Branta Pygmy

"That boy lives for me. And, if I were to ask it of him, he would die for me as well. Once upon a time, that would have made me very happy. And once upon a time, it did make me happy. But now? Now it pains me. Hurts me, to see what I have done to that boy. To my boy. My Branta. My dear, sweet Branta. Oh Branta, how I long to set you free of the curse that is me..."

- Na'Amah

Branta Pygmy (Romaji: Buranta Pigumii; Kana: ブランタ・ピグミー) is the protagonist of Demon Slayer X.

He is a mage of Hydra Head and the eponymous leader of Faceless, one of the more — if not the most — aloof and mysterious teams of Hydra Head.

He aspires to attain the rank of S-Class Mage in order to meet the prerequisites for and take the 100-year job to slay the Jester Demon, Hyakuya.

Personality
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Relationships
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Background
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Storyline
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Fighting Style
Branta's fighting style is a unique combination of Requip (The Sword), Sword Magic, swordplay, and Take Over (Beast Soul).

Branta uses Requip (The Sword) to access any of the magical and non-magical swords in his varied and vast collection and then uses Take Over on those swords — rather than himself — in order to empower those swords with the abilities and or traits of any monster that he has managed to defeal. Subsequently, Branta will use his Sword Magic and swordplay to combat his opponent(s) with the full potential of his empowered swords.

Notably, because his collection of swords includes a large number of magical swords and because he has managed to defeat a large number of monsters that had magic at their disposal, Branta is able to access a large number of magics. In addition, by empowering a magical sword with the abilities and or traits of a magical monster, Branta is able to combine the sword and monster's magics into a magic that is distinct from the sword and monster's magics. As such, Branta's repertoire of magics is not limited to the magics of his swords and the monsters that he has managed to defeat.

Overall, Branta is a powerful and versatile mage who excels at close- and mid-range combat. He is able to attack with an onslaught of powerful magics and mighty swordplay. And he is able to adapt to just about any circumstances by shifting between his swords and Take Overs. However, though Branta may excel at attacking and countering, he struggles at defending. Because of his lack of armor and the fact that he uses his Take Over on his swords rather than himself, Branta is lacking in durability. Consequently, in terms of defense, Branta is somewhat reliant on countering and dodging. As he locks the durability to block or withstand even a moderately powerful attack.

Magic
Main Article: Archive Main Article: Memory Control Main Article: Requip (The Sword) Main Article: Super Archive Main Article: Sword Magic Main Article: Take Over (Beast Soul) Main Article: Thought Projection
 * Archive (Romaji: Aakaibu; Kana: アーカイブ) - Branta is an expert — but NOT masterful — user of Archive. He is able to interface with Archive by memory rather than by sight, and he is able to program applications for Archive. Notably, though he may use Archive for a variety of purposes and tasks, Branta's most important use of Archive is as a means of controlling or directing his "teammates" in a manner that is subconscious to his "teammates".
 * Memory Control (Romaji: Kioku Sousa; Kanji: 記憶操作) - Branta dislikes the very concept of Memory Control, so Branta is loath to use Memory Control for any purpose other than deceiving his "teammates" into believing they are are his team members rather than his thought projections. Consequently, Branta lacks the finesse and skill needed to use Memory Control in battle.
 * Requip (Romaji: Kansou; Kanji: 換装) - Branta is a full-fledged master of Requip; so much so, that he is able to Requip in the middle of a battle without incurring the risk of leaving himself open to an attack as he does so. Notably, because Branta uses Requip for no purpose other than to arm himself with a number of swords, Branta's version of Requip has come to be referred to as The Sword.
 * Super Archive (Romaji: Suupaa Aakaibu; Kana: スーパーアーカイブ) - In spite of the fact that Branta is naught but an expert of Archive, Branta is a master of Super Archive. Notably; Branta uses the superior memory and processing of Super Archive to generate, maintain, and progress the artificial intelligences that serve as the personalities and souls of his "teammates".
 * Sword Magic (Romaji: Ken no Mahou; Kanji: 剣の魔法) - Because his fighting style revolves around the empowerment and usage of swords, Branta has long-since become a master of Sword Magic. As a result, Branta is able to access and apply the full potential of all of his magical and non-magical swords.
 * Take Over (Romaji: Teiku Oubaa; Kana: テイクオーバー) - Branta is more of an expert of Take Over than a master. Though Branta may be able to apply his Take Over to his swords rather than himself, a feat that few — if any — other user of Take Over is able to accomplish or match, his ability to do so has come at the cost of his ability to apply his Take Over to himself. Or rather, more accurately, Branta is absolutely horrendous at using Take Over on himself because he always uses Take Over on his swords instead.
 * Thought Projection (Romaji: Shinentai; Kanji: 思念体) - Notably; contrary to popular belief; Branta's specialty is Thought Projection rather than Requip, Sword Magic, or Take Over. Branta is more skilled at Thought Projection than he is at the rest of his magics COMBINED. A testament to Branta's skill in Thought Projection is the fact that the bodies of all four of Branta's "teammates" are, in fact, Branta's Thought Projections. Said bodies are good enough Thought Projections to deceive a supermajority of Hydra's Head into believing they are human beings rather than Thought Projects; however, it should be noted that Branta did use Memory Control and Super Archive to augment the individuality and realism of those Thought Projections with false memories and artificial intelligence that is distinct from his intelligence. So one could say that Branta is less skilled at Thought Projection than he is at magical engineering in general.

Swords
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Trivia
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Navigation
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