User:Kasumi12346/Magic

Description
Selene is a powerful and very mysterious Darkness Magic spell that is known to be Helios's counterpart. Selene is shown to be a powerful spell, even surpassing its counterpart. As such, this spell isn't taught to those who lack talent due to the immense skill it requires to wield it. In fact, throughout history there have been only two users. This is primarily because it is a fairly recent spell and while many have tried to master it, only one other being was successful. The identity of that person is currently unknown.

Overview
To form the spell the user forms a giant sphere and condenses it so that it is slightly smaller than the palm of the users hand. Once done, the user adds more dark energy and condenses it to the same size. This process is repeated several more times until the sphere emits a very ominous aura. Once the ominous aura is present the user creates to dark rings around the sphere, which then orbit the sphere like planetary rings.

Trivia

 * Selene is the goddess of the moon in Greek mythology and Helios's sister.

Onmyōdō Magic
Onmyōdō Magic is a very advanced Caster Magic that few have mastered, in fact the only known person to have completely mastered it is Itsuki. This magic allows the user to merge their emotions, emotional state, and very being with their magic power to manifest their emotions, emotional state, or very being in the form of whatever best represents those things. Users of this magic are able to masterly manipulate, shape, and construct these forms allowing them to be a very versatile opponent. It has been noted that this magic allows the user to perform feats similar to very advanced users of Light, Darkness, and even Twilight Magic. However, this just begins to describe what this magic is capable of. Onmyōdō Magic is also known to be able to manifest individual emotions into elements, for example anger or hatred into fire.

Trivia

 * The ability to merge two elements and make a new one was based off of Wu Xing.

Guardian Magic
Guardian Magic is a type of Slayer-like Lost Magic, which is known to be the exact opposite of Slayer Magic. While Slayer Magic strengthens the user's body to slay a creature, Guardian Magic strengthens the user's body to protect demons, dragons, and deities against all who would try and harm these beings. As such, this magic is known to be potentially very dangerous to users of Slayer Magic since users of Slayer Magic are the most common mages who try to harm these beings. Similar to users of Slayer Magic, the body is strengthened by a creature teaching the mage a certain element or a combination of two elements. The difference is users of Guardian Magic are taught to embrace the very thing that causes users of Slayer Magic to turn into the creature they are trying to slay. This kind of thinking is what gives them unique abilities that users of Slayer Magic cannot hope to obtain. This kind of thinking is also the source of users Guardian Magic most famous abilities: the ability to control the process of turning into their creature.

Dragon Guardian Magic
Dragon Guardian Magic, also known as Dracomancer Magic is the name of the Guardian Magic that focuses on protecting dragons.

God Guardian Magic
God Guardian Magic, also known as Saint Magic is the name of the Guardian Magic that focuses on protecting gods.

Devil Guardian Magic
Devil Guardian Magic, also known as Necromancer Magic is the name of the Guardian Magic that focuses on protecting demons.

Hell Kirin Cleanser Magic
Hell Kirin Cleanser Magic is a type of Lost Magic that Kimiko learned from a book that Shen'Nefer gave her. This magic allows the Kimiko to take in the properties of hell into her body, which allows her to merge the those properties together in order to produce a type of dark purple flames known as hellfire. The flames that Kimiko is able to manipulate is incredibly dangerous. What makes it so is that these flames feed off of Ethernano and magic power instead of oxygen. Since it doesn't feed off of oxygen, normal water doesn't affect it, in fact flames are hot enough to evaporate a large body of water within a minute because it doesn't feed on oxygen. The last unique ability these flames have awakens whenever Kimiko infuses her negative emotions with the fire. This gives the fire the ability to consume positive emotions and light, allowing Kimiko to give the flames darkness-like abilities. Kimiko is able to produce these flames from every part of her body because the properties of hell are merged together inside her body and are then emitted from her body. Since these flames come from her body, hellfire is just another part of her body. This means that Kimiko has absolute control over these flames.

Skills

 * Fire and Heat Consumption:
 * Fire and Heat Immunity:
 * Hellfire Manipulation: Kimiko is able to produce as well as have complete control over hellfire and heat. Kimiko is able to produce and have control hellfire on a small and large scale allowing her to perform tasks that require precision with ease or create enough hellfire to turn an entire forest to ash within a very short period of time. Kimiko's control over hellfire is almost limitless, allowing her to manipulate and shape hellfire into almost anything she imagines. Her control over hellfire is so great that is able to change the hellfire's form to all four states of matter and then revert it back to its original form.
 * Incineration: Kimiko is able to increase the heat of an object or person to high enough levels to incinerate that object or person. In order to do so, Kimiko must maintain constant contact with that object or person for 15 seconds.
 * Heat Aura: This passive ability causes Kimiko to be surrounded by an intense aura of heat, making Kimiko's body hot to the touch. Kimiko's body heat is so hot that she is able to severely burn almost anything and anyone she touches. It is theorized that her body heat is so intense that she is able to fight the famous Sub-Zero in hand-to-hand combat without being frozen, in fact people believe that Raido will receive small burns whenever he touches her. Kimiko has demonstrated the ability to achieve flight by focusing and magnifying her heat aura to the point that she is able to lift herself off the ground.
 * Hellfire Mimicry:

Spells

 * Hell Kirin Purge: Hell Kirin Purge is the Hell Kirin Cleanser's version of a Slayer's breath attack. Kimiko inhales deeply, then she exhales causing a large tornado of hellfire to be released from her mouth. The hellfire inflicts a lot of damage upon impact, resulting in the opponent being pushed back great distances as well as suffering fourth or even fifth degree burns.
 * Hell Kirin Incinerating Breath: Hell Kirin Incinerating Breath is the advanced version of Hell Kirin Purge. This version takes a lot longer to prepare, but it is capable of incinerating almost anything it touches. Kimiko releases hellfire from every part of her body in a similar way as a mage would release their Magical Aura. Kimiko then focuses her magic power to the hellfire around her causing its heat to increase dramatically. Kimiko continues to focus magic power into her aura of hellfire for two minutes and by that time the hellfire is hot enough to begin to burn away the ground beneath her. Once the desired temperature is reached, Kimiko shapes the aura of hellfire into a small compact sphere, which is located in front of her face. She then swallows the sphere and releases the hellfire from her mouth in the form of a giant blast. Due to the intense heat of the flames, the blast of hellfire is capable of incinerating most objects and sometimes even people immediately upon contact.
 * Hell Kirin Fields of Punishment: The Fields of Punishment is a place in the underworld reserved for punishing the most wicked. It's a place of eternal suffering and little hope of escape. This spell takes this place and gives it a physical form in the world of the living in the form of a powerful spell.
 * Hell Kirin Fields of Asphodel:
 * Hell Kirin Vale of Mourning:
 * Hell Kirin Elysium:
 * Hell Kirin Isles of the Blessed:
 * Hell Kirin Inferno Fist:
 * Hell Kirin Incineration Fist:
 * Hell Kirin Apocalypse of Fire:

The Way of Motion
The Way of Motion is a graceful, precise, and controlled fighting style taught to the few individuals that practice Kinetic Magic. This fighting style focuses on not using kinetic energy to target the body directly, but rather target the ethernano that makes up the body. To be more specific it focuses around the movement of ethernano that makes up the opponent's body. When a practitioner makes contact with the opponent they focus on the ethernano that makes up the body and temporally draws the ethernano to the spot of impact with kinetic energy. This causes the ethernano at that spot to be extremely concentrated for a brief moment before it returns to normal. While it is only a brief moment, it causes detrimental effects upon the structure of that body part. This is because extremely concentrated ethernano is very dangerous for any living organisms.

Arc of Mana
Arc of Mana is a type of Lost Magic that can only be used by a Yōkai. This magic allows the user to infuse ethernano with their magic power. While many would think that this process is pointless, it's actually very useful. The magic power of a Yōkai isn't made out of ethernano in the first place, so by infusing ethernano with their magic power, the magic power gains unique attributes that are not seen in normal magic power or ethernano. Since this new substance cannot be categorized as either magic power or ethernano, the Yōkai society gave it a new name: Mana. Mana is a type of mystic energy that has five different forms. Each form of mana has different uses, the main difference between these types besides their abilities is rooted in the ratio between magic power and ethernano when it was made. The first type of mana is called Guardian Mana and it was created with a magic power and ethernano ratio of 2:8. Guardian Mana is more of a defensive type of mana compared to the other types of mana. It is used to create very durable barriers, force-fields, turn its user temporarily intangible, absorb magic power, absorb ethernano, or use it to form mental barriers to prevent things mental attacks like mind control or illusions. The second type is the counterpart of Guardian Mana, it's called Demon Lord Mana and it is created with a magic power and ethernano ratio of 8:2. Similarly to Yin energy, the only purpose Demon Lord Mana is cause description and chaos wherever it goes. This allows the user to use to perform feats like: create short bursts of high voltage lightning, break down an opponent mentally, slowly destroy an opponent internally without damaging the opponent externally, a more destructive form of magic power, or use it in unison with Yin energy to perform seemingly apocalyptic-level destruction. The third type of mana shows the mystic side of mana. As such it is known as Mystical Mana or Supportive Mana, it is created with a magic power and ethernano ratio of 5:6. The main purpose of Mystical Mana is to perform spells like the Sky Dragon Slayer's Vernier. It is used to enhance the user's or one of their ally's physical, magical, and mental abilities. It can even be used to improve the performance capability of an object or weapon regardless if it has magical properties. This allows the user to perform feats like increasing a swords ability to cut or an armor's ability to protect its wearer against attacks. The fourth type of mana is a type that is often confused with Mystical Mana, it is known as Panacea Mana, it created with a magic power and ethernano ratio of 5:8. As the name may suggest, this type of mana is used by the user to not heal, but rather revert an ally's or even an object's damaged state to normal, regardless if it has to do with physical injuries, mental injuries, or if a being is "cursed". The last type of mana is called Nurarihyon Mana and it is created with a magic power and ethernano ratio of 4:9. It used by the user to alter how another being uses their senses to perceive or remember the user. The user can use it to perform feats like: making it nearly impossible to see the user, making it nearly impossible to hear the user, making it nearly impossible to smell the user, making it nearly impossible to notice the user altogether, making an opponent unable to remember the user for long periods of time, or even making an opponent forget the user immediately. While each mana is different it all has the same weaknesses. This weakness dwells in the overwhelming mental effort it takes to use the magic. It is theorized that even if a human could use this magic, the mental effort would be so great that they would die only after the fifth spell. In the case of Ayakashi it only takes twelve spells before they experience intense migraines and sometimes even fainting spells. This leaves only the Mononoke, while their limits with this magic are unknown it appears they can use it just as easy as a normal mage can use a magic like Telekinesis with only a minor migraine.

Trivia

 * While all Yōkai can use it, it's generally used by Mononoke because they are the only ones that are mentally strong enough to use this magic to its full potential without killing themselves. In fact, Mononokes use this magic so much that they generally use it more than they use their own Yōkai Magic.
 * The only exception to this fact are nature-based Ayakashi because ethernano usually dwells in nature, meaning it is easier for them to use this magic.

Hellish Body Magic
Hellish Body Magic is the complete opposite of Heavenly Body Magic. While Heavenly Body Magic focuses on astronomical aspects, Hellish Body Magic allows the user to manifest the various layers of the earth as well as manifest energy that lies dormant deep within the earth. This means users of Hellish Body Magic can generate, control, and shape the core and the mantle for various purposes.