User:ComicMaster619/Magic


 * 7px}} text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Vanidas's EM{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;"

by Sleep"''): Literally translating as the 1,000 year magic, it is an uncategorized magic art created by Ansem himself through the course of his long life, applying the use of all of his combined knowledge, understanding, and mastery in all forms of magic in order to create his very own ability. It should also be noted that the magic circle he produces when casting it was the base logo used for Aion Rebellion. Magic, by it's very nature, is the physical embodiment of the spirit; it is not a "miracle", but the power to overcome "reasoning" stemming from "reasoning" itself, and the "spirit" flowing within magicians and the "spirit" flowing within natural connections form an embodiment to bring their powers into reality. All kinds of Magic are used in all the dimensions, and they can be used for many purposes such as offence, defense, supporting, and healing, as well as other, more practical purposes, too. Magic is used by exerting their Magic Power as a wide variety of spells or by focusing it into an external source. However, some items and weapons such as Edolas Items use Lacrima to power them. In order to learn Magic, a budding magician must train their intellect and spirit. However, it should be noted that the stronger the Magic, the more it tends on selecting its wielder; if the magician's mind is frail, the Magic will take over and destroy them. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Vanidas eventually learned how to use this ability by personal mentorship from his father, much to his personal disdain. Unlike his father, who produces five-pointed magic circle in the shape of a star, Vanidas only generates four points, in the shape of an "X" rather than the intended shape and design, this is Vanidas' way of rebelling against him by creating his own design and style with this ability. Ethernano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Ethernano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Ethernano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. ''

Naturally, in order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs ethernano and bunches it up into clusters, which is processed into magical power which the user can project through the by Magic Seals (魔法陣, Mahōjin) that form when casting- the Magic Seals are a visible manifestation of eternano being collected by a mage when casting a spell. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. However, recent studies have identified another, unused, part of a magician's Magic container that contains a large amount of dormant power: the Second Origin (, Sekando Orijin lit. Second Level Magic Origin). If a magician somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting ethernano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their ethernano faster thanks to unique traits. Every Magic has its own set of rules that must never be broken, known as a taboo. Different taboos that are broken have different effects on the user's body. One of them can lead to death or sickness. Magic itself can be divided into two categories; "White Magic" (白魔法, Shiro Mahō) and "Black Magic"(黒魔法, Kuro Mahō). White Magic focuses on defensive measures such as barriers and healing, along with non-offensive magics, whereas Black Magic is purely offensive in nature, ranging from elemental magics to anything that deals damage to an opponent directly. However, from here, there are four main classifications of Magic: Caster Magic, Holder Magic, Subspecies Magic, and Ancient Spell. Within these five, there are many sub categories such as Edolas Magic, Lost Magic, Black Arts, and Magic Items. From the moment a wizard is born, before they have or say in the matter, each is born with the capacity to show a particular affinity with one of the classifications of magic mentioned above, eventually mentoring themselves under the use of one of the magic arts most compatible with said class.

His father created an ability that changes the very spiritual nature of wizards, more specifically, magic. Empeor's Millenium is the power to bend and alter the nature of magic residing in other wizards, including himself, giving him the ability to either enhance or weaken the level of potential growth they have when using a particular form of magic, changing the properties that a magic art has by altering the classification and method that ethernano is used to cast these spells. However, his ability does contain a single taboo, and it is the rule that he is never allowed to use more than two types of magic at the same time, being limited in the use of a singular style of magic whenever casting his spells. This taboo was meant to limit the level of control he had when exerting his own prowess in combat, primarily to keep an even playing field with his opponent to keep things interesting. In nature, there exists a magical power source used to fuel spells and magic attacks called Ethernano (エーテルナノ Ēterunano) a term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. To utilize Magic, a Mage must use their (as the case may be) power. Ethernano is the source of Magic Power for all Mages. Every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Ethernano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. However, recent studies have identified another part of the Mages' Magic container that isn't normally used, and contains their dormant power called Second Origin. If the power within this second container is released, then the Mage will receive an enormous boost in Magic Power. Living organisms cannot live in areas of extremely concentrated Ethernano, as it apparently has detrimental effects upon the structure of the body. In Vanidas' body however, the effects of his magic causes certain "changes" to occur in the chemistry of magic absorption and storing inside himself. Naturally, when a wizard is about to cast a spell, they are required to use their ethernano in order to construct their spell's body and shape, breathing life into their creations; regardless of the type of magic that is used, all magic arts follow this process, with Vanidas and his father are the only wizards alive with the knowledge of this activity taking place inside the wizard's body. This process is normally different for everyone, since all humans are created differently and use different forms of magic skills and arts; one common consistency that does unite everyone together is in the way a wizard uses ethernano to create a spell following in the class of categorized magic styles: Caster Magic has a wizard expel their ethernano from their body, molding it and reshaping it's body in order to travel through space in the form of an attack originating from a wizard's body. Holder Magic is the art of using a physical object as a catalyst in which they can insert their ethernano in, using it as an outside source in which to fire their power from.

Lost Magic, type of Magic that has been obliterated from the history of the world due to their immense power and the sheer gravity of their side effects on the users. Although the spells tend to vary, a single common denominator links all the spells together, and it is the use of ethernano to create unnatural effects with the environment

Caster Magic
Caster Magic (キャスター・マジック, Kyasutā Majikku): Caster Magic is Magic that is expelled from the body as opposed to Magic done through the use of a weapon or outside source. In this way, many types of Caster Magic have a focus on two main sections: support magic, such as magic barriers, healing, and precognition, and assault magic, designed to either fire too many attacks to dodge, or to make an extremely powerful attack to break through any magic barriers. Even in this grouping however, many of the Caster types are designed for sealing, capture, and disarming rather than for outright destruction of the enemy; meaning that it is the most varied of the two initial types. By using Emperor's Millennium, Vanidas can shift his magic energy in order to imitate the distinct characteristics and abilities in which a spell or magic attack earns the categorization of Caster Magic, such as the use of Elemental Magic (, Erementaru Majikku lit. Molecule Changing Magic), a Magic art that is widely considered as one of the most basic forms of magic that there is, and it is a Caster Magic that is exceedingly versatile; it is parent ability and magic for many other elemental-based abilities and powers including Water Magic, Fire Magic, Earth Magic, Air Magic and many others; users of Elemental Magic are very common, and not only this, they are noted to be extremely versatile thanks to the numerous elements that they can tap into. Caster Magic, by it's very nature and name, is magic that focuses on mid to long-range combat used with the purpose of controlling the gap of distance between the caster and the target via distance-based spells and attacks used to keep an enemy away. By exerting his ethernano outward and expelling it in the same way that wizards do so to form spells, Vanidas can devise and create his own form of caster spells and attacks that focus on him targeting enemies from a distance by unleashing spells expunged from his own body.

Holder Magic
Holder Magic (ホルダー・マジック, Horudā Majikku): Holder Magic is Magic that requires a Mage to use an external source to produce the Magic. It usually requires the use of Magic Power, though there are some exceptions such as Edolas Items that are powered by Lacrima. Common magic arts associated with Holder Magic are Sword Magic and Spatial Magic, using a physical or outside object in order to manifest their magic powers with the aid of a physical conduit in which they can enact an action or specific form of attack that is consistently different in comparison to other magic types. Holder magic, although primarily used in tandem with some type of weapon such as swords, shields, and guns, it is by far the strongest form of magic in terms of close to mid-range combat, focusing on dealing massive levels of damage in short amounts of time by

Uncategorized

 * }|}|}|}