Sleep Magic (H.E. 66)

Sleep Magic (眠りの魔法, Nemuri no Mahō) is both a Caster Magic and a Holder Magic, depending on the user's choice, which allows control over sleep times and sleep-related events.

Description
A Magic that gives the caster the ability to induce sleep on a single or multiple targets, gradually restoring or sapping their life-forces and causing discomfort or even fear on them. It may be accomplished through the flick of the casters bare hand or through an item such as a ring or a card. This magic is predominantly supportive, however if the mage is skilled enough, it will grant excellent versality, being used in every battlefield, whether offense, defense or support, but the target must be sleeping for most of the spells to take effect.

Spells
Sleep Magic is initially supplementary, limited to causing drowsiness on the targets, whether they are enemies, allies or the casters themselves. With major experience and skill, this magic can prove to be quite versatile. Supplementary Spells= Dream Knock (夢打撃, Yume Dageki): User creates bubble-like bullets, which immediately make the enemy fall sleep once they hit. This spell can be easily mistaken as an offensive but this is nothing but a "zap" to cause drowsiness to the target, acting as a mere distraction.

Dream Palm (夢手, Yume-Te): The basic Sleep Magic spell. By extending the hand towards the target's face, the user unleashes a glittering smoke that puts them to sleep for a brief period. The more concentrated the spell, the extended is the sleeping time. Alternatively, it can be done with snap of fingers close to the target's ears by forming a bubble-like energy ball and popping it.

Roar of the Sleepy (眠いですの咆哮, Nemuidesu no Hōkō): In a similar fashion to the Dragon Slayers' Dragon Roar, the user yawns and a magic circle appears at their mouth. Then they blow a glittering mist that puts everyone in its area of effect to sleep.

Rage of the Sleepy (眠いですの激怒, Nemuidesu no Gekido): The user induces sleepwalking berserk-like state in the allies or themself, acting on impulse while having four (hearing, smell, taste and touch) of the five senses sharpened. Also, while in this state, the target's moves become unpredictable/hard to read, or even able to cast unknown spells. If the target is awakened suddenly, they rampage out of confusion for half of the sleepwalking period.

Nightmare (悪夢, Akumu): The user puts their hand down to the ground, making a magic circle appear below the target, then a burst of dark energy happens, striking them with fear, in a similar nature of Dark Écriture: Fear. The effect of fear varies in terms of Magic Power, from a simple paralysis to a life-force sapping state, symbolized by a red stigma imprinted in the target's body. Once they wake up, the ailment lasts for a brief period, wearing out once the target forgets the nightmare. Defensive Spells= Hibernation (冬眠, Tōmin):

Barrier of Insomnia (不眠の結界, Fumin no Kekkai):

Pleasant Dreams (楽しい夢, Tanoshī Yume):

Offensive Spells= Pavor Nocturnus (夜の恐怖, Yoru no Kyōfu):
 * Pleasant Daydreams (楽しい空想, Tanoshī Kūsō):

Dream Eater (夢を食べる人, Yume o Taberuhito):

Zzz Blast Circle (いびき爆炎刃, Ibiki Bakuenjin):

Trivia

 * I took the liberty of copying the original content from Sleep Magic and expanded, broading to sleep-related subjects, such as Insomnia and Night Terror.
 * I've obtained inspiration from some Pokémon moves to expand the contents, like Rest, Sleep-Talk, Snore, Nightmare...
 * Zzz Blast Circle's name comes from the snore onomatopoeia.