Niflheimr

"The cold never bothered me anyways~!"

- Seems legit.

Niflheimr (, Niburuheimu; lit. "Arctic Beasts of the Frozen Underworld") is one of the rarer forms of Take Over and considered to be potentially dangerous due to its given abilities in comparison with its other brethren; aside from this, it's counted as a Caster Magic and an advanced form of Transformation — being derived from the art. Like all other Take Over, this one allows the user to essentially "take over" the creatures associated with its overall theme; in this case, it's any and all forms of life that lives in the arctic or naturally makes use of ice and snow in some way. It's one of the more common forms of Take Over seen, being considerably popular amongst various mages because of its given abilities.

This is a rather broad variant in its own right, as many could be possibly classified under this Take Over variant — something that it shares with two others. However, unlike the other two, it's considerably power because of the elements associated with it — thus ranking it as a "Intermediate Take Over" (, Intāmedieito Teiku Ōbā; lit. "Substantial Method of Confiscation"), much to the contrived beliefs of others. Like all other Take Overs, it's known by its alternate name for convenience; in this case, it's Take Over: Frozen Soul (, Teiku Ōbā: Furōzun Sōru; lit. "Confiscation: Sub-Zero Creatures of the Norther Plains").

Trivia

 * Let it go~! Let it go~! Let it go, let it go, let it goooo~!
 * This article and Ash's article has no relation to each other, despite naming coincidence.
 * The name of the article is based on one of the many realms in Norse Mythology.  was primarily a realm of primordial ice and cold, with the frozen river of Elivágar and the well of Hvergelmir, from which come all the rivers. According to Gylfaginning, Niflheim was one of the two primordial realms, the other one being Muspelheim, the realm of fire. Between these two realms of cold and heat, creation began when its waters mixed with the heat of Muspelheim to form a "creating steam". Later, it became the abode of Hel, a goddess daughter of Loki, and the afterlife for her subjects, those who did not die a heroic or notable death.
 * The reason why the author views this form of Take Over as one of the weaker ones is because of the creatures associated with them and the form having various weaknesses and liabilities.
 * The forms of this Take Over are based on the various Ice-based archetypes from the Yu-Gi-Oh! franchise.