Marta Rayhunton

Marta Rayhunton (マルタ・レイハントン, Maruta Reihanton), also known by her former name of Eleka of the Four Dragons (四竜のエレカ, Shiryū no Ereka) which stems from her use of four different forms of Dragon Slayer Magic that were enabled through her special Magic Origin, allowing for a power of apocalyptic proportions whose very might shook the heavens and earth, is an enormously powerful magician and was one of the Demon Generals in Bailong's Legion, and perhaps its sole female as of now. She is one of the candidates for the title of "Queen" if the actual one dies. Known for being incredibly gifted in her mastery over the element of lightning, and within the legion, she is known to be one of the youngest of the generals. As a Demon General, her title is Demon General Eleka the Untouchable (不可侵の魔司令官・エレカ, Fukashin no Mashireikan Ereka), due to her Ley Sense spell, as it grants her a 'sixth-sense' of sorts, which, combined with her immense speed and Dragon Slayer Magic, makes her extremely difficult to land a hit upon. Some time after the collapse of Bailong's Legion, Marta found herself wandering, before she formed the Serpent Tail Guild. Because of this, Marta's efforts in opening the Serpent Tail Guild and experiences gave her a new outlook on life, and for the most part, the Serpent Tail Guild is full of people with "abnormalities" like herself.

Born during the Dragon Civil War, as the offspring between a Human and a, Marta was constantly moving from town to town as her parents had to run away a lot - however, despite being under immense stress, she lived peacefully with her family for three years. Her parents unwilling to teach her about the power of dragons, Marta was dragged into the Dragon Civil War with the death of her father, with her receiving a Dragon Slaying Lacrima hewn from her corpse, causing her to become the chronologically first user of Second Generation Dragon Slayer Magic. With the best intentions in mind, Marta went off on her own, attempting to kill every dragon that attempted to harm mankind, bathing in their blood as she began to harvest more and more Dragon Slaying Lacrima, implanting them into her body to transform her existence into that of the very first Multi-Element Dragon Slayer, before she vanished to parts unknown. From this point onward, Marta was referred to as the Dragonoid of Light and Darkness (明暗の龍人, Meian no Ryūjin) for her might and her apperarance; she was called The One that Sits in the Ferocious Heavens (烈空座, Retsukūza) as the strongest Dragon Slayer to ever have existed. What happened to her after this was unknown; some simply regarded her as a myth or a tale told to young dragons to scare the everloving shit out of them to this day, and some had seen Marta in person numerous times. What was known about her is that whenever she supposedly appeared, her kind yet fierce attitude constantly showed itself, helping people in need and supporting them with their problems- even if she was there for a moment, Marta would drop everything and assist them.

Escaping from the public eye, Marta dedicated herself to protecting the sanctity of life by becoming a doctor, travelling around the world under the alias Bernadette Lowell (ベルナデット・ローウェル, Berunadetto Roōeru) and helping people in need until the end of her life a good four hundred years later. In the present day, during the third Dragon Slayer Royale; Marta happened upon the winner about to take the title. Worried that Dragon Slayers could rise to levels of power akin to the Dragon Civil War and concerned about their immeasurable strength going to their head and thus lording it over regular humans and magician, using her power over Thought Projection to forge an illusionary battler to take her place, this fabricated existence stepped in and gave a royal thrashing to the victor, thus gaining the title of Dragon Slayer King (滅龍神, Metsuryūjin). From here, Marta, using her Thought Projection Vincent Albion (ヴィンセント・アルビオン, Vuinsento Arubion), hosts the next Dragon Slayer Royale, putting her own twist on the concept- to truly defeat him, a Dragon Slayer must display that they won't let their power go to their head, only revealing herself to the winner once she deems it to be suitable.

Appearance
Known to be rather tall for a young woman her (biological) age, Marta stands a full head above most other females that she interacts with; to those whose eyes manage to catch even the slightest of looks at this lady, she gives off an enigmatic and ephemeral air which only adds to her general mysterious aura that seems to follow her wherever she goes; her exact age is said to be quite difficult to properly determine, even by those (who themselves are incredibly scarse) who have known her for extended periods of time. Marta has a deceptively toned build that makes her appear almost Amazonian in bodily structure – while it's always rather notable because of how stupidly she dresses, her nearly statuesque and muscular physique is something that could be considered one-of-a-kind – it'd be best to describe her as highly athletic yet voluptuous while not sacrificing a single drop of femininity; even so her skin is said to be so white and smooth that it appears almost like she's made of the finest of porcelain, almost paler than the full moon as it shines in the black of night; accompanying this is her dark red lipstick and long, curled eyelashes. Despite her jacked build, her facial features are noted to be rather soft and along with a full figure, with a large chest, long, slender legs, and a shapely rear, almost consistently being described as stunningly beautiful by those whom observe her in their sights, all accentuated by her know-it-all-smile that could quite possibility have the influence on a woman's heterosexuality that the hellish flames of has on damn near everything that it touches – that is to say, her beauty is to the point that it could be said that they wouldn't mind playing for both teams just for Marta. Owing to her nature as a hybrid between a human and a dragon, Marta is in possession of quite a few draconic features - for one, she has sharp incisiors, which, while not really apparent from a single glance they reveal themselves to the world with a single smile. Additionally, her wings appear to represent two halves of the same coin, with the right wing resembling the Grim Reaper and the left appearing similar to an angelic being; the two wings attack and defend alternately, morphing into different forms and acting separately. Finally, Marta also has a reptilian, salamander-like tail that's also tied with a yellow ribbon.

Marta's hair texture is a lightish-dark shade of blue which can be comparable to that of cerulean blue or rather, a blue rose, a special flower which is almost unheard of, symbolic of obtaining the impossible and representing the clouds suspended within the azurite heavens due to their nature of blooming in profusion, suiting Marta's general appearance as the blue shade of her hair and thus these flowers are somewhat of an enduring metaphor for the ephemeral nature of life. Even Marta doing something as simple as going for a stroll produces a similar effect as azurite rose petals scattering from trees and into the winds as her long, ankle-length rapunzel-esque hair which would be more suited to that of a supermodel shakes ever-so-slightly with every step that she takes. As mentioned before, with her masses of blue hair draping down to her ankles, her bangs acutely frame her face in two layers of a sort, with the inner layer resting close to her rosy cheeks and the outer layer extending downwards as to rest upon her voluptuous chest, tied with yellow ribbons and held mainly in pigtails. The hair amassed around her forehead is parted in slightly on the left hand side with a single curved clump of blue hair sticking downwards to reach the bridge of her nose. Marta's red eyes gleam in the moonlight, sparkling intensely as her almost fierce stare gives off the appearance of her being able to make the saying "kill somebody with a look" a reality. Finally, in terms of attire, Marta's outfit is a bit of a doozy; it can be described rather simply as a tight, provocative suit, with two belts crossed over barely covering her chest area, with her midriff exposed while white, puffy sleeves cover her arms.

Equipment
<!--- Fourfold Dragon Slayer Lacrima (, Foafōrudo Doragon Sureiyā Rakurima lit. Four Element Dragon-Destroying Magic Crystal): Lacrima is a Magic crystalline substance found in both Earth Land and Edolas. Lacrima can be powered up with different spells and used for different purposes. Lacrima is crystallized Magic. Metaphysically, Lacrima calls upon the wisdom of the world in order to manipulate nature itself. This manifests as the phenomenon of magic for most Lacrima, although other Lacrima pieces enhance the user's abilities. To withdraw the power from the stabilized crystal, a shock triggered by the user's mind is required. As a result the Lacrima user's mind is weakened and frequent use of Lacrima without rest taxes their stamina. A Mage can charge their Magic into a Lacrima to suit their uses. Lacrima is best used when slotted into a weapon or a piece of armour. Once slotted into an equipment piece, the user can unleash powerful attacks or call upon special effects relating to the type of Lacrima itself. Using Lacrima has both pros and cons. Depending on the type and strength of the Lacrima equipped, some stats may be hindered or enhanced. However, the Fourfold Dragon Slayer Lacrima is one of a kind out of an already extremely rare Lacrima type- the Ryū no Lacrima (, Ryū no Rakurima lit. Magic Crystal of Dragons); an rare and extremely expensive Lacrima that gives individuals artificial Dragon Slayer Magic when implanted. Instead of one or two elements, the Fourfold Dragon Slayer Magic gives the user the ability over the four primary elements, Fire, Earth, Wind, and Water. It is said that the Fourfold Dragon Slayer Lacrima was formed through countless stray eternano particles leftover from a certain type of Dragon which is now extinct, whom were constantly engaged territorial wars with each other; effectively, they drove themselves to extinction and the energies leftover seeped beneath the earth for countless centuries- eventually, the energies rose above to the surface of Earth Land and condensed, being brought up in a crystalized form. Vincent found the Fourfold Dragon Slayer Lacrima during his travels, and recognizing that the Lacrima could be used for destruction, he quickly took the stone, quickly making it his goal to secure all possible Ryū no Lacrima formed from the fallout of the Human-Dragon War. If one meets his criteria to truly be worthy of the title of "Dragon Slayer King" and manages to injure him legitimately even once, he plans to give the Fourfold Dragon Slayer Lacrima to the last Dragon Slayer standing. When implanted within a magician with a high enough magical aura, the Fourfold Dragon Slayer Lacrima grants the user the use of Fire Dragon Slayer Magic (火の滅竜魔法, Ka no Metsuryū Mahō), Earth Dragon Slayer Magic (土の滅竜魔法, Do no Metsuryū Mahō), Sky Dragon Slayer Magic (天の滅竜魔法, Ten no Metsuryū Mahō), and Water Dragon Slayer Magic (水の滅竜魔法, Sui no Metsuryū Mahō) all at once, making them the very first user of Multi-Element Generation Dragon Slayer Magic (数要素代滅竜魔法, Sūyōsodai Metsuryū Mahō) of the current era. --->

Unarmed
As one would expect from a user of Dragon Slayer Magic, close-combat, no-holds-barred is where Marta really shines, integrating her quartet of draconic powers into her fighting style to produce incredibly effective results that can effortlessly overwhelm anyone and everyone who's foolish enough to say that they can fight her on equal grounds. As a master of martial arts, which are codified systems and traditions of combat practices, which are practiced for a variety of reasons: as self-defense, military and law enforcement applications; as competition, physical fitness, mental and spiritual development; as well as entertainment and the preservation of a nation's intangible cultural heritage, Marta is a peculiar sort in that she doesn't really have a defined fighting style, nothing like boxing, which is a predominantly western style of hand-to-hand fighting, and wushu, which originated in the Eastern regions of the world; no, Marta Rayhunton discards any categorization of such in order to produce something that's completely unique to herself - thus, she could technically be considered a user of Mixed Martial Arts (総合格闘技, Sōgōkakutōgi), also referred to as hybrid martial arts, which involve the integration of techniques and theories from various other forms of martial arts around the world to create a fighting style best suited to its individual wielder; this fighting style does emphasize its origins as a mish-mash of styles, whereas numerous other martial arts simply borrow and adapt from other styles, they cannot really be considered true hybrids. Indeed, in line with her nature and potent abilities, Marta has adopted a fighting style where she fights her opponents using powerful blows, to which all of her attacks have a significant amount of force behind them. Lashing out at her opponent with countless flurries of strikes of all kinds, such as different types of punches and kicks, headbutts, elbows, knees, and palm strikes, in the heat of battle, Marta becomes an existence akin to Shiva, one of the three major deities of Hinduism whose power is said to be limitless.

Marta is naturally attuned to solving things with her unarmed combat skill, devastating opponents through her sheer brute force and speed, more often than not taking the unsuspecting target by surprise through her sheer skill, causing her to be renowned throughout the world as one of the greatest martial artists to ever live. Because of her smarts -regarding fighting- indeed, she is without equal in the forte of hand-to-hand combat amongst Dragon Slayers. Due to her countless battles during the Dragon Civil War, Marta has achieved a peak physical conditioning and prowess, granting her immense reserves of stamina; and her martial arts prowess is only bolstered by her beyond-superhuman attributes, with a single kick sending an unfortunate magician flying several feet away, and instantly tearing through all sorts of alloys, supernaturally-reinforced or not with a single glancing blow, to her simply making contact with a solid surface, resulting in the transference of a large amount of kinetic energy, which is the energy possessed by any moving object into the point of impact to cause a emission of high-pressure wave of pure concussive force known as a shockwave that travels faster than the speed of sound and can propagate through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful explosion that does even more damage. Each and every one of Marta's strikes are regarded as less a routine and more a painter improvising on her canvas and carving a masterpiece in naught but a few swishes of her brush. Possessing no form or stance that accompanies her movements and strikes, her fighting style is special in that it doesn't change no matter her position due to the fact that as a half-dragon, her wings and sense of gravity assist her in instantly adapting to every situation imaginable, Marta's naturally immense speed results in her movements in battle being sublimely and consistently swift beyond comprehension, with even the most keen-eyed of opponents keeping a constant eye on her in battle, constantly keeping up a fast pace, and in close-range, she prefers to not make incredible dashing movements like gigantic leaps and such, but she takes up a kickboxing-like approach to her steps in battle, constantly keeping balance, closing and furthering the distance, controlling spatial positioning, and creating additional momentum for each and every one of her blows. The combination of which makes her movements quite unpredictable for anyone to square off against; as her movements enable her to instantly close any distance between herself and her unsuspecting adversary, leaving naught but a shimmer of azure and black as she vanishes in the blink of an eye, evading the strikes of her enemy, before reappearing to strike, never leaving herself open, making it impossible to take advantage of her stances and blows.

As this speed reveals itself to the world, Marta shrugs off everything and anything thrown her way even if it is supernatural in nature thanks to her dragonscale defenses, instantly entering the blind-spot of her enemy where they are most vulnerable to her close-range blows, more often than not resulting in a criminally-small match where Marta's opponent is overwhelmed by a vicious flurry of rapid blows of all shapes and sizes that rain down upon her helpless foe like a hail of bullets, overwhelming and utterly defeating them no matter what. As a being whose origins lie in both the fantastic and the mundane, Marta uses her instincts to fight as well; attacking savagely and unpredictably in order to overwhelm her opponent. Marta's formidable fighting skills, combined with her quartet of draconic powers that can be seen as an extension of her own willpower, makes her capable of attacking from many different angles at once; her nimble yet tough arms, legs, and her other extremities piercing and shattering rock and bone like they were a hot knife going through a giant damn tub of rich, creamy butter at velocities beyond the comprehension of an ordinary human, even if they had a specialized form of Eye Magic or a variant of psychic power such as clairvoyance; as Marta generally strikes with omnidirectional maneuvers in mind- smashing her opponents up, up, down, down, left, right, left, right, B, A, Start ; she tends to attack from impossible directions, leaving the opponent paranoid where they'd get conked in the head with her limbs next. Using her agility and power in line with her training, Marta can strike her opponents with deadly precision and efficiency, and Marta can send her whole body spinning through the air with her feet first, turning herself into an all-piercing spear. Her nature as a child of dragon and human makes itself all the more apparent by her wild motions in combat, running around on all fours with an increased speed when compared to other, more normal magicians when she's not just using her wings to fly around at high speeds, curling into a perfectly compact ball to spin around at high speeds in a continuous somersault by using incredible reflexes and flexibility in order to curl tightly into a ball to unleash a spin attack of sorts; normally, a more traditional spin-type attack yaws left-to-right across the body, but Marta can pitch forward into a roll of sorts, transmogrifying herself into a hyper-destructive ballistic cannonball that bounds around at velocities that seem inhuman. Her tail tripping people up, holding them in place, or creating various ripples in the ground which subsequently knock the surrounding opponents off their feet, Marta's movements are compared to a graceful water bird, however, her destructive power is without equal and can slaughter enemies with her devastating slicing techniques, focusing on rapid strikes which stab the enemy to death.

Marta's actual fighting style is specifically referred to as the Integrated Arms: Quadragon Striker (, Integurēteddo Āmuzu: Kuwaddoragon Sutoraikā lit. Integration of Magic and All Close-Range Combat Types: Wind-Forest-Fire-Mountain-Channeling Martial Arts Method), an Integrated Arms that, as the first lot of kanji would indicate, is a merger of both of Marta's main methods of fighting and physical abilities to become a specialized form of Fist Law (拳法, Kenpō) that combines her martial arts prowess with her expertise in handing her quartet of Dragon Slayer Magics; considered to be a Unison Raid exclusive to the caster, is an existence that is unique to her and her alone. Thanks to her mastery over the arcane arts, Marta seems to use the quartet of elements made manifest through her Dragon Slayer Magic in a similar manner to that of Ki, which is an alternative means to gain supernatural powers separate from magic when fighting unarmed – the Integrated Arms: Quadragon Striker is effectively a culmination of that and the fruit of her labour and one of the strongest styles of martial arts around. Combining everything that she takes inspiration from in regards to her fighting style, such as Krav Maga, Savate, Aikido, Taekwondo, Jeet Kune Do, grappling, Wing Chun, Bāguàzhǎng, Muay Thai, karate, judō, Shaolinquan, Bājíquán, Bāguàzhǎng, Piguàquán, Boxing, and of course, Bruce Lee's Jeet Kune Do, Integrated Arms: Quadragon Striker is a seamless fusion of all mentioned fighting styles along with her natural talents to produce a fantastic combat method that's exotic in nature which would make the greatest usage of her Dragon Slayer Magic due to her heritage; this led to Integrated Arms: Quadragon Striker being more or less permanently merged with Marta's Dragon Slayer Magic upon learning the arcane power which channels the power of dragons, granting her, a user of the martial art the ability to instinctively manifest the activation process of her Dragon Slayer Magic when fighting in close-quarters hand-to-hand combat, meaning that the Integrated Arms: Quadragon Striker is something which can be considered automatic.

It revolves around making heavy use of the properties of her magic in order to overwhelm an opponent through sheer unpredictability and mastery over the four fundamental elements that nobody is capable of manipulating, effectively rendering Marta's element-infused attacks incapable of being stopped in their tracks. As mentioned earlier, a near-constantly activated ability of Slayer Magic is the capability to infuse the user's body with their element to produce powerful attacks that resemble the nailed slashes of a dragon's claws and feet which enhance the power of their strikes in general. With Marta's expertise and the natural superiority of the Integrated Arms: Quadragon Striker, this ability of elemental-enhanced strikes is taken to the very next level and even further to the point that it could be said to transcend the concept of "elemental manipulation", stepping into the realms of deities of the classical elements, which are the rudimentary, simplest or essential parts/principles of which nature consists and were proposed to explain the nature and complexity of all matter in terms of simpler substances with ease and even putting them and fellow elemental Slayers to shame before the incredible power and flexibility of the Integrated Arms: Quadragon Striker's fists which lack compassion when faced with anything or anyone that Marta deems as an enemy. Focusing elemental energies inside of her extremities, when using the Integrated Arms: Quadragon Striker, Marta Rayhunton lashes out at her opponent with swift and powerful motions that split the air and earth, with her fists and feet and other extremities laced with the intense amounts of elemental energies of her Dragon Slayer Magic, many strikes chaining into one another with several different ways to continue the assault, and thus adds a varying amount of kicks and elbow dropping attacks into the onslaught. The majority of Marta's hand-to-hand strength originates from her four types of Dragon Slayer Magic and relies heavily on their execution; combining various elements at once in order to create unique and dynamic attacks that deal immensely destructive damage, making her a fierce force to be reckoned with in combat. Thanks to harnessing all four elements like Ki and then incorporating these energies into her body, her frame becomes inhumanly resistant to pain and injury on a supernatural scale while the force of her strikes are enhanced tenfold or even more than that; the integration of fire, earth, water, and wind to her strikes dramatically increases the quantity of damage dealt.

These incredible energies grind into the opponent in a manner similar to that of an excavation drill that eats away at bedrock, unleashing significant and out-of-this-world concussive and supernatural forces that can decimate all sorts of alloys known to man and can send Marta's adversary careening across the landscape in the blink of an eye as she completely and utterly dominates her foe without sustaining any kind of injury to herself. As an idiosyncratic admixture of all of the styles that doesn't lose any of its practicality due to her natural genius and special attributes, Integrated Arms: Quadragon Striker incorporates these exotic fighting styles into her combat repertoire to model certain blows in her arsenal after the best techniques of their kind, allowing her to mix it up quite a bit, simply adapting the strongest strikes of each individual martial arts style right down to the movements without changing her own freeflowing style to form an overwhelming yet seamless combat style without any equal that can be considered good at everything, from offense, defense, and speed, constantly keeping her opponents on her toes. When fighting in conjunction with her Dragon Slayer Magic, Marta overwhelms her enemy through violent strikes, enraged battle cries, constantly releasing a series of beatdowns, no holds barred; serving as the perfect combination of offense and defense, the never-ending generation of elements of all shapes and sizes results in the Integrated Arms: Quadragon Striker granting Marta unparalleled killing potential, blocking and trapping an opponent's unarmed strikes no matter their power and near-instantly countering with something of her own, essentially rendering her untouchable in close-range combat, where she dominates the battle. Many of her techniques derive from another form of martial arts- for example, her simply appears as a flurry of punches more akin to a finishing move shown by heroes of shōnen manga, it in reality takes inspiration from the Dempsey Roll, a famous boxing technique developed and used by real-life boxer William Harrison "Jack" Dempsey; and her Gale Dragon's Claw, despite how extravagant it appears, is actually a legitimate Muay Thai move; not only this, it has several similarities with Bruce Lee's Jeet Kune Do, with Marta utilizing some of the martial artist's famous moves, such as the one inch punch and flying kicks, further displaying how well Marta is capable of weaving moves and skills of all kinds into her Integrated Arms: Quadragon Striker seamlessly.

Alongside the more mundane martial arts that are grounded in reality, Marta also integrates Dragon Style (, Doragon Sutairu lit. Dragon Body Combat Method), which is the most commonly seen fighting style that Dragons who have undergone Compact Regression use in battle; thus, it is the main combat method of Old-Style users of Dragon Slayer Magic, into her fighting style. The fighting style known as Dragon Style was developed by the human form of the Dragon of Dragons after losing their memories when they discovered their draconic heritage; Dragon Style was developed in order to take full advantage of the overwhelming power of a dragon. Indeed, the primary use of Dragon Style is to incorporate actually draconic elements into battle, as a contrast to the imitation known as later styles of Dragon Slayer Magic, Dragon Style focuses solely upon bringing out the deadly close-range armaments unique to their body - as a Multi-Element Dragon Slayer, Marta uses this power with ingenuity; while she isn't a proper Old-Style Dragon Slayer, her wings and her draconic body help her utilize it to the greatest of her potential. The primary use of her draconic powers is transforming one or more of her limbs into parts of her potential dragon form upon chosen parts of her body at will, simply by mental command. This allows Marta to harness a portion of her draconic body's power for countless attacks; and hitting with the tip of the manifested limb deals more damage- she can harness this property to augment her own hand-to-hand blows. Generally, Marta projects her draconic, arcane aura outwards with every strike that they unleash, releasing corporal energy in the shape of the dragon equivalent of the limb she assaults her opponent with; for example, her punching is augmented by a lance of energy that overlays her arm – in a way, Dragon Style can be considered a dragon-based equivalent to the Dimension King Style in that they both fight with a power dwelling within which is then brought outwards to deal devastating amounts of damage to anything and anyone that the wielder fights. The integration of Dragon Style into Marta's combat methods grants her an unexpected amount of range, allowing her to take opponents by surprise- simply by throwing an attack at her enemy, she can launch the projection of the dragon's limb towards them from a distance, clawing away at opponents and/or biting them with a ravenous maw of energy. Generally, the Dragon Style has no proper 'form' or 'combat stance', with Marta making her movements up as she goes in the heat of battle, while also following her basic instincts and what she knows about hand-to-hand combat, resulting in a truly effective combination of unpredictability and a tried-and-true formula. The ability to manifest her dragon abilities at any given time makes for a very wild and unpredictable fighting style, especially compared to the imitations known as later forms of Dragon Slayers. Many of her attacks are done by sprouting a dragon limb for an alarming boost in range, confounding anyone expecting an area of effect limited to her human form; Marta often uses her reptilian tail in order to trip her opponents up, stab them, or turn into a worm-like beast, and her nails extending certain distances at high speeds to take her enemies off-guard with motions akin to Claw Magic.

In any case, as a user of Dragon Style, Marta can be considered a ranged character that fights like a melee character. Having a fairly good defense, she can put pressure on opponents from afar, as well as from close range as her fighting style can be categorized as "close-combat" and "ranged assault" that works in tandem with one another, as almost all of her melee attacks have impressive reach and disjointed area of effects, and they do more damage and knockback at a distance - she can juggle an opponent breaking their defenses with her ranged attacks, then rushing down with her normal moves which deal a large amount of damage. Regarding the main method of offense, not only do the limbs of her potential draconic body boost Marta's offensive power, she projects an aura of her potential dragon form outwards to attack one more time- while not as powerful as the initial strike, it can catch foes offguard. The aura of her dragon form can come alive and bite down on anything when Marta wills it to, and it can extend itself for a few feet to chomp on a hapless and most likely taken-back foe. Her attacks also have unique gimmicks- one could say that as a user of Dragon Style, Marta will constantly keep the opponent guessing, with virtually unlimited options at her disposal. Thanks to the properties of Marta's body, when using Dragon Style, she is able to form and reshape almost any part of her body into various weapons; this is done by stimulating her biological structure with Marta's magical power; which causes her entire body to submit to the user's will; granting her complete control over her body, allowing her to turn almost any part of her body into various objects, preferably weapons or tools used for combat; her half-draconic body enables her to do this, further bolstering the adaptability of her fighting style. Marta usually utilizes her long hair for transformation and attacking in a similar manner to Hair Magic, occasionally using her arms and feet as mentioned above; her hair capable of assuming a myriad of odd shapes, as slightly detailed below, and her hair can also bolster her flight capabilities by transforming into wings. When nothing else is within reach, she can form her body or limbs into claws, blades, guns, hammers, etc. In short, her arsenal is limited only by her imagination, creating weapons to attack her enemies, generate armour to defend herself, and many more purposes. Additionally, Marta can alter their density to be as malleable or as hard as she deems suitable, and she can manipulate and alter skin, nails, fat, muscles, blood, nerves, etc., allowing her to freely alter and manipulate herself; and she can manifest additional appendages and body-parts, remove her or otherwise manipulate bodies, in visible, chemical and cellular/sub-cellular levels. Given the might of her Dragon Slayer Magic, the Integrated Arms: Quadragon Striker's main merit lies in the concept of rushdown, a video gaming term and a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities.

Indeed, with the Integrated Arms: Quadragon Striker, Marta keeps a near-constant offensive as to ensure that the opponent does not have even the slightest of chances to counterattack as to overwhelm the enemy, executing various combos as quickly as possible while maintaining mobility which is only enhanced by Marta emitting various elemental discharges from her feet like a rocket to propel herself around while also granting her limited flight, with countless strikes being released swiftly that can chain into one another to create several such combos, delivering powerful elemental-laced punches and kicks at breakneck speeds; punching the ground to release geysers and pillars of elemental energies as well as launching waves of energy that trail along the ground to trip an opponent up in order to keep the pressure on them. Forging various tools and weaponry from her quartet of elements such as knuckle guards, spears, blades, rigid tendrils, bone claws; both fingernail and knuckle protrusion and even projectile spikes, alongside forming protective shielding, Marta charges forward and annihilates her enemies. However, keeping up the highly aggressive fighting method of the Integrated Arms: Quadragon Striker requires Marta to stay as close as possible to her opponent to the point that it appears that she has some kind of a death wish; since the Integrated Arms: Quadragon Striker focuses on close combat, many of her attacks can also leave her open for an easy counter if properly defended against – luckily, many of the moves associated with Integrated Arms: Quadragon Striker have multiple ways of striking with them and each successive attack has its own unique features. All properties of the fighting style incorporated into her combat method work in tandem with the rest of her Integrated Arms: Quadragon Striker, resulting in a highly unpredictable and powerful fighting style that allows her to strike fear into the hearts of her opponents. Marta's martial arts skills are known to be more a force of nature than anything else, as they constantly blur the line between the physical and the magical; as the world around her becomes an extension of her limbs, from a single punch or kick, howling winds surge forward as incredible tempests tear apart the landscape, a simple stomp into the earth capable of causing tremendous earthquakes, upturning entire sections as fissures and chasms spread outward, transmogrifying the surroundings into a raging maelstrom of death and oblivion as everything before her is irrefutably slain with ease.

Physical Prowess
Immense Strength:

Immense Speed:


 * Enhanced Reflexes:

Immense Durability:

Magical Abilities
Immense Magical Power: As one of Bailong's Legion, Marta is in possession of an absolutely overwhelming amount of magical power;it is possibly because of this that she is capable of utilizing her magics for longer amounts of time than any other magicians of a similar caliber. Marta has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing; however, keeping it contained is a major part of why she is considered a highly successful Dark Magician, as nobody can properly detect her. The presence it exudes is completely at odds with her personality; the magical energy itself is a vibrant scarlet, crackling intensely when Marta focuses; when Marta's power is at it's peak, it transforms into the frightening visage of a dragon which surrounds her, striking fear into the hearts of her foes. Indeed, due to one's magical energy being influenced by their feelings, due to everything that Marta has suffered, especially in her childhood and days in war, her negative emotions have corroded and distorted such a pure concept, making her energy itself incredibly foul and nauseating to be around when she exerts her magical energy. It is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Her skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities; her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Her magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness.

Marta has unlocked her Second Origin (二原, Nigen) and as such, it is permanently activated, granting her far greater reserves of magical energy than many other magicians. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. In any case, Marta is noted to have a larger Magic Origin than most other people—enough to the point that she seemingly never runs out of magical power—though Marta does use Eternano Haste to recharge herself every now and again within the heat of battle. As the offspring of a human and a dragon, unlike other magicians, Marta's Magic Origin is an existence referred to as a Factor of the Dragon (竜の因子, Ryū no Inshi); the dragon's origin produces a unique magical power that transcends what could be achieved by normal humans. Normally, the Magic Origin of a human magician could be considered a machine which creates magical energy; though on the opposite end of the scale, a Dragon's Magic Origin acts as a factory which creates magical energy independent from the body simply through breathing. Because of her heritage, her entire body's unique physiology allows her to bond more easily with Lacrima that is implanted within her body, her organs and the like synchronizing with the energies flowing throughout her dainty frame to have her body function as an organic adapter, a device that converts attributes of one electrical device or system to those of an otherwise incompatible device or system, with this adaptability tied to the separation of the power stored within the magical crystals, essentially making her a walking Lacrima in the vein of the strongest of the Four Gods of Ishgar,.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. Upon release of her magical aura, the magical aura almost consumes Marta in their colour, leaving nothing but a phantom-like apparition to remain. It should also be noted that the aura is far wider, and is generally uncontrolled by Marta; however "Monster" auras aren't limited to intimidation, and can be used for the preparation of a spell; this is seen when Marta uses her Dragon Slayer's Secret Arts, which can cause the environment to become distorted due to the sheer level of magical power concentrated in the atmosphere thanks to her release of power. The presence it exudes is completely at odds with her appearance; the magical energy itself is a vibrant golden, crackling intensely when Marta focuses on a singular target; when her aura is fully released, it takes the form of the frightening visage of a dragon form which surrounds her, striking fear into the hearts of her enemies. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on individuals even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they are much weaker than Marta; this power can be seen throughout many of her battles, as she's generally holding back- the sheer density of Marta's aura can cause physical attacks to be repelled with notable ease.
 * Magic Skill: Eternano Haste (, Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.

Magic in General
Assorted Magic (魔法, Mahō): Magic is the main form of combat for magicians; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a magician must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all magicians, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated; every magician has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a magician's Magic Origin that contains a large amount of dormant power: the Second Origin. If a magician somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

Due to practicing magic for over four centuries, Marta has become one of the more skilled practitioners of the arcane around; indeed, she is capable of weaving her spells together; and her magic is noticeably more stable than most others with magic abilities, and therefore it does not breakdown at all and is not easily deflected; it can be said that Marta's spells are almost unstoppable. Marta, due to her incredible skill, is able to cast almost any type of spell without the need for an incantation without any loss of power. Due to her Dragon Slayer Magic, Marta is fairly prideful about the magic the quartet of powers that kills the winged cryptids that dwell within her body, and it is for this reason that she refuses to use any other magic as a way of combat, though she has known to have certain "mundane" magics; a good example of this is her Thought Projection, which she uses during the Dragon Slayer Royale to keep up the ruse that Vincent Albion and Marta Rayhunton are separate individuals, thoroughly confounding the participants as she tests them both physically and mentally. Even so, Marta's prodigal talent in regards to the arcane has resulted in something that is completely out of the ordinary- she had unwittingly developed a method of using her Dragon Slayer Magic that is the result of the myth known as Unison Raid, which is known to have had people waste their entire lives trying to achieve the power without success, thus giving the illusion that it is an incredibly difficult spell to master, being streamlined and modified for use for a single person, combining a seamless replicate of another magic's properties which are generated through thoughts and her multiple forms of Dragon Slayer Magic, such as changing water to steam, ice, and mist, allowing Marta to adapt to any situation at hand. Because of her immense mastery of magic, Marta can chain up to a maximum of ten spells together by applying her great mind and concentrating; focusing to her utmost limit—because of this connection, the special effects of the released spells are sprung into activation instantly after the spell before it, or at the exact same time as one another, allowing Marta to unleash attacks in swift succession and effortlessly overpower her opponents quickly, keeping them on their toes.
 * Thought Projection (思念体, Shinentai): Thought Projection is a Caster Magic and a Subspecies Magic of Illusion Magic which allows the caster to create a psychic copy of their body, separating their spirit from the body by entering a trance, controlling both the Astral and Corporeal presences. In any case, when activating Thought Projection, the caster focuses intently, before sending out energy into the opponent's brain, altering their perception of something, involving the manipulation of the enemy's senses through manipulation of the flow of energy in their brain, therefore influencing neurons and the like. The user must achieve this carefully; as they send out their own magical energy in order to take over the opponent's perception. They can only succeed dependent on the level of magical energy that the user is using, and their realism and appropriateness to the situation: for, example, using an illusion of a burning wasteland when one has disguised themselves as a Water Magic user is a bad idea. Generally, the illusions are not tangible, but are very realistic to the user's targets; while this ability is powerful, its crippling weakness is that the more complex and intricate the illusion is, the more spiritual energy it saps from the user. This Magic can work even over great distances, allowing the user to essentially be in two places at once. The Thought Projection assumes the existence of an "astral body" separate from the physical body and capable of travelling outside it; it denotes the astral body leaving the physical body to travel in an astral plane. She can move it everywhere she wants to, it can even pass through walls. It appears to be not only visible but also audible to both people and animals. It is unknown as to how far the extent can the user maintain this separation of their soul from their body, or if there are any limits about it at all. The creation and maintenance of this alter-ego is very taxing, essentially halving the user's overall Magic Power; however, once the Thought Projection reunites with the body, the Magic Power returns to normal. This avatar is linked to that person's mind and is easily replaceable, should something happen. The avatar form cannot harness any of the original's powers; due to this connection—which is why they only fight for five minutes at a time so that they do not break down into mere data. It's revealed that whenever the user's avatar is destroyed, the origin's real body takes damage and it is implied that if their avatar is destroyed enough times, it can potentially kill them. However, the main weakness to this ability is that while the user has their soul out of their body they cannot use or move their physical body and has to have someone guard them so that they won't be harmed. In the case of Marta Rayhunton manifesting Vincent Albion (ヴィンセント・アルビオン, Vuinsento Arubion), who has to fight as per the Dragon Slayer Magic, she utilizes the particle form of Eternano, rather than the energy form, in order to actually construct the illusions that she has projected into reality; these "real illusions" takes upon the form of a rather tall man, with fine features and a slender and nearly effeminate build. He is noted to be rather "pretty for a dude". Vincent has an unruly mop of white hair that is cut like it's a bother and just left without any tending to, though its most notable feature is how his bangs are parted in the middle to slightly expose his forehead, as two long clumps trail downwards to frame his youthful face. There is a trio of bundles of white hair exposed in the very middle of his forehead, with the longest extending down to reach his nose; his hair is splayed in all direction, with two noticeable parts curling to the left hand side. His gaze is stern; though it is not without the caring aura that he exudes in every action. His skin is slightly darkened, and his eyes are a fierce red, which are said to bore into the souls of everyone he stares at, piercing the souls of his enemies as they lose the will to fight against this unstoppable maelstrom of destruction.
 * Strength Limiter: Enchant Dragunov (, Sutorengusu Rimittā: Enchanto Doragunofu lit. Organic Link Magic Secret Art: Dragon Slayer Magical Power Restriction): Enchant Dragunov is a Organic Link Magic (生連魔法, Seirenmahō) spell; which is a Caster Magic that revolves around the creation of links between people and various forms of supernatural powers in various ways. The first way shown was an attack reversal of sorts, meaning if a person were to damage or destroy a specific target, then the person responsible would also receive the same amount of damage dealt as well. The second way this Magic is used is linking one's own Magic Power to an object in order to supply it with Magic Power. The last known usage of this Magic is for it to serve as a bind or a seal linking a group of Mages in order to seal away someone or something. As Marta grew stronger and stronger during the Dragon Civil War, she became afraid that eventually her body could not comfortably contain her strength and eventually she would lose control; as such, Enchant Dragunov was developed to limit her actual strength as to allow Marta to avoid killing anyone by accident. When the ability is in effect, Marta gathers stray eternano within the atmosphere; condensing it upon her own body as to completely and utterly compress her eternano and magical aura; forging it upon her body as to prevent Marta from killing anyone by a simple misfire. Indeed, it also enables Marta to still display levels of physical and magical prowess most magicians would have their bodies give out at and cannot handle; however, this level of power is inferior to her true power — and it serves as a limiter of sorts, constantly dialing her power back to ten percent when fully sealed- despite this, Marta is considered stronger than most other magicians, even those whom also possess various forms of Slayer Magic or Lost Magic. Strength Limiter: Enchant Dragunov is a method to ensure that Marta will not channel more magical energy than permitted, effectively reducing her power several levels; since her power of great magnitude endangers the fabric of the time-space; and in addition to that, if she were to go all-out on an opponent, it would mean that she could be capable of killing everyone that she faces in a single strike.

Dragon Slayer Magic
Dragon Slayer Magic (滅竜魔法, Metsuryū Mahō): A Dragon, is known to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest- in fact, their mortality and physical form allow them to utilize their unique Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, a dragon generates energy independent from their body simply through breathing; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element.

As a result of the magic's mechanics, the dragon can transform their body with features of their respective element, utilizing both offensive and defensive styles, resulting in lungs capable of spewing elemental energy, scales that grant protection against elemental energy, and nails covered in elemental energy; effectively giving them the ability to use their element in any manner that they wish alongside their bodies in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where Dragon Slayer Magic usually shines. Dragon Slayer Magic has virtually unlimited customization options in regards to the element formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to the user's own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency; they are capable of utilizing the element in any way they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as they can imagine it being doable, then the sky is the limit, more or less.

A Dragon Slayer is immune to the effects of their own element, and can consume external sources of their element to replenish their strength, both stamina-wise and magic-wise. They are also naturally immune to the effects of their own element that came from both their own person and to those from other sources, but must consume it through their mouths if they are to actually absorb it into their bodies- a Dragon Slayer cannot consume the element that they produce themselves. The title bestowed upon this magic, "Dragon Slayer Magic" makes its existence quite the oxymoron- it's a magic utilized to slay dragonkind...utilized by none other than dragonkind itself. However, it is not a title born from hypocrisy- the sheer power of a dragon enables it to wipe away an entire continent in the blink of an eye, leaving naught but sadness and ruin as the dust settles- it is partly because of this immense power that humanity feared and revered these draconian beings. Thus, it was well known that their power was leaps and bounds above any other kind- and no other kind of power existed in this world- that only a dragon could defeat another dragon; a classic case of "takes one to kill one", hence the name of "Dragon Slayer Magic".

<!---

Marta herself is a peculiar one - while she is a hybrid between a Dragon and a human, aside from vaguely draconic traits, Marta doesn't have the ability to manifest a natural form of Dragon Slayer Magic. However, through the method of infusing Ryū no Lacrima (, Ryū no Rakurima lit. Magic Crystal of Dragons); an rare and extremely expensive Lacrima, which is a magic crystalline substance found in both and ; this Ryū no Lacrima gives individuals artificial Dragon Slayer Magic when implanted into her body, she was capable of summoning an artificial form of Dragon Slayer Magic known as a Second Generation Dragon Slayer Magic (二世滅竜魔法, Nisei Metsuryū Mahō), making her a Second Generation Dragon Slayer. Through her attuned Magic Origin which is already that of a Factor of the Dragon due to her heritage, her entire body's unique physiology allows her to bond more easily with Lacrima that is implanted within her body, her organs and the like synchronizing with the energies flowing throughout her dainty frame to have her body function as an organic adapter, a device that converts attributes of one electrical device or system to those of an otherwise incompatible device or system, with this adaptability tied to the separation of the power stored within the magical crystals, essentially making her a walking Lacrima in the vein of the strongest of the Four Gods of Ishgar,, with Marta possessing four Ryū no Lacrima within her body, resulting in her possessing an impressive quartet of Dragon Slayer Magics that are of varying elements, effectively classifying Marta Rayhunton as a user of Multi-Element Generation Dragon Slayer Magic (数要素代滅竜魔法, Sūyōsodai Metsuryū Mahō), a one-of-a-kind Dragon Slayer with four elements at their every beck and call.

Upon activation of Multi-Element Dragon Slayer Magic, the caster undergoes a similar subtle transformation to that of the standard Second Generation Dragon Slayer Magic, as their sclera turn pitch-black, their irises become extremely small and completely white, and they attain the trademark sharp teeth associated with all other Dragon Slayers. Normally, a Multi-Element Generation Dragon Slayer is incapable of utilizing two elements at the exact same time, but they can use them subsequently rapidly, though, serving as an on-and-off process that reduces the strain on their body slightly. However, by inducing a rapidity in the casting sequence by beginning to activate one or more of their Dragon Slayer Magics at once, they can harness a flurry of Combination Spells, which are, well a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell, effectively combining two or more elements through a swift casting sequence and 'move-cancelling' theory as seen in fighting games, which is defined as breaking out of a current animation or move by inputting another move that cancels the previous one, merging various elements to produce a variety of powerful spells that can be said to be some of the strongest types of Dragon Slayer Magic around, if not the absolute strongest. However, a limitation to Multi-Element Dragon Slayer Magic is that it can only be achieved through the infusion of three-four Ryū no Lacrima within the user's body with all other types of generations of the magic being valid, and even then, the caster would require vast quantities of magical power to facilitate the installation in the first place.

Different than any other user of Dragon Slayer Magic, the wings protruding from Marta's back serve as a focal point for her magics - normally, despite her origins and heritage, Marta is incapable of harnessing more than two forms of her four Dragon Slayer Magics at a time, but her mutated wings are actually the souls of two different dragons, installed within Marta's body by the means of the Dragon Soul Seal (竜魂の封印, Ryūkon no Fūin), which is an Ancient Spell and one of many, many, many, many, many, many, many, many supplementary magics and spells that involve and Dragon Slayers, allowing the parent dragon to enter their protégé's soul, serving as a defense of sorts until their departure. During the Dragon Civil War, Marta's father and her father's sister, in their death throes, infused their souls within Marta's body, her special Magic Origin allowing her existence to accommodate for two dragons at once, bestowing upon her a slew of benefits. The Grim Reaper wing representing darkness and the angelic wing embodying light yet both are different elemental-wise, they serve the sole purpose of a channel of sorts, the masterful magic usage of both wings in their previous lives allowing Marta to use them as a medium for one of her other Dragon Slayer Magics each, whereas uses two of the Dragon Slayer Magics she possesses in a similar manner to that of Dual Element Dragon Slayer Magic - all combined, this allows Marta to form countless Combination Spells from her quartet of draconic powers as easily as breathing as her very existence transmogrifies itself into that of a deadly weapon, giving her Multi-Element Dragon Slayer Magic an exponential increase in effectiveness when compared to other forms of Dragon Slayer Magic.

One of Marta's aces in the hole is the ability to convert any opposing element into her own; when doing so —upon contact with the opposing natured spell, Marta thrusts her hand outwards, before gathering and condensing one or more of her elements upon her hands and touching the opposing natured spell, using her magical power in order to take ahold of the attack and influencing its shape and structure, turning it into one or more of her own elements, effectively rendering the opponent's spell null and void. While almost 'game-breaking', it does have a specific limit to what can and cannot be affected—for example, 'natural' elements such as fire, wind, water, earth, forest, wood, and iron can be effected by this power, but anything related to a phenomena, such as lightning, darkness, steel, and light, will be capable of striking through this incredible skill; but even so, Marta is still subject any secondary effects the attack could have when performing the ability, and since it turns the opposing natural element into her own element, Marta is incapable of absorbing it for sustenance. Given the magic's origins as a Dragon Slayer Magic, Marta is capable of affecting and tapping into the Ley lines (, Rei Rain lit. Dragon's Vein), a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end- they are alignments between places of magical power; only Dragons and Dragon Slayers can tap into them to gain their powers; places where multiple lines intersect at nodes attracts magicians like moths to the flame; she is capable of drawing power from the source of magic resting beneath the earth at select locations while utilizing her own Magical Aura and Magic Origin as a sort-of conduit which enables Marta to draw power from the Ley lines, absorbing energies which already exist within all matter; tapping into the so-called Dragon's Veins with her own magical energies and allowing her to manipulate the magical energies beneath the earth in any way that she wishes.

As such, due to slaying countless Dragons, harvesting their Factor of the Dragon as to implant their power into various Lacrima, and defeating numerous Dragon Slayers with not-so-good intentions, Marta's Dragon Slayer Magic has grown in power over four centuries to become stronger than almost any other. The elements that Marta is capable of harnessing are symbolic of the four fundamental states of matter, with fire representing plasma, water representing liquid, earth representing solid, and air representing gas- but to get down to brass tracks in description, these quartet of elements reveal themselves to be, , , and respectively, with Marta possessing dominance over all four. The attacks unleashed through her quartet of Dragon Slayer Magics can come from anywhere and be used or directed in a large numbers of ways depending on whether it's defensive or offensive – of course, by invoking a similar process to Crystallos Forge of Crystal Dragon Slayer Magic and Photonic Forge of Photon Dragon Slayer Magic, Marta is capable of using Shape Transformation on the element manifested as to forge it in the shape of constructs, which can be utilized in various manners in a similar manner to Molding Magic, these tools and familiars used for offense and defensive maneuvers to keep the opponent on their feet. Not only can she use the elements of fire, water, earth, and air separately and with more than one at a time, when united through Marta's ingenuity in regards to the art of the arcane using her Dragon Slayer's Secret Arts, all four elements combine into a power that has no equal - the power of the abyss, which is the great gulf or void between the phenomenal world of manifestation and its noumenal source, being able to effortlessly canalize it in the form of devastatingly powerful beams that deal terrible amounts of destruction, leaving extremely high-frequency electromagnetic radiation in their wake.

Purgatory Dragon Slayer Magic
Purgatory Dragon Slayer Magic (煉獄の滅竜魔法 Rengoku no Metsuryū Mahō): Purgatory Dragon Slayer Magic is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic that revolves around an extremely strong type of fire, touted to be considered akin to the flames of hell that appears as a place of after-death destruction of the wicked; this fire is independent of Fire Dragon Slayer Magic to the point of effortlessly surpassing the fires of said magic through its extreme heat, giving Marta the ability to create (in voluminous quantities), control and presumably devour said element.

A Dragon is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user's magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught the user was a Purgatory Dragon, which granted the user the ability of hellfire manipulation, Dragon-style.

In the case of the Purgatory Dragon Slayer Magic when used by a dragon, the Purgatory Dragon takes blatant advantage of the fact that their mortality and physical form enables them to utilize their unique draconic Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, the Purgatory Dragon generates energy independent from their body; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element- when using Purgatory Dragon Slayer Magic, the caster pulses their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming silver and crimson flames that burn exuberantly, flickering wildly and continuously. Effectively, this grants the Purgatory Dragon the ability to manipulate, modify, consume, and generate from their body flames of hell to their fullest extent- they possess absolute dominance over all forms of fire and everything related to and dwelling within it. The user can form these purgatorial flames into long streams, spheres, or even more complex shapes like letters in skywriting; molding them in any way that they deem suitable- this form is similar to Fire-Make. These blazing objects will only remain in their designated shapes as long as the user concentrates their energies upon them. To a user of Purgatory Dragon Slayer Magic, any type of fire is similar to an extension of their body as in they are capable of manipulating a pre-existing fire's movements and structure, subjugating it to their will. They can even raise large columns of fire from the ground and launch themselves as a burning meteor. Beside offense, they can also use their pyrokinesis defensively by conjure up fields of fire around their body to protect themselves from damage, handling it delicate enough to create small flames or embers in the palm of their hands; the user can superheat the air around themselves, causing a rise in air pressure in small, enclosed areas with explosive results.

The heat of the hellish flames produced by Purgatory Dragon Slayer Magic are known to be a cut above other fire-based magics including, easily overwhelming normal flames of the same quantity or even more with general ease; in terms of temperature, the flames manifested by this powerful magic from ages past are said to be around two thousand, eight hundred Fahrenheit, which is said to be near the point of melting regular forms of metal, including the metals which are produced by Iron Dragon Slayer Magic; indeed, these hellfires can overpower regular forms of alloy-producing magics such as Metal-Make and Iron-Make, and even against denser materials such as the legendary Orichalcum alloy and diamonds, the hellish flames of the dragon smother them instantly, showing that yes, Purgatory Dragon Slayer Magic is highly powerful, overwhelming normal flames of the same quantity or even more with general ease; they are even hotter than any temperature that the earth can produce; though curiously enough, these flares do not destroy everything on earth just by a single spark. Upon contact with normal beings, the flames suddenly become alive, so to speak, and latch onto them, sucking up their energy which allows the fire to intensify; and the user can shape the flames into numerous structures in order to attack. The flames disintegrate everything and anything which the user launches them at, changing it into nothing more than ash, and engulfs the surrounding landscape in a blazing firestorm, the heat of which is intense enough to scorch the sky. The flames act completely separately to regular flames, and pursue an enemy relentlessly with great speed, accuracy and strength. They are also hard to douse, as they continue burning even when struck with a large amount of water, whereas traditionally water would douse fire, the flames of Purgatory Dragon Slayer Magic would burn straight through these waves of azurite, turning them into steam as the fires simply shoot through and land a direct hit on the magician who made the foolish decision to launch their water towards the user of this form of Dragon Slayer Magic. When faced with opposing fire techniques, the flames consume them in order to boost their strength and quantity; making using any sort of fire ill-advised against the user.

As with most Slayer Magics, Purgatory Dragon Slayer Magic has virtually unlimited customization options in regards to the embers formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. In its normal state, Purgatory Dragon Slayer Magic seems to have a "blunt" effect to it, seemingly causing pulverizing damage alongside the user's burning ambition given a corporal form in their element. In addition, the user can consume external sources of fire to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of fire, due to their capability of nullifying fire-based attacks by sucking them in and eating them; the consumed fire also seems to possess a different "taste" according to its "quality". However, the user can't eat their own flames, or things set on fire by themselves in order to reinvigorate themselves; though unlike other types of fire-based Slayer Magic, a user of Purgatory Dragon Slayer Magic is capable of absorbing any trace of flame in the immediate vicinity, and/or use the correct reactions in order to produce flames continuously. In any case, in regards to Marta Rayhunton's control over Purgatory Dragon Slayer Magic, she owes her control of this Magic to the implantation of a Dragon Lacrima, and despite not learning it personally, her half-draconic origins allow her to utilize it as if she were tutored by a dragon in the magic.

Supplementary Abilities

 * Heat Control: Any user of a fire-based magic with knowledge on how its inner mechanics function is capable of progressing from 'manipulating fires' to 'manipulating the heat that is part of those fires', going down to the bare essentials of heat-based supernatural powers. When inducing heat manipulation, the user of Purgatory Dragon Slayer Magic simply focuses upon the fires they have already manifested or anything else in the vicinity, raising or lowering the properties by increasing the kinetic and thermal energy of the atoms that compose the flames and thus making things hotter, ranging from subjective feeling of heat to absolute hot. A user of this power can additionally absorb heat, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power or using it as power source for a brief period of time. When using this technique, a caster of Purgatory Dragon Slayer Magic is capable of heating a wide range of liquids, not limited to but including any body of water or tea in any quantity, allowing them to evaporate it to nothingness at higher levels of intensity. A user of this ability can also heat metal to scalding temperatures or even melt any form of ice, whether it is natural or generated through the supernatural. A common and practical method of performing heat control is by redirecting via absorbing heat through one limb, allowing it to pass through the caster's body, before being expelled out the other hand. Finally, using heat control, the caster is capable of superheating the surrounding air, causing the particles that compose both the heat and the oxygen to split due to reactions; thus causing a combustion with the atoms of hydrogen. This enables the user to create, shape and manipulate explosions, with the magic which is focused around such a feat referred to as Explosion Magic.

Basic Spells

 *  (煉獄竜の撃鉄, Rengokuryū no Ennetsu Jigoku): Purgatory Dragon's Burning Hell is a Purgatory Dragon Slayer Magic spell, and one of the most basic of its kind, serving as an attack similar to where the caster engulfs their fist in hellish flames and simply strikes the opponent with a fire-enhanced punch, dealing noticeable amounts of damage with a burst of hellfire. When performing Purgatory Dragon's Burning Hell, the caster focuses intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming  burning silver and crimson flames that burn exuberantly, flickering wildly and continuously, all focused around one or more of their fists. From here, the user then launches their clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – but in any case, when the burning fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid iron anvil, with the flames amassed around their hand swirling around at the point of contact which deals multiple strikes of damage in order to induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into their body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon the caster's opponent and launches them several meters away if their bodily constitution isn't capable of handling the forces associated with the Purgatory Dragon's Blazing Hell. To those whom witness the process of the user launching the Purgatory Dragon's Blazing Hell which impacts upon the opponent, it visually appears as if the user has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly, releasing that heat with explosive power that deals tremendous damage to the foe upon contact. This attack promises immense levels of destruction, which is granted by causing friction with the hydrogen in the air by the sheer ferocity of the blow, generating a medium-sized explosion upon impact. The incredible speed both makes the strike far more powerful, and harder to dodge. The amount of time in which these actions transpire make it seem as if the opponent has been punched with the force of a powerful cannon shell, releasing these hellish flames which explode in the form of a colossal sphere of flames which incinerates the entire area; effectively blowing the opponent away while unleashing mass devastation to the enemy no matter what defenses they manage to erect rather futilely. The naming convention is similar to the way that the Fire Dragon  describes his extremely potent flames. Alternatively, this can be released as a stream of flames from one of the caster's palms.

Cavern Dragon Slayer Magic
 (岩窟の滅竜魔法 Gankutsu no Metsuryū Mahō): Carvern Dragon Slayer Magic is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic that revolves around the element of earth, including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, which is a mixture of minerals, organic matter, gases, liquids, and countless organisms that together support life, giving Marta the ability to create (in voluminous quantities), control and presumably devour said element.

A Dragon is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user's magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught the user was a Cavern Dragon, which granted the user the ability of earth manipulation, Dragon-style.

In the case of the Cavern Dragon Slayer Magic when used by a dragon, the Cavern Dragon takes blatant advantage of the fact that their mortality and physical form enables them to utilize their unique draconic Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, the Cavern Dragon generates energy independent from their body; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element- in regards to Cavern Dragon Slayer Magic, this results in the caster utilizing their magical energy in order to manipulate the soil and anything related to it in any way that they deem to be suitable even without directly touching it- as long as their breath fades upon it, they are capable of modifying it, even through thought alone. Effectively, this grants the user of Cavern Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from his body earthen materials to their fullest extent- they have absolute dominance over anything that could be considered "earthen" as well as everything related to and dwelling within it; this includes most solid objects; mountains, boulders, sand or dust, dirt and soil as well as bones; however, they are unable to manipulate the bones of living beings; but they are able to minutely control these abilities such as forming larger objects into more complicated ones or by changing the materials' elemental makeup- as long as it has some traces of earth held within it, the possibilities are endless, both in what the caster is capable of, and how much pain their enemies will be in as they let their magic run wild upon them.

Not only can they manipulate the soil and anything related to it in any way that they deem to be suitable, through Cavern Dragon Slayer Magic, the caster can transform their body with features of the earth, utilizing both offensive and defensive styles, resulting in lungs capable of spewing earth, scales that grant protection against earth, and nails covered in earth; effectively giving the caster the ability to use earth in any manner that they wish alongside their body in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where the Dragon Slayer Magic usually shines; the user of this magic is commonly seen producing earth from their very existence, before shaping it mentally and setting it upon their enemies to inflict maximum damage with ease; through the reinforcement of soil and shaping their element using nothing but mental commands, the caster can manifest earth in a massively augmented state, including turning the earth hard and reverting it to become soft and reinforcing the structure and solidarity of any earth that they personally manipulate to the point that it can make even the tiniest grain of sand as tough as iron. Generally, when fighting, the caster uses hand-signals in order to focus their magical energy in order to induce a finer form of earthen manipulation, thus allowing them to generate enormous cylindrical pillars of rocks, which can be shaped from the ground or from nothing, greatly elongated and even twisted, allowing the caster to use them for both attack and defense- one of the more common uses is to split these pillars into boulders and sending them all flying at the enemy in a powerful avalanche. These pillars can also be morphed into more elaborated and intricate forms, mirroring humanoid figures and even architectural elements- generally, the caster uses Cavern Dragon Slayer Magic in order to assault their enemies by modifying the terrain around both themselves and their enemies, while simultaneously protecting themselves by the same measures; rather than create, the caster has shown the ability to totally alter landscape.

To a user of Cavern Dragon Slayer Magic the earth around them is similar to an extension of their body as in they're capable of manipulating a pre-existing earthen construct's movements and structure, subjugating it to their will- they have displayed the ability to levitate entire buildings, tear extremely large pieces of stone from the earth, create fissures with a simple stomp, turn soil and dirt into quicksand, and of course, tunnel through the ground. As with most Slayer Magics, Cavern Dragon Slayer Magic has virtually unlimited customization options in regards to the earthen materials that are formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. In its normal state, Cavern Dragon Slayer Magic seems to have a "piercing" effect to it, seemingly causing penetrative damage alongside the user's rocky will given a corporal form in their element. In addition, the user can consume external sources of earth to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of earth-related powers such as Earth Magic, due to their capability of nullifying earth-based attacks by sucking them in and eating them; the consumed earth also seems to possess a different "taste" according to its "quality". However, the user can't eat their own earthen material, or things given earthen properties by themselves in order to reinvigorate themselves; though unlike other types of earth-based Slayer Magic, a user of Cavern Dragon Slayer Magic is capable of absorbing any trace of earth in the immediate vicinity, and/or use the correct reactions in order to produce earth continuously. In any case, in regards to Marta Rayhunton's control over Cavern Dragon Slayer Magic, she owes her control of this Magic to the implantation of a Dragon Lacrima, and despite not learning it personally, her half-draconic origins allow her to utilize it as if she were tutored by a dragon in the magic.

Supplementary Abilities

 * Earthen Sight (, Āsuen Saito lit. Three-Hundred-and-Sixty Degree Vibration-Derivative Vision): Earthen Sight is a special function of Cavern Dragon Slayer Magic that Fafnir developed after months of experimenting with his magic, aiming to serve as a secondary form of sight. Earthen Sight is unique in that it could be considered a Magic Skill (, Majikku Sukiru lit. Internalized Magic Arts) instead of a spell proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely; this is due to the fact that Earthen Sight is constantly active and costs Fafnir absolutely no magical energy to cast or even maintain. In any case, Earthen Sight constantly functions by both consciously and unconsciously utilizing Fafnir's mastery over the land in order to naturally sense even the tiniest of vibrations within the earth and other structures which are rooted into the ground such as buildings, trees and vehicles- this can extend to ants marching through the earth several hundred kilometers away. Due to this, Earthen Sight has granted Fafnir a three-hundred-and-sixty degree field of vision comparable to omnipresence- effectively, as long as it touches upon the solid ground, Fafnir is capable of visualizing where others are no matter their location and how far away they are from him in exact statistics, what their appearance is right down to their height, weight, and build- though he's unable to visualize expressions, which could be said to be the cause of his shitty personal skills, but Fafnir was egotistical even before he was blinded. Despite the fact that the loss of his eyesight was something he moped about for a few weeks, through the heightened senses bestowed upon him by Earthen Sight, he has gained a unique form of clairvoyance which enables the Scorched Earth Dragon to sense incoming dangers no matter the type as long as he is properly standing upon the ground- with this ability, a hindrance was turned into a distinct advantage in the heat of combat as he could now predict attacks as they began and react correspondingly. However, to keep Earthen Sight active, Fafnir is required to maintain a constant footing upon the ground without anything in-between, thus allowing him to tap into the sight of the earth.

Basic Spells

 *  (岩窟竜の大地崩壊 Gankutsuryū no Daichi Hōkai): Cavern Dragon's Earth Destruction is a basic where the caster annihilates the earth in a relatively large, explosive radius through a variety of earthen pillars. In any case, when performing Cavern Dragon's Earth Destruction, the caster focuses intently, before surging the magical energies that dwell within their frame into the solid earth below through the motion of slapping their bare palms upon the ground - doing so focuses their arcane powers into the ground, allowing them to use this magic in order to manipulate the soil and anything related to it in any way that they deem to be suitable - through the reinforcement of soil and changing its structure using their willpower alone, the ground itself shakes, inducing a decimation of the surrounding earth; the initiation of the spell also releases a shockwave over a relatively large, explosive radius, which not only destroys their foes' footing, but also leaves them bombarded with the extremely large boulders fractured from the ground as several rock formations to erupt from the barren earth- the form of the pillars which shoot from the ground are refined and excessively sharp; while they can take upon the visage of cylindrical pillars, resulting protrusions from the ground that resemble, well, stalagmites, which are an upward-growing mound of mineral deposits that resemble spikes. As per being oriented towards offensive measures, the stalagmites generated through Cavern Dragon's Earth Destruction are known to possess immense slashing power if used in such a manner, and can pierce all sorts of defenses, whether they are natural or supernatural in nature, ranging from Magic to Curse-derived; the strike which is aimed towards the caster's body that touches the stalagmites is brought to a screeching halt as its kinetic energy is reduced to zero- this can works against magic, bullets, explosions, and other projectiles; effectively, in the short time that it is active, the strength of such formation is shown to repel enemy attacks, being strong enough to completely negate the effects of a Heavenly Body Magic spell, with the clash between the two moves sending a gale all over the surrounding area. Generally, the caster harnesses Cavern Dragon's Earth Destruction by launching it towards their enemies- by simply stomping upon the ground, they release two pulses of magical energy from their feet, resulting in fissures erupting from the earth, travelling in the direction of their opponent- while in motion, the fissures generated cause the earth to shake violently with a force akin to a minor tremor that ends with absurdly sharp pillars of stone erupting in a continuous row while they rush towards their opponent like a multitude of sharks submerged within the earth, leaving only their fins visible, chasing the enemy until certain doom is met. The caster is capable of manipulating such stalagmites at their will, bending and twisting them to better guard themselves or their allies from enemy attacks; in addition, they can split them into their constitutive elements, which they can freely move in midair and employ for offensive purposes, and they can defend the caster from high-tier spells such as Abyss Break with relative ease as these numerous pillars of earth can immobilize and pierce their opponents. The caster can also create pillars from the ground that form multiple walls in a straight line, blocking incoming attacks- if an attack even so much as manages to pass through a single wall, then the next one in line will surely negate its power; this process will continue for as long as there are layers of walls left. When under the effect of the Ley lines, the stalagmites generated through Cavern Dragon's Earth Destruction are capable of transforming into incandescent sharp stones coated with lava that spring from the ground; if the top edge hits an opponent, it will result in an explosion.

Sea King Dragon Slayer Magic
 (海王の滅竜魔法 Kaiō no Metsuryū Mahō): Sea King Dragon Slayer Magic is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic that revolves around the element of water, a transparent fluid which forms the world's streams, lakes, oceans and rain, and is the major constituent of the fluids of organisms, giving Marta the ability to create (in voluminous quantities), control and presumably devour said element. Usage of this Magic God Serena owes, too, to the implantation of Dragon Lacrima.

A Dragon is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user's magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught the user was a Sea King Dragon, which granted the user the ability of water manipulation, Dragon-style.

In the case of the Sea King Dragon Slayer Magic when used by a dragon, the Sea King Dragon takes blatant advantage of the fact that their mortality and physical form enables them to utilize their unique draconic Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, the Sea King Dragon generates energy independent from their body; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element- the caster has three methods of harnessing its might – for one, commonly the caster harnesses Sea King Dragon Slayer Magic by inducing combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds; thus, by utilizing the scientific method of generating water, they are capable of exerting finer control over the element as well as manipulating it in any way that they like, by projecting their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality; this is required to surge their magical energy into the equation so that the atoms rearrange to fit together; the process is dangerous, both requiring and releasing substantial amounts of magical energy. However, since the first method is near-instantaneous, it is the one must utilized – but of course, the caster of Sea King Dragon Slayer Magic is also able to manipulate secondary sources of water, such as oceans and even more.

Like all Dragon Slayer Magics- and Slayer Magics in general- Sea King Dragon Slayer Magic enables the user to transform their body with features of water, utilizing both offensive and defensive styles, ensuring that their body doubles as a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows; the user has an advantage over even the most powerful Dragon Slayers, as water is easy to find in the world, unlike light, darkness, and thunder. However, their physical attack power suffers because of this. Due to the user of Sea King Dragon Slayer Magic having absolute dominance over the element, they are capable of manipulating water to the greatest extent, even able to change the pressure of water in order to instill a rotatory drilling effect within each and every one of their blows, both close-combat oriented and ranged—this also grants the water the potential to become a highly effective cutting weapon which would slice as sharply as any real sword could. Normally, the user's Sea King Dragon Slayer Magic spells cause blunt damage due to the enormous amounts of liquid concentrated when casting the spells, which allows the user to sweep the opponent away with remarkable force, but the user is capable of harnessing the mighty power of water in any way that they wish; as long as their imagination is vast enough to provide the metamorphosis. As mentioned earlier, the user is capable of manipulating water pressure, allowing the user's techniques to grasp other objects or cutting through without simply parting around them. Since water is in compressible, it can be used as a semi-solid while being able to move and flow like a liquid; this is best used when the user utilizes water to splash above their foe; utilizing water pressure manipulation to transform the crashing water to enable it to grasp other objects or cut through without simply splashing down angrily while allowing the user to completely evade sinking in water, allowing the user to walk on water with relative ease.

In addition to this, Sea King Dragon Slayer Magic's properties are capable of being used in order to drain the water from anything that the user so much as touches with any part of their body- upon contact with an object, the user can mentally command their Magic Origin to make their magic drain the water from the struck object. There, the user absorbs the water instantly, leaving them with two choices- to leave it to waste or atomize it which completely destroys the water. However, the user has shown they are capable of harnessing the absorbed water to augment their water-based attacks drastically. After this process is finished, the target usually shrivels and turns to dust. Not only this, the user is capable of mentally controlling and manipulating the volume and thickness of liquids in any way that they deem suitable- this is referred to as viscosity control. Just by thinking about it, the user is able to thicken water to allow flotation, thickening all sorts of liquids into a thick glue to prevent escape or to cause the rain drops generated by the Rain Dance spell to contain the force and impact of large icicles. This ability enables the user to trap foes underwater in order to be rendered in suspended animation. In addition to the user's Dragon Slayer Magic giving them the characteristics of a water dragon, their lungs have been modified to enable them to breathe underwater with ease. In terms of what they can affect, the user absolute dominance over the seas and everything that could possibly have even the slightest trace of water within it no matter where it is, whether it be a body of water of any size, rain, hydrogen in the atmosphere, or the water magic of any kind that anyone else generates- as long as it is liquid form and has some connection to water, they are capable of manipulating and absorbing it in any way that they please without exception; since the user of Sea King Dragon Slayer Magic can manipulate every form of water known to man, and since every living creature is nothing more than a mass of water, they almost always have a tremendous advantage.

The user can also physically grab and redirect currents no matter their source as if they were simply cloth. In regards to other supplementary abilities that the user has shown to be capable of performing with their Sea King Dragon Slayer Magic; the user can also manipulate clouds, which are made of air and water while also condensing them into a usable source of water for their Sea King Dragon Slayer Magic and condensing invisible water vapour right out the air; they can also boil the water so as to create a thick cloud of vapour so as a distraction. The user is capable of redirecting their magical energy through the Magic Pathways in a person's body in order to induce healing using the water generated by this magic as a catalyst- this ability is only enhanced sevenfold when the user harnesses the Ley lines by replicating the potency of Healing Magic; in addition, they theoretically can use this power on themselves, and they have shown that they are capable of manipulating water in order to reflect light in a way that makes the user look invisible while also turning the water into mirrors. As with most Slayer Magics, Sea King Dragon Slayer Magic has virtually unlimited customization options in regards to the water formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's desires for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency; the user is capable of utilizing the water any way that they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as they can imagine it being doable, then the sky is the limit, more or less. Like all Dragon Slayers, the user can consume their elements, which in this case, is any source of water to replenish their energy reserves; like other Dragon Slayer Magic, there is a distinct difference between every opponent's Water Magic and regular types of water in terms of taste and rejuvenating quality; meaning that each type of water's health benefits are all drastically different. As well as the added benefits of their elemental advantage, the Dragon Slayer magic gives the user a much greater level of endurance, and the user is endowed with a much more powerful sense of smell than that of a human. Another Dragon Slayer trait is the ability to roar extremely loud like a dragon.

Supplementary Abilities

 * Phase Transition (相転移, Sōteni): Phase Transition is a special skill born from mastery over water- it is the ability to manipulate the state of the user's water between liquid, solid and gas at will or allowing it to remain in a liquid form. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of misty steam. Using their mastery over supernatural energies and their magic ingenuity, the user capable of perfectly and seamlessly switching state of matter that their Sea King Dragon Slayer Magic is in, transforming it into a liquid, a solid or gas, or allowing it to remain in a liquid form. To go into further detail, through Phase Transition, the user has access to three kinds of elemental energy- Water, as detailed above, as well as Ice and Steam; not only this, the user is capable of harnessing water vapour and water boiling in many of their attacks, making them quite a tricky opponent to fight against, indeed. When transforming a liquid into a solid, any source of water or with water essence within them freezes thanks to the user using their Sea King Dragon Slayer Magic to reduce the temperature to the lowest point possible, enabling them to perform feats such as walking on water by forming paths of ice to walk upon if not simply freezing the water body altogether; and they can generate and manipulate ice in any form that they wish, but it must be cooled any source of water to its freezing point by inducing heat loss through their magical power. This not only gives the user's icy attacks immense sharpness and penetrative power, but their spells leave long arcs of ice in the wake of their movements. The ice generated through Sea King Dragon Slayer Magic is capable of being formed into any object of their choosing: the only limitations are the user's own imagination, and the ambient air temperature which determines how long their ice sculpture will stay icy; the user is capable of creating countless amounts of objects for a multitude of uses. The user has also shown the ability to freeze their own blood as to strike their her target unexpectedly. On the opposite end of the spectrum, the user, as mentioned above, is capable of transforming a liquid into a gas; in this case, they are able to harness steam. The gaseous form of water is induced by the user utilizing Sea King Dragon Slayer Magic to boil water constantly, resulting in the water heating up and beginning to rise in the form of a hot, invisible gas, forming a visible aerosol of water droplets which begin to evaporate, and at a high enough temperature (which depends on the pressure) all of the water evaporates, forming superheated steam. In any case, by harnessing the power of steam, the user is capable of utilizing it for many evasive and defensive measures, such as generating large quantities of steam in order to blanket the battlefield and obscure an enemy's vision while the caster evades and regroups, enabling them to blast an enemy with their other powers some time later.

Basic Spells

 *  (海王竜の水陣方円 Kaiōryū no Suijin Hōen): Sea King Dragon's Encircling Deluge is a basic Sea King Dragon Slayer Magic spell which allows the caster to create an extremely vast, high-pressure torrent of water to attack their opponent with a meager wave of their hands. In any case, when performing Sea King Dragon's Encircling Deluge, the caster focuses intently, before they induce combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water which they can utilize Shape Transformation upon in order to force the water they had just manifested into something rather unusual; or they can project their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality; surging their magical energy into the equation so that the atoms rearrange to fit together; the process is dangerous, both requiring and releasing substantial amounts of magical energy. While doing this, bubbles and streams of water begin to surround their hand, flowing around as if it were completely natural as the water manifested by Sea King Dragon Slayer Magic is compressed into the form of a single 'plate' of water which rests upon their hands momentarily, further compressing to add a propulsive element into the mixture. Charging up the water for the briefest of moments, the caster releases the liquid compressed upon their hands in the form of a singular pulse of water which resounds outwards, converging and focusing into the visage of high-powered stream of water that shoots forth at speeds beyond the recognition of the human eye, achieving naught but wreaking havoc upon anything and anything that it so much as glances past; because of its fluctuating density and viscosity properties plus the focus of the caster's magical energies while forming the spell, Sea King Dragon's Encircling Deluge gains attributes akin to that of a water jet cutter, which is an industrial tool capable of cutting a wide variety of materials using a very high-pressure jet of water, or a mixture of water and an abrasive substance. As such, when focused into a thin beam and ejected, Sea King Dragon's Encircling Deluge possesses immense cutting force, slicing through anything and everything that it sprays, even piercing through a magical barrier - this jet of high-speed water pressure is able to cut material without interfering with its inherent structure, as there is no heat-affected zone; as such, minimizing the effects of heat allows alloys and objects to be cut without harming or changing intrinsic properties as the spell is also capable of producing intricate cuts in material. If the caster so wishes it, Sea King Dragon's Encircling Deluge is capable of homing upon an opponent, dodging many an obstacle until it reaches the user's intended target; however, most of the time, the spell smashes through anything that it touches until it reaches the target. The projectile paralyzes opponents for a period of time depending on charge; meaning that they are unable to react properly for a couple of seconds, allowing the caster to attack them in any way that they wish or healing themselves in a breather. By chanting, with a thrust of their arm, the caster can focus Sea King Dragon's Encircling Deluge swirling stream of water that can drown out their targets.

Gale Dragon Slayer Magic
 (暴風の滅竜魔法 Bōfū no Metsuryū Mahō): Gale Dragon Slayer Magic is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic that revolves around the element of wind, which is the flow of gases on a large scale, giving Marta the ability to create (in voluminous quantities), control and presumably devour said element.

A Dragon is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user's magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught the user was a Gale Dragon, which granted the user the ability of wind manipulation, Dragon-style.

In the case of the Gale Dragon Slayer Magic when used by a dragon, the Gale Dragon takes blatant advantage of the fact that their mortality and physical form enables them to utilize their unique draconic Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, the Gale Dragon generates energy independent from their body; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element- this allows the user of Gale Dragon Slayer Magic to focus intently before pulsing their magical energies outwards, causing an interaction with the particles of eternano which are ambient within the atmosphere before they affix their magical energies into either an isolated portion of the air around themselves or, spread it across a wide area, before they move the magic they've attached to in order to change the way in which the air moves even through thought alone, resulting in a user of Gale Dragon Slayer Magic gaining the ability to manipulate, modify, consume, and generate from their body air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet that is retained by Earth Land's gravity, and wind, movement of air relative to the surface of the planet.

Like all Dragon Slayer Magics- and Slayer Magics in general- Gale Dragon Slayer Magic allows the caster to transform their body with features of air and wind, utilizing both offensive and defensive styles, ensuring that their body doubles as a make-shift weapon unique to themselves, thus greatly increasing the damage of their attacks, manipulating the element of air to its fullest extent; the attacks consist mainly of short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage; it can also be channeled into blades to increase their cutting power and overall range; since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. As air is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves, it can be focused by the caster simulating horizontal and vertical differences in atmospheric pressure, resulting in the creation of breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. With Gale Dragon Slayer Magic, the caster has achieved absolute mastery over the skies; this grants them incredibly high offensive power, enabling them to assault their foes in countless ways; they not only have control over wind, but taken to an entirely new level, the user of Gale Dragon Slayer Magic has control over air molecules and anything associated with their composition, including an absolute dominance over the heavens, the azure skies, enabling them to manifest and manipulate air of any strength and intensity; they display a level of aerokinesis far beyond normal wind magicians and even perhaps those with Sky-Slayer powers; if an enemy were to attempt to utilize a wind-based power against them, the user of Gale Dragon Slayer Magic could effortlessly take control of the power and turn it against them with twice the power as it had under the ownership of their inferiors.

Some of the caster's deadliest and most devious abilities with Gale Dragon Slayer Magic is the creation of miniaturized hurricanes that can bring destruction to anything that comes into contact with the wall of wind; in addition to their rotational power, they retain the signature sharpness of Wind Magic- these hurricanes create pressure of enormous proportions, flinging everything that it touches away at horrifying velocities. The caster can even siphon the air out of others' lungs; suffocating anyone they wish with no more than a thought or incapacitating them by saturating their surroundings with oxygen. The healing power granted by Gale Dragon Slayer Magic is extremely high, having been described as capable of healing wounds inflicted by a real Dragon. Concretely, it was enough to almost completely cure most injuries it was used on so far, and to nullify the effects of powerful poisons, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, something made more formidable by the fact that healing Magic is long-lost, and believed to be nonexistent anymore. In addition to healing, Gale Dragon Slayer Magic can also grant support in battle, by boosting allies’ physical prowess. Additionally, due to Sea King Dragon Slayer Magic possessing healing properties, the caster can employ the healing of Gale Dragon Slayer Magic upon himself, something thought impossible until now; this is due to both elements being capable of healing, allowing them to break the taboo of both forms of Dragon Slayer Magic to produce something one-of-a-kind.

As with most Slayer Magics, Gale Dragon Slayer Magic has virtually unlimited customization options in regards to the air that is formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. In its normal state, Gale Dragon Slayer Magic seems to have a "slicing" effect to it, seemingly causing cutting damage alongside the user's airy determination given a corporal form in their element. In addition, the user can consume external sources of air to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of air-related powers such as Wind Magic, due to their capability of nullifying air-based attacks by sucking them in and eating them; the consumed air also seems to possess a different "taste" according to its "quality". However, the user can't eat the air produced by this magic, or things given airy properties by themselves in order to reinvigorate themselves; though unlike other types of sky-based Slayer Magic, when a user of Gale Dragon Slayer Magic is preparing a spell, their magical aura can absorb sources of air from the atmosphere in order to bolster the strength and scale of their next attack, and/or use the correct reactions in order to produce air and wind continuously. In any case, in regards to Marta Rayhunton's control over Gale Dragon Slayer Magic, she owes her control of this Magic to the implantation of a Dragon Lacrima, and despite not learning it personally, her half-draconic origins allow her to utilize it as if she were tutored by a dragon in the magic.

Basic Spells

 * : By first inhaling the air, God Serena can release a large and compact gusty and stormy explosion of sorts, able to destroy a large part of the area.

Advanced Spells
Dragon Slayer's Secret Art (滅竜奥義, Metsu Ryū Ōgi): The strongest techniques of a Dragon Slayer. What should be noted, is that Marta's bog-standard Dragon Slayer's Secret Arts are about as powerful, if not more powerful, as anyone else's Dragon Slayer's Ultimate Arts (滅竜極義, Metsuryū Gokugi) and Dragon Slayer's Forbidden Arts (滅竜禁義, Metsuryū Kingi)—this is because she has not bothered to obtain those, and instead focused on strengthening the basic secret arts; as through arduous training, Marta's Dragon Slayer's Secret Arts can be considered some of the strongest around.
 * Hexentia: Dragon's Reversal (, Hekusenchia: Doragonzu Ribāsaru lit. Dragon Soul Onslaught: Painting a Dragon and Dotting its Eyes): Hexentia: Dragon's Reversal is the strongest Dragon-related technique in existence;

The kanji of this spell literally means "to paint a dragon and dot its eyes" and serves as a metaphor for the finishing touch in a piece of work that give it "the spark of life". The idiom originated from a legend where, a Chinese painter, completes the dragons on a mural by dotting their eyes and thus literally bringing them to life; they spring out of the temple wall and fly off. The completed dragons immediately ascended to the heavens after the work was done.
 * Hexentia: Ultima Elementia (, Hekusenchia: Arutima Eremenchia lit. Dragon Soul Onslaught: Omnidirectional Dragon-Slaying Circle of Winds, Forests, Fires, and Mountains):

--->

Dragon Force
Dragon Force (, Doragon Fōsu lit. Dragon's Power) is an advanced Dragon Slayer ability. When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. According to, Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. When engaged, as per most general "powered up states", Dragon Force greatly increases the damage done by standard Dragon Slayer spells, their physical and magical attributes, and grants the user access to more advanced, powerful attacks.

Tapping into this power which is said to be the "true power of a Dragon Slayer" also drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, to the point that with Dragon Force activated, the caster's strength and speed have increased to the point that they are able to punch an with enough force to shatter their body by just having their fist come into contact with the artificial devil while sending the demon careening across the landscape, knowing them down the road with little effort in doing so. Their strength has been enhanced to the point that with a simple clap of their hands, the caster is capable of manifesting a violent tremor that obliterates the ground it comes into contact with and knock their foes away; in addition, the strikes unleashed both unarmed and with a weapon are positively overwhelming and can be bone-shattering. The sudden boost in strength upon activating the form allows the caster to break free of binding-type spells which would normally restrict their bodies and impair their movements through nothing but sheer force of will. With Dragon Force, the caster can grab a blade with their bare hand without feeling any of the exerted force, though said force could do considerable damage to the surrounding area. In addition, their endurance has been upped significantly; enabling them to receive damage like it was nothing and ignore all senses of pain—though it should be noted that this varies on the factor of how powerful the blow is. Finally, the user's naturally immense swiftness is augmented to the point that they can forgo any need for speed-enhancing techniques, enabling them to outstrip almost anyone in a contest of pure speed. Dragon Force increases the user's moving pace to one high enough where simple melee attacks can have great power, a Dragon Slayer using Dragon Force the ability to move at a rate of acceleration and maximum speed in excess to that of normal optimal human capacity. With their speed, the user has plucked an arrow out of the air from a standing start, and has dodged machine gun fire; and the user has created cyclone-like gusts of wind regardless of their actual element, which are able to knock a hoarde of wyverns off of their feet.

While in this state, a user of Dragon Slayer Magic demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their signature magic without exhausting themselves; activating the skill, however, has a notable amount of startup invincibility by using the boost in magical energy gained by invoking its power as a rippling aura that shrouds their body from all conceivable directions while inducing a similar effect to Nullification Magic as it renders anything and everything that could count as doing damage to the caster null and void by reversing the energy output and freezing the motion of the energies, so if the caster's opponent is attacking them while they are activating the skill, the caster will be capable of counterattacking immediately as to turn the tides instantly. Activating Dragon Force results in a rather considerable amplification of the magical power dwelling within the body of the user, causing the energies and the caster's Magic Origin to effortlessly replicate the magical energies and the Factor of the Dragon of the phantasmal crpytid that taught them everything they know about fighting like a dragon, causing the powers exuded by their body to reach critical levels in both output and potency, thus causing their magical energies to take upon a violent corporeality fashioned into the visage of an actual dragon that, when exuded at its fullest potential, becomes visible and begins to interact with all sorts of particles that are saturated throughout the atmosphere, causing a multitude of chemical reactions in regards to what's compatible with their element - for example, a user of Fire Dragon Slayer Magic will have their flames superheat the surrounding air; the heating of the air causes the particles to split due to reactions; thus causing a combustion with the atoms of hydrogen to induce a serial of explosions that they can shape in any way that they wish; this also allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, with their structural makeup transmogrifying into that of their element more or less. considerably boosts their Magic Power, which becomes visible, taking the appearance of a Dragon. When exuded at its fullest, said Magic Power takes on a violent corporeality, likely as a result of the immense amount of Magic power employed.

Trivia

 * Marta is the very first Dragon Slayer of her kind on the site; her type of Dragon Slayer Magic will finally be available to the rest of the userbase after she's finished, however. so don't bug me about it