Gai Diyos

"Next asshole to touch my gun will get the bullets in their skull..."

- Gai. "Just another idiot."

- DWG.

Gai Diyos (ゲー ディーオス gee diiosu) is a Spirit-Infused Being born in the country of Mys in it's capital, a former member of the guild Herboren, the first and current guildmaster of Stellara Nocte and surprisingly a former member of the Mystan Government, where he was placed as the ninth seat in the organisation before resigning his spot to seek out meaning and tranquility within the continent of Ishgar. As a born Mystan, Gai was born into a rich kind of family where he had received some of the highest grade education that was available back when he was a child, having studied and learned under the watchful and determined eyes of his tutors before leaving to join the guild Herboren when he would reach the ripe age of eighteen. Only having spent a couple years with Herboren, Gai has achieved many things during his time with the guild such as building himself a reputation by the Mystan populace, meeting Uepon Mausu who is Herboren's one and only guild master and even having been partnered up with the Mystan prince Mago Hogi on a suicide mission to go and apprehend his crazed uncle who had taken over temporary control over Mys during that time. Summing it up, Gai has achieved so much before becoming a well respected and well known member of the Mystan Government.

Though not even having learnt a single Art of the Mystan Monk path, which is the most well known form of magic within the land of Mys, Gai is still respected as one of the most talented and popular mages in the whole country, even having been compared to the House of Hogi members that it is without a doubt that Gai has proven himself more than worthy of joining the Mystan Government but not just because of his magic capabilities. But also because of his great intellect and natural born talent to both lead and follow others, which has not only made him an important asset to the Mystan Government but also an ideal figure for the Mystan Military, which he has from time to time taken up the privilige to lead. Out of all the Mystan governors, Gai was the only one in the circle who was not present during Emperor Ulo's conquest to claim all the countries on their continent to lead them all under one proud banner. As the ninth seat of the organisation, Gai has claimed masses of invaluable information from the Mystan Government's database which could easily out them at risk of putting them out of control, and so has made himself a potential threat to the Mystan Government's power over their continent and empire, even though retreating to Ishgar would not help his case.

Having focused more on ethernano producing magic more than manus producing magic, Gai has been able get himself well adapted to the energy that he has become quite the talented wizard, become an expert at the magic arts that he does and wielding a good variety of them to prove his talent. However, due to his high use of guns and such Gai has been recognised for his major use of Guns Magic, as well as using ordinary firearms that have no magic properties to them at all, making him very much a gun expert as he has shown himself more than capable to wield one with skill. Gai can wield dual pistols or even dual riles of any kind, possessing the strength to carry and balance these firearms as well as accurately shoot them to make sure that they get the precise hit that Gai wanted them to do. Experts who have studied Gai Diyos' have said that he is one of the most accurate gunmen to have ever lived on Earth Land, able to quickly draw a pistol, fire and hit a bullseye all in just a flash, whoch really paints a terrifying and dangerous picture of Gai's skill with a gun. Built for both close combat and long ranged attacks, Gai is a human warmachine and has tasted his share of major battles.

He has earned himself many names over the years that he has been active as a mage, with names such as The King of the Spirits (ス キング オフ ス スピリツ su kingu ofu su supiritsu) which he had received after wiping out a large group of spirits back in his homeland of Mys, showing his abnormal strength over the spirits and being the only known one to have ever completed this feat all by himself. The name can also relate to Gai's biology as a Spirit-Infused Being after having been blessed by the Elder Spirit Reikokuna in hopes that he may use this blessing wisely, which Gai has done by using it against the Younger Spirits of the country. This can also be the way that Gai has also earned the similair name of the Spirit Slayer (スピリット スラヤー supiritto surayaa) as he wields the mysterious Black Spirit Slayer Magic that he was taught ever since having come into the tuition of the Black Spirit at an early age. The name of the Marksman of Harmony (マークスマン オフ ハーモニー maakusuman ofu haamonii) comes from Gai's association with Herboren, who's headquarters is in the infamous trade settlement Harmony.

Appearance
Gai is quite the tall and handsome fellow, with a sort of young charm that he has retained ever since he received his Spirit-Infusement, keeping a very fresh and young look till the end of time. The soft light skin of his body can almost give off a feint and comforting glow, giving off this feeling of safe and security when near Gai, which could always explain why so many people enjoy basking in his company as well as have the urge to always smile while they are around the Sharpshooter himself. With the body of a pretty muscular warrior, Gai's body is as solid as if it was almost like his body was made from some of the strongest as well as smoothest rocks found on Earth Land, a fine example of how well Gai has trained his body as well as his raw strength that could match the mighty mountains scattered all across the lands. Although his skin is barely even seem due to the amount of clothes that Gai wears on his body, people have described Gai's touch to be match the familiar and reassuring touch of a loving parent, who wouldn't dare allow harm come to their children and allowing their child to feel as safe as possible. Underneath his clothes however, there are two numbers on his wrists that were tattooed into his skin by an unknown faction, who had written the numbers of '1' and '6' into his wrists to symbolise his former role from before. His messy goldish brown hair sits nicely on top of his head, with strands sticking out all over the place, giving Gai that look suited to warriors of any kind as he looks like the man that knows what he is doing. This messy look for his hairstyle tells people that he is capable of fighting, and that he isn't some posh, weak noble who has no clue about fighting another human being. His nearly thin gold-ish brown eyebrows sit just above his amazing and mesmerising blue eyes that can catch the sight of nearly any fair maiden looking towards him, standing out and matching his gold-ish brown locks with them being the first point of interest on his face thanks to how beautiful they appear. His smile is always something worth experiencing and looking at, if he ever does, as Gai seems to retain a somewhat serious smile wherever he goes, as if the things that he has been through has sucked the happiness out of his life, forcing him to undergo what little emotions Gai has left in his soul, but when his smile emerges, it is just as charming and entrancing as one would try to imagine.

With his casual and normal appearance, Gai wears a sort of light brown coloured dress shirt, with not much of the actual article of clothing actually being seen due to the amount of layers that Gai wears in order to keep himself protected as well as professional. This light browned coloured dress shirt is not fully buttoned up and can only been seen unbuttoned with the few top buttons which show off his bottom neck, having no real reason to why Gai does it except that it is very important for a guns man to be able to freely breath without restrictions, finding that the tightness of the collar could somehow affect his skill and talent with guns that the unbuttoned buttons give his neck the capability to breath in air without a problem. Around his collar, Gai wears a long black necktie with a reasonably fat knot in the middle of the tied up material, hanging down below Gai's unbuttoned buttons so that other people may be able to see his lower neck which is most interesting when one can finally hear about the things that it has been going through. This whole outfit will neatly sit underneath one hell of a formal breast jacket, that is mainly coloured in the rich forest toned green that the breast jacket can be seen as, as well as having the additions of even darker green coloured lines to give the breast jacket much more flavour and design. This breast jacket has four very dark green buttons to keep it in place at the front and just above the belt that the breast jacket comes with in order to fasten the breast jacket to Gai's upper body. There are two pockets on either sides of the front of the jacket and are large enough for Gai to store keys and extra packs of ammo for him to utilise during battle against other mages. Although there are literally no pockets within the breast jacket itself, there are more details to be described in the next paragraph that is covering more of Gai's normal appearance in his casual outfit.

What his most apparent feature for his clothing is the large blue coloured coat that Gai wears wherever he goes, as it is how he manages to carry most of his stuff with ease and without a backpack of any sort, making it easier to grab out weapons as they are always with him no matter where he goes. The large coat hangs down just somewhere below Gai's knees and has a pretty big collar, as the back of the coat's collar shields all of Gai's neck as well as just a bit of the back of Gai's head. The front of the coat is wide enough for him to display the clothing articles that he is wearing underneath his blue coat, and doesn't seem to have any way of buttoning up the jacket, maybe due to the fact that it doesn't have buttons there in the first place, and would require a belt to bring the jacket closer together. Gai's blue coat also large black cuffs on the ends of his sleeves as well sticking out from behind some of the blue coloured collar, giving some sort of balance to the gold colour lining that goes around the jacket, matching how to strong yellow glow of the stars stand out from the black void of the night sky, relating to his guild of Stellara Nocte. What barely anyone can see is the assortment of pockets meant to hold knives inside on the lower part of the coat on the inside, giving Gai a handy place to put his knives whenever in an emergency. On his back, Gai wears a gun mount to hang his Magic Rifle whenever he is not using the weapon, hanging on a double strap the gun is quite easy to remove and to put back into place without a problem. One of the most interesting details on the jacket is the strange golden cross medallion, that hangs on the left side of the collar, and is actually the badge of honour for all Mystan Governors who have chosen to resign their place on the order, with Gai keeping his badge as a reminder of the good times that he has spent back in Mys. On his hands Gai wears black leather gloves that are remarkably flexible, giving free movement to Gai's hands which can allow him to fire off guns in lightning speeds. What people don't see is those gold plates on the thumbs of his gloves, which actually have a lacrima implanted in them to sped up the movements of his hands and arm in general, allowing Gai to deliver quick fist attacks as well as speeding trigger fingers.

On his lower body wear, Gai wears a simple dark teal-ish coloured pants that always never appear creased no matter how much movement that Gai does at all, which is very surprising due to his role as Guild Master and his use of Guns Magic which would keep Gai moving nearly all the time no matter what. The pants are neatly folded over the top of his black leather boots, which like the glove also give flexibility to Gai's legs and feet allowing him to quickly run and anything that he does with his legs. But what it really seems is that the boots step into these metal shoes that are designed to case the foot of the boot for extra enhancements such as stronger kicks, faster running and stuff as well as having the ability to deflect off blades coming his way. The metal shoe encases the whole foot of the boot and only leave the upper sleeve of the boot on display, having this strange emblem of two gears, one larger and one smaller on the inner sides of his metal boot shoes. It should be noted that Gai can leap huge distances with ease thanks to the strength of the shoes, and so becomes pretty fast and strong with his foot and leg muscles that he could easily be fighting with his legs instead of actually fighting with guns and swords. Back onto the pants, a gun sheath is attached on a large band that is fastened onto Gai's right leg, buckled up with smaller leather belts with a buckle resembling a four pointed flower of some sort. The gun mount holds one firearm on Gai's right side and is quite easy for Gai to reach from to draw his weapon with ease, as the design of the gun sheath allows Gai to draw his firearm in just milliseconds after going to go grab it, which is how he has earned a reputation for being one of the fastest guns man in the land.

In his Spirit Force form, which is the advanced and powerful form that many Spirit Slayers can reach once they have controlled their Spirit Slayer Magic, Gai is transformed into a smaller scaled version of his teacher and mentor, the Black Spirit. Standing at ten feet tall, Gai's Spirit Force form resembles a minotaur, half man half bull being that stands on two hind hoofs. Starting from the top, the head resembles a normal bull head but with the snout of a canine, bearing rows of sharp snow white fangs that can chew through solid metal and rock, being strong enough to deflect blades and such. His ears are pierced with two gold earrings that are born from Gai's own golden earrings that he wears on his normal body, and stick out from his enormous mane that covers his neck and underneath his head though going up the back of it just a bit. From Gai's golden locks is black strands that quickly grow on the back of his neck, magically altering the colour. From the top of his head, there are two curved golden horns that can bash and cut things at the very tip of the horns, but are mainly there for his power. Made of pure bone, the horns are there to prove Gai's enhanced bone density and strength as not even blades can be able to cut through his mighty horns. Another colour that changes from his normal form to Spirit Force mode is his eye colours, turning from blue innocent eyes to blood red as the nature of his power takes effect on him. The upper body is a muscular structure just like his normal body, and is coloured the same colour as his dark blue coat. The body is decorated with golden armour imbued with gems and things as the golden pieces of armour, despite how little there is on the body, protects these parts quite well as they will deflect most of whatever comes near the body. This armour will come naturally and not really have any source material to grow from when the transformation begins. A long purple snake that is commanded by Gai's mind has two large fangs and can deliver harsh whipping attacks and intense bites that are enough to put down any being that it strikes at, serving the tail of the body at Gai's disposal. His lower body half is covered in black hair that act like a natural hair pants.

Personality
Being the guild master of Stellara Nocte, Gai genuinely cares for the mages within the guild as if they were his own family, seeking to help them in anyway that he can so that they might feel at home and safe with the rest of their Stellara Nocte guild members. He wishes that many of the mages within the guild would be able to reach their maximum potential, helping the mages with training no matter how hard or impossible the help might be, as like said before he really does care about the mages and their magical capabilities. Many would describe Gai as the hardworking teacher that wants to see his students succeed, helping them do their absolute best by making sure that they put in as much effort as they can into training their mind and body so that they can be eligible, with in this case, as powerful as they are destined to be. Besides all that, Gai is also one for learning himself, wanting to learn as much as he can with the advantage of an immortal life until he could be able to know everything in existence, from the past, present and even the further future if possible. Gai enjoys helping his guild mages get stronger and stronger everyday, as he isn't afraid to push them through that they might find a bad view on him, he nonetheless wants them to succeed no matter what he puts them through. His methods and ways of training his guild members have been known to be somewhat harsh and pretty exhausting but Gai has also described that through these techniques and exercises he puts them through, they will soon adjust and finally see it as a normal thing to do without effort. A strict but forgiving guild master, Gai only wishes that his guild Stellara Nocte come to respect his wishes of helping him protect Earth Land as best as they can and to also put in their maximum effort when training to do so.

During combat, Gai is pretty calm and relaxed when he is fighting, not because he sees the battle as something that he can lay back to or because he has so much confidence in his capabilities that he thinks of himself as a victor to any battle that he could ever face, but the truth is Gai is relaxed and calm during a fight because he uses this to not show weakness, as to keep himself controlled that the enemy has no clue if their attacks are working or not. This usually comes from Gai's playful personality where he enjoys pissing people off but still keeps them enjoying his company. During combat, Gai keeps it sort of professional during combatting an opponent, keeping the fight clean unless the fight needs to get messy even though either way Gai usually does things. Gai however has shown some tendency to be interested in sadistically killing and torturing opponents which have worried other Legal Mages working with him, but this just tends to be done as a joke if Gai feels a but morbid at the time, or is it? This sadistic and psychopathic nature comes from his role as the ninth seat of the Mystan Government where he participated in several missions concerning potential rebels, people who Gai had permission to savagely murder and take down. His clam and serene personality during combat is meant to worry his opponents as he feels that it makes them fight to their possible best, in order to supply Gai with a good fight that he could be looking forward to. If one couldn't guessed it by now, Gai loves a good fight, wether it be watching it or actually partaking in one himself, he is always up for a friendly match, and is also a very good sport wether if he loses or wins the battle. But more extreme fights that actually risk the lives of someone, then one will be sure to know that Gai shall not tolerate it and will choose the best way to make sure that the potential threat to someone's life would be eliminated, wether through peaceful talking or just straight up violence.

The man can be described to be quite inappropriate at some times, such as playing around at very dangerous times as shown when he was joking around around with several enemy mages firing at him, and even messing around inside enemy territory that could potentially attract attention from a hostile faction. Gai loves to annoy many people, targeting a few of his own guild members and mages as well as other guildmaster in the Toveri Alliance, but knows when things are serious as he is not so much of a child anymore. Things such as friendly pranks and playful jokes are his favourite things to do when he is not being a serious grumpy Guild Master, sometimes even using his own magic to do so even though he prefers to do practical pranks on others the good old fashioned way, manually. You can tell that Gai is more of the fun loving bastard as he enjoys spending time with other people, especially if he is doing something fun. His favourite things to do involve things such as heavy drinking, massive eating and a bit of smoking, although not too much as he isn't much of a smoker compared to his former guildmaster. Gai also loves to cook meals for other people, having had the idea of becoming a chef before becoming a guild mage himself. Gai is the somewhat lazy mage who enjoys to lounge around doing nothing at all and pondering life, instead of actually doing things as he is the Guild Master of Stellara Nocte, but this doesn't mean that Gai is incapable of running a guild professionally for he is still semi active as the guild master, still sorting documents and the such as well as running the guild as a leader. This has made him quite the unprofessional guild master to be allied with the Toveri Alliance but has somehow been able to retain his position and his reputation as one of the most talented gun slingers the in faction.

Not many know about this, but there is actually a hidden persona that Gai keeps locked through a magic seal that can only be dispelled by him or other people if they know how to, in each if the seal was disabled his true and most powerful form will be released as his actual real signature magic will finally be revealed until he is able to lock it up again. This personality of Gai is mostly of him being the negative bastard, though there has been change to how his negativity is shown and to how it powers his abilities, for before Gai was quite the hateful and devaluing type of person to use the magic, which feeds off Gai's hate for humanity and life in general. But now as one could see it, Gai has learned to use his feelings of jealousy, anger and sadness to make up for his former emotion of hate, which would in fact make it quite harder to work with Gai due to him hating everyone. Gai secretly envies and worries about the skills of the mages around him, constantly trying to match their capabilities so that he may one day become just as powerful or more powerful than the mages that he is allied to or even against. Sadness and anger come from when his close ones or allies are harmed in any way serious, causing Gai to become enraged and saddened that it would be enough to power his abilities, which is what his signature magic is all about. This however also shows that Gai also cares about his friends and family and will do his best to make sure that they are safe from harm anyway he can as long as he is with them. He trusts those he chooses with his life, and makes sure that they are capable of making sure to keep him controlled, which is one of the main reasons to why he asks that all his guild members put in all their effort into training their power, so that one day if Gai might be out of control there will always be mages out there to apprehend them for the world's sake.

Black Spirit Slayer Magic
Black Spirit Slayer Magic (黒人精神殺人者 Kokujin seishin satsujin-sha) or more easily known as simply Darkness Spirit Slayer Magic (ダークネススピリットスレイヤーマジック Dākunesusupirittosureiyāmajikku) is a Caster Magic, Lost Magic and Spirit Slayer Magic that utilises the two combined elements of Darkness Magic and Shadow Magic collectively to be able to rise the Spirit Slayer's capabilities to matching a Spirit, beings known to utilise great amounts of power that the race have the right to be able to be compared to the likes of Gods and Dragons. Being a Spirit Slayer Magic, which are known to be rarer than Devil Slayer Magic, Dragon Slayer Magic and even the notorious God Slayer Magic, Black Spirit Slayer has only ever been utilised by two known beings that are known for their use of the mysterious magic. Black Spirit Slayer Magic is probably one of the more rarer types of Spirit Slayer magics there is, as the only known Spirit of this ancient magic mysteriously vanishing with many saying that it was it's own student that committed the deed, leaving them as the only known living user of this elusive mage. Once another spirit that is able to utilise this strange magic as well comes along, Black Spirit Slayer Magic will remain as one of the most rarest types of Spirit Slayer Magic there is. As said, Black Spirit Slayer Magic utilises the aspects of Darkness Magic and Shadow Magic to match the grand power of the spirits, allowing the user of Black Spirit Slayer to defeat and even kill these strange creatures that have mistakenly taught their own magic to the human race. With this magic in their arsenal, users of Black Spirit Slayer magic will be able to generating, manipulating and consuming the elements that the magic is based around in order to strengthen and further their power to become even stronger than they were before. As this is said, Black Spirit Slayers will have total control of anything black such as shadows and such, sucking in the black aspects around them in the environment to gain extra power for their abilities. To add to this even further, Black Spirit Slayers also have the extreme ability of using their negative emotions which they can naturally generate to strengthen the power instead, with many utilising both ways at the same time so that they can cast even stronger spells that are said to bring massive amounts of damage. Black Spirit Slayer magic can be considered one of the more easier Spirit Slayer magics to strengthen due to the natural tendency for humans to always feel some sort of negative emotion, which will then power up the Black Spirit Slayer Magic power. Gai's knowledge of Black Spirit Slayer Magic has been sealed for a period of time that allowed Gai to concentrate on his other main magic Guns Magic, which explains why Gai is both skilfully capable in both his Spirit Slayer Magic and Guns Magic. Only having just released and returned to practising Black Spirit Slayer Magic, Gai skilfully uses Black Spirit Slayer Magic and Guns Magic equally.

Just like all Spirit Slayer magics, Black Spirit Slayer gives the user of this magic total control and manipulation over the base element that the Spirit Slayer Magic is formed upon, which in this case is the element of Black such as Darkness and Shadows, which can be very deadly and powerful in their own way when they are used right by the capable users, who have total dominance over the element that they can make it do whatever the user wants, provided that the user is capable with the magic themselves. Users who have learnt a Spirit Slayer Magic are more than capable of and even entitled to defeating and killing spirits than any other kind of Elemental Slayer Magic user there is, even though one would not really need to have Spirit Slayer Magic to do such an act as there have been several accounts of many kinds of Slayer Magic users that have been able to take down beasts that are not the sole being that they were trained to kill, meaning that also can apply to Spirit Slayer Magic users who can be capable of slaying Demons, Gods and maybe even Dragons but their main focus is to take down the dangerous race of Spirit beings. Spirit Slayer Magic was taught to humans by the Spirit race themselves, and with many variants of Spirits out there in existence, there are tens to hundreds of Spirit Slayer Magics that are currently practised all over the universe and many realms connected to here. With very few Spirits willing to teach their magic to the humans of Earth Land and beyond, it has made it difficult and almost extremely rare to find a mage who has learned and fully mastered the art of Spirit Slayer Magic, as to top things off as well there have been very little humans who have been willing to work with these open spirits to learn the deadly magic for themselves. Humans or beings who have been able to finally learn and practise the Spirit Slayer Magics are referred to as Spirit Slayers (滅霊魔法使いスピリット・スレイヤー, Supiritto Sureiyā lit. Spirit Destroying Magician) and Spirit Charming Magicians (霊使いの魔導士, Reitsukai no Madōshi) in recognition of their rare talent and capability for matching the supreme power of the Spirit race. Compared to other Slayer Magics, it seems that the only way to attain the magic is to learn it through a Spirit who knows the magic, making this magic type seem to only produce what would normally be called First Generation Spirit Slayers. The thing with Black Spirit Slayer Magic however, is that the only known spirit that had brought up a student and taught them it's ways has now seemingly disappeared meaning that the art of Black Spirit Slayer Magic is truly lost to the times, even though strangely the human user of Black Spirit Slayer Magic operates as if their spirit was still alive, meaning that this magic has the ability to seal and contain their victims into other planes of existence which only the darkness can reach, showing that this spirit is still alive for many to learn. In this Spirit Slayer Magic, emotions is one of the biggest factors in using one's power which is due to the fact that Black Spirit Slayer Magic utilises the negative emotions in order to fuel their power, but with the natural edition of the Pendulum of Souls (振子の魂, Furiko no Damashī) which is described as their Magic Origin is swinging back and forth like a pendulum, as magic is fuelled by the thoughts and feelings of the wielder, the wielder of Spirit Slayer Magic is known to have their emotions affect their elemental power on a much greater level and scope, emotions is definitely the Black Spirit Slayer Magic user's most powerful weapon when using this magic. Strong emotions power the abilities of the spells being used and even allow Black Spirit Slayers to unlock new and improved abilities that they haven't found before due to lack of correct experience and strength of the user's will to do so. Speaking of negative emotions powering up the Spirit Slayer's power, the natural automatic trigger of a Spirit Slayer's enhanced biology which does not need the use of sucking in the element around them as they can just absorb it without effort into their body, users of Black Spirit Slayer Magic can not only produce negative energy from their negative emotions which in turn powers them from the inside but this added automatic absorption can allow the Spirit a slayer to consume anything black around them as well as the negative emotions from people or beings in general that are near the Spirit Slayer, meaning that if there was an angry person right next to the Black Spirit Slayer, the Spirit Slayer is constantly getting stringer and stronger just being near them, making them the very deadly foe to deal with. Users of Black Spirit Slayer Magic tend to be more of someone who can trigger the negative emotions of another person, such as killing a close one to them, taunting them to demean them or just plain trigger them in general anyway they can, these Spirit Slayers are probably one of the most dangerous Spirit Slayers that one could be able to encounter. The more power that the user is able to get, the more that their Pendulum of Souls will proceed to match and surpass it's own power, becoming ever more powerful than it used to be as well as adjusting to the power of the user them-self and adapt to their ways and can even evolve into incredibly lethal attacks and spells that represent the caster's power and skill with the Spirit Slayer Magic art. Some say the only way to be able to defeat a Black Spirit Slayer is to constantly keep calm with their mind clear so that emotions do not get the better of them, but to most of the humans and beings on Earth Land, this is incredibly difficult to even do due to the natural habit of the human or said race. Depending on who the Black Spirit that is the one teaching, it is said that once the Black Spirit has contained themselves into their student's body, the student will proceed to feed off the negative energy off the contained spirit within them, just adding to this whole mess of powering up.

The appearance of the spells is similar to how all Spirit Slayer Magics are, and this being Black Spirit Slayer Magic the magic energy that makes up these spells is the combination of a strong bold black with the mixture of silver following alongside it, matching how all Spirit Slayer Magic spells are meant to look like. Just like how Lightning Slayers and Fire Slayers have their respective element as the excess energy that is used up when casting the spell like how lightning sparks will buzz around attacks involving Lightning attacks and such, Black Spirit Slayer Magic attacks will involve black smoke drifting off the energy attacks just as how fire will spark up during Fire Slayer attacks. The Black Spirit Slayer element attacks are actually very, very dark compared to others such as Darkness Dragon Slayer Magics, Darkness Devil Slayer and maybe even Darkness God Slayer if powerful enough. One can actually utilise the darkness of these spells as the more that the user masters the art, the better and better that the spells of Black Spirit Slayer Magic become extremely useful against users of Light Magic due to the darkness of the black having absorbed the light touching it. Supposed users of Black Spirits Slayer Magic will attain the ability for their Black Spirit Slayer Magic to absorb 0.035% of the light emitted onto them, but the actual Spirit teacher and it's student have been describe to completely absorb any light touching the spell, meaning that their Black Spells have been able to soak up the element of the Light attack making the spell useless against the caster. Like said before, the more emotions that the user can generate the more powerful the spell will become depending on the strength on the emotion, but how this effect and status can be seen is through the spells themselves as they will become darker and darker the more the user becomes better at the magic, and looking more and more brutal as well. Being the element that is without the heat of light and similar like heat, Black Spirit Slayer Magic spells can cause the temperature of the spells to drop to numbers such as −89.2 °C (−128.6 °F; 184.0 K), even going further to match the blistering cold temperatures of other Cold related elemental magics. This makes it almost as an Ice Slayer Magic however just without the freezing and ice aspect, as well as it being darkness and not icy blue, still putting some difference between it and Ice Spirit Slayer Magics and related. There is millions of possibilities that users of Black Spirit Slayer Magic can do with the magic, ranging from blinding people, sneaking attacks on enemies and even using the shadows and darkness to solidify and turn into dangerous obstacles, Black Spirit Slayer to many is the bane to of many Spirit Slayer Magics and a special Lost Magic that many people have wished to be il-legalised as soon as it was discovered, many governments from all around the world having labelled the special Spirit Slayer Magic as Forbidden to be used within the country's ground though still remaining unknown to other governments from all around Earth Land. Like all good Spirit Slayer Magics, the power and knowledge of the Slayer Magic forces the body of the student learning the Ancient Magic to slowly change their biology in order to adapt to these special enhancements that appear to the user of the magic, things such as Enhanced Senses that include extremely well done Olfaction that can smell the scent of blood or any other scented liquid on a shirt, which like again said before can even be smelt if the shirt was recently cleaned to perfection as if it wasn't damaged at all, even having the capability to catch the scent of a forest fire that could be kilometres away from the Spirit Slayer's position. Audioception, which grants them a minor form of extra-sensory perception that allows them to detect movements through a form of clairvoyance, and ophthalmoception, bestowing upon the wielder of Phoenix Slayer Magic the ability to see things with pin-point accuracy even if it's a fair distance away are more special talents that the Spirit Slayer acquires when having learnt the magic but what is more unique to the Black Spirit Slayer even though it is already mentioned elsewhere, is that Black Spirit Slayers are totally invulnerable to darkness, such as having the ability to see into pitch black rooms with ease which makes sneaking up on targets easier. Black Spirit Slayer Magic also makes the user totally resistant against Black attacks such as Darkness Magic attacks and Shadow Magic attacks, leaving them unscathed and even powered up due to the Spirit Slayer's tendency to absorb the magic energy with their presence rather through their mouths like consuming it. Now being a Black Spirit Slayer Magic, anything Black is fair game for consumption and invulnerability to the Black Spirit Slayer, even going as to withstand some of the effects of the Black Arts, which to many Lost Magics is a taboo capability but to Black Spirit Slayer is not thanks to how powerful the whole Spirit Slayer Magic tree is, as the Black Spirit Slayers have been known to withstand even the deadly and incredible effects of Death Wave from Death Magic from the Black Arts, though they would describe the taste and feel of this magic to be unnatural and tend to try and stay away from this mysterious magic even though they can literally absorb it like Natsu Dragneel's dragon scale scarf had down with Zeref Dragneel's own Death Predation. Another ability that Black Spirit Slayer Magic users can inherit is the ability to a use sort of like a Shadow Form that allows them to sink and swim with the shadows, as they effortlessly glide through the area as a shadow free from any magical attacks and physical attacks that anyone might use against the swimming shadow, based of Shadow Magic's own Shadow Form, who are able to enter a strange void known as the Shadow Space, ''a pocket dimension that users who use their Shadow Magic capabilities to merge their shadow with another actually enter to travel through without coming into the actual contact with anything else. Though the Shadow Space is still relatively mysterious to even the smartest of Earth Land's theorists and magical experts, there are some who have used this pocket dimension to their advantage as many have begun using their Shadow Magic spells to drag unweary civilians into the black world of the Shadow Space, with no way of leaving they are trapped to spend the rest of their days in a dark empty void. In the Shadow Space, all Shadow Magic users can reach their ultimate potential as all the void really is, is just shadows everywhere so the many possible things that they can do here is endless. Though in order to travel through the Shadow Space for this transport that many Shadow Magic users do by merging their shadow, they will have needed to train their body under massive amounts of pressure, as not many mages can be able to survive long periods of time within the Shadow Space. Though users such as the Black Spirit Slayers who has trained their body intensely to survive the harsh conditions of the Shadow Space are able to stay as long as they like as their bodies have adjusted to the critical yet bland environment that the Shadow Space has to offer.''

Abilities that involve the Black Spirit Slayer to train their body and magic even more seem to be the more useful and powerful displays of what they can really do as a Black Spirit Slayer, with more advanced abilities coming to those who slowly progress their skill as they rise up on the talent ladder. The abilities that have been mentioned before hand are the unnatural abilities that all Spirit Slayers get when they learn the magic, and so all Black Spirit Slayers are able to utilise these capabilities, and further their effectiveness as time goes by. But those who finally grasp the basics of the Black Spirit Slayer Magic are able to use abilities such as generating shadows to suddenly coat him in distorting black shadows that effectively conceal any part of their body, using this capability to hide their identity and when becoming more talented with the art can conceal their whole body and outfit so that they remain concealed entirely. When Black Spirit Slayers improve their ability with the magic, they can also preform this distortion appearance to other people around them, with the number of people they can cast it on increasing as they become more and more power and skilled the Black Spirit Slayer becomes. Progressing through the skills and abilities that the Black Spirit Slayers can do, advanced Black Spirit Slayers can have the ability to sort of use the shadows as portals that can transport them all over the place if they must. This alludes to the Magic Phenomenon of the Shadow Space where users of Black Spirit Slayer Magic can actually use the Shadow Space to teleport between shadows, sinking into one shadow and appear on another, as if they actually teleported or it was just a portal connection between the two. Any shadow is fair game for the Black Spirit Slayers as they can also jump right out of shadows that appear on a victim's body, adding to the colossal power that the Black Spirit Slayer can have. Mode advanced users of Black Spirit Slayer have this very unusual ability that most Spirit Slayers don't, or any Lost Magic has either which is the ability shrink the Black Spirit Slayer into a miniature size as well as create this extremely black lacrima around them as they contain themselves within the crystal ball, which is also highly indestructible and can withstand any amount of force up against it that it could be used to defend the Black Spirit Slayer from any attack. However, the catch with using this ability is that once the user has suddenly used this ability, they will have to remain there for a total of five days or more depending on when the Black Spirit Slayer will choose, having no way os escaping their lacrima cell unless the five days is up or more in which the ball will explode with a blast of darkness, allowing the Black Spirit Slayer's size to enlarge and go back to normal. This ability was made for the use of meditation and quiet asylum from the outside world, but protection and infiltration is a pretty good way of using it provided that the user of this ability is very patient. Black Spirit Slayer is possibly at the same level of rarity as the Dragon Slaying magics, due to the fact that the only known Black Spirit had disappeared and left only it's student to carry on developing it's work, making them the only known user of the magic yet their name is lost to the ages as they remain a mystery to records of the world that mention the famous Spirit Slayer Magics. As one could have guessed by now, Black spirit slayers are more powerful when in black areas such as pitch black rooms, caverns, and even the outside world at night, making this the suitable magic for those who are active during the night time hours. Masters of Black Spirit Magic have the ultimate power of moving the shadows around them, in order to make the room black even if it is lit up, giving them a power source to power up with though this is only done by those who are spiritually connected to their Black Spirit Slayer Magic and have become one with the shadows. The limit to doing this is that humans who try and attempt this ability will receive large amounts of pressure on their body the more that they continue doing this ability, however they can't do this forever unless they are capable of continuously regenerating their body, high immense durability to withstand the damage that they are putting onto their body or if they are a spirit themselves, but if someone of not those capabilities preform this for too long they will be sure to be crushed and die. But the endless possibilities that they can do are just amazing, using the shadows to spawn armies of soldiers that will charge out simultaneously as they head for the target, to giant black beasts capable of obliterating large structures and the such. Even creating tentacles and whips to lash out to attack numerous opponents and protect the Black Spirit Slayer, similar to Black Spirit Slayer Magic's Trance, this is the best way of being able to use a Trance like ability but moving around as well, though less powerful than what Trance can really do. As the opposite of light and all it's sources, Black Spirit Slayer has the ability to wipe out any light source around them with just the flick of their wrist, and if they are matching or surpassing the power of another such as a Light Magic user of Fire Magic user, can be able to distinguish the source and cause them to become defenceless without their magic as the Black Spirit Slayer carries on with their attack. This has what made Black Spirit Slayer one of the more evil magics in the world, from it's dark and evil base magics, it's association with black, the evil characteristics of the Black spirit Slayer Magic users, the ability to take out the light from the world and bring forth darkness, it is a wonder to why Black Spirit Slayer is not banned from the entire world. Though only time will tell if the last Black Spirit Slayer Magic user will change the world's view on this evil magic and show the hidden but absent light that dwells within the Black Spirit Slayer Magic itself.
 * Black Spirit's Harangue (ブラックスピリットハラング Burakkusupirittohar) As all Slayer Magics have their own unique named roar, so does the Spirit Slayer Magics which are called Harangues, with Black Spirit Slayer Magic's own Black Spirit's Harangue and is the most basic out of all the Spirit Slayer magics in the whole magic type, as all Black Spirit Slayer users are able to cast this all mighty spell, which requires the magic user to build up the energy within themselves in order to "roar" at the direction of their target, sending mass amounts of strong built up energy towards the target like a scream in the form of a giant black beam lined with silver. Before the user can do anything they must collect a certain amount of ethernano from their ethernano magic supply in order to power up the spell for it to work, concentrating on moving the ethernano within themselves to their throat as the magic from there begins building up the more the user waits to let out that energy. As the energy within their throat really does build up the ethernano begins taking an change on itself as the less space that the ethernano has the more pressure there is on the magic particles as it strives to get released out from their container as there are repelling ethernano particles also building up underneath them, and when activated allows the magic user to effectively push the built up energy within their throat just enough to send it propelling through the air as it cuts and smashes through the atmosphere to get to the target. With just a simple open of the jaw and the exertion and powering or activating of the repelling magic particles, the caster of Black Spirit's Harangue lets out the iconic roar of a beast like how a Dragon Slayer does as a Dragon does as the built up pressure of the ethernano quickly and violently pushes the ethernano out their throat and out of their mouth, somehow holding the ethernano together as it is pushed out in a specific location which the ethernano keeps together by pushing it into a blast of Darkness magic energy, leaving a devastating effect on human life forms as the built energy and the combined collision of the constructed Dragon roar solidifies itself into a physical material as it swiftly and violently crushes the target from the front. The strength of the Black Spirit's Harangue is nearly unmatchable due to the power that the Black elements have and the combined energies that it contains, from energies sourcing from negative emotions to anything thing that is black for the Black Spirit Slayer to absorb into their body and use it for their spells. The iconic move of the Spirit Slayers, the Black Spirit's Harangue is like said before the easiest and most basic move for the Black Spirit to learn due to it's simplicity and the amount of effort it would need to execute compared to others. Basic learners who utilise Black Spirit's Harangue usually have to summon forth a black seal before their mouths as they cast but more experienced Slayers are able to do it from within their own jaw without the need for a magic seal.
 * Black Spirit Fist (ブラックスピリット・フィスト Burakkusupiritto fisut) Another one of the most basic spells that a Black Spirit Slayer can learn from their teacher, Black Spirit Fist is an attack that is casted by the fist of the Spirit Slayer and can be done with one or two at the same time to execute this spell. The spell starts off with the user concentrating and thinking on their hands which somehow commands the magic particles from her magic supply to flow through their body but this time now into their hands which have special areas for the magic particles to build up in order for those that unluckily have to battle against them, the special area in their hand allows the built up magic to take effect as it escapes their hand with every collision that it does in order to resemble the famed Spirit Fist attack. Black Spirit Fist hardens the energy so that when built up it will start radiating the particles that were used to create the Black Spirit Fist as it slowly and individually drops out from their hand and back into the atmosphere for mages to absorb from the sky. This combination of seeping powerful Darkness magic energy as well as the raw strength of the fused spirit fist with the user's strength, creates a lethal weapon at the user's disposal as the radiation from the Spirit Fist leaves grievous and very dangerous marks on their opponent as the fist collides with the target, hurting them greatly if they were not very prepared for such a collision. But one can also cause the energy to remain in tact with the hand and allow continuos strikes with their fist against the opponent, as black and silver smoke radiate off their hands and into the air. The Black Spirit Fist is like a skeleton key to open any door that the Black Spirit Slayer sees fit, as the Black Spirit Fist is fully capable with it's strength to deal mass amounts of power with just a single hit, as shown when it was used to fully unhinge and massively dent a thick metal door that was nearly ten times the height of the user. Unlike some other Slayer's Fist attacks however, Black Spirit Fist has the incredible ability of using the magic within their fist to shoot it outward in a beam of black energy, kind of like Black Spirit's Harangue except more narrow and a little less powered, but still powerful nonetheless. The user does this by pointing their fist towards a target and violently exerting the energy within their fists to shoot outward in the direction of their target.
 * Black Spirit Charged Palm ( ブラックスピリットチャージド・パーム Burakkusupirittochājido) A special variant and enhancement to the Black Spirit Fist attack, this attack involves exerting all the power from that attack right into the palm side of the hand, making their palm extremely powered up with so much force that it could smash through rock with ease. Since in Black Spirit Fist, the power had been evenly distributed around the arm to give it that powerful punch, since all the power is within the user's palm now, just the slap can create 5200 lbs of force, higher than both Black Spirit Fist and Black Spirit Metal Hoof. However this much power is harder to control, as it is very hard to slap someone during combat without having to concentrate on everything around them, giving this attack it's major con. But many do not actually use Black Spirit Charged Palm to attack but more of a defensive kind of method to dealing with incoming hand attacks from enemy mages, shown by the Black Spirit's student who used Black Spirit Charged Palm to block the path of an incoming fist attack, which upon collision violently forced the attacker back hundreds of metres with great strength, showing just how much energy is actually being used in the spell. This spell can be used to force back anything with extreme power, such a placing the palm onto a door, sending the door backwards at an amazing speed as well as breaking it with it splitting where the palm was placed, or even can be used with rocks and boulders as the spell when touching the rock will break it and send it flying a certain direction, as many pieces of rubble now turned into sharp pieces of rock shrapnel come shooting towards the target. If you didn't guess it by now, Black Spirit Charged Palm is basically an overpowered bitch slap that could break your knee with even the slightest touch. With Black Spirit Slayer's magic and properties, one can actually upgrade the power of the slaps to reach unbelievable levels such as the maximum power of the slap reaching 10,400 lbs of force which not even the Black Spirits student's own power could reach. When a person goes to feel the palm from a closer distance, they will be able to sense this strong and intense feeling around them, all produced by the palm of the Black Spirit Slayer's Black Spirit Charged Palm.
 * Black Spirit Metal Hoof (ブラックスピリットメタルフーフ Burakkusupirittometa) This Black Spirit Slayer attack now involves the foot of the Black Spirit Slayer as all the magic goes down to the foot and sole of the magic user, effectively powering it up just the same as the Black Spirit Fist but with more capabilities this time. The spell begins with the user thinking and concentrating on the thought of exerting their inner magic force to their lower legs and feet, as they travel down the body of the user's and start to enhance the mages body's feet and legs as they begin radiating and burning off a dark smoke that flickers in the wind as it radiates intensely but doesn't effect them at all. The mage can see when the spell is being prepared and ready as the fire at their feet become extremely intense as they can now feel some sort of sense from below their waist as they await the next part of their plan which mainly should be her striking the opponent with their now magical enhanced feet which now delivers extreme blows from every kick that the user does to their opponent, taking more and more effect the more that the mage continues kicking their opponent. Just like Black Spirit Fist, Black Spirit Metal Hoof delivers strikes that can reach around 5000 lb of force, with the student's own kicks of Black Spirit Metal Hoof reaching around 8000 lb of force and maybe even higher, which is quite powerful compared to Black Spirit Fist attacks. Just like the Dragon Slayers however, Black Spirit Metal Hoof can be used to propel the user by exerting the magic within their feet downward and lifting the Black Spirit Slayer off, sort of like a rocket missile and the Black Spirit Slayer can also control the speed and what not that they can go with. Black Spirit Metal Hoof's strength is shown numerous of times when the user stomps their charged foot on the ground, causing the ground underneath them to immediately break and crack.
 * BSSImageLongSword.gifBlack Spirit Reaching Blade (ブラック・スピリット・ブレード Burakku supiritto burēdo) Another type of attack that involves the hand and arm regions of the Black Spirit Slayer, Black Spirit Reaching Blade sort of mimics the Iron Dragon's Club except for this spell, instead of blunt attacks the user actually attacks with razor sharp limbs that replace the arms of the Spirit Slayer. This danger makes it extremely dangerous alongside the fact that Black Spirit Reaching Blade can extend it's length up to as long as the caster wants provided that the caster has enough magic energy within themselves to make the blade arm longer. With razor sharp edges, the Black Spirit Reaching Blade can be used to deflect and even slash through swords with ease if the the targeted blade is weaker than the Black Spirit Reaching Blade itself. When forming, there is no change to the hand wear of the user and when reverting back to a normal human hand will show that the hand hasn't changed at all, even the clothing. Even just standing near the blades, one can be able to feel the piercing presence of the blade even if they are just a metre away from them, just showing how dangerous that the Black Spirit Reaching Blade can be. Activated with one or even two hands if the user is feeling a bit dangerous, Black Spirit Blade can be single or dual wielded thanks to it's properties and even though it is the limbs it actually isn't very hard to manoeuvre despite how tricky it looks. Despite being blades and swords, Black Spirit Reaching Blade cannot in fact cast Sword Spells such as Sword Pressure or Sword Beam, but nonetheless is still pretty advantageous in it's own way. Advanced users of Black Spirit Slaying Magic can make more blades shoot out from the original blade made from the mage's arm, which can be utilised to take out more foes or have more of a chance to hit their opponents.
 * Shadow Clones (シャドークローン Shadōkurōn) Manipulating the shadows around the user, the Black Spirit Slayer will force the shadows to coat themselves in the black eerie element that will perfectly layer their bodily figure, as if it seems that their whole body was just painted black without any sign of natural outlining and such. From here, numerous clones depending on how much power the Black Spirit Slayer has will immediately run out of the pitch Black Spirit Slayer as they will perfectly mirror the original source and caster, looking as if the caster mage had duplicated themselves over and over again as the clones will only come out one at a time, but at a fast pace. The clones and their creator will look exactly the same, and will utilise the same magic capabilities as the caster themselves such as preform the same abilities with the same flair and power, which can be used to confuse the target on who the real mage is as well as create an army of sorts that are capable of producing the same effect due to having the same knowledge. These clones are both physical and magical and will count as a magical entity which means spells that disable magical created beings such as shades and these clones will reveal who the real pitch black figure is. They can in fact be hurt through physical means meaning that the Shadow Clones can literally be used as foot soldiers and fight just like real human beings, however there is one downside to it besides the fact that magical powers that can disable magical created beings, as the Shadow Clones can only be made whilst the source is powered in this activity, with the only way of stopping these magical entities is to defeat the user themselves. Once deactivated the clones will rise and explode into a cloud of smoke as they reveal who the true fighter was this whole time. This move is perfect for any kind of fighters as it can confuse the shit out of anyone due to combining themselves with the darkness and multiplying hundreds of the user's own shape and such, that not even illusion masters could be able to tell who the real one is.
 * Spirit Eater (スピリットイーター Supirittoītā) A spell for Black Spirit Slayer Magic, Spirit Eater is a spell that involves the Spirit Slayer pointing their fingers towards the target if the spell and shooting numerous black bullets from each finger point that when upon contact will spread over the target's body and encase them in a thick sludge that hardens up seconds after having hit the target, sort of like a quick cooling concrete. Movement is limited when being hit by this, as the strange substance that quickly spreads will restrict nearly anything from moving, though there is a limit to how much distance that the spread of the black sludge can reach. For example, when the Spirit Eater shot hits the hand of a target, the target's hand as a whole will be covered and stuck in place until they are able to successfully remove the black through pure strength if they are strong enough that is, or if the caster of Spirit Eater has been defeated. The reason to why it is called Spirit Eater is because when the spell is used against a Spirit or a being of spirit origin such as Half-Spirits a single shot will be enough to cover the whole body of the targeted spirit, which explains why this spell is in the Spirit Slayer Magic. When enough of the shots have hit the targeted person, they will be frozen in pace and since being unable to move can only rely on other people to defeat the Black Spirit Slayer who casted the spell or until the Black Spirit Slayer disables the spell and returns them back to normal. Victims will be frozen in place until this time and will proceed to die from hunger and thirst but actually do have the ability to breathe thanks to the substance's special aspects.
 * Vile Black Tempest (卑劣な黒い嵐 Hiretsuna kuroi arashi) By manipulating the closest shadow or area of darkness to their target, the Black Spirit Slayer will create a swirling tornado of black energy swiftly making it's way to the target which can crush and push the target with massive amounts of powerful force, although one should keep in mind that the Vile Black Tempest can only go one direction so depending on the direction of the shadow it will go the way that the Vile Black Tempest was originally going. One can also see that the size of the typhoon created also depends on the skill and mastery of the Black Spirit Slayer as beginner Black Spirit Slayers will only be able to produce a narrow and weaker version of Vile Black Tempest. But the Black spirit and their student are maybe the only capable ones of creating large typhoons that can lift up a whole house. Being a whirlwind as well, the Vile Black Tempest will also drag in anything around it such as debris, dirt, rocks and other people if close enough. Vile Black Tempest can only be casted when there is a shadow which is where it gets it's power from originally, so the spell can only brought forth when there is actually a shadow there for the cyclone to come, which is one of Vile Black Tempest's greatest flaws. To activate the spell, the Black Spirit Slayer will hold out their palm in the direction of the shadow that they want the Vile Black Tempest to rise from, using their magic capability to form the shadows from that area to form and begin moving at rapid speeds to create this strong force that the Vile Black Tempest is known for. If the strength if the Vile Black Tempest is toned down, it can be used to force back things and even lift people into the air so that they may get to hard to reach to places as they use the Vile Black Tempest as a support. With both hands open, the Black Spirit Slayer can use two Vile Black Tempests at the same time to crush targets in the middle.
 * Black Tentacle (黒い触手 Kuroi shokushu) This spell literally makes large black tentacles shoot out from the shadows and attack at the caster's will, who can simply use their own mind to control the tentacles in any way that they want, and have mass amounts of power depending on the mastery that the Black Spirit Slayer has over their magic. As there is not really any action to commence this attack, the special way that one may choose to cast Black Tentacle is that a black and silver seal will appear in front of an opened palm which the caster will do by holding out their palm in front of them, as shadows in the area immediately erupt with long black, dangerous looking tentacles reach out to follow their summoner's command. These tentacles are capable of immense strength as they are strong enough to knock back huge opponents with a single flick, though this is because the mage using the black tentacle at the time is quite skilled in the art. Black Spirit Slayers are also able to customise the size of the tentacles erupting from the shadows, with larger tentacles taking more space than smaller tentacles, which means more smaller black tentacles can be summoned from one area than a larger one which can be limited down to a certain number. Numerous black tentacles can also be casted at the same time with a single hand, no matter what size the tentacles are casted to be as what really matters is the magic that is inputted into the attack of the mage. Emotions also tend to have a strong effect on the appearance and capabilities of the tentacles, such as the user getting more angry will cause the tentacles to look more ferocious with horns spiking out as black smoke drifts off more of the tentacle appendage.
 * Black Spirit's Sins (黒人の精神の罪 Kokujin no seishin no tsumi) A special spell to the Black Spirit Slayer Magic that causes the user of Black Spirit's Sins to summon this effect on them which allows seven different enhancements on the user's body, but with these enhancements doing their own special little ability to further the power of the Black Spirit Slayer. As they cast this ability, a black seal will appear underneath the Black Spirit Slayer as it's black smoke will drift and rise into the Black Spirit Slayer's body, causing the Spirit Slayer's body to have this layer of a transparent aura that perfectly fits his body as like air with black spoldges drifting around his body aimlessly as he continues to move around. The Black Spirit's Sins can be switched around at a moment's notice and can be easily unequipped to equip to a different effect, sort of like how a master Requip user can switch their armours during the middle of the battle without a problem, meaning that the Black Spirit Slayer can switch from one effect to another to survive incoming attacks. Based on the famed Seven Deadly Sins, all seven sins of the Black Spirit's Sins have a core ability relating to the sin that they are named after, with some abilities including faster absorption of larger amounts of energy to power up the attacks and the magic supply of the user, to even powering up the attacks at massive numbers that they can be seen as legendary. Only known by the Black Spirit and it's student, Black Spirit's Sins takes after the negative energies as it too becomes more and more powerful whenever the user of the Black Spirit's Sins feels an emotion relating to the Sin if there even is one, such as Wrath relating to anger, Sloth feeling lazy and tired, Pride feeling pride etc etc.
 * Wrath (怒り Ikari) When activated, the attacks of the Black Spirit Slayer become more powerful and energised that they deliver harder, more lethal strikes with any offensive attacks that are used within the Black Spirit Slayer's arsenal, matching the theme of wrath and anger and such. The Wrath mode should obviously be more powerful when the user is under the emotional effect of anger and all emotions related to hate, though is more stronger with the emotion that the sin is named with. It can be pretty obvious that the Wrath mode is activated as the attacks will look more dangerous due to the rise and increase of black smoke that drifts off from the attacks. However during this mode, the energy that focuses more on offensive other than defensive isn't there to protect the Black Spirit Slayer, as the Black spirit Slayer will therefore receive twice the damage than they would from attacks, so when one must use the mode of Wrath, they will really have to go all out on the attacks to decrease the chance of getting hit and receiving large amounts of damage from a single strike. Spirit Slayers who are smart with their attacks can manipulate the way that attacks can work such as seen with the Black Spirit's student having used an enhanced version of Vile Black Tempest to lift up a whole group of people to help them get to high ground that they wouldn't have reached in time, as well as using the enhanced version of Black Tentacle to block passage ways due to the increased natural size of the mysterious black tentacles. When it comes to it, Wrath can be one of the modes that Black Spirit Slayers can get creative with as well as one of their most powerful modes due to the enhanced capabilities that the offensive spells of the Black Spirit Slayer has.
 * Gluttony (貪食 Donshoku) In this mode, the Black Spirit Slayer will absorb and contain more ethernano energy than the average human mage, by absorbing five times more than one can be able to do as they store majority of the magic within the aura that sticks around them, with the more energy they are taking in the more fiery the aura will be. This energy can be used to power up and generate more and more attacks for the Black Spirit Slayer. Due to the massive consumption of the ethernano energy from the environment around them, the energy will remain in the aura until a new mode is equipped by the Black Spirit Slayer, who will exert all the energy from the aura into the form of a shockwave pulse that will knock down anything that is around the Black Spirit Slayer, giving the mode a more offensive attack rather than just a simple support ability. The Gluttony mode can be used for the Black Spirit Slayer mage to acquire more and more magic and even rejuvenate themselves if they have lost huge amounts of magic power throughout the fight. A Black Spirit Slayer can use this to heal themselves fi their magical container by sitching to Gluttony mode with what magic they have and become battle ready once again in terms of magic energy. Side effects from using Gluttony Mode during a battle more than three times can result in the caster mage's attacks using more ethernano power than normal, as the spells and capabilities of the mage will slowly adjust themselves to the power and amount of power that the Black Spirit Slayer has in order to equalise themselves with the mage, meaning if the user uses Gluttony too much they will have to deal with using more magic power than usual until the spells naturally return to using their normal energy consumption. This mode has no prime emotion that can power it except negative ones since they are the ones that power up the magics anyway.

Guns Magic
Guns Magic (銃弾魔法 (ガンズ・マジック), Ganzu Majikku) is a Holder Magic involving the shooting of Magic bullets, which produce various magical effects. As the Magic's name implies, the user loads their guns and fires Magic bullets. The bullets can vary from normal bullets to any other type of bullets, such as wind bullets, mud bullets, sunlight bullets, Magic bullets, etc. The effects of these bullets produced from Guns Magic depends on the skill level that the caster of Guns Magic is, with beginner levels only being able to shoot pretty common bullets at a pretty slow rate such as shooting few bullets at a time that can produce a a very straightforward and common effect. As mage of Guns Magic progresses up the skill ladder they will soon be able to find spells for their guns that can immensely affect not only their opponents but even the environment that they are in if they have reached some level of expertise that allows them to manipulate their magic in order to do so. Guns Magic also is sort of dependent not only on the magic skill of the Guns Magic user but is also dependent on the user's skill and talent with a firearm, as the combination of a gunslinger and this kind of magic can make a real difference compared to someone who knows very advanced spells but very little experience with using firearms at all. Guns Magic allows the magic ethernano energy to greatly and magically enhance the magic bullets loaded into the gun, and so can power up these ammunition units greatly that a master Guns Magic user could make even the smallest bullet create a very, very big explosion, showing just how deadly Guns Magic can be if it is used correctly by the right users. A skilled Guns Magic user should be capable of handling any gun, as since Guns Magic is a Holder Magic it should be realised that one must be wielding the firearm for it to happen, meaning that the Guns Magic user will have to use other guns on the field if their current one has been busted. All guns that utilise Guns Magic have magical properties to them such as having implemented lacrimas within them to charge up the bullets of power so they may deliver their powerful effects onto the field, but besides the lacrimas the user can also implement their own magical energy from their own body to charge the bullets themselves, which gives the user much more control on the effects of the bullets but it also drains them of magical energy unlike using the lacrima which has energy stored inside them instead.

Gai's skill with Guns Magic is nearly unmatchable, as he has been able to preform a variety of spells that has his own kind of flair to them, all of them being immensely powerful to match Gai's love for battle as well as his magical expertise with the magical art itself. Gai has been able to create his own method of doing the Guns Magic, which combines both the methods mentioned before, meaning that not only does Gai use the lacrimas within his firearms to powerup the lacrimas but he also uses his own ethernano energy in order to add to the charge that the bullets have, giving him both immense power for his bullets as well as great control over their actions, having created new and improved spells that not many other Guns Magic users have ever seen before, as he has been able to revolutionise the way that the art of Guns Magic can be preformed. Having mastered the art, Gai is in full control of his weapons and can even activate firearms from a distance to add to the flurry of damage, even using other people's own firearms against them in order to lean the tides of battle to Gai's favour. Being fully capable of wielding dual pistols with great skill as well as wielding a large lacrima rifle, Gai is able to utilise Guns Magic to it's full potential as major tinkering and configurement to the operation of his firearms greatly magnify Gai's skill with the common but deadly type of Holder Magic. As Guns Magic is one of the more unpopular magics due to how little one can be able to hit their targets with, it all really depends on their skill, and the situation with Gai is that he is immensely skilled at what he does, taking into consideration the environment and possible factors that can somehow affect his bullet's performance on the field. Many of Gai's Guns Magic spells have been based off many magics and cover a wide variety of elements and other types of non elemental magics that can be very helpful with Gai's ability on the field. Like how Sword Magic relies on the great skill of a Swords man or a Swords woman for it to be truly effective on the battlefield, Guns Magic is basically the same case here as it really depends on the Gunslinger's skill with a firearm for it to truly reach it's maximum potential when they are to be fighting on the field, unlocking many other capabilities that could only be reached by master firearms users when they truly become one with their gun, by understanding how their firearm works as well as itms limits and strengths, which to Gai is very important for when manipulating effects of his magical ammunition. Being a master of Gun Magics and all, Gai's Magic bullets are also able to damage users using Water Body, mages who use Phasing Magic or any other attack that utilises forms that do not allow physical attacks to land on them, proving them wrong as Gai unloads a deadly clip of magic bullets into their body, severely harming them.

Users of Guns Magics also gain heightened sense when they become better and better at the magic, such as Gai being able to use his senses to sort of sense changes in the air, sort of like echolocation except without the need for sounds to scan the area and just using his extremely enhanced senses to be able to get ready for anything. This can be shown by Gai's ability to sense beings around him so he knows how many people are around him and what kind of strength they might be capable of. But what is most impressing about his heightened senses is that since Gai is short sighted, he can still get a perfect bullseye even without looking, even going as to blindfold himself and still achieve a perfect bullseye with ease, showing that his skill as a gunslinger has been so perfected that he doesn't even needs his own eyes to pull off amazing feats like so. Gai is also able to keep in time with incoming speeding projectiles, having shown his ability by catching these magic bullets and arrows coming his way with ease, watching them with the palm for his hands and also tends to utilise these incoming projectiles against the one who had shot it. All master Guns Magic users have a special ability added to their biological DNA, meaning that the magic literally seeps into their DNA that it becomes one with them and can also be passed onto their next of kin, except it has a very notable limit to how many this ability can be passed onto, with the only people being able to inherit this gift being the son of the master Guns Magic user and the son of that son, only allowing three generations to be able to have this ability. This ability allows the Gunman's eyes to be able to concentrate hard on a target, as if they were looking through a sniper rifle's scope except they are able to do this with any firearm that they can get their hands on, giving the Guns Magic user the ability to zoom in and sniper targets without the actual sniper scope itself. This ability is called Gunman's Sight, and is available to any Guns Magic user provided that they have reached a certain master level associated with Guns Magic itself, becoming more and more stringer the more that the user becomes better at the magic art. It is said that Guns Magic users possessing Gunman's Sight can scope distances hundreds of metres away, even kilometres if they are skilled enough with the eye ability.
 * Spark Shot (スパークショット Supākushotto) A Guns Magic spell that be utilised with any gun, Gai is able to execute an attack that includes numerous electrifying magical bullets shot out from the gun towards the enemies all at once which can allow the electricity to send mass amounts of volts of intense electrical energy that it can force the victim of Spark Shot to fall to the ground numb, defenceless and still buzzing with electricity from being violently shocked, leaving them defenceless as they are vulnerable to any incoming attacks coming their way. The electricity emitted from the Spark Shot when casted by Gai is a sort of way to make Lightning Magic users have a taste of their own medicine, as the mass amounts of energy within the magical bullets when fired with this spell has even matched or surpassed another Lightning mage's own powerful shot, showing just how well Gai is with his Guns Magic that his pure mastery and skill over the magical art has manipulated the ethernano in this magic to become immensely stronger than the average Guns Magic user's own Spark Shot. When done right, instead of apprehending foes, the Spark Shot spell can also be used as a lethal and deadly way of taking down opponents if the need for their life is no needed anymore. When activating the spell, light blue seals show up on the desired targeted area for Spark Shot to be heading for, and when Gai finally pulls the trigger of his firearm, the bullets are shot out of the barrel at lightning speed that it could be barely noticed by other people, not really giving a lot of time for the target to react and allows a quick and painful attack as volts of electricity are sent from the bullet and shock the nerves and such of the victim's body, temporarily paralysing them as their body goes full on numb and they cannot be touched by other people due to the still active electricity particles still buzzing around on the victim's body.
 * Mud Shot (泥のショット Doro no shotto) A spell that sort of relates and stems from the base magic of Earth Magic, out of a single bullet from one of his firearms, Gai can create a massive explosion of high-pressured mud upon contact with the target, causing the mud to multiply in size after exploding and covering a large distance to gather as much victims as it can, but of course leaving enough distance between Gai and his trapped victims. The amount of mud produced is able to make a very thick wave and layer of intense mud that those that find themselves trapped within the moist dirt will have trouble trying to claw their way out or just getting out in general, as the immense thickness of the mud makes it extremely hard for one to try and get out, which if one didn't notice is actually the product of Gai's mastery of Guns Magic and his great skill with fire arms. Definitely a spell for more of trapping and apprehension, it is very hard for one to be able to make the Mud Shot attack more lethal than it already needs to be, but at times where the thickness of the mud can be used to crush things that are below it at the right timing, one would need to cleverly think before using Mud Shot to actually kill off opponents. The force blasted from the Mud Shot bullet colliding with a surface can also be used to push back targets with great strength, along with the addition of thick layers of mud drenching them as well as pulling them down thanks to the weight that the mud is. A pretty useful way to use the Mud Shot is to use it to extinguish fires of any kind, as the mud will be able to quickly and proficiently choke down the flames from whatever source is emitting it, giving Gai the upper hand against Fire mages thanks to the water properties in the element of mud.
 * Tornado Shot (トルネードショット Torunēdoshotto) For this spell to work, Gai must be wielding a dual pistol set in order to execute the spell properly. Which includes Gai firing two singular shots from both firearms at the same time, both magic bullets being charged with mass amounts of Wind Magic that the two bullets begin to merge and form this dangerous and ferocious twister that is heading straight for the aimed target of Gai's Tornado Shot. The strength of Gai's Tornado Shot, like other spells before, is much more enhanced and stronger than other Tornado Shots done by other users, as Gai's Tornado Shots have become immensely strong that they are not only capable of forcing back larger creatures that could be ten times bigger than Gai himself, but the sheer power of the tornado is powerful enough to break through several layers of concrete or metal walls with ease, acting as a sort of Skeleton Key for Gai as he uses it to open any locked door that he doesn't have the keys to. Gai's Tornado shot has shown that it is capable of throwing back several opponents at a time, meaning that Gai can wipe out a group of mages in one go when using Tornado Shot to do so, as the another positive to Tornado Shot is that it can also suck in other people that get too close to the stream, being sucked into the whirling tornado as they too are thrown backwards in the direction that the Tornado Shot is aiming for. Gai should be pretty careful however when using Tornado Shot, as it is indiscriminate on who it attacks and will also be able to affect allies and partners of Gai's at the time, showing that this spell should be utilised if Gai has no allies with him at all or if he is feeling risky when using such a spell.
 * Sunlight Shot (日光のショット Nikkō no shotto) This Guns Magic spell is activated by Gai firing a single shot from his firearms, that immediately creates this huge flash of light that has two kinds of effects when used on two different types of beings, with the effects being split between summoned entities such as Shades produced from Shade Magic and even beings produced from Dynamic Elemental-Make spells and actual normal sentient beings such as humans, vulcans and the sorts. The first effect of this huge flash of light is that the light immediately disintegrates and kills off any summoned familiars and entities in an instant which can be seen burning off their flesh right down to the bone, and later proceeds to burn away the bone as well. This is a good way for taking out large numbers of these summoned entities and beings in a flash, meaning that Sunlight Shot can be quite the bane for any magic users who utilise magics that can summon or create familiars to fight beside them or with them. The second effect of Sunlight Shot happens when used on a normal human being, or in many cases used on other mages, and can cause the big flash of light to severely burn their targets that get caught up in the explosion of light, inflicting a sort of intense burning feeling on their body, causing a temporary blindness if the target's eyes were open during the shot and will act so much as if it was actually a burn type of attack that smoke will often be seen drifting off the target's body after the light has gone away. The burning sensation that many mages would feel after getting hit will therefore tire them out and force them to lower their guard as their body becomes weak and damaged, allowing Gai to throw many more attacks towards them to take them out of the battle. This spell uses high intense energy of Light Magic and can be very effective when used against magicians using Darkness Magic or Shadow Magic.
 * Moonlight Shot (ムーンライトショット Mūnraitoshotto) A spell based off the infamous spell, Gai fires a single bullet full of powerful energy that when fired into a being can cause the target to become tired out as the Moonlight Shot immediately eliminates a good amount of magical energy from their source, tiring them out immensely because of the amount of ethernano that was drained. Moonlight Shot has the aspects of Nullification Magic, allowing the bullet to pass through solid surfaces with ease before hitting an actual target, where the last part is sort of a combination of Nullification Magic and Dispelling Magic as it takes away the ethernano magic of the target and forces them back violently, smashing the front of the target with great force that they can be sent metres backwards and even through walls nearby, just showing how massively strong this attack is. When activated a bold purple coloured seal appears at the end of the barrel of the gun meaning that the bullet is ready to be fired, and when it does the bullet shoots out at an alarming speed, coated in the same kind of purple colour with the colour blazing off the bullet as it makes it's way to the target, letting Gai and other people know which direction the bullet is travelling. The bullet will be able to nullify any magic that is coming towards it, meaning that the Moonlight Shot will disable and wipe out any Barrier Magic spell that it hits and also hit the target behind the magically made barrier. One of the Guns Magic spells that Gai is known for, he has definitely become quite the annoyance and bane of many mages across the land, usually using Moonlight Shot to take down many mages who can be considered quite powerful in their magic arts.
 * Darkness Shot (暗闇の中のショット Kurayami no naka no shotto) Named as the opposite of the Sunlight Shot, the Darkness Shot is a Guns Magic spell that utilises Darkness Magic in order to create a huge explosion of black gas upon colliding with a target, with effects that can cause anyone who breathes in the black gas to feel powerful negative emotions depending on how much power is charged into the magical bullets, utilising the three powerful negative emotions of Anger, Fear and Hate. The first effect of the bullet relates to the emotion of Anger where the bullet when charged with a medium amount of power can cause the targets whoever breathes it in to feel so angry that they will mindlessly attack anyone and everyone around them automatically, turning them into mindless zombies that know nothing but only to defeat everything around it. The Anger effect of Darkness Shot will be shown to have activated as two black seals will appear at the end of the barrel of the gun, and the effects will last the target for a few hours or so before wearing off. The next effect relates to the emotion of Hate which when breathed in from the gas will cause anyone breathing it in to immediately despise everyone that the victim sees, causing massive outbursts of hateful comments that many victims of the Hate effect have ruined numerous relationships with other people, even loved ones. The Hate effect has been able to break up several teams and families all over Earth Land and is unknown how long the spell would last, but it has been said to last for years if the victim doesn't do anything about it. For one to know when the Hate spell has been activated, a single seal will appear at the end of the barrel, and the only known way of overcoming the Hate effect is for the victim to finally accept other people in their life which can be done by mentally unlocking the positive memories inside their mind or for them to realise that they are under the effects of a spell by themselves. The last but not least effect relates to the emotion of Fear which is the Darkness Shot's most powerful effect as this effect literally forces the victim to do as it says. After the target has breathed in the black gas, they will automatically freeze in place as if they were scared straight, not being able to move their body on command and will remain frozen until the effect is dispelled or if the caster of Darkness Shot: Fear has been defeated. Three black seals will appear at the end of the firearm's barrel and the effect does not end until the latter is completed, making this as the most powerful effect that Darkness Shot has to offer.
 * Eclipse Shot (日食ショット Nisshoku shotto) A spell that utilises both elements of Light Magic and Darkness Magic, the Eclipse Shot is one massive beam of the combined energies that it could sort of be considered a unison raid if one was to think about it. The Eclipse Shot is really just a immensely powerful ray of two concentrated magics put together into one giant beam that when fired with a single bullet, will immediately blast and tear through anything in it's way before violently exploding when the beam has hit it's target. When the spell is activated, a large golden seal that is duel coloured with both yellow and black will appear right front of the barrel of the firearm before Gai fires off a single bullet into the seal, causing the energy to burst and from this giant stream of Light and Darkness Magic that is capable to blasting through anything in front of it with ease and obliterating anything and everything near it. Burning everything that is near the beam when activated, the effects of when the beam actually hits the designated target is something much more devastating, as after it has hit the target the beam will instantly explode ferociously on a large scale, with the explosion reaching a diameter of a hundred metres and totally burning anything within it's grasp. This spell has been known to level high skyscrapers as well as some mountains all done with a single blast, and remains as one of the most powerful and also forbidden Guns Magic spells to have ever existed due to the amount of power one would need in order to execute it. This is one of the spells that master Guns Magic users are capable of using as lower ranks such as advanced and basic users are not able to preform such attacks with their skill at the moment.
 * Blast Bullet (爆弾弾 Bakudan-dan) A pretty simple Guns Magic spell, Gai is able to fire off numerous bullets out of his gun which are primarily composed of a blue coloured flames which can leave severe burns when having hit opponents, using high intense energy from Fire Magic which explains why the flames are coloured blue. Though an excellent source of power for Fire Dragon Slayers or any other Slayer of the Fire element, Blast Bullet also has the unfortunate and quite annoying tendency to explode violently once they have collided with a surface, which can both burn the opponent as well as force them back metres as a result, showing how strong Gai's control over his Guns Magic really is. There apparently doesn't seem to be any visible seal on the gun or even near it so one could guess is that the seal is inside the gun itself in the barrel out of sight from the attackers and gives the bullets the fiery coating that it is known for. Thanks to the power that was enhanced by Gai's capabilities, the temperature of the flame is enough to pass through water and instantly turn it into steam, with this advantage in mind can allow Blast Bullet to pass through walls of water and ice and make it out on the other side with still enough power in them to take out the mage that had summoned such a construction. The fact that it needs to be a very solid surface for the explosion effect if Blast Bullet really makes it dangerous as the Blast Bullet will ignore any water spell that it hits and turn it into steam, making it quite the reliable projectile when attacking enemies utilising Water magic of any sort and can be casted with absolutely any sort of firearm that the Guns Magic mage is wielding.
 * Homing Shot (ホーミングショット Hōmingushotto) Another sort of explosive spell for Guns Magic, this attack involves Gai using his Gunman's Sight as a replacement for a sniper scope as a green seal appears just in front of the viewing eye, where he can see the targets that he is about to shoot as more green seals appear on their heads in the makeshift sight of Gai's Gunman's Sight. After locking on his targets, Gai pulls the trigger on his firearm to quickly release one quick but powerful shot out of the gun and right at the targeted enemies who must deal with an explosion that is aimed right for them, which has been known to be able to knock out many oblivious mages to Homing Shot's attack. The explosion provided by the single bullet is quite large and powerful, meaning that Gai can take out numerous mages in one shot thanks to his mastery over Guns Magic and that it has manipulated the power of the magic spell to fit Gai's power level and standard. Homing Shot also doesn't seem to just be limited to human mages or the sorts as anything really that can be considered a target is fair game for the Homing Shot attack, which can involve smaller items like bottles, goblins and the sort or even trees and moving magical vehicles. The Homing Shot will always attack the ones that it is programmed to do so, meaning that whoever is targeted during Homing Shot will always remain it's target and whoever isn't doesn't get the attention of the incoming shot, as the Homing Shot will relentlessly find and attack the one it is programmed to do. With the more skill that the Guns Magic user has, the more relentless and advanced the bullet will be, such as exemplified by Gai's Homing Shot that is capable of dodging and moving out of the way of obstacles, though will not be able to sense or see sudden ones such as instant walls made to protect the caster.
 * Wide Shot (ワイドショット Waidoshotto) A Guns Magic spell that can be done with any sort of rifle, Gai simply fires off one single shot into a green giant seal in front of the caster, which greatly multiplies the amount of bullets that are heading for the target of Wide Shot, which appear as more green seals on the directions that the numerous bullets hit. This Wide Shot attack is very useful for taking out large groups of enemies with ease, due to the large distance that the Wide Shot attack can cover with a single bullet, or can be used against a single target and cause heavy and devastating damage to the single unit due to how many projectiles are being thrown at them at the same time. Gai's mastery over Guns Magic manipulates the magic art and energy that it produces hundreds to thousands of bullets that are capable of taking out very, very large groups, making Gai pretty useful for handling large groups of enemies by himself as his many spells that have been enhanced by his talent in Guns Magic makes him more than fit to do so. Wide Shot is Gai's go to spell when facing large armies, where in the case of being outnumbered, will quickly cut down the numbers he is up against by shooting down as many enemies as he could with Wide Shot. By manipulating the spell through unknown ways, Gai's Wide Shot spell is somewhat more different to other mages who use the normal way of doing Wide Shot, for Gai's special configuration to Wide Shot has made it so that there are three extra seals that appear at the front of the barrel and commit a different speed for each one, though this is when Gai puts in enough magic power to do so if he wants to do more than just the basic spell. The more seals there are, the more powerful the spell becomes, with the only known recognition of the three full seal attack which has made the Wide Shot capable of knocking down a tall building with a single shot, however at the consequence of a major loss of power to do so, but with Gai the loss of power that the Wide Shot does is no problem for him at all.
 * Stinger Shot (スティンガーショット Sutingāshotto) Another spell that is meant to be used with a Magic Sniper rifle because of the magic's use for the scope, Gai utilises his Gunsman's Sight once again as a lighter green seal appears in front of the aiming eye, just as how he had did with Homing Shot, the tint to the green of the seal is a little lighter than the latter. After setting his sight on the target, Gai will proceed to pull the trigger and fire a single bullet right at the targeted area, which in his sights will appear with another green seal on it, causing the bullet to head straight for it and trigger it's affect, which is basically creating a strong defensive and container like bubble that will allow the bullet to explode inside, obliterating anything inside as the bubble suppresses and contains the explosion within it, concentrating most of the damage to the targeted area which gives it the name of Stinger Shot. The bubble will be scaled to match the same size as the targeted area, such as the head will be fully contained within the bubble if done so, and also contain the hand if the bullet is shot to that specific place. The Stinger Shot is very useful for situations such as taking out the lacrimas involved in the Lightning Magic spell Thunder Palace and also taking out specific enemies but wanting to use a sort of explosion to do so. Gai can also make the Stinger Shot actually surround an actual human being, making sure that their whole body would get caught up in the explosion and making his reputation with Guns Magic much more dangerous thanks to his mastery over the magic art. This however is much more harder to do and will take up more ethernano power from Gai's supplies, which he has an unending amount of thanks to his Spirit-Infusement.
 * Hellfire's Barrage (ヘルファイアの砲撃 Herufaia no hōgeki) Casting a large green seal in the area spanning at a maximum of a hundred metre radius, Gai simply fires a bullet into this green seal which will trigger it's destructive ability, as bomb like shells drop from the seal and onto the land causing massive amounts of devastation and destruction underneath it. These shells are capable of exploding on impact, being able to take down buildings in a matter of minutes and maybe even a whole area if the caster mage is powerful and skilled to execute such a feat. Hellfire's Barrage will always be fired downwards vertically, never shooting to the sides or upwards which makes Hellfire's Barrage only useful for bombings and unexpected attacks on major populated areas. Hellfire's Barrage actually has three kinds of effects that makes it so powerful, and is the result of Gai's tinkering with the magic that gives the shells different capabilities depending on what Gai wants to do to deal with the situation. The first known effect is the simple explosive bombs that violently obliterate anything that it collides into, and like said before the seal used to cast this explosive effect for the shells is the colour green. The next effect is where Gai can change the shells that they are coated in a fiery blaze of burning red fire that when colliding with the ground can start huge fires on the ground nu matter what kind of material the ground is made of, with the seal for this effect being coloured red. The last effect is where upon impact the shells release a deadly toxin that is capable of knocking out or choking targets on the field, and will affect anyone and everyone no matter their relation to Gai himself with the seal being coloured purple and is suitable for apprehending criminals trying to escape or hiding.
 * Sleep Bullet (睡眠弾 Suimin-dan) Using the knowledge needed to be able to use this spell, Gai fires a special bullet that once having shot into the target will cause them to go to sleep at least get knocked out for Gai to be able to apprehend them or do whatever he needs to do, using this bullet for non lethal missions where he must retrieve something without the death of others. A pretty simple spell, there really isn't any seal for this spell to show that the spell itself is being cast, making it pretty dangerous and random for other people who do not expect to be put to sleep instead of being shot dead.
 * Firearm Birth (銃器の誕生 Jūki no tanjō)
 * Omnidirectional Expansion (無指向性拡張 Mu shikō-sei kakuchō) The user surrounds the target with floating guns and shoots at it from every direction.

Sword Magic
Sword Magic (剣の魔法 Ken no Mahō) is a Holder Type Magic used by various mages. Alongside Requip, this is one of the most common magic's in existence. The user starts by channeling Eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter it's entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the Eternano is immediately ejected from the blade, allowing the unstability, the result from the Eternano, to cease and transform the blade back to it's normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in it's solid shape, and to be controlled in it's unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all time, due to the fact that unless the Eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to it's normal shape while the Eternano is simply ejected outward. Can be utilised with any sword, along with his Guns Magic, Gai is pretty capable with his Sword Magic as well, making him very proficient in both close up combat as well as long ranged combat, making Gai quite the formidable adversary.
 * Sword Birth (, Sōdō Basū; lit. "Phantasmal Genesis of a Myriad Blades") is a Sword Magic spell of immense power, said to be one of Secret Arts (奥義, Ōgi) of swordsmanship; it allows a swordsman to accomplish a feat that no other thought was possible. It's mastered by a select few, with those being recognised as true master-class swordsman. The spell has been used throughout various instances in history — decimating the caster's opposition with ease and turning battlefields into desolate wastelands. It's because of this that the technique has been highly sought after, even in the modern era. It's known that there are variations of this technique used with other weapon-based magic — emulating the incredible power & versatility this one possesses. Said to be the penultimate of one's experience as a swordsman, it can be described as something as ethereal and phantasmal, while fearsome in both power and name. It's a technique that's only mastered by those who truly bonded with their sword to an extreme, completely becoming one with it in any given situation. It's a technique is versatile in nature and extremely fast that most don't have time to react, making it a potent surprise attack technique. the user first focuses magic power into their blade(s). Then, by imagining the radius of the area he wants to cover, they slams down the blade(s), forming a spell circle that encompasses said radius. Once that's done, the user activates the spell, causing numerous amount of copies of said sword(s) to violently burst from the ground, easily wiping out all within its range, making it indiscriminate to both allies and enemies alike. Each sword is said to carry half the power of the original, though powerful nonetheless. There have been few who've mastered this technique to such an extreme, thus there are none before and after them that can use it on the same scale has they currently can, or so it's believed. This technique can be used in a plethora of ways, going from mid-air combat to integrating it into their swordsmanship in order to give them the upper hand. They can also created many variations of this technique. One being that while in mid-air, by creating an arc, they can transform that single strike into a cascading wave of blades that shimmer into reality, launched at great speeds decimating all of its foes that are caught in the crossfire. It can also be used as an omnidirectional defence mechanism, creating a makeshift shield of blades that has enough power to easily disarm any foe that dares to stand up against it. A third variation seen is that they can cause the blades to easily multiply & increasingly oscillate every time they're destroyed at an astonishing rate, creating a distortion effect and can cause several forms of phenomena to happen, some not explainable by normal means. The possibilities of this technique are endless when wielded in the hands of a master. The current radius of this technique, while using minimum amount of magic power nonetheless, is five miles in total.
 * Sword Beam (魔力剣波 (ソード・ビーム), Sōdo Bīmu lit. Magical Power Sword Wave) is one of the most basic Sword Magic spells to exist; while it is unknown, perhaps it is one of the first spells to be developed, as it is the basis for any magical attack that launches some sort of energy from a weapon; it allows the user to fire a wave of magical power from their sword. When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defences; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilised in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left. Going back to the part about being charged; the user is capable of adding more of their Magical Aura onto the blade when they are initiating the attack to achieve a higher level of power; this process, while it does result in the spell being launched at an ever-so-slightly later date, it can drastically enhance the power, width, and size of the Sword Beam spell, and as such, the option of charging can mean the difference between victory and defeat in the heat of battle. Generally, the charging speed of the Sword Beam spell takes about two seconds down to the letter, and if the Sword Beam spell is charged, it travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. The user is also capable of continuing to hold the spell in its magical energy compressed form and move around as normal; this can serve as a way to take advantage of extra power while taking evasive action. The user is capable of interrupting the charge of the attack by grabbing their weapon with their free hand; the charge cancel can be used to bluff an opponent by allowing them to come close to the caster while they're charging, only to find themselves attacked by another method.
 * Hidden Blade: Thousand-Carved Retribution (秘剣・千刻罰, Hiken: Senkobatsu) is a spell that can only be mastered by those who've understood the true meaning of "wielding a sword for one's convictions". It's described as a spell that embodies the concept of "condensed power of the samurai" — a thousand slashes launched in a single instance. A technique belonging to master-class swordsmen, it's been used throughout various times in history since the creation of swordsmanship; as it's a sword-based technique, can be used with any bladed weapon — magical or no. It's also said that this technique signifies one's mastery over the art of the sword, as it allows them to call upon the full extent of their swordsmanship prowess — unleashing its destructive power against those unlucky enough to be deemed a target. If one were to surmise the technique, it would based off of the phrase: "one thousand strikes in a single slash", which ironically serves as the basis of this move. Since it involves the use of the Sword Pressure technique — which serves as the vessel for such a feat, it's imperative for a swordsman to have certain knowledge over the technique in-question. In order for this technique to be properly carried out, the user must empty out their mind and enter a state of Mushin (無心, "No Mind" or "No Heart") — their focus reaching its maximized limit; it's then that they synchronize with their weapon, which results in the two glowing with an incredible aura. This aura is not of magical nature, but represents the swordsman's spirit. With a single swipe, they unleash a shockwave of such proportions that it completely dwarfs all other beings within the area and is recorded to be many times the size of the user. Whatever happens to be in its flight-path is eliminated without question; this is due to the technique carrying "one-thousand slashes" behind its person — or so it may seem. In fact, the user's eliminating the ability to cut through anything else — focusing on a single target. When one is hit with this technique head-on, their body is cut by various vacuum blades that the technique carries, taking major damage and unable to defend themselves; it's said that the technique can even cut through things of a magical nature — despite not being magic in and of itself, making it possible to break through barriers and clashing with other spells, possibly overwhelming them. Since the technique is based on one's will and concentration, breaking either one can easily cause the technique to be disrupted and possibly overwhelmed; aside from this, there are no other ways to stop it once it's launched. While being one of the most powerful of its kind, it's used by a rare few because of what's required.

Barrier Magic
Barrier Magic (バリアの魔法 Baria no Mahō) is a Caster Type Magic where the user is capable of manifesting their magical energy as a shield in order to defend against the attacks of the enemy. In order to do so, the user allows their magical energy to flow into their hands; which projects a field of magical force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defence. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualise a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualise and maintain the visualisation is the size of a marble. The largest solid force projection they can visualise and maintain is about 100 feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualise and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. Thanks to striking the barriers, it can cause a powerful backlash that damages the opponent's muscles in such a way that it leaves no scars or damage; besides the damage that was inflicted- without being capable of healing from the damage done. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Barrier Magic is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. If the user has no other defensive measures this leaves a window of 15 seconds where they have no defences against attacks.
 * SimpleShield.gifSimple Magic Shield (シンプルマジックシールド Shinpurumajikkushīrudo) like it says in the name is the most basic of Barrier spells a user is able to learn, although it does take some magic depending on how big one would want the magic barrier to be in order to protect more area. A Simple Magic Shield has the ability to successfully block both magic attacks as well as physical weaponry to ensure that those behind it do not get hit by the used item, as the shield is programmed to instantly harden up upon impact of a magic projectile or physical weapon on contact with the magic. The tint of the Simple Magic Shield can depend on what kind of skill and technique the user of the barrier magic has, represented such as Gai using a near transparent shield that is extremely difficult to see from a distance, and there have been mages who were able to conjure up orange and even red barriers which are mostly unheard of within the community of users. The magic that is projected into the shield blast apart upon contact as the fall off the shield with ease, where as a physical weapon attacking the shield would simply be knocked back forcing the wielder to bounce off from the shield. Simple Magic Shield can also depend on the magic inserted into the spell though however, users do not put large quantities into the shield due to the limit of how big and thick the shield can get. Simple Magic Shields are recommended to be used against short bursts of projected magic such as Bullet magic projectiles and similar to them as the density of the shield is only able to withstand smaller projectiles and normal physical slashes, stabs, thrusts and what not. To advance to a higher tier of the Magic Shield spells, one must have been able to exert a lot more ethernano and magic power into the spell as well as having a good amount of experience with the magic.
 * AdvancedShield.jpegAdvanced Magic Shield (アドバンスドマジックシールド Adobansudomajikkushīru) a step up from Simple Magic Shield, Advanced Magic Shield is a lot more powerful and defensive when casted due to the amount of magic power and energy that was concentrated into the magic shield, resulting into a much powerful level of barrier magic that those well experience are able to conjure up. Much more dense and durable than it's simple cousin, Advanced Magic Shield has the ability to block larger scaled attacks such as more powerful magical projectiles such as magic beams, spells that include a high mass amount of magic power into a melee strike and can even block now heavier and much more thicker physical things like cannonballs and even huge gigantic blades used by the incredibly strong mages throughout the land. Reaching this level, Advanced Magic Shield has the upgraded durability to even face against the almighty powerful Dragon Roars however, these Slayer Magics (Any slayer magic that involves a roar or similar) can only be composed of only one element alone, as the shield isn't strong enough to deal with the combined power of two magic elements in one full strike, meaning those that enter a dual elemental mode or dragon magic may have the upper hand must Gai be using advanced Magic Shield. The Advanced Magic Shield always takes on a purple tinge no matter how well trained and whatever you are at Barrier Magic. Gai is exceptionally well at casting this as his substantial and near endless amount of magic energy allows him to keep the shield up as much as he wants however, this means that he cannot move from his position as users of Advanced Shield Magic must stay in place for them to concentrate on the spell being kept up.

Dispelling Magic
Dispelling Magic (ディスペルマジック deisuperu majikku) Is a Caster Magic that allows the user of the magic to remove the effects of a magic spell from another mage, disabling it making the other magic user vulnerable to more attacks dished out by Gai. Totally removing the effects of any projectile magic attacks, spells such as Requip and other body transformation magics like Take Over and Satan Soul, Dispelling Magic can be extremely powerful and can the tide of battle in an instant. Dispelling Magic also works on numerous foes at the same time, As when Coordinator used it on Mirajane and Elfman Strauss after Carbuncle assaulted the Fairy Tail Building, and maybe even suspected to take out effects on larger squadrons like that, When Geoffery dispelled Mavis' Tenrou Soldier Army though to do this feat requires a lot of magic ethernano energy for one to take out armies of numerous mages. The mage begins by pressuring energy into their chosen hand at a rapid pace, where internal commands programmed into the ethernano particles change the ethernano energy into repelling energy that has the ability to force and expel magic power in the chosen area. As the mage issues the command by throwing their hand forward in the direction of the prime target for their Dispelling Magic, the magic energy particles rush outward and invisibly strike towards the opponent, going through numerous obstacles just as how Nullification magic works. When reaching the target, the thrown energy from the mage immediately reacts to the target mage's energy by pushing and overriding the energy used for the spell, effectively disabling and removing their effects and presence with the mage, dispelling their magic.

Requip
Requip (換装魔法レキップ, Rekippu lit. Express Equipmentary Magic), also known as Ex-equip, is a Caster Magic and a type of Spatial Magic related to the summoning of various types of equipment. This Magic allows the user to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. It is said that the user summons the items from a pocket dimension; the notional place that things come from when they are needed, and where they go back to when not. The actual location of where they summon the items is very hard to determine. It contains only a few things, not because it is limited in capacity, but because that is all it is ever used for - for example, this is where the user normally summons the armour and their equipment; withdrawing things even during battle, which gives her a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes; and the user may just choose to use it to change their clothing, capable of using it in the midst of battle. The user would often pull any items that they had collected out of nowhere and then they would just vanish without any physical means of transporting them. However, there is a limit to how much the pocket dimension can store. It is also to be noted that Requip users can mix-match any and all equipment or weapons they store in this pocket dimension. Gai never really uses Requip at all for combat per say due to having basic knowledge of the art and as he only utilises Requip in order to change between outfits, as shown when before important meetings or other special occasions that Gai switches from his normal attire to the suited ones in order to tidy his appearance up for the situation he finds himself in.

Illusion Magic
Illusion Magic (幻魔法 Maboroshi Mahō) is a Caster Magic that several mages ustelise to trick and deceive other mages with imagery that can distract and scare other mages around them, making it useful for stealthier and more playful mages who like to play around with the gullibility of others. A form of Magic that revolves around the use of illusions, allowing the caster to create illusions that deceive even respectable Mages of the Ten Wizard Saints and Magic Council Captains. The user can also determine who sees and hears the illusions and who doesn't. The Magic has quite a large range, as seen when Ivan Dreyar was able to trick the entirety of the Grand Magic Games audience into seeing a false fight between him and Laxus Dreyar, as well as hide him and the other Raven Tail Mages. These illusions don't seem that they can cause any harm and are simply for display and effect such as when Mavis brings up illusions of an army of Tenrou soldiers to scare off some Blue Skull guild members away. These illusions however are not capable to interacting with the real world except for some and are mostly ethereal when one comes to come and try getting into physical contact with one of these illusions. It also shows that a being made out of Illusion magic can survive for longer than it needs to be, though these illusions would appear to the caster themselves until they come to realise and accept that the image is only an illusion, where at that point it becomes visible to the people around them. This is shown through the illusion of Zera made up by Mavis, who soon comes to accept the fact that it isn't the real one and finally appears to the young Yuri Dreyar who was with Mavis at the time. Having only been able to cast two kinds of Illusion magics, Gai is barely even an amateur when it comes to casting these spells, though does have the ability to distinguish reality from illusion which most Illusion mages can do.
 * Thought Projection (思念体 Shinentai) is a Caster Magic and a sub-magic to Illusion Magic that allows the users of Thought Projection to create an identical fake body of the caster which is accomplished by the mage splitting their magic supply in half in order to create this identical illusion, that although cannot interact with human beings can still have the ability to pick up physical things. These thought projections can travel miles away from their creator which is shown by the distance between Jellal Fernandes and his illusion Seigrain where Jellal was in the Tower of Heaven whilst Seigrain was able to appear at the Magic Council's headquarters. Thought Projection can be done to make several copies of the user however one would need a great amount of magic power and energy in order to achieve such a powerful tasks due to creating more copies of the illusion. Once Thought Projection has reunited with the caster of the magic they will join up together to replenish and restore the magic energy lost during that creation, as the mage has returned back to normal and is good to go to do another magic. Thought Projection also has the ability to gain information that it collects away from the caster of the magic, allowing them to scout and collect any valuable piece of intel for the caster so that it keeps the user of the magic safe incase he might accidentally get attacked where the Thought Projection travels to. The information that Thought Projection collects is given to the caster once the illusion is reunited with it's creator, allowing the user to check the information that the projection has collected in order for them to use later on, making use of the thought projection as more of a scout or an inside-man.

Equipment
Mystan Steel Sword (ミスタンスチールソード Misutansuchīrusōdo) are the standard issue blades given to all Mystan soldiers who operate in the country of Mys, and have no real magical component to them as the use of ethernano in Mys is rarely used compared to it's presence in Ishgar. All personnel within the Mystan Government are required to carry and own a Mystan Steel Sword which are created with steel alloys which pretty much most of the blade really is, with just a few added details there really isn't anything special about the Mystan Steel Sword. Nearing the hilt of the sword, the designs seem to be a absurd mix of both the Mystan Language and the Ethernano Spirit Language, which was one of the earliest known languages in the entire universe. According to Mystan translaters, the blade's mysterious etchings seem to say "Ever-lasting Life to Our Emperor", which makes sense as the production of the Mystan Steel Sword only started when Ulo Hogi, the emperor of Mys began his conquest to unite the countries of the continent for the Mystan Government to rule over, but it is uncertain on who came up with the etchings. Besides the double edged blade, users of the Mystan Steel Sword can also resort to using the hilt for stabbing attacks, as the design of the hilt has added spikes to the sides to not only act as a crossguard but to also act as a secondary stabbing weapon which is intended if the user is up close to his enemy. Moving onto the handle, the Mystan Steel Sword has a really good grip that soldiers can hold onto with ease without losing their hold of the sword's handle, which is done by making the grip of the handle a material known as Shagreen. The pommel of the sword which is the bottom of the handle can also be used for attacking as well, as the design of the pommel has made it so that it can be used for blunt attacks such as smashing over the head of a victim or similair good stuff like that. Many Mystan soldiers who had learned the Art of the Mystan Monks utilise both their magic in partnership with their blades, making an excellent combination as magic and steel clash against the enemy, with some even having learned Manus spells that have the ability of enhancing the blade's performance.

Anti-Manipulation Chip (アンチマニピュレーションチップ Anchimanipyurēshonchippu) An experiment by the organisation Anfang's Reikokuna to test his capability of using technology and stuff to be able to keep up with the times, the Anti-Manipulation Chip allows the user to actually become immune to all forms of mind manipulation such as Figure Eyes, Human Subordination and Memory Control, etc etc. sort of like creating this huge bubble over the user's head, the user instantly becomes defended from any manipulation magic that tries to take over their body, which always goes for the head as the brain is where the body gets it's commands to move the body parts. The chip is implemented deep into the user's neck and to leave no evidence of it ever being there, the scar is magically eased down and vanished to allow no trace of there ever being an Ainti-Manipulation Chip ever entering the user's neck in the first place. However, one should note that the Anti-Manipulation Chip is only held by very few users, as many other users who have tried to get the chip into their neck were accidentally killed during the operation of implementation, forcing many to reconsider getting the chip and leaving only the fee people who had ever received the chip in the first place. One of these members were Gai Diyos, who uses the chip, in order to make sure that no information is able to escape him if he is ever captured by people looking for answers, and those that use the latter spells that were mentioned before in this paragraph. Made from a non magnetic material, Gai is nearly safe from anyone who is able to manipulate metal easily such as Metal Magic users and even Earth Magic users due to the metal aspect being in them rocks of Earth.

Throwing Knives (スローイング クニブス surooingu kunibusu) A ranged weapon in Gai's arsenal, these throwing knives are usually kept on the back of his belt underneath his coat so that other people cannot see them, a good weapon for when taking out opponents discretely and quickly depending on the throwing arm of the person using them. These throwing knives are basic, a metal hilt with a razor sharp double sided blade for increased accuracy and a higher rate to hit the target, making them quite the weapon for decided single shot attacks. These throwing knives can also be used for melee options even though it isn't really recommended, mainly because ranged weapons were built for ranged attacks and melee weapons were built for melee attacks, but nonetheless can still be used as daggers to take down opponents up close and personal. These throwing knives are special in a way as well, as being combined with one of the four elemental magics can give these daggers different effects depending on the element used to power up the throwing knife, such as fire to set these daggers alight as well as making them explode on impact, wind magic to make the daggers fly even faster to the enemy and with much force, acting as like a powerful bullet as it shoots straight through the target and even lightning magic which conducts through the metal of the blade and gives a horrendous shock when the blade has been plunged into the enemie's body. This elemental effect can only be done if the element touches the blade, making them perfect for unison attacks as they can hold up to three elements at the same time, such as holding the elements of Fire, Air and Light which makes the blade extremely bright that the opponent wouldn't be able to see, hot to the touch and will explode on impact as well as going at super fast speeds that it gives little to no reaction time of the projectile.

Gale-Force Reading Glasses (風詠みの眼鏡 Kazeyomi no Megane) is a type of Magic Item that takes the form of spectacles or different shapes and sizes, just as how proper glasses and such are made, and can be bought from any seller at prices that rise up depending on the quality of the Gale-Force Reading Glasses. Their special ability includes the user of the Magic Item to read through books at amazing speeds and being able to mentally record it into their head as if they had thoroughly read the whole book in the short amount of time they used it. Most of the Gale-Force Reading Glasses produced are made with a pair of wings that sit nicely on the side, just to give the spectacles a more fantasy, magical and unique look to the pair of lenses, but as more modern styles came in the wings have since been the standard type of spectacles that Gale-Force Reading Glasses may come in, known as the original pairs of Gale-Force Reading Glasses. More modern and recent styles of the spectacles look like ordinary but fashionable lenses that can fit with any outfit, heck they come in any sort of style depending on what the user of the Gale-Force Reading Glasses. Another unique and recognisable look to most Gale-Force Reading Glasses Is the number of their quality of capabilities is labelled on the sides of the glasses frame, shown by Levy McGarden's own pair which has the measurement of 18x written on the side of her lens. Many of the latest Gale-Force Reading Glasses ignore this feature and tend to have the seller of the glasses inform them of what power they are. The levels of power that the Gale-Force Reading Glasses can reach are 2x which basically makes reading twice as fast though is the lowest of it's kind, right up to 64x which is the maximum a Gale-Force Reading Glasses can reach without the aid of lacrimas. By infusing the lens of the glasses with lacrimas powered with Wind Magic, users can reach the unbelievable speed of 120x which is the highest known speed that the pair of lenses can ever reach. Nothing special to look at, Gai's own pair is actually a 120x pair of Gale-Force Reading Glasses, which he uses both to read through books and to also see.

Personalised Mystan Rifle (パーソナライズされたMystanライフル Pāsonaraizu sa reta Mystan raifuru) Is Gai's most known holder weapon and the main source of his attacks with his Guns Magic, which Gai himself is very skilled at thanks to the training besides his Black Spirit Slayer Magic. This special Mystan Rifle has been customised to fit Gai's personal preferences to what the rifle to should be capable of and what it should be made from. This weapon was first created by the Mystan blacksmiths who would learn how to make weapons that are related to the magics that use the energy of ethernano to execute attacks aside from the usual Manus energy, but after some time the Anfang Industries company were able to grab hold of these blueprints to Gai's rifle and have offered to make Gai more and more whenever the Guns Magic user was to accidentally break or lose his rifle. Newer models of Gai's Personalised Mystan Rifle include some of the most rarest and strongest materials that can be found on Earth Land with things such as the ore of Kinesium and other good materials in there. These models include the ability to cast most magic spells that require a single firearm to execute as well as powering the attacks greatly, effectively absorbing power from the Guns Magic user's body to power up the magic bullets loaded into the gun. The Personalised Mystan Rifle has a case that can hold up to twenty bullets at a time before needing to reload, which is quite a lot compared to other magic gun weapons. Despite it's size, the rifle weighs 27 lb (12.2 kg) though this really isn't too much of a problem for stronger guns men to carry around and wield with a single hand, and is a semi-automatic firearm, with the manufacturers estimating that Gai's Personalised Mystan Rifle can shoot at 5 rounds/1.6 seconds. The distance that the rifle can reach is amazing though however and can be enhanced and enlarged by Gai's skill with Guns Magic, but when a none guns men is wielding the rifle, they will find that the firearm's shooting distance can be around 3,600 metres. Amusingly, Gai's Personalised Mystan Rifle can also be enough to deflect and fight against swords, and can also be used as a blunt hard hitting weapon to crush and pulverise enemies with. There is also a special addition to the the whole gun itself that it has sensors all over the firearm through magical methods and will only allow Gai himself to pull the trigger and shoot as a safety precaution. If not used by Gai at the time, then the gun will immediately lock itself and prevent any form of shooting or interaction at all, as it will release a good amount of electricity to shoot from the gun and into the foreign fingerprints or whatever to shock and stop those who dare touch his gun.

Black Death (黒死病 Kokushibyō) One of Gai's first weapons, the Black Death blade was a gift bestowed upon him by his teacher and mentor, the Black Spriit, who personally crafted and enhanced the blade to fit with Gai's capabilities as a Black Spriit Slayer. The Black Death blade is considered an extension to Gai's offensive attacks and can even do it's own unique attacks that require it to be wielded by the Black Spirit Slayer himself as it is where it gains it's power from. Made with a long hilt, the blade is meant to be equipped with two hands if the user is in a human form but can be easily used with a single hand if the user is in a strong enough Spirit Form, which Gai gets from his Spirit Force. Black Death's blade is sharp enough to smash through solid rock and armour, as shown by Gai easily slicing through several boilders that were thrown at him as well as slicing through a heavily armour knight whilst Gai was in his Spirit Force.

Physical Abilities
Eternano Manipulation: Once the user has mastered their own magic, they are capable of drawing in ambient ethernano from the atmosphere, and instead of absorbing it into their magical origin, they are able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that they wish; allowing to them harness their magic power more efficiently and utilise it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defence, and speed, or feeding extra eternano into spells to give them an enormous boost in power. Generally, a magician has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To a master of eternano manipulation, there is no difference between simple eternano and their own magical energy as a source of power. At the absolutely highest level, a master magician's eternano prowess functions as a defence against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications. Magic Power Manipulation is a method used by some magicians to control their own magic power for a large variety of different purposes ranging from offensive and defensive, to physical or magical upgrades. It is generally considered to be a magic based style of martial arts, and not a legitimate style of magic, due to the fact that it controls and focus magic power itself, as opposed to an element or part of nature, and can affect only the magic power of the magician in question.
 * Combination Spell (二魔法の合コンビネーション・スペル, Konbinēshon Superu lit. Fusion between Two Magics): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the eternano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by moulding the eternano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.
 * Transfer Method (移式, Utsushiki): The Transfer Method is a special ability that involves the manipulation of eternano—with it, the user is capable of condensing their eternano which has been focused to cast a spell or strengthen a target, and transfer it to another target; which is any being or object that they desire, granting them a decent support role. Doing so strengthens and augments the target of the user's choice, granting them the aspects and power of the condensed eternano; meaning that they can utilise the Transfer Method as a booster or a way to open up pathways to all new spells. The transfer is initiated by forming a thin line of eternano between the user and the target, sending the condensed eternano along the strands almost instantly as to reach their target immediately; however, it should be noted if the Transfer Method is utilised against a foe, the user can use the lines to swing their target around. Some powerful Mages, or certain other magical beings, by using the Transfer Method, are able to pass on Magics, often the most rare, to other Mages for them to utilise. Doing this leaves a mark in the form of a tattoo on the Mage's body that seems to fade away if they don't have access to the Magic that was given to them.
 * Magical Aura (魔力の霊気, Maryoku no Reiki) A Magical Aura is a common term given to the exertion of magical energy into a form outside of Gai's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by Gai. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Gai has shown that his aura is terrifying in it's own way, as his aura appears to be a form of rising smoke that rapidly shoots up from the ground as Gai's eyes become gold as they peer through the darkness and straight into his enemies' souls.

Second Origin Activation (二原解放, Nigen Kaihō) is a spell exclusively mastered by those who possess the control and power to summon their Second Origin without it passively inducing its effects. It was first shown by, though other mages had commenced the practice as well. The rumoured Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfilment of the Pact; in the case of, it appeared to be when the life of herself and her friends were in mortal danger, which enabled her to wield the fabled. However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means.

Substantial Ethernano Capacity: Due to having blood relations to the mystical race of the Spirits, Gai has inherited the Spirits' most dangerous aspect; their nearly unlimited magical energy supply that lets these Spirit beings cast spells to their heart's content, as they will easily outlast the normal human mage if the two were to consistently cast spells. This Spirit enhancement also allows the user to cast spells that not even the most power fullest mages on Ishgar could do, as most of these dangerous magics require mass amounts of concentration and vast quantities of magic energy, some of which these wizards do not utilise or are unable to attain. As another strength to this attribute Gai is able absorb mass amounts of Ethernano quickly to replenish his magic capacity, as his body keeps up with the standard time for ethernano replenishment but five times the energy consumption due to the sheer size of Gai's magic capacity.

Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralising an attack early on or using Gai's momentum and predicted trajectory to dodge said attack for a counter. It emphasises a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realised to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralise an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
 * God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
 * Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an ethernano pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents centre of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a ethernano infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
 * Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of ethernano into their leg for power, while also maintaining their centre of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Gai has to focus a great deal of ethernano into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
 * Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skilful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
 * Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practitioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of ethernano to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs. So a mage must practice on a multitude of targets before delivering such a fatal blow.
 * Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Gai covers their hand in a coat of ethernano; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibres.
 * Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in ethernano, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyse the target.

Piguàquán (, Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (, Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power. Piguàquán is a martial art which revolves around the use of palm strikes. Piguàquán is more often than not initiated by the martial artist whom wields its power assuming particular fighting stances, such as bending their knees and diagonally stretching their arms upwards, allowing them to assault foes with great force and accuracy with whipping motions from their heavy hands which are augmented by using all of the body's mass. The majority of the power of Piguàquán is derived from the forward surging kinetic forces produced by the user's arms as they accelerate forth while rotating – the user allows the laws of the world, such as gravity and momentum lead their hands forwards, keeping their arms relaxed while striking as to give the user the feeling of being light as a feather whereas their hands are as heavy as steel. As a martial art, Piguàquán's main purpose is that of unbalancing, throwing the opponent off-guard and open to attacks through strikes, locks, grappling, throws, and takedowns – however, striking is more often not the best "weapon" in a user's arsenal.
 * Dān Pī Zhǎng (, Danpaichan lit. Single Splitting Palm): Dān Pī Zhǎng is a basic Piguàquán technique which involves the user lashing out with a single palm strike. When performing this technique, the user focuses for the briefest of moments, before striking outwards with an open palm that shoots forth like a bullet with a relaxed motion that's also quite limited as to ensure that the movement of the palm packs such a velocity that very few indicators of it beginning can be perceived even by the keenest of eyes; and while being launched towards the opponent, the user's arm rotates rather swiftly, generating a powerful force that grants the user's arm incredible penetrative and destructive power while still deceiving the enemy through its movements being as free as a river, giving off the visage of a lashing whip speeding towards the opponent. The motion also causes a rather prominent upsurge of gravel and the like from below the user as an exemplary trait of its incredible power and speed – with the force produced by the technique focused upon the striking open palm of the user, the attack connects with the user's target, producing incredible power that deals an enormous amount of damage, commonly winding the opponent if not straight-up blowing them away. The Dān Pī Zhǎng, as a Piguàquán technique, is capable of being utilised in various methods, such as the stationary manner, when the user is advancing, throwing the opponent alongside the move, bolstering the move with an uppercutting motion, evading and then striking, and stepping around the enemy before striking.

Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye.
 * Afterimage Reduced Earth (残像縮地, Zanzō Shukuchi): A variant of the bog-standard Reduced Earth high-speed movement technique- Afterimage Reduced Earth, as the name would suggest, it allows the user to produce various afterimages while in motion. When performing Afterimage Reduced Earth, the user increases the amount of times they slam their foot down upon a solid surface from ten times in a row to fifteen- this produces much more thrust, which, while it doesn't increase the user's speed when inducing the technique as it logically should, it does have an arguably more useful function-the sheer thrust produced results in the user's swift physical movements instead form an intangible and transparent distorted decoy-like doppelgänger of the user that follows their movements in accordance, remaining behind them at varying distances for the duration of the Reduced Earth technique. By themselves, the afterimages produced by this iteration of the high-speed movement are incapable of acting out of their own "will" autonomously, but rather, are an indication of the velocity that the user is moving at despite no real change in movement speed- however, that's where its true utility lies at. The afterimages produced by Afterimage Reduced Earth are capable of confounding opponents who are unable to follow the user's movements; often, it is common for an opponent to attack an afterimage in the belief that the decoy is the real deal and they are about to land a killing blow, only for it to vanish and scatter harmlessly to the winds, whereas the actual user appears somewhere else, commonly flanking the enemy's side while giving no indication of their movements, allowing the user to counterattack instantly with very little opportunity for the opponent to evade the incoming strike.
 * Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
 * Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
 * Wavejet Step (本職使い瞬動・噴射高速蹲踞疾走ウェーブジェット・ステップ, Uēbujetto Suteppu lit. Professional-Usage Instant Movement Technique: Jet-Propelled High-Speed Crouching Sprint): The Wavejet Step is a very useful high-speed movement technique that is classified as a martial arts-based ability revolving around the user's steps that can be performed as long as the user has some sort of supernatural energy fuelling their movements, whether it be magical power, curse power, or even good ol' fighting spirit- but what Wavejet Step is, is a jump that is canceled by descending instantly so that the user never leaves the ground, resulting in a sliding motion that produces smoke at the user's feet and a freakishly swift burst of brief acceleration for three seconds. It is regarded as a high-level advanced technique that only those deeply engrossed with close-range combat that is superior to all 'traditional' forms of speed-enhancing powers such as High Speed and Slowing Magic because it allows the user to perform any ground action while moving horizontally on the ground. In any case, the Wavejet Step is performed by the user ascending to the skies in an extremely short hop that ideally shouldn't have them raise more than ten centimetres above the ground- from here, the user gathers and condenses their supernatural energies of choice upon the soles of their shoes/feet, before they shift a majority of their weight to their legs, descending upon the ground as swiftly as they entered the air, giving off the appearance of never having left the ground- but indeed, upon contact with the ground, the shock of the impact releases an airhorn-like sound as it transfers the momentum that the user had accumulated via briefly hopping into the air into a swift strafing movement of ground-based movement, sliding long the ground without walking or running; resulting in a sliding motion that produces smoke of varying colours at the character's feet. The length of time that a user slides by harnessing Wavejet Step is determined by a number of factors: by the angle at which they charged energies into their feet -with low angles yielding longer Wavejet Steps- how close to the ground they were before charging -the closer the user, the longer their Wavejet Step- and finally, the character's traction -low traction yields long streams of movements, while high traction yields shorter slides. One use of Wavejet Step by itself is not particularly useful; it is when the move is repeated rapidly that it becomes both impressive and supremely practical, and it is capable of being harnessed for a near immeasurable amount of purposes- it is useful for quickly escaping from close combat with an opponent, and it can get a user to the end of an area to the other faster than any other type of movement; the Wavejet Step can also be harnessed in order to avoid anything in the user's way that would impede their movements, enabling each and every one of their actions and movements while under the effect of the Wavejet Step being precise as humanly possible. It can lead into many combos and techniques; and because by harnessing the Wavejet Step, the user is technically standing as they slide, they can perform any ground attacks that could normally be performed from a standing position while retaining all of their standing defensive manoeuvres- a skilled user can use another high-speed movement while under the effects of the Wavejet Step as well. A skilled user can take the concept of manoeuvrability derived from the Wavejet Step a step further, harnessing the techniques to dodge enemy attacks and set up a counterattack; after a while, it becomes instrumental in characters' combos and their defence. Those who are slow can rely on the Wavejet Step in order to extricate themselves from difficult situations. Additionally, the concept of hopping into the air before descending instantly towards the ground provides a useful segue from a character's aerial combat to their basic ground combat. However, Wavejet Step can be interrupted, but mind-games and mix-ups can trick the opponent. All of this combined to make harnessing the Wavejet Step a very rapid mind-game aspect that is difficult to counter; generally, a fighter harnessing the Wavejet Step in rapid succession means that they possess above-average skills.
 * Boundless Speed-of-Sound Reduced Earth (无疆音速縮地, Mukyō-Onsoku Shukuchi): Boundless Speed-of-Sound Reduced Earth is a variant of Reduced Earth- no, it is the highest point of progression for the Reduced Earth technique, being touted as the "supreme form of ultimate speed" without any drastic modifications to the technique; and can only be used by a true master of the ability of "Reduced Earth"; effectively, it enables the user to move at the speed of sound, leaving a sonic boom in their wake. When performing Boundless Speed-of-Sound Reduced Earth, the user assumes the position of crouching their knees, leaning forward before they induce the usual Reduced Earth motions by transferring a majority of their weight into one of the feet, before kicking down on a solid surface- only in the case of this version, the user only kicks down nine times rapidly; after this point, the user performs a small hop up and down, dragging out the noise released by their foot slamming against the surface so that the sound of their feet smashing upon the ground isn't heard until after their feet have left the surface once more. Once the sound lag has reached the pinnacle of its existence, the user leaps forward with what appears to be the normal Reduced Earth motions, producing a powerful sonic boom that results in a shockwave resonating throughout the area, destroying anything that the sonic boom comes into contact with, uprooting trees and demolishing everything that its area-of-effect touches, effectively destroying anything in-front and behind the user with a powerful echo. The motion itself propels the user at five times boosted the regular speed of Reduced Earth, almost invisible to the naked eye at a velocity that gives the user the appearance of a supersonic bullet shooting towards the enemy at the speed of sound as the name would suggest; propelling themselves towards their target at inconceivable speeds, dashing across the battlefield while gliding over the ground. Because when inducing Boundless Speed-of-Sound Reduced Earth, the user moves faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Unlike other iterations of Reduced Earth, the velocity gained by utilising the Boundless Speed-of-Sound Reduced Earth technique also increases the user's strength considerably for the duration of the movement; allowing a user to defeat an opponent in one blow depending on the foe's strength level. This speed produced by this version of Reduced Earth is noted to be something completely different than mere speed-enhancing techniques; in fact, a "teleportation beyond teleportation".

Sword Pressure (剣圧, Ken'atsu): When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilise air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.
 * Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken'atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user moulds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is moulded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyse or discern the properties of the armament, which would leave them constantly on the defence against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
 * Strike Gale (統帥風王の六重鉄槌ストライク・ゲイル, Sutoraiku Geiru lit. Sixfold Iron Hammer of the Supreme Commanding Wind King): Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defences since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knock back to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
 * Slipstream Accel (高速上空鉄砲弾歩スリップストリーム・アクセル, Surippusutorīmu Akuseru lit. High Speed Upper Air Gunshot Stride): Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
 * Heaven-Shaking Slash (動天斬, Dōtenzan) is a Sword Magic spell of considerable destructive power. The Heaven-Shaking Slash lives up to its name quite clearly; its a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.

Immense Strength: Gai is extremely strong as he is capable to breaking through rock and stone with his bare fists. His strength allows him to stand against more powerful forces against him such as strong winds and extremely strong strikes against his position, standing firmly on the ground after having collided with such power. He has also shown the capability of break apart long blades and even magical firearms in half with ease, also using his strength to meddle and mess up internal mechanics and machinery inside machines such as robots and even bombs used against him. He displays this power usually through denting the ground, which many mages of incredible show by usually slamming their fist or foot onto the ground which causes a small shake in the ground and atmosphere as small gusts of wind weakly push against those around them. This can also shown through the powerful clap as Gai slams both hands against each other which can provide an extremely loud sound wave capable of eliminating another sound around his area, also eliminating any wind attacks coming his way as wind from the clap has the ability to cancel out air projectiles aimed at him. It also can clear out any gasses in the room, clearing out fog or smoke in just seconds if he finds himself blinded by dense collections of gas around him.

Superhuman Agility: A term referring to the combined aspects of Gai's extreme speed and his gracefulness or flexibility, Gai has shown that he can be quite vastly skilled with this as he uses his agility in the battlefield to quickly dodge incoming strikes to his person to avoid getting himself hurt. His agility helps him cross the battlefield with such ease that it is almost like he is a ghost, moving through the combatants on the field without a bit of worry expressed on his face, moving silently and gracefully across the field as he dodges the strikes. His agility also allows Gai's reflexes to become extremely better as he can react to instances in a flash, being able to catch shots as well as dodge speeding bullets must he be able to realise them before they get too close.

Immense Stamina: Along with his infinite like magic supply, that stops Gai from going tired too quickly Gai also has an increase in stamina, making him less tired from a constant use of physical activity. With this enhancement Gai can outlast a standard melee fight against his opponents, without getting tired from throwing punches and dodging throws from the challenger.

Extreme Endurance: Gai can take in several hits and strikes to body as much as he wants as due to intense training that Gai had put himself through, he can take nearly anything to his body without reacting in pain, which he has shown countless times during many battles. From both Magical and Physical strikes, Gai can go one fighting whilst still receiving strikes from left, right and centre all at the same time as he makes his way to the enemy, but attacks that prove to be far too deadly for Gai do seem to be the only attacks that get through and actually hurt him, though Gai does try his best instead to show no pain even if it is going past his limits of excruciating. Gai is able to show that he can catch a strengthen punch with one hand, a feat accomplishable to many extreme wizards who have trained their body enough to face such matters.

Keen Observation: With eyes like a hawk, Gai look around the area to know if anything has been changed and misplaced, using the changes in the environment in order to sense any potential threats to his wellbeing. His keen observation also makes well with his gun arm as he uses his precise eyes in order to shoot devastating shots right at the enemy, with many of these shots either aimed to the head or heart. His keen eye also allows Gai to study his opponents carefully in order to learn something new about them so that he may use it to refer to future businesses with them must he need to. This gives him the chance in order to prepare an attack must he see that the opponent is too also getting ready for an attack of their own against Gai, as Gai can counter the attack must he see fit.

Immense Durability: Besides his immense strength and stamina, Gai's most identifiable aspect is his immense durability which allows him to take in several hundred hits to his body before breaking down in pain, allowing him to last longer in fights and outmatch his opponent must they share the same pain. This immense durability allows Gai to easily stop incoming missiles of magic with just his body as well as high speed projectiles which he can stop with just the catch of his hand, creating the appearance of a god-like figure that is immune to pain. With this aspect Gai can fall from several feet from the air and get back up as if nothing happened, allowing him to get back into the fight quickly as he brushes himself off from the fall. This Immense Durability can allow even all mighty powerful attack beams collide into his hand continuously as he carried on to stand firmly on the ground against the powerful attacks, even going as far as to stand well against the mighty force of a Dragon Roar, only having been pushed back a few steps before gaining footing, showing how well Gai has trained his body to be able to cope with situations like this.

Author's Notes

 * I guess if you couldn't tell, this character is meant to be named after the author and somewhat reflect him in some way.
 * The main character.

Character Details

 * Gai likes to drink, and might never say no to a good beverage provided that he doesn't need to pay for it himself.
 * Though not known, Gai was part of a gang during his childhood and had tattoes on his wrists that told his role within the faction during his short time with the faction. As the number one meant that Gai had work with money within the group and the number six meaning that Gai also had work with blood. This sort of code was only known by Gai and his childhood gang but is now lost to the ages of time as the group had been disbanded ever since.

Themes
) fzMJk8nGpoc
 * Intro Theme (Unknown - Big Green Tractor Remix) PVrz-vDenU0
 * Intro Theme V2 (886Beatz - Little Einsteins Remix) wlWCPVgYJZE
 * Battle Theme (Tech N9ne ft. Serj Tankian - Straight out the Gate) 6TBKKSs24oA
 * Sad Theme (Unknown - Cash Me Outside Trap Remix) _IQUrR2qkj4
 * Casual Theme (Unknown - SPONGEBOB TRAP REMIX! "KRUSTY KRAB" [Vine Remix]