Marisa Sejren

Marisa Sejren (マリサ・セジュレン, Marisa Sejuren) is the name of the 27th Head of the Sejren Family, a family that works also serves as an organized crime syndicate whose primary activities are protection racketeering, the arbitration of disputes between criminals, and the organizing and oversight of illegal agreements and transactions. The Sejren Family look over the city of Luin, protecting it from the Magic Council's iron fist while dealing with outside interference harshly and swiftly.

Marisa is the one who first brings Tsuruko Sejren, her cousin, to their family, welcoming her and Hikari Zanna with open arms. Later on, she helps Tsuruko and Excellen Kilekion defeat the Dracolich. In the Four Great Lands Tournament, since Tsuruko herself is unable to participate due to her lack of magic, Marisa takes Tsuruko's place as an interchange member, as Excellen had called in a favour from her.

Appearance
Marisa has a short, small figure –taller than Tsuruko, but shorter than Excellen- with long grayish purple hair pinned up at the back with a purple bow with side braids and rose eyes. She wears a long-sleeved black coat with a standing collar which has a magenta bow tie around it. The coat has two rows of gold buttons on the front, light green trims around both of her cuffs and shoulder epaulettes, which have a fourragère passing under and around her side. She also wears a pair of white gloves along with an armband on her left arm, and a white web belt with a gold waist-plate. She also has a black skirt, dark gray pantyhose and knee-high black boots.

Equipment
Divine Tool: Chimatsuri (神器・血祭り, Jinki: Chimatsuri): Chimatsuri is the Divine Tool of Bloodshed.
 * ChimatsuriIgnite.pngChimatsuri IGNITE (血祭り・ＩＧＮＩＴＥ, Chimatsuri Igunaito): Chimatsuri IGNITE is the name of Chimatsuri's second stage form. When initiating the IGNITE command, scarlet magical energy covers the Divine Tool, condensing before solidifying into a new form. As Chimatsuri IGNITE, the Divine Tool's frame becomes crimson with jet-black trim, and its scythe blade becomes forged into a crescent shape. In it's IGNITE form, Chimatsuri is capable of utilizing its VT (Variable Transforming) System, which allows the scythe to transform into different combat modes, from a full-scale scythe and sniper rifle form to a condensed rifle form. This system was, chapter-wise, first seen on Dragredder.

Ways of Combat
Master Scythe User:

Physical Prowess
Sejren Gene: The Sejren Gene is a mysterious ability displayed by several members of the Sejren Family; it's described as a "bloodline awakening" not seen in any other family. It's noted to be a power that only manifests when a member of the family experiences an epiphany, reevaluating their life and coming to a conclusion of what exactly needs to be accomplished in order to overcome the turmoil in front of them. Doing so releases the body's natural limiters; granting them a physical prowess far above normal humans and even some other races, like great strength, speed, agility, accuracy and coordination. In consequence, despite the family's innate inability to properly harness magic besides their Corpse Shell power, they are acknowledged as extremely powerful warriors, with many of them capable of overpowering strength-enhancing magic and outrunning speed-enhancing magic. However, the power seems to only awaken in a few members—but arises when the person experiences certain moments in their life that awakens it, and remains active for the rest of the user's life.

Magical Abilities
Low Magical Power: Marisa has not shown any type of incredible amounts of magical energy. Indeed, she simply has the basic amount needed to be accepted as a pointless existence known as a 'magician'. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. While extremely powerful and considered a genius due to combining magical power and fighting spirit in the form of her Soul Armour's Magimerge Knight Power; something that not many people know is that Marisa does not have a truly staggering amount of magical energy unlike most magicians this day and age, but this is most definitely not to say that she is weak—in fact, she is the exact opposite of such a term. Because Marisa's magical power is fairly miniscule, she has absolute control over it; as it does not leak out and seep into the environment like other magicians. While normally having only a small amount of magical power would be a disadvantage, Marisa has shown such masterful and precise control over her power that she is capable of shaping and utilizing her magical power in a multitude of ways; showing several techniques and applications that can leave magicians with more sheer power than her confused, as her mind is considered to be fairly advanced in its thinking patterns. Marisa is not bothered by her low amount of magical power, as she only ever really utilizes her Corpse Shell magic, and an innate lack of magic was something inherited within her family anyway.

Assorted Magics
Assorted Magic (雑魔法, Zamahō): Magic is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (魔子 (エーテルナノ), Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power.

Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a Mages' Magic container that contains a large amount of dormant power: the Second Origin. If a Mage somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

Marisa herself is capable of learning magics fairly quickly; in some cases, she is said to have the ability to master some magics within a day to a week, though as she simply stated it. Indeed, before the Four Great Lands Tournament, upon being told she'd have to impersonate her cousin, Marisa learnt High Speed and Crash within a few days each as she felt that those two would be able to replicate Tsuruko's trademark super speed and super strength, no matter how flawed the result would be. However, Marisa herself doesn't seem to be all-too-fond of Magic aside from her clan's Corpse Shell ability, and thus she simply relies on her Divine Tool and hand-to-hand combat to get herself through battle.
 * High Speed (神足 (ハイ・スピード), Hai Supīdo lit. God's Leg): High Speed is a Caster Magic that enables the user to drastically augment their speed. High Speed is a type of Caster Magic that allows the caster to move at extremely high speeds, allowing them to move about at incredible speeds; moving at a velocity that most people cannot comprehend. The speed and after-images granted by High Speed allows the user to effectively dodge the multi-directional attacks of drones. Activating this attack causes a slip stream effect that allows the user to achieve speeds normally impossible to them in any location. By charging the particles with magical energy this allows the user an additional defensive measure as well as immense propulsion. The user's speed appears to create up to eight doubles of themselves while in motion. These doubles are not illusory; the user is moving at a speed between different positions that is faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that the user is attacking from all those positions simultaneously, giving the user incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as the user would have moved long before the attack even reaches them. When used in combat, High Speed can be very efficient; the increase in speed makes it so that melee attacks that would normally be considered weak become very effective; in Marisa's case, what was once great becomes even greater. Supposedly, a weakness of High Speed is that despite the Magic's speed-increasing properties, it apparently cannot defend against any Magic used to intentionally slow the caster down. However, Marisa was capable of easily outpacing a Slowing Magic user during the tournament, even breaking the sound barrier in the process as if she were unaffected by his magic.
 * Crash (粉砕 (クラッシュ), Kurasshu lit. Pulverization): Crash is an extremely powerful Caster Type magic utilized by a certain ace magician and various other mages. Crash gives the user the ability to smash everything they come into contact with. Non-elemental magics are manipulating magical power as a form of pressure, or matter; and Crash works by constantly pressurizing magic of the user's own body, or the magic surrounding them, to the point where any impact causes pulverization. Because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it, because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it. If the person is unfocused, they may destroy objects such as houses unintentionally. When used against an opponent to effect, this Magic can send the person flying several meters with incredible force. Despite being a natural offensive Magic, Crash does have other capabilities too. It can be used as a sort of deflective barrier, sending an attacker flying back. Crash has various offensive and defensive properties. Using its inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain Magics by smashing them to pieces. By imbuing their fist with Crash, the user is able to send an enemy flying numerous meters with incredible force. It is also capable of being fired as a burst of energy at the opponent. This Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attack. It is also possible for Crash to be used as a deflective barrier, sending an assailant flying backwards when they come into contact with it. Even the most powerful spells are rendered useless when faced with this destructive and highly advanced Magic, which is seemingly difficult to control even for an extremely powerful individual like the user. Marisa's version of Crash is said to be one of the strongest, and even with it boosting her already incredible physical power so that she could fool the judges of the tournament, she noted that Tsuruko's physical might was still "the tallest mountain" that even this magic could not overcome.

Corpse Shell
Corpse Shell (鬼の力 (コープス・シェル), Kōpusu Sheru lit. Devil's Power), also known as the Devil Factor (鬼の因子, Oni no Inshi), was a special Black Art that was classified as a "Forbidden Magic", akin to that of Abyss Break and Nirvana. It was known as a Bloodline Magic, due to being completely unique to the Sejren Family; however, the origins of Corpse Shell were something far darker than initially imagined. However, while it is not 'inherited', it does exist in the form of a Corpse Curse Brand (骸呪烙印, Gaijū Rakuin); a special magical glyph containing negatively-charged magical energy that is applied to the inheritor's body, granting them the power of Corpse Shell. Corpse Shell allowed for a person to have a parasite/host type relationship with the demon known as Abyssion, and Corpse Shell will allow the user to transform into a demonic figure with incredible powers and back; at the cost of the users' sanity.

Corpse Shell was an unfathomably evil power, coming from the recesses of a heart stained with darkness; a darkness so thick that none could hope to escape from it's tainting influence. Essentially, in order to harness the power of Corpse Shell, the user would have to allow the lingering fragments of the negatively-charged magical energy located within their magic origin to emerge, taking over any traces of magical energy that the user could exude, with their draconic blood holding back the negatively-charged magical energy's corrupting influence, while also enabling the user to project it outwards, around their body. This took the form of a pitch-black aura of darkness which surrounded and compressed around their body, distorting their figure into a demonic shell of its humanized self. Normally, Corpse Shell took the form of the user gaining black slashes which form under their eyes, which then thicken noticeably and merge with the shadows formed on their face, which became stylized black; their skin tone also became much darker. The user's entire body turned a horrific pitch-black, with crimson markings around their chest, arms, as well as under and above their eyes. Finally, their hair would spike on end and grew out as twin chains manifested upon their arms. However, some members of the Sejren Family had vastly differing Corpse Shell forms; most notable was Jeanne's own form, which she used to end the Human-Dragon War.

However, for all the physical might and versatility that Corpse Shell provides, it did have one, horribly glaring, weakness—the origins of the magic itself. As Corpse Shell was created through a contract with an Etherious demon who provided negatively-charged magical energy in order to forge the magic, whenever a magician used Corpse Shell, they were tapping into the negatively-charged magical energy, which were toxic to regular magicians. Thanks to their "conditioning", the magicians of the Sejren Family who harnessed the Black Art were slightly resistant to the energies of demons, but since they were harnessing it with the bodies of humans, instead of destroying them from the inside-out horribly, it had a far more sinister effect—slowly, but surely, the negatively-charged magical energy would replace their regular magical energy, corroding their magic origin as their body's physiology slowly changed into that of a demon. This would cause them to forget their own sense of identity, as they became a rampaging monster—just as Abyssion intended.

There were a scarse few ways to avoid this fate; such as using a medium to carry the burden. An example of this would have been the relationship between Excellen Kilekion and Tsuruko Sejren in the original plans for Daybreak. When first activating Corpse Shell, as it took place in the exact same arc where Tsuruko became Gaiki for first time, since Excellen was there, and Tsuruko already had the Hellion known as Star Phoenix sealed within her, Abyssion would have immediately linked to Excellen instead, as her exalted and esper blood could have withstood the degenerative effects of Corpse Shell, causing her to unwittingly become the medium, and thus whenever Tsuruko harnessed Corpse Shell, Excellen would have suffered its effects instead of Tsuruko. The medium method has not shown up in the Sun Trilogy properly, however. To fully remove the corrupting influence of Abyssion, the users of Corpse Shell would have to forge a contract with a true demon; who would bless them with an annulled corruption, allowing them to use the magic to their heart's desire. Aside from those methods, there was no way to reverse or stop Demonization, leaving the users of Corpse Shell with the only option to not use the Black Art in the first place.

Marisa Sejren is the current head of the Sejren Family. Having learnt Corpse Shell at an early age, she is said to have mastered the Black Art, so much so that she is one of the few people capable of fighting on-par with a Soul Armour without having one herself with the power of Corpse Shell. Once she discovered Hikari had the Corpse Curse Brand, she taught her a little bit about the magic and how to not be afraid of Abyssion; something that Hikari would completely disregard later on in her life as Crux. Marisa is seemingly immune to Abyssion's corruption, as she has mastered the art of "Clear and Serene", an advanced breathing technique that allows the user to enter a state of tranquility, enabling them to focus their fighting spirit and block out all harmful influences, something she would later teach Tsuruko so that the latter could harness her Deus Machina form without going berserk. Marisa's Corpse Shell is also evolved, possessing a demonic black knight-esque appearance.
 * Berserk (暴走 (ベルセルク), Beruseruku lit. Out of Control): Berserk was a status ailment that Corpse Shell grants an untrained user, whether or not they want to accept it. Upon activation of Corpse Shell, the corrupting influence of Abyssion would begin to seep into the user's brain, causing them to display a savage, nearly animalistic battle frenzy in which the user's strength and capabilities would dramatically increase. This special effect of Corpse Shell made it seem as if the magic was a vastly more superior version of Mask of Truth—though in reality, the two magics couldn't be further apart. However, it should be taken into consideration that once trained, a user of Corpse Shell was able to activate Berserk on a whim, and unlike the untrained version, an experienced magician did not feel fatigued by its usage; they also showed relative amounts of restraint, as some users were capable of controlling who and what they see as a target. Berserk increased the user's physical parameters to the point that every step that they took would cause a rippling shockwave to be released from their feet, and they were capable of smashing through almost any defenses, either physical or magical, with their bare hands. Indeed, during the Esper Excellen Part II arc, when the Dracolich attacked Luin, Marisa Sejren in Corpse Shell form was shown to be able to effortlessly tear draconic beings in half with her bare hands. In addition, Berserk allowed the user to ignore all senses of pain, even shrugging off the loss of a limb. In that way, it could be considered akin to 'super armour' of fighting games.
 * Enhanced Physical Prowess: When in Corpse Shell; the users' attributes were drastically enhanced; because, with a simple swing of their weapon, the user was capable of manifesting a violent tremor that obliterated the ground it came into contact with and knocked their foes away; in addition, their blows with their weapon and unarmed were positively overwhelming and could be bone-shattering. The sudden boost in strength upon activating the form allowed the user to break free from any attack which bound them or prevented them from moving. The user could grab a blade with their bare hand without feeling any of the exerted force, though said force could do considerable damage to the surrounding area. In addition, their endurance had been upped significantly; enabling the user to receive damage like it was nothing and ignore all senses of pain—though it should be noted that this varied on the factor of how powerful the blow was. Finally, the Sejren Family member's naturally immense swiftness was augmented to the point that they discarded any need for speed-enhancing techniques, enabling them to outstrip almost anyone in a contest of pure speed. What is interesting to note is that the negatively-charged magical energy enhanced all of the user's moves, greatly increasing their area-of-effect as well as improving their damage.
 * Enhanced Magical Prowess: Naturally, Corpse Shell also bolstered the user's magical power to the point that it could be considered leaps and bounds above any other magician's. This drastically increased the area-of-effect of any spell that the user casted, and the overall power of the spell; this is best shown with Crux Kouga's Arrow of Light spell, which, normally, would pierce the opponent and then vanish, but in Corpse Shell form, the Arrow of Light is able to drill through nearly any defense and pierce several opponents in a row before it vanishes. Another plus to having their magical energy augmented was that they gained the ability to perform "advanced" versions of their regular spells or new spells entirely; another example regarding Crux is his Ain Soph Aur spell, which is essentially an amalgamation of all of his previous Light Magic spells. However, due to the demonic influence of Abyssion, all of the user's attacks gained a certain black/red tint to it as the spells pulsed ominously, showing the demon's power. When in this form, the user was able to manipulate nonliving matter by changing its atom structure through the sheer force of their aura, i.e. turning air into a wall of water or turning a stone column into a large uprising spike.
 * MarisaCorpseShell.jpgAbyssion Summon (大悪化示現 (アビシオン・サモン), Abishion Samon lit. Great Corrupter Manifestation): Abyssion Summon is a spell related to Corpse Shell; as the name ever-so-subtly indicates, it enables the user to bring the demon Abyssion into the mortal plane. Abyssion manifests as a dark smoky amorphous creature with a wide "mouth," jagged fangs, and a pair of jagged horns that curve back behind its head. This "mouth" contains an eye-like glowing orb. It can even move and fight like her also, with the similar amount of strength as its wielder; due to Marisa's magical power giving it extra strength. When this is done, Abyssion is linked to Marisa's mind. Once an exploitable opening presents itself, it can and often will lead to lengthy and unbelievably high-damage combos. Marisa uses Abyssion as a pressure and confusing tool, forcing the opponent to switch between dodging and blocking until they make an unfortunate mistake. She is impossible to counter or predict without the use of meter. Abyssion attacks using his blunt strength and dark magic, but he is often seen in a hunched position doing nothing until commanded. She is meant to be as close as possible to the opponent. Many of Marisa's attacks chain together; capable of dealing tremendous damage to the foe via numerous heavy blows; her dodge roll is capable of dodging many attacks as well as faking out the opponent, disorientating them even more. Marisa can also summon and recall Abyssion; however, the demon is also automatically summoned through many of Marisa's more powerful spells. The main purpose of Abyssion is to add damage to her combos and to force disorientation on the opponent if they block. However, the main weakness to this ability is that when utilizing this, for stronger attacks, they cannot use or move their body and has to have someone guard them so that they won't be harmed. In addition, this unique property also makes Marisa and Abyssion much harder to grab (when one gets grabbed, the partner can simply counterattack, making them immune to chain-grabs), and conversely allows them to have a superior offense. However, they can easily be separated by strong enough attacks. Marisa and Abyssion are great at dealing damage when together, have decent attack speed, and possess a few interesting attacks in their arsenal.
 * Darkness Magic (闇の魔法, Yami no Mahō): In Corpse Shell form, the user gained access to a supreme form of Darkness Magic; granting them complete dominance over the element of darkness—when this energy interacted with the atmosphere it energized and accelerated the ambient magical particles, transforming them into a thick aura of scarlet darkness, befitting the user's demonic power. This new energy had an absolutely overwhelming amount of destructive power; it was capable of dishing out damage on the molecular level, disintegrating anything that it touched with relative ease; but to those who survived this darkness, there was something much worse. Unlike the superficial darkness of any other darkness-based skills, this scarlet darkness acted as a fast-acting poison which was capable of inflicting many painful effects upon the victim, such as intense headaches, nausea, fever, sickness, muscle spasms, and the ultimate deterioration of the foe's bodily functions; meaning that if one of the user's attacks didn't kill the foe, the effects would, as their body was violently dismantled, piece by piece, causing the foe to suffer an agonizing death; and then their corpse would be disintegrated by the scarlet darkness. When faced with opposing elements, the darkness consumed them in order to boost their strength and quantity; making using any sort of elemental based magic are ill-advised against the user; meaning that the user had absolute dominance over the elements. In fact, in this form, not even any Slayers of any element or any Dual-Element Slayer Modes were capable of consuming this Darkness Magic—if they did so, the pain they received from the magic would multiply twentyfold, more often than not completely blowing the opponent straight out of the water.
 * Ragna Triad (黄泉無明長夜流 (ラグナ・トライアド), Raguna Toraido lit. The Underworld's Long Night of Spiritual Darkness Style): The Ragna Triad, also known as the Ultimate Darkness Secret Arts (極暗奥義, Kyokuan Ōgi) is a trio of extremely high-level Darkness Magic spells. They are considered to be the most powerful of darkness-element magics to ever exist—even more powerful than darkness-related Lost Magic or any Darkness Slayer. The power of the spells are such that they are unable to be consumed by any Slayer Magic or manipulated by an outside source no matter what; instead overpowering the foolish magician trying to take their power for their own and devouring their magic in retaliation. They were developed by a Black Wizard during the Human-Dragon War, but how he discovered the triad of spells or created them is unknown; however, soon after the war, the Black Wizard sealed the spells away; hoping that they would never see the light of day again—he wrote down the eternano patterns and instructions in order to cast the spells in an ancient tome, which was buried deep within the earth. When a Sejren Family member activates Corpse Shell, they are capable of utilizing these spells.
 * Ragna Blast (黄泉無明長夜流・冥王下月輪 (ラグナ・ブラスト), Raguna Burasuto lit. The Underworld's Long Night of Spiritual Darkness Style: Demon King's Descending Moon Ring): Ragna Blast is a high-levelled Darkness Magic spell and one of the Ragna Triad of spells. When the user is casting Ragna Blast, the user gathers magical energy from the atmosphere and condenses it upon their blade, adding their own magical power into the mixture, as well as the darkness gathered by the magic, merging the triad of energies and compressing them upon the sword, which causes the blade to become set alight with pitch-black darkness, a darkness which can be likened to that of the abyss. The user forces the darkness to compress into two small wads which are focused on the tip of their blade; from there, the user raises their blade and stabs forward quickly, releasing the darkness in the form of twin enormous pulsating and highly powerful spheres of magical energy that also have the likeness of a comet of immense power, blasting their foe with extreme force twice. This spell has the potential to deal overwhelming damage; as it reacts with the magic origin of the foe and counter-spins it, thus causing their defenses to weaken at the moment of impact; essentially reducing their defenses to zero and inflicting piercing, penetrating damage, unleashing a fiery explosion that deals immense damage; both comets erupt in a powerful surge of darkness that even after the strike, they continue to rise, dissipating into the sky. What makes Ragna Blast so special is that the spell will lock onto the opponent's magical energy, chasing after them and curving in abnormal directions in order to reach the enemy. It will continue to chase them, even to the ends of the earth. The reason for the twin comets is that if the opponent defends themselves against the first blast, the second comet will instantly teleport into its place, and then strike the opponent with its own strength, guaranteeing a strike no matter what the enemy does.
 * Ragna Blade (黄泉無明長夜流・冥王神滅斬 (ラグナ・ブレード), Raguna Bureido lit. The Underworld's Long Night of Spiritual Darkness Style: Demon King's God-Destroying Slash): Ragna Blade is a high-levelled Darkness Magic spell and one of the Ragna Triad of spells. When performing Ragna Blade, the user fuels their magic with negative feelings, fusing eternano and magical power, creating pure darkness, before using the darkness to perfectly replicate the form of an enormous blade composed of negative feelings; the blade is crackling with black energy. Because of this it can only be used in close combat. Ragna Blade is known to be highly sharp and durable, capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of darkness in its wake, which can damage the opponent. The moment that the weapon makes contact with the foe via impaling them, the composition of the weapon is altered to cause additional, smaller blades to protrude from the bladed weapon inside of the foe's body, drastically increasing the number of wounds dealt to the foe. When the Ragna Blade comes into contact with an barricade or anything attempting to defend itself against the spell, the darkness that composes the Ragna Blade momentarily forges itself into sharp fangs, which tears through the so-called "defense" with ease. Only surpassed in power by Ragna Drive, the Ragna Blade's destructive force is enormous. Its effect extends to magic itself, and no being, not even high-level defensive spells can deflect it, although the stronger demons have bodies too big to be destroyed by a single swipe. It puts a likewise huge strain on the caster as well; it requires great amounts of magical energy to be cast (hence it requires amplification for a human caster), and the mere act of keeping the spell active drains the caster's strength tremendously.
 * Ragna Exclamation (黄泉無明長夜流・冥王最力皆合 (ラグナ・エクスクラメーション), Raguna Ekusukuramēhon lit. The Underworld's Long Night of Spiritual Darkness Style: Demon King's Supreme Power, All as One): Ragna Exclamation is the strongest spell of the Ragna Triad; to use it, the user must reach into the very core of their being; their Magic Origin. Once they do, the user pumps all of their demonic energy into the core, essentially overloading it, additionally adding red blood cells to their body, which in turn allows for greater delivery of oxygen and nutrients to their body, essentially increasing the blood flow by forcing more blood through their blood vessels thus increase their potential. When performing the Ragna Exclamation, the user raises their arms, gathering demonic energy within them and forging a link between the realm of the dead and the current plane of existence. From there, the user summons the souls of the fallen Corpse Shell, and they lend the user their power, being manifested into the physical plane, allowing the user to summon Corpse Shell users of all shapes, sizes, types, and abilities from all possible points in time and space; as well as a few Corpse Shell users that do not exist because no timeline ever leads to their creation. From beyond the infinite come infinite Corpse Shells; filling the entire world, an endless army of Corpse Shells. Corpse Shells without a scratch on them, brand-new. Corpse Shells riddled with scars of many fierce battles, old veterans. Corpse Shells that were incomplete, just a bare frame. Corpse Shells that were destroyed, burning in their last moments of magic. Corpse Shells used by other Sejrens of other timelines. Corpse Shells used by people never seen before. Corpse Shells that had no user at all. Corpse Shells used by something inhuman. Corpse Shells that were not even magical. Corpse Shells made of flesh and blood. Huge Corpse Shells. Tiny Corpse Shells. Corpse Shells shaped like beasts. Corpse Shells that had no form at all. Corpse Shells made of liquid. Corpse Shells made of gas. Corpse Shells made of plasma. Corpse Shells made of stars. Corpse Shells that dual-wielded. Corpse Shells drenched with blood. Corpse Shells with two hearts. Corpse Shells that were people. Corpse Shells leading countless soldiers. Corpse Shells riding giant dragons. Corpse Shells that were space battleships. Corpse Shells with swords of light that could kill planets. Corpse Shells that had become gods. Corpse Shells that had fallen to evil. Corpse Shells fused to people. Corpse Shells that had been reborn as people. Corpse Shells of the past. Corpse Shells of the present. Corpse Shells of the future. Corpse Shells that were possible. Corpse Shells that were not possible. Corpse Shells that roamed the void beyond. Once every single Corpse Shell possibility has been manifested, the user performs a simultaneous Ragna Blast/Blade combo with all of their possibilities; the sheer power of which annihilates everything that it touches. The reason that Ragna Exclamation is a 'death and glory' spell is because, by using this spell the user becomes unstable due to their organs and blood vessels slowly tearing and their magical energy going haywire, beginning to suffer physical and mental deterioration, eventually disintegrating. However, their power increases exponentially during the breakdown; which lasts for five minutes. In spite of the fact that this spell is more than powerful enough to kill almost anything, a single use is enough to heavily strain the user's body and completely drain them of their magical power; after casting it, Corpse Shell is cancelled and the user will die.

Trivia

 * Marisa's birthday is two days after Tsuruko's.