User blog comment:Leengard Ustan/GMG Guild Nominations/@comment-2245892-20140501085257/@comment-3030647-20140502070122

I do agree with North that the characters should be relatively complete before engaging in the Grand Magic Games. Perhaps a benchmark number of sections should be addressed in some detail before participating? I'd suggest personality and abilities be most evidently addressed, with things like history coming afterwards.

I also believe the number of participants in a Guild should be limited significantly, approximately five like a team in the canon Grand Magic Games. This gives the user some incentive to shuffle between options and pick the individuals with the most versatility rather than raw power. Also, I think perhaps one reserve at max would be appropriate (though that's just my opinion).