User:Copycat 02/Sandbox

Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Rogue Cheney

Rogue Cheney (ローグ・チェーニ, Rōgu Chēni), whose real name is Ryos (ライオス, Raiosu), is a S-class Mage of Sabertooth, formerly the strongest guild in Fiore Kingdom, and member of its team, Twin Dragons of Sabertooth (剣咬の虎の双竜 Seibā Tūsu no Sōryū).

After Grand Magic Games and Eclipse Project were occured, Rogue, feeling guilty for what his future self had done and what he had done to Gajeel Redfox at their last battle, decided to go away from his guild for some time, in attempt to master all of his cabapilities as a Mage and Dragon Slayer. What was most important for him, is that he decided to deal with all of his inner sides and psychological problems, as Rogue named it, when he explained his reason to Sting. After three or four months of his hard trainings, with new-found strength, Rogue returned to his guild. Soon, after Magic Council ordered Sting to conduct and pass a special test for entire guild, the top of Sabertooth i.e. Rogue, Yukino, Rufus and Orga became its S-class Mages, while Sting was fully recognized as worthy of being a Guild Master. With that, Rogue also became a vice-master of Sabertooth. With such responsibility, now Rogue helps his partner to hold a guild in good hands in attempt to never become like a guild, they used to be.

As well-famous Mage, Rogue is known as the Shadow Dragon (影竜, Eiryū), as he earned such title for having some mastery over his Shadow Dragon Slayer Magic.

Fanon History
Coming soon...

Trivia

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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Rick Winchester

Rick Winchester is a Mage within Bla Bla Bla Guild. He is known as Bla Bla Bla because of Bla Bla Bla.

Magic and Abilities
As a high-class Rune Knight, Rick is very skillful and strong opponent. He knows his strong and weak sides, which helps him to create a good plan of his actions, when he faces some opponents and with that, he avoids the mistakes, which can lead to his defeat. The most interesting part of his abilities is that even without his magic, he can be a serious fighter just because of the development of his natural skills and his capabilities with simple magical stuff.

Ways of Combat
Master Swordsman: Rick is highly skilled swordsman. Being trained with swords from the young age, Rick spent his time with strong swordsmen in attempt to have such brilliant swordsmanship skills. While he can hold his own against very expeirenced swordsmen or several weak opponents with ease, he also can cut through most of different objects, even the steel, which is the trait of high-classed swordsmen. Eventually, as a swordsman, Rick is one of the few, who doesn't depend from his choice of the sword itself, as he uses different types of those, from simple katana to a segmental blade.
 * Whip Mastery: The most useful natural ability, which Rick has is his mastery with whip weapons. As his primary weapon is a segmental blade, which can be considered as a fusion of a whip and a swords, Rick learned how to effectively use it to his advantage in battle. As he trained for this trait on the same level as with his swordsmen skills, Rick is also able to utilize simple whips in battle without swords. As Rick jokingly states, the his mastery over the whips turns his weapon into the extension of his body, like more long arm or leg. From that, he knows how to use the whip sides of his weapons in different ways, which are almost very useful in battles, as he can attack his opponent from merely all sides, even from behind or attack from various angles as his weapon allow it. Also, with such ability, Rick is able to full his opponents several times to ultimately crush them in a fight.

Expert Hand-to-Hand Combatant: Beside his great swordsmen skills, Rick is also prominent in Hand-to-Hand combat, as he understands, that there can be occasions, where he wouldn't have a sword with him. As a result of such thinking, Rick also trained his fighting skills to the point, where he easily can defeat an horde of weak opponents, while hold his own with master of this way of combat. Of cource, Rick can do such things not only to his skills, but, as he states, he can do it because of his high speed and reflexes, which also helps him to be very carefull in hand-to-hand fight.

Physical Prowess
Enhanced Speed and Reflexes: As Rick's weapons can leave him opened for easy and non-blockable counter-attacks, he also trained hard in this plan to compensate his weak sides. He is really fast opponent, which easily can avoid attack from his opponent, as Rick is able to keep on the speed of very fast techniques and their users too. His sharp refexes allow him to quickly change his offense to defence and vice versa, while all of his attacks are very unpredictable and fast. With such trait and his unique types of weapons, Rick truly can become very dangerous enemy.

Enhanced Strength

Enhanced Endurance

Enhanced Durability

High Intellect

Magical Prowess
Great Magical Power
 * Eternano and Magic Power Manipulation
 * Magical Aura
 * Second Origin Activation

Sword Magic
Sword Magic
 * First Level - Snake Tail
 * First Level - Fang Strike
 * Second Level - King Snake Tail
 * Second Level - Sword Reconstruction
 * Second Level - King Snake Cannon
 * Second Level - Enhanced Fang Strike
 * Second Level - Magical Ropes
 * Third Level - Twin King Snake Tail
 * Third Level - Serpent King
 * Third Level - Cobra King
 * Third Level - Twin King Snake Tail: Fang Strike of Iron Cannon

Sound Magic

 * Speed of Sound
 * Sonic Sew
 * Noise Crush
 * Echo
 * Million Phoneme

Imperial Embodiment

 * Scarlet Phoneme
 * Voice of Life

Trivia

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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Unknown Mage

Trivia

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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Unknown Mage 2

Trivia

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Magic
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Blood Magic

From Aqua God Slayer Magic

 * Aqua God's Bellow (水神の怒号, Suijin no Dogō): Dante breathes a massive waterball at his opponent. This spell causes damage on very big area.
 * Aqua God's War Blades (水神の戦争刃, Suijin no Sensōha): Dante covers his arms with water, and attacks his opponent five times. The water on his arms works like a drill, and give more damage.
 * Aqua God's Gauntlet (水神の挑戦, Suijin no Chōsen): Dante creates a water gauntlet, and hit with this his opponent. The damage, that gauntlet gives is huge, because one hit is broken wall.
 * Aqua God's Shield (水神の盾, Suijin no Tate): Dante makes a water shield on his arm, and then, he throws it with high speed.
 * Aqua God's Spear Attack (水神の槍攻撃, Suijin no Yari Kōgeki): Dante makes a water spear, and then throws it with high speed and penetrate power. Also, he can use this spell with Aqua God's Shield, which made him more dangerous.
 * Aqua God's Wave (水神の波, Suijin no Nami): Dante summon a big wave of water, that go on opponent and bring him in water prison.

From Jason
Most Mages can create their own unique set of spells to use, but there are a few common spells that most users of this Magic possess. All spells listed are unnamed.
 * Red Mist: the user gathers their own blood or blood in the surrounding area and turn it into thick red mist, blinding their opponents as well as messing with their senses.
 * Slicing Blood: The user slightly cuts their fingers and swings their arm, releasing a blade of blood toward the opponent.
 * Blood Control: This spell allows the user to manipulate any blood in the surrounding area and use it against their opponent.
 * Hemostream: The user gathers blood around their palm and releases a stream of blood from their hand towards the opponent.
 * Bloddy Splash: The user takes a large amount of blood and splashes it over the target disguising the damage they have taken and momentarily blinding them.
 * Red Claw: The user solidifys their own blood on their hands and forms claws made of blood.
 * Wave of Blood: The user gathers a large amount of blood from the surrounding area and releases it as a large wave of blood toward the opponent, covering their entire body in blood.

From Per-chan
Bloody Fang Magic (流血牙魔法 Ryūketsu Kiba Maho) is a Holder-type Magic. The user summons blood-red FANGS on their feet in order to perform a variety of moves.
 * Bloody Roll: A brutal move that twists the opponent's body as the user "rolls" the opponent from all sides, its distinctive 'finisher' is a spurting spiral of blood.
 * Leviathan: The user strikes the opponent with a powerful 'fanged' kick.
 * Gigaers Cross: It is a pair of fangs fired in a cross-shaped configuration.
 * Cage of Fangs: As its name implies, it is a criss-crossing collection of Fangs which converge upon the opponent.
 * Bloody Fang: Infinity Jail: The user creates a ball of Fangs. It is essentially a refined, more elegant version of the "Cage of Fangs", as the 'Jail' can be imploded at the user's will.
 * Bloody Blade Fang: It takes the appearance of an oversized Fang with ribbed protrusions.
 * Bloody Road: Saucer Crush: Using the user's attached hooks, they slash at everything in a horizontal circle around themself.
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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Dragon Slayer Magic Development

Fourth Generation Development
The armour of a 4th Generation Dragon Slayer is outfitted with numerous Lacrima embedded within the armour—these are all a unique type of Lacrima known as Absorb Lacrima (気吸・魔水晶 (アブソーブ・ラクリマ),Abusōbu Rakurima lit. Energy Absorbing Magic Crystal) that are specifically forged to absorb certain types of magic or kinetic energy. In the case of the 4th Generation Dragon Slayer, the Absorb Lacrima is tailored to consume elemental magic and enrgies related to their element. The way that Absorb Lacrima work is when the elements and associated traits draw near the user, the Lacrima work as a vacuum due to being made out of a magic-absorbing material, sucking the elements into the spheres and storing them within the Lacrima within questions. Once the elements have been absorbed, the user is capable of harnessing them in any way that they wish, whether for offense, defense, or even to boost their speed in close-combat.
 * Dragongem Booster: The only word I can say is Wow. Thank you for this hard work, Per-chan and thank you for removing. Btw, If I understand correctly, Absorb Lacrima just absorb some enegry from elemental sources, and with that, restore this energy. Soon, user can boost up his powers with this energy (said it in simple way, yeah). And, how we can name power-up mode with this Lacrima system?

Fire Dragon Slayer Advance
Blaze Mode (炎の滅竜魔法・変熱 (ブレーズ・モード), Burēzu Mōdo lit. Fire Dragon Slayer Magic: Heat Modification) is a secret art of the Fire Dragon Slayer Magic, it is the result of taking the adaptability of Fire Dragon Slayer Magic to the maximum of its potential. When activating Blaze Mode, the user of Fire Dragon Slayer Magic absorbs an enormous amount of heat—however, the heat must not come from opposing fire magic, but rather, the environment itself; once this is done, their magic will adapt and morph itself to accommodate this change. When Blaze Mode is active, the user is capable of absorbing the heat from objects, or inducing explosions by messing with the friction in the air.

Blaze Mode (炎の滅竜魔法・変爆発 (ブレーズ・モード), Burēzu Mōdo lit. Fire Dragon Slayer Magic: Explosion Modification) is a secret art of the Fire Dragon Slayer Magic, it is the result of taking the adaptability of Fire Dragon Slayer Magic to the maximum of its potential.

Description
As a user of Fire Dragon Slayer Magic is capable of adapting to the situation by transforming their body into fire for different purposes, Blaze Mode takes the adaptability further by allowing the magic energy or rather its kinetic energy, that the fire emits draws in and absorbs small elements of hydrogen (which is on normal conditions exist in small amounts in air) and oxygen. As the fire needs oxygen to be burned and it easily reacts with hydrogen, the magic energy passively fuses it in very dangerous oxyhydrogen, with ratio 2:1 hydrogen:oxygen. Once enough of said oxyhydrogen is absorbed into the user's skin, the user focuses it with their magic and melds it together, resulting in the chemical reaction of fire and oxyhydrogen to fuse together and create a new style that the user can now access. However, by doing so, it is shown to be extremely deadly, as it is toxic to the user's body, as well as harmful, which immediately can lead to death when the reaction is occured. Despite this, activating Blaze Mode, causing the addition of the natural element, changes the composition of the user's spells, enabling them to dish out enhanced damage and break through any defense that their fire was unable to. Despite being similar to its metallic counterpart in way of use, this mode, however, is very hard to achieve. While the hydrogen itselfs exist in very small amount in the air on normal conditions, futher development of Blaze Mode find out, that the user can make a reaction to create oxyhydrogen by utilizing the water electrolysis method. By using such method with electricity, the user can make a decomposition of water element into oxygen and hydrogen gas, and then, can make further reactions to bring their Blaze Mode up. But, as this method indeed needs the presence of water nearby, it's also hard to utilize. The user usually uses Blaze Mode to partially strengthen the density of selected parts of their body during battle, but can extend the effect to its entirety. As the user has control over the configuration of their body's oxyhydrogen atoms, the substances that they can convert their skin into can vary based on their intentions.

With this, the user of this mode becomes very dangerous, as they attain merely new and deathful abilities. Firstly, the user's durability, their physical attributes become much higher. Secondly, their body begin to absorb a pure heat, but not from the oppositive Fire Magic - from the surroundings. Finally, and most prominent change is that the user's ofensive power becomes very immense, because now they can generate not the flame, but heat-based explosions with only the snap of the fingers. As a result, all of their attacks become even more powerful, than before. They can freely destroy almost all defences, which they face, while the speed of their explosions is very high. They don't need to make some longer cast of explosion, because their body itself begin to produce the hydrogen in the air, which create a powerful and dangerous, combustion fusion. When Blaze Mode is active, the user has the ability to manipulate the atomic structure of their physiology at will. It is also shown that once the elemental style has changed, the user is able to access it whenever they can, often changing their appearance and form when they use it.
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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Firestorm Dragon Slayer Mode

Firestorm Description
Firestorm Dragon Mode (モード火嵐竜, Mōdo Hiranryū) is an ability, which can be obtained by a Fire or Flame Dragon Slayer. This ability can be classified as Caster-Lost Magic Ability, while it also can be classified as Dual Element Dragon Slayer Magic. So far, this ability is utilized only by Hayashi Aririki.

Firestorm Dragon Mode is an ability that can be gained by a Fire Dragon Slayer, after they have met certain conditions. After eating the storm element and having the flames and storm inside their body fuse together, the user gains the ability to use their Fire or Flame Dragon Slayer Magic enhanced with the storm element. This ability combines the destructive abilities and properties of both elements: burning of flames, electrocuting of storm's lightning-side, slicing and demolishing power of storm's wind-side, and finally exploding of combination between fire and storm to inflict great damage to the target. Using this ability has been described as similar to using Dragon Force. Even though it's momentary, the user is able to call upon it when they are in a state of anger. However, this ability places a heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy. If the user boosts up their power, they are able to use this ability more easily, with less strain.

This ability was obtained by Hayashi, when he was training with a Storm Dragon named Tempessaria. It happened on a strange occasion, because at that time, Hayashi has awakened Lightning Flame Dragon Mode powers. When he again was training with Tempessaria, he revealed, that when his body was witnessing the merger of his Flame Venom and Tempessaria's Storm elements, the latter was too powerful, so its wind forces caused the shattering of Hayashi's lacrima. As a result, when Aririki's venom was neutralised by wind from consumed storm, it was eventually replaced by the forces of lightning, so the fusion of Lightning and Flame happened. But, when Hayashi lost his poison powers, they eventually were replaced by wind forces from the storm element, as they were remaining in dormant state the whole time Hayashi had the access to his Dual Element Mode. After Hayashi met his foster mother again and trained hard with her, he awakened his true powers, i. e. the ability to call upon the storm element to his aid. It means, that actually, the true power of his Dual Dragon Slayer Mode, which Hayashi obtained is not Lightning Flame, but indeed Fire Storm.

While using this mode, Hayashi can use both his fire and storm in any form, which will be wished by him, which make him even more powerful and dangerous than in his Lightning Flame mode. In this state, he is invulnerable to the storm itself, as he can regain his own powers by consuming it, for example, in the thunderstorm. Also, Aririki didn't lose the ability to consume lightning or wind sources, as these elements are the components of the storm. When Hayashi enters this mode, his body is covered by whirling wind flows around it and some lightnings sparks and bolts. As a result of using the storm element, all of Hayashi's spells and attacks become more powerful, than in Lightning Flame mode.

Basic Spells

 * Firestorm Dragon's Gale Roar (火嵐竜の疾風咆哮, Hiranryū no Hayate Hōkō): Storm-enhanced version of Roar Spell. Hayashi generates flames alongside the storm in his lungs, while chargint it for several seconds. After that, he releases a large destructive blast of electric wind-infused flames from his mouth, which is capable of travelling for great distances, wreaking havoc wherever it passes even in bigger way, than Lightning Flame Dragon's Roar. As this spell is enhanced by the winds, flames have much stronger burning property, while the wind itself add high cutting property to the Roar.
 * Firestorm Dragon's Disintegrating Fist (火嵐竜の崩壊拳, Hiranryū no Hōkaiken): Storm-enhanced version of Iron Fist' Spell. Hayashi creates a sphere of flame which becomes electrical and wind-infused with storm, that whirls around the flame in a spiralling motion. Then, he punches his opponent. While the strike is done with a great blunt force, enhanced burning damage and some cutting damage, the opponent also receives a lightning bolt, that strike them and gives to them a paralysed state, damaging and discarding them. Also, the opponent receives a heavy wind blows, from what, they are sending in the flight oftenly.
 * Firestorm Dragon's Jet Claw (火嵐竜の噴流爪, Hiranryū no Funryūtsume): Storm-enhanced version of Claw Spell. Hayashi generates flames on his legs and attacks his opponent. While opponent receives great burning damage, they take another strike from a lightning bolt and wind blow, which gives more ijuries to them after flame attack, like cutting wounds and some paralyse. In this form, Hayashi regains his ability to propulse himself in the air and fly with even more power, as his flames are infused by the wind force.
 * Firestorm Dragon's Brilliant Flame (火嵐竜の煌炎, Hiranryū no Kōen): Storm-enhanced version of Brilliant Flame Spell. Hayashi makes a fusion of fire and lightning in his arms (right and left hand, respectively), while his own body generates some strong wind current. After that, he's generating a very large and destructive explosion around the targeted enemy. As usual, Hayashi is able to throw this enhanced spell as a huge fireball at the opponent.
 * Firestorm Dragon's Gale Halberd (火嵐竜の疾風戟, Raienryū no Shippugeki): Firestorm version of Lightning Dragon's Heavenward Halberd Spell. Hayashi forms lightning between his hands, while flames and winds begin to whirl around the lightnings. Then, he's creating a large spear made of storming flame, and then hurls the spear at the enemy. If spear will be got the target, it'll make a great explosion, whie giving a huge burning, paralysing and cutting damage to the target. This spell is considering as one of the most dangerous from Hayashi's arsenal.
 * Firestorm Dragon's Laser Circus (火嵐竜の光曲馬, Hiranryū no Hikari Kyokuba): Wind-enhanced version of Hayashi's exclusive spell. Firstly, Hayashi creates a halo of bright electrical energy spreads around Hayashi's hands when he activates the spell. After that, whirling wind and flame currents also spreading around the halo. After that, Hayashi shoots several firestorm beams from his hands. Hayash is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. Also, he can increase the number of beams to a great amount to pin down an enemy. Aside this, the beams itselves has great penetrating, burning and paralysing properties.
 * Firestorm Dragon's Heat Haze (火嵐竜の陽炎, Hiranryū no Kagero): Storm-enhanced version of Heat Haze Spell. Hayashi generates some storming flames in his hand. After that, he shoots a stream of it from the palm of his hand, which he can use not only as an attack, but also as a way to stop someone or as a disguise, covering great area. With these capabilities, this spell can damage Hayashi's opponents with serious burning, cutting and electrocuting properties.
 * Firestorm Dragon's Fire Fist (火嵐竜の火拳, Hiranryū no Hiken): Storm-enhanced version of Fire Fist Spell. Hayashi turns his fist into aflame storm and launches it as a column of these two elements at his target. This attack is so incredibly powerful, that is can cause a great damage to the surroundings, making it explode, plow through big amount of obstacles and in one shot, and very heavily damages the human's body.
 * Firestorm Dragon's Fire Gun (火嵐竜の火銃, Hiranryū no Higan): Storm-enhanced version of Fire Gun Spell and compacted, storm-enhanced version of Brilliant Bullets Spell. Pointing the index and middle fingers of both hands at an opponent like guns, Hayashi turns his fingertips into storm-infused flames and shoots bullets made of these elements from them, heavily damaging his opponents. The attack property, speed and its exploding and cutting properties are also increased by the influence of storm's wind forces.
 * Firestorm Dragon's Flame Commandment (火嵐竜の炎戒, Hiranryū no Enkai): Hayashi amasses a large amount of aflame storm around his body (usually by first swinging his outstretched hand around him, summoning the aflame storm itself) in preparation for an attack. When, his preparations is done, Hayashi can use it like an armor on his body or just as an attack of whirling aflame storms, heavily damaging his enemies and discarding an horde of them to make himself free from the croud. Usually, this is apparently the prerequisite technique before Hayashi can use Storm Column.
 * Firestorm Dragon's Storm Column (火嵐竜の嵐列, Hiranryū no Ranretsu): Storm-enhanced version of Fire Pillar Spell. Used following Enkai, Hayashi shoots the collected aflame storm straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air, heavily damaging them.
 * Firestorm Dragon's Ignorance Storm (火嵐竜の不知嵐, Hiranryū no Fuchiran): Storm-enhanced version of Sacred Flame Spell. Hayashi hurls long lances made out of aflame storm. The lances have the combined effect of simultaneously burning and paralysing an opponent while piercing them. Above that, its cutting property is highly enhanced by the wind forces of storm. Also, Hayashi can fuse these lances to make the similar one to his Halberd Spell, but with less power.
 * Firestorm Dragon's Mirror Flame (火嵐竜の鏡火炎, Hiranryū no Kyōkaen): Storm-enhanced version of Mirror Flame Spell. Hayashi releases a wall of storm flames to block an attack from his enemies. When some opponent is contacting anyway with this wall, they receive great burnings alongside cutting wounds and paralysing effects.
 * Firestorm Dragon's Thunderclap (火嵐竜の迅雷, Hiranryū no Jinrai): Storm version of Flame Body Spell. Hayashi transforms his body into a aflame storm current, that can move around freely at high speed, avoid enemy strikes and attack anything it touches, delivering burning, cutting and paralysing damage, as well. His speed, when using this version of spell is higher than in its lightning-only enhancement.
 * Firestorm Dragon's Acceleration (火嵐竜の加速, Hiranryū no Kasoku): Storm version of Acceleration Spell. Hayashi infuses his nerve endings with electricity, his body with heat temperature and winds current, rapidly increasing his motor abilities, resulting in an phenominal increase in speed in both his movements and reactions, allowing him to move so quickly, that he seemed to teleport and some of the blows he inflicted on his foes are not even seen by the naked eye. Also, his body's regenerative functions are also increased by the influence of temperature and electricity.
 * Firestorm Dragon's Eruption (火嵐竜の噴火, Hiranryū no Funka): Storm version of Eruption Spell. Hayashi makes an aflame storm curent appear from the ground to attack his target, while delivering high burning, cutting and paralysing damage.
 * Fire Storm Dragon's Hail of Bullets (火嵐竜の弾雨, Hiranryū no Danu): Storm-enhanced version of Flame Dragon's Brilliant Bullets Spell. Hayashi creates a sphere of aflame storm around his fist, from which a number of small, yet destructive storm fireballs are fired towards the target at high speed. Each of the fireballs delivers a high burning damage, as well, as paralysing and very high cutting damage, while ultimately exploding, if the attack successfully catch the opponent. All of its properties are increased, even stronger that its lightning-only enhancement.

Advanced Spells
Dragon Slayer's Secret Arts: Revision (滅竜奥義・改, Metsu Ryū Ōgi: Kai): A revised version of Hayashi's Secret Arts, with adding Storm element to his basic element, resulting in an great increasing of his spells' overall strength. While using these spells, Hayashi yells out "Yellow Lotus", instead of "Blue Lotus" (hinting to the colour of his lightnings) and adding "Gale" or "Tempest" word to the attacks' names.
 * Yellow Lotus: Firestorm Dragon's Gale Fist (黄蓮・火嵐竜疾風拳,Ōren: Hiranryū Shippūken): Storm-enhanced version of Blue Lotus: Flame Dragon's Fist Spell. Firstly, Hayashi ignites his hands with storming flames. After that, he rapidly punches his target with his hands lit ablaze, creating a firestorm explosion after each subsequent contact of his fists with the opponent. As his opponent receives great cutting damage alonside the paralyse and burnings, Hayashi ultimately sends his opponent in a long flight with his final double-fist blow, creating even bigger explosion afterwards.
 * Yellow Lotus: Exploding Tempest Blades (黄蓮・ 爆暴風刃, Ōren: Baku Bōfūha): Storm-enhanced version of Blue Lotus: Exploding Flame Blade Spell. Hayashi engulfs one hand in lightning and the other in flames, while creating strong wind flows over his body and especcialy hands. By swinging his arms around, he creates a highly destructive firestorm vortex, which greatly damages the opponent and pushes them away with tremendous force, giving to them great sharp slicing attacks with burnings and paralysing over their body.
 * Yellow Lotus: Great Gale Commandment: Tempest Emperor (黄蓮・大疾風戒・暴風皇帝, Ōren: Daishippūkai: Bōfū Kōtei): Storm-enhanced version of Flame Emperor Spell and thus, Hayashi's ultimate technique in every Dragon Mode. After creating great spiraling flames centered on his location before amassing it at a focused point (i.e. the palm of his hand), Hayashi add to these flames a storm element, then turnsing it into a gigantic storm-infused fireball resembling the sun and hurls it at his opponent to try to obliterate them. As this is his ultimate spell, Hayashi uses it only as his trump card, as this spell has enormous power, destroying even the surroundings of island shapes, not saying about its great killing property.
 * Yellow Lotus: Screaming Tempest (黄蓮・悲鳴暴風雨, Ōren: Himei Bōfūū): Storm version of Screaming Thunderstorm Spell. One of the strongest Hayashi’s spells in every Dragon Mode. Firstly, he swings his arm back and charges with it his storming flames in big amount. After few seconds, he begin to compress his elements within the fist, so merely only his fist would be covered in fire and storm. Then, he charges forward and punches his opponent with a firestorm-imbued fist. While it is simple attack, the strength of its is great, because of the compression of elements. This attack is great enough to even kill a S-class Mage and and inflict an immencive damage to a Saint Wizard-level Mage, while inflict great damage to the surroundings too. When Hayashi first used this spell, he accidentaly create a huge storm on the sea, in attempt to attack Tempessaria.
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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Imperial Embodiment Modes

Imperial Modes

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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Wind Magic

Wind Magic
Wind Magic (風魔法, Kaze Mahō) is a Caster Type Magic and a variation of Air Magic; which enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Wind Magic also gives the user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area. The air can also be manipulated in simple ways, such as using it for levitating, or keeping a giant airship airborne after being heavily damaged. However, this consumes a large quantity of Magic Power. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense. Like other elemental types of Magic, some users can also transform their bodies into this element; by turning their bodies into air to negate both physical and Magical attacks, or to teleport to another location.
 * Silpheed (シルフィード, Shirufīdo): Silpheed is a powerful Wind Magic spell that grants the user's speed an enormous increase. In order to harness the power of Silpheed, the user uses their Wind Magic to decrease the air resistance around themselves, while generating a wind current behind themselves. This greatly enhances their movements with the power of the wind, allowing them to dash swiftly, or even shoot up vertical surfaces. The user has been shown using this to run many times faster than an average human and maintain this for very long periods, allowing them to travel long distances without gliding or jumping, travelling at a speed almost too swift for the naked eye to be able to see properly; even able to run across water. Air movements can also be used as a levitation aid. With Silpheed, the user jumps high and far by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air. The user can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives the user an advantage in prolonged combat. Silpheed allows the user to move fast enough to instantly close a huge gap of space between them and the opponent and even seemingly disappear from sight; with the spell, the user can effectively use their Wind Magic to use the battlefield to their advantage, jumping from wall to wall to keep their opponents unsure of their attack patterns; leaving afterimages behind as they move. The effects of Silpheed blows wind across the vicinity, while it moves the user and their opponent around in disarray; while it effects both of them, though the opponent is affected less than the user. Silpheed can be used at any time when the user is not being hit or blocking, even during attacks and attack recoveries.
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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Dragon Slayer Mode of Poison/Venom/Toxin and Air/Wind/Sky

Spells

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