Moune Sutou

Moune Sutou (須塔・猛根, Sutō Mōne; Extreme Origin, Tower By All Means) is one of four co-Guild Masters of the Hydra Head Guild; a powerful Guild established by a small, tight-knit group of mages who wish to express the importance of bonds. Moune herself is known as "The Thunderous Roaring Speed King" (轟音のスピードキング, Gōon no Supīdo Kingu) for her amazing agility, as well as her signature spell.

Appearance
Moune takes the appearance of a, surprisingly, young woman. She has a short stature, but is equalized with surprisingly large bust-size and waist width, which only provides a level of sensuality towards her somewhat innocent demeanour. This is notably contrasted by her round face and large, red eyes. Oddly, they have a musical sign on them, rather than a standard pupil. Furthermore, she has bright orange hair, that is short and goes towards her shoulders in length.

In terms of actual attire, Moune wears a simple white collared-shirt, with black lining at its interior and exterior edges. Because of her large breast size, it is difficult for her to button it up completely; therefore revealing a large portion of her cleavage. Also, she wears a simple, black mini-skirt along with this, and flared white boots with black fabric around the top of her foot and across the edges. She situates her swords at her waist.

Personality and Traits
Moune is known as a lively one—always full of energy, she refuses to simply calm down. Constantly acting as if the world is her oyster, Moune is a rather coy and playful individual, who, is well known for being full of energy. She is proud of her power, and eager to show it off in battle, especially to impress people she's interested in. On rare occasions, Moune's hyperactive behavior causes her to make random outbursts that make no sense. She has a few complexes about her real age, but nonetheless, she acknowledges who she is and is proud of it. She is often giddy and optimistic, especially when with her friends.

Even though her very existence is in danger, she's more worried about others and trying to lighten the burden on her guild. However, Moune cracks most of her jokes when the situation is most dire and she's unable to do much. She also dislikes how many people worry about so many little things and them hurrying about all the time, which is probably why she chose to live in the jungle without technology before joining the guild. However, while she's not exactly the sharpest knife in the drawer, she has also proved on occasion to have more common sense than the others; and also tends to notice things that others don't. Moune also is amazed by a lot of things and is almost always upbeat, even when she is in danger. One of the only instances of her losing her upbeat nature comes when she learns that she is indeed, deceased—at least for a moment, she freaked out, before returning to her usual upbeat attitude.

Moune's knowledge is greater than that of the other members of her tribe, and she is often seen correcting others whenever they misbehave, often accompanied with a kick or slap. She is a horrifically bad cook, and supposedly cannot do laundry either, causing her to rely on her grandmother to do housework and cooking. Moune is a calm and calculating thinker. She is relatively pragmatic, and she tends to think of longer term consequences rather than the short term need to help someone. Above all, Moune hates not being able to save people's lives, and will attempt anything to change that, and will deeply regret any failure.

Amusingly, Moune has a thirst for adventure and discovering more about the supernatural, completely obsessed with ruins and technology; she loses her cool and calm state and becomes extremely fascinated by the slightest thing about something old or scientific. It is revealed later in Daybreak she was always looking for the Otherworldly Gate, the ruin at which she was abandoned, and which she subconsciously associated with going back home. However, even after finding the ruin she has been looking for, her obsession remains. When somebody brings up the legend of an underwater ruin, she becomes fascinated with it, and she has the tendency to berate others for wrecking ancient objects—hypocritically, she does the same a lot more than they do.

History
In her younger days, Moune's past always remained somewhat of a mystery to those that she became involved with through any different means. The only well known fact about her was that she had been searching for the answer to man's most troubling riddle, Eternal Youth. Through her travel's, she searched through every known text's, tome's, and other magic reference's in order to find the connection to magic and the path to eternal life. Her travel eventually ended with her creating a forbidden spell that she named, Auto-Regen, but did not fully understand the consequences to it as it took a toll on her body. She discovered that while the spell did last, it would only quicken her death sooner than she expected, giving her a new outlook on life. During her travel's, she meet up with three other individuals who all had a story of theirs to share with her, and after realizing the similarities between them, they decided to co-found a new guild, one that would consist of them acting as a single council of Guild Master's, and they named the guild Hydra Head.

Equipment
Tensword (テンソード, Tensōdo): The Tensword is a special weapon that is personalized for Moune's use; it appears to be an odd blend between a flute and a boomerang. It is an odd weapon; with a long, elongated bar of metal which is slightly bent, half as long as Moune is tall, with several thin holes at the very end. On the other side of the weapon, it is shaped like an armored zanbatō. Its immense size also allows for use a shield against some attacks, and its power has (on at least one occasion) been shown to be enough to cut through one of its own blast-attacks sent back at it. The weapon produces sound when a stream of air directed across a hole in the instrument creates a vibration of air at the hole. The air stream across this hole creates a siphon. This excites the air contained in the usually cylindrical resonant cavity within the weapon. Moune changes the pitch of the sound produced by opening and closing holes in the body of the instrument, thus changing the effective length of the resonator and its corresponding resonant frequency. By varying the air pressure, Moune can also change the pitch of a note by causing the air in the flute to resonate at a harmonic rather than the fundamental frequency without opening or closing any holes. This process enables her to control sound; she can create and modify sound waves to mimic, intensify, hush, and distort, as well warp, strengthen, echo, speed up, and slow down sound, using it as powerful physical force and high-speed movement. Thanks to being created similar to a boomerang, Moune is capable of throwing the Tensword, and guiding it through mere thoughts alone in order to attack her opponent over and over, striking from all directions. Additionally, the Tensword is equipped with a module which is shaped similar to an azure gem which has a single slitted pupil in it—akin to a demonic eye. If Moune presses the gem numerous times, it emits a special pulse of energy, changing the element which is emitted from the holes of the Tensword, such as the icy Freezing Sword (冷凍剣, Reitōken), the Thawing Sword (解凍剣, Kaitōken), the shocking Plasma Sword (プラズマ剣, Purazumaken), and the blazing Flame Sword (火炎剣, Kaenken); all of which increase the damage done by the weapon enormously.

Ways of Combat
Engine Ken (炎神拳, (エンジン・ケン), Enjinken; lit. The Fist of the Blazing God): Engine Ken is a special way of fighting which was developed by Moune almost over a decade ago, as a method of achieving the impossible—a full merger of weapon-wielding, hand-to-hand combat, and harnessing her magic; fusing the trio in order to create a powerful fighting style which has almost no equal. The Engine Ken is, in essence, Moune coating her arms and legs in an exceedingly fine layer of condensed eternano, greatly increasing her attacking power. The fine layer of eternano surrounding her limbs now acts as her main method of offense; it is so powerful that it is shown to be able to slice and bust through almost anything. The potency of Engine Ken increases with her proficiency with manipulating her eternano reserves – the finer the eternano layer surrounding her limbs, the greater her power. With the level of control that Moune possesses; it is possible for her to create layers that are not even visible to the naked eye. What is unique about the eternano layers surrounding her limbs, is that just as one would normally do, Moune is capable of channeling her other magic upon the eternano, engulfing it in that amazing power to increase her strength and reach a hundredfold; meaning that strikes that would seemingly or normally miss will actually be able to strike the target with relative ease. In essence, Engine Ken forcefully drives Moune's pressurized magic into her arms and legs when she focuses it on the eternano layers. The magic itself can also be controlled and fired at opponents from the body, resulting in powerful explosions of pressurized magic. In addition, Moune can direct the magic onto specific areas of her body to make the protection and power exceedingly more concentrated. With magic focused on her limbs, Moune can nullify an opponent's spell by hitting it with another spell of perfectly opposite speed and energy, enabling her to neutralize an opponent's movements, allowing for a follow-up attack. At its strongest point, a single blow has enough force to cripple and completely finish off her foe easily; this, combined with the skillful body movements of Moune's usual fighting style, allow her to evade the attacks of her enemy at the last possible moment. Engine Ken, finally, is capable of being enhanced by Moune holding the Tensword—as it will also be bolstered by the effects of the fighting style, boosting her power even further. The form which Engine Ken takes upon is that of green flames, which are much stronger than the regular red fire used by fire mages and Fire Dragon Slayers, as well as the black light of Flame God Slayers. In fact, Moune's fire is unable to be consumed by any opposing fire magic user of any type, and she can actually transform opposing sources of fire into her own, meaning that she has full control over the element of fire in every way, shape, and form. When used for offense, the Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Fire can also be emitted from Moune's body; depending on the brightness or heat that the fire emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Fire can also be employed in other ways, with Moune being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms. Moune has used her fire in inventive ways, such as jets of fire, whirling disks, and blades of fire. She often manipulated fire using only two fingers, rather than with a closed fist or open hand as was commonly used by other elemental users. Moune also has the ability to produce a greater amount of fire than any other known fire magic to exist without tiring, as she is shown to be able to maintain successive assaults for long durations of time.
 * Engine Ken: Volcanick Attack (炎神拳・轟音岩烈激突 (エンジン・ケン・ボルカニック・アタック), Enjinken Gōonganretsu Gekitotsu, or, Enjinken: Borukanikku Atakku; lit. The Fist of the Blazing God: Thunderous Roaring Rock-Bursting Charge): The signature technique of the Engine Ken style of fighting, as well as the most powerful of the attacks—when preparing the Volcanick Attack, Moune jumps high into the air while facing towards the sky. As she does, her body becomes surrounded in the layers of eternano. A bright flash of yellow light appears in front of her body and she faces towards the opponent—gathering and condensing stray eternano particles upon her body, this process amplifies the strength of the next attack exponentially as she is capable of drawing in and absorbing potentially near-infinite magical energy. Once she has gathered the amount of magical energy that she wishes, she then propels herself downwards towards the target while wreathed in flames—producing a sonic boom that destroys everything in front of and behind herself, propelling herself into her opponent at inconceivable speeds. Because she moves faster than the eye can see, the opponent won't be able to react until after she has already hit them; shooting herself at the opponent and an orb of crimson flames with spiraling light yellow streaks around it appear around Moune's body and she slams into the opponent with great force; in addition to this, the aura of a jaguar shrouds her body, increasing the damage sevenfold—upon impact, the jaguar shoots forward and clamps down upon the opponent, biting deep into their body. After it, Moune will then fall back on the ground and start running normally with streams of air released in her wake. While active, Volcanick Attack gives Moune increased speed and invulnerability, allowing her to damage enemies and opponents simply by running into them. This move is based upon the Sonic boom phenomenon.
 * Explosive Fierce Energy Strike (爆裂激気打, Bakuretsugekida): The Explosive Fierce Energy Strike is the ranged technique of the Engine Ken fighting style—when performing the Explosive Fierce Energy Strike, Moune brings both of her hands forward; the thin layers of eternano coated upon her arms has a chain reaction to this—as pressurized magic is driven into her hands. After this is done, the magic is shown to compress and charge for a few moments, before Moune thrusts her hands forward in a powerful motion, unleashing a powerful crimson sphere towards her opponent at high speeds. It is a powerful technique with great force, capable of causing large-scale damage and destruction. The power, speed, blast area, force, and size of the attack is far beyond any other application of a magical projectile; to point of seriously harming a dragon, which are stated to be impossible to harm unless their opponent is a Dragon Slayer or a user of Aura Magic. Moune's tremendous speed allows her to move faster than the attack itself, allowing her to fire multiple blasts from different directions. Moune can use this technique in several different manners, such as striking the ground to create an omnidirectional blast to knock away incoming attacks or launching the sphere at the ground to upturn it and crush everything in its path; as well as keep it imbued within her fists to augment the power of her attacks; at full power, the Explosive Fierce Energy Strike is capable of demolishing a large radius of the district of town and leaving behind a huge crater.
 * Engine Ken Secret Art: Heaven and Earth Disaster Strike (炎神拳・逢技・天地転変打, Enjinken Ōgi: Tenchi Tenbenda): The most powerful attack in the Engine Ken fighting style—it's very nature is said to defy the laws of physics. However, utilizing it is almost suicidal; as it is capable of killing Moune in the process of performing the technique—because of this, Moune has shown great reluctance in utilizing the Engine Ken Secret Art: Heaven and Earth Disaster Strike.

Physical Prowess
Immense Strength: Moune has proven to be deceptively mighty for her build. She has also shown the ability to kick somebody a tremendous distance with one strong kick. She has enough physical strength to shatter diamond with little difficulty, and often overpowers foes much larger than herself. She can punch at the speed of sound, and her most powerful punch possesses enough power to knock foes through several buildings or across an entire city. Even without her magic, she is able to toss an giant rock at an opponent and even able to deflect a powerful punch single-handedly. Moune is able to lift and press 150 metric tons, and she can perform other amazing feats such as punching holes right through thick steel, shatter boulders to smithereens and lift objects many times her own size and weight with her hands; a shocking display of fearsome power in itself. Her strength allows Moune to create thin shockwaves of air that cleanly cut through anything they come in contact with. She has enough power to break diamond with her bare hands, and break through an energy-resistant material.

Immense Speed: Thanks to her tremendous raw power, Moune's leg strength allows her to move fast enough to instantly close a huge gap of space between her and the opponent and even seemingly disappear from sight. In battle she is able to punch with incredible speed in rapid succession. Moune is extremely agile, able to jump to great heights, balance on a flying rocket, somersault off buildings, run for long distances at 768mph, which is faster than Mach 1 without stopping and run up walls and ceilings at incredible speeds, and run right over water. When launched into the air, she can perform several tricks before finally landing on ground. She has also shown on several occasions that she can jump incredibly long distances, up to several hundred meters by applying speed to her jumps. She is capable of moving so fast that she can decapitate an entire army of foes without them even having time to react. She often only appears as a golden shimmer of energy, with only the fastest foes even catching sight of her true figure during a battle. This incredible speed gives her an edge in battle against slower or close-range fighters.

Enormous Durability: Moune is unnaturally resilient; this is mostly due to her heritage, but partly it is the result of her own training. Her skin itself is unnaturally hard; as she is able to block sword strikes with a single finger without feeling anything, and occasionally she deflects extremely powerful spells with a single swipe of her hand. In addition, she can keep fighting despite suffering broken bones as if she never suffered those injuries in the first place. It is also worth noting that, for nearly all the battles Moune has endured, she has never been crippled, nor has she displayed any serious injuries; though she has said that she has died "once or twice". In addition, she has shown to possess a vast amount of physical endurance, being able to hold the upper hand against two S-Classes at the same time after holding her own against two top-tier opponents, all the while showing almost no signs of weariness despite having utilized powerful techniques in rapid succession. She can take a lot of major punishment in battle before she starts to wear down. Even after receiving major damage, Moune displays a remarkably fast recovery rate from damage, allowing her to quickly re-enter a battle after just a few moments.

Magical Abilities
High Magical Power: Moune is shown to have a rather bothering amount of magical power; which while impressive, even though Moune cannot control all of it thanks to the Auto-Regen. No matter this, it is capable of standing up to a powerful Guild Masters, making it far more devastating than most others'- and this is without Moune training it. Her magical energy is capable of making rocks crumble if they are in the vicinity; the intensity of which is capable of frightening regular mages into submission. However, more often than not, Moune's wild magical power functions as a defense against illusions due to the sheer amount of it, making her all but immune to everything except the strongest of fabrications. She a grand amount of magical energy, powerful enough for enemies and allies alike to sense it from a large distance; and she is capable of controlling her magical energy and manipulating it precisely to the point that it has almost infinite possibilities.

Gravity Magic
Gravity Magic (重力の魔法, Jūryoku no Mahō): Gravity Magic is a type of Magic which grants Moune control over gravity, allowing her to manipulate it at her advantage in a number of ways. She is able to freely increase or decrease the amount of gravity in the area around her with devastating effects. By applying this gravitational power to incoming enemy attacks, Moune is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air; in addition, when concentrated around a single opponent, it can cause the latter great pain. This Magic is powerful enough for Moune to shake a house and completely alter the surrounding area with a light touch of her hand, and a minimal amount of it, let out from her body, can prevent falling rain from even coming in contact with her. Uniquely, Moune does not possess any knowledge of the spells concerning the usage of this magic; instead, she excels in it's sub-species of magic, known as Gravity Change, though she has implied that with time, she will eventually learn more about the pure Gravity Magic in order to increase her offensive power and protect the people around her easier.
 * Gravity Change (重力変化, Jūryoku Henka): Gravity Change is a Caster Magic related to gravity; and an off-shoot of the regular Gravity Magic. Gravity Change is a Magic that allows Moune to alter the gravity of a person, either herself or someone else. She can lower the target's gravity, enabling her to walk on walls, or raise the target's gravity, rendering them incapable of moving. While making only a marginal use of it during her battle with her original, merely employing it to amplify her sword strike, it can be assumed that Moune is highly adept at Gravity Change, additionally utilizing it in order to enhance her speed and movement to enable her to dart around the battlefield with ease, allowing her to attack with impunity.

Celestial Armament Guardian
Celestial Armament Guardian (天装者, Tensōsha): The Celestial Armament Guardian is a rare, and exceedingly powerful magic, which enables the user to unleash their full might—it is a drastically enhanced version of Demonic Materialization; also known as Demonic Materialization Revision (魔族実現・改, Mazoku Jitsugen Kai). Raising their magical power to its utmost limit, the user gathers eternano within the atmosphere and adds it to their magical total; until their power level has surpassed almost over the regular limit of 9,999, to 20,000. From there, the user performs a swift hand movement with their hand, instantly expelling all of their magical energy, and shaping and expanding it using the blade as a medium to force the magical energy contained in their body to spiral around them, using the magical particles in the air to "solidify" and stabilize, hardening and forming, shaping into an enormous, vaguely humanoid being with outer armour, which remotely resembles tengu-like armour with a hat like adornment on the forehead, is split down the middle from the beak downwards where the normal figure. This figure also possesses eye-holes which are accentuated, with lines running upwards at the side. It has a long, tengu nose, which is angular. The mouth is also carved out, with two lines running down to the chin area, and it wears robes, pointed shoes and body armour on its shoulders and waist. It also possesses "hair", which is tied up at the sides. It's back set of arms, which are plated; extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. It possesses two straight katana, which are kept sheathed inside the palms of its back arms and wielded by its forearms. The whole being is a deep azure in colouration.

The Celestial Armament Guardian protects its user, like a guardian (as the name implies), sometimes using their powers without direct orders in order to protect the user, and by extension, themselves. A person can only have one guardian, though that spirit can go through metamorphosis to evolve. As the Celestial Armament Guardian is part of the user, damage is reflected between the two. In most circumstances, if the demon's leg is sliced off, the user will lose their leg as well; essentially making it a larger target to a sufficiently stronger opponent. The guardian can only be seen by those who possess demonic heritage. There are exceptions, but only with guardians that are bound to physical objects. The further the Celestial Armament Guardian is from its user, the weaker it becomes, with most only being capable of acting within three meters. Guardians are usually bound to the user's body, but exceptions are abound, as the user can bind them to any inanimate object that they wish, in order to ensure for better protection. As Celestial Armament Guardians are just images created by energy, the users are able to shrink them, mostly to enter the body of the opponent and attack its inside. Staying small, however, is very hard and is incredibly taxing on their magical energy. Most guardians have no personal goals, serving their master without question. Guardians who don't have users will generally go wild, though some spirits show personality, speaking to others besides their master, but most still serve their master without question.

The Celestial Armament Guardian copies the movements of the user to devastating effect, allowing it to deal out colossal amounts of damage. Its strength is proportionally far greater than that of the user every single time, due to its size. Despite its enormous size, it is also deceptively fast, as it instantly copies all of the user's movements. This variation of Celestial Armament Guardian has such an immense destructive power that the user is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. The demon itself is highly durable, able to withstand a blast from an Abyss Break; as the demon sustained only a few injuries. Unlike most demons, the user's Celestial Armament Guardian is able to fix and restore itself after being damaged or broken, in reflection to how much the user has healed. The being possesses tremendous power in all fortes; with its speed being unbelieveable, its strength enough to demolish an entire mountain range with a swing of its katana; and finally, it is durable enough to go up against a Primordial Demon easily.

Partial Manifestations

 * Ribcage: One of the many applications for the materialization, Moune effectively turned it from a "finishing move" to her own method of combat. By summoning the ribcage of the entity, Moune creates a powerful defense that is not easily broken. The ribcage manifests as armour plates which are fiercely spiked. Five additional armour fragments suspend themselves behind Moune's head for additional protection, and six burning arms of flame give it simultaneous defense and offense. Moune can also transform defense into offense; spreading the spikes of the ribcage outwards as they burrow underground, erupting from the earth in order to impale her opponents at such a speed that they do not know what hit them. However, despite it's boastful defensive power, the ribcage can be fractured, broken, and even melted.
 * Limbs: In addition to the ribcage for impressive defense, Moune is capable of manifesting the skeletal limbs of this guardian to give her massive offensive power. Manifesting has a shadowing flame-like aura at first, and then sprouting a glowing ethereal arm, Moune uses this arm for offensive purposes such as punching, swatting, and even crushing opponents with brute force. She is also capable of manifesting weapons in the hands of these limbs, and can fight controlling it herself.
 * Incomplete Body: To avoid taxing her own body by drawing on more of her power than is necessary, Moune can limit to amount of magic she uses to create her guardian, and can create a stage between "complete" and "skeletal", effectively an incomplete version of the guardian where a partially-flesh body covers a skeleton. Its unique construction creates a tremendous concentration of magical energy, giving the incomplete form undeniable power. The panels of armour that form the incomplete body can also rearrange themselves, using the bridging flow of magical energy enabling Moune to adjust her attack; and despite being made with less magical energy, this guardian is still very effective in battle, providing Moune with excellent defenses from physical attacks, energy attacks and the like, and in this stage, it can begin to craft it's own weapons, namely swords, to attack enemies with. With the incomplete form, Moune can use Engine Ken generate great amounts of flame from the guardian, burning the opponent upon mere touch.

Quasi Take Over: Verurteilung Gestalt
Quasi Take Over: Verurteilung Gestalt (クアシ・テイクオ・ーバー・ベラーテーラング・ゲシュタルト, Kuasi Teiku Ōba Berāteirangu Geshutaruto; Conviction Form): When performing this sub-spell, which is considered a forbidden art, Moune synergizes between herself and her Celestial Armament Guardian, establishing a link between the two that is virtually inseparable. This bond enables Moune, essentially, "take over" the power of her Celestial Armament Guardian in order to fight; drastically increasing her power. By synchronizing her magical power frequency with that of the guardian's, Moune can perform a junction; which merges it with her, integrating it within her body. This allows Moune to replicate the powers of the guardian; filtering out magic (known as drawing) from the guardian and storing it ready to be used by Moune. This allows Moune to possess near superhuman abilities, such as increased speed and strength, as well as being able to use magic. When the guardian and Moune are merged, two kinds of beings are brought together, however, unlike the other Junctions seen in the series, Moune can keep her merging up for near indefinite periods of time; giving Moune superhuman strength and enhancing her body functions. During a successful merge, striking hair or pupil colour changes become apparent, and it will even change the colour of clothing Moune is wearing at the time. When activating Verurteilung Gestalt, the magical energy of the Celestial Armament Guardian will spread out around Moune, as the guardian vanishes, while the magical energy wraps around her body. The wrapped energy will subsequently solidify around Moune, forming into what people may call a suit of armour accented with ornate engravings, sharp edges, and robust shoulder pauldrons. A durable magical cape will be formed from her back and a crested helmet will encase her entire head, leaving only two slits for her now glowing blue eyes. "Gestalt" is a German word for "form" or "shape". It is used in English to refer to a concept of "wholeness" in which the whole is greater than the sum of its parts.
 * Limit-Shattering Attributes: The activation of the armour stimulates Moune's muscles, nervous system and well as the electrical impulses from her brain, resulting in the increased speed of her physical body and her neural synapses; absolutely destroying her mental and physical barriers. This allowed her to react faster to danger and to push her physical prowess to the absolute limit in an engagement, allowing for tremendous raw speed and increased physical performance all across the board. When in this state; Moune's attributes are drastically enhanced; because, with a simple swing of her arm, Moune is capable of manifesting a violent tremor that obliterates the ground it comes into contact with and knock her foes away; in addition, her blows are positively overwhelming and can be bone-shattering. In addition, her endurance has been upped significantly; enabling her to receive damage like it was nothing and ignore all senses of pain—though it should be noted that this varies on the factor of how powerful the blow is. Finally, Moune's naturally immense swiftness is augmented to the point that she forgoes any need for speed-enhancing techniques, enabling her to outstrip almost anyone in a contest of pure speed. Her magical power becomes tremendously thick, heavy and dense, and all of her abilities become enhanced due to her own enhancement, which makes every part of Moune's battlefield arsenal that much more potent.
 * Demon Movement Final Conviction (魔楽章・最信, Magakushō Saishin): The ultimate attack that Moune possesses; when in this form, when preparing this technique, Moune adopts a stance consisting of bent knees with one leg behind the other, while charging flames into her weapon; condensing it until releasing an inferno of black flames spiraling around her weapon chaotically, causing the black flames on the weapon to multiply until it consumes the area like a wildfire before being focused and directed at a single point, being molded into a giant dragon's head with circling black flames, with several golden spiritual energy whips encircling around the dragon's head, having an almost spherical tornado-like appearance which flows out of the weapon and fires at an opponent in the arc of the swing of her weapon. The flames are capable of burning through mostly anything in their path, even smothering regular fire techniques with ease. This technique is said to never stop burning; even when whatever is caught by it is completely reduced to ash or destroyed, it can still continue burning until it is erased. Upon impact, victims are forcefully thrown off of their feet with a powerful explosion of black flames, and the energy continues to rise even after being released, ascending to the sky.

Other Spells
Assorted Magic: Magic (魔法 Mahō) is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Due to her origins, Moune has demonstrated the ability to use other magic, using her vector ability to interpret spells in a way that she can understand, and repeating the breathing method, casting the spell. As these are pure magic spells, Moune does suffer a slight disadvantage while utilizing them, displaying extremely delicate control over them by unnaturally sweating; and even bleeding from her forehead when utilizing bigger, grander spells. She is also an expert at developing new spells and new ways of using old spells, and an expert at delayed spells. Due to her natural magic, Moune is capable of weaving spells together; and her magic is noticeably more stable than most others with magic abilities, and therefore it doesn't breakdown at all and is not easily deflected; it can be said that Moune's spells are almost unstoppable. Moune, due to her incredible skill, is able to cast spells up to the high #80's range without the need for an incantation without any loss of power. Magic can be used to either destroy or save the world; and by definition, it is the art of producing a desired effect or result through the use of incantation or various other techniques, that presumably assure human control of supernatural agencies or the forces of nature.
 * Auto Regen (オート・リジェネ, Ōto Rijene): Auto Regen is a special Black Magic spell which is forbidden in this day and age—it was created by the vice of vanity in order to retain one's youth, eternally—however, over time, it had degenerated in power so that it would only stall one's inevitable demise by manifesting an ageless body which the user would possess for only half a century. When performing Auto Regen, Moune charges her magical power internally, converting it into eternano as she focuses it inside of her body, before releasing it in a massive burst; her body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up her body. The spell itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. Thanks to the sheer amount of magical energy released by Auto Regen, the eternano particles unleashed seem to swarm her body fully and affect it in a unique way—from the moment of activation, Moune's body's features, such as her tissues, blood cells, organs, and the like—they all seem to "freeze" in time, leaving her unable to age—or rather, it slows her metabolism down to a crawl. However, thanks to the constant degeneration; after fifty years have passed, the effects will be "un-frozen", and the time spent safe will immediately catch up to her, creating a backlash which results in her death.
 * Zanshin (斬神, God-Slasher): A powerful Barrier Magic spell; when unleashing Zanshin, the user manifests a power that has odd offensive/defensive properties in front of them; it is a field of psionic force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc. The complexity of the shape is limited by the user's ability to imagine (mentally visualize) a particular form and keep it in sharp mental focus: not even they are able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection that the user visualizes (and maintain the visualization) is the size of a marble. The largest solid force projection that the user can visualize and maintain is about 100 feet in diameter, and with this spell, the user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness that the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. However, when projecting the invisible barrier in front of them, the barrier possesses the unique property of being able to repel enemy attacks and allow the user to effectively counter advances towards them—the barrier reverses the opponent's attack in the span of a few milliseconds, as the user strikes as well—carrying the power of the foe's attack within their own blow which is unleashed at high speeds thanks to the deflection leaving the foe open, quickly counterattacking by reflecting the foe's attack at high speeds and adding their own attack into the mixture; Zanshin is often more than enough to absolutely overwhelm them in a single blow; such is its power.