Zeke Strider

Kazma Strider (カズマストライダー, Kazuma sutoraidā) is a dangerous human-weapon developed by the Magic Council's R&D Division in an effort to fuse magic weapons and wizards together, with kazma being the sole survivor. Nicknamed the "Right Arm of Destruction" (破壊の右腕, Hakai no migiude) after the fact that he was forced to fuse with a magic artifact by a similar name, he escaped, barely alive. As a child, he received his training from Mavis Vermilion (メイビス・ヴァーミリオン Meibisu Vāmirion), having taught Kazma all about his arm and magic abilities when he was a boy. He would become her first disciple, making Kazma a much more powerful and feared wizard in Earth Land. Her teachings would eventually lead to Kazma break his limitations in times when he would need to be able to do so, leading him to be able to defeat many powerful foes threatening Earth Land.

Appearance
Kazma is a good-looking young man in his early 20's. Fairly well built for someone his age, Kazma's basic attire only consists of him wearing a dark blue jacket with a red under shirt and grey jeans. His jacket has has several metallic plates and shoulder armor grafted onto his left side, reaching down to his elbow. Additional features he has is wearing a special glove on his right hand, with metallic indentations located on his knuckle for extra punching power,he also sports light black shoes. He has dark red hair and dark orange eyes. When he was a kid, before being kidnapped by the Magic Council, he wore a black vest with a red under shirt as well, sporting black shorts and a smaller hair cut.

However, whenever the he uses his Right Arm of the Destroyer, it causes his arm to take the form of a gold and crimson plated gauntlet with three blades attached to his back. When using his magic, his hair begins to rise and spike up, turning brighter in color, while at the same time giving him a much more ferocious appearance compared to his natural state of being.

Personality
Kazma is a headstrong, happy-go-lucky kind of guy, choosing to rush into his problems first before thinking. This has eventually caused him to run into all kinds of problems that tend to get worse and drag other people in as a result. It's these characteristics that cause people to simply dismiss Kazama s nothing but a vandal that acts before he thinks, pushing everyone to underestimate just how powerful he truly is. In actuality, he can be extremely cunning and resourceful in and outside of battle.

When he uses his magic, it causes him to become much more willing to hurt people and become more prone to violence.

History
TB

Equipment
Arm of Oblivion (忘却のアーム Bōkyaku no āmu): As a child, Kazma was fused to an ancient relic by forcefully breaking it down into pure Ethernano and bonding it with his right arm. The arm itself is considered to be one of the 88 Lost World Artifacts (失われた世界のアーティファクト, Ushinawaretasekai no ātifakuto) that were created during the early days of magic's creation. In terms of rarity and ability, this artifact is classified as an SSS-Class magic object of unnatural properties, often categorized in the God Class (神クラス, Kami kurasu) level items in terms of durability and magic potential. By it's self, the arm works as a simple gauntlet used by warriors, to punch and stop blades or incoming attacks. However as an ancient relic of the old world, it's true power is something very few have ever had the privilege of seeing. As the name suggests, the arm is an incredibly dangerous, otherworldly object capable of causing calamities and cataclysm of unimaginable proportions, bringing about natural disasters of such grandeur, it could be used to rip apart the very skies and shatter the earth with a simple punch. However, due to Kazma's unwillingness to use it for such purposes, he often uses it at it's bare minimum, using it to simply transform his right arm into a weapon for his exclusive use. Since the relic was fused to his body when he was young, there is no force in Earth Land, magic or otherwise, capable of separating them both, permanently being a part of his being and merged to his body.

In the past, the arm used to belong to an ancient creature who was directly responsible with nearly destroying the world over 1,000 years ago, during the age when the One Magic was born. The destructive power that it has alone ensures that most objects that stand in Kazma's way are instantly crushed and broken when gripped by his bare hand, ripping it apart piece-by-piece as he punches it non-stop with all his force. The durability that his arm can possesses when fusing his arm with the relic is astronomically high, not even the natural elements (lava, light beams, cold) can destroy the construct of his arm, able to endure the force of impact of nearly whatever other weapons or tools comes his way. Weapons with cutting properties allowing them to cut through most forms of matter and material constructions are typically useless when clashing with his arm, counterbalancing whatever level of force makes direct contact with his arm, negating it and reducing it to zero, ensuring that his arm be left unscathed without so much as displaying any scratches or wear. It is through this ability that other God Class weapons are unable to break or destroy his relic-infused arm, resisting any force or energy impeded unto his arm by an outside source that isn't his own. While activated, several passive abilities are immediately triggered in order to give him several advantages in combat, turning the tide of battle in his favor. One such ability is the power to steadily increase the destructive qualities in his arm the longer he fights, increasing his punching and blunt damage to devastating levels, often refereed to as Blast Force (爆発力, Bakuhatsu-ryoku). The longer he fights, the more intense he becomes, growing more powerful as he literally thrives on the flames of war.

When constructed, his arm cannot be destroyed or be removed from his body, at least not for long. By exerting his magic and re-absorbing his arm, he reattach it back in place as if it never occurred, negating the damage and erasing it. The connection between him and the relic is too powerful to be broken using magic or other forms of manipulation such as Alchemy. Due to the nature and otherworldly powerful enchantment cast unto the relic, it cannot be destroyed through conventional means, absorbing whatever attack or hostile spell heading towards it and negating it, breaking it apart and consuming the Ethernano used to create it. Both Lost and Black magic are rendered useless when trying to interact with it, by it's capacity alone, it is considered to be an SSS-Class item and God-Class (神クラス, Kami kurasu) magic object with supernatural properties that render it incredibly dangerous to anyone with little experience in dealing with objects such as this. Due to the complicated nature in which it was created, it is impossible to replicate the effects that the amulet is known for, having been constructed during the early days of magic, it is outside the world of possibility to replicate the conditions used to fabricate such an object.

When activated by Kazma, all matter and inorganic objects in his vicinity becomes absorbed and broken down and converted into nothing but magic particles used to construct his arm, adapting all the materials into a material not found in Earth Land. This skill can be used offensively, absorbing enemy weapons or incoming obstacles and reducing them into nothing but food for his arm to consume and grow stronger as he takes in the matter and adds onto the mass of his arm, increasing the density of his arm by drastically compressing the materials, thus reducing their overall weight. It is through this process that his arm can remain nearly weightless and easy to move, gracefully allowing for a great sense of mobility and flexibility when dodging or evading at impossible angles. The physical hardness and durability is unlike anything anyone will ever encounter, stopping swords and dangerously characterized as "lethal to the touch," incapable of being burned, melted, disintegrated, cut, broken, crushed, electrocuted or frozen through whatever magic spell he may encounter. More often than not, his armored arm is oftenly used as a shield in order to block most attacks or projectiles, due to the unique nature that his arm has, it is unable to conduct magic through physical contact, meaning that if his arm should ever make contact with Lightning Magic, the electricity will fail to spread throughout his body due to being unconductible, simply being absorbed and devoured in order to increase Kazma's own reserves of magic energy. The same can be said toward other forms of magic, absorbing the heat of Fire Magic, producing it's own shock wave in order to counter Crash, etc.

In terms of appearance, the Arm of Oblivion has the form of a silver-like gauntlet with three indented spikes found at the base, sharp claws and a beautifully encrusted red jewel found in the center of the hand. When merged with his right arm, the base form takes on an much more exaggerated look, dropping it's lifeless old look into an incredibly stoic look, fashioning a bright orange texture around his knuckles with yellow metallic plates around his shoulder and arm, with his forearm breaking apart in order to unleash his full power. On the back of his right shoulder, three scarlet blades are attached, each representing several clusters of concentrated magic in which he can fire at other targets.

Ways of Combat
Grandmaster Street Fighter:

Prowess
Immeasurable Strength: Kazma is relatively famous around Earth Land for his unrivaled strength and dexterity that he demonstrates when using his right arm in battle, usually taking on impossible enormousness foes of and legendary level creatures whenever he has the time to do so, often going on adventures in order to take on Mythical Class (神話上のクラス, Shinwa-jō no kurasu) and God Class (神クラス, Kami kurasu) enemies by himslef, so far no foe that has come up against him has been able to injure him in any way and almost no enemy is even able to survive from a single earnest punch coming from him. The rare few enemies that do survive from his punches, such as humans, only did so due to the high likelihood that he has holding back most of his true strength and his armor was limiting the amount of force he is allowed to generate. Kazma's power is so great that his body is said to vastly surpass the strength of most other creatures and beasts, vastly exceeding anything a normal human is able to produce in through natural means. Because of this, it is unknown how far beyond his limits he is able to push them, thus allowing him to achieve even the most ground-breakingly astounding physical feats with a breeze. With his strength alone, he is known to have dwarfed the power of even the greatest of fighters, both natural, unnatural, and artificial beings designed and bred specifically for combat. Since no enemies have posed any real challenge or possessed the strength to threaten his life, his true power might be even higher than visibly seen thus far. His power is not only limited to heightened physical abilities alone, he can combine his strength with his magic energy to produce and generate large variety of attacks and techniques that put him on par with even the most powerful and creative of wizards in Earth Land.

Kazma might look like some simple thug, but true warriors can easily recognize that he is much stronger than he would have people believe, though appearing to be a regular looking human being, his strength is said to rival those belonging to a monster or devil. It's not known as to how he became so strong, or what the process was that imbued him with such strength, all that should concern anyone when fighting him should be to watch out when exchanging punches with him, much less clash swords. He can overpower most enemies he encounters just by simply applying a small percentage of his strength upon them, crushing them or simply sending them far away with a simple punch or kick, causing tremendous damage in the process. He can easily go toe-to-toe with even the biggest and strongest of fighters that exist outside his own weight class, dwarfing him in size and stature. Most of the time, Kazma only applies his tremendous strength when taking on magic creatures or beasts who's power and durability are able to endure at least the bare minimum of his strength. When he fights, most of the time he does so without having to fear for his life and safety, subduing them with the utmost of ease. When applying his strength in fights however, he tends to hold back his true power in order to gauge just how strong his enemy is in terms of physical power, comparing it to his own and using what he deems to be the necessary amount to overpower his foe. Notable feats of his strength are found in his willingness to limit his power through whatever means necessary, from wearing weighted cloths to using mental blocks in order to limit his true potential Whatever Kazma grabs with his right arm, there is little to no way to break his iron grip on said object, his tremendous force and level strength of strength he applies makes it an impossibility to escape from his grasp, making his grip iron clad.

Possessing what seems like a limitless pit of physical strength, he is capable of effortlessly defeating even the most powerful of creatures, with entire single attacks. He is also shown to effortlessly destroy whatever obstacles and objects that impede or obstruct his path, such as walls and entire edificial structures. An example of this such a feat is his power to of being able to completely destroying and obliterating both the city of Crocus's royal palace of Mercurius and the Domus Flau coliseum with a single punch, with the shock-wave running strait through both of them and busting an enormousness hole straight through the mountains as a result. A single punch from him is shown to be unimaginably fatal to someone who isn't physically and magically prepared to take it head-on. However, a single punch launched with the intent to kill his enemy is down-right considered a destructive force of nature capable of killing any weak opponents to vulnerable to handle it, effectively transforming it into an instant kill. He only launches these types of attacks in order to gauge how powerful an opponent is compared to himself. His magic attacks are equally as powerful (if not greater) to his hand-to-hand combat attacks, a punch containing his magic essence is so destructive, that nearly nothing is able to stop him in his tract or even slow him down. Traditionally, with such destructive qualities of force backing every attack he launches, has shown an unwillingness to control the strength of his attacks, as a result, he is known to occasionally cause mass devastation and collateral damage in the aftermath of every fight, turning entire cities into nothing but ruined rubble.

Kazma's power is so tremendously great and frighteningly high that, during his youth, Mavis had no choice but to place both artificial and mental limiters on his body in order to ensure that allies and enemies alike wouldn't die when he would attack them, while at the same time promising to never act out in anger and strike unnecessarily. His strength is mostly attributed to the fact that he was born with unnatural abilities that immediately differentiated him from most other humans, and the other contributing factor is the fact that he's fused with a Lost World Relic (失われた世界の遺物, Ushinawaretasekai no ibutsu) that was specifically designed to enhance it's users physical and destructive qualities to monstrous degrees. With his strength, he can lift hundreds of thousands of pounds greater than himself, throwing a punch containing an unimaginable level of force and momentum that devastates anything it hits, and stop most incoming attacks heading his way using only his right arm. Although incredibly strong, Kazma can focus and channel his strength in more creative ways than simply throwing punches, being extremely versatile when it comes to fighting, able to throw a simple rock at his opponent and completely go right through them like bullets, he is even capable of punching the air so hard to the point of generating incredible volleys of condensed air pressure that disintegrate anything they touch, effectively knocking a clean hole into a target.

However, if an opponent proves too strong for him to handle, if he's pushed passed his breaking point, he can utilize his true power by removing his restrictions and destroying the limiters placed on his body and psyche, allowing him to access his true power that was made unavailable due to previous circumstances. When unleashed, all of his physical abilities and traits sky rocket through the roof, as the bonds restricting the full use of his muscles and his true potential is unleashed, being free from any sense of hindrance. When fighting in this state, the amount of force backing each punch and kick is increased exponentially, the shock-wave and impact alone that his attacks can produce can bypass an opponent's defenses and do equal damage to them no matter how strong, durable, magically-enhanced or seemingly impenetrable their defense is. This means that blocking alone is equally as useless as trying to outmatch him in terms of brawns, the act of trying to resist a punch coming from him would result in a broken arm or worse, leave them fatally injured.

When fighting using in hand-to-hand combat, he becomes an unstoppable force of nature, literally breaking and destroying anything and everything in his path through the use of raw, unrestrained physical power. Every punch he throws, he shatters entire castle walls, he leveling the ground as the impact power his attacks can produce are unnatural, creating shock-waves that reverberate throughout the environment, shaking the air violently as a result. Blocking attacks coming from him is incredibly dangerous, the backing force, momentum, and inertia that each of his attacks can naturally generate have the potential to knock a hole straight through a castle without so much as bothering him, much less injuring his hand. To block his attack would be the equivalent of taking at least 3/4 of the total amount of damage he can dish out, resulting in broken bones, limbs, punctured organs, and permanent damage to their bodies functionality and movement. That is why it is best to either dodge or simply evade every physical blow he is trying to land onto his opponent, avoiding the chance of him successfully landing a blow. His power go's even further by being capable of channeling hundreds upon thousands of pounds of force and heavy levels weight, and throwing it behind every attack and move he produces using his body, a tactic that is commonly used by heavy weight fighters, pushing all their mass toward a single attack, Kazma can use this same move but at much higher levels, using his arm's unique abilities to propel himself at incredible speeds. Kazma's physical powers are not only limited to simple brute strength, he can apply his immeasurable strength in other fields of application such as speed, agility, maneuverability, reflexes, etc. Often times known to be the fastest hunter among wizards, he can vanish at blinding speeds that make him appear naked to the human eye. This is mainly due to the level of energy and strength needed to move, bending muscles and tendons that would be ripped apart if an ordinary human even tried.


 * Shockwave (衝撃波, Shōgekiha, lit. "Shatter Point"):
 * Impact (影響, Eikyō, lit "Blast Force"):

Immeasurable Durability: What truly makes Kazma formidable is the level of tenacity and ability to take damage and simply shrugging it off like it was nothing, making him an incredibly difficult opponent to knock down. His ability to to stubbornly go down or be pushed back is what makes him a talented fighter, refusing to fall regardless of how damaged his body gets. His level of durability is unnaturally higher compared to other humans, said to exceed that of both humans and most other races of creatures that inhabit Earth Land, capable of withstanding attacks and injuries that could kill an ordinary person instantly. When combined with his level of strength, he apply any amount of force behind his physical attacks without having to fear of damaging or destroying his body, as the durability it possesses ensures that he can go all out without having to worry on what condition his body will end up afterwards. With such a high degree of resistance to physical strain, he can force his muscles to work and function without rest, allowing him to fight days on end without so much as slowing down, let alone stopping. He can easily bump heads with even the most powerful of creatures and biggest of beasts without having to worry about his well-being, allowing them to simply mangle and beat him to an inch of his life only to burst out laughing when realizing just how weak they are, standing up and dusting the debris off his person and then proceeding to finish off his prey with a single well placed blow. This is primarily why Kazma refuses to use any form of weapons or armor, or wasting his time using Requip to increase his defense by hiding away inside enchanted item, preferring to use his invincible flesh, being more reliable than anything created and crafted through the use of iron and steel. He is so confident in his bodies powerful disposition, that he tends to walk into battle without carrying any tools or items on his person, preferring to feel his opponents punches and attacks directly through the use of his body, using it as a way to physically measure how strong they are compared to himself.

The density that his skin possesses alone can surpasses that of steel, turning the complete outer layer of his body into the first line of defense against any form of physical trauma that tries to injure him, stopping it right in it's track before being able to enter his body and injure his internal organs and muscles. To Kazma, this is considered as one of the many layers of defense he has inside his body, determined to make it difficult for his enemies to take him down without him giving them one hell of a fight while doing so. With the natural level of impenetrability he has, he can withstand most spells from completely killing him or injuring him for long periods of time, getting back up after receiving his foe's flurry of attacks and continuing forward, ignoring whatever strikes his body in order to reach his target. His durability does not simply extend to his skin and flesh, but also his interior, notably in his blood vessels, organs, tendons, and muscle sinews, all serving as multiple layers of armor in order to stop an attack dead in it's track, trapping it in between the masses of muscles he has ans rendering it useless, stopping most sword swings and bullets from giving him a hard time. As an additional benefit, his stamina is many times greater than other human beings due to his muscles and tendons being able to resist tearing, unnecessary expansion and contortions when being used, maintaining them in pristine condition whenever he uses them. The rate in which they become exhausted is also slowed to nearly a stand-still, giving him the ability to push himself to the utmost level without hurting himself, this in turn gives himself the advantage of being able to hold out in a fight at much longer periods in comparison to other people, able to fight up to several days living off of nothing but his magic energy and force of will.

Incredible Agility/Reflexes: Possessing an incredible combination of balance, coordination, speed, reflexes, and stamina, Kazma's ability to change his body's position in mid flight or during an attack. Years of exercise and training have made his body unimaginably powerful in the form of dexterity, enabling him to move with near perfect reflexes, speed, and accuracy without so much as losing an ounce of focus when performing tasks that require these skills. His ability to change his body's position efficiently, gives him the necessary skills to use them in tandem combination of balance, coordination, speed, reflexes, strength, and endurance. Able to change the direction of his body in an efficient and effective manner and to achieve this requires a combination of balance – the ability to maintain equilibrium when stationary or moving through the coordinated actions of our sensory functions (eyes, ears and the proprioceptive organs in our joints); static balance – the ability to retain the center of mass above the base of support in a stationary position; dynamic balance – the ability to maintain balance with body movement; speed - the ability to move all or part of the body quickly; strength - the ability of a muscle or muscle group to overcome a resistance; and last but not least, coordination – the ability to control the movement of the body in co-operation with the body's sensory functions.

With an incredible reaction time vastly superior to those of a normal human being, Kazma can catch a fired arrow in midair, dodge offensive attacks from impossible angles, and quite possibly even evade strikes from both humans and wizards using any form of speed enhancements, while at the same time dodging multiple gunshots from point-blank range and disarm the shooter in a split second. Kazma's ability to involuntary react to nearly any form of instantaneous movement in response to a stimulus or outside source of stimulation gives him an incredible response time. Able to maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to, giving him lighting reflexes fast enough to dodge incoming attacks and obstacles, casually going from one motion to another effortlessly, effectively avoid attacks, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort. His mind, with many years of practice and training, learned how to use his senses to process information at faster speeds in order to give him accelerated sense of perception of the world around him, giving him a toned down sense of time, allowing him to perceive what would normally be moving too fast to see and respond accordingly.

With capabilities that are seemingly beyond that of ordinary people, he can move faster and more accurately that even the most talented of athletes or fighters, able to react faster than normal individuals without the need to train. With a sense of balance and body pushed near it's peak, he can position his limbs and center his balance in order to control the direction in which he's heading to, a combination that makes him almost impossible to be knocked down or imbalanced, or should he fall down he can immediately recover from momentary imbalances instantly. Kazma can precisely control the movements of his muscles, making them unable to be clumsy or fumbling when in action. When applied in battle against enemy wizards,

Enhanced Speed:

Heightened Senses: Kazma can use his senses to locate other people and/or objects by focusing on them, allowing him to find their location and sense his environment. He mainly uses this power works to find people, accurately sensing their whereabouts and point out the direction and distance between them. The level of how heightened his senses are are incredibly high, effectively being superhuman in nature, with his level of mastery, it is nearly impossible to sneak up on him or catch him off guard without tipping off one of his senses:
 * Sight: Kazma's sense of vision and sight is glaringly, obviously and super/unnaturally more acute than any other normal human being in Earth Land, primarily due his capabilities are pushed to a superhuman level. When he see's or observes something, even if it's for the first time, he can visually memorize every detail on the surface of the image, no matter how small or insignificant it is. From spotting a person thousands of miles away, to cutting the wings off a fly by simply throwing a knife, Kazma can see the faintest distinctions between targets, and can track things moving way too fast for the normal eye to perceive, able to follow the movement of targets moving at lightning speed or terminal velocity without losing sight of it. His vision is so great, he is able to see even the smallest of changes that occur within something he's seen once, noticing even the smallest of revisions.
 * Hearing: Kazma possesses a pair of ears so trained and refined that he is able to hear with amazing clarity, the distance, volume, and even frequencies that exist outside normal range of human level hearing. His ears can pick up every single sound that is emitted in his personal range, able to decipher layer upon layer upon layer of differing sounds and conversations, even if they're happening all at once, able to locate the source of the noise and pin-point it's exact location, even going so far as picking up a sound from a 100 miles away in a busy city full of different noises. His senses can process sound information at such speeds that he can hear every word or sound uttered no matter how long or quickly it is being produced, even if the length of the whole length of the sound was accelerated from a few minutes to one second, since he can process noise despite of how quickly it's sped up in its speed. This also allows him to hear sounds that may be short and nearly mute, allowing him to discern the sound with enough time to react to whatever caused it. His ability to differentiate between different types of sounds go's so far as being able to detect infra-sounds which are below the human hearing range, since infra-sounds are produced by several natural forces that Santiago is able to sense, such as those produced from natural disasters (earthquakes, volcanoes, etc.). Several machines produce these voices as well, so user could hear when they start malfunctioning. If he wanted to, he can focus his hearing on specific areas and/or filter out everything but the wanted sound.
 * Taste: With his accurate sense of taste, Kazma's sense of taste allows him to sense both harmful and beneficial elements inside whatever he eats immediately, such as basic tastes are classified as either aversive or appetitive, depending upon the effect on the things he sense are on the bodies of others. Sweetness helps to identify energy-rich foods, while bitterness serves as a warning sign of poisons. With his experience, he can even tell certain things about people if he tastes something the person ate or drank previously, such as gender, age, status of health, etc.
 * Touch: When touching the surface of objects and other things, Kazma can feel so acutely every bump ripple or wave that makes up the surface, memorizing ever crack and puncture. If he applies himself, he may even be able to tell the distant of occurrences felt through vibrations in the earth through his feet. With his exceptionally good sense of touch, it allows him to detect specific people, objects, substances or even places, and locate their exact origin and track them down with nothing but the tip of his fingers. He may even be able to detect the thinnest crack on anything that is invisible to the naked eye, detecting things that are unfamiliar to ordinary people. Able to detect and sense vibrations through solid substances, liquids or even the air, he can perceive any changes made to the pressure or volume. His most notable feat when using his sense of touch is his ability to sense air currents, thus enabling him to detect changes and disturbances in the air, most commonly in the form of Wind Magic. This can enable the him to sense incoming attacks and respond accordingly. When he makes contact with the surface of water, he can perceive the movement of or on a body of water with extreme accuracy and determine where any threats are placed in water sources such as multiple enemies or traps; capable of understand the size of targets in water by perceiving the waves interfering with certain movements of bodies of water. When he punches something, he can sense the structure and materials of solid substances, including the presence of caves, material changes, structural weaknesses, etc. and destroy them by striking them at their weakest points.
 * Smell: Much like Dragon Slayers, his sense of smell is otherworldly great, allowing him to detect specific people, objects, substances or even places, locating their origin by tracking them down using nothing but his nose. Naturally, he is able to detect sicknesses, hormones, perspiration, smells excretes from the body of his targets, and pick up a trail of scents in order to track down the exact location of a specific person or object.

Sixth Sense: Most commonly known as the 6th sense, called Discernment or Instinct, it is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the users to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the him, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called Gnosis (knowledge of spiritual mysteries). This technique is commonly used to perceive the ill intentions of others, sensing their bloodlust or malefic nature in order to discern them friend or foe. It gives people the ability to intuitively understand what's going to happen and how to deal with it ahead of time. The power works on a purely instinctual level: meaning users do not receive any additional data or information, but can spontaneously feel how events are going to unfold better than any person alive and what the best course of action is, making it more of an inherent part of the user rather than an external ability. This hyper-instinct allows them to make the right decision in any situation, multiplying their survivability and success rate, effectively allowing a user to overcome great hardships with minimal damage and pull a victory from the jaws of defeat despite all odds. This sense, although commonly used by animals in order to perceive incoming threats, such as environmental disasters, incoming storms, and the evil nature inside people, allows a person to tap into their innate primal instincts.
 * Inhuman Perception: Kazma, by carefully observing his opponent, can instantly understand an opponent's method of thinking and fighting and anticipating their moves, gaining an in-depth through understanding from their simple movements and choice of actions. Once he understand his enemies strategy, he is able to able to find their flaw and weakness and take them down with little effort. Kazma uses this perception ability primarily when fighting with gun users and other long range fighters, deducing the time that is normally required to fire their attacks off toward him and acting immediately, striking at their most vulnerable, a helpful skill used against difficult opponents when ordinary methods will not work against them. Linked to his incredible bodily capacity to move and act, capable of processing information at such speeds that he can have time appear to have slowed down, allowing him to perceive incoming projectiles and attacks that would normally be moving too fast to see and respond accordingly, providing an efficient counter-attack regardless of how fast his target is moving. He can avoid linear attacks such as bullets and spells by simply quickly positioning himself away from the path of the attack before it is fired, quickly analyzing an attack the possible waves of movement before it is completely enacted and act upon it. This can allow the Kazma to avoid attacks that travel much, much faster than he can. With the level of mastery he has over his deductive and perceptive skills, he can intuitively read others' body language, allowing him to decipher and anticipate their actions and next logical course of action, responding accordingly, very often allowing the him to predict opponent's attacks ahead of time an have at the ready an attack that will ultimately destroy theirs. Kazma can interpret and predict enemy actions and react to the incoming attack, brushing off or avoiding the incoming attacks even from dead angles and point-blank range, quickly disarming them before they even have a chance at pulling the trigger or casting a spell. His sense of vision and perception of the environment is so great, that he can follow a lightning bolts movement from the clouds to the point where it strikes the ground, way before it is even capable of producing a sound. The fastest objects he is known to be able to follow range from Lightning Magic all the way to Light Magic should he power up.

With a level of mastery with this acute sense, users can sense nearing dangers and sense unwanted or hectic threats to their well-being, such as incoming danger, potential immediate threats to user's well being, and evading undetectable attacks that are invisible to all of their other sensed. Unique feature this skill has is its bestowal of the ability to processes the world in an advanced, efficient manner in order to find any solutions to any and all kinds of problems that they would face, using both the logical and illogical senses and strategies to provide a solution by abandoning all sense of logic and play with pure instinct, generally causing people to make illogical, but successful moves and decisions that will save their life as a result. Masters of this skill can sense all the variables of any situation, predict the outcomes and what choices they can make to reach the conclusion they desire. When utilizing this ability, a person is able to sense the many branching paths projected in front of them, illuminating possible courses of action that they can foresee to be the best tactic, and walk down along that path. With this skill, he can fight without using any one of their other 5 senses to rely on, fighting purely on instinct, fighting completely

Prowess
Immeasurable Magic Energy: Kazma quite possibly possesses one of the largest levels of magic energy any wizard (or creature) is capable of harnessing inside their own body, being born with an unnatural ability to contain within himself extremely vast levels of magic energy without suffering any negative impacts on his health, thus easily surpassing what most normal people are capable of handling. As the single most powerful wizards in Earth Land, he possess a higher degree of durability and natural affinity toward the magic arts, making a much more efficient fighter and magic-user than most other adversaries. Able to easily surpass the power levels of even the most distinguished guild masters, his magic aura is always in constant flux, always radiating from his body in massive volumes even against his own command sometimes, generally due to the immense size of his magic being extremely difficult to keep under his control. Due to his magic being magically and physically connected to his body, meaning that he has access to an entirely different source of magic he can tap into when he's running low on energy. Incredibly large in terms of mass and density, simply letting run lose can stop incoming projectiles or absorb the kinetic momentum of attacks thrown by his enemies, using it in the form of an invisible shield to protect his body from anything threatening to injure him or damage him any way harmful. The versatility and tangible properties of his magic is what makes it special in comparison to other wizards, capable of being molded and shaped in ways that can benefir him in battle, either increasing it to slow down long range attacks, hardening it with the purpose of absorbing the impact of falls or physical blows striking at his body by acting like a barrier on the surface of his skin, and even expanding it in order to augment his field of personal space in order to sense anything inside, from the location of enemies to the position of objects and tools. With such a creative imagination in his possession and magic energy so large, the feats he can achieve are as high as the sky.

Although he isn't physically conscious of this, Kazma's energy is always elevated to their maximum levels, meaning that every attack he launches is a death sentence to any unfortunate soul that receives it head on. With the magnitude of magic he exhibits, he is easily able to cast spells in outlandishly mass volumes, greatly surpassing what ordinary people could cast. However, this is only a facade, in reality, Kazma was born with a one-of-a-kind ability that blesses him the ability to elevate his powers beyond their maximum threshold, meaning that he has a limitless potential for growth and refinement, giving him ample room improvement. His aura alone is able to kill weaker enemies simply from coming into contact with the heavy pressure it is able to exert, as a result, only truly powerful beings and entities are able to exchange blows with him in battle without collapsing from the intense strain coming from his magic. As time passes by, energy tends to grow so incredibly large and intense, it can even overwhelm sense of others, tending to cause most citizens and wizards to lose consciousness whenever they get near him or bump into his body when walking around, expanding to the point of it escaping from his physical frame, flooding an entire area with his magic. With his presence alone, he can destroy his environment by simply allowing his energy to run rampant in the area, tearing it apart piece-by-piece as it wreaks havoc from the inside out, seeping into everything and breaking it. Once it makes it's way inside the environment, Kazma's unique magic particles begin to break down the atoms and matter inside inorganic matter, converting them into ethernano, with his right arm working as a magnet in which it draws it all in in massive volumes, effectively increasing the speed of magic recovery that is several times faster than ordinary wizards, a feat that allows him to fight and use magic for extended periods of time that would ordinarily be too much to handle if he was a normal human being.

As a human being in possession of a Lost World Relic, an item created during the time of the One Magic's creation, he was fused to the object physically and spiritually, as such, he can generate more magic energy than any human or demon is able to generate naturally, allowing him to dispatch even the most powerful and experienced of S-Class mages by simply letting his magic energy fall right on top of them, crushing them with the intense pressure and weight. If Kazma wanted to, by letting his power run wild without showing any form of restraint, his magic could encompass an entire city, strangling and suffocating all of it's residents to death without so much as lifting a finger. However, in order to avoid this, he uses most of his own strength and force of will in order to keep his power bottled up, preventing it from hurting any innocent people that get near him. Thanks to Mavis' tutelage and years of training in the magic arts, Kazma was able to unlocked his Second Origin (二原, Nigen) and as such, it remains permanently activate, granting him far greater reserves of magical energy than many other magicians. This grants him an even greater ability to achieve even greater feats in magic than most other wizards ever will in their lifetime, the power he receives alone gives him a larger degree of energy that he can expend when casting spells. This only works in increasing his already massive magic capabilities even further beyond, giving him greater applications in which he can apply in specific scenarios, such as overwhelming the presence of others in order for them to lose consciousness, damaging the environment, infusing his magic into objects with the purpose of enhancing it, and even share it with others with the purpose giving some of his strength in order to make them stronger.

By his choice, Kazma has several mental and physical barriers and blocks placed on him in order to severally limit the amount of magic he can use in a battle, primarily to ensure he doesn't kill his enemy before landing the first blow, it is his way of giving his opponent a handicap over himself. Currently, Kazma only fights using roughly 20% of his maximum magic energy when confronting other foes, with such restrictions put in place, it tends to give off the appearance of him using what appears to be him using average level strength commonly found in B-Class to A-Class level wizards, including his aura is as intense as one of them. It is for this precise reason most people tend to underestimate his true capabilities and prowess in battle, shrugging him off as nothing but a hot headed child to full of himself, but in reality, Kazma better than anyone understands just how dangerous and powerful he truly is, having to rely on his own force of will and discipline of the mind to control his powers. Whenever he fuses with the Arm of Oblivion ((忘却のアーム, Bōkyaku no āmu), Kazma's personality and nature of his powers change drastically, becoming many times more aggressive and powerful than he would normally be in his normal form. As a result, the mental and physical limiters placed on himself become broken with each transformation he takes, further elevating his massive magic aura outward and giving him greater access to higher reserves of magic power to be used in battle. With a total of 4 stages in which his arm can take different forms(with a secret 5th stage used in emergencies), each stage unlocks different quantities of magic power he would normally be unable to use due to the limiters placed on him. With every form he takes, a limiter is removed, allowing Kazma to use an ability that was naturally sealed away from him, every form in turn allows access for roughly 20-30 % of his maximum power, elevating his magic prowess to new heights to which he can apply in numerous ways.

Displaying an incredible affinity for magic since he was a boy, he is naturally drawn to the forces of magic, demonstrating an incredibly high level of sensitivity that makes him more compatible with Ethernano particles than most people. As an individual who is keenly attuned to the flow of magic in the world, among his many natural gifts as a magic-sensitive being, Kazma's senses and natural use of magic is heightened exponentially, allowing him to see things just before they happened, which gives him faster reflexes than most other people. With proper training he received from his master, he managed to learn how to consciously sense and manipulate magic energy, which gives him special powers. As a wizard, with training,he adopted the unique skill of learning to sense and manipulate the magic found in most living things, allowing him to draw in more magic from his environment in order to recharge faster, recovering his energy faster than normal people. Being extremely sensitive to the magic bestowed him several advantages that other wizards do not have, one of them being more adept in the use of powers and abilities gained through the magic, becoming much more adept in their use than others. It was Mavis who personally tested him in order to determine how strong in magic he was, and surprisingly, it was revealed that he had an incredible potential in it's use. With magic being directly connected with his body and senses, Kazma can sense high levels of the magic energy in people regardless of how far they are or how hard they try to hide it. The presence of magic users in a vicinity near him and the number can also be sensed, helping him in determining the number of potential combatants.

Even when compared to most other types of wizards, his resilience and capacity to produce magic of such high quality can give even the most powerful of Slayer Magic user's a run for their money, able to burn his magic energy so intensely and bright, it is often compared to the sun in simple brilliance and magnificence. The further Kazma induces his transformations with his arm, the more free range his powers are allowed to have, ravaging the land as it consumes everything in a brilliant radiance of light, often dubbed the Light of Destruction (破壊の光, Hakai no hikari) due to it's tendency to destroy everything it shines it's light upon. For magic to take characteristics such as these is unheard off and completely unnatural, a quality only Kazma has been known to have. To have such control and authority over a power that could overwhelm even the greatest of wizards, this act shows an incredible level of discipline and dominance a rare few have the capacity to do so successfully. With magic powerful enough to alter the nature of any object, from destroying them to stopping them, there aren't many limitations impeding his desire to apply his power in many ways. Being able to burn his magic energy to such intense levels it gives him access to brand new attacking at a such faster rate rivaling that of the speed of sound, firing up to 100 blows per second, etc. But the more the magic used to accomplish these feats is increased, the more extraordinary the power becomes and the harder it is for him to control it.

When feeling angry or frustrated, his magic tends to take on the frighting visage of an enormous, bloodthirsty beast appearing to possesses what seems to be the same bodily qualities as his right arm. It is believed by Kazma that the the beast is the spirit of the Arm of Oblivion made manifest in the physical world, being directly linked to his state of mind and emotional state. The more erratic or unstable his emotions get, the greater level of control the arm takes, heightening the negative aspects of his personalty as it slowly takes over. His magic is fueled by his positive emotions as well, desires of winning and victory can bring him back from the edge of defeat if it is powerful enough, giving him the strength to get up and continue fighting. When applied in battle, the qualities change, the harder he fights, the stronger he becomes, the more he loses himself to the heat of battle, the more intense and concentrated his magic energy becomes. When well-pumped and immersed into what he's doing, the flow energy residing in his body becomes more focused and concentrated, more he can willingly channel his power into more resourceful ways other than using it to pummel his foes to an inch of their life.

The sheer aura radiating from his body and rate in which it escapes from his body, he can use it to levitate himself from the ground by pushing it downward, also having the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away, causing them to drown in his aura while others pass out from the weight of it all falling directly on top of them. Every mage has a container inside their body that determines the limits of their Magic Power. In the case that it becomes empty, Ethernano comes from the atmosphere and enters the Mages' body and, after a while, their Magic Power is restored back to normal. However, Kazma possesses a larger version of this organ that is rather uncommon inside other wizards, a genetic trait that is rarely seen in other people. This core where all magic is stored is refereed to as the Magic Origin (魔法の起源, Mahō no kigen), the organ that is located within the body of a magician, that absorbs ethernano and bunches it up into clusters, which is processed into magical power. Being an unstoppable monster of muscle and power, there little to few in the entire world able to stop him in his tracks, let alone slow him down. Once he get's started, he won't stop moving until the other opponent is unable to continue or move, regardless of how strong or powerful they are. With every blow he lands channeling his enormous magic, it tends to give a feeling of magical power, that, at times, feels like an endless wave of never ending energy, so great that it can be felt from a great distance by those who have the capacity to perceive his presence. With a level of magic so incredibly high, it is nearly impossible to measure it, with it being so immeasurably massive in volume, as surprising as it sounds, it cannot be perceived or sensed by weaker enemies, effectively making him invisible from nearly 91% of wizards in Earth Land. Only the most powerful of wizards in possession of high enough talent in magic can perceive the true depth of his bottomless power, only to find themselves lost in its vastness, cowering in the deepest recesses of despair as they realize there is no way a living being can surmise so much energy.

Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic. According to Zeref, ones strength of feelings places an important part in Magic, working as the driving force or source of inspiration that gives a wizards magic purpose and strength. and they can be used for many purposes such as offence, defense, supporting, and healing, as well as other, more practical purposes, too. To Kazma, magic is more than a simple power source he has in his possession, rather, he uses it to boost his body's natural abilities, thriving on the magic's unique qualities in order to power himself up. Being able to hold out in a fight at much longer periods in comparison to other people bu using magic as an alternate source for nourishment and stamina, he his able to fight up to several days living off of nothing but his magic energy and force of will, without the need of sleep or food to live. The exact nature of his unique type of magic energy is what differentiates him from other wizards, being a cross between a human and relic, his Ethernano particles possesses a distinct quality about them that makes it impossible to absorb or incorporate. Their nature focuses primarily to destroy and break down other materials into additional Ethernano for Kazma to feed off of,accelerating his recovery time and splitting the speed his body can take in atmospheric Ethernano in half. Because of how incredibly unstable it is the sheer destructive power it can exert onto the environment, it isn't uncommon for Kazma to disturb or completely screw over the fundamental forces of nature by simply releasing his energy in the environment. Should Kazma elevate and increase the intensity of his magic to the point of literally causing it to "explode" inside his own body, burning it and/or increase it until it reaches critical levels, there's no telling what he can accomplish or what consequences there will be on the landscape or environment in his surroundings. At this stage of magic exertion, he may be able to distort space if taken to far enough,
 * Magical Aura:
 * Second Origin Activation:
 * Third Origin Release:

Right Arm of the Destroyer
Kazma's magic abilities mostly consist of him using his magic energy to alter the appearance and abilities of his magic relic, allowing him to increase the level of fusion and synchronization between him and it in order to augment his abilities and destructive power.

Stage 1: Shocking Fist of Destruction
Achieved by increasing his synchronization rate with his arm up to 25%, the relic magically fuses with his right arm, allowing for Kazma to transmutes it briefly into pure magic energy before reforming it into matter, reconstituting his right arm. At its first level that his arm takes, Kazma comes to call it Shocking Fist (衝撃的な拳, Shōgeki-tekina ken), primarily because of the incredibly massive "shock" waves he can produce with his punches. when in use, Kazma's entire right arm is coated with protective metal armor, which is mostly golden in color but with orange and gray sections, at the same time, Kazma's right hand is divided into orange and red plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that stores all of his magic energy, each progressively larger as they near his shoulder. The fins break apart & release the potential magic energy that burst outwards to propel Kazma forward at great speeds, increasing the power of his strikes exponentially.

In order to construct his arm, Kazma requires the use of material objects and matter, breaking them down into nothing but magic particles in which his arm can manifest a physical form, completely re-constructing all the matter he's absorbed and merging it with the relic bonded to his right arm.
 * Knuckle Barrier (ナックル障壁, Nakkuru shōheki, lit "Barrier Fist"): As the old saying go's, a powerful offense is the best defense, and ironically, this move takes it literally.

Stage 2: Fist of Obliteration
The next transformation that the Right Arm of The Destroyer is able to achieve by increasing the synchronization rate even further, taking it to 50% of fusion. His arm becomes larger in size, with the three blade on the back being replaced with a single golden-like propeller. He also begins to grow small spike-like appendages on the right side of his face. This form causes Kazma's arm to increase in size and power, giving him a new set of abilities to use in combination with his other forms's powers.


 * D.F. Ignition System (D.F.点火装置, D. F. Tenka sōchi): When using stage two of his arm, Kazma's three scarlet blades are replaced with what appears to be a spinning rotator on the back of his right shoulder used to absorb Ethernano in the atmosphere and compress it to unimaginable levels. The extreme spinning force produced can be used to levitate Kazma through the air or glide on top of water by thrusting himself at incredible speeds.
 * Ethernano Absorbtion:

Stage 3: Golden Overdrive
By absorbing dangerously large quantities of Ethernano and converting it into fuel for the D.F. Ignition System, he is able put push the his powers to the next stage of evolution, increasing his fusion rate to 75%. In this form, his entire body is shrouded in golden Ethernano and is bestowed two golden propellers on both sides of his arms. He is also covered in more metallic shards than before, spreading further on his face, arm, and leg. His speed and destructive power sky rockets through the roof,

In this form, both of his arms transform, bestowing him the a new weapon called "The twin Destroyers of Oblivion". Identically transformed arms, each sharing the the destructive power instead of being channeled in Kazma's right arm alone.


 * Golden Overdrive: Final Extinction Flash Burner (黄金のオーバードライブ：最終的な絶滅フラッシュバーナー, Kogane no ōbādoraibu: Saishū-tekina zetsumetsu furasshubānā):This Technique causes Kazma to focus all of his energy into the palm of his hand and condense it into a singularity, causing it to expand and grow at an alarming rate

Stage 4: Fist of the Prideful God Destroyer
At this stage, Kazma is able to completely fuse with the Arm of Oblivion and increase the synchronization to 100%. By transforming into this form, Kazma forces his magic and body to go beyond their limitations, pushing his powers beyond their maximum threshold to alarming, unimaginable levels. Augmenting his magic's destructive force in frighting new ways. All of his natural abilities also increased to their utmost highest potential, such as speed, strength, durability and etc. are increased to otherworldly levels, making him appear less than human and more monstrous in nature. When using stage 5, Kazma's right arm spreads throughout the rest of his body, fashioning a suit of armor unlike anything in Earth Land. His new appearance consists of both of his arm being completely transformed rather than a single arm, growing claws and a suit of armor comprised of bright orange metallic plates covering the recess of his entire body. His most notable feature however is his long red hair, having grown to such epic proportions in length that it reaches the lower end og his back, while at the same time growing a unique monstrous mask guard that covers the middle top half of his face. In addition, the rotar that he once had on his shoulder is gone, being replaced with an extremely long metal-like tail able to extend and apply immeasurable levels of force capable of rivaling his own fists. The tail is not a simple decoration, it possesses the same qualities and abilities that once belonged to the rotor on his back, able to facilitate and accelerate the speed in which he can absorb Ethernano from the atmosphere in such rapid velocities.

Adopting animalistic and beast-like characteristics, Kazma is often being hailed as the king of beasts, and with his personality and powers being drastically changed to such lengths, Kazma comes off resembling a savage monster, no longer resembling his old self in the least, ultimately incorporating and utilizing the most aggressive and violent aspects of his personality while in this form.

When triggering the activation of this form, the energy needed to push beyond stage 4 requires

For all of the limitless power it offers, this form is inconceivably difficult for Kazma to maintain, due to the fact that he is still young and inexperienced about using his powers, and has yet to fully awaken his full potential. This means that Kazma is not fully able to bring out this forms true inner power. Regardless, he is still an unstoppable force of nature that none have been successful to stop.

Blast Force Overdrive: By absorbing vast quantities of Ethernano from the air, he is able to convert it into a unique form of energy known as the "Blast Force." This unique force of energy cannot be found anywhere else in the world, being exclusively used only by Kazma. The energy, overtime, causes Kazma's destructive energy to increase and build up overtime, resulting in his spells becoming such ferocious and focused. The energy the more he attacks something or receives any form of kinetic energy. The Blast Force can be used in a number of ways: it can be used to absorb the momentum of incoming attacks in order to severely decrease the force of their impact, charge the destructive capabilities of all of Kazma's attacks, or as a last resort, completely release the energy in a single blow.
 * Light Road: Star Ignition Punch (光の道：スターイグニッションパンチ Hikari no michi: Sutāigunisshonpanchi): By punching the air with an unstoppable amount of force, Kazma ignites both Ethernano and air particles in order to launch it at his opponent, traveling at near light-speed velocity, making it appear as if a road of light were chasing his oponent. This technique is capable of melting its way


 * One-Inch Punch (1インチパンチ 1-Inchi panchi): By launching a punch at incredible speeds, Kazma


 * Absolute Annihilation:

Last Stage: Golden Overdrive Infinito Infinitysymbol.jpg
By using the Second Origin Activation technique, Kazma pushes his synchronization rate beyond 100%

Main Theme
Ol_qvKcQPR8

Battle Theme
kKZLfkfQmf8

Full Power Theme
1OdTWnOdK4A

Dynamic Entrance Theme
YOS0GQ9Qkno

Sorrow Theme
5EKzylTobSQ

Look on the Bright Side
rVVBTxeBEcM

All or Nothing Theme
Befr5hQHrCQ

Trivia

 * His apperance is based off Kazuma from the hit anime s-CRY-ed and the name and alias from King Kazma from Summer Wars