Regeneration Magic

Regeneration Magic (回生の魔法, Kaisei no Mahō) is a rare Caster Magic and occasional Holder Magic that is often regarded as the "selfish" counterpart to Healing Magic, giving its users the ability to regenerate and heal themselves from most wounds and illness.

Overview
Regeneration Magic, as previously stated, is a Caster Magic and Holder Magic with similar properties to Healing Magic. Unlike it's "sister" magic, instead of healing the wounds of their allies, Regeneration Magic works solely to the user's benefit, healing their injuries and ailments. To use Regeneration Magic, the user surges their magic power through their own body, stimulating the regrowth of tissue and bone and flushing their body of ailment. Depending on their strength of the spell cast, Regeneration Magic heals at a varying degree of speed and efficiency. Some users are capable of healing minor wounds in an instant with low-cost spells, while others are capable of reaching a level of skill to which they could hypothetically regenerate an arm if need be.

Much like most powerful magics, Regeneration Magic also has a crippling weakness. Although they are capable of healing muscle and tissue, they are unable to replicate the state of strength the user's body was in before it was wounded, thus, bones tend to be more fragile. The users tend to find that without training, they are unable to safely lift weights they once could because of their muscle condition. Overall, Regeneration Magic is a greatly beneficial to its users, though must be used cautiously because of its mechanics.

Spells
Notice: ''The spells listed here are Free Use in addition to the magic itself. If used, the author encourages you to customize the spell description to your character. ''

Basic Spells

 * Heal (,  )
 * Regeneration (,  )

Advanced Spells

 * Revive (,  )
 * Axolotl (,  )

Rules and Regulations
Despite its status as Free Use, I have instilled these outlines for usage:
 * Regeneration Magic, much like it's companion Healing Magic is supposed to be a rare magic. It should not be used willy-nilly and should primarily be reserved as a significant factor of the character's skill set, not a tack-on.
 * Axolotl can be given to three or fewer "master-level" Regeneration Magic users per user.
 * Regeneration Magic and Healing Magic cannot be used on the same character.

Trivia

 * Regeneration Magic was created because of the interest in a self-healing magic after limitations and rules were changed surrounding Healing Magic.
 * It was written by Astrarche.