User:Yesdemia/Characters

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#FFBAB8; color:#FF8E8C"| Dorothy Woodrow

Dorothy Woodrow (ドロシーウッドロウ, Doroshii Uddorou) is a mage of the Hawk Feather guild and one of its strongest members. Dorothy was born in the lower peninsula of Alakitasia to two working-class parents, and was their only child. Dorothy lived a perfectly normal life, something which seems to be uncommon in Earth Land today; Dorothy atteneded a private school until the age of 18 when she graduated at the top of her class. She was given a fully-paid scholarship to a prestigious magical academy in Oshibana, Fiore. Dorothy studied for 4 years as an esoterologist major, where somewhere along the line she did an extensive independent research job on the sources of magic, and encountered the presence of ley lines. Dorothy then became one of the very few humans that know the presence of the magic railways, and the very first that was not directly born with the ability to manipulate them, but rather learned to by deep studying and observation. After her school career, she again graduated and decided her skills were of better use within an organization; as such, she joined Oshibana's local guild, Hawk Feather. Both inside and outside of her guild, Dorothy is known as Holzfäller (ホールズフォーラー, Houtzenforuu, German for "Woodcutter"), which pertains to her main magical ability which would be Wood-Make. Due to her enhanced abilities as an esotreologist and all-around smartypants, she has also affectionately been dubbed Mega Nerd (メガオタク, Mega Otaku) by those who know her.

Appearance
Dorothy's aesthetic seems to be pink and fluffy, and she has been described as having an appearance similar to a very girly child. She is described as extremely "cute", because her facial features are both beautiful and at the same time seen as a childish type of cutesy that only younger people seem to possess. As such, it seems that very few people seem to be actually infatuated with Dorothy, despite them knowingly displaying some sort of adoration for her appearance but mostly, as mentioned before, in a child-like manner. The clothing that Dorothy commonly wears again enforces this innocent persona that she constantly upkeep, and it mainly consists of fuzzy pink things or that replace or are worn with Dorothy's academy uniform, which she almost always wears for unknown reasons.

Dorothy is a very petite young woman, being very small in both stature and bodily figure. Dorothy stands at a meager 5'3", which allows even school children to reach over her, and fully-grown adults to completely dwarf her. Her full body mass is only 103 pounds, rather underweight even for someone of her rather minuscule size. This mostly seems to be because of Dorothy's lack of muscle, as she is not known to be a physical fighter, instead relying on her smarts and magical abilities to complete any task that she may be faced with. Dorothy has an ovular face shape, with no defined bone structure in her general jaw or cheekbone area, instead being rounded and not at all angular. Dorothy has wide almond-shaped eyes with orange-hazel pupils and long eyelashes that give her an extremely feminine appearance, especially when considered with her other physical traits. She also possesses a small and rounded nose with full lips, especially the bottom, which protrudes slightly when one looks close enough; Dorothy commonly wears a light pink gloss over her lips, which can again not be seen unless someone looks close enough. Perhaps one of Dorothy's most outstanding features, however, would be her blonde-pink hair that shine brightly and is very smooth to the touch; it is cut into a messy bob with various stray hairs, and Dorothy sometimes ties up her bangs whenever she is studying or hard at work.

Dorothy's common attire is simple, and consists mainly of her academy uniform from when she studied esoterology. Said uniform consists of a dark navy top with a white collar, and dark navy ribbon tied around it. In addition, it includes a light periwinkle pleated skirt as well as tight black leggings and toffee-colored combat boots. Over all of this Dorothy wears a fuzzy pink cashmere sweater, as well as a pair of red-brimmed Gale-Force reading glasses that aid in her, well, reading.

Personality
Dorothy can simply be described as an all-around friendly person, and one that seems to enjoy putting a smile on the faces of others without expecting any sort of compensation in return. Dorothy simply is a joker, commonly saying witty remarks and sarcastic comments that would make some giggle and others shake their heads in disapproval. Sometimes these jokes are less than funny, but in the way that they are simply so non-sensical that they could almost make you laugh; either way Dorothy always seems to have a way to put you in a better mood. With this in mind it also seems that Dorothy herself never truly seems to be anything but happy with both herself and her surroundings, even in the event that the others around her might not be. The reason for this is unknown, but it has a high possibility of being because Dorothy simply believes that she owes it to herself to be happy, because she lives a life that most others are denied. She simply believes that if she remains happy, others will do the same and the both of them will be content with living. Dorothy is often the one in the group to see the brighter side of things, considering herself to be an optimist rather than a pessimist or realist, both of which she seems to be as "debby-downers". Even in situations that will have an obviously negative outcome Dorothy will make a sometimes futile attempt to raise the spirits of those around her, even if they insist on her not doing so. Some may make the assumption that Dorothy is simply too happy-go-lucky for the real world and she appears to know this.

Perhaps one of Dorothy's most outstanding characteristics would be her bibliophilic tendencies, and she is known to occupy nearly all of her free time reading or doing something similar. She simply adores reading in various forms, and appears to like very long novels that most people simply would not have the patience to finish; when others may simply read a series and then be done with it, Dorothy's obsession will not simply end. She will have to buy all of the merchandise for that particular franchise and then talk about it non-stop until she somehow forgets about it; this can take weeks to months depending on how long the series were. These tendencies grow increasingly annoying to those around her until they are simply used to it after realizing that she will never truly stop. These traits contribute greatly to and are most likely the cause of one of her alias's, namely Mega Nerd (メガオタク, Mega Otaku), as she shows various characteristics that relate directly to the definition of the word. Dorothy seems to be aware of her alias and doesn't seem to care too much, simply shrugging whenever someone calls her by the name, showing that it does not effect her, at least majorly.

Physical
Enhanced Speed: Immense Intellect: Advanced Agility:

Magical
Vast Magical Power:
 * Ley Line Manipulation:
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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#3C3F8E; color:#6972D9"| Wendy Indra

Wendy Indra (ウェンディインドラ, Wendi Indora) is a Sky Devil Slayer and hunter born and raised in Lysiloma, Hylion. Both of Wendy's parents were well-known throughout Hylion as being some of the best magical beast hunters that have ever existed, even going so far as to found their own hunting guild which Wendy was born into.

The young mage was trained since she was small, watching her parents and other guild members hunt massive and powerful beasts for hefty sums of money, and even in one case a powerful devil-slaying lacrima that Wendy's parents had given her. Wendy constantly practiced to be just like those she looked up to. Wendy killed her first vulcan at the age of 10 and was respected widely because of it; her life was rather enjoyable and she couldn't have been happier. On her 14th birthday Wendy went on her first solo mission, where she accidentally encountered a legendary beast that could rip holes in space-time itself. Needless to say that the young girl was no match for the beast, and it threw her into a portal that led to an unknown land. Wendy was left helpless in a world she didn't know and lived in the middle of the woods hunting for food, until she encountered a curious-looking creature whom she dubbed "Martha". The two have been travelling together ever since, hunting magical beasts in an effort to earn enough money to sustain themselves and hopefully one day return to Hylion. At one point in time while Wendy was adventuring, she caught word of something or someone called "Angel Evangrius". Upon looking into it further, Wendy discovered that one that contacted the angel could be granted almost anything they wanted; of course, Wendy pursued this angel and the ways to summon it as a way to eventually get back to Hylion. However, when the time came and she spoke with the angel, the angel dubbed her too selfish and too headstrong. This angered the angel, and he bestowed upon her the Evangrius Curse of envy for not accepting that some had it better than others.

In the relatively short amount of time that Wendy has been in Earth Land, she has become known to the public by a variety of names, which include Skyward Sword (スカイウォードソード, Sukaiwoodosoodo), Wind Reader (風リーダー, Kazeriidaa), and Painted Lady(ヒメアカタテハ, Himeakatateha) among others.

Appearance
Petite and prepossessing, Wendy Indra is considered one of the most beautiful people in all of Hylion; or rather, she was. Although young, the beauty she possesses is comparable to fine wine; although presumptuous, the similitude is appropriate, as Wendy's beauty is well-cultured and seems to only get better with age as she matures into a young woman. Comparable to a model, Wendy seems to be aware of her desirable appearance and has been known on occasion to use it to her advantage, primarily in trickery or manipulation when the need arises. Wendy has been known to glow with an innocent and exuberant aura which again helps her maintain a childish figure, aiding her in the afore-mentioned processes aswell as in everyday life.

Wendy, being a young girl, possesses a very small and feminine figure that can appear almost frail in a sense. However, this is quite the opposite as Wendy's muscle build is very strong and compact, giving her a desirable durability that proves very helpful in battle. She has pearly white skin that appears to be without any blemishes, with the exception of her torso, which appears to be riddled in various cuts, scars, and bruises from her many endeavors in beast hunting; however, these are usually covered up by her clothing. Wendy is definitely not like other girls her age, in the sense that she does not appear as —for lack of better word— "matured" as them in the way of cup or hip size; this makes her seem even younger than she actually is. In terms of facial features Wendy is unmatched, as she holds a unique look that is shared by nobody but herself; she has a distinct diamond-shaped face with a defined sharp jawline as well as a small button nose and petite yet plump lips. One of Wendy's most outstanding physical traits is her wide and hopeful hazel yes, which are said to "glow" even in the dark, hinting at properties uncommon in average humans yet present in the young girl herself. Wendy has short dark blue hair that is cut down to her chin at a steady line, and she has bangs that cover the upper half of her forehead.

While not exactly fitted for her career, Wendy's attire is considered to be cute and childish and something that she is very fond of. It is unknown where exactly Wendy acquired this outfit but it is most likely with the money she earned from beast hunting for the citizens of Fiore. The ensemble consists of a flowy blue-and-white striped tank top, with yellow denim shorts and tight fitting black tights and blue combat boots to match her top. While adventuring, Wendy is known to wear various bandoliers and small backpacks that are almost always black in coloration.

Personality
As a main effect of her life history, Wendy's main personality attributes has become determination. This determination stems from Wendy's need to survive and flourish and possibly even one day head back home, something which she has not been able to do so far. When the time arises Wendy has been shown to be extremely thick-skinned and emotionally durable in the case that someone or something is attempting to break her will; times like this often show to be futile for the will-breaker as Wendy is extremely stubborn and most of the time absolutely refuses to give up on something especially if she puts her mind to it, or it involves the well-being of her comrades. The young lady's constant refusal to quit has been shown to be extremely beneficial to her in the long run and it has always appears to have been in her best interests, because it is likely that she wouldn't be alive currently if she hadn't been so headstrong. Similar to her parents, Wendy is driven primarily on animal instinct and gut feelings, which obviously seems to have worked out for her so far; this aids her as a hunter and otherwise survivor just as the way she was intended. When faced with danger, Wendy will stick with these habits in an effort to abandon any sort of logical thinking, which she believes to be ineffective in order to become a truly great fighter.

Aside from these traits, Wendy is a rather nice girl and tries her best to make everyone feel good, never intentionally trying to hurt anyone's feelings. However, she has been known to do what's best for herself in most cases and she has become wary of making friendships because she believes everyone around her to only be in it for her possessions, something of which is a mental scar again caused by her isolation in the wilderness. Despite not being the best sharer Wendy likes to help others in different ways that don't put her "possessions in danger", as she would often state. While she is nice to everyone, Wendy is fiercely protective of her friends and will not tolerate any sort of negative behavior towards them in absolutely any form, whether it be a simple sarcastic tone or purposeful harassment. Wendy will do anything to protect those she trusts, even if it means abandoning her instincts; this is because of Wendy believing that she doesn't come across many trusting souls wherever she goes. One of Wendy's more outstanding personality traits, would be her audacious takings of almost every task and even at some points being outright cocky that she will accomplish anything at hand. It is sometimes seen as annoying whenever Wendy shows off her physical or natural abilities simply to up-show a particular person, something of which she commonly does. Something that angers her immensely would be to doubt her abilities or simply tell her that she isn't as good as another; this will often send her into an irrational frenzy that involves a lot of illogical actions. These actions can result in a lot of danger for both Wendy and those around her, so it is often suggested that a person shouldn't ever intentionally anger her; this isn't to say that Wendy doesn't enjoy a friendly competition, and she often enjoys wagers and gambling on things like arm wrestling and other similar activities. However, she has shown behaviors that would label her a "sore loser" by some in the case that she loses.

Magical
Sky Devil Slayer Magic (Sukai Akuma Tokkō no Mahō) is a Devil Slayer Magic, Lost Magic, and finally, a Caster Magic. This particular type of magic deals with elements related to the sky. Not only that, but similar to its God Slayer and Dragon Slayer counterparts, it also deals with support and healing. Sky Devil Slayer Magic is a Devil Slayer Magic, Lost Magic, and finally, a Caster Magic. This particular style of Devil Slayer Magic allows Indra to have absolute dominance over the domain of the sky. However, he can only consume the air around him, rather than the entire collection of elements related to the sky. Although it does indeed have several spells steered towards support and defense, it is mostly filled with a plethora of destructive spells that could easily destroy any normal person. Sky Devil Slayer Magic can be learned from a certain book that has been lost to time and history. The book has fallen apart long before it was officially recognized as a potential power source. Like all styles of Slayer Magic, Sky Devil Slayer Magic allows the user to manipulate, generate, and consume their respective element; which in her case, would be the air around them.

Like other Slayer Magics, Sky Devil Slayer Magic can be obtained three ways. Through the first way, one must be taught by an actual devil or demon. The ones who learned their Devil Slayer Magic through this method are referred as First Generation Devil Slayers, using First Generation Devil Slayer Magic (初代滅竜魔法, Shodai Metsuryū Mahō). Through the second way, one must have Devil Lacrima implanted into their body. The ones who learned their Devil Slayer Magic through this method are referred as Second Generation Devil Slayers; using Second Generation Devil Slayer Magic (二世滅竜魔法, Nisei Metsuryū Mahō). There is also another way which is a combination of the above two methods: ones who both learned their Devil Slayer Magic by receiving the teachings of a Devil and also having Lacrima implanted into their body. The ones who learned how perform Devil Slayer Magic by utilizing both methods are referred as Third Generation Dragon Slayers, using Third Generation Devil Slayer Magic (三代滅竜魔法, Sandai Metsuryū Mahō).

Users have absolute dominance over the domain of sky, as they are able to manipulate the particles in the atmosphere to their will, and create various weapons out of complete whirlwinds that reach the speeds of a Category 5 hurricane. They can manipulate the speeds of the winds she produces, and inject their own magic power into it to make absolutely fatal to anyone who is unfortunate enough to get caught up within her winds. They can consume the air around her in order to regain magic power, and to heal the wounds that they collected on their body. Amusingly, when they do gain severe wounds, they can simply wrap themselves up within a whirlwind cast, and continue to fight.The users incredible power stems from the atmosphere itself, as they generate the winds and water from the air around them. One they do this, they can then manipulate the eternano particles within the air to form a spell. Another unique trait completely esoteric to this magic is the ability to raise and lower the temperature of the air; the user can force the air around them to drastically lower, or become intensely hot. The user can inject this trait into their magic to release whiplashes of burning hot air, or induce a chill within the atmosphere to weaken their foe's defenses.
 * Aerokinesis (エアロキネシス, Earokineshisu): Wendy possesses an extremely potent mastery over the winds and air that surrounds her, which most likely was obtained when she first started using Sky Devil Slayer Magic. Due to the fact that her air manipulation ability has "stuck" on her, Wendy requires no magical power to manipulate the air waves around herself. The spectrum of air that Wendy has dominion over is extremely wide, as she is able to direct and turn back any wind-related spell that may come towards her direction, granted it is ranged and not too powerful to control. This ability can turn the tide of a battle into Wendy's favor, and it can render single-talent mages incapable of attacking her without getting their advances redirected or nullified.
 * Sky Devil's Nest (空の悪魔の巣, Sorano Akuma no Su): Sky Devil's Nest is one of the spells of this magic that deals with the healing of others, rather than the betterment of the caster themselves. The caster begins this spell but gathering twin whirlwinds around their arms, appearing as flurries. By crossing their arms to their chest and then swiping outwards in a fast motion, the flurries are pushed outwards and surround the caster and their allies. The flurries suck in ambient ethernano particles from the surrounding location, and "donate" them to the people inside of the flurry, therefore restoring and even enhancing their magical energy and capabilities. It should be mentioned that Sky Devil's Nest has some other capabilities as well, as its whipping winds can completely rip apart anything that may attempt to enter from the outside; however, the winds do not seem to effect anyone on the inside, but as soon as they leave the winds will effect them should they try to enter again.


 * Sky Devil's Song (空の悪魔の歌, Sorano Akuma no Uta): Yet another spell inside of the Sky Devil Slayer arsenal that deals with the healing and benefit of others, as opposed to the caster. The spell begins when the user breaths in deeply before cupping their hands and quickly lifting them to their mouth. The consumed air is then slowly released through the spaces between the caster's fingers; this produces a quiet and calming melody that creates both a chemical and magical reaction inside of the allies that hear it. When the song reaches the ears of the ally, it triggers the dopamine release of the brain, which effectively causes the neurons inside of the brain to send signals throughout the body. This includes the magic core of the ally, which is enhanced with ethernano, creating stronger spells and less power cost.


 * Sky Devil's Bandages (空の悪魔の包帯, Sorano Akuma no Houtai): One of the few spells that deals with the aid and betterment of the caster, Sky Devil's Bandages is a rather potent aid that is useful in the midst of combat. The spell is begun when the caster targets any specific wound that may inflict them; then, they lay their hand hovering slightly above the wound, which then glows with blue-white light. The user channels pure magical energy from their core to their hand, which is the cause of both the light and the healing factor itself. Before the caster's very eyes, the wound is closed and appears as if nothing had ever happened that was the cause of this painless process. Of course, this spell does take some time depending on the severity and type, which can take 10-60 seconds.


 * Sky Devil's Rage (空の悪魔の怒り, Sorano Akuma no Ikari): The signature attack of any Slayer, and one of the most basic. The spell is begun when the user inhales the air surrounding them, inhaling either slow and steady, or fast and sharp; either way produces the same effect, with the first being a little more effective. When the air is inhaled, it is transferred to the user's magical core, where it is effected and enhanced by the present ethernano particles. When the user opens their mouth and releases the wind, it creates a massive torrent of air and wind that travels at extremely high speeds. The torrent has an exceptional ripping force, almost exceeding that of a hurricane; entire buildings can be demolished by experienced users, and can annihilate the unfortunate victims of this attack.
 * Sky Devil's Sigh (空の悪魔のため息, Sorano Akuma no Tameiki): A variant of the signature breath attack, Sky Devil's sigh is slightly weaker but considerably more effective for hitting a wider spectrum than its counterpart. The attack is begun the same way as the normal breath attack, but the breath is much slower and steadier, so the maximum amount of air inhaled is increased. The air undergoes the same changes, but more of the air is unable to reach the magical core of the user; this means that upon exhalation, less wind energy is present in the torrent. To make up for this, however, this attack is spread a wider distance than the traditional attack, allowing for more enemies to be taken out.
 * Sky Devil's Drill (空の悪魔の祭, Sorano Akuma no Sai): Another attack inside of a Sky Devil Slayer's offensive arsenal, Sky Devil's Festival is a very useful technique when the user needs to clear out a large amount of enemies in a small amount of time. The spell is begun when the user gathers spirals of wind energy around their arms, which begin to spin at rapid paces. These speeds exceed those of a fighter jet, and eventually spin so fast that they shoot off. In the blink of an eye, these spirals are able to make contact with the users target, dealing massive damage, as it travels directly through them.
 * Sky Devil's Steam (空の悪魔のスチーム, Sorano Akuma no Suchiimu): Sky Devil's Steam is a powerful attack that can deal massive amounts of damage, most of which is in the after effects. The attack is begun when the user raises the hand above their head, and forms a small cloud. The user then interacts with the ethernano particles inside of the clouds, making them bump into eachother at high speeds, creating heat energy. The cloud eventually gets so hot that it turns into steam, which the user then controls to throw at the enemy. Upon contact, the cloud of steam explodes, creating an extremely hot smokescreen that both limits the visibility of the enemy and causes massive burns all across their body.
 * Sky Devil's Skyfall (空の悪魔のニモ, Sorano Akuma no Nimo): Sky Devil's Skyfall is one of the more powerful spells within an ordinary Sky Devil Slayer's set of attacks. The attack is begun when the caster raises their hand towards the sky, index finger pointed; this summons a light blue magical circle, which indicates the start of the attack. The sky surrounding the caster's immediate area will begin to darken significantly, which is the result of the caster cooling the air around and inside of the cloud. The air will eventually get so cold that the entire mass of the cloud will form into hail, pouring relentlessly down on the caster's victim. The hail produced by this is commonly the size of golf balls and are as hard as stone; they travel at extremely high speeds as they are launched down from the sky, dealing massive amounts of bone-shattering damage.


 * Sky Devil's Motherly Ensemble (空の悪魔の母性のアンサンブル, Sorano Akuma no Bosei Anasanburu): A rather simple defense-oriented spelll, Sky Devil's Motherly Ensemble is a go-to for Sky Devil Slayers, in terms of protection. The spell is started when the user reaches either arm out to their side, palms facing upwards; this allows the caster to condense the air particles in front of themselves. This spell essentially creates what is know as dry ice, the solidified form of oxygen; this barrier is extremely hard to penetrate and of course burns to the touch; the barrier is especially resistant to almost all attacks, with the obvious exception of both fire and water, both of which are capable of quickly dissolving it.
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