User talk:Arukana

Welcome


Hi, welcome to the Arukana! Thanks for your edit to the Marcus Delain page.

Getting started tends to be the hardest part for many new to any wiki, so here are some useful links to get you on your way here and clarify things for you.


 * Make sure to check out the Rules page before creating an article. It's expected of ALL users to follow these guidelines. It's very important that you have a grasp of the rules on this site. Please, before you do anything else, read this page.
 * The first few steps
 * What you need for creating characters!
 * For more help on article creation, check out this blog.
 * Here is a list of very useful templates for article creation on the wiki.
 * As a result of many users utilising Slayer Magic when they just begin on the wiki,User:Ash9876, one of the admins, has created a blog explaining the pros and cons of both Lost Magic and Standard Magic and how Standard Magic may be used to a higher degree. Please read this, as it will be beneficial to you. Also, please make your way to this blog and read carefully.
 * Also, here is a list of the Admins on the Fairy Tail Fanon.

Please leave a message on my talk page if you need any help with anything! Enjoy your time here! Perchan (talk) 06:36, August 11, 2013 (UTC)

RP
I posted, so how do you want them to meet?

Forest Dragon Slayer (talk) 04:03, October 15, 2013 (UTC)

By the way, I posted, if you can enter in the chat

DamonSalvaditore (talk) 00:20, October 23, 2013 (UTC)

Rp
I'm waiting u DamonSalvaditore (talk) 01:10, October 23, 2013 (UTC)

Sure, I'll check it out. I've been a bit busy, sorry :( But! From what I see so far, it's a really cool concept you adapted for Fairy Tail. I loved Negima. Jack Rakan da bess. Anyway, I love how you added weaknesses; not many people do that now. But you did a really good job to me :) The Tenth Doctor  (Brilliant!) (Still more~) 05:29, October 29, 2013 (UTC)

Oh, I'll help with that in a few hours. I have a few ideas. The Tenth Doctor  (Brilliant!) (Still more~) 22:06, October 29, 2013 (UTC)

Nearly done. I've been a bit busy but I've nearly got it all down, just tellin' ye. The Tenth Doctor  (Brilliant!) (Still more~) 04:37, October 30, 2013 (UTC)

So, I've got the forms started for you. I actually did the Dual Form's start too, haha :P Sorry about that.


 * The Second Form, also known as the Strengthened Form (強化体, Kyōkatai) is something slightly more advanced; when activating the second stage, the user thins out the magical energy being imbued within their body even further—this causes an even stronger reaction than before; with the user and their magic undergoing a seventy-percent fusion with every single part of the user's body sans their heart and head. This provokes the emergence of a swift and powerful fighting form that discharges effects emitted by the fused magic at random intervals. While extremely powerful, it is near uncontrollable—as it sends the user into a berserk rage; channeling their fighting spirit into power which is used to stabilize the immense amount of magical energy used in the conversion. When using the Strengthened Form, the user becomes a swift moving, heavy-hitting harbinger of death to all of their enemies; with the user capable of using heavily upgraded magical spells which are of a different texture than normal. However, this form can only last for five minutes or less; otherwise the transformation will be cancelled and the user will be drained sufficiently of their magical power, as well as suffer the regular effects of Imperial Embodiment.
 * The Final Form, also known as Ultimate Form (究極体, Kyūkyokutai) is the strongest form of Imperial Embodiment—it is gained when the user spikes their own Second Origin, flaring up their magical power to the maximum limit while absorbing the specific magic of their choice—this causes the user to undergo a miraculous transformation as the final stage of Imperial Embodiment is awakened. In the Ultimate Form, the user's body not only becomes their own magic, their own figure undergoes a radical transformation—as the user's magical energy surrounds them, it creates the visage of the embodiment of the merged magic—for example, with Lightning Magic, the silhouette of a Raijin will encompass the user's body; and for Fire Magic, the fiery illusion of a lion will envelop them. These beings can act as an extension of the user's body, attacking and defending instinctually in order to assist the user in combat. For personal qualities, the user's personal attributes and magic are boosted to their very limit—they can teleport in the blink of an eye, as well as strike so hard that their blows possess enough force to shatter metal in a single attack.
 * The Dual Form is a specialized version of the Strengthened Form, where the user takes not one, but two of their magic into their body with the method of Imperial Embodiment—combining both magics with Imperial Embodiment would normally be completely dangerous—and it still very much is, and because of this, the user can only hold the Dual Form for fifteen minutes at a time before they succumb to the usual aftereffects of Imperial Embodiment. Not many users have been capable of utilizing the Dual Form—however, the few that can, are shown to be extremely formidable, possessing power akin to the Ultimate Form depending on the combination of magics used.

There ya go :P The Tenth Doctor  (Brilliant!) (Still more~) 06:20, October 30, 2013 (UTC)

No problemo, it's what I do :P But I do my translations myself- if you want help on how to learn how to translate, or if you just want my help in making names, just ask. The Tenth Doctor  (Brilliant!) (Still more~) 03:58, October 31, 2013 (UTC)

Hey
I am on the chat, but it's not showing me on there BeastKing (Savage Spirit ) 19:41, October 29, 2013 (UTC)

Not yet, if your able to later, come on and show it to both me and skit, she's the director so she needs to make the call on whether it's good or not. BeastKing (Savage Spirit ) 19:33, November 4, 2013 (UTC)

You need to sign your messages. And sure. 04:02:59 Tue

Re: Permission
yes you may use my FSM, just let me know when you have the character up

with my Immortal Night magic, the admins are very strict with magics that could be seen as OP, so let me know how you plan on using it first

Leengard Ustan (talk) 04:33, November 8, 2013 (UTC)

Of course! So, gimme the jist of yer spells, and I'll write up a guide for how to expand :P The Tenth Doctor  (Brilliant!) (Still more~) 06:09, November 20, 2013 (UTC)

Hey Aru, while I'm workin' on your spells, do you mind giving me a list of what you want out of each one? The Tenth Doctor  (Brilliant!) (Still more~) 05:23, November 22, 2013 (UTC)

Aru, I'm almost done. Just some crap came up for me earlier this week, and I've been busy :( But then can ye do me a favour? I want ye to throw random ideas for magic at me if ya can. The Tenth Doctor  (Brilliant!) (Still more~) 06:53, November 24, 2013 (UTC)


 * Mōkanan (猛火難, lit. Fierce Fire Calamity): Mōkanan is a powerful yet simple Fire Magic spell; however, it is shown to be capable of utilized in a diverse manner as to keep the foe guessing on which application that the user will unleash at any moment. Interestingly, the spell is channeled through the user's gauntlets; which possess the unique property of being capable of causing almost every substance to be manifested through them to become malleable. When performing this spell, the user releases their Fire Magic into their gauntlets—which intensify and converge the eternano particles used in the composition of the spell, before the gauntlets release the spell in the form of a powerful torrent of roaring flames— what makes this spell unique is that the user can modify its shape, range, etc. If they want to focus it into a stream, they can with frightening ease by spreading out the magical energy before it is kneaded and converted into flame; and they can transform it into a chaotic set of spiraling flames by distorting and randomly converging and separating the magical energy that is required to create the technique. It has diversity in a way that does not seem so generic.
 * Agni's Wild Dance (アグニの乱舞, Aguni no Ranbu): Agni's Wild Dance is a last resort spell—it uses the same gauntlets as the above spell; when preparing this technique, the user adopts a stance consisting of bent knees with one leg behind the other, while charging flames into their gauntlets; condensing it until releasing an inferno of black flames spiraling around the gauntlets chaotically, causing the black flames on the gauntlets to multiply until it consumes the area like a wildfire before being focused and directed at a single point, being molded into a giant dragon's head with circling black flames, with several golden spiritual energy whips encircling around the dragon's head, having an almost spherical tornado-like appearance which flows out of the gauntlets and fires at an opponent in the arc of the swing of the user's arms. The flames are capable of burning through mostly anything in their path, even smothering regular fire techniques with ease. This technique is said to never stop burning; even when whatever is caught by it is completely reduced to ash or destroyed, it can still continue burning until it is erased. Upon impact, victims are forcefully thrown off of their feet with a powerful explosion of black flames, and the energy continues to rise even after being released, ascending to the sky.
 * Gekido no Susanoo (激怒の須佐能乎 lit. Wrath of He with the ability to help by all means): This spell employs the full power of the user. It releases magical energy from their body which rises upwards into the clouds, creating a number of pyrocumulus clouds - clouds that are able to release lightning - from above their body. Upon releasing the full extent of their energy, the user functions as a perfect lightning rod. Upon the completion of this process, the user states the name of the spell, therefore causing an enormous bolt of lightning to descend upon the user. When this has occurred, the user's nervous system jolts up to monstrous levels, while exuding lightning from themselves constantly. In turn, this provides an enormous boost in magical and physical ability. However, it has drawbacks such as the lengthy activation process, continuous damage to the body, and potential death if used repeatedly.
 * Rail Flame Nail (横木炎釘, Yokogien Kugi): The user focuses their flames at the tip of their hand, gathering the energy in a tri-focused manner and condensing it to its utmost limit before swiftly releasing it, magnifying the swinging attack, which flies forward at high speeds in the shape of a crescent arc; a fanged-shaped blast of fire. It vibrates as it moves, as to increase its power explosively; the eternano that composes the flames is shaped in a formation as to allow it to pierce. It is a powerful technique with great force, capable of causing large scale damage. The user has used this technique in several different manners, such as striking the ground to create an omnidirectional blast to knock away incoming attacks or punching at the ground to upturn it and crush everything in its path; and a single blast is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack.
 * Berial (ベリアル, Beriaru)/Balrog (バルログ, Baru rogu): This spell allows the user to construct numerous whips of fire from (whatever body part) through an instantaneous combustion of a stream of Eternano. From here, the user can utilize the whip for a variety of purposes: striking, restriction, burning. The whip can also be conjoined to form a longer whip. The fire can restrain movement based on the Purple Flare principle, altering the composition of the Eternano to do so, while burning them at the same time. By hardening the magical energy and displaying amazing shaping properties, the user is capable of morphing the whip into a Zweihander of what appears to be flame; the user is capable of hardening eternano around the sword to make it solid. >You can just merge these two, it won't make a difference.
 * Vulcan Buster (バルカンバスター, Barukan Basutā)/Hell Eruption (魔界発疹, Makai Hosshin): This spell is initiated by the user slamming the palm's of their hands onto the ground, causing the heat to nearly double as it begins to melt the area into lava; the fire is raised to the heat of an active volcano, melting the ground at 700 to 1,200 °C (1,292 to 2,192 °F). In that zone, the user is the dominant force of it, allowing them to manipulate the area to anyway they see it, by focusing and controlling the Eternano in the lava, the user is able to extract the heat and create more combustion, allowing the user to manipulate and generate flames from any part of the area. >You can just merge these two, it shouldn't make a difference.
 * Ifrit (イフリート, Ifurīto): The user begins by channeling the collective energies inside of their bodies, focusing them through the open parts of their bodies, eventually focusing them into the center, which is in the chest. Then the user expels the magic in a powerful shock wave, resulting in an enormous amount of fire from inside the user's body, sending them all out in different directions. The attack is shown to have devastated an entire forest, but is also shown to have great risk. A large amount of concentration is needed to keep the energy contained before fully releasing it, the explosion sent out goes out in multiple direction's as it hit's everything in it's path, and the user's own natural energy is severely drained by half when the user completes the spell.

DONE. Sorry it took so long; but next time, can you give me like two at a time, please? The Tenth Doctor  (Brilliant!) (Still more~) 07:29, November 25, 2013 (UTC)

Sure, go ahead. And it's no problem; if you want any more help, just gimme a shout. The Tenth Doctor  (Brilliant!) (Still more~) 03:14, November 26, 2013 (UTC)

I'll check it when I wake up. I'm a bit tired, sorry :( The Tenth Doctor  (Brilliant!) (Still more~) 09:21, November 26, 2013 (UTC)

Hue, I'm just looking at it right now when you sent that The Tenth Doctor  (Brilliant!) (Still more~) 04:14, November 27, 2013 (UTC)

Retsukūza: Amenonuhoko (烈空座•天沼矛, lit. One That Sits in the Ferocious Heavens: Heavenly Jewelled Spear): Retsukūza: Amenonuhoko is the strongest technique of the Emerald Dragon Slayer; and noted to be an absolutely piercing attack without equal. When performing this spell, the user gathers and condenses magical power upon their hands, transforming it into their element of gemstone—emerald, to be exact. In addition, the user crushes the hardest materials from the ground into emerald, before shaping and manifesting it into the form of a halberd, all in the shape of the dragon's head. When thrown, it produces a massive blast of emerald that spirals out from the epicenter of the point where the spear impacted. The powerful blast of emerald released by this technique upon impact can quickly reduce anything it touches except for its intended target to ashes, as it inflicts heavy damage upon the user's opponent, wreaking havoc for an extended radius; it is capable of homing upon an opponent, dodging many an obstacle until it reaches the user's intended target. The halberd has yet to find a defense that it can't break through.

And, for shocking, when the emeralds impact upon the opponent's body, they strike so hard that they release a miniature shockwave that sends the opponent flying. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 08:25, November 28, 2013 (UTC)

Help me D:
I need assistence with a photo http://fairytailfanon.wikia.com/wiki/File:Hellsing-ultimate-episode-10-werewolf.png this one for obvious background reasons please help.

Well, I was thinking, lightning, and wind. Maybe earth (somehow)? And I remember 'em :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 01:58, December 2, 2013 (UTC)

Sorry it took so long to respond. Next time, can you post immediately at the bottom so I see it ASAP, please? Anyway, Aru, for advice, I'd say, well, I'll help you in a few hours properly, since I'm about to sleep (no sleep last night : but, for what I can say in this barely attentive state, is that, make it only one weapon/armour per person, but in special cases, there should be three at the maximum? Maybe, for whatever good deeds they do, they'll get one more weapon per 100 good deeds. How does that sound? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 22:26, December 5, 2013 (UTC)

Hey!
Hey! I was with nothing to do so I came here, the Fairy Tail Fanon Wikia to see what's up and then I was on the page of one of your characters named Kogu Hirokai when I saw this:

Apparently her name is Imperial Embodiment, Rising Sea Mode-Second Form: Sea Queen

Can you please tell me from wich anime/game did you took her?

tank you anyway

Bye!Lokolikit (talk) 20:16, December 9, 2013 (UTC)

Picture.
Sorry, but the Post-Timeskip picture on Hogotsu Sezoku is already being used for Tadashi Hokkaido. ~<font color="#FC05CA"> Skitz <font color="#FC05CA"> (<font color="Purple" face="Monospace">Taste Le Rainbow )

Imp. Emb.
Hey Aru, could I use your Imperial Embodiment for my character Igoma Somong? <font color="Red" face="Swiss">Sifu (<font color="Red" face="Swiss">The Dojo (╯°□°)╯ ) 03:54, December 24, 2013 (UTC)

ok, his name's Igoma Somong if you wanna just add him now <font color="Red" face="Swiss">Sifu (<font color="Red" face="Swiss">The Dojo (╯°□°)╯ ) 04:06, December 24, 2013 (UTC)

Hey
U can't come on? <font color="Brown" face="Swiss">BeastKing (<font color="Red" face="Swiss">Savage Spirit ) 04:34, December 24, 2013 (UTC)

Imperial Embodiment
hey, I'd like to use your Imperial Embodiment, but I'm not sure what Element I want to use, nor if I want to make a new character for it or to work it into a character I've already got made

basically I'm asking for permission & some suggestions

Leengard Ustan (talk) 03:05, December 31, 2013 (UTC)

Sure, go ahead, bud~ Merry Christmas too :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 06:09, December 31, 2013 (UTC)

I think I'll go with using fire & I'll be making a new character to use Imperial Embodiment

I'll be naming her Gabija Fiammetta and I think I'll call her Imperial Embodiment - Burning Goddess Mode

(I am open to suggestions for something else to call her Imperial Embodiment)

Leengard Ustan (talk) 04:04, January 1, 2014 (UTC)

how about Raging Fire Goddess Form?

Leengard Ustan (talk) 04:23, January 1, 2014 (UTC)

cool, thanks, I can't seem to get many decent translations (I admit I use google translate) but I can't ever seem to get the translations I'm looking for anywhere else either...

as a heads up, I'm adding another spell to her Fire Magic & have come up with some names for her Imperial Embodiment Forms (feel free to suggest different names and/or better translations)

Leengard Ustan (talk) 03:09, January 3, 2014 (UTC)

Dark Flame
Sure, use it. 01:31:15 Sat

Sweet :D But you sure you don't wanna use it? If you don't need it I'll have it doe. Thanks but! <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 03:30, January 5, 2014 (UTC)

Oh, okay :P And, I find my weapons and armours mainly on Safebooru and Danbooru, as well as Gelbooru; just search kamen_rider. The latter two are NSFW doe. For weapons, I usually go to the Final Fantasy Wikia and sometimes the KH Wiki, sometimes the Warhammer 40k wiki; well, I take my inspiration for weapons there. If I remember any more sites I'll give you 'em :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 03:45, January 5, 2014 (UTC)

Of course I can help you. Just link me the spell :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 03:10, January 7, 2014 (UTC)

Ownership
Would it be ok if I could get back the ownership of the Emerald Dragon Slayer Magic?

-TyphlosionMaster1

Byakuya Senmetsu (白夜殲滅, White Night Annihilation): Byakuya Senmetsu is a powerful Sword Magic spell; where the user gathers a large amount of eternano upon their blade, condensing it rapidly before swinging forward in an arcing movement, releasing a powerful blast of eternano. What is unique about Byakuya Senmetsu is that unlike other magical blasts, the spell is fairly concentrated, specifically attuned so that it would not cause unnecessary destruction;

rather, it is compressed to the point that it possesses a magnetic force of sorts—the blast unleashed called ___ is tuned so thoroughly that is it is attracted to those with high concentrations of eternano around them or people whom possess large amounts of eternano, automatically moving in their directions; picking up velocity all the while; leaving everything else around the designated target unharmed and untouched.

Sorry this took a bit. Other stuff came up, so yeah. You can mix and match those. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 01:59, January 8, 2014 (UTC)

Also, do you mind telling me what 'sigmas demons' are? I'd be able to improve that. Sorry about the short length of that doe, I was tired. But do tell. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 11:19, January 8, 2014 (UTC)

Imperial Embodiment?
Heyo, Aru! Mind if I have Kenneth use Imperial Embodiment? He will only be able to use the First Form, so far. And his element will be, or simply, Fire. ^^<font color="#000080" face="Perpetua">Ashy (<font color="#4169E1" face="Perpetua">Welcome! ) 12:41, January 12, 2014 (UTC)

The Beast Destroyer is a special Magic Armour owned by Tsuyo Ryokō. It has a vaguely feral appearance; though it still retains traces of humanity in various places. The armour is more of a full-body suit that conceals everything but his eyes; the main texture is a deep dark green, almost leaning on black. The armour possesses almost transparent stripes down his sides, ending at his intricately designed dark green boots which are tipped with clawed soles. He has two dark shoulder guards which are shaped like claws as well; and his dark helmet has two ridges running along the top; these ridges come to a stop at the helmet's base and allows his dark hair to stick out in four spikes; as well as a faceplate covering his mouth and nose. The rest of the helmet juts out and upwards like the scales of a dinosaur; mainly a light orange in appearance, and it possesses two markings on each side of the helmet to secure it; these markings are a red circle with a black line running diagonally through the center which ends in two triangles, all of which are surrounded by a gold ring. The gauntlets of the armour possess dual claws on the back of the hands; and protruding from the lower body area is a tail. Lastly, the chest armour possesses the same symbol on the helmet right in the middle, and three crimson scales are successively aligned underneath it, finishing off the demonic appearance that it possesses.

Howssat? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 04:37, January 13, 2014 (UTC)

Hmm, I say wait until we learn more, but I'll talk it over with Zico, we might bring curses over sooner :P THEN you can wing it lmao. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 07:34, January 17, 2014 (UTC)

So, I asked Zico, and he said we should wait more, y'know? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 06:32, January 20, 2014 (UTC)

Sure, you can make Ice DS! And I've already used White DS for healing, so go ahead~ <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 01:22, January 22, 2014 (UTC)

Hey
I'm still logged into the wiki, but for some reason, it won't let me go into the chat room. I'll try to see if I can fix it or else I'll just go on when I get home. <font color="Black" face="Swiss">BeastKing (<font color="Green" face="Swiss">Mmm Check Plz ) 21:37, January 28, 2014 (UTC)

Ideas
So, sorry this took a while. I was a little bit busy last night and I woke up an hour ago. Well, for magic, what do YOU think suits him? Tsuyo's your character, after all, your judgment would be most suitable for his magic. Right now you've given him Sword Magic and Re-Equip (agh I have no idea how to correctly spell that), which is a pretty basic arsenal that'll do good. But you wanted something else, so let's look what'll fit him. How about a basic elemental magic? You can mix it up a bit, like water can become ice too and the opposite. The thing is, with protagonists, its hard to use difficult abilities (well, in most cases), so unless you feel like it, maybe stick with the basics? Another one, is giving him knowledge of eternano, which could lead to him manipulating it like haki (or just plain energy), which could be a lot better- since eternano composes magic, you could be extremely creative. Or you could have Dark Ecriture- it'd go nicely with his swordsmanship skills. However, if you want, how about making a new magic? I can help there. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 22:13, January 31, 2014 (UTC)

Yo Aru, I'm in the hospital. Got an eye infection, but you'll be surprised for what I made for Tsuyo regarding Celestial Grace and Nothing Magic when I get back :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 13:40, February 1, 2014 (UTC)

I'm here to take you up on your offer to help with Mamoru

I was working on some of the DS techniques (the Secret Arts specifically) and I want to adapt Kaname Tousen's bankai to one of them

thing is, looking at the names I've given them... they all sound kinda similar & I'm not 100% on how to adapt Tousen's bankai either

any suggestions?

Leengard Ustan (talk) 01:58, February 2, 2014 (UTC)

Celestial Grace (天恵の霊肉, Tenkei no Reiniku lit. Heaven's Blessing of the Body and Soul): Celestial Grace is a unique Caster Magic, which enables the user to harness every aspect of their magical energy. Any user of Celestial Grace is extremely in-tune with magic; being capable of manipulating every single little detail of the essence of magic, and even magical particles. All in all, the user is able to manipulate their magical aura for offensive, defensive, and supportive purposes; and this extends to eternano. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. To utilize Magic, the user must use their (as the case may be) power. Eternano is the source of Magic Power for everyone, and every living human has a container inside their body that determines the limits of their Magic Power. The user of Celestial Grace treats the eternano in the atmosphere as an extension of their body, almost like a fifth limb of sorts; all of this is harnessed through their magical aura. The user has complete control over the eternano, and as such, enabling them to outperform almost any fellow elemental magic that they themselves knows of, even surpassing many modern mages. Thanks to their immense mastery over the magical aura, the user is capable of manipulating the magical particles in the atmosphere—and even inside opponent mages in almost any way possible, leading to a great amount of creativity. The user is shown to be capable of coating their arms, legs, and their weapon with stray eternano, enabling them to triple their physical power and speed as well. The user manifests the energy as well as particles into a sharp coating for their blade, allowing her to fight blade-to-blade with even more strength. When the user utilizes this ability, they are able to brandish horrendously powerful weapons and their blasts have tremendous force behind them.
 * Celestial Soul Power: Yin-Yang Charge (天霊力・陰陽進, Tenreiryoku: Onmyōshin): As a bonus, the users of Celestial Grace are given an appropriate 'personal' power, reflecting the nature of the person's particular soul. This power is born from the user's personal experiences, meaning that no two users of Celestial Grace can possess the same power. With Yin-Yang Charge, Tsuyo is capable of utilizing the devilish nature of darkness magic and the holy ability of light magic; merging them together and giving him the ability to use both elements simultaneously. Light and Shadow are polar opposite elements; and when merged together, they create an unfathomable power. The light absorbed grants Tsuyo the ability to transform the physiology of his body into that of light. Consequently, this Magic allows him to both produce and control light from any part of his body, which can be used in both close and ranged combat. Tsuyo is able to utilize light-based attacks that range from shooting laser beams from his hands, fingers, or feet (capable of causing massive explosions), to partial transformations that enable high-speed physical attacks, all of them being very devastating; and he can drastically augment the strength and speed of his strikes. The shadows allow Tsuyo to transform his physiology into a shadow that cannot be touched by normal means. With this Magic, Tsuyo is also able to fade himself into shadows to move swiftly, dodging efficiently and making surprise attacks; however, if he is caught while in a tangible form, or by another person in shadow form, he is then vulnerable to attack. The shadows are able to be utilized in several different ways, allowing for a high level of adaptability; the shadows are able to be released in freeform, as condensed, or even molded into the shape of a weapon, taking on the properties of said chosen shape. However, this ability places a heavy strain on the body, but despite this, Tsuyo can withstand the pressure. Tsuyo is also capable of merging this light and darkness together to form new qualities, even a mixed essence known as twilight which is capable of being used in both the ways of light and darkness, as well as producing 'stopping' effects, 'piercing effects', and the like; making this branch of Celestial Grace extremely versatile.

Here you go. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 03:58, February 2, 2014 (UTC)

thanks for the help & thanks for the new spell names too

Leengard Ustan (talk) 05:25, February 2, 2014 (UTC)h

hey, I've written Mamoru's history

what do you think of it?

Leengard Ustan (talk) 03:39, February 11, 2014 (UTC)

Needing Help
If you need help or ideas, you can come to me for advice if you want. Like if you need help producing names, giving attacks more details, or making a unique and not overpowered character. I'm here. I can write it on your article and help you edit it if you want ;P Don't be afraid to ask. I'm here Alpha Olphion (talk) 00:34, February 4, 2014 (UTC)

Sures. That's why I'm here ;P Alpha Olphion (talk) 00:49, February 4, 2014 (UTC)

Sure. What is it that you need help with? Alpha Olphion (talk) 00:26, February 5, 2014 (UTC)

Tell me the problems you're having. Alpha Olphion (talk) 00:46, February 5, 2014 (UTC)

I see. Usually the background is the foundation for the personality, in most cases. But I can help you there. As for the sword, I can write that for you tops if you want. Equipment always seems to be my strong suit. Alpha Olphion (talk) 01:02, February 5, 2014 (UTC)

LONELY
Aru, I'm lonely! Hop on chat XD<font color="#000080" face="Perpetua">Ashy (<font color="#4169E1" face="Perpetua">Welcome! ) 12:31, February 7, 2014 (UTC)

Re:Permission
Yeah, of course; I revamped the page a bit earlier to add some restrictions so just stick to the rules on the page: Lunar Magic. FbAddict (talk) 22:25, February 7, 2014 (UTC)

Yo Aru, I'll write up yo spells as soon as I do the magic blog~ <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 04:24, February 8, 2014 (UTC)

Here ya go, Aru~


 * Amanohoko (天の矛, Spear of Heaven): The Amanohoko is a Celestial Grace spell; and the most basic spell that the user can harness; but despite this, it is extremely powerful. When performing this spell, the user raises both of their hands in the air at their sides; slowly, but surely generating and gathering twilight between their open, facing palms. This is rapidly shaped into the form of a massive spear composed of twilight, which the user proceeds to hurl at the enemy. When thrown, it produces a massive blast of twilight that spirals out from the epicenter of the point where the spear impacted. The powerful blast released by this technique upon impact can inflict heavy damage upon the user's opponent, wreaking havoc for an extended radius; it is capable of homing upon an opponent, dodging many an obstacle until it reaches the user's intended target. The weapon generated by Amanohoko in this form resembles a Ji, a traditional Chinese halberd, in appearance. Interestingly, the user is capable of condensing it upon a sword; launching the Amanohoko in this state will result in the spear taking the form of a small sphere of twilight, which, upon the swing of the blade, is released in the form of a giant laser which is launched forward immediately, capable of causing large-scale damage and destruction. The laser can be further augmented to fire a much larger blast; and the user can use this technique in several different manners, such as striking the ground to create an omnidirectional blast to knock away incoming attacks or slashing at the ground to upturn it and crush everything in its path; as well as keep it imbued within their blade to augment the power of their sword swings. This attack is powerful enough to cut through solid rock and even pierce through a magical barrier.
 * Heavenly Counterattack (迎撃天, Geigekiten): Heavenly Counterattack is a special Celestial Grace spell which enables the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing the Heavenly Counterattack, the user focuses twilight into their arms or their weapon, before crossing their arms before their body, emitting a small repulsion of twilight. Upon contact with the opposing technique, the repulsion reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the repulsion is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, Heavenly Counterattack multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then Heavenly Counterattack will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. The repulsion part of Heavenly Counterattack is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards; and immediately after using it, the stance of Heavenly Counterattack leaves the user of the spell vulnerable, meaning that while it is extremely risky, the payoff is more than worth the efforts driven into using the spell.
 * Angel's Raiment (羽衣, Hagoromo): Angel's Raiment is a special Celestial Grace spell which deals in giving the user an extremely powerful boost to their parameters. When performing Angel's Raiment, the user gathers twilight around their body, before fusing it with their magical origin, infusing and accumulating twilight into their weapon and body, momentarily injecting an arbitrary vector that allows for an exceptional boost of their abilities by instantaneously releasing the twilight to reinforce themselves. It can be called a jet blast of twilight to increase their movements in close combat, and executing large-scale body reinforcement through the spell is only possible with the user's immense magical power. As a result of Angel's Raiment, the user's base power level, strength, speed, and senses greatly increase; doubling their power, allowing for a massive boost all across the board. Additionally, the user demonstrates the ability to heighten the effect of this spell to increasingly higher multiplications. When bolstered by Angel's Raiment, the user's strength and speed have increased to the point that they can punch a car so hard as to send it over their head and by them being able to knock a Vulcan down the road with little effort in doing so; overall, the Angel's Raiment enables the user to inflict serious damage to opponents who are considerably stronger than them. The user harnesses the power of Angel's Raiment for their sword techniques, guarding, and movement. The user is able to reinforce the ability of their body to such a great extent using magic that they can fight head on with monsters such as demons even with a weak body, and each of their powerful blows contains enough magical energy that they are visible, and their strikes can be compared to a powerful shotgun. As an added bonus, the user also has complete control over the technique and can activate it anywhere at any time even during conversation.

If you want any more help, just ask :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 15:18, February 8, 2014 (UTC)

Idea
Yo, Aru. Anyway, sorry for asking you this on such short notice, but I want your help with something, if that's okay. So, I was thinking of a method for Second-Generation Dragon Slayers to keep up with First and Third, who have Dragon Mode and Drive respectively—it's called Dragon Dance (乱舞の二世竜 (ドラゴン・ダンス), Doragon Dansu lit. Wild Dance of the Second Era Dragon); a subspecies magic that...well, I actually don't know what the heck it does. That's why I'm asking you. So, got any ideas? We can work on it as a joint project. I was originally thinking something like Drive, but I REALLY don't wanna just give them a clone of Magia Erebea. I was thinking, since Second Generation Dragon Slayers get scales on their arms, something to do with that? I've asked Ashy too; let's see what we can come up with. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 09:40, February 10, 2014 (UTC)

Thanks! So, since you helped me, we all co-ownin' dis :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 07:16, February 11, 2014 (UTC)

Aru-ya could u reserve a place for me in Dragon Soul? i was thinking off a Magma DS, of course i will ask per too <font color="Red" face="Swiss">Mr. Draco (<font color="Black" face="Swiss">Pirate-King )  02:59, February 12, 2014 (UTC)

Hey
Here's the, dye the hair and if possible, add the scar like Zoro has. <font color="Brown" face="Swiss">BeastKing (<font color="Black" face="Swiss">Mmm Check Plz ) 03:56, February 12, 2014 (UTC)

Hey, sorry if I'm not in the chat atm, I can't log in cuz the wifi is glitchy at the computer at school, I won't be able to log in until I get home from my stuff, u can still text me to talk if u want. <font color="Brown" face="Swiss">BeastKing (<font color="Black" face="Swiss">Mmm Check Plz ) 21:35, February 18, 2014 (UTC)

Sure, go ahead :P Make as many spells as you want, too~ <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 03:01, February 19, 2014 (UTC)

Thx, let's wait a bit before we attempt to go back on the chat room, in the meantime, need me to do anything? <font color="Brown" face="Swiss">BeastKing (<font color="Black" face="Swiss">Mmm Check Plz ) 01:04, February 21, 2014 (UTC)

Hmm, well the best way to be able to absorb and then condense the energy to erupt into Surge Awakening is by maybe the user actually drawing in on the life energy of others around him, not like taking in all of it, but the natural release that they give out. Since you don't want it like Hadoken, how bout the energy is actually formed at the base of the user's stomach and it erupts as the ability. <font color="Brown" face="Swiss">BeastKing (<font color="Black" face="Swiss">Mmm Check Plz ) 01:13, February 21, 2014 (UTC)

Holy smokes, why didn't I think of that!? *runs off with your idea* Of course that'd work doe, Aru :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~)

Hey bro, did u color that image i gave you? :P <font color="Red" face="Swiss">Surgeon of Death (<font color="Black" face="Swiss">Pirate-King ) 03:08, February 22, 2014 (UTC)

No problemo! Truth be told, I really do need help (yah, really), so thanks! Lately, it's been hard for me to think of concepts for characters- I swear I've done everything and I usually don't like rehashing concepts. It's easy to expand on what I have, but in regards to my story, the concepts are what bug me. Normally, I used to just write up a character for no reason and then want to introduce them really badly, but I never got around to- mainly because I have enough characters as it is, and also because normally they don't fit in. However, right now I'm up to Part 2 so I do suppose I could use more characters- yet another problem is that I introduce them with really cool magic, but then I look at what it does in a fight (I normally go basic) and just scrap 'em because it looks like it'd be hard to write battles with them (I'm not a fighting type of gal). I guess, because of my story, I'm not as excited to make characters anymore- I focus on magic. And THAT's the problem- I wanna make some characters right now to get my brain running again. So, if you can, can you help me think of character concepts, please Aru? :) <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 12:41, February 22, 2014 (UTC)

Hey
Are u still on the chat? Cuz it kicked me off and it's not letting me back in <font color="#C2B280" face="Swiss">Guild-Ace (<font color="#CC0000" face="Swiss">Mmmm check plz ) 20:48, February 22, 2014 (UTC)

Sorry, but I had to go fast. Lol seriously doe, I'll give you a wall of text either tomorrow or the next day on stories (I gotta sleep now), as well as an explanation on magic- which I might make into a blog :P Also, Aru. Don't feel bad about asking me. I like helping other people :) <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 12:24, February 23, 2014 (UTC)

Story Advice
Alright, as promised, here's some advice on how to write stories.

IMAGINAAAAAAAATION
First off, and this is most important: You know how most people try and keep it within canon and try and fit their works in the universe?

Well, don't do that. Sure, it's good and all, but after you run out of things to do with canon, it just restricts your writing ability and you'll be forced into a writer's block.

Manga accuracy (aka making your character something you might actually see in a legal guild or whatever or doing a similar plot point) holds you back. Try and branch out a bit with both your characters and storylines—use all of your creativity and think of what YOU'D think would be great to use, instead of what would fit the FT-verse. However, don't go overboard with this—it's best to apply subtle little traces of original flavour here and there in articles, but not so much that it completely rewrites canon (for example, don't make a Black Wizard stronger than Zeref, a triple-element Dragon Slayer, spells stronger than Fairy Law, etc). In fact, set your story in an alternate universe so that you have more freedom, and add concepts as you go. You can pretty much do anything as long as at its core, it holds basis in this magical world, really.

Character Creation
As for characters, go wild. Do anything you want; really—but here's a detailed guide:

They need to be believable, they need to seem to be people you could meet at any time in any place. This is essential. You might have the best story line ever, with well-scripted plot turns, perfect foreshadowing, and excellent craft in general, but if your characters are flat, if your reader cannot tell one character from the next, your reader just won’t care about the story.

The main character is the hardest one to make—it's a given that writers always fall into the fact that the supporting casts are more interesting. First, start off with the personality; that means you need to make that character human. It doesn’t necessarily mean that the character needs to be a human being or act exactly like one. Exceptions where a character has an inhuman personality can only be made interesting if human nature is understood first.

First it's important to differentiate between how a character behaves with other characters (the image they give of themselves onto others) and what they really are on the inside. Often, people use masks to hide their real selves mainly for two reasons: in order to hide their inner feelings and secrets, or to be accepted by others. While many authors like to make their characters without any “masks,” this trait could certainly give more depth to your characters.

Another trait is that they have to be likeable! Making a character likable is a real challenge. This is where study comes in. Look around you. Look back into your own history. Who were the people that you just plain felt good being around? Can you distill some of the things they said and did? Can you find a way to incorporate those traits into your character? Keep in mind that the likableness of a character is more than just the way they think or act, but it has a lot to do with how you have the other characters in the story react to him or her.

Your character will “show up” in his or her speech. Will the character be a quick-thinking action-oriented person who speaks in one to two-syllable words, with short sentences and paragraphs? Or will the character be of a poetic bent, speaking in a flowery way? I would strongly advise that you make a general outline of your character's personality—something you'd like, and look over these following questions in order to figure out what you really want.


 * How is your character when alone?
 * Does your character treat everyone the same? Is your character nicer/meaner/funnier/etc. with certain people? If so, why do they act differently?
 * Are the feelings your character expresses on the outside really what your character feels?
 * If your character could have unlimited power/anonymity, would your character remain the same person?
 * Does your character have a burden/secrets that he/she isn’t able to share?
 * What is your character's greatest desire?
 * How much would that character give to accomplish it?
 * Who does your character love? (friends, family, lovers etc.)
 * What does your character enjoy to do in his/her spare time?
 * What are your character's hobbies/interests/likes/dislikes?

Then, flaws come into play—your character flaws in order to be a person. Characters that have the same flaws as the audience are considerably easier to identify with than their less flawed counterparts. Some flaws can make your audience identify with the struggles of your character. Other flaws will make your character unique and interesting. Making your characters outgrow some of their flaws can make interesting plot points. However, it is important to avoid giving a character just a single flaw or fake flaws. Characters will and should always have many flaws no matter what, even if those flaws are eventually overcome or controlled through development.

You do need to know what drives your character. What is it that your character is driven to achieve? What does he or she want? This is one of the most essential needs when building a new character. In fact, this is the one thing that you should not neglect no matter what level every character may have in the story. Even the walk-ons need to have a reason for being, and that reason is to accomplish or to obtain something. Do you have a concept you want to use for their drive? If so, that's great, and if you don't, I'll help you think of one.

Now, backstory! The backstory is what your character did before "getting here." After all, when you are writing a story, your characters exist before it, as does the rest of the world you are creating. Planning a sensible backstory for your characters helps strengthen their personality traits and establish their way of life. If your character's story and life is solid enough, they won't feel to the reader as "just a face" that was put there to fill a slot in the plot. In turn, having your character's backstory clearly influence their decisions (even if it is not clear to the audience what the backstory is) helps your readers relate to the character.

Hero and Villain
For the protagonist and antagonist in particular:

The protagonist is pretty simple—all you need to do is make them how you think a 'hero' would act. What's your definition of 'good'? What are their goals, how do they act, etc. One thing to avoid is the typical shōnen overpowered idiot hero archetype like Natsu and Goku. It's been done relentlessly, and it's ANNOYING. How about you make them intelligent, shy, or weak at first, but becomes stronger as the story progresses? Or maybe make them weak but skilled? Again, it's all up to you, but clichés are best avoided like the plague.

The antagonist can be anything—an utter lunatic, an anti-villain- somebody who's easier to sympathize with, a suave and charismatic dude, or somebody like Aizen—but the most important thing is, to make their threat level believable to the point that not only the characters, but the readers, will be scared of them. The best way to do this is to make sure that they don't show up much –like once every two arcs- since you want to keep up the image of an intimidating, unstoppable force, but that's severely undermined if you have them show up in every arc.

But let's get into villain types, shall we?

Types of Villains
Tragic Villain: A character who, although acting for primarily 'evil' or selfish goals, is either not in full control of their actions or emotions and the reader can sympathize for due to them not being evil by choice; but rather by them being a victim of circumstance. These villains can face a crisis of conscience in which they submit to doing evil. These villains often have confused morals believing that they are doing moral when in fact they are doing evil. Now, these guys, they're kinda hard to do, since having a sympathetic backstory doesn't make you sympathetic in the present—you need to handle them with care. Sure, you can make them easy to sympathize with, but if they cross a line that isn't meant to be crossed- a truly vile act, then unless you take precaution to show it as a mistake/no other choice from their side, people won't care about how sad their past is—they'll want them dead, no questions asked.

Complete Monster: This is the worst of all villains, a villain who is pure evil. And for this kind of villain, doing evil for them is as natural as breathing. They commit acts that are atrocious by the standards of the story, they cause fear, revulsion or hatred from other characters in the story, they are never presented in a positive way, and nothing justifies their crimes, and they cannot feel empathy and never redeem themselves. Now, I know what you're thinking, "these guys are too generic", am I right? Well, not so fast. There's a way around this—don't make them your main antagonist, but rather, one of your main antagonist's henchmen—that way, your villain can still get "cool cred" and awe from the readers, instead of them saying "this guy is basically Hitler/Satan in this universe." Another thing is, you NEED to level the scale of their evil—don't make them "they need to stop this guy before he rapes and murders all the children down the street before torching it"; that's pretty much what most authors do. Aim for a "hot damn, this guy's sickening" angle—so make it so that they're pure evil, but not like Satan Hitler level.

Affably Evil/Noble Demon: Affably Evil are villains who are genuinely polite and friendly in spite of their being villains. They will frequently both speak and act in a polite manner even to the heroes they face, and their friendly nature often comes as a surprise to both those heroes and possibly also the reader. The affable nature is not an obvious facade that the villain is only maintaining to manipulate others. Affably Evil villains really ARE that nice. Basically, they're villains that, while they fight on the side of evil, still have honorable traits. As such, they usually treat their foes and followers with respect and demonstrate some extent of mercy or fair-play, never resort to cheating to win, and keep their end of a bargain that they promise to keep if they lose or if the hero does something they ask. Numerous times, these traits often result in the villain turning to the side of good. These guys are pretty easy to do—but you need to make sure, just like Tragic Villains, you don't make them go over the evil horizon, but don't make them more likeable than the hero, since the reader will quickly begin rooting for your villains to succeed.

Magnificent Bastard: Now, THIS is my personal favourite. They're one who baffles the heroes at every turn with their clever schemes, fights them to a draw with their sheer badassery, and generally speaking makes everyone else, look like a total idiot. They're awesome. They're stylish. They're about as great as villainy can get. However, writing a Magnificent Bastard is EXTREMELY hard—but the payoff is more than worth it; so I'll make it simple. The Magnificent Bastard is, first and foremost, a planner. They have to be able to manipulate events with supreme skill. The Magnificent Bastard needs to be able to manipulate people, by reaching inside them and hitting them where it emotionally hurts. The best Magnificent Bastards have an intuitive grasp of a character's basic psyche and will use it against them at every opportunity. They need to have the ability to think on the fly, adapting to new situations and altering plans with ease. Without this factor, even the greatest Bastards won't last long. The Magnificent Bastard has to be a magnetic character, drawing both other characters and the reader to them. All villains are ultimately, on some level failures, (most of the time), but the Magnificent Bastard is a failure on a grand scale, the kind of person you simply cannot look away from. How about you pair them with the Complete Monster; it'd be a nice way of showing how great they are in comparison to others, and would provide a lot of potential for black humour. Why not make them appear to a dumb muscle, using simple, straight-forward, unsubtle tactics against the heroes as a distraction while their real plans come to fruition? Better yet, maybe they're relying on these kinds of tactics because they actually work against the untrained (and currently insignificant) heroes.

As a side note, if your character has a rival/the antagonist has a right-hand-man, they could appear more, and even have their own arc, since that means that they could serve as a foil to the antagonist; they experience character development while the antagonist remains static.

I'd go onto more, but I wanna focus on other things, such as story. You can check out more about villains at the villains wiki. http://villains.wikia.com/wiki/Main_Page

Pacing Problems
Now, pacing—this one's a doozy.

"How many Dragon Ball Z characters does it take to screw in a lightbulb? Find out next time on Dragon Ball Z!"

Yeah, I know, old joke, but that basically sums up what you wanna avoid here.

Arcs are good. They keep a series moving at a good pace, give it a greater sense of purpose, unity, and forethought, and generally help keep up interest in the story as a whole.

Unless they go on and on. And on. And on. For months, if not years.

Suddenly, the arcs stop keeping up interest and instead lead to outcry for a conclusion already! Eventually, the pace of a story may become so monotonously slow and/or repetitious that the reader-base at large basically give up on following the series directly.

Pacing is probably a bigger problem than the plot, really. You can have an amazing plot, but if it goes on for months people will stop caring—and take it from me, you probably will, too.

Here's how to avoid this.

Make your arcs relatively short, but not so short that nothing happens in them. A good limit to this would be six-ten chapters per arc, but do add a little thread to each chapter as to draw readers to the next one—make sure that each chapter is plot-relevant, or even use it to develop characters—but do NOT just write filler (a chapter which isn't plot-relevant or it's completely out of context), make it meaningful.

Another problem here is with fights. Don't drag them on—make them epic, but they should last one-two chapters, with a couple of exceptions, such as the big bosses –hero vs. rival for example. Don't just extend a fight because you have nothing else to do—put the story on hold and THINK for a bit.

If you're having problems, take a break (obviously)—but here's another bit of advice. I normally take months of hiatus in order to come up with new ideas; but that's not all. While on break, I continue to write chapters, so when I come back, I can post while also having breathing room. While a schedule (once a week/once a month) is good and all (if you take really long breaks between posting chapters, you'll stop being interested), trying to write up a long chapter in a week/month with other stuff on can be stressful, so if you can't handle it, extend it to two months, but that should be the maximum of time between chapters.

Dem Genres Doe
Now, genre; A genre is a particular type of literature, painting, music, film, or other art form which people consider as a class because it has special characteristics. (Though, of course, genres are not necessarily mutually exclusive, and many series do straddle multiple genres).

Shōnen is manga and anime aimed primarily at pre-teen and teenage boys; it tends to be focused more on "action" than relationships, with romance generally either perfunctory or played for "laughs". Fighting or combat — even if it is sublimated into a form such as a sports competition or even a Tabletop Game — is a common element. The title character, and most of the cast, is predominantly male. Note that while Shōnen tends to include a few standard genres, it literally refers to the target demographic (and in Japan, generally refers strictly to manga, rather than anime).

I'm going to be blunt.

Shōnen is utter crap, at least for me.

Most of it is the same thing over and over—with a few exceptions (Fullmetal Alchemist, Negima, Pandora Hearts, Attack on Titan). The same generic hot-blooded idiot hero, the same females who can't fight for shit, the same 'let's throw beams and teleport' "fights", mostly boring characters, fights dragged on, ass-pulls, etc.

Yes, Fairy Tail is shōnen, but you do NOT have to write a shōnen story.

All you need to do is take the basics of the canon (magic, setting, etc) and write up something far more interesting—such as romance, comedy, thriller, mystery—it's all allowed here.

I would advise you to stay away from any shōnen clichés as much as possible—most of the time, its utterly predictable and downright boring. Spice it up a little, deconstruct some clichés, really, as long as you have fun without going too insane, it's all good.

I'm not saying that Hiro is a bad writer (I tend to keep my opinions to myself), but Fairy Tail is pretty much one big cliché (mileage may vary on if it's enjoyable or not). That's why WE spice it up a bit by taking the standard formula and playing around with it.

In Closing
I shouldn't have to give advice on how to write a plot—it's basic knowledge, really. Just don't devolve into the 'tournament + training + war' arcs that most shōnen these days have.

Anyway, I hope this helped you, if you want more advice, just ask me, y'know?

Here you go. Magic will be coming tomorrow~ Feedback? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 00:55, February 25, 2014 (UTC)

Hey
I know ur busy with school work and anything else, I just need a favor for this : All I need is her gold to be purple, that's all. <font color="#C2B280" face="Swiss">Guild-Ace (<font color="#CC0000" face="Swiss">Mmmm check plz ) 04:19, February 26, 2014 (UTC)

Magic Guide
Here you go. Sorry this took so long, but here's a guide on spells and all dat. Most people rarely describe how your abilities actually work; not explaining the mechanics behind each attack.

To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (エーテルナノ, Ēterunano), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge.

In order to cast spells, a magician derives the power necessary from two sources: their own body, and the atmosphere. It appears that the concept of using a proportion to one or the other is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits.

That's pretty much how spells are formed; take note of that, since it will play heavily into your creations.

DESCRIPTIONS!
So, for descriptions proper, I'd say you look around a fair bit. What do you like? Will it inspire you? What do you think will be the upper limit of the character's power? Consult a thesaurus, to use better words for your descriptions too; that really helps.

For spells, that's probably a lot easier for me. Lemme use Natsu for an example, and his named spell, Fire Dragon's Roar (火竜の咆哮, Karyū no Hōkō). Let's say you'd just write "Natsu breathes a huge torrent of fire that burns anything it touches", right?

Well, that tells you basically nothing.

So, Natsu's breathing fire? What the hell does the name have to do with anything? What purpose does this power have? If you don't understand how a power works, then it's virtually impossible to use it effectively with your abilities. As opposed to creating a set of powers that when used together allow you to do things you otherwise couldn't do, you instead have a collection of attacks, not much different than, "slash, pierce, thrust, chop", with some minor differences.

So you want to add the fundamentals to "Fire Dragon's Roar", let's begin with the naming. Roar. This implies that it comes from the mouth, hence the "roar", breath, etc. So Natsu's breathing flames? Or is he? Lemme say that his attack actually releases highly combustible air released from his lungs, that when it comes into contact with the atmosphere, it ignites.

Alright, so now you know why Natsu's attack appears as a bunch of flames spewing from his mouth. It's not actually flames being released from his throat, but an ignitable substance. It's different, and can still be expanded on. So let's add more to it. Fire Dragon's? Pretty ambiguous, but lemme do it. Fire Dragon. Dragon fire is pretty dang powerful, and in Fairy Tail they can eat their respective element. Alright, so lemme add in the secondary effect that flames, in whatever form it's in, is a fuel for this fire. Meaning Natsu's attack can devour other forms of fire to make itself bigger and more powerful.

Good work. While you haven't worked out how this function works, at the very least you have a basic understanding of how Natsu's power works. You're making building blocks so you can get to the smaller details later. So now you have a powerful attack, but now it needs a weakness. Why? Because it's a gosh-dang powerful attack, that can be used both offensively and defensively. So how about you assume this weakness comes from its overwhelming potential for damage. Natsu doesn't like to use it too close to him, since even HE is not immune to the flames once it gets strong enough. Now you have a viable and interesting attack. And since it's unique in how it works, and you've included its basic fundamental principles, they can modified or later expanded on.

The process of creating the mechanics for your magic and spells are simpler than it sounds. For Fire Dragon's Roar, it had an intended effect, flames come from mouth, burn everything. Simple, but lacking in details to set it apart from virtually any other fire based ability. So I asked myself the question, what form does this attack take? Obviously, it's a bunch of fire originating from his mouth. So then my next question was 'how does it form'? Is Natsu literally breathing out a bunch of fire, or is it something else? For Fire Dragon's Roar, I decided to go with ignitable air. With his attack now formed, it was time to add some secondary effects, because it's not the primary power that gets the enemy; it's the secondary ones they don't know. Expanding on the "combustible air" that Natsu exhales, I added in the fact that it can use opposing fire elemental magic as a source of fuel, which led to it consuming the flames in other attacks. The form the attack takes and how the attack actually forms, are good places to start for any given power.

Even Ichigo Kurosaki's power from Bleach, as simple as it is has a defining mechanic behind it. Zangetsu eats up its spiritual energy, condenses it, which in turn amplifies its power, then releases it through the tip of the blade during an attack to release a wave of energy. His Bankai expands on this "compression" by compressing all of his spiritual energy into his body (and not just his sword), which in turn amplifies his own physical abilities, particularly his speed. His Saigo no Getsuga Tenshō takes this up to eleven, by compressing his entire spiritual energy into his body, allowing not even a speck to be released further increasing his abilities. Despite the apparent ambiguity of his powers, they've all got the same mechanic of compression. Since Kubo has constantly stated that Ichigo's spiritual pressure is vast and he's unable to control it, his Zanpakutō is perfect for him since it augments it through granting him the ability to enhance his control over it via compression and amplification. See? You can make a whole slew of techniques just by using ONE mechanic.

I'm going to tell you that while training helps your character grow, as do RPs and such, the real way for them to progress in terms of learning spells is to detail the mechanics. When you address the basics of any given technique, ask yourself what form it takes, how it forms, and what unique abilities does it have. The more specific you get with a power, the more uses it has. By doing so, you provide a means of expanding on them, and creating new variants from one. A single technique should be able to spawn a thousand different uses. You can't do this if you just go "it does this".

Let's also use Amaterasu from Naruto, a series I love to hate for an example. It only has one effect: burning everything in its path. Because it only has one effect and cannot be used in other ways because all that is explained is that it's black fire coming from the user's eyes which really can't be manipulated in a lot of ways (sans a few uses), it further shows the impracticality of the Mangekyō Sharingan, regardless of how powerful fanon or the manga makes it out to be. A truly powerful technique isn't super strong, or it's magnitude, but rather how variable it can be and it's number of uses. This is why Rasengan is one of the greatest techniques in the Naruto manga. And variation and utility can't exist without developing the mechanics behind the attack, so it is ESSENTIAL.

Decisions
You know that some people just make techniques because they look cool, or are highly powerful, right? Well, that's not a good idea to do. For example, let's use the Mangekyō Sharingan and it's derived techniques from Naruto. They're powerful, they're threatening, and they're IMPRACTICAL. Most idiots on Naruto Fanon use the Mangekyō because it's cool and well, the most badass characters have it. Well, they're only going by the fact that Sasuke is the Creator's Pet and Itachi is hax...though if they paid attention, the Mangekyō was a key in Itachi's death. Sure, you've got all these hax abilities, but is it really worth going blind for, when you can just use the Rasengan, which is less powerful, but more reliable?

In addition, a spell that uses magical crap to explain how it works isn't reliable. It's a well-known fact that science is a good deal more reliable than magic; this translates into techniques as well – you can always trust a Dragon's Roar to be a Dragon's Roar and you can always trust it to be used with just as much power as you intended. However, you cannot always trust Territory to be perfect, in fact, due to the notorious difficulty of it, it's very easy to misuse it or to be incapable of bringing out its full potential: There's of course also the fact that Lost Magic attacks may not always succeed, if you're not very talented or proficient at using them.

Another asset is customization. This is one of the greatest differences, one technique may be customized rather easily in comparison to another; Gray has customized his Ice-Make spells into many, MANY different spells, most of which on the fly. Stuff like Abyss Break require much more skill and effort to customize, and when you can, it's only a few minor changes that don't matter much in the long run—and also, only the strongest of the strongest are proficient enough to provide spell variations to their flashiest techniques. Quality over quantity, you know what they say.

Having a powerful technique and using it effectively is two different things; if you simply use it to spice up your attacks, provide distractions or as an effort to look extra badass; which probably includes Lost Magic in some shape or form, you're not using it effectively, in fact; you might as well throw large chunks of your character's energy-levels out the nearby window. Massive spells; however powerful they may be are rather limited on their own and can easily be avoided if it isn't too powerful or if you haven't planned ahead. The more you write the stronger the technique will be interpreted as, remember that.

It's also pretty much required that you know the exact function and mechanic behind a technique if you want to use it correctly, take Gentle Fist from Naruto for example. The strength behind the art isn't that you're hitting the opponent really, really fast (and I've seen noobs think that that's the real strength; really)—it's that you're attacking the foe's chakra circulatory system and subsequently injuring organs which are closely intertwined with the area of the network which has been struck. Basically, pummeling your foe is pretty useless compared to it's ACTUAL ability—your foe will be long dead before things get serious if you're good enough.

Also, think about your character's personality and what you want to accomplish with the spells you have. If all you want is to defeat your opponent; attune your spells in such a way as to make it harder for him or her to counter them; and by constantly targeting their weaknesses – chain together multiple spells if your character's skill level permits it and watch with a smug face as the opponent, unused to effective utilization of spells as he likely is, struggles to keep his head above water.

Honestly, it's a plus if you can chain together multiple spells through varied means; personally I find this to be best done with a single elemental spell, with this I mean that mold several start-ups of a spell together into one in order to effectively "fuse" all the affected spells together into one. If you do this, amuse yourself by finding out how these spells would be if they were fused together with one another; then do just that.

Don't
Also, don't just slap random spells on because they're cool; simply using them all together without thinking about what effect they'd have or how to use them in a serious battle (aka strategically) is pretty much a waste of time. Let's say you used Abyss Break and some Dragon Slayer techniques in quick succession in order to kill your foe ASAP. If your opponent knows what they're doing then they'll have dodged it and countered it with something far more effective in a single post. The result to your character? Pretty much drained of magical energy. You'd be much better off using an ordinary technique than whoring your strongest abilities.

Don't use high-level spells unless it is absolutely necessary. If you don't know how to use a technique properly and how to make the most efficient use of a spell of that level the only thing you'll accomplish is to tire out your character and remember that using any spell IS tiring; a powerful one probably more so than most techniques given the way it is structured. A single Abyss Break would likely consume as much energy as ten Fire Bullets; unless you have a good plan or ridiculous amounts of energy, you simply don't waste that much energy just to look cool.

In Closing
Well, that's about it, really. That's my guide on how to make spells, and how to use them properly. Sorry this was a bit late, Aru. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 06:03, February 27, 2014 (UTC)

Thanks dude, take ur time! <font color="Red" face="Swiss">Surgeon of Death (<font color="Black" face="Swiss">Pirate-King )  06:49, February 27, 2014 (UTC)

Hey
Here it is: Agni(雷神の火脚 (アグニ), Aguni; lit. Burning Leg of the Thunder God): Is a very rare and dangerous ability that Hoketsu learned to do after learning it from someone he met in the past. Due to the technique's risks, it is recommended that the move be limited to only three times for it's use, and not for long periods of time due to the consequences that might occur. The user of this move begins by channeling a very heavy shielding around either their left or right leg, then by spinning on that single leg, it causes friction to rise up through the user's leg, and at that instant the special shielding combusts, creating a blazing inferno that enfulf the user's foot, allowing them to be able to kick with incredible force that can actually set fire to the target apon impact, and giving the enemy second degree burn in the process. In some cases, the user is actually able to manipulate when and how the release of the flames can be distrubted when the attack impacts on the opponent.

Here ya go bro, if u think more than keep added, then go for it. <font color="#C2B280" face="Swiss">Guild-Ace (<font color="#CC0000" face="Swiss">Mmmm check plz ) 04:56, March 3, 2014 (UTC)

Aru, just gonna put this out there- the only dumb questions are the ones not asked. It's possible to destroy any Lacrima- DS Lacrima is no exception. Also, for your Edolas Item, you'd need to explain it thoroughly- perhaps its made of Lacrima brought in through Earth Land which is smelted into threads- allowing it to contain the power of the stored magic, which, when the user wears it, allows them to use the magic. Something like that. And sure, go ahead~ <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 07:22, March 4, 2014 (UTC)

No problemo~ Anyway, I've been a bit lazy lately. Well, not so much lazy as not really doing much, aside from work and going out lol- I've taken a Daybreak to do a new project, something I've been wanting to do for a while. I have a few ideas in my head for magic but I can't seem to write them up since I've been busy as hell. How about you? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 12:22, March 5, 2014 (UTC)

Awesome! :D And of course I'll help :) Sorry I didn't reply sooner, I forgot to pay my bills lol. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 08:35, March 7, 2014 (UTC)

Just one small question, should we keep the names of the spells or change em? Both work, really. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 04:08, March 8, 2014 (UTC)

Great Halberd of the White Tiger (白虎の大矛, Byakko no Ōhoko): The Great Halberd of the White Tiger is a powerful Lightning Magic spell; and it is said to be one of the strongest that was ever created. The Great Halberd of the White Tiger is geared towards dealing long-range damage; though it can also be utilized in close quarters; when performing the Great Halberd of the White Tiger, the user raises both of their hands in the air at their sides; slowly, but surely generating and gathering electricity between their open, facing palms. This is rapidly shaped into the form of a massive spear composed of wind and lightning, which the user proceeds to hurl at the enemy. The Great Halberd of the White Tiger is capable of homing upon an opponent, dodging many an obstacle until it reaches the user's intended target; capable of causing large-scale damage and destruction. The Great Halberd of the White Tiger can be further augmented to fire a much larger blast; and the user can use this technique in several different manners, such as striking the ground to create an omnidirectional blast to knock away incoming attacks or slashing at the ground to upturn it and crush everything in its path; as well as condense it in order to use the spell in close range combat. This attack is powerful enough to cut through solid rock and even pierce through a magical barrier; in fact, the Great Halberd of the White Tiger is known to have one of the strongest piercing powers of any spell, period.

Gungnir ( <rb>主神の轟鉾 </rb><rp>(</rp><rt>グングニル</rt><rp>) </rp>, Gunguniru; Roaring Spear of the All Father): Gungnir is a powerful Lightning Magic spell, said to be one of the strongest to ever be created. When activating Gungnir, the user gathers and condenses their magical power, which they attune to the element of lightning, before compressing it in a single hand and utilizing shape transformation on the element as to stretch it out, condensing and shaping it properly into the form of a spear that is composed of pure lightning that has two spikes near the tip. Interestingly, unlike the Great Halberd of the White Tiger, Gungnir is shown to possess a large collection of lightning focused around its tip, which swirls around at high speeds, also pointing towards the target that the spearhead aims at—essentially, it takes the form of a drill that vibrates at high range, increasing the range of the spell in cutting. This allows the user to bore their way through most materials, as well as numb the target who has been pierced by this amazing spear of lightning. The powerful blast of voltage focused upon the tip of the spear can quickly reduce anything it touches except for its intended target to ashes, as it inflicts heavy damage upon the user's opponent, wreaking havoc for an extended radius; as long as Gungnir is in motion, it will never stop drilling away at everything within its line of fire until it reaches its target.

Here you go :) I needed to re-read a few chapters to get everything in, plus I added a LITTLE extra~ <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 07:50, March 8, 2014 (UTC)

Hey Aru, DJ here. What's up, bro? I just wanted to see if I can use your Imperial Embodiment, since its very cool and I like it. :D Anyway leave message on my talk. Ohh and one more thing, if I can use it would it be ok to help me with it a little, since I wanna see the concept. Anyway, talk to ya later. 08:45, March 8, 2014 (UTC)

Kitsune Magic
Yeah, sure go ahead. Just remember that the user will have some sort of defect with their body or personality because of the strength of the magic. :)

LMFAO don't stress over it, that was me cracking a joke to Per. The fact that you two are using Aru doesn't bother me at all, Aru, hell, it's a bit nice to see some other people even like Ichigo (you ever go on a multi-paragraph rant defending the dude as a character to your girlfriend who hates him?). I'm not sure what Per was thinking when she opened her mouth but she took it out of context, and please don't be so formal. EIther way, just kick back and relax, it wasn't anything you need to stress about.--The Eleventh Doctor (Trust me. I'm the Doctor.) 03:53, March 12, 2014 (UTC)

Don't worry about it; besides, I don't wanna be the one admin everyone is like "Oh God, is he about to flip?". And the thing people tend to miss is Ichigo is just a human; a human who got thrown into a BUNCH of bullshit that he honestly shouldn't be mixed up in to begin with (unlike, say, Naruto, who was trained to fight). They also tend to find him bland, or cliche, when, unlike the standard shounen mold, Ichigo actually has emotions that range beyond "Happy" and "Angry", he's experienced doubt, grief, uncertainty, the desire for revenge. He's human and his emotions show that. Not just that, unlike, say, Natsu, Ichigo loses. He actually loses, and has to find some way around his mistakes (or, just get taken over by Zangetsu, but that's beside the point). --The Eleventh Doctor (Trust me. I'm the Doctor.) 04:25, March 12, 2014 (UTC)

Nah, Sage Mode Kabuto and Obito are saving Sasuke and Naruto. And Chad, I've never felt much for. I don't hate him, per se, but I do think he should stop fighting unless Kubo is gonna let the poor guy win. And again, I don't see why people don't like Ichigo, he is literally human enough that it shouldn't be possible to dislike the guy.--The Eleventh Doctor (Trust me. I'm the Doctor.) 04:56, March 12, 2014 (UTC)

'Ello. EDIT: And yes, go ahead. :P<font color="#000080" face="Perpetua">Ashy (<font color="#4169E1" face="Perpetua">Welcome! ) 07:09, March 12, 2014 (UTC)

Hey
Looks like both Ash and Zico let us use their magics, and I added some more stuff, I will hopefully be back after my class ends so I will hope to see u then bro <font color="#C2B280" face="Swiss">Guild-Ace (<font color="#CC0000" face="Swiss">Mmmm check plz ) 17:06, March 12, 2014 (UTC)

Remember when I said I'd help describe Imperial Embodiment last night? Well, here it is~

Imperial Embodiment (帝国・実施, Teikoku Jisshi): Imperial Embodiment is a Caster Magic and a Magic-amplification technique that was created and named by Hogotsu Sezoku, who got the idea of creating this magic from reading the Earth Land equivalent of Dragon Ball Z. In essence, it allows the user to spread one's element or energy throughout their body and become empowered by it, acquiring amplified physical attributes and magical abilities.

Imperial Embodiment is a unique form of Magic that one can possess but not use without risk. When this magic was first revealed, people had thought that the magic belonged to ancient civilization of magic users, who discovered a way to freely manipulate the magic within their bodies with ease, amplifying their bodies with their choice of Magic. This theory was soon proven wrong as a young mage by the name of Hogotsu Sezoku had created this magic. He created this magic, based off of the Earth Land equivalent of Dragon Ball Z. This magic as stated before is meant to enhance specific physical attributes of a single person with a type of Caster Magic. The attributes that are amplified all depend on the magic that is used, as the person would gain the properties of the magic. However, it is noted that only Elemental Magic is capable of being harnessed along with Imperial Embodiment.

In order to harness the power of Imperial Embodiment, after casting any elemental spell, the user suddenly and briefly voids their magical container, which was popularized when a certain Fire Dragon Slayer performed it against a rather irksome Flame God Slayer on Tenrou Island—emptying it as to allow the user to properly accept the sudden surge of elemental energy without any risks. Once this is done, they can safely accept the oncoming elemental magic; drawing it into their body, before flaring up their magical aura once more—the sudden return of their magical aura allows them to safely take in the magic; and use precise control of their magical aura in order to spread it within various limbs; essentially their whole body and use their magical origin to prevent it from harming them from the inside. This provokes an extraordinary change, cloaking them (most of the time) in the element of their choice; granting them enhanced speed and power, along with the ability to cast brand-new spells.

A primary example of this would be when Hogotsu uses his Lightning Magic while using Imperial Embodiment. Hogotsu, after going through the procedure, would gain enhanced speed and reflexes. As an added bonus, Hogotsu's melee strikes would also cause shock damage to whoever he hits. Not only that but by doing this, he become the element in question, using all of its abilities as if it was part of their own body. However, physical enhancement and magic personification aren't the only limit regarding Imperial Embodiment. The users are also able to access a new set of spells that before may have seemed impossible. Another thing to note is that depending on the form that one enters, their physical appearance will change. An example would be a person that uses Darkness Magic would enter the first form of Imperial Embodiment. Their hair might change to either black or the secondary color of their Darkness Magic and they also might have a slightly blackened skin tone. This physical changes range depending on the form that the user is in and each is different for another person.

Although there are many positives to Imperial Embodiment, that does not mean there are not any risks. The risk behind this, however, is that they can be harmed by the element that counters the one they are currently using. The exception is that if the amount of magic used to induce the effects of the Imperial Embodiment and what stage of the spell they're in. If they are in the Ultimate Form of the spell and used a lot of magic to power it, then they can't be harmed by the element opposite to their own. Also, it's important to know that mastering the flow of magic in your own body is a general factor to use it. If one attempts to use the spell and has not yet mastered the flow of magic in their own body, not only will it not work, but it will potentially backfire as a result and in most cases, severely damage or even kill the user, depending on which stage they want to enter.

Watcha think? I basically added the explanation in the third paragraph, but divided the others so it wouldn't look like a wall of text~ <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 02:42, March 15, 2014 (UTC)

Sure, go right ahead <font color="Red" face="Swiss">Sifu (<font color="Red" face="Swiss">The Dojo (╯°□°)╯ ) 14:07, March 15, 2014 (UTC)

Of course~ <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 04:56, March 16, 2014 (UTC)

Hey
Are you able to enter the chat room? <font color="#C2B280" face="Swiss">Guild-Ace (<font color="#CC0000" face="Swiss">Mmmm check plz ) 21:29, March 29, 2014 (UTC)

Sure, go ahead~ I'm looking forward to it, yo. Btw, my Imperial Embodiment user's nearly done, check out my sandbox (pretend you didn't see the Dark May Project stuff, that's a work in progress :P) All I need to do is decide on a mode. Any suggestions? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 09:54, April 1, 2014 (UTC)

Aegis (大盾の聖雷, アイギス, Aigisu; lit. Great Shield of Divine Thunder): is the single defensive spell that Erza is able to use whenever she requips her Lightning Empress Armor. To begin, Erza starts to channel the positive and negative energies that she collects in her staff, only instead of spinning it, the electrical creation charges through the staff, allowing her to slam down the staff to charge the Eternano around her into an electric force-field that has been shown to be able to actually reflect Lightning Magic attacks that are aimed towards her, allowing them to be changed into her own electricity, and can be manipulated by the barrier to add more durability to it for more defense. However, despite being an incredible barrier for Lightning Magic, the barrier can be broken by a more powerful force that impacts right into Erza, resulting in her barrier destroyed and her sent flying.

Here ya go <font color="#C2B280" face="Swiss">Guild-Ace (<font color="#CC0000" face="Swiss">Mmmm check plz ) 23:42, April 3, 2014 (UTC)

Hmmm.... Thunder= Lightning= Water=

doesn't that count?--The Eleventh Doctor (Trust me. I'm the Doctor.) 23:45, April 4, 2014 (UTC)

Or is it the issue that it seems to continue as a list from the top down? Like, each one appears as a section of the the previous? If that's the case, you may simply need to start a new tabber for a new elemental section.--The Eleventh Doctor (Trust me. I'm the Doctor.) 23:47, April 4, 2014 (UTC)

Hmm...if you're having trouble with it, I don't think it's going to be possible. I've never been an expert with code, so I can't say I can be of any real help, either. I rarely make use of that template, except for a Synopsis section on my articles, so I'm not familiar with it either. Sorry for not being of any real help, Aru >_< --The Eleventh Doctor (Trust me. I'm the Doctor.) 23:51, April 4, 2014 (UTC)