Talk:Negation Magic/@comment-3030647-20120416042029/@comment-5021312-20120416053036

The task of explaining how this works is redundant because the negation of something is reverse of something else, in this case, Magic in the FT world. Hence this would involve providing details on the necessary axioms that govern how Magic in the FT world is used, which is not something I should be doing (that's Mashima's job).

I can give an artificial explanation (for example, the expulsion of "Anti-Magic" energy or particles), but frankly, that'd sound pretty contrived and I doubt it would improve the reader's understanding of this article.

Anyways, there are plenty of ways to counter Negation Magic. Of course, there are no direct counters (i.e. with other forms of Magic) otherwise this wouldn't be named "Negation Magic" in the first place. However, there are plently of indirect methods to counteract Negation Magic. You just have to be creative.

Silence requires the target(s) to physically hear the sound of the clap before the effect takes place, meaning that even something like plugging your finger in your ear can prevent its effects.

Dispel only affects active Holder Magic items meaning that the target can simply anticipate the spell, depower/unsummon his/her items, and power/resummon them again after the spell is activated.

Seal Jammer does not affect spells which require the formation of magic seals, such as Telepathy or any Crash spell. It should be noted that most characters on this wiki utilize at least one spell of this variety.

As for Magic Void, please remember that this spell lasts 60 seconds and that it only has an area of effect of about 100 meters from the target location. One can simply just run 100 meters (only if you are at the center of the cloud, usually less) away to escape its effects..