Vanidas Zephos

Vanidas Zephos (バニダスのゼフ, Banidasu no Zefuos) is the legitimate heir to Aion Rebellion and the undisputed son of it's king, Ansem Zephos. As it's prince, Vanidas was once the leader of his father's elite unit of wizards known as the New World Emperors (新しい世界皇帝, Atarashī Sekai Kōtei), however, he left the group in order to separate himself from his father's side 5 years ago to pursue his own goals and ideals outside his control. Taking on the role of an independent wizard, not officially recognized by the Magic Council and is not affiliated to either Legal Guilds or Dark Guilds, Vanidas wonders the world honing his abilities, as well as maintaining himself as far away from his father's reach as possible. Taking on the task of becoming a bounty hunter, Vanidos spends most of his time fighting and training, being highly recognized as an an extremely accomplished swordsman, earning the title of The Crucifix (十字架, Jūjika) for the shape of his sword and method of combat. Much like his father, Vanidas also practices his trademark ability; Millennium Emperor's Magic (ミレニアム天皇のマジック, Mireniamu ten'nō no majikku, lit. "1,000 Year Birth by Sleep"), an unknown magic art not categorized in any library or spell type in nature, said to be the result of him pouring the totality of over 1,000 years of combined knowledge and magic power, Ansem possessed; however, Vanidas does not demonstrate the same level of mastery and control in terms of use with this ability.

Born and raised in the town of Cedar, being raised by his mother without his father around; after his mother passed away when he was only 16 years, Vanidas was forced to join his father's army against his own volition, growing to despise him as a result. As a skilled fighter and warrior, he learned most of his swordplay and fighting style from his master and mentor, Fiero Seiken, having adopted his own unique form of attack and style of magic. Trained in the way of the Buster Sword, displaying a natural affinity with large swords, he earned the ruptation as The Starless Drifter (星の出ていないドリフター, Hoshi no dete inai dorifutā; lit. "Lost Nomad of the Black Stars") for his habit of traveling around, wearing nothing but his black jacket, jeans, and jet-black hair swept back. Aside from his reputation of being a strong wizard, Vanidas is the only living person to have survived the 5th floor of the Time Room, a separate dimension in which the passage of time is slowed down, transforming days outside into years worth of training inside this room. Additionally, Vanidas is one of the newest members of the Koma Inu guild, having decided to join after meeting it's master Samarra Inari; being captivated by her kindness, beauty, and strength as a wizard, Vanidas instinctively decided to join her and the rest of wizards that comprise the entire guild, eager to prove himself in the eyes of all it's members. As such, his strength and sense of duty to the guild earned him the moniker as the Sword of Koma Inu (駒の剣犬, Koma no Ken Inu; lit. "Koma Inu's Buster Sword").

Appearance
Vanidas is a tall and lean-built man with fair skin, brown eyes, and shoulder-length dark hair that he keeps combed back, down to the nape of his neck. He wears dark trousers and a light red sleeveless shirt, over which he wears a dark jacket that has a fur-covered collar. He also wears a thin chain necklace that has an X-shaped pendant attached to it. His eyebrows have a small sharp edge located at the ends of them, is wears a watch located on his left wrist. After fighting in prolonged battles in which he fights serious, Vanidas lets his hair become messy with strands hanging over his face. When he's not fighting or traveling, he is commonly seen relaxing, wearing nothing but a white tank top. Alternately, he does wear another set of clothes in similar fashion, with the only difference being the fact that he wears a white shirt over his red one. During his time in Aion Rebellion, Vanidas wore a black garment and a suit of armor appearing as a skeleton around his chest and arm, with his hair combed back with the exception of a few hairs falling down around his face.

Personality
Vanidas is a calm and cool-headed individual, always known to for keeping his composure even in the most harshest of situations regardless of how grim it may be. Vanidas for the most part is extremely manipulative and calculating when interacting with others, particularly wizards and women; Valtus, who has kept an a eye on him as his guardian, describes him as a charming individual that apparently uses deception and cunning tactics to gain the upper hand, utilizing a combination of quick thinking and a natural leadership skills to get what he wants. He is very cautious when entrusting his trust in others, very truly allowing himself to align with anyone else without being absolutely sure of where their allegiance lies and how it will affect him, always keeping his own interests and well-being ahead of the curve, keeping himself a few steps ahead in order to predict the outcome of ahead of time and react accordingly. He is widely known to possesses the same impressive qualities and proficiency in battle that identify him as his father's son, however, Vanidas, more than anything in this world, despises his father Ansem with a level of rage that makes it unparalleled. Stemming from the fact that he was raised with by his mother without his father's support, he grew up n the small town of Cedar for most of his life, unlocking his immeasurable magic later in life the moment he became 8 years old. It hasn't until after his mother passed away when he was 16 years old that an immeasurable level of outrage emerged, holding a sense of disdain for his father for the simple fact that he wasn't present for her funeral; this single moment shaped him into the person that he is today.

Even with his angry personality, he does choose to keep his problems and fights to himself, always choosing to do things single-handedlywithout the aid of others; this is reflected in his concern about innocent people getting drawn into his battles, keeping them at a safe distance in order to not involve them; as such, Vanidas usually only picks empty buildings or landscapes free of people whenever he fights. As bad as he does seem to be, he isn't completely heartless, Vanidas does show a level of restraint when kids are involved, refusing to swing his sword in their direction with the intention of killing them, minimizing the full use of his magic. He has an extreme problem with authority figures and those in control, primarily due to the simple fact that Vanidas absolutely dislikes being told what he can and can't do, often introducing him as a rough delinquent with zero respect for the law or anyone who upholds it. His sense of freedom and ability to moves as he likes is one of the few liberties he enjoys, traveling to vast locations simply because he feels like it. Even with this outlook on law and order, Vanidas in no way considers himself good or evil, choosing to remain neutral and do whatever he so desires. He is highly perceptive, intelligent and quick-witted while keeping a perpetually cool, slightly neutral or disinterested attitude toward others. Vanidas has a tendency to never back down from a fight when challenged or when he issues the challenge, refusing to run once preping himself for a fight; regardless of how strong, how big, or powerful they may be, Vanidas never runs or flees. Because of this, most people believe that Vanidas possesses some kind of death wish, but in truth, it simply his way of exerting his dominance and strength in order for others to recognize the gap of power between themselves and him.

Extremely prone to violence, Vanidas does however show a level-headed sense of cautiousness when fighting, always taking into consideration his enemy's fighting abilities and comparing it to his own, measuring the gap of power between himself and them in order to estimate the amount of strength he should use, along with how he should best move about to give himself the advantage. Although he does share several similarity's with his own father, such as his talent in battle and his acute heightened sense toward those around, the single difference between him and his father is that Vanidas is by far his complete antithesis in terms of how he reacts and treats others; Vanidas is a very malicious and sadistic person, who takes great delight at emotional and physical pain of others. When using his true power, he also becomes very arrogant, bragging about his accomplishments and underestimating his opponents, and ruthlessly striking at everyone around him, killing those that pose a threat to him and his potential growth, eradicating them from the equation before they can do so in the future, never leaving anything to chance. He becomes excited very easily, showing a psychotic smile whenever he is excited, and enjoys taking risks, living for the thrill of the moment as he dives in head first into a battle, taking down multitudes of enemies single-handedly with maximum force. One other notable difference is that his father dislikes the use of violence and battle, Vanidas on the other hand craves endless battle with the strongest of opponents in Earth Land, always testing the length of his power in order to better grasp at the length of his potential and how far he can take his powers and ascend past his limitations, rising above any weaknesses he may have.

Vanidas can easily be provoked and became violent towards anyone who insults or harms him, giving him a rather easily irritable personality when confronted face to face with something that's bothering him. As a result, his temper tends to get the better of him at times, causing him to go on a catastrophic rampage wherever he is, wrecking everything in his path until he calms down again; from assaulting others, destroying entire buildings, to going so far as annihilating the town itself. Vanidas continuously tries to prove his strength to others. At various points in time, he can actually be rather calm and free-going, acting in a nonchalant way when interacting with others. Despite his carefree and reckless in nature, he isn't evil as most project him to be, although violent, he doesn't allow his temper to control him and dictate his course his action. With a even-tempered head on his shoulders, he does put enough thought and consideration in his actions despite always rushing in, always showing the utmost care in handling any situation involving others, himself, or an unknown third party that can show up at any moment.

Since the moment he joined the Koma Inu, Vanidas' outlook on life has changed dramatically compared to how he used to act when he was on his own. From being filled with anger and disdain for his life, has been replaced with a sense of kinship and. With his new sense of drive and softened opinion in regards to others, Vanidas has become more selfless and kind, willing to risk his life to protect others even if it means dying in the process, finding a new sense of value in the life of others over himself. Many of his old tendencies, such as his pleasure at inflicting pain unto others and fighting without a viable reason to do so are gone, choosing to display a more pacific way to do things rather than to rush to violence, giving careful consideration on the bystanders and people around him. Before joining, Vanidas was a solitary, lone wolf, the type of person who prefers not to associate with others or to act or be alone. He always chose to fight by himself, keeping his problems to himself, however, since joining a guild, Vanidas has found companions in which he can share his problems, finding it better to face his problems with the help of others rather than tackle them alone.

Acting as the "older brother" at the guild, Vanidas is a very strict person, often criticizing the bad behavior and habits of the other guild members from doing anything shameful or giving the guild a bad name. However, for his strict nature, he genuinely does care about the guild and all of it's members, feeling a deep sense of pride in being a member of Koma Inu. More often than not, he does look out for the younger, more inexperienced members in order to keep them from harms way. For the way he has changed, some aspects of his old personality still linger, such as still prone to fighting, often challenging his fellow guild members to fights in order to see who's top dog, displaying a sense of carefree recklessness; for all his faults, he is a fiercely loyal and protective friend, willing to put himself on the line to ensure the safety of others.

As an accomplished warrior and fighter, physical health and maintenance of his body's capabilities is top priority for him, often spending his free time training and honing his skills in the Time Room, transforming mere minutes in Earth Land into hours of training. A bit of a health freak, Vanidas is considers himself as one of the fittest individuals among wizards, constantly training in the harshest environments withing the deepest recesses of this room for hours on end; with so much stamina and physical endurance at his disposal, he tends to criticize others for their lack of strength and low-level of perseverance for physical action and prolonged exposure to intense conditioning, often displayed when working out with others. Working out to Vanidas is more of a hobby than an actual necessity, aside from keeping in shape, it serves as an excellent method in which he can find the limits of his strength and give himself the opportunity to surpass them, never truly feeling satisfied with just being "amazing", rather, be wants to be "superior" to himself by rising above his own strength and limitations.

[[File:452 02.png|thumb|left| Vanidas criticizing his training partner for being tired so soon. Vanidas can be rather uncaring when it comes to others, doing so unintentionally due to him not recognizing the limits of others. He can be a little blind sighted at times, often overlooking simple facts or details that involve people and how they feel. Growing up being socially oblivious of the feelings of others, he tends to lack the skills to identify what to say and what not to say in specific situations, frequently expressing himself truthfully and loudly, regardless of the people involved. Vanidas says it how it is, what you see is what you get, declaring his mood or what he thinks of something out loud, lacking absolutely zero discretion when ding so; this says two things about him: Vanidas is incredibly honest on his opinions and desires and that he has no fear of expressing himself. This expression tends to involve his opinions in regards to others, how he feels for them, his taste on any matter, and oddly enough, his attraction to others, blatantly blurting out vulgar phrases and unwarranted words. It is these traits that differentiate him from others, giving him a sense of integrity moral standards most people fail to uphold, always doing things based on his own code of ethics rather than those belonging to others.
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Sealed
Ginjo Sword 1.png that he can summon by utilizing his pendant on his necklace, reshaping the body to resemble an enormous sword. The blade is a long, very wide, double-edged form of a longsword. The crossguard consists of a small red gem at the center and two straight ornate arms ending in simplistic version of a fleur-de-lis. The sword's handle runs through its guard, continuing on through a gold hollow space at the base of its blade. The handle is almost the same length of the blade itself. This part of the handle allows Vanidas to attack his opponents at closer ranges due to the extreme length the sword has, closing the gap of distance between him and his foes with but a few steps. The reason it earned the name of the name of the "crucifix" is because of the shape and form bearing a striking resemblance to an actual crucifix, possessing a geometrical figure consisting of two intersecting lines of bars, usually perpendicular to each other. The lines usually run vertically and horizontally, with the lengthen of the body serving as the vertical part and his crossguard serving as the horizontal part situated near the handle, giving it the appearance of a Christian cross. With the length and mass of the blade, the weight of that he swings around is exactly 150 pounds of pure metal, widely resembling that of a Buster Sword, with the total length of it's body being close to five to six feet, twice the size of his own body in terms of size. The sword itself was created through unknown means, with a base material of unknown origin; by using his magic to enhance the corporeal material and alter the nature of the base component, the blade itself possesses a level of durability said to rival even the most fabled blades of mythology. With the intensity in which he can burn his magic, the heat the sword emits gradually increases as it is compressed around the edge of the blade, easily able to melt through the strongest of metals like butter. Interestingly enough, the crucifix sword has upon it several powerful enchantments, making it powerful enough to resist the effects of magic spells that negate or alter the form of his attacks, such as Nullification Magic, Dispell, and Disassembly, giving it special properties that make it harder for other spells to interact or defend against each blow he inflicts, easily able to slip past magic barriers and split projectiles in half, absorbing the energy used to throw it in order to harden the sword's structure and density to alarming levels. What truly makes it unique is the fact that it can hold it's own against God Class (神クラス, Kami kurasu) weapons and objects similar to itself in combat, easily able to cut mythical materials such as Mythril and Orichalcum without any need for Vanidas to exert any real effort on his part, gifted with the capacity to destroy, gouge, cut, or slash virtually any form of matter to pieces whenever he touches it with his sword's point or edge. From cutting through Barrier Magic spells, to stopping a point-blank shot of Crash, the defensive quality this sword has is nothing short of legendary. Due to the nature and otherworldly powerful magic cast on it by Vanidas himself, it cannot be destroyed through conventional means, absorbing whatever attack or hostile spell heading towards it and negating it, breaking it apart and consuming the Ethernano used to create it. Among the many spells embedded into the body of his sword,
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By it's sheer ferocity in power alone, the crucifix sword allows Vanidas to compete and battle God-Class weapons and foes, defending against their power and giving him a chance to fight back, as the sword cannot be destroyed through conventional means. As such, his sword will be maintained and strengthened while unleashed, making it an incredibly deadly weapon, able to slash it's way through anything in it's path and destroying all obstacles in Vanidas' path. As stated, only God-Class weapons are able to clash with this weapon, being the only tools to be able to resist the rounds fired from the barrel that would normally pierce their way through nearly all materials and objects. It possesses the passive ability of allowing him to channel immense levels of magic energy that his body would normally be unable to do so, giving him an even greater capability of casting spells of tremendous power, increasing their potency 10x's their natural input. Through physical contact with the sword, Vanidas' ability to manipulate magic is amplified to monumental extremes, allowing him to focus all of his will on the execution of a desired effect he wished to achieve through the use of Ethernano. Ordinarily, the sword on itself can be used in order to boost the natural effects of his spells if he desired it, however, Vanidas uses it in a much more intricate way, utilizing this weapon to combine it with his other magic spells in order to produce magic attacks of such horrific magnitude, that the damage alone will kill most targets on impact. By natural means, the sword was constructed by infusing Magical Barrier Particles deep inside the blade's body, infusing it with Anti-Ethernano that normally takes on the form of a black sword. When running through the air or magic spells, they feed on the Ethernano and contaminate it, causing anyone or anything with magic properties to become lethally poisoned, as well as have their Magic weakened. Regardless of mass, density, or material, there's is no object powerful enough to provide sufficient resistance or opposition to counter his swing, much less deflect them with other weapons or spells, the sheer momentum and velocity channeled inside each attack he creates when using the crucifix sword, the entire body, from the guard to the handle vibrates violently, allowing for the energy to build up to critical levels until bursting out in an explosion aimed at whatever or whoever his target is. Even with the use of magic or magic barriers, his sword will simply go right through them and continue moving at the same rate of speed, not even slowing down when piercing through, moving as if it were non existent. Should Vanidas channel his immeasurable magic energy, there is no force or obstacle he can't cut his way through, shattering diamonds, melting metal, and annihilating other enemy spells, effortlessly; even able kill ethereal and non-physical beings. of a material lost to the sands of time,, the metal can absorb the kinetic and magic energy that makes immediate contact with his sword, with Vanidas capable of using the steel of the weapon to absorb an energy blast before returning it to the sender via counter-shot, compressing these energies into new beams of energy. The sheer concentrated quantity of magic energy produced per each slash makes it impossible to absorb, regardless of what or how its done, if any where to attempt to absorb Vanidas' magic attacks, it would only end in tragedy, resulting in either the object breaking or the user suffering fatal injures.

However, the sword was fashioned by incorporating his own magic power and utilizing his unique magic art to enhance the quality of the sword's structure and ability to cut through people and matter. Due to the nature of how he summons his sword, he can carry it wherever he go's, simply materializing it from his necklace at will, shaping his sword immediately, regardless of the situation; because of the special affinity he has with his pendant, given to him by his deceased mother, the sword he fashions from this object reacts in accordance to this bond; as such, the power that awakens when pulling out his sword augments not only his own strength and ability to use magic, but also exponentially pushes his weapon's natural abilities through the roof, achieving feats that ordinary swords are unable to do. With such a strong sense of emotion associated with this sword, commonly displayed in a combination of both love and pride, his crucifix sword is unable to wielded by anyone else that isn't Vanidas, burning the hands of however so much as touches immediately. The magic used to construct it's form also ensures that Vanidas, while wielding his sword, it can never leave his hands unless he wills it to do so,negating the possibility of him being disarmed or having the sword get knocked out of his hand in the middle of battle. This bond that Vanidas shares with the weapon can manifest itself in a such more intricate way: manipulating his sword's movements. When Vanidas lets go of his sword, he can mentally levitate his sword and control it through sheer willpower, guiding it through the air at whatever speeds he desires and to whatever location he wishes it to go, able to cover massive distances in such a short amount of time. On average, his sword, when not in his hand, can travel at a base speed of 1,500 mph (mach 1), easily appearing as an invisible blur as it fly's around piercing through whatever obstacle or opposition stands in front of it, striking before the target has a chance to process what's going on. Much like his swordsmanship, he himself has dominated this skill toward absolute mastery, displaying both a sense of creativity and cunning toward it's applications that heightens his reach immensely. Even in the face of a sword such as the Archenemy (不倶戴天, Fugutaiten) owned by Kagura Mikazuchi, a sword said, when unsheathed, is capable of causing a cataclysm of unimaginable proportions, ripping apart everything it comes into contact with; displaying the ability to cut through anything it makes contact with. Vanidas' sword on the other hand, possessing it's own "unique" ability, can easily match blow-for-blow with these kinds of swords without him having to fear it from cracking or breaking when colliding with a sword of this caliber, negating their so called "cataclysm" by simply exerting his own power to impede them to do so. From cutting apart Requip enchanted armor to ribbons to deflecting or cutting apart laser beams produced Light Magic, splitting them into multiple smaller beams by splitting the magic and light used to produce them, sending them toward other targets of his choosing; there aren't many forms of matter he isn't incapable of cutting his way through, as none of them possesses the sufficient resistance or power to oppose his powerful sword the moment it makes contact. Due the fact that this sword is imbued by his personal magic art, Emperor's Millennium, the power to alter and manipulate the nature of his magical powers and those around him, a single slash has the power to negate the natural skills of others so long as they are magic-oriented abilities; healing, regeneration, and transformations that utilize magic are negated the moment he inflicts an attack on his target's body. As a sword with a substantial level of weight, Vanidas can swing this massive sword with relative ease, finding himself unhindered or limited because of this; in fact, he can actually swing this sword in the same way he would with a pencil, appearing in his hands to be as light a s a feather.

However, the weapon still weighs 150 pounds, meaning that combined with his inhuman strength and level of pressure he diverts downward in order to cleave something in half- the sheer weight crashing down on said object is incredibly frightening; in science, pressure is the force applied perpendicular to the surface of an object per unit area over which that force is distributed. The force he generates when he brings his sword down by using all of his force and body weight in conjunction with his sword produces a level of gravitational push that is astronomical, causing most objects, regardless of the material or make, to suffer catastrophic levels of strain and deformation caused by external loads of body forces exerted by his sword upon contact; strain is a description of deformation in terms of relative displacement of particles in the body that excludes rigid-body motions, causing a deformation in the metric properties of a continuous body, meaning that a curve drawn in the initial body placement changes its length when displaced to a curve in the final placement. With the internal forces that neighboring particles of a continuous material exert on each other, it is only a matter of time before Vanidas can either crack or shatter any weapon, armor, or blade he makes contact with, and combined with his magic, he will break any class of object, be it God Class (神クラス, Kami kurasu) or lower in an instant. With the heat his sword naturally exerts outward, these traits are only elevated greatly, as high levels of heat cause an even greater level of material degradation which induce immense cases of deformation inside the particles that make up an object's body. On average, his sword produces an staggering force of 196.13300 m / s2 (20 times Earth Land's gravity), meaning that anything being struck under his sword is more than likely of being split in half along with whatever is behind said object. Each swing he delivers, combined with the fact that the edge of his sword is unimaginably sharp and the the amount of muscular strength he possesses, delivers and average level of 10,000,000 PSI (Highest water jet pressure attained in research lab; able to cut through all known forms of metal.). Considered unbreakable by Vanidas himself (testing this claim himself), his sword has yet to show any signs of temperamental strain or cracking, even when exposed to the harshest of conditions, be it natural or man made, such as falling in a pool of lava, being caught in an explosion, or having a castle fall directly onto the metallic blade itself. Since the sword itself can simply disappear and reappear whenever he wants it to, the moment he summons it causes all the damage and sustained harm done to reset itself, including resharpening the deg of his sword again, depriving himself the need to continually maintain it. As a claymore and sub-part Buster Sword, his sword reigns supreme in terms of range and reach, possessing a length that allows him to cover more ground as well as close the distance between himself and his opponent with a single swing, simply having to move once meter to get into his range and hack his way right through them.
 * Shatter Guard (ガードを打ち砕きます, Gādo o Uchiku Dakimasu, lit "Absolute Guard Break"): This ability allows Vanidas to increase the base attack power of his sword in accordance to whatever defensive power is rejecting his attacks, elevating it to match the same countering force opposing him and adding it onto his own attacks. When making contact with barriers or any force of opposing magic that makes contact with his sword, Vanidas can immediately have his sword match the same force pushing against him while at the same time adding his own strength behind his sword, easily brushing off anything in his path while when swinging it at massive speeds. Magic arts such as Barrier Magic are the most susceptible to this ability; the moment Vanidas makes contact with any sort of barrier or magic opposition that stands in his way, he can immediately convert the defensive energy used to give these objects their durability and transform it into attack power used to augment every assault he throws, easily able to bust right through the barrier by throwing all of it's defensive energy directly back in the form of offense force, overwhelming it's capacity to absorb the impact successfully. This ability is not only reserved toward barriers or obstacles that impede his attacks entry, rather he can also use it when clashing swords with other warriors and swordsmen, the moment they block his attack with their own weapon, he can elevate his attack power to match the defense by transforming the the energy between the two objects, and break his way through it, simply redirected the amount of defense they are exhibiting back at them with the added benefit of adding his own strength behind his attack. However, the reason it was named "shatter guard" wasn't because he could shatter his way through all opponents that would guard against him, rather, it was designed to reinforce his own; Vanidas can reverse the effects and apply it unto himself, meaning that he can redirect any offensive opposition used against him and transform it into defensive power via kinetic energy absorption and magic displacement. The moment he clashes with another wizard's magic sword, he can quite easily diverting the force of their swing and apply it toward his own weapon, strengthening his natural defense to the same degree, this ability is applicable to any attack the moment it lands on his sword; the greater the damage, the stronger defense he can produce to negate it via matching the attack power and countering it with a defense power used to match it. Higher tier spells are the most affected by this ability, should a wizard throw a Crash-infused punch and Vanidas counters it, he won't simply negate it but he will throw the same level of force along with his won strength right back at them at full force. As powerful as this technique is, it only works when an attack makes contact with his sword, if it makes contact with his body, the move become useless.
 * Ability Slot (能力スロット, Nōryoku Surotto): Also abbreviated to simply Slot, is an ability that where various effects can happen when certain necessities are needed in the heat of battle, allowing Vanidas to become more flexible in the use of his powers in order to facilitate specific tasks in front of him when facing an enemy wizard. By using his Emperor's Millennium ability toward his own sword, he can manipulate and alter the nature of it's powers in order to increase the odds of his survival; this effect is manifested in the form of 6 separate but equally unique abilities named after his favorite rock bands in Earth Land:
 * Stairway to Heaven (天国への階段, Tengokuhenokaidan): By activating Stairway to Heaven (STH), Vanidas' body begins to exude an intensified aura of heat that causes the air and water around him to evaporate into steam, heightening the base temperature of his sword. The reason this occurs is because of the internal activity taking place inside his sword; absorbing ambient ethernano at such monumental speeds, that it super heats it's body to scalding temperatures.
 * Paradise City :
 * Dirty Deeds Done Dirt Cheap :
 * Shine on Crazy Diamond :
 * Killer Queen :
 * The Man Who Sold the World :

Unsealed
X-END Crucifix (X-END十字架, X-Endo Jūjika, lit. "Espada Maligno del Rey"): Should Vanidas need more power form his sword as well as draw more magic energy from his own body, he simply recites a Kaigo (解号, Release Call), or release incantation in order to awaken his sword into it's next stage of evolution, causing his blade to change shape and gain special abilities unique only to this weapon. In order to trigger the transformation all the way, he uses his own magic art in order to further elevate the energy needed to transform via his Emperor's Millennium, fusing it into his sword, merging it with his sword. In this form, the Cross of Scaffold is very similar to its original form, but with significant visual differences. The center portion of the cross-guard, which originally contained the small red stone, now has a small decorative skull with an 'X' over it. The handle in the hollow part of the blade resembles a spinal column, while the hollow portion takes on a dark, metallic look. While using his second stage, Vanidas' hair and personality changes drastically, becoming much darker and corrupt while holding his sword, fighting with such violently than before, and while doing so, his hair becomes unkempt, with several strands falling in front of his face. Aside from simply changing appearance, his new sword is given brand new abilities of it's own, magic-oriented skills that Vanidas himself is unable to produce by himself. The power Vanidas gains in this form is unlike anything he once had when using his sealed sword in battle; it not only allows him to achieve even greater feats in battle, but it draws out even greater reserves of hidden magic power that Vanidas himself could not use through traditional methods. This huge increase in his power bestows him an increase of power that elevates his overall abilities to grow 5 to 10 times greater by awakening his sword's true appearance,

Much like his previous form, the sword has a special ability that differentiates it from other magic swords, this ability however is unlike anything that exists in Earth Land, a skill that no other swordsman as in their possession, this ability is dubbed by Vanidas as the Dimension Sword (寸法剣, Sunpō ken; lit. "Different Dimension God Edge" ), the ability to cut through dimensions and space. Awakening an ability of this caliber required that he train in the Time Room for more than 3 years in the 3rd floor, exposing himself to the most brutal and life-threatening environmental conditions producible, something that Earth Land lacked while the room had in spade. It has been said that dormant abilities manifest themselves as a type of survival instinct in order to heighten one's chances to survive an ordeal that puts one's life in the reach of death, being the reason as to why wizards grow stronger the more they survive a near death experience and come back stronger than ever. In the Vanidas' case, he is constantly exposed to this factor, causing him to awaken the sleeping potential residing deep within him. As the owner of this power, he can manipulate the physical dimensions of himself, other people or objects. Capable of producing a magic blade capable of cutting through dimensions between 0-D, 1-D, 2-D, 3-D, and 4-D, making it impossible to catch or block against. Vanidas can slice through the fabrics of the third dimensional space, splitting apart the fabric of reality that makes up our space. Any physical matter or energy caught within the severed spatial area will be cut regardless of what it is or what its made of. The attack can also leave behind a dimensional line, which will cause anything that comes into contact with it to be cut as well, literaly making it a double edged sword. Alternately, the dimensional line can serve as a makeshift portal to alternate locations and dimensions. Since this is a spatial attack that distorts the fabrics of reality, there is no physical defense against it. The blades can appear very quickly, with very little to no lag between the attack and damage.
 * Premium Rush (プレミアムラッシュ, Puremiamu Rasshu; lit. "Burst Ignition"): Premium Rush is Vanidas' ability in convert damage and injuries inflicted upon his body and his sword into energy or simply manipulate the nature of the damage and alter it in whatever way he sees fit. If Xross-END is damaged in any way, the combatant who damaged it will suffer injuries in return; for example, a small nick in the blade will result in a disproportionately large cut in the opponent's body, and an incredible impact onto the blade will be reflected back onto on their body in the form of a collision. If need be, Vanids can designate any two targets and completely reverse anything that has already occurred between the two of them; if Vanidas were to be greatly injured while fighting an opponent, he could reverse what occurred between himself and his enemy, simultaneously healing himself while grievously wounding his opponent. This ability is unlike most his other abilities: instead of selecting a move to counteract an enemy attack, Vanidas' power consist of him consecutively being hit by the opponent and with each move adding more power onto himself with the degree of damage that is dealt. The amount of destructive energy he receives upgrades according to the type of attack and the amount of damage it can inflict, converting it into even greater magic energy to boost the destructive aspects of himself; the damage he can deal is based on how injured and damaged he is. Vanidas' ability at it's core allows him to use the energy from every blow he takes to make himself more powerful via kinetic energy absorption, redirecting said energy against from the moment of impact right back at his opponent. As the heat of battle becomes more intense, the more potential energy he draw out of it to either use it to inflict greater damage to his opponent or augment his fighting prowess,  drawing out an even greater capacity to inflict damage onto others. After attaining the final state of this technique, absorbing the peak capacity of damage he can endure, Vanidas enters a state of heightened consciousness and elevated magic power call Accel Rush Mode (アクセルラッシュモード, Akuseru Rasshu Mōdo), a transformation that has his body glow with a translucent light, heitening all of his abilities to near peak capacity; the longer Antithesis is active, the more destructive magic energy will build inside his sword and body.
 * Dimension Sword (寸法剣, Sunpō ken; lit. "Different Dimension God Edge" ): Considered as Vanidas' special power while using his sword's second form, Dimension Sword enables him to literally cut through dimensional barriers and spacial territory that is not his own. This technique is accomplished by amassing all of his magic energy and, infusing it inside his and condensing it to its utmost limit, improving its strength tremendously to the point of causing spatial distortions in the region he's waving his sword. This sword's visual shape is completely streamlined (perhaps to emphasize its perfection level), unlike the jagged appearances sported by it's previous forms and other sword-like weapons utilized by wizards, the very body of his sword appears as a black black with stellar light and stars appearing onto the body's surface, as if to mirror a different space. This is a very rare ability for even wizard's to possesses, stated by Vanidas himself that he's the only living mage in the entire world to manifest such an ability, as well as being the single-most proficient user, further illustrating the extent of rarity along with the uniqueness it has, and therefore its attributes are indeed grand beyond measure. Vanidas first acquired this ability during his time training in the Time Room's 3rd floor for 2 years, having pushed his abilities in the use of his sword further beyond the peak capacity of ability he once had while under the strenuous effects of gravity and deprivation of ethernano. The Dimension Sword is considered as being the ultimate offensive power at his disposal; as it can cleave space, it can theoretically cut through anything regardless of the material or special properties it has. The Dimension Sword is able to halve distances, effectively making a shortcut in order to travel through the very fabric of space, suggesting an ability to generate a space-time tear as a type of wormhole to teleport elsewhere. The blade of the sword can slice through theoretically everything, including space and dimensions, making the amount of objects and items it can cut through virtually infinite. The cutting capacity is physically immeasurable, cutting not only through matter, but concepts such as time and space, as well as other divine and mythical entity's ranging from Angels to Gods to even barriers of any kind. Thus, defending against this technique is virtually impossible by conventional means. Although it has the size of an average sword, in Vanidas' hands however, he more than compensates with a sense of refined skill in swordsmanship, producing endless ways of pure energy with every swing he makes, generating sword beams that spread widely from wherever it is swung. It stretches a considerably large distance, allowing him to inflict damage on targets at range. On it's own, this ability allows him to distort the otherwise intangible and invisible barrier that separates dimensions and the space that constitutes it as a whole. This allows him to forcefully shift his own existence into another dimension, traveling through dimensions and causing tears within the walls that separate them; this power can manifest itself in the form of him cutting through the the very fabric of space and tear a rip in it, creating a hole in the universe connecting two non adjacent locations and moving toward one from point A to point B. This is done by swinging his sword through the air, cutting the space in a similar fashion to Space Magic, then using his ability to induce spatial control to overlap the two points in a dimension connecting those two points. This ability comes in the form of a portable gateway which allows him to make instant cuts in anything that his sword can strike, immediately creating an opening for him to travel to. Offensively, he can create vortexes to suck in objects or simply cut something and separate it without interacting with the matter to makes it up. However, this ability truly shines when it manipulates distance; a numerical description of how far apart objects are. In physics or everyday discussion, distance may refer to a physical length, or an estimation based on other criteria (e.g. "two counties over"). In mathematics, a distance function or metric is a generalization of the concept of physical distance. Vanidas on the other hand can exert his own point of view on this subject; he is able to manipulate how far objects are from each other, regardless of the other objects around them. Vanidas can make two objects touch each other from different sides of the room, without having to move them; this could potentially allow him to bypass in-between obstacles and reach his target by ignoring any obstructions that would normally prevent him from slashing at enemies. This ability can also be applied to surrounding structures and buildings or simply the environment, such as making a hallway potentially never ending, or reducing a gigantic room into a cramped space, and even parting two points of space or unifying them into a single entity. Even if objects are touching face-to-face with each other, there is still a gap in between them, separating the objects' individuality, if only by a molecular-level. By reducing the distance to absolute zero, Vanidas can potentially fuse the two objects down at the molecular, or even atomic, level. By reducing the distance of space around an object to zero, the target can be crushed into a singularity, completely destroying them, akin to a black hole. In short, this power is not the ability to simply cut through anything, no, the reality of this power is much more astounding than others would believe it to be: it is the power to separate the space between objects with his slash being the deciding factor of how much matter and what objects he wants to part. This translates to him not technically cutting matter but rather separating the space that constitutes it via the sharp edge of his sword digging into the designated amount of matter he wishes to unconnect, deciding with area or region of the object it will occur. As powerful as it is, the sheer amount of magic energy it expends is horrific and inhuman, requiring a fee of 450,000 Edeas to activate and the additional use of 650,000 Edeas per minute to keep it active; with his capacity with magic, Vanidas can maintain it for roughly 10 min. at a time before having to deactivate it before it completely consume all of his magic energy, leaving himself defenseless.
 * Xross Dimension Shatter Edge (X・ロスの寸法粉々エッジ, X Rosu no Sunpō Konagona Ejji, lit. "Dimension Sword Slash"): By far the most powerful attack that Vanidas can muster using his sword, Shifting through the third dimension back and fourth akin to a saw movement, and at the same time passing the blade through the target, such an effect causes whatever he cuts through to be severed. The blade phases through the target while in a higher dimension, and then because no two things can exist in the same place at the same time in the same dimension, this causes the targeted object to be destroyed by the blade without any resistance; in short, the technique delays one's existence from the dimension to pass through and destroy physical objects. when aimed at for even greater power, Vanidas can project a tear in dimensional space for long-distance attacks, which creates a wave that distorts the dimensional barriers that constitutes space and time. Anything caught in the tear will be bifurcated, and the "blade" cannot be blocked nor deflected by conventional means due to its nature of phasing through matter and splitting the space that holds it together. The sharpness his dimensional blade is so sharp, that a simple glance can cause aggravating cuts. When facing against wizards teleporting or using Space Magic to trap him in another space or pocket dimension, he can use the dimensional shifting from the technique to affect the dimensional walls that separate the spaces of the alternate worlds, creating tears to link these worlds and escape, or attack wizards who hide in another fabric of space. The spatial slashes he produces when swinging his sword causes him to remove or displace a sliver of space and the matter occupying in it, explaining why he can cut through absolutely anything and everything, with absolutely nothing defending against it. The attack can cut down opponents of any form, whether they be immortal or the hardest substance in existence. It can also reach every plane of existence, whether it be space and time or alternate and pocket dimensions. The cut can affect his target no matter the form they have, such as wizards using elemental intangibility being unable to cannot evade the attack as it cuts past the "intangible" defense and strikes the physical being beneath it. Vanidas can slash through intangible elements such as fire and water, and causing them to split apart as oppose to a normal cut would simply allow them to reform. This power also slashes through metaphysical concepts such as reality and illusion, allowing him to either dispel and destroy illusions of any level or slit through the barrier between the two. Conceptual locations and beings such as living or spiritual, and gods or demons, are also affected by this ability. Vanidas can sever anything regardless of their nature, from physical objects to abstract concept, or sever the target without harming the accompanying objects, for example severing body parts without damaging their functionality, or severing the inside without harming the outside body. As a conceptual attacks, this ability cannot be stopped by any physical method, as it is able to bypass an opponent's defenses and do equal damage no matter how strong, durable, magically-enhanced or seemingly impenetrable the defense is. As such, he can inflict damage even if his opponent is blocking/parrying/defending themselves.


 * Ultimate Technique: Soul Bring Extraction Origin (究極のテクニック：魂は抽出原点をもたらします, Kyūkyoku no Tekunikku: Tamashī Wa Chūshutsu Genten o Motarashimasu; lit. "Magic Impale of Origins"): In order to vanquish an enemy permanently, Vanidas uses his sword's abilities along with his magic spells in order to impale his opponent in his chest, physically making contact with their magic origin via his sword. Naturally, a Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power which the user can project in the form of spells and magic circles; when Vanidas uses this technique, his sword works in a similar way to a magnet, drawing in and absorbing all the ethernano particles and magic clusters inside his target's body, robbing them of their powers and magical abilities in the process. As such a fearsome technique, he only applies this move to the most powerful of wizards and fighters, stealing their strength into his own body and embodying all of their skills and talents in battle. By incorporating the magic power stored inside their container, he can become hundreds of time more stronger, however, due to his compelling nature to fight with his own strength, he has yet to actually use this power to augment himself, rather only using this move to remove the magical prowess of beings who's very existence proves to dangerous for them to be allowed to wander the world their powers intact. The damage done to the magical container located indie the body of a wizard is substantially immense, requiring the use of Arc of Time to reverse the effects if the damage inflicted is minimal, such as only stealing a small amount of magic rather than it's entirety.

Swordsmanship
Maximum Zenith Sword Master: Throughout his time in Aion Rebellion and his time growing up in Cedar, Vanidas, hoping to surpass his own father, spent day and night training and honing his skills in the use of the sword, while unwillingly being tutored by his father at the same time, sharing with him over 900 years of his own amassed knowledge while doing so. Vanidas, with the hopes of becoming the best, spent most of his time practicing and training through the course of his life, spending every waking moment of his life training his skill in wielding a sword, whenever he has free time or isn't researching on the study of magic. He has achieved the the highest possible level of combat proficiency and absolute mastery in the art of the sword, Vanidas is capable of performing superhuman/supernatural feats beyond that surpass natural boundaries of all other creatures in Earth Land. His mastery of this style of combat has blessed him with a state of mental, physical, and spiritual balance, able to harmonize all three to transform himself into an unstoppable force of nature, capable of defeating enemies with only using his sharpened magic aura. Spending nearly his entire life honing and refining his ability with the sword through hunting and murdering enemies much more powerful than himself, his combat skills are completely unmatched by anyone who came before or who will come afterwards, making him one of the most powerful opponents and a force to be reckoned with in the world. Even when facing thousands of opponents, all rushing at him from every direction, he is capable of facing them head on, effectively becoming a killing machine able to eliminate entire armies without so much as getting an ounce of blood on his attire. With his years of experience and background knowledge in regards to every major sword style in Earth Land, his powers and abilities have reached the highest possible level of mastery able to be achieved by any living creature and surpassed it, allowing him to go toe-to-toe with even the most impossible of opposition with absolute might, transforming himself into an agent of unstoppable force when using his fists and body, gaining access to the ultimate level of power that is capable of defeating even the most powerful of fighters and sword masters. In Vanidas' case, he applies his mastery of the sword with a buster sword, classified as an enormous broadsword that is nearly twice the size of his own body in length, with a base weight of 150 llbs, able to swing and attack with this massive sword with a sense of grace and style that most skilled swordsman demonstrate with katanas or other advanced forms of swordplay, having designed his own variation of technique and style when using his sword. With the way he fights and the sheer power generated with each decisive swing of his massive sword, each attack he throws tends to be confused with Sword Magic due to the inhuman level of power it has compared to that of an ordinary wizard and human.

Vanidas' obtainment of absolute mastery in sword related combat is nothing surprising, he possesses a thorough understanding on the mechanics on the application of the sword and where it it can deliver the most damage when striking specific regions of the human (or inhuman) body, memorizing multiple sword stances and forms that allows him to know just which area on the body is most susceptible to a specific type of cut or stab and how to circumvent a specific sword style's defensive stances without even trying, capable of killing an enemy with a simple well-placed slash. This in turn means that no other being in Earth Land is more dangerous than him when it comes to using a sword, possessing full mastery of his fighting powers, potentially becoming one of the most powerful beings to walk the face of the earth. Absolutely savage and unrelenting in his charge and crusade toward absolute mastery in the ways of the sword, a long time ago, Vanidas sought a mentor willing to teach him the use of massive swords, only to find himself being taught by an old assassin who used the same type of weapon he desired to dominate. As a result, Vanidas combines several aspects of assassin style combat with the ellaquainted swordplay techniques belonging to swords, all wrapped together with the use of a buster sword as the physical template to which he can exert these skills in battle. With so many varying styles of combat embedded into his fighting style, He has dominated the use of all sword styles belonging to Kenjutsu (剣術; lit. "Sword Arts"), the very building block to all sword-based combat styles, said to be the umbrella term for all (koryū) schools of Japanese swordsmanship and other related forms of combat. As a buster sword user, he has no formal stance to use, this fact serves as a double edged sword, since he has no natural way to fight, it makes him unpredictable, difficult to reed and counter against in a strait fight. Instead, he brawls his way out of any fight. Making use of his overwhelming strength and raw muscle-power, his self made "style" confuses and disorients opponents with wild, powerful blows capable of cutting the air and parting cloud formations. His moves consist of no-holds-barred, underhanded techniques such as devastating haymakers, vicious body-checks, brutal headbutts and splitting leg swipes, making full use of his body while throwing his sword, sling-shooting himself to where he needs to go.

He can study an enemies distinct style or sword technique and dissect it's every movement, application of force, footwork, use of magic, breathing, hand movement, etc, scanning all the information and creating a an attack that natural acts as a counter in order to negate the attack and strike the enemy directly. Having evolved and ascended his skills through years of training in the Time Room, his powers and abilities have reached a level of mastery that an astronomically rare few even have the capacity of achieve, allowing him to obtain unparalleled skills and abilities that make him one-of-a-kind, becoming an unstoppable force of death and destruction when wielding his gun, gaining access to the ultimate level of power that is capable of transcending the boundaries of what true power is in the eyes of others. Most importantly, he obtained the Zenith Ability (天頂能力, Tenchō nōryoku, lit. "God Level") as a gunman, describes as the ''"the highest point reached by a celestial or other object. The time at which something is most powerful or successful." ''A feat of this caliber is a testament of his dedication to his art form, spilling blood and tears in the pursuit of greater power, possessing a near full mastery of his own capacity of learning all that there is to learn about himself and how far he can become powerful. With this type of skill under in his belt, he is easily one of the most dangerous beings alive, easily able to fight against seemingly, overwhelming, impossible odds with the utmost ease. An unimaginably capable warrior on the battlefield, he can decimate entire armies single-handedly and with near supernatural finesse that horrifically surpasses the skill of even the greatest of experienced swordsman, slashing at enemies, Vanidas is as deadly at long-range combat as he is at close-quarter combat, able to swing his sword with a combination of his magic aura, cutting power of his sword, and incredible strength in order to generate a slash of sharpened-condensed air able to cut anything cleanly in half. When it comes down to it, Diego will always rely on his sword skills and prowess above all other abilities at his disposal, as it is his favorite form of combat and one he excels at greatly. At his level of proficiency, no level of spell or enemy skill could ever part him his sword or disarm him. Vanidas is unimaginably deadly at close-quarter combat, able to slash with his sword with a combination of his magic aura in order to increase the piercing damage to incredible levels of force, he can generate a slash of condensed air able to blow a gash through anything cleanly. When it comes down to it, Vanidas will always rely on his sword skills and prowess above all other abilities at his disposal, as it is his favorite form of combat and one he excels at greatly. At his level of proficiency, no level of spell or enemy attack could ever part him from his weapon or disarm him. Vanidas possesses photographic reflexes that enables him to copy any movement or action after seeing it performed at least once and perfect it to an even greater degree than the original source, this includes acrobatics, martial arts, and other physical stunts. With this ability, Vanidas can estimate in which direction someone is going to move and what their next course of action will be, immediately allowing him to develop a counter once given the chance. He can also master any form of armed combat or technique in a matter of minutes just by simply looking at it, learning everything there is to know about it without so much as bothering to practice.

However, most of the time when he fights using either his fists or his sword, the Xross-Edge Crucifix, Vanidas tends to fight using only the handle by thrusting it in order to deal blunt damage, this is primarily done in order to give his opponent a handicap over himself, while also ensuring that the dangerously monstrous concentration of magic energy located inside the blades doesn't kill anyone not strong enough to resist it's magic volume and high Ethernano particles. Regardless whether uses the sharp end or not, the sword is still able to cut and slash with intense cutting power, being sharpened by Vanidas' magic aura in order to fulfill it's role as a sword but to a minimal degree, intentionally weakening himself in order to give his opponent a fighting chance. Vanidas dislikes using other types of swords that isn't his own or at least being a buster sword, finding the use of other swords distasteful and a waste of his time to use over his own incredible blade. With his accomplished prowess, he is able to augment his body with his magic energy and quite easily destroy most spells heading toward his direction with a single wave from his hand. He never forgets a a style he's seen or an opponent he has had the chance to clash swords with. His experience in armed combat is unrivaled, to the point of replicating even the most difficult and dangerous of martial art techniques with the utmost ease, he is even known to be a practitioner Kenjustsu and kendo, the historic style of the samurai, known for it's use of tactics, strategy, and through understanding of one's sword as if an extension of one's own body. His fighting style and abilities easily allows him to adapt automatically to become equal or superior to any opponents style of fighting he faces, whether armed or unarmed, making an opponents attacks useless after the first strike. His ability to adapt to whatever situation he is in what makes him an incredible fighter and warrior, being able to change up his style and combat tactics in order to provide an efficient counter-measure to deal with the situation correctly, massively increasing his odds of success. By fusing Sword Magic with his basic method of combat, simply imputing coordinated hand movements with his unique sword, it is nearly impossible to accurately predict his fighting tactics, thus confusing any who dare face him in armed combat.

With his experience given to him through a combination of mentorship and training, as well as personal experience in battle, he's been exposed to massive level of information regarding every type of martial art, blade technique, sword styles and forms, and moves in hand-to-hand fighting styles; therefore, there is absolutely no way he is unable to understand and recognize a specific style or technique that is being used against him, analyze his opponent's style of combat and locate any flaws in their attack and defense. He can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favor, effectively turning their greatest strength against themselves. As a result of his deep knowledge of the human body, combined with his skill, once he gets a taste of his opponent's attack, he can effectively measure his opponent's strength and their limitations, comparing it to himself and applying the correct amount of force needed to disarm them with a single swing. Possessing an incredible perception of talent and skill, he is fully aware of where his opponent(s) are at all times in the surrounding area around him, able to use it to his maximum advantage by extending his reach through magic slashes that will cut anything in half. He can copy or mix several types of martial arts and movements and understand how a special attack works in matter of minutes. This power has only been enhanced through the passing years along with his experience and improvement of skill. Just by simply observing a move, he can effectively counter or detect flaws on an opponents Special Attacks, be it physical of magic in nature. The speed in which Vanidas can learn and master abilities in question, is incredible. Not only can he just be proficient in a technique's usage, but he can also understand it's every concept and possibilities made available, tapping into it's full potential immediately. Having mastered so many abilities gives him a wide range of creative freedom to in order to give birth to brand new concepts and techniques the likes that no normal swordsman is capable of producing, as well as becoming resistant to having his power negated, among many other possibilities. From creating techniques while under fire and in the heat of battle, rarely does he ever find himself surprised or caught off guard when attacked with an unknown attack coming from his foe, will study it immediately and replicate it in his own way, adding his own sense of personality and finesse to it in order to bolster the effect several times over. This is thanks to the unnatural fortitude his body has in terms of power and application of said power, able to use excess strength the likes that ordinary humans would die from trying to use when swinging a sword.

Without any of these limitations limiting his body, there is little to no feat and creative move he cannot use without it negatively affecting his body, impairing his talents in the ways of the sword. His accuracy and hand-eye coordination is what truly makes him world-renown swordsman, able to slash and cut even the most smallest of targets, such as bullets and needles in half with the utmost ease. Interestingly enough, he can achieve the same feats without bothering to pay any attention, primarily through the use of his Sixth Sense to navigate his movement without using his other 5 senses, guiding his hand and sword to exactly where it needs to be and acting upon it, using his intuition and instincts to attack objects or incoming attacks that would normally be impossible to detect through conventional means. It is because of this that Vanidas rarely misses his target when swinging a sword, always hitting his mark with deadly accuracy and splitting it apart into millions of pieces through sound-breaking movements. With keenly honed senses trained through years of training in the Time Room along with personal growth, he applies their full use when fighting with his swords, using his sense of hearing to keep track of his opponents breathing rhythm and muscle contortions, using his sense of smell to locate his enemies and keep track of them through their perspiration and scent, carefully using his sense of touch to feel the vibrations flowing through the air and earth to sense any incoming attacks, using his keen perception to follow their movements and coordination, and lastly using his taste to detect any changes made in the environment. The same move will not work twice on him, once he's seen a move once, he will memorize it and create a counter-attack in order to reduce that move's effectiveness to zero. With an immeasurable amount of strength in his possession, combined with his natural affinity with speed, he can swing his massive blade with an unimaginable level of force the likes which no human can produce, resulting in critical and lethal damage that occurs when any foe blocks or is stricken by his attacks. The pressure that each swing he delivers alone has the power to uproot entire buildings, creating a gust of winds that cuts all in the area, achieving this without even applying magic, a testament of how powerful a simple swing of the sword is for Vanidas.

As a first class fighter and swordsman, Vanidas is traditionally more agile and nimbler than other sword users, spending more time moving toward his opponent rather than fight at far off via range-based magic, giving him a far greater level of experience in hand-to-hand combat situations than common wizards are accustomed of doing. This very feat is further heightened by the fact that he moves and swings a massive metal sword more than twice the size of his own body, elevating his reach and attack length to impressive degrees, illustrating his skill and mastery with a buster sword even further. He is without a doubt one of the greatest armed combatants in all of Earth Land, quite easily holding his own against even the greatest of grandmaster sword specialists; a natural prodigy when using his sword - Vanidas' skill is absolutely horrific in nature and display, tackling even the most gifted of swordsman as if they were amateurs. When readying himself into his initial sword stance, Vanidas pumps himself up, psychologically psyching himself out, getting himself mentally ready for a challenge. He normally achieves this by getting himself angry so that adrenaline gives him a burst of strength he needs to deliver the first blow with maximum damage; this grants him an unparalleled greater level of focus that he directs to the target in front of him, concentrating all of his effort and focus into "breaking" his opponent to the point of devastating their body with all the energy he can muster. When getting into a fight with whatever enemy it may be, using his almost matchless CQC skills and armed combat experience, Vanidas' sheer overwhelming combat prowess makes it impossible for him to leave any openings or weak points in his stances or forms, making it an impossibility for other wizards to exploit it or be worked around, simply re-adjusting his form in order to suit his needs when facing a different type of fighting style. Combined with his monster-like strength and near invulnerable body, his mobility, attack speed, range, and recovery make it impossible to stagger him or his movements with attacks, regardless of how strong they are, simply moving even when under attack, shrugging it off and continuing his chain of attack uninterrupted, allowing him to use aggressive tactics of combat while exhibiting defensive quality stances at the same time, making him unimaginably dangerous the moment he comes in to attack. Easily able to usurp heavy hitters and beings who are hundreds of time more larger and heavier than himself, knocking them around with a single punch; his prowess easily surpasses even the greatest of armed fighters existing on the caliber of Kagura Mikazuchi and Erza Scarlet, two of the biggest power houses in the world of sword related combat; relying on the use of his own muscles rather than using magic to give himself an edge like these two.

It is because of the creativity and large possibility of growth that this style of combat, the buster sword, that he has became entranced in it's specific use alone, being taught by his master to appreciate such a unique fighting style, he was captivated by it's beauty and undeveloped power that he set out to master every possible skill, technique, form, style, and type of attack that can be done with the use of a giant sword, taking it upon himself to create an entire martial art system focusing solely on it's use. In the pursuit of knowledge and complete understanding on their use, Vanidas traveled across Earth Land challenging the best fighters in the world when he was 18 years old, absorbing the moves and strategies of his foes and growing the level of moves he can produce, increasing his knowledge and adaptability. Once he get's started, Vanidas will display absolutely zero level of restraint or compassion, fighting any target regardless of age, sex, or ethnicity as well as destroying anything obstructing his path. His single most impressive skill is his ability to improvise and adapt to any situation he's in makes him a viable survivor and fighter, taking it so far as creating brand new techniques in the heat of battle just so that he can better defend himself or negate an enemies moves. Having traveled far and wide and participated in hundreds, if not thousands of Kenjutsu tournaments, he's had the opportunity to learn from the best of the best. Vanidas is the only person in the entire world to have dominated the extensive use of buster sword related combat style, combined with the magical arts, creating a unique style that is all his own, having polished this style to point of transforming it's use into an art form of grace, style, and deadly application on the battle field. Developing never before seen attacks and techniques unique only to him, no one else in the world is remotely close to the level of mastery he has. He's created entire moves from out of nothing (from the top of his head), and single-handedly developed a complex combat system of forms, stances, and techniques that would normally take decades to do, accomplishing this feat in little over 5 years (5 days in the Time Room), creating an entire fighting style by himself that no one knows about, keeping all of it's teachings and information for himself. The number of moves he's developed complete with positions and routines are said to rival that of even the greatest martial art schools and academies focusing solely on knowledge.

His know-how on the functionality and application of the numerous styles and formations he has is enough to make him more skilled and dangerous than the world's greatest fighters and swordsman, generating complex battle moves and maneuvers of such a unique nature in the middle of battle to a such revered status of application, it is incredibly difficult to read or evade. His style of combat, for a greater word, is constantly changing and evolving through the course of every day, never the same when foughten twice, this is because Vanidas is never truly satisfied with how his fighting style is, always tinkering around with even the smallest of details, from altering his stance, adding new slash forms, altering the sequence of moves used, etc., all for the sake of getting rid of any weaknesses found in his style that his enemies can take advantage of. With an ever changing fighting style in the hands of a fighter of Vanidas' caliber and skill, this can only end in disaster on the opposing side, it is because of this fact that there are never any consistencies in the way he fights, never demonstrating the same tactics or attacks twice in battle, making him unimaginably hard to predict or maneuver against. With no sense of repetition in his actions to be exploited, his foes have little to no chance of him having his movements read and counteracted against, moving in ways that seem unorthodox or unnatural compared to fighters, focusing on movement with the purpose of getting in close and apply a melee damage combined with his sword's long length, attacking from to fronts, fusing both long-range and close-range attacks at the same time in order to gain control of the situation. Other than simply slashing and cutting, Vanidas actually incorporates the use dirty brawling and street fighting attacks when swing his sword, using his sword as a simple extension in which eh can hoist himself toward his enemy in order to close the distance, using CQC to work up the damage he's inflicting until finishing up with his sword, interchanging between sword and fist related attacks. More often than not, Vanidas relies more often on power and hard strikes to subdue his opponents, then chaining his attacks into additional slashing gestures and 1-2 combos for maximum damage, usually using moves that can fatally injure a person via breaking bones.

Because of his medium frame and weight, 6 foot tall and considered to be in the light weight class of boxing, Vanidas is incredibly nimble and quick on his feet, easily able to dodge and evade incoming attacks with relative ease without a single blow touching his body when doing so; combined with his natural affinity with movement and direction control, his hand coordinated fighting style can easily close the gap between himself and his opponent without worrying about the condition of his body, ignoring anything heading toward his body by coordinating himself in the right position in which the attack's blind spot is located. With an inability to be stopped the moment he swings his sword, the sheer gravity that his blade produces alone can break and shatter it's way through whatever defense of obstacle in his way, including destroying any attack that collides with it, meaning that all of his attacks have a 98% chance of landing successfully without any chance of it missing or being redirected when combined with his tenacity to move in close, crushing any opposition enforced by the enemy by offering his own advances, dealing quick and brutal combos with the intention of crushing them along with their attacks, making him an absolute dynamo of pure physical power to be exerted with absolute force. Truly, Vanidas' close-range and mid-range assault and rate of damage he can inflict in such short time makes him an absolute savage compared to other wizards, existing on a level that is all his own; although possessing a short range for attack, his speed and frame more than make up for this, able to close the distance between targets with a simple side-step, he possesses an excellent form of spacing that opens up opportunities of attack that involve him getting in close from the enemies blind spot at terminal velocities, giving him the appearance of a white blur moving across the battlefield, able to approach any opponent from any position that he wishes without any fear. This gives Vanidas an edge over most other fighters, as the application of his speed and strength withing his large body turns him into a bulldozer, easily trampling over anything in his path. Having been trained in the use of the a buster sword by his master, Fiero Seiken, Vanidas is by far one of the greatest swordsman in terms of handling and applying the use of a massive blade.

Yaban'na Ken no Sutairu
Yaban'na Ken no Sutairu (野蛮な剣のスタイル, lit. Japanese for "Savage Sword Style"): Aside from his mere skill at handling a buster sword, Vanidas has actually created his very own fighting style by combining all of his knowledge and experience in regards to how swords move, the stances they have, forms taken before launching an attack, varying styles used to ready oneself, etc. When taking on the Yaban'na stance, Vanidas places his dominant hand into the inner handle located inside his sword while using his left hand to grip it from outer handle, this allows him to adjust his range and extension that his sword has, as well as increasing the level of force he can throw by pushing his entire body behind every attack he throws, more than tripling the damage he can deal. The reason he mainly uses this other handle when using his personal style is not only to increase his attack power, but to augment the level of directional control and speed he can enter into his interchangeable stances via rapid changes of movement and footing, giving him a wider range of personal freedom to change up his attack pattern or alternate between attacks to throw of the routine, attack pattern, and habits with every swing he throws. Unconsciously, the moment he takes on his this style, his base pattern of attack changes drastically, from swinging his sword while gripping the outer handle with both hands, attacking with well-calculated blows by bob-weaving into different attacks, Vanidas can now distribute the weight of his sword evenly between both of his arms and body, throwing it around by manipulating the momentum of his attacks and swinging into a different direction focused with vertical lunges and horizontal slashes. He becomes much more aggressive and attack prone when diverting his attacks toward his enemies, completely lunging at his enemies with a level of savagery and force that pushes them back, destroying their defensive stance by powering straight through them with sheer attack power. By wielding a buster sword one handed many times throughout battle, this gives Vanidas the advantage of sparing him the use of his left hand, using it to navigate his movements rather than attack by easily using it to support himself whenever he makes contact with the ground floor or is about to be thrown toward some type of object or surface, hence the inner handle and the back-hand grip he has.

This method of supporting and holding unto his sword also enables him to loosen his grip immediately whenever the situation calls for it, casting spells or using his hand for any number of additional tasks while holding it with his left hand. The blade itself is heavily unbalanced and an honest use of such a sword would be impossible to start or stop swinging quickly, and would rip your shoulder out of the socket upon doing so. For Vanidas however, such a thing is impossible to occur when using his sword, as his body is naturally accustomed to the general weight and force each swing entails unto his own shoulder; the sheer vertical force exerted with every swing is actually one of the primary tools that he uses to alternate between attacks and stances, quickly able to turn a missed attack into another opportunity by allowing himself to be taken hold of the swing's pull and alter the trajectory it is heading, giving birth to a new attack shortly after missing. Naturally, most martial arts depend on the use of familiar weapons, weapons that have been state of the art in balance, durability, and lethality for centuries. Vanidas depends on the overall weight and general force he can throw at his opponent at quick successions without leaving himself to open or slowed down to continue his next course of actions, meaning that the level of openings he leaves with every swing is next to none; the overall speed in which he swings his sword is at least 89 mph, meaning that the time lapse between swings is non-existent, able to switch out of attacks in order to enter a whole new sequence of attacks by comboing vertical, horizontal, mid-sectional swings and lunges in order to strike at an opponents weakest parts, cracking their defense and crippling their posture with a single well-placed blow. The Buster Sword is a weapon only usable by superhumans or extremely supernaturally strong individuals and thus make for impractical tools to be used by ordinary humans, often discarded for the use of ordinary broadswords, katanas, rapiers, etc.; as an odd weapon of choice with no sense of refinement or style based on their use, they have their own discipline and logic for its utility. It has been described by most swordsmen as to being a Lost Art Style (失われたアートスタイル, Ushinawareta ātosutairu; lit. "Styless Sword Art") of sword combat, existing without any type of forms, specific stances, attack arts, or basic system of wielding that compliments it's large frame and massive lengthy blade, making it incredibly hard to use, even harder to master as a weapon altogether; with no specific way to swing, lack of speed when attacking, and the number of openings it leaves, this sword is mostly used for it's attack power and intimidating appearance.

Vanidas is considered the only living person in all of history to have actually created a martial artistic style of combat when wielding this weapon; emphasizing the use of becoming a brutal frontal attacker that spurns defense in favor of constant offense, powering strait through any sense of opposition by crashing unto it with all the weight of his body and sword, and the general force of his muscles exerting down unto the blade for a decimating attack that will shatter any blade, weapon, or person that receives it head-on, regardless if its blocked or guarded against. This offense is in fact his best defense. The threat of his blade crashing down on his opponents is greater than the opponent's will to look for opportunities for counterattack over defending or evading, increasing the chances of him landing a body blow unto his enemy when trying to dodge or guard against his moves, either way, dealing damage regardless whether or not he can actually hit is enemies. This singular fear of him and his sword is the prime reason as to why few even dare to counter his attacks, choosing to keep their distance over trying to tackle him head in a match of strength and power to which he would obviously win. He often has one hand free to use how he pleases, can switch hands, or dual wield more blades, elevating his chances to defend himself and increase the rate of attacks he can deliver when fighting with both hands armed with weapons. In many ways, he can be described as a berserker, with some exceptions when he's on the defensive, fighting like a man possessed in a nearly uncontrollable, trance-like fury that has him rip apart anything and everything in his way, cleaving entire buildings and suits of armors with a single swing of his mighty sword. Choosing to sacrifice defense for offense, he focuses more on attack than having to worry about his own body and the conditions it's in, sacrificing his own safety for the use of greater damage to inflict when going on the offensive.

As a result, Vanidas can also tank some very heavy hits, making him all the more dangerous. No force, be it physical or magical in nature, can stop his march, brushing off or slicing his way through anything that tries to slow him down or impede his movement. Because of this trait, he is less likely to be forced to defend and can really strike a deathblow.
 * Iaido: Iaido (居合道 Iaidō?) is martial art style using the katana that emphasizes on being aware and capable of quickly drawing the sword and responding to a sudden attack. Iaido is associated with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. Iaido encompasses hundreds of styles of swordsmanship, all of which subscribe to non-combative aims and purposes. A reflection of the morals of the classical warrior and to build a spiritually harmonious person possessed of high intellect, sensitivity, and resolute will. Iaido is for the most part performed solo, executing changed strategies against single or various fanciful rivals. Every katana starts and finishes with the sword sheathed. Not withstanding sword method, it obliges creative ability and fixation to keep up the inclination of a genuine battle. To appropriately perform the Iaido, one must learn the carriage and development, hold and swing. By practicing Iaido, Vanidas is able to sheathe and unsheathe his sword at incredible lightning speeds, unleashing his sword immediately before a moment's notice instinctively before an attack even has the chance of being thrown at him, and combined with his Sixth Sense, is a sure way for him to counter anything ahead of time. However, since he himself does not use a sheath, he merely imitates the action with his sword, instinctively applying the basic form without the need to carry one with him.
 * Iaijutsu: Considered his most favorite sword style in his arsenal of attacks, Iaijutsu (居合術?), is a combative quick-draw sword technique that focuses in unsheathing the sword at tremendous speeds. This art of drawing out a katana is as quickly as possible, allowing Kazuma to launch the first decisive blow upon unsheathing is sword. Iaijutsu is a combative sword-drawing art but not necessarily an aggressive art because iaijutsu is also a counterattack-oriented art, being used only when he blocks an enemies attack with his sword and sheaths it shortly afterwards, coming in close to unsheathe it and deliver the killing blow. Iaijutsu technique may be used aggressively to wage a premeditated surprise attack against an unsuspecting enemy, catching them off guard with the speed and and monumental force backing the slash from his sword. The formulation of iaijutsu as a component system using the quick draws to deal a single attack meant to end the battle immediately upon connecting, channeling all of Vanidas' strength into a single decisive blow containing all of his concentration and murderous intent. Well-known as the Quick Draw Stance (クイックドロースタンス, Kuikkudorōsutansu), Iaijutsu is the center of focusing solely on drawing and attacking in one move. The technique often includes multiple slashes, swiping the blade off, and the subsequent re-sheathing of the blade. Although usually associated with attacking, swordsmen can learn how to block weapons with a sheathed sword and dual wield the scabbard and blade for powerful combo attacks. Users of this style can often create Sword Beams, or just strike and re-sheathe so fast that it  looks  like a Sword Beam. Only two starting positions in the execution of a sword-drawing technique exist. The first technique is the low crouching posture named iai-goshi. The second is the standing posture named tachi-ai. The seated posture, tate-hiza, is not used in iaijutsu because it does not permit all-around mobility. Seiza, the formal kneeling-sitting posture, is not used because it is a "dead" posture which is regarded by the warrior as less comparatively efficient. It would be difficult for the swordsman using either of these two latter postures to go quickly into action in an emergency, as such, only a single stance can be taken at a time in order to use Vanidas' full use of his movement and foot-work to move at incredulous speeds.
 * Jōdan-No-Kamae: Referred to as the Stance of Fire (火災のスタンス, Kasai no sutansu), Jōdan is a martial art stance and is a one of the five basic kenjutsu postures. Jōdan-no-kamae means upper-level posture (lit. 'high/upper degree posture'). Jōdan-no-kamae is one of the five stances in kendo, the sword is raised above the head with the tip (kissaki) pointing back and the blade facing up, in readiness to strike. It is the most aggressive stance of the five, focusing primarily to attack and overwhelm the opponent by launching many powerfuly charged blows in rapid succession. There are commonly two types of jōdan-no-kamae, left (hidari) and right (migi), referring to which foot is out in front. As a more rare case, only one hand is used to hold the sword. Even rarer, the positions of the hands on the hilt of the sword may be reversed. In normal practice or competitions, left (hidari) jōdan-gamae is the most common. Its advantage is the reach of the strike, the intimidating posture and the speed of the strike. It allows Vanidas to strike and slash at his opponent even if they dodge or step back, closing the gap between himself and his opponent in order to get in close and strike with maximum force. It's disadvantage is the weak defense, since the throat, wrists and body are open. In order to protect the vulnerable area, a jōdan user must have a very fiery spirit to "scare off" the opponent, oftenly using intimidation in tandem with this style in order to inflict psychological damage with the purpose of debilitating their will. It is also more difficult to judge the striking distance (maai). Therefore, this stance is only used as the normal stance during practice or competition by experienced swordsman. The primary attribute of jōdan-no-kamae is always the weapon lifted above the head of the practitioner. One of the only significant variations is the relative position of the elbows. Some styles, such as aiki-ken, prefer the elbows to be as far inward as possible. Many others insist on the elbows being open. It is by it's very nature that the Jōdan-no-kamae style is often refered to as the Kamae of Heaven (天の構え ten-no-kamae) in Kazuma's hometown, but is given the official nickname of Kamae of Fire (火の構え hi-no-kamae) Earth Land. The reason it receives this nickname is the fact that this style shares it's characteristics with fire, being completely unpredictable and wild when in use, and when struck, leaves a burning sensation upon the area cut due to the intense heat generated in-between intense swings.
 * Chūdan-No-Kamae: Referred to as the Stance of Water (水のスタンス, Mizu no sutansu), Chūdan is one of the five major style in Kenjutsu and kendo. Chūdan-no-kamae translates to "middle-level posture." In most traditional schools of swordsmanship, and in the practice of kendo, chūdan-no-kamae is the most basic posture. It provides a balance between attacking and defensive techniques. This is the most basic stance in kendo which balances attack and defense. If correctly assumed, the trunk (do) and right wrist (migi-kote) are hidden from the opponent. The throat is visible, but the extended tip of the sword threatens a thrusting enemy with a likely counter-thrust. The head (men) is the only clearly open target, but this too is easily defended. If the kamae is not broken, the user can step into striking distance of the opponent whilst maintaining good defence. A beginner learns this stance first in order to learn the correct striking distance, issoku-itto-no-maai. The position that Vanidas takes when using this style In chūdan-no-kamae is rather simple, the left foot is slightly behind the right with the left heel slightly raised, both feet are parallel, the hips are straight forward, shoulders are relaxed, spine is perpendicular to the floor at all times. The center of gravity should be centered between both feet. The sword is held with both of his hands in front of the waist, with the tip of the weapon pointed at the opponent's throat. Traditional styles of kenjutsu, this is one of the basic stances taken when focusing on movement and footwork. Generally, when used, Vanidas has a much more grounded focus on proper cutting with power, stability, and focus channeled in every swing. In contrast to many other styles of sword play, where they focus and are taught in the practice to always opts for a middle ground, where chūdan-no-kamae is assumed with the body otherwise in it's most vulnerable spots and lowest defenses. The purpose is to reduce the possibility of a simultaneous strike, usually resulting in mutual death, which often occurs in a battle to the death. The reason as to why it is compared to water is because of the characteristics it shares with the element itself, moving without offering an ounce of resistance, moving with the opponents move in order to flow freely as water does, avoiding the full brunt of his enemies attack.
 * Gedan-No-Kamae: Geedan is one of the five stances in kendo. Gedan-no-kamae means "lower-level posture." This position is adopted when the sword is held out in front of the body pointing at the waist in kendo, or at the knee or sometimes the ankle in kenjutsu. It is considered a variant of chūdan-no-kamae and therefore appearing as a defensive posture, but instead it is used to deflect blows and create striking opportunities. This stance is used as a transition fromchūdan-no-kamae to a tsuki (thrust). It is called the Kamae of Earth (地の構え chi-no-kamae) in Yagyū Shinkage-ryū, the reason for this is because of the incredible level of defensive power that is found the the stance's form and position, using able use of Vanidas' legs, hip, and arm strength to stand his ground. In Fiore, people refer to this stance as "Fool's guard" (愚か者のガード, Orokamono no gādo); as it serves to bait the foolish with apparent weakness. Gedan-no-kamae is oftenly called by Vanidas as "wide iron gate" style of swordsmanship, as no one is able to pass through it's gates without permission from Vanidas. Iron gate refers to postures where the sword is held above the forward knee. Larger postures have the point down, while the narrow postures have a raised point. This stance has the highest level of defense among all the other five styles, by planting his feet firmly on the ground and closing in his posture, thus keeping his body tight and within blocking reach, deflecting and countering anything that comes his way with maximum force and dexterity when doing so, not losing an inch of space or moving from his spot.
 * Hassō-No-Kamae: Hassō, is one of the five stances in kendo. It is an advanced offensive stance, named for one's ability to respond to a situation in any direction. In hassō-no-kamae, the primary stance is comprised of the left foot being forward, and the sword being held pointing upright with the hilt in front of the right shoulder. The blade should slope slightly to the rear. When cutting, the sword is raised above the head, as in jōdan. This posture is also used in use of katanas and long swords, using the their immense length to the user's advantage. Hassō is called In-No-Kamae (陰の構え shadow stance?) in Ittō-ryū and Katori Shintō-ryū, hassō (八相?) in Shinkage-ryū, and occasionally moku-no-kamae(木の構え stance of wood), because of the stance's resemblance to a tree. By using full use of both hands to swing from upper oriented swings, Vanidas uses the full weight of his body and arm strength to swing his sword with with incredible force. Thanks to using the full length of the blade by using the farthest extremes of the handle, the range and distance between Vanidas and his target can be easily traversed in little time, closing the gap of distance between him and the enemy with a simple swing, stepping in and getting in range with but a single footstep.
 * Waki-Gamae: Waki-gamae is an advanced style in kendo and martial arts involving Japanese sword. Waki-gamae is a stance involving the swordsman hiding the length of ones own blade behind their body only exposing the pommel to the opponent. This stance is common when there was no standard length of sword and was often used as a deterrent to any opponents who did not know the range of the sword being hidden and could be used as a sort of bluff technique. It also serves to conceal the orientation of the blade to one's opponent, as to give him no hint about your own intention for the next attack. Waki-gamae is also known as the Kamae of Metal (金の構 kin-no-kamae?) in the five elements classification and the Light Stance (陽の構 yō-no-kamae?) in the sword teachings. The main posture used is where the sword is held to the outside of the knee, can be pointed up (stretta/narrow), point down (larga/wide), or point back (distesa/outstretched). In the traditional system, this is known as Guardia Contra Armi Inhastate (Guard Against Polearms). Used by Vanidas to use deception in order to throw off his opponents perception on the length of his sword, sneak attacks are a constant when he uses his body to conceal the blade.
 * Zenkutsu Dachi: Front stance, sometimes also called forward leaning stance or forward stance, is a stance used in various martial arts and sword styles. Although the specifics of the stance vary by style, overall it is visually similar to a lunge, with the forward leg bent at the knee, and the rear leg straight, while the hips and shoulders remain squarely facing forward. The purpose of the stance is to teach musculo-skeletal alignment that adds as much mass of the earth to a strike as possible. The stance allows a great deal of power generation forward, but very little in any other direction. In martial arts, the front stance (前屈立ち zenkutsu-dachi) is primarily practiced in karate and its variants. Some variations include the version practiced by Shotokan, where students generally place their feet at a longer depth, while Isshin-ryūstudents place their feet shoulder width, but with much shallower length. Other variations are also practiced. The front stance is normally used when moving forwards while back stance is used when moving backwards. When applied in battle, Vanidas can move and dodge around attacks by swiftly altering his footwork work and direction, changing the course in which his body is heading in between actions.


 * Sword Beam: When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilized in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left. Going back to the part about being charged; the user is capable of adding more of their Magical Aura onto the blade when they are initiating the attack to achieve a higher level of power; this process, while it does result in the spell being launched at an ever-so-slightly later date, it can drastically enhance the power, width, and size of the Sword Beam spell, and as such, the option of charging can mean the difference between victory and defeat in the heat of battle. Generally, the charging speed of the Sword Beam spell takes about two seconds down to the letter, and if the Sword Beam spell is charged, it travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. The user is also capable of continuing to hold the spell in its magical energy compressed form and move around as normal; this can serve as a way to take advantage of extra power while taking evasive action. The user is capable of interrupting the charge of the attack by grabbing their weapon with their free hand; the charge cancel can be used to bluff an opponent by allowing them to come close to the caster while they're charging, only to find themselves attacked by another method.
 * Sword Pressure: When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash. Vanidas' sword pressure is unlike anything produced by other wizards due to the nature of weapon he wields; when exerting his sword pressure with his buster sword,
 * Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken'atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
 * Strike Gale (, Sutoraiku Geiru lit. Sixfold Iron Hammer of the Supreme Commanding Wind King): Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
 * Slipstream Accel (, Surippusutorīmu Akuseru lit. High Speed Upper Air Gunshot Stride): Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.

Prowess
Immeasurable Strength:

Immeasurable Durability: Vanidas by no way is any kind of wimp, always preferring to use his own hands to deal with any situation head on than simply having to block or evade any attack aimed directly toward him; as man, he believes that no greater tool available to a fighter is his hands, being the single most greatest weapon at his disposal. Vanidas is naturally more resistant to the forces of magic at a much greater way than other wizards, so much so that he rarely has to use his own powers to block enchanted weapons or spells with an equal powered attack, casually using his own body to brush of these attacks with a simple swing of his arm or enduring a point-blank sword beam with the palm of his hand, deflecting it elsewhere. With a durability that allows him to handle most life-threatening blows and magical spells without having to worry about his own well-being, easily able to shield himself from even the most punishing of attacks without bothering to divert him attention in their direction, possessing an Combined with his magic and body, Vanidas' defense is nearly ironclad and impenetrable, negating the power of piercing spells that could typically crush their way through even the most powerful of defensive-style techniques, even able to deflect spells like the Dark Capriccio with his own finger. This is what truly makes Vanidas such formidable enemy, his ability to get back up shortly after receiving an attack along with his recovery time is simply astounding, to not simply take damage but also  shrug it off like it was nothing, makes him an incredibly difficult opponent to knock down, let alone incapacitate him for extended periods of time.

When combined with his level of strength, he apply any amount of force behind his physical attacks without having to fear of damaging or destroying his body, as the durability it possesses ensures that he can go all out without having to worry on what condition his body will end up afterwards. With such a high degree of resistance to physical strain, he can force his muscles to work and function without rest, allowing him to fight days on end without so much as slowing down, let alone stopping. He can easily bump heads with even the most powerful of creatures and biggest of beasts without having to worry about his well-being, allowing them to simply mangle and beat him to an inch of his life only to burst out laughing when realizing just how weak they are, standing up and dusting the debris off his person and then proceeding to finish off his prey with a single well placed blow. This is primarily why Vanidas casually fights S-Class through SSS-Class magic creatures without using weapons or armor, as his invincible flesh is his single most powerful suit of armor in his disposition, more reliable than anything created and crafted through the use of iron and steel. The density that his skin possesses alone can surpasses that of steel, turning the complete outer layer of his body into the first line of defense against any form of physical trauma that tries to injure him, stopping it right in it's track before being able to enter his body and injure his internal organs and muscles. To Vanidas, this is considered as one of the many layers of defense he has inside his body, determined to make it difficult for his enemies to take him down without him giving them one hell of a fight while doing so. With the natural level of impenetrability he has, he can withstand most spells from completely killing him or injuring him for long periods of time, getting back up after receiving his foe's flurry of attacks and continuing forward, ignoring whatever strikes his body in order to reach his target. His durability does not simply extend to his skin and flesh, but also his interior, notably in his blood vessels, organs, tendons, and muscle sinews, all serving as multiple layers of armor in order to stop an attack dead in it's track, trapping it in between the masses of muscles he has ans rendering it useless, stopping most sword swings and bullets from giving him a hard time. As an additional benefit, his stamina is many times greater than other human beings due to his muscles and tendons being able to resist tearing, unnecessary expansion and contortions when being used, maintaining them in pristine condition whenever he uses them.

The rate in which they become exhausted is also slowed to nearly a stand-still, giving him the ability to push himself to the utmost level without hurting himself, this in turn gives himself a resistance to muscle tearing, enabling him to achieve physical feats that would otherwise be deadly and impossible for others to mimic or otherwise attempt. Most regions around his body have an unbelievably incredible level of proportional strength that allows him to support a minimum weight of over 100 tons (200,000 pounds) before showing signs of damage, it can also tear it's way through through most objects with extreme ease, as well as climb and maneuver through all forms of terrain with amazing simplicity. Due to his internal organs, bones, and legs being completely supernaturally honed, he can support incredible levels of weight crushing down on him before showing signs of tear or muscle cracking. Using the combination of physical strength and magic, he can lift and throw objects thousands of times his own size, with his spine being able to endure the pressure of objects crushing down on him, this enables him accomplish a great number of feats that would usually crush and kill most others if they ever attempted it. His skeletal integrity is considered to be akin to Earth Land's highest level of toughest metals and material around, be naturally found or artificially created, his flesh is highly resistant to most forms of blunt-force and physical trauma the moment it impacts with his skin, immediately hardening at the point of collision. Not even a fist full of Crash crushing down directly on top of his head, with a enormous building falling directly on his body can affect him, simply shrugging it off like a mosquito bite, paying it no mind while he remains unharmed, displaying absolutely zero discomfort during the entire process. From stopping blades with his bare hands to using his body as shield to capture incoming bullets with his muscles, there is hardly any form of attack or impact his body isn't ready for, having been injured and hurt in almost every way imaginable, experiencing nearly every form of torture and execution applicable to criminals and heretics, he has been burned at the stake several times only to wail like an animal in laughter, escaping once the bonds tying him down melted and murdering everyone shortly afterwards. With his level of durability, he can stop most high level spells with his bare hands, canceling them out without it so much as having it break the surface of his skin, such as Sword Beams. His body is especially resistant to ethernano-oriented attacks that use magic to enhance the powers of attacks or support them, simply using his own body to absorb the force directed toward him with the intention of harming him and blowing it away with ease.

Able to simply shrug off conventional weapons, such as swords, guns, and multiple spells thrown with the purpose of weakening or draining his power, using his tenacity and unwillingness to lose to toughen it out, reducing their effectiveness to zero. Compared to his fellow man, Vanidas has been known to survive specific situations in which an ordinary human would die in, such as falling from great heights from the ground floor, he is constantly surviving many kinds of attacks that very few people have the capacity to endure, let alone survive unscathed in the way Vanidas does, simply letting loose a deep sigh after the ideal, treating it as if it were an every day ordeal to him. His ability to survive and adapt in whatever situation he's exposed to, such as altering the properties of his body in order to better increase his odds to overcome any form of environmental conditions or disasters he may face; cooling his body to endure scorching heat found in magma zones, elevate his body temperature to survive in frozen landscapes, conserve his body fluids to travel in hot desert areas, etc. In the heat of battle, this ability of his becomes more prominent, such as suffering continuous levels of damage inflicted upon hours upon hours of arduous battles of survival; even with broken bones, loss of limbs, severe blood loss, and at the very edge of his life, Vanidas will simply shrug it off with a laugh and keep fighting as if nothing happened in the first place, refusing to show any sign of serious pain or injury to demote his weakness or acknowledgment of his injuries festering his ability to fight; demonstrating an incredible level of endurance and forbearance toward toward the use of his stamina, he can endure anything thrown at him while at the same time exerting this prowess of his toward his enemies, able to hold his own against members of the Ten Wizard Saints and Nine Elementals, without showing an once of fatigue or exhaustion after prolonged fighting; this feat is only further elevated with the fact that he only uses one type of magic rather than several. Able to absorb inhuman levels of damage that could kill an ordinary man in seconds, able to function normally even after being dealt with fatal injuries, his resilience toward damage enables him to continue fighting even after his body has suffered irreparable damage, treating these injuries as nothing but scratches, not even bothering to pay them any mind due to their insignificance.

With so much magic being saturated on the top of his skin and digging deep roots into his muscles, they tend to resemble giant slabs of solid steel rather than actual human flesh, when tensing up his body when an incoming attacks is about to make contact with him. His very flesh embodies the same properties of Defense Magic, protecting his body from any situations such as the weather, dangerous environment, and battle situations such as powerful spells. With the presence of other land destroying forces casted through magic, Vanidas is more than powerful enough to withstand their full force head on without being brushed off from the place he is standing, remaining firmly planted in his position without moving an inch, even when in the face of ultimate opposition. With the tensile strength his body demonstrates when exposed to physical trauma, they easily bounce off his body, absorbing the kinetic energy used to strike at his body and divert it back to the point of exchange, negating the body blow altogether when receiving it from weaker opponents; weak swords containing minimum magic act upon his body in the same way a dull knife tries to cut through metal, completely useless, shattering the moment they make contact on his body into thousands of pieces. This feat is not only limited to his body, rather, Vanidas can actually grab unto legendary weapons existing in the God Class range without getting damaged or cut; through a combination of his strength and durability, Ansem can break these mythical weapons as if they were mere toys in his hand, crushing them from the very edge until snapping the blade in two. With his magic coursing through every muscle fiber, tendon, blood vessel, and surface of his skin, he can naturally divert and reflect incoming magic-based attacks with incredible prowess, nullifying spells commonly found in the form of Elemental Magic, simply shrugging off whatever elements are being directed to his body. As a result of having train for extended periods of time in the Time Room, his body's muscular tensile strength, bones structural integrity, and tendon restoration are exceedingly superhuman in comparison to other wizards;

Immeasurable Speed: A

Other Abilities
Intimidation: Intimidation is often used as a means to try to scare the opponent, which can cause them to run away or literally get frozen in place by fear. In this way, intimidation can be used to end a confrontation or situation non-violently, ending a battle without having to throw a single blow. Using intimidation to scare an opponent will only work if the opponent is significantly weaker than the user but it can also be used to startle many powerful fighters. Intimidation is less effective on those who have the access to the same ability, as those who are blessed with the ability to use this power are considerably much stronger than most ordinary people in terms of willpower. As it's user, Vanidas is by far one of it's most gifted practitioners, possessing one of the most frighteningly, intimidating presence any person can attain, easily able to intimidate even the most hardened of warriors with a single gaze. The effectiveness and application this power has can be increased in power if Vanidas strengthens his will and physical concentration, thus broadening the area of effect it has on powerful foes and the number of people it can affect in any given environment. Intimidation may not work with just a visual display as it may require more stimulation toward the target's senses in order to affect them to a much greater extent, such as emitting a violent scream to stimulate their hearing, using violence and a show of force in order intimidated them with feats of strength and power alone, or simply stare at them with the intent to kill, frightening them with thoughts of their death.

The technique is mostly used to end battles quickly without shedding blood from either side, genuinely made famous by being used as a signature skill by the most gifted and powerful warriors in Earth Land, oftenly seen as a badge of honor that recognizes them as unique individuals. Vanidas can evoke and increase fear and horror in others through but a simple look, causing the target’s brain to completely run amok and put them into a state of hysteria, causing them to lose focus on the task at hand. The victim’s perception may be altered, causing them to see their environment as ominous and the user as dark and foreboding, or even make the user seem to appear as a monster. He can control his killing intention and use it to intimidate others, it can even be used creatively, such as induce torture on targets with illusions and thoughts of how they are going to die, torturing them with the uncertainty of their fate as they are slowly crushed. It may be induced to all degrees of intensity, from mild to unbearable to full-on physical suffering, destroying the stability of their mind. This power is mostly used as a cosmetic ability, a way to demonstrate to others just how powerful he is without giving away techniques and the amount of magic energy he has. The scale of this power can vary from a single person to a population, the time can also vary from few minutes to days, leaving a person unconscious for extended periods of time. He may also torment his victims mentally, emotionally, physically and spiritually. This skill, in essence, is the ability to threaten another person but on a completely different level, actually causing them harm rather than to look threatening, but in the hands of a person like Vanidas, it is a weapon of that shows just how powerful he is is, showing his opponent the scale and difference between them.

Vanidas can induce feelings of despair and depression into others, making them think there's no possible way for them to win. Bringing out emotions such as sadness, hopelessness, depression, and despair, possibly even eventually driving the victim to a complete mental collapse if the intimidation is pushed far enough. As an experienced user, he is even able to make people freeze within their current state in space, completely inflicting upon them an immeasurable level of fear for their life as they stand lifeless. The person/people may have their motor and cognitive functions frozen as well, so have no idea that it happened as it just goes by and skips over the time they were frozen in time according to their perception of things. With but a single look, he can cause his target to be incapacitated, causing a short-term state of powerlessness or weakness which renders them unable to do anything including fight or defend themselves. The exact length of the effect depends on both the Jeans own power and skill and the targets current state. Vanidas can generate, shape and manipulate pressure, application of continuous force by one body on another that it is touching, or the exertion of force upon a surface by an object, fluid, etc., to whatever level he wishes, all the way to the point of being able to completely and utterly crush objects and people to death if enough pressure is applied.

As a master user of this ability, he can break the wills of others by any means which involves torment, fear, beatings, torture, interrogation, etc., inflicting physically, psychologically, spiritually, and emotionally damage during the heat of battle, using Intimidation to faintly lower their moral without them noticing. He can even manipulate negative energies to transfer them into his intended targets to weaken their positive energies, such as using insults and shows of force in order to produce an even greater level of Intimidation. The most powerful application he is capable of producing with this ability is the power to trigger a heart attack by completely and utterly pushing his intimidation beyond it's maximum level, effectively killing all those in range by devastating and overwhelming their entire being to the point of suffocating them with the user's presence. However, such a feat has yet to be achieved. In Vanidas' special case, he can exert the rarest form of Intimidation that exists, simply known as the Emperor's Temperament (皇帝の気質, Kōtei no katagi, lit. "Divine Intimidation"), considered by far the most powerful form of intimidation a person is able to produce, it is so powerful and overbearing, that it not only causes all those nearby to lose consciousness but also destroys the environment, breaking everything apart with his mere presence. This version of intimidation is by far the rarest version any person is able to possesses, defeating thousands of opponents without so much as lifting a single finger to throw a physical attack, rather, the user attacks them through his willpower alone, destroying their spirits and desire to fight entirely. An intimidation of this nature is so incredibly powerful and focused, that their very ambiance and surroundings bend to the user's will, oftenly destroying it due to the sheer pressure their very presence emits and how incredibly overbearing it is. This is the only type of Intimidation that has the power to kill others without so much lifting a finger on the user's part, crushing and strangling enemies to death by exerting their willpower on them to immeasurable proportions, inducing a heart attack or completely destroying their bodies from the pressure alone.

This type of Intimidation grants the user the ability to dominate the wills of others. The most common usage of it shown in the series so far is to exert the user's willpower onto those with weak wills and rendering them unconscious, rendering the need to make eye contact or produce stimulation toward their 5 senses unnecessary. At the beginning stages of training, a user with very little experience will find it extremely difficult to control, unknowingly knocking out both friends and foes and destroy their environment, hurting and destroying everything around them. However, by strengthening their will and disciplining their mind, masters are able to pick out weak-willed individuals in a large group and knock them out without affecting the others. However, those with stronger wills can resist or even ignore the effects of this level of Intimidation, developing a type of immunity to it if the target is just as strong willed as the user. The ability to knock someone out depends on the difference in strength between the person using Intimidation and the person or persons the user is trying to knock out. The greater the power gap, the easier it is to knock the victim out.

Sixth Sense: Most commonly known as the 6th sense, called Discernment or Instinct, it is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the users to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the him, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called Gnosis (knowledge of spiritual mysteries). This technique is commonly used to perceive the ill intentions of others, sensing their bloodlust or malefic nature in order to discern them friend or foe. It gives people the ability to intuitively understand what's going to happen and how to deal with it ahead of time. The power works on a purely instinctual level: meaning users do not receive any additional data or information, but can spontaneously feel how events are going to unfold better than any person alive and what the best course of action is, making it more of an inherent part of the user rather than an external ability. This hyper-instinct allows them to make the right decision in any situation, multiplying their survivability and success rate, effectively allowing a user to overcome great hardships with minimal damage and pull a victory from the jaws of defeat despite all odds. This sense, although commonly used by animals in order to perceive incoming threats, such as environmental disasters, incoming storms, and the evil nature inside people, allows a person to tap into their innate primal instincts.

With a level of mastery with this acute sense, Vanidas can sense nearing dangers and sense unwanted or hectic threats to his well-being, such as incoming danger, potential immediate threats to his well being, and evading undetectable attacks that are invisible to all of their other sensed. Unique feature this skill has is its bestowal of the ability to processes the world in an advanced, efficient manner in order to find any solutions to any and all kinds of problems that they would face, using both the logical and illogical senses and strategies to provide a solution by abandoning all sense of logic and play with pure instinct, generally causing people to make illogical, but successful moves and decisions that will save their life as a result. Masters of this skill can sense all the variables of any situation, predict the outcomes and what choices they can make to reach the conclusion they desire. When utilizing this ability, a person is able to sense the many branching paths projected in front of them, illuminating possible courses of action that they can foresee to be the best tactic, and walk down along that path. With this skill, he can fight without using any one of their other 5 senses to rely on, fighting purely on instinct, and succeeding in dodging and attacking. The most basic application of this special ability, by completely submerging oneself into the sixth sense's control, a user can block out all other senses and have their intuition take the wheel, dodging any incoming attacks several instances ahead of time before even being thrown by an opponent.

This ability is a type of psychological awareness that informs it's user regarding their surroundings, allowing them to detect any form of danger that threatens their well-being. Since this ability is not connected to the user's other 5 senses, there is no way to fool this ability through the use of illusions or falsehoods that can normally be found in Illusion Magic or other skills with similar applications. The greater the danger or how close the danger is, the stronger and more efficiently the user's intuition will react to said incoming danger, informing them ahead of time of what type of incoming attack it will be. Should the user be blind or have his sight taken by any means, It can also allow them to navigate with absolute ease when unable to see or disoriented, as the sense grows stronger when other sense becoming unavailable for use, compensating by elevating the degree of acuteness and accuracy it can apply to any situation exposed to. It also helps reduce mental strain and exhaustion when used, as the user has no need to completely focus all their energy and attention toward looking after their own safety by constantly having their guard up at every instant in battle, reduce the level of concentrate every time. Almost precognitive in nature, an inexperienced user will sometimes act before realizing it, simply moving on impulse without realizing as to why they did so. Much like other senses, this ability can be trained and honed with enough years of experience, masters of this ability are said to typically dodge any incoming physical attack, casted magic spells, and even explosions before even occurring. It also warns when someone is watching them from afar without their knowledge. However, danger sense's greatest use is found when applied on people, able to detect if they have ant hostile intent regarding them or sensing just how dangerous they are by accurately measuring their threat level.

Immeasurable Magic Resistance:

Indomitable Willpower:

Espada Última Etapa
[[File:Ginjou-Kugo-Shinigami-Sustituto 1.png|thumb| Vanidas fused with his sword. Espada Última Etapa (最終段階の剣, Saishū dankai no ken, lit. "Final Sword Excelsis"; Spanish for "Last Stage Sword"): When Vanidas pushes all of his magic power to it's highest level, he forces his magic core and body to go beyond their limitations, pushing his powers beyond their maximum threshold to alarming, unimaginable levels. Augmenting his magic's destructive force in frighting new ways, all of his natural skills are also increased to their utmost highest potential, such as speed, strength, durability and etc., with his magic origin's primary function boosted to otherworldly levels, making him appear less than human and more monstrous in nature. While moving around, his body is constantly emitting a miasma of complete and utter darkness, while under his feet, oozing shadows spread around him, engulfing anything they touch. In addition, his age is immediately reverted, changing his body into that of his younger self 500 years ago, when he was at his peak strength and his magic powers were at their highest and strongest level. While in this form, Vanidas awakens his dormant powers in order to drastically increase his abilities to the next stage, taking his powers to brand new levels he could not achieve naturally. Not only are all of their original abilities increased and improved upon exponentially, but he is bestowed brand new abilities that dwarf the originals. The reason he is covered in shadows in order to better compensate for the immense energy obtained through the entire process. His Última Etapa (final form) is an extremely horrific transformation that is unlike any other magic power in Earth Land, Vanidas can spontaneously and quickly increase his power-level to match and even surpass those belonging to superior opponents and overcome them in a moments notice; this adaptation applies to all personal parameters that his body and magic falls under, from physical, mental, magical, raw power, speed and fighting skills; they will keep increasing until the opposition finds itself severely outmatched, surviving and recovering from incredible punishments until not even once of strength is left to oppose Vanidas' mad assault. When facing some particularly extreme circumstances, Vanidas will eventually reach a breaking point, his power-level exploding as he fights in this form, and in the end, no matter how huge the gap in power, his body will always adapt and evolve in order to surpass his opponent.
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While in his Última Etapa, he can not only use new abilities, but is even able to push his other abilities beyond their limits by creating new and more advanced ways to use them, improving their capabilities to unprecedented heights of power and efficiency. From transforming a single swing from his sword into a mountain splitting slash able to pierce it's way through everything in his path, transforming the strength of his attacks into something strait out of a myth, cleaving and cutting with a level of strength that exist outside the realm of men and that of Gods and monsters. Vanidas, while in this form, utilizes and incorporates all of his most powerful and dominate traits, leaving behind his weakest traits and physical aspects that held him back, embodying all the might he is destined to have; able to quickly adapt to any situation, automatically gaining the necessary attributes to face them, Vanidas' natural affinity with his sword along with all of it's abilities become elevated to the point of dwarfing his previous form. With his body being heavily more powerful than his previous one, the level of damage he can endure is astronomical, quickly able to recover from any damage and continue to attack, shrugging off any damage he suffers along the way. While in this form, his capability to use magic evolves in ways that create whole new variations to his spells, creating new and more advanced ways to use them while improving his abilities to unprecedented heights of efficiency. This transformation bares a similar characteristic to Third Origin Release (第三の原点リリース, Dai san no genten rirīsu), seeing as how this transformation unlocks the Ansem's Magic Power that he has the potential to obtain, with the difference being there doesn't exist any long lasting harmful effects. When simply walking around, his body exudes what appears to be a type of magic aura that unleashes a nearly endless wave of high pressurized ethernano powerful enough to crush even the most prestigious of S-Class wizards without bothering to pay attention. When fighting with this power, Vanidas can easily take down thousands of enemies by himself, without the need of assistance or help. The moment this surge of power pours out of his body and into his sword, it melts, being reduced into a liquefied state of mass that spreads around his body, fusing with him in order to embody all of it's power unto his own body in the form of a haunting suit of armor. When Vanidas fuses with his sword, he dons a suit of armor dubbed as La Armadura del Crucificado (字架につけられたの鎧, Jūjika ni tsuke rareta no yoroi, lit, "Sinner's Damned Armor" ; Spanish for "The armor of the crucified"), with his new appearance consisting of him having his sword covering his body in armor plates and skeletal looking bones. His chest is covered in a bone-like lattice resembling a ribcage, further extending downward to bony plates that cover his abdomen. His hands are clad in gloves, the tops of which resemble hand bones. He gains shoulder pads in the form of bone plates, and bone plate shin guards that extend to his bone knee-pad plates, which extend up to his mid thigh. He also gains a belt with a large X-shaped buckle.

With the armor attached to every region of his body, there exist little to no areas in which it isn't heavily armored or protected; the armor itself is made from the same metal that was used to construct his sword, meaning that it possesses the same level of durability toward physical attacks and magic trauma inflicted upon the surface, negating the overall

Unlike most wizards, who use their magic to cast enormous spells of such epic proportions, that it destroys everything in their path along with the surrounding landscape, as well as Dragon Slayers transforming as giant Dragons when using their full strength, they usually relying on the creation of some sort of massive creature or effect to annihilate whatever in front of them with absolute power; Vanidas on the other hand refrains from doing this, and actually does the exact opposite of this; when unleashing his full power, he focuses all of his fighting and magical power he can muster into his sword and body rather than expend any of it into creating some large or overpowering spell or form, channeling his monumental magic into his blade, it in turn gives him an otherworldly boost in power. With it's size combined with it's intensity, it allows Vanidas to fight at unimaginable speeds

Prowess
Immeasurable Magic Energy: One of the few things that Vanidas did inherit from his father was his nearly unquantifiably boundless level of magic that he has access to, growing up possessing one of the largest magic containers in Earth Land, being nearly abysmal in stature and volume, surpassing nearly everything and everything in terms of magic level and sheer ferocious power to destroy and crush all that stand under it. Vanidas' magic power exists on a scale that is completely and unnatural for any human to have, and is a matter of fact quite possibly one of the largest magical power levels to ever exist in all of Earth Land as a whole, utterly surpassing any wizard (or creature) in regards of harnessing magic energy inside their own body, being born with an unnatural ability to contain within himself extremely vast levels of magic energy without suffering any negative impacts on his health, thus easily surpassing what most normal people are capable of handling. As one of the most powerful wizards in Earth Land, he possess a higher degree of durability and natural affinity toward the magic arts, making a much more efficient fighter and magic-user than most other adversaries. Able to easily surpass the power levels of even the most distinguished guild masters, his magic aura is always in constant flux, always radiating from his body in massive volumes even against his own command sometimes, generally due to the immense size of his magic being extremely difficult to keep under his control. Due to his magic being magically and physically connected to his body, meaning that he has access to an entirely different source of magic he can tap into when he's running low on energy. Incredibly large in terms of mass and density, simply letting run lose can stop incoming projectiles or absorb the kinetic momentum of attacks thrown by his enemies, using it in the form of an invisible shield to protect his body from anything threatening to injure him or damage him any way harmful. The versatility and tangible properties of his magic is what makes it special in comparison to other wizards, capable of being molded and shaped in ways that can benefit him in battle, either increasing it to slow down long range attacks, hardening it with the purpose of absorbing the impact of falls or physical blows striking at his body by acting like a barrier on the surface of his skin, and even expanding it in order to augment his field of personal space in order to sense anything inside, from the location of enemies to the position of objects and tools. With such a creative imagination in his possession and magic energy so large, the feats he can achieve are as high as the sky.

Through sheer force of will, Vanidas keeps his massive magic power under control, keeping it hidden to to point of being considered invisible, demonstrating his incredible control and discipline he has over himself. With his energy hidden so well, he can easily remain unseen from the prying eyes of other magical beings, escaping their line of sight and blending in with non-magic users seamlessly. By the time he does elevate his energy to their maximum levels, every attack he launches is a death sentence to any unfortunate soul that receives it head on. With the magnitude of magic he exhibits, he is easily able to cast spells in outlandishly mass volumes, greatly surpassing what ordinary people could cast. Much like Ansem, Vanidas shares the innate gift of being born with ability to elevate his powers beyond their maximum threshold, meaning that he has a limitless potential for growth and refinement, giving him ample room improvement. His aura alone is able to kill weaker enemies simply from coming into contact with the heavy pressure it is able to exert, as a result, only truly powerful beings and entities are able to exchange blows with him in battle without collapsing from the intense strain coming from his magic. As time passes by, energy tends to grow so incredibly large and intense, it can even overwhelm sense of others, tending to cause most citizens and wizards to lose consciousness whenever they get near him or bump into his body when walking around, expanding to the point of it escaping from his physical frame, flooding an entire area with his magic. With his presence alone, he can destroy his environment by simply allowing his energy to run rampant in the area, tearing it apart piece-by-piece as it wreaks havoc from the inside out, seeping into everything and breaking it. Once it makes it's way inside the environment, Vanidas' unique magic particles begin to break down the atoms and matter inside inorganic matter, converting them into ethernano, with his right arm working as a magnet in which it draws it all in in massive volumes, effectively increasing the speed of magic recovery that is several times faster than ordinary wizards, a feat that allows him to fight and use magic for extended periods of time that would ordinarily be too much to handle if he was a normal human being.

As a human being in possession of an ancient magic relic, an item created during the time of the One Magic's creation, he can use the object physically and spiritually, as such, he can generate more magic energy than any human or demon is able to generate naturally, allowing him to dispatch even the most powerful and experienced of S-Class mages by simply letting his magic energy fall right on top of them, crushing them with the intense pressure and weight. If Vanidas wanted to, by letting his power run wild without showing any form of restraint, his magic could encompass an entire city, strangling and suffocating all of it's residents to death without so much as lifting a finger. However, in order to avoid this, he uses most of his own strength and force of will in order to keep his power bottled up, preventing it from hurting any innocent people that get near him. When he was only 8 years old, Vanidas was able to unlocked his Second Origin (二原, Nigen), and as such, it remains permanently activate, granting him far greater reserves of magical energy than many other magicians. This grants him an immense ability to expand his powers and achieve even greater feats in magic than most other wizards will ever achieve in their lifetime, the power he receives alone gives him a larger degree of energy that he can expend when casting spells. This only works in increasing his already massive magic capabilities even further beyond, giving him greater applications in which he can apply in specific scenarios, such as overwhelming the presence of others in order for them to lose consciousness, damaging the environment, infusing his magic into objects with the purpose of enhancing it, and even share it with others with the purpose giving some of his strength in order to make them stronger. By his choice alone, Vanidas allows his magic to run free without any sense of restrictions or limitations, giving it room to grow and flourish to immeasurable levels, and as a consequence of this action, it has led to the deaths of nearly thousands of innocents, killing them all without so much as lifting a finger to landing the first blow, his way of separating the weak from the strong through the use of mass murder. As a young man who lives fast and dangerously, Vanidas tends to hold back most of his true power in order to enjoy himself in battle without having to worry about killing his opponent to quickly, only uses roughly 10% of his maximum magic energy when confronting other foes, with such restrictions put in place, it tends to give off the appearance of him using what appears to be him using average level strength commonly found in B-Class to A-Class level wizards, including his aura is as intense as one of them.

Whenever he uses his Xross-Edge Crucifix (Xロスエッジ十字架, X-Rosu Ejji Jūjika, lit. "Sword of Crucifixion"), Vanidas' ability to use and apply magic is exponentially increased to critical levels, excessively enhancing the potency every spell he has in his possession to the point of becoming monstrous in nature alone, becoming many times more aggressive and powerful than he would normally be in his normal form. As a result, the energy output allows him to drain his power at even greater measures, further elevating his massive magic aura outward and giving him greater access to higher reserves of magic power to be used in battle. Displaying an incredible affinity for magic since the moment he first drew breath, he is naturally drawn to the forces of magic, demonstrating an incredibly high level of sensitivity that makes him more compatible with Ethernano particles than most people. As an individual who is keenly attuned to the flow of magic in the world, among his many natural gifts as a magic-sensitive being, Vanidas' senses and natural use of magic is heightened exponentially, allowing him to see things just before they happened, which gives him faster reflexes than most other people. With proper training, he managed to learn how to consciously sense and manipulate magic energy, which gives him special powers. As a wizard, with training, he adopted the unique skill of learning to sense and manipulate the magic found in most living things, allowing him to draw in more magic from his environment in order to recharge faster, recovering his energy faster than normal people. Being extremely sensitive to the magic bestowed him several advantages that other wizards do not have, one of them being more adept in the use of powers and abilities gained through the magic, becoming much more adept in their use than others. It was Mavis who personally tested him in order to determine how strong in magic he was, and surprisingly, it was revealed that he had an incredible potential in it's use. With magic being directly connected with his body and senses, Jean can sense high levels of the magic energy in people regardless of how far they are or how hard they try to hide it. The presence of magic users in a vicinity near him and the number can also be sensed, helping him in determining the number of potential combatants. With the passage of time, Vanidas has only grown stronger, allowing for his Magic Origin to grow in size and volume through the passage of time to the point of becoming so monumentally vast that he can exhibit a base power level equivalent to that of an SS-Class wizard when simply holding back.

The sheer aura radiating from his body and rate in which it escapes from his body, he can use it to levitate himself from the ground by pushing it downward, also having the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away, causing them to drown in his aura while others pass out from the weight of it all falling directly on top of them. Every mage has a container inside their body that determines the limits of their Magic Power. In the case that it becomes empty, Ethernano comes from the atmosphere and enters the Mages' body and, after a while, their Magic Power is restored back to normal. However, Vanidas possesses a larger version of this organ that is rather uncommon inside other wizards, a genetic trait that is rarely seen in other people. This core where all magic is stored is refereed to as the Magic Origin (魔法の起源, Mahō no kigen), the organ that is located within the body of a magician, that absorbs ethernano and bunches it up into clusters, which is processed into magical power. Being an unstoppable monster of muscle and power, there little to few in the entire world able to stop him in his tracks, let alone slow him down. Once he get's started, he won't stop moving until the other opponent is unable to continue or move, regardless of how strong or powerful they are. With every blow he lands channeling his enormous magic, it tends to give a feeling of magical power, that, at times, feels like an endless wave of never ending energy, so great that it can be felt from a great distance by those who have the capacity to perceive his presence. With a level of magic so incredibly high, it is nearly impossible to measure it, with it being so immeasurably massive in volume, as surprising as it sounds, it cannot be perceived or sensed by weaker enemies, effectively making him invisible from nearly 91% of wizards in Earth Land. Only the most powerful of wizards in possession of high enough talent in magic can perceive the true depth of his bottomless power, only to find themselves lost in its vastness, cowering in the deepest recesses of despair as they realize there is no way a living being can surmise so much energy.

Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic. According to Zeref, ones strength of feelings places an important part in Magic, working as the driving force or source of inspiration that gives a wizards magic purpose and strength. and they can be used for many purposes such as offence, defense, supporting, and healing, as well as other, more practical purposes, too. To Ansem, magic is more than a simple power source he has in his possession, rather, he uses it to boost his body's natural abilities, thriving on the magic's unique qualities in order to power himself up. Being able to hold out in a fight at much longer periods in comparison to other people bu using magic as an alternate source for nourishment and stamina, he his able to fight up to several days living off of nothing but his magic energy and force of will, without the need of sleep or food to live. The exact nature of his type of magic energy is what differentiates him from other wizards, being the man that he is, his Ethernano particles possesses a distinct quality about them that makes it impossible to absorb or incorporate. Their nature focuses primarily to destroy and break down other materials into additional Ethernano for Vanidas to feed off of, accelerating his recovery time and splitting the speed his body can take in atmospheric Ethernano in half. Because of how incredibly unstable it is the sheer destructive power it can exert onto the environment, it isn't uncommon for Vanidas to disturb or completely screw over the fundamental forces of nature by simply releasing his energy in the environment. Should Vanidas elevate and increase the intensity of his magic to the point of literally causing it to "explode" inside his own body, burning it and/or increase it until it reaches critical levels, there's no telling what he can accomplish or what consequences there will be on the landscape or environment in his surroundings. At this stage of magic exertion, he may be able to distort space and time if taken to far enough, using the distortion to his advantage, such as keeping the rain of him by by causing it to elevate upward, stopping snow fall by melting before hitting the ground, and even redirect lightning the moment it touches him; if he should wish it, he could tear a rip through space in the same manner as Space Magic. Because of so many alterations and disorienting effects he has toward the very space he inhabits, the perception on the flow of the natural forces becomes unhinged and sometimes corrupted, exhibiting a small ability toward being capable of warping reality via his magic power; from manipulating the landscape, bending space, altering the flow of time, and creating objects by restructuring them through the manipulation of ethernano, Vanidas is capable of controlling these forces through his thoughts alone.

Having been mentored by his father Ansem in the use of his Emperor's Millennium Magic, he learned how to morph the nature and distinct qualities of his magic and the way ethernano functions inside his body, increasing the quantity stored inside his body and purifying it to the point of refining it into a much purer strain of magical particles untainted by the world and it's residence. This in turn causes his magic origin to fluctuate in size, enlarging in size in order to compensate for the new energy he receives from his powers, repeating the process while training in the the Time Room, kept this pace up in all this time, his capacity to store monumental levels of magic has increased dramatically these recent years in light of the new generation of wizards being the strongest he's ever seen. If one were to use math to calculate the exact power level he possesses, one must take into consideration the amount of energy an ordinary wizard has, but even when everything is said and done, the exact level of his power is difficult to determine. In normal instances, an S-Class wizard possesses a power level of 120,000 Edeas, easily surpassing that of most ordinary magic fighters and mages belonging in or out of an official guild, on the other hand, wizards on the scale of the Ten Wizard Saints or Spriggan 12 easily exist on a much higher level than this, usually possessing the bare minimum of over 400,000 Edeas, officially classifying them as either an SS-Class or an SSS-Class wizard of incredible magic potential. What makes Vanidas an odd exception to this classification, is the fact that he can manipulate this scale however he sees fit via his personal magic, controlling his potential of growth and ability to use magic, incorporating the ambient magic energy and using it to increase the overall maximum cap placed on his abilities, exceeding them even further. As a natural prodigy in magic, displaying an advanced and through understanding on the natural forces of magic while at the same time fully grasping at the fundamental values it has, Vanidas' level of achieved mastery over his powers is nearly limitless and boundless to measure; it is quite certain that he has the power to surpass other wizards with a power level ranging from C-Class to SSS-Class, battling with a few rare who exhibit the latter scale than the previous two. In the entire time he's been alive, there has yet to exist a wizard to defeat him in single combat. As a result, Aion Rebellion has come to estimate that his average magic power level is currently unknown, being evaluated to be '''? Edeas'''; Ansem himself descries that Vanidas has the potential to surpass him if he can draw out his own potential of growth.

Unlike his father, Vanidas was born in the new age of magic, giving a much greater use over his powers by adding his own flare to it. Unlike most, Vanidas will push as hard as it's physically possible in order to gain absolute power, going so far as to risk his own life to do so. An example of this is the fact that he willingly chose to enact a Pact (魔法盟 (パクト), Pakuto; Literally "Oath Signed in Magic"), otherwise known as an Oath (オアス, Oasu) or Pledge (プレーッジ, Purējji); it is a Magic Phenomenon witnessed across the world as a means for a wizard to gain an incredible amount of power at a great cost. The power of Magic is directly proportionate to the willpower of the individual wielding it. This fact has been echoed all throughout the centuries where Magic existed. The fact that he willingly chose to The power of Magic is directly proportionate to the willpower of the individual wielding it. This fact has been echoed all throughout the centuries where Magic existed. It is of no doubt, then, that one's willpower is directly influenced by what the Mage is casting their Magic for. The Pact is a phenomena that exemplifies this idea. A pact is forged through either a self-imposed restriction as a result of extenuating circumstances, or a ritual of sacrifice. Vanidas, in order to gain even greater magic power, banned himself the use of other magic arts with the exception of his own and one other, forever limiting his access toward other magic arts, and should he break this promise, the punishment is none other than death. By using a pact that puts his own life at stake, his abilities and magic power receives such an ungodly boost, that typical spells that deal in absorbing magic have no effect on him; Metsu, a spell that hits their target with energy and completely drains their Magic Power from them, ultimately causes the magic stolen to dissipate over time. The damage dealt is equivalent to the target's Magic Power; therefore, the higher the victim's Magic Power, the greater the damage. A technique of this quality has no effect on Vanidas' magic power, simply because he two important factors: the first being that Vanidas has too much magic for other wizards to drain from his body, and secondly is that he can produce more magic than the enemy has time to drain him, nullifying the spell entirely. Aside from using his own magic, Vanidas can access to the Ley lines (レイライン, Rei Rain ) that make up the magic world; considered the conduits of mystical energy that surround Earth Land, it is a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years. Said to be an unlimited reservoir of ethernano that exists aside from the ambient magic particles, it is said only magical creatures such as Dragons can access these reserves of magic; Vanidas on the other hand can also tap into the ley lines when the situation calls for it, boundlessly increasing his magic beyond his current level or recover lost strength when he needs it. With magic of this caliber, the aura he generates alone can negate and disrupt the conventional flow of magic found inside enemy spells ranging from offensive to defensive spells he makes contact with. From tearing apart even the strongest of spells produced by Barrier Magic to countering the effects of Nullification.

With his training done in the Time Room,


 * Second Origin Activation:
 * Third Origin Activation:
 * Magical Aura: Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Ethernano particles exceeds the limits of what it contains, or is purposefully released by the user. Vanidas' magical aura is different compared to other wizards, glowing with a unique shade of gold that covers most of his body. When unleashed, the magical energy surges around his body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power he unleash outward, it can be used as a means to intimidate another individual, or as preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections.
 * Defenser Counter: Defenser is also capable of being utilized as a form of counterattack, allowing the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing Defenser Counter, the user kicks Defenser away from them upon the moment of the spell being activated, before returning to them as magnetized. This serves not only as a reflector, but also as an unpredictable approach to opponents. If timed correctly, it will trip opponents, leaving them vulnerable to follow-up attacks. Upon contact with the opposing technique, Defenser reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the Defenser is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, a Defenser, when used to counter, multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then this method of harnessing Defenser will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. Defenser is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards. Defenser, when used as a counterattack, weaker when used against airborne opponents, and doesn't become invincible. It can travel through enemies unhindered, though. However, since the user kicks it, they cannot hold it in place, meaning that timing is crucial in reflecting projectiles. Note that when Defenser comes back to the user, it can also reflect any projectiles back at any angle at the last second.
 * Ethernano Manipulation:

Name Magic
Name Magic (名前の魔法, Namae no Mahō; Lit. "Nameless Word Calligraphy") is an uncategorized magic art created by his master Fiero years ago, generated when he started to practicing the use of combining his magic with tattooing words, marks, and names unto others, discovering the potential use of using wordings and magic to bend the nature of their meaning or even change them altogether; Name Magic was taught to vaidas during his time as his disciple, it gives Vanidas the power to use words to alter the nature of objects and their base traits, and if need be, change the name of said objects for a large variety of effects. It has been said that "to give something a name, is to give it power," this very concept is traditionally found in magic, when wizards cast their spells by uttering the name, they reinforce the intensity by focusing their strength on it, vastly differentiating it from ordinary magic attacks to spells receiving a name from the caster to demonstrate it's distinct power compared to their normal attacks. Aside from naming, Vanidas can write anything in the middle of space and project it unto an object, with the affected object gaining the characteristics of whatever word or phrase he wrote, such as writing 鈍 (Japanese for "Dull") onto the body of a sword and stealing all of it's sharpness and cutting power, rendering it no different as a metal bat for swinging and dealing blunt damage over slash damage. Every word he writes, every phrase he utters can be used to change specific aspects on the properties of objects, simply etching them with the utterance onto their body, etching it on them in the form of black ink that he writes with his sword or finger. Words and names can be uttered in three different ways: verbally, written, or mentally, all of which Vanidas has direct control of through the use of his magic, from changing their meaning, altering the name, to rewriting it into something else. It should be noted that Name Magic does not possesses any form of offensive capabilities, being primarily to control the magical aspects of a battle. According to practices in folklore, knowledge of a true name allows one to affect another person or being magically. It is stated that knowing someone's, or something's, true name therefore gives the person (who knows the true name) power over them. What makes this magic unlike any other of magic is it's power to control one of the most powerful aspects of any object or person that they have as an individual: their true name.

A true name is a name of a thing or being that expresses, or is somehow identical with, its true nature. The notion that language, or some specific sacred language, refers to things by their true names has been central to philosophical study as well as various traditions of magic, religious invocation and mysticism since antiquity. It is said to be their identity, the very name that gives their existence and everything they do a sense of individuality that separates them from others, by changing the identity, the actions they perform changes in response because of this. This is a result of Vanidas being able to manipulate true names - the metaphysical representations of sentient being - which grants him a certain amount of power over the target, being able to find, control, summon and banish them among other things. This ability has an untold number of applications, such as being able to learn an individuals true name by looking at a person or object, ignoring aliases and other false names used to conceal who they truly are. This in retrospect gives him the clairvoyant knowledge of an objects name and what it is capable of doing, learning the capacity of it's power via the name given to it and the power used when mustering it. He can gain/replicate any kind of knowledge, be it knowledge over a subject, a foreign language, or mastery of a fighting style simply by observing the name and the person who utters it. Vanidas can duplicate information from creatures or inanimate mediums of data, such as books, computers, etc. Much like spells being cast when uttering the phrase to give the spell it's power, Vanidas can steal said power by manipulating the utterance and impact of the name. When using his magic, ink is produced from his body, originating from his own tattoos, allowing him to create, shape, produce and manipulate ink, including moving ink, change the color, consistency/viscosity between solid and liquid, etc., even if the ink is printed/written/tattooed on his own body. As a tattoo artists himself, he has more knowledge and experience in the use of ink to write/scribe/tattoo with or without tools by manipulating ink with his mind, inscribing it unto others either by physical contact or merely throwing it at someone. The moment even a drop of ink falls on someone, Vanidas can reshape it into any word, character, or kanji symbol to inscribe a meaning unto it, saving him the trouble of having to take his time to physically write it.

These markings can be inscribed on nearly any surface regardless of the material, temperature, or object that offers any sense of opposition, such as lava, ice, weapons, or attacks. The moment his ink touches an object, it will wrap around the object, consuming it as it turns black with white lettering covering the surface of the object as he later applies the wording to "describe" the properties of whatever is afflicted with his magic. When one acknowledges something by uttering it's name, one unconsciously gives it power and physical presence that it exists, that is the nature of and purpose of names used metaphorically and literally in culture. With Dragon Slayer Magic users, most of these wizards utter their element and shout "Dragon" upon casting the spell, emphasizing the distinct nature and difference of power compared to their other spells. If need be, Fiero can block the utterance of the "Dragon" part of the spell in order to remove the dragonic aspect of the spell, reducing it into a simple elemental spell rather than a Dragon Slayer spell, cutting the power in half. However, what's truly terrifying is that it does not simply affect the spell, but also affects the caster' mind when under it's affect; if certain phrases or words should be altered or manipulated, it will also be reflected in the targets mind, altering their perception of said words in order to fit Vanidas' own iteration of said word. As strong as it may appear, it's true power is much more frightening, as it's absolute power is found in its capacity to allow Vanidas to manipulate the linguistics of words and terms through the aspects of the words or terms' form, meaning or in context. It is his power to manipulate definitions, the fundamental nature and identity of any word, name, person, place, power, object or concept. Changing the definition of something allows him to change its very nature (for example: change the definition of darkness so darkness now produces light instead of absorbing it). Since everything that exists is defined by something, Name Magic can manipulate anything and everything they want via words and alterations of said words. As names is what define everything from everything else, giving them identity and meaning through the interplay of differences, this power can be said to have domination that encompasses a great many things that exist in Earth Land.

By manipulating and alter any of the letters, including those belonging to the word, it allows for Vanidas to possesses much more influence and control than just those who use any objects he casts his power upon. At his disposal, he can affect nature, to which he can enable/disable/modify/rewrite and in turn, cause a tangible effect on reality in a potentially higher magnitude than just altering those of the physical existence, such as making an area's gravity heavier or depriving a landscape of life. In order to implement these powers, he writes down magical letters to create the desired effect he wants to afflicted unto others, imbuing the written subjects with magic beforehand, so it doesn't consume his magical power when he does use it. The writings can be transcribed into anything or with any medium so long as it is clearly written. As such, Vanidas can deploy traps by writing on the ground or walls. The words or names he writes can be made physical and enact their definition by manifesting them as black ink, appearing on a persona's appendages, to the entire body of himself or others. Vanidas can change the properties of matter, making things harder and stronger to give a greater protective power, or simply make things weaker and more brittle. They can also turn gas into solid, totally forgoing the liquid state and vice versa, make metal stretch and rubber break as glass by using the correct wording like "stretch" to do so. This also affects certain aspects of sound and the perception of sound, as the word uttered can be blocked from or negated upon the ear hearing it as sound. From the point of view of physics, sound is considered to be the waves of vibratory motion themselves, whether or not they are heard by the human ear. When he alters a name or word, upon it's utterance from an outside party, it will be hushed, and distort, as well warped to the point of becoming unperceivable. This is accomplished by manipulating the way they are spoken, the way they are defined and the way they are used, controlling the words or term, letter by letter and it can have a reality affecting change and changing the way words or names are perceived by others upon seeing or hearing it.

Basic Spells

 * Magic Calligraphy (魔法の書道, Mahō no Shodō): Although many wouldn't guess it, Vanidas does like to practice his calligraphy as a pass time, as a result, he is a rather accomplished calligrapher and hand writter. When using his natural penmanship with Name Magic, it allows him to draw characters that carry the power of their meaning and apply them unto other objects and people.
 * Conceal (隠):
 * Seal (封):
 * Dull (鈍 ):
 * Break :
 * Melt :
 * Burn :
 * Shatter :
 * Stop :
 * Warm :
 * Cut :
 * Slash :
 * Remember :
 * Forget :
 * Dispell :
 * Vector :
 * Protect :
 * Explode :


 * Blood Ink Caricature (血液インク似顔絵, Ketsueki inku nigaoe): Much like ink writting, Vanidas can actualy generate his veryown ink in order to stain people and objects with it, vovering their entire bodies in jet-black paint that has numerous effects and abilities he can acess once it make contact with it.

Emperor's Millennium
[[File:Ginjo Sword Ex.jpg|thumb| Vanidas activating his own variation of Emperor's Millennium.
 * 276x276px|link=http://fairytailfanon.wikia.com/wiki/File:Bleach_608_13.jpg]]Emperor's Millennium (皇帝の千年紀, Kōtei no sen'nenki, "1,000 year Birth by Sleep"): Literally translating as the 1,000 year magic, it is an uncategorized magic art created by Ansem himself through the course of his long life, applying the use of all of his combined knowledge, understanding, and mastery in all forms of magic in order to create his very own ability. It should also be noted that the magic circle he produces when casting it was the base logo used for Aion Rebellion. Magic, by it's very nature, is the physical embodiment of the spirit; it is not a "miracle", but the power to overcome "reasoning" stemming from "reasoning" itself, and the "spirit" flowing within magicians and the "spirit" flowing within natural connections form an embodiment to bring their powers into reality. All kinds of Magic are used in all the dimensions, and they can be used for many purposes such as offence, defense, supporting, and healing, as well as other, more practical purposes, too. Magic is used by exerting their Magic Power as a wide variety of spells or by focusing it into an external source. However, some items and weapons such as Edolas Items use Lacrima to power them. In order to learn Magic, a budding magician must train their intellect and spirit. However, it should be noted that the stronger the Magic, the more it tends on selecting its wielder; if the magician's mind is frail, the Magic will take over and destroy them. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Vanidas eventually learned how to use this ability by personal mentorship from his father, much to his personal disdain.

Unlike his father, who produces five-pointed magic circle in the shape of a star, Vanidas only generates four points, in the shape of an "X" rather than the intended shape and design, this is Vanidas' way of rebelling against him by creating his own design and style with this ability. Ethernano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Ethernano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Ethernano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs ethernano and bunches it up into clusters, which is processed into magical power which the user can project through the by Magic Seals (魔法陣, Mahōjin) that form when casting- the Magic Seals are a visible manifestation of eternano being collected by a mage when casting a spell. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. However, recent studies have identified another, unused, part of a magician's Magic container that contains a large amount of dormant power: the Second Origin (, Sekando Orijin lit. Second Level Magic Origin). If a magician somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting ethernano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their ethernano faster thanks to unique traits.

Every Magic has its own set of rules that must never be broken, known as a taboo. Different taboos that are broken have different effects on the user's body. One of them can lead to death or sickness. Magic itself can be divided into two categories; "White Magic" (白魔法, Shiro Mahō) and "Black Magic"(黒魔法, Kuro Mahō). White Magic focuses on defensive measures such as barriers and healing, along with non-offensive magics, whereas Black Magic is purely offensive in nature, ranging from elemental magics to anything that deals damage to an opponent directly. However, from here, there are four main classifications of Magic: Caster Magic, Holder Magic, Subspecies Magic, and Ancient Spell. Within these five, there are many sub categories such as Edolas Magic, Lost Magic, Black Arts, and Magic Items. From the moment a wizard is born, before they have or say in the matter, each is born with the capacity to show a particular affinity with one of the classifications of magic mentioned above, eventually mentoring themselves under the use of one of the magic arts most compatible with said class. He created an ability that changes the very spiritual nature of wizards, more specifically, himself. Empeor's Millenium is the power to bend and alter the nature of magic residing in other wizards, including himself, giving him the ability to either enhance or weaken the level of potential growth they have when using a particular form of magic, changing the properties that a magic art has by altering the classification and method that ethernano is used to cast these spells. However, his ability does contain a single taboo, and it is the rule that he is never allowed to use more than two types of magic at the same time, being limited in the use of a singular style of magic whenever casting his spells. This taboo was meant to limit the level of control he had when exerting his own prowess in combat, primarily to keep an even playing field with his opponent to keep things interesting. In nature, there exists a magical power source used to fuel spells and magic attacks called Ethernano (エーテルナノ Ēterunano) a term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated.

To utilize Magic, a Mage must use their (as the case may be) power. Ethernano is the source of Magic Power for all Mages. Every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Ethernano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. However, recent studies have identified another part of the Mages' Magic container that isn't normally used, and contains their dormant power called Second Origin. If the power within this second container is released, then the Mage will receive an enormous boost in Magic Power. Living organisms cannot live in areas of extremely concentrated Ethernano, as it apparently has detrimental effects upon the structure of the body. In Vanidas' body however, the effects of his magic causes certain "changes" to occur in the chemistry of magic absorption and storing inside himself. Naturally, when a wizard is about to cast a spell, they are required to use their ethernano in order to construct their spell's body and shape, breathing life into their creations; regardless of the type of magic that is used, all magic arts follow this process, with Vanidas and his father are the only wizards alive with the knowledge of this activity taking place inside the wizard's body. This process is normally different for everyone, since all humans are created differently and use different forms of magic skills and arts; one common consistency that does unite everyone together is in the way a wizard uses ethernano to create a spell following in the class of categorized magic styles: Caster Magic has a wizard expel their ethernano from their body, molding it and reshaping it's body in order to travel through space in the form of an attack originating from a wizard's body. Holder Magic is the art of using a physical object as a catalyst in which they can insert their ethernano in, using it as an outside source in which to fire their power from.

Lost Magic, type of Magic that has been obliterated from the history of the world due to their immense power and the sheer gravity of their side effects on the users. Although the spells tend to vary, a single common denominator links all the spells together, and it is the use of ethernano to create

Main Theme
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Battle Theme
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Full Power Theme
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Espada Última Etapa Theme
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Anger Unleashed Theme
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Trivia

 * Inspired by Kūgo Ginjō from Bleach.
 * Vanidas' sword abilities were named after the songs written by the best rock bands.


 * Vanidas' favorite genre of music is rock and heavy metal.