Izar Tasya

Izar Tasya (イザール多志矢, Izar Tashia) is a young mage born and raised in Pergrande, son of the king, Izar was raised amongst the rule family alongside his younger brother. Izar, being the first born, began learning the ways of politics and war at a young age alongside his scholarly studies. It was at the age of eight that Izar's father forced him to abandon all of these scholarly studies and focus on the arts of war. This was not taken well by Izar's mother which led to unrest within the Tasya household, eventually leading to the demise of Izar's mother via order of execution by his father. It was after this that Izar was forced to raise his brother alone as their father was far too focused on expanding their already vast empire to care for them in any way.

At the age of fifteen Izar was forced to marry a woman from another kingdom under order of his father as part of a treaty with said other country. Izar despised this woman, doing all he could to avoid her. This tactic worked for the longest until both Izar's father and the ruler of the other country demanded a child who would grow up as heir to both countries. Izar unwillingly followed his father orders and he and his "wife" had a single child together. A boy whom Izar came to love dearly despite his deep hatred of his wife, Izar raised this child with love an care until the age of seventeen years old. At which point Izar placed the child in the care of his brother whom at this point in time was a general in Izar's great army. It was less than a year later that Izar lost both his son and brother in an invasion from a rival country. The death of these two individuals left Izar bitter and angry with the world, he struck back against this country, completely overthrowing them. Despite the sweet revenge Izar was left to spend the rest of his life in bitter sadness. It was in the moments before Izar's death that the Angel Arata placed his curse upon Izar in hopes that he would use the second chance he has been given to find happiness in life.

Appearance
Izar is a handsome man with a mesomorphic body type. He stands at approximately five foot and nine inches tall with a lean muscular body. Izar has straight, near shoulder length lavender colored hair with long bangs that usual hang into his face, this is the way Izar chooses to wear it though he has been told that slicking it back helps show off his facial features and makes him look nicer. Izar's face consists of mostly soft features with a sharp chin, violet eyes give off an inviting aura, even more so when coupled with his pinchable cheeks and a soft smile that can normally be seen adorning his features. Izars skin is light in pigment with a slight, natural tan that comes from living in a desert environment. His skin is smooth and silky, rarely ever oily in anyway as he tends to bathe often. Izar's torso is not necessarily extremely muscular, his abdominal muscles are not clearly defined when not flexing though he is by no means out of shape. The muscles in his legs are the most well defined throughout his body, this is most likely due to his constant traveling by foot as he does prefers to do so rather than riding a train. The muscles in Izar's arms are nearly as well defined as those in his legs, only being slightly less so.

Izar can be seen wearing a multiple of outfits including but not limited to a purple T-shirt with a pair of blackwash jeans and a pair of either purple or black and white sneakers, a black tank-top with a pair of purple basketball shorts and sandals, or a white T-shirt with a black jacket along with jeans and a pair of black loafers. Izar's favorite outfit consists of a black or purple T-shirt with a black and purple tracksuit along with a pair of blackwash jeans and black loafers or tennis shoes. When Izar travels he tends to dawn his cloak which was once white, but the general wear and tear of time has seen to it to turning it to a creme or sandy color.

Post X800
Izar is a handsome, young looking man with a mesomorphic body type. He stands at approximately five foot nine inches tall with a lean muscular body. Izar has straight, nearly shoulder length white hair with long bangs that normally hang into his face, Izar chooses to keep it this way, not caring for styling it in any particular fashion and letting it fall where it may though he does have a habit of their slicking it back or putting it up into a short pony tail when cooking or working on things. Izar suffers from Marie Antoinette syndrome which is the cause of his hair changing from a vibrant violet color to snow white. Izar also suffers from what some may know as "resting bitch face", a scowl often adorns his features giving him an involuntary stay back aura. His eyes come off as cold, piercing into those he gazes upon as if looking directly into their souls contribute to this aura greatly. Izar's body consists of slightly pale skin for someone who grew up in Pergrande, this skin is soft and smooth, without a single blemish to be found. The muscles in Izar's torso, as well as the rest of his body are well defined. Izar works out regularly to keep his body at peak physical condition, a habit he picked up after returning home from Bosco.

Izar can often be seen wearing a variety of outfits though they are very rarely colorful as he tends to stick to neutral colors, preferring black over all. Izar traded in his sandy colored cloak for a large black poncho that extends down to his knees. When wearing this poncho he also tends to wear a pair of black jeans with a black long sleeve shirt. He also trades in his loafers for a pair of combat boots. Not long after returning back from Bosco, Izar dyed his hair back to his natural hair color. The snow white that sat atop his head was a constant reminder of the pain he endured, he decided he would return back to his natural hair color in an attempt to move on with his life. He also hoped that, by returning back to his original appearance, others would again begin to see him as the person he once was. Little did Izar realize that it was not only his hair that had changed, but his demeanor as a whole. Izar, despite dying his hair, could not bring back the light that shined so radiantly behind his eyes, nor the inviting smile that drew in even the most anti-social people. Despite this, Izar sees dyeing his hair as a good thing, the first step in the long road to healing himself and returning to the person he still truly believes he still is. Dyeing his hair is not the only attempt Izar made of returning back to his former self. He also began wearing his old style again. Sporting his old black and purple jacket alongside jeans and a variety of colorful undershirts.

Personality
"Go where the wind takes you, that's my philosophy anyways"

- Izar

Izar is a free spirit who has had a very long time to sort out his philosophies and come to peace with himself, for the most part. He is a very charismatic and social person who enjoy's the company of others, however, he, like most people, enjoys his privacy when he wishes to be left alone with his thoughts. Izar has gained a reputation as a flirt, however, Izar has no idea where this rumor came from. He allows this reputation to exist though, being far too prideful to admit that he actually has a hard time talking to pretty girls. In truth, Izar is a hopeless romantic. Few get to know Izar personally though, due to the fact that he spends very little time at the guild. Often only going there to pick up a job or sometimes a late night drink. This is where he gets his alias The Wanderer(放浪者 Hōrō-sha). Izar loves travel, he believes that his travels bring him peace of mind in the ever changing world he lives in. Atleast, it's part of the reason. Izar uses the solitude of his travels to think about his past, all the things he's done, the people he's left behind, watching everyone he's ever cared for grow old and die while he stayed the same. Izar continues to move on, never staying in one place for too long, afraid of forming relationships with people in fear of only losing them in the end. Very recently though, Izar has began to stick around the guild a lot more. No one knows why this is and when asked, Izar says that he simply likes it in Onibus town and that he's a bit weary of his constant travels. Claiming that he wants to settle down for a bit, get to know the people in Koma Inu. He tends to hide his insecurities behind a cheerfully optimistic, free spirited personality, doing whatever he can to make those around him happy despite being unhappy himself. This kind and patient personality can be seen as very inviting and attractive to some as he the type of person who will listen to everything someone has to say, absorbing it all regardless of whether or not it effects him, he simply enjoys listening. Izar knows that doing this will only serve to make him sadder in the end but he enjoys it while he can. Izar is not the sharpest tool on the shed, not to say he isn't smart, but when it comes down to it, Wisdom, rather than book smarts, is where Izar is strongest. Izar has experienced many pains in his life, with this pain and struggle came wisdom he holds onto dearly.

Izar considers himself a renaissance man of sorts, having picked up and advanced in several skills during his lifetime, including but not limited to, Skill in swordsmanship, use of magic, marksmanship, battle tactics, leadership, culinary arts, and philosophy. While Izar is indeed someone of great talent in any of these subjects, he is not one to boast and is in fact quite a modest individual, often crediting his skill in a subject to the ones who taught him.

Post X800
"I would give nearly anything to go back to the way I was, but that me is lost and for that I'm sorry"

- Izar

After the torture endured during his time in Bosco during the later half of x800, extending into the earlier parts of x801, Izar's personality changed greatly. Izar was once known for his love of social interaction however upon his return it seemed that he came to prefer keeping to himself, rarely speaking to anyone unless spoken to first. It was also around this time that Izar lost his welcoming aura, now coming off as standoffish and intimidating to some degree. Even those who would claim to know him well would say that he is much different than before. Despite these things his feelings for his beloved have not changed, being one of main contributors to his ability to remain sane throughout it all. Izar lives with P.T.S.D due to the torture received at the hands of team Brazen, often waking up from horrific nightmares in the middle of the night, or flinching when touched. Izar does his best to hide these things from his loved ones, avoiding the topic of what happened during his captivity and normally avoiding others all together. Despite this he still does his best to keep a smile on his face around his loved ones though the natural smile that once adorned his features all the time is now gone and instead replaced with a soft smile that can only be seen in the presence of either Akumu or Itari. While this smile is not fake in any way, one glance into his eyes easily reveals that his heart is not in the smile.

Izar still considers himself a renaissance man, the torture he endured having no effects on his level of skill. Izar still enjoys cooking, and seeing someone enjoy the food he cooks is one of few ways to get a genuine smile out of him. The damage left behind by the events did make Izar realize just who fragile he truly is, having been unable to escape team Brazen without help from one of their own. It is because of this realization that Izar has begun focusing on his combat studies again, advancing in his use of weapons and magic as quickly as he can. Izar is incredibly insecure about his strength, worried that if something like what he endured were to happen again to either himself or someone he cared about, he would be unable to stop it.

History
Izar was born the first son of a powerful king who governed a large and vast empire, destined by birth to one day lead that kingdom, Izar was trained as a both a warrior and a scholar, from sword skill to battle tactics, Izar was taught all of these things. Izar followed his father's commands without question. As their empire grew so did his father's bloodlust, he forced Izar to abandon all of his scholarly studies, forcing him to focus on more battle themed studies. Izar's mother had not been happy with this, nor his father's recent fall into a power hungry and bloodthirsty man. Izar was forced to face reality upon his mother's "disappearance" when he was eleven, four years after the birth of his younger brother. All evidence of their mother's existence was destroyed and none in the kingdom were ever allowed to speak of her again under threat of execution.

Izar was forced to raise his younger brother on his own. Their father being much too busy leading his crusades. At the age of fifteen, Izar was forced to marry the princess of a rival kingdom as part of a treaty the two kingdoms chose to sign after several long years of battle. Izar and his wife were forced to have children and while Izar hated his wife, he grew to love his child dearly. Several years later, his child being seventeen years old. Izar felt it was time to teach him the ways of war. Izar's father's warmongering days were over, having given power over the kingdom to Izar years earlier, however, their country still had plenty of enemies and Izar felt it best to have his son understand how to take charge during war time. Izar sent him to their southern border, their most peaceful, where he had also stationed his younger brother as commander. Izar had planned to have his son spend ten years under his brothers wing, however, two years after Izar had sent his son to the boarder. Their southern neighbors attacked, having allied with those in the east. Their southern army was slaughtered during the initial attack, killing Izar's son and younger brother. Izar, broken by the loss of both his brother and his son, waged a twenty year war against both his eastern and southern neighbors. Even after he had conquered both lands, Izar was not satisfied. He then went on to wage several other bloody wars all in the name of power and bloodlust.

He had become ruthless, arrogant and power hungry, he killed any and all who dared stand in his way, waging bloody war after bloody war, expanding his already vast empire. As he grew in age too did his lust for power. In his advanced age his attention turned toward the idea of everlasting life, several horrific experiments were conducted on his own populous as he searched for the key to immortality. These experiments were all met with failure. In his final days, growing desperate, he enlisted the help of the town mystic. Knowing of the horrific experiments that Izar had conducted, the mystic cursed Izar with exactly what he wanted. Waving a hand over Izar's face the mystic said "May he who never lived, never die." The mystic said before Izar breathed his final breath. Izar then awoke in the grassy fields of a strange foreign land, looking into the water of a nearby pond, Izar saw that he had returned to his younger years. The excitement of this moment was short lived as Izar quickly realized he was completely alone. The place in which he stood in no way resembled his vast kingdom. Izar spent the next several years trying to find his way back home, with no luck, Izar was doomed to wander this strange land for all of eternity, unable to die.

Throughout his travels Izar has had the pleasure of encountering several strange and Unique individuals, each having their own impact on Izar. Shaping him into the person he is today. The first of these individuals Izar encountered was an old women that owned a worn down bar on the edge of a small village, who insisted that he call her "Momma Moonshine" like most of her patrons did. She never told him her real name. The two met one evening as she discovered Izar rummaging through the dumpster out behind the bar. Rather than threating to get him arrested of trying to chase him off like many others would, she offered him a job as a bartender. Izar, not really having much other choice, took her offer and spent ten years working under her before she passed. Izar had thought of her as a mother figure, her having been one of very few who had treated him with kindness and respect despite his situation. She taught him everything he knows when it comes to alcohol and bartending.

The second of the life changing individuals Izar had encountered was a very rich man named Thomas Wimbly, whom Izar was being paid to protect. Izar spent twenty years as Thomas' body guard. During that time Thomas and Izar had become good friends. Thomas, being a very wise man, liked to give Izar advice on occasion. He spoke wise words on several topics which ranged from the meaning of life to the importance of friends and even sometimes romance. Izar learned a great many things from Thomas. It was from Thomas that Izar inherited his free spirited attitude and his willingness to accept the hands that life dealt him. Izar eventually decided that he should continue his travel, the lessons that Thomas had taught him had served to light a new fire in a weary Izar. Whenever Izar mentions Thomas he always refers to him as a wise old friend. When Thomas dies, because he had no wife or children to inherit his vast wealth, gave it all to Izar, making Izar an incredibly rich man. Despite this, Izar continued with his travels, only using the money to buy basic necessities such as food, water, and shelter. Due to the lengthy amount of time it has set in the back, the money has inflated to the point that Izar now has a net worth of several billion jewels however this effects him little though he tends to hide how wealthy he is from others.

The third of these individuals was a beautiful woman named Marie Fraser. A master chef who owned one of the most famous restaurants in all of Fiore, she was a very eccentric woman who refused to eat anything but the best food, even when traveling, she'd stop hours before sundown and begin preparing dinner. When asked about why she did this she responded by saying "Fine women deserve only the finest food.". He had met Marie during his travels, stumbling upon her campsite by accident as she led a one woman expedition in search of some of the rarest ingredients in Earthland. Having nothing better to do, Izar had decided to help her in her venture. Two became good friends, Izar often joining her during her expeditions to act as protection. Atleast, that's what Marie had always told him but he knew she was the type of woman who could easily handle herself. In return for his help, Marie taught him everything she knew about the art of cooking. After five years under Maries tutelage, Izar had decided that it was time for him to move on again, leaving it all behind for the third time as he continued his journey. Even to this day he continues to credit her whenever complimented on his culinary skill.

Izar traveled to Pergrande often, taking comfort in its large open deserts which allowed him to spend a large majority of his time contemplating his past and existence. It was during his travels here that he discovered a large tower protruding from the sands of the Kohari desert. Upon entering the run down tower and reaching the top he found an ancient book, much older than even himself. It was through the reading of this book that Izar was able to learn and revive the long lost magic know as Cosmic Magic. Izar took the book with him, studying from it until he had completely memorized the book before destroying it. as he knew that allowing the power of Cosmic magic to fall into the wrong hands would be disastrous. Izar honed his skill in this magic, eventually mastering it completely. The fourth of these individuals was a young freedom fighter deemed a pirate by the Bosconian government. Izar met this individual during his travels in Bosco, after being tricked into helping a bunch of slave traders. Izar had attempted to stop them only to be weighted and thrown overboard. Izar spent two months underwater, drowning only to be revived to drown again. Izar was eventually able to make it back to shore where he met up with Jacob Blackwell, Jacob was the "pirate" whom had be attacking slave ships and freeing their captives. Izar joined his crew for a very short time, only long enough to get revenge on the slave traders who had thrown him overboard. Despite their efforts, the people Izar had attempted to save the day he was thrown overboard were never found. Izar continued to blame himself for this and regrets not being able to save them.

It was several years later that Izar was asked by a man named James Derkly to join him along with a group of mercenaries in trying to end slavery in Bosco. Izar, still feeling remorseful about being unable to save those people all those years ago that he decided he would join them. It was during this venture that he met Akemi Zetsumei, a beautiful, incredibly disturbed, young woman. Izar befriended her quickly, his inviting personality being enough to break through the young woman's tough shell. The two became good friends, often working together on missions. Izar came to trust her with his life, so much so that he chose to teach her Cosmic magic upon her request. They went their separate ways after both Izar and James were captured an publicly executed. Izar is sure she believes him to be dead and often wonders where she ended up though he has made no attempts at finding her again. It was also during this time that Izar again came upon a large sum of money as the mercenary group was funded by a former Bosconian slave whom escaped to Fiore, eventually becoming an incredibly rich man. This man payed each of them handsomely for their work. After the complete failure in Bosco, Izar returned to Fiore where he eventually discovered the guild known as Koma Inu, the guild was home to several unique and wonderful people. It intrigued Izar greatly to the point that he decided to join in hopes of possibly being able to find happiness within it and call Onibus town home. While Koma was indeed home to a number of incredibly unique individuals, none caught his eye as much as a single female member whom Izar remembers describing as Much like snow, very beautiful but so very cold after speaking with her for the first time. His attempts to gain her approval for a date failed on multiple occasions, but Izar was not deterred and did eventually gain her approval for a date. Izar has deep feelings for Akumu, and while he is unsure of whether or not she does or ever will be able to feel the same way, he intends to do whatever he can to make her happy. It was not long after this that Izar was also offered a spot on the Magic Council. "Why does everything in Bosco try to kill me?"

- Izar Tasya

Everything seemed to be going well for Izar until he was kidnapped during a return trip from Pergrande in which he was knocked out by the Blood dragon slayer, Genghis Koori, and taken back to the Dragon's Eye guild where he was excruciatingly tortured at the hands of team Brazen for a total of six months before one of their members, Gwen Dullahan, released Izar and helped him escape. Despite him being able to finally escape, the damage to Izar had already been done. Even after returning home he still suffers from P.T.S.D as well as Marie Antoinette syndrome. Izar returned to his duties as a member of the Magic Council as he desperately attempts to return to his normal life.

Knives and Daggers
Throwing Knives (ナイフを投げます, Naifu o nagemasu): Having once acted as a mercenary assassin in Bosco, Izar knows the importance and versatility of these silent killers. Izar is highly skilled in the art of knife throwing, making him a deadly ranged adversary. Izar carries several small knives on him at all times, within his cloak, up his sleeves, and strapped to his calf. These are normally used to target vital organs or muscles to limit enemy movement, however, They can also be thrown with deadly accuracy. Izar also carries several poison coated throwing knives within his cloak. There are two different types of these poisoned knives, one type being coated in a neurotoxin which causes paralysis of the victims muscles as well as excruciating pain. The other being coated in a poison which causes the victim to suffer from incredibly realistic hallucinations. These poisoned knives are kept in waterproof sheathes to keep the poison from being washed away by water. Izar keeps several vials of the antidote to both poisons on him in case of accidental exposer to the toxins during battle. Butterfly Knife (バタフライナイフ, Batafurainaifu): A butterfly knife, also know as a fan knife, is a folding pocket knife with two handles which counter rotate around the tang such that, when closed, the blade is concealed within grooves in the handle. Over the years Izar has become very good with this small weapon, having been taught of the existence of this type of knife as well as the majority of tricks he knows by Akemi Zetsumei. While Izar is indeed quite good at preforming entertaining tricks with this blade he is by no means clueless on how to use it during knife based combat, easily parrying other knives and disarming opponents before delivering painful, sometimes deadly strikes. Izar's pocket knife is made from steel, the blade measuring in at just a little over five inches long not including the tang. The handle of this knife is a deeper shade of red.

Swords
Dual Scimitar: Izar carries two Scimitar Hikari (光の一つ Hikari no hitotsu, lit. One of Light) and Yami (闇の一つ Yami no hitotsu, lit. One of Darkness). Izar has wielded these two Schimitar for nearly three hundred and fifty years, winning them from a blacksmith in a game of poker, Izar has taken a liking to them seeing as they remind him of back home. These blades are made from high quality steel that is still strong despite their age much like Izar himself. He tends to take very good care of these swords as they are his go to weapons for any and all weapon based combat. He re-enchants them often to keep them from running out of magic when he needs them most. Hikari is infused with Light magic while his counterpart, Yami, is infused with Darkness magic. Hikari has a white blade with a black hilt, guard, and pommel. It's counterpart and sister blade, Yami, has a black blade with a white hilt, guard, and pommel. Dual Katana: Izar also owns two katana, he normally refers to them as one single weapon which he calls Retribution (報復, Hōfuku). Izar carried these blades during the earlier years of his travels having bought them from a blacksmith for less than two hundred jewel. Back then the blades were in terrible condition, brittle and cracked to the point that the blacksmith believed that they were beyond repair. Izar bought them believing he could possibly revive the two swords, which he did. Over time Izar learned the art of smithing, reforging the blades several times before getting the final product he uses today. The blades are made of high quality steel, measuring at about four feet long not including the tang. The hilt is white, wrapped in black cloth. The guard and pommel are made of gold. Izar named these twin swords retribution because he began using them around the same time he began work as a body guard, he used these blades to punish those whom threatened his clients wellbeing. Izar maintains these blades well despite the fact that they are no longer his go to weapons. They were his first swords, and therefore they hold a special place in his heart.

Liberation (解放, Kaihō):
 * Sword Pressure (剣圧, Ken'atsu): Sword pressure is a common, yet still incredibly powerful technique that allows the user to couple their own sword with air currents to utilize the air itself as a weapon, this allows users of this technique to cut things far beyond the reach of their sword. The user initiates this technique by swinging their sword forward, focusing the air current in front of the blade to the point in which it takes on a blade like edge, flying toward enemies at high speed. If an opponent is to be hit by sword pressure it will feel as though they are being bombarded by a countless number of unseen blades, it may so be used to knock incoming projectiles (physical or soundwave based) from their initial trajectory, sending them off course.

Lances
Yato (谷戸, Yato): Yato is a short spear normally wielded alongside its larger sister spear, Bishamon. The two are wielded together to give the user the advantage of having one spear for defense and another for offense. One used to hold the opponent back while the other is used to deliver deadly strikes and thrusts. Yato is made from high grade, light weight titanium with a yellow finish, it's bright yellow coloring meant to attract the opponents attention, keeping them distracted by the short spear while the long spear is used to attack them. When not in use, Yato is normally wrapped in purple cloth meant to act as a sheath of sorts. Yato measures in at a little over three feet long with a vine-like pattern all down the shaft to help the wielder retain their grip. This lance was forged by Izar himself not long after learning the art of smithing and while this and it's sister spear are not Izar's go to weapon when entering weapons based combat, they are indeed among his favorite to wield. Bishamon (毘沙門, Bishamon): Bishamon is a spear normally wielded alongside its shorter sister spear, Yato. As stated before the two are wielded together to give the user the advantage of having two spears eaching serving a different purpose. The short spear, Yato, is used for defense, blocking and parrying attack as well as keeping the opponent at a safe distance while the wielder uses Bishamon to deliver quick strikes and thrusts with deadly accuracy. Like its sister, Bishamon is made of high quality, lightweight titanium. Unlike its sister spear, Bishamon has a red finish though it is still wrapped in a similar purple cloth when not in use. Bishamon measures in at six foot in length with a vine-like pattern all down the shaft to help the wielder retain their grip on the spear. This lance was forged by Izar's own hands, created before its younger sister. While this spear is indeed normally coupled with Yato it is not unlikely for Izar to wield this spear alone, utilizing one of the several polearm weapons based martial arts he has mastered to quickly strike down foes.

Explosives
Explosives: Izar carries several different types of explosives within a small pouch on his belt. These different types consist of regular explosives which, while small, can deal massive damage is detonated within close proximity to the opponent. These bombs are filled with metal shards, insuring that even if the explosion does not cause major damage, the shrapnel would. The second type of explosive Izar carries are smoke bombs used to disorient enemies in a large cloud of either grey or black smoke. Izar also carries poison smoke bombs which spray toxic gas out, causing cardiac arrest within those unlucky enough to breath in large amounts. The third and final type of explosive carried by Izar are powerful flashbang grenades used to temporarily disorient opponents sight and sound, causing blurry vision and a loud ringing within the opponents ears. If these are used in close range to a target the effects could cause permanent deafness and blindness. Izar color codes the bombs so that he can quicky distinguish the different types. Yellow for regular bombs, black for smoke, purple for poison smoke, and white for flashbang.

Guns
Revolver: Izar carries a six-shot revolver on his belt at all times, quick with the draw, Izar has only ever twice been bested in a duel. He received this revolver from a "pirate" after helping him get his ship back from a group of slave traders in Bosco. This revolver is silver in color with a long barrel, allowing for maximum range for a gun of this type. Izar his known for carrying different types of bullets infused with elemental magic, he tends to requip bullets to reload rather than doing so manually. This allows him to quickly continue unloading rounds onto targets, leaving them little time to return fire.
 * Impact Rounds (衝撃弾, Shōgeki-dan): One of Izar's special bullets this bullet's design is made to cause, as the name suggests, heavy impact damage rather than damage through penetration. This is made to be used as a none lethal substitute for taking down opponents, capable of knocking opponents off of their feet and completely shattering bones at close range. This type of round does have the chance of causing lethal injury in impact is made with either the chest or head. Rounds delivered to the chest have a possibility of stopping the heart while impact to the head has the potential of causing damage to the neck, shattering the skull, or causing hemorrhaging within the brain. Due to the fact that they tend to weigh more than other bullets their range is much more limited, being unable be shot long distances which limits them to mid ranged combat.
 * Fire Bullets (火災の弾丸, Kasai no dangan): The second of Izar's special bullets but the first of his elemental is infused with fire magic, making these bullets incendiary rounds. These bullets are used for two main purposes, to start fires or cause explosions. These bullets explode on impact sending flames out in every direction which have to potential of starting a ranging inferno if not contained quickly. The explosion caused by these bullets is more than enough to knock a full grown man off their feet, possibly killing them in the process.
 * Lightning Bullets (雷の弾丸, Kaminari no dangan): The third of Izar's special bullets and the second of his elemental is infused with powerful lightning magic which allows these bullets to carry a deadly electric charge capable of harming multiple targets at once. Once fired, these bullets will fly toward their target at nearly undodgeable speed. These bullets explode on impact, sending out a strong pulse of lightning magic in every direction with a radius of three feet. The effects of this bullet does not stop there as the current has the ability of jumping between people, effectively extending the range of the attack so long as the targets remain in close proximity to one another.
 * Black Bullets (クロ弾丸, Kuro dangan): The final elemental bullet in Izar's arsenal, these bullets are infused with powerful darkness magic which allows the user to utilize these bullets in a much different way than the previous bullet. The user can fire the bullet at the target, upon impact darkness magic will explode outwardly, wrapping around the target like a rope, these vines of darkness will begin to squeeze down on opponents until they are incapacitated either through passing out or dying. What make these bullets the most powerful utilized by Izar is their ability to be shot into a shadow, teleporting between them before hitting their target. This allows the user to "curve" the bullets around corners though, in reality, the bullets are simply travelling through the shadows.

Other Equipment
Cloak: When traveling Izar prefers to wear his signature traveling cloak. This cloak was gifted to him several hundred years ago by his good friend Thomas Wimbly. Once white in color, the cloak is now sandy or Creme in color due to its extended use. Izar has taken very good care of this cloak and in return it has taken good care of him, it is made of light, fire/heat resistant material. It is also water proof, capable of keeping out the wind was well. However, in recently Izar has put up the cloak he once held so fondly, instead trading it for a large black poncho. This poncho is also fire resistant and water proof, made of light weight material similar to that of his former cloak.

Journal: Several hundred years ago Izar was convinced to begin keeping a journal of his life and adventures by his good friend Thomas Wimbly. Izar was hesitant at first due to his poor penmanship however, as the years went by Izar began to enjoy writing in his journal and reflecting on his past adventures in his alone time. With the keeping of this journal also came great improvement on his penmanship, which looking back, Izar believes was Thomas' original intention for having him start keeping it. Izar was very happy to be complimented on his penmanship during his first date with Akumu Renato, who is one of few people Izar has allowed to read his writing. Whenever the two travel by train together Akumu still asks Izar to borrow his journal, a request in which he is happy to fulfill.

Mental Abilities
Slightly above average intellegence:

Charisma:

Physical Abilites
Keen Observational skills: Izar is a naturally curious fellow, always having his eyes out for new sights to see. It is from this habit that Izar eventually began to be able to pick up on things and people around him, noticing even the slightest changes in body language, easily being able to read intention and emotional state from these subconscious movements. Izar's excellent hearing allows him to quickly distinguish changes in the vocal patterns of those he is interacting with. This ability is a big help determining whether or not someone is lying. These skills have also improved to the point that Izar can read lips, soft mumbles and whispers are easily read so long as Izar can see the person's lips. These keen observational skills are not limited to social interactions, Izar also being able to utilize them in battle. Watching his opponents closely, noticing the slightest shifts in movement both in their body and eyes, allowing Izar to predict the movements of his opponents.

Astounding Speed and Agility: Izar is well known for his swift feet, being able to move across the battlefield at great speeds. Izar is, after all, a speed fighter, relying on quick, shallow slices to take down opponents rather than brute force. Izar's reflexes are astounding, being able to register and efficiently react to changes in his environment. Izar's reaction time has clocked in at about twice that of a regular humanbeing. In battle he has been said to be swift and graceful, never missing in beat. His running speed measuring in at around seventy five miles an hour, equal to that of a cheetah. While this speed is incredible, it can be further boosted through the use of his cosmic magic which allows him to instantly teleport across short distances with ease. Izar can only run at his full speed of seventy five miles an hour for a total of nineteen minutes before needing to cool down, such speed causing immense stress on his bones and muscles. However, damaged caused at such high speeds are healed relatively quickly.

Above average Strength: Izar is not well known for his strength, preferring to show off his speed in battle. Despite this, Izar is quite strong, being able to lift several times his weight up to around five hundred and eighty eight pounds. The reason Izar is able to lift so much is due to his ability to utilize the full potential of his muscles, and even pushing them beyond their limits. Izar's regenerative abilities allowing for tears produced in his muscles due to heavy lifting to be quickly healed. It is actually possible for Izar to lift several tons, utilizing the power of his cosmic magic he can reduce the gravity around objects and even himself to allow him to lift things the average human cannot.

Peak Endurance: Years of hard work have allowed Izar to reach peak conditioning in both muscular and cardiovascular endurance. This allows him to keep going long after others have worn themselves out. Izar is also a master of conserving energy, being able to efficiently stretch out his energy reserves rather than suffering from overexerting himself in the beginning of a fight like most do. Izar's travels have been a large contributor to the development of this ability, long journeys through hash environments have allowed him to reach this stage of peak endurance.

Sleight of hand: Izar spent many of his first years in Fiore pickpocketing to survive. Thanks to those many years Izar has become very good at sleight of hand. While his pickpocketing days are over, Izar still uses his skill in this art to entertain or amuse others through the use of card or magic tricks, though the one person he truly seeks to impress is unamused with such antics. Izar may still use this skill for its original purpose if he feels the need to in order to gain information for a job or perhaps to silently steal back stolen items to return to their original owners.

Weapons Specialist: In his youth, Izar was trained to mastery of several different types of weapons including but not limited to sword, axes, polearms, knives, daggers, scythes, blunt weapons. Izar continues to practice with these weapons, furthering his skill as well as keeping himself from getting rusty. While Izar is indeed skilled in all weapons listed, he tends to prefer the use of swords and or polearms over the others. He prefers to dual wield swords, making quick slashes at opponents, causing minor wounds that eventually add up until the opponent can no longer continue. He enjoys the use of polearms because their length allows users to keep their enemy at a safe distance while still allowing them to deliver deadly strikes. Izar is also known for being able to turn the defensive shield into an offensive weapon, using shield bashes to throw enemies off balance or stun them long enough for him to strike a decisive blow.
 * Kenjutsu (剣術, Kenjutsu):
 * Fencing (フェンシング, Fenshingu): Based on the traditional skills of swordsmanship, Fencing involves the use of rapier-style swords such as foils, Sabres, and épées. While this style of swordsmanship is normally only used for sport, the techniques taught those who choose to excel in this form of sword fighting can be utilized in battle to wound or even kill opponents. Fencing consists of several different techniques, both offensive and defensive. Offensive techniques consist of thrusts, a technique in which an opponent thrusts their sword-wielding arm forward toward the opponent in an attempt to hit what would in the sport be considered an opponent's "valid" area. A riposte, an offensive technique performed after the wielder successfully parries an opponent's attack, the wielder will then counter in an attempt to possibly take away the opponents weapon. A feint is an attack made by the wielder in an attempt to provoke the opponent into attacking. A lunge is an offensive technique that involves the wielder thrusting their blade forward toward the target, extending their arm while kicking their front leg forward to propel themselves using their back leg. A parry is a basic defensive technique in which the wielder blocks the opponent's blade with the intention of quickly countering, pushing the opponent's blade away from themselves in order to give the wielder the right of way. Parries are normally followed by a riposte.
 * Sōjutsu (槍術, Sōjutsu. Lit, Art of the Spear): Sōjutsu is a martial arts style that focuses on the use of the spear or lance in combat. Users of this form of martial art hold the bottom of the shaft with one hand, keeping the other one near the middle. While in this stance the user can keep the weapon between himself and the enemy, keeping them at a distance this stance also allows the user to move out of the opponent's range as well as easily return jabs and slashes.
 * Quarterstaff (六尺棒, Rokushakubō): Quarterstaff is a fighting style that utilizes polearm weapons. The weapon is held with the backhand a hand’s breadth from the butt end of the staff, and the other hand up to the middle of the staff. Of these the low guard is considered the central guard. Blows were primarily delivered downwards either directly or at angles. Parries of blows to the legs were done either by lifting the leg away from the line of attack or by thrusting one end of the staff into the ground and releasing the foremost hand which was in danger of being struck. Thrusts were often performed with the release of the forward hand and a step with the forward leg like a fencing lunge, stretching forward the backhand as far as possible. Longer thrusts were delivered with a full step forward with the back leg accompanying the backhand. It was recommended that when delivering a blow that at the end of it the back leg and foot should be compassed about so as to fall roughly into a line with the front foot and the point of the weapon. The same circling round of the back leg was applied to parries also.
 * Bōjutsu (棒術, Bōjutsu): Literally meaning Staff Technique, Bōjutsu is a form of martial art that, as the name suggests, involves the use of staves in battle. This style of martial arts teaches students to treat the staff, or "bō" as an extension of themselves. Techniques of Bōjutsu revolve around slashing, swinging, striking, and thrusting with the staff, some techniques involve the user to use the staff as a vaulting pole. Users of this form of martial art possess incredible hand-eye coordination, allowing them to quickly and efficiently wield their weapon against opponents, block and countering strikes with relative ease.
 * Jōjutsu (杖術:じょうじゅつ, Jōjutsu):
 * Izar_with_gun_BD1.jpgExpert Marksmanship: Izar is an incredibly skilled marksman, and though he is skilled in the use of long barreled rifles, Izar prefers to use his six-shot revolver. Izar has trained for several years training to turn himself into a quickdraw master, only having ever been out drawn twice in all four hundred and seventy five years of his life. Izar is also good at picking off enemies form a distance, able to easily shoot down moving targets. Izar normally incorporates elemental bullets into any gun he uses which, depending on the type of round used, increases the amount of damage done as well as the overall area the attack covers, lightning bullets make quick use of crowds as a single shot can produce an electrical pulse that will jump from one target to another standing near by. Fire bullets, also know as incendiary rounds, can start fires or even explode depending on the type of flame round being used.

Master of Hand to hand combat: In his youth, Izar was trained in several forms of hand to hand combat, eventually mastering a multitude of them, making him a truly formidable opponent in the art of close ranged combat. Izar has spent a large majority of his life continuing to practice these skills, picking up other martial art styles along the way. While Izar is skilled in several forms of martial arts he prefers the use of Jeet Kune Do over the other die to it allowing to fully utilize his speed in combat, the quick flow, water-like flow of movement get's his heart pumping in a way the others simply cannot.
 * Jeet Kune Do (截拳道, Jeet Kune Do): Jeet Kune Do is a form of martial arts that utilizes elements of other fighting styles such as Kung Fu, Fenching, and Boxing. Users of this form of martial art are said to be able to "Move like water" which is a key element of the fighting style that is highly emphasized by masters of the art. Users efficiently deliver strikes at unimaginable speed while still maintaining the maximum force behind each and every strike. Deflecting and parrying strikes are also an important part of this art as users are known to use their opponents own attacks against them to open opportunities to deliver counter stikes. Like Aikido, Jeet Kune Do is a martial art meant to bring an end to the conflict quickly, meant to conserve the users energy while also leaving the opponent mostly unharmed.
 * Krav Maga (連絡先の戦闘, Renrakusen no sentō): An extremely efficient form of combat known for it's brutal counter attacks. This form of self-defense consists of several different techniques taken from Aikido, Boxing, Judo, wrestling, all alongside realistic fight training. The combat style's philosophy focuses on neutralizing the threat, offensive and defensive maneuvers coupled with aggression. Attacks and counter attacks delivered by users of this form of self-defense target the most vulnerable parts of the human body, eyes, throat, groin, ribs, kidneys, knee, and liver. Those who practice this form of self-defense are also taught to be situationally aware of their surroundings, identifying potential threats before said threats have a chance to attack. The basic purpose of Krav Maga is to end a fight as quickly as possible. Unlike Aikido and Judo, Krav Maga concerns itself little with the safety of the threat being neutralized.

Magical abilities

 * Magical Aura (魔力の霊気, Maryoku no Reiki): A magical aura is the exertion of magical energy around the user's body. Encapsulating the user in an aura of a color befitting their personality. Colors and potency of Magical auras are various. This aura is normally accompanied by a pressure of sorts, the strength of this pressure depends of the level of magical aura the user wields. Depending on the level of ones magical aura as well as their control over it, it may also be used as an intimidation tactic or even as a way to negate weak attacks. Magical aura come in three different forms, a standard aura which is exhibited by those of weak or average magical power. These auras are often weak, only being able to intimidate none mages. The second of these auras is an S-class aura which is exhibited by those whose level of magical power is equal to or greater than that of an S-class mage. This aura emits and overwhelming pressure that most anyone might find intimidating. The final and most powerful for of aura is the monster aura which is only exhibited by those whose level of magical power is equal to or exceeds that of a guild master or wizard saint. These auras encompass a large area around the user, releasing an incredible amount of pressure. This pressure may even completely immobilize some opponents. The user is replaced by a phantom-like apparition as they are completely enveloped in their respective color.
 * S-class aura (大力の魔霊気, Dairyoku no Mareiki): Izar emits an S-class aura, an incredibly powerful aura normally only found to be used by S-class mages or those whose level of magical power surpasses them. After releasing his aura, a nearly bone crushing pressure encompasses a two foot radius around him, Izar radiates a purple aura. After the torture Izar received from team Brazen, Izar's magical aura became primarily black, though. Spots of purple are still visible within the darkness. It is theorized that this is due to Izar's constant struggle as he attempts to return to the person he once was, what little is left of the pure and innocent Izar manifests itself as the purple spots found in his aura.

Second Origin Activation (二原解放, Nigen Kaihō): The second Origin, while wrongly named, is simply the ability for a mage to unlock the full potential of their own magical power. There are many ways for a mage to go about unlocking their second origin: Naturally, which takes time but can be done in a number of ways or through the stress caused by crisis or catastrophe that causes the mage to have a sudden rush of willpower. Mages can release their second origin all at once in one powerful surge to give them an unimaginable, yet quickly draining, rush of strength and power. Once this is done however it cannot be achieved again as their new found magical power is assimilated into their natural reserves raising their base stats considerably. Arata's Curse (アラタの呪い, Arata no noroi): Arata's curse, also know as "The curse of fulfillment" is a curse placed upon those who have lived unfulfilled lives. This curse is placed upon these poor souls in the last moments before their deaths, reverting them back to the biological age of twenty five years old by the "benevolent" angel Arata. Arata believes in giving those who spent their lives in search of happiness but finding none a second chance, placing this curse upon them as their chance to continue their search, unrestricted by the sands of time that bounds most others. Those who are forced to endure this curse are normally given no indication of why they were cursed nor how to break it. Arata believes that realizing what must be done is all part of life and that if he were to explain to them exactly what it is they must do, that they will never truly appreciate the second chance they have been given. Those "blessed" with this curse are "gifted" semi-immortality. Being able to die only to rise again within a weeks time though, those who experience this will have no recollection of what awaits them once they can finally rest once and for all. For them, death is no different than blinking. One second they feel the cold hands of death wrapping around them and the next, they awake, fully healed as though nothing had happened. Another blessing placed upon those with this curse is that of unimaginable regenerative abilities. Cuts and bruises heal nearly instantly, and they are unaffected by all disease. Though, single hit kills and massive trauma to the body forces them to enter the death-like state mentioned above. This curse can only be broken when the victim finds what they were missing in their past life. Once this has been achieved, the victim will begin to age again, losing both their immortality and their regenerative abilities. In Izar's case, his anger and bitterness toward the world cost him his happiness. Forcing him to live a life of self-loathing, Arata, taking pity on the poor man, placed the curse of fulfillment onto Izar in hopes that the man would one day find happiness.

Cosmic Magic Spells
Cosmic Magic(コズミックマジック, Kozumikkumajikku):Cosmic Magic is an incredibly rare form of Lost Magic which utilizes the power of cosmic energy to cast powerfully destructive spells. Much like that of Green Magic, Users of this magic draw energy from the earth itself, harvesting it's "Life force energy". The difference being that Users of Cosmic Magic have the ability to draw energy from other celestial bodies such as planets and stars. The energy that users draw from these celestial bodies is unrefined and extremely watered down so to speak, making it unstable. This is why most Cosmic magic spells are highly destructive as even one who has completely master the use of Cosmic magic has a hard time keeping that amount of raw power stabilized for very long. It is an extremely powerful form of magic which became lost after the battle of the dragons, about 400 years ago of the current timeline. It served as the mother magic to two other incredibly powerful Caster Magics- Territory and Heavenly Body Magic. It allows its rare casters to have dominion over all the regions in the users eye-sight as well the cosmic energy residing in that region.

Gravity Distortion (重力のゆがみ, Jūryoku no yugami): Given that the powers of Cosmic Magic extends to that of giving the user control over the forces of gravity. The user can distort the gravity in an area or around a single target, either crushing them under the force of however many times the normal gravity that they so chooses or forcing them to float away, lowing the gravity as they see fit. Izar uses this spell to levitate and fly. This spell has a radius of ten feet from the users position. While the base length that this spell can be maintained is only twenty seconds, advanced users have been know to be able to continue using this spell past the minute marker though anything past a minute will place immense stress of the user as it begins to quickly drain their magical energy.

False Monster Aura (偽未力の魔霊気, Nise Miryoku no Mareiki): Through the use of the gravity effecting abilities of cosmic magic combined with the use of Izar's S-class Aura, Izar can create a powerful gravity field around himself to give it the appearance of a magical pressure, at the same time Izar will fully release the power of his S-class aura in an attempt to trick the enemy into believing that Izar possess power equal to that of a guild master or above. Anyone who has encountered a monster aura of any kind will easily see through this trick but against those Izar merely means to intimidate, it is a useful spell.

Cosmic Bombardment (宇宙の砲撃, Uchū no hōgeki): A basic spell of cosmic magic that allows the user to create a large sphere of cosmic energy which can be thrown at enemies. This spell is initiated when the user begins to gather cosmic energy into the palm of their hand, this energy will take the form of a sphere that will grow to an unbelievably large size. As this is a spell meant for crowd control, users will normally throw this sphere at large crowds of enemies or their defenses causing massive blunt damage upon impact before exploding into a large wave of incredibly hot liquid that burns at a similar temperature to plasma, easily melting through most metals, armors, and shields, even those created through the use of magic. The blunt force of this attack is nothing ignore, the force of the attack being able to smash through most walls or barricades with ease. This attack can be done on a smaller scale, creating one or more baseball size spheres of cosmic energy that can be launched at singular opponents at high speeds, smashing into them with enough force to shatter bones. Most users prefer to use the small scale attack as it allows the user to quickly target individuals, taking them out without having to worry about collateral damage done to allies or the surrounding environment.

Cosmic Shield (宇宙シールド, Uchū shīrudo): A basic spell of cosmic magic, being one of the few defensive spells in a cosmic magic user's arsenal. The user initiates the casting of this spell by holding their hand out infront of them, gathering cosmic energy into the palm of their hand before creating a thick wall of cosmic energy infront of them them. This shield is capable of negating most physical attacks quite easily, quickly healing cracks formed after taking a hit from a powerful attack though the constant repair of this shield has the potential to quickly drain the user of their magical energy. This shield can also be wrapped around into a sphere, completely protecting the user from attacks from all angles. This shield causes backlash when struck by physical attacks such as swords or other none magic based attacks, causing minor damage to those effected though the backlash does tend to have a bit of a stun effect, leaving opponents dazed after being pushed back several feet. While primarily used to protect the user, this spell can also be cast around others to protect allies from attacks they are unable to dodge or defend against. It is because of this ability for it to be wrapped around others that it can also be used as an offensive move to trap opponents within the shield, effectively turning an object meant to protect the user into a prison for the opponent.

Cosmic Blast (宇宙の爆発, Uchū no bakuhatsu): A basic, yet incredibly powerful spell of cosmic magic which allows the user to gather cosmic energy into the palm or palms of their hand, condensing it into a small sphere before releasing this energy in the form of a devastatingly powerful blast capable of easily burning holes through steel. This beam of energy has a range of about two hundred feet, it's temperature measuring several thousand degrees Celsius similar to plasma in a sense. This beam also takes on a blunt effect, knocking back opponents hit by this beam though most are more worried about the agonizing burns that are normally received upon contact. While the beam itself travels on a linear path, the user is able to move their hand to aim the beam in different directions, allowing them to possible turn this into an attack completely covering all three hundred and sixty degrees around them. This can be further boosted when a single beam is cast from each hand, allowing two beams to be fired at once, though. These single, separate beams are normally much weaker than one cast with both hands. This spell has a time limit of five seconds with a cool down of ten.

Cosmic Arrows (宇宙の矢印, Uchū no yajirushi): A basic spell of cosmic magic which allows the user to fire a deadly array of purple colored cosmic energy that takes the shape of arrow-like objects. The user does this creating a total of six magical circles above and to either side of them. The circles will act as the birthplace of these arrows, firing them at rapid speed toward the target or targets as this spell can be used both to target individuals as well as groups of enemies, impaling them on the arrows. The temperature of these arrows, like most spells created through the use of cosmic magic, is similar to that of plasma, burning enemies of contact. What truly makes this spell deadly is the arrows' ability to lock onto targets similar to a heat seeking missile. They do this by locking onto a targets magical signature, following them wherever they go until they hit their mark. While this sounds remarkable and truly is, there is a limit of time for which these arrows have to hit their target. A total of ten seconds is the longest one of these arrows can stay airborne before fading away as the second they are fired they are no longer being fed magic from the cosmic magic user. This is rarely a problem though as these arrows travel at a speed equal to that of most bullets

Black hole (ブラックホール, Burakkuhōru): Izar increases the gravity near the palm of his hand, condensing it until the gravity reaches a level so high that it collapses in on itself to create a small black hole that can range from the size of a penny to one the size of a small house. A "white" hole can also be created, allowing Izar to shoot things swallowed a black hole. This spell can also be collapsed, resulting in a massive explosion. The power of the explosion is amplified if the black hole has swallowed a certain amount of objects.

Cosmic Bullet (宇宙弾丸, Uchū dangan): Through the use of Cosmic magic, the user is given the ability to harness the power of cosmic energy and give it physical form. In this case, the energy takes the form of a large bullet. By holding out their hand and forming a ball of cosmic energy within the palm of said hand. Using the newly formed ball of cosmic energy, the user can fire it like a bullet toward their intended target. This can be done consecutively, allowing the user to rapid fire this attack if they so choose. This spell can also be charged into a beam shot, similar to cosmic blast although, much weaker. When using this spell, Izar tends to hold his hand out in the shape of a gun. This does not affect the casting of the spell in any way.

Cosmic Meteor(s) (宇宙流星, Uchū ryūsei): Cosmic meteor is a basic spell of cosmic magic, the user initiates this spell by placing their palms flat against one another, this can be done with fingers pointed upwards or with them lying flat against each other pointing in opposite directions. The user will them throw one or both hands up toward the sky. Within said sky one of two things will happen. One, a large mass of cosmic energy will form, solidifying into a giant meteor before crashing down onto the earth with great force or two, several much small balls of cosmic energy will for before solidifying into meteors before they begin falling down on top of their target(s) in a shower of rocks

Cosmic Warp (宇宙ワープ, Uchū wāpu): Through the use of Cosmic magic, the user is given the ability to warp the very fabric of space around themselves, allowing those who wield this magic to warp the space around themselves, forcing projectiles to move around him or even forcing them to disappear completely only to reappear behind him. This spell uses up magical energy at an increased rate compared to other spells and is therefore used sparingly.

Cosmic body (宇宙物体, Uchū buttai): Through the use of cosmic magic, in a similar manner to the way he uses Cosmic Warp, Izar warp the space in and around his body to allow physical objects to pass through him causing no physical harm, however, this spell is not capable of allowing magical spells to pass through. This spell is very similar to that of elemental body spells. Izar cannot use cosmic warp when I this form.

Cosmic Javelin (宇宙ジャベリン, Uchū jaberin): Through the use of Cosmic magic the user holds up one or both of their hands, casting five magic circles around their target, from each of these circles will be shot a single javelin shaped spear of orange cosmic energy. These javelin are meant to impale the enemy from several different angles, causing major damage. The user may also use this as one might a regular javelin by casting a single magic circle to the side of them before having the javelin emerge from within. At which point they may grab the javelin and proceed to throw it at the target.

Solar Winds (太陽風, Taiyōfū):Through the use of Cosmic magic, The user holds out their hand, the user can send forth a large gust of unimaginably hot wind. This spell, while having a burning quality is actually meant more to knock enemies of balance, the winds having enough force to knock most unsuspecting foes off their feet. The heat of these winds is enough to burn skin if exposed for periods of time lasting longer than five seconds.

Advanced Spells

Cosmic Ruler: Heaven's Rain (宇宙定規：天雨, Uchū jōgi: Ten ame): An advanced spell of cosmic nature, the spell proceeds to create a shower of magic arrows, seemingly made of Cosmic magic. The spell due to its nature is seemingly impossible to evade, although advanced mages are capable of evading it and even countering it with their means, although it should be noted that the said power is quite uncommon to find. To activate the spell, the user raises their hand or waving their hands in linear motion, which glows in a cosmic aura and initiates the spell's effects. The mechanics behind the spell is quite simple though, as it is explained to condense the Cosmic energy of the caster into several projectiles which make their way towards the target when the user uses their hand to release it.

Cosmic Ruler: Supernova (宇宙定規：超新星, Uchū jōgi: Chōshinsei): An advanced spell of great destructive power, it is a fearsome spell utilised by the users of this lost magic. To activate the spell the user needs to first perform some unique mudras. These include the user to keep both the index finger and the middle finger open while keeping the other fingers closed. They then chant out the incantation- Aurea quae supra caelos, Cosmic Ruler: Supernova, which proceeds to create an intense blast of Cosmic Magic whose shockwaves could be felt over the whole region. Anything caught inside the spell's actual radius is instantly pulverized or at the least mortally injured.

Cosmic Ruler: Planetary manifestation (宇宙の症状, Uchū no shōjō): A highly advanced spell in which to user collects a large portion of cosmic energy into the palm of their hands, creating a mass of cosmic energy which soon splits into nine separate entities. The now softball sized orbs manifest into the small versions of the planets the make up the Sol system. These miniature planets take on a physical form and can be used at blunt force projectiles as well as be collapsed into miniature black holes.

Cosmic Ruler: Pillar of Heavenly Retribution (コズミックルーラー：天国の報復の柱, Kozumikkurūrā: Tengoku no hōfuku no hashira): Through the use of highly advanced cosmic magic the user is given the ability to cast Cosmic Ruler: Pillar of heavenly retribution. The user holds their hand up into the air, creating a pillar of pure cosmic energy on which the user will stand. The four faces of the pillars will then begin to glow just before shooting out several beams of cosmic energy. The beams will begin to spin around while the pillar remains in place. The beams will spin several times before dying out. The pillar will them begin to fade back into the ground, leaving a weary and tired user where it once stood. This spell is a last resort, crowd control spell that uses up the majority of the users magical reserves.

Cosmic-Make Spells
Cosmic-Make:Cosmic-make is an incredibly rare form of Molding Magic which branches off from Cosmic Magic, Users of this magic utilize the use of "Cosmic energy" to mold creations such as swords, shields, wings, and even armor much in the same manner to any other form of molding magic. Much like that of Green Magic, Users of this magic draw energy from the earth itself, harvesting it's "Life force energy". The difference being that Users of Cosmic magic and make have the ability to draw energy from other celestial bodies such as planets and stars. The energy that users draw from these celestial bodies is unrefined and extremely watered down so to speak, making it unstable. This is why most Cosmic magic spells are highly destructive as even one who has completely master the use of Cosmic magic has a hard time keeping that amount of raw power stabilized for very long. In the case of Cosmic-make magic however the user has the ability to stabilize the unrefined cosmic energy through the use of their own magical power, allowing them to mold in it into different forms. The problem with this being the fact that celestial bodies including the earth have a limited, while still incredibly massive, pool of energy to draw from and prolonged use of this magic can cause damage to the bodies the user is drawing energy from. This magic, unlike its mother magic, is not considered a lost magic due to the fact that it was actually recently invented by the Cosmic magic by Izar himself.

Cosmic-Make: Sword (コズミック・メイク: 剣, Kozumikku meiku: Ken):

Cosmic-Make: Lance (コズミック・メイク: ランス, Kozumikku meiku: Ransu):

Cosmic-Make: Scythe (コズミック・メイク: 大鎌, Kozumikku meiku: Ōgama):

Cosmic-Make: Axe (コズミック・メイク: 斧, Kozumikku meiku: Ono):

Cosmic-Make: Bow (コズミック・メイク:弓, Kozumikku meiku: Yumi):

Cosmic-Make: Gun (コズミック・メイク: 銃, Kozumikku meiku: Jū):

Cosmic Make: Spikes (コズミック・メイク:スパイク, Kozumikku meiku: Supaiku):

Cosmic-Make: Puppets (コズミック・メイク:パペット, Kozumikku meiku: Papetto):

Cosmic-Make: Wolves (コズミック・メイク:オオカミ, Kozumikku meiku: Ōkami):

Cosmic-Make: Lions (コズミック・メイク:ライオン, Kozumikku meiku: Raion):

Cosmic-Make: Eagle (コズミック・メイク: 鷲, Kozumikku meiku: Washi):

Cosmic- Make: Serpents (コズミック・メイク: 蛇, Kozumikku meiku: Hebi):

Advanced Spells

Cosmic-Make: Titan (コズミック・メイク: 巨人, Kozumikku meiku: Kyojin):

High Speed Magic
High Speed Magic (...):

High Speed Dash (...):

High Speed Strike (...):

High Speed Charge (...):

Darkness Magic
Darkness Magic: Darkness magic is a form of Caster Magic that allows the user to utilize the element of Darkness and shadow to form powerful offensive and defensive spells, turning the normally intangible element into a substance capable of having the fluidity of water or the strength of steel all while also being able to take on a blunt or cutting effect which allows the user to bludgeon or slash at opponents, causing damage in that way. Abysmal strike (ひどいストライク, Hidoi sutoraiku): An incredibly basic spell of darkness magic that allows the user to wrap their hands and or feet in darkness magic, allowing the force of their strikes to be enhanced greatly as the darkness used in this spell usual takes on a blunt effect, allowing users to bludgeon opponents with shadows as hard as steel. The exact amount of force that can be utilized through the use of this spell is unknown as it normally comes down to the force produced in the user's average punch. The average heavy height boxer can punch at about 3451.82N, were a user with the ability to punch at 3451.82N to cast this spell over their hand the force of their punch would most likely be increased by about five times that, measuring in at about 17,255N. While the amount of force possibly generated through this punch is indeed incredible, the ability to punch or kick opponents is not the only ability this. User's can also sharpen the shadows that coat their hands, allowing users to slash and cut their enemies with each strike that connects. This sharp or cutting ability makes this spell incredibly deadly when coupled with martial arts that involve jabs and chops in their utilization, though. The spell as a whole is much more effective when coupled with some degree of mastery in hand to hand combat. This spell also has the ability to take on a both defensive and offensive effect at once, user's being able to coat their foreheads, knees, or elbows in blunt shadows. This allows users to deliver powerful strikes while protecting these body parts from damage. Shadow puppetry (シャドウ人形劇, Shadō ningyō geki): A basic spell of Darkness magic that allows the users to create a variety of different puppets made completely of darkness. The user initiates the casting of this spell by raising their hand or weapon over their head, creating a sphere of darkness in the palm of their hand or tip of their weapon, Darkness magic will them pour from this sphere shooting into the ground around the user raising the puppets from beneath the ground itself. These puppets come in many shapes and sizes, some looking very humanoid whilst others may look much less so, looking very beast-like in appearance. One can also use this spell to create clones of themselves or others, the darkness molding itself into the shape and appearance of the user or anyone whom they can recall from the depths of their mind. Regardless of how much these puppets may look like another mage, they cannot copy that mages magic, only being able to utilize the element from which they were created. These puppets are incredibly durable, being able to take large amounts of damage without being destroyed. These puppets also have the ability to teleport through shadows. These puppets also have increased strength, being able to lift far more than even the strongest regular human could even imagine. One draw back of this spell is the fact that the user must choose between quality or quantity. The more puppets created, the less magical energy able to be placed into created each individual puppet. This means that while a user may be able to overwhelm an opponent with sheer numbers, each of those individual puppets alone wouldn't fair well against even the weakest of mages. This is why users tend to only create three or four at a time, allowing for the proper amount of energy to be placed into the creation of each individual.

Dark Tendril (ダーク巻きひげ, Dāku makihige):

Shadow Bullet (シャドウ弾丸, Shadō dangan):

Shadow Body (影のエッセンス, Kage no essensu):

Void Twister (ボイドツイスター, Boidotsuisutā):

Advanced Spells

Shadow Realm (シャドウレルム, Shadourerumu):

Darkness Blast (闇のブラスト, Yami no burasuto):

Synopsis
A Flower Blooms at Midnight

A-class Mission: Elements Revived

The Foundation of a New Friendship

Rendezvous at Seacoast Resort

Shed Light in the Darkness

Cruor De Violaceae

Trivia

 * Appearance is based off of Atsushi murasakibara from Kuroko no Basuke.
 * Later appearance is based off of Gauche Suede from Letter Bee.
 * Izar Tasya means "A Star Reborn."
 * Izar's theme is "Wanderer's Lullaby" by Adriana Figueroa.
 * Izar's wandering themes are "Isolation" and "The wanderer" by Lucas King
 * Permission to use Darkness Magic (QOS) given by Liza