Alexander Maximilian Marquise

Alexander Maximilian Marquise (アレキサンダー・マクシリアン・マーキス, Arekisandā Makushirian Mākisu), or simply abbreviated as either "Alex" or "Max", is an old wizard and member of the, once being a native resident that lived in the wondering city of and having a hand in its. However, it turned its residents, the Nirvit, from light to darkness and made them fight among themselves until it was impossible to survive, eventually losing his life shortly afterwards more than 421 years ago. Recently resurrected by an unknown patron via Demon Magic, he was reincarnated as a pure-blooded, and as a result, continues to walk among the living as a new being. With Alexander back to life in the current age of magic, using his technological expertise and combat prowess, he decides to make a name for himself. With his current skill, Alexander is regarded as the 3rd greatest swords man in Earth Land, possessing a near supernatural finesse with blades that often goes on record as to being unmatched by humans and demons alike.

Residing in his own castle, Alexander is the sole living heir to his country, making him the legitimate king of the Kingdom of Daedalus (ダデュロスの王国, Dade~yurosu no ōkoku), ruling his kingdom as a just and fair ruler under the facade of a human.

Appearance
Alexander is an incredibly tall middle-aged man, possessing an overbearing stature and physique, making him appear like a towering wall of muscle. Although bearing the appearance of a early middle-aged man, Alexander's true age tends to contradict this, as he's over 400 years old. As a knight and soldier, Alexander's attire consists of a set of custom-made red suit of colored armor. Consisting of multiple piece armor resembling that of old European medieval armor, Alexander's pauldrons have spikes on each shoulder, with two on each side. Along his chest, he wears a scarlet cuirass with a multi-layered gorget built right on top of one another, with the center pointing out near his neck. Bearing twin gauntlets connected to vambraces with an emptied out space under his forearms, they move all the way up to his pauldrens where they meet. His suit's most notable feature is the long battle skirt (or fauld) that he carries around his waist, shielding his legs with a red metallic cloak that reaches to the lower ends of his ankles, tied around with him with nothing but a leather belt with a solid gold buckle.

His lower attire has a much more complex design putting extra emphasis on style; using nothing but black silk threads, Alexander wears an outgrown red cuisse that extends to his poleyn knee guards, which are circular in shape and held in place with a black leather strip. His greaves in particular sport an intricate design, with the front being tailored with a rectangular orange strip with triangular angled shapes engraved over it. His sabatons were constructed in the same shape as combat shoes rather than simple rough plated armor types consistent with traditional armor, bearing a dented curve around his heel and soles, with a red outlining decorating the sides that spread out into the middle of his boots. Aside from the armor, Alexander has long black hair that reaches up to his shoulder, with a short beard and stubble spread out along his lower face and chin. His most notable feature is an angular shaped tattoo placed over his left eye, placed in the shape of wide curve that touches the outer part of his eyebrow down to his lower eye.

Personality
Dreyfus Stamp.png, or the chivalric code of knights to the very letter; as a code of conduct associated with the the institution of knighthood, it originally means "a man of aristocratic standing, and of noble ancestry, who is capable, if called upon, of equipping himself with a war horse and the arms of heavy cavalryman and who has been through certain rituals that make him what he is". A proud descendant of a family of knights, Alexander found tremendous pride that he was the 8th generation Maximilian to hold the title of "knight" in his household, exemplifying the qualities of knighthood by emphasizing his prowess based on the three traits all knights have: loyalty, comradery, and honor. To Alexander, chivalry was used to define the way he lived his life, doing so based on the three essential aspects of his time: military, nobility, and religion. As a man of of his stature, he used to be a symbol of morality more than 400 years ago, from serving his lord in valor and faith, protecting the weak and defenseless, fighting for the welfare of all, giving aid to widows and orphans, and lastly, choosing at all times to speak the truth. However, shortly after succumbing to the effects of many years ago, many of these qualities ended up inversed, transforming him from a noble knight into a remorseless, bloodthirsty murderer, with no sense of ethical morals or value, effectively changing his alignment between light and darkness. However, after his resurrection at the hands of Demon Magic, Alexander was given his very own Demon Seed, which in turn ended up bring out the darkest aspects of his of mind and personality to the surface in violent volumes, transforming him into malevolent being.
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As he is now, Alexander is an incredibly cruel man with no compassionate side to hold him back, taking a great deal of delight in the suffering of others, in particular if it was caused by him. Displaying a very malicious side of himself mostly when in battle, Alexander is extremely excitable at the prospect of fighting stronger adversaries whenever he has a chance to, going to very great lengths to do so. It has been stated by Alexander that it is simply "the demon getting riled up" inside him, implying that his instincts and thirst for consecutive battle is merely a natural reflex of his demon side acting up in accordance to his personal joy for knight-like duels, prominent side-effect of his use of Demon Magic invoking his more "animalistic" personality traits to act up in response. However, Alexander is known greatly for his disciplined mind and sense of restraint that he generally displays while using it, demonstrating a tremendous level of mental strength and control that allows him to ignore the negative aspects of his magic, a feat that on it's own shows that he's has an uncanny mastery over his own impulses and desires. Alexander values skill and power above all other things, unfortunately having a extremely high standard that very few have the capacity to meet, thus making him a very difficult man to impress due to his experience as a brilliant swordsman and tactician. As such, he measures someones value based purely on what they CAN do and what they CAN'T do, refusing to acknowledge anything trivial such as self-imposed titles, symbols of strength, or the power of so-called "friendship" that many young wizards delude themselves into having.

His most commendable trait can be found in his tenacity to win and become the very best he can be, possessing an innate drive to succeed no matter the circumstances. As the type of guy who's had to work for everything in his life, Alexander knows for a fact that no opponent is truly invincible, that with enough talent and hard work, anyone has the capacity to win against even the most incredible of adversaries. When in battle, he's more than earned a reputation for being widely known as one of the most brutal fighters around, while at the same time being the kind of person that doesn't shy away from the sight of blood or has dirtying up his own hands. As a competent individual, he never leaves anything to chance or luck, choosing to be absolutely thorough when it comes to dealing with something personally so that he doesn't regret it later in life, putting a great deal of emphasis on never doing anything that could be a potential threat to him in the future. As evil as he may seem, he isn't entirely unfair or dishonorable, as he still retains some sensible trace of honor that he once had as a knight; fully committed to a philosophy that he once held close to his heart, Alexander still has a somewhat personal moral code he follows, such as almost always preferring to fight on completely fair grounds and in equal footing with his opponent. Taking it so far as to even give pointers and personal lessons even in the middle of battle to his opponents regarding their weapons and the best way to apply them, sharing his vast combat knowledge in order to strengthen his opponent even further, all so that he can face an even stronger opponent. Alexander knows full well that he is evil and generally accepts this fact, even coming to terms with it after the Nirvana incident hundreds of years ago that inevitably made him into a murderer; even in the current age he resides in, no longer under it's effects, Alexander still willingly chooses to follow the path he was thrown into, accepting it as he finds no point to simply live out his life for no other reason than he was born into it. And even though he was resurrected through malevolent forces, Alexander willingly chooses to act the way he does, not because of the apparent effect his magic has on a person's personality, but out of free will to do so under his own terms, truly exercising his belief of having attained "true freedom" from the fate he was born into. This personal philosophy he has endows him with a strong ethic code that he follows daily, in which he chooses to live life without having any type of regrets through the course of it, choosing to believe in the concept of free will and the freedom that all people have a right to live out their lives however they want and ultimately decide how should end it. This sincere devotion often causes him to look down, if not hate those who don't live by their own rules like he does, perfectly convinced that all men are created equally and are entitled to the sweat of their own brow. This point is only further demonstrated by his strengthened conviction in which he is considered a powerful believer in fate and luck, knowing the difference between coincidence and a fated encounter, and that a man's sense of ardor burns twice as bright when they have something they strive for, holding those who would risk their very lives for their dreams and aspirations in high esteem.

Believing that everyone should have some kind of goal or strong enough desire to chase after, Alexander considers these traits to be paramount in making someone stronger, and inevitably tougher to kill in a battle to the death, taking a great sense of pleasure of challenging those that have so much to lose. With such a tremendous experience and sense of wisdom in such matters, he makes it an important point to differentiating people between societal values, people who follow the orders and dreams of others, and a man's own values, those that follows their own desires, believing that someone finds their true strength when they have something worthwhile to protect, with Alexander unfortunately taking on the role as the destroyer. With such a unique personality, Alexander treats ever man, woman, or child with equal value, regardless of birth, rank or social standing, rejecting any and all manners of objectification and labels that would have them be treated or viewed differently, choosing to judge someone purely on the content of their character rather than through the use of names or titles.

[[File:Dreyfus Chilling.png|thumb|left| Alexander casually reading a book in his castle. Although a serious fighter, Alexander doesn't necessarily center his entire existence around it, regardless of his malevolent nature or natural prowess in the art of war. As surprising as it may seem, Alexander is actually rather culturally oriented and knowledgeable, often spending a great measure of his time reading books or collecting works of art to add to his personal collection, even owning several literary works of famous author, the famous adventure novelist responsible for writing most of his favorite books. Additionally, he has a keen eye when it comes to evaluating the worth that any object or person has, simply giving a first glance at it or examining it, often using this skill to go shopping by measuring the price of goods, asses the rarity of weapons, and estimate the value an item has. With such a keen eye, Alexander prides himself as a first-rate appraiser and antique collector, able to distinguish between an authentic piece and a knock-off immediately, with his entire collection consisting of original pieces of art, first edition books, and ancient antiquities of both magic and non-magic origins, amassing an impressive collection of otherworldly artifacts. This also tends to move into the territory of , going so far as to possesses unique items from the , as well as weapons and tools owned by other wizards he meets battle, making it a habit of his to steal or forcibly take the weapons of his vanquished foes or defeated enemies.
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For the most part, Alexander is a relatively calm person that chooses to do things with a slow and steady pace rather than mad rush himself to the finish line and make mistakes along the way, preferring to take his time to do things at his own pace instead of doing things at the pace others want. This naturally makes him a very suitable person to team up with due to his charismatic nature and willingness to work with others. Speaking in a well articulated, coherent manner, it plays hand-in-hand with his personality; Alexander is famous for his highly charismatic nature and ability to compel a tremendous sense of attractiveness or charm that can inspire devotion in others, a divinely conferred power and talent he naturally has. As such, his unique charisma is a certain quality that he prides himself to have, and by virtue, it often sets him apart from ordinary people, as it makes him someone very approachable, and thus results in him earning the trust and loyalty of others and win them over to his cause. Charisma is a trait found in certain personalities usually including extreme charm and a 'magnetic' quality of personality or appearance along with innate and powerfully sophisticated personal communicability and persuasiveness. Though very difficult or even impossible to define accurately, Alexanders level of charisma allows him to be elusive, even undefinable in terms of personality, a trait that often includes the seemingly 'supernatural' or uncanny ability to lead, charm, persuade, inspire, and/or influence people, pulling them to him with his attractive presence. With such a charming disposition and captivating nature, many people are naturally drawn to him, giving Alexander an extraordinary gift to recruit others to his cause. Possessing qualities that makes him something akin to a king or emperor, it gives him an authority figure that naturally makes him just as intimidating to those around him if he wants to, exerting the the full weight of his presence in order to overpower those around.

As sinister as it may sound, Alexander, as a result of his constant use of Demon Magic, combined with his malevolent nature, has developed a near divine thirst for for all manner of demons, using their magic and body to satiate his thirst by consuming them along with their magic energy. As per it's use, the magic allows him to use other demonic creatures to increase his own strength by stealing their magic, often targeting Etherious and Devil Slayers to do so, with the exception of pure-blooded demons. Thus inconsequentially has lead to a drastic increase to his blood-lust and and overall scope of targets he aims for, taking his feeding habits to an entirely new level. From simply draining his targets of their magic, Alexander has changed his habits to incorporate a more direct means of absorption: the ingestion of the target's body. In order to effectively take in their power, Alexander devours and consumes whatever demonic entities he sees, doing so without displaying any sense mortification or shame while doing it, viewing them as nothing but food and potential source of additional demon energy that he can incorporate inside himself. This can be commonly seen with his tendency to kill stronger demons in order to guzzle down their blood in massive amounts, drinking an amount that would incomprehensibly have irrevocable effects on any other living creature.

003 (1).png, a sin that is most prolifically connected with pure, uncontrolled feelings of anger, rage, and even hatred, often revealing itself in the wish to seek vengeance. Wrath, in its purest form, presents with injury, violence, and hate that provokes both feud and strife that is more often than not directed toward others. In Alexander, it transformed into unbridled rage that is constantly active, almost always placing him in a state of emotional outrage and indignation. These feelings of wrath that Alexander channels tend to manifest in different ways, including impatience, hateful misanthropy, revenge, and self-destructive behavior, such as violence or extreme outbursts. As part of his vengeful nature as a demon, Alexander does not forgive or forget those that cross him or go behind his back, permanently engraving the face and name of those who would go against him inside his own heart. Ever since learning to use his Demon Magic, these negative feelings have only been magnified several times over, heightening their intensity to the point of driving him over the edge. However, given his experience with such emotions, Alexander is capable of feeling them to their utmost highest point without having them influence him or his actions, transforming what was once a violent, turbulent storm of violent emotions into a serene focused river of rage, sill there but unable to unhinge his mental stability. In terms of rage that is being quelled by his powerful sense of will, it is said to rival if not surpass that of an individual losing a beloved friend or lover, a situation that more often instills physiological instability and berserk-like emotions inside most.
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With so much rage buried deep beneath him, Alexander keeps it out in the open without losing control over it, mastering his wrath and emotions in return for the immense power it gives. With source of his anger being the very the of wrath that he suffers from, he titles it as his "first sin" when he used it directly against the innocent over 400 years ago, making it unduly strong and long-lasting. Since then, Alexander has long since come to terms with his crimes and moved past them, accepting them for what they are and recognizing that he's committed a deliberate desire to "kill or seriously wound a neighbor, it is gravely against charity; it is a mortal sin." Knowing full well that people feel angry when they sense that they or someone they care about has been offended, he often pushes other to the point of anger in order to bolster their powers effectively by redirecting their efforts directly to him, making himself out to be the object of their rage. For all intents and purposes, Alexander is unimaginably cold and reserved toward others, specially towards humans and other races, believing that they are far beneath him to warrant any kind of opinion or attention from him personally. However, there have been exceptions to the rule, such as those he calls comrades and those that have the sufficient skill to impress him.

Sword
Weapon= Dreyfus Sword.png sword. Daikokuten (大黒天, Daikokuten; lit. "Theft God of Fortune"): One of the Swords of the Shichi Fujukin, Alexander obtained the sword during his excursion around the country of 1 year ago, the sword has proved to be his most trusted ally, being his most preferred weapon of choice when it comes to sword duels and actual combat. The Daikokuten is a unique sword of mythical origins, earning it's name from the same god known for being the deity that embodies great darkness or blackness, or commonly known by his other title as the god of stolen wealth. Daikokuten's association with wealth and prosperity precipitated a custom known as fukunusubi, or "theft of fortune". This custom started with the belief that whoever stole divine figures was assured of good fortune if not caught in the act. Curiously enough, is single-most interesting aspect of Alexander's sword perhaps the comes from the origin of the god his sword was based off of, such as that Daikokuten was also considered a demon hunter - legend says that the god Daikokuten hung a sacred talisman on the branch of a tree in his garden and, by using this as a trap, he was able to catch a demon. The Japanese name Daikoku and the Hindi name Mahakala both translate to "Great Blackness". As an ancient blade imbued with great magic, along with his own abilities, Many of these characteristics can be found in the sword's design and overall form/shape it has. The blade itself is a uniquely colored full tang blade made from high grade AISI 5160 steel; giving it a tough, durable, and corrosive resistant profile. It has been carefully heat treated to give it the maximum toughness, while staying true to it's 'spring steel' name and allowing superior flexibility in the blade to be able to absorb impacts. It is shaped with a hira niku blade design, or apple seed geometry, to give the blade durability against heavy targets, while still maintaining its sharpness. The blade is typically coated in a tinted Kinesium overlay, though some of the coating can be left in its normal red tint to add decoration to the blade's design.
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Because of the material used to construct the blade, it is able to take the kinetic energy transferred by the molecules and store it within the Kinesium molecules of the blade. Although unnoticeable to the human eye, each blade actually has a thicker coating of Kinesium at two points in his blade to better store the energy where it occurs most naturally. The first point of thickness rests at the vibrational node, located near the tip of the blade, because this is one of the fundamental flexural vibration zones within a sword that typically vibrates during a strike. The second is located near the hilt of the blade to absorb radiant percussive energy that would generally travel down the blade and cause a slight stinging of the hands. Because of this feature, Alexander feels little to no sting when hitting rather tough substances. This feature can also serve as an offensive tool as well, as the kinetic energy stored within his blade can be expelled by sending a pulse of ethernano with enough speed to separate the molecules within the coating and release the kinetic energy stored within. This feature is actually it’s greatest downfall, as this ability only relates to attacks with solid kinetic force, such as bullets, blades, physical hits, and other projectiles; this however ability does not work with magical constructs. The blade is also able to withstand wear and tear by having the Kinesium molecules absorb ethernano which is used to shift the molecules on the edge of the blade, allowing the sword to alter its shape to prevent dullness from problems such as abrasion, rolled edge, flatted edge, chipped edge, and corrosion. As a staple ability, his sword has the ability to change size as well, allowing him to easily carry the sword in a small sheath on his hip for quick draw; or to stick with the traditional length of a sword for a more practiced draw. The sword requires little magic to alter its shape, and can typically use the energy stored within its Kinesium coat to alter size upon his command.

Keeping it minimized, it holds his blade size around six inches, with the total length being that of a single foot. Alexander can alter its size in a matter of .5 seconds up to its normal blade length of forty three inches, but in double the time in can reach its maximum blade length of eighty three inches. When coupled with its kinetic qualities and durable design, each sword is highly useful for any type of combat situation he finds himself in.

Ability= Saisen Offering (与えられた賽銭, Ataerareta Saisen) is a spell contracted with the seven Swords of the Shichi Fujukin (七福神の剣, Shinchi Fujukin no Ken). This spell relies on the principle of loans and interest, using a mage's ethernano as a currency. Despite being used with a Sword of the Shichi Fujukin, Saisen Offering is not actual a sword ability, more so, it is actually a spell whose activation can only be started once a hit has been achieved with the blade. Once a hit has been made on the user's opponent with any part of their sword, including the hilt, a small ethernano construct will appear to float beside the affected target. This creature, looking like a small chibi robot with a counter in its forehead, has been seen to be indestructible due to its construct, to where even the highest of Enchanters haven’t been able to destroy its form. It is not of any offensive advantage to the user, and it will always move out of the way of the battle, making it a useless defensive tool as well. Once this ethernano counter is present, which has been nicknamed Bani, the chibi robot will begin keeping track of an ever increasing MP loan. This MP is a numerical representation of the aura that each mage gathers and stores within their origin. Each mage has a present ethernano output potential (PEP), which is the current level at which their magical strength is at. There is also a limit on how much magical power (MP) a mage can release during one spell, which is a combination of training, charging time, and spell damage potential; but this actual ethernano output potential (AEP) can never exceed the PEP, or else a mage would collapse from magical deficiency syndrome. This AEP is something many are able to determine through the use of a Magic Power Finder (MPF Finder), as the spell they use on the orb will result in a corresponding number. A PEP could be found using this same tool if a mage were to continue to attack the orb, adding each number together, until their magic runs out.

As a mage continues to battle they start to expend MP naturally through the aura they give off, typically a negligible 1-10 MP per second. But when a mage begins to use powerful spells, increasing their AEP with each move, their PEP begins to lower and approach a point to where mages will collapse from exhaustion, unable to use any more of the MP to meet the AEP required of even the most basic spells. How Saisen Offering works is with the first strike of their sword, the user will give their opponent 210 MP, or part of their own ethernano reserves that his opponent can use in one of their own attacks. This 210 MP is a typical level of an ethernano infused blade, though the number can increase if spells such as Sword Pressure or Sword Beam are used to initiate the spell. For explanations sake we will go with the amount of an average sword graze, a hit that will start Bani off with a beginning amount of 210 on his counter embedded in his forehead. The user's spell will then begin to charge ten percent interest every ten seconds, as long as their target is within 1000 meters of their being. This interest will continue to accrue throughout the battle, as well as aura lent by the user to their opponent through ethernano based attacks, until the counter reaches his targets PEP. Bani will grow in size as a visual representation of the increasing debt, serving more as a psychological pressure than anything. After the initial loan of 210 MP, interest will begin to accrue, but Ebisu can increase that amount by loaning his target more of his MP. This can only be done through his attacks that rely on ethernano to hold their form. Meaning that magical attacks, such as a Fire Dragon's Roar, will have their ethernano transferred to the total MP amount displayed on Bani’s forehead if they successfully land. This can come at a slight positive for his target, as the attack will feel like nothing because the ethernano that typically causes damage will go straight to Bani. Physical attacks, such as punches and sword slashes, will still be felt as pain by his target, but can also serve to loan MP if they are covered with ethernano.

When the counter surpasses the amount of remaining PEP of his target, his target will “bust” and the spell will act as a nullification hold on the targets magical origin for a span of five days. This means that should a mage “bust”, they will be unable to use any ethernano related attacks or power ups for those five days until Bani releases his hold on their magical origin. Once his target has “busted”, any subsequent attacks will resume their full effects on the now magic-less target. The only way to get rid of Bani during the course of a battle, before they "bust”, is to pay back the MP signaled on Bani’s counter. This can be done through successful hits on the user’s person, though only those that are ethernano based will count towards paying off the debt owed. A downfall is that, until the debt is repaid, the user won’t take damage from ethernano based attacks as well. This feature basically turns the course of battle into a physical fight, though the user has the advantage because they can use their ethernano to increase their speed and physical features; where as if his opponent were to do such a stunt, it would lower their PEP, due the fact that they would be expending MP through the AEP of their supplementary spells. This would only lower the time it would take for Bani to reach "bust". As the interest grows and grows, the user's victory becomes more and more assured, making this spell one of the most detrimental abilities to come across.

Demon Magic
Demon Magic (悪魔の魔法, Akuma no Mahō) is an unimaginably dangerous Lost Magic ability that demons and humans are able to utilize in order to conjure and harness the full power of demon-kind. Created as a way for humans to channel a demon's true potential by harnessing their "Demon Particles" in the form of Caster Magic and Holder Magic, demonizing them into monstrosities of pure vicious magic, incorporating the darkest, most violent aspects of the demonic nature and instinct (including the desire to survive, kill, and fight), eventually becoming a living manifestation of pure, unrestrained demon power. Created nearly a 1,000 years ago by a tribe of humans, as a result, they discovered that by using their unique magic particles, they can tap into their body's hidden potential and unleash it to it's fullest and greatest extent, amplifying their powers in unimaginable ways; most commonly through stealing magic power by killing a variety of different demons and other magical creatures. Additionally, this ability also works on ordinary non-magic creatures, taking their life-force in order to trigger different abilities that aid in healing the user. Humans seeking to use Demon Magic, tend to look for demons willing to teach them their ways. Ironically enough, Etherious are unable to use this this magic ability due to them possessing anti-magic particles in their body, ensuring that this ability stays with pure-blooded demons. Considered to be an extremely violent, warped version of Devil Slayer Magic, the power this magic art is able to produce greatly surpasses that of it's counter-part, created in part with the purpose of killing all manner of demons, as well as Etherious and users of Slayer Magic by utilizing their own magic.

Bequeathed to him after being dead for hundreds of years, Alexander was given his own  (竜の種 Akuma no Tane), a plant-like organism that is located inside the body of a Demon, and is implied to being the source of what causes the process of Demonification. It is implied that it causes the transformation of becoming or transforming into a Demon, being located inside the body to which it gathers upon. Demon Magic centers itself mostly around this particular organism and the effects it can have on it's host, using it as the building block to which it gives the user their power. With the use of Demon Magic, the user can easily grow and harvest any given amount of demon seeds, as well as bequeath them to others against their own will, giving them the ability or potential to become pure-blooded demons through the natural course of time. This gives only the highest of gifted users the characteristic of a gardener, naturally planting this seed inside of other living creatures while tending to their growth, using demon particles as the fertilizer in order to stimulate it's growth and increase its fertility to epic proportions. On a regular, the user can increase the amount and health of and life the seed is brimming with, nourishing them by influencing the environment it is growing in (inside a living vessel) in order to reach and stay on the ideal range to help it's life flourish healthily. In short, the user can communicate or interact with the seed via Demon Magic, allowing them to perform a variety of different actions, such as accelerating their growth and even create them from nothing if needed. This allows the gardener (a.k.a. the user) to treat the bodies of all living things as nothing but a containers or "soil" to be used to house them, nurturing their growth with the hopes of influencing and accelerating their abilities, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. The number of possible targets can range to the vast majority of living creates that reside in Earth Land, with humans, animal, and plants, just to name a few that are successible to it's effects.

On average, by overloading a wizards Magic Origin with demon particles, the user can accelerate/enhance the growth of seed's magical and biological functions to extreme levels, allowing them to make them grow quickly and cause overgrowth of the affected vessel as well. The growth can be either temporary or permanent depending on the users skill and the target in question. Unlike other form of demon-related magic arts, in which they focus on either borrowing or slaying them and their power, Demon Magic can be seen to embody the truest nature of demons, encompassing their altruistic nature and giving it to the user during the entire Demonification process; focusing on producing and growing demon seeds and spreading them to suitable hosts, Demon Magic is the only known art that can successfully produce them at will. Aside from transforming living creatures into demons, the seeds do have a corruptive effect on their vessels, often warping their state of mind to the point of making them much more prone to violence and anger, with the end result being the complete and utter death of the vessels original persona. To most wizards using Demon Magic, the user can manipulate the powers of corruption and potency it has to take on a variety of effects on themselves or others. Acting in much the same way as parasites, the demon seeds main purpose is to alters its host's behavior by attaching itself to their magic origin and slowly pump it with a massive saturation of demon particles, where it can tap into the host's primary source of magic energy where it can grow. Unlike other types of magic phenomenon, Demon seeds, for lack of a better word, have the characteristics of a "social" organism, meaning that they live together in complete social, magical, and biological harmony with it's vessel, even if the hosts belong to separate species. Even when while in their preliminary form, the demon seeds can trigger some physical symptoms in the host, such as different eye colors, heightened aggression, violent outbursts, enhanced strength, etc. The seeds also have a high adaptability rate, as they can possess other organisms than humans. For example, they can be implanted into other notable races aside from simple humans, such as magical creatures (Wyverns, Vulcans, Goblins, etc.), easily adapting the new living conditions they are introduced to immediately as a result of the seeds being completely compatible with various other species of creatures in Earth Land. All users of Demon Magic, regardless of who they are, are in possession of a demon seed inside their bodies, although the ones used by them are of a superior species than that of the regular seeds created by them, allowing their bodies complete independence due to their seeds reaching full adulthood.

Considered to be one of the rarest forms of Lost Magic is able to attain, only learnable through demons, they are the only creatures and source of information regarding it's use in all of Earth Land. As such, there is no other possible way to obtain use of this magic ability, not even through the use of magic books or other spells. Demon Magic is the ability to draw on the powers of demons, accessing their enormous abilities to bring catastrophe and ruin to the human world in the form of demonized magic, corrupted and horrifically augmented through the use of Demon Particles (悪魔粒子, Akuma ryūshi, lit. "Demon Power"). These particles are the source of a demon's power, used to change the magic composition of whatever spell that uses them, violently changing them into something drastically different than anything ordinary Ethernano is capable of producing. Magic created by using Demon Particles are vastly more powerful than anything created using Ethernano, and is also capable of manipulating or destroying several aspects of nature itself, increasing their destructive and capabilities for evil. In order for human beings to access and use Demon Magic, they need to be able harness Demon Particles into their body as a way of casting demon spells. This is ordinarily achieved by finding a demon willing to mentor them in the ways of Demon Magic, teaching them their styles and spells. Once a suitable master is found, the demon in question violently removes a part of their students body (a hand, arm, leg, etc.) and replaces it with the same body part belonging to the demon's, grafting it onto their apprentice's body. The newly gained limb in turn causes physical changes to occur within them, flooding their entire system, and spreading Demon Particles throughout every inch of their being, all for the purpose of transforming their physiology to that of a natural-born demons. With this done, demonic wizards are able to change their body in extraordinary ways in order to reflect what type of magic they use. Demon Magic's unique characteristic is it's ability to be fused with other magic abilities in order to create a completely new magic art, a much darker, demonized version that can channel demon particles with every spell conjured. An example of this would be in the form of fusing Fire Magic with Demon Magic in order to give birth to Fire Demon Magic.

Additionally, much like Slayer Magic, the user is immune to the effects and elements of the magic they used to fuse with their Demon Magic, being able to absorb it in order to empower their own abilities and replenish their strength. However, the one notable difference between them is the fact that they can assimilate their elements without having to consume them through their mouth, rather, they can absorb it through their body when coming into contact with it, breaking it down to it's core elements and components, and consuming the Ethernano, destroying everything else that can't be used. But the one ability that differentiates it from other magic spells is that it can influence and control the forces of their elemental nature, summoning lightning bolts from clouds without even conjuring a spell, infecting the environment with demon particles and bending it to their will. Demon magic, by it's very nature, is the power to draw strength from demons, using their natural powers and abilities by incorporating their magic into themselves. This in turn results with the user being tethered with the ability to use this power to transform into a demon, bestowed with all of their abilities and physical/magical prowess. Most commonly user retains their general form but with some additions; horns, claws, fangs and tail are common, as are wings, more fit (muscular and/or larger) body and color change (red, blue or black dominate) but there are several kinds of demons who are far less humanoid, varying from strange, surreal or even absolutely horrific. The most conventional form taken results from a fusion of user's own body and the demon they've chosen to assimilate, enabling them to transform into different kinds of demons as well as obtain their abilities, traits, and physiological abilities unique exclusively to them, acting much in the same manner as Take Over but aimed specifically to demons. This is usually done by rearranging the magical structure of their body and Magic Origin to become more akin to the demon they want to use, giving them an immense capacity to transform into demonic creatures that they may have seen before or have interacted with, doing so using nothing but a simple mental command that wills them to alter their power and form in order to be able to make use of this ability to it's absolute highest level. As a result, this inevitably gives the user of this art to possesses and is able to use an unimaginably strong sense of demonic energy, almost to the point of rendering them less than human.

As a result of the tremendous use of demonic particles rushing through their body, the user is not only granted inhuman strength, abilities, and control over numerous variations of demonic energies, but also allows them to overpower weaker demons as well as rival that of powerful demonic entities, on par with even the most seasoned of Devil Slayer Magic users. By naturally replacing the use of Ethernano with demonic particles, they can supercharge all magic based abilities to a monstrous extent, using their newfound augmented strength to push their magic to the limit. Unlike ordinary Devil Slayer Magic, Demon Magic gives the properties of that particular Slayer Magic to every magic art at the user's disposal, using demon power rather than Ethernano as the main power source, effectively giving each spell cast the characteristics to that of a demon. Additionally, if used in excess, the user can transform oneself into full-on demons or demonic hybrids granting them demonic abilities and/or traits, as well as heightened magic power. The user is capable of using demonic magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp the natural composition of magic inside their own spells or that of others; from increasing their potency to near destructive levels or downright tear spells apart from the inside-out. This type of magic is usually used by a dark and evil entities or those related to them, such as other demons or Dark Mages. With such a unique nature, and a capacity to be merged with other forms of magic, the user is able to create entirely new forms of magic by simply using Demon Magic to alter pre-existing magical abilities to the point of warping it's very nature into something else entirely, including designing there own limitations, maximum potentials, taboos, and everything else necessary for the new form of magic they created. This can typically be utilized in the form of the user merging two or more powers to create new magic abilities as well as different combinations that involve Demon Magic, be it naturally born, or others that may have been taken from another by force. The user can even use two or more separate powers simultaneously to use for various uses. This is achieved by using Demon Magic as a natural booster used to push a magic art's natural abilities beyond its regular parameters, obtaining effects that would normally be impossible to achieve through traditional means, whether they be through training or transformations.

The user can use more than one power at the same time to perform several tasks when used in tandem with this art, such as enhance the powers of themselves or so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone, breaking past their natural limits and enhancing all of their pre-existing magic abilities in their possession; the user can enhance powers, effects and objects that originate from magic, including magical weapons, items, spells, and magical creatures, allowing them direct access ley lines. The As such, this significatly amplifies the maximum concentration of magical energy that they possess inside their Magic Origin (魔原, Magen), a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power which the user can project through, increasing the quantity they can carry and thus drastically amplifying its destructive power to a monumental degree. This inadvertently makes the user become stronger, faster, more durable, etc. However, Demon Magic's true greatest ability isn't found simply in it's augmentative nature, but in it's special ability to convert all manner of demonic energy and power belonging to other types of demons into demon particles for the user to feast on, similarly consuming it in a similar fashion to most Slayer Magic. When the user comes into contact with magic that originates, is produced, or generated by any manner of creature so much as connected to a demon, the user can absorb it and bolster themselves in a monstrous way, heightening their affinity with it and quite possibly unlocking new abilities related to said affinity, as well as and enhancing their existing powers. It is for this reason that most users are able draw sustenance from these types of magic, eventually bestowing them the power to slow or stop themselves from aging. This particular aspect of Demon Magic is inevitably used to target other types of demons in order to draw substance from, normally in the form of other demons or Etherious that may come their way, stealing most of their Magical Barrier Particles to the point of eventually killing them. Because of this, it gives most skilled users the special characteristic of creating, shaping and manipulating all manner of demonic energy to use as magic for a variety of effects and purposes.

With what can be described as possessing a "charismatic" nature with other magic types, Demon Magic is also listed as an uncatogarized magic art with a wide-arrange of capabilities that easily makes it incredibly versatile in the hands of a variety of different wizards; regardless of who uses it, Demon Magic can exhibit the qualities of Caster Magic, Holder Magic, Black Arts, and even Lost Magic, primarily due to the actual art not having an exact style in which it is applied in the middle of battle. This fact is contributed with the simple fact that the user can stack any/all different types of magical effects, powers and abilities on themselves or others, either to increase their overall effectiveness or grant entirely new powers from the stacked effect that is merged with Demon Magic. Unlike other types of magical augmentations (Dragon Force, Drive, etc.), the user is actually stacking the power or effect itself instead of merely doubling its power, this power can increase all parameters of any ability, from simple power or effect such as range, strength, penetration, radius, targeting, duration, etc. The user can merge separate techniques into a single whole and combine/merge techniques to create combos or even to create a new force, similarly in the exact same fashion as a Unison Raid, with the added advantage of being able to do so without the need of a partner; the result achieved can best be described as an "upgraded" version of the same ability, achieving the same results but on a massive scale. A such, the resulting technique is often stronger than either of the originating attacks alone. Those who posses special abilities, such as unique physiological abilities exclusive to a specific race, are able to utilize and incorporate them into the use of Demon Magic, demonstrating a fundamental compatibility with virtually any spell-type available. However, as powerful as this magic art may seem, there is a catch when used by any wizard with prolonged exposure to it's power: they become demons. In return for the user being able to acquire power from demonic forces, their bodies are permanently affected by the entire process in irreversible ways, one of them commonly being in the form of changing their physiology to become more akin to that of a demon. This is primarily due to the constant exposure the user faces when dealing with demon particles, having detrimental effects on them the more it is applied in spells or when they interact with with the evil emanating from unholy items, spirits, or concepts.

This causes their bodies to become warped and twisted into a hellish new form that is regarded to being vastly superior to that of their previous state, becoming demons with sufficient power to wield it to terrible effect. Although looked upon as a curse by others, it is nothing more than a blessing in disguised, as more skilled users are able to switch in and out of their new forms at will. On the other hand, those who are too weak to control the power will lose their sanity as well as their souls, slowly drifting to the edge of insanity as Demon Magic consumes them. By it's very nature, Demon Magic works much in the same way as steroids, both mentally and physically; it creates a dependency in those too weak to use it correctly, and gradually increases all aspects of the user's abilities to incredible levels in much in the same way as muscle building, with the only difference being the monumental reduction in time it takes effect. Possessing an "additive" effect on the user, it not only induces repetitive signs of addiction, but it also has an euphoric-inducing effect on the user the more they use it. Only the most skilled users with unparalleled mental discipline are known to be an exception to this rule, as well as demons being all but immune. Aimed directly toward magic arts, quite easily the most compatible magic ability due to the supportive capabilities it has with other abilities. Aside from magic, it can enhance the individual skills pertaining to each individual's personal talents and latent abilities that extends to a number of different fields such as physical, ways of combat, prowess, etc. If used by an archer, their skill with a bow and arrow would increase dramatically, with the magic significantly increasing their eye sight, the length of their bow string pull, the power and speed of the arrow, accuracy, overall ability to read wind currents and the trajectory it will inevitably move. It is primarily for this ability that Demon Magic is a very sought after art, primarily for it's physical enhancing effects as well as endowing them with the greater strength to become stronger with the mental, emotional, magical and physical boost the user receives while in it's use. The power it gives can dangerously increase the user's physical condition to become incredibly strong, quick, agile and even increase the user's own regeneration speeds, while at the same time giving the user who is undergoing the magical changes to experience a rapid change in their behavior, often making them more violent or quick to anger. A user whose mental state is affected by the sudden changes may gain an increased heightened awareness to their senses that enables them to see things they weren't able to see in a 'normal' state. A wizard whose magic is affected by it' will have their powers drastically augmented.

Demon Magic's power monstrously augments the magical and physical abilities of the user based on how many demons the user's killed using it. Through natural progression, most wizards can absorb the natural abilities and magic belonging to all manner of demons or Etherious, and depending on the amount of energy that was taken from them, will contribute to the amount of strength they'll possess. If the target is powerful, their death will bestow the user with large quantities of magic energy in return. In rare cases, users are said to be capable of stealing the magical abilities of their vanquished foes upon their death, enabling the user to possesses a roster of abilities stolen from fallen foes. Interestingly enough, this ability works to some degree with non-magic users, when murdering ordinary people, the user instead takes a small degree of their life force in order to heal their injuries and extend their life-spam. When a wizard vanquishes a foe, they steal their enemy's magic energy and strength by having their demon particles consume and ingest their magic energy, eating the magic essence buried deep inside as the final glimpses of life escape. This process causes several changes to occur deep within the user on a magical and cellular level. The changes cause a wizard's magic container to grow violently in size in order to compensate for the extra Ethernano that can be taken from enemies, their body increases in size allowing for them to fortify greater control over their newly powered magic, and several aspects of the user's mind, such as pain tolerance and mental endurance, are also boosted as well in order to increase their stability over their newly acquired powers. Depending on the amount of enemies that are murdered by this magic, the user's powers and abilities increase accordingly. Killing a single being of magic allows for the user to recover any loss of stamina and magic energy, allowing for them to rejuvenate their strength and purge themselves of any fatigue or injuries sustained in battle. However, if a wizard kills multiple beings of magic, they not only receive the benefits stated above, but also increase their powers and abilities, surpassing and pushing their limitations to the next level. A user is even capable of killing hundreds upon thousands of magic users in order to obtain untold amounts of magic powers.

The more a wizard uses Demon Magic, the more the cruel and eviler the user becomes. Unknowingly, this magic's secret ability allows it to bring out the darkest aspects of the users of mind and personality to the surface in violent volumes, manifesting physically in the form of small changes to the user's appearance such as hair, eyes, and personality. The biggest risk that wizard's face when using this magic is being corrupted and changed slowly every time they use this power. Along with bestowing the ability to steal magic from others and empower the user, Demon Magic itself grows stronger the more it is exposed to humans and demons. Unlike ordinary magic, Demon Magic is alive, gaining nourishment as It feeds on the negative emotions of the user and the magic of others. These emotions fuel the magic's influence on the user, making the connection between them even stronger. The longer it is used by the user, the more it aids in helping the user awaken the their hidden potential and latent abilities that lie dormant deep inside themselves, bringing them to the surface for them to use to their fullest. This process brings out frightening amounts of Ethernano from the user's body that results with them destroying everything in their near vicinity. The powers that are obtained from this are considered "evil" and "unnatural", this power is capable of turning a wizard savagely powerful, all the way to the point of infecting and corrupting the very nature of their magic and a person's abilities. Demon Particles are a unique form of magic particles that inhabit the body of all demon-kind in Earth Land, with the exception of Etherious. Considered to be more powerful and potent in comparison to ordinary Ethernano Particles, they harness more than 3x's the normal magic volume that a single magic particle is able to generate. Do to the particles originating from the body of a demon, they inherent the extremely dark, violent, wrathful tendencies belonging to them, and as a consequence, these qualities are passed down to humans trying to learn Demon Magic. This makes the entire process of incorporating Demon Particles to increase a person's most violent, vicious, and cruelest aspects of their personality while ferociously increasing their magic capabilities to destructive new levels. By using these particles, they bring out a spell's darkest nature to the surface, unleashing it's full potential while corrupting it at the same time.

Flames created by using these particles will darken considerably, lightning will become jet-black, the particles will drastically change the appearance of magic considerably, and not for the better. The spells will become unrestrained, unhinged in nature as they will try to exceed their capabilities when in use, and when directed toward an opponent, their ferocity will put the user at an advantage. A noticeable benefit of having these particles circulate inside a demon or human body is their regenerative and restorative abilities. They can the heal the user from even the most fatal of injuries, keeping their body functioning even when near death or missing several organs. In a matter of hours, the particles will undue any damage done to their bodies while regenerating any missing limbs. This is primarily due to the particles giving the wizard a body that is very much similar to that of a demon, rendering them very durable and difficult to kill as a result. When released in the user's environment, they spread and adopt the characteristics of a virus, infecting the natural elements nearby in unprecedented, unnatural ways, resulting with negative effects that impact their surroundings. This effect becomes notably much more evident when a wizard is using elemental-demon magic. They have the innate ability to mix Demon Particles with nature that reflects their choice in magic, meaning that if a a wizard uses a fusion between Demon and Lightning magic, they can manipulate the very fabric of lightning and electricity without so much as casting a single lightning spell. From bending it, breaking it, and summoning it to their will through the use of the demon Particles in their body, they can control their elements however they desire to. The process responsible for this unique ability is the abominable power that Demon Particles have, being able to influence and control the both the energy and magical structure inside an element, molding it and shaping it in whatever way pleases them, even being able to avoiding it completely if desired. This ability becomes extremely useful when a wizard faces an opponent using the same type of magic as them, it would be nearly impossible for the enemy to land a single strike on them as they will either manipulate the element or incorporate it into their body. As a result a result of using Demon Magic, a wizard's magical aura is replaced with a distinctly different type unique only to those that use Demon Particles known as the Demons Aura (鬼のオーラ, Oni no ōra).

The aura incorporates all of the user's demonic magic, able to be used to either attack or defend against other wizards and incoming attacks. Through training and practice, advanced users able to control it, gaining untold power, channeling their enormous aura in whatever way they desire. The aura holds all of the user's maximum magic abilities, completely condensed and focused into a veil of unimaginably dark magic power, if allowed to run willed without any sense of restraint coming from the user, it is capable of causing untold levels of damage to everything surrounding the user, killing all plant life, eroding metals and objects to dust, and ultimately murdering any living creatures to weak to resist the aura's influence. The demon aura is able to serve as a type of Sixth Sense, giving users the ability to sense the potentially and power of others. Once a user has access to the demon's aura, the user slowly but surely become more succesible to the magic's evil influence, fueling their darkest impulses. When using the demonic aura, the user triggers a type of transformation when under the aura's influence, their eyes will glow a bright bloodshot red while adopting enormous changes to their physical body. If applied to the body, the aura will absorb the full brunt of a magic attack's damage, cushioning it and reducing it's momentum. The aura itself is a living, breathing creature, and as such, any magic attack it encounters, depending on what type of magic the user uses, will be devoured and absorbed by the user's body. On it's own, this demonic aura housing a concentration of demon particles, can be classified as a monstrous aura that undermines all other types. With their use, a creative user can create, shape and manipulate energies of demonic origin and re-purpose them into something else entirely, ranging from creating weapons, using to to cast demonic versions of spells, or create a defensive aura around themselves; able to do all kinds of unholy things with their unique type of energy, such as creating blasts to creating or summoning beings of demonic energy similarly to Celestial Spirit Magic. The user can release and use their demonic energy to form unique attacks of various shapes and or intensities, either projected, used as a part of melee attacks, normally taking on the form of a dark colored aura highlighting a specific region of their body when attacking. The user can generate a vast variety of different energies of their own choosing, making it an offensive weapon in time of need.

Advanced users may be able to generate different kinds of energy at the same time or evolve it to ultimate levels, such as producing high-levels Fire Magic and Ice Magic that has been infused with Demon Magic. As an exclusive skill to most users, they are capable of using these demon particles for a variety of feats, one of them being the act of infusing objects (usually a weapon), beings or magic arts with demonic power, empowering and energizing them and allowing them to manipulate their qualities and efficiency. As a result, the objects gain various demonic powers and special properties, such as tainting their surroundings, minds or targets, releasing demonic energies in various ways, heightening their baser abilities, increasing their offensive and defensive properties (durability, weight reduction, etc.). By infusing objects with what can be considered to the corrupted, warped version of traditional Ethernano, any wizard that uses demon particles can cause anything they touch to become violently empowered and energized, allowing the user to manipulate their qualities and efficiency to whatever extent they desire. Depending on what the object is infused with, it can possess a variety of abilities and be very effective in both offensive and defensive combat. Or put of simple simplicity, the user can simply create any kind of weaponry that is imbued with incredible demonic power, creating aura-like weapons and wielding them as their own, making it so that no one is capable of using the weapons except themselves. The exact power the weapon possesses highly varies on the amount of demonic force that empowers it, it can be either be capable of small yet effective feats or posses power that is capable of controlling vast of forces of the demonic power with the same capacity to induce natural calamities. However, these particles can also be applied to the user's own body with the intentions absorbing various forms of energy belonging to other wizards, while removing it from the source, into their body and use it in various ways, gaining a serious advantage, either by enhancing themselves, gaining the drained power, using it as power source, or using it in tandem with their own spell casting. After thorough use of Demon Magic, the very nature and composition of the user's magic energy changes drastically, and not for the better. Every time the user kills a magic being with this ability, several aspects of the user that makes-up who they are dies along with the victim, and in return, is replaced with a small, unimaginably highly concentrated form of demon particles that are black in color, inhabiting the user's body and spreading until completely rearranging the user's magic. When used by ordinary humans, demon particles tend to have a malignant effect on the user's own well-being, eventually empowering the negative emotions and violent thoughts of the user and those around them.

These magic particles can continue to spread and multiply by consuming normal Ethernano Particles from the air in much the same manner as a normal wizard does to recharge their energies, but once they enter the user's body, they are devoured in order to create more evil energy. Spells created by using demon particles Particles tend to possess an extremely dark shade of color than what would normally appear when casting, turning flames dark and water black. However, they're most notable feature is their ability to consume ordinary Ethernano and convert it into more demonic energy, making them unbelievably more powerful when fired using normal magic energy. Should an ordinary magic user be hit repeatedly or exposed to unimaginably high doses of demon particles, the magic energy will seep and spread throughout their entire body, acting like a virus as it consumes all the Ethernano in their body, slowly killing them in the process. The power, volume, and force of this magic energy can be increased by a variety of factors, such as the user's overall mastery, magic energy, and control they have with it. These contributing factors measure just how powerful a wizard truly is, as the magic will feed on its user's darkest instincts, emotions, and malicious intents.

Basic Spells

 * Soul Eater (ソウルイーター, Souru ītā): Soul eater is one of the most basic abilities used through the Demon Magic, and just like the name implies, it gives Alexander the power to steal and consume souls from a variety of living creatures. Soul eater is supposedly able to consume an individual's spirit in a cannibalistic style, allowing him to absorb souls by forcibly removing them from the source and redirecting to outside in the physical world where he can gain access to it and use it in various ways, either by enhancing himself, gaining the drained power, or using it as power source. Interestingly enough, for each soul he consumes, Alexander takes in some of it's most dominant characteristics, such as adding the target's skills and abilities to his own arsenal, or using the absorbed souls to augment his own magical abilities by using the soul's life-force energy to further enhance his own vitality and health. Since magic is the physical embodiment of the spirit, the natural connections that form an embodiment that brings their powers into reality, Alexander is able to absorb them from his targets, as well as any magic attacks that center around the use of spirits or abilities that derived from them are also vulnerable to this spell, giving Alexander the power to absorb and consume the energy and matter produced from the user's life force, which can be drained and render the attack useless. By extending it's draining effect, it may result in extended or permanent effects, or even death if used for prolonged time. When applied to wizards, Alexander can absorb their magical powers and use them to to a certain extent, usually temporarily, but is able to extend the effects by consuming more souls. After consuming a soul, Alexander becomes many times more stronger, faster, more durable, increasing his magical and physical abilities even further than their original limits. The moment he ingests a soul, comes in contact with it, or is so much as near someone in possession of a soul, Alexander can swiftly remove it and just as quickly summon it to his side, increasing the relative effectiveness of his abilities depending on the size and strength of the soul he takes, as well as enhancing his pre-existing powers, gaining the same type of enhancing effect found in Dragon Slayers, albeit being an upgraded version. Although a powerful technique, soul eater is rather limited on the type of targets Alexander can target, only able to steal the souls of natural living beings that are weaker than himself. However, in terms of spells that use outside spirits such as Celestial Spirit Magic, Alexander can easily take a celestial spirit's soul without them so much as putting up a fight; this is primarily due to the simple fact that they are pure spirits summoned in the human plane, making it much easier for Alexander to completely devour their entire body. Aside from ingesting them, Alexander also has the power to keep the souls of the people inside his body until they die, without the need to absorb them, simply keeping them stored inside himself for safe keeping. This spell can be extended to affect almost any creature he aims it at, as all biological organisms have souls, and even non-biological entities (celestial spirits) possess something that is analogous to soul. After transforming a soul into nourishment, Alexander receives the magic energy the being he at, as well as some aspects of their abilities; afterwards, the soul a soul permanently becomes destroyed without affecting the body.


 *  (悪魔の爆破, Akuma no Bakuha):
 * Demon Beam : Considered an upgrade of the original demon blast, Alexander raises his index finger, middle finger, and thumb forward and fires a powerful bolt of demonic energy at his opponent, inflicting a monumental amounts of damage.

Sword Magic
Nanatsu no taizai 154 18.jpg' (剣の魔法 Ken no Mahō'') is a Holder Type Magic used by various mages. Alongside Requip, this is one of the most common magic's in existence. The user starts by channeling Eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter it's entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the Eternano is immediately ejected from the blade, allowing the unstability, the result from the Eternano, to cease and transform the blade back to it's normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in it's solid shape, and to be controlled in it's unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all time, due to the fact that unless the Eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to it's normal shape while the Eternano is simply ejected outward.
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Trivia

 * Inspired by Dreyfus from Seven Deadly Sins
 * Considered by the author as his primary antagonist.