Elraine Ardygun

"Where in the blue blazes did you get the idea that I was nice? Let me tell you something; I kick the shit out of numbskulls like you more than I have to. There's probably a buncha morons who're still in the hospital. There's definitely a ton of guilds who tried to recruit me for my awesome power who got on my bad side and had to disband cuz I wrecked all of 'em. And let me just add, I make it a policy not to pay the check if your food tastes like marinated dog vomit and the drink is just horse piss. But even so...even a girl like me can spot a real villain when she sees it! Being a villain means to use the weak for your own gain and then stomp on them like a bully steppin' on an anthill when it's all said and done! And that right here, that's what you've gone and done! To children, even. And with your deceptive powers, you get to hide from the people you caused to suffer... the law... from any form of payback! But that's gonna change...right now. You and your little cronies won't get away. Not while I'm here!"

- Elraine Ardygun, to Morgana Blackmore, leader of the Eight Claw Clan.

Elraine Ardygun (エルレイン・アーヂーガン, Erurein Ādīgan), more commonly just referred to as "El" (エル, Eru) by those whom are close with her and by her moniker of Elraine of the Rainbow Crystals (虹晶のエルレイン, Nijishō no Erurein) for her mastery over her Crystal Dragon Slayer Magic which is said to be above any other mineral-based magician no matter their race and type of magic that they use, is an independent magician and whom is constantly wandering, searching for a place which she says is the "Promised Land". Born to a pair of Dragon Slayers that were part of the Dragunity Knights whom were a special tribe of warriors who invoked the "true power of a dragon" from four centuries ago up until the present day, and designated as the legendary Azurite Dragoon (, Azuraito Doragūn lit. Exalted Dragon Knight of Legend), the greatest of all draconic knights, her parents died soon after she was born into this world, the fierce warriors with the blood and souls of dragons were finally reduced to fantasies within this era where industrialization and innovation reigned supreme, a new world where magic and science were fused together- indeed, Earth Land had no place for those who still clung to relics of the past. However, as she was left alone, something completely unexpected happened- the dragon god known as Eternal Spire Dragon, Fafnir (不先塔竜・ファヴニール, Fusentōryū Favunīru) worshiped by the clan revealed himself from hiding and raising her as his own; while eccentric, there was no love lost between the two as he began to teach her his personal style of Dragon Slayer Magic. After several years, Fafnir allowed Elraine to learn the "strongest power of a dragon", Ley Line Connection, for putting up with his obnoxious personality, resulting in Elraine becoming the last person who could harness that "ultimate power" of a dragon, though this caused her to become a magnet for trouble, as countless people sought that incredible power for both good and bad intentions, seeing the opportunity to wield the strongest power of a dragon as something near impossible to pass up.

Originally the strongest member of the Legal Guild known as Serpent Tail (, Sāpento Tēru lit. Eternally Revolving Snakes) in Serpens, a semi-isolated island that's far and away from which she joined under recommendation from a close associate with a power that far outstripped the Guild Master, Marta Rayhunton, causing her to obtain the title of  of Serpent Tail (の, Sāpento Tēru no Ēsu lit. Trump Card of the Eternally Revolving Snakes), allowing them to win several  in a row near-flawlessly, Elraine left the guild of her own choice out of dissatisfaction with how easy everything was and due to not feeling much about her incredible achievements, deciding to cut ties with the group as she deemed her search for this mystery land more important than working together with a band of magicians to have fun and promote harmony among their kind. Now a wandering vagabond, Elraine wanders from town to town, to continent to continent, searching for a place to call home and helping those who cannot help themselves. Known to most of the populace as the "blonde girl with crystal power" (結晶力の金毛少女, Kesshōryoku no Kinmōshōjo), mentioning this nickname is sometimes enough to make Dark Guilds flee in terror, not wanting to incur her terrible wrath. Soon after finding a place to call home, Elraine set up the Ardygun Detective Agency (アーヂーガン・探偵事務所, Ādīgan Tantei Jimusho), a detective agency that investigates cases that are deemed too unusual for other authority figures such as the  and all sorts of s by using simple, bold solutions to solving intricate problems which more or less translates to Elraine beating people up until the case is solved.

However, while roaming the lands, due to her overuse of her Dragon Slayer Magic and a constant integration of other aspects of magic into her own personal style through the laws of symbolism and shifting of crystals into gemstones via the ways of the Seven Colours Arts in order to forge what can be considered to be the "strongest dragon slayer magic", thus breaking the true intentions of the style magic that harnesses the power of the almighty dragons, Elraine is in the process of undergoing dragonification, with the lack of antibodies within her body accelerating the transformation, causing her to be in danger of becoming the Greatest Gemstone Dragon, Eldran (大宝玉竜・エルドラン, Daihōgyokuryū Erudoran), the dragon who is said to bring back the winged cryptids and usher in a new era for dragonkind, causing her to be referred to as the Ray of Hope (一筋の希望の光, Hitosuji no Kibō no Hikari) by fellow Dragon Slayers and dragon-obsessed individuals. Because of this, in the present day, during the third Dragon Slayer Royale; Elraine happened upon the winner about to take the title. Worried that Dragon Slayers could rise to levels of power akin to the Dragon Civil War and concerned about their immeasurable strength going to their head and thus lording it over regular humans and magician, using her power over Thought Projection to forge an illusionary battler to take her place, this fabricated existence stepped in and gave a royal thrashing to the victor, thus gaining the title of Dragon Slayer King (滅龍神, Metsuryūjin). From here, Elraine, using her Thought Projection Vincent Albion (ヴィンセント・アルビオン, Vuinsento Arubion), hosts the next Dragon Slayer Royale, putting her own twist on the concept- to truly defeat him, a Dragon Slayer must display that they won't let their power go to their head, only revealing herself to the winner once she deems it to be suitable.

Appearance
The known as Elraine Ardygun is a slender, petite young woman who is in her late teens; one wouldn't suspect that she's anything more than an ordinary college student whom just so happens to have a growth impediment that causes her to look like she's in her young teens at first glance. Elraine is stated to have "the height of your average schoolgirl", and she has a slender, waif-ish build that deceives people as one wouldn't expect somebody so small to possess such incredible power; a member of the also referred to her as "too cute for words" - right before she lifted him up with a single hand and threw him through a building. Elraine's skin is also said to be so white and smooth that it appears almost like she's made of porcelain. Her facial features are very child-like to the point that when she smiles (which is actually pretty rare), it's nothing but completely radiant; her overall build makes her appear as if she were a doll made partially or wholly out of bisque porcelain, putting up a particularly good illusion of being a human, with her snowy skin instead being a realistic, skin-like matte finish. She has snow-white skin that is akin to a princess's; along with a beautiful figure—moderately large breasts, long, slender legs, and a shapely rear. Her eyes are the shades of amber, completely pure and clear of any ulterior motive; sparkling intensely in the moonlight, the fierce stare of her amber eyes gives off the appearance of her being able to make the saying "kill somebody with a look" a reality; overall, Elraine possesses a wondrous beauty that scarcely feels real - perhaps it wouldn't be optimal to describe Elraine with words like "attractive" or "tough-looking", but rather, something along the lines of "cute" - her looks are known for blurring the line between this young girl being an existence would could perceive as existing or a terrible being that comes off as smack dab in-between "natural" and "unnatural", with the zone between realism and stylization that makes her feel like she doesn't belong in this world, or rather, something like Elraine shouldn't be moving about like a human. However, because of her normally stoic face, it is known to be damn near impossible to guess what she's thinking commonly. Elraine's finely textured golden hair, which seems as if it is sprinkled with gold-dust, and while everything from the nape of her neck onwards is styled neatly, the rest is cut like it's a bother and just left without any tending to, though its most notable features are the large, slim forelock of hair that sticks straight up in a curved manner as to resemble a question mark and how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face. There is a trio of bundles of golden hair exposed in the very middle of her forehead, with the longest extending down to reach her nose; her blonde hair is long and it extends down to her rear, tied into a braid that's held in place by a navy bow.

In terms of attire, Elraine manages to find a perfect mixture of futuristic and modern while also remaining within a stable equilibrium between "wearing too much" and the ever-so-frequency dress sense that subscribes to the belief that dressing like a five dollar whore can help somebody stop a bullet. Dressing in a fashion sense that takes numerous cues from Victorian-era fashions and emo gothic fashions, mainly in blues and whites, resulting in an outfit that possesses conspicuously light, mysterious, antiquated and homogeneous features. She wears a long, elegant dark blue dress with a white collar and short red tie – it possesses blue diamond shaped accessories with key hole markings on the arm portions and back of her dress, as well as a portion up the top which exposes her upper back and bare skin. On top of her dress, she wears a baby blue gown that extends down her lower back and arms; frills encompass her entire outfit, emanating from the bottom of her dress, and the cuffs of her gown. She wears metal high heel shoes over her dark blue tights. Additionally, she has a more casual set of clothes which she normally wears- these are a white top with a black one underneath which slightly exposes her navel, purple bike shorts underneath a purple skirt with a blue belt, and white slip-on shoes with purple caps. Underneath this extravagant dress, Elraine wears a white elegant blouse, a black overall skirt with modified navy ribbon, black tights, and black mary jane shoes with navy ribbons. These clothes were picked out not because of any sense of fashion, but rather, because they were affordable and easy to move around in, so that if she were ever in a situation where she was incapable of summoning her usual outfit, she could still fight to her full extent of her abilities, even if she would still be lacking in the protection department - even so, she has quite an attachment to this elegant dress partially because of its cost, which is said to be around two thousand and fifty-seven US dollars in Earth money and will go out of her way to ensure that it doesn't get damaged in a fight, displaying a certain stinginess in regards to its condition because of how expensive it is, and as such, she tends to blow her stack if it's completeness is threatened in any way. And, of course, Elraine's rather gaudy outfit actually looks like something a young adult girl of a certain subculture would wear; this is something that contrasts her usual behaviour, so it works out quite nicely as Elraine is a wanted figure with an extremely high bounty, commonly taking those whom encounter her with how harmless she appears.

Personality and Traits
Elraine herself, while never the nicest person around, even before the events that led to her life messing up like how bad things get when somebody throws a heap of shit in a fan, she was known to be a bit of a jerk to almost everyone that was unfortunate enough to converse with her; she's able to retain her infamous steely composure in even the direst of situations, such as battling Annarose Antoinette, one of the Nine Elementals of the Kingdom of Aeternum and in all of the final events of the that she did partake in. Having grown up in a clan, the Dragunity Knights, that was all but isolated from the rest of the outside world with family members who constantly stressed that she wasn't ever to pay attention to the rest of humanity, even as they died from the deformations they were left with due to constant inbreeding to keep the bloodline "pure" in a sense, Elraine was left with a sense of superiority to other people, seeing others as incapable of ever synchronizing with her own wavelength, meaning that they could never understand her. Even after the dragon Fafnir raised her in his final days and she lightened up a fair bit because of his prankster nature which masked his good intentions, Elraine always had that superiority complex deeply embedded within her mind, believing that naturally, as she was the hopes and dreams of the people with hearts and souls of dragons and the last of her kind, she felt a constant pressure and need to live up to the legacy her clan had left behind for her. This, as well as losing anyone she could consider "family" at the tender age of nine, caused Elraine to develop a rather gruff and aloof personality. After beginning to follow her own wants and needs by wandering around the world, Elraine began to develop a more "normal" personality and morality, even smiling and laughing like any other person would in several circumstances, and making several important allies – even so, she still remained quite stubborn and refused to give up no matter the odds stacked against her. When she joined the Serpent Tail Guild and almost immediately got promoted to Guild Ace, it was well known that Elraine personally despised the accusations of favouritism that resulted from both her and the Guild Master being Dragon Slayers that dogged her unfailingly, as she wished to carve her name into the annals of history for herself without any outside assistance- this also displayed her bad temper as she occasionally got into fights with more aggressive people who claimed she was nothing without her powerful Dragon Slayer Magic - interestingly, this led to Elraine and the previous Guild Ace creating a rather shaky friendship between themselves after several tense confrontations.

Unlike her alternate timeline counterpart however, the Vulture Empire never invaded Minstrel (in fact, it never existed in the first place), and thus, her life never changed for the worse, allowing Elraine's character to develop more positively as a result. Instead of becoming the queen bitch of the universe and looking out for numero uno without giving a damn about the well-being of others, maintaining a cold and standoffish demeanour, her time spent in the Serpent Tail Guild caused Elraine to change for the better, developing a slightly more friendly persona, whom, while she was still a bit of a jerk, definitely cared for those around her. Even so, something that would never change was the fact that Elraine Ardygun was very prideful of both of her lineage and skills, having an unshakable faith in her own hype generated by her masterful performances in the three times in a row and always succeeding in any type of Job Request, even missions where those whom were supposedly greater than her would fail miserably - as such, while she definitely isn't an eco-terrorist and generally unpleasant like her alt counterpart, she could become insufferable the moment that anyone, even the likes of the  head, questioned her power. Unhesitatingly, she'd challenge powerful magicians such as the Ten Wizard Saints and the and more often than not, come out on top - this only increased her rampaging ego, really. It wasn't until a disastrous fight against her own Guild Master, Marta Rayhunton, that her arrogance managed to be reined in because of how easily she had her shit kicked in, if only slightly when compared to before; despite this, it's shown that she does care- she genuinely wants to help people, uses her skills for good most of the time, and is extremely loyal to those close to her, going to the ends of the earth to protect them despite any odds stacked against her, indeed; while Elraine is a bit of a jerk, she's also quite sweet on the inside, displaying an impressive amount of caring and loyalty to those that she does become fond of, however rare it is. Her defeat at Marta's hand helped Elraine to realize that her inflated sense of self was spiraling out of control, and when combined with her diminishing feelings of accomplishment in regards to her feats when bound to a Guild alongside her dislike for any real sense of community, added up to the main reason that she left the Serpent Tail guild without a word, aiming to find herself, and a place that she could call home, so to speak, her own "Promised Land".

In her everyday life, Elraine generally attempts to keep her cool under most circumstances and as a result, she can come off as fairly aloof and quiet, more often than not simply expressing herself through short one-or-two word answers; no matter what her enemies ever do to her, she can come up with a retort to it of questionable quality; because of this, she appears borderline emotionless in any situation, her expression never-changing, as best shown in her profile image as her words rarely rise above a barely audible monotone that gives off the impression of her not giving a shit. Adding to this, Elraine can be incredibly flippant, casually mouthing off to even the most powerful of opponents with a bunch of one-liners, and she generally enjoys rubbing people the wrong way - though this is because she prefers to fire off a few sarcastic quips and flat-out insults than bare her true feelings to the world; she tends to hide herself beneath a barrier of frost and snark at all times so it's easier to deal with problems- though this isn't the only reason for her constant shots towards anyone who manages to earn her ire. Though professional and aloof, Elraine refuses to ignore people crying for help, feeling a need to help people whenever she can- this sense of responsibility generally leads other people to place their trust in her and follow her despite her attitude; even though everyone agrees Elraine can be difficult, she has countless people thankful of her help across the globe; it has gotten to the point where it can be actually said that she's addicted to heroics, even giving away numerous chances to just quit and begin a normal, quiet life in favour of helping the downtrodden and scared. However, there's a darker side to all of this- Elraine herself is unsure if she continues her heroic actions to protect those who can't save themselves, or if it's because she feels an adrenaline rush from the whole act. Deep down, her motivation to help the downtrodden is fuelled from what she perceives as the world being against her, leading her to lash out at them for the problems that they're responsible for causing her, resulting in an increased ferocity in battle that has a chance of sending everything to hell. It's said that Elraine is under the impression that she believes that anyone is able to tell what she's thinking with nothing but a single glance, and thus deems exerting any more effort in portraying how she feels to be a complete waste of time - naturally, this means that nobody has any damn idea what the hell she's thinking about and because of this, to onlookers, Elraine can come off as a callous bitch.

Despite all of these negative traits, there are no doubts within anyone's mind that Elraine is an extremely competent magician and a private investigator, but nothing about her, especially her office, really suggests even the slightest air of professionalism, and her borderline silent and perpetually cool, slightly disinterested attitude is actually a helping mechanism that assists her in her work, as while on the job, she's perceptive, intelligent and quick-witted while, able to think of multiple answers to various cases at once. Back to her unprofessional way of going about detective work, most of the money she makes goes to buying copious amounts of booze, and a more or less empty bottle of cheap bourbon is a common piece of decoration on her desk. However, nobody really seems to care about how unprofessional she is and Elraine is commonly hired by numerous people of all walks of life time and time again due to her proven track record. It's extremely clear that her rampant alcoholism is a form of self-medication for her psychological trauma from various events in her life and the insomnia that stems from it - speaking of the latter, Elraine has shown that she can go without sleep for several days at a time, no lack of such impairing her performance and pinpoint accuracy with both her detective work and fighting skills. Despite her provocative wardrobe and looks, Elraine herself is quite turned off from all forms of romance, and greatly dislikes any physical contact- this fear is known as haphephobia; while in the alternate world, this condition seems to stem from her time in captivity after the Vulture Empire defeated Minstrel, the mainstream Elraine possesses it because of her almost crippling perfectionist attitude and her general dislike of other people coming close to her and acting all "buddy-buddy". Amusingly enough, Elraine has an attachment to her clothing that surpasses what could be perceived as "normal"; apparently, her outfit is as expensive as it is fancy-looking, and she takes great care to ensure that it doesn't get dirtied or even worse, damaged, even in life-or-death situations, even refusing to cut off parts of her dress when they were caught in the door of a collapsing temple, instead turning around and blasting the door to pieces despite the reduction in payment Serpent Tail would receive from the one who ordered the guild to do the job. Another example of this is when she first counters Ignis Vidan's  during her fight with the Dark Magician, specifically pointing out that while she blocked the attack, it still tore a hole in her sleeve. While nobody's really sure, it could be said that the reason for her clingy attitude towards her attire is because she has a particular fashion sense, one more inclined towards gothic fashion or she just doesn't like spending money. A unique quirk is that Elraine generally expresses herself through body language and is fond of tilting her head to the side when asking for a favour.

Beginnings
Elraine Ardygun was born to two unnamed parents around twenty-three-something years ago in the isolated island of Serpens (サーペンズ, Sāpenzu), which was far and away from the eastern part of Earth Land which was occupied by a very large peninsula called  (, Ishugaru lit. Continent) which was surrounded by scattered isles of differing sizes. However, Serpens itself was quite close to Minstrel; more details on that later. Going onto Elraine herself, she was a member of a clan known as the Dragunity Knights (, Doragunitī Naitsu lit. Dragon Knight Brigade), whom were a special tribe of warriors who invoked the "true power of a dragon" from four centuries ago up until the present day. As the ages passed by, members of the clans began to exhibit weaker connections with dragonkind with each generation born, so as family and connection to the dragon gods that they worshipped were the most important thing in their eyes, members started resorting to incest and inbreeding in the mad delusion they would get stronger.

While Elraine was not the first child of her parents, she was the first to survive to adolescence and subsequently adulthood, as the rest of her siblings were quickly killed off through their mutations. Bizarrely, Elraine herself turned out perfectly fine without any birth defects and was noted to be as powerful as a member of the Dragunity Knights in their glory days- she had access to every skill that the strongest of their warriors could perform, and her physical capabilities were through the roof. Her father soon vanished as soon as she was born. Her mother hailed her birth as a miracle and those who still remained in the clan were completely thrown off by Elraine's birth; nobody knew how she turned out without any problems physically and with a fresh connection to the dragons that they worshipped. The last elder of the clan proclaimed that Elraine's birth was no mere miracle- she might have had something to do with the mystical Dragunity Knight known as the Azurite Dragoon (, Azuraito Doragūn lit. Exalted Dragon Knight of Legend), who slew one hundred dragons after their dragon mount was felled in battle. It was said that the Azurite Dragoon's soul would reincarnate one day into the body of the "final hope of the dragonblooded".

Elraine had no idea what such a thing meant; she herself didn't know why her family and friends were so ill and couldn't do much, whereas she excelled at everything she tried and won any and all "competitions" between the clan with flying colours. Taking Elraine aside, the elder explained to her that she was the "final hope of the dragonblooded", the one destined to bring the Dragunity Knights from their centuries of decay after the loss of dragonkind, whom served as their wings and eternal partners. He told Elraine that as the pride of their clan, she had every right to be proud of her heritage- something "normal humans" wouldn't understand. Of course, that if somebody raises someone from birth to be a saviour, trains them until they are better than everyone at everything, and tells them that they will be the hope of the world, there'd be no way that they wouldn't have a massive superiority complex. This could easily be seen as the point where Elraine began to develop her arrogant personality, whereas previously, she'd been perfectly fine, if not just a little bit quiet. Elraine was personally trained by her mother in the Dragunity Knights' main form of combat, Dragon Slayer Magic, and she was taught to harness the "paths of magic which only dragonkind could use", advancing at a frighteningly fast pace.

Some time later, Elraine's parents died as a result of their origins as products of incest, the fierce warriors with the blood and souls of dragons were finally reduced to fantasies within this era where industrialization and innovation reigned supreme, a new world where magic and science were fused together- indeed, Earth Land had no place for those who still clung to relics of the past. However, as she was left alone, something completely unexpected happened- the dragon god known as Eternal Spire Dragon, Fafnir (不先塔竜・ファヴニール, Fusentōryū Favunīru) worshiped by the clan revealed himself from hiding and raising her as his own - this enormous fire-breathing lizard was infamous far and wide for being obnoxious; full of himself, and prone to screwing around with people. However, towards somebody who revered him for the almighty saint that he thought of himself as, Fafnir couldn't be anything but pleased- not only was he now able to do his good deed for the century, he had somebody else to talk to. Meanwhile, Elraine herself couldn't help but be completely bewildered, asking herself "what the fuck is going on here"- partly because of the fact that dragons were driven extinct some time ago, but mostly because he was such a strange being. Even though Elraine was raised with the belief that dragons were a supreme existence and the embodiment of power itself, the Eternal Spire Dragon had quite a few screws loose. Even so, before she could protest, Fafnir forcibly took Elraine under his wing, raising her as if she were his own freaky child born from one hell of a night.

While Fafnir was certainly eccentric (which was the understatement of the century), there was no love lost between the two. While Fafnir would spend the majority of his time rambling on and on about his great deeds, not limited to but including managing to kill one thousand of his fellow dragons in a single battle and winning the affections of quite a few princesses in his time. While Elraine didn't really believe much of it, she found his company replaced that what she lost in the previous attack; she felt a sense of warmth from this gigantic talking lizard referred to as a member of dragonkind. Elraine then spent the next three years persistently asking Fafnir to teach her his special "dragon power". Learning that he was going to pass away soon as the magical energy fuelling his existence was vanishing, Fafnir eventually complied, and though he disapproved of Elraine's desire to learn his magic, he advised applying it in secret, where it could only benefit people and not attract confusion or suspicion as the "age of dragons was well over", resulting in him attuning the "power that kills dragons" taught to her by her family and clan into that of his personal element of crystals, completely supplementing the unknown element of "energy" or something-or-other that she previously utilized.

Training day and night, Fafnir taught Elraine everything there was to know about the element of crystal, about how malleable it was, and how many sub-abilities it possessed and what its advantages and limitations were - furthermore, as a mineral-type Dragon Slayer Magic, crystals could tap into the power of the Ley lines with a greater potency than other forms of Dragon Slayer Magic, something Elraine memorized as the two continually revised that was known as Crystal Dragon Slayer Magic alongside the formal combat training she received in order to forge a "Dragon Slayer Magic beyond Dragon Slayer Magic", a brand-new form of Crystal Dragon Slayer Magic that could counter almost anything thrown her way. A few years later, while gazing at the stars, Fafnir tells Elraine about his dream to see a world where dragons weren't needed- even though dragonkind and those who knew their secrets were almost extinct, people still clamoured for that overwhelming might that these embodiments of ultimate power possessed. Hating the way her adopted father talked about himself as a burden on the world despite all the good he did for her, Elraine told him that she'd achieve this dream of his, as she was still a child, and thus had all the time in the world to accomplish his ideals in his place. A soft smile crossed his beaky mouth as the Eternal Spire Dragon as Fafnir passed away on that night, his existence entering her soul to form a Dragon Soul Seal of sorts.

Serpents
After Elraine left Serpens in order to wander the earth to follow Fafnir's dreams of removing any traces of the draconic from the world, some people managed to witness her display a small portion of that dragon power. From just a single glimpse of that power beyond compare, a firestorm started as news travelled fast, spreading across the globe in simply a few days. Because she was the one of the few who could harness that "ultimate power" of a dragon known as Dragon Slayer Magic, Elraine Ardygun was a magnet for trouble, as countless people sought that incredible power for both good and bad intentions, seeing the opportunity to wield the power of a dragon as something near impossible to pass up. Several organizations, including the remains of Bosco's Magic Council, attempted to get ahold of her, but to avail as she'd usually outfight or outwit each and every one of her attempted captors, leaving naught but a trail of defeated bodies in her wake. Because of this, Elraine Ardygun eventually garnered an extraordinarily large bounty on her head, exceeding the range of money one would need "to buy a small to medium-sized country but not a shitty country like New Zealand or Germany now", approximately.

After learning of this, Elraine slowly but surely ceased fighting against people partly due to how wanted she was, and partly because of the immense of destruction that she caused whenever she fought. Eventually, Elraine only fought when necessary or when no one takes notice as she slowly slid off of the radar- she travelled through cities by night to decrease the chances of being detected or captured by authorities or any bounty hunters. However, as months passed Elraine herself became extremely weary, as outside of stealing food, it was damn near impossible to take a rest anywhere, since if she closed her eyes for longer than hour, there was no doubt in her mind that people would discover her and capture her, thus enabling them to use her "dragon's power" for their own gains. As Elraine fended for herself for several years, while scavenging through a trash can for pizza crust, she found a woman with cream-textured hair and a zig-zagging ponytail that approached her, introducing herself as Marta Rayhunton, the Guild Master of the Serpent Tail, a prominent guild whom were down on their luck, offering Elraine refuge and a place to stay there. Initially hesitant, after Marta left a bag of cookies by Elraine's side and told her where to find the guild, soon after, the user of Crystal Dragon Slayer Magic joined the Serpent Tail Guild, soon ascending to the position of Guild Ace through her incredible power; because of this, she gained the ire and envy of some of her peers, particularly that of Renee Ashdoll, an Ice Dragon Slayer whom was seemingly previously the guild master's favourite and a fellow.

After some time spent in Serpent Tail, Marta decided to diverge some rather critical information to Elraine - both were members of the Dragunity Knights, Marta having been abducted from Bailong's Legion a few centuries prior to the formation of Serpent Tail. Because Marta was one of the grandchildren of the Pyro Dragon King Bailong, she had the blood of a dragon and a human flowing throughout her veins, giving her physical parameters beyond that of simple mortals, she was able to become integrated within the clan easily, adopted by a loving family as she was trained to become what could be referred to as the pinnacle of draconic knights; but more importantly, since she was able to revitalize the linage of the Dragunity Knights, Marta's induction into the clan meant that without her, Elraine would've never been born, technically making Marta the sole reason for Elraine's existence. A bit perturbed by this realization, Elraine decided to tell her Guild Master that Fafnir, the dragon whom the clan worshiped, taught Elraine her form of Crystal Dragon Slayer Magic and passed on soon afterwards; the two lamenting that the will of the last of the dragons with pure intentions was within their hands, with Marta deciding to honour Fafnir's wishes by striking a deal with one of thef ive kings of the island to integrate it into his military, giving them the authorization to hunt down rowdy Guilds and individuals whom were unsavoury, with Elraine and Marta using this chance to allow their guild to secretly search for other s and judge them for their character, taking down those whom abuse their power.

With her incredible power and sharp intuition, Elraine Ardygun passed numerous job requests with flying colours- though some cynical members, as well as Renee simply believed that she was given such an elevated position due to her seeming relation to the Guild Master and her ability to utilize Dragon Slayer Magic at a higher level than other users of the magic; this utterly infuriated Elraine, who had been working her ass off to get where she was at the moment. Even so, Renee wanted to fight her as she made everything look too easy, as a contrast to her, whose disability limited her skills and because of this, Renee wanted to fight Elraine until Joseph Barges, yet another S-Class Magician of the guild intervened, telling them to just settle it in the next S-Class Promotion if there was one. Some time afterwards, Serpent Tail decided to enter the next in X798, with the Guilds of Serpens intermingling with the Guilds of  as the former only had around a staggering total of five authorized guilds. During the annual competition held to determine the strongest guild, to put it lightly, Serpent Tail annihilated the competition, with Elraine in particular almost killing the, and , whom are two of the strongest magicians in the  guild in two punches even without magic while the two were in Dragon Force and Drive, and similarly steamrolling the rest of the guild with the air pressure released by a casual, offhanded swing of her sword, mortally wounding  , , , even while she was still holding back and was blindfolded. Sneering at how weak their Dragon Slayers were, Elraine crushed their spirits through her words and actions, Elraine taking it upon herself to remove the Dragon Slayer Lacrima implanted within them and absorb their Dragon Slayer Magics of and  using her Deadly Sign spell before Marta had to forcibly restrain her, while securing victory for Serpent Tail, it brought the joy and wonder normally associated with the event to a screeching halt.

Angrily confronting the Guild Master, Elraine snapped at Marta, furiously demanding to know why she stopped her; in Elraine's mind, removing that miraculous power which was created to slay dragonkind from those whom were "pathetic" and didn't deserve such strength was what her adoptive father wished for - completely and dramatically missing the entire point of what Fafnir wanted. Even though Marta attempted to explain to her that the dragon wanted Elraine to ensure that no unsavoury magician could abuse the dragon's power without any restraint, letting the power of a Dragon Slayer to go to their heads as most of them developed a smug sense of superiority, lording their power over those weaker by taking them down and remove their powers, lethally if necessary, Elraine just got angry in response; telling the Guild Master of Serpent Tail that weaklings such as the White Dragon and the Shadow Dragon didn't deserve the power bestowed upon them by the ones whom raised them as they were so worthless that even their Secret Arts had no effect on Elraine herself, and thus Elraine deemed it to be perfectly fine to take their powers and kill them. Marta rationalizing Elraine's melioritious attiude as the inner arrogance of a dragon bringing itself to the forefront, Marta simply told Elraine that if she, hypothetically, was a Dragon Slayer, and was weak as well, what she would do.

Elraine answered that she'd take Marta down too if it were required, to which Marta queried if she'd even be able to, seeing that Marta was the Guild Master of Serpent Tail and Elraine was simply an S-Class Magician; the difference in power between the two was like comparing the heavens and the earth. Annoyed by Marta referring to her as weak, Elraine challenged her to a fight - to which Marta complied, telling her pupil to activate Dragon Force and anything else that made her stronger and then launch her strongest blow at her. Actually a bit freaked out that Marta was so casual about the whole thing, nevertheless, Elraine complied, as crystalline energies shrouded her body while her draconic traits became more noticeable, her arcane energies surging magnificently before rocketing towards Marta using Crystal Dragon's Claw as to propel herself forwards, harnessing Sasō: Danhenjin to unleash a twin-sided powerful torrent of crystals which constantly change gemstone composition towards Marta; all culminating in an enormous explosion. As the dust settled, Elraine looked on incredulously the moment she noticed Marta was still standing upright, completely unharmed - at this point, unhesitatingly, Marta invoked Take Over: Wyrm Soul in order to transform into a large, wingless and horned western dragon whom stomped upon the ground, releasing a shockwave that caused the earth to shake violently before she rampaged towards Elraine in a straight, headlong rush, invoking  in order to knock her off her feet.

As Elraine felt her senses dulling while she lost consciousness, she could hear Marta telling her to take a break for a few days from the guild and think about what she'd done.

Hellfire
During the time that she was temporarily excommunicated, Elraine spent most of the week in the exact same way a certain androgynous ghostly super soldier would, by moping, slacking, and sleeping all day. However, her half-assed attempts at thinking about not killing two losers who had powers beyond what they'd ever be capable of living up to having the privilege of using was interrupted by a disorderly bunch - the known as Jagan (, Jagan lit. Evil Eye); a subgroup of the Eight Claw Clan (八爪の一族, Yasō no Ichizoku); an assassin guild that was responsible for many notorious murders of prestigious figures and officials- from the shadows, it ruled the country of Sin, and through the sub-group, the Eight Claw Clan was aiming to take the island of Serpens as well, unaware of Serpent Tail's existence upon the island. While sleeping, Elraine was woken up with a loud thud, her ears perceiving the shrieks of innocent people as embers of pitch-black began to scatter across the land, devouring everything in sight, dark smoke filling her sense of smell and eyesight. When Marta contacted Elraine through Telepathy and ordered her to grab everyone in the town and leave as fast as possible, Elraine ignored the Guild Master's orders, making a beeline to Serpens', the place where these black flames originated; while dashing towards her destination, Fafnir's last words continued to echo through her mind as she saw a vision of a man in red with white hair whom had black flames pulsing from his very existence, cutting down dark magicians with an enormous sword. Even though she was disinterested in the affairs of non-magicians and magicians whom didn't wield the power of the dragons, it just wasn't right to let them die.

As Elraine reached the Magic Council while flames roared around viciously, threatening to reduce the city to nothingness, she withdrew her Dragonsaber Excalibur and swung the blade as hard as she could into the locked steel door, creating an explosion which vaporized it. Busting inside the building, she found dozens upon dozens of charred corpses; with another magician nearby, Elraine ordered him to use his Teleportation Magic to get the wounded somewhere safe. Eyes burning with determination, Elraine Ardygun entered the deepest parts of the Magic Council in order to confront the perpetrator of such a terrible crime. Before her was a young adult with white spiky hair and heterochromia: his left eye being green and his right being red, with crimson clothing that consisted of a hybrid of modern, futuristic and old features. Shouting the man down, Elraine charged forward without any style in her movements, simply hoping to end the man's life so that this madness would come to a close. Rebuffing her advance as Elraine's thin katana and his gigantic sword clashed, black flames spiraled around his body as to push Elraine back. Introducing himself as Ignis Vidan, the Guild Ace of Jagan, whom was ordered by the head of the Eight Claws Clan to burn the town to the ground as to enable the beginning of the Eight Claws Clan's conquest of Serpens, Elraine's energies surged violently - there was something about this man; while he seemed to be the cause of the hellish flames roaring around the town and he looked very imposing, she sensed no malice coming from him; something told her that he only did something if he was ordered to do so by his superiors.

Her Crystal Dragon Slayer Magic being activated, Ignis' black flames revealed themselves to be that of the flames of hell that appeared as a place of after-death destruction of the wicked, the power bestowed upon him by the Darkflame Dragon Vicious - Gehenna Dragon Slayer Magic. Surprised at seeing another Dragon Slayer so soon, Elraine questioned his power as the two charged at each other, cloaked in their elements - to which Ignis offhandedly mentioned that he wasn't one of those beltway pansies like the White and Shadow Dragons, proving his claims that he could break the Ten Wizard Saints in two with his bare hands by using his Voracity of Vicious to unleash dark energy in the shape of Vicious' head that chomped forward, reducing an entire room to ashes while inducing an enormous increase of temperature, the heat of which made Elraine feel dehydrated even though she'd managed to evade his strike. Feeling sluggish, Ignis quickly closed the distance between himself and his target, taking her eyes out with a gouging strike that resembled  before launching Elraine off of the edge and into the magic pits underneath the walkway of the building.

As she simply lay motionless in magic pits, willing to just remain there and waste away, she felt her right hand come into contact with something rather peculiar. In an instant, Elraine found the sense of touch on her fingers slipping away from her, as whatever she was grasping a moment ago crumbled to dust before swallowing her up in a vast misty light which radiated far and wide, seemingly devouring her completely as she lost her consciousness. As she awakened, she discovered her eyesight restored - however, what she saw through her new eyes, tinted azure, was masses upon masses of supernatural energies, people quantified into their net worth in magic. While originally horrified at the sight, the fact that she could only perceive others as clusters of energy, Elraine attempted to scratch her eyes out- but to no avail, as her new eyes were indestructible; as she later learned, the eyes she gained from this incident were the "ideal form" of the grimoire that she came into contact with, which reacted to her soul and took upon the form of a new pair of eyes to enable sight and restoring her body to normal; returning from the brink, Elraine formed her Crystal Dragon's Claw upon her feet to ascend upwards quick, taking Ignis off-guard as he was beginning to walk off, piercing his left hand with a thrown shard of crystal.

The two began a vicious bout of combat amidst the raging flames which swirled around the town, both giving it their all. Elraine displaying a mixture between peerless swordplay as well as hand-to-hand skills and evasive capabilities, leaping out of the way of Ignis' hellish blows and dark blasts as she closed in, utilizing her swarms of crystal. Ignis himself made liberal use of his Gehenna Dragon's Teleportation spell which enabled him to use his black flames to propel himself around at high speeds, vanishing and reappearing to surprise his enemy while leaping from wall to wall, launching numerous Dragon's Roars at Elraine from every direction imaginable. Once Elraine and Ignis were in close-range, Ignis activated his Dragon Force to indicate the beginning of an offensive where he leapt towards Elraine stabbing her eight times before throwing her onto the cold steel that was the support platform connecting the previous room to council heads' room. At this point, Ignis attempted one last attack-  from all directions, launching countless powerful twin-sided torrents of explosive black flames towards Elraine; whom, as if it were by instinct, invoked Sasō: Danhenjin, unleashing a twin-sided powerful torrent of crystals which constantly change gemstone composition towards Ignis; the two forces clashing against each other endlessly, leading to an explosion that felt to the two to be a second coming of the Big Bang. Using this distraction as her last chance, Elraine dashed forth, harnessing Additional Attack: Sword-Horned Vengeance to propel herself forward with a burst of speed that genuinely seemed like she had reduced the earth between herself and Ignis, landing a vicious headbutt that knocked her enemy out cold. With Ignis' defeat, the hellish flames of darkness vanished from existence, leaving naught but tears and dust behind.

Horizons
In the aftermath of this battle between the child of the Gem Dragon Fafnir and the child of the Dark Dragon Vicious, Elraine woke up in Serpens' hospital two weeks later. To her, everything was a daze; she could vaguely remember doing something incredible and saving her hometown, though she didn't know the exact details. There, Marta approached her, informing her of what happened; Elraine simply told her that she was going to resign from Serpent Tail, but not because Marta kicked her ass - but rather, because her fight with Marta and subsequent battle with Ignis made her realize that she'd gotten Fafnir's last wishes wrong, and she wanted to do some soul-searching. Accepting Elraine's decision, Marta gave her blessings and wished her luck, telling Elraine that if she needed help, all she needed to do was call her. Soon after paying the hospital bills, Elraine left Serpens once more, beginning to traverse Earth Land. During her travels, she had a run in with Annarose Antoinette, one of the Nine Elementals of the Kingdom of Aeternum, whom under the orders of her superior, wished to recruit Elraine into the military of Aeternum; however, Elraine herself wasn't too keen, and upon realizing that this white valkyrie wouldn't take "no" for an answer, engaged her, with Elraine defeating her quite easily - during the fight, Elraine noticed that she'd become much stronger, perhaps because of her recalling Fafnir's final wish. In later travels, she encountered the infamous Red-and-Black Feathered Falcon, whom she tied against in a quick skirmish with neither lady able to best the other before the two teamed up to take down a child trafficking ring; noting that the Goddess of Darkness dwelling within her arm that was slowly corroding her could fully take her over soon, Lisette asked Elraine to kill her if it came to that point, to which the latter complied, the two leaving of shaky terms.

Some time later, Elraine came upon an eccentric aqua-haired lady who was short on money for a taxi back to her house since she'd miscounted the change in her wallet. Reluctantly, Elraine gave the woman some cash to pay for the fare, only to be taken by surprise by this person introducing themselves as Persephone Tray, the Magnus Magus, the great magician in all of Earth Land. As payback for her kindness, Persephone tutored Elraine in the art of Enchantment, helping her achieve Fafnir's goal of multiple elements through crystal manipulation by birthing Elraine's unique version of Illegal Change: Multiscale known as the Seven Colours Arts, and combining Dragon Force and Drive into a powerful armour hewn from her element made out of dragon scales which dramatically bolstered her parameters all across the board, considered to be a five hundred times increase compared to Dragon Force's original boost in all ways that was called Scaleshift: Diabolos Dragon, both of which dramatically improved her power. Soon after, Elraine gained her moniker of Elraine of the Rainbow Crystals (虹晶のエルレイン, Nijishō no Erurein) during a run-in with Kyrie Ingvalt, the leader of Phantom Pain, the latter's Body Dragon Slayer Magic proving to be an unnatural existence that confounded Elraine, meaning that Kyrie had the upper hand for a bit of the battle before Elraine invoked the Seven Colours Arts to manifest multiple elements at once, overwhelming Kyrie and forcing a retreat.

During the third Dragon Slayer Royale; Elraine happened upon the winner about to take the title. Worried that Dragon Slayers could rise to levels of power akin to the Dragon Civil War and concerned about their immeasurable strength going to their head and thus lording it over regular humans and magician, using her power over Thought Projection to forge an illusionary battler to take her place, this fabricated existence stepped in and gave a royal thrashing to the victor, thus gaining the title of Dragon Slayer King (滅龍神, Metsuryūjin). From here, Elraine, using her Thought Projection Vincent Albion (ヴィンセント・アルビオン, Vuinsento Arubion), hosted the next Dragon Slayer Royale, putting her own twist on the concept- to truly defeat him, a Dragon Slayer must display that they won't let their power go to their head, only revealing herself to the winner once she deems it to be suitable. To perpetuate the ruse, Elriane used Crystal Dragon's Amethyst of the Seven Colours Arts alongside her Prism Projection sub-spell which imitate /Wind Magic and /Light Magic respectively, and from there combine the two elements into a facsimile of a Dual Element Dragon Slayer Magic in order to forge his non-existent Aether Dragon Slayer Magic (天空の滅竜魔法, Tenkū no Metsuryū Mahō). Some time after the final match between herself and Phobos Aegletes, whom she deemed to be a relatively worthy successor to ensuring the balance between Dragon Slayers and ordinary magicians, Elraine settled down and formed the Ardygun Detective Agency (アーヂーガン・探偵事務所, Ādīgan Tantei Jimusho), a detective agency that handled cases that are deemed too unusual for other authority figures such as the Magic Council and all sorts of Guilds by using simple, bold solutions, Ignis Vidan soon joining her after deciding to follow Elraine, coming to the realization that his time in Jagan didn't make him happy - he just wanted to be a cog in a machine, simply wishing to follow orders. Oftentimes the Ardygun Detective Agency would take requests from Elraine's old guild, and slowly, Elraine would work towards Fafnir's - no, her goal of making Dragon Slayers and ordinary magicians on an equal playing field.

Synopsis
Storyline= Roleplays= Other Storylines=
 * N/A
 * Dragon Slayer Royale: The Dragon Slayer Royale is a unique event that occurs in the world of Earth Land once every year that calls a selection of s, all who are deemed strong in their own right and then battle amongst each other, to determine who the strongest wielder of Dragon Slayer Magic in the entirety of . Elraine originally didn't participate in previous Dragon Slayer Royales due to disinterest and a dislike of gaudy titles, but come the fourth one, she as Vincent Albion entered the fray and defeated the previous winner in a single strike, causing her to acquire the title of Dragon Slayer King (滅龍神, Metsuryūjin), a title that shows that she has won the Royale and is the strongest Dragon Slayer in Earth Land. From this point, she as Vincent hosts the next Dragon Slayer Royale, hoping to see if a participant is able to meet her expectations.
 * Dragon Slayer Royale: Initiation: Elraine makes her entrance as Vincent and kicks off the tournament.
 * Lightshow Finale: Elraine reveals her true form and has her match with the winner of the previous matches, Phobos Aegletes, the outcome of which has yet to be determined.
 * N/A

Equipment
Dragonsaber Excalibur (, Doragonsāberu Ekusukaribā lit. Divine Dragon Sword: Infinite Light Sword of Heavenfall): The Dragonsaber known as Excalibur is Elraine's sole weapon. A divine weapon hewn from the might of dragonkind and reinforced by the power of a dragon as its alloys were tempered in a forge powered by genuine dragonfire, Dragonsaber Excalibur is a peculiar weapon in that it possesses a dual nature, being both a dragon-forged blade and an existence similar to that of the exceptionally powerful katana referred to simply as "" (不倶戴天, Fugutaiten) owned by the strongest member of known as  as both blades known as God Mowers (神薙, Kannagi); the highest class of sword, magical or otherwise, around. As with all God Mower-class blades, the Dragonsaber known as Excalibur was forged by a mysterious blacksmith who utilized a piece of their own soul in the construction – the pure essence of a single existence embedded within the blade granted the weapon a various amount of superhuman qualities that can be brought out through a suitable wielder's willpower. The armament would be better described as a massive length of iron rather than a proper sword - however, it could also be compared to a work of art that could only have come about through the union of mankind and dragonkind. The weapon which is referred to as "Dragonsaber Excalibur" is simply a massive length of iron; pointing upwards, it is an enormous sword that is longer than Elraine is tall, overall, the weapon is known for possessing a size that makes it appear impossible for a human to wield. Textured azure like the blue skies, the Dragonsaber Excalibur has a curved blade that resembles a katana, with the blade being over two meters tall, deviating from something that could even be considered a "sword for stabbin' all sorts 'o shit" and turning into an existence that could simply pulverize an opponent into atoms by coming down on them like the fist of an angry god. Indeed, if unsheathed, this "God Mower" could cause a cataclysm of unimaginable proportions- the skies, the earth, and the sea are all sliced in twain before the might of a God Mower-class sword as the sword displays the ability to cut through anything, including concepts such as time and space; Elraine can casually call upon its full power. Since as a God Mower-class sword, the Dragonsaber Excalibur is capable of cleaving through anything no matter its composition as long as Elraine points the tip of the blade at it, it can cut apart an armour forged from Orichalcum in several quick strokes, and even slice a laser-like Light Magic spell into numerous other beams before reflecting them in various different directions. Of course, the Dragonsaber Excalibur is also capable of being imbued with magic for a variety of effects, including allowing Elraine to inflict greater damage or deal elemental damage to enemies - these powers are initiated through minute application of her personalized Dragon Slayer Magic or the much lesser used Enchantment.

The blade of the Dragonsaber Excalibur is also capable of nearly nullifying the effects of Healing Magic, leaving grievous injuries that would last for several months if not forever, meaning that against an enemy whom is able to regenerate with a superhuman swiftness, the weapon is perhaps the only thing that can kill them even if they pull themselves together from the atomic level. As a God Mower-class sword, the Dragonsaber known as Excalibur is composed of a special alloy that has been lost to the sands of time; this alloy is downright mystical, as it contains the properties of both exceptional sharpness and durability without sacrificing light-weight as a drawback, enabling Elraine to swing her sword around with relative ease, making her weapon seem as if it is as light as a feather. The weapon is well-known to be downright unbreakable, not even being cracked by having a building collapsing upon its metallic composition, allowing Elraine to swing it with wild abandon without having to take its durability and whether or not it will shatter against something stronger into account. Despite this amazing property, the weapon can still be dulled, and as such, it occasionally requires maintenance. It does not even need to be said that Elraine and the Dragonsaber Excalibur holds the advantage in terms of range. The head of the weapon alone is easily over one meter in its fearsome length. However, having a wider range naturally slows the speed of attack. A small amount of time is lost with every thrust as the sword must be pulled back as she utilizes the sharp tip and the weapon's great weight in order to unleash countless high-powered attacks a mile a minute. Elraine can also morph the Dragonsaber Excalibur into a straight-edge rapier for her to use in conjunction with her swordsmanship skills. The Dragonsaber Excalibur has a special charm cast upon it that ensures that once Elraine draws the blade, it can never leave her hands unless she wills it to- this is due to her previous weapons either breaking or being lost once they were knocked out of her hand; the only way it can separate itself from her grasp is if Elraine wills it to. This is overlaid with a Nullification Magic spell which ensures that this charm cannot be undone - not only this, as this God Mower-class sword has "chosen" Elraine, so to speak, she possesses a telekinetic bond with the weapon, granting Elraine the ability to manipulate its movements if she lets go of the blade, allowing her to move it around at any speed she wishes in a similar manner to Telekinesis, allowing her weapon to fly around as if it were a cannonball and pierce anything that Elraine deems to be a target, with Elraine displaying naught but absolute mastery over this weapon to the point that nobody else is capable of wielding it - even if they were able to do so, they wouldn't be able to utilize its strength at even a fraction of the ingenuity that Elraine Ardygun does. In Arthurian Legends, Excalibur is the legendary sword of King Arthur that's sometimes attributed with magical powers or associated with the rightful sovereignty of Great Britain.
 * ElraineSwordUpgrade.jpgDragonsaber Excalibur MK II (, Doragonsāberu Ekusukaribā Māku Tsū lit. Divine Dragon Sword: Infinite Light Sword of Heavenfall – Revised Edition): The Dragonsaber Excalibur MK II is an upgraded version of Elraine's previous Dragonsaber Excalibur; it was created from the damaged remains of the original weapon, which could no longer contain her power as Elraine's strength is in a state of continuous increase. Soon after her battle with Phobos Aegletes during the final round of the Dragon Slayer Royale, Elraine's trusty Dragonsaber Excalibur broke down as she had used it to clash against several high-powered attacks and channeled her magical powers upon it for extended periods of time during said fight, which, after two centuries of constant battle, was the breaking point for the weapon as the God-Mower class sword lost its shine and became weaker and fractured. Frustrated, Elraine attempted to reconstruct the weapon herself using her skills in enchanting, but to no avail – luckily, Marta Rayhunton called her up and recommended her to "Gunsmith Drac", a who ran an arms company known as Bulletheaven Techniques, and he personally oversaw Elraine's weapon being reconstructed and upgraded; the result was forged from a combination of Orichalcum, one of the strongest alloys in, and Gunsmith Drac's own dragon scales, which were hyper-absorbent in regards to kinetic and supernatural energies, keeping the damaged remains of the original Excalibur integrated within its structure by having the new sections of the weapon serve as an outer casing for the original sword, taking the form of an enormous broadsword that's definitely much larger and longer than she is tall and she weighs, indeed, it could be said to be more like a gigantic heap of metal than an actual weapon, but it's approximately six to seven feet long, with a double-edged large blade approximately two feet wide – the edge and associated portions of the blade possess a jagged, teeth-like pattern down the middle; and the blade of the MK II casing itself is flat on one side and sharp on the other but also heavy to compensate with Elraine's natural strength, as only she has the physical stamina to wield it. Owing to the sheer size of the blade, the Dragonsaber Excalibur MK II has no crossguard to protect Elraine's hands with; the blade itself, being both wider and thicker than the grip, and it functions as an improvised one instead. Inscribed with Fairy Runes (, Fearī Rūn lit. Unified Language of the Fairies), which is the language of fairies that takes the form of numerous runes, these letters reinforce the weapon's structure by a paper-thin application of a sealing type spell similar to , protecting the Dragonsaber Excalibur MK II from any internal or external damage as to ensure that it won't end up the same way as its predecessor. When Elraine activates her Scaleshift: Diabolos Dragon, the Dragonsaber Excalibur MK II's external casing gets ejected through the teeth-like etchings opening up like a dragon beginning to roar in order to reveal a more "organic" form of the original Dragonsaber Excalibur, taking upon a pure azure form with a kind of red key-like circuit device built in to or engraved on the side of the sword. A secondary function of the Dragonsaber Excalibur MK II is that it has a bullet loading system which Elraine flashily loads a Lacrima bullet in to its revolver prior to each fight; by triggering these magical bullets packed with her own Crystal Dragon Slayer Magic, she is able to induce a tremor in the blade, causing it to deal additional damage to whatever it strikes. When attacking Elraine uses the recoil from a triggered round to drive the blade back after attacking and quickly move into position for a second attack, allowing her to use powerful multi-hit combos that hit several times in rapid succession, enhancing her supreme swordsmanship even more. She can also launch an extremely powerful beam of the five elements called Ultima Magic: Saint Oratorio, which can release intense bursts of gamma radiation that surpasses even Abyss Break. However, the backlash from unleashing this spell is tremendous, causing it to not only cause significant damage to the target and environment, but the user as well, which is why Elraine utilizes it sparingly. In a way, the Dragonsaber Excalibur MK II resembles a pistol sword, weapons consisting of various swords with pistols or revolvers built into the hilt, originating from medieval Europe and the U.S Civil War in the 18th-century.

Swordsmanship
Elraine is a master of, which, as the name itself suggests, revolves around the usage of weapons, which users employ against their opponents at close range. However, more specifically, Elraine is perhaps one of the greatest users of bladed combat around; being a prodigy in the art of wielding a sword - her skill is inhuman. Taking up her fighting stance, Elraine brings her sword back in a battōjutsu stance with her sword angled up a bit high, Elraine took to the art of Kenjutsu (剣術, Sword Arts), the umbrella term for all schools of Japanese swordsmanship like a fish takes to water, Elraine displays a startling amount of proficiency with her blade to the point that her sword skills could be said to be capable of being mistaken for Sword Magic, a power which is more or less supernatural-assisted swordsmanship - interestingly, unlike her alternate timeline counterpart, who uses the Synchro Blade style of wielding two blades at once, the mainstream timeline version of Elraine utilizes the Single Sword Style (一刀流, Ittōryū) method of swordsmanship, meaning that -yes, as if it weren't obvious- she mainly relies on single-bladed combat; this grants her greater focus than what she would have if she were dual-wielding. Engaging those whom she deems as an enemy with her almost peerless swordsmanship, Elraine has overwhelming combat prowess, and her weaknesses are hard to exploit and can be worked around. Her mobility, attack speed, range, priority, and recovery allow her to fight both aggressively and defensively, give her a low-learning curve, and grant her plenty of room for error. It is said that Elraine Ardygun could very well be a more proficient swordsman than juggernauts like and, two well-documented masters of swordsmanship in Fiore - this is partially due to the fact that Elraine focuses on the art of wielding a blade itself rather than augmenting her powers with arcane reinforcement and the like, allowing her to get a better feel for her weapon than the former two - however, such a claim cannot be really proven as none of the ladies have ever fought Elraine. Even so, Elraine's skill is something that can be considered inhuman.

Because of her relatively small height and light weight, Elraine is not too hard to knock off of her feet and be sent into the air, potentially leaving her open and vulnerable to further attacks - however, her flightiness combined with her Reduced Earth technique and her Crystal Dragon's Claw spell makes recovery a breeze - these aspects play into her swordmanship style, which, when combined with her swordfighting style possessing a transcendent priority thanks to her Exclaibur sword being a God Mower-tier blade on par with the, this results in her sword strikes displaying the ability to transcend normal area-of-effect of close-range combat strikes, as Elraine's attacks cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, resulting in each and every one of her attacks being successful, which, when combined with her tactic of zoning, where she out-prioritizes her enemy's moves by spacing herself so that she's in a position to respond to or punish any entry angle or attack of her opponent's by using all sorts of attacks to beat her opponent's attacks, punish their advances or jumps, and hopefully shut down their offensive options, while landing a number of hits, results in Elraine being nothing but absolutely dominant in battle as she is known for releasing lightning-fast sword strikes that can easily ward an opponent off; she can chain many, if not all of her attacks into one another, forming a relentless flurry of steel, giving her an almost unrivalled combo game, unleashing a countless serial of blows which are interwoven with one another with each strike coming out at a fraction of a second, multi-hitting fast enough to take advantage of the opponent being stunned upon being hit with the steel of the blade, yielding a significant benefit and advantage when compared to other swordfigters. Indeed, Elraine's disjointed range and incredible attack speed make her strikes exceedingly difficult to punish in comparison to other swordsmen and the like, whether or not they're assisted by the supernatural. Though Elraine's overall attacking range is average, the length of her large blade which is relative to her small body gives her grossly disproportionate disjoint in all of her sword-based attacks, resulting in her possessing excellent spacing options, allowing Elraine to keep her opponent at arm's length for as long as she's wielding her Excalibur blade, repeatedly swinging it about at such a velocity that it surpasses the speed of talking, she is known to approach any opponent from any position that she wishes without any real fear, even though, with the exception of Bakken Hienjin and several of Crystal Dragon Slayer Magic spells, she lacks a reliable projectile that can be brought out near-instantly. This gives Elraine the edge over most other sword-wielding fighters, as the combination of speed, strength, and her small frame allows her to strike with swift and powerful strikes, while her tiny body makes her difficult to land a proper hit upon her.

More often than not, a majority of Elraine's fighting maneuvers involve her whirling about at high speeds both vertically and horizontally, effectively transforming her very existence into that of a whirling buzzsaw of death which deals nothing but absolute destruction to anything that she comes into contact with - this can also result in her shooting forwards like a bullet with her Dragonsaber Excalibur pointed forwards aimed towards the enemy, transmogrifying her entire body into that of a human drill, effectively turning herself into a hyper-destructive ballistic all-piercing spear that ricochets around at velocities that seem inhuman, using her movements and actions to punish opponents who let their guard down, even if it's only for the briefest of moments as Elraine's control over her speed allows her to strike instantaneously, often doing so at the exact moment in which the enemy finishes their own attack – because her fighting style is so unorthodox, Elraine's style of swordsmanship is a fighting style that many people who have associated with her detest vehemently, seeing it as "preposterous nonsense". Indeed, no matter if she's standing as normal or effectively transformed into a humanoid drill, Elraine's combat method incorporates liberal usage of both her speed, which is at such a point that she is capable of breaking the sound barrier and unleashing sonic booms in the wake of her movements, and her mastery over the art of wielding the blade, combining both absolutely incredible aspects of her abilities as well as her heightened senses to serve as a precognition of sorts in order to give birth to a fighting style that is downright intimidating to witness in action – and even worse to those whom are on the receiving end. Effectively, Elraine's fighting style is born from the fact that the merger of her swiftness and peerless swordsmanship enables her to fight so fast that her enemy rarely, if ever, is able to react, blitzing the enemy through her speed and aggressive blade strikes. With this speed-based fighting style, Elraine is known for unleashing innumerable flurries of sterling steel in various omni-directional onslaughts that can be comboed by repeating the own motions of the blade while spinning at such a velocity that she appears as if she were a humanoid spear that rends the air and everything else she comes into contact with asunder while in motion; each and every one of her movements is accompanied by a release of kinetic force akin to a shockwave that devastates the vicinity where she lands as she accelerates around, moving so fast that she instantly reduces the earth between herself and her opponent before the opponent can properly react.

It should be made apparent that the speed that Elraine darts about at is known to be a speed that transcends all other forms, going beyond all movement-enhancing magics and techniques such as Reduced Earth, High Speed, Wing Magic, Slowing Magic, and the like was only enabled by Elraine's short stature, which granted her a much lower centre of gravity in comparison to other swordsmen and combatants in general. Against arcane defenses such as the Barrier Magic,, and Defenser, such things are as good as wet tissue paper as the kinetic energy transferred through Elraine's incredible motion and her furious blade strikes enables an attacking speed that Elraine can land her slashes in a fraction of time that it takes for her enemies to activate their protective skills – though this depends on the level of master her opponent displays, as exceptionally powerful fighters can still defend against her strikes. With her speeds, she can slaughter an entire platoon of an army; thanks to her speed, her enemies cannot do anything about it, and she can attack over fifty times with her blade in two seconds, which is more often than not enough to end any adversary. Constantly, Elraine Ardygun shows the true strength of her skill in regards to her blade in a decidedly offensive style—specifically focusing upon the virtues of speed, and strength; unleashing strikes that "start in a split second" and "end in a split second", meaning that energy isn't miss-used outside the attack; her blade is near impossible to defend against as her swordsmanship is touted to step far into the domain of the gods. With her Excalibur blade roaring, her swings cleave the air apart, with every strike being akin to cannon-fire, throwing out roaring gusts which can cut through time and space at its highest level of power - it cannot be said that Elraine is knowledgable in the art of utilizing the pressure released by the swing to launch invisible blasts of force, but rather, that byproduct of awe-inspiring bladework seems to be brought into the mortal plane and center itself around the keen edge of her Dragonsaber Excalibur as she begins to swing her blade around, resulting in each and every one of her strikes possessing immense slicing force that rends everything that the weapon so much as comes near in twain, busting everything to pieces through incredible air pressure - the slicing winds surrounding the blade, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice, resulting in naught but absolute destruction in all directions. Combining speed, power, and swift attacks into a very rushdown oriented, which is a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities, Elraine doesn't just fight fast - she is able to invoke a move cancel maneuver in order to break out of a current motion used in an attack through reflexes alone, cancelling it before instantly following up with another strike by chaining it into a stronger attack or even a spell, keeping the opponent in a constant state of off-guardedness as Elraine can always cancel into countless other strikes, effortlessly shattering the illusion that the enemy had any chances of defending themselves properly against her might.

Interestingly, Elraine is capable of launching her blade through adapting the skill of knife throwing, which is the art of throwing knives, the weapons thrown, and a target, for the usage with a large blade as well as ordinarily-sized swords, and she can utilize it with any sword, whether it be her Dragonsaber Excalibur or a blade formed through Crystallos Forge towards her opponent at high speeds. Normally, any regular ol' sword is not really designed for throwing as its shape and weight is optimized for slicing, thrusting, and other movements driven mostly by the user's arms, over aerodynamically moving through the air on momentum alone. Additionally, throwing one's sword usually leaves them unarmed, so even if the fighter did score a hit, if they didn't kill their opponent, they're still in a great deal of danger. However, in the case of Elraine Ardygun, who has an in-and-out knowledge of swordsmanship and how to get the most out of her arcane prowess, throwing her blade towards her opponent results in the creation of a horrendously powerful and impromptu projectile attack, allowing Elraine to hurl her currently equipped sword at enemies, the sword itself whirling through the air as if it were a boomerang, with her blade slicing its way through obstacles by shredding anything that the edge comes into contact with and rending all kinds of alloys without chipping in the slightest. The sword being launched towards Elraine's enemies like an all-powerful bullet fired from the gunbarrel which is her hand, these swords travel great distances while directing it in accordance to her will, thus resulting in the sword making midair course corrections, even keeping her crystalline blade hovering in place, waiting for an optimal moment to surge forth and penetrate anything that Elraine deems to be a suitable enough target. This deceptively simple maneuver is known to be extremely damaging to anything that's living if it hit vital parts of the body, such as heart or head, piercing through defenses and weaknesses like wet rice paper while she does not exert any visible movement- thanks to her keen eye, her sword can appear like a tracer bullet shot from the gun-barrel called her hands; no matter the distance between her and the opponent, when thrown, her sword can close that gap in the blink of an eye, piercing vital points with ease. Capable of throwing her sword towards her opponent up to five times in a row before she needs to take a break due to the motion exhausting her throwing hand, summoning her sword back to her hand after each toss through her ability to psychically manipulate objects using her arcane knowledge, when throwing her weapon forth, Elraine is invulnerable during the technique, and her weapon will immediately return to her hand if it hits an obstacle. Elraine is able to throw her blade while constantly moving, launching the weapon during the small openings between the swings of the opponent's weapon, and it is thrown so that the opponent will not be able to see the sword racing towards them if circumstances allow. Elraine utilizes her agility to jump from various positions including walls and ceilings, all while hurling her blade towards the enemy from each location, resulting in an unavoidable, omnidirectional rain of seemingly multiple swords that cannot be blocked or avoided.

Really though, when in battle, her fighting style can't really be considered a "series of blade slashes as Elraine dashes about" but rather, the high-speed fighting style which is exclusive to Elraine is more like a flash of lightning blasting the opponent from innumerable directions continuously until the enemy falls defeated, never slowing down enough to become visible once more. The sheer velocities that Elraine displays catches opponents off-guard as she blitzes them instantly, resulting in the majority of her attacks being unblockable through a combination of speed and power to the point that they cannot be normally defended against through blocking, with her attacks disregarding the fact that the fighter is blocking, thus penetrating their guard and consequently ending up with the fighter taking damage regardless; she usually utilizes this to her advantage to surprise her enemies and strike them down immediately as they cannot react properly to such revolutionary speed. Every time she briefly stops for not even a fraction of a second, the ground explodes from the kick-off, resulting in widespread devastation as Elraine leaps around, undeterred by trivial matters such as wind resistance and directional influence – thanks to her Eyes of Arcus, this extra-sensory ability of sorts enables her to move along the pathway most suitable to herself and as such never experiences any interruptions as she darts around the opponent, leaving them bewildered and vulnerable. It's a rule of thumb that as long as her blade is withdrawn, Elraine is for all intents and purposes invincible, carving incredible trails of death and destruction in each and every wake of her movements while her enemies are incapable of properly stopping them as while she's accelerating in any direction, her entire body has effectively transformed into an "ultimate spear" that can bust anything to shreds. While yes, Elraine is very rushdown oriented, that isn't to say that her defenses have more holes in them than the swiss cheese factory - in fact, it's quite the opposite as she's also an expert at reversal and counter hitting her enemies. Not only using Bakken Sakanade in order to negate the kinetic energies of the opponent's blow by absorbing them before returning them to sender, Elraine is quite good at sabaki, displaying the ability to automatically parry an attack at any point of its release almost as if it was on instinct. Transcending the realm of "a swordsman", Elraine becomes a "god of swords" the exact moment that she draws the Dragonsaber Excalibur, overwhelming everything and everyone who's unfortunate to face her in the battlefields of war.
 * Sword Magic (剣の魔法, Ken no Mahō): Sword Magic is a Holder Magic and a subspecies of Weapon Magic which is used by various magicians, which revolves around the usage of swords to induce various effects as the name would ever-so-subtly suggest, with those weapons acting as mediums for the user to perform particular attacks. Alongside Requip, this is one of the most common magics in existence. In order to use Sword Magic, the user starts by channeling eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter its entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the eternano is immediately ejected from the blade, allowing the instability, the result from the eternano, to cease and transform the blade back to its normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in its solid shape, and to be controlled in its unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to its normal shape while the Eternano is simply ejected outward. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range through extending the influence over the atmosphere that the sword currently equipped possesses. Some Sword Magic techniques seem to involve the use of elements commonly found employed by numerous types of Elemental Magic, such as the four basic elements; in addition, Telekinesis is shown to be frequently employed alongside it, in order for the user to maneuver several swords at the same time. A number of different blades can be employed to utilize in conjunction with Sword Magic, with the most recurring ones being longswords, which are a type of European sword characterized as having a cruciform hilt with a grip for two-handed use, and katana, which are one of the traditionally made Japanese swords that are used by the samurai of feudal Japan, characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard and long grip to accommodate two hands. In some cases, certain Sword Magic spells might even involve the change of the sword's properties, such as its length. While in the case of most sword-focused magicians such as and, focusing the arcane into their blades as to enhance their already impressive bouts of bladework is a indispensable element of their fighting style, in the case of Elraine Ardygun, the fact that she possesses the magic which revolves around using swordplay to induce variable effects is naught but a footnote in her overall fighting style; less of a magic by itself to the point that she never uses it on its lonesome, in chemistry terms, Sword Magic is simply a single atom; the smallest constituent unit of ordinary matter that has the properties of a chemical element, insignificant in the overall plan of of things - but rather, Sword Magic serves as one half of what's one of her greatest assets, the atom of "sword magic" merges with the atom known as "molecular manipulation" known as Enchantment through association via the chemical bond referred to as Unison Raid in order to form an entity consisting of these atoms, the almighty compound known as Integrated Arms: Bakken, Elraine's main method of combat, as displayed below.

Integrated Arms: Bakken
Integrated Arms: Bakken (, Integurēteddo Āmuzu: Bakken lit. Integration of Magic and All Close-Range Combat Types: Sword-Drawing): Bakken is a special "type" of magic and an Integrated Arms, that, as the first lot of kanji would indicate, is a merger of both of the caster's main methods of fighting and physical abilities which could be considered a fusion between Caster Magic and Holder Magic in that it both comes from within and also uses a medium for activation, serving as special way of fighting as a method of achieving the impossible—a full merger of weapon-wielding, hand-to-hand combat, and harnessing their magic; fusing the trio in order to create a powerful fighting style which has almost no equal- effectively, it is infusing magical energy within the caster's body to achieve a variety of effects – however, it serves as less of an arcane skill by itself, but rather, it's more of a more of a supernatural augmentation activated through conversion of arcane to the user's fighting style; in this case, Integrated Arms: Bakken is Elraine's fighting style bolstered by her magical manipulation working in tandem with her raw combat power which allows Elraine to combine spellcasting with her swordsmanship and hand-to-hand proficiency in order to induce countless kinds of effects alongside bolstering her strikes - it is considered to be a Unison Raid between Enchantment and Sword Magic in a manner similar to a Combination Spell, which are, well a combination between two magics. Serving as an ability that's immediately and constantly activated the moment that the Dragonsaber Excalibur comes into the equation in the heat of battle, Bakken results in an arcane application that allows each and every motion with her sword to leave a visible trail of azurite energy, which can be turned into tangible trails of damage which are catalyzed through the utilization of her Magic Seals, causing the aftereffects of her bladed strikes to become real and harm her enemy. When beginning to induce Bakken, Elraine takes full advantage of the fact that her body is constantly drawing magical energy and ambient eternano saturated within the immediate vicinity towards herself in a similar manner to that of a magnet and enabling her to channel those energies in any way that she wishes- this means that her attacks get stronger the later in battle they are unleashed; through this method, she takes in ambient eternano from the atmosphere, and instead of absorbing it into her Magic Origin, she is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that she wishes; going even further, Elraine is capable of compressing magical energy and eternano into her limbs and anything that her limbs are in contact with, bestowing upon any number of her extremities varying and unique properties; unlike other magicians, whom utilize their arcane energies and whatnot on the exterior whether it's to project blasts or engulf their limbs in their power, Bakken allows Elraine to saturate her internal body composition with her arcane energies instead to bolster her might. When used unarmed, Elraine simply converges masses of eternano upon her hands and feet, possibly allowing these energies to envelop her extremities even further to cover the entirety of her arms and legs, whereas for harnessing Bakken upon her blade, Elraine begins the process by channeling eternano directly into the steel of her Dragonsaber Excalibur, causing a chain reaction to her weapon, having the weapon alter its entire structure until it reaches an unstable form of metal and magic, allowing Elraine to manipulate it into a solid shape that can also engage the spell that she sees fit to use. Through expert magic manipulation, this grants Elraine the ability to activate Bakken.

As one may or may not have guessed, it's well-known that Bakken is a special magic that is exclusive to Elraine herself- though it would be more accurate to not call it a type of magic, but rather a spell that mixes her exclusive Magic Skill with her skills with wielding bladed weaponry. To go into detail, her status as a Dragon Slayer grants Elraine the ability to absorb magical energy and ambient eternano saturated within the immediate vicinity, enabling her to channel those energies in any way that she wishes- this means that her attacks get stronger the later in battle they are unleashed. With some minor assistance from the Magic Skill known as Eternano Haste and of course, her powers that can kill dragons, Elraine is capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into her magical origin, she is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that she wishes; going even further, Elraine is capable of compressing magical energy and eternano into the cold steel of her weaponry, granting her weapons, whether they be her Dragonsaber or the crystals formed using her Crystal Dragon Slayer Magic, varying and unique properties- this entire process results in the birth of a magical power-collection-type fighting style known as Bakken, which is a series of cross-range arms-based attacks. Through expert levels of supernatural energy manipulation, Bakken can be considered a one-of-a-kind power as this "magic" enables Elraine to project her blows using energy themselves –both magical energy and eternano- as the ultimate fulcrum for transference of energies, even if the energies used as a medium for her Bakken attacks do not belong to Elraine, or if they're in the vicinity of her Magical Aura's upsurge. Because of this property which ensures "complete domination of the supernatural", there are nada, zero, zip, and zilch chances of there ever being any kind of supernatural defensive technique that is capable of withstanding or even attempting to defend against any of Elraine's Bakken-empowered attacks. However, there are certain risks to initiating the activation process of Bakken as it takes much mental focus and incredible magic control in order to allow the energies which are gathered upon her limb/items of choice to be altered in its solid shape, and to be controlled in its unstable form. When Elraine often attempts to make any attack of Bakken on her weapon, her hand is to remain on the grip of the weapon at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the weapon, the weapon will simply revert back to its normal shape while the eternano is simply ejected outward.

When engaging the power of Bakken for the sole purpose of enhancing her already esteemed dominance over the way of wielding a blade with the power of the supernatural, Elraine focuses her magical energies before pulsing them outwards - with her Dragonsaber Excalibur beginning to act in a similar manner to a positively-charged magnet, causing the supernatural energies dwelling within her frame to become attracted to the cold steel of her weapon, inducing the infusion of her raw magical power within the weapon, causing it to transform into a sword of pure azure - magical particles constantly scatter off of the blade in this state; giving it elemental properties, in addition to unrestrained cutting power - this process and result is similar to her alternate timeline counterpart's Soulstrike Sword Magic spell, or Elemental Martial Arts as the energies generated through Bakken act in accordance to her movements, accompanying her strikes. When Elraine's blade is infused with her raw magical power, it replaces the hard, metal blade of the sword with a blade of liquid crystal, similar to a laser- this laser shapes itself as it begins to glow a luminous cobalt in texture, shaping itself into a long, curved blade with a white aura shrouding its form, extending out to three meters with an impossible sharp edge and beautiful luster; simply swinging her sword around in this state causes the arc of her movements to produce pulsating blue energy. However, the main merit of the combination between swordsmanship and the manipulation of molecules that compose existence known as Enchantment comes into play whenever Elraine makes any powerful movements with her Dragonsaber Excalibur - the visible keenness of her sword results in transparent trails of azurite energy - pure magical power - following the arc of the blade's swing; these trails are barely visible to the naked eye, and because of this spell being activated, they are far more intricate in detail than other sword trails, which themselves don't normally possess a signature colour; and even those who aren't the most attentive of fighters can at least see the afterimages produced by the movements of her enormous slab of metal referred to as a "sword" - as these trails remain for the briefest of moments, their appearance makes themselves distinguishable from other forms of sheer speed of a strike made manifest, being a two-layered curving/straight arc of azurite magical energy with various runic symbols right below the lower layer of the trail - in between the two main layers is air pressure that's invisible which can be used for almost any effect that Elraine wishes, serving as a "collection-type magic" (収束系魔法, Shūsokukei Mahō) which, as the category would indicate, enables Elraine to gather magical energies of all kinds in the immediate vicinity and use them to bolster the force, speed, and area-of-effect of all her attacks to unleash magical power-collection-type blows (魔力集束打撃, maryoku shūsoku dageki).

To elaborate, thanks to her Eyes of Arcus, which bunch together all forms of supernatural powers, whether they be Magic, Curses, or more as one- and going onward, this mystical sight treats all spell classifications as a single type, effectively stripping the powers of what could separate them from the rest, causing these abilities to be known as simply "spells"; by quantifying it down to the simplest form, perceiving offense and defense as naught but the concept of "ability", resulting in her Bakken blows utilizing the enemy's magic-based attacks as the medium for Elraine's own strikes. The magical energy released by Elraine when harnessing the power of Bakken is simply pure energy with no strings attached in its composition, and it is not influenced by anything that the foe can utilize, meaning that it will strike without fail. If the enemy attempts to utilize magical attacks Elraine, then by using Bakken, she can turn that magical energy upon the foe and harness the exact amount of magical energy generated by the foe's attack in order to massively augment her own blow. Indeed, with Bakken, in the arc of the sword's swing, Elraine is capable of inducing the fusion of these magical energy trails and eternano ambient within the atmosphere, resulting in her Magic Seal becoming superimposed upon the trails of the blade's speed for the briefest of moments; the glyphs of energy manifested through the power of Bakken have their own hitbox, which is an invisible shape used for real-time collision detection, meaning that they can be damaged; however, doing so causes them to instantly activate if Elraine hasn't spurred them to release their might through her thoughts, resulting in these sigils detonating as if the enemy had encountered a land mine, an explosive device concealed under or on the ground and designed to destroy or disable enemy targets, ranging from combatants to vehicles and tanks, as they pass over or near it, these crests exploding into an attack analogous to a wave of magical energy fired from a sword as they fly forth, rending the heavens and earth in twain. Thanks to her mastery over what skill in the arcane she does have, Elraine is capable of molding the trails of energy left by her power into any form that she deems suitable in accordance to the situation, such as rising energy surges that resemble spiky pillars, shields, pulsating spheres, as well as spiraling rays which can switch between piercing or explosive damage, use the glyphs as propulsion by summoning a Bakken crest in front of her and launching herself through it for a single jet burst forward that emulates Reduced Earth or High Speed, and energies that wrap around her body to bolster her capabilities through a comparable process to Molding Magic, or simply using it to enhance her normal attacks; but no matter the form the Bakken attacks take upon, in midair she can fire them twice in a row and since they come out surprisingly fast, Elraine can easily fire them over and over again even from the ground; the skies are the limit in regards to that Elraine Ardygun can and cannot do with her magical energy, functioning like Arc of Embodiment more than anything else.

Another property of Integrated Arms: Bakken is born through the basic combination of Magic Skill: Eternano Haste and all of Elraine's other fighting prowess; allowing Elraine to charge up extra energy to increase the power of her strikes both unarmed and with swordsmanship. In any case, when initiating this property of Bakken, Elraine focuses briefly, holding her sword in front of her with both hands, blade pointed at an angle for swordsmanship and simply standing still in the case of martial arts. While doing so, the output of the Magic Skill known as Eternano Haste goes into overdrive as to allow her to draw in ambient eternano from the atmosphere, and instead of absorbing it into her magical origin, she is able to focus it upon her sword or her extremities of choice, compressing these supernatural energies continuously into her main attacking methods, resulting in such phenomena converging and being visualized as a mass of azurite arcane energy swirling around Elraine's main attacking method like a wildfire- the spiraling energy only increases in size the longer that she holds her arms, legs, or blade in place to charge more and more energies as her emotions intensify, using her personal conviction to bolster the next strike significantly as Elraine goes about, well, holding the extremity with which she is about to attack with in place, activating the charging power of Bakken on that particular attacking method. Elraine's attacks with Integrated Arms: Bakken can be charged for up to three seconds by staying in a single spot, with Elraine building up momentum by driving a continuous compression of energies into her limbs, before hitting her opponent with full force- however, this takes a split-second longer than a regular attack, which can mean the difference between victory and defeat in the heat of battle, which means that Elraine will only harness such a method if the opponent is immobilized with no way to defend themselves against the oncoming blow that will possess enough force to knock the helpless enemy a fair distance away. In terms of charging levels, Elraine's attacks with Bakken are chargeable up to three stages with her damage output being multiplied by the implemented level (i.e. level 1 is normal, level 3 being triple), but timing is important, as waiting too long will weaken the attacks, sending them back to the second and first stage respectively; making it somewhat demanding to properly utilize as Elraine would have to consistently hit the maximum charge level to bring out the best of its potential; upon hitting the third level, the amount of energies compressed fills rapidly then depletes upon hitting the maximum. Of course, as the final level of charge, the third level is the most powerful and most the difficult to hit the opponent with; but at the final level, it dishes out staggering amounts of damage, unleashing blows that cause an enemy to ricochet off of walls involuntarily upon impact while leaving then incapable of regaining their bearings for a longer period of time than normal, opening up a whole variety of options from which Elraine can continue. Once amount of supernatural energies have been filled and depleted, Elraine defaults back to the first level of the Bakken power- and if she holds the power upon her striking method for too long, the Integrated Arms: Bakken will cease charging and default back. However, as something that is somewhat common is that Elraine has to stand still to charge her attack, depending on what she is about to unleash, the charged attack may or may not be worth the time to prepare it—doubly so if charging the attack leaves her unable to move or evade enemy attacks in the meantime.

To slightly mitigate such a thing, when harnessing the full might of Bakken, Elraine is capable of cancelling the charge, allowing the charge-enhanced attack to be saved for later; when this is done, she holds the masses of magical energies in her limb and moves around as normal; this can serve as a way to take advantage of extra power while taking evasive action; the charge cancel can be used to bluff an opponent by allowing them to come close to Elraine while she's charging, only to find themselves attacked by another method; when cancelling the charge, Elraine can move or attack quickly out of the charge cancel without delay, enabling her to quickly react to an incoming blow. Thanks to it effectively being a byproduct of her skill in enchanting objects and her swordsmanship, Elraine has also displayed the ability to integrate her signature Crystal Dragon Slayer Magic into the fighting style known as Bakken in order to combine two forms of subspecies of Crystal Dragon Slayer Magic's abilities together and infuse them within Bakken to produce a variety of effects; as Elraine's form of Dragon Slayer Magic is highly adaptable to almost any situation imaginable due to its various sub-abilities, Bakken displays incredible synergy with many forms of magic which can be manipulated into the form of a projectile-type of attack such as Elemental Magic; using part of the Seven Colours Arts as well as her skill in Enchantment, Elraine can channel the classical elements, which are the rudimentary, simplest or essential parts/principles of which nature consists and were proposed to explain the nature and complexity of all matter in terms of simpler substances, each representing one of the four fundamental states of matter, with fire representing plasma, water representing liquid, earth representing solid, and air representing gas- even further, these four elements have Magic representation in Fire Magic, Water Magic, Earth Magic, and Wind Magic/Air Magic respectively, as well as their countless variants such as Lightning Magic, Green Magic, Ice Magic, Dust Magic, Sand Magic, Snow Magic, Air Magic, Metal Magic, and Blood Magic, as well as their associated magics and combinations thereof like Glass Magic, Storm Magic, and Magma Magic throughout her frame to boost her striking might. For example, if Elraine were to use Fire Bullet to launch a roaring orb of scarlet, with Bakken, she would instead convert that which is utilized externally into an attack which is cast internally, channeling the smouldering sphere of crimson into her arm and thus the blade which she is grasping, causing the silent steel to be set ablaze, allowing the proceeding sword attack to not only have its strength output be magnified through the conversion sequence, but also deal fire-elemental damage that can also burn the target. Thus, with Bakken, Elraine Ardygun is suited for almost any conceivable situation – on top of being fast and skilled in both swordsmanship and hand-to-hand combat, she can boost her power through channeling spells that would serve the purpose of status buffs in video games; resulting in Bakken producing effects such as an increase in speed, strength, durability, and magical output in a similar manner to 's 'buff' spells such as, , , , , , and , plus all of their derivative spells which can also be applied to her allies if she deems it to be suitable; all of this is on top of what Bakken is already described as doing. Thus, she is capable of fighting in a manner similar to that of an offensive spellcaster or a pure close-range striker, making a "magic knight" of sorts as Bakken is a synergy between the mortal and astral plane, so to speak – her Bakken strikes allow for swiftly-dealt swathes of damage that blurs the line between the physical and supernatural.

However, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. While it is considered a Unison Raid between Enchantment and Sword Magic in a manner similar to a Combination Spells, Bakken can also be classified as a Magic Skill as just like her unique form of Crystal Dragon Slayer Magic, Bakken is unable to be taught to anyone else- it is a power born from Elraine's ingenuity in regards to the flow and ebb of magical energy as well as her swordsmanship. Not only this, even if it were capable of being learnt by others, Bakken was born from a fluke, as the fusion of these skills with the legitimate method of developing of a proper Magic is something unheard of. Bakken is a fixed-application type (定用型, Teiyōgata), meaning that the power is always activated- when compared to other "Magic Skills" which need to be invoked like regular spells, Bakken is invoked constantly and Elraine is incapable of turning it off and as such, it is always activated- while the above sections describe how Elraine fights, Bakken is a continuous supplementary effect that bolsters her power constantly. Through economy of motion and her careful nature in expending her arcane energies in the battlefields of war, Bakken grants Elraine the ability to harness her magical power more efficiently than other magic-based weapon combatants and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into attacks to give her an enormous boost in power. However, despite this being capable of being interpreted as either a blessing or a curse, it leans heavily in the direction of 'advantage' due to how it is used. Generally, because of this, Elraine has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To Elraine, there is no difference between simple eternano and her own magical energy as a source of power. Her eternano prowess functions as a defense against illusions due to her sheer mastery over it, making her all but immune to everything except the strongest of fabrications; and even then, she is capable of shrugging them off effortlessly. It is not uncommon to see Elraine launch waves of pure magical energy with every movement that she makes while erecting split-second barriers for defense as that which is known as "Bakken" is perhaps an Integrated Arms that surpasses all others.
 * ElraineBakkenMajinken2.pngBakken Majinken (, Bakken Majinken lit. Sword Drawing: Demon God Sword): Bakken Majinken is a Bakken "spell" which enables Elraine to launch her magical energies in the form of a crescent of magical energy that mows through the surface of the earth. When performing Bakken Majinken, Elraine infuses her weapon, the Dragonsaber Exclaibur, with her magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; Elraine is capable of compressing even more of her magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, Elraine swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds - rather than an incarnation of pure force, the Bakken Majinken takes upon the form of a crescent of azurite that is launched across the ground like a shark's fin hovering above the water; the crescent of energy mows through the surface of the earth while in motion. Upon impact, the crescent causes a large explosion of energy with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and incinerating an entire squadron of Rune Knights, scorching the very foundation of the earth, leaving naught but molten asphalt and burning away everything in sight, such as forests and rocks as it splits the skies- against those of dragon-kind, thanks to Elraine's status as a Dragon Slayer, Bakken Majinken incinerates the flesh and very existence of them by inducing a poisonous breakdown of their atomic structure, exposing every atom that composes their soul and body to the pure power of Bakken and rending them asunder as if they had been exposed to the lights of the sun, or rather, the finest of crystals that even gods would long for, the crystalline properties of her Dragon Slayer Magic piercing their very existence as their soul is crystallized and their bodies are quickly rendered immobile before shattering into innumerable fragments that scatter to the winds. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack, as the released crescent follows the contour of the terrain, continuing at the terrain's angle even if it sails off an edge, making it an effective projectile on slopes. If used in the air, the damage released by the beam is ever-so-slightly reduced at all ranges, additionally travelling slower, dissipating at just over two kilometers. When Elraine is firing the normal version in the air, she will stall slightly. The speed required for this attack's activation is less than a second, slightly surpassing the speed of the charge of a Magic Ray spell, meaning that Bakken Majinken is both fast and powerful, thus it's incredibly useful when compared to other projectile type spells. The purpose of Bakken Majinken is to strike at adversaries outside of the sword's range, shattering the air with a slash and forces out a powerful blast of pure magical energy at the adversary. Because it is essentially the release of focused magical energy, it is capable of destroying anything with a decisive strike of cutting magical waves; not only this, Bakken Majinken is capable of being angled up or down and ricochet off of walls and floors, and thanks to being launched through Dragonsaber Excalbur, it has a transcendent priority, meaning that it doesn't stop upon contact with an enemy, allowing Elraine to hit multiple foes. Elraine's mastery over this technique is such that she does not need to unsheathe the blade, but simply use it as an attack at close range.
 * ElraineBakkenMajinken.jpgExtension: Majinken Setsuga (, Ekusutenshon: Majinken Setsuga lit. Additional Attack: Demon God Sword - Temple Fang): Extension: Majinken Setsuga is a Bakken "spell", and, as the prefix of "Extension" would ever-so-subtly indicate, a variant of the standard Bakken Majinken - Extension: Bakken Majinken involves Elraine releasing an enormous version of Majinken that, while slow, is almost unrivalled in power, and can be aimed up and down, serving as an "ultimate killing technique", emitting tremendous quantities of energy equaling Elraine's total amount of magical energy from the tip of the blade once the sword is swung. In any case, when performing Extension: Majinken Setsuga, Elraine infuses her weapon, the Dragonsaber Exclaibur, with her magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; Elraine is capable of compressing even more of her magical energy upon their sword to achieve a higher level of power; in the case of Extension: Majinken Setsuga, Elraine continually gathers all sorts of energies that are within the vicinity, her Magical Aura surging magnificently as to accentuate the magnetic properties of her Magic Origin which allow for a quicker gathering phase, reducing the charge time down from "goddamn longer than longcat" to "only slightly longer than the charge time of the normal Bakken Majinken", thus allowing Extension: Majinken Setsuga to transition from the category of "cool but as impossible as democracy in China" to a "viable alternative to the regular version of the attack or "serves as a pretty good finishing move" - however, unlike the bog-standard Bakken Majinken, properly unleashing the might of Extension: Majinken Setsuga requires a sufficient amount of distance between her and the enemy, and the farther the distance of the opponent increases its effectiveness. Once Extension: Majinken Setsuga is ready to be unleashed, at the instant of the slash, Elraine swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds - rather than an incarnation of pure force, the Extension: Majinken Setsuga takes upon the form of a crescent of azurite that has traces of crimson intermingled with said blue, a result of the charge time to activate Extension: Majinken Setsuga - this version of the spell is five times larger than Elraine herself that is launched across the ground like a shark's fin hovering above the water; the crescent of energy mows through the surface of the earth while in motion, rending everything that it comes into contact with in twain as naturally as breathing. The release of Extension: Majinken Setsuga is accompanied by a shockwave that propagates through the earth continuously, rippling through the medium of choice at astounding speeds through the ground or in the atmosphere, bringing mass destruction to anything that the shockwave comes into contact with- it can push targets over, repulse them away, shatter them, even shaking the ground, uproot trees, rend the earth, slice the skies, and smash small buildings, radiating throughout the vicinity, even disrupting enemy spells if they are being cast at the time. The actual blast of energy known as Extension: Majinken Setsuga has transcendent priority, casually bypassing normal area-of-effect of close-range combat strikes, the crescent of red and blue energy cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, and at the very moment it comes into contact with Elraine's designated target, Extension: Majinken Setsuga reveals that no mortal power of any kind can match it - its burst hits multiple times as the crescent explodes into a serial of wayward arcs that slice into the opponent for serious damage on the first target, even going through the intended enemy to strike foes immediately behind the first, before launching all affected.
 * ElraineBakkenHienjin.jpgBakken Shiguresō (, Bakken Shiguresō lit. Sword Drawing: Autumn Shower Lances): Bakken Shiguresō is a Bakken "spell" which involves Elraine charging magical energies upon her armament whether it's unarmed or not before striking forward, projecting a Magic Seal in an arcing pattern to repeat that thrusting motion continuously, resulting in numerous lances of pure power perforating the opponent. In any case, when performing Bakken Shiguresō, Elraine focuses intensely, before she uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, momentarily compressing a disproportionate amount of arcane power within one of her arms in the hand area. From here, Elraine thrusts her hand forward in a piercing motion that occurs with such swiftness that it seems to be invisible to all but the most experienced of sights, with the movement resulting in the properties of Bakken and her source-bolstered Enchantment alongside with a powerful swing forward with her blade releasing an energy trail, with Elraine inducing the usual fusion of magical energy and eternano ambient within the atmosphere, resulting in her Magic Seal becoming superimposed upon the trails of the blade's speed for the briefest of moments, allowing Elraine to mold the trails of energy left by her power into form of a curved arc of azurite which is projected before her very being, directed forwards. This arc of energy possesses the usual properties of the bows formed through Bakken, with numerous stylized spikes in the form of a fleur-de-lis pointing outwards. Not only does the arc of blue protect Elraine in a similar manner to a magic barrier, effortlessly defending her against magic, bullets, explosions, and other projectiles; however, the arcing shield can only be created while Elraine's feet are on the ground - even though the arcing barrier protects Elraine against most attacks without fail and comes out instantly, its shrinking causes it to not always cover Elraine's entire body - thus, she is still vulnerable to damage, from both grounded attacks and aerial strikes. If a projectile hits the arcing blue barrier at just the right angle, it will be deflected, rather than blocked, and the initial raising of the shield creates a small energy wave; if that wave hits a projectile, it will be reflected at an angle, though without harming the projectile user. Whenever Elraine deems it to be suitable, she is capable of launching the multiple fleur-de-lis towards her target, launched forward in a similar manner to that of a serial of projectiles with heat-seeking properties resembling Direct Attack Guided Rockets. These lances aim to impale the opponent with incredible speed and force. However, mid-flight, the lances veer off wildly in different directions, possessing homing properties in a similar manner to a as to close in on different targets in order to attempt to take out multiple opponents at once while tracking the foe's heat signature in order to sniff them out and deal damage; it is a spell that is effective for quick, widespread, and massive amounts of damage. However, it's necessary that Bakken Shiguresō is fired quickly as the arcing azure barrier is incapable of being held forever as the tensile strength of the shield decreases over time, meaning that it only be used for a total of one hundred and five seconds before it breaks and requires one hundred and twenty seconds to cool down, meaning that if Elraine has no other defensive measures this leaves a window of fifteen seconds where she has absolutely no defense against incoming attacks other than evasion.
 * ElrainePerBakkenPower.pngBakken Bakudanjin (, Bakken Bakudanjin lit. Sword Drawing: Explosion Severing Blade): Bakken Sakanade is a Bakken "spell" which allows Elraine to strike at the "weak point" of anything that her magic-infused sword comes into contact with, always guaranteeing a critical hit and severing the bindings of its molecular structure, resulting in Elraine being able to destroy solid objects by detecting or otherwise targeting their "weak point" or "breaking point" or "flaw point" and striking the object with a comparatively light blow. In any case, when performing Bakken Bakudanjin, Elraine uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, resulting in the properties of Bakken and her Crystal Dragon Slayer Magic converging upon her weapon to harden exponentially, resulting in her currently equipped weapon becoming shrouded in a protective casing of sorts that resembles an exceedingly thin layer of crystalline energy; this casing is unique in that it isn't formed from a large amount of energy nor a small amount of energy - instead, the quantity of arcane energies that compose this layer of crystalline energy superimposed upon Elraine's sword is highly variable, instantaneously shifting from "not much" to "a lot" in accordance to the molecular composition and size of object that Elraine aims her weapon at. From here, Elraine uses her Eyes of Arcus in order to perceive the "weak point" of anything she is currently facing at the moment - of course, the scope of what she sees can expanded through the Arcus Sight spell which itself grants clairvoyance, allowing Elraine to perceive the entire world around her for a few meters. But once this is done, Elraine swings downwards at any target while perceiving what "cannot be perceived normally"; that is to say, the "weak points" of "blindspots" of everything that Elraine's eyes witness - these are areas in the body that constantly move as blood circulates and can deal immense damage to the targeted individual if hit. When striking along these lines in any manner that she deems suitable such as slashing or thrusting, Bakken Bakudanjin displays the full scope of its power by separating molecular bonds in any non-living material to make holes or cuts by touching it. This allows Elraine to deal immense damage far beyond what she could do normally, causing her magnificent bladework to function similarly to Crash and Destruction Magic and instantly induce decay and decomposition on anything that she happens to come into contact with. Weaker magicians can be cut to pieces with the spell without issue - whereas a "weak point" would be something inherent to any structure, in the case of Bakken Bakudanjin, the "weak point" is "whatever point she just touched" thanks to the powers of the Eyes of Arcus, making it exceedingly versatile. In the case of more powerful opponents, Bakken Bakudanjin functions as an advantage enabler. Every time she strikes an opponent's weak spot even with the weakest of blows, the pain that is a result of Elraine's sword landing upon the weak spot is magnified tenfold in comparison to a regular bladed strike, and it can quite possibly end up being fatal to her opponent- additionally, repeated strikes at the same weak spot results in the affected weak spot on the enemy's body enlarging as their blood begins to clot until Elraine can simply knock them out with a single strike as their entire existence is registered as a "weak point".
 * ElraineBakkenShouha.pngBakken Shōhien (, Bakken Shōhien lit. Sword Drawing: Ascending Flying Swallow): Bakken Shōhien is a Bakken "spell" which involves Elraine swiftly swiping upwards in a spiralling leap at high altitudes with her blade extended horizontally-to-vertically before slashing downwards. In any case, when performing Bakken Shōhien, Elraine focuses intensely, before she uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, momentarily compressing a disproportionate amount of arcane power within one of her arms in the hand area. From here, she utilizes minute amounts of magical manipulation in order to kick off the ground at twice the speed of sound, leaping upwards in a spiralling motion, with her blade being extended from the ground to the heavens in an arcing motion all the while – sometimes, this strike will catch her enemy in her grasp, but most of the time, it serves as a beginning for the attack as she rockets upwards a moderate distance off of the ground with some horizontal movement as well, uppercutting with a sword slash hilt first – during the first few moments of the attack's preparation, the arcing blade swipe seems to do more damage than the rest of the ascension phase of Bakken Shōhien. While being launched upwards, the magical energies that coats Elraine's sword is shown to emit golden energy which scatters off of the blade, creating a razor-sharp disk of pure energy coating her sword that can slice through nearly anything. The spinning element of the attack increases the penetrative power of the attack while Elraine launches herself upwards, the opponent being carried alongside her ascension if they were struck, and the moment that Elraine reaches the maximum height allowed with the attack, she is capable of slashing downward while falling- the magical energies that are coated upon her blade grows in intensity when descending, as it begins to absorb more and more eternano ambient eternano within the vicinity in order to bolster its next attack- upon contact with the ground, the magical energies imbued within her sword erupts in the form of a shockwave of energy that takes upon the visage of countless pillars of azure flames which spread out for several meters, themselves wreaking more and more havoc as anyone unfortunate enough to come into contact with the burning pillars takes severe damage as the flames burn through the skies and earth. While the ascension period allows her to rise to incredible heights vertically, the same can't be said for its horizontal rising, but even so, Bakken Shōhien is known to be a highly rewarding sword strike to use that possesses a rather noticeable element of surprise if timed perfectly – the ascension phase of the sword strike comes out in a split-second, with the only indications of Elraine beginning to use the attack being her sword lowering to slowly touch the ground. All of this combined, Bakken Shōhien is best utilized as the ending blow for a combo, as the arcing slash upwards can deliver an enormous amount of knockback to send the opponent upwards which scales based on falling speed and weight instead of damage, more often than not leaving them open to the second step of the technique.
 * ElraineBakkenSengatotsu.pngBakken Sentotsu (, Bakken Sentotsu lit. Sword-Drawing: Flashing Thrust): Bakken Sentotsu is a Bakken "spell" which involves Elraine lunging at her opponent, prepared to strike, before unleashing a powerful thrust forward that has the blade mimic the movements of a drill, generating immense penetrative power. In any case, when performing Bakken Sentotsu, Elraine focuses intensely, before she uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, momentarily compressing a disproportionate amount of arcane power within one of her arms in the hand area. From here, she focuses for a brief moment, paying attention the bodily flow of the opponent and listening to their breathing patterns, subtly searching out a "weak point" in their motions, a point of contact where they would be most vulnerable. Once Lisette has discovered her opponent's weak point, she lunges forward, generating enough kinetic energy to add onto the momentum of the thrust as she transfers her weight from her rear foot to her leading foot as her hips, torso, and her shoulder are twisted as to bolster the blow, resulting in the bladed attack being augmented significantly as she twists the arm that grasps the hilt of her sword, causing her blade rotating at high speeds as Elraine kicks off ten times in the blink of an eye while transferring the majority of her weight into her legs, stomping her foot where most of her weight is focused upon the solid surface of where Elraine is standing at a rapid velocity before shifting the weight back to the rest of her frame, generating enough thrust to propel herself forward at incredible speeds, visually vanishing from the sights of her opponent and any onlookers, effectively turning invisible with the only indication of her existence being that of a continuous serial of air bursts that ripple outwards from her current location – these ripples are capable of stirring up winds and pushing anything that the bursts come into contact with, even if only ever-so-slightly, away with great force, throwing even grown men off of their feet. While in motion, Elraine is invincible against any damage during the invisibility portion of the technique; dashing towards her opponent, this sudden yet amazing acceleration lasts only momentarily, as her physical form becomes visible once more in order to deal the actual attack – grasping her sheathed blade, once in front of the opponent, Elraine manipulates the kinetic energy of her movements into the motion of a single thrust forward, simulating the effect of a drill piercing through stone and bedrock to reach its destination as Elraine plunges her blade at an enemy- thanks to all catalysts mentioned above, the blade's movement is bolstered tenfold to the point that it breaks the sound barrier; her sheathed blade taking upon a drilling effect with extreme force at high speeds, piercing through many a obstruction and ripping straight through the air itself; more often than not, the power of the impact launches the foe backwards without fail, as the kinetic energy released by the swift, sharp movement of the Bakken Sentotsu is positively overwhelming to the point that anything that in the general direction of her blade thrust is busted to pieces, serving as a spear that can penetrate through anything, with bog-standard guards from an experienced martial artist to even supernatural-derived defenses which could possibly be reinforced massively through high-density magical energies concentrations. The Bakken Sentotsu is an extremely powerful technique in all senses of the word- not only does it pack a fair amount of strength behind the movement with the blade, it was designed rather strategically, almost possessing no weak spots; though due to Elraine dashing with her arm to perform the Bakken Sentotsu, there's only the smallest of blind spots which leave the other side of Elraine's body exposed; additionally, the Bakken Sentotsu can be launched from different stances, showing that despite the apparent inflexibility of using one attack repeatedly, it has many useful applications - for example, it can be launched from eight directions, including the four cardinal directions and anything in-between, and Elraine has displayed the ability to accelerate the period between setting the attack up and releasing the drilling sword thrust to the point that it is released instantly, allowing her to strike with the Bakken Sentotsu before the opponent can attempt to counter its very existence. Lastly, the Bakken Sentotsu can also be used outside of combat to reach areas that are inaccessible with a normal leap.
 * Bakken Sakanade (, Bakken Sakanade lit. Sword Drawing: Counter Stroke): Bakken Sakanade is a Bakken "spell" which allows Elraine to counterattack to deliver damage to the attacker when she is hit – as the name and link would suggest, Bakken Sakanade is an adapted version of the Counter spell of Sword Magic that anyone and their mother can learn without time or effort –due to her existence and Elraine's mastery over the arcane, this iteration of Counter is tailored exclusively to the power of Bakken and cannot really be considered a Sword Magic spell in the first place. In any case, when performing Bakken Sakanade, Elraine uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, resulting in the properties of Bakken and her Crystal Dragon Slayer Magic creating a transient sphere around her very figure, as she holds her weapon in front of her in a wide manner in a reverse grip as if they are striking a rather subtle pose while she anticipates the attack about to be unleashed by her opponent, causing the transient sphere to become a "protective casing" of sorts, causing Elraine to gain an immunity to flinching and taking less knockback from a powerful strike; meaning that she can resist a single hit before all sorts of attacks can affect her as normal, thus interrupting the set-up period of Bakken Sakanade. This grants her the ability to use her own magical energy saturated within the orb surrounding her form to "feel" any attack that even so much as touches the sphere covering her figure, warning her of potential immediate danger by the manifestation of a tingling sensation in the back of her skull, granting her the ability to anticipate her opponent's action at a greater level by sensing the area all around her through the sphere of influence by the magical energies formed into Bakken Sakanade and by reading the air pressure-Bakken Sakanade, despite its name, is capable of being utilized for offense and defense, and if Elraine uses the "spell" in conjunction with her weaponry, whether they be her Dragonsaber or her crystal armaments, she can extend the range that Bakken Sakanade covers by adding the length of her weapon onto the normal three meter influence sphere, granting her the ability to negate many attacks at mid-range. After about one second or when the opponent foolishly strikes, any attack other than a grab which Elraine is struck by will turn her invincible by further hardening the protective casing of magical energy around her body for the duration of her retaliating strike, leaving the enemy open for a follow-up attack. When beginning the counterattack, her constant reading of air pressure allows for easier evasion of most attacks and thus the repelling of most injuries, unless Elraine cognitively overrides her automatic reflexes in order to negate damage. However, while Elraine herself does not move away per-se as a calm mind is necessary to activate Bakken Sakanade, the technique allows her to take appropriate measures in order to properly reduce all damage to zero.
 * Bakken Ōgi: Ryūko Ranbu (, Bakken Ōgi: Ryūko Ranbu lit. Sword Drawing Secret Art: Wild Dance of the Tiger and Dragon): Bakken Ōgi: Ryūko Ranbu is a Bakken "spell" that's the strongest attack of the entire fighting style, deemed to be akin to the Secret Arts of a Slayer Magic in terms of purpose - it's a powerful ability where Elraine glides towards the opponent before unleashing a vicious serial of seven hits in the span of a single moment, using the past sins of the opponent to kill them; the more evil their past doings, the more painful their death. In any case, when performing Bakken Ōgi: Ryūko Ranbu, Elraine uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, resulting in the properties of Bakken and her Crystal Dragon Slayer Magic converging upon her weapon to harden exponentially, while also doing the same upon a secondary armament which is usually a spare Crystallos Forge: Blade - from here, Elraine becomes invincible and swings her main sword in front of her; anybody who is unfortunate enough to come into contact with the slash is exposed to an immense amount of pressure that launches them upwards at a horrifying velocity, leaving them vulnerable to the oncoming onslaught of slashes. Using her natural agility which can also be bolstered by the likes of Crystal Dragon's Claw, Elraine leaps upwards, her motion signified by the release of a shockwave that radiates across the surface of where she was previously standing, devastating anything that it blasts through and leaving those below vulnerable. Shooting upwards like a rocket aiming for the stars, resulting in a rocket boost that blasts her towards the opponent in the blink of an eye; transcending such concepts as 'evasion', 'defense', and 'countering'. Catching the foe off-guard, Elraine charges magical energy upon her body as to increase the damage dealt by the next succession of attacks before she begins her assault by slashing the enemy from all directions as the speed of her slashes gradually increases, becoming quicker and more furious with each strike; crystalline energies and arcane powers setting her twin blades alight, Elraine slashes the target several times in a row with her enhanced swords, after which, she kicks them twice, and slashes them our more times - these strikes move at speeds which they can no longer be seen, leaving only jet streams in their place, even capable of hitting the opponent over a thousand times a second and over long distances, like meteors, landing with such a swiftness that after a volley, they seemingly connect simultaneously. The massive circles of air bursts from attacks surrounding Elraine resemble actual meteors; each blasting the foe with a combination of crystalline energies and pure magical energy as the flurry of strikes pierce the enemy's Magic Pathways, thus resulting in the enemy having no actual way to defend against the final strike. After several slashes, Elraine dashes through the enemy with a single, two-handed powerful strike that is near-impossible to react to, attacking with enough force to split the earth, pierce the skies, and part the seas- it's much less a "final attack" as it is a force of nature being brought down upon their bodies, dealing overwhelming damage and blasting the opponent away with a large explosion that knocks away the trapped character(s) and any character that happens to be too close.

Unarmed
But even so, given how much she plans ahead in the furious heat of combat, despite all of her focus upon the art of swordsmanship, there is absolutely nothing even indicating that Elraine is not competent in a straight-up brawl; in fact, she is as deadly when utilizing hand-to-hand combat as she is when utilizing her weaponry. In a battle, while Elraine normally uses martial arts alongside her sword in the form of one-handed slashes, parries, and thrusts accompanied by powerful unarmed strikes to disorient her opponent or uses kicks to keep some distance between herself and her adversary as to allow her to think of how to attack next or prepare a powerful attack, even when she decides not to use her incredible skill in swordsmanship, Elraine has proven herself an exceptionally deadly foe. Due to Dragon Slayer Magic's (and Slayer Magic in general, really) near-constantly activated ability to infuse the wielder of its might's body with their element to produce powerful attacks that resemble the nailed slashes of a dragon's claws and feet which enhance the power of their strikes in general, this led to Elraine's unarmed combat capabilities being more or less permanently merged with her Dragon Slayer Magic upon learning the arcane power which channels the power of dragons, granting her, a user of martial arts, the ability to instinctively manifest the activation process of her Dragon Slayer Magic when fighting in close-quarters hand-to-hand combat, meaning that her fantastic fighting style is something which can be considered automatic. With Elraine's expertise and the natural superiority of her hand-to-hand combat, this ability of elemental-enhanced strikes is taken to the very next level and even further to the point that it could be said to transcend the concept of "crystal manipulation", stepping into the realms of deities of minerals with ease and even putting them and fellow mineral-element Slayers to shame before the incredible power and flexibility of her hand-to-hand mastery.

While technically, Elraine has a boxing (拳闘, Kentō)-style approach to combat – a combat sport where two fighters square off in fisticuffs, it would be perhaps more accurate to refer to her fighting style as Mixed Martial Arts (総合格闘技, Sōgōkakutōgi), a style that involves the integration of techniques and theories from various other forms of martial arts around the world to create a fighting style best suited to its individual wielder. Elraine generally fights by throwing her everything into the match, possessing an unrelenting fighting spirit that allows her to prevail more often than not; she's well-known to possess a certain ingenuity in regards to how to go about boxing, to such an extent that it could be said that it was set in stone that she could become the lightweight champion of Fiore's boxing circuit when she first decided to take up the sport, and could have even won the world title with or without the teachings handed down to her by those at the gym she used to frequent when she was a teenager. She has a rather unorthodox fighting style in comparison to other, more "traditional" boxers- indeed, Elraine's boxing methods integrates all sorts of traits from almost every single "boxing type", though she mainly takes upon the combat method of a swarmer, with a specific focus on an aggressive fighting style which enables her to overwhelm her opponents through constant pressure, closing in on an opponent instantly by bobbing and weaving around countless attacks thrown her way while letting off a vicious flurry of hooks and uppercuts that pack tremendous power. Near-instantly bobbing and weaving around countless attacks thrown her way no matter their origin, Elraine uses her incredible speed to dart around the opponent in order to keep them on their toes, while her amazing power can knock them out almost instantaneously. Normally, sustaining the adequate amount of training required to execute the swarming style is nearly impossible through an entire career in the case of many human boxers – however, as a user of Dragon Slayer Magic, Elraine's body has been reinforced tenfold as to prevent the gradual degradation of the ability needed to perform the style. This is one of the major reasons why Elraine is so powerful – she's fast and hits like an out-of-control dump truck, while nothing ever seems to slow down. Her punches are launched like bullets towards her opponents, racing at her foes with no lead-ins, meaning that they're near impossible to predict.

Given the might of Crystal Dragon Slayer Magic, the main merit of Elraine's hand-to-hand fighting style lies in the concept of rushdown, a video gaming term and a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. Because of the fact that the swarming boxing style requires a rather impressive amount of durability to sustain constant high-speed combat for extended periods of time, it should be taken into consideration that Elraine's face is not-so-punchable, allowing her to survive being hit with many jabs before she can maneuver inside of the opponent's blindspot, where she is far more effective. Her constant motions accumulate a noticeable amount of kinetic energy, assisting her in absorbing the attacks her enemies throw at her, further bolstered by the springs in her knees – but even so, she needs the support of her leg strength to keep a consistent pace of motion, and if her opponents' attacks land upon her body, her rhythm is shorted out, hampering this fighting style, causing her to desperately bring fights to a swarming brawl, testing to see if she or her opponent has more endurance in regards to holding her breath. With a little assistance from her Eyes of Arcus, Elraine is capable of using her keen eyesight to keep a constant track on her opponents, harnessing the abilities of her arcane eyes in order to memorize the motions and rhythms of the opponent's fighting style, allowing her to properly counter each and every one of their movements and turn the battle around as she unleashes a vicious serial of jabs, hooks, straights, and uppercuts in quick succession, effectively allowing her to utilize an unarmed version of the Bakken Sakanade spell which counters strikes of all kinds almost-instantly. Focusing crystals and associated minerals inside and outside of her extremities, when using hand-to-hand combat, Elraine lashes out at her opponent with swift and powerful motions that split the air and earth, with her fists and feet laced with the intense amounts of crystal of her Crystal Dragon Slayer Magic, many strikes chaining into one another with several different ways to continue the assault, and thus adds a varying amount of kicks and elbow dropping attacks into the onslaught. When harnessing her natural ability of absolute dominance over the concept of kinetic energy, Elraine has displayed the ability to harness the properties bestowed upon her figure through her godlike movements with an incredible efficiency in any environment imaginable, even when in a cave or while underwater, wielding the might that it grants her for both offensive and defensive measures, striking and reacting in the briefest of moments.

In addition to infusing the art of fisticuffs into her unarmed fighting style, Elraine utilizes a fair amount of grappling (格闘, Kakutō), which are a group of maneuvers and counters applied to an opponent in order to gain a physical advantage, such as improving relative position, escaping, submitting, or injury to the opponent - however, it should be noted that grappling is a general term that covers techniques used in many disciplines, styles and martial arts that are practiced both as combat sports and for self-defense. Unlike the boxing portion of her fighting style, Elraine is incapable of making liberal usage of her swordsmanship in conjunction with her unarmed style, except for a few grappling techniques that include strikes and weapons either alongside grappling or combined with it. Grabbing ahold of her opponent's body despite a large size difference, Elraine is capable of launching them a fair distance through a throw a split-second after she makes contact with her enemy through all sorts of throws and grabs, excelling in takedowns to manipulate her opponent from a position where both are initially standing, to a position on the ground, and submission holds to scare the pants off of her opponent; going on by throwing, Elraine, using her mastery of battle, is able to trick her opponent into getting thrown through mindgames, such as dropping all sensed malicious intent in the middle of a combo and then throwing her opponent, who is still expecting to defend themselves against a 'normal' strike, or using a strike with low recovery and startup to stun her opponent to give them a very small gap of time in which to counteract the actual throw. This style of throwing is also often used when Elraine puts pressure on a rising or grounded opponent through forcing them into a situation in which they must immediately block, often with a new string of attacks or a projectile, meaning that they are forced to get up in a defensive position, throwing away any chances to counterattack immediately, allowing Elraine to simply walk forward and throw. Applying even more power to her throws, her grappling techniques can either yield higher damage or the possibility for a follow up combo. However, where Elraine really shines is in her legs - as her upper body mainly focuses upon hand-to-hand combat and swordsmanship, her lower body is fine-tuned to using her legs in order to crush things. As appealing as the concept may seem in kinkier situations, it definitely isn't enjoyable getting a part of one's body trapped between Elraine's steely thighs, which can work as a pair of scissors and rip organic limbs off with relative ease in addition to casually applying her grappling mastery to this hold to flip them over, as well as counter the positions of her opponents, often by shifting her legs backwards and spreading out in one fast motion to evade her enemy's strikes. While Elraine's grappling moves are more technical in execution, when she applies her brute strength, she is able to crush anything that comes within the radius of death known as her thighs as she knows how to dislocate or break pretty much any bone in the opponent's body with her legs.

Applying a vortex-like method, Elraine is able to continually force their opponent to make an unfavorable guess out of her movements, resulting in the opponent getting caught in the same string of attacks all over again as the combination of boxing with her arms and grappling with her fists effectively gives Elraine a three-hundred-and-sixty-degree range of invincibility, making the enemy incapable of approaching her without precaution as she unleashes long strings of attacks that are executed much faster sequentially than if done out of sequence with the furious flurry of blows quickly busting straight through all sorts of defenses, leaving the enemy open to Elraine's strikes. Not only are her legs used for grappling, Elraine can use her legs in a more traditional form of kickboxing (キックボクシング, Kikkubokushingu), which is a group of stand-up combat sports based on kicking and punching, historically developed from karate, muay thai, and boxing itself, unleashing multiple rapid attacks that are on a ratio of ten kicks to a single punch from another fighter as she can generally strike with omnidirectional maneuvers in mind- smashing her opponents up, up, down, down, left, right, left, right, B, A, Start ; she tends to attack from impossible directions, leaving the opponent paranoid where they'd get conked in the head with her legs and fists next. Incorporating front kicks as to strike the opponent's face or chest on with the heel of her foot, side kicks, to assault the enemy with the side or heel of the foot with her legs parallel to the ground, and roundhouse kicks, where Elraine attacks with the front of the foot or the lower shin to the head or the body in a chopping motion, as well as sweeping kicks to knock the opponent off her feet, she is capable of throwing a furious serial of kicks in one sitting, allowing her steely legs to lash out at her enemy over and over again to ensure her assaults are more or less safe from being taken advantage of and are very difficult to counter as she can repel strikes by reversing the attacks of her opponents while also taking the chance to counter with an attack/combo of choice, thus avoiding getting hit but also punishing the opponent for attacking, and even a single kick is capable of rending steel in twain.

Alongside the more mundane martial arts that are grounded in reality, Elraine also integrates Dragon Style (, Doragon Sutairu lit. Dragon Body Combat Method), which is the most commonly seen fighting style that Dragons who have undergone Compact Regression use in battle; thus, it is the main combat method of Old-Style users of Dragon Slayer Magic, into her fighting style. The fighting style known as Dragon Style was developed by the human form of the Dragon of Dragons after losing their memories when they discovered their draconic heritage; Dragon Style was developed in order to take full advantage of the overwhelming power of a dragon. Indeed, the primary use of Dragon Style is to incorporate actually draconic elements into battle, as a contrast to the imitation known as later styles of Dragon Slayer Magic, Dragon Style focuses solely upon bringing out the deadly close-range armaments unique to their body - the primary use of her draconic powers is transforming one or more of her limbs into parts of her potential dragon form upon chosen parts of her body at will, simply by mental command. This allows Elraine to harness a portion of her draconic body's power for countless attacks; and hitting with the tip of the manifested limb deals more damage- she can harness this property to augment her own hand-to-hand blows. Generally, Elraine projects her draconic, arcane aura outwards with every strike that they unleash, releasing corporal energy in the shape of the dragon equivalent of the limb she assaults her opponent with; for example, her punching is augmented by a lance of energy that overlays her arm – in a way, Dragon Style can be considered a dragon-based equivalent to the Dimension King Style in that they both fight with a power dwelling within which is then brought outwards to deal devastating amounts of damage to anything and anyone that the wielder fights. The integration of Dragon Style into Elraine's combat methods grants her an unexpected amount of range, allowing her to take opponents by surprise- simply by throwing an attack at her enemy, she can launch the projection of the dragon's limb towards them from a distance, clawing away at opponents and/or biting them with a ravenous maw of energy. The ability to manifest her dragon abilities at any given time makes for a very wild and unpredictable fighting style, especially compared to the imitations known as later forms of Dragon Slayers. Many of her attacks are done by sprouting a dragon limb for an alarming boost in range, confounding anyone expecting an area of effect limited to her human form. Having a fairly good defense, she can put pressure on opponents from afar, as well as from close range as her fighting style can be categorized as "close-combat" and "ranged assault" that works in tandem with one another, as almost all of her melee attacks have impressive reach and disjointed area of effects, and they do more damage and knockback at a distance - she can juggle an opponent breaking their defenses with her ranged attacks, then rushing down with her normal moves which deal a large amount of damage.

As mentioned a bit above in her swordsmanship section, Elraine's naturally immense speed results in her movements in battle being sublimely and consistently swift beyond comprehension, with even the most keen-eyed of opponents keeping a constant eye on her in battle, constantly keeping up a fast pace, and in close-range, she prefers to not make incredible dashing movements like gigantic leaps and such, but she takes up a kickboxing-like approach to her steps in battle, constantly keeping balance, closing and furthering the distance, controlling spatial positioning, and creating additional momentum for each and every one of her blows. The combination of which makes her movements quite unpredictable for anyone to square off against; as her movements enable her to instantly close any distance between herself and her unsuspecting adversary, leaving naught but a shimmer of azure and gold as she vanishes in the blink of an eye, evading the strikes of her enemy, before reappearing to strike, never leaving herself open, making it impossible to take advantage of her stances and blows. What is also known is that she is able to transfer the momentum generated by her movements into kinetic energy through numerous parts of her body, resulting in each and every one of her blows possessing a rather explosive amount of force – this is a major reason why Elraine possesses such incredible strength despite her seeming fragility as her attacks and movements impart the kinetic energies that build up with her speed into each point of impact, often releasing shockwaves that radiate across the flat surface accompanied by a small explosion as Elraine lands on a solid surface; this also enables Elraine to instantaneously blast off and shoot forth like a speeding bullet from a stationary position while casually unleashing a furious flurry of punches that land at speeds beyond mortal comprehension and pulverize anything that they happen to so much as glance into smithereens. However, a (slight) weakness of Elraine's fighting style is that it demands her to get up-close-and-personal with her opponents. Her unarmed blows carry the entirety of her weight behind them, granting her strikes a combination of power and speed, resulting in the fusion of her combat skills and her physical fortes coming together in order to produce a force that's almost unmatched in close-range battles. In any case, thanks to a combination of various fighting styles, most of Elraine's attacks also have unique gimmicks- one could say that as a powerful hand-to-hand fighter, Elraine will constantly keep the opponent guessing, with virtually unlimited options at her disposal.

Immense Strength
Immense Strength: In contrast to her dainty and waif-ish frame, Elraine has shown that she's deceptively physically powerful underneath her doll-like looks. The training that she went to become a user of Dragon Slayer Magic morphed her physiology into one more akin to that of a dragon, a race that's known to be an "embodiment of power" - and as the rest of the physical prowess section would ever-so-subtly indicate, this process bolstered her physical prowess to a level that it surpassed the regular thresholds of "ordinary human", causing Elraine to step into the realm of "superhuman"; as such, she possesses positively enormous amounts of physical strength that's far beyond what somebody of her appearance would realistically have, which is only enhanced tenfold by the countless years that she's spent in the battlefields of war, amplifying her threat level tremendously. Her physical power allows her to lift and press many tonnes with a single hand, grabbing ahold of objects as large as a truck without really exerting any noticeable amounts of effort before throwing it several thousand meters away effortlessly. Other feats that she has displayed are the ability to casually lift gigantic scaffolding after it has fallen upon the ground with a single hand, displaying absolutely zero signs of straining herself by doing so. The fact that she is able to break off a steel pillar deeply rooted into the ground and swing it around as if it were naught but a twig that had been snapped off of a tree has amplified this further - not only this, she is capable of effortlessly snapping any object that would regularly serve the purpose of restraining her and overpowering those who even use parameter-enhancing abilities. It is well known that in the heat of battle, Elraine more often than not overpowers enemies much larger and more imposing than herself- generally, it doesn't matter what race they are; the moment Elraine gets her hands on them, they're good as dead as a serial of blows strike hard and fast, potentially crippling the enemy's movements and defensive options in a matter of moments. Because of her superhuman senses, particularly her superhuman sense of touch in this case, Elraine is known to possess complete control over her central nervous system, constantly reinforcing her strength to the absolute limit of somebody of her build – she can strike with such a force that an entire cliff was reduced to naught but falling rubble by a serial of her punches, and craters form when she stomps her foot into the vulnerable earth, and anything that she throws instantly becomes a high-speed projectile that can pierce alloys and concrete – this immense physical strength extends to her legs, which is elaborated upon below.

Enhancing her enormous amounts of power dwelling within her body is the fact that her naturally immense speed does factor into how much of her strength that she displays at any given time, as the momentum that she dashes about in the heat of battle is transferred into her physical attacks both unarmed and with a weapon while fighting, bolstering the kinetic energy transmitted through the strike seven-fold or even more to annihilate anything she touches. However, this also means that while fighting, Elraine is required to pull her punches and kicks unless fighting someone of similar or greater physical durability, meaning that she's not well-suited for training others or for friendly sparring matches as otherwise, no matter the form that it's delivered it, her attacks can easily prove to be fatal when unleashed upon a regular magician or humanoid being, resulting in Elraine rarely displaying the full potential of her physical might. Her superhuman strength gives Elraine the ability to bust dense compositions of supernatural energies to smithereens with her blows, rendering anything and everything in the path of her incoming assault asunder, breaking down arcane defenses with a single godspeed blow and ripping straight through muscle and alloy alike with a fluid motion, superimposing her willpower onto anything that so much as happens to be within the vicinity of her attacks as her attacks release a terrible pressure comparable to the natural ability of a swordsman to use the air itself in order to slice enemies, stirring up tempestuous gales in an invisible form as everything within the sphere of her strikes are pulverized into atoms mercilessly, either annihilated completely or sent flying through the air, launched upwards and off of their buckling feet as their muscles and skeletal structure are exposed to a tremendous power that causes bones to crack and collapse while flesh and organs are shredded, something that washes over them even while attempting to protect themselves from an inevitable as Elraine's attacks utterly destroy anything that stands in her way. Thus, enemies and allies alike are left with their jaws dropped upon the ground, utterly mystified by the sheer power that Elraine Ardygun has dwelling within her tiny frame.

In unarmed combat, Elraine has displayed that she is able to fend off the strikes of her enemies no matter if they're with a weapon or not, all with a single hand while giving off the appearance that she doesn't give a damn about the potential danger her opponent poses to her, also showing that is capable of launching a member of the Ten Wizard Saints with enough force to send them crashing through several buildings consecutively with a single open-hand palm strike, after which the so-called Wizard Saint was severely winded and found it tremendously difficult to recover through the release of wind pressure, slam a gigantic into the ground by casually grabbing it by its tail using one hand and swinging downward to produce a sufficient level of power that can shatter every bone in its gargantuan body instantly, and grab the God Mower-class sword  which is said to be able to cause a cataclysm, gripping it with a single hand without any prior protection before yanking the blade and its wielder towards herself, putting them in close-range for a retaliating attack; during said battle, she was also able to casually fend off all sorts of attacks from the Archenemy with the  in play just by exerting a minor amount of force, and even once it was unsheathed and used as a medium for an enormous Sword Beam that was able to annihilate everything behind her, Elraine effortlessly batted the blast back with a single unfocused swing of her hand before snapping the "almighty" blade with a half-assed karate chop and dispatching her enemy with a simple diving kick. Alongside the Archenemy example, perhaps the best exemplar of Elraine's physical might is shown by her ability to effortlessly manhandle an of a  level, toying with the field while barely paying attention before felling it in a single unarmed blow, her one-inch punch effectively disintegrating its composition despite the Magical Barrier Particles which are said to be deadly to ordinary humans that form a majority of its structure, the sheer power of the punch completely nullifying the threat level of the poisonous particles through a dispersal of energies and the kinetic energy transferred through the motion of her blow.


 * Shockwave (, Shokkūeibu lit. Force-Generated Destruction Wave): Not a spell nor a supernatural ability per-se in any of its existences, a shockwave is a natural phenomena that is said to be one of the highest forms of vibration; it is an emission of pure concussive force that can cause intense amounts of destruction. It is actually relatively simple to induce a shockwave – as it's simply a propagating disturbance, all the user is required to do is focus a large amount of kinetic energy, which is the energy possessed by any moving object; into one or more of their limbs, gathering it in a single movement by making a movement with the selected limbs in question at high speeds to ensure that the ensuing blow would cause an intense acceleration of the kinetic energy to grant it amazing force as the user launches the extremity of choice from any direction – once their strike has made contact with something, they release these incredible amounts of kinetic energy from the "small point" known as the end of their limb, and as long as the medium is even slightly tangible, the shockwave comes into existence as a form of a high-pressure wave of pure concussive force that travels faster than the speed of sound and can propagate through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful explosion that does even more damage – it is called a "shock wave" because the wave of concussive force reverberates up and down like a crashing wave in the ocean. Upon releasing the shockwave, the wave of pure concussive of sorts more often than not damages the surrounding environment, blasting through the medium it was transferred through at astounding speeds in any direction that the user chooses upon release; these shockwaves can ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with- they can repulse enemies away with incredible force while pushing over those on the fringe of the shockwave and shattering delicate substances; at the highest point, a shockwave can even cause minor earthquakes by shaking the ground or dislodging underground tectonic plates. The shockwaves can uproot trees, rend the earth, cut the skies, and smash small buildings, radiating throughout the vicinity, even disrupting enemy spells if they are being cast at the time, sending them careening across the landscape in the blink of an eye. As mentioned before, a shockwave can ripple along anything at all as long as it is even slightly tangible; however, not only this, the consistency and makeup of what this wave of pure concussive force runs through has a rather subtle effect on how the shockwave reacts – for example, while a shockwave that travels through the ground is an earthquake, a thick liquid such as an ocean would result in the shockwave having a wider area-of-effect, but in contrast, a thin material like air would have the opposite effect, though in all manifestations, a shockwave is extremely deadly as it is both fast and powerful, making it easy to use and practical.

Immense Speed
Immense Speed: As is appropriate for somebody who's positively tiny in stature as well as weight, Elraine Ardygun is known to possess the ability to move at speeds that are far beyond the natural physical limits of the finest human athlete, allowing her to casually outstrip the motions of the finest runners, or an inhuman athlete for that matter - as casually as picking up a glass of orange juice, Elraine is able to easily catch up and outpace an accelerating magic vehicle that's designed to surpass the ordinary boundaries of speed. This prowess partly stems from the enhanced physiology of a dragon that learning Dragon Slayer Magic bestowed upon her human body, resulting in Elraine having much tougher leg muscles which, in conjunction with her generally augmented strength, grant her the ability referred to as "instantaneous movement" to properly discern the severity of a threat and use her speed and reflexes in order to react in accordance within a split second, accompanying her "high speed, high power, high defense" fighting style which sticks whether she's wielding her sword or going at her opponent with just her hand-to-hand skills - thus, it shouldn't come as a surprise that Elraine Ardygun is almost stupendously swift on her feet with the ability to move at unprecedented amounts of speed, and of course, her relatively slim build only augments such a thing even further, allowing for impressive feats accomplished by her natural velocity limits, consistently moving faster than the untrained eye can follow from the very moment that she begins to steps forward; displaying such a velocity both on the land and in the air that no human eyes can perceive her movements and actions- even more-so, anyone with some sort of future sight or type of Eye Magic cannot predict her motions, moving at a blindingly swift pace that allows her to close long distances without using any speed-enhancing techniques, effortlessly evading attacks and dodging projectiles launched towards her at close-range even when to onlookers, she appears to be standing perfectly still, leaving nothing but a crackling discharge of gold and azurite energy as her movements appear as naught but mere blurs.

It's well-known that each and every one of Elraine's movements possess a consistent trait of being extremely fluid and precise, never wasting any time while darting around and keeping up an economy of motion in a fight. With this incredible swiftness that is rightfully deemed to be "speed beyond speed", the endless bombardment of punches, kicks, sword strikes, and spells that Elraine unleashes upon her helpless opponent appears to onlookers as nothing but "a few attacks", whereas in reality, she will have assaulted her adversary with an unprecedented amount of offensive maneuvers - from one simple punch forward unfurls fifty more, and what appears to be a chained trio of slashes with her blade is in reality approximately one hundred times that amount, displaying a speed that transcends the ordinary expectations with countless attacks landing upon her unaware foe's frame at such a velocity that the enemy is more often than not completely in the dark of the amount of strikes she has assailed them with, unaware of the quantity until the damage begins to show itself a split-second later - in many cases, a single strike conceals a triple-digit quantity attack, and her speed deceives the senses of her enemies. In part because of this speed, but mostly because of her natural superiority, Elraine is able to fight warriors of a level or beyond, no matter the numeral disadvantage, and still give off the impression that she has the upper hand in this battle, displaying enough skill to swiftly deflect a sure-kill blow and retaliate in accordance, meaning that attempting to do battle with the blonde haired girl with crystal power quashes the expectations of any hopefuls, devolving an "epic clash" into a short bout in which her opponent is defeated in what seems to be a few strikes; against low-level mooks such as Rune Knights or, in some cases, previously thought-to-be-powerful foes such as a group of  close to the level of the, Elraine has displayed that she is more than capable of mercilessly slaughtering them in the blink of an eye, zipping about and annihilating their very existences with her attacks.

While in motion, Elraine has shown that she is capable of controlling how much speed she reveals to the world at any time, displaying very little physical strain or exertion when moving about, increasing her speed or decreasing it through thought and expert control over her nervous system; displaying full control over the absolutely incredible velocities that she moves about as well as the resultant momentum, and she is capable of integrating it into her fighting style while accelerating to her maximum speed instantly without any build-up, showing a thorough understanding of how to make the most of her natural speed, which grants her the capability of harnessing the momentum she produces in any sort of environment –not limited to but including the seas, the air, and the ground- and she can channel the forces produced by her movements for various applications, including lightning-quick offensive and defensive measures. These techniques and abilities that are only available through her mastery of her body's momentum and top speed are highly varied, with almost countless applications at her disposal. While she's darting around, Elraine has shown that she is able to transfer the momentum generated by her movements into kinetic energy through numerous parts of her body, resulting in each and every one of her blows possessing a rather explosive amount of force – this is a major reason why Elraine possesses such incredible strength despite her seeming fragility as her attacks and movements impart the kinetic energies that build up with her speed into each point of impact, often releasing shockwaves that radiate across the flat surface accompanied by a small explosion as Elraine lands on a solid surface; this also enables Elraine to instantaneously blast off and shoot forth like a speeding bullet from a stationary position while casually unleashing a furious flurry of strikes that land at speeds beyond mortal comprehension and rend anything that they come into contact with in twain. Not only this, Elraine is able to induce a vibration of her molecular structure while in motion, enabling her to become intangible to phase through objects of all sorts, and Elraine's law-defying movements are accompanied by intense winds that she is able to manipulate ever-so-slightly as a form of aerokinesis; but of course, to contrast, she is also capable of stopping and turning on a dime, dashing straight up vertical surfaces such as skyscrapers as well as running upon ceilings, and darting across bodies of water like some other guy in a book that a buncha people follow.

Indeed, Elraine has shown to be so agile that she is capable of leaping to the top of a lamp post with ease while jumping from rooftop to rooftop- Elraine was an avid practitioner of parkour in her younger years, and even now, still practices it- this, along with her enhanced senses, has granted Elraine what can simply be referred to as "godspeed". Elraine's full control over her speed and her status as a traceur has given her maximum potency in battle, leaping around and performing gymnastics-heavy moves in order to dodge projectiles or other physical attacks as easy as going out to get the newspaper; Elraine makes liberal use of back handsprings, pushing off of walls, doing twists in mid-air and finding safety without getting a single scratch; thanks to this agility, she can use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns. Of course, because of her superhuman senses, particularly her superhuman sense of touch in this case, Elraine is known to possess complete control over her central nervous system, and similar to what she does with her strength, because she has achieved such a mastery over her nervous system, her speeds are far beyond what most other magicians are capable of, revealing that her physical limits aren't the limits of a regular human, or an ordinary Dragon Slayer for that matter, speed-enhancing abilities or not, meaning that her natural speeds aren't held back by a lack of magical power - it should be taken into consideration that Elraine Ardygun doesn't use a speed-enhancing technique no matter if it's natural or supernatural in terms of specifications, completely discarding maneuvers such as Reduced Earth, High Speed, Slowing Magic and even Teleportation Magic, in addition to many, many more; at least out of her Crystal Dragon Slayer Magic - rather, it could be said that the concept of a "speed-enhancing technique" is directly entwined within her musculature, forging itself through countless years of training and battle in order to produce her natural godspeed, moving about at velocities which transcend the concept of "motion" and arrive in a realm that's beyond mere designations, moving and reacting at speeds which are unsurpassed to humans, far greater than mach speed as if it were second nature for herself without suffering from any bodily backlash.
 * Impressive Reflexes: Elraine is shown to possess incredible reflexes even before her superhuman senses developed ; for example, she has shown that she is capable of evading a Sword Magic spell that caused the user's blade to expand near-instantly like a spear simply by keeping focus on the motions of the sword when the ability was about to be activated and then subtly stepping out of the way while it was still in mid-flight, making it appear to onlookers that the extending blade had missed her completely while Elraine simply stood in place. After receiving her superhuman senses, Elraine's reflexes were enhanced significantly to the point that they became ten times greater than that of an ordinary fighter, being superior to most foes that she goes up against; because of her superhuman senses enhancing all of her physical parameters, Elraine's agility, sense of balance, and her coordination are leagues beyond even the finest Olympic athlete. Indeed, Elraine displays astounding amounts of control over her kinetic energies, borderline supernatural precision, and uncanny reaction times – all of these accompany her inarguable super speed. Thanks to her incredible reflexes, Elraine has shown herself to be a rather impressive acrobat, which factors heavily into her skill with parkour as she is almost constantly seen leaping around while effortlessly evading any obstacles that would normally bring her movements to a complete halt with her flawless yet delicate movements. Whereas normally, anyone moving at velocities even close to Elraine's speed would commonly have their surroundings vanish in a split-second in their own eyes, thanks to Elraine's enhanced senses and reflexes, she is capable of experiencing the surroundings as normal as to process everything going on around her and react accordingly without missing any detail no matter how small it is as a byproduct of her incredible speed, she sees everything in a "bullet time" of sorts; this extends to the point that she is able to recognize incoming attacks from behind her – though her Arcus Sight certainly helps. She can evade powerful projectile while balancing herself on one hand, reacting so swiftly to current events in her battles that it seems as if she has a sixth sense of sorts; even being able to react to attacks before they're released; this enables her to evade point-blank blasts from several opponents simultaneously while coming off no worse for wear - once more, this is actually her Arcus Sight at work in conjunction with, well, her reflexes. As she moves about, Elraine's agility and reflexes assist her in adjusting her position to assume any stance possible by instinct while additionally achieving perfect balance on any terrain.

Immense Durability
Immensse Durability: Despite what's expected of a purely speed type fighter, many foes make the mistake of assuming that Elraine relies solely on her superhuman senses to "defend" herself by just anticipating the strike and leaping out of the way and thus would almost be completely incapable of taking a hit due to her seemingly weak constitution. No, quite the opposite is in play here - a little-known fact is that Elraine Ardygun, in contrast to her tiny body, possesses a superhuman level of durability bestowed upon her by the learning process of Dragon Slayer Magic, making her physically tougher and more resistant to many types of injury than the body of a normal human. Even though her superhuman senses significantly amplify her sense of pain, Elraine's able to work through that quite easily to retain the trademark enhanced durability of a Dragon Slayer. Due to the learning process of her magic, her bones and musculature are many times denser and more durable than an ordinary human, being augmented to the point that her skeleton could be considered to be akin to the toughest material around, supernatural or not, with her bodily tissues highly resistant to blunt-force trauma to the point that if somebody were to foolishly attempt to attack Elraine with a gigantic metal hammer, the weapon's head would shatter and Elraine would come off no worse for wear – in fact, she'd be completely unharmed, displaying absolutely zero discomfort for the whole process; not only this, due to her biological enhancements, her muscles emit close to zero amounts of fatigue toxins while she's in combat, meaning that she is capable of showing her full might in the heat of battle for an entire day without any concerns of suffering any injuries or exhaustion before the buildup of toxins begins to impair her. Along with having a longer battle-time duration than most other magicians of a similar caliber, Elraine has also shown that being sent crashing through a wall wouldn't do much damage to her, as she can land without any flinching or any minor injuries, simply emerging unharmed.

She is capable of withstanding assault from eternano-laced projectiles as well as casually shrugging off attacks from those who harness strength-augmenting powers such as Crash; she is capable of negating conventional ammunition through sheer willpower and bodily toughness, showing that she's almost one hundred percent bulletproof; however, it should be noted that her bodily constitution is far more resistant to impact forces and whiplash than anything else that could potentially harm or disadvantage her in battle - even when falling from a building that's several stories tall or an opponent with superhuman strength, she's consistently surviving attacks of all kinds that would severely injure or kill anyone else, with an ease that's just like her breathing; she has also displayed the uncanny ability to survive incidents that would even be fatal by Wizard Saint standards, such as falling from the edge of the upper atmosphere and punch through a gigantic spire of Lacrima which resulted in countless shards seemingly shredding her body, only for her to shrug it off and keep fighting as if nothing had occurred in the first place, refusing to show any sign of serious pain or injury; in addition, she has shown to possess a vast amount of physical endurance, being able to hold the upper hand against Annarose Antoinette and a squadron from the Kingdom of Aeternum, at the same time after defeating three of Ten Wizard Saints, all the while showing almost no signs of weariness despite having cast powerful spells in rapid succession, soaking up a lot of major punishment like a sponge before she even starts to wear down even slightly; she's also displayed that she can survive being on the fringe of the laser which descends from the skies, with only the shockwave released from its blast knocking her off of her feet without Elraine taking any major damage – keep in mind, Etherion can quite possibly annihilate an entire country in a single shot; it can be said that this event alone is a true testament to how much Elraine can survive being thrown her way.

Even so, the reason why she's so speed-oriented is that her slender and small frame makes her a difficult target as she's shown that with some assistance from her superhuman senses, Elraine is able to make minute dodges that, to the untrained eye, is just Elraine standing still and the opponent's attack misses, whereas she's actually moving her body rather subtly to evade an attack – while risky, it minimizes her chances of being struck (not that it'd do much damage) and it allows her to remain in close-quarters and still attacking a mile a minute. Her durability is to the point that rather than "flesh", her advanced musculature can be classified as a "large lump of steel of the finest quality" while she's tensing her body, displaying a firmness that's almost unmatched to the point that her body could be referred to as an "organic form of Defenser", with Elraine remaining un-moving even in the face of powerful pulverizing spells such as the powerful uppercutting Crash spell known as, while the tensile strength of her skin and bones are enough to shrug off lacerations from all sorts of weaponry. The sheer durability of her musculature means that in the heat of combat, she's required to roll with all sorts of strikes launched her way that are thrown by people without similar strength or durability to avoid breaking their wrists as her body is known to be resilient and impenetrable like metal, with low-grade swords having their already dubious effectiveness rendered null and void when attempted to be used to cut or pierce her body, the alloys that compose them being shattered into innumerable fragments upon contact with her super-strong muscles, casually shrugging off a flurry of steel released her way from all available directions, coming out no worse for wear as she effortlessly can grab and snap all forms of bladed assaults, unless it's by the hands of a master of swordsmanship whom is using a God Mower-tier sword such as - even then, all she has to do is put more effort in to render the purported danger posed by this sword null and void. Even against the supposed might of magic, Elraine is able to shrug off numerous spells such as from Fire Magic and Lightning Magic, her body withstanding the incredible heat produced by the former and her frame acting as a lightning rod for the latter, a minute exertion of her magical energy helping to nullify the effectiveness of the spell. Altogether, her physical powers in conjunction with her skill in battle and magic makes Elraine an absolute nightmare to go up against.

Superhuman Senses
Superhuman Senses: As a byproduct of the teaching process and activation method of Dragon Slayer Magic, Elraine possesses superhuman accuracy and sensitivity, bestowing her with sensory-based abilities that are far beyond the limits of a sighted person or any ordinary magician for that matter. Indeed, Elraine's super senses blur the line between something "normal" and something "supernatural", but it should be noted that in some actual cases in real life, this is entirely possible, but to a far weaker degree than what Elraine displays, simply because blind people get more exercise with paying close attention to their other senses; from the moment that her superhuman senses developed, Elraine sense of taste, sight, touch, smell, and hearing became hyper-sensitive, with each and every inch of her pale-white skin becoming extra receptive to everything around her, enabling her to feel minute temperature and pressure changes in the atmosphere. It is said that for anyone else, it would require an absolutely immeasurable amount of skill and mastery over their own body to even function at a fifth of the potency that Elraine displays as the sensory overload would simply put them out of commission as the information they would receive through their senses would be simply incredible, but she manages just fine due to various factors on-hand, including rigorous psychological conditioning and training, making her senses quite possibly her greatest asset. It is said that Elraine's sense of touch is at such a level that one of her fingertips is capable of feeling the faint impressions of ink on a sheet of paper, even if it has dried – this enables her to read just by coming into contact with any page without the need for Braille, which is the tactile writing system used by people whom are visually impaired; even so, despite not being blind, she's mastered the writing system. If Elraine was incapable of hearing or smelling them, her enhanced sense of touch would enable her to take note of somebody standing twenty meters away from her simply experiencing the natural heat that their body emits that disturbs the air.

Her sense of sight allows her to perceive things as if she had the eyes of a hawk, locating things from a distance even across a vast desert and she can see in the dark as a form of night vision. Continuing on to her sense of hearing, Elraine is able to break the threshold of ordinary hearing, able to pick up a whisper in a building three blocks away even if they were barricaded by a soundproof wall and were fifty feet away. Thanks to her superhuman ears, Elraine is capable of choosing what she is able to hear, mentally nullifying certain sounds such like her breathing and her heartbeat which any regular being would automatically pick up so that she can focus at a greater level than a normal humanoid. Finally, Elraine's sense of smell is so acute and sharp that she is able to detect individual molecules, whether they're natural like hydrogen and oxygen or supernatural like eternano – she's even able to tell identical twins apart, and she can recall anyone that she has spent ten minutes conversing with by odor alone. Due to the pungent odors that a body can produce, she generally considers dealing with other people unpleasant; which was a major reason why she bought a private villa, as to get away from large amounts of people. Additionally, the lesser known senses of a humanoid being, which are body position and orientation, are melded into what's effectively the massive enhancement to her reflexes and agility in general – these senses as their form of agility and reflexes play an enormous role in Elraine's swift fighting style, ensuring that every strike she launches is one hundred percent accurate no matter any outside factors.

Other Abilities
Notable Intelligence: Despite her almost surly demeanour and appearing to not really giving a shit about damn near anything to happens, Elraine is shown to be fairly crafty to the point that she can come off as highly perceptive and almost *gasp* insightful. This is due to her time as a street rat, where she was forced to fend for herself and develop a certain cunning in order to survive. Because of this, she's shown herself to be fairly analytical and deductive in spite of her relatively unassuming appearance. Despite the fact that she more often than not focuses solely upon her physical skills to overwhelm an opponent through her physical dominance, peculiar form of Dragon Slayer Magic, and a combination of swordplay and unarmed combat, Elraine is capable of completely analyzing and thinking up an appropriate countermeasure for her opponents' techniques no matter their origin through sensing the atmosphere with her Eyes of Arcus and her enhanced senses, which grants her the ability to somewhat predict the opposing attack a second time around—though this is not fool-proof. Simply through her superhuman senses, Elraine is capable of discerning the opponents' battle style and powers, quickly grasping the situation at hand and immediately going to form plans to work according to her current advantages and countering possible threats; Elraine also excels in baiting, which consists of performing certain actions and movements in an attempt to elicit a certain reaction or move from an opponent, and then punishing that reaction or maneuver, using mindgames with her mastery of psychology to maximize her chances of winning, dissecting the way an opponent fights and then immediately gearing oneself to prepare an effective counter strategy, as well as a great deal of other tactics that take advantage of the amount of predictability present within an opponent, such as training her foe into performing a certain action in response to something, then baiting that response to punish their foolishness, and putting forward an incredibly aggressive fighting style before instantly switching to another fighting style at the least expected moment, and viceversa, as well as deliberately showing a pattern and then changing it part way through once her opponent catches on. This results in Elraine possessing incredible mixup potential, as this renders all of her attacks stupendously difficult to predict. All of these factors combined, when combined with the natural adaptability of her Crystal Dragon Slayer Magic, allows her to come up with an appropriate countermeasure and nullify the threat level of the opponent's abilities, often by replicating the foe's powers, only attuned to her Crystal Dragon Slayer Magic.

On that note, Elraine is generally aware of her capabilities and limitations, which assists her in properly coordinating every effort she makes in the heat of combat - even when she's half-assing it as usual, her natural ingenuity is still all-too-apparent, because as natural as breathing, she is able to discern and correctly guess the structural makeup and necessary sequences used in the abilities of her opponent often with nothing but a simple glance. When it comes to simple intelligence with no strings attached however, Elraine is a recognized genius; though this only applies to certain subjects, i.e. the things that interest her; which isn't very much due to her narrowly defined interests. This knowledge also extends sort of to interpersonal skills, but while she has piss-poor knowledge of behaviour of other beings - either because she possesses horrible social skills or everyone around her needs to see a shrink - she's also relatively insightful, able to recognize if somebody has a major issue that they're keeping under wraps or attempting to bury deep within their subconscious, often making it appear as if she's able to read minds. However, in regards to minor things such as little bits of trivia about the most random of subjects such as pop-culture, trains, and specific paths around the world; she can name exactly how many episodes her favourite cartoon has and how many bullets were fired at the main character by the bad guys, which is seventy-two episodes and four thousand, three hundred and twenty-two bullets, respectively. Elraine has also shown that she's multilingual, knowing several different languages such as the universal tongue known as English and more obscure ones like dragonstongue, the words of dragonkind - the latter is definitely helped along by her being a powerful user of Dragon Slayer Magic. Even so, she seems to possess an inability to even formulate proper mathematical equations as she's always been the kind of gal to simply say "screw this" to the ghastly and heretical practice known as "school work" to the point that she's never actually received a proper form of education, not bothering to display her intellect to the world, but to be fair, nobody likes mathematics and most people in school are assholes, both students and teachers alike, so it's hard to blame her.

Magical Abilities
Immense Magical Power: As one of the more powerful Dragon Slayers in addition to being powerful enough to become the Guild Ace of Serpent Tail quite easily and defeat the previous winner of the Dragon Slayer Royale in a single strike, Elraine is known to have an absolutely astounding amount of magical power, possessing natural control over the exertion of the arcane might dwelling within her tiny frame, keeping it contained to the point where it is virtually impossible to detect her by normal means - unlike others whom do the same, the constant effort that she puts into keeping her magical energies condensed within her body doesn't seem to faze her in the slightest - all of this combined means that it does not leak out and seep into the environment like other powerful magicians, bestowing upon her an element of stealth which can be enhanced by her Additional Attack: Lapis Lazuli of Sorrow spell, rendering her incapable of being perceived by anyone other than the most gifted users of Sensory Magic. Elraine has unlocked her Second Origin (二原, Nigen) and as such, it is permanently activated with her not needing to activate Second Origin Activation or anything of the sort, bestowing upon her far greater reserves of magical energy than many other magicians, also increasing her physical might and granting her the ability to fight for longer periods of time without becoming exhausted - this helps Elraine enormously, as she's not well-known for her durability in the heat of combat. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. In any case, as a user of Dragon Slayer Magic who is on her way to transforming into a Dragon, Elraine has displayed a natural affinity for utilizing magical energies in any way that she deems suitable- as long as she is capable of imagining it being done, effectively, the sky is the limit. Elraine is capable of bringing out the power of her own magic-enhanced attacks to the utmost maximum as well as stunt her enemy's own magical prowess. Elraine is capable of accessing the Ley lines (, Rei Rain lit. Dragon's Vein), a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end- they are alignments between places of magical power; while normally- indeed, due to fighting with the power of the dragons, Elraine has displayed the ability to tap into the ley lines when the situation is dire. Her magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness. Elraine has shown such masterful and precise control over her power that she is capable of shaping and utilizing her magical power in a multitude of ways; showing several techniques and applications that can leave other magicians confused, as her mind is considered to be fairly advanced in its thinking patterns. Via tweaking the "properties" of her Magic Origin, even when worn-out in battle, Elraine can continue fighting effectively while still using her spells to their fullest extent; being a fighting juggernaut who, most of the time, is unable to be impeded unless it is via the strongest opponents; and all of this is while she's under the effects of Strength Limiter: Enchant Dragunov, meaning that even when not at full strength, Elraine's more than capable of overwhelming almost any magician with the exception of the Magnus Magus in terms of sheer magical output.

Indeed, because of Elraine's vast quantities of magical energy and her prowess in wielding it, she is capable of keeping her personalized Scaleshift: Diabolos Dragon equipped for at least six months continuously without any rest, and she has displayed the ability to fight with such skill that it appears that she never expends any kind of magical energies at all. Interestingly, even without taking her Magical Aura into account, when Elraine exerts her magical energies at full power, she has displayed that she is easily capable of morphing the properties of her magical power; as it normally saturates the vicinity as vaguely crystalline puffs or clouds of magical power, that usually shifts from the texture of a mystical azure, shimmering like the skies to all the other colours of the rainbow as befitting her Seven Colours Arts; these clouds which constantly emanate from her figure while in battle are said to be the direct embodiment of her thoughts, brought forth by her absolutely enormous magical power—people will perceive her magical energy as if it were saturated throughout the vicinity, instead of it originating from Elraine's body, leaving them unable to exactly pinpoint the state of her existence. Due to its intensity, her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Her magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness. Due to being half-way close to transforming into a full-blooded Dragon, Elraine possesses a Dragon's Magic Origin, which is drastically different than any other race's; it is referred to as the Factor of the Dragon (竜の因子, Ryū no Inshi); the dragon's origin produces a unique magical power that transcends what could be achieved by normal humans. Normally, a magician's body could be considered a machine which created magical energy, a Dragon's magic origin acts as a factory which created magical energy. It functions as an enormous magic core with tremendous capacity that generates energy independent from their body simply through breathing. Because of her heritage, her entire body's unique physiology allows her to bond more easily with Lacrima that is implanted within her body, her organs and the like synchronizing with the energies flowing throughout her dainty frame to have her body function as an organic adapter, a device that converts attributes of one electrical device or system to those of an otherwise incompatible device or system, with this adaptability tied to the separation of the power stored within the magical crystals, essentially making her a walking Lacrima in the vein of the strongest of the Four Gods of Ishgar,. Thanks to her arcane organ being a Factor of the Dragon as well being an organic adapter, Elraine is capable of harnessing the might of her own Illegal Move: Multiscale, the Seven Colours Arts in order to shift the mineral composition of her crystals into a type of gemstone that's more associated with the conjured element in question. To this extent, when flared up to its greatest extent, Elraine's magical aura is capable of disrupting all forms of defensive-based magic, rendering even the strongest of protective spells such as Barrier Magic and even Nullification Magic, well, null and void. As a byproduct of the immense arcane potential resting inside of her frame, Elraine is immune to the effects of manipulation-based magics, including the non-existent - in addition, if she were to transform into a Dragon, something which is inevitable in the long run, she would be immune to all forms of Take Over that deal with taking upon the forms of the dragons after defeating them, no matter it be Take Over: Dragon Soul, Take Over: Wyrm Soul, and every other form - attempting to do so would just result in her immeasurable power overwhelming those foolish enough to think of this notion as a possibility and killing them instantly with no exceptions.
 * Magic Skill: Eternano Haste (, Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.
 * ElraineCrystalDSArmourOugi.jpgMagical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura can cause physical attacks to be repelled with notable ease; Elraine's aura almost consumes her in its colour, leaving nothing but a phantom-like apparition to remain; this aura takes the form of a phantasmal visage of her foster father, Fafnir - a white western-styled dragon with gleaming sapphires for eyes and a pair of golden horns that protrude backwards. This draconic aura washes over the vicinity like a tidal wave. Nothing much is known about the limits of its defensive power, though it possesses a rather immense duration and durability, more than capable of defending against a spell the likes of Abyss Break with relative ease; this shocking and illuminating shell erupts upwards like a pillar, piercing the skies as the radiance of the whole thing echoes out like a powerful shockwave, more often than not pushing friend and foe alike backwards while doing the same for all sorts of attacks, both of the physical and supernatural variety, forcing anything in the vicinity away from her body as effortlessly as blinking, making it a sort of defensive maneuver when the regular Defenser won't cut it; the whole action of releasing her magical aura also wraps the draconic phantasm around her entire body, serving as a barrier of sorts against both regular and supernatural attacks, as well as working to protect her from opposing magical pressures. It should also be noted that the aura is far wider, and is generally uncontrolled; but her aura isn't limited to intimidation, and can be used for the preparation of a spell. Elraine's draconic aura is capable of coming alive and biting down on anything when she wills it to, and it can extend itself for a few feet to chomp on a hapless and most likely taken-back foe. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this surge of arcane power. It should be noted that Elraine's Magical Aura has a unique property; it gathers and condenses stray eternano particles as long as Elraine is in the immediate vicinity, drawing them into the aura surging outwards from her body, where they are converted into magical energy, thus making her Magical Aura much more potent.

Magic in General
Expert Magic Usage: Magic (魔法, Mahō) is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits.

Despite her prestige, Elraine Ardygun utilizes the bog standard Modern Magic System (近代魔導式, Kindai Madō-shiki), which is the most widespread magic system of all; as Magic began to evolve, so did people's interest in the arcane art, and as such, the old Formula Eltria was "updated" so that everyone who could do it would take an interest in magic in the many centuries to come. The Modern Magic System is exceedingly versatile as it is streamlined and considered easy-to-use compared to Formula Eltria, where the magician was required to sacrifice physical might for enormous magical potential, but nowhere near as powerful as what was made before; being capable of being adapted and utilized for many a situation, whether it be offense, defense, maneuverability, and many recreational uses such as construction and healing. While vastly weaker in terms of sheer magical output and power than Formula Eltria, the Modern Magic System has so many other benefits that over time, Formula Eltria was forgotten by the masses. The Modern Magic Style is utilized by almost every known magician around three hundred years ago to the present day- the trio of Legal, Independent, and Dark Magicians all harness its power. The Magic Seal of the Modern Magic System resembles a proper circle, with concentric rings and squares inscribed in it- the Magic Seal has numerous images symbolic to magic such as gemstones placed in the four cardinal directions emblazoned upon the seal. Elraine's usage of the Modern Magic System is due to the fact that it is the magic system which has the greatest level of synergy with the power that kills dragons, assisting her Magic Origin in incorporating her element into her body and thus using it to bolster the potency of her blows. However, because of a combination of factors, including her ingenuity and the sheer versatility of her personal form of Dragon Slayer Magic, Elraine's iteration of the Modern Magic System is more than capable of matching the output of a user of Formula Eltria, which is the very first magic style, having been around ever since the discovery of magic many millennia ago, as well as the Black Arts Magic Style, the magic system utilized solely by those who are capable of wielding the forbidden black magics referred to as, well, obviously, the Black Arts. Like many powerful magicians, Elraine possesses her own customized Magic Seal that appears in the place of the generic crests whenever a magic seal is needed - Elraine's Magic Seal is mainly a light blue in texture, but starts off pitch-black as it is gathering energy; separating the two halves is a thin blade-like marking that has a cross-guard fashioned like a snowflake and a bulbous pommel, and both halves of the crest are fashioned in the shape of numerous crystalline creations that spike outwards in all shapes and sizes with an abundance of triangular nodes protruding out, three on each side; overlapping each side of the seal is various runic writing in dragontongue.

Elraine herself, while not the most skilled magician of all, she's certainly damn good; indeed, thanks to her knowledge of the powers of a dragon and being surrounded by it her entire life, she was capable of mastering many forms of magic effortlessly, though she simply sticks to two kinds more often than not. Perhaps fittingly, Elraine herself doesn't seem to be too interested in forms of magic other than her own Dragon Slayer Magic as it's what she's known to be the best at, and as such, she has little interest in learning more magic in the first place; only concerned about whether integrating theories of various magics into her Crystal Dragon Slayer Magic would improve it and grant it more options in battle. Even so, Elraine's prodigal talent in regards to the arcane has resulted in something that is completely out of the ordinary- she had unwittingly developed a method of using her Dragon Slayer Magic that is the result of the myth known as Unison Raid, which is known to have had people waste their entire lives trying to achieve the power without success, thus giving the illusion that it is an incredibly difficult spell to master, being streamlined and modified for use for a single person, combining a seamless replicate of another magic's properties which are generated through thoughts alone in conjunction with the symbolism of gemstones with her Crystal Dragon Slayer Magic right down to the activation method to result in an incredible power that is two powers perfectly synchronized together - this is the Seven Colours Arts. In the case of Elraine Ardygun, she has displayed the shift of the properties of the minerals manifested by her Crystal Dragon Slayer Magic into seven gemstones which represent the seven colours of the rainbow and symbolically possess ties with other forms of Elemental Magic, allowing her Crystal Dragon Slayer Magic to take upon the properties of other elements; though the other magics are still referred to as their composite magics for simplicity's sake. While she relies on her Crystal Dragon Slayer Magic, Elraine is still capable of harnessing various different spells and non-supernatural techniques as seen as she has combined both Sword Magic and Enchantment in order to create her signature Integrated Arms: Bakken, though despite the potency of its constituent magics, Elraine never uses neither sword magic nor enchantment by their lonesome; indeed, personally, though quite (except not really) subtly, Elraine prefers to get up close and personal with her opponents, fighting with the speed of lightning and the power of an earthquake, meaning that rarely, if ever, will she use a long-ranged spell, and even then, said long-ranged spell will more often than not be unleashed at close range. Indeed, because of her desire to focus on close combat, the three long-ranged spells she has learnt have been honed to utter perfection, the reason for which is because while she mainly goes about smashing her opponents around, she would logically need some sort of failsafe in case she finds herself in a bind; thus she only learnt what was necessary to get by in the rough-and-tumble world.

Not only this, thanks to her careful utilization of her arcane energies, Elraine is shown to possess a natural affinity for utilizing her magical energies in any way that she deems suitable- as long as she is capable of imagining it being done, effectively, the sky is the limit. Elraine is capable of bringing out the power of her own arcane-enhanced attacks to the utmost maximum as well as stunt her enemy's own magical prowess through minute amounts of manipulation of various opposing projectiles of any kind- visually, this appears as Elraine making rather subtle movements with her hands, directing the eternano which are saturated within the atmosphere to interfere with the mass of energy heading straight towards her, serving as a semi-solid barrier of pure arcane energy that does not "defend" but rather works as a super-adhesive glue, slowing it down to the point that any motion that was once apparent in the seemingly almighty blast shooting in her direction, streaking through the skies in an attempt to knock her off of her feet turning into naught but a useless wad of energy that moves at the rapid pace of a snail, allowing Elraine to simply walk around it or induce her Crystal Dragon Slayer Magic upon this pathetic excuse for an attack. Even so, Elraine has displayed that she is easily capable of weaving her spells together; and her Crystal Dragon Slayer Magic is noticeably more stable than most others with mineral-manipulating abilities, and therefore it does not breakdown at all and is not easily deflected; it can be said that Elraine's spells are almost unstoppable- due to her incredible skill, she is able to cast almost any type of spell without the need for an incantation without any loss of power. Because of her immense mastery of magic, Elraine can chain up to a maximum of ten spells together by applying her great mind and concentrating; focusing to her utmost limit—because of this connection, the special effects of the cast spells are sprung into activation instantly after the spell before it, or at the exact same time as one another. This enables Elraine to unleash attacks in swift succession and effortlessly overpower her opponents quickly, keeping them on their toes. Generally, because of this, Elraine's prowess with magical energies and the like functions as a defense against illusions due to her sheer mastery over it, making her all but immune to everything except the strongest of fabrications, and even then, she is capable of shrugging them off effortlessly. Overall, while not the most powerful magician around, in this "New Era" and even before it, she can be considered easily one of the strongest Dragon Slayers, of course this is helped by the fact that she is one of three capable of still using it.
 * Thought Projection (思念体, Shinentai): Thought Projection is a Caster Magic and a Subspecies Magic of Illusion Magic which allows the caster to create a psychic copy of their body, separating their spirit from the body by entering a trance, controlling both the Astral and Corporeal presences. In any case, when activating Thought Projection, the caster focuses intently, before sending out energy into the opponent's brain, altering their perception of something, involving the manipulation of the enemy's senses through manipulation of the flow of energy in their brain, therefore influencing neurons and the like. The user must achieve this carefully; as they send out their own magical energy in order to take over the opponent's perception. They can only succeed dependent on the level of magical energy that the user is using, and their realism and appropriateness to the situation: for, example, using an illusion of a burning wasteland when one has disguised themselves as a Water Magic user is a bad idea. Generally, the illusions are not tangible, but are very realistic to the user's targets; while this ability is powerful, its crippling weakness is that the more complex and intricate the illusion is, the more spiritual energy it saps from the user. This Magic can work even over great distances, allowing the user to essentially be in two places at once. The Thought Projection assumes the existence of an "astral body" separate from the physical body and capable of travelling outside it; it denotes the astral body leaving the physical body to travel in an astral plane. She can move it everywhere she wants to, it can even pass through walls. It appears to be not only visible but also audible to both people and animals. It is unknown as to how far the extent can the user maintain this separation of their soul from their body, or if there are any limits about it at all. The creation and maintenance of this alter-ego is very taxing, essentially halving the user's overall Magic Power; however, once the Thought Projection reunites with the body, the Magic Power returns to normal. This avatar is linked to that person's mind and is easily replaceable, should something happen. The avatar form cannot harness any of the original's powers; due to this connection—which is why they only fight for five minutes at a time so that they do not break down into mere data. It's revealed that whenever the user's avatar is destroyed, the origin's real body takes damage and it is implied that if their avatar is destroyed enough times, it can potentially kill them. However, the main weakness to this ability is that while the user has their soul out of their body they cannot use or move their physical body and has to have someone guard them so that they won't be harmed. In the case of Elraine Ardygun manifesting Vincent Albion (ヴィンセント・アルビオン, Vuinsento Arubion), who has to fight as per the Dragon Slayer Magic, she utilizes the particle form of Eternano, rather than the energy form, in order to actually construct the illusions that she has projected into reality; these "real illusions" takes upon the form of a rather tall man, with fine features and a slender and nearly effeminate build. He is noted to be rather "pretty for a dude". Vincent has an unruly mop of white hair that is cut like it's a bother and just left without any tending to, though its most notable feature is how his bangs are parted in the middle to slightly expose his forehead, as two long clumps trail downwards to frame his youthful face. There is a trio of bundles of white hair exposed in the very middle of his forehead, with the longest extending down to reach his nose; his hair is splayed in all direction, with two noticeable parts curling to the left hand side. His gaze is stern; though it is not without the caring aura that he exudes in every action. His skin is slightly darkened, and his eyes are a fierce red, which are said to bore into the souls of everyone he stares at, piercing the souls of his enemies as they lose the will to fight against this unstoppable maelstrom of destruction.

Enchantment
Enchantment (, Enchāntomento lit. Magic Transference): Enchantment, also uncommonly referred as Alchemy (錬金術, Renkinjutsu), is a core skill of Magic which is practiced across all of, and is described as the skill of "bestowing and affixing one's Magic" (自分の魔法お与えと移設, jibun no mahō o atae to isetsu) by manipulating the flow of matter using both science and sorcery through manipulating the composition and structure of molecules, which are an electrically neutral group of two or more atoms held together by chemical bonds that compose the entirety of existence, granting the user the ability to manipulate the molecules of all matter and energy.

In summation, it can be considered the core discipline of Magic that inevitably gave rise to Elemental Magic and associated classifications. Unlike regular magic, Enchantment can also be used for the purpose of altercation of matter toward scientifically practical ends, and to the extent, it allows the user to induce complete destruction or recreation of anything they so desire. While antiquated by modern day Mages who specialize in offshoots of the discipline, those who become capable of performing Enchantment on "all things" (万物, banbutsu) are touted as "High Enchanters" (, Hai Enchantā lit. High-Ranking Effect-Date Addition Art Warrior) and individuals of peerless skill within Magic.

Enchantment can be considered a type of magic all on its own akin to Black Arts- not only does it have countless branches, it has its own Magic Seal- this seal appears similar to a pentagram inside an actual Magic Seal, with eight points and symbols representing the eight directions of the world; while it's a magic by its lonesome, Enchantment also incorporates alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics; hence it's less-used name of Alchemy (錬金術, Renkinjutsu). Effectively, Enchantment functions by the caster focusing the magical energies dwelling within their frame intently – unlike regular magics, where the caster then projects the arcane energies outwards and initiates the fusion of magical power and eternano which is ambient within the atmosphere, Enchantment results in the user to only release the influence that their magical energy would have by pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the molecules, which are an electrically neutral group of two or more atoms held together by chemical bonds that compose all sorts of structures, allowing the caster to change the molecular structure of anything which is inorganic in accordance to their thoughts by changing the molecular bonds.

The results of this grant a user of Enchantment the ability to imbue their own energies within each and every aspect that's known to reside within Earth Land, allowing the wielder to change every atom that composes matter which the world is made up of into that of their own energy and from there, have their supernatural energies take upon the properties of other forms of matter, granting the user the ability to produce a variety of effects – doing so has the user's spells of all kinds accompanied by composition alteration; effectively altering how these particles would bond together in order to modify the properties of any object right down to their chemical composition. Indeed, when exerted to its fullest extent, this magic grants the wielder the ability to casually manipulate the present state of various landscapes, climates, and the very earth itself on a whim. But more than that, due to it's activation mechanics, Enchantment allows the wielder to manipulate the molecules of all matter and energy, whether it's superimposing their own energies upon the world, changing molecules, absorbing them, and many more, causing the magic to be almost superbly versatile, showing countless applications and it has a high adaption rate, as a skilled user can seemingly do anything if they put their mind to it. While the scope and range of what the area-of-effect of the magic has yet to be determined, it's known that with Enchantment, the wielder is capable of conjuring things entirely from thought alone just by manipulating and arranging the structure of the molecules which are saturated throughout the entire of existence.

Generally, Enchantment can be considered an extremely versatile magic which functions in a similar manner to that of the Lost Magic which is referred to as Arc of Embodiment, as it mainly runs off of the caster's thoughts, feelings, and more importantly, their imagination; as long as they can perceive something happening as an end result of enchanting something, it is within the scope of the caster's power, effectively resulting in an incredibly wide variety of effects; with Enchantment, a skilled user is capable of combining all sorts of materials, raw or not in order to forge something completely out of the ordinary or to reshape something which already exists, enabling the user to utilize nearly anything in the environment to supplement their abilities in battle and attack in countless manners on the fly. Since Enchantment is more or less powered by the caster's imagination, thoughts, and feelings instead of having a specific theme to the magic like other forms of Caster Magic, Holder Magic, also extending to the likes of Lost Magic, which would theoretically be superior to Enchantment. No, as Enchantment runs off of the process of "eject energy outwards > affect molecules > imagine an effect and it's done", Enchantment can be considered akin to reality warping, a supposedly almighty power that allows the user to create, change, destroy, and even alter the very fabric of reality through nothing but their thoughts. Going even further, as Enchantment seems to work off of the caster's mental commands, the power is able to mimic various magics of all classifications and induce effects upon the world similar to their corresponding magics without those arcane powers taking up a spot in their Magic Origin's capacity – since it's more "installing the thoughts of the caster into the world through molecular manipulation" than anything else, Enchantment possesses a near infinite potential in regards to its effects.

Not only does the caster possess the ability to manipulate any and every form of Elemental Magic through the Elemental Five command by converting molecules and magical energies into a desired element using a series of chemical reactions as a catalyst, with an example of this being superimposing their released magical energies over a certain area in the atmosphere in order to change the oxygen in the air into an enormous roaring orb of white-hot flame in an imitation of Fire Magic, with the smouldering sphere of fire burning anything that it comes into contact with, or having these flames spread over the target, they can imitate the kinds of magic which are based around items as well, such as using Enchanted Arms to imbue various properties into anything that could be classified as a weapon or protective gear – additionally, the caster can use Reaction Force in order to induce a variety of nuclear reactions in the molecules affected by the magic. With Enchantment, the caster is capable of speeding up molecules to the extent that they either catch fire or melt or speeding one's own molecules up, they possess the ability to cling to solid surfaces and move their body at will even without overt locomotive features, and clean toxic or contaminated molecules such as poisonous water and smog, and through invoking an imitation of Transformation, the caster can copy the molecules of another in order to transform into a copy of them. Of course, this dominance over molecules also allows them to slow down molecules to make something move in slow-motion in a similar manner to Slowing Magic, and stopping the molecules of something in motion so that it completely stops moving as per Time Magic. In terms of pure offensive force, a user of Enchantment is able to dissociate chemical bonds and tear apart the tethers of molecules which hold together anything that they come into contact with, causing protons and electronics to destabilize and disintegrate into oblivion as per advanced magics such as Crash.

Certain users of Enchantment are able to effectively manipulate matter with minimum bodily movement, such as by using only their head. Additionally, any form of matter generated through Enchantment is unable to be devoured by any user of Slayer Magic, as they would simply kill them instantly by overloading their Magic Origin. In a similar manner to the various forms of Dragon Slayer Magic, a highly skilled user of Enchantment is capable of affecting and tapping into the Ley lines (, Rei Rain lit. Dragon's Vein), a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end- they are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain their powers; places where multiple lines intersect at nodes attracts magicians like moths to the flame; but in the case of Enchantment, a user of this fighting style is capable of drawing power from the source of magic resting beneath the earth at select locations while utilizing their own Magical Aura and Magic Origin as a sort-of conduit which enables the user to draw power from the Ley lines, absorbing energies which already exist within all matter; tapping into the so-called Dragon's Veins with their own magical energies and allowing them to manipulate the magical energies beneath the earth in any way that they wish. However, in order to actually utilize this power, the user must first understand the inherent structure of the properties about to be reproduced; including the flow and balance of magical energy within, before using their magical energy and thoughts in order to induce the transmutation of matter, whether it be magical or physical. Doing so massively increases the parameters and power of the next Enchantment, and not only this, stronger wielders of Enchantment, such as the, are capable of affecting the terra firma of the world, allowing them to modify the landscape and climate, which is the weather/atmospheric conditions of an area as described over a long period of time in any way that they deem to be appropriate at the time in a similar manner to Terrain Effect Magic, manipulating natural phenomena within the area where the caster surged their magical energies to induce effects such as changing seasons.

Not only this, with Enchantment, the caster is able to transfix their magical energies within anything, including various objects and people – another example of this is the using Enchantchange to inscribe her arcane might into a pair of swords, one white and one black, allowing Irene to induce an effect similar to the Black Arts known as Living Magic, enchanting the swords into human beings and giving them a lifelike appearance as well as their own personality settings, resulting in the blades of black white becoming  and  respectively – doing so can be considered akin to the creation of a Familiar, and with assistance by separate sub-abilities of Enchantment, these familiars can take upon almost countless forms alongside a myriad of powers as long as the user has an item to enchant and give life; a variant of this is that the user of Enchantment is able to transform an inorganic or organic being into an animal by mimicking  through Enchantment, as seen when Irene transformed  into a mouse. Going further, this also allows the user to enchant and thus reinforce their own body, granting them the ability of flight by making their body as light as feather, and it can also be used to increase their physical parameters as well as control their state of existence by vibrating their molecules at a high frequency, allowing the caster to become intangible while reinforcing themselves. This reinforcement effect can extend to anyone else that the user desires, enabling a user of Enchantment to enchant weapons, tools, and spells of their allies, allowing a user of this power to serve as a decent support fighter as the amplification effects that molecular manipulation bestows upon others are comparable to 's status buffing powers in both function and scope, if not moreso. Additionally, Enchantment is capable of being utilized to separate magicians who have received a boost in power whether it by from themselves or by outside sources by inducing an effect similar to - Irene had offered to detach  from, something the latter considered to be an impossibility, but learnt moments after that that it was no problem for someone of her caliber - theoretically, this could also separate a user of Dragon Slayer Magic from Dragon Force and much more.

A user is capable of utilizing Enchantment in order to replicate Healing Magic by transmitting the energies beneath the earth using Ley Line manipulation through the Magic Pathways of the human body to heal their targets of all sorts of ailments or just replenish their magical power and restore them from a fatigued state- it is said that just like with regular Healing Magic and, the magician with this magic can heal all sorts of injuries, even restoring people from a half-dead state and healing injuries which were caused by a dragon, whom are some of the strongest races on Earth Land. Of course, these healing properties are capable of being used on the user themselves, and can be projected onto a wide area. Like the original purpose for alchemy, a user of Enchantment can perform synthesis by gathering numerous materials to make all sorts of items, whether they be drinks, armour, and weapons for anyone- not only that, Item Synthesis allows a user of Enchantment to combine two or more items to make a new, much more potent one. Enchantment has been described as being relatively similar to Living Magic and in that all three magics revolve around the creation of objects forged from the user's own magical energy. In order to get the most out of Enchantment, a user of the magic is almost required to have keen eyesight and knowledge of the surroundings down to the molecules composing everything and what effects they have on each other, meaning that they need a near omniscient understanding of their surroundings at all times. Additionally the scope of the powers displays are hampered by the laws of conversation of mass and energy; a user can't create something greater from something smaller; they're limited to transmuting only things which already exist within this world. As mentioned frequently, as long as the caster can imagine it being doable, the sky is the limit, more or less, resulting in Enchantment being quite possibly one of the most variable magics around, if not the most versatile.

Now, Elraine herself, is a bit of an oddball when it comes to the utilization of Enchantment - while it's certainly one of the better magics around because of a number of factors, not the least of these is how it more or less works in accordance to the user's imagination, as Elraine Ardygun is a young woman who was born from Dragon Slayers, raised by the knights who wielded the power of dragonkind, and taught how to do battle by an actual dragon and given said dragon's special form of Dragon Slayer Magic which has been continually upgraded and updated throughout her life to produce what's said to be a "dragon-killing power without equal", Elraine doesn't really think much of this molecular manipulation fighting style - but of course, as detailed above, this blonde girl with crystal power doesn't have the biggest of opinions on any supernatural power that isn't her own Dragon Slayer Magic; thus, her skill in Enchantment is leagues below the likes of the Magnus Magus, the strongest magician of all time and of the. In a way, it could be said that Elraine's acquisition of Enchantment is something of a necessary weasel in that it's a major building block of how to continually improve one's skill in the arcane, and thus it would be mandatory for her to learn its ins and outs in order to obtain higher levels of mastery over magic and refinement of her main combat style. From this, it can be summarized that Elraine Ardygun's knowledge of Enchantment is only to the point that she knows how to integrate its theories into her primary magic, never using it by its lonesome - neither favouring Combat Enchantment, a fighting style and offshoot of Enchantment where the caster utilizes the substances within the vicinity in order to launch high-powered attacks of almost any element in a similar manner to Elemental Magic while being capable of shaping their attacks like Molding Magic nor Synthesis Enchantment, the original form of Enchantment which allows the caster to transmute all sorts of materials to form fine metals, various healing products, and forge weaponry as well as armour, one could just say that Elraine's Enchantment just sits in her Magic Origin, taking up a magic slot, about as useless as tits on a bull.

However, Enchantment does see a wide amount of usage, albeit not in the "traditional" way per-se; for one, it's through Enchantment that the Seven Colours Arts, the ability to transform her crystals into natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment and harness the symbolic properties thereof was born, granting Elraine's Dragon Slayer Magic almost unlimited capabilities in battle as the Seven Colours Arts can adapt to almost any element thrown her way and absorb its constituent energies to provide recovery as if it were her element of crystal all along. Going further, Enchantment, for Elraine, is something of an indispensable element of her fighting style, as while she never uses it on its lonesome, in chemistry terms, Enchantment is simply a single atom; the smallest constituent unit of ordinary matter that has the properties of a chemical element, insignificant in the overall plan of of things - but rather, Enchantment serves as one half of what's one of her greatest assets, the atom of "molecular manipulation" merges with the atom known as "sword magic" known as, well, Sword Magic through association via the chemical bond referred to as Unison Raid in order to form an entity consisting of these atoms, the almighty compound known as Integrated Arms: Bakken, Elraine's main method of combat which accompanies her Dragon Slayer Magic in all situations, ironically resulting in Enchantment, the magic which she barely gives any thought to by itself, being almost indispensable under any circumstances.
 * Strength Limiter: Enchant Dragunov (, Sutorengusu Rimittā: Enchanto Doragunofu lit. Magic Transference – Seal Restrain: Dragon Slayer Magical Power Restriction): Enchant Dragunov is a Enchantment spell that uses said fighting style's molecular manipulation ability in order to apply a restricting device upon the caster's Magic Origin, thus resulting in a lower output of power that is also capable of being undone if the caster wishes. Strength Limiter: Enchant Dragunov was developed due to the fact that during the, Elraine grew stronger and stronger and as such, she became afraid that eventually her body could not comfortably contain her strength and eventually she would lose control; as such, Enchant Dragunov was created to limit her actual strength as to allow Elraine to avoid killing anyone by accident. In any case, when applying Strength Limiter: Enchant Dragunov, the caster focuses intently, before pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the molecules, but in the case of Strength Limiter: Enchant Dragunov, the caster focuses this molecular manipulation ability inside of themselves, gathering stray eternano within the atmosphere; condensing it upon their own body as to completely and utterly compress their eternano and magical aura; forging it upon their body as to place her Magic Origin into various "segments" and thus sealing away a large portion of their power as to prevent the caster from killing anyone by a simple misfire. Indeed, it also enables Elraine to still display levels of physical and magical prowess most magicians would have their bodies give out at and cannot handle; however, this level of power is inferior to her true power — and it serves as a limiter of sorts, constantly dialing her power back to ten percent when fully sealed- despite this, Elraine is considered stronger than most other magicians, even those whom also possess various forms of Slayer Magic or Lost Magic. Strength Limiter: Enchant Dragunov is a method to ensure that Elraine will not channel more magical energy than permitted, effectively reducing her power several levels; since her power of great magnitude endangers the fabric of the time-space; and in addition to that, if she were to go all-out on an opponent, it would mean that she could be capable of killing everyone that she faces in a single strike.

Crystal Dragon Slayer Magic
Crystal Dragon Slayer Magic (結晶の滅竜魔法, Kesshō no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic which involves the generation, manipulation, and absorption of the "element" of minerals, which are a naturally occurring substance which is represented by a chemical formula that is usually solid and inorganic and has a crystal structure - more specifically, as the name would indicate it generally revolves around crystals, which are a solid material whose constituents, such as atoms, molecules or ions, are arranged in a highly ordered microscopic structure, forming a crystal lattice that extends in all directions.

A Dragon is known to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user's magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught the user this magic was a Crystal Dragon, which granted the user the ability of crystal manipulation, Dragon-style. However, in the case of this iteration of Crystal Dragon Slayer Magic, it is considered an oddity among forms of Dragon Slayer Magic in that it is not taught per-se, but rather, it is obtained through the process of evolution that's achieved by interacting with an unknown source which "lies beyond the Ley lines", presumed to be, though obviously, this cannot be proven, especially since Fafnir is no longer around - but in any case, this interaction resulted in the bonding between the source and Cavern Dragon Slayer Magic, effectively creating this iteration of Crystal Dragon Slayer Magic. While other forms of Crystal Dragon Slayer Magic indeed do exist, it's said that Fafnir and Elraine's version of the Dragon Slayer Magic is one of a kind due to not only its properties, but also the circumstances of its creation.

In the case of the Crystal Dragon Slayer Magic when used by a dragon, the Crystal Dragon takes blatant advantage of the fact that their mortality and physical form enables them to utilize their unique draconic Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, the Crystal Dragon generates energy independent from their body; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element – but in any case, a Crystal Dragon and the user of Crystal Dragon Slayer Magic activates their magic by focusing intently before utilizing their magical energy in order to shape their magical energies into a sturdy and ordered structure through a process known as crystallization, giving it a crystalline form; while this can be generated from naught, they can also manipulate the soil and form crystals this way even without directly touching it- as long as their breath fades upon it, they are capable of modifying it, even through thought alone, occasionally having the caster installing heat and pressure needs to a substance of any kind in order to effectively transmute one chemical element or an isotope into crystalline substances by applying alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics using their knowledge of Enchantment. By inducing this process, the caster can install physical material to the four fundamental states of matter, such as plasma, liquids, solids, and gases as well as nature itself and moisture, allowing the user to transform anything that they feel like into crystals, which are a solid whose molecules (or atoms) are arranged in a repeating pattern, made from fluids by phase change. Usually the fluid is a liquid but snow is crystals precipitated from air. Crystallization can be by freezing from a simple fluid or from a solution, and sometimes heat and pressure needs to be applied to a substance for crystals to form; the crystals that the user manifests are a rather light-blue to the point of almost being transparent and can only be noticed by light reflecting off of it.

In any case, no matter which activation sequence that the caster induces with both possessing their own advantages and disadvantages, the user of Crystal Dragon Slayer Magic is effectively granted the ability to manipulate, modify, consume, and generate from their body crystalline projections to their fullest extent, they can move and freely control the crystal placed under their control, and they have absolute dominance over anything considered a gemstone, which is a piece of mineral crystal, which, in cut and polished form, is used to make jewelry or other adornments and everything related to and dwelling within crystals and the earth that's a mineral. As a result of the magic's mechanics, the user of this magic can transform their body with features of crystal utilizing both offensive and defensive styles to mimic the existence which is known as a Crystal Dragon, resulting in lungs capable of spewing crystal, scales that grant protection against crystal, wings soaring with crystalline speed, and nails covered in crystal; effectively giving the user the ability to use crystal in any manner that that they deem suitable alongside their body in combat, transforming their very form into a make-shift weapon that's entirely unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where the Dragon Slayer Magic usually shines, as the magic massively bolsters the power of their unarmed blows, empowering their physical attacks with wakes of ultra-sharp and destructive crystalline projections which wreak havoc on anything and everything that they come into contact with; every direct close-range attack that connects while the user is harnessing this magic is capable of inducing a variety of effects that depend on what type of gemstone the magic is attuned to of various degrees which depend on the power of the user's blow, resulting in various elemental effects, which will be covered in slightly more detail below and in even more extensive detail in the Seven Colours Arts section of the magic. With Crystal Dragon Slayer Magic, the caster has displayed the ability to delay the spawning of all sorts of minerals and gemstones upon manifesting them in various arrangements such as crystal clusters, which are a group of crystals which formed in an open space environment and exhibit euhedral crystal form determined by their internal crystal structure, and the caster can straight up launch them, cause them to erupt beneath their opponent, or just summon a massive storm below them, utilizing crystals and gemstones as explosive mines, or surround themselves with a shield of them which often appears as a revolving ring circling their figure - while these are the most common uses of Crystal Dragon Slayer Magic, it certainly isn't the only thing that this wondrous magic with dominance over minerals is capable of doing.

The main usage of Crystal Dragon Slayer Magic, other than simply utilizing it to bolster their close-quarters capabilities, is to shape the crystals that they form into different forms such as a series of blades and other sharp weaponry through the sub-ability referred to as Crystallos Forge; the caster is shown to be able to propel themselves upon a weapon as if it were a surfboard forged through this method, though, shaping the substances into numerous beasts and warriors to serve a similar purpose as Familiars isn't unknown- if one hasn't noticed already, Crystallos Forge isn't too dissimilar to the Molding Magic powers as displayed by mainstream magicians, this method of utilizing Crystal Dragon Slayer Magic ensures that as long as it can be thought of, it's entirely doable with countless methods of approaching an opponent and initiating combat - in that sense, it can be said that Crystal Dragon Slayer Magic is much more powerful and unrestrained in its execution. With Crystal Dragon Slayer Magic, the caster is commonly seen producing crystals from their very existence, before shaping it mentally and setting it upon their enemies to inflict maximum damage with ease. To a user of Crystal Dragon Slayer Magic, the earth around themselves is similar to an extension of their body as in they are capable of manipulating a pre-existing crystalline construct's movements and structure, subjugating it to their will in order to form crystals from its molecular structure. The crystals generated through this iteration of Dragon Slayer Magic are known to possess immensely sharp properties, piercing through all manners of defenses whether they be physical or magical, shredding them like they were wet rice paper; if any of their structures are shattered, the caster can control the shards through a manner similar to that of the ordinary magic known as telekinesis in order to attack their opponent while their guard is down; speaking of shards, through mental commands, the caster is able to induce a breakdown in the composition of the crystalline substances formed through the magic in order to increase their quantity at the cost of decreasing their size, resulting in the formation of numerous crystallites which are small or even microscopic crystals of varying sizes and orientation that form during the cooling of many materials; the caster is able to control and manipulate these multiple fragments of crystal in order serve multiple purposes such as attack and defense as well as create, generate, and overall increase the quantity of crystallites, as well as compress and overall alter the efficiency of these crystallites, not limited to but including their speed, density, hardness, and sharpness. Indeed, in battle, it isn't uncommon to see the user of Crystal Dragon Slayer Magic mentally direct an epic hail of crystallites towards the opponent to shred their defenses and induce a death by a thousand cuts - treating these grains of crystal as if they were particles in the atmosphere that come from various sources, the caster is able to shape the crystallites into countless forms, such as a highly destructive dust clouds, with the caster's Crystallization ability assisting these crystallites in breaking down the surroundings around them in order to create more crystallites.

As the crystalline substances and structures are being formed and brought into the current plane of existence by a powerful Magic Origin that is only possessed by an embodiment of power known as a Dragon, the formations and items produced by Crystal Dragon Slayer Magic are said –and proven- to be impossible to replicate with Lacrima or by any other type of magic-born item; the innate properties of the crystalline structures manifested by Crystal Dragon Slayer Magic are said to be something completely out of the ordinary, constantly shifting according to the caster's will in order to suit the current situation, even after they have made their mark upon this world, and these structures' status as a unique existence means they cannot be reproduced in any way by another source- something that certainly bears repeating. Not only is the user of Crystal Dragon Slayer Magic capable of creating various forms of consists of small decorative items worn for personal adornment, such as brooches, rings, necklaces, earrings, and bracelets that are worth a hefty sum of, they are able to effortlessly forge Lacrima, which is a crystalline substance found in both  and  and can be powered up with different spells and used for different purposes not limited to but including summoning creatures to cause devastating effects to foes or positive effects to the user, casting all kinds of spells of both Caster Magic and Holder Magic, bestowing upon the user abilities beyond summons and magic, enhancing the power of other Lacrima when paired with them, and providing support and auto-abilities and stat boosts to the user akin to 's status buffing powers; the latter can be created through the Lacreation sub-ability. The items forged through Crystal Dragon Slayer Magic are much tougher than ordinary weaponry and in some cases, these manufactured weapons can overpower and shatter their real counterparts; the most common use is to forge blades and creates crushing walls to enclose the enemy. In addition, the caster can utilize Crystal Dragon Slayer Magic to ride upon their crystalline structures. One of the more useful applications of the crystal forging ability is Crystallization, the process where a solid forms where the atoms or molecules are highly organized into crystal, which, while it is a core part of the magic's activation mechanic, it is able to transform the surroundings into more crystalline materials as well as trap an opponent in addition to freezing them in a prison, as detailed below. As per the unlimited adaptability of a Dragon Slayer Magic, the user of Crystal Dragon Slayer Magic has displayed the ability to manipulate the density and solidity of the mineral structures that they manifest - both in accordance to its entire form or just a portion, and they can also modify it's size as well in addition to its crystal structure, which is the ordered arrangement of atoms, ions or molecules in a crystalline material, and its crystallinity, which refers to the degree of structural order in a solid, with the smallest crystalline projection being able to be manifested effectively being the size as a marble, and the largest being the size of a skyscraper.

Interestingly, the crystals produced by this iteration of Crystal Dragon Slayer Magic have displayed a certain anti-body effect- against poison ranging from simple Poison Magic and Poison-Make to the likes of, there is no greater counter than these crystals, as they have shown that they are resistant, if not completely immune to any and all forms of corrosion; this effect gives off the appearance of all sorts of poisons and spells that devastate organic objects harmlessly sliding off of the structures of crystal as if it were a form of gelatin- anything that touches it will be slowed down to a crawl and it takes an extended period of time for it to break through, whether it be a weapon, the foe's body, or even opposing spells. Against those who were once rivals to dragonkind in the days of old such as and other supernatural creatures such as s and s, Crystal Dragon Slayer Magic can be considered a deadly bane, as the crystals are a pretty big guy (for you), do indeed seem to increase in piercing ability, as well as area-of-effect and casting speed against enemies such as demons and s, rising exponentially in strength and durability as a battle against one of those beings progresses until the crystalline substances generated are rendered "unbreakable". Against these meddlesome creatures, the crystallization aspects of Crystal Dragon Slayer Magic take upon a nasty form, by so much as touching the enemy, the tiniest of crystal can infect these enemies, and even if the foe removes the crystal shard from their body, since it has gained a taste of the enemy's magical signature, it will grow and multiply like an infection aimed towards the same signature until the enemy has been reduced to nothing but a mass of magical energy snared within a crystal structure as the crystals aim to remove anything perceived as a threat to the caster from their presence; this infection of sorts can be considered more akin to a powerful virus than anything else as it completely consumes anything that it comes into contact with; upon contact with a solid substance that's demonic, the crystals begin to induce complete decomposition in any organic material that they deal enough damage in. Once the effect is installed within the target, they become infected with a virus which induces spontaneous destruction that disintegrates the main body and nullifies any regenerative properties that the target may have had, continuing to spread to any organic matter that came into physical contact with the original target in a ten meter radius. Through this property of Crystal Dragon Slayer Magic, it's touted that the minerals and crystalline formations that are manifested through the magic are capable of inducing erosion upon all forms of demonic life.

However, something special that only the caster has displayed with their iteration of Crystal Dragon Slayer Magic is that while crystalline substances are a major part of what the magic revolves around, it is not the only substance that this incredible power can take control of; indeed, as a crystal is a mineral that has solidified with geometrically arranged atoms and external symmetry, by extension, the Crystal Dragon Slayer Magic utilized by the caster is capable of changing the structure of these crystals into other types of gemstones in order to suit the situation – as stated multiple times, more detail is in the Seven Colours Arts as displayed below. With Crystal Dragon Slayer Magic, the caster has absolute dominance over anything that could be considered a mineral; this includes most solid objects and things known as crystallites which are small or even microscopic crystals of varying sizes and orientation that form during the cooling of many materials; this additionally includes snowflakes, which are either a single ice crystal or an aggregation of ice crystals (and ice by extension), rocks, metals, glass, diamonds, table salt, as well as bones; however, they are unable to manipulate any one of these if it is recognized as a natural part of a living being's body; but they are able to minutely control these abilities such as forming larger objects into more complicated ones or by changing the materials' elemental makeup- as long as it has some traces of gems held within it, the possibilities are endless, both in what the caster is capable of, and how much pain their enemies will be in as they allow their magic to run wild upon them. Other properties that have been displayed are a lethal fast-acting snake venom-derived poison, an impact-detonated explosive considered to be a far more powerful version of the old, which possesses the concussive force of two hundred pounds of trinitrotoluene which is a yellow-coloured chemical compound that's sometimes used as a reagent in chemical synthesis, but it is best known as an explosive material with convenient handling properties, a highly corrosive concentrated hydrochloric acid which is a clear, colourless, highly pungent solution of hydrogen chloride in water, tear gas, a chemical weapon that causes severe eye, respiratory, and skin irritation, pain, vomiting, and even blindness, and a fast-acting sleep-inducing narcotic.

As with most Slayer Magics, Crystal Dragon Slayer Magic has virtually unlimited customization options in regards to the crystals and precious stones which are formed through simple magical manipulation- the colour, properties (not limited to but including effects, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. In its normal state, Crystal Dragon Slayer Magic seems to have a "piercing" effect to it, granting its sharper constructs the ability to pierce through anything that the caster wishes – however, in more supplementary uses, they possess the properties of "hardness", stopping anything that would attempt to break through them – these can be switched in accordance to the caster's will - the possibilities are almost unlimited, and in a similar manner to Arc of Embodiment, as long as the user of Crystal Dragon Slayer Magic is capable of thinking of an effect, they can more or less flawlessly reproduce it through their crystals. The constructs of this magic are shown to possess properties which echo the mind-based magic referred to as telekinesis, sending anything that so much as happens to touch the constructs hurtling through the air or in any direction that the caster deems suitable. A deadly power that is rarely known about is that if the caster catches an enemy's magic-based attack in one of their crystals, they are capable of sealing the projectile in the crystalline substances, which drain the magic and eternano compositions of the opposing attack in order to heal the caster and briefly utilize the enemy's own attack against them by momentarily imbuing this crystal with the opposing attack's properties. In addition, the user can consume external sources of crystals and gemstones to restore their body to a healthy state and regain their reserves of strength both stamina-wise and magic-wise, something that also grants them dominance over any and all form of gemstone-related powers such as other forms of crystal manipulation like Crystal-Make and Gemstone Magic, due to their capability of nullifying these types of attacks by sucking them in and eating them; the consumed crystals and gemstones also seems to possess a different "taste" according to its "quality"; the user can consume all sources of crystal and gemstones except their own, as well as consume these minerals directly, or reinforce the strength of their constructs – however, they cannot devour the elements which are produced by themselves, or things which are affected by their magic by themselves in order to reinvigorate themselves; though unlike other types of Slayer Magic, a user of Crystal Dragon Slayer Magic is capable of absorbing any trace of minerals in the immediate vicinity, and/or use the correct reactions in order to produce their elements continuously. They are also naturally immune to the effects of their own element that came from both their own person and to those from other sources, but must consume it through their mouth if they are to actually absorb it into their body- after all, a Dragon Slayer cannot consume the element that they produce themselves.

Now, Elraine's usage of Crystal Dragon Slayer Magic is far beyond any other user of any other iteration of the magic or any other gemstone-manipulating magician, for that matter. Going even further, it's said that Elraine Ardygun is one of the most powerful wielders of Dragon Slayer Magic to have ever existed, being categorized as a First Generation Dragon Slayer Magic (初代滅竜魔法, Shodai Metsuryū Mahō) due to being taught the ins and outs of Crystal Dragon Slayer Magic through the dragon whom raised her after the passing of her family - her foster father, Eternal Spire Dragon, Fafnir (不先塔竜・ファヴニール, Fusentōryū Favunīru), an embodiment of power who was said to be a neutral participants in the, starting off as only one of the stronger dragons on the pro-human side before deciding to break his alliance and just remain neutral due to growing tired of the constant fighting. Through the process of contacting with what appeared to be, Fafnir's evolved into Crystal Dragon Slayer Magic - while other forms of Crystal Dragon Slayer Magic existed previously, only Fafnir's was capable of doing the impossible. After Elraine's parents departed from the world of the living and after Fafnir took Elraine under his wing so-to-speak, he relented and began to teach Elraine his personal form of Dragon Slayer Magic after much pestering. And so, Fafnir taught Elraine everything there was to know about the element of crystal as to harness the draconic power that tapped into the crystals of the eternal spire, about how malleable it was, and how many sub-abilities it possessed and what its advantages and limitations were - furthermore, as a mineral-type Dragon Slayer Magic, crystals could tap into the power of the Ley lines with a greater potency than other forms of Dragon Slayer Magic, something Elraine memorized as the two continually revised that was known as Crystal Dragon Slayer Magic alongside the formal combat training she received in order to forge a "Dragon Slayer Magic beyond Dragon Slayer Magic", a brand-new form of Crystal Dragon Slayer Magic that could counter almost anything thrown her way, which, with multiple enhancements through alchemic theory to purify and transmutate materials, and Enchantment, the ability to manipulate molecules, a form of Dragon Slayer Magic which is referred to as the Supreme Ultimate Dragon Slayer Magic (太極の滅竜魔法, Taikyoku no Metsuryū Mahō), name referring to Chinese cosmological term for the "Supreme Ultimate" state of undifferentiated absolute and infinite potential, the oneness before duality, from which Yin and Yang originate was born.

Throughout her travels and experiences, Elraine's power and skill at using Crystal Dragon Slayer Magic only grew and grew to the point that she could be quite possibly be considered one of the strongest users, if not the strongest user of a mineral-elemental magic in Earth Land, effortlessly surpassing and the  despite the fact that the latter is a user of  as well as almost every other. The minerals that are manifested through Elraine's iteration of Crystal Dragon Slayer Magic are known to act completely separately to regular forms of minerals, when she sets them upon a target, these minerals pursue an enemy relentlessly with great speed, accuracy and strength; serving as intense masses of crystalline energy that pierce straight through anything in their path without remorse; Elraine has displayed the ability to take out S-Class Magicians and members of the Ten Wizard Saints in a single attack with her magic. The crystalline projections of this form of Crystal Dragon Slayer Magic are also all-but-impossible to shatter, being completely immune to the effects of any volume or quantity of sound despite the fact that naturally crystals shatter when exposed to certain frequencies, additionally resulting in an immunity to vibrations of any kinds, completely negating the weaknesses that other forms of crystal-based magics such as Crystal-Make and Crystal Magic possess. While normally, a user of a crystal-manipulating magic has clear limitations in the fact that the distance, mass, precision, and many more depend upon of the knowledge, skill, and strength of the user, and their power's natural limits, the range and area-of-effect of Elraine's Crystal Dragon Slayer Magic is theoretically infinite, and she can affect anything that's a mineral as long as she thinks of doing so, said mineral reacting in accordance to her mental commands instantaneously. Using a method akin to divination, Elraine has also displayed the ability to gain insight into a question or situation using her crystals, with her element acting as a crystal ball of sorts, assisting her Arcus Sight in predicting the moves of her opponents. While Elraine does have quite a few spells for her Crystal Dragon Slayer Magic, more often than not, most of the more basic maneuvers are left unnamed, as she doesn't really feel that they're deserving of separate spells, but maneuvers that any user of Dragon Slayer Magic worth their salt can do at any moment as part of Dragon Slayer Magic's ability to incorporate their element into their strikes.

As for what makes Elraine's iteration of Crystal Dragon Slayer Magic so "supreme" and "ultimate", it's most definitely not only its Lacreation ability, which allows Elraine to create Lacrima of any shape and size as well as every kind including the Ryū no Lacrima; an rare and extremely expensive Lacrima that gives individuals artificial Dragon Slayer Magic when implanted into their body but is mostly utilized for Explosive Lacrima to release, well, powerful explosions, and its bigger, tougher cousin, the Ultra Concentrated Ether Light Spheres as well as combine them into such as weapons, armours, and vehicles, and enchant these magical crystals by using the Enchanted Arms ability of Enchantment to manipulate their molecular structure in order to bestow them with any properties that she deems to be suitable in accordance to the situation at hand, but also the magic's Seven Colours Arts, a special sub-ability born from Elraine's numerous conflicts and knowledge of the Dragon Civil War that Fafnir passed down to her - witnessing countless dragons wield the power that slays their own kind on all sorts of elements during the conflict, upon Fafnir's Cavern Dragon Slayer Magic evolving into Crystal Dragon Slayer Magic, Fafnir noticed that through a little ingenuity and a lot of skill, he was able to change the properties of his crystals thanks to its interaction with the source of mutation - however, as he wasn't too bright when it came to learning other kinds of magic, Fafnir himself couldn't harness these powers, only discovering this property when he used Extension: Dichroic Mirror in order to defend himself from the hellish flames of a dragon who utilized, the black fires turning the crystalline mirror black and it gaining a scorching property. Indeed, it wasn't until Elraine managed to learn the basics of Enchantment after Persephone Tray rolled her with its power that the Seven Colours Arts became a reality - incorporating alchemic theory through Enchantment in order to effectively transmute one chemical element or an isotope into crystalline substances, Elraine was capable of completing the Seven Colours Arts, allowing her to transmute the crystalline substances manifested through Crystal Dragon Slayer Magic into a variety of gemstones, each gemstone possessing various powers and effects that are associated with the meaning and symbolism of these jewels in whatever way that she finds necessary. As per its name, the gemstones manifested through the Seven Colours Arts each correspond to the seven colours of the rainbow as well as a different form of Elemental Magic- specifically ruby representing Fire Magic, amber representing Earth Magic, topaz representing Lightning Magic, emerald and Green Magic, indicolite representing Ice Magic, sapphire representing Water Magic, and amethyst representing Wind Magic for some odd reason; through the shifting of the properties of her crystal into various other gemstones, she can easily dramatically downsize the threat level of elemental-based magicians no matter their magic, including other users of Dragon Slayer Magic by consuming their elements and rendering their personal magic null and void, effectively allowing Crystal Dragon Slayer Magic to encompass all elements if Elraine is crafty enough. Typically, with a few exceptions, Elraine does not name her spells as recording too many spells within her Magic Origin can be exhausting, and any mineral-elemental magician who knows what they're doing can conjure minerals for almost unlimited purposes without a need for announcing their spells.

Additionally, by inducing a rapidity in the casting sequence by beginning to activate one or more of the elements associated with the Seven Colours Arts at once, Elraine can harness a flurry of Combination Spells, which are, well a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell, effectively combining two or more elements through a swift casting sequence and move-cancelling theory as seen in fighting games, which is defined as breaking out of a current animation or move by inputting another move that cancels the previous one, merging various elements to produce a variety of powerful spells - for example, Elraine can combine Crystal Dragon's Ruby and Crystal Dragon's Amber to unleash an effect similar to Magma Dragon Slayer Magic; another example is combining Crystal Dragon's Ruby, Crystal Dragon's Amber, Crystal Dragon's Sapphire, and Crystal Dragon's Amethyst through a Combination Spell that merges fire, earth, water, and wind into a power that has no equal - the power of the abyss, which is the great gulf or void between the phenomenal world of manifestation and its noumenal source, being able to effortlessly canalize it in the form of devastatingly powerful beams that deal terrible amounts of destruction, leaving extremely high-frequency electromagnetic radiation in their wake. However, it should be noted that in the case of more than one element at once such as a Dual Element Dragon Slayer Magic or a, Elraine is incapable of consuming both elements simultaneously. Additionally, through these numerous combinations of elements, Elraine was able to keep up the successful ruse that she and Vincent Albion were completely different people even when he was simply her Thought Projection, as she was able to forge his non-existent Aether Dragon Slayer Magic (天空の滅竜魔法, Tenkū no Metsuryū Mahō) by using Crystal Dragon's Amethyst of the Seven Colours Arts alongside her Prism Projection sub-spell which imitate /Wind Magic and /Light Magic respectively, and from there combine the two elements into a facsimile of a Dual Element Dragon Slayer Magic.

It can be said that due to all of these properties as listed above, Elraine's iteration of Crystal Dragon Slayer Magic is the strongest type of mineral-manipulating magic if not Dragon Slayer Magic in general, as nobody has been able to overcome this power's mastery over this abstract element, causing Elraine's iteration of Crystal Dragon Slayer Magic to be more than worthy of the title "Supreme Ultimate Dragon Slayer Magic". However, as a side note, it's said that specifically because of these incredible abilities that this Dragon Slayer Magic possesses, the sheer power and versatility of this version of Crystal Dragon Slayer Magic is something of a double-edged sword - Dragon Slayer Magic was designed to work with two elements at once with no more than that; and thus, due to the constant integration of other aspects of magic into her own personal style to continuously improve Crystal Dragon Slayer Magic until it encompasses "all of creation" to throw away any possible threat to Elraine's claim as the greatest dragon slayer of all, this Crystal Dragon Slayer Magic has broken the taboo of Dragon Slayer Magic, disregarding the true intentions of the style magic that harnesses the power of the almighty dragons - as a punishment, Elraine has been doomed to a gradual yet quickening form of dragonification, and with the lack of antibodies within her body to prevent the acceleration of the transformation, every time that Elraine utilizes her unique Dragon Slayer Magic for more than ten minutes at a time, the closer she becomes to transforming into a dragon, losing her humanity. Thus, Crystal Dragon Slayer Magic can only be used for less than ten minutes to avoid accelerating the process and thus endangering her soul through morphing into the Greatest Gemstone Dragon, Eldran (大宝玉竜・エルドラン, Daihōgyokuryū Erudoran), the "most terrifying dragon of all" with a "power beyond dragons and gods" that's spoken about in legends who is said to bring back the winged cryptids and usher in a new era for dragonkind.

Passive Abilities

 * ElraineCrystalDSCrystallization.pngCrystallization (, Kurisutaruizeshon lit. Absolute Zero Molecule Shifting Law): Of course, as the name would indicate, Crystal Dragon Slayer Magic possesses a unique property known as Crystallization, which is more or less its greatest asset- effectively, it enables the user of Crystal Dragon Slayer Magic superimpose the formation of crystals where ordinarily unaffected atoms or molecules are, turning anything that come into contact with into crystal and then utilize that crystal in any way that they deem suitable as long as the object of choice they touch is capable of transforming into crystal. Crystallization can be turned on and off according to the user's will, meaning that it fares somewhat better than most "Elemental Conversion Affinity" type abilities. In any case, the term refers to the natural or artificial process where a solid forms where the atoms or molecules are highly organized in a structure known as a crystal. With Crystallization active, this allows the caster to perform a deadly trick – upon contact with a structure, living or not, the wielder of Crystal Dragon Slayer Magic is capable of inducing crystallization, which consists of two major events which are driven by thermodynamic properties as well as chemical properties. The first step, nucleation, involves the molecules and/or atoms dissolved being dispersed and then beginning to gather into clusters on a microscopic scale, resulting in them being stabilized as the secured bundles compose the nuclei, being required to achieve a dire size in order to become stable nuclei. Normally, this critical size is dictated by many different factors such as temperature and supersaturation, but it can also be affected by the caster's own magical energies in this case. Upon reaching this stage, the atoms and molecules arrange themselves in a defined and periodic manner. Meanwhile, crystal growth results in the following increasing of magnitude of the nuclei which manage to attain the desired cluster size in a dynamic process which occurs in equilibrium where the molecules and atom precipitate out of solution before dissolving back into solution, adding brand new atoms, ions, or polymer strings into the characteristic arrangement of crystal structure. The entire ability referred to as "Crystallization" allows for inducement of this process at such a level that the wielder of Crystal Dragon Slayer Magic is capable of inducing crystallization on a target right down to the cellular level at a frightening pace, slowing down their molecules and atoms and imprisoning them as long as the structure that had affected them is still in place. It should be noted that with Crystallization activated, each of the caster's close-combat blows can induce crystallization upon the enemy, dealing damage alongside effectively freezing the target as their body functions begin to slow to a crawl, allowing several connected strikes to be unleashed. Affecting something with the crystallization process has the side-effect of freezing magical particles solid by trapping them within crystal and thus cutting off their link to their magic for a few moments. This method is extremely effective against magical beings; especially dragons—a fact which is drastically enhanced by the very nature of this magic. It is deceptively simple to be released from this crystalline prison, as all one needs to do is wait several seconds until the crystal jail fades as it costs a bit more magical power to utilize Crystal Dragon Slayer Magic on a living opponent, or the user can surge their Magical Aura to their fullest, causing their prison to shatter- though the shards left behind can often hurt them.
 * Crystallos Forge (, Kurisutarosu Fōji lit. Pseudo-Crystal Molding Magic): Crystallos Forge is a special sub-ability of Crystal Dragon Slayer Magic- it can be considered an existence similar to that of the Crystal-Make Molding Magic. Crystallos Forge is the main usage of Crystal Dragon Slayer Magic other than simply using it to bolster the wielder of Crystal Dragon Slayer Magic's close-quarters capabilities; when inducing Crystallos Forge, the caster solidifies their magical energies into a crystalline form before using their imagination in order to mold the crystals created into anything that they deem suitable in a matter of seconds. The crystalline structures that the wielder of Crystal Dragon Slayer Magic manifests all carry the natural overwhelming power of Dragon Slayer Magic, even when the caster isn't touching them, making them a cut above most other forms of structure-creation magic; indeed, the only limitations are the magician's own imagination, and it requires no prior movements which are all in-born with Molding Magic, instead, the caster can form countless items simply by shaping their magical power and thinking about it, not even using the proper modification technique known as Shape Transformation in order to bring their thoughts into reality; for this reason, it can be said that Crystallos Forge is far more effective than bog-standard Crystal-Make or powers similar to it. The main use of Crystallos Forge is to shape the crystals that they create into different forms such as a series of blades and is able to propel themselves on one- though, shaping the substances into numerous beasts isn't unknown. The caster is known to manipulate the density of their structures formed through all forms of Crystallos Forge so that they can become as hard as diamond to as brittle as glass so that once they shatter near the enemy, they can direct the shards to trap them and induce a death by a thousand cuts. The wielder of Crystal Dragon Slayer Magic is known to have two methods in which to induce Crystallos Forge; but both methods can manifest structures which can be used for a diverse range of uses. The first one is called Static Crystallos Forge. This type of Crystallos Forge is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Crystallos Forge. This type of Crystallos Forge focuses on creating animate crystalline sculptures, usually in the form of animals; though human body parts and the like can also be formed. Dynamic Crystallos Forge is said to be more quickly cast than Static Crystallos Forge. While both styles of Crystallos Forge have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to how much both versions evolve.
 * Static Crystallos Forge (, Sutateikku Kurisutarosu Fōji lit. Tool-Forging Pseudo-Crystal Molding Magic): Static Crystallos Forge is one of two methods to utilize Crystallos Forge- it is characterized by the creation of inanimate objects, more often than not weaponry and tools to suit the situation at hand. In terms of use, Static Crystallos Forge is known to be the caster's preferred method of using the sub-ability, as weapons are relatively easier to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of Crystallos Forge. Generally, each construct is capable of matching a real steel weapon blow-for-blow without shattering- Static Crystallos Forge can be utilized to form almost any weaponry at all, and the caster is capable of conjuring anything from nothing. Close combat weapons such as swords and spears can be created effortlessly, though due to the intricate workings of existences such as guns, they are slightly more difficult; shields and staves can be reproduced with a much greater struggle, as the cost in magical energy is high, two or three times greater than a bladed weapon. As the caster's most favoured method of utilizing Crystallos Forge, Static Crystallos Forge has reached the point where it can be considered mastered already. During the heat of battle, the caster more often than not forms various weapons with a single snap of their fingers or by affecting the immediate vicinity where combat is ongoing, granting advantages to themselves and hampering their opponent(s). One of the caster's most common uses of Static Crystallos Forge is to affect the ground beneath them by jabbing a crystal whether it has already been shaped or not into the soil below, inducing Crystallization's...well, Crystallization's crystallization ability upon the surface and everything that entails in order to crystallization on the environment around their figure, turning the soil hard, allowing the caster to manipulate and shape these newly-formed crystals in any manner that she pleases- it has been displayed in Elraine Ardygun's fight with the Jagan Dark Guild in the past that even in an area such as a swamp, they are capable of making said marsh tougher than diamonds, granting themselves freedom of movement no matter what. Without putting any thought into it, the caster can manifest avalanches and boulders of crystal to bombard the opponent, but if they deem it to be suitable, they can also form entire houses from nothing but solid ground.
 * Dynamic Crystallos Forge (, Dainamikku Kurisutarosu Fōji lit. Entity-Summoning Pseudo-Crystal Molding Magic): Dynamic Crystallos Forge is the second form of Crystallos Forge; it involves the caster creating familiars forged from crystal. These familiars are formed when the caster focuses more magical energy into the formation of their Crystallos Forge magic seal while envisioning a proper 'guardian', at which point, the caster can manifest them from their magic seal- these crystalline beings take upon a white-blue colouration and emit a soft glow. While Dynamic Crystallos Forge focuses on crystalline animals, human body parts and the like can also be formed; the caster can also manifest full humanoid beings; however, this caster more often than not utilizes the creations made manifest by Dynamic Crystallos Forge in order to assist themselves in battle, be used as diversions from all sorts of incoming blows, and last, but not least, as a means of transportation to reach heights that would normally be considered impossible or to evade an enemy's onslaught. Dynamic Crystallos Forge is said to be more quickly cast than Static Crystallos Forge; though they generally cost more magical power to maintain due to Dynamic Crystallos Forge summoning beings which more often than not requiring the caster to direct and command them; though after a while, these crystalline guardians are capable of displaying free will and thought, making all sorts of movements on their own judgments based on the current situation, allowing them to take appropriate action in many cases. With Dynamic Crystallos Forge and a good memory, the caster possesses the ability to summon avatars of the foes that they've defeated, the stronger they are the better. The caster is said to not really be interested in Dynamic Crystallos Forge as they prefer to fight their battles themselves, but they are also noted to be an absolute master of this version of Crystallos Forge, manifesting entire armies from nothing to run wild upon those who opposed them.
 * Lacreation (, Rakurieishon lit. Magic Crystal Creation Activation): Lacreation is a special sub-ability of Crystal Dragon Slayer Magic - as vaguely detailed above, Crystal Dragon Slayer Magic is able to reproduce effects of Lacrima for any purpose that the caster deems suitable; Lacreation is the process of said ability. In any case, when activating Lacreation, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they designate the core of the crystals as the medium as to harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, as they simulate alchemical processes to purify, mature, and perfect the crystals with the eternano particle, with the form of the refined matter being shaped in accordance to the caster's willpower until it comes to resemble a crystal ball, a transparent sphere with refractive index greater than one brings parallel rays of light to a rough focus, resulting in the creation of Lacrima (, Rakurima lit. Magic Crystal), which is a crystalline substance found in both and  and can be powered up with different spells and used for different purposes, not limited to but including summoning creatures to cause devastating effects to foes or positive effects to the user, casting all kinds of spells, bestowing upon the user abilities beyond summons and magic, enhancing the power of other Lacrima when paired with them, and providing support and auto-abilities and stat boosts to the user - in a sense, Lacrima can be considered crystallized magical energies that are able to function in the place of a Magic Origin as to call upon the phenomenon of magic for all sorts of purposes as well as enhance the user's abilities, meaning that Lacrima is the only one one is capable of using magic if they do not possess a Magic Origin. Lacrima can be elementally charged in a similar manner to how  made Lacrima into Lightning Lacrima by charging it with his Lightning Magic, which are used for casting the Thunder Palace spell, and they are best utilized when slotted into a weapon or a piece of armour, resulting in the creation of, objects with magical properties that can be used by almost anyone, not just magicians, whether they be everyday objects such as  that enhance the wearer's ability to read through large texts and  to play some dope-ass beats, to  of all shapes and sizes such as motorbikes, cars, and jet-skis which enable high-speed transportation, as well as weapons and armour for battle like , , , and in terms of armours,  as well as  that can project , plus much more, obviously. Once slotted into an equipment piece, the user can unleash powerful attacks or call upon special effects relating to the type of Lacrima itself. Using Lacrima has both pros and cons. Depending on the type and strength of the Lacrima equipped, some stats may be hindered or enhanced. The caster is capable of creating Lacrima of all shapes and sizes, ranging from the size of a marble to Lacrima as big as a desk, though most Lacrima appear to be slightly smaller than a tennis ball. Thanks to Crystal Dragon Slayer Magic's ability to manipulate any type of mineral in general and its almost unlimited versatility with this skill,  is capable of being manifested through the process of Lacreation, with only some minute differences between any two separate Lacrima - not only this, any creation of Crystal Dragon Slayer Magic is able to take upon properties associated with any form of Lacrima to add even more potency to the user's fighting prowess, such as infusing Explosive Lacrima within their attacks to deal even more damage and Surveillance Lacrima to gain a three-hundred-and-sixty degree awareness of the surroundings, even using Ultra Concentrated Ether Light Spheres in their attacks to annihilate anything that they deem to be a suitable target.
 * Lacrima Bullet (, Rakurima Baretto lit. Magic Crystal Bullet): Lacrima Bullets are one of the main creations of the Lacreation sub-ability of Crystal Dragon Slayer Magic; since Crystal Dragon Slayer Magic is able to reproduce effects of Lacrima for any purpose that the caster deems suitable; Lacreation is the process of said ability, and the Lacrima Bullets are the caster's preferred form of magic crystal shaping. In any case, when forming a Lacrima Bullet, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they designate the core of the crystals as the medium as to harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, as they simulate alchemical processes to purify, mature, and perfect the crystals with the eternano particle, with the form of the refined matter being shaped in accordance to the caster's willpower until they are transformed into a small projectile of magic crystalline substance that is capable of being powered up with different forms of arcane energies and harnessed for a multitude of purposes. Normally, the Lacrima Bullets, if they were shot from the barrel of a pistol, would use minute expulsions of eternano as propulsion while they seek out targets, ejecting eternano into its target's superstructure, destroying their target from the inside upon contact. However, since they're used by the caster of this iteration of Crystal Dragon Slayer Magic, the Lacrima Bullets are mainly utilized in conjunction with their Dragonsaber Excalibur MK II, by loading the crystalline bullets into the blade, and from there firing these projectiles as to induce a tremor that causes the sword to enter a state of vibration, dramatically enhancing its slicing power and deal additional damage to whatever it strikes. Like ordinary Lacrima, each Lacrima Bullet can be charged with elemental magic or otherwise, granting a vast variety of effects by causing the blade of the Dragonsaber Excalibur MK II to take upon elemental properties, such as using fire to shroud the weapon in high-intensity flames, and the caster is able to load multiple Lacrima Bullets one right after another, causing all of them to activate at once when the trigger is pulled to activate an effect similar to a Unison Raid as to have the weapon take upon various properties simultaneously.
 * ElraineCrystalDSGemstone.jpgSeven Colours Arts (, Sebun Karāzu Ātsu lit. Omnipotent Rainbow Spectrum – Infinite Gemstone Crystal Secret Arts): The Seven Colours Arts are a special subset of spells that are exclusive to this iteration of Crystal Dragon Slayer Magic and Elraine's version of Illegal Change: Multiscale, which is an exceedingly rare and overwhelmingly powerful ability that's associated with certain Dragons and forms of Dragon Slayer Magic; to put it as simple as possible, Illegal Change: Multiscale allows a to shift the properties of their element in order to take upon characteristics of other elements – extending their dominance over crystal, the Seven Colours Arts grant the wielder of Crystal Dragon Slayer Magic the ability to create, shape and manipulate gemstones, which are natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment. Most gemstones are hard, but some soft minerals are used in jewelry because of their luster or other physical properties that have aesthetic value. However, in the case of the Seven Colours Arts as displayed by this version of Crystal Dragon Slayer Magic, it can be considered something that's similar to an "altmode" demonstrated by Iron Dragon Slayer Magic and its Steel Mode or 's, yet at the same time, it can't really be placed within the same classification as those forms. However, just like steel and iron are categorized as an "alloy" and black fire is just fire with different properties, the gemstones which are brought about by the power of Crystal Dragon Slayer Magic can be categorized under the same general concept as it is a "alteration of elemental properties", yet because of the unique properties and powers of Crystal Dragon Slayer Magic, they all aren't individual modes, but rather, an actual change free of cost. Once the crystalline structures formed through this magic have been modified into that of other gemstones, the formations become tinted in the colour corresponding to the jewel in question- for example, by changing the composition of a crystal into rubies, the crystal will turn a burning scarlet, becoming tinted by the properties of the according gemstone; they can additionally be manifested in either cut or polished forms for different properties such as offensive and defensive-minded abilities. In any case, once a crystal has been modified into a gemstone, the caster can utilize powers associated with the meaning and symbolism of these jewels in whatever way that they find necessary. For this legendary wielder of the magic, mastery over the concept of 'minerals', it is possible to modify the properties of a jewel so it can be used for different purposes, but as a consequence its efficiency will not be optimal. Generally, the gemstones that the caster manifests each correspond to the seven colours of the rainbow (虹, Niji) as well as a different form of Elemental Magic- specifically Ruby (紅玉, Kōgyoku) and Fire Magic, representing red on the rainbow colours, Amber (琥珀, Kohoku) and Earth Magic, representing orange on the rainbow colours, Topaz (黄玉, Ōgyoku) and Lightning Magic, representing yellow, Emerald (翠玉, Suigyoku) and Green Magic, representing green, Indicolite (藍色玉, Aiirogyoku) and Ice Magic, representing indigo, Sapphire (青玉, Seigyoku) and Water Magic, representing blue, and Amethyst (紫水晶, Murasakizuishō) which, for some strange reason, corresponds to Wind Magic and represents violet - all seven united are known as the Seven Colours Arts, and because of this power, she can keep her enemies guessing in the heat of battle. Despite being the gemstone equivalent of those elements, the jewels definitely aren't capable of releasing the elements themselves per-se, but rather, if the caster attacks when the crystals are converted into other gemstones, a dearth of special effects are induced- for example, rubies cause a burning sensation, topazes result in paralysis, etc.
 * Rainbow Consumption (, Reinbō Konsanpushon lit. Elemental Consumption Method – Rainbow Wave Change): Rainbow Consumption is a sub-ability of the Seven Colours Arts, which themselves are a sub-ability of Crystal Dragon Slayer Magic – effectively, Rainbow Consumption allows the user of Crystal Dragon Slayer Magic to attune the compositions of the crystals generated through their magic to each one of the Seven Colour Arts, and from there, induce the natural consumption power of Dragon Slayer Magic to the equivalent magic in the Seven Colours Arts in order to absorb the corresponding Elemental Magic. In any case, when invoking Rainbow Consumption, the caster focuses their energies intently, before activating the power of the Seven Colours Arts to create, shape and manipulate gemstones, which are natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment – from here, the user of Crystal Dragon Slayer Magic uses the properties of the sub-ability which is more or less to replace the caster's crystals with the gemstones in all but appearance, with the formations becoming tinted in the colour corresponding to the jewel in question, in order to cause a minute change in the way that Dragon Slayer Magic has modified their body's Magic Origin, causing the characteristics to become modified, going from "crystal" to "gemstone" of various hallmarks – as detailed above, each gemstone generated through the Seven Colours Arts corresponds to a different form of Elemental Magic, and because of this, the caster is able to use the trademark power of Dragon Slayer Magic to consume elemental energies through their mouths to replenish magical power, become stronger, and restore their stamina, allowing the user of Crystal Dragon Slayer Magic to devour those analogous elements, bestowing upon the caster the ability to consume the flames of Fire Magic and the like, for example. However, not stopping there, Rainbow Consumption allowed the caster to produce their own versions of several other Dragon Slayer skills, each spell containing an number of modifications in order to prevent taboo breakage so that they could not really be called a Dragon Slayer Magic spell, but rather, entirely new spells which could mimic said magics. While almost 'game-breaking', it does have a specific limit to what can and cannot be affected—for example, anything covered under the Seven Colours Arts are capable of being affected, but outside of this sub-ability is capable of striking through this power. However, the user is still subject any secondary effects the attack could have when performing the Seven Colours Arts. Despite the incredible might that Rainbow Consumption would give a user of Crystal Dragon Slayer Magic, the strength replenished by doing so is only half of that if they were an actual Dragon Slayer of the devoured element.

Basic Spells

 * Crystal Dragon's Roar (結晶竜の咆哮, Kesshōryū no Hōkō): Crystal Dragon's Roar is the hyperresonance ability of a dragon, attuned to the element of crystal- as such, it works best with Crystal Dragon Slayer Magic. When performing Crystal Dragon's Roar, the wielder of Crystal Dragon Slayer Magic utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the caster attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the wielder of Crystal Dragon Slayer Magic utilizing their magical energy in order to manipulate the soil and anything related to it in any way that they deem suitable, further utilizing their magical energy in order to shape their magical energies into a sturdy and ordered structure, giving it a crystalline form; the caster draw more and more minerals into their jaws from which no flying, talking cats have ever seen the light of day until they have gathered enough to the point that just by propelling it outwards, the user of Crystal Dragon Slayer Magic could cause a bombardment of spires that covers an entire continent. Once this is done, in order to unleash the magical energy, the caster utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; in the case of Crystal Dragon's Roar, which, of course, as its name would suggest, is based around gemstones, the spell is unleashed as a vertical tornado of crystal fragments which is launched towards their target at astounding speeds, matching and quite possibly exceeding the velocities of a bullet shot from the barrel of a machinegun. Accelerated to an even faster pace than normal due to the release of the hyperresonance being accompanied by a surge of winds due to the speed of the attack, Crystal Dragon's Roar shoots forth at a momentum which is unimaginable to the mind of a mortal, devastating everything that it so much happens to touch with innumerable fragments of razor-sharp crystal rending anything it comes into contact with into pieces, the sharp shards of crystal shredding the body of anything organic that it contacts while unleashing blunt force, perforating the body of the target while impacting upon them with incredible force. The crystalline shards released are able to pierce powerful strong defensive-type spells such as Defenser in the process of movement, thus even a master of Barrier Magic whom has erected a shield in a foolish attempt to protect themselves would also be sundered; the mechanics work similar to a shotgun; spreading the damage dealt by the attack over a greater area. The caster has mastered the Crystal Dragon's Roar to such a level that they can modify its shape, range, etc. If they wish to focus it into a stream as per the usual form of hyperresonance attacks, they can with frightening ease by spreading out the energy before it is kneaded and converted into crystal; they can change the spell into a massive sphere of crystal similar in appearance to that can deliver pulverizing damage by grouping the crystals together, and they can transform it into a chaotic set of spiraling crystals akin to  by distorting and randomly converging and separating the energy that is required to create the spell. However, something that's consistent between all forms of the Crystal Dragon's Roar is that it requires a fraction of a second to cross a distance of ten thousand kilometers, impacting near-instantly; they can immediately utilize Crystal Dragon's Roar again after firing the attack and landing successfully.
 * Additional Attack: Spreading Segment (追加攻撃・縫縛のセグメント, Tsuika Kōgeki: Hakyū no Segumento): Additional Attack: Spreading Segment is the name of an extension to Crystal Dragon's Roar – in contrast to the regular version where the roar is released as a tornado of crystal, Additional Attack: Spreading Segment takes the form of a single-shot bombardment of crystalline shards launched towards the opponent like a mini-gun. When performing Additional Attack: Spreading Segment, the caster first inhales, gathering magical energies within their mouth before converting it into crystal; adding their own magical power into the mixture to serve as a propellant to their crystals; charging it up for a few moments. Once the charging phase has been completed, the caster unleashes a mighty roar in the form of countless shards launching forward like bullets, all aimed towards and spiralling in the direction of whoever would be foolish enough to stand in their way. This attack embodies the idea that quantity has a quality all its own; the spikes released can be mentally stopped and pointed in another direction if the opponent dodges, drawing a beautiful geometric curtain of death, piercing the target and damaging them enormously. The curving aspect of this spell makes the blades of crystal miniature heat-seeking missiles, but instead of locking on to heat, they target whatever enemy they have; making it impossible to avoid or escape from—a certain hit is an inevitability, giving the opponents little to no chance to escape unless it is physically impossible to harm them or a serious obstruction is in the way. These crystalline fragments are incredibly sharp; able to pierce through buildings as well as all sorts of supernatural defenses- in some cases, the crystal shards launched from the caster's mouth are confused for gigantic blades. Additional Attack: Spreading Segment's actual threat lies within its fragility, as once a single shard comes into contact with an enemy, it results in the production of numerous razor-sharp shards that descend downwards when disturbed by the adversaries' magical energy, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles. Upon firing them, the caster can allow them to pierce the ground after striking the target- by melding them with the ground, the crystals are capable of being consumed, effectively granting the caster the ability to utilize Additional Attack: Spreading Segment constantly.
 * ElraineCrystalDSFist.pngCrystal Dragon's Hard Fist (結晶竜の豪拳, Kesshōryū no Gōken): Crystal Dragon's Hard Fist is a Crystal Dragon Slayer Magic spell which involves the caster engulfing their fist in hardened minerals, usually crystal, and simply strikes the opponent with a crystal-enhanced punch, dealing noticeable amounts of damage. When performing Crystal Dragon's Hard Fist, the caster projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties similar to and . From here, the user then launches their clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – but in any case, when the crystal-clad fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid iron anvil, with the crystals amassed around their hand detaching slightly in order to take upon rotary properties, swirling around at the point of contact which deals multiple strikes of damage in order to induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into their body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon the caster's opponent and launches them several meters away if their bodily constitution isn't capable of handling the forces associated with the Crystal Dragon's Hard Fist. To those whom witness the process of the user launching the Crystal Dragon's Hard Fist impacts upon the opponent, it visually appears as if the user has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly. The speed at which Crystal Dragon's Hard Fist is released at ensures that more often than not the opponent is taken off-guard by the fist rocketing towards them, as the density of the crystals compressed upon the caster's fist enables it to burst defenses and rip straight through projectiles. As the caster's most basic offensive measure, Crystal Dragon's Hard Fist is capable of being launched in almost any way that the user of the magic deems to be suitable, whether it's just a simple fist forward in a similar manner to the standard short straight punch used in all Dragon Slayer punching techniques, an uppercut, a punch that travels along a vertical line at the opponent's chin or solar plexus (and from here, can be launched as a jumping uppercut similar to the Shōryūken (昇龍拳, Rising Dragon Fist) from Street Fighter), a jab where the lead fist is thrown straight ahead and the arm is fully extended - the moment of impact, the pronated fist is generally held in a horizontal orientation with the palm facing the ground, serving to attack opponents in the air by rocketing upwards towards airborne enemies, a rabbit punch, which is a blow to the back of the head or to the base of the skull, a cross where the caster throws a punch with the dominant hand the instant an opponent leads with their opposite hand, a overhand, a semi-circular and vertical punch thrown with the rear hand, a hook, a punch performed by turning the core muscles and back, thereby swinging the arm, which is bent at an angle near or at 90 degrees, in a horizontal arc into the opponent, aimed at the chin, and a swing, a variant of the hook where the arm is usually more extended. No matter the way that the attack is released, when the caster is airborne, they are able to launch it at a downward diagonal angle – if the user of Crystal Dragon Slayer Magic is seconds away from landing upon a solid surface, without costing them any more magical energy, they can repeat another Crystal Dragon's Hard Fist or any of its two Additional Attacks, and the caster is able to transfer the crystalline substances condensed upon one or more of their fists into their legs, allowing them to unleash an equally powerful somersault flip kick that can blow the opponent away.
 * ElraineCrystalDSSlash.pngAdditional Attack: Crystal Dragon's Slash (追加攻撃・結晶竜の斬撃, Tsuika Kōgeki: Kesshōryū no Zangeki): Additional Attack: Crystal Dragon's Slash is the name of an extension to Crystal Dragon's Hard Fist; however, at the same time, it really can't be considered a "follow up strike" but rather, an alternate method of utilizing it – in contrast to the regular version, as the name would ever-so-slightly suggest, Additional Attack: Crystal Dragon's Slash is a cutting attack with a bladed weapon imbued with the crystalline properties of Crystal Dragon Slayer Magic. In any case, when inducing Additional Attack: Crystal Dragon's Slash, the caster projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, focusing it almost entirely upon the blade that they are wielding at the time – the crystalline projection that encompasses their swords suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, appearing less similar to an actual sword of any kind, but rather, appearing more similar to a large crystalline structure vaguely resembling a sword - when equipped to the Dragonsaber Excalibur, Additional Attack: Crystal Dragon's Slash completely morphs the God Mower-class blade into this haphazard form, but in the case of Crystallos Forge: Blade, the entirety of the fabricated sword's composition is altered ever-so-slightly into the desired form. Once the appearance required for unleashing Additional Attack: Crystal Dragon's Slash has been superimposed upon the currently equipped armament, the timespan of the activation takes even less than a split second, the caster is ready to unleash this attack. Grasping their sword with either a single-handed grip or a double-handed grip, the caster attacks with the crystal-equipped blade with all of their might packed into this single movement, resulting in an attack that lands almost instantaneously - no matter it's form, whether it's an attack executed in a single movement with no overt intention other than to hit the opponent, where the caster's blade proceeds in a straight line to the target or on its way to the target the caster's blade passes over or under the defender's weapon, a lunge, a downwards slash, an upwards slash, an sideways slash, an attack which includes one or more feints designed to misdirect the opponent's defense, a stab, a counterattack, or even more, the moment that the caster's crystal-imbued blade makes contact with anyone designated as an enemy, the incredible might of the blow occurs. The crystalline sword's contact with the opponent transfers the full amount of kinetic energy gathered by the attacking movement to the enemy, with the total stress that's generated by the crystal-infused weapon exceeds the ultimate strength of the material of the object being cut, resulting in acutely directed force that rends through anything that can be considered a defense, including supernatural methods such as Barrier Magic, Defenser, magical armours including the likes of the  which itself is able to protect the wearer from a high-ordinance magical cannon, and more - even the more rudimentary protective systems natural to a body such as flesh and bone are ripped asunder. Typically, Additional Attack: Crystal Dragon's Slash is an attack that's not named, but rather, it seems to be permanently activated whenever the caster strikes out with their impressive skill in the art of swordsmanship.
 * Additional Attack: Spearing-Straight Penetrate (追加攻撃・鎗通のペネトレイト, Tsuika Kōgeki: Sōtsū no Penetoreito): Additional Attack: Spearing-Straight Penetrate is the name of an extension to Crystal Dragon's Hard Fist – in contrast to the regular version, Serial-Straight Penetrate involves the caster launching the mass of crystal focused around their lower arm in the shape of one of a gigantic lance of crystal that pierces everything in its path. When performing Additional Attack: Spearing-Straight Penetrate, the caster focuses crystals upon one or more of their fists as per the regular activation sequence of Crystal Dragon's Hard Fist; however, upon contact with the opponent, the crystalline structure that was compacted upon their lower arm fully shatters, resulting in the shards seemingly scattering everywhere – but at the exact moment that the crystalline structure starts to come undone, the caster utilizes the inherent telekinetic properties imbued within their Crystal Dragon Slayer Magic in order to re-forge the innumerous fragments of mineral that are beginning to scatter into a much different form – reforming, the crystals take upon the visage of a large lance of crystal, starting at the caster's knuckles and ending a full meter away from their fist; this lance is jagged in terms of proportions. As this segmented lance forms near-instantly the moment that the caster throws their fist forward at close range towards the opponent, more often than not, the user's enemy has very little chances of evading the strike – actually, it's nigh-impossible to defend oneself or avoid it, as Additional Attack: Spearing-Straight Penetrate manifests in a straight line with the opponent within its activation area, coming into the current plane of existence by affecting everything within a two-meter straight line and being generated inside of the opponent's body, instantaneously impaling them. Not only this, the moment that the lance makes contact with the foe via impaling them, the composition of the lance is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe.
 * Additional Attack: Meteoric Serial (追加攻撃・流星のシリアル, Tsuika Kōgeki: Ryūsei no Shiriaru): Additional Attack: Meteoric Serial is a Crystal Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Hard Fist spell and a retooled version of the Dragon Slayer's Secret Art known as Omiwatari: Crystal Dragon Fist – Additional Attack: Meteoric Serial is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands encased in crystal, creating a piercing impact after each subsequent contact. When performing Additional Attack: Meteoric Serial, the caster focuses intently before pulsing their magical energy hewn from their Magic Origin outwards rather subtly, shaping the energies into a sturdy and ordered structure, giving it a crystalline form, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties. Once the process has been completed, the caster lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their crystals into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the crystals focused around their fists impact viciously in the form of a serial of shard scattering impacts that perforate the opponent and rend any defenses they may erect in twain – the sheer force of Additional Attack: Meteoric Serial is capable of rendering the impressive defensive capabilities of an Iron Dragon Slayer's completely null and void and destroy an entire large-sized building; at its strongest point, Additional Attack: Meteoric Serial is capable of shattering a Gold-level Celestial Spirit to nothing to atoms and even a producing a force to rival that of the 's  attack.
 * ElraineCrystalDSMultiBullet.jpgCrystal Dragon's Solid Bullet (結晶竜の堅弾, Kesshōryū no Kendan): Crystal Dragon's Solid Bullet is a basic Crystal Dragon Slayer Magic spell which grants the caster the ability to generate shards of crystal and then fire them like a bullet towards the opponent. In any case, when performing Crystal Dragon's Solid Bullet, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this is shaped into the form of a multitude of tiny, slender crystalline fragments that appear almost bullet-like in appearance with a cylindrical structure; the number of shards that are manifest can multiply in accordance to the amount of magical power harnessed in the casting sequence of this spell – these crystalline fragments instantly compress upon the caster's hands or simply float alongside their body, causing the caster to have the appearance that they are grasping the shards themselves. With a simple mental command, the caster is able to launch these numerous fragments of crystal forward in any direction or formation that they deem to be suitable at the time, more often than not controlling them mentally, and they fly forth at velocities unrecognizable to the untrained eye, acting as a high-speed projectile equivalent to a ballistic missile that can impale them with incredible speed and force if they make contact while additionally shredding everything that they so much as glance past and busting any form of defense to shreds; upon contact, the Crystal Dragon's Solid Bullet releases all of the crystals and magical particles that compose it—the foe's own magical pressure serves to contain and amplify the destructive power of the torrent of mineral projectiles, piercing through anything in their path. Crystal Dragon's Solid Bullet, when in motion, is able to cancel any type of other earthen-element attack while continuing to hit the opponent; it always contains the properties of targeting and propulsion, always condensing the magical particles that compose it, before spreading them out to the tip, coating the outer surface of the shards, enhancing its penetrative qualities which can not only blow the enemy off of their feat, but also keep them stuck in place if the crystalline bullet pins them to another object; if left to their own devices, they home in on different targets in order to attempt to take out multiple opponents at once —these lock on to the target, tracking their heat signature; it is a spell that is effective for quick, widespread, and massive amounts of damage. While normally, the projectiles launched by Crystal Dragon's Solid Bullet are so tiny that only the most observant of fighters can recognize them and their flight patterns, due to the properties of crystal, if any form of light dawns upon these bullets of crystal, they will reflect this radiation in a manner that causes them to resemble majestic blue roses. Interestingly, Crystal Dragon's Solid Bullet has several other versions, such as a midair version, and a variant that shoots a trio of crystalline blades at once, all activated by the caster arranging the multitude of bullets in various alternate formations, with each form bestowing upon the attack a different advantage at the cost of adding a disadvantage, making Crystal Dragon's Solid Bullet exceptionally versatile. Even so, the user has a limit to how much Crystal Dragon's Solid Bullet shots that they can use; even if the user runs out of magical power, they can still fire a single shot; however, it loses its rapid-fire capability and it will not fire up or downwards as it did when they had magical energy, instead it will fire only straight across.
 * ElraineCrystalDSMeteor.jpgCrystal Skull (, Kurisutaru Sukaru lit. Crystal Dragon's Gemstone-Encrusted Skull Sphere): Crystal Skull is a basic Crystal Dragon Slayer Magic spell which grants the caster the ability to manifest a skull-shaped sphere which they then launch at their target, dealing incredible amounts of knockback and medium damage. When performing Crystal Skull, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this is shaped into the form of a gigantic crystalline structure that resembles a crystal skull, which is a human skull hardstone carving made of clear or milky white rock crystal. This crystalline skull, once generated, begins to ascend into the skies while continually gathering and condensing eternano to fuel its movements as well as bolster its might; eventually, after a few moments, this crystal skull will have had its very existence transmogrified into the form of a rocky/metallic body which travels through outer space known as a meteor; albeit composed entirely of crystal in this case. Through mental commands alone, the caster begins to drag the crystalline meteor downwards – in the process, coating it with a layer of even more crystals as to prevent it from suffering from a reduction in size while descending, falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the meteor is so large that it is extremely difficult to dodge it. As the meteoroid descends upon the vicinity, it very quickly picks up speed until it reaches terminal velocity, which is the highest velocity attainable by an object as it falls through the air – when the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large impact crater in its wake; the impact forces millions upon millions of rubble debris to hit the ground, in a method similar to even more meteors; with the resulting tremors being felt as far as an entire town away. If the Crystal Skull meteor is destroyed before it impacts, the caster can also summon another crystalline meteor which will then collide with the first, ensuring that they crash into their intended destination – even so, when destroyed, the crystalline meteor shatters into innumerable tiny fragments of crystal which then rain down from the skies, swirling around everything within the vicinity before shredding anything within the spell's area-of-effect from every possible angle, leaving no blind spots and no possibility of escape, obliterating the opponent.
 * Fangs of Fafnir (, Fanguzu ofu Favunīru lit. Crystal Dragon's Jaws of Death): Fangs of Fafnir is a Crystal Dragon Slayer Magic spell where the user charges a vast amount of crystalline energy within their hands before extending these powers forward and mentally shaping them into the form of a ravenous maw that resembles the jaws of a dragon, biting down upon anything that the caster deems suitable. In any case, when performing Fangs of Fafnir, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – these large quantities of crystalline energies are compressed upon their hands in a manner that's not dissimilar to Crystal Dragon's Hard Fist, giving off the general feeling that Fangs of Fafnir is an additional attack of said spell, but lo and behold, it's actually its own unique beast. In accordance with the caster's mental commands, in a manner akin to the Crystallos Forge subs-ability of Crystal Dragon Slayer Magic, these vast amounts of crystalline energies seemingly automatically construct themselves into the form of a jaw, an opposable articulated structure at the entrance of the mouth, typically used for grasping and manipulating food, this consisting of a majority of the structures constituting the vault of the mouth and serving to open and close it - the jaw manifested through Fangs of Fafnir is that of a dragon's, with a beak-like mouth protruding forward that possesses multiple rows of teeth that can puncture any alloy known to mankind on both the upper and lower jaw; only the opposing vertically jawbone is constructed instead of the full head of the dragon - this crystalline creation is fashioned in the shape of the jaws of Eternal Spire Dragon, Fafnir, Elraine's foster father and the dragon who mentored her in Crystal Dragon Slayer Magic. Undergoing a near-constant phase transition between a solid form and a gaseous form as to reduce the burden on the caster's body and add the element of surprise to the user's very next attack with it, the demonic jaws seemingly fade in and out of existence with a shimmer of azurite, with only the most attentive of enemies managing to keep a perpetual fixation upon its condition in the heat of battle. Once the caster deems it to be suitable, which is usually after they have closed the distance between themselves and their opponent, the true power of Fangs of Fafnir comes into play - regaining its corporality permanently, in a single thought, the crystalline jaws extend forth with an unnatural motion that makes it appear as if this constructed maw has come alive, so to speak, rapidly moving towards the enemy at five hundred times the speed of sound (something that can be bolstered by the caster being in an alternate state such as Dragon Force or Drive, and in this case, the Diabolos Dragon・Crystron), growing at about more than one hundred and seventy thousand meters per second, often arriving at the jaws' destination in much less than a second - the Fangs of Fafnir, thanks to a combination of speed and power, possesses overwhelming amounts of force while surging towards the caster's target, busting through anything in its way as if it were wet rice paper; Fangs of Fafnir can also make drastic turns and move about in wide arcs as to attack more than one opponent both simultaneously and swiftly. Upon contact with the opponent, the living nature of the Fangs of Fafnir are brought to their maximum as they clamp down upon the opponent viciously, causing tremendous damage and from here can keep the opponent restricted within the crystalline jaws or throw them away at high speeds. This draconic mouth can also be used to repeatedly bite the opponent, which, while the individual bites don't do as much damage as the single-use version, quickly add up to produce a damage total equal to the one-use iteration of the spell, with the multi-hitting variant finishing the opponent off with a final bite that sends them flying. Of course, as Fangs of Fafnir is essentially a recreation of the jaws of an actual dragon, the spell can also be utilized as a medium to fire Crystal Dragon's Roar and it's variants from even while it's extending as to take the opponent off-guard, making Fangs of Fafnir one of the more deadly spells in the user's arsenal.
 * ElraineCrystalDSArmourWings.pngCrystal Dragon's Claw (結晶竜の鉤爪, Kesshōryū no Kagizume): Crystal Dragon's Claw is a Crystal Dragon Slayer Magic spell where the user amasses a large amount of liquefied crystal upon their feet or palms before releasing these liquefied crystals in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of their kicks and/or punches. When performing Crystal Dragon's Claw, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, all focused around their feet, while transforming these crystals into a liquid form – this gives off the visage of their feet becoming masses of azurite energy. Once this is done, the caster harnesses these liquefied crystalline energies around their feet to jet-propel themselves either on land or in the sky at astounding speeds in any direction that they desire, easily matching a High Speed user and even outrunning a Slowing Magic magician; the speeds that the caster darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, they can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of . Once the user reaches their target, they are capable of assaulting the opponent with a powerful crystal-enhanced kick, with the liquefied crystalline energies greatly augmenting the power of said kick. The speed the user gains doesn't end when the spell ends, as it keeps Crystal Dragon Claw's velocity a second after the move ends, making the user move even further if the move ends in the air. When utilizing Crystal Dragon's Claw as a propulsion method, the caster possesses the ability to change direction in midflight, though they have an inability to land before the liquefied crystalline energies centered around their feet completely vanish, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Crystal Dragon's Claw can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, Crystal Dragon's Claw can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Crystal Dragon's Claw's best usage is for vertical or diagonal dashing, and the user can also combine the jet-propulsion capabilities of this spell for use with other techniques. While flying around at an incredible speed, the caster is able to deal damage to an opponent just by simply ramming into opponents; the faster the caster is going, the more damage is dealt. While Crystal Dragon's Claw is more often than not a quick burst in the user of Crystal Dragon Slayer Magic's desired direction at speeds beyond human recognition, the time with which the caster is darting about can be extended by ramming into opponents and other things that can take damage, and while in motion, they are unaffected by any type of supernatural phenomena such as Magic or Curses that would impede their movements. The damage dealt by coming into contact with the user while Crystal Dragon's Claw is engaged is already quite notable, but it's further enhanced by an increased velocity, meaning that the faster the user moves, the strongest the collision will be. If the opponent does not possess a similar speed-boosting spell such as or Accellight, when in motion, the user of Crystal Dragon Slayer Magic more or less shrugs off all damage thrown their way for the entire duration of their movements, and the caster is able to control the unwieldy movement can use and abuse their relatively high damage output and insane speed to guarantee multiple hits that can devastate an opponent or several. However, by itself, Crystal Dragon's Claw is incapable of dealing focused damage, instead "smashing into the enemy" is the only type of "attack" they can use while Crystal Dragon's Claw is activated; but that's where the spell's extension, Additional Attack: Sword-Horned Vengeance, comes into play. Interestingly, when the Diabolos Dragon・Crystron is equipped, instead of focusing crystalline energies around the caster's feet, they are entirely focused upon their back, erupting into the form of the quartet of crystal feathers that are constantly being emitted from the user's winged protrusions, further bolstering the velocities that the caster zips about in the air at. Additionally, while normally, Elraine moves at mach speed and beyond the speed of sound, wit Crystal Dragon's Claw, she can dart about at supersonic speeds, and with the Diabolos Dragon・Crystron equipped, the speeds gained by Crystal Dragon's Claw are elevated to hypersonic speeds, possibly going even further with the inclusion of Dragon Force.
 * Additional Attack: Sword-Horned Vengeance (追加攻撃・剣角のヴェンジェンス, Tsuika Kōgeki: Kenkaku no Vuenjensu): Additional Attack: Sword-Horned Vengeance is a Crystal Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Claw spell – while darting around under the effects of Crystal Dragon's Claw, the caster flips around mid-dash, striking the opponent with a powerful headbutt that deals tremendous damage. In any case, when performing Additional Attack: Sword-Horned Vengeance, the caster focuses a large amount of their magical energies upon their body, resulting in their entire frame being surrounded by minerals which are then refined into crystal – from here, a bright flash of azurite light appears in front of their body as they rush towards their opponent, their velocities increasing as their movements produce a vicious shockwave that destroys everything in front of and behind the caster's body, dashing into their opponent at inconceivable speeds, launching forwards in a dizzying spin and drilling into anything that can be struck. Because the caster moves faster than the eye can see, the opponent won't be able to react until after they have already hit them; shooting themselves at the opponent- while in motion, an orb of light purple energy with spiraling light yellow streaks around it appear around their body as they flip around mid-dash, striking the opponent viciously. Upon contact with an enemy, the constant rotation of the caster's body results in a combination of piercing strikes produced from a single headbutt lasting up to a good three seconds, dealing a succession of ten strikes that land consecutively and sending the enemy flying up in the air with a pillar of liquefied crystalline energies produced from their body in a similar manner to, albeit much stronger to the point that this seemingly basic attack can be considered equivalent to in both traits and power, sending the opponent careening across the landscape in a single, swift motion; connecting with targets with the final hit that produces the force of the attack will have the caster recoil a bit backward for safety, but this recoil jump will not occur if the caster does not hit an enemy. After Additional Attack: Sword-Horned Vengeance is completed, the caster pulls back a bit - when the user strikes a solid surface, they rebound off of said surface upon impacting them near the end of the spell.

Intermediate Spells
Field Spell: Crystal Valley (, Fīrudo Superu: Kurisutaru Barē lit. Terrain Modifying Magic Art: Advent of a World of Endless Crystal): Field Spell: Crystal Valley is a Crystal Dragon Slayer Magic spell which enables the user to affect the terrain around them, morphing it into a form more suitable to their magic, resulting in a continually expanding crystalline substance that covers everything around the caster. When performing Field Spell: Crystal Valley, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the user slams their palm into the ground, surging their magical energies which dwell within their body, sending down their arms, reaching the core of Earth Land as they cast Field Spell: Crystal Valley by inducing a power where the user can temporarily overwrite the surrounding reality with a landscape representative of their soul, manifested into the current plane of existence by focusing their magical power, condensing it to its utmost limit before releasing it in a gigantic explosion of pure energy that radiates throughout the vicinity, shrouding everything within the area in their magical energies; effectively putting anything and everything which steps into the area-of-effect of the release under the user's command with very few chances to break the hold – this results in the immediate surroundings undergoing terraforming, transforming the area around the caster into a crystalline substance which is mesmerizing, yet horrendous and disturbing at the same time – expanding continuously, the crystals generated from the caster's existence dye the surroundings like oil travelling down thin cracks in a surface; affecting everything in sight as the area around the caster develops into a field that strongly resembles a spider web with trees being converted into crystal towers. By pouring more and more magical power into the spell, the user maneuvers it as they see fit for attack and defense; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With tremendous magical power, the crystalline trees can pierce through earthen walls, and extend their branches at their prey in an instant. Within the confines of this battlefield, the user can manipulate the sharpness of the environment no matters its shape to cut through anything; they can summon a massive fist from crystal to punch their opponent and hold them in place, and also create multiple, smaller crystalline fists to pummel their opponent viciously as well- generally, Field Spell: Crystal Valley has countless applications only limited by the user's imagination, effectively giving the user the advantage in almost any situation during the heat of battle. Overall, Field Spell: Crystal Valley is a highly versatile spell, with many powers and abilities that the user can extend at their disposal - indeed, its "crystallization of the environment" ability forms the basis of some of the user of Crystal Dragon Slayer Magic's most powerful attacks, including Crystop, which involves the caster crystallizing time and space, and the Dragon Slayer's Secret Art, Omiwatari: Crystal Jailer, with which the user causes a cage of crystal to entrap the opponent before shattering it.

Deadly Sign (, Deddorī Sain lit. Crystal Dragon's Dragon-Creating Scar): Deadly Sign is a Crystal Dragon Slayer Magic spell of the Lacrimation sub-ability; as the kanji of the name would suggest, it allows the caster to implant a specific type of Lacrima, the Ryū no Lacrima, within the bodies of organic beings that they target, bestowing upon the target of choice with a variant of Dragon Slayer Magic that fits within the user's Seven Colours Arts, at the expense of forcing the one implanted with the dragon's power to obey the caster's orders. In any case, when performing Deadly Sign, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, resulting in the creation of a hand-size sphere of magical energy which glow azure, the same colour of the arcane in its purest form - these spheres are actually Lacrima (, Rakurima lit. Magic Crystal), which is a crystalline substance found in both and  and can be powered up with different spells and used for different purposes, this Lacrima being a Ryū no Lacrima (, Ryū no Rakurima lit. Magic Crystal of Dragons); an rare and extremely expensive Lacrima that gives individuals artificial Dragon Slayer Magic when implanted; through not only the Seven Colours Arts but their skill in Enchantment, the caster is able to to charge these Lacrima with various forms of Elemental Magic, which, when synergized with the properties of the Ryū no Lacrima, results in the elemental energies becoming transfigured into Dragon Slayer Magic. From here, the caster is able to infuse the Ryū no Lacrima into the body of an organic being whose inner structure is compatible with the magic crystal - however, the infusion process is exceedingly dangerous, with only those that possess large amounts of magical power able to survive the process, meaning that only one in ten thousand ever manage to make it out alive; as not everyone can handle the forced transformation, this causes the Ryū no Lacrima to continuously absorb magical energy until they die in an explosion. Even so, surviving the process results in the affected becoming a and thus a wielder of Second Generation Dragon Slayer Magic (二世滅竜魔法, Nisei Metsuryū Mahō). However, the potency of Crystal Dragon Slayer Magic and the highly flexible properties of its Lacreation ability result in the infusion process having an effect similar to Memory Control as a side-effect, altering the memories of the target as to have them believe that they were raised by a and/or as well as have a Ryū no Lacrima implanted within their body - this side-effect is incapable of being nullified no matter what happens; indeed, it's said that because of Deadly Sign, there's so many wielders of Dragon Slayer Magic running around in the dimensions despite the fact that the dragons have died out and even from the pro-human faction, there was hints that not many wished to pass their Dragon Slayer Magic down to humanity. This means that potentially any Dragon Slayer with the exception of the wielder of this iteration of Crystal Dragon Slayer Magic was affected by Deadly Sign, but nobody is able to bring up factual evidence of this due to the strength of the mind manipulation ability.

Prism Projection (, Purizumu Purojekushon lit. Crystal Dragon's Super Multicolour Crystal Light Emission): Prism Projection is an advanced Crystal Dragon Slayer Magic spell hewn from the wielder's knowledge of different types of light and their mastery of the magic which bestows the properties of refracting light in the form of lasers upon the caster's crystalline projections. In any case, when performing Prism Projection, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – however, unlike regular crystals and gemstones as generated through Crystal Dragon Slayer Magic, the crystals of Prism Projection possess a mirror-esque finish, serving as a transparent optical element with flat, polished surfaces with two or more of the flat surfaces possessing an angle between them. The moment that any form of electromagnetic radiation within a certain portion of the electromagnetic spectrum comes into contact with the crystals activated by this spell, the phenomena referred to as reflection is instantly induced, resulting in the light that impacts upon the spell bouncing off of the crystalline structures. As one may expect, because of this new property, the caster is capable of launching the light she can produce via their Magical Aura at any Crystal Dragon Slayer Magic structure formed in order to induce reflection. While normally, when the light reflects from their crystalline creations, it will reflect at the same angle as it hit the surface, in a version of reflection known as "specular reflection", through expert manipulation of both light and crystal, they can invoke something known as "diffuse reflection", which is when light hits an object and reflects in lots of different directions. The light reflected instantly transmogrifies into a laser, which is an amplified, single-colour source of light. The beam of light from the laser does not get wider or weaker as most sources of light do; indeed, a laser is distinguished from other sources of light by its coherence, expressed through the output of the refraction being a narrow, almost-razor-thin beam, and as the laser is focused to an extremely tiny spot, it achieves a very high irradiance and a low divergence so that it does not lose power even after travelling a long distance. The light refracted is known as a beam that burns through targets like a missile, causing everything metallic that it so much as glances through to disintegrate, vaporizing everything in its path, burning through clothing and melting defenses upon contact. Laser wounds are every bit as bloody as knife wounds, and upon connection with a flesh-and-blood enemy, the refracted light causes the water in the body to boil, expand and rip the surrounding tissues apart, much like a high velocity bullet impact. All light-based projectiles can be reflected to turn instantly and directed towards unsuspecting opponents, and by inducing diffuse reflection upon the light projectiles, the caster can take down entire battalions of soldiers in a single move, and with Prism Projection, the caster is capable of casually turning the battlefield into a geometric curtain of certain death and absolute destruction as countless lasers rain down upon their foes. When combined with Field Spell: Crystal Valley, the lasers generated through refraction of light using Prism Projection are capable of bathing the prisoner trapped in the valley of crystals in intense beams of radiation, the paths of which are very hard to predict.
 * Extension: Prisma Finallusion (, Ekusutenshon: Purizumā Fainaryūjon lit. Additional Attack: Super Multicolour Crystal Light Emission Force Absorbing Beam Array): Extension: Prisma Finallusion is a Crystal Dragon Slayer Magic spell, and, as the prefix of "extension" would indicate, a variant of the Prism Projection advanced spell - going further from refracting light in the form of lasers upon the caster's crystalline projections, Extension: Prisma Finallusion involves the caster focusing incredible amounts of energy gathered through all sorts of sources before releasing them from multiple Magic Seals projected from their body into the form of a powerful cascade of multi-hitting lasers that can annihilate the opponent. In any case, when performing Extension: Prisma Finallusion, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form; but instead of projecting crystals immediately, the caster focuses the activation sequence across their body, shrouding their frame in a light-blue aura – the power is then activated by the user taking a hit from either a physical or magical source that results in the transference of kinetic energy; the moment that an attack comes into contact with the user, the user's magical aura goes into effect as a faint burst which the kinetic energy transferred through melee and projectile based attacks the moment that they come into contact with the user, absorbing the shock of an impact and reducing the effect it would have on the user's frame to the absolute minimum, effectively draining the kinetic energy from the incoming blow, redirecting it in the blink of an eye as the user's Magic Origin works as a vacuum, sucking the energies into their magic origin and storing them within the user's body within questions. This allows the user to redirect a portion of the kinetic energy of the damage they receive from their foe and transmogrify it into magical power and kinetic energy; there, the user accumulates it within the crystalline aura shrouding them. After enough energy has been gathered, the user unleashes the full might of the spell as they project a multitude of Magic Seals outwards from their body, from which they transfer the accumulated energies as to generate a serial of crystals that possess a mirror-esque finish, serving as a transparent optical element with flat, polished surfaces with two or more of the flat surfaces possessing an angle between them – these crystals then fire off an immeasurable quantity of lasers forward, racing forth and impacting instantly while annihilating anything and everything in their path – with Extension: Prisma Finallusion, the caster is capable of casually turning the battlefield into a geometric curtain of certain death and absolute destruction as countless lasers rain down upon their foes.

Orbs of Crystaria (, Ōbuzu ofu Kurisutaria lit. Crystal Dragon's Variable-Usage Orbs of Magical Crystals): The Orbs of Crystaria is an advanced Crystal Dragon Slayer Magic spell that's born from the caster's knowledge of the arcane working in conjunction with their crystal manipulation in order to manifest several crystalline orbs that are actually magic-reinforced Lacrima around their figure which they are capable of modifying to suit almost any situation. In any case, when activating the Orbs of Crystaria, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, resulting in the creation of a quarter of hand-size spheres of magical energy which glow azure, the same colour of the arcane in its purest form - these spheres are actually Lacrima (, Rakurima lit. Magic Crystal), which is a crystalline substance found in both and  and can be powered up with different spells and used for different purposes. The user can alter the shape of each Lacrima by thought alone in order to serve almost innumerable purposes, whether they be for offense, defense, and other supplementary uses- when they are not in use, the orbs of Lacrima float behind the caster's back in a circular formation; they are noted to be constantly on standby once willed into existence- though they can also be dismissed whenever the user deems it suitable. The user cannot create additional orbs after the initial acquisition number; as four is the absolute limit. The user is capable of controlling the Lacrima one-by-one or all at once- no matter the control manner, the caster can shape the spheres through mental commands alone in a similar manner to Arc of Embodiment or Molding Magic (specifically Crystal-Make) into countless forms- effectively the sky is the limit for what the Lacrima can be transformed into, often taking the form of various weapons such as swords, lances, cannonballs, and shields. No matter the form and composition, the Lacrima manifested through the Orbs of Crystaria spell are widely known to be exceptionally powerful- just by colliding with a solid, non-living structure; a single ball is capable of reducing it to dust. They can be directed as projectiles which close in on the user's targets like bullets, and if the caster deems it suitable, they can grant them explosive properties by having them rapidly expand- on the opposite end, they can be used to heal the caster's own injuries just by contact. Like actual Lacrima, the caster is able to charge their magical energies into the Orbs of Crystaria to suit their uses. These then can be elementally charged in a similar manner to how made Lacrima into Lightning Lacrima by charging it with his Lightning Magic, which are used for casting the Thunder Palace spell. In the case of a user of Crystal Dragon Slayer Magic and the Orbs of Crystaria spell, they can attune the magical crystals to their Seven Colours Arts whether it's the entire quartet at once or a different element for a different Lacrima each, allowing the caster to attack with multiple elements at once and perform skills similar to Combination Spells, which are, well a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell, effectively combining two or more elements through a swift casting sequence and move-cancelling theory as seen in fighting games, which is defined as breaking out of a current animation or move by inputting another move that cancels the previous one, merging various elements to produce a variety of powerful spells, often merging Crystal Dragon's Ruby, Crystal Dragon's Sapphire, Crystal Dragon's Topaz, and Crystal Dragon's Amethyst which represent Fire Magic, Water Magic, Earth Magic, and Wind Magic respectively to form attacks akin to Abyss Break. Not only this, the Orbs of Crystaria are capable of being transformed into any type of Lacrima as per Crystal Dragon Slayer Magic's Lacreation ability to grant this spell almost unlimited potential. However, for all its strengths, the Orbs of Crystaria is known to possess at least two weaknesses- for one, the caster is only capable of controlling the orbs of magical energy within one hundred meters of their own location, meaning that once either the user or the spheres are out of range, they will vanish. Additionally, each transformation into a different object can only last for a full minute before they revert back to their sphere form.

Ultima Magic: Saint Oratario (, Arutema Majikku: Seinto Oratārio lit. The Magic that's the Pinnacle of Perfection: Super Purgatory Breaking Destruction Beam): Ultima Magic: Saint Oratario is a forbidden, uncategorized spell that is noted to be one of the most powerful spells to ever exist; it has consequences the magnitude of what its name might suggests, combining the fundamental forces of nature as represented by Elemental Magic together while integrating the fifth element into the mixture to produce an effect similar to a Unison Raid or a Combination Spell, which is, well, a combination between two magics, not dissimilar to that of a Unison Raid as to canalize said elements and unleash an intense burst of gamma radiation that surpasses even Abyss Break, dealing terrible amounts of destruction, leaving extremely high-frequency electromagnetic radiation in its wake. Originally, Ultima Magic: Saint Oratario was deemed to be too powerful for any magician to wield by its original creator, Persephone Tray, whom downgraded the spell into the form of Abyss Break and destroyed the blueprints that detailed the activation mechanics for the original so that nobody else would get their hands upon its power. However, sometime after acquiring Dragonsaber Excalibur MK II, Elraine Ardygun, with the help of Persephone herself, managed to obtain a slightly-scaled down version of this power. As with its downgraded form known as Abyss Break, Ultima Magic: Saint Oratario uses the combination of four magic in order to be performed, each magic representing the four fundamental states of matter, with fire representing plasma, water representing liquid, earth representing solid, and air representing gas, all magics embodied as, ,  respectively, or any other appropriate derivatives of the aforementioned elemental magic - in the case of Elraine Ardygun, she utilizes her Enchantment in conjunction with her Seven Colours Arts, specifically that of Crystal Dragon's Ruby, Crystal Dragon's Sapphire, Crystal Dragon's Topaz, and Crystal Dragon's Amethyst respectively. Uniquely, the spell absolutely requires the use of a Magic Seal, which is later seen as the four different magic are actually embedded into the said magical circle. Whilst the exact magnitude of the spell varies dependent on the amount of magical power within it, it may be theorized that the functionality of the spell works akin to that of a. When initiating Ultima Magic: Saint Oratario, Elraine manifests four Magic Seals in each of the four directions- north, south, east, and west; these Magic Seals flank her sides and are linked to her Dragonsaber Excalibur MK II, the blade of which acts as a tether as to keep the quartet of sigils together, the weapon acting as a cannon of sorts; all of them glowing in one element each - the fire Magic Seal that represents Crystal Dragon's Ruby is indicated by red with flame in the center, the wind Magic Seal that represents Crystal Dragon's Amethyst is indicated by purple with a windy scar in the center, the water Magic Seal that embodies Crystal Dragon's Sapphire is indicated by blue with a raindrop in the center, and the earth Magic Seal which represents Crystal Dragon's Topaz is indicated by brown with a rock in the center. Each of these Magic Seals begin to gather and converge eternano which is suspended within the atmosphere from the vicinity with the quartet of arcane crests acting in a similar manner to that of a positive charge to draw energy and all sorts of particles towards these seals, additionally absorbing sources of each element such as the ground, the skies, and bodies of water in order to enhance the sheer power and scope of the full blast. Once the charging period has been finished, the quartet of sigils align themselves in a row before Elraine's body, taking upon the form of a serial of emblems in the shape of circles and squares not unlike that of, each Magic Seal constantly flashing and changing colours through a spectrum that represents all four elements that composes the spell. Focusing upon a target, the gathered energies pass through each Magic Seal with the quartet of seals charging coherent energies through Elraine's magical energies in order to rapidly excite the constituent particles of elemental energies, which experience an increase in density and seem to multiply; this causes them to seek equilibrium and self-stabilize, being reflected and amplified by Elraine's willpower, using magical manipulation to mimic canalization, which is the process of introducing weirs and locks to a river so as to secure a defined depth suitable for navigation as to concentrate the release of energy into a single roaring beam of pure energy which is tinted a dark purple that annihilates anything in its path. Unlike most self-called lasers, Ultima Magic: Saint Oratario is an actual laser instead of a (comparatively) slow-moving projectile forged from light. As one knows, a laser is an amplified, single-colour source of light. The beam of light from the laser does not get wider or weaker as most sources of light do; indeed, a laser is distinguished from other sources of light by its coherence, expressed through the output of Ultima Magic: Saint Oratario being a narrow, almost-razor-thin beam rather than a gigantic light blast. As the laser is focused to an extremely tiny spot, it achieves a very high irradiance and a low divergence so that it does not lose power even after travelling a long distance. Ultima Magic: Saint Oratario is known as a beam that burns through targets like a missile, causing everything metallic that it so much as glances through to disintegrate, vaporizing everything in its path, burning through clothing and melting defenses upon contact. Laser wounds are every bit as bloody as knife wounds, and upon connection with a flesh-and-blood enemy, Ultima Magic: Saint Oratario causes the water in the body to boil, expand and rip the surrounding tissues apart, much like a high velocity bullet impact. The launching speed of Ultima Magic: Saint Oratario is that of the speed of light, meaning that immediately after the sparse seconds that it takes to cast the spell, Ultima Magic: Saint Oratario has reached its target, impacting instantaneously with no way to dodge or defend- to onlookers, it appears as if that at the moment of the caster beginning the spell, a brief flash of four elements exists in the mortal plane briefly as everything before the caster has a hole punched in it no matter its composition, if not being disintegrated entirely- the time that this takes is less than a fraction of a second. It doesn't matter what comes between the laser and the caster's target, any obstacles will simply end up taking the same damage the target takes as the laser tears straight through any form of defense, no matter the origin or the composition like it was wet tissue paper, displaying immense pushing force as it blows away anything it so much as grazes while grinding any obstruction to dust like a drill eating away at bedrock, barreling down and piercing through the opponent at light-speeds while cutting a path of flame through the ground; the full power of Ultima Magic: Saint Oratario is capable of tearing through any defense, even those erected by highly complex barrier-type spells like wet rice paper, and it possesses enough force to turn an acre of desert into a sheet of molten glass, with the wake of the blast inducing decay in every atomic nucleus that the attack comes into contact with, causing them to devolve from a high energy state to a lower energy state, thus releasing incredible amounts of gamma radiation, an extremely high-frequency electromagnetic radiation that consists of high-energy photons and ionizes everything in its path through three processes: the photoelectric effect, Compton_scattering, and pair production, resulting in a devastatingly powerful spell that embodies the power of the abyss, which is the great gulf or void between the phenomenal world of manifestation and its noumenal source.

Static Crystallos Forge Spells

 * Crystallos Forge: Blade (, Kurisutarosu Fōji: Burēdo lit. Pseudo-Crystal Molding Magic: Zeroth Variable Bladed Weapon): Crystallos Forge: Blade is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a blade composed entirely of crystal. In any case, when manifesting Crystallos Forge: Blade, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, utilizing their imagination in order to mold the crystals created into a sword formed entirely of crystal for melee combat. Typically, the Crystallos Forge: Blade varies greatly in terms of appearance, but it's generally as long as the caster themselves is tall - thanks to the Crystallos Forge: Blade being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Rock-Cutting Sword through thoughts alone- while normally, it's in its "Shortsword" (, Shōtosōdo lit. Short-Ranged Sword) form which makes it a jack of all trades, the caster is capable of changing it to a "Longsword" (, Rongusōdo lit. Long-Ranged Sword) and back in order to shorten or lengthen the blade to get the jump on the opponent; not only this, a Crystallos Forge: Blade can be altered further to change shape to suit the situation, as by chanting "Katana" (, Katana lit. Rising Sun Sword), the caster can make the crystalline blade brought into existence more suitable to slicing, and "Rapier" (, Reipia lit. Sharp Sword) makes it more suited for piercing attacks by taking upon the forms of those weaponry. In any case, no matter the form and shape that Crystallos Forge: Blade takes upon, it can clash head-to-head with regular, solid blades and come off no worse for wear- the weapon is capable of slicing straight through magical barriers of any and every kind no matter their strength and consistency like these supposedly impenetrable defenses were forged from wet tissue paper, always ensuring that just like as if it is thrown, the Crystalos Forge: Blade will reach its target no matter what stands in its way while being capable of slicing clean through alloy-forged weaponry and armour as well, being touted as "being so sharp you could cut yourself just by looking at it"; something which is probably enhanced by its composition as solidified crystal. Each slash released with the blade known to possess a truly incredible amount of energy -both kinetic and supernatural- behind its motion, releasing immense amounts of crystal in every wake that trails along the ground in a similar manner to that of a Sword Beam, flying towards the opponent while travelling across the ground as if the liquefied crystals unleashed were a jagged shark's fin hunting down its prey, more often than not dealing large amounts of damage to a target while busting through anything it comes into contact with. While in its solid form, the Crystallos Forge: Blade can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by a pressurized force up to ten tonnes. The caster is capable of channeling their other Crystal Dragon Slayer Magic spells and Bakken powers into the spell, endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power; as a side note, by pouring more energy into the weapon's composition, the caster is capable of lengthening and enlarging the crystalline blade to reach the size and height of skyscrapers, granting the caster the ability to cause enormous amounts of devastation with every swing. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Crystallos Forge: Blade is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and starting to crystallize them upon connection- it can defeat an compared to a Guild Ace in power in a single strike. Crystallos Forge: Blade can be utilized as a form of 'blades below the shoulder' in order to enhance the user's own close-combat blows, as even though they are mounted in such a manner, they lose none of their special properties. However, surprisingly for a single spell, Crystallos Forge: Blade has almost infinite uses that are capable of being adapted for almost any situation; which are all detailed below.
 * Extension: Shard Rider (, Ekusutenshon: Shādo Raidā lit. Additional Attack: Mist Spear Tipped Crystal Slash): Extension: Shard Rider is Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Blade spell - going further from manifesting a sword of crystal, Extension: Shard Rider involves the caster leaping upon their crystalline blade and then propelling themselves forward with a burst of energy, riding the weapon like a surfboard into the target. When performing Extension: Shard Rider, the caster uses their Crystal Dragon Slayer Magic to create a sword made of high-density minerals for melee combat; but instead of being harnessed for close-range battle, it is used for transportation by leaping upon it; the moment that the caster puts both of their feet upon this blade and commands it to move through mental commands, specks of crystalline dust begin to scatter from its very composition, as the caster begins to fuel more and more of their magical energies into the sword that serves as a solid surface underneath their feet, causing it to resemble a blade-shaped rocket as the caster then shoots forth like a bullet, moving at high speeds to the point that they become nothing but a blur. When the caster comes into contact with the opponent, it will knock them down if they are standing, and the jagged tip of the blade they are riding on is capable of piercing all sorts of Barrier Magic variants, with the sole exception of Wave, casually rending them in twain as if they were naught but papier-mâché; addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. The first strike will freeze the opponent with the Crystallization ability, but the second hit will cause the crystal prison to immediately shatter as the caster slides along the ground; in addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. Additionally, thanks to the sheer velocities that the crystal board moves at, the kinetic energy released by its movements can produce enough force to occasionally reverse an opponent, leaving the enemy unexpectedly open which the caster can immediately take advantage of. When in motion, Extension: Shard Rider is capable of trailing large amounts of crystal in its wake, which can damage the opponent.
 * Crystallos Forge: Shield (, Kurisutarosu Fōji: Shīrudo lit. Pseudo-Crystal Molding Magic: Zeroth Variable Barrier): Crystallos Forge: Shield is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a shield composed entirely of crystal. In any case, when manifesting Crystallos Forge: Shield, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, utilizing their imagination in order to mold the crystals created into a barrier formed entirely of crystal for the sole purpose of defense – the barrier resembles the form of geometric shapes that connect to form the overall shape of tessellating hexagons; it can be said that Crystallos Forge: Shield is an existence similar to that of Defenser; however, Crystallos Forge: Shield has more stopping power and is capable of being modified to suit almost any situation in regards to both its shape and properties. Each transformation that the Crystallos Forge: Shield undergoes is induced by the caster's mental commands alone, with no real need to pump any magical energies into its composition to alter its shape and sizes- effectively, this puts a Crystallos Forge: Shield above a Defenser barrier as the caster is not required to spend excess amounts of energy to change its existence. The Crystallos Forge: Shield acts as a high-density shield that appears to be immovable by any outside force, and it can take the form of numerous wide spires of crystal that erupt from the ground, thus reducing the number of elements required for a complete defense. The defensive power of Crystallos Forge: Shield is absolutely immense; they can protect the caster from almost anything that is aimed towards their form- upon contact with an opposing attack, the strike which is aimed towards the caster's body that touches the Crystallos Forge: Shield is brought to a screeching halt as its kinetic energy is reduced to zero- this can works against magic, bullets, explosions, and other projectiles; effectively, in the short time that it is active, the strength of such formation is shown to repel enemy attacks, being strong enough to completely negate the effects of a Heavenly Body Magic spell, with the clash between the two moves sending a gale all over the surrounding area- for a three-hundred-and-sixty degree method of defense, the caster is capable of using Crystallos Forge: Shield to erect walls composed of massive pillars of crystal as if they were built by hand around their entire body. The spell can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them, and they are capable of manipulating such defensive barriers at their will, bending and twisting them to better guard themselves as well as their allies from enemy attacks; in addition, the caster can split the Crystallos Forge: Shield barriers into their constitutive elements, which they can freely move in midair and employ for offensive purposes.
 * DichroicMirrorPer.jpg spell.]]Extension: Dichroic Mirror (, Ekusutenshon: Daikuroikku Mirā lit. Additional Attack: Crystalline Refraction Formula): Extension: Dichroic Mirror is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Shield spell - going further from manifesting a barrier of crystal, Extension: Dichroic Mirror involves the caster using the crystalline barrier already generated and transforming its incredible defensive power an overwhelming offense which brings indiscriminate amounts of destruction to anything near the caster. When performing Extension: Dichroic Mirror, the caster focuses intently, and upon the opposing attack making contact with the shield, the caster is capable of making the hexagons that compose Crystallos Forge: Shield spin around at high speeds, causing the hexagons to gather energy by drawing it from the caster and the surroundings for a split second, before quickly counterattacking by reflecting said projectile at such a speed that it seems that the caster has access to the opposing attack; instead of blocking the opposing attack with a higher concentration of energy, it is capable of bending the opposing projectile away from the caster, as well as some physical attacks. This spell is not a perfect defense, as it can be worn down by repeated blows, or can be broken by a spell as a prelude to an attack. In addition, some people are capable of breaking or bypassing barriers altogether. However, this barrier's defensive properties have no effect against solid objects like swords and projectiles, and magic can still be used at point blank range within the barrier's boundary. It should be taken into consideration that Extension: Dichroic Mirror is difficult to use has it can only manipulate so many eternano particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the caster has no other defensive measures during this time, this leaves a window of fifteen seconds where they possess no defense against attacks. However, the technique is difficult to use as it can only manipulate so many magical particles at a time and it required precise timing.
 * ElraineCrystalDSCrystrigger.jpgCrystallos Forge: Trap (, Kurisutarosu Fōji: Torappu lit. Pseudo-Crystal Molding Magic: Ensnaring Pillar Formation): Crystallos Forge: Trap is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to set a seal of crystal upon the ground which then erupts when an opponent steps upon it or the caster mentally commands it to, causing multiple crystals to surround their target and crush them with multiple sized shards composed entirely of crystal. In any case, when manifesting Crystallos Forge: Trap, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, utilizing their imagination in order to mold the crystals created into the form of a glyph of translucent texture that appears similar to that of a large circular grid of hexagons - set upon the ground, this sigil is invisible to the naked eye except to the caster themselves. While normally, Crystallos Forge: Trap is attached to the ground, should the caster be close to and facing a wall, they are able to attach Crystallos Forge: Trap to the wall instead of the ground. If used in midair, the caster is capable of dropping the Crystallos Forge: Trap more subtly, allowing the spell to fall straight down and land on the ground below. If the caster standing near an opponent, they can attach the Crystallos Forge: Trap directly to them - however, if this is done, the spell is able to transfer between people should they pass by each other; the small translucent glyph is known to be quite difficult to notice, so the caster must be careful it has not migrated back to themselves before they activate the spell's power, effectively making it sort of like a hot potato game. A Crystallos Forge: Trap that is stuck on characters will fall off after fifteen seconds and can also fall off if the character takes a strong blow. But in any case, once Crystallos Forge: Trap is set, rather subtly, the seal begins to glow a faint shade of azure, as the caster uses mental commands in accordance with their dominance over everything that could be considered a mineral, particularly crystals as per the nature of Crystal Dragon Slayer Magic, with multiple shards of crystal instantly jutting out of the semi-invisible glyph, swirling around anything caught within the sigil in a similar manner to a coil to induce a binding effect that freezes the movements of whatever happens to be within its area-of-effect, numerous shards circling around the seal as they condense into a hardened prison, living up to the spell's name as various spires of crystal of all shapes and sizes erupt forth, restricting the movements of the caster's opponent while leaving them open to a successive blow. When utilized in conjunction with the countless other abilities of Crystal Dragon Slayer Magic, these crystals used to restrain the enemy can be charged using the Seven Colours Arts and other properties, allowing them to attack the foe while they're unable to defend themselves from the incoming onslaught, often striking at point-blank range. The detonation can be cancelled if the caster is attacked while in the process of activating the eruption of the spell; if the caster chooses not to detonate the Crystallos Forge: Trap, it will explode automatically after thirty seconds. While it's relatively simple, Crystallos Forge: Trap has enough power to defeat foes of an S-Class Magician level; but more often than not, it's used to intimidate the caster's enemies instead.
 * ElraineCrystalDSShuriken.pngCrystallos Forge: Shuriken (, Kurisutarosu Fōji: Shīrudo lit. Pseudo-Crystal Molding Magic: Swords Hidden Within the Hands): Crystallos Forge: Shuriken is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a serial of shuriken, which are a weapon in the form of a star with projecting blades or points, used as a missile in some martial arts, that are composed entirely of crystal, which are then launched towards the opponent at high speeds in a manner similar to regular shuriken. In any case, when manifesting Crystallos Forge: Shuriken, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, utilizing their imagination in order to mold the crystals created into the form of a shuriken, which is a traditional Japanese concealed weapon that's a sharpened hand-held blade composed of thin, flat plates of crystal with a hole in the center and possess a fairly thin blade sharpened mainly at the tip, with the hole granting the armament aerodynamic and weighting effects that aided the flight of the blade - however, the shuriken manifested through Crystallos Forge resembles a snowflake, which itself is either a single ice crystal or an aggregation of ice crystals which falls through the Earth's atmosphere - these throwing stars appear as hexagonal crystals with six spiked protrusions, three on both the top and bottom of the object, with said protrusions possessing several branch-like further protrusions, causing it to resemble the more traditional image of the snowflake. At this point, the caster generally harnesses the crystalline shuriken for throwing – the size of Crystallos Forge: Shuriken is capable of being modified on a whim even while in flight, allowing the caster to modify the amount of destruction their creation can cause; in its smallest form, the Crystallos Forge: Shuriken is able to pin an enemy down, leaving them open to the user's next attack; moving with frightening accuracy and precision, almost exclusively striking wherever the caster wishes as they hit opponents in range almost instantaneously. These throwing stars are capable of being placed in any location that the caster deems suitable, whether it is on the ground or in the air in eight directions including backwards, directed to the desired position through nothing but the caster's mental commands – though it can also be thrown manually, and if they are embedded within a solid surface, Crystallos Forge: Shuriken is capable of being picked up and launched once more, no worse for wear. Additionally, it can be held within their hand and wielded like a hand-held weapon similar to that of an ordinary sword or knife by spinning the teeth in their hand to slash and stab the opponent directly becoming fully capable of being used to parry proper swords, and they can be used in close quarters combat by using the points between their fingers to act like claws by grasping them within the holes in the middle of each construct – this size shifting aspect is quite useful as in their compact form, the Crystallos Forge: Shuriken is not very efficient in close-range battle. But in any case, when launched, the Crystallos Forge: Shuriken travels at high speeds, spinning through multiple targets (depending on the defenses of the targets in question) and can be rapidly thrown in eight directions; but it is also capable of being pinned to the ground for later. While in motion, the Crystallos Forge: Shuriken is capable of crawling along solid surfaces, and its razor-sharp crystal blades are able to destroy various forms of terrain. In addition, the Crystallos Forge: Shuriken moves at such a speed that it is near impossible to detect its trajectory—and because of this, when coming into contact with a living being, it can unleash plentiful ranges of effect on the opponent's body – upon impact with the opponent, the Crystallos Forge: Shuriken commonly breaks apart into several wire-thin crystalline shards with a point at both ends that loosely resemble bō shuriken or kunai through the command Stock up Nails (仕込釘, Shikomi Kugi); thanks to their downright tiny size, these versions are near-impossible to evade as they are extremely difficult to visualize properly. In order to enhance the power of the attack, the caster is able to surge their magical energies through the crystalline shurikens, causing them to revolve around at higher speeds than normal to either bombard the opponent.
 * Extension: Shuriken Shielder (, Ekusutenshon: Shuriken Shīrudā lit. Additional Attack: Swords Hidden Within the Hands – Orbiting Particle Formation): Extension: Shuriken Shielder is an extension of the regular Crystallos Forge: Shuriken spell, in which the caster manifests several shuriken at once that orbit their body, protecting them in a similar manner to that of a shield while slicing anything that the array of throwing stars comes into contact with. When performing Extension: Shuriken Shielder, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, utilizing their imagination in order to mold the crystals created into the form of a serial (usually eight or more) of shuriken, which is a traditional Japanese concealed weapon that's a sharpened hand-held blade composed of thin, flat plates of crystal with a hole in the center and possess a fairly thin blade sharpened mainly at the tip, with the hole granting the armament aerodynamic and weighting effects that aided the flight of the blade - however, the shuriken manifested through Crystallos Forge resembles a snowflake, which itself is either a single ice crystal or an aggregation of ice crystals which falls through the Earth's atmosphere - these throwing stars appear as hexagonal crystals with six spiked protrusions, three on both the top and bottom of the object, with said protrusions possessing several branch-like further protrusions, causing it to resemble the more traditional image of the snowflake, magnetically orbiting around the caster's figure in the form of a protective ring around the caster that resembles reverse shrapnel - the numerous Crystallos Forge: Shuriken spinning around the center they recognize as the "starting point" known as the user's body electromagnetically- these crystalline throwing stars spin around at varying speeds which the user is capable of modifying to become any velocity that they deem suitable through thought- at its highest point, the crystalline throwing stars whirl around the user's frame at speeds just below the speed of sound, or they can move as slow as molasses to allow the user to grab them and use the weaponry as normal if an opponent closes in too quickly- the user is also able to move around while the Extension: Shuriken Shielder is activated. By whirling around the caster like a buzzsaw, the various Crystallos Forge: Shuriken generated through this spell are capable of serving as single-use barriers that can slice an opponent upon contact, damaging anything they come into contact with while slicing projectiles in half if they even so much as touch the blast homing in on the caster's frames; though after doing so, the crystalline throwing stars that did so will vanish into eternano, with those azurite supernatural particles scattering to the winds, making this utilization a decent short-term protecting the caster.

Dynamic Crystallos Forge Spells

 * Crystallos Forge: Clone (, Kurisutarosu Fōji: Kurōn lit. Pseudo-Crystal Molding Magic: Imitation): Crystallos Forge: Clone is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind – as the name would barely even indicate, Crystallos Forge: Clone involves the caster creating several copies of themselves made out of crystal that are capable of performing various other maneuvers in accordance to the caster's willpower. In any case, when performing Crystallos Forge: Clone, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, utilizing their imagination in order to mold the crystals created into the form of several replicas which seem to be created by using Enchantment through an advanced form of meiosis, which is a specialized type of cell division that reduces the chromosome number by half by forcing all of their cells and molecules to duplicate themselves at the exact same time at the areas where Crystal Dragon Slayer Magic and Enchantment affect, creating various clones – however, by using crystals as a focus for the preceding Enchantment, there's no doubt that their molecular structure is that of the crystalline substance; generally, in terms of appearance, there's no indication to allow onlookers to distinguish the replicas from the real deal, though the caster has displayed the ability to make them look more akin to knights as seen in medieval fantasy in accordance to their own personal tastes; enshrouding them in crystal armour also raises their defenses ever-so-slightly while masking their identity - however, because of the last part, they don't serve as good dopplegangers, and as such, changing their appearance is very rare; even so, by doing so while invoking the Seven Colours Arts, the caster is able to encase the Crystallos Forge: Clones in armour of various gemstones that bestows them with numerous elemental properties that correspond to the gemstone equipped, allowing these artificial constructs to become gem-clad warriors through the command of "Armour Up" (, Āmā Appu lit. Jewel Armour Equip). Furthermore, as Crystal Dragon Slayer Magic enables the caster to control all crystal, they can speak through each of these clones to continue upholding the illusion that the replicas are the real deal. The various replicas of the user that are brought into the current plane of existence are capable of performing any of the caster's spells, including Crystallos Forge: Clone once more in order to double the amount of copies that the caster has summoned in the heat of battle- however, by doing so, the clones drain magical energy from the original user of the spell's own Magic Origin – however, due to their skill in Enchantment, the caster is simply able to manipulate the molecular structure of their crystalline replicas as to shape-shift a Magic Origin, thus circumventing the problem. To add to the deception pulled over the eyes of their enemies, these duplicates can bleed after being struck- though they will scatter into molecules if attacked by a sufficiently strong force; but before they do that, the caster can disperse them by will alone in order to gain back any of their magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish the Crystallos Forge: Clone clones from the real deal. Continuing onwards, Crystallos Forge: Clone allows the caster to use these replicas to distract their opponents, which can be useful when it buys enough time for the user to find a weak spot on the enemy, even confusing users of psychic-type magics by causing their powers to detect the decoy instead of the user – the caster is also able to switch places with their clones to continuously confound their opponent. The duplications that are brought into existence through the power of Crystallos Forge: Clone have displayed that because of their reflective nature, they are able to deceive all forms of Eye Magic with the exception of the Eyes of Arcus, which, coincidentally, is only possessed by the wielder of Crystal Dragon Slayer Magic themselves. In terms of durability, thanks to the wielder of Crystal Dragon Slayer Magic's immense amount of magical energies, they're more than capable of taking more than one attack unlike most other forms of cloning spells, as their existences are reinforced through Enchantment, thus preventing them from being dispatched in a single strike; but of course, due to the fact that these clones are made of crystal, after they have taken enough damage, they will crumble into crystalline shards – however, by doing so, the caster is able to utilize their absolute dominance over crystal in order to harness these shards in order to direct them in accordance to their mental commands in a similar manner to Telekinesis as to induce a 'death of a thousand cuts' upon the enemy or even manipulate the shape of the fragments of minerals to successfully trap the opponent, even instantly reforming clones to restrain the opponent out of nowhere. For all their boons and their ability to use almost any spell that the user of Crystal Dragon Slayer Magic is able to cast, however, the duplicates brought into existence through Crystallos Forge: Clone are incapable of activating Diabolos Dragon・Crystron, as it's a power unique to the original.
 * ElraineCrystalDSKnightFusion.pngExtension: Gemstone Merge ((, Ekusutenshon: Jemusutōn Māji lit. Additional Attack: Chimerical Fusion Summon): Extension: Gemstone Merge is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind, and as the prefix of "extension" would ever-so-subtly suggest, an alternative version of Crystallos Forge: Clone; unlike the original, Extension: Gemstone Merge involves the caster merging two or more Crystallos Forge: Clone beings into one, forming a newer, more powerful familiar of sorts. In any case, when performing Extension: Gemstone Merge, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, however, from here, through mental commands, the caster causes two or more of the ideas they want to project outside inside their mind to flare their Magical Auras up as they themselves focus their minds as their magical powers surge exponentially; as they rise into the skies of the caster's mental world before combining their energies, causing an amazing fusion to allow them to fight better than before, as the caster utilizes their imagination in order to mold the crystals created into the form of several replicas which seem to be created by using Enchantment through an advanced form of meiosis, which is a specialized type of cell division that reduces the chromosome number by half by forcing all of their cells and molecules to duplicate themselves at the exact same time at the areas where Crystal Dragon Slayer Magic and Enchantment affect, creating various clones. It can increase the power, strength, and speed of the two beasts, sometimes adding a new skill, such as flying, or swimming- additionally, their magics are fused for the duration of the combination, resulting in each and every one of their spells becoming a Combination Spell of sorts, granting them massively boosted speed and scope in comparison to what the two Crystallos Forge: Clone replicas could do by their lonesome beforehand; any gemstone-equipped clone has its traits passed onto the fusion, sometimes creating entirely new materials from scratch which further bolster the new monster's power. The combined monster is much stronger than the two individual monsters, as it generally merges the physical prowess and abilities of both beasts to provide a terrifying horror that can devastate much of what it stands in its way. This results in a chimerical mish-mash of all Crystallos Forge: Clone creations involved, possessing all of their magic with enhanced speed, strength, and durability—however, obviously, as a severe drawback, the resulting creation won't be too happy with the user of Crystal Dragon Slayer Magic, thanks to forcibly jumbling their original forms together without a care in the world.
 * Crystallos Forge: Sacred Fourmation (, Kurisutarosu Fōji: Seikureddo Fōmēshon lit. Pseudo-Crystal Molding Magic: Masterful Four Directional Beasts): Crystallos Forge: Sacred Fourmation is a powerful Crystal Dragon Slayer Magic spell of the Crystallos Forge ability and of the dynamic kind - as the name suggests, it enables the caster to manifest four phenomenally powerful dynamic crystalline creations fashioned in the shape of the four symbols, four mythological creatures in the Chinese constellations that represent and rule over the cardinal points of the compass. In any case, when performing Crystallos Forge: Sacred Fourmation, the caster focuses their energies intently as they project their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, as they focus more magical energy into the formation of their magic seal while envisioning this creature and drawing power from the atmosphere - during the summoning process of this crystalline draconic being, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of crystalline energy – in the case of Crystallos Forge: Sacred Fourmation, this comes in the form of one of four special summons that represent the four great cardinal beasts; they are the azure dragon (せいりゅう, Seiryū) of the East, the vermilion bird (すざく, Suzaku) of the South, the white tiger (びゃっこ, Byakkō) of the West, and the black tortoise (げんぶ, Genbu) of the North. Each one of them represents a direction and a season, and each has its own individual characteristics and origins. Each with their own unique ability and purpose, the four beasts are known to be incredibly powerful, far beyond any dynamic elemental structure created through regular forms of Molding Magic, and they are capable of withstanding great damage to their bodies before shattering.
 * ElraineCrystalDSDragon.pngCrystallos Forge: Dragon (, Kurisutarosu Fōji: Doragon lit. Pseudo-Crystal Molding Magic: Azure Dragon): Crystallos Forge: Dragon is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind - as the name suggests, it enables the caster to flourish an arm and create a draconic structure of crystalline materials that rushes to its target and crushes it - the dragon is symbolic of the azure dragon of the four symbols. In any case, when performing Crystallos Forge: Dragon, the caster focuses their energies intently as they project their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, as they focus more magical energy into the formation of their magic seal while envisioning this creature and drawing power from the atmosphere - during the summoning process of this crystalline draconic being, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of crystalline energy - indeed, what emerges is a giant, powerful dragon composed entirely of crystal, with gleaming sapphires for eyes and a pair of golden horns that protrude backwards. Once Crystallos Forge: Dragon has been manifested into the current plane of existence, the crystalline dragon, which has a will of its own as per its nature as a Dynamic Crystallos Forge construction, goes berserk and begins to thrash around wildly in an attempt to destroy everything before its sight; as such, it initially cannot be controlled, meaning that the caster would need to subjugate the beast in order to properly harness its power- more often than not, they simply need to manipulate its magical structure so that they can direct it in any way that they deem to be suitable in regards to the situation, effectively putting the winged beast under their thrall instantly. Going forth, this crystalline dragon flies towards the caster's opponent, inducing crystallization upon almost anything that it comes into contact with; creating a wave of crystals that circles the dragon which rushes across the skies and freezes even the air itself, dealing extra damage. It seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds which are known to be immensely fast, closing distances up to five thousand kilometers in the blink of an eye, and yet despite its large size, the crystalline dragon can turn and stop on a dime with no unnecessary movements displayed- it is said that the demonic bird can out-fly a user of High Speed, Slowing Magic, and even Flight Magic; reflecting the attack back at the user's opponent with the added power of the dragon's rush. The existence known as Crystallos Forge: Dragon is known to be immensely fast, closing distances up to five thousand kilometers in the blink of an eye, and yet despite its large size, the crystalline dragon can turn and stop on a dime with no unnecessary movements displayed- it is said that the demonic bird can out-fly a user of High Speed, Slowing Magic, and even Flight Magic. The constant emission of crystalline energy allows Crystallos Forge: Dragon to devastate anything that it comes into contact with, and simply by flying past it, the crystalline dragon can reduce an entire building to nothing despite not specifically aiming at it. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado of crystal trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through any and every defense. When the opponent freezes on the sides of the dragon, he/she gets a deal of knockback depending on how much damage is accumulated and which part of the dragon the opponent froze at. The dragon will become smaller if it is attacked by opponents; but as a bonus, as it decreases in size, the Crystallos Forge: Dragon becomes much faster.
 * ElraineCrystalDSTiger.pngCrystallos Forge: Tiger (, Kurisutarosu Fōji: Taigā lit. Pseudo-Crystal Molding Magic: White Tiger): Crystal Forge: Tiger is a Crystal Dragon Slayer Magic spell of the Crystal Forge line which enables the caster to create a mechanical-looking lion composed purely of crystal to fulfill a variety of purposes - the tiger is symbolic of the white tiger of the four symbols. In any case, when performing Crystallos Forge: Tiger, the caster focuses their energies intently as they project their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, as they focus more magical energy into the formation of their magic seal while envisioning this creature and drawing power from the atmosphere - during the summoning process of this crystalline draconic being, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of crystalline energy - indeed, what emerges is a relatively large lion, about as tall as an adult human being; like all other beings made manifest through Crystallos Forge, this lion is known to be somewhat mechanical in appearance, and as the kanji for its name would indicate, the Crystallos Forge: Tiger's textures are mainly in whites and golds, with a metallic golden mane as well as a triad of blue-textured orbs held in "cases" of sorts, with two where its ears would be, and one attached to its forehead. The rest of its head is mainly white, with several blackened portions such as the parts around its scarlet eyes. In terms of bodily structure, the Crystallos Forge: Tiger has black portions taking the place of the middle of its limbs separating the upper parts and its paws, which have golden claws. Finally, while the Crystallos Forge: Tiger does not possess a tail, it has two partially cybernetic hands protruding from its back, extending from a pool of azurite liquid crystal on both sides. In terms of specifications, the Crystallos Forge: Tiger is known to be rather fast and powerful, appearing and vanishing in the blink of an eye while the opponent in unable to track the photon-forged beast. Possessing heightened senses such as smell and hearing, the Crystallos Forge: Tiger is capable of reacting well before the enemy; the lion is also able to sniff out magical auras to track the target down. Crystallos Forge: Tiger, in battle, often cloaks itself in crystalline energies while racing around and delivering countless claw slash and body-slamming moves.

Scaleshift: Diabolos Dragon
Scaleshift: Diabolos Dragon (, Sukērushifuto: Diaborosu Doragon lit. Synergy Between Supreme Dragon Powers: Full Throttle Dragon Scale Triumphant Armour): Scaleshift: Diabolos Dragon is a an advanced Dragon Slayer Magic spell which is a result of a user's advanced knowledge of the arcane as well as their personal element, allowing them to equip a powerful armour hewn from their element made out of dragon scales which dramatically bolsters their parameters all across the board, considered to be a five hundred times increase compared to Dragon Force's original boost in all ways. Because of its immense might, Scaleshift: Diabolos Dragon is the "second and final stage" of Dragon Force; or rather, it can be considered an upgrade. Scaleshift: Diabolos Dragon has power that surpasses regular Dragon Force or any other Dragon Slayer power-booster.

Scaleshift: Diabolos Dragon is something of an oddball in regards to its standing as one of the many, many, many, many, many, many, many, many, many forms of powers that are meant to act as a supplement to the mighty Dragon Slayer Magic in that it technically isn't a unique magic per-se, but rather, it can be considered to be a Combination Spell, which are, well a combination between two magics, not dissimilar to that of a Unison Raid, which is an exceeding rare form of magic that allows two or more wielders to synchronize their magic and feelings, with many hopefuls wasting their entire lives in the pursuit of mastering the ability to combine various forms of arcane might. While combining separate forms of magic from two different users was eventually streamlined, as was merging two magics wielded by a single magician, the likes of combining various applications of Slayer Magic was still a taboo – after centuries of painstaking effort, many users of Slayer Magic had wasted their entire lives trying to achieve a merger without success, thus giving the illusion that it was an incredibly difficult spell to develop- however, some time prior to the Dragon Slayer Royale, a young woman known as Elraine Ardygun, a user of Crystal Dragon Slayer Magic, managed to achieve the impossible, combining two individual forms of power-ups, that of Drive, a type of Magic-amplification technique used by Third Generation Dragon Slayers that brings out the true power of their capabilities as a user of Dragon Slayer Magic by enhancing the user's physical prowess to a degree, particularly the user's speed, and Dragon Force, the so-called "greatest" form of a Dragon Slayer that effectively turns the wielder into a humanoid, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin.

As seen by the, two particularly weak and arrogant Dragon Slayers, Drive and Dragon Force are already capable of being stacked on top of one another, but in that case, due to how pathetic they are and a number of other factors, the and  were incapable of utilizing the true power of the combination. By intense amounts of focus, the wielder of Dragon Slayer Magic is able to tap into the Ley lines, the virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end that serve the purpose of alignments between places of magical power which are only accessible by the likes of s and s – doing so, the caster engages the activation process for both Drive and Dragon Force, while siphoning power from the ley lines as to increase the quantity of energies being used to transform – from here, the caster then gathers the magical energies used for the Drive and Dragon Force separately, and through the installation of the Combination Spell activation sequence, before the caster gathers the magical energies that a magician's Magic Origin produces when initiating the casting of a spell – instead of releasing them outwards through the Magic Pathways in their body, the caster keeps the energy suppressed within their frame, before the user evenly distributes the quantities of magical energy they have stored within their Magic Origin along the Magic Pathways which are installed in their frame- accommodating for each of their limbs, azure energies surge naturally throughout their figure, funneling a great flow of magical energy through their blood vessels, which has the effect of bolstering the quantity and rate of oxygen and nutrients that the muscles of the user's body is receiving. This sequence having run its course, the caster then expands these energies, which had been transmogrified into their personal Dragon Slayer Magic to encompass either individual limbs of their body or the entirety of it; but typically, it's manifested in the form of something that could be considered akin to a full-body armour by wrapping these elemental materials around themselves in order to serve as a shell.

In contrast to the regular Dragon Force, which simply turns the Dragon Slayer into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin Scaleshift: Diabolos Dragon takes this transformation one step further and then some, as in accordance to their imagination, the full-body armour manifests upon their figure with an appearance that's exclusive to a single user with no two armours being alike as it's derived from their own thoughts and feelings. Due to the element generated upon their body to imitate an armour in a similar manner to, this gives off the visual appearance of an aura of unrestrained magical power and pure concussive force that radiates from their body with a sonic boom-like release, devastating the immediate vicinity- though it mainly centers around their back, with their Magic Origin, which, like all magicians, is in the center of their body, due to the increased blood flow, is pushed into an "overdrive", causing ambient eternano that is saturated within the atmosphere being drawn into the user's Magic Origin, being devoured by their magic organ in order to increase the intensity of the Scaleshift: Diabolos Dragon with every waking second the ability is active. While the Ley lines enable an enormous surge of power which would allow them to properly access the form; after its first activation, the user can access Scaleshift: Diabolos Dragon at any time. The combination of all said sequences not only causes the caster's physical parameters to skyrocket beyond one's imagination, the activation of Diabolos Dragon pressurizes the magical energies gathered by the Magic Origin being sent into overdrive, infusing the supernatural particles within the user's body and weaponry before immediately expelling it; keeping up the increased blood flow by sending the gathered magical energy to all of their bodily joints while keeping a large amount focused in their torso, which continually reacts with their Magic Origin and figure, drastically augmenting it and granting the user an enormous boost in the caster's parameters all across the board before boosting them by immediately releasing the gathered magical energy in order to reinforce themselves; this takes upon the physical manifestation of a jet blast of their element, bolstering their movements in any range, effectively turning the user into more a force of nature than a solo fighter.

Activating Scaleshift: Diabolos Dragon also results in the user's arms and legs being coated in an absolutely dapper layer of condensed elemental energies which are not even visible to the naked eye, greatly increasing their potential, as mentioned above; the fine layer of elemental energy surrounding their limbs now acts as a method of combat in itself; it is so powerful that it is shown to be able to slice and bust through almost anything, tearing through it like how Chinese kids tear through studying- the user can switch between specializing in offensive and defensive measures in the blink of an eye; though Diabolos Dragon can just be used by itself for a general boost. The potency of Diabolos Dragon increases with the user's proficiency with manipulating their magical reserves – the finer the elemental layers surrounding their limbs, the greater their power. What is unique about the elemental layers surrounding their limbs, is that just as one would normally do, the user is capable of channeling their other magics upon the elemental energies in an imitation of Dual Element Dragon Slayer Magic, engulfing it in that amazing power to increase their strength and reach a hundredfold; meaning that strikes that would seemingly or normally miss will actually be able to strike the target with relative ease. Any attack which is enhanced by the pressurizing of the elemental energies around the user's elemental armour is far stronger than it would normally be without it; as their unarmed strikes are capable of penetrating solid steel and smashing all magical defenses with ease. When the user releases the magical energy momentarily, it's about the same magnitude as a "Monster Aura" and beyond, and tends to destroy the area around themselves, allowing them to withstand and outright shrug off Wizard Saint-level techniques with ease; by focusing the aura of energy that they gain upon activation of this technique, the user is capable of controlling the elemental energies channeled into their limbs and shooting it toward their enemies with simple body motions, resulting in powerful explosions of pressurized elemental energies which, when coming into contact with the enemy's own spell dead center with a blast perfectly opposite speed and energy, enables the user to neutralize an opponent's movements, allowing for a follow-up attack. Overall, the activation of Scaleshift: Diabolos Dragon causes such a massive surge of power that more often than not; the caster is unrecognizable from before, becoming a physical force of destruction.

As the power of the elements are recognized as the concept known as "power", they flow smoothly and integrate seamlessly into the pressurized, flowing magical energies around the caster, the composition of the spell reacts with the particular type of Dragon Slayer Magic that the caster harnesses, initiating the manifestation of that Dragon Slayer Magic the usual way while using the Diabolos Dragon as a medium instead of the energies in the environment, allowing Diabolos Dragon to subsequently change into theoretically any elemental type as long as its related to the base Dragon Slayer Magic; it should be taken into consideration that while Diabolos Dragon can simply change into the user's element of choice, using Diabolos Dragon as a medium for the element results in subtle aspects of their abilities and magical energies outside of the surge of magical energy shrouding their body to become an embodiment of the element. At the highest level, the caster's elemental energies when influenced by Diabolos Dragon shape themselves into an aura construct of a creature best associated with the element. The elemental dragon-scale armour that the user's body becomes encased in upon activation of Scaleshift: Diabolos Dragon has a unique name that's dependant on the caster's element – for example, Elraine Ardygun's version of Scaleshift: Diabolos Dragon is referred to as Diabolos Dragon・Crystron (, Diaborosu Doragon – Kurisutoron lit. Full Throttle Dragon Scale Triumphant Armour – Crystal Dragon Version) as it combines her Crystal Dragon Slayer Magic's unseen Crystal Drive with her Dragon Force, and Kyrie Ingvalt's version of Scaleshift: Diabolos Dragon is known as Diabolos Dragon・Al Azif as it is born through the combination of her Body Dragon Slayer Magic's Body Drive with her Dragon Force, taking upon aspects of the Great Old Ones. However, for all its amazing powers, Scaleshift: Diabolos Dragon has quite a few flaws- as one should know, it's pretty damn dangerous to accelerate the flow of magical energies into their Magic Pathways and blood vessels while bolstering the velocity of blood movements through the caster's body- and due to the mechanics of the spell, it has been theorized that by overusing Diabolos Dragon, a caster's lifespan could shorten- even dramatically if it's overused.

Elraine's version of Scaleshift: Diabolos Dragon is a combination of her unseen iteration of Drive known as Crystal Drive and her Dragon Force; unlike regular versions of Diabolos Dragon, Elraine's Drive and Dragon Force have permanently fused to form her Scaleshift, known as Diabolos Dragon・Crystron (, Diaborosu Doragon – Kurisutoron lit. Full Throttle Dragon Scale Triumphant Armour – Crystal Dragon Version), which involves Elraine shrouding her body with dragon scales hewn from crystal which is then fashioned into armour best suited to the caster's own body and fighting style, dramatically bolstering her offensive, defensive, and speed parameters. When equipping the Diabolos Dragon・Crystron, Elraine focuses her magical energies intently, washing it over the vicinity as to search for the minerals, before using her dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that she wishes even without directly touching it- taking these materials under their thrall, Elraine rips them from the ground and uses her magical energy to shape it upon her body, through the Crystallos Forge method, manipulating her tough composition ever-so-subtly to transform these vast quantities of mineral into structures that resemble the diamond-tough scales of a dragon - of course, considering that Crystal Dragon Slayer Magic is able to reproduce effects of Lacrima, the caster is able to replicate several Ryū no Lacrima (, Ryū no Rakurima lit. Magic Crystal of Dragons); an rare and extremely expensive Lacrima that gives individuals artificial Dragon Slayer Magic when implanted and use them as the crystals summoned in this case. From here, Elraine expands the crystals to encompass either individual limbs of her body or the entirety of it; but typically, it's manifested in the form of something that could be considered akin to a full-body armour by wrapping these countless mineral-derived materials around themselves in order to serve as a shell.

In accordance to her imagination, the full-body armour manifests upon her figure with an appearance that's exclusive to a single user with no two armours being alike as it's derived from her own thoughts and feelings, taking the form of a sleek white armour that possesses various blue gemstones embedded in select portions of its frame – mainly, they're installed within the joints such as knees and pauldrons; which themselves possess ornate golden decorations. The armour has vaguely draconic features such as a segmented tail and claws – alongside this, the armour achieves flight through two crystalline wings which emit magical energy for copious amounts of thrust that takes the form of eight feathers of azurite energy, four on each side. The white helmet allows Elraine's amber eyes to shine through, and two fin-like spikes extend backwards on each side of the helmet, along with a third fin pointing backwards from the very center. Due to the crystals generated upon her body to imitate an armour in a similar manner to and other high-powered spells possessing the properties of Ryū no Lacrima, Elraine is able to use the power of the numerous Ryū no Lacrima that are attached to her body as a shell by forcing them to continually distribute the Dragon Slayer Magic Particles stored within the crystalline orb at a swifter pace, accelerating the output and flow of magic from the various Lacrima to Elraine's body in order to enhance all of her fortes, increasing the strength, speed, and potential that her possesses tenfold, resulting in an effect that's similar to Drive, but instead of a single Lacrima being used to produce a powerful upsurge of energy, the hundreds of Ryū no Lacrima, all synchronized in a similar manner to the former strongest member of the Ten Wizard Saints,  and his own seven forms of Dragon Slayer Magic, charge and surge the powers within at the same time, resulting in an incomprehensibly vast boost in power all across the board.

The moment that the Diabolos Dragon・Crystron is put into effect, Elraine's offensive and defensive parameters instantly receive a truly gargantuan bolstering, making her unarmed blows as powerful as that of a direct hit through Crash, which is said to possess the ability to pulverize anything that the user of that magic comes into contact with - but more tellingly, the Diabolos Dragon・Crystron increases Elraine's power to the point that it seems as if anything she lashes out at is split down to the atomic level, the razor-sharp dragonscales forged from mineral that coats her very existence rending anything and everything in twain. When punching and kicking while covered in these scales, Elraine is capable of creating powerful gale-force shockwaves and gusts of wind through mere kinetic force; massively bolstering her power in close-combat. These scales are strong enough to withstand a majority of high-tier spells such as Abyss Break, making Elraine function as a makeshift battering ram or cannonball. The scales even strong enough to shatter bone and rock alike as well as smash straight through any man-made alloy in existence, are resilient against almost every single type of elemental spell that mineral has a good match up against and even some negative ones, as the Diabolos Dragon・Crystron has displayed the capability to resist the hellfire of to some extent. Thanks to this iteration of Crystal Dragon Slayer Magic's powers not being limited to just crystal, but rather, encompassing all minerals, Elraine is capable of transmogrifying the composition and properties of the Ryū no Lacrima that make up the Diabolos Dragon・Crystron into any other gemstone that is able to be manifested through the Seven Colours Arts, allowing her to consume other forms of elements such as the main four no matter their origin, even if they are opposing forms of Slayer Magic by converting her corresponding minerals into something that matches up with an opposing magic – for example, against Fire Magic, Elraine would activate rubies and then consume the flames through the regular Dragon Slayer Magic method. When the Diabolos Dragon・Crystron is active, Elraine has the ability to manipulate the atomic structure of her physiology at will, allowing her to form their limbs into crystalline weapons more freely, regardless of it being part of her biological structure or not. As her defensive power is immense and lightweight, Elraine's movements are surprisingly more agile than they appear from her new heavy armour – capable of moving at such a velocity that she seems to vanish while darting about the atmosphere.
 * Immense Magical Amplification: From the moment that Scaleshift: Diabolos Dragon is activated, the caster receives an enormous boost in their magical energy quantities, part of which comes from Scaleshift: Diabolos Dragon being a fusion of Dragon Force and Drive, the former of which transforms the caster into a humanoid dragon, a race known as an embodiment of power, and the latter multiplies their arcane and physical output ten times over. Combining the enhancing prowess of both powers with the ability to tap into the Ley lines, which are known to be a near-infinite source of arcane power results in Scaleshift: Diabolos Dragon bestowing upon the user an almost infinite quantity of magical power. This transformation results in a violent aura of elemental energy of their choice shrouding the user which possesses bioelectric properties, crackling intensely. Through their mastery over the arcane and the massive amplification that Diabolos Dragon grants the caster, they gain the ability to utilize magical energies in any way that they wish- as long as they are capable of imagining it being done, effectively, the sky is the limit. They are capable of bringing out the power of their own magic-enhanced attacks to the utmost maximum as well as stunt their enemy's own magical prowess. A user of Scaleshift: Diabolos Dragon is capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into their magical origin, a dragon is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that the dragon wishes; enabling them to harness their magical power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into attacks to give them an enormous boost in power. Generally, because of this, a Dragon Slayer who can use this power has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed, and to them, there is no difference between simple eternano and their own magical energy as a source of power.
 * Enhanced Dragon Slayer Magic: A feature of Scaleshift: Diabolos Dragon is that the user's elemental powers that come part and parcel of being a Dragon have also been enhanced, allowing them to consume any elemental magic, even if it comes from another Lost Magic or even a measly Slayer Magic. The armour of Scaleshift: Diabolos Dragon automatically and unconsciously draws in elemental energy of the user's attuned power with every second that it is active, effectively rendering elemental magicians useless; in addition, it also absorbs natural sources of their element—for example, if Leviathan were to obtain a Scaleshift: Diabolos Dragon, then she would slowly but surely absorb a body of water if she were near it. Indeed, the user's attuned elemental magic is enhanced to the point that they can affect things that are normally considered impossible, including the likes of "concepts", which are a generalization or abstraction from experience or the result of a transformation of existing ideas, the concept being instantiated by all of its actual or potential instances, whether these are things in the real world or other ideas. When transformed, through their Dragon Slayer Magic, the user gains the ability to fly, and their physical abilities get an enormous boost as well: their speed and physical strength are vastly enhanced, allowing them to break through large obstacles and move at near light speed, and all of the user's Dragon Slayer Magic spells are enhanced to their full limit and is a vital part of their fighting style in this form, possessing the ability to manipulate the entirety of their atomic structure while Scaleshift: Diabolos Dragon is activated, allowing the caster to truly transform their entire body into a makeshift weapon that's unique to themselves through examples such as turning their hands into blades and clubs like  is capable of doing so, albeit Diabolos Dragon's level of accuracy and variability is on an entirely different scope in power. When activating Diabolos Dragon・Crystron, crystalline energies flow around Elraine's body before attaching itself to her- this process starts at her arms, with the crystals shaping themselves into the form of crystalline claws which protrude outwards from a dragon's head- the crystals do not stop at that point, however- trailing up Elraine's shoulders, they shape themselves and solidify into the form of a pair of gigantic draconic wings that extend from her back area- accompanying these wings is a long, draconic tail with multiple spikes at the tip. Trailing down to her lower body, the crystals encase Elraine's feet and legs, giving off the visage of draconic feet and claws. These crystalline limbs are completely moveable, and Elraine is capable of utilizing them as an extension of herself to assist her in battle no matter the situation. Extending with a mental command, the crystal limbs manifested shoot in the desired direction like a bullet, attacking Elraine's enemies in a split-second before retracting- to onlookers, it appears as if nothing has happened and the foe was blown away for some reason; if an enemy were to attempt to trick the crystalline limbs into swirling around and attacking Elraine herself, it would immediately recognize such a folly and deflect itself somewhere else rather than actually strike Elraine.
 * ElraineCrystop.pngCrystop (, Kurisutoppu lit. Crystallization of the Space-Time Continuum): Crystop is an advanced Crystal Dragon Slayer Magic spell which was born from the power of Scaleshift: Diabolos Dragon - in effect, it's a crystallization of space and time, which enables the caster to stop time while they themselves are still able to move around normally. As a result of the enhancements that donning Diabolos Dragon・Crystron brings, particularly to their personalized form of Dragon Slayer Magic which raises it potency to a level that they are capable of inducing the effects of their magic upon abstract ideas such as "concepts", which are a generalization or abstraction from experience or the result of a transformation of existing ideas. In the case of Crystal Dragon Slayer Magic, this allows the caster to crystallize space and time even though it's a rendered as a single interwoven continuum. Thus, when invoking this mighty power, the caster projects their magical power outwards, while they focus intently, scouring the vicinity for a suitable "striking point", a tiny ripple within the world that would induce a chain-reaction if it were struck - after finding this point, the caster shapes the energies into a sturdy and ordered structure, giving it a crystalline form; the insertion of the newly-formed crystal into the striking point results in the immediate surroundings undergoing terraforming, transforming the area around the caster into a crystalline substance which is mesmerizing, yet horrendous and disturbing at the same time – expanding continuously, the crystals generated from the caster's existence dye the surroundings like oil travelling down thin cracks in a surface; affecting everything in sight as the effects of this spell crystallizes everything going on for several meters, taking possession of the ambient eternano saturated within the environment, crystallizing the particles which somehow affects the immediate vicinity; bringing them to a complete halt. The vicinity becomes crystallized, sans for the user; and all projectiles that the opponent utilizes are brought to a complete stop, including any magical projectiles or attacks already in motion, effectively enabling the caster to to stop time. While invoking the crystallization of time, not only is the opponent's mind and body frozen in place, the caster often seems to be teleporting or moving at impossible speeds; so it was debunked that the caster is able to move at the speed of light, but merely, the caster is harnessing their Crystal Dragon Slayer Magic to crystallize time and space in conjunction with large bursts of speed to move. While time is frozen, the caster is capable of setting up further attacks like launching all sorts of spells whether it be for offensive or defensive maneuvers or just plain healing themselves while the opponent is capable of doing diddly squat about it, or otherwise assuming a position where they can instantly land a killing blow upon the opponent; however, they cannot touch the opponent while time is stopped, otherwise, they will break the taboo of this power. However, as a drawback, the nature of the time stop installed upon the world by Crystop follows the flow of time as experienced by the outside world that's not within this spell's area-of-effect, as shown when the duration of time the caster was capable of stopping was drastically reduced when a foe accelerated time; not only this, the spell works for a maximum of five seconds before the time of the target resumes flowing; this crystallization of the fabric of time and space will not increase beyond that, and it is extremely exhausting to utilize, hence why the user rarely uses it for prolonged periods of time.
 * ElraineCrystalDSArmourDefense.jpgMagic Skill: Krystal Potential (, Majikku Sukiru: Kurisutaru Potensharu lit. Internalized Magic Arts: The Position of Crystal Endure Hardening): Magic Skill: Krystal Potential is a supplementary ability of the Diabolos Dragon・Crystron that is automatically activated the moment that the armour is equipped – it allows the transformation to last longer than most other Dragon Slayer Magic forms; Magic Skill: Krystal Potential, as the name may or may not indicate, is unique in that it could be considered a Magic Skill instead of a spell proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely; this is due to the fact that Magic Skill: Krystal Potential is constantly active and costs Elraine absolutely no magical energy to cast or even maintain. In any case, Magic Skill: Krystal Potential is engaged upon Elraine activating the Diabolos Dragon・Crystron and equipping herself with this crystalline draconic armour – thanks to the intermingling of the minerals that constitute her element and are highly variable in properties within her flesh to transform into an armour of dragon scales that's superimposed upon her body, Elraine has her muscle tissue become dramatically more efficient and tougher than the musculature structure of regular humans, or even her fellow Dragon Slayers, for that matter - outwards, this appears as a glittering cascade of azurite light constantly scattering off of Elraine's armour whenever she takes a hit no matter its power, allowing Elraine, as a user of Crystal Dragon Slayer Magic to withstand almost anything thrown her way, including Death Magic which would typically induce an instant kill upon the caster, but in this case, the power of Magic Skill: Krystal Potential negates its sure-kill effect by ignoring statistics changes which not only covers burns, paralysis, poison, freezing, and many more, but also forte reductions such as de-buffs and negates instant-kills, allowing Elraine to always be at the top of her game. As such, in the heat of battle, Elraine's muscles emit close to zero amounts of fatigue toxins no matter the difficult maneuvers she performs, resulting in Elraine possessing a level of stamina and endurance that's considered to be beyond mortal keen and almost supernatural in nature – this allows the Diabolos Dragon・Crystron, already considered a fusion of Dragon Force and Drive in a way, to last much longer than other draconic transformations. As Magic Skill: Krystal Potential incorporates super armour theory as seen in fighting games albeit of a much stronger version than her natural defenses to the point that it can negate the kinetic and supernatural energies of multiple attacks at once, even strikes and spells that would normally hit ssuccessively, the application of this permanently activated spell results in Elraine's senses of pain and seeming weakness of her body being removed for as long as this spell is active- this enables Elraine to endure damage without suffering from recoil, being stunned, or flinching which would normally interrupt her actions, such as attacking both with physical and magic moves, meaning that Magic Skill: Krystal Potential being invoked results in Elraine being incapable of being stopped simply by attacking her; getting struck gives off the visage of a faint pattern of azure magical energies tracing the veins beneath the surface of her skin. However, Magic Skill: Krystal Potential only prevents Elraine from being interrupted- the opposing attack's full damage will still be taken. What this spell can help Elraine ignore the knockback of attacks ranging from extremely powerful spells like, to extremely weak attacks such as the basic . Not only this, when this spell is activated, Elraine's body sustains itself by its lonesome, never requiring nutrition as well as water and oxygen.
 * Overdrive (, Ōbādoraibu lit. Surging Power Multiplication): Overdrive is a supplementary sub-spell for Diabolos Dragon which functions akin to that of a painkiller of sorts; it helps reduce the burden on the body of the user when said user begins to use Diabolos Dragon at higher levels of power. Overdrive increases the user's attack power and grant character-specific benefits. When used, the Overdrive spell freezes the surroundings momentarily, giving the user some breathing room. The energy to use Overdrive fills up over time, and can be used only when the user's magic origin gives them a signal for it; when the character's magical power is low, the energy refills much faster. Overdrive functions by setting up inside their magic origin, and filtering precise amounts of magical power through their body, while the excess energy is released outside of them, normally behind them, in the shame of a specialized crest of sorts. It essentially allows the user to exert more power then they'd normally be capable of at smaller energy consumption costs when harnessing Scaleshift: Diabolos Dragon; because it serves as a limiter as sorts, when invoking Overdrive, the caster is capable of multiplying the magical energy output of this spell, resulting in effectively taking what is already quite good and making it, for a lack of a better term, friggin' amazing; this is done by applying the caster's magical energy to each of the limbs which is engulfed in pressurized magical energy, causing a chain reaction which multiplies the caster's power exponentially all across the board. In return, these magical energies can interact with the caster's energy and physical power, amplifying that as well, making the user's far faster, stronger, and more resilient as the battle progresses, in addition to increasing their skill parameters sans their energy output- initially, multiplying the power exuded by Scaleshift: Diabolos Dragon doubles the caster's parameters both physical and magical. If the user has trained themselves to accommodate for greater degrees of absolute power surging throughout their existence, it is possible to increase the multiplication of the power increased to higher levels; such as tripling one's capabilities, quadrupling, and beyond; it seems to hit the maximum at twenty times. However, Overdrive has a single, glaring weakness—due to the enormous upsurge of magical energy that is taking place due to Scaleshift: Diabolos Dragon while Overdrive is active, it cannot be in effect for too long as Overdrive acts as a limiter of sorts, resulting the limiter being broken and Diabolos Dragon surging as normal, lest the user be overwhelmed by the amazing energies, its duration depends on the character's magical energy, generally lasting from about five to fifteen seconds, with more time being added the lower the magical pool amount.
 * ElraineCrystalDSArmourExceed.jpgLevel Two: Crystron Sakkai (, Reberu Tsu: Kurisutoron Sakkai lit. Second Stage - Dragonscale Armour Apotheosis of the Murdering World): Level Two: Crystron Sakkai is an extension of sorts of the Diabolos Dragon・Crystron ability, and an "evolution" of sorts that results in the pristine armour composed entirely of crystalline dragonscales undergoing a metamorphosis into something much more powerful. As the Diabolos Dragon・Crystron is considered to be a Combination Spell, which are, well a combination between two magics, not dissimilar to that of a Unison Raid, between Drive and Dragon Force to produce a transformed state that's said to be worth even more than the sum of its individual parts, Level Two is a furthering of that concept - through a synchronization of the caster's Factor of the Dragon with the Ley lines, the virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end that serve the purpose of alignments between places of magical power, the almost infinite quantities of energy stored within those nodes begin to shroud Elraine in the purest arcane power known to mankind, swirling around her body like it was a typhoon before compressing to its utmost limit, resulting in those energies filling the Lacrima that compose the armour of the state in a similar manner to how the, which was a designed to be a weapon of mass destruction owned by the  filled the  of the , producing a similar output of enormous quantities of magical power, if slightly greater in scale, with exactly three billion edeas being infused within the countless magic crystals that make up the Diabolos Dragon・Crystron, turning the scales completely shining azurite in texture for the briefest moment before these energies engage the full transformation. Indeed, the activation of Level Two: Crystron Sakkai results in the Diabolos Dragon・Crystron becoming what is clearly a combination between a  and the regular form the armour takes upon, as it gains claw-like growths on the hands and feet, a multitude of spikes protruding from various points of the armour, as well as horns and a fanged mouth on the helmet which can be used to bite Elraine's opponents. Effortlessly transcending Dragon Force, Drive, as well as Dragon Dance, Aura Synthesis, Draconic Upsurge, and Draconic Sovereign, as well as the many, other forms of Dragon Slayer Magic, Level Two: Crystron Sakkai is denoted as "the form where the true power of crystal manipulation is awakened", as it unleashes any restraints Elraine and her Crystal Dragon Slayer Magic has, granting her power that is said to rival and surpass that of s and high-tier dragon - its activation is signified by an incredible aura of arcane energy that surges outwards from the epicenter of the transformation, resulting in intense amounts of destruction that wreaks naught but havoc upon the surroundings. Darting about at velocities that are considered beyond hypersonic, each and every one of Elraine's spells is magnified to the point that they could be said to be mistaken for a natural disaster that befalls this world, as a single beat of her wings stirs up countless gale-force wings that converge together into a hurricane beyond the likes of any wind-manipulation abilities. With every step taken, tremors and shockwaves radiate across the ground to bust anything within the vicinity to pieces, uprooting trees and buildings, and her movements across water result in the creation of tidal waves. From the various jewels that are charged with the energy within the Ley lines, Elraine can grow multiple limbs and blades akin to the appearance of a dragon to serve similar purposes to her Crystallos Forge creations.

Seven Colours Arts Spells

 * ElraineCrystalDSRuby.pngCrystal Dragon's Ruby (結晶竜の, Kesshōryū no Rubī lit. Angry Crimson Jewel): Crystal Dragon's Ruby is a Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to generate a myriad of rubies which then rain down upon the opponent, ablaze with flame. In any case, when performing Crystal Dragon's Ruby, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a group of rubies, which are a near colourless through pink through all shades of red to a deep crimson coloured gemstone, with the red colour caused mainly by the presence of the element chromium with their structures being that of terminated tabular hexagonal prisms. From here, the caster focuses mentally, separating the crimson jewels from each other to arrange them in a peculiar formation that has each blood-red gemstone a few centimeters away from the other - at this point, the rubies begin to emit a certain frequency which is a byproduct of ruby being associated with Fire Magic that radiates from their structural makeup, causing eternano particles saturated throughout the atmosphere to be drawn towards the blood-red gemstone like a magnet while absorbing the energies into its existence, the rubies exciting the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming orange-red flames that burn exuberantly, flickering wildly and continuously that superimpose the crimson jewels suspended within the air, giving the rubies the appearance of being fireballs as the flames continuously expand in both height and width, effectively resulting in the formation of a serial of smoldering spheres of flame. At any moment's notice, the caster is able to mentally direct the rubies that have just undergone the process of combustion, launching these airborne gemstones towards anything that the user deems appropriate, shooting right towards the target at velocities that would be unthinkable to the human eye, resulting in the flame-emitting rubies displaying a punching force which flies forth in a straight line, functioning in a similar manner to that of a drill, boring into anything that is unfortunate enough to get in the way of the spell, dealing multiple hits up to a maximum of five, followed by a medium-sized explosion upon contact which causes relatively notable amounts of damage and destruction, while also serving to knock the opponent back, leaving a sizzling crater - accompanying this is the shattering of rubies which served as a base that can impale the opponent. The force of this attack can also blow apart solid, reinforced walls, though Crystal Dragon's Ruby seems to fizzle out after a distance of fifty meters in flight unless the caster continuously pours magical energy to reinforce its composition. Exceptionally variable when compared to many of the other spells of the Seven Colours Arts, is known to be capable of being fired from any range and standing point, even in the air- though underwater makes it impossible.
 * ElraineCrystalDSGemstonePrison.pngAdditional Attack: Garnet of Rage (追加攻撃・激昂のガーネット, Tsuika Kōgeki: Gekikō no Gānetto): Additional Attack: Garnet of Rage is a Crystal Dragon Slayer Magic spell, derived from the Seven Colours Arts, and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Ruby spell – unlike the original spell, Additional Attack: Garnet of Rage is a spell where the caster encases the opponent in a gigantic garnet that rises from the ground, trapping them as the sweltering flames of the garnet begins to boil them alive. In any case, when performing Additional Attack: Garnet of Rage, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a single garnet, which is a group of silicate minerals that have been used since the Bronze Age as gemstones and abrasives; they are found in many colours including red, orange, yellow, green, purple, brown, blue, black, pink, and colourless, with reddish shades most common, and their structure is that of rhombic dodecahedron or cubic. Once manifested, the caster sends this sole garnet into the earth, where it momentarily gathers magical energies flowing underground and condenses them upon its composition, before the full might of Additional Attack: Garnet of Rage is brought into existence - rising from the barren earth near-instantly, a gigantic labyrinth consisting of burning garnets encases the vicinity, covering everything within a ten mile radius. While doing so, the prison of garnet sets everything that it comes in close proximity with ablaze due to its properties as an extension of Crystal Dragon's Ruby, making the battleground troublesome for everyone except the caster themselves downright impossible to navigate. Whomever is encased within this prison of crimson jewelry will have their sense of direction disoriented, with the garnets continuously reflecting their personal image like a mirror, also providing absolutely zero context of where to go - not only this, even a user of Eye Magic or just having damn good eyesight will have their vision confused because of this reflective property. When opponents on the outside and the inside make contact with the labyrinth of garnet, they feel a searing sensation run through their body momentarily and take steady amounts of damage, and when an opponent touches the sides of the labyrinth, they get flung away while taking fire-element damage depending on how much damage is accumulated and which part of the jail of garnet the opponent was struck at; the longer that anyone makes contact with Additional Attack: Garnet of Rage, the greater chances they have of being boiled alive through the incredible heat exuded. Interestingly, the prison known as Additional Attack: Garnet of Rage will become smaller if it is struck repeatedly by sufficiently powerful attacks, both physical and supernatural - due to the unique molecular structure of the garnets hewn from Crystal Dragon Slayer Magic, however, a spell unleashed by a weak magician that's focused at one point is rendered null and void, and the labyrinth's wide surface will disperse the force of wide range attacks, reducing their effectiveness. The size of the labyrinth is proportionate to the size of the vicinity and the amount of magical power poured into the formation the spell.
 * Crystal Dragon's Sapphire (結晶竜の, Kesshōryū no Safaia lit. Grieving Blue Jewel): Crystal Dragon's Sapphire is a Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – unlike the other forms of Seven Colours Arts, Crystal Dragon's Sapphire enables the caster to heal designated targets through aquatic properties. In any case, when performing Crystal Dragon's Sapphire, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a group of sapphires, which are a gemstone variety of the mineral corundum, and whilst typically associated with the colour blue, sapphires can also naturally occur in a wide variety of colours such as blue, yellow, purple, orange, green colours; their structure is massive and granular. Once brought into the physical plane, these sapphires begin to emit a certain frequency which is a byproduct of sapphire being associated with Water Magic that radiates from their structural makeup, causing eternano particles saturated throughout the atmosphere to be drawn towards the azure gemstone like a magnet while absorbing the energies into its existence, the sapphires manipulate the temperature down to the level that allows water to manifest, before combining their properties with the eternano stored within in order to make that water a reality; this is required for the caster to surge their magical energy into the equation so that the atoms rearrange to fit together; the process is dangerous, both requiring and releasing substantial amounts of magical energy. Once done, the caster is able to crush the sapphires within their grasp, resulting in innumerable fragments of blue shards scattering, each imbued with water - through mental commands, the caster is then capable of redirecting their magical energy through the Magic Pathways in their body in order to induce healing using the water generated by the sapphires as a catalyst- this ability is only enhanced sevenfold when the caster harnesses the Ley lines by replicating the potency of Healing Magic, allowing a user of Crystal Dragon Slayer Magic to perform various feats, such as restoring the body internally and externally including a patient's fatigue and body stress; Crystal Dragon's Sapphire is also capable of nullifying powerful poisons and curing numerous diseases either by dispersing them outright or simply draining them, healing and restoring people to their full potential even if they're in a near-death state. With the use of Crystal Dragon's Sapphire, the caster is also capable of restoring the body internally and externally including a patient's fatigue and body stress; with the healing power granted by it is extremely high, having been described as capable of healing wounds inflicted by a real Dragon. In addition, with Crystal Dragon's Sapphire, the caster is capable of absorbing external sources of crystal and merge it with the sapphires in order to restore their body and vitality as an alternate method of healing aside from the trademark elemental consumption ability of Dragon Slayer Magic; this results in the caster being capable of almost immediately restoring any injury inflicted upon them, making it disappear harmlessly. Such a remarkable ability makes the caster tricky to defeat, considering that, if the opponent doesn't manage to strike them down in a single blow, the caster is able to heal themselves and continue battling as if nothing happened. In a similar manner to the status buff spells of, the caster is able to heal allies by throwing the sapphires at their target - however, if it hits an opponent instead, it will either deal a fair amount of damage while pushing them backwards or just heal them. The amount allies are healed is based on the amount of damage they currently have, with higher amounts recovering relatively more than lower amounts.
 * Additional Attack: Lapis Lazuli of Sorrow (追加攻撃・悲しみのラピス・ラズリ, Tsuika Kōgeki: Kanashimi no Rapisu Razuri): Additional Attack: Lapis Lazuli of Sorrow is a Crystal Dragon Slayer Magic spell, derived from the Seven Colours Arts, and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Sapphire spell – unlike the original spell which is used to heal, Additional Attack: Lapis Lazuli of Sorrow is a spell suited for stealth, where the caster uses the properties of water through a variety of lapis lazuli stones to turn invisible, evading anything and anyone as long as they remain discreet. In any case, when performing Additional Attack: Lapis Lazuli of Sorrow, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a group of lapis lazuli stones, which are a deep blue mottled with white calcite and brassy pyrite semi-precious stone prized since antiquity for its intense colour that's not only uneven and conchoidal but compact and massive. From here, the various lapis lazuli stones begin to emit a specific frequency that's born from the fact that the spell is an extension of Crystal Dragon's Sapphire, making Additional Attack: Lapis Lazuli of Sorrow also a byproduct of sapphire being associated with Water Magic that radiates from their structural makeup, causing eternano particles saturated throughout the atmosphere to be drawn towards the azure gemstone like a magnet while absorbing the energies into its existence, the myriad of lapis lazuli manipulate the temperature down to the level that allows water to manifest, before combining their properties with the eternano stored within in order to make that water a reality; this is required for the caster to surge their magical energy into the equation so that the atoms rearrange to fit together; the process is dangerous, both requiring and releasing substantial amounts of magical energy. Once the water is released in vast amounts, the caster harnesses their control over their magical energy in order to change the state of the water into steam which shrouds her watery body, causing her form to be rendered as a mass of water vapour when perceived through Sensory Magic. Once this has been completed, the caster initiates the finalization of Additional Attack: Lapis Lazuli of Sorrow by manipulating the refraction of light in the water vapour, causing all wavelengths of visible, infrared, and ultraviolet light to bend around themselves without distortion in order to erase themselves from others' line of sight- camouflaging into their surroundings and becoming invisible. This also somehow directs enough undistorted light to the caster's eyes to retain their full range of vision while invisible. An observer, unaware of the peculiar path light takes around the caster's body, would not have the sensation of seeing through them, and the caster can also mentally project the invisibility granted by bending the light of water vapour in order to render other people or objects invisible. The largest volume they can turn invisible at a single time is approximately one thousand, one hundred and thirty-three cubic meters, equivalent to a small swimming pool; and the caster has displayed the ability to turn parts of their body selectively invisible. Of course, they are also able to make objects and people that have been turned invisible by other sources visible by letting Additional Attack: Lapis Lazuli of Sorrow interfere with that other method of invisibility, making it near impossible for the caster to be fooled by other invisibility-inducing magic as they can also sense something which has been made invisible, whether it be through supernatural power or through science. Perfect for stealth, Additional Attack: Lapis Lazuli of Sorrow enables the caster to sneak around undetected and vanish into thin air in the blink of an eye, making it optimal for avoiding interactions with other people or close in with a variety of surprise attacks.
 * ElraineCrystalDSEmerald.jpgCrystal Dragon's Emerald (結晶竜の, Kesshōryū no Emeraudo lit. Suffering Green Jewel): Crystal Dragon's Emerald is a Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to generate a triad of emeralds which then grow from the earth into the form of a tree that can release a purifying aura that replicates the traits of a Magic Origin and the Magic Skill known as Eternano Haste, allowing the tree of emerald to absorb the supernatural energies that compose any type of power in this realm by sucking them inwards with freezing winds, effectively subsuming anything that can be classified as "magic" or uses any of the components used to form magic and its spells as a component as long as the power is not solid. In any case, when performing Crystal Dragon's Emerald, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a trio of emeralds, which is a gemstone and a variety of the mineral beryl coloured green shades to colourless by trace amounts of chromium and sometimes vanadium; emeralds are massive to well crystalline in terms of structure. Once manifested, these trio of emeralds begin to emit a certain frequency which is a byproduct of emerald being associated with Green Magic that radiates from their structural makeup, causing eternano particles saturated throughout the atmosphere to be drawn towards the green gemstone like a magnet while absorbing the energies into its existence, the emeralds from there burrow into the earth momentarily, releasing the energies contained within their composition into the earth before the vast quantities of supernatural energies expand exponentially, seeping through the cracks in the ground while washing over the surface, allowing the emeralds to manipulate the soil and anything related to it in any way that they wish even without directly touching it- as long as the energies within wash over something and it could be considered to be connected to plant life, Crystal Dragon's Emerald is capable of modifying it, even through thought alone; they can also infuse the particles within their existence with dead or living roots of trees. Through this process, they are able to cause the roots to restart their growth cycle; since nature itself functions similarly to a "hive mind" of sorts, meaning that with Crystal Dragon's Emerald, the caster can control masses of flora and fauna at once. But from here, the caster, through a single command, causes a massive tree of an unnatural completely emerald colour to erupt from the ground, its motion upwards piercing everything in a similar manner to Crystal's Dragon Amber as mentioned below; but in this case, Crystal Dragon's Emerald forms a stationary tree in a single spot, and the caster can accelerate the growth as well modify as the properties of the tree such as height and width for others to see and follow to their location or extend the length to reach its target from long range. Once it has taken root, Crystal Dragon's Emerald begins to release vibrant amounts of glimmering green energy that constantly pulsates outwards at a three-hundred-and-sixty degree range, these pulses of green beginning to function in a similar manner to a electromagnetic field, which is a physical field produced by electrically charged objects. The frequency acts as a structure altering catalyst of sorts, causing it to take upon a particular absorbency which causes supernatural-based compositions no matter their density to be capable of integrating within the emeralds without any fuss. The pulses of green act as a positive charge, a physical property of matter that causes it to experience a force when placed in an electromagnetic field, drawing supernatural energies towards the tree at a speed at least slightly faster than the Magic Skill known as Eternano Haste, causing ambient particles of eternano within the vicinity to be drawn towards the tree at a speed beyond the speed of thought, effectively subsuming anything that can be classified as "magic" or uses any of the components used to form magic and its spells as a component as long as the power is not solid upon contact with Crystal Dragon's Emerald. Upon contact with emerald tree in the case of an already formed spell, the eternano compounds are broken down through particle splitting and alteration, dividing the structures of the opposing attack and harmlessly absorbing them into the tree. This not only has the effect of absorbing any supernatural force that could pose a threat in order to render it harmless and integrate its molecular components into the tree to reinforce their structure, once Crystal Dragon's Emerald absorbs a sufficient amount of power, the energies can be utilized to empower the caster's next spell, more often than not releasing a blast of magical energy of varying magnitudes to attack a single or multiple opponents.
 * Additional Attack: Peridot of Distress (追加攻撃・困窮のペリドット Tsuika Kōgeki: Konkyū no Peridotto): Additional Attack: Peridot of Distress is a Crystal Dragon Slayer Magic spell, derived from the Seven Colours Arts, and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Emerald spell – unlike most other spells with the same prefix, Additional Attack: Peridot of Distress is an actual follow-up to the original spell, as it grants the caster the ability to release the energies gathered by Crystal Dragon's Emerald in the form of a bundled beam that razes the earth. In any case, when performing Additional Attack: Peridot of Distress, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a group of peridot gems, which are a gem-quality silicate mineral known as olivine, appearing yellow, to yellow-green, olive-green, to brownish, sometimes a lime-green, to emerald-ish hue with a conchoidal structure. After Crystal Dragon's Emerald has already been manifested, the caster then uses these olivine minerals to merge both gemstones by infusing a portion of peridot shards within the tree, causing the branched array brought into existence by the triad of emeralds to kick into overdrive, transforming the tip of the tree into a lotus flower composed completely of crystal; it has a black sphere in the middle of the flower, with the flower focusing its position to manifest straight in front of the caster, aimed towards their opponent; after this, the flower opens up and the black sphere forms another, but a smaller black sphere with a circle of runic language in-between - throughout the entire process, the particles that were absorbed by Crystal Dragon's Emerald are transferred to the black sphere, empowering the might of the next attack through a convergence and acceleration of the energies, the entire sequence being bolstered by the presence of the sun's light. From the black sphere rises a light yellow and whiteish orb of energy that grows in size until it resembles a miniature sun. Ready to be released, a cascade of yellow beams shoot from the orb and then a beam of different variations of the colour yellow shoot from the ball and towards the opponent, which, at full power, possesses enough force to turn an acre of desert into a sheet of molten glass.
 * ElraineCrystalDSTech.pngCrystal Dragon's Amber (結晶竜の, Kesshōryū no Anbā lit. Mourning Orange Jewel): Crystal Dragon's Amber is a Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to force an eruption of various spikes of amber from the earth to annihilate their opponent. In any case, when performing Crystal Dragon's Amber, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a group of ambers, which are a yellow-orange-brown fossilized tree resin hard, translucent, from evergreen trees commonly used as jewelry. Once manifested, the clusters of amber which are generated through this spell begin to emit a certain frequency which is a byproduct of amber being associated with Earth Magic that radiates from their composition, shooting into the earth below – the clusters of orange use this frequency in conjunction with the caster's own magical energies in order to manipulate the soil and anything related to it in any way that the caster wishes – as long as the frequencies emitted by the ambers touch it and it has traces of earth embedded within it, the user is capable of modifying it, even through thought alone; effectively, this gives the user through the ambers the ability to manipulate, modify, generate from their body earthen materials to their fullest extent – sifting through various rock formations and who-knows-what while causing the surface below the caster and the opponent to shake intensely while manipulating the flow and production of energy in the earthen terrain below, before setting itself up for Crystal Dragon's Amber to unleash its full might. With a single command accompanied by the earth shaking violently with a force akin to a minor tremor, the caster forces the earth in an immediate range of ten kilometers to rise in the form of several pillars of stone which from the barren earth in the blink of an eye – the form of the pillars which shoot from the ground are refined and excessively sharp which from underground, which can be as many as thousands, up to the tens of thousands; they could be considered more spikes than anything else, and they are large enough to cause great damage to the surrounding area, leaving the immediate vicinity virtually uninhabitable and ill-suited for battle. As per being oriented towards offensive measures, the Crystal Dragon's Amber pillars are known to possess immense slashing power if used in such a manner, and can pierce all sorts of defenses, whether they are natural or supernatural in nature, ranging from Magic to Curse-derived. Generally, the caster uses Crystal Dragon's Amber by launching it towards their enemies, resulting in fissures erupting from the earth, travelling in the direction of their opponent- while in motion, the fissures generated cause the earth to shake violently with a force akin to a minor tremor that ends with absurdly sharp pillars of earth erupting in a continuous row while they rush towards their opponent like a multitude of sharks submerged within the earth, leaving only their fins visible, chasing the enemy until certain doom is met. These numerous pillars of earth can immobilize and pierce their opponents- the caster can split them into their constitutive elements, which they can freely move in midair and employ for offensive purposes.
 * Additional Attack: Malachite of Devastation (追加攻撃・惨状のマラカイト, Tsuika Kōgeki: Sanjō no Marakaito): Additional Attack: Malachite of Devastation is a Crystal Dragon Slayer Magic spell, derived from the Seven Colours Arts, and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Amber spell – unlike the original spell, Additional Attack: Malachite of Devastation is a spell where the caster infuses various shards of malachite within the ambers as to split the earth into dust which then scatters around, enshrouding numerous targets in a cubical prison that crushes them to smithereens. In any case, when performing Additional Attack: Malachite of Devastation, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a group of malachite gems, which are opaque, green banded mineral that are acicular to tabular prismatic. After Crystal Dragon's Amber has already been manifested, the caster then uses these green banded minerals to merge both gemstones by infusing a portion of malachite shards within the earthen structure, causing the spiked array brought into existence by ambers to undergo a near-instant decomposition, breaking down the innumerable pillars of amber into dust, which are particles in the atmosphere that come from various sources such as soil – these countless specks are invisible to the human eye, at least individually. Saturated throughout the atmosphere, these individual particles of dust seemingly begin to bunch together and take upon a solid composition similar to strands of hair that flow throughout the vicinity, arranging themselves into the form of a dust cloud of malachite that begins to enshroud numerous targets that the caster deems viable. Once a target has been chosen, in accordance to the caster's thoughts, these dust clouds of malachite emit a frequency that transforms ambient eternano into loose particles of silicon in order to create an immense pulverizing force akin to Crash accompanied by an explosive expulsion at high velocity at every direction imaginable, allowing the pressurized particles to envelop the atoms and molecules that compose the caster's target no matter if it is organic or inorganic, the pressurized energies annihilating the target of choice without any mercy – all of this happens within the blink of an eye; the cloudy formation effectively restrict the scope of this pulverization, leaving anything caught within the dust cloud to be rend asunder and busted into minute dusty particles.
 * ElraineCrystalDSTopaz.pngCrystal Dragon's Topaz (結晶竜の, Kesshōryū no Topāzu lit. Hateful Yellow Jewel): Crystal Dragon's Topaz is a Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to unleash a powerful triad of lightning bolts from a single topaz gemstone. In any case, when performing Crystal Dragon's Topaz, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form - in this case, the caster generates a singular topaz crystal, which is colourless and transparent, but is usually tinted by impurities; typical topaz is wine red, yellow, pale gray, reddish-orange, or blue brown, as well as characterized by its composition as a prismatic crystal with faces striated parallel to long dimension; also columnar, compact, and massive. Once manifested, the sole gemstone of topaz which is generated through this spell begin to emit a certain frequency which is a byproduct of topaz being associated with Lightning Magic that radiates from its structural makeup, causing eternano particles saturated throughout the atmosphere to be drawn towards the transparent gemstone like a magnet while absorbing the energies into its existence, the topaz changing the molecular structure of the eternano particles into that of electrons while keeping their very nature compacted, accelerating the movement of these electrons as they spiral around within the jewel, before the gemstone designated as a "topaz" breaks apart, revealing the sizzling lightning hewn from the arcane within. The electrical discharge that roars forth is released in the form of a triumvirate of of fulmination that rip throughout the vicinity near-instantaneously, releasing the compressed electrons from their compact state only accelerates the movement speed of the lightning bolt tenfold to the point that an expert in Reduced Earth or a user of High Speed would be incapable of evading it unless they had a head-start and started dashing away a split-second before the spell was launched from the colourless gemstone summoned forth. As trio of lightning bolts tear through the atmosphere, this triad of electricity undergoes a certain spiralling motion as the thunder strike functions similar to that of a drill utilized for excavation, eating away at bedrock little by little as it continuously turns – in the case of Crystal Dragon's Topaz, the drilling effect displayed by this bolt of gold eats away at everything in-between the spell and the user's target, which results in the lightning strike tearing the atmosphere apart in its movements while a sizzling sound continuously reaches the ears of those in the vicinity, instilling a certain sense of dread for those whom are about to have this attack impact upon their vulnerable frame at any moment. Thanks to the constant discharge of static that surrounds the Crystal Dragon's Topaz while it's in-flight, the spell is able to wreak havoc wherever it passes, releasing a small amount of the spell's destructive power into the vicinity which the static comes into contact with, effectively turning Crystal Dragon's Topaz into a "corridor of absolute annihilation". Once the Crystal Dragon's Topaz lands upon its designated opponent, it grinds into them like a drill while releasing all the lightning that composes its existence to surround the opponent instantly, resulting in them being blown away instantly. However, thanks to its electric composition, anyone struck by the Crystal Dragon's Topaz spell will become paralyzed for one full second, leaving them vulnerable for the caster's next attack.
 * Additional Attack: Citrine of Pledge (追加攻撃・誓約のシトリン, Tsuika Kōgeki: Seiyaku no Shitorin): Additional Attack: Citrine of Pledge is a Crystal Dragon Slayer Magic spell, derived from the Seven Colours Arts, and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Topaz spell – unlike the original spell, Additional Attack: Citrine of Pledge grants the caster the ability to manifest a group of electrically-charged citrines which then fire massive blasts of lightning at regular intervals, directed in accordance to the caster's willpower - Additional Attack: Citrine of Pledge is a variant of the Lightning Magic spell, Thunder Palace, only attuned to Crystal Dragon Slayer Magic. In any case, when activating Additional Attack: Citrine of Pledge, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form - in this case, the caster generates a multitude of citrines, which is a variety of quartz whose colour ranges from a pale yellow to brown due to ferric impurities with a cloudy or smokey appearance —these can be pre-set, in order to give the user an advantage in battle; or they can be manifested via a copying magic; there are multiple ways to get the multitude of citrines out into the battlefield. From here, the sole gemstone of citrine which is generated through this spell begin to emit a certain frequency which is a byproduct of the former spell's structure (and thus citrines) being associated with Lightning Magic that radiates from its structural makeup, causing eternano particles saturated throughout the atmosphere to be drawn towards the hazy gemstones like a magnet while absorbing the energies into their existence, the citrines changing the molecular structure of the eternano particles into that of electrons while keeping their very nature compacted, accelerating the movement of these electrons as they spiral around within the multitude of gemstones. Once the citrines are set out, the user launches them into the air, causing them to become suspended in the air in a circular formation. When all of the orbs are released at once, through the use of hand gestures, the caster is able to activate the true worth of the spell by breaking the citrines apart, revealing the sizzling lightning hewn from the arcane within, allowing the user to direct powerful lightning bolts to strike their opponents from the sky equivalent to the number of citrines within the sky. Additionally, the tempest lightning gemstones can be created around the user's location and covers a full four hundred meters, which drags both the user and their opponent into the vortex where the winds lash them both around violently where the lightning flashing all around streaks closer to whichever target happens to be giving off the most magical energy; which is usually the user's opponent as the technique itself requires almost all of their magical energy just to conjure. As a result, the target and potentially the user themselves are subject to potentially extreme damage from the lightning spawned. This spell possesses vast destructive power, with the lightning's voltage being high enough to completely pulverize what it strikes, eradicating it from existence; when Additional Attack: Citrine of Pledge connected with the top part of a building, it created a huge, round hole in it, making all the physical matter previously found there disappear completely. While the power of this technique devastates everything in its path, the technique will not rest until it hits its desired target, drawing power from the atmosphere the longer it is out. Additional Attack: Citrine of Pledge is also highly dangerous to nullify, posing a great risk to those who were to try and dispel it: if any citrines was to be destroyed by an outside force, the attacker would instantly be electrocuted through it's built in . The preparations for the technique, combined with the charging time, makes using Additional Attack: Citrine of Pledge while in battle impractical unless the user has a partner who can stall to buy time or enough strength to create the formation while under attack.
 * Crystal Dragon's Indicolite (結晶竜の, Kesshōryū no Indikoraito lit. Obedient Indigo-Blue Jewel): Crystal Dragon's Indicolite is a Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to generate numerous spires of indicolite using the eternano within the atmosphere which can each hit the opponent with a rainbow-coloured snowflake, freezing them. In any case, when inducing Crystal Dragon's Indicolite, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a series of structures consisting entirely of indicolite, which are an indigo-blue gem variety of lithium-bearing tourmaline that possesses a parallel and elongated external shape with acicular prisms. Once manifested, the spires of indicolite which are generated through this spell begin to emit a specific frequency through the cold which itself is a byproduct of indicolite being associated with Ice Magic that radiates from their composition – causing the spires of indigo-blue to converge the vapor in the atmosphere into the gesture by reducing the kinetic energy of eternano and reducing the temperature to a lower temperature, freezing it over while freezing molecules of moisture that hang in the air or by absorbing heat from the atmosphere and manipulating the water in the atmosphere before halting the movements of the molecules that compose it while hardening it, turning it into ice in a matter of moments, resulting compressing these icy energies into the numerous spires set up, if only momentarily. A thread of ice being generated from each spire, these lines of ice converge at a singular point, molding the gathered icy energies into the form of a snowflake, as the caster pumps more and more magical energy into the snowflake while it hovers in the air. After the user swings their hands down in the direction of their target, causing the gigantic snowflake above their frame to explode magnificently, resulting in it transforming into a concentrated and deadly glacial stream of energy that flies forth while glowing many a colour similar to an Aurora Borealis; with a power that renders it capable of delivering mass devastation and freezing anything it touches in the surrounding area and harshly damage the targets who are hit; it's capable of delivering mass devastation and freezing anything it touches; it is basically an enormous blast of aurora that is even able to freeze the magical particles in the air. However, something interesting about Crystal Dragon's Indicolite is that the user is not required to charge the snowflake to its maximum power- indeed, the user is capable of unleashing its icy energy at any moment that they wish. The spell has a fair amount of horizontal mobility regarding its hovering arc—at its largest, the spell is known to freeze the opponent for five seconds with more power. However, at its smallest, Crystal Dragon's Indicolite causes the opponent to become frozen for one second at the most. With great powers, come great drawbacks; if the user is struck at all while charging Crystal Dragon's Indicolite, the spell will be cancelled out; and if the user performs the spell while airborne, they will be helpless while and after unleashing its power. In addition, the more the user charges the spell, the more magical energy that it costs- indeed, after three to four shots with a maximum-charged spell; the user would possibly be exhausted from their magical power.
 * Additional Attack: Tanzanite of Seal Restrain (追加攻撃・封縛のタンザナイト, Tsuika Kōgeki: Fūbaku no Tanzanaito): Additional Attack: Tanzanite of Seal Restrain is a Crystal Dragon Slayer Magic spell, derived from the Seven Colours Arts, and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Indicolite spell – unlike the original spell, Additional Attack: Tanzanite of Seal Restrain grants the caster the ability to reverse the absorbent properties of Crystal Dragon's Indicolite before projecting them outwards in order to use the ice-related powers of the subspecies to freeze anything that the gemstones come into contact with. In any case, when performing Additional Attack: Tanzanite of Seal Restrain, the caster focuses their energies intently before they wash their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a series of structures of tanzanite, a gemstone which can often substitute for the far more expensive sapphire after undergoing artificial heat treatment to form a deep blue colouration. However, tanzanite itself is blue and violet, with the blues appearing more evident when subjected to fluorescent light and the violet hues can be seen readily when viewed under incandescent illumination. Its structure is that of prismatic crystals with striations; massive to columnar. Once manifested, the spires of tanzanite which are generated through this spell begin to emit a specific frequency through the cold which itself is a byproduct of its parent spell being associated with Ice Magic that radiates from their composition – however, unlike Crystal Dragon's Indicolite, which radiates throughout the air, the icy energies released by Additional Attack: Tanzanite of Seal Restrain are unleashed from the portions of the gemstones embedded within the ground in the form of a noticeable propagating disturbance known as a shockwave which travels across the ground in a manner that causes it to fan outwards, damaging anything in its path; the properties of Ice Magic then come into play as while the shockwave passes through the vicinity, anything and everything that the disturbances come into contact with have their temperatures reduced to its freezing point, freezing it over, becoming ice as these shockwaves transmogrify into an earthquake of ice of sorts; freezing everything going on for several meters, taking possession of the ambient eternano saturated within the environment, freezing the particles which somehow affects the immediate vicinity; bringing them to a complete halt as everything sans the wielder of Crystal Dragon Slayer Magic is frozen.
 * ElrainePerCrystalSDSWind.jpgCrystal Dragon's Amethyst (結晶竜の, Kesshōryū no Amejisuto lit. Massacre Splitting Purple Jewel): Crystal Dragon's Amethyst is a Crystal Dragon Slayer Magic spell, derived from the Seven Colours Arts – it enables the caster to set traps of amethysts in any place that they wish that explode into a bundle of invisible wind blades when tripped, shredding whomever happens to step on it. When performing Crystal Dragon's Amethyst, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a group of amethysts, which are a violet variety of quartz often used in jewelry, laid out in stripes parallel to the final faces of the crystal. These amethysts, upon manifestation, suddenly embed themselves into the earth, taking upon the formation of a large circular grid of hexagons that appears almost runic in structure. Should the caster be close to and facing a wall, the caster can attach the cluster to the wall instead of the ground, and if used in midair, the caster can drop the cluster in a rather unnoticeable manner, which falls straight down and lands on the ground below. The mere presence of this sigil causes multiple streams of winds to converge at a singular point, resulting in an ear-piercing screeching noise that echoes through the air as these gales circle the amethyst cluster, leaving a purple aura trail- and when the foe steps upon the glyph, the resulting slipstream creates a tornado effect that forms an violet cyclonic vortex of air in the immediate area, all focused on a singular location- that of where the caster directed the cluster of amethysts to manifest itself. The vortex of air spins around the crests at speeds invisible to the human eye- indeed, the individual currents of air swirling around the sigil are actually microscopic blades of wind similar to those generated by Sword Pressure – the sheer number of these wind-cutters are to the point that not even those with the sharpest of eyesight are capable of properly counting them all. Anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of pressurized wind blades, which slice at them endlessly- it cannot be said that one or ten edges impact upon the target's form for every second that passes, but rather, millions perform such a feat- these wind blades are sharper than actual metallic swords, and they cut so deeply that they are capable of causing damage on a cellular level, cutting off the Magic Pathways and removing the methods of casting spells from the user's existence. This spell lasts ten seconds before the winds disperse and the cluster of amethysts fade.
 * Additional Attack: Vermarine of Destruction (追加攻撃・撃滅のバーマリン, Tsuika Kōgeki: Gekimetsu no Bāmarin): Additional Attack: Vermarine of Destruction is a Crystal Dragon Slayer Magic spell, derived from the Seven Colours Arts, and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Amethyst spell – unlike the original spell, Additional Attack: Vermarine of Destruction is a vast explosion caused by a mixture of hydrogen and oxygen and combustion dissimilar from the Ruby and Garnet spells induced by this magic. In any case, when performing Additional Attack: Vermarine of Destruction, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form – this takes the form of a cluster of vermarine, which are a variant of quartz that is green in colour and is actually an amethyst which has been treated with heat. Like Crystal Dragon's Amethyst, the vermarine manifests as a large circular grid of hexagons that appears almost runic in structure, transfixed upon the ground. If the caster is standing near an opponent, they can attach the glyph directly to them; now, it is able to transfer between beings should they pass by each other; the small dark green glyph is rather difficult to see, so the caster must be careful it has not migrated back to themselves before its ability is activated. The glyph stuck on characters will fall off after fifteen seconds and can also fall off if the character takes a strong blow. But in any case, once the trap has been set off, the properties of the vermarine take effect by superheating the air, causing the particles that compose both the heat and the oxygen to split due to reactions; thus causing a combustion with the atoms of hydrogen. This results in an enormous explosion to occur, shocking the vicinity as a pillar of wind instantly ascends to the heavens, piercing the skies while remaining in an unusual state between compression and decompression, causing the explosion released to grind at the skies and earth like a razor, dealing mass devastation to anything or anyone that so much happens to be near the release of this incredible power. If the caster chooses not to detonate Additional Attack: Vermarine of Destruction, it will explode automatically after twenty-six seconds.

Advanced Spells
Dragon Slayer's Secret Art (滅竜奥義, Metsu Ryū Ōgi): The strongest techniques of a Dragon Slayer. What should be noted, is that Elraine's bog-standard Dragon Slayer's Secret Arts are about as powerful as anyone else's Dragon Slayer's Ultimate Arts (滅竜極義, Metsuryū Gokugi) and Dragon Slayer's Forbidden Arts (滅竜禁義, Metsuryū Kingi); additionally, the Crystal Dragon Slayer Magic's Secret Art prefix, Omiwatari (, Omiwatari lit. The God's Crossing), comes from a natural phenomenon that occurs in Lake Suwa in Japan's Nagano Prefecture. In winter, the lake's surface freezes over, but because of a natural hot spring under the lake, the lower waters remain warm and circulating. This causes pressure ridges to appear on the ice, reaching heights of 30 centimetres or more. Local belief holds that these ridges are formed by gods crossing the lake to visit the various buildings of the twelve centuries old Suwa Grand Shrine.


 * Sasō: Danhenjin (, Sasō: Danhenjin lit. Desert Rose: Severing Shard Array): Sasō: Danhenjin is a Crystal Dragon Slayer Magic spell which is one of the Dragon Slayer's Secret Arts, the strongest techniques of a Dragon Slayer – in the case of Sasō: Danhenjin, it's an existence similar to the of, being a powerful spell which involves the caster unleashing a powerful twin-sided torrent of crystals which constantly change gemstone composition towards their opponent which slash at them mercilessly before blowing the opponent away through pure pressure and incredible shard currents, an attack which is best suited for terrible destruction. When performing Sasō: Danhenjin, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline composition, shaping it almost entirely upon both of their hands in a state that is constantly fluctuating between a solid and a liquid form that expands into a long torrent of crystalline energy – the texture and properties of these energies continually shift between the seven gemstones that the caster is able to bring out with the Seven Colours Arts all the while. Once this is done, the user swings their arms around in the target, launching a powerful two-streamed blast of crystalline energies which hits many times. The crystalline torrents expand vertically as they move away from the user. As the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about fifty times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful, piercing effect alongside various other effects in accordance to the gemstones it has shifted into, anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of pressurized gem fragments, which slice at them endlessly- it cannot be said that one or ten edges impact upon the target's form for every second that passes, but rather, millions perform such a feat- these gemstone blades are sharper than actual metallic swords, and they cut so deeply that they are capable of causing damage on a cellular level, cutting off the Magic Pathways and removing the methods of casting spells from the user's existence. Finally, an enormous explosion ends the barrage- the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of crystal strikes, absolutely obliterating the opponent.
 * ElraineCrystalDSKuzuryujin.jpgExtension: Kuzuryūjin (, Ekusutenshon: Kuzuryūjin lit. Additional Attack: Nine-Headed Dragon Formation): Extension: Kuzuryūjin is a Crystal Dragon Slayer Magic spell, and, as the prefix of "extension" would ever-so-subtly indicate, a variant of Dragon Slayer's Secret Art known as Sasō: Danhenjin - instead of unleashing a pair of enormous crystalline torrents from their hands to bombard the opponent relentlessly, Extension: Kuzuryūjin involves the caster releasing nine crystalline dragon-like homing lasers not dissimilar to Crystallos Forge: Dragon that chase down the opponent, dealing immense damage. In any case, when performing Extension: Kuzuryūjin, the caster focuses their energies intently as they project their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, as they focus more magical energy into the formation of their magic seal while envisioning this creature and drawing power from the atmosphere - during the manifestation process of this spell, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of crystalline energy - indeed, what emerges is a serial of crystalline dragons, each with their own distinct appearance, with some not even remotely resembling a dragon, but a consistent trait between each dragon is that they all look positively demonic. At the exact moment of manifestation, the user swings their arms around towards the target, launching the nine dragons that race forward towards the caster's opponent. As they dart throughout the atmosphere, the crystal dragons induce crystallization upon almost anything that they come into contact with; creating a wave of crystals that circle the dragons which rush across the skies and freezes even the air itself, dealing extra damage; charging forward with high speeds which are known to be immensely fast, closing distances up to five thousand kilometers in the blink of an eye, and yet despite its large size, the crystalline dragons can turn and stop on a dime with no unnecessary movements displayed- it is said that the group of crystalline dragons can out-fly a user of High Speed, Slowing Magic, and even Flight Magic; reflecting the attack back at the user's opponent with the added power of the dragons' rush; they are touted to chase their foes to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as they would catch their foe eventually. The dragons can move at impossible angles that always manage to reach its target; they will always change their path around any obstacles or pierce through any wall in order to reach their target, and as they move though the atmosphere, they gather and condense stray magical particles upon their forms to increase in speed. Upon impact, the nine dragons converge into the form of a massive crystalline vacuum that takes the form of a pillar; spinning around like a vortex at high speeds—it keeps the foe stationary inside the vortex leaving an opening from which the caster can attack. From inside the vortex, countless microscopic crystalline blades are thrown back and forth at the foe, inflicting minor cuts upon their body at unpredictable points; while the damage seems small at first; once the vortex subsides, all of the damage adds up—in the form of an extremely damaging move that can critically injure them. The tornado manifested slices away at the opponent's body via multiple miniature blades of crystal that compose its entirety that severely damage the body on a cellular level. It produces so many individual strikes that they are uncountable, and the crystalline-blades sever all nerve channels in the body, leaving the target unable to move after being struck; as an extra bonus, this technique the attack keeps going like an actual whirlwind and cuts up anyone who gets caught in it even after the initial strike—with every hit, a crystalline blade absorbs a portion of the opponent's magical energy, all depending on the amount of magical energy poured into the attack. Immediately after, the vacuum collapses in on itself in the form of an enormous, expanding sphere of destruction which is capable of destroying massive amounts of architecture in one shot.
 * ElraineBakkenRengoku.pngOmiwatari: Crystal Jailer (, Omiwatari: Kurisutaru Jeirā lit. The God's Crossing: Purgatorial Crystal Prison of a Millennia): Omiwatari: Crystal Jailer is a Crystal Dragon Slayer Magic spell which is one of the Dragon Slayer's Secret Arts, the strongest techniques of a Dragon Slayer – in the case of Omiwatari: Crystal Jailer, it is a one-hit-kill in which the caster exerts the power of their manipulation over crystal by concentrating all their power into their sword and stabs it into the ground, causing a cage of crystal to entrap the opponent before the crystal prison shatters, and along with its crumbling, the opponent shatters as well. In any case, when performing Omiwatari: Crystal Jailer, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline composition, shaping it almost entirely upon their blade - from here, the caster swirls the blade around, grasping it in a reverse grip before they slam the crystal-imbued weapon into the ground while amplifying the quantity of crystalline energies condensed upon the blade through the addition of their own magical energy; as the sword penetrates the earth, their magical energies surge outwards and through the ground, sifting through various rock formations and who-knows-what while causing the surface below the caster and the opponent to shake intensely as if an earthquake was occurring, before setting itself up for Omiwatari: Crystal Jailer to unleash its full might. In accordance with the caster's mental commands, the crystalline and magical energies that the caster had plunged into the earth begin to affect the environment, with glowing cracks of azurite spreading within the vicinity; the cracks pulverize the ground at the point of contact, causing ground quakes and sending out a serial of powerful shockwaves to blow away unsecured objects and destabilize nearby foes; activating the "crystallization of the environment" properties of Field Spell: Crystal Valley, this results in the immediate surroundings undergoing terraforming, transforming the area around the caster into a crystalline substance which is mesmerizing, yet horrendous and disturbing at the same time – expanding continuously, the crystals generated from the caster's existence dye the surroundings like oil travelling down thin cracks in a surface; affecting everything in sight as the area; after this process has been completed, the openings formed through the initiation of Omiwatari: Crystal Jailer begin to glow a blazing azure, resulting in the decompression of these arcane powers that propels the magical energies forward violently, inducing a literal volcanic eruption, launching dozens of geysers of azure crystal upwards from the volcanic vents in the ground formed through the initiation of the spell; completely encasing targets in a prison of crystal that is nearly impossible to damage: though shattering it or cutting it is a different matter and one of the only known methods of escape. The tensile strength of the column is determined by its thickness and its steadiness by how well it has been braced. A well-braced and regular column, six feet in diameter at its base, is able to stay still toppling for about eighty-five feet in a fourty-mile per hour wind. And even in light of this, should the person be trapped completely, outside help is required swiftly, lest they freeze to death as being encased in crystal brings the victim's vital functions to a screeching halt. The only warning sign is the bunching together of crystalline energies followed by the "tip" of the glacier rising from the ground; as the crystal comes into contact with the opponent, crystalline flowers sprout all over their body, instantly trapping them in several pillars of crystal. After about five seconds of crystallizing their opponent, the user then chants the name of the attack, causing the crystalline cage to shatter, killing the opponent on contact; however, it is known that being hit with any attack that produces hard enough force is capable of shattering the crystals -and the opponent' into innumerable pieces. Omiwatari: Crystal Jailer is utilized as a "suspension-type" Secret Art and is used in order to lock a body inside of a pillar of crystal before it shatters, however, as it takes a while to manifest in comparison to the other Secret Arts, it is generally not too effective against moving targets. For two minutes, when the enemy is forced into suspended animation within Omiwatari: Crystal Jailer, with sufficient willpower or large reserves of magical energy, they can remain conscious instead of their body shutting down within their crystal prison; and from here, an advantage can be gained; but even so, when someone is locked inside it, the only way to get out is creating a temperature lower than that of coffin of crystal, but if the crystal is destroyed quickly and carefully either from a secondary source or from the inside out, the person who is encased within this spell can and will return to normal without any damage done, meaning that Omiwatari: Crystal Jailer is only really good at dealing damage if the user finishes the entire spell.
 * Extension: Crystal Columns (, Ekusutenshon: Kurisutaru Karamuzu lit. Additional Attack: Crystal Heaven Hundred Flower Funeral): Extension: Crystal Columns is a Crystal Dragon Slayer Magic spell, and, as the prefix of "extension" would ever-so-subtly indicate, a variant of Dragon Slayer's Secret Art known as Omiwatari: Crystal Jailer - instead of using these crystalline pillars to encase the opponent in crystal before shattering it, Extension: Crystal Columns involves the caster manifesting the crystalline pillars as to impale the opponent and spike them upwards. In any case, when performing Extension: Crystal Columns, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline composition, shaping it almost entirely upon their blade - from here, the caster swirls the blade around, grasping it in a reverse grip before they slam the crystal-imbued weapon into the ground while amplifying the quantity of crystalline energies condensed upon the blade through the addition of their own magical energy; as the sword penetrates the earth, their magical energies surge outwards and through the ground, sifting through various rock formations and who-knows-what while causing the surface below the caster and the opponent to shake intensely as if an earthquake was occurring, before setting itself up for Extension: Crystal Columns to unleash its full might. In accordance with the caster's mental commands, the crystalline and magical energies that the caster had plunged into the earth begin to affect the environment, with glowing cracks of azurite spreading within the vicinity; the cracks pulverize the ground at the point of contact, causing ground quakes and sending out a serial of powerful shockwaves to blow away unsecured objects and destabilize nearby foes; activating the "crystallization of the environment" properties of Field Spell: Crystal Valley, this results in the immediate surroundings undergoing terraforming, transforming the area around the caster into a crystalline substance which is mesmerizing, yet horrendous and disturbing at the same time – expanding continuously, the crystals generated from the caster's existence dye the surroundings like oil travelling down thin cracks in a surface; affecting everything in sight as the area; after this process has been completed, the openings formed through the initiation of Extension: Crystal Columns begin to glow a blazing azure, resulting in the decompression of these arcane powers that propels the magical energies forward violently, inducing a literal volcanic eruption, launching dozens of geysers of azure crystal upwards from the volcanic vents in the ground formed through the initiation of the spell; the form of the crystalline pillars which shoot from the ground are refined and excessively sharp; while they can take upon the visage of cylindrical pillars, generally Extension: Crystal Columns results in azure crystal protrusions from the ground that resemble, well, stalagmites, which are an upward-growing mound of mineral deposits that resemble spikes. As per being oriented towards offensive measures, the Extension: Crystal Columns pillars are known to possess immense slashing power if used in such a manner, and can pierce all sorts of defenses, whether they are natural or supernatural in nature, ranging from Magic to Curse-derived, resulting in fissures erupting from the earth, travelling in the direction of the caster's opponent- while in motion, the fissures generated cause the earth to shake violently with a force akin to a minor tremor that ends with absurdly sharp pillars of crystalline energies erupting in a continuous row while they rush towards their opponent like a multitude of sharks submerged within the earth, leaving only their fins visible, chasing the enemy until certain doom is met. These numerous pillars of crystal can immobilize and pierce the caster's opponents- they can split them into their constitutive elements, which they can freely move in midair and employ for offensive purposes.
 * ElraineCrystalDSArmourArt.gifOmiwatari: Over the Rainbow (, Omiwatari: Ōbā Za Reinbō lit. The God's Crossing: Splitting Light Commanding Destroying Rainbow Glint): Omiwatari; Over the Rainbow is a Crystal Dragon Slayer Magic spell which is one of the Dragon Slayer's Secret Arts, the strongest techniques of a Dragon Slayer – in the case of Omiwatari: Over the Rainbow, it is a powerful single strike where the caster paralyzes the foe through a release of energy before they shoot forth at inconceivable velocities, leaving behind a long wake of crystalline energies, smashing into the opponent repeatedly with a powerful crystal-enhanced body in a similar manner to . In any case, when performing Omiwatari: Over the Rainbow, the caster washes their magical energies over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground and uses their magical energy to shape the minerals and energies into a sturdy and ordered structure, giving it a crystalline form; but instead of projecting crystals immediately, the caster focuses the activation sequence into their hand, releasing a glyph that transmogrifies into a serial of Magic Seals in the shape of circles and squares not unlike that of – from these glyphs, a golden pulse of liquid crystal that radiates outwards – while in mid-air, this pulse of energy has its existence transmogrified into that of a gigantic ray of liquid crystalline energy textured a sky-blue colour, with seven other beams, each representing the gemstones manifested through the Seven Colours Arts, around the initial beam of liquid crystal in a constant spiralling motion, giving off the visage of being similar to that of a screw. The various forms of Elemental Magic that the Seven Colours Arts represent through their gemstones intermingle with the first plain crystal ray, producing an effect similar to Abyss Break. While Omiwatari: Over the Rainbow travels through the air, anyone or anything in the way of the beam takes minor damage if they are farther away, but a lot more when up close – not only this, as it passes through the atmosphere, the crystalline ray induces an effect similar to crystallization, changing anything that it comes into contact with into more crystalline structures that then shoot towards the designated target like a hail of bullets, further decreasing their chances of evasion. Omiwatari: Over the Rainbow blasts through the air at velocities that could be considered at least equal to the speed of light; pulverizing anything unfortunate to be within their path by ramming them – making contact with anything or anyone causes their molecular structure to destabilize as the attack plows through (and destroys) enemies almost effortlessly, acting as a crushing torrent of crystal that extends from the heavens and the earth while annihilating both, affecting everything caught by the spell while pulverizing anything unfortunate enough to be in the way of the spell, swallowing and crushing all in its path.
 * Omiwatari: Leyline Smasher (, Omiwatari: Rei Rain Sumasshā lit. The God's Crossing: Dragon's Vein Tremor – Natural Disaster Befalling the Heavens and the Earth): Omiwatari: Leyline Smasher is a Crystal Dragon Slayer Magic spell which is one of the Dragon Slayer's Secret Arts, the strongest techniques of a Dragon Slayer - it can be said that the spell is the strongest gemstone-based anything to have ever existed. Leyline Smasher is one of a kind in that it is perhaps the only spell to harness the secret of Ley lines, a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end that have only recently been discovered. When performing Omiwatari: Leyline Smasher, the caster utilizes their magical energy in order to shape their magical energies into a sturdy and ordered structure, giving it a crystalline form as they slam one of their hands or feet into a solid surface, from there, the caster activates their Crystal Dragon Slayer Magic, allowing them to utilize their magical energy to manipulate the minerals and soil and anything related to it in any way that they deem to be suitable. In this case, the caster targets the Ley lines (, Rei Rain lit. Dragon's Vein) which are located all around Earth Land; Ley Lines are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain their powers; places where multiple lines intersect at nodes attracts magicians like moths to the flame; by thrusting their magical energy into the earth and grabbing ahold of the Ley Lines with Crystal Dragon Slayer Magic while utilizing their Earthen Sense in order to discover the locations of the lines, the caster is capable of modifying the flow of the paths in any way that they deem fit; this renders the caster capable of casually manipulating the area in the immediate vicinity in any way that they wish; however, these changes may be instantaneous or develop over the course of the fight. When inducing Leyline Smasher, the caster can alter the outcome of the battle by bending the mystical forces of the world to their whim; as effects vary from creating new paths, drying up rivers to create more terrain, freezing enemies or reducing the movement of those stuck on the ground and increasing the movements of those who are airborne- at it strongest form, by utilizing Leyline Smasher, the caster is capable of terraforming an entire mountain range and causing lava to erupt forth from beneath the earth, which, of course, can melt damn near everything that it comes into contact with. With Leyline Smasher, the caster can erect new mountains, monuments, natural ridge-tops, and water-fords; effectively, the terrain around the caster is under their absolute control- every case of manipulating the earth is accompanied by an immense release of crystalline magical energy surging from the ground, which wreaks havoc on anything it finds, rising up several meters in the air and shattering the earth it emerges from reducing it to small pieces.

Final Step: Dragorize
Final Step: Dragorize (, Fainaru Suteppu: Dragoraizu lit. Ancient Generation Dragon Slayer Secret Art: Turn into a Dragon): The Final Step: Dragorize is an evolution of Dragon Force that's known to be exclusive to s who bathed in the blood of countless dragons, which resulted in them gaining the ability to transform into a dragon themselves; without the antibodies of their dragon parents provided by the Dragon Soul Seal to keep this seemingly inevitable transformation at bay, Dragorize is all-but-guaranteed. Truthfully, Final Step: Dragorize cannot really be considered a "spell" for Dragon Force or for Dragon Slayer Magic for that matter, but rather, it's a byproduct of utilizing the power of a dragon for prolonged periods of time, and thus, what it really could be categorized as is the taboo of Dragon Slayer Magic akin to a Curse or a member of the Black Arts, but just like both of those types of magic, depending on how one sees it, Final Step: Dragorize is more of a reward than a punishment. When activating Final Step: Dragorize, the caster, as if through sheer willpower alone, surges the magical energies that dwell within their frame outwards while exerting them to their greatest extent - the energies, released from their modified Magic Origin which had been altered during the teaching of the power that kills dragons, wrap around their body and constrict and compress ardently; these energies are attuned to their personal element as a user of Dragon Slayer Magic, resulting in said element manifesting during the transformation as to bind their form - for example, a user of Fire Dragon Slayer Magic will have blazing flames shroud and wrap around their existence while Final Step: Dragorize is induced. From here, using a similar activation formula to that of the basic Transformation magic, albeit altered a tad for full-body and perfect transformation for dragons, all the while instantly accelerating the process of conversion from "humanoid being with the powers of a dragon" into that of a "full-blooded dragon", causing an instant change in the form of the user which blatantly ignores the law of conservation of mass, going from a (comparatively) small human into house-sized dragon in seconds (but hey, it's dragon magic); they can also return <> transform into a dragon in a mere thought at will; the timespan of their existence shifting from humanoid to draconic is even less than a second in most cases.

Surprisingly, Dragorize is not taxing upon the user's body or magical reserves, and the moment that the user releases this spell, they gain all of their dragon form's strength, speed, durability, and magical power, at the top of their form - in accordance to their mental commands, the transformation into a dragon results in a draconic appearance that depends on the user's own tastes and preferences, but generally, their dragon form contains aspects of their previous humanoid appearance. As the user has transformed into a dragon upon inducing Final Step: Dragorize, the caster now possesses the ability to achieve high-speed flight; using their large wings to travel over long distances and at high speeds, maneuver high up in the air and perform aerial assaults on those below the user; these speeds allow them to move at three hundred and fourty point three miles per second, which is one thousand, two hundred, and twenty five kilometers per hour – this being the speed of sound, darting around a fair bit above regular forms of speed-enhancing moves – not limited to but including the relatively mundane Reduced Earth, but also the explicitly supernatural High Speed, Slowing Magic, and even Teleportation Magic. Additionally, thanks to their now gargantuan size, the user is capable of easily reducing a house into rubble simply by landing on it after flying high up into the sky. A Dragon has an enhanced sense of smell, at least fifty times more sensitive than a dog's; this has been bolstered to the point that a dragon can sniff out lies so they know when somebody is being deceitful. Their eyesight also gives them night vision and they can see from fourty kilometers away without any assistance, whether natural or not. Their strength is shown to be enough to level small houses with a swipe of their tail, with each and every action that they take for the sake of offense producing an effect akin to the likes of Crash as all dragons have shown to be capable of smashing everything they come into contact with into innumerable pieces, casually busting through even the sturdiest defenses short of. In this form, thanks to their immeasurably sturdy dragon scales, the user is shown to be capable of shrugging off many a powerful spell with an effect similar to super armour from fighting games, allowing the caster to negate the kinetic and supernatural energy of a number of strikes and simply press onward with their assault while ignoring any attack thrown their way as if it was naught but a pesky fly buzzing around them, displaying an immunity to flinching that more or less cancels out all sorts of natural and supernatural powers, and their scales are so strong that, aside from Dragon Slayer Magic, no other form of Magic can pierce through them. This conceived notion does not, however, apply to the strongest of dragons, whom are unaffected by both regular and Dragon Slayer Magic; which is supposed to be supremely effective against dragons, more or less rendering the dragon invincible.

Due to her overuse of her Dragon Slayer Magic and a constant integration of other aspects of magic into her own personal style to forge what can be considered to be the "strongest dragon slayer magic", thus breaking the true intentions of the style magic that harnesses the power of the almighty dragons, Elraine is in the process of undergoing dragonification, with the lack of antibodies within her body accelerating the transformation, causing her to be in danger of becoming the Greatest Gemstone Dragon, Eldran (大宝玉竜・エルドラン, Daihōgyokuryū Erudoran), the dragon who is said to bring back the winged cryptids and usher in a new era for dragonkind; this entire sequence is hastened through the use of Final Step: Dragorize, meaning that the return of the dragons is imminent. Elraine's form as Eldran is known to be in the form of a Eastern Dragon (東龍, Tōryū), which is a variant of a dragon that are more serpentine in bodily structure in comparison to Western Dragons, with a long, slim form that has four legs and no wings- they seem to float through some sort of magical energy manipulation, symbolizing potent and auspicious powers, particularly control over water, rainfall, typhoons, and floods and serving as a symbol of power, strength, and good luck for people who are worthy of it. Eldran is a large, eastern dragon whose serpentine existence seemingly towers over other eastern dragons, resulting in a length and width as long as a small village. Frame attuned to Elraine's Crystal Dragon Slayer Magic, Eldran's body is mainly crystalline in structure, with scales that are a light blue, the same texture as the crystals produced by her magic - however, the crystalline scales are also gilded with numerous golden rivets, representing her hair colour, and embedded within the serpentine body of Eldran are a multitude of gemstones, each signifying the Seven Colours Arts, with ruby representing red on the rainbow colours, amber, representing orange on the rainbow colours, topaz, representing yellow, emerald, representing green, indicolite representing indigo, sapphire representing blue, and amethyst representing purple, all installed within the sides of Eldran's body. A pair of feathery wings protrude from the Greatest Gemstone Dragon's back near the top of her body, displaying a wingspan of about twenty kilometers in length which can be used to move at speeds beyond mortal comprehension, allowing Eldran to traverse Earth Land in a few hours at the most. Possessing no actual limbs per-se, Eldran instead has two smaller, stubby golden wings that resemble horns more than aviation extremities protruding from where her arms would be if she were another form of dragon, all pointed downwards - however, these "wings" can be moved to allow Eldran to move things around by pointing the "wings" at anything she wishes, inducing a telekinetic effect. The tail of the Greatest Gemstone Dragon possesses its own pair of wings, which are more bat-like in comparison to the main pair of wings and instead resemble the wings of a Western Dragon. Eldran's head is rather elongated, as befitting being an Eastern Dragon - with a ravenous maw full of multiple rows of teeth on both the upper and lower jaws, Eldran's face seems to be a mix between crystalline and organic with golden markings, possessing a single wing that juts backwards on each side to represent "ears" as well as a pair of spikes, one slightly above the other, extending from the back of her head; not only this, a single deep blue crystal horn protrudes from her nose like the horn of a unicorn, so to speak. Lastly, Eldran's menacing eyes are a blazing golden and multiple gigantic clumps of golden hair flow outwards from underneath the crystalline portion of her face; the remnants of her golden locks in her human form.
 * Enhanced Physical Prowess: As a dragon, a legendary race known far and wide, feared and worshipped by many as "ultimate power" made incarnate, it should come as a no-brainer that the Greatest Gemstone Dragon, Eldran is easily one of the most powerful beings to exist, even amongst her fellow dragons - especially because the dragons and those trained to slay them are virtually extinct - indeed, while Elraine's physical might all across the board was universally recognized as a single word, "overwhelming" even without taking various power-ups like the Diabolos Dragon・Crystron into account, with Elraine effortlessly matching the strongest of magicians and the like, as Eldran, her physical prowess has been boosted exponentially to the point that after becoming the dragon destined to herald the return of dragonkind, she has transcended any physical limitations as her body more or less behaves as if it were in a lucid dream, becoming capable of honest-to-god reality warping, a supposedly almighty power that allows the user to create, change, destroy, and even alter the very fabric of reality through nothing but their thoughts; her physical prowess is beyond the likes of both s and ordinary s, surpassing the divine and the embodiment of power to the point that she could be considered a God of Dragons (竜神, Ryūjin) rather than one or the other. Despite her relatively enormous size, Eldran is known to be deceptively swift, moving in the blink of an eye and making several actions before the opponent can properly register them- ironically, her movements could be compared to the wind, whereas his natural element is the complete opposite of the skies. With every movement that Eldran makes towards her enemies, shockwaves resonate across the earth and gigantic cracks form in the ground- her speed, no matter the velocity, always carves a gnarly-looking trail of destruction which could be mistaken for an earthquake wrecking the vicinity, stirring up gale-force winds that deal naught but devastation in the wake of her movements, flying around at speeds beyond the speed of sound to the point that she can cross the entire distance of, passing over all of the world's continents in nothing but a few hours, while those who stare into the clear azure skies see naught but a light-blue and golden blur racing through the heavens, instilling a sense of wonder into the atmosphere. Not only this, Eldran, of course, is tremendously powerful in the physical department, and her ramming attacks can be compared to being in the epicenter of a nuclear detonation considering how much damage they do. She can smash through fifty millimeters of reinforced steel and all other kinds of alloys including Orichalcum, even if Lacrima attuned to hindering a being such as a dragon are implanted within these alloys just by running through them, and a swipe of her tail can level an entire skyscraper. Last, but not least, Eldran's durability is known to be greater than even her fellow dragons or to the point of effortlessly surpassing the latter —even if the dragon does not simply merge with the earth or turn into crystal to evade all sorts of attacks, she is capable of shrugging off all sorts of attacks sent her way including being in the epicenter of the blast of , a magical weapon of mass destruction said to be capable of reducing an entire continent to nothing - it is said that not even gemstone-based Dragon Slayers were able to properly harm her despite their magic being touted to do so. Her dragon scales only bolstered this fact further, constantly generating a full-body forcefield which covers her faintly and causing all sorts of projectiles to slide off of her scaly form.
 * Immeasurable Magical Power: After becoming the Greatest Gemstone Dragon, Eldran, Elraine's already impressive magical potential skyrockets to levels beyond the wildest of imaginations; effortlessly surpassing the likes of the Ten Wizard Saints and the, it's said that Eldran's quantity and quality of arcane power dwelling within her body is at least equivalent to Persephone Tray, the Magnus Magus, whom is the strongest magician in the history of Earth Land; the reason for this insurmountable surge in power is due to the fact that dragons, as a whole, as the embodiment of "ultimate power", are shown to possess a natural affinity for utilizing magical energies in any way that they wish- as long as they are capable of imagining it being done, effectively, the sky is the limit, treating magic as an extension of their body akin to Arc of Embodiment rather than a fulcrum from which the majority of their abilities can be brought into the mortal plane; even the likes of and the  would simply pale in comparison to the Greatest Gemstone Dragon. In comparison to other dragons, however, Eldran is leaps and bounds beyond even the strongest of them, perhaps equaling or surpassing the White Dragon, Albion whom himself possessed power that perfectly matched the , the latter who could seemingly defeat even the  rather easily as predicted by many, with the Black Wizard requiring the power of  to even stand a chance. Effortlessly slaying other dragons with simple actions such as claw swipes, bites, and tail whips, as the Seven Colours Arts allow Eldran to manipulate almost any form of Elemental Magic through the shifting of the properties of her crystal into various other gemstones, she can easily dramatically downsize the threat level of her fellow dragonkind by consuming their elements and rendering their personal Dragon Slayer Magic null and void. Because of her overwhelming magical power, Eldran is capable of bringing out the power of her own magic-enhanced attacks to the utmost maximum as well as stunt her enemy's own magical prowess even without invoking Dragon Slayer Magic, drawing in ambient eternano from the atmosphere, and instead of absorbing it into her magical origin, Eldran is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that she wishes; enabling her to harness her magical power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into attacks to give her spells an enormous boost in power. Generally, because of this, Eldran has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To Eldran, there is no difference between simple eternano and her own magical energy as a source of power, with her magical prowess functioning as a defense against illusions due to her sheer mastery over it, making herall but immune to everything except the strongest of fabrications; and even then, she's capable of shrugging them off effortlessly. Dragons are capable of accessing the Ley lines (, Rei Rain lit. Dragon's Vein), a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end- they are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain extra powers whenever they wish - this mastery over the Ley lines allows Eldran to shake the heavens and earth, and it renders her immune to the effects of manipulation-based magics, including the non-existent , a magic which allows the user to dominate the will of a dragon, effectively making them their subordinate.
 * Gekirin (, Gekirin lit. Advent of the Imperial Fury): Gekirin is a peculiar ability which can be accessed by any and all of dragonkind; it is the ability to become stronger through harvesting the blood of their enemies. Gekirin is perhaps the power that burnt their presences into the minds of humanity even before the Dragon Civil War- but after which, it was soon forgotten as their Dragon Slayer Magic took prominence over it. The Imperial Wrath stems from a difference in how dragonkind was seen from two different continents- in the west, dragons were considered monsters, in the east, dragons were a god-like existence; but even so, they had a rather terrifying defect- out of the eighty-one Dragon Scales, a single scale is inverted; digging into their skin, while normally it's something that can be brushed off, if this irregular scale is so much as touched, then a dragon would immediately lose their already ferocious temper, flying into a rage which seems impossible to calm- this resulted in the dragons receiving a rather noticeable boost in power, enabling the dragon to greatly increase their own power through simply killing somebody of supernatural origin. By their own claim, they will continue to grow stronger the more that they kill, regardless of what form the life actually takes—however, it will not work if they kill humans who are not users of Slayer Magic; as the Gekirin has an aversion to the magical energy of human bodies. Interestingly, the Gekirin works in order to increase both physical and magical power—upon landing a kill, the dragon's Magic Origin, their Factor of the Dragon absorbs their victims' energy into their dragon scales, absorbing the diminishing magical power of those who they kill by breaking it down into simple eternano, allowing them to use their mastery over their magical energy to command the eternano into their Factor of the Dragon, which finds its way into their body and enhances it, increasing their physical strength while the remaining eternano will be sent into their Factor of the Dragon subconsciously, increasing the quantity and intensity of the energies produced by their Dragon Slayer Magic and draconic-related powers. Interestingly, the Gekirin will only raise the dragon's power by twice the amount for every twenty kills, as to prevent them from becoming overly powerful, but it is noted that the changes in power are permanent, with their power only rising and rising. Effectively, the Gekirin drains the life out of everything that the dragon's claws, fangs, tail, wings, and the rest of its body comes into contact with, turning living organisms into dried husks of their former selves and devastating the environment. The Gekirin will not be activated by indirect damage, such as through a projectile spell—the user is required to strike the enemy down in close-combat in order to engage it; the Gekirin is said to be capable of enabling the dragon to devour the souls of opponents that they kill. Once enough power has been gathered, an extension of Gekirin becomes available for the dragon to harness.
 * ElraineDragonOutrage.pngOutrage Mode (, Autoreiji Mōdo lit. Imperial Fury of the Revolt Banner): Outrage Mode is the expansion of the Gekirin power – it is the idea of "fury empowering this already fearsome existence" taken to the extreme. As the dragon slays more and more opponents who foolishly continue to attempt to oppose them in the hopes of worldwide recognition, bravery, or just plain stupidity, this scaled creature gains more and more power, with their bodies becoming soaked in the blood of their enemies while the arcane energies of their felled foes seep into their Factor of the Dragon. These energies, after a while, begin to affect the dragon's body, with the dragon absorbing more and more magical energy into their Factor of the Dragon through the inverted scale, causing an evolution that results in the dragon's appearance and attributes changing, making it significantly stronger than it was before, transforming into an expansion of their current form- a temporary evolution of sorts. Despite the extreme modifications to the dragon's bodies, their consciousness remains unchanged. After undergoing transformation, the dragon gains various additions to their form, such as armour or weaponry- or their body may just change completely to the point of being unrecognizable. A dragon can only stay in their transformed form until their energy is depleted, and if a dragon does not absorb enough magical energy needed to maintain the form, it will not be able to retain that form for long and revert to their previous form in a matter of time. Because of the Gekirin and the Outrage Mode, it was known that people would warn others to simply stay the hell away from dragons as once their rampage had ended, entire maps had to be redrawn. The name of these powers, Gekirin (逆鱗, Imperial Fury), can be translated to mean imperial wrath or the wrath of one's superior, and appears in the idiom 逆鱗に触れる gekirin ni fureru, which means to infuriate one's superior. Additionally, term "Reverse Scale" (逆鱗, Gekirin), usually refers to a dragon scale growing in the opposite direction in Japanese and Chinese mythology – it is one particular scale out of eighty-one scales covering the body of the dragon. This scale, unlike others, is inverted. It is said in Japanese legends that if one were to touch the dragon’s gekirin, it would result in the wrath of the dragon.
 * Dragon Scale (, Doragon Sukēru lit. Sturdy and Indestructible Hardening Membrane Scales): Dragon Scales are a natural part of a dragon's biology; they can be said to be a "defensive shell that surrounds the flesh underneath"; serving as scales that instill an effect which is similar to super armour, allowing a dragon to negate the kinetic and supernatural energy of a number of strikes thrown their way before any of their attacks get interrupted and they take damage from the opponent's actions. Dragon Scales are known to be a natural strength that all dragonkind possesses and a major reason why many of them are considered nigh-unkillable- there are eighty-one scales in total on a dragon's body. It is touted as a "supreme defense", however, it is born from the effects of their scales when charged with magical power which is a constantly-activated effect due to their Factor of the Dragon; the full power released through a continuous emission of the pressure of their innate magical power outwards, applying a thin layer of pressure onto their scales, the power of their magic is expelled through the thin layer, generating a personal force field around their bodies, extending to about one foot in diameter from their body- this ability is near constantly active, demolishing any attack that comes in contact with the dragon's body. A dragon can use their scales for many purposes, such as preventing physical contact, keeping debris and unwanted materials off of their body, erecting their force field to escape piles of debris easier, and a few other purposes as well. At the very moment that a spell or attack which doesn't originate from the dragon themselves comes into contact with them, the dragon scales reveal their true worth as the paper-thin personal force field, influenced by the dragon's overwhelming quantities of magical energy, induces a reduction effect which involves the dragon scales reducing the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness to zero, nullifying the motion and thus the force of the blow while breaking apart the combination between magical energy and eternano into their constituting elements, rendering them harmless - serving as an absolute defense against both physical and supernatural attacks, the nullification of a technique occurs both suddenly and unexpectedly, with onlookers only seeing the incoming strike immediately stopping upon contact with the dragon as arcane energies are shattered into innumerable particles which then harmlessly scatter to the winds. The power of these scales grant them an immunity to flinching, allowing a dragon to simply walk past anything and everything that's thrown in their direction with the intent of impeding their progress, as the dragon cannot possibly be hurt or knocked down in this form, never getting stunned or reacting to damage. The scales are also particularly resistant to foreign materials in the first place, as they would slide off much faster and more smoothly then it would from the dragon's body alone, due to the fact that they are dragon scales charged with magical power - this allows the dragon to resist magical attacks better than other races due to their natural toughness, casually shrugging off all sorts of high-tier spells even from those who have dedicated their lives to mastering the art of the arcane; though a dragon also receives double the damage from powers that specifically target dragons; such as Dragon Slayer Magic and its many, many, many, many, many, many, many, many, many supplementary magics as well as anti-dragon weaponry such as Balmung.
 * Crystal Dragon Slayer Magic (結晶の滅竜魔法, Kesshō no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic which involves the generation, manipulation, and absorption of the "element" of minerals, which are a naturally occurring substance which is represented by a chemical formula that is usually solid and inorganic and has a crystal structure - more specifically, as the name would indicate it generally revolves around crystals, which are a solid material whose constituents, such as atoms, molecules or ions, are arranged in a highly ordered microscopic structure, forming a crystal lattice that extends in all directions. Not only does Elraine retain the godly skill and potency that she possessed as a human, as she has become the Greatest Gemstone Dragon, Eldran, her skill with the magic has evolved to a level never seen before or since in any mineral-element manipulation; indeed, she is capable of using her Crystal Dragon Slayer Magic in order to induce crystallization upon abstract ideas such as "concepts", which are a generalization or abstraction from experience or the result of a transformation of existing ideas, the concept being instantiated by all of its actual or potential instances, whether these are things in the real world or other ideas. For example, Eldran is capable of inducing crystallization upon concepts such as "defenses", where her attacks can dish out an instant-kill effect and targetting the flow of time and space even further to reverse it, she can return anything that she wishes to its starting point, effectively making her invincible unless certain precautions are taken as any action made against her are returned to their starting point, preventing them from occurring in the first place.
 * ElraineDragonRoar.pngCrystallinus Erga (, Kurisutarurainasu Eruga lit. Crystal Dragon's Revised Roar): Crystallinus Erga is the hyperresonance ability of a dragon, attuned to the element of crystal- as such, it works best with Crystal Dragon Slayer Magic - Crystallinus Erga, in this case, is a vastly enhanced version of the standard Crystal Dragon's Roar which itself launches a tornado of crystal shards towards the enemy, dramatically enhanced by Elraine's metamorphosis into Eldran to the point that the hyperresonance evolves into a massive rainbow-textured beam of absolute destruction released from Eldran's mouth. In any case, when performing Crystallinus Erga, Eldrain utilizes her enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within her mouth- from here, Eldran attunes the eternano gathered by merging them with her energy in order to induce the usual fusion to being power into the current realm; this results in the Greatest Gemstone Dragon utilizing her magical energy in order to manipulate the soil and anything related to it in any way that she deems to be suitable, further utilizing her magical energy in order to shape her magical energies into a sturdy and ordered structure, giving it a crystalline form; Eldran draws more and more minerals into her jaws from which no flying, talking cats have ever seen the light of day until she has gathered enough to the point that just by propelling it outwards, she could cause a bombardment of spires that covers an entire continent; during the charging process, Eldran's mouth begins to shine in all the colours of the rainbow as her veins light up. Once this is done, in order to unleash the magical energy, Eldran utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from her mouth towards the target; in the case of Crystallinus Erga, which, of course, as its name would suggest, is based around gemstones, the spell is unleashed as a powerful chain reaction akin to nuclear fission; as the magical energies in the Greatest Gemstone Dragon's mouth will rumble violently as they quickly spiral outwards before manifesting as upon release, the multiple gemstones that each represent a differnt form of Elemental Magic collapses in on itself then expands outwards rapidly towards the enemy in the form of a flare, which is a contained release of energy, which fully exposes the enemy to the source rather than blow them away from it after a while, resulting in an enormous blast similar to a laser that shines in multiple colours akin to the rainbow, at least three kilometers in width, that has an ever-shifting outline, launched towards her target at astounding speeds, matching and quite possibly exceeding the velocities of a bullet shot from the barrel of a machinegun. Accelerated to an even faster pace than normal due to the release of the hyperresonance being accompanied by a surge of winds due to the speed of the attack, Crystallinus Erga shoots forth at momentums which are unimaginable to the mind of a mortal, devastating everything that it so much happens to touch as it shreds defenses such as Defenser and Barrier Magic, even negating any form of counter-type spells and maneuvers to prevent any form of defense from being erected in response to its incredible might. Upon contact with an enemy, Crystallinus Erga induces nuclear fission upon the masses of atoms that it touches, breaking the particles apart with the process of a nucleus of atoms splitting into smaller nuclei in the blink of an eye, releasing a quantity of energy unheard of in any day and age in the form of an enormous explosion that echoes outwards for several thousand kilometers or more, the impact of the powerful surge causes a large mushroom cloud to quickly rise upwards at the point of casting the spell. The casting of Crystallinus Erga as mentioned above, produces an enormous amount of energy and radiation that possesses the ability to reduce everything in its area-of-effect to nothingness, leaving naught but scorched earth and darkened skies in its wake. The radiation released by the explosion is that of countless x-rays which superheat the oxygen, producing a gigantic nuclear fireball, the expansion of which unleashes a wave that travels faster than the speed of sound for the briefest of moments that transfigures into a shockwave- a wave of pure concussive force that can propagate through a medium, characterized by an abrupt, nearly discontinuous change in pressure, temperature and density of the medium. Upon releasing the shockwave, the projectile of sorts more often than not damages the surrounding environment, blasting through the air at astounding speeds upon release; these shockwaves ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with- they can push targets over, repulse them away, shatter them, destroy houses and building several kilometers away, and even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes. Over time the radiation released by the spell can potentially kill people farther away how much radiation was released- it can also cause radiation poisoning that can make people extremely ill as well as radioactive debris. The activation of Crystallinus Erga additionally releases fallout, a nuclear material and dust that has been irradiated and becomes radioactive, being blown away by the wind large distances from where the explosion occurred, and can remain dangerous for long periods of time; this effect spreads out to a fan-shaped area, and is easily capable of destroying several buildings in a single strike; reducing an entire desert to naught but a long-spanning sheet of molten glass; at half power, Crystallinus Erga can completely eradicate an island, imprinting a giant crater into the ocean.

Eyes of Arcus
Eyes of Arcus (, Aizu obu Arukasu lit. Evil Eyes of the Rainbow Contract): The Eyes of Arcus, also known as the Grimoire of the Root (根源の魔道書, Kongen no Madōsho) are a special form of Eye Magic and Lost Magic that utilizes one's eyes as the catalyst in order to produce a variety of effects, used supplementary or secondary magic to aid the user with their primary magic or give them an added ability- in any case, the Eyes of Arcus are a type of Eye Magic that only Elraine Ardygun possesses. They could be considered an oddity in the world of magic, as the Eyes of Arcus can be classified as both a Caster Magic and a Holder Magic- the reason for which is while they originally came as a pair of prosthetic eyes which had no outward powers other than being capable of channeling a special power, this special power charged the prosthetic eyes, resulting in the current form of the Eyes of Arcus. The Eyes of Arcus, as the Grimoire of the Root, are known as the "strongest grimoire" that can tap into the concept of "the magic before magic", known as the Akashic Records, the data well contained beneath the planet which has information on everything and anything ever recorded by nature and mankind. The Eyes of Arcus are said to be the "heavenly eyes that see the truth of all of creation without obstruction".

Despite originally being referred to as a "grimoire", which is a book full of knowledge on the arcane, the Eyes of Arcus' first form was a "Magistone" (魔石, Maseki), a primitive form of Lacrima before numerous methods of refinement and tempering were developed. Stashed underground along with a rich deposit of magic-soaked minerals for over three millennia, the Magistone that would become the Eye of Arcus firstly took upon the form of a high-density concentrated mass of magical energy which allowed it to take shape after it took in magical energies of all kinds from beneath the earth as they seeped through the ground- effectively, it was a crystallization of the essence of the arcane itself, yielding a higher supernatural output than any other magic-imbued item before or since; it was said to possess unlimited magical power within and is known to modern magicians as only as a legend. Throughout history, it has secretly merged itself with different people, although not everyone was capable of displaying its incredible power.

In any case, the Eyes of Arcus grant Elraine the ability to perceive "everything in existence", or more specifically, the composition of the forces from which the current world was hewn. Her eyes gain the capability to see even things that would be invisible, such as those utilizing an invisibility-inducing spell and somebody who is hidden behind any sort of obstruction. Thanks to the Eyes of Arcus, Elraine's senses could be said to encompass a wide distance; seeing everything in infrared, anything with a presence is in red, whereas everything non-sentient is in blue; this isn't done through the four other senses, as Elraine, through her superior eyesight, with this spell, is capable of identifying each and every magical signature and target them each separately. These mystic eyes grant her a three-hundred and sixty degree field of vision, being able to 'see' directions that are not possible for beings to perceive without turning, such as seeing behind her and above, all without moving her head- in other words, not only do the Eyes of Arcus grant Elraine the chance to evade an attack from any direction, and in return, nobody is capable of escaping her sight.

More importantly, by the ability to perceive everything, this is best displayed with its main use- the Eyes of Arcus grant Elraine the power to see supernatural energies even when they are not influenced by another sort of power- normally, eternano and magical energy is invisible to the naked eye and even other forms of Eye Magic, but with the ability to see everything in existence, Elraine is capable of visualizing these supernatural energies which are the root of all magical powers, giving each type colour and other traits in order to distinguish it by its composition and source, perceiving everything within the terms of the infrared spectrum, a type of electromagnetic radiation; which serves as an alternate Sensory Magic of sorts; she can then specify the molecules of her surroundings individually, regardless of distance- she can also analyze the magical energies of her targets, allowing for her attacks to be completely accurate even at long distances. Due to the omni-sight function, Elraine can read the 'past' of the leftover supernatural particles suspended within the vicinity; this allows her to learn of the magics the particles had previously been part of and their effects, seeing how they would affect her and what they would do to the environment.

By visualizing the magical energies which compose the powers which those known as magicians throw around on the battlefield, she is capable of analyzing a supernaturally-borne technique's particle composition as well as the muscle movement of the technique while the attack is in the process of being unleashed, allowing her to learn everything about the opposing power, right down to its mechanics, limitations, and its main function, quantifying the supernatural energies that she perceives as data in a similar manner to that of Archive. Additionally, this quantification has the devastating side-effect of causing the Eyes of Arcus to bunch together all forms of supernatural powers, whether they be Magic, Curses, or more as one- and going onward, this mystical sight treats all spell classifications as a single type, effectively stripping the powers of what could separate them from the rest, causing these abilities to be known as simply "spells"; by quantifying it down to the simplest form, she is capable of analyzing any magic that she sees used, even only partially completed magics, breaking down information into magical data, allowing Elraine to devise a proper counter- when combined with her own skills, by timing it right, Elraine is capable of cancelling out the enemy's attack at the point of contact.
 * Arcus Sight (, Arukasu Saito lit. Capitulation of the Authority of the Mind's Eye): Arcus Sight is the sole spell of the Eyes of Arcus – it is an ability activated through magical energies manipulation and the analyzation power of the magic, bestowing upon Elraine a supernatural method of perception that grants herthe ability to "see" the entire world by combining all of her superhuman senses in order to follow the flow of eternano in the environment and simulate a three-hundred-and-sixty-degree view along with a form of clairvoyance. As a contrast to most other spells, Arcus Sight is constantly active the moment that Elraine activates the Eyes of Arcus and costs Elraine absolutely no magical energies to maintain. It can be said to be "sight beyond sight", it enables her to perceive any and every action that is taken in her immediate vicinity for an area-of-effect of two thousand kilometers, using her superhuman senses to "feel" specific pathways of eternano that are ambient within the atmosphere and thus the flow of battle, with all collections of eternano and the like resonating with her superhuman senses, granting Elraine the ability to sense the area around her, effectively enabling her to a synthesize a sensory-derived three-dimensional three hundred and sixty degree sight, helping her notice everything within two-thousand kilometers; "visually", this causes her to "see" everything through a radar of sorts; with Arcus Sight, while most things she "sees" harnessing Arcus Sight are somewhat blurry and appear in numerous shades of azurite and orange, it still enables her to sense the compositions, formations, and locations of everything within her vicinity, and because her senses are so incredible, with Arcus Sight, Elraine is capable of noticing everything that's worth noticing, and the ability allows Elraine to perceive at an infinitely greater level than she would with just normal sight. With Arcus Sight, Elraine is capable of visualizing where others are no matter their location and how far away they are from her in exact statistics as long as they are in this ability's area-of-effect, what their appearance is right down to their height, weight, and build- though she's unable to visualize expressions when she's not looking at somebody, which could be said to be the cause of her shitty personal skills. The activation of Arcus Sight also enables Elraine to anticipate the opponent's next movements and react accordingly, but when harnessing the clairvoyant powers of Arcus Sight, Elraine is only capable of focusing on a single target. In order to use its clairvoyant properties, Elraine narrows the amount of pathways that she is capable of feeling with Arcus Sight down to a select few instead of all-around her frame – particularly, the select few pathways of eternano that she focuses on are mainly in correspondence to her foe, with her perception of these few channels of arcane particles effectively forging a link between the pathways surrounding her opponent and the ones surrounding Elraine in her own mind, linking the concentrations of eternano ever-so-subtly to the point that it would seem as if the two combatants are constantly enveloped in large bands of magical particles no matter any movements that they make. With this set up, whenever the opponent makes an action that could indeed be quite harmful, the Arcus Sight alerts her of any potential danger that could be inflicted upon her by the enemy's attack, causing a tingling sensation to ring in the back of their mind, causing a temporary link to be forged between her supernatural senses in her body with her Eyes of Arcus, resulting in Elraine's body producing significantly more adrenaline than normal after she becomes aware of the danger that Arcus Sight alerts her of, enabling her to display a quick burst of speed and reflexes beyond what she's normally capable of in order to evade the oncoming strike – though it should also be taken into consideration that Elraine is incapable of judging the nature of threat posed by the upcoming attack poses to herself, and thus, she could overreact to something that could be as pitiful as a non-augmented sword slash aimed at her lithe body; but she can realize how powerful the attack would be if it connected with her judging by her own response to it; but when taken too far, such as a power that could annihilate a city ahead of anyone being able to stop it, the Arcus Sight will surge a painful intensity through her mind which has a fifty percent chance of momentarily paralyzing Elraine or letting her bail out of the way as normal. This power, once the proper preparations have been put into place, activates automatically and Elraine's small frame moves in accordance to the tingling sensation resounding through her mind, escaping as if she isn't in control of her own body, serving as an automatically reflexive reaction of sorts. However, with great strengths come great weaknesses – because it helps her see using the flow of eternano in the environment, Elraine is incapable of viewing anything that's behind a screen or locked off from larger concentrations of eternano, and thanks to the heightened senses granted by the ability, Elraine is incapable of enduring anything that's too severe to her other senses. The Arcus Sight, when combined with Elraine's superior physical attributes, peerless swordsmanship abilities, and her Crystal Dragon Slayer Magic, makes her a fighter who could almost be considered "invincible" if not for a few rather obvious weaknesses.

Fafnir
The Eternal Spire Dragon, Fafnir (不先塔竜・ファヴニール, Fusentōryū Favunīru) is Elraine Ardygun's foster father, and the one who raised her after her parents died. Originally the Guardian Dragon (保護竜, Hogoryū) of Serpens, the island where the Dragunity Knights based their operations due to it being a place of worship which was far and away from the eastern part of Earth Land, Fafnir was apparently close friends with Elraine's parents and the elder of the Dragunity Knights, with the entire special tribe of warriors who invoked the "true power of a dragon" worshiping the ground that he walked - ahem, floated over. After the fierce warriors with the blood and souls of dragons were finally reduced to fantasies within this era where industrialization and innovation reigned supreme, a new world where magic and science were fused together as the clan had been whittled down to just Elraine through the sands of time burying them, Fafnir surprised her by making himself visible to her, as he would previously appear in spirit form to give off the appearance of being naught but a ghost to other members of the Dragunity Knights, himself stating that he thought that they were a buncha weirdos in less-than-eloquent terms. Seeing that she wasn't only the last member of the dragon-blooded knights left in the world, but she was a child all alone on an island that was separated from other parts of Earth Land, Fafnir took Elraine under his "wing", so to speak, saving her from wasting away and dying alone at an extremely young age, deciding to raise her as if she were his own child, from there on out taking upon the role of Elraine's foster father. During their time spent together, Fafnir was the closest thing that Elraine had to a 'friend', even for a long time after his passing and before her acceptance of membership into the Serpent Tail Guild. Even though he was certainly eccentric (which was the understatement of the century) and gave off the aura of being a crazy old man, there was no love lost between the two, as he was a parental figure who had Elraine's best interests close to his heart through any situation.

While Fafnir was the "dragon god" that the Dragunity Knights worshipped and technically was on the side of humanity, he relished the opportunity to do battle with anyone and everyone at all times, displaying a bloodthirstiness so typical of dragonkind, making Elraine think (at first) that the Eternal Spire Dragon might have not been as good as he seemed. There was nothing he loved more than boasting about his powers, viewing those who disparaged his powers with disdain and contempt, which due to his extensive superiority complex was practically applicable to everyone as he was known to twist the words of others. Even though Elraine had an immense amount of respect for her foster father and thus was slightly nicer to Fafnir than she was to, well, damn near everyone else, Fafnir would spend the majority of his time rambling on and on about his great deeds, not limited to but including managing to kill one thousand of his fellow dragons in a single battle, including felling the in a single blow just by thinking about murdering the shit out of him so hard he exploded and winning the affections of quite a few princesses in his time, thus starting the Fiore Royal Family line - of course, it was hard to tell when Fafnir was simply bullshitting Elraine and when he was telling the truth, but given how goddamn powerful the Eternal Spire Dragon was, the former tall tale could quite possibly be true. While Elraine didn't really believe much of it, she found his company replaced that what she lost in the previous attack; she felt a sense of warmth from this gigantic talking lizard referred to as a member of dragonkind. His obnoxious and narcissistic behaviour resulted in nobody, human or otherwise, ever picking up Fafnir's Crystal Dragon Slayer Magic from him, even before and after the Dragon Civil War.

This was mainly due to the fact that nobody was really capable of putting up with his personality for long periods of time; this defective personality is only exacerbated by his short temperament and his eccentric attitude, making Fafnir truly insufferable to all but a few - but even so, Elraine then spent the next three years persistently asking Fafnir to teach her his special "dragon power". Learning that he was going to pass away soon as the magical energy fuelling his existence was vanishing, Fafnir eventually complied, and though he disapproved of Elraine's desire to learn his magic, he advised applying it in secret, where it could only benefit people and not attract confusion or suspicion as the "age of dragons was well over", resulting in him attuning the "power that kills dragons" taught to her by her family and clan into that of his personal element of crystals, completely supplementing the unknown element of "energy" or something-or-other that she previously utilized. Noting that unlike him, she could perfect the all-element crystal that he was working on before the end of the Dragon Civil War, the two trained day and night as Fafnir taught Elraine everything there was to know about the element of crystal, about how malleable it was, and how many sub-abilities it possessed and what its advantages and limitations were - furthermore, as a mineral-type Dragon Slayer Magic, crystals could tap into the power of the Ley lines with a greater potency than other forms of Dragon Slayer Magic, something Elraine memorized as the two continually revised that was known as Crystal Dragon Slayer Magic alongside the formal combat training she received in order to forge a "Dragon Slayer Magic beyond Dragon Slayer Magic", a brand-new form of Crystal Dragon Slayer Magic that could counter almost anything thrown her way.

A few years later, while gazing at the stars, Fafnir tells Elraine about his dream to see a world where dragons weren't needed- even though dragonkind and those who knew their secrets were almost extinct, people still clamoured for that overwhelming might that these embodiments of ultimate power possessed. Hating the way her adopted father talked about himself as a burden on the world despite all the good he did for her, Elraine told him that she'd achieve this dream of his, as she was still a child, and thus had all the time in the world to accomplish his ideals in his place. A soft smile crossed his beaky mouth as the Eternal Spire Dragon as Fafnir passed away on that night. Even with his death, Elraine still looks upon her time spent with Fafnir as one of the happier times of her life, not really because the rest was traumatic especially in comparison to her alternate timeline counterpart who was thrown down shit creek at the speed of sound, but rather, because he knew how to make her laugh and looked after her with the best intentions constantly in mind. The notes that he left her on the Dragon Civil War that were about the various dragons and elements he encountered assisted her greatly in the completion of the Seven Colours Arts and thus their Crystal Dragon Slayer Magic, allowing Elraine to progress to the point that she now holds a similar reputation in the battlefields of war that her foster father once did.

Marta Rayhunton
Elraine Ardygun and Marta Rayhunton have a most peculiar relationship - it's something that can't be said to be that of relatives, nor one of close associates, or even enemies; instead, the interactions between the two are charged with an ambiguity on both ends, leading to much interpretation of the other's thoughts and feelings on both ends of a conversation or action. As one may have guessed already, it's because of this that despite their apparent closeness, any familial relationship is naturally strained. Marta first heard of Elraine's existence during her time on a mission in Veronica, rumours of a "blonde girl with crystal power" being spread around by the general populace; taking note that her crystals were described exactly like that of Fafnir, the dragon whom the draconic knights that she was part of worshiped, Marta made it her goal to find and recruit her after the demise of the Dragunity Knights, hell-bent on protecting what little was left of her past and the legacy of the ones whom raised her. Some time later, Elraine fended for herself for several years, while scavenging through a trash can for pizza crust, Marta approached her and offered Elraine refuge and a place to stay there. Initially hesitant, after Marta left a bag of cookies by Elraine's side and told her where to find the guild, soon after, Elraine joined the Serpent Tail Guild, soon ascending to the position of Guild Ace through her incredible power. However, this was met with accusations of nepotism, as many had suspected that the two were related in some way, considering that Marta had never treated any other member of Serpent Tail with a certain preference before.

Elraine herself wasn't sure what to think about Marta, other than it sure was nice of her to let her crash at her seekrit klub; soon afterwards, Marta divulged the full extent of her past to Elraine in order to tell her of their relation - a distant relative, if Marta didn't become a member of the Dragunity Knights, then Elraine wouldn't have been born as Marta's existence revitalized the order. While accepting of this, Elraine in term told Marta about Fafnir's last wish and how she was hell-bent on completing his goals. Hearing Fafnir's last words was the catalyst for Marta to strike a deal with one of the five kings of Serpens', integrating Serpent Tail into the military as to allow the guild the authorization to hunt down rowdy Guilds and individuals whom were unsavoury, with Elraine and Marta using this chance to allow their guild to secretly search for other Dragon Slayers and judge them for their character, taking down those whom abuse their power. While Elraine was still standoff-ish and a bit morose, just like the clan that she originated from, she seemed to consider Marta her only friend, so to speak - meanwhile, Marta attempted to guide Elraine in the right direction, partially out of a concern for her well-being, but also because she wanted to revive the Dragunity Knights and absolve them of the terrible reputation they once had, and with Elraine and Marta being the last two legitimate members of the order, the two should've been inspiring to others, fair, and have a strong sense of justice - in Marta's words. However, during the next in X798, the relationship of the two became strained as Elraine almost killed the  and was about to remove their Dragon Slayer Magic as she believed that because of how weak they were, they didn't deserve that power - Marta immediately leapt into the  and restrained Elraine by force, preventing her from doing so.

After this, tensions between the two reached the boiling point as Elraine furiously shouted at Marta for "betraying" her after she'd served as Marta's sort-of-protege for a relatively long period of time, attempting to call her out for refusing to let Elraine fulfill Fafnir's dying wish, telling her that Fafnir wanted her to remove the weak Dragon Slayers from the world. Marta, however, simply pointed out that since she had regular conversations with Fafnir for twenty years, she knew that he'd never go order anyone to slay people for him; while she did agree with those two bozos were weak and worthless, she still wondered where Elraine got the idea to kill weak Dragon Slayers; ultimately, Marta told Elraine that if she, hypothetically, was a Dragon Slayer, and was weak as well, what she would do; to which Elraine hesitantly replied she'd take Marta's powers as well, prompting Marta to goad her into attempting such a thing. What followed was Elraine launching her strongest attacks at her Guild Master before Marta transformed into Ddraig and defeated her with a charging single headbutt. Temporarily excommunicating Elraine for a week to let her simmer down and think things over, Marta began to realize that just because she wanted her clan back didn't mean that everything would go as smooth as a penguin's butt. Some time after Elraine had defeated Ignis Vidan, Marta approached her once more, telling her what had happened to which Elraine simply told her that she was going to leave Serpent Tail to discover more about herself - seeing it for the best, Marta approved her decision, with the two keeping in touch and Serpent Tail occasionally teaming up with the Ardygun Detective Agency, though there's still a bit of strain in their interactions, indicating that their problems haven't been forgotten or washed over just yet.

Serpent Tail Guild
Elraine's thoughts in regards to the Legal Guild which she was previously a high-ranking member of, Serpent Tail, are a strange combination of bemusement and genuine, honest-to-god appreciation for the time that she spent within its halls and the arcane-savvy people whom were also members that she was forced to interact with every day. On Elraine's end of these interactions, she was known to shirk almost all of her duties as a member of the guild and preferred to laze around all day instead of actively contributing to income, believing that the guild was just a place to stay offered to her by Marta and nothing more. Because of this, to other members of the guild, Elraine came off as, for a lack of a better word, a raging jackass whose only saving grace was her overwhelming amount of power as her strength outstripped the power of almost all other magicians of Serpent Tail by far. Almost always refusing to participate in work and instead sitting by the bar, constantly ordering food, some other members of Serpent Tail oftentimes wondered why somebody like Elraine was able to become a member, ascend to S-Class, and then immediately after joining the guild do absolutely nothing; this is what led to the speculation that she and Guild Master were related, as this'd only come about by nepotism, whereas normally Marta treated each and every magician within the guild equally, never taking a side. Once these allegations had come to the forefront, Marta, whom was genuinely oblivious to Elraine's bad behaviour, forced her to go on frequent jobs or otherwise, she'd be kicked out.

During these times, Elraine was still relatively uncooperative with other members of the guild, preferring to go off and do her own thing, leading to even more disdain - it wasn't certain whether or not Elraine was oblivious to their dislike of her or if she just didn't give a flying flip; but even so, her inner good nature shone through more often than not as whenever there was a battle, Elraine would jump into the fray and strive to protect her teammates without any of the laziness associated with her time spent not fighting. This, incidentally, actually earned her a begrudging respect from the rest of Serpent Tail. Her hyper-competence which was consistently displayed after this, allowing her to complete any Job Request with minimal effort, including so-called, and even missions where those whom were supposedly greater than her would fail miserably caused people to take Elraine relatively seriously - due to being forced to interact with others for prolonged periods, her nicer side came to the forefront as Elraine began to display an impressive amount of caring and loyalty to most members of the guild. However, some individual members of Serpent Tail, such as (especially) Renee Ashdoll, a user of Ice Dragon Slayer Magic, still weren't fond of her - of course, that was because this new girl'd suddenly waltzed in, showed skill that was superior to everyone else, instantly because the master's pet of sorts, and was generally a jerk to everyone; characters like that riled everyone up. Even so, her departure left many members of the guild sharply divided, though Serpent Tail's semi-frequent team-ups with the Ardygun Detective Agency mitigates that a bit in the eyes of some.

Quotes

 * "Why don'tcha just give me a break, y'know?" - Elraine's "catchphrase", more or less.

Trivia

 * Elraine Ardygun is the author's main unaltered timeline character, and her main roleplaying character overall since, as we all know, ol' Sej ain't able to be matched.
 * At 584,564 bytes, Elraine's page is the largest article on Fairy Tail Fanon wiki.
 * This iteration of Elraine Ardygun is designed specifically for the unaltered Fairy Tail timelime, meaning that this version is more suited towards roleplaying than anything else due to not really having anything that could be classified as "game-breaking" like fighting spirit, Dragonar Mode (though the Diabolos Dragon・Crystron comes close to that) or one of the Soul Armours – for the "AVENGE" Elraine, the universe of whom was born from Elraine's creation, go to the AVENGE tab.
 * Unlike the AVENGE version, the main Elraine's images are that of mai waifu Es from XBlaze: Code Embryo.
 * Elraine's favourite musical is Les Misérables; her favourite foods are meat pies and, more childishly, chocolate-chip cookies as well as all sorts of bird meat, especially chicken as a result from her time spent with Fafnir as she hunted for food with her own hands and killed these animals and cooked them herself with her dragon's breath, whereas her least favorite foods are asparagus and bananas.
 * In dragontongue, Elraine's full name means Light of the Sacred Flame (聖なる焔の光, Seinaru Homura no Hikari), referring to the fact that she will eventually become the Greatest Gemstone Dragon, Eldran, whom is the dragon that's destined the dragons back from extinction and usher in a new era.
 * In terms of inspiration, Elraine is a rehash of the author's previous main character on another fanon site, Gai Nagareboshi - particularly personality and power-wise, with a similar angry attitude and light-based beam powers, along with a reliance of transforming into a different form. While Elraine was created for the now-defunct New Era project after the Dragon Slayer Royale that was cancelled due to a lack of time on the author's part, she was also made out of a desire to redo Gai and make a much better character, now that the author has improved with their writing – this means that Elraine shares the distinction of being a remake of Gai with Lisette Aznable.
 * Being created on April 15, 2011‎, the exact day the author joined Fairy Tail Fanon wiki, Elraine is the author's oldest character and very first article overall - for that, she was deemed suitable for an enormous overhaul to become the author's greatest character as well.
 * Elraine's stats are:


 * Elraine's theme, both battle and casual, is Leon's Theme from Castlevania: Lament of Innocence, as displayed below:

EmtdJdf5dmQ