Bloodman (Six)

Bloodman (ブラッドマン Buraddoman) was an and a member of Emperor Spriggan's elite personal guard: the. Feared as the "Grim Reaper" (死神 Shinigami) by his foes, he efficiently wields the Curses of the and their. After his defeat at the hands of Gajeel and following defeat by Rogue as a Historia he was revived by the Necromancer Skauzarwho sought to have the demon ally with Tartarus. While Bloodman holds the new Tartarus he plans to serve out his own interest first long before he does anything for the guild responsible for his rebirth into the world.

Appearance
Bloodman is a very tall, extremely muscular demon with an overall macabre appearance; his chest is covered in a black and red demonic breastplate that wraps itself around his lower abdomen. Attached to his breastplate are extremely large, irregularly-shaped metallic pauldrons that connect and fade out into his extremely long cloak, which he uses to keep hooded his head, upon which he wears what appears to be a red mask with his eye area painted yellow all around extending to his chin to conceal his face. On his arms, Bloodman wears a fishnet, mesh-like material, which is partially concealed by his overly-large pauldrons and gloves; the gloves themselves are frayed, and bear a zigzag pattern below the fray, however, attached to the zigzag pattern are also irregularly-flowing designs that the resemble bone structure of the hand, as they travel down from the forearm of the glove and branch off at the knuckles and travel down to each fingertip. The aforementioned zigzag pattern also appears on the material that is exposed on the parts of his torso that Bloodman's breastplate does not cover, and around his waist he wears a belt. His lower body is concealed from view by a dark robe that reaches up to his feet. Just below the belt, it sports a pattern of circles that travels around his person. Overall, as described by members of that he killed, Bloodman very much resembles the.

Personality
Bloodman, living up to his appearance, is a sinister, malevolent and cruel person, who shows no signs of regret at slaughtering people, shows no mercy against foes and silently kills anyone who gets in his way.

When he is attacked by an angry Gajeel, more of Bloodman's macabre personality comes to light, wherein he arrogantly tells Gajeel that to touch him is to touch death itself. However, by that token, Bloodman also appears to be quite battle-hungry, saying in his encounter with Gajeel, upon hearing that the man's lungs are made of iron and thus resistant to Magical Barrier Particles, that it had been some time since he had been able to enjoy a true fight. His fixation with death also became more apparent, as when Levy intervened, Bloodman promised them an inevitable death. Additionally, he is extremely persistent, as when he was dealt a mortal wound by Gajeel, Bloodman went out of his way to try and take Gajeel with him before he eventually died.

Magic, Curses and Abilities
 (第一の印 Dai-ichi no In): Bloodman's body is completely made up of Magical Barrier Particles, allowing him to deform, shape and move his body however he desires, and makes him near completely immune to all forms of both physical and magical damage. However, it should be noted that, very similarly to, if Bloodman himself physically attacks a target, he must remain tangible, therefore leaving him susceptible to physical counterattack. Upon the seal's release, just being near Bloodman incites death, as the copious amount of poisonous particles overwhelms and kills those who inhale them within mere moments, save for those with special lungs.

 (第二の印 Dai-ni no In): After releasing the First Seal, Bloodman becomes able to release the second, which summons a sea of skulls that steals the lives of those either caught in it, or those near it. The Second Seal can be dispelled with holy-element Magic.

 (第三の印 Dai-san no In): A seal that can be willingly released upon completely changing his body's shape (taking on a form similar to an Etherious Form) and shrouding himself in poisonous Magical Barrier Particles, Bloodman describes it as the seal that brings the very Grim Reaper's judgment upon his foes' lives. Its release takes the form of a shining white dot being opened in the center of Bloodman's forehead.
 *  (オーバー スケルター Ōbā Sukerutā): After releasing his Third Seal, Bloodman creates a vortex of skulls mounted atop tendrils of energy that actively seek out life and attempt to steal it. From Bloodman's reaction regarding Gajeel and Levy's escape from Over Skelter, doing so should normally be very difficult, if not outright impossible.

Relies completely in the use of explosions, which can be triggered remotely or upon direct contact and are usually on a very grand scale.


 *  (爆螺旋 Bakurasen): With a simple wave of his hand, Bloodman creates a large, spiraling explosion that engulfs his targets. This action creates a large explosion in the form of a spiral that covers a large area.

 (天下五剣 Tenga Goken): Like before him, Bloodman can swing and use his arms as if they were extremely sharp, powerful swords. By crossing their arms, the user assumes the stance required to use their more powerful techniques. The resulting shockwaves from the swinging of the arms are extremely powerful, being able to cut through rock and reach considerable distances away from the user with ease.


 *  (鬼丸 Onimaru): By swinging his arm sideways, Bloodman sends a large, intense, cross-shaped shockwave at his opponent; said shockwave is strong enough to crack Gajeel's iron skin.

 (天地晦冥 Tenchi Kaimei): Bloodman has the ability to use 's Curse to completely flood his immediate area in a torrent of poisonous, black carbonic water. Described as the water as "black water of darkness" and the vast space it occupies as "The Deep Seas of Hades". The user is able to maneuver within the black waters freely and use them to their advantage against opponents in battle. Additionally, the waters are poisonous due to their abundance of carbon and will kill anyone that swallows them within five minutes of consumption

 (氷の滅悪魔法 Kōri no Metsuaku Mahō): Bloodman has shown to be able to use this form of Devil Slayer Magic (effectively christening him a ), which in turn allows him to offensively use ice as well as consume this said element for power gain. Additionally the user is able to somewhat control the ice of others and is able to just as easily freeze a large scape of land with a mere flick of their wrist.


 *  (氷魔の激昂 Hyōma no Gekikō): Bloodman first inhales and then releases a breath of powerful ice to attack his foes. A large purple blizzard of cold air, ice and (seemingly) snow from their mouth, directing it towards an area of their choosing. The blizzard inflicts great damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of destruction in its wake, heavily damaging the area it passes through.

 (荊の呪法 Ibara no Jūhō): Able to use the power of the strongest member of Tartaros,, Bloodman can create long, thorny vines to pierce his target.
 *  ( Ibara): By creating long thorns, Bloodman can pierce his target by waving his fingers in their direction. Through the use of several hand gestures, the bloodman is able to create, as well as manipulate, thorns at their own will. The thorns are powerful enough to strangle and, at the same time, severely damage opponents, making such ability effective for punishment. When desired by the user, the attacking thorns can even pass through the body of the target, as well as serve as a protection for the user.



 (強化 Kyōka): Although not shown using this Curse, Bloodman has been said to be able to make use of the powers of Tartaros' Demons. : Although not shown using this Curse, Bloodman has been said to be able to make use of the powers of Tartaros' Demons.

 ( Makuro): Although not shown using this Curse, Bloodman has been said to be able to make use of the powers of Tartaros' Demons.  ( Nekuromansā): Although not shown using this Curse, Bloodman has been said to be able to make use of the powers of Tartaros' Demons.

Hand-to-Hand Combat: Bloodman has some expertise in close combat, from grappling an enemy's neck to matching blow for blow against in ; able to powerfully punch the same foe to keep him off-balance.

Immense Curse Power: Despite not possessing Magic Power comparable to the rest of the Spriggan 12, Bloodman instead boasts in incredible amount of Curse Power; his Curse Power is stated to be on par with 's Magic Power, as well as it being stated to be roughly equal to that of fellow Shield of Spriggan 's own, someone renowned for toppling entire nations single-handedly, and whose Magic Power exceeds 's. However in his third rebirth Bloodman's power took a great decrease forcing him to gradually build it back up over time.