Extremity Magic

Overview
Extremity Magic is a brand new magic that was born from infusing lost limbs the user lost in accidents or forced situations to grant them new limbs to walk with that has magical powers in them. You could say that they serve as magical prosthetics for the human body. The dark truth was that it was made in the Red Fate Guild. There are 3 types of extremites that was made to amplify the user's body and its capabilities in combat situations. This was made for the purpose of making super solider mages.

The first type is Creature Extremity Type. This type carries the genes of a dead creature, like a dragon or a demon, and inserts it onto the missing limb of the body. The process is painful as it reconnects the nerves of the dead limb to activate it once again, like a restart, which causes great pain to the user. Which is why they only put one extremity at a time or the user dies from pain overload or permant damage to the body, resulting a cripple for life. The Creature Extremity Type ( CET ) can also alter the user brain, such as personality and thoughts, that resembles the late creatures personality. After the fusion process, the user will gain abilites based of the creature type extremity, strength and weaknesses in all. However, overuse of this power can cause the mutation of genes will begin. The user does get stronger, but at the price of their sanity and become a slave to impulses of the original being with cure to reverse the process. In time, the user will be completely taken over and change that resemble the said creature. Dragons from overusing Draconian Extremity, Demons from Demonic's Extremity, Etc. All thanks to the Seed that is implanted in them. In layman's term, they are walking genetic time bomb.

The second type is Elemental Extremity Type ( EET ). This type carries enhancements that can help mages become much stronger and faster than a normal mage. However, the extremity won't activate unless the wielder and the said extremity have the same magic. For example, Ice Mages can only wield the Frost Extremity because it requires an person with ice magic to activate its functions and amplify the user's power. Or an Fire Mage to wield the Pyro Extremity to its fullest power. The magical limbs comes in 3 pieces for the user to wield to maximize their power : Eye ( Oscular's Extremity ), Arm ( Gauntlet's Extremity), and Leg/Foot ( Heel's Extremity). The Oscular's Extremity of Elemental Type is a magic eye that sees better than normal eyes at best and they can shoot or set things ablaze. The Heel's Extremity is the final part of the series of the elemental type that deals with the legs. The user can uses this limb to walk around with and can cause peace or destruction in their wake. If the Extremity is low on magic, they go on standby mode and begins to charges itself up by absorbing the Eternano that's around the user. Once the wielder has all 3 extremity infused into their body, they become walking elementals and becomes very deadly in combat. Given years and time, the user can even become immune to magic attacks due to the extremity changing their bodies.

The third and final type is the Weapon Extremity Type ( WET ). This was made for fighting and weapon warfare. The most physical type is the Martial Extremity; a magical limb that possess both Fighting Magic and Gi Magic to give the user incredible fighting capabilities. Another one is Blade's Extremity, which was made with a Extremity Magic Arm that was infused with Sword Magic, allowing the user to grab any sword and unlock its magical form and power.

Elemental Type
Elemental: These limbs embodies any kinds of elements, except Slayer Magic. These only can bond with the user that matches its power. For example, Pyro's Extremity, a Extremity that posses Fire Magic and Fire-Make, will bond with any fire mage and greatly increases its power. However, similar to Demon Magic, the user will have a organ/ body part removed from the body to replace it so the user can be closer to the element then he/she has ever been before. They also grants Immunity of the same elements so it can protect the user. It also helps the user to adept in their magical nature. Red Fate Mages has discovered that a side effect similar to the Creature Types. When a mage uses the Elemental Type too much, their bodies changes to match the element they wield like it is second nature. The effects are permanent.

Elemental's Extremity - The ultimate and very powerful Extremity that can copy magic from just being seen, moves along with it, can change forms to suit the situations.

Pyro's Extremity - A Extremity that was made with incredible fire magic abilities. Can amplify Fire Magic mage's powers.

Electric's Extremity - A Extremity that was made with incredible Lighting Magic capabilities as they can amplify Lightning Magic.

Aquatic's Extremity - A Extremity that was made with incredible and amplifying Water Magic capabilities.

Tornado's Extremity - A Extremity that was with incredible and amplifying Wind Magic capabilites.

Frost's Extremity - A Extremity that has incredible and ampliying Ice Magic capabilities.

Terra's Extremity - A Extremity that has incredible and ampliying Earth Magic capabilites.

Lunate's Extremity - A Extremity that possess Enhanced Lunar Magic capabilites.

Sol's Extremity - a Extremity that was made with incredible and amplifying Solar Magic capabilities.

Combustion's Extremity - A Extremity that was made with incredible and amplifying Explosion Magic Capabilites.

Crystalline's's Extremity - A Extremity that has enhanced Crystal Magic  capabilites.

Magma's Extremity - A Extremity that has enhanced Lava Magic capabilities.

Venom Extremity - A Extremity that has enhanced Poison Magic capabilities.

Shade's Extremity - A Extremity that has enhanced Shadow Magic capabilites.

Void's Extremity - A Extremity that was with incredible and amplifying Darkness Magic capabilites.

Claret's Extremity - A Extremity that was made incredible and amplifying Blood Magic.

Beam's Extremity - A Extremity that has incredible and amplifying Energy Magic

Ray's Extremity - A Extremity that has incredible and amplifying  Light Magic.

Emission's Extremity - Incredible and amplifying Laser Magic

Robust's Extremity - A Extremity that has incredible and amplifying Iron Magic.

Steel's Extremity - A Extremity that has incredible and amplifying  Steel Magic.

Flora's Extremity - Nature Magic.

Lumber's Extremity - Wood Magic and Wood-Make.

Weight's Extremity - Weight Magic.

Gravity's Extremity - Gravity Magic

Trasmit's Extremity - Teleportation Magic.

Distort's Extremity - Warp Magic.

Calcium's Extremity - Bone-Make.

Telekinetic's Extremity - Telekinesis.

Enhancement Type
The newly and discovered new type of the Type Group. This group is based on Enhancement type magic.

Telekinetic's Extremity - Telekinesis.

Weight's Extremity - Weight Magic.

Gravity's Extremity - Gravity Magic

Trasmit's Extremity - Teleportation Magic.

Distort's Extremity - Warp Magic.

Zoom's Extremity -  High Speed.

Martial's Extremity - Fighting Magic

Brawn's Extremity - Strengthening Magic

Creature Type
Creature: This type embodies DNA of various creatures and by bond with user granting its powers and capabilities that makes the said user very deadly. This also alters their mind and personality to an extent.

Draconian's Extremity - Limbs that carries Dragon DNA from a deceased dragon. This limb can be forcefully fused into the mage or it can correctly chooses its host and then the mage will begin have his/her human body have dragon cells, making them stronger than regular humans, which is called Dragon Magic, Similar to Demon Magic, but at a price. They must always be in complete control when they use this power. This power helps the mage to have a upper hand in the battle of Dragons, thanks to the Draconian's Extremity the user possess. This also infused dragon magic into its forms to damage a dragon's hide.

Demonic's Extremity - The remains of a demon that shape-shift their bodies into different weapon forms. The Extremity will bond with the mage, causing Demon Cells to spread within him/her body, making them even stronger than a normal human. This will also grant the user demonic powers and abilities. This also makes the magic of the user more demonic, via, Demon Seed.

Lycan's Extremity - The remains of a flesh eating beast and converted into a Extremity after many experiment. It can bond with a host, causing Lycan DNA to spread through the mage's body, which is called the Lycan's Seed, Similar to the Dragon Seed and the Demon Seed, this can be marked as a dangerous weapon as it will slowly turn the said host into a werewolf and gain more abilities in that form. The abilities are augmented when exposed to the full moon, also making the user feral. This also makes the magic of the user very savage and feral, making the opponent feel dread.

Vampiric's Extremity - A Extremity that was captured and preserved to graft a person to wield it's Vampric powers. This also spread Vampire Blood through the user's body, making the said person hungry for blood and gains a more condescending attitude. It can change forms like the others and greatly enhances the body via, Vampire Seed. This can turn the person into a vampire in the future.

Wyvern's Extremity - A Extremity that was made from the remains of a Wyvern. The user is granted with its power and abilities, via, Wyvern Seed.

Deity's Extremity - a project that's waiting to happen in the future. If it is possible, the person would be grafted with a weapon called Deities's Extremity, which puts the user on toe with Gods and can turn into one by the God Seed in their body, giving them god or god-like power.

Bestial's Extremity - A Extremity that was created from a special fallen beast remains and grants its user power of the beast and other abilities. As this name implies, this type can defeat beasts but cannot kill them outright.

Phoenix's Extremity - A Extremity that was created from a special fallen Phoenix remains and convert it into a weapon. Once fused into their bodies, they begins to change time to time and implanted the Phoenix Seed in their bodies. Similar to Phoenix Slayer Magic.

Shinigami's Extremity - a Extremity that was created from a special fallen Shinigami remains. Normally it is impossible to make it work, but once they get it done, they experimented on humans and gave them its powers. It is similar to Shinigami Auxiliary Magic

Creature Fusionism
Creature Fusionism - a fusion of Extremities of different types of DNA to fuse with others to unlock other abilities.

Demon Draconian's Extremity - A new type of Extremity that is born from fusing the Draconian's Extremity and the Demonic's Extremity as one to bring forth a new power of unspeakable destruction. Users that wields this will have demonic dragon powers.

Demon Lycan's Extremity - A Extremity that possess both Lycan and Demonic powers.

Demon Wyvern's Extremity's - A Extremiy that possess Demonic and Wyvern powers.

Demon Mechanical's Extremity - A Extremity that possess Machine and Demonic powers.

Dragon Vampiric's Extremity - A Extremity that possess Dragon and Machine powers

Dragon Lycan's Extremity - A Extremity that possess Dragon and Lycan powers.

Dragon Mechanical's Extremity - A Extremity that possess Dragon and Machine powers.

Lycan Mechanical's Extremity- a Extremity that posses Lycan and Machine powers.

Lycan Vampiric's Extremity - a Extremity that possess Lycan and Vampire powers.

Lycan Wyvern's Extremity - a Extremity that possess Wyvern and Lycan powers.

Mechanical Wyvern's Extremity - A Extremity that possess Machine and Wyvern powers.

Mechanical Vampire Extremity - A Extremity that possess Machine and Vampire powers.

Elemental Fusionism
Elemental Fusionism - Extremities of different elements fusing with another to bring out new magic elements to use.

Stellar's Extremity - A Extremity that possess Solar Magic, Solar-Make,  Lunar Magic and  Lunar-Make. Anyone who wears it gains its powers and weaknessess.

Storm's Extremity - A Extremity that possess Wind Magic, Wind-Make Lightning Magic, and  Lightning-Make. Anyone who wears it gains its powers and weaknessess.

Twilight's Extremity - A Extremity that possess Light Magic, Light-Make  Darkness Magic,  Darkness-Make. Anyone who wears it gains its powers and weaknessess.

Black Flames's Extremity - A Extremity that posses Darkness Magic, Darkness-Make,  Fire Magic, and  Fire-Make.

Black Bolt's Extremity - A Extremity that

Black Gale's Extremity -

Brain's Extremity -

Element and Creature Fusionism
Elemental Draconian's Extremity

Burning Draconian's Extremity

Magma Draconian's Extremity

Ray Draconian's Extremity

Frost Draconian's Extremity

Aquatic Draconian's Extremity

Shade Draconian's Extremity

Void Draconian's Extremity

Vemon Draconian's Extremity

Electric Draconian's Extremity

Tornado Draconian's Extremity

Emission Draconian's Extremity

Robust Draconian's Extremity

Steel Draconian's Extremity

Beam Draconian's Extremity

Sol Draconian's Extremity

Lunate Draconian's Extremity

Terra Draconian's Extremity

Crystalline Draconian's Extremity

Mineral Draconian's Extremity

Burning Lycan's Extremity

Burning Vampiric's Extremity -

Burning Demonic's Extremity -

Burning Mechanical's Extremity -

Burning Wyvern's Extremity -

Freezing Draconian's Extremity -

Weapon Fusionism
Weapon's Extremity -

Martial's Extremity -

Armor's Extremity -

Axe Blade's Extremity -

Lance Blade's Extremity -

Bow Blade's Extremity -

Pistol Blade's Extremity -

Gauntlet Blade's Exremity -

Greave Blade's Extremity -

Element and Weapon Fusionism
Elemental Weapon's Extremity

Burning Weapon's Extremity

Frost Weapon's Extremity

Elecritc Weapon's Extremity

Tornado Weapon's Extremity

Aquatic Weapon's Extremity

Vemon Weapon's Extremity

Lunate Weapon's Extremity

Sol Weapon's Extremity

Combustion Weapon's Extremity

Void Weapon's Extremity

Shade Weapon's Extremity

Magma Weapon's Extremity

Umbra Weapon's Extremity

Ray Weapon's Extremity

Beam Weapon's Extremity

Robust Weapon's Extremity

Steel Weapon's Extremity

Elemental Blade's Extremity

Elemental Longbow's Extremity

Elemental Javelin's Extremity

Elemental Glove's Extremity

Elemental Heel's Extremity

Elemental Hatchet's Extremity

Elemental Pistol's Extremity

Elemental Oscular's Extremity

Burning Blade's Extremity

Burning Longbow's Extremity

Burning Javelin's Extremity

Burning Glove's Extremity

Burning Heel's Extremity

Burning Hatchet's Extremity

Burning Pistol's Extremity

Burning Oscular's Extremity

Frost Blade's Extremity

Frost Longbow's Extremity

Frost Javelin's Extremity

Frost Glove's Extremity

Frost Heel's Extremity

Frost Hatchet's Extremity

Frost Pistol's Extremity

Frost Oscular's Extremity

Electric Blade's Extremity

Creature and Weapon Fusionism
Extremities of the Creature Types fuses with other weapons or Weapon Types that makes even a dagger a dangerous weapon.

Weapon of the Dragons

Weapon of the Demons

Weapon of the Gods

Weapon of the Lycans

Weapon of the Vampires

Weapon of the Machines

Weapon of the Wyverns

Weapon of the Beast

Demonic Martial's Extremity - a combination of Martial and Demonic's Extremity, given it more sinister and demonic fighting style.

Draconic Martial's Extremity -

Lycan Martial's Extremity

Vampiric Martial's Extremity

Deity Martial's Extremity

Wyvern Martial's Extremity

Bestial Martial's Extremity

Ultimate Fusionism
Ultimate Fusionism - The ultimate fusion of Creature, Weapon and Elemental Types. This power only available to those who masters the three and can find a powerful reason to merge them with this new power. However, they will suffer the side effects to this power.

Elemental Draconian Blade's Extremity - A very powerful combination of Extremities. This grants the user the power to wield a Draconic Blade, infused it with any elemental to it and awaken its full power as a elemental dragon blade.

Elemental Demonic Blade's Extremity

Elemental Lycan Blade's Extremity

Elemental Vampiric Blade's Extremity

Elemental Mechanical Blade's Extremity

Elemental Wyvern Blade's Extremity

Elemental Bestial Blade's Extremity

Elemental Draconian Martial's Extremity

Elemental Lycan Martial's Extremity

Elemental Demonic Martial's Extremity

Elemental Vampiric Martial's Extremity

Elemental Mechanical Martial's Extremity

Elemental Bestial Martial's Extremity

Elemental Draconian Weapon's Extremity

Elemental Demonic Weapon's Extremity

Pyro Draconian Blade's Extremity

Pyro Draconian Martial's Extremity

Pyro Draconian Javelin's Extremity

Pyro Draconian Pistol's Extremity

Pyro Draconian Glove's Extremity

Pyro Draconian Heel's Extremity

Pyro Draconian Longbow's Extremity

Frost Draconian Blade's Extremity

Frost Draconian Martial's Extremity

Weapon Type
Weapon: This Extremity was made for handling multiple weapons at once, making a user very deadly at all ranges. This is for Extremity Mages who perfers to get close and personal to their target.

Blade's Extremity - This Extremity was made for Sword Magic users only and gives the said users a incredible boost of power.

Pistol's Extremity - This Extremity was made for Guns Magic users and gives them an incredible boost.

Javelin's Extremity - This Extremity was created for Lance Magic users and gives them an incredible boost.

Longbows's Extremity - This Extremity was created for Bow Magic user and gives them a incredible boost.

Gloves's Extremity - This Extremity was created for Gauntlet Magic

Heel' Extremity - This Extremity was created for Greave Magic users.

Hatchet's Extremity - This Extemity was made for Axe Magic users.

Magic
Magic Types - Each Types of the Extremities has been mixed and fused to maximize their capabilites to their human/ non-human users. Each type can make the human or non-human race expand their abilities.

Caster Magic

Holder Magic

Molding Magic

Lost Magic

Weaknesses
▪ The user must be in contact with these Magical Limbs for it to activate.

▪ Can tire the user quickly if careless.

▪ for Creature Types, the metamorphosis can accelerate if the user uses it too much and change it into the Extremity's respective type.