Tsuruko Sejren

Tsuruko Sejren (セジュレン・鶴子, Sejuren Tsuruko, lit. Majestic Bird Victory) is a young woman. Only she isn't a young woman. Tsuruko Sejren is a young man, who had underwent a metamorphosis due to being exposed to a specific Black Art. Now, she wanders Earth Land in hopes that she will be able to break her curse. She is the main character of the spin-off of Fairy Tail: Dawn story, known as Daybreak Chapter: A Change of Perspective; in it, she experiences more than she had hoped for in way of the dark side of the world.

Appearance
Tsuruko is a girl with dark purple hair and pupils which are colored dark blue on the top half and a mix of pink and pale yellow on the bottom half. She has snow-white skin that is akin to a princess's; along with a beautiful figure—moderately large breasts, long, slender legs, and a shapely rear. An onlooker described her as “an impossibly beautiful girl.” However, sadly, he does not know the horrible truth. Her hair is tied back using a butterfly-shaped hair accessory, sharing the same colour scheme as her attire.

Personality and Traits
While normal before his metamorphosis, Tsuruko feels a detachment from her memories before the accident. She does not have a realistic sense of living, knowing that she is Tsuruko while also not feeling that she actually is Tsuruko. She hopes to regain herself, and decides to put on a cold facade, utilizing a course male speech pattern, and tries to act as a female.

Tsuruko is incredibly hotheaded, impetuous, and confrontational. She is not very serious or focused and tended to fool around, but is shown to be incredibly savvy. She has a stubborn personality, appearing to care about nothing, but she occasionally reacts in surprisingly feminine ways. Amanda decides that if she were to be compared to an animal that it would be something like a rabbit. Due to being aware of her abnormality since childhood, being a killer who could not kill, she hated both herself and other people. Developing her standoff-ish personality as a result, she secretly wished to experience the happiness of a normal person. Her fate has changed drastically since encountering the materialization of that dream.

Due to her impulse to kill, she tries to feel a sense of living through killing, but never succeeds due to various accidents and benevolent obstructions. With her uncertain sense of living, she listlessly continues to go to a detective agency on a daily basis. She refuses to revert the transformation back, would allow her to live a normal life if she were to take it. It could be seen as a sign of how self-abusive she is, or it can be called more like an episode that reflects her heart of clear water. Over the course of the story, although she never really lost her overall attitude, she did develop into a strong, focused hero.

At crucial points in battles, she will verbally predict what will happen to her enemies in a Fist of the North Star-like fashion, and quote, often verbatim, what they will say. Her enemy will then unwittingly repeat said prediction, shocked by Tsuruko's "mind reading". Interestingly enough, Tsuruko is subconsciously transgender; which is why there is little complaints about her gender switching all of a sudden, finding it more "comfortable" to get around in a female body.

She can be said to occasionally behave like a "Stone-head-like stone head", evidence that she lives by feelings alone. She has an animalistic view towards other people, dividing them into two categories regardless of good or evil. Deciding based upon "those she can be with" and "those she cannot be with", she will stay with someone "she can be with" even if she hates them. Her superior is "dislike", Iris is "like", and Amanda, in her own words, is "I don't know." Strawberry ice-cream is one of the few things she is fond of, but it is also one of the things that she hates. She despises cold food, but always seems to buy it from the convenience store. It is revealed in flashbacks that Tsuruko collects comics and was a fan of the Earth Land equivalent of Batman when she was young. She becomes a fan of Gaikou Ryuusei's works when she is much older.

History
Tsuruko's family, the Sejran, were members of the Magic Council's royal families; a family of 'executors' which chased down the targets of the Council's ire, and eliminated them from the face of the earth, also erasing any and all traces of their existence by destroying everyone who knew about them. Tsuruko was chosen as the next head of the family, and began grueling training to do so.

When Tsuruko was young, his father took him to meet his dying grandfather. He told Tsuruko that people can only truly kill someone once in their lifetime, elaborating that those whom had killed many times are no longer human, fated to live with their guilt until their death. It is at this moment that Tsuruko learns to value the notion surrounding the weight and responsibility that comes with murder. Before passing away, he wished Tsuruko to have a peaceful death.

By the year of 764 as Tsuruko reaches the age of 16, the Sejren family had effectively retired from the task of executions, becoming wealthy landowners. They own a large Japanese-style mansion with a grove of bamboo beyond the outer wall. What is known about Tsuruko's change in gender is that he was struck by a car, and while in a coma, he was changed into a female; other than that, the details are scarse.

Equipment
Dragredder (ドラグレッダー, Doragureddā): Dragredder is the name of Tsuruko's oversized sword which she receives from the Knight of the Silver Plains in the third chapter of her story. It has the regular form of a wide double-edged broadsword, with a white blade twice Tsuruko's size, and a golden handguard/hilt that curves upwards, elaborately designed with an emerald jewel in the center, completing this masterpiece of a blade. Dragredder was blessed by the King of Hopes, making the blade unbreakable. Dragredder was forged to smite the Celestial Spirit King. Throughout the construction of Dragredder, the hero often gave ideas to the Dragon Blacksmith on its design and structure. The Dragon Blacksmith calls Dragredder as the Unmatched Sword of the Heavens, which means it feels most suitable in the air. He produced its hilt and the blade from a special metal that is almost unbreakable, making it stand out clearly from any other sword. The whole construction and the design of the blade is unique. Dragredder does not need a different setting, since that would bring it off balance. The blade itself is rather long, and it possesses two shields on the sides of its crossguard for protection in case of lateral attacks and clashes. The combination of shield-and-sword makes a clever construction for Dragredder; being the foundation for Tsuruko's ultimate attack. The sword was used by the hero who slew Vritra, also the first Emperor of Seven and Crux Kouga's ancestor. Since the blade is a Seven national treasure, Tsuruko owning the blade has caused the authorities of that country to chase after her; attempting to reclaim the sword. Dragredder is not a myth or inhuman work, but a crystal trained by the heart alone, making it reign as one of the strongest swords to ever exist; looking upon its glorious blade makes those who have committed grave sins remember the light, and it is able to make even Crux Kouga, having fallen into brutality and smeared with corruption, remember the light and glory of his past that has been etched into his heart. When held in front of her, Dragredder is broad enough to act as a shield from arrows and bolts, even diverting lightning into the ground by using it as a lightning rod. Tsuruko also uses it to cushion her impact by laying the sword level with her body and letting it absorb the impact first. It is a blade that exists in the astral and physical realms simultaneously; allowing Tsuruko to harm all sorts of beings that could not be struck otherwise, such as Primordial Demons and Dragons. After receiving the blade, the Knight of the Silver Plains informs her that she must temper Dragredder using the Three Sacred Lights in order for it to hold the necessary power to destroy the barrier the Black Knight has erected in the sky in order to face him down.
 * Kinetic Tether: The kinetic tether is an illegal attachment to any type of magical sword. Tsuruko uses it to move a specific object from a distance, move specific bridges and load various spring-like pads; additionally, it allows her to move around. It works by splitting the sword into halves and using a blue kinetic energy tether to connect the two halves. When it is being used, the tether extends sending the tip of Dragredder flying through the air. If the tip latches onto certain objects, Tsuruko is projected towards that object, rather than the tether returning to its original position. This attachment is used commonly to grapple onto far away objects so that Tsuruko can reach previously inaccessible areas. In addition it allows Tsuruko to grab far away objects and attack enemies. In most cases, attacking a foe with the Kinetic Tether will only stun them, much to Tsuruko's dismay. The Kinetic Tether allows her to grapple and pull herself towards one target, then grapple another target without the need to drop down, making it perfect for moving around hazardous areas.

Sacred Shield (聖なる盾, Seinaru Tate): The Sacred Shield is Tsuruko's shield; always accompanying Dragredder. The shield is Tsuruko's primary protective defense used to deflect objects, guard from attack, and reflect light onto other objects. The Sacred Shield is huge; around 1.5 times the size of a regular shield; with a golden outline and a polished surface, allowing it to reflect light. The Sacred Shield's surface allows Tsuruko to solve light-related puzzles; and light that bounces off the Sacred Shield can also paralyze her foes; more specifically, the ones who are vulnerable to light—and naturally, Tsuruko can bounce her Dragorize Magic off of the Sacred Shield, enabling the light to turn into a vicious volley that darts around haphazardly, destroying anything in it's path. Tsuruko obtains the Sacred Shield as a gift from the Knight of the Silver Plains in the fourteenth chapter; which she then uses to get past the mirror traps in the Volcano of the Ancients.

Ways of Combat
Master Swordsmanship Specialist: Being an absolute master of the ways of Sword Magic (剣の魔法, Ken no Mahō), Tsuruko demonstrates a natural aptitude for the ways of the sword and is able to best her enemies easily: before her accident, he went to an actual samurai to learn how to wield a sword in order to hone his skills and help serve his purpose as an 'executor'. It is further noted by the samurai himself that Tsuruko's ability to use a sword is firmly present in his veins. Tsuruko is primarily an instinctual fighter, using relying on subconscious knowledge of traditional yet flashy sword techniques to deal punishing blows to her hapless opponents. Tsuruko has shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip; and she is even capable of employing her swords effectively using her feet, by wielding their hilts between her hallux and second toe. Her attacks are so fierce and swift, that her foes rarely, if ever, have the chance to launch a proper counterattack. Her swordsmanship is enough for her to slash with enough force to cause her swings to become capable of slicing through metal using only the air pressure. Utilizing a combination of blocks and parries, Tsuruko maintains a proper foundation of defense against both ranged and melee attacks. Immediately after defending against an opponent's strike, Tsuruko will follow with an attack of her own, bringing the force of the opponent's own blow against them and seeking to dominate the duel, placing a heavy focus on brute strength and pure power, with wide, powerful strikes and parries followed immediately by a counterattack, requiring her not only to counterattack, but also to press the assault, combining strength with powerful blade combinations to overpower and overwhelm an opponent's defenses. Her power attacks are able to knock her opponents back just through sheer kinetic force, throwing them off balance and leaving them vulnerable to further brute-force strikes and power blows that sought not just to penetrate her opponents' defense, but also to push them back and leave them unable to counter blows; leading her style of battle to be tremendously deadly.
 * Ken'atsu (剣圧, Sword Pressure): A basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly. Gripping her blade with both hands, Tsuruko unleashes an almighty slash, releasing a powerful blade of pressure that appears as faint ripples of wind at her foe at high speeds; this attack enables Tsuruko to assault things which are out of her sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. These blades of wind possess incredible range and devastating power; and Tsuruko has mastered this ability to the point that it can cut through barriers of magical energy. What should be noted is that this technique is unnamed throughout all of Tsuruko's appearances, with Tsuruko only performing the basic motion for the attack mercilessly without any prior indication. For one to reach the level of skill and power that Tsuruko utilizes this ability, they would have to train day and night, swinging their sword endlessly and fiercely until they could release absurdly sharp blades of air and miniature tornadoes—all from a simple swing of a sword.
 * Drawing Cut (居合い斬り, Iaikiri): One of the most basic attacks that Tsuruko possesses; when used, Tsuruko lunges forward a short distance across the area and slashes at any enemy which is within range of the dash. The move can be executed very quickly, making it one of her fastest moves. It can be charged increase the distance Tsuruko travels and the damage and knockback of the slash. The charge stance can be held indefinitely. If the move does not connect, it gives her a chance to follow up with a different attack. This move can also be used to give her significant horizontal recovery. Drawing Cut's high priority allows it to negate or counter many grounded approaches, such as various dash attacks. If used in midair, Tsuruko becomes helpless once the move either ends its run or hits something damageable. She is still affected by gravity during the startup of the dash.
 * Counter (カウンター, Kauntā): Counter is, exactly as the name says. It is a defensive sword technique that Tsuruko knows; when utilizing this technique, Tsuruko holds her sword in front of her in a defensive manner, as a small, metallic "chink" sound can be heard. For about a second, any attack that Tsuruko is struck by will turn her invincible for the duration of their retaliating swing. If the attack is a projectile, it will simply be deflected behind her and upwards at about a 30 degree angle. It's worth noting explosive projectiles can still explode and will still do damage if she is struck when the invincibility ceases. If the attack is extremely powerful, then the attacker will be knocked back at a 90 degree angle.
 * Finishing Blow (とどめ, Todome): One of her most reckless sword-based moves. Tsuruko performs it by leaping forward into the air, then bringing down her sword towards the enemy. The force of the jump forward, the gravitational pull downwards, and the extra push added by using both hands all contribute to a stronger attack. In all cases, it deals twice the damage of a regular sword strike, crashing down upon an opponent with exceptional force, akin to that of raging waves which surge violently, enveloping the opponent with their ferocity, crystallized as the sword of Tsuruko. This technique is effective against most enemies, but some foes, are able to dodge or counter it if the timing is not right. Moreover, after Tsuruko performs Finishing Blow, she will be unable to move for a short while and thus be vulnerable to enemy attacks.
 * Shining Sword Breaker ( 華光耀劍鋒(シャイニング•ソード•ブレーカー) , "Shainingu Sōdo Burēkā"): Tsuruko's ultimate technique; a combination of offensive and defensive energies, based on the Two Powers into One (二に一力, Funi Ichi Ryoku) technique built into Dragredder. Tsuruko brings her hands together and clasps them, accompanied by her chanting "gemu giru gan go gufo…" (ジエム ジル ガン ゴ グポ, Jemu Jiru Gan Go Gupo). In order for the special attack to be launched successfully, a few conditions have to be met by Tsuruko. The activation of Shining Sword Breaker requires Tsuruko to throw her sword by using the special spin release, which will launch the sword at high speeds and makes it move around the area like a boomerang before touching the floor. This way of releasing the sword can boost it's speed by ten times. Adequate amount of magical power is also required for the attack to be initiated. Once the sword strikes the opponent in the air, feathers began to molt off of the blade as the blade returns to Tsuruko's hands. Swinging Dragredder upwards, the aura of a phoenix surrounds her as she flies up into the sky; gaining momentum by indefinitely accelerating in a method similar to Newton's Third Law of Motion. As she moves, light gathers and converges upon Dragredder increasing the power of the blade exponentially before ramming into the opponent, releasing all of the pent-up light in one almighty downwards slash that inflicts triple damage to the opponent while simultaneously draining a portion of their magical energy. Shining Sword Breaker can only be blocked by attacks of a similar nature. There is one notable exception to this rule – the defenses of the Black Knight were so impregnable that it was able to deflect Shining Sword Breaker with just its palms. Generally speaking, the success or failure of the move is invariably telegraphed by whether or not the enemy is properly bound by the tornado first.

Expert Hand-to-Hand Combat: Tsuruko has also shown that she is a fair combatant without a weapon. Due to her past as a delinquent, Tsuruko is naturally attuned to solving things with her fists and feet, devastating opponents through her sheer brute force and speed, more often than not taking the unsuspecting target by surprise through her sheer skill in chaining her hand-to-hand blows with her attacks with her sword, more often than not leaving her opponent dumbstruck as their eyes cannot keep up with this constant switching, allowing Tsuruko to land blow upon blow on their helpless form. Tsuruko is a very pragmatic fighter; utilizing every dirty tactic in the book, and then some, to overcome her foes, striking her foes below the belt, and attacking when they least expect it to defeat her opponents; all this, without a shred of remorse as she smirks evilly. Tsuruko's strength originates from her magic and relies heavily on their execution. By using her magic in conjuring with her moves, Tsuruko can create unique and dynamic attacks that deal destructive damage on her targets, making her a fierce force to be reckoned with in combat. When she approaches her attempted rapists; when one of the guys attacks her, she quickly grabs his wrist and slams him face first into a nearby pipe. She quickly grabs the other assailant's stomach and using some kind of nerve strike, causing him to vomit and pass out. Giving the first man enough time to recover, Tsuruko kicks him on the left side of the face with enough force to draw blood, knocking him out. Tsuruko has easily demonstrated a special method in which to defeat powers of unknown ability and origin with merely her bare hands without any enhancements, deflecting onslaughts of magical blasts with ease, and deflecting spells with the exact same technique, as if she were fighting and disarming an opponent who was well-equipped.
 * Tsunotōkage (角刀影, Shadow of the Horn Blade): Tsuruko immerses energy around both her fist and forearm and uses it to strike the target, to perform a devastating blow. The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch Tsuruko stands with her fist very close to the target (the distance depends, usually from 0–6 inches). A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. This blow is severely augmented compared to a regular one inch punch due to being infused with Tsuruko's energy, which focuses at the very tips of her knuckles in the form of darkness surrounding her forearm.
 * Reppūken (烈風拳, Gale Fist), also known as Shōryūken (昇龍拳, Rising Dragon Fist) is Tsuruko's signature technique, wherein she charges energy within his right fist, condensing it to its utmost limit until her fist has a swirling mass of azure energy around it, before unleashing a highly powerful jumping uppercut where Tsuruko spins and rockets upwards with some horizontal movement as well. This initial strike has Tsuruko spinning around as she delivers the uppercut; which works similar to a vacuum; if the foe is caught by the initial blow; then they will be struck the successive eight times. It is one of Tsuruko's most powerful blows; mostly because of it's "multi-hit" feature which doubles the damage each successive spin.
 * Fuunsaiki Reppūken (風雲再起烈風拳, Cloudy Air Second Rousing Gale Fist): Tsuruko spins and rockets upwards with some horizontal movement with an exceedingly powerful uppercut that creates a spiraling vacuum of flames, creating a vacuum effect which sucks in the opponent and strikes multiple times. Then, she transitions into three more kicks aimed at the legs, chest and head. She then throws another kick to the chest before landing a jumping kick to foul the opponent's balance, and finishes the attack by turning and throwing an uppercut that transitions into another spiral of flames, creating another vacuum effect which sucks in the opponent and strikes multiple times before she finishes off with a powerful Reppūken to the opponent's midsection. The etymology of this attack comes from the second half of the title of the Chinese movie The East Is Red (東方不敗 - 風雲再起, "Invincible East - The Revival"). 風雲再起 is a four-character Chinese idiom meaning "revival".

Physical Prowess
Tremendous Strength: Even after her change in gender, Tsuruko's strength is a rather important aspect of her fighting style, and one of the most notable things about her. Despite her fragile-looking frame, Tsuruko is capable of smashing through solid steel with a single unarmed blow; and her attacks are able to release shockwaves with every impact. Her power is more than enough to catch a sword strike when she is unarmed, and even overpower the person swinging the blade on some occasions. Further proving her impressive strength is that more often than not Tsuruko is carrying around a rather vast amount of equipment, and it does not seem to hamper her in the slightest. Her strongest kicks are able to leave small craters upon impact with the ground, and a swing of her sword is capable of upturning the ground around her. Tsuruko's jaw is powerful enough to bite through and shatter a sword swung by a member of the Rune Knights. Tsuruko's inability to fly is somewhat compensated for by her ability to use her strength to leap tremendous heights and distances. This can be shown by her smashing her head through the upper floor of her apartment in order to tell her flat-mate to quiet down.

Immense Speed: Tsuruko possesses excellent physical ability, capable of feats comparable to at least an Olympic-level athlete. Her tremendous raw power, allows her to move fast enough to instantly close a huge gap of space between her and the opponent and even seemingly disappear from sight in the span of a millisecond. She can effectively use her agility to use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns. When launched into the air, she can perform several tricks before finally landing on ground. She has also shown on several occasions that she can jump incredibly long distances, up to several hundred meters by applying speed to her jumps. She is capable of moving so fast that she can decapitate an entire army of foes without them even having time to react. She often only appears as a purple shimmer of energy, with only the fastest foes even catching sight of her true figure during a battle. This incredible speed gives her an edge in battle against slower or close-range fighters. Excelling in hit-and-run tactics, Tsuruko has been shown to be able to evade many a combatant in both long and close-range; her movements are so tremendously swift that few would be likely to see an attack take place—this enables her to attack almost a multiple of ten times in a row per second. Not only that, but her movement is fluid and precise, and rarely will she exert effort in movements. Her speed also allows her to follow the movements of faster opponents in the rare chance that she finds one to better analyze their movements or deflect difficult and otherwise fatal strikes with some ease.
 * Incredible Reflexes: Tsuruko is amazingly well coordinated, as she is able to catch bullets in mid-air; her tremendous reflexes, agility and speed usually enables her to dodge many a powerful projectile while balancing herself on one hand. Naturally, with great speed, comes great reflexes. Tsuruko reacts so swiftly to current events in her battles that it seems as if she has a sixth sense of sorts; even being able to react to attacks before they're released; it has been shown time and time again that Tsuruko's reflexes enhance her speed even further, to the point that it seems as if Tsuruko has the ability to teleport with every movement that she makes. She is also incredibly precise, as she is able to remove small objects from a person's skull without damaging the person's brain in any way. Due to being so small and spry, Tsuruko is highly flexible in battle- able to perform one-handed backflips, somersaults, and mid-air cartwheels with little effort in terms of physical strain. Tsuruko is also known for rolling around on the ground to evade foes' attacks, as well as being able to perform multiple spins and tricks in mid-air.
 * Afterimage: A side effect of her extreme speed, Tsuruko can produce afterimages of herself in order to confuse opponents who are unable to follow her movements. While she does have control over afterimages, Tsuruko usually moves so quickly that she creates afterimages inadvertently. In nearly every fight she's been in, she has used an afterimage to fool her opponents into thinking they have killed her in one blow, only to appear unharmed somewhere else and land a decisive blow.
 * Screw Attack (スクリューアタック, Sukuryu Atakku): The Screw Attack is a special blow of Tsuruko's; noted to be a mix of a Sword Magic technique and her own natural agility. When utilizing the Screw Attack, Tsuruko's body contorts while she holds her blade forward, before leaping into the air, engulfing her in a blueish-tint electrical field, and spinning around and around, inflicting damage on any opponents that touch her. The Screw Attack does cumulative damage and sucks opponents into the center; allowing Tsuruko to near-infinitely ascend into the skies, assaulting her foe relentlessly as she climbs higher and higher until she runs out of energy or she is struck by an outside force. When using the Screw Attack, Tsuruko's movements produce afterimages of herself which are capable of confounding opponents who are unable to follow her movements. While she does have control over her afterimages, Tsuruko usually moves so quickly that she creates afterimages inadvertently. Her movements are so tremendously speedy, that one usually loses sight of her in an instant.

Enhanced Durability: Tsuruko has demonstrated extreme durability, being sent crashing through a wall and landing without a flinch or a minor injury, suffering no damage at all from some of a Wizard Saint's attacks, and emerging unharmed from most of a Guild Master's attacks during their battle, continuing to fight as if nothing happened, displaying an incredible amount of resilience. She can survive getting caught in the crossfire from all angles by heavy machinegun fire, and merely shrugs it off; and she can smash spires of Lacrima with her fist without showing any sign of pain or injury. It is also worth noting that, for nearly all the battles Tsuruko has endured, she has never been crippled, nor has she displayed any serious injuries. She can take a lot of major punishment in battle before she starts to wear down. Even after receiving major damage, Tsuruko displays a remarkably fast recovery rate from damage, allowing her to quickly re-enter a battle after just a few moments; lastly, Tsuruko is perfectly capable of breaking free from any sort of spell or technique that threatens to bind and constrict her, preventing her from moving, making her all the more deadlier.

Assorted Skills
High-Level Intelligence: Tsuruko has shown herself to be intelligent, analytical, perceptive, and deductive. Tsuruko appears to be able to determine the pattern of her opponent's battle methods and correctly deduce a proper counter-strategy to defeat her opponent's attacks. Tsuruko's intellect is one of the key skills of her fighting style; though by the time she decides to focus on physical skills, Tsuruko has taken up a habit of enduring her foe's blows while analyzing and breaking down the structure of the techniques, which grants her the ability to quickly overcome them the second time around. Tsuruko is a recognized genius; though this only applies to certain subjects, i.e. the things that interest her; which isn't very much due to her narrowly defined interests. She has a great talent for analyzing and observing everything in her presence. She is well-versed in the history, strategy, tactics of the worlds, and is privy to knowledge previously unknown to many. While it is obvious that her intellect does not extend to her piss-poor knowledge of behaviour of other beings -either because she possesses horrible social skills or everyone around her needs to see a shrink- in regards to minor things such as little bits of trivia about the most random of subjects. Lastly, she has also shown herself as a powerful and flexible tactician, capable of adjusting seamlessly to any given combat situation, if not plan out events well in advance. She understands the strengths, weaknesses and mannerisms of her enemies and creates strategies to achieve victory.
 * Highly Perceptive Combatant: Despite her supposed disregard for strategy of any kind in her battles and her self-admitted aversion to thinking during battle, being given the name "battle maniac" because of it, Tsuruko is a very insightful person, regularly showing more understanding of many a situation than anyone would ever expect from a person like her.
 * Advanced Growth Rate: One of the major reasons why Tsuruko is such a deadly foe is because she possesses a high amount of perception when it comes to training, despite loathing participating in training and becoming sick at the very thought about it. Tsuruko learns through her body; usually, she doesn't understand any explanations, so her tutors more often than not decide to force her to experience the technique she is meant to learn first-hand by smacking her around with it. This way of learning has proved extremely effective, to the point that she can learn even a master-levelled technique after being smacked across the head with it ten times.

Magical Abilities
High Magical Power: Tsuruko possesses a high amount of magical potential; she has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing. The aura flows out gently from her petite figure, before surging violently and crashing down upon the opponent; making them feel Tsuruko's "alpha presence". While this does indeed seem overwhelming, one must remember that Tsuruko's magical power is not immense, but merely high; she boasts a high level of magical energy and can exert large amounts of magical energy when it is needed; more often than not in the form of a white aura which can destroy the surroundings with relative ease; putting at a major advantage against her foes.
 * MP Haste (MPヘイスト, MP Heisuto): MP Haste is an inherent skill of Tsuruko's; which enables her to gather magical energy much faster than many other mages who even use less magic; especially when she has been recently drained of power, allowing Tsuruko to get back to casting powerful spells easily.

Magic Burst
Magic Burst (魔放出, Mahōshutsu): Tsuruko's entire fighting style and strength are based around her Magic Burst ability. It infuses and accumulates magical energy into her weapon and body, momentarily injecting an arbitrary vector that allows for an exceptional boost of her abilities by instantaneously releasing the magical energy to reinforce herself. It can be called a jet blast of magical power to increase her movements in close combat, and executing large-scale body reinforcement through Magic Burst is only possible with her immense magical power. It would allow for even a stick to become a weapon of great power at her rank, but normal weapons without strong divine protection will not be able to endure the magic-fueled attack and will be destroyed with one blow. Her power increases with her available energy, so she can gain a boost in power and speed six times the energy used her armor should she convert the cost for it into her Magic Burst. She uses the Magic Burst for her sword techniques, guarding, and movement. Her body is naturally physically frail, and she is weak should she not utilize the ability. It is the secret that has allowed her to brandish her large sword with the combat style of a power fighter, and she is able to reinforce the ability of her body to such a great extent using magic that she can fight head on with monsters such as Dragons even with the thin body of a small girl. Each of her powerful blows contains enough magical energy that they are visible, and her strikes can be compared to a powerful shotgun.

Requip
Requip (換装, Kansō): Requip, also known as Ex-quip, is a Caster-Type Magic related to the summoning of various types of equipment. This Magic allows Tsuruko to store items in a pocket dimension so she can easily summon it at any time, even during battle, which gives her a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes. Sometimes, Tsuruko may just choose to use it to change her clothing; but she is able to utilize the magic to Requip different weapons in battle, in addition to her signature armour. She is noted for her ability to requip extremely fast, and it is well known that Tsuruko is capable of requipping weapons and her armour while fighting. Tsuruko has stated that her version of Requip is actually very similar to The Knight, though she is only in possession of a single armour, leading many to believe that it is only just the regular version of the magic.
 * SejrenArmor.jpgEternal Bird Armour (永遠鳥の鎧, Eientori no Yoroi): Because Tsuruko's Requip is strikingly similar to The Knight; she does indeed have one very important armour that is a telltale sign of her going truly all-out. When requipping the Eternal Bird Armour, Tsuruko wears a dress with a black, cream and pink colour scheme and a set of purple-and-cream plated armour which adorns her shoulders and waist. The dress is open at the back, and made up of a black corset which exposes some of her cleavage and a two-layered knee-length skirt which has a pink-to-white gradient. Her hair is tied back using a butterfly-shaped hair accessory and a pair of gauntlets which has petal-like cuffs, both sharing the same color scheme as her attire, and wears a pair of armoured boots. When utilizing the Eternal Bird Armour, Tsuruko's parameters shoot through the roof as her speed, strength, and durability are boosted sevenfold. This armour seems to grant Tsuruko the ability to fly around for short distances; as she is seen jetting around in the skies at high speeds more than a few times when utilizing it. The Eternal Bird Armour increases Tsuruko's speed dramatically, to the point where she could outpace a Heavenly Body Magic when the latter was utilizing the Meteor spell; moving at such a fast space that she appears similar to a purple blur. Her strength is enhanced to the point that she is capable of deflecting a high-tier spell when utilizing this armour.

Dragorise Magic
Dragorise Magic (ドラゴライズ・マジック, Dragoraizu Majikku): Dragorise Magic is a special Lost Magic that is known only by Tsuruko Sejren. It is a special magic brought upon by her pact with Elaine; a Godborn; which is the embodiment of a collective of people's wishes who gained true life through belief, and with it, traits of a certain mythological animal. Despite Elaine stating multiple times that Dragorise Magic will vanish once their pact is broken, adding the fact that Elaine is also imaginary and at the end of the story, the illusionary world vanishes, the fact that Tsuruko still possesses Dragorise Magic in her appearances in the main storyline hints that either Tsuruko's strong willpower allowed her to keep the magic, or Elaine may have been more than just imaginary.

Dragorise Magic is notably similar to that of the Slayer Magic line; in that it consumes magic. Instead of any standard element, Dragorise Magic allows Tsuruko to absorb the mana (magical energy) of defeated opponents, which take the form of her personal symbol in order to be absorbed into her body, allowing the mana to be consumed by Elaine and thus allowing her to keep utilizing Dragorise Magic. What should be noted that Dragorise Magic is not elemental magic—it is the manipulation of magic itself, thus making it extremely adaptable and powerful. However, it is required that Tsuruko is to consume mana around twice a week, otherwise the powers of Dragorise Magic will rapidly deteriorate and Elaine will break off the contract. Mana can also be replenished through the act of transferring bodily fluids; something that Tsuruko is rather put-off by.

Dragorise Magic has both almost infinite potential and applications - it has been known to work as a form of regeneration. With the addition of Dragorise Magic, her weapon possesses phenomenal stopping power, making Dragredder demonstrate destructive power far in excess of any other magical sword. Another application, that is mentioned by Elaine, is that Dragorise Magic has the power to resurrect the dead; though Tsuruko rejects the idea, seeing it as a hindrance to her progression as a character. Finally, as she begins to understand the illusionary world more and more, Dragorise Magic enables Tsuruko to warp reality; though this only lasts until she is broken free from the illusionary world, after that, Dragorise Magic is massively de-powered.
 * Lucifer's Hammer (ルシフェルス・ハンマー, Rushifāsu Hanmā): The basic attack that Tsuruko possesses; and one of it's most versatile and powerful. When preparing Lucifer's Hammer, Tsuruko charges magical energy which she had absorbed with her magical energy into her blade or her hand, before condensing it until its utmost limit. Raising her blade or hand above her head, the fulcrum begins to charge with an golden light of blinding brilliance, causing most to avert their eyes upon seeing it. The twilight swells around the fulcrum, before converging at a singular point—the tip of the sword/her finger; intensifying the kinetic energy that is about to be released by convergence and acceleration, she unleashes a massive horizontal slash of light that erupts outwards and "purifies the very soul", releasing it as a flash of light; a surging wave of golden light that was conceptualized for the simple purpose of absolute destruction. Lucifer's Hammer is an attack forged for absolute efficiency; and Tsuruko's tremendous speed allows her to move faster than Lucifer's Hammer itself, allowing her to fire multiple blasts from different directions. Lucifer's Hammer is a powerful technique with great force, capable of causing large-scale damage and destruction. Lucifer's Hammer is a post-apocalyptic science fiction novel by Larry Niven and Jerry Pournelle, noted to be one of the best of its kind, and was nominated for the 1978 Hugo Award for Best Novel.
 * Broken Magnum (ブロークンマグナム, Burōkun Magunamu): Through continuous magical energy compression while gathering intense magical energy around both her fist and forearm, Tsuruko compresses magic around her fist, intensifying the magical energy by convergence and acceleration, turning her fist a shining golden. This attack promises absolute destruction, which is granted by causing friction with the hydrogen in the air by the sheer ferocity of the blow, generating a medium-sized explosion upon impact. The resulting resonance of the energy-imbued fist can crush the target and is particularly dangerous to magical beings. It is capable of tearing through diamond and even through weak defenses. Visually, this technique is a reference to the infamous Shining Finger utilized by the Shining Gundam in Mobile Fighter G Gundam. This spell is vastly powerful, and rather wide in range, leading it to be one of Tsuruko's most versatile options in a battle.
 * Dragon Four-mation (ドラゴンフォーメーション, Doragon Fōmēshon): One of Tsuruko's most useful spells; she causes bilocation, which causes her foes to view two places at once; this allows her to shift herself towards the enemy's blind spot. Upon noticing the "fake" Tsuruko, her foes become caught under brief hypnosis, causing those under the influence of the technique can be easily outmaneuvered by Tsuruko. From there, she expels her magical energy outwards and solidifies it in the form of three duplicates of herself. The duplicates formed by this technique function as if they were Tsuruko herself, even able to bleed. After sustaining enough damage, they become miniature phoenixes and rise to the heavens before turning to ash. Tsuruko often makes use of these puppets to utilize some of her stronger attacks and to act as diversions or support in the heat of battle. This technique is by far, Tsuruko's most useful technique. These puppets also carry a shocking twist- when defeated, they let out a small explosion which can burn or paralyze her foe in an instant. The clones can only be dissipated by striking them enough times, or if the constant drainage of Tsuruko's magical power upon using this spell does her in.
 * Lost Drive (ロストドライブ, Rosuto Doraibu): This is one of Tsuruko's most powerful attacks; Also known as "Hikari ni Nare!" (に消になる, Disappear into Light!"''); Lost Drive is performed by Tsuruko thrusting her hand into the sky; amassing immense amounts of light around her left foot, imbuing it with an artificial gravity well in the left greave of her leg. To use it, Tsuruko summons a massive glyph of magical energy, then hits the target with elemental constructs of her magical energy, then slams a powerful jumping kick into the weakened target. The moment that Tsuruko's kick strikes the opponent, the artificial gravity well generates a "custom" shockwave, transforming all particles in contact with its striking surface into photons. Lost Drive has more than enough sheer destructive power to erase opponents while leaving their souls intact; Tsuruko's powerful kick causes them to disappear into light; the sheer power of the kick releases golden light and energy capable of destroying anything it comes in contact with. If Lost Drive cannot kill the opponent outright; this attack can send Tsuruko's foe careening into the Sun; as seen with the Phoenix Akutenbake.
 * Reflequartz (リフレクォーツ, Rifurekuōtzu): Reflequartz is a special defensive option; when utilizing the spell, she creates a crimson, hexagonal barrier from the magical energy she has absorbed with Dragorise Magic, which is released and erects the spell which acts as a shield, and deflects any projectile from any angle. It can also be used to damage enemies in close proximity to her when activated. If this shield deflects too many projectiles in one use, or if Tsuruko attempts to reflect a projectile of sufficient power, it will shatter, like a normal shield, and leave her stunned. This spell is capable of bending the opposing projectile away from her, as well as some physical attacks. However, the technique is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. As Tsuruko has no other defensive measures this leaves a window of 15 seconds where she has no defense against attacks. Also the barrier can only protect Vivian from beam attacks, not physical attacks.
 * Armure Lumiere (アームー ルミー, Amu Rumi): The Armure Lumiere is a special technique that multiplies Tsuruko's magical energy for a "heart beat", enabling her to inflict serious damage to opponents who are considerably stronger than her. As a result of the Armure Lumiere, Tsuruko's base power level, strength, speed, and senses greatly increase for an instant. The only change produced by the basic version to be quantified in the series is that it doubles Tsuruko's power level. Tsuruko demonstrates the ability to heighten the effect of the Armure Lumiere to increasingly higher multiplications. Armure Lumiere x3 and above all consistently multiply Tsuruko's power level by the respective multipliers. At first, the furthest Tsuruko could handle was the Armure Lumere x4, but later, with her dramatic strength increase, she was able to withstand astounding multiplications of the technique, such as Armure Lumiere. The technique, however, has its substantial flaws. If Tsuruko multiplies her base magical energy too much, the uprise of magical energy could easily obliterate her, or severely damage her body, as it did Tsuruko's the first time she utilized it. After using it the first time, her entire body was thrashed, and she could barely move without hurting herself. Even one friendly slap on the back from a gracious caused Tsuruko to scream out in agony. The Armure Lumiere is the technique that Tsuruko utilizes until she gains the Dragon Knight form; after which, it is quickly outclassed and rarely applied again.
 * Drago Fusion: Dragon Knight (ドラゴ・フュージョン・龍騎, Dorago Fuyūjon: Ryūki): Not a true magic per-se, but an off-shoot of Tsuruko's merging with Elaine; a Godborn; which is the embodiment of a collective of people's wishes who gained true life through belief, and with it, traits of a certain mythological animal. After their contract, Elaine remained within Tsuruko's soul, occasionally travelling alongside her and popping out at any time that she wished. A result of the contract is that Tsuruko can call upon Elaine at any time that she wishes; and with a single command, Elaine can decide whether or not to give Tsuruko a portion of her magic. If she does; she can "unite" (that is, physically merge) with Tsuruko to provide mana control and assistance according to circumstances. During a successful Unison, striking hair or pupil colour changes become apparent, and it will even change the colour of clothing Tsuruko is wearing at the time. However, whether the appearance after Unison is more similar to the Tsuruko or Elaine depends on whether or not Tsuruko can control the power that flows through her body. During regular Unison, Tsuruko can always initiate telepathic contact with Elaine. However, in the case that she loses consciousness or Elaine for any other reason has to assume full control over their shared body, Elaine creates a so-called "Internal Space" (内部空間, Naibu Kūkan, likely a pocket dimension), where Tsuruko can communicate with her in safety and even recuperate. Because of Elaine's status as a half-fairy, half-dragon being, when performing a Unison with Tsuruko, Tsuruko herself obtains crimson armour that is form-fitting, possessing pauldrons and leg armour shaped like fairy wings; with spiked greaves and black hot-pants to cover her lower body; and a black latex top fitted with a crimson breast plate to conceal her upper body. She possesses spiked black gauntlets, with clawed fingers. A red visor is affixed over her face; glowing sapphire with wing-like endings. In this form, all of Tsuruko's abilities are boosted tremendously; and if she so wishes, Tsuruko can manifest a part of Elaine's body onto her own to increase her power. When in this state; Tsuruko's attributes are drastically enhanced; because, with a simple swing of her sword, Tsuruko is capable of manifesting a violent tremor that obliterates the ground it comes into contact with and knock her foes away; in addition, her blows with her blade and unarmed are positively overwhelming and can be bone-shattering. In addition, her endurance has been upped significantly; enabling her to receive damage like it was nothing and ignore all senses of pain—though it should be noted that this varies on the factor of how powerful the blow is. Finally, Tsuruko's naturally immense swiftness is augmented to the point that she forgoes any need for speed-enhancing techniques, enabling her to outstrip almost anyone in a contest of pure speed.
 * Drago Skull (ドラゴスカル, Dorago Sukaru): The Drago Skull is a powerful special technique of Tsuruko's when in Dragon Knight form; when utilizing it, she gathers magical energy within her chest, which Elaine then links to. Merging her own magical energy with the magical energy Tsuruko has gathered within her chest, she then uses the dual energies to serve as a fulcrum—manifesting her true form's head, a draconic skull, outwards from Tsuruko's chest. The head is a menacing black in texture, with crimson and golden eyes that stare deep into the souls of their enemies. From there, the fearsome mouth opens with a creak, exposing Elaine's gaping maw to the opponent. Charging magical energy within her mouth, Elaine unleashes a powerful attack known as Dragon Breath (ドラゴンブレス, Doragon Buresu); an immensely powerful, explosively destructive blast of flame that is capable of traveling great distances, as seen when it was visible all throughout Crocus, wreaking havoc wherever it passed. The attack requires about 3 seconds to travel a few ten thousand-kilometer distance, and it possesses a penchant for widespread destruction, able to obliterate several buildings from a distance.
 * Drago Tail (ドラゴテイル, Dorago Teiru): The Drago Tail is a powerful special technique of Tsuruko's when in Dragon Knight form; when utilizing it, she gathers magical energy within her lower back, which Elaine then links to. Merging her own magical energy with the magical energy Tsuruko has gathered within her lower back, she then uses the dual energies to serve as a fulcrum—manifesting the tail of her true form, a draconic tail outwards from Tsuruko's lower back. The tail is menacing; possessing an abundance of spikes around the tip of the tail, with jet-black scales which seem to glow red. Charging magical energy within the tail and transferring it outwards through the tip of the tail, Elaine unleashes a powerful attack known as Dragon Freeze Whip (ドラゴンフリーズウィップ, Doragon Furīzu Wippu), where Tsuruko first freezes the enemy (and whatever else nearby it) in place with her power, then rushes towards the frozen target with the Drago Tail, charged with raw elemental ice, and cleaves the foe with it.
 * Drago Wings (ドラゴウィング, Dorago Uingu): The Drago Wings are a powerful special technique of Tsuruko's when in Dragon Knight form; when utilizing them, she gathers magical energy within her upper back, which Elaine then links to. Merging her own magical energy with the magical energy Tsuruko has gathered within her upper back, she then uses the dual energies to serve as a fulcrum—manifesting the wings of her true form, a pair of draconic wings outwards from Tsuruko's upper back. These wings appear crimson in texture, with several black scales in place littered around the tips. By utilizing a variant of magical propulsion in conjunction with magical particles, she is capable of achieving extremely high speeds while leaving behind a trail of visible after-images to confuse her enemies. The speed and after-images granted by the Drago Wings allow Tsuruko to effectively dodge multi-directional attacks. Activating this attack causes a slip stream effect that allows Tsuruko to achieve speeds normally impossible to her in any location. By charging the particles with magical energy this allows Tsuruko an additional defensive measure as well as immense propulsion, allowing her to build up speed over time as she darts through the air.
 * Drago Hell Claws (ドラゴヘルクロー, Dorago Heru Kurō): The Drago Hell Claws are a powerful special technique of Tsuruko's when in Dragon Knight form; when utilizing them, she gathers magical energy within her hands, which Elaine then links to. Merging her own magical energy with the magical energy Tsuruko has gathered within her hands, she then uses the dual energies to serve as a fulcrum—manifesting the claws of her true form, a pair of draconic claws outwards from Tsuruko's hands. These claws have a serrated appearance; similar to overly-long nails or the fangs of a dragon. They are reportedly extremely powerful; able to cleave through almost anything that Tsuruko can see, and deal astronomical damage to beings of demonic origin. When infusing the Drago Hell Claws with gravitational energy, Tsuruko can execute an attack called Dragon Levitate Torn (ドラゴン浮揚トーン, Doragon Fuyō Tōn), where she infuses the Drago Hell Claws with gravitational energy before striking the enemy with a cross beam slash that delivers a tremendous amount of destruction to the surrounding area and the opponent.
 * All Drago Combination: Cardinal Exclamation (オール・ドラゴ・コンビネーション・カーディナル・エクスクラメーション, Ōru Dorago Konbinēshon: Kādeinaru Ekusukuramēhon): Tsuruko's most powerful attack. Tsuruko raises her hand into the air, gathering enormous amounts of magical energy in the atmosphere into her palm, even draining it from all chosen life forms that surround her, conducting that energy into a small sphere of amazing power; this sphere has a cascade of glimmering golden wisps circling around it, and surrounding Tsuruko's figure is a calm breeze that drifts away from her, expelling colourful bands of an Northern Lights-esque aurora. Without a moment of hesitation, Tsuruko releases the sphere and punches it with her free hand, unleashing it as an overwhelmingly powerful burst of light that shoots forwards in the form of an all-consuming wave of white light. The power of Cardinal Exclamation is so immense that it releases an energy that is so overwhelming, it is near impossible to describe to onlookers; nor can it be conveyed properly. As the blast moves away from her, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. Tsuruko recoils slightly when she does the attack, but she is unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about 7.5 times a second, although this is unlikely due to the speed the blasts spin at and the knockback delivered. This attack relies on indiscriminate targeting to track down the opponent's magical energy. Tsuruko can move the attack in any direction, or stop it in mid-flight and with a snap of her fingers, detonate it any time she wishes. When opposing an attack of similar power, it will not only double or multiply, but increase infinitely.

Former Powers and Abilities
{{Hidden|Click "show" to read the former powers.|

Eye of Time
Eye of Time (時眼, Tokigan): The Eye of Time is a special Caster-Type Eye Magic present within Tsuruko's right eye which she gains after the initial seven days of her journey through the countless magic she had witnessed; it is imbued within her golden right eye; the pupil of which appears similar to the face of a clock. When utilizing the Eye of Time, the hands on Tsuruko's right eye move forward one by the minute hand, enabling her to momentarily stop the time of anything within her line of sight. At least, that is normally how it would work. Unlike the other wielder of the Eye of Time, the Eye of Time that Tsuruko Sejren possesses deals in the creation and initiation of timeloops; and thus, it has no real offensive capabilities, merely it is of incredible value for Tsuruko, whose impossible task expires in seven days. She can use it to make time warp to the next instance of six AM or PM except during the seventh day; or use it to make all events directly related to the flow of time move at 30% of the normal speed. This affects the flow of time for people who do not know about the timeloops, but events that aren't directly involved with the flow of time, such as an enemy's attack pattern or the rate at which Tsuruko can move, are not affected.
 * Turn Back This Time (時間を戻す, Hon Jikan o Modosu): Timeloop Initiation is an Ancient Spell which Tsuruko discovered after the first seven days had expired; as the moon was beginning to crash down, a mysterious seal appeared within her right eye; which is essentially the other half of the Eye of Time. It works via using Tsuruko's unique magical energy to disrupt the flow of time and space in Earth Land, giving her a chance to cleave away the flow of time in the world so that, in an attempt to correct itself, it will begin a brand-new "seven days". This special spell possesses many mysterious powers that yield different results depending how and where it's used. By initiating this spell, Tsuruko can warp back to the dawn of the first day when she had first awoken and met the Knight of Silver Plains at any given time or place. Any common items or currency that Tsuruko is in possession of when utilizing the spell will be lost. However, weapons, spells, and elements that are infused within Dragredder are kept. It is hinted that Tsuruko has utilized this spell over three thousand times by the end of her journey to bathe Dragredder in the elements of light and free Hargeon from its impending doom.

Requip
Erebus Armour (エレボス・アーマー, Erebosu Āmā): The evolution of the Eternal Bird Armour, brought about by Tsuruko's negative thoughts and feelings; these corrupted and possessed the armour, transforming into a dark and malefic version of itself. When utilizing the armour, it causes temporary insanity, causing Tsuruko to enter a "berserker rage" and rendering her incapable of distinguishing friend from foe. In the long term, it can cause chronic mental deterioration and severe physical effects as well, some of which may be permanent, such as the loss of senses. It gives her incredible strength, endurance and the ability to not feel pain. It does this by allowing Tsuruko to bypass the natural subconscious limits that prevent her from injuring herself when using her full strength. It can temporarily fix injuries by binding bleeding wounds, reinforcing broken bones, and fixing dislocated joints, piercing the flesh from within the Armour with thin barbs and spikes if required. The armour is very durable as it withstood direct attacks from forceful beings such as Elysdeon, and a dragon without suffering a dent but it doesn't guarantee the safety of Tsuruko, as the force from such impacts can break and shatter bones, also piercing attacks prove to be more effective as it can make holes in the Armour but it should come from something powerful after some time the holes made on the Armour start to close or "heal" due to it being magical. When utilizing the Erebus Armour, Tsuruko gains dominion over the powers of darkness. In the Erebus Armour, Tsuruko possesses drastically augmented strength; speed, endurance, and the power of her techniques have tripled, though due to the extreme force Tsuruko's mere presence exudes, it saps the spiritual energy of Earth Land to use as fuel for her attacks, meaning that she could eventually destroy Earth Land if she overuses this form. The Erebus Armour bestows upon Tsuruko a pair of large, shoulder mounted cannons which can unleash extremely powerful blasts of magical energy, and crimson, angelic wings which she can utilize to fly at speeds exceeding Mach One.

Darkness Magic
Darkness Magic (闇の魔法 Yami no Mahō) is a Caster Type Magic which utilizes the element of darkness; Tsuruko is only able to utilize it when clad in the Erebus Armour. This Magic allows Tsuruko to manipulate and control destructive dark Magic. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up things. The colour of Tsuruko's Darkness Magic is a pulsating red and black; striking fears into the heart of her enemies. She typically shapes her attacks into the form of beasts of darkness, which she can use in various attacks such as tornadoes and pillars. The beasts can even be used to strangle enemies; and the mere presence of the magic is known to make people physically ill and cold. Like other elemental Magic, this Magic includes body transformation, controlling the darkness and shadows in the area to engulf her entire vicinity into pitch-black darkness, including herself. Tsuruko is also able to fade herself into shadows to move swiftly, dodging efficiently and making surprise attacks. But, if she is caught while in a tangible form, she is then vulnerable to attacks. However, a massive downside to this is whenever Tsuruko taps into her element of darkness, it makes her go berserk. Gravity is a unique property of darkness; this allows Tsuruko to be able to choose whether to let gravity affect her or not, as she is often seen jumping several thousand meters into the air, and slowly floating back down to the ground, as well as increase her gravity to crash down and crush her opponent. She can also choose to negate another's gravity, as she can, with a hand motion, levitate her target or smash them down to the ground, or leave them unable to move. Tsuruko can also use this ability to irresistibly pull the opponent to her, regardless of their current state.
 * Tokoyami Ringu (常闇輪虞, Fear Wheel of Eternal Darkness): Tsuruko spins around in a circle quickly, before thrusting one of her arms outwards towards the opponent, causing a wave of purple circles to be unleashed from it, which then condense into a sphere of jet-black and purple with a circle spinning around it; causing it to resemble a small planetary ring. There, Tsuruko punches the orb at the opponent; the moment that it impacts the foe, it grinds into them with high power, before compressing and decompressing, causing it to detonate; the force with which the attack explodes has enough power to easily hollow out an entire mountain.
 * Dark Aura (ダークオーラ, Dāku Ōra): This is one of Tsuruko's most powerful techniques; where she transfers her magical energy to his feet, which she then transforms into a repulsive force that pushes matter away. Mixing the purple fire into her legs, Tsuruko sends magical power from her ribs to her limbs and expels it in its complete form from her legs, making her feet look like rocket burners; this is all the incentive she needs to shoot off like a bullet at tremendous speeds, jetting across the battlefield at high speeds out of portals of darkness to deal heavy damage to her opponents in rapid succession, concluding the devastating attack by plunging her weapon into the ground, spawning several columns of light.
 * Shinzō no Owari (心臓の終わり, "End of Heart"): By manifesting Dragredder in the Erebus Armour, the blade shows its true form. This unholy fusion takes the form of a wrist-mounted triangular constructed attached to her left arm. The object protruding from the base appears to be a combination of a broadsword and a bazooka, and therefore, it can be utilized for slashing as well as shooting. Tsuruko condenses stray magical energy in the area into her sword utilizing her magical powers, in addition to the magical energy she has absorbed with Dragredder's regular ability, as well as Tsuruko's own immense magical energy, intensifying the magical energy by convergence and acceleration, before unleashing it all in the form of an expanding crimson-coloured energy ball of quintessence which creates a massive explosion, vaporizing anything caught up in its light. After the initial attack, the sphere continues to collapse into itself, using intense gravitational forces to pull in foes that were not destroyed by the explosion, and immediately subject them to a second helping of this attack.

War Empress Magic
War Empress Magic (軍帝の魔法, Guntei no Mahō): War Empress Magic is a special Caster-Type Lost Magic that Tsuruko Sejren utilizes; allowing her to assume and utilize the power of the "King of Wishes" (希望皇, Kibo'ō); it is only available in her Eternal Bird Armour. When utilizing it, Tsuruko is able to conjure a kind of destructive matter that is stuck in-between the state of particle and waves that allows her to manipulate the space around any object or substance of her choice, allowing for great versatility. It is a magic touted similar to, but fundamentally different in that it goes more in-depth with it's mechanisms and does not promise an 'absolute territory' as seen in the latter magic, making it far more manageable. As the wave is struck between the state of particles and waves, it's magical frequency is wildly fluctuating; War Empress Magic can cause a diverse amount of effects ranging from elemental emission to warping; it is assisted by Tsuruko's mental commands flowing through the flow of her magical energy, allowing her to prevent the effects from being randomized and merely controlled. Additionally, Tsuruko can utilize the effects of War Empress Magic upon herself; in order to dart around the area as if through an obscure method of teleportation. She can use War Empress Magic to fire up to four beams at once, create a defensive shield that can melt/disintegrate steel, and supposedly her ability even grants her the ability to turn into an intangible energy, allowing her to phase through attacks. Most of the spells of War Empress Magic revolve around light and stars; whether or not this is part of the Lost Magic, or by Tsuruko's choice, remains to be seen.
 * Heaven's Sole Spirit (天一神, Nakagami): The most basic spell of War Empress Magic; raising her blade above her head, the sword begins to charge with an golden light of blinding brilliance, causing most to avert their eyes upon seeing it. The twilight swells around the sword, before converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration, he unleashes a massive horizontal slash of unstable energy that erupts outwards and "purifies the very soul", releasing it as a flash of light; a surging wave of golden light that was conceptualized for the simple purpose of absolute destruction. Heaven's Sole Spirit is a wave of twilight that is released in a semicircle that is centered around Tsuruko. It is said to represent the rays of heat from the sun; a supernova, to be exact. Heaven's Sole Spirit is most useful when activated towards the end of a battle between high-level opponents, since the area will be saturated with excess energy from their attacks. It is a recycling of the magical energy just used and spread over the battlefield. Therefore, even though Tsuruko has been exhausted from magical energy, the ability can still be invoked.
 * The Starlight of Heaven's Sole Spirit (天一神・星彩, Nakagami Seisai): A wide-range variant of Heaven's Sole Spirit; when using this spell, Tsuruko pinpoints her foe's location, thus giving them no means of escape. Immediately afterward, Tsuruko flares up her magical pressure to its utmost limit, which her blade resonates and reacts with, causing her weapon to become engulfed in an immeasurable inferno of magical energy. This energy is almost unbearable to be in close vicinity to, so to rid herself of such an horrendous feeling, Tsuruko swings her blade forward with all of her might. This magical energy transfigures into a cascade of shining beams reminiscent of shooting stars, which lock-on to her opponents no matter their position, chasing after them. They can dodge obstacles in their way, unless it is not physically possible, never ceasing their hunt until they catch their prey. Impacting upon their opponent, these shining beams detonate with great force, enough to level a city block.
 * Vortigern: Illuminating Heaven Sword (覇王・天照剣, Haō Amaterasuken): The Illuminating Heaven Sword is a special supplementary spell of War Empress Magic; which is made up of multiple layers of destructive energy compressed into super-high pressure light with a massive amount of magical energy, which distorts the refraction of light and renders what is inside completely invisible. Upon Dragredder, it takes on the shape of the blade and renders it as an invisible sword that doesn't appear even as sparks fly off of it. It lacks the capacity to annihilate the enemy like her other spells, being more suited as a "sharp tool" in battle. It isn't used for any particular strength, but it is easier to use in battle than her other spells. It is also possible to implement the barrier on something other than the sword. The light constantly whirling around the blade is essentially a weapon. It increases the damage and cutting power of an attack, and the amount of magical energy released from each strike is high enough that it is visible to the eye. It also provides for an increased accuracy and defense against opponents unfamiliar with the nature of her weapon, as it is difficult for the opponents to parry lunges and thrusts from Tsuruko. They cannot discern the length, width, reach, or trajectory of the blade, or even the fact that it is even a blade until they actually make contact with the weapon, which leaves them constantly on guard due to having to rely solely on Tsuruko's movement to decipher her attacks.
 * SejrenFullPower.jpgFull Power: Brilliant Male (全権・天香香背男, Zenken: Ame-no-Kagaseo): One of the most advanced spells of War Empress Magic, and arguably it's most powerful. When activating this spell, Tsuruko allows the energy of War Empress Magic to surround and immerse her enormous sword, Dragredder; enhancing it to titanic proportions until it is around twice her size; additionally giving it a new design that is more fearsome in appearance—increasing the handguard to five times the length of her hand, as the blade itself extends to double her size, which, despite it's proportions, she swings around one-handed, a testament to her strength. The Brilliant Male+ Dragredder combination has the capability to harm holy and demonic beings in equal proportions; obliterating any and all traces of which made them divine and wicked in the first place, respectively, before finishing them off for good. With Brilliant Male's power, the sword can perceive the points and lines of a holy or demonic target's death. A cut along any line will bifurcate the object, no matter the sharpness of cutting tool used, and ultimately destroy the object's origin, causing instant death. Her abilities extend to cutting things with no physical existence, such as manifestations of the target's magic. With this combination, she is able to perceive the death of mostly anything, though it is limited to what she perceives as "holy or demonic." Something like a telephone is seen as "being alive because it's not broken", so she will not see lines on a broken telephone because she feels that it is "already dead." The notion only refers to her perception of "holy and demonic" rather than if it has "unearthly origins", so ghosts can be killed even though they are "dead" because they are "unearthly" in the sense that they can interfere with the current world. Beings do not have to have to be "unearthly" in order to be "killed", so even zombies without life can be slain. She can stop anything that can move and break without exception. In Japanese mythology, Amatsu-Mikaboshi (天津甕星, August Star of Heaven), also called Ame-no-Kagaseo (天香香背男, Brilliant Male), is a god of evil and of the stars, specifically the pole star. He is mentioned in passing in the Nihon Shoki as an opponent of Takemikazuchi-no-kami during the latter's conquest of the land of Izumo, and is sometimes identified with the figure of Takeminakata in the Kojiki. The name of Brilliant Male wasn't chosen for symbolic reasons; but rather, to hang a lampshade on Tsuruko's gender-switch.
 * The Supreme Ultimate Heaven's Sole Spirit (太極の天一神, Taikyoku no Nakagami): Tsuruko's ultimate spell when utilizing War Empress Magic; when using this spell, Tsuruko becomes the "King of Wishes" (希望皇, Kibo'ō) herself; integrating every last bit of power released by this incredible magic into her body in order to receive an obscene boost in all of her parameters. It is known as the "Supreme Ultimate" Heaven's Sole Spirit because there is no upper limit to the power exuded by Tsuruko in this state; though like any and all boosts of a similar power level, after utilizing this spell, Tsuruko becomes near-defenseless for a few days, heavily drained of all of her magical power and physical strength. For the duration of the ability, Tsuruko's hair turns golden and becomes ankle-length. A orange bandage-like carapace forms around her torso, left arm, and face, ending just beneath her eyes. Crimson, flame-like markings spread across her chest and wrap around her right arm, and the remains of her dress cover her lower body. In this form, Tsuruko's body constantly emits blazing golden magical energy, most of which is focused around her left arm. When in this state; Tsuruko's attributes are drastically enhanced; because, with a simple swing of her sword, Tsuruko is capable of manifesting a violent tremor that obliterates the ground it comes into contact with and knock her foes away; in addition, her blows with her blade and unarmed are positively overwhelming and can be bone-shattering. In addition, her endurance has been upped significantly; enabling her to receive damage like it was nothing and ignore all senses of pain—though it should be noted that this varies on the factor of how powerful the blow is. Finally, Tsuruko's naturally immense swiftness is augmented to the point that she forgoes any need for speed-enhancing techniques, enabling her to outstrip almost anyone in a contest of pure speed.
 * The Final Nirvana (最後涅槃, Saigo Nehan): The final attack utilized after Tsuruko has activated The Supreme Ultimate Heaven's Sole Spirit; it is the end-be-all of offense, and her absolute strongest attack. When firing up this spell, Tsuruko enters a state of trance while expanding the magic of the King of Wishes outwards, causing the area around her to become full of star-like lights, followed shortly after by a dark blanket reminiscent of a night sky. After a few moments, Tsuruko expands her magical energy and converts it into numerous photons, which appear similar to miniature stars. These photons hover around the area, though they do circle the foe. Through a mental command, Tsuruko forces the photons which are whirling around in the battle ground to accelerate their destructive power; upon a single command, these photons penetrate the foe's body, paralyzing them. Upon entering the opponent's body, the photons become smaller particles. These photons have the principle of antimatter, which cause degenerative action wherever they stop. There, Tsuruko commands the photons that were inside the opponent's body to explode, releasing a large amount of light which has the capability to destroy the foe's body outright. Once it is used, the transformation dissipates. Afterwards, Tsuruko will lose consciousness, accompanied by intense pain, with her magical powers being drained away immediately afterwards, leaving her in a state of windedness for about the timespan of a month; though soon after this time limit is up, Tsuruko will regain the usage of her magic and she can perform the spell once more.

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