Alagad Hinangin

Alagad Hininigan (アラガッド ヒナンジン aragaddo hinanjin) is a mysterious mage that was born in the more Eastern countries of the continent Alakitasia before moving back to his father's land of Yehuda to become the current General of the country Sidrat al-Muntaha. A practitioner of Arcane Magic, Alagad was raised by his Warlock father in the ways of magic, teaching his son his own magics so that his teachings can live on through his son, who in turn has been able to formulate and practise his own spells of the same magic, improving his father's teachings. Known for having mastered both his Black Arcane Arts and White Arcane Arts, Alagad is a powerful user and controller of the elements of darkness and light which he skilfully uses to take down those who stand against him. Considered one of the best Warlocks in his country, Alagad tries to make use and live up to his reputation of being considered one of the greatest in Sidrat al-Muntaha, though is still humble enough to acknowledge that there are others within the country that have the chance to match Alagad's and does not take his reputation for granted.

As an Apostle for Yehuda, Alagad is one of the more laid back yet stern members of the organisation, being very serious with his status as an Apostle yet not too strict with his role. As an Apostle, Alagad is recognised for his righteous duty and work that he served during his time in the military, having been famed for using his magic's creations as troops in order to serve in the army alongside the human enlisters. Climbing up the ladder after every battle Alagad was forced to fight in, he would later find himself at the rank of General while at the same time mastering his Arcane Magics to the point where he has full control over them and their effects. Because of this, Alagad was invited to the ranks of the Apostles where he remains humble to how powerful he is compared to other members of the order. Alagad is renowned for his magic skill and physical capability, being proficient in both areas as over the years Alagad has been able to train his body in order to be ready for any situation coming his way. Though he does not have such a tactical mind like some of the other apostles, Alagad is one of the more hands on ones who enjoys the thrill of battle.

Appearance
Alagad is resembles still quite the young man despite having the age of a forty year old, looking as if he was still in his prime of the twenties after having rejuvenated his body through mastering his White Arcane Arts after a rejuvenation spell malfunctioned and allowed Alagad to take back his young looks. As a young man now, Alagad's skin is nearly as white and pale as the coldest snow that lies on the top of the highest mountain of the world, no earthy material that has stained it, Alagad's skin remains a perfect white which really brings out the colour and noticeability of the strong red colours of blood when struck with a blade. A touch from Alagad is like being touched by a cloud, soft and gentle, those who are held in Alagad's arms experience care and concern like never before as they truly feel like they are safe within Alagad's grasp. Underneath his near full body suit, Alagad really has shaped and moulded his body into one of that of a fierce warrior, muscles pulsing all over as his biceps, triceps and all other kinds of ceps as his body looks to be of that of a light weight muscle man despite it looking different from the outside as a pretty normal well built kind of guy. His elegant fingers that sit underneath his gloves poke out just fine and really make up a well built fist when curled up to punch. His jaw line is somewhat sharp, sharp enough to deflect some of the mightiest blades that Earth Land has to offer but not sharp enough that he could slice through the very beings of gods, and a chin that really represents and brings out his elegance as a man of posh and well funded origin. His white hair is just as white as his skin, though much whiter as if it matched the same white colour from his eyeball, both whiter than an old man's beard and whiter than the faintest shine from the Northern star. His eyes are an extremely light blue colour, a blue that resembles the icy waters of the north that hides a variety of ice cold sea animals. It is the same kind of blue that one can picture with a summer or spring sky thanks to how light it is and due to how unnatural it looks, it gives off the impression that Alagad really was just an angel who fell out of heaven.

His normal outfit is the Armour of Greed, a high tech special suit that allows Alagad the ability to consume more magical energy to continue casting spells can become less tired out when casting a flurry of spells to attack his opponent. A white top clothing article is his most prominent piece of clothing that he wears in his normal outfit and is the over top of the Armour of Greed which gives it it's mystical appearance. The top has a turtle neck that covers half of Alagad's neck from the bottom is lined with white at the top of the turtle neck collar, kind of resembling a priest's collar which does add to Alagad's heavenly look. Four diamond shapes on the chest go vertically down, becoming smaller and smaller the more that they descend and are based off from Sidrat al-Muntaha's national symbol. Going further down the outfit top, Alagad has flaps of some sort that almost make this top a sort of dress, for on each flap that hangs down below his waist, Alagad has the front middle flaps with four diamonds except this time when the ascend vertically they progressively become slammer just as how the chest diamonds did and on the side flaps there are only three that copy the middle flaps' patterns. Small lanterns are attached to the end of these flaps and automatically turn on when Alagad enters any dark area to provide extra light if he doesn't feel like using his Black Arcane Arts to provide the aid that he has acquired through training. The arms of the top go down all the way to Alagad's arm and are longer than one would think though are crumpled and shortened in sight by Alagad's gauntlets. Around Alagad's neck there are is a collar that allows his cape to stick to his body no matter how windy it is and can only be removed by Alagad and Alagad himself, appearing as long rectangular body but circular ends at each one just below the neck itself.

For his under clothing of the outfit, it is particularly hidden from sight as to add more surprise from his enemies who try tp strike him down. First off is his black chest plate that he wears underneath his top that is the main body of the Armour of Greed and protects Alagad from most physical attacks coming his way, able to deflect even the strongest of blades and is powered by Alagad's armour. This armour covers the whole of Alagad's torso and his main form of defence when not using magic to strike down his targets. Under the Armour of Greed chest plate, Alagad wears a simple black t-shirt underneath that have no real purpose but just to cover skin and is short sleeved to for Alagad's arms into the mystical top. For his leg wear, Alagad wears simple black plain pants that also do not serve any real purpose but just to cover skin. Two pockets are cut into both sides of Alagad's pants as well as two back pockets to hold his wallet or phone or what not, highly convenient. What is mostly seen in the bottom wear of his body though is the boots that keep him protected from the ground, made out of high quality leather that is extremely tough to break through with blades and whatever, even if it is attempted to be sliced or stabbed. The boots fit his legs perfectly, as they are fastened onto his legs and feet with several laces that are stitched at the front of the footwear. The boots stand on a medium heel, giving Alagad a good amount of height as well as delivering devastating and destructive foot attacks when hit by the bottom of the shoe. With all this in mind, most of Alagad's armour and defences are hidden underneath the clothing that he openly wears, and are all covered in order to hide his defence from the enemies' eyes.

Other focal points of the outfit include his huge white cape that flows behind him and hold onto the special patch on his suit that keeps the cape from blowing away in violent weather. The cape when hung onto Alagad's outfit flows downwas to his feet and even touches the ground, though this isn't quite a liability as Alagad simply uses other beings to support his defence and mostly doesn't need to move at all. It is mainly coloured a pure white, a white that symbolises innocent and purity according to his religion and country's beliefs. The lining of the cape is coloured black just like the diamonds on his outer clothing, coming in different layers and lines to just give it that much more detail to it's appearance. Two diamonds stand next to the chest area of where Alagad has his four chest diamonds, sort of adding onto the descending diamonds and adding arms to the side to make a kind of diamond cross, just adding more religious symbol to Alagad's outfit. His gauntlets or otherwise known as the offensive feature of thr Armour of Greed is a special hand and arm wear that Alagad wears on his hand wear. The wrist wear of the gauntlet is a leather strap sort of liek the boots that Alagad wears on his feet, also have a section with string that he can fasten onto his arms so that there is a less likey chance for them to fall off his arms during battle. The wrist protection leather is fastened so tightly onto his wrist that it gives the actual proper width of his wrist. The gloves have five purple lines going towards the tip, lining one respective finger each as well as the thumb and are the origin for the glove's ability to release powerful whips that hang down from the fingers.

Personality
Alagad is particularly a calm and peaceful nature, matching the beloved natural enviornemnt that makes up the country that he represents in the Twelve Apostles. This serenic and peace loving personality usually comes at the price of scheduled meditation sessions as well as care for the people with a hundred percent effort put into his work, never turning down an injured patient that is brought forth to his care. Because of this, Alagad is sometimes regarded as one of the more famous healers and doctors in his country if not the whole continent of Yehuda, being able to tend to numerous casualties that are brought to his care. With the number of people and others that are brought to him it is a wonder to why he hasn't given up just quite yet, as normal doctors and clergymen would simply give up after going through a quarter of the time that Alagad has been doing this since he was known for his famous healing capabilities. His healing and hospitality is known throughout the land, and will never stop until the patient that he is caring for is either back to health or dead, in which he will respectivelytake the blame for their death and proceed with the suitable conclusion. There have been little to no times that Alagad has rejected to help people who have been brought to him, though this is mainly because of conditions that are permanent to their health and cannot be helped by Alagad's kindness and skill. Out of all the Twelve Apostles, Alagad is considered one of the more kinder and generous ones out of the bunch, though he of course knows when enough kindness has been offered and will be stern and serious at times that call for it, but most of the time he is one of the kindest and most patient guys that anyone in his country has known.

Being a man who is mainly of balance and related, Alagad can balance out his kindness and generosity with a strict and serious personality which can appear just as equally as his kind persona though this is mainly because of his strict morals and beliefs of having balance in one's life. As a strict man, Alagad will remain focused and will not lay off from his seriousness, with many saying that it is one of the most scariest things to see is that Alagad, one of the most kindest and caring people to represent one of the most religious countries in the continent to be so stern and focused at some times. During this personality, Alagad will not show too much emotion on his face, retaining a stereotypical serious face that will strike chills down anyone's spine, no matter how tough they are. Being this of the opposite of his normal and more notable personality, Alagad is sure to be using his Black Arcane Magic more during battles and fights than normally as this is the magic to feed off his current nature. Alagad can mostly be seen serious during meetings with other of the Twelve Apostles and will sometimes switch to his happier and cheerful personality only minimal times with them, as his seriousness is what keeps him professional with them in their presence. Things that Alagad is most serious in is when he is attending meetings, funerals or fights in which he is at his most scariest to the enemy or others in the area with him. Recapping his personality wise balance, it should be obviously noted that Alagad utilises Black Arcane Arts whenever he is in his more serious nature but when cheery and more positive Alagad will obviously use more of his White Arcane Arts due to it being the magic that feeds off his more positive emotions.

Beneath these two personalities however is an old man seeking to find the true power of immortality within the Arcane Arts, as he is a man that fears the meaning and concept of death, and seeks to find eternal life so that he can eternally last to continue his work. Alagad seeks to find some way to retain his life span and retain a healthy life in order to avoid death, which in some circumstances could unfortunately bestow him the Contradictory Curse if he was to actually find the secreat to an immortal life. Spending much of his free time to be able to find it, Alagad spends more time away from other people whilst still practising his magic, moulding his Black and White Arcane Arts in order to find a spell that will bestow him the blessing of immortality. This kind of behaviour and tendency has allowed Alagad to find and form new spells for his Arcane Magics, leading to the discovery and mastery of the Ninth Circle for his Circles of Hell spell series for his Black Arcane Arts and the Seventh Heaven for his Divisions of Heaven spell series for his White Arcane Arts which are two spells that have been lost to the ages of time until Alagad had luckily stumbled upon their existence. This has explained Alagad's connection and discovery to many long age spells of his two special Arcane Magics and to this day continues to find more and more in order to further his magic capability with the two Arcane Magics. Though this is unintentional, Alagad does not take it for granted and splits half of his research to find out the method of having immortality for his original aim and the other half dedicated to finding new spells for many magics over the spectrum, becoming quite the handyman when it comes to formulating spells and such for other people to use during combat.

Black Arcane Arts
Black Arcane Arts (ブラック・アーケイン・アーツ Burakku ākein āt) otherwise known as Corrupted Mana (コルプテッド マナ koruputeddo mana) is a type of Arcane Magic (妖怪魔法, Yōkai Mahō; lit. "Demon Magic") that originiated from the lands of Yehuda and specialises in the manipulation and generation of black energy, including things such as elements concerning shadows and darkness. The Black Arcane Arts is considered the ultimate Arcane Art to be casting these magics in as it involves several uses to how the user can preform them in battle, acting besides as being a casted magic as a moulding magic which is one of it's more notable capabilities. Compared to it's opposite White Arcane Arts, the Black Arcane Arts has a more violent and destructive nature, which all it's spells and creations are created to do as it acts as the mage's main form of attack, with effects varying among users depending on how skilled they are at the Arcane Art. Being able to manipulate the forces of darkness and anything that is black, the Black Arcane Arts allows full control and influence over the shadows with more notable users of Black Arcane Arts known for using the shadows to strike their victims and can almost be seen as the true source of their power besides other known factors to their strength. Besides the shadows which they can mould and manipulate, just like it's presumed Ishgarian variant Darkness Magic, the Black Arcane Arts also are powered and generated by the negative emotions that are produced by the Arcane mage themselves, involving the use of emotions in their magic capability though not to forget to mention that it is also using one of the more powerful and most used kinds of emotions to the human race. Because of this, the Black Arcane Arts remains as one of the most mysterious yet dangerous kinds of Arcane Magics that a Yehuda mage could learn in their lifetime as the sacrifices that many would have to make since it's an Arcane Magic would soon be worth it once they apply it to the field. The two forms of attack in both Moulding and Caster use can be separated into their own groups, respectively called Black Arcane-Make and Great Mortality.

This kind of magic is very special as it not only needs actual magic energy but emotional energy like said before, as the Black Arcane Arts gets its powers and strengths from negative energy that the caster mage produces and generates within their mind. Being able to use Black Arcane Arts is a special gift indeed, as with just enough skill the Black Arcane Arts user or Warlock/Witch can convert their negative energy into magical energy for their magic supply in order to fuel their magic container, known as the mage's Magic Origin. Speaking in simpler terms, the Black Arcane Arts user can continue to intake and literally generate their own magical energy for their own magic use just as long as they continue to generate negative emotions for it to source from. For Alagad, he is one of the more powerful Arcane magic users as he dual wields both the Black Arcane Arts and the White Arcane Arts, powered by both positive and negative emotions his ability as an Arcane Mage is quite unique. The power of the spells that can be casted by Alagad can also be affected by his emotions alone, not by the magic that is generated from converted emotions by Alagad's raw emotions which he uses to shape his spells. For example, with him being more angry or sad his spells can look more terrifying as the shape and aura they release become more violent or the troops that he creates can look much more deadly and demonic as to match the nature of Black Arcane Arts. As one could tell, Black Arcane Arts is possibly one of the more emotionally affected magics that can also affect how much power it can deal, where users like Alagad can be able to effectively power up their power through different emotions that can be labelled simply as negative or positive.

Half of Alagad's power as a General, Alagad has shown that he can masterfully control the magic without any kind of recoil or flaw to his spells, as he has devoted much of his time and skill to perfecting and mastering Black Arcane Arts after having been taught by his father. When learning Black Arcane Arts, one will have to choose to either spend their time learning Black Arcane-Make or Great Mortality as training to do both can almost seem impossible if left to learn by themselves or through the hard way, making Black Arcane Magic users who have learned both ways pretty hard to find. With this kind of skill and having been able to successfully learn both ways by training in Alakitacia, Alagad doesn't really need to move a muscle when casting his Black Arcane-Make Magic and the limit of beings he can create from it has drastically faded which allows him to make as many soldiers as he wants in place for those within his military. A simple click of the fingers can summon up to five or ten Black Soldiers to his side as everything that is needed for them to attack is all done in just seconds of their creation. His mastery over the Arcane Arts is also seen through the power that they have compared to other users of Black Arcane Arts, as so far Alagad has been the only one that has wielded Black Arcane Arts with so much skill that they can easily over power other people's magic creations. When someone of Alagad's ability has been able to master the Black Arcane Arts, they are free and recognised to access all known abilities that Black Arcane Arts have to offer to whoever learns the mystical magic arts that can prove helpful. One of these advantages is the near immunity to all kinds of Black coloured magics like the latter Shadow Magic and Darkness Magic sort of like how Slayers are immune to their own elements though the thing with Black Arcane Arts masters is that when confronted with more powerful Black spells like Alagad's own 'Dark Judgement, Spherical Purgatory'. With master black spells being the only same element spells that will actually bring damage to the master Black Arcane Arts user, they are still going to be quite the difficult one to combat against.
 * Great Mortality (偉大な死亡率 Idaina shibō-ritsu) is the 'Caster Magic' side of Black Arcane Arts and the magic form that users go to so that they can deliver devastating attacks themselves, which do turn out to be extremely dangerous when wielded by the wrong minded mages. Great Mortality allows the Black Arcane Arts user to generate Black energy in the form of attacks that can bring great harm and destruction to the environment around them, and are focused more on offensive manoeuvres rather than defensive or supportive which can be done in the opposite of Black Arcane Arts: White Arcane Arts. The magic from Great Mortality is attacks and spells that are put to the user's own use who uses them alone, not by their creations who have a programmed mind and use attacks that they can use alone. Great Mortality reflects on how dangerous the spells in it's arsenal can be used and that it reminds them that most of the spells that can be casted by the user will surely end with devastation and casualties when used, making this only those responsible enough to handle and practise this kind of magic. Alagad doesn't use this magic often as most of his tactics and strength come from the numbers of soldiers that he can create with the click of his fingers, but when left without troops to carry out his orders he becomes a weapon of destruction himself. Having mastered both types of the Black Arcane Arts, Alagad wields the powers taught to him with skill and strength, utilising them to their maximum potential when a fight becomes more than something he can handle. Some spells can be brought forth with minimal action and effort only just showing how skilled he is to wield such magic.
 * DarkJudgementSphericalPurgatory.pngDark Judgement, Spherical Purgatory (ダーク・ジャッジメント、球状 Dāku jajjimento, kyūjō) Is a powerful spell that allows the Black Arcane Arts user to generate a huge powerful black orb from just their hands, capable of massive destruction when colliding with a target as due to the nature of the Black Arcane Arts. A spell that was actually formulated by Alagad's father and later improved by his son Alagad, the Dark Judgement, Spherical Purgatory is Alagad's most notable Great Mortality spell that he has in his known arsenal and uses it to take down large numbers of foes or just larger foes in size. One of the many spells that Alagad has to exemplify his own magical power as a General, Dark Judgement takes up mass amounts of magic energy and Black energy produced from Alagad's body, as well as having a unique energy from Alagad's person that makes the Dark Judgement, Spherical Purgatory unique to Alagad and Alagad alone. Sticking his hand out to the side, open with all fingers spread out so that Alagad can have some sort of 'grip' or control over the ball of mass destruction, energy begins to stream from Alagad's hand and out of his palm where it is collected into a pitch black orb, with literally no sign of light present as the darkness of the black that makes up the ball immediately absorbs any light that is shone upon it, as shown by Light spells instantly being sucked into the blackness of the growing ball. It is unknown how large the Dark Judgement, Spherical Purgatory can get but what has been seen so far which is that the ball can get nearly as tall as Alagad himself will be as big as the ball will get. Since it is Black Arcane Arts, Alagad is immune to the effects and destruction that is his Spherical Purgatory and can effortlessly catch and stop the ball with just his bare hands to do the trick, though it's more natural effects such as heavy presence and destructive aura can be used against Alagad if one is able to use it against him somehow. The more the orb gets bigger the more destructive it will get, with it's heavy presence being able to crush and crack earth that is underneath it whenever, leaving a trail of cracked ground and rock underneath when ever thrown at an opponent. What is great about this orb is that it can be manipulated so that different effects can be accomplished just with a simple flick of the wrist if the Black Arcane Arts user wishes to do so. One popular effect is the simple explosion that can be produced by a bland throw at the target without any sort of movement done on the giant black ball, as all that Alagad needs to do is throw the ball right at the target once summoned and moulded forth. Upon impact with a target, the orb will explode with mass amounts of destructive energy that it can leave a gaping crater in the ground if enough magic energy has been pressured into the giant orb. Because of this pent up energy that is ready to blow within the inside, it isn't a surprise to why a simple throw of the orb is all that is needed in order for the Dark Judgement, Spherical Purgatory to blow up the environment and target it is in. Stronger opponents that want to deal with Dark Judgement head on can try their luck with their defences which at this point will decide their fate, of either facing heavy damage to the front as well as internal damage and being thrown god knows how many metres away, or facing the explosion and being disintegrated into nothing once the blast fades away, only to reveal that nothing would have survived it's hunger. Another way that Alagad has been seen using Dark Judgement is simply spinning the orb in a direction whilst still 'holding' onto it before throwing it at a target to face it's might. Instead of a explosion this time, the density of the ball becomes greater and the particles begin rapidly spinning in a direction sort of forming the orb into a kind of drill. Now when colliding with a target, the orb will drill through their enemy until they finally get through and proceed to attack whatever is on the other side of the opponent. This is a good way to take out a row of enemies with a single projectile and to even take out hiding enemies inside buildings as the orbs won't stop until it has run out of energy to make up it's body as the more it drills the smaller it gets. Dark Judgement will destroy anything that gets in it's way indiscriminately and so is a hazard and danger to anyone who comes near it, where they should take extra and the up most precaution when dealing with things like this.
 * BlackShuriken.png Black Shuriken (ブラックシュリッケン Burakkushurikken) By holding their palms out to the sides of their body, the user of Black Arcane Arts is able to generate and form their Black energy into four pointed projectiles that are immediately sent into a spinning motion once they are fully formed by the mage. With such minimal effort and energy to conjure up this is the most basic of all attacks that a Black Arcane Arts user can learn by themselves thanks to how simplistic the attack really is. Once the Black Shuriken has been formed right by the side of the user, the Black Arcane Arts mage will simply throw the shurkin and arm in the direction of the target as if they just tossed the shuriken. The Black Shuriken will begin spinning a rapid pace that will allow the Black Shuriken to cut through the air and only improve the speed that it will move in. This speed also allows the Shuriken projectile to cut with it's razor sharp body with even the ability to slice through enemies without remorse, even continuing to cut them in half before dissipating into thin air after much of it's ethernano has been used up to make it spin. The shurikens will always have a target to go two and will continue to strike at the target until they have been used up or dispelled making them even more dangerous to handle as they will relentlessly continue to strike the target until they die. The Black Shuriken projectiles will always have a black trail following behind them will emit dark smoke from their body as if it belonged to Shadow Magic. There is not really a limit to how many shurikens one can summon to their side so a mage using the Black Arcane Arts can literally becoming a machine-gun that shoots continuous rounds of black shurikens at the enemy.
 * Black Fist (ブラックフィスト Burakkufisuto)
 * Unholy Arrow of Malevolent Darkness (悪意のある闇の神聖な矢 Akui no aru yami no shinseina ya)
 * Circles of Hell (地獄の輪 Jigoku no wa) The Circles of Hell is a special Black Arcane Arts spell that lets the user to enter certain modes that allows their body to cast different spells that are unique to these latter modes. With nine in total in the series, only one to two circles can be learned in total as the determination and skill to learn and successfully wield these powers are very rare among the Arcane Magic users. The direct opposite to the Levels of Heaven, the Circles of Hell deliver devastating and destructive effects as to comply with the nature of Black Arcane Arts, with many of the Circles of Hell being notorious and infamous for causing mayhem in the many lands of Yehuda, the land in which Arcane Magics has been known in. The Circles of Hell is considered ancient due to it's past, with some circles having been known to exist by early Black Arcane Arts users during the early years of Yehuda's colonisation, and so have been used by many as a way to try and conquer the land over many periods of time. Though has been considered a taboo to even try and learn these types of spells, only recently has it been labelled as a normality and passable to use the Circles of Hell because of it's use by Alagad Hinangin, a prominent Arcane Magics user who utilises both Black and White Arcane Arts. It seems that the Circles actually depend on the spirit of their user, so depending on who you are and how you live, some circles will be exclusive to you and different to many others. Though people are born with their circles, it still is required to have mass amounts of determination and skill to actually unlock it and enhance and adjust your body to be able to use these terrifying effects. Alagad Hinangin has been able to wield two special Circles of Hell, which are the fifth and ninth circle in which they are meant to sort of represent the circles of Anger and Treachery, both wielded by Alagad with skill and precision.
 * FiveCircleOfHellBAA.jpegFifth Circle (第5サークル Dai 5 sākuru) allows the user to partially turn their skin black which is only just a representation that the Fifth Circle spell is being used. The Fifth Circle spell actually allows the user of the magic spell to become anger itself as their Black Arcane Arts receive a massive boost in power and extra strength that the strikes deliver, helpful against any kind of strong opponent that the user might face themselves with. The Fifth Circle also once mastered and controlled is able to actually overcome and loophole the master effect of Black Arcane Arts which makes users mostly immune to their element that Black Arcane Arts is which is literally anything that is black like how Slayers are to their element, as the spells become powerful enough to deal actual damage against them. It also should be noted that their strength and speed also increase as the hate and anger that they generate will power them up no matter what, which matches the Fifth Circle's origin as being the Circle of Hell that topics Anger. What should be noted of Fifth Circle is that unlike other Circles of Hell which have their own ability and cannot cast other Black Arcane Arts spells, Fifth Circle allows the user to cast any Black Arcane Arts spell they know as it itself has no unique magic ability and spell to it's likes. This means whatever Black Arcane Arts spell that the user knows, they will be able to cast it during this form just at a better standard and level than before thanks to the attributes that are given by the Fifth Circle mode. Physical contact is nearly impossible with Fifth Circle as the black skin that is produced by it's activation acts as a sort of acid that will melt away anything that touches it except magic and all that, showing that the only way to actually strike the user down in this magic form is to use actual magic and not physical fighting such as hand to hand or swords and arrows as they will immediately be melted away. Alagad mainly uses Fifth Circle as this was the first calling or vocation that he received, utilising Fifth Circle to it's ultimate potential and is one of the reasons to why Alagad has become known for his great and immense power that he wields with such skill. For Alagad, half his face primarily the left side, both sides of his torso, streaks going down both his legs and shins covering the whole as well as both lams of his hands being covered are the ones that are covered in this black coating and no other user will ever have the same kind of pattern that Alagad has with his Fifth Circle spell.
 * NineCircleSpell.pngNinth Circle (第九円 Dai kyū-en) The ultimate and last spell in the Circles of Hell series, is only known and mastered by Alagad Hinangin, who on his search for immortality found and unlocked the final spell of the Circles of Hell. The most lethal and corrupt spell that an Arcane Magic user of Black Arcane Arts can cast, the Ninth Circle involves them shrouding their body in pitch black smoke as if it was an aura, to coat themselves with a defensive black mist that will allow any incoming projectile or weapon to simply pass through as he casts the spell. Though it will take a few seconds for the actual and most dangerous effect to come out to play, this black mist body protection addition will be there to protect Alagad as he charges up the spell, protecting him from any interruptions that may follow. As soon as the spell has been charged to cast out its potential, Alagad will simply throw his hands forward in a direction as it sends a black miasma in the form of a shock wave in that general direction, with a diameter of thirty metres and the maximum distance that it can reach from it's caster being that of one hundred metres, making this one of Alagad's ultimate weapons of destruction. In the black miasma of a shockwave, it will appear as a simple transparent wave heading in the direction that it was sent in with black individual particles swimming around. These black particles represent millions of black particles that are actually within the wave and once the wave hits something, these black particles will instantly react. When a target is hit by the shockwave, it will start to instantly disintegrate without hesitation, only allowing targets who are hit a few seconds of regret and parting words before they are left without a trace. Defining targets, targets to the Ninth Circle can mean anything, from anything organic to non organic anything will disintegrate at the want of the Ninth Circle's power. This has been shown that Ninth Circle's abilities have been used to collapse buildings and even wipe out armies close by to Alagad as nothing close can really run away from the weapon of mass destruction. The draw back to Ninth Circle however is that the user can only utilise the power when they are in control of their Black Arcane Arts and if they abuse the power for too long during a battle they will begin to disintegrate themselves as the black mist that was meant to protect them begins to eat their body away. Although it is not as fast as the black particles in the shockwave themselves, the black mist will be a painful alarm to the user that they have been using Ninth Circle for too long and will continue to eat up the user until there is nothing left of them to live with. Once having deactivated Ninth Circle just after having received this painful alarm, the user will always emerge with burned and raw flesh for skin showing that the mist really has eaten away their body and clothes. With the use of his White Arcane Arts, Alagad is able to restore his body's original status and form after being 'decomposed' by the Ninth Circle, loopholing it's effects and continuing to fight, though the amount of times that he can restore his body in a period of time is minimal.
 * BlackTripeClaw.jpegBlack Triple Claw (ブラックトリプルクロー Burakkutoripurukur)
 * Black Lightning (ブラックライトニング Burakkuraitoningu)
 * Virus Gas (ウイルスガス Uirusu gasu)

Magical Prowess
Master Ethernano Manipulation:

Substantial Magic Power:

Second Origin Activation:

Great Magic Knowledge:

Combat Prowess
Master Hand-to-hand Combatant:

Expert Swordsmanship:

Physical Prowess
Immense Durability:

Amazing Agility:

Normal Strength:

Keen Observation:

Sustained Looks:

Immunity to Black and White:

Fast Regenerative Healing:

Trivia

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