User:Alraunism/Characters

Vega di Solaris
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#CC1936; color:#ffffff"| Vega di Solaris

"Charisma, Uniqueness, Nerve and Talent."

Vega di Solaris (ブガディ ソラリス, Buga di Sorarisu) is a renowned Treasure Hunter and the Guild Master to the Treasure Hunters Guild, Lock Heart, which he cofounded with his brother [Arcturus di Solaris. Well known for his abilities as a Treasure Hunter and Mage, Vega is well known under the alias Enlightened Thief (覚者盗賊 Kakusha Touzoku) in most circles, as many believe him to be a renaissance man, as well as a conniving cat burglar. As the Guild Master of an Independent Guild, he isn't as well known as the Masters of Legal Guilds, yet he has a small following that refers to him as the Kouros (魅力的な若い男 Miryoku-Tekina Wakai Otoko, lit. Attractive Young Man), for his good looks and his thin but athletic build.

One of the youngest Guild Masters, even among Independent Guilds, Vega arose to his position at a young age situationally. Born in one of the largest slums in Pergrande, Dystopia, Vega was one of nine children in his family, the third-born to two older brothers. All nine children lived well past the expected age of children in Pergrande's slums, a rare feat, but one that made life extremely hard. Food was hard to come by, and so as one of the older children, Vega engaged in scavenging, bartering with merchants and in some cases stealing. This founded his skills as a treasure hunter, and would be some of the skills made most useful to him in the future.

Another amazing feat of the family, the children all avoided being taken under the control of Pergrande's Ministry of Magical Development for several years. From when their children were small, the parents of the nine were able to hide them during each of the soldier's attacks on the slums. There was, however, one instance of one of the nine being taken. Out in the streets during a raid, Arcturus was taken in to become a test subject at Ministry Building Ajax, a building on the southern part of Pergrande. Vega developed a plan to infiltrate the building, using the skills he developed on the streets in the slums, and found a way for the oldest members of his family to break into the building. Upon entering, Vega freed the subjects being held there, including his eldest brother. While trying to free the subjects, Vega came across a Minister's Armory filled with rare equipment, primarily Holder Magic items. He took as much as he could carry, as well as any documents he could find that would support his family for years to come. Due to the raid, however, Vega was outed as the leader and the identity of his eldest brother was revealed. To protect their family, they decided to fled. They stole an airship, landing in Desierto and redesigning the entirety of the ship to make it undetectable by Pergrande's forces.

Now out of Pergrande and undetected by their forces, the brothers formed Lock Heart, on the premise of making enough money to support their family, be it through locating legal treasure, or by stealing artifacts from the rich. Many were supportive to their cause and joined alongside them in the fight against the wealthy and the location of treasures across Earth Land. Vega is able to use a scimitar, Augmenta, capable of a unique magic known as Arc of Distortion. With Arc of Distortion he is capable of manipulating the physical appearance of reality by distorting it as if everything around him was liquid.

Appearance
"I've not always had a sort of confidence in the way I look. People have said really nice things to me about my looks, and eventually I started believing them. I like the way I look now, and I know a lot of people agree."

Vega di Solaris is well known in certain circles for being extremely attractive in appearance. Despite spending several years as a child deprived of a lot of food, his body is athletic in appearance. His musculature is proportionate, his arms, chest, and legs all perfectly sculpted to suit his appearance well. Although so athletic in the way he looks, his face is delicate. His jaw is sharp and pointed, eyes large and round, an oceanic blue in color. Above his eyes, his brow bone blends evenly with his forehead, and his eyebrows are a dirty blonde, just a shade deeper than his medium length, sandy blonde hair. Oftentimes he styles it off his face, spiked back. His lips are large in nature, soft to the touch and a pale pink. Much of his body is soft to the touch, in fact, and Vega spends a lot of his money now indulging in moisturizers and scents he never had access to as a child in the slums.

That being said, Vega spends a lot of time carefully investing his money in products of high quality, especially armor. Although his armor often showcases a fair bit of his skin, it is all specifically crafted for him by the people of Desierto in a specific design that is easy to wear, extremely flexible, and allows him to tolerate intense heat. There's a lot of intricate metal work, all working with him in the way he moves. Most of the time, there isn't a whole lot of shirts involved in his wardrobe, but he owns a variety of vests, to conceal his upper body at least a little bit. Many of his different armors feature extremely detailed gauntlets and greaves that move almost fluidly with his body. His armor is also designed to avoid clattering and making loud noises, making it easy for him to slip in and out of places unheard. He has been diligent particularly in designing boots, getting the cobbler to design a noise absorbing bottom to his shoes, so most times people cannot hear his foot steps.

His most commonly worn outfit is one he designed and created upon arriving in Desierto two years ago. He wears black pants, tight across his legs and high-waisted in nature. The sides of the pants are mint in color, with red string tied up the sides. The sides are tied into the armor, carrying an intricate gold floral pattern across his thighs. To add a bit of flair, Vega ties a thick red scarf across his waist, with gold patterning depicting the same flowers as his metalwork. He secures this sheet of sorts with extremely decorative pins in the back as well as some decorative fascinators on the front. He wears large knee guards, broken through the center, disconnecting the top of his pants from his greaves. The greaves themselves are tied into the boots, making his bottoms one intricate and continuous piece of work. As for a top, he keeps his chest bare with the exception of his vest, blue material coated with a sort of metal going down the middle of each half of the vest. To keep the vest closed he got a pendant made with clasps, which connect to both parts of the vest. When he got the clasp made, he got gauntlets made by the same person, which go up to his elbows. On occasion, for more formal venues, he wears a white button up shirt with his collar pointed.

Personality and Traits
"Being charming is extremely difficult for most people... But not for me! I like telling people what they want to hear. What I need them to hear."

Vega has a unique sort of charm unlike his brothers.

Rags
"The slums were always extremely rough... They were rough for the first few years. Then the three of us started stealing - started taking from the rich - and everything got better. My little siblings are able to live a happy life with the way we handle things at Lock Heart, and for that I'm proud of my work. And I know my brother is too."

The third-born of the di Solaris family, Vega was born in Dystopia, the largest slum located in the Pergrande Kingdom, and arguably one of the largest ones on Earth Land. As a child, much like his elder siblings, it was presumed he wouldn't survive to adulthood. and so his parents continued to have children for the next six years. He would then be the third eldest of the nine children, and would be happy to do anything for his younger siblings. As the third eldest, he looked up to the two brothers older than him, and often looked to them as role models. As more children were born, food became much more sparse, and so his older brothers began stealing. At the age of fourteen, his eldest brother realized that there was only one way that they could support for the entire family; stealing. At first Vega struggled a lot with choosing to either support his two older brothers in stealing, or if telling his parents would be the right thing to do. In the end, he decided to work with his older brothers.

Vega argued with his brothers, knowing stealing from others in Dystopia would be wrong. Luckily, they lived close enough to the exit to be able to leave unnoticed and return with goods from the nearest town in a matter of hours. Although this took much more time, they were able to steal from the wealthy, and were able to give to their family. Being able to provide kept their family fed. It was here that Vega developed his abilities in theft and treasure hunting. As he would go to town frequently, he would be able to keep an eye out on houses with the most precious belongings that could be sold elsewhere. He also became great at tracking people and objects, his keen eye becoming extremely useful to his brothers. They were proud of their younger brother for being able to become such an asset to them, and he became indispensable on their outings.

As these outings continued, he became a master thief, the brothers gaining the name Blond Bandits of Pergrande. They began aiming for bigger things to sell to Pergrande's underworld through Dystopia, targeting places like museums and the houses of nobility. Selling these objects of worth managed to get their family a larger house, and managed to take in an influx of food. Although there were many close run-ins on a variety of occasions, the brothers were never successfully identified. With this success, their parents were very grateful and had attempted to stop them from continuing any further, but the three were unable to stop. They continued stealing, and they continued to avoid getting caught.

This new house helped the family enormously. It featured an annex of sorts, capable of hiding the di Solaris family on sweeps done by the soldiers of Pergrande, and it was much more effective than their previous living quarters. Things were looking up, as many sweeps went by without taking even one member of their family. This changed, however when Arcturus was taken off the streets on the day of Vega's sixteenth birthday. Almost immediately Vega had sensed something was wrong, and knew that it was Pergrande that took his brother. He resolved himself and decided that there was something he had to do, to ensure his brother's safety and to bring him back home.

Birth of an Anti-Hero
The abduction of Arcturus was something that would change Vega's life forever. Vega and Altair decided that there was only one way things could be handled, and it would be with the invasion of the Ministry Building Ajax, located in Ajax, Pergrande. They often saw it on the outskirts of the city, around the larger homes they frequently burglarized, and so they were familiar with the area. They began to scope the place out, and over the course of about a week were able to deduct that their brother was indeed trapped inside. At that time, Altair was the most charming of the brothers, and so he decided to flirt with one of the guards off duty at the local pub. Getting information, Altair learned that the building held Holder Magic items, and was for training proficient mages in how to use them properly, and, was luckily, not one of their bigger research facilities. With this knowledge, Vega let out a sigh of relief that his brother was safe.

Altair began to refer to it as a Minister's Armory, and the name caught on with Vega. Knowing of what was inside the building, Vega knew that upon saving their brother they could also steal a variety of items to give to their family or potentially pawn. This knowledge made the concept of the raid a lot easier for Vega to swallow. The two decided that in the middle of the night they would break in, free the test subjects, and steal whatever information and items they could. They broke the raid into two separate nights, across the span of a week. On the first night, they infiltrated the armory and stole a few different antiques that they would be able to use. Augmenta caught the eye of Vega, and he began to use it, gaining knowledge of how to wield the scimitar quickly. They took an array of different items back to their family home, and hid them in a spot where they stored any stolen keepsakes.

For the next few days they trained in using particular objects helpful to their raid. With these weapons in tow, it would be extremely easy for them to execute this raid. Vega and Altair, now prepared for the end of the week, headed for Ajax. The excitement of confronting Pergrande and freeing his brother coursed through Vega. Altair tried to keep him calm, but the adrenaline wouldn't stop. Using Augmenta, Vega altered reality to separate the inner wall from the floor, entering the holding cells of the test subjects. Fighting the handful of guards there, they were able to overpower them, freeing the people in the room. Although Vega and Altair believed they managed to get all of the guards, one in particular managed to escape and sound an alarm. Researchers fled, and soldiers flooded the dungeon.

The three brothers reunited, working alongside the test subjects of the lab, rose against the soldiers. For the most part, the uprising a success with minimal casualties. Things changed, however, with the arrival of the Minister. An older, stern man named Riguardia. He was capable of utilizing twin swords, and he used them well. He cut down a number of test subjects, and soon, many were forced to escape. The di Solaris brothers, however, were trapped. He intentionally made sure that the brothers couldn't escape, and Vega knew that if he tried to use Augmenta to flee that they would just get caught, and all three of them would have been killed. The battle that would ensue would not end without bloodshed.

The fight with Riguardia would seem almost impossible. With one brother unarmed, and Altair armed with a bow, Vega found himself at the front lines of the fight. It was something utterly terrifying for Vega. He was untrained in the use of a sword, and so facing a user of twin swords, both capable of magic, seemed like something that statistically was unwinnable for Vega. With the powers of Augmenta, however, he was able to counter most blows by changing reality in one way or another. By altering the physical terrain, he was able to shake Riguardia and make his advanced form of swordplay near useless. With this, however, it was hard for Altair to land his shots. Riguardia quickly found a way through this imperfect tactic, and throttled Vega, hurtling him into the bars of one of the cells.

Augmenta was sent flying across the ground, and Vega could do nothing but gasp for air as the wind was knocked out of him. His bones ached, his lungs felt like they were collapsing. Tears clouded Vega's vision as he coughed, not able to see. Arcturus ran for Augmenta to try and help, but instead was intercepted by Riguardia. Lunging at him with his twin swords, Arcturus' death was almost ensured. Altair intercepted, pierced by Riguardia's two blades. He let out an inhuman noise, a shriek of sorts, dropping his bow to the ground. Altair began bleeding out on the ground, Arcturus and Vega looking on in horror. Riguardia began to speak.

"You boys from the slums are a dime a dozen... Good for nothin' but bein' enslaved or experimented on. This one couldn't land a shot, and that frail little flower over there barely has the arms to hold tha' blade. You thought you could get through this unhurt? Without all of you dyin'? We can just round all those slaves back up! You ignorant, good for nothin', slime... Thinkin' you could beat me... I'll make you pay for thinkin' garbage like you stood a chance!"

Riguardia slid Altair's sputtering corpse off his swords and targeted Vega next. Arcturus, through sheer rage and pure emotion alone, picked up Altair's bow and fired several shots at Riguardia. As the minister turned his gaze to the older boy, Vega picked up his blade and charged at the man. His body still ached, but his heart ached more. He plunged the sword deep into Riguardia's back, the edge of the scimitar piercing through his chest. It was from there that the sword managed to do the rest of the work. It began to alter Riguardia's body on a physical level, causing the gory eruption of the man's chest. With Riguardia defeated, the two surviving brothers erupted in loud sobs. It was far too late to try to save Altair. He was dead.

After letting out sobs around the corpse of their brother, they took Riguardia's blades, and began searching the rest of the building. They had to get revenge on the Pergrande Kingdom. They stole weapons from the Minister's Armory and documents from any files they could get their hands on. Returning to their family with the things they could get their hands on, and the body of their deceased older brother, the two decided that it would be safest for the di Solaris family if they left.

Freedom
"I feel bad about leaving our family behind, and I know my brother feels the same, y'know? It's just... It was a hard choice to make, and it was one that I knew in my gut that Altair would've wanted us to make. We still try to provide where we can, but it's sad not seeing the young ones grow a bit older. I missed two years and it feels like it's been a lifetime..."

The incident was scarring for the two boys. They witnessed their eldest brother, someone they grew up with, someone they loved, get impaled on twin blades. Had that not been enough, Vega was responsible for emptying the chest cavity of a man, a minister, but a man nonetheless. Dealing with this killing was extremely difficult for him. He several days after the incident unmoving from his bed. No one could get him to speak, or to eat. He would just lay in his bed and stare blankly at the wall. Arcturus was similarly dealing with these issues, however he had handled it all in a very different way. He coped with this trauma by burying it, instead plugging away in developing an exit strategy. Days continued to pass, but Arcturus couldn't allow them to pass any longer. He approached Vega's bedside, and they had a conversation at length about what had happened. Vega began to sob loudly, Sol and Coronis rushing in to tend to their son. Arcturus had got Vega to return to his daily life, and slowly, nursed him back into being himself.

After a few weeks, Vega was normal. It hurt to think about what had happened, but the support of his parents and of his older brother held him tightly to reality. They developed their exit strategy to it's fullest potential. They became aware of the trade routes that came in and out of Ajax, routes dependent on airships. If they were able to steal a ship carrying cargo, they figure they would be able to smuggle on their belongings with ease, and find somewhere in a nearby country to repurpose the ship. Both figured that with the particular views many had of Pergrande internationally, finding someone willing to repurpose a military-grade cargo ship would not be difficult. The plan itself included waiting for the right time, and so for the most part they had begun to lay low, stopping their stealing for the time being, with Vega scoping out the taverns of Ajax for information. Through these weeks the two spent their time learning how to better the use of their weapons in secret.

They decided to steal a Minister's Airship, one transporting the new Minister of Ajax. With Vega's developing control over Augmenta, and Arcturus' understanding of his bow, it was believed that taking this airship would be much easier than how things proved to be in Ajax during Arcturus' retrieval. The night of the airship's arrival fell, and as the Minister as well as those escorting her exited the ship, the brothers slipped on. Vega fired a pulse of ripples at the woman, sending her flying off her feet with enormous force, as a parting gift of sorts for the government that took Altair away from him. Navigating their way around the ship itself was easy, fairly straightforward. Their one fear was piloting the ship.

Upon arriving at the cockpit the boys discovered that the airship wasn't piloted it all. It was more or less controlled similarly to that of a Magical Vehicle. Vega, on instinct, strapped himself into the device that piloted the ship and began to take off. Arcturus told him the direction to go, and by his sheer will alone, the ship moved in that direction. Despite having very limited control over his magic at this point, the ship moved carefully and at an intense speed. Arriving in Desierto was almost no issue. They docked in one of the bigger ports, the city of Marino, and they began to search for a shipwright willing to modify their ship. Surprisingly undamaged in the flight there, they were able to find a shipwright eager to help them change the appearance of the ship. In the meantime, they decided they would start locating treasures across Desierto.

They spent a lot of time in Marino, particularly an inn and tavern known as The Peach Peacock. Vega turned seventeen, and spent much of his time in the tavern, drinking with his brother and talking with the bartender. The Peach Peacock appeared to also be a particularly an important hangout place for the soldiers of Desierto. With an age of enlistment at sixteen, and a legal drinking age at the same, Vega found no shortage of people around his age. Due to his looks, however, he oftentimes would suffer a lot of unwanted attention from older men. It made him extremely uncomfortable, and on one particular night, one without Arcturus around,one of the older men was getting particularly physical. Vega didn't know how to deal with the situation, but luckily, a soldier within close range intervened and sent the older man running.

"I... I'm so sorry, young man. A lot of men in this town are awful... Please, I wouldn't feel comfortable leaving you alone for the rest of the night. My name is Vanta, I'm a soldier in Desierto's army. May I have a seat?"

The soldier seemed nice, and Vega found himself particularly interested in him. He was so thankful for the man for saving him. He hadn't noticed him at first, when glancing around the tavern, but upon closer inspection of his face, closer focus, Vega couldn't find himself looking away. His eyes were intense, some sort of darkness clouding below the surface of the deep blue, as if someone kicked up the sand at the bottom of a lake. His piercing eyes, his glance, it was intriguing to Vega. Conversation between the two continued for several hours. Vega discovered the young man was a swordsman, and jumped at the chance to ask him to meet again. He asked the man to perhaps meet up, to be trained in swordplay, to which Vanta replied with a resounding yes.

For the next few weeks, they met semi-regularly and got to training extremely seriously. Every day that passed Vega found himself more drawn to Vanta - drawn to him in away he had never felt ever before. Vega would feel Vanta's hands trail his body, helping teach him how to properly direct the blade. Despite the airship now being long finished, Vega couldn't leave Vanta behind. He stayed back and continued to learn with him, struggling with his emotions and what to tell Vanta. They spent many nights in The Peach Peacock, and eventually, after one particularly long night of drinking, Vega confessed his feelings to Vanta. Vanta, unaware of how to react and what to say, sobered up near immediately and left Vega to himself, a drunk Vega struggling to run back to his room before erupting in loud sobs.

Arcturus' attempts to cheer his brother appeared to go without really having any effect on him. Vega's heart had been broken by another boy for the first time. Vega slipped into a state of depression, feelings of loss dredging up the dark emotions of the death of Altair. Arcturus made sure his brother was fed, but Vega returned to not leaving his bed. Awaking one morning, he was surprised to find Vanta standing over him, crying and apologetic. He hadn't known how to really express his feelings to Vega at the time, and took several weeks to come to terms with his homosexuality. Upon reuniting, they decided to start dating, and resumed their training.

Riches
With their relationship, Vanta began to tell Vega of particular duties and stories among soldiers, one in particular recounting a map that the soldiers have been unable to decode for years. This particular story piqued Vega's interest. He began to ask townspeople, the people of the tavern, the shipwright who redesigned the Talaria, and eventually he came up with answers.

Magical Capabilities
Proficient in a Variety of Holder Magics: No Caster Magic Abilities:

Arc of Distortion
Arc of Distortion (歪のアーク, Ibitsu no Āku) is a form of Holder Magic tied to a scimitar made centuries ago in Desierto, known as Augmenta. It is a Lost Magic, and an Ancient Spell, once used prominently in the region of Desierto in the same period the blade was created. Long ago, there are a variety of stories that recount it once having a Caster Magic capabilities, how it is presumed all learners of this magic are long dead. Arc of Distortion in particular is capable of altering physical perception of reality, stretching and pulling reality on a visual level, either to send waves towards a target, or to conceal oneself or ones allies from an opponent.

Ways of Combat
Proficient Swordfighter:

Assorted Capabilities
Expert Piloting of a Magical Vehicle:

Augmenta
Augmenta (増強するもの, Zōkyō Suru Mono, lit. That Which Augments) is a scimitar made in Desierto with a unique ability known as Arc of Distortion. Intricate in it's design, information about the blade dates back centuries.

Assorted Equipment
Talaria (タラリア Tararia):

Trivia

 * Vega's appearance is based on Vaan of Final Fantasy XII.
 * Vega and his family line are named after the brightest stars in the sky.
 * }

Aquaria
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#7C73E6; color:#ffffff"| Aquaria

A former slave to the Pergrande Kingdom with a birth name long forgotten, she is known simply by the mononym of Aquaria (アクアリア Akuaria), her preferred name among dozens of aliases and nicknames. Aquaria is secondarily known as Multiplier (乗数 Jousuu) for her distinct Lens of Kaleidoscope Magic, possessing the ability to multiply her body parts as well as create odd distortions of the environment. Her unique abilities have gotten her quite a name in various regions of Ishgar, for both her the strange basis of her Magic and it's fascinating and beautiful appearance. Many people consider Aquaria's use of Kaleidoscope Magic to be advanced, so advanced in fact that despite only taking part in a few battles Aquaria already has an established reputation. Often times legends of her illusions precede her, and so others end up referring to her as the Infinite Warrior (無限戦士 Mugen Senshi). Had it not been for records Aquaria discovered in Pergrande she would not have known anything of her past. Once a child from the Principality of Mirage on the outskirts of Pergrande, Aquaria presumes she lived a happy life as the only child of two kind parents. On the year of her eighth birthday, the principality was annexed and all of the people who lived there were either enslaved for the use of the nobility in Pergrande or transferred to one of the many branches of the Ministry. Upon transfer Aquaria's memories were wiped, and she grew up unaware of life outside of being a test subject. Further reading revealed that her parents were a part of a quelled rebellion, however their whereabouts are currently unknown. Upon successfully gaining access to Kaleidoscope Magic, Aquaria led the first successful rebellion, freeing several of the people trapped in the Ministry Headquarters. After fleeing Pergrande with her comrades one of her kinder, older allies decided to take her in. An elderly woman by the name of Gemme stepped in as Aquaria's caretaker, and they would spend the next several years venturing Earth Land together in hopes of creating happy memories to fill the void of the ones the researchers of Pergrande took from them. In their journey they visited much of Ishgar, before deciding to settle down in the village of Macula. The two enjoyed their life there, however Aquaria still felt she was destined to accomplish more. Currently, Aquaria is an Independent Mage wandering the continent of Ishgar in the hopes of discovering the whereabouts of other former test subjects of the Pergrande Ministry of Magical Development. Her primary goal is to discover enough mages to form an alliance, and once her alliance is formed Aquaria and her caretaker, Gemme, aim to dismantle the Ministry and launch an attack on the Pergrande Kingdom.

Appearance
A woman of taller stature, Aquaria's tall and lanky body makes it easy for her to sneak around. Aquaria has quite a thin waist, but a more voluptuous figure with a larger chest and hips. She seems to be quite confident in her body as she wears an array of showy outfits, however her eye for fashion is often complimented as her several dozens of outfits are all thought out meticulously nights in advance. Even in travelling Aquaria has been shown to have an access to a variety of outfits, be it tank tops and shorts for warmer climes or beautiful fur coats in colder regions. With her expensive and elaborate outfits people are drawn to her, and often times react positively when meeting her. The accessory she wears most frequently is a pair of orange tint sunglasses.

With a gently-sloping jaw and soft yet prominent cheekbones, Aquaria's facial structure is almost fascinating to analyze. Many of her features are strong in there own distinct and unique ways. Her eyes are large and round, dichromatic in color with black inner irises and a light blue ring on the outside. This feature is distinctive of her Kaleidoscope Magic as all practitioners of this magic have had their eyes altered. Her nose is also quite unique, prominent and standing almost proudly off her face. People have a tendency to compare her nose to a beak because of the way the bridge is formed, however she doesn't mind the comparison and finds it accurate. One of her less distinct features is her long, pin straight black hair. To make her hair appear unique she styles it in a variety of ways, however her style of choice is typically slicked back in a sort of wet style. Other styles she particularly enjoys include low pigtails, a high ponytail and on occasion half up. Her face is free of marks and scars, although she has many faded scars around her body and hidden behind her hairline due to her past as a test subject of the Pergrande Ministry of Magic Development. Despite these marks, from far away people typically never notice and so she doesn't put any effort into hiding or treating her scars. Often times she looks over her scars and thinks of them as signs of who she is and how far she's come. Gemme often reinforces these beliefs and tells her about the beauty of her scars, and has helped quite a bit in Aquaria's development of a strong sense of confidence.

Aquaria's favorite outfit happens to also be the one that she wears the most. She sleeks her long hair back wet, with two curly strands in the front going down past her chin. The strands originate from behind her trademark pair of orange sunglasses with white frames. In terms of the outfit itself she first puts on a matching white crop top and shorts, then layering over top. In terms of on her torso she wears a blue leather vest zipped up to her cleavage with a white rose pattern over her left breast. On her legs she ties a patterned peach sarong with a floral pattern going down the left side, and fringe hanging from the bottom. For shoes she wears high heels the same color as her skirt.

Physical Capabilities
Expert Hand-to-Hand Combatant:

Extras

 * Aquaria's appearance is based on Nico Robin from One Piece.
 * Aquaria got her name just based on being a name that Astro has always liked.
 * }

Etiara Anastasia Opulencia di Belladonna
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#2f095e; color:#ffffff"| Etiara Anastasia Opulencia di Belladonna

Etiara Anastasia Opulencia di Belladonna, more simply known as Etiara Opulencia, is a Dark Mage working for the Abyss Fang Guild. Etiara is well known among circles as Assassin Kiss, due to her particular method of killing her victims through the employment of particular Love Magic and Water Magic spells, while in her Take Over: Titan Soul form. There are many epithets that Etiara is known by in a variety of circles, however Broken Aphrodite is the most accurate, as it emphasizes her dark past with the fiefdom of Inuiriose and her close relationship with the Titaness, Aphrodite.

Extras

 * }

Kjtn Greta
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#E11309; color:#ffffff"| Ktjn Greta

"Grace. Elegance. Strength."

- Astro Ktjn Greta (キテン グレタ, Kiten Gureta, pronounced Kitten Greta) is an Amazon, proficient particularly in combat, so much so that she is the Third Guild Master of an all-female strength based guild, known as Amazonomachy. Ktjn is well known for her unique, and visually unnerving forms of magic. Proficient in Requip: The Living Doll, Ktjn is able to requip either parts of dolls, if not whole dolls, to participate in combat alongside her through her proficiency in String Magic. Legends of Ktjn's abilities have extended across Ishgar, and many refer to her as Hecatonchires (, lit. Hundred-Handed Monster), as it is rumored she is able to control up to a hundred doll limbs at once. Her true power, however, is not in hand-to-hand combat, but in archery. She is so proficient that women of the Isles of Themi refer to her as Artemis of the Wilds (, lit. Goddess of the Hunt), and revere her ability to fire her bow beyond that of modern day, military trained snipers.

Ktjn Greta is well known as a direct descendant of former leader of the Isles of Themi and the Amazon people, Hippolyta, and therefore has lived a life directly rooted in the training her great grandmother had long planned for her. From her youngest possible age, Ktjn was trained in the use of a variety of weapons, particularly excelling when it came to archery, swordsmanship, and hand-to-hand combat. Over the course of a few years, the women she learned from had taught her String Magic, and helped her in using it to manipulate doll limbs that became a part of her armor. Able to master the techniques of String Magic abnormally quickly, she would then move on to using Requip, summoning forth a variety of different limbs and weapons with ease. Over the next few years she mastered the two techniques, marrying them in the concept of her signature form of combat, the Demigoddess Hundred Hand Style (古女神い流, Furui Megami-ryū, lit. Ancient Goddess Style). This particular method of combat was shown to be devastating on the battlefield.

Ktjn Greta was active as a mercenary on the mainland continent of Ishgar from the ages of eighteen to twenty-three, and she spent those years acting as a indispensable part of any team. With her experience, she returned to the Isles of Themi upon her mother's passing and began working for Amazonomachy. Quickly she climbed through the ranks, passing her S-Class Trials within 7 months of joining the Guild. Challenging the Guild Master, her mother's replacement, Ktjn fought with her for nearly an entire week before finally winning. With her victory she claimed her present spot as Guild Master.

The people of the Isles of Themi admire her strength, particularly the members of her Guild, and currently her goals are to spread their sphere of influence across all of Ishgar, no longer limiting Amazonomachy to the Isles of Themi.

Appearance
The only way to describe Ktjn is to refer to her as the prime specimen of Amazonian women. Her skin is olive in tone, a warm tan that showcases her rippling muscles naturally. That being said, her body is built, lean but muscular, a testament to her athleticism. Ktjn's abdomen is one of her best features, abs shaped into what is commonly referred to as the "11". Paired with her large hips, chest and shoulders, she is the peak of what many view to be aesthetically beautiful on the continent of Ishgar. Her facial structure is composed of sharp, angular lines, despite that maintaining a delicate femininity much like the rabbits her people were made in the image of. That being said, the people on Ishgar find her face extremely interesting to look at, once they get past her enhanced, rabbit-like physiology in her ears and feet, many deem her to be beautiful to a degree beyond what's possible for most human women. On the Isles of Themi she is held to the same esteem, many believe here to be one of the most beautiful of the current generation of Amazons. With this beauty, many are gravitated to her, and are loyal to her for her strong looks alone.

Kitten
Born into one of the most important bloodlines on Themi, Ktjn was born a direct descendant of their first leader Hippolyta. Her life was quite lavish as a child, her mother Jiulia Greta, was the leader of the Amazons and headed up all democratic decisions with the help of the other members of The Council of the Moon Rabbit. That being said, Ktjn lived in Ocyale's Castle, and was raised by an array of other Amazons who tended to her every need. It was there she developed a set of mannerisms that made her very appealing to others, most notably a sense of kindness and a charming way of interacting with those around her. She came across quite stern as a child as she does in present day, but all of her aides truly appreciated her for the way she acted. Being a political daughter, her mother expected her to act a certain way, and set an enormous amount of pressure on Ktjn to make sure she conducted herself in a way that showcased a good image for the Amazons.

In this set of expectations, Jiulia also set a lot of physical expectations. Ktjn spent much of her time as a child surrounded by the finest tutors her mother could find for her. As the leader of Amazonomachy, Jiulia had access to exceptional women in every field of combat, while also maintaining a specific education for her child when it came to Magic. As a child Ktjn worked specifically alongside a handful of tutors; a Mermaid named Almia trained her in magic, a Harpy named Winona taught her in sharpshooting, and an Amazon, one currently sitting on the Council of the Moon Rabbit, named Trtia Alfhea instructed Ktjn in a variety of abilities common to Themi. With these instructors, Ktjn was able to excel far beyond the other Amazons in her generation. These mentors ensured that a very specific plan, outlined by Jiulia, would followed to a tee, therefore instructing Ktjn in what her mother had desired for her and not what Ktjn in particular wanted to learn.

That being said, Jiulia conceptualized Requip: The Living Doll

String Magic
String Magic (糸の魔法, Ito no Mahō) is a Caster Magic that was developed in Minstrel by a doll maker to be used in puppet shows. Presently, mages have developed it to be more centered around combat. Ktjn is at the forefront of developing this magic to be more suited in combat, developing her Demigoddess Hundred Hands Style (古女神い流, Furui Megami-ryū, lit. Ancient Goddess Style) to fight off enemies.

Requip
Her particular style known as Requip: The Living Doll (換装 · 着ぐるみ, Kansō · Ki-gurumi)...

Demigoddess Hundred Hands Style
Demigoddess Hundred Hands Style (古女神い流, Furui Megami-ryū, lit. Ancient Goddess Style)...

Weapons
Otrera, Ode to the Ancient Wind:

Magic Powered Vehicle
Siren Cycle, Splendiphora:

Extras

 * Kitten, the pronunciation of Ktjn on Ishgar, is also the name for a baby rabbit.
 * Ktjn's appearance is based on Fran, from the Final Fantasy franchise.
 * }

Desirée
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#3e1e9e; color:#ffffff"| Desirée

Desirée(デジレー Dejiree), formerly known as SA-α18 (エス エー アルフェーイティン Esu ee Aufeeitin) is a Dark Mage, currently operating out of the infamous Dark Guild, Abyss Fang. Once the only child of a high class crime family, Desirée was abducted by members of the Pergrande Ministry of Magical Development to be turned into a tool of mass destruction. There she was drained of any personality, and trained in two devastating Magics, Illusion Magic for the purpose of psychological torture, and Explosion Magic for the purpose of mass destruction and causing terror. After her escape from the Ministry, she wreaked havoc across Pergrande, killing soldier and civilian alike. They deemed her Daughter Atë of Desires, for her specific modus operandi, involving her particular style of magic known as Hubris, conjuring the desires of those she is targeting, drawing them in closely, and then causing a major explosion.

Across Pergrande she was labelled a terrorist, and survivors of her attacks often describe her as being apathetic, with an insatiable blood lust. She caused the destruction of major sites, caused a number of deaths, and became wanted for her crimes. The Pergrande Kingdom was well aware of the mistakes they had made in creating someone like Desirée, and so they have been desperately pursuing her for years. Despite this, she has escaped their pursuit and currently resides in Fiore, where she has been wreaking havoc alongside Abyss Fang, joining only in the promise of drawing more blood in the war against Dragon Gunfire.

Appearance
Extremely youthful in her appearance, despite being nineteen Desirée looks like she would be in her early teens. Her skin is so pale that it almost seems gray in color, almost making it seem like she died years ago and has maintained the appearance of a corpse for as many years. This lifelessness extends to her eyes, a deep violet in color. Her eyelids are down turned, and are surrounded by dark circles. For the most part, people are unable to tell if these circles are natural or if they are a product of her mascara.

A Breeze
Despite once working for the Pergrande Kingdom access to Desirée's is extremely limited, only the highest ranking officials and Desirée herself know the truth of her history. She was born the daughter to the largest crime family in Pergrande, operating in one of its largest slums known as Dystopia. Her family was established, heading up much of the crime across not only the region of Dystopia, but with veins tightly established across the entirety of Ishgar. A raid on Dystopia, however, would lead to the deaths of many of the family, hundreds dying in the process. In this raid, however, they were able to capture Desirée, daughter of this crime family. They transferred her to the Pergrande Ministry of Magical Development, in which she was selected as a Test Subject for one of the most top secret projects in the ministry, Class α of the Society of Assassins, and she was given the code name SA-α18 for the purpose of her training.

There she became a specialist in mass destruction and psychological torture, the role of the 18th assassin confirmed. Of the twenty assassins, she was the one who picked up on magic the quickest. At five, she was able to create small illusions and use them to the best of her ability, and her progress skyrocketed from there. As she aged, her powers in Illusion Magic and Explosion Magic excelled quickly. There, the researchers were able to help her develop a signature skill, the showcasing of people's innermost desires in illusions. They began to refer to this ability as Hubris, as they believed that this ability would lead to the downfall of her opponents with ease. This would allow for her to be a skilled assassin, however there was one major fact that the researchers didn't account for. Her blood.

Although she had no knowledge of her past family, it appeared blood lust was a family trait. Her personality may have been gone, but Desirée had an insatiable desire to kill. This lust for blood began to pour out other emotions, but emotions on the most basic level. Her sense of personality was predatory, the idea of killing caused these emotions to arise, particularly a sense of adrenaline leading up to the kill, and a release of sheer joy after the kill. She worked alongside the nineteen other trained killers during her early teens, operating as a direct hand of the king of Pergrande. Class α secretly became responsible for the deaths of hundreds of rebels in Pergrande, quelling any uprisings that threatened the king's seat of power. As one of the stronger members of Class α, Desirée even was tasked with jobs across Ishgar, becoming skilled not only in assassination, but also in international espionage.

With the other students she accomplished very much in her time as a professional assassin, but the growing urges and emotions that were erupting out of her caused her to think beyond her orders. Why had they done this to her? Why was she, a dangerous criminal, caged under the thumb of a government? It was then she had decided she would escape. In her escape a handful of other agents left, and in being allowed to communicate on a deeper level, while no longer under the Memory Control of the Pergrande Kingdom, the group decided that they would get their revenge, be it on the people of Pergrande or on the officials who decided to hold train them to be killers. Although a part of the group, Desirée went along with them with an entirely different set of ideals. Desirée joined on the premise of spilling as much blood as possible.

Extras

 * Desirée's appearance is based on Symonne from Tales of Zestiria.
 * }