Charlotte Merquise

"You survived because you ratted me out. So having you die so I can live...it's just natural. I'll live... for your sake too."

- Charlotte Merquise to Tsuruko Sejren, Daybreak S1, "Infernal Bonds"

Charlotte Merquise (シャーロット・マーキス, Shārotto Mākisu) is a powerful dragon-blooded warrior from near Four—she's feared by numerous factions as The Crimson Comet (紅の彗星, Kurenai no Suisei); a vicious vigilante who targets numerous people, though they don't seem to be connected.

Charlotte was actually from the same orphanage as Tsuruko Sejren, the Chateau des Tiffauges in Four. She and Tsuruko were childhood friends and rivals –in fact, Charlotte was Tsuruko's first ever friend, with Charlotte actually coining Tsuruko's nickname- the thing she normally goes by. The two were inspired by bedtime stories told to them by the "nice lady at the orphanage" about the Phoenix Knight to become superheroes. With this in mind, Tsuruko and Charlotte formed a small group called the Allies of Justice (正義の味方「Ａ・Ｏ・Ｊ」, Seigi no Mikata), whom went around, destroying what they perceived as oppression and a desire to pull off something big within the city of Four.

Together, they managed to defeat every other gang around and 'conquer' Four. However, the two soon grew apart after they had a squabble over a candy bar; though it was more about Charlotte's growing sadism in regards to dealing out 'justice'. While Charlotte and Tsuruko were about to make up, Tsuruko was taken in by the Castellone Mafia, though the two managed to promise each other that they'd become superheroes and meet again.

However, as of now, something seems to have changed her, possibly for the worse...

When Charlotte initiates her Dragonar Mode through her immense amounts of Ardor, she is capable of assuming the form the Magic Council call Blazer Dragoon (, Burezā Doragūn lit. Dragon Knight of Infinite Light). In this form, she is able to rival Soul Armour Knights and with the ability to manifest unquenchable light manifested from her willpower, she can decimate even the strongest of magicians.

Appearance
Charlotte's bears the appearance of a young lady in her early teens, with a slender figure, small bust, and light blue eyes. Charlotte's hair is a dirty blonde, and goes down to her waist in length; tied in a braid. Her fringe is kept just above her eyes, and she has three sets of bangs; first going down to her upper-jaw, second, upper-neck, and finally third, chest-length.

Personality and Traits
Originally, Charlotte started as a cheerful and good-hearted person, who looked out for her friends and gave hope to them. She was noted to be kind and compassionate, and when Tsuruko was bullied for defending her father, Charlotte was the one who protected Tsuruko and taught her how to fight. Ever since she was brought into the orphanage, Charlotte had desired to become a "superhero" like her idol, the Phoenix Knight, who inspired her to clean up Four and make it actually capable of supporting people. Charlotte was fairly charismatic, and had a good sense of humour. When excited, she tended to become rather air-headed and forgot about anything else at the moment. Even so, she constantly put her bonds with her friends above all else; though she was a bit arrogant regarding her power.

But after the Allies of Justice conquered the entire city of Four, Charlotte became obsessed with protecting what they worked so hard to obtain, and grew paranoid into believing that any gangs not under her control were a threat to the order they had brought. Even after conquering Four, she challenged every remaining team the Allies of Justice could find, regardless of whether the adversaries were antagonistic or not. This became the reason why Jack and Carmine distanced themselves from her, as they felt that she was going too far—but this didn't stop her, as Charlotte aimed to take down the council and remove its 'oppression' over their city. Because of this overflowing desire to bring 'peace', she became paranoid regarding everyone and constantly kept an eye on people, studying their habits so that she'd be prepared in case they 'betrayed' her. This all culminated in a terrorist attack that ended up with her nearly killing a Wizard Saint and Tsuruko attempting to take the fall for her, though she was still arrested and blamed Tsuruko.

In jail, Charlotte was mistreated badly; as the guards constantly beat her up and intentionally withheld her food rations. Although she claimed that she could survive the abuse, her resistance was slowly weakened; though before she reached a breaking point, a mysterious figure appeared before her, offering her a chance at escape in order to fulfill her heart's innermost desires. Jumping at the chance to get revenge on Tsuruko, Charlotte accepted and broke out by slaughtering every guard and inmate in the jail. As she escaped, Charlotte's obsession with taking down things she saw as 'oppression', her arrogance, and her grudge against Tsuruko reached their worrying peak, as she derived excitement from hurting those whom wronged those lesser than them and her former teammates, becoming the antithesis of everything she originally stood for.

However, later on, it was revealed that Tsuruko's faith in her old friend was not misplaced; as she instinctively protected Tsuruko from a piece of falling debris that was the aftereffect of their battle, and later turned herself in after she came to realization that her hatred for Tsuruko was mistaken.

History
When Charlotte was four, her parents, the Divine Flame Dragonlord Hermos (神炎皇龍・ヘルモス, Shinenōryū Herumosu), a Dragon who had undergone Compact Regression, and his human wife, Amelia Merquise, were slaughtered by a mysterious woman in red with black hair. Charlotte herself was taken in by the "nice lady at the orphanage", who took her to, well, her own orphanage, the Chateau des Tiffauges. Once there, Charlotte was picked on by many of the children there before she began to assert herself, beating down whoever talked crap about her. A few months after her arrival within the orphanage, a certain Tsuruko Sejren was brought in as well—this time, as a favour from her dying father, who the "nice lady at the orphanage" found dying near the riverbank, cradling a scared Tsuruko who was holding her father's Driver Belt.

As Tsuruko was taken in, Charlotte stood up for her as some older children began to pick on her—the two teamed up to fight them off, with Tsuruko accidentally showing her super strength for the first time by crushing a bully's arm with a grab. After this, the two were placed in detention. During their short hour in detention, Charlotte and Tsuruko became fast friends, with Charlotte giving Tsuruko her nickname, and told her about her idol, "Phoenix Knight", a legendary superhero who saved those in need, inadvertently sparking Tsuruko's interest in superheroes; the two were told countless tales about the Phoenix Knight by the "nice lady at the orphanage" after she heard Charlotte mention her.

Noticing the run-down state of Four; which suffered from extensive urban decay, being mostly utilized as a plant to recycle garbage from other cities, Charlotte decided to become a "superhero" by protecting their home from anyone willing to do harm to it; first, by targeting the various sections of the city that were ruled by gangs. For this, she talked to two other members of the orphanage, Jack Titus and Carmine Fairchild, both of whom were also powerful in their own ways. The four formed the vigilante group known as the Allies of Justice (正義の味方「Ａ・Ｏ・Ｊ」, Seigi no Mikata), whom went around destroying what they perceived as oppression.

Together, the quartet managed to fight for their ideals, making the slums of Four a better place for all; showing a unique sense of unity, giving the poor a true glimpse of hope under the despairing circumstances of Four; slowly managing to conquer the city. However, during the fight with the final gang, the leader, Ashton Atlas, managed to knock Jack off of a roof, though Charlotte saved him and she and Tsuruko defeated Ashton using a double diving kick; the precursor to Tsuruko's Victorize Kick and Charlotte's own Dragoon Streiser. After conquering the city, Charlotte got into a fight with a small child who supported Ashton's rule over Four, nearly beating them to death, something that prompted Jack and Carmine to go against Charlotte and leave the team.

Later, when the Magic Council began arresting young adults in an attempt to stop the rioting, Charlotte decided to take action into her own hands and blew up a part of the Rune Knight's base in Four, ecstatic that she was going to free the people of her city from their oppression. Back at the orphanage, Tsuruko and Charlotte got into a spat over a candy bar; though it was more about Charlotte's growing sadism in regards to dealing out 'justice'. While Charlotte and Tsuruko were about to make up, Tsuruko was taken in by the Castellone Mafia, though the two managed to promise each other that they'd become superheroes and meet again.

The abandonment felt at the Allies of Justice' dissolution caused Charlotte to become obsessed with ruling Four forever and reuniting her group for their last fight against what Charlotte herself saw as the main body that oppressed their city- the Magic Council. Despite, all three other members of the group were in doubt that they could defeat the Magic Council as they were- however, Charlotte persisted, unlocking her Dragonar Mode in the process and using its immense power to mortally wound one of the Ten Wizard Saints. Before she could finish him off, Tsuruko interfered; managing to shove Charlotte under a busted table; attempting to take the heat by calling herself the leader of their gang in the hopes that they wouldn't arrest her friend.

However, that was all for naught—as she was found and arrested, as of the Rune Knights had already figured out that Charlotte was the leader and Tsuruko tried to convince that she was their leader; Charlotte saw Tsuruko trying to convince the council to let her go, and she mistakenly believed that Tsuruko had her purposely arrested. Furious, Charlotte attempted to fight her, but was held back by the council and was arrested; being thrown in jail. However, some time later, she escaped and began hunting down numerous Rune Knights and her former team members for "abandoning" her.

Equipment
Massacre Harp: Hysterica (殲琴・ヒステリカ, Senkoto Hisuterika): The Massacre Harp: Hysterica is one of the Divine Tools; or rather, it is the rumoured eleventh weapon forged by a third party, making it an unofficial member of the set. Of course, as evidenced by its subtitle, the Hysterica takes the form of a harp which is predominantly purple on the inside and with a golden exterior, both regarding the portions of the harp that hold the string in place. A triad of sapphires are also engraved upon three spikes at the end of the device. While, of course, a harp is definitely not the best weapon to use in close-combat –which Charlotte is all about-, it is mainly utilized as a supplementary device. By strumming the harp, Charlotte is capable of harnessing a power known as Armour Driver Canceller (変鎧無効化（アーマー・ドライバー・キャンセラー）, Āmā Doraibā Kyanserā; Transformation Armour Nullifier), which can nullify all abilities of Driver Belts; and by extension, the Soul Armours of the Soul Armour Knights. It was imbued within the Hysterica upon creation, as the creator of the harp wanted to use it to destroy the belts. The harp releases a special frequency that interferes with Soul Metal, disrupting it momentarily- this also results in the synchronization between the knight and the armour to dissipate, cancelling out any Survive Mode as well a de-transforming the enemy in general, deactivating their armours instantly and leaving them in a harmless state for the most part. Because of this, the Hysterica is shown to be one of the most deadly of any countermeasures—as it is the bane to Soul Armour Knights; whom are mostly immune to magic thanks to the Soul Metal which their armours are composed of. Even normally, the harp stings serve a multi-purpose tool for both offensive and defensive situations, as Charlotte can manipulate the strings into a variety of shapes and forms such as webs or even an arm drill to defend, attack or restrict a foe.

Ways of Combat
Master Hand-to-Hand Combatant: Charlotte is known to be an extremely powerful martial artist; at least rivaling or surpassing Tsuruko in this regard; in fact, Charlotte taught Tsuruko most of what she knows. Indeed, Charlotte's primary fighting style involves the use of rapid attacks to overwhelm her enemies before they can react, with most of her blows being fast palm strikes; but she does utilize some 'regular' strikes, such as punches and kicks at times. Something to note is that Charlotte fights with a skill and precision based combat, as a foil for Tsuruko's raw power and strength. Befitting her build, her style is a delicate one, rather than using crippling damage, she spins around acrobatically and leaps around, flipping and jumping, utilizing multiple rapid attacks rather than the slow damaging strikes of larger characters, complemented by her high physical ability, with her strength making her blows highly damaging, and her speed allowing her to land them in extremely fast succession. When employed alongside her Dragonar Mode, her unarmed blows become far deadlier. Due to her movement, she has been able to engage in midair confrontations, reaching her foes with a leap and then bombarding them with a barrage of strikes, and she is able to block and even counter-attack assaults from behind without the need to turn her back. What is interesting to note is that Charlotte utilizes Jeet Kune Do (截拳道, The Way of the Intercepting Fist), a martial art created by the legendary Bruce Lee. Jeet Kune Do is filled with non classical and straightforward movements. Due to the way this style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them; focusing on the concept of interception, or attacking the opponent while they are about to attack; only needing one attack to stop an opponent with every blow being immensely devastating to her enemy, unlike other martial artists who take five or more movements. Instead of bobbing and coming up and then punching with a hook, Charlotte strives to hit on the first move, and each one thereafter. Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts; flowing like a river as Charlotte strikes smoothly and quickly. However, besides her Jeet Kune Do, she has also learned enough in other martial arts to effectively use techniques from a range of diverse arts such as Aikido, Boxing and even the Chinese martial art Bajiquan. Though Charlotte is more skilled than Tsuruko in martial arts, Charlotte's obsession with getting stronger drove her to only copy martial arts techniques, mimicking fighting styles rather than incorporating them into her own unique style. Interestingly, there is some resemblance between Tsuruko and Charlotte's fighting styles, as both seem to prefer a more offense-based strategy using powerful unarmed strikes while using their special ability (Zero Effect and Dragonscales respectively) to shrug off enemy blows while counterattacking with limbs imbued with a power related to said special ability (once again, Ardor Flame and Photon Dragon Slayer Magic)- indeed, their fighting styles were at least somewhat compatible when they teamed up during their days at teammates.
 * Shidenken (紫電拳, Purple Thunder Punch): The Shidenken is Charlotte's only named attack; it is modeled after the One-Inch Punch, which is a punch performed at a range of 0–15 cm (0–6 in). The one-inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances, generating a burst effect. When performing this one-inch punch Charlotte stands with her fist very close to the target, making it a close-range technique. A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles; at its lowest power, the one-inch punch, when used by Charlotte, is able to cause the opponent to flat-line.

Physical Prowess
Immense Physical Strength: In stark contrast with her slim and childlike figure, Charlotte possesses positively enormous amounts of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size. The fact that she is capable of catching a blade strike imbued with magic, launched by a Wizard Saint, without any strain is a true testament to her titanic strength. In fact, she is so powerful, that she is capable of splitting the hydrogen in the air just by merely punching, allowing her to cause a small explosion that inflicts decent damage. Another feat of strength is that she can punch the ground with enough force to cause small fissures. Charlotte is able to lift and press 300 metric tons, and she can perform other amazing feats such as punching holes right through thick steel, shatter boulders to smithereens and lift objects many times her own size and weight; a shocking display of fearsome power in itself. Her strength allows Charlotte to create thin shockwaves of air that cleanly cut through anything they come in contact with. Furthermore; she shows the ability to pulverize large boulders and the like with a single strike using her finger, while others marvel at the level of strength she possesses. Finally, she is able kick through walls and slice an Abyss Break in half through kicking it lengthwise with a swift, effortless motion.

Immense Speed: Charlotte has shown to be immensely fast, befitting her small size and waifish build. Her tremendous raw power, allows her to move fast enough to instantly close a huge gap of space between her and the opponent and even seemingly disappear from sight in the span of a millisecond. She can effectively use her agility to use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns. Charlotte moves at such a speed that her foes more often than not can't register her movements, until she's made them; she's also skilled enough to dodge at tremendous speeds, even if she's assaulted from behind. When launched into the air, she can perform several tricks before finally landing on ground. She has also shown on several occasions that she can jump incredibly long distances, up to several hundred meters by applying speed to her jumps. She is capable of moving so fast that she can decapitate an entire army of foes without them even having time to react. She often only appears as a golden shimmer of energy, with only the fastest foes even catching sight of her true figure during a battle. This incredible speed gives her an edge in battle against slower or close-range fighters. Excelling in hit-and-run tactics, Charlotte has been shown to be able to evade many a combatant in both long and close-range; her movements are so tremendously swift that few would be likely to see an attack take place—this enables her to attack almost a multiple of ten times in a row per second. Not only that, but her movement is fluid and precise, and rarely will she exert effort in movements.

Diamond-esque Durability: Charlotte has demonstrated extreme durability, being sent crashing through a wall and landing without a flinch or a minor injury, suffering no damage at all from some of Tsuruko's non-Soul Armour-equipped blows, continuing to fight as if nothing happened, displaying an incredible amount of resilience. She can survive getting caught in the crossfire from all angles by heavy machinegun fire, and merely shrugs it off; and she can smash spires of Lacrima with her fist without showing any sign of pain or injury. It is also worth noting that, for nearly all the battles Charlotte has endured, she has never been crippled, nor has she displayed any serious injuries. In addition, she has shown to possess a vast amount of physical endurance, being able to hold the upper hand against two Wizard Saints at the same time after holding her own against Tsuruko, all the while showing almost no signs of weariness despite having cast powerful spells in rapid succession. She can take a lot of major punishment in battle before she starts to wear down. Even after receiving major damage, Charlotte displays a remarkably fast recovery rate from damage, allowing her to quickly re-enter a battle after just a few moments; lastly, Charlotte is perfectly capable of breaking free from any sort of spell or technique that threatens to bind and constrict her, preventing her from moving, making her all the more deadlier.
 * BlazerDragoonArdorSphere.png's Dragon Scales as Blazer Dragoon.]]Dragon Scale (竜鱗, Ryūuroku): Dragon Scales are a natural part of a dragon's biology; they can be said to be a "defensive shell that surrounds the flesh underneath"; it is a natural strength that all dragonkind possesses and a major reason why many of them are considered nigh-unkillable- there are eighty-one scales in total on a dragon's body. It is touted as a "supreme defense", however, it is born from the effects of their scales when charged with magical power. It is activated by the dragon projecting the pressure of their innate magical power outwards, applying a thin layer of pressure onto their scales, the power of their magic is expelled through the thin layer, generating a personal force field around their bodies, extending to about one foot in diameter from their body- this ability is near constantly active. A dragon can use their scales for many purposes, such as preventing physical contact, keeping debris and unwanted materials off of their body, erecting their force field to escape piles of debris easier, and a few other purposes as well. The scales are also particularly resistant to foreign materials in the first place, as they would slide off much faster and more smoothly then it would from the dragon's body alone, due to the fact that they are dragon scales charged with magical power- this allows the dragon to resist magical attacks better than other races due to their natural toughness. Because of their scales, each dragon possesses incredible magical resistance, casually shrugging off all sorts of high-tier spells even from those who have dedicated their lives to mastering the art of the arcane; though a dragon also receives double the damage from powers that specifically target dragons; such as Dragon Slayers and anti-dragon weaponry such as Balmung.

Magical Abilities
High Magical Power: As the child of Divine Flame Dragonlord Hermos, Charlotte has a fairly respectable amount of magical energy dwelling within her body. While she has a general distaste for magicians, she has acknowledged the power being half-dragon has granted her. Her annoyance at it has led to her gaining natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. A Dragon's Magic Origin is drastically different than any other race's; it is referred to as the Factor of the Dragon (竜の因子, Ryū no Inshi); the dragon's origin produces a unique magical power that transcends what could be achieved by normal humans. Normally, a magician's body could be considered a machine which created magical energy, a Dragon's magic origin acts as a factory which created magical energy. It functions as an enormous magic core with tremendous capacity that generates energy independent from their body simply through breathing. To this extent, when flared up to its greatest extent, Charlotte's magical aura is capable of disrupting all forms of defensive-based magic. In battle, Charlotte is known to unleash powerful wakes of destructive light with each and every one of her blows.

Magic in General
Assorted Magic (魔法, Mahō): Magic is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a magician must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all magicians, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all magicians; and every magician has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power.

Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a magician's magic container that contains a large amount of dormant power: the Second Origin. If a magician somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

Through a unique process referred to as Memory Combustion (記憶燃焼, Kioku Nenshō), Charlotte is capable of massively amplifying the power, speed, and area-of-effect of her alchemic powers while reducing the casting time down to a split second. When inducing Memory Combustion, Charlotte, instead of forming a Magic Seal and altering the elemental particles in the atmosphere in order to cast her alchemic skills, uses her memories as fuel- this is done by overloading her Magic Origin's connection to the brain temporarily, strengthening the connection between the Magic Pathways in the brain and the regular Magic Origin while cutting off the Magic Origin's link with the Magic Pathways in her other limbs for a split second while she commands a spell to be cast- as the organ which generates and distributes magical energies cannot absorb eternano from the environment, it instead converts Charlotte's memories into magical energy of a highest quality to fuel alchemic spells, rituals and techniques similar to how Soul Metal can be used to generate Ardor Gain. At this point, the connections to the magical pathways in Charlotte's body reestablish themselves, allowing her to cast a significantly more powerful version of her regular spells. However, with every usage of Memory Combustion, Charlotte suffers minor brain damage due to the loss of memory- while it would normally be not too bad, the memories lost add up rather quickly, and thus, she must exercise caution when performing this method of activation.
 * CharlotteAirAlchemy.jpgAir Alchemy: Aeroga Havoc (, Ea Arukemī: Earoga Havuokku lit. Matter Tempering Magic – Wind Shift: Tempestuous Spiralling Windstorm of Heaven's Tears): Air Alchemy: Aeroga Havoc is the name of a powerful Air Alchemy spell which enables the caster to summon a small gale made up of microscopic blades of compressed wind pressure, mincing an opponent near instantly. In any case, when performing Aeroga Havoc, the caster pressurizes oxygen using their magical energy, enabling them to manipulate it to their will. Now with oxygen following their every beck and call, the caster snaps their fingers in the desired location, forming a Magic Seal of a light-green texture that appears similar to that of a large circular grid of hexagons; the mere presence of this sigil causes multiple streams of winds to converge at a singular point, resulting in an ear-piercing screeching noise that echoes through the air as these gales circle the Magic Seal, leaving a green aura trail- the resulting slipstream creates a tornado effect that forms an emerald cyclonic vortex of air in the immediate area, all focused on a singular location- that of where the caster directed the Magic Seal to manifest itself. The vortex of air spins around the Magic Seal at speeds invisible to the human eye- indeed, the individual currents of air swirling around the sigil are actually microscopic blades of wind similar to those generated by Sword Pressure- the sheer number of these wind-cutters are to the point that not even those with the sharpest of eyesight are capable of properly counting them all. Anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of pressurized wind blades, which slice at them endlessly- it cannot be said that one or ten edges impact upon the target's form for every second that passes, but rather, millions perform such a feat- these wind blades are sharper than actual metallic swords, and they cut so deeply that they are capable of causing damage on a cellular level, cutting off the Magic Pathways and removing the methods of casting spells from the user's existence. This spell lasts ten seconds before the winds disperse and the Magic Seal fades.

Metal Alchemy
Metal Alchemy (, Metaru Arukemī: lit. Matter Tempering Magic – Metal Shift): Metal Alchemy is the name of Charlotte's special type of Combat Alchemy; while Metal Alchemy itself isn't a power unique to her, what she can do with it certainly is. Originally, Charlotte had no knowledge of Metal Alchemy or even Alchemy in general; however, however, after she wasted away in prison, she was approached by a mysterious figure in a dusty brown cloak, who used some form of magic-transference spell in order to bestow this godly magic upon her. During the time she spent as a fugitive, she trained continuously as to not only improve herself for her eventual showdown with Tsuruko, but to master Metal Alchemy.

When performing Alchemy, unlike other forms of Alchemy which normally require a noticeable amount of setup, at least a few seconds more than it would be needed in order to cast a regular magical spell, the user would draw power from the source of magic resting beneath the earth at select locations while utilizing their own Magical Aura and Magic Origin as a sort-of conduit which enables the user to draw power from the Ley lines, absorbing energies which already exist within all matter; tapping into the so-called Dragon's Veins with their own magical energies and allowing them to manipulate the magical energies beneath the earth in any way that they wish. However, in order to actually utilize this power, the user must first understand the inherent structure of the properties about to be reproduced; including the flow and balance of magical energy within, before using their magical energy and thoughts in order to induce the transmutation of matter, whether it be magical or physical.

In a matter (hehe) which is similar to manipulation of magical energy and eternano for other forms of magic, a user is capable of changing the composition of all forms of nature by using their magical energy and thoughts in order to manipulate particles of energy and matter down to the molecular level in order to alter how these particles would bond together in order to modify the properties of any object right down to their chemical composition. However, in the case of Metal Alchemy, specifically Charlotte's version of Metal Alchemy, it is the complete opposite of any other form of alchemic generation- by smashing her left first into her open right palm, Charlotte ignites her fighting spirit which allows her to induce transmutation by using her burning fighting spirit as a perfectly suitable substitute for the alloys required for regular Metal Alchemy, instantly gathering eternano from the atmosphere and merging the energies with her own magical energy, before harnessing Shape Transformation in order to mold the energies into any metallic structure that she deems suitable before projecting it outwards- this is represented by large circular grids of metallic hexagons resembling Magic Seals superimposing the sources of power in a similar manner to that of her Photon Dragon's Scintilla spell, forcing her willpower upon the ground.

When utilizing her Metal Alchemy, Charlotte is more often than not constantly looking around the area, surveying the environment in order to take into consideration the kinds of material which are stashed within the vicinity so that she can recognize if she can modify and use them to her advantage in the heat of combat; while she prefers to use her Photon Dragon Slayer Magic and Alchemic Chain's basic form, Charlotte is capable of taking all forms of alloys in the immediate surroundings and manipulate them with magical energy alone- in an instant, countless spires of spindly metal erupt from the ground and close in on her opponent, wrapping around at astounding speeds while possessing enough force in order to pierce anything and everything that could be considered a feasible defense against the full-metal barrage that quickly closes in on their helpless figures. While creating thin wires known as Alchemic Chain are her favoured form of Metal Alchemy, Charlotte has also displayed the ability to form other constructs from metal; a good example of this is manifesting fists of steel from the ground and buildings, columns of iron to use as stepping stones or stairs to enable her to gain a higher ground, or simpler uses such as transmuting weapons in the heat of combat- however, due to her preference to close-range combat, this is more often than not simply Charlotte summoning gauntlet drills to equip and increase the damage she does.

Alchemic Chain
Metal Alchemy: Alchemic Chain (, Metaru Arukemī: Arukemikku Chēn lit. Matter Tempering Magic – Metal Shift: Endless Razor-Sharp Wire-Chains of Wrought Iron Magical Energy) is the name of a powerful form of Alchemy and Subspecies Magic of Wire Magic that enables the caster to generate and manipulate wires (yes, not chains, despite the name) of absurd powers in any way that they see fit. It is utilized by Charlotte Merquise. Alchemic Chain itself was originally intended as a substitute nervous system for use by surgeons, so it can substitute destroyed nerves, though its original use has been perverted to serve as an amazing combat magic.

Alchemic Chain is a rather strange magic- while one normally wouldn't consider "the ability to manipulate wires" overpowered, it could be said that the mere existence of the magic could prove such an assumption dead wrong. Alchemic Chain is unique in that while it is technically the same thing as its parent magic, Wire Magic, the degree to which Alchemic Chain shows such power and versatility effectively means that it could be considered a proper evolution of Wire Magic, similar to the age-old theory thought up just now to have a comparison hold weight that Slayer Magic was an evolution of Elemental Magic. In any case, when invoking Alchemic Chain, the caster spawns trace amounts of magical energy from their Magic Origin, which interacts with the eternano ambient within the atmosphere- the energies used to form Alchemic Chain can include residue of intense magical combat that was previously engaged in that area, or the residue of intense atmospheric magic- before the user harnesses Shape Transformation in order to mold the clumps of energy freshly formed into the shape of wires, pliable strands or rods forged in countless lengths and diameters, more often than not electrically insulated, and used chiefly for structural support or to conduct electricity- these wires are known to be in all shapes and sizes, while their composition varies on what the user wishes to do with them, meaning that the mere existence of Alchemic Chain in the heat of battle can keep the opponent guessing as to what properties the wires will display.

Generally, when harnessing Alchemic Chain, the wires will shoot from the user's palms or fingertips, giving off the visage of a puppeteer controlling a play; and to be completely fair, considering what happens in the arc that displays the magic, it could be an apt comparison. While it is indeed a given that the wires produced by Alchemic Chain vary considerably as they are dependent upon the caster's magical energy and their imagination, generally Alchemic Chain constantly has the properties of piano wire or monomolecular wire; meaning that every wire produced by the user has absolutely immense slicing power, at least akin to an Eternano Saber, which are capable of slicing through almost any type of alloy due to producing a superheated magical aura that works similarly to how plasma reacts on solids; they can slice through human bodies and buildings alike as if they were composed of wet rice paper. No matter the form, the wires made manifest by Alchemic Chain are known to possess truly mind-boggling durability and tensile strength that very few things and people can slice or even damage them- it was shown in a brief skirmish that Leanne Rockwell's Orion's Sword Heavenly Body Magic spell was incapable of even cutting them by half a millimeter.

The wires generated through Alchemic Chain are capable of wrapping around and attaching to supposedly any form of surface, so long as it is not a liquid; for example, a user could perhaps wrap the wires of Alchemic Chain around the clouds in order to hoist themselves upwards before swinging to another cloud and repeat the process for quick transportation; they can also bundle and compress the wires in order to shape them into a variety of shapes and forms, such as ropes which double as whips, webs, bullets, and an arm drill. As mentioned above, the wires of Alchemic Chain have outstanding parameters, allowing a user to perform feats such as wrapping then pulling things or bringing them closer, binding their opponents, scaring/lashing opponents, binding then snatching others weapons, swinging from high altitudes and slicing the flesh of their enemies when striking at great speed- all of this without hurting themselves. It is said that they have no actual limit to how long the wires of Alchemic Chain can expand, seemingly chasing the user's enemy to the very ends of the earth, making impossible maneuvers such as travelling underground in order to catch up to their foe. It should be taken into consideration that because of the fact that wires are generally so thin that they could be considered invisible, this makes it almost impossible to see the wires generated by this magic by the untrained eye, making it extremely difficult to avoid their path, which, when coupled with their speed and strength, makes Alchemic Chain a deadly combination.

The longer that the wires of Alchemic Chain are deployed in the current plane of the existence, the stronger they become- it is known that for every second in flight, the wires gather and compress more eternano saturated within the atmosphere in order to bolster their speed, power, and versatility a hundredfold. Of course, therein also lies an extremely useful ability- the wires of Alchemic Chain are capable of performing an impromptu emergency surgery by stitching wounds and organs if the user is heavily injured, allowing them to stand up as good as new after a while- however, a the wires of Alchemic Chain need to be continuously renewed for the healing to last. Besides restraining enemies and even controlling other people's bodies against their will, or triggering traps, they can be pretty handy for cutting; a skilled user can use strings to cut opponents or even boulders, without hurting themselves. The wires generated by Alchemic Chain can also be inserted into people's nervous systems to allow the user such abilities as reading their thoughts and controlling their bodies like puppets- the latter of which ties into its deadliest spell, Master of Puppets, as detailed below. It should be noted that since Alchemic Chain is a variant of Alchemy, then they would be able to apply the process of "creating something from something else" to the wires manifested by this magic, resulting in Alchemic Chain gaining the ability to transmute anything they deem suitable in the surrounding environment into more wires –not limited to, but including the ground, buildings, forests, and vehicles- which they can then direct as if they were part of Alchemic Chain all along.

In the heat of battle, Charlotte has shown immense prowess with using Alchemic Chain- she is commonly seen using wires to zoom across the battlefield at all angles, instantly closing gaps between her and her foes, or reel herself or her enemy into close-combat range, she can also use her wires to attack opponents from afar, or reel them in; while Alchemic Chain is normally a mid-long range magical ability, Charlotte uses it in a close-range manner befitting her love of close combat. She is additionally often seen infusing the Alchemic Chain wires generated through Metal Alchemy with her Photon Dragon Slayer Magic, drastically augmenting their offensive power and speed- in the case of the latter, due to being merged with the purest form of light, the wires can now accelerate to near-light speeds, meaning that the attacks of Alchemic Chain begin and end in just a split second, causing large amounts of trouble for her enemies; not only this, she can shape the wires into countless formations- the most common is forming a vortex of wires which lash away and eliminate the threat of projectiles. Additionally, Charlotte has displayed the ability to infuse the wires generated by Alchemic Chain with fighting spirit, massively bolstering their strength and speed, while granting them the ability to slice Soul Metal (and by extension, Soul Armours), cut straight through all forms of elemental bodily transformations, as well as bypass Tsuruko Sejren's Zero Effect and land several clean hits upon her old friend- while Tsuruko can negate the Alchemic Chain wires with her Zero Effect, she would have to voluntarily do so in this case, whereas any magic that isn't influenced by the enemy's fighting spirit would simply roll off her like raindrops.

Spells

 * Alchemic Chain Art: Master of Puppets (, Arukemikku Chēn Āto: Masutā ofu Papetsu lit. Endless Razor-Sharp Wire-Chains of Wrought Iron Magical Energy Secret Art: Mind Basting): Alchemic Chain Art: Master of Puppets is the name of the most devious and useful spell of the Alchemic Chain magic- it effectively enables the caster to wrap their wires around a user and control them like puppets. When performing Alchemic Chain Art: Master of Puppets, the user molds their magical energy and the eternano ambient within the atmosphere into razor-thin wires which they then launch at their desired target- upon contact with the target, the wires of Alchemic Chain attach to the opponent's skin to integrate with their central nervous system, fusing with them down to the spine-level at the base of their neck; the wires do their business by instantly seeking out and fusing with their nerves; while the length of Alchemic Chain is enough to easily fill a human body, completely doing so is more often than not a waste of time on the caster's end. Once this delicate process has been completed, the user is capable of manipulating the movements of those affected by these razor-thin wires as if they were puppets, as per the name of the spell; attaching the wires to and removing them from an unknowing target is easy due to Alchemic Chain's natural properties, granting the user of the spell the ability to control targets without indicating that she's capable of doing so. It can be assumed that once the Alchemic Chain wires are infused within the body of the target, it affects their entire frame with the exception of their heads, as it has been shown that those affected are still capable of speech and displaying facial expressions, more often than not, the latter contradicts their forced actions, giving onlookers a clue as to what's really going on. The principles of Master of Puppets are as such; as thought directs the body, so the wires of Alchemic Chain hack into that process and sabotage the original thoughts as they leave the mind and enter the rest of the body; these wires penetrate to the deepest level of the person; hacking orders to the body that it believes came from its own brain; this allows the user of the spell to either simply read the enemy's thoughts or have complete control of their actions. A skilled user of this spell displays the ability to control and command around ten individuals at once, and they are not required to focus on a single puppet under their thrall- the power of this spell is as such that a user such as Charlotte Merquise is capable of completely and instantaneously constricting extremely powerful fighters such as Leanne Rockwell, a member of the Ten Wizard Saints as well as Kinos Sejren, keeping her victims suspended in mid-air while removing any and every chance for them to struggle against the Alchemic Chain. Tsuruko Sejren is the first person to display immunity to this spell- she simply overpowered the bodily control of the Master of Puppets by summoning her Zero Blades- the sheer presence of them being released from her soul caused the parasitic wires to snap off of her body.
 * CharlotteEtherlite.gifMalefic-Style: Fivefold Massacring Encampment (悪流・五重殲陣, Akuryū: Gojūsenjin): Malefic-Style: Fivefold Massacring Encampment is the name of a powerful Alchemic Chain spell which is exclusive to Charlotte Merquise- it enables her to slash an opponent with five wires trailing from her hand. When beginning to perform Malefic-Style: Fivefold Massacring Encampment, Charlotte molds her magical energy and the eternano ambient within the atmosphere into razor-thin wires which extent swiftly from her fingers- these wires are as malleable as strings, and they constantly pulsate red and black, tainted by her hatred for the one her "sold her out" to the Magic Council in her childhood. Once the wires of revenge have been solidified, spawning from her malicious fingers, Charlotte then begins to direct them with swiping motions at high speeds towards anything that would prove a suitable target. Because of the composition of the wires generated by this spell, Charlotte more often than not uses Malefic-Style: Fivefold Massacring Encampment as a ranged claw attack, which she controls like her regular Photon Dragon's Scintilla attacks. The power and force behind each and every wire manifested using this spell is considerable; indeed, they can slice clean through a building like the concrete was just wet tissue paper and cutting things on the atomic level, bringing mass devastation to everything that they come into contact with- by applying vibrations caused by her Dragon Slayer Magic to these strings, they are capable of defying the laws of physics- she can destroy multiple skyscrapers in seconds with her wires, and pierce through solid Defenser barriers like they barely existed in this plane of existence, inflicting severe slashing and laceration damage upon any unfortunate soul that just so happens to come into contact with these evil wires. However, she can also use separate wires for different purposes- for example, during their battle, she used four to grab hold of Tsuruko Sejren's leg when she was descending with her Victorize Kick, fling her into a building, and hold her in place, but at the same time, have the final wire slash her.
 * CharlotteEtherliteDrill.gifMalefic-Style: Revolving Drill Fist (悪流・回錐拳, Akuryū: Kaigiriken): An extension of Malefic-Style: Fivefold Massacring Encampment, Malefic-Style: Revolving Drill Fist is a powerful close-range application of Alchemic Chain which forms a drill of wires around Charlotte's fist, granting her drastically enhanced punching and piercing power. When beginning to perform Malefic-Style: Revolving Drill Fist, Charlotte molds her magical energy and the eternano ambient within the atmosphere into razor-thin wires which extent swiftly from her fingers- these wires are as malleable as strings, and they constantly pulsate red and black, tainted by her hatred for the one her "sold her out" to the Magic Council in her childhood. After being generated, Charlotte forces the pulsating wires of bloodlust around one of her hands, constricting them and tying the wires as to induce a swirling formation and encompass her hand, spiralling forwards and ending in a point, giving off the visage of a razor-thin drill composed completely of wires orbiting her hand. Once the drill has been properly manifested, Charlotte is capable of utilizing it in any way that she deems suitable- more often than not, once the drill gauntlet of wires have been formed around her hand, she uses the imbued fist in order to launch countless piercing blows that tear through any and all types of defenses- the Revolving Drill Fist is known to possess immense slashing power if used in such a manner, and can pierce all sorts of defenses, whether they are natural or supernatural in nature, ranging from Magic to Curse-derived. Like an actual drill, the wires molded into this turning, piercing form act in a similar manner to that of a bedrock excavator, with two separate sections spinning in different directions as to not throw Charlotte's fist off from reaching its target. Upon contact with an enemy, the drilling wires instill their rapidly swirling properties onto an enemy, acting as a drill that shaves away at the bedrock, instantly grinding into the opponent with enough force to burst through many forms of enchanted armour and defensive methods while mincing a human's body and grinding up their internal organs, leaving naught but a gigantic hole in their stomach- the force of punching forward with this attack can occasionally release a tornado in its wake. The power of this attack, when infused with Charlotte's fighting spirit, is enough to directly clash with Tsuruko's Rocket Punch Limit Break.

Photon Dragon Slayer Magic
Photon Dragon Slayer Magic (光子の滅竜魔法, Kōshi no Metsuryū Mahō) is a Caster Magic, Lost Magic, obviously a Slayer Magic, and last, but not least, a Dragon Slayer Magic which revolves around the element of photonic energy. It can be considered the primeval version of an existence such as White Dragon Slayer Magic, being the precursor to all light-based Slayer Magics, remaining unsurpassed throughout the ages. Photon Dragon Slayer Magic is utilized by Infinite Light Dragon God Ashur (無限光龍神・アッシュール, Mugenkō Ryūshin Asshūru) and Charlotte Merquise.

A Dragon is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user' magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught Charlotte was a Light Dragon, which granted her the ability of light manipulation, Dragon-style.

In the case of the Photon Dragon Slayer Magic when used by a dragon, the Infinite Light Dragon God takes blatant advantage of the fact that her mortality and physical form enables her to utilize her unique draconic Magic Origin alongside the perks that her biology normally gives her; her biological structure has been perfectly attuned to how her Factor of the Dragon functions; more specifically, since with every breath, the Infinite Light Dragon God generates energy independent from her body; which, through application of magical manipulation, grants her the ability to reinforce the sheer power of her own body with her signature element- in regards to the Infinite Light Dragon God, the dragon activates her magic by taking the 'magic = feelings' concept to the fullest—by fuelling her magic with positive feelings, the Infinite Light Dragon God is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope.

Effectively, this grants the user of Photon Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body photonic energy to their fullest extent- they have absolute dominance over anything considered a "light" and everything related to and dwelling within it. As a result of the magic's mechanics, the user of this magic can transform their body with features of light, utilizing both offensive and defensive styles, resulting in lungs capable of spewing photonic energy, scales that grant protection against light, and nails covered in light; effectively giving the user the ability to use photons in any manner that that they deem suitable alongside their body in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where the Dragon Slayer Magic usually shines, as the magic massively bolsters the power of their unarmed blows, empowering their physical attacks with wakes of destructive light which wreak havoc on anything and everything that they come into contact with. Light can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms.

Both users of Photon Dragon Slayer Magic possesses great versatility in regards to the usage of this magic; even creating illusions and potent rocket bursts of light with relative ease. When used for offense, the Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the user's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode; and it can also be manifested for multiple usage in defense. The user has demonstrated the ability to condense their light, enabling their light to cut clean through various objects. When formed into spheres of light, the light serves to be rather concussive, able to firmly pulverize objects, such as stone; the user is able to generate powerful shields of swirling light which could withstand the full force of four simultaneous elemental attacks. The user is even able to charge up their light before releasing it. Photon Dragon Slayer Magic, as the primeval form of light-based Slayer Magic, also has the ability to produce a greater amount of light than any other light magician to exist without tiring, and the user has shown to be able to maintain successive assaults for long durations of time.

As mentioned many times, a user of Photon Dragon Slayer Magic has could be perceived as "absolute dominance" over the element of light, meaning that not only can they manipulate it in any way, shape, or form, they can effortlessly harness its supplementary effects without extending them into spells- a good example is that the user is capable of causing others to view light as colour-shifts as they get closer (red) or further away (blue) from themselves- this is referred to as the Doppler Effect ( Doppurā Efekuto lit. Sight Disruption Colour Shift); the user mainly uses this power to disrupt their enemy's sights, leaving them at a loss on where to attack when facing them. In addition, the user can increase the vibrancy of these colours to temporarily blind their foes and allow them to get a clean hit in without exceptions. The user can also induce obfuscation by scattering photons, effectively enabling the user to completely turn off the lights in a room, leaving only the user able to see properly; this allows the user to carve a bloody swathe through their confused foes. It is rumoured that the user is able to cause a city-wide blackout with this technique.

By refracting light from their eyes, the user is capable of observing two places at once, enabling them to see from the front and in any other direction she desires; if utilized correctly, this allows the user to remove the fact that they can be taken by surprise; to onlookers, it appears as if the user has a "sixth sense" of sorts. And, of course, the user is capable of causing bilocation, which causes their foes to view two places at once; this allows the user to shift herself towards the enemy's blind spot. Upon noticing the "fake" of the user, their foes become caught under brief hypnosis, causing those under the influence of the technique can be easily outmaneuvered by the user. However, the user must stabilize their magical energies in order for this technique to work; if the user's magical energy is thrown out of balance (this is done by rousing their emotions or by being struck by anything outside of the area-of-effect, or even by losing focus while initiating this technique), then this technique will dissipate and the user will be left stunned- this bilocation power is touted as a "high risk, high reward" type power, with it able to completely save their hide in many a situation if applied properly.

To get onto the differences between Photon Dragon Slayer Magic, White Dragon Slayer Magic, Light Dragon Slayer Magic, and god-knows-what else, Photon Dragon Slayer Magic is noted to be the very first form of light-based Slayer Magic, and the stone from which countless others were hewn. While this would indicate that Photon Dragon Slayer Magic has the ability to perform all of the powers often associated with later iterations of light-based Slayer Magics, the truth couldn't be further from such a preposterous assumption- Photon Dragon Slayer Magic is an absolute. It should be taken into consideration that Photon Dragon Slayer Magic could technically count as two elements instead of just a single one in a manner of speaking- or rather, it manipulates two kinds of light, both with vastly different properties. Normally, Photon Dragon Slayer Magic enables the user to shape, manipulate, and consume Photons (, Foton lit. Positive Matter Light Particles), which are the purest form of light in existence; this accounts for seventy percent of Photon Dragon Slayer Magic's abilities, which are all mentioned above; they can be used for attack, defense, and supplementary purposes.

However, there is also another form of light that Photon Dragon Slayer Magic has under their thrall- the hypothetical energy particle known as Cipher (, Saifā lit. Antimatter Light Particles), which are known to be extremely destructive and can bring grand amounts of destruction to everything that they come into contact with. The Cipher particles are a variant of regular photons, only attuned to serve the opposite effect; as such, they have the principle of antimatter, which cause degenerative action wherever they stop. Upon contact with regular photons, which are positive, these negate Cipher particles will react, resulting in their simultaneous annihilation; this releases truly immense amounts of energy, at least equivalent to a nuclear pulse- however, this energy can just as easily harm the user as it does to their opponent. Photon Dragon Slayer Magic's Cipher stems from the early days, where humanity and other races worshipped dragonkind and the gods, fearing divine retribution if they were to act out of line and cause chaos. This terror stemmed from a concept known as the "Light of Judgment" (裁きの光, Sabaki no Hikari), a destructive ray of holy energy that descended upon those with wicked hearts, cleansing all in its wake. People lived in fear of this holy light shining down upon them and destroying everything, leaving naught but tears and regret, so they acted humanely as an attempt to stay in the 'good books' of what lived above in the starry heavens. This formed the crux of humanity's worship of what they saw as deities- an unhealthy relationship born from terror and anxiety.

That which was referred to as the "Light of Judgment" was simply the destructive power of Cipher, a special light particle capable of unleashing unending amounts of antimatter photonic energy that could raze everything that it came into contact with to the ground. Only a few beings were capable of producing such a high-quality light, with one of them being the Infinite Light Dragon God, of course. As soon as humanity learnt of the fact that this ray of divine retribution wasn't karma coming back to bite them rather spectacularly most of the time, but rather a magical power produced by exceptionally powerful beings, the fear subsided ever-so-slightly- though it never truly went away. Of course, the fear of the unknown was something that everyone, humanoid or not, was something they held close to their hearts- the fact that rays of pure destruction raided down from the heavens at random intervals was pants-shittingly scary, mind you. Even so, the antimatter photonic energy known as the Cipher, in the hands of both the Infinite Light Dragon God and Charlotte Merquise, is the crux of their Dragon Slayer Magic. Burns from Cipher are extremely painful and are not wholly healable for people who are lucky, or unlucky enough to survive an assault by Charlotte.

Photon Dragon Slayer Magic completely blows all other forms of light-manipulating magics, no matter their status (whether they're Lost Magic or Slayer Magic) out of the water, possessing an intensity unmatched and unrivalled by anyone or anything; it can be said that even in the New Era and the fears of such unfathomable lights having been quashed as humanity has finally moved out of its divine obsession phase, there has never been anything like Photon Dragon Slayer Magic, both before and since. The sheer intensity and output released by each and every attack of Photon Dragon Slayer Magic is more than enough to raze straight through any and every defense- it can be said that a spell such as  would not remain unscathed through direct contact with photonic rays of both regular photons and cipher released by the user. Indeed, the light unleashed with this magic can burn straight through all forms of magic-based defenses and other alloy-based structures, no matter the composition- upon contact with an opposing source of light, the photons and cipher released by this iteration of Dragon Slayer Magic devour them and use the miniscule amounts of energy (in comparison) in order to empower the speed and strength of the ongoing attack. Even then however, the sheer power of this power is monstrous, and many are easily defeated through one attack because of the speed and instantaneous effects this magic has.

Photon Dragon Slayer Magic can be said to be an embodiment of the concept of destruction itself, bringing mass devastation to anything that the photonic rays released by the magic comes into contact with without fail. The photons unleashed by this magic seem to have transcendent priority, constantly smashing through any other spell that would hope to put a stop to its movements- busting through everything and anything in its way, ripping through any chances of defense like wet rice paper, the light released by this magic, whether it's cipher or photons, is truly an embodiment of "divine retribution", a single strike will land without fail and vaporize anything in its way in a split second; its basic hyperresonance attack can be considered equally powerful as the Magic Council's secret weapon, Etherion, if not even more-so. Because of the power displayed by each and every aspect of Photon Dragon Slayer Magic, it can be inferred that it easily one of the strongest iterations of Dragon Slayer Magic to have ever existed- however, this was also a double-edged sword, and the user never taught anyone their personal Dragon Slayer Magic- indeed, Charlotte herself was born with it due to being the child of Ashur.

As with most Slayer Magics, Photon Dragon Slayer Magic has virtually unlimited customization options in regards to the light formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. Charlotte herself has shown the ability to effortlessly switch between manipulating regular photons and Cipher in the blink of an eye, granting her a vast amount of options to attack her enemies with. In its normal state, Photon Dragon Slayer Magic seems to have a "piercing" effect to it, seemingly causing armour-ignoring damage alongside the user's burning ambition given a corporal form in their element. Not only this, the user has such mastery over the element of light that they are capable of utilizing it in any way that they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as they can imagine it being doable, then the sky is the limit, more or less.

In addition, the user can consume external sources of light to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of light, due to their capability of nullifying light-based attacks by sucking them in and eating them; the consumed light also seems to possess a different "taste" according to its "quality". However, the user can't eat their own light, or imbued with light by themselves, to reinvigorate themselves. Like all light-based magics, the user can run their light in an area's surface, to obtain information of past events, like a powerful form of psychometry. the user is also able to do planned travel at a speed nearing the speed of light and is able to reflect themselves to any desired location. Due to their mastery of this magic, the user is possibly the fastest person in the world, as nothing is faster than the speed of light. Lastly, when using their emotions in battle, this results in a massive increase the overall power of their spells.

Supplementary Abilities

 * Light-Make.gifPhotonize (, Fotonaizu lit. Light Particle Shifting): Photonize is the greatest asset of Photon Dragon Slayer Magic; it is the ability to turn anything that the user of the magic touches into photons and then utilize that light in any way that they deem suitable. Photonize is a term referring to the transformation of a living organism or an inanimate object into photons; anything that can be considered to have a material consistency or dwells throughout the atmosphere, even other forms of particles- it is considered something that Photonize is capable of affecting. To go into further detail, Photonize is described as the proof of "light's supremacy"; a holy power without any equal that places all of existence under the user's thrall. It is a supplementary ability that a user of Photon Dragon Slayer Magic can activate at any time- however, it has been confirmed that it isn't constantly engaged due to the sheer danger it would pose to the fabric of reality. Photonize functions by converting anything that the user deems fit into photons by using Cipher to annihilate its composition before changing it into regular photons- as to how this works, simply by willing it, the user is capable of focusing on any form of matter, whether it be something as big as a house or something as tiny as air molecules- no matter if it is a solid, a liquid, or even a gas, as long as it exists within this plane of existence, it is a fair target for the Photonize ability. When a user of Photon Dragon Slayer Magic pours a larger amount of energy into the photons produced by this magic than normal, the moment that the cipher energy generated by this magic collides with any form of matter, energy and momentum are conserved, and the annihilated particles are replaced by photons; effectively enabling a user of Photon Dragon Slayer Magic to change anything into their element as long as conservation of energy and conservation of momentum are obeyed; since photons have no mass, such a feat can be performed in a blink of an eye. With it, a user of Photon Dragon Slayer Magic can absorb the surrounding structures, by forcing them to undergo particle alteration and breaking down their material consistencies and absorbing them, transforming them into photons which the caster can absorb through the traditional elemental consumption method of Dragon Slayer Magic for an indefinite period of time. Charlotte herself displays absolutely precise and incredibly impressive control over this power, as she can break down everything that possesses a material consistency within milliseconds and utilize it as a fuel to power her Photon Dragon Slayer Magic. It can literally tear away the components which make up objects, such as those which make up magic and structures, as well as the bodies of supernatural beings if they do not possess a suitable amount of fighting spirit to resist. With Photonize, the caster can alter and absorb the trees, sand, rocks, and even the buildings in Earth Land; showing no upper limit to what they can and cannot change and then absorb. As long as it possesses a material consistency, then the user can subjugate it to their will; even absorbing opposing physical as well as magical attacks and turning them into a source of energy. This ability even works on particles such as oxygen and hydrogen, allowing a user of the magic to suffocate an enemy or transform an entire ocean into light with Photonize. It has been hinted that Photonize also works on living beings, as Charlotte Merquise threatened to "turn her (Hikari Zanna) into her name" when holding her as a hostage against Tsuruko Sejren. Not only can a user of Photon Dragon Slayer Magic cause matter annihilation, they can turn light into matter by smashing together only two photons to create an electron and a positron – the simplest method of turning light into matter ever predicted.
 * Photonic Forge (, Fotonikku Fōji lit. Pseudo-Light Molding Magic): Photonic Forge is a special sub-ability of Photon Dragon Slayer Magic- it can be considered an existence similar to that of the Light-Make Molding Magic. Photonic Forge is the main usage of Photon Dragon Slayer Magic other than simply using it to bolster the user's close-quarters capabilities; in any case, Photonic Forge is triggered by the user going to the extremes of the 'magic = feelings' concept—by fueling their magic with positive feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. From here, the caster uses their imagination in order to mold the light created into anything that they deem suitable in a matter of seconds. The photon structures that the caster manifests all carry the natural overwhelming power of Dragon Slayer Magic, even when the user isn't touching them, making them a cut above most other forms of structure-creation magic; indeed, the only limitations are the user's own imagination, and it requires no prior movements which are all in-born with Molding Magic, instead, the user can form countless items simply by shaping their magical power and thinking about it, not even using the proper modification technique known as Shape Transformation in order to bring their thoughts into reality; for this reason, it can be said that Photonic Forge is far more effective than bog-standard Light-Make or powers similar to it. The main use of Photonic Forge is to shape the light that they create into different forms such as a series of blades and is able to propel themselves on one- though, shaping the substances into numerous beasts isn't unknown. The user is known to manipulate the density of their structures formed through all forms of Photonic Forge so that they can become as hard as diamond to as brittle as glass so that once they scatter near the enemy, the user can direct the stray photons scattering off of their spells to trap them and induce a death by a thousand blasts. With it, the user can create a variety of objects out of light to be used for offensive, defensive, or miscellaneous purposes. While so, one of those miscellaneous purposes are used for making medicines, drugs, and so on in the element of light energy being primarily present in the user's raw magical energy reserve. The items created out of the element light are purely curable against any Poison-base magics and Bacteria-base magics by all forms. While as for being the polar opposite of Darkness, it can be very resistant and effective against Darkness-base Magics. Outside of combat, the user can also change their surroundings using light, such as causing bilocation, causing the foe to view them in two places at once. The light also can be used as wound dressing, stanching bleeding and preventing micro-living bacterias/germs/poisons from anyway being physically spread across the wound itself. This type of magic can cure illnesses/viruses that they were infected with during their lifetime. As a result, all injuries inflicted upon any situations will be fully healed in the process. The sheer aftereffect of this Magic upon being used on a victim is that they will begin to feel purely cleanse of several symptoms of physiological or psychological meltdown such as mental stress, depression, or coma relief from the physical body taking hold of them, etc. Abnormally, Photonic Forge has a tendency to attract and draw in positive emotions from the user who is casting it to morally effect the victim's self-esteem. This in forth rekindle back the lost feelings of hope or spirit to the victim's mind, body, and soul from ever fearing the need of despair even if they're set up in the worst situations possible for them. As the user would feed on positivity and peaceful resolution, so does it cause the victim with a corrupt mind to feel hallucinated by the brilliant light, enticing them to remember their own past and yearn for forgiveness. It would henceforth make the victim themselves want to amend for all their wrong doings, evils, and mistakes in the past as if so they can have another chance in life. One of the sneakier methods of utilize Photonic Forge is that the user has two methods in which to induce Photonic Forge; but both methods can manifest structures which can be used for a diverse range of uses. The first one is called Static Photonic Forge. This type of Photonic Forge is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Photonic Forge. This type of Photonic Forge focuses on creating animate light sculptures, usually in the form of animals; though human body parts and the like can also be formed. Dynamic Photonic Forge is said to be more quickly cast than Static Photonic Forge. While both styles of Photonic Forge have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to how much both versions evolve.
 * Static Photonic Forge (, Sutateikku Fotonikku Fōji lit. Tool-Forging Pseudo-Light Molding Magic): Static Photonic Forge is one of two methods to utilize Photonic Forge- it is characterized by the creation of inanimate objects, more often than not weaponry and tools to suit the situation at hand. In terms of use, Static Photonic Forge is known to be the user's preferred method of using the sub-ability, as weapons are relatively easier to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of Photonic Forge. Generally, each construct is capable of matching a real steel weapon blow-for-blow without shattering- Static Photonic Forge can be utilized to form almost any weaponry at all, and the user capable of conjuring anything from nothing. Close combat weapons such as swords and spears can be created effortlessly, though due to the intricate workings of existences such as guns, they are slightly more difficult; shields and staves can be reproduced with a much greater struggle, as the cost in magical energy is high, two or three times greater than a bladed weapon. As the user's most favoured method of utilizing Photonic Forge, Static Photonic Forge has reached the point where it can be considered mastered already. During the heat of battle, the user more often than not forms various weapons with a single snap of their fingers or by affecting the immediate vicinity where combat is ongoing, granting advantages to them and hampering her opponent(s). One of the user's most common uses of Static Photonic Forge is to affect the ground beneath them by jabbing light whether it has already been shaped or not into the soil below, inducing Photonize upon the surface and everything that entails in order to convert everything into light in the environment around their figure, reducing the soil to nothing, at which point, the user can manipulate and shape these newly-formed lights in any manner that they please- effectively, because of this, when combined with the elemental consumption method of Dragon Slayer Magic, enables the user to permanently possess freedom of movement no matter what as well as devour everything in sight to regenerate.
 * Dynamic Photonic Forge (実降・偽性・光の造形魔法|ダイナミック・フォトニック・フォージ}}, Dainamikku Fotonikku Fōji lit. Entity-Summoning Pseudo-Light Molding Magic): Dynamic Photonic Forge is the second form of Photonic Forge; it involves the user creating familiars forged from light. These familiars are formed when the user focuses more magical energy into the formation of their Photonic Forge magic seal while envisioning a proper 'guardian', at which point, the user can manifest them from their magic seal- these beings of light take upon a white-blue colouration and emit a soft glow. While Dynamic Photonic Forge focuses on animals of light, human body parts and the like can also be formed; the user can also manifest full humanoid beings; the user more often than not utilizes the creations made manifest by Dynamic Photonic Forge in order to assist her in battle, be used as diversions from all sorts of incoming blows, and last, but not least, as a means of transportation to reach heights that would normally be considered impossible or to evade an enemy's onslaught. Dynamic Photonic Forge is said to be more quickly cast than Static Photonic Forge; though they generally cost more magical power to maintain due to Dynamic Photonic Forge summoning beings which more often than not requiring the user to direct and command them; though after a while, these shining guardians are capable of displaying free will and thought, making all sorts of movements on their own judgments based on the current situation, allowing them to take appropriate action in many cases. With Dynamic Photonic Forge and a good memory, the user has the ability to summon avatars of the foes that they've defeated, the stronger they are the better. The user is said to not really be interested in Dynamic Photonic Forge as they prefer to fight their battles herself, but the original dragon who used the magic was noted to be an absolute master of this version of Photonic Forge, manifesting entire armies from nothing to run wild upon those who opposed him.

Regular Spells

 * Photonic Pulsar (, Fotonikku Parusā lit. Photon Dragon's Roar): Photonic Pulsar is the hyperresonance ability of a dragon, attuned to the element of light- as such, it works best with Photon Dragon Slayer Magic. When performing Photonic Pulsar, the user utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Photon Dragon Slayer Magic taking the 'magic = feelings' concept to the fullest—by fuelling their magic with positive feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; they draw more and more light into their massive jaws from which no flying, talking cats have ever seen the light of day until they have gathered enough to the point that just by propelling it outwards, they could cause a bombardment of radiance that covers an entire continent. Once this is done, in order to unleash the magical energy, the user utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from the user's mouth towards the target; in the case of Photonic Pulsar, which, of course, as both of its names would suggest, is based around light, this has the effect of unleashing a truly enormous ray of light which can be considered more like a breath that releases a gigantic laser than anything else. This laser barrels down and pierces through the opponent at light-speeds while cutting a path of flame through the ground; the user is able to fire the attack very quickly, while maintaining precise aim- due to lasers moving at light-speed, it can be inferred that Photonic Pulsar both starts and ends in a split second. The whiplash of the attack can be quite huge, usually blowing apart anything behind the user at the time of attack. The beam is powerful enough to strike multiple enemies and even two adjacent foes simultaneously; violently pushing the intended opponent and objects around them away from the user with overwhelming blunt force. The moment that Photonic Pulsar impacts upon the foe's body, it explodes violently, releasing an immense amount of light bright enough to blind the foe, illuminate the vicinity to the point that it can turn night to day, clearing the murky skies and ushering in azure instantly. A fully charged Photonic Pulsar can fill an entire valley with the explosion as well as plow through a multiple layered barrier such as Defenser MAX, while creating an explosion that is far larger than a tower and the mountains around it. The user is capable of altering the trajectory of the attack to the point that it can undergo several complex maneuvers, which can, in extreme cases, allow the user to strike more than one opponent with relative ease. Unlike many other hyperresonance abilities, Photonic Pulsar can be used without the need for particular preparations, something which makes it notably faster to use, though it does slightly decrease the strength of the attack. Photonic Pulsar requires three seconds to travel a few ten thousand-kilometer distance, and the user can immediately fire the next attack after confirming a miss, but after twelve attacks, they will run out of magical energy.
 * Tenfold Photonic Pulsar (１０倍・, Jūbai Fotonikku Parusā lit. Times Ten Photon Dragon's Roar): In Dragonar Mode, Charlotte can perform a variant of Photonic Pulsar known as 10x Photonic Pulsar; which is the original but massively augmented. When performing 10x Photonic Pulsar, Charlotte first inhales, gathering light within her mouth; adding her own magical power into the mixture to serve as a propellant to the light; charging it up for a few moments. Once the charging phase has been completed, Charlotte unleashes a mighty roar that unleashes an enormous amount of golden energy that takes the form of a crackling wave of light that shoots forth instantly, blasting the opponent with immense power. While Tenfold Photonic Pulsar does indeed possess incredible strength, speed, and a wide area-of-effect, the spell's true power lies in the fact that it possesses the a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the wave of light. While not as overwhelming as the initial blast, the after-effect can catch foes off guard. The might displayed by Tenfold Photonic Pulsar is more than enough to completely vaporize a dracolich's horn, left wing, and the bottom half of the demon's body.
 * Hundredfold Photonic Pulsar (１００倍・, Hyakubai Fotonikku Parusā lit. Times One Hundred Photon Dragon's Roar): An even stronger version of 10x Photonic Pulsar displayed by Charlotte in Dragoascension; when performing 100x Photonic Pulsar, Charlotte first inhales, gathering light within her mouth; adding her own magical power into the mixture to serve as a propellant to the light; charging it up for a few moments. Once the charging phase has been completed, Charlotte unleashes a mighty roar that unleashes an enormous amount of golden energy wave which has a cascade of photons that coils around it, thus creating an effect similar to a drill or a screw. The Hundredfold Photonic Pulsar rips through the atmosphere, disturbing the fabric of space, spinning like a razor as it compresses and decompresses due to the sheer speed and raw power. Possessing immense penetrative qualities, the Hundredfold Photonic Pulsar brings immense destruction while it creates a one hundred and fifty meter diameter of extremely high heated energy, and also an electromagnetic field effect- akin to a nuclear explosion. This attack creates an enormous explosion upon contact and leaves a huge mushroom cloud; similar a nuclear bomb; this effect spreads out to a fan-shaped area; indeed, the immense damage dealt by this iteration of Photon Dragon Slayer Magic's Dragon's Roar is more than enough to take out an entire army of foes, no matter any precautions taken beforehand.
 * Photonic Pulsar - Scattershot (, Fotonikku Parusā - Sukyattāshotto lit. Photon Dragon's Roar - Shining Diffusion Array): Photonic Pulsar - Scattershot is a variant of Photonic Pulsar where multiple blasts of photonic energy are launched towards the target at once, splitting from an enormous wave of photons into countless smaller ones. When performing Photonic Pulsar - Scattershot, the user first inhales, gathering light within their mouth; adding their own magical power into the mixture to serve as a propellant to the light; charging it up for a few moments. Once the charging phase has been completed, the user unleashes a mighty roar that unleashes an enormous amount of golden energy which transfigures into a cascade of shining beams reminiscent of shooting stars, which lock-on to their opponents no matter their position, chasing after them at incredible speed; they possess tremendous force and are touted to chase their foes to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as they would catch their foe eventually. The shooting stars can move at impossible angles that always manage to reach its target; they will always change their path around any obstacles or pierce through any wall in order to reach their target. As they move though the atmosphere, they gather and condense stray magical particles upon their forms to increase in speed. They can dodge obstacles in their way, unless it is not physically possible, never ceasing their hunt until they catch their prey. Impacting upon their opponent, these shining beams detonate with great force, enough to level a city block.
 * Photonic Pulsar – Condenshot (, Fotonikku Parusā - Kondenshotto lit. Photon Dragon's Roar: Focused Ordinance Edition): Photonic Pulsar – Condenshot is a variant of Photonic Pulsar which is the result of compressing the photons unleashed from the user's mouth to their utmost limit. When performing Photonic Pulsar - Condenshot, the user first inhales, gathering light within their mouth; adding their own magical power into the mixture to serve as a propellant to the light; charging it up for a few moments. Once the charging phase has been completed, the user compresses the enormous roaring wave of photons about to be released upon their foe into a much smaller form- at this point, the caster unleashes a mighty roar that spawns a hyper-compressed and wire-thin beam from their mouth which shoots towards their opponent, impacting before they can even react in accordance. Despite being such a small beam, the range of the Photonic Pulsar – Condenshot is vast and its attack power is quite impressive too; it strikes the enemy in the blink of an eye- however, despite its small composition, this spell does not deal immense piercing damage- rather, the photon wavelength of Photonic Pulsar – Condenshot synchronized to the frequency of the enemy's magical output while preparing the spell, immobilizing the opponents and confining them in a sphere of condensed photons suspended mid-air, allowing the user to follow up with a 'free hit' of sorts; however, to prevent spamming, Photonic Pulsar – Condenshot cannot be cast immediately after trapping the enemy, meaning that the user will need to follow-up with something else in their available arsenal.
 * Cipher Pulsar (, Saifā Parusā lit. Antimatter Photon Dragon's Enhanced Roar): Cipher Pulsar is a variant of Photonic Pulsar; it is effectively the same attack, but it involves the user firing Cipher energies instead of photons. When performing Cipher Pulsar, the user first inhales, gathering cipher within their mouth; adding their own magical power into the mixture to serve as a propellant to the antimatter photons; charging it up for a few moments. Once the charging phase has been completed, the user unleashes a mighty roar that releases a positively enormous wave of blackened, crackling light from their mouth which shoots forward like a tidal wave washing over everything and anything in a truly wide area before the user. This beam covers a wide range, almost five kilometers in diameter while creating a massive firestorm of liht over a large area to do heavy damage to all enemies. When Cipher Pulsar is in flight, the antimatter photons lock-on to the user's opponents no matter their position, chasing after them. They can dodge obstacles in their way, unless it is not physically possible, never ceasing their hunt until they catch their prey, accelerating destructive power; upon a single command, these antimatter photons penetrate the foe's body, paralyzing them. Upon entering the opponent's body, the antimatter photons become smaller particles. As always, the Cipher photons have the principle of antimatter, which cause degenerative action wherever they stop. There, the user commands the antimatter photons that were inside the opponent's body to explode through a mental command, releasing a large amount of black light which has the capability to destroy the foe's body outright, erupting outwards and "purifying the very soul", releasing it as a flash of light conceptualized for the simple purpose of absolute destruction, provoking the obliteration of the enemy from the inside out in a very violent manner, sometimes propelling the victim into the air or anything in the vicinity by the sheer force of the blast with an enormous explosion.
 * Photon Dragon's Glint Fist (光子竜の閃光拳, Kōshiryū no Senkōken): Photon Dragon's Glint Fist is a basic Photon Dragon Slayer Magic spell that is the light-derived equivalent to other punching Dragon Slayer spells; effectively, Photon Dragon's Glint Fist allows the user to imbue their fist with light and strike forward with an ultra-fast punch that releases a fist-sized lightwave. When performing Photon Dragon's Glint Fist, the user activates the spell by going to the extremes of the 'magic = feelings' concept—by fueling their magic with positive feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; resulting in them manifesting a mass of light. From here, the user shapes this light in the form of a sphere around their hand, giving off the resemblance of their fist simply becoming immersed in photonic energy, shining brightly as to illuminate the vicinity and cause those who gaze upon the user to look away out of fear of going blind. Once this process has been completed, the user thrusts their fist forward, jabbing towards the enemy at a speed left unequalled, theorized by some to actually be the speed of light- it truly seems as if the user has used the photonic energies gathered upon their fist in order to extend their arm and strike their opponents at a longer range; the strike immediately reaches the opponent's body first, which from that perspective seems "zoomed in." The attack lets out blinding flash of light that sears the opponent upon impact, and the velocity that Photon Dragon's Glint Fist is cast is intense to a point that even the slightest of movements travel at speeds faster than anyone, even those with clairvoyance, cannot predict. It is one of the user's most powerful blows; mostly because of it's "multi-hit" feature which doubles the damage as the light condensed upon their fist spreads out onto the opponent, swirling around them in a powerful spiral, creating a grinding drill effect that blasts into the opponent, inflicting major damage and launching them far away, creating an impact which is powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge. The amount of time in which these actions transpire make it seem as if the opponent has been smashed with the force of a powerful cannon shell, blowing them away instantly. The Photon Dragon's Glint Fist can deflect both physical and supernatural-based attacks and attack at the same time, making it both an offensive and defensive technique. It is a very useful and impossibly powerful technique that can connect rapidly and accurately, which works well with her impressive speed and agile techniques.
 * CharlotteScintilla.jpgPhoton Dragon's Scintilla (光子竜の, Kōshiryū no Shintira lit. Invader Crushing Fist; Scintilla also being the Italian and Latin word for "spark"): Photon Dragon's Scintilla is an extension of Photon Dragon's Glint Fist; upon contact with the opponent's body with the regular attack, it tears through clothing and blackens the struck area, attaching a complex Magic Seal which is mainly golden in texture and appears similar to that of a group of shining hexagons illuminated by light, all attached together to resemble a circle with a hole in the middle- this magic seal is referred to as the Stigma (, Sutiguma lit. Flashing Brand); it is a mark of "absolute justice" which begins to sap the enemy's magical energy (or fighting spirit) on it and momentarily takes away the body's movement, thereby leaving the foe open to the Photon Dragon Slayer's subsequent attack; with a mental command, this shining glyph begins to emit countless streaks of light which cluster together upon the opponent, exploding several times to double the damage as the streaks of light swirl around the enemy's body in a spiralling motion, as the user's fist, which is still attached to the enemy's body, suddenly clenches and the user makes a slight punching motion resembling a one-inch-punch performed at a range of 0–15 cm (0–6 in), using explosive power to generate tremendous amounts of impact force at extremely close distances; the quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles; this causes the photonic energy to blast into the opponent, inflicting major damage and launching them far away, creating an impact which is powerful enough to propel the unlucky recipient several meters away- to onlookers, the time spent casting this spell makes it appear as if the user has made a slight movement, pressing a seal upon the target's form- in the blink of an eye, the user's target and everything between their target and the user's fist simply gets a hole punched through it. The incredible speed both makes the strike far more powerful than a normal light-enhanced blow, and much harder to dodge. The amount of time in which these actions transpire make it seem as if the opponent has been kicked with the force of a powerful cannon shell, blowing them away instantly; effectively, from the moment of release, Photon Dragon's Scintilla simply pierces everything between the user's hand and the target, leaving its power unable to be blocked by any form of defense as a result- at its lowest power, the simple strike, discounting the Stigma is able to cause the opponent to flat-line. The user can increase the striking reach of their fist by 'charging up' by means of first repeatedly swinging their punching arm around before using the spinning force to both engulf the arm in light to its utmost limits, and as such, it is a spell that is suitable for regular combat and as a finishing move, and has different powerful variants as a result. If thrown, Photon Dragon's Scintilla also covers a lot of horizontal distance if launched like a projectile, allowing the user to strike an airborne opponent from several meters away, effectively grounding them instantly- upon contact, the Stigma fired at the enemy simply attaches itself and explodes instantly. This spell is Charlotte Merquise's signature move, and it sees liberal usage through the arc in which she is featured.
 * Photon Dragon's Meteor Fist (光子竜の流星拳, Kōshiryū no Ryūseiken): Photon Dragon's Meteor Fist is a Photon Dragon Slayer Magic spell and a variant of Photon Dragon's Glint Fist where the caster launches countless punches per second, resembling a meteoric storm raining down upon the opponent. In any case, when performing Photon Dragon's Meteor Fist, the user activates the spell by going to the extremes of the 'magic = feelings' concept—by fueling their magic with positive feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; resulting in them manifesting a mass of light. From here, the user shapes this light in the form of a sphere around their hand, giving off the resemblance of their fist simply becoming immersed in photonic energy, shining brightly as to illuminate the vicinity and cause those who gaze upon the user to look away out of fear of going blind. Once this process has been completed, the caster strikes forth with both of their arms rapidly at speeds beyond mortal comprehension, releasing innumerable punches that impact upon the enemy hundreds of times per second or even more as a user of Photon Dragon Slayer Magic can move at speeds reaching the speed of light, over a vast distance of ten kilometers. This vicious volley of blows, said to possess the power of a meteoric storm, smash into the frame of the user's helpless opponent, obliterating and eradicating their enemies without fail or mercy. At its highest levels, the spell is capable of parting the clouds. Photon Dragon's Meteor Fist is a very useful and impossibly powerful technique that can connect rapidly and accurately, which works well with the caster's impressive speed and agile techniques. Everything that is in the range of the caster is smashed to atoms like a bug, their feeble bodies shattered effortlessly even if they attempt to resist the radiant fury of light before them; the combination of the user's overwhelming strength and their law-defying speed makes this attack ever-the-more deadlier, as the user strikes at such a velocity with Photon Dragon's Meteor Fist that more often than not, their opponents don't even realize that they've landed a killing blow until they become aware of the fact.
 * Photon Eyeblast (, Foton Aiburasuto lit. Photon Dragon's Optic Blast): Photon Eyeblast is a rather simple Photon Dragon Slayer Magic spell which enables the caster do exactly as the name would suggest, to projecting powerful beams of concussive light from their eyes. In any case, when performing Photon Eyeblast, the caster focuses as much light as possible into their eyes, condensing it to the utmost limit as the user pinpoints a target with their sharp vision before unleashing the light from their pupils as two small, concentrated beams; one remains straight while the other coils around the straight beam. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can't. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range; the trajectory can be altered, allowing the caster to strike more than one opponent. This technique, as small it is, has immense power. For one, it can cause immense impact or knockback damage and can penetrate the foe's body. However, if the caster wishes, they can make the beam stun the opponents and affect their vital organs and their magic container, leaving them motionless but alive. Also, it can be used as a harmless search laser, able to lock onto targets and keep track of them. These particles generate great, directional concussive force when they interact with the objects of this universe. However, when directly compared to the other spells of Photon Dragon Slayer Magic, Photon Eyeblast is rather lacking for a lack of a better word, and is usually used just to get an enemy's attention or deflect projectiles. Charlotte can increase the frequency of Photon Eyeblast, significantly ramping up its power to the point that doing so can enable the blast to tear through the atmosphere or blow back enemy spells, smashing through buildings and breaching enemy defenses in the blink of an eye.
 * Accellight (, Akuseruraito lit. Photon Dragon's Light-Speed Instant Movement Technique): Accellight, also known as the Wings of Light (光の翼, Hikari no Tsubasa), is a supplementary Photon Dragon Slayer Magic spell which grants the user the ability to move at unimaginable velocities, zipping around in the air at incredible speeds; waltzing around without any hindrances. When performing Accellight, the user charges their body in photonic energy, before using their mastery over light to defy gravity by eliminating their own weight, allowing them to stay aloft in mid-air for undefined periods. At that point, by utilizing expert magical manipulation as a small "push", the user can take off at high speed with perfect timing, so the user could remain flying in the same place without any thought. When in motion while using Accellight, the user manifests a ring of light upon their back which captures the winds with its thin curtain of magical particles, propelling the user and allowing them to build up speed over time as they dart through the air. Accellight, as the name would indicate, enables the user to move at a speed that nobody else can comprehend; all the user is required to do is utilize magical manipulation to serve as a kick-off point; granting them "true flight", moving throughout the air as free as a bird, or rather, in a "deeper" term, like a plastic bag in the wind. In any case, Accellight drastically augments their movements with the power of light, allowing them to fly swiftly, or even shoot up vertical surfaces; moving dozens upon dozens of times faster than somebody using any form of high-speed movement spells while maintaining flight for extremely long periods of time. The speed and after-images granted by Accellight allow the user to effectively dodge all sorts of multi-directional attacks. Activating this attack causes a slip stream of light effect that allows the user to achieve speeds normally impossible them in any location. By charging the particles with magical energy this allows the user an additional defensive measure as well as immense propulsion. Even if someone could detect the trajectory of their movements, it is considered to be nearly impossible to catch the user, as with their speed, the user is capable of assaulting their opponents with quick, but powerful, melee attacks. The user's speed appears to create up to eight doubles of themselves while in motion. These doubles are not illusory; they are moving at a speed between different positions that is vastly faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that the user is attacking from all those positions simultaneously, giving them incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as the user would have moved long before the attack even reaches them. The user can also enhance their already swift flight speed by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air. When used in the heat of battle, Accellight causes the user to appear as if they are simply flowing around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy, combined with their high stamina, gives the user an advantage in prolonged combat. Following Issac Newton's first law of motion, the user will accelerate indefinitely as long as they keep moving.
 * Photon Tensegrity (, Riakushon Tenseguritī lit. Photon Dragon's Lightwave Barrier): Photon Tensegrity is a Photon Dragon Slayer Magic spell which enables the user to cast a barrier of light to surround themselves that can reflect attacks. When scattered in the air, the repulsive forces between the photons generated through this magic cause them to spontaneously align; which the user can form, with magical manipulation, into a regular cubic lattice structure; this is referred to Photon Tensegrity, which will slowly expand and scatter into the area. When photon particles are spread in large numbers in the open air or in open space, the particles disrupt metal. The photons also interferes with the operations of magic items due to the photon particles high charge which act like a continuous electromagnetic pulse on metal objects. The disruption of metal is due to the small lattice of the spell creating fringes that long wavelengths cannot penetrate, and that diffract wavelengths that have similar distance with the fringes. This diffraction and polarization process disrupts the alloys. If controlled, the particles can form fringes of different widths and further interfere with alloys and machinery. Photon Tensegrity forms an invisible barrier around the user, protecting them from incoming magical attacks letting only a fraction of the magical force behind them pass through to strike their body; at which point the attack is immediately nullified- the energies gathered, and then focused into the next step. This spell is not a perfect defense, as it can be worn down by repeated blows, or can be broken by a spell as a prelude to an attack. In addition, some people are capable of breaking or bypassing barriers altogether. However, this barrier's defensive properties have no effect against solid objects like swords and projectiles, and magic can still be used at point blank range within the barrier's boundary; very little is known about the limits of its defensive power, though it possesses a rather immense duration and durability, functioning as a shell of sorts, with the intensity of the light emitted by the Photon Tensegrity having the psychological effect of causing enemies to hesitate to attack them. However, the Photon Tensegrity is difficult to use has it can only manipulate so many photon particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks.
 * Shining Diffusion (, Shainingu Difuyūjon lit. Lightwave Barrier: Refraction Formula): Shining Diffusion is the second step of Photon Tensegrity- it is completely optional, but it certainly adds to what Photon Tensegrity can do. Shining Diffusion is effectively turning the immense defensive power of Photon Tensegrity into an overwhelming offense which brings indiscriminate amounts of destruction to anything near the caster. In any case, when inducing Shining Diffusion, at the moment of an opposing attack(s)' impact upon the shield manifested by Photon Tensegrity, the shield gathers and dissects the energies that splashed upon the spell before the user harnesses the effect known as refraction in order to deflect all sorts of attacks as to ensure that it fails to connect with the user and thus does not inflict damage, reversing the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the Shining Diffusion dissipates. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The process involved seems to occur with such severity that the attacks appear to curve around the affected area, as though the object in question were protected by an invisible barrier/shield immediately in front of it. When reflected by Shining Diffusion, the reversed attacks can even penetrate other barriers of any kind- these are not limited to the simple Defenser, indeed, they can possibly penetrate Ancient Spell-tier magics such as Fairy Sphere. The user is able to surpass any reflecting power by reflecting back the spell they had cast from all of their opponent's sides; and they are capable of reducing by refracting the range of many magics, even some which notable in their ability to nullify any other form of Magic, and then assaulting the enemy. This technique is inspired by the processes of refraction and dispersion involved in the formation of a rainbow.
 * Double Chaser (, Daburu Cheisā lit. Photon Dragon's Shifting Phantasm): Double Chaser is a powerful Photon Dragon Slayer Magic which enables the caster to make illusionary duplicates of themselves. When performing Double Chaser, the user intensifies their light, releasing a burst of pure photonic energy that covers the immediate vicinity for the smallest of moment- the sheer amount of light unleashed causes a shift in the atmosphere, causing illusions all around. When the light settles in a matter of seconds, anyone in the area will see two or more doubles of the caster- this is because Double Chaser is an all-around illusion-casting spell that affects the area around the user, blurring the light in the area so that everyone will see double. Generally, the illusions manifested by Double Chaser are completely indistinguishable from the real thing to the naked eye and simple sensory-type magic, though those who have dealt with illusionists before can distinguish the two. While it is possible to manifest more than simple copies of the user and perhaps their allies, it is the easiest to perform. The user can also use Double Chaser in conjunction with their spells and attacks, allowing them to mix up the fake with the real, allowing them to hold up enemies and create greater opportunities to launch their own attacks, causing feints of a sort to distract the opponent from the real deal. However, Charlotte's utilization of Double Chaser has progressed to the point that by infusing the illusions with more of their magical energy, she can control them mentally- though she's required to stand still and direct them so that she won't lose focus. The realized illusions manifested through Double Chaser are capable of performing any of Charlotte's spells, including Double Chaser once more in order to double the amount of copies that Charlotte has summoned in the heat of battle- however, by doing so, the clones drain magical energy from Charlotte's own Magic Origin. To add to the deception pulled over the eyes of her enemies, these duplicates can bleed after being struck- though they will scatter into photons if attacked by a sufficiently strong force; but before they do that, Charlotte can disperse them by will alone in order to gain back any of her magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish Charlotte's Double Chaser clones from the real deal. Upon contact with the opponent, this iteration of Double Chaser causes the illusions to explode in a burst of light. Even so, Double Chaser requires a considerable amount of mental focus in order to continue stabilizing the illusions, even moreso per fake manifested, making it extremely difficult to sustain for longer than a few seconds per spell cast, though it does not cost much magical energy.
 * Cipher Projection (, Saifā Purojekushon lit. Photon Dragon's Shifting Phantasm: Advent of the Twin Dragons): Cipher Projection is a sub-spell of Double Chaser, and Charlotte's signature method of harnessing the replication powers of the former. When performing Cipher Projection, Charlotte utilizes Photonize on anything within the vicinity in order to convert it into light before using Cipher Projection upon that mass of photons, transforming it into a perfect copy which takes upon a proper corporeality, effectively making it a 'true' clone of sorts. This particular Cipher Projection clone possesses all the same powers and abilities of the regular Charlotte, with the skills and knowledge necessary to use these powers to the same level as the original. This clone derives its energy output independent from Charlotte's own, meaning that the only reason that it drains her magical energy is keeping it sustained; indeed, because it is such a flawless replica, it can only remain in the physical realm for a few moments; otherwise, Charlotte's magical reserves will take a nasty hit and she will run out of energies to keep her going after five seconds of keeping the replication of herself materialized. It can be said to be a variant of Living Magic in that it creates a living, breathing being- though of course, it is a flawed result, as the Cipher Projection replica only lasts for five seconds. In any case, once Cipher Projection has manifested this perfect clone, the duplicate initiates Dragonar Mode alongside Charlotte, with both of them transforming into Blazer Dragoon- both of them gain the same amount of energy output and power, but any secondary effects of what is about to commence are negated in favour of pure power- but not only that, keeping both the power and the effect of the next attack for both her and her clone would likely drain Charlotte of all of her energies; now in their dragon-man forms, both Charlotte and her replica launch either a Photonic Pulsar or a Cipher Pulsar attack at their enemy, both waves of light bombarding her opponent from seemingly countless directions- they can be launched while both Charlotte and her clone flank the enemy's sides to prevent escape while keeping them stuck in the middle of colliding principles due to Photon and Cipher being polar opposites or side-by-side to expose the enemy to dual forces of matter light and antimatter light at once- however, both Charlotte and her duplicate can simply launch the same spell as to strike the adversary with double the power. In any case, once the attack has been unleashed, the clone forged through Cipher Projection fades into photonic energy and Charlotte can resume battle as normal.
 * Cipher Projection: Dragon Four-mation (, Saifā Purojekushon: Doragon Fōmēshon lit. Advent of the Twin Dragons: The Dynamic Force of Four): Cipher Projection: Dragon Four-mation is an improved variant of Cipher Projection that Charlotte can perform after extensive amounts of training which, as the name would suggest, allows Charlotte to summon three fully-fledged clones now that she has amassed enough magical energy and stamina to maintain more than a single duplicate. With four dragon-men out on the field, Charlotte can then perform all of her finishing attacks at once, or have the three replications assist her in one of her other attacks- heck, they can strike and perform all sorts of actions on their own, keeping the opponent constantly on their toes as they now have to deal with four powerful enemies at once. Once all three clones are in battlefield, by surging her fighting spirit, Charlotte combine the duplicates with herself, gaining all of their energies and overloading her Magic Origin while her naturally immense Ardor levels allow her to stabilize this influx of magical energy, allowing her to achieve Dragoascension in the middle of battle- as she is only half-dragon, Charlotte can only transform into her Dragoascension form through this method.

Photonic Forge Spells

 * Photonic Forge: Ame no Murakumo (, Fotonikku Fōji: Ame no Murakumo lit. Pseudo-Light Molding Magic: Photon Dragon's Heavenly Autumn Cloudy Blade): Photonic Forge: Ame no Murakumo is a Photon Dragon Slayer Magic spell and the main Photonic Forge line spell; it enables Charlotte to form a sword that is made of pure photonic energy. When performing Photonic Forge: Ame no Murakumo, Charlotte activates Photonic Forge by going to the extremes of the 'magic = feelings' concept—by fueling her magic with positive feelings, Charlotte initiates the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. From here, Charlotte uses her imagination in order to mold the light created into the form of a double-edged sword forged completely from light, meaning that it does not possess a solid form; Ame no Murakumo is used exclusively for melee combat. With its long, spear-like handle and even longer double-edged blade, the design of the Ame no Murakumo was made to take down enemies in a single swing, but due to its unwieldy size and a weight decidedly greater than any other sword, it is said that no one has even been able to brandish this unusual blade to its full capacity. Its full length is nearly twice Charlotte's height and a blade several times wider than normal. The sword is highly sharp and durable, capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of light in its wake, which can damage the opponent. Photonic Forge: Ame no Murakumo is so deadly precisely because it's capable of being utilized in countless ways- it's almost mesmerizing that somebody can get so much mileage out of a simple sword of light. Photonic Forge: Ame no Murakumo can take the form of any type of sword formed from light, such as a regular sword and alter its properties to transform it into another version, such as a rapier or katana. In any form, Photonic Forge: Ame no Murakumo is capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of waves of light in its wake, which can damage the opponent. The moment that the weapon makes contact with the foe via impaling them, the composition of the weapon is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. The weapon itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The armament is strong and sharp enough to cut clean through pure metal weapons as well; the power of Photonic Forge: Ame no Murakumo is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them- it can defeat an Etherious compared to a Guild Ace in power in a single strike. In Charlotte's Dragoascension, Photonic Forge: Ame no Murakumo is constantly activated, taking the form of the blades that extends from her bracelets; they can enhance her own close-combat blows, as even though they are mounted in such a manner, they lose none of their special properties. The power of Photonic Forge: Ame no Murakumo is enough to clash evenly with Tsuruko/Gaiki's Blazefire Edge manifested from her Ardor Flame.
 * Ame no Murakumo: Habakiri (, Ame no Murakumo: Habakiri lit. Photon Dragon's Heavenly Autumn Cloudy Blade: White Night Annihilation Sword): Ame no Murakumo: Habakiri is an extension of the regular Ame no Murakumo; when initiating Ame no Murakumo: Habakiri, Charlotte focuses the Photonic Forge: Ame no Murakumo, gathering the entire amount of her magical energy and focusing into the blade of her sword—gathering and converging, the sheer amount of magical power stored within the Photonic Forge: Ame no Murakumo results in it glowing brilliantly, illuminating the immediate vicinity, even if it was never night in the first place. The magical energy gathered, when Charlotte surges her fighting spirit, the blade of Photonic Forge: Ame no Murakumo extends upwards to reach over ten feet in length; or even more up to one hundred feet in length, all depending on how much magical energy Charlotte is in possession of; this enormous blade can extend at great distances to cut down large objects like satellite weapons and flying menaces. The weapon of light known as Ame no Murakumo is seen to be in two "parts", with the bottom part becoming pure magical energy and the second half highly resembling a feather. From there, gripping the sword with both of her hands, Charlotte swings the sword forward, unleashing that condensed magical energy in the form of a powerful slash which obliterates anything that it comes into contact with, dealing a single strike of massive damage. The power of Ame no Murakumo: Habakiri is so immense that it releases an energy that is so overwhelming, it is near impossible to describe to onlookers; nor can it be conveyed properly. This attack relies on indiscriminate targeting to track down the opponent's magical energy. When opposing an attack of similar power, it will not only double or multiply, but increase infinitely. This move creates a large, impressive explosion on contact, which leaves the user unharmed, but is lethal to the target, essentially reducing them to atoms at it's strongest point.
 * Murakumo: Binding Formation (, Baindeingu Fōmēshon lit. Cloudy Blade: Protective Sealing Swords of Light): Murakumo: Binding Formation is an extension of the regular Ame no Murakumo; when performing Murakumo: Binding Formation, it is triggered by going by the opposite of the 'magic = feelings' concept—by fueling her magic with positive feelings, Charlotte is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; this generates an immense amount of light within her hands and her Photonic Forge: Ame no Murakumo blade in her other hand begins to shine brilliantly before she stabs the shining sword into the barren earth —this sends the light into the barren earth; as it tracks the opponents down and forms circles of light beneath their feet momentarily—locking on to her foes, Charlotte snaps her fingers, causing the light beneath the ground to erupt in an enormous veil of gold shaped like a blade that reaches the sky; constricting and whirling around the foe as to trap them in the light. The spell is designed to slow their opponent down and make it difficult to inflict damage or even to attack. Just utilizing Murakumo: Binding Formation not a way to win by itself; it is usually used as a means to an end; and due to their several other healing spells and offensive attacks, Charlotte will definitely benefit from this strategy; being able to protect herself from both attacks and damage. The power of Murakumo: Binding Formation can stop attacks for a few minutes, to locking their opponent down as long as they are on the field—however, it takes a fair while to regain the magical energy drained from this spell, and Charlotte could possibly only utilize it four-five times before she had exhausted herself from her magical power.
 * Photonic Forge: Dragolance Smasher (, Fotonikku Fōji: Doragoransu Sumasshā lit. Pseudo-Light Molding Magic: Photon Dragon's Heavenward Halberd): Photonic Forge: Dragolance Smasher is a Photon Dragon Slayer Magic spell and the secondary main Photonic Forge line spell; it enables her to form a spear that is made of pure photonic energy. When performing Photonic Forge: Dragolance Smasher, the wind flowing through the area focuses on one point one hundred meters above Charlotte's head. When the raging wind gathers there, a bright white light appears as if from naught; these are the photons which Charlotte has manifested through Photon Dragon Slayer Magic's Photonize ability; when manifesting these photons, Charlotte raises one (or both) of her hands in the air at her side, generating a large amount of photons between her open, facing palms at a relatively swift rate. It should be noted that in order for a stronger spear to form, she can use both hands and/or condense more magical power upon her palms. The generated photons are rapidly shaped into the form of a massive spear composed of pure light, which Charlotte proceeds to hurl at the enemy. When thrown, it produces a massive blast of photonic energy that spirals out from the epicenter of the point where the spear impacted; forming into a wavy circle of pure light that smashes through the target. Essentially, it functions in a similar manner to that of a drill—grinding through anything that the spear comes into contact with, before exploding into said blast. If Charlotte so wishes it, the Photonic Forge: Dragolance Smasher is capable of homing upon an opponent, dodging many an obstacle until it reaches Charlotte's intended target; however, most of the time, the spell smashes through anything that it touches until it reaches the target. Nevertheless, the Photonic Forge: Dragolance Smasher is capable of causing large-scale damage and destruction with relative ease—essentially, as it moves, everything about ten meters on both sides of the spear will be reduced to ashes –with the exception of objects or people using high-tier defense spells or humans- through the sheer photonic energy that the spear is composed of. While it can be defended against by high-tier shielding spells, continuous attacks can bypass the shields, eventually leaving the opponent open to being struck by the spell. In addition, the Photonic Forge: Dragolance Smasher moves at such a fast pace that even users of High Speed or Slowing Magic would have extreme difficulty in avoiding the spell; indeed, the attack seems to be unaffected by "terrain-effecting" or "body enhancement" magics or spells. The Photonic Forge: Dragolance Smasher can be launched in any position, from being airborne to while running. Launching it while airborne however increases its damage radius. Noticeably, Charlotte is capable of utilizing Photonic Forge: Dragolance Smasher in a similar manner to that of a completely ordinary spear—if this is done, then the spell will have far greater power than almost any other spear. The sheer heat radiating from the attack has enough force to cut through solid steel and even pierce through a magical barrier. This attack is powerful enough to stop the Seiken-Zuki performed by an assimilated Tsuruko/Gaiki.

Advanced Spells
Dragon Slayer's Secret Art (滅竜奥義, Metsu Ryū Ōgi): The strongest techniques of a Dragon Slayer. What should be noted, is that Charlotte's bog-standard Dragon Slayer's Secret Arts are about as powerful, if not more powerful, as anyone else's Dragon Slayer's Ultimate Arts (滅竜極義, Metsuryū Gokugi) and Dragon Slayer's Forbidden Arts (滅竜禁義, Metsuryū Kingi)—this is because she has not bothered to obtain those, and instead focused on strengthening the basic secret arts; as through arduous training, Charlotte's Dragon Slayer's Secret Arts can be considered some of the strongest around.
 * CharlotteDragonarModeKick.pngIlluminator: Dragoon Streiser (, Iruminētā: Doragūn Sutoraizā lit. Limitless Dawn: Shining Dragon Knight Kick): Charlotte's most powerful attack; it is one of the Dragon Slayer's Secret Arts, the strongest spells that a Dragon Slayer is capable of performing. When performing Dragoon Streiser, Charlotte gathers and condenses light into her leg; causing her leg to emit sparkling, glittering wisps of golden energy, promoting a calm breeze that flows away from her leg- as Charlotte continues charging photonic energy upon her leg, this breeze increases in intensity until it becomes a powerful gale that expels colourful bands of light that begins to resemble a Northern Lights-esque aurora, all flowing from her foot; this results in a focusing of power that becomes so intense that her leg begins to shine golden. From there, she harnesses her immense speed by kicking off the ground ten times in the blink of an eye –the first kick releases a small shockwave with special properties- in order to leap a good twenty feet or so into the air, Charlotte applies the high-speed movements granted by transforming her body into light in order to accelerate her movements to tremendous speeds—so fast that the opponent cannot see where she is moving—then, by jumping forward, she unleashes a powerful flying side kick that attacks the opponent head-on; once in the air, a projection of her dragon form snakes around her as Charlotte corkscrews into a kicking position, then as she reaches the peak of her jump, the dragon projection sends her flying forward with a Dragon's Roar; causing her to slam down upon the opponent with her foot with a strike that equals over three hundred tons in weight, more than enough to completely shatter the opponent into innumerable fragments. The only major weakness of this technique is that Charlotte has to focus all her power into her legs, forcing her to lower her arms and enter a guard-less stance; which can allow the opponent to strike; as she focuses all of her power while maintaining her center of balance and delivers a kick at the opponent's weak spot; shattering any defenses and severely winding them. This attack is equal to Tsuruko as Gaiki's Victorize Kick Limit Break in terms of power; indeed, when the two attacks clashed during Tsuruko and Charlotte's final battle, there was no victor- instead, upon both legs slamming into each other, both girls fell to the ground, having wounded themselves to the point that they could no longer stand- considering that both kicks have shown to be capable of one-hit-killing the divine, simply breaking their legs makes it come off quite easy.
 * Fourfold Dragoon Streiser (, Foafōrudo Doragūn Sutoraizā lit. The Dynamic Force of Four Full Throttle: Shining Dragon Knight Kick): Fourfold Dragoon Streiser is an upgraded version of the regular Dragoon Streiser, brought about by Dragoascension being hewn from the Dragon Four-mation spell. In any case, when performing Fourfold Dragoon Streiser, Charlotte summons a complex Magic Seal which is mainly golden in texture and appears similar to that of a group of shining hexagons illuminated by light, all attached together to resemble a circle with a hole in the middle which she launches forward at the opponent, causing the crest to smash into the enemy, momentarily distracting them before she harnesses Dragon Four-mation in order to summon three perfect duplicates of herself in Dragonar Mode; however, doing so reverts her back to her regular Dragonar Mode momentarily. Now with four Blazer Dragoons against the enemy, Charlotte's replicas blast the enemy with streams of photonic energy which latch onto the opponent's limbs, holding them in place as three rings of light form before Charlotte. The final step of the attack now initiates, with Charlotte flying through the golden ring projections foot-first, with each successive ring compressing one of the clones summoned by Dragon Four-mation onto her body- after she has passed the entire triad, Charlotte becomes Blazer Dragoon Victory once more, as light compresses upon her leg- and with that, Charlotte slams into the weakened opponent with an extraordinarily powerful diving kick instantly. Because she moves faster than the eye can see, the opponent won't be able to react until after she has already hit them; the power of Fourfold Dragoon Streiser is as such that with it, even if it is used as a nonlethal attack, Charlotte is capable of launching an opponent all the way to the sun at light-speeds. Fourfold Dragoon Streiser is Charlotte's equivalent to Tsuruko's Victorize Kick Version 5 in terms of both function and power, used as a strike without any equal only to reveal itself when there is no other chances of defeating an enemy in front of her.
 * CharlotteOverFlash.pngIlluminator: Over Flash (, Iruminētā: Ōbā Furasshu lit. Limitless Dawn: In a Moment Where a Dragon's Wings Flap, The Festival of Falling Stars that Shine Eternally): The final Dragon Slayer's Secret Art of Photon Dragon Slayer Magic; it is the end-be-all of offense; Over Flash is designated as the strongest light-derived magic spell in all of existence, without any equal. In any case, when performing Over Flash, the caster enters a state of trance while expanding their magical energies outwards, causing the area around themselves to become full of star-like lights, followed shortly after by a dark blanket reminiscent of a night sky, causing planets and galaxies which are composed of both cipher and photons to start appearing around the immediate vicinity. These photons shaped into the universal aspects swirl around like a vortex, shrouding the area in their energies which produces a shine brighter than the stars in the night skies. Once this has been done, the caster is capable of performing three mathematical calculations in order to decide how much damage the attack would do- the first two equations calculate the sun's and planet's potential attractive forces. The third equation calculates Earth Land's potential attractive forces and the fourth misstates that the photons and cipher are working on a two-dimensional level, as it is the equation for the area of a circle, all to direct the energy used to cause the activation of Over Flash. While performing this triad of calculations, a complex Magic Seal which is mainly golden in texture and appears similar to that of a group of shining hexagons illuminated by light, all attached together to resemble a circle with a hole in the middle forms behind the caster- and a larger one manifests in front of them, giving off the appearance of the user being sandwiched between them. Once the equations are finished, the caster unleashes positively enormous amounts of light in the form of a powerful three-streamed blast of photonic energy and cipher energy, signified by one blast being golden, one being black and one being a mixture tempered by infusing fighting spirit into it- these trio of blasts travel towards the enemy, smashing through anything that they come into contact with like it had been exposed to the heat of the sun as they expand vertically while moving away from the caster. The trio of photonic energies simulate the rending of space and creating an artificial dislocation of the space-time continuum, allowing their power to act as a crushing torrent of pure power that extends from the heavens and the earth while annihilating both, affecting everything caught in-between these spheres while pulverizing anything unfortunate enough to be in the way of the spell, swallowing and crushing all in its path, releasing dazzling light that does naught but intensify as the spell continues. As the blast moves away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. Each blast is capable of hitting about 7.5 times a second, smashing each and every enemy with the splitting of time and space while reducing everything to nothing in the blink of an eye.
 * Illuminator: Radiant Dragon Fang (, Iruminētā: Rajianto Doragon Fangu lit. Limitless Dawn: Overlord Shining Flying Dragon Destroying Fang Attack): Illuminator: Radiant Dragon Fang is referred to as the "true form of Photon Dragon Slayer Magic" and it is more often than not Charlotte's finishing move against stronger enemies; it is a Dragon Slayer's Secret Art unique to Charlotte and Charlotte around. When performing Radiant Dragon Fang, Charlotte gathers and condenses light into her body; causing her figure to emit sparkling, glittering wisps of golden energy, promoting a calm breeze that flows away from her frame- as Charlotte continues charging photonic energy and cipher energy upon her body, this breeze increases in intensity until it becomes a powerful gale that expels colourful bands of light that begins to resemble a Northern Lights-esque aurora, all flowing from the epicenter of her very being; this results in a focusing of power that becomes so intense that she begins to shine golden. At this point, Charlotte releases large amounts of cipher energies which cause the light to be released slightly as an icy tornado which flows around the vicinity before Charlotte collides with the opponent, resulting in them becoming frozen and incapable of freeing themselves from this icy prison. From here, Charlotte is capable of attacking them from any and every direction as she circles around her enemy at high speeds as they quickly and surely get sucked into the icy tornado and become flung into mid-air. Now that the opponent is set up for the next step of the blow, Charlotte stomps upon the ground, forming a complex Magic Seal which is mainly golden in texture and appears similar to the bagua, the eight trigrams famously developed by Chinese strategist Zhuge Liang, signifying that there is no escape now that the next step has been initiated. From here, Photonize activates, gathering anything and everything in the vicinity and converting it into photons before shaping these masses of light into the visage of a dragon composed completely of golden light which flies forth, chasing after the enemy as its roars disturb the fabric of time and space- everything that it passes is rend in twain as it travels through the atmosphere; if they come into contact with other enemies, the dragon can carry the foes into the air in order to receive the full brunt of this attack alongside the other opponent, dealing damage along the way. Although Charlotte is invincible when utilizing it, the poor recipients of the attack can be assaulted by others; leading some of her subordinates to bombard them when they are helpless. While the dragons shoots towards her enemy, Charlotte leaps upwards, flyingup the dragon's head and absorbing herself into the rising dragon before colliding with the trapped enemy and disintegrating them. Radiant Dragon Fang deals obscene amounts of damage to anyone caught up in the attack, while the amount of property damage as a result is more than enough to destroy half of Four's Ancient Area, which was separated from the regular slums of Four some time after Ashur's fight with Nidhoggr in that exact location. It should be taken into consideration that it is entirely possible to break free from the ice of cipher that traps the opponent and leaves them incapable of dodging the rest of the attack, meaning that there is a way of evading this overwhelmingly powerful attack. However, if the enemy manages such a feat by breaking the icy barrier, Charlotte can use Double Chaser to summon two other duplicates and from here, the two duplicates and Charlotte turn into dragons of light which then bombard the enemy, dealing damage that equals the normal amount of destruction Radiant Dragon Fang would regularly cause. Another version of dealing with evasion is the moment the enemy lands on the ground, the dragon of light turns into ice via cipher, chasing the enemy down and refreezing them, before transforming back into pure light before vaporizing them. while frozen and after the gear unfreezes itself during landing, the dragon turns into ice element and chases the escaping gear and refreezes it, turns back into flame element and destroys it completely. While it was created for the sole purpose of exacting revenge upon Tsuruko and is used against Deen Lhant, Kirika Hotsuin, and Sion Kenzaki, during Charlotte's duel with Tsuruko in the final chapters, she only uses Radiant Dragon Fang to counter Tsuruko's brand-new Shining Sword Breaker- the collision of the two resulted in an Ardor

Dragonar Mode
Dragonar Mode (, Doragunā Mōdo lit. Dragon Knight Transformation) is an Ancient Spell exclusive to Dragons and those with dragon-blood. It enables the user to take upon an armoured form. Dragonar Mode is one of the very few powers related to Dragons that was developed after the Human-Dragon War; more specifically, as most Dragons had utilized Compact Regression to hide themselves amongst mankind, Dragonar Mode was developed in order to compensate for the drastic reduction of power while making sure that onlookers would not find out their origins as a dragon. It was hinted that Dragonar Mode was specifically developed in an attempt to mimic the overwhelming power of the Soul Armours, though Soul Armour Knights aside from the Phoenix Knight were a rare sight during those days. Even in an age without dragons due to all of them being slaughtered by the world famous unicyclist known as "Badass McPowerfist", Dragonar Mode is still around, albeit technically "lost"; as almost no Dragons are shown to activate its power in the current time, being known as a "mere myth". Dragonar Mode is also referred to as the "Strongest Dragon Transformation" (最強の龍変身, Saikyō no Ryū Henshin) though this cannot be backed up as a Dragonar Mode user has never properly fought a dragon or Dragon Slayer in any other form.

Essentially, Dragonar Mode is available to a Dragon who used Compact Regression and with the help of an outside source of power; it drags out their true form and compresses it into an armour to enable them to use their full power without transforming into an unwieldy full-body dragon form. However, it requires truly staggering amounts of energy gain, whether magical or metaphysical in nature, taking a small portion of the user's life force with every utilization of the Ancient Spell. Normal dragons are capable of activating Dragonar Mode by will, as long as they allow the form to consume a small portion of their life. However, in rare cases, it is available to a being with the blood of dragons—by raising their "fighting spirit" to its utmost limit (or something like that; the process is ill-defined), a half-dragon is capable of assuming a humanoid dragon form that bears a striking likeness to their dragon parent. However, this form is considered to be "flawed" and is only half as strong as a Dragonar Mode induced by a full-blooded dragon. However, this form is extremely taxing to the point that it can only last five minutes initially even with support, but with proper training, it can be maintained for longer periods of time.

Blazer Dragoon
Blazer Dragoon = Blazer Dragoon (, Burezā Doragūn lit. Dragon Knight of Infinite Light): Charlotte's Dragonar Mode enables her to take upon the form of an azure humanoid dragon referred to as Blazer Dragoon. In this form, Charlotte takes the form of an azure dragon-man (竜人, Ryūjin), a subspecies of dragon that is, well, it's fairly obvious how it happened. In any case, Charlotte, as Blazer Dragoon, almost doubles in height, which certainly helps to boost her intimidation factor, as Charlotte in S1 is only slightly taller than her former friend Tsuruko, who is the shortest non-preteen character in the entire Sun Trilogy. Blazer Dragoon is mainly a deep azure in texture, possessing a tall stature and a steampunk-esque design, clad in black armour over some parts of its body. The rounded pauldrons have spikes extending from the sides, with numerous gear motifs and a long, red scarf draping down her front. The silver crest attached to Charlotte's forehead is accented by a red gem. Two boosters attached to her back also serve as wings of sorts. Charlotte is known to possess a certain mastery over this form, as she can remain in this form for several hours at a time, whereas normally Dragonar Mode would wear anyone else, -full-blooded dragon or not- down rather quickly. Indeed, during her fight with Tsuruko/Gaiki, like her old friend, Charlotte was shown to activate Dragonar Mode to become Blazer Dragoon several times in succession even when logically, she should have been deprived of all of her magical energy.

As Blazer Dragoon, Charlotte's physical parameters have been enhanced beyond her already impressive capabilities, allowing her to serve as a suitable match to a Prototype Soul Armour, specially, the Knight of Light, Gaiki; during their fight, neither Tsuruko/Gaiki or Charlotte/Blazer Dragoon were capable of getting the upper hand over the other, though it was implied numerous times that Tsuruko was holding back in order to avoid hurting her old friend- even so, Charlotte is still one of the scarse few characters to give Tsuruko trouble in the entire Sun Trilogy. As Blazer Dragoon, Charlotte is a fast-moving mass of destruction towards her enemies, flying at mach seven and jumping as high as the skies, all while hitting even harder than what a Crash user with super strength can muster in terms of power; this supreme power is shown during the chapters leading up to Charlotte's fight with Tsuruko, as she decimates most of the Magic Council and takes down four guilds within a week. She can also channel her Photon Dragon Slayer Magic into portions of her body for maximum damage; the best usage of this is focusing light within her feet to grant her the ability to unleash bursts of blinding speed. Her Photonic Pulsar roar is enhanced for additional firepower, her dragon tail can stretch to allow a barrage of white-hot tail stings, her claws can emit vast amounts of light to cleave through any metal within seconds, and her wings can be enhanced to be able to slice through any type of metal even more quickly then her claws.
 * Breast Fire (ブレスト・ファイヤー, Buresuto Faiyā): Breast Fire is a special technique that cannot really be classified as a spell under the banner of any magic- it is an improvised manuver devised by Tsuruko Sejren using the heat sinks on Gaiki's chest; Charlotte herself simply mimicked it during their battle to counter Tsuruko's own Breast Fire. In any case, when performing Breast Fire, the user surges their fighting spirit to the maximum, gathering and converging their very soul at a single point- their chest area. Once this has been done, the user harnesses the properties of the heat sinks attached to the chest of the Soul Armour (Tsuruko) or the "V"-shaped crest on the chest of Blazer Dragoon, hidden under the red scarf (Charlotte), bringing the power of spirit into the mortal realm and projecting them from the chest components in the form of an intensely hot blast of heat at the enemy, powerful enough to completely anything that it comes into contact with, reducing any buildings and metals to molten slag just by glancing past it. However, against an opposing force of equal power, Breast Fire's power is unknown as Tsuruko and Charlotte's own attacks cancelled each other out at the exact moment of collision.

Blazer Dragoon Victory = Dragoascension: Blazer Dragoon Victory (, Doragoasenshon: Burezā Doragūn Bikutorī lit. Apotheosized Ultimate Dragon: Dragon Knight of Infinite Light- Promised Victory): Dragoascension: Blazer Dragoon Victory is the name of Charlotte's Dragoascension (, Doragoasenshon lit. Apotheosized Ultimate Dragon); which is the advanced form of Dragonar Mode. It is a "next-level transformation" that is an evolution of Dragonar Mode, designed to bring out the final parts of the user's power; granting the user power akin to a Soul Armour with a Super Mode, more or less. To activate Dragoascension, this would require a connection to the Ley lines (, Rei Rain lit. Dragon's Vein) that are scattered throughout the dimensions to grant the user an enormous surge of power which would allow them to properly access the form; however, once this is done, the user can access Dragoascension at any time. Dragon-blooded users have a far more difficult time unlocking this form, and it burns up even more of their life to the point that if they harness it more than thrice, they will die.

The user's draconic qualities become more pronounced in this form, as the unlocking of their full power drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, and considerably boosts all of their parameters to the point that they can shrug off high-level magical powers. Upon activation of Dragoascension, and overwhelming force is released from the user's body, unleashing a powerful shockwave which causes a crater in the earth; infecting the ground around the user to enable small chunks of rock to float upwards just by the user's mere presence. Their personal element is also augmented to the point that they can absorb any kind of it, including Slayer Magics of all kinds, though this happens automatically. What is interesting to note is that Dragoascension enhances all of the user's moves and spells, greatly increasing their area-of-effect as well as improving their damage significantly and giving them access to one exceedingly powerful attack. In many cases, the user is capable of manifesting numerous limbs and blades from certain "hardpoints" on the armour, such as gems and vents, drastically enhancing their offensive power.

In this form, Charlotte's Blazer Dragoon form takes upon several drastic changes- the steampunk-esque attributes of the form are shed in favour of a more proper, knight-like appearance. While Blazer Dragoon Victory keeps the predominant azure texture, but gains a set of nifty pauldrons, gauntlets, and a two-sided armoured skirt. Two enormous wings extend from Charlotte's back; overall, Blazer Dragoon Victory has a more natural, 'organic' appearance. Unlike other users of this form, Charlotte is a rarity in that she is only half-blooded dragon and still capable of achieving it. It is said that Charlotte first obtained it through being submerged in the Ley lines after being knocked straight through the earth by Ronaldo Barbas in his Archfiend Dragocytus form during Charlotte's own side-story; with her completely drowning in the immense amounts of magical energy beneath the earth, she recieved one thousand times the amount of magical energy siphoned from Ley lines than normal to activate it, causing her to involuntarily mutate into this powered up form. However, afterwards, she can activate it by absorbing all three Dragon Four-mation clones created through an augmented Cipher Projection, granting her immense magical energies which are stabilized by her fighting spirit, allowing Charlotte to combine all three Dragonar Modes alongside her own and combine the energy output as to awaken the new form. This is Charlotte's second strongest form- indeed, it is said that Blazer Dragoon Victory is a proper match for Gaiki's Super Mode.

When working as Blazer Dragoon Victory, Charlotte's parameters have been pushed to their very limits and then some, as she is now a fast-moving mass of destruction towards those who she deems her enemies, flying as faster than the speed of light with assistance from her Accellight spell, moving faster than any speed-focused magician; and her agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of her race, the same goes for her reflexes. This speed extends to her vision, as she also possesses the ability to view things in high speed, enabling her to dodge attacks and predict the actions of others. She can jump high enough to touch the clouds, all while hitting even harder than a full blooded dragon can muster in terms of power; indeed, with a single punch, she was capable of smashing Ronaldo's Dragonar Mode's plate armour on his shoulder while sending him flying. Charlotte also has the ability to fire a never-ending barrage of Photonic Pulsar blasts whenever she feels like it, as well as fire intense gales of wind from her wings. It should also be noted that her power in this form is higher than a full-blooded dragon's with the same element, to the point where Charlotte can easily defeat an enemy that previously rebuked Rosa Dimaggio's own attack; overall, in this form, Charlotte's powers have reached their peak. However, Blazer Dragoon Victory can only be used for a limited time as it is extremely taxing on Charlotte's energy reserves.

Allies of Justice
The Allies of Justice (正義の味方「Ａ・Ｏ・Ｊ」, Seigi no Mikata) were a group of four exceptionally talented fighters whom all grew up in the Chateau des Tiffauges in Four. The quartet ran around the city, destroying what they perceived as oppression and a desire to pull off something big within the city of Four. Tsuruko was one of the founding members of the group, as Charlotte Merquise, her very first friend and only companion for the longest time, decided that they should do something about the polluted state of their home. While they managed to conquer Four, the team later disbanded due to Charlotte's questionable acts, as her personality soon began to change. This led up to an incident where Charlotte attempted to challenge the Magic Council, starting with causing an explosion inside their headquarters in Four, managing to mortally wound a Wizard Saint before Tsuruko came back and stopped her from finishing her enemy off. However, this ended in Charlotte seeing Tsuruko trying to convince the council to let her go, and she mistakenly believed that Tsuruko had her purposely arrested.

Tsuruko Sejren
Charlotte was Tsuruko's very first friend- the two met at the Chateau des Tiffauges in Four; where Tsuruko was taken in by the "nice lady at the orphanage", whom found Tsuruko with her father's Driver Belt. In the orphanage, Charlotte stood up for her as some older children began to pick on her—the two teamed up to fight them off, with Tsuruko accidentally showing her super strength for the first time by crushing a bully's arm with a grab. After this, the two were placed in detention. During their short hour in detention, Charlotte and Tsuruko became fast friends, with Charlotte giving Tsuruko her nickname, and told her about her idol, "Phoenix Knight", a legendary superhero who saved those in need, inadvertently sparking Tsuruko's interest in superheroes; the two were told countless tales about the Phoenix Knight by the "nice lady at the orphanage" after she heard Charlotte mention her.

The two, along with Jack Titus and Carmine Fairchild, founded the gang known as the Allies of Justice, who went around defeating rival gangs and making things safe for civilians. Tsuruko had a higher respect and concern for Charlotte than Jack and Carmine as she was the only one who stayed when the Allies of Justice went their separate ways due to Charlotte's increasingly extreme behaviour, to the point that she tried to give herself up to the Magic Council in order to save Charlotte from punishment, even if it went horribly wrong. Even after Charlotte returned later on with a major chip on her shoulder against Tsuruko and attempted to take Tsuruko's life, she continued to try to save Charlotte; and eventually, Tsuruko's faith in her was shown to be not misplaced.

Trivia

 * Charlotte is similar to Char Aznable from Mobile Suit Gundam; in fact, she was modeled on the character. Both are mysterious, blonde figures who have a connection to a major cast member and are the protagonist's rival, both are three times faster than the protagonist, and later on, when Charlotte becomes the knight of Tachys, the last Prototype Soul Armour, both use a red machine in combat. In addition, Charlotte's title of "The Crimson Comet" is a reference to Char's title of "The Red Comet".
 * Following Daybreak's tradition of having the main protagonists represent numerous tokusatsu archetypes, Charlotte's powers are modeled after an Extra (番外 / ばんがい Bangai) Hero; whom are sentai-allies who are similar but cannot be classified as such. This is a reference to Charlotte's use of Dragonar Mode to become her Blazer Dragoon form, which is drastically different than the Soul Armour Knights.
 * Just as Tsuruko is meant to evoke Kotaro Minami (Kamen Rider Black) in terms of backstory, Charlotte shares similarities to Nobuhiko Akizuki (Shadow Moon), his rival. Both are destined rivals to the main character, growing up together and being close to the point that they could be considered siblings, until they were torn apart for some reason. In their transformed states, they also sport knight-esque appearances, despite not bearing the title. In the end, both redeem themselves.
 * Charlotte is one of three people in the entire Sun Trilogy to have defeated Tsuruko fair and square, the other two being Kirika and Amadam.
 * Charlotte's knowledge of several martial arts is a reference to the Tohofuhai martial arts used by Domon Kasshu and Master Asia in G Gundam, which, rather than sticking to one particular fighting style, it is constantly evolving and accepts successful elements from any and all known fighting styles.
 * Blonde who's a member of a dying race that also has a special power and is close to Tsuruko...hmm, haven't heard that before.