User:Copycat 02/Lost Magic

=Elemental Stuff= {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Elements

Canon
Generations God Slayers Devil Slayers
 * First Generation
 * Fire
 * Iron
 * Steel
 * Sky
 * Acnologia
 * Unknown
 * Second Generation
 * Lightning
 * Poison
 * God Serena
 * Cavern (Earth element)
 * Purgatory (Fire element)
 * Neptune (Water element)
 * Gale (Wind element)
 * Other four elements
 * Third Generation
 * White (Light element)
 * Shadow
 * Dragon
 * Fire
 * Igneel (Fire Dragon, Flame Dragon King)
 * Atlas Flame (Flame Dragon; reffered as to flames of hell)
 * Iron
 * Metalicana (Iron Dragon)
 * Motherglare (maybe Adamantine Dragon)
 * Sky
 * Grandeeney (Sky Dragon)
 * Light
 * Weisslogia (White Dragon)
 * Shadow
 * Skiadrum (Shadow Dragon)
 * Jade (maybe)
 * Zirconis (Jade Dragon)
 * Unknown
 * Rock Dragon
 * Dark Dragon
 * Levia
 * Scissor Runner
 * Flame (Kaen)
 * Sky (Tenku)
 * Lightning (Kaminari)
 * Ice (Koori)

Other Series
Nature Series Colour Series Life Series Adjective Series
 * Sun Nature
 * Fire (Canon)
 * Flame (partitially Canon)
 * Purgatory (Canon)
 * Blast
 * Blaze
 * Burning
 * Combustion
 * Detonating
 * Erupting
 * Explosive
 * Ignite
 * Incendiary
 * Pyro
 * Scorching Heat
 * Solar
 * Sun
 * Sea Nature
 * Neptune (Canon)
 * Water (partitially Canon)
 * Blue (partitially Canon)
 * Aqua
 * Atlantic
 * Cyclone
 * Deep
 * Flood
 * Hydro
 * Marine
 * Ocean
 * Poseidon
 * Rain
 * River
 * Sea
 * Ice (partitially Canon)
 * Chill
 * Cold
 * Freeze
 * Frost
 * Snow
 * Cryo
 * Glacier
 * Hail (氷牙, Hyōga lit. Ice Fang)
 * Boiling
 * Steam
 * Vapour
 * Mist
 * Fog
 * Haze
 * Cryo
 * Earth Nature
 * Iron (Canon)
 * Steel (partitially Canon)
 * Adamantine (partially Canon)
 * Metal
 * Silver
 * Cavern (Canon)
 * Earth
 * Rock
 * Stone
 * Mountain
 * Land
 * Sand
 * Desert
 * Swamp
 * Wood
 * Plants
 * Leaf
 * Forest
 * Nature
 * Root
 * Mineral
 * Jade (partitially Canon)
 * Sapphire
 * Ruby
 * Crystal
 * Diamond
 * Volcano
 * Magma
 * Lava
 * Dust
 * Ferrum
 * Heaven Nature
 * Sky (Canon)
 * Lightning (Canon)
 * Gale (Canon)
 * Air
 * Void
 * Vacuum
 * Heaven
 * Paradise
 * Storm
 * Hurricane
 * Tempest
 * Typhoon
 * Tornado
 * Whirlwind
 * Thunder
 * Fulgurating
 * Blitz
 * Electricity
 * Shock
 * Static
 * Galvano
 * Laser
 * Magnetism
 * Non-Element Nature
 * Poison (Canon)
 * Venom
 * Toxic
 * White/Light (Canon)
 * Holiness
 * Star
 * Shadow (Canon)
 * Darkness
 * Black (partitially Canon)
 * Acid
 * Slag
 * Corrosive (腐蝕, Fushoku, Corrosion)
 * Caustic
 * Vitriolic
 * Pestilent
 * Heart
 * Blood
 * Hemo
 * Sound
 * Nature (Poison from Dungeon Hunter ser.)
 * Rainbow
 * Red
 * Orange
 * Yellow
 * Green
 * Blue
 * Indigo
 * Violet
 * Other Colours
 * Crimson
 * Scarlet
 * Terracota
 * Brown
 * Purple
 * Grey
 * Day
 * Miracle
 * Night
 * Nightmare
 * Mystic
 * Sharp
 * Danger
 * Hazard

Planets Series Sins
 * Mercury (水星, Suisei, can be water-natured)
 * Venus (金星, Kinsei, can be metal-natured; 暁星 (Myojo, morning star, can be light-natured)
 * Earth (地球, Chikyu, earth-natured)
 * Mars (火星, Kasei, can be fire-natured)
 * Jupiter (木星, Mokusei, can be tree-natured; 歳星, Saisei (old star, can be eeeeh)
 * Saturn (土星, Dosei, can be earth-natured)
 * Uranus (天王星, Tennousei, can be sky-natured)
 * Neptune (海王星, Kaiousei, can be water-natured)
 * Notplanetanymore - Pluto (冥王星, Meiousei, can be dark-natured)
 * Pride (?)
 * Envy (Poison, Acid)
 * Wrath (Fire, Blood)
 * Sloth (?)
 * Greed (Metal-like?)
 * Gluttony (Earth I dunno)
 * Lust (Fire again)
 * }

=Dragon Blades= {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| DB

Names
From Arthur's Legends: Clarent, Caliburn & Excalibur (Annis, Hayashi, Jason); Carwensmth (Arugue), Dyrnwynn (Dragon Soul). From Futhark: Sowilo (Hayashi). From other: Kokuryu (Copy-os), Hurracan (Shikumo) Unnamed: Viper, Chione and Theia.

New names From Futhark: Thurisaz (Lightning), Isaz (Coldness), Laguz (Blue), Dagaz (White) From Legends: Caladbolg, Durandal From other: From Roman Gods: Mercury (Water), Venus (Metal), Mars (Fire), Jupiter (Wood), Saturn (Earth), Uranus (Sky King), Neptune (Sea King), Pluto (Underworld King)

Kuzuryu: Hayashi Rokuro Sky Girl Takamiya Arashikage Michelangelo Ryouta Ice Boy Water Girl
 * Sowilo (Fire)
 * Caliburn (Flame)
 * Mercury (Metal)
 * Uranus (Sky)
 * Thurisaz (Lightning)
 * Mjornir (Fang of Dragon)
 * Unknown
 * Dagaz (Day from Futark, White)
 * Pluto (Hades, Shadow)
 * Isaz (Ice from futark, Coldness)
 * Laguz (Blue)
 * Neptune (Sea King, Fang of Dragon)

Step Third

 * Description of stages - second stage, named blade and its slightly different form, third stage
 * Union of Blade and Soul - user, who absorbed the blade and became something special
 * Basis - Bleach's Zanpakuto (Name, Shi|Bankai, Resureccion); Magi's Metal Vessel (Djinn Equip, Assimilation); Noblesse's Soul Weapon (its apperance and creation); Nanatsu's Sacred Treasures (The thing and its power); TMNT Fang of Dragon and its Forge;

The Spirit Forge is fueled by the breath of four great dragons. It is a mystical hearth that grants mystical weapons to whomever is worthy. It's appearance is that of the top half a dragon's head with a clawed hand at each side. When its jaw opens, it is able to breath out a continuous fire. This fire is harmless to those who are "worthy", giving them what they seek, i.e. their magically-induced equipment. Those, who are not worthy, the Forge gives an inexplicable pain instead. However on real occasions, the one, who didn't receive the weapon, simply put their hand to the fire, which eventually burned out, leaving them with no weapon.

Step Fourth

 * HISTORY
 * First apperances
 * Human's copies
 * Dragon Civil War
 * Magna Carta
 * The Rules of Our World


 * The Theatre of Truth
 * Faker's Attempts: Despite the essencial truth, that Dragon Blades are weapons, which can be handled and wielded only by Dragon-related beings, there are known events, in which the human race tried to make a replica of the Dragon Blades. They tried many times to recreate a Dragon Blade, which can be wielded by human warrior with no draconian attribute and reach new levels of strength. But almost all attempts of such were failed. Even with learning the real one and truly method of crafting, humans weren't able to create a Dragon Blade. Even utilizing Broken Dragon Blades or crafting them without one part (Dragon Scales or Dragon Blood) of their essence. In the end, some unknown blacksmith decided to craft the sword with his own sword. And after long and harsh attempts, he made it. Such Dragon Blade was the first Human-Made Dragon Blade or Artificial Dragon Blade, which was on a lower level, than the original. The Magic he used was a Blade Blacksmith Magic, however he used some unknown Dragon Crystals within the broken Dragon Blade, which he received. After this, there are known many occurance, when people via BLade Blacksmith have created Artificial Dragon Blades. However, after Magna Karta, a pact between Human and Dragon race, it was decided, that creatin of Artificial Dragon Blades can not be allowed, so in modern times it is a rarety to find the Draconian weapon of such class. However, Blade Blacksmith was the right choice to give a new life for deceased Dragon, but the blacksmithes abandon it too, saying, that in will be disgraceful to put it in a such way. In nowadays, Blade Blacksmith usually is utilized, when it comes for Dragon Blade repairing - it can not be done by other means.
 * }

=Dragon Physiology= {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Dragon Physiology

Appearance

 * Dragon Eyes
 * Dragon Teeth
 * Dragon Claws
 * Dragon Scales

Physical Attributes

 * Immense Physical Capabilities
 * Flight
 * Elemental Affinity Changeable Traits

Magical Attributes

 * Immense Magical Power
 * Elemental Affinity
 * Magical Aura
 * Magical Vortex
 * Dragon Magic
 * Dragon Slayer Magic

Appearance

 * Snake-esque Eye Pupil
 * Prolonged Canine Teeth

Physical Performance

 * Enhanced Physical Capabilities
 * Elemental Affinity Resistance and Immunity

Magical Performance

 * Enhanced Magical Power
 * Dragon-like Magical Aura
 * Elemental Aura
 * Elemental Magical Vortex
 * Dragon Slayer Magic
 * Power-Up Boosters
 * Elemental Affinity
 * Dragon Force
 * Dragonize

Appearance

 * Dragon Soul-influenced Eye Pupils
 * Prolonged Canine Teeth

Physical Performance

 * Enhanced Skin Protection
 * Enhanced Physical Capabilities
 * Elemental Affinity Resistanse

Magical Performance

 * Immense Magic Power
 * Dragon Soul-influenced Magical Aura
 * Dragon Soul-influenced Magical Vortex

Take Over Functions

 * Partial Take-Over - turn parts of body into dragon's
 * Full-Body Take-Over - turn the body into dragon's
 * Some unique name - hybrid state of human and dragon
 * }

=Dragon Slayer Magic= {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Dragon Slayers

Used elements

 * Flame
 * Metal
 * Wind
 * Lightning
 * Venom
 * White
 * Shadow
 * Ice
 * Water
 * Sound
 * Blood
 * Nature

Enhancements

 * Dragon's Blood: element's enhancement with the blood of Dragon Slayer.
 * Dragon's Warcry: Hayashi's, Tsurugi's and Takamiya's special technique, enhancement through the usage of elemental aura.
 * Draconian Overflow: special application of two different-generation power-up modes.
 * Surging Dragon Fist: special application of Eternano Control, not Dragon-related thing, but crealry powerful.
 * Element Evolution: element's enhancement with its evolution in proccess; such process is called as "__ Mode", with the name of needed element of Dragon Slayer. Known modes:
 * Blaze Mode: Wielder - Hayashi Aririki; the evolution of his flame element; when firstly reached, Hayashi is able to utilize its third form, the most destructive, which is called as Blasting Gear, the flame evolved in explosion.
 * Ignition Breaker: final evolution of Hayashi's element, caused by his revelation as Java's descendant.
 * Steel Mode: Wielder - Rokuro Kuroichigo; the evolution of his metal element; as steel can be considered as type of metal, this Mode grants him quite high level of power, as a special-class steel. Within other things, after reaching a critical point, Rokuro is able to utilize its highest form, which is called as Adamant Gear.
 * Adamantium Breaker - highest form of Steel Mode, when user's metal becomes the purest, thus the strongest's one.
 * Aether Mode: Wielder - Tsurugi Hien; the evolution of her wind element; firstly reached as a confusion within her healing and supportive spells, which she, noted-to-be wasn't able to utilize, but now can, with saving her initial power as a battle-type Dragon Slayer; Aether Mode is rather the unsealing of her true powers, as the successor of the last Aether Dragon. When utilized, she is calling upon the power of her highly concentrated wind and air powers, which allow her to stay as a high-class fighter, so as a high-class healer. When second timeskip reached, Tsurugi becomes capable of fully utilization of her initial, sealed powers, so her Aether Mode is thought to be useless by its time, however, she became capable of utilizing it in much versitile and incredible way, also renanimg it to Paradise Mode.
 * Energy Mode: Wielder - Takamiya Tengou; the evolution of his lightning element; firstly reached as a simple highly-concentrated lightning, however Hayashi discovered, that it wasn't a simple known lightning. Thus, after proper trainings and understanding of the whole process, Hayashi and Takamiya realised, that the new power of Taka was indeed his lightning's evolution to the point, that it become not only the lightning, which surpasses any lightning in particular, but as an energy, which enables him to utilize his abilities in quite different version to his previous lightning edition.
 * Acid Mode: Wielder - Ranei Akago; the evolution of his poison element to the point it becomes the acid.
 * Holy Mode: Wielder - Nero Asari; the evolution of his white element; the recreation of concepts of light beating the darkness, good beating the evil.
 * Star Mode: Wielder - Nero Asari; the evolution of his white element to the point that his light becomes the star itself.
 * Spriggan Mode: Wielder - Ryota Uchiha; the evolution of his shadow element to the point it enables him to utilize the power of illusions.
 * Dark Mode: Wielder - Ryota Uchiha; the idea of his Dark Side eventually bringed to the surface.
 * Zero Mode: Wielder - Daiki Shinrin; the evolution of his coldness element to the point he is able to utilize the stagnation property (not-to-be-confused with Per-chin's Kronos Mode and Ace's Stagnatio ability).
 * Atlantic Mode: Wielder - Erica Hien; the evolution of her water element...
 * Vibration Mode: Wielder - Akane Akago; the evolution of his sound element...
 * Blood-Red Mode: Wielder - Sanji Kuroichigo DS; the evolution of his blood element...
 * Autumn Princess Mode: Shikihime Shinrin; the evolution of her autumn element...

Canon (Natsu Dragneel's) Spells

 * Flame Dragon's Roar (炎竜の咆哮 Enryū no Hōkō): The user generates flame in his mouth and releases it in a concentrated, destructive line of fire, that can becomes a large fireball, which burns his opponent.
 * Flame Dragon's Claw (炎竜の鉤爪, Enryū no Kagitsume): The user ignites his feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.
 * Flame Dragon's Iron Fist (炎竜の鉄拳, Enryū no Tekken): An effective melee spell, in which the user engulfs his fist in flames, and then punches his opponent, causing heavy blunt damage alongside burning. Such attack can seemingly be performed with both hands at once. Like a Claw Spell, the user can use the Fist Spell as a jet-propel.
 * Flame Dragon's Wing Attack (炎竜の翼撃, Enryū no Yokugeki): The user takes hold of his opponent and ignites his arms and hands on fire, in the form of dragon wings as support, to throw them far away while burning them.
 * Flame Dragon's Sword Horn (炎竜の剣角, Enryū no Kenkaku): The user ignites his entire body on fire in order to ram into his opponent at full speed, then launch them high into the air with his large horn-like attack of fire.
 * Flame Dragon's Flame Elbow (炎竜の炎肘, Enryū no Enchū): After the user ignites the tip of their elbow, they uses that mix to strengthen their fist and rocket the opponent high in the air. Can be utilized in variety combinations with other spells.
 * Flame Dragon's Crushing Fang (炎竜の砕牙, Enryū no Saiga): With the user's hand ignited with a large flame, they gouges their hand into the enemy and quickly swipes them away from their sight in a manner of scratching the opponent. However, the actual scratches are don't occure.
 * Flame Dragon's Brilliant Flame (炎竜の煌炎, Enryū no Kōen): The user creates fire on their hands and brings them together, creating a giant explosion that destroys everything around. There is one more variant, when the user covers both of their hands, but instead of creating a giant explosion, they throws a very large fireball at the enemy, blowing them away.
 * Flame Dragon's Grip Strike (炎竜の握撃, Enryū no Akugeki)
 * Flame Dragon's Roasting Bath (炎竜の湯沸かし, Enryū no Yuwakashi)
 * Dragon Slayers' Secret Arts: Coming soon...
 * Crimson Lotus: Fire Dragon's Fists
 * Crimson Lotus: Exploding Flame Blades
 * Hidden Fire Form: Crimson Lotus: Phoenix Blade

Natsu Dragion's Spells

 * Same as Dragneel's
 * Flame Dragon's Sealed Flame Blade (炎竜の封炎剣, Enryū no Fuenken)
 * Flame Dragon's Wild Torrent
 * Dragon Slayers' Secret Arts: Coming soon...
 * Crimson Lotus: Exploding Flame Blades

Hayashi Aririki's Spells

 * Flame Dragon's Flame Body (炎竜の炎体 Enryū no Entai): The user turns his entire body in flames, and due to this, the user's body begin to be entirely covered in flames, so any person who so much as touches the user, will be severely burned, with the exception for those who use Fire or Water Dragon Slayer Magic. As Hayashi stated, this spell has a lot of in common with Shadow Dragon's Shadow Form, as while Hayashi uses this spell, his body becomes invulnerable to any types of attacks with the exception of water-based and strong enough to blow away wind-based spells.
 * Flame Dragon's Fire Spin (炎竜の火災自転 Enryū no Kasai Jiten): The user creates a big amount of flames, and begin to rotate his body, while creating a tornado of flames. When tornado is created, it easily push back any enemy, while giving them great burning damage.
 * Flame Dragon's Sparrow Flash (炎竜の黄雀閃, Enryū no Kōjakusen): The user turns their body into flames and then wraps themselves around the target, assaulting them with a torrent of flames generated from their hands, becoming tangible once more. As Hayashi stated, this spell is similar to Waxwing Flash of Shadow Dragon Slayers.

Tetsuya Izuburi's Spells

 * Flame Dragon's After Burner (炎竜の再加熱 (アフターバーナー), Enryū no Afutābānā, lit. Flame Dragon's Reheating): a spell, in which after concentration over the feet, the user creates such intense flames, that become capable of leaving a flame tongues after his steps. Such flames are very powerful, and can stay on merely every object, which the user was stepping. Also, this spell's effects becomes on their own, when Tetsu reaches the great speed of his movements.
 * Flame Dragon's Cannon (炎竜の大砲, Enryū no Taihō): The user shoots two powerful blasts of flame from the hands. Such spell can be considered as small version of Brilliant Flame spell, by the words of Tetsu. Aside usual burning effects, this spell can be used in combination with other spells.
 * Flame Dragon's Stream (炎竜の流, Enryū no Ryū): The user dives down at the enemy, after rapidly begins to circle them from bottom to the top. While doing so, the flames are flowing from the hands of the user, after what the enemies become completely covered in a whirlwind of spiraling flames.
 * Flame Dragon's Hyper Stream (炎竜の超流, Enryū no Chōryū): More powerful version of Stream Spell. The user flies toward their target and begin to rapidly circle around them from bottom to the top. Such feat causes to the creation of a very dense fire tornado, which is covering the enemies and targets of the user, while giving them high burning damage. It's noted, that even standing near the Hyper Stream, they can feel very high temperature and slight burns.
 * Flame Dragon's Cover (炎竜の覆, Enryū no Kutsugae): The user creates a long layer of flames, which they use in order to give a protection to their bodies. In appearance, it looks like the user creates a cloack of fire, which protects them. However, such defense can not be maintained for long time.
 * Flame Dragon's Big Bang Axle (炎竜の大爆軸, Enryū no Daibakujiku): The user concentrates the flames in their fist, after what they deliver a mix attack of very powerful punch and a very dense fireball's throw. Such spell can often confuse the opponents, which will lead to their opening.
 * Flame Dragon's Burning Axle (炎竜の燃焼軸, Enryū no Nenshōjiku): More powerful version of Bing Bang Axle spell. While save the same mechanics as its inferior version, this spell gains more power and is noted to have a very high degree of melting feat. On such, when the user throws the fireball, it can melt most of the materials, including metals and rocks, can vaporize the amount of water, etc.
 * Flame Dragon's Clones (炎竜の分身, Enryū no Bunshin): With the help of very high temperature of their flames, the user can create several clones of themselves to have aid in the battle. The truth behind the spell, that the user give a more versile use of the afterimage of theirselves within the fight.
 * Flame Dragon's Platforms (炎竜の教壇, Enryū no Kyōdan): Using the flames from feet, the user makes a use of the rising air current from their flames create. As a result, the user can use them as platforms, which allow them to stay in the air. Such spell can be a good aid, if Tetsu's Dragon Slayer Armor can't give him the ability to fly.

Dragon Slayers' Secret Arts: What we have now
 * Crimson Lotus: Cross Burning (紅蓮・十字火口, Guren: Jūjikakō lit. Cross Crater): The user needs a very stable position in order to utilize such spell. While concentrating the flames in both hands, the user releases a great torrent of flames behind them with one hand, after what, they release another great torrent of flames with the free hand to totally burn away their target. This spell has great effectivness against large enemies or a mass of enemies, as Cross Burning has a very large range. Even if this spell can be used both on the ground and in the air, the user actually need time to prepare and rightfully use this spell.
 * Crimson Lotus: Cross Burning Gravity (紅蓮・重力の十字火口重力, Guren: Jūryoku no Jūjikakō, lit. Cross Crater of Gravitation): primary belonging only to Tetsuya, this version of Cross Burning also utilizes the power-up from Gravity Change. From such feat, the user makes a use of similar mechanics from its original form, however, the attacking blast of flames are derived to be condensed to a smaller version. As a result, the user can freely manipulate this torrent of flames, saving its damage potential with decreasing the damage to the surroundigs.
 * Crimson Lotus: Double Burn Crossing (紅蓮・双火傷交差点 (ダブルバーンクロッシング), Guren: Daburu Bān Kurosshingu, lit. Twin-Burning Intersection): another adaptation of Cross Burner, which is primary belongins only to Tetsuya. While utilizing the thrusters on his Dragon Slayer's Equipment, Tetsu makes a use of actual two blasts of Cross Burner, while the thrusters of Flare Dragoon's Paws back-ups the Dragon Slayer. While so, Tetsu saves the full power of every flame torrent, which he sends from his hands, while creating the fusion of them, in order to create an enormous blast of flames to totally obliverate the enemy.
 * Crimson Lotus: Unlimited Hellfire (紅蓮・無限焦熱地獄, Guren: Mugen Shōnetsu Jigoku): advanced spell, which is the supportive one. The user is able to produce very hot and very strong flames to their aid, which increase the strength of their body. Indeed the strength and speed of the user and their flames is increased a lot. Moreover, they become capable of utilizing much more strong spells, which couldn't use before the activation of Unlimited Hellfire. Also, the user can utilize their flames to cover themselves and gaining aflame protection, which has great resist against attacks.
 * Crimson Lotus: Saint Cross (紅蓮・神聖十字架, Guren: Shinsei Jūjika): While utilizing the Unlimited Hellfire Spell, the user can concentrates their fire in order to produce a cross-shaped blast, which they devliver at their enemy later. The power of such attack is described as it needs at least two persons to effectively use it. However, if the user is managed to use it on their own, this hints, that they're are indeed very strong individuals. As a result of connection of this spell with its target, a great explosion occures. Tetsuya stated, that with this spell he easily can kill his enemies.

What I need Dragon Slayers' Secret Arts: coming soon
 * Crimson Lotus: Burning Road (紅蓮・火口の十字辻, Guren: Higuchi no Jūji Tsuji lit. Crimson Lotus: Burner Cross Roads)
 * Crimson Lotus: Gravity Burning Road (紅蓮・火口の十字辻・重力化, Guren: Higuchi no Jūji Tsuji: Jūryokuka lit. Burner Cross Roads: Becoming of Weight Power):
 * Crimson Lotus: Unlimited Hellfire (紅蓮・無極獄炎の灯形, Guren: Mukyoku Gokuen no Tōkei lit. Crimson Lotus: Infinite Hellblaze Bright Form):
 * Crimson Lotus: Saint Cross (紅蓮・四辺の聖放火星, Guren: Shihen no Seihoukaboshi lit. Crimson Lotus: Four-Sided Holy Arson Star):
 * Crimson Lotus: Double Burning Road (紅蓮・, Guren: Daburu Bāningu Rōdo lit. Twin-Torrid Intersection):
 * Crimson Lotus: Strata Power (紅蓮・, Guren: Sutorāta Pawā lit. Crimson Lotus: Erupting Core of Solar Sphere):

Viper's Spells

 * The Heat - Extremely Powerful Flames
 * Burner Finger 1 - One Finger, One Shot, One Fire Beam
 * Burner Finger 2 - Two Fingers, More powerful shots and arcs of flames
 * Burner Finger 3 - Flame-like Eruptions
 * Burner Finger 4 - Hand as Blade, Flame Exlposion
 * Burning Full Fingers - Torrent of Flames
 * Burning Stomp - Flame Stomp

Working On Spells

 * Hidden Fire Form: Crimson Lotus: Nine-Headed Dragon's Heavens Steps
 * Crimson Lotus: Phoenix Great Talon: A Secret Art, which can be similar to Phoenix Sword's Spell. The user creates a giant flame wave/slash, which can easily set ablaze things and go through any defense as knife through the butter. More coming soon... (Base - KazuxAkitoxAgito Combo)
 * Trick: Hole Nine Heaven's Door [Ættir] - Kazu uses this in his fight with Nike. This trick enables the wielder of the Flame Regalia to perfectly replicate other riders' tricks and roads. This is made possible by the Regalia's connection with Skylink: it opens the "door" that seals the room containing the data file of every rider, and therefore the memory of their runs. However, the user needs experience and technique to able to use this technique perfectly, otherwise he will risk his life. Kazu utilizes this trick to emulate the Sonia Road's "whip" to break through Nike's Gem hardening trick; the Over Road's "windmill" to absorb Nike's aerial vibrations and transform them into heat energy; and the Smell Road's flame-amplifying abilities to strengthen his own flames enough to melt through Nike's armor. He later copies the Hurricane Road's wind barrier in order to protect himself from an explosive warhead.

Dragon Slayers Abilities

 * Draconian Overflow
 * Oath Flame: A combination of the Earth Flame and Sky Flame that forms an extremely powerful Flame. This flame has the abilities of both the Sky and Earth Flame and was created when the Earth Simon Ring and the Ring of the Sky Version X fused together.
 * The Oath Flame is a combination of the Earth Flame and Sky Flame that forms an extremely powerful Flame. This Flame has the abilities of both the Sky and Earth Flame and was created when the Earth Simon Ring and the Ring of the Sky Version X fused together. Tsuna used the Earth Flame's gravity ability to wrap his shattered bones back together, creating a reinforced skeleton. The user can also use the Earth Flame's Gravity Manipulation to slow down or even immobilize his or her opponent, although it can be countered if the opponent cloaks their body in the Flame of Night, as shown in Tsuna's battle versus Daemon Spade. Using the Oath Flame, Tsuna is able to fire the X-Burner without having to take time to balance the Flames. Tsuna's use of this Flame is possible because of his Sky Flame's Harmony and his own ability of understanding the other Flames.
 * Hayashi's Dragon Force: Hayashi has a very special situation within the Dragon Force. Within his experience as a Third Generation Dragon Slayer and now, as again First Generation Dragon Slayer, Hayashi has a great knowledge about this power-up state and its functions. As a Third Generation Dragon Slayer, Hayashi could enter this form at his own will, via his Dragon Lacrima. Like all Third Generation Dragon Slayers, he had some visible changes, that aren't similar to Dragon Force state of First and Second Generations. While he got dragon scales on his skin, these scales appeared rather in scale-like design on his face and body, than actual scales. Above that, as a merge of two different elements (Flame from Dragon parent and Venom from Dragon Lacrima), his scales had quite different, dual patterns, both of Flame and Venom Dragons. The flame and venom were also whirling around his body, as a result of gaining and releasing the big amount of magical powers. Moreover, Hayashi had his own special applications of some Dragon Slayers' Secret Arts. Now, as a First Generation Dragon Slayer of Flames, its heavily hinted, that Hayashi's Dragon Force state and appearance changes a lot from his last usage. As he thought about it himself, he recognizes his Dragon Force form as a previous one, however with real Dragon scales on his own body and more Draconian features, like much sharpened teeth, very sharp and vertical eyes' pupils, etc. Also, Hayashi stated, that he indeed would have some changes within his another Secret Arts' Spell.
 * Flame Dragon's Hell Breath (炎竜の ヘルブレス, Enryū no Heru Buresu)
 * Hidden Fire Form - Crimson Lotus: Phoenix Sword (不知火型・紅蓮・鳳凰剣, Shiranuigata: Guren: Hōōken): More coming soon...

Metal Dragon Slayer Magic
Metal Dragon Slayer Magic (金の滅竜魔法, Kin no Metsuryū Mahō) is a Caster Magic, Lost Magic and a type of Dragon Slayer Magic, which utilizes the element of metal.

Rokuro's Spells

 * Gajeel's base
 * Metal Dragon's Truth General (Shinshou) - Clubs Revision
 * Metal Dragon's Sword: Demon Logs' Slash (Kishinzan) - Sword's Windmill
 * Metal Dragon's Harpoon
 * Metal Dragon's Blood Clad
 * Metal Dragon's Blades
 * Metal Dragon's Ripping Claws
 * Metal Dragon's Barrage
 * Metal Dragon's Arm
 * Metal Dragon's Industry
 * Dragon Slayers Secret Arts
 * Karma Demon: Metal God Sword
 * Karma Demon: Metal Spiral
 * Additional Attack: Karma Demon: Flying Spiral Sword
 * Additional Attack: Karma Demon: Flying Spiral Drilling Power
 * Karma Demon: Demonic Steel Slash
 * Dragon Slayers Secret Arts' Revision
 * Karma Demon: Metal God Phantom Sword
 * Karma Demon: Black Metal Hollow Shroud
 * Dragon Slayers Ultimate Arts
 * Karma Devil: Boundless Sovereign of Wrought Iron Weaponry Creation


 * Rex's machines
 * BFS: a massive orange sword that Rex can transform either arm into.
 * Battle Saw: Rex is capable of transforming the blade of the B.F.S. into the Battle Saw, a giant orange buzz saw that can slice through almost anything. He used it several times to slice tentacles off from huge EVOs.
 * Smash Hands: a pair of massive orange gauntlets that Rex can transform his hands into. The Smack Hands give him incredible strength, allowing him to break through obstacles or lift any heavy objects.
 * Combat Drill: his mode allows the Smack Hands to function as high-powered drills. Rex can tunnel through the ground using this, or he can use it to add additional power behind his strength. When the Smack Hands' drill mode is used underwater, the Smack Hands launch Rex at what he's fighting.
 * Punk Busters: a pair of massive orange super boots with spikes on the soles. They allow Rex to jump hundreds of feet into the air or jump across ten square blocks. He can also use the Punk Busters to kick enemy EVOs. In his own words, it feels as if "you were roundhouse kicked by a freight train".
 * Boogie Pack: a jet pack with a pair of large orange turbine wings. Rex is capable of using it to fly at high speeds; it also gives him a high level of agility. He can launch the twin turbines at an enemy EVO like a bola. He can also shoot two large grappling hooks on the top of both turbines. The Boogie Pack can also propel Rex underwater. He can also use the turbine wings to create compressed air.
 * Slam Cannon : is a large orange projectile cannon that Rex can transform either arm into. It does not produce its own ammo; instead, the maw on the back end of the Slam Cannon extends into whatever material that is behind it. It then grabs it and fires it at the target with great force.
 * Rex Ride: is an orange motorcycle that uses levitation instead of wheels. The vehicle can go over 200 mph and has a retractable battering ram instead of an engine block. The battering ram can be used like a shield to break through trees and various other objects.
 * Omega-1
 * Blast Caster: the first build created with the Omega-1 Nanite.[2] A backpack dynamo is strapped on Rex's back which is capable of channeling powerful electrical shocks through a long extendable tentacle-like whip.
 * Funchuks: are the second build created with the Omega-1 Nanite.[3] They are a pair of giant nunchucks that are attached to both of Rex's arms. He can spin them at an incredible speed and then launch them at once. Rex can also use them to generate a destructive energy pulse, allowing him to shoot light blue bolts of energy at his enemies. Rex can also use the Funchucks as a giant flashlight to see in the dark.
 * Bad Axes: are the third build created with the Omega-1 Nanite.[5] They are a pair of large blue axes that Rex builds with his hands. The axes are so powerful that they are capable of easily slicing Providence fighter jets with one slice.
 * Block Party: a pair of navy blue colored metal gauntlets. They can generate medium-sized blue circular energy shields that are made of highly energized atoms. The energy shields are capable of withstanding an extensive amount of damage before shattering like glass. The shields can block laser and other energy type attacks. The Block Party can also generate a large energy dome force field.
 * Sky Slyder: a blue glowing machine that Rex builds with his lower legs. It is similar to a regular surfing board, except it can fly at high speeds in midair. Rex initially had trouble creating the Sky Slyder,[3] but he successfully built it later on.[7]
 * Special
 * Upgrade suit: the form that Rex takes by merging with Upgrade. Powered by alien technology, the Upgrade suit enhances Rex's builds to levels far beyond known technology on Earth.
 * Alien Excalibur: upgraded version of the Big Fat Sword, is an alien-tech enhanced machine blade. It is considerably larger and more impressive than the normal B.F.S. Its cutting power is also much greater than the original B.F.S., as it was able to easily cleave through the massive and durable Alpha-Omega in a single slash.
 * Power Fists: the upgraded version of the Smack Hands, are alien tech enhanced machine fists. They are much larger and stronger and have spikes. The fists can be fired off as projectile missiles. They are far stronger than the original versions, easily knocking back the massive Alpha-Omega with a single hit.
 * Hyper Jet: the upgraded version of the Boogie Pack, is an alien-tech enhanced machine jet pack. Its speed and maneuverability greatly exceed that of its normal form, allowing Rex to easily avoid a barrage of attacks from Alpha-Omega. Also, as a form of attack it can launch a pair of powerful rockets from the turbines, which was strong enough to stun Alpha-Omega temporarily.
 * Blast Launcher: the upgraded version of the Slam Cannon, is an alien tech enhanced machine cannon. Rather than loading ammo, the Blast Launcher produces six extremely powerful missiles. These missiles pack immense explosive force; a single shot from the Blast Launcher knocked Alpha-Omega through a large building.
 * Swift Rocket: the upgraded version of the Rex Ride, is an alien-tech enhanced transport vehicle. It is considerably faster than the original Rex Ride, capable of speeds over 1,000 mph.

Aether Dragon Slayer Magic
Aether Dragon Slayer Magic (天空の滅竜魔法, Tenkū no Metsuryū Mahō) is a Caster Magic, Lost Magic and a type of Dragon Slayer Magic, which utilize the element of aether; in more specific way, the user of this Magic is able to fully utilize different forms of air elements, which are represented in a plenty of things, like sky, wind, gale, etc.

Overview
Aether Dragon Slayer Magic is a sub-type of ancient Dragon Slayer Magic, which can be utilized only by Dragon Slayers. This magic allows its user or users to transform their physical bodies into a Dragon's, granting them various characteristics, that are typical for an Aether Dragon. The thing is must be mentioned, that because of their nature, true Aether Dragon Slayers are known to be myth-type things, while it stays in the world within its inferior heirs, like Sky and Gale Dragon Slayers, for example.

Aether Dragon Slayer Magic allows its users to produce and control a very specific element, named as aether (, Ēteru lit. Particles of Pure Heaven Void), from any part of their body, which can be used in a melee combat or for other purposes. Such aether element, which is incorporated in this type of Magic, can be described as the initial concept of what now is known as air and sky. In simple words, aether is the highest stage of the air element, which has its own unique traits and capabilities. The aether is different from a standard Air Magic and its variations, because of incredibly heightened properties and abilities. As different types of air-related Dragon Slayer Magics exist nowadays, Aether Dragon Slayer Magic can allow its users to attain merely all the power, which is granted by its descendants; it means, that Aether Dragon Slayer Magic maintains great healing and support powers, just like Sky Dragon Slayer Magic, yet, at the same time having the capability of creating and using strong forces of turbulent winds and great cleaving winds, like Gale and Wind Dragon Slayer Magic.

Changed Physiology
As it was said earlier, Aether Dragon Slayers like other Dragon Slayers, have changed physiology, which is suiting the Dragon's one. Firstly, it must be mentioned, that the user becomes totally invulnerable to the air, rather saying, the aether element. The user's lungs become capable of spewing aether currents, their skin gains a protection against the aether as scales of Dragon. Secondly, they attain the ability to consume external sources of their own element to restore their body to a healthy state and regain their reserves of strength; they are immune to most types of aether, i.e., high-leveled air and winds due to their capability of nullifying attacks based on their element by sucking it in and eating it. On the other hand, the Aether Dragon Slayer cannot eat their own aether in order to restore themselves. Such trait even connects to their healing powers, as Aether Dragon Slayers, just like Sky Dragon Slayers, are unable to heal themselves with their own powers. Another condition of their recovering is the element itself. While air is seemingly easier to obtain than other elements commonly utilized within other Dragon Slayers, it is made clear, that Aether Dragon Slayer Magic users are directly affected by the aether surrounding them, which means, that if the air is not polluted by different means, they become more powerful, but if it is heavily polluted, they rather become unable to use their Magic effectively and the most important, properly. In addition to it, it might be truth, that there are some aethers, which can be considered as somewhat "higher" in their class, than Dragon Slayer's one, for example, the God Slayer's; in order to consume such blessed aether, the user must do a self-nullifying of their own Magic Power, which will grant enough room to consume and even use such element, but such process is known to be quite hard and, therefore, damaging for the user, while they will try to do it. But, in any way, it isn't known, if such thing as Aether God Slayer even exists, because the Aether Dragon Slayer Magic in most cases can be described as collective name for all air-and-wind-related Dragon Slayers Magics, though, such description for them is the best one.

Enhanced Physical Performance
The body of Aether Dragon Slayer becomes adapted to highly concentrated winds and air currents, thus, they attain the trait, which allows them to move freely under the onslaught of air elements, for example, very strong blasts of the wind or even a torrent of a hurricane. Another interesting thing is that Aether Dragon Slayers, because of their nature, can regulate the temperature around themselves. With a special method, where Dragon Slayers of the sky, gale, air and/or wind nature are able to warm themselves using proper breathing technique, and with it, they are able to thrive in frigid environments with relative ease; make them cold in places, where suffocating and sultry-hot conditions are maintained. Skilled Dragon Slayers are capable of doing so to the point, that they will save their warm even without clothes and will feeling themselves under the condition of chilly breezes even under the scorching sun and heavily increasing temperature.

Besides their already impressive and incredible attributes, Aether Dragon Slayers are known to be highly connected to their element, to the point that they are even called as Sylphs ( Shirufu lit. The presentation of Wind Fairies and Air Element) or Wind Monks ( Uindo Monkusu lit. Air Nomads and Keepers of Sacred Wisdom). The mains traits of their unique physiology are that they are naturally faster, agiler and predisposed to be lightweight. In short means, Aether Dragon Slayers are known to be incredibly fast and agile; they are known to use their enhanced speed and agility to strengthen their overall physical appearance in combat or for other goals. Also, they are known as very sensitive in terms of natural senses, which affects their fighting behavior too.
 * Greatly Enhanced Speed: Aether Dragon Slayers can enhance their movements in battle with their element; from such, they are capable of running swiftly by decreasing air resistance around them passively. They are even able to make sprints across or run up vertical surfaces by generating a wind current behind themselves with the goal of propelling themselves forward. From that, the users become very fast and can reach the level, when their body become capable of reaching such traits on its own - in short words, they become as light as the wind itself. As a result of such changes, when it comes to a skilled Dragon Slayer, this technique can enable them using it to travel at a speed almost too swift for the naked eye to be able to see properly. Finally, a well-trained and very skilled Dragon Slayer is capable of using this technique to the point, that will briefly run across water.
 * Greatly Enhanced Agility: as a feature with passive roots of learning the ropes of the air-based elements, Aether Dragon Slayer can use their elemental movements as a levitation aid to some extent. Every Air, Wind, Gale and/or Sky Dragon Slayer can jump high on natural terms and within the understanding of how strong gusts of wind work, they are able to ride it, as it can be called; they can slow or deflect falls by creating cushions of air, for example. The constant movements, which are required often by such Magic, make Aether Dragon Slayers naturally flexible and agile. Even without their Magic, they are capable of maneuvering around an opponent by ducking in, jumping and sidestepping with relative ease. Usually, a battle style of Dragon Slayers of aether affinity appears as an air flow around their targets without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings, saving the main principle "use the energy of the opponent against themselves" clearly stated and used. In addition, such doing makes a conservation of energy, which is combined with high stamina of the Dragon Slayer, resulting in having an advantage in prolonged combat.
 * Hypersensitivity (超感覚, Chōkankaku): additional attribute of Aether Dragon Slayers, is that they are known to have really highly developed senses. The second part of their mains traits, granted by their unique physiology is that they have the attribute, which is named as hypersensitivity. They possess a very high level of sensory sensitivity, which allows them to predict threats and perceive their surroundings through feeling air/wind currents and indeed the vibrations in the air itself. On such notes, Aether Dragon Slayers are recognized as very careful persons with heavily grown senses, while they can call it as their sixth sense. This feature also affects their naturally enhanced tactile sensations to far greater points, smell and touch being the most influenced; these changes within their body place Aether Dragon Slayers on a higher stage within other Dragon Slayers in terms of developed physical sensations.

The final note in quite different physiology is that the body of Aether Dragon Slayer is more adapted for absorbing such element as oxygen and that they have a much bigger quantity of it in their body.

Element's Traits
It was said earlier, that the aether element, which is incorporated in this Magic, differs from the standard air and its types. The generated aether can be manipulated in a wide variety of ways, its "type" can be changed at the will of the Dragon Slayer, and they can even be given a material consistency. Such aether seems to have a blunt effect to it, seemingly causing bludgeoning damage alongside chosen property of aether current.

As Aether Dragon Slayer Magic is considered as something, as the forefather of Sky, Gale, Air and Wind (and other related) Dragon Slayer Magics, it can be used in a wide specter.
 * Healing and Supportive Properties: the healing power granted by Aether Dragon Slayer Magic is extremely high, even considered to be higher than its Sky counterpart; having been also described as capable of healing wounds inflicted by real Dragons. Truth to be told, it is enough to completely cure most injuries of different types, the healing powers are able to nullify the effects of powerful poisons and are the only way to stop its poison counterpart; Aether Dragon Slayer can restore the body internally and externally, including a patient's fatigue and body stress, something made more formidable by the fact that healing Magic is long-lost, and believed to be nonexistent anymore. But, with great power comes great responsibility, and usually, a great cost. The utilization of such exclusive powers seems to be very tiring for the user, who can’t make use of them many times in a row; above this, Aether Dragon Slayers usually are able to withstand its post-effects and get used to it. In addition to healing, they can also grant support in battle, by boosting their and allies' physical prowess.
 * Offensive Properties: despite healing and support being its main abilities, this form of Magic, like other types of Dragon Slayer Magic, is said to possess great destructive power, with its offensive spells taking the form of whirlwinds produced by the user. The attacking sides are greatly showed in Gale and Wind Dragon Slayer Magics; they have the affinity to combat situations, as the user is capable of releasing several wind blades with high cutting property, generating powerful gusts of the wind to stun their enemy with its high blunt force, creating tornadoes and/or hurricanes with high rotating power and almost like a combination of previously named phenomenons, finally to send fly away their enemy in an instant. The wind, which is incorporated, is powerful enough to create blows capable of destroying large buildings in an instant while its cutting power can bring very moderate injuries, even if not kill the victim of such wind attack. Interestingly enough, that as a somewhat like cousin of Sky Dragon Slayer Magic and Air Dragon Slayer Magic, Wind Dragon Slayer Magic is directed only for using in battle, as it doesn't have any healing spells at all. But again, as from a close-related Magic of Sky/Air Dragon Slayer Magic, Wind Dragon Slayers can learn some unusual Healing Spells, but in an exchange for that, their attacking power will be downed. As such payback is occurred with Gale Dragon Slayers are unknown, but Aether Dragon Slayers doesn't have it at all, as they are somewhat the ancestors of nowadays known air-related Dragon Slayers.

Also, as the phenomenon of Dual Element Dragon Slayer Magic is occurring, the Aether Dragon Slayer is capable of achieving it, because this thing is possible for their inferior descendants. However, it should be noted, that after achieving another element, Aether Dragon Slayer will use even enhanced version of already powerful Dual Element Dragon Mode. For example, if Dragon Slayer with the aether element is somehow capable of successfully eating a Lightning Magic or lightning element, they will enter Heavenly Storm Dragon Mode, which would be much stronger, than usual Storm Dragon Mode, i.e. its wind-lightning counterpart. In this form, the lightning and aether will fuse and the user's attacks will possess the properties and destructive ability of both elements, which are unbelievably increased; if fused elements are fire and aether, then the user would be able to enter Empyrean Dragon Mode, a variation of significantly enhanced Scorch Dragon Mode (simply fire+wind). So far, this effect was reached by Hayashi Aririki and Tsurugi Hien, when they combined their elements in order to defeat some powerful enemy, who was unable to consume their created element. In their case, the initial unnormal flames of Hayashi were enhanced with aether of Tsurugi, which allowed them to create an living inferno; as a result of wind being a natural enhancer of flames, such mode grants a very high boost in powers for either Flame or Aether Dragon Slayer, but with aether it becomes even frightener. The process of such great augmentation is caused by the cleansing capability of the pure air particles, which influence the second element.

Trivia

 * The actual name for this Magic is derived from Aether (also æther or ether), a thing which can be considered as fifth element from classical elements system and as the personification of the "upper sky", space and heaven, in Greek mythology; the author tried to unite this things together in order to create really unusual and interesting Magic.

I KNOW, FROM WHERE I TOOK THIS, I WILL REMAKE IT :P Spells Master level of WDSM Dragon Force level of WDSM
 * Wind Dragon's Vacuum Series (風竜の真空直列, Fūryū no Shinkū Chokuretsu): A series of special Wind Dragon Slayer's Spells, in which their spells deliver a special effect upon using them. As the name implies, these spells revolve around the vacuum manipulation of the wind nature, which is hard to train, but very useful when it mastered.
 * Wind Dragon's Vacuum Blade (風竜の真空刃, Fūryū no Shinkūjin): The user exhales wind-infused Eternano particles onto a weapon, for example, sword or shuriken in order to increase its sharpness, range and lethality by covering it in the wind layer. For example, the user can infuse a simple kunai or dagger to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power. However, this spell is not restricted only on weapons, as the user can infuse even parts of their body.
 * Wind Dragon's Vacuum Sphere (風竜の真空玉, Fūryū no Shinkūgyoku): The user takes a deep breath, similar to Roar Spell, after what exhales several small blasts of wind in such manner, that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of the Magic-infused wind nature, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide with it. Moreover, the user can at their will change the very form of the casting spell, using it in sphere form or in cylinderical form.
 * Wind Dragon's Vacuum Great Sphere (風竜の真空大玉, Fūryū no Shinkū Taigyoku): A stronger version of the Vacuum Sphere Speel, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind, that they then proceed to expel from their mouth just like in a Roar Spell. This spell remains all trait of its previous form in charged up variation.
 * Wind Dragon's Vacuum Wave (風竜の真空波, Fūryū no Shinkūha): The user takes a deep breath, similar to Roar Spell, compressing the released wind into a solitary blade of wind that covers a substantial area around the user in a similar motion to Swipe and its versions Spells, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit. Simply, this spell can be called as a combination between Roar and Wind Blade Spells.
 * Wind Dragon's Vacuum Serial Waves (風竜の真空連波, Fūryū no Shinkū Renpa): A stronger version of Vacuum Wave Spell. The user takes a deep breath and exhales several blades of wind at different angles by rapidly moving their head in various directions. The power of this Spell can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, for example, in pair with a fellow Wind Dragon Slayer, where the first uses this spell and the second uses the Suction Ability. As a result, such augmented attack proved effective enough to even slice through the defences of a very high caliber type.
 * Flight: Like all other races, the Sylphs are known to be able to sprout wings that allow them to fly. The vibration of their wings is known to make a sound similar to that of a stringed instrument.
 * Stealth: Sylphs specialize in using stealth spells that allow them to hide from monsters and other players. Only players with a high-level Scan ability are capable of seeing through this defensive spell. Penetration magic is also known to be able to break through this barrier.
 * Flying State: Similar to the water spout, master airbenders are able to rotate and control the direction of an air spout enough to levitate themselves off the ground and remain in the air for as long as they wish to or can maintain it. The first known use of this technique was by Avatar Wan during the battle in the Spirit Wilds, when he generated an air spout shortly after fusing with Raava in an attempt to mediate the escalating conflict. Avatar Wan would later use the technique to mediate the warring human factions after Harmonic Convergence by rising himself into the air while bending the other three elements. Avatar Roku used this technique in order to speak face-to-face with Fire Lord Sozin, who was suspended in the air by an earth column. In 170 AG, Tenzin used an air spout when he fought several Equalists who tried to abduct him at City Hall during the battle for Republic City. Avatar Korra later used this technique while in the Avatar State at the South Pole and again during her duel with Kuvira.
 * Wind Dragon's Whirlwind: A spinning funnel of air of varying size, the air vortex can be used to trap or disorient opponents as well as to deflect any objects thrown at it. Aang used this technique to form an air column during his duel with Bumi to throw aside a large boulder.
 * Wind Dragon's Rageful Whirlwind: This is a smaller scaled version of the air vortex which airbending masters can use as a means of both combat and transport. By encircling themselves in a spiraling air current, masters can travel at high speeds and even ascend near-vertical drops as shown by Aang during the battle of Wulong Forest, where he narrowly avoided a lightning blast from Fire Lord Ozai by creating a mini-tornado and moving to the top of a rock column. Aang was also seen wielding this maneuver on the offensive against Combustion Man at the Western Air Temple, where he summoned the tornado with a kick in mid-air to conjure a powerful ranged attack. When several airbenders work together, this technique can also be used to create a much larger and more powerful tornado, such as when Jinora and the new airbenders used it to save Korra from Zaheer.
 * Dragon's Holy Sphere: Aang was initially able only to hover for extended periods of time while in the Avatar State, but while fighting Fire Lord Ozai, Aang utilized this technique for flight. The Avatar flies at high-speeds while inside the air sphere, which also acts as a barrier to protect the bender during impacts, strong enough to withstand a high velocity impact with rock. Roku used a variation of this technique when defending his island from the volcano, and Wan and Korra both used it to restrain Vaatu in their respective battles against him.
 * Strong wind: It is possible for the Avatar to unleash extremely powerful winds. During the battle at Wulong Forest, while extinguishing three enormous fire whips, Aang unleashed a straightforward wind attack at Ozai. Ozai was shaken, but he apparently did not take much damage from the hit. However, the same attack did great damage to a nearby rock pillar, causing the thick pillar to crumble in a matter of seconds and causing it to collapse.
 * Tornadoes/hurricanes: In addition to large and powerful air movements, an Avatar level airbender can create massive tornadoes and hurricanes at will. Yangchen demonstrated this as part of showing the power the Avatar State had.

Yellow Dragon Slayer Magic
Yellow Dragon Slayer Magic (黄色の滅竜魔法, Kiiro no Metsuryū Mahō) is a Caster Magic, Lost Magic and a type of Dragon Slayer Magic, which utilizes the element of lightning energy.

Overview
Yellow Dragon Slayer Magic is a sub-type of ancient Dragon Slayer Magic, which can be utilized only by Dragon Slayers. This magic allows its user or users to transform their physical bodies into a Dragon's, granting them various characteristics, that are typical for a Yellow Dragon.

Yellow Dragon Slayer Magic allows its users to produce and control lightning energy from any part of their body, which can be used in melee combat or other purposes. Lightnings and/or electricity incorporated in this type of Magic are different from standard Lightning and Electricity Magics, because of incredibly heightened abilities - Yellow Dragon Slayer's lightnings and thunders possess an incredibly high voltage, being particularly destructive, and the electricity of which they’re composed of seems capable of momentarily paralyzing foes, making it easier for the user to take them out. However, on the rare occasion, their trajectory may be redirected by metal objects, which can be acting as “lightning rods”, thus redirecting the attacks, as it can happened with the iron counterpart of this Magic. Also, it seems, that depending on the user or maybe the source of Magic (Dragon mentor, lacrima, armour), the colour of the released lightning energy, which shows Yellow Dragon Slayer can be different. In case of Takamiya Tengo, his lightnings are yellow, while Ace Tempest has blue lightnings.

Changed Physiology
As it was said earlier, Yellow Dragon Slayers like other Dragon Slayers, have changed physiology, which is suiting the Dragon's one. First of all, it must be said, that the user becomes totally invulnerable to the lightning element. The user's lungs become capable of spewing lightning energy, the user's skin gains a protection against the lightning bolts as scales of Dragon. Moreover, they attain the ability to consume external sources of lightnings and electricity to restore their body to a healthy state and regain their reserves of strength; they are immune to most types of lightnings and electricity due to their capability of nullifying based-on-them attacks by sucking them in and eating them.

However, there is a limit, where the user can’t eat their own created lightnings to reinvigorate themselves. Moreover, usually, users don't have the capability to consume "higher" in rank thunder and lightning, for example, God Slayer's. But there is also a way to overcome such barrage: in order to consume such powerful element, the user must do a self-nullyfying of their Magic Power, which will grant enough room to consume and even use such lightnings; such process is known to be quite had and therefore damage the user, while they will try to do it.

The body of Yellow Dragon Slayer becomes adapted to very high voltages and from that, they cannot be paralysed by the power of electricity. On the other side, they can infuse their own body (nervous system) with their lightning energy, in order to gain heightened reflexes and other physical attributes, etc.

The users of Yellow Dragon Slayer Magic have enhanced bio-electricity, a phenomenon, which was discovered throught the investigation of usual Lightning Magic. Moreover, Yellow Dragon Slayer Magic user is capable of freely control and manipulate their own static field, which allows them to, for example, walk on different surfaces like vertical walls; they have an affinity to such thing as Electrokynesis and Electromagnetism, which can greatly upgrade their own dragonic powers, if properly trainings are done.

Element Traits
It was said earlier, that the incorporated lightning energy in this kind of Magic, differs from standard lightnings and electricity. The generated lightning energy can be manipulated in a wide variety of ways, ending up in achieving different post-effects for the aid of the user.

Also, as the phenomenon of Dual Element Dragon Slayer Magic is occurring, it is possible to the Yellow Dragon Slayer to attain it. If a Yellow Dragon Slayer is somehow capable of successfully eating a fire element or vice versa, they will enter Lightning Flame Dragon Mode, as it seen with Hayashi Aririki, the Flame Dragon Slayer. In this form, the lightning and flames will fuse and the user's attacks will possess the properties and destructive ability of both elements. Also, if a Yellow Dragon Slayer is somehow capable of eating a wind element or vice versa, they will enter Storm Dragon Mode, which will give them the power of storm element - powerful wind force with great electrocuting ability.

Poison Dragon Slayer Magic (Copycat)
Poison Dragon Slayer Magic (毒の滅竜魔法, Doku no Metsuryū Mahō) is a Caster Magic, Lost Magic, and a type of Dragon Slayer Magic that utilizes the element of poison.

Changed Physiology

 * Poisoned blood & poison anti-bodies - new capabilities

Element Traits
Unique Modes
 * Poison Control - another new trait - creating the three states of poison and thus, different spells
 * Toxic Mode (Poison Dragon Slayer Magic Art: Acid Modification) - more complexed state, maybe even element evolution; utilize of acid and corrosive things
 * Dual Mode Revision - Slagged Gloom, yeah; additional damage from poisons to the point of increasing the damage from the shadows
 * Radiation Mode- for Viper
 * Dragon Dance - I dunno why, but anyway
 * Dragon Force
 * Dragonborn - Finally, ehehehe
 * Königsschlange - something special, V-E-R-Y S-P-E-C-I-A-L

White Dragon Slayer Magic (Copycat)
White Dragon Slayer Magic (白色の滅竜魔法, Hakushoku no Metsuryū Mahō) is a Caster Magic, Lost Magic, and a type of Dragon Slayer Magic that utilizes the element of whiteness; in more specific way, the user of this Magic is able to not only utilize the element of light but also fully utilize different forms of white-related attributes, such as white-colored materials, holiness, etc. Despite being considered as a form of magic, which harnesses the power of one element, White Dragon Slayer Magic allows its users to differently use their own element in a quite wide spectrum of capabilities, which are based on different stories, which was created by humans because of the might which Dragons were in possession. The light produced by this kind of Magic is usually referred as a daylight (, dēraito lit. The Light of the Day), the light a person can face in their life every day, but which is also the opposite to moonlight, sunlight or starlight; however there is a possibility in the magician's growth and adaptation to the other light sources too.

Changed Physiology

 * Body’s properties
 * eating of white-colored things
 * resistance to sun tanning and sunlight in overall
 * resistance to any kind of light

Element's Traits

 * Light
 * Daylight (, Dēraito lit. The Light of the Day)
 * Moonlight (, Mūnraito lit. The Lunar Light Reflection)
 * Special Application
 * Light of Justice (正義の光, Seigi no Hikari): something cool
 * Sacred Light (聖光の力, Seikou no Chikara lit. The Power of Holy Light): light of holy mode, emotional burst, evil-and-demon-effective
 * Solar Activity (太陽の活性, Taiyō no Kassei): light of increasing
 * Yang Release (陽遁, Yōton, Viz: Light Style) techniques, based on the physical energy that governs vitality, can be used to breathe life into form. Yang is depicted as white in the manga and blue in the anime. The Six Paths Yang Power is represented by a sun marking on the wielder's right palm. The Akimichi clan's Multi-Size Technique falls under Yang Release. Yang chakra is also part of the tailed beasts' chakra. Whenever Naruto is in Nine-Tails Chakra Mode, Wood Release techniques react to the Yang chakra's vitalizing properties and mature into full-grown trees within a matter of seconds, either through contact or close proximity. This was also shown to have the same effect on White Zetsu, whose genetic make-up is similar to that of plants.
 * Sun Flames (晴, Hare) possess a whitish core with layers of yellow enveloping it; their most distinct characteristic are the small dot-shaped sparkles it beams, which are somewhat similar to small stars - they appear to be constantly in motion, spiking in some places and flowing in others. The Activation special trait has the power to induce and improve the efficiency of any type of activity. As such, it is an optimal Flame for purposes of fulfilling support roles such as healing and strengthening individuals. Sometimes, these Flames can stimulate muscles and joints, therefore increasing the user's body functions drastically; however, that same characteristic also makes it difficult to use Sun Flames in direct combat. Ability - stimulating and augmenting.

Drive

 * Star Drive

Shadow Dragon Slayer Magic (Copycat)
Shadow Dragon Slayer Magic (影の滅竜魔法 Kage no Metsuryū Mahō) is a Caster Magic, Lost Magic, and a type of Dragon Slayer Magic, that utilizes the element of shadows.
 * Night Dragon's Black Breath (夜竜の黒呼吸, Yaryū no Kuro Kokyū): An enhanced version of Rogue's Shadow Dragon's Black Breath Spell. Firstly, he charges his Eternano particles in his lungs for two or three seconds, after what, he jumps over his target. WHen preparation is done, Rogue releases a large, extremely powerful burst of shadows from his mouth, greatly damaging his target and surrounings. Such shadows are released in merely compressed state, from what their overall power is greatly increased. As Rogue have his Dark Side influence, he can make a whirling Breath attack, which had all advantages of Breath and compressed Roar Spells, being able to use only in full-powered mode.
 * Night Dragon's Black Lance (夜竜の黒槍, Yaryū no Kokusō): Enhanced version of Spear Spell. In his Shadow Form, Rogue hides in the shadow of his target, after what, he attacks it with multitude of very sharp and thin shadows, which look like how a miniature spears. Moreover, Rogue can create some shadows on his hand, and after he charges his Eternano particles to these shadows, he can make an attack similar to Slash Spell, while throwing a dark-coloured shadow spear with all capabilities of real-life spear, which flies on high speed and can deal big damage to the target.
 * Night Dragon's Piercing Fang (夜竜の衝牙, Yaryū no Shōga): Enhanced version of Crushing Fang Spell. As Rogue charges his Eternano particles on his fingertips, he covers his hand with black-coloured shadows. After that, he charges his attack for two-three seconds, and then, he attacks his target with great wave of shadowsm while his hand's attack bring some slashing damage to the target.
 * Night Dragon's Black Eruption (夜竜の黒噴火, Yaryū no Kuro Funka): Enhanced version of Eruption Spell. As Rogue charges his Eternano particles in his hand, he charges at his target, after what, from the ground target is attacked by great amount of highly-concentrating shadows, which deal huge damage and sending flying the target itself. Also, it can be done with two hands, while it will be done in two time increasement.

Cold Dragon Slayer Magic
Cold Dragon Slayer Magic (冷の滅竜魔法, Hiya no Metsuryū Mahō) is a Caster Magic, Lost Magic and a type of Dragon Slayer Magic, which utilizes the element of coldness; in more specific way, the user of this Magic is able to fully utilize different forms of water's solid state, i.e. ice, snow, etc.

Spells
Basic Spells Advanced Spells
 * Roar
 * Armour-Weapon Series
 * Freezing Air
 * Fading Temperature
 * Icequakes
 * Blizzard
 * Iceman
 * Road
 * Ray
 * Haildrop
 * Shield

Dragon Slayer Abilities
Draconic Overflow Cold-Blooded Dragon Mode

Blue Dragon Slayer Magic
Blue Dragon Slayer Magic (蒼の滅竜魔法, Sō no Metsuryū Mahō) is a Caster Magic, Lost Magic and a type of Dragon Slayer Magic, which utilizes the element of water and its different forms to some extent. This kind of magic is known for its magnificent might at both offensive and supportive sides, being renowned as one of the most powerful types of Dragon Slayer Magic, which possibly can exist; a trait, which shows the might of the one of the basic elements.

Being considered as similar to its brother, Blue Dragon Slayer Magic is known for being its ancient and more popular version of water-related dragon-killing magic, that is able to reach a further evolution in power, thus standing strong on its ground and outstanding the mentioned one.

Overview
Blue Dragon Slayer Magic is a sub-type of ancient Dragon Slayer Magic, which can be utilized only by Dragon Slayers and Dragons, who teach it to the others. This magic allows its users to transform their physical bodies into a Dragon's, granting them various characteristics that are typical for an elemental dragon, in this case, water-related. Blue Dragon Slayer Magic allows its users to produce and control the water from any part of their body, which can be used for a variety of purposes and situations, the usual one is melee combat. The water incorporated in this type of Magic is vastly different from a standard Water Magic, because of incredibly heightened properties - the fluid rate of the draconic water is vastly different from the usual one, also the user is able to change the properties of their water like its pressure, molecular base, density, salinity and even aggregate states to some extention; traits, which makes this kind of magic is quite versatile and powerful.

The uniqueness between this kind of water-related Dragon Slayer Magic and its sisters lies in the way of the utilization - the Mage is able to not only use it for attacks, but rather for supplementary situations, like healing, investigation process, water supplying, etc. All in all, Blue Dragon Slayers are able to both heal their allies and turn their water powers into a great weapon of destruction.

It seems, that even the color scheme of the water, which Dragon Slayer uses, is different, varying from user to user; a trait, which depends on the user or rather the Dragon, which was the mentor of Dragon Slayer. In most of the cases, the Dragon Slayer’s water is transparent, which is an obvious feature, however there were cases, when it had some shades of blue, implying on the name of the magic itself.

Changed Physiology
Blue Dragon Slayers like other Mages of their kind, have changed physiology, which is suiting the Dragon's one. The user becomes totally invulnerable to the water element, as their lungs become capable of spewing it, which also allows them to calmly breathe underwater and do not be afraid of being drown; theie skin gains a protection against the water as the scales of Dragon, also their body nows react to the contact with a water surface differently. In addition to it, they attain the possibility of consuming the external sources of water to restore their body to a healthy state and regain their reserves of strength; of course, the water element is one of the most basic and the most important element to the mankind, as if a human can live up to forty days without food consuming, they would live up to several days without water. In case of Blue Dragon Slayers, they are able to not only make their body works in normal mode with the water absorbtion, but of course raise up the common level of their stamina, wounds and other damage; in case of humans, their wounds continue to bleed if it has contacts with the water surface, however in case of Blue Dragon Slayer Magic user, the water will repair the structure of their body part, in other words, will heal them with a slightly faster pace. Blue Dragon Slayers are immune to most types of water due to their capability of nullifying water-based attacks by sucking them in and eating them afterward. The consumed element also seems to possess a different "taste" according to its "quality" by the words of Blue Dragon Slayers; as water is a transparent liquid without any taste at all, Dragon Slayers of this kind are actually able to feel the very taste of the consumed liquid. However, there is a rule, when the user cannot eat their own element to reinvigorate themselves. Eventually, there are some water, which is "higher" in rank, than Dragon Slayer's one, for example, the God Slayer's one. In order to consume or absorb such water, the user must do a self-nullifying of their Magic Power, which will grant enough room to consume and even use such water. On the other side, the kind of such process is known to be quite hard and therefore very damaging for the user, when they try to do so.

The body of Blue Dragon Slayer is adapted to the different properties of water. As it was said earlier, they are able to breathe underwater and, which is one of the most astonishing cases, swim so deep as they want, as their body are able to withstand the pressure and the water density, which also provides them with an auto-defense from Kesson desiese. Also, they are naturally capable swimmers, to the point that in water environment they easily can become much stronger. Also, as they can consume different types of water, it is imbued, that water's quality and clearness are two main points of recieveing good recovering in energy and strength.

The final note in quite different physiology is that the body of Blue Dragon Slayer is more adapted for absorbing such chemical elements as hydrogen, oxygen.

Element Traits
It was said earlier, that water, which is incorporated in this magic differs from standard water element. The generated water can be manipulated in a wide variety of ways. The user of this magic can on ease terms manipulate indeed the structure of utilized water. They easily can change its density, pressure, while gaining different properties from it. In addition to it, Water Demon Slayers can attain control over the natural waters to such level, that they can use not only water sources like rivers, waterfalls, etc. but even water vapour and ice to a little extent. Also it is known, that Water Demon Slayer, when consumed the seawater, can greatly affect Coral Magic, granting to it very high enhancement.It is assumed, that this kind of magic is the only way to counter its elemental counterparts like Fire, Sand and Acid Demon Slayer Magics.

Offensive Spells
Supportive Spells
 * Blue Dragon's Roar
 * Blue Dragon's Wave
 * Blue Dragon's Torrent
 * Blue Dragon's Wild Dance - punch barrage
 * Blue Dragon's Seven Mansions Series
 * Blue Dragon's Basket
 * Blue Dragon's Heart
 * Blue Dragon's Horn
 * Blue Dragon's Neck
 * Blue Dragon's Room
 * Blue Dragon's Root
 * Blue Dragon's Tail
 * Blue Dragon's Healing Spell - the name implies
 * Blue Dragon's Tiger Seeker - memory-related spell, allows to search for people, who had a contact with the water somewhere
 * Blue Dragon's Fracture - from Inuyasha

Advanced Spells
Dragon Slayers Secret Arts

Dragon Slayer Abilities
Dragongem Booster

Rock Dragon Slayer Magic
Rock Dragon Slayer Magic (岩の滅竜魔法, Iwa no Metsuryū Mahō) is a Caster Magic, Lost Magic and a type of Dragon Slayer Magic, which utilizes the element of rock.

Overview
Rock Dragon Slayer Magic is a sub-type of ancient Dragon Slayer Magic, which can be utilized only by Dragon Slayers. This magic allows its user or users to transform their physical bodies into a Dragon's, granting them various characteristics, that are typical for the mighty flying lizards; in case of this Magic, the user grants the capabilities and features of the Rock Dragons. This kind of Dragon Slayer Magic can be counted as the Earth-Natured type (滅竜魔法: 大地の, Metsuryū Mahō: Daichi no Konjō), being somewhat similar to its metal, sand counterparts and, of course, being the branch of Earth Dragon Slayer Magic. Rock Dragon Slayer Magic allows its users to produce and control rocks and/or rock objects from any part of their body, which can be used in melee combat or for other purposes. This magic grants them the ability to change parts of their body (or the entirety of it) into rock, which can be shaped in a number of forms for different purposes. Rock incorporated in this type of magic is different from a standard Rock and/or Stone Magic, because of incredibly heightened abilities. This magic relies around the use of rock for both offense and defense, with the user being capable of creating a wide array of weapons from their body to attack the opponents both in close range and from a distance; in order to increase their defensive power, the user is capable to cover their body with their element, eventually ending up in both drastically increasing of their defensive power and heavily boosting their offensive power. With previous mention of keeping transformation in different shapes, Rock Dragon Slayer Magic is quite versitile magic. In addition to its differences with usual Rock Magic, the element produced by this branch of Dragon Slayer Magic is stronger than normal one, and is capable of rendering some physical assaults useless. Not stopping on that, Rock Dragon Slayers also show some similarities with another branch of Earth Dragon Slayer Magic, to be more concrete, with its sister. As the user is allowed to generate and manipulate the element of earth, they are able to completely decimate the ground in an explosion of stones and rocks, leaving the immediate terrain in disarray in other words, they are capable of destroying the entire landscape in order to completely crush their opponents.

Changed Physiology
As it was said earlier, Rock Dragon Slayers like other Dragon Slayers, have changed physiology, which is suiting the Dragon's one. First of all, it must be said, that the user becomes totally invulnerable to the rock element and the element of earth in question. The user's lungs become capable of spewing the earth particles, rather than usual rock, the user's skin gains a protection against the rock as scales of Dragon. Moreover, they attain the ability to consume external sources of earth to restore their body to a healthy state and regain their reserves of strength; they are immune to most types of rocks due to their capability of nullifying its-based attacks by literally chewing and eating them. However, the user can’t eat the created by them element to reinvigorate themselves. In the case of Rock Dragon Slayer Magic, the user is able to consume not just rocks and stones, but the earth too. As there are some rocks, which are of "higher" caliber, than Dragon Slayer's one, for example, God Slayer's. In order to consume such rock, the user must do a self-nullyfying of their Magic Power, which will grant enough room to consume and even use such kind of rock, but such process is known to be quite hard and therefore damage the user, while they will try to do it.

Element Traits
It was said earlier, that the rocks, which are incorporated in this magic are different from standard rocks and. The generated earth can be manipulated in a wide variety of way, creatining different weaponry like sharp swords, hammers and mallets. Also, it can be used in order to create armoury for making an increase in their defense and offense too. With the capability of changing the properties of the earth under their feet, they are able to create pillars and VISTUPI of different shapes and forms, or even totally crushing the earth beneath the legs, they can create new surroundings, caves and even the underground systems and mountains.

It is also known, that there are several ways to master and increase the power of Dragon Slayer's rock element. Nowadays there were discovered several phenomenons of "upgrading" the user's element with the utilizing of outside sources like chemical elements and/or reaching the new forms of the initial element. This usually results in achieving specific Mode, with which Dragon Slayer can got the upper hand in the battle. In case of Rock Dragon Slayers, these phenomenons are known to be Mineral Mode, Sand Mode, Crystal Mode and finally, the Geonquer Mode, each corresponding to the specific side of the initial rock element.

Also, as the phenomenon of Dual Element Dragon Slayer Magic is occurring, the Rock Dragon Slayer is capable of achieving it. Within the phenomenon itself, Rock Dragon Slayer Magic users are granted with different achievements as their element can be a part of a pletoria of different bipolar elements, such as lava, mud, dust, etc.

Spells
Basic Spells Advanced Spells
 * Roar
 * Scale
 * Armour
 * Spikes
 * Pillars
 * Golden Storm
 * Iron Tempest
 * Earth Destruction
 * Shield
 * Turtle's Shell
 * Dragon Slayer's Secret Arts
 * Mother Earth

Mineral Mode
Rock Dragon Slayer Magic: Mineral Modification - creation of different minerals as a product of reaching the final levels of their initial Rock DSM.

Sand Mode
Rock Dragon Slayer Magic: Cracked Mineral Particles Modification - the revised version of previous mode, when the user creates a sand element with their rock-like minerals, another reaching the final level of initial RDSM

Terra Mode
Rock Dragon Slayer Magic: Earth Nature Modification: The King of All Globe - the ultimate representation of Rock DSM, the user is able to fully understand and utilize merely all states of earth like sand-stone-soil-mineral-crystal-diamond-metal-etc.

Dual Element Dragon Mode
For Rock Dragon Slayer Magic the phenomenon of Dual Element DSM is the one of the most unbelievable thing which can occur, because the earth element, as fundamental one, can be used for a variety of new-found elements, which can harness the power greater than the rock itself.

Volcanic Dragon Mode
Fire+Rock; either lava or magma

Mud Dragon Mode
Water+Rock; similar to swamp and mud, can reach a plenty of things

Dust Dragon Mode
Wind+Rock
 * Particle Mode: even further creation, atomic manipulation of earth

Crystal Dragon Mode
Blood+Rock; clear mineral, pletora of things
 * }

=Other Slayer Magic= {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Deuses, Feng Huangs, Diablos, Espiritus

Flame Spells
God Slayer's Secret Arts (滅神奥義, Metsujin Ōgi): God Slayers Secret Arts is a set of the strongest spells from the God Slayer's arsenal. It is said, that even one spell from this category has the power to defeat a god. On the real occasion, Secret Art of God Slayers can give even greater damage and destruction than God Slayer's usual spells to the living beings, with the further opportunity of killing them on several occasions. God Slayer's Secret Arts: Revised (滅神奥義・改, Metsujin Ōgi: Kai): God Slayer's Secret Arts Revised is, as its name implies, a revised version of usual Secret Arts of God Slayer. Usually, this term is used within powerful Slayer Mages, who managed to gain the ability, which named as "Dual Element [Species] Slayer Magic", with which they are able to enhance their initial Secret Arts with two elements. However, when spoken to the initial, one-side and primal element of specific Slayer, it means, that this kind of Secret Arts is on a level stronger, than usual Secret Arts. In common and short words - God Slayer's Secret Arts: Revised is a set of more powerful Secret Arts' spells, which focus on either one specific thing in order to reach its effects in a highest grade. God Slayer's Ultimate Arts (滅神極義, Metsujin Gokugi) God Slayer Abilities Hellfire God Mode (モード電火神, Mōdo Denkajin)
 * Blaze Release: Amaterasu (炎遁・天照, Enton: Amaterasu lit. Illuminating Heavens)
 * Blaze Release: Flame of Purgatory (炎遁・煉獄の炎, Enton: Rengoku no Honō)
 * Blaze Release: Kagutsuchi (炎遁・加具土命, Enton: Kagutsuchi lit. Blaze Release: Added Tool Earth Lord or Blaze Release: God Spirit of Brightness) - Enhanced Kagutsuchi, with verses
 * Blaze Release: Comet Fist (炎遁・彗星拳, Enton: Suiseiken)
 * Blaze Release: Remnant Wave (炎遁・残骸波, Enton: Zangaiha)
 * Blaze Release: Orbiting Destruction (炎遁・周回破壊, Enton: Shūkai Hakai)
 * Blaze Release: Kagutsuchi no Tsurugi (炎遁・加具土命の剣, Blaze Release: Added Tool Earth Lord's Sword)
 * Blaze Release: Hellblaze (炎遁・, Enton: Heruburēzu lit. Blaze Release: Prison Flame)
 * Divine Overdrive (, Dibainu Ōbādoraibu lit. Invocation of Divine Justice)
 * God's Realm
 * Boundless Element (, Baundoresu Eremento lit. Infinite Element Control): Drive-like state; assimilation with the element. Boundless Flame (, Baundoresu Fureimu lit. Infinite Flame Control)
 * Boundless Flame: Belphegor, Baundoresu Fureimu: Berufegōru lit. Infinite Flame Control: Black Flames of Border Jail)
 * Hellfire God's Bellow (電火神の怒号, Denkajin no Dogō)
 * Hellfire God's Kagutsuchi (電火神の, Denkajin no Kagutsuchi)
 * Hellfire God's Cannon (電火神の最高大砲, Denkajin no Saikō Taihō lit. Hellfire God's Supreme Cannon)
 * Hellfire God's Meteor Rush (電火神の流星突進, Denkajin no Ryūsei Tosshin)

Description
From Flame God Water Moments Sea Moments Energy Moments
 * Overview
 * Changed Physiology
 * Elements Trait

Spells
Basic Spells God Slayer's Secret Arts (滅神奥義, Metsujin Ōgi): God Slayers Secret Arts is a set of the strongest spells from the God Slayer's arsenal. It is said, that even one spell from this category has the power to defeat a god. On the real occasion, Secret Art of God Slayers can give even greater damage and destruction than God Slayer's usual spells to the living beings, with the further opportunity of killing them on several occasions.
 * Water God Series (水神, Suijin or Mizugami)
 * Sea God Series (海神, Kaijin)

God Slayers Abilities

 * Divine Overdrive (, Dibainu Ōbādoraibu lit. Invocation of Divine Justice)
 * God's Realm
 * Boundless Element (, Baundoresu Eremento lit. Infinite Element Control): Drive-like state; assimilation with the element. Boundless Sea (, Baundoresu Shī lit. Infinite Sea Control)
 * Boundless Flame: Leviathan, Baundoresu Shī: Rivu~aiasan lit. Infinite Sea Control: Argentous Sea of Underworld)

Phoenix Slayer Magic
Scarlet Phoenix Slayer Magic

Desciption
Overview Changed Physiology Elements Trait

Spells
Basic Spells Advanced Spells
 * Phoenix Slayer Secret Arts (滅鳳凰奥義, Metsuhōō Ōgi): Phoenix Slayer Secret Arts is a list of spells, which can be considered as the strongest in the arsenal of all Phoenix Slayers. Depending on the element of Phoenix Slayer, the user can utilize Secret Arts in order to truly fulfil their main purpose - it is said, that the power within the single spell from Secret Arts can kill the phoenix itself. Thus, on a real occasion, these spells are powerfull enough to bring high degree of destruction and damage to the victim of the spells.

Phoenix Slayers Abilities

 * Phoenix Drive: as Drive Spell of Phoenix Slayer is connected to it's user's Second Origin, Drive state initially becomes activeted with the user's activation of their Second Origin. However, Diamond as the Phoenix Slayer find some strange and interesting way of overcoming such power limit, when he was learning his magic functions again. As the feather of Phoenix Slayer, which they gain when they actually enter Phoenix Drive, can transform a usual person into Second Generation Phoenix Slayer, Diamond considered, that even one feather of First Generatino Phoenix Slayer has a great power within it. So, he managed to unlock a bypass by consuming his own feather from Phoenix Drive. As a result, Diamond became capable of using his Second Origin without the entering of his Phoenix Drive. Moreover, his Drive state now works on its own with the power of a phoenix feather, which grants him quite impressive power-up with the further use of Phoenix Drive.
 * Phoenix Force (鳳凰の力, Hōō no Chikara): This state is the further application of Phoenix Drive. When a Phoenix Slayer enter Phoenix Force, their physical appearance drastically changes - they gain feather-like markings on their face, their nails on fingers and toes transofrming into the talons. Their power increases massively and they gain access to unique and powerful spells, that allow to completely dominate anyone, who even dare to mess with them. However, Phoenix Slayers require a lot of their respecitve element though to access such power-up state. In the end, the result is always the same - an immense increase in physical abilities, magical power and all-round pain inducing capabilities.
 * Phoenix Ascendance: Coming soon...
 * Phoenix Duality (鳳凰到来・二重要素(フェニックスデュアリティ), Fenikkusu De~yuariti lit. Coming of Phoenix: Dual Element): Coming soon...

Light Spirit Slayer Magic
Light Spirit Slayer Magic (光の滅霊魔法, Hikari no Metsurei Mahō) is a Caster-Type Lost Magic, which is used in order to defeat and slay the supernatural things; therefore, both Celestial and Familiar Spirits are count in Spirit Slayer's list of creature to slay. This type of Spirit Slayer Magic also revolves around the element of light.

Description
Overview Changed Physiology Element Traits

Spells
Basic Spells Advanced Spells
 * Light Spirit's Song (光霊の歌, Kōrei no Uta):
 * Light Spirit's Shining Fist (光霊の光照拳, Kōrei no Kōshōken):
 * Light Spirit's Ray (光霊の光線, Kōrei no Kōsen):
 * Light Spirit's Strike (光霊の打撃, Kōrei no Dageki):
 * Spirit Slayer's Secret Arts (滅霊奥義, Metsurei Ōgi)
 * Oversoul Arts (滅霊奥義・改, Ōbasōru Āto lit. Spirit Slayer's Revised Secret Arts)

Spirit Slayers Abilities
Geist Charge: Drive-state, but for SS. Attack-Type (攻撃型, Atakku Taipu lit. Offensive Type): The Attack-Type is the most common of the Geist Charge types- even though they are considered 'generic', they are easily the strongest, albeit not the most flexible. Attack-Types normally take the form of offensive-based weaponry, such as swords, guns, spears, hammers, and many more. The Attack-Type focuses solely on sheer brute force or overwhelming attack power. Dark Star Spirit Mode (モード暗黒星霊, Mōdo Ankokuseirei) is another application of Rick's Magic, similar to previous Star Spirit Mode, which consists of simultaneous usage of now Dark Regulus Magic and Light Spirit Slayer Magic. Dual Element Spirit Mode (モード二要素霊, Mōdo Niyōrei)
 * Star Spirit's Lion Breath (星霊の獣王息吹, Seirei no Jūōibuki, lit. Star Spirit's Beast King's Breath):
 * Star Spirit's Lion Fist (星霊の獣王拳, Seirei no Jūōken, lit. Star Spirit's Beast King's Fist):
 * Star Spirit's Lion Kick (星霊の獣王旋風脚, Seirei no Jūō Senpūkyaku, lit. Star Spirit's Beast King's Whirlwind Kick):
 * Star Spirit's Lion Beam (星霊の獣王光線, Seirei no Jūōkōsen, lit. Star Spirit's Beast King's Ray):
 * Star Spirit's Lion Blast (星霊の獣王発破, Seirei no Jūōhappa, lit. Star Spirit's Beast King's Blasting)
 * Star Spirit's Lion Wave (星霊の獣王破, Seirei no Jūōha, lit. Star Spirit's Beast King's Destruction):
 * Star Spirit's Lion Barrage (星霊の百獣拳, Seirei no Hyakujūken, lit. Star Spirit's Hundred Beasts Fist):
 * Star Spirit's Lion Fang (星霊の獣王牙, Seirei no Jūōga, lit. Star Spirit's Beast King's Tusk):
 * Star Spirit's Lion Brilliance (星霊の獣王光耀, Seirei no Jūōkōyō, lit. Star Spirit's Beast King's Zenith):
 * Star Spirit's Lion Impact (星霊の獣王衝撃, Seirei no Jūōshōgeki, lit. Star Spirit's Beast King's Impact):
 * Dark Star Spirit's Hammer
 * Dark Star Spirit's Sanction
 * Dark Star Spirit's Roar
 * Dark Star Spirit's Purge
 * Dark Star Spirit's Hammer

Spirit Force

Earth Spirit Slayer Magic
Earth Spirit Slayer Magic (土の滅霊魔法, Tsuchi no Metsurei Mahō) is a Caster-Type Lost Magic, which is used in order to defeat and slay the supernatural things; therefore, both Celestial and Familiar Spirits are count in Spirit Slayer's list of creature to slay. This type of Spirit Slayer Magic also revolves around the element of earth.

Description
Overview Changed Physiology Element Traits

Spells
Basic Spells Advanced Spells

Spirit Slayers Abilities
Geist Charge: Drive-state, but for SS. Manifesto-Type (幽傀儡型, Manifesuto Taipu lit. Ghost Puppet Type): The second type, Manifesto-Type is slightly rarer, though it is relatively easy to get ahold of. As the name doesn't indicate, the Manifesto-Type has a Geist Charge in the form of the user's elemental power that is manifested in a physical form that acts on its own. Because of this, the user does not need to lift a finger to strike; their elemental energy will do it for them. While the Manifesto-Type resembles any sort of summoning magic, it's an extension of the user rather than a separate entity; the Manifesto-Type hovers around the Spirit Slayer in a similar manner to that of a wraith; hovering behind and above the user while usually being invisible to those unaware of them. The Manifesto-Type can attack in tandem with the user, bolstering their strength significantly while working as a medium to cast higher-powered spells. Attack-Type (攻撃型, Atakku Taipu lit. Offensive Type): The Attack-Type is the most common of the Geist Charge types- even though they are considered 'generic', they are easily the strongest, albeit not the most flexible. Attack-Types normally take the form of offensive-based weaponry, such as swords, guns, spears, hammers, and many more. The Attack-Type focuses solely on sheer brute force or overwhelming attack power. Dual Element Spirit Mode (モード二要素霊, Mōdo Niyōrei): Lava Spirit Mode
 * Grimoire Five (五大現巨人保護者, Gurimoa Faibu lit. Five Great Elemental Embodiment Colossus Defenders): The Grimoire Five are, well, as the designation would indicate, Manifesto-Type Geist Charges whom are an embodiment of the five fundamental elements of nature. They are known to manifest only in exceptionally powerful and determined individuals, with, as their sub-name would indicate, there only being five in existence- once a previous owner dies, their Geist Charge will reincarnate in somebody else. The power of the group is unmatched by any other Geist Charge type and even summon spirit, except for spirit king-class beings. They have the ability to consume their element to further enhance their own power; this can be from any source, such as Lost Magic and Slayer Magic.

Spirit Force

Water Spirit Slayer Magic
Water Spirit Slayer Magic (水の滅霊魔法, Mizu no Metsurei Mahō) is a Caster-Type Lost Magic, which is used in order to defeat and slay the supernatural things; therefore, both Celestial and Familiar Spirits are count in Spirit Slayer's list of creature to slay. This type of Spirit Slayer Magic also revolves around the element of water.

Description
Overview Changed Physiology Element Traits

Spells
Basic Spells Advanced Spells

Spirit Slayers Abilities
Geist Charge: Drive-state, but for SS. Dual Element Spirit Mode (モード二要素霊, Mōdo Niyōrei)
 * Manifesto-Type (幽傀儡型, Manifesuto Taipu lit. Ghost Puppet Type): The second type, Manifesto-Type is slightly rarer, though it is relatively easy to get ahold of. As the name doesn't indicate, the Manifesto-Type has a Geist Charge in the form of the user's elemental power that is manifested in a physical form that acts on its own. Because of this, the user does not need to lift a finger to strike; their elemental energy will do it for them. While the Manifesto-Type resembles any sort of summoning magic, it's an extension of the user rather than a separate entity; the Manifesto-Type hovers around the Spirit Slayer in a similar manner to that of a wraith; hovering behind and above the user while usually being invisible to those unaware of them. The Manifesto-Type can attack in tandem with the user, bolstering their strength significantly while working as a medium to cast higher-powered spells.
 * Grimoire Five (五大現巨人保護者, Gurimoa Faibu lit. Five Great Elemental Embodiment Colossus Defenders): The Grimoire Five are, well, as the designation would indicate, Manifesto-Type Geist Charges whom are an embodiment of the five fundamental elements of nature. They are known to manifest only in exceptionally powerful and determined individuals, with, as their sub-name would indicate, there only being five in existence- once a previous owner dies, their Geist Charge will reincarnate in somebody else. The power of the group is unmatched by any other Geist Charge type and even summon spirit, except for spirit king-class beings. They have the ability to consume their element to further enhance their own power; this can be from any source, such as Lost Magic and Slayer Magic.

Spirit Force

Sand Spirit Slayer Magic
Sand Spirit Slayer Magic (砂の滅霊魔法, Suna no Metsurei Mahō) is a Caster-Type Lost Magic, which is used in order to defeat and slay the supernatural things; therefore, both Celestial and Familiar Spirits are count in Spirit Slayer's list of creature to slay. This type of Spirit Slayer Magic also revolves around the element of sand.

Description
Overview Changed Physiology Element Traits

Spells
Basic Spells Advanced Spells

Spirit Slayers Abilities
Geist Charge: Drive-state, but for SS.

Dual Element Spirit Mode (モード二要素霊, Mōdo Niyōrei)

Spirit Force

Example of Overview
Sand Demon Slayer Magic is a sub-type of very rare Demon Slayer Magic, which can be utilized only by Demon Slayers (, Dēmon Sureiyāzu lit. Demon Power Users). This Magic allows its user or users to transform their physical bodies into a Demon's, more correctly, Demon Slayers are able to change their physical body to match the corporeal body possessed by Etherious, which also grants them various characteristics, that are typical for their demonic mentor.

In order to learn Sand Demon Slayer Magic, the Etherious who passes on the magic to their student, modifies their Magic Origin with their own Magical Barrier Particles (魔障粒子, Mashōryūshi, lit. "Negative Energy Particles"), which changes how the magical energies circulate within their body, therefore causing the Etherious' main ability, the Curse (呪法, Jūhō), to enter the student's body momentarily; as a portion of their own power changes the student's magic into that of Demon Slayer. Continuing with this process, the Magical Barrier Particles of the student acts alongside the magic energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the individual has adopted some physical traits, as well as the element from the said Etherious.

Sand Demon Slayer Magic allows its users to produce and control sand element from any part of their body, which can be used in melee combat or for other purposes. Sand incorporated in this type of Magic is quite different from a standard Sand Magic and sand elements, because of its nature; Sand Demon Slayers can make their body a makeshift weapon unique to themselves and themselves only to the point, that they are able to even turn into their element itself, the form which is renown as the true essence of a demon's existence.

Example of Changed Physiology
As it was said earlier, Sand Demon Slayers like other Demon Slayers, have changed physiology, which is suiting the demonic mentor's one. First of all, it must be said, that they become totally invulnerable to the sand element. Sand Demon Slayer Magic user is naturally immune to the effects of their own element, that came from both their own person and to those from other sources, and can also consume external sources of their natural element to replenish their own strength and energy. However, Sand Demon Slayers cannot consume the sand, that they produce themselves, and elements must be consumed through the mouth.

Interestingly, the use of Demon Slayer Magic, is corrupting a mage's souls to a sufficient enough degree for a demon to take possession of their body. Plus the contract that is signed when a mage starts learning this magic is another link that allows the Etherious, who is mentoring them, to take over their body. The more this magic is used, the easier it starts to become for the Etherious to take over. Also the repeated sharing of thoughts and emotions with an Etherious, which happens every time the Etherious tries to take over the mage's body, starts to drive the mage insane, a human's mind just not being capable of processing most of what goes on in a Etherious' head.

Example of Element Traits
It was said earlier, that sands, which are incorporated in this Magic differ from standard sand element. The generated sands can be manipulated in a wide variety of ways, which allows, for example, create quite solid structures with it, like different weapons, armory, etc. In addition to it, Sand Demon Slayers can attain a little control over the earth element to, as sand can be consideres as the earth in a particle's form, however, Sand Demon Slayers can only shatter the earth and rocks in order to fully manipulate them, but cannot use it just like Earth Demon Slayers or even usual Earth Mages. Also, this Magic can be enhanced by Wind element, which can be attained by both natural means and support from Wind Magic.

Sealing
On the other hand, this possession can be revised in very hard and quite dangerous type - by sealing the Demon Mentor in the body of their disciple. Taking steps from Dragon Soul Seal, which is primary utilized on some occasions by Dragons and their students, such thing was tried by Demon Slayers and their demonic mentors. It shares almost all principles and goals, which is maintained within Dragon Soul Seal. However, unlike the dragons, Etherious do not leave or abandong their physical body - as they're almost all are creations of Zeref, they are literally composed of Magic Particles. It is also known, that sealing of demon teacher within the body of their student, the whole process gives the acquisition of the Demon Factor (鬼の因子, Oni no Inshi), which involves a wide variety of processes which are unknown to man, but results in giving the Demon Slayer back-up at take-over-battle with their mentor. In short words, after the process of sealing, Demon Slayers become almost untouchable to their Etherious, who now cannot take over their body. Also, it is known, that the Etherious can be returned to the real world, but as a side effect, the holder of them would be surely killed with no exceptions.

The sealing also grants Demon Slayers some benefits, after all. Aside defense from taking over, Demon Slayer can create a bond between them and their demonic mentor. From such, they can even attain the full power of demon, who sealed within their bodies, and can become quite the best protege on the whole world for demon. However, as Etherious are known for their twisted and dark personalities, they won't give their power so easily, moreover, it needs time in order to properly synchronize the power, which is harnessed by Demon Slayer, and which is harnessed by Etherious. But, it surely results in becoming the most dangerous enemy for not only Sand Demons, but for all demons, when it comes to the Ehterious-Slayer duo.

Demon Force and Etherious Forms
Demon Force (デーモン・フォース, Dēmon Fōsu) is the final stage of the Demon Slayer Magic, though the exact conditions to invoke it vary from person to person. When Demon Force is achieved, the user's body completely turns into their element through saturating the insides of their body and the outsides with an overdose of Magical Barrier Particles, and their strength, speed, and demonic abilities are enhanced, improving their combat capability significantly. Demon Force greatly increases the damage done by standard Demon Slayer Magic attacks, and grants the user access to more advanced, powerful attacks. It also drastically enhances the user's physical prowess, making them far stronger, more resistant and faster, and boosts their demonic power, prompting it to violently become visible, taking on the shape of a demonic visage; when used at the fullest, the generated silhouette seems to gain corporeality, likely as a result of the immense amount of demonic power employed. As the Demon Slayer Magic user's entire body turns into their element, after activating Demon Force they are virtually immune to physical harm. They can allow any attack to simply pass through them or simply absorb the attack; it is essentially a boost in the demonic properties that Demon Slayer Magic provides to the user.

Unique Powers
Common: based on Arrancar's capabilities Individual:
 * Sand - Cursed Power: Cursed Seals+Sage Power in a special properties and capabilities; maybe someone's resurreccion.
 * Water - Coral Cover: Coral Creation+Findorre's Resurreccion.
 * Lava - Volcanic Activity (火山活動, Kazan Katsudō): Resurreccion of Edrad Liones+Akainu's powers+Awakaned powers of Devil Fruit (smth like that); Sage Power - the power of his monkey side.
 * Darkness - King Ascension (モード冥王鬼, Mōdo Meiōki lit. Hades Demon Mode): King Ascension is a special ability of Kyukyu's primal magic, his development of Dark Demon Slayer nature to its utmost limits. Maybe will use someone's resurreccion.

Dual Element Demon Mode
Dual Element Demon Mode can considered as both the phenomenon of Dual Element Slayer Magic and a miracle in case of Demon Slayers. He is able to utilize Dual Element Demon Mode (モード二要素鬼, Mōdo Niyōsoki), which allows him to harness the power not only the fisrt, but the secondary element, which he was able to consume under the self-nullyfying of his Magic Power, which granted him enough room to consume and even utilize the secondery element; also such process was quite hard damaging.
 * Shoichi is able to call upon the Iron Sand Demon Mode (モード砂鉄鬼, Mōdo Satekki), when he combines his sand with iron element, to the point, that his Spells possess the properties and destructive ability of both elements. Moreover, it easily can be infused with Magnet Enhancement (磁根性強化, Ji-konjō Kyōka, lit. Enhancement with Magnet Nature), which allows the user to not only maintain the power of Iron Sand just like with usual elements separately, but to create magnetic fields and, which grants the better control over the Iron Sand too.
 * Cameloon is able to call upon the:
 * Scorch Demon Mode (モード灼鬼, Mōdo Shakuoni), when he combines his fire with wind element, to the point, that his Spells possess the properties and destructive ability of both elements.
 * Yang (Light Flame) Demon Mode (モード陽鬼, Mōdo Yōoni/Koenoni), when he combines his fire with light element, to the point, that his Spells possess the properties and destructive ability of both elements.

List of Demon Slayer Magics
Sand Demon Slayer Magic (砂の滅鬼魔法, Suna no Mekki Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Demon Slayer Magic, which allows the user to harness and manipulate the power of sand. Basic Spells Advanced Spells Demon Slayer Abilities
 * Roar
 * Weapon-Armour Series
 * Sultry Heat
 * Waves
 * Grabs-Catch
 * Skin
 * Clones
 * Gaara :DD
 * Maybe Crocodile
 * Maybe smb else
 * Daemon Cloak (妖衣) - similar to contract (it is CONTRACT!)
 * Daemon Essence(妖衣-二) - second level
 * Etherious Form
 * Partial Form

Fire Demon Slayer Magic (火の滅鬼魔法, Hi no Mekki Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Demon Slayer Magic, which allows the user to harness and manipulate the power of fire. Basic Spells Advanced Spells Demon Slayer Abilities
 * Roar
 * Balls
 * Torrent
 * Heat
 * Yugito :DD
 * Naruto :DD (=|)
 * Maybe smb else
 * Demon Cloak (妖衣) - similar to contract (it is CONTRACT!)
 * Demon Essence(妖衣-二) - second level
 * Etherious Form
 * Partial Form

Water Demon Slayer Magic (Copycat) (水の滅鬼魔法, Mizu no Mekki Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Demon Slayer Magic, which allows the user to harness and manipulate the power of water. Description Basic Spells Advanced Spells Demon Slayer Abilities
 * Element
 * Water (Mizu, Sui, Gakko)
 * Coral Enhancement (珊瑚, Sango)
 * Roar
 * Waves
 * Torrents
 * Other stuff
 * Smb else
 * Demon Cloak (妖衣) - similar to contract (it is CONTRACT!)
 * Demon Essence(妖衣-二) - second level
 * Etherious Form
 * Partial Form

Volcano Demon Slayer Magic (火山の滅鬼魔法, Kazan no Mekki Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Demon Slayer Magic, which allows the user to harness and manipulate the power of volcano; in more specific way, the user of this Magic is able to fully utilize different forms of volcano's activity, such as volcanic ash, scorching magma, burning lava, etc. Basic Spells Advanced Spells Demon Slayer Abilities
 * Roars
 * Lava
 * Magma
 * Ash-Dust
 * Glass
 * Volcano Creation
 * Lava
 * Wave
 * Earth Heating
 * Torrent
 * Body
 * Eruption
 * Magma
 * Weapon-Armour Series
 * Rocks
 * Bombs
 * Ash
 * Disguise
 * Tracking
 * Compressing
 * Dust
 * Disguise
 * Material Explosion
 * Glass
 * Weapon-Armour Series
 * Blades
 * Shields
 * Rocks
 * Ash Soil
 * Material
 * Demon Cloak (妖衣) - similar to contract (it is CONTRACT!)
 * Demon Essence(妖衣-二) - second level
 * Etherious Form
 * Partial Form

Steam Demon Slayer Magic (蒸気の滅鬼魔法, Jōki no Mekki Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Demon Slayer Magic, which revolves around the element of steam and boil state of water. Description Basic Spells Advanced Spells Demon Slayer Abilities
 * Element
 * Steam (蒸気, Jōki)
 * Boiling (沸騰, Futtō)
 * Roar
 * Mist
 * Increased Physical
 * Fist-Hoof
 * Geyser
 * Demon Cloak (妖衣) - similar to contract (it is CONTRACT!)
 * Demon Essence(妖衣-二) - second level
 * Etherious Form
 * Partial Form

Acid Demon Slayer Magic (酸の滅鬼魔法, San no Mekki Mahō) is a form of Caster Magic, Lost Magic and lastly, a form of Demon Slayer Magic, which revolves around the element of acid. Description Basic Spells Advanced Spells Demon Slayer Abilities
 * Element
 * Acid
 * Roar
 * Torrent
 * Skin
 * Bubbles
 * Waves
 * Shooting
 * Acidical Air
 * Demon Cloak (妖衣) - similar to contract (it is CONTRACT!)
 * Demon Essence(妖衣-二) - second level
 * Etherious Form
 * Partial Form

Light Demon Slayer Magic (光の滅鬼魔法, Hikari no Mekki Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Demon Slayer Magic, which revolves around the element of light. Description Basic Spells Advanced Spells Demon Slayer Abilities
 * Element
 * Light
 * Roar
 * Scale Powder
 * Blindness
 * Rays
 * Light-speed (?)
 * Demon Cloak (妖衣) - similar to contract (it is CONTRACT!)
 * Demon Essence(妖衣-二) - second level
 * Etherious Form
 * Partial Form

Lightning Demon Slayer Magic (雷の滅鬼魔法, Rai no Mekki Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Demon Slayer Magic, which revolves around the element of lightning. Basic Spells Advanced Spells Demon Slayer Abilities
 * Roar
 * Bolts
 * Lariat
 * Fist, Parts of body
 * Discharge
 * Blindness
 * Ignition
 * Vibrations
 * Cutting
 * Demon Cloak (妖衣) - similar to contract (it is CONTRACT!)
 * Demon Essence(妖衣-二) - second level
 * Etherious Form
 * Partial Form

Darkness Demon Slayer Magic (冥王の滅鬼魔法, Meiō no Mekki Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Demon Slayer Magic, which revolves around the element of darkness. Basic Spells Advanced Spells Demon Slayer Abilities
 * Roar
 * Rays
 * Absence of light
 * Sphere
 * Ring
 * Great Ring
 * Needles
 * Shikamaru xD
 * Shadow Control
 * Demon Cloak (妖衣) - similar to contract (it is CONTRACT!)
 * Demon Essence(妖衣-二) - second level
 * Etherious Form
 * Partial Form

Metal Devil Slayer Magic (Copycat)
Metal Devil Slayer Magic (金属の滅悪魔法, Kinzoku no Metsuaku Mahō) is a Caster Magic, Lost Magic and lastly, form of Devil Slayer Magic, which utilizes the power of metal.

Description
Overview Changed Physiology Element Traits
 * Element - Metal

Spells
Basic Spells Advanced Spells

Devil Slayer Abilities

 * Contract
 * Devil Synchronization
 * Dual Element Devil Mode: Sacred Metal Devil Mode (モード聖金魔, Mōdo Senkinma)

Lightning Devil Slayer Magic (Copycat)
Lightning Devil Slayer Magic (雷光の滅悪魔法, Raikō no Metsuaku Mahō lit. Thunderous Light Devil Destroying Magic) is a Caster Magic, Lost Magic and lastly, a form of Devil Slayer Magic, which utilizes the power of lightning.

Description
Overview Changed Physiology Element Traits
 * Element - lightning and electricity; light to some extent

Spells
Basic Spells Advanced Spells

Devil Slayer Abilities

 * Contract
 * Devil Synchronization
 * Evolution Mode: Electraser Devil Mode (, Erekutorēza Debiru Mōdo lit. Intense Electric Light Emmision Devil Mode): Light and Lightning fused together; laser modification
 * Dual Element Devil Mode: Storm Devil Mode (モード嵐魔, Mōdo Ranma): storm is a result of lightning and typhoon fused together
 * Augmented Dual Element Devil Mode: Electormaser Devil Mode (, Erekutōmēza Debiru Mōdo lit. Great Light Storm Devil Mode): a resulf of modes fusion - Storm and Electraser Modes; laser storms.

Hellfire Devil Slayer Magic
Hellfire Devil Slayer Magic (業火の滅悪魔法, Gōka no Metsuaku Mahō) is a form of Caster Magic, Lost Magic and lastly, a form of Devil Slayer Magic, which utilizes the power of hellfire; in more specific way, this kind of Magic can be reffered as something similar to Purgatory Dragon Slayer Magic, but being its devil-destroying counterpart.

Description
Overview Changed Physiology Element Traits
 * Element: flames of hell; scorching and boiling heat; unhealed wounds

Spells
Basic Spells Advanced Spells

Devil Slayer Abilities

 * Contract
 * Devil Synchronization
 * Feast of Devil
 * Horsemen Position: The Rage of War - rapid enhancement as for one of the most powerful person in Monsolo's guard; his horsemen aspect - being affected by rage and wrath, his abilities rise significantly.
 * True Hell Devil Mode (モード真炎獄魔б Mōdo Maengokuma): is a final form of Ichidai; this mode fuses his Devil Sync and his Horsemen Position, making his flame abilities as fearsome as the true hell on Earth.

Land Devil Slayer Magic
Land Devil Slayer Magic (陸地の滅悪魔法, Rickuchi no Metsuaku Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Devil Slayer Magic, which utilizes the power of earth and its branches.

Description
Overview Changed Physiology Element Traits
 * Element - the earth itself: Land, Rocks, Dust

Spells
Basic Spells Advanced Spells

Devil Slayer Abilities

 * Contract
 * Horsemen Position: The Gluttony of Famine - rapid enhancement as for one of the most powerful person in Monsolo's guard; his horsemen aspect - being affected by his emotions, his abilities rise significantly and can consume and absorb the magic powers of other even more.
 * Dual Element Devil Mode: Nature Devil Mode (モード天地魔, Mōdo Tenchima): fusion of earth and flora life.
 * True Flora Devil Mode (モード然地魔, Mōdo Shikajima): is a final form of Nisei; this mode fuses his Horsemen Position and his Dual Mode, making his earth abilities as fearsome as the Earth went on a destruction.

Typhoon Devil Slayer Magic
Typhoon Devil Slayer Magic (台風の滅悪魔法, Taifū no Metsuaku Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Devil Slayer Magic, which utilizes the power of typhoons.

Description
Overview Changed Physiology Element Traits
 * Element - Typhoon; Assimilation with Water nature

Spells
Basic Spells Advanced Spells

Devil Slayer Abilities

 * Contract
 * Devil Synchronization
 * Feast of Devil
 * Dual Element
 * Rainstorm Devil Mode (Winds and Water)

Ice Devil Slayer Magic
Ice Devil Slayer Magic (氷の滅悪魔法, Kōri no Metsuaku Mahō) is a form of Caster Magic, Lost Magic and lastly, form of Devil Slayer Magic, which utilizes the power of ice.

Description
Overview Changed Physiology Element Traits
 * Element
 * Ice

Spells
Basic Spells Advanced Spells

Devil Slayer Abilities

 * Contract
 * Devil Synchronization
 * Feast of Devil
 * Dual Element
 * Cocytus Devil Mode (Frost and water)
 * }

=Dual Element Slayer Magic= {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Doble Elemento, por favor!

Fire-based

 * Lightning Flame
 * Wielder: Hayashi
 * Disintegration (other names - Flame Venom)
 * Wielder: Ranei, Viper
 * Black Flame/Blame
 * Wielder: Ryota
 * Summer'n'Winter (other names - hot'n'cold)
 * Wielder: Dragion
 * Azure Flame
 * Wielder - Edo-Wendy

Lightning Flame Dragon Mode (Copycat)
Dry and Heat Lightning:
 * Dry lightning occurs with no precipitation at the surface. This type of lightning is the most common natural cause of wildfires. Pyrocumulus clouds produce lightning for the same reason that it is produced by cumulonimbus clouds.
 * Heat lightning is a lightning flash that appears to produce no discernible thunder because it occurs too far away for the thunder to be heard. The sound waves dissipate before they reach the observer.

Spells
Basic Advanced
 * Lightning Flame Dragon's Hail of Bullets (雷炎竜の弾雨, Raienryū no Danu): a lightning-enhanced version of Flame Dragon's Brilliant Bullets spell. Hayashi engulfs his hands in flames, which then become electrofied. After this, he straightens his hand, from which a number of not big, yet destructive lightning fireballs are fired towards the target at high speed. Each of the fireballs delivers a high burning damage, as well, as paralysing damage, in the end ultimately exploding, if the attack successfully catch the opponent, not to mention that they're somewhat attached to more metallic things, i.e. it would be no strange, that they will follow after the fully armed person, rather than usual Mage. Of course, Hayashi can just throw suc electro-fireball from hands in his target(s) and repeat this move, creating a massive and dangerous barrage of electro-fireballs.
 * Lightning Flame Dragon's Weaponry (雷炎竜の兵器, Raienryū no Heiki): a lightning-enhanced version of Flame Dragon's Weaponry, thus making this set of spells, which allows its users to utilize the material side of their Magic, creating particular arms in order to improve their martial performance, drastically.
 * Lightning Flame Dragon's Blazeward Halberd (雷炎竜の方炎戟, Raienryū no Hōengeki): Lightning Flame Dragon's Blazeward Halberd is a specific spell, which can be renown as a flame-enhanced version of initial Lightning Dragon's Heavenward Halberd Spell. Hayashi raises his hands and forms a lightning between them at first. Then, this lightnings becomes covered by flames, which are whirling around it. He forms a very large halberd from fused elements, and lastly, hurls it at his target. This spell is very dangerous not only because of its primal features like burning, paralysing and explosion as the result of being contacted with the target. The main reason of this spell being a very strong thing with which the user is able to completelly change the play is that its properties are heightened by the help of vibrations, which are created by lightning and plasma-like state because of very heated flames. In short, its cutting ability is so high, that the user cannot do anything with it, but to throw it in their opponent as javelin.
 * Lightning Flame Dragon's Cerulean Ji (雷炎竜の青戟, Raienryū no Aogeki): coming soon. The ji is a Chinese polearm used in one form or another for over 3000 years, from at least as early as the Shang dynasty until the end of the Qing dynasty. The ji was initially a hybrid between a spear and a dagger-axe. One variety was called the Cerulean Dragon Ji (青龍戟, Chinese Qinglong Ji, Japanese Seiryūgeki), and had a spear tip with a crescent blade on one side. Another type was the Square Sky Ji (方天戟, Chinese Fangtian Ji, Japanese Hōtengeki), which had a spear tip with crescent blades on both sides.
 * Lightning Dragon's Jaw (雷竜の顎 Rairyū no Agito): the user locks their hands together in a tight fist and swings them down onto the target, both smashing them into the ground and creating a destructive circular wave.
 * Lightning Flame Dragon's Rage (雷炎竜の憤怒, Raienryū no Funnu): Hayashi charges himself with lightning, while he creates a flame funnel. Through manipulation of the field of lightning, he sends charged funnel to the enemy. As the name of this spell hints, the strength of its increases from Hayashi's anger.
 * Flame Dragon's Flame Commandment (炎竜の炎戒, Enryū no Enkai): Flame Dragon's Flame Commandment is a spell, which primary relies on the ability of generating large amounts of flames from the body of Fire Dragon Slayer. Hayashi amasses a large amount of flames around his body, usually by swinging his outstretched hands around him as first step, thus summoning the flame itself, then he awaits for his or his target's next step, in preparation for an attack. The main reason of having such unusual spell in his arsenal, Hayashi comments, that while his preparations are done, he eventually is enable to use gathered flames in a wide variety of moves: like an armor on his body, as a means of creating an arson, as a source for other spells, which requires time or big quantity of fire, etc. In general, Flame Commandment Spell is apparently the prerequisite spell before Hayashi is able to utilize his Fire Pillar Spell.
 * Flame Dragon's Fire Pillar (炎竜の火柱, Enryū no Hibashira): usually used as following of Flame Commandment Spell, Hayashi shoots the collected flames straight upward, destroying a target above him. Of course, such utilization is not the only one, as it can be fired downwards to clear any enemies that might be below Hayashi while he is in mid-air too. Such simple creation of column of flames can be very useful in different situation, be it a fight or other things.
 * Lightning Flame Dragon's Laser Circus (雷炎竜の光曲馬, Raienryū no Hikari Kyokuba): An exclusive spell of Hayashi. This spell creates several lightning beams, which covered with flame, and shoots them at the enemy. First a halo of bright energy spreads around Hayashi's hands as this spell is activated, then the spell encircles his hand and from that the beams are shot out towards the enemy. Hayash is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. Also, he can increase the number of beams to a great amount to pin down an enemy.
 * Lightning Flame Dragon's Thunderclap (雷炎竜の迅雷, Raienryū no Jinrai): Lightning-enhanced version of Flame Body Spell. Hayashi transforms his body into a aflame lightning bolt, that can move around freely at high speed, avoid enemy strikes, and attack anything it touches, delivering burning and paralysing damage, as well.
 * Lightning Flame Dragon's Acceleration (雷炎竜の加速, Raienryū no Kasoku): Hayashi infuses his nerve endings with electricity and some heat temperature, rapidly increasing his motor abilities, resulting in an phenominal increase in speed in both his movements and reactions, allowing him to move so quickly, that he seemed to teleport, and some of the blows he inflicted on his foes are not even seen by the naked eye.
 * Lightning Flame Dragon's Eruption (雷炎竜の噴火, Raienryū no Funka): Hayashi makes an aflame lightning bolt appear from the ground to attack his target, while delivering high burning and paralysing damage.
 * Yellow Lotus: Roaring Fire Dragon's Fists (黄蓮・轟雷炎光竜拳骨, Kōren: Gōraienkōryū Genkotsu lit. Roaring Thunder Blaze Dragon's Bone Fist): Lightning-enhanced version of Blue Lotus: Flame Dragon's Fist Spell. Firstly, Hayashi ignites his right hand with flames, and his left hand with lightnings. After that, he rapidly punches his target, with his hands lit ablaze, creating a firestorm explosion after each subsequent contact of his fists with the opponent.
 * Crimson Lotus: Flame Dragon's Fists (紅蓮・炎竜拳, Guren: Enryū Kobushi): Flame Dragon's Fists is a first Secret Art, which is utilized by Hayashi. He firstly ignites his fists with large, flame spheres, after what, begins to rapidly punch his target. As this hitting process continue on, Hayashi delivers a great barrage of punches enhanced with his signature magic to his target. Each punch on its own generates a power explosion when the contact of fist and target occures, which also increases the delivered damage, which is caused by brute beating and gained inertia. As a result of such fierce punching, Hayashi is able to totally overwhelm his opponent, using an attack with which one Fire Dragon Slayer was able to not only defeat his powered-up enemy, but also to destroy his enemy's headquarters. This spell can be simply described as multiply Flame Dragon's Iron Fist Spell in use, however this spell focuses on the initial idea of Dragon Slayer's elemental blunt effects and material side. All in all, this spell is quite powerful, which can turn the table for the user drastically.

Dragon Mode Abilities
Firestorm Dragon Mode (モード荒火竜, Mōdo Arakaryū lit. Tempest Fire Dragon Mode) is an ability or rather advanced level of Lightning Flame Dragon Mode, which involves an utilization of two different elements, fire and storm. This mode can partially be classified as Dual Element Dragon Slayer Magic. Hayashi Aririki is the only user of this mode. Firestorm Dragon Mode is an ability or rather a form of Lightning Flame Dragon Mode, which was brought to the next level. As it is known, that Dragon Slayer cannot consume more than two different elements in order to use them, because if it is very harsh process even with second element, not to mention, that the third element can potentially kill the Dragon Slayer. In order to avoid it, but also empower himself, Hayashi find a way of creating Firestorm Dragon Mode with the help of outside sources. In his case, he managed to aquire a special Storm Lacrima and Dragon Slayer Equipment with wind element. Moreover, he considers, that even the utilization of usual Wind Magic will infuse his overall powers of his initial Dual-Element Dragon Mode. So, in short words, Firestorm Dragon Mode is a fusion between Duel-Element Dragon Mode and Armour Generation Dragon Slayer. In such combination, Fire Dragon Slayers can gain the ability to use their original Dragon Slayer Magic with enhancement of another element. Hayashi found a way of Generation Merging idea - while he is a First-Generation Flame Dragon Slayer, who unlocked a Dual Dragon Slayer Mode with lightning element, he also utilizes the Wind Dragon Slayer Armour of Fourth Generation, which in all makes a Fire Storm. This ability combines the destructive abilities and properties of both (more correctly, all three) elements, i.e. flames, lightnings and wind; burning and exploding of flames are greatly enhanced with electrocuting and demolishing power of storm. From that, a combination between fire and storm can inflict great damage to the target of Dragon Slayer. Moreover, using this ability has been described as more powerful, that using usual Dual-Element Dragon Mode at all, which was considered as powerful, as Dragon Force state. However, similar to its initial stage, this ability places a very heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy, leaving them in very weakened state. On the other hand, if the user boosts up their power and train themselves hardly, they are able to use this ability more easily, with less strain and magical exhaustion. But, at least, even when Dragon Slayer is quite experienced with the usage of Dual-Elemental Dragon Mode, they need to learn how to properly utilize their Triple-Elemental Dragon Mode. Dragon Slayer's Secret Arts: Grand Revision (滅竜奥義・改, Metsu Ryū Ōgi: Kai): Another revised version of Hayashi's Secret Arts, with adding Storm element to his basic element, resulting in a great increasing of his spells' overall strength. While using these spells, Hayashi yells out "Yellow Lotus", instead of "Blue Lotus" (hinting to the colour of his lightnings) and adding "Gale" or "Tempest" word to the attacks' names.
 * Firestorm Dragon's Gale Roar (火嵐竜の疾風咆哮, Hiranryū no Hayate Hōkō): Storm-enhanced version of Roar Spell. Firstly, Hayashi inhales some air in his lungs, mixing it with his Eternano particles. After that, Hayashi generates flames alongside the storm in his lungs, while charging it for several seconds. When preparations are done, he releases a large destructive blast of electric wind-infused flames from his mouth, which is capable of travelling for great distances, wreaking havoc wherever it passes even in bigger way, than Lightning Flame Dragon's Roar. As this spell is enhanced by the winds, flames have much stronger burning property, while the wind itself add high cutting property to the Roar. Finally, with so greatly increasement in burning capabilities, this Roar Spell can cause very scorching damage to the surroundigs.
 * Firestorm Dragon's Disintegrating Fist (火嵐竜の崩壊拳, Hiranryū no Hōkaiken): Storm-enhanced version of Iron Fist' Spell. Hayashi creates a sphere of flame which becomes electrical and wind-infused with storm, that whirls around the flame in a spiralling motion. Then, he punches his opponent. While the strike is done with a great blunt force, enhanced burning and cutting damage occured, while the opponent also receives a lightning bolt strike, that gives to them a paralysed state, damaging and discarding them. Also, the opponent can receive a heavy wind blow, from what, they are sending in the flight oftenly.
 * Firestorm Dragon's Jet Claw (火嵐竜の噴流爪, Hiranryū no Funryūtsume): Storm-enhanced version of Claw Spell. Hayashi charges some Eternano particles on his legs, after what, he generates flames with winds and attacks his opponent. While opponent receives great burning damage, they take another strike from a lightning bolt and wind blow, which gives more ijuries to them after flame attack, like cutting wounds and sometimes, paralyse. In this form, Hayashi regains his ability to propulse himself in the air and fly with even more power, as his flames are infused by the wind force.
 * Firestorm Dragon's Thunderclap (火嵐竜の迅雷, Hiranryū no Jinrai): Storm version of Flame Body Spell. Hayashi transforms his body into a aflame storm current, that can move around freely at high speed, avoid enemy strikes and attack anything it touches, delivering burning, cutting and paralysing damage, as well. His speed, when using this version of spell is higher than in its lightning-only enhancement.
 * Firestorm Dragon's Eruption (火嵐竜の噴火, Hiranryū no Funka): Storm version of Eruption Spell. Hayashi makes an aflame storm current appear from the ground to attack his target, while delivering high burning, cutting and paralysing damage. When occured, such torrent is highly dangerous, as it sents the target to a flight with great speed and blunt force.
 * Fire Storm Dragon's Hail of Bullets (火嵐竜の弾雨, Hiranryū no Danu): Storm-enhanced version of Flame Dragon's Brilliant Bullets Spell. Hayashi creates a sphere of aflame storm around his fist, from which a number of small, yet destructive storm fireballs are fired towards the target at high speed. Each of the fireballs delivers a high burning damage, as well, as paralysing and very high cutting damage, while ultimately exploding, if the attack successfully catch the opponent. All of its properties are increased, even stronger that its version without wind enhancement.
 * Yellow Lotus: Exploding Tempest Blades (黄蓮・ 爆暴風刃, Ōren: Bakubōfūjin): Storm-enhanced version of Blue Lotus: Exploding Flame Blade Spell. Hayashi engulfs one hand in lightning and the other in flames, while creating strong wind flows over his body and especcialy hands. By swinging his arms around, he creates a highly destructive firestorm vortex, which greatly damages the opponent and pushes them away with tremendous force, giving to them great sharp slicing attacks with burnings and paralysing over their body.
 * Yellow Lotus: Great Gale Commandment: Tempest Emperor (黄蓮・大疾風戒・嵐帝, Ōren: Daishippūkai: Rantei): Storm-enhanced version of Flame Emperor Spell and thus, Hayashi's ultimate technique in every Dragon Mode. After creating great spiraling flames centered on his location before amassing it at a focused point (i.e. the palm of his hand), Hayashi add to these flames a storm element, then turnsing it into a gigantic storm-infused fireball resembling the sun and hurls it at his opponent to try to obliterate them. As this is his ultimate spell, Hayashi uses it only as his trump card, as this spell has enormous power, destroying even the surroundings of island shapes, not saying about its great killing property.
 * Yellow Lotus: Screaming Tempest (黄蓮・悲鳴暴風雨, Ōren: Himei Bōfūū): Storm version of Screaming Thunderstorm Spell. One of the strongest Hayashi’s spells in every Dragon Mode. Firstly, he swings his arm back and charges with it his storming flames in big amount. After few seconds, he begin to compress his elements within the fist, so merely only his fist would be covered in fire and storm. Then, he charges forward and punches his opponent with a firestorm-imbued fist. While it is simple attack, the strength of its is great, because of the compression of elements. This attack is great enough to even kill a S-class Mage and and inflict an immencive damage to a Saint Wizard-level Mage, while inflict great damage to the surroundings too. When Hayashi first used this spell, he accidentaly create a huge storm on the sea, in attempt to attack Tempessaria.

Disintegration Dragon Mode
"Okay, I'm totally sick of it. If you don't know the difference between us, I will show ya. You're a simple liquid, which just will fuel me. And I'm the one, who will reborn with his toxic flames and destroy everything on his path!"

- Arashi's words, after showing his trump card to Muroku Sexto

Disintegration Dragon Mode is revolved around the elements of fire and poison. This kind of Dragon Slayer Magic is known to be a trait of only two Dragon Slayers, Hayashi Aririki and Viper. Hayashi developed this Magic due to the teaching of Flame Dragon Rioureus and his Dragon Lacrima with Poison Dragon's powers, which made him a Third Generation Dragon Slayer for a while time. Viper, instead of such way or merging the two different elements,makes a use of this magic as his unique Dual Dragon Slayer Mode on a special occasion: while he possess a Poison Dragon's lacrima in his body, which makes him a Second Generation Dragon Slayer, he also uses a Flare Dragoon's Bracelet, which makes him a Fourth/Armor Generation Dragon Slayer, and through this a living merge of Second and Fourth Generations.
 * Element
 * Disintegration (flames and poison)
 * Evolution - Napalm form
 * Overview
 * Changed Physiology
 * Element Traits

Black Flame Dragon Mode
"You think, that your flattering wings can be brighter, than my darkness? How pathetic... Now, I will show you, that even your light cannot pierce through the Aflame Underworld I COMMAND."

- Ryota's words, after showing his trump card to Shichi Septima

Black Flame Dragon Mode Black Fire Dragon Mode is an anime-only Fire Dragon Slayer ability. After absorbing the flames of Dark Regulus, the Fire Dragon Slayer is capable of combining these flames with their own for destructive effects.
 * Element
 * Black Flame (fire and shadows)
 * Overview
 * Changed Physiology
 * Element Traits

Spells
Basic Spells Advanced Spells
 * Roar
 * Changeable
 * Dark Regulus ver. Dragon
 * Exploding Flame Blade of Darkness
 * Darkness Phoenix Blade

Metal-based

 * Black Metal
 * Wielder: Rokuro
 * Metalight
 * Wielder: Sting; maybe Nero

Black Metal Dragon Mode
"You said something 'bout your precious zwei naturkräften, freund? Well, no doubt you're strong, but don't get me wrong... Now we will dance with MY MUSIC!"

- Rokuro's words, after showing his trump card to Shoichi Primero

Black Metal Dragon Mode
 * Element
 * Black Metal (Iron and Shadows)
 * Overview
 * Changed Physiology
 * Element Traits

Spells

 * Basic Spells
 * Advanced Spells

Metalight Dragon Mode
"You said something 'bout your precious zwei naturkräften, freund? Well, no doubt you're strong, but don't get me wrong... Now we will dance with MY MUSIC!"

- Rokuro's words, after showing his trump card to Shoichi Primero

Metalight Dragon Mode
 * Element
 * Metalight (Light and Metal)
 * Overview
 * Changed Physiology
 * Element Traits

Spells

 * Basic Spells
 * Advanced Spells

Electrofire God Mode
Electrofire God
 * Element
 * Electrofire (Flame and Lightning)
 * Overview
 * Changed Physiology
 * Element Traits

Spells
Basic Spells Advanced Spells

Scarlet ??? Phoenix Mode

 * Element
 * Scarlet ??? (Blood)
 * Overview
 * Changed Physiology
 * Element Traits

Spells
Basic Spells Advanced Spells
 * }

=Additional Modes= {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| POWER LEVEL OVER 8000

Dragons
Eventually there are many DS in my story, so smth like this: Those, who have Upsurge: Those who have DD: Those who have Drive Those who have DB: Those who have Dragon Force: Those who have Dragoost Overloader: Those who have power burst from Dramon Soul
 * Hayashi
 * Rokuro
 * Tsurugi
 * Takamiya
 * Ranei
 * Sound guy
 * Nero
 * Ryota
 * Blood guy
 * Tetsuro
 * Daiki
 * Erica
 * Plant girl
 * Ace
 * Ace's General
 * Tsurugi
 * Taka
 * Ranei
 * Nero
 * Ryota
 * Blood guy
 * Hayashi - Dragon Clothes
 * Daiki - Clothes & Dracquisition
 * Erica - Weapon and Clothes
 * Ace - Weapon and Clothes
 * Ace's General - Forever Dracquisition
 * Tetsuro

Partial

 * Partial Take Over
 * Some power-up art/mode/actually we need it or no, huh?

Full

 * Full-Body Take Over - Dragon transform
 * Some enhanced power-up art/mode/transformation altered from actual dragon

Draconian Overflow
1. Upsurge+Booster=False DF 2. Drive/DF+Booster=Enhanced DF

Draconian Strength
Upsurge+Booster; almost dragonforce with all the attendant.

Darknight Identity

 * }