Albus Ovidius

Albus Ovidius is one of the first additions to the guild Salamander Shade after it's conversion into a legal guild. Albus was once a well respected and widely renowned soldier of Boscos Royal Army. After the guild had been caught and granted the permission to reform, Albus was assigned to watch over them for the time being.

These days he serves as a full-time member, fighting in Salamander's good name alongside his partner Mariko Aesir. Albus mainly fight with Sword Magic to ensure victory over his enemies, channeling it through his greatsword known as The Shining Cleaver. However, should this magic prove to be less than sufficient to handle his opposition, he will lean back on his ace up his sleeve, his Helios Dragon Slayer Magic.

Natural Abilities
Expert Hand-to-Hand Combatant:

Immense Strength:

Immense Endurance:

Enhanced Speed:

Abundant Stamina:

Godlike Magic Power:

Helios Dragon Slayer Magic
Helios Dragon Slayer Magic is a relatively new form of Dragon Slayer Magic, one which has through the ages known only a single wielder, The Great Dragon Emperor: Jormungandr. Helios Dragon Slayer Magic that consists of the utilization of both Iron and Solar light with the intent to slay dragons. They do this by harnessing the the power of the iron and light which they create, and even from the surrounding area. As one learns this magic, the user will expereince a few notable changes to the body, like stronger jaws along with hardened and corrosive teeth to allow the Dragon Slayer to chew through any kind of metal. A hardened body which can endure far more trauma than a typical body, as well as an incrediable resistance to UV, IR and light in general which borders onto immunity. Helios Dragon Slayer Magic functions a bit different from most forms of slayer magic. Much like how it typically works, the Helios Slayer produces the required magical material from their body, utilizing it as an extension of oneself in order to cause damage. However, much like how many other magics of similar natures work, Helios Slayer Magic can also produce and utilize the element while disconnected from the body, able to utilize the appropriate element from the surrounding or even create it out of thin air. The Iron which is produced by this magic is a "growing" metal, meaning that it is enhanced and empowered along the user, making the iron produced become denser, sharper and sturdier as the mage grows in power and prowess. More than that, it can also grow stronger by the mage's sheer will, becoming more powerful as their passion or will to accomplish whichever grows stronger.

Dragon Slayers with this magic are capable of more than simply consuming Iron. With enough discipline and practice, Iron Dragon Slayers can consume various other metals or elements in order to unlock a new mode with brand new effects to the metals than what it previously held. However, this is limited. The mage is restricted to receiving a total of four various modes. While one can still consume a variety of metals, the user will no longer recieve a mode from it, and consuming a metal which the body does not adapt to and creates a mode from can be potentially toxic to the body if consumed in any considerable amounts.

The users of this magic are not simply capable of Iron magic, but also carries a great affinity for Light. More specifically, the light of the sun. With this magic, Jormungandr would be capable of not only consuming metals but also the rays of sunlight in order to rejuvenate himself. More than simply consuming the element, the user can, of course, utilize it in combat. Out of the two elements, the solar aspect of this magic is by far the most versatile. The Solar element is considered to be the most powerful version of the light elemental slayers. This is due to two reasons. One of which is the abundant IR and UV levels in the sunlight which is produced, additionally, the solar spells are a lot more craving on the magical reserves than almost any other form of slayer magic, which can make it highly taxing on the mage's magic and stamina. However, the benefits of this magic can not be ignored. Similar to Several versions of Wind Dragon Slayer Magics, the Solar element allows the user the capabilities of enhancing the muscular and skeletal frame, essentially empowering the body to greater heights, possesses healing capabilities, allows the user to essentially manipulate the heat of the surroundings and objects, and it can also serve to enhance brain functions.

The final state of this magic, the unified elements that form the Helios Dragon Slayer Magic possesses power which surpasses anything and all elements of the known world. The magic suddenly encompasses the elements of Sun and Iron unified with devastating results. With the two elements fused into one, the power is monumentally increased and allows for some interesting effects. The metals becomes far more efficient that it was ever before as if it is endlessly hardened and tempered by the sanctified light of the sun. Meanwhile, the solar aspect of the magic is consistently exuding hefty amounts of Infra red light, causing considerable burning damage, and with no visible indication of where it is coming from it more often than not leaves the target befuddled of how they can feel this heated sensation.

Iron Spells

 * Iron Dragon's Roar:The user takes a hefty breath, gathering up a considerable amount of Ethernano within their mouth and lungs. As the ethernano has been collected, the mage will proceed to use it to generate a great amount of iron dust. This dust is rather rough in its form, thus, as the spell is unleashed in a torrent of Iron, rather than piercing it's intended target, it grinds it down into dust, causing great damage. Even after the execution of the spell, the iron dust will linger and remain for an extended amount of time, serving as an excellent material to be used for future attacks.
 * Iron Dragon's Piercing Roar: Iron Dragon's Piercing Roar functions largely the same as the original roar, though with a slight twist in it's function. The user, just like previously, will gather up a considerabe amount of ethernano within the lungs and mouth, converting it into iron dust. However, this is where things get different, and the spell goes from harmful to outright deadly. Instead of remaining as a pile of metallic dust, the iron will gather together in the form of shards of iron, causing greater damage upon impact upon the target but also shredding it to bits. As the user breathes out this deadly spell, the innards of the mage will experience a slight discomfort as they unleash the roar. It carries no true harm with it, it is simply an uncomfortable sensation to breathe out all those large shards of sharp iron.
 * Iron Dragon's Club: Iron Dragon's Club is one of the most basic spells in the Iron Spell Arsenal. The user hardens his arm or leg, eventualy transforming it from a limb of flesh and bones into one of almost absolute iron. The user can extend and retract this iron extension however the mage pleases, able to lengthen it with about a hundred feet and deliver a mighty punch, greatly surpassing that of a traditional blow. The club can be disloged from the body and left behind should the user find themselves in danger of recieving harm through this metallic "limb".
 * Iron Dragon's Lance: Iron Dragon's Lance functions largely the same as the Iron Dragon's Club, though this spell serves a farm more lethal purpose. While the club has an, obviously, blunt end for battering purposes, the lance carries with it a sharp edge, meant for slicing and piercing through the target.
 * Iron Dragon's Lance: Demon Logs: This spell can be considered a follow up spell for the Lance spell. This spell functions for larger ranged purposes than the Lance can reach, or than the mage would desire to reach. As the mage produces the lance and extends it at a rapid pace, the Dragon Slayer will proceed to dislodge the metal from their limb, causing the lance to soar off and cause severe damage. When trained this spell can function in rapid fire without losing speed or strength because of it, allowing the mage to fire off lance after lance in rapid succession.
 * Iron Dragon's Sword: Iron Dragon's Sword is one of the most iconic spells of the Iron spell, second only to the famous Dragon's Roar. The sword is far more deadly and powerful that the Club or even the lance. Upon activation, the dragon slayer will surround their limb with iron and then shape it into a great sword with an extremely sharp edge, an edge surrounded by sharp spikes which can be retracted if the user so wishes. More favorably is to cause teh spikes to begin spinning around the edge rapidly, essentially turning the sword into a massive buzzsaw, slicing and dicing through anything in it's path, capable of creating not only direct damage but also great air pressure waves which can cause great damage depending on the user's own prowess. Also, should the intended target be positioned a bit further away from the sword's reach, the mage can extend the sword to reach further and damage foes at a greater distances.
 * Iron Dragon's Scales: This spell is a most peculiar one. So simplistic, basic and yet so very potent. This spell allows the Albus to replicate the mighty scales of the dragon. While merely a shadow of the real things true potency, this awful copy is still quite a thing by an ordinary human's standards. The scales outshine nearly any metal in its strength, allowing the mage to take an insane amount of abuse with merely minor repercussions for it. The scales serve as a most fine protection, but more than that, it serves as an astounding offense should it be used in proper. The scale can be stood out on end, granting the scales a sharpened edge to slice and shred the opposition by slamming them with the scaled limbs. And should Albus so wish it, he may send these scales flying in a rapid flow of metal and pain, bursting from his body in a wild flurry. As if that was not enough for a single spell to possess, the scales carry with them the unique properties, while simply a piece of it, the near invincibility of magic the dragon's scales carry lies remnant within this spell.
 * Iron Dragon's Dense Fist: The Iron Dragon's Dense Fist is yet another basic spell, yet quite a potent one. The spell carries none of the range of the Iron Dragon's Club, but all of the power of it and with multitudes more to boot. The power comes from the very use of the Scales, bringing out the full potency of the blow. By hardening the scales that surround the fist, and empowering the muscles within the limb with exceptional amounts of magic, practically turning an ordinary fist into a siege weapon. With this spell, Albus has managed to exert himself to such lengths that he proved capable of breaking down whole buildings with a single blow.
 * Iron Dragon's Shard Vortex:
 * Iron Dragon's Saber:
 * Iron Dragon's Bullet Hell:
 * Iron Dragon's Zweihander:
 * Iron Dragon's Battle Axe:
 * Iron Dragon's Chain Whip:
 * Iron Dragon's Meteor Shot:
 * Iron Dragon's Wired Frenzy:
 * Dust Storm of the Iron Dragon:
 * Grinding Fang of the Iron Dragon:
 * Iron Dragon's Sword Horn:
 * Iron Dragon's Temple of Misery:
 * Karma Devil: Fiend's Iron Sword:
 * Karma Devil: Iron Spiral:
 * Karma Devil: Black Dread:

Solar SpellsEdit

 * Solar Dragon's Roar:
 * Solar Dragon's Melting Howl:
 * Solar Dragon's Iron Fist:
 * Solar Dragon's Flashing Talon:
 * Heavenly Buzzsaw:
 * Solar Flashpoint Wing:
 * Stellar Song of the Earth and Heaven:
 * Angel's Rise: Hou Yi's Greatest Feat:
 * Angel's Rise: Nova Flash:
 * Angel's Rise: Supernova:
 * Angel's Rise: Phoenix Vengeance: