User:Alraunism/Characters

Aquaria
A former slave to the Pergrande Kingdom with a birth name long forgotten, she is known simply by the mononym of Aquaria (アクアリア Akuaria), her preferred name among dozens of aliases and nicknames. Aquaria is secondarily known as Multiplier (乗数 Jousuu) for her distinct Lens of Kaleidoscope Magic, possessing the ability to multiply her body parts as well as create odd distortions of the environment. Her unique abilities have gotten her quite a name in various regions of Ishgar, for both her the strange basis of her Magic and it's fascinating and beautiful appearance. Many people consider Aquaria's use of Kaleidoscope Magic to be advanced, so advanced in fact that despite only taking part in a few battles Aquaria already has an established reputation. Often times legends of her illusions precede her, and so others end up referring to her as the Infinite Warrior (無限戦士 Mugen Senshi).

Had it not been for records Aquaria discovered in Pergrande she would not have known anything of her past. Once a child from the Principality of Mirage on the outskirts of Pergrande, Aquaria presumes she lived a happy life as the only child of two kind parents. On the year of her eighth birthday, the principality was annexed and all of the people who lived there were either enslaved for the use of the nobility in Pergrande or transferred to one of the many branches of the Ministry. Upon transfer Aquaria's memories were wiped, and she grew up unaware of life outside of being a test subject. Further reading revealed that her parents were a part of a quelled rebellion, however their whereabouts are currently unknown.

Upon successfully gaining access to Kaleidoscope Magic, Aquaria led the first successful rebellion, freeing several of the people trapped in the Ministry Headquarters. After fleeing Pergrande with her comrades one of her kinder, older allies decided to take her in. An elderly woman by the name of Gemme stepped in as Aquaria's caretaker, and they would spend the next several years venturing Earth Land together in hopes of creating happy memories to fill the void of the ones the researchers of Pergrande took from them. In their journey they visited much of Ishgar, before deciding to settle down in the village of Macula. The two enjoyed their life there, however Aquaria still felt she was destined to accomplish more.

Currently, Aquaria is an Independent Mage wandering the continent of Ishgar in the hopes of discovering the whereabouts of other former test subjects of the Pergrande Ministry of Magical Development. Her primary goal is to discover enough mages to form an alliance, and once her alliance is formed Aquaria and her caretaker, Gemme, aim to dismantle the Ministry and launch an attack on the Pergrande Kingdom.

Appearance
A woman of taller stature, Aquaria's tall and lanky body makes it easy for her to sneak around. Aquaria has quite a thin waist, but a more voluptuous figure with a larger chest and hips. She seems to be quite confident in her body as she wears an array of showy outfits, however her eye for fashion is often complimented as her several dozens of outfits are all thought out meticulously nights in advance. Even in travelling Aquaria has been shown to have an access to a variety of outfits, be it tank tops and shorts for warmer climes or beautiful fur coats in colder regions. With her expensive and elaborate outfits people are drawn to her, and often times react positively when meeting her. The accessory she wears most frequently is a pair of orange tint sunglasses.

With a gently-sloping jaw and soft yet prominent cheekbones, Aquaria's facial structure is almost fascinating to analyze. Many of her features are strong in there own distinct and unique ways. Her eyes are large and round, dichromatic in color with black inner irises and a light blue ring on the outside. This feature is distinctive of her Kaleidoscope Magic as all practitioners of this magic have had their eyes altered. Her nose is also quite unique, prominent and standing almost proudly off her face. People have a tendency to compare her nose to a beak because of the way the bridge is formed, however she doesn't mind the comparison and finds it accurate. One of her less distinct features is her long, pin straight black hair. To make her hair appear unique she styles it in a variety of ways, however her style of choice is typically slicked back in a sort of wet style. Other styles she particularly enjoys include low pigtails, a high ponytail and on occasion half up. Her face is free of marks and scars, although she has many faded scars around her body and hidden behind her hairline due to her past as a test subject of the Pergrande Ministry of Magic Development. Despite these marks, from far away people typically never notice and so she doesn't put any effort into hiding or treating her scars. Often times she looks over her scars and thinks of them as signs of who she is and how far she's come. Gemme often reinforces these beliefs and tells her about the beauty of her scars, and has helped quite a bit in Aquaria's development of a strong sense of confidence.

Aquaria's favorite outfit happens to also be the one that she wears the most. She sleeks her long hair back wet, with two curly strands in the front going down past her chin. The strands originate from behind her trademark pair of orange sunglasses with white frames. In terms of the outfit itself she first puts on a matching white crop top and shorts, then layering over top. In terms of on her torso she wears a blue leather vest zipped up to her cleavage with a white rose pattern over her left breast. On her legs she ties a patterned peach sarong with a floral pattern going down the left side, and fringe hanging from the bottom. For shoes she wears high heels the same color as her skirt.

Physical Capabilities
Expert Hand-to-Hand Combatant:

Extras

 * Aquaria's appearance is based on Nico Robin from One Piece.
 * Aquaria got her name just based on being a name that Astro has always liked.

Etiara Anastasia Opulencia di Belladonna
Etiara Anastasia Opulencia di Belladonna, more simply known as Etiara Opulencia, is a Dark Mage working for the Abyss Fang Guild. Etiara is well known among circles as Assassin Kiss, due to her particular method of killing her victims through the employment of particular Love Magic and Water Magic spells, while in her Take Over: Titan Soul form. There are many epithets that Etiara is known by in a variety of circles, however Broken Aphrodite is the most accurate, as it emphasizes her dark past with the fiefdom of Inuiriose and her close relationship with the Titaness, Aphrodite.

Coeur de Thelxinoe
"Profound and complex woman, hidden behind a cool and airy facade."

- Astro. Coeur de Thelxinoe (コイアー ド セルクスイノイ Koiaa do Serukusuinoi) is a young woman proficient in a variety of art forms and the Guild Master of Muses Manicure. Secondarily, Coeur is often referred to as "Gelatin Woman" (ゼラチン女, Zerachin Onna), for her unique control over Water Magic and Water-Make, particularly in giving it a gelatinous and gooey consistency. Her expert control over Water Magic paired with her artistic abilities has gained her the name "Gelatinous Genius" (ゼラチン状の天才, Zerachin-jō no Tensai), and many prominent people in Earth Land's art world refer to her using this name. Her works can be found across Ishgar, and Fiore is proud of the young artist's successes at such a young age.

Coeur's mother died while giving birth to her, and her father had abandoned her mother late in the pregnancy, and so she was raised by her last living relative, her grandmother Arche de Thelxinoe. As Coeur has been growing up her grandmother realized that an artist's salary was not a living wage for more than one person. Her grandmother then banded together with other mages in the region and made Muses Manicure, a guild based around creating art and selling it for money. Being surrounded by so many versatile artists growing up, Coeur grew to be fond of art and all it had to offer.

Surrounded by art, and the joys of her childhood, it was there she decided that mastering Water Magic to be able to create and manipulate Gelatin would be her goal. Other artists proficient in a variety of fields taught her how to use a plethora of magic and taught her in a variety of art theory. To create statues she developed an understanding of Ice Magic, freezing her gelatin into magnificent structures. She developed a strong sense of artistic inspiration, and spent many years perfecting her craft alongside everyone. Once Coeur had turned 21, and had become the top-rated artist of Muses Manicure her grandmother stepped down from her position of Guild Master, and Coeur would step in as Second Guild Master.

Many were displeased with her selection over older, and presumably more qualified mages, and the numbers of mages in Muses Manicure dwindled. Over her ten years as Guild Master, however, things have changed and abundantly so. The Guild and Auction Hall is now a bustling center for artists of all ages, both mages and non-mages, booming far beyond what Arche had ever expected.

Appearance
An abnormally tall woman, Coeur exists as a statuesque being that emanates beauty and grace. Her legs are long, making up for about two-thirds of her body, making her torso quite short. She stands at about 6'0" without her shoes on, but when she wears heeled shoes she can stand anywhere from 6'2" to 6'6", making her an intimidating form in any room. Her figure is all around very slender, with thin legs, a small waist, and long, svelte arms. Coeur is aware that her appearance is very intimidating, and she often enjoys pairing it with her reputation to garner respect even from strangers. Upon becoming Guild Master she tattooed the number "6" on both of her thighs, signifying that she is consistently above the 66 people who left Muses Manicure.

Personality and Traits
"There is a set of expectations of every Guild Master. If I do not come off as calm and collected all the time, that would worry my members would it not? Keeping this cool and collected demeanor is easy when I know it's for the better of those around me."

- Coeur on the way she acts.



Apprentice
Born in Macula, Coeur was the product of a marriage out of wedlock, with a runaway father and a mother who died in childbirth. With no parent to watch over her, her grandmother, Arche de Thelxinoe, took her in and raised her as her own daughter. The first few years of Coeur's existence were extremely tough. Her grandmother, a proficient Mage, made her living as a visual artist. She used her magic elaborately on a commission basis for the wealthy, providing them with elaborate statues or architecture otherwise unavailable without her help. In Macula she managed to gather enough work to support Coeur and herself, but just barely scraping by most of the time. Finding people who needed her work was difficult, and living paycheck to paycheck was not an efficient way of living, especially when unexpected costs would arise, seemingly at the worst possible times.

It was then Arche had a thought; establishing a Guild to make work more accessible to Mages similar to her, those who were interested in Magic as an art form. She named the Guild Muses Manicure, after a famous statue she focused her studies on when in art school, and the Guild managed to catch on. Although for the first few months, particularly with having to run the Guild out of their home, things were going extremely well for Arche and Coeur. They were able to make up the debts they owed, repair parts of their home and eventually managed to save enough to buy a Guild Hall. News of Arche's mild success and unique job system spread across Fiore, through word of mouth by satisfied customers. This resulted in an enormous influx of people, filling the Guild's dorms and effectively bringing in much more work. Joining Muses Manicure became a necessity for those who hoped to make living wages as an artist, and it was the creative environment that shaped Coeur into the woman she is today.

The people of the Guild were always interested in Coeur, she had a lot of creativity to offer as a young child, and her wisdom and insight managed to inspire people even back then. The Mages appreciated having her as a permanent fixture in the guild, and she was referred to as "Muses Manicure's Cheerleader". She herself was incapable of magic at the time, and so she would help out by fetching meals and supplies for the artists, or just being open to bouncing around ideas with anyone that needed her help. Arche appreciated her help, and noticed how much the people in the Guild responded to her and admired her. It made her proud as a grandmother and inspired a series of works in Arche's private collection. As Coeur got older they gave her an official position, her first "job" of sorts, as a Junior Assistant at the Guild.

She continued to spend her time doing grunt work for her Guild mates, but the thrill of a promotion motivated her. Coeur had a strong desire to become an artist herself. For several months she spent her time studying art theory under the watchful eye of her grandmother, and would go to the Guild offering plenty of discussion with the artists at work often debating things like technique, style and mediums. Her conversation piqued the interest of a lot of the Mages, and her conversations often got her wondering what her medium would really be once she became a Mage. Coeur spent months struggling with a decision, looking for inspiration wherever she could, but the answer became apparent when she brought one of the Mages her usual dessert - gelatin.

The Beginnings of a Gelatin Woman
"Grandma! Grandma! I know what I wanna do, I know what Magic I wanna use! I wanna make Gelatin!"

- Coeur informing her grandmother of her choice.

Coeur informed her grandmother of her decision almost as soon as she had thought of it. Her grandmother welcomed this decision and decided to help her work towards using Gelatin in whatever way she could. In communicating with other Mages in the Guild, it became clear that Water Magic was the easiest way to go in terms of developing a technique entirely reliant on Gelatin. As the Guild focused on the arts, there was a plethora of Water Mages that Coeur had access to. Arche had set her up with the most notable of all however, Daskyrios. Once a Mage for Orochi's Fin, he possessed an extreme amount of expertise and power, and was happy to take on a new Mage for his apprentice. Arche had already taught Coeur the basics in terms of how to use Magic, and so Daskyrios was able to focus entirely on teaching Coeur about Water Magic.

With an obvious affinity for Magic she was able to pick up the basics quickly. She learned Suisei (水優性, Suisei) within a matter of days, Temperature Shifting (温度転移, Ondoteni) in a matter of weeks, and by the end of the month Coeur was able to seamlessly utilize Phase Shifting (相転移, Sōteni) to the best of its abilities. Daskyrios noted how abnormal it was for a student to manage to accomplish such feats in such a short period of time, and referred to her as one of the best Water Mages he had ever seen. She continued to develop her techniques, sparring against the older members of Muses Manicure whenever she had the chance. Everyone was happy to help her, and she was able to even defeat a few of the mages that were around twice her age at the time. The people of the Guild were proud of her abilities, but Coeur was well aware that a lot more progress was required for her to be able to create the Gelatin she had dreamed of.

Her grandmother oftentimes tried to tell her that with her use of Magic she could now be considered a Mage of the Guild, but Coeur refused to accept her grandmother's offer until she had begun to successfully use Gelatin. This was what became difficult for Daskyrios and Coeur; developing a new technique to a magic is not easy. They spent days at a time locked away in the Guild trying to successfully create the effects Coeur had wanted. People often became worried about them, as they would go periods of time without eating or sleeping, and did nothing but focus on developing Gelatin. Several months into their study, Coeur made a breakthrough. She was finally able to conjure water in the form of Gelatin. Although this would have been enough for many to finally agree, she continued to hone her skills.

Daskyrios taught her for the next two years, perfecting her abilities in Water Magic and Water-Make, making sure that she would be able to create not only Gelatin, but Gelatin in its finest form. This period is often referred to as Coeur's Apprenticeship, and many of the works from this era were sold for a lot of money. Although not the best in terms of craftsmanship or creativity, the wealthy found her creation of intricate desserts fanciful, and it became a staple in the houses of the Maculan upper class. This is also the period she learned to handle Ice Magic at an advanced level. At the end of these two years Coeur decided that her successes in Gelatin were enough for her to finally agree to becoming a Mage, the youngest of Muses Manicure at the age of 14.

Muses Manicure's Brightest Star
"The way you perform is truly... Stunning. You're far beyond your years in talent, and you're destined for greatness."

- An influential critic in Fiore rooting for Coeur.

Despite her young age, her training made her one of the most sought after Mages of Muses Manicure. Shifting from Visual to Performance, people from far and wide would come to view her shows at the Muses Manicure Guild Hall. Her use of Gelatin was so interesting, and the spells she used so detailed. People admired her work, and Macula began to revere her as a town treasure. Her existence as a fixture in Muses Manicure drew in tourists and new Mages alike, causing business in Macula to increase drastically. She developed relationships with all of the town, often smiling and talking with people on the street, happy to provide for the people of her town. Daskyrios was proud of his student, and admired her work from a distance, interacting with her less and less the older she got.

She took a variety of jobs, travelling in and about Fiore to perform for a variety of people. People referred to her as "Gelatin Girl", and she became the spotlight of a variety of local news outlets. This drew a lot of attention towards her, and she grew a large fan base of sorts, that admired her particular use of magic. With this fan base, the once small town of Macula somewhat tripled in size and artists looked to Macula as a spiritual pilgrimage. This even larger influx of business caused young Coeur and her grandmother to have major influence over political powers in the city. This boosted the prominence of Muses Manicure, and local laws began to benefit them greatly. Most of the townspeople had no complaints; the increase in tourism was an increase in business and so they often thanked Coeur. With her success she attained S-Class status in Muses Manicure, quickly after joining the Guild.

At the age of 16, Coeur's talents somehow were recounted to the royal courts in Crocus, and the administrative body of Fiore took a liking to her. She was invited along with a few other members of her Guild to perform for the King of Fiore at a festival of sorts, and local Maculan government was thrilled. If everything went well Muses Manicure would skyrocket into superstardom, and with them Macula would benefit. Coeur was amazed when she arrived in Crocus, by the architecture, the people, the art. She was happy to be somewhere outside of small towns, but she was extremely nervous to be performing for someone with such high status in Fiore.

The day of the performance went terribly. Coeur was the last to perform, and each act that went before her had stumbled and screwed up. She knew that if she didn't perform to the best of her ability there was no way Muses Manicure would survive. Luckily, her performance was a hit. She created a variety of undersea creatures, and transformed her body into Gelatin, her legs taking the form of a mermaid's tail. On the spot she created a unique story with artistic meaning, and everyone in the room was shocked. She was praised repeatedly by the King, and her reputation began to spread across Ishgar like wildfire. Spending the next few years travelling across Ishgar, she became a renowned celebrity and a well known artist.

With her larger sphere of influence, more people had heard of her and more people had spread stories of her. Her reputation spread from continent to continent, and she became particularly famous in Alakitasia for her work. She performed for the elves of Nýlenda, the brutes of Iniuriose, but her crowning moment was her performance for the Alvarez Empire and all of the preparation that went in to it. Coeur had been invited to perform for the Alvarez Empire and was given a year to prepare, and she knew that if her performance was bad things could go terribly wrong.

Renaissance Woman
"Grandma, I'm worried. I know that this success could be great for our Guild, but what if things go wrong? Do you think the people would be forgiving of me?" Out of nothing but fear Coeur stopped taking jobs and only focused on how she would perform for the people of the Alvarez Empire. Her grandmother and Daskyrios both took significant periods of time off to try and work alongside her to make sure things were running smoothly, however Coeur was frustrated. She felt with her basic abilities there was nothing she could do that would be enough. Sure she could create beautiful things, but what's the point if her creations could be made by other mages who were advanced at Water Magic? This led to a period of depression. Coeur spent her days not knowing what to do with herself and she felt helpless. Arche knew she had to intervene.

One day when Coeur decided to make an appearance at the Guild Hall, her grandmother called her into one of the closed off rooms in the back of the Guild. A mage was sitting at the table when Coeur arrived. They spoke briefly before Arche spoke of what purpose the mage was there for. Arche revealed that she paid the mage a hefty sum to unlock Coeur's Second Origin. This unlocking of her Second Origin would realize her magic's full potential, and would make for a show that would really impress the people of the intimidating Alvarez Empire. Despite pain shooting through her body as the seals appeared, there was nothing Coeur could do but smile.

She mastered the use of her Second Origin quickly, developing a variety of Limitless Gelatin (無制限 ゼラチン, Museigen Zerachin) techniques. These techniques were astounding, and enormous in creation. Oftentimes they combined aspects of soft, firm and frozen Gelatin. These spells were extremely detailed, intricately designed meticulously by Coeur. Although some viewed this as a cheap fix, her talent was undeniable. With this newfound power she was certain that all things would go well on her trip to the Alvarez Empire.

Her performance was met with applause in it's highest form. The people of the Alvarez Empire near demanded to see more of her, and so she worked things out with Arche in that she would be able to perform on the continent of Alakitasia but still maintain her S-Class status in Muses Manicure. Her grandmother agreed and she spent the next few years touring various parts of the Alvarez Empire and areas on the continent. Her success was well met, and she amassed a significant amount of Alakitasian currency by the time she returned to Ishgar.

Gelatin Guild Leader
At the age of 21, Coeur had finally been able to return home. She converted her money from Alakitasian to Jewel, the currency of Fiore, and split up what she could with the people of her Guild. Her success caused many mages to join from the Alakitasian continent, and she was thrilled to see so many people join. Her grandmother was pleased with the successes of her granddaughter, and knew that with all of this success it was time. She caught Coeur up on the happenings within the Guild over the past few years and discussed with her the possibility of retirement.

Coeur agreed. Her grandmother had worked so hard for her for so many years, it was time to overturn the Guild. With the amount of money they were sitting on they could live extremely well off with only one source of income, and so it just made sense for Arche to finally get the rest she deserved. Coeur began to plan a party of sorts for her grandmother as a final send off from the Guild. She organized performances, got a caterer and organized the waitresses within the Guild Hall. Everyone was pleased with the idea of giving Arche a retirement party, and were all quite happy with the idea of Coeur taking care of nearly everything to make sure it got done.

The party was a success. Arche had been successfully surprised, merriment was well under way, but by the end of the night Arche had an announcement."I would like to make a toast. I suggest we all raise our glasses up for my granddaughter, the pride of Muses Manicure, Coeur de Thelxinoe. You have brought us much success and ensured our happiness at every turn. I couldn't have asked for a better, more caring, more talented granddaughter. You are truly the light of my life Coeur, and I am happy to announce on this evening that you will be replacing me as Guild Master, effective immediately."

- Arche de Thelxinoe. Coeur looked around the room, seeing the faces of her Guild Mates. Some were extremely happy. The waitresses all cheered, and a number of her old friends celebrated her success. The older mages, however, were displeased. The people who taught her disliked the idea of having her outrank them. They muttered and grimaced as Arche made the announcement. Coeur was displeased with their reactions, and so she decided to follow up the toast."First of all, I would like to thank my grandmother for both that lovely toast and for appointing me as Guild Master. It came as a huge shock to me, and looking around at all of you, the looks on your faces, I think it came as a shock to a lot of you as well. And so I have decided, I will be enacting my first act of business as Guild Master tonight. If you are unhappy with this decision I am excommunicating you from Muses Manicure. Your time here has been well spent and we appreciate all you have done but it is time to part ways. I wish you nothing but happiness from here on out, so those of you who do not wish to return to a Guild run by me I implore you either leave now or continue to enjoy the nights festivities before never returning. Thank you."

- Coeur de Thelxinoe, and the beginnings of her apathetic attitude. The next day the Guild Hall seemed much emptier than usual.

Ten Years in the Making
Coeur had been hurt. Seeing exactly 66 people she looked up to, the people she loved and admired so upset by her being appointed to a position of power. Despite that, despite the hurting, despite the knowledge her Guild was now suffering, she knew as a Guild Master she had to make sure everything seemed fine. She plastered a smile on her face and kept a cool and airy attitude with anyone who hoped to speak to her. Immediately she spent the day on a Communications Lacrima Crystal with the various connections she had. Announcements were made across Ishgar and Alakitasia of her new status as Guild Master, and with the announcement was paired an invite to any willing artists to join Muses Manicure. The weeks following the invitation were hectic, as Coeur vetted hundreds of potential new Guild members. At the end of the month there were around two dozen new mages, and Muses Manicure's success remained unaffected.

Coeur did a variety of magazine spreads, being one of the youngest Guild Masters in Fiore. Interviews all drew attention to Muses Manicure and kept their name relevant. Coeur managed to both manage the Guild and deliver solid performances, while also dealing with the politics of being a Guild Master. Arche still helped out where she could, appearing around the Guild Hall to do some of the easier tasks, but the bulk of the work was handled by Coeur. The remaining people in the Guild admired her, and viewed her as an artistic inspiration. The work was draining but she loved what she did.

As an artistic commodity, members of Muses Manicure traveled Earth Land for the sake of various jobs, and happily so. Many of the artists managed to attain success themselves, but Coeur's reputation caused her to be the most in demand. She would still travel from time to time, setting up a Communications Lacrima Crystal to manage Guild work at whatever Inn she happened to be staying in, while also scouting local performers to join Muses Manicure. This was a successful way for her to manage work for several years, however now she has been spending more time at the Guild Hall, interacting more with her Guild members, ensuring personally that all things are rurnning smoothly.

Supernatural Capabilities
Unlocked Second Origin:

Superhuman Magical Power:

Astounding Magical Aptitude:

Magical Aura:

Gelatin
Gelatin (ゼラチンZerachin) is Coeur's distinct and unique ability to manipulate and create water in the form of a gelatinous substance at will. It marries the concepts of Water Magic (水の魔法, Sui no Mahō) and Water-Make (水の造形魔法, Sui no Zōkei Mahō), and is based around the ideas of perfecting both kinds of Magic in the hopes of creating a unique visual effect. As Coeur developed this particular technique and grew into mastering it, she realized that despite focusing on aesthetics this magic held a lot of potential in battle. That being said her particular technique is well known across Earth Land for being both extremely beautiful and extremely dangerous. One of her most common techniques is that of Phase Shifting (相転移, Sōteni), in which she is able to change either her entire body or just parts of it into a gelatinous substance at will, and she views this as one of the pillars of her strength. Another of the pillars of her strength is being able to use one of the common techniques in Water Magic, being Collect (集める, Atsumeru) and being able to directly transform that water into gelatin with ease.

Coeur's knowledge of Water Magic and Water-Make is independent of her use of Gelatin, and she is a proficient mage in both techniques, however finds using them outside of a gelatinous form is not very interesting to her, and really goes against her Guild's primary belief in magic artistry. Her proficiency in both Magics, although rarely seen, is noted as being masterful by those who have seen her cast spells at a regular liquid consistency. It can also be inferred by most that her skills in both kinds of magic are extremely proficient, as she was able to master what was necessary in using both to master changing the consistency to the form of Gelatin.

Coeur often says that she has two particular styles of Gelatin, Firm Gelatin (強気ゼラチン Tsuyoki Zerachin) which has a somewhat rubbery consistency and Soft Gelatin (柔軟ゼラチン Juunan Zerachin), which is much more malleable also including the forms she uses that are closest to water. It is presumed that the creation of Firm Gelatin has something to do with her mastery of Ice Magic, as she is able to cool down the temperature of the particular consistency of water as to make it capable of rebounding projectiles. More often than not Firm Gelatin is what Coeur uses for building structures or for defending herself as it's more structured form is much easier for her to work with. An example of something she would more likely use Firm Gelatin for is architecture, or defensive spells like barriers. Soft Gelatin on the other hand, is extremely easy for her to use and is much easier to work with in terms of creating more elaborate spells, bearing the closer resemblance to regular forms of Water Magic and Water-Make. Soft Gelatin by nature is the magic she uses in attacking or for forming elaborate liquid statues before freezing them into a solid.

That being said there's a plethora of particular spells that Coeur knows, including the following:
 * Gelatin Body:
 * Sweet Revenge:
 * Gelatin Body, Candy Canes:
 * Firm Gelatin, Wall:
 * Firm Gelatin, Fortress:
 * Firm Gelatin, Gluttony's Stronghold:


 * Firm Gelatin, Armor:
 * Firm Gelatin, Famine's Gauntlets:


 * Firm Gelatin, Block:
 * Firm Gelatin, Sea of Jelly:


 * Firm Gelatin, Sugar Cookies:


 * Soft Gelatin, Beam:
 * Soft Gelatin, Hungry Dragon:


 * Limitless Gelatin, Goddess of Hunger's Divine Judgement:

Ice Magic
Ice Magic (氷の魔法, Kōri no Mahō) is a Magic that is based around manipulating and creating the element of ice. This is more of a secondary ability when used in it's Caster-form by Coeur, as she uses it to reinforce her Gelatin-based attacks. In using Ice Magic she is able to create a third form of Gelatin, being Frozen Gelatin. This third form of Gelatin is deadlier than the other kinds, applying a sharp frozen layer over her generally soft or blunt liquid, and can be used to inflict cutting damage on her targets. Her knowledge of Ice Magic bears a similar appearance to Ice-Make, however unlike Ice-Make the only abilities Coeur has displayed in terms of being proficient in Ice Magic is having the ability to coat targets in ice. In being able to cover her variety of Gelatin creations in varying thicknesses of ice, Coeur has access to another deadly ability that is able to dispatch enemies rather easily.

Although she is seen using this magic mostly in tandem with Gelatin, she is able to use it outside of pairing it with Water Magic, and does so more frequently. Ice Magic works extremely well in helping her create sculptures and offers her another level of artistic freedom. Besides being able to offer her Gelatin another form, she finds Ice Magic quite beautiful, and believes that it really boosts her potential to a level, otherwise, she wouldn't be at.

Some of the Frozen Gelatin techniques that Coeur uses include:
 * Frozen Gelatin, Sabre of the Sweettoothed Knight:
 * Frozen Gelatin, Nurse's Needle's Jelly Filling:


 * Limitless Gelatin, Deepwoods of Candy Land:

Equipment
Headphone Communication Lacrima Crystal: