Nazar

"The future is called 'perhaps,' which is the only possible thing to call the future. And the important thing is not to allow that to scare you."

- Tennessee Williams

Nazar (名ざる(ナザル) Nazaru; Turkish for "Evil Eye Stone", Japanese for "Unnamed") is an who is quite well known for his unorthodox use of  and a derivative of  known as Voodoo Murder.

Natural Abilities
While not entirely a master, he does possess enough aptitude within its use to easily combat lower-tier enemies, and even keep up with higher-tier enemies for brief skirmishes. His style of swordsmanship revolves around elegant, precise strokes that deal significant damage without too much effort placed into them. He utilizes a single hand in order to make this form of swordsmanship work well, as the other hand is capable of swapping him with his voodoo copies if necessary, as well as creation of the necessary conditions for his Take Over spells. Also, Nazar's defensive swordsmanship is significant enough to parry even strong assaults by large beasts, individuals, or swordsmen without too much effort. This is due to his own technique with blocking, that enables the force of any attack to be spread across his blade, lightening the mass that he has to parry significantly. Also, Nazar demonstrates a more brute force oriented form of combat upon utilizing his Take Overs, using their great size and strength to his advantage in order to reap through his enemies with much more ease. While he loses elegance, he attains dominance over the entirety of the battle.

He appears to primarily utilize his arms as a means to block or parry opponents with swift, strong counters prior to immediately disabling them using various lift positions akin to. While rarely seen employing such a style, he appears to be somewhat competent with it.

Enhanced Physical Ability: While Nazar doesn't have any distinguishing traits in terms of his physical ability, he appears to have conditioned his body rigidly in order to adapt to the dramatic transformations his Take Over provides him. He appears to possess notable physical strength and control over it, enough to quickly disable a non-mage in almost an instant with a single lift. Also, he is able to fluidly manage his blade with a single hand, a notable feat.

Keen Intellect: Nazar demonstrates keen intellect in most situations. He possesses a remarkable intuition that helps him to predict specific scenarios based on a variety of hypothetical situations Nazar has in his head, which he brings to the surface using his unique Card Magic variant, therefore allowing him to ascertain a variety of situations almost accurately, considering his vast imagination. Furthermore, Nazar is a highly strategic and analytic individual. He bases most of his assumptions off prior knowledge, and uses numerous luring techniques in order to ensure that he has a sound knowledge of his opponent's abilities and their manner of usage before striking accordingly. Additionally, it appears that Nazar is also conservative in the use of his magic, which is again in part of his strategic nature.

Magical Abilities
Nazar demonstrates only a small facet of the possibilities with Card Magic, mainly due to his possession of other abilities, and also, his main reason for utilizing Card Magic. He appears to be highly proficient with his own method of Card Magic, however. Also, he has the ability to levitate the cards he does have, thanks to their unique form.
 * Though Manifestation (思念発, Shinen Hatsu): The Card Magic spell that Nazar most readily identifies himself using. It is a unique form of Card Magic that is passive in its process, but has to be actively commanded in order for it to be used in general situations. The cards used within this spell, upon making any physical contact with Nazar, are telepathically bound to him through the integration of a unique -based magic into the cards. Therefore, whatever thoughts Nazar might have are automatically projected onto the cards as visual images, which may be static or dynamic dependent on the thought. By "activating" the cards with his magic, he may see these images. He primarily utilizes Card Magic to predict outcomes he can achieve based on what he already knows can happen. This is generally seen to be quite beneficial in a battle, but has to be used quickly unless he wants to be defeated instantly. He also uses them for casual situations as well, indicating an outcome of a conversation or a mission based on the choices he makes in response to a given scenario.

Voodoo Murder (ブードゥー殺, Būdōusatsu):

 (接収, テイクオーバー, Teiku Ōbā): Nazar is a proficient Take Over mage, whose unique brand of Take Over makes him fit to fight multiple and variable types of enemies based on the fact that they do not "know" the beasts that he has taken over. His specific form of Take Over is known as Scare Soul (スカーソウル, Sukā Sōru). The beasts forms that he has employed are manifestations of ancient beings which have manifested from a book known as the Nightmare Scrolls (悪夢経, Akumu Kyō). This book specifically grants physical form to these beasts, which Nazar defeated and subsequently took over in order to add to his arsenal.
 * Scare Soul (スカーソウル, Sukā Sōru):
 * Scare Soul: Pumpkin King (スカーソウル・パンプキンキング, Sukā Sōru: Panpukin Kingu)
 * Scare Soul: Ghost (スカーソウル・ゴースト, Sukā Sōru: Gōsuto)