Gai Diyos

"Next asshole to touch my gun will get the bullets in their skull..."

- Gai.

Gai Diyos (ゲー ディーオス gee diiosu) is a Spirit-Infused Being born in the country of Mys in it's capital, a former member of the guild Herboren, the first and current guildmaster of Stellara Nocte and surprisingly a former member of the Mystan Government, where he was placed as the ninth seat in the organisation before resigning his spot to seek out meaning and tranquility within the continent of Ishgar. As a born Mystan, Gai was born into a rich kind of family where he had received some of the highest grade education that was available back when he was a child, having studied and learned under the watchful and determined eyes of his tutors before leaving to join the guild Herboren when he would reach the ripe age of eighteen. Only having spent a couple years with Herboren, Gai has achieved many things during his time with the guild such as building himself a reputation by the Mystan populace, meeting Uepon Mausu who is Herboren's one and only guild master and even having been partnered up with the Mystan prince Mago Hogi on a suicide mission to go and apprehend his crazed uncle who had taken over temporary control over Mys during that time. Summing it up, Gai has achieved so much before becoming a well respected and well known member of the Mystan Government.

Though not even having learnt a single Art of the Mystan Monk path, which is the most well known form of magic within the land of Mys, Gai is still respected as one of the most talented and popular mages in the whole country, even having been compared to the House of Hogi members that it is without a doubt that Gai has proven himself more than worthy of joining the Mystan Government but not just because of his magic capabilities. But also because of his great intellect and natural born talent to both lead and follow others, which has not only made him an important asset to the Mystan Government but also an ideal figure for the Mystan Military, which he has from time to time taken up the privilige to lead. Out of all the Mystan governors, Gai was the only one in the circle who was not present during Emperor Ulo's conquest to claim all the countries on their continent to lead them all under one proud banner. As the ninth seat of the organisation, Gai has claimed masses of invaluable information from the Mystan Government's database which could easily out them at risk of putting them out of control, and so has made himself a potential threat to the Mystan Government's power over their continent and empire, even though retreating to Ishgar would not help his case.

Having focused more on ethernano producing magic more than manus producing magic, Gai has been able get himself well adapted to the energy that he has become quite the talented wizard, become an expert at the magic arts that he does and wielding a good variety of them to prove his talent. However, due to his high use of guns and such Gai has been recognised for his major use of Guns Magic, as well as using ordinary firearms that have no magic properties to them at all, making him very much a gun expert as he has shown himself more than capable to wield one with skill. Gai can wield dual pistols or even dual riles of any kind, possessing the strength to carry and balance these firearms as well as accurately shoot them to make sure that they get the precise hit that Gai wanted them to do. Experts who have studied Gai Diyos' have said that he is one of the most accurate gunmen to have ever lived on Earth Land, able to quickly draw a pistol, fire and hit a bullseye all in just a flash, whoch really paints a terrifying and dangerous picture of Gai's skill with a gun. Built for both close combat and long ranged attacks, Gai is a human warmachine and has tasted his share of major battles.

He has earned himself many names over the years that he has been active as a mage, with names such as The King of the Spirits (ス キング オフ ス スピリツ su kingu ofu su supiritsu) which he had received after wiping out a large group of spirits back in his homeland of Mys, showing his abnormal strength over the spirits and being the only known one to have ever completed this feat all by himself. The name can also relate to Gai's biology as a Spirit-Infused Being after having been blessed by the Elder Spirit Reikokuna in hopes that he may use this blessing wisely, which Gai has done by using it against the Younger Spirits of the country. This can also be the way that Gai has also earned the similair name of the Spirit Slayer (スピリット スラヤー supiritto surayaa) despite not wielding a Spirit Slayer Magic at all and still having had the capability to easily take down and actually slay an actual Spirit, many of these spirits coming from the Ethernano Spirit variety. The name of the Marksman of Harmony (マークスマン オフ ハーモニー maakusuman ofu haamonii) comes from Gai's association with Herboren, who's headquarters is in the infamous trade settlement Harmony.

Appearance
Gai is quite the tall and handsome fellow, with a sort of young charm that he has retained ever since he recieved his Spirit-Infusement, keeping a very fresh and young look till the end of time. The soft light skin of his body can almost give off a feint and comforting glow, giving off this feeling of safe and security when near Gai, which could always explain why so many people enjoy basking in his company as well as have the urge to always smile while they are around the Sharpshooter himself. With the body of a pretty muscular warrior, Gai's body is as solid as if it was almost like his body was made from some of the strongest as well as smoothest rocks found on Earth Land, a fine example of how well Gai has trained his body as well as his raw strength that could match the mighty mountains scattered all across the lands. Although his skin is barely even seem due to the amount of clothes that Gai wears on his body, people have described Gai's touch to be match the familiar and reassuring touch of a loving parent, who wouldn't dare allow harm come to their children and allowing their child to feel as safe as possible. His messy goldish brown hair sits nicely on top of his head, with strands sticking out all over the place, giving Gai that look suited to warriors of any kind as he looks like the man that knows what he is doing. This messy look for his hairstyle tells people that he is capable of fighting, and that he isn't some posh, weak noble who has no clue about fighting another human being. His nearly thin goldish brown eyebrows sit just above his amazing and mesmerising blue eyes that can catch the sight of nearly any fiar maiden looking towards him, standing out and matching his glodish brown locks with them being the first point of interest on his face thanks to how beautiful they appear. His smile is always something worth experiencing and looking at, if he ever does, as Gai seems to retain a somewhat serious smile wherever he goes, as if the things that he has been through has sucked the happiness out of his life, forcing him to undergo what little emotions Gai has left in his soul, but when his smile emerges, it is just as charming and entrancing as one would try to imagine.

With his casual and normal appearance, Gai wears a sort of light brown coloured dess shirt, with not much of the actual article of clothing actually being seen due to the amount of layers that Gai wears in order to keep himself protected as well as professional. This light browned coloured dress shirt is not fully buttoned up and can only been seen unbuttoned with the few top buttons which show off his bottom neck, having no real reason to why Gai does it except that it is very important for a gunsman to be able to freely breath without restrictions, finding that the tightness of the collar could somehow affect his skill and talent with guns that the unbuttoned buttons give his neck the capability to breath in air without a problem. Around his collar, Gai wears a long black necktie with a reasonably fat knot in the middle of the tied up material, hanging down below Gai's unbuttoned buttons so that other people may be able to see his lower neck which is most interesting when one can finally hear about the things that it has been going through. This whole outfit will neatly sit underneath one hell of a formal breast jacket, that is mainly coloured in the rich forest toned green that the breastjacket can be seen as, as well as having the additions of even darker green coloured lines to give the breast jacket much more flavour and design. This breast jacket has four very dark green buttons to keep it in place at the front and just above the belt that the breast jacket comes with in order to fasten the breast jacket to Gai's upperbody. There are two pockets on either sides of the front of the jacket and are large enough for Gai to store keys and extra packs of ammo for him to utilise during battle against other mages. Although there are literally no pockets within the breast jacket itself, there are more details to be described in the next paragraph that is covering more of Gai's normal appearance in his casual outfit.

What his most apparent feature for his clothing is the large blue coloured coat that Gai wears whereeverhe goes, as it is how he manages to carry most of his stuff with ease and without a backpack of any sort, making it easier to grab out weapons as they are always with him no matter where he goes. The large coat hangs down just somewhere below Gai's knees and has a pretty big collar, as the back of the coat's collar shields all of Gai's neck as well as just a bit of the back of Gai's head. The front of the coat is wide enough for him to display the clothing articles that he is wearing underneath his blue coat, and doesn't seem to have any way of buttoning up the jacket, maybe due to the fact that it doesn't have buttons there in the first place, and would require a belt to bring the jacket closer together. Gai's blu coat also large black cuffs on the ends of his sleeves as well sticking out from behind some of the blue coloured collar, giving some sort of balance to the gold colour lining that goes around the jacket, matching how to strong yellow glow of the stars stand out from the black void of the night sky, relating to his guild of Stellara Nocte. What barely anyone can see is the assortment of pockets meant to hold knives inside on the lower part of the coat on the inside, giving Gai a handy place to put his knives whenever in an emergency. On his back, Gai wears a gun mount to hang his Magic Rifle whenever he is not using the weapon, hanging on a double strap the gun is quite easy to remove and to put back into place without a problem. One of the most interesting details on the jacket is the strange golden cross medallion, that hangs on the left side of the collar, and is actually the badge of honour for all Mystan Governors who have chosen to resign their place on the order, with Gai keeping his badge as a reminder of the good times that he has spent back in Mys. On his hands Gai wears black leather gloves that are remarkably flexible, giving free movement to Gai's hands which can allow him to fire off guns in lightning speeds. What people don't see is those gold plates on the thumbs of his gloves, which actually have a lacrima implanted in them to sped up the movements of his hands and arm in general, allowing Gai to deliver quick fist attacks as well as speeding trigger fingers.

On his lower body wear, Gai wears a simple dark teal-ish coloured pants that always never appear creased no matter how much movement that Gai does at all, which is very surprising due to his role as Guild Master and his use of Guns Magic which would keep Gai moving nearly all the time no matter what. The pants are neatly folded over the top of his black leather boots, which like the glove also give flexibility to Gai's legs and feet allowing him to quickly run and anything that he does with his legs. But what it really seems is that the boots step into these metal shoes that are designed to case the foot of the boot for extra enhancements such as stronger kicks, faster running and stuff as well as having the ability to deflect off blades coming his way. The metal shoe encases the whole foot of the boot and only leave the upper sleeve of the boot on display, having this strange emblem of two gears, one larger and one smaller on the inner sides of his metal boot shoes. It should be noted that Gai can leap huge distances with ease thanks to the stremgth of the shoes, and so becomes pretty fast and strong with his foot and leg muscles that he could easily be fighting with his legs instead of actually figting with guns and swords. Back onto the pants, a gun sheath is attached on a large band that is fastened onto Gai's right leg, buckled up with smaller leather belts with a buckle resembling a four pointed flower of some sort. The gun mount holds one firearm on Gai's right side and is quite easy for Gai to reach from to draw his weapon with ease, as the design of the gun sheath allows Gai to draw his firearm in just milliseconds after going to go grab it, which is how he has earned a reputation for being one of the fastest gunsman in the land.

Personality
Being the guild master of Stellara Nocte, Gai genuinely cares for the mages within the guild as if they were his own family, seeking to help them in anyway that he can so that they might feel at home and safe with the rest of their Stellara Nocte guild members. He wishes that many of the mages within the guild would be able to reach their maximum potential, helping the mages with training no matter how hard or impossible the help might be, as like said before he really does care about the mages and their magical capabilities. Many would describe Gai as the hardworking teacher that wants to see his students succeed, helping them do their absolute best by making sure that they put in as much effort as they can into training their mind and body so that they can be eligible, with in this case, as powerful as they are destined to be. Besides all that, Gai is also one for learning himself, wanting to learn as much as he can with the advantage of an immortal life until he could be able to know everything in existence, from the past, present and even the further future if possible. Gai enjoys helping his guild mages get stronger and stronger everyday, as he isn't afraid to push them through that they might find a bad view on him, he nonetheless wants them to succeed no matter what he puts them through. His methods and ways of training his guild members have been known to be somehwat harsh and pretty exhausting but Gai has also described that through these techniques and exercises he puts them through, they will soon adjust and finally see it as a normal thing to do without effort. A strict but forgiving guild master, Gai only wishes that his guild Stellara Nocte come to respect his wishes of helping him protect Earth Ladn as best as they can and to also put in their maximum effort when training to do so.

During combat, Gai is pretty calm and relaxed when he is fighting, not because he sees the battle as something that he can lay back to or because he has so much confidence in his capabilities that he thinks of himself as a victor to any battle that he could ever face, but the truth is Gai is relaxed and calm during a fight because he uses this to not show weakness, as to keep himself controlled that the enemy has no clue if their attacks are working or not. This usually comes from Gai's playful personality where he enjoys pissing people off but still keeps them enjoying his company. During combat, Gai keeps it sort of proffessional during combatting an opponent, keeping the fight clean unless the fight needs to get messy even though either way Gai usually does things. Gai however has shown some tendency to be interested in sadistically killing and torturing opponents which have worried other Legal Mages working with him, but this just tends to be done as a joke if Gai feels a but morbid at the time, or is it? This sadistic and psychopathic nature comes from his role as the ninth seat of the Mustan Government where he larticipated in several missions concerning potential rebels, people who Gai had permission to savagely murder and take down. His clam and serenic personality during combat is meant to worry his opponents as he feels that it makes them fight to their possibel best, in order to supply Gai with a good fight that he could be looking foward to. If one couldn't guessed it by now, Gai loves a good fight, wether it be watching it or actually partaking in one himself, he is always up for a friendly match, and is also a very good sport wether if he loses or wins the battle. But more extreme fights that actually risk the lives of someone, then one will be sure to know that Gai shall not tolerate it and will choose the best way to make sure that the potential threat to someone's life would be eliminated, wether through peaceful talking or just straight up violence.

The man can be described to be quite inappropriate at some times, such as playing around at very dangerous times as shown when he was joking around around with several enemy mages firing at him, and even messing around inside enemy territory that could potentially attract attention from a hostile faction. Gai loves to annoy many people, targetting a few of his own guild members and mages as well as other guildmaster in the Toveri Alliance, but knows when things are serious as he is not so much of a child anymore. Things such as friendly pranks and playful jokes are his favourite things to do when he is not being a serious grumpy Guild Master, sometimes even using his own magic to do so even though he prefers to do practical pranks on others the good old fashioned way, manually. You can tell that Gai is more of the fun loving bastard as he enjoys spending time with other people, especially if he is doing something fun. His favourite things to do involve things such as heavy drinking, massive eating and a bit of smoking, although not too much as he isn't much of a smoker compared to his former guildmaster. Gai also loves to cook meals for other people, having had the idea of becoming a chef before

Guns Magic
Guns Magic (銃弾魔法 (ガンズ・マジック), Ganzu Majikku) is a Holder Magic involving the shooting of Magic bullets, which produce various magical effects. As the Magic's name implies, the user loads their guns and fires Magic bullets. The bullets can vary from normal bullets to any other type of bullets, such as wind bullets, mud bullets, sunlight bullets, Magic bullets, etc. The effects of these bullets produced from Guns Magic depends on the skill level that the caster of Guns Magic is, with beginner levels only being able to shoot pretty common bullets at a pretty slow rate such as shooting few bullets at a time that can produce a a very straightforward and common effect. As mage of Guns Magic progresses up the skill ladder they will soon be able to find spells for their guns that can immensely affect not only their opponents but even the environment that they are in if they have reached some level of expertise that allows them to manipulate their magic in order to do so. Guns Magic also is sort of dependent not only on the magic skill of the Guns Magic user but is also dependent on the user's skill and talent with a firearm, as the combination of a gunslinger and this kind of magic can make a real difference compared to someone who knows very advanced spells but very little experience with using firearms at all. Guns Magic allows the magic ethernano energy to greatly and magically enhance the magic bullets loaded into the gun, and so can power up these ammunition units greatly that a master Guns Magic user could make even the smallest bullet create a very, very big explosion, showing just how deadly Guns Magic can be if it is used correctly by the right users. A skilled Guns Magic usershould be capable of handling any gun, as since Guns Magic is a Holder Magic it should be realised that one must be wielding the firearm for it to happen, meaning that the Guns Magic user will have to use other guns on the field if their current one has been busted. All guns that utilise Guns Magic have magical properties to them such as having implemented lacrimas within them to charge up the bullets of power so they may deliver their powerful effects onto the field, but besides the lacrimas the user can also implement their own magical energy from their own body to charge the bullets themselves, which gives the user much more control on the effects of the bullets but it also drains them of magical energy unlike using the lacrima which has energy stored inside them instead.

Gai's skill with Guns Magic is nearly unmatchable, as he has been able to preform a variety of spells that has his own kind of flair to them, all of them being immensely powerful to match Gai's love for battle as well as his magical expertise with the magical art itself. Gai has been able to create his own method of doing the Guns Magic, which combines both the methods mentioned before, meaning that not only does Gai use the lacrimas within his firearms to powerup the lacrimas but he also uses his own ethernano energy in order to add to the charge that the bullets have, givign him both immense power for his bullets as well as great control over their actions, having created new and improved spells that not many other Guns Magic users have ever seen before, as he has been able to revolutionise the way that the art of Guns Magic can be preformed. Having mastered the art, Gai is in full control of his weapons and can even activate firearms from a distance to add to the flurry of damage, even using other people's own firearms against them in order to lean the tides of battle to Gai's favour. Being fully capable of wielding dual pistols with great skill as well as wielding a large lacrima rifle, Gai is able to utilise Guns Magic to it's full potential as major tinkering and configurement to the operation of his firearms greatly magnify Gai's skill with the common but deadly type of Holder Magic. As Guns Magic is one of the more unpopular magics due to how little one can be able to hit their targets with, it all really depends on their skill, and the situation with Gai is that he is immensely skilled at what he does, taking into consideration the enviornemnt and possible factors that can somehow affect his bullet's preformance on the field. Many of Gai's Guns Magic spells have been based off many magics and cover a wide variety of elements and other types of non elemental magics that can be very helpful with Gai's ability on the field. Like how Sword Magic relies on the great skill of a Swordsma or a Swordswoman for it to be truley effective on the battlefield, Guns Magic is basically the same case here as it really depends on the Gunslinger's skill with a firearm for it to truly reach it's maximum potential when they are to be fighting on the field, unlocking many other capabilities that could only be reached by master firearms users when they truly become one with their gun, by understanding how their firearm works as well as itms limits and strengths, which to Gai is very important for when manipulating effects of his magical ammunition. Being a master of Gun Magics and all, Gai's Magic bullets are also able to damage users using Water Body, mages who use Phasing Magic or any other attack that utilises forms that do not allow physical attacks to land on them, proving them wrong as Gai unloads a deadly clip of magic bullets into their body, severely harming them.

Users of Guns Magics also gain heightened sense when they become better and better at the magic, such as Gai being able to use his senses to sort of sense changes in the air, sort of like echolocation except without the need for sounds to scan the area and just using his extremely enhanced senses to be able to get ready for anything. This can be shown by Gai's ability to sense beings around him so he knows how many people are around him and what kind of strength they might be capable of. But what is most imprresiing about his hieghtened senses is that since Gai is short sighted, he can still get a perfect bullseye even without looking, even going as to blindfold himself and still achieve a perfect bullseye with ease, showing that his skill as a gunslinger has been so perfected that he doesn't even needs his own eyes to pull off amazing feats like so. Gai is also able to keep in time with incoming speeding projectiles, having shown his ability by catching these magic bullets and arrows coming his way with ease, watching them with the palm for his hands and also tends to utilise these incoming projectiles against the one who had shot it. All master Guns Magic users have a special ability added to their biological dna, meaning that the magic literally seeps into their DNA that it becomes one with them and can also be passed onto their next of kin, except it has a very notable limit to how many this ability can be passed onto, with the only people being able to inherit this gift being the son of the master Guns Magic user and the son of that son, only allowing three generations to be able to have this ability. This ability allows the Gunman's eyes to be able to concentrate hard on a target, as if they were looking through a sniper rifle's scope except they are able to do this with any firearm that they can get their hands on, giving the Guns Magic user the ability to zoom in and sniper targets without the actual sniper scope itself. This ability is called Gunman's Sight, and is available to any Guns Magic user provided that they have reached a certain master level associated with Guns Magic itself, becoming more and more stringer the more that the user becomes better at the magic art. It is said that Guns Magic users possessing Gunman's Sight can scope distancs hundreds of metres away, even kilometres if they are skilled enough with the eye ability.
 * Spark Shot (スパークショット Supākushotto) A Guns Magic spell that be utilised with any gun, Gai is able to execute an attack that includes numerous electrifying magical bullets shot out from the gun towards the enemies all at once which can allow the electricity to send mass amounts of volts of intense electrical energy that it can force the victim of Spark Shot to fall to the ground numb, defenseless and still buzzing with electricity from being violently shocked, leaving them defenseless as they are vulnerable to any incoming attacks coming their way. The electricity emitted from the Spark Shot when casted by Gai is a sort of way to make Lightning Magic users have a taste of their own medicine, as the mass amounts of energy within the magical bullets when fired with this spell has even matched or surpassed another Lightning mage's own powerful shot, showing just how well Gai is woth his Guns Magic that his pure mastery and skill over the magical art has manipulated the ethernano in this magic to become immensely stronger than the average Guns Magic user's own Spark Shot. When done right, instead of apprehending foes, the Spark Shot spell can also be used as a lethal and deadly way of taking down opponents if the need for their life is no needed anymore. When activating the spell, light blue seals show up on the desired targeted area for Spark Shot to be heading for, and when Gai finally pulls the trigger of his firearm, the bullets are shot out of the barrel at lightning speed that it could be barely noticed by other people, not really giving alot of time for the target to react and allows a quick and painful attack as vilts of electricity are sent from the bullet and shock the nerves and such of the victim's body, temporarily parylysing them as their body goes full on numb and they cannot be touched by other people due to the still active electricity particles still buzzing around on the victim's body.
 * Mud Shot (泥のショット Doro no shotto) A spell that sort of relates and stems from the base magic of Earth Magic, out of a single bullet from one of his firearms, Gai can ceate a massive explosion of high-pressured mud upon contact with the target, causing the mud to multiply insize after exploding and covering a large distance to gather as much victims as it can, but of course leaving enough distance between Gai and his trapped victims. The amount of mud produced is able to make a very thick wave and layer of intense mud that those that find themselves trapped within the moist dirt will have trouble trying to claw their way out or just getting out in general, as the immense thickness of the mud makes it extremely hard for one to try and get out, which if one didn't notice is actually the product of Gai's mastery of Guns Magic and his great skill with fire arms. Definitely a spell for more of trapping and apprehension, it is very hard for one to be able to make the Mud Shot attack more lethal than it already needs to be, but at times where the thickness of the mud can be used to crush things that are below it at the right timing, one would need to cleverly think before using Mud Shot to actually kill off opponents. The force blasted from the Mud Shot bullet colldiing with a surface can also be used to push back targets with great strength, along with the addition of thick layers of mud drenching them as well as pulling them down thanks to the weight that the mud is. A pretty useful way to use the Mud Shot is to use it to extinguish fires of any kind, as the mud will be able to quickly and proficiently choke down the flames from whatever source is emitting it, giving Gai the upperhand against Fire mages thanks to the water properties in the element of mud.
 * Tornado Shot (トルネードショット Torunēdoshotto) For this spell to work, Gai must be weilding a dual pistol set in order to execute the spell properly. Which includes Gai firing two singular shots from both firearms at the same time, both magic bullets being charged with mass amounts of Wind Magic that the two bullets begin to merge and form this dangerous and ferocious twister that is heading straight for the aimed target of Gai's Tornado Shot. The strength of Gai's Tornado Shot, like other spells before, is much more enhanced and stronger than other Tornado Shots done by other users, as Gai's Tornado Shots have become immensely strong that they are not only capable of forcing back larger creatures that could be ten times bigger than Gai himself, but the sheer power of the tornado is powerful enoguh to break through several layers of concrete or metal walls with ease, acting as a sort of Skeleton Key for Gai as he uses it to open any locked door that he doesn't have the keys to. Gai's Tornado shot has shown that it is capable of throwing back several opponents at a time, meaning that Gai can wipe out a group of mages in one go when using Tornado Shot to do so, as the another positive to Tornado Shot is that it can also suck in other people that get too close to the stream, being sucked into the whirling tornado as they too are thrown backwards in the direction that the Tornado Shot is aiming for. Gai should be pretty careful however when using Tornado Shot, as it is indiscriminate on who it attacks and will also be able to affect allies and partners of Gai's at the time, showing that this spell should be utilised if Gai has no allies with him at all or if he is feeling risky when using such a spell.
 * Sunlight Shot (日光のショット Nikkō no shotto) This Guns Magic spell is activated by Gai firing a single shot from his firearms, that immediately creates this huge flash of light that has two kinds of effects when used on two different types of beings, with the effects being split between summoned entities such as Shades produced from Shade Magic and even beings produced from Dynamic Elemental-Make spells and actual normal sentient beings such as humans, vulcans and the sorts. The first effect of this huge flash of light is that the light immediately disintegrates and kills off any summonded familiars and entities in an instant which can be seen burning off their flesh right down to the bone, and later proceeds to burn away the bone aswell. This is a good way for taking out large numbers of these summoned entities and beings in a flash, meaning that Sunlight Shot can be quite the bane for any magic users who utilise magics that can summon or create familiars to fight beside them or with them. The second effect of Sunlight Shot happens when used on a normal human being, or in many cases used on other mages, and can cause the big flash of light to severely burn their targets that get caught up in the explosion of light, inflicting a sort of intense burning feeling on their body, causing a temporary blindness if the target's eyes were open during the shot and will act so much as if it was actually a burn type of attack that smoke will often be seen drifting off the target's body after the light has gone away. The burning sensation that many mages would feel after getting hit will therefore tire them out and force them to lower their guard as their body becomes weak and damaged, allowing Gai to throw many more attacks towards them to take them out of the battle. This spell uses high intense energy of Light Magic and can be very effective when used against magicians using Darkness Magic or Shadow Magic.
 * Moonlight Shot (ムーンライトショット Mūnraitoshotto) A spell based off the infamous spell, Gai fires a single bullet full of powerful energy that when fired into a being can cause the target to become tired out as the Moonlight Shot immediately eliminates a good amount of magical energy from their source, tiring them out immensely because of the amount of ethernano that was drained. Moonlight Shot has the aspects of Nullification Magic, allowing the bullet to pass through solid surfaces with ease before hitting an actual target, where the last part is sort of a combination of Nullification Magic and Dispelling Magic as it takes away the ethernano magic of the target and forces them back violently, smashing the front of the target with great force that they can be sent metres backwards and even through walls nearby, just showing how massively strong this attack is. When activated a bold purple coloured seal appears at the end of the barrel of the gun meaning that the bullet is ready to be fired, and when it does the bullet shoots out at an alarming speed, coated in the same kind of purple colour with the colour blazing off the bullet as it makes it's way to the target, letting Gai and other people know which direction the bullet is travelling. The bullet will be able to nu.lify any magic that is coming towards it, meaning that the Moonlight Shot will disable and wipe out any Barrier Magic spell that it hits and also hit the target behind the magically made barrier. One of the Guns Magic spells that Gai is known for, he has definetly become quite the annoyance and bane of many mages across the land, usually using Moonlight Shot to take down many mages who can be considered quite powerful in their magic arts.
 * Darkness Shot (暗闇の中のショット Kurayami no naka no shotto) Named as the opposite of the Sunlight Shot, the Darkness Shot is a Guns Magic spell that utilises Darkness Magic in order to create a huge explosion of black gas upon colliding with a target, with effects that can cause anyone who breathes in the black gas to feel powerful negative emotions depending on how much power is charged into the magical bullets, utilising the three powerful negative emotions of Anger, Fear and Hate. The first effect of the bullet relates to the emotion of Anger where the bullet when charged with a medium amount of power can cause the targets whoever breathes it in to feel so angry that they will mindlessly attack anyone and everyone around them automatically, turning them into mindless zombies that know nothing but only to defeat everything around it. The Anger effect of Darkness Shot will be shown to have activated as two black seals will appear at the end of the barrel of the gun, and the effects will last the target for a few hours or so before wearing off. The next effect relates to the emotion of Hate which when breathed in from the gas will cause anyone breathing it in to immediatly despise everyone that the victim sees, causing massive outbursts of hateful comments that many victims of the Hate effect have ruined numerous relationships with other people, even loved ones. The Hate effect has been able to break up several teams and families all over Earth Land and is unknown how long the spell would last, but it has been said to last for years if the victim doesn't do anything about it. For one to know when the Hate spell has been activated, a single seal will appear at the end of the barrel, and the only known way of overcoming the Hate effect is for the victim to finally accept other people in their life which can be done by mentally unlocking the positive memories inside their mind or for them to realise that they are under the effects of a spell by themselves. The last but not least effect relates to the emotion of Fear which is the Darkness Shot's most powerful effect as this effect literally forces the victim to do as it says. After the target has breathed in the black gas, they will automatically freeze in place as if they were scared straight, not being able to move their body on command and will remain frozen until the effect is dispelled or if the caster of Darkness Shot: Fear has been defeated. Three black seals will appear at the end of the firearm's barrel and the effect does not end until the latter is completed, making this as the most powerful effect that Darkness Shot has to offer.
 * Eclipse Shot (日食ショット Nisshoku shotto) A spell that utilises both elements of Light Magic and Darkness Magic, the Eclipse Shot is one massive beam of the combined energies that it could sort of be considered a unison raid if one was to think about it. The Eclipse Shot is really just a immensely powerful ray of two concentrated magics put together into one giant beam that when fired with a single bullet, will immediately blast and tear through anything in it's way before violently exploding when the beam has hit it's target. When the spell is activated, a large golden seal that is duel colouredwith both yellow and black will appear right front of the barrel of the firearm before Gai fires off a single bullet into the seal, casuing the energy to burst and from this giant stream of Light and Darkness Magic that is capable to blasting through anything infront of it with ease and obliterating anything and everything near it. Burning everything that is near the beam when activated, the effects of when the beam actually hits the designated target is something much more devastating, as after it has hit the target the beam will instantly explode ferociously on a large scale, with the explosion reaching a diametre of a hundred metres and totally burning anythign within it's grasp. This spell has been known to level high skyscrapers as well as some mountains all done with a single blast, and remains as one of the most powerful and also forbidden Guns Magic spells to have ever existed due to the amount of power one would need in order to execute it. This is one of the spells that master Guns Magic users are capable of using as lower ranks such as advanced and basic users are not able to preform such attacks with their skill at the moment.
 * Blast Bullet (爆弾弾 Bakudan-dan) A pretty simple Guns Magic spell, Gai is able to fire off numerous bullets out of his gun which are primarily composed of a blue coloured flames which can leave severe burns when having hit opponents, using high intense energy from Fire Magic which explains why the flames are coloured blue. Though an excellent source of power for Fire Dragon Slayers or any other Slayer of the Fire element, Blast Bullet also has the unfortunate and quite annoying tendency to explode violently once they have collided with a surface, which can both burn the opponent as well as force them back metres as a result, showing how strong Gai's control over his Guns Magic really is. There apparently doesn't seem to be any visible seal on the gun or even near it so one could guess is that the seal is inside the gun itself in the barrel out of sight from the attackers and gives the bullets the fiery coating that it is known for. Thanks to the power that was enhanced by Gai's capabilities, the tempreature of the flame is enough to pass through water and instantly turn it into steam, with this advantage in mind can allow Blast Bullet to pass through walls of water and ice and make it out on the other side with still enough power in them to take out the mage that had summoned such a construction. The fact that it needs to be a very solid surface for the explosion effect if Blast Bullet really makes it dangerous as the Blast Bullet will ignore any water spell that it hits and turn it into steam, making it quite the reliable projectile when attacking enemies utilising Water magic of any sort and can be casted with absolutely any sort of firearm that the Guns Magic mage is wielding.
 * Homing Shot (ホーミングショット Hōmingushotto) Another sort of explosive spell for Guns Magic, this attack involves Gai using his Gunman's Sight as a replacement for a sniper scope as a green seal appears just infront of the viewing eye, where he can see the targets that he is about to shoot as more green seals appear on their heads in the makeshift sight of Gai's Gunman's Sight. After locking on his targets, Gai pulls the trigger on his firearm to quickly release one quick but powerful shot out of the gun and right at the targetted enemies who must deal with an explosion that is aimed right for them, which has been known to be able to knock out many oblivious mages to Homing Shot's attack. The explosion provided by the single bullet is quite large and powerful, meaning that Gai can take out numerous mages in one shot thanks to his mastery over Guns Magic and that it has manipulated the power of the magic spell to fit Gai's power level and standard. Homing Shot also doesn't seem to just be limited to human mages or the sorts as anything really that can be considered a target is fair game for the Homing Shot attack, which can involve smaller items like bottles, goblins and the sort or even trees and moving magical vehicles. The Homing Shot will always attack the ones that it is programmed to do so, meaning that whoever is targetted during Homing Shot will always remain it's target and whoever isn't doesn't get the attention of the incoming shot, as the Homing Shot will relentlessly find and attack the one it is prgrammed to do. With the more skill that the Guns Magic user has, the more relentless and advanced the bullet will be, such as exemplified by Gai's Homing Shot that is capable of dodging and moving out of the way of obstacles, though will not be able to sense or see sudden ones such as instant walls made to protect the caster.
 * Wide Shot (ワイドショット Waidoshotto) A Guns Magic spell that can be done with any sort of rifle, Gai simply fires off one single shot into a green giant seal infront of the caster, which greatly multiplies the amount of bullets that are heading for the target of Wide Shot, which appear as more green seals on the directions that the numerous bullets hit. This Wide Shot attack is very useful for taking out large groups of enemies with ease, due to the large distance that the Wide Shot attack can cover with a single bullet, or can be used against a single target and cause heavy and devastating damage to the single unit due to how many projectiles are being thrown at them at the same time. Gai's mastery over Guns Magic manipulates the magic art and energy that it produces hundreds to thousands of bullets that are capable of taking out very, very large groups, making Gai pretty useful for handling large groups of enemies by himself as his many spells that have been enhanced by his talent in Guns Magic makes him more than fit to do so. Wide Shot is Gai's go to spell when facing large armies, where in the case of being putnumbered, will quickly cut down the numbers he is up against by shooting down as many enemies as he could with Wide Shot. By manipulating the spell through unknown ways, Gai's Wide Shot spell is somewhat more different to other mages who use the normal way of doing Wide Shot, for Gai's special configuration to Wide Shot has made it so that there are three extra seals that appear at the front of the barrel and commit a different speed for each one, though this is when Gai puts in enough magic power to do so if he wants to do more than just the basic spell. The more seals there are, the more powerful the spell becomes, with the only known recognition of the three full seal attack which has made the Wide Shot capable of knocking down a tall building with a single shot, however at the consequence of a major loss of power to do so, but with Gai the loss of power that the Wide Shot does is no problem for him at all.
 * Stinger Shot (スティンガーショット Sutingāshotto) Another spell that is meant to be used with a Magic Sniper rifle because of the magic's use for the scope, Gai utilises his Gunsman's Sight once again as a lighter green seal appears infront of the aiming eye, just as how he had did with Homing Shot, the tint to the green of the seal is a little lighter than the latter. After setting his sight on the target, Gai will proceed to pull the trigger and fire a single bullet right at the targetted area, which in his sights will appear with another green seal on it, causing the bullet to head straight for it and trigger it's affect, which is basically creating a strong defensive and container like bubble that will allow the bullet to explode inside, obliterating anything inside as the bubble supresses and conatins the explosion within it, concentrating most of the damage to the targeted area which gives it the name of Stinger Shot. The bubble will be scaled to match the same size as the targeted area, such as the head will be fully contained wiithin the bubble if done so, and also contain the hand if the bullet is shot to that specific place. The Stinger Shot is very useful for situations such as taking out the lacrimas involved in the Lightning Magic spell Thunder Palace and also taking out specific enemies but wanting to use a sort of explosion to do so. Gai can also make the Stinger Shot actually surround an actual human being, making sure that their whole body would get caught up in the explosion and making his reputation with Guns Magic much more dangerous thanks to his mastery over the magic art. This however is much more harder to do and will take up more ethernano power from Gai's supplies, which he has an unending amount of thanks to his Spirit-Infusement.
 * Hellfire's Barrage (ヘルファイアの砲撃 Herufaia no hōgeki) Casting a large green seal in the area spanning at a maximum of a hundred metre radius, Gai simply fires a bullet into this green seal which will trigger it's destructive ability, as bomb like shells drop from the seal and onto the land causing massive amounts of devastation and destruction underneath it. These shells are capable of exploding on impact, being able to take down buildings in a matter of minutes and maybe even a whole area if the caster mage is powerful and skilled to execute such a feat. Hellfire's Barrage will always be fired downwards vertically, never shooting to the sides or upwards which makes Hellfire's Barrage only useful for bombings and unexpected attacks on major populated areas. Hellfire's Barrage actually has three kinds of effects that makes it so powerful, and is the result of Gai's tinkering with the magic that gives the shells different capabilities depending on what Gai wants to do to deal with the situation. The first known effect is the simple explosive bombs that violently obliterate anything that it collides into, and like said before the seal used to cast this explosive effect for the shells is the colour green. The next effect is where Gai can change the shells that they are coated in a fiery blaze of burning red fire that when colliding with the ground can start huge fires on the ground nu matter what kind of material the ground is made of, with the seal for this effect being coloured red. The last effect is where upon impact the shells release a deadly toxin that is capable of knocking out or choking targets on the field, and will affect anyone and everyone no matter their relation to Gai himself with the seal being coloured purple and is suitable for apprehending criminals trying to escape or hiding.
 * Sleep Bullet (睡眠弾 Suimin-dan) Using the knowledge needed to be able to use this spell, Gai fires a special bullet that once having shot into the target will cause them to go to sleep at least get knocked out for Gai to be able to apprehend them or do whatever he needs to do, using this bullet for non lethal missions where he must retrieve something without the death of others. A pretty simple spell, there really isn't any seal for this spell to show that the spell itself is being cast, making it oretty dangerous and random for other people who do not expect to be put to sleep instead of being shot dead.
 * Firearm Birth (銃器の誕生 Jūki no tanjō)
 * Omnidirectional Expansion (無指向性拡張 Mu shikō-sei kakuchō) The user surrounds the target with floating guns and shoots at it from every direction.

Sword Magic
Sword Magic (剣の魔法 Ken no Mahō) is a Holder Type Magic used by various mages. Alongside Requip, this is one of the most common magic's in existence. The user starts by channeling Eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter it's entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the Eternano is immediately ejected from the blade, allowing the unstability, the result from the Eternano, to cease and transform the blade back to it's normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in it's solid shape, and to be controlled in it's unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all time, due to the fact that unless the Eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to it's normal shape while the Eternano is simply ejected outward. Can be utilised with any sword, along with his Guns Magic, Gai is pretty capable with his Sword Magic as well, making him very profficient in both close up combat as well as long ranged combat, making Gai quite the formidable adversary.
 * Sword Birth (, Sōdō Basū; lit. "Phantasmal Genesis of a Myriad Blades") is a Sword Magic spell of immense power, said to be one of Secret Arts (奥義, Ōgi) of swordsmanship; it allows a swordsman to accomplish a feat that no other thought was possible. It's mastered by a select few, with those being recognized as true master-class swordsman. The spell has been used throughout various instances in history — decimating the caster's opposition with ease and turning battlefields into desolate wastelands. It's because of this that the technique has been highly sought after, even in the modern era. It's known that there are variations of this technique used with other weapon-based magic — emulating the incredible power & versatility this one possesses. Said to be the penultimate of one's experience as a swordsman, it can be described as something as ethereal and phantasmal, while fearsome in both power and name. It's a technique that's only mastered by those who truly bonded with their sword to an extreme, completely becoming one with it in any given situation. It's a technique is versatile in nature and extremely fast that most don't have time to react, making it a potent surprise attack technique. the user first focuses magic power into their blade(s). Then, by imagining the radius of the area he wants to cover, they slams down the blade(s), forming a spell circle that encompasses said radius. Once that's done, the user activates the spell, causing numerous amount of copies of said sword(s) to violently burst from the ground, easily wiping out all within its range, making it indiscriminate to both allies and enemies alike. Each sword is said to carry half the power of the original, though powerful nonetheless. There have been few who've mastered this technique to such an extreme, thus there are none before and after them that can use it on the same scale has they currently can, or so it's believed. This technique can be used in a plethora of ways, going from mid-air combat to integrating it into their swordsmanship in order to give them the upper hand. They can also created many variations of this technique. One being that while in mid-air, by creating an arc, they can transform that single strike into a cascading wave of blades that shimmer into reality, launched at great speeds decimating all of its foes that are caught in the crossfire. It can also be used as an omnidirectional defense mechanism, creating a makeshift shield of blades that has enough power to easily disarm any foe that dares to stand up against it. A third variation seen is that they can cause the blades to easily multiply & increasingly oscillate every time they're destroyed at an astonishing rate, creating a distortion effect and can cause several forms of phenomena to happen, some not explainable by normal means. The possibilities of this technique are endless when wielded in the hands of a master. The current radius of this technique, while using minimum amount of magic power nonetheless, is five miles in total.
 * Sword Beam (魔力剣波 (ソード・ビーム), Sōdo Bīmu lit. Magical Power Sword Wave) is one of the most basic Sword Magic spells to exist; while it is unknown, perhaps it is one of the first spells to be developed, as it is the basis for any magical attack that launches some sort of energy from a weapon; it allows the user to fire a wave of magical power from their sword. When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilized in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left. Going back to the part about being charged; the user is capable of adding more of their Magical Aura onto the blade when they are initiating the attack to achieve a higher level of power; this process, while it does result in the spell being launched at an ever-so-slightly later date, it can drastically enhance the power, width, and size of the Sword Beam spell, and as such, the option of charging can mean the difference between victory and defeat in the heat of battle. Generally, the charging speed of the Sword Beam spell takes about two seconds down to the letter, and if the Sword Beam spell is charged, it travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. The user is also capable of continuing to hold the spell in its magical energy compressed form and move around as normal; this can serve as a way to take advantage of extra power while taking evasive action. The user is capable of interrupting the charge of the attack by grabbing their weapon with their free hand; the charge cancel can be used to bluff an opponent by allowing them to come close to the caster while they're charging, only to find themselves attacked by another method.

Barrier Magic
Barrier Magic (バリアの魔法 Baria no Mahō) is a Caster Type Magic where the user is capable of manifesting their magical energy as a shield in order to defend against the attacks of the enemy. In order to do so, the user allows their magical energy to flow into their hands; which projects a field of magical force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about 100 feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. Thanks to striking the barriers, it can cause a powerful backlash that damages the opponent's muscles in such a way that it leaves no scars or damage; besides the damage that was inflicted- without being capable of healing from the damage done. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Barrier Magic is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. If the user has no other defensive measures this leaves a window of 15 seconds where they have no defense against attacks.
 * SimpleShield.gifSimple Magic Shield (シンプルマジックシールド Shinpurumajikkushīrudo) like it says in the name is the most basic of Barrier spells a user is able to learn, although it does take some magic depending on how big one would want the magic barrier to be in order to protect more area. A Simple Magic Shield has the ability to successfully block both magic attacks as well as physical weaponry to ensure that those behind it do not get hit by the used item, as the shield is programmed to instantly harden up upon impact of a magic projectile or physical weapon on contact with the magic. The tint of the Simple Magic Shield can depend on what kind of skill and technique the user of the barrier magic has, represented such as Gai using a near transparent shield that is extremely difficult to see from a distance, and there have been mages who were able to conjure up orange and even red barriers which are mostly unheard of within the community of users. The magic that is projected into the shield blast apart upon contact as the fall off the sheild with ease, where as a physical weapon attacking the shield would simply be knocked back forcing the wielder to bounce off from the shield. Simple Magic Shield can also depend on the magic inserted into the spell though however, users do not put large quantities into the shield due to the limit of how big and thick the shield can get. Simple Magic Shields are recommended to be used against short bursts of projected magic such as Bullet magic projectiles and similair to them as the density of the shield is only able to withstand smaller projectiles and normal physcial slashes, stabs, thrusts and what not. To advance to a higher tier of the Magic Shield spells, one must have been able to exert alot more ethernano and magic power into the spell as well as having a good amount of experience with the magic.
 * AdvancedShield.jpegAdvanced Magic Shield (アドバンスドマジックシールド Adobansudomajikkushīru) a step up from Simple Magic Shield, Advanced Magic Shield is alot more powerful and defensive when casted due to the amount of magic power and energy that was concentrated into the magic shield, resulting into a much powerful level of barrier magic that those well experience are able to conjure up. Much more dense and durable than it's simple cousin, Advanced Magic Shield has the ability to block larger scaled attacks such as more powerful magical projectiles such as magic beams, spells that include a high mass amount of magic power into a melee strike and can even block now heavier and much more thicker physical things like cannonballs and even huge giagntic blades used by the incredibly strong mages throughout the land. Reaching this level, Advanced Magic Shield has the upgraded durability to even face against the almight powerful Dragon Roars however, these Slayer Magics (Any slayer magic that involves a roar or similair) can only be composed of only one element alone, as the shield isn't strong enough to deal with the combined power of two magic elements in one full strike, meaning those that enter a dual elemntal mode or dragon magic may have the upperhand must Gai be using advanced Magic Shield. The Advanced Magic Shield always takes on a purple tinge no matter how well trained and whatever you are at Barrier Magic. Gai is exceptionally well at casting this as his substantial and near endless amount of magic energy allows him to keep the shield up as much as he wants however, this means that he cannot move from his position as users of Advanced Shield Magic must stay in place for them to concentrate on the spell being kept up.

Dispelling Magic
Dispelling Magic (ディスペルマジック deisuperu majikku) Is a Caster Magic that allows the user of the magic to remove the effects of a magic spell from another mage, disabling it making the other magic user vulnerable to more attacks dished out by Gai. Totally removing the effects of any projectile magic attacks, spells such as requip and other body transformation magics like Take Over and Satan Soul, Dispelling Magic can be extremely powerful and can the tide of battle in an instant. Dispelling Magic also works on numerous foes at the same time, As when Coordinator used it on Mirajane and Elfman Strauss after Carbuncle assaulted the Fairy Tail Building, and maybe even suspected to take out effects on larger squadrons like that, When Geoffery dispelled Mavis' Tenrou Soldier Army though to do this feat requires a lot of magic ethernano energy for one to take out armies of numerous mages. The mage begins by pressuring energy into their chosen hand at a rapid pace, where internal commands programmed into the ethernano particles change the ethernano energy into repelling energy that has the ability to force and expel magic power in the chosen area. As the mage issues the command by throwing their hand forward in the direction of the prime target for their Dispelling Magic, the magic energy particles rush outward and invisibly strike towards the opponent, going through numerous obstacles just as how Nullification magic works. When reaching the target, the thrown energy from the mage immediately reacts to the target mage's energy by pushing and overiding the energy used for the spell, effectively disabling and removing their effects and presence with the mage, dispelling their magic.

Requip
Requip (換装魔法レキップ, Rekippu lit. Express Equipmentary Magic), also known as Ex-equip, is a Caster Magic and a type of Spatial Magic related to the summoning of various types of equipment. This Magic allows the user to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. It is said that the user summons the items from a pocket dimension; the notional place that things come from when they are needed, and where they go back to when not. The actual location of where they summon the items is very hard to determine. It contains only a few things, not because it is limited in capacity, but because that is all it is ever used for - for example, this is where the user normally summons the armor and their equipment; withdrawing things even during battle, which gives her a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes; and the user may just choose to use it to change their clothing, capable of using it in the midst of battle. The user would often pull any items that they had collected out of nowhere and then they would just vanish without any physical means of transporting them. However, there is a limit to how much the pocket dimension can store. It is also to be noted that Requip users can mix-match any and all equipment or weapons they store in this pocket dimension. Gai never really uses Requip at all for combat per say due to having basic knowledge of the art and as he only utelises Requip in order to change between outfits, as shown when before important meetins or other special occasions that Gai switches from his normal attire to the suited ones in order to tidy his appearance up for the situation he finds himself in.

Illusion Magic
Illusion Magic (幻魔法 Maboroshi Mahō) is a Caster Magic that several mages ustelise to trick and deceive other mages with imagery that can distract and scare other mages around them, making it useful for stealthier and more playful mages who like to play around with the gullibility of others. A form of Magic that revolves around the use of illusions, allowing the caster to create illusions that deceive even respectable Mages of the Ten Wizard Saints and Magic Council Captains. The user can also determine who sees and hears the illusions and who doesn't. The Magic has quite a large range, as seen when Ivan Dreyar was able to trick the entirety of the Grand Magic Games audience into seeing a false fight between him and Laxus Dreyar, as well as hide him and the other Raven Tail Mages. These illusions don't seem that they can cause any harm and are simply for display and effect such as when Mavis brings up illusions of an army of Tenrou soldiers to scare off some Blue Skull guild members away. These illusions however are not capable to interacting with the real world except for some and are mostly ethereal when one comes to come and try getting into physical contact with one of these illusions. It also shows that a being made out of Illusion magic can survive for longer than it needs to be, though these illusions would appear to the caster themselves until they come to realise and accept that the image is only an illusion, where at that point it becomes visible to the people around them. This is shown through the illusion of Zera made up by Mavis, who soon comes to accept the fact that it isn't the real one and finally appears to the young Yuri Dreyar who was with Mavis at the time. Having only been able to cast two kinds of Illusion magics, Gai is barely even an amateur when it comes to casting these spells, though does have the ability to distinguish reality from illusion which most Illusion mages can do.
 * Thought Projection (思念体 Shinentai) is a Caster Magic and a sub-magic to Illusion Magic that allows the users of Thought Projection to create an identical fake body of the caster which is accomplished by the mage splitting their magic supply in half in order to create this identical illusion, that although cannot interact with human beings can still have the ability to pick up physical things. These thought projections can travel miles away from their creator which is shown by the distance between Jellal Fernandes and his illusion Seigrain where Jellal was in the Tower of Heavem whilst Seigrain was able to appear at the Magic Council's headquarters. Thought Projection can be done to make several copies of the user however one would need a great amount of magic power and energy in order to achieve such a powerful tasks due to creating more copies of the illusion. Once Thought Projection has reunited with the caster of the magic they will join up together to replenish and restore the magic energy lost during that creation, as the mage has returned back to normal and is good to go to do another magic. Thought Projection also has the ability to gain information that it collects away from the caster of the magic, allowing them to scout and collect any valuable piece of intel for the caster so that it keeps the user of the magic safe incase he might accidently get attacked where the Thought Projection travels to. The information that Thought Projection collects is given to the caster once the illusion is reunited with it's creator, allowing the user to check the information that the projection has colected in order for them to use later on, making use of the thought projection as more of a scout or an inside-man.

Equipment
Mystan Steel Sword (ミスタンスチールソード Misutansuchīrusōdo) are the standard issue blades given to all Mystan soldiers who operate in the country of Mys, and have no real magical component to them as the use of ethernano in Mys is rarely used compared to it's presence in Ishgar. All personnel within the Mystan Government are required to carry and own a Mystan Steel Sword which are created with steel alloys which pretty much most of the blade really is, with just a few added details there really isn't anything special about the Mystan Steel Sword. Nearing the hilt of the sword, the designs seem to be a absurd mix of both the Mystan Language and the Ethernano Spirit Language, which was one of the earliest known languages in the entire universe. According to Mystan translaters, the blade's mysterious etchings seem to say "Ever-lasting Life to Our Emperor", which makes sense as the production of the Mystan Steel Sword only started when Ulo Hogi, the emperor of Mys began his conquest to unite the countries of the continent for the Mystan Government to rule over, but it is uncertain on who came up with the etchings. Besides the double edged blade, users of the Mystan Steel Sword can also resort to using the hilt for stabbing attacks, as the design of the hilt has added spikes to the sides to not only act as a crossguard but to also act as a secondary stabbing weapon which is intended if the user is up close to his enemy. Moving onto the handle, the Mystan Steel Sword has a really good grip that soldiers can hold onto with ease without losing their hold of the sword's handle, which is done by making the grip of the handle a material known as Shagreen. The pommel of the sword which is the bottom of the handle can also be used for attacking as well, as the design of the pommel has made it so that it can be used for blunt attacks such as smashing over the head of a victim or similair good stuff like that. Many Mystan soldiers who had learned the Art of the Mystan Monks utilise both their magic in partnership with their blades, making an excellent combination as magic and steel clash against the enemy, with some even having learned Manus spells that have the ability of enhancing the blade's performance.

Anti-Manipulation Chip (アンチマニピュレーションチップ Anchimanipyurēshonchippu) An experiment by the organisation Anfang's Reikokuna to test his capability of using technology and stuff to be able to keep up with the times, the Anti-Manipulation Chip allows the user to actually become immune to all forms of mind manipulation such as Figure Eyes, Human Subordination and Memory Control, etc etc. sort of like creating this huge bubble over the user's head, the user instantly becomes defended from any manipulation magic that tries to take over their body, which always goes for the head as the brain is where the body gets it's commands to move the body parts. The chip is implemented deep into the user's neck and to leave no evidence of it ever being there, the scar is magically eased down and vanished to allow no trace of there ever being an Ainti-Manipulation Chip ever entering the user's neck in the first place. However, one should note that the Anti-Manipulation Chip is only held by very few users, as many other users who have tried to get the chip into their neck were accidentally killed during the operation of implementation, forcing many to reconsider getting the chip and leaving only the fee people who had ever received the chip in the first place. One of these members were Gai Diyos, who uses the chip, in order to make sure that no information is able to escape him if he is ever captured by people looking for answers, and those that use the latter spells that were mentioned before in this paragraph. Made from a non magnetic material, Gai is nearly safe from anyone who is able to manipulate metal easily such as Metal Magic users and even Earth Magic users due to the metal aspect being in them rocks of Earth.

Physical Abilities
Magical Aura (魔力の霊気, Maryoku no Reiki) A Magical Aura is a common term given to the exertion of magical energy into a form outside of Kuro's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by Gai. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Gai has shown that his aura is terrifying in it's own way, as his aura appears to be a form of rising smoke that rapidly shoots up from the ground as Shirudo's eyes become gold as they peer through the darkness and straight into his enemies' souls.

Second Origin Activation (二原解放, Nigen Kaihō) is a spell exclusively mastered by those who possess the control and power to summon their Second Origin without it passively inducing its effects. It was first shown by, though other mages had commenced the practice as well. The rumored Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfillment of the Pact; in the case of, it appeared to be when the life of herself and her friends were in mortal danger, which enabled her to wield the fabled. However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means.

Substantial Ethernano Capacity: Due to having blood relations to the mystical race of the Spirits, Gai has inherited the Spirits' most dangerous aspect; their nearly unlimited magical energy supply that lets these Spirit beings cast spells to their heart's content, as they will easily outlast the normal human mage if the two were to consistently cast spells. This Spirit enhancement also allows the user to cast spells that not even the most power fullest mages on Ishgar could do, as most of these dangerous magics require mass amounts of concentration and vast quantities of magic energy, some of which these wizards do not utilize or are unable to attain. As another strength to this attribute Gai is able absorb mass amounts of Ethernano quickly to replenish his magic capacity, as his body keeps up with the standard time for ethernano replenishment but five times the energy consumption due to the sheer size of Gai's magic capacity.

Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Gai's momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
 * God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
 * Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an ethernano pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a ethernano infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
 * Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of ethernano into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Gai has to focus a great deal of ethernano into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
 * Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
 * Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of ethernano to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs. So a mage must practice on a multitude of targets before delivering such a fatal blow.
 * Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Gai covers their hand in a coat of ethernano; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
 * Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in ethernano, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.

Piguàquán (, Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (, Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power. Piguàquán is a martial art which revolves around the use of palm strikes. Piguàquán is more often than not initiated by the martial artist whom wields its power assuming particular fighting stances, such as bending their knees and diagonally stretching their arms upwards, allowing them to assault foes with great force and accuracy with whipping motions from their heavy hands which are augmented by using all of the body's mass. The majority of the power of Piguàquán is derived from the forward surging kinetic forces produced by the user's arms as they accelerate forth while rotating – the user allows the laws of the world, such as gravity and momentum lead their hands forwards, keeping their arms relaxed while striking as to give the user the feeling of being light as a feather whereas their hands are as heavy as steel. As a martial art, Piguàquán's main purpose is that of unbalancing, throwing the opponent off-guard and open to attacks through strikes, locks, grappling, throws, and takedowns – however, striking is more often not the best "weapon" in a user's arsenal.
 * Dān Pī Zhǎng (, Danpaichan lit. Single Splitting Palm): Dān Pī Zhǎng is a basic Piguàquán technique which involves the user lashing out with a single palm strike. When performing this technique, the user focuses for the briefest of moments, before striking outwards with an open palm that shoots forth like a bullet with a relaxed motion that's also quite limited as to ensure that the movement of the palm packs such a velocity that very few indicators of it beginning can be perceived even by the keenest of eyes; and while being launched towards the opponent, the user's arm rotates rather swiftly, generating a powerful force that grants the user's arm incredible penetrative and destructive power while still deceiving the enemy through its movements being as free as a river, giving off the visage of a lashing whip speeding towards the opponent. The motion also causes a rather prominent upsurge of gravel and the like from below the user as an exemplary trait of its incredible power and speed – with the force produced by the technique focused upon the striking open palm of the user, the attack connects with the user's target, producing incredible power that deals an enormous amount of damage, commonly winding the opponent if not straight-up blowing them away. The Dān Pī Zhǎng, as a Piguàquán technique, is capable of being utilized in various methods, such as the stationary manner, when the user is advancing, throwing the opponent alongside the move, bolstering the move with an uppercutting motion, evading and then striking, and stepping around the enemy before striking.

Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye.
 * Afterimage Reduced Earth (残像縮地, Zanzō Shukuchi): A variant of the bog-standard Reduced Earth high-speed movement technique- Afterimage Reduced Earth, as the name would suggest, it allows the user to produce various afterimages while in motion. When performing Afterimage Reduced Earth, the user increases the amount of times they slam their foot down upon a solid surface from ten times in a row to fifteen- this produces much more thrust, which, while it doesn't increase the user's speed when inducing the technique as it logically should, it does have an arguably more useful function-the sheer thrust produced results in the user's swift physical movements instead form an intangible and transparent distorted decoy-like doppelganger of the user that follows their movements in accordance, remaining behind them at varying distances for the duration of the Reduced Earth technique. By themselves, the afterimages produced by this iteration of the high-speed movement are incapable of acting out of their own "will" autonomously, but rather, are an indication of the velocity that the user is moving at despite no real change in movement speed- however, that's where its true utility lies at. The afterimages produced by Afterimage Reduced Earth are capable of confounding opponents who are unable to follow the user's movements; often, it is common for an opponent to attack an afterimage in the belief that the decoy is the real deal and they are about to land a killing blow, only for it to vanish and scatter harmlessly to the winds, whereas the actual user appears somewhere else, commonly flanking the enemy's side while giving no indication of their movements, allowing the user to counterattack instantly with very little opportunity for the opponent to evade the incoming strike.
 * Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
 * Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
 * Wavejet Step (本職使い瞬動・噴射高速蹲踞疾走ウェーブジェット・ステップ, Uēbujetto Suteppu lit. Professional-Usage Instant Movement Technique: Jet-Propelled High-Speed Crouching Sprint): The Wavejet Step is a very useful high-speed movement technique that is classified as a martial arts-based ability revolving around the user's steps that can be performed as long as the user has some sort of supernatural energy fuelling their movements, whether it be magical power, curse power, or even good ol' fighting spirit- but what Wavejet Step is, is a jump that is canceled by descending instantly so that the user never leaves the ground, resulting in a sliding motion that produces smoke at the user's feet and a freakishly swift burst of brief acceleration for three seconds. It is regarded as a high-level advanced technique that only those deeply engrossed with close-range combat that is superior to all 'traditional' forms of speed-enhancing powers such as High Speed and Slowing Magic because it allows the user to perform any ground action while moving horizontally on the ground. In any case, the Wavejet Step is performed by the user ascending to the skies in an extremely short hop that ideally shouldn't have them raise more than ten centimeters above the ground- from here, the user gathers and condenses their supernatural energies of choice upon the soles of their shoes/feet, before they shift a majority of their weight to their legs, descending upon the ground as swiftly as they entered the air, giving off the appearance of never having left the ground- but indeed, upon contact with the ground, the shock of the impact releases an airhorn-like sound as it transfers the momentum that the user had accumulated via briefly hopping into the air into a swift strafing movement of ground-based movement, sliding long the ground without walking or running; resulting in a sliding motion that produces smoke of varying colours at the character's feet. The length of time that a user slides by harnessing Wavejet Step is determined by a number of factors: by the angle at which they charged energies into their feet -with low angles yielding longer Wavejet Steps- how close to the ground they were before charging -the closer the user, the longer their Wavejet Step- and finally, the character's traction -low traction yields long streams of movements, while high traction yields shorter slides. One use of Wavejet Step by itself is not particularly useful; it is when the move is repeated rapidly that it becomes both impressive and supremely practical, and it is capable of being harnessed for a near immeasurable amount of purposes- it is useful for quickly escaping from close combat with an opponent, and it can get a user to the end of an area to the other faster than any other type of movement; the Wavejet Step can also be harnessed in order to avoid anything in the user's way that would impede their movements, enabling each and every one of their actions and movements while under the effect of the Wavejet Step being precise as humanly possible. It can lead into many combos and techniques; and because by harnessing the Wavejet Step, the user is technically standing as they slide, they can perform any ground attacks that could normally be performed from a standing position while retaining all of their standing defensive maneuvers- a skilled user can use another high-speed movement while under the effects of the Wavejet Step as well. A skilled user can take the concept of maneuverability derived from the Wavejet Step a step further, harnessing the techniques to dodge enemy attacks and set up a counterattack; after a while, it becomes instrumental in characters' combos and their defense. Those who are slow can rely on the Wavejet Step in order to extricate themselves from difficult situations. Additionally, the concept of hopping into the air before descending instantly towards the ground provides a useful segue from a character's aerial combat to their basic ground combat. However, Wavejet Step can be interrupted, but mind-games and mix-ups can trick the opponent. All of this combined to make harnessing the Wavejet Step a very rapid mind-game aspect that is difficult to counter; generally, a fighter harnessing the Wavejet Step in rapid succession means that they possess above-average skills.
 * Boundless Speed-of-Sound Reduced Earth (无疆音速縮地, Mukyō-Onsoku Shukuchi): Boundless Speed-of-Sound Reduced Earth is a variant of Reduced Earth- no, it is the highest point of progression for the Reduced Earth technique, being touted as the "supreme form of ultimate speed" without any drastic modifications to the technique; and can only be used by a true master of the ability of "Reduced Earth"; effectively, it enables the user to move at the speed of sound, leaving a sonic boom in their wake. When performing Boundless Speed-of-Sound Reduced Earth, the user assumes the position of crouching their knees, leaning forward before they induce the usual Reduced Earth motions by transferring a majority of their weight into one of the feet, before kicking down on a solid surface- only in the case of this version, the user only kicks down nine times rapidly; after this point, the user performs a small hop up and down, dragging out the noise released by their foot slamming against the surface so that the sound of their feet smashing upon the ground isn't heard until after their feet have left the surface once more. Once the sound lag has reached the pinnacle of its existence, the user leaps forward with what appears to be the normal Reduced Earth motions, producing a powerful sonic boom that results in a shockwave resonating throughout the area, destroying anything that the sonic boom comes into contact with, uprooting trees and demolishing everything that its area-of-effect touches, effectively destroying anything in-front and behind the user with a powerful echo. The motion itself propels the user at five times boosted the regular speed of Reduced Earth, almost invisible to the naked eye at a velocity that gives the user the appearance of a supersonic bullet shooting towards the enemy at the speed of sound as the name would suggest; propelling themselves towards their target at inconceivable speeds, dashing across the battlefield while gliding over the ground. Because when inducing Boundless Speed-of-Sound Reduced Earth, the user moves faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Unlike other iterations of Reduced Earth, the velocity gained by utilizing the Boundless Speed-of-Sound Reduced Earth technique also increases the user's strength considerably for the duration of the movement; allowing a user to defeat an opponent in one blow depending on the foe's strength level. This speed produced by this version of Reduced Earth is noted to be something completely different than mere speed-enhancing techniques; in fact, a "teleportation beyond teleportation".

Sword Pressure (剣圧, Ken'atsu): When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.
 * Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken'atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
 * Strike Gale (統帥風王の六重鉄槌ストライク・ゲイル, Sutoraiku Geiru lit. Sixfold Iron Hammer of the Supreme Commanding Wind King): Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
 * Slipstream Accel (高速上空鉄砲弾歩スリップストリーム・アクセル, Surippusutorīmu Akuseru lit. High Speed Upper Air Gunshot Stride): Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
 * Heaven-Shaking Slash (動天斬, Dōtenzan) is a Sword Magic spell of considerable destructive power. The Heaven-Shaking Slash lives up to its name quite clearly; its a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.

Immense Strength: Gai is extremely strong as he is capable to breaking through rock and stone with his bare fists. His strength allows him to stand against more powerful forces against him such as strong winds and extremely strong strikes against his position, standing firmly on the ground after having collided with such power. He has also shown the capability of break apart long blades and even magical firearms in half with ease, also using his strength to meddle and mess up internal mechanics and machinery inside machines such as robots and even bombs used against him. He displays this power usually through denting the ground, which many mages of incredible show by usually slamming their fist or foot onto the ground which causes a small shake in the ground and atmosphere as small gusts of wind weakly push against those around them. This can also shown through the powerful clap as Gai slams both hands against each other which can provide an extremely loud sound wave capable of eliminating another sound around his area, also eliminating any wind attacks coming his way as wind from the clap has the ability to cancel out air projectiles aimed at him. It also can clear out any gasses in the room, clearing out fog or smoke in just seconds if he finds himself blinded by dense collections of gas around him.

Superhuman Agility: A term referring to the combined aspects of Gai's extreme speed and his gracefulness or flexibility, Gai has shown that he can be quite vastly skilled with this as he uses his agility in the battlefield to quickly dodge incoming strikes to his person to avoid getting himself hurt. His agility helps him cross the battlefield with such ease that it is almost like he is a ghost, moving through the combatants on the field without a bit of worry expressed on his face, moving silently and gracefully across the field as he dodges the strikes. His agility also allows Gai's reflexes to become extremely better as he can react to instances in a flash, being able to catch shots as well as dodge speeding bullets must he be able to realise them before they get too close.

Immense Stamina: Along with his infinite like magic supply, that stops Gai from going tired too quickly Gai also has an increase in stanima, making him less tired from a constant use of physical activity. With this enhancement Gai can outlast a standard melee fight against his opponents, without getting tired from throwing punches and dodging throws from the challenger.

Extreme Endurance: Gai can take in several hits and strikes to body as much as he wants as due to intense training that Gai had put himself through, he can take nearly anything to his body without reacting in pain, which he has shown countless times during many battles. From both Magical and Physical strikes, Gai can go one fighting whilst still recieving strikes from left, right and centre all at the same time as he makes his way to the enemy, but attacks that prove to be far too deadly for Gai do seem to be the only attacks that get through and actually hurt him, though Gai does try his best instead to show no pain even if it is going past his limits of excruciating. Gai is able to show that he can catch a strengthed punch with one hand, a feat accomplishable to many extreme wizards who have trained their body enough to face such matters.

Keen Observation: With eyes like a hawk, Gai look around the area to know if anything has been changed and misplaced, using the changes in the enviornemnt in order to sense any potential threats to his wellbeing. His keen observation also makes well with his gun arm as he uses his precise eyes in order to shoot devestating shots right at the enemy, with many of these shots either aimed to the head or heart. His keen eye also allows Gai to study his opponents carefully in order to learn something new about them so that he may use it to refer to future businesses with them must he need to. This gives him the chance in order to prepare an attack must he see that the opponent is too also getting ready for an attack of their own against Gai, as Gai can counter the attack must he see fit.

Immense Durability: Besides his immense strength and stamina, Gai's most identifiable aspect is his immense durability which allows him to take in several hundred hits to his body before breaking down in pain, allowing him to last longer in fights and outmatch his opponent must they share the same pain. This immense durability allows Ulo to easily stop incoming missiles of magic with just his body as well as high speed projectiles which he can stop with just the catch of his hand, creating the appearance of a god-like figure that is immune to pain. With this aspect Gai can fall from several feet from the air and get back up as if nothing happened, allowing him to get back into the fight quickly as he brushes himself off from the fall. This Immense Durability can allow even all mighty powerful attack beams collide into his hand continuosly as he carried on to stand firmly on the ground against the powerful attacks, even going as far as to stand well against the mighty force of a Dragon Roar, only having been pushed back a few steps before gaining footing, showing how well Gai has trained his body to be able to cope with situations like this.