Wilhelmine Sibiko

Wilhelmine Sibiko (ウィルーエルミン シビコ wiruuerumin shibiko), full name Wilhelmine Amalia Theresa Christine Sibiko is the current matriarch of House Sibiko. The first member of the family to go and pursue magic, Wilhelmine had an obvious and advantageous head start to her few magic sensitive siblings, allowing her to become the incredible Sound Magic mage that her siblings have come to fear. Intimidating and ruthless, Wilhelmine keeps the members of House Sibiko in line, startling even the former military commander Vittorio Sibiko who is notorious for his though attitude. However it is within her best intentions to make sure that the family is safe as she has taken up the mantle of the over-protective mother. She holds her own reputation outside the family as a productive member of the society of Sin, having contributed a lot to the war effort during the previous wars that have claimed the land.

As the second eldest child of Umberto and Richilde Sibiko, Wilhelmine's heir-ship over House Sibiko was only blocked by her older brother Berengar who recognized her desire for control. However during a revolution that caused Berengar to be executed by the Sin militia led by his brother Vittorio, and her sister Eleonora paralyzed from the waist down, Wilhelmine was able to claim matriarchy of the family with particular ease. As the official and recognized matriarch of House Sibiko, Wilhelmine often finds her job to be quite boring, as it only requires of Wilhelmine to uphold the importance of the family's name within the country. Because of her efforts the House Sibiko has become one of the more influential families within the land, due to the profits it makes from factories and military enforcement that guard its cities.

Sound Magic
Sound Magic (サウンド・マジック, Saundo Majikku) is a Caster Magic and Elemental Magic that gives Wilhelmine the ability to generate and manipulate sound to her will, given that she is well trained the usage of the magic and renowned for her great talent. Wilhelmine's skill and power over the element of sound is something that she is notorious for and usually implements the use of the magic into everyday life, making this sort of magic versatile in its own way. Usually attacks created by Sound Magic are based off the intensity a sound is produced, with higher pitched sounds as a common idea that could definitely harm its opponents. Wilhelmine doesn't use Sound Magic mostly for attacking as she usually keeps away from fighting as much as she can, with most of her spells usually falling into passive or defensive natures. When forced to attack with her Sound Magic though she will demonstrate that the offensive side of her magic is just as effective as its defensive, capable of shaking the ground around them and even knocking down incoming enemies that charge her. She has even been pit against Slayers before and shown that she can safely match with the strength of magic that they are famous for wielding. Wilhelmine is able to detect all sorts of sounds and can even hear the sounds made within a person's head during their train of thought, allowing Wilhelmine to hear what the person is thinking and what they are planning to do when they attack. This may give Wilhelmine an advantage as she can prepare and anticipate an incoming attack much like how her brother Vittorio does the same with his Anticipation Eye. However unlike her brother who is superbly built for physical combat, Wilhelmine can only respond with a magic attack due to the weaker structure of her body. Wilhelmine can detect sounds from hundreds of meters away, allowing her to detect for example stampedes that are coming in her direction, however the further the sound the more magic and concentration it takes for Wilhelmine to keep up. With her incredible detection it is almost impossible for someone to sneak up on her, as she will even hear the quietest of breathes and even listen to nearby heart beats to detect life. She uses this tactic to locate invisible units within range, following their sound in order to track and hit them.

Possibly one of her favorite things to do with Sound Magic and the most common way for Wilhelmine to use it is manipulating the sounds of other things, from dulling their noise to turning up their volume, there is a wide range of effects that Wilhelmine is able to preform. By manipulating the ethernano surrounding a person, Wilhelmine can temporarily block any sort of sound that would be produced by the target, making them totally silent that the barrier causing this effect is so strong that not even other Sound Magic users would be able to hear them. Wilhemine does this generally with another person's voice, forcing them to be silent whilst they are still able to listen to what is going on around them, a move that Wilhelmine has pulled off all too much during meetings. Enlarging sounds can have thier own advantage both passively and offensively: she can turn the volume of a sound to such a high intensity that it can cause small quakes in the area and give them incredible power to knock down other mages. Other than manipulating other sounds she can generate custom sounds that she would create all from herself to do specific things. Wilhelmine has shown to manipulate ethernano in a way that makes her voice sound like another person's, changing the ethernano particles so that it would sound like a specific person's and perfectly mimic them. She can later memorize the formula and preform it for a later time when she needs it. Just as how Illusion Magic users create fake imagery to trick their target's eyes, Wilhemine can create sounds to trick her target's ears, with an intensity to match it to create different effects such as the nearby explosion of a bomb, a hush whisper from behind their neck or even 'talking' inside their head. Wilhelmine describes the feeling of manipulating sound like a gentle buzz that is vibrating underneath the skin. Not a vibration that could throw you off concentration but a welcoming and manageable tingle that almost feels as though it wasn't there before. Due to the amount of time she has spent adapting to the usage of Sound Magic, Wilhelmine can make herself immune to any offensive Sound Magic attacks pointed towards her, manipulating the attack so that much of it's effect is greatly reduced when she is within range.

Basic Moves

 * Banshee Shriek (バンシー ひめい banshii himei): Wilhelmine delivers an ear piercing shriek exerted from her throat at rapid burst, with her Banshee Shriek reaching levels where her targets may suffer notable headaches in the process. A basic Sound Magic spell it is one of the first spells that Wilhelmine learned and so become one of the first spells that she greatly enhanced thanks to her skill within the magic. Powerful and abrupt, the Banshee Shriek is Wilhelmine's signature move as she mostly enters battle using this terrifying battle cry. The Banshee Shriek mainly aims to throw the opponent's guard down as the loud piercing sounds force many to cover their ears, leaving them vulnerable to incoming attacks. Wilhelmine however has transformed this supportive attack into that of an offensive one where she has amplified the power of her Banshee Shriek to do some actual damage. She describes that the power of her Banshee Shriek is usually around 110 to 120 decibels of sound, with the highest she can reach is 150-160 which is enough to cause permanent damage to the target's hearing.
 * Throw Voice (スロー ボイス surou boisu): Manipulating a ethernano particles in a particular place of Wilhelmine's liking, she is able to conentrate them into sound, mostly replicating her own voice so that she can trick clueless targets into thinking she is in that general direction. A basic Sound Magic spell, Wilhelmine can make any sound that she wishes to distract her targets though she explains that human voices are easier to do than just a simple glass breaking on a tiled floor. Compared to her early years when Wilhelmine could only manipulate a single spot for only one direction, which she confessed was hard to do, she is able to manipulate up to five spots in order to create five sounds or voices. This can give off the impression to an enemy that they may be outnumbered to which they can retreat in fear or stay to fight, only for Wilhelmine to reveal herself and join them.
 * Silence (せいじゃく seijaku): A personal favourite of Wilhemine which she finds herself using more than she should everyday, Wilhemine is able to silence any noise emitted from an area. She forms the ethernano particles into a sort of magical barrier only effective against sound, halting any sound from being produced at all. Wilhelmine commonly uses this on other people when she is trying to speak, preventing their voices from being heard whilst she talks over them. These people are conscious about their silence as not even they can hear what they say or what sound they make. Silence for beginners and amateurs start off as an effect that can only work on a stationery target however Wilhelmine has grown to be able to use this spell on moving targets which allows her, or anyone else in that matter to sneak anywhere she wants without being noticed. Although she may have gotten better with experience she is still not as capable as she would like, only being able to use the spell on the voices of three people.
 * Amplify (アムプリフィー amupurifii): The opposite of her Silence spell, this spell enhances the sound of the target and makes everything louder. She manipulates an area of the target producing sound so that the energy within it can copy and produce the sound being made, making the sound even louder. A base spell for other Sound Magic spells, Amplify can increase a sound to a maximum of destructive power, making the smallest of sounds into tremor inducing quakes. Wilhelmine favours this spell to increase the volume of her voice, which she does in order to gather attention during meetings as well as sibling arguments. This spell is also one of the major assets to her public speaking as she requires no mic in order for large crowds to come hear her. She too can preform this on moving targets as well to reveal their location or likewise increase their voice to make them louder.
 * Thuderclap (スンダークラップ sundaakurappu): Based off the enhancement of Amplify, Wilhelmine is able to create a strong shockwave of energy with a single clap. By enhancing the level of her amplify over the clap of her hands to dangerous levels, the shockwave it produces can push mages around Wilhelmine away with ease and even bring down brick walls. The power of the Tunderclap has been displayed by Wilhelmine on several occassions, especially when she had used it in a political house to gather the attention of the people around her. The building began shaking because of the energy produced by the clap, which by her word was only a weak version of the spell. Due to the levels however, Wilhelmine is not able to fire off a Thunderclap simultaneously or not even right away. The charging period of the clap requires Wilhemine to charge her hands for a maximum time of three seconds, and to also allow her hands to cool down after casting the spell.
 * Deafen (ディアフェン diafen): Somewhat similar to Silence in terms of effect, Deafen allows Wilhelmine to a create continuous ringing sound through a target/s' ear for a period of time. She sends waves of energy in a stream like flow towards the target/s' ears which will proceed to attack the ear drums and trigger the ringing. The only difference that Deafen has to Silence, is that it is a straightforward and intentional attack on the enemy, rather than manipulating the energy around them to block sounds. Its a way for Wilhelmine to throw her enemies off and bring their guard down for an attack, as she can also increase or decrease the sound. Most basic mages are only really able to to preform this spell on at most two people, Wilhelmine has shown that she can cast this on a maximum of eight which is the most she can handle.
 * Projectile (プロジェクティル purojekutiru): A different sort of approach with Sound Magic, Wilhelmine rather uses sound waves to carry the attack rather than sound being the actual weapon. Wilhelmine combines her Sound Magic with ethernano programmed with specific instructions aimed at attacking her targets. Projectile can really be executed in a variety of ways, from simple claps, stomps, clicks or even words. This can make Wilhelmine unpredictable as a single word from her mouth can send an unbearable strike of energy to harm her opponent/s' head. It is reflexive in a way that she can execute the spell after another but it does require more energy to cast as it does not primarily use Sound Magic modified particles. The opponent only really needs to hear the sound that the particles are moving within in order recieve the attack, as the harmful energies come through the same ear the sound enters. The particles would then move through the ear canal and to the brain, delivering a non fatal sting but quite the painful one. The intensity of the sting can be modified to Wilhelmine's liking.
 * Pitch (ピッチョ piccho): Is another basic and base spell that can affect the pitch of a sound to make it more deeper or higher. Wilhelmine uses Pitch whenever she needs to assume a different voice for reasons, either lowering her pitch to that near of a masculine or higher for something ridiculous. Like other base spells she is also able to affect other sounds other than her own with the spell, casting the said effects with other people's voice for example.
 * Sense : Wilhelmine is able to reflexively sense the sounds around her that may of be some use to her, concentrating on a specific area of sound and pinpointing where it is. She can also sense a sound that she would naturally be looking for like a heartbeat from invisible hostiles. Her most flexible spell or ability developed from her Sound Magic, Wilhelmine can identify sounds that she is looking for, being able to locate them with ease and carry on from there. She mainly uses this when hunting her prey as a way to keep track of their location as she can easily identify the distance and position of the source of sound. She also uses this to hear into conversations near her, focusing more on the words spoken within their area and deafening her surroundings. When Wilhelmine clears her head she becomes better intune with the sounds around her and even in far distances. This all requires Wilhelmine to know what she is looking for when she is searching for a specific sound. She can focus on multiple target sounds at a time and so listen in on multiple conversations at a time. She has shown some use in this when dodging attacks coming from firearms, hearing the click of the weapon before the bullet makes its way out of the barrel, giving her time to evade the attack.
 * Echolocation : An ability that is most prominent when Wilhelmine finds herself in a dark space, she can simply click her fingers to create sound waves that will bonce off things around her and back, to give her a picture of what is around her. More so a trait than an actual spell, a Sound Magic user can only really use this ability when they are totally blinded. When things such as Sense may not be enough to deal with invisible hostiles, Wilhelmine usually resorts to using her Echolocation in order to find them. The ability is able to pick up anything that is physical around her, but all forms has a certain image that Wilhelmine will be able to detect. Solid objects give the strongest picture, whilst liquids produce a weaker one, with gas producing the weakest of little to none at all. Echolocation is not able to detect magic that holds no natural solid or liquid form, such as fire and light attacks not being able to be found.

Advanced Moves

 * Adamant Throat (アダマント スロアット adamanto suroatto): An attack reminiscent to that of a Slayer's roar, Wilhelmine's Adamant Throat releases a stream of power carried by a loud and terrifying cry. The same way that a Slayer would charge up their roar, Wilhelmine builds up energy within her throat in order to deliver the attack in one consecutive go. The way that the roar comes out makes it specific to her own person, as the 'roar' has several layers of packed energy to deliver the punch the attack gives. When the attack hits the opponent, they will come under a series of bursts that will collide into him, one after the other. This can be shown by the rings that circle around the beam of energy delivered from her mouth, spaced out neatly along the magical body. Whilst the strength of the attack is one thing, the pitch and volume of the attack can cause the area to vibrate and shake the ground if powerful enough. Wilhelmine has shown that this can stand against even a Slayer's iconic roar at high power, having pushed against and even overpowering Gai Diyos's Black Spirit Harangue.
 * Echoing Wrath (エコワング ウラス ekowangu wurasu): Wilhelmine releases a scream into the area, sending energy into the air that will cause any one in the area to suffer from ongoing screams echoing through their head. When an opponent hears the scream, only a second of exposure is enough for the attack to take full effect as the sound carried into the victim/s' will just be enough to deliver. Energy is carried withi the sound, just the same as how Projectile works except with a bigger impact; the energies will imitate and multiply within the victim/s' head to produce the effect of ongoing screams echoing in their head. This can lead to headaches and throw enemies off guard as opponents would naturally be forced to cover their ears, which only somehow makes the sound in their head even louder. This attack affects everyone in the area except for Wilhelmine, as her allies will suffer from the same pain Wilhemine's enemies will. The effect is said to last for five to ten minutes which is more than enough time for Wilhelmine to do what she needs.
 * Elemental Body (エレメンタル ボディ erementaru bodi): Is a spell that many often recommend one master their elemental magic in order to use. Wilhelmine transforms her body into that of an ethereal form, made of energies correlating to her Sound Magic, granting her the attributes of the element of sound. She becomes extremely difficult to hit with physical attacks, but mainly benefits from the speed that sound can go at. Though she cannot reach speeds of light, the most that Wilhelmine can reach is around 300 m/s, with her average speed reaching around 200 to 230 m/s. The drawback to using her Elemental Body however is that she herself cannot deliver physical attacks due to her ethereal body, but can release some Sound Magic spells to attack. Her body assumes a transparent form that emits a red aura flowing around, with her eyes and mouth being detailed by swirling spaces in the air, almost making Wilhelmine invisible. Wilhelmine can also use the same quality as sound as to enter another person's ears and enter their head.

Magical Prowess
Huge Magic Origin: Like other well trained and seasoned mages, Wilhelmine has developed a huge Magic Origin from where she brings forth her magic. Her magic origin is vast and gives her a great amount of energy to pit her against even the Wizard Saints of Ishgar. She can use up a lot of energy on a single spell and so this has forced her to develop a strong and large magical container in order to cope with the cost of her magic spells. She tires less from casting magic which has become one of the most valuable assets to her private and public life. With some of the reflexive abilities of her Sound Magic being activated when she doesn't even realise herself, Wilhelmine needs this to prepare for any upcoming fight that she must deal with. Because of how big it is, at the same time, Wilhelmine finds that regenerating and refilling the stock of energy within the magical energy has been quickly enhanced to make resting her magic even faster. As other mages with greater magic storages must wait for a long time in order to refill their magic origin, Wilhelmine's magic origin refills itself exceptionally faster to where she nears the normal pace a mage with a normal magic container must wait. She does however because of this face a stronger effect by Rupture Magic, a magic that aims on damaging the mage with how much magic power they have in them.

Magical Aura:
 * Magical Signal:

Combat Prowess
Expert Hand to Hand Combatant: Trained with House Sibiko's most fit and qualified combat trainers, it was only customary that the head of the Sibikos must be well equipped for combat. Though showing herself as a promising mage capable of bending the qualities of sound to her will, she shows nearly equal skill in the art of hand to hand combat. A talented fighter, Wilhelmine shows that she can combine her magical skill with her combat skill to produce lethal methods of attack, making her quick and agile. Most of her magic is meant to throw enemies off with loud sounds and such, which gives her an open opportunity to attack and bring them down. As her magic distracts, she has trained her body to help finish the job as her strikes are very effective. She tries to make sure that the opportunity given gives her enough time to strike them down, which will mostly be any open areas for her to hit or the weakspots when given the chance. Though she doesn't really rely on agility much like her brother Vittorio and other Sibiko fighters, Wilhelmine concentrates on the effectiveness as well as the power that she implements into her strikes. Be it either that they are hard hitting or they can have a temporary effect on the opponent, Wilhelmine will try to tip the balance of the fight her way through these sorts of tactics.

She mostly strikes outwards and never really uses her full body to take them down, trying to keep as much distance as she can between the opponent and herself. This ensures that any attack that they try to throw in the process can be avoided if she pulls herself away in time. However as she was trained alongside her siblings, Wilhelmine has accustomed herself to their fighting style as well and can match them when she needs to. This also means she is capable of fighting with using her own body mass or the opponents body mass to take them down. She is highly agile and very flexible allowing her to attack her opponents from any-side of her position and to even switch directions quickly to face her attackers. She can focus on her opponents movements dangerously well and will do this to find a pattern to which she can interrupt and break to throw them off. It is known in the Sibiko family that out of all the children in line to take leadership of the House, Wilhelmine has proven from time and time again that she is one of the top fighters. This is also compared to Aimone who needs to rely on his physical capabilities to fight other mages and successfully bring them down, as well as Vittorio who is known for his excellent speed and Anticipation Eye which gives him the time to react accordingly to attacks.

Physical Prowess
Quick Agility: Wilhelmine's speed and flexibility prove to be her most relied on attribute when in combat. She is able to move her body quickly to either evade attacks or deliver them swiftly. She incorporates her agility mostly in her hand to hand combat, as quickly reacting to attacks and fast striking sums up most of her attack style. Wilhelmine can cover the distance between her and her target in just a matter of seconds especially when they are distracted by her Sound Magic. She is also quite the proficient free runner, being one of the only other mages in House Sibiko using free running as a way to make her way around. She normally uses her free running all over the home area of Enca and can adapt her sense of direction in other areas. Wilhelmine trains her agility indefinitely and so far proves that she is the most capable compared to her brothers and sister. She has shown that she is quick enough to evade most attacks, especially ones coming from firearms, where she uses her Sound Magic to notice the firearm's click.

Great Observation and Concentration: Thanks to the help of her grandfather Phillip Sibiko, Wilhelmine has developed a control and firm mind that she can use to concentrate and focus on the area around her. Wilhelmine's attention to detail is unbelievable as she can memorise an area and notice anything that is strange with it. This also comes with people as she notices any strange or unfamiliar movements associated with them. She can also keep track of a person's movements and the things associated with them like weapons and such. THis becomes extremely helpful whenever in battle as she can become very attentive to an opponent's pattern of attack or movements. Wilhelmine finds it easier to clear her mind in order to better her magic prowess, where clearing mind is often seen as difficult by the general populace. Taught by Phillip, Wilhelmine can completely blank her mind of the things going around her and so focus on specific things that she needs to. This is one of the base qualities that Wilhelmine needs to have in order to use some of her magic skills such as the Sense ability. She can ignore a certain noise or voice when she wants to easily, even high pitched sounds that would be irritative to another. Her observatiuonal skills come in very handy when she is free-running, giving her the ability to see and study the area quickly before she decides where she is heading to next. She is also very aware and cautious of the things around her, especially in crowded areas. Since Wilhelmine typically travels over roofs of buildings and so, it is important for her to concentrate on her footing and landing, as well as which path she must take to do what she must.

High Endurance and Durability: Her high endurance and durability make her a difficult opponent to take down and keep down. When battling against Vittorio and even Aimone, some of the strong combatants in House Sibiko, Wilhelmine has shown that she can take in numerous hits before falling to the ground winded and tired from the fight. She has shown ability to take in multiple punches to the head and torso without a problem as well as not showing a sense of backing down. She must also accustom her high endurance as the reason to why she can cast so much magic due to the weariness that most mages would face when they use up as much magic Wilhelmine does within a fight. As someone who is used to the experience of war and the thrill of combat, Wilhelmine's body has been trained to take in strikes to it to ensure that she will continue fighting so that she comes out the victor. As the matriarch of House Sibiko she sees it as only right that she remains as some sort of superiority compared to her brothers and sister. From being pierced with blades and even being shot with bullets, Wilhelmine still holds a drive to fighting and will continue fighting even if she has been badly wounded. This has really boosted Wilhelmine's confidence and ability to the point where she is willing to become a human shield when there is no other option for helping other people.

Trivia

 * Her appearance is Chain Sumeragi from Blood Blockade Battlefront.