Thread:Perchan/@comment-27040917-20160209225112/@comment-27040917-20160210044034

Well, to begin with, they take a long time to prepare. Most of these spells require almost whole minutes in order for them to activate. This is due to the amount of preparation that goes into it. The hand signs and the chanting takes their own share of time.

Next, the chaotic cost. Unlike most spells who have a set "ethernano cost" which may also vary depending on how much you intentionally increase or decrease it with. the Parades however do not have a set ethernano cost but racter it fluctuate in how much it require and there is no way of telling how much it will demand of you. sometimes it can be cheap and only ask for 20% of what you have but other times it can be a real female dog and demand as much as 80% of your full capacity, which could really suck for near obvious reasons. This might not seem like much of a weakness to some, but lets remember that the fights are as much about conserving your magic power and knowing when to use it as it is about punching and casting spells.

Lastly, the danger of losing the spells. These spells are meant to be a last resort spell, a spell only used in times of great need. It is not supposed to be used constantly. Such constant use is considered abuse by any sensible practitioner of the arts and the cost of abusing these sacred arts, is the loss of the spell which you can never re-learn.

Of course, each individual spell carries some weaknesses themselves, but those would take quite a long post to tell the weaknesses of each of the 13 parades. I could tell you them of course, but these are the weaknesses that they all universally share.