User:Perchan/Weaponry

Three Shining Armours
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Three Shining Armours Three Shining Armours (三輝甲, Sankigai): The Three Shining Armours, also known as the Original Units (オリジナル・ユニット, Orijinaru Yunitto), are a trio of Magical Armours which existed during the time of a Black Wizard, during the Human-Dragon War. They were created for the three strongest magicians of humanity, forged by a holy sage using the MP Engine as a core in order to function independently regardless of the user's magical reserves. The reason why the Three Shining Armours were forged was in order to combat the threat of the draconic race whom were looming over humanity, as well as the Black Wizard whom ruled over Earth Land with an iron fist—at the current state, all of mankind were doomed to a swift extinction until the holy sage stood in, using the MP Engine, which was shaped from Aer Kerne, "springs" of magic which produced an unlimited amount of eternano, forcing the core of the Aer Kerne into the armour as to enable it to emit an unlimited quantity of magical power and fuel the armours, giving the wearer unlimited energy, strength, and stamina. With the Three Shining Armours, humanity was able to force a comeback, managing to take down numerous dragons through the sheer power of their attacks, as well as fighting the Black Wizard to a standstill. However, at the end of the war, all but one of the armours was destroyed, and people gathered their remains, burying them underneath the earth as to ensure that humanity would never use their terrible power once more, as they were no longer needed. Despite this, an esteemed blacksmith managed to get her hands on a part of the Xerium Armor; reforging it; and the Fafnir Armour reemerges within Dusk. The three armours are known as Belphoebe Armour (ベルフィービーの鎧, Berufībī no Yoroi), Armour of Fafnir (ファヴニールの鎧, Favunīru no Yoroi), and lastly, the Xerium Armour (ゼリャムの鎧, Zeriamu no Yoroi).

Belphoebe Armour
Belphoebe Armour (ベルフィービーの鎧, Berufībī no Yoroi): The Belphoebe Armour, also known as the True Fairy Queen's Armour (真・妖精女王の鎧, Shin Yōseijoō no Yoroi) is a special Magical Armour and one of the Three Shining Armours; legendary armours that have existed since the time of a Black Wizard. The Belphoebe, along with the other two armours, was the original attempt to mass-produce the Soul Armours, and is the common ancestor of both the Soul Armours and the regular Magical Armours depicted within the Daybreak continuity. The trio of armours were used to fight against said Black Wizard; being forged by a holy sage, but the trio of warriors were defeated and their armours were sealed away, only uncovered in the present day. However, the Belphoebe Armour is the only one of these armours to survive until the present day—as it's wielder, Ein, had managed to defeat said Black Wizard, if only barely. Meanwhile, the other two armours were completely destroyed, and other blacksmiths managed to replicate the other two. Being the first generation Magical Armour, the Belphoebe Armour is bleeding edge armour technology; it utilizes untested weapons and equipment as a test-bed for future armour development. Although it was an experimental armour, the Belphoebe Armour was the most advanced Magical Armour of its time; however, Phenex outperformed it. The Belphoebe Armour is mostly coloured in shades of silver, black, grey and blue. Notable additions include a silver breastplate resembling an upside-down crescent moon and a dark-visored helmet. The helmet bears two prongs on either side, with the silver ones wrapping around the sides and angling diagonally downwards; and the cape is that of a dusty-rose colour. It also has more armour near the upper legs and hips. Built from lightweight Luna Metal, its frame was both lighter than that of other regular armours and much sturdier, able to shrug off a dragon's breath with little to no damage. The armour is specially tuned up to be used under gravity, known to be powerful enough to balance itself while holding its huge weaponry; modeled after a knight. Unlike other armours in the Solar Wars four hundred years ago, the armour of the Belphoebe Armour is strong enough to withstand attacks from a dragon's roar with no apparent damage. The Belphoebe Armour was the first Magical Armour to incorporate the "Eternano Flight" system, a miniaturized eternano craft system designed to keep the armour hovering in mid-air at any altitude while maneuvering with its rocket and vernier thrusters. The Belphoebe is a well rounded armour, featuring both long range and melee weapons, and also light-weight armour coupled with high power boosters which allow it to zip around the battlefield at high speeds. However, the powerful boosters put a lot of strain on the wearer, producing acceleration of about fifteen Gs. In this form, the user's sword transforms into a wave-like weapon called the Drag Visor-Zwei, which can assume Drag Blade mode with the sword opening from the visor like a pocket knife with a blade measuring one point two meters in length. By four hundred years later, during the time of Daybreak, the Belphoebe Armour's overall performance had been upgraded to a higher level to keep up with the other Soul Armours; thanks to Giselle's addition of a Magical Particle Drive. Its combat data proved invaluable to Giselle four hundred years ago, as with it, she was able to create newer weaponry and functions for her Soul Armour project. Belphoebe (or Belphebe, Belphœbe) is a character in Edmund Spenser's poem The Faerie Queene (1590), a representation of Queen Elizabeth I (conceived of, however, as a pure, high-spirited maiden, rather than a queen). Spenser intended her name to mean "beautiful Diana" (Phoebe being an epithet of the Greek moon goddess Artemis, who was known to the Romans as Diana), and it is suggested that she is a member of Poseidon's family.
 * Faerise Mode (妖精化 (フェイライス・モード), Feiraizu Mōdo lit. Turn Into A Fairy): The Faerise Mode is a special function of the Belphoebe Armour; it is the predecessor of the Forme Shifts of the Soul Armours. When activating Faerise Mode, the armour sheds the unnecessary parts. Thanks to the shedding of the unnecessary portions of the armour, it gave the user the ability to mimic the power of demons. While little is known about the mechanics of the system, the primary component is known to have been the captive soul of a psychic maiden. The conflict of the maiden's soul with the bonds of the system made it extremely unstable and hard to control, to the point that the system - and the armour - would sometimes go berserk. While under the influence of Faerise Mode, the armour's optical sensors would glow red. Normally, the Belphoebe Armour is a high performance armour with generally above average statistics but nothing of any particularly remarkable quality, but when the user strong enough emotional pull (usually anger), the armour feeds off of it and transforms into Faerise Mode. Its speed ramps up significantly, its strength seems to increase, it gains new abilities related to the psychic linings on the suit, becoming mentally controlled by the user, and it gains an E-Field, making it invulnerable to magical projectiles. In addition to this, the Belphoebe Armour gains numerous beams of magical energy protruding from its shoulders, wrists, knees, feet, and back—the beams on the back extending outwards into four gigantic wings that enable flight. Faerise Mode compresses the user's magical power into a small, condensed form, and uses the power of the form in order to perform high-speed combat. Their new speed enhances their movements a hundredfold, allowing them to create dozens of afterimages to confuse their opponent. By focusing this power into a single leg, the user can launch a much faster kick with much greater impact; and the user's speed appears to create up to four doubles of themselves while in motion. These doubles are not illusory; the user is moving at a speed between different positions that is faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that the user is attacking from all those positions simultaneously, giving them incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as the user would have moved long before the attack even reaches them. This is entirely not good for anyone who happens to be facing the Belphoebe Armour down, as the user generally goes from on an even footing or slightly underperforming the enemy to stomping their face in on a one-sided epic beating.

Armour of Fafnir
Armour of Fafnir (ファヴニールの鎧, Favunīru no Yoroi): The Armour of Fafnir is a special Magical Armour and one of the Three Shining Armours; legendary armours that have existed since the time of a Black Wizard. The Armour of Fafnir, along with the other two shining armours was the original attempt to mass-produce the Soul Armours, and is the common ancestor of both the Soul Armours and the regular Magical Armours depicted within the Daybreak continuity. The trio of armours were used to fight against said Black Wizard; being forged by a holy sage, but the trio of warriors were defeated and their armours were sealed away, only uncovered in the present day. The Fafnir Armour was the last of the Three Shining Armours to be uncovered; being excavated by Austa Rayominana a good eight hundred years after the armours were sealed; whom gave it to Kratos Sōma after the armour immediately attached to him during an invasion—some speculate that the reason for this is because of the fact that his descendants are Soul Armour Knights. Being the first generation Magical Armour, the Armour of Fafnir is bleeding edge armour technology; it utilizes untested weapons and equipment as a test-bed for future armour development. Although it was an experimental armour, the Armour of Fafnir was the most advanced Magical Armour of its time; however, Phenex outperformed it—though as Giselle revealed, the Armour of Fafnir was designed later on, as it was based off what she had at the time for Soul Armour Gaiki. The Armour of Fafnir is predominantly sporting shades of steel blue, gold, and black armour, with several red lines decorating it; and it has a yellow cape to that is discoloured, almost appearing rusted. The armour on the knees are gold and bear a sharp, upward-pointing hook on the outer side of each one. The helmet is more squashed and flat at the top, and it also has two prongs on either side of the user's head which point backwards and angle diagonally upward. The boots are coloured completely gold when the Armour of Fafnir is active. In every respect, the Armour of Fafnir is a scaled down version of Gaiki. This was done possibly to reduce the strain placed on the user by the Starcharger System and the superior capabilities of Gaiki. The weapons of the Armour of Fafnir are also considerably less powerful than those found on Gaiki, as the Armour of Fafnir was designed to be "strong," but not "overpowering" like its ancestor. Its mix of physical ranged and melee weapons makes it a potent contender on any battleground, while its reactive armour helps to reduce damage dealt to the wielder. It is a rounded armour, featuring both long range and melee weapons, and also light-weight armour coupled with long variable X-shaped thrusters, composed of four thrusters can be pointed at any direction: the main thrusters allow high mobility, while combined into one huge rocket column they largely increased the armour's top speed, without increasing the size and mass of the armour. However, the powerful boosters put a lot of strain on the wearer, producing acceleration of about fifteen Gs. The Armour of Fafnir was also the first Magical Armour to incorporate the "Eternano Flight" system, a miniaturized eternano craft system designed to keep the armour hovering in mid-air at any altitude while maneuvering with its rocket and vernier thrusters. Overall, the Armour of Fafnir is a deadly contender, but also quite balanced in terms of power thanks to the numerous limitations placed upon it by the creator.
 * Dragorise Mode (竜化 (「ＤＲＡＧＯＲＩＳＥ」ドラゴライズ・モード), Dragoraizu Mōdo lit. Turn Into A Dragon): The Dragorize Mode is a special function of the Armour of Fafnir; it is the predecessor of the Forme Shifts of the Soul Armours. Thanks to the shedding of the unnecessary portions of the armour, it gave the user the ability to mimic the power of demons; or rather, the Armour of Fafnir's Dragorize Mode replicates/predates Gaiki's Survive Mode. While little is known about the mechanics of the system, the primary component is known to have been the captive soul of a psychic maiden. The conflict of the maiden's soul with the bonds of the system made it extremely unstable and hard to control, to the point that the system - and the armour - would sometimes go berserk. While under the influence of Dragorize Mode, the armour's optical sensors would glow red. Normally, the Armour of Fafnir is a high performance armour with generally above average statistics but nothing of any particularly remarkable quality, but when the user strong enough emotional pull (usually anger), the armour feeds off of it and transforms into Dragorize Mode. Its speed ramps up significantly, its strength seems to increase, it gains new abilities related to the psychic linings on the suit, becoming mentally controlled by the user, and it gains an E-Field, making it invulnerable to magical projectiles. When Dragorize Mode is activated, the MP Engine operates at full power by releasing all of the stored eternano and increasing the MP Engine operation rate to its maximum output. These released magical particles saturate the frame of the armour, which renders a glowing pink-reddish hue on the entire armour; and when in motion, the armour leaves afterimages, these afterimages normally confused by people seeing them as the armour-shaped eternano; as Dragorize Mode gives the armour's wielder extreme high speed and maneuverability, along with unlimited bursts of accelerations. This improves the armour's defense and at the same time, increases the amount of thrust produced. Overall, the Dragorize Mode increases the armour's speed, attack and defense by thrice its normal specifications. This is entirely not good for anyone who happens to be facing the Armour of Fafnir down, as the user generally goes from on an even footing or slightly underperforming the enemy to stomping their face in on a one-sided epic beating.
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Serpent Tail Guild
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Serpent Tail Guild

Serpent Tail (サーペン・トテール, Sāpento Tēru) is a Legal Guild located within Fiore; it is noted to be one of the most powerful around, though it is near impossible to determine how strong it is. Despite this, it is noted to be more powerful than Sabertooth, whose members have been hyped up too much to the point that they were unable to back up their claims. Despite the dark imagery that the guild displays, they are noted to be a friendly bunch. The name "Serpent Tail" symbolizes a snake biting its own tail, symbolizing infinity.

History
The Legal Guild known as Serpent Tail was formed ten years before the current time; during the time of Makarov Dreyar's rise to fame as the Third Guild Master of Fairy Tail, the Guild Master, who had met the man a grand total of once, decided to start his own guild to compete with the famed Fairy Tail. However, while Fairy Tail exploded in popularity, Serpent Tail fell into relative obscurity until Fairy Tail's disappearance during the Sirius Island incident, where it suddenly had a surge of new members joining; leading to their competition in the Grand Magic Games, where they lost to Sabertooth, by only a small margin—with the Guild Ace even knocking out Minerva Orland, but she lost to Rufus and his overpowered Memory-Make Magic. After Fairy Tail returned, they did not participate in that particular Grand Magic Games, but rather cheered on Fairy Tail from the sidelines as their strongest members were training.

Come the next Grand Magic Games, Serpent Tail steamrolled the competition, effortlessly dominating guilds such as Lamia Scale and Sabertooth without breaking a sweat. However, the S-Class Mage and the last participant of Serpent Tail, Kirara Masamune, was scheduled to face the infamous Natsu Dragneel in the final round, but she was late by ten minutes to the match, causing Fairy Tail to win by default. This mistake was what caused Serpent Tail to gain a great deal of infamy; but of course, there is no such thing as bad publicity, as many people continued to flock to the guild precisely because of this loss.

Strength
The strength of Serpent Tail is absolutely phenomenal; with the strongest S-Class magician, Kirara Masamune being nominated for Wizard Saint status more than once; however, she denied the position multiple times. The rest of the guild members are also known to be extremely strong—without about twelve full members; all about S-Class Magician strength, and dozens upon dozens of minor members who simply hang around the building.

Magic and Equipment
The Serpent Tail, very much like their rival, the Fairy Tail Guild, has a trifecta of highly powerful spells that are exclusive to the Guild Master, and anyone whom she blesses them upon—these are known as the Three Great Magics of Serpent Tail (サーペン・トテールの三大魔法, Sāpento Tēru no Sandaimahō).
 * Ouroboros (無限の龍神 (ウロボロス), Uroborosu lit. Nothingness Restricting Dragon God): Ouroboros is an extremely powerful spell that...

Trivia

 * If anyone wishes to join Serpent Tail, just message my talk page.


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