Morgana Blackmore

Morgana Blackmore (モルガナ・ブラックモア, Morugana Burakkumoa), also referred to as the Black Wing Enforcer (黒翼の執行者, Kokuyoku no Shikkōsha) is the name of an exceptionally powerful assassin who utilizes the sentient, demonic sword known as Archenemy Crowclaw, having earned an ominous reputation due to being capable of killing any and all targets from the Vulture Empire, the expanded form of the top Dark Guild, the Black Vulture Guild in the continent of Sin; consequently, the Vulture Empire effectively rules the continent, as their fighting forces and magical weaponry were leagues above the rest of the Legal Guilds and even official authorities, enabling them to subdue any form of opposition with ease, dragging everyone who could put up a decent fight into its ranks and putting them under mental conditioning so that they'd become loyal to the Emperor/Guild Master of Black Vulture.

Originally starting as a little girl who was raised in the Eight Claw Clan (八爪の一族, Yasō no Ichizoku); an assassin guild that was responsible for many notorious murders of prestigious figures and officials, and from its safe position in the shadows, it influenced the history of Sin; when Peng Liuxing, the Guild Master of the Black Vulture Guild came along to form an alliance with the Eight Claw Clan so that he could remove the Magic Council's suffocating presence from Sin, the Eight Claw Clan refused as such an alliance would put them out in the open, but instead they gave Peng a teenaged Morgana to do what he wanted with. With an exceptionally skilled and powerful assassin under his command, Peng was capable of achieving his goal of ruling the continent of Sin by crushing any opposition.

Even though the conflict had ended, Morgana had become addicted to killing during her time in the group, however, and couldn't live a normal life- even though Peng offered her the choice of a high position in his empire or a normal life with the promise that she would be left alone, she chose to stay by her master's side- though to be fair, she didn't bother trying as she enjoyed inflicting misery and pain upon people whenever possible, which was the conditioning that the Eight Claw Clan put its experiments under. To Morgana, killing was no more than it would be to pick a flower; being unable to comprehend her own mortality, Morgana simply decided to go along with Peng as the job he gave her enables her to kill lots of people and get rewarded for doing so- plus it allowed her to stay by his side.

Appearance
A young woman who appears to be in her mid-twenties, Morgana can be described as having a bewitching, glamourous beauty; with a sensual smile never far from her lips, the snow-haired beauty possesses a tall and strong, seductive figure; Morgana has pale-fair skin and red blushy cheeks. Her eyes look to be a piercing purple with slitted pupils while her hair appears to be a pale-silver colour. From what can be seen, she seems to a perfect figure, and her breasts are maybe a D-Cup. Her white hair loosely flows outward and seems to be about waist length; her bangs frame her face, with a single clump of hair extending to cover the bridge of her nose.

Morgana's attire is an unusual one- indeed, like of, Morgana's fashion sense draws from eastern styles, specifically that of China. Morgana mainly wears a blood-red and tight-fitting qipao made of satin which is short enough to not even cover her legs; much less her lacy purple undergarments for that matter; the dress is fitted closely to the neck, and the stiff collar is hooked closed with a small diamond-esque opening between the top of the collar and the rest of the outfit, exposing a small portion of Morgana's neck; the skirt has a slit which reaches high to the waist, and it is embroidered with dull golden patterns. Morgana's qipao is merged with a certain other article of clothing- she also wears scarlet thigh-high stockings with black armoured boots which cover half of her legs.

Indeed, Morgana's signature black cloak worn over her red qipao –and attached to it- through the chest area is known as the Umbra Shroud (, Unbura Shurado lit. Holy Garb of the Dead Realm); a divine shroud composed of a special material that was lost in the chaos of the Great Dark War; it is said to be capable of defending Morgana against all forms of projectile-type spells. The Umbra Shroud's raven textures possess dark red symbols shaped like arrows, and the sleeves are, to put it lightly, oversized- in fact, one could simply refer to the sleeves as capes for her arms; though there's an open slit down the sides of each sleeve to allow Morgana to reveal her hands through. On her back, held with the magnetic properties of the Umbra Shroud is the Scarlet Coffin of the Archenemy (不倶戴天の朱棺, Fugutaiten no Akekan) a large coffin which holds her blade- as the name would indicate, it's red with a few golden patterns, namely that of a golden ring- the coffin is wrapped in bandages, and at the 'head' of the coffin is a grip one would normally find on a sword.

Personality and Traits
Morgana is ruthless, ambitious, destructive, and cruel; being somewhat of a sadist with no regard for the lives of those she and the Vulture Empire considers enemies or remorse for the atrocities she commits, enjoying bringing other people down, and finds amusement in the suffering of others; Morgana is notable for being a ruthless and brutal huntress of emigrants fleeing to other continents and anti-government dissidents, tracking them to the ends of the earth with the glee of a small child kicking down an anthill- while she doesn't care how her allies end up with the exception of the Emperor, Morgana, unless specifically ordered to, won't go out of her way to help her supposed allies. Her sensual smirk never departing from her soft lips, Morgana often flirts with people, both enemies and allies alike; though most of the time, this certainly isn't romantic- rather, being somewhat of a gadfly, she derives pleasure from watching people squirm to the point spaghetti falls out of their pockets. Morgana is known as the master of the mixed message, as she more often than not threatens and intimidates others using a sultry tone of voice, and is known to pull cruel pranks on others, such as convincing a subordinate that she was going to kill him in a sparring match.

Thoroughly believing that the best way to 'peace' in the world was under the iron-fisted authority of Emperor Peng, Morgana genuinely believes in his cause; and despite the flack she gets from his advisors due to her unnecessary cruelty and fight-seeking nature, Peng refuses to boot her from her position of the "Imperial Lance"; his right hand fighter- some rumours have been flung about of Morgana being Peng's mistress. When outside of battle, Morgana appears to be calm, kind and affable; certainly a person one would love to sit back and have a cup of coffee with; though this is naught but a façade- as with most sociopaths, Morgana is able to conceal her true nature with a façade; quite shy and cute; she is often stuttering in the presence of people with power. What is genuine, however, is that she is also kind to children; refusing to harm them in any way. She usually maintains a calm and quiet demeanor around enemies, pretending to be harmless as a 'wandering non-magician'. She claims to hate fighting and prefers to avoid conflict.

This, however, is simply a guise to her true nature; a sadistic felon with a love of bloodshed; as she is an unforgiving fighter with a strong urge to cause havoc and destruction, having no qualms with claiming the lives of her victims. Despite her downright psychotic behaviour, Morgana is referred to as an extremely efficient and charismatic squad leader who prefers leading from the front, fighting alongside her subordinates and inspiring the will to kill in new recruits- something to note is that Morgana never asks anything out of her subordinates unless she is entirely willing to perform such a task herself; indeed, many of her follows are absolutely loyal to her and not really to the Vulture Empire itself. Despite this, Morgana is known to not get along with the other members of the Dark Trinity, who are all much more honourable than her- Zachary Lowell in particular dislikes her, feeling that somebody who seems to 'get off on killing people' shouldn't be in a high position; though the dislike is mutual- as Morgana has fooled and betrayed him twice without any comeuppance.

Morgana has a habit of clapping when talking to others, often for no apparent reason; and Morgana is capable of concocting incredible plans and she can modify them on the fly or adapt them at a moment's notice in order to meet her ends- her knowledge of human psychology makes Morgana quite adept at integrating all sorts of people, whether it be her 'allies' or enemies into battle strategies and tactics- being selfish and manipulative; Morgana excels at destroying other people's lives and twisting their beliefs for her own gain. She cracks dark jokes at times, breaking out into hysterical laughter upon causing mayhem, and as a rather vicious nihilist, her only joy in life comes from causing death and chaos wherever she could; having lost all interest in others after being 'adopted' into the Eight Claws Clan. In battle, Morgana takes every opportunity to upset others by mocking them, deliberately provoking them, or even bringing up and prodding at a sensitive topic; all for her own enjoyment. Despite this, she will not let this sadistic side overpower her own beliefs—meaning she knows when to stop when things go too far.

History
Not much is known as Morgana's past before she was 'inducted' into the Eight Claw Clan- or even if "Morgana Blackmore" is her actual name. Morgana was born in Sin's capital city, Daath; it was said that her father was a former scholar from another continent, said to have made a grave error during research, thus making him retire from the university he was at; despite this, both her father and mother had planned to give her a full education, intending to send her to primary school, high school, and university- something they couldn't do in Daath as it was run by an oppressive government who wished to keep those who lived in the city inside the city and in their iron-fisted rule. However, when attempting to smuggle themselves over the wall that separated Daath from the rest of Sin, Morgana and her family were caught by the Eight Claw Clan (八爪の一族, Yasō no Ichizoku); an assassin guild that was responsible for many notorious murders of prestigious figures and officials- from the shadows, it ruled Sin, though Daath was its base of operations.

During their interrogation, none of them would confess to their crimes; though the leader of the Eight Claw Clan, Heinrich Kruger, noticed Morgana's intriguing magical power- even though it hadn't awakened as of yet, the energies sleeping within her Magic Origin had altered his own sensors. Deciding that it would be beneficial to the Eight Claw Clan to have another assassin –and a female one at that-, Heinrich took Morgana and had her family executed when she couldn't see them. Being harshly 'conditioned' in order to follow orders and having photos of the act taken to serve as blackmail material, Morgana began killing at a very young age. Within the Eight Claw Clan, Morgana was given her name as an alias, being only taught skills required for killers and she was treated as if she was naught but a tool- while knowledge about how to live as a normal human was scarse so that she'd remain adequate and efficient. Eventually, Morgana became utterly desensitized to the sight of death, eventually becoming so engrossed in her ability to kill without experiencing any remorse or conflicting emotion that she started to become dependent on killing for the stimulation it provided.

Eventually, a man known as Peng Liuxing, the Guild Master of the highly influential Black Vulture Guild (ブラック・バルチュア・ギルド, Burakku Baruchua Girudo) visited the Eight Claw Clan, hoping to forge an alliance between the two Dark Guilds so that they could overthrow the government of Sin and "create everything from the ground up", free of authority persecuting them and granting Dark Guilds the freedom to do what they wished- or rather, there would be no such thing as individual guilds, but instead, a single empire would be in their place, ruling the continent while providing for everyone, regardless of origins. While the Eight Claw Clan refused an alliance due to the fact that such a thing would force them to step out of the shadows and lose their invincibility so to speak, Heinrich Kruger originally planned to give Peng another assassin of the guild, Maria Schwarz, who was Morgana's junior. However, taking note of a teenaged Morgana, Peng took Morgana without Heinrich's say in the matter, and knowing what she'd been through, Peng personally slaughtered the rest of the Eight Claw Clan himself, leaving Maria and Heinrich as the only survivors.

Taking Morgana under his wing, so to speak, Peng offered her two options: A) to help him forge a land where nobody was discriminated against due to life choices by ushering in a new era by destroying Sin's Legal Guilds and government, or B) to walk free and live a new life, hopefully free of violence. Partly out of gratitude, and partly because she realized that she could not live without the fundamental excitement of inflicting death on others, Morgana joined Peng's Black Vulture Guild, becoming its top enforcer, devoting her life to him. Peng assisted Morgana in improving her fighting style, teaching her proper magic which she integrated alongside her assassination techniques; even though she was already confident in her skills, it was the joy she felt when he praised her that made her devote to the training; he showered her with overwhelming love, something new to her.

Even if their lifestyle as wanted criminals couldn't afford luxuries, Peng bought her one of the ancient artifacts his family kept from the Great Dark War, the Umbra Shroud. As she blushed under the man's smile, her feelings for him grow stronger than ever. It was not fondness as a father nor reverence as her master; it took her a while, but Morgana recognized these feelings as love. Eventually, over the years, the Black Vulture Guild had broken down the foundation of 'dark', 'legal', and 'governmental bodies' by destroying everything and everyone who did not want to achieve the same goals as them, absorbing their strongest fighters into the Black Vulture Guild until the Dark Guild had removed anything obstructing all forms of magic as different than one another, forming the Vulture Empire (バルチュア・帝国, Baruchua Teikoku) which now encompassed Sin- with Peng as its Emperor. After Peng had achieved his goal, Morgana decided to forgo forging a normal life and stayed by his side, being his top enforcer, and possibly something more- despite Peng being forced to marry a woman from another continent to force an alliance, Morgana is rumoured to be his mistress.

Equipment
Archenemy Crowclaw ( Ākuenemī Kurōkurō lit. Refusing to let a Sworn Enemy to Live: Little Crow Circle): Archenemy Crowclaw is the name of Morgana's weapon; its origins lie in the fact that it was derived from an exceptionally powerful katana referred to simply as "" (不倶戴天, Fugutaiten) owned by the strongest member of known as. However, at some point in time, a small piece of the supposedly unbreakable blade was chipped by an incredibly powerful foe, which came into the possession of the Eight Claws Clan- who quickly got their greatest blacksmiths on the case and began to use the alloys infused within the blade to replace their old weaponry. The Archenemy Crowclaw was forged from the largest chunk of the alloy- and the bog-standard Assassination Blade was altered to reflect these new discoveries. The Archenemy Crowclaw actually looks a lot different than the original- instead of being forged in the visage of a traditional Japanese longsword, the Archenemy Crowclaw resembles a Western-styled blade which has a golden crossguard and hilt- the crossguard is uniquely shaped, as it appears similar to an upside-down heart with only the edges remaining; the ends of each side curve inward while reaching down to the black grip and have numerous cracks which resemble a broken heart. The crossguard has an emerald Lacrima in the middle, which plays into the weapon's special ability- the pommel of the blade is naught but a golden ring with a red feather tied to it. Now, the blade of Archenemy Crowclaw is exceptionally large, being as long as Morgana is tall- the silver steel which normally composes a proper sword's blade is additionally layered with a red arrow-like "casing" which only increases the size of the weapon. It's for this reason that the Archenemy Crowclaw is usually carried in the giant red coffin referred to as the Scarlet Coffin of the Archenemy (不倶戴天の朱棺, Fugutaiten no Akekan) on Morgana's back.

Firstly, and most obviously, the Archenemy Crowclaw is capable of enduring an enormous amount of punishment, such as having its massive blade on the flat side being smashed with a magic-enhanced bomb that resulted in...well, there were no results, as the weapon received no damage; making it tremendously effective in defending against incoming attacks. The blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming techniques of both the completely mundane and the supernatural. Indeed, the blade of the weapon is capable of slicing through steel as if it were a hot knife moving through butter. In fact, just by staring at the blade of Archenemy Crowclaw long enough, some people have received minor cuts no matter their defenses- it is capable of cleaving through diamond and even some concepts such as flames effortlessly; and on one occasion, Morgana was capable of using the cold steel of the weapon to absorb an energy blast before returning it to sender via another swing of the weapon. The Archenemy Crowclaw has a special charm cast upon it that ensures that once Morgana touches the weapon, it can never leave her hands unless she wants it to- this is due to her previous weapons either breaking or being lost once they were knocked out of her hand. This is overlaid with a Nullification Magic spell which ensures that this charm cannot be undone. Morgana is only ever fully capable of wielding the Archenemy Crowclaw—as every single one of her other weapons would break due to her amazing strength.

Like the original Archenemy, Archenemy Crowclaw is referred to as the "The Blade of Resentment" (怨刀, Ontō), being a fearsome embodiment of the user's grudges- though while the original could only be unsealed against those the wielder recognized as a satisfying target, Archenemy Crowclaw is capable of being utilized at any time and place- though it's generally not advised to do so as wielding its full power could potentially cause a cataclysm. However, in order to regulate such an occurrence, the Archenemy Crowclaw was fitted with a specialized emerald Absorb Lacrima (, Abuzōbu Rakurima lit. Magic Absorbing Power Magic Crystal) within its crossguard. Lacrima is a magic crystalline substance which can be powered up with different spells and used for different purposes- the Absorb Lacrima is no exception; the Absorb Lacrima functions by absorbing more and more magical energy and eternano as Morgana takes damage- usually, the magical energies are siphoned from the enemy's magical attacks impacting upon her frame, but the Absorb Lacrima is capable of draining ambient eternano saturated within the atmosphere in order to build it up as well; though by attacking an enemy with Archenemy Crowclaw, the Absorb Lacrima can also absorb magical energies from the opponent- in any case, once the Absorb Lacrima has been filled, the energies erupt in the form of a purple flame-like aura emitted from the blade, enabling Morgana to utilize her weapon's full potential- when fully realized, the Archenemy Crowclaw is capable of cutting straight through cities with a single slash, annihilating everything in the wake of the blade's swing.

Umbra Shroud (, Unbura Shurado lit. Holy Garb of the Dead Realm): Morgana's signature black cloak worn over her red qipao –and attached to it- through the chest area is known as the Umbra Shroud; a divine shroud composed of a special material that was lost in the chaos of the Great Dark War; it is said to be capable of defending Morgana against all forms of projectile-type spells. The Umbra Shroud's raven textures possess dark red symbols shaped like arrows, and the sleeves are, to put it lightly, oversized- in fact, one could simply refer to the sleeves as capes for her arms; though there's an open slit down the sides of each sleeve to allow Morgana to reveal her hands through. Interestingly, for offense usage, Morgana is capable of increasing the size of the long sleeves and whipping them towards opponents, which (strangely), can deal a fair amount of damage- though this isn't the main function of the Umbra Shroud. Indeed, the Umbra Shroud has had grain-sized Lacrima fragments filled with Defenser spells sewn into its fabrics, resulting in the Umbra Shroud being capable of deflecting Projectile-type spells and reflecting those spells back to their source. Due to these fashionable-yet-useful additions to the Umbra Shroud, the cloak is able to block ranged magical projectiles ranging from a simple spell such as Magic Ray to a Dragon Slayer's Secret Art. With its size it could completely cover Morgana, with the exception of her head, providing full body protection. However, despite its advantages, one of which is conserving Morgana's Magic Origin capacity by not needing to learn a Barrier-type spell, the cloak has two disadvantages. First, unlike a regular Barrier-type spell the cloak can only handle about ten shots before the Defenser spells wear off, rendering the Umbra Cloak to simple cloth. The second disadvantage is that the cloak offers no protection from physical weapons and unarmed blows; even those which are magic based.

Assassin Blades (兇刃, Kyōjin): The Assassin Blades are the name of the basic weapons of an assassin hailing from the Eight Claw Clan. Despite being referred as blades, it would be much easier to call them small, silver tantō-styled knives with hooked tips which are no longer than the length from Morgana's wrist to her pointer finger, each possessing a golden crossguard and pommel. While they are capable of being utilized for everyday, mundane knife fighting, specializing in thrusting and stabbing specifically- though more often than not, they are used what they were forged for- they are harnessed in a similar manner to that of throwing weapons rather than for close quarters combat. The Assassin Blades serve more like to each Assassin Blade possessing a hooked tip, they are strenuously difficult to remove from skin if they land- being launched towards Morgana's enemies like bullets fired from the gun-barrel which is her hand- each Assassin Blade is sharp enough that they are capable of being thrown with enough force that they can slice straight through all kinds of metal without breaking. Thanks to the oversized sleeves of the Umbra Shroud, Morgana is capable of hiding the Assassin Blades within her sleeves which are imbued with spring-loaded wires, enabling her to expose the enemy to a nasty surprise in close range by launching them at the opponent at astounding speeds from numerous ranges.

Like many "magic driven weapons", the Assassin Blades have a certain special effect, thanks to a Shadow Lacrima being imbued within the crossguard of all of Morgana's Assassin Blades; the ability imbued within each Assassin Blade is a spell referred to as Shadow Magic Eight-Claw Style Secret Art: Shadow Sewing (陰魔法・八爪流・奥義・影縫い, Kage Mahō Yasōryū Ōgi: Kagenui); it is activated when, by any chance, an Assassin Blade misses the target but manages to impale the shadow of the target, the Shadow Lacrima which composes the crossguard of the throwing knife will automatically activate the Shadow Magic stored within, expanding magical energy into the shadow and transforming the energies into those of shadows themselves, giving the Assassin Blade a "stopping" effect which pins the opponent down by turning the knife into a pivot which has caught their shadow, rendering the opponent unable to move as the shadow cannot separate from the body, and in such a case only Morgana can remove the enemy from their bindings- it is "stitching" the opponent to the ground through Shadow Magic. Shadow Stitching is actually a ninja technique learned from Heinrich Kruger, who pioneered the technique; though in reality, it was a ninja art utilized by ninja in medieval Japan. The Assassin Blades can also be imbued with explosive properties, which, when combined with Shadow Sewing, enables Morgana to pin the opponent before the Assassin Blade explodes, dealing heavy damage.

Ways of Combat
Being raised for a sole purpose ever since she was kidnapped by the Eight Claws Clan as a small child, Morgana is adept in the Art of Assassination (暗殺術, Ansatsujutsu); a "destroying style rooted as an art of assassination" (滅型をルーツとした格闘術, metsukata o rūtsu toshita kakutō jutsu) mainly employed by assassins- thus, she is highly adept in all forms of assassinations, either indirectly such as poisoning, or directly, as shown in her overwhelming fighting prowess; being capable of killing her targets and opponents stealthily, showing absolutely no amount of visibility as she moves in for the kill. While initially only focused upon one-shot kills and swift movements, Peng Liuxing, upon saving her from the Eight Claws Clan, taught Morgana everything he knew in regards to magic, which due to her prodigious talent, she had managed to master his teachings in a few months; Peng stated that Morgana was far more dangerous than him, though she wasn't necessarily stronger. While her Art of Assassination taught her to lurk in the shadows and strike at the right opportunity, Morgana is more than capable in close range both unarmed in an art referred to as the Assassination Fist (暗殺拳, Ansatsuken) and with Archenemy Crowclaw with a sword style called the Assassination Sword (暗殺剣, Ansatsuken), as she is known to move lightning-quick, attacking with strikes either bladed or not that can overwhelm the opponent through their sheer speed and power, closing in instantaneously to devastate the enemy no matter the distance between the two.

Master Swordsmanship Specialist
Master Swordsmanship Specialist: Whether it be with the bog-standard Assassin Blade knives of the Eight Claw Clan or her own specialized weapon, Archenemy Crowclaw, Morgana is consistently competent in the art of swordsmanship, being one of the finest assassins that the Eight Claw Clan had raised in its thousand year rule from the shadows. Morgana has display nothing but the utmost of proficiency with numerous other styles; for this, she has become renown across the world as Hundred Style Morgana; she can switch from one fighting style to another in the blink of an eye without any time needed to recalibrate her swordsmanship. Morgana more often than not wields two blades at the same time- usually two Assassin Blades, but sometimes, she wields her Archenemy Crowclaw with her right hand and an Assassin Blade with her left. It is an extremely powerful sword style; given by the simple math of "A single sword has a power of one hundred. Therefore, two swords have a power of two hundred." Morgana's swordsmanship abilities seem to be an equivalent to that of a Wizard Saint-level fighter; she is noted to be the second best swordfighter in Sin- with her master being the first; naturally, he taught her everything he knows about the art, helping her improve from using the blades to accomplish assassination tasks in order to expand so that she could fight prolonged battles. Indeed, Morgana is known as one of the strongest swordswomen to ever exist—a fact that is proven throughout her many scrapes with her enemies. She can cleave through both armoured knights and their horses with ease; her regular sword is tough enough that it can slice through regular weapons and armour in a single slash; she is capable of relying on her sword almost solely in battle.

Morgana can easily deflect magical attacks with her blades while stationary; solely because of this stance, Morgana is quite adept at blocking while her attacking power is simply overwhelming—capable of ripping up the ground with every strike while slamming her opponents into walls and floors; the impact of which deals additional damage. When going all out with her Archenemy Crowclaw, Morgana's swings crack the area around her as she swings down, pulverizing the surroundings with enough power to shatter the toughest of magical barriers; the force of which is channeled into her sword strike, increasing the damage even more. Her attacks, no matter what style she utilizes in the heat of battle, are noted to be as lightning-fast as her own natural movements, able to attack more than twenty times in the span of a split-second, overwhelming any and all enemies through a brutally efficient combination of speed and force; Morgana has shown the ability to attack from long distances, closing in immediately in order to deal a critical hit thanks to her immense knowledge of anatomy of any kind of race, knowing where vulnerable spots are- indeed, because of this, every single one of her attacks is a fatal blow that needs to be evaded or guarded against, and even then, achieving either of those feats is exceptionally difficult.

Despite the large size of the Archenemy Crowclaw, she can swing it around with one hand and at high speeds as if it were simply a twig broken off of a tree, remarking on how light it is. Morgana specializes in mid-range and melee attacks, preferring speed to power and endurance; no matter what style she utilizes against her enemy, each and every one of her blows are said to land in the blink of an eye; adding onto what was mentioned about defense before, if an enemy actually manages to block one of her attacks, she can focus her magical energy while pushing back at the enemy, enabling her to fling them dozens of feet away from her- she can utilize her weapons either in a normal grip, or with rather unorthodox ones such as reverse-grip and holding her weapons between her toes, not to mention wielding them between her fingers, giving off the visage of claws. Every strike is capable of releasing large amounts of air pressure which can slice through almost any defense. However, fearing her Archenemy Crowclaw, gathering "wear, tear, and rust", she hardly ever uses the proper blade, instead opting to employ the Style of the Undrawn Long Sword (抜かぬ太刀の型, Nukanu Tachi no Kata) against her enemies, except in emergencies. However, when she does use it, she shows exceptional skill, able to wield its great size with ease; carving trenches into the earth where her sword strikes the ground and even using it to swat aside cannon fire in a similar manner to using a baseball bat.

Assassination Sword
Assassination Sword (暗殺剣, Ansatsuken): The Assassination Sword is the primeval form of Killing Move Sword (必殺剣, Hissatsuken), it was developed by the Eight Claw Clan with the intention of murdering an opponent, as befitting their roles as assassins. It is a sword style which reveals the "truth" of the blade, in Morgana's words, "Even if you're skilled, even if you've trained a lot, even if you're a prodigy, none of that will matter once I make contact with you." What she means to say is, the moment that a blade touches the body of the enemy, nothing matters; the pain will sear through, and it will reveal the "truth" of battle—a brutal struggle in which the only goal is to slaughter one's enemy, nothing more, nothing less. There's no point in going all-out on an enemy and making a show of it- there's no point in developing new sword attacks which aren't geared towards killing the opponent quicker. Any form of combat that doesn't allow the user to achieve victory swiftly is useless- it's just airheaded people attempting to live out their fantasies of being 'cool' like they are in their dreams. Indeed, the truth of combat is to kill hard and fast- that is the sole goal of the Assassination Sword; which is a regression of the 'evolution' of combat ever since the discovery and development of advanced magic and better weaponry- the style knocks everything that has been established in this current day and age, resetting everything to square one.

Assassination Sword could not be considered a fighting style so much as an 'easier way to kill the enemy'; as it uses everything that could be considered a bladed, lethal weapon in Morgana's possession or in the immediate vicinity in order to achieve its goal, which, as mentioned several times before, is simply; kill. Not only does the Assassination Sword take into consideration the fact that Morgana probably has several bladed weapons on hand constantly, some for 'proper' combat, and several for 'quick kills', the Assassination Sword melds the usage of all of them together in order birth something best utilized by the ultimate pragmatist. For example, if Morgana locks blades with an opponent, in an instant, she withdraws an Assassin Blade and stabs her adversary in the leg or hand, causing the enemy to lose focus and enabling her main blade to slash through them like a hot knife trailing through butter. Morgana's speed, which is often regarded as akin to a divine wind that blows throughout Earth Land, is what makes the Assassination Sword style so effective; with her feet slamming into the earth, stones scatter in all directions as she darts forward- the speed that she travels at would reveal that pieces of her ghostly pale skin are being torn off due to the sheer velocity of her movements, the hot winds scourging her deathly white flesh and bone while in motion.

In any case, the Assassination Sword is a style of sword fighting that is free in its movements, sparse, restrained, and adapted to alleyway fights, than to the lush fields of glorious large scale battles. With this style of swordsmanship, Morgana takes into account and adapts to the opponent's weaponry, contrary to other ways of battle which taught to impose dominance without taking into account the opponent. Assassination Sword takes into account the geography of the terrain, the hour of battle, and other parameters. It is effective against ranged weapons and magical blasts for this reason; being almost undefeated. Morgana uses her weapons not only to defend her position but to also have the "power of adaptability" in facing different individuals, much as a captain must consider the winds and change sails in order to travel in the best direction to reach their objective. It is similar to a hunting hawk, which must constantly reconsider the best trajectory in which to strike effectively. Like the raptor, it is necessary to be able to anticipate, to be able to assess and definitively act. "Move with the mind, in order to move with the body" is one of the central tenets of style. If Morgana's swords do not stop the movement of the enemy, then she tries to fit to the opponent's rhythm, thus entering into the mindset of the adversary to find their weakness. The combination of skill and sadism the Assassination Sword requires makes it almost inherently a technique exclusive to the greatest assassins in the world as it was designed for the sole purpose of murder; a sword style above all others.
 * Black Wing (, Burakku Uingu lit. Assassination Sword Secret Art: Demon God Moon Song Slash): The Black Wing is Morgana's most powerful armed attack; and her strongest attack that deals direct damage. Black Wing is a powerful bladed technique that is considered something akin to the Black Arts; because of this, it is among the most powerful sword attacks to ever exist; as it brings out the darkness of the user and uses their anger and hatred to fuel the power of the spell. When preparing to unleash Black Wing, Morgana grasps her blade, utilizing her anger and hatred to fuel the power of the spell. She coats eternano over it, condensing it as to acquire an enhanced cutting edge. Adding onto this, Morgana's hatred towards the opponent tends to affect the sword's eternano coating. However, hatred isn't the sole thing that provides that cutting ability, rather; hatred is empowering the magical energy already coating the blade. As willpower and motivation directly correlate in magic strength, a negative emotion would easily heighten the power and intensity of the magic coated around a specific substance, causing the blade to become overflowing with deep black magical energy that radiates off of the sword. Once the black magical energy has been compressed, Morgana swings downwards, releasing a sword slash without any equal. The Black Wing is a god-speed piercing attack of imaginable power which is able to ignore any defense and effect; the strike results in the knockback being enough to send the opponent careening through the air across the ground. The power of this move is countered somewhat by its larger time frame in which to perform a dodge (the time during which the user raises their sword), though it is still relatively fast. Until the Black Wing completely ends, the entire sword carries the move's power, meaning that the attack can also hit anyone directly behind the user when they swing their sword. Since the move is nothing more than a single hit, launch resistance can be used to survive, providing good timing. Of course, this will not stop the target from taking the move's full damage. A single direct hit is often enough to force opponents to exhaust their own magical energy completely in an attempt to cushion the blow, effectively rendering them drained; however, due to the extreme power of the Black Wing, it will more often than not kill them instantly. However, due to hatred fuelling the power of the attack, it can cause severe debilitating effects upon Morgana, meaning that harnessing the power of the Black Wing in rapid succession is ill-advised.

Style of the Undrawn Longsword
Style of the Undrawn Longsword (抜かぬ太刀の型, Nukanu Tachi no Kata): The Style of the Undrawn Longsword is a rather unorthodox sword style which involves the use of a sheathed blade. The Style of the Undrawn Longsword is a fighting style that seems to have first originated in Fiore- while not much is known about its origins, it seems to have certain ties to swords of any kind which possess unparalleled sharpness; those swords that are stated to be capable of cutting somebody who just gives the blade a passing glance; these swords are referred to as God-Mowers (神薙, Kannagi); the highest class of sword, magical or otherwise, around. Indeed, if unsheathed, these "God Mowers" could cause a cataclysm of unimaginable proportions- the skies, the earth, and the sea are all sliced in twain before the might of a God Mower-class sword. This might beyond all compare in terms of weaponry is uncontrollable and a wielder, no matter how powerful they are is unable to suppress this world-destroying power- for this reason, a new method of fighting for the owners of these blades had to be created- unwilling to sacrifice speed and power drastically, yet still keep an incredible amount of strength (and somehow not just doing the simple solution and just using a new sword), something never seen before was forged in order to accommodate for the handicap of being unable to use a God Mower's full power.

The Style of the Undrawn Longsword is something completely out of ordinary- in fact, it is uncertain if it can be classified as a sword style or not; as technically it does not incorporate the cold steel properties of a weapon. Every attack is initiated by the user wielding their blade's sheath with the left hand and resting their right hand in correspondence to the weapon's pommel. While this style of swordsmanship does exactly as its name indicates, never exposing the cold steel of their sword, it has an unusual property which enables a user of the style to slash into and pierce an opponent as naturally as if they were wielding an unsheathed blade- this is achieved through minute magical manipulation, bringing out a small portion of their blade's inherent sharpness, extending it outside of the sheath. While it is commonly perceived that wielding a sheathed blade would cause limitations to a swordfighter's movements, such as having to suffer through the addition of weight and the possibility of their blade slicing through the sheathe itself, there are no such drawbacks to the Style of the Undrawn Longsword- it is as swift as lightning, enabling a practitioner of this fighting style to engage and overpower fellow swordfighters with a flurry of slashes as swift as lightning departing from the heavens, crashing onto the earth. Since the user's sheathe is layered over their blade, when the user deems it appropriate, they are capable of modifying the properties of their blows, enabling them to switch between slashing attacks and inflicting blunt damage on a whim.

Morgana herself is one of the most skilled practitioners of the Style of the Undrawn Longsword (as she is with almost anything related to bladework); though the way she goes about it certainly is unorthodox- that's right, even crazier than smacking people around with a sheathed blade. Since Morgana's signature weapon, the Archenemy Crowclaw is contained within a special holding device referred to as the Scarlet Coffin of the Archenemy (不倶戴天の朱棺, Fugutaiten no Akekan); a large coffin which, as the name would indicate, is red with a few golden patterns, namely that of a golden ring- the coffin is wrapped in bandages, and at the 'head' of the coffin is a grip one would normally find on a sword. As such, the Style of the Undrawn Longsword has been adapted for utilization with this massive slab of wood and metal in mind. With this strange 'sheath', Morgana is able to wield its great weight with ease; carving trenches into the earth where the coffin strikes the ground effortlessly. With the strength of this style, Morgana is capable of 'slicing' any opponent in half, leaving a gigantic "line" at the point where her 'sheath' impacts as the sheer weight of the coffin smashes through any form of defenses- against organic enemies, the coffin crushes their bones and internal organs at the moment of connection.

Way of Drawing and Resheathing
Way of Drawing and Resheathing (居合道, Iaidō): The Way of Drawing and Resheathing is a method in sword fighting that involves quickly unsheathing for a rapid attack and then sheathing again. The Way of Drawing and Resheathing is an all-too-common style of swordfighting which originates from samurai culture (both in Fairy Tail and in real life). The Way of Drawing and Resheathing is said to be born from a fusion of two completely awesome things; Japanese-styled swords are awesome, and pulling a pistol out of the holster and blasting some poor sap is mads baller. So, one day, an absolute madman decided to combine the two, resulting in the creation of the Way of Drawing and Resheathing, a sword style which focuses on drawing, attacking, and sheathing the blade once more in the blink of an eye. The Way of Drawing and Resheathing is all about the smooth, controlled motion of drawing a blade from its container, more often than not just a standard scabbard, striking out at the opponent, removing blood from the blade, and then returning the sword to its container in one smooth move.

This movement is almost impossible to predict, transcending any precognition skills -supernatural or otherwise- and any humanly possible reaction speeds, effectively giving the practitioner a clean hit upon the enemy. But there's more; a user of the Way of Drawing and Resheathing is capable of executing all sorts of attacks against single or multiple enemies creatively, stabbing, piercing, thrusting, slashing, and simply whacking the enemy with their sword once it has been drawn from its container, often executing multiple slashes in a row of numerous types in the blink of an eye before the motion ends. Normally, a practitioner's speed at drawing and unsheathing is so fast that that they are capable of attacking before spells are cast and weapons are manifested, making it extremely efficient against the likes of both Caster and Holder Magicians- though not as effective against regular warriors; as their lack of magical powers could hamper the user's advantage because obviously, they have no magic to take advantage of.

A skilled practitioner of the Way of Drawing and Resheathing is shown to be able to slash at enemies that are seemingly out of their blade's range, as the air pressure unleashed by the speed and force of their swings possess a power all of their own- indeed, the air pressure released is effectively an extension of their slash, a swift moving blade of invisibility that possesses the properties of the original sword swing. Furthermore, a user's speed with their blade is shown to enable them to deflect numerous bullets, whether supernatural or not, in rapid succession in a single swing. A master of the style is able to strike so fast that the opponent does not realize they have been cut until they return their blade to its seal; slicing up to ten times in a row in the span of a few moments while the enemy is unable to do anything about it. The speed and precision of the Way of Drawing and Resheathing are able to inflict a lethal blow on the fighter's opponent without staining their blade with blood, and even slice open the head of a large demon. Morgana herself has a notoriously quick draw speed; measured at about 0.17 seconds- and yes, this is by drawing her Archenemy Crowclaw from the gigantic scarlet coffin it is sealed within.

Sword Magic
Sword Magic: Vanguard Style (剣の魔法・前衛流, Ken no Mahō: Zeneiryū): Sword Magic is a magic which is a Holder Type Magic used by various mages. In order to use Sword Magic, the user starts by channeling eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter its entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the eternano is immediately ejected from the blade, allowing the instability, the result from the eternano, to cease and transform the blade back to its normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in its solid shape, and to be controlled in its unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to its normal shape while the Eternano is simply ejected outward.

Morgana's Sword Magic style is called the Vanguard Style (前衛流, Zeneiryū); which; instead of a fighting style, the Vanguard Style is more a state of mind rather than just a fighting style, allowing the wielder to channel their own inner darkness into the battle, allowing them to accept the hostility of the opponent. In order to utilize the Vanguard Style properly, it requires the user to enjoy the fight, and relish the satisfaction of winning. By accepting the hostility of the opponent, the Vanguard Style is capable of transforming the user into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent. Despite being a sword-fighting style, the Vanguard Style requires the user to send a constant and sizable stream of magical energy into their body, with a barely contained explosion of magical power. The strikes of the Vanguard Style appear to be unconnected, its motions seemingly unpolished to those who are unaware of its existence; as the user appears to harness the power of many weapons at once, moving too fast to see, as their attacks transition into each other with liquid precision, creating the constant near-invisible weave of energy. The Vanguard Style is free flowing, often revolving around moving with opponents own movements giving Morgana an appearance similar to that of a cunning viper swirling around its prey. When utilizing the Vanguard Style, she is far more violent and brutal in her actions than usual; her stance is that of leaning slightly forward, almost as if she is becoming more feral and beast like. Morgana unleashes near endless, fast and powerful combos, occasionally causing opponents to blast up into the air after a strong uppercut slash from any of her weapons. Indeed, one could consider the Vanguard Style directing one's hatred towards the enemy in its entirety, overwhelming many an opponent through the negatives which their blade becomes an embodiment of.
 * Combination Spell: Venomfang (, Konbinēshon Superu: Venomufangu lit. Fusion between Two Magics: Poisonous Fanged Iron-Cutting Sword): The Combination Spell known as Venomfang, like all Combination Spells, is a fusion of two specific magics- in this case, Poison Magic and Sword Magic. It is referred to as the "Devouring Poison" (貪の毒, Musabo no Doku) and the One-Strike Manslayer (一撃の人殺し, Ichigeki no Hitogoroshi); a spell that is feared by everyone is aware of its existence and power- it is said to be a result not only of the fusion between Poison Magic and Sword Magic, but also the Black Arts, creating a foul and evil sword strike without any proper equal. Morgana Blackmore was the first one to create the spell, and later taught it to Alyssa Lucifuge; making it one of the latter's most powerful spells as well as her sword attacks. In any case, when initiating Venomfang, the user gathers and condenses stray eternano upon their blade, before using their magical energy and an element of poison in order to coat their weapon with any kind of poison. The poison emitted by the blade in this state takes the form of various versions which all effectively weaken or kill an enemy, not limited to but including numbing agents, sleep and paralysis and venom. It is because of this poisonous attribute that Venomfang gets its nickname of "One Strike Manslayer"- the moment that the sword comes into contact with the user's target and pierces the skin all hell breaks loose as Venomfang's poison flows into the victim, which immediately takes effect upon touch; the poison begins to fulfill its function of destroying the enemy's cells at a rapid rate while acting on the enemy's nervous system, paralyzing the enemy and causing them pain beyond one's wildest imagination; the poison released from Venomfang possesses such a toxicity that it even affects objects that are inorganic, the poison spreading like illegal immigrants leaping across the border; the poison is stated to be corrosive enough that it causes massive amounts of decay to anything that it touches at a rapid pace- its effects are first visible in a progressive weakening of the victim's body, and the poison produced by Venomfang is so corrosive to the point that it is capable of burning through an opponent's clothing while it destroys the cells in their body as swift at lightning; corroding and dissolving damn near everything, including all forms of metals and even the air- and of course, it can turn the opponent to naught but dust in the wind as it kills the enemy in the span of a few seconds. However, for all its might, Venomfang has quite a few weaknesses- for one, while it can phase through armour, the air, structures, and tools like they're made of papier-mâché, the "one cut kill" aspect of the spell is damn near useless against things such as robots and zombies, as they have no vitals to aim at- so Venomfang would be reduced to a glowing purple sword.

Master Knife Specialist
Master Knife Specialist: While not as prominent as her skill in swordsmanship, Morgana's skills with combat knives are top-notch. Morgana is noted in particular to be highly proficient in the use of wielding two Assassin Blades, and is capable of defeating almost any opponent with both daggers at a single time; there is no difference in the proficiency she can use the weapons with either hand. Furthermore; she appears to be able to alter the cutting power in both hands, allowing for quite the deception when the stakes are high. Much more than simple combat knives, the Assassin Blades are incredibly powerful, even moreso in great numbers, but also quite difficult to master, much less seamless merge their usage with another form of combat, so for Morgana to do such a thing can be chalked up to her status as a child prodigy in the art of combat. In the heat of battle, Morgana carries four Assassin Blades between her fingers, giving off the impression of claws, enabling her to slash at enemies- in this style, while the Assassin Blades do not cause much damage by themselves, with eight raking into the opponent rapidly, the wounds quickly add up, enabling Morgana to overwhelm the opponent through a 'death of a thousand cuts' strategy. This style is highly difficult to master, and thanks to her assassin training, Morgana is a master at utilizing them in battle.

Morgana has access to an almost unlimited number of Assassin Blades, as she can materialize them from thin air using the spell known as Gradation Air (, Gurāshiyon Ea lit. Express Equipmentary Magic: Stored Weaponry Replication) with which, Morgana can theoretically summon an infinite amount of Assassin Blades as long as there is eternano within the atmosphere and she has magical energy remaining; but due to her magical energies, Morgana limits herself to fourty Assassin Blades per battle as summoning more than fifty at once can get particularly draining; and because of this, she can run out of combat knives in the heat of combat because they are finite in number, resulting in her picking them up in a fight if she gets near one even if doing so would result in her advantage. When launching her Assassin Blades towards her enemies, Morgana throws them with such speed and power that they can be considered a force akin to a hail of silver bullets, piercing through defenses and weaknesses like wet rice paper while she does not exert any visible movement- thanks to her keen eye, each Assassin Blade can appear like a tracer bullet shot from the gun-barrel called her hands; no matter the distance between her and the opponent, the Assassin Blades can close that gap in the blink of an eye, piercing vital points with ease. The Assassin Blades can also be used to trap an opponent for another attack by throwing four into the air to surround the opponent like a cage, each initiating their Shadow Stitching spell and sealing the enemy's movement by striking them wherever they could dodge.

It can be garnered that the Assassin Blades by themselves are not world-shaking weapons, as while a direct strike can cause some serious pain along with the immobilization of Morgana's target thanks to Shadow Sewing, basic magic defenses such as Defenser and anything similar can render them a force akin to a simple raindrop, rolling off of magical shields. However, in great numbers, the Assassin Blades can still be considered similar to raindrops, albeit in a completely different context- thanks to knives being launched at the enemy at astounding speeds and in immeasurable numbers, any enemy, whether they're stationary or in motion, is naught but a living pincushion as any magical defenses cannot deflect attacks for long periods of time and have a certain limit, meaning that after fifteen knives impact upon their barriers, the rest will break through and perforate the enemy with ease. Morgana can throw her knives while constantly moving, launching them during the small openings between the swings of the opponent's weapon, and they are thrown so that the opponent will not be able to see them if circumstances allow. Morgana utilizes her agility to jump from various positions including walls and ceilings, all while hurling numerous knives from each location, resulting in an unavoidable, omnidirectional rain of knives that cannot be blocked or avoided.

Not only this, Morgana is capable of bolstering the powers of her knife-throwing skills through minor spells that Peng taught her; each of these are generally elemental in nature- all the spells grant the Assassin Blades greater versatility than normal. Though the Assassin Blades were forged to serve the purpose of piercing weapons, through the spell referred to as Turbine Plate (, Tābin Purēto lit. Wind Magic: Iron Gale Blade), Morgana is capable of encircling each of them with a miniature hurricane which causes the force at the moment of impact to be multiplied hundreds of times, resulting in whatever the Assassin Blades pierce being blown away at horrible velocities no matter the size or density- against an Etherious, Turbine Plate is capable of blowing them from one end of a city to the other; and with it, Morgana can kill six enemies with only a single Assassin Blade. She can also use Ephemeral Murder (, Efemeraru Mādā lit. Darkness Magic: Thousand Crows), which transforms the Assassin Blades into countless crows which descend upon the target.

Master Hand-to-Hand Combatant
Master Hand-to-Hand Combatant: Morgana, despite her extreme proficiency in the art of swordsmanship, is about comparable in martial arts to her skill with a bladed weapon; she utilizes the martial art of Assassination Fist (暗殺拳, Ansatsuken); a close-quarters unarmed combat style developed by the Eight Claw Clan with the intention of murdering an opponent. The Assassination Fist, just like its blade-based counterpart, the Assassination Sword, is a pragmatic, cold-blooded fighting style which focuses solely upon killing as efficiently and swiftly as possible, aiming at the enemy's most vulnerable points such as their forehead, throat, heart, and spine—Morgana's strikes are launched with the accuracy and precision of a bullet fired from the barrel of a sniper rifle, attacking at such a velocity that she can strike five times in the blink of an eye. As befitting the goal of the Assassination Fist of killing as soon as possible, Morgana's strikes are said to be a constant attempt to deliver a fatal blow to the enemy.

The centerpiece of the Assassination Fist is utilizing her arms in an unorthodox manner (though not as crazy as Morgana's rendition of the Style of the Undrawn Longsword) - indeed, when in close quarters, Morgana's arms reveal themselves to be as flexible as whips which lash out furiously in all sorts of directions, keeping the opponent on their toes as they exercise caution around Morgana, wary of the sheer unpredictability that she displays for the world to see in the heat of combat. Normally, while keeping opponents thinking, while the opponent out of her range, Morgana stays as still as a rock, her stance unchanging like a pivot amidst a raging storm so that when she deems it fitting, or if the opponent approaches her 'strike zone', Morgana is capable of closing in immediately without giving any hints as to how she managed such an incredible velocity whereas before Morgana seemed half-asleep in the middle of battle- indeed, when alerted to the position of the enemy, her arms extend at breakneck speeds, and while in motion, they seem to move even faster than before so that she can strike with fingers which are as powerful as bullets- each one of her strikes can pierce skin and bones like they were nothing, crushing organs.

Her blows rocket towards the enemy from all possible directions, including inside and outside, her swinging arms undergoing a shift in direction with her elbows as the base; as Morgana strikes from all directions, she can smack the opponent in the back of their noggin in close-range without them being capable of doing a damn thing about it- though on the rare occasion that they can defend, she is capable of modifying the directional influence of her arms into a straight line above their head in order to smash her hammer-esque fists down on their puny heads. Morgana more often than not breaks through an opponent's defensive stances to attack them before following up with a punishing elbow strike to cripple them. As mentioned before, every single one of Morgana's attacks is directed towards the user's weak spots and vital areas, and thanks to a combination of minute magical manipulation and her own natural strength, she is capable of damaging a heavily-armoured enemy by passing all forms of defenses, indeed simply attacking them as if their armour was nonexistent.

Her strikes are as rapid as raging gales and they hit like an out-of-control dump truck, rendering them all but invisible to anyone fighting her, but against more savvy or tougher enemies, the Assassination Fist is not a one-hit kill; even so, each blow can be considered a highly corrosive poison that can lead to death if the enemy slips up even for the briefest of moments. Evading is, as a certain crappy game would have one know, "it's no use", as Morgana is effortlessly capable of changing the path of her strikes to return to the target- those with hyper-sensitive reflexes are perhaps the most vulnerable, as the sudden change in direction can catch them by surprise. Morgana additionally utilizes the Assassination Fist for defensive maneuvers, which enables her to instantly react to an attack even if it surprises her, changing every aspect of her current position- at some points, she can catch magic-imbued weaponry with only her elbow and knee. Something to note is that until the final blow is dealt, Morgana attacks with her right hand, switching to her left in order to crush the opponent.

Immense Strength
Immense Strength: Amusingly, despite her size, Morgana possesses phenomenal strength and superior hand-eye coordination, and can break free from almost any attack that binds her and prevents her from progressing within battle; indeed, her rather average frame has shown to have positively enormous amounts of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, most prominently due to her habit of carrying around a weapon twice as large as she is tall. The fact that she is capable of swinging her enormous sword, Archenemy Crowclaw, one-handedly without any strain is a true testament to her titanic strength. She has enough physical strength to shatter all sorts of alloys with little difficulty, and often overpowers foes much larger than herself; her most powerful slash possesses enough power to knock foes through several buildings. Effectively, if something obstructs her, it can be considered as good as wet rice paper; her immense physical might renders anything that attempts to stop her from her goal of absolute victory null and void. Due to a combination of her inner sadism and her brute strength, Morgana has shown that she is capable of tearing the limbs of her enemies clean off- while normally, she tends to take her time in order to maximize the pain her prey feels, she can rip an arm off from the shoulder by simply yanking it out in a split second.

Generally, Morgana has shown to be capable of utilizing her weapons as a strength enhancer of sorts, punching through several buildings using the Scarlet Coffin of the Archenemy without any change in her position- indeed, expanding upon such a thing, Morgana is capable of wielding the coffin effortlessly, moving the coffin to defend as if a large shield wasn't attached to her arm from all directions, while she swings around the Archenemy Crowclaw like it was some sort of twig; she is strong enough to break an enormous tree and swing it like a bat with one hand; and she can upturn huge portions of rock floor with a single strike at the ground with her sword- the tip pierces the ground, creating a shockwave which wrecks the earth, sending it flying everywhere. Morgana is able to lift and press fifty metric tons, and she can perform other amazing feats such as punching holes right through thick steel, shatter boulders to smithereens; a shocking display of fearsome power in itself. Her strength allows Morgana to create thin shockwaves of air that cleanly cut through anything they come in contact with. However, due to the fact that an assassin doing such wondrous feats would contradict their existence, Morgana rarely goes all-out with her immense physical strength as to never alert her enemies and targets of her presence- only when out in the open does she begin to reveal her overwhelming physical might.

Immense Speed
Immense Speed: Befitting her job as an assassin, Morgana is shown to be in possession of unprecedented amounts of speed; of course, her relatively slim build only augments such a thing even further- she displays very little physical strain or exertion when in motion; not only this, each and every one of her movements are fluid and precise. She is capable of moving at such a velocity in both on the land and in the air that no human eyes can perceive her movements and actions- even moreso, anyone with some sort of Eye Magic or a type of future sight cannot predict her motions- indeed, this is due to her training with the Eight Claw Clan, who beat into her head the idea of "Vanishing like Mist" (雲散霧消, Unsanmushō) using the Darkness Magic spell known as Shadow Body (, Shadō Bodi lit. Darkness Body Transformation), a darkness-based version of the Elemental Body spell, which enables her to transform her body into shadows allowing her to sink into the ground in order to roam around freely at high speed and teleport. While in this state, all physical and magical attacks are negated, and, this renders others' ability to track her null and void- not even some form of Sensory Magic can notice her; with this spell active, she often only appears as a black shimmer of energy, with only the fastest foes even catching sight of her true figure during a battle.

Thanks to her impossibly tough leg muscles, Morgana is capable of moving at such a swift velocity that she can instantaneously close long distances without Shadow Body, even shortening the gap between her and the adversary and vanishing from all forms of sight in the blink of an eye- she can slaughter an entire platoon of an army; thanks to her speed, her enemies cannot do anything about it, and she can attack over twenty times with her blades in a split second, which is more often than not enough to end any adversary. As an assassin, Morgana was taught to utilize the immediate vicinity to her advantage, leaping from wall to wall as a blur to keep her opponents unsure of her attack patterns; moving at a speed that her foes more often than not can't register her movements, until she's made them; she's also skilled enough to evade all kinds of attacks at tremendous speeds, even if she's assaulted from behind. She has also shown on several occasions that she can jump incredibly long distances, up to several thousand meters by applying minute magical manipulation to each of her leaps- upon kickoff, she projects magical energy from her boots to achieve a rocket burst-esque effect- no matter who Morgana is up against, her overwhelming speed gives her a truly enormous edge over those she designates as her enemies. Naturally, with great speed, comes great reflexes. Morgana reacts so swiftly to current events in her battles that it seems as if she has a sixth sense of sorts; even being able to react to attacks before they're released.

Immense Durability
Immense Durability: Despite her small frame, Morgana is in possession of an enormous amount of durability that one wouldn't gauge just by staring at her. Due to her grueling training under the Eight Claws Clan, Morgana's bones and muscles are denser and harder than normal, to the highest human potential, resulting in her bodily structure being leaps and bounds above the bog-standard magician or humanoid, even those who have reinforced themselves with magic. She is durable enough to the point that if a person would attempt to beat her with a metal pole around fifty millimeters thick, the pole would eventually break and Morgana would show little, if any, discomfort; she has also shown that being sent crashing through a wall wouldn't do much damage to her, as she can land without any flinching or any minor injuries, simply emerging unharmed. Morgana can survive incidents such as falls from several stories high, even landing upon a magic vehicle from two hundred feet above with absolutely zero discomfort and damage. Simply put, Morgana's body is highly resistant to physical injury, capable of withstanding assault from eternano-laced projectiles as well as simply shrugging off attacks from those who harness strength-augmenting powers such as Crash; she is capable of negating conventional ammunition with her magical energy which seems to permeate around her body constantly; consistently surviving attacks of all kinds that would severely injure or kill anyone else, simply shrugging them off as if nothing happened. Despite the differences in frames between several remarkable magicians and fighters and Morgana, she is more often than not, much, much tougher than them.

She can survive getting caught in the crossfire from all angles by heavy machinegun fire, and merely shrugs it off; and she can smash spires of Lacrima with her fist without showing any sign of pain or injury. It is also worth noting that despite the constant heavy damage she takes in the heat of combat, Morgana never seems to really take any permanent damage- instead, it generally heals in a few moments and she tends to shrug it off. In addition, she has shown to possess a vast amount of physical endurance, being able to hold the upper hand against two Dragon Slayers at the same time after holding her own against a Wizard Saint, all the while showing almost no signs of weariness despite having cast powerful spells in rapid succession. She can take a lot of major punishment in battle before she starts to wear down. Even after receiving major damage, Morgana displays a remarkably fast recovery rate from damage, allowing her to quickly re-enter a battle after just a few moments. Finally, due to her assassin training, Morgana's muscles have been biologically altered in order to produce lesser amounts of fatigue toxins during physical activity than do those of ordinary humans; this ensures that Morgana can exert herself physically at peak capacity for at a fully day nonstop before the buildup of fatigue toxins in her blood begins to visibly affect her, giving her a longer battle-time than other magicians.

Other
Assassination Prowess: Assassination, for most of her early life, was the reason for Morgana's entire existence; she was tempered by the flames of hellish training in order to become a lethal weapon; naught but a tool developed for their usage and trained for the sole purpose of murder; nothing more, nothing less. She was instructed by the Eight Claw Clan ever since her induction to the assassin guild to be naught but a "denizen of the darkness", an object utilized by her 'owner' to "remove" any threats to the assassin guild and important figures for a quick buck. For this reason, Morgana Blackmore's bloodthirsty nature is tempered by the knowledge on how to properly conduct an assassination, giving her a certain level of patience which would normally be uncharacteristic for a battle lover such as her which enables her to subsequently attack an enemy in the most favourable position while never endangering herself. As a master of disguise, Morgana is capable of blending in with the area, and in her numerous jobs; she is capable of mastering the basic knowledge and skills to keep up with the job without difficulty even after leaving. When disguising herself, she comes off as extremely unassuming in her daily life, appearing to be completely ordinary at first sight. She uses her "unassuming" disguise in order to gain an advantage over opponents who underestimate her, quickly moving to kill the opponent before she is even noticed.

When entering combat, Morgana doesn't radiate any bloodlust or even any emotion- simply entering her combat stance, nothing more, nothing less; yet she still gives off a murderous intent referred to by assassins all across the globe as Silent Killing (, Sairento Kiringu lit. Aura of Soundless Murder); something considered as an extension of the Magical Aura. Indeed, in combat, Morgana is capable of surprising any enemy by appearing behind them without releasing any involuntary sounds such as footsteps or breathing- obscuring her presence and rendering most attempts at utilizing Sensory Magic null and void. In battle, after observing her enemy's powers, even if it requires her to take more than a few hits, she is capable of immediately going all-out upon an enemy, neutralizing them without any flashiness or passionate shouting, no bog-standard "friendship go" bullshit- just another target down. This is what has given her the moniker of "Grim Reaper" (死神, Shinigami); she is a personification of death incarnate.

However, on the flip side, Morgana herself is one of the few people in the world outside of fellow top-tier assassins that can notice any opponent who attempts to hide themselves from her omnidirectional line of sight without any form of Sensory Magic or even without perceiving their Magical Aura; and to go on, as she doesn't show any emotion towards her targets until she knows she has an advantage, she is capable of attacking them without any hesitation. Even without utilizing Shadow Body or other obscuration-type spells, Morgana is completely and utterly unperceivable to even the most trained of eye sights as she is constantly merging with the immediate vicinity by effectively neutering the depth of her magical energy in order to appear invisible no matter the area or time of day; as such, in order for somebody to attempt conversation with this "god of death"; she's required to stop being a ninja, if only for a moment.

In her many, many assassinations, Morgana has made major use of poison, which is more often than not a substance which can cause disturbances in living organic beings, usually by chemical reaction or other activity on the molecular scale, when a target absorbs a sufficient quantity; she possesses the keenest of knowledge in regards to this substance- not only is she overly savvy in regards to any and all types of poison, she is immune to almost any time, as her training in the Eight Claw Clan resulted in her ingesting several types under the idea of what kill somebody only makes them stronger. Even without being able to harness Poison Magic (except in one notable instance), Morgana has proven herself to be an adept and resourceful chemist time and time again, harnessing all types of poisons with incredible accuracy. Prior to engaging in a battle, Morgana usually stocks up on various types of poisons which all have many varied types of effects in a variety of forms. As a final note, Morgana is a master of torture, able to get answers out of her enemies with several unethical methods.

Magical Abilities
Low Magical Power: While extremely powerful and considered a genius due to combining magic, swordsmanship, and assassination; something that not many people know is that Morgana does not have a truly staggering amount of magical energy unlike most magicians in the continent, but this is most definitely not to say that she is weak—in fact, she is the exact opposite of such a term. Because Morgana's magical power is fairly miniscule, she has absolute control over it; as it does not leak out and seep into the environment like other magicians. Indeed, due to one's magical energy being influenced by their feelings, due to everything that Morgana has suffered, especially in her childhood (or rather, lack of it) being under the harsh training of the Eight Claw Clan to become the 'perfect assassin', her negative emotions have corroded and distorted such a pure concept, making her energy itself incredibly foul and nauseating to be around when she exerts her magical energy; it can be taken as the Eight Claw Clan had wished to make the most powerful and feared assassin of all time, a killer without peer—and their quest to do such a thing succeeded in perhaps the most spectacular way.

While normally having only a small amount of magical power would be a disadvantage, Morgana has shown such masterful and precise control over her power that she is capable of shaping and utilizing her magical power in a multitude of ways; showing several techniques and applications that can leave magicians with more sheer power than her confused, as her mind is considered to be fairly advanced in its thinking patterns. For example, Morgana is capable of projecting her magical energy as unnamed spheres or waves of pure magical energy which can deal a fair amount of damage, ropes to bind enemies, jet-bursts of speed, or she can use it to boost her defenses by wrapping it around her entire body, serving as a barrier of sorts against both regular and magic attacks, as well as working to protect her from opposing magic aura pressures. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. Morgana herself, thanks to her positively miniscule amount of magical power, produces what is known as a "standard aura", which belongs to magicians with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage.
 * Magic Skill: Eternano Haste (, Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless. In the case of a magician with very little magical capacity such as Morgana, the Magic Skill known as Eternano Haste is invaluable- in Morgana's specific case indeed, the fact that she has a high-level Lost Magic such as Nevermore means that if she even used it once, her magic capacity would bleed dry immediately; but since she has access to Eternano Haste, which, thanks to her normal skill of magical power and eternano manipulation, enables her to shape the supernatural particles to her liking, she can harness the power of Nevermore at least twenty times per battle, even when taking into effect her Gradation Air spell and Shadow Body, both of which cost her almost nothing to activate.

Magic in General
Assorted Magic (魔法, Mahō): Magic is the main form of combat for magicians; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a magician must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all magicians, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated; every magician has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored.

It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a magician's Magic Origin that contains a large amount of dormant power: the Second Origin. If a magician somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

Perhaps owing to her small amounts of magical power, Morgana isn't too fond of magic, other than what she has already learned, which is to say Darkness Magic, Illusion Magic, three associated spells, and the Lost Magic her master taught her known as Nevermore. Due to her upbringing, Morgana takes no particular pride in her magics, seeming them more as an extra means to justify an end and complete her mission- she has little interest in learning more magic in the first place; only concerned about whether magic would prove practical as a tool in combat situations. While she relies on weaponry, Morgana is still capable of using various different spells and techniques; indeed, personally, though quite (except not really) subtly, Morgana prefers to get up close and personal with her opponents, fighting with the speed of lightning and the power of an earthquake. Indeed, because of her desire to focus on close combat, the three spells she has learnt have been honed to utter perfection, the reason for which is because while she mainly goes about smashing her opponents around, she would logically need some sort of failsafe in case she finds herself in a bind; thus she only learnt what was necessary to get by in the rough-and-tumble world.

Illusion Magic
Illusion Magic (幻魔法, Maboroshi Mahō) is a form of Caster Magic utilized by various mages; it allows them, to, well, cast illusions, obviously. Illusion Magic is commonly known a devious form of magic, utilized by only those with the most skilled magical control and the most powerful of wills. Illusion Magic, in a sense, is a very broad type of magic, with several different categories that fall under it. It could be from simple illusions, such as Thought Projection, all the way to extremely complex illusions which remove one's very existence from the real world. Illusion Magic works in the sense that it "disrupts one's senses". This can be done in many different ways, which are all dependent on the user themselves. However, the most common, and usually the most effective way is through the channeling of magical power to disrupt the cerebral nervous system. This in turn, allows the user to create and project false images into an opponent's mind, and thus, giving them an advantage inside battle. It should be noted however, that through stopping this disruption, by essentially stopping the flow of magical power inside one body and then removing any foreign magical power, the user is able to counter any illusion; this is a highly difficult task that only the most dedicated of mages can perform. Illusion Magic may also be casted in different ways; one of these is their fraction of light to create optical illusions, thus, being able to cause changes in the opponent's depth perception or overall perception of an item or individual itself.

There are three forms of Illusions; "Hallucinations" (錯覚, "Sakkaku"); which allows the user to induce psychedelic hallucinations in their foes at will- this done by the user using their own spiritual energy which is corroded by their own view towards them, saturating the air with it and psychically causing the foe's own imagination to overact, resulting in paranoia and delirium; these hallucinations are also able to force the foe to feel as though only experiencing that which is pleasurable to them instead of what's actually happening or the like. This type of illusions have no need for the user's imagination; their target's mind does all of the work; and has a compelling sense of the hallucination's reality. The second type is "Mirages" (蜃気楼, "Shinkirō"), where the user can generate illusions which last, and are entirely real, as long as the targets do not know that they are illusions. One with this ability could cause any type of illusion they desire, but the second that someone realizes it is but an illusion, it shakes the victim out of their deluded state or the victims see the user working their power, then the illusions will wear off until the user can go unnoticed to utilize this type of illusion once again. Completing the trio of illusion types are "Delusions" (迷夢, Meimu) - the ability to subliminally generate illusions in such a manner that it is left unaware to onlookers that the user generated the illusions. Delusions are most advantageous in appearing realistically afraid of illusory creatures, or to keep foes from discovering that the user is behind the illusions as they aren't even visibly trying to cause them.

In any case, illusions work by sending out energy into the opponent's brain, altering their perception of something. It involves the manipulation of the enemy's senses through manipulation of the flow of energy in their brain, therefore influencing neurons and the like. The user must achieve this carefully; as they send out their own magical energy in order to take over the opponent's perception. They can only succeed dependent on the level of magical energy that the user is using, and their realism and appropriateness to the situation: for, example, using an illusion of a burning wasteland when one has disguised themselves as a Water Magic user is a bad idea. Generally, the illusions are not tangible, but are very realistic to the user's targets; while this ability is powerful, its crippling weakness is that the more complex and intricate the illusion is, the more spiritual energy it saps from the user. Illusion Magic itself is a very broad magic that many races, such as the Kitsune, and others utilize to their advantage. However, it remains a given that this magic can only be used by the crafty and innovative, as this form of magic has no set principle, and can diverge in any given way, by manipulating a single sense, or multiple senses, any effect that the caster creates can vary immensely, with near limitless possibilities, as such, the users of this magic are very common, though few have truly mastered the magic.
 * Illusion Change (幻変化, Genhenge): Illusion Change is a very specific "real" illusion what enables the user to change their form to whatever suits their tastes. When activating Illusion Change, the user essentially uses the particle form of Eternano, rather than the energy form, in order to actually construct the illusions that they have projected into reality. Only, on this time, they bring that power upon themselves, casting a "real" illusion upon themselves by affecting everyone in the vicinity—an action which is highly taxing upon the user, if only momentarily- but in any case, it enables the user to change their appearance. While Transformation Magic is a deep and complex art, basic Illusion Change is relatively easy for a magician to learn; it enables the user to change their appearance into that of another person, down to the weight, height, and voice. However, it doesn't allow them to change clothes- the user, when disguising themselves, channel their magical energy into their bodily systems, allowing them to take upon completely different statistics and powers- though generally, if mimicking another magic, especially an Ancient Spell such as a Slayer Magic, the replication will be noticeably weaker, which can often be a problem because more magic-savvy people will probably take notice of such an oddity; apart from changing appearance and voice, the user can acquire all additional physical features such as wings or gills, and can even change size; which is highly useful in combat. However, keeping this ability active requires a large amount of magical energy, which is generally more than a regular user can continuously supply, so it must be reapplied every three days in order to keep up the ruse, making this the spell's biggest disadvantage. With Illusion Change, Morgana is capable of changing her shape into a large bird several kilometers in size in order to achieve high-speed flight.
 * Nightmare Reality (, Naitomea Riariti lit. Illusion Magic Second Level: Illusion is the Reality of Matter): Nightmare Reality is an "advanced version" of Illusion Magic- while regular Illusion Magic simply causes targets to believe that unreal things are happening as a form of trickery, Nightmare Reality causes the user's illusions to enter this very plane of existence; it is a second stage of Illusion Magic sometimes called "realistic illusions"; they are illusions that are projected in the brain; subsequently given life by their own magical energy. When bringing about "real illusions", the user essentially uses the particle form of Eternano, rather than the energy form, in order to actually construct the illusions that they have projected into reality; these "real illusions" can take upon the visage of a perfect moving replica of whatever the user wishes to project, and are physical enough to be shattered on impact; a master is skilled enough to use them as misdirection during a fight, casting an illusion of themselves that the opponent thinks is the real thing and attacking from their blind spot; effectively, these "real illusions" can be considered a variant of Molding Magic as they create whatever the user wills their magic to do, and are nigh-indistinguishable from the real deal until their time is up.

Darkness Magic
Darkness Magic: Feather Black (闇の魔法・羽黒, Yami no Mahō: Haguro) is a Caster Type Magic which utilizes the element of darkness. Darkness Magic is a Caster Magic which draws on the negative emotions of the user and manifest it in a physical form, the element of Darkness. While Darkness Magic is not inheritably evil in a sense, it does give off a feeling of despair to opponents that fight against a user of this magic due this magic releasing the malefic nature of the opponent out into the world. It is said that this magic was the one of the first attempt at creating a Black Art, though it was later used as a base for later Black Arts that came to exist. This Magic allows the user to utilize destructive abilities; it is triggered by going by the opposite of the 'magic = feelings' concept—by fuelling their magic with negative feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a dark and malefic nature; this is known as Darkness Magic. Though it is not necessarily "evil" magic per se, Darkness Magic focuses toward destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user's own state, embracing magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends.

With this type of magic, the user has absolute dominance over the element of shadows; and thus, darkness, night, and any dark-related elements. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects; consistently, it is a pulsating crimson. When using it, the user more often than not shapes their attacks into the form of waves or arcs of shadows, which they can use in various ways. The shadows can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create a variety of constructs and weapons and, teleport themselves through massive distances via shadows; being able to take out multiple opponents with just one attack and capture people, sinking them into the depths of their shadow.

Morgana's Darkness Magic is specifically attuned to her personal preferences; that being that the colouration of the darkness is dark green and it pulses and crackles violently. Aside from this, it seems that Morgana's Darkness Magic is far swifter and powerful than any normal Darkness Magic, eerily similar to that of the user of Darkness Dragon Slayer Magic in both power and potential—however, it is shown on multiple occasions that Morgana's Darkness Magic is superior to any Slayer Magic or any other Lost Magic-based darkness- in addition to darkness-based Curses; meaning that it seems that Morgana is the most powerful darkness-ability user alive. In addition, it seems that Morgana's Darkness Magic is capable of absorbing opposing sources of darkness, even moonlight, in order to make it both phenomenally faster and stronger; making it near-invincible and making Morgana an absolute terror to fight against. Morgana has a level of manipulation of the darkness beyond anyone else- perhaps even moreso than Etherious or demons in general. As long as she can put her mind to it, her Darkness Magic essentially functions as an imagination-based magic- akin to a much lesser Arc of Embodiment. For this, Morgana's level of control over the darkness is regarded to be nothing but a pipe-dream for other dark-manipulating magicians to achieve.

More specifically, Morgana's iteration of Darkness Magic is known as Feather-Black (羽黒, Haguro); her main form of attack with Darkness Magic is focused around utilizing feather attacks with powerful aftereffects to quickly gain an advantage; harnessing several tricky abilities in order to protect herself from being hampered and negated so she can continue her onslaught. The feathers have piercing effects, and one is sharp as any magic-imbued weapon which is pushed to its utmost limit- not only is each and every one of these feathers durable enough to pierce through magical barriers such as Defenser and not vanish upon being hit with a Fire Magic spell such as, they are classified as something else other than feathers- indeed, due to the composition of the plumage, they are said to defy the Laws of Physics; and the properties of the stygian feathers formed with Feather-Black can be altered in regards to output- they can be solidified to cling to surfaces, and Morgana is capable of harnessing the feathers in order to create a propulsive effect. All of these abilities are signaled by a cascade of black feathers swirling around her body before being activated.

As one of the strongest darkness-based magicians of all time, Morgana has complete and absolute control over any and all source of darkness, even from other magicians and the environment itself. Morgana's Darkness Magic is aligned with fear, hatred, aggression, and malice toward all living things. Darkness Magic creates and feed off of primal emotions of the caster such as revenge, hate, greed, and fear. In the process, it makes those it affects experience and exhibit these feelings while constantly making those feelings stronger, eventually leading to the affected becoming a demon. Darkness Magic can also change the physical appearance of those it affects, up to such extremes as a normal person becoming a demon; or them changing to look as if they were a completely different person. No darkness-based Lost Magic, Slayer Magic, or even a Curse is safe from the absorption ability of Morgana's Darkness Magic, as for the latter, the moment that the demon particles that compose the Etherious ability come into contact with her darkness, her dreadful aura converting the particles into eternano before absorbing it and using it to enhance her next attack. What should be noted is that Morgana's Darkness Magic is unable to be consumed by any dark-element Slayer, especially a Darkness or Shadow Slayer. When a foolish Slayer attempts to consume the elemental magic, it will seep into their bloodstream and then possess them. There is no actual way to consume Morgana's Darkness Magic; a fact that will never change.
 * Combination Spell: Black Burning (, Konbinēshon Superu: Burakku Bāningu lit. Fusion of Two Magics: Black Heresy Exploding Smasher): The Combination Spell known as Black Burning, like all Combination Spells, is a fusion of two specific magics- in this case, Fire Magic and Darkness Magic. Black Burning is activated by going by the opposite of the 'magic = feelings' concept—by fuelling her magic with negative feelings, Morgana is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a dark and malefic nature- from here, she raises the motion of the malefic magical energies utilizing a form of telekinesis, igniting it by increasing the thermal energy; at this point, the burning darkness takes upon the form of a sphere of purple flame which is about as big as Morgana's hand. Clutching it tightly, Morgana throws the sphere at her foe with tremendous force at high speeds; as it travels through the air, the purple sphere increases in size while draining inorganic things nearby of their heat in order to bolster its power and speed. Upon contact with Morgana's enemy, Black Burning inflicts massive damage; followed by a massive explosion of shadows and flames upon impact which is capable of causing large-scale damage and destruction. The compacted nature and moving speed of the flames allows the attack to grind into whatever it comes in contact with to inflict major damage. This tends to launch the opponent backward after being hit or, if her opponent is knocked to the ground or being launched towards the ground, the destructive force is enough to form a crater; it can blow reinforced, solid titanium walls without effort, making it one of Morgana's most powerful techniques; though it should be noted that Morgana can modify it to split into a cluster of three spheres which can either spread out to cover more ground or home in on her target.
 * Shadow Body (, Shadō Bodi lit. Darkness Body Transformation): Shadow Body is the name of Morgana's signature spell. Shadow Body is considered a subspecies of Elemental Body (エレメンタル・ボディ, Erementaru Bodi), which is a special spell that any Elemental Magic user is capable of using- it allows them to transform their body into their element of their choice—but only if they have mastered their magic; in this case, Shadow Body is the Darkness Magic iteration of the spell. In essence, it enables her to transform her body into a gaseous form that can ensnare and lift opponents off the ground, among other things. In order to initiate the transformation, Morgana releases extremely high purified magical particle concentrations; and in that instant burst, her magical energy envelops her and reduces her body to wispy black smoke and embers; which is actually her own magical energy influenced by her Darkness Magic. This gaseous form grants her near unparalleled speed and an immunity to harm when transformed; essentially granting her the status of semi-flight. With this spell, Morgana is capable of closing the distance between herself and enemies, and can even use it go through them, attacking and then re-materializing continually as a form of a 'speed blitz'. Since she is capable of transforming her body into smoke, Morgana can use the smoke dash to go through structures with openings, like chain-link fences, iron bars and pipe-like structures; this is a major reason why the Magic Council has never caught her, as she can simply escape through the ventilation systems and anything that has the smallest of openings, making her virtually impossible to corner unless under specific circumstances. The smoke is virtually insubstantial, so Morgana can use this power to avoid injury. She can control the flow of the vapor through the air, allowing her to, as mentioned before, fly, squeeze herself through tight passages, or move objects about -she could pull a person out from under a mob attacking them by dispersing and reforming them nearby, or steal her opponents' weapons by vaporizing them into their hands and bringing them to her own. She can move around with a partner, or send objects to a new location within traveling with them, providing she can visualize the new location in her mind; an extension of this is that Morgana is capable of engulfing a target with smoke by sending it towards them instead of using it to surround herself, this causes the target to float above the ground, being guided by her hand in a similar manner to that of Telekinesis. More often than not, Morgana milks Shadow Body for all it's worth, and, in a fight, uses the spell to constantly disappear and appear at will, hitting, running, and flanking without any effort at all and barely any threat of counterattack. An Elemental Body spell always takes some "phase time" to complete the transportation, during which the user cannot do anything else: for this reason, it is seldom used in combat. Shadow Body however, is a spell which can reduce the phase time to a level suitable for combat down to zero. Morgana can perform Shadow Body mid-combo as well, causing the enemy's attacks to miss while simultaneously acting as attack cancels for her; and with it, she can move at speeds up to one hundred and twenty kilometers per hour, the maximum velocity at which she is still able to breathe. However, the weakness of this spell is that it normally takes her a split second to transform her body into smoke, preventing Morgana from moving out of the way of enemy attacks if she is too slow to activate the spell. The maximum speed that Morgana moves at is over three hundred kilometers per hour, which is the maximum velocity at which she is still able to breathe.
 * Blackfeather Bombardment (, Burakkufezā Bonbādomento lit. Dance of Raging Waves of Dark Mourning): Black Blackfeather Bombardment is Morgana's signature offensive Darkness Magic spell; when performing Blackfeather Bombardment, Morgana draws a large amount of magical energy to her figure—gathering all sorts of supernatural energy from the surroundings into her hand- by going by the opposite of the 'magic = feelings' concept—by fuelling her magic with negative feelings, Morgana initiates the usual fusion of eternano and magical power, only manifesting magical power in a dark and malefic nature- also known as darkness and shadows. From here, she makes a specific gesture which expands the shadows and darkness gathered in her hand into several large spheres of pure black; utilizing Shape Transformation to shape and deploy the manifested spheres into the form of highly sharp lances in the visage of feathers; essentially using Darkness Magic to manifest countless amounts of black feathers at once. Generally, Morgana manifests these feathers in groups of fifty or more—using a form of telekinesis to allow them to hover around her in any formation that she wishes. Upon a snap of her fingers, the seemingly infinite number of feathers can be fired without pause. They move and take aim at the target according to Morgana's will, allowing her to fire without having to even touch them; they are shot with enough force to repel a high-powered elemental spell. While it is possible to block many of the strikes, to do so can be seen as suicidal. When Morgana harnesses the power of Blackfeather Bombardment, it is not uncommon to see a flurry of dark feathers materializing out of thin air and disappearing just as quickly, flying and attacking rapidly from many angles at once; overall overwhelming the foe; or at least, placing tremendous pressure upon them, forcing them to keep their defenses up lest they be struck by a feather—causing dozens of other feathers to perforate them in a matter of moments. The whiplash of the attack can be quite huge, usually blowing apart anything behind Morgana at the time of attack. Even a single feather is powerful enough to strike multiple enemies and even two adjacent foes simultaneously while their mere presence covers any exposed light in the darkness despair; violently pushing the intended opponent and objects around them away from the user with overwhelming blunt force. The trajectory of the feathers can be altered, allowing Morgana to strike more than one opponent. The skill that Morgana displays when utilizing Blackfeather blurs the line between the physical and the mystical, conjuring mighty ravens born of feathers to descend upon her opponents, or erecting nigh impenetrable barriers of feathers as strong as the greatest binding spells. Upon firing them, Morgana can allow them to pierce the ground after striking the target, causing a large amount of destruction with each feather launched, or she can instantly resummon them back to her vicinity. As with other Darkness Magic spells, Blackfeather Bombardment deals high stamina reduction if it hits a blocking opponent; the spell is potent when multiple beads are able to hit, making it more deadly against individual opponents at close range.

Nevermore
Nevermore (, Nevuāmoa lit. Terrain Modifying Black Art: All Things come Full Circle in Death): Nevermore is the name of the signature magic of the Black Vulture Guild- it is said to be the "secret of the Black Vultures", a magic in the Dark Magician world without any proper equal. It is a Lost Magic which has been passed down within the Liuxing Family throughout the generation- though Peng, upon achieving the family's goals of setting up a utopia, personally taught Morgana how to harness Nevermore, which she herself took the wrong way and assumed that Peng wanted to marry her as it was only passed down to family members. In any case, Nevermore is known and feared by all in the underworld as an "invincible power" which was used to wipe out the entire Eight Claws Clan with only three survivors without damaging anything or staining the guild walls, gardens, or curtains with a single drop of blood.

In order to initiate Nevermore, the user taps into their natural malice that anyone, as a human being, would have festering inside of their soul, locked away by the chains referred to as "normalcy"- indeed, as Nevermore was born from the Liuxing Family's research into the sanctification of birds and their effect on magic, one could say that the magic's aim is to completely replicate what research shows on the "origin" of winged-kind. Nevermore is referred to as a "Mental World Projection" type Lost Magic; where the user can temporarily overwrite the surrounding reality with a landscape representative of their soul, manifested into the current plane of existence by focusing their magical power, condensing it to its utmost limit before releasing it in a gigantic explosion of pure energy that radiates throughout the vicinity, shrouding everything within the area in the user's magical energies; effectively putting anything and everything which steps into the area-of-effect of the release under the user's command with very few chances to break the hold.

In the case of the user of Nevermore, the user's body excretes a smoggy black mist, which has dimension distorting properties. The mist appears as if it were nothing but pitch-black smoke that leaves ones drenched within it very little to see; the mist rises from the ground and descends from the air at an astounding rate, with nothing capable of ceasing its natural flow. In the span of a few moments, the immediate vicinity becomes what is known as a Darkened Misty Metropolis (暗黒霧都, Ankoku Kirito), a place ideal for ravenous winged-kind to hunt and play. The mist itself does much more than screw up one's headlights, as it has negative effects on all those who enter within the perimeter. Humans without the ability to cast magic will quickly faint from pain upon coming in contact with the dense cloud of enveloping smoke, as simply breathing it in burns the throat and direct contact with eyes causes them to fester; these fools will suffocate due to being unable to breathe, and they are unable to see anything as they spasm in pain. This also enables the user to selectively sneak up upon their enemies and slay them without any effort exerted.

Not only this, Nevermore has another, far deadlier ability- given its origins from a poem by some completely unimportant guy, this results in something far more sinister appearing within the misty city. One by one, at an increasing rate, numerous sets of scarlet, burning eyes begin to manifest, completely covering the area with red lights. These, of course, are the eyes of vicious vultures which emerge from the mists, hungry for a meal. As fast as one can say "jet fuel can't melt steel beams", the vultures descend all at once, forming a furious curtain of death which falls on the enemy, covering the skies above with a canopy of "death wings" that produce a "world of death" where absolute darkness swallows the light of the moon and stars. What is interesting to note is that the user of Nevermore is able to command this mist as they wish in order to select which targets within the barrier are affected, and they are also able to limit it to only a specific area, allowing them to activate it merely inside a building- however, once they are defeated, the mist will disperse.

Peng Liuxing
Of course, Morgana's relationship with Peng Liuxing, the Guild Master of the Black Vulture Guild and later the Emperor of the Vulture Empire is perhaps her most prominent; as the man who took her from the Eight Claws Clan; whom raised her to be a cold, unfeeling weapon and gave her a purpose in life. On the surface, Morgana and Peng's relationship appears to be a strictly professional superior-subordinate relationship with Peng being the only one who can reign Morgana and her warmongering ways in. She does sometimes disagree with him however, sometimes questioning some of his plans, even expressing exasperation when Peng barred her from attacking Fiore a year into the creation of the Vulture Empire- though aside from brief annoyance, Morgana doesn't make a big deal out of being banned from doing certain actions.

As Peng was the man who saved Morgana from such a tortured and meaningless existence and taught her everything he knew while showing her with praise- something nobody else ever did as far as she could remember, Peng is perhaps the only person to whom Morgana shows a kinder side; or rather, a side which isn't filled with murderous rage and the burning desire to slaughter en-masse. Being the first person who presented her with a choice instead of saying "do this" and being forgiving of minor goof-ups, Peng showered Morgana with genuine, overflowing love and affection, always grateful for everything Morgana helped him with- being treated less like a weapon and more like an actual human being, Morgana developed honest-to-god feelings for the man- these feelings weren't fondness as a father nor reverence as her master; it took her a while, but Morgana recognized these feelings as a deep romantic love.

Almost sycophantically devoted to her Emperor, Morgana is more than willing to do everything and anything in order to realize Peng's ambitions, even if it means involving innocent lives in the process. Around Peng in private, Morgana is significantly less high-strung and temperamental as contrast to how she is when people catch her off-work, talking to her master casually; fiercely obsessed with him, Morgana claims that her entire being belongs to Peng; asking whether she loves Peng is like asking whether a bear takes a crap in the woods. Morgana has several portraits of Peng hung in her room, and she often stares at the paintings for hours on end- she even refers to Peng as her only reason to stay (relatively) sane several times, and if anyone were to endanger her master, she would viciously kill them and everything they cared about without remorse.

An example of Morgana's obsession with her master is when Peng arranged a political marriage between himself and the recently-widowed Queen of Mistral, Morgana felt nothing but hate towards her master's new lover and refused to even speak to her or follow any orders in regards to assissting the Mistral Army until Peng revealed his plans to take Mistral by surprise by lulling them into a false sense of security by forging an 'alliance' so that the formerly hostile nation would cease distrust, allowing the Vulture Empire to wipe out any armed forces- and then he would divorce the Queen, allowing her to return to her ruined country. Due to Peng not giving Morgana any specific orders to keep the Queen dead or alive, only that she was to be returned to her country amidst the confusion, Morgana gleefully mutilated the Queen's body and tortured her until she was begging for release as "revenge" for marrying Peng before she paraded her broken body around Mistral.

However, Peng's feelings on the subject are unknown as they are rarely spoken out- indeed, it is ambiguous if he even knows about the level of obsession she has in regards to him; despite this, it is heavily hinted that their relationship might is much more than mentor and student; in fact, even in-universe, rumours abound that "the main lance is the Emperor's mistress". Considering that they have had a physical relationship with seemingly no emotional attachment on his side before the formation of the Vulture Empire as a coping mechanism for the harsh realities of the oppressive nation, it can be indicated that Peng is at least very much aware of his student's love towards him, but refuses to return her feelings openly, considering that he practically raised her after he took her from the Eight Claw Clan, and the fact that's almost twice her age- though as an aside comment, Peng mentioned to Morgana that he considered her his true wife, but they could never openly be together due to political reasons and the fact that it could possibly turn a fair amount of people away from the Vulture Empire, as Morgana is known to be extremely divisive, if not outright disliked within the general populace and the army as a result of her behaviour.

Trivia

 * Morgana can be considered an alternate universe counterpart to Kirika Hotsuin, an important character in Daybreak. Indeed, the two share various physical and personality-wise similarities. There's a reason for this- more will be explained after the Dragon Slayer Royale.