Toshiro Mazoku

Maximus Riser (マクシムスライザー, Makushimusu Raizā) is a powerful mage currently incarcerated in a maximum-security prison in a unknown location. He was once under the employ of the Magic Council, serving as the Captain of Squad Zero, tasked with the discrete elimination of Dark Guilds

Appearance
Maximus is a tall, muscular man in his late twenties with waist-length black hair with shoulder-length bangs framing his face, covering most of his right eye. He has black eyes and a fair skin colour, despite still being relatively young he has gained slightly prominent creases under each of his eyes. Whilst imprisoned he simply wore some black pants. During battle he often wears a crimson armour with numerous metal plates, forming protective guards along his chest, waist, shoulders and thighs. He casually wears a high-collar maroon-coloured high collar shirt with long sleeves and black pants.

During his teenage years, Max was slightly above average in terms of height and had a somewhat leaner build. During his early teen years his hair was cut shorter; spiky in the back, and he had chin-length bangs that parted down to frame both sides of his face. Later his hair would roughly frame both of his cheeks and the back would become less spiky. His most common outfit was a white long-sleeved shirt which was left open and came down to just above his core, revealing most of his chest. He wore dark blue pants with a blue cloth hanging from halfway up his stomach to his knees along with black vanguards that covered his forearms and stretched up to reach his upper biceps. He also wore a purple rope belt around his waist, tied in a bow, in which he carried his sword. He sometimes wore a sleeveless dark grey shirt and occasionally opted to discard the vanguards. He later changed this to a short-sleeved shirt with a zipper and a high collar. On occasion, Max would wear a black cloak over his main outfit. When he was the captain of Squad Zero, he wore their standard head guard and a similar armour to his typical battle armour.

During his teenage years, Max was slightly above average in terms of height and had a somewhat leaner build. During his early teen years his hair was cut shorter; spiky in the back, and he had chin-length bangs that parted down to frame both sides of his face. Later his hair would roughly frame both of his cheeks and the back would become less spiky. His most common outfit was a white long-sleeved shirt which was left open and came down to just above his core, revealing most of his chest. He wore dark blue pants with a blue cloth hanging from halfway up his stomach to his knees along with black vanguards that covered his forearms and stretched up to reach his upper biceps. He also wore a purple rope belt around his waist, tied in a bow, in which he carried his sword. He sometimes wore a sleeveless dark grey shirt and occasionally opted to discard the vanguards. He later changed this to a short-sleeved shirt with a zipper and a high collar. On occasion, Max would wear a black cloak over his main outfit.

Personality
During his teenage years, Max was often aloof and somewhat cold (more indifferent and talkative than anything), but after killing Kenji, he adopted a much more severe and unfeeling personality. During adulthood he does not seem to have retained any of his former bitterness or coldness and is often talkative and jovial (mostly in a sarcastic manner), even after being imprisoned for several years.

Max thoroughly enjoys fighting above all else: the sights, the sounds, even the taste of his own blood; he took particular enjoyment in seeing the reaction of hopelessness in the eyes of his enemies. He however is not a particularly ruthless or nasty individual, his battle habits and desire to see others suffer only extends to his enemies and even then he would sooner grant them a swift death than drag it on. Despite being excitable during battle, he is not at all reckless and is in fact a very disciplined and refined fighter; utilising proper form and remaining open-minded to the possibility of encountering a superior opponent. He is fully aware of his own talents, and is unapologetic about bluntly stating this to others in a condescending manner.

Magic and Abilities
An exceedingly powerful individual, revered as one of the most gifted mages of any generation, few people can match his power and even fewer can claim superiority over him. His legendary power was made evident before his imprisonment, when he fought against and on par with the most powerful member of the Ten Wizard Saints, God Serena, immediately after defeating a single Wizard Saint and a small army of elite Rune Knights, before eventually being captured after the arrival of several more Wizard Saints and Rune Knights.

Natural Abilities
Master Hand-to-Hand Combatant: Though often relying on his magical abilities, Max is also a accomplished master in hand-to-hand combat. Even after being released from prison (in which he had spent several years) his skills had not dulled even in the slightest, as seen when he fought hundreds of opponents with his melee, disarming and dodging attacks from many directions at once. He could strike with precision before his opponent could react, and overpower individuals twice his size and sometimes vastly larger than himself in size.

Immense Strength: Max possesses a great deal of physical strength. He was able to knock a Giant back several meters with a single punch.

Enhanced Speed and Reflexes: Maximus possesses a remarkable deal of natural speed, so much so that his unaltered movements are commonly thought to be part of some form of Teleportation Magic. He can move so fast that he can inflict massive damage upon an opponent before they can actually discern his movement. He was fast enough to avoid an attack from Kain Dressler when the latter was using his famous, speed-enhancing spell; Comet. Even without his Eye of Perception, Max has a great deal of special awareness and with his advanced physical condition can react almost instantaneously to the majority of hostile movements. He was able to block a sword strike from a swordsmen with a single finger immediately after fly-kicking someone twice his size through the side of a rock and whilst still in the midst of battle, surrounded by hostiles.

Enhanced Endurance and Durability: Max has displayed a great deal of stamina and physical durability.

Enhanced Agility:

Weapon Specialist: Max is a very adept user of a variety of weapons including kunai, chains, a sythe, shuriken, staffs, gumbai, a bow and arrow, and even a giant battle axe. He held a particular amount of skill with a sword, being able to engage multiple highly-skilled sword users and defeat them within the space of several seconds. His superior physical prowess further supplements his skill with these weapons and helps to give him further advantages over others; his immense strength allows him overpower others with a sword and use a giant axe to split the earth.
 * Expert Swordsmen:

Magical Abilities
Lightning Magic (雷系各種魔法 Kaminari Kei Kakushu Mahō):​ Lightning Magic involves the manipulation and configuration of electricity and lightning. This magic is the most versatile of the elemental magic's. Maximus has displayed a great deal of skill with Lightning Magic since his childhood, during which he received much praise for that very same reason. Overtime this affinity for Lightning Magic has morphed into a great and extensive mastery and a deep understanding of this magic. His proficiency with lightning magic became his calling card, this statement being even more evident during his teen years, having been labelled the Lightning Fang.
 * Lightning Strafe (ライトニング機銃掃射, Raitoningu Kijū Sōsha): Maximus channels a significant quantity of his magic power into one hand and forms a sparking ball of lightning, which doubles as a 'blade'. Once charged enough, Max dashes towards an opponent and thrusts the blade into the target, producing large amounts of severe physical trauma and with enough concentration, can completely sever a human being in two. This spell can be used as a potent paralysis, this simply requires a significantly lesser amount of magical energy to do. With this blade of lightning Max can use his superior speed and the overall swiftness of this spell to quickly end an opponents life. By the time Max is released from prison he has become adept enough with this spell to be able to cut through over a dozen (considerably skilled) armoured targets within several seconds, without actually killing them.
 * Lightning Fang (ライトニング牙, Raitoningu Kiba): This spell became Maximus's signature move during his teenage years, sharing the same name as one of his epithets. Using similar principles to the Lightning Strafe, Max forms two separate lightning cores and swings both his arms downward at once creating twin beams of zig-zagging lightning bolts capable of the same cutting power it's parent spell possesses.
 * Lightning Field (ライトニングフィールド, Raitoningu Fīrudo) : Max channels his lightning magic to his fingers before releasing it in the form of many streams of electricity which spread out to cover a large area. This spell can used to send arcs of electricity through the earth to effect targets underground.
 * Lightning Spear (ライトニングスピア, Raitoningu Supia):
 * Zap Cannon (ザップキャノン, Zappu Kyanon): A powerful focused attack which is initiated by Maximus horizontally placing his partially open palms away from his body; the palms are facing each other, a small distance between. A large sphere of lightning is generated, spraying small sparks about as it increases in size before Max hurls it with a single hand. The destructive potential of this spell is exceedingly high, it left a huge crater in the ground.

Fire Magic (火の魔法 Hi no Mahō): Is a Caster Type Magic that utilizes the use of fire and heat. Maximus is quite proficient in the use of this magic and can implore powerful fire spells capable of incinerating large groups of people and melting through some of the toughest metals.
 * Fire Destroyer (火災デストロイヤー, Kasai Desutoroiyā):
 * Fire Festival (火祭り, Hi Matsuri): Max creates several dozen floating fire bombs (roughly the size of small boulders) which can be controlled and moved about as he wishes. They make for an effective bombing attack, being able to bombard a heavily fortified strong hold and throw a large group of shield-carrying Rune Knights into disarray.
 * Spiralling Flame Shuriken (炎手裏剣をらせん状, Honō Shuriken o Rasen-jō): After using Requip to summon a large shuriken, Max coats it with his potent fire magic and throws it at astounding speeds. The repetitive spiralling motion causes the flames coating the shuriken to expand and spread out, burning everything around.
 * Exploding Flame Shuriken (炎手裏剣爆発, Honō Shuriken Bakuhatsu): An advanced and vastly more powerful spell variant of Spiralling Flame Shuriken. Like with the parent spell; Max summons a large shuriken with Requip before coating it in his magic power, this time using a significantly larger amount to create a nucleus in the centre of the shuriken. Max throws it and as it collides with its target, it explodes releasing a mass of flaming torrents in every direction, covering a large vicinity.

Eye of Perception (知覚のアイ, Chikaku no Ai): A form of Eye Magic that grants the user an immense amount of claritive perception allowing them to read lips and other body parts like the eyes, mimic another's body movements all most without any difference and use a very discrete form of non-verbal communication with other users of this magic. These attributes also transfer to combat; allowing the user to see fast-moving objects and by carefully analysing an opponents body and movements, such as the slightest tense in a muscle, they can anticipate that opponents next move and act accordingly. Avatar (化身, Keshin): Is a
 * Stage 1: The initial phase of Eye of Perception, Max's eyes become red and a black symbol appears in each eye loosely resembling a shuriken. This stage is often kept in use by Max for the longest period of time.
 * Stage 2:
 * Shuten Dōji (朱点 ドジ, Eng lit. Red Mark Clunker): The epitome of Avatar, this is the creation of a humanoid avatar composed entirely of ones magical energy. This humanoid being can be manifested at full size or simply as a single body part. This phase features a very skeletal appearing avatar.
 * Shuten Dōji: Creation (朱点 ドジ：作成, Eng lit. Red Mark Clunker: Creation): This the ability to manifest various weapons using his magical power.
 * Shuten Dōji: Arm (朱点 ドジ：アーム, Eng lit. Red Mark Clunker: Arm):
 * Shuten Dōji: Ribcage
 * Shuten Dōji: God State (朱点 ドジ：神の状態, Eng lit. Red Mark Clunker: God Form).
 * God: Planetary Heaven Piercing Swords (神：惑星天国ピアス剣, Kami: Wakusei Tengoku Piasu Ken): Once God State has been activated, using the two swords of Shuten Dōji, Max swings both swords down in a inward slash creating two massive fissures in the ground (in the shape of an x) roughly 1000 meters in length each.
 * God: Heaven Piercing Arrowhead (神：天国ピアスアローヘッド, Kami: Tengoku Piasu Arōheddo): After God State has been initiated, Max creates a bow and arrow. The force of the arrow is enough to destroy a large air ship.
 * God: Heavenly Passing Palm of the Thousand Ri (神：千里通天掌, Kami: Senri Tsūtenshō): After entering God State, Max brings the palm of Shuten Dōji down with great force, crushing the opponent and whatever surrounds them. This is strong enough to easily break through a heavily-reinforced powerful barrier spell created by several mages.

Requip (換装魔法 Kansō Mahō): A relatively simple magic which allows the user to summon various types of equipment. Max's particular brand of requip involves the summoning of various tools and weapons in the midst of battle. By the time he reaches adulthood he can do this practically instantaneously with several weapons at once.

Gravity Change (重力変化, Jūryoku Henka): A form of Magic which allows Maximus to manipulate the gravity affecting his target, which can either be himself or the enemy. With this magic, Dante can cancel out the use and effects of other gravity-related magic. He can also cross horizontal and vertical terrains quickly using this magic as well as increase the volume of gravity within a certain vicinity.
 * Resistance/Immunity to Gravity Magic: With his Gravity Change magic, Max can cancel out the effects of other gravity altering magic spells providing he possesses more magical power and skill with Gravity Magic.
 * Flight: Max can use this magic to grant himself some pseudo form of flight by altering the gravity around him to the point that there is no gravity holding him to the earth.
 * Crush (片思い, Kataomoi): Using his Gravity Change, Max beckons downwards with two fingers and increases the gravity surrounding a single, larger target, causing them to bring their exposed face down to striking distance for him. This spell can be used to simply overwhelm someone and force them to their knees.

Monstrous Magic Power:

Equipment

 * Matsukaze (松風, Eng lit. Wind in the Pines): Matsukaze took the appearance of a chokutō. It had a black scabbard and matching hilt, and was a Th9OMEHZ4F.jpgr size than a normal chokutō. The material the blade was fashioned from is a rare and extremely magic-sensitive material which is perfect for being combined with ones magical power. Max could extend the blade upon command by channelling his magical power into it, increasing its cutting range. This was Max's favoured weapon during his teenage years and was often used in tangent with his potent Lightning Magic.
 * Sythe:

Quotes by Maximus

 * (to a group of enemy) "Abandon your façades of confidence, your efforts are futile, their can be no question about it; my powers are truly worlds apart from your own"

Trivia

 * Max's favourite food is spare ribs with BBQ sauce.
 * Max likes fighting and fletching.

Behind the Scenes

 * Maximus's primary appearance template was Madara Uchiha from Naruto. His younger appearances are both based of Sasuke Uchiha and Izuna Uchiha also from Naruto.