Sagewing

Sagewing was one of the first Oqaids "born" into this world from Hotoke's twisted magicks and as one of the first, he was blessed with with the greatest amounts of magic out of his entire species, standing second to none, uncontested in his might amongst his own kin. Selected by Hotoke to lead the Oqaids, Sagewing is a strong and wise individual who will stop at nothing to ensure his people continued survival.

History
The first thing that Sagewing could remember of his life is pain. Pure unadulterated pain, surging through every inch of his body and the screams of countless beings that sounded just like him. When he opened his eyes for the first time, he all he witnessed, all he could fathom, was an endless ruin of death, shadows and misery. The first true words ever spoken to him was that he was not real. That he did not "exist", that he and his kind only existed to serve as tools and pupets to their whims. The first emotion that Sagewing could remember was loathing.

As tiime passed, Sagewing would try to learn to fit into his lot in life. His kin seemed perfectly content with their lifes and if they weren't they did a damn good job at hiding their dissatisfaction. The eldest of his and their "masters" didn't spare any time to let them live up to their supposed purpose. Without a proper concept of time, the process might as well have taken years. The only light in the darkness was his creator, his "father". He was young, undisciplined and untested but he always showed them kindness. He treated them as if they were real people and not simply resources. Hotoke was Sagewing's inspiration. Everything he did was in order to appease Hotoke, to make him feel proud of his first creation. Then came the time of misery. The time of void. The day that Hotoke left them to wander the world on his own.

Sagewing was devastated. He felt as if he had failed, as if he had not done enough. But he was not given the chance to linger on such thoughts. With Hotoke gone, there was only one "master" remaining, the one that all feared. All of Sagewing's time became dedicated to not only carry the weight of construction of Mazarick, but to also keep his people together, calm and united and as the coming year would prove, he was dearly needed. The passing year after Hotoke left was the most dreadful time of their so far brief life.

As time passed, the will and motivation of the Oqaid people started to deteriorate and suicides became a more common occurance. The people started to lose their will to continue living on. They refused to keep on working on constructions, and as such, it wouldn't take long before their master's abominations would appear to "motivate" them back into order. Sagewing, however, would not stand for it. With nothing more than his claws and a chisel he went forth to protect his people. The battle that ensued was nothing short of ruthless but at the end it was Sagewing that stood victorious but, as one might expect, his success did not go unnoticed. The master was almost immediately aware of the death of his creations. As he later approached the Oqaids he did not seem to be as furious as one would expect. Matter of fact, he seemed rather impressed. Not wanting to see such potential go to waste, the master offered to teach Sagewing the arts of magic. Realizing the possibilities, he accepted on the condition that his people would recieve better treatment than what they had lived through for these last months. The master would accept these terms, although with great hesitation.

Although the master stayed true to his word and the conditions for the Oqaids improved, it was still quite a bit away from being ideal for them. The tension had been subjugated for a time, but it was soon about to rise again, and with the new found inspiration that Sagewing gave his people with his display against the abominations, things threatened to escalate to an even greater and more violent level this time around. All that was required at that point was that one little push. And that push would reveal itself to them in the form of their creator and father, Hotoke's return. Something that surprised Sagewing was the change in Hotoke's attitude. Not towards them but rather universally and more than anything, towards his adoptive father and teacher, their master. Hotoke carried an undying hatred for their master and attempted to encourage the Oqaids to rebel against their cruel master. While not to fond of the idea of leading his people into a battle, Sagewing was still one of the first to step up to the task.

After a relatively short yet bloody battle, Hotoke and the Oqaids stood victorious. They tore down the buildings that they once had spent so much time and energy on to construct, the final insult to their former master. After the underground city was now nothing more than a pile of rubble, Hotoke, Bleakbeak and Sagewing led all of the Oqaids up to the surface. When they reached it, the Oqaid experienced things they had never experienced before. Sage was in a absolute daze. The beautiful light of the moon, the gentle breeze and the all the sounds from the creatures of the night. After sufficient time to enjoy the new experiences, Hotoke addressed his creations and told them to make it out into the world, find a home to call their own and stay out of mankinds way. He appointed Sagewing to lead the Oqaids, a duty he took upon himself without a seconds hesitation.

Saying their farewells, Hotoke and his Oqaid took separate paths. Sagewing led his people across Fiore in search of an uninhabited place for them to settle down. Easier said than done as just about all of Fiore is either inhabited, common travel paths, or areas where they would hardly go unnoticed if they were to start constructing homes. Taking his people beyond the sea lines of Fiore in hopes of finding land which was not occupied by mankind, Sagewing eventually came across a rather interesting island. It was rather big and it's most prominent feature was the colossal tree growing in the middle. As it would seem, the island carried no trace of recent human activity, and as such they claimed the island as their home.

More to be written...

Sword Magic
The user starts by channeling Eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter it's entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the Eternano is immediately ejected from the blade, allowing the unstability, the result from the Eternano, to cease and transform the blade back to it's normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in it's solid shape, and to be controlled in it's unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all time, due to the fact that unless the Eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to it's normal shape while the Eternano is simply ejected outward.

Wind Magic
This variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense.

Lightning Magic
In order to manifest Lightning Magic, the user is able to modify their eternano and magical energy into that of electrons, which she can alter the movement of, allowing them to use almost any electricity based power; controlling, generating, and absorbing electric fields; utilizing electricity, but more specifically, lightning, as a form of offense and defense. The user is able to generate these elements from their body, and manipulate them, giving them the ability to channel and manipulate electricity through their body. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.

By generating electricity on different parts of their body, the user is capable of causing their attacks in melee to become far deadlier; even capable of propelling themselves around at high speeds in order to gain extra momentum; as the user can create lightning orbs around their arms and legs before connecting punches and kicks, increasing their striking power in a way similar to most other elemental mages, allowing them move around much faster, propelling themselves towards their opponents, by surrounding their entire body with lightning, and empowering their connecting strikes by summoning forth lightning from the sky to accompany their motions. In addition to these properties, the bright light from the lightning can be also used to momentarily blind enemies. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning. This is a very powerful Elemental Magic, having many avenues for usage.