User:Copycat 02/Sandbox

Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Cobra and Viper

Natural Abilities

 * Impressive Agility: Coming soon...
 * High Intellect: Coming soon...
 * Toxicology Knowledge: Coming soon...
 * Spy Master: Coming soon...

Magical Abilities
Magical Development
 * Immence Magical Power: about coolness
 * Eternano and Magic Power Manipulations: another coolness
 * Magical Aura (魔力の霊気, Maryoku no Reiki; lit. Aura of Magical Power): primary
 * Second Origin Activation (二番原解放, Nibangen Kaihō): trump card number one

Standart Magic: some introduce
 * Sound Magic: primary magic
 * New Spells - of course!
 * Telepathy: another standart, support xD

Dragon Slayer Magic - introduce
 * Poison Dragon Slayer Magic - main element after all
 * Poisoned blood & poison anti-bodies - new capabilities
 * Poison Control - another new trait - crating the three states of poison and thus, different spells
 * New Spells - about what I said earlier
 * Secret Arts - another interesting thing
 * Toxic Mode - more complexed state, maybe even element evolution; utilize of acid and corrosive things
 * Dual Mode Revision - Poison Gloom, yeah
 * Dragon Dance - I dunno why, but anyway
 * Dragonborn - Finally, ehehehe
 * Königsschlange - something special

Equipment

 * Swords
 * Dragon Venom Blade (猛毒の聖竜剣, Mōdoku no Seiryūken, lit. Sacred Dragon Sword of Deadly Poison)
 * Entenka
 * Crimson Blade: Divine Blessing
 * Flare Dragoon's Bracelet
 * Flame Dragon Slayer Magic
 * Add new spells
 * Dragongem Booster
 * Dragongem Booster: Overcharge
 * Dragobreaker

Natural Abilities

 * Physical Features
 * Master Hand-to-Hand Combatant
 * Master Swordsman
 * High Intellect
 * Eidetic Memory
 * Immence Strength
 * Immence Speed and Reflexes
 * Immence Endurance and Durability
 * Great Pain Tolerance
 * Fire Immunity
 * Enhanced Tactile Sensations
 * Magical Features
 * Inexhaustible Magical Power
 * Magical Aura (S-class to Monster)
 * Second Origin Activation (二番原解放, Nibangen Kaihō)
 * Release Lacrima
 * Dragon Slayer Magic
 * Dragon Dance
 * Dragon Force
 * Dual Dragon Slayer Mode
 * Radiation Dragon Slayer Mode
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Hayashi Aririki

Hayashi Aririki
"Sorry, but now I am matured enough to understand, when I can give my emotions a free will and when I need to be a cold-hearted killer."

- Hayashi's resolution within his clash with Abbadon.

Hayashi Aririki (アリリキハヤシ Aririki Hayashi) is a S-Class Mage and a famous Flame Dragon Slayer, who is known for his roots as a Child of Blue Night (青夜の子, Seiya no Ko). Within his adventures, Hayashi is best known as a world-wide wanderer, who seeks and destroys the basements and secret agencies of "Chains of Disaster" (不祝儀の連鎖, Bushūgi no Rensa) organisation. With detailed and harsh trainings within all this time, Hayashi became a very powerful individual, who was looked over even by the Magic Council of Fiore Kingdom. Due to their influence, Hayashi was asked to pass the S-Class Trial, which he passed within one day. His new-found development and meeting with his own limits, allowed Hayashi to become known as the Second Coming of Infernal Dragon (地獄竜の再来, Jigokuryū no Sairai), hinting to his deep connectioin with his foster father, the dragon named Rioureus. By now terms, Hayashi is teamed up with two of his new-found friends, both Dragon Slayers, who helps him in his adventuries.

Equipment
Fireseal (封炎剣, Fūenken): The Divine Tool of Flame, the Fireseal is the first of the set; and one of the four elemental Tools. Naturally, Fireseal takes upon the form of a uniquely designed sword with a rectangular blade, the blunt part which seems to have an exhaust/engine-like device that spews forth flames. The hilt forms 4 prongs that act as a guard around the revolver's chamber-like mechanism in place of the usual basket hilt. The wielder controls this mechanism with their hands. Its most prominent ability lies in the revolver-like mechanism held within the hilt, which is colour coded with various temperatures of fire activating depending on the mode. When utilizing it, the user appears to insert some form of magazine or energy source, in this case a transparent cube, into Fireseal before activating it's flames; and by spinning the chamber around merely by thinking about it, the user generates white-blue flames from it's aura that emerges, surrounded by electricity. These flames are highly powerful, overwhelming normal flames of the same quantity with general ease. Upon contact with normal beings, the flames suddenly become alive, so to speak, and latch onto them, sucking up their energy which allows the fire to intensify; and the user can shape the flames into numerous structures in order to attack. These flames are unable to be extinguished nor are they able to be taken control of by a secondary-source; they move and burn according to the will of the user, and only another Divine Tool can possibly quell them. The aura of this weapon disintegrates everything and anything which the user waves the sword at, changing it into nothing more than ash, and engulfs the surrounding landscape in a blazing firestorm, the heat of which is intense enough to scorch the sky. Only powerful fighters can resist it, but even then only indirectly. For now, it's currently wielded by Hayashi Aririki, a Flame Dragon Slayer who gained it from some unknown Fire Dragon in order to protect the Divine Tool itself from the hands of evil. It seems, that Hayashi will eventually become the most powerful user of this Divine Tool due to his mastery over the fire element, his mastery as a swordsman and finally, because of his own way of understanding the true potential, which lies within the Fireseal.
 * Fireseal_Stage_2.pngLimiters: Coming soon...
 * Enhanced Fire Magic & Pyrokinetic-based Powers: Coming soon...

Storm Lacrima (風波魔水晶 (ストーム・ラクリマ), Sutōmu Rakurima lit. Storm Magic Crystal): The Storm Lacrima is a special Lacrima used by Hayashi. It is a Lacrima which contains two elements—lightning and wind. Hayashi is capable of using this crystal in order to charge his Flame Dragon Slayer Magic with those elements for a single attack. It can be used fifteen times in one battle before it requires a recharge. Another thing to note is that the spells produced in conjunction with this orb are not a dual-element mode—instead, they are simply bolstered by the Storm Lacrima.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Abbadon Bernadotte

Equipment
bla bla bla, coming soon

Magic and Abilities
Ways of Combat Physical Development
 * High level of Hand-to-Hand Combat
 * Expert of Bukijutsu
 * Master Swordsman
 * Master of Shurikenjutsu
 * Expert Archer
 * Enhanced Strength
 * Enhanced Speed and Reflexes
 * Enhanced Durability and Endurance
 * High Intellect
 * Advanced Growth Rate
 * Natural Adaptation

Magical Development Moeraikōken: Gyaku Shikkyaku, lit. Blazing Lightning Sword: Reverse Donwfall): Coming soon...
 * Sword of Flaming Thunderbolt (火焔ノ落雷の剣, Kaen no Rakurai no Ken): Coming soon...
 * Sword of Flaming Thunderbolt: Reverse Downfall (燃え雷光剣 逆失脚,
 * Coming of Lightning Beast (雷獣の到来, Raijū no Tōrai): Coming soon...
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Rick Winchester

Rick Winchester
Rick Winchester is a Rune Knight and a Spirit Slayer Mage. In the world, he is bestly known as the Spirit Reader (スピリットリーダー, Supiritto Rīdā) due to his mastery over his Spirit Slayer Magic and successfull attempts to capture and slay the supernatural beings over the most parts of Fiore Kingdom. Initially, he doesn't possess any target or rather specific dream, but eventually, he wants to fulfil his duty - protect the innocent people from any supernatural disaster with all of his capabilities.

History
Not much known about Rick's past, but at some time, he made a contract with a Zodiac Spirit, Leo the Lion, in order to succesfully learn Spirit Slayer Magic. After that, he eventually became a master of this magic and. Also, soon he was accepted to a Rune Knights Headquarts, where he became the one of them.

Magic and Abilities

 * Natural Abilities
 * Ways of Combat
 * Physical Prowess
 * Magical Abilities


 * Regulus
 * Light Spirit Slayer Magic

Trivia

 * This character is based on Fushimi Saruhiko from K' series.
 * Interestingly enough, that author's choice of voice actors for this character is the same, which Saruhiko has in his anime adaptation - Mamoru Miyano as japanese voice and Johnny Yong Bosch as english voice. Eventually, the author likes both of these voice actors and some of their other works, such as Bleach, Devil May Cry, Seven Deadly Sins, Soul Eater, etc.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Diamond Oswald

Magic and Abilities

 * Sword Magic
 * Heaven-Shaking Slash (動天斬, Dōtenzan): is a Sword Magic spell of considerable destructive power. The Heaven-Shaking Slash lives up to its name quite clearly; its a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.
 * War Dance of Mad Heaven (狂天国の交戦舞, Kyōtengoku no Kōsenmai): A spell, which can be described as enhanced version of Heaven-Shaking Slash. Remaining the same mechanics as its usual form, the swordsman or user makes the use of two swords, eventually using Heaven-Shaking Slash in a double size. From that point, as even the single Heaven-Shaking Slash can deliver a very big amount of damage, when utilizing it with two swords, it can bring the very powerful and destructive attack. However, this version is slightly different in term of using it. As this spell makes the use of two swords, the user themselves can use it in two ways. The first is a simple slash making with the two swords at the same time, which will end in two parallel slashes, which would attack the opponent. The second way is a revision of the first - concentreting on the speed of the user, he or she makes an attack with one sword, casting Heaven-Shaking Slash, after what they make another Slash right after the first attack was made.
 * Wind Magic
 * Fist of the Wind God (風神の拳 Fūjin no Kobushi) is an offensive wind spell. It is a powerful spell that combined the physical skills of the user and augments them with powerful Wind-based magic. When utilizing the Fist of the Wind God, the user gathers a spiraling flow of air from the surrounding area, cloaking and compressing it into a violently swirling sphere around their fist. The user then connects their fist into the target in the form of a very powerful punch; physical contact alone is enough to disrupt the internal organs within the body and crack the bones of the individual the first makes contact with. At the moment of impact, the wind is released from the user's fist in the form of a furiously rotating whirlwind, a cyclone, that is enough to entirely rend asunder the target. The cutting nature of these powerful currents are enough to destroy all but the strongest of metals, and it slashes away at the body of the opponent in the form of invisible and miniature blades of wind. The primary weakness of this technique is simply predictability; this technique requires speed to perform, and it is easiest to pull off successfully when the user moves in a straight beeline towards their opponent. However, this makes the Fist of the Wind God a telegraphed attack; any opponent paying the slightest bit of attention can see what their opponent is aiming to do and successfully counter it, making this technique unreliable in a one-on-one match. Diamond is rarely uses this spell due to the use of his swords, but eventually, he utilizies this spell, when he can win without the sword influence.
 * Galearm (風武結界 (ゲイルアーム), Geiruāmu lit. Bounded Field of the Wind Weapon): Galearm is a spell, where the user gathers and condenses their magical power into their weapon, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, they mold it upon the weapon, compressing multiple layers of wind into air of a super-high pressure onto the weapon, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the weapon, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The spell itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, is what proves it to be amazingly popular among Wind Magicians. For the record, the winds compressed upon the weapon are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the weapon being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the Galearm spell, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Galearm makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Galearm is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell.
 * Hurricane (刃離剣, Harikēn lit. Blade Detached Sword): Hurricane is a sub-spell of Galearm. When performing Hurricane, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around the user chaotically, creating a vacuum as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Hurricane spell acts in a similar manner to a hammer which is composed purely of wind—the spell is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Hurricane serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Hurricane applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near the user due to how it doesn't cause flinching—though this will only last for a few moments. When released, Hurricane is capable of being used to accelerate the user towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. By holding the weapon in a behind stance, the user moves swiftly by releasing the air and charging forward at exceedingly high speeds; almost invisible to the naked eye. This application of Hurricane is excellent for getting the jump on the opponent.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Sting Eucliffe

Sting Eucliffe
Sting Eucliffe (スティング・ユークリフ, Sutingu Yūkurifu) is a S-class Mage and the current Guild Master of Sabertooth, formerly the strongest guild in Fiore Kingdom. In addition, he is a member of its team: Twin Dragons of Sabertooth (剣咬の虎の双竜 Seibā Tūsu no Sōryū). He is also a Third-Generation Dragon Slayer, who uses White Dragon Slayer Magic and earned the alias "The White Dragon" (白竜 Hakuryū) for having great mastery over his Magic.

After Grand Magic Games and Eclipse Project were occured, Sting faced rather strange reaction from his fellow Shadow Dragon Slayer, in which the latter went away from the guild for some time. As Rogue left for three-four months in order to solve his problems and face his inner demons, Sting decided to not letting Rogue go above and began his own trainings, in order to find new strength. After Rogue returned to the guild. Sting was ordered to conduct and pass a special test for his entire guild by Magic Council. During the events of this, the top of Sabertooth i.e. Rogue, Yukino, Rufus and Orga became its S-class Mages, while Sting was fully recognized as worthy of being a Guild Master. With that, Sting's partner also became his vice-master. Moreover, now Sting was titled as The Rising Sun Dragon (昇陽竜, Shōyōryū) due to his new level of strength he has by now. Finally, Sting began his own, close relationship with his guildmate, Yukino Aguria.

Trivia

 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Unknown

Unknown
Tetsuro Izuburi is a Mage within Bla Bla Bla Guild. He is known as Bla Bla Bla because of Bla Bla Bla.

Magic and Abilities
As a high-class Rune Knight, Rick is very skillful and strong opponent. He knows his strong and weak sides, which helps him to create a good plan of his actions, when he faces some opponents and with that, he avoids the mistakes, which can lead to his defeat. The most interesting part of his abilities is that even without his magic, he can be a serious fighter just because of the development of his natural skills and his capabilities with simple magical stuff.
 * Natural Abilities
 * Ways of Combat
 * Master Swordsman: Rick is highly skilled swordsman. Being trained with swords from the young age, Rick spent his time with strong swordsmen in attempt to have such brilliant swordsmanship skills. While he can hold his own against very expeirenced swordsmen or several weak opponents with ease, he also can cut through most of different objects, even the steel, which is the trait of high-classed swordsmen. Eventually, as a swordsman, Rick is one of the few, who doesn't depend from his choice of the sword itself, as he uses different types of those, from simple katana to a segmental blade.
 * Whip Mastery: The most useful natural ability, which Rick has is his mastery with whip weapons. As his primary weapon is a segmental blade, which can be considered as a fusion of a whip and a swords, Rick learned how to effectively use it to his advantage in battle. As he trained for this trait on the same level as with his swordsmen skills, Rick is also able to utilize simple whips in battle without swords. As Rick jokingly states, the his mastery over the whips turns his weapon into the extension of his body, like more long arm or leg. From that, he knows how to use the whip sides of his weapons in different ways, which are almost very useful in battles, as he can attack his opponent from merely all sides, even from behind or attack from various angles as his weapon allow it. Also, with such ability, Rick is able to full his opponents several times to ultimately crush them in a fight.
 * Expert Hand-to-Hand Combatant: Beside his great swordsmen skills, Rick is also prominent in Hand-to-Hand combat, as he understands, that there can be occasions, where he wouldn't have a sword with him. As a result of such thinking, Rick also trained his fighting skills to the point, where he easily can defeat an horde of weak opponents, while hold his own with master of this way of combat. Of cource, Rick can do such things not only to his skills, but, as he states, he can do it because of his high speed and reflexes, which also helps him to be very carefull in hand-to-hand fight.
 * Physical Prowess
 * Enhanced Speed and Reflexes: As Rick's weapons can leave him opened for easy and non-blockable counter-attacks, he also trained hard in this plan to compensate his weak sides. He is really fast opponent, which easily can avoid attack from his opponent, as Rick is able to keep on the speed of very fast techniques and their users too. His sharp refexes allow him to quickly change his offense to defence and vice versa, while all of his attacks are very unpredictable and fast. With such trait and his unique types of weapons, Rick truly can become very dangerous enemy.
 * Enhanced Strength
 * Enhanced Endurance
 * Enhanced Durability
 * High Intellect

Magic Abilities

 * Magical Prowess
 * Great Magical Power
 * Eternano and Magic Power Manipulation
 * Magical Aura
 * Second Origin Activation

Sword Magic
 * First Level - Snake Tail
 * First Level - Fang Strike
 * Second Level - King Snake Tail
 * Second Level - Sword Reconstruction
 * Second Level - King Snake Cannon
 * Second Level - Enhanced Fang Strike
 * Second Level - Magical Ropes
 * Third Level - Twin King Snake Tail
 * Third Level - Serpent King
 * Third Level - Cobra King
 * Third Level - Twin King Snake Tail: Fang Strike of Iron Cannon

Sound Magic
 * Speed of Sound
 * Sonic Sew
 * Noise Crush
 * Echo
 * Million Phoneme

Imperial Embodiment
 * Scarlet Phoneme
 * Voice of Life

Trivia

 * }

Magic
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Orient Spirits

Orient Spirit Magic

 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Dragon Blades

Dragon Blades
Dragon Blades ( 聖竜刀剣( ドラゴン・ブレーズ ) , Doragon Burēzu lit. Sacred Dragon Bladed Weapons) are extremely powerful blades, which can be crafted only from Dragon Materials and used only by living beings, who are related to great Dragons, for example Dragon Slayers. With these set of weapons, every single Dragon Slayer becomes more powerful and one step closer in dragon slaying art. The Dragon Blades are superior to normal swords in practically every aspect, ranging from damage to other additional abilities.

Description
Dragon Blades are extremely powerful blades, which are forged from a Dragolith Element (工芸の竜水晶 (ドラゴリス), Doragorisu lit. Dragon Crystal of Crafting), a special ore which can be obtained in caves of dragon-kind creatures, simply - in dragon caves.

The Dragon Blades, befitting their origin, also have the limited ability to absorb elemental attacks. The Dragon Blades are so unnaturally sharp that a wielder joked that it could "cut you just by looking at it", but on a serious note, a blade was able to cleave through diamond and even magic blasts effortlessly; and on one occasion, the user was capable of using the cold steel of the sword to absorb an energy blast before returning it to sender via another swing of the blade. The blades are reinforced by a powerful alternating current and resonates at extremely high frequencies. This oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability. Striking, cutting, and thrusting attacks are performed with the blade, with the sharpened edge and point used for lethal attacks, and the blunt edge used as a clubbing weapon.

The Dragon Blades' elemental power are naturally imbued within the dragon scales of the blade, and when focused with the help of the user's magical power, it is capable of launching elemental blasts of various kinds- these blasts are as powerful as a Slayer's Roar spell. Also, if the sword absorbs wielder's element, and then, reserves it for some time in future, the wieled will be able to consume it, as the element, which he hasn't produce at all,

Each of Dragon Blades is unique, as two similar swords can not exist - even the difference between the Fire and Flame Dragon Blades are huge, despite the fact, that both of the named swords are utilize the same element. A dragon slayer, also can not use the sword, which has some differences with his own element. For example, a Fire Dragon Slayer can use only Fire-based Dragon Blades, while he can not use any Water-based Dragon Blades. But, if a Lightning Dragon Slayer will use a Storm-based Dragon Blade, he will be able to do it, but with some difficuties and soon he will feel a big exhaustion, if he doesn't have much Magic Powers or special trainings.

Above the common abilities of each Dragon Blades, the Dragon Blade itself has its own unique ability, which depends on element and source of the sword, as we can see with Dragon Flame and Dragon Storm Blades of the Aririki Brothers.

Interestingly enough, that Dragon Blades except their names, also have more common names in the world, and, their common names are devired from old legends, for example, Excalibur or Clarent. Despite the fact of such strange in names, only Dragon Slayers can understand, which Dragon Blade they have in their hands.

Attempt to make a Dragon Blade If you wish to become a wielder of the one of Dragon Blade, you must keep this in mind:
 * You must contact me on my talk page.
 * The character must be a Dragon Slayer, obviously. Which generation he or she must be? Anyone you want.
 * As your character is a Dragon Slayer, you must keep the rules of making a Dragon Slayer done - 50 edits, a week of being here and your first character/magic isn't a Dragon Slayer Magic.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Lost Magic

Dragon Slayers
Flame Dragon Spells Forms and Power-Ups
 * Hidden Fire Form: Crimson Lotus: Nine-Headed Dragon's Heavens Doors Ættir
 * Vongola Hyper Intuition- It is described by Reborn as being "a power that could see through all."
 * Minus State - Tsuna can rest his Flames and pass out. After, Tsuna can return to his Hyper Dying Will Mode without getting hit with a Criticism Shot or having to ingest two Dying Will Pills.
 * Zero Point Breakthrough: Revised: Tsuna's own version of the Zero Point Breakthrough. The revised Technique allows Tsuna to not only absorb the enemy Flames, but convert the Flames into his own power.
 * Zero Point Breakthrough: First Edition: The Technique used by the First Vongola and later the Ninth Vongola and Tsuna. It takes Tsuna to be in the opposite state of the Hyper Dying Will State to create ice, which is highly negative compressed energy that can seal Dying Will Flames away and can only be melted by the Dying Will Flames.
 * Gravity Manipulation: After gaining the power of the Oath Flame, with the ability of the Sky Flame Tsuna is able to utilize the power of the Earth Flame and uses its Gravity Manipulation powers.
 * Agito & Akito & Kazuma Grand Fang Fire Bird - Agito creates a giant fang while Kazuma sets it a blaze with flames making it easily capable of taking down a plane.
 * Trick: Hole Nine Heaven's Door [Ættir] - Kazu uses this in his fight with Nike. This trick enables the wielder of the Flame Regalia to perfectly replicate other riders' tricks and roads. This is made possible by the Regalia's connection with Skylink: it opens the "door" that seals the room containing the data file of every rider, and therefore the memory of their runs. However, the user needs experience and technique to able to use this technique perfectly, otherwise he will risk his life. Kazu utilizes this trick to emulate the Sonia Road's "whip" to break through Nike's Gem hardening trick; the Over Road's "windmill" to absorb Nike's aerial vibrations and transform them into heat energy; and the Smell Road's flame-amplifying abilities to strengthen his own flames enough to melt through Nike's armor. He later copies the Hurricane Road's wind barrier in order to protect himself from an explosive warhead.
 * Oath Flame: A combination of the Earth Flame and Sky Flame that forms an extremely powerful Flame. This flame has the abilities of both the Sky and Earth Flame and was created when the Earth Simon Ring and the Ring of the Sky Version X fused together.
 * The Oath Flame is a combination of the Earth Flame and Sky Flame that forms an extremely powerful Flame. This Flame has the abilities of both the Sky and Earth Flame and was created when the Earth Simon Ring and the Ring of the Sky Version X fused together. Tsuna used the Earth Flame's gravity ability to wrap his shattered bones back together, creating a reinforced skeleton. The user can also use the Earth Flame's Gravity Manipulation to slow down or even immobilize his or her opponent, although it can be countered if the opponent cloaks their body in the Flame of Night, as shown in Tsuna's battle versus Daemon Spade. Using the Oath Flame, Tsuna is able to fire the X-Burner without having to take time to balance the Flames. Tsuna's use of this Flame is possible because of his Sky Flame's Harmony and his own ability of understanding the other Flames.

Wind Dragon
 * Passive Traits
 * Enhanced Agility: As a passive trait of learning the ropes of the air-based elements, the Dragon Slayer of these elements can use their elemental movements as a levitation aid. Every Air, Wind and Sky Dragon Slayer can jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement, which is required often by such Magic, makes Dragon Slayers with air-based powers naturally flexible and agile. Even without their Magic they can easily maneuver around an opponent by ducking in, jumping and side stepping. As a result, usual battle style of these Dragon Slayers appears as an air flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. In addition, such doing makes a conservation of energy, which is combined with high stamina of the Dragon Slayer, resulting in having an advantage in prolonged combat.
 * Enhanced Speed: As Wind Dragon Slayers can enhance their movement in battle with their element, they can run swiftly by decreasing air resistance around them passively. They can even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. From that, the user themselves become very fast and can reach the level, when their body become capable of doing such. So people call it as the people become light as the wind. As a result of such changes, when it comes to a skilled Dragon Slayer, this technique can enable them using it to travel at a speed almost too swift for the naked eye to be able to see properly. Finally, a well-trained and very skilled Dragon Slayer is capable of using this technique to the point, that will briefly run across water.
 * Heat regulation: A special method, where Dragon Slayers of wind nature are able to warm themselves using proper breathing technique, allowing them to thrive in frigid environments with relative ease. Skilled Dragon Slayers are capable of doing so to the point, that they will save their warm even without clothes.
 * Hypersensitivity: The most remarkable passive trait, which can be reached by Wind Dragon Slayers. They possess a high level of sensory sensitivity, which enables them to detect threats and perceive their surroundings through feeling air/wind currents and mostly the vibrations in the air. With that, Wind Dragon Slayers are very careful persons with high development of their senses, while they can call it as their sixth sense.
 * Suction: A simple method of using the air currents to bring people or objects toward the Wind Dragon Slayer.
 * Airbending master level
 * Air spout: Similar to the water spout, master airbenders are able to rotate and control the direction of an air spout enough to levitate themselves off the ground and remain in the air for as long as they wish to or can maintain it. The first known use of this technique was by Avatar Wan during the battle in the Spirit Wilds, when he generated an air spout shortly after fusing with Raava in an attempt to mediate the escalating conflict. Avatar Wan would later use the technique to mediate the warring human factions after Harmonic Convergence by rising himself into the air while bending the other three elements.[29] Avatar Roku used this technique in order to speak face-to-face with Fire Lord Sozin, who was suspended in the air by an earth column.[19] In 170 AG, Tenzin used an air spout when he fought several Equalists who tried to abduct him at City Hall during the battle for Republic City.[23] Avatar Korra later used this technique while in the Avatar State at the South Pole[12] and again during her duel with Kuvira.[28]
 * Air vortex: A spinning funnel of air of varying size, the air vortex can be used to trap or disorient opponents as well as to deflect any objects thrown at it. Aang used this technique to form an air column during his duel with Bumi to throw aside a large boulder.[30]
 * Asphyxiation: Much like waterbenders can control the fluids inside a person's body, an airbender can manipulate the flow of air within a person's respiratory system, removing it by extracting it from the nostrils and mouth and preventing any air from entering the lungs. Demonstrated by Zaheer on the Earth Queen Hou-Ting, this technique has lethal consequences, killing the victim by suffocation.[32] Zaheer also attempted to use this technique on Avatar Korra, but was interrupted before its completion.[33]
 * Tornado: This is a smaller scaled version of the air vortex which airbending masters can use as a means of both combat and transport. By encircling themselves in a spiraling air current, masters can travel at high speeds and even ascend near-vertical drops as shown by Aang during the battle of Wulong Forest, where he narrowly avoided a lightning blast from Fire Lord Ozai by creating a mini-tornado and moving to the top of a rock column.[34] Aang was also seen wielding this maneuver on the offensive against Combustion Man at the Western Air Temple, where he summoned the tornado with a kick in mid-air to conjure a powerful ranged attack.[35] When several airbenders work together, this technique can also be used to create a much larger and more powerful tornado, such as when Jinora and the new airbenders used it to save Korra from Zaheer.[33]
 * Avatar level airbending
 * Air sphere: Aang was initially able only to hover for extended periods of time while in the Avatar State, but while fighting Fire Lord Ozai, Aang utilized this technique for flight. The Avatar flies at high-speeds while inside the air sphere, which also acts as a barrier to protect the bender during impacts, strong enough to withstand a high velocity impact with rock. Roku used a variation of this technique when defending his island from the volcano, and Wan and Korra both used it to restrain Vaatu in their respective battles against him.[29][36]
 * Strong wind: It is possible for the Avatar to unleash extremely powerful winds. During the battle at Wulong Forest, while extinguishing three enormous fire whips, Aang unleashed a straightforward wind attack at Ozai. Ozai was shaken, but he apparently did not take much damage from the hit. However, the same attack did great damage to a nearby rock pillar, causing the thick pillar to crumble in a matter of seconds and causing it to collapse.[37]
 * Tornadoes/hurricanes: In addition to large and powerful air movements, an Avatar level airbender can create massive tornadoes and hurricanes at will. Yangchen demonstrated this as part of showing the power the Avatar State had.[38]

Thunder Dragon

Thunder Dragon Slayer Magic (雷鳴の滅竜魔法, Kaminari no Metsuryū Mahō) is a Lost-Caster-type of Dragon Slayer Magic, which utilize the element of lightnings. Its user, ____ utilize this type of Magic via his Dragon Armour, resulting being him as a Fourth Generation Dragon Slayer.

Description Thunder Dragon Slayer Magic is a sub-type of ancient Dragon Slayer Magic, which can be utilized only by Dragon Slayers. This magic allows its user or users to transform their physical bodies into a Dragon's, granting them various characteristics, that are typical for a Thunder Dragon - the user's lungs become capable of spewing thunders and lightning currents, the user's skin gains a protection against the thunder and lightnings as scales of Dragon, etc.

Thunder Dragon Slayer Magic allows its users to produce and control lightning from any part of their body, which can be used in melee combat for both an offense and a defense: they are capable of electrocuting their target with some thunderbols, infusing their nervous system and body to gain heightened reflexes and other physical attributes, etc. It seems, that Lightning element which is incorporated in this type of Magic is different from a standart Lightning Magic, because of incredibly heightened properites - Thunder Dragon Slayer's lightning and thuders possess an incredibly high voltage, being particularly destructive, and the electricity of which they’re composed of seems capable of momentarily paralyzing foes, making it easier for the user to take them out. However, on the rare occasion, their trajectory may be redirected by metal objects, which can be acting as “lightning rods”, thus redirecting the attacks, as it can happened with the iron counterpart of this Magic. In addition, users of Thunder Dragon Slayer Magic can consume external sources of lightning and electricity to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of lightnings due to their capability of nullifying its-based attacks by sucking them in and eating them. However, there is a limit, where the user can’t eat their own created lightnings to reinvigorate themselves. Moreover, usually, users don't have the capability to consume "higher" in rank thunder and lightning, for example, God Slayer's. But there is also a way to come over such barrage: in order to consume such powerful element, the user must do a self-nullyfying of their Magic Power, which will grant enough room to consume and even use such lightnings.

While there can be a pure Thunder Dragon Slayer, also there can be an enhanced one. As the phenomenom of Dual Modes and Dual Element Magic are progressing, a Thunder Dragon Slayer also can attain it. If a Thunder Dragon Slayer is somehow capable of successfully eating a fire element or vice versa, they will enter Lightning Flame Dragon Mode, as it seen with Hayashi Aririki, the Flame Dragon Slayer. Initially, in this form, the lightnings and flames will fuse and the user's attacks will possess the properties and destructive ability of both elements. Also, if a Thunder Dragon Slayer is somehow capable of eating a wind element or vice versa, they will enter Storm Dragon Mode, which will give them the power of storm element - powerful wind force with great electrocuting ability.

Shadow Dragon
 * Night Dragon's Black Breath (夜竜の黒呼吸, Yaryū no Kuro Kokyū): An enhanced version of Rogue's Shadow Dragon's Black Breath Spell. Firstly, he charges his Eternano particles in his lungs for two or three seconds, after what, he jumps over his target. WHen preparation is done, Rogue releases a large, extremely powerful burst of shadows from his mouth, greatly damaging his target and surrounings. Such shadows are released in merely compressed state, from what their overall power is greatly increased. As Rogue have his Dark Side influence, he can make a whirling Breath attack, which had all advantages of Breath and compressed Roar Spells, being able to use only in full-powered mode.
 * Night Dragon's Black Lance (夜竜の黒槍, Yaryū no Kokusō): Enhanced version of Spear Spell. In his Shadow Form, Rogue hides in the shadow of his target, after what, he attacks it with multitude of very sharp and thin shadows, which look like how a miniature spears. Moreover, Rogue can create some shadows on his hand, and after he charges his Eternano particles to these shadows, he can make an attack similar to Slash Spell, while throwing a dark-coloured shadow spear with all capabilities of real-life spear, which flies on high speed and can deal big damage to the target.
 * Night Dragon's Piercing Fang (夜竜の衝牙, Yaryū no Shōga): Enhanced version of Crushing Fang Spell. As Rogue charges his Eternano particles on his fingertips, he covers his hand with black-coloured shadows. After that, he charges his attack for two-three seconds, and then, he attacks his target with great wave of shadowsm while his hand's attack bring some slashing damage to the target.
 * Night Dragon's Black Eruption (夜竜の黒噴火, Yaryū no Kuro Funka): Enhanced version of Eruption Spell. As Rogue charges his Eternano particles in his hand, he charges at his target, after what, from the ground target is attacked by great amount of highly-concentrating shadows, which deal huge damage and sending flying the target itself. Also, it can be done with two hands, while it will be done in two time increasement.

God & Phoenix Slayers
Flame God Scarlet Phoenix
 * Phoenix Drive - As Drive Spell of Phoenix Slayer is connected to it's user's Second Origin, Drive state initially becomes activeted with the user's activation of their Second Origin. However, Diamond as the Phoenix Slayer find some strange and interesting way of overcoming such power limit, when he was learning his magic functions again. As the feather of Phoenix Slayer, which they gain when they actually enter Phoenix Drive, can transform a usual person into Second Generation Phoenix Slayer, Diamond considered, that even one feather of First Generatino Phoenix Slayer has a great power within it. So, he managed to unlock a bypass by consuming his own feather from Phoenix Drive. As a result, Diamond became capable of using his Second Origin without the entering of his Phoenix Drive. Moreover, his Drive state now works on its own with the power of a phoenix feather, which grants him quite impressive power-up with the further use of Phoenix Drive.

Spirit Slayers
Light Spirit

Devil and Demon Slayers
Metal Devil

Metal Devil Slayer Magic (金属の滅悪魔法, Kinzoku no Metsuaku Mahō) is a Caster Magic, Lost Magic and a powerful type of Devil Slayer Magic, that utilizes the element of metal in order to destroy the demon kind.

Description Metal Devil Slayer Magic is a sub-type of Devil Slayer Magic, which is also a type of Slayer Magic. At the same time, it is a similar, but quite different form of Slayer Magic. As usual with Devil Slayers, a user can learn it only from a Book of Zeref. With this, the methods of becoming a Devil Slayer is very different from learning such magic from a demon itself, how it works with Demon Slayer Magic. This book tells about the metal element, its functions and moreover, tells about the funcion of Devil Slayer Magic and how the user must properly use it. While the user reads it, the book itself passes on its Magic Barrier Particles of the metal element to the user's body, modifying his or her physical and magical origins in order to make their body much stronger, and to make them "demonic" in nature. As a result, the user becomes capable of defeating and destroying the all types of demon kind. After a long contact with the book, the user also got some individual physical traits, as well as the element, from said book. Also, the user gained a tattoo, which resembles the user's magic powers origins, but it's happened only in few occasions with different Devil Slayers.

As a result, the user can transform his/her body with features of metal element and with features of the demon itself, utilizing it in both offensive and defensive ways; turning their body into a makeshift weapon unique to themselves. Metal Devil Slayers can consume external sources of metal to replenish their own energy and powers. Above that, Metal Devil Slayer is immune to the effects of metal element. However, they cannot consume the element that they produce themselves, and elements must be consumed through the mouth. Finally, unlike other Slayer Magics, this Magic allows its user to obtain a basic analysis of a Demon's bodily composition based on sight alone. As a result, the eyes of the Devil Slaying Mage are capable of finding the Magic Barrier Particles in demons, and after such analysis, the Devil Slaying Mage even can say, if that demon had a contact with somebody or no. The Mages, who has learned this type of Magic and can freely use it in the battle, are known as Exorcist Mages (悪魔祓いの魔導士, Akumaharai no Madōshi).

The Devil Slayer Magic seems to surround the user with a small, barely felt aura of their own element. In case of Metal Devil Slayer, their aura appear in brightly silver-colour aura, which surround their body. While with this appearance change, they also gives some physical effect of their element. It is unknown, which effect Metal Devil Slayer has.

Interestingly, out of the three "main" Slayer Magic types, i.e. Dragon, God and Devil Slayer Magics, it seems that the Devil Slayer Magic has the most power (and not only with metal element), as the user is capable of devouring the other Slayers elemental magic with ease. In addition to this absolute dominance over the user's element, they are capable of controlling the element of others with hand motions. But, even though Metal Devil Slayer Magic is capable of dealing immense damage against Etherious Demons and their Curses, a user of Devil Slayer Magic is unable to consume elemental curses, as they are composed of dangerous Magic Barrier Particles, whereas the regular Devil Slayer's Magic Barrier Particles are considered harmless to the user.

Spells
 * Metal Devil's Rage (金悪の激昂, Kinaku no Gekikō): Mostly, the basic spell of all Devil Slayers. Also, the Devil Slayer's equivalent to the Dragon Slayer's Roar and God Slayer's Bellow spells. After inhaling some portion of air, the user is charging it in his lungs with his metal-enhanced Eternano particles. As a result, the user releases a large netal whirl with smalls, but very sharp metallic shrapnel-like parts from their mouth, directing it towards an area of their choosing. Such metal whirl inflicts great damage upon those it contacts. This spell itself causes very great damage to both victim and area, while giving to them very directive and sharp slice wounds. Interestingly, that after that spell, the area is look like somebody divide it with many slashes.
 * Metal Devil's Sharp Sword (金悪の鋭剣, Kinaku no Eiken): The user transforms their arm or leg into a large, jagged steel blade. As a melee weapon, this spell has great cutting power, as its capable of slashing through many variety of objects. With this, the user is able to not only damage his opponent in close combat, but rather send a great wave of higly-compressed air with some Eternano particles of the user, while such air blade can deliver moderate injuries and slice through rocks and even some types of steel. Finally, this blade can be used both for offensive and defensive needs, while the user can charge their arm with some of their Eternano particles to make their sword properties one step closer to a chainsaw - the blade itself begin to move their small shapr sides, resulting in becoming very fast and very deadly version of Sword Spell.
 * Metal Devil's Iron Guard (金悪の鉄警備, Kinaku no Tetsu Keibi): Defensive spell, in which the user covers part or entirely their body with steel scales in order to greatly increase their physical performance such as their offense and defense. Using this spell as their new-found body, their scales are capable of destroying most of solid object like ice, rocks, bones, even highly-powerful steel. Such steel covering is stronger, that usual iron or steel materials, being cabaple to stop most of attacks, even magical.
 * Metal Devil's Impervious Armour (金悪の無感覚鎧, Kinaku no Mukankaku Yoroi): Rather enhanced version of previous spell. The user can make his armour even more enduring, when they begin to charge the spell itself with their own Eternano particles. Such proccess happens, as when they utilize the Iron Guard Spell, they can rather infuse it with their Magical Flow, for example, as with Magical Aura. As a result of magic enhancement, the proccess looks like the user covers their body in magical aura, after what, they cover it with their metal defense. From that, the user's armoured body becomes near-understructable, with its capabilities more stronger in two or even three times.
 * Metal Devil's Devastating Fist (金悪の壊滅拳, Kinaku no Kaimetsuken): Coming soon...
 * Metal Devil's Razor Talon (金悪の剃刀爪, Kinaku no Kamisoritsume): Coming soon
 * Metal Devil's Sharp Lance (金悪の鋭槍, Kinaku no Eisō): Coming soon...
 * Metal Devil's Shooting Harpoon (金悪の発射銛, Kinaku no Hassha Mori): An enhanced version of previous spell. More coming soon...
 * Metal Devil's Drive (金悪の前進, Kinaku no Zenshin): Coming soon...
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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Caster Magic

Iron Blood Magic
Bloody Fang Magic (流血牙魔法 Ryūketsu Kiba Maho) is a Holder-type Magic. The user summons blood-red FANGS on their feet in order to perform a variety of moves.
 * Bloody Roll: A brutal move that twists the opponent's body as the user "rolls" the opponent from all sides, its distinctive 'finisher' is a spurting spiral of blood.
 * Leviathan: The user strikes the opponent with a powerful 'fanged' kick.
 * Gigaers Cross: It is a pair of fangs fired in a cross-shaped configuration.
 * Cage of Fangs: As its name implies, it is a criss-crossing collection of Fangs which converge upon the opponent.
 * Bloody Fang: Infinity Jail: The user creates a ball of Fangs. It is essentially a refined, more elegant version of the "Cage of Fangs", as the 'Jail' can be imploded at the user's will.
 * Bloody Blade Fang: It takes the appearance of an oversized Fang with ribbed protrusions.
 * Bloody Road: Saucer Crush: Using the user's attached hooks, they slash at everything in a horizontal circle around themself.

Monster Soul

 * Description: Aki with his wolf transformation

Djinn or Devil Soul

 * Description: Sinbad with his Djinn equips (Focalor, Zepar, Valefor)

Beast Soul

 * Description: Gabumon with his Adult (Garurumon) and Perfect (WereGarurumon) forms, Musica Werewolf form, some other wolves forms
 * OverAssault Mode: Advanced form of Beast Soul

Damned Soul

 * Description: Sasuke's Cursed Seal Second Level;
 * OverAssault Mode: Advanced form of Damned Soul, i.e. Segunda Etapa from Ulquiorra


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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Something from portable guild

Spells

 * DS Magic:
 * Black Dragon's Roar (黒竜の咆哮)
 * Ice Dragon's Sword (氷竜剣)
 * Iron Dragon's Sword: Shinshou
 * Blue Dragon's Wild Dance (蒼竜乱舞, Sōryū Ranbu)
 * Grand Cross (グランドクロス) - Star element O__O
 * Bloody Cyclon (ブラッディサイクロン)
 * Iron Tempest (アイアンテンペスト)


 * Sword Magic:
 * Heaven Wheel: Long Sword (天輪の太刀, Tenrin no Tachi)
 * Flame Emperor: Long Sword (炎帝の太刀, Entei no Tachi)
 * Ripples: Long Sword (細波の太刀, Sazanami no Tachi)
 * Rock ____: Long Sword
 * Gust: Long Sword (陣風の太刀, Jinpuu no Tachi)
 * Black Wing: Long Sword (黒翼の太刀, Kureha no Tachi)
 * Sphere ____: Long Sword
 * Heaven Wheel: Long Sword: Release (天輪の太刀・改, Tenrin no Tachi: Kai)
 * Flame Emperor: Long Sword: Release (炎帝の太刀・改, Entei no Tachi: Kai)
 * Icicle: Long Sword (氷柱の太刀, Hyouchuu no Tachi)
 * Thunder ____: Long Sword (雷
 * Black Wing: Long Sword: Release
 * Iron
 * Purgatory: Long Sword


 * Molding Magic:
 * Iron-Make: Ape
 * Iron-Make: Hummer
 * Earthed Shell (Mettalic something)
 * Earth-Make: Great/Gramm Ashizo (?)
 * Water-Make: Spinning Roulette (スピニングルーレット)
 * Fire-Make: Salamander (火竜, Fire Dragon)
 * Fire-Make: Flame Blade: Seven Slice Dance (炎刃: 七連舞)
 * Wind-Make: Eagle Crowd (天鷲, Heavenly Eagle)
 * Wind-Make: Thousand Wind Edges (無限刃風, Infinite Blade Wind)
 * Thunder-Make: Lance
 * Shadow-Make: Prizon
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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Magic for Patrick

For Fire Magic
Intertwined fire stream: An advanced move based on the basic fire stream. The performer directs two powerful fire streams at their opponent, though by intertwining the two streams, a massive comet shaped fire stream is formed that has more power than the single stream. Zuko used this technique in the Crystal Catacombs,[13] and later again in his Agni Kai with Azula.[10]

Jet propulsion: Skilled firebending masters are able to conjure huge amounts of flame to propel themselves at high speeds on the ground or through the air. Normally, this can only be used for short periods of time by regular firebenders; however, when augmented by Sozin's Comet or the Avatar State, the technique can be used for sustained levitation and flight. It was first demonstrated by Azula during her battle with Aang in the Crystal Catacombs. During the fight, Azula released the flames she used to propel herself horizontally, which blasted Aang backward.[13] Azula used this skill to propel herself through the air over the boiling lake, as she was pursuing Zuko, Sokka, and Suki when they were escaping the prison.[28] When Azula was knocked off an airship, she used a smaller burst of fire to propel herself on to a cliff, saving herself from falling to her death.[29] During Sozin's Comet, Ozai and Jeong Jeong were capable of utilizing this skill with much more proficiency than Azula had ever shown. Azula and Zuko both executed this technique while powered by the comet during their Agni Kai, and Phoenix King Ozai used it extensively during the battle at Wulong Forest with Aang.[10] It was also used by General Iroh of the United Forces as he flew through the air above Republic City while defending against Equalist planes. This technique can also be used to briefly run across a vertical surface as Mako and Korra did during an Equalist rally.[17] Korra also used it to propel herself through the air during her fight with Zaheer.[30]

Breath of fire: The breath of fire involves the user firebending out of his or her mouth, mixing air from the lungs with the flame, creating a wider, hotter blast. This has been exhibited by multiple individuals, including Ozai, Iroh, Zuko, Azula, Aang, Mako, and Korra. It was the employment of this firebending style in the heat of battle that earned General Iroh the nickname, "The Dragon of the West".[13] It is alluded that it was from Iroh that Zuko learned how to create his own breath of fire, though his was smaller and less intense, while Iroh's produced the force of a fire stream. With its wide, encompassing range, the technique allows for staving off multiple opponents and is also shown to be able to instantaneously warm the body even under frigid conditions.[32] It is also useful for stealth, as it requires no hand motions and can thus be impossible to predict. Tea can also serve as a catalyst for this technique, as shown by Iroh.[13]

Combustionbending: Combustionbending is an ability employed by Combustion Man and P'Li, which allows the bender to ignite objects with their mind instead of traditional firebending methods. Combustionbenders concentrate the energy through a tattooed third eye to project a ray of heat which detonates with great force, producing situated explosions with a great deal of precision. This technique is extremely effective and very destructive, capable of use at close and long-range; it can completely disintegrate hill-sized boulders and instantaneously evaporate large bodies of water with ease.[24] It can also be employed to burn things without setting an explosion, similar to a lens focusing sunlight. The beam can also be curved, as demonstrated by P'Li.[33] However, the technique has the potential to be just as hazardous to the user as it can be to their surroundings, as Combustion Man blew off his own right arm and leg due to his initial lack of control over the newly discovered ability in his youth.[34] The sole known weakness of the combustion ray is that it is heavily reliant on an uninterrupted flow of chi, as blocking the chi paths in the forehead from where the combustion beam issues forth causes potentially fatal backfires.[35]

Energy reading: In a similar way to healing, firebenders are capable of using fire to sense chi paths and interpret spiritual energy. A shaman used this technique to ascertain the cause of Avatar Korra's memory loss, concluding it to be the result of a dark spirit infecting her.[7]

Heat control: Certain advanced firebenders appear to have the ability to control heat. Using this technique, firebenders can heat a wide range of liquids, like water or tea, heat metal to scalding temperatures, or melt ice. Heat direction has also been performed by Fire Lord Sozin, heat redirection allows for the absorption of heat from one hand and passing through one's body and out the other hand. It was used to cool down the lava during the eruption that destroyed Roku's island.[36] It appears to operate on a similar principle to Iroh's redirection of lightning technique.[1]

For Imperial

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