Endymion Magecrown

Endymion Magecrown (エンディミオン メージェクローン, endimion meejekuroon) is the demigod son of Hermes, God of Magic and Boundaries and an unknown mortal woman's.

Appearance
Endymion has the appearance of an adult in his thirties with a light purple face, red eyes and short white hair. He is wearing an armored robe that has a mix of light purple and red colours, with said armored robe having green orbs in various spots. He also has a big magic staff with a green orb and also wears a white cape.



Personality
Endymion is a cold and antisocial individual, preferring to stay at his academy and indulge himself into magic research  due to people either showering him with feelings of fear and terror or trying to use his power. He loves passing his knowledge to those who want to truly learn more about magic, but will accept in his academy only those who are considered worthy due to him having seen what power can do in wrong hands. Endymion believes that there is no thing such as evil magic, that magic by itself can be used to be beneficial to the world even with mediums and forms that are considered unholy. When it comes to Victor Ravenclaw, he holds a lot of respect for him and while unaffected by the latter's Human Subordination, he follows his orders due to being curious about the new world that he plans to create with his own hands. When it comes to fighting, he usually fights to obliterate his enemies but will leave alive and unable to battle those he considers that have talent and a great future in the path of magic.

Magic & Abilities
Immense Magic Power: Endymion possesses inhuman amounts of magic power which is a result of both his natural aptitude and his experimentations. In fact, his power is so immense that he had to put special lacrima orbs that each seals a portion of his magic power. By utilizing half of his power, which could be felt from kilometers away, he was able to overpower easily Constantine and Nyx Lightheart at the same time, two twins that even he himself praised their talents and the latter managed to defeat Ate who was considered the most destructive of Victor Ravenclaw’s Raven Talon Knights, the most trusted group of his servants. In fact, his magic power is so immense that should he use his full power for more than five minutes, he would greatly strain his body while there would be internal organic damage.

Unique Physiology: Aeternitas is the demigod son of Eternita, the goddess of time in Eurasian mythology, thus possess unique abilities attributed to his divine heritage.

Immense Magic Knowledge: The most terrifying aspect of Endymion, except his magic reserves, is his knowledge about magic. Thanks to him living for centuries, he has gathered information about magics and styles, with some of them being now lost or being unable to be used in modern times. When he fought the Lightheart twins, not only he immediately recognized the lost magic they utilized, but also utilizing instantly their weak points. Victor Ravenclaw claimed in total faith that if Endymion was out of his pocket dimension, then the anomaly of his cursed condition would have been solved in a moment of minutes, all without restoring his nemesis George Lightheart that the curse links him with. Finally, his knowledge and talent allowed him to create many magic formulas of his own along with items such as his staff that is made with a crystal orb made from a magic stone of his own creation that absorbs and contains ambient eternano which allows him to use spells such as Magic Ray without utilizing his own reserves.

· Magic Arrow (弾道弾の魔力(マジック・アロー), Majikku Arō lit. Ballistic Bullet of Magical Power) is an all-too-common uncategorized spell which involves the magician shaping their magical energies into arrow shaped missiles that are then launched towards their target; the commonality of this uncategorized spell and its usage is comparable to that of spells such as Magic Ray and Magic Ball in terms of its simplicity and ease of use.

·Magic Ray (魔力光線 (マジック・レイ), Majikku Rei lit. Magical Power Beam) is an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic. Within the Rune Knights, it is very often the first spell that is taught, along with Defenser and Mystic Cage. Magic Ray does as the name says—it allows the user to fire a beam of pure, concentrated magical power at their enemy.

Magical Aura (魔力の霊気 Maryoku no Reiki; Literally meaning Aura of Magical Power) is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation when focused. Those who possess Magic have connected their physical spirit with the spiritual flow of nature — Eternano. Consequently, this connection is passively manifested outside of the Mage's body as a constant exertion of power, for such connections are unable to be isolated within the body. For the most part, Mages who casually exert their power in this way do not interrupt their surroundings or individuals around them. This allows them to coexist with normal Humans without any restraint. The magnitude of an aura's effect on the surrounding enviroment is relative to the base level of power that an individual holds at a given moment within their body. Those who do not possess high levels of power will find their aura barely surrounding their body in a thin layer, and having minimal effect on the people and environment around them. Those with stronger auras may have their power exerted in manners that even cause physical destruction should they not keep their strength in check. Although directly manipulating one's aura for combative purposes is possible, the strength that a "byproduct" of one's magic possesses is minimal compared to the actual reserves of magical power within them. As such, its major use may be to deflect minor attacks, or be used as a way to sense the position of other mages by feeling out "interfering" auras.

Defenser (魔関 (ディフェンサー), Difensā lit. Magic Barrier) is a basic magic spell, and one of the first spells any magician learns—it, along with Magic Ray, are the two defining powers of a magician. When performing Defenser, the user releases their magical energy outwards, utilizing Shape Transformation in order to mold their energy into the form of a hexagonal structure that surrounds them—before their magical energy reacts with the ambient eternano saturated within the environment, solidifying the structure, causing it to take the form of a hexagonal barrier that surrounds the user's body which acts as a shield in order to defend against the attacks of the enemy. The shield protects against magic, bullets, explosions, and other projectiles—however, enemies are still capable of passing through it if they nullify their magic. Also, if Defenser successfully guards an attack, it unleashes a spray of light around the dome that does damage equal to the enemy's attack power to anything hit by the light. In fact all attacks can be reflected, with correct timing. The user can manipulate the barrier into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about one hundred feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness the user can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired.

Enchantment
Enchantment (付加術, Fukajutsu; lit. "Annexing Technique") is a core skill of Magic that was once practiced across all of Earth Land, and is described as the skill of "bestowing and affixing one's Magic" (自分の魔法お与えと移設, jibun no mahō o atae to isetsu). Magic is the product of the connection of the Soul to the spiritual flow of nature, enabling one to therein influence their own body or the external environment with their power. Enchantment, at its basis, is a discipline of Magic that sought to apply this same connection to the world by using one's Magic as a base. Through exerting one's Magic into a specific medium, one manages to dominate over its physical or magical composition. Although this appears to be the basis of all Magic, it is fundamentally different in that one is in-fact binding their very magic power to the composition of the target in question, leading the vast majority of these Enchantments to fade over a period of time as one's power returns to nature. This fact is most evidently displayed by Wendy Marvell's own Enchantments during her use of Sky Dragon Slayer Magic.

Performance Enchantment (効率付加術, Kōritsu Fukajutsu) are a type of Enchantment that enables one to enhance an individual or object's performance in various parameters. Through binding one's Magic onto their target, the caster specifies the parameters they wish to enhance, thus allowing their power to mold into the desired characteristic. These parameters can range from physically enhancing an individual's strength, defensive abilities, or speed. At the level of a High Enchanter, Performance Enchantments are capable of vastly increasing the physical or magical power of an individual. Albeit, such a surge of power often causes the loss of sanity and, in some cases, force the target to take upon characteristics of the undead, such as the sense of pain being outright eliminated. These enhancements are temporary and last for a duration determined by the user's level of power. In most cases, these are used as short bursts of power to land critical strikes on an enemy.

Atmospheric Enchantment (大気付加術, Taiki Fukajutsu): A type of enchantment with which Endymion can affect the atmosphere around him. While his usage of it is unknown, those unworthy that tried to enter his academy would be blown away by strong wind currents

Separation Enchantment (隔離付加術, Kakuri Fukajutsu): A type of enchantment with which Endymion, by injecting his magic power on an individual and manipulating accordingly, can remove magic, enchantments of any kind such as buffing, blessings and curses and even remove or install personalities. He is so proficient in that style that his own master had faith that if he were to be involved, the mutated curse would have been lifted along with the Organic Link Magic he was inflicted with.

Summoning Magic
Summoning Magic (召しの魔法, Meshi no Mahō) is a Casterand Holder Magic that provides the user the ability to summon objects out of thin air from a completely different location. Summoning Magic is a magic that can be catalyzed by two different sources: a magical item such as a scepter, or one's own magical energy. By using one's magical power and subjugating an animate or inanimate object (animals and weapons, per-say), one highlights a seal of sorts onto them. This seal connects the two users magically, and when an individual has recited an incantation or gone through a simple process, they may transport the object from somewhere else to their own location. Several individuals utilize this magic to summon beasts that they have subjugated, in a similar manner to Take Over. However, unlike Take Over spells, the beasts use their own powers in combat. However, dependent on the summoner, the attitude of the beast may go haywire and attempt to overwhelm the summoner instead. Also, summoning inanimate objects such as weapons or large objects is easier, as they do not have a conscious to act upon. This can make it similar to Requip, in a way, except without the hundred-items limit. Through this magic, Endymion can summon many items and especially beasts to test his opponents
 * Magic Staff:
 * Demon Kitsune:
 * Nether Root:

Telepathy
Telepathy (念話, Terepashī) is a rather simple Caster Type magic, used to communicate with others mentally. The flexibility of this magic is very high, as it has been shown that certain users can send thoughts to various people, at various distances. It also happens to be a subspecies of Spatial Magic, because Telepathy manipulates the space around the caster so that thoughts and memories can be transferred from one wizard’s magical signature to another’s.

"I always believed that labeling magic as white and black, good and evil is meaningless and foolish and this magic proves it. Can’t you see it? How beautifully the two most primal elements in existence, which each are dubbed as holy and bad, harmonize and become a single force that can bend reality?"

Twilight Magic
Twilight Magic  (薄明の魔法, Hakumei no Mahō) is considered to be one of the earliest forms of magic in existence and a powerful magic in its own right, despite being labeled as a Lost Magic; it's considered to be a Caster Magic, and classified as a Subspecies Magic — being composed of Light Magic and Darkness Magic respectively. This would also make it a form of Elemental Magic, one of the advanced forms to-date one should add. Its age led it to be classified as an Ancient Spell, denoting to its "superiority" over recently discovered or invented magics. It's alternatively referred to as "Cosmic Dual-Forces Magic" (陰陽の魔法, In'yō no Mahō) — making reference to the aforementioned elements being combined together in such way and alluding to the two primary "forces" that make up creation as a whole. As only a few know about the existence of this magic, it has only a few practitioners; also, it’s the only form of magic that's not considered to be a form Combination Magic, despite holding such properties — acting as a standalone magic.

Spells

 * Twilight Hydra: Endymion’s strongest spell. He begins by gathering twilight magic energy around himself and creates an aura of light and darkness and then, from the aura come out nine serpentine heads made of shadow and light with swirling fangs. This being, which is not dissimilar to Molding-Magic products, can eat through most things due to the part light composition of its fangs while it can grow more heads should one head fall. What’s interesting to note is that the aura attracts ambient eternano due to the two elements causing a pressure that attracts it.
 * Twilight Rain:
 * Dusk Clones:
 * Twilight Zone: A ridiculously powerful and revolutionary spell of this magic that messes with reality. Endymion begins by gathering twilight magic energy in his staff and then taps the ground, releasing it. As it is known, light can create illusions and the shadows offer physical sustenance, meaning that Merlin can create physical illusions. In this case, he can mimic magics such as Terrain Effect, creating a terrain of his own imagination.

Trivia & Notes

 * Endmyion is the author's first attempt of creating a Demigod.
 * Endymion in Greek Mythology was the lover of Titan Selene.
 * Hermes is the messenger of the Gods that can also travel to the Underworld to guide souls, hence his God of Boundaries title. In the story, his God of Magic was inspired by Hermes Trismegistus, the fusion of Hermes and Thoth, the latter being the Egyptian god of wisdom and magic.