Orion Magnus

Orion Magnus is a former Dark Mage and a current member of the Independent Guild Xevon Gear. Having once served as a guild master, Orion ruled over his guild and the entire town it had taken over with an iron fist, after overthrowing the towns mob boss at the time. For years Orion quickly began rising to the Magic Council's list of most wanted criminals through orchestrating numerous crimes throughout several countries and amassing a large following for his guild.

Orion was on track to becoming a powerful figure among the underworld of magic until a traumatic event occurred that not only emotionally effected him but also caused him to completely reevaluate his life and the decisions he's made. Along with Magda Yamanaka, his former right hand, Orion left the country to find some new meaning with their lives and the duo eventually came across Carth Vael who was a former Dark Mage himself. Together the three started the Independent Guild, Xevon Gear.

Equipment
Magic Ring:

Magic & Abilities
Remarkable Magic Power:

Enhanced Strength:

Enhanced Endurance & Durability:

Enhanced Speed:

Expert Hand-to-Hand Combatant:

Fire Magic (火の魔法 Hi no Mahō): Fire Magic allows the user to control and manipulate the kinetic energy of magical particles to generate, control or absorb fire, being able to manipulate it for general purposes. This is induced by the user raising the motion of a target's magical particles through telekinesis in order to ignite it. They can excite or speed up an object's magical particles, increasing their thermal energy until they ignite, not necessarily objects, but also air particles. They can control and move the flames, including the shape, heat and even colour. With this in mind, the user is able to create fire-based attacks which can be used both in melee and as a ranged form of offense and is immune to being burnt. The generated flames can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a material consistency by manipulating the magical particles in the air. The user can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as the user concentrates upon them. The objects will only burn about 3 minutes before expiring unless the user continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F, near the melting point of iron. Fire Magic seems to be unaffected by water, as the user is able to create flames even when submerged in water. In short, the user of this Magic can release fire from their body and manipulate it. Earth Magic (土魔法 Tsuchi Mahō): When using Earth Magic, the magicians harness the power of the earth around them to attack or defend, giving Earth Magic users a great deal of flexibility in their magic. Earth Magicians use their magic to unleash powerful earthen structures, create walls to block opposing spells, and generally use it to enhance their physical attacks—Earth Magic is intricately tied to the caster's physical motions, though a user of Earth Magic is required to remain in motion at nearly all times, only standing still long enough to launch an attack—even though most Earth Magic users are fairly slow, these motions help to retain the Earth Magic user's balance between attack and defense, using strength and defense to become both a shield and spear.

Ring Magic (指輪魔法 Yubiwa Mahō): It is a type of Magic that allows the caster to cast different Magics and spells with special rings. The rings are meant to enhance the wielder's Magic Power granting them the ability to cast various spells for different purposes; some can be used for everyday use or solely for combat. The properties in each ring are completely varied. In addition, while there are various types of Ring Magic that can be used, some are simply spells without a proper Magic for them to back it up.

Light Magic (光の魔法, Hikari no Mahō):