Elraine Ardygun/AVENGE

"You're god-damn right I'm not gonna take this bullshit lying down. We worked so damn hard to get everything fixed up real nice, and in one week that bird asshole and his psycho bitch follower knocked it all down like it was still a work in progress. People were happy in Minstrel. We lost everything. My bones still ache. The voice I've lost, and the allies I've lost...they won't stop hurting. It's like, they're all still there. Don't you notice it, too? [...] ...Tch, whatever. Even so, there's no way in hell I'm gonna let 'em get away with this. I'm gonna take it back. All of it—our past, our people...that group of sickos is going down."

- Elraine Maxwell, to Ulrich Evans, "Without a Cause"

Elraine Maxwell (エルレイン・マクスウェル, Erurein Makusūeru), commonly referred to as "El" (エル, Eru) by her allies, is the last existing member of theDragunity Knights (, Doragunitī Naitsu lit. Dragon Knight Brigade), whom were a special tribe of warriors who invoked the "true power of a dragon" from four centuries ago up until the present day. Desiring to keep their connection to dragonkind burning throughout the generations by refusing to have their blood diluted, the Dragunity Knight clans resorted to inbreeding to retain the purity of their bloodline- however, such an action would only horribly backfire, as the clan's last members, with the exception of her, were rendered crippled invalid and thus unfit to keep their connection to dragonkind as they lacked the physical ability to harness their draconic powers. However, as if by miracle, Elraine herself turned out physically fine- she had no outwards defects, and seemed as strong as the Dragunity Knights were during their first few centuries of existence- though as the production of incest, it gave her a condition to which if she were to even lose her arm, she would not feel it, known as CIP; Congenital Insensitivity to Pain.

As her parents died soon after she was born into this world, the fierce warriors with the blood and souls of dragons were finally reduced to fantasies within this era where industrialization and innovation reigned supreme, a new world where magic and science were fused together- indeed, Earth Land had no place for those who still clung to relics of the past. However, as she was left alone, something completely unexpected happened- the dragon god known as Eternal Spire Dragon, Fafnir (不先塔竜・, Fusentōryū Favunīru lit. Gemstone Evil Dragon) worshipped by the clan revealed himself from hiding and raising her as his own; while eccentric, there was no love lost between the two. After several years, Fafnir allowed Elraine to absorb his soul in his final moments as a thank you for putting up with his obnoxious personality, resulting in Elraine becoming the last person who could harness that "ultimate power" of a dragon, though this caused her to become a magnet for trouble, as countless people sought that incredible power for both good and bad intentions, seeing the opportunity to wield the power of a dragon as something near impossible to pass up.

As Elraine fended for herself for several years, she was soon found and adopted by Laeticia von Minstrel (ラエシシーア・フォン・ミンストレル, Raeshishīa fon Minsutoreru), the Queen of Minstrel (ミンストレル, Minsutoreru); a prosperous neutral nation located to the southeast of Fiore, separated from it by a large gulf with an island in its center. While at first, Elraine was suspicious of her intents, eventually she warmed to the Queen, and at her foster parent's request, soon took the test to join the Sacred Order of Holy Knights (聖騎士団, Seikishidan), Minstrel's main fighting force and passed with flying colours, though this soon caused some friction with more cynical members and lower grunts who believed that she obtained her rank due to nepotism- this is actually how she and one of her closest allies, Ulrich Evans, managed to get to know each other after a few misunderstandings. However, tragedy struck in X835, as Minstrel was invaded by the Vulture Empire, an infamous imperialistic regime.

Quickly, Minstrel was forced on the ropes- though Laeticia von Minstrel, the queen and Estellise von Minstrel's mother, negotiated with the Emperor, entering a political marriage so that her subjects would be spared. However, as part of a plan gone wrong, the Emperor's right hand, Morgana Blackmore, killed Laeticia out of jealousy and then slaughtered the rest of the Royal Family, leaving Estellise alone as a mysterious figure in black and red had managed to whisk her away before anything bad could happen to her. Things immediately went from bad to worse as she and her allies were defeated, before Morgana kidnapped her and experimented on Elraine in an attempt to obtain a similar dragon power to hers. Due to her Congenital Insensitivity to Pain she remained emotionless for a good part of it, maintaining her bearings with great stoicism- though towards the end, a mysterious power caused Elraine to vanish, ending up in Stella (ステラ, Sutera), and after some time soul-searching, she would found the terrorist group known as AVENGE to destroy the Azure Corporation whose Ether Krene were draining energy from beneath the planet.

A rather tragic figure in a sense, nothing ever seems to go right in Elraine's life, as generally, after she finally achieves something she'd been working for, it gets yanked away from her in the cruelest fashion possible- originally it was something that never really came to mind, but after the Vulture Empire's takeover of Minstrel, it all became clear to her- nothing would work out in her favour- as the Emperor of the Vulture Empire told her, it was the sin of those attuned to the draconic way of life, and everything connected to the dragons were doomed to a life of sorrow and despair. While Elraine finds such notions of things being predetermined preposterous and uncharacteristically blames herself, she has a subconscious fear of a hex placed upon her very existence for the crime of living being true. Elraine's seemingly benevolent cause of fighting for the good of Earth Land is a cover for her personal vendetta against the Vulture Empire and her anger over losing everything she had built up, which she struggles with coming to terms with as she continues to assault what she sees as corrupt authority and a constant hunt for justice.

Elraine is the main character of Fairy Tail — New Era Beginning Chapter: AVENGE (フェアリー・テイル・新時代初編・, Fearī Teiru — Shin Jidai Shohen: Abenji lit. A Legion of Six Flames), the first chapter of the Fairy Tail — New Era (フェアリー・テイル・新時代, Fearī Teiru — Shin Jidai) project, which starts after the Dragon Slayer Royale of 2016.

Appearance
Elraine is a slender, petite young woman who is in her late teens; one wouldn't suspect that she's anything more than an ordinary college student at first glance. She is stated to have "the height of your average schoolgirl"; her skin is also said to be so white and smooth that it appears almost like she's made of porcelain. Her facial features are very child-like to the point that when she smiles, it is completely radiant. She has snow-white skin that is akin to a princess's; along with a beautiful figure—moderately large breasts, long, slender legs, and a shapely rear. Her eyes are the shades of amethysts, completely pure and clear of any ulterior motive; she possesses a wondrous beauty that scarcely feels real. Elraine's finely textured golden hair, which seems as if it is sprinkled with gold-dust, and while everything from the nape of her neck onwards is styled neatly, the rest is cut like it's a bother and just left without any tending to, though its most notable feature is how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face. There is a trio of bundles of brunette hair exposed in the very middle of her forehead, with the longest extending down to reach her nose; it is long and it extends down to her rear.

Elraine herself has two outfits; one being her Black Knight Armour, which is the manner of dress provided by Minstrel's military itself and worn by all members and her Paladin Dress, which she obtained after undergoing several trials in her dreamscape. Additionally, she has a more casual set of clothes which she normally wears- these are a white top with a black one underneath which slightly exposes her navel, purple bike shorts underneath a purple skirt with a blue belt, and white slip-on shoes with purple caps. These clothes were picked out not because of any sense of fashion, but rather, because they were affordable and easy to move around in, so that if she were ever in a situation where she was incapable of summoning her armour, she could still fight to her full extent of her abilities, even if she would still be lacking in the protection department. And, of course, her casual outfit actually looks like something a young adult girl would wear; something that contrasts her usual behaviour- so it works out quite nicely as Elraine is a wanted figure with an extremely high bounty.

The Black Knight Armour (, Burakku Naito Āmā lit. Jet-Black Justice Knight Armour: Elite Edition) is the standard uniform provided by the Sacred Order of Holy Knights, Minstrel's main fighting force; Elraine's outfit has been customized by herself in order to set her apart from other members- amusingly, even though Elraine herself wished to establish herself as a competent fighter who gained her position through hard work, not through nepotism, blatantly violating uniform standards and getting away with it only resulted in more jeers. The Black Knight Armour is an ensemble befitting a knight in Great Britain; unlike other versions of the armour, the reds and blacks are balanced out alongside the black colours- there are no spiked pauldrons, but rather, a two-toned azure and scarlet cape with gold trim is draped over her shoulders, held in place by two pins that are extravagantly decorated, jutting outwards to resemble black wings. Underneath this is a pure-white silken top which covers her upper chest area and both arms- the cape is integrated with this top, forms a part of the folded inwards collar; this top is also attached to the rest of her black outfit. Elraine's chestplate is more provocative than the usual, with it not so much being a chestplate so much as it is a black portion of cloth separated from the silken cloth by a golden lining, allowing her buxom chest to reveal itself instead of being compressed; her stomach is covered by a diamond piece of armour, and red and black rest at the sides of this plate. Further, attached to all this is a black miniskirt. Elraine is also equipped with black and gold gauntlets and greaves- her long, blonde hair is adorned with two claw-looking decorations.

The Paladin Dress (, Paradin Doresu lit. Guardian Angel Knight Armour: Clear and Serene Awakening) is a special outfit that Elraine obtained after her self-reflection in the Cavern of Insight, an ancient location which was left behind by the gods during the beginning of the world in order to assist humanity and the other races with washing away their dark pasts and building brighter futures for themselves. Now clad in light, Elraine renews her fight against those who seek to oppress the world, with a clear mind untainted by fury. Elraine's Paladin Dress is a stark contrast to the fearsome appearance of the Black Knight Armour, being a holy garb which draws inspiration from the more classic example of knights, though still retaining its own flair. The Paladin Dress consists of a blue and white outfit that is a full-body dress that only reaches down to her upper thighs- it blue at the opposite end of the front, with the back portion at the top cut off as to expose her skin; the rest is white. Covering her ample chest is a silver breastplate which has a collar attachment- these two portions are held together by two blue ribbons which are arranged in a cross manner on her back. Elraine also dons extremely small silver pauldrons and greaves which overlay black opera gloves that cover arms up to her shoulders, both metallic attachments held onto the gloves by blue ribbons as well. The Paladin Dress is adorned with two plates of metal just above the termination of the full-body dress that drape both sides of Elraine's body, held by two sets of blue ribbons; finally, to complete the ensemble, Elraine's legs are clad in thigh-high azure stockings with silver knee armour and matching boots. Like the Black Knight Armour, Elraine has a hair decoration in this outfit- in this case; she wears a metallic headband, the ends of which are similar to the fang protrusions of the Black Knight Armour's hairclips.

Personality and Traits
Elraine herself, while never the nicest person around, even before the events that led to her life messing up like how bad things get when somebody throws a heat of shit in a fan, she was known to be a bit of a jerk. Having grown up in a clan that was all but isolated from the rest of the outside world with family members who constantly stressed that she wasn't ever to pay attention to the rest of humanity, even as they died from the deformations they were left with due to constant inbreeding to keep the bloodline "pure" in a sense, Elraine was left with a sense of superiority to other people, seeing others as incapable of ever synchronizing with her own wavelength, meaning that they could never understand her. Even after the dragon Fafnir raised her in his final days and she lightened up a fair bit because of his prankster nature which masked his good intentions, Elraine always had that superiority complex deeply embedded within her mind, believing that naturally, as she was the hopes and dreams of the people with hearts and souls of dragons and the last of her kind, she felt a constant pressure and need to live up to the legacy her clan had left behind for her. This, as well as losing anyone she could consider "family" at the tender age of nine, caused Elraine to develop a rather gruff and aloof personality.

After Laeticia adopted her, Elraine began to develop a more "normal" personality and morality, even smiling and laughing like any other person would in several circumstances, and making several important allies – even so, she still remained quite stubborn and refused to give up no matter the odds stacked against her. It was well known that Elraine personally despised the accusations of nepotism that dogged her unfailingly, as she wished to carve her name into the annals of history for herself without any outside assistance- this also displayed her bad temper as she occasionally got into fights with more aggressive people who claimed she was nothing without the support of her adoptive mother- interestingly, this led to Elraine and Ulrich becoming friends after several tense confrontations. However, after the Vulture Empire invaded Minstrel, her life changed for the worse. As a result of the treatment she received while in captivity, Elraine hardened her personality and her mind turned to steel as she became fiercely determined to get back at the world for the wrongs inflicted upon her, beginning to look out for numero uno, not caring about the well-being of others, maintaining a cold and standoffish demeanour.

Even before things went badly for her, Elraine was known to be very self-centered and apathetic towards other people, more often than not going to extreme measures in order to achieve victory; she could be manipulative, unpleasant, condescending, judgmental, constantly mistakes revenge for justice, and at times, very prideful of both of her lineages and skills- she's quite catty to damn near everyone. The whole reason that she founded AVENGE was to, well, avenge the losses she'd suffered at the hands of the Vulture Empire and the Azure Corporation, dressing up such selfish motives in the masquerade of seeking betterment of the planet. It should be taken into consideration that her self-centrism and apathy are what help her cope and survive; further, it's shown that she does care- she genuinely wants to help people, uses her skills for good most of the time, and is extremely loyal to those close to her, and that fact gets exploited several times to hurt her. Her borderline extremism is ever-so-slightly less defensible, but it is considerably better than most of her more psychotic enemies, as she points out that while her methods would "probably" leave behind a trail of corpses, it's "better" than leaving people downtrodden and dying every waking moment.

Elraine generally attempts to keep her cool under most circumstances; no matter what her enemies ever do to her, she can come up with a retort to it of questionable quality. Adding to this, Elraine can be incredibly flippant, casually mouthing off to even the most powerful of opponents, and she generally enjoys rubbing people the wrong way- though this is because she prefers to fire off a few sarcastic quips and flat-out insults than bare her true feelings to the world; she tends to hide herself beneath a barrier of frost and snark at all times so it's easier to deal with problems- though this isn't the only reason for her constant shots towards anyone who manages to earn her ire. From past experiences, Elraine has come believe that any time that she opened her heart to somebody, it would come back to bite her in the ass as those people would usually die or she'd lose contact- because of this, she prefers to keep people at arms' length—often justified by claiming she's protecting them; in fact, she generally balks at the idea of anyone, no matter who they are, getting close to her. Because of the constant distance she maintains between herself and others, Elraine is capable of manipulating them to solve a problem or do what she thinks is right without feeling terribly guilty afterwards.

Though professional and aloof, Elraine refuses to ignore people crying for help, feeling a need to help people whenever she can- this sense of responsibility generally leads other people to place their trust in her and follow her despite her affinity for darkness; even though everyone agrees Elraine can be difficult, she has countless people thankful of her help across the globe; it has gotten to the point where it can be actually said that she's addicted to heroics, even giving away numerous chances to just quit and begin a normal, quiet life in favour of helping the downtrodden and scared. However, there's a darker side to all of this- Elraine herself is unsure if she continues her heroic actions to protect those who can't save themselves, or if it's because she feels an adrenaline rush from the whole act. Deep down, her motivation to destroy the Vulture Empire and Azure Corporation is fuelled from what she perceives as the world being against her, leading her to lash out at them for the problems that they're responsible for causing her.

Despite all of these negative traits, there are no doubts within anyone's mind that Elraine is an extremely competent fighter and private investigator, but nothing about her, especially her office, really suggests even the slightest air of professionalism. Indeed, most of the money she makes goes to buying copious amounts of booze, and a more or less empty bottle of cheap bourbon is a common piece of decoration on her desk. However, nobody really seems to care about how unprofessional she is and Elraine is commonly hired by numerous people time and time again due to her proven track record. It's extremely clear that her rampant alcoholism is a form of self-medication for her psychological trauma and the insomnia that stems from it. Despite her provocative wardrobe and looks, Elraine herself is quite turned off from all forms of romance, and greatly dislikes any physical contact- this fear is known as haphephobia; this condition seems to stem from her time in captivity after the Vulture Empire defeated Minstrel. A unique quirk is that Elraine generally expresses herself through body language and is fond of tilting her head to the side when asking for a favour.

Chosen
Elraine Maxwell was born to two unnamed parents in the year X809 in the isolated island of Serpens (サーペンズ, Sāpenzu), which was far and away from the eastern part of Earth Land which was occupied by a very large peninsula called Ishgar (, Ishugaru lit. Continent) which was surrounded by scattered isles of differing sizes. However, Serpens itself was quite close to Minstrel; more details on that later. Going onto Elraine herself, she was a member of a clan known as the Dragunity Knights (, Doragunitī Naitsu lit. Dragon Knight Brigade), whom were a special tribe of warriors who invoked the "true power of a dragon" from four centuries ago up until the present day. As the ages passed by, members of the clans began to exhibit weaker connections with dragonkind with each generation born, so as family and connection to the dragon gods that they worshipped were the most important thing in their eyes, members started resorting to incest and inbreeding in the mad delusion they would get stronger.

While Elraine was not the first child of her parents, she was the first to survive to adolescence and subsequently adulthood, as the rest of her siblings were quickly killed off through their mutations. Bizarrely, Elraine herself turned out perfectly fine without any birth defects and was noted to be as powerful as a member of the Dragunity Knights in their glory days- she had access to every skill that the strongest of their warriors could perform, and her physical capabilities were through the roof. Her father soon vanished as soon as she was born. Her mother hailed her birth as a miracle and those who still remained in the clan were completely thrown off by Elraine's birth; nobody knew how she turned out without any problems physically and with a fresh connection to the dragons that they worshipped. The last elder of the clan proclaimed that Elraine's birth was no mere miracle- she might have had something to do with the mystical Dragunity Knight known as the Azurite Dragoon (, Azuraito Doragūn lit. Exalted Dragon Knight of Legend), who slew one hundred dragons after their dragon mount was felled in battle. It was said that the Azurite Dragoon's soul would reincarnate one day into the body of the "final hope of the dragonblooded".

Elraine had no idea what such a thing meant; she herself didn't know why her family and friends were so ill and couldn't do much, whereas she excelled at everything she tried and won any and all "competitions" between the clan with flying colours. Taking Elraine aside, the elder explained to her that she was the "final hope of the dragonblooded", the one destined to bring the Dragunity Knights from their centuries of decay after the loss of dragonkind, whom served as their wings and eternal partners. He told Elraine that as the pride of their clan, she had every right to be proud of her heritage- something "normal humans" wouldn't understand. Of course, that if somebody raises someone from birth to be a saviour, trains them until they are better than everyone at everything, and tells them that they will be the hope of the world, there'd be no way that they wouldn't have a massive superiority complex. This could easily be seen as the point where Elraine began to develop her arrogant personality, whereas previously, she'd been perfectly fine, if not just a little bit quiet. Elraine was personally trained by the elder in the Dragunity Knights' main form of combat, the Dragon Arts, and she was taught to harness the "paths of magic which only dragonkind could use", advancing at a frighteningly fast pace.

However, despite this hope for the future of the warriors with the blood and souls of dragons, tragedy struck as in Elraine's late single digit years, the Ether Krene (, Ēteru Kurēne lit. Magical Energy Power Plant); a giant reactor created by the Magic Council built to forcibly extract magical energy beneath the earth and process it into mass-produced Lacrima, which was installed near Serpens some years ago began to malfunction due to an overload of how much magical energy it was drawing from the Ley lines (, Rei Rain lit. Dragon's Vein), a virtually untapped, raw source of magical power that had filtered through the depths of the earth for years on end and the power plant opened up countless Nyx Portals (, Nyukusu Pōtaru lit. Time-Space Gate of Black Blood Mist), which were bizarre and unpredictable portals of indeterminate origins, spawning countless demons.

The fighting force of Minstrel, known as the Sacred Order of Holy Knights, and the Magic Council branch near Serpens overran the small island, both groups having arrived when they witnessed the Ether Krene in the distance beginning to malfunction. While the Magic Council attempted to prevent a total nuclear meltdown that would possibly destroy the entire island, the Holy Knights fought off the demons that appeared from the black and red portals in order to protect the island and the general populace- both authority figures cooperating for the very first time in their existences. Meanwhile, Elraine herself, who was smack-dab in the middle of the whole mess, was overcome with fear- until she saw other children in danger. Against the warnings of Raphael Evans (ラファエル・エバンス, Rafaeru Ebansu), a member of the Holy Knights who intended to simply save her, the nine-year-old Elraine Maxwell set out on her own to protect people who were being assaulted by the demons.

Using her elementary magic skills, her combat prowess, anything that resembles a weapon that she found, and a magical compass that was given to her by her father before he mysteriously vanished, Elraine managed to fight through a hoard of low-level monsters, displaying impressive feats such as a knowledge of the environment and the swiftness to use parkour in order to get around undetected, until she wound up lost and in serious danger- while she had managed to save at least ten people by herself, none of them were from her own clan. Rushing through the war-blasted village, Elraine was soon put in danger by a much more powerful demon who appeared from the skies- only to be saved by a blast of holy light which descended from the murky, red-tainted heavens upon these behemoth of pure malice, exposing every atom to the impact of this massive spherical purple shine which engulfed most of the battlefield. Noticing a blonde, regal-looking woman for the briefest of moments, Elraine still rushed off.

Blood of the Dragon
Returning to the hidden Maxwell family residence, Elraine discovered that the elder was the one who tampered with the Ether Krene using his faulty magical power in an attempt to bring himself back to his glory days and give him a connection to the dragonkind, hoping that by himself and Elraine, they could revive the clan and return the Dragunity Knights to worldwide fame. Wishing to continue his research into dragons and achieve immortality to live longer, the elder told Elraine that they'd leave for Ishgar the next day and told her his escape plan. However, utterly enraged at the senseless loss of human life, Elraine grabbed the Dragonlance known as Ascalon from a drawer and impaled him with the weapon while he had his back turned, leaving the elder shocked at her betrayal, barely uttering out further words before Elraine finished him off. The blonde royal-looking woman from before slowly approached the child, who figured that the only person who could prevent the elder from escaping and ensure his death was another member of the clan; this woman introduced herself as Laeticia von Minstrel (ラエシシーア・フォン・ミンストレル, Raeshishīa fon Minsutoreru), who offered Elraine the chance to leave with her.

Elraine herself, with the belief of the Dragunity Knights' superiority over 'normal humans' deeply engraved within her mind and having just lost everything she ever knew in the blink of an eye, rather harshly refused- stating that she didn't want any pity nor sympathy before running off. Burying herself deep in the remains of her old living space, Elraine had no idea what to do from this point onwards, noting subconsciously that her decision to spurn Laeticia's offer was, for a lack of a better phrase, really fucking stupid, though she refused to admit such a thing. However, as she sat in the corner and began what would become a regular occurrence of sulking about all sorts of things, she sensed a powerful presence- it was something completely out of this world, yet it also felt somehow nostalgic, like an old friend who she had reunited with after a long time spent away from each other. What emerged from beneath the ground was a gigantic Western Dragon with a grey and deep azure colour scheme- the dragon god that the Dragunity Knights worshipped.

Introducing himself as the "almighty and impeccable" Eternal Spire Dragon, Fafnir (不先塔竜・, Fusentōryū Favunīru lit. Gemstone Evil Dragon), this enormous fire-breathing lizard was infamous far and wide for being obnoxious; full of himself, and prone to screwing around with people. However, towards somebody who revered him for the almighty saint that he thought of himself as, Fafnir couldn't be anything but pleased- not only was he now able to do his good deed for the century, he had somebody else to talk to. Meanwhile, Elraine herself couldn't help but be completely bewildered, asking herself "what the fuck is going on here"- partly because of the fact that dragons were driven extinct some time ago, but mostly because he was such a strange being. Even though Elraine was raised with the belief that dragons were a supreme existence and the embodiment of power itself, the Eternal Spire Dragon had quite a few screws loose. Even so, before she could protest, Fafnir forcibly took Elraine under his wing, raising her as if she were his own freaky child born from one hell of a night.

While Fafnir was certainly eccentric (which was the understatement of the century), there was no love lost between the two. While Fafnir would spend the majority of his time rambling on and on about his great deeds, not limited to but including managing to kill one thousand of his fellow dragons in a single battle and winning the affections of quite a few princesses in his time. While Elraine didn't really believe much of it, she found his company replaced that what she lost in the previous attack; she felt a sense of warmth from this gigantic talking lizard referred to as a member of dragonkind. Elraine then spent the next three years persistently asking Fafnir to teach her his special "dragon power". Learning that he was going to pass away soon as the magical energy fuelling his existence was vanishing, Fafnir eventually complied, and though he disapproved of Elraine's desire to learn his magic, he advised applying it in secret, where it could only benefit people and not attract confusion or suspicion as the "age of dragons was well over". The knowledge he imparted to Elraine was very basic and incomplete, meaning that all Fafnir did was modify her Magic Origin into something more complete for what was about to commence.

A few years later, while gazing at the stars, Fafnir tells Elraine about his dream to see a world where dragons weren't needed- even though dragonkind and those who knew their secrets were almost extinct, people still clamoured for that overwhelming might that these embodiments of ultimate power possessed. Hating the way her adopted father talked about himself as a burden on the world despite all the good he did for her, Elraine told him that she'd achieve this dream of his, as she was still a child, and thus had all the time in the world to accomplish his ideals in his place. A soft smile crossed his beaky mouth as the Eternal Spire Dragon as Fafnir passed away on that night, the remains of his magical energies being absorbed into Elraine with her Take Over Magic in his final moments as a thank you for putting up with his obnoxious personality, resulting in Elraine gaining Take Over: Wyrm Soul and becoming the last user of the magic in history- with this magic, she was capable of transforming into a dragon with the spell known as Wyrm Soul: Fafnir.

Regalia Inheritance
After Elraine left Serpens in order to wander the earth to follow Fafnir's dreams of removing any traces of the draconic from the world, some people managed to witness her display a small portion of that dragon power. From just a single glimpse of that power beyond compare, a firestorm started as news travelled fast, spreading across the globe in simply a few days. Because she was the last person who could harness that "ultimate power" of a dragon known as Dragon Slayer Magic, albeit indirectly, Elraine was a magnet for trouble, as countless people sought that incredible power for both good and bad intentions, seeing the opportunity to wield the power of a dragon as something near impossible to pass up. Several organizations, including the remains of Bosco's Magic Council, attempted to get ahold of her, but to avail as she'd usually outfight or outwit each and every one of her attempted captors, leaving naught but a trail of defeated bodies in her wake. Because of this, Elraine Maxwell eventually garnered an extraordinarily large bounty on her head, exceeding the range of money one would need "to buy a small country".

After learning of this, Elraine slowly but surely ceased fighting against people partly due to how wanted she was, and partly because of the immense of destruction that she caused whenever she fought. Eventually, Elraine only fought when necessary or when no one takes notice as she slowly slid off of the radar- she travelled through cities by night to decrease the chances of being detected or captured by authorities or any bounty hunters. However, as months passed Elraine herself became extremely weary, as outside of stealing food, it was damn near impossible to take a rest anywhere, since if she closed her eyes for longer than hour, there was no doubt in her mind that people would discover her and capture her, thus enabling them to use her "dragon's power" for their own gains. As Elraine fended for herself for several years, while scavenging through a trash can for pizza crust, she was soon found by Laeticia von Minstrel, the woman from before and as revealed, the Queen of Minstrel' (ミンストレル, Minsutoreru); a prosperous neutral nation located to the southeast of Fiore, separated from it by a large gulf with an island in its center.

Taking her back to Minstrel, Elraine felt utterly alienated by how peaceful it was, a stark change from everything else she had seen until that moment. While she appreciated it, there was something about Minstrel that had a "strange" aura about it- at least, it was something out of the ordinary for somebody like Elraine Maxwell, who had lived by the code of always looking out for herself with only one person that she could trust at a time. Upon reaching the palace, Elraine's azure eyes could hardly believe what they were seeing- a world where people were capable of getting along no matter the physical and ideological differences- such a thing completely threw her off. Truth be told, thanks to its laws granting nondiscrimination to non-humans causing it to become a cultural melting pot where all races could get along thanks to its equality and its pacifism law, Minstrel was one of the most popular countries to live in- indeed, during the time from X675 to X800, Minstrel stayed out of the constant conflicts of the other lands, though this, along with its abundant resources, made it a target for certain unsavoury people, especially those with powers.

In any case, Elraine was adopted by Laeticia as she resembled her first daughter, who died of a disease when young; soon after this, Elraine herself remained suspicious of her intentions until a night where Laeticia personally rushed her to hospital after Elraine's magic went out of control and stayed by her side until she got better.

Making a Long Story Short
A teenaged Elraine soon took the test to join the Sacred Order of Holy Knights (聖騎士団, Seikishidan), Minstrel's main fighting force and passed with flying colours- though some cynical soldiers, as well as a certain Ulrich Evans simply believed that she was given such an elevated position due to her relation to the royal family and her ability to transform into a dragon; this utterly infuriated Elraine, who had been working her ass off to get where she was at the moment. Even so, Ulrich wanted to fight her as she made everything look too easy, as a contrast to him, whose Armsbane Curse was a crippling handicap which limited his skills and because of this, Ulrich wanted to fight Elraine until Aslan Asmodeus, a commander in the Holy Knights, intervened. Laeticia had Elraine train to become a wielder of dark powers which would bolster the power of her dragon form, before she was promoted to captain of the Sacred Order of Holy Knights' airship fleet.

In X835, Minstrel was invaded by the Vulture Empire, an imperialistic regime which uprooted Sin's Magic Council and devastated the country's guilds in order to form a nation where anyone was allowed to fight for what they saw was right. Quickly, Minstrel was forced on the ropes- though Laeticia von Minstrel negotiated with the Emperor, entering a political marriage so that her subjects would be spared. However, as part of a plan gone wrong, the Emperor's right hand, Morgana Blackmore, killed Laeticia out of jealousy and then slaughtered the rest of the Royal Family, leaving Estellise alone as a mysterious figure in black and red had managed to whisk her away before anything bad could happen to her. Though the Holy Knight Order fought against the Vulture Empire valiantly with Ulrich even fighting Emperor Peng Liuxing and Morgana at the same time after flying into an uncharacteristic rage by seeing his queen, the only person who saw him as an equal in his childhood being killed, managing to hold his ground; meanwhile, Elraine herself fought Morgana by pulling her away from her melee-a-trois with Ulrich and Emperor Peng, displaying her dragon powers in a furious attempt to kill the one who slew her adopted mother, though for reasons she cannot recall, Elraine eventually lost- all she remembered was countless vultures attempting to tear her apart. As soon as Ulrich barely lost his own battle, they were forced out of the country as the Vulture Empire sent in countless magicians to occupy Minstrel, earning the ire of the general populace.

Elraine herself, once she was defeated, she was kidnapped by Morgana for some reason unknown to Elraine and she was tortured and degraded horrifically for two years in an attempt to gather enough information on Elraine's own dragon powers so that Morgana herself could gain her own version, or take Elraine's dragon powers for herself. Due to her Congenital Insensitivity to Pain she remained emotionless for a good part of it, maintaining her bearings with great stoicism. Even after having her eyes plucked out and her throat slit, Elraine refused to submit; because of this Morgana eventually became furious with her inexpressive face and defiance until she struck Elraine from behind, causing her sense of pain and her powers to sporadically return. During in one of the assaults, she believed that her abdominal pain was caused from Morgana stabbing her with a knife. This resulted in Elraine subconsciously using her dragon powers in order to tunnel out before Morgana could react, ending up on the road heading towards Stella' (ステラ, Sutera), a nation aligned with another unrelated to both Sin and Minstrel.

Avenger
Upon the road to Stella, since she couldn't see a damn thing due to well, lacking eyes, and the fact that her body had lost a majority of its muscle after a few years of torture, becoming atrophied, Elraine stumbled about repeatedly- falling over continuously, she eventually tumbled down a slope, landing face-first in mud. While it was pretty darkly amusing to see such a thing, Elraine herself was at the end of her ropes- she didn't have any real reason to continue living as everything she'd ever cared before had been removed from her grasp permanently again and again- maybe, as Fafnir had implied multiple times, the curse of the Dragon Slayers was to lose everything dear to them over and over, with the world crushing their dreams repeatedly until they'd give up on the concept referred to as "hope". As she simply lay motionless in the mud, willing to just remain there and waste away, she felt her right hand come into contact with something rather peculiar.

In an instant, Elraine found the sense of touch on her fingers slipping away from her, as whatever she was grasping a moment ago crumbled to dust before swallowing her up in a vast misty light which radiated far and wide, seemingly devouring her completely as she lost her consciousness. As she awakened, she discovered her eyesight restored and her body muscle had returned to normal- however, what she saw through her new eyes, tinted gold, was masses upon masses of supernatural energies, people quantified into their net worth in magic. Horrified at the sight, the fact that she could only perceive others as clusters of energy, Elraine attempted to scratch her eyes out- but to no avail, as her new eyes were indestructible; as she later learned, the eyes she gained from this incident were the "ideal form" of the grimoire that she came into contact with, which reacted to her soul and took upon the form of a new pair of eyes to enable sight and restoring her body to normal.

Sometime later, Elraine found out that the Azure Corporation was backing the Vulture Empire in return for allowing them to install their Ether Krene in any conquered areas; learning this, Elraine founded the terrorist group known as AVENGE to destroy the Azure Corporation whose Ether Krene were draining energy from beneath the planet; she'd also set her sights on eliminating the Vulture Empire to seemingly free those from its corrupting influence, though it was mainly because she wanted revenge.

Synopsis

 * Main Article: Fairy Tail — New Era Beginning Chapter: AVENGE (フェアリー・テイル・新時代初編・, Fearī Teiru — Shin Jidai Shohen: Abenji lit. A Legion of Six Flames)

Equipment
Dragonlance Ascalon (, Doragonransu Asukaron lit. Divine Dragon Lance: Wind and Waves Spear of Heavenfall): The Dragonlance known as Ascalon is Elraine's sole weapon. The armament would be better described as a massive length of iron rather than a proper lance- however, it could also be compared to a work of art that could only have come about through the union of mankind and dragonkind. The weapon which is referred to as "Dragonlance Ascalon" is simply a massive length of iron; pointing upwards, it is an enormous spear that is longer than Elraine is tall, overall, the weapon is known for possessing a size that makes it appear impossible for a human to wield. With a golden, circular hilt that possesses spikes which extend in multiple directions mimicking a holy star that shines bright while giving hope to those less fortunate, the Dragonlance Ascalon's spear head is over two meters tall, deviating from something that could even be considered a "spear head for stabbin' all sorts 'o shit" and turning into an existence that could simply pulverize an opponent into atoms by coming down on them like the fist of an angry god. Being reinforced by the power of a dragon as its alloys were tempered in a forge powered by genuine dragonfire, the Dragonlance Ascalon is known to be downright unbreakable, not even being cracked by having a building collapsing upon its metallic composition, allowing Elraine to swing it with wild abandon without having to take its durability and whether or not it will shatter against something stronger into account. Despite this amazing property, the weapon can still be dulled, and as such, it occasionally requires maintenance. It does not even need to be said that Elraine and Ascalon holds the advantage in terms of range. The head of the weapon alone is easily over one meter in its fearsome length. However, having a wider range naturally slows the speed of attack. A small amount of time is lost with every thrust as the spear must be pulled back as she utilizes the sharp tip and the weapon's great weight in order to unleash countless high-powered attacks a mile a minute. Elraine can also morph the Ascalon into a straight-edge rapier for her to use in conjunction with her swordsmanship skills. Artificial Voice Box: Because she had suffered extensive injuries to her throat; later on, Elraine was given an artificial voice box for speech. This voice box can also activate an auxiliary speech enunciator in the event that Elraine too weak to give actual speech.

Ways of Combat
Elraine herself is quite the powerhouse in the fields of battle- she technically has two fighting styles; or rather, it would be much more accurate to say that her fighting style has "evolved" as she developed her powers and went through numerous ordeals. Skilled in both swordsmanship and wielding a spear, Elraine's prowess with both forms of weaponry could be considered nothing more than complete mastery- even though both weapons are radically different in terms of lengths and properties, she is capable of switching between the two as if it were naturally, skillfully striking with blinding speed and agility no matter the armament she is equipped with. While Elraine only has one weapon, her trusty Dragonlance known as Ascalon, the weapon itself is capable of switching between a rapier form and a lance form at a moment's notice simply by Elraine willing it. While normally, when wielding her Dragonlance Ascalon in its basic spear form, Elraine will always dual-wield when transforming her lance into a sword, though it is not unheard of to see her fight ferociously with naught but a single blade. However, in order to invoke her signature dual-wielding swordsmanship style, she can invoke the uncategorized spell known as Trace to replicate the weapon in her hand and wield it in her other- she can also control another sword through telekinesis.

In battle, no matter her weapon, Elraine puts a great amount of emphasis upon aerial-based combat, something which is only improved significantly by her mastery of the uncategorized Air Hike spell that enables her to perform a 'double jump' of sorts- this spell also gives her a huge but short burst of speed and a slight airtime increase while also making her temporarily invincible. This is also improved by her Magic Skill: Etherburst; a power that her entire fighting style and strength revolves around- by infusing magical energy into her weapon and frame for her powerful arms-equipped skills and movements, attacking with the power to destroy houses while zipping around like a bolt of lightning. Her body is naturally physically frail, and she is even weaker than a young teenager should she not utilize the ability; one could say that Etherburst is the power that has allowed her to brandish her weapon with the combat style of a power fighter; Etherburst also has the side-effect of using the upsurge of magical energy released from her body constantly in order to raise Elraine ever-so-slightly into the air, which means she has no ground attacks whatsoever unless she disengages Etherburst; this has the side-effect of naturally making her a master of air jousting.

Attacking swiftly and aggressively, Elraine discards all sorts of defensive techniques in favour of overwhelming speed and strength, more often than not defeating her opponents through sheer power; no matter the weapon, all of Elraine's attacks are versatile and execute immediately, they do great damage, can variably lead to her launching the opponent into, and in some cases, through a wall, before darting after the opponent- she attacks while dashing and leaping through the air with ease; after striking, she can continue her attack while her opponent is still staggering, and she can choose the orientation of where the final blow of her aerial attacks will send the opponent simply by applying subtle movements to where her weapon lands; this makes all of her attacks unpredictable and exceptionally difficult to evade. Not only are each of her physical attacks swift and powerful, the wide yet precise and fast strikes, stabs, and swings that she performs with all of her weaponry can effortlessly overcome almost any opponent that attempts to stand in her way. Elraine can telekinetically or physically throw her weapons at her opponent, allowing her to strike them from a distance, and if attacked, she has shown that she isn't too averse to kicking an enemy way before following up with a counterattack.

In terms of general movesets, aside from her use of Take Over: Wyrm Soul and by extension, Crystal Dragon Slayer Magic, as well as the special Dark Spell and Light Spell she can harness in her Black Knight Armour and Paladin Dress respectively, Elraine has exactly one magic attack, which is Slaying Luster Dust, an omnidirectional hurricane of slicing winds amplified by whipping crystalline dust everywhere- even so, this attack itself is simply an extension of Sword Pressure mixed with crystal manipulation. Though it does have its utilities in setting the opponent, it's most ineffective, and Elraine has to rely on her weapon skills to defeat her opponents, though she's known to throw in some hand-to-hand combat prowess from time to time when a battle turns pear-shaped- this effectively gives her a rather noticeable lack of ranged options; though Elraine's basic attack methods cover most strategic options a melee fighter needs (attack from above, attack from below, short-range but quick, slow charging attack), so they're all she needs to be effective, even moreso as they are excellent at crowd control, and they become downright devastating when she chains them into combos near endlessly.

Swordsmanship
Master Swordsmanship Specialist: Elraine, just like her comrade Ulrich Evans, utilizes a form of swordsmanship known as Synchro Blade (, Shinkuro Burēdo lit. Supreme Power of Two Swords as One), which involves the usage of two swords at once. Generally, Elraine utilizes both her Ascalon and its copy in order to combat her enemies with a savage ferocity that is regarded to be almost unmatched- it could be said that Elraine's fighting style has only increased in its aggressiveness since the loss of Minstrel and the disbandment of the Sacred Order of Holy Knights, the two things that kept her going before the Vulture Empire's attack. In comparison to other swordfighters, including those who previously served as Holy Knights, Elraine is extremely attack-oriented and furious in battle, constantly going on the offensive to keep the opponent on-guard at all times, refusing to even consider utilizing a defensive technique or spell such as Counter and supplementary magics with the exception of her Double Chaser spell and Air Hike in favour of sheer speed and strength; her sword stance is displayed as Elraine's hands outwards and bent while she holds the main sword upwards and the left is held in a reverse grip, with Elraine spinning it idly when not moving; she's also relatively dexterous, sometimes even spinning one of her blades on a single finger during an attack. Her aggressiveness compensates for her lack of defense, both magically and physically- it's quite easy for an exceptionally strong foe to take Elraine out of the battle with a just a few high-power attacks, magic or otherwise.

With the Trace (, Torēsu lit. Grasped Object Replication) uncategorized spell, Elraine can make a copy of anything, weaponry or not in her hand summoned into her other hand; as when needed, she only replicates Ascalon in order to invoke her signature dual-wielding style, allowing her to strike opponents with great power, and aggressive bladed strikes while rocketing around the area due to her Ground Hike technique. Unlike the other Holy Knights, Elraine's fighting style is more combo-oriented, and thus, focuses more on dealing consecutive blows instead of having single strikes which deal the full amount of damage, defeating her enemies through a continuous onslaught of two or more strikes for every split second; indeed, she often attacks rapidly side-to-side with wide, sweeping combos that leave little time to block or evade, leaving a trail of light behind in the wake of her slashes. At the end of many combos, Elraine unleashes a powerful dual-outward strike after a delay, leaving shockwaves in the process before dashing forward in order to continue her offensive game. If knocked into the air at any point during battle, Elraine often spins vertically forward in midair and falls forward towards the enemy's location with her blades pointed downwards at the opponent, allowing her to retaliate instantly after landing. As mentioned above, as Elraine's usage of Magic Skill: Etherburst allows her to hover slightly upwards, she does not have that many ground attacks, but with every ground-based strike that she does make, she tends to release upwards swings that can launch her opponent away and immediately carry herself into the air, taking the battle airborne. Once in the skies, Elraine is capable of perform an almost uncountable amount of aerial attacks, both physical and magical, effortlessly chaining her attacks into one another, putting an immense amount of pressure upon the opponent, attacking with impossible skill, separating and connecting her weapons in the blink of an eye while spinning herself and them around,

By using a minor form of telekinesis, Elraine is capable of levitating her dual swords and suspending them within the air- she can also spin them rapidly within both her hands while using the precious seconds that she is whirling her weaponry around rapidly to form a makeshift shield that can defend her against all sorts of projectiles while cutting anything that comes into contact with it- she can launch the whirling blades at the opponent in a move referred to as Strike Raid (, Sutoraiku Reido lit. High-Speed Rotating Flying Blade), with the launched blades both spinning around through the air in a similar manner to a buzzsaw to shred anything that the edge comes into contact with, slicing anything that they pass by up to five times; creating a ring of damage as they rip through the atmosphere before returning to Elraine's hands like boomerangs- while Ulrich also possesses a Strike Raid attack, Elraine's is much more versatile. When under her telekinetic thrall, Elraine is capable of thrusting her blades from long distances, twirl them around herself as a form of defense, and all sorts of other maneuvers; she's known for abusing her telekinesis for all its worth to perform flashy blade throws and then command them to float back to her hands. By holding one of her swords with both hands before beginning to swing down, Elraine can perform Helm Breaker (, Herumu Bureikā lit. Utter Destruction Heavy Wave Slash), which is a heavy overhead slash that can shatter enemy barriers and all sorts of armour and equipment upon contact.

One of Elraine's more useful sword techniques is known as Spell Blast (, Surperu Burasuto lit. Anti-Magic Sword Slash), which is a paradoxical sword technique in that it is both extremely powerful and yet very weak- its main use is to take magical energies, no matter their form, out of the equation; this is done by Elraine focusing magical energy into the tip of her blade, slashing forward- upon contact with an opposing source of magical energy, by striking at the right moment, Elraine targets the tiny buildup of energy in the dead center of the middle of the attack, causing a chain reaction where the energy disperses in an instant, essentially destroying the opposing attack. Because of Spell Blast, Elraine is known to be extremely hard to overcome for long-range fighters—especially users who devote their entire life to unlocking the secrets of the supernatural energies, as she can just destroy their powerful attacks with a single swipe of their sword. One thing to note is that while Spell Blast has the power to phase through everything, it is extremely weak compared to other spells—as it is a simple sword slash, there are no aftereffects, or anything like that to bolster its performance. Finally, Elraine's most powerful attack is known as Soulstrike Burststream (, Sōrusutoraiku Bāsutosutorīmu lit. Sixteen Lotus Blossoming Shining Slashes): Soulstrike Burststream is Elraine's strongest attack; it is the technique from which her moniker, "Elraine of the Soulstrike" (魂撃のエルレイン, Kongeki no Erurein) was derived. It is a seventeen hit combo of sword strikes, though it can be extended to grant an additional hit.

In regards to how her magic factors into her swordfighting style, Elraine more often than not integrates both her Light Magic and her Wyrm Soul: Fafnir (and Crystal Dragon Slayer Magic by extension) into her physical blows, creating a multitude of commands that attack on both a physical and magical level. It is not uncommon to see Elraine release revolving circles of exploding orbs of light with every combo finisher, smashing the ground with both swords to create a shockwave of light that devastates everything that it touches and knocks enemies into the air, and generating a pink crystalline lattice around herself as she stabs the ground. In battle with Elraine, it is not uncommon to see blasts of light constantly flung with her swords as she closes in at high speeds, elongating her blades as to strike what normally is unable to be struck. As one may have noticed, Elraine Maxwell is more "technical" than her allied Holy Knights, preferring to defeat the opponent though what she has and squeezing whatever she can out of her techniques by extending them to suit all sorts of situations instead of sheer power- though given her own overwhelming strength and speed (and piss-poor defensive abilities), that's not really out of her realm. Her knowledge of the concept referred to as a "blade" has transcended many other practitioners of the way of the sword, to the point that Elraine could be considered a definitive master of swordsmanship.
 * ElraineZakkajin.jpgSword Pressure: Slaying Luster Dust (剣圧・斬華塵, Ken'atsu: Zakkajin): Slaying Luster Dust is a special application of Sword Pressure, which is a basic sword skill that everyone and their mother knows. When performing the Sword Pressure technique, Elraine swings forward with her sword, swinging the blade so swiftly that it seems that she is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which she launches through the air at foes; a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables Elraine to assault things which is out of her sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Elraine is noted to be an expert at drawing out the full strength of Sword Pressure, and as such, she had developed an almighty application of the attack which was designed to work in conjunction with her Crystal Dragon Slayer Magic as supplied by Wyrm Soul: Fafnir. In any case, when performing Sword Pressure: Slaying Luster Dust, Elraine quickly forms multiple layers of wind around the blade as well as miniscule crystals before releasing them, causing the previously compressed wind to surge around her body chaotically, creating a vicious surge of air pressure and crystal dust as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Sword Pressure: Slaying Luster Dust technique acts in a similar manner to a hammer which is composed purely of wind and dust—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the attack takes upon the form of immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like she shoots her opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. Slaying Luster Dust has enough destructive power to shred a human being into pieces, and make large pieces of rock crumble, likened to a sandstorm, slicing into the foe's body at the cellular level, cutting into their tendons—if the opponent manages to receive the full brunt of the attack, they will mostly likely be torn to shreds. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with her impressive speed and agile techniques. Sword Pressure: Slaying Luster Dust serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by Elraine's physical condition of the magical energies left within her magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Sword Pressure: Slaying Luster Dust enough knockback to force opponents out of range and away from Elraine within seconds, and can then keep them away from her without hope of getting near her due to how it doesn't cause flinching—though this will only last for a few moments.
 * Soulstrike (, Sōrusutoraiku lit. Heaven-Piercing Starbright Blade): Soulstrike is Elraine's strongest weapons-based attack; it is the technique from which her moniker, "Elraine of the Soulstrike" (魂撃のエルレイン, Kongeki no Erurein) was derived. It is a blow with a blade "infused with the soul". When performing Soulstrike, Elraine channels all of her magical energy through their body to her fingertips and finally, to the very tip of her sword as to induce the infusion of her raw magical power within the weapon, causing it to transform into a sword of pure gold- photons scatter off of the blade in this state; giving it elemental properties, in addition to unrestrained cutting power. When Elraine's blade is infused with her raw magical power, it replaces the hard, metal blade of the sword with a blade of light, similar to a laser- this laser shapes itself as it begins to glow a luminous cobalt in texture, shaping itself into a long, curved blade with a white aura shrouding its form, extending out to three meters with an impossible sharp edge and beautiful luster. The size and length of the blade appears to correspond with the amount of Elraine's raw magical power that she poured into it. At its fullest, Soulstrike can result in a long blade of light, while when exhausted from magical energy, Elraine creates smaller, sometimes flickering blades. Because of the enormous amount of magical energy gathered at the tip of the blade, it is no longer classified as a "physical weapon", but rather, "a hilt with magical energy protruding from it", searing flesh and burning through all sorts of metal like a superheated plasma blade upon contact. When Soulstrike is in effect, it turns Elraine's attack into a power on the physical and magical side. This makes it incredibly useful for fighting gods, who do not have physical bodies and therefore can only be hurt with magic. This status grants Elraine's sword the ability to tear through flesh and physical defenses, but it eliminates the ability to slice through almost anything else; allowing her to unleash a blow compared to one thousand singular strikes as the amassed amount of magical energy focused at the tip of the sword shines bright upon Elraine's opponent, giving her a glimpse of their magic pathway and the flow of their magical energy inside their body; with numerous "hit spots". This allows Elraine to sense the "hit spots" located within the opponent's body; when these "hit spots" are struck, it disrupts the flow of magical energy within the opponent's body, thus causing their magic to "short-circuit" momentarily, leaving them dazed for a split second, while Elraine's onslaught can continue, effectively allowing her to completely seal up the enemy's magic until the end of the battle if she should choose to attack so ferociously. It can also be used against foes whose magic bodies are sealed off or missing, and thus are immune to most magic. The Soulstrike is powerful enough to destroy lesser gods and weak demons in a single blow if Elraine can manage to hit them. Even middle-ranking demons can be seriously wounded or killed by Elraine's Soulstrike; however, demons such as the Primordial Demons often display near immunity to the Soulstrike's power, requiring more powerful techniques to kill. Due to the blade now being composed of magical energy, Soulstrike can also be used to channel and amplify spells, increasing their power as they are released from the blade. The sword can also absorb spells to become stronger for short periods of time. Thanks to its overwhelming power, Soulstrike serves as an "invincible wall"; as while Elraine more often than not doesn't make any drastic movements, if anyone comes into contact with her blade, then they would be defeated instantly.

Spearmanship
Master Spearmanship Specialist: Elraine's true forte is that of the art of wielding a spear in the fields of war; she has been deemed to be a master of combat with the pole arm, expertly knowing her way around the weapon to the point that she, like all members of the Dragunity Knights, is capable of utilizing a spear like it is an extension of her own body, having surpassed the limit known as "humanity" in regards to her skills and displaying a mastery over it that surpasses all forms of mortality- it could be said that when wielding a spear, Elraine can be considered a demi-god, having stepped into the realms of the divine in regards to her prowess with this weapon. With a snap of her fingers, she is capable of bringing the Dragonlance known as Ascalon into this current plane of existence in order to wreak havoc upon her enemies, displaying impeccable control over its sharp tip and impressive weight, even wielding it in a single hand despite these seeming limitations. Each and every blow that Elraine unleashes makes full use of her weapon's three meter range as to refuse the enemy the chance to evade by stepping back- indeed, even partially retreating from an oncoming blow does not guarantee escape, and attempting to catch Elraine with a counterattack more often than not results in grievous injuries all around, not limited to but including a slashed stomach and countless smashed ribs- the shaft of the spear can bust through a human body like a hot knife like butter.

Elraine fights like a berserker in the glorious battlefields of war, attacking with immense intensity- thanks to her complete knowledge of how her Dragonlance functions in any and every situation, Elraine Maxwell can defy the notion of "closing in with a large weapon is suicidal" while keeping the natural length advantage of a spear over a sword, a weapon which has no effective way of countering nor parrying a large weapon such as Ascalon, effectively creating a combat method that possesses absolutely zero openings. Elraine's strikes are swift enough that even the afterimages released by each and every strike enable her to easily remove any possible openings, and she can constantly increase the speed of her attacks and make continuous attacks without allowing the slightest pause in between. Indeed, her attacking power is simply overwhelming—capable of ripping up the ground with every strike, while simultaneously being faster than the eye could register her movements. Elraine can slice multiple enemies with her weapon from the ground or in the air through a whirling attack. She can grapple other opponents or objects from medium range, bringing them into melee distance. Her swings, thanks to her great physical strength, have the potential to split the very earth with each swing, bringing mass devastation to every direction that the weapon lands; meaning that it often spells the end for her enemy the moment she brings out Ascalon.

With each and every offensive movement that Elraine makes with her Dragonlance, her spear roars like a dragon, stabbing in the direction of her enemy with the speed and force of cannon fire, unleashing gusts of pure force that tear everything that they come into contact with apart effortlessly. Due to the unusually large size of her Ascalon which is approximately two meters in length, Elraine has a complete advantage over others who wield spears in combat in terms of range and power- however, because of this wider range and stronger striking power, one of the main advantages of Ascalon can also serve as a double-edged sword, as it slows the speed of each and every one of her blows- a small sliver of time is lost with every movement as she's required to constantly pull her weapon back. Despite this, due to the immense strength of both Elraine and her weapon, this only impairs her prowess ever-so-slightly, and unless the opponent is faster than the speed of lightning, then it is rarely, if ever, a serious concern. Elraine displays no fear in the heat of battle, battling in a fluid manner and inflicting flawless blows upon her opponent. She has a very fluid style of fighting; the addition of her magic enables her to bolster her reaction time and reflexes to the point that she can attack and dodge at high speeds; on that note, speed is a vital part of her fighting style—attacking so fast that opponents cannot see her moves; the same effect could come to fruition if she were to wave one of her hands in front of her face.

Indeed, Elraine focuses on quick, precise strikes, always aiming to hit her opponent's vital points in battle. She uses misdirection in her attacks and even though doing so allows for holes in her defense she is more than capable of making it up with surprise attacks. Despite the ever-so-slight drawback of the heavy lump of iron known as her spear, Elraine's swinging speed is extraordinary, as she has displayed the ability to counter attacks at a velocity that surpasses any form of precognition, all while standing still (even though it's rare to see her in such a position). Commonly using misdirection in her attacks -even though doing so allows for holes in her defense- Elraine is more than capable of making it up with surprise attacks; by taking advantage of her Congenital Insensitivity to Pain in order to, well, not feel pain, she is known to tank numerous blows from her opponent, no matter how strong they would normally be, before immediately countering with an overwhelmingly powerful strike of her own. Because of her spear being two meters in length, she's only required to launch an attack when an opponent is within striking distance, though given her usual fighting style; Elraine Maxwell is constantly on the offense- despite the length of her weapon, it doesn't seem to matter much as while it is easier to take a stab at an advancing adversary instead of taking the battle to them, Elraine commonly shoots towards her opponents with the speed and force of a bullet, taking them off-guard due to the sudden increase in velocity, closing the distance in the blink of an eye as she unleashes countless attacks which can all be considered a fatal blow that need to be evaded or defended against.

As she is the final member of the clan known as the Dragunity Knights, a group of people who worshipped dragonkind, wishing to be exactly like them and thus imitate them even in the heat of battle, it can be said that Elraine Maxwell possesses a mastery of the spear that is beyond compare, even to those classified as demigods people who have trained their entire life to unlock each and every secret of this already highly-effective weapon. To this extent, Elraine, like the rest of her fighting style, relies heavily on aerial combat, following the teachings of the Dragunity Knights, whom trained their bodies as to mimic the motion of a dragon taking flight with a single beat of their wings, resulting in the knights being capable of leaping to heights that would enable them to touch the skies. While airborne and not preparing any follow-up movements; her affinity towards the skies grants her the capability to either close or expand the distance between her and her opponents whenever she wishes- indeed, due to her flexibility, it is not uncommon to see her vaulting around in the heat of combat with a beast-like agility that surpasses human reaction speeds, plunging down from above in order to wreak havoc upon entire armies as she makes excessive use of her synchronicity with the skies and her immense leg strength, as well as Air Hike, in order to flutter around in the air as effortlessly as breathing. Elraine is known for bouncing around upon her spear, her feet never even touching the ground, making heavy use of her spear as leverage to keep her in the air and pinned against her opponents, displaying absolute dominance over the heavens as she leaps around like a lightning bolt, descending and ascending in the blink of an eye with such a speed that she could be considered untouchable.
 * Aerial Rave (, Eariaru Reibu lit. Power-Gathering Dragon Spear Descent): Aerial Rave is the secret art of the Dragunity Knights and their signature ability. Aerial Rave was an extraordinarily powerful attack that was born from the very first Dragunity Knights training their bodies to jump high as the dragons that they rode- even in the present day before Elraine was left as the last of her kind, they still practiced the art as tribute to their ancestral history. Currently, Elraine is the only person alive who is capable of performing such a feat in this day and age. When utilizing Aerial Rave, Elraine gathers and focuses magical energy into the tip of her lance before aiming in any direction that she deems fit- once this is done, Elraine jabs her lance into the ground while leaping, resulting in her spear producing a jet-burst like effect which enhances her amazing jump height tenfold, allowing her to kick off and momentarily touch the clouds- if the opponent is in the immediate vicinity of the burst of pure energy released by Elraine's spear, then the effect could possibly stun them for the briefest of moments as the miniature shockwave formed halves any defensive measures that the foe has put up, in addition to halving their own natural defenses. The leap upwards has Elraine accelerating out of mortal sights in the blink of an eye- this effect can be enhanced by Air Hike, which allows her to stay in the air twice as long due to her mastery of the uncategorized spell. While in the air, Elraine gathers ambient eternano saturated within the atmosphere upon her lance as well as her feet, which condenses to its utmost limit and shapes itself on the end of her lance, giving it the appearance of a gigantic blade of energy formed upon a metal pole. As Elraine descends, the speed at which she moves at quickly increases until she reaches the speed of sound; when she impacts upon the foe, the result of her lance striking the opponent causes a sonic boom; releasing all of that built-up energy for incredibly destructive results- a shockwave radiates from the tip of the lance, spreading outwards for a few meters while rending everything that just so happens to obstruct its flowing motions; as the opponent's defensive measures have been cut in half, Aerial Rave deals positively enormous amounts of damage and in most cases, is a one-hit-kill technique. Aerial Rave itself takes longer to execute than any of her normal swings, but does greater damage and makes her immune to attacks while in the middle of the jump.

Hand-to-Hand Combat
Master Hand-to-Hand Combatant: Elraine is as deadly when utilizing hand-to-hand combat as she is when utilizing her weaponry, focusing on direct, brutal, unrestrained and powerful hand-to-hand combat, with heavy reliance on magical manipulation; she has shown herself capable of taking on a whole range of opponents while unarmed, even being able to catch their weapons easily with her hands due to her reflexes. In line with her nature and potent abilities, Elraine has adopted a fighting style where she fights her opponents using powerful blows, such as karate chops and roundhouse kicks, to which of her attacks have a significant amount of force behind them. More often than not, despite her overwhelming speed and strength, tends to be extremely patient in the heat of battle, waiting out the opponent's attacks while defending from numerous blows with just her deceptively powerful arms and legs, more often than not taking up a traditional boxing guard stance in order to defend while her opponent gets more and more exhausted. Her style focuses on Elraine exerting minimal movement with maximum effect and extreme speed; attacking in the four main ways of combat, with techniques flowing smoothly between them. Unlike more traditional martial arts, her style is not fixed or patterned, and is a philosophy with guiding thoughts; focusing on the concept of interception, or attacking the opponent while they are about to attack; only needing one attack to stop an opponent with every blow being immensely devastating to her enemy, unlike other martial artists who take five or more movements. Instead of bobbing and coming up and then punching with a hook, Elraine strives to hit on the first move, and each one thereafter; without sparing the enemy any time to properly react, her powerful arms extend at speeds beyond mortal comprehension, even to those with stupid magic eyes, her nimble forearms and fingers piercing and shattering rock and bone like they were a hot knife going through a giant damn tub of rich, creamy butter.

Elraine generally strikes with omnidirectional maneuvers in mind- smashing her opponents up, up, down, down, left, right, left, right, B, A, Start ; she tends to attack from impossible directions, leaving the opponent paranoid where they'd get conked in the head with her fists next. When in battle, Elraine makes most use of her powerful arms and fists to take on her foes, with her specialty lying in punching moves where she uses her fists to their fullest. In terms of fighting style, Elraine focuses specially on power, using strong and powerful punches, such as powerpacked jabs or piercing uppercuts, to deal damaging blows to her opponents. Once she catches an opponent in her combos, she keeps them trapped by keeping up her strikes, not allowing her opponents a chance to counterattack. For stronger strikes, Elraine tends to build up momentum with her fists by swinging them around, before hitting her opponent with full force. The speed at which she attacked is noted by others to be incomprehensible, as she can inflict several blows upon her opponent in the blink of an eye. The sheer strength of her body, coupled with her superb footwork are positively reinforced by her strength, stamina and footwork, making her one of the deadliest practitioners of hand-to-hand combat around. As always, Elraine utilizes many graceful flips, twirls, and cartwheels, mixing in pirouetting kicks, twirls, and one-handed backflips with her hand-to-hand combat, overwhelming an opponent through multi-directional attacks with relative ease.

Bakken
Bakken (, Bakken lit. Sword-Drawing): Bakken is a special "type" of Magic which revolves around installing a certain property into the user's weaponry- it is a constantly activated magic. When performing Bakken, Elraine starts by channeling eternano directly into a specially constructed weapon that causes a chain reaction to her weapon, having the weapon alter its entire structure until it reaches an unstable form of metal and magic, allowing Elraine to manipulate it into a solid shape that can also engage the spell that she sees fit to use. Through expert magic manipulation, this grants Elraine the ability to create elemental weaponry spells; during the time after the weapon spell is used, the eternano is immediately ejected from the armament, allowing the instability, the result from the eternano, to cease and transform the tool back to its normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the item to be altered in its solid shape, and to be controlled in its unstable form. When Elraine often attempts to make any spell, her hand is to remain on the grip of the weapon at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the weapon, the weapon will simply revert back to its normal shape while the eternano is simply ejected outward.

Bakken is a special magic that is exclusive to Elraine herself- though it would be more accurate to not call it a type of magic, but rather a spell that mixes her exclusive Magic Skill with her skills with wielding bladed weaponry. To go into detail, her Magic Skill: Breaker grants Elraine the ability to absorb magical energy and ambient eternano saturated within the immediate vicinity, enabling her to channel those energies in any way that she wishes- this means that her attacks get stronger the later in battle they are unleashed. With some minor assistance from the Magic Skill known as Eternano Haste and of course, her Magic Skill: Breaker, Elraine is capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into her magical origin, she is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that she wishes; going even further, Elraine is capable of compressing magical energy and eternano into the cold steel of her weaponry, granting her weapons, whether they be her Dragonlance or the crystals formed using her Crystal Dragon Slayer Magic, varying and unique properties- this entire process results in the birth of a magical power-collection-type fighting style known as Bakken, which is a series of cross-range arms-based attacks.

Through expert levels of supernatural energy manipulation, Bakken can be considered a one-of-a-kind power as this "magic" enables Elraine to project her blows using energy themselves –both magical energy and eternano- as the ultimate fulcrum for transference of energies, even if the energies used as a medium for her Bakken attacks do not belong to Elraine, or if they're in the vicinity of her Magical Aura's upsurge. Because of this property which ensures "complete domination of the supernatural", there are nada, zero, zip, and zilch chances of there ever being any kind of supernatural defensive technique that is capable of withstanding or even attempting to defend against any of Elraine's Bakken-empowered attacks. To elaborate, thanks to her Eyes of Arcus, which bunch together all forms of supernatural powers, whether they be Magic, Curses, or more as one- and going onward, this mystical sight treats all spell classifications as a single type, effectively stripping the powers of what could separate them from the rest, causing these abilities to be known as simply "spells"; by quantifying it down to the simplest form, perceiving offense and defense as naught but the concept of "ability", resulting in her Bakken blows utilizing the enemy's magic-based attacks as the medium for Elraine's own strikes.

The magical energy released by Elraine when harnessing the power of Bakken is simply pure energy with no strings attached in its composition, and it is not influenced by anything that the foe can utilize, meaning that it will strike without fail. If the enemy attempts to utilize magical attacks Elraine, then by using Bakken, she can turn that magical energy upon the foe and harness the exact amount of magical energy generated by the foe's attack in order to massively augment her own blow. Indeed, with Bakken, Elraine is capable of projecting her magical energy as unnamed spheres or waves of pure magical energy which can deal a fair amount of damage, ropes to bind enemies, jet-bursts of speed, barriers, traps, or she can use it to boost her defenses by wrapping it around her entire body, serving as a barrier of sorts against both regular and magic attacks, as well as working to protect her from opposing magic aura pressure; the skies are the limit in regards to that Elraine Maxwell can and cannot do with her magical energy. Bakken, as mentioned above, is always activated- while the above sections describe how Elraine fights, Bakken is a continuous supplementary effect that bolsters her power constantly.

Bakken grants Elraine the ability to harness her magical power more efficiently than other magic-based weapon combatants and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into attacks to give her an enormous boost in power. Generally, because of this, Elraine has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To Elraine, there is no difference between simple eternano and her own magical energy as a source of power. Her eternano prowess functions as a defense against illusions due to her sheer mastery over it, making her all but immune to everything except the strongest of fabrications; and even then, she is capable of shrugging them off effortlessly. It is not uncommon to see Elraine launch waves of pure magical energy with every movement that she makes while erecting split-second barriers for defense. Bakken, like the Magic Skill known as Breaker, is unable to be taught to anyone else- it is a power born from Elraine's ingenuity in regards to the flow and ebb of magical energy as well as her exclusive Breaker power. Not only this, even if it were capable of being learnt by others, Bakken was born from a fluke, as the fusion of a Magic Skill with the legitimate method of developing of a proper Magic is something unheard of.
 * Bakken Barrier (, Bakken Baria lit. Sword-Drawing: Sphere of Gentle Energy): Bakken Barrier is a Bakken "spell" which enables Elraine to control the entire radius around her arms and her weapon- it is unique in that Bakken Barrier can be performed either unarmed, or with any type of bladed weapon such as a sword or a lance. When performing Bakken Barrier, Elraine uses Breaker in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, resulting in the properties of Bakken/Breaker creating a transient sphere around her very figure, effectively granting her the ability to use her own magical energy saturated within the orb surrounding her form to "feel" any attack that even so much as touches the sphere covering her figure, warning her of potential immediate danger by the manifestation of a tingling sensation in the back of her skull, granting her the ability to anticipate her opponent's action at a greater level by sensing the area all around her through the sphere of influence by the magical energies formed into Bakken Barrier and by reading the air pressure- this allows easier evasion of most attacks and thus the repelling of most injuries, unless Elraine cognitively overrides her automatic reflexes in order to negate damage. However, while Elraine herself does not move away per-se as a calm mind is necessary to activate Bakken Barrier, the technique allows her to take appropriate measures in order to properly reduce all damage to zero. Bakken Barrier, despite its name, is capable of being utilized for offense and defense, and if Elraine uses the "spell" in conjunction with her weaponry, whether they be her Dragonlance or her crystal armaments, she can extend the range that Bakken Barrier covers by adding the length of her weapon onto the normal three meter influence sphere, granting her the ability to negate many attacks at mid-range. Since the Bakken Barrier is focused mainly around her upper body, the orb of magical energy that shrouds her form leaves her feet defenseless, and it is damn-near-useless against combo attacks as the Bakken Barrier's primary function is to deflect incoming attacks- when facing a multitude of attacks at once, even with the boons granted to Elraine by this technique, defending against all of them would be near impossible.

Immense Strength
Immense Strength: Amusingly, despite her size, Elraine possesses phenomenal strength and superior hand-eye coordination, and can break free from almost any attack that binds her and prevents her from progressing within battle; indeed, her rather average frame has shown to have positively enormous amounts of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, even without her demonic arm. Elraine's strength is such that she is capable of snapping an enormous tree in half as if it were naught but an unimportant twig- not only this, she is capable of effortlessly snapping handcuffs and overpowering those who even use parameter-enhancing magics; she can throw an S-Class Magician whom is known for his size through a wall without any strain. It is well known that in the heat of battle, Elraine more often than not overpowers enemies much larger and more imposing than herself- generally, it doesn't matter what race they are; the moment Elraine gets her hands on them, they're good as dead. She has enough physical strength to shatter all sorts of alloys with little difficulty, and often overpowers foes much larger than herself; her most powerful slash possesses enough power to knock foes through several buildings. Effectively, if something obstructs her, it can be considered as good as wet rice paper; her immense physical might renders anything that attempts to stop her from her goal of absolute victory null and void.

Not only is Elraine herself overwhelmingly physically powerful, thanks to the fact that her biological structure is more akin to a dragon's, she is capable of feats of supernatural strength and durability, which Elraine often uses to her advantage in the heat of combat, utilizing projected claws in order to pick up and launch objects which are vastly larger than her with the ease of picking a flower. With simply her hands, Elraine is able to block a ten kilometer long flaming sword- catching it with relative ease without the weapon hurting her hands before forcing the weapon back with a strong throwing movement which also shattered the blade. Her inherent immense power is only amplified by the momentum at which she moves; and all of her strikes armed or not, can smash through enemies and all forms of defenses while devastating surfaces by stomping- she can also break down magic-reinforced walls with a single kick. Elraine has also demonstrated that she is strong enough to enable her to knock out people with normal durability with as little as a tap to the head; generally, people are wary of Elraine not only due to her reputation, but also because of the fact she is in possession of a positively monstrous amount of brute strength, at least akin to a Wizard Saint's or even more.

Generally, Elraine has shown to be capable of utilizing her weapons as a strength enhancer of sorts, punching through several buildings using a crystal sword without any change in her position- indeed, expanding upon such a thing, Elraine is capable of wielding such large weapons effortlessly, moving all of her weapons to defend from all directions, while she swings around the weapons like they are some sort of twig; she is strong enough that she can upturn huge portions of rock floor with a single strike at the ground with her sword- the tip pierces the ground, creating a natural effect referred to as a shockwave (, Shokkūeibu lit. Force-Generated Destruction Wave) which wrecks the earth, sending it flying everywhere- Elraine generally swings her weapons with enough speed and force that a single movement, no matter how minor, is capable of unleashing extremely powerful shockwaves which resonate throughout the air, slicing clean through everything and anything that these ripples of pure concussive force come into contact with. Not only this, she can produce a similar but weaker effect simply by punching and/or kicking in the direction in which she wishes to launch the shockwaves- effectively, because of this and numerous other factors, each and every single one of Elraine's attacks, armed or not, is a near fatal blow which must be defended against or evaded, otherwise things go to hell rather quickly.

Immense Speed
Immense Speed: Befitting her fighting style centered around speedy blows from all directions, Elraine is shown to be in possession of unprecedented amounts of speed; of course, her relatively slim build only augments such a thing even further- she displays very little physical strain or exertion when in motion; not only this, each and every one of her movements are fluid and precise. She is capable of moving at such a velocity in both on the land and in the air that no human eyes can perceive her movements and actions- even moreso, anyone with some sort of Eye Magic or a type of future sight cannot predict her motions- her sudden bursts of speed can take opponents off-guard as she blitzes them instantly; she usually utilizes this to her advantage to surprise her enemies and strike them down immediately as they cannot react properly to such revolutionary speed; she moves at a blindingly swift pace, capable of effortlessly evading attacks and dodging projectiles launched towards her at close-range. Thanks to her impossibly tough leg muscles, Elraine is capable of moving at such a swift velocity that she can instantaneously close long distances without using her Air Hike and Ground Hike techniques, even shortening the gap between her and the adversary and vanishing from all forms of sight in the blink of an eye- she can slaughter an entire platoon of an army; thanks to her speed, her enemies cannot do anything about it, and she can attack over twenty times with her blade in a split second, which is more often than not enough to end any adversary.

Indeed, Elraine Maxwell has shown to be so agile that she is capable of leaping to the top of a lamp post with ease while jumping from rooftop to rooftop- Elraine was an avid practitioner of parkour in her younger years, and even now, still practices it- this, along with her biological enhancements as the final member of the Dragunity Knights, has granted Elraine what can simply be referred to as "speed beyond speed". This mastery of Parkour and her status as a traceur has given her maximum potency in battle, leaping around and performing gymnastics-heavy moves in order to dodge projectiles or other physical attacks; Elraine makes liberal use of back handsprings, pushing off of walls, doing twists in mid-air and finding safety without getting a single scratch; thanks to this agility, she can use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns. Elraine moves at such a speed that her foes more often than not can't register her movements, until she's made them; she's also skilled enough to dodge at tremendous speeds, even if she's assaulted from behind. Elraine is capable of defying normal physics and zipping around with tremendous speed; and is able to move backwards at full speed just as well as forwards. She is stated to move at a speed which nears breaking the sound barrier, and she often augments his physical blows by the velocity at which she is moving at. Due to such speed, she is able to scale right up the walls of buildings, or similar structures, and can also run right over water. When launched into the air, she can perform several tricks before finally landing on ground. She has also shown on several occasions that she can jump incredibly long distances, up to several hundred meters by applying speed to her jumps.

Not only this, Elraine is shown to be amazingly well coordinated, being able to catch bullets in mid-air; her tremendous reflexes, agility and speed usually enables her to dodge many a powerful projectile while balancing herself on one hand. She is also able to skillfully and acrobatically dodge a barrage of blasts; even by performing a side jump, and if the foe knocks her off a building, she is able to launch herself off of a few small falling rocks back towards her foe with ease; by combining her strength and speed, Elraine is capable of propelling herself to great heights even without harnessing Air Hike or even balance herself on a thin construction pole and a flying missile, as well as run up vertical walls, performing astounding feats of acrobatics that can effortlessly surpass even the most agile human acrobats. She is also incredibly precise, as she is able to remove small objects from a person's skull without damaging the person's brain in any way; she reacts so swiftly to current events in her battles that it seems as if she has a sixth sense of sorts; even being able to react to attacks before they're released- overall, while generally not seen as "fast" to the common eye, Elraine certainly is agile; possessing high evasion skills that enable her to dodge many an attack.
 * Air Hike (, Ea Haiku lit. Flying Swallow Legs Air Waltz): By harnessing minute magical manipulation in accordance with her leaps, Elraine is capable of utilizing an uncategorized spell known as Air Hike, which enables her to gather and focus ambient eternano suspended within the atmosphere into the area beneath her feet, creating a Magic Seal which she can leap off of, effectively performing a double jump and staying in the air for much longer than usual- Air Hike enables Elraine to cross vast distances without ever touching the ground or be utilized as a starting point for a powerful aerial assault. By itself, without altering the spell a bit, the Air Hike does not have a direct combat application, but it is an extremely useful ability as numerous areas cannot be unfairly accessed without a flight-type technique. And, of course, the Air Hike greatly assists Elraine with evasion in combat, particularly against ground-based opponents, as by performing a double jump, she is capable of slightly increasing the amount of time spent within the air; unlike other users of the spell, Elraine's iteration of Air Hike is far more variable and potent in its usage, as she can harness the speed boost that it grants her in order to launch herself in multiple directions instead of just upwards- from here, she is capable from attacking with a rolling crescent slash with both of her swords. By using the Air Hike in order to leap in a direction other than upwards, this version can only be used if Elraine has not already executed a dash jump from the ground or a wall. It is noticed that if she uses the same spell while on the ground, it greatly enhances her speed for a short period of time. She has shown to be able to use this platform as a means of offense, being able to kick it at the opponent, and causes severe damage upon impact. To the opposite extreme, it can be used for defense, and can block all but the strongest of attacks. Air Hike also enables Elraine to travel long distances at an incredible pace, travelling at a speed almost too swift for the naked eye to be able to see properly. Elraine can also enhance her already swift flight speed by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air.
 * Ground Hike (, Gurando Haiku lit. Flying Swallow Legs Air Waltz): Elraine has also developed a ground-based variant of Air Hike, known creatively as Air Hike, where she assumes the position of crouching her knees, leaning forward before she gathers eternano in the surrounding vicinity in order to form a Magic Seal that she activates by doing a short hop up and down, dragging out the noise so that the sound of her feet tapping on the ground isn't heard until after her feet have left the floor again. Once the sound lag is at its fullest, Elraine leaps forward with a powerful forward boost while she charges forward, accelerating her towards her opponent, enabling her to move at thrice her regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives her the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind herself, propelling herself into her opponent at inconceivable speeds, dashing across the battlefield while gliding over the ground. Because she moves faster than the eye can see, the opponent won't be able to react until after she has already hit them.

Indeterminate Durability
Inexplicable Flip-Flopping Durability: For some reason, Elraine is very durable, having remained uninjured after suffering from perilous falls and even lightning strikes. Throughout her training with the Eternal Spire Dragon, Fafnir, Elraine suffered through everything from falling off a cliff, to slamming into a brick wall after being thrown from her bike, suffering from skiing incidents, waterfall plunges, animal maulings, getting shot by a nailgun, being hit by a van, and getting hammered by the dragon's fists during a sparring session; the latter has been shown tear other dragons apart with his bare hands. While most of that did quite a bit of damage, Elraine didn't feel a thing as continued as if nothing was happening. Elraine herself however, is quite pain-resistant- she won't even let get stabbed through the gut with a sword that tears a hole in her body, losing an arm, and getting bits of her own crystals lodged in her eyes slow her down. Indeed, it's lucky that Elraine is known to be naturally tough and fast-healing, because she is downright awful at taking care of her body. As a member of Dragunity Knights, Elraine's muscles have been biologically altered in order to produce lesser amounts of fatigue toxins during physical activity than do those of ordinary humans; this ensures that Elraine can exert herself physically at peak capacity for at a fully day nonstop without fear of injury or fatigue before the buildup of fatigue toxins in her blood begins to visibly affect her, giving her a longer battle-time than other magicians.

The entire reason that Elraine doesn't seem to feel pain is because she has CIP, also known as Congenital Insensitivity to Pain; it is a rare condition in which a person cannot feel (and has never felt) physical pain. Thanks to this condition, Elraine cannot perceive the pain she feels when attacked, and she cannot describe the intensity or type of pain. This fully explains why Elraine never gives up in battle- even though she's thrown around a lot due to her weak durability, she literally can't feel any of the pain that normally leave a human a screaming mass of blood and gore. Elraine is incapable of feeling pain to the point that if a person would attempt to beat her with a metal pole around fifty millimeters thick, the pole would eventually break and Elraine would show little, if any, discomfort; she has also shown that being sent crashing through a wall wouldn't do much damage to her, as she can land without any flinching or any minor injuries, simply emerging unharmed. Elraine can survive incidents such as falls from several stories high, even landing upon a magic vehicle from two hundred feet above with absolutely zero discomfort and damage. While it tends to screw her body up a lot, she more often than not simply shrugs it off like it was nothing; she never seems to really take any permanent damage- instead, it generally heals in a few moments and she tends to shrug it off.

Elraine is much weaker in physical durability compared to other members of the cast, since her legs buckle inwards as she slides whereas many of the other cast keep them bent strong. She also gives the impression of being as weak as ice, though the grievous wounds that she receives throughout her battles imply that she is as tough as she shows herself to be in comedic situation- indeed, Elraine's slender and small frame makes her a difficult target; it can easily be displayed that with each hit that Elraine takes by somebody with immense physical strength, she more often than not gets sent careening across the landscapes, tumbling through the ground and skies before she eventually manages to catch herself. Again, thanks to her Congenital Insensitivity to Pain, however, Elraine can take a lot of major punishment in battle before she starts to wear down. Even after receiving major damage, Elraine displays a remarkably fast recovery rate from damage, allowing her to quickly re-enter a battle after just a few moments. Thanks to her build, Elraine is very nimble and can dodge attacks easily; this indeed did lead her to forsake toughening herself up physically and instead focusing purely on speed—with hypersonic speed, there is really no need to be physically durable, and her speed and sheer power more than makes up for this slight setback.

Other Abilities
Notable Intelligence: Due to her upbringing as well as the high-class education she received after being adopted by the Minstrel Royal Family, Elraine is noted to be a prodigy in all areas that she happens to study, with a knowledge unsurpassed by any other member of the Sacred Order of Holy Knights. Knowledgeable in both the arcane and in science, Elraine is capable of displaying sufficient understanding of both, despite coming from a culture that puts a connection to dragonkind over anything else, which more often than not resulted in many members becoming rather dim-witted but phenomenally powerful in all areas. In terms of strategy, Elraine's skill is generally unparalleled amongst any others in her age group. The moment that a battle starts, Elraine's keen eyes are capable of discerning the opponents' battle style and powers, quickly grasping the situation at hand and immediately going to form plans to work according to her current advantages and countering possible threats. On that note, Elraine is generally aware of the capabilities and limitations of her allies, which assists her in properly coordinating them into achieving feats that can grant her group the upper hand in the heat of battle. Elraine's knowledge extends to numerous fields, such as history, geography, and even such sciences as quantum physics, even minor skills such as dance, music, and Because of this, and not only thanks to her heritage as a Dragunity Knight, which results in her being more attuned to the arcane, Elraine is noted to be a magical prodigy. Indeed, due to an innate understanding of physics and how the world works, Elraine is capable of incorporating that knowledge into her magic, analyzing and breaking down the structure of the techniques, which grants her the ability to quickly overcome them the second time around. Indeed, her knowledge has enabled her to harness Crystal Dragon Slayer Magic like nobody else would be able to.

Magic Abilities
Immense Magical Power: Elraine is shown to be in possession of a truly immense amount of magical power; it is possibly because of this that she is capable of utilizing her magics for longer amounts of time than any other magicians of a similar caliber. Elraine has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing; however, keeping it contained is a major part of why she is considered a highly successful magician, as nobody can properly detect her. The presence it exudes is completely at odds with her overly serious personality; the magical energy itself is a vibrant colour, crackling intensely when Elraine focuses; when Elraine's power is at it's peak, it transforms into the frightening visage of a dragon which surrounds her, striking fear into the hearts of her foes- however, the colour and properties of this dragon of energy varied depending on her own feelings. Indeed, due to one's magical energies being influenced by their feelings, Elraine's magical energy was once regarded as rather "holy" and "pure", giving off a soothing feeling to those who were in its vicinity- a sacred surge of golden light that illuminated the area, with photons constantly scattering off of her frame and into the skies, bringing light to those without it. This persisted throughout her years as a member of the Sacred Order of the Holy Knights, until the day where the Vulture Empire took everything from the citizens of Minstrel and Elraine herself was taken away, suffering until all that was left was revenge. From this point onwards, her negative emotions had corroded and distorted such a pure concept, making her energy itself incredibly foul and nauseating to be around when she exerted her magical energy.

In any case, as the last living member of the dragon-worshipping clan known as the Dragunity Knights, Elraine has displayed a natural affinity for utilizing magical energies in any way that she deems suitable- as long as she is capable of imagining it being done, effectively, the sky is the limit. Elraine is capable of bringing out the power of her own magic-enhanced attacks to the utmost maximum as well as stunt her enemy's own magical prowess. Elraine is capable of accessing the Ley lines (, Rei Rain lit. Dragon's Vein), a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end- they are alignments between places of magical power; while normally- indeed, due to being the result of humanity taking upon draconic traits, like dragons, and possessing the soul of the Eternal Spire Dragon, Fafnir, within her, Elraine has displayed the ability to tap into the ley lines when the situation is dire. Her magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness. Due to its intensity, her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Her magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness.

Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. In any case, Elraine is noted to have a larger Magic Origin than most other people—enough to the point that she seemingly never runs out of magical power—though Elraine does use Eternano Haste to recharge herself every now and again within the heat of battle. Due to her status as the last living Dragunity Knight, and miraculously, the only one in the past three generations who has not displayed a crippling flaw (for which CIP doesn't count), Elraine's Magic Origin was changed along with the rest of her biological structure, it is referred to as the Factor of the Dragon (竜の因子, Ryū no Inshi)- the Magic Origin of a dragon; which produces a unique magical power that transcends what could be achieved by normal humans. Normally, a magician's body could be considered a machine which created magical energy, a dragon's magic origin acts as a factory which created magical energy. It functions as an enormous magic core with tremendous capacity that generates energy independent from their body simply through breathing- this gives Elraine an advantage over most other magicians.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. It should be noted that the density of this aura can cause physical attacks to be repelled with notable ease; Elraine's aura almost consumes her in its colour, emitting intense waves of pure magical energy every waking second that it is active. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura; this has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly kilometers away. Elraine's Magical Aura is said to be around Wizard Saint level in its density, just like the amount of magical energy that she possesses- interestingly, unlike many other magicians, whose Magical Auras are said to be an embodiment of their main magic, as Elraine Maxwell is proficient in both the Crystal Dragon Slayer Magic she can utilize as a byproduct of possessing Wyrm Soul: Fafnir and her own Light Magic, this grants her two options which she can display in the heat of combat for intimidation purposes and for more practical ones. When harnessing Crystal Dragon Slayer Magic and flaring her Magical Aura up, Elraine's aura unleashes a powerful shockwave which radiates from her feet that produces a multitude of violent tremors that crystallize the landscape around her very body. Meanwhile, when used in conjunction with Light Magic, Elraine's Magical Aura becomes as bright and intense as looking straight at sun, with countless waves of light being released from the aura that causes those in the vicinity to avert their eyes out of fear of going blind simply by staring at the manifestation of her magical aura for too long.
 * Magic Skill: Eternano Haste (, Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.

Magic in General
Assorted Magic (魔法, Mahō): Magic is the main form of combat for magicians; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a magician must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every magician has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power.

Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a magician Magic Origin that contains a large amount of dormant power: the Second Origin. If a Mage somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

Elraine herself, while not the most skilled magician of all, she's certainly damn good; indeed, thanks to her knowledge of the powers of a dragon and being surrounded by it her entire life, she was capable of mastering many forms of magic effortlessly, though she simply sticks to two kinds more often than not. Aside from her uncategorized Air Hike/Ground Hike and Soulstrike spells, Elraine herself doesn't seem to be too interested in magic; but her mastery over these two kinds of magics has resulted in something that is completely out of the ordinary- she had unwittingly developed a spellcasting method that is the result of the myth known as Unison Raid, which is known to have had people waste their entire lives trying to achieve the power without success, thus giving the illusion that it is an incredibly difficult spell to master, being streamlined and modified for use for a single person, combining two Elraine's magics right down to the activation method to result in an incredible power that is two powers perfectly synchronized together. In the case of Elraine Maxwell, she has merged both the elements of light and crystal into a single magic; though the two are still referred to as their composite magics for simplicity's sake.

Elraine is capable of weaving her spells together; and her magic is noticeably more stable than most others with magic abilities, and therefore it does not breakdown at all and is not easily deflected; it can be said that Elraine's spells are almost unstoppable- due to her incredible skill, she is able to cast almost any type of spell without the need for an incantation without any loss of power. Because of her immense mastery of magic, Elraine can chain up to a maximum of ten spells together by applying her great mind and concentrating; focusing to her utmost limit—because of this connection, the special effects of the casted spells are sprung into activation instantly after the spell before it, or at the exact same time as one another. This enables Elraine to unleash attacks in swift succession and effortlessly overpower her opponents quickly, keeping them on their toes- generally, while not the most powerful magician around, in this "New Era" and even before it, she can be considered easily one of the strongest Dragon Slayers, of course this is helped by the fact that she is one of three capable of still using it.

Magic Skill: Etherburst
Magic Skill: Etherburst (, Majikku Sukiru: Ēterubasuto lit. Internalized Magic Arts: Blood-Infused Figure Superimposed Magic-Flesh-and-Blood Synthesis – Magical Power Release) is a special way of fighting which was developed by Kyrie Ingvalt almost over a decade ago, as a method of achieving the impossible—a full merger of weapon-wielding, hand-to-hand combat, and harnessing their magic; fusing the trio in order to create a powerful fighting style which has almost no equal- effectively, it is infusing magical energy within the caster's body to achieve a variety of effects. Etherburst is classified as a Offensive/Defensive-Type (攻性防御型, Kōsei Bōgyo-gata) spell. Elraine herself has her entire fighting style and strength revolving around the Magic Skill known as Etherburst- she utilizes the great power bestowed upon her by infusing magical energy into her swords and frame for her powerful swordsmanship skills and movements, attacking with the power to destroy houses while zipping around like a bolt of lightning. Her body is naturally physically frail, and she is even weaker than a young teenager should she not utilize the ability; one could say that Etherburst is the power that has allowed her to brandish her two enormous blades with the combat style of a power fighter, and she is able to reinforce the ability of her body to such a great extent using magical energy that she can fight head on with a physical monster like Morgana Blackmore even with the thin body of a frail young woman.

The Magic Skill known as Etherburst is said to be one of the toughest magics to develop- the idea was fresh in the minds of many hopeful magicians as countless humans with the knowledge of the arcane wished to merge close-combat of all kinds and magical powers; while the existence of Slayer Magic was said to be a similar phenomenon, it was fundamentally flawed in that only those taught by ancient beings with powers beyond all mortal keen could harness such a boon- even as methods in which to learn the power that killed that which was not meant to be slain grew with the introduction of Lacrima and numerous grimoires, very few seemed to be capable of gaining that overly-beloved power- yet, despite all odds, somehow Slayer Magic easily the most utilized and known Lost Magic of all, with countless new upgrades and all that jazz being developed even in the present day, where it was touted to have been lost to the sands of time. But going back to Etherburst, after centuries of painstaking effort, many priests have wasted their entire lives trying to achieve a merger without success, thus giving the illusion that it is an incredibly difficult form of magic to develop- however, some time prior to the New Era, a young woman known as Kyrie Ingvalt, a user of Purgatory Dragon Slayer Magic, managed to develop a successful fusion of all forms of combat with the help with magic genius Persephone Tray- by mimicking the mechanics of Kyrie's Dragon Slayer Magic and watering them down while making a few modifications here and there, Etherburst was finally revealed to the world.

The Magic Skill referred to as Etherburst, in essence, is achieved by the caster gathering the magical energies that a magician's Magic Origin produces when initiating the casting of a spell- instead of releasing them outwards through the Magic Pathways in their body, the caster keeps the energy suppressed within their frame, before the user evenly distributes the quantities of magical energy they have stored within their Magic Origin along the Magic Pathways which are installed in their frame- accommodating for each of their limbs, azure energies surge naturally throughout their figure, funneling a great flow of magical energy through their blood vessels, which has the effect of bolstering the quantity and rate of oxygen and nutrients that the muscles of the user's body is receiving- this gives off the visual appearance of an aura of unrestrained magical power and pure concussive force that radiates from their body with a sonic boom-like release, devastating the immediate vicinity- though it mainly centers around their back, with their Magic Origin, which, like all magicians, is in the center of their body, due to the increased blood flow, is pushed into an "overdrive", causing ambient eternano that is saturated within the atmosphere being drawn into the user's Magic Origin, being devoured by their magic organ in order to increase the intensity of the Magic Skill: Etherburst with every waking second the ability is active.

Not only does this cause the caster's physical parameters to skyrocket beyond one's imagination, the activation of Etherburst pressurizes the magical energies gathered by the Magic Origin being sent into overdrive, infusing the supernatural particles within the user's body and weaponry before immediately expelling it; keeping up the increased blood flow by sending the gathered magical energy to all of their bodily joints while keeping a large amount focused in their torso, which continually reacts with their Magic Origin and figure, drastically augmenting it and granting the user an enormous boost in the caster's parameters all across the board while manifesting an invisible armour made from pressurized magical energy around their form before boosting them by immediately releasing the gathered magical energy in order to reinforce themselves; this takes upon the physical manifestation of a jet blast of pure power, bolstering their movements in any range, effectively turning the user into more a force of nature than a solo fighter. Visually, activating Etherburst has the effect of displaying a faint pattern of azure magical energies tracing the veins beneath the surface of the user's skin as sparkling, glittering wisps of azure energy flow from their body, promoting a calm breeze that flows away from their frame- the longer Etherburst is active, this breeze increases in intensity until it becomes a powerful gale that expels colourful bands of light that begins to resemble a Northern Lights-esque aurora.

Activating the spell also results in the user's arms and legs being coated in an absolutely dapper layer of condensed eternano which are not even visible to the naked eye, greatly increasing their potential, as mentioned above. The fine layer of eternano surrounding their limbs now acts as a method of combat in itself; it is so powerful that it is shown to be able to slice and bust through almost anything, tearing through it like how Chinese kids tear through studying- the user can switch between specializing in offensive and defensive measures in the blink of an eye; though Etherburst can just be used by itself for a general boost. The potency of Magic Skill: Etherburst increases with the user's proficiency with manipulating their magical reserves – the finer the eternano layer surrounding their limbs, the greater their power. What is unique about the eternano layers surrounding their limbs, is that just as one would normally do, the user is capable of channeling their other magics upon the eternano, engulfing it in that amazing power to increase their strength and reach a hundredfold; meaning that strikes that would seemingly or normally miss will actually be able to strike the target with relative ease. In essence, the Magic Skill: Etherburst forcefully drives the pressurized eternano and magic into the user's limbs when they focus it on the layers of magical particles shrouding their arms and legs.

Any attack which is enhanced by the pressurizing of the eternano around the user's body is far stronger than it would normally be without it; as their unarmed strikes are capable of penetrating solid steel and smashing all magical defenses with ease. When the user releases the magical energy momentarily, it's about the same magnitude as a "Monster Aura" and beyond, and tends to destroy the area around themselves, allowing them to withstand and outright shrug off Wizard Saint-level techniques with the ease of clearing World 1:1 in the original Mario Bros; by focusing the aura of energy that they gain upon activation of this technique, the user is capable of controlling the magic channeled into their limbs and shooting it toward their enemies with simple body motions, resulting in powerful explosions of pressurized magical energy which, when coming into contact with the enemy's own spell dead center with a blast perfectly opposite speed and energy, enables the user to neutralize an opponent's movements, allowing for a follow-up attack. Overall, the activation of the Magic Skill known as Etherburst causes such a massive surge of power that more often than not; the caster is unrecognizable from before, becoming a physical force of destruction.

Interestingly, like most skills, magics, and spells that simply harness magical energy and eternano in general in its purest form such as Magic Ray, Defenser, and Magic Ball plus possibly countless more, the Magic Skill referred to as Etherburst is capable of being modified to suit a caster's particular Elemental Magic type of any kind- for example, Etherburst can be combined with either regular Fire Magic or even the fabled plus many more- as the power of the elements are recognized as the concept known as "power", they flow smoothly and integrate seamlessly into the pressurized, flowing magical energies around the caster, the composition of the spell reacts with the particular type of elemental magic that the caster harnesses, initiating the manifestation of that elemental magic the usual way while using the Etherburst energies as a medium instead of the energies in the environment, allowing Etherburst to subsequently change into theoretically any elemental type; indeed, the seven ordinary elements are capable of being channeled, plus many more. When elemental magics are infused within Etherburst, each and every strike that the caster performs, whether it's unarmed or with a weapon, has their element working alongside their blows, increasing the power exponentially- it should be taken into consideration that while Etherburst can simply change into the user's element of choice, using Etherburst as a medium for the element results in subtle aspects of their abilities and magical energies outside of the surge of magical energy shrouding their body to become an embodiment of the element. At the highest level, the caster's Etherburst energies shape themselves into an aura construct of a creature best associated with the element. While a master of Etherburst is purportedly capable of harnessing multiple elements, the element which the caster is more attuned to is vastly more powerful due to their familiarity with that embodiment of nature, and it more often than not reflects their very disposition and fighting style the best.

However, for all its amazing powers, the Magic Skill: Etherburst has quite a few flaws- as one should know, it's pretty damn dangerous to accelerate the flow of magical energies into their Magic Pathways and blood vessels while bolstering the velocity of blood movements through the caster's body- and due to the mechanics of the spell, it has been theorized that by overusing Etherburst, a caster's lifespan could shorten- even dramatically if it's overused. Secondly, the user is incapable of harnessing the specialization of Magic Skill: Etherburst for attack and defense simultaneously- indeed, the versions for offense and defense rely on the user flowing magical energy into two different forms of Magic Pathways in the body, meaning that the caster would have to manually switch between the idea known as 'dealing an unimaginable blow' and 'defending from an unimaginable blow', with both iterations functioning independently- additionally, the span of time it would take to change from offense to defense is one full second- during this short break, the enemy can attack the user undeterred as they would be required to stay in one place and reconfigure the function of Etherburst to attack and shielding. Lastly, in all three configurations, the Magic Skill known as Etherburst can only be used for a total of three minutes and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks.


 * Etherburst – Strike (, Ēterubasuto: Sutoraiku lit. Blood-Infused Figure Superimposed Magic-Flesh-and-Blood Synthesis – Magical Power Release – Strikes to Take and Destroy the Heavens): Etherburst – Strike is the offensive specialization of the Etherburst spell; it flows magical energy into the user's blood vessels, specifically their arteries, resulting in a paper sheet-thin layer of pressurized magical energy, which, while compressed inside the user's body, results in a hardening of their muscles to the level of iron- however, instead of granting the caster the ability an immunity to flinching and increased defensive capabilities, since Etherburst – Strike is mainly focused around the caster's extremities which deal the most damage, such as arms, legs, and their head, this grants them an incredible boost to their offensive measures. Indeed, since their muscles have become strengthened, the user's attack powers has reached the point of smashing through almost any defensive measure taken against them using brute force alone, as well as lift up and throw a concrete wall- it can be assumed that with Etherburst – Strike activated, the caster is capable of lifting around one hundred tonnes; they can also tear body parts clean off of a human with simple brute force and knock out supernatural creatures with as little as a single tap on the head; each and every one of their blows has the all-too-real potential to break the bones of their enemies effortlessly, snapping and grinding the bones to dust like they were naught but twigs. One simple swing of the user's arm or leg is enough to create powerful shockwaves of air which ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with- uprooting trees and small buildings, these shockwaves radiate throughout the vicinity, even disrupting enemy spells if they are being cast at the time, sending them careening across the landscape in the blink of an eye. The immense strength granted by Etherburst – Strike grants the user the ability to break free from any attack which binds them or prevents them from taking action, and they can grab a blade with their bare hand without feeling any of the exerted force, though said force could do considerable damage to the surrounding area.
 * Etherburst – Heavyarms (, Ēterubasuto: Hebīāmuzu lit. Blood-Infused Figure Superimposed Magic-Flesh-and-Blood Synthesis – Magical Power Release – The Position of Magical Particle Hardening): Etherburst – Heavyarms is a supplementary sub-spell for Etherburst – Strike of sorts; effectively, it's a sub-spell of a sub-spell. A more focused version of Etherburst – Strike, Etherburst – Heavyarms allows the caster to harden specific parts of their body, granting them greater control when compared to Etherburst – Strike. In any case, when performing Etherburst – Heavyarms, the caster surges magical energy into their muscles and organs, and specifically their arteries, resulting in a paper sheet-thin layer of pressurized magical energy, which, while compressed inside the user's body, results in a hardening of their muscles to the level of iron, only when compared to Etherburst – Strike, this technique results in the energies becoming focused on a single or two limbs rather than the entire body, granting the user to alter the affected limbs' chemical density to an extent. This also enables the caster to surge more magical energy into the affected limbs due to not having to take the entire frame into account; this has the side-effect of coating the limb in such energies that they take upon a completely dark and shiny appearance, with some splotches of red on the outer edges. Essentially, Etherburst – Heavyarms enables the caster to fortify parts of their body like its originator spell, but more effectively- not only does it bolster the strength and durability of the affected body part significantly, this effect extends to any item the user is equipped with at the time, including weaponry and armour; while it doesn't affect the entire body, it is much, much superior than Etherburst – Strike, and more often than not, a user of this technique prefers to use Heavyarms instead; the activation phase is nearly instantaneous, taking numerous enemies by surprise, instantly granting the user the power to pulverize anything that they touch and grab ahold of a sword that can cut through mountains with two fingers; it allows the user to attack masses of magic with impunity (though not negate a magician's powers), but it grants their body a resistance that is said to be the "stuff of legends"; the effects of being struck by a cannonball could only cause the caster to take a step back.
 * Etherburst – Shockwave (, Ēterubasuto: Shokkūeibu lit. Blood-Infused Figure Superimposed Magic-Flesh-and-Blood Synthesis – Magical Power Release – Force-Generated Destruction Wave): Etherburst – Shockwave is a supplementary sub-spell for Etherburst – Strike of sorts; effectively, it's a sub-spell of a sub-spell. In essence, Etherburst – Shockwave enables the caster to release powerful shockwaves from their limbs as a side-effect of Etherburst's activation. When initiating Etherburst – Shockwave, the caster focuses a portion of the pressurized magical energies upon one or more of their limbs, intensifying the energies before releasing them in the form of a wave that travels faster than the speed of sound for the briefest of moments, which results in this wave transfiguring into a shockwave- a wave of pure concussive force that can propagate through a medium, characterized by an abrupt, nearly discontinuous change in pressure, temperature and density of the medium. Upon releasing the shockwave, the projectile of sorts more often than not damages the surrounding environment, blasting through the air at astounding speeds in any direction that the user chooses upon release; these shockwaves ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with- they can push targets over, repulse them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes. Interestingly, Etherburst – Shockwave is shown to have two settings—a version that emits a higher-velocity wave of concussive energy with enough momentum to breach defenses; but the damage dealt to the target without penetrating a defense is significantly reduced due to its lower power transfer; it will pursue the enemy and surely hit; the other version is akin to a classic energy attack: this variation has less velocity and, while less penetrating, quickly transfers the shockwave to the target upon impact, reverting back to pure power and destroying the target from within. The shockwaves can uproot trees, rend the earth, cut the skies, and smash small buildings, radiating throughout the vicinity, even disrupting enemy spells if they are being cast at the time, sending them careening across the landscape in the blink of an eye; overall, the technique known as Etherburst – Shockwave is both fast and powerful, making it easy to use and practical.
 * Etherburst – Steel (, Ēterubasuto: Suchīru lit. Blood-Infused Figure Superimposed Magic-Flesh-and-Blood Synthesis – Magical Power Release – Unbreakable Mountainous Steel-Body): Etherburst – Steel is the defensive specialization of the Etherburst spell. Etherburst – Steel flows magical energy into the user's blood vessels, specifically their veins, resulting in a paper sheet-thin layer of pressurized magical energy, which, while compressed inside the user's body, results in a hardening of their muscles to the level of iron- by incorporating 'super-armour' theory as seen in fighting games, the application of Etherburst – Steel results in the caster's senses of pain and seeming weakness of their body being removed for as long as this spell is active- this enables the caster to endure damage without suffering from recoil, being stunned, or flinching which would normally interrupt their actions, such as attacking both with physical and magic moves, meaning that Etherburst – Steel being invoked results in the caster being incapable of being stopped simply by attacking them; getting struck gives off the visage of a faint pattern of azure magical energies tracing the veins beneath the surface of the user's skin. However, Etherburst – Steel only prevents the caster from being interrupted- the opposing attack's full damage will still be taken. What this spell can help the user ignore the knockback of attacks ranging from extremely powerful spells like, to extremely weak attacks such as the basic . Typically, how much Etherburst – Steel can protect the caster against is limited to a single strike, meaning that if the caster gets hit twice, while executing a strike with this spell active, they will flinch as normal and their assault will be interrupted, meaning that a spell such as can overcome Etherburst – Steel due to its multi-hitting feature. Furthermore, despite the increased physical density that one gains when activating this move, it does not nullify damage, and one should remember that the user's body is still flesh and blood; thus, its resistance to force has its limits- while the caster of this spell can ignore the knockback of the opponent's attack, the blow will still damage them, meaning that in the face of an overwhelmingly powerful spell, in some cases, it would simply be easier to evade if possible.
 * Etherburst – Outward Defenser (, Ēterubasuto: Autouōdo Difensā lit. Blood-Infused Figure Superimposed Magic-Flesh-and-Blood Synthesis – Magical Power Release – Projected Magic Barrier): Etherburst – Outward Defenser is a supplementary sub-spell for Etherburst – Steel of sorts; effectively, it's a sub-spell of a sub-spell. Etherburst – Outward Defenser allows the caster to extend the properties of Etherburst – Steel outside of their body to serve as a forcefield of magical energy. When performing Etherburst – Outward Defenser, the caster flows magical energy into the user's blood vessels, specifically their veins, before projecting it outwards, solidifying the magical energies and molding itself into a semi-invisible hexagonal barrier that surrounds the user's body which acts as a shield in order to defend against the attacks of the enemy. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against magic, bullets, explosions, and other projectiles—however, enemies are still capable of passing through it if they nullify their magic. The user can manipulate the barrier into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about one hundred feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness the user can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. In any case, the barriers made manifest by Etherburst – Outward Defenser can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible.
 * Etherburst – Overdrive (, Ēterubasuto: Ōbādoraibu lit. Blood-Infused Figure Superimposed Magic-Flesh-and-Blood Synthesis – Magical Power Release – Surging Output Multiplication): Etherburst – Overdrive is a supplementary sub-spell for Etherburst which functions akin to that of a painkiller of sorts; it helps reduce the burden on the body of the user when said user begins to use Etherburst at higher levels of power. Etherburst – Overdrive increases the user's attack power and grant character-specific benefits. When used, the Etherburst – Overdrive spell freezes the surroundings momentarily, giving the user some breathing room. The energy to use Etherburst – Overdrive fills up over time, and can be used only when the user's magic origin gives them a signal for it; when the character's magical power is low, the energy refills much faster. Etherburst – Overdrive functions by setting up inside their magic origin, and filtering precise amounts of magical power through their body, while the excess energy is released outside of them, normally behind them, in the shame of a specialized crest of sorts. It essentially allows the user to exert more power then they'd normally be capable of at smaller energy consumption costs when harnessing Etherburst; because it serves as a limiter as sorts, when invoking Etherburst – Overdrive, the caster is capable of multiplying the magical energy output of this spell, resulting in effectively taking what is already quite good and making it, for a lack of a better term, friggin' amazing; this is done by applying the caster's magical energy to each of the limbs which is engulfed in pressurized magical energy, causing a chain reaction which multiplies the caster's power exponentially all across the board. In return, these magical energies can interact with the caster's energy and physical power, amplifying that as well, making the user's far faster, stronger, and more resilient as the battle progresses, in addition to increasing their skill parameters sans their energy output- initially, multiplying the power exuded by the Magic Skill known as Etherburst doubles the caster's parameters both physical and magical. If the user has trained themselves to accommodate for greater degrees of absolute power surging throughout their existence, it is possible to increase the multiplication of the power increased to higher levels; such as tripling one's capabilities, quadrupling, and beyond; it seems to hit the maximum at twenty times. However, Etherburst – Overdrive has a single, glaring weakness—due to the enormous upsurge of magical energy that is taking place due to Etherburst while Etherburst – Overdrive is active, it cannot be in effect for too long as Etherburst – Overdrive acts as a limiter of sorts, resulting the limiter being broken and Etherburst surging as normal, lest the user be overwhelmed by the amazing energies, its duration depends on the character's magical energy, generally lasting from about five to fifteen seconds, with more time being added the lower the magical pool amount.
 * Etherburst – Magisphere (, Ēterubasuto: Magisufia lit. Blood-Infused Figure Superimposed Magic-Flesh-and-Blood Synthesis – Magical Power Release: Variable-Usage Orbs of Magical Power): Etherburst – Magisphere is a supplementary sub-spell for Etherburst which grants the caster the ability to manifest several orbs of pure pressurized magical energy around their figure which they are capable of modifying to suit almost any situation. In any case, when activating Etherburst – Magisphere, the caster, instead of forcefully driving the pressurized eternano and magic into their limbs when they focus it on the layers of magical particles shrouding their arms and legs, draws it away from their body, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin. Once separated, these pressurized magical energies take upon the visage of a quarter of hand-size spheres of magical energy which glow azure, the same colour of the arcane in its purest form. The user can alter the shape of each Magisphere by thought alone in order to serve almost innumerable purposes, whether they be for offense, defense, and other supplementary uses- when they are not in use, the Magispheres float behind the caster's back in a circular formation. The Magispheres are noted to be constantly standby once willed into existence- though they can also be dismissed whenever the user deems it suitable. The user cannot create additional orbs after the initial acquisition number; as four is the absolute limit. The user is capable of controlling the Magispheres one-by-one or all at once- no matter the control manner, the caster can shape the spheres through mental commands alone into countless forms- effectively the sky is the limit for what the Magispheres can be transformed into. No matter the form and composition, the Magispheres are widely known to be exceptionally powerful- just by colliding with a solid, non-living structure; a single ball is capable of reducing it to dust. They can be directed as projectiles which close in on the user's targets like bullets, and if the caster deems it suitable, they can grant them explosive properties by having them rapidly expand- on the opposite end, they can be used to heal the caster's own injuries just by contact. However, for all its strengths, Etherburst – Magisphere has two weaknesses- for one, the caster is only capable of controlling the orbs of magical energy within one hundred meters of their own location, meaning that once either the user or the spheres are out of range, they will vanish. Additionally, each transformation into a different object can only last for a full minute before they revert back to their sphere form.

Magic Skill: Breaker
Magic Skill: Breaker (, Majikku Sukiru: Bureikā lit. Internalized Magic Arts: Collection-Type Magic): The special ability known as Breaker is a rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. Breaker is different than other Magic Skills in that it is classified as a fixed-application type (定用型, Teiyōgata), meaning that the power is always activated- when compared to other Magic Skills which need to be invoked like regular spells, Breaker is invoked constantly and Elraine is incapable of turning it off. However, despite this being capable of being interpreted as either a blessing or a curse, it leans heavily in the direction of 'advantage' due to how it is used.

In any case, Breaker itself can be said to be an oddity, even amongst other Magic Skills in that it is the byproduct of Elraine's physiology morphing to become more draconic, being hewn from a method similar to the formation of Dragon Slayer Magic –firstly due to her origins as a member of the Dragunity Knights, whose biological structure could be considered more akin to a humanoid dragon's rather than a human's, and furthermore, Elraine's body had been undergoing unwitting altercations the more that she uses her Take Over: Wyrm Soul- the more Fafnir and Elraine interacted, the more and more magical changes in how Elraine's body's origin (internal magical power) worked, therefore causing her Magic Origin to undergo a morph into an existence similar to the Factor of the Dragon, rendering her capable of generating and absorbing magical energy of all kinds as natural as breathing, Breaker is the finalization of such a horrendous power. Breaker could be considered an existence similar to another Magic Skill known as Eternano Haste, as both revolve around drawing magical energies of all kinds towards a user- however, the two powers are radically different aside from that.

The Magic Skill known as Breaker's kanji means "collection-type magic" (収束系魔法, Shūsokukei Mahō) which, as the category would indicate, enables Elraine to gather magical energies of all kinds in the immediate vicinity and use them to bolster the force, speed, and area-of-effect of all her attacks. In any case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. By harnessing Magic Skill: Eternano Haste, a user is capable of hastening the process significantly in order to restore magical power quickly- but Breaker goes above and beyond any other type of magical power restoration, granting Elraine the one of a kind ability to draw magical energies of all sorts in whenever she deems it suitable; this even works on residual supernatural energies left behind by all sorts of attacks in a battlefield. Breaker's activation is displayed visually as magical energy which has gained corporal status due to being affected by this power quickly darting towards Elraine's figure- on the way towards Elraine's Magic Origin, any eternano is converted into bonafide magical energy, and magical energy is changed into eternano- effectively, if a component of a spell about to be cast is missing something, Breaker will modify its state of matter as to make the fantasy of casting this spell a reality no matter what.

Because Breaker's mere existence allows Elraine to constantly absorb all sorts of supernatural energies which remain saturated and ambient within the atmosphere, even those residual energies left by magical attacks in a battlefield towards her before granting Elraine the ability to harness the particles as if these energies were her own, the Magic Skill pushes her already overwhelming power up to eleven, as Breaker makes each and every one of her attacks both deadly and cost-efficient since they do not completely rely on her own power. Effectively, it's a recycling of the supernatural energies utilized and spread throughout the atmosphere, meaning that even if Elraine were to somehow run out of magical energy, she can still cast magic by harnessing Breaker to draw it towards herself and use these powers as if they were her own magical energies, and while her normal spells and attacks are already quite powerful, the scope of what they can do is multiplied tenfold towards the end of a battle as by then, vast amounts of energy would have scattered throughout the atmosphere, enabling Elraine to unleash an attack of godlike power to end her foe instantly more often than not, becoming even stronger as a battle drags on. Compressing the energies gathered by Breaker and utilizing them to power her close-combat skills such as Etherburst and her Bakken is a major part of Elraine's fighting style- these attacks are known as magical power-collection-type blows (魔力集束打撃, maryoku shūsoku dageki).

Light Magic
Light Magic (光の魔法, Hikari no Mahō): Light Magic is a Caster Magic which draws on the positive emotions of the user and manifest it in a physical form, the element of Light. While Light Magic is not inheritably good in a sense as seen by users of the magic with malefic intentions; it does give off a feeling of hope to the user's allies which in turn inspires them to do better in combat due to this magic releasing the benevolent nature of the user back into the world. It should be noted that Light Magic was intentionally created to be used as a counter against Darkness Magic and later Black Arts, two types of Magic that feed on negativity and cause massive destruction. This is triggered by going to the extremes of the 'magic = feelings' concept—by fueling their magic with positive feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; this is known as natural Light Magic, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. This version of light magic is more commonly known and used by Legal Mages as they are often encouraged to use their emotions when it comes to fighting, being taught it will increase the overall power of their spells, though this is just a rumor and has not yet been official confirmed.

However a recent discovery has just been made revolving around Light Magic; a group of scientists have discovered a new way to utilize Light Magic without having to go through the process of converting their own feelings into magic. This is considered incredibly difficult for a mage to successfully pull off and as such, there are only a small number of Mages that are capable of using this method of Light Magic. To do this, the user will manifest and modify their very eternano and magical energy, entwining it, into that of protons which the user can then alter the movement of them, allowing them to be able to use virtually any light based power; being granted the ability to control, generate, and absorb light as well as utilizing said element as a form of offense and defense. Users of, what has now been dubbed, natural Light Magic have taken note that the light that is manifested through this specific procedure is not capable of being sense as it does not have any feeling in it, making most mages feel uncomfortable around a mage that is capable of using this variation of Light Magic. Due to this fact that this Light Magic does not use any emotion and is based on science, this variant of the magic has been named artificial Light Magic.

Light Magic can be utilized in a multitude of different ways, ranging from offensive to supplementary applications. Occasionally, a certain technique will usually involve the use of hands to cast a spell, though an experienced user can perform said spell without having to go through such an approach. It can be used to destroy and pick up various objects, defend various enemies' attacks and unleash devastating beams of light with immense power behind them. Light Magic can also be used in the most basic way possible which can still lead devastating results; by emitting light from the caster's body, depending on the brightness and the heat that the light emits, it is capable of blinding as well as burning an opponent or causing the surrounding area to explode in a brilliant light. The user can create constructs and weapons made of the element, and even teleport themselves away via transforming into light; being capable of taking out a horde of opponents in a flash of light and rendering them unable to fight, blinding them with radiance. Similar to other elemental magics, Light Magic allows the user to transform their entire body into the very element that they use to fight: by transforming into pure light, the user is able to negate and avoid attacks, and gain the added advantage of traveling at incredible speeds and causing significant damage to their opponent and everything that they come in contact with, like a ray of divine light coming to unleash its judgment.

Elraine herself is noted to be particularly skilled in the application of holy-based spells, with her wide amount of knowledge encompassing such subjects as offensive spells, defensive measures, and all sorts of supplementary abilities; to Elraine, the light around her is similar to an extension of her body as in she possesses the ability to manipulate its movements and structure, subjugating it to her will. These generally accompany each and every one of her movements- an example of this is that when utilizing Air Hike to glide at fast speeds, she leaves behind a lens flare that can blind the opponent- swathes of light are released from every sword strike that she makes with her swords as well; expanding upon this, in combat, her light can be channeled in countless ways, empowering Elraine's physical attacks while incorporating her spells into her sword techniques, creating a plethora of abilities that attack on both a physical and magical level, both when wielding her swords, or when unarmed, with wakes of destructive light that can blind an opponent while the intensity of it more often than not sears away at them at a higher temperature than that of high-level Fire Magic. She is capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms; more often than not, in the heat of battle, Elraine releases jets of light, whirling disks, and blades of light- all of these accompany her own sword strikes and unarmed attacks, though she's also capable of unleashing them as standalone spells.

One of Elraine's most basic Light Magic spells is known as Photonic Pulsar (, Fotonikku Parusā lit. Light Magic: Soaring Breaking Shockwave, Flash of Light); where she gathers and condenses light upon either one of her hands or her weapon (no matter the form) before instantly releasing this intense amount of golden power in the form of a pulse of photonic energy towards her target; upon contact, this attack causes a serial of surreal, delayed shockwaves which land a split-second after the previous one before the full potency of the spell connects, resulting in a force that can blow the opponent away- while this spell is rather weak, its instant casting time and effect make it exceptionally useful, as it can broaden the distance between her and her opponent. Elraine also can utilize an unnamed spell referred to casually in the narration as "chains of light" to focus the photons generated through Light Magic in the form of golden chains with sharp designs- these chains of light can elongate and contract without any shown limit, the blade on the front of the chain is capable of acting as a striking weapon when launched at a high speed; upon being ensnared by the chains of light, Elraine can drag an enemy towards her by pulling on the chains. For every second that an opponent is caught within the holy shackles, they continuously tighten as to threaten to pop a limb or two off like they were nothing but a zit.

With Wingblade (, Winguburēdo lit. Sextuple Shining Wings), Elraine is capable of manifesting six pairs of gigantic wings of light with feathers fashioned in a similar manner to blades, that fly along with her, reminiscent of an angel's wings. Whenever Elraine attacks, she seems to grab them from their positions in mid-air. She can also stab her sword into the ground and then swing to send pillars of light that home in on the opponent. She can also cover her weaponry with light and deliver a series of slashes and stabs which pierce and burst right through any form of defenses, softening the enemy up for the final blow; this "final blow" of sorts is known as Sacred Feather: Ripple Drive (, Seikureddo Fezā: Rippuru Doraibu lit. Sextuple Shining Wings Secret Art: Omnidirectional Thirteen Light Wing Slashes), where Elraine shoots a projectile of light to stun her foe before swooping around the opponent delivering several slash attacks and slamming them to the ground. Elraine can also utilize Illumination Mine (, Iruminēshon Main lit. Multi-Patterned Detonative Photon Snare) in order to set explosive traps of light all around her in any formation or location that she deems suitable; these traps stun enemies when tripped.

One of Elraine's most recognizable spells outside of the three listed below is Magic Hour (, Majikku Awā lit. Splitting Light Command Thirteen Shining Pillars), which involves Elraine forming a Magic Seal of light upon the ground, which acts as a vacuum of sorts, drawing her foe(s) in, in addition to absorbing stray magical energy in the immediate vicinity. Once enough magical energy has been accumulated and the opponent is trapped within the brand transfixed upon the earth, the seal erupts into shining pillars that have a wide radius, and can damage several enemies at once if they are close together. More orbs of light manifest around the pillars, acting as magnets that draw an opponent in. By pouring more magical energy into this spell, the pillars can be "charged", becoming one huge pillar surrounded by three thinner ones, and the orbs will be fired off in every direction as a projectile attack. Elraine also has an attack known as Stellar Circle 5 (, Sutora Sākuru Faibu lit. Rotating Starry Orb of the Vicious Circle) where she uses her Light Magic in order to manifest an orb around her body, pulling in enemies like a magnet as they are continuously damaged, before bursting the orb to blow them away, sending her foes careening across the landscape in the blink of an eye.

Elraine, as mentioned above, has what could be perceived as "absolute dominance" over the element of light, meaning that not only can she manipulate it in any way, shape, or form, she can effortlessly harness its supplementary effects without extending them into spells- a good example is that she is capable of causing others to view light as colour-shifts as they get closer (red) or further away (blue) from herself- this is referred to as the Doppler Effect ( Doppurā Efekuto lit. Sight Disruption Colour Shift); Elraine mainly uses this power to disrupt her enemy's sights, leaving them at a loss on where to attack when facing her. In addition, Elraine can increase the vibrancy of these colours to temporarily blind her foes and allow her to get a clean hit in without exceptions. She can also induce obfuscation by scattering photons, effectively enabling Elraine to completely turn off the lights in a room, leaving only her able to see properly; this allows her to carve a bloody swathe through her confused foes. It is rumoured that Elraine is able to cause a city-wide blackout with this technique.

By refracting light from her eyes, Elraine is capable of observing two places at once, enabling her to see from the front and in any other direction she desires; if utilized correctly, this allows Elraine to remove the fact that she can be taken by surprise; to onlookers, it appears as if Elraine has a "sixth sense" of sorts. And, of course, she is capable of causing bilocation, which causes her foes to view two places at once; this allows her to shift herself towards the enemy's blind spot. Upon noticing the "fake" Elraine, her foes become caught under brief hypnosis, causing those under the influence of the technique can be easily outmaneuvered by Elraine. However, Elraine must stabilize her magical energies in order for this technique to work; if Elraine's magical energy is thrown out of balance (this is done by rousing her emotions or by being struck by anything outside of the area-of-effect, or even by losing focus while initiating this technique), then this technique will dissipate and Elraine will be left stunned- this bilocation power is touted as a "high risk, high reward" type power, with it able to completely save her hide in many a situation if applied properly. Elraine can also run her light in an area's surface, to obtain information of past events, like a powerful form of psychometry.

It can be said that Light Magic is not Elraine's greatest way of combat- indeed, her strongest asset in battle is her usage of Take Over: Wyrm Soul and by extension, her Crystal Dragon Slayer Magic. However, the obtaining of Light Magic was more of a pre-mediated precaution more than anything, as Laeticia believed that Elraine would attract a lot of unwanted attention (moreso than her criminal record already has), so Laeticia herself mentored Elraine in the art of Light Magic; specifically the Regal Arts, which are a brand of Light Magic that is exclusive to the Royal Family of Minstrel. The Regal Arts produce a higher quality of light compared to other forms of light, even those belonging to the Slayer Magic line- they possess an intensity that matches the highest temperatures and the actual speed of light, making them a cut above the rest in comparison to other light-based skills. This overwhelming offensive power is often to referred to as "holy" and "pure", the "Light of Justice" (正義の光, Seigi no Hikari). Elraine herself tends to rely almost exclusively on her Light Magic as a tribute to the woman who raised her and helped turn her life around, of course, this is helped by the fact that after her defeat and the collapse of the Minstrel Royal Family, she has been incapable of utilizing her Wyrm Soul.

Elraine has demonstrated the ability to condense her light, granting it the properties of immense sharpness in order to cut clean through various objects. When formed into spheres of light, the light serves to be rather concussive, able to firmly pulverize objects, such as stone. Elraine also seems to be able to defy gravity using her light powers to eliminate her own weight, allowing her to stay aloft in mid-air for undefined periods- this is commonly used after harnessing Air Hike to gain some air in order to give off the visage of being capable of utilizing full flight-based magics. Her mastery over the element of light has reached the point that the photon energy that she generates is unable to be consumed by any opposing light magic user of any type, and she can actually transform opposing sources of light into her own, meaning that she has full control over the element of light in every way, shape, and form. When merging it with her magical aura, Elraine's aura takes upon the appearance of a wave of golden energy that resonates throughout the area, and depending on the brightness or heat that this aura emits, it can be capable enough to blind an enemy or cause the surroundings to explode. It can be said that she is one of the most proficient wielders of the element in the current day and age.

After the takeover of the Minstrel Royal Family and the destruction of the Sacred Order of Holy Knights, Elraine lost the ability to perform Wyrm Soul and its related abilities with the exception of the Dragon Headder for some reason, meaning that she had to rely solely on her Light Magic to do battle with the Vulture Empire until she regained them. This meant that one of the biggest reasons that Light Magic became Elraine's main method of combat was because of this significant power-loss in addition to the after-mentioned reasons, effectively forcing Elraine to rely on her mastery of photokinesis solely after this incident- while this certainly put her off of the radar as she was no longer the sole user of an ancient and highly-sought after magic like Wyrm Soul and by extension, Dragon Slayer Magic. Once she regained the ability to perform those magics, Elraine's usage of her Light Magic all but vanished, instead relying on her dragon's power almost exclusively- though Elraine would occasionally shoot light at her crystalline structures in order to reflect these shining rays at her enemies, turning the battlefield into a geometric curtain of certain death and absolute destruction.

Sword Beam: Shining Onslaught
Sword Beam: Shining Onslaught (, Shainingu Onsurōto lit. Magical Power Sword Wave: Limitless Light Discharge of Destruction): Shining Onslaught is the name of Elraine's signature attack, and her most basic Light Magic spell; despite being relatively simple, the spell is known to be tremendously powerful. In any case, when performing the Shining Onslaught, Elraine infuses her sword with her magical energy while condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration; all the while, Elraine fuels this magic with positive feelings, initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature which swirls around her weapon, giving it the appearance of an empty hilt which has a large mass of light attached to what Elraine is holding. The charging process can take from about half a second to a full minute, depending on Elraine's preferences or the properties of the blade; she is capable of compressing even more of her magical energy upon her sword to achieve a higher level of power- the magical energy compressed, in the case of Elraine, this takes the form of a golden glow that radiates throughout the area.

In any case, once this process has been completed, at the instant of the slash, Elraine swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds- this wave of energy, imbued with Elraine's Light Magic, gives off the appearance of a cross-shaped, spinning ring of pure light which tears through everything that it comes into contact with, including the air itself as it chases its opponent down. While normally, Shining Onslaught flies through the air as free as a bird, it can also be launched across the ground like a shark's fin hovering above the water; the crescent of energy mows through the surface of the Earth while in motion. Upon impact, the crescent causes a large explosion of energy with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and incinerating an entire squadron of Rune Knights, scorching the very foundation of the earth, leaving naught but molten asphalt and burning away everything in sight, such as forests and rocks as it splits the skies. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack.

As Elraine's signature spell and her favourite attack to use, she has displayed almost perfect mastery over the Shining Onslaught, being capable of controlling and modifying the output of the attack in almost way that she deems fit; this isn't limited to but it includes changing the properties of the blasts, causing them to inflict piercing penetrating damage, explode violently upon contact, ricochet upon impact with any surface which is not Elraine's target, as well as manually control their flight path. Through a method simply known as Charge (, Chāji lit. Limitless Light Discharge Bladed Compression), Elraine is capable of adding more of her Light Magic onto the blade when she is initiating the attack to achieve a higher level of power; this process, while it does result in the spell being launched at an ever-so-slightly later date, it can drastically enhance the power, width, and size of the Shining Onslaught spell, and as such, the option of charging can mean the difference between victory and defeat in the heat of battle. Generally, the charging speed of the Shining Onslaught spell takes about two seconds down to the letter, and if the Shining Onslaught spell is charged, it travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. Elraine is also capable of continuing to hold the spell in its magical energy compressed form and move around as normal; this can serve as a way to take advantage of extra power while taking evasive action. Elraine is capable of interrupting the charge of the attack by grabbing her weapon with her free hand; the charge cancel can be used to bluff an opponent by allowing them to come close to Elraine while she's charging, only to find themselves attacked by another method.

Elraine can additionally harness the power of Shining Onslaught in numerous other manners as well, such as focusing the limitless light energy into the tip of the blade before applying minute magical manipulation, resulting in a burst of energy and the splitting of the unfathomable amount of energy gathered onto her sword into several clusters of golden energy being launched from the tip of the sword at the enemy, homing in on its prey- though even those the projectiles chase after the opponent, Elraine is capable of moving freely after firing- this version is known as Glory Multishot (, Gurōrī Maruchishotto lit. Limitless Light Discharge Hundred Million Shell Barrage), and by stabbing the current sword into the ground, Elraine can release the energy condensed upon her weapon upwards to serve as an impromptu defense as a wall of golden energy erupts around her body; while this maneuver is unnamed, it is only used when Dichroic Mirror or Bakken Barrier are incapable of being performed.

Revealing to the world her full power, Elraine has displayed a massively souped-up version of Shining Onslaught which appears more like a wave of pure photonic energy that washes over everything in front of where she swings her blade with overwhelmingly superior power- this attack is known as Shining Onslaught – Full Burst (, Shainingu Onsurōto: Furu Bāsuto lit. Magical Power Sword Wave: Limitless Light Discharge of Destruction – The Pinnacle of Perfection); with this attack, the energies which shroud the sword relocate to the tip of the blade, compressing for the briefest of moments before being released from the sword in the form of a large gold energy- while the attack being released appears like an enormous beam of light, only the tip of the attack, which is a rather thin wave of golden light in comparison deals a majority of the damage; the wave of light mows through the surface of the Earth while in motion, and even if it is evaded, those close to the attack upon impact can be damaged by the sheer magical energy output of the blast. The immense amount of light gallops towards the enemy like a stampede, roaring like a dragon as it accelerates towards the enemy, destroying everything within its path. While normally, the regular Shining Onslaught would be incapable reaching over fifty kilometers, due to releasing full power, such a feat can be effortlessly achieved. The vortex of golden energy, a typhoon of pure destruction charges forward with all of its might- the sheer force of the swing causes the ground below Elraine to rupture and break into fissures with its speed, attack power, and reach upon being activated surpassing and remaining unrivaled by all other projectile attacks.

Double Chaser
Double Chaser (, Daburu Cheisā lit. Light Shifting Illusion: Twin Phantasms): Double Chaser is one of Elraine's most notable Light Magic spells; it enables her to make a duplicate of herself composed of light. Double Chaser is actually a variant of the Double Sight (光幻 (ダブル・サイト), Daburu Saito lit. Light Illusion) general Light Magic spell; it can work for all sorts of light-based magics, including Slayer Magic, such as White Dragon Slayer Magic and even Light-Make. When performing Double Sight, the user intensifies their light, releasing a burst of pure photonic energy that covers the immediate vicinity for the smallest of moment- the sheer amount of light unleashed causes a shift in the atmosphere, causing illusions all around. When the light settles in a matter of seconds, anyone in the area will see two or more doubles of the caster- this is because Double Sight is an all-around illusion-casting spell that affects the area around the user, blurring the light in the area so that everyone will see double. Generally, the illusions manifested by Double Sight are completely indistinguishable from the real thing to the naked eye and simple sensory-type magic, though those who have dealt with illusionists before can distinguish the two. While it is possible to manifest more than simple copies of the user and perhaps their allies, it is the easiest to perform. The user can also use Double Sight in conjunction with their spells and attacks, allowing them to mix up the fake with the real, allowing them to hold up enemies and create greater opportunities to launch their own attacks, causing feints of a sort to distract the opponent from the real deal. However, Elraine's utilization of Double Sight, dubbed Double Chaser has progressed to the point that by infusing the illusions with more of their magical energy, they can take upon a proper corporality, allowing her to control them mentally- though they're required to stand still and direct them so that the user won't lose focus.

The realized illusions manifested through Double Chaser are capable of performing any of Elraine's spells, including Double Chaser once more in order to double the amount of copies that Elraine has summoned in the heat of battle- however, by doing so, the clones drain magical energy from Elraine's own Magic Origin. To add to the deception pulled over the eyes of her enemies, these duplicates can bleed after being struck- though they will scatter into photons if attacked by a sufficiently strong force; but before they do that, Elraine can disperse them by will alone in order to gain back any of her magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish Elraine's Double Chaser clones from the real deal. Upon contact with the opponent, this iteration of Double Chaser causes the illusions to explode in a burst of light. What is interesting to note is that thanks to possessing the soul of Fafnir, the Eternal Spire Dragon, Elraine is capable of merging Double Chaser with usage of Crystal Dragon Slayer Magic, giving her duplicates' compositions crystalline properties, resulting in the clones becoming more than capable of tanking several attacks instead of just vanishing after one successful blow, preventing an immediate defeat; however, upon their demise, they crumble into grains of crystal. The speed at which these crystal-enhanced light clones are formed makes appear as if Elraine is simply pouring grains of crystal in the immediate surroundings. Even so, Double Chaser requires a considerable amount of mental focus in order to continue stabilizing the illusions, even moreso per fake manifested, making it extremely difficult to sustain for longer than a few seconds per spell cast, though it does not cost much magical energy.

Event Horizon
Light Magic Extremity: Event Horizon (, Raito Majikku Ekusutorīmiti: Ibento Horaizun lit. Light Magic Secret Art: The Thirteen Light Wings That Shoot Through the Dark): Light Magic Extremity: Event Horizon is one of Elraine's most powerful spells in general- it is also the strongest light-based magic spells to exist, far beyond what any light-element Slayer Magic or other Lost Magic could do. It is a spell developed by the Sage of Light during the Dragon Civil War, but how he discovered it or created it is unknown; however, soon after the war, the Sage of Light sealed it away; hoping that it would never see the light of day again—he wrote down the eternano patterns and instructions in order to cast the spell in an ancient tome, which was buried deep within the earth. Light Magic Extremity: Event Horizon's power remains unparalleled throughout the ages, and its power is such that it is unable to be consumed by any Slayer Magic; instead overpowering the foolish magician trying to take its power for their own and devouring their magic in retaliation. Light Magic Extremity: Event Horizon is activated by Elraine fueling her magic with positive feelings, initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature before using Shape Transformation in order to mold this enormous amount of light into thirteen sword-shaped shields of light energy which can connect to form a laser array; these shields of light are capable of withstanding the full force of four simultaneous elemental attacks.

Elraine has displayed that she can control and direct these divine armaments in any way that she deems fit, such as utilizing them for defense by having them project themselves in front of her- alternatively, they can provide protection by all thirteen summoning themselves around her body like a cage- this form of defense results in the area the shields block off, if it is attacked, for the shields to simply burn the opponent through contact alone, rush at an opponent through the ground like a shark's fin while razing everything that they touch, and the shields of photonic energy can also launch blasts of light at her targets- these blasts of light resemble spheres of light which are fired like bullets at her enemies at high speeds similar to shooting stars which track down her opponents and deal significant damage upon impact; upon contact with an enemy, these orbs of light explode with enough power to knock the foe flying backwards as if they had just been ground with a swiftly-rotating drill. One of the more powerful variants of Event Horizon can be activated while Elraine is in the air, as she shoots her thirteen light shields around the area, which then light it up in a thick twilight mist- this not only decreases the enemy's chances of spotting Elraine, but it also allows her to fade into the mist and attack from countless directions all while the opponent remains incapable of defending against her vicious onslaughts. What is interesting to note is that thanks to possessing the soul of Fafnir, the Eternal Spire Dragon, Elraine is capable of merging Event Horizon with usage of Crystal Dragon Slayer Magic, giving her thirteen shields of light reflective properties as a consequence of becoming crystalline. These near countless applications make Event Horizon an extremely deadly spell, and as mentioned above, without any proper equal.

Take Over: Wyrm Soul
Take Over: Wyrm Soul (, Teiku Ōbā: Uirumu Sōru lit. Confiscation: Phantasmal Dragon) is a Caster Magic and subset of Take Over that enables the user to take upon the traits of a dragon; easily some of the most powerful creatures around- or rather, were around. Dragons, as everyone, their mother, and Bill from accounting knows, are gigantic flying lizards who possess enormous amounts of strength, speed, and the ability to utilize a unique form of Elemental Magic in order to bolster their combat capabilities in all ranges- however, their most powerful spell is the hyperresonance, also known as a Dragon's Roar. The overwhelming vitality and power of dragon is instinctively understood by all the other species, and as such, they are referred to as an "embodiment of power" (力の具現, ryoku no gugen). Sometimes referred to as Fifth Generation Dragon Slayer Magic (五代滅竜魔法, Shodai Metsuryū Mahō) by people who don't know what the flying flip they're yammering on about- yet they're right in a sense due to how a dragon's magic works as only those with the power of dragons can slay another dragon, Take Over: Wyrm Soul is tied neck-and-neck with God Soul for the distinction of the absolute strongest Take Over Spell, and by association, the most powerful transformation-type magic. Wyrm Soul is known to be an Ancient Spell (古代魔法 (エンシェント・スペル), Enshento Superu lit. Magic from Ancient Times), which, as its name implies, is Magic from ancient times (from ancient times, times).

In ancient times, an especially powerful human was capable of "taking over" a weakened dragon, granting them the dragon's form and abilities—this also granted the magician who absorbed the essence of the dragon the ability to perform the dragon's signature abilities. However, by the current time, as the dragons had vanished or had been hunted to near extinction due to some guys during the Dragon Civil War, and especially after a certain friendship-obsessed guild's fight with a bunch of weak demons who worshipped some weepy pretty boy, dragonkind was all but deemed extinct, Take Over: Wyrm Soul was deemed exceptionally rare to the point that it really could be referred to as a literal Lost Magic; indeed, seeing a Take Over-type magician who could utilize this magic was like seeing a double rainbow (so intense!). Despite this, Wyrm Soul is supposedly extremely rare, yet there seem to be millions of Wyrm Soul users running around for one reason or another- it is extremely unlikely for somebody to gain the form through the basic Take Over method in the current day and age, though it can be done. In the current era, only two magicians have been shown to utilize this magic. In order to initiate this magic the old fashioned way, the user must firstly defeat a dragon- or rather, for a non-Dragon Slayer, find a dragon's corpse, and then grab ahold of it, surging their Magical Aura into the dragon's vanishing body, using their magical energy to enter the dragon's diminishing Magic Origin and overwhelm it, quickly replacing the target's magical energy with their own, resulting in the loss of magical power causing the body to break down into eternano particles and becoming absorbed into the user's own Magic Origin.

In some cases, even after being killed, the dragon that the user targets will still have some willpower left as they are dying, and thus a battle of fighting spirits will begin, the user and their dragon fighting for dominance as the user attempts to assimilate the dragon. If the user loses the duel, then they could be taken over themselves; showing something completely out of the ordinary- a near-death dragon is capable of taking over a human's body in their final moments. However, if the human wins, then the dragon's corpse's power will be under their thrall as per the typical Take Over powers. In any case, when unleashing the mighty Take Over known as Wyrm Soul, the user brings the eternano particles that are all that remained of the bonded dragon out and superimposes them over their body, solidifying them with magical manipulation and tuning their Magic Origin with the remnants of the dragon, thus bringing their form into existence once more, albeit under the user's control, as they wear it as an "armour" of sorts; transformations seem to take place by tearing the user's clothes off and covering parts of their body or their whole body with many flames, which subsequently disappear, revealing the summoned part or transformation. In the case of most dragons, transforming will cause the magician harnessing Wyrm Soul's power to lose their humanoid body structure, resulting in a hideous deformation in order to accommodate to the deceased creature's own body, elongating and shape-shifting a user's bodily structure into a more draconian formation as they take upon the exact likeness of the dragon's corpse in a full-body take over.

To return to describing what it actually goddamn does, Take Over: Wyrm Soul provides the normal Take Over power-set, with users being capable of changing parts of their physiology into that of separate draconic limbs, as well as a Full-Body Take Over that enables a user to transform into the splitting image of the dragon's soul that they have absorbed with the magic. Not only this, as with every other Take Over, utilizing Take Over: Wyrm Soul grants the user an immense boost in speed, strength, durability, flight with the use of dragon's wings, and magical energy intake- mimicking that of a dragon's, albeit at a slightly lower level of power- it would fully impossible for a user of Take Over to manifest the full power of a draconic being, as only the shell known as a dragon's true body is capable of holding in the immense power that lies within- as such, as mentioned vaguely a few times above, a magician of the Take Over line can only initiate Take Over: Wyrm Soul on a dragon's corpse and a dragon near death with no chance of recovery. In the current era, only two magicians have been shown to utilize this magic- one is Elraine Maxwell, a member of a clan known as the Dragunity Knights, whose worship of dragonkind enabled them to achieve a certain synchronicity with the gigantic lizards, with the dragon god worshipped by the clan allowing Elraine to absorb him in his final moments as a thank you for putting up with his obnoxious personality. However, after the takeover of the Minstrel Royal Family and the destruction of the Sacred Order of Holy Knights, Elraine lost the ability to perform Wyrm Soul and its related abilities with the exception of the Dragon Headder for some reason, meaning that she had to rely solely on her Light Magic to do battle with the Vulture Empire until she regained them.

Wyrm Soul: Fafnir
Wyrm Soul: Fafnir (, Uirumu Sōru: Favunīru lit. Phantasmal Dragon: Gemstone Evil Dragon) is a Take Over spell, specifically that of Take Over: Wyrm Soul, that enables the user to transform into a dragon- in this case, when harnessing Wyrm Soul: Fafnir, the user transforms into the Eternal Spire Dragon, Fafnir (不先塔竜・, Fusentōryū Favunīru lit. Gemstone Evil Dragon), an exceptionally powerful dragon of ages past with dominance over minerals- in fact, it is said that Fafnir's use of Crystal Dragon Slayer Magic is above any other gemstone-based magician, no matter their race and type of magic that they use; even when he was blinded, he quickly turned a potential crippling into more power by learning to see through vibrations. Wyrm Soul: Fafnir is the form of Elraine's father figure, whom allowed her to absorb him into her body on his deathbed.

To go into detail, as mentioned before, Elraine is one of three people capable of actually harnessing Take Over: Wyrm Soul in this current day and age- the reason why she is the only person able to use such an overwhelming power is because, as the last member of the Dragunity Knights, a clan who worshipped dragonkind and had their existences modified in order to become more like the creatures they revered as gods, she was more compatible with the ultimate power of a dragon than any other living being in the New Era, as everything dragon-related had been reduced to mere myths and people only knew of them in storybooks. After she lost her parents, the last living dragon who hid himself for four centuries after the Dragon Civil War revealed himself- the Eternal Spire Dragon, Fafnir; as the Dragunity Knights worshipped him and he saw Elraine without anyone else to hold onto, Fafnir took her in and raised her as his own. While he refused to properly teach her his special Dragon Slayer Magic, he did make appropriate changes in her Magic Origin to accommodate for what was eventually going to happen.

As Fafnir was sickly and secretly dying, one night while watching stars, he faded into Elraine's Magic Origin while he asked her to demonstrate her Take Over Magic, resulting in the remains of his magical energies being absorbed into her Magic Origin in his final moments as a thank you for being the only person that could stand Fafnir's obnoxious personality, he himself forced the absorption upon her as the first gift he had ever actually given the now extinct clan as a thank you for Elraine's tolerance of him and the centuries of worship he had received, resulting in Elraine gaining Take Over: Wyrm Soul and becoming the last user of the magic in history- with this magic, she was capable of transforming into a dragon with the spell known as Wyrm Soul: Fafnir; enabling Elraine to call upon his powers at any time. However, because of the fact that Elraine became the only person to have access to the "power of the dragon" in the New Era, she quickly became a wanted figure all across the globe, with countless people seeking her powers to take them for themselves- while this quelled a bit after Elraine was adopted by Laeticia, it came back in full force after the destruction of Minstrel's Royal Family and the creation of AVENGE.

Fafnir –and Elraine herself when taking his form- is an enormous Western Dragon; a gigantic lizard-esque creature which is bipedal, normally possess a single set of leathery wings protruding from his back, and has a long tail that can be utilized as a fifth limb for all sorts of purposes. Fafnir himself is textured in dark blues and light grays- the darker colour of deep azure is focused mainly around his fleshy underbelly and upon his lower arms- there are also some dark blue parts at the bottom of the head-scales. Fafnir possesses a chest attachment that is shaped in a similar manner to a mask- the orbs on both its left and right sides fitting into its "eyeholes" are deep purple. The light gray portions of Fafnir's body appear as if they were composed of crystal, with cracks and all sorts of unique patterns embedded within them- these are often accented by dark blue markings similar to runes. Fafnir himself, unlike most Western Dragons, has no wings, instead possessing two horn-esque protrusions from the back- indeed, he runs instead of flying. Fafnir's claws are larger than the rest of his arms, giving off the visage of them being gauntlets; the deep blue has the crystal-esque gray parts as a lining, with stony patterns superimposed over the deep blue majority; the dragon's talons look like flexible crystal pillars that have been simply attached to these gauntlets. The dragon's legs are quite similar, though the gray and azure parts have been reversed in terms of prominence; five baubles of sorts are attached to Fafnir's feet, from which thin claws extend- this counts for both legs. The dragon's tail has no real features aside from the red orb at the top- it is rather powerful, capable of knocking down a skyscraper just by collision damage. Finally, the head of the Eternal Spire Dragon is accented by the dark blue 'V' patterns on his neck; he has a fearsome, threatening glare no matter what he's doing. There is a triad of gigantic, pointed scales extending backwards from behind his head, serving as 'vents' of sorts- with a sapphire embedded within his forehead and dull, green eyes, Fafnir's horns, attached to both sides of his head, are notably large and extend backwards, giving off the visage of handle-bars. Fafnir's chin has a prominent spike extending forwards.

General Powers and Abilities
Immense Physical Capabilities: As a dragon, a legendary race known far and wide, feared and worshipped by many as "ultimate power" made incarnate, it should come as a no-brainer that the Eternal Spire Dragon, Fafnir is easily one of the most powerful beings to exist within the New Era- especially because the dragons and those trained to slay them are virtually extinct Despite his relatively enormous size and a lack of wings, preventing him from taking off into the skies like most dragons, Fafnir is known to be deceptively swift, moving in the blink of an eye and making several actions before the opponent can properly register them- ironically, his movements could be compared to the wind, whereas his natural element is the complete opposite of the skies. With every step that Fafnir takes towards his enemies, shockwaves resonate across the earth and gigantic cracks form in the ground- his speed, no matter the velocity, always carves a gnarly-looking trail of destruction which could be mistaken for an earthquake wrecking the vicinity. Not only this, Fafnir, of course, is tremendously powerful in the physical department, and his ramming attacks can be compared to being in the epicenter of a nuclear detonation considering how much damage they do. He can smash through fifty millimeters of reinforced steel, even if Lacrima attuned to hindering a being such as a dragon are implanted within these alloys just by running through them, and a swipe of his tail can level an entire skyscraper. Last, but not least, Fafnir is superhumanly durable—even if the dragon does not simply merge with the earth or turn into sand to evade all sorts of attacks, he is capable of shrugging off all sorts of attacks sent his way- it is said that not even gemstone-based Dragon Slayers were able to properly harm him despite their magic being touted to do so. His dragon scales only bolstered this fact further, constantly generating a full-body forcefield which covered him faintly and causing all sorts of projectiles to slide off of his scaly form. When Wyrm Soul: Fafnir is invoked, Fafnir's physical capabilities are superimposed upon Elraine's own, granting her power beyond compare- however, as she finds Full Body Take Over difficult, she can only manifest the power of a single limb at a time.

Immense Magical Power: As a dragon, Fafnir is in possession of a truly staggering amount of magical power. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. A Dragon's Magic Origin is drastically different than any other race's; it is referred to as the Factor of the Dragon (竜の因子, Ryū no Inshi); the dragon's origin produces a unique magical power that transcends what could be achieved by normal humans. Normally, a magician's body could be considered a machine which created magical energy, a Dragon's magic origin acts as a factory which created magical energy. It functions as an enormous magic core with tremendous capacity that generates energy independent from their body simply through breathing. To this extent, when flared up to its greatest extent, the magical aura of the Eternal Spire Dragon is capable of disrupting all forms of defensive-based magic. As a byproduct of his immense power, Fafnir is immune to the effects of manipulation-based magics, including the non-existent Dragon Supremacy Magic. Through a special uncategorized spell known as Spirit Transparency (スピリット・トランスペアレンシー, Supiritto Toransupearenshī), even though Elraine has absorbed his dragon's soul and near dead body, Fafnir is capable of conversing with her in order to give her advice when she is utilizing Wyrm Soul: Fafnir- though more often than not, he simply annoys her. Fafnir claims that he would have just remained silent unwillingly for eternity if Elraine and him did not have a sufficiently strong bond. Like all dragons, Fafnir is capable of calling upon the power of the Ley lines (, Rei Rain lit. Dragon's Vein), a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end- they are alignments between places of magical power that only Dragons and Dragon Slayers can tap into them to bolster their powers- Fafnir himself normally utilizes the Ley lines as a last resort in order to take his opponents by surprise by ripping them open and changing the terrain to his exact liking constantly with his ultimate attack.

Imperial Wrath (逆鱗, Gekirin): Imperial Wrath is a peculiar ability which can be accessed by any and all of dragonkind; it is perhaps the power that burnt their presences into the minds of humanity even before the Dragon Civil War- but after which, it was soon forgotten as their Dragon Slayer Magic took prominence over it. The Imperial Wrath stems from a difference in how dragonkind was seen from two different continents- in the west, dragons were considered monsters, in the east, dragons were a god-like existence; but even so, they had a rather terrifying defect- out of the eighty-one Dragon Scales, a single scale is inverted; digging into their skin, while normally it's something that can be brushed off, if this irregular scale is so much as touched, then a dragon would immediately lose their already ferocious temper, flying into a rage which seems impossible to calm- this results in the dragon transforming into an expansion of their current form- a temporary evolution of sorts. When the Imperial Wrath is activated, the dragon absorbs more and more magical energy into their Factor of the Dragon through the inverted scale, causing an evolution that results in the dragon's appearance and attributes changing, making it significantly stronger than it was before. Despite the extreme modifications to the dragon's bodies, their consciousness remains unchanged. After undergoing transformation, the dragon gains various additions to their form, such as armour or weaponry- or their body may just change completely to the point of being unrecognizable. A dragon can only stay in their transformed form until their energy is depleted, and if a dragon does not absorb enough magical energy needed to maintain the form, it will not be able to retain that form for long and revert to their previous form in a matter of time. Because of the Imperial Wrath, it was known that people would warn others to simply stay the hell away from dragons as once their rampage had ended, entire maps had to be redrawn. Imperial Wrath is a power similar to Dragon Force in that it enables the user to enter an enhanced state with the assistance of outside influence, but there are several key differences- for one, Imperial Wrath is only temporary, and is sufficiently more draining upon a dragon; not only this, Imperial Wrath is a natural part of a dragon's biology, instead of being a form granted by Dragon Slayer Magic. The term Gekirin (逆鱗, Imperial Wrath), in Japanese and Chinese mythology, refers to one particular scale out of eighty-one scales covering the body of the dragon. This scale, unlike others, is inverted. It is said in Japanese legends that if one were to touch the dragon's gekirin; it would result in the wrath of the dragon.

Partial Take Over
Partial Take Over (, Pāsharu Teiku Ōbā lit. Confiscation Monster Limb): One of the most common forms of Take Over; Partial Take Over allows the user to only exert the power of an absorbed monster through one of their limbs; displaying the ability to subsequently transform one of their limbs into that of the creature's. When initiating a Partial Take Over, the limb in question loses anything covering it while magical energy gathers and condenses upon it in the form of numerous flat, square-shaped plates, which subsequently disappear, revealing the summoned limb. While ultimately inferior to a full-bodied Take Over, Partial Take Over is much quicker to activate, and can work in a pinch. In the case of Take Over: Wyrm Soul, this enables Elraine to transform her arms and legs into draconic claws and feet respectively- but to go into detail- a user of Wyrm Soul such as Elraine, when utilizing the magic, can bring out deadly close-range armaments unique to her body. The primary use of the draconic powers granted by Wyrm Soul with Partial Take Over is transforming one or more of her limbs into parts of her Full Body Take Over form upon chosen parts of her body at will, simply by mental command. This allows Elraine to harness a portion of her dragon soul's power for countless attacks; and hitting with the tip of the manifested limb deals more damage- Elraine can harness this property to augment her own hand-to-hand blows even without Dragon Slayer Magic to back it up.

Generally, Elraine projects her aura outwards with every strike that they unleash, releasing corporal energy in the shape of the dragon equivalent of the limb that she strikes with; for example, her punching is augmented by an aura in the shape of a draconic claw which then solidifies over Elraine's arm and transforms into the actual dragon's claw. This grants Elraine an unexpected amount of range, allowing her to take opponents by surprise- simply by throwing an attack at her enemy, she can launch the dragon's limb towards them from a distance. The ability to manifest these dragon abilities at any given time makes for a very wild and unpredictable fighting style, especially compared to the imitations known as Dragon Slayers. Many of Elraine's attacks are done by sprouting a dragon limb for an alarming boost in range, confounding anyone expecting an area of effect limited to her human form. In any case, Elraine can be considered a ranged character that fights like a melee character. While she has only a few projectile attacks, almost all of her melee attacks have impressive reach and disjointed area of effects, and they do more damage and knockback at a distance.

Regarding the main method of offense, not only do the limbs of Elraine's Full Body Take Over boost her offensive power, specific parts can be projected for defense- for example, Elraine is capable of generating countless dragon scales anywhere upon her body which harden upon impact with all sorts of powers, whether they be magical or physical- this can enable Elraine to shrug off all sorts of attacks thrown her way thanks to the dragon scales' magic-resistant nature. Not only this, she can manifest the wings of her dragon form in order to achieve a short burst of speed and flight in addition to generating high-speed gales to blow an enemy away, and by generating the dragon's tail, Elraine can attack an enemy from behind without even paying attention- as long as she knows that an enemy is behind them, her tail will lash out like a vicious whip, smashing everything that it comes into contact with- the dragon's tail has a whip-like composition which grants it the ability to ensnaring her target within its grasp. Each attack of the Partial Take Over of Wyrm Soul has unique gimmicks- one could say that Elraine, when using Partial Take Over will constantly keep the opponent guessing, with virtually unlimited options at her disposal.
 * ElraineWyrmHead.jpgDragon Headder (, Doragon Heddā lit. Giant Fanged Jaw of the Phantasmal Dragon's Head): Dragon Headder is Elraine's most common use of Partial Take Over- it is rather unique as the technique doesn't involve her superimposing one of Fafnir's body parts over her own. Indeed, when activating the Dragon Headder, Elraine gathers and condenses her magical energies, compressing them to their utmost limits before forming her Magic Seal either in front, behind her, or to her sides- in any case, once this is done, Elraine pours her magical energies gathered into the magic crest, utilizing the seal as a fulcrum for the supernatural energies and Fafnir's magical particles, so to speak- by harnessing Shape Transformation, a spire of magical energy erupts from the Magic Seal, which gathers more energy that compresses in the form of numerous flat, square-shaped plates, which subsequently disappear, revealing a gigantic dragon's head- this dragon's head is mainly black in composition, with its scales jutting outwards and downwards slightly. The dragon's ravenous maw is filled to the brim with razor-sharp silver teeth, as the dragon's eyes glow a similar texture to those of Elraine's when she activates the Eyes of Arcus. Elraine is capable of controlling this dragon's head for all sorts of functions; however, its most used ability is to smash down upon anything that Elraine deems suitable; not only does this collision result in anything that the dragon's head makes contact with being busted to shreds, no matter its material composition, the force generated by the head slamming upon the ground has the side-effect of generating an exceptionally powerful shockwave that radiates throughout the area, destroying anything that so much as touches it as the pressure that travels upon the ground rips all that touches it to pieces. Not only this, Elraine can command the Dragon Headder can come alive and bite down on anything when Elraine wills it to, and it can extend itself for a few feet to chomp on a hapless and most likely taken-back foe- once caught, the Dragon Headder can devour the enemy or just hold them in place for Elraine's very next attack. Elraine can control the size that she wishes the Dragon Headder to be, but the larger she makes it the less she uses it for precision grabbing with its fangs and starts to just use it to slam into the enemy. It can also be employed to raise a dust as a diversion.

Full Body Take Over
Full Body Take Over (, Furu Bodī Teiku Ōbā lit. Confiscation: Complete Manifestation State): Full Body Take Over is the second form of Take Over; as the name would suggest, it enables the user to take upon the full form of their "soul" that they have absorbed. This form is leaps and bounds above Partial Take Over, but it is sufficiently more draining upon a user's body, both physically and magically. When initiating Full Body Take Over for Wyrm Soul, the user brings the eternano particles that are all that remained of the bonded dragon out and superimposes them over their body, solidifying them with magical manipulation and tuning their Magic Origin with the remnants of the dragon, thus bringing their form into existence once more, albeit under the user's control, as they wear it as an "armour" of sorts; transformations seem to take place by tearing the user's clothes off and covering parts of their body or their whole body with many flames, which subsequently disappear, revealing the summoned part or transformation. In the case of most dragons, transforming will cause the magician harnessing Wyrm Soul's power to lose their humanoid body structure, resulting in a hideous deformation in order to accommodate to the deceased creature's own body, elongating and shape-shifting a user's bodily structure into a more draconian formation as they take upon the exact likeness of the dragon's corpse as it was in its lifetime.

This form allows the user to harness the full scope of the dragon soul's power, resulting in the user becoming only slightly less powerful than a living dragon- and certain measures can be taken in order to circumvent that little weakness. Due to taking upon the visage of the dragon, in essence, the corpse of the dragon which the magic was utilized upon has life breathed into it, enabling the draconic fiend to awaken from the slumber known as "death" in order to wreak havoc upon the living. Doing so results in the user displaying increased savagery, with their claws, fangs, wings, and tail dominating the opposition with ease; fighting in a similar manner to that of a berserker from Norse legends, attacking ferociously and without pause, ignoring minor inconveniences such as injuries in favour of an overwhelming offense that can break down enemy defenses due to the continued assault that the user of the Full Body Take Over mode unleashes while flying around to avoid countless attacks thrown their way. When in battle, the Full Body Take Over Wyrm Soul is capable of displaying the full might of their Dragon Slayer Magic, unleashing swathes of their element in all shapes and sizes alongside each and every single one of their blows. It can be said that the user, while transformed completely into a dragon, doesn't transform into a dragon so much as they transform into a force of nature themselves, dealing mass devastation with every action taken.

Crystal Dragon Slayer Magic
Crystal Dragon Slayer Magic (結晶の滅竜魔法, Kesshō no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic which revolves around the "element" of crystals. A Dragon is said to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. In the case of Fafnir's Crystal Dragon Slayer Magic, the Eternal Spire Dragon takes blatant advantage of the fact that his mortality and physical form enables him to utilize his unique draconic Magic Origin alongside the perks that his biology normally gives him; his biological structure has been perfectly attuned to how his Factor of the Dragon functions; more specifically, since with every breath, Fafnir generates energy independent from his body; which, through application of magical manipulation, grants him the ability to reinforce the sheer power of his own body with his signature element- in regards to Fafnir, this results in him utilizing his magical energy in order to shape his magical energies into a sturdy and ordered structure, giving it a crystalline form; while this can be generated from naught, he can also manipulate the soil and form crystals this way even without directly touching it- as long as his breath fades upon it, he is capable of modifying it, even through thought alone. Through inducing this process, Fafnir can install physical material to moisture in the air as well as earth, water, and nature itself, allowing the Eternal Spire Dragon to transform anything that he feels into a weapon; the crystals that he generates are transparent and can only be noticed by light reflecting off of it. Effectively, this grants the Eternal Spire Dragon the ability to manipulate, modify, consume, and generate from his body crystalline projections to their fullest extent- he has absolute dominance over anything considered a "gemstone" and everything related to and dwelling within it.

As a result of the magic's mechanics, Fafnir can transform his body with features of crystalline substances, utilizing both offensive and defensive styles, resulting in lungs capable of spewing crystals, scales that grant protection against crystals, and nails covered in crystals; effectively giving him the ability to use crystals in any manner that he wishes alongside his body in combat, transforming his very form into a make-shift weapon unique to himself, thus greatly increasing the damage of his blows in all ranges- though close-combat is where the Dragon Slayer Magic usually shines; Fafnir is commonly seen producing crystals from his very existence, before shaping it mentally and setting it upon his enemies to inflict maximum damage with ease. To Fafnir himself, the earth around him is similar to an extension of his body as in he is capable of manipulating a pre-existing earthen construct's movements and structure, subjugating it to his will in order to form crystals from its molecular structure. The crystals generated through this iteration of Dragon Slayer Magic are known to possess immensely sharp properties, piercing through all manners of defenses whether they be physical or magical, shredding them like they were wet rice paper; if any of his structures are shattered, Fafnir can control the shards telekinetically in order to attack his opponent while their guard is down. It has been touted that the crystalline formations that this version of Crystal Dragon Slayer Magic creates can erode all forms of life.

Fafnir's main usage of his Crystal Dragon Slayer Magic, other than simply utilizing it to bolster his close-quarters capabilities, is to shape the crystals that he creates into different forms such as a series of blades and is able to propel himself on one- though, shaping the substances into numerous beasts isn't unknown- this method is known as Crystallos Forge (, Kurisutarosu Fōji lit. Pseudo-Crystal Molding Magic); more details are below. As the crystalline substances and structures are being formed and brought into the current plane of existence by a powerful Magic Origin that is only possessed by an embodiment of power known as a Dragon, the formations and items produced by Crystal Dragon Slayer Magic are said –and proven- to be impossible to replicate with Lacrima or by any other type of magic-born item; the innate properties of the crystalline structures manifested by Crystal Dragon Slayer Magic are said to be something completely out of the ordinary, constantly shifting according to Fafnir's will in order to suit the current situation, even after they have made their mark upon this world, and these structures' status as a unique existence means they cannot be reproduced in any way- something that certainly bears repeating. The items forged through Crystal Dragon Slayer Magic are much tougher than ordinary weaponry and in some cases, these manufactured weapons can overpower and shatter their real counterparts; the most common use is to forge blades and creates crushing walls to enclose the enemy. In addition, Fafnir can utilize Crystal Dragon Slayer Magic to ride upon his crystalline structures. One of the more useful applications of the crystal forging ability is Frost Bite, which can trap an opponent as well as freeze them in a prison, as detailed below. In a manner, this method of utilizing Crystal Dragon Slayer Magic can liken it evermore to regular Molding Magics, only much more powerful in its execution.

In order to accommodate for Elraine learning Light Magic, the crystals produced by Crystal Dragon Slayer Magic have been irreversibly modified; now they possess a mirror-esque finish which grants them the ability to reflect light. As one may expect, because of this new property, Elraine is capable of launching the light she can produce via Light Magic at any Crystal Dragon Slayer Magic structure formed in order to induce reflection, the phenomena where light bounces off of an object. While normally, when the light Elraine releases through her magic reflects from her crystalline creations, it will reflect at the same angle as it hit the surface, in a version of reflection known as "specular reflection", through expert manipulation of both light and crystal, she can invoke something known as "diffuse reflection", which is when light hits an object and reflects in lots of different directions. Because of this power, certain spells and maneuvers are massively enhanced- for example, Elraine's "chains of light" unnamed spell which manifests golden chains with sharp designs that elongate and contract without any shown limit for the sole purpose of ensnaring an enemy are capable of reflecting off of crystals in order to turn at unexpected directions in order to reach an enemy quicker- they can also undergo diffuse reflection to split into countless other chains of light to trap multiple foes. All light-based projectiles can be reflected to turn instantly and directed towards unsuspecting opponents, and by inducing diffuse reflection upon the light projectiles, Elraine can take down entire battalions of soldiers in a single move, casually forming geometric curtains of absolute destruction which rain down upon her foes.

Interestingly, the crystals produced by this iteration of Crystal Dragon Slayer Magic have displayed a certain anti-body effect- against poison, there is no greater counter than these crystals, as they have shown that they are resistant, if not completely immune to any and all forms of corrosion; this effect gives off the appearance of all sorts of poisons and spells that devastate organic objects harmlessly sliding off of the structures of crystal as if it were a form of gelatin- anything that touches it will be slowed down to a crawl and it takes an extended period of time for it to break through, whether it be a weapon, the foe's body, or even opposing spells. Against those who were once rivals to dragonkind in the days of old, Crystal Dragon Slayer Magic can be considered a deadly bane, as the crystals are a pretty big guy, as her crystals seem increase in piercing ability, as well as area-of-effect and casting speed against enemies such as demons and gods, rising exponentially in strength and durability as a battle against one of those beings progresses until the crystalline substances generated are rendered "unbreakable". Against these meddlesome creatures, the crystallization aspects of Crystal Dragon Slayer Magic take upon a nasty form, by so much as touching the enemy, the tiniest of crystal can infect these enemies, and even if the foe removes the crystal shard from their body, since it has gained a taste of the enemy's magical signature, it will grow and multiply like an infection aimed towards the same signature until the enemy has been reduced to nothing but a mass of magical energy snared within a crystal structure.

However, something special that only Elraine and Fafnir have displayed with their iteration of Crystal Dragon Slayer Magic is that while crystalline substances are a major part of what the magic revolves around, it is not the only substance that this incredible power can take control of; indeed, as a crystal is a mineral that has solidified with geometrically arranged atoms and external symmetry, by extension, the Crystal Dragon Slayer Magic utilized by the Eternal Spire Dragon is capable of changing the structure of these crystals into other types of gemstones in order to suit the situation. Once the crystalline structures formed through this magic have been modified into that of other gemstones, the formations become tinted in the colour corresponding to the jewel in question- for example, by changing the composition of a crystal into rubies, the crystal will turn a burning scarlet, becoming tinted by the properties of the according gemstone; they can additionally be manifested in either cut or polished forms for different properties such as offensive and defensive-minded abilities. In any case, once a crystal has been modified into a gemstone, Elraine and Fafnir can utilize powers associated with the meaning and symbolism of these jewels in whatever way that they find necessary. For these two beings, who have mastery over the concept of 'minerals', it is possible to modify the properties of a jewel so it can be used for different purposes, but as a consequence its efficiency will not be optimal.

Generally, the gemstones that Elraine Maxwell and Fafnir manifest each correspond to the seven colours of the rainbow (虹, Niji) as well as a different form of Elemental Magic- specifically Ruby (紅玉, Kōgyoku) and Fire Magic, Amber (琥珀, Kohoku) and Earth Magic, Topaz (黄玉, Ōgyoku) and Lightning Magic, Emerald (翠玉, Suigyoku) and Green Magic, Cobalt (蒼玉, Sōgyoku) and Ice Magic, Sapphire (青玉, Seigyoku) and Water Magic, and Amethyst (紫水晶, Murasakizuishō) which, for some strange reason, corresponds to Wind Magic - all seven united are known as the Seven Colours (, Sebun Karāzu lit. Omnipotent Rainbow Spectrum), and because of this power, she can keep her enemies guessing in the heat of battle. Despite being the gemstone equivalent of those elements, the jewels definitely aren't capable of releasing the elements themselves per-se, but rather, if Elraine and Fafnir attack when the crystals are converted into other gemstones, a special effect is induced- for example, rubies cause a burning sensation, topazes result in paralysis, etc.

With Crystal Dragon Slayer Magic, Fafnir has absolute dominance over anything that could be considered a mineral; this includes most solid objects and things known as polycrystals; this includes snowflakes (and ice by extension), rocks, metals, glass, as well as bones; however, he is unable to manipulate any one of these if it is recognized as a natural part of a living being's body; he is able to minutely control these abilities such as forming larger objects into more complicated ones or by changing the materials' elemental makeup- as long as it has some traces of gems held within it, the possibilities are endless, both in what Fafnir is capable of, and how much pain his enemies will be in as he lets his magic run wild upon them. Not only this, he is immune to the effects of any form of gemstone-related powers such as other forms of crystal manipulation like Crystal-Make and Gemstone Magic, and can consume external sources of gemstones to replenish his strength, both stamina-wise and magic-wise- a deadly power that is rarely known about is that if Fafnir catches an enemy's magic-based attack in one of his crystals, he is capable of sealing the projectile in the crystalline substances, which drain the magic and eternano compositions of the opposing attack in order to heal Fafnir and briefly utilize the enemy's own attack against them by momentarily imbuing this crystal with the opposing attack's properties. He is also naturally immune to the effects of his own element that came from both his own person and to those from other sources, but must consume it through his mouth if he is to actually absorb it into his body- after all, a Dragon Slayer cannot consume the element that they produce themselves. It can be said that due to all of these properties listed above, Fafnir is perhaps the strongest gemstone-user of all time, as nobody has been able to overcome his mastery over this abstract element.

Passive Abilities

 * Frost Bite ( Furosuto Baito lit. Absolute Zero Crystallization Method): Of course, as the name would indicate, Crystal Dragon Slayer Magic possesses a unique property known as Frost Bite, which is the result of Fafnir utilizing his magic on himself, allowing the Eternal Spire Dragon to bolster his attack and defensive power significantly in a similar manner to the "Scales" techniques of normal Dragon Slayer Magics; taking this further, Fafnir is capable of inducing Frost Bite upon his entire body in order to serve as a omnidirectional covering armour that can reflect light-based attacks and enhance his durability to the point that being hit with several powerful elemental spells feels like nothing but a fresh breeze. While it doesn't boost his speed, Frost Bite does allow Fafnir to perform a deadly trick- upon contact with a structure, living or not, the dragon is capable of inducing crystallization on a target right down to the cellular level at a frightening pace, slowing down their molecules and atoms and imprisoning them as long as the structure that had affected them is still in place. Frost Bite can be utilized upon anything that possesses some sort of mass, enabling Fafnir to render most physical attacks, armours, and projectiles null and void in the face of his magic. Frost Bite has the side-effect of freezing magical particles solid and thus cutting off their link to their magic for a few moments. This method is extremely effective against magical beings; especially dragons—a fact which is drastically enhanced by the very nature of this magic. It is deceptively simple to be released from this crystalline prison, as all one needs to do is wait several seconds until the crystal jail fades as it costs a bit more magical power to utilize Crystal Dragon Slayer Magic on a living opponent, or the user can surge their Magical Aura to their fullest, causing their prison to shatter- though the shards left behind can often hurt them. It should be noted that with Frost Bite activated upon his body, each of his close-combat blows can induce crystallization upon the enemy, dealing damage alongside effectively freezing the target, allowing several combos to be unleashed.
 * Crystallos Forge (, Kurisutarosu Fōji lit. Pseudo-Crystal Molding Magic): Crystallos Forge is a special sub-ability of Crystal Dragon Slayer Magic- it can be considered an existence similar to that of the Crystal-Make Molding Magic. Crystallos Forge is the main usage of Crystal Dragon Slayer Magic other than simply using it to bolster Fafnir and Elraine's close-quarters capabilities; when inducing Crystallos Forge, Fafnir and Elraine solidify their magical energies into a crystalline form before using their imagination in order to mold the crystals created into anything that they deem suitable in a matter of seconds. The crystalline structures that the Eternal Spire Dragon manifests all carry the natural overwhelming power of Dragon Slayer Magic, even when Fafnir isn't touching them, making them a cut above most other forms of structure-creation magic; indeed, the only limitations are the dragon's own imagination, and it requires no prior movements which are all in-born with Molding Magic, instead, Fafnir can form countless items simply by shaping his magical power and thinking about it, not even using the proper modification technique known as Shape Transformation in order to bring his thoughts into reality; for this reason, it can be said that Crystallos Forge is far more effective than bog-standard Crystal-Make or powers similar to it. The main use of Crystallos Forge is to shape the crystals that they create into different forms such as a series of blades and is able to propel themselves on one- though, shaping the substances into numerous beasts isn't unknown. Elraine is known to manipulate the density of her structures formed through all forms of Crystallos Forge so that they can become as hard as diamond to as brittle as glass so that once they shatter near the enemy, she can direct the shards to trap them and induce a death by a thousand cuts. One of the sneakier methods of utilize Static Crystallos Forge is Fafnir and Elraine have two methods in which to induce Crystallos Forge; but both methods can manifest structures which can be used for a diverse range of uses. The first one is called Static Crystallos Forge. This type of Crystallos Forge is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Crystallos Forge. This type of Crystallos Forge focuses on creating animate crystalline sculptures, usually in the form of animals; though human body parts and the like can also be formed. Dynamic Crystallos Forge is said to be more quickly cast than Static Crystallos Forge. While both styles of Crystallos Forge have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to how much both versions evolve.
 * Static Crystallos Forge (, Sutateikku Kurisutarosu Fōji lit. Tool-Forging Pseudo-Crystal Molding Magic): Static Crystallos Forge is one of two methods to utilize Crystallos Forge- it is characterized by the creation of inanimate objects, more often than not weaponry and tools to suit the situation at hand. In terms of use, Static Crystallos Forge is known to be Fafnir and Elraine's preferred method of using the sub-ability, as weapons are relatively easier to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of Crystallos Forge. Generally, each construct is capable of matching a real steel weapon blow-for-blow without shattering- Static Crystallos Forge can be utilized to form almost any weaponry at all, and Fafnir and Elraine are capable of conjuring anything from nothing. Close combat weapons such as swords and spears can be created effortlessly, though due to the intricate workings of existences such as guns, they are slightly more difficult; shields and staves can be reproduced with a much greater struggle, as the cost in magical energy is high, two or three times greater than a bladed weapon. As Elraine's most favoured method of utilizing Crystallos Forge, Static Crystallos Forge has reached the point where it can be considered mastered already. During the heat of battle, Elraine more often than not forms various weapons with a single snap of her fingers or by affecting the immediate vicinity where combat is ongoing, granting advantages to her and hampering her opponent(s). One of Elraine's most common uses of Static Crystallos Forge is to affect the ground beneath them by jabbing a crystal whether it has already been shaped or not into the soil below, inducing Frost Bite's crystallization ability upon the surface and everything that entails in order to crystallization on the environment around her figure, turning the soil hard, allowing Elraine to manipulate and shape these newly-formed crystals in any manner that she pleases- it has been displayed in her fight with the Jagan Dark Guild in the past that even in an area such as a swamp, she is capable of making said marsh tougher than diamonds, granting her freedom of movement no matter what. Without putting any thought into it, Elraine can manifest avalanches and boulders to bombard the opponent, but if she deems it suitable, she can also form entire houses from nothing but solid ground.
 * Dynamic Crystallos Forge (実降・偽性・結晶の造形魔法|ダイナミック・クリスタロス・フォージ}}, Dainamikku Kurisutarosu Fōji lit. Entity-Summoning Pseudo-Crystal Molding Magic): Dynamic Crystallos Forge is the second form of Crystallos Forge; it involves Fafnir and Elraine creating familiars forged from crystal. These familiars are formed when the two focus more magical energy into the formation of their Crystallos Forge magic seal while envisioning a proper 'guardian', at which point, Fafnir and Elraine can manifest them from their magic seal- these crystalline beings take upon a white-blue colouration and emit a soft glow. While Dynamic Crystallos Forge focuses on crystalline animals, human body parts and the like can also be formed; Elraine and Fafnir can also manifest full humanoid beings; Elraine herself more often than not utilizes the creations made manifest by Dynamic Crystallos Forge in order to assist her in battle, be used as diversions from all sorts of incoming blows, and last, but not least, as a means of transportation to reach heights that would normally be considered impossible or to evade an enemy's onslaught. Dynamic Crystallos Forge is said to be more quickly cast than Static Crystallos Forge; though they generally cost more magical power to maintain due to Dynamic Crystallos Forge summoning beings which more often than not requiring Elraine and Fafnir to direct and command them; though after a while, these crystalline guardians are capable of displaying free will and thought, making all sorts of movements on their own judgments based on the current situation, allowing them to take appropriate action in many cases. With Dynamic Crystallos Forge and a good memory, Elraine and Fafnir have the ability to summon avatars of the foes that they've defeated, the stronger they are the better. Elraine is said to not really be interested in Dynamic Crystallos Forge as she prefers to fight her battles herself, but Fafnir was noted to be an absolute master of this version of Crystallos Forge, manifesting entire armies from nothing to run wild upon those who opposed him.
 * Earthen Sight (, Āsuen Saito lit. Three-Hundred-and-Sixty Degree Vibration-Derivative Vision): Earthen Sight is a special function of Crystal Dragon Slayer Magic that Fafnir developed after months of experimenting with his magic- it was born from the need to experience sight once more after he had his eyes stabbed out by the anti-dragon sword, "Balmung" and lost his eyesight. Earthen Sight is unique in that it could be considered a Magic Skill (, Majikku Sukiru lit. Internalized Magic Arts) instead of a spell proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely; this is due to the fact that Earthen Sight is constantly active and costs Fafnir absolutely no magical energy to cast or even maintain. In any case, Earthen Sight constantly functions by both consciously and unconsciously utilizing Fafnir's mastery over minerals lodged within the ground in order to naturally sense even the tiniest of vibrations within the earth and other structures which are rooted into the ground such as buildings, trees and vehicles- this can extend to ants marching through the earth several hundred kilometers away. Due to this, Earthen Sight has granted Fafnir a three-hundred-and-sixty degree field of vision comparable to omnipresence- effectively, as long as it touches upon the solid ground, Fafnir is capable of visualizing where others are no matter their location and how far away they are from him in exact statistics, what their appearance is right down to their height, weight, and build- though he's unable to visualize expressions, which could be said to be the cause of his shitty personal skills, but Fafnir was egotistical even before he was blinded. Despite the fact that the loss of his eyesight was something he moped about for a few weeks, through the heightened senses bestowed upon him by Earthen Sight, he has gained a unique form of clairvoyance which enables the Eternal Spire Dragon to sense incoming dangers no matter the type as long as he is properly standing upon the ground- with this ability, a hindrance was turned into a distinct advantage in the heat of combat as he could now predict attacks as they began and react correspondingly. However, to keep Earthen Sight active, Fafnir is required to maintain a constant footing upon the ground without anything in-between, thus allowing him to tap into the sight of the minerals embedded within the earth.

Basic Spells

 * Crystallinus Erga (, Kurisutarurainasu Eruga lit. Crystal Dragon's Roar): Crystallinus Erga is the hyperresonance ability of a dragon, attuned to the element of crystal- as such, it works best with Crystal Dragon Slayer Magic. When performing Crystallinus Erga, Fafnir utilizes his enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within his mouth- from here, Fafnir attunes the eternano gathered by merging them with his energy in order to induce the usual fusion to being power into the current realm; this results in the Eternal Spire Dragon utilizing his magical energy in order to manipulate the soil and anything related to it in any way that he wishes, further utilizing his magical energy in order to shape his magical energies into a sturdy and ordered structure, giving it a crystalline form; he draws more and more minerals into his massive jaws from which no flying, talking cats have ever seen the light of day until he has gathered enough to the point that just by propelling it outwards, he could cause a bombardment of spires that covers an entire continent. Once this is done, in order to unleash the magical energy, Fafnir utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from his mouth tremendously, resulting in a massive blast of energy spewing forth from his mouth towards the target; in the case of Crystallinus Erga, which, of course, as both of its names would suggest, is based around gemstones, this has the effect of a positively enormous torrent of sharp crystals being spewed from the mouth of Fafnir, all aimed towards and spiralling in the direction of whoever would be foolish enough to stand in his way. This attack embodies the idea that quantity has a quality all its own; the spikes released can be mentally stopped and pointed in another direction if the opponent dodges, drawing a beautiful geometric curtain of death, piercing the target and damaging them enormously. The curving aspect of this spell makes the blades of crystal miniature heat-seeking missiles, but instead of locking on to heat, they target whatever enemy they have; making it impossible to avoid or escape from—a certain hit is an inevitability, giving the opponents little to no chance to escape unless it is physically impossible to harm them or a serious obstruction is in the way. These crystalline fragments are incredibly sharp; able to pierce through buildings as well as all sorts of supernatural defenses- in some cases, the crystal shards launched from the Absolute Spire Dragon's mouth are confused for gigantic blades. Crystallinus Erga's actual threat lies within its fragility, as once a single shard comes into contact with an enemy, it results in the production of numerous razor-sharp shards that descend downwards when disturbed by the adversaries' magical energy, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles. Upon firing them, Fafnir can allow them to pierce the ground after striking the target- by melding them with the ground, the crystals are capable of being consumed, effectively granting him the ability to utilize Crystallinus Erga constantly. Crystallinus Erga has a variant known as Crystallinus Erga – Condenshot (, Kurisutarurainasu Eruga: Kondenshotto lit. Crystal Dragon's Roar: Focused Ordinance Edition), which allows Fafnir to compress the countless shards of crystal launched from his mouth into a gigantic sphere of crystal, at least as big as a house which he then fires at his opponent- this version focuses on dealing smashing damage which can bust through and completely flatten anything and everything in its way.
 * Crystal Dragon's Sword Horn (結晶竜の剣角, Kesshōryū no Kenkaku): Crystal Dragon's Sword Horn is one of Fafnir's most notable spells- and of course, as one may have noticed, it is the only one that follows the usual Dragon Slayer Magic naming pattern, with no extra katakana or anything else similar. In any case, when performing Crystal Dragon's Sword Horn, Fafnir utilizes his magical energy in order to manipulate the minerals and anything related to it in any way that he wishes even without directly touching it- by doing so, he manipulates minerals and glass- the whole works, as long as his Crystal Dragon Slayer Magic can affect it. Taking these materials under his thrall, Fafnir rips them from the ground and uses his magical energy to shape it upon his body, molding them to fit his enormous figure- this results in the formation of something that could be considered akin to a full-body armour by wrapping these countless mineral-derived materials around him to serve as a shell. In any case, once this process has been completed as his entire frame has been surrounded by minerals which are then refined into crystal, Fafnir stomps upon the ground, signifying the charging of energy, represented by a bright flash of yellow light that appears in front of his body as he faces towards the opponent- with another stomp, Fafnir produces a vicious shockwave that destroys everything in front of and behind himself, dashing into his opponent at inconceivable speeds. Because he moves faster than the eye can see, the opponent won't be able to react until after he has already hit them; shooting himself at the opponent- while in motion, an orb of light purple energy with spiraling light yellow streaks around it appear around his body as he slams into the opponent with great force and high speed, hitting them with a powerful headbutt. Fafnir then proceeds to send the enemy flying up in the air with a pillar of crystal produced from his body.
 * Dichroic Mirror (, Daikuroikku Mirā lit. Crystal Dragon's Barrier): Dichroic Mirror is a simple Crystal Dragon Slayer Magic technique that is exactly as it says on the tin; it forms a barrier which can come in all shapes and sizes for the sole purpose of protecting Fafnir. When performing this spell, Fafnir utilizes his magical energy in order to shape his magical energies into a sturdy and ordered structure, giving it a crystalline form and projecting it outwards in the form of a barrier that surrounds the Eternal Spire Dragon's entirety. The barrier resembles the form of geometric shapes that connect to form the overall shape of tessellating hexagons. Dichroic Mirror appears to be immovable by any outside force. Dichroic Mirror can take the form of numerous wide spires of crystal that erupt from the ground, thus reducing the number of elements required for a complete defense. The defensive power of Dichroic Mirror is absolutely immense; they can protect Fafnir from almost anything that is aimed towards his form- upon contact with an opposing attack, the strike which is aimed towards Fafnir's body that touches the Dichroic Mirror is brought to a screeching halt as its kinetic energy is reduced to zero- this can works against magic, bullets, explosions, and other projectiles; effectively, in the short time that it is active, the strength of such formation is shown to repel enemy attacks, being strong enough to completely negate the effects of a Heavenly Body Magic spell, with the clash between the two moves sending a gale all over the surrounding area- for a three-hundred-and-sixty degree method of defense, Fafnir is capable of using Iron Rock Wall to erect walls composed of massive pillars of crystal as if they were built by hand around his entire body. The spell can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them, and he is capable of manipulating such defensive barriers at his will, bending and twisting them to better guard himself or his allies from enemy attacks; in addition, he can split them into their constitutive elements, which he can freely move in midair and employ for offensive purposes, and they can defend Fafnir from high-tier spells such as Abyss Break with relative ease. By calling Dichroic Mirror – Reflect (, Daikuroikku Mirā: Refureku lit. Crystal Dragon's Barrier: Refraction Formula), Fafnir is capable of making the hexagons on Dichroic Mirror spin around at high speeds, causing the hexagons to gather energy by drawing it from Fafnir and the surroundings for a split second, before quickly counterattacking by reflecting said projectile at such a speed that it seems that Fafnir has access to the opposing attack; instead of blocking the opposing attack with a higher concentration of energy, it is capable of bending the opposing projectile away from the dragon, as well as some physical attacks. This spell is not a perfect defense, as it can be worn down by repeated blows, or can be broken by a spell as a prelude to an attack. In addition, some people are capable of breaking or bypassing barriers altogether. However, this barrier's defensive properties have no effect against solid objects like swords and projectiles, and magic can still be used at point blank range within the barrier's boundary. It should be taken into consideration that Dichroic Mirror is difficult to use has it can only manipulate so many eternano particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If Fafnir has no other defensive measures this leaves a window of fifteen seconds where he has no defense against attacks. However, the technique is difficult to use as it can only manipulate so many magical particles at a time and it required precise timing. Thus, this grants Fafnir immunity to most attacks, and he can defend other allies with the spell.

Crystallos Forge Spells

 * Crystallos Forge: Blade (, Kurisutarosu Fōji: Burēdo lit. Pseudo-Crystal Molding Magic: Zeroth Variable Bladed Weapon): Crystallos Forge: Blade is the second most used Crystal Dragon Slayer Magic spell- it is also one of the most basic, as it, as the name says, is capable of manifesting any bladed weapon that the user is able to imagine composed purely of crystal. When performing Crystallos Forge: Blade, Fafnir utilizes his magical energy in order to shape his magical energies into a sturdy and ordered structure, giving it a crystalline form, creating a bladed weapon formed entirely of crystal for melee combat. This bladed weapon is inherently malleable, capable of being morphed into any weapon of choice, as long as it has to do with a blade; what is used is weapons such as Saber (, Seibā lit. Longsword), Spear (, Supia lit. Piercing Spear), Dagger (, Dagā lit. Short Throwing Knife), and Axe (, Akkusu lit. Crushing Axe). Not only can all forms of swords be manifested, so can daggers and an axe- it would be more accurate to classify what Crystallos Forge: Blade can form as "anything sharp and used for slashing and stabbing"; Crystallos Forge: Blade can allow the user to take any bladed weapon formed from their crystals, such as a regular sword and alter its properties to transform it into another version, such as a rapier or katana- while Crystallos Forge: Blade has only four weapons that the user can switch between on the fly, all of these weapons have countless other forms. The design of the crystal weapon manifested was made to take down enemies in a single swing. The design of the weapon is that of an extremely large iteration of the weapon which is highly sharp and durable, capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of crystal spikes in its wake, which can damage the opponent. The moment that the weapon makes contact with the foe via impaling them, the composition of the weapon is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. The weapon itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The armament is strong and sharp enough to cut clean through pure metal weapons as well; the power of Crystallos Forge: Blade is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and freezing them solid upon connection by inducing Frost Bite- it can defeat an Etherious compared to a Guild Ace in power in a single strike. However, when Elraine utilizes the spell, she is capable of transforming her Dragonlance Ascalon into the Crystallos Forge: Blade, and if she hasn't already used it on her weapon in its base state, she can use the uncategorized spell known as Trace in order to form a duplicate and dual-wield any weapon. As Crystallos Forge: Blade is known to be capable of taking any form, as long as it is blade-related, the spell has multiple options and the ability to keep the opponent guessing, also keeping them on their toes at all times. Once the user has unleashed an attack using one of the weapons manifested by Crystallos Forge: Blade, they are immediately capable of switching to another one without any delay, allowing for an instant follow-up attack; making Crystallos Forge: Blade an extremely versatile and deadly spell.
 * Crystal Dragon's Laevatein (, Kurisutaru Doragonzu Revantin lit. Crystal Dragon Crest's Destruction Sword; Laevatein meaning "damage twig" in Old Norse): Crystal Dragon's Laevatein is a sub-spell of Crystallos Forge: Blade- as the name suggests, it enables the caster to manifest a blade composed entirely of crystal. In any case, when initiating Crystal Dragon's Laevatein, Fafnir and Elraine utilizes their magical energy in order to shape their magical energies into a sturdy and ordered structure, giving it a crystalline form, creating a sword formed entirely of crystal for melee combat. The blade is a lighter colour on the bladed edge while the rest of the blade is dark blue, and the handguard appears to be bolted or riveted into place. There are two holes near the handguard. With its long, spear-like handle and even longer double-edged blade, the design of the crystalline blade was made to take down enemies in a single swing, but due to its unwieldy size and a weight decidedly greater than any other sword, it is said that no one has even been able to brandish this unusual blade to its full capacity. Its full length is nearly eight times the user's height and a blade several times wider than normal. The sword is highly sharp and durable, capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of crystals in its wake, which can damage the opponent. Crystal Dragon's Laevatein is so deadly precisely because it's capable of being utilized in countless ways- it's almost mesmerizing that somebody can get so much mileage out of a simple crystalline sword. In the hands of Fafnir, Crystal Dragon's Laevatein is more often utilized as a form of 'blades below the shoulder' in order to enhance his own close-combat blows, as even though they are mounted in such a manner, they lose none of their special properties. Elraine is capable of such variant spells as Crystal Spike Shoot (, Kurisutaru Supaiku Shūto lit. Crystal Gazer Flying Sword), where she launches the weapon like a high-speed projectile at the opponent, impaling them if it makes contact- this attack has several other versions, such as a midair version, and a variant that shoots a trio of crystalline blades at once. Something native to this spell is that even when the user is not holding the weapon, it will not vanish- multiple swords launched can be directed telekinetically. Another iteration of Crystallos Forge: Saber is Shard Rider (, Shādo Raidā lit. Mist Spear Tipped Crystal Slash), which is certainly peculiar, as instead of for direct combat, it is used for transportation by leaping upon it; the sword moves at high speeds to the point that Elraine becomes a blur. When Elraine comes into contact with the opponent, it will knock them down if they are standing, and the jagged tip of the blade they are riding on is capable of piercing all sorts of Barrier Magic variants, with the sole exception of Wave. The first strike will freeze the opponent with Frost Bite, but the second hit will cause the crystal prison to immediately shatter as Elraine slides along the ground; in addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. When in motion, Shard Rider is capable of trailing large amounts of crystal in its wake, which can damage the opponent. In Norse mythology, Lævateinn was an invincible flaming sword wielded by the giant Surtr against the gods during the end of the world.
 * Crystal Dragon's Gungnir (, Kurisutaru Doragonzu Gunguniru lit. Crystal Dragon Crest's Deadly Piercing Lance; Gungnir being "Swaying One" in Old Norse): Crystal Dragon's Gungnir is a sub-spell of Crystallos Forge: Blade- as the name suggests, it enables the caster to manifest a lance composed entirely of crystal. In any case, when initiating Crystal Dragon's Gungnir, Fafnir and Elraine utilizes their magical energy in order to shape their magical energies into a sturdy and ordered structure, giving it a crystalline form, creating a lance formed entirely of crystal for melee combat. This lance is rather elaborate- the main shaft is deep blue in the center, with each of the ends being a lighter blue; the deep and light sections are separated by a small silver band. One end of the lance is shaped like a fleur-de-lis and is a normal shade of blue. The other end resembles a dragon's head- it has a ruby in the place of an eye. In any case, just like Crystal Dragon's Laevatein, Elraine is capable of utilizing Crystal Dragon's Gungnir as a substitute for her actual weapon if her Dragonlance is unavailable or if she just doesn't feel like wasting such a glorious weapon upon her enemy- she wields the Crystal Dragon's Gungnir as expertly as she does her regular lances, wielding the crystalline pole-arms as if it were an extension of her body, transforming into a raging storm before her foes, delivering a barrage of devastating thrusts and slashes at breakneck speeds. The Crystal Dragon's Gungnir have a deadly property; their entire foundation revolves around condensing the magical particles that compose it, before spreading them out to the tip, coating the outer surface of the lance, enhancing the penetrative qualities of any and every lance manifested. With Crystal Dragon's Gungnir, Elraine has a sub-spell known as Crystal Lancer (, Kurisutaru Ransā lit. Jewel from the Dragon's Neck: Five Coloured Shots), which involves Elraine launching multiple Crystal Dragon's Gungnir towards her target, launched forward in a similar manner to that of a rocket. These lances aim to impale the opponent with incredible speed and force. However, mid-flight, the lances veer off wildly in different directions, homing in on different targets in order to attempt to take out multiple opponents at once. When making contact with the opponent, the lances crystallize them solid. The moment that the lance makes contact with the foe via impaling them, the composition of the lance is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe—these lock on to the target, tracking their heat signature; it is a spell that is effective for quick, widespread, and massive amounts of damage. In Norse mythology, Gungnir was the name of Odin's spear which was forged by dwarves.
 * Crystallos Forge: Ichaival (, Kurisutarosu Fōji: Ichībaru lit. Pseudo-Crystal Molding Magic: Zeroth Destruction Bow and Arrow; Ichaival being the name of Odin's bow): Crystallos Forge: Ichaival is a simple Crystal Dragon Slayer Magic technique that is exactly as it says on the tin—when performing the technique, Fafnir and Elraine utilizes their magical energy in order to shape their magical energies into a sturdy and ordered structure, giving it a crystalline form, creating an intricate bow, from which an arrow of crystal manifests. When manifesting the arrow, any characters in Elraine's line of sight will flinch; Elraine then launches the arrow at her enemy. When the blast lands, it blows the opponents away with tremendous speed and force; blasting through everything in it's path in order to assault the opponent ferociously as the arrow sends the opponents flying at a semi-spike angle, inducing tremendous knockback from which it is difficult to recover. The move goes through walls. The spell can hit a maximum of six targets at once but the damage and knockback weaken for each target hit; thus if used on many opponents, it may not destroy the ones in the back, even if the foes are still suffering from harm. This attack goes through any and all defenses, and at extreme distances it does slightly less damage. If the opponents are too close together, they may collide with each other and prevent immense damaging from happening. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range, wreaking havoc wherever it passes, as shown when it crossed the entire distance of Hargeon, generating a large explosion. The trajectory of the arrow can be altered, allowing Elraine to strike more than one opponent. Elraine can change the direction the arrow will go while holding it; backwards, forwards, and upwards. Elraine's crystallizing arrows move much more quickly than other character's arrows, and can be controlled in midair. Elraine is not able to hold the blast indefinitely in normal use; however, if she keeps changing the direction the arrow will be released, she can hold onto it for a while. The crystallizing arrows can actually be curved around in a full circle if controlled properly and thus avoid veering off somewhat else. In Norse mythology, Ichaival is a bow owned by Odin and is capable of turning one arrow shot into ten arrow shots. Another source said it came from Ydalir, the home of the god Ullr.
 * Crystallos Forge: Rati (, Kurisutarosu Fōji: Rati lit. Pseudo-Crystal Molding Magic: Transparent Gem Rising Fang Blade): Crystallos Forge: Rati is the name of a basic Crystal Dragon Slayer Magic spell which enables Fafnir to generate enormous stalagmites of crystal from the earth. When inducing Crystallos Forge: Rati, Fafnir moves one of his teensy hands with the index and middle fingers outstretched, before he utilizes his Crystal Dragon Slayer Magic to manipulate the soil and anything related alongside using his magical energy in order to shape his magical energies into a sturdy and ordered structure, giving it a crystalline form - the ground itself shakes as Fafnir causes several crystalline formations to erupt from the barren earth- unlike its sister spell Dichroic Mirror, the form of the pillars which shoot from the ground are refined and excessively sharp; while they can take upon the visage of cylindrical pillars, generally Crystallos Forge: Rati results in protrusions from the ground that resemble, well, stalagmites, which are an upward-growing mound of mineral deposits that resemble spikes. As per being oriented towards offensive measures, the Crystallos Forge: Rati pillars are known to possess immense slashing power if used in such a manner, and can pierce all sorts of defenses, whether they are natural or supernatural in nature, ranging from Magic to Curse-derived. Generally, Fafnir harnesses Crystallos Forge: Rati by launching it towards his enemies- by simply stomping upon the ground, he releases two pulses of magical energy from his gigantic feet, resulting in fissures erupting from the earth, travelling in the direction of his opponent- while in motion, the fissures generated cause the earth to shake violently with a force akin to a minor tremor that ends with absurdly sharp pillars of crystal erupting in a continuous row while they rush towards their opponent like a multitude of sharks submerged within the earth, leaving only their fins visible, chasing the enemy until certain doom is met. These numerous pillars of crystal can immobilize and pierce his opponents- he can split them into their constitutive elements, which he can freely move in midair and employ for offensive purposes; additionally, by invoking Gem Tree (宝玉樹, Hōgyokuki), Fafnir can surround himself with these crystalline pillars, protecting himself from any incoming attacks if Dichroic Mirror is incapable of being formed due to numerous reasons, whether they be due to lack of time or even because he cannot muster the materials necessary to invoke the spell. When under the effect of the Ley lines, the spires produced by Crystallos Forge: Rati are capable of transforming into incandescent sharp crystal blades coated with lava that spring from the ground; if the top edge hits an opponent, it will result in an explosion. In Norse mythology, Rati was the name of a drill or auger that was used by Odin during his quest to obtain the mead of poetry.

Guardian of Yggdrasill
Guardian of Yggdrasill (, Gādian ofu Yugudorashiru lit. Crystal Dragon Summon: Crystalline Polar God Sacred Emperor Who Looks Down): The Guardian of Yggdrasill is the name of one of the most powerful spells of Crystal Dragon Slayer Magic; with it, the caster manifests a large statue-like formation out of crystal that follows their every movement. When performing Guardian of Yggdrasill, Fafnir and Elraine raise their magical power to its utmost limit, gathering eternano within the atmosphere and adding it to their magical total; until their power level has surpassed almost over the regular limit of nine thousand, nine hundred, and ninety-nine to twenty-thousand. From there, Fafnir and Elraine perform a swift hand movement with their hand/claw, instantly expelling all of their magical energy, and shaping and expanding it using the crystals generated through their magic to force the magical energy contained in their body to spiral around them, using the magical particles in the air to "solidify" and stabilize, hardening and forming, shaping into an enormous, vaguely humanoid being with outer armour, which remotely resembles tengu-like armour with a hat like adornment on the forehead, is split down the middle from the beak downwards where the normal figure. This figure also possesses eye-holes which are accentuated, with lines running upwards at the side. It has a long, tengu nose, which is angular. The mouth is also carved out, with two lines running down to the chin area, and it wears robes, pointed shoes and body armour on its shoulders and waist. It also possesses "hair", which is tied up at the sides. It's back set of arms, which are plated; extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. It possesses two straight katana, which are kept sheathed inside the palms of its back arms and wielded by its forearms. The whole being is a deep azure in colouration.

The Guardian of Yggdrasill is forged from Brisingamen Crystal (, Burījingamen Kurisutaru lit. Polar Star Relic Jewelled Transparent Gemstone; from Old Norse brisinga "flaming, glowing" and men "jewelry, ornament", the necklace of the goddess Freyja); an indestructible type of crystalline substance that is invincible as long as the forger constantly supplies magical energy to reinforce its structure, meaning that as long as Elraine or Fafnir has enough energy to feed the Guardian of Yggdrasill, it is theoretically invulnerable. Due to its enormous frame (around one hundred feet tall), at least as large as a skyscraper in width and height, the Guardian of Yggdrasill is capable of withstanding truly enormous amounts of damage if it cannot reflect the opposing attack with its mirror shield- indeed, it was shown to simply shrug off countless Crash-imbued fist barrages and two Elemental Magic Extremities at once when under Fafnir's control in a flashback. This being has a fair amount of brute strength, being able to tear and bite off an opponent's flesh with its bare hands and mouth, respectively. The Guardian of Yggdrasill can even move and fight like Elraine and Fafnir as well, with the similar amount of strength as Fafnir; due to the Wyrm Soul's magical power giving it extra strength. The Guardian of Yggdrasill has such an immense destructive power that the user is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. Indeed, a testament to the Guardian of Yggdrasill's enormous strength is that it is capable of wielding its large, two-handed sword with a single hand, swinging it around as if it were a twig while still maintaining the force of a two handed blow. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries.

Due to the sheer volume of the strikes involved, defending against the entirety of them is nearly impossible; and of course, its enormous figure is sometimes more than enough to intimidate Fafnir and Elraine's enemies into submission. Unlike most crystalline constructs, the Guardian of Yggdrasill is able to fix and restore itself after being damaged or broken, in reflection to how much Elraine or Fafnir has healed. Elraine or Fafnir is capable of partially summoning any part of the Guardian of Yggdrasill on the fly for an instant surprise, as generally, fully summoning a Dynamic Crystallos Forge construct is particularly draining upon Elraine's magical power- only manifesting a portion of the being only costs a sliver of magical energy on Elraine's part. However, a glaring weakness of the spell is that once Fafnir or Elraine summons it, it shrouds their body, effectively anchoring them to the Guardian of Yggdrasill and vice-versa- additionally, for every waking moment that it is active, the Guardian of Yggdrasill drains a large amount of the caster's magical energy, meaning that it should not be active for long periods of time as it can exhaust Elraine herself quite rapidly. Yggdrasill is the name of an immense world tree that is central in Norse cosmology, in connection to which the nine worlds exist.
 * Crystal Tyrfing (, Kurisutaru Diruvingu lit. Crystal Dragon Crest's Destruction Sword: Giant Revision): The Crystal Tyrfing is the name of the Guardian of Yggdrasill's main offensive armament. It is an upgraded and refined version of the Crystal Dragon's Laevatein; effectively, it has been upsized and modified for use for the Guardian of Yggdrasill. The Crystal Tyrfing takes the form of a double-edged longsword made up of pure, solidified crystal, with no fuller and a crimson hilt that possesses numerous gemstones embedded within the guard and pommel- these are placed there so that the Guardian of Yggdrasill can access the Seven Colours much easier as to change its attack methods and patterns on the fly. The sword's crossguard is noticeably large and elaborate in relation to its pommel, and it is shaped like the wings of a falcon. The blade possesses a ricasso, which can be utilized to strike an enemy with. The actual blade of the longsword resembles nothing more than a large crystalline/ice structure vaguely resembling a blade, with countless off-shoots extending in all directions while the edge of the weapon has a constant glow. Its full length is nearly eight times the Guardian's height and a blade several times wider than normal. Known as an "absolute sword", the Crystal Tyrfing is capable of slicing through almost anything, as the immense size of the weapon smashes everything in its path to atoms like the divine force of a god. Not only this, the Crystal Tyrfing can induce Phase Transition, enabling the weapon to go from a solid to a crystalline liquid or a mist in order to pass through certain objects as if the blade were nonexistent, before reconstructing its structure in order to deal direct damage with relative ease. The weapon can also expand and contract at the speed of sound, shooting forwards like a bullet as to impale an unsuspecting enemy before they can properly react. Because of these traits, it could be said that the Crystal Tyrfing is the strongest molded weapon of all time, though only a being such as the Guardian of Yggdrasill would ever be capable of utilizing its full power to the greatest extent possible. Tyrfing is the titular sword used in the Norse legend collection the Tyrfing Cycle. According to the legend, it was a sword forged by the Dwarves Durin and Dvalin. They are forced to do so by Scafrlami, the king of Gardariki, but in revenge they curse the sword so that it will kill a man every time it is unsheathed, cause three evil deeds and be the undoing of Svarflami.
 * Crystal Svalinn (, Kurisutaru Subarin lit. Crystal Dragon Crest's Power Reflectance Shield): The Crystal Svalinn is the name of the Guardian of Yggdrasill's main defensive armament- unlike the Crystal Tyrfing, which is a modified version of the Crystal Dragon's Laevatein that Crystal Dragon Slayer Magic can harness normally, only scaled to fit this gargantuan being and its immense power, the Crystal Svalinn is a completely original creation, as Elraine and Fafnir usually rely on Dichroic Mirror instead of summoning a defensive armament in the fields of battle. The Crystal Svalinn is shaped like an upside-down teardrop with two oval chunks taken out of each side. The top of the shield is lined by four small azure spikes and a fifth, larger one in the middle. The edges of this shield are silver and the face of the shield is mostly blue, though the bottom tip is sky blue. There is an upside-down, sky blue triangle marking on the top of the shield, and a sky blue "V" shape in the middle of the shield. The top inside edge is also sky blue- attached to each of the spikes are one of the seven gemstones that compose the Seven Colours, and as with the Crystal Tyrfing, this enables the Crystal Svalinn to change its elemental composition on the fly so that the Guardian of Yggdrasill would not be blindsided. The Crystal Svalinn, thanks to the seven gemstones lining its base, is capable of changing its very nature and characteristics so that it would perform the function that the prefix of its name would imply, negating the opposing attack before reflecting it back at the attacker with twice the speed and force. However, this property of the Crystal Svalinn only works properly upon projectile-based attacks, as the Crystal Svalinn requires a few seconds to change its elemental composition to accommodate for the incoming attack and to return it to sender, so against a close-range power, it is merely an impressively made shield. In Norse mythology, Svalinn is a legendary shield which stands before the sun. The name Svalinn means "cold" or "chill" and is derived from the verb "svala", which means "cool"; svala sér means "to slake one's thirst" and svala-drykkr is a "icing draught".
 * Swordsmanship Specialist: The Guardian of Yggdrasill is shown to be a master of swordsmanship, being capable of utilizing the momentum of its blade in motion to execute wide swings while chaining together blows- its fighting style focuses on strong, concise strikes that yield heavy damage, while sacrificing speed for more defensive tactics; attacking viciously with large, slow, sweeping movements, creating an unstoppable force; the Guardian of Yggdrasill has great range on its attacks, which can give some characters great difficulty when trying to get in on the construct. In battle, the Guardian of Yggdrasill wields its blade with incredible prowess; the tremendous cutting power of the knight's sword strikes are capable of effortlessly slicing through magical barriers. Its precision is even able to cut off a lit candle's wick and keep it lit on the edge of its blade; as well as produce shockwaves from its strikes to intercept enemy attacks. The knight's swings have the potential to split the very earth with each swing, bringing mass devastation to every direction that the weapon lands- each of the knight's attacks is a fatal blow that needs to be blocked or dodged. With its Crystal Tyrfing, it is capable of launching waves of crystal from the blade at its opponents with high speed and power, often taking enemies by surprise.
 * Partial Manifestation: One of the more useful applications of the Guardian of Yggdrasill is to summon only a single or a few parts of the crystalline knight's body in the heat of combat- as mentioned above, Elraine or Fafnir is capable of partially summoning any part of the Guardian of Yggdrasill on the fly for an instant surprise. When this process is in motion, Elraine or Fafnir release their magical energies into the ground in order to manipulate the soil and anything related alongside using their magical energy to shape his magical energies into a sturdy and ordered structure, giving it a crystalline form- in this case, once this is done, Elraine or Fafnir mentally shapes certain portions of the crystal formed into apparitions resembling the crystal knight's body parts; which parts depend on what the user of this magic wish them to be. These body appendages manifest into the physical realm via a Magic Seal that appears from anywhere that the caster deems suitable- for example, summoning the arms of the guardian can have the seal be generated besides Elraine or Fafnir in order to send these gigantic fists launching forward from the crest; or to take an enemy by surprise, Elraine or Fafnir is capable of placing a seal below the opponent, resulting in a knuckle rocketing upwards to catch them unawares. The reason why this manner of summon is used mostly is because generally, fully summoning a Dynamic Crystallos Forge construct is particularly draining upon Elraine's magical power- only manifesting a portion of the being only costs a sliver of magical energy on Elraine's part.
 * Crystal Reginnaglar (, Kurisutaru Rejaināgurea lit. Crystal Dragon Knight's Protrusion Spiked Array; Reginnaglar meaning "god nails" in Old Norse): One of the many applications for the materialization, Elraine effectively turned it from a "finishing move" to her own method of combat. By summoning the ribcage of the entity, Elraine creates a powerful defense that is not easily broken. The ribcage manifests as armour plates which are fiercely spiked. Five additional armour fragments suspend themselves behind Elraine's head for additional protection, and six crystalline arms give it simultaneous defense and offense. Elraine can also transform defense into offense; spreading the spikes of the ribcage outwards as they burrow underground, erupting from the earth in order to impale her opponents at such a speed that they do not know what hit them. However, despite it's boastful defensive power, the ribcage can be fractured, broken, and even melted. Elraine is also capable of infusing her golden light produced via her Light Magic into the ribs that surround her body when Crystal Reginnaglar is activated, effectively surrounding her figure with a shield of light not unlike that of Defenser in a move known as Knight Ribcage: Crystal-Wrapping Light (騎肋・晶纏光, Kiabara: Shōtenkō)- the sheer intensity of the light generated also has the fortunate side-effect of blinding anyone who even so much as takes a glance at it; however, since Elraine already has Dichroic Mirror and Bakken Barrier, she makes sparse use of this variant in the heat of battle. In Norse mythology, the Reginnaglar (singular reginnagli) are nails used for religious purposes.
 * Crystal Fist (, Kurisutaru Fisuto lit. Crystal Dragon Knight's Jet-Propelled Fist): In addition to the ribcage for impressive defense, Elraine is capable of manifesting the skeletal arms of this guardian to give her massive offensive power. Manifesting as a crystalline aura at first, Elraine fashions this aura into a Magic Seal- inside the sigil, she manipulates magical energies and shapes them into glowing ethereal arms- charging up for a few seconds, Elraine is capable of directing the spectral arms formed forward in an enormous punch as they fly from the Magic Seal which lands at the speed of a bullet. This attack has great horizontal range, but high ending lag, though the damage it causes is capable of causing a series of surreal shockwaves which resound throughout the area, devastating everything around Elraine; tearing up all forms of defenses; Elraine can use these arms for other offensive purposes such as punching, swatting, and even crushing opponents with brute force. She is also capable of manifesting weapons in the hands of these arms, and can fight controlling it herself.
 * Hliðskjálf (, Furizusukyaruvu lit. Nordic Throne – Incomplete Body; Hliðskjálf meaning Odin's Throne as based by the author from the "Gesta Danorum"): To avoid taxing her own body by drawing on more of her power than is necessary, Elraine can limit to amount of magic she uses to create her guardian, and can create a stage between "complete" and "skeletal", effectively an incomplete version of the guardian where a partially-flesh body covers a skeleton. Its unique construction creates a tremendous concentration of magical energy, giving the incomplete form undeniable power. The panels of armour that form the incomplete body can also rearrange themselves, using the bridging flow of magical energy enabling Elraine to adjust her attack; and despite being made with less magical energy, this guardian is still very effective in battle, providing Elraine with excellent defenses from physical attacks, energy attacks and the like, and in this stage, it can begin to craft it's own weapons, namely swords, to attack enemies with. With the incomplete form, Elraine can use Bakken in order to generate great amounts of magical energy from the guardian, overwhelming the opponent upon mere touch.

Advanced Spells
Dragon Slayer's Secret Art (滅竜奥義, Metsu Ryū Ōgi): The strongest techniques of a Dragon Slayer. What should be noted, is that the Eternal Spire Dragon's bog-standard Dragon Slayer's Secret Arts are about as powerful as anyone else's Dragon Slayer's Ultimate Arts (滅竜極義, Metsuryū Gokugi) and Dragon Slayer's Forbidden Arts (滅竜禁義, Metsuryū Kingi); additionally, Fafnir's Secret Art prefix, Ōkuninushi (大国主, Great Land Master) is the name of a god in Shintō; Ōkuninushi is the god of nation-building, farming, business, and medicine.

Ōkuninushi: Leyline Smasher (, Ōkuninushi: Rei Rain Sumasshā lit. Great Land Master: Dragon's Vein Tremor – Natural Disaster Befalling the Heavens and the Earth): Ōkuninushi: Leyline Smasher is the most powerful Crystal Dragon Slayer Magic spell at Fafnir's disposal- indeed, it can be said that the spell is the strongest gemstone-based anything to have ever existed. Leyline Smasher is one of a kind in that it is perhaps the only spell to harness the secret of Ley lines, a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end that have only recently been discovered. When performing Ōkuninushi: Leyline Smasher, Fafnir utilizes his magical energy in order to shape his magical energies into a sturdy and ordered structure, giving it a crystalline form as he slams one of his claws into a solid surface, from there, he activates his Crystal Dragon Slayer Magic, allowing him to utilize his magical energy to manipulate the minerals and soil and anything related to it in any way that he wishes. In this case, Fafnir targets the Ley lines (, Rei Rain lit. Dragon's Vein) which are located all around Earth Land; Ley Lines, as mentioned above, are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain their powers; places where multiple lines intersect at nodes attracts magicians like moths to the flame; by thrusting his magical energy into the earth and grabbing ahold of the Ley Lines with Crystal Dragon Slayer Magic while utilizing his Earthen Sense in order to discover the locations of the lines, Fafnir is capable of modifying the flow of the paths in any way that he deems fit; this renders Fafnir capable of casually manipulating the area in the immediate vicinity in any way that he wishes; however, these changes may be instantaneous or develop over the course of the fight. When inducing Leyline Smasher, Fafnir can alter the outcome of the battle by bending the mystical forces of the world to his whim; as effects vary from creating new paths, drying up rivers to create more terrain, freezing enemies or reducing the movement of those stuck on the ground and increasing the movements of those who are airborne- at it strongest form, by utilizing Leyline Smasher, Fafnir is capable of terraforming an entire mountain range and causing lava to erupt forth from beneath the earth, which, of course, can melt damn near everything that it comes into contact with. With Leyline Smasher, Fafnir can erect new mountains, monuments, natural ridge-tops, and water-fords; effectively, the terrain around him is under his absolute control- every case of manipulating the earth is accompanied by an immense release of crystalline magical energy surging from the ground, which wreaks havoc on anything it finds, rising up several meters in the air and shattering the earth it emerges from reducing it to small pieces- because of this overwhelmingly powerful Dragon Slayer's Secret Art, it can be said that the Eternal Spire Dragon is easily one of the strongest dragons to ever have existed in the history of Earth Land.

Dragon Install
Dragon Install (, Doragon Insutōru lit. Surrendering to the Dragonfire): Dragon Install is Elraine's most powerful spell; it is effectively Elraine undergoing a process similar to Dragon Force, achieving the impossible in order to massively bolster her own capabilities a hundredfold. It is a power only achieved through the combination of Take Over: Wyrm Soul and its natural Dragon Slayer Magic- better yet, Dragon Install actually could be said to be the "Dragon Force for users of Wyrm Soul". Rengoku is known to be a cursed magic; serving as a natural enhancer to Elraine's already amazing power; it grants several advantages to Elraine, such as increasing her stats, producing a magical glyph to strain the enemy and doubles her attack power. When tapping into the power of Dragon Install, Elraine's magical power reacts with the connection forged through the activation of Wyrm Soul; unleashing a monstrous amount of magical energy in her body which increases her power to an unbelievable height. Not only does her power increase greatly, but her appearance does as well.

When activating Dragon Install, crystalline energies flow around Elraine's body before attaching itself to her- this process starts at her arms, with the crystals shaping themselves into the form of crystalline claws which protrude outwards from a dragon's head- the crystals do not stop at that point, however- trailing up Elraine's shoulders, they shape themselves and solidify into the form of a pair of gigantic draconic wings that extend from her back area- accompanying these wings is a long, draconic tail with multiple spikes at the tip. Trailing down to her lower body, the crystals encase Elraine's feet and legs, giving off the visage of draconic feet and claws. These crystalline limbs are completely moveable, and Elraine is capable of utilizing them as an extension of herself to assist her in battle no matter the situation. Extending with a mental command, the crystal limbs manifested shoot in the desired direction like a bullet, attacking Elraine's enemies in a split-second before retracting- to onlookers, it appears as if nothing has happened and the foe was blown away for some reason; if an enemy were to attempt to trick the crystalline limbs into swirling around and attacking Elraine herself, it would immediately recognize such a folly and deflect itself somewhere else rather than actually strike Elraine.

When utilizing Dragon Install, Elraine's body emits a crystal aura; which enhances all of Elraine's spells, greatly increasing their area-of-effect, as well as improving their damage, health drain and speed; however, when tapping into the power of the Wyrm Soul, Elraine's stamina is constantly being depleted, it does not consume her lifespan, but consume stamina and magical power at a very fast rate, to the extent where just using it in a short fight against causes Elraine to breathe heavily. Dragon Install has a notable amount of startup invincibility, so if her opponent is attacking her while she is activating the skill, Elraine will be capable of counterattacking immediately as to turn the tides instantly. As a result of Dragon Install, Elraine's base power level, strength, speed, and senses greatly increase; tripling her already impressive power, allowing for a massive boost all across the board. Additionally, she demonstrates the ability to heighten the effect of this spell to increasingly higher multiplications. In this form, Elraine's strength and speed have increased to the point that she can punch a demon so hard as to send it over her head and by her being able to knock a demon down the road with little effort in doing so; overall, Dragon Install enables Elraine to inflict serious damage to opponents who are considerably stronger than her.

With Dragon Install activated, Elraine's cellular structure becomes more dense, resilient and biologically more effective than human tissue thanks to tapping into her natural draconic biology as her physical attributes are bolstered enormously; far beyond her normal ones when tapping into the power of Wyrm Soul; her speed has been increased tremendously, nearing five times the speed of sound, she can jump much higher than usual, and she has improved reflexes to match her improved movements; increasing her moving pace to one high enough where simple melee attacks can have great power, giving her the ability to move at a rate of acceleration and maximum speed in excess to that of normal optimal human capacity. Her physical strength is also increased vastly, allowing her to smash through large demons, break enormous metal restraints without effort, and even stun a Primordial Demon with a single punch. As Elraine has fully changed her biology into that of a dragon, she possesses several organs whose functions are not disclosed or understood but are believed to be part of and perhaps even the source of her force field and reclamation aura. Lastly, Dragon Install enhances all of Elraine's regular spells, greatly increasing their area-of-effect as well as improving their damage significantly.

Eyes of Arcus
Eyes of Arcus (, Aizu obu Arukasu lit. Evil Eyes of the Rainbow Contract): The Eyes of Arcus, also known as the Grimoire of the Root (根源の魔道書, Kongen no Madōsho) are a special form of Eye Magic and Lost Magic that utilizes one's eyes as the catalyst in order to produce a variety of effects, used supplementary or secondary magic to aid the user with their primary magic or give them an added ability- in any case, the Eyes of Arcus are a type of Eye Magic that only Elraine Maxwell possesses. They could be considered an oddity in the world of magic, as the Eyes of Arcus can be classified as both a Caster Magic and a Holder Magic- the reason for which is while they originally came as a pair of prosthetic eyes which had no outward powers other than being capable of channeling a special power, this special power charged the prosthetic eyes, resulting in the current form of the Eyes of Arcus. The Eyes of Arcus, as the Grimoire of the Root, are known as the "strongest grimoire" that can tap into the concept of "the magic before magic", known as the Akashic Records, the data well contained beneath the planet which has information on everything and anything ever recorded by nature and mankind. The Eyes of Arcus are said to be the "heavenly eyes that see the truth of all of creation without obstruction".

Despite originally being referred to as a "grimoire", which is a book full of knowledge on the arcane, the Eyes of Arcus' first form was a "Magistone" (魔石, Maseki), a primitive form of Lacrima before numerous methods of refinement and tempering were developed. Stashed underground along with a rich deposit of magic-soaked minerals for over three millennia, the Magistone that would become the Eye of Arcus firstly took upon the form of a high-density concentrated mass of magical energy which allowed it to take shape after it took in magical energies of all kinds from beneath the earth as they seeped through the ground- effectively, it was a crystallization of the essence of the arcane itself, yielding a higher supernatural output than any other magic-imbued item before or since; it was said to possess unlimited magical power within and is known to modern magicians as only as a legend. Throughout history, it has secretly merged itself with different people, although not everyone was capable of displaying its incredible power. When Elraine found the Grimoire of the Root after escaping captivity which was a result of the Sacred Order of Holy Knights being wiped out, once she touched it, the magic book crumbled and turned into a mass of magical energy which swallowed her in its density before merging with her barely functional prosthetic eyes which served as the book's fulcrum, granting Elraine proper sight once more.

In any case, the Eyes of Arcus grant Elraine the ability to perceive "everything in existence", or more specifically, the composition of the forces from which the current world was hewn. Her eyes gain the capability to see even things that would be invisible, such as those utilizing an invisibility-inducing spell and somebody who is hidden behind any sort of obstruction. Thanks to the Eyes of Arcus, Elraine's senses could be said to encompass a wide distance; seeing everything in infrared, anything with a presence is in red, whereas everything non-sentient is in blue; this isn't done through the four other senses, as Elraine, through her superior eyesight, with this spell, is capable of identifying each and every magical signature and target them each separately. These mystic eyes grant her a three-hundred and sixty degree field of vision, being able to 'see' directions that are not possible for beings to perceive without turning, such as seeing behind her and above, all without moving her head- in other words, not only do the Eyes of Arcus grant Elraine the chance to evade an attack from any direction, and in return, nobody is capable of escaping her sight.

More importantly, by the ability to perceive everything, this is best displayed with its main use- the Eyes of Arcus grant Elraine the power to see supernatural energies even when they are not influenced by another sort of power- normally, eternano and magical energy is invisible to the naked eye and even other forms of Eye Magic, but with the ability to see everything in existence, Elraine is capable of visualizing these supernatural energies which are the root of all magical powers, giving each type colour and other traits in order to distinguish it by its composition and source, perceiving everything within the terms of the infrared spectrum, a type of electromagnetic radiation; which serves as an alternate Sensory Magic of sorts; she can then specify the molecules of her surroundings individually, regardless of distance- she can also analyze the magical energies of her targets, allowing for her attacks to be completely accurate even at long distances. Due to the omni-sight function, Elraine can read the 'past' of the leftover supernatural particles suspended within the vicinity; this allows her to learn of the magics the particles had previously been part of and their effects, seeing how they would affect her and what they would do to the environment.

By visualizing the magical energies which compose the powers which those known as magicians throw around on the battlefield, she is capable of analyzing a supernaturally-borne technique's particle composition as well as the muscle movement of the technique while the attack is in the process of being unleashed, allowing her to learn everything about the opposing power, right down to its mechanics, limitations, and its main function, quantifying the supernatural energies that she perceives as data in a similar manner to that of Archive. Additionally, this quantification has the devastating side-effect of causing the Eyes of Arcus to bunch together all forms of supernatural powers, whether they be Magic, Curses, or more as one- and going onward, this mystical sight treats all spell classifications as a single type, effectively stripping the powers of what could separate them from the rest, causing these abilities to be known as simply "spells"; by quantifying it down to the simplest form, she is capable of analyzing any magic that she sees used, even only partially completed magics, breaking down information into magical data, allowing Elraine to devise a proper counter- when combined with her own skills, by timing it right, Elraine is capable of cancelling out the enemy's attack at the point of contact.

Install
Not only this, the Eyes of Arcus grant Elraine another ability- thanks to the quantification of all forms of supernatural energies and the analysis of their composition and mechanics, Elraine is capable of putting two and two together, using the memory of the spell thrown her way along with the degradation of its existence into simply a "spell" in order to reinterpret that spell while still keeping the basics intact and grant Elraine access to it, displaying mastery over the spell that gives off the impression that Elraine was capable of performing the power as long as the person she copied it from- this copy ability is referred to as Install (, Insutōru lit. Rainbow Path). She can also gain the spell by direct interface with the power, namely via touch- though naturally, doing so is exceptionally risky. The prowess Elraine displays with the Eyes of Arcus is as such that she can flawlessly replicate spells of many kinds, no matter the tier- for example, if Elraine could use Fire Magic, she could copy and use both the low-level ' and the high-tier ' to the extent that it would appear as if she had been harnessing their powers all her life- this results in the duplication of powers of all kinds no matter how unique it is to the opponent with unnerving accuracy and precision, allowing Elraine to grow exponentially stronger with each battle that she participates in.

The Install power is one of the main reasons why Elraine is so deadly; as it allows her to evolve beyond any limit, which allows her to learn and predict moves of opponents she faces, improving through experiencing movements, attack patterns, abilities, and techniques, granting her an increasing advantage over many other foes, as counter tactics can be produced very quickly. Additionally, Elraine can instantly develop new applications of many of the spells to deal with threats as it gives her mastership of spells which is unrivalled. She can create new spells by combining spells from other magics which she has mimicked before. The Install power is an essential part of the magic, as there are said to be no Eyes of Arcus spells, as it has absolutely zero—it was designed that way and will stay that way. Install ensures that no two users of the Eyes of Arcus are exactly alike, as they will have mimicked various different spells. Not only this, through a few adjustments, Elraine has displayed that not only can she copy spells, but due to being under the influence of such a mighty power, these spells are significantly enhanced as well- a good example of this is displayed in Without a Cause, where she overpowers numerous guards with a simple Magic Ray that blasts straight through their own versions. This power is one of the main reasons why Elraine is so deadly; as it allows her to evolve beyond any limit, which allows her to learn and predict moves of opponents she faces, improving through experiencing movements, attack patterns, abilities, and techniques, granting her an increasing advantage over many other foes, as counter tactics can be produced very quickly.

However, the Eyes of Arcus' replication ability does have a few major weaknesses; for one, as the power works to adapt countless spells to Elraine's own limitations, not all spells copied by the Eyes of Arcus are a perfect reproduction of the original abilities; indeed, she can only replicate spells as long as they are within the scope of what she is capable of performing- for example, since Elraine does not have access to Crash, she would be incapable of replicating the ', a powerful spell of that magic; effectively, she requires knowledge of how to perform a parent magic and the prerequisite abilities before the Eyes of Arcus can copy a spell, and for that reason they cannot replicate Lost Magic as these are generally one of a kind- though there exists a small loophole for Slayer Magic- if Elraine possesses the same element as a Slayer Magic, then the spells of that magic can be modified in order to fit her Elemental Magic- for example, White Dragon Slayer Magic's ' can be copied perfectly as she can use Light Magic. Secondly, Elraine is only capable of replicating one thousand spells altogether. If she replicates another spell, then it will cause her to "forget" the first spell she learnt—if she learns another after that, then it will delete the second spell she replicated, and so on, which ensures that she would have to be extremely cautious in using the Eyes of Arcus after one thousand spells have been replicated, as there is no way to select spells to "forget".

Indignation Iris
Indignation Iris (, Indiguneishon Airisu lit. Ether Eye: Sixteen-Day-Old-Moon): The Indignation Iris is an ability housed in the right eye of the Eyes of Arcus- it is an ability to manipulate the control of an enemy's body. When performing the Indignation Iris, Elraine draws in all electromagnetic rays in the current vicinity through her right eye and absorbs them; this has the added effect of temporarily blinding the victims; affecting the electrical signals within the brain during this momentarily blindness, thus messing with the nerve connections between the brain and limbs, causing any attempt to move one limb to instead move a different one—the effect can be accurately be called "switching around the player's controls in a videogame", only extending to the real world in this case; essentially short-circuiting the foe's body. Up and down, left and right as well as forward and backward are reversed. However, it is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted—in addition to this, it can also be used selectively, only reversing some directions. All of one's attempts in countering the damage from the inverted directions simply by processing it all within the mind is not possible; as no matter how powerful the opponent, even if one is accustomed to fighting in that particular way, their body will not adapt, and will continue to fight by reflex, which causes it to continuously succumb to the power of the Indignation Iris.

In any case, opponents will have a highly difficult time adapting to this sudden and dangerous change; as Elraine darts around the area swiftly and silently, picking them off, one by one. Elraine is also capable of targeting selective opponents, meaning that while one opponent can fight normally, another will not be so lucky. The power of the Indignation Iris additionally crushingly affects the balance of the target, giving them vertigo, causing confusion, disorientation and/or nausea. Taking the power of the spell even further, if Elraine wishes, then she can invert the speech of the target or herself, making them say the opposite of what they want. However, this has a terrible drawback; the moment that the Indignation Iris draws in the target's "lights", Elraine's mind is filled with their memories; or more accurately, the Indignation Iris is showing Elraine "what cannot normally be seen", meaning that she is viewing alternate timelines and dimensions. Sometimes, this is too much information to process at one time, leading Elraine to stagger and become the one to be at a disadvantage. The spell has a negative side-effect: as it allows Elraine to use electricity to change the opponent's senses, it steals the light from her eyes. Due to this, using the Indignation Iris repeatedly will cause Elraine to go blind.
 * Grand Cross ( Gurando Kurosu lit. Mental World Projection: Light-Cutting Barrier): With the Indignation Iris, Elraine is capable of performing a spell known as the Grand Cross which is a special type of Light Magic that brings that which is known as "interference" to a complete halt. The spell known as Grand Cross is referred to as a "Mental World Projection" type Ancient Spell; a long-forgotten line of spells which are the strongest powers of all, being capable of overwhelming might which can blow away the opposition. Mental World Projection induces a power where the user can temporarily overwrite the surrounding reality with a landscape representative of their soul, manifested into the current plane of existence by focusing their magical power, condensing it to its utmost limit before releasing it in a gigantic explosion of pure energy that radiates throughout the vicinity, shrouding everything within the area in their magical energies; effectively putting anything and everything which steps into the area-of-effect of the release under the user's command with very few chances to break the hold. In the case of Grand Cross, when performing the spell, Elraine releases truly enormous amounts of light from the Indignation Iris, releasing enough that the sheer quantity of it all begins to distort the current dimension, creating a field which has the ability to stop any interference with the world outside of it; the space created by this spell is shown to be pure black with specks of blue and white shapes, such as pentagons and hexagons, aimlessly floating around. There is also no visible floor inside the space; this spell effectively locks Elraine and her targets inside the Grand Cross bounded field, leaving naught but Elraine and her opponent floating within this inescapable void. Because of Grand Cross' properties, it can be used as a containment field of sorts, trapping the two inside the void. The Grand Cross is said to be one of the multitude of reasons that the Eyes of Arcus has gained legendary status, as not only is the barrier completely impenetrable, but not even gods are capable of witnessing or interfering with the events that unfold within it.

Trivia

 * Elraine's images are of Ulrika Ledesma, a character from Red Dragon, also known as Chaos Dragon: Red Dragon Campaign, a story which was born from the minds of Kinoko Nasu (Fate, Tsukihime, Kara no Kyoukai), Gen Urobutchi (Psycho Pass, Madoka Magica), Ryhogo Narita (Bacanno, Durarara), and Shima Drill (something) which they initially developed as a tabletop role-playing session and adapted into an anime last year. Most images used are derived from the anime. Additionally, the rest of her images are of Aiz Wallenstein from Is It Wrong to Try to Pick Up Girls in a Dungeon? Some of that is fan-art, and some of it is from the manga.
 * In terms of inspiration, Elraine is a rehash of the author's previous main character on another fanon site, Gai Nagareboshi- particularly personality and power-wise, with a similar angry attitude and light-based beam powers, along with a reliance of transforming into a different form. While Elraine was created for the New Era project after the Dragon Slayer Royale, she was also made out of a desire to redo Gai and make a much better character, now that the author has improved with their writing.
 * Elraine's stats are: