Conductor Magic

Conductor Magic is a caster magic of the elemental variety that is considered to be like a bloodline magic. In a way it is like the tomato of the magic world. Much like how a tomato seems like it should be classed as a vegetable but is a fruit, Conductor Magic seems like it should be classed as a race but is classed as a magic.

One does not learn Conductor Magic, they are born with it. In some rare cases it develops later in life but it is thought that in those it just sat dormant.

Those that have Conductor Magic can not learn or have other elemental magics of any kind. However, unlike other elemental magics, more complex 'elements' exists as well as ones with less physical presence.

Conductor Magic can lock onto a thing or force and what it has locked onto can be absorbed by the body at will. The user is not fully immune to their own element it seems as electric types have issues with deep waters and must put in at least a bit of focus into taking in the type they use.

Description
For the most part, many Conductors have a set of common abilities that include
 * The ability to use there type to hover by shooting some of it out their hands
 * The ability to heal by taking in their element
 * The ability to shoot different kinds of projectiles
 * The ability to make basic constructs such as shields/barriers
 * Enhanced durability, they seem to take more damage then normal humans and can fall from tall buildings and walk away unscathed
 * The ability to turn into/cover in there element. Though this is not always the case, if they can they become immune to there type for a time or in some rare cases are always immune.

Known Conductor Types
The following list is of known types of Conductors. Keep in mind that the list is and most likely always will be unfinished as new types are always being found.
 * Electricity/Electromagnetism: Though the primary element is like lighting magic, users can manipulate some metals to an extent using the electricity. They can reflect and lift objects and toss them at something. This type is fairly common among Conductors and was one of the first types discovered. One user used only the latter part as it may have locked onto that as a sub-type and could make 'living' constructs that moved. It is thought that other types can do this as well if not every type.
 * Fire: A basic and common type, works mostly like normal fire magic or fire-make.
 * Ice: A basic and common type that works mostly like it's normal and molding magic counterparts.
 * Earth: A relatively basic type that is somewhat common and works a lot like it's counterparts in other magics.
 * Wind/Air: A basic but somewhat rare type that shares a lot with it's counterparts. It was once thought that availability of elements affects how common it is inversely. i.e. The more common the element, the more rare the Conductor. However this seems mostly untrue.
 * Light: Another basic and somewhat common type of Conductor, the discovery of this type also led to the knowledge that sub-types and types that are like other types can exist as varied colors of light have been found.
 * Water: A basic and common type of conductor that works in a way not unlike it's counterparts. It's been found handy for putting out fires.
 * Darkness: A rare type that little is known about. It seems unlike other types this one need to take from people that use shadow magic and other likewise magics. Taking in and absorbing there attacks rather then shadow as there is nothing about real shadows to lock onto.
 * Glass: A somewhat complex type of Conductor that uses glass, it has been found that it can also lock onto stained glass as a somewhat sub-type.
 * Metal: This type lock onto metal and works with it directly. This type is somewhat common and works like other metal magics. Metal sub-types that lock onto one type of metal have been found.
 * Oil: This somewhat rare type works well with lightning and fire types, but on it's own is about as effective as water.
 * Plasma: Seen as a sub-type, this somewhat rare type has been found to be quite powerful.
 * Sonic: These types are rare, as locking onto sound seems to be difficult for the power to do. This is one of the first cases of a force rather then a thing being used by Conductors.
 * Lava: That's right, lava Conductors can and do exist. This, as well as ice and water being able to be different types means that it can lock onto a state of the matter as well and not just the matter itself.
 * Archive/Video: This one is... hard to explain. It is seen as a sup-type and it is thought that the Conductor locks onto the physical parts of data such as the energy. This type works like a light.electrical mix in a way and can make solid holograms. One user of this type could make minions to help him. This type is quite rare however.
 * Plant/Nature/Wood: Looks like you've got wood. Jokes aside this complex yet common type works like other magics of the type used and has been known to be used to make minions and living things that move on there own. Also, vine whip grapple maneuverability has been seen.
 * Paper: This... has to be a joke right? No? Well it's rare and vary odd. If you can think of a way to make use of it, feel free to let a user of this know. They could use the help.
 * Smoke: Fire/heat and some dust, that is what smoke is right? This somewhat rare and complex type works kinda like normal fire but with a clear solid component to work with.
 * Flesh/Cannibal: Only one user of this type is known so far. Known as 'Crimson Zero' to some, this user absorbs animals and even people. He, or rather it, has been known to be able to take on the looks of people he has absorbed and even seems to gather the memories of his victims. However he seems to have some issues doing this with ease to magic users.