User:Kasumi12346/Sandbox

Appearance
Shana has inherited her mother's bright blonde hair and her father's triangular-like face. Shana usually keeps her hair loose with a black bow in her hair, most of her bangs fall in front of her forehead with the tips barely reaching her eyes except for the leftmost side, which is a bit longer. On the right side of her face a couple of strands fall past her face and rest on her shoulders.

Shana's eyes are a slightly darkened hazel color that looks more of an orange color from afar. Unlike most children her age, her eye's shine with both intellegence and wisdom.

Like every Elf, Shana's ears are pointed at the end. The point of her ears barely stick out from her blonde hair. Her elvish ears are around three inches long and they are kind of shaped like a right triangle and they are pointed slightly upwards.

Personality
Shana doesn't have her mother's peaceful persona or her father's easy going attitude. She believes that her mother is to strict while her father is to easygoing and she tries to find the perfect balance between her mother and father's personalities. However, she hasn't found the perfect balance so instead she has picked up a rather rebellious persona.

Shana sometimes has a tendency to underestimate people due to her classification as a prodigy. Her mother has told her on multiple occasions that one day that will be the death of her, but Shana never listens.

History
Shana was born in Kimotama City on December 1st. When she was born, Shana used to cry a lot and she seemed to always be sick. After the second day of Shana's sickness, her mother figured out that Shana had more magical power than a baby should. Knowing that her father knew Sealing Magic, she asked him to come to Kimotama City to temporarily seal part of Shana's magical power.

Since her magical power was sealed, Shana has lived a normal life. Shana was a relatively normal girl, besides her ability to manipulate Eternano, so she was able to fit in and make friends throughout her early childhood.

Equipment

 * Chess pieces

Telepathy
Telepathy is a caster magic that allows Shana to communicate with people through thier thoughts. She learned and mastered this magic when she was only eight years old.

Keen Intelligence
Shana's IQ is a lot higher than normal kid's her age. Her intelligence is often discribed as being on par with kids who are 14 or even 16 years old.

Keen Wisdom
Shana is as wise as people twice her age, this trait allows her to understand situations a lot faster and with greater accuracy. This ability also allows her to understand her opponent's emotions and how they think allowing her to quickly adapt to their fighting style a lot faster than a normal human or elf can.

Magic Fuison
As an elf, Shana has the ability to combine magic.

Magical Power
Shana's magical power is slightly greater than most kids her age. When Shana releases her magical power, a golden light radiates around her. The light is said to be bright and hard to look out, which reflects her rebellious persona. Similarly to her mother, Shana has the ability to manipulate Eternano, however, unlike her mother she didn't gain this ability through learning a lot magic, but instead Shana was born with it. So far, her skill is nothing compared to her mother, but she shows potential. At Shana's current level, she is able slightly increase her physical abilities, perform feats similar to telekinesis, and infuse Eternano into objects to increase their durability.
 * Defenser
 * Magic Seal - The seal used to seal a part of her magical power can be found in between her shoulder blades.

Quotes

 * "Your not a challenge, go away." - Shana after easily beating someone in chess.

Trivia

 * Shana's favorite board game is chess and she is a very gifted player.
 * It is estimated that Shana's IQ is around 135.
 * Permission to use Essence Magic was granted by Per.

Angel Art
This magic gives the Yuri the ability to passively draw in the positive emotions around them and then store it in their body. When this magic is used, she is able to exert the positive emotions in the form of extremely holy light or light energy. These elements are very dangerous to evil or demonic creatures and it can even be lethal if the creatures a significantly weaker than the user. These elements are also able to perform miraculous feats. These feats can range from healing any injury, to undoing the effects of possession magic, to purification, to nullifying any Black Art. She is known to have unrivaled control over light and light energy. Yuri is not only able to manipulate her own light and light energy, but the light and light energy of other source, regardless of where it came from. She has so much control that she is able to create very detailed and durable animate or inanimate constructs of light or light energy with a mere swipe of her hand. This magic doesn't only give her the ability to control holy light, but it also makes the her very holy. This gives Yuri complete immunity to light-based elements as well as give her the ability to consume these elements. However, unlike users of Slayer Magic, she is able to consume her own light-based elements in small doses. The fact that she is very holy also gives Yuri an impressive level of resistance to evil and darkness-based elements such as Magic Barrier Particles or Devil Slayer Magic. This means if these elements manage to overwhelm her light-based element and hit her, she will hardly be affected.

Spells:
 * Seraphim Mode: Seraphim Mode is a type of transformation that Yuri created to divide up her power into two different forms. The second form known as Seraphim Mode was created because her normal form was unable to contain the massive amount of physical and magical abilities that she has while staying healthy at the same time. Her first form is her normal state, which is slightly weaker than a standard mage, while in her Seraphim Mode, she has full access to her full physical and magical abilities. Since Seraphim Mode was created by this magic, she can only enter Seraphim Mode once she is attacked.
 * Angel's Wing Blast: This spell is this magic signature spell. Despite this magic having similarities to a Slayer Magic, this spell isn't a breath attack. Yuri channels a large quantity of positive emotions to her wings and then turns it into light energy, the quantity of the energy is so much that it causes the air to hum with power. With a flap of both wings Yuri is able to release a powerful blast of light energy at her opponent that is capable of destroying almost anything it comes into contact with.
 * Angel's Holy Punch:
 * Angelic Gun: Photon Gun is a spell that acts in a similar manner as Bullet Magic, but this spell is shown to be significantly stronger than Bullet Magic due to the speed that the bullet can travel and the bullets destructive force. Yuri mimics the shape of a gun with one or both of her hands and the concentrates light energy to the tip of extended fingers. Yuri can fire the bullet made of light by bringing the thumb of the hand that is mimicking the gun. When the bullet of light energy makes contact with the target it can cause various effects depending on what the Yuri's purpose is. Among other things, it can just cause extreme pain, pierce though an opponent, or propel an opponent away. While most users can only fire a single bullet one second after the last one, Yuri is able to fire another bullet a quarter of a second after the previous one.
 * Angelic Cannon: Photon Cannon is a stronger version of Photon Gun, which can only be used in her Seraphim Mode. This spell allows Yuri to Yuri release a powerful and large blast of light energy from the palm of one of her hands instead of releasing small bullets made of light energy.
 * Guardian Angel: This spell makes use of Yuri's ability to rotate their body at high speeds while releasing light energy from every part of their body to create a dome shaped barrier of light energy.
 * Holy Presence:
 * Angel Wave: Angel Wave is basic spell that Yuri can use in her Seraphim Mode as well as her Normal Form. Angel Wave is a close ranged offensive spell used as a way to try to finish a fight quickly or change the pace of a battle. To perform the spell Yuri slams one her both of her palms against her opponent and channels a wave of light energy inside the opponent. This causes the opponent to suffer from severe internal damage as well as propel an opponent back a little bit.
 * Angel's Authority:
 * Seraphim Force:
 * Seraphim's Gift:

Avian (Dove) Physiology
Yuri is a dove-based avian. However, due to her mastery of Angel Art she is even more angelic than other Avians. While her physiology is not much different from other Avians, it's her mentality and her "holy-based" abilities that separates her from other Avians.
 * Enhanced Physical Prowess:
 * Claw Retraction:
 * Wing Manifestation:
 * Positive Emotion Absorption and Manipulation: As a user of Angel Art, Yuri is constantly drawing in positive emotions from the atmosphere and other living beings. In addition, Yuri is able to produce and control the positive emotions that she has absorbed in ways that allow her to have abilities like being pure of heart or the ability to purify a being or substance with negative emotions.
 * Positive Emotion Sensing:
 * Holy Voice: Since the user has a great amount of positive emotions inside them, Yuri is capable of producing a sound that is able to heal any ally who hears it.
 * Pure Heart: This ability comes from the fact that as a user of Angel Art, Yuri is constantly drawing in positive emotions, causing her to always be positive and never have a single bit of negative emotions in her heart.
 * Purification: When a user is touching someone, they are able to "purify" that person of any ill emotions such as sadness, doubt, and depression by flowing positive emotions into that person.
 * Hopeful Pressence:
 * Empathic Sense: Yuri is able to sense the emotions and moods of others subconsciously. This allows her to communicate and understand even the most introverted beings. However, due to this magic's peaceful nature this sixth sense is useless during a fight. This sense also comes with a weakness. Whenever a person Yuri has a tight bond with is feeling sad, depressed, or other similar emotions she suffers from an overwhelming migraine. Sometimes it is so bad that it can cause her to pass out on the spot.
 * Enhanced Charisma:
 * Anti-Demon Magic Power:

Quotes

 * "It's my time to shine!" - Yuri's catchphrase.
 * "Becoming a demon to defeat a demon seems rather idiotic to me..." - Yuri's thoughts about Devil Slayer Magic

Trivia

 * Permission to use Baldur Throne was granted by Alpha.

Notes to remember to include in Yuri's history

 * "The magic first showed itself in her family when her Great (5x) grandfather learned learned Seraphim's Gift from a Grimoire."
 * When Yuri turned 17 years old her mother and father gather a very old looking leather that read on the cover "Seraphim's Gift" that is said to be written by one of ancestors about the secrets of the most powerful Angel Art spell in existence after. Yuri's grandfather wrote this book after he learned the spell from another Grimoire.

Aura-Make
Aura-Make was the very first form of Molding Magic that Leonardo learned. This form of molding magic is believed to be one of the most powerful forms of Molding Magic. Leonardo is the only mage to have ever fully mastered this form of Molding Magic. This fact, along with his use and mastery of two forms of Molding Magic, is the reason he is referred to as: The Maker King. In order to harness the power of Aura-Make Leonardo must have extreme mental focus and controlled yet strong emotions. He does this in order to manifest his magic power in the form of aura. Aura is a very special type of energy that is said to be the manifestation of one's very existence. Aura grows stronger as Leonardo experiences more mental and physical stress or pain. This means that the long the fight is, the stronger aura will become. Leonardo can use aura to heighten his own natural abilities by using aura to mold himself. He can use aura to mold himself in a similar manner as Transformation or body modification-based magic. When using aura itself, Leonardo is able to solidify and mold it into various animate and inanimate constructs. Unlike other forms of Molding Magic, both Aura-Make's Static and Dynamic spells can be used with one or both of his hands without sacrificing the durability or power of the constructs.
 * Aura Mode:
 * Aura-Make: Gauntlet:
 * Aura-Make: Hammer:

Wind-Make
Wind-Make is a form of Molding Magic that utilizes wind. This form of Molding Magic allows Leonardo to manifest his magic power in the form of gale force winds. He is able to solidify and mold these winds into various animate and inanimate constructs. In addition, due to his mastery over Molding Magic there seems to be no difference in terms of durability between his Static and Dynamic Wind-Make spells.

Dragon Physiology

 * Incredible Physical Prowess:
 * Longevity:

Void Devil Slayer Magic
Void Devil Slayer Magic is a magic that Erebus learned from the Book of Zeref and it allows Erebus to use the element of darkness that has an incredible amount of Magic Barrier Particles. He can produce and use darkness in a lot of different ways, giving him the ability to use darkness for any purpose and at any distance, including molding darkness into various constructs. Erebus is even able to influence darkness, allowing him to use darkness for anything from creating explosions to simply using it to strike opponents with unimaginable force. Also, this darkness as been given the alias "All Consuming Darkness" because of its ability to consume ethernano, magic power, and almost any form of light with ease. These qualities make this magic very powerful, which is further shown by Erebus, who is the most famous user of this magic. His mastery over this magic is so great that a subconscious thought about wishing it was dark can bring about total darkness on a very large scale. Also, using this magic means that Erebus has absolute immunity to anything related to darkness. Among other things, this means he is able to see perfectly fine without any light, perhaps even better. Not only is he immune to darkness, he is empowered by it. Simply being in a dark place great enhances their physical and magical abilities. Like all darkness variants of Slayer Magic, Void Devil Slayer Magic gives him the ability to consume darkness to restore their energy and to restore thief bodies to a healthier state as long as it isn't their own darkness. The name Abyss Devil Slayer Magic is a reference to two things. The first is the the fact that this magic is superior to all other forms of darkness, regardless of its origins. This is possibly attributed to the fact that the darkness is rich with Magical Barrier Particles, even more so than other types of Devil Slayer Magic. The second reason it is called Abyss Devil Slayer Magic is because it is widely believed to be the very first type of Devil Slayer Magic ever created. While not proven, it would explain the excessive amounts of Magic Barrier Particles, as if it was some sort of beta form of Devil Slayer Magic. Being able to manipulate darkness gives the Erebus the ability the instinctual and psychic ability to manipulate and produce darkness, shadows, and dark energy with their minds. Exorcists who use this magic can even manipulate darkness from other users, even other exorcists that use a darkness variant of Devil Slayer Magic. Lastly, Abyss Devil Slayer has not one, but two weakness. This seems to further prove that it is like a beta form of Devil Slayer Magic. The first weakness is the same as the weakness of any other form of Devil Slayer Magic. The black markings that are required to learn this magic slowly transform him into a demonic being. However, since he has mastered this magic he is able to control the black markings, slowing down the rate at which he will become a demon and give him a high resistance to Curses when the marking appear. The second weakness is equivalent to a Dragon Slayer's motion sicknesses. However, instead of having motion sickness, he is slightly claustrophobic.
 * Void's Curse: With a swipe of the arm, Erebus is able to release a quick wave of darkness. Any plant life the darkness touches is instantly killed, as if they haven't had enough light.
 * Void Devil's Rage: Erebus takes a deep breath, inhaling the air and ethernano in the atmosphere as he does so. Afterwards, he produces a combination of darkness and dark energy in his mouth and merges it with the ethernano he inhaled from the atmosphere while at the same time fueling it with his own magic power. Once these substances are fully merged, Erebus compresses the merged substances to its utmost limit instantaneous. Finally, Erebus opens his mouth in order to let out a loud and angry yell as a powerful dark blast exits his mouth. As the blast travels, it consumes any source of light in its path, causing it to become lightly stronger. When it finally hits the opponent, the darkness causes the opponent's senses to be thrown into disarray until the foe is propelled away. Even the opponent's perception of time is affected, causing them to feel as if the spell is lasting longer than it actually is. In addition, due to the blast's power, it hits the opponent with an overwhelming amount of blunt force. This causes the opponent's body to be severely damaged in the process of being thrown by the blast across large distances.
 * Abyss Devil's Primal Rage:
 * Void Devil's Corrupting Fist:
 * Void Devil's Demon Lance: Erebus punches the air in front of him as he transform his arm into lance that is made of dark energy. Once transformed, the lance starts to extend, allowing him to pierce multiple opponents in a row before returning to normal. The effects of being pierced by the lance isn't limited to only physical damage because it can also decrease the foe's eyesight.
 * Void Devil's Corrupting Tornado: Erebus runs around the foe at high speeds a single of time, trapping the foe within a ring of darkness. After running, the ring transforms into a giant tornado of darkness that inflicts a large amount of damage to the opponent as well as the surrounding area. The power and size of this spell is great enough to easily destroy multiple buildings.
 * Void Devil's Vengeance:
 * Void Devil's Demon Parade: Erebus releases an aura of darkness around themselves. They then channels a small amount of magic power into the aura of darkness. Afterwards, the aura is released at the opponent in the form of a parade of hellhound-like creatures that are made of darkness. When the creatures reach the target they scratch and bite at their opponent. As they are doing that, the darkness that makes up their body deprives the target of their senses. This allows Erebus to damage the foes body as well their mind.
 * Void Devil's World of Nothingness: A basic spell that allows Erebus to trap the foe in a dream-like state where they see nothing but darkness by only making eye contact with the victim. This spell is typically used to judge a foe's strength because it takes a lot of will power, magic power, and a high-level of magical prowess to break out of the illusion.
 * Void Devil's Supper: Erebus produces darkness around each arm and molds the darkness around the right arm into an upper jaw and the darkness around the left arm into a jaw. Once it has its shape, he clamps the jaws together around the opponent and allows the darkness to suck all the opponent dry of all their magic power. While trapped inside, it is very difficult for the opponent to move, but not impossible. If an opponent is physically strong enough they can escape the field darkness, but it would feel as if they are walking through a very powerful form of the Fall spell. Another way to escape to escape is to release a S-Class or above Magical Aura. This could cause the darkness to feast on the Magical Aura instead of the opponent, giving the foe the ability escape with great ease.
 * Abysmal Lotus: Return of the Void:

Personality
Artemis grew up in an environment where she was always competing with her brother. At first she didn't like it, which was probably because she had her father's genes coursing through her. However, as time passed Artemis developed a very competitive personality, getting a thrill out of sparing with someone who has equal skill as her. It doesn't matter how they fight or what they fight with as long as the fight seems very close. This of course means that Artemis knows her limits very well, allowing her to know when she is fighting someone who is better than her instantly. When she is fighting someone who is better than her she usually flees because she claims that it is "boring." This ideal of hers seems to apply to weaker foes since she will try to get out of a fight against weaker opponents as quickly as she can.

Equipment

 * Dual Crossbows:

Eye of Artemis
Eye of Artemis is a form of Eye Magic that is drastically more powerful and useful than Heaven's Eye. In order to activate this form of Eye Magic, Artemis merely needs to think about it. When it is activated, Artemis's eyes turn a crimson red color. Once activated, this eye gives her many abilities. Similarly to Heaven's Eye, Artemis is able to use this form of Eye Magic to see across vast distances, zoom in on small targets, and see through any obstacles, regardless of whether they are magical or not.

Elf Physiology

 * Godlike Speed, Reflexes, and Agility: While most of Artemis's physical abilities are considered top tier, it's her speed, reflexes, and agility that exceed elven limitations to the point that most consider them godlike. She is able to move with speeds that exceed the speed of sound, allowing her to potentially punch fast enough to engulf her fist on fire. In fact, she has shown the ability to move quick enough to seemingly teleport from one place to another as well as create afterimages of herself or her attacks such as punches or kicks. In addition to being able to moving very quickly, Artemis is surrounded by an invisible aura, called the Speed Force, that prevents her from hurting herself when moving at high velocities. It also seems to give her the ability to change directions without losing speed. One way she uses her speed is an application that she refers to as the Velocity Strike (速度突き, Sokudo-zuki). The Velocity Strike is a type of technique in which she strikes the opponent so quickly that she builds up an immeasurable amount of force, allowing her to strike her opponent with a lot of power. Her reflexes are so quick that she is able to fire twenty arrows from her crossbow in less than a second and it allows her to react to things instantly.
 * Godlike Senses:
 * Crossbow and Bow Grand Mastery
 * Unparalleled Accuracy:
 * Enhanced Thought Process:
 * Velocity Manipulation: Possibly stemming from her mastery over the crossbow as well as how fast she is able to move, Artemis has the ability to manipulate the velocity of almost any moving object or person.

Psionics
It is common knowledge among dragon hybrids that during Slifer's hundred year disappearance he honed his body as well as underwent serious training to completely master Dragon Shifting Fist. However, what many people don't know is that Dragon Shifting Fist wasn't the only thing he taught himself. To the general public, Slifer is a martial artist who cannot use magic and has a wide array of seemingly random abilities. What they don't know is that those abilities are a result of a hundred years of honing his mind and they are not random. All of his abilities can be placed under a single name: Psionics. Psionics is a type of magic that Slifer to merge his mental energy with his magic power. This allows Slifer to use his mind in order to interact and sense the world around him with a variety of mental-based and psychic abilities. The merging of his mental energy and magic power also allows him to give his mental energy to different physical forms: psychic energy and Psychic Wave. Psychic energy is formed by merging mental energy and magic power in a four to three ratio. This allows the psychic energy's destructive power and effectiveness to increase and decrease with the Slifer's concentration and willpower. The second physical form, Psychic Wave, is produced when Slifer merges mental energy and magic power in a 2:5 ratio. Psychic Wave's only ability is the ability transform into what is known as "Psychic Elements." Slifer is able to produced two Psychic Elements: earth and wind. Slifer's ability to use Psychic Earth was born from his grand mastery over Dragon Shifting Fist while Psychic Wind was born from his desire to grow mentally and physically as well as his love of freedom.

Trivia

 * Slifer's last name, Soraryū, means sky dragon, which is a reference to the Yugioh card: Slifer the Sky Dragon.

Equipment

 * Badges:
 * Lacrima:

Astral Magic
Daisuke's search for power to allow him to fight alongside his pocket spirits eventually led him to the shrine of Izanagi after he heard rumors that he could make anyone stronger. Once at the shrine, Daisuke prayed to him for weeks before he finally arrived and made a contact with Daisuke. The contract gave Daisuke a weaker form of his Astral Shinigami Auxiliary Magic. While it is weaker, it is still quite powerful. This magic gives Daisuke the ability to produce from his body and from a distance and have a lot of control over astral energy.

Demon Hybrid Physiology

 * Enhanced Speed:
 * Enhanced Endurance and Stamina:
 * Master Tactician: