Keine Tachibana

"In the heat of battle, there is no "right" or "wrong", more correctly, at the climax of the moment, if you win, you are "justice", but if you lose, you are "evil". That's why people like me have to continue to win, no matter what."

- Keine Tachibana

Keine Tachibana (, Keine Tachibana; lit. Standing Flowers of the Origin of Punishment) is one of the Ten Wizard Saints (聖十 大魔導, Seiten Daimadō) as appointed by the, known as Armed Azure Keine (武蒼の刑根, Busō no Keine) for her absolute mastery over the element of lightning. Born in the kingdom of to the royal Beoulve family by the name of Astraea Beoulve (アストライアー・ベオルブ, Asutoraiā Beorubu), dissatisfied by everything being handed to her naturally ("spoonfeeding", as Keine refers to it as), Keine soon left to  and fought many powerful magicians, both legal and dark, eventually working her way up the ranks of the magic world, making a name for herself as an individual, not a member of a royal family. Originally working as a bounty hunter of sorts who traveled from continent to continent, to city to city, Keine was a particularly wild-card kind of in order to capture particularly slippery and/or powerful  when the council themselves couldn't do so for various sums of money, joining up with various s to assist them in numerous jobs before eventually Keine joined the Magic Council themselves when she realized two particular things – firstly, she more or less solely took requests from the council and legal guilds, to the point that they were her sole contractor, and secondly, taking down the wrong person, even if it were completely by accident could land her in a lot of trouble, so her induction into the ranks of the council was a necessity.

It could be said that the reason that Keine was even allowed to join the council in the first place was because she had no criminal record despite her profession, as she spent her bounty hunter days going after fugitives, whether they're running from the law or just rich crime lords, and never took a job that was too morally dubious or worked for shady figures. Seemingly not fond of staying in for a long amount of time, Keine took the job of bounty hunter as to just be a complete ass to everyone around her while still doing right thing and getting paid for it. Soon after being conscripted into the Magic Council, Keine found herself in good favour with the Magic Council for her deeds such as taking down a revival of the, leading her to be nominated and later become a fully-fledged member of the Ten Wizard Saints; a title that she relishes possessing. With an intense drive for independence, natural dislike of outside help –within reason-, and a might makes right philosophy, Keine is one of the more outgoing members of the Ten Wizard Saints—despite being extremely cavalier, her burning desire for justice sears through her negative traits; and she will go out of her way to protect people in need. Indeed, Keine Tachibana is one of the more popular Wizard Saints, and perhaps one of the most beloved authority figures in the world of magic of all—Keine is a celebrity war hero and one of the poster girls for the Wizard Saints; unless in one is in a specific region, all one would hear about in terms of the Wizard Saints is gossip about the famed Armed Azure Keine.

Appearance
The Wizard Saint known as Keine Tachibana is rather tall for a young woman her age, as she stands a full head above most other females that she interacts with; to those whose eyes manage to catch even the slightest of looks at this lady, she gives off an enigmatic and ephemeral air which only adds to her general mysterious aura that seems to follow her wherever she goes; while she is just one year past thirty years of age, her appearance makes her seem as if she's only in her late teens. Underneath her attire, Keine has a deceptively toned build that makes her appear almost Amazonian in bodily structure – while not really apparent under her extravagant and gaudy-looking outfit, when her clothing is damaged, her nearly statuesque and muscular physique reveals itself – it'd be best to describe her as highly athletic yet voluptuous while not sacrificing a single drop of femininity; even so her skin is said to be so white and smooth that it appears almost like she's made of the finest of porcelain, almost paler than the full moon as it shines in the black of night; accompanying this is her dark red lipstick and long, curled eyelashes. Despite her jacked build, her facial features are noted to be rather soft and along with a full figure, with a large chest, long, slender legs, and a shapely rear, almost consistently being described as stunningly beautiful by those whom observe her in their sights, all accentuated by her know-it-all-smile that could quite possibility have the influence on a woman's heterosexuality that has on damn near everything that it touches – that is to say, her beauty is to the point that it could be said that they wouldn't mind playing for both teams just for Keine. Her eyes are the shades of amethysts, completely pure and clear of any ulterior motive; she possesses a wondrous beauty that scarcely feels real. Keine's finely textured golden hair, which seems as if it is sprinkled with gold-dust, and while everything from the nape of her neck onwards is styled neatly, the rest is cut like it's a bother and just left without any tending to, though its most notable feature is how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face. There is a trio of bundles of blonde hair exposed in the very middle of her forehead, with the longest extending down to reach her nose. Keine's golden hair is tied in a long braid at the back, which extends down to her rear and sways about in the wind.

When not dressed in her usual white armoured attire, Keine's dress is quite glamorous, fitting for her occupation so-to-speak. It is very long, and holds numerous layers that makes it seem akin to the dresses worn by those in medieval times. Its first layer is an obsidian black, having no sleeves, and cutting at her chest with thick golden lining, exposing a moderate amount of cleavage. With this, she wears a pair of detached sleeves that begin from her forearm down to her wrist, where she wears a ring on her right hand, apparently made out of ruby. At the lower portion of her dress, it is noted to become excessively flamboyant: firstly, the edges of the dress are quite wavy, with numerous layers of colour behind it, including deep purple, rose and silver. As well as this, around and below her waist are two large ribbons, one of which holds a golden colour akin to that of the lining of the dress - also apparent in the golden bow on her back - along with a larger rose ribbon, finishing off the attire.

Personality and Traits
Keine herself is a shining paragon—an inspiration to everyone around her. She is described as a living incarnation of the Sun; warm and friendly, cheering people up and making their days all the more livelier. She will go out of her way to assist people in any way that she can—she's not going to ever let her popularity stop her from helping others; she enjoys helping people in need, especially children, whom she has a fondness for, and in the case of her friends, she can been seen as a figure akin to a mother. Indeed, Keine doesn't like for a lot of attention to be drawn towards her, as shown when she told an associate she didn't want people to think she was special after becoming a Wizard Saint. This is odd seeing as how becoming a member of the Ten Wizard Saints would effectively put her in the spotlight. But because of her nature, it is increasingly obvious that Keine is doing this to become the best she can be in order to best help others; saying that "you don't need a reason to help somebody". She can be unabashedly enthusiastic about trying to socialize; prone to becoming very animated and talkative, gesturing broadly and providing sound effects; people have called her "adorably dorky".

She is a strong advocate for the concept of justice, and always utilizes her full power in order to enforce the fact that evil will never prevail. She is a hard worker, often losing sleep over the fact that she spends most of her time either; training to become stronger, or by challenging other magicians, no matter their power level in comparison to hers, so that she can learn even more about the world of magic and improve from there. Keine wishes to make friends with everyone whom has not committed an evil deed; seeing everyone, even the dreaded Etherious, as equals—noting that "the moment that everyone can walk hand-in-hand, we will achieve peace". She is willing to go the extra mile and do truly amazing things to get to know someone she wants to befriend better. Keine values every friend that she has, to the point of crying hard whenever she hears a sad story of someone she considers a friend. Keine is one of the few people on Earth Land whom sees the, unnatural existences born through the Black Arts and created by the , as something other than demons—believing that everyone, even people of another race entirely, are born equal; and it shouldn't matter the origin of the person, but it's what they do in the present that counts.

Even so, Keine Tachibana believes in a might makes right philosophy. The reason for this is due to her childhood as the daughter of a noble family—whom were fairly elitist and looked down on commoners for their birth, attempting to justify their corruption with the words "we are stronger than you, therefore we make all the rules". Even though Keine had distanced herself from her birth name and kingdom, this philosophy remains indoctrinated within her psyche—however, due to her belief that the philosophy is flawed, yet it can be used for good, she has a far more virtuous take upon such a thing that would normally be considered extremely cynical. Keine has twisted the aphorism to mean "Because I'm so powerful, I can afford to be human". Indeed, she has repeatedly stated that there is no such thing as "right" or "wrong", but rather, those with the power can be considered to be given the privilege to be human; showing emotions whereas others would have sealed their hearts away to the cold, unfeeling world. In fact, the entire idea of the concept of "knight in shining armour" is to encourage the virtuous utilization of power. Keine speaks the truth, in that the idea of "might" is very much a weapon like any other; its effects depend on the person wielding it—and as such, Keine herself utilizes her might for good.

However, Keine Tachibana does have quite a few negative traits. Keeping with her comparison to the Sun, Keine is often called a "radiant figure of great power and intellect whose stubbornness can harm those who are closest to her". Indeed, Keine can be extremely stubborn in many cases—due to her seething hatred towards her upbringing where everything she wanted was placed right in her lap, Keine has a major dislike of being assisted in any way, believing that she has to achieve her goals by her lonesome no matter what. Strongly independent, Keine has often done occasional missions by herself whereas normally a regular magician would need to take their team with them. That is not to say that she is a loner however; as she does enjoy the company of others, but working with them is another story entirely. Despite this, Keine knows her –admittedly very few- limitations, and will accept help without a second thought if she believes that it would be beneficial to do so, or if the situation is dire enough.

Humble Beginnings
Keine Tachibana, birth name Astraea Beoulve (アストライアー・ベオルブ, Asutoraiā Beorubu), was born in the kingdom of in the year X761, on the date of April the 4th. Astraea was the fourth child of the royal Beoulve family, a notorious clan of magicians whom were known for believing in an almost Darwinistic philosophy of 'might makes right', thoroughly seeing that as they were strong, the Beoulve Family should see their wealth and power increase while the weak should see their wealth and power decrease. Despite their infamy, the entire family loved each other with all of their hearts—though naturally, they tended to despise those whom lacked power. Astraea herself was cared for 24/7, with a dozen maids tending to her every want and need—truly, she never had to put any effort into anything that she did; something that would slowly eat away at her heart until a desire for independence surfaced.

Even though she knew about the corruption of her family and their poor treatment of others, Astraea still adored them; though she was put off by their application of biological concepts of natural selection and survival of the fittest to everything they did. However, being of a rather skewed morality, Astraea soon grew tired of being given everything on a silver platter. While she was disgusted with their treatment of others, the mere thought of being able to breeze through life without any problems pissed her off to no end. In the middle of the night, without alerting anyone of her desired actions, at the tender age of fourteen, Astraea left the Beoulve household and became a stowaway on a ship heading to Fiore.

Magic
Once Astraea had arrived at her destination of Fiore, she immediately saw it as a brand new start. Having heard about the supernatural power known as "magic", but never having experienced it herself, she immediately wandered around the harbour where she was let off the boat, asking everyone whom she could find about it. Nearly having given up, an older figure approached her, whom was the definitive grandmaster of Lightning Magic, Tabitha Tachibana, also known as the Armed Azure. While at first, Tabitha wasn't willing to mentor Astraea at all, the young girl continued to follow her around, pestering her until she eventually caved in.

Tabitha taught Astraea many things—how to take care of herself, how to behave informally, and what Astraea coveted most, how to utilize Lightning Magic. Even though she didn't initially understand the entire situation, seeing it as simply a 'way to gain power', she eventually came to love Tabitha as if she were a mother. Slowly, Astraea got the hang of harnessing the Lightning Magic, and, as her power progressed, her lightning went from the usual yellow colour to that of a pulsating azure—she had become the second Armed Azure. Tabitha adopted Astraea, and she took up the name of Keine Tachibana (, Keine Tachibana lit. Standing Flowers of the Origin of Punishment).

Azure
Soon after, Astraea, now Keine, left her new home in order to "find her true self", make a name for herself and show the world the beliefs she learnt from her adopted mother. As the successor to Tabitha's legacy, Armed Azure Keine (武蒼の刑根, Busō no Keine) set off. Wandering from town to town, Keine traveled Fiore, fighting against anyone who was willing- while doing a little research from time to time, finding her way to the "evil" known as Dark Guilds and annihilating them. Soon, her reputation spread, and she was recommended to the Magic Council and eventually became a member of the Ten Wizard Saints.

Equipment
HF-Blade: Chastiefol (, HF Burēdo: Shasutiforu lit. High-Frequency Blade: The Sword of Promised Victory): The CT-EDA-HF Blade, more often than not simply referred to as a High-Frequency Blade (高周波刃, Kōshūhajin) is a powerful yet difficult to use weapon developed by Collbrande Techniques. A High-Frequency Blade is a sword reinforced by a powerful alternating current and resonates at extremely high frequencies, granting it absurd cutting power. Generally, a High-Frequency Blade is extremely difficult to use, with accidents being all-too-common- as such, High-Frequency Blades are treated as a joke by the general populace, though, competent High-Frequency Blade wielders are known as grandmaster sword fighters, using the weapon with such accuracy and speed that they are able to deflect bullets. The High-Frequency Blade is part of Collbrande Techniques' AEC-Armament program; the goal of which is to develop weaponry and equipment that can get around magical powers, in a sense destabilizing the magical world and causing people to turn to them and fork out their money for these incredible pieces of equipment. In any case, the High-Frequency Blade is a sword that varies in appearance from model to model, with some being western in appearance, some being eastern, and others being rather bizarre in terms of design. Although High-Frequency Blades are normally metallic in nature, not all are, as some High-Frequency Blades can also be made entirely of other material, such as mahogany, so long as it is naturally conductible for the process. As the name would ever-so-subtly indicate, the High-Frequency Blade is a sword reinforced by a powerful alternating current and resonates at extremely high frequencies thanks to being superheated from friction induced by the user channeling their magical power into the Lacrima within the hilt, creating an extremely sharp blade that sears and slices through anything that it comes into contact with. The oscillation of the High-Frequency Blade weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability; indeed, it is said that there is nothing that the weapon cannot cut though, as it slices through physical defenses like a hot knife through butter; additionally, every high-frequency blade is treated with anti-magic coating as they are often used to slice through magic-based attacks. As with any other normal sword, striking, cutting, and thrusting attacks are performed with the blade, with the sharpened edge and point used for lethal attacks, and the blunt edge is capable of being used as a clubbing weapon. While normally, one would think that being extraordinarily sharp would mean that a High-Frequency Blade is extremely brittle, the weapons are known for their exceptional durability, as Kirika Hotsuin was shown being able to parry a chainsaw with no visible damage to her Stormbringer High-Frequency Blade, as well as being able to block a dragon's claw strike. Adding onto this, the High-Frequency Blades, due to their sharpness, appear to have some quality that allows them to cut things that are longer than the length of the blade; as Leanne Rockwell can cut a Guardian Fiend demon that spanned the size of a city in half, lengthwise. Additionally, even though the user fuels the alternating current with their magical power, unlike a magical weapon, it doesn't deplete the user's magic pool. The High-Frequency Blade folds up like a switchblade for storage; and the user can just store it in a backpack or case when not in use.

The name of Keine's High-Frequency Blade is Chastiefol (, Shasutiforu lit. Sword of Promised Victory), and it is designed to be a longsword—it has a shimmering golden blade, with a quartet of rubies encrusted within the blade. The sword itself seems to be forged from gold—with two prongs curling upwards on the hand-guard and a three-pointed pommel; interestingly modeled after a vajra. Keine obtained the Chastiefol as a parting gift from a town called Myra in Seven, as Keine had cleared out a group of bandits from the smithing town, forged from the fang of an unknown dragon, and it is regarded as the greatest weapon produced by the town - while the Chastiefol was free, she did give the blacksmith money from all the bounties she had caught earlier in her career as a thank you. While it isn't an existence similar to that of the exceptionally powerful katana referred to simply as "" (不倶戴天, Fugutaiten) owned by the strongest member of known as  known as God Mowers (神薙, Kannagi); the highest class of sword, magical or otherwise, around, the Chastiefol is said to be exceptionally well-crafted, possessing a finish that even the most skilled of sword-smiths would weep at, bemoaning their own inferiority. Forged through the fang of a, which fell near the blacksmith's house several years prior to the creation of the weapon, the Chastiefol possesses an enormity that's only within the realms of possibility for weapons tended to by the hands of a human. Due to being forged from such a rare material, Chastiefol is positively swimming with magical power—the blade itself simply radiates magical energy, so much so that it's actually visible. The dragon's fang used in its construction results in the Chastiefol being sharper than sharp can be, able to use the dragon's status as an "embodiment of power" as to grant each and every one of Keine's attacks a transcendent priority, which is a property of spells that describes their behaviour upon interacting with other spells. While the priority of the blows produced by normal spells follows a set of rules that is dependent upon the amount of damage they deal, which is the law of high and low priority, the Chastiefol possesses a special kind of priority called transcendent priority, which ignores the rules of normal priority. Transcendent priority describes the set of rules that apply to transcendent spells, such as those from Lost Magic and Black Arts, as distinct from normal spells, mowing through each and every one of her opponent's attacks as if they were half-assed, allowing Keine to slice all sorts of attacks thrown her way in twain. Indeed, this property, along with its natural sharpness, is what makes it so amazingly powerful—the sharpness is reinforced by the fact that the fang of a dragon is capable of slicing through almost anything—magical barriers included. Keine is able to channel magic into her sword, endowing it with a bright red aura and causing runic symbols to appear along its length. Keine makes liberal use of magic and uses spells with shocking appearances. Indeed, due to her magical aura flowing to the dragon tooth of the blade, Chastiefol allows Keine to control and regulate her power better. However, the weapon is so powerful, even wielding it is almost impossible as it shocks (maybe even kill) anyone who tries to so much as grasp it; indeed, only Keine is capable of drawing out its true power and able to wield it effectively.

Flag of Triumph (, Furaggu Ofu Toraianfu lit. Angel's Feathered Flag of Promised Victory):

Armour of Chaldeas (, Āmā obu Karudeasu lit. Holy King Knight's Heaven-sent Defense): The Armour of Chaldeas is the main garment worn by Keine Tachibana – it's her personalized Shielder Suit (, Shīrudā Sūtsu lit. Combat Protective Clothing); which is an extremely versatile and ubiquitous field-type defensive spell that summons a construct woven by a magician's magical energy utilizing Shape Transformation once they have projected their magical energy outwards as to enclose around their own body, forming a compact magical armour which is capable of protecting a magician from external harm, in Keine's case, her Shielder Suit, the Armour of Chaldeas, forms a compact battle-dress. The Armour of Chaldeas takes the form of a darkly coloured outfit which has puffy sleeves and a darker piece of cloth held by a silver chain and collar-sort-of-thing which drapes Keine's chest, conveniently covering her (already covered) ample bosom. Clad around her stomach area is a metal covering that extends outwards and downwards to her hips, spreading out on both sides while a belt attached to this holds her scabbard. From this flows a waist-mounted half-cape which reaches down to her ankles, and she wears thigh-high socks and armoured shoes with matching armoured greaves. The Armour of Chaldeas also has a silver M-shaped visor adorning Keine's forehead. The Armour of Chaldeas acts as an impregnable defense made from magical energy overpowering others. Whatever normal clothes Keine is wearing at the time disappear until the Armour of Chaldeas is dismissed. Technically, the Armour of Chaldeas consists of multiple layers of barriers and defensive fields; providing protection against magic due to a special coating that is applied on the surface of the cloth; it is powerful to the point where ranged firearms cannot score decisive hits against them and may only shave off small pieces of it. The armour strength is positively influenced by Keine's magical energy, thus if she runs out of magical energy, the Armour of Chaldeas' defensive capability will drop. However as the foundation is strong, the drop is minimal. Unlike other field-type spells, the Armour of Chaldeas does not constantly consume Keine's magical energy while active; she has to will it away manually and it does not fade when she is unconscious, so somebody is able to remove it from her like it was normal cloth. As the Armour of Chaldeas is forged from Keine's magical energies, it can be considered an extension of her own body, and as such, she is required to will it away manually- and since it is woven from her magical energy, it is weak against abilities which nullify magic, such as Nullification Magic and Dispel. In any case, the Armour of Chaldeas is incapable of being permanently damaged no matter how much of a beating it takes, and even if it is dispelled Keine is capable of re-summoning her Shielder Suit as she can instantly repair it with her own magical energy. The Armour of Chaldeas is more often than not compared to steel in strength, leaving Keine unable to be wounded by either weapons or supernatural powers except with the greatest of attacks and its own weaknesses; allowing her to cancel out physical attacks and supernatural powers which aren't capable of mass devastation, enabling her to tank attacks from a high-ranked Etherious without a scratch, and all spells and attacks are effectively reduced to pathetically weak attacks, meaning even qualifying blows directed towards vital points are rendered as minor scratches that can be healed at a quick rate. The defensive capacities of Shielder Suits are very high as they act as an impregnable armour made from magical energy overpowering others, allowing magicians to survive in life-threatening conditions, however, they cannot be completely relied upon for protection.

Swordsmanship
Keine is a master of, which, as the name itself suggests, revolves around the usage of weapons, which users employ against their opponents at close range. However, more specifically, Keine is perhaps one of the greatest users of bladed combat around; being a prodigy in the art of Swordsmanship (剣術, Kenjutsu) which she took to like a fish takes to water, a discipline which is a martial art that focuses on the use of a sword. Many swordsmen are found throughout the Kingdom of Fiore, each possessing various levels of mastery. Most forms of swordplay, similar to most forms of unarmed combat, aren't properly classified as specific fighting styles. However, among them, Keine can be said to be easily one of the most esteemed sword fighters of the current generation, displaying exquisite swordplay that demonstrates astounding speed, accuracy, and power that is beyond even the highest caliber warriors in the current day and age, being hyper-competent in the art of swordsmanship, being one of the finest sword masters in history, as she constantly displays nothing but the utmost of proficiency with a blade, said to have a near-mastery of swordsmanship no matter the size of the weapon to the point that her sword skills could be said to be capable of being mistaken for Sword Magic, the arcane power of wielding a sword – but only as long as she is wielding her own sword as it is known to be the only blade that she knows the ins and outs of, making the High-Frequency Blade referred to as Chastiefol a "supreme weapon" which are the only armament that brings out her full potential. Indeed, her swordsmanship does the title of the "Armed Azure Keine" justice, as her reputation echoes throughout every corner of the land, her skills having stepped into the realm of unbelievable presentations and near-effortlessly surpassed the prowess of many of those whom worked alongside her in the Ten Wizard Saints in terms of bladed combat. It is said that Keine Tachibana could very well be a more proficient swordsman than juggernauts like and, two well-documented masters of swordsmanship in Fiore - this is partially due to the fact that Keine focuses on the art of wielding a blade itself rather than augmenting her powers with arcane reinforcement and the like, allowing her to get a better feel for her weapon than the former two - however, such a claim cannot be really proven as none of the ladies have ever fought Keine.

However, her foster mother Tabitha was quick to inform her during her training that "a sword is a tool meant to defend the weak—and yourself. It's never to be used in anger, never in vengeance." Keine took these words to heart, and created an almost completely defensive fighting style known as "Vajra" (金剛, Kongō, meaning Indestructible and Thunderbolt); which, when using it, Keine more often than not relies upon her tight swordsmanship maneuvering and dodging in a subtle way in order to enforce a maximum defensive coverage upon herself, minimizing her exposure to opposing attacks; in essence, her fighting style is the embodiment of Tabitha's beliefs regarding weaponry. Keine generally holds her sword to the side as to easily deflect magical attacks with its large blade while stationary; solely because of this stance, Keine is quite adept at blocking. Indeed, her fighting style is incredibly reliant upon the fact that Keine wastes no time with unnecessary movements such as stupid combat rolls, keeping the energy utilized in the swing of her weapon efficient, keeping up a constant movement of the Chastiefol in order to build up momentum and minimize the expenditure of her energy. When in the heat of battle, Keine focuses upon strong defensive maneuvers in order to outlast her enemy, waiting for the exact moments where they begin to slip up due to a number of various factors, unrelated or not, before utilizing these lapses in order to launch a spectacular counterattack. When utilizing Vajra, Keine more often than not relies upon her tight swordsmanship maneuvering and dodging in a subtle way in order to enforce a maximum defensive coverage upon herself, minimizing her exposure to opposing attacks; in essence, Vajra is the embodiment of Tabitha's beliefs regarding the blade. Indeed, Vajra is incredibly reliant upon the fact that Keine wastes no time with unnecessary movements, keeping the energy utilized in her swordplay efficient, keeping up a constant movement of her blade in order to build up momentum and minimize the expenditure of her energy. When in the heat of battle, Keine focuses upon strong defensive maneuvers in order to outlast her enemy, waiting for the exact moments where they begin to slip up due to a number of various factors, unrelated or not, before utilizing these lapses in order to launch a spectacular counterattack. Vajra is almost completely defensive, utilizing the sword in such a way that Keine seemingly creates a near-total defensive barrier around herself, while expending very little energy. This allows her to overcome the rapidity with which many of her adversaries attack, minimizing her body's exposure. Due to her highly defensive fighting style, she is considered almost Indestructible as the name suggests, and the focus on long-term survival allows her to be effective against both single enemies and a multitude of opponents. She seems supremely confident in combat, immobilizing an enemy for a moment to calmly assess the battlefield and other enemies before destroying her current target. Lastly, Vajra enables Keine to be extra observant and she is capable of learning as much as possible about the techniques of her opponent while in combat. Because of this, it's become apparent than the best offense is an ass-kicking defense.

Because of the large size of her blade, her style of swordfighting is considered at odds with her scrawny appearance, as she specializes in slow, powerful sword strikes which consist mostly of heavy swings downwards and upwards. In her normal stance, Keine wields her blade with both of her hands, always grasping it in front of herself as to easily deflect both physical and arcane attacks with her large blade while stationary; almost solely because of this stance, Keine is quite adept at reversal and counter hitting her enemies. Not only negating the kinetic energies of the opponent's blow by absorbing them before returning them to sender, Keine is quite good at sabaki, displaying the ability to automatically parry an attack at any point of its release almost as if it was on instinct, just with her blade situated before her. Thanks to the enormous size of Chastiefol, it could be said that despite being a close-combat swordsman, Keine's greatest asset is her range, which can give some characters great difficulty when trying to get in on her, specializing in mid-range and melee attacks, preferring power and endurance to speed and possessing an extraordinarily long reach that enables her to fight from a relatively safe distance and keep up zoning, where she out-prioritizes her enemy's moves by spacing herself so that she's in a position to respond to or punish any entry angle or attack of her opponent's by using all sorts of attacks to beat her opponent's attacks, punish their advances or jumps, and hopefully shut down their offensive options. This, when combined with her style possessing a transcendent priority thanks to her Chastiefol, this results in her sword strikes displaying the ability to transcend normal area-of-effect of close-range combat strikes, as Keine's attacks cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, resulting in each and every one of her attacks being successful, keeping an advantage over her opponents quite easily while approaching and assaulting her foes almost noncommittally, even punishing them for careless attacks.

As mentioned before, Keine Tachibana specializes in slow, powerful strikes with her High-Frequency Blade, Chastiefol, that deal enormous amounts of damage, tearing up the ground with each swing while slamming her opponents into walls and floors; the impact of which deals additional damage, instantly tearing through all sorts of alloys, supernaturally-reinforced or not with a single glancing blow, to her blade simply making contact with a solid surface, resulting in the transference of a large amount of kinetic energy, which is the energy possessed by any moving object into the point of impact to cause a emission of high-pressure wave of pure concussive force known as a shockwave that travels faster than the speed of sound and can propagate through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful explosion that does even more damage. Keine's swings crack the area around her as she swings down, pulverizing the surroundings with enough power to shatter the toughest of magical barriers; the force of which is channeled into her sword strike, increasing the damage even more. Because of her sword and armour, Keine is known to be extremely hard to overcome for long-range fighters—especially users who devote their entire life to unlocking the secrets of the energies, as Keine can just destroy their powerful attacks with a single swipe of her sword while charging in. While her sword swings are overwhelmingly powerful, they have a slightly slow start-up speed; but the payoff is more than worth it. The reason that her attacks take so long to start-up is due to her overwhelming amount of magical power which constantly surrounds her, making stealth impossible. Rather than this being a limitation to her and fighting through the density of the magical power, even the most simplistic moves contain enough strength to nearly disarm her opponents; focusing on strong, concise strikes that yield heavy damage, while attacking viciously with large, slow, sweeping movements, creating an unstoppable force which rends the earth with every strike, each of her attacks is a fatal blow that needed to be blocked or dodged. It should be noted that Keine is not slow per-se; it is more that she focuses more on heavy strikes than other sword users, and she merely prefers a stronger fighting style; otherwise, she is just as fast as the rest.

The shimmering silvery steel of her high-frequency blade howls like a savage beast thirsting for the blood of her enemies as Keine swings her blade around with wild abandon, cleaving the air apart as every thrust launched with the blade release an output akin to cannon fire, unleashing roaring gusts from the sheer force of her swings - but more than that, the beyond unreal destructive power of her attacks are the result of her immense physical strength and transcendent movements; she swings her weapon at speeds invisible to the naked eye while displaying only the smallest of movements, keeping her own senses observant of her enemy so that she could take advantage of any mistake that they make, capable of slicing away at multiple opponents with blurring speed and accurately slashing upon close- and long-range targets. She appears to be extremely quick to begin with, but her already high agility is further increased by utilizing her weapon's recoil; she can cleave through both armoured knights and their vehicles with ease; her weapon can slice through regular weapons and armour in a single slash. It is said that Keine's swordsmanship is akin to that of a lightning strike befitting her actual magic descending from the heavens and crashing down upon the vulnerable earth, dealing relatively moderate amounts damage no matter any precautions taken- it is an incredible method of utilizing the power of swordsmanship which can do naught but utterly annihilate the enemy, causing untold amounts of destruction with her sword for every swing, effortlessly knocking enemies away who would normally be able to evade or block. Because of Keine's sword skills, her sword is considered to be an invincible wall; that will deflect any and all attacks aimed at her while giving her a distinct advantage. Her fighting style is almost completely defensive, utilizing the sword in such a way that Keine seemingly creates a near three-hundred-and-sixty degree defensive barrier around herself, while expending very little energy. This allows her to overcome the rapidity with which many of her adversaries attack, minimizing her body's exposure. Due to her highly defensive fighting style, she is considered almost Indestructible as the name of her fighting style would suggest, and the focus on long-term survival allows her to be effective against both single enemies and a multitude of opponents. She seems supremely confident in combat, immobilizing an enemy for a moment to calmly assess the battlefield and other enemies before destroying her current target; lastly, her fighting style enables Keine to be extra observant and she is capable of learning as much as possible about the techniques of her opponent while in combat. Keine is more than capable of using her keen eye order to grant herself flawless precision and to inflict lethal attacks without much effort.


 * Counter (, Kauntā lit. Magical Energy Collection Counterattack): Counter is a Sword Magic spell that enables the user to counterattack to deliver damage to the attacker when the user is hit. Counter is one of the more simple Sword Magic spells in Keine's arsenal; indeed, Counter is not actually related to Keine's version of swordsmanship but rather, it is a Sword Magic spell that anyone and their mother can learn without time and effort. When performing Counter, the user focuses a large amount of magical energy into their sword, holding their weapon in front of them in a wide manner in a reverse grip as if they are striking a rather subtle pose while they anticipate the attack about to be unleashed by their opponent- with their sword in this position, it begins to gather and condense eternano onto the cold steel in order to augment its own protective capabilities drastically. By tensing up and focusing, the user's magical energy shrouds them as a "protective casing" of sorts, causing the user to gain an immunity to flinching and taking less knockback from a powerful strike; meaning that the user can resist a single hit before all sorts of attacks can affect them as normal, thus interrupting this spell's set-up period. In any case, the moment that the enemy's attack impacts upon what would normally be assumed to be the user's body, the stillness of the user's sword neutralizes both the supernatural and kinetic energy released by the enemy's attack, enabling the user to effortlessly resist attacks that would more often than not be absolutely devastating, as their magic-shrouded blade completely negates the effects and blow-back of an incoming attack. After about one second or when the opponent foolishly strikes, any attack other than a grab which the user utilizing Counter is struck by will turn the user invincible by further hardening the protective casing of magical energy around their body for the duration of her retaliating strike, leaving the enemy open for a follow-up attack. If the attack is a projectile, it will simply be deflected behind the user and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the invincibility ceases. Not only does Counter allow the user to immediately counterattack, it returns the original the technique back along its original course. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. The reflection is so swift that it appears as if the user had launched the attack, confounding many an opponent. In any case, the user's counterattack by itself causes no wounds to appear, but simply reverses the pain associated with the wound that the attack would cause to the user onto the opponent. Alternatively, Keine is capable of using Counter in a rather unorthodox manner by waiting until the opponent strikes her guarding stance before making a sudden movement and attacking them from an unguarded spot. Generally, the movement that she makes depends on the attack sent at her and the size of her opponent; but one of the most common movements that she makes consists of her using the moment in which the opponent strikes her to activate Lightning Body as to quickly zip behind the enemy to take them off-guard, slashing them with her sword or kicking them down.

Spearmanship
However, more specifically, Keine, whose secondary weapon, the Flag of Triumph, takes upon the form of a war flag, and she is known to harness said flag as a spear, being highly competent in the art of sōjutsu (槍術, Spear Arts), which is the Japanese martial art of fighting with a spear, specifically, because of such a strange weapon, Keine treats anything that can be considered a "blade on the stick" as the same, so her mastery of sōjutsu extends to utilizing battleaxes, halberds, a guandao, bardiches, scythes, and many more.

Unarmed
But even so, given how much she plans ahead in the furious heat of combat, despite all of her focus upon the art of swordsmanship, there is absolutely nothing even indicating that Keine is not competent in a straight-up brawl; in fact, she is as deadly when utilizing hand-to-hand combat as she is when utilizing her weaponry. As a master of martial arts, which are codified systems and traditions of combat practices, which are practiced for a variety of reasons: as self-defense, military and law enforcement applications; as competition, physical fitness, mental and spiritual development; as well as entertainment and the preservation of a nation's intangible cultural heritage, Keine is a peculiar sort in that she doesn't really have a defined fighting style, nothing like boxing, which is a predominantly western style of hand-to-hand fighting, and wushu, which originated in the Eastern regions of the world; no, Keine Tachibana discards any categorization of such in order to produce something that's completely unique to herself - thus, she could technically be considered a user of Mixed Martial Arts (総合格闘技, Sōgōkakutōgi), also referred to as hybrid martial arts, which involve the integration of techniques and theories from various other forms of martial arts around the world to create a fighting style best suited to its individual wielder; this fighting style does emphasize its origins as a mish-mash of styles, whereas numerous other martial arts simply borrow and adapt from other styles, they cannot really be considered true hybrids.

Physical Attributes
Immense Strength:

Immense Speed:
 * EstellePerMovement.jpgReduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye. As the Reduced Earth technique is focused entirely on speed, it can be best characterized by 'the velocity at which the user gets from the starting point to the finishing point in the least amount of movements', attempting to waste no unnecessary motions while attempting to achieve its goal. Generally, in regards to how much any user is capable of getting out of the Reduced Earth technique, things like racial traits such as perhaps elves being faster than humans do not factor into the end result- rather, it relies solely on the user's training and skill to determine how fast they can actually move, and it is mentioned that if the user neglects the skill and rarely harnesses it or practices with it, they would move at a slightly slower pace as the body would have to be accustomed to undergoing the motions of the technique regularly- this is something that could quite possibly lead to a theoretically weaker user of Reduced Earth accelerating towards their point of choice at a swifter pace than somebody who was previously deemed stronger. However, despite being heavily compared to "true" Teleportation Magic, a user of Reduced Earth is capable of being stopped in their tracks if anyone who is in the vicinity of the distance between the user and their destination calculates the miles-per-hour as well as the ending phase of the technique that the user is accelerating at and takes steps to intercept the movement accordingly, and as such it can be quite predictable in comparison to actual movement-type magics, as it doesn't use supernatural energies to prevent any sort of interruption- indeed, with Reduced Earth, an opponent with swift enough reflexes can properly counterattack the burst of speed simply by blasting them with a higher-speed projectile no matter its origin, as in the case of most users, it is near impossible to stop and turn on a dime, requiring great effort of simply stop before reaching the destination, meaning that while in motion, a user can be seen as almost powerless against an opponent's attacks- however, commonly, it is shown that due to the speeds that they move at, this generally isn't a serious concern. In regards to the skill that Keine displays in the art of Reduced Earth, such an art only enhances her already godspeed movements, effectively turning her existence into that of a whirling dervish of absolute destruction who zips about with close-to-naught being capable of preventing her from accelerating. Due to a constant fusion of her Lightning Magic with Reduced Earth, this produces a form of Reduced Earth referred to as Lightning-Fast Reduced Earth (雷迅縮地, Raijin Shukuchi) that generates a field of lightning around herself, increasing her velocities to the point that she moves at the speed of lightning, which is approximately one hundred and fifty kilometers per second, giving off the visage of a lightning bolt that appears and disappears from the vicinity. With Reduced Earth activated, what was originally considered "superhuman speed" transcends such a classification and steps into the classification referred to as unearthly, beyond the magic and the mundane – utilizing Reduced Earth for Keine Tachibana is as natural as breathing as it's somewhat embedded within her body so to speak; her body instinctively understands how and when to harness its high-speed movement – it's activated reflexively and grants her the ability to react appropriately when in high-speed situations. Stepping forth, the ground below her fragments into innumerable pieces as she kicks off with a powerful sonic boom that releases a shockwave and devastates the vicinity around her with its intensity, releasing horrendous sounds akin to a distorted booming thunder, leaving countless craters in the ground with nothing but a mere step forward, the kinetic energies displayed by her velocities rippling through the atmosphere in conjunction with sweltering heat waves and crackling electricity, unleashing various slicing winds of concussive force that shoot in the direction of her movements, accompanying her all the way as she darts about, effectively transmogrifying the existence of Keine Tachibana into that of a human-shaped battering ram that rends everything that it touches into countless pieces. The velocities at which she moves at grant her the ability to react to situations without causing others stress, utilizing an unholy combination of inhuman speed, reactions, and processes all at once, crossing an entire continent in three seconds. She can use Reduced Earth to close the distance between her and the opponent in both close-quarters as well as from a distance, constantly moving in zigzagging patterns to utterly confuse anyone who would foolishly decide to attempt to fight her, thus making hitting her almost impossible unless the opponent possesses a skill equal or superior to Keine in the art of reducing the earth. As she constantly vanishes like a succession of mirages in the heat of combat, azure streams of energy that resemble rose petals scatter off of her feet as she accelerates, while creating multiple after-images of herself, which have the added effect of confusing the enemy.

Indifference to Pain and Amazing Invulnerability:

Magical Abilities
Immense Magical Power: As a member of the Ten Wizard Saints, Keine is in possession of a completely enormous amount of magical power that almost constantly lays dormant within her middling frame; the sheer depth of these arcane powers dwelling within her body are only rivaled by fellow Wizard Saints - of course, she wouldn't have been chosen for the position if she wasn't so incredibly powerful in the first place. Keine has absolute mastery over the usage of her magical energy, which is only bolstered by her situation as a member of the royal family; as she can treat it as an extension of her own body. It is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Keine's magical pressure has the secondary effect of drawing entire areas under its influence to the point of disrupting energy attacks from enemies, as well as affecting others from what is quite possibly miles away. This, combined with her already incredible combat skills and power, makes her one of the most formidable characters in the story. People in the immediate vicinity can be brought to their knees by its mere presence. When angered, Keine can shape her magical energy into that of a much more darker and frightening form, establishing a link between Keine's emotions and the emotions of those around her. In a way, this technique is hypnosis, or even a mental influence. Additionally, the sheer aura radiating from her person has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Keine is noted to have a larger Magic Origin than most other people—enough to the point that she seemingly never runs out of magical power—though Keine does use Eternano Haste to recharge herself every now and again within the heat of battle.
 * Second Origin Activation (二番原解放, Nibangen Kaihō) is a spell exclusively mastered by those who possess the control and power to summon their Second Origin without it passively inducing its effects. It was first shown by a Fairy Tail magician, though other mages had commenced the practice as well. The rumored Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfillment of the Pact; in the case of , it appeared to be when the life of herself and her friends were in mortal danger, which enabled her to wield the fabled . However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means. Having already unleashed her Second Origin, Keine's power has dramatically increased to the point that even among her fellow Wizard Saints, she's considered one-of-a-kind.
 * EstellePerAura.jpgMagical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease; however, as a member of the Ten Wizard Saints, who are a group of magicians whom are said to be the cream of the crop when it comes to magicians on the continent of, it shouldn't be too surprisingly that the sheer power of Keine Tachibana's aura is absolutely overwhelming. When Keine releases magical aura to its fullest extent, it forms a thin layer of pressure that can cause people in the vicinity to become intimidated- even if the onlookers are known to be particularly powerful magicians; within the blink of an eye, Keine can surge it outwards when she gets serious; quickly, the pressure collapses in on itself, and thanks to Keine's nature of Lightning Magic, her arcane lightning is always infused within her Magical Aura, and as such, her aura is much tougher and more potent than other forms of Magical Auras, being capable of defending her against all sorts of attacks, being released as a makeshift pulsating aura of light which discharges electrical static constantly, taking the form of an ultimate defense - the aura washes over the vicinity like a tidal wave, ascending continually while detonating like an explosion. Nothing much is known about the limits of its defensive power, though it possesses a rather immense duration and durability, more than capable of defending against a spell the likes of Abyss Break with relative ease; this shocking and illuminating shell erupts upwards like a pillar, piercing the skies as the radiance of the whole thing echoes out like a powerful shockwave, more often than not pushing friend and foe alike backwards while doing the same for all sorts of attacks, both of the physical and supernatural variety, forcing away from his body as effortlessly as blinking, making it a sort of defensive maneuver when the regular Defenser won't cut it. It should also be noted that the aura is far wider, and is generally uncontrolled; but her aura isn't limited to intimidation, and can be used for the preparation of a spell. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura.
 * Magic Skill: Eternano Haste (, Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.
 * Combination Spell (, Konbinēshon Superu lit. Fusion between Two Magics): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the eternano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by molding the eternano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.
 * Steal Spell (, Suteīru Superu lit. Fusion between Two Magics- Enemy Edition): Steal Spell is a variant of the Combination Spell Magic Skill, which is exclusive to Keine. Steal Spell does exactly what the name says it does—when the user is about to attack Keine with a spell, she is capable of focusing her first spell upon one of her hands—and then, she exerts her magical aura, which extends outwards and momentarily phases through the opposing spell, forging a replica of it in Keine's other hand; at which point the aura dissipates. From this point, Keine is capable of using this replica of the opponent's spell in order to initiate the regular Combination Spell. Because of this ability, it makes Keine all the more deadly. However, it does have a few weaknesses—even if Keine copies the opposing spell, it will not stop the enemy's attack—as Steal Spell doesn't stop the opposing spell at all. In addition, Steal Spell can only be utilized on normal spells; Lost Magic, Ancient Spells, and Black Arts are unaffected by Steal Spell, making the ability extremely situational.

Magic in General
Magic (雑魔法, Mahō): Magic is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a Mages' Magic container that contains a large amount of dormant power: the Second Origin. If a Mage somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

As a member of the Ten Wizard Saints, a group of magicians whom are said to be the cream of the crop when it comes to magicians on the continent of, it should not be a surprise that Keine Tachibana is easily one the most prodigious magicians of the current age; she is an expert at developing new spells and new ways of using old spells, and an expert at delayed spells. Thanks to her natural genius, Keine is capable of weaving spells together; and her magic is noticeably more stable than most others with magic abilities, and therefore it does not breakdown at all and is not easily deflected; it can be said that Keine's spells are almost unstoppable due to her cunning. Keine, due to her incredible skill, is able to cast spells up to the high #80's range without the need for an incantation without any loss of power. Magic can be used to either destroy or save the world; and by definition, it is the art of producing a desired effect or result through the use of incantation or various other techniques, that presumably assure human control of supernatural agencies or the forces of nature. Because of her immense mastery of magic, Keine can chain up to a maximum of thirty spells together by applying her great mind and concentrating; focusing to her utmost limit—because of this connection, the special effect of the casted spells are sprung into activation instantly after the spell before it, or at the exact same time as one another. This enables Keine to unleash attacks in swift succession and effortlessly overpower her opponents quickly.

Lightning Magic
Lightning Magic: Azurite Striker (, Raitoningu Majikku: Azuraito Sutoraikā lit. Various Lightning Magic: Armed Azure Lightning God): Lightning Magic is an Elemental Magic and Caster Magic that utilizes the element of lightning, which is a sudden electrostatic discharge during an electrical storm between electrically charged regions of a cloud, between that cloud and another cloud, or between a cloud and the ground. Lightning Magic is generally regarded as the "fifth" element of the four classical elements, which are the rudimentary, simplest or essential parts/principles of which nature consists and were proposed to explain the nature and complexity of all matter in terms of simpler substances.

As magic is well-known to be influenced by the willpower of those who can manipulate the particles that composes the concept, when manifesting Lightning Magic, the caster pulses their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they induce the usual fusion of magical energies and eternano; from here, the caster, through their mental commands alone, modifies the conceptional properties of those arcane properties as to transmogrify their very existence into that of electrons, which are a subatomic particle, with a negative elementary electric charge and may move almost at the speed of light. Electrons are known to take part in various fundamental interactions, not limited to but including gravitational, electromagnetic, and weak interactions, constantly generating electricity that powers various appliances such as radios, motors, and many other things. In accordance to their willpower, the caster is able to alter the movements of these electrons in any way that they wish, resulting in the full power of Lightning Magic manifesting as the ability to do anything as long as it involves electricity, presence and flow of electric charge, being a form of energy that comes in positive and negative forms, that occur naturally or is produced; controlling, generating, and absorbing electric fields, a vector field that shows the direction that a positively charged particle will move; utilizing electricity, but more specifically, lightning, as a form of offense and defense. The user is able to generate these elements from their body, and manipulate them, giving them the ability to channel and manipulate electricity through their body, effectively transforming themselves into a living power plant, the place where electricity is produced. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control by inducing the common theory of Elemental Body: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning.

Lightning Magic can also be inserted into Magical Lacrima crystals, as seen with 's Thunder Palace spell which calls down an enormous thunderstorm to annihilate the caster's enemies. By generating electricity on different parts of their body, the user is capable of causing their attacks in melee to become far deadlier; even capable of propelling themselves around at high speeds in order to gain extra momentum; as the user can create lightning orbs around their arms and legs before connecting punches and kicks, increasing their striking power in a way similar to most other elemental mages, allowing them move around much faster, propelling themselves towards their opponents, by surrounding their entire body with lightning, and empowering their connecting strikes by summoning forth lightning strikes, which are an electric discharge between the atmosphere and an earth-bound object from the sky to accompany their motions. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from numerous distances, such as from the ground near them, or down from the sky. Spells launched through the power of Lightning Magic work by electrocuting the opponents to various degrees by having the electric current pass through the enemy, and there are spells that are said to be capable of completely paralyzing enemies as to force upon them complete loss of muscle function for one or more muscle groups, due to the extremely high voltage, the difference in electric potential between two points of the electricity, that is employed in the use of this magic; it is well-known that the volts, which are the measuring units of electric potential difference or electromotive force released through Lightning Magic are highly variable in nature, with weaker users only capable of managing to use lightning that can power all sorts of appliances, and stronger wielders of Lightning Magic calling down massive lightning strikes. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time. As the unofficial "fifth" element of the four elements, which by themselves include Fire Magic, Earth Magic, Water Magic, and Wind Magic/Air Magic, Lightning Magic is known to be a very powerful Elemental Magic, having many avenues for usage.

Interestingly, there has been a new discovery in how to manifest Lightning Magic by the same group of esoterologists that discovered the new way to utilize Light Magic, the artificial light of might. It is said that this way of using Lightning Magic is incredibly dangerous as it has a great risk of hurting the user's own body, especially their nervous system, and can even result in death. Nevertheless, to utilize this form of Lightning Magic, the user will amplify the bio-eclectic currents that exist within all aspects of their body, primarily in the nervous system, which is the part of an being's body that coordinates their voluntary and involuntary actions and transmits signals to and from different parts of their body, as well as their heart and muscles, to the point that they will force electricity to manifest around their very being in the form of an and is fueled by their body and magic. By doing this, they are able to channel what has now been named bio-electricity (生体電気, Seitai Denki), which is the generation of electricity by living organisms, a phenomenon that belongs to the science of electrophysiology, the study of the electrical properties of biological cells and tissues. This phenomenon allows, plants, insects and fish and larger life-forms to glow or produce electrical discharges in various ways such as the cell membrane potential and the electric currents that flow in nerves and muscles, as a result of action potentials as well as unleashing a burst of bio-electricity that can fry a person from the inside-out and even being able to drain the bio-electical energies that may dwell within another being as to restore the user's stamina and magical energies, in a way that is similar to Lightning Dragon Slayer Magic as well as Healing Magic. The user is also able to form constructs out of the bio-electricity that has been drained or stored, find certain individuals by sensing their bioelectrical presences in a way that mimics the likes of Sensory Magic, and even scramble personal bio-electric rhythms to shock others. This method of Lightning Magic is best reserved for master of said magic as only they have the understanding to fully perform and utilize this method to its maximum potential.

Keine's special variant of Lightning Magic is referred to as the Azurite Striker as per her moniker of Armed Azure Keine (武蒼の刑根, Busō no Keine), a title that's infamous among the magic world that shakes the very foundation of magic and its many advancements; indeed, it's confirmed that the Azurite Striker is the strongest form of fulgurkinesis (, Parugākinesisu lit. Electron Charging Power) around, effortlessly surpassing the likes of, , Lightning Demon Slayer Magic, Lightning Devil Slayer Magic, and even Lightning Spirit Slayer Magic - the likes of Slayer Magic, a much beloved form of Lost Magic that integrates the characteristics of a particular being into the user's body alongside an element cannot ever hope to match the Azurite Striker in terms of power, as the variant of Lightning Magic referred to as the Azurite Striker transcends the realm of "lightning manipulation", brushing past the realm of s and the realm of s, the classification of its power continuing to rise without any foreseeable limit as it surpasses the concept of "electricity" and arrives in a realm that's beyond mere designations, overwhelming everything and everyone who's unfortunate to face the might of the Azurite Striker in the battlefields of war as lightning of an azure texture pulses and crackles violently while casually ripping through all other forms of electricity manipulation no matter the scale to score a one-hit-kill upon anyone designated as Keine's opponent, specifically attuned to the personal preferences of the Armed Azure, indicating that Keine Tachibana is the most powerful lightning manipulator to ever exist, with complete and absolute control and dominance over any and all sources of lightning, even from other magicians and the environment itself.

As the Azurite Striker, Keine is so naturally in-tune with her element, that the concept which is referred to as "electricity" and its many other forms such as electromagnetism, a type of physical interaction that occurs between electrically charged particles, magnetic fields, which are the magnetic effect of electric currents and magnetic materials, heat, which is energy that spontaneously passes between a system and its surroundings in some way other than through work or the transfer of matter, plasma, which is a state of matter that's immensely hot and has very high pressure, and gravitation, the natural phenomenon by which all things with energy are brought toward (or gravitate toward) one another, including stars, planets, galaxies and even light and sub-atomic particles - as long as it has something to do with electrons and electricity it can be considered an extension of her body - a part of her very being itself. This has granted her a level of manipulation of the lightning beyond anyone else- perhaps even moreso than Etherious or demons in general. As long as she can put her mind to it, her magic essentially functioning as an imagination-based magic- akin to Arc of Embodiment or a low-key form of reality warping, a supposedly almighty power that allows the user to create, change, destroy, and even alter the very fabric of reality through nothing but their thoughts. For this, Keine's level of control over the lightning is regarded to be nothing but a pipe-dream for other lightning-manipulating magicians to achieve. Keine's scale of fulgurkinesis has reached the point that she is able to redirect neural impulses, which are the electrical discharges that travel along the nerve fibers within organisms of anyone that she wishes in order to achieve a certain degree of control over thoughts, feelings, and movement of a body, even simulating a target's sensitivity to pain killing targets by blocking the heart's contraction or by either depriving or overloading the target with neural impulses in a manner not dissimilar to or.

Similarly to Memory Control, Keine has displayed the ability to rewrite memories by preventing the targets from accessing parts of their mind, and similar to Telepathy, Keine is able to establish a link between organisms to mentally pick up and transmit neural impulses as if they were her own to begin with, and Keine is able to induce a sensation similar to Illusion Magic in order to disorient her opponents in crucial moments, even suppressing pain as well as crippling her target whenever she deems it to be suitable. Not only this, Keine is able to induce an effect akin to or Nullification Magic through her neural impulse manipulation as to prevent her enemies from accessing their own supernatural abilities, whether they be from Magic or Curses or otherwise; as long as it's required to be consciously controlled, Keine can suppress the enemy's ability to harness their powers. Lightning manifested through Keine's might surpasses natural or supernatural in terms of specifications, completely blitzing through and landing a direct hit despite maneuvers such as Reduced Earth, High Speed, Slowing Magic and even Teleportation Magic, in addition to many, many more; even surpassing, which is said to be capable of allowing its wielder to induce planned travel at the speed of light, easily overwhelming all other forms of lightning no matter their origin. Thanks to Keine's body possessing an inordinate amount of bio-electricity as per the training that she undertook while with Tabitha, the previous Armed Azure, she is able to channel and discharge the deep blue electrical energies all throughout her body without inducing the usual activation sequence for Lightning Magic, allowing her to cast spells even in the absence of eternano in the atmosphere or when she is low on magical energy. Keine has also displayed that she is able to change the properties of the lightning manifested through her magic, meaning that one strike could bring down absolute destruction upon her opponents, and yet another would be able to affect the nervous system of humans or even have them temporarily paralyze the opponent with naught but a single touch. As a side-effect of this bio-electricity, Keine is able to destroy technology of all kinds, ranging from, Magitek, and Lacrima, with her control over her lightning providing her with a great advantage as she can end a confrontation quickly with little collateral damage.

As a result of the Azurite Striker, Keine's existence functions in a similar manner to that of a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing her electron draw by having invisible layer of electricity upon Keine's body acting as a positive charge to draw molecules and all sorts of particles towards her body, allowing her to absorb any trace of electricity and the like in the immediate vicinity, whether it's from the air, opponents' spells, and nearby devices, even capable of absorbing opposing sources of lightning in order to make it both phenomenally faster and stronger; making it near-invincible and making Keine an absolute terror to fight against as she can use the correct chemical reactions in order to produce lightning continuously. Like a lightning-element Slayer Magic, in part due to her tremendous quantity of bio-electricity, Keine is able to consume external sources of electricity by removing the electricity from the source to restore her body to a healthy state and regain her power in regards to both her physical stamina and magical energies, gaining some form of advantage and using it as power source, something that only reinforces her immunity to all types of lightning, due to her capability of nullifying lightning-based attacks by sucking them in and eating them; the consumed lightning also seems to possess a different "taste" according to its "quality"; however, if she doesn't regularly discharge the electricity that builds in her body, it causes her mind to race, making her speak swiftly in a jittery, electronic fashion. As a final note, Keine's Lightning Magic is unable to consumed by a user of Slayer Magic no matter its classification, as when a foolish wielder of Slayer Magic attempts to consume the deep blue lightning manifested through the power of the Azurite Striker, it will seep into their bloodstream and the sheer voltage of her personalized lightning would cause it to overwhelm the opponent's lungs, making it even deadlier to the opponent than it normally is while paralyzing them —there is no way to properly consume Keine's Lightning Magic; a fact that will never change no matter any outside circumstances. No lightning-based Lost Magic, Slayer Magic, or even a Curse is safe from the absorption ability of Keine's Lightning Magic, as for the latter, the moment that the demon particles that compose the ability come into contact with Keine's lightning, Keine's electrical aura converts the particles into eternano before absorbing it and using it to enhance her next attack.

Supplementary Abilities and Lightning Forms

 * Electromagnetism (電磁気, Denjiki): A sub-ability of Lightning Magic is the ability to manipulate magnetic fields; and indirectly through them control anything that is affected/connected/by/to them. When initiating Electromagnetism, Keine focuses her magical energy outwards; this is signified by violet sparks being emitted from her body, using earthen elements in order to convert the projected magical energy into magnetic waves which can be utilized to manipulate ferrous objects and materials, which are used to levitate, utilize, or control metallic objects; effectively, Keine is capable of generating, controlling and manipulating magnetism in all its forms, effectively allowing her to become an electromagnet; because of this, Keine has comprehensive control over all forms of magnetism, utilizing that control to manipulate ferrous metals and it can be used to levitate, utilize, or control metallic objects in order to achieve countless varieties of effects which can wreak havoc on the fields of battle. Indeed, with Electromagnetism, Keine can manipulate scores of metallic objects simultaneously and accelerate them to high velocities; once Keine comes into contact with a magnetic object, she can remotely move it in any way that she wishes, both natural, such as planetary, solar, lunar, stellar, magnetosphere, and magnetic materials/ferromagnetism, organic, which is generated by the electric currents of living beings, or artificial, which is everything creating/using electricity; of course, since this form of magnetism is electromagnetism, this means, with exception of gravitation, the power accounts for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics, and of course, electricity, being capable of inducing electrocution, heat generation, computer and mind hacking, and electrolysis alongside those mentioned above. Keine is also capable of affecting any matter that is magnetic, such as iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone, manipulating and controlling them as she wills and indirectly use them to manipulate other things. Effectively, this grants Keine a wide amount of options to choose from, though very few users manage to gain full dominance over every sort of magnetism out there. Keine is also capable of manipulating normally non-magnetic metals, such as Aluminum. Electromagnetism can be utilized in order to shut down all sorts of electrical equipment in addition to being an electric sensor which can detect nearby electronics, effectively ensuring that any technological advantage against Keine is rendered moot. Adding onto this, Keine has a certain dominance over any sort of metallic-based weaponry and defenses, as, with a single hand movement, she can simply tear them off of the enemy's figure with the opponent being incapable of any sort of resistance. Naturally, Keine is capable of repelling metallic objects away from herself, such as reflecting a bullet back towards its shooter. She can also draw metallic objects towards herself and form them into objects, her most frequent use of this being to form a giant arm made of hundreds of metallic weapons and objects and connecting it to her right hand; though Electromagnetism has countless other uses; one of the more dangerous aspects of the magic is magnetizing the target through the iron in their blood, leaving them open for more and more onslaughts.
 * Iron Sand (砂鉄, Satetsu): An extension of Keine's Electromagnetism born from her mastery of Lightning Magic in the first place is the ability to generate and manipulate iron sand, which is a type of sand with heavy concentrations of iron that is typically dark grey or blackish in colour. By using Electromagnetism in order to tear portions of metal off of a preexisting structure or by targeting scrap iron in the vicinity, Keine is capable of focusing her magical energies in order to break these hunks of metal down to an iron powder which she then magnetizes with Electromagnetism, turning it into iron sand, which is composed of mainly magnetite, Fe3O4, and also contains small amounts of titanium, silica, manganese, calcium and vanadium; the iron sand is said to vibrate ten times stronger than a chainsaw, granting it absolutely immense cutting force no matter how it is used. Manipulating this iron sand as naturally as she does her Lightning Magic, Keine is capable of shaping it into a variety of forms for different purposes, whether it be offense, defense, and supplementary usage - as with her Lightning Magic and other powers related to it, as long as she can imagine the iron sand doing such a thing, the sky is the limit. Commonly, Keine molds the iron sand into various weapons in a similar manner to that of Iron-Make to serve as diversions more often than not, releasing them from the ground like spikes or manifesting makeshift defenses to protect herself while she's preparing a more powerful attack; though bullets and large structures aren't unheard off, often combining multiple casting methods to ensure that her attacks encompass every method available as the opponent is bombarded by immeasurable quantities of iron sand in all shapes and sizes, striking from multiple branches at once - all of these iron sand creations possess ample amounts of electricity coursing throughout their very compositions, granting them a high voltage level that can pierce and electrocute a foe. Using the iron sand, Keine is able to clot up the joints of various user-operated guardians such as puppets and mechanical menaces, rendering them completely useless as long as she's still using Electromagnetism - the iron sand structures possess enough piercing force to completely bypass a Defenser barrier, busting straight through it as if it were naught but papier-mâché, leaving those whom she fights against completely defenseless.
 * Plasma Generation: A sub-ability of Lightning Magic that is gained once the magic is fully mastered is the ability to generate and manipulate plasma, one of the four fundamental states of matter, the others being solid, liquid, and gas that has properties which are completely alien to the other states. When generating plasma, Keine begins to ionize the free electrons in the air using her Lightning Magic, subjecting them to a strong electromagnetic field, either decreasing or increasing the number of electrons, creating positive or negative charged particles called ions, dissociating molecular bonds during a delicate process that requires the ionization ratio of positive and negative particles to be 1:1; once the process has been completed, crackling azurite plasma is formed, coated with a layer of eternano that once remained ambient within the atmosphere to give the plasma its signature sparkling blue hue. In regards to how Keine can manipulate the plasma, the presence of a significant number of charge carriers makes plasma electrically conductive so that it responds strongly to electromagnetic fields, allowing Keine to direct, amplify the quantity, and shape plasma either through her Electromagnetism or by mental command alone in a similar manner to her Lightning Magic. On planet plasma is relatively rare, but it is present in electricity, extremely hot flames and polar Aurora, or artificially in low energy lights, electric arcs of all kinds, etc. In space, plasma is the most common state for ordinary matter, most of which is in between and in stars; and Keine can generate plasma in any, and possibly all its forms; fire, light, electricity, and many more. Even then however, the sheer power of this power is monstrous, and many are easily defeated through one attack because of the speed and instantaneous effects this magic has. Burns from plasma are extremely painful and are not wholly healable for people who are lucky, or unlucky enough to survive an assault by Keine's plasma.
 * Lightning-Make (, Raitoningu Meiku lit. Lightning Molding Magic) is a Molding Magic that utilizes the element of lightning to create various constructs. Lightning-Make is a newly created Magic as the concept behind the magic was often derailed as impossible and simply ineffective by many Mages. However thanks to a certain electrifying philosopher, the dream has become a reality and now mages are capable of forming various constructs such as weaponry and other supplementary items to fight against their opponent or maneuver around. To utilize this unique magic, the user will trigger it by convert their eternano and magical power into electrons, like they usually would do when utilizing Lightning Magic, manifesting the high voltage lightning-however, unlike traditional Lightning Magic, the user will began to move the electrons that they that manifest through the modification of magical power and eternano, maneuvering them to where they are compacted tightly together but are still able to move around in a somewhat free manner. By doing this, the user is able to manipulate their lightning as through it is in a mores malleable state, being to the user's will, alloying it be reshaped into a new form, reshaping it into whatever they can imagine. This allows the user to essentially expand, shape and solidify the lightning into anything they wish at a whim, whether it be weapons, animals, armour, or even more mundane, everyday items, though the last one is not recommend. By using both hands in an unusual position, the user is able to create stable and multiple objects through their lightning. Due to both hands being used to control the amount of energy used, it is able to take less amounts of time to achieve a higher degree of mastery.
 * Electro-perception (電勘, Denkan): Electro-perception is a special Lightning Magic spell that enables the user to witness electric and magnetic field lines in their environment, even able to sense electromagnetic phenomena; granting them the ability to follow the electric and magnetic field lines using their eyes as a form of 'sixth sense'. It warns the user of potential immediate danger; warning their of potential immediate danger by the manifestation of a tingling sensation in the back of their skull, and links with their body, enabling them to evade most any injuries, unless the user cognitively overrides their automatic reflexes. The user has the ability to anticipate their opponent's action at a greater level by sensing the area all around them; in fact, the user claims that they can see the entire world. The sense also can create a general response on the order of several minutes: the user cannot discern the nature of the threat by the sensation. They can, however, discern the severity of the danger by the strength of their response to it. The clairvoyance is directional and can guide the user to or away from hidden weapons and enemies. Sudden and extreme threats can cause the sense to react with painful intensity. Using Electro-perception to time their enhanced reflexes through adrenaline, Electro-perception can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. The Electro-perception is sufficiently well-linked to the user's reflexes to the point that a threat can trigger them even when the user is asleep or stunned; and clairvoyance does react to those who the user does not consider to be a threat, such as allies or weaker enemies. The user's fighting style incorporates the advantage that Electro-perception provides them; their body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' A large weakness of Electro-perception is thanks to the heightened senses granted by the spell, the user is incapable of enduring anything that's too severe to their other senses.
 * Red Lightning (, Akamikazuchi lit. Red Lightning): Red Lightning is a Lightning Magic ability; it is said to be one of the most powerful lightning-based spells in the history of lightning-centered magic; a shocking power without equal. Red Lightning is a special Lightning Magic "sub mode" which is easily one of the most difficult to come across; by referring to Red Lightning as a "sub mode", it can easily be compared to the Steel Mode of, yet not for Slayer Magic (obviously). Indeed, the Red Lightning is said to be born from achieving mastery over the element of lightning, mastering the magic to the point that the user has hit a wall in regards to their magical development. Once reaching a position where they can no longer advance, the user's skill and their magical energy resonate with their lightning, morphing within the presence of Magic Barrier Particles no matter the source in order to adapt for the need for evolution, giving the user's lightning several demonic traits, causing it to take upon a sickly scarlet sheen- and voila, Red Lightning is born. Once activated for the first time, the user is capable of activating Red Lightning in the same way as regular Lightning Magic; by modifying their eternano and magical energy into that of electrons, which they can alter the movement of, allowing them to use almost any electricity based power. Red Lightning is a special type of lightning that can be summarized as "lightning that goes beyond lightning"; being faster, stronger, and possessing a much wider area-of-effect in comparison to bog-standard Lightning Magic; it consistently has much more force than the latter- for example, what regular Lightning Magic will simply shock and deal moderate amounts of damage to, Red Lightning will vaporize outright through the sheer voltage and heat released from a single lightning bolt. Like all forms of magic, Red Lightning is powered by the magician's emotions- though Red Lightning takes a step further; the angrier the caster becomes, the stronger and faster the lightning produced by the caster will become, theoretically increasing in power and intensity infinitely as long as their jimmies are rustled, reaching the capacity to destroy a city by just flying by it once maximum over-rustle has been achieved. It has been revealed that Red Lightning is capable of absorbing opposing sources of lightning in order to make it both phenomenally faster and stronger; making it near-invincible and making the user an absolute terror to fight against. Disregarding the fact that metal can function as a lightning rod, the Red Lightning is shown to be able to strike through any metal and land a direct hit at full power anyway- an example of this is when a technical user of Red Lightning was capable of severely damaging a , a race of magic utilizing robots who have displayed immunity to all forms of traditional lightning, be it Dragon Slayer lightning or otherwise. As a final note, Red Lighting is incapable of being devoured by any form or any user of Slayer Magic as the sheer voltage of the crimson lightning would cause it to overwhelm the opponent's lungs, making it even deadlier to the opponent than it normally is. As a side note, any lightning-based magician is capable of performing enhanced versions of any lightning-based spells they have in their arsenal with Red Lightning.

Basic Spells

 * Dart Leader (, Dāto Rīdā lit. Azure Lightning Linkage Bullet): Dart Leader is a basic Lightning Magic spell which enables the caster to launch a high power electric orb towards their opponent. When performing Dart Leader, Keine focuses her magical energies intently, pulsing it outwards as to affect the ambient eternano that is saturated throughout the atmosphere by putting it under her thrall - from here, she draws it towards her own body, before converting these masses of magical power into electrons through thoughts alone. Once this has been done, Keine momentarily shapes the electrons into a pulsating orb of azure lightning which she then launches towards her opponent either through a physical motion or mental command; the Dart Leader projectile amusingly resembles a blue lemon. This bullet of azure shoots through the air at relatively noticeable velocity, resulting in the attack displaying a punching force which flies forth in a straight line at high speeds. Because the particles which compose the Dart Leader are completely compacted, the projectile functions in a similar manner to that of a drill, boring into anything that is unfortunate enough to get in the way of the spell, dealing multiple hits up to a maximum of five, followed by a medium-sized static discharge upon contact which causes relatively notable amounts of damage and destruction, while also serving to knock the opponent back, leaving a crackling crater; it can also blow apart solid, reinforced walls- though the Dart Leader itself seems to fizzle out after a distance of fifty meters in flight unless Keine continuously pours magical energy to reinforce its composition. Exceptionally variable when compared to many other spells, Dart Leader is known to be capable of being fired from any range and standing point, even in the air- though underwater makes it impossible; if Keine deems it suitable, the Dart Leader can go straight through enemies and strike several foes at once, and it can travel along the terrain in a manner similar to that of a wheel. If fired upwards into the skies, Dart Leader will fall directly down and will then travel along the terrain upon contact with it. Dart Leader can be modified into all sorts of sizes and can be manipulated into almost any formation deemed necessary, even having the spheres orbit around Keine to form a defensive barrier. By invoking Dart Leader – Triple (, Dāto Rīdā – Toripuru lit. Azure Lightning Linkage Bullet – Three-Stranded Shot), she can fire three crackling blue bullets forward in a similar manner to that of a shotgun or she can fire one bullet forwards, one backwards, and the final bullet upwards, aiming to hit opponents all around her. Additionally, Keine can use Dart Leader – Target Chaser (, Dāto Rīdā – Tagetto Cheisā lit. Azure Lightning Linkage Bullet – Tracking Shot) to home in on her opponent, chasing them down with a faster movement speed; however, this variant of the spell is slightly weaker in comparison to the original version of Dart Leader.
 * Thunder Palace (神鳴殿, Kaminari Den): Thunder Palace is a Lightning Magic spell which can be utilized with any form of lightning-based magics; and one of the most powerful of its kind—made famous by a certain Wizard Saint-potential magician whom had turned over a new leaf after a humbling defeat by his guildmates. Technically, Thunder Palace can be classified as a Combination Magic, due to being Lightning Magic Lacrima laced with Organic Link Magic- though it is never specified as such. When initiating Thunder Palace, the user first creates multiple Lacrima filled with large amounts of Lightning Magic—these can be pre-set, in order to give the user an advantage in battle; or they can be manifested via a copying magic; there are multiple ways to get the Lightning Magic Lacrima out into the battlefield. Once the Lightning Magic Lacrima are set out, the user launches them into the air, causing them to become suspended in the air in a circular formation. When all of the orbs are released at once, through the use of hand gestures, the user can direct powerful lightning bolts to strike their opponents from the sky equivalent to the number of Lightning Magic Lacrima within the sky. The tempest lightning orbs are created around the user's location and covers a full four hundred meters, which drags both the user and their opponent into the vortex where the winds lash them both around violently where the lightning flashing all around streaks closer to whichever target happens to be giving off the most magical energy; which is usually the user's opponent as the technique itself requires almost all of their magical energy just to conjure. As a result, the target and potentially the user themselves are subject to potentially extreme damage from the lightning spawned. This spell possesses vast destructive power, with the lightning's voltage being high enough to completely pulverize what it strikes, eradicating it from existence; when Thunder Palace connected with the top part of a building, it created a huge, round hole in it, making all the physical matter previously found there disappear completely. While the power of this technique devastates everything in its path, the technique will not rest until it hits its desired target, drawing power from the atmosphere the longer it is out. Thunder Palace is also highly dangerous to nullify, posing a great risk to those who were to try and dispel it: if any Lacrima was to be destroyed by an outside force, the attacker would instantly be electrocuted through Organic Link Magic. The preparations for the technique, combined with the charging time, makes using Thunder Palace while in battle impractical unless the user has a partner who can stall to buy time or enough strength to create the formation while under attack.
 * Raging Bolt (レイジング・ボルト, Rējingu Boruto): Raging Bolt is a Lightning Magic spell which can be utilized with any form of lightning-based magics; and one of the most powerful of its kind—made famous by a certain Wizard Saint-potential magician whom had turned over a new leaf after a humbling defeat by his guildmates. Raging Bolt is considered an S-Class Lightning Magic spell thanks to needing an incantation in order to utilize properly; and the fact that it deals indiscriminate damage is another factor in this classification. When performing the spell, the user raises their clenched fist in the air chanting the incantation; "Resounding through the air, the roar of thunder, plunge from the heavens and reap destruction! RAGING BOLT!!!" (鳴り響くは召雷の轟き天より落ちて灰燼と化せレイジング・ボルト！！！, Narihibiku ha Shōrai no Todoroki Ten yori Ochite Kaijin to Kase！Rējingu Boruto！！！). Once this is done, the magic words spoken in order to invoke Raging Bolt cause a powerful resonance; manifesting in the form of the user's magic seal manifesting above the opponent from a considerable height, which begins to spin quickly, the magic words taking the form of an enormous bolt of lightning which drops from the seal at amazing speeds, striking the opponent if its horizontal momentum has not carried them out of the way -and if there are no obstructions in the way. Upon hitting the opponent, a large shockwave is created with the potential to knock the foe away, at least as much as the lightning itself. This spell has seemingly infinite vertical range and thus can be often used to score victory when an opponent is in the air; leading to easy wins. The strikes multiple times and has a fair amount of upward knockback; however, the thunder portion of the attack is considered a projectile and can be reflected back at the user by a Wave magician or absorbed for healing by an elemental absorption magician. The explosion generated upon impact cannot, however. Raging Bolt can pass through obstructions that are close enough to the magical seal. An interesting property of this is that if this attack connects with the user in mid-air, it can create a wall of electricity to prevent a recovering opponent, best if they try to go for an edge. In any case, at higher levels, the power of Raging Bolt is capable of completely vaporizing a weaker enemy with this enormous strike of lightning that ends in a vicious explosion.
 * Thousand Raging Bolts (, Sauzando Rējingu Boruto lit. Thousand Nights of Consecutive Lightning Flashes): Thousand Raging Bolts is an improvement of the Raging Bolt spell; a Lightning Magic spell which can be utilized with any form of lightning-based magics. In this case, Thousand Raging Bolts is said to be among the strongest Lightning Magic spells in existence; capable of untold amounts of destruction for a wide-range. When initiating Thousand Raging Bolts, the user modifies their eternano and magical energy into that of electrons, which they can alter the movement of; intensifying the energies by focusing them upon one of their hands- shaping the electrons and expanding them to cover a large area up above the battlefield, molding the electrons into lightning and multiplying that lightning as to manifest countless lightning bolts in the skies which stand stationary for the briefest of moments before they're fired at their opponent with a snap of the user's fingers, raining down in a vicious hail from the heavens above like the wrath of a god of lightning. Unlike other high-tier spells, Thousand Raging Bolts has no inherent area-of-effect, as it strikes from the heavens, crashing down and vaporizing everything that the lightning bolts come into contact with, with the charged particles carrying enough energy to melt anything they come into contact with. This spell possesses vast destructive power, with the lightning's voltage being high enough to completely pulverize what it strikes, eradicating it from existence; and going even further, Thousand Raging Bolts can destroy an entire building, vaporizing it in the timespan of a split second with those still inside being incapable of doing anything to protect themselves from the sheer force of the hailstorm of lightning- the moment of impact also causes the physical matter previously found there disappear completely. The Thousand Raging Bolts' range is vast- at its highest point, the spell is capable of being utilized against an entire town, as well as entire armies or fleets, and like most spells of this tier, the user is capable of removing the 'area-of-effect' properties from this spell in order to launch Thousand Raging Bolts in the form of a single concentrated stream to attack high-level opponents.
 * EstelleperFlagSpell.pngDefenser: Flashfield Flag (, Difensā: Furasshufīrudo Furaggu lit. Magic Barrier: Lightning Scales Safeguard Victory Banner):
 * Extension: Thundercracker Discharge (, Ekusutenshon: Sandāurakkā Disuchāji lit. Additional Attack: Lightning Scales Safeguard Victory Banner - Refraction Formula Formation)
 * Lightning Body (, Raitoningu Bodi lit. Lightning Body Transformation) is a staple amongst extremely powerful Lightning Magicians; counting as their 'super mode' of sorts; alongside Heat the Beat of Fire Magic and Sierra of Water Magic. When performing Lightning Body, the user integrates Lightning Magic into their flesh and fuses it with their body. In doing so, they become a mass of electrically charged particles. Once they have become a mass of charged particles, they separate positively charged particles from their body and positions them to create a certain extent of an electrical field. The charged particles and electrical field can be changed at will from a latent state to an active one, and vice versa, by the user, who has taken the Lightning Magic into their body. When the electrical field becomes active, its powerful electric potential difference draws the negatively charged particles that make up their body toward the positively charged particles of the field with tremendous force; turning themselves into a lightning bolt, whose size can vary from mere, fast-moving sparks to large pillars of lightning. Together with the signature intangibility of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, this form also grants the user some traits typical of real lightning: they're shown capable of freely moving around at high speed and to travel over long distances, rapidly appearing at their destination from places away from sight as though as they are teleporting, as well as to electrocute everything crossing their path, with the voltage of their bodily electricity being high enough to wreak havoc. Due to the velocity in which the user attacks, the user's attacks are enhanced drastically; however, their attacks become more predictable the more that the battle drags on, and when transporting themselves, the user can only transport to one point of a place per transport, changing a point in space is next to impossible during transport.
 * Lightning Wing (電翼, Raiyoku): Lightning Wing is a special Lightning Magic spell that grants the caster the ability of flight by using lightning- it is a step above the Lightning Body spell. In any case, in order to perform Lightning Wing in the first place, the user is required to be situated upon a truly enormous body of a water, such as an ocean or reasonably spanning lakes- it is a spell that cannot be activated otherwise as it would be near impossible to utilize without these conditions in play. When performing Lightning Wing, the user, once they are upon a gigantic water body, induces Lightning Magic by modifying their eternano and magical energy into that of electrons, which they can alter the movement of, before mixing in these electrons with hydrogen which are collected by utilizing magnetic properties of the electrons before the user condenses and solidifies them in order to have the hydrogen properly take shape, inducing hydrolysis as six pairs of wings of lightning erupt from the caster's back; these wings are fashioned in the shape of blades. From this sextuplet of wings, the hydrogen that caused them to become composed are devoured and sprayed out in a similar manner to that of a jet burner, enabling flight at amazingly high speeds. The user is capable of achieving extremely high speeds while leaving behind a trail of visible after-images to confuse their enemies; the peed and after-images granted by Lightning Wing allows the user to effectively dodge multi-directional attacks; and activating this spell causes a slip stream effect that allows the user to achieve speeds normally impossible them in any location. By charging the particles with magical energy this allows the user an additional defensive measure as well as immense propulsion. Even if someone could detect the user's trajectory, it is near impossible to catch them. The user's speed appears to create up to eight doubles of them while in motion. These doubles are not illusory; the user is moving at a speed between different positions that is as fast as lightning. As such, were all the doubles to attack at once, it would mean that the user is attacking from all those positions simultaneously, giving them incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as the user would have moved long before the attack even reaches them. However, for the use of these wings, the water molecules in the atmosphere must be distributed at an exquisite ratio, so its use is limited.

Lightning-Make Spells

 * EstellePerSwordSpell.pngLightning-Make: Luxcalibur (, Raitoningu Meiku: Rukusukyaribā lit. Lightning Molding Magic: Heavenly Thunderclap Sword of the Eight Thunder Gods): Lightning-Make: Luxcalibur is a Lightning-Make spell which allows the caster to manifest a sword completely composed of lightning - it is the signature spell of Keine Tachibana, one of the Ten Wizard Saints, and an advanced version of Lightning-Make: Sword. When performing Lightning-Make: Luxcalibur, Keine focuses her magical energy intently, washing it over the vicinity to put ambient eternano in the atmosphere under her thrall - from here, Keine modifies the captured eternano and magical energy into that of electrons through mental commands alone, manifesting high voltage lightning - however, unlike traditional Lightning Magic, Keine moves the electrons that she manifests through the modification of magical power and eternano, maneuvering them to where they are compacted tightly together but are still able to move around in a somewhat free manner. By doing this, Keine is able to induce Shape Transformation in order to manipulate her lightning as through it is in a more malleable state, being to Keine's will, allowing it be reshaped into a new form, reshaping it into whatever she imagines by expanding, shaping and solidify the lightning into anything that she deems suitable on a whim - in the case of Lightning-Make: Luxcalibur, Keine molds her lightning into the form of a greatsword that has a curved motorcycle handlebar on each side, and it has a shield with red wing shaped decorations with golden feathers and a green crystal in the middle on both sides of the cross-guard. The pommel looks like an odd shield, with a golden 'Y' shape engraved in the middle, with a green gem in the center. Two small shields with an eagle's claw are just above the pommel. The blade has a red crystal at the tip, and the cross-guard is coloured blue and orange. All of this is surrounded by an intensely crackling aura of electricity that never ceases in its discharges. The slashes that Keine unleashes while wielding Lightning-Make: Luxcalibur are nearly unblockable as the radiating blade can easily cut through steel and rend magical barriers such as Defenser and Barrier Magic in twain effortlessly - additionally, each and every swing that Keine unleashes large amounts of lightning in their wake. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move as the high discharges of lightning are capable of paralyzing the opponent instantly, leaving them wide open to Keine's attacks. It also has the advantage of being able to be used for surprise attacks and capturing; additionally, when the enemy's body is pierced, Keine can alter the sword's shape into multiple additional blades, increasing the number of wounds. Interestingly, Lightning-Make: Luxcalibur is capable of cutting straight through all sorts of alloys; being touted as "being so sharp you could cut yourself just by looking at it"; but on a serious note, the attack was able to cleave through diamond and even magic blasts effortlessly; and on one occasion, Keine was capable of using the cold steel of the sword to absorb an energy blast before returning it to sender via another swing of the blade. The blade is shown to become as light or as heavy as Keine wishes it to, thanks to its composition, and the power of Lightning-Make: Luxcalibur is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and electrocuting them upon connection- it can defeat an Etherious compared to a Guild Ace in power in a single strike. Interestingly, Keine is capable of activating Lightning-Make: Luxcalibur just by aiming her sword to the heavens and there channeling the lightning strike onto the blade. Thanks to the positive energy of lightning, the element is attracted to the negative energy that is emitted by the metal of the blade; as iron, like most metals, consists in the solid phase of a lattice of atoms that are bound together with a "cloud" of freely moving electrons in what is called the conduction energy band. The free moving electrons conduct electricity. When even the smallest voltage, or energy drop, across copper is applied, the electrons simply pass through the iron with very little resistance. In essence, the lack of electrical resistance is what allows the iron to conduct the lightning; and any conductor of electricity must provide some way for charge to move, thus it requires mobility of an electrical charge, such as an electron; generating Luxcalibur instantly. Lastly, Keine is capable of channeling her other magic into the spell, endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power.
 * Extension: Sacred Edge (, Ekusutenshon: Sakureddo Ejji lit. Additional Attack: Heavenly Thunderclap Sword of the Eight Thunder Gods: Lightning Strike Fang): Sacred Edge is Keine's secondary signature spell and an extension of Lightning-Make: Luxcalibur - it is an attack where she launches a crescent-like shockwave of lightning from the sword of lightning; despite being relatively simple, the spell is known to be tremendously powerful. When performing Extension: Sacred Edge, Keine infuses her sword with her magical energy while condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration; all the while, Keine targets the magical energies gathered and converts them into electrons, causing the Lightning-Make: Luxcalibur to resemble an empty hilt which has a large mass of lightning attached to what Keine is holding. The charging process can take from about half a second to a full minute, depending on Keine's preferences or the properties of the blade; she is capable of compressing even more of her magical energy upon her sword to achieve a higher level of power- the magical energy compressed, in the case of Keine, this takes the form of an azurite glow that radiates throughout the area. Grasping the blade in one of her hands, Keine condenses the electrons to their utmost limit while she raises her sword clockwise until she is grasping it above her head, the sword piercing the sky. Compressing the lightning, Keine grips her sword tightly, and at the instant of the slash, Keine swiftly releases the magical energy and expels the lightning that is compressed upon Lightning-Make: Luxcalibur which magnifies the slash attack, unleashing it in the form of a crackling crescent of azurite lightning that flies forward at high speeds that tears through everything that it comes into contact with, including the air itself as it chases its opponent down. While normally, Extension: Sacred Edge flies through the air as free as a bird, it can also be launched across the ground like a shark's fin hovering above the water; the crescent of energy mows through the surface of the Earth while in motion. Upon impact, the attack causes a large explosion of energy with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and incinerating an entire squadron of Rune Knights, scorching the very foundation of the earth, leaving naught but molten asphalt and burning away everything in sight, such as forests and rocks as it splits the skies. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. Keine has displayed almost perfect mastery over the Extension: Sacred Edge, being capable of controlling and modifying the output of the attack in almost way that she deems fit; this isn't limited to but it includes changing the properties of the blasts, causing them to inflict piercing penetrating damage, explode violently upon contact, ricochet upon impact with any surface which is not Keine's target, as well as manually control their flight path; it's near-constant principal use is to strike at adversaries outside of the sword's range. Essentially, it breaks the air with a slash and forces out a powerful blast of  energy at the adversary. Because it is essentially the release of focused magical energy, it is capable of destroying anything with a decisive strike of a cutting magical crescent.
 * Extension: Jupiter Crasher (, Ekusutenshon: Jupitā Kurasshā lit. Additional Attack: Black Dragon Sky Flying Thunderblade of Jupiter's Great Red Spot): Extension: Jupiter Crasher is an extension of the Lightning-Make: Luxcalibur; it is a spell where the caster extends the blade of lightning in their hand to incredible lengths before bringing it down upon their opponent. When performing Extension: Jupiter Crasher, Keine focuses her magical energy intently, washing it over the vicinity to put ambient eternano in the atmosphere under her thrall - from here, Keine modifies the captured eternano and magical energy into that of electrons through mental commands alone, manifesting high voltage lightning - however, unlike traditional Lightning Magic, Keine moves the electrons that she manifests through the modification of magical power and eternano, maneuvering them to where they are compacted tightly together but are still able to move around in a somewhat free manner. By doing this, Keine is able to induce Shape Transformation in order to manipulate her lightning as through it is in a more malleable state, being to Keine's will, allowing it be reshaped into a new form, reshaping it into whatever she imagines by expanding, shaping and solidify the lightning into anything that she deems suitable on a whim - in the case of Jupiter Crasher, since it is an extension of Lightning-Make: Luxcalibur and the sword of lightning is already in her hands, she simply charges Lightning-Make: Luxcalibur with even more vast quantities of magical energies that have been converted into electrons - compressing upon the sword of lightning near-instantly, the Lightning-Make: Luxcalibur begins to emit crackling discharges of static electricity, the blade shooting forth like a geyser erupting from the earth, extending up to one hundred feet in length instantly; all depending on how much magical energy Keine is in possession of; this enormous blade can extend at great distances to cut down large objects like satellite weapons and flying menaces. The weapon of lightning known as Lightning-Make: Luxcalibur is seen to be in two "parts", with the bottom part becoming pure magical energy and the second half highly resembling a feather. From there, gripping the sword with both of her hands, Keine swings the sword forward, unleashing that condensed magical energy in the form of a powerful slash which obliterates anything that it comes into contact with, dealing a single strike of massive damage. The power of Extension: Jupiter Crasher is so immense that it releases an energy that is so overwhelming, it is near impossible to describe to onlookers; nor can it be conveyed properly. This attack relies on indiscriminate targeting to track down the opponent's magical energy. When opposing an attack of similar power, it will not only double or multiply, but increase infinitely. This move creates a large, impressive explosion on contact, which leaves Keine unharmed, but is lethal to the target, essentially reducing them to atoms at it's strongest point.
 * Lightning-Make: Charge (, Raitoningu Meiku: Chāji lit. Lightning Molding Magic: Hyper Sensitivity Electrical Charge Nerve Infusion): Lightning-Make: Charge is a powerful Lightning-Make spell which enables the caster to bolster their physical parameters by infusing electricity into their body, producing a positive electric charge - it is a unique Lightning-Make spell in that it invokes the power of Lightning-Make upon the caster themselves. In any case, the Lightning-Make: Charge is a Reinforcement Type (増強型, Zōkyōgata) Spell, which bolsters the statistics of the user's targets in order to increase their combat prowess as well as their magical energy output and movement speed; being forged as a version of Lightning Body which possesses greater potential, but has to sacrifice the ability to turn into lightning itself; indeed, this spell is one of the few Lightning Magic spells which is more of a supplementary use than pure offense. When performing Lightning-Make: Charge, the caster focuses their magical energy intently, washing it over the vicinity to put ambient eternano in the atmosphere under their thrall - from here, the caster modifies the captured eternano and magical energy into that of electrons through mental commands alone, manifesting high voltage lightning - however, unlike traditional Lightning Magic, the user moves the electrons that they manifest through the modification of magical power and eternano, maneuvering them to where they are compacted tightly together but are still able to move around in a somewhat free manner. By doing this, the caster is able to induce Shape Transformation in order to manipulate their lightning as through it is in a more malleable state, bending to the user's will, allowing it be reshaped into a new form, reshaping it into whatever the caster imagines by expanding, shaping and solidify the lightning into anything that they deem suitable on a whim - in the case of Lightning-Make: Charge, the caster channels their lightning inside their body in order to directly interface with their body's nervous system; by enabling the lightning generated by Lightning Magic and Lightning-Make to flow into their nerves, this stimulates the user's neural synapses to their utmost limits, dramatically increasing their speed and reflexes as a consequence; visually, small sparks of electricity are discharged from the caster's body while Lightning-Make: Charge is invoked. As their speed and reflexes have been drastically augmented, the user's raw speed has been bolstered to the point that there is no way to properly track them, either supernaturally or otherwise, giving off the impression that the user is utilizing Teleportation Magic rather than simply running around at astounding speeds- indeed, Lightning-Make: Charge's top speed surpasses that of Lightning Body; with the spell activated, they can dodge attacks at point-blank range- it is said that being able to land even a small scratch on a user of Lightning-Make: Charge is something out of the ordinary. As the user's velocity has been pushed to their utmost limit when Lightning-Make: Charge is activated, this not only enhances the destructive potential of the user's subsequent blows, but conceivably makes it easier to intercept incoming attacks using nothing but their bare hands as well; not only this, the user's defenses have been buffed significantly, downright negating damage from incoming attacks even if launched from an S-Class Magician. However, just like Lightning Body's Red Lightning version, referred to as Volteccer, the Lightning-Make: Charge spell was not meant to be activated continuously for long periods of time, as a regular human's body is unable to deal with the tremendous strain involved in their motor functions and nervous system being pressured to work at a level beyond full capacity for more than five minutes continuously, and as such, Lightning-Make: Charge works best in short bursts so that it reduces the chance of the inevitable repercussions that the user experiences being severe.

Red Lightning Spells

 *  (, Raikō: Akamikazuchi): The most basic, yet exceedingly powerful, spell in regards to Red Lightning. When performing Mercury Fulminate: Red Lightning, while in close range, the user focuses, gathering eternano within their hand before modifying their magical energy and the eternano into that of electrons, which they can alter the movement of, allowing the user to change massive amounts of lightning which turns a blazing scarlet. This crimson lightning, being channeled around their fist, takes the form of a high concentration of electrical energy which seems to envelop their arm in its entirety as the caster shapes the electrons to perfectly outline their hand - the crackling energies released by it resembles around one thousand birds chirping for some based aesthetic- if inexperienced users who don't know how to control the wild scarlet lightning attempt to do so, then Red Lightning is shown to be capable of damaging their hand, causing their skin to peel. Once completely gathered upon one of their fists, the user executes an empowered punch at break-neck speeds that are untraceable to even the keenest of eyes; the quick movement of the wrist produces the force needed, the user's wrist is held with the knuckles facing out on a horizontal axis; striking the opponent with the bottom two knuckles- the fist strikes the heart, and the punch is drastically augmented compared to a normal one-inch punch due to scarlet lightning being infused within the user's fist. At the moment of impact, the muscles of the fist don't tense up until contact, enabling the user to drive the entirety of the scarlet lightning focused upon their hand into their enemy in a blow of exceptional strength, allowing the user to fry the insides of their enemy, resulting in massive internal injuries when delivered upon a flesh and blood victim; not only that, it short-circuits any mechanical-based item, sentient or otherwise, that the attack comes into contact with. Because the user's hand is imbued with massive amounts of lightning, Mercury Fulminate: Red Lightning is capable of blasting a large hole in the enemy's chest upon contact, destroying most of their internal organs and more often than not, killing them instantly (of course). The strike of the scarlet lightning illuminates the surrounding area with its force for kilometers, sending a powerful shockwave across the area and it has the potential to shatter an entire town. The move can also be fired at such a great speed that not even an opponent using High Speed is able to land their strike before the user throws the punch. The sheer force of the attack at full strength is more than enough to send the foe not just across the room or even across the yard — across town. Of course, upon contact with the enemy, the Red Lightning focused upon the user's fist results in a massive explosion which deals overwhelming amount of damage, piercing through any and every defense- if it just doesn't vaporize them outright. While it sounds somewhat complicated, Mercury Fulminate is extremely straightforward, yet it is also exceedingly quick and powerful, capable of killing an unprepared opponent before they even blink. Mercury Fulminate (properly known as ), is a lesser explosive that was originally used to ignite gunpowder in older firearms.
 * Volteccer: Red Lightning (, Borutekkā: Akamikazuchi lit. Lightning Body Transformation Revision: Red Lightning): Volteccer: Red Lightning is a further enhancement of the standard Lightning Body spell, bolstered by Red Lightning. When performing Volteccer, the user integrates the Red Lightning into their flesh and fuses it with their body. In doing so, they become a mass of electrically charged particles. Once they have become a mass of charged particles, they separate positively charged particles from their body and positions them to create a certain extent of an electrical field. The charged particles and electrical field can be changed at will from a latent state to an active one, and vice versa, by the user, who has taken the Red Lightning into their body. When the electrical field becomes active, its powerful electric potential difference draws the negatively charged particles that make up their body toward the positively charged particles of the field with tremendous force; turning themselves into a lightning bolt, whose size can vary from mere, fast-moving sparks to large pillars of lightning. Thus, the user can move at high speeds via the electrical discharge, traveling at one hundred and fifty kilometers per second, because that is the average progression velocity of the advance discharge when lightning strikes. When using Volteccer, anyone who comes into contact with the user takes heavy damage and is sent flying after being electrocuted, as the user launches thunderbolts in every direction just by being in motion. The spell can deliver significant knockback, creating a large discharge. Volteccer lasts around ten seconds, though the difficulty of controlling it and its short length are major drawbacks. The user cannot control their own movements directly, they instead control a sort of pivot point; the user gravitates towards this point with elastic physics. The pivot point cannot pass through solid terrain, but the user can. The move's elasticity is reduced in its final moments, which is why the user then moves slower and cannot move through walls. This attack causes a small amount of damage per hit. If hit with the lighting, it delivers medium amounts of damage—and while it does not seem like much damage being racked up at the time, as the user attacks at the speed of lightning, this would eventually end up as near fatal amounts of damage after ten seconds; as the spell is difficult to control, the user will be helpless when it finishes. This spell is a direct reference to Voltteccer, the signature move of the titular character of a Genesis/Mega Drive game called Pulseman made by Game Freak, the same developer that made Pokémon.

Plasma Spells

 * Plasma Smasher (, Purazuma Sumasshā lit. God-Slaying Lance of Plasma): Plasma Smasher is a Lightning Magic spell that involves the Plasma Generation sub-ability - it is an attack that involves Keine shaping plasma into the form of a spear. When performing Plasma Smasher, Keine focuses her magical energies intently as she begins to ionize the free electrons in the air using her Lightning Magic, subjecting them to a strong electromagnetic field, either decreasing or increasing the number of electrons, creating positive or negative charged particles called ions, dissociating molecular bonds during a delicate process that requires the ionization ratio of positive and negative particles to be 1:1; once the process has been completed, crackling azurite plasma is formed, coated with a layer of eternano that once remained ambient within the atmosphere to give the plasma its signature sparkling blue hue; the wind flowing through the area focuses on one point one hundred meters above Keine's head. When the raging wind gathers there, a bright white light appears as if from naught; plasma. From here, Keine, through Shape Transformation, takes the plasma's constituting particles quickly molds them into a gigantic lance that has a two-pronged head. Now with the Plasma Smasher fully formed, Keine throws it at the opponent, producing a massive blast of plasma that spirals out from the epicenter of the point where the spear impacted; forming into a wavy circle of plasma that smashes through the target. Essentially, it functions in a similar manner to that of a drill—grinding through anything that the spear comes into contact with, before exploding into said blast. If Keine so wishes it, the Plasma Smasher is capable of homing upon an opponent, dodging many an obstacle until it reaches Keine's intended target; however, most of the time, the spell smashes through anything that it touches until it reaches the target. Noticeably, Keine is capable of utilizing Plasma Smasher in a similar manner to that of a completely ordinary spear—if this is done, then the spell will have far greater power than almost any other spear. The sheer heat radiating from the attack has enough force to cut through solid steel and even pierce through a magical barrier.

Iron Sand Spells

 * Iron Sand Sword (砂鉄剣, Satetsuken): Iron Sand Sword is a basic Lightning Magic spell which is available through the Iron Sand sub-ability of the magic which itself is an extension of the Electromagnetism ability that is born from her mastery over the element of lightning; Iron Sand Sword grants Keine the ability to generate a sword composed completely out of iron sand that she can manipulate the properties of on a whim. When performing Iron Sand Sword, Keine activates her Lightning Magic, before invoking electromagnetism in order to tear portions of metal off of a preexisting structure or by targeting scrap iron in the vicinity - from here, she focuses her magical energies intently, breaking these hunks of metal down into an iron which she then magnetizes, turning it into a dark-grey sand that possesses heavy concentrations of iron. From here, Keine mentally focuses while surging her magical energies into the iron sand, molding and shape in accordance to her thoughts in a similar manner to that of Molding Magic, forging a snakeblade of sorts that is a twelve-part segmented blade—each segment is wider than the one it is before, all shaped like a spear-tip; all of the weapon's segments all have the ability to grow in number and extend without limit in accordance to Keine's whims; the size of the weapon can expand and contract whenever she feels like it, changing it from a more traditional sword form into that of a highly flexible whip. Keine can use the Iron Sand Sword in order to attack an opponent from behind, or either the left or right, without giving away the variation of her attack until it is too late, using the weapon to constrict opponents, surrounding them from various angles and then retracting the Iron Sand Sword in order to crush her adversaries. By focusing her magical energy, Keine is capable of vibrating the sand particles of the weapon at high frequencies, dramatically enhancing its offensive power as it becomes an existence akin to that of a chainsaw. Interestingly, Keine has displayed the ability to overlay the Iron Sand Sword upon her Lightning-Make: Luxcalibur, drastically increasing the latter's abilities and power - since the latter is her signature spell, this method of using the Iron Sand Sword is far more common than harnessing the Iron Sand Sword itself.

Advanced Spells

 * EstellePerRailgun.pngLightning Magic Extremity: Railgun (, Raitoningu Majikku Ekusutorīmiti: Rērugan lit. Various Lightning Magic Secret Art: Super-Electromagnetic Cannon): Lightning Magic Extremity: Railgun is one of Keine's strongest spells- exactly what the name of the spell would indicate, it is effectively the ability to imitate a railgun, which is an electromagnetic projectile launcher based on similar principles to the homopolar motor. When activating Lightning Magic Extremity: Railgun, Keine modifies her eternano and magical energy into that of electrons, which she can alter the movement of; forming two parallel currents of electricity on either side of her hand- the first electrical current is going towards the palm of Keine's hand, and the second comes back towards her body- these dual currents are the 'launcher'. At this point, Keine grabs a metallic projectile of any kind, whether it is something as simple as a coin or a bullet, or something like a sword- however, the projectile is incapable of being something larger than Keine's mass as the currents would destabilize under the object's weight; the metallic object functions similarly to a bridge between both currents. Once Keine chooses a metallic object, the driving current courses through the positive side and returns via the negative side, inducing the Lorentz Force as she launches the metallic object as the projectile- the electromagnetic force causes the shot item to drastically enhance its kinetic energy, increasing its speed and the force of impact to the point that it flies through the atmosphere at velocities similar to lightning from a storm crashing upon the earth by utilizing an enormous amount of electricity to propel the item. The item which bursts through the atmosphere completely shreds anything that it so much as goes near, rending the earth and skies asunder while piercing the air while in motion. Similar to the speed of a laser, the Railgun is known to be exceptionally accurate as the projectile is so swift that more often than not, an opponent is incapable of reacting properly to its activation, meaning that immediately after the sparse seconds that it takes to thrust her hands forward, Keine's strike has reached its target, impacting instantaneously with no way to dodge or defend- to onlookers, it appears as if that at the moment of Keine throwing her hands forward, a brief flash of lightning exists in the mortal plane briefly as everything before her has a hole punched in it no matter its composition, if not being disintegrated entirely- the time that this takes is less than a fraction of a second. It doesn't matter what comes between the laser and Keine's target, any obstacles will simply end up taking the same damage the target takes as the metallic object tears straight through any form of defense, no matter the origin or the composition like it was wet tissue paper, displaying immense pushing force as it blows away anything it so much as grazes while grinding any obstruction to dust like a drill eating away at bedrock; being fired at 2,500 m/s (8,200 ft/s) (approximately Mach 7 at sea level). Something interesting to note is that the Lightning Magic Extremity: Railgun spell is capable of being fired at twenty shots per thirty seconds.
 * OrionDevastation.jpgLightning Magic Extremity: Orion Devastation (, Raitoningu Majikku Ekusutorīmiti: Orion Debasutasīon lit. Various Lightning Magic Secret Art: Tyrant Demon of Roaring Thunder): Lightning Extremity: Orion Devastation is a spell developed by the Sage of Lightning during the Human-Dragon War, but how he discovered it or created it is unknown; however, soon after the war, the Sage of Lightning sealed it away; hoping that it would never see the light of day again—he wrote down the eternano patterns and instructions in order to cast the spell in an ancient tome, which was buried deep within the earth. It can be considered one of the strongest Lightning Magic spells to ever exist; if not the strongest—its power unparalleled throughout the ages. It's power is such that it is unable to be consumed by any Slayer Magic; instead overpowering the foolish magician trying to take its power for their own and devouring their magic in retaliation. When casting Orion Devastation, the user discharges multiple surges of lightning, adding their own eternano into the mixture which binds together, creating a tight harness in order to allow the user to draw power from the thunder clouds above the sky and controlling it with their magical power. The user at first raises both their arms to the heavens and then summons the necessary power and shapes the lightning using their own magical power, forcing it to converge together into the form of a demonic lightning creature; a large dragon with enormous fangs and shining red eyes with a symbol, the lightning bolt, on its forehead, and also holding two lightning bolts in each of its hands. The dragon gives a mighty roar as it charges; the dragon towers over many structures; and due to its size, it is near impossible to avoid the Orion Devastation when it attacks; making it incredibly dangerous. Because the lightning delivers a powerful blow whenever it comes into contact with the opponent, to prevent constant and unnecessary catastrophe, the dragon hardens its exterior and cools the magical particles at its surface, tempering the exterior of the large lightning construct. By doing this, the dragon can move freely and come into contact with an object without exploding into a massive lightning discharge. The immense size of the Orion Devastation enables it to easily get in a position in which the opponent cannot escape the resulting dispersion of lighting such as by constricting the attacker. Because this is also natural lightning, it will travel more quickly than many warriors could dodge. Orion Devastation on the other hand is a trail of carnage carved by brute force. For the entirety of the series, this spell is the user's trump card, saved as a last resort because of its enormous destructive power and consumption of magical energy. It is a frightening spell and is usually undefeatable except by stronger ultimate spells. Because it requires open access to the sky, this spell cannot be used underground and due to its destructive properties it is best not used in a crowded area since anyone within the vicinity will be affected by it. Additionally, the spell can be focused into a stream to attack a single target; or splitting into four separate dragons. However, such focus requires immense proficiency with the spell beforehand. The user can also create a much smaller version of the technique by drawing in less power from the thunder clouds than they usually would, this decreases the power of the technique but in doing so, allows them to use it several times in small amounts. The creature appears much smaller when used in this way. Orion Devastation is capable of defeating an opponent in a single strike, however, by harnessing the spell, Keine will become extremely exhausted and not be able to fight further.
 * Lightning Magic Extremity: Zenith Tempest (, Raitoningu Majikku Ekusutorīmiti: Zenisu Tenpesuto lit. Various Lightning Magic Secret Art: Brilliant Heavenly Divine Lightning Cyclonic Thunderstorm): Lightning Magic Extremity: Zenith Tempest is one of Keine's strongest spells- it is the power to create and control storms of lightning. When performing Lightning Magic Extremity: Zenith Tempest, Keine makes use of a tried-and-true spell- the Lightning Body spell which enables her to transform into lightning and move at high speeds. However, with every second that Keine is in motion, her movements begin to chip away at all sorts of surfaces, creating more and more dust particles which begin to saturate the atmosphere at varying densities. The dust particles are only intensified and brought to their absolute limit through salutation and suspension- at this point, Keine activates her Lightning Magic by modifying her eternano and magical energy into that of electrons, which she can alter the movement of; only this time, Keine focuses this power upon the dust particles within the vicinity, unleashing the final step of this spell as she releases a massive round of electric charges into the sky, the lightning charges and dust particles combining into the form of a positively enormous weather storm which rises above, transforming the skies into a mass of grey with black clouds which crackle with electricity. Like the consistency of a powerful tempest, the fierce winds created spawning the necessary conditions for extreme thunder and lightning conditions. The tempest is created around Keine's location and covers a full kilometre; this thunderstorm is prevented from running amok by a dome of lightning that is stationed far above Keine's head and fastened to the ground by a large number of lightning pillars; a single pillar also reaches from the top of the dome toward the sky. The tempest lightning pillars are created around Keine's location and covers a full kilometre, which drags both Keine and her opponent into the vortex where the winds lash them both around violently where the lightning flashing all around streaks closer to whichever target happens to be giving off the most magical energy; which is usually Keine's opponent as the technique itself requires almost all of her magical energy just to conjure. As a result, the target and potentially Keine herself are subject to potentially extreme damage from the lightning spawned. At a moment's notice during this thunderstorm, Keine is capable of bringing forth supremely powerful lightning strikes which she can control and direct towards those whom she deems enemies; as this is real lightning instead of lightning generated by magic, the lightning strikes produced by this spell are fast enough that more often than not, Keine's enemies wouldn't even see it coming let alone dodge it, nor would it be likely for them to survive the sheer electrical current should they be hit by it directly. Keine is also capable of utilizing the lightning generated by her own magic as a medium for these lightning strikes, powering up her own Lightning Magic significantly. The beams that are launched downwards at the opponent are shown to be able to completely vaporize what it strikes, with the charged particles carrying enough energy to melt anything they come into contact with. This spell possesses vast destructive power, with the lightning's voltage being high enough to completely pulverize what it strikes, eradicating it from existence; when Zenith Tempest connected with the top part of a building, it created a huge, round hole in it, making all the physical matter previously found there disappear completely. While the power of this technique devastates everything in its path, the technique will not rest until it hits its desired target, drawing power from the atmosphere the longer it is out. When used at its full potential, it carries a dangerous ability. While it continues to destroy everything around the attack, the designated opponent is surrounded by the energy of Zenith Tempest when hit. There is also single-target mode; which focuses tremendous powers into a single beam of energy potent enough to pierce trough most defenses, even defenses previously believed to be "absolute" - due to the tremendous range of these beams, it can pick off key targets very quickly on the battlefield. While the power of this technique devastates everything in its path, the technique will not rest until it hits its desired target, drawing power from the atmosphere the longer it is out. The lightning produced by this ultimate technique has a charge of 1,500,000,000 KW and a voltage of 100,000,000 V. It remains one of the strongest abilities in Keine's entire arsenal and can potentially destroy thousands if used correctly.

Territory
Territory (, Teritorī lit. Absolute Territory): Territory is a Caster-Type Magic that involves the manipulation of space—basically any spatial region within her line of sight; it is also known as Yakuma's Magic of the Eighteen Gods of War. When using Territory, Keine is able to conjure a kind of wave-like matter that allows her to manipulate the space around any object or substance of her choice, allowing for great versatility; with Territory, Keine is capable of manipulating space as means of defense or offense and she can also teleport people and objects of her choice. This Magic also grants Keine the ability to switch places with other people whom are in close proximity. It can also be used offensively: the waves can harm a human target heavily, being directly sent at target like lead or surrounding the target and causing several attacks at once. She can also change the properties of a space such as producing heat underwater, or creating explosions. The waves are placed under her control, with her being able to manipulate it to her every whim, making it float in the air in wide arcs. Through its use, Keine is capable of carrying out a variety of Magic attacks. The waves are shown to possess explosive properties, with a relatively small amount of it being capable of producing fierce explosions; in addition, larger amounts of it can be shaped into objects of various sizes, again usable for offense.

As the wave is struck between the state of particles and waves, it's magical frequency is wildly fluctuating; Territory can cause a diverse amount of effects ranging from elemental emission to warping; it is assisted by Keine's mental commands flowing through the flow of her magical energy, allowing her to prevent the effects from being randomized and merely controlled. Additionally, Keine can utilize the effects of Territory upon herself; in order to dart around the area as if through an obscure method of teleportation. She can use Territory to fire up to four beams at once, create a defensive shield that can melt/disintegrate steel, and supposedly her ability even grants her the ability to turn into an intangible energy, allowing her to phase through attacks. Keine's fighting style revolves around making heavy use of Territory; and by using it, she can teleport up in front or behind her opponents in battle to launch surprise attacks, or to distort space around her fists and feet to increase the damage she deals to her opponent when striking them, with the latter often resulting in significant forces being released and blowing the opponent away a certain distance away, such as seen with her Surge Jaguar technique. To give herself the advantage over her opponents, Keine will use more powerful spells involving Territory, such as energy bolts or even intense explosions in order to drastically enhance her unarmed blows.
 * Ih Ralgas (イ・ラルガス, I Rarugasu): Ih Ralgas is known as Keine's first, and most versatile Territory spell. Keine holds Beofenrir outwards; causing spatial energy to seep from the tip of the lance and outwards; projecting her Magic Seal in the form of a triad of crystals that are arranged in a trigram formation which rotate around in a circling manner. The crystals possess an eerie black and crimson glow; however, as they circle around; they gather magical energy to fuel the attack, condensing stray energy onto her lance, adding her own power into the mix as darkness erupts; the spatial energy swells around the lance, before converging at a singular point—the tip of the lance; intensifying the kinetic energy that is about to be released by convergence and acceleration. Once the charging is completed, which takes a fraction of a second, the triad of crystals project rays that fuse and converge into a single beam of pure magical energy which shoots forth from Beofenrir, homing in on the target's heat signature; essentially curving until it reaches its destination; actually creating an area of distorted space wherever Keine swings her lance—upon impact, the blast transfigures into a violet, purple, and white spatial rift which blasts the opponent away with high power. After striking the initial target, Ih Ralgas, as a blast of distorted space will begin to float in midair and try to get back to Keine until either an opponent makes contact with it, which will knock the opponent into midair and use up the orb, or Keine performs Ih Ralgas again, thus neutralizing the first blast.
 * Keine can utilize Ih Ralgas in a hand-to-hand manner; by grinding both of her fists by her side while closing her eyes and slightly raising her head as she briefly ascends into the air. While grinding her fists, Keine amasses Territory upon them as she uses the magic to distort space around both of her fists, creating medium-sized violet and purple pulsating spheres around both of her fists, which she can then utilize in hand-to-hand combat in order to increase the power of her unarmed blows drastically—as each and every strike can inflict massive damage while she deals intense internal damage to her opponent; meaning that strikes that would seemingly or normally miss will actually be able to strike the target with relative ease. At its strongest point, a single blow has enough force to cripple and completely finish off her foe easily. The enhanced speed and perception of spatial pressure gained by Ih Ralgas combined with the skillful body movements of Keine's usual fighting style, allow her to evade the attacks of her enemy at the last possible moment.
 * Ih Ragdo (イ・ラーグド, I Rāgudo): Ih Ragdo is a Territory Spell, in which Keine puts her hands together with the left hand clenched leaving only the index and middle finger pointing to the right hand's palm. To activate the spell, Keine then opens her index and middle finger in a "V" formation. This spell entraps any targets that Keine desires with a bubble-like formation; this particular spell can also be used to restrain the movements of the entrapped targets. However, Ih Ragdo has another use; where Keine releases it in the form of geometric shapes that connect to form the overall shape of tessellating hexagons. Spinning around at high speeds, these hexagons gather magical energy by drawing it from Keine and the surroundings for a split second, before quickly counterattacking by reflecting said projectile at such a speed that it seems that Keine has access to the opposing attack. This spell is capable of bending the opposing projectile away from her, as well as some physical attacks. However, the technique is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. Thus, this grants Keine immunity to most attacks, and can defend other allies with it.
 * Yagdo Rigora (ャグド・リゴォラ, Yagudo Rigōra): Yagdo Rigora is a Territory Spell; when performing it, Keine moves her arms in circular motion while phrasing an incantation and then spreads her arms wide across, summoning a god-like entity with intricate designs on its body; the demon has two right arms, which are conjoined at the elbow, and one left arm, although it is also able to form a second left arm as needed. It is surrounded by a tengu-like layer of armour with jagged teeth around its hood, and wears magatama earrings. The mouth of the armour takes on a beak-like shape, giving it an even more menacing appearance. The skin on the right arm and right hand has armoured plating, which gives the appearance of the skin peeling off and the armour itself is ghastly in appearance. The demon has many dark powers with which it assists Keine with. It also possesses great physical strength, impervious to all damage. While it tends to stay behind Keine, it can be commanded to detach itself from Keine to attack its victims. Able to latch onto these opponents and drain their magical aura, the guardian can also hit them with bursts of energy spawned from its fists, mighty punches, and even spheres of energy. However, it's most devastating ability allows it to sink into the ground, creating massive shockwaves every time it re-emerges. The guardian also has the power to shoot disc-like projectiles at enemies, greatly multiplying Keine's powers with its own as they double-team opponents to ram them with brute force while shining with a dark aura. When Keine recalls the demon, it is capable of releasing a pillar of light capable of destroying the surrounding area.

Trivia

 * Keine was created with the purpose of not only showing users how to create a member of the Ten Wizard Saints, but to be a shining example of what users can do without Slayer Magic or Lost Magic.