Rhys Merodach

Knave Dhahaka (ネーブ・ドハハカ, Neibu Dohahaka) is an Independent Mage, Dragon Slayer, and the main protagonist of Fairy Tail: Dream. Originally the son of Spade and Marie Dhahaka, Knave early on enjoyed a happy life with his parents, before his father came across the fabeled last of the Storm Dragons. After befriending the Dragon, Spade, sensing an opportunity for his son to grow stronger, turned him over to the dragon. And so, for the rest of his young life, Knave was raised by the dragon, being taught about the world and most importantly, the powerful Storm Dragon Slayer Magic. Several years later, the dragon, believing that his mission was done, departed, leaving Knave alone to fend for himself. Several years after that, Knave set on his own, hoping to travel the world of Earth Land and discover all that the world had in store.

Since then, Knave has become infamous for a variety of highly destructive and outrageous incidents against the order of the magic world, to the point that he has actually been labeled as a calamity or a natural disaster of some kind in some regions. However, thanks to the faithful ineptitude of the Magic Council, Knave's appearance is not entirely known, but rather an exaggerated caricature. Thus, Knave can often slip into a town, city, or country without being noticed, only for an incident to occur not too long after.

Knave has been given two epithets over the course. The first, Raging Tempest of the Verdant Spring (緑春の猛嵐, Ryokushun no Mōran), is his more popular title, and refers doubly to both his powers and his green colorscheme. The second, and more obscure, is the simple moniker of Marimo (まりも, Marimo), which refers solely to the color of his hair and is usually used in a somewhat mocking or derogatory term, but for those who have referred to him by this for a long time have begun to consider it something of an endearing term.

Appearance
Knave's appearance seems to have an almost ageless quality, as if that if a thousand years were to pass, he would most likely remain the same or at least very similar to how he appeared before those years have passed. In addition, Knave's actual size occasionally seems to change depending on what outfit or set of clothes he is wearing at the time, though there are several exceptions, and even then he generally remains around the same consistent size. Because of this, however, Knave's actual age can be difficult to pin down, and most who attempt to guess it either give up or look for someone else who actually knows to tell them. Even then, the best guess for Knave's age (without him telling someone directly), is that he is in his late teens, or is in his very early 20s. In all truth, Knave is in fact, 17, landing rather unfortunately directly between the two common assumptions about his age; lying at the very end of the late teens and right before hitting what can be considered adulthood. This usually leads to the person attempting to decipher his age becoming frustrated or unreasonably angered at Knave, especially since he usually delivers his age in a very bored, routine fashion.

Knave's most notable feature is easily his hair, which is a vibrant, neon green that doesn't entirely match up with his black-colored eyes, though some speculate that this could have been an effect of Knave's magic itself (since storms are generally preceded by green-colored clouds). In addition, his hair seems to rigorously defy any attempts to impose order on it or comb it, usually springing back into place moments after being combed or simply restoring itself over a brief period of time. Knave himself has expressed something of a dislike for having his hair combed, since he notably prefers dressing as he likes, and he finds using gel or any other kind of hair conditioner rather annoying and bothersome.

Knave's most common outfit is rather simple, but suited for both combat and travelling. He wears a simple, sleeveless white shirt, that seems to have almost gray or silverish highlights on it. Around his neck he wears a long white scarf that generally trails a little bit behind him, sometimes resting it's end neatly on the ground and dragging behind him. Oddly, the scarf's length seems to depend on Knave's mood at the time in certain instances, dragging VERY low to the ground when he is depressed and almost levitating in the air when he is incredibly, ridiculously happy. However, it is more likely that this occurs for purely comedic reasons than any sort of magical properties imbedded into the scarf itself.

Around Knave's legs and waist, he wears simple navy blue-colored pants, with a section around the waist clearly reserved for a belt, but obviously not used. The pants are implied to be slightly too long for Knave, since he roles the ends of the leg sections up most of the time, exposing the inside of the pair to be light blue in color. In addition, Knave also wears simple mocassins of the same colorscheme on his feet, creating a nice sort of harmony in his lower clothing.

The most consistent trait about Knave's clothing is the large number of training bandages he has wrapped around his person, the most notable (and permanent) being the ones wrapped around his hands, and lower arms. In addition, he has been shown to have them wrapped around his waist, and possibly around parts of his stomach as well. Finally, he has a group of them wrapped around his ankles and lower legs, as well as a bit on his feet. The bandages on his feet are actually suprisingly useful, as they can act as something similar to impromptu sandals should his shoes be destroyed in battle.

Though he normally simply wears the outfit described above, Knave has occasionally changed up his outfit for other occasions that don't involve magework or simple travelling. The most common is his 'relaxation' outfit, in which he loses most of his standard clothing, including his scarf and training bandages. Now, he wears a simple, long-sleeved black shirt, and around his lower sections long gray sweatpants. When wearing these, he seems to not really care about their length anymore, and simply allows them to drape around his feet, sometimes even acting a bit similar to makeshift shoes. In addition, he seems to go barefoot while wearing this outfit.

Other outfits Knave has worn include a simple swimming suit which only consists of a pair of green swimming trucks, and an alternate combat outfit which is more black and white-inclined than his regular uniform.

Personality
As a child, Knave's Dragon often described him as "naively energetic", confidant in his own abilities as an amateur mage and completely oblivious to the reason why he had been handed over to the Dragon in the first place (he was, in fact, quite weak). However, even when he was given increasingly difficult assignments or training regimes from the dragon, Knave remarkably remained positive and even eagerly excepted these new challenges, going as far as to thank the dragon for giving him an opportunity to grow stronger. Oddly enough, though Knave never saw his parents for years after being handed over and commonly simply regards the dragon as his actual father, it has been heavily implied that Knave still has some memories of his original family, though his views towards them at the moment remain unknown.

At his present state, Knave comes off as a happy-go-lucky idiot of sorts, completely content with his own place in the world and able to see fun in any situation. His relentless positivity generally comes off as something of a shock to those around him, especially considering some of the situations he has been in, which would leave weaker beings a nervous and psychological wreck. Some have attributed to this to his rather vast amount of naivete, concluding that he doesn't entirely recognize the gravity of some of the events he has taken part in, and so they don't bother him as much as it might others. However, Knave's usual demeanor can sometimes lead to people confusing him for being more of an idiot that he actually is, and he takes great offense if someone expresses belief in his ignorance when it comes to something that he can actually understand fairly well, going as far as holding a grudge against that person and usually inacting his revenge in some petty manner.

Knave is also highly impulsive, and prefers to do whatever he wants whenever he wants, usually disrespecting or point-blank ignoring any form of authority that tries to impose itself upon him (unless that authority is of his own choosing). Going along with his impulsiveness, Knave puts more faith in his instincts than in his thoughts or those of anyone else, and can be considered somewhat predictable (unless he is up against someone who specializes in reading people). Because of this, Knave has done several things without any clear reasoning behind them, just following his gut feeling and charging into any situation he feels deserves his prescence. This has often lead to Knave getting in trouble and even nearly arrested in several occasions, and he has come to semi-rely on his friends and travelling companions to keep him from going too far.

In keeping with his impulsive spirit, Knave has little to no control over his emotions, and can be considered one of the more honest people alive, as he simply says whatever he is thinking about a person, without thinking of any consequences or how it will effect the person he is saying too. To add onto this, Knave seems to become offended himself when whatever he is saying offends or angers someone to the point of attacking him, and seems to not entirely understand what he actually did wrong in that instance (though several times even he has been able to not when he screwed up, and has shown the ability to admit his wrongdoing and apologize).

Knave is a born and bred battle junkie, enjoying anything related to combat or testing his strength and the power of his magic. This often leads to him simply inlisting in tournaments from one advertisement, or from it being suggested that he join in. He has also been shown to enjoy fighting opponents who are stronger than him, as he believes this situation forces him to adapt and grow stronger, potentially bypassing training or sections of it. Even if he looses, Knave has shown a desire to try again and hopefully defeat that person a second time. Furthermore, when in battle, Knave usually refuses to give up unless even he cannot deny the fact that he can no longer fight, or other situations force him to vacate the battlefield. However, it is usually in this situations that Knave will promise his opponent to a fight at some point in the future.

Knave also appears to be a bit of a glutton, eating a tremendous amount of food at every chance he can get, sometimes cleaning out whole restaurants in his hunger-fueled frenzy. Whenever he goes a long period of time without food, Knave will usually enter something similar to a comatose state, walking listlessly and generally becoming suprisingly unresponsive, though he can be somewhat snapped out of it by various other distractions. In addition, when food is offered to him in this state, and then taken away, Knave becomes truly dangerous, generally in a comedic fashion, and becomes capable of feats that would normally be impossible for him when in his standard state.

Knave has a deep attachment to anyone who he considers his friends, willing to go to any lengths to help them if they are in trouble. This is generally attributed to the fact that before Knave set out to travel the world, he had known very few people in his life, and every friend he can make he considers part of his extended family of sorts, and treats them as such. Knave also seems highly protective of those friends, and is visibly devestated and even enraged when they are hurt or defeated and he can do nothing to help them. Knave places most of his worth in his strength and his ability to protect his friends, and if he fails at that duty it truly hurts him.

Despite his generally energetic and happy countenance, Knave has on occasion entered a state of almost crushing deadpan. This usually occurs when he becomes simply bored, and he seems generally more sarcastic, and even more realistic than he would be in other situations. However, it has been shown that it is sometimes quite easy to snap Knave out of this state, usually by presenting or speaking of something that actually excites him. Though, Knave has shown the capability to enter this state even when he doesn't appear to be bored, usually when about to deliver a very blunt statement that will most likely offend the enemy, or anyone else he is speaking to.

Knave also seems to suffer from a touch of narcolepsy, falling asleep seemingly at random at certain points or times of day, usually with no explanation or warning given. He has also perfected the art of sleeping while performing mundane tasks, such as walking, running, sitting, or in some rare cases even eating (though he loves food). This trait has sometimes been detrimental, as Knave has actually lost several fights simply because he fell asleep in the middle of them, or has missed important information due to the fact that he was sleeping or not paying attention when it was being given.

Finally, Knave greatly enjoys exploring the world, and seeing new things generally excites him to no end, to the point that he'd sacrifice his own personal safety in order to get a better look at something that interests him, though he usually expresses belief that he will be fine. In fact, Knave is generally VERY confident in his own abilities and has been accused of underestimating certain opponents, though he has shown the capacity to judge an opponent's strength in some cases.

Ways of Combat
Hand-to-Hand Combat Expert- Though Knave is not a practitioner of any particular art of hand-to-hand combat, his years of training under his Dragon parent lead him to develop a very diverse and unique form of fighting, which seems to combined a variety of disciplines, from kickboxing to karate, jujitsu to regular boxing, to even incorporating elements of street fighting and various below-the-belt techniques (sometimes very literally, as it seems). This has lead to Knave being considered quite the unpredictable fighter, with him constantly pulling out new techniques and ideas at the drop of a hat, though very experienced combatants can sometimes figure out a pattern in his movements. Going along with this, Knave is also considered quite the improviser, capable of adaptating to various situations and opponents in the middle of battle, though it can take him some time to do so depending on who he is facing/where he is fighting. Most notably, Knave commonly infuses his fists, and therefore his blows, with eternano, giving a boost to his attacks and allowing him to deal more damage. While he usually does this, there are a few situations in which Knave will not use this, most notably if he wants a down-to-earth fight or simply decides not to use his magic, preferring to fight them in a more 'gritty' fashion.

Physical Attributes
Superhuman Strength and Durability- During his time with his Dragon, Knave was not only trained in how to utilize his magic when it came to combat, but was also given basic strength and durability training, the difficulty gradually rising the longer and better he performed. So, once he actually set out to travel the world, Knave was already remarkably stronger than a normal human, and even stronger than what people perceive to be the typical mage: the kind of person who spends most of their time training in magic and neglects their physical stats. Knave is fully capable of lifting at least twice his own body weight, and he has been shown to be able to stop attacks from opponents of giant-size or above, though he cannot do this necessarily easily, and it does take some strain. He can even, in some cases, use his strength and push the attack away, or even redirect it completely at the opponent who sent it at him. Going along with his strength, Knave has been shown to be incredibly durable, able to take a truly massive amount of damage before even considering collapsing. This is mostly attributed to Knave's strength, and indeed the two stats seem to work in tandem, allowing Knave to perform feats that would be impossible for normal men or in some cases, normal mages. Knave has also combined this stats in other ways, notablly by using them to be able to deal damage to opponents with incredibly harmful defences, with his durability protectinig him from some of the damage while his strength delivers the blow, thus allowing Knave to do damage to a variety of opponents.

Superhuman Speed and Agility- A result from yet another aspect of his training with the Dragon, Knave posses incredible speed, able to cross town-sized areas within an hour at the most while running at top speed. He has been implied to be faster than some of the fastest animals in Earth Land, and often appears as nothing more than a green-and-white blur when moving, sometimes capable of moving rapidly in a circle and therefore generating a small tornado simply from the amount of wind and dust he kicks up/draws around him when moving at max speed. Knave also incorporates this into his fighting style, using his speed to create afterimages that can distract or confuse the opponent. He can even deceive the opponent by creating dozens of them around said opponent, and then consistently 'updating' them as he moves closer, making it appear that a large amount of Knaves are charging them, about to attack. However, this great amount of speed is also assisted by a decently good amount of agility that Knave possesses, and he can even be considered in some cases a master free-runner. This further increases his various options for mobility, with him able to cross towns not only by simply plowing straight through any buildings in his way (though he is sometimes inclined to do this when he is truly in a hurry), but also by rapidly climbing, leaping, and maneuvering amongst the various buildings. This agility also gives him something of an edge in combat, with him able to maneuver among the various surroundings, both dodging attacks and gaining a drop on the enemy if he wants to, though opponents with great talent in sensing magical power have a good chance of predicting some of his movements.

Superhuman Endurance-

Magical Abilities
Immense Magical Power- Much like his father and mother, Knave was born with an incredible amount of Magical Power, much greater than a large amount of other mages that dot Earth Land. However, as a child, Knave seemed incapable of releasing this power or controlling it any great capacity. This is most likely the reason why is father gave him to the Dragon, as he believed that Knave deserved a chance to utilize this great power. During his training with the dragon, Knave indeed learned how to tap into his reserve of magic power, though initially only in limited amounts. However, as he grew older and his training progressed, Knave learned how to release more and more of it, with his level of power eventually becoming truly fearsome. Currently, Knave can be considered an incredibly strong individual purely on his level of magical power. This power also allows Knave to cast some of his strongest spells, thoug this usually comes at the cost of it being mostly depleted by the time he finishes using them. It has even been rumored that the amount of magical power that Knave can currently utilize still isn't his limit, though this is unconfirmed and is more the product of rumors based on Knave's mythos than any actual fact. However, no one can deny the fact that Knave has a stunning amount of magical power, especially for someone his age, and he deserves the slightest recognition due to this.
 * Magical Aura- List most mages, Knave possesses the ability to release magical energy directly from his body, though not necessarily for the use of spells. When this energy is released, the eternano making it up takes the form of an aura surrounding Knave's body, that also exerts a form of pressure based on how strong it is. For Knave, this can very, based on how much magical energy he is pouring into the aura, as well as the amount of magical energy that he can utilize at the point when he utilizes this technique. While this aura usually prepares when Knave is preparing for a powerful spell, or even right before acting Drive or entering Dragon Force, Knave can also utilize this technique as a form of intimindation, impressing lesser opponents with the amount of strength he possesses, or alerting rivals of his current level of power. In addition, this aura also seems to change based on Knave's emotions and the level of magical power he is putting into it. For simply showing off a little power or releasing it for an attack, only a thin aura appears around Knave. For when he is seriously fighting, the aura spikes out much more, doing some damage to the area around it, and can even be used to repel attacks that are sent his way. However, the aura reaches its strongest state when Knave becomes angry or point-blank enraged. This time, his aura explodes around him, and is seemingly uncontrollable, doing a great amount of damage to the area around him, as well as completely obscuring his features, making him appear only as a shadowy figure with glowing red eyes, expressing his rage. For opponents vastly below Knave's level of power, this type of aura can make them faint and collapse, sometimes even foaming from the mouth. Even those who are equal to him can sometimes be pushed back by the sheer force of this aura alone.
 * Aura Synthesis- By giving shape and size to his aura, the user expands his aura until a certain distance giving it any shape he desires such as a sphere or just a normal aura, by then, anything that enters the area covered by the aura which can be invisible will be felt by the user of it, yet this is very tiring to be kept for so much time since it drains so much eternano to keep it, some expert and master users of this magic are able to extend it to a very big distance, with the highest being so far 200 meters depending on the shape of the aura. This technique also has a more faster version in which the User gathers the eternano fastly as he burst it towards an area, both people who were and who weren’t hit by the burst will begin to see the illusion of a Real Dragon standing at the side of the user, fear will begin to be instilled into the opponent due to the frightening features made by the Dragon which appears as a non-physical manisfestation of one’s aura and strength. It is described as the power which imitates real Dragon's immense magical aura, however many Dragon Slayers aren't capable of using this, for using it, they must've at least have a immense magical power and a immense physical durability and endurance for their body to resist the deploy of so much magic and for their magic to don't go off too quickly, it seems only First or Third Generation Dragon Slayers are capable of using it because they are the only generations which experienced a Dragon's presence in the past. Knave seems to have a decent amount of proficiency in the art, though he rarely uses it due to the amount of magical power it takes, which can prove especially disastrous in a tough battle, so the most he uses it for is intimidation (when it is required).

Storm Dragon Slayer Magic
Storm Dragon Slayer Magic (嵐の滅竜魔法 Arashi no Metsuryū Mahō) is a type of Dragon Slayer Magic that grants Knave various characteristics that are typical of a Storm Dragon: lungs capable of releasing powerful and destructive storms, scales that are immune to the world's roughest weather, and claws that rend and mold storms like water. So, Knave is capable of producing large amounts of wind and lightning, the titular storm, from his body, capable of wielding it to enhance his own blows or use it for its own offensive merits. The storm produced by this has the offensive properties of both Lightning and Sky Dragon Slayer Magic, making it truly and incredibly deadly and destructive, capable of tearing through the strongest materials that the world has to offer if used correctly. Some have even stated that the storm has a mind of its own, as it seems to instinctively seek out points where it can do the most damage, and will not hesitate to strike those points, doing all it can to accomplish said destruction.

Like many other kinds of Dragon Slayer Magic, the power of this magic depends greatly on Knave's emotions, with the ferocity and intensity of the storms rising the angrier and more emotional the he becomes. This is a double-edged sword, however, as if the storm becomes too destructive or ferocious, Knave can lose complete control of his magic, able to do nothing more than attempt to keep it from destroying too much. More commonly, however, he enters a berserk state and is almost completely controlled by the magic, in a sense, allowing it to destroy all it wishes. One in this state can only stop the magic if they are brought back to his senses and manage to recover somewhat mentally, allowing them to exert his control over this magic and stop its rampage.

Like most Dragon Slayers, Knave is capable of devouring his element in order to restore his magical power, as well as recovering his stamina, and occasionally healing his wounds. In this case, he is able to devour thunderstorms directly from the storm, and have been proven capable of devouring either wind or lightning separately, but should he choose this route, he receives a significantly lesser healing effect than if he actually devours thunderstorms. In addition, Knave cannot devour the storm that he himself creates, and cannot devour any storm (or more commonly, the wind and lightning) produced by a mage who is either vastly stronger than him or uses a magic that in itself is considered 'superior'. In order to devour this, Knave must either raise himself to a level equal or above the mage they are facing, or in the case of the magic itself being superior, resort to some other, more extreme method in order to devour it (such as completely emptying his body of magical power, thus making 'room' for it).

Basic Spells

 * Storm Dragon's Roar (嵐竜の咆哮, Ranryū no Hōkō)- Knave takes a deep breath, then tilts his head back, his stomach sometimes swelling as part of the buildup. Once ready, he brings his head forward again and opens his mouth, releasing a large amount of storm in the form of a roar or breath attack. This attack can do a great amount of damage to the opponent, and has both pushing force and damaging force, being able to send opponents flying across a town or destroying them outright. This attack can also break through stone walls and sometimes stronger materials, and Knave can even release a 'second push' through it, doubling the spell's power. However, high-level opponents have been shown to be able to stop the technique, some with their bare hands and others with various magical means, however, the 'second push' can sometimes surprise them and do a good bit of damage (though not necessarily as much as an ordinary strike).
 * Storm Dragon's Turbulent Fist (嵐竜の乱拳, Ranryū no Miken)- Knave uses his magic to generate a large amount of storm which wraps around his fist. He can then strike at his opponent with it. This can do a decent amount of damage, though this depends on Knave's strength itself and the amount of strength he actually puts into it. At it's weakest only the storm itself does any damage (though depending on one's magical output it can do a lot of damage indeed). Depending on Knave's strength output it can send the attacked person flying, or can break their bones and leave bruises and even more damage. If it collides with another attack, the edges of it will spill off and fly away, forming a small wild ring of storm around the fist.
 * Storm Dragon's Tornado Ram (嵐竜の竜巻ラム, Ranryū no Tatsumaki)- Knave summons up a massive amount of storm that takes the form of what appears to be a large tangled mass somewhere extremely close to them. Knave can then grab the storm and wrap it around himself, forming a sort of armor or lance-shaped mass. With this securely in place, he can then charge at the target, the storm flying behind him and forming a sort of tail while the rest focuses around him, coming to a point near the front as well. Once Knave collides with the opponent, the storm can either explode outward, doing incredible damage to both the opponent and the surrounding area. Or, the point can become highly focused, and will impale the opponent, before the rest of the storm surges forward and engulfs them, doing a great amount of damage. In addition, there is a second, 'faster' version of this spell that Knave can access, in which he simply conjures the storm around him to ram the opponent, though this version lacks buildup and can sometimes due less damage than the first variant.
 * Storm Dragon's Typhoon Wail (嵐竜の台風嘆き, Ranryū no Taifū Nageki)- A much more enhanced version of the base roar attack, this version is also more destructive, capable of dealing much more damage. For you see, when Knave uses this spell, rather than releasing a simple column or tornado of storm, he releases several large tendrils, connected to an orb still near his gullet, which rapidly tear through the air, impaling anything they strike and simply causing havoc in general. If they fail to come into contact with anything, they result in simply whipping around, spearing anything they can find. However, the downside to this spell is that Knave cannot initially utilize it's full potential, and will most likely lose control of the tendrils, so they have a tenancy to attack friend and foe alike. The more he practiced using this technique, however, the more Knave gained the ability to control the tendrils, and can eventually could control them with pitch-perfect accuracy, though this accuracy can actually vary depending on the his magical power and personal stamina.
 * Storm Dragon's Whirlwind (嵐竜の旋風, Ranryū no Senpū)- Much more a 'showoff' spell than one that focuses primarily on offense, this technique consists of Knave converting the magical aura that surrounds him directly into storm, creating a massive explosion or burst of storm around himself, generally in a circular shape, sometimes leaning outward, while other times it can appear as an actual tornado surrounding them. Unlike Storm Dragon's Tornado Wall, the storm created by this technique rarely or never actually touches Knave, but proves them with extra mobility via the intense winds generated by the rapidly moving walls of storm. This technique's basic function is to intimidate an opponent, or blow away any unnecessary smoke or other visual obstructions that exist around him. However, Knave has managed to discover a somewhat hidden, 'secondary' use for this technique. By moving the storm, and with it the winds it creates around him, Knave can give himself the ability to fly, as well as the option to directly ram the opponent, and force the storm onto them, dealing a great deal of damage.
 * Storm Dragon's Wail Shuriken (嵐竜の嘆き手裏剣, Ranryū no Nageki Shuriken)- Oddly, this spell has not much to do with the Storm Dragon's Typhoon Wail attack, but rather consists of something more along the lines of Molding Magic. Knave generates a large amount of storm around his hands, then begins spinning it, building up momentum and causing the spinning storm to gain something of a cutting edge. When this has been completed, he then detaches his hands slightly, keeping his fingers still attached. Knave can then throw the spinning disks of storm, which fly at the opponent, and will cut through a variety of objects in their way. However, they can only keep going for so long, and will eventually cease this movement, slow, and fizzle out entirely. Thus, this technique CAN be dodged, though Knave has shown the ability to manipulate the disks with his hand movements if he wishes to (however, he generally avoids this function, as he views it as unfair in a battle). In addition, there is another way to wield this technique, by keeping his fingers in the disks, and then attacking the opponent with them, in a manner similar to using actual circular blades. In some cases, this technique has also been shown to have something of a homing function, though it still suffers from the deterioration effects.
 * Storm Dragon's Downburst (嵐竜のダウンバースト, Ranryū no Daunbāsuto)- A suprisingly complicated and complex spell, it consists of Knave surrounding one or both of his legs with a large amount of storm (generally he uses one, for reasons mentioned below, but occasionally he will use two should he feel that it is absolutley necessary, or against an opponent that he wants to use it's full potential strength on). In the one-legged version, once the storm has surrounded the said leg, Knave will use his other foot to grab onto or push off of a nearby surface, while at the same time spinning in midair, bringing the foot down on the opponent. There is another version of this, in which Knave jumps on the surface and runs along it for a brief period of time, before bringing the foot down or from the side. This technique can also be a straight-up downwards kick attack. When he chooses to surround both legs, he will use his hands in lieu of his other leg, giving him slightly more maneuvering options when it comes to striking the opponent, now able to strike sideways from an angle, use surfaces that require him to grip them (such as those that are very thin), and rapidly change his direction via pushing off with said hands.

Advanced Spells
Dragon Slayer's Secret Arts (滅竜奥義, Metsu Ryū Ōgi)- A series of unique and incredibly powerful spells that seem to be exclusive to Knave alone, or, rather, a Storm Dragon Slayer specifically. True to their name, these techniques are "secret" in that they are rarely used and even spoken of until it is time to actually cast the spells, giving them something of an element of suprise, unless the target is well-appraised of their existance beforehand. However, even if the opponent knows of these spells, they are still unlikely to dodge or block them, because these spells possess incredible destructive power, even more so than the regular magic. At their strongest, these spells are fully capable of destroying large monsters, massive buildings, and more. These spells also seem to have an 'hierarchy' of sorts, with the 'early' ones being the weakest, and the farther up one goes, the stronger the spells become. Naturally, the 'higher' up the spells are, the more magical power they require to utilize. These techniques can be used in all possible states that a Dragon Slayer can be in.
 * Almighty Thunder Drop: Falling From the Heavens (全能雷下・墜落天, Zen'nō Raika: Tsuirakuten)- One of Knave's strongest spells, he starts by gathering and producing a lot of storm around his arm and legs and once done, Knave will use them in order to fly much like he is propelling himself as a rocket, he will fly high in the skies and once he reaches a point he sees as enough, Knave will stop in the midair and due to the storms around his limbs, nearby clouds will charged and he will be capable of using them as some kind of "boost". With it, Knave will accumulate the storm around his body and he will stay in a Cannon-Ball position as he finally starts to fall towards the ground with his storm boost, with the help of the lightning and gravity and Knave's immense body resistance, he will hit the enemy and the ground itself being as powerful as an thunder, with the impact a devastating explosion may occurs and Knave may be hurt sometimes when using this. It should be noted the entire process is done at incredible speeds, so most opponents are unable to see it coming until it, of course, hits them.
 * Debilitating Storm Scythe (衰弱嵐の大鎌, Suijaku Arashi no Ōgama)- A powerful and more melee/weapon-based Secret Art, Knave begins to utilize this by surrounding himself with a large amount of storm. He then proceeds to clap his hands together, then brings them forward, taking the position that one would normally have their hands in if they would be gripping a weapon such as a scythe or spear. Then, the storm around him rapidly stops surrounding him, whipping through the air and coalescing in between his two hands. It then suddenly snaps into the shape of a massive scythe made purely of storm (in addition, small streams of storm seem to be gently emerging from parts of it in some cases). From this position, Knave can proceed to swing the scythe at the opponent, usually doing a mind-blowing amount of damage, not only usually annihilating the opponent, but also doing an incredible amount of damage to the area surrounding the target, mostly due to the destructive nature of storm and the pure size of the technique. In addition, Knave can optionally throw the scythe directly at the opponent, which usually comedically suprises those who are faced with this, as they logically expect the technique to be swung. However, Knave usually avoids throwing it, and most people speculate that he does this in order to keep the element of surprise (though Knave has implied that throwing it simply takes more strength than swinging it).
 * Aeolus's Sword: Peace Bringer (アイオロスの剣：平和ブリンガー, Aiorosu no Ken: Heiwa Buringā)-

Dragon Slayer's Ultimate Art (滅竜極義, Metsuryū Gokugi)- As it's name implies, this is the strongest spell that Knave can perform and can only be used by a Storm Dragon Slayer, though it is more likely that Knave alone can use this move, unlike the Secret Arts. The Dragon Slayer's Ultimate Art is ridiculously powerful, able to level cities, and, according to some legends, destroy continents when used by a powerful enough user. However, as a cost for using such an incredibly strong attack, Knave is drained completely out of magical energy whenever he uses it, and even runs the risk of being damaged by his own attack (though this is INCREDIBLY rare, in fact it is borderline impossible), though he is more usually left helpless and unable to move after using this technique. In addition, Knave seems only capable of using this technique while in Dragon Force, or slightly more commonly, the Drive state. Due to all of the factors listed above, Knave rarely uses this technique, and only as a last resort, against an opponent that he feels he must defeat at all costs, or that an opponent/rival that he decides to use his full strength against.
 * Hellish Entrapment Ring: Grand Storm Dragon Emperor (業略環・大嵐竜帝, Gōryakukan: Ōranryūtei)-

Drive
Drive (ドライブ, Doraibu)- An enhanced state of power that seems to be exclusive to Third Generation Dragon Slayers; those who have been taught their magic by a dragon, and have had lacrima surgically implanted into their bodies to further increase their strength. While this supposedly makes them stronger, they seem to be on a similar level to First or Second Generation Dragon Slayers when in their normal state. That, however, is where Drive comes in. To access this state, the user must gain some experience in 'commanding' the lacrima within their bodies; as this is generally something one who has had them implanted does on instinct; however, it is rare that this requires much, if any, training beforehand. To activate the technique, the user instructs the lacrima in their body to increase the flow of magical particles throughout their system, in both quantity and speed. The lacrima, of course, comply, and the effect begins. The user receives a sudden boost in both magical power and their own physical stats. On the magical side, the user can now release much stronger versions of their pre-existing spells, and, in some cases, new spells entirely (usually Secret Arts or techniques on the level of them). On the physical side, the user gains enhanced stats, most notably in speed, allowing them to attack much faster than before. Because of these enhancements, the user can battle opponents who would normally overwhelm them. Occasionally, the user will also gain a cloak of their own element as a symbol of their enhanced strength.

Dragon Force
Dragon Force (龍力 (ドラゴンフォース), Ryū-ryoku (Doragon Fōsu))- The strongest state that a Dragon Slayer can reach, Dragon Force is also notable for being the closest a human being can get to becoming a dragon (while still retaining their basic humanity). When this state is activated, Knave transforms into something that can only be described as a humanoid dragon. He retains much of his original appearance, but now has the added features of reptilian scales covering his face and arms, as well as something similar to claws on his fingers, and in some cases, his canine teeth become much longer and sharper. As a Third-generation Dragon Slayer, Knave does not need to devour powerful magic in order to access this state, and the scales covering his body have a storm-green color. However, to do so requires a large amount of magical energy, and can actually be difficult to activate, especially since Knave was initially unaware of the technique or how to activate it, and only managed to do it after devouring Gail's lightning. This form grants the usual Dragon Slayer spells increased power, as well as allowing him to utilize more powerful moves that he cannot even use while in Drive state. In addition, he gains increased physical abilities, such as speed, strength, and durability. The rapid increase in Magical power often leads to it becoming visible very suddenly, and usually taking upon itself the shape of a dragon. In rare cases, Knave's magical power can grow to the point that a dragon actually seems to appear behind him, but this is generally regarded as something of an illusion, though the boost in power is very, very real.

Drago Overstorm
Drago Overstorm (疾風怒濤 (ドラゴ・オーバーストーム), Dorago Ōbasutōmu, lit. "Storm and Stress")- is a sub-spell of Storm Dragon Slayer Magic, and it appears to be exclusive to Knave, though it took him quite awhile to access this form. It essentially consists of Knave incorporating nearby water vapor, or other sources of water into his storm, allowing it to reach it's full destructive potential. You see, while Storm Dragon Slayer Magic is powerful enough on its own, it is not technically a real storm, being a fusion of wind and lightning, and not truly becoming a full-fledged storm. By absorbing water into the storm, this allows it to become an actual storm, and therefore, unlock his element's full power and potential. When he does absorb water to access this sub-spell, Knave's storm becomes much more ferocious and powerful than it was already, now generating powerful gusts of wind around itself that are visible, and occasionally also using those to release incredible shockwaves through the air, which can also function as a form of intimidation, alerting lesser threats to the power of this technique. In addition, when this mode is activated, the storm Knave generates also seems to become more jagged in shape, striking and cracking almost like lightning. This does not seem to be a consistent trait, however, as the storm can also appear to have more characteristics of water than lightning in some instances, 'spilling' and 'dripping', or even 'pooling'. Most commonly, though, the storm simply becomes much more fierce and raging. In addition, unlike other aspects of his magic, Knave seems to have no problem controlling this upgraded magic, with others likening to the magic as having "matured", learning to obey its user, as it were.
 * Storm Dragon's True Roar (嵐竜の真咆哮, Ranryū no Shin Hōkō)- A stronger version of his standard Roar attack, Knave takes a deep breath, then converts the air in his lungs into the fully-powered storm. When he is ready to attack, he brings his head forward, releasing a massive, almost tornado-shaped explosion of storm out of his mouth, which rips through the air at the opponent. Once it strikes them, it delivers an incredible amount of damage, capable of shredding clothes to ribbons and knocking the opponent across whole areas or through several acres of land. Like most spells that are enhanced by Drago Overstorm, the True Roar is much more powerful than the regular Roar, and actually loses some of its tornado-esque shape, and now appears more similar to a circular tidal wave, lashing out at the opponent, and supposedly hits them with the force of one of those said waves as well. Weaker opponents have been known to be knocked out with a single impact from the technique, and it also posses the force to break through several walls and even destroy whole buildings if they are made of certain substances, have weak foundations, or other small flaws that are common in building design.
 * Storm Dragon's True Claws (嵐竜の真爪, Ranryū no Shin Tsume)-
 * Storm Dragon's True Fist (嵐竜の真拳, Ranryū no Shin Ken)-

Trivia

 * Knave's appearance is based off of the character of Black☆Star from the manga/anime series Soul Eater, though with the character's hair now colored green due to the author's preference of the color.
 * If Knave was in the anime....
 * His Japanese voice actress would be Romi Park.
 * His English voice actor would be Vic Mignogna.
 * Drago Overstorm was suggested and named by Perchan.