Magic Council (Raze)

The Magic Council (魔法評議院 Mahō Hyōgiin) is the ruling body of the world of Magic.

Overview
As the main ruling body of the entire Magic world, the Council possesses almost utmost control over it, acting as a leading government of sort. The Council rules all of the legal Guilds scattered throughout Earth Land, overseeing them and keeping them in check,   and they are responsible for the events caused by Mages, also possessing the right to punish Mages who break the law   and to confiscate Magical artifacts which could potentially cause large-scale damage. Among the things prohibited by the Magic Council is the use of Magic for assassination, something which, if perpetrated, could lead the Council to oust the offender's guild such as the case with Erigor's Former Guild before it was re-created. The Council has the right to apprehend Mages charged with crimes anytime, with their messengers being highly respected. It has been said that "Even if something is white, once a Council member says it's black, then it becomes black", showing that the Council's authority is extremely large in the Magic world. However, despite this, the Council is known for sometimes displaying its power as a mere formality, finding scapegoat Mages and trying them of recent, calamitous happenings just to subsequently release them without any punishment.

Being essentially the overseers of guilds, they do not hold any Guild in high regard if they tend to cause tremendous damage to property during Jobs.

Heavy incidents happening in the Magic world might inflict serious damage to the Council's reputation, going as far as to cause the dismissal of one or more of its members. Following the events of the Tower of Heaven, during which two members of the Council were revealed to as traitors and the Council's most powerful weapon, the Satellite Square: Etherion, was fired, the Magic Council disbanded, this until a personal request for it to be reformed was issued by the King of Fiore himself. The new Magic Council has a single member of the former Council left in it (namely Org), and is way stricter than the old one, very single-minded and heavy-handed in its goal to remove all of the Dark Guilds, even if that means sacrificing legal guilds in the process. In addition, they seem to have grown more and more intolerant to destructive Guilds, despite the fact that the powerful Dark Guild Oración Seis, a member of the Balam Alliance, was destroyed by it assisted by the Legion Corps. Following the more recent Grand Magic Games, the Council saw yet another change in its members as several stepped down, including the more recent Chairman, leading to several newer members stepping up and taking their place.

Main Members
The Magic Council is composed of ten members at a time, or, to be more accurate, nine "seats", going from 2nd to 10th. The 1st seat is occupied by the Chairman, effectively the leader of the entire Council, who takes the final decisions on every matter.

Employees
Working for the Magic Council is a series of strange, humanoid creatures, reminiscent of anthropomorphous amphibians, partially covered in spots, who are perfectly capable of talking, and fulfill various roles, such as envoys guards and Magical technicians for the Satellite Square: Etherion. Where do they come from or what race they belong to is as of yet unknown.

Such creatures' uniform consist of a wide-collared dark jacket, with wide sleeves and edges and cuffs adorned by a series of light stripes, over a light shirt, held closed on the front by a multitude of laces ending in a bow knot in the upper part, and a long, light skirt-like cloth covering the legs. The outfit is completed by a small, elongated dark hat matching the jacket, which gets larger near its top, and has a flat, round object on the front, reminiscent of a medal.

Military
Being basically the government of the Magic world, the Council has an array of armed forces at its disposal, which it uses to maintain peace and make sure that none breaks the established laws.

Rune Knights
A military subdivision within the Council, acting as a personal constable of sort, Rune Knights are the Council's army. Their job is to enforce the Council's ideals of justice and to investigate crimes related to the Magic world. They are known to possess several garrisons scattered throughout Fiore, with their numbers being consistent,   and have battleships at their disposal for sea transportation. They are divided into squads, with some of them performing particular duties, and most of them being led by a ranked officer. After the Council's reorganization, following the events of the Tower of Heaven, they have become increasingly strict.

The soldiers are clad in a garish uniform, highly reminiscent of those worn by real priests: they don a long, high-collared, sleeveless dark robe over a light shirt with wide sleeves ending below the elbows, where they are circled by thin bands; the robe is covered on the front by a light cloth, bearing the dark,ankh-like symbol of the Council, held still by a light belt circling the waist. Around the soldiers' neck is a long, light cape bearing the Council's insignia on the back, held closed below the neck by a rhomboidal clasp adorned by a gem, and on their head sits a light headgear, with a decorated lower part, reminiscent of a mitre, but with three tops, a central one and two more at its sides. They also wear simple boots with the front parts covered in vertical stripes. Each Rune Knight comes equipped with a long metal staff, ending in a sphere, seemingly a globe made of crystal, topped by a small cross. However, some of the newer Council's soldiers, have replaced their robe's lower part with very loose pants, mildly reminiscent of hakama, and their boots with sandals, adding to their religious appearance.

High-ranking Rune Knight officers such as division commanders are shown to wear a more formal, less garish attire, which loses most of the religious look distinguishing soldiers: they wear an elegant dark jacket, with light edges and two buttoned bands on each cuff, over a lighter shirt with the Council's dark symbol on it, loose, light suit pants held up by a massive belt, light gloves and distinctive, light shoes, bearing a snakeskin-like pattern. The only similarity between soldiers' outfit and the one exclusive to division commanders appears to be the cape, which in the latters' case, however, also covers the shoulders, and sports a larger clasp closing it. Rune Knight officers aren't shown wielding any weapon.

Rune Knights' fighting prowess is mostly unknown; it is known, however, that particular squadrons, such as the 4th Custody Enforcement Unit, are capable of using Magic similar to Jutsu Shiki, generating glyph barriers which can prevent those caught inside them from leaving until the spell is nullified. Such technique can be performed with enough discretion to remain unnoticed while it is being casted, with the targets finding out about it only after it has become effective. Aside from that, Rune Knights shown so far seemed to mainly employ melee combat, assaulting enemies in large groups and generating Magical auras on the ending part of their staffs; something whose effect or aim is unknown. However, even considerable amounts of them could be knocked out by way smaller groups of proficient melee fighters, implying their skills to be just average