User:GuyCivic/Sandbox

WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Anton Idas

Anton Idas (アントン イダス anton idasu) born Anton Redfred is a Half Human and Half Elf hybrid and the only known user of Animal Allegiance Magic aside from his mother. Born to dark mages who fled their guild in order to raise their son in a safe environment, Anton was born in the wild lands away from civilization. Raised by only his mother and father, Anton was left unaware of other human life and so believed himself and his parents to be the only ones of his kind. Practicing under his mother's tutelage, Anton would only prove his magical capabilities at a young age thanks to his Elven heritage. Impressing his mother, Anton was able to learn Animal Allegiance Magic from her and control the wildlife around him that lived within the area. His parents would soon come to meet their end at the hands of a pack of wolves which in turn would lead Anton to making the wolves kill themselves in revenge through the use of his magic.

He is a self trained wizard as he has developed the Animal Allegiance Magic in the peace of his own mind away from human disturbances. In order to cope with the death of his family however, Anton has been living with illusions of his parents since their untimely deaths. Practicing Illusion Magic unknowingly just to keep the facade up, Anton continues to choose living his life in denial. Though fully aware of his parents' deaths, Anton remains to smile even at times when he feels as though he shouldn't. The mind of a human with the capabilities of an Elf, Anton has trained himself to become dangerous in his own way in the wild, becoming almost like the wolves that traumatized his childhood. Ren'zhul (レンズル renzuru) is the nickname that Anton has given his voice in his head, a voice that Anton seems to have lengthy conversations with all the time.

Animal Allegiance Magic
Animal Allegiance Magic (アニマル アレジアンス メージク animaru arejiansu meejiku) is a type of Caster Magic that is for now unique to Anton Idas which allows him to call upon nearby animals to serve as his minion. Animal Allegiance Magic requires the person to utilise the ethernano energy within the area by infiltrating their body and taking over their mind. The smaller the animal the easier it is for the mage to control as well as the more of it's type that the user can control. The bigger the animal however requires the user to apply more magic energy into the spell and so is limited to a drastically small number of the animal that the user can control. This is to one of the reasons why Anton utilises birds mostly when casting Animal Allegiance Magic within battle. When the magic is being used, it is clearly shown by the way that both the mage's and the animal's eyes glow red. A mage has full control over the animal's body and can make the animal do whatever they want against the animal's will. Despite it's name, Animal Allegiance Magic cannot take control over invertebrates as the spine of the animal is a major requirement for Animal Allegiance's influence over it. This remains to be one of the biggest downfalls of Animal Allegiance Magic so as long as the animal has a working spine they are free for the taking. The range that Animal Allegiance Magic can reach in order to work on an animal is that of

Illusion Magic
Illusion Magic (幻魔法 Maboroshi Mahō) is a Caster Magic that several mages ustelise to trick and deceive other mages with imagery that can distract and scare other mages around them, making it useful for stealthier and more playful mages who like to play around with the gullibility of others. A form of Magic that revolves around the use of illusions, allowing the caster to create illusions that deceive even respectable Mages of the Ten Wizard Saints and Magic Council Captains. The user can also determine who sees and hears the illusions and who doesn't. The Magic has quite a large range, as seen when Ivan Dreyar was able to trick the entirety of the Grand Magic Games audience into seeing a false fight between him and Laxus Dreyar, as well as hide him and the other Raven Tail Mages. These illusions don't seem that they can cause any harm and are simply for display and effect such as when Mavis brings up illusions of an army of Tenrou soldiers to scare off some Blue Skull guild members away. These illusions however are not capable to interacting with the real world except for some and are mostly ethereal when one comes to come and try getting into physical contact with one of these illusions. It also shows that a being made out of Illusion magic can survive for longer than it needs to be, though these illusions would appear to the caster themselves until they come to realise and accept that the image is only an illusion, where at that point it becomes visible to the people around them. This is shown through the illusion of Zera made up by Mavis, who soon comes to accept the fact that it isn't the real one and finally appears to the young Yuri Dreyar who was with Mavis at the time.
 * Thought Projection (思念体 Shinentai) is a Caster Magic and a sub-magic to Illusion Magic that allows the users of Thought Projection to create an identical fake body of the caster which is accomplished by the mage splitting their magic supply in half in order to create this identical illusion, that although cannot interact with human beings can still have the ability to pick up physical things. These thought projections can travel miles away from their creator which is shown by the distance between Jellal Fernandes and his illusion Seigrain where Jellal was in the Tower of Heaven whilst Seigrain was able to appear at the Magic Council's headquarters. Thought Projection can be done to make several copies of the user however one would need a great amount of magic power and energy in order to achieve such a powerful tasks due to creating more copies of the illusion. Once Thought Projection has reunited with the caster of the magic they will join up together to replenish and restore the magic energy lost during that creation, as the mage has returned back to normal and is good to go to do another magic. Thought Projection also has the ability to gain information that it collects away from the caster of the magic, allowing them to scout and collect any valuable piece of intel for the caster so that it keeps the user of the magic safe incase he might accidentally get attacked where the Thought Projection travels to. The information that Thought Projection collects is given to the caster once the illusion is reunited with it's creator, allowing the user to check the information that the projection has collected in order for them to use later on, making use of the thought projection as more of a scout or an inside-man.

Magical Prowess
Magical Aura
 * Magical Signal

Physical Prowess
Superior Agility: The average speed that a normal elf being can reach around is 45 mph though this is just the average keep in mind and that there are surely other elves that have surpassed this average speed. With this speed, elves can complete a 100 metre running track in just about 4.97 seconds or even finish running a mile in about 1 minute and 20 seconds, which is highly amazing when looking at the statistics of a normal human being. Of course, other things are collected under the term of agility such as coordination, balance, etc. which elves have complete control over as to make sure that they do not stumble when running or when they come to a complete halt. But with their reflexes, they can react in a matter of 0.10 seconds which is somewhat close to the average human's reaction time for the touch stimulis which is around 0.15. The elves have achieved this through the changes that their internal body structure and coating have gone through such as the strengthening and improvement of their muscle tendons and fibres as well as better equipped limb joints that give him more control over his body. Most of Andaer's combat is primarily revolved around his speed and agility as this is his strongest aspect to his body, and how he is able to actually strike the enemy with his attacks. Because of his major lack of strength, Andaer chooses the damage of the strength he is able to apply and inflict on the enemy through the number of times he attacks the target, aiming to land in several attacks like hand strikes in order to build up damage on the target's body. With an ability to also dodge many attacks that are coming his way, Andaer is quite the difficult target to hit if one uses slow but powerful attacks and even projectiles such as arrows or bolts, relying on his speed to keep him up in the heat of battle.

Enhanced Senses: Their enhanced senses can go a very long way, such as noticing a shift in the air when there are projectiles going in whatever direction and even incoming attacks from wherever around the elf's body. These senses have been evolved for the elf to survive and evolved they have, for catching and apprehending an elf is the most difficult thing to do when out hunting for elves. Their controlled senses make them the most fearsome predators, and when combined with their superior agility, these elves sure become one hell of a stalker. They have triple the amount of stimuli and power which explains their enhanced senses, and so can feel way more than a normal human being can. What should be known, is that they are also able to easily sense ethernano energy and magical presence in the area around them, which can be located when the felt presence is within a 100 metre distance within the elf's position. Andaer tactically uses his enhanced senses to plan out attacks as well as detect attacks coming right for him, allowing him to block and deflect when necessary as well as time his attacks according to plans and situations. He is able to sense the environment around him and study the many things going around him, such as the smells of the woodland or the sounds of many distinct voices in cities and rural areas. His senses has been sharpened to where he can pin point and focus on a particular thing in order to study it closely, allowing him to primarily focus on a person's voice during private conversations and take in what that person is saying at the time. Much to Andaer's delight, he can also smell pleasant aromas stronger than the normal human can, as he can really take in the perfume of the source really well.

Trivia

 * }

WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Angelo Catacutan

Angelo Catacutan (アンジェロ カタクタン anjero katakutan) is a dark mage and an accomplished murderer that has gained attention from his many gruesome killings all over the lands of Mys and Ishgar. A former patient at the Saurian Mental Institution, having been condemned to the asylum after murdering his mother, father and sister. Breaking out during a riot by the patients, Angelo was able to both escape and murder plenty of the asylum staff working that day. Spending some time within Saurian as a free man, Angelo began his killing spree from the very slums of the city, tearing apart many beggars and homeless, particularly women and children, and leaving bloody messes that stained the city grounds. Becoming bored with what the city of Saurian had to offer for the man's bloodlust, Angelo ventured out, taking a cargo ship heading to Ishgar and continued his spree from there.

His name is only but a dreary whisper among the criminal underworld, having made a name for himself as a part time amateur hitman from which he earns his money from. Under the alias of Camaxtli (カマクストリ kamakusutori), Angelo chooses to hide his work under a different identity to avoid any recognition to his true life. As Camaxtli, Angelo is more firm and directed, remaining unusually quiet when around other people, which is very conflicting with his true persona of an absolute mad man hell bent on death. A seasoned hand to hand combatant, Angelo enjoys tearing his enemies apart with his bare hands, finding that his hands preform better than using a blade. Using Strengthening Magic, Angelo's magical skill can only enhance the lethality of his strikes, making him a sort of dangerous opponent with whatever weapon he may be wielding.

Appearance




Personality








Strengthening Magic
Strengthening Magic (激化の魔法, Gekika no Mahō) is a Caster Magic and Holder Magic that is preformed when a mage of talented ethernano manipulation helps flow the magic energy around their body to where the ethenano particles begin to enhance the muscles and structure of the user's body, strengthening and allowing them to complete many feats of might. This effect remains as long as the ethernano is flowing through the body with the user's command, and since it is within the body it seems to take up less magic than many magic arts across the spectrum. Strengthening Magic allows mages to enter hand to hand combat with the advantage due to the amount of strength that has been multiplied by the user's power, with strength to match even that of the Slayers with much ease depending how well the user is at preforming their ethernano manipulation techniques. The magic is very versatile and flexible with other magics as well, taking for example users who have learned other elemental magics such as poison and fire that are usually embedded into their ethernano as a product of their usage of the element. Since the user is flowing ethernano through their body, the ethernano will also carry the element information through as well, causing a burning effect with the user's strikes for fire magic users and a corrosive and poisonous effect for strikes with posion magic users. Users are also able to utilise Strengthening Magic with their weapons and even armour as they increase the strength of these said items: by strengthening the durability, density and defensiveness of the armour as well as strengthening and powering the blade of a sword to cut many items in half with ease. Though the power of the Strengthening Magic comes from the amount of magic that a user is able to manipulate, with greater amounts of magic powering the user substantially whilst smaller amounts of power can only provide a short burst of power. This is both Strengthening Magic's weakness and control as when the ethernano power is depleted the user will face huge periods of exhaustion to the point where they can pass out but also is good as the user can control how strong their attacks are.
 * Blast Point
 * Overload
 * Flowing Impact

Bloodlust
Bloodlust (血の欲望 Chi no yokubō)

Magical Prowess
Magical Aura
 * Magical Signal

Combat Prowess
Expert Hand to Hand Combatant
 * Symphony of the Viper
 * Jujutsu (柔術 Jūjutsu) is a Japanese martial art in which up close unarmed combat is used to take down armed and armoured opponents if the practiser is limited to short weaponry or even no weaponry at all, defying the odds of power as it is entertaining to see what may look like the weakest in the fight victor over the strongest looking, all like a theatrical play of some sort. Jujutsu gives a higher value to the use of pinning, throwing and joint-locking procedures which is highly different to other martial arts such as the Japanese martial arts of Karate, which is much more focused on the use of strikes on the opponent to take them down. A little but of history reasons to why Jujutsu does not focus more on striking techniques, as during the time that Jujutsu was being developed, strikes with the unarmed fist would do nearly nothing to the armour of the samurai, forcing those practising Jujutso to resort to using other techniques from hand strikes and the such. The translation of Jujutsu translates to 'Gentle Art' or 'Soft Technique', and and was made to represent to persuading the opponent's force against themselves instead of using the practisers, as they use the enemy's own weaknesses against, such as their heavy armour. Jujutsu has been known to have many of it's students practise with many potential lethal moves which can almost certainly end in a fatality of the victim receiving the move, showing that even the practise of Jujutsu is still dangerous as well as actually preforming it for real life situations. Methods that Jujutsu uses involve the attacks of things such as throwing, trapping, joint locks, holds, gouging, biting, disengagements, striking, and kicking.

Trivia

 * }

Jeffery Muinne VI
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Jeffery Muinne VI (r. undefined – undefined)

Jeffery Muinne VI (ジェフリー・むいんね Jefurī Muin ne) was the last legitimate king of the Kingdom of Aedania and the father to Lucas Muinne. A righteous and just ruler, Jeffery kept the Kingdom of Aedania in order during their times of crisis especially during the Second War of Zeroth. Loved by many of his citizens, Jeffery has been one of the most influential kings in the whole of the Muinne royal bloodline.

Trivia

 * }

Aeron Miraphine
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Aeron Miraphine (r. undefined – undefined)

Aeron Miraphine (アエロン ミラフィン aeron mirafin) is the son of Cadfael Miraphine and Elizil Tanzanaito, the Elven queen of Gleanna, and the half-brother to Ocelotte. The only known surviving royal after the destruction of his kingdom, Aeron led what little was left of his kingdom away from the damaged lands and into the shelter provided by Votarak Renfred. Joining his alliance, Aeron and his people served as menial workers, under the constant abuse and discrimination of Votarak who did not allow the Elves to preform to their absolute potential. Starving them of justice and the ability to make use of their magic, Aeron defected from the alliance, naming his people the Empyreals in honour of the fallen kingdom that he was reserved. Joining Andaer Arrathion's forces, Aeron serves as the Elf's right hand man and leads the Empyreans as the footman against those who oppose Andaer and his plans.

He holds quite a grudge against the former prince Lucas Muinne and the demon group Purgatory, who were responsible for the fall of Zeroth and affecting his life in a great way. Being the Prince of Gleanna, a founding member and former leader of the Qilin Horn as well as having held romantic feelings for Christine Cóldes who was once betrothed to Prince Lucas. Losing nearly everything he had to the demons, Aeron holds the strongest grudge against the demon group and takes extra care when dealing with their forces. A seasoned mage, Aeron is known to be one of the most dangerous magic users within the land of Zeroth, and is comparable to even a Wizard Saint in the land over known as Ishgar. With the power of Andaer's combined forces backing him up as well as the magic energies that are given off by his Spirit superiors, Aeron is well equipped to take his vengeance against those that took too much from him.

Aeron is a supporting character in Fairy Tail: Reign and an antagonist in Sixteen Blessings.

Trivia

 * }

Kerubin
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Kerubin (r. undefined – undefined)

Kerubin (ケルビン kerubin) is a Younger Spirit and a highly regarded Agent of the Vicis Dominion, having been sent by Kuro himself to over watch the land of Zeroth in his absence. All in all, Kerubin along with Cho Hakkai and Sacramentum are the three Spirit Agents tasked with keeping the Vicis Dominion's influence and presence within the world of Earth Land. A ruthless dictator over the forces that Kuro has lent to him, Kerubin is both hated and loved by his minions. Though his presence within Zeroth is kept well hidden from the public eye, Kerubin's influence has been massive over the remnants of the Kingdom of Aaedania. Kerubin however would come to meet a major setback in his plans for Earth Land after three factions joined together to shut down Kerubin's operations within the country, thus ending his reign.

Known as the Eviscerating Star (エビッセラティング スター ebisseratingu sutaa), Kerubin's Elder Magic has allowed him to handle

He is part of the Pandemonium Saga and serves as an Antagonist in Fairy Tail: Reign, Sixteen Blessings and Fairy Tail: Parousia.

Trivia

 * }

Carys Saithis
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Carys Saithis (r. undefined – undefined)

Carys Saithis (カリス セーシス karisu seeshisu) is an Elf criminal sent by Anarawd Arrathion to capture and imprison his brother Andaer Arrathion in order to atone for her past crimes of murder, false imprisonment and attempted assassination on Anarawd himself. Having sent Andaer to prison before, Carys is sent once again by Anarawd to capture his brother once again with the threat of exposure for several more crimes that she had hidden from the sight of the public. Hellbent on capturing Andaer to appease Anarawd, Carys is determined to get Andaer under lock and key to avoid execution. In her adventure of seeking out Andaer Arrathion, she has unknowingly become involved in the hidden war that plays out in the background of the world, interfering with the plans of Andaer and his new founded master.

Founding and leading the Watchents, a group of Elves who wish to serve Anarawd by bringing justice to his brother, Carys is armed to the tooth in order to match up to her ultimate target. Carrying around an Elf Saber and a Demon Whip, Carys wields Teleportation Magic and Metal Magic efficiently to strike down her foes. A cruel, misleading and influential Elf, Carys will always try to get things to go her way no matter the consequences or circumstances of the situation. Simply known as Warden (ワルデン waruden), news of Carys' mission has spread all across the many Elven kingdoms and so has become prominent with many Elven jailors who have lent their arms to Carys' next move. Even following Andaer across realms and into new worlds, it is clearly evident how much Carys cares about her mission to track down Andaer.

She is an antagonist in Fairy Tail: Reign.

Trivia

 * }

Dahilan
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Dahilan (r. undefined – undefined)

Dahilan (ダイラン dairan) is a Younger Spirit and an elite member of The Vicis Dominion under the leadership of Kuro, working as one of the Vicis Dominions' primary agents in it's fight against the human race. One of Kuro's most trusted agents on the field, Dahilan has proven more than enough times that her fight is with the Spirit race, having developed a strong hateful grudge against mankind after losing majority of her squadron in a vicious vortex which is now known as The Throat of Hades. Influenced to take out her anger on the humans of Earth Land by Kuro, Dahilan has worked her way up the ranks of The Vicis Dominion to get where she is now, and has caused several plagues and infections that have been spread all throughout the Kingdom of Aedania and other parts of Zeroth. These plagues have of course benefited The Vicis Dominion by not only cutting down the numbers of civilians residing in Aedania, but has also infected them with a special effect that bends their will to the bidding of Kuro, effectively gaining numbers for The Vicis Dominion to which they are appointed under Dahilan's command and supervision.

The brief leader of the Purgatory, a group that was originally held by demons and a subfaction to The Vicis Dominion, Dahilan leads the organisation to serve The Vicis Dominion by sabotaging and killing the Kingdom of Aedania from within. As a group that was led by Kuro's archenemy that is filled with both demons and brainwashed humans alike, Dahilan is definitely one of the most up close agents to the enemy and handles one of the more repelling jobs in the whole legion. Like Kuro however, Dahilan has become just as manipulative with the time that she has spent with the humans and demons, learning from them in order to practice dwelling and disappearing into their crowds to hide her presence. Originally sent to keep the demon race at bay after a mysterious but major incident involving a notable demon and Kuro had struck quite the rally of demons, Dahilan has taken measures into her own hands and aims to use the Cult of Eternal Death as a means to take down both the demons and humans.

As the leader of Purgatory, Dahilan is usually referred to as the Watcher of the Damned (ワッチャー オフ ス ダムネッド wacchaa ofu su damuneddo) because of her role to supervise the 'pets' aligned to the Vicis Dominion who can no longer consider themselves demons or humans after all the actions and treason they have committed against their own kind. She is charged with the position to keep the, inline and obeying the Vicis Dominion's orders without fail and hesitation, making use of the humans that have betrayed their own and giving them a short lived purpose once the Vicis Dominion has succeeded in their plan. Within The Vicis Dominion, she is named the Dreadlord (ドリアドロード doriadoroodo) by her peers and associates from the main branch, a name which she was officially given by Kuro her supreme leader. In a way, Dahilan lives up to the name of Dreadlord, as she has caused so much despair and suffering over the years that she has worked in Aedania that she is possibly one of the most well known members in the Vicis Dominion for her cruel and menacing presence on the land.

Magical Prowess

 * Strong Magic Origin:

Combat Prowess

 * Expert Hand to Hand Combatant:

Physical Prowess

 * Immense Strength:
 * Flight:
 * Quick Agility:
 * }

The Vicis Dominion
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | The Vicis Dominion (r. undefined – undefined)

The Vicis Dominion (ス ビシス ドミニオン su bishisu dominion) is the vast army and organisation founded and led by the Elder Spirit Kuro as the main operatives for his plans. Originally meant as an order for peace among the nations of Earth Land, the Vicis Dominion quickly changed into an army of absolute power hellbent on both eradicating all forms of non-spirit government in the world as well as resurrecting the Elder Spirit race to reign supreme. Primarily composed of spirits, the Vicis Dominion employs the help of many kinds of creatures that can either freely help or have their mind bent to Kuro's will. This includes beings such as Elves, humans and even demons.

The Vicis Dominion serve as the major antagonist to the Pandemonium Saga all throughout Fairy Tail: Reign, Fairy Tail: Parousia and briefly seen and/or referred to during Fairy Tail: Remorse Sixteen Blessings and Fairy Tail: Day of Wrath.

Agents
"But... But... It's forbidden for one agent to kill another agent my lady."

- Kerubin

Agents of Kuro are the high ranking individuals with special power over Kuro's minions, as they are personally chosen by Kuro himself to represent the Vicis Dominion in his plans all over Earth Land and other. Usually agents are from spirit heritage to which they and Kuro would share something in common to justify their place, but there also exceptions such as Andaer Arrathion, an elf chosen by Kuro to destroy Iskariot. They all wield powerful magics and abilities that Kuro sees has potential to swiftly raze his enemies, seeing to that they all are trained to the best of their ability.

Agents are typically in-charge of subfactions under the Vicis Domonion's control and use them to help themselves with completing specific orders. One of the many perks to being an agent of the Vicis Dominion is that they have the ability to resurrect back in the Vicis Dominion's headquarters; Vendictus Plains. Spirit agents are the only ones in the army besides Kuro himself to independently travel between Earth Land and the Vendictus Plains without the use for official interdimensional portals placed around the world.

Subfactions

 * }