Theatre Magic

Theatre Magic is a Caster Magic used by Kujina Akiha.

Description
By creating a pocket dimension upon activation, Kujina is able to cause the surrounding area to gain a similar apperance to that of a stage in theatre. On this stage, everything becomes a play, where Kujina makes the story and the rules that must be followed. While on this stage, everyone that is in range gains a part in the play and must adhere to the role they are given even if it means death. As the "hero" in the play, Kujina cannot be defeated by anyone other than an outside force or by a role that has a greater importance than her. The longer everyone is on stage, the stronger Kujina becomes due to her role as the "hero" granting her an increase in strength over time. Once trapped on this stage, the opponent cannot use Magic or brute strength in order to escape, nor can they escape by not knowing the story. Instead, the play will carry on with the actors ad-libbing their lines, but their fates will still be tied to the fate of the character they portray. Kujina is also able to access various parts of different stories and pull out different parts to assist and aid her in battle.

Spells
Hero: Kujina usually fufills this role upon activation of her Magic, however, she can also allow another to fill this role. Whoever Kujina chooses the hero to be receives a steady constant boost to their abilities which continue rising for as long as the battle continues. Depending on the story that Kujina wishes to base the current play on, the hero will receive a special ability that reflects the ability of the Main Protagonist in the actual story.

Antagonist: A nasty role that Kujina must place on someone, usually her opponent, upon activating her magic. The one who fills this role receives a large boost to all of their abilities once placed in this role and is able to access abilities that they may not have known they had. However, the Antagonist is only able to to attack the Hero and the allies in story, any others will simply not be harmed by any attack launched by the one in this role. The downside to this role is that over time, usually over a few minutes, any abilities that they have used will become the only skills that they are able to access for the remainder of the fight and their power will steadily decrease as Kujina begins to increase in strength.

Allies:


 * Drum: Much like in the famed story Yoshitsune Senbon Zakura, Kujina is able to conjure a large crimson colored drum made from the skin of Genkurō's deceased parents to aid her in battle. Once summoned, Kujina or those who are currently filling the roles of her "allies" are granted the bonuses given to her in her role as hero by playing the drum, as though it were raising their morale in a war. When used offensively, the drum is able to summon an army of fox spirits. Once summoned, the spirits will then converge onto their target and lock their jaws into the enemy and absorb a portion of their magical energy before exploding in a chain reaction caused by using the overflow energy to perpetutate the conversion of the same energy into a detonating force.

Guardian Diety: With this ability Kujina is able to conjure a spirit-like warrior that has a similar appearance to that of a Kabuki actor. The guardian diety is able to be summoned no matter what story has currently placed on herself and those around her as it acts as an omnipotent being. This spirit fufills the role of a guardian diety and thus cannot simply be dispelled by another magic nor can it be affected by an opponent's illusion capabilities. The guardian diety has long white hair and various facial paints as well as a long kimono that seemingly drapes over its large body. The spirit warrior weilds a large bisento and is capable of inflicting massive damage with its immense strength, however due to be only a side character, a creative and well thought out plan can easily take him out.