Ice Devil Slayer Magic (Per)

Ice Devil Slayer Magic (氷の滅悪魔法 Kōri no Metsuaku Mahō) is a Caster Magic, Lost Magic, of course, a Slayer Magic, and of course, a Devil Slayer Magic which is focused upon the transformation of the physiology of the caster's body into those of what could be considered to be a demon, which are a race of supernatural, often malevolent legendary creatures that can be loosely categorized as "doesn't fit in other races but definitely isn't human, also horn dealies" that are prevalent in religion, occultism, literature, fiction, mythology, and folklore; but of course, exist within the world of, all attuned to this element, resulting in Ice Devil Slayer Magic revolving around the generation, manipulation, and consumption of the element known as ice, which is water that's frozen into a solid state.

Description
Ice Devil Slayer Magic is a form of Devil Slayer Magic that grants the caster the ability to harness ice in any way that they deem to be suitable in accordance to the situation. Of course, in order to learn Devil Slayer Magic in the first place, the hopeful wielder must have their magic "modified" by one of the, which contain notes on how to obtain as to produce a , very similar to that of a  teaching a human  to transform them into a. The Book of Zeref which passes on the Magical Barrier Particles of the element to the user modifies the user's magical origin with the book's own Magical Barrier Particles, inverted by the paper to not harm the user, which changes how magical energy circulates within their body, therefore causing their magic origin and own magical energy to become "demonic" in nature; thus a portion of their own power changes the user's magical power into that of a Devil Slayer; this process is known to be exceptionally painful unlike the methods to create other wielders of Slayer Magic, with not many surviving the process as it risks the hopeful wielder of Devil Slayer Magic having their Magic Origin corroded along with their soul, potentially involuntarily transforming them into another with no real will of their own; the process has a ten percent success rate. Through continuous reading in a similar manner to how a obtains their  from studying a grimoire, the knowledge embedded within this magical tome will become permanently engraved within their mind as the now-harmless Magical Barrier Particles contained within the Book of Zeref will be put into action alongside the energy of the user's body to catalyze a variety of bodily processes automatically, therefore allowing the morphing of their physiology to a point where the individual has adopted some physical traits, as well as the type of Elemental Magic, from said book; or rather, what the book is known for – the. In the case of Ice Devil Slayer Magic, the Book of Zeref that Annarose learnt the magic from was the Clearest Code (, Kuriaresuto Kōdo lit. Grimoire of the Continuous Ice), a book associated with an Etherious with an ice-based Curse, resulting in her being granted the ability of Cryokinesis (, Kuraiokineshisu lit. Molecule Freezing Power) in the distinct style of the demonic. The caster's biological structure being morphed irreversibly by the process placed upon them by the Clearest Code, the caster continually generates energy independent from their body; which, through application of magical manipulation, grants the wielder the ability to reinforce the sheer power of their own body with their signature element.

In the case of a wielder of Ice Devil Slayer Magic, the caster focuses the energies intently before pulsing their magical energies outwards ever-so-slightly as to interact with the eternano that's ambient within the vicinity, starting up the usual process of magical energy + eternano fusion, at which point the caster uses their willpower, helped along with their Magical Aura surging outwards from their body, in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state. Alternatively, in order to hasten this process, the caster is capable of freezing molecules of moisture that hang in the air or by absorbing heat, which is energy that spontaneously passes between a system and its surroundings in some way other than through work or the transfer of matter from the atmosphere; lastly, the caster is capable of manipulating the water in the atmosphere and then halting the movements of the molecules that composed it while hardening it, turning it into ice in a matter of moments – but of course, no matter the activation method for Ice Devil Slayer Magic, the end result is always the same in that it grants the caster the ability to manipulate, modify, consume, and generate from their body ice, which is water that's frozen into a solid state whether artificial or otherwise. Depending on the presence of impurities such as particles of soil or bubbles of air, the ice generated by Ice Devil Slayer Magic can appear transparent or a more or less opaque bluish-white colour; but generally, as per most elements produced by Devil Slayer Magic, the ice of this magic is a very light lilac in texture, as a contrast to the "normal" elemental textures of Dragon Slayer Magic and the black coloured elements produced by God Slayer Magic. The ice molecules of this ice generated by this magic can exhibit up to sixteen different phases, also known as packing geometries that depend on temperature and pressure. When water is cooled rapidly through quenching, up to three different types of amorphous ice can form depending on the history of its pressure and temperature. When cooled slowly correlated proton tunneling occurs below twenty Kelvin, giving rise to macroscopic quantum phenomena; as mentioned in more detail below, while the ice produced by Ice Devil Slayer Magic is capable of being altered in accordance to the caster's whims, it's naturally produced in the form of a hexagonal crystalline structure, commonly occurring as hail, frost, icicles, or ice spikes.

Effectively, this grants the user of Ice Devil Slayer Magic the ability to call upon the assets of an that's associated with an ice-related curse even if their bodily structure isn't one-hundred-percent the same as the beings from which this magic originated, the caster is capable of inducing a metamorphosis of their body structure as to take upon traits of a devil instantaneously which is done in conjunction with the activation sequence as mentioned above, bestowing upon the user of Ice Devil Slayer Magic lungs and enhanced vocal folds that are capable of spewing a flurry of hail that can freeze anything they wish, defenses which are laced with dense concentrations of ice as to provide protection against anything considered hard and inorganic with an affinity for ice, and fierce claws and nails which are enshrouded with razor-sharp shards of ice, specifically attuned to dealing incredible amounts of damage, overall incorporating the element of ice into their body – all of this combined, results in the wielder of Ice Devil Slayer Magic transforming their entire existence into that of a make-shift weapon whose ownership is unique to them and them alone, wielding the element of ice that was harnessed by the Book of Zeref and passed down to them alongside the natural physical superiority of a demon in combat, utilizing offensive ability, stamina, and vitality, to transmogrify themselves into the greatest weapon of all, thus dramatically increasing the damage inflicted upon anything that the user comes into contact with using the sheer force of their strikes in all ranges – however, as one may have suspected, close-combat is where Devil Slayer Magic usually shines thanks to the physical might of an Etherious, with the caster empowering their physical attacks with wakes of hyper-cold ice which wreak havoc on anything and everything that they come into contact with; every direct close-range attack that connects while the caster is harnessing this magic is capable of inducing frostbites of various degrees which depend on the power of the user's blow – if the opponent just decides to shrug these strikes off, after a few moments, the frostbites transition into gangrene, enhancing the deadliness of this magic exponentially. These wakes of freezing energies seem to constantly burst forth from the caster's frame, repeatedly expanding outwards at incredible rates from their position. However, a side-effect of a continuous release of sheer cold is that the freezing energies are able to harm anything in the short vicinity of a few meters whenever the caster launches an attack, no matter if they're friend or foe, meaning that normally the caster would have to be careful with the utilization of this magic, but generally, they don't really care as the chilly particles only do light damage and lower the temperature of the atmosphere.

As the the  of Devil Slayer Magic are known to be wielders of Curses (呪法, Jūhō), which are an alternate route of the arcane that  took with their incredible power routed in negative emotions as a contrast to the positive emotions fuelling ordinary Magic, it would obviously make sense that the grimoires that teach a hopeful wielder of Devil Slayer Magic the ancient art would possess properties similar to curses – every invocation of the activation sequence of the caster's Ice Devil Slayer Magic is accompanied by the opposite of the 'magic = feelings' concept, with the caster inadvertently charging their cryokinetic ability with negative feelings, causing their element being manifested to take on traits that aren't too wholesome. Thus, like all forms of Devil Slayer Magic, Ice Devil Slayer Magic could be considered an anomaly in that it is an existence that's between a form of Magic and a Curse, allowing it to be labeled a contradiction made manifest as a supernatural power. Ice Devil Slayer Magic draws upon the caster's negative emotions in order to bolster its own power and manifest their negativity in a physical form as to empower their natural element, in that way, Devil Slayer Magic could be considered a Devil Slayer Curse (滅悪呪法, Metsuaku Jūhō); as a side note, originally, there wasn't much revealed about Devil Slayer Magic, as its had ties to, a  which was filled to the brim with demons, causing it to be categorized as a Curse in the first place until the reveal of the man's kinda-sorta humanity. Indeed, just like Curses, Devil Slayer Magic seems to involuntarily hold an origin in negative emotions that are displayed by all sorts of beings across, but mainly associated with the Seven Deadly Sins, a grouping and classification of vices that embody hubristic pride, greed, lust, malicious envy, gluttony, inordinate anger, and sloth, each sin embodying abuses or excessive versions of one's natural faculties or passions. No matter how many people would display positive emotions, negativity would always be there in a greater quantity – Devil Slayer Magic is no different. As the caster's negative emotions increase, the ice produced by the magic will increase in intensity and mass, as well as this, its properties will become more and more otherworldly, as the elemental begins to display elemental aspects atypical of their style such as burning, freezing, shocking, etc. Because of this, since the caster has so much negativity that's not really on immediate display, their Ice Devil Slayer Magic can be considered almost apocalyptic in nature when compared to other forms of Slayer Magic.

From the very moment that Ice Devil Slayer Magic is activated, the caster's frame begins to release a barely-noticeable amount of energy in the form of a sky-blue misty substance that seems to automatically focus and shape itself in accordance with their close-range strikes while amplifying the caster's long-range spells such as. A testament to the solidity and overall strength of the ice that's brought into this current realm of existence is that even a user of, despite their high-temperature flames that can melt the iron of a user of was incapable of melting the ice and was later instantaneously frozen solid – it's estimated that the temperature of the ice produced by this magic, which is roughly around two hundred thousand degrees celsius, is not only far colder than "natural" forms of ice as well as similar magics such as Ice Magic and Ice-Make - and it's shown that the caster is capable of producing even colder temperatures, such as absolute zero, with even their body temperature gaining the ability to freeze magma even when produced by Magma Dragon Slayer Magic, and things such as flames, or energy, even things that would normally be incapable of being frozen. To a lesser extent, Ice Devil Slayer Magic, through the invocation of a process similar to the Illegal Change: Multiscale of Dragon Slayer Magic also grants the caster a certain amount of control over the three states that ice is able to transform into through the phase transition process, such as water for liquids, and mist for gas, though while this control trumps regular forms of their corresponding magics, against Ice Devil Slayer Magic's related Slayer Magics, there's no doubt that a user of Water Dragon Slayer Magic or a hypothetical Mist Dragon Slayer Magic would be capable of wresting control of their elements from the caster; at least until Enchantment comes into the picture. In a similar manner to Ice-Make, the caster is capable of creating countless amounts of objects for a multitude of uses; the only limitations to this ability are their own imagination, and the ambient air temperature which determines how long their ice sculpture will stay icy. The freezing properties of Ice Devil Slayer Magic come in handy for a variety of purposes, from damaging opponents to making things' composition weaker in order to more easily break them. What can be frozen depends on the caster's own ability; and outside of combat, the caster is capable of altering their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, stanching bleeding and preventing the swell of an injury, and the caster can freeze blood in the veins, thereby stopping flow to the brain.

Indeed, as one may have guessed from the name of this Slayer Magic, the purpose of Devil Slayer Magic is to slay the existence referred to as demons, which are a race of supernatural, often malevolent beings that can be loosely categorized as "doesn't fit in other races but definitely isn't human, also horn dealies". Thus, the caster, as a user of Ice Devil Slayer Magic has their attack and defensive power massively boosted against everything that can be considered to belong to demonkind, ranging from to  that were created by  – indeed, the term "demon" is open to a vast amount of interpretation, and thus Devil Slayer Magic could be considered a rare gem in that it can be categorized as an extremely rare and powerful type of subcategory of magic known as a Semantic-Type (意味型, Imi-gata), meaning that it is a supernatural power that can be defined solely by the caster's interpretation of what it governs over, all depending on their wording rather than anything logical—because of this, Ice Devil Slayer Magic can theoretically affect anything that constitutes a "demon", allowing for a great deal of stretching of what it is capable of. In that manner, Ice Devil Slayer Magic could be considered a power akin to that of Memory-Make or Arc of Embodiment, in all three heavily rely on the caster's imagination in order to bring out its full potential – while the former two are simply confined to using the power of creation to forge objects and attacks from the magician's thoughts to do battle, Ice Devil Slayer Magic is only limited by the creativity of the caster, as mentioned before, anything that can be referred to as a "demon" causes their maneuvers to power up; indeed, this simple concept can be applied to a near countless multitude of unconventional uses as to almost give the caster a distinct advantage in any situation. Simply by observing what's considered a "demon", the wielder of Ice Devil Slayer Magic is capable of analyzing the demon's existence with their Magic Origin acting as a virus scanner of sorts, downloading information about their strengths and weaknesses as to obtain all necessary information that they can utilize to slay the foe before them with utmost proficiency.

With Ice Devil Slayer Magic, the wielder of this power possesses an absolute dominance over anything considered a "ice" and everything related to and dwelling within it to the point of being able to controlling the ice-related magics of others with naught but the simplest of hand gestures, even utilizing ice in any manner they deem to be suitable in accordance to the situation at hand. Of course, just like all other iterations of Slayer Magic, Ice Devil Slayer Magic has virtually unlimited customization options in regards to the ice which is formed through simple magical manipulation and reinforced through the power of an Etherious – the colour of the ice is able to be altered freely, its properties which aren't limited to but include temperature, the smell that it emits, its taste, and overall "feel" is capable of being modified to the caster's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; the type of damage that the ice inflicts upon anything that it comes into contact with is able to be changed at will such as the caster switching between "solid" ice that produces an effect that's similar to being struck by an anvil or a hard force in additional to possessing immense stopping force, as well as "spiked" ice, granting their attacks an incredible piercing effect that'd be more along the likes of swords all through inducing a minor form of phase transition as to grant it corporality and switch back, bestowing upon the wielder of Ice Devil Slayer Magic a vast amount of options to attack their enemies with. Of course, as the highest form of elemental manipulation around, the caster is capable of harnessing their magic in any manner that they deem to be suitable, commonly changing between offensive, defensive, evasive, or supplementary potencies in accordance to the situation at hand; but generally, as long as the caster is able to imagine their element being used in a particular manner and it doesn't break the laws of physics or conflict with any established limitations, then the sky is the limit, more or less. As a wielder of Ice Devil Slayer Magic, the caster is known to be unaffected by extreme temperatures that would instantly freeze even another ice-elemental magician, and because of this, their bodily structure is known to be almost infinitely tougher than an ordinary magician. Interestingly, out of the three "main" Slayer Magic styles, which consist of Dragon Slayer Magic, God Slayer Magic, and itself, it seems as if Devil Slayer Magic has the most power—the caster is capable of devouring the elemental magic of most other forms of ice-based Slayer Magic.

Subspecies Abilities

 * Subjugation of the Heavens (天相従臨, Tensō Jūrin): Subjugation of the Heavens is a special method of generating ice required to perform Ice Devil Slayer Magic techniques. Subjugation of the Heavens works by the user sending faint traces of their magical energy into the sky, which expand at a rapid rate, forming artificial rain clouds in the immediate vicinity that float above the area- these clouds are distinguished by the faint crimson glow that they emit while serving their purpose. At any moment's notice with a snap of the fingers, the user can call down a torrent of rain from the clouds with tremendous force and speed, which can also serve the secondary effect of harming all in the vicinity sans the user themselves. Every drop of water that falls from the sky is melded from a tiny portion of the user's magical energy, as such, if the user causes a rain storm for prolonged periods, it is extremely draining, and any opponent could finish them off in a single blow after such a heavy storm has passed. They can also induce Subjugation of the Heavens by dipping a part of their body into an area which has to do with their element in any way- for example, since water is a liquid form of ice or the blood of an enemy's blood. Essentially, it allows the user to control the weather in the immediate vicinity, or more specifically, the water in the surrounding atmosphere. The user is also to reduce the kinetic energy of atoms and reduce temperature of the rain generated by Subjugation of the Heavens, combined with the ability control, generate, or absorb ice; but more than this, the user can surge their icy aura into the area in an instant, reducing the kinetic energy of atoms and reduce temperature of the area that the rain splashes upon in order to transform it into their own element, influencing its shape and structure, effectively turning it into their own element. This ensures that the user of Ice Devil Slayer Magic is capable of utilizing their magic whenever they want, with no shortage of sources of power. With this, the user is capable of transforming moisture or numerous sources which contain water into varying forms of ice and control; manipulate and move it as they wish. In the case of this Ice Devil Slayer, they are capable of altering the physical state of the ice that they manipulate, mainly between liquid, solid and gas at will. Changing the phase of ice allows for multiple techniques in the course of a battle, from encasing an opponent in ice, drowning them in water, to hiding behind a wall of mist. With this, the user is capable of generating and sending forth various effects in-line with solids, liquids, and gases as well as transform moisture or water into varying forms of these states and control, manipulate and move it as they wish; and it allows the rain drops generated by this spell to contain the force and impact of large icicles or shroud the battlefield in mist. Due to the mass devastation rained down by Subjugation of the Heavens and no possible way to control the destruction that it causes, the user prefers to rarely induce Subjugation of the Heavens, except for only within times of need.
 * Ice-Make (, Aisu Meiku lit. Ice Molding Magic): Ice-Make is a Caster Magic and Molding Magic involving the creation of objects using ice. While underrated among the variety of obscure magic such as Dragon Slayer Magic, God Slayer Magic and similar Lost Magic, it can be considered one of the most versatile forms of magic in existence - however, in the case of Ice Devil Slayer Magic, Ice-Make is integrated directly into its magic structure to serve a similar purpose as the Photonic Forge power of Photon Dragon Slayer Magic. As the opening paragraph had stated, Ice-Make is one of the Molding Magics; which enables the user to create and manipulate ice. In order to harness Ice-Make, the user places their right arm down next to their abdomen, with an open palm, then places their closed right fist on the face of their palm- this dynamic pose enables the user to harness their mastery over their magical power in order to initiate a rapid freezing effect within a close vicinity to the user, essentially reducing the kinetic energy of atoms, enhancing this effect by having their magical energy absorb the heat of the atmosphere, thus setting up a perfect stage for the user to manipulate the shape of the ice that the stray eternano within the atmosphere is transformed into in any way that they wish offensively or defensively, enabling them to create ice at their will and to shape it into a variety of objects, whether living or not. This process begins with calling out the magic's name, followed by the spell. Unlike uninventive users of plain (c)old Ice Magic, the ice produced by Ice-Make can be formed into any object of the user's choosing: the only limitations are their own imagination, and the ambient air temperature which determines how long their formed spell will stay functional- though the latter can be nullified slightly through liberal application of magical power manipulation. In extremely advanced cases, the user does not have to hold the ice physically with their hands in order to shape it; indeed, a skilled user is capable of creating countless amounts of objects for a multitude of uses. Outside of combat, the user is capable of altering their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, stanching bleeding and preventing the swell of an injury. Of course, this magic has some strategic element to it in regards to espionage and the like, as the user is capable of creating exact replications of keys or scanners in order to access previously unavailable areas. As long as the user is imaginative, they are capable of producing virtually anything that they wish, giving them a capacity to create that is virtually unmatched. There are currently two known types of Ice-Make Magic. The first one is called Static Ice-Make Magic. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Ice-Make Magic. This type of Ice-Make focuses on creating animate ice sculptures, usually in the form of animals; though human body parts and the like can also be formed. Dynamic Ice-Make is said to be more quickly cast than Static Ice-Make. While both styles of Ice-Make have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to the individual user. Something that should be taken into consideration is that Annarose is capable of superimposing her weapon-based Ice Devil Slayer Magic spells upon the Polar Star Relics made manifested through her Requip: The Valkyrie as to grant the weapons the properties of these spells.
 * Absolute Zero (絶対零度, Zettai Reidō): Absolute Zero is the full potential of an ice-based magician; it is said to be an "ice beyond ice" and the fruit of labour for which every ice-based magician strives for. Absolute Zero itself is recognized as being the lower limit of the thermodynamic temperature scale, a state at which the enthalpy and entropy of a cooled ideal gas reaches its minimum value—numbers-wise, Absolute Zero is said to be minus two-hundred-and-seventy-three-point-fifteen degrees Celsius as universally agreed upon. In the case of every ice-based magician, a feat such as lowering temperature to induce any form of ice-derived magic may seem to be a simple enough operation, but in order to completely bypass the Laws of Thermodynamics in order to induce Absolute Zero is impossible by supernatural particle standards. Indeed, while theoretically impossible to achieve naturally, the dream of reaching absolute zero is capable of being made a reality through application of fighting spirit in conjunction with ice-derived magics, allowing the user's willpower alone to break the limits of the temperatures that ice generated by a supernatural force can sink to, bringing this miraculous power into the mortal plane. Once the user's ice reaches absolute zero, at such extreme temperatures, events which do not normally occur in nature begin to happen, such as breakdowns on the atomic level as everything frozen by absolute zero shatters with the slightest of breezes flowing in their direction and super conductivity; it is well known that when under the effects of absolute zero, the world is blanketed in silence as every material thing ceases to move, all laying in absolute stillness; when Absolute Zero is active, the user is capable of harnessing it in the exact same manner as regular ice-derived magics by manipulating it in any fashion that they deem suitable, with techniques that include but aren't limited to instant-freezing attacks of various intensities and clones of the user. Not only this, when inducing Absolute Zero, through the properties of the "essence of ice", Annarose's Devil Slayer Magic has a property which is referred to Ice Erosion (氷蝕, Hishoku), with the ice that she manifests inducing a breakdown of anything that it comes into contact with in a manner which isn't too dissimilar to Crash, itself a power which gives the user the ability to smash everything they come into contact with into innumerable pieces through a pressurization of magical energies. Through this power, she channels the lower limit of the thermodynamic temperature scale referred to as absolute zero, a state at which the enthalpy and entropy of a cooled ideal gas reaches its minimum value, taken as zero; this, with some assistance from Annarose's magical energies, causes anything that her ice-created attacks come into contact with to have its atomic structure lose its pliability, resulting in the target to shatter where they stand, bestowing upon each and every one of Annarose's strikes possessing a certain transcendent priority, displaying the ability to transcend normal area-of-effect of close-range combat strikes, as her Ice Devil Slayer Magic cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature while Absolute Zero is invoked, resulting in completely unblockable blows which are sure-kill in the first place, with the only way to escape their one-hit-kill properties being to evade.
 * IceDevilSlayerGlaciate.pngGlaciate (, Gurashiaito lit. Molecule Freezing Shifting): Glaciate is a powerful supplementary passive skill of Ice Devil Slayer Magic and perhaps its greatest asset- effectively, it enables the user of Ice Devil Slayer Magic to turn anything that they come into contact with into ice and then utilize that ice in any way that they deem suitable as long as the object of choice they touch is capable of transforming into ice. Glaciate can be turned on and off according to the user's will, meaning that it fares somewhat better than most "Elemental Conversion Affinity" type abilities. In any case, the term that collectively describes all of the parts of the dimension's surface where water is in frozen form is the cryosphere. As ice itself is known to be an incredibly important component of the global climate, particularly in regard to the water cycle, the user has complete dominance over all kinds of ice, no matter their origin, size, shape, influence and so on. When inducing Glaciate, as Ice Devil Slayer Magic is constantly generating minuscule amounts of semi-solid ice with every breath they make, when the user makes contact with anything that can be transformed into ice, the temperature of the object that they touch has its temperature instantly reduced to its freezing point, effectively causing a sheen of ice to wash over its very existence from which the user is capable of modifying it in any way that they deem suitable. However, in the case of liquid transitioning into a solid, heat and pressure is released which can often be seen as counter-productive; and during the transformation, variable amounts of energy are expended to switch between solid, liquid and gas at will, based on the surface energy of each phase; it isn't just solids that can be frozen, but Glaciate is capable of freezing the air itself. With Glaciate, the user is able to freeze anything in sight, and anything affected can be used in order to create ice. This comes in useful for a variety of purposes, from damaging opponents to making things' composition weaker in order to more easily break them. What can be frozen depends on the user's own ability; interestingly, a user of Ice Devil Slayer Magic has proven capable of freezing even burning things such as flames and boiling water. When Glaciate is induced on living beings such as when the user of Ice Devil Slayer Magic makes contact with the opponent, it can result in frostbite, which, if it isn't treated properly and instantly, can end with those affected by this ability suffering permanent tissue damage; this power plays into various Ice Devil Slayer Magic spells including one of the Devil Slayer's Secret Arts. Glaciate is capable of slowing down the molecules and atoms of a living being that the user comes into contact with, able to affect anything that possesses some sort of mass, enabling the user to render most physical attacks, armours, and projectiles null and void in the face of this magic. Glaciate has the side-effect of freezing magical particles solid and thus cutting off their link to their magic for a few moments. This freezing effect is capable of extending for several kilometers, and anything that the resultant ice comes into contact with is also put under the effect of Glaciate itself. It should be noted that with Glaciate activated upon the user's body, each of the user's close-combat blows can induce crystallization upon the enemy, dealing damage alongside effectively freezing the target, allowing several combos to be unleashed.

Basic Spells

 * IceDevilSlayerRage.png (氷魔の激昂, Hyōma no Gekikō): Ice Devil's Rage is a basic spell and a variant of the Devil's Rage spell which is the Devil Slayer's equivalent to the Dragon Slayer's Roar and God Slayer's Bellow spells, attuned to the element of ice as per the nature of this magic. When initiating Ice Devil's Rage, the caster focuses intently as they inhale ambient eternano which is saturated within the atmosphere, condensing it to its utmost limit while they freeze molecules of moisture and absorbs heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; adding their own magical energy into the mixture to serve as a propellant to the ice, charging it up for a split second. Once an adequate of arcane energy has been charged and thus the power of the spell has bolstered to a level that the caster deems to be appropriate, Ice Devil's Rage is ready for utilization - breathing outwards harshly to imitate a shout made in fury, the caster unleashes this exceedingly simple yet deceptively powerful spell in the form of a large purple blizzard of cold air, ice and (seemingly) snow from their mouth, directing it towards an area of their choosing which has countless icy shards imbued within the gale-force freezing winds; this attack shoots towards the user's opponent like a bullet, tearing up the atmosphere as it blasts forward full-pelt. The attack is capable of inflicting heavy blunt damage, but also releases sharp shards of ice in the process for the purpose of shredding the opponents' body in a manner not dissimilar to the  of, but at a greater level of power as the icy shards which are released alongside the hurricane are able to pierce powerful strong magical barriers in the process of movement, thus even a barrier such as the bog-standard Defenser or the more intricate Barrier Magic which is erected by an S-Class Mage would also be sundered; the ice fired is known to work similar to a shotgun; spreading the damage dealt by the attack over a greater area. The blizzard inflicts great damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of destruction in its wake, heavily damaging the area it passes through. The attack's actual threat lies within its fragility, as all aspects Ice Devil's Rage are known to be fragile, and if disturbed even in the slightest manner, that which is struck is known to split into countless razor-sharp shards of ice that descend downwards when disturbed by the adversaries' magical energy or any attempt to prevent the spell from landing, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles, ensuring that nothing is left standing; a beautiful geometric curtain of death which can be likened to a snowstorm. It is stunningly more powerful than a more focused blast as seen with most other forms of breath-type spells due to the wider focus of the blast causing more widespread damage, rather than the narrower, more penetrative beam of regular breath techniques, already more than powerful enough to penetrate magical barriers and at its highest point, piercing the likes of ; Ice Devil's Rage is known to cross a fifty thousand kilometer distance in the blink of an eye, pulverizing anything that it just so happens to brush up against.
 * IceDevilSlayerSword.png (氷魔零ノ太刀, Hyōma Zero no Tachi): Ice Devil's Zeroth Long Sword is an spell which is also of the Ice-Make Subspecies Ability, incorporating knowledge of  into the utilization and mechanics of this spell - it allows the caster to create an etheral sword meant for two-handed usage by covering their right fist with their left palm and separating them, forming a blade with immense slicing power. In any case, when forming Ice Devil's Zeroth Long Sword, the wielder of Ice Devil Slayer Magic focuses their magical energies intently, before they pulse the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; all the while, the caster performs the pose that's typical of Ice-Make, focusing more magical energy into the formation of their Magic Seal while envisioning a sword and drawing power from the atmosphere - during the summoning process of this frozen blade, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired create spawns from the glyph of energy accompanied by a swirling hurricane of ice - indeed, what emerges is an extremely large longsword composed completely out of ice for the sole purpose of melee combat with a structure that's not dissimilar to ; from tip to handle, it is approximately five to six feet long, with a double-edged large blade approximately one foot wide; thanks to Ice Devil's Zeroth Long Sword being a byproduct of their dominance over ice, the caster is able to change the properties and composition of the spell through thoughts alone into alternate forms as long as it still counts as a "sword" - while normally, it takes upon the form of a short-sword which makes it a jack of all trades so to speak, the caster is capable of changing it to a longsword and back in order to shorten or lengthen the blade to get the jump on the opponent; not only this, Ice Devil's Zeroth Long Sword can be altered further to change shape to suit the situation, as by chanting katana,  the caster can make the icy blade brought into existence more suitable to slicing, and rapier makes it more suited for piercing attacks; alternate forms aren't limited to but also include a cutlass, zweihänder, and a jian. No matter the form it takes, Ice Devil's Zeroth Long Sword seems to be completely weightless, as the wielder of Ice Devil Slayer Magic has displayed the ability to make it as light or as heavy as they deem it to be suitable, the only thing changing about the Ice Devil's Zeroth Long Sword being how much damage it inflicts to anything it touches. Known to possess a sharpness and durability that's equivalent to ordinary metallic blades or even greater, Ice Devil's Zeroth Long Sword is a more-than-worthy substitute for an ordinary sword, going up against ordinary swords, enhanced by magic or not, with relative ease, even cutting straight through opposing armaments like a hot knife would run straight through butter, slicing straight through all forms of protection such as Defenser forcefields and Barrier Magic of all shapes and sizes. With every motion, Ice Devil's Zeroth Long Sword trails enormous amounts of ice in its wake that is capable of striking anything the caster wishes in a similar manner to Sword Beam. No matter the form which it takes, Ice Devil's Zeroth Long Sword itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe, and it can even cleave through diamond and even magic blasts effortlessly; and on one occasion, the caster was capable of using the cold steel of the ice-formed sword to absorb an energy blast before returning it to sender via another swing of the blade. The power of Ice Dragon's Zeroth Long Sword is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and freezing them solid upon connection- it can defeat an  of the  compared to a Guild Ace in power in a single strike. Lastly, a wielder, if possible, is capable of channeling their other magic into the Ice Devil's Zeroth Long Sword through the process of inducing the Enchantment supplementary ability known as Enchanted Arms, thus endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power. Interestingly, due to Annarose being a master of Ice-Make before she obtained the power of Ice Devil Slayer Magic and that Slayer Magic merged with her ice-element Molding Magic, Annarose's iteration of Ice Devil's Zeroth Long Sword is treated as an enhanced version of  alongside its original properties, and through mental commands, she is capable of altering its frozen composition into any other form displayed by Ice-Make, such as  and, resulting in Ice Devil's Zeroth Long Sword being unusual for a spell associated with Slayer Magic in that it has almost infinite uses that are capable of being adapted for almost any situation; which are all detailed below; these are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, but more than three at once can exhaust Annarose quite easily.
 * IceDevilSlayerBow.png (氷魔零ノ破弓, Hyōma Zero no Hakyū) is an spell which is also of the Ice-Make Subspecies Ability, incorporating knowledge of spells the likes of  and  into the utilization and mechanics of this spell - it allows the caster to create an intricate bow made of ice, charging it with an ice arrow that is fired at the target at high speeds, turning into a spiky array of ice upon contact with the caster's target. In any case, when performing Ice Devil's Zeroth Destruction Bow, the caster focuses their magical energies intently, before they pulse the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; all the while, the caster performs the pose that's typical of Ice-Make, focusing more magical energy into the formation of their Magic Seal while envisioning a bow and drawing power from the atmosphere - during the summoning process of this frozen bow, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of ice - indeed, what emerges is an intricate bow with a feathery appearance yet composed entirely of icy energies, and thanks to the spell being a byproduct of their dominance over ice, the caster is able to change the properties and composition of the object through thoughts alone into alternate forms as long as it still counts as a "bow", such as a recurve bow, which is a bow with the tips curving away from the archer to add extra velocity to the arrow, a compound bow; a bow with mechanical aids to help with drawing the bowstring, and a crossbow, which is a type of weapon based on the bow and consisting of a horizontal bow-like assembly mounted on a stock. In any case, when manifested caster grasps Ice Devil's Zeroth Destruction Bow tightly, holding the weapon with their body being nearly perpendicular to the target and the shooting line, with the feet placed shoulder-width apart, upon seeing Ice Devil's Zeroth Destruction Bow, any characters in the user's line of sight seem to flinch as the caster launches the arrow towards their opponent. While in motion, the icy arrow possesses a certain transcendent priority, displaying the ability to transcend normal area-of-effect of close-range combat strikes, as the arrow cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, allowing the icy arrow to pierce through anything that could serve as an obstruction while in flight, even capable of striking a maximum of six targets but the damage and knockback weaken for each target hit; thus if used on many opponents, it may not destroy the ones in the back, even if the foes are still suffering from harm. When the blast lands, it blows the opponents away with tremendous speed and force; blasting through everything in it's path in order to assault the opponent ferociously as the arrow sends the opponents flying at a semi-spike angle, inducing tremendous knockback from which it is difficult to recover. If the opponents are too close together, they may collide with each other and prevent immense damaging from happening; using this spell, the caster has displayed that they can fight off numerous attackers, punched holes in the Magic Council's headquarters, and been able to tear the leg off of a demon, all with minimal effort. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range, wreaking havoc wherever it passes, as shown when it crossed the entire distance of Hargeon, generating a large explosion. The trajectory of the frozen arrow is capable of being altered through minute application of the Enchantment supplementary ability known as Enchanted Telekinesis, allowing the caster to strike more than one opponent; they can change the direction the arrow will go while holding it; backwards, forwards, and upwards. The user's icy arrows move much more quickly than other, more ordinary arrows, and can be controlled in midair. However, the caster is incapable of holding the arrow back while attached to the bow for an indefinite period of time in normal use; however, if the caster keeps changing the direction the arrow will be released, they can hold onto it for a while. The icy arrows can actually be curved around in a full circle if controlled properly and thus avoid veering off in random directions. The maximum quantity of crystalline arrows the caster is capable of firing simultaneously while utilizing Ice Devil's Zeroth Destruction Bow is two thousand arrows at once – after the initial volley is launched forward, this onslaught is capable of being fired once more without spending any time to rest, transforming the vicinity into a geometric curtain of absolute destruction.
 * IceDevilSlayerFist.png (氷魔ノ, Hyōma Zero no Hanoken): Ice Devil's Zeroth Destruction Fist is a basic that can be seen as equivalent to  of  and  of  where the caster creates a pair of gauntlets made of ice and punches the target.

Intermediate Spells

 * Hyozetsu.png (氷裂神衣, Hyōzetsu Kamui): Ice-Rending Divine Raiment is a Ice Magic spell that's easily one of the most powerful in existence, albeit only usage by those whom have obtained mastery over the essence of ice – while it's technically classified as an Ice Magic spell, Ice-Rending Divine Raiment is compatible with any magic that harnesses ice, such as Ice-Make, and of course, in this case, ; it enables the caster to enshroud themselves with a stylized armour composed entirely out of ice which significantly bolsters their physical parameters and bestows upon their ice a special property. In any case, when performing Ice-Rending Divine Raiment, the caster focuses intently, before pulsing the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which the caster then mentally shapes the ice they've manifested into the physical realm into the form of a relatively ornate-looking medieval suit of armour, specifically that of gothic plate armour, made completely from a silvery light-blue texture. The armour has huge shoulder pads, knee pads, thick bracers and it completely protects the torso. The hips are also protected by thick plates. The armour has specially reinforced knee pads, sleeves, elbows and protection around the neck. The helmet is decorated with studs that create the likeness of a crown and has a rhomboid plate on the back. Its under armour is the same shade of azure as the ice, while the internal parts of the armour, namely the helmet's viewing area, take on a jet black colour. While, as most equip-type spells, casting Ice-Rending Divine Raiment enhances the wielder's physical parameters dramatically, to the point that they become powerful enough to slay high-levelled  and low-levelled  with their bare hands. However, this isn't the only power bestowed upon the wielder by Ice-Rending Divine Raiment – it causes freezing-temperature winds to constantly emanate from the user's body and the barrier manifested, which themselves are capable of freezing anything that they blow past, allowing the user to rapidly decrease the temperature within its range; because of the winds, the user doesn't really need to directly make contact with anything to freeze it solid, as the winds do all the work. Thanks to the caster's cryokinesis properties of "absolute zero" which is about minus two-hundred-and-seventy-three-point-fifteen degrees Celsius and a violation of the Laws of Thermodynamics, Ice-Rending Divine Raiment freezes anything instantaneously in the blink of an eye, unless the caster deems it otherwise. Naturally, this icy armour is capable of being used as a weapon to strike the caster's opponent, as well as to augment their own attacks, projected ahead of their body as pure brute force, or imbued in weapons to increase their effectiveness. Any attack which is enhanced by the hardening of the ice around the caster's body is far stronger than it would normally be without it; as their fists are capable of penetrating solid steel with ease. Thanks to the immense hardening that the caster's body undergoes when performing this spell, they possess the ability to harm their opponents when they perform any type of Elemental Body spell; rendering the caster capable of striking the body beneath the elemental energy, bypassing their transformation; however, it does not negate their magic. When punching and kicking while transformed, the caster is capable of creating powerful gusts of wind through mere kinetic force; massively bolstering their power in close-combat. In this form, the caster is strong enough to withstand even all sorts of high-tier spells, making them function as a makeshift battering ram or cannonball, and they are even strong enough to shatter bone and rock alike, and is resilient against almost every single type of elemental spell that ice has a good match up against. Indeed, the Ice-Rending Divine Raiment freezes everything it touches in mere moments. The process is so strong and fast that the enemy's body freezes very deeply and is quickly covered in fissures. To a wielder of an ice-element Slayer Magic, the ice produced by Ice-Rending Divine Armament would bypass the Slayer Magic's natural ability to consume all other forms of their element on a lower tier than their own, possessing a one hundred percent success rate that enables the caster to freeze anything and everything. As the caster's defensive power is immense and lightweight, their movements are surprisingly more agile than they appear, and their new body effectively returns any projectile sent their way back to sender if it isn't just outright invulnerable to it as the thick construction of the ice barrier freezes the kinetic energy of the projectiles down to zero before they fully penetrate the icy armour of Ice-Rending Divine Raiment.
 *  (, Aisu Sureibu lit. Deep Freezing of the Memory and Soul): Ice Slave is a Ice Magic spell that's easily one of the most powerful in existence, albeit only usage by those whom have obtained mastery over the essence of ice – while it's technically classified as an Ice Magic spell, Ice Slave is compatible with any magic that harnesses ice, such as Ice-Make, and of course, in this case, ; effectively, Ice Slave enables the wielder to control the thoughts and actions of those affected by freezing their soul and putting it under their control while manipulating their senses. In any case, when invoking Ice Slave, Annarose focuses intently while pulsing the arcane energies dwelling within her frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which she then mentally shapes into the form of an icy collar that she entraps upon her target. The freezing powers of her cryokinesis being inflicted upon Annarose's target, her mastery over the essence of ice manifested through the frozen collar; rather than the physical body of the target freezing, it is their consciousness or soul that is frozen, bringing all motion within their body and soul to a complete halt as the icy collar affects the thoughts and actions of the one affected, snatching the control over their body away and causing it to surrender to the cold as Annarose establishes dominance over her opponent's five senses, which are a physiological capacity of organisms that provides data for perception, such as olfaction (smell), audioception (hearing), ophthalmoception (sight), gustaoception (taste) and tactioception (touch), with the five traditionally recognized methods of perception being placed under Annarose's thrall. By the manipulation of senses, she can make a fly seem like a dragon or a wasteland look, feel and smell like a field of flowers, and the invocation of Ice Slave causes the target to lose the ability to think rationally as their body begins to listen to her orders with no way to defend against it – Ice Slave steals the very identity of the target and freezes their heart and soul solid. Through an inversion of the senses, Ice Slave can be used to invoke an effect which can be considered "switching around the player's controls in a videogame", only extending to the real world in this case; essentially short-circuiting the foe's body. Up and down, left and right as well as forward and backward are reversed. However, it is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted—in addition to this, it can also be used selectively, only reversing some directions. All of one's attempts in countering the damage from the inverted directions simply by processing it all within the mind is not possible; as no matter how powerful the opponent, even if one is accustomed to fighting in that particular way, their body will not adapt, and will continue to fight by reflex, which causes it to continuously succumb to the power of Ice Slave; in any case, opponents will have a highly difficult time adapting to this sudden and dangerous change; as Annarose darts around the area swiftly and silently, picking them off, one by one. The power of the Ice Slave additionally crushingly affects the balance of the target, giving them vertigo, causing confusion, disorientation and/or nausea. Taking the power of the spell even further, if Annarose wishes, then she can invert the speech of the target or herself, making them say the opposite of what they want. Notably, Annarose can use this spell on an area while choosing and control the targets for her Ice Slave that are mixed in it, meaning that she can pick a target among people if she wishes to use the spell upon it; it's an oxymoron of a spell as it's beautiful and nightmarish at the same time, as the bodies bound by the targets' frozen minds cannot die, simply collapsing like a row of statues forever trapped in the poses they were in before the frost washed over them if she does not control them like puppets. While the spell is titled "Ice Slave", when invoked by Annarose, she is capable of causing those entrapped by her Ice Slave spell to lose any semblance of rational thought and go feral in a manner that's not dissimilar to, another spell utilized by the , making her enemies her puppets. With mental commands alone, Annarose is capable of moving the limbs of her enemy like marionettes on strings, and those affected by her Ice Slave are fully conscious and are more often than not confused, unable to do a thing about the control exerted over them by Annarose.

Advanced Spells
Devil Slayer's Secret Art (滅悪奥義, Metsuaku Ōgi): The strongest techniques of a Devil Slayer. What should be noted, is that Annarose's bog-standard Devil Slayer's Secret Arts are about as powerful, if not more powerful, as anyone else's Dragon Slayer's Ultimate Arts (滅竜極義, Metsuryū Gokugi) and Dragon Slayer's Forbidden Arts (滅竜禁義, Metsuryū Kingi)—this is because shehave not bothered to obtain the Devil Slayer Magic equivalent, and instead focused on strengthening the basic secret arts; as through arduous training, Annarose's Devil Slayer's Secret Arts can be considered some of the strongest around. Annarose's Ice Devil Slayer's Secret Arts possess the prefix of Cocytus (, Kokyūtosu lit. Frozen World; Greek for "The River of Wailing"- Κωκυτός, "lamentation"), which refers to a river in the underworld in Greek mythology that flows into the river Acheron, across which is the underworld, the mythological abode of the dead.
 * HeimdallDS.jpgCocytus: Heimdall (, Kokyūtosu: Heimudaru lit. Frozen World: Frozen Meteor): Cocytus: Heimdall is an Ice Devil Slayer Magic spell and one of the most powerful, as it is one of the Devil Slayer's Secret Arts; it is effectively a technique that brings down an enormous meteor of ice upon Annarose's targets in two steps. In any case, when performing Heimdall, Annarose focuses her energies intently, as she freezes molecules of moisture and absorbs heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice as she bows down and points her hands downwards, with all of her fingers closed except the index and middle fingers in a manner not dissimilar to that of . Annarose then begins to slowly move her right hand until it points upwards, causing the clouds above her to begin circling around, forming a hail as the skies darken. From the center of the swirling formation, a glowing orb of ice begins to form, growing in size as the user draws in water from the atmosphere, whether it be the rain or in any body of it upwards; there, Annarose coats her magical energy around the water and compresses it to it's utmost limit, forming a casing around the water which then freezes instantly into the exact visage of a giant floating iceberg which moreso resembles the rocky/metallic body which travels through outer space known as a meteor. From there, Annarose decompresses the magical energy casing to provide a rocket boost of sorts hurling it downwards the target of choice at high speeds; falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the iceberg is so large that it is extremely difficult to dodge it. As the meteoroid of ice descends upon the vicinity, it very quickly picks up speed until it reaches terminal velocity, which is the highest velocity attainable by an object as it falls through the air – thanks to the properties of Ice Devil Slayer Magic, as the meteorfalls, it freezes air particles, causing those in the vicinity to have difficulty breathing. As well, due to the decrease in the scalar pressure of the air, all forms of matter held together by that pressure (which includes living bodies) begin to break apart. When the meteor hits, the force is strong enough to create a large explosion of ice, which engulfs a wide area and releases a strong hurricane of air, also leaving a large impact crater in its wake; the impact forces millions upon millions of rubble debris to hit the ground, in a method similar to even more meteors; with the resulting tremors being felt as far as an entire town away; the Glaciate ability continues to persist, with countless shockwaves being released outwards from the force of impact that devastate anything they come into contact with while almost anything that comes into contact with all aspects of this spell are frozen completely solid. The actual extent of the ice can stretch for miles and last for over a week. After impact, the iceberg dissipates into snow to prevent the risk of a tsunami. Since it deals physical damage, it is difficult for anyone to cancel, and Annarose can summon another frozen meteor which will then collide with the first, ensuring that they crash into their intended destination. Heimdall is a god from the Norse mythology.

Trivia

 * This magic was technically featured within canon, but Per decided to expand on it greatly in order to make it much better, hence why there's no Fairy Tail Wiki Content template at the top.