User:Alraunism/Characters

Bijou de Couronne
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#E1903F; color:#ffffff"| Bijou de Couronne

Bijou de Couronne is a mage and warrior who once operated as a knight under the Mal Empire, working directly for Opulencia del Paradiso as a member of The Divine Knights of the Matriarch. While working as a member of the Divine Knights she received the name Gigantesque Knight  (巨人騎士, Kyojin Kishi, lit. Giant Knight), for the enormous force in her blows and her ability to manipulate her size with the help of her gauntlets, Opalescence. That being said, this ability is rooted in a Holder Magic version of the extremely powerful Command T, which she uses as a secondary ability to her Fighting Magic. She is well known among giants for being an extremely proficient user of Fighting Magic, and was trained by her adoptive mother Fleur de Couronne at the Gigantesco Dojo.

Trivia

 * }

Anaïs Anice Glassatura
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#EFA3C1; color:#ffffff"| Anaïs Anice Glassatura

"The Priestess who will salvage the world."

Anaïs Anice Glassatura (アネース アニス グラッサトゥラ, Aneesu Anisu Gurassatura) is a High Priestess of Libratum, and assumed her position after confirming her abilities as the only living user of Sin Spirit Magic. With her particular abilities people refer to her as The Summoner of Sin (罪の召喚者, Tsumi no Shōkan-sha), and despite only having access to one spirit, Vainglory, the people of Libratum revere her as the most valuable priestess in their arsenal. She is known as being the only person able to combat Voralice la Lumière, and is therefore the only way to stave of the Spirits of Virtue's resetting of Earth Land. To ensure her safety in her journey, Libratum has teamed her up with Bijou de Couronne, a giant and former knight of the Mal Kingdom.

Before realizing her powers, Anaïs lived a very normal life working for her parents at the Pratobianco Café in a town on the western interior of the Mal Empire. In an attempt to help her parents, she traveled to the nearby woods to locate a particular mushroom to use on the updated menu. In this journey, she ended up getting lost in the deep woods, stumbling upon a cave. It was there she accidentally encountered Vainglory, forming a pact in the hopes of finding her way back home. With this pact made, however, Candentia and Libratum were made aware of her existence, and both sent forces in an effort to capture her. Despite being captured by Candentia, Libratum was able to catch up with them and inform them of the true nature of the religion. With this information, Anaïs joined Libratum's forces and Bijou defected to join them as Anaïs' personal guard.

Currently Anaïs and Bijou are tasked with finding the other Spirits of Sin and forming contracts with them in the hopes of thwarting the plans of Candentia and the Mal Empire. This journey is the main subject matter of Paradiso, a series written by Astro.

Appearance
A young girl of stunning beauty, she was revered in her hometown of Zucchero by many of the people there for her good looks and great proportions. Although she is quite short, standing around 5'4", it adds to her porcelain doll-like appearance. Most of her body is made up by her legs, extending up to her wide hips before narrowing down into her thin waist. Her chest is smaller, with a thin set of shoulders, giving her a sort of pear-shaped body. Her body is very well proportioned, with long thin arms, and long legs with thick thighs. In addition to her body, Anaïs' face is her most doll-like feature. Anaïs' face is small, making all her features seem even larger. Black in color, her eyes are wide and round, almost sensitive in nature. Surrounding them are long lashes, often brushed through and coated in a bit of mascara. Separating these eyes are a thin and small nose, parting with it her soft cheeks. Matching her nose, her lips are small, and pale pink in color, often sticky to the touch due to her rose colored lip gloss.

Magical Capabilities
Superior Magical Capacity:

High Magical Aptitude:

Respectable Magical Power:

Sin Spirit Magic
Sin Spirit Magic (罪の精神魔法, Tsumi no Seishin Mahō) is a Caster Magic that allows Anaïs to summon forth Spirits of Sin that she has formed a pact with in the past. Proof of these pacts or contracts are found in tattoos known as the Brands of the Inferno. Upon forming these contracts, the Spirits of Sin leave Earth Land and enter a realm that exists only within a Summoner's Body, in Anaïs' case, The Realm of Vice. In battle, to summon these spirits from The Realm of Vice, Anaïs focuses her magical energy on these Brands of the Inferno, and they begin to glow and act as a portal for the spirit to exit The Realm of Vice. With this Anaïs is able to use these spirits to help her in battle, and in some cases channel their energy. As it stands, the only spirit that Anaïs has formed a contract with is Vainglory, the spirit of Narcissism and Vanity.

Unlike other Summoning Spirit Magic, like, for instance, Celestial Spirit Magic, not only does this magic lack the need for items in use of summoning, but it also allows for the use to cast spells quite similar to those of Caster Mages. Sin Spirit Magic allows for the Caster to manipulate an otherworldly energy, particularly known as Vice. This energy manifests itself in Earth Land as black in color, and is used primarily in offensive and defensive ways. In our world it can manifest itself as either sharp, blunt, or act similarly to that of liquid. As a new mage, Anaïs has not really mastered this particular aspect just yet, but is able to summon forth quantities of Vice to fight alongside her spirits in battle. Vainglory has often mentioned that acquiring new spirits will also boost her abilities in the manipulation of Vice, particularly in the quantities she can generate.


 * Sin Spirit Summoning:
 * Self-Summoning:


 * Vice Manipulation:
 * Vice Beam:
 * Vice Shot:
 * Vice Slicer:

Trivia

 * }

Aquaria
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#7C73E6; color:#ffffff"| Aquaria

A former slave to the Pergrande Kingdom with a birth name long forgotten, she is known simply by the mononym of Aquaria (アクアリア Akuaria), her preferred name among dozens of aliases and nicknames. Aquaria is secondarily known as Multiplier (乗数 Jousuu) for her distinct Lens of Kaleidoscope Magic, possessing the ability to multiply her body parts as well as create odd distortions of the environment. Her unique abilities have gotten her quite a name in various regions of Ishgar, for both her the strange basis of her Magic and it's fascinating and beautiful appearance. Many people consider Aquaria's use of Kaleidoscope Magic to be advanced, so advanced in fact that despite only taking part in a few battles Aquaria already has an established reputation. Often times legends of her illusions precede her, and so others end up referring to her as the Infinite Warrior (無限戦士 Mugen Senshi). Had it not been for records Aquaria discovered in Pergrande she would not have known anything of her past. Once a child from the Principality of Mirage on the outskirts of Pergrande, Aquaria presumes she lived a happy life as the only child of two kind parents. On the year of her eighth birthday, the principality was annexed and all of the people who lived there were either enslaved for the use of the nobility in Pergrande or transferred to one of the many branches of the Ministry. Upon transfer Aquaria's memories were wiped, and she grew up unaware of life outside of being a test subject. Further reading revealed that her parents were a part of a quelled rebellion, however their whereabouts are currently unknown. Upon successfully gaining access to Kaleidoscope Magic, Aquaria led the first successful rebellion, freeing several of the people trapped in the Ministry Headquarters. After fleeing Pergrande with her comrades one of her kinder, older allies decided to take her in. An elderly woman by the name of Gemme stepped in as Aquaria's caretaker, and they would spend the next several years venturing Earth Land together in hopes of creating happy memories to fill the void of the ones the researchers of Pergrande took from them. In their journey they visited much of Ishgar, before deciding to settle down in the village of Macula. The two enjoyed their life there, however Aquaria still felt she was destined to accomplish more. Currently, Aquaria is an Independent Mage wandering the continent of Ishgar in the hopes of discovering the whereabouts of other former test subjects of the Pergrande Ministry of Magical Development. Her primary goal is to discover enough mages to form an alliance, and once her alliance is formed Aquaria and her caretaker, Gemme, aim to dismantle the Ministry and launch an attack on the Pergrande Kingdom.

Appearance
A woman of taller stature, Aquaria's tall and lanky body makes it easy for her to sneak around. Aquaria has quite a thin waist, but a more voluptuous figure with a larger chest and hips. She seems to be quite confident in her body as she wears an array of showy outfits, however her eye for fashion is often complimented as her several dozens of outfits are all thought out meticulously nights in advance. Even in travelling Aquaria has been shown to have an access to a variety of outfits, be it tank tops and shorts for warmer climes or beautiful fur coats in colder regions. With her expensive and elaborate outfits people are drawn to her, and often times react positively when meeting her. The accessory she wears most frequently is a pair of orange tint sunglasses.

With a gently-sloping jaw and soft yet prominent cheekbones, Aquaria's facial structure is almost fascinating to analyze. Many of her features are strong in there own distinct and unique ways. Her eyes are large and round, dichromatic in color with black inner irises and a light blue ring on the outside. This feature is distinctive of her Kaleidoscope Magic as all practitioners of this magic have had their eyes altered. Her nose is also quite unique, prominent and standing almost proudly off her face. People have a tendency to compare her nose to a beak because of the way the bridge is formed, however she doesn't mind the comparison and finds it accurate. One of her less distinct features is her long, pin straight black hair. To make her hair appear unique she styles it in a variety of ways, however her style of choice is typically slicked back in a sort of wet style. Other styles she particularly enjoys include low pigtails, a high ponytail and on occasion half up. Her face is free of marks and scars, although she has many faded scars around her body and hidden behind her hairline due to her past as a test subject of the Pergrande Ministry of Magic Development. Despite these marks, from far away people typically never notice and so she doesn't put any effort into hiding or treating her scars. Often times she looks over her scars and thinks of them as signs of who she is and how far she's come. Gemme often reinforces these beliefs and tells her about the beauty of her scars, and has helped quite a bit in Aquaria's development of a strong sense of confidence.

Aquaria's favorite outfit happens to also be the one that she wears the most. She sleeks her long hair back wet, with two curly strands in the front going down past her chin. The strands originate from behind her trademark pair of orange sunglasses with white frames. In terms of the outfit itself she first puts on a matching white crop top and shorts, then layering over top. In terms of on her torso she wears a blue leather vest zipped up to her cleavage with a white rose pattern over her left breast. On her legs she ties a patterned peach sarong with a floral pattern going down the left side, and fringe hanging from the bottom. For shoes she wears high heels the same color as her skirt.

Physical Capabilities
Expert Hand-to-Hand Combatant:

Extras

 * Aquaria's appearance is based on Nico Robin from One Piece.
 * Aquaria got her name just based on being a name that Astro has always liked.
 * }

Kjtn Greta
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#E11309; color:#ffffff"| Ktjn Greta

"Grace. Elegance. Strength."

- Astro Ktjn Greta (キテン グレタ, Kiten Gureta, pronounced Kitten Greta) is an Amazon, proficient particularly in combat, so much so that she is the Third Guild Master of an all-female strength based guild, known as Amazonomachy. Ktjn is well known for her unique, and visually unnerving forms of magic. Proficient in Requip: The Living Doll, Ktjn is able to requip either parts of dolls, if not whole dolls, to participate in combat alongside her through her proficiency in String Magic. Legends of Ktjn's abilities have extended across Ishgar, and many refer to her as Hecatonchires (, lit. Hundred-Handed Monster), as it is rumored she is able to control up to a hundred doll limbs at once. Her true power, however, is not in hand-to-hand combat, but in archery. She is so proficient that women of the Isles of Themi refer to her as Artemis of the Wilds (, lit. Goddess of the Hunt), and revere her ability to fire her bow beyond that of modern day, military trained snipers.

Ktjn Greta is well known as a direct descendant of former leader of the Isles of Themi and the Amazon people, Hippolyta, and therefore has lived a life directly rooted in the training her great grandmother had long planned for her. From her youngest possible age, Ktjn was trained in the use of a variety of weapons, particularly excelling when it came to archery, swordsmanship, and hand-to-hand combat. Over the course of a few years, the women she learned from had taught her String Magic, and helped her in using it to manipulate doll limbs that became a part of her armor. Able to master the techniques of String Magic abnormally quickly, she would then move on to using Requip, summoning forth a variety of different limbs and weapons with ease. Over the next few years she mastered the two techniques, marrying them in the concept of her signature form of combat, the Demigoddess Hundred Hand Style (古女神い流, Furui Megami-ryū, lit. Ancient Goddess Style). This particular method of combat was shown to be devastating on the battlefield.

Ktjn Greta was active as a mercenary on the mainland continent of Ishgar from the ages of eighteen to twenty-three, and she spent those years acting as a indispensable part of any team. With her experience, she returned to the Isles of Themi upon her mother's passing and began working for Amazonomachy. Quickly she climbed through the ranks, passing her S-Class Trials within 7 months of joining the Guild. Challenging the Guild Master, her mother's replacement, Ktjn fought with her for nearly an entire week before finally winning. With her victory she claimed her present spot as Guild Master.

The people of the Isles of Themi admire her strength, particularly the members of her Guild, and currently her goals are to spread their sphere of influence across all of Ishgar, no longer limiting Amazonomachy to the Isles of Themi.

Appearance
The only way to describe Ktjn is to refer to her as the prime specimen of Amazonian women. Her skin is olive in tone, a warm tan that showcases her rippling muscles naturally. That being said, her body is built, lean but muscular, a testament to her athleticism. Ktjn's abdomen is one of her best features, abs shaped into what is commonly referred to as the "11". Paired with her large hips, chest and shoulders, she is the peak of what many view to be aesthetically beautiful on the continent of Ishgar. Her facial structure is composed of sharp, angular lines, despite that maintaining a delicate femininity much like the rabbits her people were made in the image of. That being said, the people on Ishgar find her face extremely interesting to look at, once they get past her enhanced, rabbit-like physiology in her ears and feet, many deem her to be beautiful to a degree beyond what's possible for most human women. On the Isles of Themi she is held to the same esteem, many believe here to be one of the most beautiful of the current generation of Amazons. With this beauty, many are gravitated to her, and are loyal to her for her strong looks alone.

Kitten
Born into one of the most important bloodlines on Themi, Ktjn was born a direct descendant of their first leader Hippolyta. Her life was quite lavish as a child, her mother Jiulia Greta, was the leader of the Amazons and headed up all democratic decisions with the help of the other members of The Council of the Moon Rabbit. That being said, Ktjn lived in Ocyale's Castle, and was raised by an array of other Amazons who tended to her every need. It was there she developed a set of mannerisms that made her very appealing to others, most notably a sense of kindness and a charming way of interacting with those around her. She came across quite stern as a child as she does in present day, but all of her aides truly appreciated her for the way she acted. Being a political daughter, her mother expected her to act a certain way, and set an enormous amount of pressure on Ktjn to make sure she conducted herself in a way that showcased a good image for the Amazons.

In this set of expectations, Jiulia also set a lot of physical expectations. Ktjn spent much of her time as a child surrounded by the finest tutors her mother could find for her. As the leader of Amazonomachy, Jiulia had access to exceptional women in every field of combat, while also maintaining a specific education for her child when it came to Magic. As a child Ktjn worked specifically alongside a handful of tutors; a Mermaid named Almia trained her in magic, a Harpy named Winona taught her in sharpshooting, and an Amazon, one currently sitting on the Council of the Moon Rabbit, named Trtia Alfhea instructed Ktjn in a variety of abilities common to Themi. With these instructors, Ktjn was able to excel far beyond the other Amazons in her generation. These mentors ensured that a very specific plan, outlined by Jiulia, would followed to a tee, therefore instructing Ktjn in what her mother had desired for her and not what Ktjn in particular wanted to learn.

That being said, Jiulia conceptualized Requip: The Living Doll

String Magic
String Magic (糸の魔法, Ito no Mahō) is a Caster Magic that was developed in Minstrel by a doll maker to be used in puppet shows. Presently, mages have developed it to be more centered around combat. Ktjn is at the forefront of developing this magic to be more suited in combat, developing her Demigoddess Hundred Hands Style (古女神い流, Furui Megami-ryū, lit. Ancient Goddess Style) to fight off enemies.

Requip
Her particular style known as Requip: The Living Doll (換装 · 着ぐるみ, Kansō · Ki-gurumi)...

Demigoddess Hundred Hands Style
Demigoddess Hundred Hands Style (古女神い流, Furui Megami-ryū, lit. Ancient Goddess Style)...

Weapons
Otrera, Ode to the Ancient Wind:

Magic Powered Vehicle
Siren Cycle, Splendiphora:

Extras

 * Kitten, the pronunciation of Ktjn on Ishgar, is also the name for a baby rabbit.
 * Ktjn's appearance is based on Fran, from the Final Fantasy franchise.
 * }