Grimm Ashbel

Grimm (グリム,Gurimu) is a loyal member of the Ashbel family and guardian of its heir, Nora Ashbel. He is a pracitioner of both Fire Magic and Darkness Magic. Grimm is a powerful demon whom was challenged to a duel long ago by the Ashbel family's founder. Grimm agreed to the duel, losing, and from that day forward Grimm was bound to the Ashbel family by eternal contract. This contract states that Grimm will remain loyal to the Ashbels, protecting their heir at all cost, following their orders without question. Grimm eventually grew to enjoy living amongst the Ashbel family, he began enjoying his job. Doing it out of his own choice rather than simply because of his contract. Grimm was indeed very good at his job, never letting a single clan heir die of unnatural causes in the nearly one thousand years he had been bound to his occupation. All of this changed when Ryouta Ashbel, fell in battle. Grimm unable to protect him due to Ryouta ordering him to stay out of his battle. Ryouta's pride and honor being his downfall. Despite truly being unable to do anything, Grimm blames himself for Ryouta's death.

Physical Abilities
Weapons Specialist:
 * Kendo (剣道, Kendō):
 * Kenjutsu (剣術, Kenjutsu):
 * Fencing (フェンシング, Fenshingu):
 * Sōjutsu (槍術, Sōjutsu. Lit, Art of the Spear): Sōjutsu is a martial arts style that focuses on the use of the spear or lance in combat. Users of this form of martial art hold the bottom of the shaft with one hand, keeping the other one near the middle. While in this stance the user can keep the weapon between himself and the enemy, keeping them at a distance this stance also allows the user to move out of the opponent's range as well as easily return jabs and slashes.
 * Quarterstaff (六尺棒, Rokushakubō): Quarterstaff is a fighting style that utilizes polearm weapons. The weapon is held with the back hand a hand’s breadth from the butt end of the staff, and the other hand up to the middle of the staff. Of these the low guard is considered the central guard. Blows were primarily delivered downwards either directly or at angles. Parries of blows to the legs were done either by lifting the leg away from the line of attack or by thrusting one end of the staff into the ground and releasing the foremost hand which was in danger of being struck. Thrusts were often performed with the release of the forward hand and a step with the forward leg like a fencing lunge, stretching forward the back hand as far as possible. Longer thrusts were delivered with a full step forward with the back leg accompanying the back hand. It was recommended that when delivering a blow that at the end of it the back leg and foot should be compassed about so as to fall roughly into a line with the front foot and the point of the weapon. The same circling round of the back leg was applied to parries also.
 * Bōjutsu (棒術, Bōjutsu):
 * Jōjutsu (杖術:じょうじゅつ, Jōjutsu):

Hand to Hand Combatant:
 * Aikidō (合気道, Aikidō): Aikidō is a martial art that focuses on harmonizing with your opponent to bring peaceful resolutions to situations involving conflict. It is form of self-defense and martial art that uses locks, holds, pins throws, and the opponent's own movements against them. Unlike most other fighting styles, Aikidō is a martial art that attempts to quickly end conflict without bringing harm to either of those involved.
 * Jeet Kune Do (截拳道, Jeet Kune Do): Jeet Kune Do is a form of martial arts that utilizes elements of other fighting styles such as Kung Fu, Fenching, and Boxing. Users of this form of martial art are said to be able to "Move like water" which is a key element of the fighting style that is highly emphasized by masters of the art. Users efficiently deliver strikes at unimaginable speed while still maintaining the maximum force behind each and every strike. Deflecting and parrying strikes are also an important part of this art as users are known to use their opponents own attacks against them to open opportunities to deliver counter stikes. Like Aikido, Jeet Kune Do is a martial art meant to bring an end to the conflict quickly, meant to conserve the users energy while also leaving the opponent mostly unharmed.
 * Jūdō (柔道, Jūdō): Judo, meaning "Gentle way" is a martial art in which the objective is to throw or take down the opponent to the ground in an attempt to immobilize or otherwise subdue them. This can be done in a multiple of ways including joint locks, chokes, strikes, and arm thrusts. Defense against weapons is also taught within this form of martial art, disarming, and countering opponents. Users of this martial art are known for their ability to knock opponents off balance, grappling their opponents before throwing them to the ground with ease.
 * Baguazhang (八卦掌, Hakke tenohira): Baguazhang utilizes the idea of circle walking as they move around the opponent waiting for an opportunity to strike, often quickly changing directions all the while never taking their eyes away from the opponent. Baguazhang contains an extremely wide variety of techniques including various strikes. These strikes can be delieved in a multitude of ways including but not limited to by the palm, fist, elbow, fingers, kicks, joint locks, throws, and distinctively evasive circular footwork. As such, Baguazhang is not considered a purely striking or grappling martial art. Users of this style of martial art are well known for their ability to "Flow" out of the way of attacks
 * Krav Maga (連絡先の戦闘, Renrakusen no sentō): An extremely efficient form of combat known for it's brutal counter attacks. This form of self-defense consists of several different techniques taken from Aikido, Boxing, Judo, wrestling, all alongside realistic fight training. The combat style's philosophy focuses on neutralizing the threat, offensive and defensive maneuvers coupled with aggression. Attacks and counter attacks delivered by users of this form of self-defense target the most vulnerable parts of the human body, eyes, throat, groin, ribs, kidneys, knee, and liver. Those who practice this form of self-defense are also taught to be situationally aware of their surroundings, identifying potential threats before said threats have a chance to attack. The basic purpose of Krav Maga is to end a fight as quickly as possible. Unlike Aikido and Judo, Krav Maga concerns itself little with the safety of the threat being neutralized.

Magical Abilites
Magical Prowess:
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A magical aura is the exertion of magical energy around the user's body. Encapsulating the user in an aura of a color befitting their personality. Colors and potency of Magical auras are various. This aura is normally accompanied by a pressure of sorts, the strength of this pressure depends of the level of magical aura the user wields. Depending on the level of ones magical aura as well as their control over it, it may also be used as an intimidation tactic or even as a way to negate weak attacks. Magical aura come in three different forms, a standard aura which is exhibited by those of weak or average magical power. These auras are often weak, only being able to intimidate none mages. The second of these auras is an S-class aura which is exhibited by those whose level of magical power is equal to or greater than that of an S-class mage. This aura emits and overwhelming pressure that most anyone might find intimidating. The final and most powerful for of aura is the monster aura which is only exhibited by those whose level of magical power is equal to or exceeds that of a guild master or wizard saint. These auras encompass a large area around the user, releasing an incredible amount of pressure. This pressure may even completely immobilize some opponents. The user is replaced by a phantom-like apparition as they are completely enveloped in their respective color.
 * S-Class Aura (大力の魔霊気, Dairyoku no Mareiki):

Demonic Abilites
Enhanced Senses:

Immortality:

Fire Magic Spells
Fire Magic (...):

Darkness Magic Spells
Darkness Magic (...):

Trivia

 * Appearance based on Shiki from Togainu no Chi
 * Permission to use Darkness Magic (QOS) given by Liza