User:Kasumi12346/Sandbox/Dragonborn Family and Other Characters

Dragon Form
Ryūjin is mostly known for his colossal size while in his dragon form. He is so large in fact that he is probably the largest dragon that is currently alive. Combine this with his overwhelming power and it little wonder he is known as "Dragon God."

Personality
Like the sea, Ryūjin can be cool headed yet he is a merciless fighter when facing a foe.

Equipment

 * Sword:
 * Kanju: Kanju is the name of the armband around his right arm and it holds great power. As long as Ryūjin wears this armband, he is able to create a type of flame called azure flame with his Dragon Magic. This type of flame is said to be the embodiment and the sea and the element of water's ultimate form.

Water Dragon Magic
Water Dragon Magic also known as Sea Dragon Magic, is Ryūjin's form of Water Dragon Magic. Unlike his daughter's Water Dragon Magic, his variant doesn't revolve in around water in general. Instead, it revolves around the various aspects of the sea. This magic gives Ryūjin the ability to produce, summon, and have absolute dominance over seawater. As this form of Dragon Magic revolves around the sea, he is able to control large bodies of water with ease and use spells that have enough destructive power to destroy almost anything in its path. Due to the combination of the salt in the seawater and its incredible power, the seawater Ryūjin can produce is nearly immune to temperatures, especially cold temperatures. This makes it nearly impossible for cold or heat-based mages to use the seawater against him. As a form of Dragon Magic, Water Dragon Magic gives Ryūjin absolute immunity to any related to the sea. In addition, any type of water harmlessly reflects off his body and back at the caster with 1.5 times the power.
 * Water Dragon's Roar: Ryūjin inhales deeply and gathers seawater in his lungs. He then brings his hands to his mouth as if he was holding a trumpet as he compresses the seawater. With a loud and frightening draconic roar the seawater streams out of his mouth with great force. It exits his mouth enough force to wash away nearly anything in its path with great ease. The amount of seawater is enough to allow to clear away half of a forest.
 * Water Dragon Lord's Roar:
 * Water Dragon's Azure Fist:
 * Water Dragon Lord's Royal Fist:
 * Water Dragon's Claw:
 * Water Dragon Lord's Claw:
 * Water Dragon's Wing Attack:
 * Water Dragon Lord's Devastation Wing:
 * Water Dragon's Scales:

Flash Raven

 * Flash Raven: Dragon Severing Slash:

Dragon Physiology

 * Tremendous Physical Prowess:
 * Nigh Invulnerability:
 * Enhanced Senses:
 * Ocean Embodiment:
 * Ocean Manipulation:

Trivia

 * Ryūjin is based off of Ryūjin and Tobirama Senju.
 * The Tide Jewels are based of a mythical object of the same name.
 * Ryūjin shares his birthday with Star Wars Day.
 * Permission to use Avatar Magic and the dragon page was granted by Kaiser.

Echidna X
Echidna X, also known as Lupus, is a powerful primordial demon. She is known to be the ancestor of all hellhounds, a type of demon created thousands years ago by a demon who wanted to duplicate her powers. However, since it is impossible to gain a sample of her genes the demon used the genes of her stillborn baby, who they found buried in the outskirts of the Void.

History
Since Echidna has been alive for over a thousand years, most of her past has become shrouded in mystery. The only known part is that during that time she decided to team up with a demon known as Typhon Himura after thousands of years of pointless fighting. While neither of them were trying Echidna and Typhon grew found of each other. It wasn't until hundreds of years had passed before they decided to marry each other.

Hellhound Curse
The Hellhound Curse is a type of Curse that is believed to an omen of death. According to legend, anyone who witnesses this Curse two times will surely die. This legend was generated from the fact that very few people have fought against this Curse and lived. The Hellhound Curse is a type of Curse that allows Echidna to produce and control crimson red-colored energy that has a very foul odor and presence. This energy, known as hellhound energy, is shown to have incredible destructive power as well as have the ability to move around at incredible speeds. However, these traits are not what makes this Curse so lethal. What makes the energy dangerous and feared is how it can seemingly “chips” away the victims soul every time it touches the target. This causes the opponent's lifespan and will to live to decrease by a small amount. If exposed to the energy enough, the opponent's lifespan could decrease to zero, resulting in death.
 * Soul Destroying Claws: Echidna extends her claws on one or both of her hands before cloaking her claws in hellhound energy. The hellhound energy is then pressurized, increasing its destructive power. With a swipe of that hand, she is able to unleash three large crescent blades of hellhound energy. The crescent blades of hellhound energy are sharp enough to slice through a bunch of buildings in a row without any sign of slowing down and it has also shown the ability to slice through a half inch slab of diamond with ease.
 * Death Stare:
 * Bite of Death: While in her demon form, Lupus gently bites down onto her opponent and injects hellhound energy into their bloodstream. This causes the opponent's body and soul to constantly be damaged and in severe pain until the hellhound energy is diluted, which usually takes 15 minutes.
 * Bringer of Death:

Primordial Physiology

 * Frightening Physical Prowess:
 * Enhanced Senses:
 * Retractable Claws:
 * Regeneration and Immortality:
 * Impressive Mental Prowess:
 * Demon Form:
 * Increased Curse Power:
 * Greatly Increased Physical Prowess:

Quotes

 * "The moment you looked at me is the moment when your luck ran away out of fear." - Lupus

Personality
Typhon is widely known in the demon world for being an underachiever and his tendency to leave the work he is doing unfinished. He has left so many things unfinished that Kimiko claims that it would currently take Typhon 125 years to finish everything he has left unfinished. In addition, if anyone even suggests the idea of finishing his unfinished work, Typhon will respond by complaining so much that the people around him will begin to question whether he is a wise and powerful demon or just an annoying child.

Equipment

 * Windmill of Gehenna:

Apocalypse Curse
The Apocalyptic Curse is a type of Curse that allows Typhon to produce, summon, and control Nether: a dark wave-like matter. Nether is able to slowly corrode anything or any being it comes into contact with almost as if it was a type of pollution to life itself. The only difference between touching acid and touching this substance is that this substance is a lot more painful. Nether is so painful that it is considered a brutal form of torture, it causes so much pain that most beings slowly lose their sanity after prolonged exposure. Due to how corrosive Nether is it can be used as a means of offense as well as defense since it is capable of corroding almost any object. Nether also has the ability to take on the traits of the Four Horsemen of the Apocalypse. These traits are rarely seen on a noticeable level because it takes a lot of curse power to give Nethrr these traits. The first trait relates to Conquest. This trait allows Typhon to give the Nether he produces the ability to control minds. The second ability comes from the War. When giving Nether this trait, Typhon is able to produce Nether on a significantly larger scale. Famine, the easiest aspect to use, gives Typhon the ability to give Nether the ability to absorb magic power and ethernano. Finally, Death gives Typhon the ability to make the Nether he produces very poisonous.
 * Nether Falconet: Typhon puts his hands together with his right palm over his left hand. He then releases a large stream of highly compressed Nether at the opponent from his hands. Upon impact, the large beam of Nether rapidly decompressed, which results in an explosion of Nether that has enough force to effortless launch most targets off their feet.
 * Nether Bombardment: Typhon puts his hands together with his right palm over his left hand. Typhon then releases multiple beams of Nether at his opponent, causing a substantial amount of damage when the beams make contact with the target.
 * Nether Vortex: Typhon horizontally swipes one of his hands, causing a large tornado of Nether to appear in front of him. Not only does this tornado of Nether capable of hitting the opponent with incredible force, but it is also capable of draining the opponent of their magic power if Typhon chooses to use the aspect of Famine.
 * Nether Bolt: Typhon swings one of his hands in downward motion, which causes a pillar of Nether to seemingly streak down from the sky toward the target like a lightning bolt.
 * Nether Storm: Typhon claps his hands together in front him as he releases an aura of curse power. He then infuses Nether with the concept of War. This allows Typhon to summon hundreds of pillars of Nether that streak down from the sky. Due to the sheer number of pillars of Nether, this spell is capable of causing widespread destruction.
 * Apocalyptic Strike: Typhon punches the air in front of him with great force as he fires a fast moving bolt of concentrated Nether at the opponent. Upon contact, the opponent is hit with incredible blunt force and they are then launched off their feet. Typhon is capable of using this jinx multiple times in a row in a short amount of time, making this one of his most used jinxes.
 * Mark of the Apocalypse: This jinx is the easiest jinx to perform that can use Nether infused with a trait of the Four Horsemen of the Apocalypse. This jinx is easy to perform because of how weak the trait of Famine is in Nether. Normally this jinx is performed by Typhon slamming his palm against the opponent and infusing Nether with the trait of Famine with the opponent's body. This causes an ominous stigma to appear where Typhon's attack landed. While the Nether is infused with the ability of Famine, it cannot absorb magic power in the beginning. Instead, the only thing it can do is cause an opponent to draw out more magic power than necessary when they use any given spell. In addition, this stigma causes the body of the target to slowly corrode. There are ways to get rid of the stigma, such as any healing-based magic or ability. Another way to get rid of the mark is by dramatically increasing the temperature of the body to the point that the stigma is burned off or freezing the stigma off with extremely low temperatures. The last way to get rid of the mark is by overloading it with magic power by channeling magic power into the stigma faster than it can absorb magic power. This way is a lot riskier than the other methods because it can leave most targets very exhausted depending on how much magic power they have. It appears that the more the target is exposed to this jinx, the faster the opponent's magic power will be drained and their body will corrode. It is said that after 100 hits with this jinx, the stigma will be strong enough to absorb magic power. Knowing this piece of knowledge and knowing that this jinx isn't that difficult to use, Typhon has made this the focus point of his fighting style. When Typhon made this the focus of his fighting style, his ability to use this jinx improved to the point that he create the stigma by striking the opponent with any part of his body instead of just his palms. What makes this jinx so potent and feared isn't its abilities, but instead its weaknesses. Due to how weak the trait of Famine is at first and how slowly it corrodes the body, most opponents don't notice it until the later stages of a fight. The mages who can notice its effects immediately don't pay it much attention because of how weak it is. This means that when the stigma does start to noticeably harm the opponent, the opponent will have to waste effort or magic power on trying to get rid of the stigma. This could be potentially deadly because of exhausting getting rid of the stigma can be because of how long they have been fighting.
 * Destruction of All Things:
 * Ragnarök:
 * Last Judgment:
 * Apep:

Primordial Demon Physiology

 * Overwhelming Physical Prowess:
 * Remarkable Mental Prowess:
 * Demon Form:

Trivia

 * Permission to make Typhon an Original Primordial was granted by Six.

Personality
Suiren has always been interested interested in supernatural entities such as spirits, ghosts, and phantoms since she first began to understand what death really meant. As a child this would make her a very curious girl, always outside, looking for something out of the ordinary. However, once she began to learn how to use her Curse, she decreased the time she spent outside and devoted that time to spending time in the astral plane. When she isn't in that plane of existence, she can usually be found exploring nature like she used to as a child or spending time with her family. The long hours she has spent in nature when she was a child has caused her to develop a fondness towards nature. She seems to greatly respect nature and what it has to offer and never takes it for granted nor tries to harm it.

Shown by how many friends she has in both planes of existence, Suiren has developed a reputation for being a really social person. In fact, she is so social that her biggest pet peeve is being alone.

Astral Curse
This is a type of Curse that allows Suiren to use their curse power to harness and control the power of astral energy. Aside from being extremely destructive and ominous, this energy gives her the ability to travel to the astral plane and interact with that realm, touch spirits, merging spirits with her body to temporarily gain their natural abilities, seal away spirits, and even permanently harm the undead. Fruthermore, this Curse allows Suiren to project her own spirit into the world around her. When this is done, Suiren's spirit cannot be detected under normal circumstances and it can interact with the physical world. She is also able to use her soul to possess her targets body. This allows her to become a very dangrous foe. Lastly, this control over astral energy allows Suiren to gain a variety of psychic abilities that range from clairvoyance, to mind control, to telekinesis, to phasing, to telepathy. After Suiren made a contract with Izanagi, the Astral Magic she was supposed to be able to use, instead greatly strengthened her Astral Curse.

Revenant Hybrid Physiology

 * Physical Abilities:
 * Semi-Immortaility:
 * Unbelievable Regeneration:
 * Weaknesses:
 * Immense Mental Prowess:
 * Shinso:

Personality
Kira is a rather complex and difficult person to understand. She hates most of her biological family with a dying passion. When asked about her thoughts of her biological family she always says that if she had if her way she would make sure they died in the most painful way possible. The only person she likes is her twin brother, though the reason for this is unknown. Some say she feels this way because Itsuki was only a baby when she was abandoned and also because she doesn't feel it would be right for her to hate her twin brother.

History
When Kira was born on March 12th, her parents discovered that while her twin brother was healthy, she was extremely weak. Thinking that there was no hope for her, Raikardo and Shayera abandoned her in an undisclosed location. She was mere moments from death when an Etherious known as Helios found her. He took an interest in her immediately when he sensed the powerful demon blood that was running through her veins. The Etherious decided to save her by changing her magic origin with his Magical Barrier Particles. This changed how her magic power was circulating, causing Helios's Curse to enter her body for a brief moment in time. Within this brief moment, Kira was greatly strengthened and her body and magic power into that of Demon Slayer, allowing her to escape death.

Helios adopted Kira and became a fatherly figure to her. He taught her how to read, write, and use magic.