Talk:Elven Hunter/@comment-3061966-20160517024504/@comment-3061966-20160517032514

Legal and dark are terms used for mage guilds and hinges on if they adhere to the laws of the council or not. Mercenary guilds are not inherently magical and not under the authority of the council, they can be criminal or not, but the terms "legal and dark" do not apply because those are classifications determined by the council.

This is why on the FT wiki, you will only see mage guilds under the legal and dark classifications.

"Also, technically, I'm pretty sure ALL wizard guilds are mercenary guilds - they take requests from pretty much anyone, after all."

No, a mercenary guild is an actual type of guild. There are mage guilds, assassin guilds, trade guilds, mercenary guilds, treasure hunting guilds, etc. Obviously, there can be overlap in actions, but these names are concrete classifications.

Just to add, legal guilds do not take requests from anyone, there are rules to what they can or can't do -- for example, assassination jobs are banned by the council.

"Sure, from what we've seen of the Vanish Brothers, the Southern Wolves don't use Magic, but that doesn't mean others can't."

Sure and you're free to make a mercenary guild with mages, but that wouldn't be a mage guild, rather it would be a mercenary guild. Such is the taxonomy of guilds in the FTverse.

The point here is, your guild here does not require the label "legal" as they are not a mage guild.