Liber Mendacii

Liber Mendacii (ブック こうたん bukku koutan) is a former slave originally from another continent miles from Ishgar later captured by slave traders during his travel through the country Bosco, only to escape years later after teaming up with other slaves who attempted to escape several times before. Seeking vengeance for the trauma and abuse that his slave owners had dealt on him, Liber had trained and perfected several magic types in case he may fall into a situation where he would be confronted by hus former slave owners, yearning for the day that he may see their heads roll on the ground with their blood staining his clothes. Smithing his iconic Knived Chain weapon, Liber reenacts the chains as the chains that he had locked on during his time of slavery and uses these knived chains to cut through large groups of enemies in singles swings, reaching as far as twenty five metres around him. Hell beant on revenge there is nothing that can stip Liber from exacting his revenge as he searches for the men that had kidnapped and slaved him for all those years of imprisonment and abuse.

An extremely agile figure, Liber uses his slim body as an advantage to his incredible speed allowing Liber to slash and stab very quickly, giving him the chances to land several and more hits on his opponents if they are unable to defend themselves from Liber's hurricane like flurry of knives and chains. Not only his body that is immensely quick but his mind as well, as he can quickly think up plans to handle difficult situations, calculating chance of success and the effects of several variables that surround the area, all in just split seconds. Both speeds combined can become Liber's most deadliest and lethal combination of aspects and is always proves to be his battle winner as majority of his battles have deemed him victorious due to his immense speed and power within his attacks. Able to plan out schemes thoroughly down to the last smallest detail, Liber perfectly follows each step of the plan accordinly perfectly as he follows every single step to the smallest detail to ensure getting the calculated result that Liber had came up with. He can always recalculate and redevelop a plan if need be must this plan somehow come out wrong during it's execution and with the speed he processes Liber can easily devise a brand new schedule for the members of his plan to follow. It is with his speed that he has earned the alias Black Snake (ブラック スネーク burakku suneeku) as a description of how swift and deadly Liber's strikes are towards hostile forces, and that he isn't afraid to take down opponents much larger than him.

He also has trust issues with many people, even with those he has to refer to allies as trauma and past experiences have made him very cautious and weary of the residents of Ishgar, taking the first impression of Ishgar from Bosco which served as his source of grey and unimaginable experience living in the continent. He has trouble getting along with other people and stays introverted from the social public, usually avoiding large crowds of people and hiding within the shadows, actually avoiding any contact at all. His distrust for people can cause him to misjudge others depending on their appearance as he is ignorant and misapprehendful to the cover of other people. He can either overestimate or underestimate people which can be a greater downfall to his quick thinking and extreme capabilities, as these values may not correspond well with the calculations of his plan, as said one wrong factor can quickly bring down the plan in just seconds. With trust issues to many other people Liber does not have too many friends, as he shows that he is fine with his independency and can handle difficult situations just by himself, though this has led him to lose interest in aiding other people and working in cooperation with his guild mates. His time in Libertus has shown that Liber isn't very keen on befriending anyone there and uses the guild as a base of operations for him to reside at, showing no display of care or acknowledgement of his guild mates though inside cares very deeply towards them, treating the, as his second family while he is away in Ishgar, far from his original home land.

Appearance
He is quite the average height for such a powerful wizard and has black black that drapes down his face, covering his sides as one clump of strands hand down infront of his face. His brown eyes are e only sign of life that exists underneath the heap of clothing that sits ontop of his head, sheltering his shy face from the world as he continues to judge the people around him. Liber tries his best to cover his teeth in his mouth but when exposing his true jaw it displays rows of sharp pointed teeth that looks like it belongs to a dragon, only smaller. Liber wears a large, long scarf that runs around his neck and head acting as a hood of sorts, covering his facial identity from the crowds around him. Underneath the scarf sat ontop of shoulders lie black and white designed shoulder pads, where black tattered long sleeves hang down to conceal his spf ypung hands taht wield two of the threatening knife chains that can reach to distances further from Liber. His torso is exposed and so displays his slim abdomen that clearly shows rib bones sticking out from the side of his torsso. He wears a turqoiuse blue green coloured dress that has gold markings of kanji written down the sodes of the clothing, suited and fixated to his waist by brown leather belts that cross the front. Finally for his footwear, Liber dons sandals that habe a net sleeve that reach up the calfs of Liber's legs.

Magic Abilities
Chain Magic (連鎖魔法, Rensa Mahō) is a Caster Magic involving the use of chains. This Magic allows the user to shoot long chains from their hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). However, these chains are breakable and can be broken by a sword if using enough strength to swing.
 * Vast Chains (てつぶん くさり tetsubun kusari) in this spell Liber is able to convert the ethernano inside of him to form nearly impenetrable chains that cannot be broken even when the most powerful of lost magic is used, making this spell stronger than the standard chains used by chain magic users. These chains however do have a certain weakness to them, as the magic particles used to create these near invincible chains can be somehow overpowered when excess ethernano escapes into the air, causing this ethernano to attract towards the invincible chains and build causing the chain links to break and setting free the target. As the magic building around the chain links build up, the links start swelling up and so they are not able to fit togethe as they have become too large to connect with eachother, breaking apart quiete easily as they automatically break off from eachother. This spell is casted just as how Liber casts normal chain magic, by throwing his hands foward sending the chain magic particles that have formed into the iconic chain links towards a particular target which would then have the chain wrap around the figure tightly enough to not allow the target to move but allow them to continue breathing, though with just the pull of a single chain Liber can tighten the chain prison as much as he wants.
 * Elemental Chains (ようそべつしょり くさり yousobetsushori kusari) this spell is very peculiar as it its greatly different from it's normal chain magic spell with many different aspects used to cast the spell. Instead of gathring ethernano into the palms of his hands Liber exerts ethernano into the ground that still retain a connection to a mass of ethernano that have been stored within his hands, still allowing the casting of Chain magic and creating the trigger of this strange spell. Now that the ethernano that has been implanted into the ground Liber uses the environment around to form alongside the grounded magic energy as he slowly forms chains conbined with the material of it's ground essentially making chains that are made out of the ground material of where the ethernano was exerted into. Depending on how much magic he has used to cast this spell, the length of the chains can reach up to twelve feet from the ground and can easily catch onto avian gigures by quickly and tightly latching onto the being.

Nullification Magic (無効の魔法, Mukō no Mahō): Nullification Magic is an extremely powerful Caster Magic that nullifies all attacks that are Magical in nature. Nullification Magic is utilized for nullifying any Magical attacks and discharges it within an area away from the Mage. The way that this is done is by the user gathering and condensing eternano upon their hands—not an overwhelming amount, but not a miniscule amount either; essentially, it is just the right amount; at least to oppose the foe's offending spell—it calls upon the theory of Mao-Dun in order to function. The Mao-Dun theory concerns a blacksmith who makes both shields and spears. He first pitches a customer the spears, claiming that they are so sharp, no shield can block them. He then pitches the shields, saying they are so hard, no spear can pierce them. The customer then asks what would happen if he threw one of the blacksmith's spears at one of his shields...and received no answer. This is the source of the Chinese word for paradox (矛盾, máodùn lit. spear-shield). The eternano collection in the user's hand is concentrated to a single point, allowing the magical particles to gain an edge, barreling through the opposing collection of eternano that composes the offending spell, causing everything else to be shoved aside into fragments of eternano, essentially breaking it into pieces, nullifying the enemy's attack and dispersing its power at the point of contact.
 * Divine Arrow (神の矢, Kami no Ya): Divine Arrow is shown to be a Nullification Magic spell, and one of the most basic spells in the Nullification Magic user's arsenal; in fact, it is automatically learnt upon learning the magic itself. However, despite this, it doesn't make the Divine Arrow any less deadly. When performing the spell, the user gathers and condenses their magical power, before compressing it in a single hand and utilizing shape transformation on the collection of eternano as to stretch it out, condensing and s!l haping it properly into the form of an arrow that is composed of pure energy that has two spikes near the tip; because of its formation, it seems to be coloured purple. When manifesting the arrow, any characters in the user's line of sight will flinch. When the blast lands, it blows the opponents away with tremendous speed and force; blasting through everything in it's path in order to assault the opponent ferociously as the arrow sends the opponents flying at a semi-spike angle, inducing tremendous knockback from which it is difficult to recover. The move goes through walls. The move can hit a maximum of six targets but the damage and knockback weaken for each target hit; thus if used on many opponents, it may not destroy the ones in the back, even if the foes are still suffering from harm. Thanks to being a Nullification Magic spell, the attack goes through any and all defenses, and at extreme distances it does slightly less damage. If the opponents are too close together, they may collide with each other and prevent immense damaging from happening; and the trajectory of the arrow can be altered, allowing the user to strike more than one opponent.
 * Serpent Dragon (だいじゃ りゅう daija ryuu) through a vast amount of concentrated ethernano combined with maker magic particles Liber combines these two substances to create a whole new spell, creating a long, glowing, ghost-like serpent dragon that has the ability to move through solid objects and the ground as it follow's it's caster's orders. Exerting a substantial amount of ethernano into the atmosphere, Liber quickly takes advantage of the seperated particles by using building ethernano to help form the now free magic energy into a certain shape, creating this dragon that hurts all living life forms that comes into contact with, greatly harming their body as the dragon can throw back even the biggest of opponents. The dragon's design and appearance can change depending on the emotion that Liber currently experiences at that moment, with more terrifying looking dragons appearing more frequently the more that Liber is under a more aggresive emotion. Controlled by the wave of Liber's hand, the young mage can easily throw his hand to the direction of his enemies, ordering his dragon to violently swoop down and straight towards the targets, completly obliterating the force and clearing a path for Liber to use. This powerful magic is extremely dangerous as the dragon casted  hurt allies of Liber, no matter the true relationship seen between him and them, and it is very important that Liber is indepedent when casting this spell. It should also be noted that this spell is only dangerous to those that have the power and capabilty of magic, as the magic made to form the dragon can quite essily harm ethernano supplies within the mages, but this dragpn is unable to break down barriers or solid structures due to it's etheral form, resteicting this spell to means of combat only.
 * Nulled Force (ヌル じつりょく nuru jitsuryoku) presurising mass amounts of ethernano inside his body Liber powers and builds up the magic power within him to create one of the most dangerous nullification spells at the disposal of Liber's magical arsenal of spells. With the vast amount of magical energy within him Liber begins to cast this spell by placing both index fingers poking to the sides of his cranium, concentrating on the targets around him as he identifies the targets that the spell can hit and therefore program many of these ethernano particles to damage those that he sees would be justified by his attack. This spell requires a large period of time to conduct because of the concentration for it to be casted, with time taking to identify targets and reprogram many of the magic particles used to utelise his spell, with the more people Liber wants hit the more time the spell requires to have. When ready to execute the final phase pf his spell with a swwift movement of his arms and wrists Liber quickly pulls both fingers from his head, which proceeeds to send a powerful force of concentrated and pressurised ethernano in the direction of his enemies, resembling a glowing and bright arch of light thar flies away from Liber, reaching a width of nearly twenty five metres meaning that targets within the middle of the arch have no chance of escape and so must suffer the consequences of colliding with Nulled Force. The particles when hitting it's targets instantly enters the body's ethernano supply and hits the supply straight on, disabling all weak ethernano within and violently pushing these targets backwards as they exit the body from the other side. The spell alos deflects any incoming missiles which the ethernano in the spell automatically identifies as a threat and weakens the magic missile to the point where it disintegrates due to the exerted force of magic and the Nulled Force's ability of disabling magical particles.

Darkness Magic (闇の魔法 Yami no Mahō) is a Caster Type Magic which utilizes the element of darkness. Darkness Magic is a Caster Magic which draws on the negative emotions of the user and manifest it in a physical form, the element of Darkness. While Darkness Magic is not inheritably evil in a sense, it does give off a feeling of despair to opponents that fight against a user of this magic due this magic releasing the malefic nature of the opponent out into the world. It is said that this magic was the one of the first attempt at creating a Black Art, though it was later used as a base for later Black Arts that came to exist. This Magic allows the user to utilize destructive abilities; it is triggered by going by the opposite of the 'magic = feelings' concept—by fuelling their magic with negative feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a dark and malefic nature; this is known as Darkness Magic. With this type of magic, the user has absolute dominance over the element of shadows; and thus, darkness, night, and any dark-related elements. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects; consistently, it is a pulsating crimson. When using it, the user more often than not shapes their attacks into the form of waves or arcs of shadows, which they can use in various ways. The shadows can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create a variety of constructs and weapons and, teleport themselves through massive distances via shadows; being able to take out multiple opponents with just one attack and capture people, sinking them into the depths of their shadow.
 * Kiss of Shadows (くちづけ シャドウ kuchiduke shadou) By containing darkness magic particles within his hand, Liber is able to reach into any shadow around him and pull out a shadowed silhouette of men from within the shadows, commanding them to fight and serve his will. With the magic power inside his hands Liber easily reaches into the shadow and with the darkness magic within his hands can form transparent shade men inside the shadows, as if he was to pull a man from the shadows to expose him to the light. These shadow men have no weakness to the light and can be fully capable to fight against their commanded enemies in the daylight, with their only requirement if for shadows to be around the area, for these shadow men to be pulled out from as well as fall back to when required. There is no limit to how homany shadow men Liber can pull out and could easily create battallions of worthy and determined soldiers all at his disposal, willing to fight to the death for their master. Any shadow will do for this spell no matter the size the shadow is to allow the shade men to be pulled out from, meaning that the darkness of shadows have become Liber's most utelised and dangerous weapon.
 * Darkness-Make (闇の造形魔法ダークネス・メーク, Dākunesu Meiku lit. Darkness Molding Magic) is a Caster Magic and a subspecies of Darkness Magic of the Molding Magic brand; as the name may or may not suggest, Darkness-Make involves the creation of objects involving the element known as darkness, which is the polar opposite to brightness, the result of the condition of a very small amount or even an absence of visible light; beings are incapable of distinguishing colours in conditions of either high brightness or darkness, and in conditions of insufficient light, perception is achromatic and ultimately, black; not only this, Darkness-Make encompasses shadows, which is a space where light from a light source is blocked by an opaque object, occupying all of the three-dimensional volume behind an object with light in front of it. Like most other forms of Molding Magic, Darkness-Make is something of an oddball amongst the various other forms of Elemental Magic and their subspecies, as while more often than not, Darkness-Make lacks sheer power, it more than makes up for it in the incredible amount of options at hand which can be brought out by the caster's imagination. In order to harness Darkness-Make, the user makes the usual Molding Magic pose, placing their right arm down next to their abdomen, with an open palm, and from here, the caster places their closed right fist on the face of their palm – while the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of going by the opposite of the 'magic = feelings' concept—by fuelling their magic with negative feelings, the user is capable of initiating the usual fusion of eternano and magical power, manifesting pure darkness, which is the polar opposite to brightness, the result of the condition of a very small amount or even an absence of visible light.

Rune Magic (経典の魔法 Kyōten no Mahō) is a Holder-type, Letter Magic allowing the user to draw and manipulate runes. Rune Magic, in a sense, is similar to Solid Script in that it allows for a plethora of effects through the illustration of a variety of symbols into the air through a medium or one's own magical power. However, unlike Solid Script, Rune Magic is rather antiquated in that it holds specific spells for specific purposes. It is defined into hundreds of subcategories, ancient runes, modern runes and the like. Some allow for elemental conjuration, others allow for miscellaneous effects such as teleportation. This magic is one of Liber most useful magics besides his Nullification Magic as it produces several effects that can aid Liber in both combat and noncombat situations due to its wide variety of spells and outcomes it produces.
 * Teleportation Rune (しゅんかんいどう ルーンもじ shunkanidou ruunmoji) is a special rune that requires preperation order for Liber to finally use this substitute rune form. Using a special marker containing magical properties that aid Liber in his use for his Rune Magic, Liber enscribes the symbol of a star with circles at every point of the shape on the ground that he wishes to teleport to, activating the deliver point of his spell, requiring him to create another rune of the same design to allow him access to the transport that the rune magic supplies him with. Implanting soecial ethernnao designed just for teleportation Liber can carry on to creating the second symbol for his to access, which he can do in a later date provided that he has only drawn the delivery point so far for the spell. Now Liber can get very ccreative to how he may use this extract point of the teleportation rune, as he can transport not only himself but as well as other things that he so wishes, from teleporting himself to escape an incoming attack or teleporting a container of special goods to the destination, there is no limits of what and how Liber can utelise this rune spell. Once having drawn up the same design with the same magical marker that has the magical properties used to make the first symbol, the magic within this extracting point consumes the figure within the star, completly eating up the transportee and turning them into a life form of ethernano allowing easy transportation to the other symbol of delivery, as the magic within the first symbol attracts the extraction ethernano towards them, delivering the user to the designated spot of teleportation and returning them to their original form.

Physical Abilities
A Magical Aura (魔力の霊気 Maryoku no Reiki; Literally meaning Aura of Magical Power) is a common term given to the exertion of magical energy into a form outside of Harmond's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around Harmond and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. Harmond's magical aura is typically made up of unused magical energy that would be primarily used for his healing spells and such would deflect any incoming magical missile aimed towards Harmond, protecting him from the potential danger as it absorbs the fired magic producing it to become of their own healing magic energy. In addition to this Harmond is also able to heal fellow teammates that come near him, as he powers them greatly with the positive effects of his unused magic particles, allowing these members to take deadly hits and quickly regenerate in battle as the are continuosly hit by these aggresive strikes. Liber is able to form a pure ethernano aura of red tha resembles large flames, though displays his body as a whole showing his magic power that does not match a master of magic.

Substantial Ethernano Capacity: Due to having blood relations to the mystical race of the Spirits, Liber has inherited the Spirits' most dangerous aspect; their nearly unlimited magical energy supply that lets these Spirit beings cast spells to their heart's content, as they will easily outlast the normal human mage if the two were to consistently cast spells. This Spirit enhancement also allows the user to cast spells that not even the most powerfullest mages on Ishgar could do, as most of these dangerous magics require mass amounts of concentration and vast quantities of magic energy, some of which these wizards do not utelise or are unable to attain. As another strength to this attribute Liber is able absorb mass amounts of Ethernano quickly to replenish his magic capacity, as his body keeps up with the standard time for ethernano replenishment but five times the energy consumption due to the sheer size of Liber's magic capacity.

Immense Durability: Besides his lack of immense strength and stamina, Liber's most identifiable aspect is his immense durability which allows him to take in several hundred hits to his body before breaking down in pain, allowing him to last longer in fights and outmatch his oppponent must they share the same pain. This immense durability allows Ikai to easily stop incoming missiles of magic with just his body as well as high speed projectiles which he can stop with just the catch of his hand, cating the appearance of a god-like figure that is immune to pain. With this aspect Liber can fall from several feet from the air and get back up as if nothing happened, allowing him to get back into the fight quickly as he brushes himself off from the fall.

Reduced Earth (縮地, Shukuchi) learned during his stay with the guild Koma Inu, is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speedand defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust.
 * Afterimage Reduced Earth (残像縮地, Zanzō Shukuchi): A variant of the bog-standard Reduced Earth high-speed movement technique- Afterimage Reduced Earth, as the name would suggest, it allows the user to produce various afterimages while in motion. When performing Afterimage Reduced Earth, the user increases the amount of times they slam their foot down upon a solid surface from ten times in a row to fifteen- this produces much more thrust, which, while it doesn't increase the user's speed when inducing the technique as it logically should, it does have an arguably more useful function-the sheer thrust produced results in the user's swift physical movements instead form an intangible and transparent distorted decoy-like doppelganger of the user that follows their movements in accordance, remaining behind them at varying distances for the duration of the Reduced Earth technique. By themselves, the afterimages produced by this iteration of the high-speed movement are incapable of acting out of their own "will" autonomously, but rather, are an indication of the velocity that the user is moving at despite no real change in movement speed- however, that's where its true utility lies at. The afterimages produced by Afterimage Reduced Earth are capable of confounding opponents who are unable to follow the user's movements; often, it is common for an opponent to attack an afterimage in the belief that the decoy is the real deal and they are about to land a killing blow, only for it to vanish and scatter harmlessly to the winds, whereas the actual user appears somewhere else, commonly flanking the enemy's side while giving no indication of their movements, allowing the user to counterattack instantly with very little opportunity for the opponent to evade the incoming strike.