User:GuyCivic/Sandbox

WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Anton Idas

Anton Idas (アントン イダス anton idasu) is a half Elf hybrid and an independent mage from the country Sira, the country west of Mys. Born into a cult of druids somewhere in the forest regions of the country, Anton was kept from civilization for a majority of his early life. During his time with the druids, Anton was taught many basic things in the seclusion of the trees; basic reading and writing, hunting, gardening, herbology as well as magic casting. Yearning to see civilization itself one day, Anton would be presented the opportunity to do so during an attack on the cult's headquarters by angry villagers who were irritated with the druids' presence in the woods located near them. Abandoning his friends and family, Anton left the woods of Sira to explore the world on his own, whilst being thought as dead by the people back home who survived the attack.

Animal Allegiance Magic
Animal Allegiance Magic (アニマル アレジアンス メージク animaru arejiansu meejiku) is a type of Caster Magic that is for now unique to Anton Idas which allows him to call upon nearby animals to serve as his minion. Animal Allegiance Magic requires the person to utilise the ethernano energy within the area by infiltrating their body and taking over their mind. The smaller the animal the easier it is for the mage to control as well as the more of it's type that the user can control. The bigger the animal however requires the user to apply more magic energy into the spell and so is limited to a drastically small number of the animal that the user can control. This is to one of the reasons why Anton utilises birds mostly when casting Animal Allegiance Magic within battle. When the magic is being used, it is clearly shown by the way that both the mage's and the animal's eyes glow red. A mage has full control over the animal's body and can make the animal do whatever they want against the animal's will. Despite it's name, Animal Allegiance Magic cannot take control over invertebrates as the spine of the animal is a major requirement for Animal Allegiance's influence over it. This remains to be one of the biggest downfalls of Animal Allegiance Magic so as long as the animal has a working spine they are free for the taking. The range that Animal Allegiance Magic can reach in order to work on an animal is that of

Magical Prowess
Magical Aura
 * Magical Signal

Physical Prowess
Superior Agility: The average speed that a normal elf being can reach around is 45 mph though this is just the average keep in mind and that there are surely other elves that have surpassed this average speed. With this speed, elves can complete a 100 metre running track in just about 4.97 seconds or even finish running a mile in about 1 minute and 20 seconds, which is highly amazing when looking at the statistics of a normal human being. Of course, other things are collected under the term of agility such as coordination, balance, etc. which elves have complete control over as to make sure that they do not stumble when running or when they come to a complete halt. But with their reflexes, they can react in a matter of 0.10 seconds which is somewhat close to the average human's reaction time for the touch stimulis which is around 0.15. The elves have achieved this through the changes that their internal body structure and coating have gone through such as the strengthening and improvement of their muscle tendons and fibres as well as better equipped limb joints that give him more control over his body. Most of Andaer's combat is primarily revolved around his speed and agility as this is his strongest aspect to his body, and how he is able to actually strike the enemy with his attacks. Because of his major lack of strength, Andaer chooses the damage of the strength he is able to apply and inflict on the enemy through the number of times he attacks the target, aiming to land in several attacks like hand strikes in order to build up damage on the target's body. With an ability to also dodge many attacks that are coming his way, Andaer is quite the difficult target to hit if one uses slow but powerful attacks and even projectiles such as arrows or bolts, relying on his speed to keep him up in the heat of battle.

Enhanced Senses: Their enhanced senses can go a very long way, such as noticing a shift in the air when there are projectiles going in whatever direction and even incoming attacks from wherever around the elf's body. These senses have been evolved for the elf to survive and evolved they have, for catching and apprehending an elf is the most difficult thing to do when out hunting for elves. Their controlled senses make them the most fearsome predators, and when combined with their superior agility, these elves sure become one hell of a stalker. They have triple the amount of stimuli and power which explains their enhanced senses, and so can feel way more than a normal human being can. What should be known, is that they are also able to easily sense ethernano energy and magical presence in the area around them, which can be located when the felt presence is within a 100 metre distance within the elf's position. Andaer tactically uses his enhanced senses to plan out attacks as well as detect attacks coming right for him, allowing him to block and deflect when necessary as well as time his attacks according to plans and situations. He is able to sense the environment around him and study the many things going around him, such as the smells of the woodland or the sounds of many distinct voices in cities and rural areas. His senses has been sharpened to where he can pin point and focus on a particular thing in order to study it closely, allowing him to primarily focus on a person's voice during private conversations and take in what that person is saying at the time. Much to Andaer's delight, he can also smell pleasant aromas stronger than the normal human can, as he can really take in the perfume of the source really well.

Trivia

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WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Gustaf Vislig

Anton Idas (アントン イダス anton idasu)

Magical Prowess
Magical Aura
 * Magical Signal

Trivia

 * }

WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Eleonora Sibiko

Eleonora Sibiko (エレオノーラ シビコ ereonoora shibiko) is a member of House Sibiko and a former ambassador-in-training after having been paralyzed from the waist down during the war her family participated in. As the youngest child of Umberto and Richile Sibiko, Eleonora's claim to matriarchy would have to wait for the denial of her older siblings, thus knowing that it would be highly unlikely for her to reach the top. Elonora would soon envelop herself into the world of politics and diplomacy after attending a meeting with her father, taking interest in the art of arguing and making agreements to benefit a faction. She would soon use the family's connections and enroll into government's ambassador program, teaching her everything she needed to know and forming the inquisitive and diplomatic mind that Eleonora is praised for in her family.

However shortly before graduating, a war in Sin broke out that forced her family to participate which would ultimately change them forever. Her parents giving up the mantle to the first heir, her eldest brother Berengar, who would soon come to be executed by the Sin militia leading the war effort. The same militia that her older brother Vittorio served in as a prominent commander that fought in several battles. She however would come to face the tragic effect of war herself when she was paralyzed from the waist down after being shot down by militia soldiers. This experience left her scarred for life as she was not only traumatized by by the attack but also leaving her bounded to a wheelchair for the rest of her life, forcing her to rely on others which she never really did in the past. It is because of this that Eleonora holds such a great grudge against Vittorio as well as the military.

Appearance
Eleonora is a young woman nearly in her mid twenties that looks as though she hasn't aged since she was nineteen. Her small stature made her look quite insignificant compared to her siblings however this should never be underestimated by other people deciding to take a swing at the woman. Taking a more gentle appearance, Eleonora is recognised for her innocence and purity that other members of her family have not expressed before. Despite being bounded to her chair everyday she always keeps a lady like and regal posture no matter what; sitting up right with her hands neatly laid down on her lap. Her light brown hair flows gracefully down to her back, with a style that consists of her clipping back her curtains to expose her face and two curtains dangling down on either side of her head. She is often seen with a personal butler escorting her around the house, pushing her wheelchair and offering company. She is almost never seen alone as she does not push herself around or even can in the matter. The wheel chair is black with two large wheels on the side and two smaller wheels in the front, both coloured a dull grey.

Her usual outfit consists of a uniform closely resembling that would be required from a college. Wearing a white coloured dress shirt underneath a black overall dress, her outfit is a simple attire that she uses whenever inside the house. At most times however she wears a completely new outfit over especially when travelling from the family home. A red turtle neck is worn over and goes up just underneath her chin, its sleeves pulled up to her elbows only showing her forearms and on. A blue coat is worn over this with fur decorated around the neck and around her wrists, buttoned up with four buttons, two on either side of the jacket. A green dress is worn to cover her legs with a blanket placed over, and she wears brown fur boots that bare a different shade of brown on the top and bottom.

Physical Prowess
Eidetic Memory:

Trivia

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WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Aimone Sibiko

Aimone Sibiko (エーモン シビコ eemon shibiko) is a former militiaman working under the command of his older brother Vittorio Sibiko, and the current gang leader of the nationwide criminal organisation: The Copper Roses. As a member of House Sibiko, Aimone is the second youngest sibling of five, and considered the favourite to both parents Umberto and Richilde Sibiko, having been spoilt his entire life much to the envy of his brothers and sisters. Served with only the best by the request of his mother, Aimone was treated to the best education and lifestyle that the Sibiko Family's money could buy them. Even though his older brother Berengar was the heir to the family, Aimone proved himself to be just as qualified by the opinion of his parents. In reality however, Aimone took his parents' charity for granted and wasted himself away on booze, money and women, eventually forming the idea of forming a gang for himself.

As the leader of the infamous criminal organisation, The Copper Roses, Aimone is notorious for his crimes all over the continent, having planted many branches all over Ishgar in order to further his faction's influence over the people. Ruthless and vile, Aimone will not hesitate to kill anyone who treads too far into his territory and anyone who steps out of line within his ranks, instilling fear of him into the public as well as his own men. Using the experience that he brought from the war and his militia life into the life of crime, Aimone tends to use violent methods to get what he wants and has trained many of his men to fight against the power of the wizards, something he recognizes by his siblings Vittorio and Wilhelmine Sibiko. Aimone proves to be somewhat a 'thorn' in the side of the Magic Council as he is responsible for several mage and Rune Knight deaths all over Ishgar. He is known as The Copper Thorn (ス コプパー ソーン su kopupaa soon).

Appearance
Aimone is a tall standing brute with a body that has been through physical hell in order to survive the heat of battle. His muscles are notably chiseled as his clean masculine look matches his noble, regal posture. Coming from a noble family and heritage, Aimone stands upright all the time never slouching his back forward even during a fight. A smile is barely seen on his face and only when he is put up against a challenge that satisfies his wants, maintaining a strict and emotionless face whenever. His light skin contrasts against his grayish-black hair, that has been cut very short as his ears are clearly exposed. His presence does not feel welcoming and even his trusted aids will pause to approach him. The fury in his eyes however are the most intimidating thing about him, as the fire that rages within him can be seen blazing ferociously from the windows to his soul.

His normal attire consists of a modified uniform to resemble somewhat his old uniform in the militia however with a more superior look as if it was something a military general would wear. A black double breasted top is worn over a simple black dress shirt, having been buttoned up all the way and certainly decorated with many medals and military awards that have either been earned by Aimone or stolen from dead generals as mementos. Red shoulder patches match his brother Vittorio's however instead of being simply buttoned down, it has straps that secure it onto place on his shoulders. The collar of the top is left up to conceal Aimone's neck and lined with gold threading along the edges. On the sleeves are red details that only Aimone's outfit has, that establishes his identity in The Copper Roses as its leader ude to the difference in uniform. A white and black arm band is worn around his top bicep that looks just like his white and black belt that goes over the top with a gold buckle. Aimone wears black dress pants and black shoes on his bottom half and even wears white gloves whenever he is seen.

Personality
Aimone is described by his family members as an intolerant brat who always got what he wanted due to being favoured highly by his parents. He was practically born with a silver spoon in his mouth and given the world, something that he has sought out after the retirement of his parents from leadership of the family. From there Aimone grew up thinking he was entitled to everything and always got things to go his way no matter what. He was stubborn, childish, snobby and extremely rude to the other members of his family and the staff working for his house. However since the war and the time he spent with his brother during the battles, Aimone has grown up and matured since then though still holds onto the thought of being entitled to everything, however in order to do that he needs to work his way to get it. Even though he had hated many of his family members due to his self-superior mindset, Aimone has come to hate very few in his family even though some may not return the same feelings. He holds a great respect for his older brothers Berengar and Vittorio due to their work during the war and holds suspicion of Wilhelmine, the current matriarch of the family who assumed position after the execution of Berengar.

In the inside Aimone is a coldhearted creature who cares about nothing but himself and his goal; to rule the world. Having started The Copper Roses as a means to do this, his criminal empire quickly spread through the continent of Isghar like a disease. He is aggressive and holds a short temper and will immediately lash out be it either physically or vocally at the very second he is pissed off. He throws fits when things go way out of his hand and will even break things in the process in his rage. Many of his men in The Copper Roses know that he will even kill his own men if they do not stand in line to his standards, and will do so without hesitation showing he sees his own workers equal to his enemies. He does acknowledge his humanity however and fears the magics of the world, knowing how easily he could be overpowered due to his lack of magic skill. This has forced Aimone to strive for ways to battle against the magicians who stand in The Copper Roses' way, which he has led him to the usage of Magical Artifacts and weapons for his men to wield. He is relentless and will hunt his prey down mercilessly, sadistically shredding his victims to pieces when finally catching up to them.

His criminal activities span across the spectrum and so holds a place on the Magic Council's watch-list for most wanted persons under The Copper Thorn aliases of course. Aimone acknowledges his family's name and the influence it has in the country of Sin due to the manufacturing of their factories and great relationship with the military. It is why he chooses to go under The Copper Thorn name to protect the Sibiko name as he realises what his actions as the gang leader could do to affect the Sibiko's public name and reputation. Under The Copper Thorn name he has committed several acts of treason, murder, manslaughter, assault, abduction, money laundering, slavery and many more. Surprisingly, Aimone chooses to delve more into slavery despite his reputation to The Copper Roses, namely child slavery which he finds more beneficial to him and his outside life of the crime syndicate. Aimone is a proud advocate of child labour and even uses child labour in the factories appointed to him, with Wilhelmine oblivious to the fact that Aimone uses children in the manufacture of illegal firearms. He hates children and has even hit the young ones when they didn't follow instructions, even killing one when they rebelled against him.

Aimone is deceitful and manipulative, traits that he was able to pick up from his left hand man Lucius Roth and his older brother Berengar, two people who he trusts greatly. Though he is sufficient with a sword in his hand and will use violence to get what he wants, he is just as good making other people doing things for him whilst they don't even know it. Aimone will often trick others into doing what he wants, and is one of the many reasons to why his empire has grown so far. He is notable for his numerous betrayals of many gang leaders who had sided with Aimone and surrendered part of their control to him, only to find themselves with a slit throat or a mutiny caused by Aimone who seeks for all of it. He is greedy for power and seeks only to expand The Copper Roses' influence and territory all over the world, with Ishgar having been the first of his victories after the establishment of The Copper Roses' branches in every country. Despite his outward behaviour to The Copper Roses, Aimone does indeed care about its wellfare, wanting The Copper Roses to be a symbol of freedom from the law and strictly commiting crimes as a way to protest.



Equipment
Copper Fang 

Physical Prowess
Incredible Strength:

Great Endurance and Stamina

Combat Prowess
Expert Hand to Hand Combatant:

Swordsmanship:

Trivia

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WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Wilhelmine Sibiko

Wilhelmine Sibiko (ウィルーエルミン シビコ wiruuerumin shibiko), full name Wilhelmine Amalia Theresa Christine Sibiko is the current matriarch of House Sibiko. The first member of the family to go and pursue magic, Wilhelmine had an obvious and advantageous head start to her few magic sensitive siblings, allowing her to become the incredible Sound Magic mage that her siblings have come to fear. Intimidating and ruthless, Wilhelmine keeps the members of House Sibiko in line, startling even the former military commander Vittorio Sibiko who is notorious for his though attitude. However it is within her best intentions to make sure that the family is safe as she has taken up the mantle of the over-protective mother. She holds her own reputation outside the family as a productive member of the society of Sin, having contributed a lot to the war effort during the previous wars that have claimed the land.

As the second eldest child of Umberto and Richilde Sibiko, Wilhelmine's heir-ship over House Sibiko was only blocked by her older brother Berengar who recognized her desire for control. However during a revolution that caused Berengar to be executed by the Sin militia led by his brother Vittorio, and her sister Eleonora paralyzed from the waist down, Wilhelmine was able to claim matriarchy of the family with particular ease. As the official and recognized matriarch of House Sibiko, Wilhelmine often finds her job to be quite boring, as it only requires of Wilhelmine to uphold the importance of the family's name within the country. Because of her efforts the House Sibiko has become one of the more influential families within the land, due to the profits it makes from factories and military enforcement that guard its cities.

Sound Magic
Sound Magic (サウンド・マジック, Saundo Majikku) is a Caster Magic and Elemental Magic that gives Wilhelmine the ability to generate and manipulate sound to her will, given that she is well trained the usage of the magic and renowned for her great talent. Wilhelmine's skill and power over the element of sound is something that she is notorious for and usually implements the use of the magic into everyday life, making this sort of magic versatile in its own way. Usually attacks created by Sound Magic are based off the intensity a sound is produced, with higher pitched sounds as a common idea that could definitely harm its opponents. Wilhelmine doesn't use Sound Magic mostly for attacking as she usually keeps away from fighting as much as she can, with most of her spells usually falling into passive or defensive natures. When forced to attack with her Sound Magic though she will demonstrate that the offensive side of her magic is just as effective as its defensive, capable of shaking the ground around them and even knocking down incoming enemies that charge her. She has even been pit against Slayers before and shown that she can safely match with the strength of magic that they are famous for wielding.

Wilhelmine is able to detect all sorts of sounds and can even hear the sounds made within a person's head during their train of thought, allowing Wilhelmine to hear what the person is thinking and what they are planning to do when they attack. This may give Wilhelmine an advantage as she can prepare and anticipate an incoming attack much like how her brother Vittorio does the same with his Anticipation Eye. However unlike her brother who is superbly built for physical combat, Wilhelmine can only respond with a magic attack due to the weaker structure of her body. Wilhelmine can detect sounds from hundreds of meters away, allowing her to detect for example stampedes that are coming in her direction, however the further the sound the more magic and concentration it takes for Wilhelmine to keep up. With her incredible detection it is almost impossible for someone to sneak up on her, as she will even hear the quietest of breathes and even listen to nearby heart beats to detect life. She uses this tactic to locate invisible units within range, following their sound in order to track and hit them.

Possibly one of her favorite things to do with Sound Magic and the most common way for Wilhelmine to use it is manipulating the sounds of other things, from dulling their noise to turning up their volume, there is a wide range of effects that Wilhelmine is able to preform. By manipulating the ethernano surrounding a person, Wilhelmine can temporarily block any sort of sound that would be produced by the target, making them totally silent that the barrier causing this effect is so strong that not even other Sound Magic users would be able to hear them. Wilhemine does this generally with another person's voice, forcing them to be silent whilst they are still able to listen to what is going on around them, a move that Wilhelmine has pulled off all too much during meetings. Enlarging sounds can have thier own advantage both passively and offensively: she can turn the volume of a sound to such a high intensity that it can cause small quakes in the area and give them incredible power to knock down other mages.

Other than manipulating other sounds she can generate custom sounds that she would create all from herself to do specific things. Wilhelmine has shown to manipulate ethernano in a way that makes her voice sound like another person's, changing the ethernano particles so that it would sound like a specific person's and perfectly mimic them. She can later memorize the formula and preform it for a later time when she needs it. Just as how Illusion Magic users create fake imagery to trick their target's eyes, Wilhemine can create sounds to trick her target's ears, with an intensity to match it to create different effects such as the nearby explosion of a bomb, a hush whisper from behind their neck or even 'talking' inside their head. Wilhelmine describes the feeling of manipulating sound like a gentle buzz that is vibrating underneath the skin. Not a vibration that could throw you off concentration but a welcoming and manageable tingle that almost feels as though it wasn't there before. Due to the amount of time she has spent adapting to the usage of Sound Magic, Wilhelmine can make herself immune to any offensive Sound Magic attacks pointed towards her, manipulating the attack so that much of it's effect is greatly reduced when she is within range.
 * Banshee Wail
 * Throw Voice
 * Silence
 * Amplify
 * Thuderclap
 * Deafen

Magical Prowess
Magical Aura
 * Magical Signal

Trivia

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WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Ferdinando Sibiko

Ferdinando Sibiko (ファーディナンド シビコ faadinando shibiko) is the former patriarchal head of House Sibiko and the grandfather of the current matriarch Wilhemine. The son to the first matriarch of House Sibiko, Alice, Ferdinando was personally trained by his mother in the way of politics and diplomacy, the same path that his youngest granddaughter Eleonora pursued. Before asuming leadership over House Sibiko after the death of his mother, Ferdinando had already established himself as a very influential politician in both the land of Sin and Enca where he had worked most of his early adult life. Pulling out of politics for the meantime to concentrate on upholding the Sibiko family name, Ferdinando established the family home in Enca before moving them back to Sin where their name was more prominent and powerful.

Like the very few other members of House Sibiko, Ferdinando was first public Sibiko to use magic, namely Telepathy which he has been able to master over the years. Inheriting his magical genes from his father, who is part of a magic strong family with many talented mages, Ferdinando could only make himself stronger the more he focused on the development of his magic. Ferdinando has had some involvement with the magical development of his family in some way, having helped both Wilhelmine and Vittorio Sibiko with their magical control in order to better their magic talent. With age there comes experience and Ferdinando only proves this by being the most seasoned mage in House Sibiko, having shown that he could easily outmatch both Wilhelmine and Vittorio if his old body could pair up better to the two. He is a respected name in both House Sibiko and to the politicians that still remember his work.

Telepathy
Telepathy (念話, Terepashī) is a Caster Magic and Spatial Magic that gives Ferdinando the ability to communicate with others mentally, making communication for Ferdinando more direct and also more secretive. Ferdinando describes the process of telepathy as "sending streams of energy embedded with information that one caster can send to another", even going to say that all types of mental information can be sent. Telepathy is quite flexible in uses as it is fit for both passive and combative situations, and with Ferdinando's talent in the magic sees no problem in fitting himself into both stances. Ferdinando treats his Telepathy magic as though it is just a reflexive ability that he can activate with the flick of his wrist. Due to the loss of his voice, Telepathy is really the only way that Ferdinando can communicate with others however this doesn't seem to bother him very much.

Just as how Sound Magic can let the users hear into the mind of another person to know their next move, Telepathy for Ferdinando works the same way. As a master of Telepathy, Ferdinando can control the sounds of his mind allowing a countermeasure to the Sound Magic's notable feature, preventing others from hearing his own thoughts whilst he listens to others. By training his Telepathy, Ferdinando had to also train his brain in order to control the sounds that he would send and receive as well as the sounds that go on in his head. His brain is the center of his magic aside from his magic origin as it establishes the connection and is the main sender of his messages. Like Sound Magic as well, Ferdinando can even control some of the aspects to the messages he sends, such as the volume and pitch. Ferdinando can throw his targets off by telepathically communicating a message to make it as though he is in a totally different direction than to what he actually is, a sort of 'throw voice' technique.

With his dominance over Telepathy, Ferdinando can even sometimes control other peoples' usage of the magic to his will, mostly when the magic is being used on him specifically. Aside from blocking Sound Magic users or even Telepathy users from getting inside his head to hear his thoughts, he can also block incoming Telepathic messages coming from other mages without even needing to pay attention or effort in doing so. Like a reflex, Ferdinando describes it as having an on and off switch in his mind, keeping his thoughts secret and blocking anyone else from talking to him when he wishes not to. This however also prevents Ferdinando from talking to other people telepathically as he has blocked passage into his brain of any magic trying to infiltrate his thoughts. Ferdinando can prevent any telepathic conversations from being interrupted or being but short from other telepathic mages, as his skill over the magic prevents his magic from being tampered around by others.

By his skill he is able to send all types of things mentally from his person to another, not just limited to the simple voice message that all Telepathy users are able to do. Ferdinando is also able to share memories that have been stored within his brain to other people, sharing his experiences in the form of a mental image or video that they can view whilst sharing with him. He is also able to share his current sight with people, using the same way that he shares memories with them, he can send a continuous stream of energy that Ferdinando exports at the very moment. This also goes with the sound as well as he simply lets sound go into his brain which he immediately sends over to the one he is communicating with at the very second it happens. Ferdinando can choose to either send both at the same time or one or the other, but to him any way isn't very difficult for him to be doing. The distances that his Telepathy can reach is phenomenal however and is what he considers to be the peak of his ability, being able to send telepathic messages from Sin to Bellum with relative ease, however the longer the distance, the bigger strain it has on Ferdinando's head. Ferdinando is able to detect sounds going on around them such as unnoticed whispering and can even pin point specific discrete discussions among a room of shouting men.
 * Disrupt Connection :
 * Direct Pulse :
 * High Frequency :
 * Throw Voice :

Voice Box
Voice Box : Due to the permanent loss of his voice, Ferdinando requires the need of a specially crafted voice box that he carries around in order to talk publicly to other people. This way it makes public speeches a lot easier rather than have someone else talk for him or him connecting several connections to a group of people individually. The Voice Box takes a simple cube body, with circle speakers on all sides, being able to slip right into Ferdinando's pocket when it is not in use. A special lacrima is set in the center of the contraption and is the very heart of the mechanism that allows Ferdinando to talk to others, as it is able to be connected to by Ferdinando's Telepathy. By taking in the messages that Ferdinando is saying, the lacrima will exert transfer the energies into sound waves that will project Ferdinando's voice to others exactly how he 'said' it. The voice box only plays sound and so cannot play any memories except any sound going with the desired memory. Ferdinando explains that these are quite cheap to make and that he can always get himself another must he lose or break his current one. These Voice Boxes are specially crafted to Ferdinando's use and so are only made within House Sibiko's factories.

Magical Prowess
Magical Aura
 * Magical Signal

Physical Prowess
Eidetic Memory::

Great Coordination and Concentration:

Trivia

 * }

WIP CHARACTER
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | The Copper Roses

The Copper Roses (ス コプパー ロセス su kopupaa rosesu) is a criminal organisation headed by The Copper Thorn, Aimone Sibiko, that responsible for many criminal activities going on around Ishgar. From slavery, murder, robbery, extortion, and kidnapping, The Copper Roses' list of crimes go on. One of the vastest criminal empires in Earthland, The Copper Roses started off as a small gang in the streets of the capital of Sin, growing by eliminating rival gangs all over the country. Absorbing their members into their ranks, The Copper Roses quickly rose to the top by their sheer power and the connections that their three heads had, providing them the very means to become a feared force in the Ishgardian underworld. As of now, The Copper Roses are one of the many major factions currently opposing The Magic Council and all of Ishgar's governments, fighting to protect their place in the world and unveiling the corruption within them.

Aimone Sibiko
The true head of The Copper Roses, Aimone Sibiko is a terrifying leader who will not hesitate to kill his own men. The second youngest sibling in his family, Aimone was spoiled by his parents who tried to give him the world, something that he aims to do himself with the help of his crime syndicate. A former soldier of the militia his brother commanded, Aimone is the only leader of The Copper Roses to have any sort of military training, having been through hell to make the sadistic killer he is today. Operating under the name The Copper Thorn (ス コプパー ソーン su kopupaa soon) to provide a mask to his identity, Aimone is a feared monster in the underground criminal world, having been responsible for many disbanding and absorbing other crime factions into his ranks. Leading The Copper Roses alongside his aids; Isabella Henderson and Lucius Roth, The Copper Roses show no sign of backing down from its enemies and are willing to fight any who oppose. With his money, criminals working for The Copper Roses are able to be paid and stay paid, keeping the troops loyal to his cause with no questions being asked.

Isabella Henderson
Isabella Henderson is the right hand woman of Aimone Sibiko as well as serving as The Copper Roses' resident expert on the magical artifacts that could potentially amplify the power of the crime organisation. Having started off as a minor lackey wishing to help pay for her family's debt to Aimone, Isabella found herself rising through the ranks pretty fast when Aimone recognized and praised her knowledge for the magical artifacts. She would find herself by his side not too long after that and served Aimone as loyally as she could. Known for being just as ruthless as The Copper Thorn himself, Isabella primarily works in the shadows whilst in search for these magical artifacts, rather than her associate Lucius who works more publicly planning the criminal activity. This has sent Isabella all over Ishgar in hopes of satisfying Aimone who has since not been disappointed by Isabella's efforts, having brought home numerous objects of power for him to use against those who stand in The Copper Roses' way. She is primarily known as the Crypta (クリウプタ kuriuputa).

Lucius Roth
Despite being feared as the cruel gang leader he is known today, Aimone couldn't have started and expanded The Copper Roses' criminal influence without former gang leader Lucius Roth. Known as The Black Jester (ス ブラック ジェスター su burakku jesutaa) Lucius originally was the gang leader of The Ebony Devils, a prominent crime syndicate that operated in several cities within Sin where The Copper Roses were birthed. Upon being defeated by Aimone for possession of his gang, Lucius offered Aimone a deal that was difficult to refuse; spare his life and rule an empire. Since then Lucius has lived up to his debt by quickly influencing other gangs around the continent to surrender their allegiance to Aimone whether it be from bribes or cutting their influence down so that they would run to Aimone for support. The vast criminal empire that Lucius helped create was something of a masterpiece in his eyes, with many underlings suggesting that Lucius is secretly planning to overthrow and claim The Copper Roses for himself.

Branches
All throughout Ishgar are many branches of The Copper Roses that have established headquarters to operate far from home. Although their main location is in the country of Sin, The Copper Roses branches seem to gain their own dastardly reputation as if they were a separate gang themselves. These branches are all lead by a supervisor each, someone who has been personally picked by either Aimone or Lucius for their talent and leadership that would benefit the productivity of The Copper Roses branches. The supervisors are people that should not be underestimated and still prove quite the challenge against magic users due to their skill that could put them on the same danger level as a mage. They are usually people who were born within the country, as them being locals making going around easier and completing jobs faster for the syndicate. Supervisors are even given their own magical artifact to use in order to help instill order in the land and maintain the organisation's infamous reputation.

Supervisors

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WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Vual

"..."

- Vual.

Vual (ブアル buaru) is an artificially created demon and a former subordinate of, to whom he served as a simple foot soldier before retiring after the dark guild's fall. Born to a simple family in the slums of the capital of the Pergrande Kingdom, Vual was born Kristoffer Antonov (クリストファー アントノブ kurisutofaa antonobu) and was the second eldest of eight. Working with his father as a butcher, Kristoffer was expected to take over the family business whilst his elder sister would go on to serve as a working member of society as a politician of the country. Washed over with jealousy by his sister's success, Kristoffer would run away from home to Fiore on the other side of Ishgar to find a new life where he can prove that he was better than to run a small butcher shop. However it was there that Kristoffer would be later found and transformed by the demon guild to work as a soldier in their ranks.

Assuming the name Vual, Kristoffer would build a reputation as a fearless opponent, with the courage to face any foe no matter how big they were compared to him. With the disbanding of Tartaros, Vual was left to freely roam the open world to do as he pleased. Robbed of his human soul and left with the mind of a demon, Vual only sees the human population as nothing more than an insect on the ground. However some sort of human sense remaining within him allows Vual to feel some sense of guilt and disappointment when things go wrong. Deceitful and manipulative, Vual seeks to use humans as his tools for his operations, carefully planning the steps and outcomes in order to reach the goal he aims for. Not wielding any specific magic to take down his enemies, as well as lacking any combat training, Vual relies on his physical capabilities to survive attacks as well as the regeneration ability provided by his demon genes.

He would come to partner with the dark mage Cynthia Sídhe, in a combined effort for both knowledge and power, something the two of them both seeked. Though Cynthia was more open and more notable for her extreme actions that had labelled her as a dark mage before, Vual was able to stay in the shadows with many unaware of his existence whilst taking a more peaceful route to his goal. Noticing that this partnership may need some stable support that would help them on their endeavors, Vual joined the dark guild Cross Rogue, a guild that Cynthia was already a part of before. There he would meet with the guild master Zoldis and form the duo Phoenix Grimoire along with Cynthia, a name that they would continue to operate under during their search for knowledge and power.

Appearance
Vual is a tall and elegant man, with a very gentleman feel to his look that many would feel quite welcome to talking to. Despite his true nature, Vual looks to be quite bright and friendly, with a pretty loose but firm upright body posture, almost never seen slouching. His hair is meant to be both neat and untidy at the same time, having been slicked back with many of the hairs still danging down over his face. His ears clearly protruding from the sides of his head, with a sharp chin sliding down the sides of his head. His eye brows are sleek and dark, and sit above his menacing yet masculine eyes, with slit pupils in the middle of a light black iris. His mouth is commonly seen with a cigarette in them, with smoke drifting out of it from time to time. Vual's body looks to be free from damage, bearing smooth skin that has never touched the heat of battle. This humane look is only the shell for the true demon within however and does well to hide it.

He commonly wears a suit reminiscent to the ones usually worn within the Victorian Era, except with a more twisted style to it. He wears a dark grey buttoned up vest over a grey dress shirt, the turn over collar circling around his neck. A red scarf like fabric is tied around his neck and neatly tucked into the buttoned up vest, and is decorated with black symbols and patterns all over. Vaul also wears a very dark coloured coat that reaches down to the back of his thighs, however it is with this part that Vual has incorporated a darker and twisted side of his outfit. Though on the outside it looks normal, on the inside of the coat, it is rough and rigid due to the style of the interior material. It is described to look like bones and flesh, as if Vual had created the coat simply with those materials. The inside is said to smell like decay and rotting meat from time to time, and is coloured black just like the exterior of the coat making it quite difficult to see the grim details.

Personality
Vual looks to be very relaxed and easy going, not really caring about the world around him and only seems to care for his own self. Though he is not known for being primarily selfish, Vual does make sure to place his safety and health above others. His light personality at a first glance makes him seem to be very friendly towards those that accept him for who he is, and so returns the favour by being as nice as he can. However this is all just a facade to cover up the god complex of his demon nature. Vual sets himself out to be caring and helpful to associates, willing to help them as best as he can with what capabilities he can offer. He shows off an almost father-like personality and will put himself on the line to protect those who he 'cares' about. As an act, Vual finds it stressful to keep up his illusion for a long time as it certainly conflicts with his true self. This can probably be the reason to why Vual does not hang around other people as often as he can, the people that believe his act to be exact. His manipulative behvaiour has been implemented into this act, having developed their mind to where they will never believe that Vual is the horrible demon that he secretly is when confronted about it.

His real colours however are that of a demon; ruthless, hateful, evil. When alone or in the company of those that now him well, Vual can act on his own accord as his true demon self, showing no recognition of the meaning of mercy and no regard for any respect to life at all. He will relish in the atmosphere of destruction and will almost always join in when he feels that he should. Vual is sadistic and will usually go into causing as much harm as he can before finally relieving his victims from the pain he brings forth. This can be reflected in his methods with victims that Phoenix Grimoire capture for both Cynthia and Vual's needs. His techniques however do differ from his partner's, with his being particularly more brutal and more gory the longer the session. He seeks power and knowledge to further his own, just as his partner in Phoenix Grimoire, and does so to further his own. Though unlike his partner who seeks to own the world for herself, Vual seeks to use his power to destroy it, and shape the world into a barren wasteland where no life can thrive. This goal comes from the experience with Tartaros where his hateful view of the world only developed into one of wishing to see it in complete chaos. He has however not disclosed this with anyone in fear that they may try to stop him and lose the support coming from his current guild that has allowed him to roam the world in search for the knowledge and power he wishes to claim.

He has a strong grudge and distinct hate for his sister and many other siblings that have chosen to live successful lives around the continent and the world. Mainly his older sister as he was expected to run his family's butcher shop due to him being the eldest child who was not able to do what his sister did. It was the thought of his sister being better that influenced him to join Tartaros and gain profound abilities as a demon, hoping to gain power that would greatly intimidate his sister's clout. He seems to be more angry when confronted with relatives, mainly his brothers and sisters as shown by his more violent attacks against them, having killed three of his siblings before.

When fighting with whatever he may have, he mainly chooses to be more defensive aside from being offensive as his lack of offensive skills and capabilities does limit him extremely. However, being defensive gives him more of a chance to focus on the battle and study his opponents better instead of simply aiming to bring them down without knowing what he is going to do next. His attacks however are random and are usually never seen coming by the lack of pattern he has to his attacks. He is very perceptive and will keep his eye on everything in the field just so he knows whats going on around him, being very cautious on any sneak attacks that may come for him. Because of his lack of fighting, not many know of his ability of regeneration and so makes him mysterious during a first impression. He does like to think tactically about moments and has already proven himself to be quite the tactician when provided with the information needed for his moves. He does not mind getting hit as knowing his regenerative abilities he will be fine and leave without a scratch.

Equipment
MBP Bomb: Tight, compact grenades packed with Magical Barrier Particles, the MBP Bombs is Vual's last option of attack when fighting off mages. Dangerous in it's own right, the small MBP Bombs can store quite a lot of the black mist, thus allowing for one bomb to affect a large area. Concealed in a tight metal shell, the MBP Bombs resemble circular silver balls with a simple button poking out from the body. The button can only be pressed when the appropriate kind of pressure is pushing down on the button, providing more security and less chance of an accidental release. Before detonating, there is a six second delay to ensure the user puts distance between themselves and the bomb before it does off. When it does detonate, the metal body of the bomb will split into halves, and quickly propel the Magical Barrier Particles into the area with an internal force the pushes the mist out and around. MBP Bombs are pretty pricey to make, and are very illegal all over the world, thus ownership of the bomb is very difficult. However, thanks to Vual's former membership in the demon guild Tartaros and their usage of the Magical Barrier Particles, Vual has learned to make his own kind when provided with the correct materials. The MBP Bomb can come in the form of simple grenades as mentioned before, landmines which share a similar appearance however in a more sic like structure and even missiles that can be shot from bows or fire arms.

Physical Prowess
Regeneration:

Fantastic Agility and Reflexes:

Great Endurance:

Trivia

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WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Angelo Catacutan

Angelo Catacutan (アンジェロ カタクタン anjero katakutan) is a dark mage and an accomplished murderer that has gained attention from his many gruesome killings all over the lands of Mys and Ishgar. A former patient at the Saurian Mental Institution, having been condemned to the asylum after murdering his mother, father and sister. Breaking out during a riot by the patients, Angelo was able to both escape and murder plenty of the asylum staff working that day. Spending some time within Saurian as a free man, Angelo began his killing spree from the very slums of the city, tearing apart many beggars and homeless, particularly women and children, and leaving bloody messes that stained the city grounds. Becoming bored with what the city of Saurian had to offer for the man's bloodlust, Angelo ventured out, taking a cargo ship heading to Ishgar and continued his spree from there.

His name is only but a dreary whisper among the criminal underworld, having made a name for himself as a part time amateur hitman from which he earns his money from. Under the alias of Camaxtli (カマクストリ kamakusutori), Angelo chooses to hide his work under a different identity to avoid any recognition to his true life. As Camaxtli, Angelo is more firm and directed, remaining unusually quiet when around other people, which is very conflicting with his true persona of an absolute mad man hell bent on death. A seasoned hand to hand combatant, Angelo enjoys tearing his enemies apart with his bare hands, finding that his hands preform better than using a blade. Using Strengthening Magic, Angelo's magical skill can only enhance the lethality of his strikes, making him a sort of dangerous opponent with whatever weapon he may be wielding.

Appearance
Angelo is a man that looks to be in his mid-20s, with skin that is quite light to look at and undamaged as if he has never been harmed before. He stands in a firm and upright posture, never usually seen slouching and always with his chest pushed out. His delicate hands however do look to have been worked before and hold a few cuts around the arm region due to previous fights. His red hair is generally kept quite messy and rough, but he does seem to tie it in a decorative tail that swings behind his neck, reaching down to the bicep of his arm. His eyes depend on which personality he wishes to assume, with blue belonging to Angelo himself and red belonging to his alternate personality Camaxtli. However the curtains made by the fringe of his hair drape down to cover and hide his eyes and upper face region, doing well to cast a mysterious and chilling vibe to his presence. One thing however that Angelo is known for is his threatening and blood curdling smile that make many people uneasy when facing off against him. This menacing smile is said to portray the evil that rages within Angelo, and a perfect symbol for his person.

His usual clothing consists of simple oriental clothing, white pants with the legs tucked into high reaching brown boots that go up all the way to his knees, and a black top with the front and back reaching down to his thighs. The black top is pretty plain and the only sense of colour on it is the strings that is used to keep the top fasted onto the body as well as closing it up. A blue fabric belt is tied around Angelo's waist where he stores many of his items that he tucks into the belt's fastened grip on his body. Angelo does roll back his sleeves to reveal a white shirt underneath the black top, and several bracelets that Angelo wears on his wrist that are made from an assortment of materials. A prominent feature of Angelo's attire is that he wears a white cape that flows behind him, reaching only just above his ankles when let go of. The cape is fashioned into a sort of scarf at the top of Angelo's body around his neck, forming the cape so that it may produce a hood for Angelo to wear when it gets rainy.

His attire when Camaxtli is not as different as to his usual outfit other than a few changes and additions to the wear. The most notable feature for Camaxtli is the bandages that are tied around his body wherever skin is showing. His face is concealed with several layers of bandages with only a few holes for his nostrils to breathe and smell and his eyes to see. It seems to also go around his hair, making the hair even more rough and untidy due to the several hairs that stick out from under the bandage's path. The red tail that is tied is still freely waving behind the back of Camaxtli's head can still be seen as well as the flowing cape that was adopted from Angelo's attire. The bandages also go down to his arms, concealing the bracelets and many scarred cuts that littered Angelo's arms. It goes around Camaxtli's hands and fingers, acting a bit as finger less gloves and mimicking the same practice that many martial art fighters and boxers do with their arms and wrists. On occasions, Camaxtli can be seen wearing a waist pack that he wears on the back, covered by the white cape.

Personality
In love with the art of death, Angelo finds tranquility and peace when participating in violence and slaughter. He finds the concept of death to be quite artistic and poetic, seeing it as a positive thing and nothing to be scared about. However, it is this lack of fear that drives Angelo to continue killing as he is quite comfortable with being treated the same medicine as he has to other people. He is a playful man, usually taunting and unnerving his opponents with his sinister expressions. He is very sadistic and will not turn down an opportunity to torture a person when given the chance. But as this, he is shown to be just as ruthless when torturing than when killing. He does not hold back when harming victims and will try to do as much as possible before they give out just for his sick pleasure of inflicting pain. It can be prominently seen within battle with Angelo that he likes to strike at his opponents both verbally and physically, whether it be an insult or a threat, Angelo will always be talking when fighting. This is but all a relation to his confident in his abilities as a mage, and that he feels as though he doesn't need to focus in a fight in order to win most of the times; usually resulting in majority of his defeats.

In his murders as Angelo, he enjoys his works of arts of murder being discovered by people, and enjoys it even more when he is found in the middle of creating said art. He doesn't however wish his name or presence to ever be noticed in person, leading him to kill any who can identify or see him committing his crimes. As he enjoys being found, he does not like the feeling of knowing that someone knows who or what he is, except for a select few that now his true persona. He is careful to cover his tracks and even more careful to keeping to the shadows when he doesn't want to be seen, depending on how he feels within the situation. His methods to killing range from many methods of gruesome actions, though many do involve him tearing his victims apart so that blood may stain the area around. The way he leaves his victim's body however is always different from time to time, as he tries to make them look a certain way to be found, as to why he refers to his kills as masterpieces. One example could be taken from how he killed an unknown mage who was found with his legs torn off, his arms pushed inwards and his jaw ripped down so that it extended, making the body look as though it was a tyrannosaurus rex.

As he is not the best strategist, Angelo will try to use his magic to it's potential when fighting, even though his more direct approach for an attack is a straight forward charge to his opponent. He can get quite creative with his magic when given the opportunity and will often show off his capabilities. He does not quite work well with others as shown by his opposition to joining a dark guild, seeing other people as a liability to his plans, only slowing his pace. With that, Angelo has come to only care about himself and no-one else, allowing him to concentrate on a specific task with only himself to blame if the mission has failed. True to his violent nature, Angelo likes to use powerful attacks that not only damage the targets but the land around them as well. He does not take kindly to being ordered around, rebelling against those who often try to get him to do something and carrying on to doing his own thing.

As Camaxtli, Angelo totally switches from one persona to the next once he enters the mindset and character of his alter ego. Camaxtli is somewhat of an opposite to Angelo which makes a good cover for the accomplished killer since both personalities are very dissimilar that it cannot be traced. Camaxtli is very direct and will complete his job no matter what, concentrating on the mission before him which makes him a very determined killer. Unlike Angelo who doesn't like to keep his mouth shut, Camaxtli is terrifyingly silent, only communicating through body language when being talked to by an associate. He is very firm and strict, responding un-amused by playful jokes and tries to keep his kills as serious as possible such as respecting the dead, unlike his proper identity Angelo who would simply laugh and turn the corpse into a decoration. Camaxtli is cooperative and can work with a group of people just fine, though works easier as a follower rather than a leader due to his lack of speech. He panics and gets anxious when his bandages seem to come off, prompting him to repair it so that he can remain as Camaxtli. This being an act of Camaxtli or Angelo is unknown, due to it actually being Angelo except in a different mind. Angelo describes Camaxtli as a second soul sharing his body and even thinks differently in his head, where Angelo puts on a darker and deeper voice for Camaxtli when thinking as him. His insanity however is stilled locked into his mind as Camaxtli and Angelo seem to have full on conversations mentally, with arguments even erupting between the two personalities.

Strengthening Magic
Strengthening Magic (激化の魔法, Gekika no Mahō) is a Caster Magic and Holder Magic that is preformed when a mage of talented ethernano manipulation helps flow the magic energy around their body to where the ethenano particles begin to enhance the muscles and structure of the user's body, strengthening and allowing them to complete many feats of might. This effect remains as long as the ethernano is flowing through the body with the user's command, and since it is within the body it seems to take up less magic than many magic arts across the spectrum. Strengthening Magic allows mages to enter hand to hand combat with the advantage due to the amount of strength that has been multiplied by the user's power, with strength to match even that of the Slayers with much ease depending how well the user is at preforming their ethernano manipulation techniques. The magic is very versatile and flexible with other magics as well, taking for example users who have learned other elemental magics such as poison and fire that are usually embedded into their ethernano as a product of their usage of the element. Since the user is flowing ethernano through their body, the ethernano will also carry the element information through as well, causing a burning effect with the user's strikes for fire magic users and a corrosive and poisonous effect for strikes with posion magic users. Users are also able to utilise Strengthening Magic with their weapons and even armour as they increase the strength of these said items: by strengthening the durability, density and defensiveness of the armour as well as strengthening and powering the blade of a sword to cut many items in half with ease. Though the power of the Strengthening Magic comes from the amount of magic that a user is able to manipulate, with greater amounts of magic powering the user substantially whilst smaller amounts of power can only provide a short burst of power. This is both Strengthening Magic's weakness and control as when the ethernano power is depleted the user will face huge periods of exhaustion to the point where they can pass out but also is good as the user can control how strong their attacks are.
 * Blast Point
 * Overload
 * Flowing Impact

Bloodlust
Bloodlust (血の欲望 Chi no yokubō) is an ability of Angelo's that practically turns the killer into an extreme hunter, with capabilities that allow him to track down and swiftly take his prey down. Upon the taste of blood, Angelo's capabilities differ depending on whose blood he is tasting, making this ability pretty versatile by it's nature. When activated, Angelo will emit energy from his eyes, with the colour of it depending on the eye colour that Angelo has at the time (blue for ANgelo, red for Camaxtli).

Magical Prowess
Magical Aura
 * Magical Signal

Combat Prowess
Expert Hand to Hand Combatant
 * Symphony of the Viper
 * Jujutsu (柔術 Jūjutsu) is a Japanese martial art in which up close unarmed combat is used to take down armed and armoured opponents if the practiser is limited to short weaponry or even no weaponry at all, defying the odds of power as it is entertaining to see what may look like the weakest in the fight victor over the strongest looking, all like a theatrical play of some sort. Jujutsu gives a higher value to the use of pinning, throwing and joint-locking procedures which is highly different to other martial arts such as the Japanese martial arts of Karate, which is much more focused on the use of strikes on the opponent to take them down. A little but of history reasons to why Jujutsu does not focus more on striking techniques, as during the time that Jujutsu was being developed, strikes with the unarmed fist would do nearly nothing to the armour of the samurai, forcing those practising Jujutso to resort to using other techniques from hand strikes and the such. The translation of Jujutsu translates to 'Gentle Art' or 'Soft Technique', and and was made to represent to persuading the opponent's force against themselves instead of using the practisers, as they use the enemy's own weaknesses against, such as their heavy armour. Jujutsu has been known to have many of it's students practise with many potential lethal moves which can almost certainly end in a fatality of the victim receiving the move, showing that even the practise of Jujutsu is still dangerous as well as actually preforming it for real life situations. Methods that Jujutsu uses involve the attacks of things such as throwing, trapping, joint locks, holds, gouging, biting, disengagements, striking, and kicking.

Trivia

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The Vicis Dominion
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | The Vicis Dominion (r. undefined – undefined)

The Vicis Dominion (ス ビシス ドミニオン su bishisu dominion) is the vast army and organisation founded and led by the Elder Spirit Kuro as the main operatives for his plans. Originally meant as an order for peace among the nations of Earth Land, the Vicis Dominion quickly changed into an army of absolute power hellbent on both eradicating all forms of non-spirit government in the world as well as resurrecting the Elder Spirit race to reign supreme. Primarily composed of spirits, the Vicis Dominion employs the help of many kinds of creatures that can either freely help or have their mind bent to Kuro's will. This includes beings such as Elves, humans and even demons.

The Vicis Dominion serve as the major antagonist to the Pandemonium Saga all throughout Fairy Tail: Reign, Fairy Tail: Parousia and briefly seen and/or referred to during Fairy Tail: Remorse Sixteen Blessings and Fairy Tail: Day of Wrath.

Agents
"But... But... It's forbidden for one agent to kill another agent my lady."

- Kerubin

Agents of Kuro are the high ranking individuals with special power over Kuro's minions, as they are personally chosen by Kuro himself to represent the Vicis Dominion in his plans all over Earth Land and other. Usually agents are from spirit heritage to which they and Kuro would share something in common to justify their place, but there also exceptions such as Andaer Arrathion, an elf chosen by Kuro to destroy Iskariot. They all wield powerful magics and abilities that Kuro sees has potential to swiftly raze his enemies, seeing to that they all are trained to the best of their ability.

Agents are typically in-charge of subfactions under the Vicis Domonion's control and use them to help themselves with completing specific orders. One of the many perks to being an agent of the Vicis Dominion is that they have the ability to resurrect back in the Vicis Dominion's headquarters; Vendictus Plains. Spirit agents are the only ones in the army besides Kuro himself to independently travel between Earth Land and the Vendictus Plains without the use for official interdimensional portals placed around the world.

Subfactions

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