User:Perchan/Magics

Dragorize
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Dragorize

Dragorise (竜化 (「ＤＲＡＧＯＲＩＳＥ」ドラゴライズ), Dragoraizu lit. Turn Into A Dragon) is a Lost Magic and ability of Dragon Slayers. It enables the user to _.

Trivia

 * This article is going to be the official Fairy Tail Fanon wiki representation of Natsu's new power in the upcoming Fairy Tail movie; until then, this article will remain unfinished.
 * }

Ice Devil Slayer Magic
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Ice Devil Slayer Magic Ice Devil Slayer Magic (氷の滅悪魔法, Kōri no Metsuaku Mahō) is a Caster Magic, Lost Magic, and lastly, a Slayer Magic of the Devil Slayer Magic Kind that grants the user absolute dominance over the element of ice, capable of manipulating it in any way that they wish.

Description
The Ice Devil Slayer Magic is activated by reducing the kinetic energy of their magical energy and reducing temperature to absolute zero, freezing it over, becoming ice; in addition, in order to assist, the user is capable of freezing molecules of moisture that hang in the air or by absorbing heat from the atmosphere; lastly, a master is capable of manipulating the water in the atmosphere and then halt the movements of the molecules that compose it while hardening it, turning it into ice in a matter of moments. In any case, the Ice Devil Slayer Magic enables the user to create and absorb the element of ice; capable of manifesting it in many forms beyond the norm; as it allows them to produce and control ice from any part of their body, which can be used in melee by the user saturating their body with ice-element magical energy, allowing them to transform their body into a makeshift weapon in order to enhance their hand-to-hand combat abilities; this is a unique feature of the Slayer Line. A testament to the strength of the ice created by this Magic is that Natsu, a Fire Dragon Slayer, was incapable of melting the ice and was later instantaneously frozen solid.

The generated ice can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a material consistency. The ice produced by the Ice Devil Slayer Magic is far colder than a standard one, with even the user’s body temperature being capable of freezing magma. Primarily, the Ice Devil Slayer Magic is used to freeze others in place or to create a sheen of ice over an intended target. The user can also use the Ice Devil Slayer Magic to summon gusts of super-cold air, with which they can use to hurl frozen objects (usually ice daggers) at specified targets. The user is also able to generate ice once even a single drop of water has been made contact with, or it has been touched by a single drop of water. The user is capable of harnessing the Ice Devil Slayer Magic to disable and immobilize enemies, freezing their bodies solid just by touching them, and threatening to shatter their fragile forms, and the ice can be formed into any object of their choosing: the only limitations are the user's own imagination, and the ambient air temperature which determines how long their ice sculpture will stay icy. The user does not have to hold the ice physically with their hands in order to shape it, as they can simply direct the waves of coldness they project in certain ways so as to create ice in the shape that they desire.

Thanks to this element, the user gains a certain constantly-activated supplementary power; the power to give the user extreme resistance to cold, however, unlike regular Ice Magic, the user is resistant to absolute zero. Just like any other elemental power, the Ice Devil Slayer Magic possesses a body transformation spell; as the user is capable of breaking themselves into their particular element to avoid damage from most physical attacks. Interestingly, the user is capable of making numerous hand gestures while harnessing the power of the Ice Devil Slayer Magic, to make it appear as if they can project ice directly from their fingertips. This is not necessary however, and is done mostly for theatrical effect. In addition, the user can consume external sources of ice to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of ice, due to their capability of nullifying ice-based attacks by sucking them in and eating them; the consumed ice also seems to possess a different "taste" according to its "quality"; the Ice Devil Slayer Magic is capable of easily devouring the ice of Ice Dragon Slayer Magic and Ice God Slayer Magic, being the strongest of the three.
 * Ice Devil's Rage (氷魔の激昂, Hyōma no Gekikō):
 * Ice Devil Blade (氷魔刃, Hyōmajin):
 * Ice Devil's Blizzard Claw (氷魔の吹雪爪, Hyōma no Fubukisō): Ice Devil's Blizzard Claw is a Ice Devil Slayer Magic technique; and widely considered to be this user's signature ability. When performing Ice Devil's Blizzard Claw, the user charges elemental magical energy within one of their arms and refines it, utilizing the Ice Devil Slayer Magic upon their arm in order to convert it into a large, jagged claw that is fearsome in appearance. This claw has immense cutting power; capable of cleaving through many materials; and the user can, with some excess ice, launch Ice Devil's Blizzard Claw in the form of a pillar of ice towards the opponent. However, it's deadliest aspect is when the user manages to cut the opponent with it, releasing hundreds of sharpened swords that flow forth from their claw, emitting a distinctive and intimidating howling sound upon generation. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend downwards when disturbed by the adversaries' magical energy, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles, ensuring that nothing is left standing; a beautiful geometric curtain of death. The attack, in any form, is so powerful that is capable of tearing through six buildings in a single blow.
 * Ice Barrier (氷結界, Hyōkekkai): Ice Barrier is a simple Ice Devil Slayer Magic technique that is exactly as it says on the tin—when performing the technique, the user reduces the kinetic energy of their magical energy and reducing temperature to absolute zero, freezing it over, before projecting it outwards in the form of a barrier that surrounds the user's entirety. The barrier resembles the form of geometric shapes that connect to form the overall shape of tessellating hexagons. Spinning around at high speeds, these hexagons gather energy by drawing it from the user and the surroundings for a split second, before quickly counterattacking by reflecting said projectile at such a speed that it seems that the user has access to the opposing attack; instead of blocking the opposing attack with a higher concentration of energy, it is capable of bending the opposing projectile away from the user, as well as some physical attacks. Ice Barrier appears to be immovable by any outside force. The barriers are strong enough to defend against even a Sword Magic spell. The shield can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them. However, the technique is difficult to use as it can only manipulate so many magical particles at a time and it required precise timing. Thus, this grants the user immunity to most attacks, and the user can defend other allies with Ice Barrier. The user had mentioned how difficult it is to use it and the chances of successfully using it are near impossible and that they would never use it unless they had no other choice.
 * Ice Devil Wing (氷魔翼, Hyōmayoku):
 * Devil Slayer's Secret Art (滅悪奥義, Metsuaku Ōgi): The strongest techniques of a Devil Slayer.
 * HeimdallDS.jpgHeimdall (凍流星 (ヘイムダル), Heimudaru lit. Frozen Meteor): Heimdall is the strongest Devil Slayer's Secret Art of the Ice Devil Slayer Magic; it is a two-part cold-based attack; when unleashing Heimdall, the user bows down and points their hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a hail as the skies darken. From the center of the swirling formation, a glowing orb of ice begins to form, growing in size as the user draws in water from the atmosphere, whether it be the rain or in any body of it upwards; there, the user coats their magical energy around the water and compresses it to it's utmost limit, forming a casing around the water which then freezes instantly into the exact visage of a giant floating iceberg. From there, the user decompresses the magical energy casing to provide a rocket boost of sorts hurling it downwards the target of choice at high speeds; falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the iceberg is so large that it is extremely difficult to dodge it. The user can also summon another iceberg which will then collide with the first, ensuring that they crash into their intended destination. When the iceberg hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a wave of ice that freezes almost anything that comes into contact with it completely solid. The actual extent of the ice can stretch for miles and last for over a week. After impact, the iceberg dissipates into snow to prevent the risk of a tsunami. Since it deals physical damage, it is difficult for anyone to cancel. It also places a heavy strain on the user's body. Heimdall is a god from the Norse mythology.
 * Frozen Devil Ice Dance (凍魔氷舞, Tōma Hyōbu)
 * }

Celestial Spirit Magic
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Celestial Spirit Magic Celestial Spirit Magic (星霊魔法, Seirei Mahō): Celestial Spirit Magic is a Holder Magic used by Celestial Spirit Mages that involves the summoning of Celestial Spirits. Celestial Spirit Magic is a Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained. When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. This simple agreement leads to a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during battle, and a Spirit is summoned for the first time, the making of a contract may be suspended on a later date. Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere.

Celestial Spirits are Magical beings from their own separate universe, the Celestial Spirit World. Some Mages, called Celestial Spirit Mages due to their specialization in Celestial Spirit Magic, are able to summon Spirits by opening their Gates via the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the extremely rare Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained. All Celestial Spirits are each named after a different astronomical constellation. When a Celestial Spirit Mage receives a key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by the Mage. This simple agreement, forms a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during battle, a contract can be asked to be completed later. Contracts can be broken if the Mage is arrested, releases the Spirit by him/herself, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the Gates to the Spirit World have been opened. It's impossible to summon Spirits elsewhere. The Spirits must also abide by certain rules enforced by the Celestial Spirit King. A Spirit may not directly or indirectly kill its summoner under any circumstances. When the Gates are closed, it is required from both the summoner and the Spirit to agree upon the Gate's closure. However, Spirits can also be "forced closed" in battle, which means they can be forced back into the Celestial World by the summoner's will, though not every Celestial Spirit Mage is capable of doing that.

The Spirits must also abide by certain rules enforced by the Celestial Spirit King. The only rule that has been introduced so far is that a Spirit may not directly or indirectly kill its summoner under any circumstances. When the Gates are closed, it is required from both the summoner and the Spirit to agree upon the gate's closure. However, Spirits can also be "forced closed" in battle, which means they can be forced back into the Celestial World by the summoner's will, though not every Celestial Spirit Mage is capable of doing such. Celestial Spirits also have different categories of sorts that fall under the basic summoning conditions from their owner. Also, if the trust between the Celestial Spirit and the owner is not an issue, contracts can be temporarily dissolved. It also seems that if the Celestial Spirit is strong enough, they can employ their own Magic to stay in the Human World, when/if the contract is not in action. The strength of the Celestial Spirits is affected by the Magical strength of their summoner. Celestial Spirits, like regular mages, have powerful magic. Their magical levels are charged by giving and taking damage in battle, or avoiding an attack. After the respective spirit's magic is launched, the magic levels returns to the state it was in prior to the summon, meaning if the level was full before the spirit was summoned, the spirit can launch two spells in a row. When a spirit is defeated the level is reset to zero. Celestial Spirits also have different categories of sorts, which fall under the basic summoning conditions from their owner. It also seems that if the Celestial Spirit is strong enough, they can use their own Magic to stay in the Human World, when or if the contract is not in action. The strength of the Celestial Spirits is affected by the Magical strength of their summoner.

Spells

 * Summon (召喚, Shōkan): A Celestial Spirit Mage is able to summon Celestial Spirits from another dimension by using the Celestial Spirit Gate Keys; as Celestial Spirits are supernatural beings from another dimension that can be used to fight their contractor's opponents, to do chores or just to hang around with. When summoning a Celestial Spirit, laming green orbs float out or encircle the user preceding the selected summon's appearance; as they converge into the form of a golden gate which opens, allowing the Celestial Spirit to leap out of the gate. Depending on how much magical energy that the user expunges into the Celestial Spirit, the summoned Celestial Spirit attacks and then leaves, or it will stay and continue to attack until defeated or its time runs out. In addition, summoning more than one Celestial Spirit uses up a lot of the summoner's Magic ability which may even lead to their death. However, some Celestial Spirit Mages have shown the unique capability to summon multiple spirits at the same time. Closing the gates requires a mutual agreement from both the summoner and the spirit. However, some Celestial Spirit Mages have demonstrated the ability to force the gates to close in battle, compelling the Spirits to return back to the Celestial Spirit World.
 * Ability Instant Summon: An unnamed ability, and a strategic alternative to the regular Celestial Spirit summoning. When performing this ability, the user only performs half of the physical motions required to summon their Celestial Spirit with the Celestial Spirit Gate Key of choice; this, in turn, sends a notification to the Celestial Spirit in the Celestial Spirit World as to simply not appear, but send their power instead. In an instant, the Celestial Spirit Gate will manifest out of thin air, but when it opens, the Celestial Spirit does not leap out—instead, a powerful spell of the Celestial Spirit's choice will burst out, aimed at the enemy. This ability grants a user with low magical power more choices in battle, as the magical power cost is reduced to a quarter of the original cost, allowing them to summon multiple attacks at once. Interestingly, this ability can be combined with any other type of summoning, including the Wrought Iron Summon, and the gates used to summon the Celestial Spirits, when summoned by this ability, can be strategically moved telekinetically by the Celestial Spirit Gate Key of choice, allowing them to be used as makeshift shields or even battering rams.
 * Wrought Iron Summon (錬鉄召喚, Rentetsu Shōkan): Wrought Iron Summon is a special variant of the regular Summon spell; when performing it, the user generates a "band" of light that waxes and wanes, extending in front of the user for as long as they wish—the "band" is completely composed of celestial energy, from the same type that Celestial Spirits generate. When Wrought Iron Summon is manifested, the user inserts as many of their Celestial Spirit Gate Keys into the "band" of light, before turning them all—the "band" acts as a conduit for the Celestial Spirit gates, and seems to be from the Celestial Spirit World, meaning that it costs the caster absolutely zero percent of their own magical power. In any case, when Wrought Iron Summon is activated, the user summons as many of their Celestial Spirits of any kind as they wish for, overwhelming the enemy through strength in numbers. However, this does have one tiny drawback—the Celestial Spirit Gate Keys which are used in the "band" of light on the far left and far right hand sides absolutely have to be that of a Gold Key, or else the Wrought Iron Summon will not work as a powerful presence can only uphold said celestial energy.
 * Celestial Unison Raid (合体魔法・星霊流 (セレスチアル・ユニゾン・レイド), Seresutiaru Yunizon Reido lit. Fusion Magic: Celestial Spirit Style): Celestial Unison Raid is a special Subspecies Magic of Unison Raid that is completely exclusive to Celestial Spirits and their summoner. Using Celestial Unison Raid—and Unison Raid in general, two or more users are capable of synchronizing their magical energies, allowing them to fuse their spells in order to generate a far more powerful attack. In the case of Celestial Spirits and their summoners, this grants them far greater flexibility as they are capable of merging the attacks of their spirits in order to form new and more powerful ones—in addition to this, a summoner can also utilize their own magic in combination with another spirit in order to increase the power of a spell.
 * Celestial Cross Fuse (星歌・一心同体 (セレスチアル・クロス・ヒューズ), Seresutiaru Kurosu Hyūzu lit. Celestial Elegy: Two Hearts Beating As One): A unique spell; not a magic proper, that makes full use of a Celestial Spirit Mage's link with their spirits. Due to the user holding a contract with them, the sprit has a special "magic link" with the user, essentially a contract of sorts that they can annul at any time. By synchronizing their magical power frequency with that of the spirit's when the two are in close proximity, with the spirit's approval, the user can perform this spell; which merges the mage and the spirit, integrating the spirit within their body. This allows the mage to replicate the powers of the spirit; filtering out magic (known as drawing) from the spirit and storing it ready to be used by the user. This allows the user to possess near superhuman abilities, such as increased speed and strength, as well as being able to use the spirit's magic. When the mage and their spirit are merged, two kinds of beings are brought together, and since the user possesses a comparable consciousness, the spirit will lose their solid form and can only manifest for limited periods of time while the merging is occurring; giving the user superhuman strength and enhancing their body functions. The merger grants the user an extreme boost in power; giving them access to new abilities, including executing powered-up spells; and when entering fusion mode, a pair of white feathered wings will emerge from the user's back. The merger can only be executed when the user gathers enough eternano; however. In order to activate the merger, the spell has an "limit meter" that fills as the user collects eternano; which are glowing orbs of light that appears whenever an attack is landed or an attack is blocked; the user automatically absorbs eternano as they move around the area, but not while attacking or being attacked. When the user can enter the merger, the user begins to glow orange. Once the merger is entered, the user's magical power slowly drains, and the merger ends when it is depleted. The rate at which the power drains can be lowered by using certain accessories and equipment pieces. While in the merger, the character can still collect eternano, refilling their power as it depleted. While in the merger, the user slowly begins regenerating their stamina; while they gain a higher chance of obtaining a critical hit; as well as generic bonuses as special attacks, increased damage, and other enhancements. Entering the merger blocks any spell the opponent is striking the user with and knocks them back; however, this can be a double-edged sword, as the user's current magic is cancelled out when activating the mode; but despite this, this drawback can be morphed into a blessing, letting attacks be chained together in new ways. During a successful merge, striking hair or pupil colour changes become apparent, and it will even change the colour of clothing the user is wearing at the time. The mage can always initiate telepathic contact with the spirit. However, in the case that that the user loses consciousness or the spirit for any other reason has to assume full control over their shared body the spirit creates a so-called "Internal Space" (内部空間, Naibu Kūkan, pocket dimension), where the user can communicate with the spirit in safety and even recuperate.
 * Apostle Cooldown (使徒・冷え込み, Shito Hiekomi): In a partial use, Celestial Cross Fuse completely drains the user's full magical power to recover from a foe's attack and slow down the opponent for six seconds, or until a spell is landed. The duration of this period can be adjusted by the user's magical power levels. During this time the user's attack cooldown is reduced to nothing, allowing the user to link together several powerful spells one after another; even spamming what would be considered spells with a normally long casting time. Also, if the opponent is evading, the user can still continue their assault against them, as the foe doesn't receive temporarily invulnerability during this method.
 * Spirit Convergence (スピリット・コンバージェンス, Supiritto Konbājensu): Spirit Convergence is a special Celestial Spirit Magic spell that enables the user to combine their Celestial Spirit Gate Keys into a new key—and thus, a new spirit. When performing the Spirit Convergence, the user shrouds their Celestial Spirit Gate Keys in their magical energy, before using it to break down the physical matter that the keys are composed of temporarily and merging the eternano particles that the spirits are made out of which is stored inside the keys, merging all contracts into a single, great one, resulting in a larger, uniquely coloured key. This results in a chimerical mish-mash of the spirits, possessing all of their magic with enhanced speed, strength, and durability—however, obviously, as a severe drawback, the resulting spirit won't be too happy with the summoner, thanks to forcibly jumbling their original forms together without a care in the world. As a side note, it is impossible to merge Golden Celestial Spirits belonging to the Twelve Zodiac—as they are composed of purer energy that is impossible to break down, and in addition to this, it is said that the Golden Celestial Spirit Gate Keys are almost indestructible.
 * Twelve Gold Spirits, Immediate Killing By Heaven's Blade (十二金霊瞬天殺, Jūnikinrei Shuntensatsu): Twelve Gold Spirits, Immediate Killing by Heaven's Blade is an overwhelmingly powerful Celestial Spirit Magic spell; and as the name indicates, it is only available to a Celestial Spirit Magic user who had collected all twelve of the Gold Zodiac Celestial Spirit Keys. When using the spell, the user takes out all of their Gold Zodiac Celestial Spirit Keys, levitating them in a circular pattern around their body, as they gather their magical energy within their body and spread it out through the tips of their fingers, allowing the user to assort them in a barrier-esque pattern which places all of them in twelve directions, erecting a ritual shrine with the user as a medium. This allows the Gold Key Celestial Spirits to send their respective magics out and merge with the user momentarily, granting them amazing power as celestial energies gather and converge upon their person. Beginning to chant a lengthy incantation, which is; "Establish the Altar. The keys of gold will now remove the corruption on the eight-sided Altar. (Watch out you idiots, witness and behold a magic full of fun little tricks and mysteries!) Designate the boundary. The twelve sides of the seal protected, treasures to be obtained from the twelve realms. (The stage is set! Let me begin with this pain in the arse preparation!) The keys of gold will be the basis of this spell that's to be supported by the spirits (Hehe, allow me to introduce my comrades!) Commanding the twelve gods. Lion, Crab, Archer, Scales, Water Bearer, Ram, Goat, Paired Fish, Maiden, Golden Bull! (Work faster, you bastards! Leo, Cancer, Sagittarius, Libra, Aquarius, Aries, Capricorn, Pisces, Virgo, Taurus!) Offering the Altar. Summoning the force to stabilize the Altar. (Alright! The cannon's complete, now it's time to load this thing!) At the early hours of 1-3, the wicked and wild witch with the nail will provide the motivation. (This blast…It'll blow you to smithereens!) Using this boundary to replace the concept of the magic. (I'll place a seal on this cannon!) Using thy Celestial Spirit King to replace the nail (A spell will be cast on the ammo! Go!)" Twelve Gold Spirits, Immediate Killing By Heaven's Blade transforms the user's magical energy and adds it onto the gathered celestial energy, as the Twelve Gold Spirits converge their energy above the user. Once enough energy has been gathered, the user and the Twelve Zodiac Spirits manifest a Celestial Summon Gate in front of the user which points towards the foe—it is a glyph of celestial energy that draws the foe in, damaging the foe as the gate slowly opens. All of a sudden, from the gate, a single, powerful beam of celestial energy which is shaped somewhat like the blade of a sword is launched forward at incomprehensible speeds; after a certain distance, the blade splits into any amount of smaller beams to cover more ground. When it impacts, it is capable of causing a huge explosion, which is enough create an enormous crater in the surroundings.

Celestial Spirit Gate Keys
Celestial Spirit Gate Keys (星霊関鍵, Seirei Sekikagi): Celestial Spirit Gate Keys are Magic Items used by Celestial Spirit Mages to summon Celestial Spirits from the Celestial Spirit World. Celestial Spirit Gate Keys are Magical keys that can be used to summon Celestial Spirits, beings from another dimension that can be used to fight their contractor's opponents, to do chores or just to hang around with. There are two different types of Celestial Spirit Gate Keys: the Silver Keys and the Gold Keys. The Silver Keys are common keys that can be bought from stores while the Gold Keys are very rare keys that can be used to summon the Zodiac Spirits. According to Yukino, it is said that when all twelve Zodiac Keys are gathered, one is able to "open the gate to changing the world".

Gold Keys

 * Gate of the Water Bearer Key (水使いの鍵, Suitsukai no Kagi): The Gate of the Water Bearer Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Water Bearer, Aquarius. The key is depicted to be an ordinary golden key that is designed similar to that of an upside down urn with two handles on either side. The center of the bow is white, stamped with the crest of the Water Bearer, colored in blue, with a heart on its base. The blade of the key is designed similar to that of a mermaid tail, with "fins" sprouting out of either side of the base of the bow, and four more at the tip, curling towards the center. While in possession of the key, a Celestial Spirit Mage may be able to summon the Water Bearer Aquarius by reciting the quote, "Open the Gate of the Water Bearer! Aquarius!", preferably near a body of water. This summons Aquarius who is able to use her Water Magic to send opponents flying with a gigantic wave.
 * Gate of the Archer Key (射手の鍵, Ite no Kagi): The Gate of the Archer Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Archer, Sagittarius. In the Manga, the key is depicted to be an ordinary golden key with the crest of the Archer, an arrow crossed with a line near the triangular tail, stamped on its bow. The bow of the key is circular with a white circle in the middle, stamped with the crest of the Archer, colored in green while the handle and blade are designed to look like an arrow. While in possession of the key, a Celestial Spirit Mage may be able to summon the Archer Sagittarius by reciting the quote, "Open the Gate of the Archer! Sagittarius!". This summons Sagittarius, a man wearing a horse suit, carrying a bow with a quiver of arrows strapped on his back.
 * Gate of the Giant Crab Key (大蟹の鍵, Daikani no Kagi): The Gate of the Giant Crab Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Giant Crab, Cancer. In the Manga, the key is depicted to be an ordinary golden key with the crest of the Giant Crab, a symbol similar to the number 69, stamped on its bow. Similar to the other keys, the center of the bow is white, stamped with the crest of the Giant Crab, colored in maroon, and two spikes sprouting from each side. The base of the bow is sculpted similar to that of the head of a crab while the top is that of a crab's pincer. The blade of the key ends with a crab shaped design, with four legs sprouting out of each side and the tip designed with two pincers. While in possession of the key, a Celestial Spirit Mage may be able to summon the Giant Crab Cancer by reciting the quote, "Open the Gate of the Giant Crab! Cancer!". This summons Cancer, a man carrying two pairs of scissors that can be used to attack the opponents as well as design hairstyles.
 * Gate of the Goat Key (山羊の鍵, Yagi no Kagi): The Gate of the Goat Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Goat, Capricorn. The Gate of the Goat Key is a golden Celestial Spirit Key bearing the crest of the Goat; it has a white center bearing the crest of the goat. The blade is sculpted to appear similar to a goat's head with horns sprouting out of each side and curling towards the center. While in possession of the key, a Celestial Spirit Mage may be able to summon the Goat Capricorn by reciting the quote, "Open the Gate of the Goat! Capricorn!". This summons Capricorn, a humanoid goat wearing a formal attire who is capable of hand to hand combat.
 * Gate of the Golden Bull Key (金牛の鍵, Kingyū no Kagi): The Gate of the Golden Bull Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Golden Bull, Taurus. The key is depicted to be a golden key with the crest of the Golden Bull, a circle with two horns sprouting on either side, stamped on its bow. A head of a bull is carved in the base of the bow with two horns sprouting out on its side, surrounding a white center with the crest of the Golden Bull, colored in black. The blade of the key is designed similar to that of a two-sided axe, each side designed with an S facing the opposite direction. The blade then finishes off with a pointed tip. While in possession of the key, a Celestial Spirit Mage may be able to summon the Golden Bull Taurus by reciting the quote, "Open the Gate of the Golden Bull! Taurus!". This summons Taurus, a perverted humanoid bull wielding a giant Labrys.
 * Gate of the Lion Key (獅子の鍵, Shishi no Kagi): The Gate of the Lion Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Lion, Leo. The key is depicted to be an ordinary golden key with the crest of the Lion, a small circle with a "tail" sprouting out of the top and curling towards the left, stamped on its bow. The bow of the key is sculpted similar to a lion's head, with the face on the bow's base, complete with two fangs facing downward. The center of the bow is a white arc with the crest of the Lion, colored in dark orange, and surrounded by the lion's "mane". The end of the key's blade is similar to a lion's tail with a crescent moon at the tip. While in possession of the key, a Celestial Spirit Mage may be able to summon the Lion Leo by reciting the quote, "Open the Gate of the Lion! Leo!". This summons Leo, an expert combatant who employs the Light Magic, Regulus.
 * Gate of the Maiden Key (少女の鍵, Otome no Kagi): The Gate of the Maiden Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Maiden, Virgo. The key is depicted to be an ordinary golden key with the crest of the Maiden, a symbol reminiscent to the letters M and J combined together, stamped on its bow.. Similar to the other keys, the center of the bow is white, stamped with the crest of the Maiden, colored in purple. Surrounding the heart-shaped center on either side are simple curves, spiraling on the top and bottom. The blade's end is shaped like a heart. While in possession of the key, a Celestial Spirit Mage may be able to summon the Maiden Virgo by reciting the quote, "Open the Gate of the Maiden! Virgo!". This summons Virgo, a woman dressed as a maid, capable of using Earth Magic to attack opponents, or dig holes.
 * Gate of the Ram Key (牡羊の鍵, Ohitsuji no Kagi): The Gate of the Ram Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Ram, Aries. The key is depicted to be an ordinary golden key with the crest of the Ram, a symbol reminiscent of a ram's head with horns sprouting out of its head, stamped on its bow; with the top of the bow of the key sculpted to look similar to a ram's head with horns sprouting out of either side. The center of the bow is a white heart stamped with the crest of the Ram, colored pink. The blade of the key's design seems to be derived from a ram's curled horns, with the very bottom appearing to be a hoof. While in possession of the key, a Celestial Spirit Mage may be able to summon the Ram Aries by reciting the quote, "Open the Gate of the Ram! Aries!". This key summons Aries, a woman dressed in wooly clothing and attacks the opponents with Wool Magic.
 * Gate of the Scorpion Key (蠍の鍵, Sasori no Kagi): The Gate of the Scorpion Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Scorpion, Scorpio. The key is depicted to be a golden key with the crest of the Scorpion, a symbol reminiscent to a cursive letter M, stamped on its bow with the blade of the key ending with a shovel-like design. Similar to the other keys, the bow of the key contains a white center, bearing the crest of the Scorpion, colored in dark red. The blade of the key is forked at the end, similar to a scorpion's claw. While in possession of the key, a Celestial Spirit Mage may be able to summon the Scorpion Scorpio by reciting the quote, "Open the Gate of the Scorpion! Scorpio!". This summons Scorpio, a man with a stinger-shaped gun that can be used to attack with Sand Magic.
 * Gate of the Paired Fish Key (双魚の鍵, Sōgyo no Kagi): The Gate of the Paired Fish Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Paired Fish, Pisces. Pisces' key is characterized by its marine design, in reference to the Celestial Spirit whose power it harnesses. The center of the bow of the key bears the symbol of the Pisces constellation on a dark background, flanked by two elongated fishes with large and visible fins and tails, overlapping in correspondence to their small heads and to the tails themselves. The end of the key's blade takes the shape of an anchor. While in possession of the key, a Celestial Spirit Mage may be able to summon the Paired Fish Pisces by reciting the quote, "Open Gate of the Paired Fish! Pisces!". The user could also choose whether to summon Pisces as a pair of giant fish Celestial Spirit that charges towards the opponent(s) or in their true form of a mother and her son.
 * Gate of the Heavenly Scales Key (天鱗の鍵, Tenrin no Kagi): The Gate of the Heavenly Scales Key is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Heavenly Scales, Libra. Libra's key is a gold key with a very decorative bow. The center of the bow features the crest of the heavenly scales. The end of the key's blade appears to be a thicker variation of the symbol, also resembling a horseshoe. The derivative of the design of gleaming circles on the sides of the bow and the top of the handle appear to be the pans of scales, which is what Libra utilizes in combat. While in possession of the key, a Celestial Spirit Mage may be able to summon the Heavenly Scales Libra by reciting the quote, "Open the Gate of the Heavenly Scales! Libra!". This summons Libra, who is able to use Gravity Change, allowing her to alter the gravity surrounding her target(s).

Silver Keys

 * Gate of the Chisel Key (鑿の鍵, Nomi no Kagi): The Gate of the Chisel Key is a Celestial Spirit Gate Key used by Celestial Spirit Mages to summon the Chisel, Caelum. The key is depicted to be an ordinary silver key with the crest of the Chisel stamped on its bow. The bow is circular and bears the crest of the Chisel on its center, colored green. The blade of the key ends in a simple design, similar to other silver keys. While in possession of the key, a Celestial Spirit Mage may be able to summon the Chisel Caelum by reciting the quote, "Open Gate of the Chisel! Caelum!". This summons Caelum, a robotic Celestial Spirit that can be used as a sword or laser.
 * Gate of the Compass Key (磁石の鍵, Jishitsu no Kagi): The Gate of the Compass Key is a Celestial Spirit Gate Key used by Celestial Spirit Mages to summon the Compass, Pyxis. The Gate of the Compass key is a silver Celestial Spirit Key bearing the crest of the Compass. While in possession of the key, a Celestial Spirit Mage may be able to summon the Compass Pyxis by reciting the quote, "Open Gate of the Compass! Pyxis!". This summons Pyxis, a Celestial Spirit capable of pointing out the cardinal directions.
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Eternano Powers
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Eternano Powers Shape Transformation (形態変化, Keitai Henka): Shape Transformation is not a spell per-se, but rather, Shape Transformation is a skill that somebody whom possesses mastery in their magic is capable of utilizing—but this can extend to anyone with a good grasp on the concept of eternano and how to harness its power easier. When utilizing Shape Transformation, the user is capable of grasping at the eternano in the atmosphere, grabbing bundles or even thin, minuscule amounts—any predetermined amount will do, as long as it is workable. Once this eternano has been taken ahold of, the user is capable of manipulating it into any form that they see fit; or rather, this seems to only work upon pre-formed spells. When utilizing Shape Transformation upon pre-formed spells, the user is capable of injecting small or large amounts of eternano into the spell, no matter how near or far away the spell is, or even if it's already been launched, enabling the user to modify, alter, or downright re-shape the form and movement of the eternano particles which compose the spell, enabling them to change the spell in any way which they see fit—it is through this method, that a magician is capable of developing variants of spells, or just plain mixing it up with variety in the heat of battle.

Combination Spell (合呪, Aiju): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the eternano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by molding the eternano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.

Transfer Method (移式, Utsushiki): The Transfer Method is a special ability that involves the manipulation of eternano—with it, the user is capable of condensing their eternano which has been focused to cast a spell or strengthen a target, and transfer it to another target; which is any being or object that they desire, granting them a decent support role. Doing so strengthens and augments the target of the user's choice, granting them the aspects and power of the condensed eternano; meaning that they can utilize the Transfer Method as a booster or a way to open up pathways to all new spells. The transfer is initiated by forming a thin line of eternano between the user and the target, sending the condensed eternano along the strands almost instantly as to reach their target immediately; however, it should be noted if the Transfer Method is utilized against a foe, the user can use the lines to swing their target around.

E-Field (Ｅ「エーテルナノ」・フィールド, E-Fīrudo; E standing for Eternano): When scattered in the air, the repulsive forces between eternano particles cause them to spontaneously align; which the user can form, with magical manipulation, into a regular cubic lattice structure called an E-Field. An E-Field will slowly expand and scatter into the area. When eternano particles are spread in large numbers in the open air or in open space, the particles disrupt metal. The eternano also interferes with the operations of magic items due to the eternano particles high charge which act like a continuous electromagnetic pulse on metal objects. The disruption of metal is due to the small lattice of the E-Field creating fringes that long wavelengths cannot penetrate, and that diffract wavelengths that have similar distance with the fringes. This diffraction and polarization process disrupts the alloys. If controlled, the particles can form fringes of different widths and further interfere with alloys and machinery. The E-Field forms an invisible barrier around the magician, protecting them from incoming magical attacks letting only a fraction of the magical force behind them pass through to strike the mage. The E-Field is not a perfect defense, as it can be worn down by repeated blows, or can be broken by a spell as a prelude to an attack. In addition, some people are capable of breaking or bypassing barriers altogether. However, this barrier has no effect against solid objects like swords and projectiles, and magic can still be used at point blank range within the barrier's boundary. However, the E-Field is difficult to use has it can only manipulate so many eternano particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks.
 * E-Field Manipulation: A highly skilled user can manipulate the E-Field into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about one hundred feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome one foot thick about a mile in diameter -five thousand, two hundred and eighty feet- and a dome one inch in thickness the user can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired as much as they wish for it.
 * E-Field Counter: The E-Field is also capable of being utilized as a form of counterattack, allowing the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing the Heavenly Counterattack, the user kicks their E-Field away from them upon the moment of the E-Field being activated, before returning to them as magnetized. This serves not only as a reflector, but also as an unpredictable approach to opponents. If timed correctly, it will trip opponents, leaving them vulnerable to follow-up attacks. Upon contact with the opposing technique, the E-Field reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the E-Field dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, an E-Field, when used to counter, multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then this method of harnessing the E-Field will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. The E-Field is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards. The E-Field, when used as a counterattack, weaker when used against airborne opponents, and doesn't become invincible. It can travel through enemies unhindered, though. However, since the user kicks it, they cannot hold it in place, meaning that timing is crucial in reflecting projectiles. Note that when the E-Field comes back to the user, it can also reflect any projectiles back at any angle at the last second.

Reality Shift (リアリティ・シフト, Riariti Shifuto): Reality Shift is a unique Ancient Spell that has its roots ingrained in Black Magic. It is an all-purpose Caster Magic that allows the user to reverse the natural order of the world—that is to say, everything becomes its opposite. When initiating Reality Shift, the user's eyes glow red; as they condense their magical energy into their fists—slamming their fists down on the ground, the magical energy is released into the ground momentarily. After a few seconds, the magical energy erupts violently, shooting into the air before solidifying into the form of a large light blue rectangle with light blue transparent walls and ceiling which appears around the battlefield. Then, the light blue glow fades, and the walls and ceiling becomes invisible. This magical energy which was released is charged with Black Magic; as it is the natural opposite of regular magic, when it is launched into the ground, it causes the properties of the area to be reversed completely when it erupts; as the barrier surrounding the vicinity is forged, it completely inverts every aspect of the people within the area; including the user.

While Reality Shift is in effect, the slower mages move extremely fast; and every time that a new opponent appears, the light blue transparent walls and ceiling appear again to show that it is still in effect. However, attacks which have priority over others, such as High Speed, still possess their original effect. In addition, Reality Shift also switches the offenses and defenses of every person in the barrier, meaning that somebody with high offensive power could become a stone wall, and vice-versa. The effect can be accurately be called "switching around the player's stats in a videogame", only extending to the real world in this case; essentially short-circuiting the foe's body. Up and down, left and right as well as forward and backward are reversed. However, it is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted—in addition to this, it can also be used selectively, only reversing some directions.

All of one's attempts in countering the damage from the inverted directions simply by processing it all within the mind is not possible; as no matter how powerful the opponent, even if one is accustomed to fighting in that particular way, their body will not adapt, and will continue to fight by reflex, which causes it to continuously succumb to the power of Reality Shift; in any case, opponents will have a highly difficult time adapting to this sudden and dangerous change; as the user darts around the area swiftly and silently, picking them off, one by one. Lastly, Reality Shift's effect lasts for twenty minutes before it wears off; meaning that it is an 'hour of power' magic, so to speak.

Oversoul Magic
Oversoul Magic (オーバーソウル・マジック, Ōbasōru Majikku): A powerful magic that was borne from numerous experiments; it is said to be a perfect mix of scientific knowledge and magic. When utilizing this magic, the user is able to form and reshape almost any part of their body into various weapons by using the nanomachines in their body; this is done by stimulating the nanomachines with the user's magical power; which causes them to submit to the user's will; granting them complete control over them. All in all, Oversoul Magic allows the user to turn almost any part of their body parts into various objects, preferably weapons or tools used for combat; the nanomachines that circulate through their body allow them to do this. The user usually utilizes their long hair for transformation, occasionally using their arms and feet. When nothing else is within reach, they can form their body or limbs into claws, blades, guns, hammers, etc. In short, their arsenal is limited only by their imagination. Additionally, the user can alter their density to be as malleable or as hard as they wish; they can manipulate and alter skin, nails, fat, muscles, blood, nerves, etc., allowing them to freely alter and manipulate themselves; and they can additional appendages and body-parts, remove them or otherwise manipulate bodies, in visible, chemical and cellular/sub-cellular levels. The user can absorb the organic matter of other living creatures, converting it into more biomass. This process sustains and regenerates the user's health. In addition, the user can consume individuals, absorbing their knowledge, skills, and even their physical form, which they can call upon at will. They can manipulate their physical form to create weapons to attack their enemies, generate armour to defend themselves, and take on the appearance of another person to disguise themselves. A downside to Oversoul Magic is that if the user utilizes the power excessively, the nanomachines in their body overheat, leaving them extremely weak and unable to move; sometimes causing them to pass out.

Reverse Soul Magic
Reverse Soul Magic (反魂の魔法, Hangon no Mahō): Reverse Soul Magic is a deadly subsection of the Black Arts; more specifically, that of Living Magic. Whereas Living Magic is a type of Magic that allows the user to bring life to their creations, Reverse Soul Magic is a Magic which affects the user's soul. Casting the magic, the user gathers their magical power within their soul and compresses it; this causes a unique effect where the user's other attributes—including their life energy, magical energy, strength, intelligence and knowledge, agility, and finally, their talent in magic, is split into two even halves. Then, the user's body undergoes a process similar to asexual reproduction; however, instead of the user producing two more of themselves, the user indeed does split into two halves. The skills of the user are split amongst the two halves, as well as their personality traits; additionally, the two beings produced are struck with a bad case of amnesia, not remembering anything about their "original self".

However, in most cases, the personality of the original being is heavily diluted within the duo produced; becoming almost one-dimensional. This is because if a person that the original being once knew attempted to talk to them more than just basic greetings or instructions, they would scream in pain and collapse, as memories slowly begin to surface—if the memories fully emerge, one of the two beings will fade out of existence. Due to the lack of a soul, the two beings cannot truly feel emotions; but in most cases, they often pretend that they can, pretending to be "a real human". Through interacting with others, the two beings are able to "remember" what it was like to have emotions, thus allowing them to respond correctly to specific situations. Although the two beings are born as empty shells, they are capable of developing identity of their own over time.

The body of the two beings may be warped to a degree from its original form, depending on the strength of the user's Reverse Soul Magic. Additionally, the shells can be implanted with the soul of another, becoming a vessel for that soul; magic that the two beings possess is more often than not a split between the powers of the original magic. In most cases, Reverse Soul Magic is irreversible; but if both halves of the original being manage to obtain the Merging Magic "Junction", then the original being will be reborn for short periods of time. In a sense, the original being is never truly fully alive again, and can only exist for mere minutes at a time. People have noted that Reverse Soul Magic is eerily similar to how The Exalted One had split itself into Origin and Varian; indeed, the creator of the magic did study up on the mythos of the world in order to create this magic.


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