User:Blackdagger01/BD1 Storyline Characters

This sandbox is filled with Characters and other things pertaining to my own personal storylines

Gwen Hildebrand
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000002; color:white"| Gwen Hildebrand

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- Gwynevere

Gwynevere Hildebrand (グウィネブア•ヒルデブランド, Guwinebua Hirudeburando) is a woman who, despite her looks, is actually in her early forties. Born and raised in the small forest village of Waldorf Gwen was known for her talent in the art of fire magic, eventually getting a scholarship to a well regarded university in the capital of her home continent of Aeternum where she would study and research the art of Take over magic. Always being one for trying to achieve bigger and better things, she along with a hired Sky dragon slayer, traveled to the sight of a dragon's burial ground, resurrecting its soul and taking it over which resulted in the loss of her ability to speak and freely express emotions. The payment for her inexperience in the actual usage of the magic she attempted to use. Regardless, she recieved her power, harnessing the power of Fafnir, an acient dragon of folklore that was once known for spreading poison fog throughout the mountains to keep all who dared venture away from his lair. Utilizing this power, Gwen earned her spot amongst the Nine Elementals, pledging her life to the service of Aeternum and her people.

History
Gwynevere was born to a loving middle-class family is the forest village of Waldorf in northeastern Aeternum where she attended a school known for young mages, her natural talent in the art of fire magic being cultivated and grown the point in which she became known as one of the best Pyromancers on the continent. Eventually leaving her hometown to study magic in the capital, spending her teenage years learning the art of light magic and combining it with her skill in the art of fire, creating a holy flame that marveled anyone who saw the display. Graduating from her school with top marks she would earn a scholarship to one of the continent's finest universities. It would be during her time at university that she would become obsessed with the idea of Take Over Magic, researching and studying every form and style recorded into the universities many books and tomes but showed no interest in learning any of those known styles, the idea of controlling the soul of an animal or best not appealing to her in the slightest.

Her studies continued until she reached the age of twenty two when she found an ancient grimoire in the basement of the university which spoke of mages who had once taken over the souls of Dragons. Taking interest in the new found possibility, she began to research dragon sightings, quickly finding that most leads seemed to be dead ends and thus turned her attention toward rumored Dragon Graveyards. Enlisting the help of a Sky Dragon Slayer she followed the lead of dragon bones found deep in the mountains not far from her hometown. Deep in a cave she found the remains of the gigantic creature surrounded by gold and treasures that seemed to be thousands of years old. The soul being resurrected via a spell of the Sky Dragon Slayer to which Gwen spoke to the creature, learning of it's name and why it had hidden in the cave. Getting her answers she would then tell the creature of her plan only to be laughed at by the mighty beast who challenged her to try. Realizing the creature wouldn't give up so easily she went to work on taking over the creature's soul. However, her talent could not make up for her inexperience in this case as their inner battle cost her much, Gwen losing her ability to speak and becoming mute. This wasn't the only loss either as she lost the ability to freely express emotion lest the soul slip through her grasp and overpower her own.

Having gained the power she had spent years seeking, paying the price of her voice and her emotions she would return hometown for several years where she would meet Annabelle Koch, a woman six years younger than Gwen herself. Gwen would fall for Anna only a few years after their meeting, getting married at the age of thirty to a twenty-four-year-old Anna. The two would eventually adopt a young daughter by the who they named Lynnette. Spending the next five years defending her small village town from raiders and the beasts that lurked in the forests and mountains surrounding her home she would claim her spot amongst the Nine Elementals during their recreation, showing the king her mighty draconic powers and pledging her loyalty to the kingdom of Aeternum as it was the place she and her family called home.

Equipment
TBA

TBA

Fire Magic
Fire Magic (火の魔法, Hi no Mahō): is a form of caster and one of the most basic forms of elemental that, as the name suggests, allows the caster to create and manipulate the element of fire. Despite how basic the magic truly is it is also the most destructive and difficult to control as fire as a tendency to go out of control. Users are able to create fire through the manipulation of kinetic energy ethernano particles to spark these fires, from there the user can grow or extinguish these fires with little to no effort. It is only once they have used these flames to set other objects ablaze that the controlling of this element can become complicated as the flames no longer require the user's own magical energy to burn, instead feeding off of whatever object or objects they have come in contact with. This can result in the creation of nearly unstoppable, raging infernos that have the possibility to cause major damage to the environment around it. While these types of situations normally turn people away from the usage of this form of magic it can be noted that the complications stated above do not extend to those well versed in the usage of this magic, advanced users begin able to pour their own magical energy into flames that have found other sources of energy and have grown too strong for weaker fire mages to regain control over them to the point of even being able to completely extinguish them with little to no effort. Users also have the ability to create explosions from long distances up to around six to seven hundred feet. Manipulating the kinetic energy of the ethernano particles in the air, forcing them to heat so quickly that they ignite with enough force to cause massive explosions capable of causing a great deal of damage to anyone standing near the site of the blast. Little more than the size of the explosion and intensity of the heat can be controlled by the user meaning that fires normally break out after the usage of the explosion technique. While some may consider this a good thing, it prevents the usage of it in places where collateral damage must be kept at a minimal. Advanced users can create controlled explosions where the flames only appear for the duration of the explosion before quickly disappearing, causing the same amount of damage while limiting the amount of damage caused to the environment. Though, witnesses have seen scorch marks left as a result of its usage by even some of the most advanced fire magic users meaning that regardless of one's own level of skill, because of the unpredictability of fire, damage to the surrounding area may be unavoidable. Fire magic has always been linked to the user's own emotions, anger and willpower can be harnessed by users to increase the power of their flames and the intensity of its heat. Fire magic users can manipulate their flames in any nearly anyway, allowing them to change its color though the color of these flames does not change its effects the way flames found in the subspecies magic, Rainbow Fire. The shape and solidarity of a user's flames can also be changed, allowing users to beat and bludgeon opponents with their flames. Flames utilized by fire magic users can also be molded into different shapes and forms, allowing users to create rudimentary shields or weapons, unable to create the finely shaped and detailed objects users of the subspecies magic, Fire-Make can create. A cutting effect can also be given objects meant to be utilized as swords or other sharp objects, allowing these flames to slash opponents through wounds caused this way are normally cauterize instantly meaning opponents cut in this manner will most likely not bleed but instead, simply be burned.

Hellflame Voice: One of the most basic spells of fire magic as well as one of the most entertaining, the hellfire voice, often called fire breath, is an offensive spell that has the potential to melt iron as adept user's fire can reach upwards of 2,800°F. The user can initiate this spell by taking in a deep breath through either the nose or mouth, the actual intake being the only important part before exhaling loudly through the mouth. A magic circle will then appear in front of them, the air exiting their mouth becoming a blast of fire after passing through this circle. While absolutely deadly at close range, this spell can also be used at mid-range, having an approximant range of around one hundred and twenty feet, though, its heat is enough to singe off hair five feet past the range of the flames which means that simply avoiding the fire will not always spare you from damage.

Infernal Strike: An incredibly basic spell of fire magic that utilizes a fire magic user's ability to withstand high temperatures without getting burned as well as the bludgeoning effect. The user will begin casting this spell in one of two ways, the first being to place their hand over their other, casting fire over one or both of them. The second being to simply set their foot ablaze. The user will then enter close combat with their target, utilizing the flames as weapons to bludgeon and burn their opponent. The actual strength of this attack is dependent on the user's own skill in hand to hand combat, the flames only seeking to act as a buff to their attacks in a similar manner to how brass knuckles might.

Flicker: A basic spell of Fire magic that allows the user to create explosions from a distance with the snap of their fingers. This spell requires a bit of marksmanship, the user picking a spot in the air they wish for the explosion to take place before snapping their fingers toward said target. At which point the air within a two-foot radius of that single spot will become superheated in the matter of a few moments before a sudden flashover will take place, causing a massive explosion with enough force behind them to cause internal damage to those standing near it. The flames caused by this sudden explosion burn at a temperature of around one thousand six hundred degrees Fahrenheit, causing horrific third-degree burns to those who make contact.

Demonic Wingburst: A basic spell of fire magic that allows the user to create flaming wings capable of firing several projectiles at targets with pinpoint accuracy. The user begins the casting of this spell by focusing their magical energy into their back. This magical energy is then ejected from the body from the shoulder blades in the form of flames that will take the shape of wings, the exact shape and size of those wings depending on the user's own preferences. These wings normally hover two to three feet away from the user's back, preventing any damage to their clothes. They can burn nearly any color depending on the emotions of the user upon the spells casting. The temperature in which these burn at can reach anywhere from five hundred degrees to two thousand degrees Fahrenheit, capable of causing third-degree burns after only a few seconds of contact. They can be used to physically attack their opponents, becoming large blunt objects that can bludgeon opponents. It can also be used as a long to mid-ranged attack, shooting flaming, arrow-like projectiles from the massive wings which can fly toward opponents at tremendous speeds, often exploding on impact. These objects can be fired a few at a time but may also be rapidly fired in a hail of continuous fire bullets until the flames that make up the wings are expanded.

Burning Rain: A basic spell of fire magic allows the user to rain down fire upon their target. The user begins the casting of this magic by creating a magic circle, whether this circle is large enough to cover the entire battlefield or just the area above the target depends on the user's own personal choice as well as their magical ability. Once the desired magic circle is created, the user can then begin sucking air into the skyward facing part of the circle which is combusted and shot down toward the ground from the other side in the form of a flaming sphere the size of an average softball. These softball sized balls of fire can rain down rapidly onto their opponents, allowing for severe burning and blunt damage as the target is bombarded with the flaming spheres which explode on impact. It is a destructive spell that can be very dangerous in the hands of a novice user as the flames can spread quickly if not kept under control. The exact length of the spell is up to the user, however, the average length for a single volley is about three seconds. During this time, over fifty flaming spheres can be launched from the circle.

Advanced Spells

Heavenly Arrows: An advanced spell of fire magic that allows the user to create incredibly powerful volleys of flaming arrows capable of burning through heat resistant metals and even banishing darkness from an area for a short time. The user can begin casting this spell in several ways, mentally, allowing them to stand there while several flaming white magical circles will appear behind them in a circle, five in all from which volleys of white flaming arrows can be shot. The magic within these arrows is different from that within regular fire magic spells, the fire being closer to pure ethernano than they are to being flames, similar to that of the flame of rebuke in a weaker form to allow for a barrage capable of devastating opponents rather than a single attack that could possibly miss. The second way to cast this spell involves the user changing stances, the user holding their hands close as if they were holding a bow. Upon drawing the nonexistent string back a bright light will appear in the user's hand as both a bow and arrow will form, this allows for the user to aim directly at a single opponent, firing a shot with pin-point accuracy and limiting the chances of any collateral damage that could possibly occur from shooting several volleys at a target at once. The reason these arrows can banish darkness for an area is due to the bright light emitted from them, pushing back darkness and even shadows as well as having the possibly of blinding opponents who stare at it. This forces opponents to look away and be unable to tell exactly where the arrow is aimed at.

Light Magic
Light Magic:

Take Over
Take Over: Dragon Soul:


 * Fafnir

Trivia

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