Health Curse

The Health Curse is the second and last Curse in Kurama's arsenal. This Curse acts as the Curse of variation of Healing Magic and it revolves around the control of the health and healing processes of himself and others.

Description
The Health Curse is the Curse variant of Healing Magic. This Curse gives Kurama the ability to control his own health or the health of anyone he touches. On a supplementary level, this Curse gives him the ability to restore or enhance his own health or the health of an ally. When used offensively, Kurama is able to perform feats like: weaken opponents, make opponents sickly instantly, reopen closed wounds, or even prevent newly inflicted wounds from healing, regardless of the opponent's regeneration abilities. As an advanced user, he is even able to "steal" a targets health, physical abilities, or curse and magic power.