Lisette Aznable

Lisette Aznable (リゼット・アズナブル, Rizetto Azunaburu) is a wandering magician with no ties to any form of authority, whether it be Legal Guilds, Dark Guilds, or any governmental organization- it would be easier to classify her as an Independent Magician or perhaps more familiarly, an Unorthodox Magician. She was born some time after the Alvarez Empire conflict, with her family being a long lasting legacy of magicians who practiced the Chaos Arts in an attempt to perfect it so that they could tap into the "Power Cosmic" and beyond "gods beyond gods". Prior to the "New Era", Lisette's family was forced into hiding, as the people who had suffered due to heretic magic practitioners had began to take things into their own hands and crack down on them rather forcefully, as the Magic Council had previously been rather ineffective - this ended up with her parents abandoning her as a child. A descendant of the Entelexia, a race born from and embodying chaos as with the rest of the Aznable Clan, Lisette was orphaned at a young age, spending most of her childhood as a kid from the slums of Stella.

As a child, Lisette was originally of a weak constitution and had contracted tuberculosis, a disease that would have drastically shortened her lifespan and endangered her greatly. Being stricken with this condition from the get-go, Lisette thought nothing of her existence as a street rat in Stella, caring little for the premise of honour and justice, instead being rather bitter and cynical. Rejected from the Etole Academy, which was a prestigious magic academy, Lisette was given the "Chaos Fighter Serum" that completely overhauled Lisette's body in order to accommodate for the fact that she was a hybrid by removing the boundaries between Lisette's frail body, the Entelexia side of her, and the top-shape human side of her via a fast-acting poison injected into her dormant Magic Origin; this poison hewn from the Magic Origin of ninety-nine human Magic Origins and a single Magic Origin of an Entelexia, bringing out her potency to tap into the Chaos Arts and fusing with her latent powers to convert frail Lisette into a powerful warrior of death; often referred to as the Red-and-Black Feathered Falcon (朱墨羽の隼, Shubokuba no Hayabusa).

While she joined the Etole Academy for over six years and became one of the fastest learners as well as exceptionally powerful both magically and physically, after a mishap that involved a mysterious mask forming on her face to protect herself from a mysterious assailant, she was sentenced to be executed by a group of Legal Magicians who saw the Chaos Arts as no better than the, only to escape through the formation of her Arm of Nyx and quickly became an exile, running away from Stella as fast as she could, thus beginning a long journey which would lead her all across Earth Land. Though she helps people whenever she can, she's been branded a target due to her Chaos Arts and all-too-sinister appearance. Gaika is seen as an agent of destruction, usually being called "the devil", a rumor spread by the government of Stella, who believe she is far too dangerous to exist – especially considering that she's more than willing to take the law into her own hands to dole out justice to those that authority would normally pardon, especially the more corrupt Guilds. Despite her abrasive attitude, Lisette has a soft spot for children, and will not hesitate to protect them at all costs, constantly clashing with authority figures to do what she feels is right.

Appearance
Rather middling in height, Lisette is an odd pretty lady with an enigmatic and ephemeral air about her, described as by those around her as quite bizarre yet attractive, especially by those of the opposite sex – but for some strange reason (probably her foul attitude), she can't seem to keep a stable love life. This is especially shown in the way she presents herself, going from her black, red, and gold predominant colour scheme, displaying her immaturity through her love of "edgy colours"; her physical age seems to be in her late teens-to-early twenties, though truthfully, her age is incredibly difficult to properly determine, even by those who have known her from the very beginning. Despite the fury and untrained fighting style that she displays while in combat, she is described as a maiden with a fair skin tone, being peachy-white in colouration. She has an unruly mop of black hair that's left wild like she doesn't care without any tending to, though its most notable feature is how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face. There is a trio of bundles of raven hair exposed in the very middle of her forehead, with the longest extending down to reach her nose. Her long hair extends down to reach her knees, and is noted to be rather feathery, with multiple spikes protruding everywhere. Lastly, she has a slim forelock of hair which extends upwards at the very top of her head, as it curls backwards slightly. Lisette's eyes are a deep crimson in texture that seem to change colour to golden on occasion.

Lisette has a slender, waif-ish build; her skin is said to be so white and smooth that it appears almost like she's made of porcelain. Her facial features are very child-like to the point that when she smiles, it is completely radiant. She has snow-white skin that is akin to a princess's; along with a beautiful figure- small breasts, long, slender legs, and a shapely rear. However, because of her normally stoic face, it is known to be damn near impossible to guess what she's thinking commonly. In terms of attire, Lisette dresses rather extravagantly, but at the same time, she is also fairly lightly-clothed; typically, she gets a lot of snark for her edgy colour scheme and 'emo' clothes, as mentioned before. The most distinct part of Lisette's attire is her tattered black cloak that isn't completely over her shoulders, being attached by a belt at her collarbone area- the cloak also has red trimming on the edges- and one half of her cloak is long-sleeved. Her top starts from her chest and splits down the middle, revealing her mid-riff and cleavage with black threads layered across her stomach; she also wears a tattered black miniskirt with a black and silver belt slung across her waist which sags on her right thigh. Her right arm is adorned with a silver forearm gauntlet, and the left is concealed by white bandages, hiding her demonic arm known as the Arm of Nyx (, Āmu ofu Nyukusu lit. Black Magic-tainted Arm of the Evil Spirit Dragon). Matching these is one knee-length greave and one calf-length greave; both are silver with gem-like adornments.

Personality and Traits
Lisette Aznable is described to be like the sun, a radiant figure of great intellect (which is still rather overestimated a lot) whose stubbornness can harm those closest to her. Despite this comparison, it's especially evident that Lisette Aznable is not warm like the sun; indeed, she's rather gruff and aloof. Lisette Aznable is a fairly complex young woman; while she's more often than not disinterested in the affairs of the world around her, content to just sit back while it updates into the "New Era"; having studied constantly in her childhood, Lisette wishes to assist the revolution of the world to make it a better place to live, though she's slightly afraid to do such a thing, as magicians like her whom are aligned to the dark and practice the Chaos Arts are generally shunned by others. Lisette herself is rather quiet, rarely speaking unless asked a question, and even then, she generally only answers in terse sentences, giving off the aura of her being emotionless, though people who are close enough to her know that this is merely a facade; as she is actually a kind and caring person though despite her iciness- indeed, she more often than not pushes away those who would otherwise be considered her friends because she's quite bad at anything that doesn't involve fighting- instead, it could be said that Lisette is just extremely shy.

Although conversing with her may give somebody the impression that she is pretty boring, in reality she is always deep in thought, trying to think of what to do next or something witty to say. Lisette's tongue is about as sharp as her ōdachi, Soul Eater- taking no heed for social atmosphere in any situation; she constantly speaks out what comes to her mind in her usual deadpan tone, more often than not drawing surprise from others around her; and more often than not, Lisette generally attempts to keep her cool under most circumstances; no matter what her enemies ever do to her, she can come up with a retort to it of questionable quality. Adding to this, Lisette can be incredibly flippant, casually mouthing off to even the most powerful of opponents, and she generally enjoys rubbing people the wrong way- but even after she stops swearing at people she has trouble picking up social cues and understanding what she's supposed to do in social interaction.

Lisette's difficulty in expressing her emotions stems from her belief that showing her emotions is unnecessary because she assumes people can tell what she feels by looking at her- but of course, this leads her to being incapable of comprehending that others can't read them and her tendency to wear clothing with an edgy colour scheme and 'emo' fashion leads some to interpret that she is somewhere in the autism spectrum- though it could be more accurate to say that Lisette, deep down, is a typical teenager who tries really hard to be seen as cool and constantly thinks about awesome one-liners to say. Contrary to what one would expect, Lisette is quite learned for a violent delinquent, though she admits some of her detective skills come from watching a lot of television; indeed, her hobbies skew very nerdy, and she reads technical books about boats and planes for fun.

Because of her general attitude, Lisette can seem at times to be uncaring or even callous, but actually has a very strong sense of justice and prefers to fight fairly; if nobody is doing something about an issue, it can be guaranteed that moment Lisette learns about it, she will ensure that what's required gets done. Though withdrawn, Lisette refuses to ignore people crying for help, feeling a need to help people whenever she can- this sense of responsibility generally leads other people to place their trust in her and follow her despite her affinity for darkness; even though everyone agrees Lisette can be difficult, she has countless people thankful of her help across the globe. Lisette adores children, and before she started her adventure, adopted several whom she found on the streets; in regards to children, her grumpy mode seems to be permanently turned off around them.

Lisette enjoys combat- not the art of killing, but rather, every single aspect of the battlefield, feeling as if she was born to fight; this is best shown when she sometimes doesn't fight at her full potential so she can toy with her opponent or make a fight last longer. At times, Lisette gets bored with fighting weak opponents and finds entertainment in fighting strong opponents who will give her a challenge; the way that Lisette sees battle is like a dance, with two partners joining together to give a spectacular performance for the world to see. Something important to note that despite constantly being waist-deep in debt, Lisette is perfectly fine with doing jobs for people solely for the good of them, and rarely, if ever, enforces payment from poor clients- being rather picky despite her debt, Lisette refuses to do any job that sounds boring regardless of Jewel payout, though she will immediately snap up any jobs which involve fighting, with or without pay.

Equipment
Soul Eater (, Sōru Ītā lit. Life-Stealing Darkness-Forged Blade): Soul Eater is the name of Lisette's personal weapon; it is a long-bladed, single-edged, Japanese-style sword known as a ōdachi. The blade itself is almost as long as Lisette is tall, yet despite this, she more often than not wields the Soul Eater in one hand; it possesses a scarlet blade and the black hilt has a trigger. Once drawn, the sword's blade telescopically extends to around twice the length of the scabbard. The Soul Eater is derived from an exceptionally powerful katana referred to simply as "" (不倶戴天, Fugutaiten) owned by the strongest member of known as. However, at some point in time, a small piece of the supposedly unbreakable blade was chipped by an incredibly powerful foe, with numerous fragments scattering around in a violent explosion- one of which came into the possession of Lisette herself, who went to a blacksmith and had him temper it over her bog-standard "Magic Sword", a standard armament which all sorts of weapon-based magicians utilized, using the alloys infused within the blade to replace her old blade; the Soul Eater was forged from the largest chunk of the alloy- while it still keeps its regular form as a Japanese-styled sword, it has changed a lot otherwise, becoming modified and altered over many years- though it is still classified as a God Mower (神薙, Kannagi); the highest class of sword, magical or otherwise, around. Indeed, if unsheathed, these "God Mowers" could cause a cataclysm of unimaginable proportions- the skies, the earth, and the sea are all sliced in twain before the might of a God Mower-class sword; Lisette can casually call upon its full power.

Firstly, and most obviously, the Soul Eater is capable of enduring an enormous amount of punishment, such as having its blade on the flat side being smashed with a magic-enhanced bomb that resulted in...well, there were no results, as the weapon received no damage; making it tremendously effective in defending against incoming attacks. The blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming techniques of both the completely mundane and the supernatural. Indeed, the blade of the weapon is capable of slicing through steel as if it were a hot knife moving through butter. In fact, just by staring at the blade of Soul Eater long enough, some people have received minor cuts no matter their defenses- it is capable of cleaving through diamond and even some concepts such as flames effortlessly; and on one occasion, Lisette was capable of using the cold steel of the weapon to absorb an energy blast before returning it to sender via another swing of the weapon. The Soul Eater has a special charm cast upon it that ensures that once Lisette touches the weapon, it can never leave her hands unless she wants it to- this is due to her previous weapons either breaking or being lost once they were knocked out of her hand. This is overlaid with a Nullification Magic spell which ensures that this charm cannot be undone. Lisette carries the Soul Eater sheathed at her side in the style of samurai known as buke-zukuri (武家造, housing for a military family); enabling her to draw the Soul Eater swiftly from the Phantom Sheath from a taitō (台刀, Sword Wear) stance.
 * LisettePerScabbard.pngPhantom Sheath (, Fantomu Shīsu lit. Gun-Scabbard of the Life-Stealing Darkness Forged Blade): The Phantom Sheath is where Lisette stores her Soul Eater sword; it is perhaps one of the most unusual blade-holding devices around; indeed, the Phantom Sheath is in the form of a shotgun with the barrels of which aligned with the grip, forming a straight line; the stock –which is rather long when compared to the rest of the firearm- of the Phantom Sheath is a deep crimson, whereas the rest of its components are the same dull silver as most metallic weapons. Of course, when sheathed, the Soul Eater covers and blocks the barrel of the Phantom Sheath, leaving it unable to fire normally until Lisette's main weapon is awakened to wreak havoc on her enemies; when used as a gun, the Phantom Sheath is capable of automatic fire, working similar to that of a machine gun- while it can be fired from all ranges, Lisette prefers busting caps in her enemy's asses from close and medium range. The scabbard appears to contain a rotary chamber similar to that of a revolver pistol filled with six types of elemental magical energies contained within Lacrima vials: green, cyan, red, dark blue, brown, and yellow- as Lisette begins to draw the Soul Eater from the Phantom Sheath, she swirls the rotary chamber around in order to attach a single magical blade, which is permanently affixed to the scabbard by shrouding the normal blade in the magical energies of her choosing. If Lisette flips the sheath around with the Soul Eater still stored within it, she is capable of using the trigger on the sword and the trigger on the Phantom Sheath to choose elemental Lacrima to fire at her enemies like a chain-gun. The Phantom Sheath has the slightly more mundane use of making its cutting force even higher at the press of a button due to pressurized air in the sheathe. When using this special function, it can launch from its "sheathe" at the press of a trigger, making her strikes ten times more deadly, and can also be linked to its sheathe via chain so it can swing through enemies and come back to Lisette.

Arm of Nyx (, Āmu ofu Nyukusu lit. Black Magic-tainted Arm of the Evil Spirit Dragon): The Arm of Nyx is Lisette's left arm; it is a natural mutation technically, as she was born with the arm due to the fact that her parents experimented upon her in the womb in order to bring the family line's research into the forbidden arcane to a conclusion, as they realized that the Aznable family couldn't continue as the New Era was rejecting their very existence. The Arm of Nyx takes the form of a red-and-blue-with-glow demonic left forearm which has glowing azure fingers and palm, though the back of the hand is a hard scarlet- but from the middle of the back of the hand down to the elbow has a blue glow that splits like veins; the claws are sharp enough to leave marks, but Lisette never uses them intentionally. The Arm of Nyx is said to be the embodiment of the Curse placed upon the Aznable Family by the God of Darkness, Nyx; it is the culmination of the punishment the God of Death wished to inflict the heretical clan with before the new rules for deity-kind were laid out. However, Nyx, unlike her associate the God of Life and Death known as, knows what curse will and won't backfire, and rather intelligently yet mercifully, decided to curse the Aznable Family's daughter with a replication of her own arm. The Arm of Nyx possesses superhuman strength which is far beyond most other humans, even those utilizing power-enhancing magics and even Etherious, being capable of crushing all sorts of weaponry, even if they were stated to be unbreakable beforehand- in the heat of battle, in proportion to Lisette's remaining magical power, the Arm of Nyx never ceases glowing, though the intensity of the glow is linked to how much focus Lisette is channeling through it, her own stamina and emotional state, and presence of some beings, such as Gods and Etherious. While she constantly expresses discomfort with its existence, Lisette doesn't let the Arm of Nyx bother her too much; in fact, the advantages it brings her outweigh the freaky look of the arm. The Arm of Nyx constantly projects a red and black mist from the palm when in the heat of combat, known as the Black Blood Mist (黒血霧, Kokketsukiri) which has a wide variety of effects. Interestingly, the Arm of Nyx does not cost Lisette any magical energy to activate its powers- the reason for which is because her Magic Origin and thus her magical energy recognize her left arm as not being there, and instead, they focus on distributing her magical energy to the rest of her body- the Arm of Nyx can be said to be a mass of demonic energy fashioned in the shape of an arm separate from Lisette's body, having its own Magic Origin and everything.
 * Black Blood Mist (黒血霧, Kokketsukiri): The Black Blood Mist is a byproduct of the very existence of the Arm of Nyx; since Lisette awakened the demonic extremity, the Arm of Nyx constantly projects a red and black mist from the palm when in the heat of combat; Lisette is capable of manipulating the black and red mists as if they were an extension of her body, launching them at her enemies and using the mists as a getaway maneuver; since it's a power born from the Goddess of Darkness, it costs Lisette absolutely zero energy, meaning that she will never tire from utilizing this power, giving it a theoretically infinite use-time. The mists are fairly malleable when Lisette's willpower is used to manipulate its structure, it can be utilized either in an energy-like state or moldable solid that resembles crystal or glass, that will eventually dissipate or seemingly shatter. Due to the high amount of strength and energy it possesses as well as it's tendency to be sharply shaped when conjured and utilized for offense, defense, and supplementary purposes, it can be used as a dramatically impressive weapons or defense. However, that's not all; upon sensing an opposing attack which is supernatural in nature, whether it be Magic or a Curse or anything else which isn't physical or weapons-based, the Black Blood Mist begins to emit a powerful suction effect which diverts the opposing power's flight path and causes it to gravitate towards the Arm of Nyx, the Black Blood Mist of which effectively creates a terrible sucking wind, nullifying the detrimental effects it would have upon Lisette, serving as an effective defense. In addition, because the Arm of Nyx is an existence that is considered separate from Lisette's own body, while Lisette uses the demonic arm as a fulcrum for her Chaos Arts, the Black Blood Mists can merge together with the aether generated to form a potent mixture of yin and yang that dramatically bolsters the power, speed, and area-of-effect of each and every one of Lisette's Chaos Arts, adding to her credentials that Lisette definitely is the strongest wielder of the Chaos Arts in existence.

Red and Black Robe (朱墨の衣, Shuboku no Koromo): The Red and Black Robe is the name of Lisette's personalized Shielder Suit (, Shīrudā Sūtsu lit. Combat Protective Clothing); which is an extremely versatile and ubiquitous field-type defensive spell that summons a construct woven by a magician's magical energy utilizing Shape Transformation once they have projected their magical energy outwards as to enclose around their own body, forming a compact magical armour which is capable of protecting a magician from external harm. Unlike other protective spells, it is usually auto-cast by the user's Magic Origin upon entering combat and only dispelled when it is critically damaged, destroyed, or deactivated by the magician. In any case, Lisette's Shielder Suit, the Red and Black Robe takes the form of a shallow cut stygian black dress, a set of necklaces with an assortment of enchanted beads, a scarlet girdle-belt, and a pair of matching gauntlets which are also red and black. A sash composed of feathers hangs from the right side of her skirt; lastly, thigh-length black boots with a red splatter pattern cover her feet and legs. As the Red and Black Robe is forged from Lisette's magical energies, it can be considered an extension of her own body, and as such, she is required to will it away manually- and since it is woven from her magical energy, it is weak against abilities which nullify magic, such as Nullification Magic and. In any case, the Red and Black Robe is incapable of being permanently damaged no matter how much of a beating it takes, and even if it is dispelled Lisette is capable of re-summoning her Shielder Suit as she can instantly repair it with her own magical energy. The Red and Black Robe is more often than not compared to steel in strength, leaving Lisette unable to be wounded by either weapons or supernatural powers except with the greatest of attacks and its own weaknesses; allowing her to cancel out physical attacks and supernatural powers which aren't capable of mass devastation. The Red and Black Robe allows Lisette to tank attacks from a high-ranked Etherious without a scratch, and all spells and attacks are effectively reduced to pathetically weak attacks, meaning even qualifying blows directed towards vital points are rendered as minor scratches that can be healed at a quick rate. The defensive capacities of Shielder Suits are very high as they act as an impregnable armour made from magical energy overpowering others, allowing magicians to survive in life-threatening conditions, however, they cannot be completely relied upon for protection.

Ways of Combat
Lisette is one of the most dangerous fighters of the current age; despite the "New Era" rolling in and the development of Full Contact Magic leaving many who don't update their Magic System in the dust, Lisette Aznable herself stays as strong as ever; partly due to her possessing the blood of the Entelexia flowing within her veins, partly due to her superhuman physical and supernatural parameters, and finally, partly due to her incredible savvy nature. While she was initially frail and sickly, the Chaos Soldier Project that Lisette was part of involved metabolizing and permanently augmenting all of her bodily functions to a level that transcended the potential of humanity, bringing her to the level of power that she should have been all along – effectively, she became the one and only next step in the evolution of humanity while still (slightly) remaining human. This gave Lisette superhuman speed, agility strength, durability, and intelligence while awakening her Entelexia blood, transforming a weakling into a powerful being and even further into something that could be considered completely unlike anything else on Earth Land.

Knowledgeable in several martial arts and numerous sword styles, Lisette assimilated any and all knowledge of combat into a fighting style with no equal – however, she is naturally attuned to the art of swordsmanship, and as such, she possesses incredible fighting skills enough to take down two squads of Rune Knights and five of the Ten Wizard Saints all while being in top shape. Uniquely, Lisette possesses an elemental affinity which is that of two instead of one – these elements are light and darkness; this is due to her mastery over the Chaos Arts which she achieved easily partially as a result of her being part-Entelexia; in combat, Lisette uses the Chaos Arts to augment every other combat method she has. More often than not, Lisette uses her Soul Eater ōdachi and her Arm of Nyx demonic hand to produce a brutal fighting style, constantly teleporting around using the Aetherial Translocation magic while utilizing Iaidō, a sword style which involves unleashing an immediate counter attack and then sheathing the weapon- striking so fast that the opponent does not realize they have been slain until she sheathes her weapon. Indeed, Lisette's pure destructive force mostly comes from her immense physical strength and her transcendent fighting skill.

Her mastery over the Chaos Arts is to the point that she doesn't use any other magics; but not that she needs them, considering that her usage is complimented by her ingenuity and impressive imagination, turning the concept of "manipulating the cosmos" into something more like a Molding Magic or Arc of Embodiment thanks to the latter traits – Lisette has achieved a mastery over the arcane that even the Ten Wizard Saints would dream of. Commonly, Lisette uses Aether Forge in order to shape blades out of aether to launch at her foes in a similar manner to a rain of arrows. When charging one of her stronger attacks, she puts up a three-hundred-and-sixty-degree aether barrier to signify the overwhelming maelstrom about to be unleashed. With the Goddess of Darkness, Nyx, inhabiting her left arm, Lisette is capable of summoning parts of the evil god to attack, such as her pointed jaw and tail, her claws, and one of her many draconic heads which can also launch her miasma breath- Lisette can also summon Nyx's hide for an enhanced version of Aether Forge: Rhea's Protection, and its angelic wings for flight; taking the Goddess of Darkness's ability to devour souls to its extreme- meanwhile, her Stellarknight Change enables her to transform into a creature of pure darkness to devastate her enemies.

Regular Swordsmanship
Master Swordsmanship Specialist: Lisette is one of the most skilled sword wielders around; while it has been derogatorily stated by people not-too-fond of her that it is because of her extraordinarily powerful sword, Soul Eater, indeed, the truth is quite the opposite. Being her forte in battle and her greatest asset, it should come as no surprise that Lisette Aznable is one of the finer warriors of the way of handling a blade around; she is consistently competent in the art of swordsmanship, being one of the finest warriors that effectively dominated the followers of the way of the blade through fear from the shadows, many desperately hoping to become something even barely close to her level of mastery. Lisette displays nothing but the utmost of proficiency with a blade, said to have a near-mastery of swordsmanship no matter the size of the weapon – but only as long as she is wielding her Soul Eater as it is the only blade that she knows the ins and outs of, making it a "supreme weapon" which is the only armament that brings out her full potential. As befitting it being the only weapon she has ever wielded, Lisette constantly makes liberal usage of her God-Mower-class sword known as Soul Eater which is an existence similar to that of the fabled in the heat of combat, showing absolute zero signs of mercy towards those that she fights. Constantly, Lisette Aznable shows the true strength of her skill in regards to her blade in a decidedly offensive style—specifically focusing upon the virtues of speed, and strength; unleashing strikes that "start in a split second" and "end in a split second", meaning that energy isn't miss-used outside the attack; the only defending she ever does is while stationary; her blade is near impossible to defend against as her swordsmanship is touted to step far into the domain of the gods. With her ōdachi roaring, her swings cleave the air apart, with every strike being akin to cannon-fire, throwing out roaring gusts which can cut through time and space at its highest level of power. Due to the length of Soul Eater's blade, Lisette possesses great range on her attacks, which can give many of her enemies great difficulty when trying to get in on her; when in her normal fighting stance, Lisette holds her weapon above herself at her following side/arm and puts her leading left hand out with its open palm being shown.

Lisette utilizes a real-life sword style known as the Way of Drawing and Resheathing (居合道, Iaidō), which involves an immediate counter attack and then sheathing the weapon, striking so fast that the opponent does not realize they have been slain until she sheathes her weapon; it is a method in sword fighting that involves quickly unsheathing for a rapid attack and then sheathing again. The Way of Drawing and Resheathing is an all-too-common style of swordfighting which originates from samurai culture (both in Fairy Tail and in real life). The Way of Drawing and Resheathing is said to be born from a fusion of two completely awesome things; Japanese-styled swords are awesome, and pulling a pistol out of the holster and blasting some poor sap is mads baller. So, one day, an absolute madman decided to combine the two, resulting in the creation of the Way of Drawing and Resheathing, a sword style which focuses on drawing, attacking, and sheathing the blade once more in the blink of an eye. The Way of Drawing and Resheathing is all about the smooth, controlled motion of drawing a blade from its container, more often than not just a standard scabbard, striking out at the opponent, removing blood from the blade, and then returning the sword to its container in one smooth move.

This movement is almost impossible to predict, transcending any precognition skills -supernatural or otherwise- and any humanly possible reaction speeds, effectively giving the practitioner a clean hit upon the enemy. But there's more; a user of the Way of Drawing and Resheathing is capable of executing all sorts of attacks against single or multiple enemies creatively, stabbing, piercing, thrusting, slashing, and simply whacking the enemy with their sword once it has been drawn from its container, often executing multiple slashes in a row of numerous types in the blink of an eye before the motion ends. Normally, a practitioner's speed at drawing and unsheathing is so fast that that they are capable of attacking before spells are cast and weapons are manifested, making it extremely efficient against the likes of both Caster and Holder Magicians- though not as effective against regular warriors; as their lack of magical powers could hamper the user's advantage because obviously, they have no magic to take advantage of.

A skilled practitioner of the Way of Drawing and Resheathing is shown to be able to slash at enemies that are seemingly out of their blade's range, as the air pressure unleashed by the speed and force of their swings possess a power all of their own- indeed, the air pressure released is effectively an extension of their slash, a swift moving blade of invisibility that possesses the properties of the original sword swing. Furthermore, a user's speed with their blade is shown to enable them to deflect numerous bullets, whether supernatural or not, in rapid succession in a single swing. A master of the style is able to strike so fast that the opponent does not realize they have been cut until they return their blade to its seal; slicing up to ten times in a row in the span of a few moments while the enemy is unable to do anything about it. The speed and precision of the Way of Drawing and Resheathing are able to inflict a lethal blow on the fighter's opponent without staining their blade with blood, and even slice open the head of a large demon. Lisette herself has a notoriously quick draw speed; measured at about 0.05 seconds.

Despite the swiftness and strength of her blows, Lisette prefers to menacingly stroll up to her enemies, approaching her enemies slowly while exerting a small amount of her Magical Aura in order to let her intentions be clear to them while ever-so-casually countering anything and everything that her enemy throws her way; after all, if Lisette is going to kill somebody, they had better believe that she's not going to actually run up to them; though utilizing the Nyx Portals for teleportation is perfectly fine. Once in range, everything goes to hell for her enemy as Lisette reveals to her enemies that each and every one of her attacks is a fatal blow that needs to be defended against or evaded entirely, relying on an overwhelming combination of speed, precision, and brute force when swinging Soul Eater as her attacks land as quickly as lightning while the force of her impacts are akin to a major earthquake as her blade rends the earth with every strike, destroying everything that comes between her and her goal of "promised victory" as the terrain and environment around her becomes an extension of her ōdachi; powerful howling hurricanes surge forth as they tear the landscape asunder; by stabbing her blade into the earth, she can unleash earthquakes which devastate the area, shaking up the foundation of the ground as innumerable fissures and chasms spread outwards. Indeed, one could consider Lisette's skill with a blade akin to a natural disaster, transforming the vicinity of the battle into a furious maelstrom of absolute destruction.


 * Sword Pressure (剣圧, Ken'atsu): Sword Pressure is a basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly; it is the most basic techniques that one can perform with their sword. When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash. Lisette herself is noted to be an expert at drawing out the full strength of Sword Pressure, launching invisible blades of wind with even the slightest movement of her Soul Eater- these razors of air are capable of slicing through solid steel like it was shitty papier-mâché, rending clean through the valuable alloys which form the foundation of civilization. With a swing of Soul Eater, Lisette can whip up unfathomable winds which cleave into anything and everything in her path, ensuring that she can achieve the concept referred to as "absolute victory" in the blink of an eye. For one to reach the level of skill and power that Lisette utilizes this ability, they would have to train day and night, swinging their sword endlessly and fiercely until they could release absurdly sharp blades of air and miniature tornadoes—all from a simple swing of a sword.
 * Judgment Cut Storm ( Jajjimento Katto Sutōmu lit. Sword Pressure Full Throttle: Tempestuous Divine Serial Death Battle Formation): The Judgment Cut Storm is perhaps Lisette's most notable non-magical attack- it was developed by her as a "sword pressure that goes beyond sword pressure". When initiating Judgment Cut Storm, Lisette holds her blade sheathed for the briefest of moments, focusing on nothing but the adversaries before her; in a split second, a click of a button on the Nightmare Sheath, Lisette launches the Soul Eater out of its hold with the force of a bullet- catching it mid-draw and unleashing a powerful upwards swing at speeds faster than the eye can see that is bolstered by her Chaos Arts, allowing Lisette's slash to bend æther while casually generating it, causing the air space to gap; thus, this causes the slash to generate a truly enormous amount of pressure; howling winds surge forward as incredible tempests tear apart the landscape, all from a single slash; sending her enormous pressures through the air at such a velocity that the person struck by the Judgment Cut Storm is assaulted by countless invisible blades which happen so fast that they would normally be unable to properly react in time, carving up their body into mincemeat down to the cellular level and devastating everything that the pressure released from the Soul Eater even so much as touches while vaporizing incoming projectiles and rending the landscape in twain. The Judgment Cut Storm can deflect both physical and supernatural-based attacks and attack at the same time, making it both an offensive and defensive technique. It is a very useful and impossibly powerful technique that can connect rapidly and accurately, which works well with her impressive speed and agile techniques. Everything that is in her range is smashed to atoms like a bug, their feeble bodies shattered effortlessly even if they attempt to resist the Judgment Cut Storm; the combination of Lisette's overwhelming strength and her law-defying speed makes this attack ever-the-more deadlier, as she strikes at such a velocity with the Judgment Cut Storm that more often than not, her opponents don't even realize that she's landed a killing blow until they become aware of the fact. The Judgment Cut Storm, at its lowest levels of power, is stated to have the force of ten cannonballs smashing into the frame of her helpless opponent, obliterating and eradicating her enemies without fail or mercy. At its highest levels, the Judgment Cut Storm is capable of parting the clouds.
 * Zantetsuken (, Zantetsuken lit. Iron-Cutting Sword): Zantetsuken is a regular sword technique which is regarded by many across the lands as the proof of mastering the art of swordsmanship- it allows the user to execute a single, impossibly fast sword strike, usually dealing a devastating amount of damage. While it can be harnessed by any school of swordsmanship, the Zantetsuken is best utilized in conjunction with Iaidō, as the style's focus on drawing, attacking, and re-sheathing produces a vastly more powerful slash. In any case, when performing the Zantetsuken attack, the user sheathes their blade and casts away the most basic of sword skills, waiting for the enemy to approach upon them while making it appear as if they are not targeting their opponent; seemingly discarding any and all malice they hold towards the foe. During this time, the user listens for the enemy's heartbeat, focusing their hearing as to hear the enemy's breathing patterns as to assist them in anticipating the foe's next action. Once the foe gets close enough to the user, almost as if on instinct, the user will move their hand to their hilt, manipulating their power into the motion of a single swing as they swiftly unleash their blade from its seal while swinging upwards at a speed and power beyond mortal comprehension; the motion of this swing is augmented by the user transferring the full force of their kinetic energy as if it were regarded as a mass through the blade and then through the air, attacking with a devastating blow that splits the threads of the enemy's future into innumerable pieces. The slash itself is the medium through which the user's energy travels, with the end result manifesting as a devastating wave of pure kinetic energy released in a focused shockwave that is capable of devastating and destroying their enemy in a single blow; such is its power. The Zantetsuken is capable of busting through the opponents defenses with relative ease; destroying everything in its path in order to deal a large amount of damage in a single wide swath. This attack will defeat most enemies in a single hit as the sheer force and speed of the slash coupled with the shockwave unleashed by the swing more often than not results in truly astounding amounts of damage dealt which can render the enemy incapable of standing up again if not killing them outright- and no enemy is immune to this instant defeat condition, however, it more often than not, deals extremely high damage to them. Whether or not the Zantetsuken kills the enemy is determined by the amount of energy poured into the attack; meaning that if the user spends all of their power into the strike then it is a sure kill. When it kills the opponent, it seems as if the slash did absolutely zero damage at all; but moments later as the user walks ten feet away from them, the enemy realizes that the user has killed them as the cut only appears seconds after the user has landed the attack successfully; then, they are bisected and their body slides apart before vanishing.
 * Zantetsuken Triple Strike (, Zantetsuken Toripuru Sutoraiku lit. Iron-Cutting Sword: Flourish of Steel): Zantetsuken Triple Strike is an extension of the Zantetsuken technique- unlike the latter, Zantetsuken Triple Strike is designed to be utilized in conjunction with high speed movement. In any case, when performing Zantetsuken Triple Strike, the user sheathes their blade and casts away the most basic of sword skills, though instead of waiting for the enemy to approach them with malefic intent, the user leaps forward, bounding through the air as they aim to dash past the enemy- in the moment where they are about to pass the opponent, the user manipulates their power into the motion of a single swing as they swiftly unleash their blade from its seal, deliver a triad of almighty slashes which have no peer; afterwards, the user sheathes their blade and the energy unleashed from the slashes is expelled with every strike, scattering through the air in a vibrant display as all three strikes land simultaneously, dealing an overwhelming amount of damage which more often than not defeats an opponent immediately. Like the original Zantetsuken, this technique is highly versatile; the user capable of slashing multiple targets at once and, if they so desire, the damage that they inflict can be as fatal or as incapacitating as they wish.
 * Sonic Stinger (, Sonikku Sutingā lit. Speed-of-Sound Fanged Thrust): Sonic Stinger is a rather powerful regular sword technique; designed for a quick strike which possesses incredible power- it was a technique taught to all sword wielders within the Vulture Empire, and it is the sword technique that made Peng Liuxing famous. When performing Sonic Stinger, the user focuses their eyesight, assuming a rather unusual stance- they drop into a partial crouch with both of their knees bent; their left arm is drawn back and their right arm is extended forward. The user grasps the hilt of their sword with their left hand and rests their fingertips of their right hand on the blade near the tip; while it's hard to wrap one's head around, once fully understood, the second step comes into play. Once the stance has been fully realized, the user thrusts their blade forward after lunging forward, plunging their sword into an enemy- thanks to the position they assume, the blade's movement is bolstered tenfold to the point that it breaks the sound barrier; their sword taking upon a drilling effect with extreme force at high speeds, piercing through many a obstruction and tear through the air itself; more often than not, the power of the impact launches the foe backwards without fail, as the kinetic energy released by the swift, sharp movement of Sonic Stinger is positively overwhelming; however, it is difficult to use this attack during a combo because it might force the enemy away, breaking the combo and giving the enemy a chance to retaliate. The Sonic Stinger is an extremely powerful technique in all senses of the word- not only does it pack a fair amount of strength behind the movement with the blade, it was designed rather strategically, almost possessing no weak spots; though due to the user dashing with the left arm to perform Sonic Thrust, there's only the smallest of blind spots which leave the right side of the user's body exposed; additionally, Sonic Stinger can be launched from different stances, showing that despite the apparent inflexibility of using one attack repeatedly, it has many useful applications. The Sonic Stinger can also be used outside of combat to reach areas that are inaccessible with a normal leap.

Sword Magic
Sword Magic: Grim of Phantom (剣の魔法・, Ken no Mahō: Gurimu Obu Fantomu lit. Soul and Energy Draining Darkness Demonic Blade Style): Sword Magic is a Holder Type Magic used by various mages. In order to use Sword Magic, the user starts by channeling eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter its entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the eternano is immediately ejected from the blade, allowing the instability, the result from the eternano, to cease and transform the blade back to its normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in its solid shape, and to be controlled in its unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to its normal shape while the Eternano is simply ejected outward.

When Lisette begins to fight utilizing Grim of Phantom, her ōdachi lives up to its name- while it doesn't possess the ability to reap souls by itself; the sword style certainly does; by focusing the power of Nyx into her blade, it begins to emit an eerie black and red glow that is constantly activated, enabling Lisette's blade to reap "souls", which, in reality, is the magical energy of the opponent. The red and black mists can take on a variety of functions, such as offensives, supplements, and altering of elements, allowing Grim of Phantom a great deal of flexibility. When utilizing Grim of Phantom, each and every one of Lisette's attacks will drain a portion of the opponent's magical power and add it to her own; this allows her to rejuvenate their wounds, as well as deal tremendous damage to her foe. While regular mages use the magical power created from their soul to utilize their magic, fighting using a power from within; on the contrary, Lisette is capable of absorbing a portion of the foe's magical energy with any one of her attacks; it doesn't matter if the attack connects or is deflected; once the attack at least touches the opponent's body, then a small rift will open upon the foe, releasing a portion of their magical energy in the form of small emerald orbs which is then absorbed into the user's own magical reserves upon contact.

The properties of Grim of Phantom include high destructive potential to living beings and inanimate objects, anti-magic effects, and disruption of eternano. In addition, Lisette incorporates the magical energy they steal from the opponent into her fighting style, greatly increasing the damage of her blows. From there, the magical energy instantly takes effect; rejuvenating Lisette's wounds and bolstering her offensive and defensive power by the amount of energy absorbed. With Grim of Phantom's power, Lisette gains a perpetual power source, which can be used to power herself, granting her near-inexhaustible energy; as the magical energy is transferred to the user, essentially healing her when they damage an enemy. Grim of Phantom inflicts damage based on the maximum magical power of a foe, and thus, it is effective against extremely powerful magicians. Interestingly, in a combo, the first Grim of Phantom hit has one hundred percent base magic steal value of the move used, while the second has one hundred and ten percent of the value, the third with one hundred and twenty percent and the fourth with one hundred and thirty percent. Subsequent Grim of Phantom hits from there onwards scale to one hundred and fifty percent magic steal per Grim of Phantom hit. This mechanic is often the source of Lisette's penchant for long combos in order to reward herself for increased and consistent magic energy steal.
 * Sword Beam: Shadowbreaker Onslaught (, Sōdo Bīmu: Shadōbureikā Onsurōto lit. Magical Power Sword Wave: Limitless Malice Discharge of Destruction): Shadowbreaker Onslaught is the name of the main and most basic attack of the Grim of Phantom Sword Magic style- despite being relatively simple, the spell is known to be tremendously powerful. When performing Shadowbreaker Onslaught, Lisette infuses her sword with her magical energy while she expels darkness outwards, and focuses it upon her blade, while compressing it—this gives the Soul Eater an eerie black and red glow that is constantly activated; condensing both energies to their utmost limit, causing dark energy to seep from the tip of the blade and outwards; projecting her Magic Seal in the form of a triad of crystals that are arranged in a trigram formation which rotate around in a circling manner. The crystals possess an eerie black and crimson glow; however, as they circle around; they gather magical energy to fuel the attack, condensing stray energy onto her blade, adding her own power into the mix as darkness erupts; the darkness swells around the sword, before converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on Lisette's preferences or the properties of the blade; she is capable of compressing even more of her magical energy upon her sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the triad of crystals project rays as Lisette swiftly releases the magical energy compressed upon the blade which magnifies the slash attack as the energy released fuses with the rays shot from the crystals and converges in the form of a wave of energy that flies forward at high speeds; the projectile unleashed from the Soul Eater takes upon the visage of a scarlet and black crescent of energy which travels across the ground like a shark's fin hovering above the water, homing in on its prey; the crescent of energy mows through the surface of the Earth while in motion, and even if it is evaded, those close to the attack upon impact can be damaged by the sheer magical energy output of the blast. Upon impact, the crescent causes a large explosion of darkness with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and incinerating an entire squadron of Rune Knights, scorching the very foundation of the earth, leaving naught but molten asphalt and burning away everything in sight, such as forests and rocks as it splits the skies- against those of demon-kind, Shadowbreaker Onslaught incinerates the flesh and very existence of them while the crescent of darkness homes in on Lisette's enemy, tracking them via their magical signature, effectively curving until it reaches its destination and once fired, Lisette is capable of taking any other action, including movement, as normal without any drawbacks.
 * Inferno Break (, Inferuno Burēku lit. Black Dragon's Heaven Piercing Belfry Blade): Inferno Break is one of Lisette's most powerful Grim of Phantom Sword Magic spells; when initiating Inferno Break, Lisette infuses her sword with her magical energy while she expels darkness outwards, and focuses it upon her blade, while compressing it—this gives the Soul Eater an eerie black and red glow that is constantly activated; this grants the Soul Eater the ability tremendous cutting power, even enough to slice through magic barriers and numerous other defenses; she thrusts her sword forward- sometimes, this strike will catch her enemy in her grasp, but most of the time, it serves as a beginning for the attack. From here, Lisette utilizes minute amounts of magical manipulation in order to kick off the ground at twice the speed of sound, leaping upwards in a spiralling motion and rocketing upwards a moderate distance off of the ground with some horizontal movement as well, uppercutting with a sword slash hilt first. While being launched upwards, the darkness that coats Lisette's sword is shown to emit darkness which scatters off of the blade, creating a razor-sharp disk of darkness coating her sword that can slice through nearly anything. The spinning element of the attack increases the penetrative power of the attack while Lisette launches herself upwards, and upon contact, it can trap an enemy in a vicious cyclone of slashes which deals up to thirteen hits while damaging all the foes in the radius of her sword. The moment that Lisette reaches the maximum height allowed with the attack, she is capable of slashing downward while falling- the darkness coated upon the Soul Eater grows in intensity when descending, as it begins to absorb more and more eternano ambient eternano within the vicinity in order to bolster its next attack- upon contact with the ground, the darkness imbued within the Soul Eater erupts in the form of a shockwave of dark energy that takes upon the visage of countless pillars of dark flames which spread out for several meters, themselves wreaking more and more havoc as anyone unfortunate enough to come into contact with the burning pillars takes severe damage as the flames burn through the skies and earth. This is a rather powerful attack; though the trade-off for this is that when using it, Lisette is completely vulnerable to attack when falling back to the ground and for a split second after landing. If this attack connects with the opponent at the deepest point of impact, such as while Lisette is still standing on the ground, it will inflict substantially more damage.
 * Counter (, Kauntā lit. Magical Energy Collection Counterattack): Counter is a Sword Magic spell that enables the user to counterattack to deliver damage to the attacker when the user is hit. Counter is one of the more simple Sword Magic spells in Lisette's arsenal; indeed, Counter is not actually related to Grim of Phantom, but rather, it is a Sword Magic spell that anyone and their mother can learn without time and effort. When performing Counter, the user focuses a large amount of magical energy into their sword, holding their weapon in front of them in a wide manner in a reverse grip as if they are striking a rather subtle pose while they anticipate the attack about to be unleashed by their opponent- with their sword in this position, it begins to gather and condense eternano onto the cold steel in order to augment its own protective capabilities drastically. By tensing up and focusing, the user's magical energy shrouds them as a "protective casing" of sorts, causing the user to gain an immunity to flinching and taking less knockback from a powerful strike; meaning that the user can resist a single hit before all sorts of attacks can affect them as normal, thus interrupting this spell's set-up period. In any case, the moment that the enemy's attack impacts upon what would normally be assumed to be the user's body, the stillness of the user's sword neutralizes both the supernatural and kinetic energy released by the enemy's attack, enabling the user to effortlessly resist attacks that would more often than not be absolutely devastating, as their magic-shrouded blade completely negates the effects and blow-back of an incoming attack. After about one second or when the opponent foolishly strikes, any attack other than a grab which the user utilizing Counter is struck by will turn the user invincible by further hardening the protective casing of magical energy around their body for the duration of her retaliating strike, leaving the enemy open for a follow-up attack. If the attack is a projectile, it will simply be deflected behind the user and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the invincibility ceases. Not only does Counter allow the user to immediately counterattack, it returns the original the technique back along its original course. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. The reflection is so swift that it appears as if the user had launched the attack, confounding many an opponent. In any case, the user's counterattack by itself causes no wounds to appear, but simply reverses the pain associated with the wound that the attack would cause to the user onto the opponent.
 * Octaslash Arcanum (, Okutasurasshu Arukanamu lit. Eight Blades in a Single Flash, Devoured by Darkness): Octaslash Arcanum is a powerful Grim of Phantom Sword Magic spell; it is a series of eight slashes without peer. When performing Octaslash Arcanum, Lisette infuses her sword with her magical energy while she expels darkness outwards, and focuses it upon her blade, while compressing it—this gives the Soul Eater an eerie black and red glow that is constantly activated; this grants the Soul Eater the ability tremendous cutting power, even enough to slice through magic barriers and numerous other defenses. Taking this in mind, Lisette places the Soul Eater back within the Nightmare Sheath, swirling the rotary chamber of the scabbard around in order to shroud her ōdachi in the elemental magical energies contained within Lacrima vials of her choosing- green, cyan, red, dark blue, brown, and yellow- as Lisette begins to draw the Soul Eater from the Phantom Sheath, the sword takes upon the properties of the elemental energies. At this point, Lisette charges forward, stopping at the first opponent she tackles, with the enemy hit by Lisette's tackle being knocked high into the air, trapping them for the next stage of the attack. Cycling through all elemental energies, Lisette unleashes a series of eight consecutive blows, slashing her opponent eight times in a ferocious multi-hit combo- though the attack starts and ends with a slash from the un-modified ōdachi. As the Green Magic slash binds the opponent in place with tree branches, the Ice Magic slash lowers their body temperature drastically, resulting in the weakening of movement, whereas the Fire Magic slash causes a fiery explosion upon contact- the Earth Magic blow launches them upwards with rising pillars of rock, the Water Magic attack douses them in water, leading to the next attack- the Lightning Magic strike viciously electrocutes the enemy upon the landing of the blow, enabling Lisette to finish them off with a vicious regular sword attack which slams her and her opponents to the ground in a mighty explosion of red and black darkness, ending the combo. The start-up for this spell is rather slow and easy to counter-poke, but Lisette regains a massive amount of magical energy using Grim of Phantom if she connects as it is a eight hit combo, making it an incredibly rewarding desperation attack; possessing a very high minimum damage and a deceiving amount of range- overall, due to its very nature, Octaslash Arcanum is known to be an exceptionally powerful attack and one of the greatest finishing moves in Lisette's arsenal; perhaps, it is her strongest blow.

Unarmed Combat
Master Hand-to-Hand Combatant: Typically, due to Lisette being one of the best swordswomen in Earth Land and the multiple backup methods that she has in store to prevent anyone from separating her from her Soul Eater blade or even generating a new sword from energy using Aether Forge, hand-to-hand combat isn't much of a concern as she remains supremely confident in her fighting style no matter what she goes up against, displaying unparalleled swordsmanship which can split a large opponent into fifty portions in a split second. But even so, given how much she plans ahead in the furious heat of combat, despite all of her focus upon the art of swordsmanship, there is absolutely nothing even indicating that Lisette is not competent in a straight-up brawl; in fact, she is as deadly when utilizing hand-to-hand combat as she is when utilizing her weaponry. While one wouldn't guess it just by looking at her and her mastery of swordsmanship, with many figuring that somebody can't be capable of that much skill in both armed and unarmed combat, Lisette is proficient in many traditional forms of martial arts, such as Shaolinquan, Wing Chun, Judo, Karate, Muay Thai, Bāguàzhǎng, Boxing, and last but not least, unarmed street fighting. Sifting through all of these potent martial arts styles, Lisette learned a majority of them over a ten year period, and while it isn't known about her exact ranking in most of these martial arts, the fact that she was even capable of doing such a thing is an impressive feat in itself. In a battle, while Lisette normally uses martial arts alongside her sword in the form of one-handed slashes, parries, and thrusts accompanied by powerful unarmed strikes to disorient her opponent or uses kicks to keep some distance between herself and her adversary as to allow her to think of how to attack next or prepare a high-powered spell, even when she decides not to use her Soul Eater blade, Lisette has proven herself an exceptionally deadly foe.

In line with her nature as a half-human super soldier of sorts with complete dominance over the primordial force of chaos and the fifth element, aether, Lisette's fighting style focuses on direct, brutal, unrestrained and powerful hand-to-hand combat which incorporates blows and movements from all of the martial arts that she has studied over the past decade, with heavy reliance on her Chaos Arts which work in tandem with her constant unarmed strikes to create a deadly combination which involves her unleashing powerful blows upon her opponent, striking downwards with karate chops and sending them hurtling backwards with roundhouse kicks; all attacks that Lisette displays have a significant amount of force behind them, something which is only bolstered further by her magical prowess. Like her sword-fighting style, Lisette despite her overwhelming speed and strength, tends to be extremely patient in the heat of battle, waiting out the opponent's attacks while defending from numerous blows with just her deceptively powerful arms and legs, more often than not taking up a traditional boxing guard stance in order to defend while her opponent gets more and more exhausted. From that point onward, Lisette lashes out spectacularly while continuously switching between martial arts styles to keep the enemy on their feet and unleashing a vicious flurry of blows which seem to synch up to appear like her fists and feet move like a flowing river, letting off dozens upon dozens of attacks while her foes can only guess how these strikes reached them in a span of a split-second; once she catches an opponent in her combos, she keeps them trapped by keeping up her strikes, not allowing her opponents a chance to counterattack.

In line with her nature and potent abilities, Lisette has adopted a fighting style where she fights her opponents using powerful blows, such as karate chops and roundhouse kicks, to which of her attacks have a significant amount of force behind them. Like her sword-fighting style, Lisette despite her overwhelming speed and strength, tends to be extremely patient in the heat of battle, waiting out the opponent's attacks while defending from numerous blows with just her deceptively powerful arms and legs, more often than not taking up a traditional boxing guard stance in order to defend while her opponent gets more and more exhausted. In combat, Lisette keeps her arms and stance steady like a rock; ever so patient as always; Lisette is capable of moving ever-so-subtly forward while opponents can only guess how she had reached them in a span of a second. Since her Arm of Nyx is a demonic hand which is much different in properties than her human arm, in unarmed combat, Lisette utilizes the demonic might dwelling within her evil arm subtly different from her human arm – her flesh one is used for quick, precise strikes and jabs which can put an opponent off, whereas the Arm of Nyx is commonly utilized in order to unleash power-packed blows since it normally takes at least a second to pull the Arm of Nyx back and then punch the opponent; something which is only augmented impressively by Lisette building up momentum with the demonic arm by swinging it around before hitting her opponent with full force. Thanks to the Chaos Art, Arcane Mode, Lisette also has access to the knowledge, experience and skills of every previous user of the magic coursing inside of her body and brain, something which only enhances her mastery of unarmed combat tenfold – all of this combined makes Lisette one of the greatest martial artists to ever walk Earth Land.
 * God Buster (, Goddo Basutā lit. Black Magic-tainted Arm's Deity-Crushing Grip): God Buster is a special unarmed technique unique to Lisette; it makes full use of the Arm of Nyx and its demonic capabilities. When initiating God Buster, Lisette manipulates and expands the red and black mist known as Black Blood Mist from the palm projected from the Arm of Nyx when in the heat of combat; utilizing Shape Transformation in order to fashion the Black Blood Mists into the form of a large, red and black spectral arm which has several functions; though the most common use is to manipulate the spectral arm in order to attack her foes, striking at such a velocity that even those who possess some form of future sight cannot react in time- since it is formed from pure mist and hardened, the God Buster arm is capable movements which are so flexible that they would be impossible for a human- or any other race, for that matter. Interestingly, despite its large and cumbersome appearance, Lisette is capable of utilizing the God Buster arm to manipulate various items without crushing them, displaying surprising dexterity. Lisette can utilize the spectral arm to move and throw objects much larger than herself with relative ease- indeed, she is capable of lifting a skyscraper. More often than not, the God Buster is harnessed for overwhelming offense- charging up for a few seconds, Lisette is capable of directing the spectral arm forward in an enormous punch which lands at the speed of a bullet. This attack has great horizontal range, but high ending lag, though the damage it causes is capable of causing a series of surreal shockwaves which resound throughout the area, devastating everything around Lisette, tearing up all forms of defenses as the spectral arm is formed through the Arm of Nyx, which can nullify any form of supernatural energy with ease- by simply coming into contact with the God Buster phantasm, the spectral arm is capable of causing fatal burns due to being the Goddess of Darkness's hatred personified.

Integrated Arms: Chaos Control
Integrated Arms: Chaos Control (, Integurēteddo Āmuzu: Kaosu Kontorōru lit. Integration of Magic and All Close-Range Combat Types: Aether-Channeling Martial Arts Method): The Integrated Arms: Chaos Control is a special type of fighting, that, as the first lot of kanji would indicate, is a merger of both of Lisette's main methods of fighting and physical abilities with her expertise in handing the Chaos Arts; it is an existence that is unique to her and her alone. Thanks to her mastery over the arcane arts, Lisette seems to use the aether made manifest through the Chaos Arts in a similar manner to that of Ki, which is an alternative means to gain supernatural powers separate from magic when fighting unarmed – the Integrated Arms: Chaos Control is effectively a culmination of that. Through a breathing-and-focusing method, Lisette has displayed the ability to incorporate the manipulation of aether so distinctive of the Chaos Arts into her unarmed fighting style in a similar manner to how she does so with her swordsmanship; this allows her to channel aether through the standard activation sequence in conjunction with her Magic Skill: Eternano Haste which draws ambient supernatural particles in the atmosphere towards her, granting Lisette the ability to focus aether into her blows as casually as breathing; activating Chaos Control, she draws upon the miraculous energies of aether, long thought to be naught but a phantasmal desire for even the greatest of magicians, channeling it into her extremities (mainly her hands), resulting in them gathering energies which center around her limbs which upon a violet and purple appearance, commonly fashioned into the form of orbs; around these orbs, Lisette's Magic Seal manifests in the form of multi-layered glyphs of a similar colour to the aether spheres as the crests swirl around her arms and legs at constantly shifting velocities with various symbols embedded within these rotating crests that are the embodiment of the Chaos Arts, effectively infusing her body with aether for all sorts of purposes; this means that each and every one of Lisette's blows is augmented by working in tandem with the Chaos Arts, constantly releasing short-range pulses of aether with each strike, creating an existence similar to that of Slayer Magic.

Indeed, as the name would indicate, the Integrated Arms: Chaos Control fighting style revolves around making heavy use of the properties of the Chaos Arts in order to overwhelm an opponent through sheer unpredictability and mastery over this form of energy that nobody except another magician who wields the power of Chaos Arts is capable of manipulating, effectively rendering Lisette's aether-infused attacks incapable of being stopped in their tracks. Unlike many other versions of the Chaos Arts and their ilk, Integrated Arms: Chaos Control does not involve a physical transformation of either Lisette's body or the shaping of the aether into various forms, but rather, it's more akin to a mental channeling of concentrated aether that deals naught but mass destruction while protecting Lisette completely. Thanks to harnessing aether like Ki and then incorporating these energies into her body, her frame becomes inhumanly resistant to pain and injury on a supernatural scale while the force of her strikes are enhanced tenfold or even more than that; the integration of this celestial element undefined by human logic to her strikes dramatically increases the quantity of damage dealt as these incredible energies grind into the opponent in a manner similar to that of an excavation drill that eats away at bedrock, unleashing significant and out-of-this-world concussive and supernatural forces that can decimate all sorts of alloys known to man and can send Lisette's adversary careening across the landscape in the blink of an eye as she completely and utterly dominates her foe without sustaining any kind of injury to herself. Each of her strikes releases blasts and close-range attacks of all kinds which are directed towards the opponent whether they are released in concentrated barrages such as streams or rings, or casually released without any thought into their appearance such as enormous waves of aether, using the powers of the chaotic aether in order to blitz around the battlefield through the minute time-space warping properties of the unique energies, effectively rendering Lisette more often than not nigh-untouchable while launching numerous surprise attacks.
 * Hyperion Impact (, Hiperion Inpakuto lit. Aether-Clad Straight Fist): The Hyperion Impact is an extension of Integrated Arms: Chaos Control which enables Lisette to charge large amounts of aether upon her fist and then unleash a powerful punch that can deal incredible damage. When performing the Hyperion Impact, Lisette focuses her energies, gathering and condensing large amounts of aether upon one of her fists (or feet, despite the kanji of the attack indicating otherwise) unto the point where the aether becomes visible to the naked eye; once this is done, Lisette throws her fist forward with all of her might, with her hand of choice crossing her body in a straight line, racing towards the target like a bullet, with Lisette transferring her weight from her rear foot to her leading foot as her hips, torso, and her shoulder are rotated as to bolster the blow- but not only this, augmenting the strike further is the fact that Lisette throws the punch while rotating her arm, resulting in the punch being strengthened throughout her entire body, effectively turning the blow into a spear that can penetrate through anything, with bog-standard guards from another martial artist to even supernatural-derived defenses which could possibly be reinforced massively through high-density particle concentrations. The fist rotates ever-so-slightly like a drill; whereas the aether gathered upon Lisette's hand takes the form of a small azure and purple pulsating sphere around her fist. Upon contact with the opponent with the aether-clad fist, the time-space distortion effect of the Chaos Arts manifests itself, causing Lisette to slow the movements of the opponent to a complete crawl, effectively stopping the opponent's "time"; physically stunning them for up to six seconds, granting her the ability to instantly launch a follow-up attack or take another action in any way that she deems to be suitable. With the enemy's flow of time frozen, Lisette is capable of launching countless strikes upon the enemy's body at speeds seemingly resembling that of crashing lightning, but the reality is that since the opponent is helpless and cannot perceive time normally in this state, Lisette is simply attacking them at regular velocities which seem to be faster than human reaction times. After those six seconds have been elapsed, the opponent's time returns to normal and they are blown away through the force they would have received from the Hyperion Impact alongside the accumulated damage of any other attack Lisette may have struck them with while they were immobile.

Immense Strength
Immense Strength: Due to being enhanced by the end result of the Chaos Soldier Project, Lisette's physical strength goes beyond the very peak of human potential to the point that she could be considered, without a doubt, supernaturally powerful, possessing superhuman strength beyond the wildest dream of any other human. Indeed, despite being the size and weight of any ordinary young woman who looks as if she's never attempted any real noticeable physical feat in her life, Lisette is capable of bench-pressing six hundred kilograms on each side of the bar, and when accompanied by her phenomenal hand-eye coordination, she is able to effortlessly break free from any attempt to constrict her or impede her movements no matter the power of the attempt as she has displayed the ability to casually lift a Magic Vehicle in the shape of a hummer, which would be many times her own size and weight while overturning many other large objects that could stop her from progressing, including large slabs of concrete debris – all this, without using her Arm of Nyx. For Lisette, supporting the weight of a dozen men at once is like Electronic Arts and Ubisoft being shitty, as is snapping chains of steel forged for the sole purpose of binding with a swift yet fluid flick of her wrist. A single punch from Lisette's non-demonic hand is capable of putting a major dent in diamond-esque materials, and she can throw an S-Class Magician whom is known for his size through a wall without any strain even when he used his Take Over which transformed him into a golem of stone.

It is well known that in the heat of battle, Lisette more often than not overpowers enemies much larger and more imposing than herself- generally, it doesn't matter what race they are; the moment Lisette gets her hands on them, they're good as dead. She has enough physical strength to shatter all sorts of alloys with little difficulty even if the alloys are shaped into gigantic slabs and are many times larger and thicker than the ordinary, and often overpowers foes much larger than herself; her most powerful slash possesses enough power to knock foes through several buildings. Effectively, if something obstructs her, it can be considered as good as wet rice paper; her immense physical might renders anything that attempts to stop her from her goal of absolute victory null and void. Generally, Lisette has shown to be capable of utilizing her Soul Eater as a strength enhancer of sorts, punching through several buildings using the ōdachi without any change in her position- indeed, expanding upon such a thing, Lisette is capable of wielding the large blade effortlessly, moving the sword to defend from all directions, while she swings around the weapon like it was some sort of twig; she is strong enough that she can upturn huge portions of rock floor with just the air pressure released from a single swing of her blade; even the wake of her swing can stir up tremendous gales that are capable of blowing weak opponents away unless they grasp onto something solid.

Not only is Lisette herself overwhelmingly physically powerful, thanks to her Arm of Nyx, her left arm is capable of feats of supernatural strength and durability, which Lisette often uses to her advantage in the heat of combat, utilizing God Buster in order to pick up and launch objects which are vastly larger than her with the ease of picking a flower. With her Arm of Nyx, Lisette is able to block a ten kilometer long flaming sword- catching it with relative ease without the weapon hurting her demonic arm before forcing the weapon back with a strong throwing movement which also shattered the blade. Another testament to her brute strength is that she is able to kick down a sealed steel door three feet tall and three meters wide with a single stomping motion that doesn't even have a majority of her physical power put into the movement, and a single strike, whether unarmed or not, is capable of fracturing the very air itself and causing friction with hydrogen, creating enormous explosions that can devastate her opponents with relative ease. However, with all of these upsides comes a rather noticeable downside – Lisette herself can be considered to be too strong, and as such, she must consciously hold back with her attacks unless she's facing somebody who possesses a high level of durability or other defensive measure; otherwise, she has shown that when not holding back, she can punch a hole straight through a Vulcan and kill it instantly with ease.
 * Shockwave (, Shokkūeibu lit. Force-Generated Destruction Wave): Not a spell nor a supernatural ability per-se in any of its existences, a shockwave is a natural phenomena that is said to be one of the highest forms of vibration; it is an emission of pure concussive force that can cause intense amounts of destruction. It is actually relatively simple to induce a shockwave – as it's simply a propagating disturbance, all the user is required to do is focus a large amount of kinetic energy, which is the energy possessed by any moving object; into one or more of their limbs, gathering it in a single movement by making a movement with the selected limbs in question at high speeds to ensure that the ensuing blow would cause an intense acceleration of the kinetic energy to grant it amazing force as the user launches the extremity of choice from any direction – once their strike has made contact with something, they release these incredible amounts of kinetic energy from the "small point" known as the end of their limb, and as long as the medium is even slightly tangible, the shockwave comes into existence as a form of a high-pressure wave of pure concussive force that travels faster than the speed of sound and can propagate through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful explosion that does even more damage – it is called a "shock wave" because the wave of concussive force reverberates up and down like a crashing wave in the ocean. Upon releasing the shockwave, the wave of pure concussive of sorts more often than not damages the surrounding environment, blasting through the medium it was transferred through at astounding speeds in any direction that the user chooses upon release; these shockwaves can ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with- they can repulse enemies away with incredible force while pushing over those on the fringe of the shockwave and shattering delicate substances; at the highest point, a shockwave can even cause minor earthquakes by shaking the ground or dislodging underground tectonic plates. The shockwaves can uproot trees, rend the earth, cut the skies, and smash small buildings, radiating throughout the vicinity, even disrupting enemy spells if they are being cast at the time, sending them careening across the landscape in the blink of an eye. Lisette generally swings her Soul Eater with enough speed and force that a single movement, no matter how minor, is capable of unleashing extremely powerful shockwaves which resonate throughout the air, slicing clean through everything and anything that these ripples of pure concussive force come into contact with. As mentioned before, a shockwave can ripple along anything at all as long as it is even slightly tangible; however, not only this, the consistency and makeup of what this wave of pure concussive force runs through has a rather subtle effect on how the shockwave reacts – for example, while a shockwave that travels through the ground is an earthquake, a thick liquid such as an ocean would result in the shockwave having a wider area-of-effect, but in contrast, a thin material like air would have the opposite effect, though in all manifestations, a shockwave is extremely deadly as it is both fast and powerful, making it easy to use and practical.

Immense Speed and Reflexes
Immense Speed: Due to Lisette's fighting style of walking slowly up to the enemy while countering everything they throw at her before countering hard and fast while also throwing in a liberal amount of teleportation utilizing her Nyx Portals into the mixture, it is an all-too-common misconception that Lisette Aznable is what others would refer to as being "slow"; though while she does have a decent amount of swiftness behind her movements when she chooses to display it, her mobility skills seem to do indeed pale in comparison to many of her targets and opponents, though this is simply a guise for her true speed. In any case, by slowly but surely advancing on the opponent's position, Lisette makes almost constant use of the Counter spell and teleportation along with rather subtle ones in order to evade blows that she could not conceivably defend against by herself, serving as an "invincible wall"; as while she more often than not doesn't make any drastic movements, if anyone comes into contact with her blade or her darkness, then they would be defeated instantly. But when actually exerting effort to induce high-speed movement in the heat of battle when it's actually necessary, Lisette's sudden bursts of speed can take opponents off-guard as she blitzes them instantly; she usually utilizes this to her advantage to surprise her enemies and strike them down immediately as they cannot react properly to such revolutionary speed; she moves at a blindingly swift pace, capable of effortlessly evading attacks and dodging projectiles launched towards her at close-range. Lisette displays very little physical strain or exertion when in motion; not only this, each and every one of her movements possess a consistent trait of being extremely fluid and precise, never wasting any time while darting around and keeping up an economy of motion in a fight.

Of course, the strength that was granted to Lisette by undergoing the Chaos Soldier Project procedure assists her greatly as the power also extends into her legs, allowing her to move at velocities that casually outstrip the motions of the finest athletes, showing that even when limited by a lack of energy, her physical limits still aren't the limits of a regular human while moving at such a swift velocity that she can instantaneously close long distances without using any speed-enhancing techniques – best displayed by the fact that she darted across five city blocks in four seconds with only her senses to guide her. Of course, because Lisette's superhuman senses, particularly her superhuman sense of touch in this case, Lisette is known to possess complete control over her central nervous system, and similar to what she does with her strength, because she has achieved such a mastery over her nervous system, Lisette's speeds are far beyond what most other magicians are capable of, arcane-assisted or not. She is capable of moving at such a velocity in both on the land and in the air that no human eyes can perceive her movements and actions- even more-so, anyone with some sort of future sight cannot predict her motions, moving at a blindingly swift pace, effortlessly evading attacks and dodging projectiles launched towards her at close-range; indeed, while she's leaping and darting around, she more often than not appears as naught but a black and red blur.

Indeed, Lisette has shown to be so agile that she is capable of leaping to the top of a lamp post with ease while jumping from rooftop to rooftop- Lisette was an avid practitioner of parkour in her younger years, and even now, still practices it- this, along with her enhanced senses, has granted Lisette what can simply be referred to as "speed beyond speed". Lisette's full control over her speed and her status as a traceur has given her maximum potency in battle, leaping around and performing gymnastics-heavy moves in order to dodge projectiles or other physical attacks as easy as going out to get the newspaper; Lisette makes liberal use of back handsprings, pushing off of walls, doing twists in mid-air and finding safety without getting a single scratch; thanks to this agility, she can use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns while coordinating her body with a certain level of balance and flexibility that is almost unparalleled. Lisette displays full control over the absolutely incredible velocities that she moves about as well as the resultant momentum, and she is capable of integrating it into her fighting style while accelerating to her maximum speed instantly without any build-up – but of course, to contrast, she is also capable of stopping and turning on a dime, dashing straight up vertical surfaces such as skyscrapers as well as running upon ceilings, and darting across bodies of water like some other guy in a book that a buncha people follow.

Something to note that unlike most other swift-paced fighters, Lisette has displayed a thorough understanding of how to make the most of her natural speed, which grants her the capability of harnessing the momentum she produces in any sort of environment –not limited to but including the seas, the air, and the ground- and she can channel the forces produced by her movements for various applications, including lightning-quick offensive and defensive measures. These techniques and abilities that are only available through her mastery of her body's momentum and top speed are highly varied, with almost countless applications at her disposal. While she's darting around, Lisette has shown that she is able to transfer the momentum generated by her movements into kinetic energy through numerous parts of her body, resulting in each and every one of her blows possessing a rather explosive amount of force – her attacks and movements impart the kinetic energies that build up with her speed into each point of impact, often releasing shockwaves that radiate across the flat surface accompanied by a small explosion as Lisette lands on a solid surface; this also enables Lisette to instantaneously blast off and shoot forth like a speeding bullet from a stationary position while casually unleashing a furious flurry of blade strikes that land at speeds beyond mortal comprehension and rend anything that they come into contact with in twain. Not only this, Lisette is able to induce a vibration of her molecular structure while in motion, enabling her to become intangible to phase through objects of all sorts, and Lisette's law-defying movements are accompanied by intense winds that she is able to manipulate ever-so-slightly as a form of aerokinesis.
 * Impressive Reflexes: Lisette is shown to possess incredible reflexes even before her superhuman senses developed – for one, she was capable of evading a Sword Magic spell that caused the user's blade to expand near-instantly like a spear simply by keeping focus on the motions of the sword when the ability was about to be activated and then subtly stepping out of the way while it was still in mid-flight, making it appear to onlookers that the extending blade had missed her completely while Lisette simply stood in place. After receiving her superhuman senses, Lisette's reflexes were enhanced significantly to the point that they became ten times greater than that of an ordinary fighter, being superior to most foes that she goes up against; because of her superhuman senses enhancing all of her physical parameters, Lisette's agility, sense of balance, and her coordination are leagues beyond even the finest Olympic athlete. Indeed, Lisette displays astounding amounts of control over her kinetic energies, borderline supernatural precision, and uncanny reaction times – all of these accompany her inarguable super speed. Thanks to her incredible reflexes, Lisette has shown herself to be a rather impressive acrobat, which factors heavily into her skill with parkour as she is almost constantly seen leaping around while effortlessly evading any obstacles that would normally bring her movements to a complete halt with her flawless yet delicate movements. Whereas normally, anyone moving at velocities even close to Lisette's speed would commonly have their surroundings vanish in a split-second in their own eyes, thanks to Lisette's enhanced senses and reflexes, she is capable of experiencing the surroundings as normal as to process everything going on around her and react accordingly without missing any detail no matter how small it is as a byproduct of her incredible speed, she sees everything in a "bullet time" of sorts; this extends to the point that she is able to recognize incoming attacks from behind her. She can evade powerful projectile while balancing herself on one hand, reacting so swiftly to current events in her battles that it seems as if she has a sixth sense of sorts; even being able to react to attacks before they're released; this enables her to evade point-blank blasts from several opponents simultaneously while coming off no worse for wear. As she moves about, Lisette's agility and reflexes assist her in adjusting her position to assume any stance possible by instinct while additionally achieving perfect balance on any terrain.
 * Discordia_Wings_of_Alce.jpgReduced Earth (縮地, Shukuchi): Reduced Earth is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye. As the Reduced Earth technique is focused entirely on speed, it can be best characterized by 'the velocity at which the user gets from the starting point to the finishing point in the least amount of movements', attempting to waste no unnecessary motions while attempting to achieve its goal. Generally, in regards to how much any user is capable of getting out of the Reduced Earth technique, things like racial traits such as perhaps elves being faster than humans do not factor into the end result- rather, it relies solely on the user's training and skill to determine how fast they can actually move, and it is mentioned that if the user neglects the skill and rarely harnesses it or practices with it, they would move at a slightly slower pace as the body would have to be accustomed to undergoing the motions of the technique regularly- this is something that could quite possibly lead to a theoretically weaker user of Reduced Earth accelerating towards their point of choice at a swifter pace than somebody who was previously deemed stronger. However, despite being heavily compared to "true" Teleportation Magic, a user of Reduced Earth is capable of being stopped in their tracks if anyone who is in the vicinity of the distance between the user and their destination calculates the miles-per-hour as well as the ending phase of the technique that the user is accelerating at and takes steps to intercept the movement accordingly, and as such it can be quite predictable in comparison to actual movement-type magics, as it doesn't use supernatural energies to prevent any sort of interruption- indeed, with Reduced Earth, an opponent with swift enough reflexes can properly counterattack the burst of speed simply by blasting them with a higher-speed projectile no matter its origin, as in the case of most users, it is near impossible to stop and turn on a dime, requiring great effort of simply stop before reaching the destination, meaning that while in motion, a user can be seen as almost powerless against an opponent's attacks- however, commonly, it is shown that due to the speeds that they move at, this generally isn't a serious concern. Lisette is capable of using an enhanced version of Reduced Earth where she shrouds herself in attribute-enhancing quintessent energy and shapes it like a large pair of wings, bolstering her speed significantly to the point that while in motion, she appears as naught but a blur.

Immense Durability
Immense Durability: Due to being enhanced by the end result of the Chaos Soldier Project, Lisette's is in possession of an enormous amount of durability that one wouldn't gauge just by staring at her. "Thanks" to being experimented upon in order to draw out the full potential of a human body and shattering her natural limiters to produce what is known as an "evolved human", supposedly the next stage in evolution, her bones and musculature are many times denser and more durable than an ordinary human, being augmented to the point that her skeleton could be considered to be akin to the toughest material around, supernatural or not, with her bodily tissues highly resistant to blunt-force trauma to the point that if somebody were to foolishly attempt to attack Lisette with a gigantic metal hammer, the weapon's head would shatter and Lisette would come off no worse for wear – in fact, she'd be completely unharmed, displaying absolutely zero discomfort for the whole process; not only this, due to her biological enhancements, her muscles emit close to zero amounts of fatigue toxins while she's in combat, meaning that she is capable of showing her full might in the heat of battle for an entire day without any concerns of suffering any injuries or exhaustion before the buildup of toxins begins to impair her.

Along with having a longer battle-time duration than most other magicians of a similar caliber, Lisette has also shown that being sent crashing through a wall wouldn't do much damage to her, as she can land without any flinching or any minor injuries, simply emerging unharmed. She is capable of withstanding assault from eternano-laced projectiles as well as simply shrugging off attacks from those who harness strength-augmenting powers such as Crash; she is capable of negating conventional ammunition through sheer willpower and bodily toughness, showing that she's almost one hundred percent bulletproof; she's consistently surviving attacks of all kinds that would severely injure or kill anyone else, with an ease that's just like her breathing; she has also displayed the uncanny ability to survive incidents that would even be fatal by Wizard Saint standards, such as falling from the edge of the upper atmosphere and punch through a gigantic spire of Lacrima which resulted in countless shards seemingly shredding her body, only for her to shrug it off and keep fighting as if nothing had occurred in the first place, refusing to show any sign of serious pain or injury.

In addition, she has shown to possess a vast amount of physical endurance, being able to hold the upper hand against Hibiki Amaterasu and a squadron from the Kingdom of Aeternum, at the same time after defeating three of Ten Wizard Saints, all the while showing almost no signs of weariness despite having cast powerful spells in rapid succession, soaking up a lot of major punishment like a sponge before she even starts to wear down even slightly; she's also displayed that she can survive being on the fringe of the Etherion laser which descends from the skies, with only the shockwave released from its blast knocking her off of her feet without Lisette taking any major damage – keep in mind, Etherion can quite possibly annihilate an entire country in a single shot; it can be said that this event alone is a true testament to how much Lisette can survive being thrown her way. Partly due to her accelerated healing factor and partly because she's just that tough, Lisette never seems to really take any permanent damage- instead, it generally heals in a few moments and she tends to shrug it off before leaping back into the fray.

Acute Senses
Acute Senses: Thanks to taking part in the Chaos Soldier Project, all of Lisette's senses were enhanced to the point that they could be considered akin to that of the senses of certain animals. Indeed, Lisette's super senses blur the line between something "normal" and something "supernatural", but it should be noted that in some actual cases in real life, this is entirely possible, but to a far weaker degree than what Lisette displays, simply because blind people get more exercise with paying close attention to their other senses; from the moment that her superhuman senses developed, Lisette's sense of taste, touch, smell, sight, and hearing became hyper-sensitive, with each and every inch of her pale-white skin becoming extra receptive to everything around her, enabling her to feel minute temperature and pressure changes in the atmosphere. It is said that for anyone else, it would require an absolutely immeasurable amount of skill and mastery over their own body to even function at a fifth of the potency that Lisette displays as the sensory overload would simply put them out of commission as the information they would receive through their senses would be simply incredible, but she manages just fine due to various factors on-hand, including rigorous psychological conditioning and training, enabling her to take what most refer as a disability and turn into her greatest asset. It is said that Lisette's sense of touch is at such a level that one of her fingertips is capable of feeling the faint impressions of ink on a sheet of paper, even if it has dried – this enables her to read just by coming into contact with any page without the need for Braille, which is the tactile writing system used by people whom are visually impaired.

If Lisette was incapable of hearing or smelling them, her enhanced sense of touch would enable her to take note of somebody standing twenty meters away from her simply experiencing the natural heat that their body emits that disturbs the air. Continuing on to her sense of hearing, Lisette is able to break the threshold of ordinary hearing, able to pick up a whisper in a building three blocks away even if they were barricaded by a soundproof wall and were fifty feet away. Thanks to her superhuman ears, Lisette is capable of choosing what she is able to hear, mentally nullifying certain sounds such like her breathing and her heartbeat which any regular being would automatically pick up so that she can focus at a greater level than a normal humanoid. Finally, Lisette's sense of smell is so acute and sharp that she is able to detect individual molecules, whether they're natural like hydrogen and oxygen or supernatural like eternano particles – she's even able to tell identical twins apart, and she can recall anyone that she has spent ten minutes conversing with by odor alone. Due to the pungent odors that a body can produce, she generally considers dealing with other people unpleasant; which was a major reason why she bought a private villa, as to get away from large amounts of people. She can also perceive things at enormously superior distances than that of an ordinary human, to the point that she can see each little detail across a desert and possess a form of night vision. Additionally, the lesser known senses of a humanoid being, which are body position and orientation, are melded into what's effectively the massive enhancement to her reflexes and agility in general – these senses as their form of agility and reflexes play an enormous role in Lisette's swift fighting style, ensuring that every strike she launches is one hundred percent accurate no matter any outside factors.

Other
High Intelligence: Despite her demeanour, Lisette is shown to be fairly crafty. This is due to her time as a street rat, where she was forced to fend for herself and develop a certain cunning in order to survive. Because of this, she's shown herself to be fairly analytical and deductive despite her relatively unassuming appearance. Due to her rather aloof and quiet nature, Lisette is almost constantly silent- though this also means that she's thinking quite frequently; and despite her deceptively unassuming appearance (when not wearing the Red and Black Robe, of course- otherwise she's just, is known to be frighteningly intelligent- of course, she would have to be, considering that she's been capable of evading people who are hunting her for almost half a decade, including the Magic Council as well as Guilds and fellow Dark Guilds had not caught on yet; her smarts usually manifest in a natural aptitude to comprehend sciences and magical physics, allowing her to take advantage of them against an opponent or use then in order to bolster the potential of her own attacks, and she's known to have a good degree of foresight, anticipating events in advance. Despite the fact that she more often than not focuses solely upon her physical skills to overwhelm an opponent through her speed and bladework, Lisette is capable of completely analyzing and thinking up an appropriate countermeasure for her opponents' techniques no matter their origin through sensing the atmosphere with her enhanced senses, which grants her the ability to somewhat predict the opposing attack a second time around—though this is not fool-proof. Simply through her superhuman senses, Lisette is capable of discerning the opponents' battle style and powers, quickly grasping the situation at hand and immediately going to form plans to work according to her current advantages and countering possible threats.

On that note, Lisette is generally aware of her capabilities and limitations, which assists her in properly coordinating every effort she makes in the heat of combat. Lisette is a recognized genius; though this only applies to certain subjects, i.e. the things that interest her; which isn't very much due to her narrowly defined interests. While it is obvious that her intellect does not extend to her piss-poor knowledge of behaviour of other beings -either because she possesses horrible social skills or everyone around her needs to see a shrink- in regards to minor things such as little bits of trivia about the most random of subjects. She has a great talent for analyzing and observing everything in her presence, allowing her to quickly understand a person's pattern of thinking and better utilize that against them in the heat of battle. Additionally, Lisette is shown to be a master of board games such as chess, and she generally spends most of her time reading books of any kind in her spare time- the reason for which is because the fact that characters made up by writers live quite interesting lives intrigues her. Lastly, she has also shown herself as a powerful and flexible tactician, capable of adjusting seamlessly to any given combat situation, if not plan out events well in advance. She understands the strengths, weaknesses and mannerisms of her enemies and creates strategies to achieve victory. Thanks to her intelligence, Lisette is capable of fully understanding the natures of several magics of all types, putting that knowledge into use in order to bring out the latent potential held within her personal magics and expand upon them so that they end up possessing a multitude of uses- indeed, because of this, it has been said several times that Lisette is perhaps the most potent user of the Chaos Arts around, as not only is she capable of negating the harmful effects, she has developed countless new types of the magic which is between light and darkness, allowing her to update the Chaos Arts for the "New Era".

Corruption Resistance: Thanks to all of her time spent around the Chaos Arts –not only did she spend her childhood surrounded with the dark arts, being exposed to its supposedly corrupting influence, she's also a user of the magic style as well- Lisette has developed an immunity to its influence and negative side-effects that it would normally project on other people foolish enough to call upon the power of darkness- if one relies too heavily on the powers that the Chaos Arts and related vaguely demonic magics gives them, it will speed up the transformation into a demon that is set into motion the moment that the user learns the Chaos Arts; however, Lisette herself is capable of ignoring the side effects, as her experiences with the supposedly evil forces have led her to come a realization that she can accept them, giving her the ability to use the magic instead of the magic using her; this method is known as using the Chaos Arts properly, wielding its powers without succumbing to its influences. Additionally, Lisette is immune to illusionary-based magic and anything that involves mind-control; meaning that only she is capable of controlling her own body.

Magical Abilities
Immense Magical Power: As one of the most powerful magicians of the current age, Lisette is known to have a positively enormous amount of magical power dwelling within her toned body. Indeed, due to one's magical energy being influenced by their feelings, due to being constantly exposed to the supposedly evil arcane powers known as the Chaos Arts, her negative emotions have corroded and distorted such a pure concept, making her energy itself incredibly foul and nauseating to be around when she exerts her magical energy- though interestingly, when she isn't pretending to be a hardass, she's quite kind if a bit quiet, making her magical energy a bit of an oxymoron. Indeed, Lisette has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing. The presence it exudes is very much in-line with her dark-aligned personality; the magical energy itself is a dimmed black, crackling intensely when Lisette focuses; when Lisette's power is at it's peak, it transforms into the frightening visage of an azure spectral demon which surrounds her, striking fear into the hearts of her foes. It is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Her magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness.

Lisette's skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities. Additionally, the sheer aura radiating from her person has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. "Thanks" to being experimented on as a child in a well-intentioned yet twisted experiment to create the "perfect carrier for the dark arts", Lisette's Magic Origin can be considered to be akin to a bottomless well in that it seemingly never exhausts itself from energy supplies, enabling Lisette to constantly perform high-power spells and techniques without pause. Indeed, Lisette is noted to have a larger Magic Origin than most other people—enough to the point that she seemingly never runs out of magical power—though Lisette does use Eternano Haste to recharge herself every now and again within the heat of battle.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. When Lisette unleashes her magical aura to its fullest extent, it forms a thin layer of pressure that can cause people in the vicinity to become intimidated- even if the onlookers are known to be particularly powerful magicians. It's a violent surge of energy which washes over the vicinity like a tidal wave- and the intensity of Lisette's aura is only enhanced tenfold when she decides to get serious. But more than that, the density of her aura pushes all sorts of attacks, both of the physical and supernatural variety away from her body as effortlessly as blinking, making it a sort of defensive maneuver when the regular Defenser won't cut it. Lisette's aura almost consumes her in its colour, leaving nothing but a phantom-like apparition to remain. It should also be noted that the aura is far wider, and is generally uncontrolled; but her aura isn't limited to intimidation, and can be used for the preparation of a spell. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura.
 * Magic Skill: Eternano Haste (, Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.

Magic in General
General Magical Prowess: Magic is the main form of combat for magicians; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a magician must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all magicians, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated; every magician has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored.

It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a magician's Magic Origin that contains a large amount of dormant power: the Second Origin. If a magician somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

Lisette herself, while not the most skilled magician of all, she's certainly damn good; indeed, thanks to her knowledge of the Chaos Arts and being surrounded by it her entire life, she was capable of mastering most forms of black magic and expanding upon them to remove such drawbacks as curses- or rather, "thanks" to her Arm of Nyx, the arm which was once the arm of the Goddess of Darkness absorbs the drawbacks and renders them null and void- this was an effective crutch for her powerful forbidden magic until she had properly mastered their intense destructive powers, enabling Lisette to utilize the Chaos Arts stronger than ever before with no drawbacks- instead of cushioning the weaknesses of her forbidden magics, the Arm of Nyx now amplifies their scope and power; she can be considered "Black Wizard"-tier in terms of proficiency over the Chaos Arts, having developed several arts of her own.

Lisette is capable of weaving her spells together; and her magic is noticeably more stable than most others with magic abilities, and therefore it does not breakdown at all and is not easily deflected; it can be said that Lisette's spells are almost unstoppable- due to her incredible skill, she is able to cast almost any type of spell without the need for an incantation without any loss of power. Because of her immense mastery of magic, Lisette can chain up to a maximum of ten spells together by applying her great mind and concentrating; focusing to her utmost limit—because of this connection, the special effects of the casted spells are sprung into activation instantly after the spell before it, or at the exact same time as one another. This enables Lisette to unleash attacks in swift succession and effortlessly overpower her opponents quickly, keeping them on their toes- generally, while not the most powerful magician around, in this "New Era" and even before it, she can be considered easily one of the best masters of the Chaos Arts.


 * Gradation Air: Summoned Swords (, Gurāshiyon Ea: Samonedo Sōdo: Express Equipmentry and Molding Magic: Something from Nothing, Phantasmal Sword Edition): Gradation Air is a special, standalone spell which enables the user to utilize the air as a medium to manifest their magical power, by snapping their fingers, the user utilizes this hand gesture as a conduit which focuses and dictates the flow of magical energy, tapping into the magical energies that already exist within the earth and matter; representing the cyclical flow of eternano and turns that power to manipulable ends; allowing the user to mold and initiate the fusion of magical energy and eternano by using Shape Transformation on the eternano ambient within the atmosphere without having to draw it towards themselves; effectively, it is a "Molding Magic without an element". Now, Lisette herself believes that utilizing pure firearms is dishonourable, preferring to utilize her ōdachi and only harnessing the firing power of her sheath when pressured into a tight corner- though this doesn't stop her from manifesting green spectral blades of pure magical energy which she can generate from thin air by using Gradation Air, which have no difference in functionality from firearms- these ghostly blades are known as "Summoned Swords". While sort of similar to regular firearms, the Summon Swords do not have recoil- instead Lisette can prepare numerous swords at a time- and upon snapping her fingers, the seemingly infinite number of swords can be fired without pause. Furthermore, because summoning the swords does not interrupt the current action, they can be used at any time- even when attacking, she can launch spectral blades in order to pin an enemy in place or to augment the damage caused by her assault. The Summoned Swords are launched at high velocities, their flight paths guided to Lisette's will, and as such, they are capable of homing in on an opponent. Due to an enormous amount of swords being fired at the same time like an unavoidable storm of blades, it is incredibly difficult to block many of the strikes. Upon firing them, she can allow them to pierce the ground after striking the target, causing a large amount of destruction with each sword similar to a carpet bombing; the speed of the attack is so swift that most foes cannot realize that they have been struck until she has finished her assault. Additionally, Lisette is capable of shaping and manifesting multiple Summoned Swords around her figure in a reverse shrapnel-type application of the spell which is known as Summoned Swords: Hunting Ring ( Samonedo Sōdo: Hanchingu Ringu lit. Phantasmal Sword: Ring of Illusionary Stakes Piercing all Creation), focusing explosive death into a protective ring around herself- this ring swirls around her constantly, spinning around at high speeds; though at any time, she is capable of launching the Summoned Swords at her enemies at explosive speeds- the blades veer off wildly, homing in on her enemies while releasing medium-sized explosions upon impact. Overall, Lisette displays enough finesse with Summoned Swords that she can utilize them to take out a squadron of Rune Knights with relative ease.

Chaos Arts
Chaos Arts (, Kaosu Ātsu lit. Chaotic Authority over the Stars and the Planets) is a Caster Magic-type fighting style first seen utilized by Atrax Noctua, one of the Seven Primordia Mages, and a member of the Phoenix Fireheart Guild. Chaos Arts are considered the Way to Dawn (, Uei tō Dōn lit. Equilibrium of Light and Darkness) between the Black Arts and the White Arts in that Chaos Arts does not tap into negative or positive effects; instead, it is a utilization of both of once, enabling the caster to utilize what's known as "aether" (天空, Tenkū) and various properties of almost innumerable astronomic objects, such as stars and planets, as well as countless phenomena that only manifests in the depths of space, displaying almost overwhelming power as the Chaos Arts grant the ability to "unleash the might of the constellations in the skies" and effectively become a walking star through synchronization with the prima materia, which is the prime essence of the universe.

Chaos Arts are forms of magic that can manipulate universal energy in one form or another; it is an incredibly powerful and rare form of magic; perhaps one of the rarest forms of magic around; only a select people have displayed the ability to utilize it, and even then, a mere fraction of those are capable of harnessing the full power of the magic. All forms of Chaos Arts are considered Unorthodox Magic and thus, any Mage who uses the Chaos Arts fighting style is an Unorthodox Mage. Because the Chaos Arts are Unorthodox, the methods in which they are achieved are also Unorthodox. Most forms of Chaos Arts are achieved through "pain."; this pain can be considered different from magician to magician, as it is known that Atrax Noctua's Emanation Magic and Generation Magic came from his "pain of solitude", in which the man was abandoned and separated from any form of communication with the outside world. Even so, it should be taken into consideration that the Chaos Arts are unlike most other contemporary forms of the arcane as it possesses almost unlimited utility, especially in the hands of a crafty and intelligent user, whereas most other magics have one "ability"; for example, Fire Magic's only power is "manipulating fire" and Sword Magic's ability is to "do something with a sword" – however, Chaos Arts far surpasses a one-use magic as detailed below. It is theorized that Chaos Arts have something to do with Celestial Spirit Magic, a power that calls upon the embodiment of the constellations, due to the Magic Seals of both being rather similar, Heavenly Body Magic, which manipulates an energy quite similar to aether, or the uncategorized Urano Metria which shares the same Magic Seal as Heavenly Body Magic and Celestial Spirit Magic; as the only people who have cast the spell are Celestial Spirit Magicians, so theoretically, the Chaos Arts could do cast the mighty Urano Metria as well, but this has not been confirmed as of yet.

As mentioned above, Chaos Arts is a rarity partly because it is exceptionally difficult to use – most inexperienced magicians suffer quite a few accidents such as losing limbs and the like due to underestimating or overestimating how much energy that this power constantly produces, and as such, it requires an immense amount of control over the caster's own magical energies dwelling within their bodies. This proves to be an important factor as the mechanics of Chaos Arts involve the caster surging the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. However, this cannot be achieved normally as the user must use a special body suit that allows their magic to properly siphon with the Eternano around them in a similar manner to that of Heavenly Body Magic.

This unique form of unstable yet powerful energy that is predominantly golden in texture is known as Sacred Aether (, Seikureddo Ēteru lit. Stellar Magical Energy) is one of a kind, and can be classified as a mixture of starlight, which, of course, is the light emitted by stars, and cosmic dust, dust particles which exist in outer space and are between a few molecules to 0.1 µm in size – specifically, this cosmic dust is stardust, which is interstellar solid matter in the form of tiny solid grains that originated at a time before the sun was formed – as the name would indicate as well, Sacred Aether referred to as a "holy" form of Aether, also known as Quintessence, which is the material that fills the region of the universe above the terrestrial sphere, long thought to be a myth – like the original, Sacred Aether encompasses elemental, cosmic, and spiritual forces. Being a mixture of a semi-solid and pure energy, the caster is capable of modifying the properties of this Sacred Aether in any way that they deem to be suitable, granting it material consistency and turning it into pure energy and back, allowing them to take the opponent by surprise continuously. Once the process of activating Chaos Arts has been completed, the caster is capable of harnessing the true abilities of Sacred Aether by mentally focusing when casting spells, fixating upon various astronomical objects such as planets, meteors, and stars as to transform the form of energy generated by this magic into those concepts, allowing them to manifest miniature planets and stars alongside the regular pulsating golden light known as Sacred Aether, granting the caster almost infinite combat possibilities - however, in reality, aether is such a rare occurrence that it is said that only the magicians who wield the Chaos Arts are capable of tapping into their power with a consistency; but even then, the aether made manifest by the Chaos Arts cannot really be considered "the celestial element through which all life flows that has always existed" but rather, it can be classified as "the celestial element through which all life flows that did not exist until it was created by the Chaos Arts".

The Sacred Aether allows the caster to control three levels of both matter of energy, each with the Sacred Aether smack dab in the middle, granting the caster superiority over these states of existence. Firstly, there are common forms of matter and energy such as the three basic phases, which are solids, liquids, and gases and heat and light respectively – the second and third forms of matter and energy are higher in level which even the greatest minds in Esoterology are incapable of deciphering, being unrecognizable to those in the mortal plane, being considered a divine power that is only harnessed by the gods. In any form that the Chaos Arts take upon, the power of chaos grants the caster the ability to absorb æther that is saturated throughout the air around their very existence in order to gradually accelerate healing and magic restoration; though this is well-noted to take quite some time. This aether that a user of Chaos Arts generates is not only a celestial element that flows throughout the four dimensions, but as per the name of this fighting style, the aether made manifest through Chaos Arts is a force of nature in on itself, being an embodiment of all chaotic forces in existence, allowing for countless effects such as the manipulation of probability and the inducement of malleability upon any matter, aspects of the world, living organism, minds, and spirits, and many, many more effects. The Sacred Aether and Chaos Arts draws its power from the prima materia, which is the prime essence of the universe – meaning that Sacred Aether can be near infinitely generated in accordance to the caster's willpower.

Chaos Arts mainly revolves around the caster harnessing these stellar properties generated as granted from the mythical aether at will from their very existence for countless purposes, manipulating the energy of the stars known as Sacred Aether to be utilized in any way that they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as the user of Chaos Arts can imagine it being doable, then the sky is the limit, more or less; they embody the astronomical objects that they are conjure, being able to enhance their physical capabilities to new heights, allowing them to empower their physical blows with hyper-destructive wakes of golden aether as well as project it outwards and harness the aether in various other methods, commonly being released as a sphere-like object or as beams that appear similar to that of starlight that have displayed high destructive power, bursting through any and all defenses in their way as if they were naught but butter. Each physical attack with Chaos Arts has shown to be extremely accurate, and the Sacred Aether can be condensed, enabling the aether to cut clean through various objects, serving to be rather concussive, able to firmly pulverize objects, such as stone and many other supernatural defenses in the caster's way; the Sacred Aether, in many cases, can be said to be an existence which pokes a hole through the natural laws of the universe to create an unnatural energy that only the power of chaos could bring into the current plane of existence to overwhelm the adversaries of the caster's opponents through its incredible power – of course, with Chaos Arts, the caster can also charge up their own attacks to add extra power, speed, and scope to their spells, resulting in a vastly more powerful strike.

Upon formation, Sacred Aether simply pulses outwards uncontrollably is capable of being harnessed in two major ways; - for one, through the "Generation" (, Jenerēshon lit. Aether Formation) command, the user of Chaos Arts is capable of giving more form to the Sacred Aether in a manner not dissimilar to that of Molding Magic, focusing and shaping the æther in a way that it takes a physical essence, appearing like pure energy. From there, the energy can take on a variety of functions. With spells like Hyperion or Asteria, it can be used for offensive assaults. In cases such as Astraeus or Discordia, it can be used as a supplement where it enhances Atrax's attributes. Or in a case like Takamagahara it can be used to alter the force of gravity with its dense structure before causing destruction. In contrast, through the "Abstraction" (, Abusutorakushon lit. Aether Divergence) command, the user of Chaos Arts is capable of harnessing æther in its natural form, which is seemingly air that cannot be breathed by mortals a - "void" of sorts. By using this command, the caster can emit æther in its most natural form causing air space or matter to split and eliminate natural forces. As well, thanks to the Abstraction Command, the countless spells that are unleashed by Chaos Arts aren't just limited to the physical, as many casters have shown that they can create "voids" in an enemy's harnessing of their magical energy, though this only lasts for a split second. As a supplement, the caster can eliminate the adverse effects of the earth's natural forces upon themselves in order to move more freely – when using Sacred Aether to do this alongside the effects of Chaos Arts's gravity manipulation, the caster is capable of achieving flight for sustained periods of time.

Additionally, thanks to the power of chaos, through the "Erebus" (, Erebusu lit. Aether Gravity; Latin for "Darkness") command, the caster is also capable of increasing the density of the aether generated by the Chaos Arts to the point that the magic turns several shades darker, enough to halt fundamental forces, such as gravity, and alter them, allowing the caster to use the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole – which a caster can also generate through this magic; as the user is able to freely increase or decrease the amount of gravity in the area around them with devastating effects. By applying this gravitational power to incoming enemy attacks, the user is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air in a similar manner to that of Telekinesis; in addition, when concentrated around a single opponent, it can cause the latter great pain. This function is powerful enough for the user to shake a house and completely alter the surrounding area with a light touch of their hand, and a minimal amount of it, let out from the user's body, can prevent falling rain from even coming in contact with them. It also allows the user to alter the gravity of a person, either themselves or someone else. The user can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving, additionally utilizing it in order to enhance the caster's own speed and movement to enable them to dart around the battlefield with ease, allowing the user to attack with impunity.

Something that's rather interesting to take into consideration is that due to the diversity of the Chaos Arts in regards to what they can and cannot do with aether, very few magics of the fighting style are known to overlap, meaning that each Chaos Art embodies a power that is unique to itself. For example, Aether Forge, despite being a quasi-Molding Magic, is incapable of using a "Dynamic" version of the magic which would typically summon beasts and the like - the reason for this is because Constellar Summon is already a member of the Chaos Arts that grants the caster the ability to form Familiars of a sort forged from Sacred Aether from their thoughts alone, providing a far more versatile version of a "Dynamic"-type Molding Magic more akin to Celestial Spirit Magic, rendering the need for a "Dynamic"-type Aether Forge rather redundant. However, in some cases, two powers that are similar can stack up on one another - a good case of this is the Stellarknight Change, a magic which allows the caster to synchronize with their Constellar Summon or the aether within the atmosphere in order to transform and recieve several boosts to their powers and abilities, and the Arcane Mode, a power that involves the caster channeling vast supernatural energies and the knowledge of those who had previously walked the same lonely road as them, granting them physical abilities beyond one's wildest dreams and allowing for the ability to perform especially powerful and extraordinary feats of magical manipulation - a user who is in possession of both magics is capable of stacking them to enable a much more powerful transformation.

Since the Chaos Arts are the middle road between the darkness-inclined Black Arts and the holy-embodied White Arts, utilizing Chaos Arts requires the user to keep their heart and mind clear of overly negative and overly positive feelings, remaining in a state of dawn/twilight among the day and night - straying towards either absolute will result in the power of the Chaos Arts shorting out ever-so-slightly.

As a half Entelexia on her father's side of the family, it would be assumed that Lisette would be capable of tapping into the mighty arcane powers of the Chaos Arts as naturally as breathing – however, her tuberculosis – which she caught upon arrival to Stella from another unknown sufferer through the air – drastically hindered her ability to do so, in fact, it seemed to force her Magic Origin to go dormant for several years as she was more or less rendered no different than an ordinary human whom was incapable of wielding any form of magic. Of course, as one may have guessed from reading the page, things quickly began to look up – accepting the influence of the Chaos Soldier Project into her body, the "super serum" metabolized and permanently bolstered all of Lisette's bodily functions to what she should have had all along, in addition to awakening her Magic Origin and allowing her to take up the Chaos Arts, which quickly became her main (and only) form of supernatural combat. Quickly, thanks to a combination of her intelligence, enhanced physiology, and heritage, Lisette Aznable became one of the greatest wielders of the Chaos Arts to have ever existed.

Lisette herself is one of the strongest users of Chaos Arts around, if not the strongest, quite possibly far surpassing that Wizard Saint in Ishgar. Commonly, while Lisette doesn't really show off her full mastery over Chaos Arts in regards to its projectile and astronomical capabilities as she is known to continuously hold back in the heat of battle, she does however integrate the power of Chaos Arts into her predominantly close-range fighting style, using it in a merger of both of her main methods of fighting and physical abilities with her expertise in handing the Chaos Arts, displaying a method of utilization beyond even Integrated Arms: Chaos Control – unlike most others, Lisette has displayed the ability to fully realize the potency of all properties of the Sacred Aether generated through the Chaos Arts, casually changing it between its energy and airy forms through mental commands alone without any need for spoken incantations – not only this, in regards to the chaos which the aether brought into existence through the Chaos Arts, Lisette can wield both the negative and positive aspects, shifting between both as naturally as taking a deep breath. Despite being more darkness-aligned, the demonic Arm of Nyx only bolsters her proficiency with the Chaos Arts, charging aether with the black bloody mists to create a deadly combination.

An unnamed aspect of the Chaos Arts which is unique to Lisette is a perfect channeling of the aether generated through the Chaos Arts through concentration. When using this function, Lisette performs the all-to-common activation sequence for the Chaos Arts before absorbing the entirety of the Sacred Aether back inwards as she funnels a great flow of Sacred Aether through her blood vessels, granting Lisette the ability to completely control each and every one of her bodily systems which now have Sacred Aether incorporated into them, allowing Lisette to move her body as easily as she manipulates the arcane, bestowing upon her the ability to augment her physical, magical, and mental capabilities to beyond superhuman levels. Typically, this is not an actual "power-up" skill like Arcane Mode and Stellarknight Change, but rather, subtle manipulation of the body's full potential which allows Lisette to go to the extremes of what an ordinary (half) human can do; when harnessing the power of the Chaos Arts in this manner, her sense of self grows tenfold, and her capabilities are enhanced in terms of bodily functions. When focusing her aether, Lisette has displayed the ability to control her every aspect of her nervous system, granting her the power to completely deaden her body to physical pain, which results in her not flinching from the force of any physical impact while completely nullifying the effects of countless drugs and poisons no matter their toxicity and the side-effects they would force upon her while reducing the spreading of hazardous materials in her bodily systems such as her blood stream down to nil while slowing her bleeding rate to a crawl.

In general, Lisette makes liberal application of the Chaos Arts in the heat of battle no matter the situation, especially Aetherial Translocation and Aether Forge, using the former to manipulate the fabric of space-time in order to teleport around the battlefield in the blink of an eye through corridors of time and space, leaving the opponent more often than not incapable of landing a solid hit on her while striking them from all conceivable directions by using the element of surprise, and for the latter, Lisette uses Aether Forge to generate all sorts of armaments such as blades, barriers, and the like while projecting aether using the magic to deal devastatingly destructive strikes such as releasing explosive spheres and energy blasts that resound throughout the atmosphere, destroying everything that they come into contact with while possessing a fairly wide area-of-effect. She commonly harnesses the aether of the Chaos Arts in various offensive and defensive techniques like healing herself through using the time-space distortion properties of the chaotic energies to return her body to an earlier point in the fight and use it to vanish into thin air into the ground, only to reappear before an unsuspecting opponent. Of course, alongside charging her close-combat blows with aether in its purest form, Lisette is able to use its time-space distortion properties in order to distort space in small centralized areas, such as around her blade and hands and feet to enhance her attacking power even more. Overall, Lisette Aznable could be considered a dynamo of raw power that is capable of overpowering any opponent that is foolish enough to stand before her.
 * Zodiac Siphon (, Zodiakku Saifon lit. Foreign Power Usage of All Constellations of the Zodiac): Zodiac Siphon is a supplementary ability of the Chaos Arts which is said to be an embodiment of synchronicity with the "sigils of the stars", allowing the caster to use Heavenly Body Magic and Celestial Spirit Magic spells and those related to them such as Urano Metria and . When activating Zodiac Siphon, the caster surges the magical energies that dwell within their frame outwards for the briefest of moments, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. However, from here, the caster manifests their Magic Seal outwards, which is a golden circular crest that possesses various stars and planets engraved within its outer layer and a five-pointed star in the dead center that has its ends attach to the outer layer of the seal; this seal focuses the Sacred Aether of the Chaos Arts and links these wondrous energies to the Eighty-Eight Stars of the Heaven (全天８８星, Zenten Hachjūhassei), also known as the eighty-eight constellations (八十八星座, Hachijūhachi Seiza) that are suspended within the skies – as one may have noticed, the Magic Seal of the Chaos Arts and the Magic Seals of Heavenly Body Magic and Celestial Spirit Magic are the exact same with only the slightest of alterations, which is fitting considering that all three magics revolve around the heavens and celestial objects. From here, once the Chaos Arts Magic Seal establishes a link with the constellations, the caster is capable of drawing upon the powers that the celestial energies grant Heavenly Body Magic and Celestial Spirit Magic, granting them the ability to harness the spells and properties of those magics without actually using the magics themselves. This typically manifests in the user of the Chaos Arts using Heavenly Body Magic spells such as and  through Aether Forge and Black Orbiter respectively, and summoning Summon Beasts in the likeness of the Celestial Spirits through Constellar Summon while allowing them to use spells such as Celestial Cross Fuse and  with not just these imitations, but their own Summon Beasts as well.

Aether Forge
Aether Forge (, Ēteru Fōji lit. Pseudo Aether-Molding Magic): Aether Forge is a quasi-Molding Magic, Lost Magic, and a member of the Chaos Arts which enables the caster to shape and mold the ether that they generate through the Chaos Arts into the form of various structures, allowing them to serve countless purposes in the heat of battle.

As the opening paragraph had stated, Aether Forge is an existence similar to that of a Molding Magic; which enables the user to create and manipulate their element into various shapes and sizes – in the case of Aether Forge, it grants the caster the ability to shape the ether which is made manifest constantly through the Chaos Arts into anything that they deem suitable at the time. In order to harness Aether Forge, the caster surges the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. From here, going by the basics of Molding Magic, the caster is capable of shaping the aether into almost anything by understanding the inherent structure of the properties about to be reproduced; including the flow and balance of atoms within, before using the metals in order to perfectly replicate the structure of the identified material, using their magical energy to cause the manifested item in a more malleable state, completely unlike its regular version, as to allow it to be easily reshaped into a new form, reforming the material in the blink of an eye through hand gestures.

The hand gestures that one takes is a conduit which focuses and dictates the flow of magical energy, tapping into the magical energies that already exist within the earth and matter; representing the cyclical flow of eternano and turns that power to manipulable ends; allowing the user to form the metals faster—however, some users are shown to be capable of performing Aether Forge without any hand gestures. It should be noted that depending on the caster's ingenuity and mastery of Aether Forge, all sorts of items are capable of being manifested in the time span ranging from a few seconds to the blink of an eye. The structures of ether that the caster manifests all carry the natural overwhelming power of the Chaos Arts, even when the user isn't touching them, making them a cut above most other forms of structure-creation magic; indeed, the only limitations are the user's own imagination, and it requires no prior movements which are all in-born with Molding Magic, instead, the user can form countless items simply by shaping their magical power and thinking about it, not even using the proper modification technique known as Shape Transformation in order to bring their thoughts into reality; for this reason, it can be said that Aether Forge is far more effective than bog-standard Molding Magic or powers similar to it.

But to continue onwards and get down to explaining what the magic does, as the name would indicate, the main usage of Aether Forge is to shape the mystical energies unknown to mankind generated through the Chaos Arts into various structures that the caster is capable of utilizing in any way that they deem to be suitable, whether it be for offensive purposes such as weaponry and columns of stabilized energy that erupt from the ground, or supplementary purposes such as manifesting chairs, tables, and many more. An existence which is similar to that of the distantly-related Molding Magics which effectively serve a nigh-identical function, the Aether Forge is largely unrestrained in what it can and cannot shape from the mystical energies of the Chaos Arts, functioning and generating all sorts of objects and the like in accordance to the caster's mental commands without any real limit. While this sounds all well and good, if one hasn't noticed by now, one may be thinking "hey, isn't this too similar to general Molding Magic?" That's a good question, because from here on out, the differences between Aether Forge and bog-standard Molding Magics become more apparent. As mentioned in the description for the Chaos Arts, due to the diversity of the Chaos Arts in regards to what they can and cannot do with aether, very few magics of the fighting style are known to overlap, meaning that each Chaos Art embodies a power that is unique to itself. In this case, Aether Forge itself focuses solely upon offensive measures in the heat of combat, with the caster able to generate and shape aether into the form of something which could be used solely for them to gain an advantage over their opponent.

Since Aether Forge is geared around the concept of dealing incredible amounts of damage while protecting the caster from that same damage, any and all objects constructed through the magic are vastly more powerful in all fortes than most other constructs brought into the mortal plane through similar Molding Magics, with a single Aether Forge: Star Saber displaying the ability to completely bisect a building while also stirring up impossibly sharp winds through the Sword Pressure that rend everything in the arc of the sword's swing asunder – and this is the most basic spell of the magic, mind. However, it should be taken into consideration that originally Aether Forge was two magics - Emanation Magic, which is the magic through which æther, the fifth essence of the universe, flows, causing it to take upon a more airy form, and Generation Magic, with which the æther was given a more consistent form, that of physical energy. Noting how the Chaos Arts should be capable of doing these things naturally, both magics were considered redundant and were scrapped before being reforged as a singular concept - that of Aether Forge, which focuses more on the idea of generating aether in both forms and wielding it in a similar manner to that of Molding Magic, while the more supplementary aspects of both magics were relegated to other forms of the Chaos Arts. Additionally, in comparison to its distant relatives, the Molding Magics, Aether Forge could be considered a "Static" form of Molding Magic as the caster is only capable of generating weaponry and structures that are prominently harnessed for offensive measures, with no "Dynamic" equivalent in sight – the reason for this is because Constellar Summon already covers the formation and summoning of Familiar-esque beings from aether, and as such, Aether Forge possessing a Dynamic version would be redundant. Even so, the Aether Forge commonly serves the purpose of the main combat measure for a magician whom wields the might of the Chaos Arts.

Supplementary Abilities

 * Coeus (, Koeusu lit. Aether Structure Malleability): Coeus is a secondary ability of Aether Forge – it is the ability to change the composition and properties of a preexisting object that has been manifested through the power of Aether Forge; indeed, Coeus is more akin to a command of sorts as the caster often speaks the word while invoking its power. When activating Coeus, the caster focuses their energies intently while fixing their eyesight on a structure that has been manifested through Aether Forge already – from here, the magician wielding the power of Chaos Arts exerts a barely-noticeable pulse of aether which resonates outwards, making contact with the preformed structure near-instantly (Coeus can also be activated if the caster just touches the Aether Forge object) – in accordance to the user's imagination, the atoms that compose the object that was contacted by the user's energy are directed and modified – every aspect of their existence is changed through the magician's imaginative processes, such as manipulating their density so that they can become as hard as diamond to as brittle as glass so that once they scatter near the enemy, the user can direct the stray ether particles scattering off of their spells to trap them and induce a death by a thousand blasts. Not only this, by modifying the length of the Aether Forge creations, the caster is able to force their weapons to expand and contract to never-thought-of-before lengths, with a Aether Forge: Acheron Saber sword extending upwards to pierce the heavens in the blink of an eye. Through Coeus, the caster is able to affect the ground beneath them by jabbing aether whether it has already been shaped or not into the soil below, inducing the Chaos Arts upon the surface and everything that entails in order to convert everything into aether in the environment around their figure, reducing the soil to nothing, at which point, the user can manipulate and shape these newly-formed aether in any manner that they please- effectively, because of this, the user permanently possesses freedom of movement no matter what while enabling countless combination options in the heat of combat.

Basic Spells

 * Aether Forge: Acheron Saber (, Ēteru Fōji: Akeron Seibā lit. Pseudo Aether-Molding Magic: Aether-Equipped Divine Blade): Aether Forge: Acheron Saber is the most basic application of the Aether Forge magic and more often than not the first spell of Aether Forge a wielder of the magic learns – it involves the caster generating a sword completely composed of aether of various shapes and sizes, but it can also serve the purpose of coating their preexisting weaponry in the fifth element. When performing Aether Forge: Acheron Saber, the caster surges the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. From here, going by the basics of Molding Magic, the caster focuses their mind, and through mental commands and their own imagination, the user harnesses Shape Transformation in order to rapidly expand and contract the aether gathered into the form of a sword which is utilized for the purpose of close combat. Originally in the form of a nondescript sword that is at least more than half the height of the user in length, the Aether Forge: Acheron Saber is capable of being altered into any form that the caster deems suitable, changing the properties and composition of the manifested weapon through thoughts alone- while normally, it's in its "Shortsword" (近離刃 (ショートソード), Shōtosōdo lit. Short-Ranged Sword) form which makes it a jack of all trades, the weapon is capable of changing it to a "Longsword" (長離刃 (ロングソード), Rongusōdo lit. Long-Ranged Sword) and back in order to shorten or lengthen the blade to get the jump on the opponent; not only this, a Aether Forge: Acheron Saber can be altered further to change shape to suit the situation, as by chanting "Katana" (日本刀 (カタナ), Katana lit. Rising Sun Sword), the caster can make an Aether Forge: Acheron Saber more suitable to slicing, and "Rapier" (鋭刀 (レイピア), Reipia lit. Sharp Sword) makes it more suited for piercing attacks by taking upon the forms of those weaponry. In any form that the Aether Forge: Acheron Saber takes upon, it is said to possess such an unnatural sharpness that those whom are unworthy of its presence are cut just by gazing upon its brilliance - while this may or may not be a simple joke, the fact that the Aether Forge: Acheron Saber was able to cleave through diamond and even magic blasts effortlessly with the cold steel of the sword being capable of absorbing an energy blast before returning it to sender via another swing of the blade certainly isn't anything to scoff at. The sword is highly sharp and durable, capable of slicing through magical barriers of all compositions, and its slashes are capable of trailing large amounts of aether in its wake, which can damage the opponent; but more than that, since the blade is composed of Sacred Aether, each and every slash that the caster makes with Aether Forge: Acheron Saber creates voids within the atmosphere, busting everything that they come into contact with into naught but shreds while acting in a similar manner to that of a vacuum. Aether Forge: Acheron Saber is so deadly precisely because it's capable of being utilized in countless ways- it's almost mesmerizing that somebody can get so much mileage out of a simple sword of celestial elements. The weapon itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The armament is strong and sharp enough to cut clean through pure metal weapons as well; the power of Aether Forge: Acheron Saber is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them- it can defeat an Etherious compared to a Guild Ace in power in a single strike - upon contact with the demonic, the celestial element known as aether overwhelms them, reducing them to naught but atoms. Finally, the Aether Forge: Acheron Saber is capable of being applied to the caster's regular bladed weapon, visually represented by Sacred Aether overlaying the blade of the sword - however, it is said that only a God-Mower class sword such as the is capable of sustaining having the celestial element imbued within the steel of the weapon for extended periods of time - normal swords are unable to maintain structure when coated with Sacred Aether.
 * Barrier.jpgAether Forge: Rhea's Protection (, Ēteru Fōji: Reazu Purotekushon lit. Pseudo Aether-Molding Magic: Time-Space Barriers of Aether): Aether Forge: Rhea's Protection is the name of a powerful Aether Forge spell which involves the generation of barriers composed entirely of aether for various defensive purposes. As the opening paragraph had stated, Rhea's Protection is an existence similar to that of a Barrier Magic in that it involves the manifestation of the caster's aether in the form of a barrier in order to defend themselves against the attacks of their enemies. When activating Rhea's Protection, the caster surges their magical energies within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether – from here, the caster focuses the aether, swiping it around themselves in a circling motion; through concentration alone, the caster uses mental commands in order to shape the Sacred Aether and give these wondrous energies material consistency, being molded through the caster's thoughts into the form of a four-layered barrier of aether of various shapes and sizes; it can be said that the barriers projected by Rhea's Protection is an existence similar to that of Defenser; however, Rhea's Protection has more stopping power and is capable of being modified to suit almost any situation in regards to both its shape and properties. Modifying all of its traits through thoughts, the barriers which are conjured through the powers of Rhea's Protection are able to shift with no real need to infuse any more supernatural energies into its composition to alter its shape and sizes – this places Rhea's Protection above more traditional forms of defense such as the standard Defenser spell and Barrier Magic, plus even some Lost Magics which are centered around the creation of barriers, as the caster isn't required to spend excess amounts of energy to modify its existence. Taking upon any form that the caster desires, Rhea's Protection changes into rectangular planes, cylinders, globes, domes, cones, and many more- it should be noted that the complexity of the shape Rhea's Protection takes upon is limited by the caster's ability to mentally visualize a particular form and keep it in sharp mental focus. Thanks to the effects of the aether, Aether Forge: Rhea's Protection acts as an "instant assault radius" of sorts, splitting the very air itself with a void that rips anything that does manage to cross its parameters it to shreds while forcibly repelling living organisms that attempt to cross.
 * Rhea_Noire.jpgExtension: Rhea's Absorption and Rejection (, Ekusutenshon: Reasu Abusōpushon ando Rijekushon lit. Additional Attack: Time-Space Barriers of Aether: Energy Absorbing and Refraction Formation): Extension: Rhea's Absorption and Rejection is, well, an extension of the standard Aether Forge: Rhea's Protection spell – it grants the Rhea's Protection barrier the ability to absorb the energies of incoming projectiles through nullifying the kinetic energy transferred through melee and projectile based attacks the moment it comes into contact with the defense - after this, the caster releases the kinetic and magical forces absorbed by the barrier in the form of a powerful shockwave. When performing Extension: Rhea's Absorption and Rejection, the caster focuses their magical energies into a preexisting Rhea's Protection barrier no matter its current form, and through mental commands, instills the trait of "absorption" into its very existence, causing the projected defense to turn a slight shade of violet as the energies that compose it begin to swirl around at high speed, resulting in the Rhea's Projection barrier to resemble that of a whirling buzzsaw. The moment that an opposing attack, whether it be close range –both physical and armed- or long-ranged through a projectile of any and every kind, comes into contact with the modified barrier, the whirling buzzsaw known as Rhea's Absorption and Reflection makes good on its name by absorbing the shock of an impact and reduce the effect it would have upon the caster to nothingness, visually represented by the Rhea's Absorption and Rejection creating a gap in matter through a void as per the natural effects of aether, capturing the kinetic and magical forces sent towards the caster and reducing the forces, no matter the power, down to zero, before storing that transferred power as preparation for the next attack. After this, the caster focuses their thoughts upon the barrier which has accumulated a required amount of energies within its composition –this quantity varies depending on the intensity of the attack that the caster wishes to bring upon their opponent, meaning that it can either be absorbed and released in a single strike or withstand several strikes before the spell is unleashed. But in any case, once the final stage of Rhea's Absorption and Rejection is ready, the caster, with a single command often accompanied by a hand gesture, causing the barrier to shatter into innumerable shards which are launched in a chosen direction with incredible speed and force, effectively functioning as a makeshift catapult that scatters in a powerful blast akin to that of a shotgun that travels outwards in the blink of an eye, piercing everything in their path with incredible ease. Interestingly, Extension: Rhea's Absorption and Rejection can be applied to an opponent, by forming the barrier around the opponent's body and pulling out their magic reserves, causing extensive damage. Extension: Rhea's Absorption and Rejection is limited to a certain amount of space and thus cannot capture spells of a certain amount of magical power; however this does not apply to a magician's body as the spell can continuously pull magic from a magician.

Advanced Spells
Divine Aether Forge: Soul Blade (, Dibain Ēteru Fōji: Sōru Burēdo lit. Pseudo Aether-Molding Magic High Art: Godly Powered Sword of the Soul's Reflected Image): Divine Aether Forge: Soul Blade is the first of the Divine Aether Forge line of the magic – a series of spells which involve the caster drawing out more Sacred Aether while synchronizing their very emotions with the Chaos Arts to produce more power; Divine Aether Forge: Soul Blade is effectively a weapon attuned to the caster's very soul and thus possesses a special ability and shape exclusive to the wielder. In any case, when activating Divine Aether Forge: Soul Blade, the caster surges the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. From here, going by the basics of Molding Magic, the caster is capable of shaping the aether into almost anything by understanding the inherent structure of the properties about to be reproduced; including the flow and balance of atoms within, before using the aether in order to perfectly replicate the structure of the identified material, using their magical energy to cause the manifested item in a more malleable state, completely unlike its regular version, as to allow it to be easily reshaped into a new form, reforming the material in the blink of an eye through hand gestures – while this sequence is in process, the caster synchronizes their emotions to the Sacred Aether and thus their Magic Origin, resulting in a stronger kind of aether that is incapable of being banished and permanently remains in the physical realm even after being cast.

In regards to Divine Aether Forge, the only limitations are the caster's own imagination, and it requires no prior movements which are all in-born with Molding Magic and regular Aether Forge, instead, the magician can form the Divine Aether Forge spells simply by shaping their magical power as well as their aether and thinking about it, not even using the proper modification technique known as Shape Transformation in order to bring their thoughts into reality; for this reason, it can be said that forming the Divine Aether Forge: Soul Blade is far more effective than bog-standard Molding Magic or powers similar to it- the shape, of course, differs depending on the user's preferences. While those are the mechanics to manifest Divine Aether Forge: Soul Blade, in order to actually be capable of performing a feat in the first place, the caster must meet certain criteria- for example, they require sufficient amounts of magical energy dwelling within their Magic Origin to generate the energies to meld with the ambient particles in the atmosphere in the first place, a clear idea of what weapon they wish to form in mind, and lastly as well as most obviously, magical particles must be suspended within the vicinity to assist with the formation of the Divine Aether Forge: Soul Blade. In any case, the Divine Aether Forge: Soul Blade is the main and trademark weapon of an angel, and unless they wield a different type of weapon, their primary method of combat. In terms of appearances, Divine Aether Forge: Soul Blade are extremely varied, ranging from projectile-based weaponry to close-range of any kind. No matter the form, Divine Aether Forge: Soul Blade is capable of having its properties modified through thought alone, so they can become as hard as diamond to as brittle as glass. As each Divine Aether Forge: Soul Blade are generated through aether manipulation and the imagination of the user of the Chaos Arts, each is unique and can be said to be a reflection of the wielder's personality and soul. When combined with a user of the Chaos Arts' natural dominance over aether, they can gather energies upon their weapons in order to induce a variety of effects.

Black Orbiter
Black Orbiter (, Burakku Ōbitā lit. Dark Gravity Force of Aether) is a Caster Magic, Lost Magic, and of course, a member of the Chaos Arts which revolves around the generation and manipulation of a denser form of aether which can affect gravity itself.

Black Orbiter is quite similar to the Gravity Magic and all derivatives in that it revolves around the manipulation of gravitational forces, albeit through drastically different methods. When activating Black Orbiter, the caster surges their magical energies within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether – from here, through their thoughts and influence, the caster increases the density of the aether that they have generated, resulting in the manifestation of a vicious maelstrom of vertical downward forces that taps into the natural phenomenon by which all things with energy are brought toward (or gravitate toward) one another, including all elements and sub-atomic particles – gravity. In regards to the effects of gravity in Earth Land, gravity gives weight to physical objects and causes the tides.

Gravity has an infinite range, although its effects become increasingly weaker on farther objects. In order to use Black Orbiter to its fullest extent, the caster increases the power of gravity or decreases it, mimicking a gravitational pull or push in some way; generally, it has a large range of offensive and defensive properties. The user can freely increase or decrease the gravity of anything around them, rendering most frontal assaults virtually useless- Black Orbiter can be harnessed to alter the terrain in any and every direction. Black Orbiter is strong enough to easily crush solid earth, and can even be used to destroy other forms of magic with a tangible form, crushing them into nothingness or alter the gravity of a person, either themselves or someone else, allowing both the user and the enemy to levitate or become suspended in midair, or slow their movements down to a crawl or even to divert the course of natural phenomena around the user, such as rain. Users can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving. The user can also change their body figure temporarily by using Black Orbiter; it has also been used to either crush opponents, or ground incoming attacks, which is especially effective against lightning/electric-based attacks.

Spells

 * prime of chaos 2.jpgErebus (, Erebusu lit. Super Chaotic Gravity Sphere): Erebus is a powerful Black Orbiter spell which involves the generation of a dense black sphere that affects gravity to the extremes – it is speculated to be the namesake of the Black Orbiter magic, and a far more powerful version of of Gravity Magic. In any case, when activating Erebus, the caster surges their magical energies within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether – from here, through their thoughts and influence, the caster increases the density of the aether that they have generated while molding these incredible energies, resulting in the manifestation of a vicious maelstrom of vertical downward forces that taps into the natural phenomenon by which all things with energy are brought toward (or gravitate toward) one another, including all elements and sub-atomic particles – gravity; taking this force of the universe, the caster molds these energies which have been placed under their thrall, condensing aether at a single point to shape it into the form of a dense black sphere which itself affects the surrounding gravity even more than usual by causing gravity within a certain range to collapse inward, pulling in objects and eradicating them, like a simulated black hole. Within the spells range of pull, loose magic energy of a lower level than Erebus is unable to escape being pulled in and destroyed considering the gravitational pull of Erebus is directly proportional to the amount of magic energy that is placed within the spell – at its highest point, everything within a four kilometer radius is affected by the thrall of Erebus, being sucked up like a vacuum before being rend asunder by the immense gravitational collapse.

Aetherial Translocation
Aetherial Translocation (, Ēteruaru Toransurokēshon lit. Time-Space Teleportation of Aether) is a Caster Magic, Lost Magic, and of course, a member of the Chaos Arts which grants the caster the ability to harness the chaotic properties of aether in order to phase through the fabric of time and space, essentially teleporting over various distances.

When performing Aetherial Translocation, the caster surges their magical energies within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether – from here, the wielder of the Chaos Arts utilizes Shape Transformation in order to mold the mists into a red-and-black energy field that functions similarly to that of a translocation portal – this energy field is barely a centimeter in width but it is always only slightly larger than the caster themselves to ensure that their entire body can enter the portal. Additionally, it is projected outwards barely inches away from the magician's body to enable near-instantaneous teleportation.

From here, the caster steps into the translocation portal, linking the magician who wields the Chaos Arts to the fabric of space-time, with the translocation portal acting to a gateway to any other place that the caster imagines wishing to end up, no matter the distance or location of their destination; they are capable of moving any or all parts of their body between the current location and their destination through this dimensional space. To give a short explanation of what this entails; the Aetherial Translocation grants the wielder two similar yet different abilities; teleportation and intangibility. When approaching this portal, the transference medium known as the time-space corridor will release extremely high purified energy particle concentrations; and in that instant, the caster and/or their target will have their body broken down into aether particles as the particle concentrations of the time-space corridor created through the magic absorbs them- being directed according to the caster's will as the user and/or their target will be instantaneously reassembled in said location, literally teleporting to effectively any location that the caster wishes to go- when teleporting, the heat signature and magical power of the user and/or their target becomes incapable of being detected. While the Aetherial Translocation is capable of causing the caster to disappear and reappear anywhere that they deem suitable, more often than not, a magician who uses the magic can only teleport objects with a mass up to four-thousand, five-hundred, and twenty kilograms.

Once the wielder has hidden a target within the Aetherial Translocation portal, at any time, simply by willing it, they are capable of launching it from the translocation portal at any velocity that they deem suitable, enabling a proficient caster to summon any equipment that they possess ever-so-casually to function as an impromptu Requip, or to launch a flurry of weaponry from the dimensional portal in the blink of an eye, reducing the enemy's reaction time to zero. Not only this, with the power of the time-space corridor, the caster is capable of utilizing a rather specialized application of the time-space warping properties bestowed upon the magic through the chaotic energies known as aether – while invoking the command "Vanish" (, Banisshu lit. Aether Intangibility) while moving any part of their body through the translocation portal, the caster is capable of passing through objects, but in Soviet Russia, objects pass through them - in any case, this effectively allows intangibility; as any part of their body which overlaps with anything that can be registered as a "solid" can be dragged into an Aetherial Translocation corridor instantly, giving off the visage that the caster is capable of phasing through almost anything that they come into contact with, retaining the signature concealment of their magic signal and physical presence in the process.

When utilizing this function of the Aetherial Translocation magic, the caster can use the time-space warping properties in order to burrow through the ground and then travel through it as if it were simply the regular flat surface, giving them the opportunity to ambush an enemy from below- this effect also affects anything they are in contact with as long as the caster is continually touching it. With the time-space corridors created by this magic, the caster is capable of zooming through any form of supernatural or otherwise defense with ease. While the Aetherial Translocation magic can be, for the lack of a better term, horrendously overpowered in the heat of battle, with a master of the magic rarely having to resort to 'regular' magical combat as long as they harness its effects properly (not even requiring strategy), utilizing the intangibility to force enemy blows of any type to pass through their frame harmlessly while they dart around the battlefield with impunity at the speed of thought, sometimes taking their enemy along for a little rise, the Aetherial Translocation portals are not without their own weaknesses; for one, the caster is incapable of utilizing both properties of the Aetherial Translocation portals simultaneously- to use its time-space warping powers, the wielder of the magic cannot remain intangible as they are required to solidify, thus leaving them vulnerable, and in order to turn intangible they are incapable of teleporting around, making escape impossible. While still considered a game breaker in video game terms, this may or may not balance the corridors of time-space made manifest through Aetherial Translocation out.

Spells

 * Translocation: Snap (, Toransurokēshon: Sunappu lit. Time-Space Teleportation: Serial Flashing Strikes): Translocation: Snap is an extension of the Aetherial Translocation magic – it is a serial of strikes where the caster instantly warps around the opponent, unleashing a furious flurry of blows in a chain. When performing Translocation: Snap, the caster surges their magical energies within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether – from here, the wielder of the Chaos Arts utilizes Shape Transformation in order to mold the mists into a red-and-black energy field that functions similarly to that of a translocation portal, entering it instantly and contacting the fabric of time and space, release extremely high purified energy particle concentrations; and in that instant, the caster's body is broken down into aether particles as the particle concentrations of the time-space corridor created through the magic absorbs them- being directed according to the caster's will as the caster will be instantaneously reassembled in said location, literally teleporting – in the case of Translocation: Snap, the caster reappears behind their opponent, literally warping around them to shift their position to something much more favourable; from here, the caster then attacks with any technique in their arsenal, with them instantly opening yet another corridor of space-time to teleport and strike the enemy once more – making the caster seem as nothing but a flash of red and black light which is invisible to the human eye as they utilize the space-time corridors in order to appear and disappear countless times, attacking the enemy from all directions; this process repeats itself for up to five attacks with the user attacking their adversary so quickly and moving so rapidly that they are incapable of reacting to the vicious onslaught thrown their way.

Constellar Summon
Constellar Summon (, Konsutera Samon lit. Aether Demon Invocation) is a Caster Magic, Lost Magic, and of course, a member of the Chaos Arts which revolves around the manifestation of beings which are hewn from the caster's imagination and the aether generated by the Chaos Arts – these beings are capable of acting as per the caster's orders for all sorts of purposes, acting as a guardian for the wielder.

Constellar Summon is special among the basic Chaos Arts in that instead of serving the purpose of offense, defense, and supplementary capabilities or a mish-mash of the two, it instead does all three at once – but not by granting the wielder of the Chaos Arts these powers. When invoking the Constellar Summon, the caster surges their magical energies within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether – from here, user raises their magical power to its utmost limit, gathering eternano within the atmosphere and adding it to their magical total; until their power level has surpassed almost over the regular limit of nine thousand, nine hundred, and ninety-nine to twenty-thousand. From there, the caster perform a swift hand movement with their hand, instantly expelling all of their magical energy alongside the Sacred Aether before projecting their Magic Seal outwards, which acts as a medium between the caster's own thoughts and the mortal plane – their imagination is the catalyst for the formation of the being, with the user's thoughts and feelings resonating with the Magic Seal in order to shape it into a form that's most desirable while the aether grants the being physical sustenance as the Sacred Aether spirals around, using the ambient eternano to "solidify" and stabilize, hardening and forming – upon the final steps of creation, the being brought to life by Constellar Summon steps out of the Magic Seal.

Since these ethereal beings are forged through the application of the aether generated by the Chaos Arts in conjunction with the caster's willpower in a process suspiciously similar to Arc of Embodiment, the organisms brought to life through Constellar Summon come in all shapes and sizes, each possessing various properties that make them completely different from another being summoned by the magic – this also ensures that no two organisms manifested through the Constellar Summon are alike, as it's extremely unlikely that more than one magician would think of the same general concept and exact same shape while bringing their summoned spirit to life. The organisms that are given life through this magic can be referred to as "Summon Beasts" (召喚獣, Shōkanjū) in a similar manner to that of the Celestial Spirits brought from the Celestial Spirit World to the current dimension through Celestial Spirit Magic and other summoning magics such as Lemegeton Spirit Magic and Familiar Spirit Magic in that they are placed under the command of the caster upon manifestation yet retain a certain semblance of free will which enables them to make pivotal decisions in the heat of battle; however, unlike Summon Spirit Magics in general, Constellar Summon does not use any tool of choice for a medium – the beings, as mentioned above, are forged through the caster's imagination, making it infinitely more versatile. Typically, as the Summon Beast generated through Constellar Summon is forged from Sacred Aether, it is nigh-indestructible as its "armour" is reinforced by the user's magical energy that is invincible as long as the forger constantly supplies magical energy to reinforce its structure, meaning that as long as the user has enough energy to feed the Summon Beast, it is theoretically invulnerable. However, despite their wildly varying appearances due to being given material consistency through the caster's thoughts and feelings, the Summon Beasts generated through Constellar Summon do possess one consistent trait – patterned upon their body somewhere is that of the chaosphere, the symbol for the Chaos Arts.

Whether forged from scratch or not, the summon spirits generated by the power of Constellar Summon are capable of forming their own personality and will be capable of reasoning and acquiring experience which the creator does not have access to while sharing the same knowledge as the creators need something that has about the same level of rationale and reasoning, but can think independently; sometimes using their powers without any orders to protect the caster and themselves. When given life, the exact details and everything about the summon spirit just created is recorded within the summoner's Magic Origin, meaning that once recalled, they are capable of summoning them once more without any hassle. Each of these familiars are capable of all sorts of abilities, and some are created solely for combat to serve as the magician's bodyguard, though most are simply used to assist their masters in various tasks, be used for information gathering and relaying messages, as well as perform any other odd jobs that their masters could think of; though they are commonly utilized to gather information or carry messages. Unlike most magical constructs, a Constellar Summon being is able to fix and restore itself after being damaged or broken, in reflection to how much the user has healed. Just like their summoner, each and every summon spirit which is given life through Constellar Summon is capable of utilizing magic and as ethereal beings, they possess physical might beyond regular humanoids. Typically, a being manifested through Constellar Summon hovers around the summoner, more often than not staying behind them at all times and floating in various directions in order to perform various maneuvers, though, as mentioned above, they can be directed to act independently – however, larger Constellar Summons anchor the caster to the ground, leaving them effectively immobile for the duration of its time in the mortal plane.

Typically, each Constellar Summon is of a different category that influences how the Summon Beast acts and functions, adding a bit more variety to the magic other than just "summon big spirit that's incredibly powerful". Firstly, there's the Close-Range Combat Type (近距離戦型, Kinkyōrisen-gata), which, as the name would indicate, are explicitly geared towards the concept of dealing powerful close-range damage either through weaponry, hand-to-hand combat, or unleashing short-range bursts of their magical power – however, they are incapable of moving long distances away from the summoner with a short area-of-effect, meaning that they are only really useful if the caster gets up-close and personal. Secondly, there's the Long-Distance Manipulation Type (遠隔操型, Engakusō-gata), which are focused almost entirely upon combat from a distance, being capable of movement for at least fifty meters away from the summoner. Their attacks are typically ranged such as waves of energy and bullets, but on the flip side, they are generally incapable of handling well in close-range combat. Finally, there is the Wearable Type (装着型, Sōchaku-gata), which is more akin to equipment than anything else as the Summon Beast covers the summoner like armour, essentially shrouding their form in power. This provides a significant increase in speed, strength, and durability, in addition to the ability to use the Summon Beast's personalized abilities to a smaller extent; however, because it's just armour, the range of a Wearable Type is extremely short unless projectile attacks are used.

It is well-documented that the power and magical energy output of a Constellar Summon being is equivalent to their range-of-operation, and a clear connection between the caster's mind and the existence of a Constellar Summon must always be properly established – meaning that in most cases, the further away from the summoner the Constellar Summon is, the greater the reduction in its power becomes; while typically, a Constellar Summon is at its strongest while linked to the caster's own existence, there are a few exceptions, such as flying types. Additionally, upon being defeated, a Constellar Summon either dies or it returns to the caster's Magic Origin and mind. Typically, a user of the Chaos Arts is only capable of storing four Summon Beasts generated through Constellar Summon within their Magic Origin at once, and can only have two out in the open simultaneously – any more than that, for both conditions, is often too much for a magician as their magical reserves would be incapable of handling it, siphoning more magical power than the other Chaos Arts on the base level; this is due to the magic summoning beings which more often than not require the user to direct and command them for a while. However, in accordance to the caster's willpower, a Summon Beast is able to "evolve" through becoming a new form with greater powers and abilities of sorts, somewhat mitigating this little drawback – overall, Constellar Summon is an extremely versatile magic that can suit almost any situation.

As one of the greatest users of the Chaos Arts, Lisette has displayed an uncanny mastery over the Constellar Summon, often utilizing the Summon Beasts brought into the physical realm by the magic in order to assist her in battle, be used as diversions from all sorts of incoming blows, and last, but not least, as a means of transportation to reach heights that would normally be considered impossible or to evade an enemy's onslaught. Befitting the rest of her fighting style which revolves around dealing large amount of damage through up-close-and-personal attacks both unarmed and with a weapon augmented by her Chaos Arts, Lisette does not consider Constellar Summon a major part of her combat method, but rather, an extension of her mastery over aether, as she prefers to fight their battles herself, and as such, she mainly uses a single Constellar Summon that's a Close-Range Combat Type – but even so, she still has three other Summon Beasts and can manifest them at any time from nothing to run wild upon those who oppose her.
 * Partial Manifestation: One of the more useful applications of the Constellar Summon is to summon only a single or a few parts of the Summon Beast's body in the heat of combat- as mentioned above, Lisette is capable of partially summoning any part of her Summon Beasts on the fly for an instant surprise. When this process is in motion, Lisette releases her magical energies into the atmosphere in order to manipulate the eternano ambient within the vicinity by using her magical energy to shape her Sacred Aether energies into a sturdy and ordered structure- in this case, once this is done, Lisette mentally shapes certain portions of the hardened magic formed into apparitions resembling the Summon Beast's body parts; which parts depend on what Lisette wishes them to be. These body appendages manifest into the physical realm via a Magic Seal that appears from anywhere that Lisette deems suitable- for example, summoning the arms of the Dreadnought Dragon can have the seal be generated besides Lisette in order to send these gigantic fists launching forward from the crest; or to take an enemy by surprise, she is capable of placing a seal below the opponent, resulting in a knuckle rocketing upwards to catch them unawares. The reason why this manner of summon is used mostly is because generally, fully summoning a gigantic construct such as the Dreadnought Dragon, Arboros is particularly draining upon Lisette's magical power- only manifesting a portion of the being only costs a sliver of magical energy on her part.

Spells

 * Summon (召喚, Shōkan): Not really a spell per-se, but rather, the basic incantation of sorts that the user of Constellar Summon declares in order to activate the magic; it is similar to the "Summon" command of Celestial Spirit Magic and other Summoning Magics. When performing "Summon", the caster announces "Resound, light of the stars" (鳴る, 星の輝き, Naru, Hoshi no Kagayaki) as they induce the usual activation sequence for the Chaos Arts; this provokes the visual appearance of shining golden orbs which float out from the magician's Magic Origin and encircle them preceding the selected summon's appearance, as they converge into the form of their Magic Seal, which brings the Constellar Summon beings from their imagination into the mortal plane using the glyph as a medium, allowing the Summon Beast to step out of the Magic Seal, ready for the purpose that they were born for, whether it be for battle or other purposes, such as doing chores. Upon manifestation, the mere presence of the Constellar Summon begins to slowly but surely drain the summoner's magical energy reserves while the Summon Beast assists them in any way possible; and depending on how much magical energy that the caster expunges into the formation of the Summon Beast, the being attacks the foe a few times before returning to the caster's mind, or it will stay and continue to attack until defeated or its time runs out. In addition, summoning more than one Constellar Summon uses up a lot of the summoner's magical energies which may even lead to their death if they keep the multiple Summon Beasts around for too long in their current realm. Alternatively, the caster is capable of just summoning the powers and abilities of a Constellar Summon instead of the entire being; when performing this variant, the user only performs half of the physical motions required to summon their Constellar Summon being of choice; this, in turn, sends a notification to the Constellar Summon which resides within their mind as to simply not appear, but send their power instead. In an instant, the Magic Seal will manifest out of thin air, but when it opens, the Constellar Summon being does not leap out—instead, a powerful spell of the Summon Beast's choice will burst out, aimed at the enemy. This ability grants a user with low magical power more choices in battle, as the magical power cost is reduced to a quarter of the original cost, allowing them to summon multiple attacks at once. Interestingly, this ability can be combined with any other type of summoning, and the Magic Seal used to bring the Constellar Summon to this world, when summoned by this ability, can be strategically moved telekinetically by the magician, allowing them to be used as makeshift shields or even battering rams.
 * High Manifest (, Hai Manifesuto lit. Ultimate Aether Summon): High Manifest is a group of Constellar Summon spells which are effectively more powerful versions of the standard Summon spell that's utilized to begin the Constellar Summon magic. A "High Manifest" is essentially any type of generation method other than the ordinary Summon spell, and unlike the regular Summon spell, there is no real restriction on how many times a wielder of the Chaos Arts can invoke a High Manifest as they generally cost the same quantity of magical energy as a standard Summon spell – however, in some cases, depending on how much energy the caster puts into the generation of a Constellar Summon through a High Manifest, it can drain more magical energy than the ordinary method. Alternatively, if the caster invokes a High Manifest upon one or more of their already summoned Summon Beasts, it does not cost any more of their magical energy unless the method specifies otherwise. There are three types of High Manifest, each with their own strengths and weaknesses.
 * Overlay Summon (, Ōbārei Samon lit. Paired Battle Synchronization Summon): Overlay Summon is a High Manifest which involves the caster superimposing the powers and abilities of one or more of their Constellar Summons within their mind over one or more of the Summons Beasts about to be manifested in a spell that works similarly to Unison Raid, enabling the user to overlay the powers of their Summon Beasts to a single Summon Beast as to boost their powers in order to augment their capabilities. When performing an Overlay Summon, the caster performs the usual activation sequence for Constellar Summon, which provokes the visual appearance of shining golden orbs which float out from the magician's Magic Origin and encircle them; however, mentally, the magician about to generate a Summon Beast focuses their mind, choosing one or more spirit to bring into the mortal plane; but at the same time, they tap into the powers of the other Constellar Summon beings, and with permission, the other Summon Beasts send their physical and supernatural might to the Summon Beast(s) about to be brought to life, creating a network formed from pure willpower that chains between numerous individuals; linking the Magic Origins of all Summon Beasts involved together in order to drastically enhance the attributes of the manifested being. This is visually represented by streaks of energy flowing from the caster's Magic Origin which represent those who are linked to the Constellar Summon being; the textures of these energies match the colours of the Summon Beast synched. A glowing portal forms in front of the caster that is simply a modified version of their Magic Seal, as the energies quickly enter and then a drastically superior version of the Constellar Summon steps forward from the glyph which acts as a medium from the magician's mind to the mortal plane. The Summon Beast(s), bolstered tremendously by the energies – both physical and supernatural – of their companions, has the physical might and magical energies of their allies stacked on top of their own, dramatically increasing their power all across the board; this also allows the Summon Beast(s) to use the powers and abilities of their companions as though they were their own and even combine said spells together in order to form even greater spells. However, performing an Overlay Summon means that the power between all involved must be distributed equally, and as such, it is at its strongest while the caster summons a single Summon Beast and overlays the powers of its three companions upon it – inversely, superimposing the power of a single Summon Beast over three others results in only a small boost of power.
 * Convergence Summon (, Konbājensu Samon lit. Chimerical Fusion Summon): Convergence Summon is a High Manifest which involves the caster merging two or more Constellar Summon beings into one, forming a newer, more powerful Summon Beast. When performing a Convergence Summon, the caster performs the usual activation sequence for Constellar Summon, which provokes the visual appearance of shining golden orbs which float out from the magician's Magic Origin and encircle them – however, from here, through mental commands, the caster causes two or more of their Summon Beasts inside their mind to flare their Magical Auras up as they themselves focus their minds as their magical powers surge exponentially; as they rise into the skies of the caster's mental world before combining their energies, causing an amazing fusion to allow them to fight better than before. It can increase the power, strength, and speed of the two beasts, sometimes adding a new skill, such as flying, or swimming- additionally, their magics are fused for the duration of the combination, resulting in each and every one of their spells becoming a Combination Spell of sorts, granting them massively boosted speed and scope in comparison to what the two Summon Beasts could do by their lonesome beforehand. The combined monster is much stronger than the two individual monsters, as it generally merges the physical prowess and abilities of both beasts to provide a terrifying horror that can devastate much of what it stands in its way. This results in a chimerical mish-mash of the spirits, possessing all of their magic with enhanced speed, strength, and durability—however, obviously, as a severe drawback, the resulting spirit won't be too happy with the summoner, thanks to forcibly jumbling their original forms together without a care in the world.
 * Arcing Summon (, Ākingu Samon lit. Arc of Aether Summon): Arcing Summon is the last of the three High Manifest methods – it is more focused on utility than power, as it grants the caster the ability to bring out multiple Constellar Summon beings simultaneously. When performing an Arcing Summon, the caster performs the usual activation sequence for Constellar Summon, which provokes the visual appearance of shining golden orbs which float out from the magician's Magic Origin and encircle them – however, at the moment of activation, the caster focuses their mind, signifying their four Summon Beasts to leave their mental world and emerge in the physical realm; from Sacred Aether, the magician expends these miraculous energies outwards which are then shaped into the form of a "band" of light that waxes and wanes, extending in front of the user for as long as they wish—the "band" is completely composed of Sacred Aether, glittering like the light of the stars. When the Arcing Summon is manifested, the user generates up to four Magic Seals which become transfixed at the each end of the "band" of light, before surging the magical energies of all of them—the "band" acts as a conduit for the Magic Seals, and seems to be from the caster's mental world, meaning that it costs the caster absolutely zero percent of their own magical power. In any case, when the Arcing Summon is activated, the user summons as many of their Summon Beasts of any kind as they wish for which is represented as streaks of light shooting down from the band of light, the textures are the same colour as that of the Summon Beasts, overwhelming the enemy through strength in numbers. However, this does have one tiny drawback—the Magic Seals which are used in the "band" of light on the far left and far right hand sides absolutely have to be that of a Magic Seal generated at the top of the caster's power, or else the Arcing Summon will not work as a powerful presence can only uphold said Sacred Aether.

Summon Beasts
Radiant Knight, Prometheus (輝きの騎士・プロメテウス, Kagayaki no Kishi, Purometeusu): Radiant Knight, Prometheus is the name of one of Lisette Aznable's Summon Beasts as generated through Constellar Summon. The Radiant Knight, Prometheus resembles a silver knight that is mainly silver in terms of its armour texture. Adorned along its armour is a series of glowing orbs that are centered within a dark abyss- these are mainly on its elbows, knees, and the center of its chest; the chestplate is tri-pronged and juts downwards. Underneath the armour is a dark blue and light blue bodysuit. The armour around its legs and arms is predominantly white but becomes the trademark silver texture begins to boil to the center of those limbs; the knight's pauldrons jut slightly upwards in the form of a large spike and the upper-middle arm armour points downward in a lightly curved manner, accompanied by a silver center colour that terminates at the hand portion, revealing the Radiant Knight's deep blue hands. The legs of the knight are flanked by two stylized leg-guards on each side of the body which resemble diamonds in term of shape and possess an elongated spike downwards that curves upwards slightly- at the center of these guards are a glowing orb of gold centered in a black abyss, keeping up the theme. The greaves are mainly white and spiked, accompanied by armoured boots which have small wings extending backwards. The Radiant Knight has a supplementary backpack attachment that consists of a series of boosters arranged in an 'X'-esque formation, with the bottom boosters being much larger than the top half, alongside multiple segments of boosters to grant the knight more speed in combat. Finally, the helmet of the Radiant Knight possesses a silver mouthplate and an almost-transparent azure visor which covers the majority of the knight's head, along with two curved fins of sorts that extend backwards on each side near its ears.

As the name would suggest, the Radiant Knight, Prometheus, is a Close-Range Combat Type (近距離戦型, Kinkyōrisen-gata), which, as the name would indicate, are explicitly geared towards the concept of dealing powerful close-range damage either through weaponry, hand-to-hand combat, or unleashing short-range bursts of their magical power – however, they are incapable of moving long distances away from the summoner with a short area-of-effect, meaning that they are only really useful if the caster gets up-close and personal. The Radiant Knight, Prometheus, despite its lack of range, is known to be extremely powerful and versatile in terms of what it's capable of doing in the times that it is summoned – as a Close-Range Combat Type, the Radiant Knight's absolute limit as to how far it can move away from Lisette is five meters, meaning that it has a rather narrow range of activity. However, in comparison, it's speed, strength, and durability is one of the strongest of its type, if not the strongest – its physical parameters can be considered almost superhuman, displaying astounding amounts of agility as it commonly takes opponents down with swift flurries of sword strikes of all kinds in a split second before the enemy is able to even perceive what had just occurred; not only that, it displays a certain awareness and reaction speed which grants it the ability to protect Lisette even when she herself seems unaware of danger, while its strength is to the point that it can single-handedly stop a collapsing house from falling on Lisette. Additionally, the Radiant Knight is able to survive being hit with a point blank Dragon's Roar and come off no worse for wear.
 * Swordsmanship Specialist: Befitting its weapon, the Radiant Knight, Prometheus, is shown to be a master of swordsmanship, being capable of utilizing the momentum of its blade in motion to execute wide swings while chaining together blows- its fighting style focuses on strong, concise strikes that yield heavy damage, attacking viciously with large, slow, sweeping movements, creating an unstoppable force; however, these strikes do not sacrifice speed in favour of incredible power – rather, it is the perfect merging of speed and strength which makes the Radiant Knight so dangerous in close-range swordsmanship. Due to the Radiant Knight's sword being purely composed out of energy, it can expand and contract at will, granting the Summon Beast a great range on a majority of its attacks, which results in some trouble for those whom foolishly attempt to battle the knight in close-range combat. Each and every swing of the knight's sword possesses more than enough power to completely shred defensive barriers while splitting the very earth with each strike, swing, bringing mass devastation to every direction that the weapon lands- each of the knight's attacks is a fatal blow that needs to be blocked or dodged. Thanks to the Radiant Knight's reflexes, it can harness its sword to near-instantly defend Lisette and itself while deflecting attacks from all angles, including blasts shot at point-blank range. With its sword, it is capable of launching waves of pure magical energy from the blade at its opponents with high speed and power, often taking enemies by surprise.

Dreadnought Dragon, Arboros (弩級竜・アルボロス, Dokyūryū, Aruborosu): The Dreadnought Dragon, Arboros is the name of one of Lisette Aznable's Summon Beasts as generated through Constellar Summon. The Dreadnought Dragon, Arboros resembles a rather robotic-looking draconic being, with most of its body being composed of an azure-tinted Sacred Aether – keeping its composition in check is various portions of armour in all shapes and sizes. The "chestplate" of the Dreadnought Dragon, Arboros' armour is mainly dark gray bordering on black, with two vaguely-circular portions from which its arms protrude; the part in the center resembles the upward-and-downward scales of a dragon. For pauldrons and leg-guards, the Dreadnought Dragon, Arboros features a set of white wing binders that resemble a nail of sorts which are lined with gold and possess numerous azurite glowing markings; though on each side, the wing binders resemble two, the binders are actually four independently moving sections with two mounted on each shoulder; meanwhile, for its leg-guards, the wing binders resemble an armoured skirt of sorts with five same-sized binders jutting downwards around the Dreadnought Dragon's lower body; all of these binders assist in its mobility, turning the gigantic monstrosity into something that zips around faster than a jet. The back of the being's armoured skirt referred to as a tail binder is much larger than the rest of the binders, as it serves as a storage system of a kind for its energy. The being's arms are white and heavily armoured around the lower portions, with sleek black claws. Finally, the Dreadnought Dragon, Arboros' head has a red gemstone in its forehead, with sharp, golden teeth and matching eyes which seem to lack pupils – a trio of black spikes extend backwards, with the center spike being the largest; the left and right protrusions both possess a golden fin extending upwards attached to them.

Dreadnought Dragon, Arboros is a Close-Range Combat Type just like Prometheus, albeit of a gigantic class to trade speed for even greater power. Due to its enormous frame (around fifty feet tall), at least as large as a skyscraper in width and height, the Dreadnought Dragon is capable of withstanding truly enormous amounts of damage if it cannot reflect the opposing attack with its magic- indeed, it was shown to simply shrug off countless Crash-imbued fist barrages and two Elemental Magic Extremities at once when. This being has a fair amount of brute strength, being able to tear and bite off an opponent's flesh with its bare hands and mouth, respectively. The Dreadnought Dragon has such an immense destructive power that Lisette is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries. The being possesses tremendous power in all fortes; with its speed being unbelievable, its strength enough to demolish an entire mountain range with a swing of its claw; and finally, it is durable enough to go up against an actual dragon easily; however, upon manifesting the Dreadnought Dragon, Arboros, the sheer size of the Summon Beast anchors Lisette to the being and vice-versa, meaning that they're effectively immobile to an extent. Due to the sheer volume of the strikes involved, defending against the entirety of them is nearly impossible; and of course, its enormous figure is sometimes more than enough to intimidate Lisette's enemies into submission. In battle, the Dreadnought Dragon utilizes Light Magic in order to combat its opponents, attacking them with fangs and claws of light, while darting around with shining wings and protecting itself with scales of light – all of this in a similar manner to that of Dragon Slayer Magic.
 * Light Magic (光の魔法, Hikari no Mahō): Light Magic is a Caster Magic which draws on the positive emotions of the user and manifest it in a physical form, the element of Light that was intentionally created to be used as a counter against Darkness Magic and later Black Arts, two types of Magic that feed on negativity and cause massive destruction. This is triggered by going by the opposite of the 'magic = feelings' concept—by fueling their magic with positive feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; this is known as natural Light Magic, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. This version of light magic is more commonly known and used by Legal Mages as they are often encouraged to use their emotions when it comes to fighting, being taught it will increase the overall power of their spells, though this is just a rumor and has not yet been official confirmed. Light Magic can be utilized in a multitude of different ways, ranging from offensive to supplementary applications. Light Magic can also be used in the most basic way possible which can still lead devastating results; by emitting light from the caster's body, depending on the brightness and the heat that the light emits, it is capable of blinding as well as burning an opponent or causing the surrounding area to explode in a brilliant light. The user can create constructs and weapons made of the element, and even teleport themselves away via transforming into light; being capable of taking out a horde of opponents in a flash of light and rendering them unable to fight, blinding them with radiance. Similar to other elemental magics, Light Magic allows the user to transform their entire body into the very element that they use to fight: by transforming into pure light, the user is able to negate and avoid attacks, and gain the added advantage of traveling at incredible speeds and causing significant damage to their opponent and everything that they come in contact with, like a ray of divine light coming to unleash its judgment. The Dreadnought Dragon, Arboros, uses its Light Magic to attack in a similar manner to that of Dragon Slayer Magic as befitting its name, unleashing destructive wakes of golden energy with each of its claw swipes and movements, constantly bombarding the opponent through its incredible might.

Izanagi Magic Seals
Izanagi Magic Seals (伊弉諾魔法陣, Izanagi Mahōjin lit. Calm Inviting Male Magic Seals, alternatively Magical Seals of the God of the Seventh Generation) is a Caster Magic, Lost Magic, and a member of the Divine Authority Magic Seal Arts and Chaos Arts which grants the caster the ability to unleash various formulas through hand symbols that all involve the formation of structures of aether.

The Izanagi Magic Seals are aether-based Divine Authority Magic Seal Arts; a series of magic which involve the manipulation and projection of a magician's Magic Seal while utilizing hand gestures, also known as Mudra (, Myūdora lit. Nine Symbolic Cuts) in order to determine the effects of each Formula (式, Shiki), which in themselves require memorization. In order to activate each Izanagi Magic Seal, the user gathers and condenses ambient eternano within their hands as they surge the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. However, the moment that the user makes a series of complicated hand signals, they project a pre-determined series of Magic Seals around their body, with the positions of the Magic Seal depending on what Formula the user wishes to execute. Due to the user infusing aether into their magical energy when performing the hand signals, the Magic Seals each glow golden as aether crackles from the rings, while a spiral of aether replaces the middle symbol- in any case, once these Magic Seals have been manifested, they then unleash a powerful effect which depends on several factors.

The Izanagi Magic Seals are referred to as an aether-based numerology (天空上数秘術, Tenkū-ue Sūhijutsu); as the strength and scope of each Formula partially run on equations—which is a formula of the form A = B, where A and B are expressions that may contain one or several variables called unknowns, and "=" denotes the equality binary relation- indeed, In order to convert a phenomena related to aether into either variable 'A' or 'B', one must be able to comprehend what goes into either variable. In a simplistic form, the equations can be described as 'aether type = effect'; where 'A' is the type of aether the individual attempts to bind to their mathematical rule, while 'B' is the desired effect and phenomena the user reproduces. Interestingly, unlike most forms of the Divine Authority Magic Seal Arts, however, are not named after the output formula number, and the effects of the seals can be either offensive or defensive. This magic is believed to be the parent magic of the "Generation" command of the Chaos Arts, as certain Izanagi Magic Seal spells were believed to be the first way to give æther a concrete structure. However, the most astonishing trait of the Izanagi Magic Seals is its ability to combine the two forms of æther present in the "Abstraction" and "Generation" commands. This allows certain spells to have an appearance but have the traits of voids through the light released from the magic power in the spell.

More often than not, the release of the Izanagi Magic Seals results in each Magic Seal manifested unleashing explosive blasts of aether which devastate the immediate vicinity- these explosions have shown to echo for miles and miles, engulfing everything thoroughly; at the higher levels of Formulas, the sheer quantity of light released by the Izanagi Magic Seals are capable of vaporizing everything within the caster's line-of-sight- though the scope of the power released is linked to the amount of Magic Seals released by the formulas. While mainly used for overwhelming offense, the Izanagi Magic Seals also have some supplementary uses, such as barriers of aether and infusing the caster's nerves with aether in order to bolster their speed and power. The exact amount of magical energy necessary to unleash one of the Izanagi Magic Seals is manipulated through Mudra; with there being different sequences of hand seals for every Formula, requiring memorization. While formulas may require a number of hand seals to work, a skilled user of this magic can use less or even one to perform the same formula. Izanagi Magic Seals are difficult to perform, because of the strain it has on magic reserves. While many spells can be performed in weaker variations, spells like Izanagi Formula Number Ninety-Nine: August Star of Heaven and Izanagi Formula Number One Hundred: Three Gods of Creation consume a large extent of magic power and can only be executed in one form, thus there is no possible way to use those spells without greatly deplenishing magic reserves. Interestingly, as the creator of this magic, Lisette's Izanagi formulas can be brought about with relative ease, as her seals pre-form during battle, rather than an instantaneous formation of it; these are known to be the fruit of her research into this magic.

Spells

 * Aeon.jpgIzanagi Formula Number Ninety-Nine: August Star of Heaven (伊弉諾・九十九式・天津甕星, Izanagi Kyūjūkyū Shiki: Amatsu-Mikaboshi): Izanagi Formula Number Ninety-Nine: August Star of Heaven is an Izanagi Magic Seals spell which involves the caster generating a seal that brings along a small sphere of æther which releases a brilliant light. When performing August Star of Heaven, the user gathers and condenses ambient eternano within their hands as they surge the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether, while making a series of hand signals which suspiciously looks like shadow puppets- but in any case, once the appropriate mudras have been completed, the caster manifests several Magical Seals which each glow a vibrant golden as aether crackles from the rings, while a swirl of aether replaces the middle symbol- these manifest around the enemy in an octagon formation. All of a sudden, every single one of the Izanagi Magic Seals activate, blinking and flashing as they erupt violently, releasing various small spheres of pure aether which are compressed to its utmost limit, holding immense amounts of aether within their tiny existences. In the blink of an eye, the sphere collapses releasing the æther in the form of a bright light which radiates throughout the atmosphere, releasing such an intensity that they are referred to as a "a merciless light that rejects the presence of any foes"; burning enemies completely and utterly- against demons, the August Star of Heaven is capable of killing most weaker ones just via contact- it can also free humans from possession by demons; enormous spherical shockwaves of aether spread out from the collapse of the golden sphere, damaging everything within their path; the surging radius seems to hit a wall; as if the explosion is contained somehow in a giant glass sphere. The shockwave rebounds inward, sharpening, rippling across itself as the wave appears to have reached a predetermined diameter and hovered there. The blast radius looks like a huge sphere of negative space fifty feet across, with neat slices taken out of surrounding buildings and surroundings; in comparison to Izanagi Formula Number One Hundred: Three Gods of Creation, the range of Izanagi Formula Number Ninety-Nine: August Star of Heaven is far smaller, however, the spell still consumes such a large amount of magic energy that it can only be used on few occasions.
 * Zoka sanshin.jpgIzanagi Formula Number One Hundred: Three Gods of Creation (伊弉諾・百式・造化三神, Izanagi Hyakushiki: Zōka Sanshin): Izanagi Formula Number One Hundred: Three Gods of Creation is a Izanagi Magic Seals spell where the caster casts three magical seals in a triangle pattern that form sphere of æther in the center. The sphere collapses creates a large explosion of bright light, through which the æther travels, creating voids that tear everything apart - Izanagi Formula Number One Hundred: Three Gods of Creation is the strongest Izanagi Magic Seal spell. When performing Izanagi Formula Number One Hundred: Three Gods of Creation, the caster gathers and condenses ambient eternano within their hands as they surge the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether, while making a series of hand signals which suspiciously looks like shadow puppets- but in any case, once the appropriate mudras have been completed, the caster manifests several Magical Seals from a golden sphere that travels outwards, once held between their palms, released in the form of a triad of Magic Seals that orbit around the shining orb in a triangular shape pattern - while this is happening, the shining sphere begins to gather and condense noticeable amounts of eternano which were once saturated throughout the atmosphere, absorbing these ambient supernatural energies in order to have the orb grow greatly in size in naught but a few moments, expanding and bursting to reach maximum size. This causes the triad of Magic Seals scattered around the existence of the ball to flash brightly before detonating with a gigantic explosion of aether that creates voids in all that is exposed to it, quickly de-materializing the exposed objects and reducing everything to atoms that so happens to be subjected to the power of the Three Gods of Creation. This spell devours a great amount of magic energy, no matter how the user attempts to execute it, as it only takes one form. As a result, the spell can only be executed as a last resort, even in powered-up states such as Arcane Mode.

Stellarknight Change
Stellarknight Change (, Suteranaito Chenji lit. Aether Star-Bright Knight Transformation) is a Holder Magic, Lost Magic, and a member of the Chaos Arts which enables the caster to don a mask that is said to composed purely of aether to act as a medium through which the caster synchronizes themselves with the aether within the atmosphere in order to bolster their might significantly, transforming them into a much more powerful form through the internal absorption of Sacred Aether, granting them increased powers and abilities both physical and magical.

Stellarknight Change can be considered a Chaos Arts equivalent to the Mask of Truth, which is a powerful Holder Magic and Lost Magic which revolves around the manipulations of the negative emotions in the user's heart, forming a mask to enhance their abilities.

Stellarknight Change is a powerful magic of the Chaos Arts line and the final member of the basic Chaos Arts which involves the caster transforming into a vastly stronger form. When brought into existence through a single ripping motion, eternano particles which were once saturated within the vicinity are converted into aether through the caster's magical aura, as they gather and condense upon the user's face before solidifying into the form of a mask, the appearance of which depends on the caster's own preferences. In a manner similar to that of its sister magic, the Mask of Truth, the mask generated through Stellarknight Change is an adornment which, when equipped, brings out the innermost desires of the user before solidifying them into the form of a mask. However, unlike the Mask of Truth, which seems to completely run off of negative emotions, the mask is simply a fulcrum for the object's true purpose - the mask is an ancient artifact forged by the Entelexia during the heydays while they were attempting to re-forge the Original Chaos Art, with the mask designed to serve as a medium through which the finest concentrations of aether flowed, granting the caster who dons the mask enhanced abilities both physically and supernaturally; every one of the wielder's techniques gains an explosive boost in power as well. In addition to the ability boost, "thanks" to tapping into the ancient forms of aether coursing throughout the planet, the wielder's personality becomes a fair bit harsher and more willing to commit violence even against innocents in an attempt to stop the aether flowing into their very existence from overwhelming them mentally - this has the effect of bestowing a vastly more aggressive fighting style upon them.

However, more importantly, in order to activate the true function of the mask and thus Stellarknight Change, the user has to feel pain- either by having it inflicted upon them by the enemy through supernatural powers or by doing it themselves, while having a solid goal or belief in mind at the moment of injury. The second that the attack lands and the criteria have been met, Stellarknight Change is achieved by gathering the magical energies that a magician's Magic Origin produces when initiating the casting of a spell - instead of releasing them outwards through the Magic Pathways in their body, the caster keeps the energy suppressed within their frame, before the user evenly distributes the quantities of magical energy they have stored within their Magic Origin along the Magic Pathways which are installed in their frame- accommodating for each of their limbs; with the energies seeping out minutely and briefly, the caster siphons the essence of their magical power into a wafer-thin portion of the environment in order to have what's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether; from here, the caster absorbs the entirety of the Sacred Aether back inwards as they funnel a great flow of Sacred Aether through their blood vessels, which has the effect of bolstering the quantity and rate of oxygen and nutrients that the muscles of the user's body is receiving.

This gives off the visual appearance of an aura of unrestrained crackling golden aether and pure concussive force that radiates from their body with a sonic boom-like release, devastating the immediate vicinity- though it mainly centers around their back, with their Magic Origin, which, like all magicians, is in the center of their body, due to the increased blood flow, is pushed into an "overdrive", causing ambient eternano that is saturated within the atmosphere being drawn into the user's Magic Origin, being devoured by their magic organ in order to increase the intensity of the magic with every waking second the ability is active. This has the effect of causing the Sacred Aether to begin to whirl around the caster at ever-increasing speeds before it's solidified in accordance to the willpower of the wielder of the Chaos Arts, being shaped in a very similar manner to that of Aether Forge or Molding Magic into the form of an exceptionally durable and impenetrable exoskeleton armour around the entire physical body of the user. In terms of appearance, this armour is like most creations hewn from aether – there are no real consistent traits between any form of the transformation, and as such, no two versions of Stellarknight Change are alike, with the appearance wildly varying between each user; engaging Stellarknight Change and forming the armour has the visual side-effect of Sacred Aether flowing from the caster's body as sparkling, glittering wisps of golden energy, promoting a calm breeze that flows away from their frame- the longer Stellarknight Change is active, this breeze increases in intensity until it becomes a powerful gale that expels colourful bands of light that begins to resemble a Northern Lights-esque aurora.

Activating Stellarknight Change, like most "evolution"/"transformation"-type magics and spells, results in an enormous increase in power for both the caster's physical and supernatural parameters, bolstering their strength, speed, durability, stamina, and magical output as well as the range, speed, and scope of all of their Chaos Arts-related spells, far beyond their base statistics as they dart about in the air with impunity and react faster than a split-second to many attacks thrown their way while striking with a single unarmed blow with enough force to grievously wound an and smash through all sorts of alloys, supernatural or not, and lastly, releasing a majority of their full supernatural potential – in a sense, Stellarknight Change can be considered quite similar to "Force" of many Slayer Magics due to the effects that it has upon the caster's body, as well as a Full Body Take Over of those who practice Take Over, designated the "form of which the wielder of the Chaos Arts' limiters are fully released", and the pinnacle of their already outstanding power. While it is said to be similar to those modes, Stellarknight Change can also be said to be nothing like them, as they, Force in particular, are a relic of the past, as they are quite fragile in comparison before the concept of antibodies was created to eliminate the drawbacks. Depending on the form that the caster's Stellarknight Change takes upon, they may gain brand-new spells and abilities that are exclusive to that form, such as forming wings to enable high-speed flight and hovering or a hard shell around their body to give them durability that's as tough as Orichalcum. In comparison to other powered-up states, Stellarknight Change does not drain a large amount of magical energy, and a sufficiently powerful user of the Chaos Arts is capable of activating it and deactivating it several times a day.

Lisette's own mask is referred to as the Mask of Asteria (, Masuku ofu Asuteria lit. Mask of Chaotic Eminence), which takes upon the form of a white mask that possesses numerous red markings that resemble veins – the mask also possesses a quartet of eye slits, giving it quite an intimidating appearance indeed. Lisette's Mask of Aesteria has been observed to have truly incredible amounts of durability, not even showing the slightest crack when struck in the face with a Fire Bullet spell upon its first emergence – perhaps even more glaringly, the mask was capable of completely negating a Sword Magic spell which involved the sword expanding and contracting at the speed of sound, causing the tip of the energy sword's blade to shatter upon contact with Lisette's Mask of Aesteria. Even when calling upon the powers of the Entelexia-style chaos, which is known to drive inexperienced users of the Chaos Arts insane, thanks to Lisette's calm and collected demeanour, she is always in control no matter the situation, constantly batting off attempts for the demonic force to take control of her body through sheer force of will and inner focus. Lisette has displayed the ability to shift the location of the Mask of Asteria in order to shield herself from various assaults of differing scopes – this process occurs near-instantaneously and can often take the opponent by surprise as their attack is instantly negated. Additionally, if Lisette's magical energy quantity is not in the low, she is capable of repairing large amounts of damage that the Mask of Asteria does suffer. This visually appears as stray eternano particles gathering and condensing upon the Mask of Asteria before these supernatural particles shape themselves into replacement portions of her mask; the process takes around three seconds, and she can re-summon her mask if it breaks five times in a row. However, the duration that Lisette can maintain wearing the Mask of Asteria is only ten minutes at a time, after which, she will have to wait an hour before equipping the demonic mask once more in order to enhance her combat prowess.

In the case of Lisette Aznable, who was surrounded with negativity and darkness for most of her life before she decided to pack her things and get out of the environment she and her parents fled to, while she does have quite a bit of malicious intent boiling beneath her usual stone-faced expression and borderline emotionless personality, she's also constantly in control over her emotions as before she mastered them, her Arm of Nyx could go out of control and harm people even when she didn't intend them to. Because of this, she adopted her current persona as a way to prevent people from getting attacked by this black magic for no reason- as such, she used the Mask of Asteria to go all-out in battle as it released the personal limiters set by her- but over time, she had mastered and refined the Chaos Arts, preventing them from going haywire, though her personality still remained the same as she felt like annoying people was fun. As such, while the Mask of Asteria still causes her to display enhanced savagery, it isn't a necessity to use in the heat of combat anymore; though it's still used when Lisette wants to add some extra power to her attacks; considering that her other powered-up state, Arcane Mode, is a permanently activated one that results in no drain upon her magical power, the Stellarknight Change is the only "true" "transformation/evolution"-type spell that Lisette Aznable really has.

Arkbrave Chaosknight
Arkbrave Chaosknight (, Ākubureibu Kaosunaito lit. Tyrant King's Everlasting Darkness Black Knight Transformation): Arkbrave Chaosknight is the name of Lisette Aznable's Stellarknight Change form; after performed the requisite activation sequence and mechanics, Sacred Aether begins to course through Lisette's frame before even more Sacred Aether starts to shroud her body before solidifying and being shaped in accordance to her willpower, taking upon the form of an exceptionally durable and impenetrable exoskeleton armour around her entire physical body. Lisette's version of Stellarknight Change, befitting her attitude and the like, appears positively demonic in comparison to many of the other forms, possessing a rather hard-to-notice crow/raven motif – the majority of the armour is a shade of black that's darker than the night skies, while the various golden-orange trimmings represent the stars which shine within the darkness, creating a perfect mixture of light and darkness, befitting the Chaos Arts themselves – for this, it can be said that Stellarknight Change: Arkbrave Chaosknight is perhaps the greatest embodiment of what the Chaos Arts truly are, the perfect mixture of black and white that opens up the path of grey to the wielder. When it comes to describing the Arkbrave Chaosknight, it's impossible to really know where to start; for one, it possesses vaguely techno-organic features that are as clear as day and looks like a black avian mixed with a rather traditional black knight as seen in fiction.

In any case, the Arkbrave Chaosknight possesses a rather humanoid structure, with rounded pauldrons that are somewhat flat in appearance and have various golden lines engraved upon their black steel; connecting the pauldrons to the rest of the arms are a dark-grey chainmail-esque mesh; the gauntlets that cover the majority of the lower arms are additionally black and appear almost serrated with numerous folds that resemble curved spikes around the elbows and a pair of iron belts that are linked together by a triad of spikes; but at the very end of each gauntlet are golden claws which seem to possess incredible cutting force. The leg portions of the Arkbrave Chaosknight are similarly stylized, with a unique set of knee-guards on its legs; the upper portions of the knee-guards are similar to the armour's pauldrons and the lower ones jut outwards slightly with a symbol vaguely resembling a fleur-de-lis at the bottom. The rest of the knight's greaves are gilded in a winged pattern at the front with two rows of upwards-curving protrusions ascending from the portion of the legs where the knee-guards terminate and the greaves begin; finally, the boots of the knight's legs resemble flat and two-toned sandals more or less with the addition of high-heels of a sort. The body armour of the black knight has its lower portion of the chest armour which is a lighter shade of black than the rest engraved with various golden riveted gemstones that shine illustriously; above this is a vaguely-metallic plumage of black feathers with purple and gold towards the tips, held up by two larger metallic pins on each side of the upper chest armour. Finally, the helmet of Arkbrave Chaosknight slightly resembles the head and beak of a crow, with a multi-riveted neck armour and a black faceplate which is overshadowed by the beak-esque dark-grey visor with sharp eye slits from which spiky and wild "hair" of black metal which is gold at the ends protrudes.

Lisette's Stellarknight Change is activated by the incantation, "I'll show you… the power of the true chaos! I'll show you fear. There is no hell, only nothingness. This is the power of darkness." (見せてやるよ…真の混沌の力を！ 恐怖を教えてやる. 地獄はねぇよ、あるのは無だけだ. これが、闇の力だ, Miseteyaru yo… shin no konton no chikara wo! Kyōfu oshieteyaru. Jigoku wa nē yo, aru no wa mu dake da. Kore ga yami no chikara da.); once having chanted this aria, a black aura surrounds Lisette as she leaps into the air as a bright blue light shoots out of her chest, shrouding her in aether before that aether solidifies and is molded and fused with her own body and magical energy into an entirely new form After transforming into Arkbrave Chaosknight, all of Lisette's attributes have been boosted to their limits and going even beyond any limitations she would have had normally, far surpassing her already incredible capabilities – considering that without any power ups, Lisette displayed the ability to take down two entire squadrons of Rune Knights as well as five of the Ten Wizard Saints, that's saying something rather impressive.

Interestingly, Lisette is the sole holder of Arcane Mode, another "evolution"/"transformation"-type Chaos Art that further enhances her abilities through granting her access to the parameters and memories of all previous wielders of the magic, alongside her ordinary Stellarknight Change. Since they are all of the same magic type, she is capable of "stacking" the two magics upon one another to combine all of their positive effects and enhancements that they bestow upon her while sidelining the negative effects in order to create a new form that's referred to as Illegal Combination: Chaos Duo (, Irīgaru Konbinēshon: Kaosu Deyuo lit. Strictly Forbidden Twofold Union: Demonic-Angelic Knight of Pandemonium Embodiment), where Lisette's size doubles, and a sphere of orange darkness manifests upon her chest, spreading out like cracks in her body as she takes upon rather draconic features, including clawed and scaled hands and feet, with her feet looking more like boots and the legs of her demon form appearing similar to jeans. Lisette's head has morphed into a scarlet humanoid-dragon form with four large horns- two extending from the forehead and two curved around from the back to point forwards. Lastly, Lisette has a spiny dragon's tail which can also be used to attack and two scarlet wings which constantly glow.
 * Enhanced Capabilities: With Stellarknight Change activated, all of Lisette's capabilities, both physical and supernatural, are increased all across the board and then some- indeed, while they are pushed to their absolute limits, their limitations are eradicated and raised to a point that when in this form, Lisette can be considered more a force of nature than a 'magician who has received a large power boost'. Her speed has been increased tremendously, nearing ten times the speed of sound, she can jump much higher than usual, and she has improved reflexes to match her improved movements- she shows the ability to leap distances larger than across a town in the blink of an eye, and she generally dodges and blocks almost every strike, both supernatural and physical, aimed at her, retaliating with just as much speed and at twice the ferocity. Her physical strength is also increased vastly, allowing her to smash through large demons, break enormous metal restraints without effort, and even stun a God with a single punch while shrugging off anything and everything that's thrown her way. When Stellarknight Change is active, Lisette is capable of using the powerful wings of the demonic form bestowed upon her in order to initiate flight at a velocity far beyond what most other people can properly comprehend. Lastly, the Seed of Tartaros transformation enhances all of Lisette's regular spells and standard attacks, greatly increasing their area-of-effect as well as improving their damage significantly- her Arm of Nyx drains magical energy from the enemy much quicker and at a higher amount to the point that almost any fight can end in a few seconds, even if the enemy was previously stronger than Lisette.
 * Enhanced Chaos Arts: When Stellarknight Change is active, Lisette's Chaos Arts and Black Blood Mists are enhanced to the point that she can devour any kind of darkness and light, and as long as she can put her mind to it, her power essentially functions as an imagination-based magic- akin to Arc of Embodiment; when Stellarknight Change is in effect, Lisette has become a physical manifestation of darkness and light- effectively, she has become the Goddess of Darkness Nyx reborn. She can draw power from the negative energy in the world and the night itself, allowing her power to grow stronger and stronger until it reaches apocalyptic levels of power; she can also turn her demonic body into a shadowy light that cannot be touched by normal means. As Arkbrave Chaosknight, Lisette has displayed the ability to unleash enormous amounts of aether as gigantic rocket-esque bullets which can rip an entire skyscraper straight in half and use the time-space manipulation properties of Sacred Aether in order to bend time and space to her will which grants her almost countless advantages in the heat of combat. No darkness or light-based Lost Magic, Slayer Magic, or even a Curse is safe from the absorption ability of Lisette's Chaos Arts; as for the latter, the moment that the demon particles that compose the Etherious ability come into contact with her Chaos Arts, her dreadful aura converting the particles into eternano before absorbing it and using it to enhance her next attack. What should be noted is that Lisette's aether is unable to be consumed by any element Slayer, no matter how powerful they are or any outside factors. When a foolish Slayer attempts to consume the aether, it will seep into their bloodstream and then possess them. There is no actual way to consume Lisette's aether; a fact that will never change; making Lisette inherently superior to many other elemental users and her level of control over her magic is regarded to be nothing but a pipe-dream for other magicians to achieve.

Trivia

 * Lisette's images are of Velvet Crowe from Tales of Berseria and Raven Branwen from RWBY. The first two images are Velvet's; the profile pic is from pixiv (sorry if I can't remember your handle), and the appearance section image is official art. Meanwhile, the rest are from Raven's; with her Red and Black Robe image being drawn by somebody else, probably not the same one who did the profile image, and the Mask of Truth being done by Mojojoj/Iesupa/helpyourselfish/whatever yer called now. The rest are screenshots from the RWBY animation- and the Seed of Tartaros is taken from the Devil May Cry 4 concept art book.
 * Lisette, personality and power-wise, is somewhat of a rehash of Gai Nagareboshi, the author's first protagonist who had a similar edgy attitude and darkness-based powers (along with a reliance on sword beams and the ability to turn into a dark creature). However, while some people weren't sure on whether Gai was a parody of edgy original characters or not, this time the parody aspect will be made more obvious.
 * Lisette's fighting style was derived from Virgil from Devil May Cry's Darkslayer Style and Riku from Kingdom Hearts' fighting style. Additionally, the idea of a sword which can be shot like a bullet from the sheath was derived from Jetstream Sam from Metal Gear Rising.
 * Seed of Tartaros was based off of Blood Kain from BlazBlue, Devil Trigger from Devil May Cry, and Magia Erebea from Magic Teacher Negima/UQ Holder.
 * Lisette's stats are: