Charlotte Merquise

"You survived because you ratted me out. So having you die so I can live...it's just natural. I'll live... for your sake too."

- Charlotte Merquise to Tsuruko Sejren, Daybreak S1, "Infernal Bonds"

Charlotte Merquise (シャーロット・マーキス, Shārotto Mākisu) is a powerful dragon-blooded warrior from near Four—she's feared by numerous factions as The Crimson Comet (紅の彗星, Kurenai no Suisei); a vicious vigilante who targets numerous people, though they don't seem to be connected.

Charlotte was actually from the same orphanage as Tsuruko Sejren, the Chateau des Tiffauges in Four. She and Tsuruko were childhood friends and rivals –in fact, Charlotte was Tsuruko's first ever friend, with Charlotte actually coining Tsuruko's nickname- the thing she normally goes by. The two were inspired by bedtime stories told to them by the "nice lady at the orphanage" about the Phoenix Knight to become superheroes. With this in mind, Tsuruko and Charlotte formed a small group called the Allies of Justice (正義の味方「Ａ・Ｏ・Ｊ」, Seigi no Mikata), whom went around, destroying what they perceived as oppression and a desire to pull off something big within the city of Four.

Together, they managed to defeat every other gang around and 'conquer' Four. However, the two soon grew apart after they had a squabble over a candy bar; though it was more about Charlotte's growing sadism in regards to dealing out 'justice'. While Charlotte and Tsuruko were about to make up, Tsuruko was taken in by the Castellone Mafia, though the two managed to promise each other that they'd become superheroes and meet again.

However, as of now, something seems to have changed her, possibly for the worse...

When Charlotte initiates her Dragonar Mode through her immense amounts of Ardor, she is capable of assuming the form the Magic Council call Blazer Dragoon ( 蒼炎の龍騎(ブレザー・ドラグーン), Burezā Doragūn lit. Dragon Knight of the Azure Flame). In this form, she is able to rival Soul Armour Knights and with the ability to manifest unquenchable plasma manifested from her willpower, she can decimate even the strongest of magicians.

Appearance
Charlotte's bears the appearance of a young lady in her early teens, with a slender figure, small bust, and light blue eyes. Charlotte's hair is a dirty blonde, and goes down to her waist in length; tied in a braid. Her fringe is kept just above her eyes, and she has three sets of bangs; first going down to her upper-jaw, second, upper-neck, and finally third, chest-length.

Personality and Traits
Originally, Charlotte started as a cheerful and good-hearted person, who looked out for her friends and gave hope to them. She was noted to be kind and compassionate, and when Tsuruko was bullied for defending her father, Charlotte was the one who protected Tsuruko and taught her how to fight. Ever since she was brought into the orphanage, Charlotte had desired to become a "superhero" like her idol, the Phoenix Knight, who inspired her to clean up Four and make it actually capable of supporting people. Charlotte was fairly charismatic, and had a good sense of humour. When excited, she tended to become rather air-headed and forgot about anything else at the moment. Even so, she constantly put her bonds with her friends above all else; though she was a bit arrogant regarding her power.

But after the Allies of Justice conquered the entire city of Four, Charlotte became obsessed with protecting what they worked so hard to obtain, and grew paranoid into believing that any gangs not under her control were a threat to the order they had brought. Even after conquering Four, she challenged every remaining team the Allies of Justice could find, regardless of whether the adversaries were antagonistic or not. This became the reason why Jack and Carmine distanced themselves from her, as they felt that she was going too far—but this didn't stop her, as Charlotte aimed to take down the council and remove its 'oppression' over their city. Because of this overflowing desire to bring 'peace', she became paranoid regarding everyone and constantly kept an eye on people, studying their habits so that she'd be prepared in case they 'betrayed' her. This all culminated in a terrorist attack that ended up with her nearly killing a Wizard Saint and Tsuruko attempting to take the fall for her, though she was still arrested and blamed Tsuruko.

In jail, Charlotte was mistreated badly; as the guards constantly beat her up and intentionally withheld her food rations. Although she claimed that she could survive the abuse, her resistance was slowly weakened; though before she reached a breaking point, a mysterious figure appeared before her, offering her a chance at escape in order to fulfill her heart's innermost desires. Jumping at the chance to get revenge on Tsuruko, Charlotte accepted and broke out by slaughtering every guard and inmate in the jail. As she escaped, Charlotte's obsession with taking down things she saw as 'oppression', her arrogance, and her grudge against Tsuruko reached their worrying peak, as she derived excitement from hurting those whom wronged those lesser than them and her former teammates, becoming the antithesis of everything she originally stood for.

However, later on, it was revealed that Tsuruko's faith in her old friend was not misplaced; as she instinctively protected Tsuruko from a piece of falling debris that was the aftereffect of their battle, and later turned herself in after she came to realization that her hatred for Tsuruko was mistaken.

History
When Charlotte was four, her parents, the Divine Flame Dragonlord Hermos (神炎皇龍・ヘルモス, Shinenōryū Herumosu), a Dragon who had undergone Compact Regression, and his human wife, Amelia Merquise, were slaughtered by a mysterious woman in red with black hair. Charlotte herself was taken in by the "nice lady at the orphanage", who took her to, well, her own orphanage, the Chateau des Tiffauges. Once there, Charlotte was picked on by many of the children there before she began to assert herself, beating down whoever talked crap about her. A few months after her arrival within the orphanage, a certain Tsuruko Sejren was brought in as well—this time, as a favour from her dying father, who the "nice lady at the orphanage" found dying near the riverbank, cradling a scared Tsuruko who was holding her father's Driver Belt.

As Tsuruko was taken in, Charlotte stood up for her as some older children began to pick on her—the two teamed up to fight them off, with Tsuruko accidentally showing her super strength for the first time by crushing a bully's arm with a grab. After this, the two were placed in detention. During their short hour in detention, Charlotte and Tsuruko became fast friends, with Charlotte giving Tsuruko her nickname, and told her about her idol, "Phoenix Knight", a legendary superhero who saved those in need, inadvertently sparking Tsuruko's interest in superheroes; the two were told countless tales about the Phoenix Knight by the "nice lady at the orphanage" after she heard Charlotte mention her.

Noticing the run-down state of Four; which suffered from extensive urban decay, being mostly utilized as a plant to recycle garbage from other cities, Charlotte decided to become a "superhero" by protecting their home from anyone willing to do harm to it; first, by targeting the various sections of the city that were ruled by gangs. For this, she talked to two other members of the orphanage, Jack Titus and Carmine Fairchild, both of whom were also powerful in their own ways. The four formed the vigilante group known as the Allies of Justice (正義の味方「Ａ・Ｏ・Ｊ」, Seigi no Mikata), whom went around destroying what they perceived as oppression.

Together, the quartet managed to fight for their ideals, making the slums of Four a better place for all; showing a unique sense of unity, giving the poor a true glimpse of hope under the despairing circumstances of Four; slowly managing to conquer the city. However, during the fight with the final gang, the leader, Ashton Atlas, managed to knock Jack off of a roof, though Charlotte saved him and she and Tsuruko defeated Ashton using a double diving kick; the precursor to Tsuruko's Victorize Kick and Charlotte's own Dragoon Streiser. After conquering the city, Charlotte got into a fight with a small child who supported Ashton's rule over Four, nearly beating them to death, something that prompted Jack and Carmine to go against Charlotte and leave the team.

Later, when the Magic Council began arresting young adults in an attempt to stop the rioting, Charlotte decided to take action into her own hands and blew up a part of the Rune Knight's base in Four, ecstatic that she was going to free the people of her city from their oppression. Back at the orphanage, Tsuruko and Charlotte got into a spat over a candy bar; though it was more about Charlotte's growing sadism in regards to dealing out 'justice'. While Charlotte and Tsuruko were about to make up, Tsuruko was taken in by the Castellone Mafia, though the two managed to promise each other that they'd become superheroes and meet again.

The abandonment felt at the Allies of Justice' dissolution caused Charlotte to become obsessed with ruling Four forever and reuniting her group for their last fight against what Charlotte herself saw as the main body that oppressed their city- the Magic Council. Despite, all three other members of the group were in doubt that they could defeat the Magic Council as they were- however, Charlotte persisted, unlocking her Dragonar Mode in the process and using its immense power to mortally wound one of the Ten Wizard Saints. Before she could finish him off, Tsuruko interfered; managing to shove Charlotte under a busted table; attempting to take the heat by calling herself the leader of their gang in the hopes that they wouldn't arrest her friend.

However, that was all for naught—as she was found and arrested, as of the Rune Knights had already figured out that Charlotte was the leader and Tsuruko tried to convince that she was their leader; Charlotte saw Tsuruko trying to convince the council to let her go, and she mistakenly believed that Tsuruko had her purposely arrested. Furious, Charlotte attempted to fight her, but was held back by the council and was arrested; being thrown in jail. However, some time later, she escaped and began hunting down numerous Rune Knights and her former team members for "abandoning" her.

Equipment
Massacre Harp: Hysterica (殲琴・ヒステリカ, Senkoto Hisuterika): The Massacre Harp: Hysterica is one of the Divine Tools; or rather, it is the rumoured eleventh weapon forged by a third party, making it an unofficial member of the set. Of course, as evidenced by its subtitle, the Hysterica takes the form of a harp which is predominantly purple on the inside and with a golden exterior, both regarding the portions of the harp that hold the string in place. A triad of sapphires are also engraved upon three spikes at the end of the device. While, of course, a harp is definitely not the best weapon to use in close-combat –which Charlotte is all about-, it is mainly utilized as a supplementary device. By strumming the harp, Charlotte is capable of harnessing a power known as Armour Driver Canceller (変鎧無効化（アーマー・ドライバー・キャンセラー）, Āmā Doraibā Kyanserā; Transformation Armour Nullifier), which can nullify all abilities of Driver Belts; and by extension, the Soul Armours of the Soul Armour Knights. It was imbued within the Hysterica upon creation, as the creator of the harp wanted to use it to destroy the belts. The harp releases a special frequency that interferes with Soul Metal, disrupting it momentarily- this also results in the synchronization between the knight and the armour to dissipate, cancelling out any Survive Mode as well a de-transforming the enemy in general, deactivating their armours instantly and leaving them in a harmless state for the most part. Because of this, the Hysterica is shown to be one of the most deadly of any countermeasures—as it is the bane to Soul Armour Knights; whom are mostly immune to magic thanks to the Soul Metal which their armours are composed of. Even normally, the harp stings serve a multi-purpose tool for both offensive and defensive situations, as Charlotte can manipulate the strings into a variety of shapes and forms such as webs or even an arm drill to defend, attack or restrict a foe.

Ways of Combat
Master Hand-to-Hand Combatant: Charlotte is known to be an extremely powerful martial artist; at least rivaling or surpassing Tsuruko in this regard; in fact, Charlotte taught Tsuruko most of what she knows. Indeed, Charlotte's primary fighting style involves the use of rapid attacks to overwhelm her enemies before they can react, with most of her blows being fast palm strikes; but she does utilize some 'regular' strikes, such as punches and kicks at times. Something to note is that Charlotte fights with a skill and precision based combat, as a foil for Tsuruko's raw power and strength. Befitting her build, her style is a delicate one, rather than using crippling damage, she spins around acrobatically and leaps around, flipping and jumping, utilizing multiple rapid attacks rather than the slow damaging strikes of larger characters, complemented by her high physical ability, with her strength making her blows highly damaging, and her speed allowing her to land them in extremely fast succession. When employed alongside her Dragonar Mode, her unarmed blows become far deadlier. Due to her movement, she has been able to engage in midair confrontations, reaching her foes with a leap and then bombarding them with a barrage of strikes, and she is able to block and even counter-attack assaults from behind without the need to turn her back. What is interesting to note is that Charlotte utilizes Jeet Kune Do (截拳道, The Way of the Intercepting Fist), a martial art created by the legendary Bruce Lee. Jeet Kune Do is filled with non classical and straightforward movements. Due to the way this style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them; focusing on the concept of interception, or attacking the opponent while they are about to attack; only needing one attack to stop an opponent with every blow being immensely devastating to her enemy, unlike other martial artists who take five or more movements. Instead of bobbing and coming up and then punching with a hook, Charlotte strives to hit on the first move, and each one thereafter. Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts; flowing like a river as Charlotte strikes smoothly and quickly. However, besides her Jeet Kune Do, she has also learned enough in other martial arts to effectively use techniques from a range of diverse arts such as Aikido, Boxing and even the Chinese martial art Bajiquan. Though Charlotte is more skilled than Tsuruko in martial arts, Charlotte's obsession with getting stronger drove her to only copy martial arts techniques, mimicking fighting styles rather than incorporating them into her own unique style. Interestingly, there is some resemblance between Tsuruko and Charlotte's fighting styles, as both seem to prefer a more offense-based strategy using powerful unarmed strikes while using their special ability (Zero Effect and Dragonskin respectively) to shrug off enemy blows, and their fighting styles were at least somewhat compatible when they teamed up during their days at teammates.
 * Shidenken (紫電拳, Purple Thunder Punch): The Shidenken is Charlotte's only named attack; it is modeled after the One-Inch Punch, which is a punch performed at a range of 0–15 cm (0–6 in). The one-inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances, generating a burst effect. When performing this one-inch punch Charlotte stands with her fist very close to the target, making it a close-range technique. A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles; at its lowest power, the one-inch punch, when used by Charlotte, is able to cause the opponent to flat-line.

Physical Prowess
Immense Physical Strength: In stark contrast with her slim and childlike figure, Charlotte possesses positively enormous amounts of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size. The fact that she is capable of catching a blade strike imbued with magic, launched by a Wizard Saint, without any strain is a true testament to her titanic strength. In fact, she is so powerful, that she is capable of splitting the hydrogen in the air just by merely punching, allowing her to cause a small explosion that inflicts decent damage. Another feat of strength is that she can punch the ground with enough force to cause small fissures. Charlotte is able to lift and press 300 metric tons, and she can perform other amazing feats such as punching holes right through thick steel, shatter boulders to smithereens and lift objects many times her own size and weight; a shocking display of fearsome power in itself. Her strength allows Charlotte to create thin shockwaves of air that cleanly cut through anything they come in contact with. Furthermore; she shows the ability to pulverize large boulders and the like with a single strike using her finger, while others marvel at the level of strength she possesses. Finally, she is able kick through walls and slice an Abyss Break in half through kicking it lengthwise with a swift, effortless motion.

Immense Speed: Charlotte has shown to be immensely fast, befitting her small size and waifish build. Her tremendous raw power, allows her to move fast enough to instantly close a huge gap of space between her and the opponent and even seemingly disappear from sight in the span of a millisecond. She can effectively use her agility to use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns. Charlotte moves at such a speed that her foes more often than not can't register her movements, until she's made them; she's also skilled enough to dodge at tremendous speeds, even if she's assaulted from behind. When launched into the air, she can perform several tricks before finally landing on ground. She has also shown on several occasions that she can jump incredibly long distances, up to several hundred meters by applying speed to her jumps. She is capable of moving so fast that she can decapitate an entire army of foes without them even having time to react. She often only appears as a golden shimmer of energy, with only the fastest foes even catching sight of her true figure during a battle. This incredible speed gives her an edge in battle against slower or close-range fighters. Excelling in hit-and-run tactics, Charlotte has been shown to be able to evade many a combatant in both long and close-range; her movements are so tremendously swift that few would be likely to see an attack take place—this enables her to attack almost a multiple of ten times in a row per second. Not only that, but her movement is fluid and precise, and rarely will she exert effort in movements.

Diamond-esque Durability: Charlotte has demonstrated extreme durability, being sent crashing through a wall and landing without a flinch or a minor injury, suffering no damage at all from some of Tsuruko's non-Soul Armour-equipped blows, continuing to fight as if nothing happened, displaying an incredible amount of resilience. She can survive getting caught in the crossfire from all angles by heavy machinegun fire, and merely shrugs it off; and she can smash spires of Lacrima with her fist without showing any sign of pain or injury. It is also worth noting that, for nearly all the battles Charlotte has endured, she has never been crippled, nor has she displayed any serious injuries. In addition, she has shown to possess a vast amount of physical endurance, being able to hold the upper hand against two Wizard Saints at the same time after holding her own against Tsuruko, all the while showing almost no signs of weariness despite having cast powerful spells in rapid succession. She can take a lot of major punishment in battle before she starts to wear down. Even after receiving major damage, Charlotte displays a remarkably fast recovery rate from damage, allowing her to quickly re-enter a battle after just a few moments; lastly, Charlotte is perfectly capable of breaking free from any sort of spell or technique that threatens to bind and constrict her, preventing her from moving, making her all the more deadlier.
 * BlazerDragoonArdorSphere.png Dragonskin ( 竜血本弁(ドラゴンスキン), Doragonsukin lit. Dragon-Blooded Innate Defense): Dragonskin is a natural power that all Dragons possess. It is touted as a "supreme defense", however, it is born from the effects of their scales when charged with magical power. It is activated by the dragon projecting the pressure of their innate magical power outwards, applying a thin layer of pressure onto their scales, the power of their magic is expelled through the thin layer, generating a personal force field around their bodies, extending to about one foot in diameter from their body- this ability is near constantly active. A dragon can use their scales for many purposes, such as preventing physical contact, keeping debris and unwanted materials off of their body, erecting their force field to escape piles of debris easier, and a few other purposes as well. The scales are also particularly resistant to foreign materials in the first place, as they would slide off much faster and more smoothly then it would from the dragon's body alone, due to the fact that they are dragon scales charged with magical power- this allows the dragon to resist magical attacks better than other races due to their natural toughness. Uniquely, both a dragon-blooded using Dragonar Mode and a normal Dragon is capable of harnessing this ability.

Magical Abilities
High Magical Power: As the child of Divine Flame Dragonlord Hermos, Charlotte has a fairly respectable amount of magical energy dwelling within her body. While she has a general distaste for magicians, she has acknowledged the power being half-dragon has granted her. Her annoyance at it has led to her gaining natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Charlotte, while never using her magic, has developed a joint spell from the merging of her fighting spirit and a Defenser spell.

Dragonar Mode
Dragonar Mode ( 龍騎化</rb>(</rp>ドラグナー・モード</rt>)</rp>, Doragunā Mōdo lit. Dragon Knight Transformation) is an Ancient Spell exclusive to Dragons and those with dragon-blood. It enables the user to take upon an armoured form. Dragonar Mode is one of the very few powers related to Dragons that was developed after the Human-Dragon War; more specifically, as most Dragons had utilized Compact Regression to hide themselves amongst mankind, Dragonar Mode was developed in order to compensate for the drastic reduction of power while making sure that onlookers would not find out their origins as a dragon. It was hinted that Dragonar Mode was specifically developed in an attempt to mimic the overwhelming power of the Soul Armours, though Soul Armour Knights aside from the Phoenix Knight were a rare sight during those days. Even in an age without dragons due to all of them being slaughtered by the world famous unicyclist known as "Badass McPowerfist", Dragonar Mode is still around, albeit technically "lost"; as almost no Dragons are shown to activate its power in the current time, being known as a "mere myth". Dragonar Mode is also referred to as the "Strongest Dragon Transformation" (最強の龍変身, Saikyō no Ryū Henshin) though this cannot be backed up as a Dragonar Mode user has never properly fought a dragon or Dragon Slayer in any other form.

Essentially, Dragonar Mode is available to a Dragon who used Compact Regression and with the help of an outside source of power; it drags out their true form and compresses it into an armour to enable them to use their full power without transforming into an unwieldy full-body dragon form. However, it requires truly staggering amounts of energy gain, whether magical or metaphysical in nature, taking a small portion of the user's life force with every utilization of the Ancient Spell. Normal dragons are capable of activating Dragonar Mode by will, as long as they allow the form to consume a small portion of their life. However, in rare cases, it is available to a being with the blood of dragons—by raising their "fighting spirit" to its utmost limit (or something like that; the process is ill-defined), a half-dragon is capable of assuming a humanoid dragon form that bears a striking likeness to their dragon parent. However, this form is considered to be "flawed" and is only half as strong as a Dragonar Mode induced by a full-blooded dragon. However, this form is extremely taxing to the point that it can only last five minutes initially even with support, but with proper training, it can be maintained for longer periods of time.

Blazer Dragoon
Blazer Dragoon = Blazer Dragoon ( 蒼炎の龍騎</rb>(</rp>ブレザー・ドラグーン</rt>)</rp>, Burezā Doragūn lit. Dragon Knight of the Azure Flame): Charlotte's Dragonar Mode enables her to take upon the form of an azure humanoid dragon referred to as Blazer Dragoon. In this form, Charlotte takes the form of an azure dragon-man (竜人, Ryūjin), a subspecies of dragon that is, well, it's fairly obvious how it happened. In any case, Charlotte, as Blazer Dragoon, almost doubles in height, which certainly helps to boost her intimidation factor, as Charlotte in S1 is only slightly taller than her former friend Tsuruko, who is the shortest non-preteen character in the entire Sun Trilogy. Blazer Dragoon is mainly a deep azure in texture, possessing a tall stature and a steampunk-esque design, clad in black armour over some parts of its body. The rounded pauldrons have spikes extending from the sides, with numerous gear motifs and a long, red scarf draping down her front. The silver crest attached to Charlotte's forehead is accented by a red gem. Two boosters attached to her back also serve as wings of sorts.

As Blazer Dragoon, Charlotte's physical parameters have been enhanced beyond her already impressive capabilities, allowing her to serve as a suitable match to a Prototype Soul Armour, specially, the Knight of Light, Gaiki; during their fight, neither Tsuruko/Gaiki or Charlotte/Blazer Dragoon were capable of getting the upper hand over the other, though it was implied numerous times that Tsuruko was holding back in order to avoid hurting her old friend- even so, Charlotte is still one of the scarse few characters to give Tsuruko trouble in the entire Sun Trilogy. As Blazer Dragoon, Charlotte is a fast-moving mass of destruction towards her enemies, flying at mach seven and jumping as high as the skies, all while hitting even harder than what a Crash user with super strength can muster in terms of power; this supreme power is shown during the chapters leading up to Charlotte's fight with Tsuruko, as she decimates most of the Magic Council and takes down four guilds within a week. However, this form can only be used for a limited time, because it is taxing on Charlotte's magical energy reserves.
 * Plasma Manipulation: When Charlotte harnesses the power of Blazer Dragoon, she can produce what is known as the fourth state of matter, Plasma. From what appears to be known of the power's workings, Charlotte must first emit her own magical power outward, ionizing the free electrons in the air using her own magic in order to form the said substance. It appears that the process is quite delicate, in that it requires the ionization ratio of positive and negative particles to be 1:1 in order to produce any "long-lasting" plasma. This is then coated with a layer of eternano, providing it with the colour of brilliant blue. On planet plasma is relatively rare, but it is present in electricity, extremely hot flames and polar Aurora, or artificially in low energy lights, electric arcs of all kinds, etc. In space, plasma is the most common state for ordinary matter, most of which is in between and in stars; and Charlotte can generate plasma in any, and possibly all its forms; fire, light, electricity, etc. Charlotte incorporates the plasma into her fighting style, greatly increasing the damage of her blows in a similar manner to Dragon Slayer Magic, often coating her legs and arms in plasma to enhance her strikes. Charlotte can cause tremors in the ground by simply punching the ground; and she is also able to create several doppelgängers of herself which disappear the moment they are harmed, which prove a useful distraction when in a fight. If the target ever touched one of these doppelgängers, they would get injured after seeing an image of her staring at them. However, a significant drawback to this is the limited potential of plasma being consumed through the standard environment; while she can absorb lightning and fire, it wouldn't really replenish her health much unless they were combined. Even then however, the sheer power of this power is monstrous, and many are easily defeated through one attack because of the speed and instantaneous effects this magic has. Burns from plasma are extremely painful and are not wholly healable for people who are lucky, or unlucky enough to survive an assault by Charlotte.
 * Dragolance Smasher (ドラゴランス・スマッシャー, Doragoransu Sumasshā): Dragolance Smasher is Charlotte's standard attack as Blazer Dragoon. When performing Dragolance Smasher, the wind flowing through the area focuses on one point one hundred meters above Charlotte's head. When the raging wind gathers there, a bright white light appears as if from naught; plasma. Charlotte then molds the plasma into a lance of light and throws it at the opponent. When thrown, it produces a massive blast of plasma that spirals out from the epicenter of the point where the spear impacted; forming into a wavy circle of plasma that smashes through the target. Essentially, it functions in a similar manner to that of a drill—grinding through anything that the spear comes into contact with, before exploding into said blast. If Charlotte so wishes it, the Dragolance Smasher is capable of homing upon an opponent, dodging many an obstacle until it reaches Charlotte's intended target; however, most of the time, the spell smashes through anything that it touches until it reaches the target. Noticeably, Charlotte is capable of utilizing Dragolance Smasher in a similar manner to that of a completely ordinary spear—if this is done, then the spell will have far greater power than almost any other spear. The sheer heat radiating from the attack has enough force to cut through solid steel and even pierce through a magical barrier. This attack is powerful enough to stop the Seiken-Zuki performed by an assimilated Tsuruko/Gaiki.
 * CharlotteDragonarModeKick.pngDragoon Streiser (ドラグーン・ストライザー, Doragūn Sutoraizā): Charlotte's most powerful attack. When performing Dragoon Streiser, Charlotte gathers and condenses plasma into her leg; applying the high-speed movements granted by transforming her body into plasma in order to accelerate her movements to tremendous speeds—so fast that the opponent cannot see where she is moving—then, by jumping forward, she unleashes a powerful flying side kick that attacks the opponent head-on; once in the air, a projection of her dragon form snakes around her as Charlotte corkscrews into a kicking position, then as she reaches the peak of her jump, the dragon projection sends her flying forward with a Dragon's Roar; causing her to slam down upon the opponent with her foot with a strike that equals over three hundred tons in weight, more than enough to completely shatter the opponent into innumerable fragments. The only major weakness of this technique is that Charlotte has to focus all her power into her legs, forcing her to lower her arms and enter a guard-less stance; which can allow the opponent to strike; as she focuses all of her power while maintaining her center of balance and delivers a kick at the opponent's weak spot; shattering any defenses and severely winding them. This attack is equal to Tsuruko as Gaiki's Victorize Kick Limit Break in terms of power.

Blazer Dragoon Victory = Dragoascension: Blazer Dragoon Victory ( 極龍神化・蒼炎の龍騎・約束された勝利</rb>(</rp>シューティング・ブレザー・ドラグーン・ビクトリー</rt>)</rp>, Doragoasenshon: Burezā Doragūn Bikutorī lit. Apotheosized Ultimate Dragon: Dragon Knight of the Azure Flame- Promised Victory): Dragoascension: Blazer Dragoon Victory is the name of Charlotte's Dragoascension ( 極龍神化</rb>(</rp>ラゴアセンション</rt>)</rp> , Doragoasenshon lit. Apotheosized Ultimate Dragon); which is the advanced form of Dragonar Mode. It is a "next-level transformation" that is an evolution of Dragonar Mode, designed to bring out the final parts of the user's power; granting the user power akin to a Soul Armour with a Super Mode, more or less. To activate Dragoascension, this would require a connection to the Ley Lines (竜脈 (レイ・ライン), Rei Rain lit. Dragon's Vein) that are scattered throughout the dimensions to grant the user an enormous surge of power which would allow them to properly access the form; however, once this is done, the user can access Dragoascension at any time. Dragon-blooded users have a far more difficult time unlocking this form, and it burns up even more of their life to the point that if they harness it more than thrice, they will die.

The user's draconic qualities become more pronounced in this form, as the unlocking of their full power drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, and considerably boosts all of their parameters to the point that they can shrug off high-level magical powers. Upon activation of Dragoascension, and overwhelming force is released from the user's body, unleashing a powerful shockwave which causes a crater in the earth; infecting the ground around the user to enable small chunks of rock to float upwards just by the user's mere presence. Their personal element is also augmented to the point that they can absorb any kind of it, including Slayer Magics of all kinds, though this happens automatically. What is interesting to note is that Dragoascension enhances all of the user's moves and spells, greatly increasing their area-of-effect as well as improving their damage significantly and giving them access to one exceedingly powerful attack. In many cases, the user is capable of manifesting numerous limbs and blades from certain "hardpoints" on the armour, such as gems and vents, drastically enhancing their offensive power.

In this form, Charlotte's Blazer Dragoon form takes upon several drastic changes- the steampunk-esque attributes of the form are shed in favour of a more proper, knight-like appearance. While Blazer Dragoon Victory keeps the predominant azure texture, but gains a set of nifty pauldrons, gauntlets, and a two-sided armoured skirt. Two enormous wings extend from Charlotte's back; overall, Blazer Dragoon Victory has a more natural, 'organic' appearance. In this form, Charlotte's parameters have been pushed to their very limits and then some, as she now possesses sufficient superhuman strength to lift an entire building. Her physical strength has extended into the muscles of her legs, allowing her to leap into the clouds; and in this form; she's shown to be a perfect match for Tsuruko in Infinity Style. Charlotte can now run and move at speeds far greater than that of any speed-focused magician and can run at twenty times the speed of sound; and her agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of her race, the same goes for her reflexes. This speed extends to her vision, as she also possesses the ability to view things in high speed, enabling her to dodge attacks and predict the actions of others. As Blazer Dragoon Victory, Charlotte's powers have reached their peak.
 * Enhanced Plasma Manipulation: As Blazer Dragoon Victory, Charlotte possesses the ability to control any form of light, flame, and lightning—in essence, she has full power over the element of plasma. When this energy interacts with the atmosphere it energizes and accelerates the ambient magical particles, transforming them into a thick aura of scarlet plasma, befitting her race. This new energy has an absolutely overwhelming amount of destructive power; it is capable of dishing out damage on the molecular level, disintegrating anything that it touches with relative ease; but to those who survive this plasma, there is something much worse. Unlike the superficial flames of Slayers, this scarlet plasma acts as a fast-acting poison which is capable of inflicting many painful effects upon the victim, such as intense headaches, nausea, fever, sickness, muscle spasms, and the ultimate deterioration of the foe's bodily functions; meaning that if one of it's attacks doesn't kill the foe, the effects will as their body is violently dismantled, piece by piece, causing the foe to suffer an agonizing death; and then their corpse will be disintegrated by the scarlet plasma. When faced with opposing flames, light and lightning, the plasma consumes them in order to boost their strength and quantity; making using any sort of lightning, light and fire based magic are ill-advised against Charlotte; meaning that she has absolute dominance over all three elements. In fact, in this form, not even any Slayers of all three elements or any Dual-Element Slayer Modes are capable of consuming this energy—if they do so, the pain they receive from Charlotte's plasma will multiply twentyfold, more often than not completely blowing the opponent straight out of the water. The heat of the plasma generated; and subsequently any of the triad of elements capable of forming via the plasma is comparable to solar flares—as such, they cause immense damage just by being generated, so Charlotte must be cautious when utilizing this power.

Allies of Justice
The Allies of Justice (正義の味方「Ａ・Ｏ・Ｊ」, Seigi no Mikata) were a group of four exceptionally talented fighters whom all grew up in the Chateau des Tiffauges in Four. The quartet ran around the city, destroying what they perceived as oppression and a desire to pull off something big within the city of Four. Tsuruko was one of the founding members of the group, as Charlotte Merquise, her very first friend and only companion for the longest time, decided that they should do something about the polluted state of their home. While they managed to conquer Four, the team later disbanded due to Charlotte's questionable acts, as her personality soon began to change. This led up to an incident where Charlotte attempted to challenge the Magic Council, starting with causing an explosion inside their headquarters in Four, managing to mortally wound a Wizard Saint before Tsuruko came back and stopped her from finishing her enemy off. However, this ended in Charlotte seeing Tsuruko trying to convince the council to let her go, and she mistakenly believed that Tsuruko had her purposely arrested.

Tsuruko Sejren
Charlotte was Tsuruko's very first friend- the two met at the Chateau des Tiffauges in Four; where Tsuruko was taken in by the "nice lady at the orphanage", whom found Tsuruko with her father's Driver Belt. In the orphanage, Charlotte stood up for her as some older children began to pick on her—the two teamed up to fight them off, with Tsuruko accidentally showing her super strength for the first time by crushing a bully's arm with a grab. After this, the two were placed in detention. During their short hour in detention, Charlotte and Tsuruko became fast friends, with Charlotte giving Tsuruko her nickname, and told her about her idol, "Phoenix Knight", a legendary superhero who saved those in need, inadvertently sparking Tsuruko's interest in superheroes; the two were told countless tales about the Phoenix Knight by the "nice lady at the orphanage" after she heard Charlotte mention her.

The two, along with Jack Titus and Carmine Fairchild, founded the gang known as the Allies of Justice, who went around defeating rival gangs and making things safe for civilians. Tsuruko had a higher respect and concern for Charlotte than Jack and Carmine as she was the only one who stayed when the Allies of Justice went their separate ways due to Charlotte's increasingly extreme behaviour, to the point that she tried to give herself up to the Magic Council in order to save Charlotte from punishment, even if it went horribly wrong. Even after Charlotte returned later on with a major chip on her shoulder against Tsuruko and attempted to take Tsuruko's life, she continued to try to save Charlotte; and eventually, Tsuruko's faith in her was shown to be not misplaced.

Trivia

 * Charlotte is similar to Char Aznable from Mobile Suit Gundam; in fact, she was modeled on the character. Both are mysterious, blonde figures who have a connection to a major cast member and are the protagonist's rival, both are three times faster than the protagonist, and later on, when Charlotte becomes the knight of Tachys, the last Prototype Soul Armour, both use a red machine in combat. In addition, Charlotte's title of "The Crimson Comet" is a reference to Char's title of "The Red Comet".
 * Following Daybreak's tradition of having the main protagonists represent numerous tokusatsu archetypes, Charlotte's powers are modeled after an Extra (番外 / ばんがい Bangai) Hero; whom are sentai-allies who are similar but cannot be classified as such. This is a reference to Charlotte's use of Dragonar Mode to become her Blazer Dragoon form, which is drastically different than the Soul Armour Knights.
 * Just as Tsuruko is meant to evoke Kotaro Minami (Kamen Rider Black) in terms of backstory, Charlotte shares similarities to Nobuhiko Akizuki (Shadow Moon), his rival. Both are destined rivals to the main character, growing up together and being close to the point that they could be considered siblings, until they were torn apart for some reason. In their transformed states, they also sport knight-esque appearances, despite not bearing the title. In the end, both redeem themselves.
 * Charlotte is one of three people in the entire Sun Trilogy to have defeated Tsuruko fair and square, the other two being Kirika and Amadam.
 * Charlotte's knowledge of several martial arts is a reference to the Tohofuhai martial arts used by Domon Kasshu and Master Asia in G Gundam, which, rather than sticking to one particular fighting style, it is constantly evolving and accepts successful elements from any and all known fighting styles.