User:Arukana/Other Mages

Natura Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Efreet Anala (アナラー, Anarā) is young girl and one of the four girls that were created during the Magic Council's secret project Stoicheiakó.

Equipment
Firebird: Agneyastra (火鳥・アグネヤストラー, Hidori: Aguneyasutorā):

Elemental Killing Embodiment
Element Killing Embodiment (部殺現, Busatsugen): Element Killing Embodiment is a special varied subspecies of Elemental Magic in general that was created by the Magic Council, in an attempt to replicate the effects of Slayer Magic in Project Stoicheiakó, an experiment that was meant to create a group of Lacrima-created humans that could use a special forms of Elemental Magic. Element Killing Embodiment was designed to take the Elemental Body spell one step further; as the subjects of Project Stoicheiakó are capable of becoming a natural element, either in whole or in part. They are neither completely human nor element in their default state. They can also generate limitless quantities of their element, which can then be controlled as they please, giving them fearsome attack abilities, as long as they have enough magical power remaining. They can also use their element in other ways related to their element, and consume large amounts of their element to regain strength. Finally, the user's power over the element they control seems to afford them immunity to effects related to that element. Despite being extremely powerful, a way to harm a user of this subspecies magic is to exploit the element itself, using its properties to solidify the user and render them vulnerable to damage. In addition to solidifying the user's body, it is possible to use elemental weaknesses to a further extreme, completely neutralizing the element that makes up the user's body. Even though a user of Element Killing Embodiment can generate limitless amounts of their element, they cannot recover from blows that destroy their main "body", no matter what state it's in.

Fire Killing Embodiment (火殺現, Kasatsugen):
 * Ignis (猛火 (イグニス), Igunisu lit. Roaring Flame):
 * Burst Flare (バースト・フレア, Bāsuto Furea)
 * Omega Ruby (オメガ・ルビ, Omega Rubi):

Gallery
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Sylph
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Experiment No.03 – "Vayu" (実験No03「ヴァーユ」, Jikken No03 "Vuāyu"), more commonly known as Anila (アニラー, Anirā), is one of the creations of the Magic Council's top-secret experiment, Mabinogi. This project involved creating a group of Lacrima-created humans that were able to use a special form of Elemental Magic that they have now officially named Element Killing Embodiment. Due to being a part of the Mabinogi project, Sylph is a Milletian (進魔元素晶人 (ミルチャーン), Miruchān lit. Advance Magic Elemental Crystal Being), a human-like being that was created using a Lacrima, which was magically charged with a specific elemental type of magic, and the astonishing Arc of Embodiment. In her case, the Lacrima she was created from was charged with Wind Magic. As such, she is able to use the element of the very air she breathes to defeat her to defeat her opponents and has even earned the alias of the Savior of the Sky (九天の救世主, Kyūten no Kyūseishu).

Equipment
Griffon: Indraastra (鳥獅獣・インドーアストラ, Chōshijū: Indōasutora): One of the Holy Element Instruments (聖部器, Seibuki):

Ways of Combat
Master Fan Wielder:
 * Reverse Flow (逆流, Gyakuryū):

Elemental Killing Embodiment
Element Killing Embodiment (部殺現, Busatsugen): Element Killing Embodiment is a special varied subspecies of Elemental Magic in general that was created by the Magic Council, in an attempt to replicate the effects of Slayer Magic in Project Natura, an experiment that was meant to create a group Lacrima-created humans that could use a special forms of Elemental Magic. Element Killing Embodiment was designed to take the Elemental Body spell one step further; as the subjects of Project Stoicheiakó are capable of becoming a natural element, either in whole or in part. They are neither completely human nor element in their default state. They can also generate limitless quantities of their element, which can then be controlled as they please, giving them fearsome attack abilities, as long as they have enough magical power remaining. They can also use their element in other ways related to their element, and consume large amounts of their element to regain strength. Finally, the user's power over the element they control seems to afford them immunity to effects related to that element. Despite being extremely powerful, a way to harm a user of this subspecies magic is to exploit the element itself, using its properties to solidify the user and render them vulnerable to damage. In addition to solidifying the user's body, it is possible to use elemental weaknesses to a further extreme, completely neutralizing the element that makes up the user's body. Even though a user of Element Killing Embodiment can generate limitless amounts of their element, they cannot recover from blows that destroy their main "body", no matter what state it's in.

Sky Killing Embodiment (風殺現, Fūsatsugen):
 * Aero (烈風 (エアロ), Earo lit. Violent Wind):

Trivia

 * In Hindu Mythology, Anila is one of the Vasus, gods of the elements of the cosmos and is equated with the wind god.

Gallery

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Edolas Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Tsuyo Masamune
 * Tsuyo Masamune (ツヨ・マサムネ, Masamune Tsuyo; Fearless Sense of Justice)
 * Tsuyo Masamune (ツヨ・マサムネ, Masamune Tsuyo; Fearless Sense of Justice)

Appearance
This Tsuyo, like his counterpart, is an some what average looking teenager. He has a fairly lean yet toned physique, mostly due to his previous training and his traveling. His skin is light tan compexion, due to siting out in the sun for various hours.Tsuyo is also rather tall as he stands at 177.8 cm, which is roughly 5"10. Unlike his Earthland Counterpart, this Tsuyo takes more after his father in facial appearance. His hair is red, like his father's, and is styled in a more spiked out manner, with his hair in a small ponytail until he cut it. He has emerald green eye's like his father, that show that he is a bright person and enjoys helping people.

Tsuyo wears different clothing in comparison to Earthland self. He wears a red shirt that has a large black line running horizontal on the shirt, and he only has on sleeve, on his right. He also seems to have his gauntlet on that hand as well. He also has black trousers that are covered by white, black and red greaves, providing defense for his lower area, and finishes it off with a pair of black and white metal boots.

Equipment
Magic Katana of the Ten Commandments: Foundation Manor (十戒魔刀・本庄, Jikkaimatō: Honjō):


 * Velocity Sword, Silfarion (音速の剣・シルファリオン, Onsoku no Ken, Shirufarion):
 * Explosion Sword, Explosion (爆発の剣・エクスプロージョン, Bakuhatsu no Ken, Ekusupurōjon):
 * Gravity Sword, Gravity Core (重力の剣・グラビティ・コ, Jūryoku no Ken, Gurabiti Koa):
 * Double Dragon Sword, Blue Crimson (双竜の剣・ブルー・クリムソン Sōryū no Ken, Burū Kurimuson):
 * Vacuum Sword, Mel Force (真空の剣・ メル・フォース, Shinkū no Ken, Meru Fōsu):
 * Sealing Sword, Rune Save (封印の剣・ルーン・セイブ, Fūin no Ken, Rūn Seibu):
 * Saint Sword, Ravelt (聖剣・レイヴェルト, Seiken, Reiveruto):

Magniarma (マグニャーマ, Magunyāma; Latin for Great Arsenal):

Ways of Combat
Master Swordsmanship Specialist:
 * Sword Pressure (剣圧, Ken'atsu): A sword technique that many people have come to learn that it is considered common knowledge for one to know this, however it takes one with great skill to use this properly and turn it into a deadly art. Tsuyo will swing his sword forward, swinging the blade so quickly that it Tsuyo is able to use the very air itself to slice his opponents, focusing a current of wing to the point where it will take on a sharp edge, which Tsuyo will launch directly at his foes or targets. The current of sharpened wind is actually a powerful blade of pressure that appears as faint ripples of wind that are launched towards the opponent at high speeds; this allows Tsuyo to assault object and various other things that are outside his sword's range, sending a flurry of slash which will fly through the air itself; and can even remain floating in midair until Tsuyo has given the command. When this technique hits the opponent, that person is assaulted with countless invisible blades, that happens so fast that it is normally impossible to react in time, leaving multiple wounds on the opponent's body. Tsuyo has not mastered this technique to the point where he can use it to cut through barriers made of magical energy, though he is able to deflect physical and some magical attacks using this technique.
 *  Flying Heaven Honourable Sword Style (飛天御剣流, Hiten Mitsurugi-ryū):

Gallery
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Hogotsu Damocles
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 * Hogotsu Damocles (ホゴツ・ダモクレス, Damokuresu Hogotsu; He Who Protects the Fame of the People) or Damocles (ダモクレス, Damokuresu; Fame of the People), to avoid confusion, is the Edolas version of Hogotsu Sezoku
 * Hogotsu Damocles (ホゴツ・ダモクレス, Damokuresu Hogotsu; He Who Protects the Fame of the People) or Damocles (ダモクレス, Damokuresu; Fame of the People), to avoid confusion, is the Edolas version of Hogotsu Sezoku

Appearance
This Hogotsu looks some what similar to his Earthland counterpart yet still has his own unique appearance. He takes the appearance of a youthful looking teenager with a stone-cold face, that revels no emotions what soever. Just like his counterpart, he also possess a light, pale skin completion, as well as a lean physique while still having some muscles in there. Oshoku, much like Sezoku, also seems rather lacking in the height department, standing at 166 cm, making him 5 feet and 6 inches. Unlike his counterpart however, he does not make much of a fuse about it, believing that it is useless to do so. His hair is an interesting subject, as it usually making him stick out among others due to it being a unusual color for one to have, being a peculiar white. Hogotsu's hair is rather well-kept, as it is shown he takes great care of it, with two bangs across the left side of his face as well as being long stopping at the base of his neck. His eyes are large in size, giving him an innocent look of sort, which he use as a means to get free stuff or make it easier to pull off pranks. His eyes are small in size and appear to be rather sharp-looking, giving him an serious look of sort, which he use as a means to get strike fear into his opponent. The color of his eyes are a dark-shaded of crystal blue, making him look even more serious.

This Hogotsu doesn't wear anything bright any colorful or anything too complex, he likes to keep his outfit simple enough so he can wear it quite often. One could say that his most worn outfit he wears is a variation of a school uniform. It is also noted that this outfit matches his hair. On his shirt is a zipper that has a white border that lines the zipper and breaks of in two as it goes around his entire collar. Hogotsu also has two pockets on each side of his long sleeved shirt, a larger breast-pocket and a smaller pocket just above his hip. He wears a white under-shirt that is barely noticeable unless you look at his sleeve, where it just barely peeks out underneath his sleeve. Hogotsu wears loose-fitting pants, that leave the top part of shoes unseen. His shoes seem to be the exact same color as his hair, which might possibly be a coincidence, however, it doesn't seem like that would happen on accident. They are simple shoes, nothing really detailed about them except for the lines that run a long the shoe. At times, he will wear a tan cloak to conceal his body, hiding his identity in a manner, and will simple move along.

Equipment
Prometheus (プロメテウス, Purometeusu)

Ways of Combat
Expert Hand to Hand Combatant:
 * EmptyAirFist.jpgHakyūkō (波及効, Ripple Effect):

Assorted Magics
Flight Magic :

Fire Magic
Fire Magic: Ellinpyr (火の魔法・猛火の魔法 (エリンピー), Hi no Mahō: Erinpī, Japanese for "Fire Magic: Inferno Magic", Greek for "Fire Magic: Greek Fire"): Fire Magic is a Caster Type Magic which utilizes the element of fire. Fire Magic allows the user to control and manipulate the kinetic energy of magical particles to generate, control or absorb fire, being able to manipulate it for general purposes. This is induced by the user raising the motion of a target's magical particles through telekinesis in order to ignite it. They can excite or speed up an object's magical particles, increasing their thermal energy until they ignite, not necessarily objects, but also air particles. They can control and move the flames, including the shape, heat and even colour. With this in mind, the user is able to create fire-based attacks which can be used both in melee and as a ranged form of offence and is immune to being burnt. The generated flames can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a material consistency by manipulating the magical particles in the air. The user can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as the user concentrates upon them. The objects will only burn about 3 minutes before expiring unless the user continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F, near the melting point of iron. Fire Magic seems to be unaffected by water, as the user is able to create flames even when submerged in water. In short, the user of this Magic can release fire from their body and manipulate it. User can also change the properties (such as heat, smell, and taste) of his/her flames for different effects, which corresponds with a different flame color and generates them by first summoning a Magic circle with his/her hands, from which the flames soar outwards.
 * Pyrekrixi (旭日刃 (パイレクリクシー) Pairekurikushī, Japanese for "Rising Sun Edge", Greek for "Blazing Eruption"):
 * Fylakiroucha (残日獄衣 (フィラキラウチャー) Firakirauchā, Japanese for "Remnant Sun Prison Garb", Greek for "Prison Outfit")
 * '''Combined Spell:

Earth-Make
Earth-Make (土の造形魔法 (アース・メイク), Easu Meiku lit. Earth Molding Magic): Earth-Make is a Caster Magic and a type of Molding Magic that utilizes the element of earth. The user can create a variety of objects out of earth to be used for offensive, defensive, or miscellaneous purposes. Outside of combat, the user can also change their surroundings using terraforming, such as forcing the earth underneath them to shoot upwards to serve as a barrier of sorts. This is the easiest of the Element Maker Magics to use as the caster simply channels their magical energy into the ever present ground and manipulates and molds it to fit their needs. There are currently two known types of Earth-Make Magic. The first one is called Static Earth-Make. This type of Earth-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Earth-Make. This type of Earth-Make focuses on creating animated earthen sculptures, usually in the form of animals. Dynamic Earth-Make is said to be quicker to cast than Static Earth-Make.
 * Earth-Make: Mavragi Lepida (土の造形魔法・黒耀長剣 (アース・メイク・マブラギー・レピッダー), Easu Meiku: Maburagī Repiddā lit. Earth Molding Magic: Obsidian Longsword, Mavragi Lepida being Greek for "Black Earth Blade"):

Behind the Scenes
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Kogu Aurora
 * }
 * Kogu Aurora (コガー・オーロラ, Kogū Ōrora)
 * Kogu Aurora (コガー・オーロラ, Kogū Ōrora)

Ice Magic
Ice Magic (氷の魔法, Kōri no Mahō): Ice Magic is a Caster-Type Magic that utilizes the element of ice. Ice Magic allows the user to manipulate or create the element of ice. Ice Magic is activated by reducing the kinetic energy of eternano and reducing temperature to absolute zero, freezing it over, becoming ice; in addition, in order to assist, the user is capable of freezing molecules of moisture that hang in the air or by absorbing heat from the atmosphere; lastly, a master is capable of manipulating the water in the atmosphere and then halt the movements of the molecules that compose it while hardening it, turning it into ice in a matter of moments. In any case, Ice Magic enables the user to create and absorb the element of ice; capable of manifesting it in many forms beyond the norm. Primarily, Ice Magic is used to freeze others in place or to create a sheen of ice over an intended target. The user can also use Ice Magic to summon gusts of super-cold air, with which they can use to hurl frozen objects (usually ice daggers) at specified targets.

The user is also able to generate ice once even a single drop of water has been made contact with, or it has been touched by a single drop of water. It should be noted that in some cases, Ice Magic draws its power from the moon, and its effectiveness is drastically increased at night. The user is capable of harnessing Ice Magic to disable and immobilize enemies, freezing their bodies solid just by touching them, and threatening to shatter their fragile forms, and the ice can be formed into any object of their choosing: the only limitations are the user's own imagination, and the ambient air temperature which determines how long their ice sculpture will stay icy. The user does not have to hold the ice physically with their hands in order to shape it, as they can simply direct the waves of coldness they project in certain ways so as to create ice in the shape that they desire.

Thanks to this element, the user gains a certain constantly-activated supplementary power; the power to give the user extreme resistance to cold, however, they are not resistant to absolute zero; which could be problematic when facing a more skilled Ice Magic user. Just like any other elemental magic, Ice Magic possesses a body transformation spell; as the user is capable of breaking themselves into their particular element to avoid damage from most physical attacks. Interestingly, the user is capable of making numerous hand gestures while harnessing the power of Ice Magic, to make it appear as if they can project ice directly from their fingertips. This is not necessary however, and is done mostly for theatrical effect.
 * Zehhyōjin (絶氷刃, Finish Ice Edge):
 * Cold Spring (冷泉, Reizen):
 * Frozen Tower Position (凍塔成, Kōtōsei):
 * Glacier Dragoon (原龍弾 (グレーシャー・ドラグーン), Gurēshā Doragūn lit. Tundra Dragon Bullet): Glacier Dragoon is a powerful Water Magic spell and the slightly more complex ice variation of Dragoon Blitz; When utilizing Glacier Dragoon, the user reduces the kinetic energy of eternano and reducing temperature to absolute zero, freezing it over, becoming ice; then using Shape Transformation, the user molds the ice into the form of a gigantic icy dragon. This dragon flies towards the caster's opponent, freezing almost anything that it comes into contact with; creating a wave of ice that circles the dragon which rushes across the skies and freezes even the air itself, dealing extra damage. It seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds; reflecting the attack back at the user's opponent with the added power of the dragon's rush. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado of ice trails around it. When the opponent freezes on the sides of the dragon, he/she gets a deal of knockback depending on how much damage is accumulated and which part of the dragon the opponent froze at. The dragon will become smaller if it is attacked by opponents. If one were to know both Water Magic and Ice Magic, they could switch between Water Dragoon and Glacier Dragoon seamlessly, morphing the spell when it is already in flight.

Behind The Scenes

 * The idea for this Kogū using Ice Magic comes from the fact that the original Kogū was supposed to use said magic with her Imperial Embodiment.

Gallery

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Other Mages
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Sonkei Kodokudo
 * Sonkei Kodokudo (ソンケイ・コドクド, Kodokudo Sonkei; Reverence for the Lone Path)
 * Sonkei Kodokudo (ソンケイ・コドクド, Kodokudo Sonkei; Reverence for the Lone Path)

Equipment
Jingi (神器, Sacred Treasure):

Ways of Combat
Grandmaster Swordsmanship Skill:
 * Sword Pressure (剣圧, Ken'atsu): A basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly; it is the most basic techniques that one can perform with their sword. When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.

Expert Hand to Hand Combatant:
 * No Sword Style (無刀流, Mutōryū):

Physical Attributes
Outstanding Speed:
 * Impressive Reflexes:
 * Honorable Motion (名誉動, Meiyodō):

Magical Abilities
Incredible Magical Power:
 * Magical Aura (魔力の霊気 Maryoku no Reiki; Literally meaning Aura of Magical Power): Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell.
 * Transfer Method (移式, Utsushiki): The Transfer Method is a special ability that involves the manipulation of eternano—with it, the user is capable of condensing their eternano which has been focused to cast a spell or strengthen a target, and transfer it to another target; which is any being or object that they desire, granting them a decent support role. Doing so strengthens and augments the target of the user's choice, granting them the aspects and power of the condensed eternano; meaning that they can utilize the Transfer Method as a booster or a way to open up pathways to all new spells. The transfer is initiated by forming a thin line of eternano between the user and the target, sending the condensed eternano along the strands almost instantly as to reach their target immediately; however, it should be noted if the Transfer Method is utilized against a foe, the user can use the lines to swing their target around.

Magic in General
Assorted Magic (魔法 Mahō): Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic.
 * Magic Missile (魔法の弓矢 (マジック・ミサイル), Majikku Misairu lit. Bow and Arrow of Magic):
 * Ruin Extinct (滅殺の魔弾 (ルイン・エクスティンクト), Ruin Ekusutinkuto lit. Annihilator Magic Bullet):
 * Great Seal (結闇の巨封 (グレート・シール), Gurēto Shīru lit. Great Seal of Binding Darkness):

Sword Magic
Sword Magic: Flash Sword Style  (剣の魔法・閃剣流, Ken no Mahō: Senkenryū): Sword Magic is a Holder Type Magic used by various mages. In order to use Sword Magic, the user starts by channeling eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter its entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the eternano is immediately ejected from the blade, allowing the instability, the result from the eternano, to cease and transform the blade back to its normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in its solid shape, and to be controlled in its unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to its normal shape while the Eternano is simply ejected outward.

The specific style of Sword Magic that Sonkei uses is known as Flash Sword Style (閃剣流, Senken-ryū). The Flash Sword Style is an extremely dynamic form of combat, as suggested by the name of the style itself. It revolves around the concept of flash, and therefore primarily requires an enormous amount of speed and skill in order to initiate within any combat situation. While the general expression of one's Flash Sword Style is based on their own interpretation of the fighting style, at the core lies a single philosophy: "a flash is not born from a single light, but thousands strung together as bright as the sun." And truthfully, that is how the style functions. Rather than utilizing singular hits to create an enormous amount of damage, the user concentrates their efforts in the build up of damage over an extensive period of time. Therefore, they are able to cause their opponent's stamina to be winded down significantly, while also causing them to be in severe pain from the constant slashes that are placed upon them. The style almost appears sadistic when viewed by other individuals, in that the constant pain brought about through non-fatal slashes would normally be associated with a sociopath, rather ironic considering the noble intentions behind the style, that being to make opponents aware of the futility of their evil deeds.

The style's basis derives from the relatively common Iaidō and Battōjutsu forms of combat. It uses high-speed movements from the drawing of the blade in order to completely eviscerate an enemy's chance of victory. However, rather than being fatal in nature, it is used primarily as a means to deter the enemy from their decisions to engage in combat. This is achieved through the sadistic nature of the combat form, which in turn is supposed to cause a realization in the enemy that they are inevitably going to be overpowered regardless of what they do. In part with this derivation from Iaidō and Battōjutsu, anybody who utilizes this form of combat is generally attuned to the use of high-speed unsheathing and sheathing techniques. Their skills can extend to the point where it appears as if they are using the Style of the Undrawn Long Sword (抜かぬ太刀の型, Nukanu Tachi no Katana), albeit fundamentally different in its execution.
 * Imperial Craving  (彫帝, Hotei):

Celestial Grace
Celestial Grace (天恵の霊肉 (セレッシャル・グレース), Seressharu Gurēs lit. Heaven's Blessing of the Body and Soul) is a unique Caster Magic, which enables the user to harness every aspect of their magical energy. Any user of Celestial Grace is extremely in-tune with magic; being capable of manipulating every single little detail of the essence of magic, and even magical particles. All in all, the user is able to manipulate their magical aura for offensive, defensive, and supportive purposes; and this extends to eternano. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. To utilize Magic, the user must use their (as the case may be) power. Eternano is the source of Magic Power for everyone, and every living human has a container inside their body that determines the limits of their Magic Power. The user of Celestial Grace treats the eternano in the atmosphere as an extension of their body, almost like a fifth limb of sorts; all of this is harnessed through their magical aura. The user has complete control over the eternano, and as such, enabling them to outperform almost any fellow elemental magic that they themselves knows of, even surpassing many modern mages. Thanks to their immense mastery over the magical aura, the user is capable of manipulating the magical particles in the atmosphere—and even inside opponent mages in almost any way possible, leading to a great amount of creativity. The user is shown to be capable of coating their arms, legs, and their weapon with stray eternano, enabling them to triple their physical power and speed as well. The user manifests the energy as well as particles into a sharp coating for their blade, allowing them to fight blade-to-blade with even more strength. When the user utilizes this ability, they are able to brandish horrendously powerful weapons and their blasts have tremendous force behind them.
 * White Night Annihilation (白夜殲滅, Byakuya Senmetsu):
 * Heavenly Counterattack (迎撃天, Geigekiten): Heavenly Counterattack is a special Celestial Grace spell which enables the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing the Heavenly Counterattack, the user focuses twilight into their arms or their weapon, before crossing their arms before their body, emitting a small repulsion of twilight. Upon contact with the opposing technique, the repulsion reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the repulsion is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, Heavenly Counterattack multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then Heavenly Counterattack will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. The repulsion part of Heavenly Counterattack is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards; and immediately after using it, the stance of Heavenly Counterattack leaves the user of the spell vulnerable, meaning that while it is extremely risky, the payoff is more than worth the efforts driven into using the spell.
 * Angel's Raiment (羽衣, Hagoromo): Angel's Raiment is a special Celestial Grace spell which deals in giving the user an extremely powerful boost to their parameters. When performing Angel's Raiment, the user gathers twilight around their body, before fusing it with their magical origin, infusing and accumulating twilight into their weapon and body, momentarily injecting an arbitrary vector that allows for an exceptional boost of their abilities by instantaneously releasing the twilight to reinforce themselves. It can be called a jet blast of twilight to increase their movements in close combat, and executing large-scale body reinforcement through the spell is only possible with the user's immense magical power. As a result of Angel's Raiment, the user's base power level, strength, speed, and senses greatly increase; doubling their power, allowing for a massive boost all across the board. Additionally, the user demonstrates the ability to heighten the effect of this spell to increasingly higher multiplications. When bolstered by Angel's Raiment, the user's strength and speed have increased to the point that they can punch a car so hard as to send it over their head and by them being able to knock a Vulcan down the road with little effort in doing so; overall, the Angel's Raiment enables the user to inflict serious damage to opponents who are considerably stronger than them. The user harnesses the power of Angel's Raiment for their sword techniques, guarding, and movement. The user is able to reinforce the ability of their body to such a great extent using magic that they can fight head on with monsters such as demons even with a weak body, and each of their powerful blows contains enough magical energy that they are visible, and their strikes can be compared to a powerful shotgun. As an added bonus, the user also has complete control over the technique and can activate it anywhere at any time even during conversation.
 * Celestial Soul Power: Origin of All Creation (天霊力・万有源, Tenreiryoku: Banyūgen):

Triva
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Levon
 * }
 * Levon Jinteze (リヴォン・ジンテーゼ, Jinteze Rivuon; Loin Synthesis)
 * Levon Jinteze (リヴォン・ジンテーゼ, Jinteze Rivuon; Loin Synthesis)

Appearance
Levon is a young growing man, that is best described as handsome, having girlish facial features, that when coupled with his usual kind expression, makes him a easy person for one to talk with, while at the same time causing them to underestimate him.

Equipment
Messorem (魂盗む (メスオーレム), Mesuōremu, Latin for Harvester, Japanese for "Soul Stealer")

Ways of Combat
Master Hand-to-Hand Combat:
 * King Lion Fist (獅子王拳, Shishōken):
 * Supreme Roar King Lion Fist (覇轟獅子王拳, Hagō Shishōken):
 * Izayoi Tenbu (十六夜天舞 Sixteenth Night Heaven Dance)
 * Earth-Shattering King of Beast, Destruction Fist (地震百獣王破拳, Jishin Hyakujūō Haken)

Physical Attributes
Remarkable Strength

Monumental Speed: Incredible Endurance and Durablitiy:
 * Unbelievable Reflexes:
 * Gear Second (血流の兵(ギア・セカンド), Gia Sekando, lit. Blood Flow of the Warrior

Magic Abilities
Great Magical Power:

Darkness Magic
Darkness Magic (闇の魔法 Yami no Mahō): Darkness Magic is a Caster Magic which draws on the negative emotions of the user and manifest it in a physical form, the element of Darkness. While Darkness Magic is not inheritably evil in a sense, it does give off a feeling of despair to opponents that fight against a user of this magic due this magic releasing the malefic nature of the opponent out into the world. It is said that this magic was the one of the first attempt at creating a Black Art, though it was later used as a base for later Black Arts that came to exist. This Magic allows the user to utilize destructive abilities; it is triggered by going by the opposite of the 'magic = feelings' concept—by fuelling their magic with negative feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a dark and malefic nature; this is known as Darkness Magic.

With this type of magic, the user has absolute dominance over the element of shadows; and thus, darkness, night, and any dark-related elements. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects; consistently, it is a pulsating crimson. When using it, the user more often than not shapes their attacks into the form of waves or arcs of shadows, which they can use in various ways. The shadows can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create a variety of constructs and weapons and, teleport themselves through massive distances via shadows; being able to take out multiple opponents with just one attack and capture people, sinking them into the depths of their shadow.

Like other elemental Magic, this Magic includes body transformation, controlling the darkness and shadows in the area to engulf the user's entire vicinity into pitch-black darkness, including themselves. The user is also able to fade into shadows to move swiftly, dodging efficiently and making surprise attacks. It allows her to bend their own shadow for various purposes, such as offense and defense, allowing a great deal of flexibility. The user can merge with their own shadow and the shadows of others, granting them the element of surprise. The color of the Magic varies depending on the caster; ranging from red, purple, green and even just a simple pure black. The color of the darkness produced by the user can often help determine the negative emotion that they manifesting into their magic. An example of this would be if a user was using the rage to fuel Darkness Magic, then the color of their darkness would have a red tint, signifying the emotion.
 * Armament: Demon Instrument (兵装・魔器, Heisō Maki):

Counter Magic
Counter Magic (カウンター魔法, Kauntā Mahō): Counter Magic is a very complex Caster-Type Magic, which allows Toukai to analyze any form of incoming magic, that is coming towards him to inflict harm and is able to instinctively adapt to how it is, creating a counter stance of sorts that can neutralize or even redirect the magic back at the original caster. The process of this magic begin with Toukai channeling and focusing Magic to all of his body, slowly turning it to become more of an adaptable energy, causing his eyes to change color, changing into a brilliant gold, and prepare for the incoming attack that is sent to him. Depending on the type of magic that is sent towards him, his Eternano will quickly adjust to a specific wavelength that emits itself in different forms on the Toukai's body, and actually stops the spell in it's tracks. The more power Toukai has inside of him to counter, the stronger spells can be countered and often at times sent back to an opponent at double the power back to the opponent. However, there is certain risks to using this magic, one being that when in use, no other magic from Toukai is allowed as the entire alteration of a his Eternano focuses it mainly on the Counter Magic, making other magic productions impossible. The second risk to this is that at most cases, it is only magical spells of Caster and Lost Magics that can be altered, meaning the Toukai is still susceptible to Holder Magic spells. The last and final risk to this magic is that if the spell is a powerful spell that can go beyond the scale of what Toukai is able to produce, he will be unable to create a form of counter to it's ability, unless he can somehow put the power up to the level of the opponent. Toukai generally uses this magic to couple with his close-range fighting style. He will generally use it to redirt or negate a person's magic while he is still within close proximity.
 * Flow Mirror Flower (流鏡華, Rukyōka): In order for Toukai to activate this spell, he must first activate Counter Magic through it's standard way, by taking in the magical attack of the opponent's magic, then absorbing it into his body to begin analyzing it. When Toukai analyzes the attack, they break down everything in order to create a counter to the magic. However, with the spell, it only analyzes the special wavelength that the spell emits, then by summoning up a magic circle, Touaki is able to intercept the next attack with the circle, causing an equal wavelength that can often at times negate the attack easily. Another way this is used is when Toukai summons up the magic circle on an ally, which will allow the ally to not feel the impact or the absorption as it is drawn into the user themselves. A second effect to this spell is that if used properly, Toukai is actually capable of bouncing back the spell and reflecting it back to the opponent, dealing the same damage as the user would've taken by the spell. However, with such a spell comes certain risks to the one's well being, the first is that although Toukai can absorb the spells, this absorbing and break down can cause stress on his body, meaning that it is limited to the amount of times he can use it. When the magic circle is summoned onto another person, the damage that would've been taken by the ally would be focused on the user, resulting in internal damage when the absorption happens.

Quotes

 * "The punch is mightier than the sword!"- Toukai, declaring his way of fighting.
 * "What ever doesn't kill me is just gonna make me stronger"- Toukai expressing his determination.

Gallery

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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Hibana Mazandaka
 * Xiaji Jiniao (夏季・荩鸟, Kushiajī Jiniao, Chinese for "Summer of the Loyal Bird")
 * Xiaji Jiniao (夏季・荩鸟, Kushiajī Jiniao, Chinese for "Summer of the Loyal Bird")

Ways of Combat
Master Swordsmanship Specialist:

Exceptional Hand to Hand Combatant:

Fire Phoenix Slayer Magic
Fire Phoenix Slayer Magic (火の滅鳳魔法, Ka no Metsuhō Mahō): Fire Phoenix Slayer Magic s a Caster Magic, Lost Magic, and Phoenix Slayer Magic utilized by Xiaji Jinniao; being taught by her foster-mother Yuniao. This magic allows the caster to transform their physiology into that of a phoenix, the element that is being incorporated into their body is fire; as the user can unleash fire for in the form of offense and defense.
 * Fire Phoenix's Scream (火鳳の絶叫, Kahō no Zekkyō):
 * Fire Phoenix's Fierce Blaze Fist (火鳳の猛火拳, Kahō no Mōkagen):
 * Fire Phoenix's Dyrnwyn (火鳳の剣嘴 (ディルンウィン), Kahō no Dirun'uin lit. Fire Phoenix's Sword Beak)
 * Phoenix Slayer's Secret Art: Seven Mansions of the Southern Heavens (滅鵬奥義・朱雀, Metsuhō Ōgi: Suzaku)

Gallery

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Seekers Members
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Kushida Yasaka
 * Kushida Yasaka (櫛田・八坂, Yasaka Kushida lit. Comb in a Rice Field, Eight Hills)
 * Kushida Yasaka (櫛田・八坂, Yasaka Kushida lit. Comb in a Rice Field, Eight Hills)

Equipment
Tonbogiri (蜻蛉切, Dragonfly Cutting Spear)

Ways of Combat
Expert Hand to Hand Combatant:
 * Thunderkick :

Expert Spearsmanship Specialist:
 * Highwind (覇空烈穿 (ハイウィンド), Haiwindo lit. Supreme Sky Tearing Drill):

Wood-Make
Wood-Make (木の造形魔法 (ウッド・メイク), Uddo Meiku lit. Wood Molding Magic): Wood-Make is a Caster Magic and form of Molding Magic that utilizes wood for various combat purposes. This magic allows the user to produce and manipulate wood to their own will, using it for combat and miscellaneous purposes.

Wood-Make is a type of Molding Magic which utilizes wood for offensive and defensive purposes. The caster can create a variety of wooden objects to be used for combat, ranging from wood-cutting weapons to human limbs. These objects can also be used for various defensive purposes. In addition, they can create sculptures as well as other non-combative objects. The caster of this Magic can create multiple wooden objects in one instance, allowing them to defeat a wider range of opponents with just a single spell.

Users of Wood-Make are also shown to merge their bodies inside actual wood, additionally with more than one occupant, making it an effective use for stealth.

Diamond-Make allows its users to produce and manipulate diamonds at will to use them for combative and miscellaneous purposes. Similarly to Ice-Make, there is a particular stance and hand position that allows the user to invoke their magic. However, unlike Ice-Make, Diamond-Make has two types of ways to use it. The first option is to generate diamonds from natural diamond mines. This way, less magic power is used to control and manipulate them. However, this type of Diamond-Make is at a huge disadvantage compared to the other users of Diamond-Make. The second way to use this magic is to actually generate diamonds from sheer magic power. Essentially, the user can manifest diamonds that were created from their brain, an given a physical shape courtesy of their magic power. However, it is noted that this version takes up nearly thrice the amount of magic power taken by the first version.

Using this magic, users are able to generate items that are used for combative or non-combative purposes, such as armours and rings. Due to the durability of diamonds, the weapons and armours generated by this magic are generally very durable, capable of taking several punishing blows before they start to show signs of wearing down. Additionally, the items' durability depends on the amount of exertion and force the user puts behind the initial execution of their spell. Also, each spell is started by the commonly used phrase, Diamond-Make:___! ( ダイヤモンドメイク Daiyamondomeiku:___!). However, the phrase is not exactly necessary, but it is considered slightly supplementary. The mechanics behind the easier way of utilizing Diamond-Make is first putting the picture of the item that the user wishes to create in their head, and then allowing their magic to flow and create this certain object. The phrase is simply there to help the manifestation of the item become smoother and quicker.

Learning this magic is considered quite difficult, as one of the major requirements is a deep connection to one's soul and the changing world around them. Many scoff at this requirement, and question its existence, but it is a true requirement to learn the magic and allow it to flow within them. Connecting with the earth allows them to learn more about the manipulation of diamonds, as the first step to learning Diamond-Make is to learn the first version of it, then they can try and use the second. However, this proves to be very difficult, as not many have the patience to sit down and study the earth. In order to learn the magic, the user has to study the structure of diamonds and how they are naturally formed. Once they are able to learn this, they can learn how to produce diamonds with the same structure of true diamonds, and then enhance them with their eternano.


 * Wood-Make: Bamboo Shoots (木の造形魔法・千万木矢 (ウッド・メイク・タケノコ), Uddo Meiku: Takenoko lit. Wood Molding Magic: Myriad Wood Arrows):
 * Wood-Make: Makara (木の造形魔法・大豪木龍 (ウッド・メイク・マカラ), Uddo Meiku: Makara lit. Wood Molding Magic: Great Majestic Wood Dragon):
 * Wood-Make Unlimited: Bodhisattva (木の造形魔法・限りない・千手観音 (ウッド・メイク・アンリミテド・ボーディサットワ), Uddo Meiku Anrimiteddo: Bōdisattowa lit. Wood Molding Magic Eternal: Thousand-Armed Lord Who Looks Down):

Lightning Magic
Lightning Magic (雷系各種魔法, Kaminari Kei Kakushu Mahō): Lightning Magic is an Elemental Caster Magic that utilizes the element of lightning.In order to manifest Lightning Magic, the user is able to modify their eternano and magical energy into that of electrons, which she can alter the movement of, allowing them to use almost any electricity based power; controlling, generating, and absorbing electric fields; utilizing electricity, but more specifically, lightning, as a form of offense and defense. The user is able to generate these elements from their body, and manipulate them, giving them the ability to channel and manipulate electricity through their body. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.

By generating electricity on different parts of their body, the user is capable of causing their attacks in melee to become far deadlier; even capable of propelling themselves around at high speeds in order to gain extra momentum; as the user can create lightning orbs around their arms and legs before connecting punches and kicks, increasing their striking power in a way similar to most other elemental mages, allowing them move around much faster, propelling themselves towards their opponents, by surrounding their entire body with lightning, and empowering their connecting strikes by summoning forth lightning from the sky to accompany their motions. In addition to these properties, the bright light from the lightning can be also used to momentarily blind enemies. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning.
 * Railgun (超電磁砲 (レールガン), Rērugan lit. Ultra Electromagnetic Canon):
 * Electrolaser (高焦電線 (エレクトロレーザー), Erekutororēzā lit. High Focused Electric Beam):
 * Lightning Body (雷体化 (ライトニング・ボディ), Raitoningu Bodi lit. Lightning Body Transformation): Lightning Body is a staple amongst extremely powerful Lightning Magicians; counting as their 'super mode' of sorts; alongside Heat the Beat of Fire Magic and Sierra of Water Magic. When performing Lightning Body, the user integrates Lightning Magic into their flesh and fuses it with their body. In doing so, they become a mass of electrically charged particles. Once they have become a mass of charged particles, they separate positively charged particles from their body and positions them to create a certain extent of an electrical field. The charged particles and electrical field can be changed at will from a latent state to an active one, and vice versa, by the user, who has taken the Lightning Magic into their body. When the electrical field becomes active, its powerful electric potential difference draws the negatively charged particles that make up their body toward the positively charged particles of the field with tremendous force; turning themselves into a lightning bolt, whose size can vary from mere, fast-moving sparks to large pillars of lightning. Together with the signature intangibility of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, this form also grants the user some traits typical of real lightning: they're shown capable of freely moving around at high speed and to travel over long distances, rapidly appearing at their destination from places away from sight as though as they are teleporting, as well as to electrocute everything crossing their path, with the voltage of their bodily electricity being high enough to wreak havoc. Due to the velocity in which the user attacks, the user's attacks are enhanced drastically; however, their attacks become more predictable the more that the battle drags on, and when transporting themselves, the user can only transport to one point of a place per transport, changing a point in space is next to impossible during transport.

Metamorphose
Metamorphose (突然変異(メタモルフォーゼ) Metamorufōze; lit. Mutation): Metamorphose is an ancient Caster Magic said to be as old as the The One Magic itself, something that is embedded into all Human Magic users, making them the only race to have access to this magic's full potential. It is said that in order for one to be able to use this magic, their own internal conflict with life, personal views, and even ideals must become stronger and combine into the trigger in the next stage of evolution. When in use and unlocked, the user is able to move forward and transform into their next stage of evolution, modifying and improving on what they had before, and allowing for a much more incredible fighting style for those who have unlocked it. It has not yet been determined why only Human-species wielding magic has been shown to be able to use this magic, but many of them don't even recognize that it is inside of their own bodies, until a form of accelerated understanding of consciousness is developed, something humans get through by going through an experience unlike anything they have ever gone through before.

When the user unlocks this magic, the Eternano Particles inside of them begin to amplify to greater heights, allowing a metamorphosis to occur as they slowly change in structure, depending on the individual's traits, personality, and body structure, it determines how the change in body size and abilities will be. Some have been shown to actually be able to produce armor from the Eternano that glows all around them while the transformation. When the person has taken the next step in their evolutionary form, the increase in their own abilities is nearly double what it was originally, and it also shows that the user's original weakness is no longer valid there as the evolution improves on the original state that most human mages were in. It has been shown that once the magic has been unlocked by the user, they are able to use it willingly without needing to go through the experience again.

However, despite this magic's great potential and incredible powers one receives from it, the after effects are said to be some of the worst in magic history. When one goes through the evolution change, the process is said to be the most painful thing that anyone ever feels, second only to that of childbirth, and only the most willed individuals are able to go though it without any problems. The second weakness to this is that it takes an incredible amount of energy to activate the magic, meaning no one is able to use other forms of magic while they have evolved to the next stage. It has also been seen that despite the improvements of the next evolutionary change, one still must master it in order to fully use it's power, depending on the how the individual is. The last and final weakness to this magic is that after the last of the energy is drained, the end result is that the user is forced into a smaller version of themselves, or chibi form, until they regain some of their energies, and transform back to normal.
 * LeiaKirinForm.jpgKirin (麒麟, Kirin): The exclusive Metamorphose spell that Leia is able to use, said to be the next phase of evolution for her and is her trump card. When the Leia concentrates using this magic, she will take on the experience that she remembers the first time it was unlocked, focusing it throughout her body as the metamorphosis begins to take over, and change her entire physical structure. In this case, the evolution covers the user's entire body, most notably; it causes the user's skin to become more scale-like, becoming like a dense armor around the her body in the form of golden scales that spreads from her shoulders, to the wrists, making her appear more draconic like. Leia will also grows a set of horns from her head and her eyes will become a deadly azure, similar to lightning. She will also have her nails sharpened to the point where they are considered claws, being razor sharp and can pierce metal. It has been shown that while in this form, Leia shows to gain an incredible mastery in Lightning Magic and attacks as well as an amplified force in her natural abilities, making her one powerful and dangerous opponent to defeat. However, despite it's impressive changes, there are some weaknesses to this spell, one being that even though she is much more stronger than before, this new evolution also causes Leia will become more aggressive, wanting to do whatever it takes to win while she is within this state. It has also been shown, like with many of the Metamorphose users, that when Leia runs out of energy, she revert into a small chibi version of herself, staying there until she regain the energy to transform back to her normal self.
 * Remarkable Speed:

Gallery
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Yukari Kagura
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Yukari Kagura (ゆかり・神楽, Yukari Kagura lit. Affinity of Divine Entertainment) is an incredibly powerful young woman that wanders throughout the world of Earth Land.

series of Fairy Tail: Seekers. She

Appearance
Rias is a young woman who appears to be in her late teens with light skin, blue eyes (blue-green in the anime) and a buxom figure. Her most distinctive feature is her long, crimson red hair that reaches down to her thighs, with a single hair strand (known in Japan as ahoge, or idiot hair) sticking out from the top. Her hair also has loose bangs covering her forehead and side bangs framing her face.

Although Rias has worn various types of clothing throughout the series, her most commonly worn outfit is the Kuoh Academy girls' school uniform, which consists of a white long-sleeved, button-down shirt (short sleeves for spring/summer) with a black ribbon on her shirt collar worn under a black shoulder cape and a matching button-down corset, a magenta skirt with white accents, and brown dress shoes over white crew-length socks. Rias also tends to wear seductive lingerie and thongs, especially when she has a desire to sleep with Issei.

On some rare occasions, Rias wears glasses when she's deep in thought, as she feels they make her mind work better despite having normal eyesight.

Ways of Combat
Master Hand to Hand Combatant:

Smithing Magic
Smithing Magic (鍛冶の魔法 Kaji no Mahō): Smithing Magic is a Caster Magic that allows the user to create a blade befitting their own specifications, and can alter the traits of any bladed weapon as they wish. This magic is a rare art, and is passed from master to student, reserved within select training lineages only; as such, stray and/or rogue users of the art are difficult to come by. While other methods to create magical swords exist, Smithing Magic is by far the most effecient, and its blades have forced these other arts to fade into osbcurity. This magic that works by analyzing any blade within the user's view, allowing them to gain access to any and every statistic pertaining to it. The analysis is initiated by the user's eyes studying the blade, and their memorization working alongside the magic in their magic origin; this causes the user to gain access to the properties of a blade, exposing the statistics, such as type of steel used in its forging, if it has Lacrima infused within it, what magical ability it has, its strong points, its weak areas, and elemental affinities.

This allows the user to literally learn everything about the sword, granting them an edge over the opponent wielding it. With Smithing Magic, the user is capable of molding swords from solid or liquid matter. The user must understand the inherent structure of the properties about to be reproduced; including the flow and balance of magical energy within, before using their magical energy in order to perfectly replicate the structure of the identified material, using their magical energy to cause the manifested sword in a malleable, as to allow it to be easily reshaped into a new form, reforming the material into a new shape. The hand gestures that one takes is a conduit which focuses and dictates the flow of magical energy, tapping into the magical energies that already exist within the earth and matter; representing the cyclical flow of eternano and turns that power to manipulable ends; allowing the user to form their weapon faster—however, some users are shown to be capable of performing Smithing Magic without any hand gestures.

The swords that Yukari creates using her Smithing Magic are known as Spira Crafts (物質界の来世器 (スパイラー・クラフツ), Supairā Kurafutsu lit. Otherworldly Tools of the Material Plane); the swords that Yukari creates are considered "otherworldly" in both appearance and abilities.
 * Flamberge (聖火の火剣 (フランベルジュ), Furanberuju, German for "Flame Blade", Japanese for "Blazing Sword of the Olympic Torch"):
 * '''Va

Celestial Grace
Celestial Grace (天恵の霊肉 (セレッシャル・グレース), Seressharu Gurēs lit. Heaven's Blessing of the Body and Soul) is a unique Caster Magic, which enables the user to harness every aspect of their magical energy. Any user of Celestial Grace is extremely in-tune with magic; being capable of manipulating every single little detail of the essence of magic, and even magical particles. All in all, the user is able to manipulate their magical aura for offensive, defensive, and supportive purposes; and this extends to eternano. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. To utilize Magic, the user must use their (as the case may be) power. Eternano is the source of Magic Power for everyone, and every living human has a container inside their body that determines the limits of their Magic Power. The user of Celestial Grace treats the eternano in the atmosphere as an extension of their body, almost like a fifth limb of sorts; all of this is harnessed through their magical aura. The user has complete control over the eternano, and as such, enabling them to outperform almost any fellow elemental magic that they themselves knows of, even surpassing many modern mages. Thanks to their immense mastery over the magical aura, the user is capable of manipulating the magical particles in the atmosphere—and even inside opponent mages in almost any way possible, leading to a great amount of creativity. The user is shown to be capable of coating their arms, legs, and their weapon with stray eternano, enabling them to triple their physical power and speed as well. The user manifests the energy as well as particles into a sharp coating for their blade, allowing them to fight blade-to-blade with even more strength. When the user utilizes this ability, they are able to brandish horrendously powerful weapons and their blasts have tremendous force behind them.
 * Valiant Burst Hammer (洸劈撃, Kohekigeki):
 * Heavenly Counterattack (迎撃天, Geigekiten): Heavenly Counterattack is a special Celestial Grace spell which enables the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing the Heavenly Counterattack, the user focuses twilight into their arms or their weapon, before crossing their arms before their body, emitting a small repulsion of twilight. Upon contact with the opposing technique, the repulsion reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the repulsion is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, Heavenly Counterattack multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then Heavenly Counterattack will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. The repulsion part of Heavenly Counterattack is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards; and immediately after using it, the stance of Heavenly Counterattack leaves the user of the spell vulnerable, meaning that while it is extremely risky, the payoff is more than worth the efforts driven into using the spell.
 * Angel's Raiment (羽衣, Hagoromo): Angel's Raiment is a special Celestial Grace spell which deals in giving the user an extremely powerful boost to their parameters. When performing Angel's Raiment, the user gathers twilight around their body, before fusing it with their magical origin, infusing and accumulating twilight into their weapon and body, momentarily injecting an arbitrary vector that allows for an exceptional boost of their abilities by instantaneously releasing the twilight to reinforce themselves. It can be called a jet blast of twilight to increase their movements in close combat, and executing large-scale body reinforcement through the spell is only possible with the user's immense magical power. As a result of Angel's Raiment, the user's base power level, strength, speed, and senses greatly increase; doubling their power, allowing for a massive boost all across the board. Additionally, the user demonstrates the ability to heighten the effect of this spell to increasingly higher multiplications. When bolstered by Angel's Raiment, the user's strength and speed have increased to the point that they can punch a car so hard as to send it over their head and by them being able to knock a Vulcan down the road with little effort in doing so; overall, the Angel's Raiment enables the user to inflict serious damage to opponents who are considerably stronger than them. The user harnesses the power of Angel's Raiment for their sword techniques, guarding, and movement. The user is able to reinforce the ability of their body to such a great extent using magic that they can fight head on with monsters such as demons even with a weak body, and each of their powerful blows contains enough magical energy that they are visible, and their strikes can be compared to a powerful shotgun. As an added bonus, the user also has complete control over the technique and can activate it anywhere at any time even during conversation.
 * Celestial Soul Power: Full Yang Charge (天霊力・満陽進, Tenreiryoku: Manyōshin)
 * Victory Optical Hammer (勝光撃, Shōkōgeki):
 * Perfect Art: Luminescent Destruction (奥陽義・灼光円 (ジャスト・アート・ルミネッセンス・デストラクション), Jasuto Āto Ruminessensu Desutorakushon lit. Secret Yang Art: Incandescent Light Circle):

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Michael Serafian
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Michael Serafian (ミハエル・サーラフィアン, Mihaeru Sārafian)

Equipment
Ascalon (アスカロン, Asukaron):

Ways of Combat
Master Hand to Hand Combatant:

Light Magic
Light Magic (光の魔法 Hikari no Mahō): Light Magic is a Caster Magic that involves usage of the light element. It is a Magic in which the caster is able to manipulate and utilize light in various ways. Occasionally, a certain technique, usually involving the hands, is used to cast a Light spell. When used for offense, the Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the caster's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Light Magic can also be manifested for multiple usage in defense.
 * Majestic Halo (雄大円光, Yūdai Enkō)
 * Astral Whirlwind (星旋風, Hoshi Senpū):

Shadow Magic
Shadow Magic (陰魔法, Kage Mahō):
 * Shroud of Shadow (影の覆い, Kage no Ōi):

Holy Devil Slayer Magic
Holy Devil Slayer Magic (聖の滅悪魔法, Sei no Metsuaku Mahō): Holy Devil Slayer Magic is a Caster, Lost Magic, and finally, a subsection of the Slayer Magic line, specifically Devil Slayer Magic, utilized by Michael Serafian. Through this magic, they are able to use the element of holy light to kill devils while in battle. Through this magic, the user can transform their body with feature of the element of holy light, allowing them to utilize it in both offensive and defensive manners; they can turn multiple parts of their body into makeshift weapons of light, such as hammers or swords, and proceed to bash or slice their opponent with deadly force. The user can also modify the properties of the holy light that they produce, changing it from having immense cutting power to smashing into foes with incredible blunt force, allowing the user to change the properties of certain spells. Another thing to note is that Holy Devil Slayer Magic surrounds the user in a small, barely-felt aura of holy light. While it can not be sensed or identified by normal, the aura of light can be sensed by skilled users of Light Magic, as they can feel the divine element. A user of Holy Devil Slayer Magic is immune to the effect of their own element, in this case being light, and can consume external sources of light to relish their strength. However, much like Slayer Magics, the user is unable to consume the light that they produce themselves and as well as the elements must be consumed through the mouth.

Holy Devil Slayer Magic is the strongest of the Slayer Magics when it comes to the element of light, as it seems that it has the most power-being able to devour the light of its peers. Not only that but, they are capable of manipulating the light of others with simple gestures. However even though Holy Devil Slayer Magic is capable of dealing immense damage against Etherious Demons and their Curses, a user of Holy Devil Slayer Magic is unable to consume curses that utilize the element of light, as they are composed of dangerous Magic Barrier Particles, whereas the regular Devil Slayer Magic's Magic Barrier Particles are considered harmless to the user. It should be noted that for Holy Devil Slayer Magic, it is considered near impossible to learn for humans, as demons of any kind look down upon mankind, and it is unknown how Magic Barrier Particles can merge with a Magic Origin, thus making it an almost literal Lost Magic. Because of this, it was discovered that magicians are capable of learning Devil Slayer Magic from the Books of Zeref and the like, similar to that of how God Slayer Magic can be learnt from several books or for the magic to be transferred over via another user.

Unlike traditional users of Devil Slayer Magic, Michael gained his Magic through a Magic Transfer from his father before he died after a battle with a extremely powerful demon. This means Michael is a Legacy Devil Slayer (遺産の滅悪, Isan no Metsuaku), a Devil Slayer that had their Magic pass down to them via a mentor or a family member. Michael has a tattoo on his left arm which allows him to utilize Holy Devil Slayer Magic. He is limited to being able to produce light from that single appendage. Not only that but he cannot devour any Light-based Magic due to the tattoo not granting the ability to have a physiology of Devil. However despite these setbacks, Michael is quite exceptional in using this magic. He is able to strategically use his Devil Slayer Magic to take down his opponent in a fast manner without wasting energy. Michael does not tend to use his Devil Slayer Magic that often, only using it when he is finishing a powerful devil, fighting against extremely powerful Mage or something along the lines. Thanks to this Magic, Michael has earned the alias of Exorcist Mage (悪魔祓いの魔導士, Akumaharai no Madōshi) and White Light Exorcist (白光の悪魔祓い, Hakkō no Akumaharai).
 * Holy Devil's Valiant Strike (聖魔の洸撃, Shōma no Kōgeki): Holy Devil's Valiant Strike is a basic but deadly Holy Devil Slayer Magic spell, if one uses it correctly. To preform this spell, the user will hold his left arm out, gripping it with their right hand and pointing their palm at their chosen target. The user will then gather a great amount of light into the center of their palm. Once all of the light has been properly gathered up, it will all converge into the the form of a brilliant lustrous sphere that is around the size of a basketball. Once that step is complete, the user will force the orb to travel towards his target at incredible speeds, looking like a shooting star soaring through the air, especially at night. Upon making contact with the opponent, the orb will smash directly into them with incredible force, similar to that of a freight train—after this, the orb will explode in a burst of purifying light that will cause small blades of light to scatter and stab any nearby object or person, dealing incredible blunt and piercing damage in that order. The user is also able to use this spell in the form of a blast, sending out a wave of glimmering light. Upon contact, the blast will cause a great explosion to occur. The user can alter the properties of the spell to where it will have piercing properties, being able to pierce through Magical Barrier and the likes with ease. This spell is generally used by user of Holy Devil Slayer Magic that have gained their Magic via a Magic Transfer.
 * Holy Devil's Virtue (聖魔の善心, Shōma no Zenshin):
 * Devil Slayer Secret Art: Absolute Venus (滅悪奥義・明星覇 (アブソリュート・ビーナス), Metsuaku Ōgi: Abusoryūto Bīnasu; Absolute Venus meaning Command of the Morning Star):

Trivia

 * Nearly all of Michael's spells are based or named after the abilities or skills of the Paladin and Avenger from Dungeon & Dragons.

Gallery
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Wizard Saint
Konmei Harukaze (魂明・春風, Konmei Sonkei lit. Bright Spirt within the Spring Breeze)

Shield Magic
Barrier Magic (バリアの魔法 Baria no Mahō): Barrier Magic is a form of Caster Magic that allows the user to create barrier for various purposes. With Barrier Magic, the user is capable of manifesting their magical energy as a shield in order to defend against the attacks of the enemy. In order to do so, the user allows their magical energy to flow into their hands; which projects a field of magical force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about 100 feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired.

Thanks to striking the barriers, it can cause a powerful backlash that damages the opponent's muscles in such a way that it leaves no scars or damage; besides the damage that was inflicted- without being capable of healing from the damage done. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Barrier Magic is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. If the user has no other defensive measures this leaves a window of 15 seconds where they have no defense against attacks. -->
 * Rejection of Humanity's Sins (拒仁罪, Kyojinzai):