User:Kasumi12346/Sandbox/Dragonborn Family and Other Characters

Appearance
As a child Gyūki used to be among the shortest kids among his family and friends, however, after his intense physical training in Fiore, he was a lot taller and bigger. He now towers over most humans and demons, even the demon lord, Itsuki looks like a child next to him.

Personality
Around his wife and son, Gyūki is shown to be a very warm and kind hearted person. Even though he is often busy with the guild he tries hard to find time to spend with his family. While with his son, he often helps him become stronger at his son's request. Even though he possesses great strength, he knows how to hold back without making it  obvious that he is holding back. This pleases his son a lot and it adds to his son's confidence.

Around his guild mates he is shown to be a sociable yet stubborn demon. He is rarely motivated and often changes his opinions on things as much as the wind changes directions, but he will never let anyone else change his opinions. Similarly to Tsuki, he is very devoted to Itsuki and hates it when anyone insults him, it doesn't matter if that person is related to the Demon Lord or not.

History
Gyūki was born in a small village that around 2,000 villagers. The town was surrounded by forest, shielded from conflict by the trees. In the past this place was nothing but conflict, but eventually two people decided that they were tired of fighting and created this village.

Tenshouaku Kenryu
Tenshouaku Kenryu (Heaven Grasping Fist-Style, 天掌握 剣流) is Gyūki's trademark fighting style. This fighting style requires unbelievable physical prowess and the ability to accurately read an opponent's movements to finish off foes with the fewest movements possible. Unlike most martial arts that usually focus on fighting a single enemy, this martial arts style focuses on fighting a single enemy and a large group of enemies. The philosophy of this martial arts says that a great fighter is both good at offense and good at defense. Inside the Tenshouaku Kenryu there are eight “forms” that have different interpretations of the philosophy and only a true master can use each form.
 * Fire Form: Heaven Grasping Punch:
 * Fire Form: Heaven Drill: Gyūki punches his foe with incredible strength and upon impact he rotates his arm clockwise with tremendous strength to increase the strength of the attack even further. This usually results in the opponent being propelled back with great force along with blunt trauma.
 * Fire Form: Heaven Revolving Kick:
 * Fire Form: Fire God Kata
 * Fire Form: Fire Dragon Barrage
 * Fire Form: Rising Fire Circle: This is a technique that strings together a group of kicks starting from a spinning low kick then moving up to a spinning high kick while increasing the power of the kick two fold with each attack. This means that with each attack the opponent gains more and more altitude and due to the spinning of the user's body, the body of the user seemingly acts as if it is flying upwards.
 * Fire Form: Fire Bullet: This is a technique that requires the user to run toward the opponent, then push off the ground with their back leg while simultaneously raising the front leg to waist height to deliver a powerful blow to the foe's stomach.
 * Fire Form: Fire Sweep: This is a basic counterattack that requires the user quickly dodge the opponent's attack and sweep their legs out from under them with great power, resulting in the opponent quickly losing their balance and having their body hit the floor with tremendous force.
 * Fire Form: Shockwave Punch
 * Fire Form: Shockwave Slam
 * Water Form: Yamazuki: This technique is an offensive technique that targets the face and the solar plexus simultaneous with a closed fist. This makes the punch very difficult to block. In order for this technique to work the two simultaneous punches must be on a vertical line. To make this possible the user must lean their body slightly forward and they must look straight ahead.
 * Water Form: Water God Kata
 * Wind Form: Heaven Skyward Kick
 * Lightning Form: Lightning Punch: The user runs towards their target at top speed and punches them. The momentum combined with the users strength makes this a very deadly move.
 * Lightning Form: Lightning Kick: This is just like lightning punch, but instead the user kicks the foe.
 * Lightning Form: Thunder God Kata
 * Lightning Form: Space Shift: This technique allows the user to move from one point to another in an instant.
 * Lightning Form: Lightning Clone: The user moves with great speed which creates an afterimage of them in their wake. The "clone" can't be attacked and it cannot attack so it is solely used as a diversion.
 * Lightning Form: Great Lightning Clone: This is technique is exactly the same as the Lightning Clone technique except that it can attack. This is possible by continuously moving back to the location of the afterimage and attacking and then moving back to their original spot. This creates the illusion that their is actually a clone instead of an afterimage.
 * Earth Form: Moving Mountain
 * Earth Form: Earth God Kata
 * Heaven's Shadow: Heaven's Shadow is a basic technique that allows the user to shadow an opponent's body with their own body, allowing the user to catch their foe off guard. This can be used for various katas and for basic movement during a fight. Some users are able to perform this technique when their in the air, which allows them to perform a very powerful kata with very little chance of the opponent dodging or blocking.

Ox Demon Physiology

 * Unrivaled Physical Prowess:
 * 100 Percent Muscle Usage:
 * Physical Prowess Manipulation:
 * Agelessness: Gyūki's physical prowess is so great that his body halted the processing of aging when he was 20: allowing him to be in his prime for his entire life. Unlike other beings who have similar abilities, this doesn't mean he doesn't have a lifespan, but rather is lifespan is greatly longer than most beings.
 * Regeneration:
 * Adoptive Muscle Memory:
 * Thermal Immunity:
 * Enhanced Senses:
 * Enhanced Combat:
 * Enhanced Combat Knowledge:
 * Martial Arts Intuition:
 * Body Language Analysis:
 * Combat Clairvoyance:
 * Pressure Point Intuition:
 * Unpredictability:

Tsuchi Power
Gyūki's magic power is a lot different from other mages and due to the difference, Gyūki's magic power is usually referred to as "Physical Energy" or "Tsuchi Power." This is mutation causes Gyūki's magic power to be influenced by his physical prowess, turning it into a manifestation his physical prowess. While Gyūki can use Tsuchi Power to perform long range feats as well as close range, he cannot use his Tsuchi Power to use Magic of any kind.
 * Tsuchi Power Manipulation:
 * Resonance:

Quotes

 * "It's so hard to find good martial artist these days." - Gyūki

Trivia

 * Gyūki is based off of a Japanese mythical demon with the same name.

Dragon Form
Ryūjin is mostly known for his colossal size while in his dragon form. He is so large in fact that he is probably the largest dragon that is currently alive. Combine this with his overwhelming power and it little wonder he is known as "Dragon God."

Personality
Like the sea, Ryūjin can be cool headed yet he is a merciless fighter when facing a foe.

Equipment

 * Sword:
 * Tide Jewels:
 * Ryūjin Shinkō Scroll:

Water Dragon Magic
Water Dragon Magic (水竜の魔法, Suirō no Mahō): Water Dragon Magic is a Lost Magic, Caster Magic, and type of Dragon Magic that revolves around the production of water as well as the near-absolute dominance over this element. Ryūjin's version of Water Dragon Magic is a lot different from his daughter's version or any other form of Dragon Magic. This is because, Ryūjin's version of Water Dragon Magic is not nearly as versatile as other forms of Dragon Magic. This is usually shown by the fact that Ryūjin is only able to control water, instead of the various aspects of water such as ice or water vapor nor is he able to mold water into constructs. However, what Ryūjin lacks in versatility he more than makes up for in sheer power. The power of Ryūjin's Water Dragon Magic is shown to be exceptionally high, which relates to Ryūjin's abnormally large dragon form. The strength of the water that Ryūjin has control over is shown to be strong enough to effortlessly dowse the almost any fire, including the flames of a God Slayer. The power of Ryūjin's water has given the water he manipulates the name of "Dragon God Water." Lastly, this magic gives Ryūjin complete immunity over water.
 * Water Dragon's Roar:
 * Water Dragon Lord's Roar:
 * Water Dragon's Azure Fist:
 * Water Dragon Lord's Royal Fist:
 * Water Dragon's Claw:
 * Water Dragon Lord's Claw:
 * Water Dragon's Wing Attack:
 * Water Dragon Lord's Devastation Wing:
 * Water Dragon's Scales:

Teleportation Magic
Teleportation Magic allows Ryūjin to teleport from one spot to another instantaneously. Using the Rift Action spell, Ryūjin is able to teleport other things and even long ranged spells.
 * Rift Action
 * Rift Action: Dragon Severing Slash
 * Rift Action: Redirect

Dragon Physiology

 * Tremendous Physical Prowess:
 * Enhanced Senses:

Trivia

 * Ryūjin is based off of Ryūjin and Tobirama Senju.
 * The Tide Jewels are based of a mythical object of the same name.
 * Ryūjin shares his birthday with Star Wars Day.
 * Permission to use Avatar Magic and the dragon page was granted by Kaiser.

Personality
Typhon is widely known in the demon world for being an underachiever and his tendency to leave the work he is doing unfinished. He has left so many things unfinished that Kimiko claims that it would currently take Typhon 125 years to finish everything he has left unfinished. In addition, if anyone even suggests the idea of finishing his unfinished work, Typhon will respond by complaining so much that the people around him will begin to question whether he is a wise and powerful demon or just an annoying child.

Equipment

 * Windmill of Gehenna:

Apocalypse Curse
The Apocalyptic Curse is a type of Curse that allows Typhon to produce, summon, and control Nether: a dark wave-like matter. Nether is able to slowly corrode anything or any being it comes into contact with almost as if it was a type of pollution to life itself. The only difference between touching acid and touching this substance is that this substance is a lot more painful. Nether is so painful that it is considered a brutal form of torture, it causes so much pain that most beings slowly lose their sanity after prolonged exposure. Due to how corrosive Nether is it can be used as a means of offense as well as defense since it is capable of corroding almost any object. Nether also has the ability to take on the traits of the Four Horsemen of the Apocalypse. These traits are rarely seen on a noticeable level because it takes a lot of curse power to give Nethrr these traits. The first trait relates to Conquest. This trait allows Typhon to give the Nether he produces the ability to control minds. The second ability comes from the War. When giving Nether this trait, Typhon is able to produce Nether on a significantly larger scale. Famine, the easiest aspect to use, gives Typhon the ability to give Nether the ability to absorb magic power and ethernano. Finally, Death gives Typhon the ability to make the Nether he produces very poisonous.
 * Nether Falconet: Typhon puts his hands together with his right palm over his left hand. He then releases a large stream of highly compressed Nether at the opponent from his hands. Upon impact, the large beam of Nether rapidly decompressed, which results in an explosion of Nether that has enough force to effortless launch most targets off their feet.
 * Nether Bombardment: Typhon puts his hands together with his right palm over his left hand. Typhon then releases multiple beams of Nether at his opponent, causing a substantial amount of damage when the beams make contact with the target.
 * Nether Vortex: Typhon horizontally swipes one of his hands, causing a large tornado of Nether to appear in front of him. Not only does this tornado of Nether capable of hitting the opponent with incredible force, but it is also capable of draining the opponent of their magic power if Typhon chooses to use the aspect of Famine.
 * Nether Bolt: Typhon swings one of his hands in downward motion, which causes a pillar of Nether to seemingly streak down from the sky toward the target like a lightning bolt.
 * Nether Storm: Typhon claps his hands together in front him as he releases an aura of curse power. He then infuses Nether with the concept of War. This allows Typhon to summon hundreds of pillars of Nether that streak down from the sky. Due to the sheer number of pillars of Nether, this spell is capable of causing widespread destruction.
 * Apocalyptic Strike: Typhon punches the air in front of him with great force as he fires a fast moving bolt of concentrated Nether at the opponent. Upon contact, the opponent is hit with incredible blunt force and they are then launched off their feet. Typhon is capable of using this jinx multiple times in a row in a short amount of time, making this one of his most used jinxes.
 * Mark of the Apocalypse: This jinx is the easiest jinx to perform that can use Nether infused with a trait of the Four Horsemen of the Apocalypse. This jinx is easy to perform because of how weak the trait of Famine is in Nether. Normally this jinx is performed by Typhon slamming his palm against the opponent and infusing Nether with the trait of Famine with the opponent's body. This causes an ominous stigma to appear where Typhon's attack landed. While the Nether is infused with the ability of Famine, it cannot absorb magic power in the beginning. Instead, the only thing it can do is cause an opponent to draw out more magic power than necessary when they use any given spell. In addition, this stigma causes the body of the target to slowly corrode. There are ways to get rid of the stigma, such as any healing-based magic or ability. Another way to get rid of the mark is by dramatically increasing the temperature of the body to the point that the stigma is burned off or freezing the stigma off with extremely low temperatures. The last way to get rid of the mark is by overloading it with magic power by channeling magic power into the stigma faster than it can absorb magic power. This way is a lot riskier than the other methods because it can leave most targets very exhausted depending on how much magic power they have. It appears that the more the target is exposed to this jinx, the faster the opponent's magic power will be drained and their body will corrode. It is said that after 100 hits with this jinx, the stigma will be strong enough to absorb magic power. Knowing this piece of knowledge and knowing that this jinx isn't that difficult to use, Typhon has made this the focus point of his fighting style. When Typhon made this the focus of his fighting style, his ability to use this jinx improved to the point that he create the stigma by striking the opponent with any part of his body instead of just his palms. What makes this jinx so potent and feared isn't its abilities, but instead its weaknesses. Due to how weak the trait of Famine is at first and how slowly it corrodes the body, most opponents don't notice it until the later stages of a fight. The mages who can notice its effects immediately don't pay it much attention because of how weak it is. This means that when the stigma does start to noticeably harm the opponent, the opponent will have to waste effort or magic power on trying to get rid of the stigma. This could be potentially deadly because of exhausting getting rid of the stigma can be because of how long they have been fighting.
 * Destruction of All Things:
 * Ragnarök:
 * Last Judgment:
 * Apep:

Archdemon Physiology

 * Overwhelming Physical Prowess:
 * Remarkable Mental Prowess:
 * Demon Form:

Trivia

 * Permission to make Typhon an Archdemon was granted by Six.

Appearance
Despite being a very powerful demon general, Kurama has a appearance reminiscent of a human child. This appearance is what gave him the alias "The Kid General." Kurama has messy mid-length blond hair with bangs that fall over his forehead and bangs that frame his face.

Personality
Out of all of the demon generals, Kurama is known to be the most dangerous. Not because of his abilities, but because how his personality can change at a drop of a hat. He can go from friendly, almost child-like to almost sadistic in an instant. What makes this trait even more dangerous is how there isn't any rhyme or reason to his unexpected personality changes.

Equipment

 * Sword:

Yin Body Curse
The Yin Body Curse is a type of Curse that allows the user to manifest and control the shady side of existence in the form of negative energy. Negative energy is a type of energy that is said to the embodiment of all things evil in world. Negative energy is a type of energy that can bring destruction to anything it touches and seemingly drain away that substance very existence. Unlike other energy substances, negative energy is able to be influenced by the user extremely easily. This allows the user to transform negative energy into any of the four states of matter. In addition, the user is able to make this energy acidic, poisonous, extremely hot, or very cold. If the user manipulates negative energy correctly, they can easily bring about widespread destruction.
 * Yin Burst: Yin Burst is Kurama's variant of his previous mentor's Apocalyptic Strike jinx. Kurama brings his hands together in front of him with only his wrists touching. Once his wrists are touching he fires a fast moving bolt of condensed negative energy at the opponent. Upon contact, the foe is hit with enough force to possibly break bones. Similar to Apocalyptic Strike, Kurama can use this jinx multiple times in a row in a short amount of time, allowing him to overwhelm his opponent. In addition, Kurama is able to easily change the temperature of the spell, allowing him to keep his opponent's guessing. With this method, he is able to use the bolt of negative energy to freeze opponents instantly or severely burn them.
 * Heaven Cutter: Kurama covers his entire arm in negative energy and molds into the shape of a sword. Once it is shaped, he swings the sword downward in order to unleash a large crescent-shaped blade of negative energy. This crescent-shaped blade seems to have a lot of cutting power, which is shown by how it was able to easily slice through multiple buildings when Kurama used this jinx at full power.
 * Negativity Armor:
 * Demonic Wing:

Health Curse
The Health Curse is the Curse variant of Healing Magic. This Curse gives Kurama the ability to control his own health or the health of anyone he touches. On a supplementary level, this Curse gives him the ability to restore or enhance his own health or the health of an ally. When used offensively, Kurama is able to weaken or even make an opponent sickly instantly. As an advanced user, he is even able to "steal" a targets health, physical abilities, or curse and magic power.
 * Retaliation: Meliodas_repelling_Twigo's_attack.gif

Etherious Physiology

 * Unnatural Physical Prowess:
 * Enhanced Mental Prowess:
 * Demon Form: