Zero Isdeth

"Emotions are the catalyst that allows us to harness our true potential. I have just begun to truly accept mine for what it really is. "Rage" I no longer fear the monster inside,but rather. I fear my rage will subside before I accomplish my goals."

- Zero Isdeth

Zero is a vibrant, young looking man who is actually in his late 20's,who seeks answers of his past and to put an end to a dark guild responsible for much of the chaos in his life. Being trained as a warrior since he could stand, Zero has become a formidable Mage who will fight for his family no matter the cost.

Appearance
Zero is a flamboyant, young looking man who is actually in his late 20's with a light muscular build. Zero has light blue eyes and messy light brown hair. Zero proudly shows his guild mark that is located on his right shoulder. The mark has an added tribal flame design around it colored in the different intensities of a flame. Zero usually wears a long white headband, a long sleeveless hooded robe that almost reaches the ground having the top part of the robe colored in red with gold endings and the rest of the robe is white with gold endings. The robe is left slightly open in the front and is only held together by a large belt around the waist that has a gold insignia in the front. Wears black and white gloves with a small rectangular metal plate near the knuckles and a long wrist band that joins together with the gloves but reaches pretty high up the forearm colored in black with gold endings and a flame design in the middle. wears black trousers and short black boots that have the bottom colored gold.

After the Gmg with Warrior Angel Guild, Zero decided to change his image a bit, by getting newer garments. Although they are the same style he is now sporting them in pure black and gold. His robe is all black with gold endings and his head band is now gold as well. The only things that stayed the same would be his gloves and wristbands.

Personality
During his times when he was part of a giant experiment in his younger days, all Zero could do was laugh everything off, the pain and suffering of his comrades and himself being trained to the point they would constantly be at deaths door with only a slim chance of making it back. Zero was never without a smile even though it was just a farce, as he knew if he stopped, the chaos around him would break him and swallow him whole, turning him into something not quite human. Being trained to fight was all Zero knew of the world and thought that's what Earthland revolved around. Pure un ending chaos. When the incident occured and he was found free from his captivity his emotions were quite a mess,but one thing was for sure. One emotion toppled the rest. One emotion was greater then the rest. That being his Rage. From time to time Zero would go into a blind rage and destroy everything in his path whether it be friend or foe. In fact this form seemed to take on a whole new persona, like he received great pleasure from causing destruction, as can be demonstrated by an unending maniacal laugh. Do to the action of his berserk form, which it came to be called after a few incidents, caused Zero to avoid people if at all possible turning him into an outcast fearing any interaction may lead him to release the demon inside. The seclusion he forced on himself always kept him asking if he truly belonged anywhere, was there a place he could call home? During his travels though he met a bunch of incredible people that slowly allowed Zero to open up, to think his life had meaning, purpose. Eventually allowing him to smile once more. Zero has always kept his beliefs even during the times of the experiments. No reason needed he would always help those in need,not ever even asking for so much as a thank you. He believed helping was its own reward. Zero loves to fight and will never back away from one maybe do to the fact that's all he has ever known.

After a few events that led him to Onibus Zero would snap into a blind rage yet again,from meeting one of the mages in the guild responsible for Zero's life being in shambles. Zero ended the mage without hesitation as his rage completely took over. Thankfully Samarra Inari was able to help calm Zero and was even able to seal his wild flames that brought about his berserk form limiting his power greatly. Zero full of gratitude joined the guild that Samarra was the master of and kept his hopes up for a better change for a way to control his berserk form while looking for any clues regarding King the master of Phoenix Rising. The guild responsible for everythinf. During his few first months Zero was quite the quiet one,not really socializing apart from missions. He would joke with his guild mates from time to time, but it took him quite a while to get comfortable with his guild and actually open up to people. Zero has always been honest,kind and polite towards those he respects,but would show extreme hostility towards those that disrespect his guild or those that can't defend themselves. After much thought and even more preparations Zero sought to get answers of his past, eventually finding a way of facing a possible outcome of his past. This gave Zero the resolution he needed to let his fears go. To truly accept what he had done and what he is. Deciding no matter what may come, what obstacles he will face. He will have his family to lean on for support finally realising he is no longer alone. With this Zero has changed his way of thinking, accepting the rage he holds as his own, accepting the demon he holds inside as a part of him. Loosing the worrisome self he was and gaining the confident, ever playful self that sees everything in color now instead of black and white. Giving him true peace of mind along with genuine smiles and laughter that he now openly expresses towards his family. Though he is still the rash and hot headed mage with a burning passion for a good fight.

History
Zero was born in a lab hidden from the world. He was born a human, but become something else entirely. He and a hundred others were trained to be perfect warriors, unmatched by anyone. Experiment after experiment, for years on end, scientists came close to perfecting it, but to no avail.The people pulling the strings wanted more; something the world has never seen. They sought to create a creature like no other using their students as their source. Machines hooked to each of the hundred warriors exrracting their very life to give to a new host. All Zero could do was slip in and out of conciousness...until he finally saw a giant bird like creature, with golden feathers and a flame with beauty like no other, appear in front of him. Moments after its birth the lab was turned to dust; as well as the city surrounding it.

Much to Zero's surprise, he was untouched! The god like creature was gone, and only black flames surrounded his body now. All Zero could see was scorched earth all around him. The Magic Council took no time in arriving and the accident was covered up and kept a secret from the world. Zero, having fled before their arrival, decided to search for answers. Why was he spared? Why had his flames changed so? Who is he really?

Years of harsh training and traveling led him to Fiore. Having found more questions than answers, he sought to look for a base of operations where he could test his strength and look for answers. He found a guild full of amazingly strong, but loving people. He found a guild he could call home.

After joining Koma Inu, he swore that he would protect his guildmates at all costs. Even if that golden bird returned.

Magic and Abilities
Expert Hand-to-Hand: Being brought up as an experiment to become a world class fighter since he could walk, Zero was trained with numerous martial arts, having each one beaten into his very soul until he could master them. He is able to fight numerous wizards or beasts alike at the same time and come out on top. He is proficent at parrying most attacks either with a weapon or body. He can even lessen his damage by blocking in various ways that impese an attack to get full momentum or power. He can change his attacks in an instant when the need arises allowing him to cause more damage or land more hits. This thanks to his ability to read his opponents movements with the most subtle of hints. Essentially giving him a means to be one or two steps ahead of his opponent. This particular skill gets a boost when he uses his Eye Magic as the heat serves as a sensor allowing him to see or feel hus opponents every move.. One notable thing about his fighting styles is that he can combine his flame or explosion magic with almost any attack instantly. With his flames he usually has his hands in a fist while his explosion magic has his palm open and with his fingers together, but extended out. There is almost no delay when he switches between the two magics and is very capable of exuding his magical power or flames from anywhere from his body instantly also adapting them into a way to block or attack with his fighting styles.

Immense Magical Power: Zero has a Massive fountain of Magical power at his disposal allowing for an endless barrage of powerful attacks. This is mostly do to the fact the very magic of his comrades during his experiment days was forcefully fed into his own. The very first use of Zero's power leveled a whole city and the underground facility where the experiments took place. For some reason his flames where turned black. The color of the hottest flames in existence able to even melt diamond. While Zero can't willfully cause his flames to increase to that level, he has acquired Magic that can shape the land. Weapons Expert: Zero has great knowledge of almost all weapons including their use,weaknesses, and Strengths. Zero is able to use the weapons to the extent he is on par with a few masters. He of course always adds his own rhythm to all his weapons and makes them an extention of himself and not another simple tool. His most proficient weapon being the sword as it's also his favorite type of weapon and the one he spent most mastering.
 * Berserk: During Zero's berserk mode his Magical Power gets an unimaginable boost. His magical power alone is capable of bringing down a large building and any other buildings in the immediate vicinity. The Scythe he creates during.this mode give off such a malicious aura that simply running it through the ground will shatter the earth with ease and cause the area to become increasingly hard to breath. Those not capable of resisting,would be knocked out from his presence alone.

Fighting Sense: Intellectually, Zero is quite average although thanks to his hot headedness and rash actions he sometimes does come off as a brute. There is no denying Zero loves to fight, but Its during fights that Zero shines the most, being quite a genius fighter, always knowing his surroundings, reading his opponents movements, finding their weaknesses and even improving on his own skills from the vast experience he gains from each and every fight. Zero always thinks of a way to continue fighting and never giving up no matter how hopeless the situation may look. He constantly thinks outside the box not wasting his energy needlessly and even using the surroundings as part of his defenses and attacks.

Incredible Strength: Because of the results from his experiment days and his rigorous everyday training, Zero has honed his body to an amazing state. Being able to lift quite large objects several times his own size to even tearing down walls with one punch without any use of magic. When his fists are imbued with his flames he is able to punch cleanly through thick steel doors, break massive boulders with ease and even level a building from the inside.

Enormous Endurance: Zero will never admit it, but he is possibly able to take more hits then he can dish out. Zero always has a thin coat of heat surrounding him at all times that is as natural as breathing. This helps to lessen almost any punch or attack to a great degree. He has been blasted through walls,rocks been pummeled to the ground and been continuesly blasted by magic for an extended amount of time to only get up and dust himself off and continue fighting.

Immense Speed: Zero's speed is average, but still being able to keep up with most of his opponents, but he is able to throw punches that seem as if they disappear. Through the use of his fire magic though his speed increases exponentially being able to disappear from sight and appear next to his opponent. He is able to dodge bullets with ease and thanks to his eye magic he is able to stay a step ahead of his opponents being able to see their next attacks allowing Zero to counter or defend in a timely manner.

Fire Magic

Is a Caster Type magic that makes use of the fire element. Zero's main magic that he has mastered greatly giving him immense destructive abilities.This type of magic allows Zero to create,shape and control the element as he sees fit for various purposes. The properties of this element can change from gas to solid depending on the usage. He is able to freely control the magical particles in the air to control his flames in anyway he sees fit, but he can also use hand motions to increase the speed of his attacks and their respond time.(ex: If he fires a fireball he can direct where and how it moves by moving his hands in the direction he wants the fireball to go.) Although his fire is defaulted to black he has learned to change the colors at will. His flames are not affected by nature such as water and ice since he can create fire under water and can melt ice easily and thanks to his inner flames most temperatures will not bother him at all whether it be ice cold or extremely hot. This type of magic also give Zero great control over heat. Being able to create,manipulate Heat in many various ways.
 * Heat presence: Zero has been training since he can remember to keep a thin layer of heat surrounding his body at all times. This has already become second nature and is as natural as breathing. This thin layer doesn't burn anyone around, but it helps him to always be ready should a battle break out. He can change it at will and use it to block attacks diminishing their damage greatly.
 * Fire resistance: Although not completely immune to fire based attacks it will take a great deal of for fire attacks to even cause damage.
 * Fast Motion: Zero can cover his body in flames to give him quite a boost in speed, whether it be at the moment or if he needs to cover long distances.one example being able to let out a short burst of flame from his palm that acts as a thruster propelling his arm at incredible speeds. Usually done when he needs to counter someone.
 * Immunity: This spell can grant any person or object the ability to receive no damage from his black flames. He can either choose a limited time for a person, or grant permanent immunity. (The only person who Zero has granted permanent immunity is the guild master, Samarra Inari)
 * Budō  Flames: Zero combines martial arts with his flames. This spell requires little magical energy and Zero can hold it for more than a day. He can combine most of his attacks with his martial arts allowing a vast possibility of combinations. This is usually shown by forming fists, as an open palm usually means he is using his Explosion Magic.
 * Fist of the King: Zero concentrates a decent amount of energy in his clenched hand causing his flames to erupt from his fist. He then throws a strong right causing to shoot out a projectile in the form of a lion head. Another usage of this spell is slamming it to the ground, Thus not only shattering the ground quite a bit, but it causes a wave of flames to burst through out the immediate area burning anything in its path. The Heat generated from this spell actually leaves a lingering heat that Zero is able to use for different attacks.
 * Swarm: He creates a large number of black flame crows that swarm to attack his foes. This is one of Zero's favorite spells to use. The crows are capable of being used as shields or to attack. They are able to absorb any fire around them and can also get so hot they could cut straight through rock. They are incredibly fast and are able to shift their form in an instant should they be targeted by an attack allowing the attack to just pass through.


 * Ghost Fire: Creates a vast amount of will-o-wisps that attack the desired target and leave everything else unharmed. This attack being incredibly useful when fighting in town or in a large group. The will-o-wisp's look like black burning floating skulls. While they charge for their target, the jaw actually moves up and down like if they are laughing.Zero thought it would look even more menacing this way. Since they only attack the desired target they also serve as great shields being able to engulf other objects or people in their flames without harming them and being able to shield them from incoming attacks as the will-o-wisps will only burn what ever Zero wishes being people or magical attacks.
 * Pelting Rain: Creates and shoots a ball of fire that Zero is able to make burst and shoot out hundreds of tiny flame needles. He is able to chose the direction the needles will attack, usually throwing the fire ball above his apponent and having the needles rain down on his foe. Each needle hot enough to melt ice and strong enough to pierce metal.
 * Fire Orb: Zero creates an orb of fire that will burst on impact. He usually combines this with his melee attacks as he sets up traps while fighting. Anyone hit with the orb will not only get slightly burned the burst will feel like being hit by multiple punches. Zero also uses this spell to block magical attacks as the fire orb will instead implode when coming in contact with any magical attacking causing said attack to be absorbed into its implosion and disappearing.
 * Flaming Geyser: concentrates his flames into his hands and then proceeds to slam them into the ground which produces a fire geyser to erupt from the ground surrounding Zero, which happens to look like gusts of wind shooting up.
 * Tornado Flame: Generates a tornado of black fire, the size depends on the charge. This is usually done by Zero throwing an uppercut and the Flaming tornado instantly appears in front of the uppercut. The strength and size of the tornado depends on how much Zero charges his power.Meaning if he throws an uppercut in an instant then the tornado created is the 7ft and will do moderate damage with only slight burns, usually best when blocking an in coming attack or if he is countering his foe. If Zero holds his stance and gathers flames for an extended amount of time then the size and power get bigger.
 * no wait: moderate power and 7ft
 * 30 sec wait: moderate power and burns, 12ft
 * 1 min: Powerful, scorches the earth and target greatly. Can topple large buildings, 16ft.
 * 5 min: Strongest, will incinerate anything it touches. Can melt steel like it was paper. 16ft
 * Fire Wave: Can release a wave of concentrated fire by concentrating fire magic in his hands. He usually likes to combine this with his melee attacks.This is usually done by holding his hand up at eye level while he gathers flames. once he has gathered enough he swings his arm to release the flames. If he uses his right hand he swings his arm from left to right and if it's his left hand then its the other way around. This attack can be done instantly or it may take longer depending on how much fire is gathered.
 * Added ability: Once enough flame is gathered, when he releases it, he engulfs his whole body in flames allowing for a much more destructive attack that also works to defend in case of an attack or counter.
 * Added ability: If he uses the gathered flame to strike the ground then a fire circle is formed and from it shoots up a concentrated beam of fire.
 * Flaming Sword Dance: Zero Creates seven swords of different shapes and sizes that surround him. Each sword moving up and down while they circle him like they are dancing. With the combination of heat and small light magic the swords seem to become invisible. They can absorb almost any blast without taking damage and any fire magic is absorbed into the swords. They are capable of separating to attack or join together to protect.
 * Added abilities: The swords can pierce their target without injuring or destroying them. once they do They release large amounts of magic to make an object shatter from the inside or if its a living being the magic energy released creates tiny like explosions that cause excruciating pain that knocks them out instantly.


 * Inferno: This technique requires quite a bit of heat to be spread around. Zero uses the heat to create what looks like to be rain, but is in fact Fire raining down. This technique is a combination of Ghost fire as well so it will not burn the ground or any other person that happens to get caught in it. This requires quite a bit of concentration. If Zero were to use this move out of desperation it could end up killing his opponent and anyone else around.
 * Flaming Vipers: Creates two large snake creatures that attack the intended target. Aside from the zigzagging motions they are incredibly fast and either explode on their target or wrap around them. Not only do they cause major burns but they are able to completely shatter large pillars with their squeezing power.
 * Giant Arms: Creates massive Fire arms that extend from his own arms. They are large and long and give of an incredible heat. Zero is able to use them as he would his regular arms. They are strong enough to break steel and create decent sized craters.
 * Lair: Zero creates numerous large flame pillars that erupt from the ground. Zero uses the pillars as cover and a means to attack as they take quite sometime to disappear. He can enter the pillars as he wishes creating many opportunities for surprise attacks or to just evade attacks. Although Zero doesn't receive damage anyone else who enters will be considerably hurt.
 * Dragons Lair(Lair version 2): Zero creates two mid-sized Snake looking beasts that use the Pillars to attack. Being able to appear and disappear to any pillar they wish. While they do move from pillar to pillar they do not teleport, but are incredibly fast and are able to hide their appearance making them invisible.
 * Hell Gate(Cerbarus): Creates a black flamed semi-large three headed dog who attacks the foe non stop. capable of using Shadow Flames and Pelting Rain, but its most devastating attack is being able to shoot a constant barrage of fire balls from the mouths of all three heads.




 * Hell Gate (Ifrit): Creates a massice black flamed dog looking beast with sharp claws and huge horns. It's attacks are devastating and any incoming attacks are absorbed into his flame. It takes an incredible amount of Magic for this beast so Zero only uses it as a last resort.
 * Shadow Blades: Zero can make flames erupt from any surface he touches. This spell makes it appear as if tiny blades of fire are shooting out of the surface. He can create these with either his hands or feet. When ever he touches a surface, Fire Magical Circles appear anywhere on that surface including people. Useful when enemies decide to hold onto Zero, he could simply place his hand anywhere on his body and cause the Flames to erupt from anywhere on his body.




 * Creation: He can form his flames into a wide variety of things, from weapons to beasts, but not limited to those two.
 * Komainu: Zero is able to make two black flame Komainu, as well as a black flame crow for as many guild members there are. Because of the love for his guild, his flames burn so strong that they can burn anything around them. This requires a great deal of magical energy, and because of its destructive power, Zero can only uses it when the guild master deems it ok. (current count for crows is 32)
 * Zero: He creates a huge shockwave of flames that has the capability of burning down an entire city. Again, because of its destructive power, he can only use it with the guild masters permission.

Heat based attacks
These attacks rely heavily on the heat surrounding the area, but thanks to Zero who can emit a large heat from his body he is able to use them quite frequently.
 * Mirage: Zero using the heat causes what looks like a trail of copies following him. He uses this as an extension of his attack as it would make it seem like he throws multiple attacks instead of just one. He can choose how closely the copies follow and can create enough to surround an enemy.
 * Hallucination Room: Can create an area of any size where he is able to control the heat freely. While inside this room any one trapped inside will get their energy slowly sapped away and cause fatigue at an alarming rate. Much like being left in a desert this room can get so hot anyone inside can begin to hallucinate making it create your own foe. Zero can choose who enters and leaves as well as who gets affected.
 * Wild Sea-(Hallucination Room attack): while an opponent is trapped in the Hallucination Room. Zero creates fish like creatures appear made of heat within the room that have very sharp teeth and attack anyone of Zero's choosing. They are incredibly fast and can appear from almost anywhere in the room.


 * Sun Chains: Zero creates a shackle around his wrists and a long chain attached to each Shackle. This chains are created from the heat emanating from Zero. They stay floating in air never hitting the floor, but are able to move at Zero's will. The Chains create a small area of heat around Zero and anything then enters that area is either deflected or caught by the chains. They are also able to multiply in an instant should the need arise.

Berserk Mode
Goes into a blind rage that increases his flames power drastically. Inari's seal helps to keep this from happening.


 * Reapers Fire: creates a massive scythe that burns and destroys everything in its path, simply just swingin the Scythe shatters the ground.( can only be used in berserk mode)
 * Black Hell: by holding on to his target, Zero releases a large amount of explosion magic that creates a highly concentrated explosion at point blank range. Zero receives no damage thanks to the thick layer of magic surrounding himself, but the target suffers a great deal of damage.( can only be used in berserk mode or by Hono-o)
 * Black Death: By holding on to his foe, Zero creates a magic circle underneath them that shoots a highly concentrated beam of black fire completely erasing his enemies.( can only be used in berserk mode and by Hono-o)

Taiyō no Masutā (太陽のマスター)

This unique Eye Magic allows Zero to use the pre-existing heat as a sensor of sorts. Allowing him to feel any slight movement in the immediate vicinity through the use of the heat that is already scattered around. This allows Zero to find his targets should they try to hide or to prevent surprise attacks. This spell also works in being able to read the opponents body language predicting their next move allowing Zero to react much faster and stay a step ahead of his opponents by reading the body heat that his foes emit. Zero is also able to increase the heat in a certain spot almost instantly and to dangerous levels as to melting rock. He does not shoot lasers from his eyes to cause this, but in fact causes the heat energy to intensify in a certain spot.Zero is also able to even condense the heat in such a way that it could create a strong shield that varies in sizes and uses. While using this Magic, Zero's eyes turn to a glowing gold color.
 * Sensor: Using the Heat in the air, Zero is able to sense his surroundings with immense accuracy. Being able to pin point where his targets are whether they be in hiding or behind cover. This is done by being able to feel any slight movement in the heat permeating the immediate vicinity. This also helps Zero who thanks to his concentration and fighting experience is able to predict his opponents next move like if he where reading their body language allowing him to act a step ahead of his opponent.
 * Heat Shield: Zero is able to create a shield of any size and shape like hexagons,spheres or cylindrical by condensing the heat in the air to the point it becomes a solid substance. The Shields are quite formidable and can be created quite easily and quickly. The shields have a plethora of uses, such as being able to restrict the opponents movements while burning them. For example if he were in close combat and someone swung at Zero, he could create a small shield to impede the swing from geting full momentum, thus allowing Zero for more chances to counter. Zero could also trap his target in side a shield that give of an immense heat causing fatigue. or a much simpler use would be to use the shields as a surface, to either use as a means to get to high ground or if he needs to quickly get out of the way he could use the shield to propel himself avoiding attacks. or many other ways.
 * Frozen Hell: This is quite a difficult spell to pull of and requires a lot of magic and concentration. Zero basically cause the heat to avoid a certain spot. Meaning he could create an area were no heat is present causing this void to be extremely cold to the point it could form ice. The smaller the area Zero creates the easier it is to pull off.
 * Melting Point: Zero is able to super heat certain objects like metals,wood and other materials. Like super heating the hilt of a sword so the attacker would get burned and stop their attack.Heating wood to the point it will burst into flames or rock to the point it seems to melt.

Transformation Magic
is a Caster Magic that allows the Caster to change his or her appearance. Zero also having the ability for Take Over Magic, thus allowing him to also transform into his Beasts and Demon Soul.

Demon Soul: Honō-ō (炎王)
Honō-ō is by far the strongest take-over in Zero's arsenal. This form was acquired by manifesting his rage and power to it's purest form causing him to transform into this new Demon Soul Take-Over. No longer does Zero fear going to a blind-rage,but in fact learned to embrace the monster inside,although this Demon Soul is not as strong as his Berserk form, This form gives Zero completely control over his massive power increase instead of going into a blind rage and destroying everything in sight. and Even giving Zero the added power of Darkness Magic. Zero is only able to use this Darkness Magic while in this form.

All Parameters: This Demon Soul gives Zero a massive boost overall. He is able to appear and disappear in a blink of an eye, He is able to destroy a large building with one hand simply by pushing it. Honō-ō can withstand barrages of attacks physical and magical and seem as though he was unscathed. His Magical Power is so great that simply by exuding his Magical power standing near buildings would crumble them. Even Zero's Flames seem to get a boost as they become increasingly hotter and can be created even faster.

No Presence: Because in this form Zero is given quite a bit of control over the shadows do to the Demon Soul having Darkness Magic. Zero is able to conceal himself in the shadows fusing with them perfectly. This allows him to completely conceal his magical Power and overall presence within the shadows. It would take an extremely strong Wizard to even feel his presence and even more trouble in pin pointing his location.

Darkness Magic
is a Caster Type Magic that enables the use of dark energy. This type of magic enables Honō-ō to control shadows or any dark-related element. It can take on a physical form allowing for attacking, blocking or moving objects. He can also use the shadows to teleport or create traps within them. It is quite destructive as it can be used to fight multiple enemies at once very easily. Fire Magic Usage
 * Dark Force: By simple hand gestures or movements Honō-ō is able to create a shadow like blunt force from the air. It looks like a visible black wind and he is able to make it appear from anywhere he wishes, instantly. This force is strong enough to destroy thick steel doors.
 * Dark Hands: He creates shadow like hands that come from any surface to either choke, bind or attack his intended target. He controls the shadow hands with his hand motioning it in the direction he wants them to go.
 * Dark Pulse: Creates a blast of dark energy from his body that knocks anyone close to him far away. Although this doesn't take much energy, the attack itself is quite devastating as the force from the blast is capable of breaking some of the strongest shields.
 * Dark Cutter: Using his blade arm he can send curved like projectiles from it that is not only able to cut cleanly through steel, it also leaves incredible burn marks.
 * Blade Shield: By engulfing his blade arm with fire and darkness magic it serves to be able to block attacks. It is incredibly durable and should the blade break it is regenerated incredibly fast.
 * Dark Void: Creates a massive sphere of shadows around the intended target. Honō-ō fuses with the sphere and attacks anyone inside with incredibly fast swings of his blade arm. while inside the sphere Honō-ō body is mostly shadows so physical attacks will do nothing. He can disappear and reappear from anywhere in the sphere instantly.

Honō-ō is able to use all the abilities at Zero's disposal with them being pumped up to a higher degree. His entire body is made up of black flames, so physical attacks although are able to cause damage they don't do much. The Flamed body seems to be able to cushion blows and distribute the damage in a way that it causes very little damage.

Beast Soul: Lobo (ウルフ)
Lobo is a big werewolf that is covered in black flames. During Zero's try at the Warriors Trial he happened to find this beast near the woods. Zero quickly defeated the beast and used his Take Over to gain the abilities of said beast.At the time it was just a regular Werewolf, but do Zero's Fire Magic the beast became what it is now. Lobo has sharp claws and teeth capable of riping apart steel.He is able to run extremely fast on all fours, but usually stands on its hind legs. The fur that envelops this beast is actually made up of black flames. These flames are not always burning as people are able to touch Lobo without getting burned,but only when Zero wishes.

Extreme Speed: This Form gives Zero an outstanding boost in speed being able to dart around in a blink of an eye. He can cover great distances in an incredibly fast time. He is able to run up along buildings with ease.

High Jump: Lobo can leap to incredible heights being able to jump over buildings with ease. Do to his massive leg strength. His jump is even higher if he uses his fire as a thruster.

Flexibility: Lobo is incredibly limber allowing him to dodge attacks even in the most difficult positions. Or attack from the most awkward spots. This allows him to dodge and attack at the same time, giving him many more openings to land attacks and eventually land stronger spells.

Immense Strength: Lobo gives a small boost to Zero's strength. One major boost would be to his jaw muscles as he is able to crush steel and rock with ease using his mouth. His fangs are extremely sharp that he could bite through a persons arm with almost no struggle. His Claws can rip armor apart and can even cut a thick steel door. His leg strength allows for incredible speeds and leaps.

Keen Senses: Lobo gives Zero a boost in senses allowing for great smelling abilities for tracking or for finding his targets,even to smell different poisons that might permeate the air or other subtances like water or food. Hearing people or sounds from a great distance being able to actually listen to conversations from afar. Of course dog whistles do affect him as well mostly because of how high pitched they are, they could serve to stall him for a bit. He is also able to feel the different vibrations in the air as a sensor for danger for when strong wizards gather allowing him to discern the differnce between him and his friend or foe. His eyesight becoming increadibly sharp even being able to see in complete darkness and his perception increasing dramatically essentially being able to see attacks coming his way like if they were in slow motion giving Zero a tool to counter more precisely.

Fire Magic Usage

Lobo is able to use most of Zero's fire spells with the exception of Flaming Sword Dance. He does however have a few spells that are unique to his Lobo Take Over.
 * Flaming Roll: Lobo engulfs his body in a dense fire. He then proceeds to curl up like a ball and actually launch himself forward using his fire as a thruster. It basically looks like a giant flaming wheel. He can traverse through the air or ground and even go through walls and continue his charge. He is able to stop or start his roll at anytime and the flame surrounding him is strong enough to block many attacks.
 * Black Howl: By letting out a ferocious Howl. A large shockwave of fire is released enveloping his targets in a strong fire.
 * Fire Claw: Everytime he swipes with his claws it leaves a trail of fire. This could be used to shield incoming attacks or to even use as a diversion. These are also incredibly useful when attacked by a group.

Beast Soul: Bōnzu (ボーンズ)
Bōnzu is a monster that is just a skeleton with a long tail and has purple and white flames coming out from his body. The bones from this monster is many times stronger and more durable than steel. This monster has incredibly sharp claws from its hands and feet. Zero acquired this beast Take Over when he visited Warriors Village to take the Trial of Warriors.

Increased Durability: In this beast form Zero is able to withstand large amounts of attacks and damage and continue his plight for victory. Not only are the bones incredibly hard and near impossible to break,but a constant flames surrounds Zero at all times cushioning many blows.

Increased Flexibility: In this form Zero is able to twist,bend and move in many different ways that allow him to dodge attacks; magical or physical. This helps to not only evade damage, but to land attacks of his own.
 * Tail: Can use his tail in many ways such as attacking or defending. His tail is sharp enough to cut through many attacks or use it to deflect them as well. His tail can also extend with the use of Flames and then circle in front or behind him to create a shield for much larger attacks. He is also able to use his tail as a type of weapon like a sword or hammer. The tip of the Tail can change to various shapes such as a blade, hammer, axe or drill.


 * Kamikaze: Wraps himself around his target, then proceeds to cause a massive explosion with the fire surrounding himself. Although it does not actually harm Zero, his flames take a few minutes to return and engulf his body once more.
 * Dead Rising: Creates a Purple Fire Magic Circle underneath the intended target. From this Magic Circle, numerous purple flamed skeletons rise up and attach themselves to the target and then proceed to explode causing major damage and burns.
 * Cross bones: Shoots purple fireballs from his hands that are shaped like bones in a crossed manner. They explode on contact or if Zero wishes then he can make this spell burst around the target and engulf them in flames burning his target.

Explosion Magic
Explosion Magic works by utilizing the user's own magic to cause the Ethernano in the air to rapidly increase their kinetic energy, moving at a much higher rate to allow explosions of varying levels of power to be brought from relatively simple motions. Depending on the skill and intensity of the user's magic, the time it takes to activate this magic ranges from instantaneous to a couple of seconds before the explosion takes place.If balanced enough, the user can imbue their explosions into objects. Zero can imbue his attacks with this magic easiest when he does hand motions. (example: if he throws a fireball he can control the motion of the fireball by directing it with his hands and then causes it to explode by making a fist.)
 * Bomb Flick: Zero imbues a tiny marble sized fire orb with explosion magic. He usually creates it with his index finger then flicks it at his target. It explodes with anything it makes contact with and although it isn't that powerful it will still cause some damage and burns. The range of this attack is quite short but incredibly fast to make.

Synopsis
Zero Isdeth Arc
 * The story of Zero's journey to join the guild Koma Inu told in a three part arc. Explaining some of his origin and the troubles he has faced and will face.

Koma Inu vs Shattered Dusk Arc
 * The Guild Koma Inu takes on The dark guild Shattered Dusk hoping to finally put an end to their tyranny and welcoming a new guild mate at the end.

Truth from Insanity
 * Zero has finally caught a break and been told that a member of the dark guild he is hunting has been captured. Unfortunately for Zero his Visit to the captured member wasn't what he was expecting.

Ballad of Flames Geoffrey's Brief Return Sparring Zero vs Greed vs Kagami Inoue Sins of The Past Sparring Samarra Inari vs Zero Isdeth Sparring: Nova vs Zero James the Crow
 * The Koma Inu guild grand ball is approaching and Zero is requested for a job, but it wasn't at all what he was expecting.
 * The grand ball has ended, but it seems Zero has some troubling matters to attend to. Breaking into the councils detainment facilities to meet and old foe.
 * The Grand Magic Games are fast approaching and with Zero prepares for his training. What better way then to have a warm up before his real training begins.
 * Zero wants to know what actually transpired the day his home vanished and the only way he knew how was to face his biggest fear and relive the moment once more.
 * Zero decided to ask Samarra for a friendly spar to see how much he has really progressed as far as getting stronger.
 * After warming up with Greed and Kagami, Zero is met by his team leader Nova to get the real sparring underway.
 * Training as usual, Zero and Shifuku are met with a little surprise.

Completed Jobs
Blue Skull Arc
 * Taking a request from Lady Inari herself the newly formed team The Stealth Guard tracks down Geoffrey an old dark guild master who has a lacrima with the potential of immortality. They are tasked to find Geoffrey and destroy the lacrima before he begins to rebuild his dark guild anew.

Fiddi Trapping Vacation goes Awry Zero VS Amon - Exploding Twilight
 * Zero was tasked with bringing back Live Fiddi worms from Garuna Island. Quite an easy task or so it seemed.
 * It was supposed to be a real easy job with their sights set more on the location as they might get time to relax or so they thought.

Trivia
Previous purse: 1,105,833 Current purse: 1,105,833
 * Was given nickname "Crow" because of Zero's favorite attack