User:Alraunism/Thaumaergon

Mascara
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#ffded1; color:#ffffff"| Mascara

"Angel of the Rhododendron, Disciple of the Queenmaker."

Mascara (マスカラ, Masukara) is a divine entity associated with Libratum, as an infamous oracle with boundless power. As a Malak, Mascara uses a form of magic known as Genera α Ceremonia, particularly a skill known as Rhododendron which allows her an ability to use light on an extreme scale. On the divine scale, which measures the abilities of those who utilize Genera α Ceremonia, Mascara is known to be the 17th most powerful Malak to ever be created. In her time spent in a human body, Mascara was also able to develop a proficient use of Precognition. Now, returning to Libratum, Mascara operates primarily as an oracle, telling those their future for a fee. Her abilities are revered, due to the truth in her sight, and so many refer to her as the Divine Seer.

Mascara was created as a Malak to directly serve one of the most powerful higher beings of Apice Sanctum, Queenmaker. Although many of the higher beings treated their servants as tools, Queenmaker and Mascara developed a very close relationship, which allowed for Mascara to learn many things she was never intended to overhear.

Physical Capabilities
Flight:

Trivia

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Bijou de Couronne
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#E1903F; color:#ffffff"| Bijou de Couronne

Bijou de Couronne is a mage and warrior who once operated as a knight under the Mal Empire, working directly for Opulencia del Paradiso as a member of The Divine Knights of the Matriarch. While working as a member of the Divine Knights she received the name Gigantesque Knight  (巨人騎士, Kyojin Kishi, lit. Giant Knight), for the enormous force in her blows and her ability to manipulate her size with the help of her gauntlets, Opalescence. That being said, this ability is rooted in a Holder Magic version of the extremely powerful Command T, which she uses as a secondary ability to her Fighting Magic. She is well known among giants for being an extremely proficient user of Fighting Magic, and was trained by her adoptive mother Fleur de Couronne at the Gigantesco Dojo.

Trivia

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Anaïs Anice Glassatura
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#EFA3C1; color:#ffffff"| Anaïs Anice Glassatura

"The Priestess who will salvage the world."

Anaïs Anice Glassatura (アネース アニス グラッサトゥラ, Aneesu Anisu Gurassatura) is a High Priestess of Libratum, and assumed her position after confirming her abilities as the only living user of Sin Spirit Magic. With her particular abilities people refer to her as The Summoner of Sin (罪の召喚者, Tsumi no Shōkan-sha), and despite only having access to one spirit, Vainglory, the people of Libratum revere her as the most valuable priestess in their arsenal. She is known as being the only person able to combat Voralice la Lumière, and is therefore the only way to stave of the Spirits of Virtue's resetting of Earth Land. To ensure her safety in her journey, Libratum has teamed her up with Bijou de Couronne, a giant and former knight of the Mal Kingdom.

Before realizing her powers, Anaïs lived a very normal life working for her parents at the Pratobianco Café in a town on the western interior of the Mal Empire. In an attempt to help her parents, she traveled to the nearby woods to locate a particular mushroom to use on the updated menu. In this journey, she ended up getting lost in the deep woods, stumbling upon a cave. It was there she accidentally encountered Vainglory, forming a pact in the hopes of finding her way back home. With this pact made, however, Candentia and Libratum were made aware of her existence, and both sent forces in an effort to capture her. Despite being captured by Candentia, Libratum was able to catch up with them and inform them of the true nature of the religion. With this information, Anaïs joined Libratum's forces and Bijou defected to join them as Anaïs' personal guard.

Currently Anaïs and Bijou are tasked with finding the other Spirits of Sin and forming contracts with them in the hopes of thwarting the plans of Candentia and the Mal Empire. This journey is the main subject matter of Paradiso, a series written by Astro.

Appearance
A young girl of stunning beauty, she was revered in her hometown of Zucchero by many of the people there for her good looks and great proportions. Although she is quite short, standing around 5'4", it adds to her porcelain doll-like appearance. Most of her body is made up by her legs, extending up to her wide hips before narrowing down into her thin waist. Her chest is smaller, with a thin set of shoulders, giving her a sort of pear-shaped body. Her body is very well proportioned, with long thin arms, and long legs with thick thighs.

In addition to her body, Anaïs' face is her most doll-like feature. Anaïs' face is small, making all her features seem even larger. Black in color, her eyes are wide and round, almost sensitive in nature. Surrounding them are long lashes, often brushed through and coated in a bit of mascara. Separating these eyes are a thin and small nose, parting with it her soft cheeks. Matching her nose, her lips are small, and pale pink in color, often sticky to the touch due to her rose colored lip gloss.

Anaïs has a fairly plain sense of style. Her closet consists primarily of pastel tones, leaning mostly to pale pinks and purples. There are many buttoned up shirts and skirts, however there is a handful of more outlandish things she happens to wear. One of these such things is the outfit she wears operating under Libratum, something almost otherworldly in appearance. It is a particular garb that has been worn by female summoners for generations, tailored specifically for Anaïs' body. She wears a white button up blouse under a strapless, corseted bodysuit. The bodysuit doesn't cover any part of her thighs, only covering her crotch. The blouse itself is tied with a pale pink bow, in a shade that matches her boots. Her boots go up to midway up her thighs, are heeled somewhat, and are lacy at the top.

This outfit isn't the only one she owns, and she owns one quite similar for more formal events. It consists of the same button up top, but instead of the bodysuit which allows for more free movement, she wears a skirt in a pastel purple color and Mary Jane style shoes that match. With this outfit she carries a bag, something she usually does not do otherwise. The bag itself is shaped like a birdcage, and looks as if it is one made up of stained glass. Inside she keeps a handful of things, like makeup or money, as she usually would wear this outfit when going out more than her other, day-to-day combat based outfit. If one were to describe her physical appearance and the way she dresses, most would refer to her with words used to express praise for higher beings, using phrases like otherworldly or celestial.

In contrast to her very angelic and doll-like appearance, Anaïs also features a variety of dark and more "evil" qualities to her appearance as well. Most notably, one would argue, is that of her Brands of the Inferno. These are, arguably, demonic markings that signify pacts she has formed with the Spirits of Sin, allowing her to utilize their powers in battle. Often, these brands have significant meanings in both Candentia and Libratum, aligned with evil in Candentia but all being the Emblems of Balance in Libratum.

An Average Life
Anaïs Anice Glassatura was born to budding local café owners, Cioccolato and Miele Glassatura. At the time, she was not exactly a desired child. She became a large expense for her young parents.

Magical Capabilities
Superior Magical Capacity:

High Magical Aptitude:

Respectable Magical Power:

Sin Spirit Magic
Sin Spirit Magic (罪の精神魔法, Tsumi no Seishin Mahō) is a Caster Magic that allows Anaïs to summon forth Spirits of Sin that she has formed a pact with in the past. Proof of these pacts or contracts are found in tattoos known as the Brands of the Inferno. Upon forming these contracts, the Spirits of Sin leave Earth Land and enter a realm that exists only within a Summoner's Body, in Anaïs' case, The Realm of Vice. In battle, to summon these spirits from The Realm of Vice, Anaïs focuses her magical energy on these Brands of the Inferno, and they begin to glow and act as a portal for the spirit to exit The Realm of Vice. With this Anaïs is able to use these spirits to help her in battle, and in some cases channel their energy. As it stands, the only spirit that Anaïs has formed a contract with is Vainglory, the spirit of Narcissism and Vanity.

Unlike other Summoning Spirit Magic, like, for instance, Celestial Spirit Magic, not only does this magic lack the need for items in use of summoning, but it also allows for the use to cast spells quite similar to those of Caster Mages. Sin Spirit Magic allows for the Caster to manipulate an otherworldly energy, particularly known as Vice. This energy manifests itself in Earth Land as black in color, and is used primarily in offensive and defensive ways. In our world it can manifest itself as either sharp, blunt, or act similarly to that of liquid. As a new mage, Anaïs has not really mastered this particular aspect just yet, but is able to summon forth quantities of Vice to fight alongside her spirits in battle. Vainglory has often mentioned that acquiring new spirits will also boost her abilities in the manipulation of Vice, particularly in the quantities she can generate.


 * Contract Forming:


 * Sin Spirit Summoning:
 * Self-Summoning:


 * Vice Manipulation:
 * Vice Beam:
 * Vice Shot:
 * Vice Slicer:
 * Ability Borrowing: Allowing her spirits to posses her body,

Equipment
Rod:

Trivia

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Omónoia
Omónoia (, Chōwa no Seinaru Jun lit. Holy Order of Harmony) is a religious order dominant in the Coronaria Empire, created thousands of years ago, but popularized with the Empire’s rise to power a few centuries ago. Omónoia was delivered to the Empire at its founding and has been a strong force in the Empire’s growth through the years. Omónoia is well known for having a full developed mythos, and a deep truth to it, beings listed in religious texts existing on the same string of universes as Earth Land. A few years ago there was known to be a breakdown of the believers of Omónoia, into those who worshiped the beings of good and believed in the power of the Spirits of Virtue, known as Aretí, and Isorropía those who worshiped the beings that maintained hellish realms, worshiping the Spirits of Sin.

Brief History
Those who believe in Omónoia believe in an intricately detailed and thoroughly documented mythos. It is known for being listed in a series of tomes, known as Theogonia, outlining stories from the creation of the universe, to the many and beings that inhabit the worlds adjacent to Earth Land. The one being the believers of Omónoia give the most credit for the creation of their universe is Harmonia, a female entity believers of Omónoia associate with concepts of virtue, creative spirit, and union. It is believed that she is the one being that was able to appear out of nothing, created by the serene calmness of the universe itself. Harmonia, however, was lonely. Despite representing peace, she herself felt a lot of anxiety about being alone. Luckily for Harmonia, from her anxiety was born another entity, Discordia. The two beings shared their joy in meeting one another, and with their joy they emitted a spectacular energy that ebbed and flowed infinitely outwards, giving them a canvas to paint with their creations, to their heart's content.

They spent millennia just making small, obedient creatures that failed for a variety of different reasons. Through these failings, they were able to gather enough information to learn how to improve their creations with each individual attempt. They learned vastly, and with burning philosophical desire were able to devise answers to most questions an individual would have to ask about the creation of the universe. They created a variety of concepts, including medicine, science, technology, and magic. They delivered these concepts to the worlds they created, and witnessed the way these concepts interacted with the intelligent beings of each world. Seeing the way these concepts worked with each different world in very different conditions allowed for them to gather even more information to continue to improve the worlds they made.

As they continued to improve, they began to devise ideas for what they referred to as their Magnum Opus Strain, an idea they had for a collective group of worlds they could create together. They split up their work evenly, and decided they would create a midway point together. They started from the midway point and worked upwards and downwards respectively. In the midway point, they created Earth Land, filling it with a diverse range of creatures, magic, and they took their time perfecting the way the world would operate. They worked diligently in making sure things on Earth Land would run most smoothly, and would take up aspects of both harmony and discord. From there, however, their collaboration would get much more difficult.

They began to fight over aspects of life and death, and how Earth Land should be monitored in their absence. In the end, Discordia gave in and gave a lot of free reign to Harmonia. Harmonia took over the ideas of monitoring Earth Land, putting in charge the creatures she created in the upper dimensions. First, she created an order of angels, and assigned them a variety of different tasks, ranging from monitoring nature to making sure each individual’s life stays on track. Next, Harmonia created beings, known as Elohim, and credited them with the creations of different parts of Earth Land, putting them on the highest part of the Magnum Opus Strain. To ensure the Elohim knew of all things occuring on the Magnum Opus Strain, she created a race of angels known as the Malaks. They acted as messengers and were the most aware of the occurrences on Earth Land. The beings of the upper realms were made almost worshiping virtue, and opposed doing evil acts.

Discordia began to work on her creations at the same times, and many would believe that what she created would be similar to the Etherious’ on Earth Land. Despite this, the beings she created were not drawn to destruction or violence, but balance. People draw similarities, as the beings of the lower realms often are more grotesque in appearance, featuring things like pointed teeth and horns, or being very inhuman in appearance. Alternatively to Due to their scarier appearances, Harmonia forced spirits of the dead who did not achieve the greatest virtue into Discordia's lower realms. Discordia grew tired of Harmonia micromanaging their creation, and in spite of Harmonia, she created gates from Earth Land into the underworld.

When Harmonia discovered the gates to the world of the dead, she became furious. Behind Discordia's back, Harmonia created the Spirits of Virtue, which would act as a fail-safe reset button for the Magnum Opus Strain, out of her fear. Discordia decided to counter Harmonia's reset button with the Spirits of Sin, designed specifically to destroy the Spirits of Virtue. The two fought tirelessly continued to fight tirelessly about the Magnum Opus Strain, and decided it would be best to abandon the strain, and to work on separate projects. Both, however, were not confident in allowing this string of universes to be left alone, and so both channeled parts of their consciousness into the leaders of either side. Queenmaker, leader of the upper realm, was created to be part of Harmonia, and the same for leader of the lower realm, Herald King.

In recent years, the religion itself has split into Aretí and Isorropía, two very distinct sects that have different beliefs and methods of worship. Aretí has become dominant in the Coronaria Empire, and is the more well known part of the religion. It specifically focuses on the greatness of virtue, and view all vice as debilitating and sinful. Aretí has become so dominant that the partner to the Emperor acts as a figurehead for the religion. In recent years, Isorropía has been villainized by the Coronaria Empire, and is viewed as worshiping sin and vice. This couldn't be further from the truth. Isorropía is well aware of the threat that the Spirits of Virtue are to the safety of all in the Magnum Opus Strain. The religion entered Earth Land a few centuries ago with the help of Herald King, a lesser demon delivering the texts to the Empire upon its founding. With their devout belief in Omónoia the Conoaria Empire was able to succeed in it's take over of the entire northern continent of Earth Land. As Aretí rose to dominance, and the widespread witch hunt for the believers of Isorropía became popular, a Malak intervened in the affairs of humans. Mascara delivered another book to the believers of Isorropía, known as The Confessional, which outlined a more intricate description of all of the universes in the Magnum Opus Strain as well as the Spirits of Sin and Virtue.

Word of the Spirits of Virtue spread to the Emperor, and it was believed that they were beings that could salvage the sins of humanity. Both sides of the religion mobilized, looking for the Summoners of Sin and Virtue respectively. This particular search as well as the aftermath of the collection of spirits is recounted in user Astro 's work, Thaûmaérgon.

Upper Realms
Created by Harmonia, the Upper Realms are a region known for valuing virtue and housing beautiful otherworldly creatures. Believers of Aretí view these dimensions as a promised land for the tremendously good, who in death are able to transcend to these higher realms. There are three higher realms, referred to as the Halo Trinity. Presiding over these realms, and all inhabitants of the three is Queenmaker, a being created with the consciousness of Harmonia. The Halo Trinity are outlined in great length in a series of books known as the Próta Tomes, part of the original series brought to Earth Land. These tomes were updated by Mascara, and updated versions are now abundantly available at major Isorropían cult sites. The Halo Trinity is the top cluster of universes, although entirely separate from one another existing for the sole purpose of monitoring Earth Land. On Earth Land, the beings that reside within these three realms are known as "angels", however they are much more than that. There are six races of angelic beings, distributed between the three separate worlds. The Próta Tomes outline these angelic races at length, and speak to the order in which they were created by Harmonia.

The first beings outlined in the Próta Tomes are the Elohim, a race attributed with the creation and control over all aspects of Earth Land, from memory to the tides in the oceans. The Elohim know that they were tasked by Harmonia to tend to these things, but with how intricate everything they've accomplished they believe that they are truly the creator of every aspect they monitor. The Elohim are also the beings worshiped widely by the Coronaria Empire, and as such have a number of cult sites dedicated to them located around the Empire. There are stories surrounding every Elohim, and their relationships with one another detailed throughout the Próta Tomes, making each individual extremely unique with a following some kind on Earth Land. The most well known Elohim is Queenmaker, as aforementioned a being with the consciousness of Harmonia, known for being the leader of the Elohim. These beings frequently have children, who rule over more minor aspects of Earth Land from a lower part of the Halo Trinity. The Elohim reside separately from every other species of angel, including their children, in a universe known as the Apex Sanctum, with the only other race of being capable of entering the Apex Sanctum being the Malaks.

Malaks are special beings, created for each Elohim that rules the Apex Sanctum. As no one can freely travel to or from Apex Sanctum at any given time, the Elohim create Malaks to act as messengers, relaying information between the three dimensions of the Halo Trinity. They often bare a very human-like appearance, but are different from Elohim to Elohim in certain aspects. Some Malaks are known to have tails, whereas others have wings, or a third eye, or all three of these particular traits. The most well known of the Malaks is Queenmaker's own servant, Mascara, a winged Malak, who long ago betrayed the Elohim, delivering texts to Isorropía and discussing the many truths to Omónoia, particularly about the Spirits of Sin and Virtue. It is known that these Malaks happen to have some of the greatest magical power in the known universes, tied to their use of what is referred to as Caeremon, a magic unique to the Malaks. These abilities are rare to see on Earth Land, as the only Malaks who get sent there are those who have betrayed the trust of the Elohim. The only known Malak to realize their powers on Earth Land is Mascara.

Beneath the Malaks in the order of angels are the Er'el, beings who are responsible for monitoring the relationships between people on Earth Land. Less is known about them than the other groups of Angelic beings, as they have to spend most of their time working intricately in monitoring the daily lives of their charges on Earth Land. They are known, however, to only inhabit the second universe of the Halo Trinity, Mésa.

Also located in Mésa are the Seraphim, an upper-class race of angels dedicated to ideals of honor, serving as knights to the noble Er'el, often times having access to the best occupations in the Halo Trinity. They act in positions of administration over the other classes of beings, keeping control of both Mésa and Entélei. These beings, although powerful, are ranked fourth, under the Cherubs and the Bene Elohim, not really officiating over Earth Land in anyway. As they do not affiliate with humans, they often have little sympathy for the creatures of Earth Land, and see the beings of the Halo Trinity as being superior. Unlike the Malakhim, however, this has been proven as false by the number of times Seraphs have been beaten by Humans.

Fifth in the order of angels is the Cherubim, a race of small, child-like spirits that bare some resemblance to what humans refer to as fairies. For the most part, Cherubim are responsible for regulating magic, and maintaining the flow of magic in all seven realms. That being said, they often travel in between, and unlike the Malakhim, have a much easier time of travelling to and from each, doing so instantaneously. For the most part, Cherubim are unseen, however some have been spotted from time to time by humans. Cherubim are very important, as it appears that they have created their own secret dimension referred to as Stilpnótita ruled by an individual referred to as The Cherouveím. Few have access to this dimension, however Mascara has detailed it's existence in The Confessional. Similarly to Seraphim, they can be found in both Mésa and Entélei.

Lastly, known as sixth in the divine order of angelic beings are the Bene Elohim, the children of the Elohim. They are restricted to living solely in Entélei, and are viewed as lesser, as they are the most human-like in both appearance and personality. They do have some minor responsibilities, but for the most part, the Bene Elohim are in charge of the more mundane and domestic duties of all of the angelic beings. The Bene Elohim are really unaware of the affairs of humans, and therefore are not aware of what life is like outside of their more mundane lives. Entélei is the most similar to Earth Land, even so much as having it's own guilds, however all of the Bene Elohim are known to be able to perform magic in one way or another. The Bene Elohim do not interact with humans, and upon meeting mages would mistake them for one of their own.

Earth Land
If someone were to view the Magnum Opus Strain as a crown, Earth Land would be the precious stone held front and center. Harmonia and Discordia worked in tandem to create Earth Land as a perfect place, and for the most part they managed to achieve this. Earth Land is a place of moral free choice for most people, filled with both the bad and the good, with an intricately detailed magic system. They created a multitude of biomes, allowing for a diverse range of animals and plants to grow, and some argue that this could be their most detailed creation to the day.

Earth Land is the place in the middle of the Magnum Opus Strain, known for having doors to the underworld and also allowing access to the Halo Trinity as well. With this, among the array of species located there naturally, some creatures from both the upper and lower realms have joined the world of the humans. Earth Land also acts as the center of worship for Omónoia, as the Coronaria Empire has set up several shrines to show their appreciation of the Elohim of the Upper Realms.

Lower Realms
The Lower Realms are those created in entirety by Discordia, a being of pure energy created by Harmonia and the collaborative force on the Magnum Opus Strain. Discordia, unlike her creator, favored beings that are a lot more scary in appearance, featuring things like horns, and sharp teeth. With this, people often say that her creatures are demonic, a major juxtaposition to the more angelic beings of the upper realms. Humans fear a lot of the beings that live within these realms, as some bare resemblance to the Etherious located on Earth Land. It is known, however, that the Etherious were not created by Discordia and were beings created much later than those inhabitants of the Lower Realms. Unlike the Upper Realms, the Lower Realms have a lot less rigidity, often acting as one world that bleeds into another due to the portals open between them. For this reason, they are often referred to as the Soul River Triad, featuring places of unique culture, landscape, and inhabitants. Those who are unafraid to travel to the Lower Realms are often met with kindness, as long as they understand the proper customs of the people that live there. As the name implies, the Soul River Triad features three main realms, the one closest to Earth Land being the most important one.

The realm closest to Earth Land is known as Nekrósmos, and is an ever expanding world holding the souls of the dead. It is known to be the largest realm in the Magnum Opus Strain, as one could see it as infinite. As long as people continue to die on Earth Land, Nekrósmos continues to get bigger. Although discouraged, people from Earth Land are capable of travelling to Nekrósmos through the portals created by Discordia, and so in some cases living people end up in the world of the dead, and unlike the dead are able to travel back to Earth Land with ease. As Nekrósmos is the largest, it is also the most well managed, so orderly that a map containing the details of the most general areas is printed in each copy of the Theogonian tomes. Discordia has created beings to monitor the world of the dead, known as the Mátia, prone to speciation and differences among tribes. The leaders of each of the tribes work collaboratively, guaranteeing that Nekrósmos runs properly. Certain tribes are responsible for punishing the damned, while other tribes operate to take in the dead as one of their own, guaranteeing a peaceful afterlife. As all the leaders commune with one another, for the most part this world works in perfect harmony. Many of the bravest adventurers of Earth Land end up in Nekrósmos, and therefore the entrances to the underworld are, for the most part, well known.

Below the Nekrósmos lies the Apóprin. The Apóprin is the realm of the dead for the Mátia, totally ungoverned. Unlike the Nekrósmos, here the Mátia are totally free of duties and are capable of shaping the world in whatever way they want. Because of this, unlike the definition of culture in the realm just above them, the world is clearly marked with boarders, each tribe creating a unique landscape unlike anywhere else in the Magnum Opus String. For this, the Apóprin is near impossible to navigate without a guide, and an extremely developed sense of cultural intellect when it comes to the varying tribes of Mátian people. As it is so hard to navigate, the only humans from Earth Land that enter are adventurers seeking items only found in this realm, or extremely moral (either the most good, or most evil) souls of the deceased.

Below Apóprin lies Paratiritírio, the seat of Herald King, lord of the dead. It exists at the bottom of the Magnum Opus Strain, and from below Herald King is able to see all that occurs in the other realms of the Soul River Triad. Herald King, similarly to Queenmaker, holds the consciousness of one of the two creators of the Magnum Opus Strain, however Herald King holds that of Discordia not Harmonia. Paratiritírio is very rarely ventured to, as it's guarded by thousands of terrifying monsters, however those who wish to resurrect the dead on occasion will try to trek there. Herald King welcomes adventurers, as he realizes how difficult it is to get to him.