Alyssa Lucifuge

"You can't stop the concept of evil. That's what people like you never understood. I'm controlling it. You wanna rule them by fear. But what do you do with the ones who aren't afraid? I'm doing what you idiots won't, I'm taking them out!"

- Alyssa Lucifuge, to the Legal Guild "Angel Wing"

Alyssa Lucifuge (アリサ・ルキフグス, Arisa Rukifugusu) is an infamous Dark Mage whom has a bounty of three million dollars upon her head. A renowned criminal, she has been terrorizing the false utopia of Earth Land for over thirty years. Known as the Dyed Black Fencer (墨染めの剣士, Sumizome no Kenshi) for the colour of her blade and her advanced darkness-based powers, Alyssa had been the perpetrator of a series of gory murders of members of the Balam Alliance and associated Dark Guilds—though civilians, council members, and Legal Guild members are not exempt from her wrath; essentially, anyone who has even a minor connection to the Balam Alliance, will have had their lives taken if they had any information about the trio of Dark Guilds.

Alyssa is not technically a Dark Mage, but rather, wrongfully accused by the Magic Council due to her willingness to kill members of their group—anyone is fair game, if they're corrupt. For this, she is seen as a vicious vigilante, somewhat of a 'dark saviour' to the common people; though they also regard her with fear due to her not necessarily going out of her way to prevent civilian casualties.

Appearance
Alyssa is a slender, petite young woman who seems to be in her late teens/early twenties, though truthfully, her age is incredibly difficult to properly determine, even by those who have known her from the very beginning—especially because she takes the form of a fifteen year old child most of the time; this is due to her slowed aging thanks to being half-elf. She has an unruly mop of pitch-black hair that is cut like it's a bother and just left without any tending to, though its most notable feature is how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face. There is a trio of bundles of dark hair exposed in the very middle of her forehead, with the longest extending down to reach her nose. Lastly, she has a slim forelock of hair which extends upwards at the very top of her head, as it curls backwards slightly. Alyssa's eyes are a dyed black in texture, and her most unique feature are her pointed ears, a sign of perhaps mutation. In terms of attire, Alyssa wears a black sailor uniform and a wears a red belt that has a red side skirt cover, as well as that, she wears red gauntlets alongside long black socks and black shoes.

Personality and Traits
Being born from a bloody situation and forced into a life of violence, Alyssa had hardly any time to live like a normal child. While she experienced moments of happiness and joy, her true passion was warped into desiring the fight, mostly to gain favor and later to satisfy her own fighting abilities. After successfully killing the first person she would in a list of thousands, Alyssa tempered herself to become stronger and know how to hold her sword, eventually building a strong and very personal relationship with the blade she wields; she was happy only when wielding her sword. In social interactions, Alyssa will ignore most people and treat them like dirt crushing feelings as she talks about morbid truths and despairs to make others feel like the world is hell and there's no happiness to it, basically a "life is not fair, get over it" attitude most likely forged during her childhood.

Alyssa has somewhat of a lust for blood, getting an intense bestial satisfaction off of killing other people almost to the degree that she could be considered somewhat psychotic. She will occasionally grin in such a manner that makes her appear to be a demon and loves the feeling of killing scum. She's always open for a challenge and does not mind literally crushing somebody's body and internal organs to employ her battle techniques. That being said, Alyssa has no morals on how she kills people and will easily slaughter anyone without giving it a second thought. She treats her opponents like targets that deserve to die and while some she'll straight-out kill, others she won't mind calling out for the terrible things they do and wants them to feel pain, getting a sick satisfaction off of some of it.

Alyssa's sword is also tied to her instinct for survival; her "struggler" attitude towards most things, however, has a rebound in which Alyssa realizes the true value of what she had left behind after she has lost it. All this combined serves to fuel Alyssa's large disregard of and hatred towards the concept of fate. She displays a similar, though more mellow, disregard of God, simply shrugging it off as a dark joke compared to her heated response to fate. Alyssa has a very tactical personality, when she is not enraged she will study her opponent thoroughly if given the opportunity. She has become a brilliant fighter because of this and on-top of her normal survival instincts, this advantage of her brain allows her to survive some of the most difficult battles. She is prone to using decoys and tricks to defeat her larger enemies, on-top of evasive maneuvers and hiding while looking for a weak spot.

In addition, Alyssa believes in power being a concept that rules over all morality, or even decency; she believes firmly in the doctrine of "the survival of the fittest" in that the weak are nothing but prey for the strong. Though she hates cruelty and those who abuse their power, Alyssa also believes that compassion holds one back from obtaining the strength necessary to protect oneself; essentially dooming oneself no matter what stance a person takes and creating a never ending cycle of wrath and violence. Hypocritically, Alyssa is also fairly cruel—but not overtly so. Despite her brutal philosophy, she's very kind (in her own way) and caring to her partners. She'll certainly torture them if they screw up badly, but she doesn't kill them, never cripples them, always heals them, and keeps it fairly light compared to her enemies. In fact, it's actually pretty rare for her to mistreat any of her partners at all, and she tends to transfer money gained from completing a job intended for her to anyone she works with instead.

History
Not much is known about Alyssa's past, however, as a child, she lived in the small rural village of Midgar (ミッドガル, Middogaru) with her mother and father, spending her days peacefully tilling the soil of the cabbage fields. She was as happy as any ordinary child, playing with her friends every day. However, all of this changed during the initiation of the Nega End; when the Enderdragon was awakened, the village of Midgar was obliterated by Arch Howl, leaving the village as naught but bones, blood, and ash in its wake. However, Alyssa herself was spared from the horror—at the time, she was out of town, gathering water at the well. She noticed the fire rising from the village—and running back, she found the half-destroyed corpse of her father, who gave her a special katana, the family's heirloom, Anastasia.

Alyssa was later picked up by soldiers of Bosco, whom took her back to their city and then "dumped and left me [Alyssa]". After that, not much happened between the present day and that moment; she only has memories of the alleyways shrouded in mist and stench. The areas where she slept were not places of rest, but rather nests covered in waste and feces where filthy rats ran about. She was in constant danger of being attacked at night while she slept, and upon waking up on the morning, someone may have easily died during the night. She constantly dealt with pitch black smog so bad that she often couldn't breathe properly or even open her eyes.

She eventually reached the point where her mind could no longer deal with the conditions. Disgusted with the fact that despite saving her and other people, the city of Bosco left them to their own devices and didn't care about them personally, only about looking good, she took the family's heirloom, and began to utilize the blade in order to slay authority figures—at that point, she discovered her Darkness Magic subspecies, Necroedge—which allowed her to revive the dead, albeit in an empty shell state with reduced power. Even so, it allowed her to control Bosco from the shadows, with the exception of the Prime Minister. When sneaking in to assassinate the Prime Minister, Alyssa heard him conversing with his secretary about the Balam Alliance, believing that they were behind the destruction of Midgar—driving her to her current self.

Equipment
Anastasia (アナスタシア, Anasutashia): Anastasia is the name of Alyssa's katana—it is one of the Sixty-Four Dark Artifacts; objects forged utilizing black magic. Anastasia takes the form of a stylized katana—the weapon has a scarlet tsuba in a hexagonal pattern, with a black grip and crimson pommel which is shaped like a square. The blade itself is silver in texture, and exceedingly ornate, at least at the edge of the blade—with numerous red markings that stick out alluringly. Anastasia is a "potent mix of science and sorcery"; and by using magic and precursor technology, the sword is exceptionally powerful; it is extremely sharp, and does not rely on the kinetic energy of a high-speed swing to cut through its targets. The blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks. It can withstand getting crushed by force. Anastasia is able to cleave through diamond and even magic blasts effortlessly; and on one occasion, Alyssa was capable of using the cold steel of the weapon to absorb an energy blast before returning it to sender via another swing of the weapon. Anastasia has anti-magic coating applied on the blade. This coating changes the sword's eternano band based on the direction of the blades, allowing them to cut through magic. The coating can also allow the sword's eternano band to match the ambient eternano within the environment, granting Alyssa the ability to cut through eternano-based barriers. Thanks to this, Anastasia can be used to block magical attacks and due to the particle alteration coating applied on the blades, Alyssa can easily cut through particle-based attacks and barriers; in addition to being used as a throwing weapon. However, first and foremost, its main ability is to morph itself into any weapon that Alyssa chooses it to be. When initiating this ability, Alyssa surges her magical aura into the blade, causing the materials which the blade itself is composed of to become instantly malleable, at which point, through telepathic commands, Alyssa is capable of molding Anastasia into any weapon that she wishes to, no matter how outlandish it appears—in addition, thanks to Anastasia being recognized as a "sword" no matter what form it is, she can wield all forms of it with relative ease.

Ways of Combat
Master Swordsmanship Specialist: Alyssa's personalized swordsmanship style is known as Hissatsuken (必殺剣, Killing Move Sword), which is focused around swift draws; similar to the art of Iai (居合, Drawing and Resheathing) — a style of swordsmanship which involves the user rapidly unsheathing her blade to slash the enemies, and then re-sheathing it after completing the attack. Alyssa's speed at drawing and unsheathing is so fast that she prevents opponents from reciting magical incantations and releasing their powers making it highly effective against mages, however, if one has no need for incantations or have short release commands, then they could hamper Alyssa's advantage. Alyssa is able to strike so fast that the opponent does not realize they have been cut until she sheathes her weapon; slicing up to ten times in a row in the span of a few moments, relying on a combination of power, strength, and speed, always on the offensive, attacking with wide, fast, and powerful swings, performing amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the slashes and strikes of her opponents. What should be noted is that Hissatsuken was developed in order to reveal the "truth" of the blade, in Alyssa's words, "Even if you're skilled, even if you've trained a lot, even if you're a prodigy, none of that will matter once I make contact with you." What she means to say is, the moment that a blade touches the body of the enemy, nothing matters; the pain will sear through, and it will reveal the "truth" of battle—a brutal struggle in which the only goal is to slay one's enemy. Anyway, Hissatsuken is a style of sword fighting that is free in its movements, sparse, restrained, adapted to brawls and to duels, than to the fields of large scale battles. With this style of swordsmanship, the user takes into account and adapts to the opponent's weaponry, contrary to other ways of battle which taught to impose dominance without taking into account the opponent. Hissatsuken takes into account the geography of the terrain, the hour of battle, and other parameters. It is effective against ranged weapons and magical blasts for this reason; being almost undefeated. Hissatsuken is an extremely powerful way of fighting; and as such, is only usable by the most skilled of warriors. The user learns to use the sword not only to defend their position but to also have the "power of adaptability" in facing different individuals, much as a captain must consider the winds and change sails in order to travel in the best direction to reach their objective. It is similar to a hunting hawk, which must constantly reconsider the best trajectory in which to strike effectively. Like the raptor, it is necessary to be able to anticipate, to be able to assess and definitively act. "Move with the mind, in order to move with the body" is one of the central tenets of style. If the user's sword does not stop the movement of the enemy, then they try to fit to the opponent's rhythm, thus entering into the mind of the adversary to find their weakness.
 * Sword Magic: Vanguard Style (剣の魔法・前衛流, Ken no Mahō: Zeneiryū): Sword Magic is a magic which is a Holder Type Magic used by various mages. In order to use Sword Magic, the user starts by channeling eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter its entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the eternano is immediately ejected from the blade, allowing the instability, the result from the eternano, to cease and transform the blade back to its normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in its solid shape, and to be controlled in its unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to its normal shape while the Eternano is simply ejected outward. Alyssa's Sword Magic style is called the Vanguard Style (前衛流, Zeneiryū); which is a fighting style of Sword Magic (剣の魔法, Ken no Mahō); instead of a fighting style, the Vanguard Style is more a state of mind rather than just a fighting style, allowing the wielder to channel their own inner darkness into the battle, allowing them to accept the hostility of the opponent. In order to utilize the Vanguard Style properly, it requires the user to enjoy the fight, and relish the satisfaction of winning. By accepting the hostility of the opponent, the Vanguard Style is capable of transforming the user into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent. Despite being a swordfighting style, the Vanguard Style requires the user to send a constant and sizable stream of magical energy into their body, with a barely contained explosion of magical power. The strikes of the Vanguard Style appear to be unconnected, its motions seemingly unpolished to those who are unaware of its existence; as the user appears to harness the power of many weapons at once, moving too fast to see, as their attacks transition into each other with liquid precision, creating the constant near-invisible weave of energy. The Vanguard Style is free flowing, often revolving around moving with opponents own movements giving Alyssa an appearance similar to that of a cunning viper swirling around its prey. When utilizing the Vanguard Style, she is far violent and brutal in her actions; her stance is that of leaning slightly forward, almost as if she is becoming more feral and beast like. Alyssa unleashes near endless, fast and powerful combos, occasionally causing opponents to blast up into the air after a strong uppercut slash from Anastasia.
 * Inferno Divider (インフェルノ・ディバイダー, Inferuno Dibaidā): When performing Inferno Divider, Alyssa charges magical energy into her weapon, condensing it to its utmost limit, before modifying the magical energy into that of the element of darkness. Once this is done, Alyssa leaps upward in a spiraling motion, rocketing upwards with some horizontal movement as well, while uppercutting with a sword slash hilt first, knocking the opponent to the ground with much damage. The spinning sword slash traps foes in a vicious cyclone of slashes which deals up to thirteen hits while damaging all the foes in the radius of her sword. While being launched upwards, the darkness that coats Alyssa's sword is shown to emit darkness which scatters off of the blade, creating a razor-sharp disk of darkness coating her sword that can slice through nearly anything. It is however infamous for its main weaknesses: which are that it is generally slow to create, it lacks accuracy, and it cannot be controlled once Alyssa is in motion. This is a rather powerful attack; though the trade-off for this is that when using it, Alyssa is completely vulnerable to attack when falling back to the ground and for a split second after landing. If this attack connects with the opponent at the deepest point of impact (i.e. while Alyssa is still standing on the ground), it will inflict substantially more damage. The user can utilize the darkness blade as transportation; the sword moves at high speeds to the point that they become a blur. At any moment, the user can leap off of their transportation and strike their foe, either downwards or overhead with tremendous force. By swinging the sword, the user can also throw the condensed flames against enemies that are far away. Normally, Dead Spike is unleashed as a spiraling leap upwards; it is quite powerful and is capable of striking multiple hits on a target, with the possibility of destroying them. The user can perform this in midair and there is a dark-less version of the attack. Unlike some of Alyssa's other techniques, Inferno Divider can actually injure enemies who are far out of Alyssa's league, such as being able to cut off the horn of an Etherious.
 * Dead Spike (デッド・スパイク, Deddo Supaiku): Dead Spike is Darkness Magic spell where Alyssa channels her magical energy into her weapon before planting it into the ground, releasing the energy; this causes the magical energy to trail throughout the earth, before erupting upwards in the form of seven or more immense pillars of darkness that surrounds an area for kilometers. Upon contact with a foe, the pillars subjugate anyone and anything in their blast area to a fierce assault of downward forces, making it seem as if gravity had intensified to the point that it could kill someone just to make a single step. The intent of this technique is to trap the opponent in the caged magical energy and destroy them. The power of this technique is lethal enough to destroy everyone caught in its vicinity, leaving Alyssa immune as the pillars are capable of utterly eradicating an area for miles. Against multiple opponents, Alyssa can aim for each pillar to erupt at the location of each of her multiple opponents, essentially devastating an entire group of opponents in a single move. The pillars immediately ascend upwards after being manifested, piercing the sky through their sheer power; ever expanding as they become wider and wider, causing enormous amounts of damage. When making contact with the opponent, the pillars engulf them. The moment that the pillars makes contact with the foe via impaling them, the composition of the pillars are altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. Because of this, Dead Spike is effective for quick, widespread, and massive amounts of damage, but it is very draining on Alyssa's magical level. However, once she gains enough power, she will be able to avoid the magic drainage effects of this combination technique. The pillars themselves take the form of two thin black and red beams with a pointy tip; one remains straight while the other coils around the straight beam.
 * Black Wing (前衛流奥義・魔神月詠斬 (ブラック・ウィング), Burakku Uingu lit. Vanguard Style Secret Art: Demon God Moon Song Slash): The Black Wing is Alyssa's most powerful Sword Magic spell; and her strongest attack that deals direct damage. Black Wing is a powerful Sword Magic that is considered something akin to the Black Arts; because of this, it is among the most powerful Sword Magic spells to ever exist; as it brings out the darkness of the user and uses their anger and hatred to fuel the power of the spell. When preparing to unleash Black Wing, Alyssa grasps her blade, utilizing her anger and hatred to fuel the power of the spell. She coats eternano over it, condensing it as to acquire an enhanced cutting edge. Adding onto this, Alyssa's hatred towards the opponent tends to affect the sword's eternano coating. However, hatred isn't the sole thing that provides that cutting ability, rather; hatred is empowering the magical energy already coating the blade. As willpower and motivation directly correlate in magic strength, a negative emotion would easily heighten the power and intensity of the magic coated around a specific substance, causing the blade to become overflowing with deep black magical energy that radiates off of the sword. Once the black magical energy has been compressed, Alyssa swings downwards, releasing a sword slash without any equal. The Black Wing is a god-speed piercing attack of imaginable power which is able to ignore any defense and effect; the strike results in the knockback being enough to send the opponent careening through the air across the ground. The power of this move is countered somewhat by its larger time frame in which to perform a dodge (the time during which the user raises their sword), though it is still relatively fast. Until the Black Wing completely ends, the entire sword carries the move's power, meaning that the attack can also hit anyone directly behind the user when they swing their sword. Since the move is nothing more than a single hit, launch resistance can be used to survive, providing good timing. Of course, this will not stop the target from taking the move's full damage. A single direct hit is often enough to force opponents to exhaust their own magical energy completely in an attempt to cushion the blow, effectively rendering them drained; however, due to the extreme power of the Black Wing, it will more often than not kill them instantly. However, due to hatred fuelling the power of the attack, it can cause severe debilitating effects upon Alyssa, meaning that harnessing the power of the Black Wing in rapid succession is ill-advised.
 * Spell Blast (対呪剣斬 (スペル・ブラスト), Surperu Burasuto lit. Anti-Magic Sword Slash): Spell Blast is a special Sword Magic spell that is mostly utilized to take powerful projectiles out of the equation; while extremely powerful, it is simultaneously very weak. Spell Blast is simply an ordinary sword slash; though it does have a unique property—when the user focuses magical energy into the tip of their blade, slashing forward. Spell Blast runs off of "spell priority", which is a property of spells that describes their behaviour upon interacting with other spells. While the priority of the blows produced by normal spells follows a set of rules that is dependent upon the amount of damage they deal (the law of high and low priority), Spell Blast possesses a special kind of priority called transcendent priority, which ignores the rules of normal priority. Transcendent priority describes the set of rules that apply to transcendent spells (such as those from Lost Magic and Black Arts), as distinct from normal spells. While particular spells are assigned transcendent priority due to their overwhelming power; the property is not inherent of any attack type or character. Because Spell Blast has transcendent priority, it ignores the rules of normal priority: it cannot collide with, clash with, cancel out, or be cancelled out by other spells. It works by targeting the tiny buildup of energy in the dead center of the middle of the attack, causing a chain reaction where the energy disperses in an instant, essentially destroying the opposing attack. Because of Spell Blast, a user is known to be extremely hard to overcome for long-range fighters—especially users who devote their entire life to unlocking the secrets of the energies, as the user can just destroy their powerful attacks with a single swipe of their sword. One thing to note, is that while Spell Blast has the power to phase through everything, it is extremely weak compared to other spells—as it is a simple sword slash, there are no aftereffects, or anything like that to bolster its performance.

Master Hand-to-Hand Combatant: Alyssa fights primarily with kicks, focusing on a form of kickboxing, a style she has derived from her special combat training, and is rarely seen using her arms or fists when fighting. When in battle, she primarily fights her opponents by using a large number of skillful and specialized kicks to strike blows. Using her agility in line with her training, Alyssa can perform moves such as high kicks, side-kicks, spinning kicks etc. striking her opponents with deadly precision and efficiency, and can even send her whole body spinning through the air with her feet first, turning herself into an all-piercing spear. Her fighting style frees the use of her hands and prevents her from being damaged during a battle, something that is disastrous to her. As a result; Alyssa tends to drop into certain stances in which her upper-body portions are most relaxed, such as placing her hands inside their pockets or crossing her arms together across her chest, and only puts them into action whenever the event requires her to do certain maneuvers such as handstands, which aren't prohibited. Alyssa boasts a wide and impressive array of kicks, coupled with super acrobatic skills, her fighting style allows Alyssa to effectively weave continuous and powerful attacks upon adversaries She can even deflect and parry magical blasts with her kicks, at both close range and long range. Alyssa can also complement her fighting style with her flight abilities, allowing her to take her fighting techniques to airborne opponents and allowing her to launch aerial kicks and strikes at her opponents. Alyssa's strength originates from her magic and relies heavily on their execution. By using her magic in conjuring with her moves, Alyssa can create unique and dynamic attacks that deal destructive damage on her targets, making her a fierce force to be reckoned with in combat.

Physical Prowess
Immense Strength: Despite normally taking the form of a fifteen-year-old girl and being as thin as a stick, Alyssa is shown to be in possession of positively enormous amounts of physical power. Indeed, while generally fighting delicately, Alyssa is shown to 'accidentally' slice through limbs –therefore, also muscle and bone- with relative ease, much to her dismay, due to her love of fighting. In fact, with a simple swing of her blade, Alyssa is more than capable of obliterating the area ahead of her with no effort put into her attack. Possibly best seen through her sword, a simple swing from Anastasia enables Alyssa to create powerful shockwaves of air, each as sharp as the edge of her blade. In an absolutely impressive display of brute force, simply swinging Anastasia to attack can shatter houses and rip the ground apart, causing rocks and rubble to rise in a massive shockwave. The advantage to this massive strength comes in the aftershock; even with pure physical blows, such as kicks, or punches, Alyssa's strikes have no real need to connect because the shockwaves of air that follow pack enough force to completely stun an opponent, leaving them a sitting duck as Alyssa proceeds to unleash physical blows that, at high enough power, can send her opponents flying back several feet from pure strength alone. Her own punches have enough force to shatter stone into pieces, and, by punching the air, she is shown to be capable of destroying machines with pure air force. She has demonstrated that she is strong enough to enable her to knock out people with normal durability with as little as a tap to the head. Alyssa's physical strength also extends into her legs, enabling her to be able to jump to a height of several stories in a single bound; she demonstrated this when she leaped over thirty feet vertically into the air when she first leaped out of the way of an oncoming car; and her power has only increased drastically from there; as a note, she is capable of lifting a twenty ton boulder using a single hand with very little effort exerted.

Immense Speed: Alyssa has shown to be immensely fast, befitting her small size and waifish build. Her tremendous raw power, allows her to move fast enough to instantly close a huge gap of space between her and the opponent and even seemingly disappear from sight in the span of a millisecond. She can effectively use her agility to use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns. Alyssa moves at such a speed that her foes more often than not can't register her movements, until she's made them; she's also skilled enough to dodge at tremendous speeds, even if she's assaulted from behind. When launched into the air, she can perform several tricks before finally landing on ground. She has also shown on several occasions that she can jump incredibly long distances, up to several hundred meters by applying speed to her jumps. She is capable of moving so fast that she can decapitate an entire army of foes without them even having time to react. She often only appears as a black shimmer of energy, with only the fastest foes even catching sight of her true figure during a battle. This incredible speed gives her an edge in battle against slower or close-range fighters. Excelling in hit-and-run tactics, Alyssa has been shown to be able to evade many a combatant in both long and close-range; her movements are so tremendously swift that few would be likely to see an attack take place—this enables her to attack almost a multiple of ten times in a row per second. Not only that, but her movement is fluid and precise, and rarely will she exert effort in movements. Naturally, with great speed, comes great reflexes. Alyssa reacts so swiftly to current events in her battles that it seems as if she has a sixth sense of sorts; even being able to react to attacks before they're released; it has been shown time and time again that Alyssa's reflexes enhance her speed even further, to the point that it seems as if Alyssa has the ability to teleport with every movement that she makes. She is also incredibly precise, as she is able to remove small objects from a person's skull without damaging the person's brain in any way. Due to being so small and spry, Alyssa is highly flexible in battle- able to perform one-handed backflips, somersaults, and mid-air cartwheels with little effort in terms of physical strain. Alyssa is also known for rolling around on the ground to evade foes' attacks, as well as being able to perform multiple spins and tricks in mid-air.
 * Shukuchi (縮地, lit. To Shrink the Earth): The highest speed that one can achieve; it is often touted as the "supreme form of ultimate speed"; and can be used by any master with any sort of speed-enhancing technique. This speed is noted to be something completely different than mere speed-enhancing techniques; in fact, it is called an ancient form of teleportation. On rare occasions, Shukuchi is misguidedly compared to the likes of light-speed, though this is completely inaccurate; but it allows Alyssa to move faster than the eye can follow with a short burst of super speed that gets used more like teleportation. The focal point which determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from point A to point B in the least amount of steps. By using the gathering energy method of her speed, Alyssa gathers additional energy within her legs in order to enhance her already tremendous speed, drastically boosting her movements exponentially. The movements of Shukuchi make it seem that the positions of Alyssa and her targets have been shrunk through her amazing movements, hence the name of the technique. When utilizing Shukuchi, Alyssa releases a fair amount distinct noise when in motion, and on the ground she leaves craters in her wake with every step that she takes, and midair the surrounding atmosphere around her ripples as though from waves of heat with an occasional discharge of electricity; leaving afterimages as she moves. Each of these afterimages are accompanied by incredibly powerful razor-like winds that possess the power to leave shockwaves that will devastate the area. When using Shukuchi, Alyssa's movements produce afterimages of herself which are capable of confounding opponents who are unable to follow her movements. While she does have control over her afterimages, Alyssa usually moves so quickly that she creates afterimages inadvertently. Her movements are so tremendously speedy, that one usually loses sight of her in an instant. In nearly every fight she's been in, she has used an afterimage to fool her opponents into thinking they have killed her in one blow, only to appear unharmed somewhere else and land a decisive blow.

Low Durability: Due to her half-elvish nature, Alyssa is much weaker in physical durability compared to other magician, since her legs buckle inwards as she slides whereas many of the others keep them bent strong. She also gives the impression of being as weak as ice, though the grievous wounds that she receives throughout her numerous battles imply that she is somewhat tough as well; overall, she relies more on multi-hitting techniques and her immense swiftness in order to get the job done, as those two fortes are what she is best at. A major contributing factor to this is her low physical durability, and the fact that it is virtually impossible for her to take a 'serious' hit; though it is still very much above the average magician. However, as a byproduct of her race, Alyssa's muscles produce lesser amounts of fatigue toxins during physical activity than do those of ordinary humans. She can exert herself physically at peak capacity for at least several hours before the buildup of fatigue toxins in her blood begins to impair her. Alyssa is also capable of surviving in harmful areas for long periods of time such as underwater or in toxic gases.

Healing Factor: As a byproduct of being half-elf, Alyssa is known to possess a rather potent healing factor. When Alyssa is wounded, the blood cells of both types within her body will be enhanced by her magical energy; as the cells are endlessly working to bring back equilibrium to the body, these are enhanced a hundredfold by her half-elf heritage. Essentially, it enables her to regenerate damaged or destroyed tissue much, much faster than an ordinary human—in fact, she's capable of healing at such an accelerated pace that she can rejuvenate minor injuries within seconds. She is capable of healing from almost anything—however, this only goes to the limits of having her skin, muscles, and internal organs be under the effect of her healing factor. In addition, her healing factor gives Alyssa immunity to poisons and most drugs, except in massive doses; and as such, it's nearly impossible for her to become intoxicated from alcohol—and it also gives her an immunity to diseases. Her half-elf heritage, combined with her healing factor, finally, also slows her aging; hence why she appears fifteen but is actually fourty-seven.

Magical Abilities
Incredible Magical Power: As one of the most powerful magicians of the current age, Alyssa is known to have a positively enormous amount of magical power dwelling within her small body. Indeed, due to one's magical energy being influenced by their feelings, due to everything that Alyssa has suffered, especially in her childhood and days in Bosco, her negative emotions have corroded and distorted such a pure concept, making her energy itself incredibly foul and nauseating to be around when she exerts her magical energy. Indeed, Alyssa has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing. The presence it exudes is very much in-line with her malicious personality; the magical energy itself is a dimmed black, crackling intensely when Alyssa focuses; when Alyssa's power is at it's peak, it transforms into the frightening visage of a poisonous skull which surrounds her, striking fear into the hearts of her foes. It is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Her skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities. Additionally, the sheer aura radiating from her person has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Alyssa is noted to have a larger Magic Origin than most other people—enough to the point that she seemingly never runs out of magical power—though Alyssa does use Eternano Haste to recharge herself every now and again within the heat of battle.
 * Second Origin Activation (二番原解放, Nibangen Kaihō) is a spell exclusively mastered by those who possess the control and power to summon their Second Origin without it passively inducing its effects. It was first shown by a Fairy Tail magician, though other mages had commenced the practice as well. The rumored Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfillment of the Pact; in the case of , it appeared to be when the life of herself and her friends were in mortal danger, which enabled her to wield the fabled . However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means.
 * AlyssaTeen.jpgAdult Mode (改武態 (アダルトモード), Adarutomōdo lit. Revised Armed Form): Adult Mode is known to be a variant of Armed Form; which enables the user to take on a more battle-ready attire—it is a sub-ability of Second Origin Activation. However, with Adult Mode, Alyssa has modified the spell to enable her to take upon the form of a teenager—albeit not her true age, so it serves more like a "limit release level one". In order to initiate Adult Mode, Alyssa channels her magical energy into her bodily systems, using her energy to age herself from the inside out, allowing her to transform her normally underage frame into that of a late teen and back; she has undergone a transformation into a young woman—one with long, black hair, scarlet eyes, and a rather nice body; especially concerning her bust size; overall, despite being quite a beauty, Alyssa is very much battle ready. She wears a dark sleeveless mini dress with a white collar and a red tie; along with a red belt that has a red side skirt cover, as well as long black socks and black shoes. Lastly, in this form, Alyssa wears red gauntlets and black gloves. From the moment that she activates Adult Mode, Alyssa compresses her magical power into a small, condensed form, and uses the power of the form in order to perform high-speed combat. Her new speed enhances her movements a hundredfold, allowing her to create dozens of afterimages to confuse her opponent. By focusing this power into a single leg, Alyssa can launch a much faster kick with much greater impact. Alyssa's speed appears to create up to eight doubles of herself while in motion. These doubles are not illusory; Alyssa is moving at a speed between different positions that is faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that Alyssa is attacking from all those positions simultaneously, giving her incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as Alyssa would have moved long before the attack even reaches her. Adult Mode also further enhances her naturally great strength. She effortlessly blocked a punch from an Etherious from Tartarus with relative ease. The sudden boost in strength upon activating the form allows Alyssa to break free from any attack which binds her or prevents her from moving. She can grab a blade with her bare hand without feeling any of the exerted force, though said force could do considerable damage to the surrounding area. She can effortlessly break through the Black Coffin spell with just her bare hand. The primary advantage of this ability is the greater strength, speed, endurance, magical output, and skill aptitude compared to her child body; in addition, in Adult Mode, she can channel her magical energy with far more dexterity.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease; Alyssa's aura almost consumes her in its colour, leaving nothing but a phantom-like apparition to remain. It should also be noted that the aura is far wider, and is generally uncontrolled by Alyssa. However, her aura isn't limited to intimidation, and can be used for the preparation of a spell. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura.
 * Magic Skill: Eternano Haste (魔技・復魔力 (エーテルナノ・ヘイスト), Magi: Ēterunano Heisuto lit. Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (魔技, Magi) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker—when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.
 * Combination Spell (二魔法の合 (コンビネーション・スペル), Konbinēshon Superu lit. Fusion between Two Magics): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the eternano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by molding the eternano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.
 * Steal Spell (二魔法の合・敵版 (スティール・スペル), Suteīru Superu lit. Fusion between Two Magics- Enemy Edition): Steal Spell is a variant of the Combination Spell Magic Skill, which is exclusive to Alyssa. Steal Spell does exactly what the name says it does—when the user is about to attack Alyssa with a spell, Alyssa is capable of focusing her first spell upon one of her hands—and then, she exerts her magical aura, which extends outwards and momentarily phases through the opposing spell, forging a replica of it in Alyssa's other hand; at which point the aura dissipates. From this point, Alyssa is capable of using this replica of the opponent's spell in order to initiate the regular Combination Spell. Because of this ability, it makes Alyssa all the more deadly. However, it does have a few weaknesses—even if Alyssa copies the opposing spell, it will not stop the enemy's attack—as Steal Spell doesn't stop the opposing spell at all. In addition, Steal Spell can only be utilized on normal spells; Lost Magic, Ancient Spells, and Black Arts are unaffected by Steal Spell, making the ability extremely situational.

General Magic Spells
Assorted Magic (雑魔法, Zamahō): Magic is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (魔子 (エーテルナノ), Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a Mages' Magic container that contains a large amount of dormant power: the Second Origin. If a Mage somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.
 * Defenser (魔関 (ディフェンサー), Difensā lit. Magic Barrier): Defenser is a basic magic spell, and one of the first spells any magician learns—it, along with Magic Ray, are the two defining powers of a magician. When performing Defenser, the user releases their magical energy outwards, utilizing Shape Transformation in order to mold their energy into the form of a hexagonal structure that surrounds them—before their magical energy reacts with the ambient eternano saturated within the environment, solidifying the structure, causing it to take the form of a hexagonal barrier that surrounds the user's body which acts as a shield in order to defend against the attacks of the enemy. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against magic, bullets, explosions, and other projectiles—however, enemies are still capable of passing through it if they nullify their magic. Also, if Defenser successfully guards an attack, it unleashes a spray of light around the dome that does damage equal to the enemy's attack power to anything hit by the light. In fact all attacks can be reflected, with correct timing. The user can manipulate the barrier into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about one hundred feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness the user can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Defenser is slightly difficult to use has it can only manipulate so many magical particles at a time and it required precise timing—despite this, once the user gets the hang of casting Defenser, it will be incredibly simple to harness it in any way that they wish. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks. A special trait of Defenser is that with any Elemental Magic, the user is capable of infusing their element into the barrier, granting it special properties that make Defenser an extremely versatile spell.
 * Defenser Counter: Defenser is also capable of being utilized as a form of counterattack, allowing the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing Defenser Counter, the user kicks Defenser away from them upon the moment of the spell being activated, before returning to them as magnetized. This serves not only as a reflector, but also as an unpredictable approach to opponents. If timed correctly, it will trip opponents, leaving them vulnerable to follow-up attacks. Upon contact with the opposing technique, Defenser reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the Defenser is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, a Defenser, when used to counter, multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then this method of harnessing Defenser will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. Defenser is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards. Defenser, when used as a counterattack, weaker when used against airborne opponents, and doesn't become invincible. It can travel through enemies unhindered, though. However, since the user kicks it, they cannot hold it in place, meaning that timing is crucial in reflecting projectiles. Note that when Defenser comes back to the user, it can also reflect any projectiles back at any angle at the last second.
 * Steel Body (魔粒硬化 (スチール・ボディ), Suchīru Bodi lit. Magical Particle Hardening): Steel Body is an extremely versatile standalone spell that would be related to Steel Magic, but thanks to how ill-defined the magic is, it is borne from simple magic and eternano manipulation. When performing the Steel Body spell, the user manifests their magical energy outwards as to manipulate the eternano in the atmosphere, drawing it upon their body as to form a thin sheet of magical energy around it, creating a force similar to that of an invisible armour around their body, which enables the user to defend themselves against attacks that would otherwise cause them significant damage. Naturally, this invisible armour is capable of being used as a weapon to strike the user's opponent, as well as to augment the user's own attacks, projected ahead of their body as pure brute force, or imbued in weapons to increase their effectiveness. Any attack which is enhanced by the hardening of the magical particles around the user's body is far stronger than it would normally be without it; as their fists are capable of penetrating solid steel with ease. Thanks to the immense hardening that the user's body undergoes when performing this spell, they possess the ability to harm their opponents when they perform elemental transformations; rendering the user capable of striking the body beneath the elemental energy, bypassing their transformation; however, it does not negate their magic. What should be noted is that unless the user uses their magic upon an alternate target within the user's grasp, Steel Body is unable to be equipped to attacks which aren't from the user's body; weapons being the sole exception. The manipulation of the eternano upon the user's body forming an invisible armour also drastically enhances their power and defense; as the user's attacks are now capable of punching holes in steel. When the user releases the magical energy momentarily, it has the same magnitude of the user's enormous strength, and tends to destroy the area around the user. Steel Body enables the user to stand up against strong attacks with ease. Due to this reinforced skin acting similar to steel, the user is able to also act as a lightning rod to an extent. When Steel Body is active, the user has the ability to manipulate the atomic structure of their physiology at will, allowing them to form their limbs into iron weapons, however they can control all iron, regardless of it being part of their biological structure or not.

Darkness Magic
Darkness Magic: Dark Aura (闇の魔法・ダーク・オーラ, Yami no Mahō: Dāku Ōra) is a Caster Type Magic which utilizes the element of darkness. Darkness Magic is a Caster Magic which draws on the negative emotions of the user and manifest it in a physical form, the element of Darkness. While Darkness Magic is not inheritably evil in a sense, it does give off a feeling of despair to opponents that fight against a user of this magic due this magic releasing the malefic nature of the opponent out into the world. It is said that this magic was the one of the first attempt at creating a Black Art, though it was later used as a base for later Black Arts that came to exist. This Magic allows the user to utilize destructive abilities; it is triggered by going by the opposite of the 'magic = feelings' concept—by fuelling their magic with negative feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a dark and malefic nature; this is known as Darkness Magic. Though it is not necessarily "evil" magic per se, Darkness Magic focuses toward destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user's own state, embracing magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends.

With this type of magic, the user has absolute dominance over the element of shadows; and thus, darkness, night, and any dark-related elements. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects; consistently, it is a pulsating crimson. When using it, the user more often than not shapes their attacks into the form of waves or arcs of shadows, which they can use in various ways. The shadows can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create a variety of constructs and weapons and, teleport themselves through massive distances via shadows; being able to take out multiple opponents with just one attack and capture people, sinking them into the depths of their shadow.

Alyssa's Darkness Magic is specifically attuned to her personal preferences; that being that the colouration of the darkness is deep purple and it pulses and crackles violently. Aside from this, it seems that Alyssa's Darkness Magic is far swifter and powerful than any normal Darkness Magic, eerily similar to that of the user of Darkness Dragon Slayer Magic in both power and potential—however, it is shown on multiple occasions that Alyssa's Darkness Magic is superior to any Slayer Magic or any other Lost Magic-based darkness; meaning that it seems that Alyssa is the most powerful darkness-ability user alive. In addition, it seems that Alyssa's Darkness Magic is capable of absorbing opposing sources of darkness, even moonlight, in order to make it both phenomenally faster and stronger; making it near-invincible and making Alyssa an absolute terror to fight against.

Alyssa is known as the Grandmaster of Everlasting Darkness (常闇の大名人, Tokoyami no Daimeijin), a high title infamous amongst Dark Magicians—indicating her as one of the most powerful to ever exist. As such, she has complete and absolute control over any and all source of darkness, even from other magicians and the environment itself. Alyssa's Darkness Magic is aligned with fear, hatred, aggression, and malice toward all living things. Darkness Magic creates and feed off of primal emotions of the caster such as revenge, hate, greed, and fear. In the process, it makes those it affects experience and exhibit these feelings while constantly making those feelings stronger, eventually leading to the affected becoming a demon. Darkness Magic can also change the physical appearance of those it affects, up to such extremes as a normal person becoming a demon; or them changing to look as if they were a completely different person. No Lost Magic, Slayer Magic, or even a Curse is safe from the absorption ability of Alyssa's Darkness Magic, as for the latter, the moment that the demon particles that compose the Etherious ability come into contact with her darkness, her dreadful aura converting the particles into eternano before absorbing it and using it to enhance her next attack. What should be noted is that Alyssa's Darkness Magic is unable to be consumed by any dark-element Slayer, especially a Darkness or Shadow Slayer. When a foolish Slayer attempts to consume the elemental magic, it will seep into their bloodstream and then possess them. There is no actual way to consume Alyssa's Darkness Magic; a fact that will never change.


 * LucifereonBreaker.jpgLuciferion Breaker (ルシフェリオン・ブレイカー, Rushifāeonu Bureikā): Luciferion Breaker is Alyssa's basic Darkness Magic spell; where Alyssa charges magical energy within her hand; causing dark energy to seep from the tips of her fingers and outwards; projecting her Magic Seal in the form of a triad of spheres that are arranged in a trigram formation which rotate around in a circling manner. The sphere possess an eerie azure glow; however, as they circle around; they gather magical energy to fuel the attack, condensing stray energy onto her hand, adding her own power into the mix as darkness erupts; the darkness swells around her hand, before converging at a singular point—the tip of the lance; intensifying the kinetic energy that is about to be released by convergence and acceleration. Once the charging is completed, which takes a fraction of a second, the triad of spheres project rays that fuse and converge into a single cyan beam of pure magical energy which shoots forth from her hand; homing in upon the target, upon impact, the result resembles a bombing raid that leaves the ground scorching red. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range, wreaking havoc wherever it passes, as shown when it crossed the entire distance of a city block, generating a large explosion. The trajectory of the rays can be altered, allowing Alyssa to strike more than one opponent. This attack relies on the indiscriminate targeting of Darkness Magic to track down the opponent's magical energy. Alyssa can move the attack in any direction, or stop it in mid-flight, and with a snap of her fingers, detonate it any time that she wishes.
 * Phantom Death Spear (幻影死槍 (ファントム・デス・スピア), Fantomu Desu Supia lit. Phantom Shadow Death Spear): Phantom Death Spear is a medium-level Darkness Magic spell—when performing the spell, the user generates their darkness in front of them, before using Shape Transformation to shape the manifested magical energy into the form of a highly sharp spear; essentially using Darkness Magic to manifest multiple spears at once. Generally, the user manifests these spears in groups of ten or more—using a form of telekinesis to allow them to hover around the user in any formation that they wish. Upon a snap of the user's fingers, the seemingly infinite number of spears can be fired without pause. They move and take aim at the target according to the user's will, allowing the user to fire without having to even touch them; they are shot with enough force to repel a high-powered elemental spell. While it is possible to block many of the strikes, to do so can be seen as suicidal. When the user harnesses the power of Phantom Death Spear, it is not uncommon to see a flurry of dark spears materializing out of thin air and disappearing just as quickly, flying and attacking rapidly from many angles at once; overall overwhelming the foe; or at least, placing tremendous pressure upon them, forcing them to keep their defenses up lest they be struck by a spear—causing dozens of other lances to perforate them in a matter of moments. The lances can be brought together to form a circular ring that is spun to fire a powerful green laser that is capable of splitting into many smaller beams; which is powerful enough to slice through metal with ease, and are seen to take down two attacking aircraft by cutting them apart. The skill that the user displays when utilizing Phantom Death Spear blurs the line between the physical and the mystical, conjuring mighty dragons born of lances to descend upon their opponents, or erecting nigh impenetrable barriers of spears as strong as the greatest binding spells. Upon firing them, the user can allow them to pierce the ground after striking the target, causing a large amount of destruction with each weapon, or they can instantly resummon them back to their vicinity.
 * Dark Bead (ダーク・ビーズ, Dāku Bīzu): Dark Bead is a Darkness Magic spell which is in the medium range of power. When performing Dark Bead; the user draws a large amount of shadows to their figure—gathering shadows from the surroundings into their hand. Once this has been done, the user releases the shadows in the form of six lasers of darkness with a tornado of shadows swirling around them in order to attack the target; all launched in a roughly sixty degree angle in front of the caster, travelling a good distance. The whiplash of the attack can be quite huge, usually blowing apart anything behind the user at the time of attack. The beam is powerful enough to strike multiple enemies and even two adjacent foes simultaneously while its mere presence covers any exposed light in the darkness despair; violently pushing the intended opponent and objects around them away from the user with overwhelming blunt force. Despite being such small beams, the range of Dark Bead is vast and its attack power is positively enormous; this is because the thin beams contain all the power of the shadows compressed. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range, wreaking havoc wherever it passes, as shown when it crossed the entire distance of Hargeon, generating a large explosion. The trajectory of the lasers can be altered, allowing the user to strike more than one opponent. It has a slightly slower than average cast time. As with other Darkness Magic spells, Dark Bead deals high stamina reduction if it hits a blocking opponent; the spell is potent when multiple beads are able to hit, making it more deadly against individual opponents at close range.
 * Soul Mirror (闇と影複製品 (ソウル・ミラー), Sōru Mirā lit. Darkness and Shadow Replication): Soul Mirror is a relatively simple Darkness Magic spell that allows the user to create duplicates of themselves. When performing Soul Mirror, the user manifests the spell as it is triggered by going by the opposite of the 'magic = feelings' concept—by fuelling their magic with negative feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a dark and malefic nature; before the user harnesses the darkness in order to manifest a perfect duplication of themselves. However, these clones are actual copies, not illusions. The magical energy gathered when within the shadows is evenly distributed among every clone, giving each clone an equal fraction of the eternano that the user had gathered throughout the current battle. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. Any experience the clones gain during their existence is transferred to the user once they are eradicated; this makes this technique highly ideal in a large-scale battle, as they can quickly learn the powers, strengths, weaknesses, and viewpoints of the foes, making them strategic options more than double as the clones pass the information back to the user. All of the clones possess all their experiences, memories, abilities; and the like—after sustaining enough damage, they become a mass of shadows and fade into the ground, appearing as if they were never made in the first place. The user often makes use of these puppets to utilize some of their stronger attacks and to act as diversions or support in the heat of battle. These puppets also carry a deadly twist- when defeated; they let out a small explosion of shadows which hold the opponents in place momentarily, leaving them vulnerable for a few seconds. The user is shown to use this technique on multiple occasions to form human chains, for both offensive and supplementary reasons in order to overwhelm their opponent even more.
 * Shadow Translocation (明鏡座標移動 (シャドー・トランスロケーション), Shadō Toransrokēshon lit. Soul Mirror Coordinate Movement): A sub-spell of Soul Mirror; when Shadow Translocation is active, the user is capable of fading into shadows and traversing a distance and reemerging in any place that they wish. They have been able to travel a maximum distance of about four thousand, four hundred and eighty feet in this way. Due to being faded into shadows, it disorients their sense of direction, and the light of the earth blinds them for several seconds upon reemergence) teleportation is a rather risky proposition. It also takes the user several seconds to fade into shadows, preventing the user from moving out of the way of such high-velocity danger as a bullet. When performing Shadow Translocation, the user releases extremely high amounts of darkness; and in that instant burst, their magical energy envelops them and reduces their body to elementary particles; contacting the space-time continuum in the location that they wish to appear in; after that, they are instantaneously reassembled in said location, literally teleporting. It is essentially a form of short-range spatial teleportation. Using this ability, the user is capable of traveling over short distances in an instant, even in the midst of battle. In dire situations when an enemy target is about to fatally hit the user, they are capable of instantly jumping away and flanking their enemy's position (usually several meters from behind or side). Shadow Translocation itself leaves a particle shadow of the user, fooling the enemy with the image of a false victorious blow. The maneuver often leaves the opponent confused and distracted long enough for the user to do serious damage and/or defeat their enemy targets. The user has a maximum range of two kilometers and can teleport objects with a mass up to four thousand, five hundred and twenty kilograms, though the trainers told them that they would damage their body if they move anything more than one thousand kilograms; a restriction that has been overcome since the present time. More often than not, the user milks it for all it's worth, and, in a fight, uses Shadow Translocation to constantly disappear and appear at will, hitting, running, and flanking without any effort at all and barely any threat of counterattack. It always takes some "phase time" to complete the transportation, during which the caster cannot do anything else: for this reason, it is seldom used in combat. Shadow Translocation however, is a spell which can reduce the phase time to a level suitable for combat down to zero. The user can perform Shadow Translocation mid-combo as well, causing the enemy's attacks to miss while simultaneously acting as attack cancels for the user. With this, the user can move at speeds up to one hundred and twenty kilometers per hour, the maximum velocity at which they are still able to breathe.
 * AlyssaNecroBlade.gifNecroedge (死者行軍刃 (ネクロエッジ), Nekuroejji lit. March of the Dead Blade): Necroedge is the signature Darkness Magic spell of Alyssa—it is solely unique to her, and her alone. Necroedge is often mistaken to be an Ancient Spell (古代魔法 (エンシェント・スペル), Enshento Superu lit. Magic from Ancient Times)—it is usually been stated to be akin to the Black Arts or a Curse—though information regarding the latter is known to be extremely thin. In reality, Necroedge is a Combination Spell between Darkness Magic and Sword Magic, due to Alyssa utilizing her sword, Anastasia, which is imbued with darkness, to cast the spell. Necroedge is often confused with the likes of Necromancy as they both look incredibly similar when executed, however, that is not the case as this spell projects an image of what the user believes to be the person through the darkness that they conjugate. To utilize this interesting spell, the user will conjugate an entire body away from their very being that is made from the dark energy that they control; the created body being entirely black and gives off a feeling of malefic intention as though it wishes that which tries to oppose its creator. The user will then proceed to draw on the memories of a person that they have encountered in the past or present, sending all the knowledge that they know of said person into the created being; what the person looks, how they act from the user's perspective and anything else they know. This procedure will cause the being to transform into an exact replica of the person that they were thinking about. This replication has the skills, abilities, and magical powers of the original if the user can imagine them all—all completely bound to the user's will. The further the replication is from its user, the weaker it becomes, with most only being capable of acting within three meters; it is usually bound to the user's body, but exceptions are abound, as the user can bind the apparition to any inanimate object that they wish, in order to ensure for better protection. As the beings summoned by Necroedge are just images created by energy, the users are able to shrink them, mostly to enter the body of the opponent and attack its inside. Staying small, however, is very hard and is incredibly taxing on the user's magical energy. Most replications have no personal goals, serving their master without question; though some replications show personality, speaking to others besides their master, but most still serve their master without question. Their bases are very similar to the concepts of thoughtforms, being a manifestation of mental and spiritual energy of an individual into a semi-sentient and existent being.
 * Detonator (一心同体 (デトネーター), Detonētā lit. Two Hearts Beating as One): By binding the replication to Alyssa's will, she is able to force it to serve as a 'guardian' of sorts—not only to protect herself from attacks, but also to fight for her when needed. It can even move and fight like her also, with the similar amount of strength as its wielder; due to the user's magical power giving it extra strength. When this is done, the replication is linked to that person's mind and is easily replaceable, should something happen. The avatar form cannot harness any of the original's powers; due to this connection—which is why they only fight for five minutes at a time so that they do not break down into mere magical energy. It's revealed that whenever the user's replication is destroyed, the origin's real body takes damage and it is implied that if their replication is destroyed enough times, it can potentially drain their magical energy massively. However, the main weakness to this ability is that when utilizing this, for stronger attacks, they cannot use or move their body and has to have someone guard them so that they won't be harmed. In addition, this unique property also makes the user and her replication much harder to grab (when one gets grabbed, the partner can simply counterattack, making them immune to chain-grabs), and conversely allows them to have a superior offense. However, they can easily be separated by strong enough attacks. The user and her spirit are great at dealing damage when together, have decent attack speed, and possess a few interesting attacks in their arsenal.
 * Fusion (フュージョン, Fyūjon): In drastic cases, Alyssa is capable of breaking down the replication that she simply projected, absorbing the darkness that it is composed of unto herself, giving her an enormous boost of power. In this form, Alyssa's hair becomes more feathery and is accented with red undertones. Alyssa's outfit also transforms into a black, scanty suit of armour with red stripes: her top covers her neck, arms, and upper chest, and is connected to her skirt by three red bands, leaving everything between her breasts and waist exposed. Her legs are covered with thigh-high boots. Demonic "eyes" extend into a wing-shaped crest on her chest; a demon's left eye becomes yellow with an orange and red iris, while its right eye appears closed with a red stripe. On Alyssa's upper back is a red, triangular ventilation grill. When using the fusion form, Alyssa's cellular structure is more dense, resilient and biologically more effective than human tissue thanks to being submerged in magic as her physical attributes are bolstered enormously; far beyond her normal ones; her speed has been increased tremendously, nearing five times the speed of sound, she can jump much higher than usual, and she has improved reflexes to match her improved movements. Her physical strength is also increased vastly, allowing her to smash through large demons, break enormous metal restraints without effort, and even stun an Etherious with a single punch. In this form, many of her physical and magical attributes are amplified, Alyssa has access to upgrades or even additions to her normal abilities like flying or hovering.
 * Flight: In this form, Alyssa is capable of sprouting a pair of wings from her back at whim, which allow her to fly. Such wings are reminiscent of a bat's, and come with small spike-like protrusions on their upper edges. The wings allow Alyssa to travel across rough terrain, moving through areas where flying is the only method of passing through, or even just getting to higher places. When in flight, Alyssa can move at incredible speeds, and can theoretically even go fast enough to keep up with Tsuruko's running speed. When not using her wings to move through the air, Alyssa can also use her wings to give herself a speed boost when moving along the ground, by using them to propel herself forward at breakneck speeds. When using her wings to travel this way, Alyssa stands on her tip-toes and beats her wings to propel herself forward at high speeds. When facing enemies in combat, Alyssa can also use her wings for defensive and offensive purposes, by using them to attack her foes by twirling around, or swinging them like a whip.
 * Enhanced Strength: While using her enhanced form, Alyssa gains a substantial increase in strength, even allowing her to overpower and deflect a beam attack from the White Knight; which, when deflected, destroyed a mountain just by passing near it. In her first fight with a Wizard Saint, she was able to their blade. In this form, Alyssa possesses overwhelming physical strength, enough to send a Wizard Saint's strongest attack back at the foe with brute force alone; busting her way through powerful blasts through sheer brute force alone. Her physical strength is also increased vastly, allowing her to smash through large robots, barriers and a Magic Cannon with ease, break enormous metal restraints without effort, and even stun the mightiest of dragons through her power. Additionally, through sheer wind pressure generated by the swing of her sword, Alyssa is able to destroy things from a distance; however, what should be noted that the wind pressure unleashed via Alyssa's sword swings are capable of generating miniature tornadoes that destroy nearly everything in the vicinity, howling intensely as the wind devours everything—all from a simple swing of a sword.
 * Enhanced Speed: While taking the form of becoming encased in darkness, Alyssa's already formidable speed is greatly enhanced; to the point that it has been increased tremendously, nearing twice the speed of sound, she can jump much higher than usual, and she has improved reflexes to match her improved movements. During her battle against a Rune Knight, Alyssa's speed completely overwhelmed the Rune Knight, who was unable to follow Alyssa's movements, and forced him completely on the defensive with her barrage of attacks. Her attacks become so fast the opponent cannot even perceive them until after they are hit, becoming so swift that she is capable of outrunning her own attacks, allowing her to launch simultaneous attacks at the opponent from many an angle. Her reflexes are also increased to the point where they can match her upgraded movements and those of her foes. With this, Alyssa can move faster than the eye can see, both on land and through the air. She leaves behind a fast-moving blur of pitch-black and in some cases, after-images. She can also instantaneously close long distances without being detected by others.
 * Enhanced Durability, Resistance and Stamina: With her enhanced form, Alyssa's durability is increased greatly. When fighting the Knight of the Wind for the first time, Alyssa was only able to survive his attacks due to her enhanced form; and the Knight commented if she had not done so, he would have slaughtered Alyssa like an ant. The new power also enables her to withstand several large explosions at close range with no visible damage, and her skin and hands are strong enough to catch and hold onto an enormous blast of light, without any damage inflicted on her. Additionally, Alyssa is now immune to diseases, poisons, and gases that can paralyze or kill humans and animals, as well as that of supernatural beings. Additionally, this form grants her an extremely strong resistance to magic; it is capable of completely neutralizing magic of many types, allowing Alyssa to charge in without fear to quickly determine the outcome of the battle with a slash. This is especially true against those who dedicate their lives to practicing and unlocking the mysteries of magic, putting her at an overwhelming advantage and giving them little chance of victory should they face her directly, as spells instantly disappear simply from coming into contact with her.
 * Enhanced Regeneration: When utilizing her enhanced form, Alyssa's pure fighting spirit and eminence output of the aura of her power, which allows Alyssa to achieve a continuous state of regeneration; healing over time, even if she is wounded. When expelling the symbiote form momentarily, the magical pressure unleashed from the expulsion of sheer energy shoots above her, before plummeting down as healing energy which heals her significantly; as she is even capable of regenerating lost limbs. With her enhanced form activated, Alyssa is even capable of repairing small amounts of damage inflicted upon her armour in order to keep fighting in this enhanced state.
 * Enhanced Senses: When in her enhanced form, Alyssa exhibits extremely heightened senses, particularly her sense of smell. She can discern characteristics of most objects through scent, such as the undead through the scent of graveyard soil and pure-demon blood from half-demon blood. Through smell alone, Alyssa can follow events transpiring far away or which have already transpired. She is shown to be able to hear what people are whispering from great distances. Likewise, her sense of smell is shown to be extremely sensitive - she can smell hints of blood from kilometers away and can detect the presence of people by smell long before they can be seen. Besides the five basic senses, Alyssa's ability in sensing other's auras are exceptional; being able to "see" the types of magic that those around her utilize; as well as sense hostile intentions.
 * Enhanced Darkness Magic: In her enhanced form, Alyssa has complete dominance over the element of darkness—when this energy interacts with the atmosphere it energizes and accelerates the ambient magical particles, transforming them into a thick aura of scarlet darkness, befitting her race. This new energy has an absolutely overwhelming amount of destructive power; it is capable of dishing out damage on the molecular level, disintegrating anything that it touches with relative ease; but to those who survive this darkness, there is something much worse. Unlike the superficial darkness of Slayers, this scarlet darkness acts as a fast-acting poison which is capable of inflicting many painful effects upon the victim, such as intense headaches, nausea, fever, sickness, muscle spasms, and the ultimate deterioration of the foe's bodily functions; meaning that if one of it's attacks doesn't kill the foe, the effects will as their body is violently dismantled, piece by piece, causing the foe to suffer an agonizing death; and then their corpse will be disintegrated by the scarlet darkness. When faced with opposing elements, the darkness consumes them in order to boost their strength and quantity; making using any sort of elemental based magic are ill-advised against Alyssa; meaning that she has absolute dominance over the elements. In fact, in this form, not even any Slayers of any element or any Dual-Element Slayer Modes are capable of consuming her magic—if they do so, the pain they receive from the magic will multiply twentyfold, more often than not completely blowing the opponent straight out of the water. The shadows can take on a variety of shapes, from sharp spikes to tendril-like hands. Alyssa can manipulate, slice through or devour anything that comes in contact with her shadow and it appears invulnerable to conventional physical harm, although it can be deflected by sufficiently hard objects; however, it is capable of slicing through defenses like a hot knife through butter. She can also see and talk through wherever shadow can extend, slaughtering anyone who trespasses upon her newly gained ground; in fact, she has extended her shadow to cover the entire area when she unleashes her symbiote form, allowing her to attack whenever she wishes through the cracks in many buildings or even the sidewalk. The shadow can consume living things and assimilate the abilities and strengths of that particular victim, along with their corresponding weaknesses.

Trivia

 * Alyssa's stats are: