Kane Vista

"In all I've read and heard there's always talk of the near boring peace in our time. I always hear stories of the strife of my ancestors' time and that it is something I simply could never understand. Well, looks like my time has come."

- Kane upon discovering the Grand Conspiracy. "Lights the world on fire."

- Zicoihno

Kane Vista (ケーン ビスタ, Bisuta Keen) is a direct descendant of Sanjo Vista and Lana Kaen, and is heir apparent to the Vista dynasty. He is a rising member of the council's reputed Ranger Corps and is seen by many as the most talented of the council's young mages. The Vista heir has built a flowering reputation with his strength and tact in mere years since entering the magic world professionally, this has brought him numerous monikers in return. Kane is most well known as the Angel Knight (天使騎士, Tenshikishi) for his deadly arsenal of magical armors, strength, and patrician blood. However, within his family and region of origin, he's been known as two names since the young man's tender years, the Prince of Sole (プリンス オフ ソール, Sole no Ōji) for his status as next in line to his family's empire and their presence in Sole City, Fiore's economic hub, and as the Second Coming of Sanjo ((サンジョの再来, Sanjo no Sairai) after one of the family's most loved and famous patriarchs due to the similarities between the two in terms of talent and potential. While the pressure put upon him has gotten to the young man in the past, he is now focused and undeterred by what lies ahead. In many ways, he's known to yearn for more in his era, an era defined by such an alien sense of peace that is known as the Pax Magus, where magic is flourishing like never before.

At the present turn of the millennium, Year X1000, Kane is known as a talented mage, blacksmith, and adventurer, with an almost unequaled level of skill and speed with Requip. However, he is still seen as a mere rookie by his elder comrades and relatively unknown outside of the council and his stomping grounds in a time defined by experience and seasoned precision.

Kane is the central protagonist of Fairy Tail: ARISE, an adventure the likes no person can prepare for.

Appearance
Standing at six feet flat, Kane is a tall, slim yet athletically built young man. He keeps his jet black hair somewhat short, having a certain dislike for long hair on men for reasons unknown, and he normally keeps well kept with simple styling letting it flow over over his forehead and between his eyes in a crossing fashion. Kane inherited his father's pale, blue eyes and dark hair, though his face is said to resemble his mother more than any of his younger siblings. And with this all, Kane is noted to be a handsome young man by his peers. An outgoing individual, the mage is usually seen with a calm grin on his face in conversation.

When not on duty, Kane prefers casual yet refined clothing, a preference that smacks of his privileged birth. Normally, the young ranger will thrown on a finely pressed, long sleeve button down shirt, usually dark in color if not white, with a pair dark colored slacks, usually navy, black or a dark grey in color, on the lighter side, Kane will thrown on slacks of a lighter brown or tan along with even light grey pants. The shirt is almost always with its' two top buttons left unbuttoned. When training his skills, the young man will go for simple combat pants, a tanktop, and boots. In many ways, Kane's generally blunt and outward persona contrasts with his tasteful sense of style—noted by numerous friends and acquaintances as the "style of a prince with the sensitivities of a sailor."

Personality
In an officer profile report, one of Kane's superiors once succinctly described the young man as an "outgoing asshole that was brilliant when he wanted to be." Though noted to have his certain charms and class characteristic of his bloodline, Kane's occasional lack of refinement is well known and documented in the minds of his friends and colleagues alike. He is blunt, concise, to the point, and quick to voice his opinions regardless of who to, yet he is also friendly, understanding, and compassionate in his own way. Heaped with a burden of excellence that is the Vista name, Kane has continued to learn how to cope with his family's expectations and be his own man, to define the sort of man he wants to be and the path that man will take in life.

Though a troublemaker in his earlier years and still not without his occasional instances of insubordination, Kane is a trustworthy individual with a sense of duty beyond his years that has earned the respect of his superiors. Still, it is not unheard of for the young ranger to disobey orders if he feels they are wrong. To him, such a sense of direction is necessary to be "moral and upright in the magic world" and to be a true ranger. Kane has a strong sense of right and wrong, instilled into him by his parents and only strengthened in him as the years have gone by from his days in the council's illustrious academy to the present day. For him, a shaky sense of morality, one that plays strongly into relativism is very dangerous.

Kane makes it a point to try and connect with anyone he encounters in his day. Making him a bit of fresh air wherever he goes, Kane is outgoing and loves to deal with people first hand—enjoying missions that involve cooperation with regular people to complete his objectives. Though a bit loud, he does enjoy his occasional solitude, finding it important that an individual be comfortable with themselves alone with their minds and feelings.

Synopsis
Main Storyline = Grand Conspiracy Arc
 * Prologue: Future Now
 * Magic World
 * A Devil in High Heels
 * Painted Targets
 * Millennium's End

Natural Abilities
Talented Blacksmith:

Keen Intellect:
 * Skilled Academic:
 * Skilled Engineer:

Skilled Tactician:

Master Hand-to-Hand Combatant:

Enhanced Physical Prowess:
 * Immense Reflexes:
 * Enhanced Durability:
 * Enhanced Speed:
 * Immense Strength:

Skilled Marksman:

Master Swordsman:

Skilled Tracker:
 * Master Scouter:

Indomitable Will:

Magical Abilities
Hekiho (劈歩, lit. Burst Step): Created by Kane as a weaker yet more magically efficient variant of High Speed, Hekiho is a caster-type, magical spell that allows Kane to propel himself in powerful bursts of speed in a normally linear fashion, hence its' name, though it can also be used to enhance his jumping ability by tremendous magnitudes. Due to its' noncontinuous nature, Kane is able to conserve considerable magic power while not trading off basic efficiency. This spell is applicable in multitude of situations and has served Kane in numerous ways as a result. Whether in pursuit of target, travelling with urgency, escaping an enemy attack or trap, or simply used as a method to disorient opponent(s) in close range combat, Hekiho is a signature creation of the young council mage. Though in return for the mechanics of this spell, when used in close comabt against multiple enemies, the user is best advised to boast exemplary reflexes to keep up with his or her body movement. A warning Kane gave to one of family member after teaching them the basics of the technique.

As said before, Hekiho is not only useful for movement across a surface, but can vastly enhance Kane's jumping ability. To be more specific, the spell allows him to bound considerable distances in a single movement. This proves incredibly useful when scaling the towers of castles and other large buildings. Regardless of application, the basic mechanics is that Kane lines the bottom of his feet with a glow of magical power and with every step, glowing symbols imprint themselves around his foot, only to disappear in a flash as his foot leaves the ground. Each step is essentially a single burst and with practice, Kane has become capable of running continuously with each step, though he rarely does this. Kane considers Hekiho to be one of the most useful things he's ever crafted outside any of his armors.

Wing Magic (羽魔法, Hane Mahō): is a caster-type magic that allows the user to sprout magically crafted wings, enabling the ability of flight, hence the name. There are many styles of Wing Magic with some creating glowing ethereal wings to those that create life-like bird wings—Kane's wings take the form of mythical angel wings and he has mastered this magic to the fullest. His mastery is so much so that it lead to one of his monikers, Angel Knight (天使騎士, Tenshikishi), and have become a trademark of the young ranger. As said before, wing magic enables flight, and Kane is capable of moving at incredible speeds. However, his wings can used defensively and are impenetrable to common attacks with bladed and blunt weapons along with guns not enhanced by magic—to a much lesser extent, it can defend against low-level magical blasts and the most basic of element spells. Yet, the greatest advantage of this magic for Kane is the ambiance created in by it, putting fear into lesser dark mages and awe into civilians in times of trouble. This winged inspiration is an important part of Kane's young yet growing reputation.

Requip (換装, Kansō),: is a caster magic related to the summoning of various types of equipment. This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat.
 * Requip: The Paladin (換装・聖騎士 (ス・パラディン), Kansō: Za Paradin lit. Express Elementary: The Holy Knight): is a specialized form of Requip used by Kane, which was created by the young ranger himself. Boasting some two dozen armors, many of which are either self-made or built by the hands of seasoned, elite craftsman, and paired with the incredible requip speeds of its' user, The Paladin is a most dangerous form of requip with a very potent presence in the minds of Kane's allies. A special feature boasted from this creation of Kane's is the fail-safe enchantment placed on all of his armors that allows only him to use his armored suits in any way—thus negating the usage of his armors against him. It is a rather recent feature that took the young mage some time to get right. Kane's requip takes a reddish hue in appearance as opposed to the more neutral, light colors usually seen when requip is invoked by a mage.

Archive (古文書, アーカイブ, Ākaibu):

Enhanced Magical Power:

Master Sensor:

Armors
Das Kanonier (究極砲兵の鎧 (ダス・カノンア), Dasu Kanonia; lit. German for "The Gunner", Japanese for "Ultimate Gunner Armor"): Bushido Armor (武士道鎧, Bushido Yoroi): Bathed in a coat of varying reds and black, Kane's Bushido Armor is one of the young ranger's go-to armors with moderate strength and ease of use that allows him to utilize it no matter his surroundings or the number of civilians involved. One of his earliest suits of magic armor, Kane was inspired to forge this armor after a trip to one of the nations of the far eastern continent. It is there that lies the temple symbolized by the symbol emblazoned on the flag that flies high when he dons this ensemble. The armor is mostly a modified version of the traditional armor found in the east with the helmet's design being exaggerated for theatrical effect and to be menacing to weaker willed opponents, an invaluable, psychological tool in combat. Most of the armor is black with bloody reds mostly accenting the armor. Unlike many of his armors, much of the armor is not conventional, steel plates, but rather many layers of magical, artificial fibers.
 * Electro Break (エレクトロ ブリアク, Erekutoro Buriaku):
 * Sensory Enhancement:
 * Ranged Weaponry:

The armor is equipped with a pair of jet black swords forged by traditional blacksmiths from the far east. Immensely sturdy and equally sharp, the blades are reliable for use in conjunction with elemental based magic. Like many magical armors before it, the Bushido Armor has a built-in, elemental magic capability, allowing the young council mage to use Wind Magic. Kane has mastered his armor's wind-based magical capabilities to the fullest, able to unleash devastating blows or defend against the same with a bit of creativity.
 * Wind Magic (風魔法, Kaze Mahō):

Stealth Armor (回避と急の鎧 (ステルス・アーマー), Suterusu Āmā lit. Armor of Evasion of Swiftness):
 * Invisibility:
 * Magical Aura Suppression:
 * Chemical Weaponry:

Destroyer Armor (破壊者鎧, Hakaisha Yoroi):
 * Herculean Strength:
 * Immense Defense:
 * Enhanced Speed:

Panzer Armor (機甲部隊の鎧 (パンツァー・アーマー), Pantsuā Āmā lit. Tank Force Armor):

Mage Buster Armor (対魔光の鎧 (メージ・バスター・アーマー), Meiji Basutā Āmā lit. Anti-Magic Shining Armor):
 * Immense Defense:
 * Flight:
 * Elemental Resistance:
 * Light Magic (光の魔法, Hikari no Mahō):

Kosma Armor (魔力解放の鎧 (コスマ・アーマー), Kosuma Āmā lit. Magic Power Unleashing Armor):
 * Eternano Manipulation & Resistance:
 * Ethereal Weaponry:
 * Flight:
 * Enhanced Reflexes & Defense:

Lacrima Battery System (魔水晶乾電池系列 (ラクリマ・バッテリー・システム), Rakurima Batterī Shisutemu lit. Magic Crystal Battery System):

Other
Will Breaker (意砕, Isai):

Trivia

 * Kane's appearance is based off Tatsuya Shiba from Mahouka Koukou no Rettousei, an anime and light novel series.
 * The name Kane (ケーン, Keen) means "fighter."
 * Kane's very world is forged by the actions of Team Sanjo and its' surrounding generation of mages that will be revealed as Chronicles of a Mage progresses.
 * Thanks to User:Perchan for a number of the translations for Kane's armors.
 * All credit to the Fairy Tail Wiki for the basic explanation of Requip.
 * Kane's favorite meal is any kind of fried meat with potatoes gratiné. His favorite dessert is chocolate mousse.
 * The monikers held by Kane are relatively insignificant outside the council and the area around Sole. As a result, the everyday person is likely to not know of Kane by any measure. In the grand scheme of things, he is still a nobody in the magic world even though there are mages of the same age that enjoy national-scale fame. In terms of the story, fame comes much sooner to those in the world of guilds compared to members of the council's ranks or self-employed mages—this is of course non-canon and a fanon-only aspect of the story.
 * Kane wishes to fight Jaime Cosway.
 * While not Zico's main character, as that is still and will always be Sanjo, Kane has, in his era, inherited Sanjo's blessing of getting caught up in random and dangerous misadventures around Earth Land.