Boundary Breaker

Boundary Breaker (, Baundarī Bureikā lit. Catastrophism Magic) is a powerful Caster Magic and a member of the Black Arts which enables the caster to manipulate the concept of "boundaries" between any and all things.

Description
Boundary Breaker is an exceptionally powerful form of Caster Magic and a member of the Black Arts- indeed, it is said to have been around from the time of the Beginning of Magic and one of the Sixteen Cardinal Codes (十六基数記号, Jūroku Kisūkigō), which are, as the name would indicate, sixteen fundamental original magics from which every variation split; each Cardinal Code itself was supposedly split from The One Magic, meaning that they could possibly be a direct link to the "Beginning of Magic"; though, like Lost Magic, they are long forgotten, with only one in one million being aware of their existence, and even less than that being capable of utilizing the Cardinal Codes. Each Cardinal Code has corresponding positive and negative poles, and any magic which is derived from a Cardinal Code can be recreated using various combinations in a greater state than the derived magic if one has access to a Cardinal Code. Calamity is the origin of all barrier-type magics in existence, not limited to but including Defenser, Barrier Magic, Shield Magic, and possibly many more.

Despite being the predecessor of all defensive-oriented magics, Boundary Breaker does not solely revolve around the idea of "defense" per-se, but rather, Boundary Breaker is capable of being harnessed for all sorts of purposes, with almost countless results all stemming from two simple words—"manipulate boundaries". When activating Boundary Breaker, the caster of this magic gathers and condenses magical energies within their hands- specifically, the tips of their fingers, allowing their fingers to be harnessed as a union agent for the caster and the world itself. With ignited fingers, the caster is now capable of grasping "imperfections" in the world constructed, leftover from the beginning of the dimension forged by the creation of the universe- what seems to be the Big Bang. Attuning the energies in their hands to these imperfections while keeping them visible in their eyes, witnessing the "fault lines" of a sort, the caster makes a grasping motion, tugging at the imperfections in the world violently with powerful actions which result in the airspace around the user becoming cracked before shattering at the point of impact, enabling them to create, manipulate, destroy, and overall influence boundaries in the vicinity.

Now, here's where Boundary Breaker gets its power—the term boundary, which is a border between two things, is open to a vast amount of interpretation, and it is an extremely rare and powerful type of subcategory of magic known as a Semantic-Type (意味型, Imi-gata), meaning that it is a supernatural power that can be defined solely by the caster's interpretation of what it governs over, all depending on their wording rather than anything logical—because of this, Boundary Breaker can theoretically affect anything that constitutes a "boundary", allowing for a great deal of stretching of what it is capable of. In that manner, Boundary Breaker could be considered a power akin to that of Memory-Make or Arc of Embodiment, in all three heavily rely on the caster's imagination in order to bring out its full potential- while the former two are simply confined to using the power of creation to forge objects and attacks from the magician's thoughts to do battle, Boundary Breaker is only limited by the creativity of the caster, as mentioned before, anything that can be referred to as a "boundary" is placed under their command and domination; indeed, this simple concept can be applied to a near countless multitude of unconventional uses.

With dominion over the concept of boundaries "between any and all things", this makes the caster an incredibly fearsome opponent; while normally, this does indeed allow the user to generate and manipulate barriers of all shapes, sizes, and properties that can be extended to perform a variety of functions by interpreting Boundary Breaker as "a boundary to protect"; all of these barriers are of a higher "tier" than any other barrier-type spell or magic in general, there is a lot more to the whole thing- for example, by interpreting Boundary Breaker's power as "removing the boundary between the caster and their destination", the user is capable of generating portals between two places to enable them to teleport in the blink of an eye- an alternative method of high-speed movement would be to manipulate the boundaries in space and create a chasm, linking together two completely separate locations. It is said that a user of Boundary Breaker has full control over the worlds of the living and the dead, different environments, and even the day and the night, making it a "supreme power with very few equals"- it even has powers over metaphysical things such as day and night or life and death.

However, for the horrendously broken powers that Boundary Breaker displays, it has quite a few drawbacks to ever-so-slightly curb the strengths as to prevent it from being beyond the realm of the divine. For one, while summoning barriers and extending them as well as using the magic to open up portals for high-speed movement costs very little in regards to the magical energy output, performing actions with Boundary Breaker that go far beyond these and trespass into the label of "unreal" such as creating a portal to the moon by looking at its reflection in a lake and manipulating the boundary of distance between the reflection and the real deal – these outstanding actions drain a summarily large amount of both supernatural energy and stamina from the caster, leaving them out of breath immediately after performing such an incredible feat, also rendering them comatose for a decade soon after. Additionally, the greater the feats the user performs with this magic, Boundary Breaker burns straight through magical energy and begins to drain the user's life force, meaning that it can kill the caster if they are not careful. Not only this, while Boundary Breaker is known to be essentially limitless, there is one notable instance of what it cannot modify- that which is known as the "Boundary between Waves and Particles" (波と粒の境界, Hatoryū no Kyōkai), which, as anyone with knowledge in physics can confirm that changing this particular boundary to any degree at all would cause the universe to be erased. No matter how much one attempts to do so, they cannot modify this boundary in any way.

Boundary
Boundary (境界, Kyōkai): Boundary is the basic spell of Boundary Breaker; it is a spell that breaks the "boundary between receiving damage and rendering it null and void", shifting it hard in the case of the latter in order to create a powerful barrier which can be manipulated for various purposes. When performing Boundary, the caster gathers and condenses magical energies within their hands- specifically, the tips of their fingers, allowing their fingers to be harnessed as a union agent for the caster and the world itself; with ignited fingers, the caster is now capable of grasping "imperfections" in the world constructed, leftover from the beginning of the dimension forged by the creation of the universe- what seems to be the Big Bang. Attuning the energies in their hands to these imperfections while keeping them visible in their eyes, witnessing the "fault lines" of a sort, the caster makes a grasping motion, tugging at the imperfections in the world violently with powerful actions which result in the airspace around the user becoming cracked before shattering at the point of impact, in the case of the bog-standard "Boundary" spell, the caster grasps at the line of the "boundary between receiving damage and rendering it null and void", manifesting in the form of a barrier of energy that defends the caster with an absolute shield, preventing the enemy from searching them out or attacking the caster with any and every form of physical or supernatural-based attack no matter the scope. But to be more specific, Boundary results in making manifest the attribute of "absolute resistance and impenetrability", a trait which enables the caster to shrug anything off by rending any forces behind an opponent's action null and void, negating them completely.

This generally takes the form of a relatively large circular translucent barrier of pure azure magical energy that possesses vaguely organic features projected outwards before the caster's frame, but it can be manipulated to take the form of all shapes and sizes, such as a full-body dome-like barrier, squares, rectangles, etc- they can also be compressed and fired like bullets at the enemy, giving off the visage of lasers. It should also be taken into consideration that caster is capable of modifying any property of this spell to their desires, meaning that it can possess any property imaginable as long as the caster adds another boundary to grab at alongside the standard "boundary between receiving damage and rendering it null and void", though this also results in the Boundary variants becoming successively multi-layered, and doing such a thing requires the caster to concentrate more when making the Boundary spell manifest. Rather than traditional force-fields, Boundary behaves more like membranes and as such, they twist and tear when anything impacts upon it before the opposing attack slides off harmlessly like raindrops. Due to the membrane-like composition, anything that touches it will be slowed down to a crawl and it takes an extended period of time for it to break through, whether it be a weapon, the foe's body, or even opposing spells. Every single eternano particle that makes up the Boundary barrier vibrates magnificently at nearly ten million times a millisecond, meaning that even a High-Frequency Blade is said to be incapable of tearing through it. It can be cast on any part of the user's body, or even away from them, including under the foe's feet. Doing so will slow them to a crawl as they become stuck in the spell.
 * Boundary: Lash Out (境界・暴言を吐く, Kyōkai: Bōgenwohaku): By inducing the command "Boundary: Lash Out", the caster, once they have manifested any sort of Boundary, is capable of manipulating its structure far beyond simply transforming the barriers into different shapes- indeed, the forcefield manifested before themselves can generate numerous protrusions in all forms imaginable, such as spikes, blades, claws, cannon barrels from which blasts are launched, halberds/tridents, whips, wings, and much, much more; all objects created extend outwards in a similar manner to that of tree branches. Generating these objects does not require any form of advanced magical energy manipulation such as Shape Transformation, and it can be said that when invoking Boundary: Lash Out, the caster is capable of manipulating the structure in any way that they deem it suitable through mental commands alone, keeping the opponent on their toes as a multitude of armaments and shapes erupt from the barrier separating the caster and the enemy, striking away at their unprepared bodies without any traces of remorse; all armaments and attacking methods formed upon the Boundary are phantom-esque in composition, constantly glowing with no real solid form, appearing almost ghostly in appearance. Not only this, significantly bolstering such a peculiar form of offense, the various protrusions and quasi-weaponry generated upon any form of the Boundary is able to enhance its ability by imbuing numerous properties of the "aspects" infused within the bog-standard defensive forms of the spell, such as the time slowing properties and dispersion ability of the first and second layers respectively of Triple-Layered Barrier: Boundary between Form and Emptiness. This adds yet another degree of complexity to the announcement of Boundary: Lash Out, as they can be integrated into each and any form of striking manifested upon the Boundary before them, granting the user the ability to attack in almost any way imaginable while the opponent must constantly stay on their toes, as no two attacks with Boundary: Lash Out are identical, meaning that each and every strike dealt with these wicked protrusions is something completely new and as such, the enemy has no way of properly dealing with it the first time around.
 * Triple-Layered Barrier: Boundary between Form and Emptiness (三重結界・色と空の境界, San-e Kekkai: Shikitokū no Kyōkai): An extension of the bog-standard Boundary spell; it is a much more complex form of the spell which is a three-layered boundary around the caster- each layer possesses unique properties, each more effective at stopping an opponent's attack than the last. In any case, when performing Triple-Layered Barrier; Boundary between Form and Emptiness, the caster gathers and condenses magical energies within their hands- specifically, the tips of their fingers, allowing their fingers to be harnessed as a union agent for the caster and the world itself; with ignited fingers, the caster is now capable of grasping "imperfections" in the world constructed, leftover from the beginning of the dimension forged by the creation of the universe- what seems to be the Big Bang. Attuning the energies in their hands to these imperfections while keeping them visible in their eyes, witnessing the "fault lines" of a sort, the caster makes a grasping motion, tugging at the imperfections in the world violently with powerful actions which result in the airspace around the user becoming cracked before shattering at the point of impact, in the case of Triple-Layered Barrier; Boundary between Form and Emptiness, the caster performs something a little more advanced; they target a triad of boundaries, each having to do with different subjects- most common is "time", "dispersion", and "reflection", though it can be altered however the caster deems it suitable. Once the caster has targeted their chosen boundaries, they finally pull on the "boundary between receiving damage and rendering it null and void", resulting in the formation of the spell taking the form of a defensive barrier which is textured deep azure around their body, completely surrounding them from all sides. With a triad of overlapping aspects sewn into the Boundary, each layer possesses their own ability. The first and outer layer possesses traces of Slowing Magic within its eternano composition, allowing the Boundary to slow down anything that came into contact with the barrier, even if only touching it lightly; this is often mistaken as Time Magic; as everything that comes into contact with the boundary will instantly be deflated in terms of speed and kinetic energy, leaving the opponent and their magic helpless most of the time. The second layer quickly breaks down the eternano particles composing the opposing spell, enabling it to harmlessly bounce off of the caster with no harm done—the substance attacking the user will be reduced down to the eternano that composes the spell, while attacks that are fueled by pure force are reduced to nearly nothingness—something which rendered them null and void. It is interesting to note that almost anything within the range of the second layer can be reduced to nothingness, albeit stronger opposing forces were only slowed down; making the second layer similar to Nullification Magic. Lastly, the final layer serves as a penultimate defense—it is rare that an offense would breach the both the first and second defenses. This layer functions similar to Wave, as it causes the attack to touch the third layer to become distorted and be reflected, causing almost everything to bounce off of the third layer and be returned to sender, regardless of how powerful the attack is in the first place. The sheer power of this spell means that most of the time, trying to attack the caster when they are performing Triple-Layered Barrier: Boundary between Form and Emptiness is an in futility. Triple-Layered Barrier: Boundary between Form and Emptiness is difficult to pinpoint in regard to barrier size, as it is horribly inconsistent, but there is one certain thing—when an magical attack attempts to breach the caster's defenses, nine times out of ten, the attack will fail. Obviously, casting such a complex barrier consumes a high amount of magical energy when activating the spell and it requires a high-level of skill when attacking at the same time.

Boundary Splitter
Boundary Splitter: Thing that Splits All into Two (境界捌器・全てを二つに別ける物, Kyōkai Haki: Zentewo Futatsuni Wakerumon): The main offensive usage of Boundary Breaker; with this spell, the caster shatters the "boundary between normalcy and absolute destruction", resulting in the creation of ultra-high vibrations which produces a serial of devastating shockwaves. When performing Boundary Splitter: Thing that Splits All into Two, the caster gathers and condenses magical energies within their hands- specifically, the tips of their fingers, allowing their fingers to be harnessed as a union agent for the caster and the world itself; with ignited fingers, the caster is now capable of grasping "imperfections" in the world constructed, leftover from the beginning of the dimension forged by the creation of the universe- what seems to be the Big Bang. Attuning the energies in their hands to these imperfections while keeping them visible in their eyes, witnessing the "fault lines" of a sort, the caster makes a grasping motion, tugging at the imperfections in the world violently with powerful actions which result in the airspace around the user becoming cracked before shattering at the point of impact, in the case of Boundary Splitter: Thing that Splits All into Two, the caster takes ahold of the fault line perceived as the "boundary between normalcy and absolute destruction", grasping it with such an iron vice with both hands that the fault line and thus the boundary momentarily shatters like glass, resulting in the creation of ultra-high vibrational wavelengths that transmogrify into the form of a wave that travels faster than the speed of sound for the briefest of moments, which results in this wave transfiguring into a wave of pure concussive force that can propagate through a medium, characterized by an abrupt, nearly discontinuous change in pressure, temperature and density of the medium- this is known as a shockwave.

These shockwaves, before the moment of generation, are capable of being directed in any direction that the caster deems suitable, such as into the earth itself which results in earthquakes, under the seafloor, which can cause tsunamis, and even into the atmosphere, resulting in a powerful sonic boom that blows everything that it comes into contact with apart. Upon releasing the shockwave, the projectile of sorts more often than not damages the surrounding environment, blasting through the medium of choice at astounding speeds in any direction that the user chooses upon release; these shockwaves ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with- they can push targets over, repulse them away, shatter them, even shaking the ground or dislodging underground tectonic plates, thus causing earthquakes. The shockwaves can uproot trees, rend the earth, slice the skies, and smash small buildings, radiating throughout the vicinity, even disrupting enemy spells if they are being cast at the time, sending them careening across the landscape in the blink of an eye- the shockwaves possess enough speed and force to rip anything they come into contact with into atoms; however, the caster is also capable of focusing the shockwaves into any part of their body or weapon, or even their target, for more concentrated uses. Overall, the technique known as Boundary Splitter: Thing that Splits All into Two is both fast and powerful, making it easy to use and practical.
 * Boundary Splitter: Severe Earthquake Fist (境界捌器・激震拳, Kyōkai Haki: Gekishinken): Boundary Splitter: Severe Earthquake Fist is a more concentrated variant of Boundary Splitter: Thing that Splits All into Two, where the caster focuses the shockwave upon their weapon or arm/leg before unleashing a powerful strike which contains all of the power of the regular Boundary Splitter: Thing that Splits All into Two, resulting in absolutely astounding damage being dealt. When performing Boundary Splitter: Severe Earthquake Fist, the caster gathers and condenses magical energies within their hands- specifically, the tips of their fingers, allowing their fingers to be harnessed as a union agent for the caster and the world itself; with ignited fingers, the caster is now capable of grasping "imperfections" in the world constructed, leftover from the beginning of the dimension forged by the creation of the universe- what seems to be the Big Bang. Attuning the energies in their hands to these imperfections while keeping them visible in their eyes, witnessing the "fault lines" of a sort, the caster makes a grasping motion, tugging at the imperfections in the world violently with powerful actions which result in the airspace around the user becoming cracked before shattering at the point of impact, in the case of Boundary Splitter: Thing that Splits All into Two, the caster takes ahold of the fault line perceived as the "boundary between normalcy and absolute destruction" with a single hand, grasping it with such an iron vice that the fault line and thus the boundary momentarily shatters like glass, before the caster gathers and converges the energy that is about to be unleashed upon their weapon or arm/leg, condensing it completely and utterly into a small, spherical area, otherwise known as a hypocenter, giving off the visage of a mass of clear energy swirling around their chosen extremity. At this point, the caster thrusts forward with a deceptively swift strike which is so powerful that it causes friction with the air, creating a large explosion that is only enhanced by the shockwaves reverberating off of the caster's extremity. The strike is of exceptional strength, as a caster is able to make a hole in an enemy fortress' wall with a single blow, lightning up the surrounding area with its force for kilometers, sending the powerful shockwave across the area with the potential to shatter an entire town. The move can also be fired at such a great speed that not even an opponent using High Speed is able to land their strike before the caster throws the punch; the sheer force of the attack at full strength is more than enough to send the foe not just across the room or even across the yard — across town. While the regular Boundary is more effective at serving this purpose, the caster is still capable of utilizing Boundary Splitter: Severe Earthquake Fist as a defensive maneuver because the shockwave is released at such a velocity that any and every attack thrown the caster's way can be deflected before they hit the user- this also serves as a barrier against any sort of illusion or hypnosis as the vibrations can disrupt brainwaves.

Boundary Rift
Boundary Rift: Art of Appearing in Unexpected Places at Unexpected Moments (境界穴間・神出鬼没, Kyōkai Anama: Shinshutsukibotsu): Boundary Rift: Art of Appearing in Unexpected Places at Unexpected Moments is one of the most used Boundary Breaker spells; it enables the caster to manipulate the "boundary between the current location and the destination", effectively creating a rift with which they can travel to their location of choice in the blink of an eye. When performing Boundary Rift: Art of Appearing in Unexpected Places at Unexpected Moments, the caster gathers and condenses magical energies within their hands- specifically, the tips of their fingers, allowing their fingers to be harnessed as a union agent for the caster and the world itself; with ignited fingers, the caster is now capable of grasping "imperfections" in the world constructed, leftover from the beginning of the dimension forged by the creation of the universe- what seems to be the Big Bang. Attuning the energies in their hands to these imperfections while keeping them visible in their eyes, witnessing the "fault lines" of a sort, the caster makes a grasping motion, tugging at the imperfections in the world violently with powerful actions which result in the airspace around the user becoming cracked before shattering at the point of impact, in the case of Boundary Rift: Art of Appearing in Unexpected Places at Unexpected Moments, the caster grasps at the line of the "boundary between the current location and the destination", resulting in the formation of a corridor of azurite which enables the caster to teleport themselves and objects inside of a pocket dimension before reaching the destination- while in the rift, the caster can fire stored objects out of them at high speeds- more details are below on such an action. But with Boundary Rift, the caster is capable of doing as the sub-title would indicate, appearing in unexpected places from time to time.

The rift is referred to as a magical energy field that functions similarly to that of a translocation portal which enables the caster to contact the fabric of space-time by stepping into it; the rifts themselves are a swirling mass of energy with a multitude of golden eyes dwelling within; the caster can observe anything outside of the rift with these eyes. From here onward, the translocation portal acts to a gateway to any other place that the caster ends up in by shortening the boundary between the current location and destination, no matter the distance or location of their destination; the caster is capable of moving between the current location and their destination through this dimensional space. When approaching the rift, it will release extremely high purified energy particle concentrations; and in that instant, the caster will have their body broken down into elementary particles as the particle concentrations of the magical rift absorbs them- being directed according to the caster's will as they are instantaneously reassembled in said location, literally teleporting to effectively any location that the caster wants to go- when teleporting, the heat signature and magical power of the caster and their target becomes incapable of being detected. While with this spell, the caster capable of disappearing and reappearing anywhere that they want, they can only teleport objects with a mass up to four thousand, five hundred, and twenty kilograms. When in the portal, this effectively allows intangibility; giving off the visage that the caster is capable of phasing through almost anything that they come into contact with, concealing their magic signal and physical presence in the process. With Boundary Rift: Art of Appearing in Unexpected Places at Unexpected Moments, the caster is capable of zooming through any form of supernatural or otherwise defense with ease.
 * Boundary Rift: Rest on Stone, Rinse with Rivers (境界穴間・枕石漱流, Kyōkai Anama: Chinseki Ugairyū): Boundary Rift: Rest on Stone, Rinse with Rivers is an extension of Boundary Rift: Art of Appearing in Unexpected Places at Unexpected Moments; it involves the caster absorbing anything of their choice into the magical rift opened before spitting it out as a high-velocity projectile. When performing Boundary Rift: Rest on Stone, Rinse with Rivers, the caster gathers and condenses magical energies within their hands- specifically, the tips of their fingers, allowing their fingers to be harnessed as a union agent for the caster and the world itself; with ignited fingers, the caster is now capable of grasping "imperfections" in the world constructed, leftover from the beginning of the dimension forged by the creation of the universe- what seems to be the Big Bang. Attuning the energies in their hands to these imperfections while keeping them visible in their eyes, witnessing the "fault lines" of a sort, the caster makes a grasping motion, tugging at the imperfections in the world violently with powerful actions which result in the airspace around the user becoming cracked before shattering at the point of impact, in the case of Boundary Rift: Rest on Stone, Rinse with Rivers, just like Boundary Rift: Art of Appearing in Unexpected Places at Unexpected Moments, the caster grasps at the line of the "boundary between the current location and the destination", resulting in the formation of a corridor of azurite before themselves. However, unlike the latter, the former's corridor of magical energy absorbs the incoming projectile from any and every direction, no matter the velocity that it travels at, sucking it up into the magical rift in the blink of an eye. The sucked-in objects are stored, and can be shot out with astounding speed and force, effectively launching whatever is stored within towards the enemy. Generally, the user manifests these objects stored in groups of ten or more—using a form of telekinesis to allow them to hover around the user in any formation that they wish. Upon a snap of the user's fingers, the seemingly infinite number of objects can be fired without pause. They move and take aim at the target according to the user's will, allowing the user to fire without having to even touch them; they are shot with enough force to repel a high-powered elemental spell. While it is possible to block many of the strikes, to do so can be seen as suicidal as it is not uncommon to see a flurry of objects materializing out of a portal and disappearing just as quickly, flying and attacking rapidly from many angles at once; overall overwhelming the foe; or at least, placing tremendous pressure upon them; as being struck by a single object can lead to stagger and thus the rest will hit the enemy.

Trivia

 * The magic was designed to be overly powerful, and as such, it is legitimately life-threatening and has more drawbacks than many other forms of the Black Arts with the exception of Ankhseram Black Magic.