Impact Control Magic

Overview
Impact is a Caster Magic that involves control over kinetic energy.  User can create, shape and manipulate kinetic energy, the energy possessed by any moving object, ie. the necessary work in order for an object with a given mass to move from its resting position. The kinetic energy gained during the acceleration process changes once the speed also changes, and when the object no longer contains the kinetic energy it has possessed as it accelerates it stops from moving. The work needed to make an object to stop accelerating is equivalent to the kinetic energy that it possesses during the initial stage.

User can transfer kinetic energy from one object to another, thus strengthening their attacks, or tearing holes in walls with a simple touch, turn an object's potential energy into kinetic energy, making it explosive, or cause target to be unable to move or unable to stop if in motion.

Spells
Absorbtion: The user can absorb kinetic energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves or gaining the drained power temporarily.

Burst: After absorbing kinetic energy, the user can create a close-ranged "burst" or explosion, hence the name of the spell.

Blast: Essentially a longer-ranged version of Burst, the user targets an area and transfers large portions of kinetic energy to it causing it to explode.

Charging: The user imbues objects with kinetic energy giving them movement of their own. Since the user of this magic can control kinetic energy they can effectivly replicate telekinesis.

Supernova: If vast amounts of kinetic energy are absorbed and stored within the user, they can let it out in a single shockwave causing devastating push-back and damage to whatever it hits.