Zero Isdeth

"I don't fear the wrath within, I fear I can't let it out."

- Zero Isdeth

Zero is one of the few Black Fire Mages in existance and a member of the guild Koma Inu and an ex-member of the now disbanded Stealth Guarld, which was the first team formed within the guild. Zero is a warrior through and through, having been taught fighting since birth. Though an incident in the past did free him from his captivity, it did nothing to free him from the curiosity of his family or his true captors or the want to be the strongest mage as well as facing the strongest Earthland has to offer. Traveling the world, training as much as he could to perfect his magic, that was gained through the sacrifice of his comrades. Zero has become a formidable Mage with the goal of taking down a dark guild known as Phoenix Rising. This, after learning of their involvement with his childhood being ruined by the many experiments carried out at their behest. Though this goal became less and less of a priority, as he grew to love all his friends and guild members. Letting his own desire to hunt them down fade away hoping his joyous days would continue being around the people he loved. Unfortunately, his rage and desire to hunt down the Dark Guild was reinvigorated after losing his best friend Ura at the hands of the Dark Guild. Ultimately, being shown his own limit and weakness against the strength of the Dark Guild. Devastated with his loss Zero went on to train, leaving his beloved guild behind for 3 years, with his only solace and drive being the thought of getting stronger and avenging his fallen friend by finally putting and end to Phoenix Rising, but most importantly to King once and for all.

Appearance
Zero is a young looking man who is actually in his mid thirties. He has a light muscular build and is quite thin. Though muscular, he is still often underestimated when it comes to his strength. He stands at 5'10 and weighs 185. Starting from the top he has light brown hair that is always messy and covering his headband except for the two long strands hanging from the back of his head that reaches a bit above his waist. Zero has a kind, soft face complimented by his light blue eyes that on special occasions turn a glowing gold. Zero proudly shows his guild mark that is located on his right shoulder. The mark has an added tribal flame design around it colored in the different intensities of a flame. Though it has been configured to only appear when certain conditions are met. Zero is usually sporting a long sleeveless hoodie that is quite long almost reaching the floor. It has no buttons or zippers, but is only held together by a large leather belt with a golden plate in the middle. The hoodie is colored in red and white with gold endings, that also changes colors under certain conditions. The colors change to all black with gold. Zero also sports, custom made gloves that has a metal plate where the knuckles are located, from the gloves, reach out wrist bands that come up to the middle of his forearms. They have a flame design that is often praised for how well done it was made. For his bottom half, he sports black trousers and lace less shoes that match the colors of his hoodie. His whole outfit is actually known as Apollo's Robe, but only a select few know since it's a secret armament that was given to him by the chief of Warrior's Village.

Personality
During his younger days when he was part of a giant experiment, Zero was not what one would expect from a child that faces death on a daily basis. Zero was of course scared, but that was completely overshadowed by his joyous behavior that he displayed no matter the situation almost as if he was enjoying every minute of his despair. all Zero could do was laugh everything off. Despite being on the brink of death numerous times. This do to the fact that happy was the only emotion he was allowed to emulate or there would be severe consequences that unfortunately he learned the hard way. This caused him to go through quite a confusing time thinking that all he went through was part of everyday life. That what he went through, was normal. Something everyone in the world faces. As time progressed, the meaning of pain, sadness or even anger became a notion that lost all its meaning. Zero was a happy idiot living by following each and every command given to him. Though it was meant to be a facade to preserve his life it was slowly becoming his reality. Fortunately, a giant explosion that eradicated the lab allowed him to escape.

Though free, Zero was still a broken child robbed of his humanity. He experienced what the outside world had to offer, but at the sametime kept to what he had known. His happy persona was still the first emotion anyone he met saw, not seeing the crying boy trapped inside ready to burst at any moment. As time progressed further, Zero acclimated to the world by observing the many different reactions of the people he met. Vaguely learning was right or wrong. In his own way he became a kind hearted individual thanks to the numerous kind douls he met during his journey.

As time progressed further he became more open more lively. Unfortunately it did not feel as if it was who he really was. He still questioned his own existence always searching for answers though it started to become clear he would never get them. Until a slight moment of ill judgement caused him to snap into a blind rage that destroyed an entire city. From this moment he shut himself out from those that would try to reach him. Becoming distant as if reverting to the first time he was free and alone. Though it was during this incident he came to realise his unbearable rage that was locked away for so many years. From time to time Zero would go into a blind rage and destroy everything in his path whether it be friend or foe. In fact this form seemed to take on a whole new persona, like he received great pleasure from causing destruction, as can be demonstrated by an unending maniacal laugh. Do to the action of his berserk form, which it came to be called after a few incidents, caused Zero to avoid people if at all possible turning him into an outcast fearing any interaction may lead him to release the demon inside. The seclusion he forced on himself always kept him asking if he truly belonged anywhere, was there a place he could call home? During his travels though he met a bunch of incredible people that slowly allowed Zero to open up, to think his life had meaning, purpose. Eventually allowing him to smile once more. Zero loves to fight and will never back away from one maybe do to the fact that's all he has ever known.

After a few events that led him to Onibus Zero would snap into a blind rage yet again,from meeting one of the mages in the guild responsible for Zero's life being in shambles. Zero ended the mage without hesitation as his rage completely took over. Thankfully Samarra Inari was able to help calm Zero and was even able to seal his wild flames that brought about his berserk form limiting his power greatly. Zero full of gratitude joined the guild that Samarra was the master of and kept his hopes up for a better change for a way to control his berserk form while looking for any clues regarding King the master of Phoenix Rising. The guild responsible for everythinf. During his few first months Zero was quite the quiet one,not really socializing apart from missions. He would joke with his guild mates from time to time, but it took him quite a while to get comfortable with his guild and actually open up to people. Zero has always been honest,kind and polite towards those he respects,but would show extreme hostility towards those that disrespect his guild or those that can't defend themselves. After much thought and even more preparations Zero sought to get answers of his past, eventually finding a way of facing a possible outcome of his past. This gave Zero the resolution he needed to let his fears go. To truly accept what he had done and what he is. Deciding no matter what may come, what obstacles he will face. He will have his family to lean on for support finally realising he is no longer alone. With this Zero has changed his way of thinking, accepting the rage he holds as his own, accepting the demon he holds inside as a part of him. Loosing the worrisome self he was and gaining the confident, ever playful self that sees everything in color now instead of black and white. Giving him true peace of mind along with genuine smiles and laughter that he now openly expresses towards his family. Though he is still the rash and hot headed mage with a burning passion for a good fight.

History
Zero was born in a lab hidden from the world. He was born a human, but became something else entirely. He and a hundred others were trained to be perfect warriors, unmatched by anyone. Experiment after experiment, for years on end, scientists came close to perfecting it, but to no avail.The people pulling the strings wanted more; something the world has never seen. They sought to create a creature like no other using their students as their source. Machines hooked to each of the hundred warriors extracting their very life their very essence to give to a new host. All Zero could do was slip in and out of conciousness...until he finally saw a giant bird like creature, with golden feathers and a flame with beauty like no other, appear in front of him. Moments after its birth the lab was turned to dust; as well as the city surrounding it.

Much to Zero's surprise, he was untouched! The god like creature was gone, and only black flames surrounded his body now. All Zero could see was scorched earth all around him. The Magic Council took no time in arriving and the accident was covered up and kept a secret from the world. Zero, having fled before their arrival, decided to search for answers. Why was he spared? Why had his flames changed so? Who is he really?

Years of harsh training and traveling led him to Fiore. Having found more questions than answers, he sought to look for a base of operations where he could test his strength and look for answers. He found a guild full of amazingly strong, but loving people. He found a guild he could call home.

After joining Koma Inu, he swore that he would protect his guildmates at all costs. Even if that golden bird returned. With his magic sealed by his guild master, Zero sought to help his allies as he searched for the answers. Through the years, Zero became a well respected mage that many people could rely on. This could be seen as he earned the right to be part of the first ever team within the guild, The Stealth Guard. They had many battles even some among themselves, but were still highly revered as a great team. No mission was out of their league and no foe was unbeatable as they so demonstrated many of times. Even earning the respect of the guild master in such a way that it was them who were chosen to fight against the ferocious Dark Guild Shattered Dusk in their second skirmish when they tried to strike back. The team, Toveri Alliance and everyone who helped proved to be victorious over such an arduous battle. While Zero gained more friends and experience than he could count, personal things seemed to have slowed down a bit, like his search for the Dark Guild Phoenix Rising and their connection with his past. This started to take a back seat to the joyous life he started to build for himself. But his bright sunny days were yielded by a ferocious dark storm. The Dark Guild had shown up once again, though this time their encounter proved to be fatal. As Zero's long time friend and rival Ura Fulgur had met his end.

Furious with his own ineptitude to stop them. Zero took a three year haitus from his guild to train and become a completely new warrior, Undertaking the teachings of his father in-law Gale, who was the chief of Warriors Village, learning to harness and take full advantage of his magic and what his rage had to offer. Quickly becoming the great warrior he was meant to be. Though knowing it was still not enough, he took solace in the fact he was finally on the right path to accepting his power and what he truly is.

Upon his return, before heading to his own guild. Zero met with Ura's guild; Ura's Mercenaries. Where he learned of their plan to stop King and his guild Phoenix Rising once and for all. This was the time that The Shadow Society was formed or more commonly known as The Double Ss. They were a faux dark guild formed with the purpose to infultrate the dark world and find all information pertaining to Phoenix Rising, but more importantly their base of operations. Their plan though hard on them and their comrades, proved to be a great success. Having earned the respect of the dark guild, they were allowed entrance to the guilds elite thirteen guilds, ultimately gaining access to the elusive King's Vale. With an incredibly hard battle to come. Zero and a few others thought it best to get the Toveri Alliance involved to increase their chances of coming out victorious, but when news surfaced that Ura, who was the one responsible for most of the planning had also decided to not let the alliance aware of their actions, the group decided to honor their late friends decision and not get the large alliance involved. Though it was a hard task they eventually prevailed, though mostly with the help of Mao, one of the main generals within the Phoenix Rising guild, Who's only motive was to destroy the guild and then rebuild it in his own image. With his help, the dark guild was decimated. Unfortunately, King the main target escaped. This only do to the fact that before Zero could deal the final blow, a massive portal ripped opened, pulling Zero and a few others along to another world which they later came to find out was called Hylion. The small group that arrived at Hylion found themselves at the shore of Lysiloma where they would be dumbfounded to find Ura alive and well, though they did find out he had no recollection of Earthland or who any of them were.

Unfortunately their reunion was short lived as their arrival was the beginning of the ensuing chaos they had to face. The once sleeping God called Quall that rested beneath the city had finally awoken from his slumber. He was a god resembling the appearance of Ura. This god proclaimed his slumber would have to wait until he eradicated the filth that now roamed his beloved home. With minimal effort the city of Lysiloma was nearly destroyed as all it's inhabitants turned to stone. Luckily a few were spared thanks to the efforts of Null, Another god with the abilities of teleportation, who intervened and was able to save a few people; including Zero and Ura as well as the representatives of the City A-on and Rin. A-on explained that he had been expecting this catastrophe since the arrival of Ura, further explaining the events had been foretold on the walls of the catacombs beneath the city. Thankfully a way to stop Quall had also been found by means of a sacred weapon capable of reducing a gods magic to nothing. With the plan to find the sword and put a stop to Quall in motion, Zero and Ura joined forces to stop what seemed to be the complete destruction of Lysiloma and all of Hylion.

Magic and Abilities
Expert Hand-to-Hand: Zero's expertise of fighting come from the experiments that were carried out on him when he was but a mere child. Having to fight for his life was a constant, and having survived, garnered him incredible knowledge of different types of fighting styles that could possibly get him the upper hand in battle. Even creating his own, from pieces of other martial arts. Zero is incredibly competent at fighting numerous enemies at once, while observing and learning their habits and weaknesses, even picking up on their fighting styles and making them into his own. Zero has learned to read a person's or monsters body language, which allows him to get the upper hand on his foes by being one or a few steps ahead of them. His uncanny ability to concentrate during battle has even granted him an ability to copy his opponents fighting styles, by simply observing them. This not being a magic, but rather an ability Zero picked up from his instincts to survive. From this he has learned to use his legs, elbows, knees and well mostly his entire body as a weapon, as he picked up many styles from the travels he endured before and after joining the guild. His repertoire is forever increasing,seeing every fight as a chance to get stronger and better.

Immense Magical Power: Zero has a Massive fountain of Magical power at his disposal allowing for an endless barrage of powerful attacks. This is mostly do to the fact the very magic of his comrades during his experiment days was forcefully fed into his own. The very first use of Zero's power leveled a whole city and the underground facility where the experiments took place. For some reason his flames where turned black. The color of the hottest flames in existence able to even melt diamond. While Zero can't willfully cause his flames to increase to that level, he has acquired Magic that does give him the edge in battle. Weapons Expert: Zero has great knowledge of almost all weapons including their use,weaknesses, and strengths, Though Zero does favor the sword most of all and has even created magics revolving around the use of blades. Zero's knowledge of a weapon is put to use almost everyday as he constantly trains with every different type of weapon increasing his knowledge further.
 * Berserk: During Zero's berserk mode his Magical Power gets an unimaginable boost. His magical power alone is capable of bringing down a large building and any other buildings in the immediate vicinity. The Scythe he creates during.this mode give off such a malicious aura that simply running it through the ground will shatter the earth with ease and cause the area to become increasingly hard to breath. Those not capable of resisting,would be knocked out from his presence alone.

Fighting Sense: Intellectually, Zero is quite average although thanks to his hot headedness and rash actions he sometimes does come off as a brute. There is no denying Zero loves to fight, but Its during a fight that Zero shines the most, being quite a genius fighter, always knowing his surroundings, reading his opponents movements, finding their weaknesses and even improving on his own skills from the vast experience he gains from each and every fight. Zero always thinks of a way to continue fighting and never giving up no matter how hopeless the situation may look.

Incredible Strength: Because of the results from his experiment days and his rigorous everyday training, Zero has honed his body to an amazing state. Being able to lift quite large objects several times his own size to even tearing down walls with one punch without any use of his magic. When his fists are imbued with his flames though, he is able to punch cleanly through thick steel doors, break massive boulders with ease and even level a building depending on the sheer amount of magic.

Enormous Endurance: Zero will never admit it, but he is possibly able to take more hits then he can dish out. Zero always has a thin coat of heat surrounding him at all times that is as natural as breathing. This helps to lessen almost any punch or attack to a great degree. He has been blasted through walls,rocks been pummeled to the ground and been continuesly blasted by magic for an extended amount of time to only get up and dust himself off and continue fighting.

Immense Speed: Zero's speed is not something to brag about, though it does not mean he is slow. With a guild of incredible wizards, Zero's speed is one of the more average ones. That is when he doesn't use magic. Zero is able to use his flames to boost his speeds to amazing heights. Using his flames on his hands or feet, Zero is able to propel himself around in a way, that most people would just see a blur. This ability Zero referring to as Jet. Using his flames to shoot out a concentrated form, grants him immense mobility and speed. It takes almost no magic to pull off, but it would drain him if used constantly with out rest.

Black Fire Magic
Black Fire Magic allows Zero to manipulate and control the kinetic energy of magical particles to create,manipulate and control black flames. Giving Zero the means to attack from virtuallly anywhere and everywhere. Zero also has the ability to absorb other flames, though it will not heal or replenish his magic, it will increase the prowess of his already powerful Black Fire. Which he is able to expel from any part of his body thanks to the ability of converting his own magic into flames almost instantly, which also grants him the ability to transform his whole body to that of black flames. He is able to use for attacking or for evasive tactics as he gains an added boost to his speed while in this form. He is also given the ability to fly over long distances and can pass through places one normally wouldn't be able to pass through, by having his flame body break down into fire particles and pass through even the smallest of openings. Though doing so, does require a bit of concentration and would not be possible when in serious harm. Zero is also given Pyrokinetic abilities that allow him to control the flames of others, though it does not allow him to control the flames of those with greater magic than his own, he is able to send fire based attacks back at his foes or just simply shift their course.

Zero is able to shape these flames into anything he desires, such as; weapons, tools, streams and various shapes even creating large fire based limbs extending his reach and power further.Giving him a plethora of uses ranging from offensive, defensive or even for support. Thanks to the versatility that this magic allows Zero, he is very capable of transforming these flames into different substances as well, like gas form which allows him to create mists or clouds of black fire. solid form which he uses to knock his opponents with great force while still burning them or creating shields to block incoming attacks. And of course it's regular form which he uses to engulf his opponents and burn them greatly such as beams, streams and many other ways. His flames also having explosive properties more often then not.

Thanks to the inner heat this magic generates inside Zero's body, He is able to traverse through even the harshest of climates without a problem. He can endure extremely cold places without the need of warm clothing and he is able to pass even through the hottest deserts without breaking a sweat. This also means his flames are unaffected by natural elements as he is fully capable of creating his flames in the rain, snow or even under water. And while wind users have the ability of removing oxygen from a certain area to prevent the usage of fire, Zero is capable of creating his fire from his own magic, which would not stop him from creating his black flames. Furthermore, This Magic gives Zero the uncanny ability to control heat, which he can use for various purposes, though he mostly uses the heat as a sort of sensory magic allowing him to have a feel of the surroundings preventing sneak attacks. He can condense the heat in a certain area, that he is able to use to create many different shapes such as shields or more complex items such as chains. This being amplified further by his Eye Magic Taiyō no Masutā, which allows him even greater control over heat even going so far as creating areas devoid of heat, thus creating a zone of extreme cold.
 * Budō  Flames (武道の炎Budō no honō): This is one of the more basic spells in Zero's arsenal and one that takes the least amount of magic to pull off, though it serves greatly in linking Zero's stronger and advanced spells making it one if not the most important spell he owns. This spell infuses any and every limb of Zero's body with his black flames. He can of course control the output at will as well as the location. This helps with the physical aspects of his attacks, increasing an already punishing punch to a destructive one capable of tearing through even steel. This spell has many implications as covering a body part with enough black fire can serve as a shield or even be the start of a different spell leaving his opponents wondering what will come next. Flight or maneuverability can become possible by ex-pulsing his flames from his hands and feet allowing for quick movement or prolonged motion in the air. This spell combined with the many fighting styles within his arsenal have become quite reliable, but most importantly quite deadly to his opponents. Firing off projectiles from his feet or hands with concentrated black flames is a staple of what this spell is capable off.
 * Fire Orb: This spell is another basic, but important spell in Zero's arsenal. Like the name implies Zero can create a single or multiple orbs of black fire at almost any size. The unique thing about this spell is Zero's ability to change the shape, movement or characteristics of these orbs. They can change in mere seconds giving Zero the edge when ever needed. While they can be created into other spells the Fire Orb alone has many uses as stopping incoming attacks by imploding when making contact with spells or objects. It can also burst when making contact causing a concussive blast that will deal serious burns.
 * Fire Crows (ファイアークロウズ Faiākurouzu): This spells transforms the fire orbs into black fire crows. While each individual crow may not be very strong, a swarm of crows has come in handy more often than not. The crows serve to barrage the target(s) with incredible force, as well as shield Zero from incoming attacks. The crows are capable of flying at amazing speeds and maneuver in a way making it incredibly hard to hit. They have enough strength to pierce through steel doors and even fly through natural water like lakes, rain, etc. They are however weak to water magic and can be slowed down severely or even destroyed. Another purpose that most opponent(s) don't realize until it's too late is that they increase and spread heat around at a rapid pace. While most crows are attacking, some are left to simply fly around for this purpose. This do to the fact that Zero has many heat based spells, that are boosted by his Eye Magic Taiyō no Masutā.
 * Rey De Los Cielos(キング・オブ・ザ・スカイKingu Obu za sukai): This spell starts of by Zero extending his left hand forward and creating a large Fire Orb that floats above his palm, then proceeding to punch the Fire Orb with his right fist in the direction he wants the Orb to travel. The moment the Fire Orb takes flight. It instantly transforms into a large black fire crow that will explode only when in contact with another mage as it will not explode, but rather go through buildings, rock, wood and other obstacles. This spell has another form which is when the large black fire crow breaks of to numerous crows, which is used for when their is more than one foe or the targets are too far apart.
 * Pelting Rain (たたきつけるような雨Tatakitsukeru yōna ame): This spell causes the Fire Orb to burst at the moment Zero wishes. The Fire Orb burst in a peculiar way, as it will burst in one direction instead of bursting in all directions. After bursting the flames turn into hundreds of tiny fire needles. While Zero can make the Fire Orb burst in any direction he wishes, he usually has this spell activate when above his opponent, causing the numerous needles to rain down on his foe(s) causing serious harm. The size of the Fire Orb doesn't affect the number of needles released, but rather the size. A bigger Fire Orb will cause the fire needles to become larger in size even to the point of being as big as an average person.Will_o_wisp.JPG


 * Ghost Fire (ゴーストファイアGōsutofaia): This spell is quite unique and useful when not wanting to cause much damage. This spell releases numerous Will-o-wisps shaped in the form of floating skulls. They attack the target(s) that Zero desires and only the specified targets. Should they miss and hit something else, they will not burn or cause any damage whatsoever. They will only burn the specified target(s). Zero could set fire to a whole building with this magic and only affect a specific target(s) leaving the whole building and all others from danger.Though quite useful, this spell does require large amounts of magic and enormous concentration.
 * Tornado Flame (トルネードフレイムTorunēdofureimu): This spell starts by concentrating large amounts of magic on either of Zero's fists. When enough is gathered Zero can release a decent sized tornado made of black fire, usually when throwing any type of punch. The tornado is created right in front of the thrown punch and is capable of tearing flesh easily, while causing major burns. This spell does have a different affect when the thrown punch makes direct contact with the target. The powerful black flamed tornado will engulf both Zero and the target. While Zero remains unharmed the target will be cut, burned and blown away for major damage. The Tornadoes can appear in any position depending on the thrown punch.
 * Fire Wave (火ウェーブHi u~ēbu): This spell starts by gathering his flames into either hands or feet. Shortly after then releasing said flames through a sweeping motion of his feet or hands causing the flames to be released in the form of a wave. These flames are powerful enough to engulf incoming attacks and either yielding them or stopping them completely. When the wave engulfs the foe(s) it will cause severe burns enough to the point of causing a person to faint from the pain, though results differ for each individual. This spell has another form as well, for when Zero releases this spell directly to the ground, a large black fire pillar engulfing himself and his foe(s) will erupt upward with tremendous force blasting any and all caught, with the exception of Zero. The ground will usually be left scorched with powerful flames lingering about releasing large amounts of heat to permeate the immediate area.


 * Heat Presence (ヒートプレゼンスHītopurezensu): Zero has been training since he can remember to keep a thin layer of heat surrounding his body at all times. This has already become second nature and is as natural as breathing. This thin layer doesn't burn anyone around, but it helps him to always be ready should a battle break out. He can change it at will and use it to block attacks diminishing their damage greatly.
 * Fire Resistance (耐火性Taika-sei): Although not completely immune to fire based attacks it will take a great deal of for fire attacks to even cause damage.
 * Fast Motion (高速運動Kōsoku undō): Zero can cover his body in flames to give him quite a boost in speed, whether it be at the moment or if he needs to cover long distances.one example being able to let out a short burst of flame from his palm that acts as a thruster propelling his arm at incredible speeds. Usually done when he needs to counter someone.
 * Immunity (免疫Men'eki): This spell can grant any person or object the ability to receive no damage from his black flames. He can either choose a limited time for a person, or grant permanent immunity. (The only person who Zero has granted permanent immunity is the guild master, Samarra Inari)
 * Swarm (群れMure): He creates a large number of black flame crows that swarm to attack his foes. This is one of Zero's favorite spells to use. The crows are capable of being used as shields or to attack. They are able to absorb any fire around them and can also get so hot they could cut straight through rock. They are incredibly fast and are able to shift their form in an instant should they be targeted by an attack allowing the attack to just pass through.
 * Blazing Shield (シールドブレイジングShīrudobureijingu): Zero gathers his flames around his body and even gather the Eternano in the area to use in his attack. This attack is capable of being instant or he could charge it for a more devastating attack. Once he release his flames, they swirl around him while erupting upward or sideways. This gives it the ability to be an amazing shield capable of countering many attacks, or just a devastating point blank attack that would seriously burn anyone in it's path while also blasting them away.


 * Flaming Geyser (フレーミングガイザーFurēmingugaizā): concentrates his flames into his hands and then proceeds to slam them into the ground which produces a fire geyser to erupt from the ground surrounding Zero, which happens to look like gusts of wind shooting up.
 * Flaming Sword Dance (炎の剣ダンスHonōnoken dansu): Zero Creates seven swords of different shapes and sizes that surround him. Each sword moving up and down while they circle him like they are dancing. With the combination of heat and small light magic the swords seem to become invisible. They can absorb almost any blast without taking damage and any fire magic is absorbed into the swords. They are capable of separating to attack or join together to protect.
 * Added abilities: The swords can pierce their target without injuring or destroying them. once they do They release large amounts of magic to make an object shatter from the inside or if its a living being the magic energy released creates tiny like explosions that cause excruciating pain that knocks them out instantly.


 * Inferno (インフェルノInferuno): This technique requires quite a bit of heat to be spread around. Zero uses the heat to create what looks like to be rain, but is in fact Fire raining down. This technique is a combination of Ghost fire as well so it will not burn the ground or any other person that happens to get caught in it. This requires quite a bit of concentration. If Zero were to use this move out of desperation it could end up killing his opponent and anyone else around.
 * Flaming Vipers (ヴァイパーのフレーミングVu~aipā no furēmingu): Creates two large snake creatures that attack the intended target. Aside from the zigzagging motions they are incredibly fast and either explode on their target or wrap around them. Not only do they cause major burns but they are able to completely shatter large pillars with their squeezing power.
 * Lair (隠れ家Kakurega): Zero creates numerous large flame pillars that erupt from the ground. Zero uses the pillars as cover and a means to attack as they take quite sometime to disappear. He can enter the pillars as he wishes creating many opportunities for surprise attacks or to just evade attacks. Although Zero doesn't receive damage anyone else who enters will be considerably hurt.
 * Dragons Lair (ドラゴンズレアDoragonzurea)Lair version 2: Zero creates two mid-sized Snake looking beasts that use the Pillars to attack. Being able to appear and disappear to any pillar they wish. While they do move from pillar to pillar they do not teleport, but are incredibly fast and are able to hide their appearance making them invisible.
 * Hell Gate(Cerbarus)地獄の門ケルベロスJigoku no mon keruberosu : Creates a black flamed semi-large three headed dog who attacks the foe non stop. capable of using Shadow Flames and Pelting Rain, but its most devastating attack is being able to shoot a constant barrage of fire balls from the mouths of all three heads.
 * Hell Gate (Ifrit)地獄の門イフリートJigoku no mon ifurīto: Creates a massice black flamed dog looking beast with sharp claws and huge horns. It's attacks are devastating and any incoming attacks are absorbed into his flame. It takes an incredible amount of Magic for this beast so Zero only uses it as a last resort.
 * Shadow Blades (シャドーブレードShadōburēdo): Zero can make flames erupt from any surface he touches. This spell makes it appear as if tiny blades of fire are shooting out of the surface. He can create these with either his hands or feet. When ever he touches a surface, Fire Magical Circles appear anywhere on that surface including people. Useful when enemies decide to hold onto Zero, he could simply place his hand anywhere on his body and cause the Flames to erupt from anywhere on his body.




 * Komainu (犬を持参Inu o jisan): Zero is able to make two black flame Komainu, as well as a black flame crow for as many guild members there are. Because of the love for his guild, his flames burn so strong that they can burn anything around them. This requires a great deal of magical energy, and because of its destructive power, Zero can only uses it when the guild master deems it ok. (current count for crows is 32)
 * Zero (ゼロ Zero): He creates a huge shockwave of flames that has the capability of burning down an entire city. Again, because of its destructive power, he can only use it with the guild masters permission.

Fire-Make
Given that Zero has an incredible control over his flames he also has the ability to shape them into anyform of his choosing. Fire-Make is a sub-magic of fire thats grants Zero the ability to shape his flames with his imagination being the only limit. Though he has always had this ability as can be seen by the crows he has made in countless battles, he never expanded much on it until it came time to truly master all aspects of his flames to get as strong as possible, do to the humiliating defeat against Phoenix Rising. He spent three years training to master his flames Fire-Make and even Rainbow Fire. Which resulted in complete mastery of his flames and bringing them to a whole new level creatin and improving his attacks and spells.
 * Creation (創作Sōsaku): He can form his flames into a wide variety of things, from weapons to beasts, but not limited to those two.

Heat based attacks
These attacks rely heavily on Zero controlling the heat in the area, condensing them in a way to grant him these spells. Though he is condensing the heat into a form that becomes somewhat visible, most of these attacks are still rather difficult to spot coming unless the opponent has an extremely trained eye or some sort of sensory that allows him to feel magic. Some of these spells do take time to create as he needs to amass a large enough quantity of heat to make them a possibility, without being noticed. Like his Hallucination Room which needs to either be started as soon as the match begins or created after enough of Zero's attacks have dispersed the heat in a way he could create it faster.
 * Mirage (ミラージュMirāju): Using the heat gathered around his body thanks to his body giving off a constant heat, he creates copies of himself that are barely visible. This being extremely useful when Zero wishes to rush his opponent with melee attacks making it seem as his opponent is being attacked multiple times. The copies follow the same attack trajectory as Zero, but with a slight delay. For instance, he could throw a punch and if the opponent dodges, his copy has a chance of connecting by Zero moving slightly causing his copy to change course and possibly land a hit.
 * Hallucination Room (幻覚ルームGenkaku rūmu): Zero creates a room around his target or a large room around himself and the target. This room seems invisible, but if you run far enough, you might crash into a wall made of condensed heat, that could leave serious burns. While inside this room, not only will the target begin to feel exhausted from the immense heat, but they might begin to hallucinate objects or monsters do to the instant dehydration. The condensed walls are extremely difficult to break through and can even use them as a formidable shield guarding against strong attacks. Zero is able to choose who enters and who leaves the room and even choose who will be affected by the harsh climate this room holds.
 * Wild Sea ワイルドシーWairudoshī-(Hallucination Room attack): while an opponent is trapped in the Hallucination Room. Zero creates fish like creatures appear made of heat within the room that have very sharp teeth and attack anyone of Zero's choosing. They are incredibly fast and can appear from almost anywhere in the room.


 * Sun Chains (日チェーンNi~Tsu chēn): Zero creates a shackle around his wrists and a long chain attached to each Shackle. This chains are created from the heat emanating from Zero. They stay floating in air never hitting the floor, but are able to move at Zero's will. The Chains create a small area of heat around Zero and anything then enters that area is either deflected or caught by the chains. They are also able to multiply in an instant should the need arise.

Berserk Mode
Berserk mode used to be something Zero dreaded as he had no control over his actions and went on a blind rage destroying everything in his path. In fact one could say he became another person all together. But ever since training in The Warriors Village, trial. Zero has not only gained a Demon Soul derived from his berserk form, but he has also learned to control the rage inside allowing him to completely control Berserk Mode, which increases all his parameters way above even his Demon Soul. During this mode, Zero is free from any limitations placed on his body and can perform feats that are impossible. This form can be recognized by a massive black aura surrounding Zero, that makes him look like a giant shadow. Another key feature of this form is a black fire scythe, that gives off immense heat, so much so the ground catches fire. This mode though has a giant set back, as it drains and strains Zero greatly. Even breaking his body down if used numerous times or for prolonged periods of time.


 * Reapers Fire (リーパー火災Rīpā kasai): creates a massive scythe that burns and destroys everything in its path, simply just swingin the Scythe shatters the ground.( can only be used in berserk mode)
 * Black Hell (ブラック地獄Burakku jigoku): by holding on to his target, Zero releases a large amount of explosion magic that creates a highly concentrated explosion at point blank range. Zero receives no damage thanks to the thick layer of magic surrounding himself, but the target suffers a great deal of damage.( can only be used in berserk mode or by Hono-o)
 * Black Death (黒死病Kokushibyō): By holding on to his foe, Zero creates a magic circle underneath them that shoots a highly concentrated beam of black fire completely erasing his enemies.( can only be used in berserk mode and by Hono-o)

Taiyō no Masutā
Taiyō no Masutā (太陽のマスターThe Sun of the Master) is a unique Eye Magic allows Zero to use the pre-existing heat as a sensor of sorts. Allowing him to feel any slight movement in the immediate vicinity through the use of the heat that is already scattered around. This allows Zero to find his targets should they try to hide or to prevent surprise attacks. This spell also works in being able to read the opponents body language predicting their next move allowing Zero to react much faster and stay a step ahead of his opponents by reading the body heat that his foes emit. Zero is also able to increase the heat in a certain spot almost instantly and to dangerous levels as to melting rock. He does not shoot lasers from his eyes to cause this, but in fact causes the heat energy to intensify in a certain spot.Zero is also able to even condense the heat in such a way that it could create a strong shield that varies in sizes and uses. While using this Magic, Zero's eyes turn to a glowing gold color.
 * Sensor (センサーSensā): Using the Heat in the air, Zero is able to sense his surroundings with immense accuracy. Being able to pin point where his targets are whether they be in hiding or behind cover. This is done by being able to feel any slight movement in the heat permeating the immediate vicinity. This also helps Zero who thanks to his concentration and fighting experience is able to predict his opponents next move like if he where reading their body language allowing him to act a step ahead of his opponent.
 * Heat Shield (ヒートシールドHītoshīrudo): Zero is able to create a shield of any size and shape like hexagons,spheres or cylindrical by condensing the heat in the air to the point it becomes a solid substance. The Shields are quite formidable and can be created quite easily and quickly. The shields have a plethora of uses, such as being able to restrict the opponents movements while burning them. For example if he were in close combat and someone swung at Zero, he could create a small shield to impede the swing from geting full momentum, thus allowing Zero for more chances to counter. Zero could also trap his target in side a shield that give of an immense heat causing fatigue. or a much simpler use would be to use the shields as a surface, to either use as a means to get to high ground or if he needs to quickly get out of the way he could use the shield to propel himself avoiding attacks. or many other ways.
 * Frozen Hell (冷凍地獄Reitō jigoku): This is quite a difficult spell to pull of and requires a lot of magic and concentration. Zero basically cause the heat to avoid a certain spot. Meaning he could create an area were no heat is present causing this void to be extremely cold to the point it could form ice. The smaller the area Zero creates the easier it is to pull off.
 * Melting Point (溶融点Yōyū-ten): Zero is able to super heat certain objects like metals,wood and other materials. Like super heating the hilt of a sword so the attacker would get burned and stop their attack.Heating wood to the point it will burst into flames or rock to the point it seems to melt.

Transformation Magic
Transformation Magic (変身魔法 Henshin Mahō)  is a Caster Magic that allows Zero to change his appearance to almost anything he wishes. Since Zero is quite adept at using this ability he could change even to the appearance of another person completely copying their speech, mannerisms and habits. This magic also grants Zero the ability to use Take Over Magic which allows him to transform his body into that of beasts he has defeated and then proceeding to copy the form of the beast. Zero having two Beast Take Over's at his disposal. but, his most devastating and unique form of Take Over being his Demon Soul Take Over. Which grants him unimaginable power and the ability to use Darkness Magic.

Demon Soul: Honō-ō
Honō-ō (炎王Flame King) is by far the strongest take-over in Zero's arsenal. This form was acquired after traveling to Warriors Village and getting trained by the chief of the village after undergoing a trial. This form being the true manifestation of his berserk form, allowing Zero to completely harness its power for his own use without loosing himself in the process. Thus resulting in this new Demon Take Over form. This Demon Take Over gives Zero an unimaginable boost in all parameters. Also giving him the added ability of using Darkness Magic while in this form, while allowing him to use all his Fire Magic spells, with a massive power up.

All Parameters: Zero's already impressive abilities and stats get an incredibly boost while in this form allowing for such things as darting about a room, mostly unseen. He could disappear and reappear in completely different places almost instantly making it seem as though he teleports rather then runs. His body alone which is made up of solid black flames are so hot, the very ground seems to light on fire, where ever he steps. Though he is capable of controlling this aspect being able to walk normally without burning anything or anyone nearby. His strength can topple large buildings by simply pushing them with one hand. The intensity of all his attacks increase to the point it seems his magic is always pouring out in the form of a visible black aura.

No Presence: Because in this form Zero is given quite a bit of control over the shadows do to the Demon Soul having Darkness Magic. Zero is able to conceal himself in the shadows fusing with them perfectly. This allows him to completely conceal his magical Power and overall presence within the shadows. It would take an extremely strong Wizard to even feel his presence and even more trouble in pin pointing his location.

Darkness Magic
is a Caster Type Magic that enables the use of dark energy. This type of magic enables Honō-ō to control shadows or any dark-related element. It can take on a physical form allowing for attacking, blocking or moving objects. He can also use the shadows to teleport or create traps within them. It is quite destructive as it can be used to fight multiple enemies at once very easily. Fire Magic Usage
 * Dark Force (ダークフォースDākufōsu): By simple hand gestures or movements Honō-ō is able to create a shadow like blunt force from the air. It looks like a visible black wind and he is able to make it appear from anywhere he wishes, instantly. This force is strong enough to destroy thick steel doors.
 * Dark Hands (ダークハンズDākuhanzu): He creates shadow like hands that come from any surface to either choke, bind or attack his intended target. He controls the shadow hands with his hand motioning it in the direction he wants them to go.
 * Dark Pulse (ダークパルスDākuparusu): Creates a blast of dark energy from his body that knocks anyone close to him far away. Although this doesn't take much energy, the attack itself is quite devastating as the force from the blast is capable of breaking some of the strongest shields.
 * Dark Cutter (ダークカッターDākukattā): Using his blade arm he can send curved like projectiles from it that is not only able to cut cleanly through steel, it also leaves incredible burn marks.
 * Blade Shield (ブレードシールドBurēdoshīrudo): By engulfing his blade arm with fire and darkness magic it serves to be able to block attacks. It is incredibly durable and should the blade break it is regenerated incredibly fast.
 * Dark Void (ダークボイドDākuboido): Creates a massive sphere of shadows around the intended target. Honō-ō fuses with the sphere and attacks anyone inside with incredibly fast swings of his blade arm. while inside the sphere Honō-ō body is mostly shadows so physical attacks will do nothing. He can disappear and reappear from anywhere in the sphere instantly.

Honō-ō is able to use all the abilities at Zero's disposal with them being pumped up to a higher degree. His entire body is made up of black flames, so physical attacks although are able to cause damage they don't do much. The Flamed body seems to be able to cushion blows and distribute the damage in a way that it causes very little damage.

Beast Soul: Lobo (ウルフ)
Lobo is a big Jet Black Werewolf that resides in the country of Bellum usually found in large forests or mountains. Lobo is a ferocious carnivore with a bloodlust so strong it often leaves his prey immobile making them easy pickings. Though not many in existance, these ferocious beast are capable of killing of an entire population of other beasts usually changing the dynamic of the environments in which they reside. Though they are incredibly intelligent creatures that much rather reside in the shadows and only come out to feed. They are not easily provoked and can even sense the strength of others being able to discern the level of danger they might face. This mostly do to the heightened senses at their disposal which not only alerts them of their surroundings and dangers but it keeps them as one of the most dangerous beasts to face off against. Sightings of this beasts are one of the most rarest known as they usually tend to veer away from humans.

Sharp Fangs and Claws: Lobo have the ability to slice through rocks and trees with ease with either their claws or fangs. They use these tools to hunt down their prey, which most of the time is not even a struggle. Even those beasts with extremely hard shells cannot hope to defend against their razor sharp claws. Even more amazing is the amount of pressure behind a bite from Lobo which is capable of crushing steel, not to mention it could cut through flesh and bones like it were paper.

Immense Speed: Lobo are among one of the fastest creatures in Earthland, allowing them to move from place to place in instances. Their preys are usually only able to see a blur before being taken down, not knowing what happened.

Immense Strength: Lobo are so strong they can topple large trees, break through walls or even thick steel doors. They even have the ability to climb buildings, mountains and other objects with ease by creating small incisions with their claws and using their strength to be able to hold themselves in place despite their weight.

Steel Skin: The amount of muscle the Lobo has is quite astounding and serve as an excellent defense against would be attackers. The muscles are so thick and strong it much feels like punching steel. Or worse, when getting hit by these beasts, it feels like giant hammers are pounding you to shreds.

Leaping and Jumping: Lobo is capable of jumping over tall buildings with ease and can leap great distances at a time, allowing them to traverse through areas in a matter of seconds or minutes.

Keen Senses: Lobo are capable of differentiating the different types of smells in an area making it easy to spot either their prey or possibly harmful toxins. They can pick up a scent from miles away as well as pick up a scent from hours ago and figure out who or what has come through the area. Their eyesight is incredibly sharp being able to pick up even on the most miniscule of details from long distances. They have come to be so aware of their surrounding no matter where they go, that taking them by surprise is harder than actually finding them. Their hearing is so incredibly sharp, they can pick up sound from great distances, though often their hearing could be used agianst them via ultrasonic sounds that can become incredibly painful stopping them in their tracks.

While in Lobo form, Zero is still fully capable of using all his different types of magic, which also resulted in his beast form having a flame mode. Which allows the whole body to be covered in his black flames. Though in this form Zero has been able to create new unique spells and attacks based of the transformation.
 * Flaming Roll (フレーミングロールFurēmingurōru): Lobo engulfs his body in a dense fire. He then proceeds to curl up like a ball and actually launch himself forward using his fire as a thruster. It basically looks like a giant flaming wheel. He can traverse through the air or ground and even go through walls and continue his charge. He is able to stop or start his roll at anytime and the flame surrounding him is strong enough to block many attacks.
 * Black Howl (ブラックハウルBurakkuhauru): By letting out a ferocious Howl. A large shockwave of fire is released enveloping his targets in a strong fire.
 * Fire Claw (ファイアークローFaiākurō): Everytime he swipes with his claws it leaves a trail of fire. This could be used to shield incoming attacks or to even use as a diversion. These are also incredibly useful when attacked by a group.

Beast Soul: Bōnzu (ボーンズ)
Bōnzu is a monster that is just a skeleton with a long tail and has purple and white flames coming out from his body. The bones from this monster is many times stronger and more durable than steel. This monster has incredibly sharp claws from its hands and feet. Zero acquired this beast Take Over when he visited Warriors Village to take the Trial of Warriors.

Increased Durability: In this beast form Zero is able to withstand large amounts of attacks and damage and continue his plight for victory. Not only are the bones incredibly hard and near impossible to break,but a constant flames surrounds Zero at all times cushioning many blows.

Increased Flexibility: In this form Zero is able to twist,bend and move in many different ways that allow him to dodge attacks; magical or physical. This helps to not only evade damage, but to land attacks of his own.
 * Tail (尾O): Can use his tail in many ways such as attacking or defending. His tail is sharp enough to cut through many attacks or use it to deflect them as well. His tail can also extend with the use of Flames and then circle in front or behind him to create a shield for much larger attacks. He is also able to use his tail as a type of weapon like a sword or hammer. The tip of the Tail can change to various shapes such as a blade, hammer, axe or drill.


 * Kamikaze (神風Kamikaze): Wraps himself around his target, then proceeds to cause a massive explosion with the fire surrounding himself. Although it does not actually harm Zero, his flames take a few minutes to return and engulf his body once more.
 * Dead Rising (デッドライジングDeddoraijingu): Creates a Purple Fire Magic Circle underneath the intended target. From this Magic Circle, numerous purple flamed skeletons rise up and attach themselves to the target and then proceed to explode causing major damage and burns.
 * Cross bones (クロスボーンズKurosubōnzu): Shoots purple fireballs from his hands that are shaped like bones in a crossed manner. They explode on contact or if Zero wishes then he can make this spell burst around the target and engulf them in flames burning his target.

Explosion Magic
Explosion Magic works by utilizing the user's own magic to cause the Ethernano in the air to rapidly increase their kinetic energy, moving at a much higher rate to allow explosions of varying levels of power to be brought from relatively simple motions. Depending on the skill and intensity of the user's magic, the time it takes to activate this magic ranges from instantaneous to a couple of seconds before the explosion takes place.If balanced enough, the user can imbue their explosions into objects. Zero can imbue his attacks with this magic easiest when he does hand motions. (example: if he throws a fireball he can control the motion of the fireball by directing it with his hands and then causes it to explode by making a fist.)
 * Bomb Flick (爆弾フリックBakudan furikku): Zero imbues a tiny marble sized fire orb with explosion magic. He usually creates it with his index finger then flicks it at his target. It explodes with anything it makes contact with and although it isn't that powerful it will still cause some damage and burns. The range of this attack is quite short but incredibly fast to make.
 * Exploding Wisps (切れ間爆発Kirema bakuhatsu): This spell starts by Zero stretching out either arm, either in front of him or to the side with his palm facing down. Doing so, he begins to concentrate his magic to create 13 orbs under his arm. These orbs, then proceed to shoot out in all directions at high speeds. After a little distance, they change course and go after their intended target or targets. They explode on contact and can cause serious damage. They are also able to change course at any given time, allowing them to dodge incoming attacks or go around shields, giving them a better chance to get a hit.
 * Black Parade (ブラックパレードBurakkuparēdo): This spell starts by Zero gathering his magic into either arm and then proceeding to release his magic by throwing it in the direction he wishes his magic to go. The released magic take a form of multiple medium sized flaming orbs. After their initial release, the orbs burst giving of a blinding light and multiplying into more smaller orbs like if it was fireworks. These smaller orbs then proceed to explode creating a massive chain of explosions, causing devastating damage to anyone trapped in the blasts.
 * Exploding Trail (トレイル爆発Toreiru bakuhatsu): This spell works by first creating a massive Fire orb in front, above or below depending on the situation. He then proceeds to shoot this massive orb, by pushing it with his palm slightly, which causes the orb to blast off in the direction it was pushed. The more this orb travels the smaller it gets, this do to the fact, that it gradually breaks off, leaving smaller orbs in its wake. Once the orb completely disappears and breaks off into the smaller orbs. They begin to explode creating a massive chain of explosion destroying anything in its path. Zero could also make the orbs explode before it completely disperses by snapping his fingers. When he does this, because the orb didn't completely disperse, it creates a bigger explosion at the front, do to the orb being bigger.
 * Exploding Clone (爆発クローンBakuhatsu kurōn): This spell starts of by creating a clone of himself infused with Explosion Magic. As soon as the clone makes contact with anything, it explodes. This spell working great as a trap. For instance, when Zero sees someone rushing towards him. He waits for the right moment and jumps back or to the side leaving an Exploding Clone in his previous place, making his clone explode when making contact with his foe, projectile or magical attack. Though one would think that being at such close proximity of the blast would harm Zero, that is not the case, as the explosion veers away from Zero's location. The explosion looking more like a stream then an explosion.
 * Break: This spell starts of by Zero pointing his palm in the direction he wants the spell to appear. Zero creates a magic cylinder around his foes. This cylinder made up of explosion magic and when he clenches his hand into a fist, the cylinder then promptly explodes causing major damage. The cylinder will not explode until Zero wishes, unless another foreign entity touches the cylinder, which in that case it would create tiny explosions where it is touched.It will however not disappear. It will remain intact and keep reforming where ever it needs. With the exception of Zero's Silver Fire. The Silver Fire is able to pass through or bounce off the cylinder without causing an explosion and Zero uses this to his advantage.
 * Exploding Trap (爆発トラップBakuhatsu torappu): Zero is capable of infusing any surface he touches with Explosion Magic, either making it explode when someone else touches said area much like a mine, or he could make it explode after a set time. Zero actually likes to snap his fingers when he does the timer making it look like he creates the explosions by doing so.

Rainbow Fire
Rainbow Fire (七色の炎 Reinbō Faia) is a type of Caster Magic and a variant of Fire Magic. Zero is able to create different colored flames with each different color having different effects. Ranging from flames that are cold, smelly, sticky or rubbery. These flames even allowing to Zero to create large beings with incredible resilience and the ability to control the flames of others.Though Zero has always had this magic, he never bothered to learn it until he left for his 3 year hiatus to overcome his rage and completely control his flames, which resulted in mastering these flames as well. He has gained such great control of these flames he can switch between them in an instant. With this magic Zero has been able to develop a magic skill called Shape Transformation that allows Zero to shape his flames into almost any object he wishes. As well as Flame Manipulation which allows Zero to manipulate his flames in all aspects of the word like covering his ally's with his flames to form an armor to give them more of an advantage again'st fire users. Zero is able to use all his regular abilities in conjunction with rainbow fire to get different results with each spell.

Pink Fire (ピンクファイアPinkufaia): Pink Fire is one of the unique flames Zero has as a part of his arsenal with the properties of glue. This pink flame is able to stick to any surface, giving Zero a plethora of uses, either offensively or defensively. Though it acts like a flame, it does not burn or give of much heat. This flame makes anything that comes in contact with it, stick instantly. Should someone try to take these flames out with their hands or another object. Whatever they use will get stuck as well. Though this flame does have a bit of elasticity and can stretch a few inches, it will always retract with great force, pulling everything with it to its original state. Zero is able to remain unaffected by these flames should he choose to and he is of course also able to choose what gets stuck on the flames and when to make them disappear. He is even able to shoot this pink flames like regular fireballs. Thanks to his Shape Transformation and Flame Manipulation skills, he is even able to create many objects or tools that he can use to give him the advantage in battle or for more conventional objectives.

Silver Fire ( シルバー火災Shirubā kasai): Silver Fire is yet another unique flame in Zero's skill set, that has the properties of Rubber. These flames are able to create an impressive rubber like substance that Zero is able to expertly use during combat or everyday life. He is able to create; nets,walls,orbs and other various objects and tools to help him during dire situations. With the possibilities of deflecting or bouncing back certain attacks, or being able to survive a massive fall by creating a net to catch him and bounce him back up, though if he creates the net to close to the ground he will of course feel the full brunt of the crash, though he is able to choose the amount of elasticity these flames have. Even creating a wall that feels like hitting a steel door by giving the wall no elasticity at all. Just like his Pink Fire, he is able to choose when the flames take affect or not and when to make them disappear. What is even more impressive is the ability to combine his Silver and Pink Fire to create a Shimmering Pink Fire that has the properties of both, glue and rubber. This allows Zero to not only stick his flames on to almost anything, but give him the ability to pull said objects or people towards himself for whatever reason the situation calls for. For instance; he could stick one end of the flames to his opponent and create a long string and attach the other end to a weapon. Then making the flames retract and have the weapon fling towards his opponent at an incredible speed.

Orange Fire (オレンジ火災Orenji kasai): Orange Fire is a great weapon against people with a keen sense of smell as it gives off a foul smell that would make anyone that takes a whiff, have the urge to vomit. This giving Zero a great tactical advantage against Dragon Slayers, do to their incredible smelling prowess. Though it causes no physical damage besides and upset stomach, it works to stall movement even for a second, that allows Zero an opening to unleash his attacks or set up one of his various traps.

Blue Fire (ブルー火災Burū kasai): Blue Fire has a more practical use, as Zero likes to use this flame to cool his drinks. He is even able to create a small box to use as a cold storage for food. These flames can get rather cold, but nowhere near the same temperature as Ice Magic. Zero has been able to implement this fire in his attacks, by creating chains or whips that wrap around his enemies, as a prolonged contact with these flames could numb a persons body or at the very least lessen the reaction time of his foes.

Green Fire (グリーン火災Gurīn kasai): Green Fire is one of the most useful fires in Zero's arsenal, as it has the ability to heal his allies. This being done by taking the same steps of healing magic and transferring his magic into his ally thus converting it into their own allowing for their wounds to heal at a rapid pace essentially boosting their natural regenerative abilities to a great extent.

White Fire (ホワイトファイアHowaitofaia): White Fire is a unique fire as Zero uses it on his allies rather then himself. He covers his allies in this white flame almost like an armor as these flames give the wearer great resistance towards fire based attacks. The white flames will absorb almost any fire based attack and added to it's own power for the purpose of giving the wearer a slight boost in magic.Though it does not give the wearer the ability to use fire magic, it does boost their physical attacks for more devastating results, as well as give them a slight boost in speed. This type of fire is not limited to his allies though as Zero can use this type of fire to absorb other flames and increase his own power.

Scarlet Fire (スカーレットファイアSukārettofaia): Scarlet Fire is quite different from his other flames. This type of flame takes on the visual of lighting instead of fire. And when used, it is often mistaken for lighting. The power of this flame is not increased, but rather decreased slightly to give it a massive boost in speed. Unlike his other flames, This type of fire, really will take off like a lighting bolt. It's incredibly fast and numerous hits from this fire, although weaker, will cause major damage.

Purple Fire (パープルファイアPāpurufaia): Purple fire grants his flames sharpness, which he likes to use by covering his hands in these flames and extending their reach slightly almost as if his hands where small blades. Though his regular flames are capable of this feat, these flames don't require much output and can be used far more frequently, though these flames tend to not explode on contact like most of his spells, but rather cut through obstacles or simple disappear when it can't.

Rainbow Fire (七色の炎 Reinbō Faia): Rainbow fire is the combination of all his flames, which will create and incredibly power attack. Zero can use this spell in three ways. He can shoot a concentrated beam of this fire that can topple a large mountain. He can also create a large scale explosion using this flame with devastating results or he can create nearly 100 rainbow colored crows that move faster then the naked eye can see creating small scale explosions when they make contact.

Equipment
Apollo's Robe: This piece of garment is unique and very helpful during battle, as it will actually increase Zero's fire power in multitudes. Given to Zero as a wedding gift from his step-father, This robe will slowly absorb damage Zero might receive as can be seen when the robe begins to slowly change colors from white to black and gold. The absorbed damage gets converted into Zero's fire magic, thus increasing his fire greatly over the course of a fight.Though, it will not heal his wounds, the robe will help in decreasing the use of Zero's own magic to cast his spells. Giving Zero what seems to be an infinite amount of magic which allows for the activation of stronger spells more often. The robe also works in dispersing heat within an area, allowing a few of Zero's spells to be activated more quickly and precisely. Though the robe can be torn and basically destroyed, it will regenerate overtime by absorbing the sun's rays or when Zero wishes to regenerate it faster, he can feed the robe his own magic.

Kuroukingu: This piece of garment are his gloves. They too are unique as they have the ability to transform into a flame sword known as Honō no kurō, which works directly with Apollo's Robe, absorbing it's magic and intensifying its flames greatly, to the point of cutting cleanly straight through steel. The sword besides being used for the obvious reason of offense, also has to other functions. It can cast a formidable heat shield from the tip of the blade, that also moves as the sword does. The other functions is that it can break and create five small fire crows, that are quite fast and durable. Though the crows can be used to attack multiple enemies, they are often used to fly near Zero and destroy incoming spells as well as guard Zero's blind spots. The crows will significantly increase the heat within a small area allowing for the activation of '''Kuroukingu no handan. '''This advanced spell uses the heat to create multiple magic circles to appear from everywhere, be it the the ground and sky, surrounding the opponent(s). The magic circles will first release hundreds of tiny tangible heat needles that will cause serious cuts and burns, then after the needles, the magic circles will release concentrated beams of heat that can pierce through the enemy and finally the magic circles end, by colliding with the target(s) causing powerful, condensed explosions. After the use of this spell, the sword will revert to glove form and will take a whole day to charge and be usable again. Feeding the gloves magic will do nothing to shorten this time, though they do not become useless as the gloves can expel a small heat shield in front of the fists, just like the sword form.

Synopsis
Zero Isdeth Arc Before It Started Koma Inu vs Shattered Dusk Arc
 * The story of Zero's journey to join the guild Koma Inu told in a three part arc. Explaining some of his origin and the troubles he has faced and will face.
 * This story follows a young Zero as he tries to survive a test given to him by his trainers, trying to make him ascend to another level, Though it came at a grave price.
 * The Guild Koma Inu takes on The dark guild Shattered Dusk hoping to finally put an end to their tyranny and welcoming a new guild mate at the end.

Truth from Insanity
 * Zero has finally caught a break and been told that a member of the dark guild he is hunting has been captured. Unfortunately for Zero his Visit to the captured member wasn't what he was expecting.

Ballad of Flames Geoffrey's Brief Return Sparring Zero vs Greed vs Kagami Inoue Sins of The Past Sparring Samarra Inari vs Zero Isdeth Sparring: Nova vs Zero James the Crow Unbound: Samarra vs Zero
 * The Koma Inu guild grand ball is approaching and Zero is requested for a job, but it wasn't at all what he was expecting.
 * The grand ball has ended, but it seems Zero has some troubling matters to attend to. Breaking into the councils detainment facilities to meet and old foe.
 * The Grand Magic Games are fast approaching and with Zero prepares for his training. What better way then to have a warm up before his real training begins.
 * Zero wants to know what actually transpired the day his home vanished and the only way he knew how was to face his biggest fear and relive the moment once more.
 * Zero decided to ask Samarra for a friendly spar to see how much he has really progressed as far as getting stronger.
 * After warming up with Greed and Kagami, Zero is met by his team leader Nova to get the real sparring underway.
 * Training as usual, Zero and Shifuku are met with a little surprise.
 * Zero decides to ask Samarra for a sparring match once again, with two other purposes in mind. Zero asks Samarra for a leave of absence from the guild to go on a journey back home and undergo a trial that will significantly improve him and maybe even allow him to control his berserk form, which is his other purpose for asking Samarra. To release the seal placed on him, removing the limits placed on his flames.

Completed Jobs
Blue Skull Arc
 * Taking a request from Lady Inari herself the newly formed team The Stealth Guard tracks down Geoffrey an old dark guild master who has a lacrima with the potential of immortality. They are tasked to find Geoffrey and destroy the lacrima before he begins to rebuild his dark guild anew.

Fiddi Trapping Vacation goes Awry Zero VS Amon - Exploding Twilight
 * Zero was tasked with bringing back Live Fiddi worms from Garuna Island. Quite an easy task or so it seemed.
 * It was supposed to be a real easy job with their sights set more on the location as they might get time to relax or so they thought.

Trivia
Previous purse: 1,105,833 Current purse: 1,105,833
 * Was given nickname "Crow" because of Zero's favorite attack