that of Majin levels. The way that it works is by causing the resonance between the powder and Alexis to power herself up, allowing the achievement of Majin-level power. By ingesting twenty grams of the powder, Alexis' power is bolstered twenty fold. The multiplier is cumulative, so fourty grams will make it fourty fold, and each additional intake will continue to increase the strength exponentially. Aside from increasing one's physical strength, Body Crystal seems to have stimulant or revitalizing properties, since an unconscious Alexis was given one after she was defeated the first time by Crux Kouga after their skirmish and she regained consciousness almost immediately. They also seem to act as painkillers, since Alexis repeatedly took pills to relieve the ache from the wound Crux dealt. However, the effects of Body Crystal make it highly addictive; meaning that it is ill-advised for Alexis to ingest so much of the powder at one time.

Black Fowl (黒雛, Kurobina): One of the lost Divine Tools; and supposedly the most powerful. Alexis had created the Divine Tools in order to destroy fellow researcher Giselle Mercury's homunculi; and saved the strongest Divine Tool for herself. The Black Fowl takes the form of an automaton; it seemingly follows her every beck and call, playing the part of an extremely powerful servant. It can appear in multiple different forms as mighty autonomous energy bodies, existing in specific energy fields and can reside within objects and living organisms.

The form of the automaton is that of jet armour; which is pitch-black in texture and demonic-looking; coloured in fearsome blacks and reds. Mounted on the back are two energy cannons, which can incinerate anything it targets within seconds. It is a bird-like, black humanoid armour; some parts of its body, such as the interior part of its armour, are coloured green or gray. It has red in its crest and other parts of the body. The Black Fowl has one hand red and the other gray. The claws are yellow and has three pairs of wings extending from its back, and a tail. It is armed with a broadsword.

The Black Fowl has displayed several fighting techniques. Black Fowl is primarily a melee weapon, on Alexis' orders it will either punch, throw or stab an enemy. Its hands appear to hold some form of blade that is capable of cleaving through steel, that is its main method of attacking. It also has the ability to teleport, shown in combat when materializing next to Alexis at her command. The Black Fowl has also shown signs of protectiveness over Alexis, even when Alexis is not commanding it, it has protected her from deadly blows many times.

However, the truth behind the Black Fowl is much more sinister; when creating it, Alexis was possessed by a mysterious ancient god that rivals the powers of Origin and Varian; meaning that when creating the Black Fowl, Alexis was possessed by the god, in order to forge it a new body; from there, the god slowly exerted its influence over Alexis, leading her to slip over the edge into insanity during the series. Black Fowl is more of a parasite than a weapon or a partner, gradually consuming Alexis as it grows in power, until it starts to affect her mind and eventually devours her; leading her to become the Black Fowl itself, also known as Ragnarok. The Black Fowl is able to change to adapt to situations and is sentient. In spite of its power, it requires a female lifeform to operate as its core unit, but the user is connected via organic wires; whenever Alexis merges with it, she is bound by said wires.


 * Fowl Cells: Artificial cells contracted from the Black Fowl through direct contact. Physically, they appear as a silver hexagonal coating that replicates and spreads over the skin and any other articles of clothing, just stopping at the head. Those who gain Fowl Cells are mentally and physically corrupted into evil pawns of the Black Fowl and subsequently gain abilities based on it, though a couple individuals manage to resist possession despite being run solely by Fowl Cells.
 * Self-Evolution: Self-Evolution grants the Black Fowl the ability to evolve and improve itself by changing into new, more powerful forms, but can change to even greater forms with a female as its core unit. While starting as its regular automaton form, its highest form reached is a winged, planetary body called Armageddon which is capable of devouring an entire planet. This also allowed mages exposed by Fowl Cells to gain radically different and more powerful magic.
 * Self-Replication: Self-Replication allows Black Fowl to generate offshoots of itself to act as its ears and eyes while it rests in its lair. At first, it produces artificial beings which spawned off variants to cover combat ranges before later using the Fowl Heads, snake-like machines that could travel underground and were equipped with powerful magic cannons located in their mouths.
 * Self-Regeneration: Self-Regeneration allows the Black Fowl to instantly repair any damage, no matter how severe, but becomes diminished without a core unit. It can instantly repair any damage done to it, either restoring lost parts or replacing them with organic wiring which it can shape into other forms.
 * Stealth System: The Black Fowl can vanish and reappear in battle with the Stealth System. Already a formidable foe, the ability to disappear and reappear for a surprise attack makes the Black Fowl a nearly peerless opponent.
 * Warship Cutting Blade (斬艦刀, Zankantō): The Ship Cutting Blade is a giant sword created by Alexis for the Black Fowl. It is part of its being; a portion of the shoulder, a larger central spike and two smaller spikes, separate to form the hilt. The handle is created from the bottom, and then the blade forms on top. Unlike the steel grey of a normal sword, this one is resolutely blue in colour. It is unknown what kind of material the blade is made of, but it can be assumed that it uses liquid memory metal when it forms. This sword is unique because it also possesses an alternate form, one where the blade is entirely made of pure energy. The length of the weapon is unknown as in its appearances it looks endless in length, but it is far greater than any other sword, able to destroy entire sections of the surrounding landscape in one swing.
 * Wave Cannon (波動砲, Hadōhō): The Black Fowl is armed with six wave cannons, which are stored on its wings. The beam shots from the Black Fowl's wave cannons are able to change their course of fire, in order to hit targets from unexpected directions, thus these cannons are able to perform all-range attacks. The power of the Black Fowl's wave cannon is enough to decimate any foe with ease. Overall the Black Fowl's wave cannons are a deadly armament, able to take out multiple mages in a single barrage. The Black Fowl's wave cannons can also be emitted continuously for a limited amount of time, allowing them to function as a makeshift long-ranged energy saber.
 * Black Fowl Fusion: Unlike the other Divine Tools, Alexis, upon command, can fuse with the Black Fowl in a twisted display of a symbiotic merging. By synchronizing her magical power frequency with that of the Black Fowl's integrating it within her body before expanding the armour outwards to cover her body. In order to do this, Alexis surges her magical energy into the Black Fowl itself, resulting in several runic markings, colored a deep violet, appearing at her location, with her at the center. The runic markings float in the air before merging with Alexis' very skin, causing a pillar of violet light to shoot high into the sky. The channeled magical energy then causes an overflow of energy within the Black Fowl and Alexis that results in an explosion and an outward physical transformation; gaining the armour of the Black Fowl; gaining the jet armour; which is pitch-black in texture and demonic-looking; coloured in fearsome blacks and reds. Mounted on the back are two energy cannons, which can incinerate anything it targets within seconds. She gains a bird-like, black humanoid armour; some parts of its body, such as the interior part of its armour, are coloured green or gray. It has red in its crest and other parts of the body. Alexis has one hand red and the other gray. The claws are yellow and has three pairs of wings extending from its back, and a tail. Alexis herself gains interchangeable pieces of armor that orbit around Alexis for protection; an arm guard on Alexis' left along with an armour panel with two spike panels on her back, and a giant arm on her right holding a sword in the form of a giant shirasaya. The two portions respond in concert to every one of Alexis' movements, making it extremely efficient. Its unique construction creates a tremendous concentration of magical energy, giving her undeniable power. The panels of armour can also rearrange themselves, using the bridging flow of magical energy enabling Alexis to adjust her attack, need be, enabling ambidexterity with the giant arm.

Ways of Combat
Puppeteer Style: Alexis commands the Black Fowl in battle; the two are a deadly duo. Once an exploitable opening presents itself, it can and often will lead to lengthy and unbelievably high-damage combos. Alexis uses the Black Fowl as a pressure and confusing tool, forcing the opponent to switch between dodging and blocking until they make an unfortunate mistake. She is impossible to counter or predict without the use of meter. The Black Fowl attacks using its blunt strength, particle cannons, and sword, but it is often seen in a hunched position doing nothing until commanded. She is meant to be as close as possible to the opponent. Many of Alexis' attacks chain together; capable of dealing tremendous damage to the foe via numerous heavy blows; her dodge roll is capable of dodging many attacks as well as faking out the opponent, disorientating them even more. With the Detonator (デトネーター, Detonētā) command, she can summon and recall the Black Fowl; however, the automaton is also automatically summoned through many of Alexis' more powerful spells. The main purpose of the Black Fowl is to add damage to her combos and to force disorientation on the opponent if they block. With the use of the Black Fowl, Alexis has been shown to be one of the most powerful beings in the series, having fought and defeated the likes of Gary Straights, the Majin, in two of their encounters.
 * Id Lauger (イドロイガー, Ido Roigā): When performing this combo, Alexis summons a huge mechanical hand from the ground which blows the opponent away; it seems to stem from one of her long sleeves. Depending on the combo proration it is possible to follow with other moves for the ground version, however it is impossible for Alexis to chain combos from it into the air. The move has huge recovery and if there's not the Black Fowl to support or if she is not sure if she can hit the opponent, she will avoid the technique at all. After this, the Black Fowl is summoned; it searches for the opponent and rushes them in the shape of a chainsaw. While striking the opponent he will also slide down. At this stage, it becomes possible to increase damage due to the prolonged chase, assisting to extend the combo. When striking the foe with its chainsaw hand, the Black Fowl converts its other hand into the shape of a drill and knocks them down; dealing successive damage due to the drill whirling at high speeds, inflicting up to ten strikes in quick succession. This combo is extremely powerful; and while basic, it is incredibly useful, as the chainsaw cuts through the foe's defenses, while the drill deals even more damage due to the lowered defense.
 * Val Lanto (バルラント, Baru Ranto): When performing this combo, Alexis summons the Black Fowl, who attacks the opponent in the shape of a chainsaw. This opens a hole in the opponent's defense; as in the moment that the chainsaw stuns the opponent, the Black Fowl teleports behind the opponent and attacks them with a sweeping kick, causing them to stagger. While it is particularly useful against all kind of long-range characters standing on ground, if the move is blocked in time, the opponent can dash in towards Alexis, making it risky. Finally, the Black Fowl teleports before the opponent and whirls around like a buzzsaw, attacking them frantically. Even though the Black Fowl starts attacking from the very beginning of its rush, the move is still very slow; however, it is still extremely powerful, placing immense pressure upon the foe as the Black Fowl attacks them wildly.
 * Geara Act (ギラアクト, Gira Akuto): With performing this combo, Alexis summons the Black Fowl behind her; as the beast hovers within the air using its thrusters; before attacking diagonally downwards with a 45 degree angle; this is an overhead move, launching the opponent upon contact, while locking them down, leaving them susceptible to the proceeding moves of this combo. Instantly, the Black Fowl throws its own hand spinning towards the opponent, coming back like a yo-yo as it whirls around, attacking everything that it touches. The attack hits low, and comes out fairly fast; it is also almost unblockable; knocking the opponent down. After this, the Black Fowl teleports above the opponent and descends at a terrifying velocity, morphing its legs into a giant drill as to do immense piercing damage to the foe; shattering any semblance of defense they can hopelessly put up and blasting them away with horrifying force.
 * Magna-Tech Wheel (マグナテックホイール, Maguna Tekku Hoīru): When performing this technique, Alexis sends the Black Fowl forward; while implanting it with a magnetic Lacrima. Any and all magnetized opponents will be pulled towards the Black Fowl; slowly sucking them in until the two collide. Magnetized opponents are recognizable by the yellow-white lines flickering across their body. Once the Black Fowl is in flight, it begins to spin around with its blade sticking outwards, becoming a violent spinning top with the purpose of naught but absolute destruction, gravitating towards the opponent in violation of the laws of physics. Once contact is made, the Black Fowl transitions into a violent combo of fifteen powerful slices that reverse the magnetism of the Black Fowl, causing a powerful explosion with each strikes, before it thrusts its magnetically-charged fist forward, blowing the opponent a fair distance away; after which the Black Fowl finishes off the combo by launching a golden-yellow blast of magnetic energy; inflicting a huge amount of damage, even creating a mushroom cloud in its wake that takes the form of an extremely powerful concussive blast that devastates the surroundings. While extremely powerful, the major downside to the combo that is extremely taxing on the Black Fowl's fuel source.

Master Marksman: Without a doubt, Alexis is one hell of a crack shot with her gun. It has been noted that she displays astounding accuracy and the ability to fire bullets rapidly without hesitation, meaning that it is rare that Alexis's attacks miss. In fact, it has been shown on multiple occasions that Alexis is one of the stronger characters in the series, in no due part to her expertise in regards to marksmanship. By infusing her bullets with her magical energy, Alexis is able to achieve a minor form of telekinesis; which, when used, allows her to guide her bullets to her foe at the expense of straining her mind somewhat; enabling her to perform unexpected sharp turns and move her projectiles at impossible angles to take her foes off-guard without fail. However, due to her belief that she is better without any "tricks", Alexis rarely, if ever utilizes such a skill. She possess several tricks and skills associated with projectiles, such as being able to ricochet her shots against solid surfaces, making them unpredictable, and initiating attacks from otherwise impossible angles. While she prefers exceedingly powerful blasts of magical energy, Alexis is just as much of an acclaimed sharpshooter—as evidenced time and time again; even with only her left hand, her weaker hand, she was able to finish off a round of practice in thirty seconds. Reloading a pistol in one second with one hand is too slow for her, even though she was just testing her gun, and later on, she was able to successfully shoot three people while falling out of a helicopter. She frequently employs this tactic, using the environment as her weapon to bombard her opponents with attacks from all sides, and then obliterating them when their guard is open. She utilizes Gun Kata; which is the style of sophisticated close-quarters gunplay seen in action cinema; which Alexis has adapted to her own usage. It resembles a martial arts battle played out with firearms instead of traditional weapons. The focus of gun fu is both style and the usage of firearms in ways that they were not designed to be used. Shooting a gun from each hand, shots from behind the back, as well as the use of guns as melee weapons are all common, mixed with hand-to-hand combat maneuvers, with the conclusion of the battle involving clashing the hammers together. The style allows Alexis to be extremely maneuverable and powerful.
 * Variable Flash (ヴァリアブルフラッシュ, Baribaru Furasshu): One of Alexis' most basic attacks; where she merely compresses energy in the shape of a bullet shaped like an arrowhead, accelerates it in order to make it explosive, and shoots it from one of her guns, after which it locks at the target's heat signature. in the shape of an arrowhead which are then fired and then guided towards the target. Although quite destructive by itself, its main purpose is "the restriction of enemy's movements through a barrage"; she can fire and control these spheres simultaneously. Its greatest advantage over other guided attacks is its ability to automatically pursue the target (i.e. like a fire-and-forget weapon); making fast turns and being capable of being controlled precicely, leaving Alexis free to perform another action. The power of these bullets are more than enough to pierce any magical barrier with a single blow- this is because while the bullet is being former, it is enveloped with a special Makō coating which is applied within the barrel of her gun; additionally, the bullets produce a high-voltage neurostimulation effect which can knock down the target easily. Although multi-layer shooting is considered a high-level skill, Variable Flash is aimed, fast-cast and consecutively shot easily by Alexis. It is generally an extremely elaborate and beautiful pattern of bullet flows, with hundreds and sometimes thousands of bullets on attacking the foe at once. Even after the Makō effect wears off, dodging all of these projectiles is like dodging water particles while taking a shower or radioactive particles during a nuclear fallout.
 * Licht Platzen (爆発の聖光 (ハイリッヒ・プラトセン), Rihito Puratuzēn, German for Light Burst, Japanese for Blast of Holy Light): When performing Licht Platzen, Alexis expands her magical energy and converts it into numerous photons, which appear similar to miniature stars as she uses a spell to anchor herself to the ground, bracing for release. These photons hover around the area, though they do circle the foe. Through a mental command, Alexis forces the photons which are whirling around in the battle ground to accelerate their destructive power; upon a single command, these photons let out an electric shock, paralyzing the foe as the photons become smaller particles. These photons have the principle of antimatter, which cause degenerative action wherever they stop. There, Alexis commands the photons to focus and suddenly channels the photons into a devastating stream of light that rushes forward in a spiral, devouring magical particles as it moves to accelerate its movements and upon impact, it explodes in a large amount of light, which has the capability to completely defeat the opponent as well as vaporize almost anything it touches, even if her foe is several kilometers in size; including entire waves of targets. However, Alexis, utilizing a spell must anchor herself to the ground to combat the recoil, and loss/destruction of the spell, locking her to the ground would render her unable to utilize the technique properly.

Physical Prowess
Enhanced Strength: In stark contrast with her slim and womanly figure, Alexis possesses positively enormous amounts of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, most prominently due to her habit of carrying around a sword as large as she is tall. The fact that she is capable of swinging her weapon one-handedly without any strain is a true testament to her titanic strength. In fact, she is so powerful, that she is capable of splitting the hydrogen in the air just by merely punching, allowing her to cause a small explosion that inflicts decent damage. Another feat of strength is that she can punch the ground with enough force to cause small fissures. Alexis is able to lift and press 75 metric tons, and she can perform other amazing feats such as punching holes right through thick steel, shatter boulders to smithereens and lift objects many times her own size and weight with her non-mechanical hand; a shocking display of fearsome power in itself. Her strength allows Alexis to create thin shockwaves of air that cleanly cut through anything they come in contact with. Furthermore; she shows the ability to pulverize large boulders and the like with a single strike using her finger, while others marvel at the level of strength she possesses.

Immense Speed: Alexis has shown to be immensely fast, befitting her small size and waifish build. Her tremendous raw power, allows her to move fast enough to instantly close a huge gap of space between her and the opponent and even seemingly disappear from sight in the span of a millisecond. She can effectively use her agility to use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns. Alexis moves at such a speed that her foes more often than not can't register her movements, until she's made them; she's also skilled enough to dodge at tremendous speeds, even if she's assaulted from behind. When launched into the air, she can perform several tricks before finally landing on ground. She has also shown on several occasions that she can jump incredibly long distances, up to several hundred meters by applying speed to her jumps. She is capable of moving so fast that she can decapitate an entire army of foes without them even having time to react. She often only appears as a black shimmer of energy, with only the fastest foes even catching sight of her true figure during a battle. This incredible speed gives her an edge in battle against slower or close-range fighters. Excelling in hit-and-run tactics, Alexis has been shown to be able to evade many a combatant in both long and close-range; her movements are so tremendously swift that few would be likely to see an attack take place—this enables her to attack almost a multiple of ten times in a row per second. Not only that, but her movement is fluid and precise, and rarely will she exert effort in movements.
 * Nerves of Insanity (狂経脈 Kyōkeimyaku): The Nerves of Insanity are a special disorder that Alexis had been diagnosed with upon her creation—it is a result of having a continually active brain state, even when sleeping thanks to her augmentations. When using this ability, the nerves throughout her entire body bulge and she becomes super sensitive to everything around her. In this state, Alexis' senses, speed, and reaction time dramatically increase, enabling her to immediately react to attacks before they are performed. Consequently, her opponent is completely outmatched in every way offensively. However, it is a double-edged sword that lowers her defensive capabilities of being struck physically, increasing the pain greatly due to her increase nerves, as well as through her extremely heightened senses, thus it can be used against her. Due to this, Alexis only utilizes this ability in times of desperate situations, or if she has to make a quick getaway.

Enhanced Durability: Alexis has demonstrated low durability, being sent crashing through a wall and landing with major injuries, suffering high damage from some of Gary Straights' weaker attacks, though she did manage to emerge unharmed from most of Jason's attacks during their battle, continuing to fight as if nothing happened, displaying an incredible amount of resilience. She also gives the impression of being as weak as ice, though the grievous wounds that she receives throughout the series imply that she is somewhat tough as well. She can survive getting caught in the crossfire from all angles by heavy machinegun fire, and merely shrugs it off. She can take a lot of major punishment in battle before she starts to wear down. Even after receiving major damage, Alexis displays a remarkably fast recovery rate from damage, allowing her to quickly re-enter a battle after just a few moments; lastly, Alexis is perfectly capable of breaking free from any sort of spell or technique that threatens to bind and constrict her, preventing her from moving, making her all the more deadlier. She is still incredibly vulnerable; when Tsuruko stabs her, Alexis is shocked and enraged by the sight of her own blood, although she seems more angry than hurt.

Assorted Others
Immense Intelligence: Since she is the mind of Ragnarok, Alexis also happens to be very intelligent; giving her a intellect and capacity for manipulation. For over a decade, she has, directly or indirectly, influenced many of the hardships and suffering the main cast have gone through, and always has backup plans ready in the event her initial schemes fail. For years, she was effectively able to convince everyone around her that she was a kind-hearted woman with the best intentions for the future generations, while performing horrific actions. She has a great talent for analyzing and observing everything in her presence, allowing her to quickly understand a person's pattern of thinking and better manipulate them. She is well-versed in the history, strategy, tactics of the world, and is privy to knowledge previously unknown to many, such as knowing of the existence of the Dark Brand, as well as the obscure method in which to make one. She has also created several sources of chaos while being able to avoid arousing any suspicion from most of the public, most likely due to her illusionary abilities. Lastly, she has also shown herself as a powerful and flexible tactician, capable of adjusting seamlessly to any given combat situation, if not plan out events well in advance. She understands the strengths, weaknesses and mannerisms of her enemies and creates strategies to achieve victory. This is shown in her ability as a skilled manipulator, being able to easily manipulate Seika Kresnik and Nozomi Joysa into nearly getting her desired result, as well as her apparently endless lifespan and time travel power, allowing her to study the world around her for as long as she needs to.

Magical Skills
Inexhaustible Magical Power: Alexis's magical power is an immortal, inexorable power which is attached to her and remains with her ever since she was born; it is unable to be exhausted as long as Alexis is still alive. Additionally, Alexis is a rarity among the others villains in terms of power; while most other villains are consistently powerful, Alexis' power improves dramatically as the story progresses. At first being regarded as a joke; she acquires her power slowly, by absorbing the Phantom Beasts' strength and abusing Makō. By the time she appears in time timeskip, she is able to project realistic illusions, can single-handedly kill dozens of mages in one blow, is immune to regular magic, and presumably capable of using Abyss Break. She can also disable the homunculi' powers, an ability shown to result in the destruction of anyone in close proximity, as evidenced by the disappearance of the three homunculi that accompanied her when she used it. Alexis is shown to be a powerful mage capable of teleportation and telepathy, and can take control of minds, although her ability to do this seems limited to Ragnarok's influence. She is able to critically injure her targets with electric shocks and is somewhat immune to physical or even fatal harm, as she shrugs off Gary's spells until Gary unleashes his signature technique.
 * Second Origin Activation (二原解放, Nigen Kaihō) is a spell exclusively mastered by those who possess the control and power to summon their Second Origin without it passively inducing its effects. The rumored Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially rewrite the laws of magic itself, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfillment of the Pact. However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means.
 * Zenith (極, Kyoku): The Second Origin Form is a transformation undergone by Alexis when she unlocks her Second Origin. By doing so, she taps fully into her magical power and is at the peak of her power. This transformation is temporary due to over use of the excess energy leaving Alexis physically strained. However, activating this form uses up Alexis's life force, causing excessive strain on Alexis's body and soul, eating away at her life force at a rapid pace. It also causes her to enter a berserker-like state, and causes her hair to lavender to a golden, standing on end. Her powers physical abilities get an enormous boost; her speed and physical strength are vastly enhanced, allowing her to break through large obstacles, smash through large robots, barriers with ease, break enormous metal restraints without effort, and even stun Vritra whose size is on a par with a small village, and move at super speed. Her reflexes are also increased to the point where they can match her upgraded movements and those of her foes. When in this form, Alexis is able to manipulate nonliving matter by changing its atom structure, i.e. turning air into a wall of water or turning a stone column into a large uprising spike, and overall, her powers have been given an enormous augmentation all across the board.

Assorted Magic: Magic (魔法 Mahō) is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Due to her origins, Alexis has demonstrated the ability to use other magic, using her vector ability to interpret spells in a way that she can understand, and repeating the breathing method, casting the spell. As these are pure magic spells, Alexis does suffer a slight disadvantage while utilizing them, displaying extremely delicate control over them by unnaturally sweating; and even bleeding from her forehead when utilizing bigger, grander spells. She is also an expert at developing new spells and new ways of using old spells, and an expert at delayed spells. Due to her natural magic, Alexis is capable of weaving spells together; and her magic is noticeably more stable than most others with magic abilities, and therefore it doesn't breakdown at all and is not easily deflected; it can be said that Alexis's spells are almost unstoppable. Alexis, due to her incredible skill, is able to cast spells up to the high #80's range without the need for an incantation without any loss of power. Magic can be used to either destroy or save the world; and by definition, it is the art of producing a desired effect or result through the use of incantation or various other techniques, that presumably assure human control of supernatural agencies or the forces of nature. She can create demons from mist using machinery and magic, and even with no outside help can summon Phantom Beasts. She is capable of controlling monsters and is shown to control an army of Silver Dragons led by the Nova Dragon; generally being a beast master. Because of her immense mastery of magic, Alexis can chain up to a maximum of fifteen spells together by applying her great mind and concentrating; focusing to her utmost limit—because of this connection, the special effect of the casted spells are sprung into activation instantly after the spell before it, or at the exact same time as one another. This enables Alexis to unleash attacks in swift succession and effortlessly overpower her opponents quickly.
 * Poison (ポイズン, Poizun): A useful and powerful status-effecting spell; Alexis thrusts her gun at the opponent, releasing a thick purple stream of liquid that breaks apart and falls in puddles all over the battlefield. The puddles then shrink and release a thick purple gas from them, poisoning the opponent if they breathe it in. Poisoned characters take damage that builds up over time every five minutes, and it affects every part of their body, leading to a degradation of their offenses and defenses, making it easier for Alexis to pick them off. The poison status will cause Alexis's opponent to take double damage from a sufficiently powerful spell, such as a light-element spell, though in that case, they will be cured of poison.
 * Life Manifestation: Post timeskip and in Daybreak, Alexis can manifest and give life to subconscious thoughts and inanimate objects. This includes giving life to Cybuster; Alexis manifested and extracted Cybuster from Tsuruko's subconscious mind. She found Cybuster to be Tsuruko's conception of the most powerful force that could exist and brought him to life for battle against Tsuruko herself.
 * Eishōrai (鋭招来, Sharp Invitation): Eishōrai is a special support, which enables Alexis to increase the power of her offensive blows. She points a finger in the sky and gathers energy onto the tip of her finger, before spinning around, causing the energy to scatter around her; this generates a bonus effect, increasing the strength, speed, and potential she possesses tenfold, allowing her to take on even foes much more powerful than herself; entering a state of enhanced awareness and peak physical ability. This makes Alexis become cloaked in intense magical energy. While in this state, Alexis demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of her magic without exhausting herself. However, this ability is a double-edged sword; it has a ten minute time limit, which, if passed, has serious consequences for both Alexis and her magical energy. This additionally generates a bonus effect that raises her chances of scoring a critical hit upon her foe; as well as enables her to regain a small amount of stamina and energy.
 * Chōhakkaikōsen (超破壊光線, Super Destruction Beam): One of Alexis' most powerful attacks; it is activated by channeling the energy of her body into her eyes and condensing it momentarily, before absorbing the rays of the sun into her eyes and launching a concentrated emerald beam of intense heat at a target by looking at it with the conscious act of activating this power. Visually, the power is typically depicted as two beams of green light firing from her eyes. These beams can be made invisible, allowing Alexis to work undetected. The area of effect can be consciously determined by Alexis' down to the microscopic level. The precision is so exact it can bypass a target's outer shell (not causing damage to a person's skull for surgical purposes). When the beam strikes the opponent, it creates a powerful explosion upon contact. Against a dragon, this power was able to kill it in one hit, scattering bits of its body for miles, leaving naught but its head and its chest, which quickly struck the ground and shatters and creating a mushroom cloud, completely stripping it of its scales when it struck. Due to being powered by her magical power, after executing this spell, Alexis will clutch her chest as if she has strained her heart, emphasizing the fact that she uses her own life force to perform the spell.
 * Orion Devastation (三翼竜・白光斬 (オリオン・デバスタシーオン), Orion Debasutasīon; Japanese for Three Winged Dragon: Slash of White Light): An extremely destructive, wide-range spell, widely considered to be among the most powerful lightning spells in existence. At its weakest point, it is capable of vaporizing half of a floating boulder 100m long and reduced the rest to melting slag. Because of its wide area of effect, typically Orion Devastation is reserved for use against entire armies at once unless focused. It is an extremely powerful lightning elemental spell, which involves creating a creature entirely made up of lightning by directly drawing power from the thunder clouds above the sky and controlling it with her magical power. Alexis at first raises both her arms to the heavens and then summons the necessary power and shapes the lightning using her own magical power into the form of a demonic lightning creature with visible teeth and large claw-like hands. This allows her to channel the lightning down on her target. Because she is merely channeling the naturally created lightning, she is able to use a power greater than what anyone could create with their own magic. Because this is also natural lightning, it will travel more quickly than many warriors could dodge. Orion Devastation on the other hand is a trail of carnage carved by brute force. Alexis can also create a much smaller version of the technique by drawing in less power from the thunder clouds than she usually would, this decreases the power of the technique but in doing so, allows her to use it several times in small amounts. The creature appears much smaller when used in this way. Because it requires open access to the sky, Orion Devastation cannot be used underground and due to its destructive properties it is best not used in a crowded area since anyone within the vicinity will be affected by it. Additionally, Orion Devastation can be focused into a stream to attack a single target, as seen in her semi-finals match. However, such focus requires immense proficiency with the spell beforehand.
 * Abyss Break (煉獄砕破, アビスブレイク, Abisu Bureiku): Abyss Break is a forbidden, uncategorized spell that Alexis is in possession of. This spell can be cast by an individual possessing knowledge of the four elemental Magics; fire, earth, water and wind, so it can be safely assumed that Alexis is able to utilize said magics. However, Alexis is capable of activating and utilizing Abyss Break in a different manner—by charging her energy in her hands, the positive and negative energies undergo a unique reaction similar to a nuclear fission; the magical atoms composing both elements collide and separate over and over before ultimately bonding together the moment that Alexis swings her hand forward, which generates an enormous magical glyph in front of her sword; from which an immensely destructive pillar of light and dark energy which stretches as far as the heavens is released, obliterating anything and everything in it's path. This beam covers a wide range, almost five kilometers in diameter while creating a massive firestorm over a large area to do heavy damage to all enemies. This attack creates an enormous explosion upon contact and leaves a huge mushroom cloud; similar a nuclear bomb; this effect spreads out to a fan-shaped area. Despite normally being taxing on any other mage, Alexis is able to utilize Abyss Break with ease; due to her true nature which essentially provides him with infinite magical power.

Memory-Make
Memory-Make (記憶造形 (メモリー・メイク), Memorī Meiku lit. Memory Molding) is a Caster Magic, and a Molding Magic that, peculiarly, revolves around the use of memories. It is also classified as an Ancient Spell. Memory-Make is an extremely unorthodox magic, at least, when its classification is considered. Unlike the traditional Molding Magic, Memory-Make does not tamper with a tangible element, such as Ice; rather, this magic involves with the manipulation of memories at their base form in order to create a variety of visibly disconnected effects that can be traced together to form a single root. This root is the fact that all the memories that can be manipulated by this magic are all sensations that can be felt and visualized by every person; essentially, they each correlate to one or more of the five staple senses: sight, sound, smell, taste, touch. This is the main difference between Memory-Make and any other form of memory controlling magic, as it relies completely on physical memory, rather than emotional memories, such as bonds with other people. Memory-Make revolves around the use of magical energy by the user as a medium to visualize these memories, and subsequently manipulate them in order to achieve a variety of effects. In particular, magical spells can be replicated and combined with others through one's precise control over the magical power they're replicating. In this case, Memory-Make allows the user to combine two or more spells together in order to create rather unique effects, each of which hold an extraordinary amount of power. This is generally due to the inability of the user to perform a spell directly at the level of power that the original mage might have possessed.

Also, Memory-Make has the ability to recreate physical sensations of individuals in a mirage-like manner, simply through projecting one's magic at the area which they noticed the memory came from; this involves an extremely high sensory perception and ability to memorize even the small nuances of an individual, such as heartbeats, footsteps and the like, something which the user trains in while learning this magic. In addition, the stance that one requires to use this magic actually has a notable significance. This stance channels magic into the brain, allowing the user to visualize the memories they wish to recreate, and allows them to do so with ease and speed. Finally, the user has the ability to "forget" magic that has been memorized by the user, and formed by another individual. This is done by, again, the formation of magical energy within the spell and tampering with it in a similar way that the user can construct memories. However, instead of constructing the spell, they completely destroy the formation of the spell in question, therefore allowing them to easily negate assaults on their person. Although, there are glaring weaknesses to this, as well as the memorization aspects of the magic. If a spell's formation is fast enough, or requires more power than the user of Memory-Make contains, it is unable to be successfully replicated or forgotten, therefore causing the user to, generally, fail in evading or blocking the assault at hand.

Summon Magic
Spirit Magic (精霊術, Seireijutsu): Spirit Magic is a special ability of the Sejren Family; it is a space-time dislocation magic that allows Alexis to transport her spirits across long distances instantly. The amount of magical power used during the summoning determines how powerful the summoned creature can be. What should be noted is that the summon spirits are beings composed of pure magic; leaving them almost invulnerable. However, the powers gained by Alexis acting as a spirit medium depend solely on the ego or identity of the spirit bonded; and Alexis can mould the spirit into any shape or form that she desires, enabling her to directly display the powers of the spirit in order to protect herself. The durability of the manifested spirit is directly proportionate the amount of magical power charged as well as Alexis's concentration—and like most ethereal bodies, it consumes magical power whenever she makes the spirit do anything; and if it absorbs enough damage—it will break, meaning that Alexis will be heavily drained of magical power as well. Unlike other summoners, Alexis has a warped way of gaining her Phantom Beasts; managing to capture them, she performed endless experiments upon her targets until their minds completely broke, turning them into mindless husks of their former selves who obey Alexis' every beck and call.

Phantom Beasts (幻獣, Genjū): Phantom Beasts are powerful monsters that can be called into battle to fight by Alexis. They are summoned via the Origin Compound; which is what remains of mystical beings after they die. Created to defeat Ragnarok, the Phantom Beasts are massive bio-mechanical engines of destruction designed to protect the Source of Magic. The Phantom Beasts were created at the dawn of time, when Ragnarok first manifested. In order to protect itself, the Source of Magic autonomously spawned Phantom Beasts to fight Ragnarok, but the Phantom Beasts ended up not being needed as Tsuruko Sejren travelled back in time and sealed her away. With the threat to the Source of Magic contained, the Phantom Beasts crystallized in magic, awaiting the day when the Source of Magic would be endangered and they would be needed to protect it again. The conjoined memories of the races enter the Source of Magic as part of the peoples' heritage, and manifest into magical creatures, whom the Source of Magic creates as its protectors. A Phantom Beast's appearance seems to differ depending on the time period it appears in. Once manifested, the Phantom Beast establishes a mental link between itself and the summoner. Phantom Beasts are powerful creatures only Alexis can use in battle; far beyond that of Celestial Spirits. Most Phantom Beasts resemble their respective soul, so it can be assumed the Phantom Beasts takes on aspects of the person whose soul is sealed inside the body. Alexis, being sadistic, tortured millions of races to death in order to harvest their souls and stuff them in artificial bodies; in order to turn herself into a one-woman army. They are nothing but mindless beasts now, husks without any other thoughts, only able to obey her commands, stripped of free will.
 * Aragami (荒神, Wild God): This is a special form of summon magic; where Alexis extends the power of her summon, entirely covering her in an armour, that is materialized from her magical power. While in this form all physical and magical capabilities are augmented such as strength, speed, agility, endurance, durability and magical power. Instead of manifesting the Phantom Beast as a partner in battle, she manifests it within her own body, causing the two to permanently fuse together. The resulting being is drastically more powerful and has the ability to shift between human and Phantom Beast forms at will. Additionally, Aragami has a secondary special ability known as Flight Style (飛翔態, Hishōtai); which is a special ability that forcibly coverts the Phantom Beast into a form that Alexis can ride.

List of Phantom Beasts
Draconic Phantom Beast, Valefor (竜召喚・ヴァルファーレ, Ryūgenjū Varufāre): One of Alexis' most powerful summons, and the most seen. Valefor was previously known as "The Dragon King"; a dragon of immense power who was the leader of the Dragon Faction four hundred years ago. However, the Tyrant Dragon Vritra managed to usurp Valefor's position, critically wound it, and cast it into an interdimensional void, where it would lay dormant for four centuries. There, Alexis excessively tortured Valefor until she managed to taint its soul; turning it into a meat puppet which she can use at any time. Valefor is a both draconic and masculine figure. His whole body is armored, most of his tips, including his wings' edges and the tip of the tail is set with a sharp knife-like point, almost like spear edges. From his head to the 'knees', he is covered entirely with plates. His eyes are initially cyan, but turns crimson red when performing his special attack. Behind his head is a long, braid-like twine with a sharp point. From his torso, shoulders, arms and palms are plated, possibly also his claws. He has three fingers though. Beneath him, he wears a wygar by his 'hips' while it is covered with a spiked spaulders and the behind spaulder. His armors are silver, purplish-grey and lavender in color of each different and distinctive parts. His tail is draconic, almost twice longer than his entire body, and tipped with a triple jagged spear-like edge. His feet are heavily avian-like, having two frontal digits while a solitary back digit. The tip of his longest 'feather', is as long as his tail, also as sharp as a sword. His spear is very large; and heavily double-bladed, almost like a very thick halberd perfect for thrusting through even the hardest protection.
 * Dragon King's Roar (赤龍王の咆哮, Ryūō no Hōkō): As with all dragons and Dragon Slayers, Valefor can perform a breath attack of its element. A tornado of pure energy amasses around Valefor's mouth, which begins to rotate rapidly, creating a shrilling howl. Valefor begins to swallow, compress, and accelerate wind pressure into an fake space-time dislocation capable of pulverizing any opposition in the form of a crushing torrent, a spiraling arrow-like beam of wind which transforms into dragon-like homing lasers of light that lock on to the foe. These projectiles can pass through any obstruction that prevents them from striking their targets; leaving no collateral damage, unless it is erected by a superior force or the foe themselves, travelling in a spiraling pattern. The dragons are touted to chase their foes to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as they would catch their foe eventually. The dragons can move at impossible angles, that always manage to reach its target; they will always change their path around any obstacles or pierce through any wall in order to reach their target. As they move though the atmosphere, they gather and condense stray energy particles upon their forms to increase in speed before converging into a singular beam that devastates the opposition.

Ice Phantom Beast, Undine (氷召喚・ウンディーネ, Hyōgenjū Undain): A very flighty summon, Undine is known to be the elemental embodiment of ice; Formerly the young ruler of a small kingdom situated in the south of Hargeon; despite her young age, Undine was a wise and highly competent ruler, loved by all her people, except a small fraction of the nobility. Those were faithful to Undine's uncle, who had been regent when she first came to the throne. Scheming with the neighboring countries, Undine's uncle finally managed to organize a coup. He seized the throne and banished Undine to the frozen lands of the south, reluctant to further provoke the anger of the population by executing her outright. However, the rulers with whom he had forged an alliance soon decided to take over the country. In the chaos that followed, a regiment of soldiers, led by Alexis, decided to go capture the queen. They managed to find her, frozen solid in a block of ice; from there, Alexis managed to capture her and tortured her until she became a feral, rancorous distortion of her former self; a violent warrior under Alexis's control. Undne's physical characteristics are that of a willowy humanoid female with pale skin and long, dark hair so to invoke an image of ice and cold. She invariably wears only enough clothing to retain her modesty, along with boots and other minor aesthetic pieces. She carries no weapon; battling with her fists.
 * Diamond Dust (ダイヤモンド・ダスト, Daiyamondo Dasuto): Undine performs a bowl-shaped gesture with her hands; one over the other, before converging the vapor in the atmosphere into the gesture before focusing and reducing the temperature of the vapor to absolute zero; this causes the vapor to take the shape of a sphere of ice which spins around at high speeds; Undine then throws her arms forward, causes the sphere of ice to quickly break apart and erupt in the form of a powerful stream of ice that glows many a colour similar to an Aurora Borealis. This attack is capable of delivering mass devastation and freezing anything it touches; it is basically an enormous blast of aurora that is even able to freeze the energy particles in the air and the opponent's soul for a time, making this Undine's strongest technique. Diamond dust refers to a meteorological phenomenon which occurs at below 0°C temperatures. When ground temperature is colder than air temperature, the result is a ground-level cloud composed of ice crystals, somewhat similar to fog.

Warrior Phantom Beast, Zalera (武召喚・ザルエラ, Bugenjū Zaruera): The second most physical-oriented Phantom Beast that Alexis has at her disposal; Zalera is a demonic-looking knight with horns, a long, curved scimitar and a cape. Zalera is always seen on his horse, who takes on demonic attributes as well, such as red eyes and body armour. The steed itself has eight legs; a nod to Odin and Slepnir from Norse Mythology. What should be noted that Zalera is the manifestation of Guran Doma's soul; Alexis managed to retrieve it after his death by Crux Kouga's hand in Daybreak; and transformed him into Zalera. In battle, Zalera wields its scimitar with incredible prowess; the tremendous cutting power of Zalera's sword strikes are capable of effortlessly slicing through magical barriers. His precision is even able to cut off a lit candle's wick and keep it lit on the edge of his blade; as well as produce shockwaves from his strikes to intercept enemy attacks. His defenses when blocking with his sword are like a wall, and his offense is capable of tremendous precision; utilizing evasion and attacking an opponent either in the front or back using the element of surprise to overwhelm them.
 * Jōtensei (上天征, Heavenly Subjugation): By feeding his magical energy into his palm, allowing the concentrated energies to colcace into a sphere and crushing it in his hand cruelly, he releases a powerful pulse of crimson energy that radiates throughout the area, enabling Zalera to interact and subjugate all forces that attempt to overcome him or are within his range. With this highly-powerful spell, it is possible for Zalera to essentially overpower any echelon of energy and the forces which interact and cause it to behave in the way that it does in any form that he wishes; whether it be concentrated, freely flowing, or a projectile technique. With this spell, Zalera is capable of using the foe's origin of energy, provided his will is burning brighter than his foe's (which it most likely will be), enabling him to oppress the opponent's power in any shape or form, enabling Zalera to use a limitless amount of powers and strengths. Lastly, he could quite possibly even use this spell to reflect and refract blows no matter the size, power, composition or mass.

Ultimate Phantom Beast, Cybuster (究極召喚・サイバスター, Kyūkyoku Genjū Saibasutā): The Ultimate Phantom Beast Cybuster is precisely that; the absolute strongest Phantom Beast; a summon beast without peer. The phoenix is not only a symbol of the virtues Tsuruko values, but is also Tsuruko's interpretation of the ultimate summon beast. During her third confrontation with Tsuruko, Alexis draws Cybuster from Tsuruko's mind, bringing Tsuruko's perceptions of the being into existence to fight her. It was created from the soul of Kluya Sejren; Alexis and Tsuruko's father, and because of this, Cybuster has all of the Lunarian mage's power, as well as near invincibility. Cybuster makes use of terminology and concepts from New Age spiritualism. The name of the Cybuster comes from three words: Psychics, Buster and Star; all things that are synonymous with Tsuruko. The Cybuster is a phoenix-like humanoid disembodied armour, composed primarily of a golden hue. Some parts of its body, such as the interior part of its armour and its hands, are coloured violet. It has red in its crest and other parts of the body, as well as some green crystals. The Cybuster's claws are yellow and has three pairs of wings extending from its back, and a tail. It is armed with a mecha-sized sword. In its Aragami form, Alexis takes on some of Cybuster's qualities, including a phoenix-like face with a white mane, white feathered wings, and using Cybuster's claws as her arms while her own arms are crossed over her chest. Overall, Cybuster is supposed to invoke the visage of Gai Nagareboshi, the main protagonist of the Rising Phoenix series; the series the author previously worked on. The form of Cybuster is similar to the Rising Phoenix Juggernaut Overdrive, both Gai and Cybuster are extremely strong and swift; and the two share the same signature attack. The reason why it is so is because of a small conversation both writers had a while back; Darkrai said that he was surprised that there was no 'Gai clone' in the story, and Per responded that there will be, and it'll be powerful like always.
 * Shining Onslaught' (炯然躍進, "Keizen Yakushin"): Shining Onslaught is Cybuster's main attack; when performing it, Cybuster charges its blade with magical energy; and at the instant of the slash, Cybuster focuses the magical energy at the tip of its sword, gathering the energy in a tri-focused manner and condensing it to its utmost limit before swiftly releasing it, magnifying the slash attack, which flies forward at high speeds in the shape of a crescent arc; which transforms into the shape of a cross, which spins around at high speeds. The cross's ends are shaped similarly to feathers; the Shining Onslaught blasts through anything and everything that it comes into contact with. After firing, the path of the blast can be controlled, and it possesses explosive power and speed; it is capable of immense destruction, as shown when it shot through several towers upon the first use. Cybuster's tremendous speed allows it to move faster than the Shining Onslaught itself, allowing it to fire multiple blasts from different directions in order to overwhelm its opponent; and it is a powerful technique with great force, capable of causing large-scale damage and destruction. Shining Onslaught is a magical energy collection attack and thus becomes far more powerful the later it's used. It is most useful when activated towards the end of a battle between high-level opponents, since the area will be saturated with excess energy from their attacks. It is a recycling of the magical particles just used and spread over the battlefield. Therefore, even though Cybuster has been exhausted from magical energy, the ability can still be invoked.

Soul Armour
Soul Armours (霊武, Konbu) are specialized armours worn by various powerful warriors known as Soul Armour Knights (霊武騎士, Konbu Kishi); they are human or humanoid warriors who transforms from a natural human form using a Driver Belt into a superhuman form clad in the armour. The Knights secretly patrol their respective territories to protect civilians from demons. Armed with special magical equipment, the knights carry an eternal war to maintain the light over the darkness in the realm. When transforming, Alexis declares the transformation as she attaches her unnamed ring to the Astral Driver's holder; which is then juiced, excreting crimson magical energy as it falls into the glass on the bottom, causing the bottom of the glass to fall through and surround Alexis, before transforming her into Soul Armour Knight Arc (霊武騎士・アーク, Konbu Kishi Aku); Arc's name comes from a Japanese word for "evil" (悪, aku) and obviously, "Arc".

Soul Armour Knight Arc (霊武騎士・アーク, Konbu Kishi Aku): Soul Armour Knight Arc is a special Soul Armour which is noted to be one of the newest to emerge; rather, it is not a proper Soul Armour, but one created by scientific research on Soul Armour Knight Gaiki and embedding numerous Esper Souls into Alexis' Astral Driver, causing it to undergo a forced evolution which gave it the ability to bestow a Soul Armour upon Alexis. Arc has a one-eyed head, a thruster unit on the back that looks like wings, and the armour is a dazzling red— it is a crimson red armour that uses a large around of curves as part of the Magic Council's flair and has a elegant and streamlined contour. It has angelic-looking wings which are actually it's thruster unit; and basically, it is a crimson menace that has the smart body line of a Soul Armour that Giselle would develop and also the curves of something that the Council could create. Interestingly, Arc is much bigger than most standard Soul Armours, but thanks to the great number of flexible thrusters which are mounted in a wing-like arrangement on its back, it is much faster and maneuverable than them. It is equipped with the "Intention Automatic System", which functions by using the frame's sensitivity to Alexis' thought-waves to directly affect behaviour of the armour; because of this, could not be handled by regular users as it was designed to push the limits of Soul Armour performance. Arc features a set of wing binders on its shoulders to assist in AMBAC (Active Mass Balance Auto Control), granting phenomenal mobility. Though appearing like a set of two, the wing binders are actually four independently moving sections with two mounted on each shoulder. Though lacking the full range of motion as the arms and legs, these wing binders bring the Arc's total number of movable limbs up to eight. Furthermore the wing binders are the location of the Arc's primary thrusters, which cannot be placed on the unit in the form of a backpack as is the standard practice with armour due to the tail binder. All throughout it's body, Arc possesses numerous microscopic nanomachines, which amplify and transmit Alexis' thought patterns, enabling Arc to respond instantaneously to mental commands; moving as if Alexis were in a lucid dream, thus granting it the ability of achieving power and speed only in Alexis' wild imagination. Sporting multiple vernier thrusters throughout it's armour, Arc is capable of achieving precise movements and high speeds. ARC can also transform into a 'dragon-mode' for high-speed flight and cruising in space. The armour resembles a mythological dragon in this mode, however its primary weapons are inaccessible save for the beam sabers which are used as landing gear in this form. With its overwhelming combat ability, crimson body, and mono-eye sensors, Arc instills fear in whoever looks at it.
 * Shanomichi Daidaimaru (邪ノ道・大橙丸, Wicked Path Great Orange Circle): The Shanomichi Daidaimaru is manifested from juicing the Blood Orange Envoy Fruit on the Astral Driver; as the orange magical energy released from the glass solidifies and gains physical form as a large chokutō with a black handle, gold pommel, and gold rain guard. The Shanomichi Daidaimaru's guard is split into an upper and lower half. Both halves are gold and lined with spikes, but the spikes are more prominent on the upper half; the blade itself is strikingly similar to a slice of an crimson orange, along with a green hand-guard similar to the stem of the Blood Orange Envoy Fruit. In the middle of the Shanomichi Daidaimaru; in order to enhance it's cutting edge, it uses eternano particles held in place by the Blood Orange Envoy Fruit to form an effective cutting surface that can slice through nearly any material. The particles for the Shanomichi Daidaimaru are stored in the hilt of the sword. The Shanomichi Daidaimaru's eternano emitted can be extended into a spear-like beam javelin, which can be used to stab into an enemy from a longer distance than the blade of the katana would allow. The Shanomichi Daidaimaru possesses a sharp cutting edge enhanced by the use of eternano technology; it is capable of cutting through tough magical armour with ease. Although the Shanomichi Daidaimaru is already sharp uncharged and can be used without the laser systems, it's effectiveness is increased even further when charged. In addition, upon the hand-guard, the Daidaimaru has a small gatling laser cannon, which can fire in any direction that the Daidaimaru's wide range of motion allows. What is interesting to note is that unlike the regular Daidaimaru; the Shanomichi Daidaimaru comes in a pair which Alexis wields easily.
 * Charged Particle Cannon (電子砲, Denshihō): The Charged Particle Cannon is one of Arc's most powerful weapons, and as its name implies, a cannon that shoots charged particles; it is located within Arc's chest. The particles are accelerated until they reach high speeds, carrying enough energy to melt anything it comes in contact with. Alexis condenses stray eternano in the area into the cannon, in addition to the eternano she has absorbed with her Magic Light, as well as her own immense magical energy, intensifying the eternano by convergence and acceleration, before releasing it as an energy beam of immense power fired from the cannon, which, at full power, possesses enough force to turn an acre of desert into a sheet of molten glass. Against living beings, the Charged Particle Cannon has enough firepower to vaporize a few demons with one shot. This cannon is among the most powerful weapons ever wielded, far outclassing even high-grade conventional weapons such as the prototype Etherion. However, the Charged Particle Cannon has a significant drawback; Alexis is required to anchor herself down onto the ground via foot locks or similar objects in order to successfully fire the weapon. This is due to immense kickback from firing the cannon, and without firm grounding, Alexis would either have her projection steered off target or even be thrown back.
 * Particle Seekers: Alexis channels the energy of Arc outwards, manifesting it as multiple collections of pure magical energy surround her. Using a variant of telepathy, Alexis is constantly sending signals from her brain to these seekers, creating a communication network that enables her to move them around the area almost effortlessly. These collections unleash condensed blasts of energy which appear similar to lasers at her foes; she prefers to use them to attack her foes from long-range and often in conjunction with other techniques, though due to their ever changing form, they can attack head-on; with the Particle Seekers, she can take down an entire force using psychic brainwaves. These Seekers are used primarily to allow Alexis to engage large numbers of opponents at the same time, or to allow her to overwhelm a powerful foe.

Corpse Shell
Corpse Shell (骸殻, Gaikaku): Corpse Shell is a special Caster Magic that holds it's origins in the dark arts; dark rituals and black magic were involved with it's creation. It is an unfathomably evil power, coming from the recesses of a heart stained with darkness; a darkness so thick that none could hope to escape from it's tainting influence. When Alexis enters Corpse Shell, she accesses the full power of the Sejren bloodline, unlocking her latent magical potential and increasing her power drastically; gaining the ability to transform into this form when she discovers the truth about her origins. The Corpse Shell magic cannot be taught to or copied by others; being unique to the Sejren Clan. However, Corpse Shell can be given to others; as a member of the clan had given his version of Corpse Shell to Giselle Mercury, who infused it within Crux.

When in Corpse Shell, black slashes form under her eyes, which then thicken noticeably and merge with the shadows formed on her face, which become stylized black; her skin tone also becomes much darker. Alexis's entire body turns a horrific pitch-black, with crimson markings around her chest, arms, as well as under and above her eyes. Her hair spikes on end and grows out as twin chains manifest upon her arms. Her sharp, angular, golden wings fold out to reveal numerous thrusters that emit a neon-green exhaust of energy; and the result of the transformation is a grim, demonic appearance that is certainly frightening to behold.

With Corpse Shell, Alexis is able to transform and continue the battle there without the aid of her allies for a short time, while granting herself with significant status boosts and infinite health, entering a state known as "Berserk" (暴走, bousou, lit. out of control); displaying a savage, nearly animalistic battle frenzy in which her strength and capabilities dramatically increase. This special effect of Corpse Shell makes it seem as if the magic is a vastly more superior version of Mask of Truth—though unlike that version of Berserk, Alexis's Berserk is completely controllable, and Alexis does not seem fatigued by utilizing Corpse Shell.

When utilizing Corpse Shell, Alexis gains an entire slew of special abilities that grant her a minor form of time-space manipulation, allowing her to manipulate or warp the fabric of space and time using her negative energy. Corpse Shell is foremost associated with its ability to manipulate space, which is usually used by Alexis to create warps that teleport herself instantaneously from one place in space to another. Alexis can also bring others with her when warping, or warp objects to other locations without her going with them, though varying amounts of energy is required depending on the extent of the warp.

The second most common use of Corpse Shell is its ability to manipulate time, though it is not necessary demonstrated to the same extent as the space-manipulating side the ability. It is most frequently used by the Alexis to either slow down time or stop it entirely, which in turn keeps her opponents suspended, without any means of breaking free, while Alexis herself is unaffected. Together with the time-manipulating properties of Corpse Shell, Alexis can create rifts in space and time, which can make those who passes into them be banished to the void. In battle, this can also be used to distort space and thereby damage the opponent. The Corpse Shell has infinite power, as it is fueled by an infinite energy obtained by using the souls of the dead.
 * Enhanced Physical and Magical Attributes: When in this state; Alexis' attributes are drastically enhanced; because, with a simple swing of her hand, Alexis is capable of manifesting a violent tremor that obliterates the ground it comes into contact with and knock her foes away; in addition, her blows unarmed are positively overwhelming and can be bone-shattering. The sudden boost in strength upon activating the form allows Alexis to break free from any attack which binds her or prevents her from moving. She can grab a blade with her bare hand without feeling any of the exerted force, though said force could do considerable damage to the surrounding area. In addition, her endurance has been upped significantly; enabling her to receive damage like it was nothing and ignore all senses of pain—though it should be noted that this varies on the factor of how powerful the blow is. Finally, Alexis naturally immense swiftness is augmented to the point that she forgoes any need for speed-enhancing techniques, enabling her to outstrip almost anyone in a contest of pure speed. What is interesting to note is that Corpse Shell enhances all of Alexis's moves, greatly increasing their area-of-effect as well as improving their damage.
 * Hyper-Speed Combat: Alexis generates excessive amounts of heat, before dissipating the excess heat by shedding the outer layers of the armour; to onlookers, it seems as if Alexis utilizes some form of Teleportation Magic; creating multiple afterimages made up of metallic particles while enabling her to move at even higher speeds than before. As the afterimages are composed of metallic particles; they contain mass, and with her psychic powers, Alexis can install one movement into them the moment they are formed, such as an attack or defense in order to assault her foe. Even if someone could detect her trajectory, it is near impossible to catch her. As Corpse Shell constantly continues to absorb and compress stray magical energy, it can be theorized that Alexis can keep up this speed as long as she wishes. It should be noted that the expansion of this energy produces a crimson sphere of psychic power solidified magical energy, causing it to become essentially an energy ball that surrounds her as she moves. Alexis mainly utilizes this to fly in like a meteor, dealing damage as she moves.
 * Time Freeze (時間結, Jikanketsu): Alexis is capable of stopping time, albeit only for roughly three seconds. When using this spell, Alexis often seems to be teleporting or moving at impossible speeds; so it was debunked that Alexis cannot move at light speed, but merely, he is subconsciously using Time Freeze to move. This ability seems to be extremely exhausting, and the intervals of stopped time that Alexis is able to maintain decreases throughout his later appearances. The nature of the time stop follows the flow of time in the real world, as shown when the duration of time Alexis was capable of stopping was drastically reduced when a foe accelerated time. This ability can last for a maximum of five seconds; though it will not increase beyond that. When using this ability, Alexis often seems to be teleporting or moving at impossible speeds. The ability is best known for Alexis's activation and cancellation phrases "Time, stop!" (時よ止まれ, Toki yo tomare!) and "And now, time resumes." (そして,時は動き出す, Soshite, toki wa ugokidasu).
 * Time Compression (時間圧縮, Jikan Asshuku): Time Compression is the concept of condensing all of time and space into a single moment, or "singularity." It can be initiated by the casting of a spell, which requires incredible power on behalf of Alexis and places her at the center of said singularity. By compressing the entire universe in this manner and placing herself at the center of it, Alexis would assimilate all of creation into herself, then use her sorceress power to recreate everything according to her desires. With it, she plans to change the course of time, space, and destiny. The spell affects time and space, when time and space begin to compress, the world turns upside-down (similar to a Salvador Dali painting) as a thousand different kinds of space from a thousand different points in time begin to fuse together all around Alexis. Because time and space are merging, moving through space allows the people in the area to also move through time, and by utilizing this aspect of the halfway-completed time compression, it allows her to move to any location that she so wishes. The only way to stop Time Compression is with other time-manipulating spells; such as Corpse Shell.
 * Ultima (アルテマ, Arutema): This is a forbidden spell that her master told her to cast, only if her life depended on it. Ultima is Alexis' most powerful spell, attacking an enormous area for non-elemental damage, ignoring defense, reflect and any other protection. Alexis charges the full amount of her magical energy into her hands and then intensifies it by convergence and acceleration; before swinging her hand forward in a thrusting motion as Ultima manifests as an explosive sphere of blue or green energy consuming opponents; before it splits into massive balls of fire that represent suns, large enough to completely engulf both sides of the visible area. The solar flare from both suns fan into the center to deal additional damage. What should be noted is that Ultima is in an incomplete form as of now; not dealing the amount of damage it normally should. This spell is known to be the strongest black magic spell normally cast-able by a human without amplifying his or her magical capacity; one shot can level a mountain or even a small city. It is also highly effective against astral beings such as mazoku. It is advisable for Alexis to put some distance between herself and the target, as she can be easily caught in the explosion as well.

<!--

The One Magic
The One Magic (一なる魔法, Ichinaru Mahō): After becoming Ragnarok, the personification and misery in the universe as the Black Fowl possessed her, thus combining all of her selves into one, Alexis had gained access to The One Magic. It is also known as The Essence of Magic or The Magic of One, is what is thought by some to be the original source of all Magic. Those people believe that every form of Magic as it is today descends from this source. The One Magic is the "all-father" of Magic; and its roots have never been fully disclosed and there are many different interpretations and theories to its actual nature. It is the source of all Magical Power, and it is a potent power; an existence transcending Black Wizard Zeref; though it is hinted to be the source of his powers. Due to being the origin of all magic, The One Magic has the capacity to dominate and control any aspect of life, the environment, the universe, and magic itself, bringing forth calamity. With The One Magic, Ragnarok is immune to most conventional form of weaponry and is highly resistant to attack, able to project a barrier to protect herself.

It is nothing more than a shapeless mass of trillions of magics interconnected. All magic come from and end up back inside it. The power of The One Magic is so immense that most normal people cannot even look at it without fainting. With The One Magic, Ragnarok can create, change, destroy, or even alter reality just by thinking about it; able to make something from nothing. Ragnarok is able to employ the near limitless magical energy within her to produce virtually any effect she desires; The One Magic is more than enough to bring despair and destruction to the world; having the power to swallow oceans, split the land, and carry mountains, reducing everything to naught. Ragnarok can alter something as weak as physics to something inconceivable like logic through her power.

When in Ragnarok's full form, Alexis has three shells of light covering her body, giving her a more complex appearance. She has one shell covering each of her upper arms, and one main shell on her body. The lower part of the main shell covers her "chest" area, as well as her core, and the top part of it has a figure, resembling an eagle head with gloving yellow eyes and antlers. This makes it look like Ragnarok actually has a head. On her back she has a ring with six triangular pieces "attached", making it resemble a sun.

After becoming Ragnarok, Alexis becomes an immortal being and her body cannot age. She acquires multiple abilities and skills such as: IQ 400, being able to sense the heat and air pressure, superhuman strength (900kg/cm2), can heal any wound in a short period of time, can reconstruct her entire body on a celular level to transform into any lifeform, her vision is comparable to an Astronomical Telescope, Alexis's cells store the DNA of every lifeform, and finally she's able to hear ultrasonic sound (from bat's echolocation to whalesongs).


 * Body Evolution: After becoming Ragnarok, Alexis can freely and quickly change and manipulate her body by breaking down her DNA and rearranging it on the genetic level, to the point where she is capable of reactive evolution, with all of earth's evolution in hand and the ability to adapt to any attack. Manipulating her body so allows her to fit into small spaces such as sliding through the grate of an air vent or the orifice of a human body and thus controlling them from the inside. Because the properties of her body are much like "rubber", her body tends to absorb attacks and can freely phase through objects, as well as shoot objects she just absorbed, like bullets. Alexis is able to absorb bodies just by pulling them into her, looking like they are merging. Each one of her cells releases an absorbing fruit that eats the opponents cells individually, creating the illusion that they appear to be merging. She is effectively immune to every possible attack because she can simply change into a form that resists it before it even strikes her. Even when thrown into a volcano she surrounded her body with bags of air to insulate her from the immense heat. Alexis was also shown to be able to mutate parts of her body into various living creatures and control them accordingly.
 * Godly Magic Power: Following becoming Ragnarok, Alexis' strength increases exponentially. At this point she is able to exploit the abilities of reality warping and other features including: elemental manipulation, power bestowal, and magical absorption. She utilizes telekinesis, as evidenced when she levitates two of the Rune Knights to demonstrate her power when they arrive to stop her. When Tsuruko meets Ragnarok at the top of her tower, she utilizes a pyramid-shaped magical field around her, which is a magical barrier as well as a representation of her power. Now knowing the most powerful magical attacks in history, Alexis levitates debris from around the world to form her tower, a bizarre patchwork of terrain and rooms. She uses her Light of Judgment to smite those who do not acknowledge her ruling of the world, and at least half a dozen towns are hit by the Light and devastated.
 * Draconic Powers: Due to possessing every magic in existence with The One Magic; Alexis carries the blood and very magical power of a dragon, granting her a heart and unique magical power that transcend what can be achieved by normal humans; possessing the characteristics of a dragon; their strengths and weaknesses. Because of this, she has much trouble with anti-dragon tools. Due to these attributes, Alexis possesses incredible spiritual resistance; though she receives double the damage from powers that specifically target dragons; such as Dragon Slayers and Balmung. This blood enables her to gain characteristics typical of a dragon: lungs capable of spewing flames, scales that grant protection against fire, and nails covered in flames; similar to a true dragon. This also grants her an enormous boost in physical attributes to the extent that she can kill Guild Masters with no problems.
 * Dragon Roar (龍咆哮, Ryūhōkō): The basic Dragon's Roar that all dragons and associated beings possess. Her lungs have been turned into a spirit world, attaining tremendous lung capacity and a Dragon Breath attack through the means of releasing pure, unrestrained magical power; in essence, it is her own Dragon Roar attack, despite not being a dragon, nor a Dragon Slayer. When preparing this spell, Alexis gathers her magical energy from her soul and focuses it within her mouth, before releasing an enormous spiraling wave of pure magical power that is launched towards her foe, destroying everything in it's path. It has been shown to have very long range, and along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the beam. While not as overwhelming as the initial blast, the after-effect can catch foes off guard.
 * Superhuman Strength: Alexis possesses sufficient superhuman strength to lift about nine thousand trillion tons. Her physical strength has extended into the muscles of her legs allowing her to leap into the clouds; and it allows her to fight in first person against other magic and physically destroy them, whereas normally magic can only be dispelled or avoided. Additionally, in this form, she was able to easily lift Tsuruko by the throat into the air with one hand in one of their earlier encounters. In addition, she is capable of carrying a boulder-sized demon head with one finger with little to no effort, and she has Herculean strength, even with only one arm.
 * Superhuman Speed: While transformed, Alexis can run and move at speeds far greater than that of the finest human athlete and can run at the speed of light; seemingly enough to travel through time. Additionally, her agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete, and her reflexes are similarly enhanced are superior to those of the finest human athlete. This speed extends to her vision, as she also possesses the ability to view things in high speed, enabling her to dodge attacks and predict the actions of others.
 * Superhuman Stamina: While transformed, Alexis's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of an ordinary human. She can physically exert herself at peak capacity for indefinite periods; and her skin and superhumanly enhanced bodily tissues provide her much greater resistance to physical injury than an ordinary human. She can withstand great impact forces, falls from great heights, and small caliber bullets without sustaining injury.
 * Black Arts (黒い芸術 Kuroi Geijutsu): The Black Arts is a Caster-Type Fighting Style whose origins reside in the realms of the demonic. Black Arts are forms of Magic that have the capacity to manipulate life; it is a form of magic typically used for selfish, self-serving and/or nefarious purposes. Though it is not necessarily "evil" magic per se, dark arts focus toward destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user's own state, embracing magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends. Black Arts are aligned with fear, hatred, aggression, and malice toward all living things. Such emotions increase the strength and abilities of Ragnarok, providing a path towards personal power and the destruction or control of all opposition.
 * Death Magic (死の魔法 Shi no Mahō): Death Magic is the first of the Black Arts; granting Ragnarok the ability to cause any living thing around her to die when she uses Magic. It seems to burst at random times but she can tell when it is going to happen, so this gives people a chance to escape. Certain things can protect people from the blast, however. It is a magic which causes things to wither, rot, weaken, and eventually die. Ragnarok can sense and manipulate the essence that allows Death, Destruction, Decay, and Corruption to exist throughout the universe, allowing her to control decayed matter or to request assistance from the dead. She is able to reject the effects of death on herself in order to delay fatal wounds. The magic consists of dealing instant death to all enemies whose power is a multiple of 5 (ending in 5 or 0). Its range and area of effect are, however, limited. The magic also seems to knock out anyone that is close to the affected area. With Death Magic, Ragnarok kill anyone and possibly even anything using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone; all depending on the way that she wishes.
 * Black Lightning: Black Lightning is a powerful Death Magic that is a purely offensive, energy-based attack that channeled black magic down Ragnarok's limbs, hurling arcing bolts of black electricity from her fingertips or palms; it can be executed with either one or two hands. Powerful discharges can branch out into dozens of smaller forks; thus, she can target several foes at once. She can render a target unconscious with only a short burst, and a single, powerful blast is sufficient to kill a person instantly, allowing her to electrocute her opponents to death on contact, not only instantly killing her target, also physically hurling them backwards. It is powerful enough to render anyone caught in it into charred husks if used to its full potency.
 * Doom (死の宣告, Shi no Senkoku): This spell places a counter over the target's head, and when it reaches zero, the target dies. The speed at which the counter drops to zero depends on the target's speed. Essentially, it is to gaze into the aether to find and cut short the target's silvery thread of life. This is manifested visually by summoning a Shinigami, which hovers behind the user and wraps its left arm with prayer beads, uttering some unintelligible chanting, and after some time a cursed seal appears on its arm. As the countdown ticks closer, the foe is slowly restrained by the Shinigami's hair as it thrusts its arm into their chest to grab the soul of its target. At the user's command, the Shinigami then performs the sealing by dragging the target's soul into the Underworld. Due to the nature of Doom, those whose souls are sealed away by it cannot be reincarnated; making it an ending spell.
 * Living Magic (生活魔法, Seikatsu Mahō): Living Magic is a Black Art that involves breathing life into an object, allowing Ragnarok to bring life to her creations. She can create different creatures from inanimate objects. Occasionally, she has to perform different techniques or preparations in order to cast this Magic's spell. Multiple creatures can be created simultaneously, and Ragnarok can give her creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. Ragnarok is able to control her creations, though sometimes, if the Magic is used too long, the situation reverses. With Living Magic, Ragnarok is able to control her own personal life-force that dwells within her body, allowing her to achieve untold power and great abilities considered to be beyond that of normal beings. She uses physical, spiritual, and mental powers to control her life force, and she is able to generate their life-force and create her own personal energy with its own nature and can change by her will.
 * Nemesis (裏魔法・天罰, ネメシス, Ura Mahō: Tenbatsu, Nemishisu): Nemesis is a Living Magic Spell. By moving her hands and arms in a circular motion, Ragnarok creates demons from rocks. They attack by expanding their body into tentacle-like attacks that are then shot like projectiles. While they have many variations in terms of their appearance, with some appearing humanoid and others possessing an animal-like shape and operating on all fours, these duplicates share many of Ragnarok's distinctive traits, such as her mouth as well as spiked protrusions on their heads and backs. Their sizes also vary as some towered over others, appearing similar in size to large summons. The duplicates are capable of forming weapons of sorts including dumbbell-like weights, axe and scythe-like appendages as well as spear-like projectiles and spiked walls for defensive purposes. Regardless of their differences, the duplicates all operate with the singular goal of protecting Ragnarok from attack.
 * Memory-Make (記憶造形, メモリー メイク, Memorī Meiku): Memory-Make is a Caster-Type Molding Magic which grants Ragnarok the ability to manipulate memories. It also gives her amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. Ragnarok can also create "memories" of herself which are similar to holograms. This magic also allows Ragnarok to create new Magic spells by combining spells from other Magic which she has memorized before; a perfect compliment to her Body Evolution. Furthermore, she is able to negate Magic spells used by the opponent which she also had already memorized by "forgetting" the spell. Unlike Ice-Make or Wood-Make, Ragnarok does not need to place her hands into complex positions but merely places her fingers on the temples of her head as a focus point and a chain of memories could be seen visible behind her. While acknowledged as an amazing form of Molding Magic and as a fearsome set of skills, Memory-Make does have a limitation, this residing in the time required to memorize others' techniques: if those were to be performed too swiftly, Ragnarok wouldn't manage to keep up and properly get hold of them.
 * Forget: Just like she can memorize enemies' spells, Ragnarok is subsequently capable of "forgetting" them, something which allows her to nullify said spells no matter who's casting them. By making things "forgotten", Ragnarok thus becomes immune to their use, with techniques she's already seen becoming completely ineffective against her; essentially rendering her without a weakness.
 * Memory-Make: Afterimage: By manipulating the memories her opponents have of her during a certain situation, Ragnarok can create intangible copies of herself, capable of talking but impervious to damage, which, if attacked, will simply waver like a Thought Projection, not being affected whatsoever. These ethereal bodies are shown to be extremely realistic, and even if her foes were to find her, they wouldn't be able to hit her, given that the only thing left of her in a given place would just be a memory. This duplicate moves, acts, and thinks as if it was Ragnarok herself, though it can be told apart by the gray magical energy it exudes. This doppelganger attacks with no fear, with its strikes inflicting real damage upon her opponent, and it is almost completely impervious to physical attacks; as when struck by anything other than tremendous force, it waves like a hologram and continues to fight. It should be noted that Ragnarok can communicate through these doppelgangers.
 * Memory-Make: Holy Sandstorm (神砂嵐 Kamizuna Arashi): This is spell formed via Sand Magic and Wind Magic. By using make-shift tubes produced from her own body in order to release the air inside her lungs, she gathers huge amounts of air and compresses it in her lungs. The air is then released through a slit on the horn of her head, causing it to become as sharp as a razor blade while she starts to spin her forearms rapidly from the elbow joint, where the right arm spins to the left, and the left arm spins to the right. The rapid spinning creates a massive wind storm with enough destructive power to shred a human being into pieces, and make large pieces of rock crumble, likened to a sandstorm in space. The wind flails about much like a whip and is sharp enough to cut through stone; slicing into the foe's body at the cellular level, cutting into their tendons—if the opponent manages to receive the full brunt of the attack, they will mostly likely be torn to shreds.
 * Memory-Make: Diamond Skin: Using this unnamed spell, Ragnarok has the ability to re-arrange the configuration of carbon atoms of her body, allowing him to convert her skin into Grapheme. She usually uses this ability to partially strengthen the density of selected parts of her body during battle, but can extend the effect to its entirety. In this form, she resembles a black-skinned demon with a malevolent facial visage. As she has control over the configuration of her body's carbon atoms, the substances that she can convert her skin into can vary based on her intentions. She can choose to convert her skin into the indestructible substance, or she can turn her skin into weak graphite. Though she prefers to use this spell to form claws covering up to her shoulders, thereby summoning makeshift weapons at will), leaving much of her body vulnerable to attack, only using this spell on other areas to protect them from attack temporarily), she can assume a fully armored, presumably invincible form.
 * Memory-Make: All is Shadow: This unnamed spell summons a giant shadow, which can take on a variety of shapes, from sharp spikes to tendril-like hands. Ragnarok can manipulate, slice through or devour anything that comes in contact with her shadow and it appears invulnerable to conventional physical harm, although it can be deflected by sufficiently hard objects; Carbon-hardened objects appear particularly resistant. She can also see and talk through her shadowy eyes and mouths wherever her shadow can extend, an ability she uses to watch over the underground, slaughtering anyone who enters it; in fact, she has extended her shadow to cover Earth Land and even Guild Haven, allowing her to attack whenever she wishes through the cracks in many buildings or even the sidewalk. The shadow cannot appear without a light a source and can be harmed when light becomes too bright. The shadow can consume living things and assimilate the abilities and strengths of that particular victim, along with their corresponding weaknesses.
 * Memory-Make: Desperado Flame (デスペラード・フレーム, Desuperādo Furēmu, Spanish for Flame of the Bandit): Ragnarok gathers heat and light within her hand, compressing it to its utmost limit, and subsequently releases them towards the opponent. This generates an extremely large and destructive sparking blast that possesses explosive penetrative power, which produces an immense amount of light and is capable of travelling for great distances, wreaking havoc wherever it passes. It has two settings; the first form emits a higher-velocity beam with enough momentum to breach defenses. However, the damage dealt to the target without penetrating an defense is significantly reduced due to its lower energy transfer. The second mode is like a classic beam attack: the magical particles have less velocity and, while less penetrating, quickly transfer their energy to the target upon impact, reverting back to pure heat and destroying the target from within. The attack requires about 3 seconds to travel a few ten thousand-kilometer distance, and Ragnarok can immediately fire the next attack after confirming a miss, but after 10 attacks, she will run out of magical energy. The immense power of this beam makes it the most powerful attack in the series upon it's full début, and it would not be rivaled for decades to come.
 * Memory-Make: Megaflare (メガフレア, Megafurea): Flare is one of Ragnarok's most powerful spells; inflicting heavy non-elemental damage. It deals very high non-elemental damage around Ragnarok, and additional damage over time. The form that Flare takes is one of a powerful chain reaction akin to nuclear fission; as the magical energies upon Ragnarok's hand will rumble violently as they quickly spiral outwards before manifesting as a crimson sphere of energy which collapses in on itself then expands outwards rapidly towards the enemy in a crimson beam; a flare is a contained release of energy, which fully exposes the enemy to the source rather than blow them away from it after a while. Additionally, this spell lowers a foe's resistance to the Water element for a brief duration. This beam covers a wide range, almost five kilometers in diameter while creating a massive firestorm over a large area to do heavy damage to all enemies. This attack creates an enormous explosion upon contact and leaves a huge mushroom cloud; similar a nuclear bomb; this effect spreads out to a fan-shaped area. What is notable though, is that Megaflare can quite easily vaporize weaker species.
 * Memory-Make Unlimited: Regnum Dei (レグナム・デー, Regunamu Dei, Latin for The Kingdom of God): The most powerful spell that Ragnarok has with Memory-Make; when performing it, Ragnarok gathers her magical energy and utilizes it to surround her and her opponent, before she teleports the opponent and herself to a closed-in arena in a ring of fire, and giving both her and her opponent twenty seconds to attack their opponent. All of Ragnarok's attacks gain high priority, allowing her to crush guards, and she remains powered; even with her parameters doubled. When the time limit ends, Ragnarok will grab the opponent and holds them aloft while several of her giant swords impale them from all directions. The more magical power the foe has, the more damage the swords do, before Ragnarok thrusts her claw into the opponent, the world going blank on impact. Regnum Dei has several unique aspects. Because the opponent can still act, it is possible for them to power up and attack as normally. If this occurs, after the opponent's attack executes normally, Regnum Dei and the opponent's attack are both canceled out, and the two characters return to the normal area; and Ragnarok is unable to use the finishing blow if the initiating attack inflicts enough damage to kill her opponent.

Heartless Angel (心ない天使, Kokoronai Tenshi): Heartless Angel is one of the two "Super Magics" of Ragnarok; spells without peer. When initiating the spell, Ragnarok bows down and points her hands downwards, with all the fingers closed except the index and middle fingers. Ragnarok then begins to slowly move her right hand until it points upwards. The clouds above her begin circling around, forming a cyclone. Seven Magic seals are then summoned in front of Ragnarok and connect together to make what looks like a constellation as a halo appears over the foe's head. From there, Ragnarok unleashes a volley of rapidly fired beams of light each with an ranking of the mid 90's. Each beam is a deadly spell on the level, if not beyond any other's capacity with three times a grand master's entire amount of energy, capable of destroying the body of a Wizard Saint with a direct hit. Just the use of one single beam would normally require an energy circle, ten count aria, and one minute of casting for anyone else casting the spell, and still thirty seconds with a master spellcaster. Ragnarok is able to shoot them in rapid succession without any preparation after simply targeting the enemy with her pointer finger. She can fire them without pause, and the result is something that resembles a bombing raid that leaves the ground scorching red. The catch is that due to the halo manifested on the foe's head, the light beams home in on them; and the effect of Heartless Angel once it strikes is to reduce the magical energy and stamina of one or more of her targets to one, regardless of their current standings; it is done by inflicting damage to them equal to their max parameters minus one.

Light of Judgment (裁きの光, Sabaki no Hikari): Light of Judgment is a Light Magic spell without peer; known to be the strongest of its kind. It is a spell that has limitless power, formed via Alexis condensing solar rays which are gathered by white orbs surrounding her, which in itself is a staggering amount of energy. When it is not in use, the Light of Judgment appears as four tiny white orbs of light that move up and down near Alexis, with one pair moving down a long path and the other pair moving a shorter path. When fired, the orbs take a formation in front of Alexis, gathering and condensing solar energy as the spheres whirl around, creating a small hurricane which is generated via the spinning of the white orbs; before the magical energy condensed is instantly released from the spheres; unleashing a destructive beam of light which shoots upwards into the sky before crashing back down in a location across the world that she so chooses, cutting a path of flame into the ground that leaves naught but death and destruction in its wake, erasing the location for miles and replacing it with a shouldering crater several kilometers deep. The excess energy left over by the impact manifests monsters in order to wreak more havoc. It is the signature spell of Ragnarok, and she will only utilize it upon opponents or continents that she feels are resisting her despair, or if she is bored. During Tsuruko's confrontation with Ragnarok in the future, Alexis has the Light of Judgment in an inactive position. However, after she rejects her nihilistic plans, Alexis activates and turns the Light of Judgment onto the planet, raging that she will kill everyone; leading to the near destruction of the future as of currently; however, Tsuruko dodged the attack, which allowed her to defeat and seal Ragnarok away.

Supernova (スーパーノヴァ, Sūpānova): The most powerful spell in Ragnarok's arsenal and one of her two "Super Magics"; by summoning a star in front of her, Ragnarok shows the destruction of most of the planets (Saturn, despite losing it rings is spared from destruction, as well as Uranus, Neptune and Mars) in the solar system by use of a comet that originated from outside the Milky Way; this is all a vision, but it is extremely terrifying for those witnessing it. All the while, several mathematical equations take place; the first two equations calculate the sun's and planet's potential attractive forces. The third equation calculates the Earth's potential attractive forces and the fourth misstates that the asteroid is working on a two-dimensional level, as it is the equation for the area of a circle, all to direct the energy used to cause the supernova. Once the equations are finished, Ragnarok forces a nuclear fusion within the star, and forces the star to undergo its final stages of evolution; showing which causes it to explode in both an incredibly powerful and wide ranging blast; referred to as a supernova. The actual event is so powerful that it momentarily out-shines the whole galaxy. However, even with its reduction in size, Tsuruko comments that if it had been in the true dimension, it "would have disintegrated Earth Land". A supernova is a stellar explosion that is more energetic than a nova. Supernovae are extremely luminous and cause a burst of radiation that often briefly outshines an entire galaxy, before fading from view over several weeks or months.

-->