Persephone Tray

"You know what I should fuckin do? I should go and colonize my own fuckin island, away from this political bullshit so I don't hafta give a fuck about it. Fuck worrying about all this shit, it's pissed me off ever since I had to think about it carefully."

- Persephone on politics, as eloquent as ever.

Persephone Tray (ペルセポネ・トレイ, Perusepone Torei, Misfortunate Underworld Goddess), commonly referred to as Per (ペル, Peru) by those whom know her and her moniker of the Silver-Haired Natural Disaster (天変地異の銀髪, Tenpenchī no Gingami) which stems from her prowess in combat and her unique magic that was enabled through her special Magic Origin, allowing for a power of apocalyptic proportions whose very might shook the heavens and earth, is one of the most powerful s to ever lived if not the strongest – while her strength is well-known throughout the lands and thus could be considered a celebrity in the world of magic, Persephone is certainly more-than-competent at avoiding the spotlight. While her true age is a riddle for the ages, with some long-lived individuals providing records of her walking amongst the likes of early humanity and dragonkind ever since the, no matter the miracles and myths that surround her existence, the fact that Persephone has had a pivotal role in advancing magic cannot be denied. Learning about her talent in magic at an early age, she was of the very first magicians to take up the ways of wielding magic power and eternano through the primeval magic known as Enchantment, Persephone Tray became one of the original saints, the precursor to wizardkind whom bestowed and affixed her magical energies upon anything she chose to invoke a myriad of effects, using the power of imbuement in order to bestow humans with the magical energies of a dragon, thus forming Dragon Slayer Magic and turning the eager warriors known as mankind into s. Even though she was one of the saints whom taught mankind Dragon Slayer Magic, Persephone herself did not wield that power – instead, Persephone was one of the very first wielders of Spirit Slayer Magic to come into this world, having learnt her signature magic from perhaps the strongest spirits around, the Gaia Spirits, embodiments of the planet. Unlike other Spirit Slayers, Persephone realized that attacking these squishy wizards wasn't going to solve the problem. At the climax of the conflict between mankind and the vicious dragons whom wished to do naught but feed of them, Persephone utilized her overwhelming powers in order to prevent a replica of the moon from falling upon in an event that would be chronicled as Heaven's Fall. After this, Persephone left the rest of humanity and summoners to sort out their own business, deciding to become a traveler and explore the world in order to uncover its many wonders.

During her travels, Persephone continued to improve both physically and magically as she managed to achieve the impossible and use her power of imbuement in order to forge a Philosopher's Stone, a once thought to be naught but a phantasm – this extraordinary feat resulted in her becoming a  and obtaining immortality, becoming known as the Magnus Magus (, Magunasu Meigasu lit. The Strongest Magician in the Universe; Latin for "Ultimate Wizard"), a step above the title of an "Archmage", Persephone being a magician who has completely mastered magic, being in-tune with all things supernatural; she can manipulate anything in the world without any exception through magic, transcending anything referred to as a "magician" or "mage" into something else entirely; a user of magic without equal, whose strength surpasses any race or any other sort of power. The Magnus Magus is a title granted to a magician who has greater skill than all others and commands a major portion of the ambient mystical energy that saturates the world than any other magician in the dimension - in this case, Persephone is the Magnus Magus of Earth Land, and she can be said to be a "magician without equal"; her power is the point far beyond where normal magicians would hit a brick wall be unable to continue- meanwhile, Persephone will keep on advancing until she ascends into a higher existence, becoming "magic itself" - thanks to her power as the Magnus Magus, Persephone can travel to alternate realities. Sometime later, before anyone else had realized its existence, she had become the first human to discover the large region of Spiritus Terra, which was located to the south of Minstrel. Filled with naught but dusty plains and endless deserts, Persephone decided that she'd colonize it and turn the land into a place for all sorts of spirits and other mediums to live without fear of persecution. As she settled in and used her abilities to call people all over the world to turn this endless wasteland into a prosperous nation, Persephone also fought off numerous invaders whom wished to settle within the land and claim it for their own, thus gaining her the mythical moniker of Spirit Slayer God (滅霊神, Metsureijin), a legendary title that belongs to the greatest of Spirit Slayers, with only one holder at a time. This also caused her to become a magnet for trouble, as countless people sought that incredible power for both good and bad intentions, seeing the opportunity to wield the power of true spiritualism as something near impossible to pass up, leading her to somewhat distancing herself from society and living as a hermit in what's often referred to as the middle of nowhere, hoping that people would leave her alone due to the fact that she was pursued by countless organizations who sought her power and knowledge. Her name echoing through as the greatest of the great in regards to arcane prowess, Persephone was soon recognized far and wide as the rightful ruler of Spiritus Terra, with the likes of the  and  not wishing to incur her ire. Her special form of Spirit Slayer Magic evocative of her title, Persephone is infinitely more proactive than most other royalty, commonly going out and stopping criminals by herself, said to be the strongest Spirit Slayer to exist.

Appearance
Persephone is an odd pretty lady with an enigmatic and ephemeral air about her, described as by those around her, especially those of the opposite sex. This is especially shown in the way she presents herself, going from her oddly colour-coordinated clothing to her two-toned hair; she is a petite young woman who seems to be in her late teens/early twenties, though truthfully, her age is incredibly difficult to properly determine, even by those who have known her from the very beginning. Despite her upbringing and the magic that she uses in battle, she is described as a maiden with a fair skin tone, being peachy-white in colouration. She has an long, unruly mop of stark-white hair that is cut like it's a bother and just left without any tending to, though its most notable feature is how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face; the rest of her hair is left to drape her back, commonly braided in a distinct French style and accompanied by a white flower. There is a trio of bundles of blue hair exposed in the very middle of her forehead, with the longest extending down to reach her nose. Lastly, she has a slim forelock of hair which extends upwards at the very top of her head, as it curls backwards slightly.

She has icy-blue eyes, which many note that has a certain amount of intensity to them, enough to mesmerize yet frighten anyone who dare looks into them or is the target of its gaze. She's known to be a C-Cup. However, her exact measurements are currently unknown. In terms of attire, Persephone dresses rather extravagantly, but at the same time, she is also fairly lightly-clothed. Persephone wears a black-and-white top that is cut at the chest area, exposing her cleavage. The things keeping this article up are two sets of black straps which extend over her shoulders. On the right-hand-side, the sleeve is cut off, exposing Persephone's bare arm in its entirety. However, on the left, the sleeve remains, and it is rather gothic in fashion—somewhat oversized, the sleeve has black frills surrounding it. For lower attire, Persephone wears straight-legged pants that are somewhat poofy and do not cling onto her body in the slightest—at the very top of the pants is an extravagant garter-looking object with two belts attached, worn over her pants. The pants are not long at all—rather, they have been cut off from the knee downwards. Attached to the garter is an aquamarine half-cape that extends downwards; located at the back. For jewelry and other objects, Persephone wears a golden bangle on her right wrist, and a golden anklet on her right arm. In addition, she wears a mysterious necklace, completing her odd ensemble.

Personality and Traits
Persephone is a rather relaxed and casual young woman, who has the habit of rarely taking anything fairly seriously. She is generally disinterested in the affairs of the world around her; focusing on nothing more than her improving magics. While generally quite friendly and kind, Persephone isn't particularly emotive, being rather quiet, though people who are close enough to her know that this is merely a miscommunication; as she is actually a caring person, though. However, despite this, in a proper conversation, she is unable to look those she has grown attached to in the eye; while it could be said that she's fairly shy, it would be more correct to simply refer to not being a big fan of talking to people she's not familiar with for long periods of time; while she often feels uncomfortable talking with people, she won't go out of her way to avoid conversation or act rude to somebody unless they go after her specifically. In conversation, on the rare times that she participates in it, Persephone has extreme difficulty reading the atmosphere in situations and usually just speaks out what comes to mind in her usual deadpan tone, sometimes making others surprised at her actions.

Truth be told, Persephone has trouble socializing with others; though this is less caused by any sort of upbringing or so-called "tragic past" but rather because somewhat embarrassingly, Persephone has trouble pronouncing names correctly and claims to only be capable of remembering twenty at a time, instead resorting to nicknames. Persephone often misinterprets what others say and takes some things literally; this usually results in others becoming briefly alienated and Persephone feeling ashamed for her horrible social skills, which she constantly attempts to improve; less because she wants to feel "normal" but because she doesn't freaking people out. She is also able to forgive easily; and she generally attempts to keep her cool under most circumstances and no matter what her enemies ever do to her, she can sometimes come up with a retort to it of questionable quality. Despite her laziness, Persephone is fond of nature—she loves each and every aspect of it, even the "nastier" parts of nature such as the more ferocious animals. She is a proud 'tamer' of animals—she's capable of getting even the biggest of creatures to act like a docile puppy.

During battle, Persephone is prone to eccentrics like posing, pre-battle speeches and calling her attack names as loud as she can. Persephone is noted to be fairly lazy regarding matters that don't involve her magic—often being a ridiculous procrastinator, if somebody says "do this in a week" she will subconsciously interpret it as "do it in six months", and then ignore any attempts to correct this. She tends to distract herself while undertaking a task by playing video games, watching television, interacting with animals, and doing her own things. Indeed, during her brief phase where she was going to take being a magician seriously after learning of her incredible potential, Persephone undertook a job; however, normally two hours after getting down to business, she'd go home out of boredom, and come back a few days later—though, the efficiency and skill level in which she accomplished her task was impeccable. Because of this, many are particularly reluctant to hire her—not only is she unpredictable with accepting jobs, but she is extremely lax about performing her tasks as well.

Generally, because of her expertise in regards to magic, Persephone is known to be rather full of herself; often referring to herself as a genius in a half-sarcastic tone, making it impossible to know if she's serious or not- to be fair, Persephone did revolutionize magic several times over and make magic itself easier to understand for everyone; due to her immense intelligence which is at the top of the world, Persephone can work at a very fast rate, such as adjusting Wire Magic into Etherlite in less than a minute and declaring that she can finish configuring Etherlite to make it Lost Magic-tier in just seven minutes. She tends to get annoyed when people go against her rulings on magic or saying that her theories are "wrong"; to this end, she had threatened the Magic Council, personally insulted the notion of Ten Wizard Saints, and destroyed a Legal Guild for dismissing her advice. While Persephone is arrogant, it's only in regards to magic; otherwise she's quite humble- the reason for this is because Persephone is exceptionally good at magic, and is proud of her work. While Persephone is generally against teaching people, if people do something for her, she is known to give these people some rare magic, regardless of their pasts.

If bothered enough, Persephone will take upon pupils, but as her teaching methods, while comprehensive, frequently traumatizes or cripples the most promising of students, meaning that this is a rare occurrence- those who accept her apprenticeship out of greed for the fame, glory, and prestige of being her pupil are the only ones who crack under her arduous training, but those who simply desire to learn from her because she is a skilled magician turn out to be some of the greatest magicians of any era. Persephone does not really think when naming the countless magics and spells she creates- originally, she'd given her Destruction Magic spells some corny-sounding names such as "Ether Demolition" and "Apocalypse Breaker"- though she was embarrassed later on since she was simply excited due to finally completing the formulas needed for the magic to function. Generally, Persephone calls her numerous inventions by what they do, instead of any artistic sense; she doesn't care about aesthetics, like giving a good name for her world-breaking spells, so long as the product of her efforts works well.

However, she also has a rather apathetic side; Persephone has little to no interest in the world of magic; seeing it as "even less than nothing". She displays apathy to the likes of the Magic Council, Guilds, and Magic Races that she hasn't read about in books. Of note, she hates the the most—whenever she sees one, even if it is accompanied by a Dragon Slayer, she will go out of her way to murder it for absolutely no reason; and considering that she can easily beat down most magicians with a single spell, she will succeed most of the time. For her disgust towards modern magicians, she prefers to keep to herself and simply train in order to improve more and more, out of sight, out of mind. However, at the same time, she sees the Serpent Tail guild as something different—more like "proper magicians"; though, this is because her family line has been close friends with the Guild Masters of that guild for hundreds of years; for this reason, Persephone is generally called in to train magicians of Serpent Tail; though she's always reluctant to do so.

Persephone has the tendency to see newer material in a medium (be it music, film, animation, or comic books) as inferior to the older classics that she knew in her youth. She generally ignores new material of her favourite multimedia series, "Dragon Adventures" (竜の冒険, Ryū no Bōken) in favour of the specials that other writers had created for the cartoon that she used to watch when she was in her single digit years. The same goes for her view of the world—most of the current magicians, are "crap", and the magicians of her youth were "awesome". In addition, she preferred it when Lost Magic weren't known by "everyone and their goddamn mother". While she has admitted that her nostalgia is a flaw, it won't stop her from acting like so. It is said that she had sought and acquired the secret to immortality in order to let her do as she pleases and take her time with everything while also letting her create magic as much as she wants for all of eternity- never aging as people around her died never seemed to bother her too much (though she would still be sad for a few hours), as being slightly nihilistic, Persephone sees no real grand meaning in life, just preferring to go about her life and do what she always did. Persephone has the habit of making top-tier puns; puns so amazing that they can end world wars.

History
Truth be told; not much is known about Persephone's history, other than the fact that it wasn't "ultra tragic" like many, many people's pasts for some godforsaken reason. Persephone was born in Mistral; she was the product of a mixed marriage, but despite this, she tended to simply keep to herself, have a few close friends, and she watched the cartoon known as "Dragon Adventures", prompting her to gain an interest in powers; upon discovering her magical potential, Persephone was brought by her parents to countless tutors, all of whom didn't manage to get through to her- instead, Persephone didn't initially work through exposition, by watching something being cast a few time, she was capable of replicating it and expanding it, and preferred teaching herself by watching cartoons and reading comic books; she was always interested in magic and its foundations, but hated reading about it from guidebooks, so she made her own theories. Persephone's early life in Mistral was a struggle, as cruel children teased her for her only half-Mistral heritage, leading her to use her magic to beat said kids up.

As time went by, Persephone's skill with magic increased to the point that she had revolutionized the art of the arcane, allowing such drastic advancements to the point that magic was now neatly quantized and given categories beyond "Caster, Holder, and Lost", whereas spells now had categories and she had discovered new ways to utilize Magic Seals and word souls. While she did distribute some knowledge mainly due to her having a minor case of OCD, she mainly kept her personal magics to herself; even when she displayed her wondrous arcane talent in public, she refused to give away the secrets of her magics- not only that, unless under very specific circumstances, Persephone never took upon pupils, and even then, she simply helped them expand upon their own magics instead of teaching them her magics.

Not wanting to deal with overzealous fans and authority figures, Persephone bought a cottage in the middle of nowhere and isolated herself away so she wouldn't have to talk to too many people. Around sometime later, she achieved the secret to immortality, and later stopped a gigantic black demon from dropping a mirror image of the moon on Earth Land by creating a Magic Seal powered from magical energy siphoned from all the other dimensions in order to use as fuel for a limitlessly powerful spell akin to a nuclear warhead known as Apocalypse Breaker to stop the replica of the moon and destroy both it and the demon. While she did technically succeed, debris from the moon replica landed everywhere across the world, though Persephone was more disappointed that this meant people would look for her even more now than out of any other concerns.

Equipment
Magic Staff (, Majikku Sutaffu lit. Spell Augmenting Magical Rod): A Magic Staff is a more "traditional" form of magical weaponry, having been utilized by ancient-era magicians even before the time of the Black Wizard. However, with the discovery of magic being less a force that magicians can channel with the help of their weaponry as a "terminal" and more a unique particle that can be utilized through a special organ in the magician's body and from there divided into several categories, Magic Staves soon fell out of favour with the general populace; though a few die-hard "old-style" magician remain, even in the present time. Magic Staves, like all ancient magic weapons are a category of weaponry referred to as "magical energy-driven weaponry" (魔力駆動兵器, Maryoku Kudō Heiki); as old-style magicians would utilize them as a medium from which to channel the ambient eternano saturated within the environment, with the staff stabilizing these energies so that the mage is capable of casting powerful spells without any risk of backlash.

Magic Staves, in order to be harnessed to their full potential, require a very close interoperation between the mage's brain and the staff, as both have to be attuned to each other upon the staff's first activation and regularly recalibrated to ensure optimal performance as the mage becomes stronger and stronger- these tests are done via synchronizing the "Magistone" (魔石, Maseki), a primitive form of Lacrima attached to the Magic Staff and the mage's Magic Origin so that the Magic Staff knows the upper limit of absorption of the mage's Magic Origin and thus can filter anything which is above it outwards in order to ensure constant safety yet still retains incredible power as the Magic Staff directly strengthens and accelerates the mage's magic output due to the Magistone draws in eternano faster than a magician could do so normally. In essence, the Magic Staves served as "computers" that could take over tasks that the human brain cannot handle efficiently enough, such as recording and reproducing the spells that the mage has cast- they can generate magic for a variety of purposes.

Interestingly, at the "beginning of magic", soon after humanity discovered the arcane, Magic Staves could only be utilized to harness a form of Magic Seal-based combat, as spells of all shapes and sizes were accompanied by Magic Seals (魔法陣, Mahōjin), which were visible manifestation of eternano being collected by a mage when casting a spell- effectively limiting a mage to being capable of forming their Magic Seals in the atmosphere, enabling them to induce a wide variety of effects by utilizing their Magic Seals for all sorts of purposes such as elemental spells and other effects. Only when the discovery that magic could be split into two categories- magic generated from the body, and magic which could be generated through an item was made did mages begin to utilize more "advanced" types of magic and Magic Staves fell out of favour for a large percent of those capable of utilizing it; citing "unnecessary complication" and "impracticality" as a common reason why they switched to the far simpler magic-based martial arts which was near ubiquitous from that point onward.

Like many other types of Magic Items, Magic Staves come in many shapes and sizes- it is said that there are very few "unique" Magic Staves, as they are mass-produced by various corporations and distributed en-masse to the general magic-utilizing populace. Generally, a magic staff's critical-hit-ratio, power, and usefulness depend not only on the staff itself, but it also depends on magician using it. Generally, a Magic Stave is made out of an eternano-reinforced wood which makes it exceptionally durable, being incapable of snapped in half purely by accident while keeping it sturdy enough to ensure that it can handle the backlash of casting powerful spells without any rest while also absorbing copious amounts of eternano. Unlike any other form of Magic Items, Magic Staves do not have a base hit percentage, nor can they be avoided by conventional means. While most Magic Staves are multi-use, being simply a magic-channeling weapon for the user to harness to bolster their power, some Magic Staves are produced with the intention of creating a rather specialized magical tool, some focusing on specific forms of Elemental Magic, some focusing on healing, some focusing on close-combat, and so on.

All of Persephone's staves were said to have been carved from the Yggdrasil (, Yugudorashiru lit. World Tree), a mystical and gargantuan tree which fills the sky that serves as the nexus between the various realities and dimensions – it is a near constant in every outcome of each world, always being in the same place no matter what. Serving as an anchor that ties the different realities, the health of Yggdrasil is tied to the various worlds themselves. In any case, Persephone's staves were carved from branches from the world tree, thus being imbued with its power. Each of Persephone's Magic Staves is named after a character in Watership Down, a novel published in 1972 written by Richard Adams; her main staff is known as Hazel (ヘーゼル, Hēzeru), the head of which sports a black hat with a long, curled tip and a brown, gold-buckled belt around it. The other four are called Bigwig (ビッグウィッグ, Bigguwiggu), the head of which is a green ring with a golden inner edge and five short spikes lining its outer edge, causing it to resemble a five-pointed star, Fiver (ファイバー, Faibā) the head of which has a number of long spikes and several scarlet stars on its back, creating the appearance of a meteor heating up upon entering the atmosphere; Hyzenthlay (ハイゼニスレイ, Haizenisurei) the head of which is a black meteor dotted with yellow craters; a large, jagged, yellow and orange protrusion is present on the back of the meteor, giving the impression of a meteor heating up as it enters the atmosphere, and finally, Woundwort (ウオーナドウワート, Wōundouwāto) the head of which is quite tall and sports an ornate, golden heart in its center which is flanked by two silver wings which coil around the base.

Persephone has the ability to mentally control her Magic Staves from a distance; they are more often than not floating behind her and will thrust forward as she directs them through thoughts alone before returning to their neutral positions. She can also throw them telekinetically so they land, erect and upright, far away from her, and she can later make them fly back to her, twirling rapidly like a wheel so that they hurt anyone in their way. Since Persephone's Magic Staves float behind her, constantly being suspended in the air telekinetically, when she is standing still, the position of her staves to represent folded angel wings- but when in motion, they open, as if she were flying. Each and every one of Persephone's Magic Staves commonly resemble a strange mixture between a traditional Magic Staff as seen in folklore and tabletop role-playing games, and that of a flail that is a haft with a harder sphere for a head; being a weapon which gained prominence in the Middle Ages. As such, Persephone is capable of utilizing all of her staves for both magic and attacking enemies with the miniature "mace" on the end of the weapon – however, thanks to her mastery over the arcane, this function is rarely utilized properly, only revealing itself when Persephone is in a tight situation and has to create some distance between herself and her opponent.

Each of Persephone's staves, while not specialized to any type of magic in particular, are known to have been excessively modded in order to draw out their maximum potential, making them exceptionally dangerous weapons, even against magic-driven weaponry of the current age; all of her staves are modeled after a certain other Magic Staff wielder's staves- or rather, they can be said to the original models from which the countless mass-produced versions were hewn, including said wielder's staves, which were from another world. Through minute application of the Magic Skill known as Shape Transformation, the head portion of each of her Magic Staves are capable of morphing to suit the situation at hand – signified by a current of water spiralling around the ornate heads of each staff, engulfing them in Persephone's magical energies as to drastically augment the malleability of their structure, changing their composition and form in accordance to Persephone's willpower, transforming into various implements such as miniature cannons/pistols, a battleaxe head, or even a railgun in preparation for her strongest spell; though Persephone is most competent in bōjutsu, so she rarely feels the need to, and they can be separated into three segments, as well as the ability to extend and retract in size and length in battle.
 * Nature Lacrima (, Neichā Rakurima lit. Nature Power Magic Crystal): As Persephone's Magic Staves were carved from the World Tree Yggdrasil and thus imbued with the power of nature itself, they each possess a miniature Nature Lacrima within them in various locations – no doubt their constant glow is the result of that. Lacrima is a magic crystalline substance which can be powered up with different spells and used for different purposes- the Nature Lacrima is no exception, granting Persephone's staves the ability to tap into the mighty Lost Magic known as Green Magic (緑の魔法, Midori no Mahō), a magic that involves the manipulation of nature and elements that are connected to it, such as flora and fauna. Because of the divine traces of magical energies that reside within her staves, Persephone is capable of activating the Green Magic by surging her magical energy outwards, placing ambient eternano which is saturated within the atmosphere under her thrall before utilizing nothing but mental commands in order to focus the masses of magical energy which had just formed, shooting it into the earth before the vast quantities of supernatural energies expand exponentially, seeping through the cracks in the ground while washing over the surface, granting Persephone the ability to manipulate the soil and anything related to it in any way that she wishes even without directly touching it- as long as her magical energy washes over something and it could be considered to be connected to plant life, she is capable of modifying it, even through thought alone; she can also infuse her magical energies with dead or living roots of trees, summoning secret seed saplings that quickly sprout into various wooden golems and trees that can attack the foe and aid her in battle, knocking them around with relative ease. Not only this, on a whim, Persephone is capable of launching gusts of wind that can blow opponents away or generate powerful gales from a torrent of leaves that stir up the skies; she can also use these leaves to float in the air by riding the wind. By thoughts alone, she can cause massive formations of wood to erupt from the ground to serve as adequate defenses, and launch several nuts and seeds at her enemies as projectiles that can stun her adversaries.

Granblue Code (, Guranburū Kōdo lit. Grimoire of the Azure Seas): The Granblue Code is a Code (, Kōdo lit. Grimoire/Magic Book) that belongs to Persephone Tray; it is a magical tome that contains all of Persephone's knowledge on sorcery and supernatural theory, and as such, it was long speculated to be nothing but a myth. The Granblue Code was originally a diary of sorts with which Persephone recorded her musings and discoveries on magic, but as she continued to learn more and more and became even stronger, the diary evolved in accordance with her knowledge and was modified using her countless breakthroughs in the path of the arcane, eventually becoming what is known as the "ultimate code" seen now. The Granblue Code physically appears as one of a kind among the other Codes in that it actually resembles a book, being a lexicon that possesses a rectangular shape, with a triangular spike on the top and bottom of the tome's spine. There's a dark green cross symbol on the spine, which is superimposed over a dark blue diamond that possesses a light blue outline – the rest of the tome is known to be the standard blue with a thin, green border. Perhaps the most noticeable feature of the Granblue Code is the fact that each cover's far edge sports a triad of large zig-zagging spikes which are a sky-blue in colour. Rather than simply functioning as grimoire of spells and curses, the book itself is a being that functions as an Eternano Reactor possessing it's own enormous eternano depths completely independent of Persephone's magical power. It can either be read from as regular grimoire, such as summoning or elemental blasts, or it can be completely commanded by Persephone, causing the pages to rapidly flip by themselves, as the Granblue Code provides the necessary incantations and its own independent power to conduct the spells inscribed within. Depending on the context in which it is used, this allows for the usage of a class of spellcasting that is far beyond regular spellcasting; a sign of the book bolstering the user's spellcasting powers. When used as a medium for Persephone's magic, her already godlike prowess and scope is amplified a hundredfold, with her prowess with water-based magics being bolstered to the point that she is now capable of putting entire oceans under her thrall and removing any limitations she may possess on her hydrokinesis, now affecting not only water, but all forms of liquid materials, casually dividing a path through the sea and form a spiralling pillar that touches the heavens, piercing the ozone layer. Not only this, the Granblue Code possesses a unique ability known as "Capacity Switcher", which enables Persephone to switch out any one of her magics that she has stored within her Magic Origin at the moment with a magic she has personally mastered and recorded within the tome through linking her magic frequency to that of the grimoire, initiating a transference that swaps the magics in an instant – it's because of this that Persephone has personally mastered thousands of fragments of the arcane with her own hands, whereas a magician could only normally hold ten-twelve magics within their Magic Origin at once. However, beyond this, as it also has Requip stored within its very existence, the Granblue Code is capable of bringing out one of Persephone's most powerful creations for all to see.
 * Magitek Armament: Summoner's Gate (, Majiteku Armamento: Samanāzu Gēto lit. Magic Conduction Vessel Personalized Treasure Tool: Space-Time Gate of Supreme Magical Authority): The Magitek Armament: Summoner's Gate is a piece of pseudo-technology that is a mixture of science and sorcery – it was developed by Persephone herself using notes that she found written by Giselle Mercury near the Magic Council during one of her interdimensional trips. The Summoner's Gate, visually, appears in the form of a round ring of a deep blue texture – the initial ring is only a few centimeters thick – with various square protrusions extending outwards on which numerous runic markings are engraved. Around the initial ring are a pair of other rings of a similar structure, only in lighter and darker colours that orbit around the initial ring in a manner not dissimilar to that of a planet. Once manifested from the Granblue Code, the Magitek Armament: Summoner's Gate floats around Persephone's body, commonly staying behind her, but in some situations the hovering arcane ring takes the position of flanking her sides, with the rings separating to perform multiple actions at once. The Magitek Armament: Summoner's Gate is a unique beast in itself in that it serves the purpose of both a weapon and a supplementary tool – as it constantly levitates, the great gate begins to convert eternano from any source, even Persephone's own magical aura, into energy by a series of formulas – however, more commonly, thanks to Persephone's Magic Skill: Eternano Haste, the Summoner's Gate simply uses the magnetic pull of Persephone's Magic Origin to gather those supernatural particles which are saturated throughout the atmosphere upon Persephone's command, absorbing the energies into its existence as the inner workings of the Summoner's Gate begin to process the stray eternano as effortlessly as gears grinding to produce an effect. The core of the Magitek item converts these particles into magical power which saturates the frame of the Summoner's Gate, allowing Persephone to use it as a focus for her immeasurable amounts of magical power that dwells within her very existence. Interestingly, while it can be used as a physical weapon, attacking with the gate itself doesn't do as much damage as weak attacks from other weapons, but it is effective for quick strikes that can create a greater distance between Persephone and her opponent. However, once the Magitek core has fully processed a certain amount of eternano into magical energy for the Summoner's Gate, the various square protrusions release pulses of magical energy similar to that of ropes which converge at a singular point – the very center of the gate; at which point, the magical energies expand in a spiralling motion, forming a near-translucent and crackling portal of light-blue magical energy within the confines of the ring. From here, the Summoner's Gate is capable of serving two different purposes, both of them intricately linked with Persephone's magical potential.
 * Summon (召喚, Shōkan): Firstly, by using the spiralling azurite rift of magical energy constricted within the Summoner's Gate, Persephone is capable of summoning various creatures to assist her in battle in various ways. When activating this function, Persephone focuses her magical energy intently as she projects the Summoner's Gate before her body, with the gate forged from the fusion of science and sorcery reacting to Persephone's commands, beginning to spin about at an ever-increasing velocity in accordance with her willpower, drawing in more and more ambient eternano particles to power this function. From here, Persephone herself envisions a proper 'guardian', with the magical energies within the gate shaping and compressing in a similar manner to that of Molding Magic to make her dreams a reality, before a creature shaped in accordance with her thoughts steps out of the gate – this magical creature takes upon a white-blue colouration and emit a soft glow, hinting at their unnatural origins. While the summon function of the Summoner's Gate focuses on magical creatures, human body parts and the like can also be formed; Persephone can also manifest full humanoid beings; Persephone herself more often than not utilizes the creations made manifest by the Summoner's Gate in order to assist her in battle, be used as diversions from all sorts of incoming blows, and last, but not least, as a means of transportation to reach heights that would normally be considered impossible or to evade an enemy's onslaught. It would theoretically cost a fair amount of magical power to maintain due to the Summoner's Gate summoning beings which more often than not requiring Persephone to direct and command them by manipulating the gate via finger/hand movements, gestures, and dancing; though after a while, these arcane guardians are capable of displaying free will and thought, making all sorts of movements on their own judgments based on the current situation, allowing them to take appropriate action in many cases – however, due to her immense magical energy, this is rarely, if ever, a major problem. With the Summoner's Gate and a good memory, Persephone has the ability to summon avatars of the foes that she has defeated, the stronger they are the better. However, it should be noted that during the process of creature summoning, Persephone is left as naught but a sitting duck if she has not prepared with barriers beforehand.
 * Teleportation (瞬間移動, Shunkan Idō): Lastly, but not least, Persephone is capable of using the spiralling portal of magical energy of the Summoner's Gate in order to travel to her location of choice in the blink of an eye. At any moment, Persephone is able to turn around and walk into the gate, which serves the purpose of a magical energy field that functions similarly to that of a translocation portal which enables Persephone to contact the fabric of space-time by stepping into it; the rifts themselves are a swirling mass of energy with a multitude of golden eyes dwelling within; Persephone can observe anything outside of the rift with these eyes. From here onward, the translocation portal acts to a gateway to any other place that she ends up in by shortening the boundary between the current location and destination, no matter the distance or location of their destination; Persephone is capable of moving between the current location and her destination through this dimensional space. When approaching the rift, it will release extremely high purified energy particle concentrations; and in that instant, Persephone will have her body broken down into elementary particles as the particle concentrations of the magical rift absorbs her - being directed according to Persephone's will as she is instantaneously reassembled in said location, literally teleporting to effectively any location that she wants to go- when teleporting, the heat signature and magical power of Persephone becomes incapable of being detected. When using this function of the Summoner's Gate, she is capable of disappearing and reappearing anywhere that she wishes, but she can only teleport objects with a mass up to four thousand, five hundred, and twenty kilograms. When in the portal, this effectively allows intangibility; giving off the visage that Persephone is capable of phasing through almost anything that she comes into contact with, concealing her magic signal and physical presence in the process, zooming through any form of supernatural or otherwise defense with ease.

Unarmed Combat
And so, ever since managing to become the Magnus Magus, as she now possessed an immortal body and soul that would make her nigh-impervious to any significant amount of damage unless certain precautions were taken, instead of solely relying upon her sheer arcane might while sorely lacking in straight-up fighting, Persephone finally decided to go with the flow and balance her magic and physical power – however, her drive to be the best at what she practices led Persephone to train night and day for countless hours on end for several decades while intaking the knowledge of several martial arts books and courses, travelling the lands and dimensions to gather more possibilities, becoming an absolute master of the mystic — and martial — arts. Thus, after gaining all potential knowledge of martial arts, Persephone Tray displays unparalleled unarmed skill, focusing on direct and unrestrained hand-to-hand combat, with heavy reliance on magical manipulation and superb application of the power that slays spiritkind and her power of destruction which is infused within her frame, showing immense hand-to-hand prowess to those who have the unfortunate fate of fighting her; as she generally doesn't like armed combat, she solely focuses on hand-to-hand. When not simply using her magic and calling it a day, Persephone is naturally capable of devastating opponents through her sheer brute force and speed as enabled through her unarmed combat skill, often taking the unsuspecting target by surprise through her sheer skill, and as one would expect from a user of Spirit Slayer Magic, close-combat, no-holds-barred is where Persephone really shines, integrating her spiritual powers and destructive energy into her fighting style to produce incredibly effective results that can effortlessly overwhelm anyone and everyone who's foolish enough to say that they can fight her on equal grounds. Persephone's true level martial arts prowess is known to very few people, even the most knowledgeable of beings such as the or a vast majority of the Ten Wizard Saints – as such, on more than one occasion she has surprised enemies who expected her to be physically helpless without her magic. Not only this, with her prowess in Enchantment, she is capable of gearing her physical frame in accordance with her (relative) physical fragility with supernatural energies shifted as a representation of this alongside her skill in in a manner not dissimilar to the likes of an Integrated Arms, making her suited for back-guard and dead-center positions in a battle formation instead of close-range combat positions.

Indeed, in line with her nature and potent abilities, Persephone has adopted a fighting style where she fights her opponents using powerful blows, to which all of her attacks have a significant amount of force behind them. Lashing out at her opponent with countless flurries of strikes of all kinds, such as different types of punches and kicks, headbutts, elbows, knees, and palm strikes, in the heat of battle, Persephone becomes an existence akin to Shiva, one of the three major deities of Hinduism whose power is said to be limitless, causing her to be renowned throughout the world as one of the greatest martial artists to ever live, albeit one not fully worthy of the "Mahesvara" title as held by Black Wizard Amadam and later on, Tsuruko Sejren. As a master of martial arts, which are codified systems and traditions of combat practices, which are practiced for a variety of reasons: as self-defense, military and law enforcement applications; as competition, physical fitness, mental and spiritual development; as well as entertainment and the preservation of a nation's intangible cultural heritage, Persephone's fighting style when unarmed somewhat resembles the likes of combat styles used in boxing, a combat sport in which two people throw punches at each other for a predetermined set of time in a boxing ring. Persephone fully incorporates the strategies of a counter puncher into her fighting style, almost exclusively focusing upon the utilization of the counterpunch technique, which is a punch that immediately follows an attack launched by an opponent that exploits the opening created in an opponent's guard. Thus, Persephone Tray could be classified as a slippery and tactical defensive-type fighter whom constantly relies on the mistakes of her adversary to gain an advantage over whomever she faces, making the most of her good reflexes, intelligence, punch accuracy and better-than-average hand speed. Using her immortal frame coupled with her skill in defense spells enabled through her mastery over the arcane, Persephone harnesses her well-rounded defense to protect herself against a myriad of incoming strikes whether they be close-ranged or projectile-based no matter their origin and commonly straight-up avoids the attacks, catching her adversary off-guard before instantaneously unleashing a well-timed punch or kick that shatters all expectations. Thus, a fight with Persephone can quickly devolve into a war of attrition, where each shot landed is a battle in itself, with Persephone constantly wearing her adversaries down by causing them to miss with their attacks – the more that her enemy's strikes are launched completely off-their-mark, the quicker that their stamina depletes, with the constant evasion by Persephone instilling a profound psychological effect upon her opponent, enabling her to completely outplay her enemy both physically and mentally to the point that oftentimes she can achieve victory without even getting struck once. Staying away from positions that would render her naught but a sitting duck, Persephone uses all aspects of her frame and other powers to outmaneuver and chip away at her adversaries with frightening ease. Her enormous forward momentum which is enabled with every blow drives her further into the strikes of her adversary's blows, allowing Persephone to land all sorts of counterattacks as casually as blinking. As such, knockouts are more common than one would expect from a defensive style.

Near-instantaneously lashing out with devastating jabs, which are an overhand punch with the pronated fist being generally held in a horizontal orientation with the palm facing the ground at the moment of impact that shoot outwards in a motion that resembles a whip, Persephone's jabs appear as naught but flickers to her adversaries, eating away at the defenses and resolve of her opponents – the constant jabs form a quasi-barrier that can be likened to a high-tier version of the uncategorized spell known as Defenser, serving as an impenetrable wall that is nigh-impossible to properly overcome. Even then, the scant few whom are fortunate and/or skilled enough to make it past the continuous weave of jabs are still required to deal with her more powerful blows which can immediately cut down those whom desire to deal damage to Persephone up-close in a movement that packs naught but pure power. A powerful attack she displays is unleashing a counterpunch before transitioning into a serial of bone-shattering punches delivered at inconceivable velocities in the blink of an eye, with her immortal body enabling her to keep up the pressure placed upon her foe until they fall – for example, Persephone was able to knock Keine Tachibana, an enormously powerful member of the Ten Wizard Saints and martial artist in her own right by striking her with twenty blows in the span of a few seconds. Having her skill in Enchantment bolster her movements to velocities that surpass the likes of High Speed and Slowing Magic which enables her body to pull off physically demanding maneuvers with her immortal frame mitigating any wear-and-tear these actions would have upon herself such as the fracturing of bones and pulling of ham-strings while in motion as well as allowing her to react, dodge, and deflect attacks that move too fast for her to see, Persephone indulges in a near-constant use of high-speed movement enabled by her knowledge of all forms of footwork, expressing her skill in boxing with a constant use of dodging and flicker jabs in battle being sublimely and consistently swift beyond comprehension, with even the most keen-eyed of opponents keeping a constant eye on her in battle, constantly keeping up a fast pace, and in close-range, she prefers to not make incredible dashing movements like gigantic leaps and such, but she takes up a kickboxing-like approach to her steps in battle, constantly keeping balance, closing and furthering the distance, controlling spatial positioning, and creating additional momentum for each and every one of her blows. The combination of which makes her movements quite unpredictable for anyone to square off against; as her movements enable her to instantly close any distance between herself and her unsuspecting adversary, leaving naught but a shimmer of azure and black as she vanishes in the blink of an eye, evading the strikes of her enemy, before reappearing to strike, never leaving herself open, making it impossible to take advantage of her stances and blows. As this speed reveals itself to the world, Persephone shrugs off everything and anything thrown her way even if it is supernatural in nature, instantly entering the blind-spot of her enemy where they are most vulnerable to her close-range blows, more often than not resulting in a criminally-small match where Persephone's opponent is overwhelmed by a vicious flurry of rapid blows of all shapes and sizes that rain down upon her helpless foe like a hail of bullets, overwhelming and utterly defeating them no matter what.

Due to her countless battles, Persephone has achieved a peak physical conditioning and prowess, granting her immense reserves of stamina; and her martial arts prowess is only bolstered by her beyond-superhuman attributes, with a single kick sending an unfortunate magician flying several feet away, and instantly tearing through all sorts of alloys, supernaturally-reinforced or not with a single glancing blow, to her simply making contact with a solid surface, resulting in the transference of a large amount of kinetic energy, which is the energy possessed by any moving object into the point of impact to cause a emission of high-pressure wave of pure concussive force known as a shockwave that travels faster than the speed of sound and can propagate through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful explosion that does even more damage. Each one of Persephone's strikes are regarded as less a routine and more a painter improvising on her canvas and carving a masterpiece in naught but a few swishes of her brush. Possessing no form or stance that accompanies her movements and strikes, her fighting style is special in that it doesn't change no matter her position – since as an immortal, she is capable of instantly adapting to every situation imaginable. As a being whose origins lie in both the fantastic and the mundane, Persephone uses her instincts to fight as well; attacking savagely and unpredictably in order to overwhelm her opponent. Persephone's formidable fighting skills, combined with her arcane might can be seen as an extension of her own willpower, making her capable of attacking from many different angles at once; her nimble yet tough arms, legs, and her other extremities piercing and shattering rock and bone like they were a hot knife going through a giant damn tub of rich, creamy butter at velocities beyond the comprehension of an ordinary human, even if they had a specialized form of Eye Magic or a variant of psychic power such as clairvoyance; as Persephone generally strikes with omnidirectional maneuvers in mind- smashing her opponents up, up, down, down, left, right, left, right, B, A, Start ; she tends to attack from impossible directions, leaving the opponent paranoid where they'd get conked in the head with her limbs next. However, despite her pure skill with counterpunching and the fact that she feels more comfortable with using said defensive fighting style, Persephone is also known to utilize a unique blend of boxing styles whenever she wishes, incorporating auxiliary styles when presented with a particular challenge. All properties of the fighting style incorporated into her combat method work in tandem with the rest of her arcane powers, resulting in a highly unpredictable and powerful fighting style that allows her to strike fear into the hearts of her opponents. Persephone's martial arts skills are known to be more a force of nature than anything else, as they constantly blur the line between the physical and the magical; as the world around her becomes an extension of her limbs, from a single punch or kick, howling winds surge forward as incredible tempests tear apart the landscape, a simple stomp into the earth capable of causing tremendous earthquakes, upturning entire sections as fissures and chasms spread outward, transmogrifying the surroundings into a raging maelstrom of death and oblivion as everything before her is irrefutably slain with ease.

Integrated Arms: Calamity Striker
Integrated Arms: Calamity Striker (, Integurēteddo Āmuzu: Karamiti Sutoraikā lit. Integration of Magic and All Close-Range Combat Types: Absolute Destruction Annexation Martial Arts Channeling Method): Integrated Arms: Calamity Striker is the name of Persephone Tray's form of Integrated Arms, which itself is a combination of Magic and martial arts. Her martial arts prowess, when coupled with her impeccable skill in Enchantment and her Destruction Magic, seamlessly merges together to create a fighting style that could be considered a Unison Raid or Combination Spell exclusive to Persephone herself, which merges her unarmed skill with her arcane skill into a fighting style, that, as the first lot of kanji would indicate, is a merger of both of Persephone's main methods of fighting and physical abilities to become a specialized form of kenpō that combines her martial arts prowess with her expertise in handing her Destruction Magic and Master Enchantment; due to her mastery over the arcane arts, Persephone seems to use her Destruction Magic in a similar manner to that of Ki, which is an alternative means to gain supernatural powers separate from magic when fighting unarmed – the Integrated Arms: Calamity Striker is effectively a culmination of that and the fruit of her labour and one of the strongest styles of martial arts around. Combining everything that she takes inspiration from in regards to her fighting style, such as Krav Maga, Savate, Aikido, Taekwondo, Jeet Kune Do, grappling, Wing Chun, Bāguàzhǎng, Muay Thai, karate, judō, Shaolinquan, Bājíquán, Bāguàzhǎng, Piguàquán, Boxing, and of course, Bruce Lee's Jeet Kune Do, Integrated Arms: Calamity Striker is a seamless fusion of all mentioned fighting styles along with her natural talents to produce a fantastic combat method that's exotic in nature which would make the greatest usage of her Spirit Slayer Magic and Destruction Magic due to her heritage; this led to Integrated Arms: Calamity Striker being more or less permanently merged with Persephone's Destruction Magic, granting her, a user of the martial art the ability to instinctively manifest the activation process of her Destruction Magic when fighting in close-quarters hand-to-hand combat, meaning that the Integrated Arms: Calamity Striker is something which can be considered automatic. Channeling the pure energy hewn from her soul as drawn out by the activation sequence of Destruction Magic, Persephone's power of destruction takes upon the corporeal form of a large mass of pulsating crimson aura that enshrouds itself around her limbs, capable of eradicating anything and everything that's unlucky enough to come into contact with the red death before them, completely negating all other forms of defense spells no matter their tier.

It revolves around making heavy use of the properties of her magic in order to overwhelm an opponent through sheer unpredictability and mastery over the element of nature that nobody is capable of manipulating, effectively rendering Persephone's nature-infused attacks incapable of being stopped in their tracks. As mentioned in the briefing for Slayer Magic, a near-constantly activated ability of Slayer Magic is the capability to infuse the user's body with their element to produce powerful attacks that resemble the nailed slashes of a spirit's limbs and feet which enhance the power of their strikes in general. With Persephone's expertise and the natural superiority of the Integrated Arms: Calamity Striker, this ability of elemental-enhanced strikes is taken to the very next level and even further to the point that it could be said to transcend the concept of "elemental manipulation", stepping into the realms of deities, even putting them and fellow elemental Slayers to shame before the incredible power and flexibility of the Integrated Arms: Calamity Striker's fists which lack compassion when faced with anything or anyone that Persephone deems as an enemy. Every punch and kick that Persephone makes releases the radiant blood-stained waves of destructive energy from her body, surging waves racing forward in a flash of blackened light with one purpose in mind – annihilation. Crimson and raven lightning rips the earth and sky apart, reducing everything to nothingness in the blink of an eye. Focusing natural energy inside of her extremities, when using the Integrated Arms: Calamity Striker, Persephone Tray lashes out at her opponent with swift and powerful motions that split the air and earth, with her fists and feet and other extremities laced with the intense amounts of natural energies of her Destruction Magic, many strikes chaining into one another with several different ways to continue the assault, and thus adds a varying amount of kicks and elbow dropping attacks into the onslaught. The majority of Persephone's hand-to-hand strength originates from her Destruction Magic and relies heavily on their execution; combining various elements at once in order to create unique and dynamic attacks that deal immensely destructive damage, making her a fierce force to be reckoned with in combat. Thanks to harnessing the element of nature in a similar manner to Ki and then incorporating this energy into her body, her frame becomes inhumanly resistant to pain and injury on a supernatural scale while the force of her strikes are enhanced tenfold or even more than that; the integration of nature to her strikes dramatically increases the quantity of damage dealt.

These incredible energies grind into the opponent in a manner similar to that of an excavation drill that eats away at bedrock, unleashing significant and out-of-this-world concussive and supernatural forces that can decimate all sorts of alloys known to man and can send Persephone's adversary careening across the landscape in the blink of an eye as she completely and utterly dominates her foe without sustaining any kind of injury to herself. As an idiosyncratic admixture of all of the styles that doesn't lose any of its practicality due to her natural genius and special attributes, Integrated Arms: Calamity Striker incorporates these exotic fighting styles into her combat repertoire to model certain blows in her arsenal after the best techniques of their kind, allowing her to mix it up quite a bit, simply adapting the strongest strikes of each individual martial arts style right down to the movements without changing her own freeflowing style to form an overwhelming yet seamless combat style without any equal that can be considered good at everything, from offense, defense, and speed, constantly keeping her opponents on her toes. When fighting in conjunction with her Destruction Magic, Persephone overwhelms her enemy through violent strikes, enraged battle cries, constantly releasing a series of beatdowns, no holds barred; serving as the perfect combination of offense and defense, the never-ending generation of elements of all shapes and sizes results in the Integrated Arms: Calamity Striker granting Persephone unparalleled killing potential, blocking and trapping an opponent's unarmed strikes no matter their power and near-instantly countering with something of her own, essentially rendering her untouchable in close-range combat, where she dominates the battle. Many of her techniques derive from another form of martial arts- for example, a constant bombardment of  simply appears as a flurry of punches more akin to a finishing move shown by heroes of shōnen manga, it in reality takes inspiration from the Dempsey Roll, a famous boxing technique developed and used by real-life boxer William Harrison "Jack" Dempsey; and her foot-based variant, despite how extravagant it appears, is actually a legitimate Muay Thai move; not only this, it has several similarities with Bruce Lee's Jeet Kune Do, with Persephone utilizing some of the martial artist's famous moves, such as the one inch punch and flying kicks, further displaying how well Persephone is capable of weaving moves and skills of all kinds into her Integrated Arms: Calamity Striker seamlessly. The constant activation of her Integrated Arms ensures that Persephone not only constantly interlaces the properties of her two magics within her physical blows, but also allows each and every one of her hard-learned and created spells to always hit their mark.

Armed
Expert Bōjutsu Combatant: While Persephone mainly utilizes her Magic Staves in order to cast magic at an accelerated rate and with a higher output, let it not be said that she doesn't know how to utilize them like actual weaponry; indeed, she is shown to be fairly proficient in the art of Bōjutsu (棒術, Staff Technique), the martial art of using a staff weapon. While normally, Persephone does not dare enter close range for weapon-based and hand-to-hand combat, if forced to if an opponent closes the distance between them, she has shown enough skill to fend an enemy off, pushing them back in order to return the flow of combat to normal. As a practitioner of bōjutsu ever since she was a small child, Persephone expertly knows her way around a staff. Persephone's staff movements are gentle yet powerful, showing no fear in the heat of battle, battling in a fluid manner- though it should be taken into consideration that she picked up bōjutsu only to execute defensive maneuvers; evading and defending in a subtle way in order to enforce a maximum defensive coverage upon herself, minimizing her exposure to opposing close-range attacks. What is important to note is that Persephone never takes hold of her Magic Staves in battle, instead telekinetically wielding them and moving them around on instinct- they seem to move with an arm, and thus, every move is an attack in itself.

When in the heat of battle, Persephone focuses upon strong defensive maneuvers in order to outlast her enemy, waiting for the exact moments where they begin to slip up due to a number of various factors, unrelated or not, before utilizing these lapses in order to launch a spectacular counterattack. Due to each of her Magic Staves possessing a Magistone loaded within the head, upon contact with something recognized as an 'obstacle' or 'enemy', the Magic Staves trigger a small explosion which is capable of deflecting projectiles and enemies when they are spun in a defensive stance. Normally, Persephone goes about her offenses, the rare times she does show them off by slashing, swinging, and stabbing with the staff; also utilizing the staves as a pole vault or as a prop for magic casting; she's also capable of releasing a small shockwave by slamming her staves into the ground. In the heat of battle, Persephone's staves float behind her, hovering through her telekinetic energy- she is capable of thrusting them from long distances, twirl them around herself as a form of defense, and jump down on a foe with all five pointed downward. Persephone can slice through any echelon of supernatural energy with her staves; such a feat is capable only due to the magical properties of her staves.

Physical Prowess
Low Strength: Persephone is known to be one of the least physically-capable magicians around- while this generally doesn't matter most of the time since she can annihilate anything with her overwhelming magic power, when it comes to moving things and close-combat, she's more often than not stumped. She has enough trouble as it is breaking a board made of wood, and her punches cannot be referred to as actual punches, but rather, a light breeze in the wind. Indeed, while Persephone has truly amazing (literally godlike) magical powers, making her virtually unstoppable at a distance, even against monstrously powerful enemies; however, once that distance is closed she's almost completely helpless without her Magic Staves to utilize bōjutsu, as in terms of athletics, she is exactly the geeky person she looks like. Even when taking the common saying, "like taking candy from a baby" into account, Persephone would have an incredible amount of trouble to even yank a lollipop from a toddler's hands. Overall, Persephone's unarmed attacks seem to be unable to harm anyone, simply rolling off of her target like raindrops falling off of their body- meanwhile, she can barely move a five kilogram boulder, exerting an absolutely enormous amount of effort to even move it two inches.

Low Durability: As expected of a 'squishy wizard' type fighter, Persephone is known to be almost completely incapable of taking a hit; magical defenses notwithstanding. Persephone is generally quite 'flabby' in that her body contains almost zero muscle, but is otherwise quite thin. It is virtually impossible for Persephone, without her magical defenses, to take a 'serious' hit, and if struck and sent careening across the ground, Persephone will, more often than not, have her legs buckle inwards as she slides, as contrast to any other close-range magician, who tend to keep their legs bent strong. Persephone even notes that in a straight up close-quarters battle with anyone worth their salt, she would go down in "five seconds, give or take". She is completely unable to fight prolonged battles in close-quarters, and thus, she opts to use her incredible knowledge of magic as her primary means of offence, hoping to incapacitate a target before taking them out; additionally, if she's forced to physically exert herself for more than an hour at a time, she tires out extremely quickly- though she frequently goes for hour-long-walks at least once a day because she enjoys sightseeing and helps her take her mind off things, Persephone has never even considered taking up a sport or the like, preferring to use her magic to go everywhere.

Low Speed: Persephone, to cap off her shit-tier physical stats, is about as slow as a snail moving at full throttle. She is neither particularly slow nor particularly swift, but her slender and small frame makes her a difficult target; it is perhaps this instead of any other traits that enables Persephone to avoid the attacks of her enemies in all-range combat when her magical defenses cannot be summoned at the time. Without any speed-augmenting spells, Persephone is about as ungodly swift as an aging turtle- by being forced to take part in a one hundred meter relay, Persephone was outrun by a few children, an old man, a magician in a walrus mascot suit, and the Princess of Fiore in an overly frilly dress. Indeed, Persephone is shown to be rather sluggish in movements; moving akin to that of somebody who does not get out at all. Because of this, as well as her other low physical traits, Persephone is said to be tremendously weak physically. This requires her teammates and her own magics to protect her from damage, while she bombards the opponents with powerful magic. However, when using her Enchant: Flight move, her speed is drastically boosted to the point by becoming airborne, increasing her speed and movement abilities to levels matching those of the fastest and most agile magicians when they're using their own magics.

Other
Notable Intelligence: As one of the greatest minds magic-wise of the current era, Persephone has shown herself to be intelligent, analytical, perceptive, and deductive. Indeed, Persephone is a recognized genius; though this only applies to certain subjects, i.e. the things that interest her; which isn't very much due to her narrowly defined interests. While it is obvious that her intellect does not extend to her piss-poor knowledge of behaviour of other beings -either because she possesses horrible social skills or everyone around her needs to see a shrink- in regards to minor things such as little bits of trivia about the most random of subjects. While she abhors the method of learning referred to as "training" due to her loathing of strenuous physical activity, even becoming sick to her stomach at the thought of it, Persephone learns through observation and her body- even if given no explanation, she is capable of reproducing a magical effect at a stronger capacity than the person who displayed it to her. Well-versed in the art of combat, Persephone appears to be capable of figuring out the pattern of her opponent's battle methods and devising a proper counter-strategy to overcome her opponent's spells; indeed, even if she's absolutely terrible at close-range combat, her intellect and immeasurable magic origin allows her to overcome almost any enemy that she faces. Her moniker of "Magnus Magus" not only comes from her sheer destructive power, but also her ingenuity in regards to her understanding of magic theory; her knowledge extends to numerous fields, such as history, geography, and even such sciences as quantum physics, even minor skills such as dance, music, and because of this, she is noted to be a magical prodigy. Indeed, due to an innate understanding of physics and how the world works, Persephone is capable of incorporating that knowledge into her magic, analyzing and breaking down the structure of the techniques, which grants her the ability to quickly overcome them the second time around. Indeed, in no small part due to the fact that she's effectively the god of magic and her skill in manipulating all forms of particles with her specialized form of Enchantment, it's said that in a manner not dissimilar to the so-called "Magic King" known as, Persephone has effortless control over every single element of Magic and Curse there is, even possessing more types of arcane power than even the Ten Wizard Saints, the , and even similarly ancient beings such as and the first Guild Master of.

However, using her skill in Enchantment, Persephone commonly experiments with a few forms of magic, detaches them from her Magic Origin, and stores them within certain such as Lacrima once she's finished – doing so for several centuries on end is partially what had led to her title of the Magnus Magus. She has shown the ability to effortlessly create new types of magics ways of harnessing pre-existing magics and spells, and much, much more; under the pseudonym P.T (ＰＴ, Pī Tī); she is known to use the MageNet to spread her innovations and ideas about magic around the world; this has resulted in the name "P.T" immense fame, being referred to as a natural-born genius who had advanced magic by half a century within two years. Her knowledge has enabled her to create an entirely new magic style- not a new type like Fire Magic, but rather, something completely original; an entirely new method of magic-based combat referred to as "Unlimited Rotation". Her knowledge of magic theory is displayed during X802's, where she is roped into assisting Serpent Tail by the Guild Master Marta Rayhunton - while Persephone herself is banned from actually participating due to "her immense power" (in reality, she insulted the Magic Council for their "iron grip" on magic, insisting that magic itself is freedom and threatened to use her enhanced Flamebolt on their buildings if they tried to restrict it more), she was an instructor to her guild. With her help, Serpent Tail all swept each of their events and took home the victory without any notable opposition, coming up with new types of magic, applying her own theories in order to reconfigure hundreds of ancient spells into a more efficient forms form modern magic within one two hours, whereas practically such a feat would take six months, streamlining highly complicated spells such as Abyss Break in order to remove the impracticability to help her allies win. Her skills with magic creation are so great that it is said that Serpent Tail is now utilizing magic that's three generations above the rest of the magic world's; ironically comparing Persephone's skill to that of P.T's.

Magical Abilities
Immeasurable and Inexhaustible Magical Power: Persephone is known to be one of the great magicians to have ever lived despite her young age- what baffles grown adults, officials, allies, and enemies alike is how much magical energy she has; her raw power output is truly immense, bordering a tactical nuclear device; she has high amounts of magical power that is more than a force to be reckoned with; a fact that she proves without a doubt. While she usually keeps it under control, when sufficiently angered, she can release it to its full extent. Persephone's magical power is unlike anything ever felt before; or rather, not felt before. Persephone is known to be one of the great magicians to have ever lived despite her young age- she is said to be in-tune with the essence of magic itself, through her eyes, magic is simply an extension of her willpower. Persephone's body stores energy actively within her soul as an energy pattern that is linked to her body's Magic Origin. This energy powers most of Persephone's magical abilities, giving her an enormous boost in her magical capacity over other "normal" magicians, something that is only enhanced by having full mastery over all four magic styles, meaning that one could easily mistake Persephone's sheer magical power for that of a never-ending amount. Her efficiency with her magical energy can be considered to be comparable to a car that can move across an entire state with only one liter of gasoline powering it.

The current head of the Magic Council, when asking her to test the Magic Power Finder, was unable to fully gauge Persephone's exact amount of magical energy. As a contrast to this truly immeasurable amount, her magical power is noted to be not detrimental to the environment or others unless she herself wishes it to be. Her skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities; her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Unlike other magicians, Persephone's magical energy is invisible to the naked eye—any magic-inclined being is incapable of seeing it with their own two eyes unless she voluntarily shows them; such a phenomenon can be likened to "How an ant is incapable of doing anything about the human about to tread on them"; indeed, it's shown that Persephone's magical power is only capable of being rendered visible by somebody on a similar level of power- indeed, the level of her magical power is said to be impossible to truly perceive, seemingly a bottomless well from which her energy springs- it never seems to run out, and theoretically, unless taken out by a physical attack, she could fight for extremely long periods of time without rest.

Persephone has shown the rare skill which allows her to convert anything into something to do with magic; this is done by Persephone's Magical Aura "dominating" all forms of particle energies and changing its particle composition to that of Eternano, which is absorbed into her Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Interestingly, via tweaking the "properties" of her Magic Origin, Even when worn-out in battle, she can continue fighting effectively while still using her spells to their fullest extent; being a magical juggernaut who, most of the time, is unable to be impeded unless it is via the strongest opponents. Her magical power, at times, feels like a bottomless well- and is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Overall, Persephone's magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. It should be noted that the density of this aura can cause physical attacks to be repelled with notable ease; Persephone's aura almost consumes her in its colour, leaving nothing but a phantom-like apparition to remain. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura; this has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away. Being the embodiment of her Cardinal Code of Destruction, Persephone's magical aura produces intense amount of scarlet energy which can induce a drastic increase and decrease of temperature within the immediate vicinity, as if Persephone's aura was bringing the heat of the sun in its entirety as well as absolute zero into the physical plane. The aura of the flames and ice generated by Persephone's magical aura disintegrates everything and anything which she decides, changing it into nothing more than ash or freezing it, and engulfs the surrounding landscape in a blazing firestorm and a new ice age, freezing and scorching the skies. Only powerful fighters can resist it, but even then only indirectly; depending on the heat and freezing temperatures that the Magical Aura emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Generally, Persephone is shown to have the ability to control her own magical aura, keeping it repressed so it won't harm people she deems not needing a good smack in the face, though she always leaves some part of her magical energy leaking out to give off an aura of intimidation. Persephone can also use her own magical aura in order to nullify the enemy's own magical aura, and thus drastically weaken the output of their own spells; by syncing her output of magical aura with the opponent's and keeping them exactly equal, Persephone is capable of preventing a change in atmosphere through magical powers, instead creating a threshold for any spell or technique that seeks to change the atmosphere to overcome in order to take effect; she herself is unaffected by this property of her magical aura.
 * V-Generate (, Bui Jenerēto lit. Human-Shaped Nuclear Power Plant): V-Generate is a byproduct of Persephone's Magical Aura, and a constantly activated ability – it's the ability to constantly generate an infinite amount of energy from within the caster's body, similar to a star – only Persephone has shown the ability to harness the power of V-Generate. From the moment that Persephone decides to go all-out upon her opponent by using her full potential in the proper way instead of simply blasting them and being done with it, something out of this world begins to start up and be put into motion. Upon inducing V-Generate, eternano that once was saturated throughout the atmosphere begins to quickly filter towards Persephone's frame, as her own magical energy that has become enhanced instantly and continuously induces nuclear fusion (核融合, Kakuyūgō) these eternano particles, perfectly mimicking the same process that happens in the middle of celestial objects, particularly stars such as the Sun, hydrogen atoms undergo a fusion to create helium, releasing a vast quantity of energy that powers the heat and light of the star and heavy elements have a difficult time joining than the lighter ones; V-Generate replicates this phenomena, only custom-tailored for synergy with eternano and magical energy. While normally, outside of space, it is quite difficult to activate nuclear fusion reactions that release much more energy than what is needed to start the initial reaction, thanks to Persephone's mastery over magic and knowledge of all of supernatural particles, it is rather effortlessly achieved in a split-second, treating such a powerful phenomena as something that could happen in a regular day. With V-Generate, Persephone never-endingly induces nuclear fusion with eternano and magical energy, effortlessly generating vast amounts of magical energy beyond the wildest dreams of those whom classify themselves as "magicians", visually appearing as a constant aura of golden sparks scattering off Persephone's body like specks of light, rising into the discordant heavens as her entire body seems to glow illustriously, depending on the brightness or heat that the constant generation of energy emits, it is often enough to cause the surroundings to explode, continuously producing a greater amount of energy than any other magician without tiring and causing those in the immediate vicinity to avert their eyes out of fear of being blinded through such an intensity being released from Persephone's very existence – overall, because of the potency of V-Generate, Persephone is all-but-guaranteed victory in the heat of combat.
 * Magic Skill: Eternano Haste (, Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.
 * Magic Skill: Sin Absolver (, Majikku Sukiru: Shin Abusorubā lit. Internalized Magic Art: Vice Negation): Magic Skill: Sin Absolver is a powerful Magic Skill exclusive to divine beings which allows them to completely nullify any form of sin imaginable. Given the holy nature of the evolution from an ordinary magician into a semi-divine being upon her acquisition of the Magnus Magus title, Persephone has displayed that she can use the sacred powers of a god by bestowing a divine described as bestowing a semi-permanent suspension upon sins that would normally be completely unforgivable by handing out blessings to anyone or anything Persephone deems to be suitable, forgiving their crimes and giving them salvation – this manifests in Persephone gaining the Magic Skill normally associated with the likes of s and angels which is known as Magic Skill: Sin Absolver. Magic Skill: Sin Absolver plays a major part in keeping Persephone's existence intact – the divine power and draconic power that dwells within her soul and courses throughout her existence are diametrically opposed to one another, with Persephone constantly needing to maintain those two powers through her sheer talent and frequently enchanting her body to allow them to coexist within her body as so they won't go out of control and cause an enormous explosion of divine power, ending her life. Moreover, the addition of this Magic Skill into her arcane repertoire results in the biological limiters which have been placed upon her body to become shattered, enabling Persephone to use the full extent of the godly physical attributes that she gained upon ascendance. This attribute allows Persephone to negate any punishment, resulting in her possessing a level of durability that transcends even the greatest of martial artists and offensive-based magicians as well as supernatural defenses up to the level of, making her nigh-invulnerable, effectively transforming her into a powerhouse both physically and magically. Sin Absolver also has the effect of eradicating any and all form of sin from Persephone's soul, thus rendering her as a completely sinless being, and as such, she can nullify another person's "sin of killing" to nullify any act of killing directed towards someone – namely, herself – and she is able to flat out ignore any magic which works via the principle of divine judgment such as and God Slayer Magic, since she has no sin to be punished for in the first place. Indeed, as the Magnus Magus, and thus a deity of magic, any drawbacks registered to her spells that would harm her in the long run whether it be from  or incredible arcane drain from her Magic Origin – anything that could be perceived as debilitating is rendered null and void. For example, the basic Flamebolt enchantment is not only a souped-up version of the standard Fire Bullet spell of Fire Magic, it's an all-consuming smouldering sphere of flame that devours everything in sight, even if it's an opposing form of Elemental Magic that would have an advantage such as Water Magic, Wind Magic, or Earth Magic. On the opposite end of the scale, using the basic enchantment known as Doppler Chaser, Persephone is able to create a perfect replication of herself, though due to Sin Absolver, it's registered as a separate entity instead of a mere duplicate used as a feint, meaning that Persephone and the duplicate hold different origins, allowing her to cast normally debilitating  such as s and potentially the likes of  with the backlash being transferring to the duplication, not affecting her in the first place. As part and parcel of her nature as a divine being, with her magical prowess alone, Persephone can grant blessings and divine aid to those whom she deems to be suitable, as well as imbue any form of divine miracle upon herself as well as think up new blessings and miracles in response the situations she is placed in; these new powers don't disappear afterward, allowing her to stack abilities to become theoretically invincible; moreover, when harnessed in conjunction with her skill with Enchantment and Chronos Rose, Persephone's godly power enables her to prolong the duration of her spells by freezing the concept of their time for a near-infinite timespan, enabling Persephone to ensure that her spells remain active within the mortal realm until she decides to dispel them – this effect is known to work on all classifications of spells and tiers of magic such as Caster Magic, Holder Magic, and Lost Magic, meaning that from the very moment Persephone invokes the power of a spell, it will automatically retain its existence within the dimension infinitely. As one would expect from such a simple yet devastating property that's capable of being bestowed upon anything Persephone conjures with her arcane might, it enables cryokinetic-type spells to freeze everything for eternity, pyrokinetic-type spells to have their flames burn endlessly, and ensure that status buffs and power-up type spells will last for an infinite duration of time, as well as countless other effects. However, for this amazing power, the Magic Skill proves why the body has biological limiters: to prevent self-destruction. Thanks to Sin Absolver removing them, even though she is now the God of Magic, if Persephone pushes herself too hard or gathers too much energy, she will burn herself out, but because she has draconic ancestry and has unsurpassable skill in Enchantment, her limit is much higher than pretty much any other magician, so it only becomes an issue if she's fighting an extraordinarily powerful god or a dragon, as displayed when Ultimaya was able to barely defeat Persephone after a grueling battle.
 * Combination Spell (, Konbinēshon Superu lit. Fusion between Two Magics): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the eternano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by molding the eternano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.
 * Steal Spell (, Suteīru Superu lit. Fusion between Two Magics- Enemy Edition): Steal Spell is a variant of the Combination Spell Magic Skill, which is exclusive to Persephone. Steal Spell does exactly what the name says it does—when the user is about to attack Persephone with a spell, Persephone is capable of focusing her first spell upon one of her hands—and then, she exerts her magical aura, which extends outwards and momentarily phases through the opposing spell, forging a replica of it in Persephone's other hand; at which point the aura dissipates. From this point, Persephone is capable of using this replica of the opponent's spell in order to initiate the regular Combination Spell. Because of this ability, it makes Persephone all the more deadly. However, it does have a few weaknesses—even if Persephone copies the opposing spell, it will not stop the enemy's attack—as Steal Spell doesn't stop the opposing spell at all. In addition, Steal Spell can only be utilized on normal spells; Lost Magic, Ancient Spells, and Black Arts are unaffected by Steal Spell, making the ability extremely situational.
 * Quick Trick (, Kuikku Torikku lit. Instant Strike): Quick Trick is a Combination Spell between the user's Teleportation Magic and any other magic of their choice; however, it functions more like a Magic Skill. While Teleportation Magic would allow the user to physically translocate themselves, Quick Trick does the same, but to their spells. When the user is initiating Quick Trick, they will manifest their magical seal outwards, as a fulcrum to project their spells as always. The moment that the user fires a spell, they focus their Teleportation Magic releasing extremely high purified magical particle concentrations; and in that instant burst, their magical energy envelops the magical seal and reduces it to elementary particles; contacting the space-time continuum in the location that the user wishes the magical seal to appear in; after that, the magical seal is instantaneously reassembled in said location, literally teleporting. Once the magical seal has reformed, the spell instantly fires. While the user is capable of teleporting the magical seal anywhere, they are unable to teleport it directly onto the opponent—but right in front of them, behind them, above them, or to their sides at extremely close range is fine. In addition, the user is capable of splitting their spell up into multiple seals and teleporting them for an all-range attack, or firing multiple spells from multiple seals, effectively owning the battlefield as the opponent will normally be unable to guess where the attacks are coming from.

Magic in General
Masterful Magic Usage: Magic (魔法, Mahō) is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits.

As somebody referred to far and wide as "Magnus Magus", there's no doubt that Persephone is capable of utilizing many types of magic and spells, being immensely knowledgeable about spells, monsters, and using spells on monsters. With assistance from her five Magic Staves, she is capable of controlling the massive scope that her spells are cast at, allowing for more condensed destruction. Not only this; while harnessing the grimoire known as Cooling Blue, which is a tome that is packed with spells and craft in order to assist her in casting her spells, Persephone displays the ability to cast pages out of the book as well as drastically augment her parameters in general. However, Persephone's signature spell is the uncategorized Arcane Cube spell, a variant of the Magic Ball spell that grants her the ability to form various blocky cubes with which to perform a variety of maneuvers, such as trapping, pushing, or utterly destroying her enemies, with the squares functioning as impromptu barriers, more often than not entirely wiping out an area in a matter of seconds – alongside this, Persephone commonly harnesses a variety of Magic Seals which possess a vast quantity of properties to keep a constant advantage in battle. Through her mastery of magical manipulation, Persephone is capable of animating her shawl and using it as a weapon, mostly to block attacks. She can also make it change into various shapes, such as wings for flight or large hands to grab opponents.

Persephone commonly showcases her power through spells such as Wind Magic: Turbulent Vortex, Illusion Magic: Infinite Corridors, Gravity Change: Flight and even her own original magic, Destruction Magic. Persephone has mastery over the Philosophical Five Elements (五行, Gogyō) entirely- fire, wood, water, earth, and metal and anything derived from those elements, effortlessly merging them together in all sorts of ways in order to cast a wide variety of powerful spells such as Abyss Break – commonly, she uses all elements known to man and then some in order to overwhelm her opponent, such as electricity, gravity fields to control the opponent's velocities and her own, vines that are formed from all forms of structures to ensnare her opponents, and unstoppable pillars of rock that erupt from the earth, serving the dual purpose of offense and defense, detonating rather spectacularly after enough time has passed. While Persephone is a master of all manner of magic, her preferred method of offensive magic alongside her main uncategorized spell manifests in the ability to manipulate water as her Water Enchantment would indicate, harnessing the element in many ways that even users of Slayer Magic would be incapable of doing so; she controls all forms of water as naturally as breathing. Persephone's intellect and understanding of magic on a theoretical level also allows her to use magic in ways that no one else does; she is known to be one of the greatest magicians to have ever lived despite her young age- what baffles grown adults, officials, allies, and enemies alike is how much magical energy she has; quite possibly, she is the strongest magician in Mistral in terms of mastery over magic; though Persephone tends to downplay her skills as she has a natural dislike of too much attention; though even so, Persephone's prowess is legendary and rule-breaking. While most magicians see magic as a tool to achieve their goals and desires, magic is an integral part of Persephone's very being, as she sees and uses it as an extra limb of sorts. Casting spells and manipulating magical energies comes as easy to her as breathing or blinking. Persephone is shown to have an understanding of the magical arts that no-one else does- indeed, if one were to consider magic a sentient force, it would be more inclined to assist Persephone more than anyone else.

By simply harnessing its power- no, by working in tandem with the magic saturated all around existence, Persephone redefines the laws and customs of the arcane with every usage, smashing down every taboo, strength, weakness, and mechanic, reconstructing it from the ground up on her own terms, ignoring and surpassing every supposed limitation contained within every spell or magic in general. Her usage of magic is more like a conductor directing a symphony to their own liking and the band following their every whim, the desires of everyone harmonizing flawlessly into a divine piece of music, as a contrast to other magicians, whom simply cast the spell and be done with it. It could be considered more of an artwork of utmost brilliance than somebody harnessing a weapon; showing her mastery of magic to be above any other "contemporary" magician; it could be concluded that Persephone is one of the few who has realized everything about the art form that could be referred to as "magic", akin to enlightenment. As mentioned before, due to being so in-tune with magical powers, Persephone's control over the art also translates to an immense knowledge of the particle, far beyond than what is released to the public, what is inscribed within grimoires and exceeding the powers displayed in legends. This is part of the reason why her natural dominance over magic is only enhanced- thanks to her immense intelligence and craftiness, Persephone has shown the ability to forcibly swipe ownership of a spell from enemy magicians by subjugating the elements of magic in the atmosphere while her aura pulverizes her hapless foes; their spells rendered null and void under Persephone's masterful handling of the art. Even if the spell is something withdrawn from the public, even if the spell is unique to the enemy, as everything and anything within the essence of magic is the fusion of magical energy and eternano, Persephone can determine the strengths, weaknesses, and numerous other factors of a spell and then replicate it perfectly most of the time.

Persephone's ingenuity is best shown by the mere concept of the Experimental Mass-Production Forbidden Spell Sixty-Sixth Beta Rank: Elemental Consumption Method EX (実験量産禁呪文・六十六β段・要素消式・ＥＸ, Jikken Ryōsan Kinjumon Rokujūroku Beta-dan Yōsoshōshiki Ekkusu); as the name would ever so subtly indicate, is a mass-produced and modified version of the extremely useful ability for Slayer Magics to consume elemental energies through their mouths to replenish magical power, become stronger, and restore their stamina; it had overwhelming power, but had many risks. So far, every attempt until now has been a complete and utter failure- many lives lost with little to no advancement in refining this incredible magic for general use- it was said that it would be completely impossible to perfectly duplicate a Dragon Slayer power for a normal magician; however, Persephone squashed such claims. While snooping around the remains of, Persephone came upon the grave of , one of the founders of Fairy Tail and the first Guild Master. Taking note of several "hieroglyphs" inscribed around the grave, Persephone realized that these held the mechanics of Dragon Slayer Magic- and while studying the ancient inscriptions upon the gravestone and dedicating many years to replicating the effect, Persephone was capable of creating her own version of the elemental absorption power, which lacked the dangerous side-effects yet was slightly weaker. Additionally, she modified the Dragon Slayer spell so that it would no longer be categorized as "skill exclusive to Dragon Slayer Magic" but rather, an "uncategorized spell"; capable of being altered and changed to the user's liking as much as they wished. However, not stopping there, she also produced her own versions of several Dragon Slayer skills, each spell containing an number of modifications in order to prevent taboo breakage so that they could not really be called a Dragon Slayer Magic spell, but rather, entirely new spells which could mimic said magics; to reiterate, Persephone was capable of flawlessly replicating a Dragon Slayer Magic spell which is known to kill those who are non-trained and carried all sorts of nasty side effects, alter its structure so that it could be changed up on the go and it could work with any form of Elemental Magic, and then slip a weaker version into mass-distribution for the public while the Magic Council remained unaware of what had happened. The fact that Persephone could achieve such a feat is true testament to her godlike skill with the arcane.

An essential for the most die-hard of masters over the way of the arcane is the ability to manipulate and shape magic in any way they deem suitable – this also isn't limited to the caster's own magic as well; it is a power unique to Persephone is the ability to manipulate magic and any of its associated energies in any way that she wishes without any limits. This power was born from the mastery of her own magic; having completed and discovered each and every single mystery of the arcane, Persephone is capable of bringing out the power of her own spells to the utmost maximum as well as stunt her enemy's own magical prowess. Persephone herself, thanks to her calm and precise method of harnessing magic in addition to her harmony with the supernatural particle known as eternano and its variants, possesses a level of control over the art that translates to an immense knowledge of the particle, far beyond than what is released to the public, what is inscribed within grimoires and exceeding the powers displayed in legends. She is capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into her magical origin, she is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that she wishes; enabling her to harness her magical power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into spells to give them an enormous boost in power. Generally, Persephone has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To the Magnus Magus, there is no difference between simple eternano and her own magical energy as a source of power. Persephone's eternano prowess functions as a defense against illusions due to her sheer mastery over it, making her all but immune to everything except the strongest of fabrications; and even then, she is capable of shrugging them off effortlessly. Knowing the ins and outs of every magic recorded in conjunction with her own perceptive nature in regards to spellcasting, Persephone has mentally recorded all available knowledge on this special magic art into her memory, leading her to know the exact eternano composition and the formation mechanics of any spell, and as such, she has displayed the ability to flawlessly and swiftly manipulate and shape all spells in accordance to her mental commands.

For example, upon bringing the mid-tier fire-elemental magic spell known as Fire Bullet into the current plane of existence, she is capable of molding it into a crescent wave or wall of flame brought up in front of her that burns away almost anything that attempts to push through and land a clean hit on this wondrous magician. These actions aren't even "variants" per-se, but rather, as there is nothing more or less added to the magic spells, they are still the exact same, but simply forged into a different form to serve an alternative purpose. As with her regular spellcasting time hewn from her fast activation sequence, the process of repurposing a spell of any kind occurs in less than a split-second, taking enemies and allies by surprise no matter how many times she is shown doing such an impressive feat. Even if the spell is something withdrawn from the public, even if the spell is unique to the enemy, as everything and anything within the essence of magic is the fusion of magical energy and eternano, Persephone can determine the strengths, weaknesses, and numerous other factors of a spell and then replicate it perfectly most of the time - effectively, the sky is the limit for the strongest magician in the world in regards to these miraculous supernatural energies. Persephone's word soul processing speed is blindingly fast, and despite her usual Formula Eltria magic style requiring the use of word souls, for somebody who is constantly synchronized with the essence of magic, even without her overwhelmingly powerful spells, Persephone can apply her magical energy to directly cause phenomena through will alone, all without any prior setup points, turning the opponent's energies against them with ease. Her mastery of magic, without a doubt, gives her the title of "Magnus Magus" (, Magunasu Meigasu lit. The Strongest Magician in the Universe; Latin for "Ultimate Wizard").
 * One Hundred and Eight Cardinal Codes (百八基数記号, Hyakuhachi Kisūkigō): The One Hundred and Eight Cardinal Codes are, as the name would indicate, one hundred and eight fundamental original magics from which every variation split; each Cardinal Code itself was supposedly split from The One Magic, meaning that they could possibly be a direct link to the "Beginning of Magic"; though, like Lost Magic, they are long forgotten, with only one in one million being aware of their existence, and even less than that being capable of utilizing the Cardinal Codes. Each Cardinal Code has corresponding positive and negative poles, and any magic which is derived from a Cardinal Code can be recreated using various combinations in a greater state than the derived magic if one has access to a Cardinal Code. To date, no Cardinal Codes have been publicized and other magicians have spent their lives trying to discover these Cardinal Codes. With magic of the current age, the result of a spell is put into motion after inducing the fusion of eternano and magical energy- magic and spells are defined through the mechanics of inducing the power, meaning that magic and spells cannot be utilized without the magician defining what the result will be. However, on the end of the spectrum, the Cardinal Codes are capable of creating the result of the spell through the user's imagination, defining the spell type on a whim- instead of going through a rather complicated process of inducement, the Cardinal Code read what the user wishes to happen and immediately acts on just their magical energy alone, rending them possible, not needing to define the spell mechanically. Persephone is rumoured to have access to all Cardinal Codes, though she isn't too terribly interested in releasing knowledge of them and how to harness their power to the public- it's said that she believes that there's a lot more to The One Magic that being split into one hundred and eight fragments; given that there's certain magics and spells which cannot be recreated using the Cardinal Codes, they exist as the foundation from which every other magic is derived; it is rumoured that her Destruction Magic was derived from one of the Cardinal Codes referred simply to as Destruction (, Desutorakushon lit. Absolute Annihilation) is; as is her own brand of Enchantment; derived from Kaleidoscope (, Kareidosukōpu lit. Magical Energy Conversion Affinity).
 * Spell End (, Superu Endo lit. Incantation Abandonment – Light Speed Divine Words): To abandon the spell chant on a magic is something that's been dreamt of by many magicians for a very long time. While it decreases the time needed to release the magic, it drastically weakens the spell. While anyone well versed in magic can use this technique, it is most effective when done by a skilled practitioner; otherwise the spell could utterly fail and backfire horribly. The most skilled experts are capable of using this technique to amazing effect. As one may have already guessed, a branch of combat which focuses on spellcasting that can do damn near anything is undoubtedly awesome – however, the fact that even many masters of magic are required to recite an incantation which is often quite lengthy in order to bring the various devastating effects of the spells into the world is most definitely not. And even worse is the other sad fact that in regards to spiritual being combat, every fighter, no matter their race, is capable of zipping around at astounding speeds thanks to their general high-speed movement techniques and can quite possibly land a decisive strike before the magician finishes chanting the invocation to harness their greatest asset sucks major ass. But of course, thanks to her ingenuity in the arcane, Persephone has developed a way to counteract this, with her skill in regards to removing the necessity for incantations and chants being almost unparalleled. By supercharging her magical energies and focusing upon mental commands, Persephone envisions the spell that she wishes to cast and speaks only three words, instead of a lengthy ten-twenty word incantation, bringing her thoughts into the current plane of existence with naught but a single drop of her magical energy that echoes throughout the lands, all in the vicinity perk their ears up as those words leave her lips, which is... "blah blah blah, [spell name]". When invoking the word souls of her spells, time seems to dilate around Persephone, allowing her to complete the incantation in the span of half a second, casting her spells like commanding somebody to take out the garbage, activating spells with the power of tactical warhead immediately like she was breathing, processing numerous spells at once at such a velocity that that an improved Magic Power Finder couldn't keep up and accurately measure it.
 * Formula Eltria (, Fōmyura Erutoria lit. Ancient Magic System): Due to being one of the very few Formula Eltria users left, Persephone is considered the magician equivalent to a unicorn who's also qualified to be an astronaut- while the Formula Eltria has been around ever since the discovery of magic many millennia ago, as more and more discoveries were made, Magic began to evolve into the current state seen in the present day. Despite this, a few die-hard traditionalists kept the Formula Eltria alive by rejecting the notion of chance, being immovable like a rock amidst a raging sea. Formula Eltria, as mentioned above, is a more "traditional" form of magic, requiring a very specific body in order to harness to their fullest potential. Indeed, Formula Eltria's full power comes about by one focusing on nothing but their magical power, neglecting the physical might in order to balance their own powers; though in exchange, a user of Formula Eltria can effortlessly cast a vast array of powerful bombardment-type spells that cover a wide-area, nuking everything in its path and wiping out entire armies in a single spell; in ancient times, the user's allies were required to send out evacuation warnings whenever a spell was cast. As the Formula Eltria was the culmination of all of the first era's magical techniques, and knowledge it was the highest form of magic for the era. Because it was created for people who saw themselves as "true mages" and not everyday use, it is a class of mystery that is considered the ultimate accomplishment of a magician; making utilization of several protocols and making it's spells capable of many possibilities and feats such as ability reincarnate or even revive dead which is impossible under the current magic system- Formula Eltria can be differentiated from Modern Style in that the consequences of its use are ostensibly "impossible" or "miraculous"; because of this, the Formula Eltria is considered much stronger and complex than the Modern Magic System, though expanding upon the Formula Eltria is damn near impossible in this day and age without incorporating some modern aesthetics; though many of its spells are banned. However, as a drawback to focusing solely on augmenting magical power to its highest potential, the user has sub-par physical prowess, meaning that at melee range, they're helpless and needs somebody else to keep the more troublesome enemies away from them; and the fact that the user needs assistance to even aim their spells makes it more of a disadvantage for them.
 * Unlimited Rotation (, Anrimiteddo Rōtēshon lit. Magical Energy Full-Body Numerology Revolutionary Conversion): Unlimited Rotation is the name of Persephone's personalized method of spellcasting; while she mainly relies on Formula Eltria, Magic Gunner is a constant work in progress, as Persephone aims to create the "greatest magic style of all". Unlimited Rotation is, put simply, the result of taking advantage of how the emergence of magic has modified the body to be compatible with the new particle – when casting a spell, Persephone generates magical energy from her Magic Origin, and instead of releasing it from her body, she allows it to pass through her body while invoking the conversion and fusion of the eternano outside with the magical energy inside her body by applying her knowledge of magic in order to draw the ambient eternano suspended in the environment towards her instantly; by the time her magical energy has passed through her limbs, it is already complete so to speak, utilizing the magic channels in her body in a similar manner to that of a gun in order to launch the spell instantly without any delay, being expelled in such a method that causes the arms and legs that launch the spell to resemble rocket burners; her outstanding reflexes and prediction act in synergy with the powerful force of the spells she releases with both hands. The spells cast through Unlimited Rotation are completely different than spells which are cast through both modern and ancient magic styles; since the latter two function through a fission of sorts in order to fuse the magical energy and eternano, Unlimited Rotation has an 'insta-cast' effect that disregards the influence of nature in order to launch Persephone's spells instantly without any prior requirements or preparations, using her body's own kinetic energy in order to bring the required fusion tools into the current plane of existence. What is referred to as "Unlimited Rotation" is undoubtedly simple yet efficient and powerful; while a bit monotonous as it's the same activation sequence over and over, it's also quite an advantage because it's the same activation sequence over and over; there's no delays in casting time and thanks to her general mastery over magic, each spell that Persephone unleashes is consistently overwhelming in both terms of scope and power, far beyond almost any other user of the spell. Not only this, due to the activation sequence starting and finishing in less than a split-second and using the same sequence all the time, Persephone has displayed the ability to abort any spellcasting in progress in order to perform a more favourable maneuver as required during the flow of combat, in a very similar manner to that of 'move-cancelling' theory as seen in fighting games, Persephone is capable of aborting any spellcasting in progress, automatic or otherwise, in order to perform a more favorable maneuver as required during the flow of battle. For example, when initiating the casting of a Lightning Magic spell, while using Unlimited Rotation as her Magic System, Persephone is capable of switching the spell to another one from an entirely new magic in the blink of an eye, using that 'casting sequence' of the previous spell as the 'casting sequence' of the new spell. All of the spells launched by the Unlimited Rotation style, despite their natures and such, resemble exploding fireworks and rotating stars; the upper limit is that Persephone can launch twenty bolts at once, which are deployed at the speed of thought; each spell is an extraordinarily powerful blast that affects everything in Persephone's path without discrimination- though this means that Unlimited Rotation is only capable of blowing things apart.
 * Soul Combustion (霊燃焼, Reinenshō): Soul Combustion is a unique spellcasting process which allows Persephone to massively amplify the power, speed, and area-of-effect of her enchantments and standard spells while reducing the casting time down to even less than a split second. In any case, when invoking Soul Combustion, Persephone focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as her Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as she takes the concept of magic equaling the feelings of the magician to the very next level – harnessing her willpower as a perfect catalyst, Persephone does not invoke a process similar to other magics, but instead, she simply focuses, delving deeply into her mind as to subconsciously look at the contents of her Magic Origin. As the Magic Origin is oftentimes equated with the soul of the magician, Persephone now taps into her soul, the the incorporeal and immortal essence of a living being, supercharging her soul with their magical energies as to empower her arcane energy with their soul, also placing a very small portion of her own soul into the energy. This results in Persephone's magical energy becoming a mixture between ordinary magical energy and life-force, the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. From here, instead of forming a Magic Seal and altering the elemental particles in the atmosphere in order to cast magic, she uses this life-force as fuel- this is done by overloading her Magic Origin's connection to the brain temporarily, strengthening the connection between the Magic Pathways in the brain and the regular Magic Origin while cutting off the Magic Origin's link with the Magic Pathways in her other limbs for a split second while she commands a spell to be cast- as the organ which generates and distributes magical energies cannot absorb eternano from the environment, it instead converts Persephone's life-force into magical energy of a highest quality to fuel spells, rituals and techniques similar to how Soul Metal can be used to generate Ardor Gain. At this point, the connections to the magical pathways in Persephone's body reestablish themselves, allowing her to cast a significantly more powerful version of her regular spells. However, with every usage of Soul Combustion, Persephone suffers minor brain damage due to the loss of memory- while it would normally be not too bad, the memories lost add up rather quickly, and thus, she must exercise caution when performing this method of activation.
 *  ( ・属性, Rosuto Zokusei; Lost translating to "Vanishing"): A Lost Attribute is a special category of spell similar to s which grant the spell tremendous power beyond what it can normally achieve at a severe drawback. Considered to be a strange form of enchantment, a Lost Attribute is invoked by the magician focusing the voluminous quantities of magic power that's dwelling within their very existence, beginning to unleash the usual activation sequence of their desired spell – however, while in the process of doing so, as the Magic Origin is oftentimes equated with the soul of the magician, the user now taps into their soul, the incorporeal and immortal essence of a living being, supercharging their soul with their magical energies as to empower their arcane energy with their soul, also placing a very small portion of their own soul into the energy. This results in the caster's magical energy becoming a mixture between ordinary magical energy and life-force, the fundamental force that allows life to appear/exist, grow and flourish throughout the universe; effectively entwining their soul into the proceeding spell; signifying this is the caster's hair changing colour into something more appropriate and associated with their spell. Now, both activation sequences combine, as the caster unleashes the spell – the proceeding spell will have a level of power that transcends all other iterations of the ability no matter who is casting it, such as the basic Fire Magic spell known as overwhelming any other version, even if it was cast by a member of the Ten Wizard Saints or the, reaching the point of deific status, empowering it more than one hundred times beyond the norm. However, in exchange for overwhelming power beyond all comprehension, as it embodies the resolution to burn away every part of one's existence and turn it into raw incomprehensible might, unleashing a Lost Attribute-tier spell results in the mere existence of the caster being completely erased, meaning the memories of the caster would be completely expunged from the minds of anyone whom of which had known ever known or encountered them – even magics such as  or even the likes of Healing Magic are incapable of negating this drawback. Additionally, it's rumoured that the Lost Attributes were the precursor to the likes of Lost Magic, and the practice which the latter were founded upon – however, as centuries passed, the utilization of Lost Attributes quickly diminished until it had become truly lost, explaining why even ordinary magicians can defeat wielders of Lost Magic in the present. Using her Magic Skill: Sin Absolver with some assistance from the Enchantment skill known as Doppler Chaser, Persephone has displayed that she is able to invoke a duplication of herself, and have that perfect replication begin the casting sequence of a Lost Attribute, the former Magic Skill ensuring that the backlash would not transfer to the genuine article, effectively granting her the ability to unleash phenomenally powerful spells without the life-ending drawback – however, in most cases, this can be extremely taxing upon her arcane reserves and physical stamina, meaning that it should only be considered a last resort.

Magical Manipulation Prowess
Magical Energy Control: Despite the downright immeasurable quantities of magical energies which are compressed within her slender frame, Persephone has displayed an almost uncanny precision and the knowledge of how to harness it to its fullest extent, making perfect usage of these vast amounts of supernatural powers dwelling in her body with a fine control over her magical energies to the point that she could be confused by onlookers as having only a miniscule amount of magical energies of all kinds dwelling within her slender body. Thanks to her coolness even in the fires of combat and her intricate knowledge of magic energies no matter their properties, each and every maneuver and action she makes guarantees one-hundred-percent efficiency with no wasted movements, never making any mistakes in the battlefields of war. Every action, every spell cast, every measure taken —all of these are performed with economy of motion in mind, gracefully transitioning from ability to ability with no magic power leakage that would cause her energy total to unnecessarily drop at any moment. Despite her large levels of magic energy, being somewhat of a perfectionist, Persephone aims to finish each battle that she partakes in with a level of magical energy drop as she predicted, and loathes having to use more and less force than what is required for the current task at hand.

Not only this, thanks to her careful utilization of her magical energies, Persephone is shown to possess a natural affinity for utilizing magical energies in any way that she deems suitable- as long as she is capable of imagining it being done, effectively, the sky is the limit. Persephone is capable of bringing out the power of her own eternano-enhanced-and-based attacks to the utmost maximum as well as stunt her enemy's own magical prowess through minute amounts of manipulation of various opposing projectiles of any kind- visually, this appears as Persephone making rather subtle movements with her hands, directing the eternano which are saturated within the atmosphere to interfere with the mass of energy heading straight towards her, serving as a semi-solid barrier of pure magical energy that does not "defend" but rather works as a super-adhesive glue, slowing it down to the point that any motion that was once apparent in the seemingly almighty blast shooting in her direction, streaking through the skies in an attempt to knock her off of her feet turning into naught but a useless wad of energy that moves at the rapid pace of a snail, allowing Persephone to simply walk around it or induce her mastery over sorcery upon this pathetic excuse for an attack; she can also compress more magical powers into her various spells to give them an enormous boost in speed, strength, and scope simply absorbing the composition of opposing powers thrown her way. This method of harnessing the miraculous particles which are consistently saturated throughout the atmosphere can be compared with that of a user of Molding Magic, who utilize the particles of eternano which are saturated throughout existence itself in order to form the majority of their skills- however, a user of Molding Magic uses the eternano in the vicinity and merges it with their magical power in order to create weapons of many kinds, thus fighting with a power from outside of their body, whereas Persephone cannot reach the same level of feats displayed by a user of Molding Magic as she doesn't use the magic, she is able to hold some semblance of dominance over eternano as she can simply manipulate them and do pretty much anything with them – it could even be said that the distinction between a Molding Magic user's control over eternano and Persephone's own is something she made up and that there's no real difference in potency in regards to manipulating the eternano. Indeed, Persephone is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that she wishes; enabling her to harness her magical energies more efficiently and utilize it in a variety of different ways than most other magicians, once again, mimicking a user of Molding Magic, Persephone has displayed such a fine control over eternano that she is capable of invoking the "Spirit Weapon Summon" command, molding and shaping eternano in conjunction to form armaments of pure energy on a whim – generally, because of this, Persephone's prowess with eternano and the like functions as a defense against illusions due to her sheer mastery over it, making her all but immune to everything except the strongest of fabrications, shrugging them off effortlessly while her mastery over her domain transcends any other.

Because of her unique racial standing as a whom underwent the process of deification by achieving the position of Magnus Magus, having ascended from the state of mortality by this impossible feat and possessing the blood of a dragon flowing through her veins, normally, since the existence of dragonkind and deities are mutually incompatible, being both was truly impossible to achieve. Persephone first became the Magnus Magus by achieving the truly impossible that was unheard of throughout the four-or-five centuries of the arcane existing – forging a Philosopher's Stone, which was a special type of Lacrima and a legendary alchemical substance capable of turning base metals such as mercury into gold or silver which had infinite uses and infinite magical power stored within it; Persephone managed to create it through linkage with the core of several worlds, including and, directly siphoning the energies that flowed throughout those dimensions and drawing them into her Magic Origin before using Enchantment upon an empty vessel to bring the legendary object into existence. The worlds shook in awe at her incredible feat, realizing that the second Magnus Magus was before them, Earth Land linking its power with Persephone to elevate her status as a mere mortal into a "god above gods". While this would normally mean that she would lose access to more powerful skills such as her ability to tap into the Ley lines and the means to cast, as she achieved godhood through the creation of a Philosopher's Stone, the supplementary ability of Enchantment which is known as Ars Magna activated upon ascendance – while this doesn't manifest as anything flashy in terms of visuals, since her ascendance to the Magnus Magus allows her to use dragon and divine powers while completely discarding any taboos and drawbacks whereas normally, they could not exist side-by-side, the invocation of Ars Magna ensured that Persephone did not have to give up anything to become the God of Magic. Indeed, the Ars Magna power bypasses the restrictions that make it unable for a divine being to use tap into powers related to dragonkind, such as the Ley lines and Dragon Slayer Magic as well as the various spells and off-shoot magics, not limited to but including Drive, Dragon Force, Compact Regression, and Dragon Promotion. However, even though Persephone gains tremendous power by right of being both a god and having dragon blood simultaneously, Ars Magna also makes her twice as vulnerable to techniques developed to combat either one of them such as God Slayer Magic and Dragon Slayer Magic despite not technically being neither. As she is a god and has draconic blood, the reason why two incompatible elements that resided in her body didn't go run amok was because of Persephone's incredible talent in wielding the arcane. Moreover, even after being briefly depowered by Ultimaya's Pallida Mors spell, the methodology for absolute dominance over the supernatural still remained within her, enabling Persephone to empower Elraine Ardygun by invoking the creation method of the prototype form of Dragon Slayer Magic upon the Lacrima that Elraine normally manifests with her Crystal Dragon Slayer Magic, supercharging the crystalline armour known as Diabolos Dragon・Crystron with countless other elements to give Elraine a significant boost in power for her battle against Ultimaya.

Enchantment
Enchantment (, Enchāntomento lit. Magic Transference), sometimes referred to as a prototypical form of alchemy, is known to be a core skill of the arcane arts that's well-known all across the dimensions of and. Taking the very basics of invoking the might of the supernatural and bringing them to their absolute zenith, Enchantment involves the one whom harnesses its power using their arcane power in all forms to invoke the manipulation of all forms of particles, which are a minute fragment or quantity of matter; a variably-sized small localized object to which can be ascribed several physical or chemical properties such as volume or mass. This grants the Enchanter the ability to do as the art is described by "bestowing and affixing one's Magic" (自分の魔法お与えと移設, jibun no mahō o atae to isetsu) by manipulating the flow of matter using both science and sorcery through manipulating the composition and structure of the particles which compose the entirety of existence, granting the user the ability to manipulate the particles of all forms of matter and energy in any way that they deem to be suitable through simple imaginative commands and motions, thereby enchanting anything into any form on however way the user desires.

This results in Enchantment having infinite potential with limitless options and effects that the caster is able to install upon a humans, animals, all structures, or the environment, all with very few drawbacks, making Enchantment exceedingly versatile. In summation, it can be considered the core discipline of Magic that inevitably gave rise to Elemental Magic and associated classifications. Unlike regular magic, Enchantment can also be used for the purpose of altercation of matter toward scientifically practical ends, and to the extent, it allows the user to induce complete destruction or recreation of anything they so desire. While antiquated by modern day magicians who specialize in offshoots of the discipline, those who become capable of performing Enchantment on "all things" (万物, banbutsu) are touted as "High Enchanters" (, Hai Enchantā lit. High-Ranking Effect-Date Addition Art Warrior) and individuals of peerless skill within Magic.

Enchantment can be considered one of the greatest form of arcane utilization universally – even though it had existed before the time of even the, Enchantment never quite scattered to the sands of time to become a Lost Magic, remaining relevant for at least four centuries with many hopeful practitioners investing countless decades into refining and perfecting this art, thus resulting in Enchantment becoming paradoxically one of the more advanced yet simple to learn forms of arcane combat around. Now, Enchantment itself, while it can be considered a classification of magic all on its own not dissimilar to the likes of the Black Arts, White Arts, Chaos Arts, and Slayer Magic, complete with its own Magic Seal that takes upon the visage of a pentagram inside an actual Magic Seal, with eight points and symbols representing the eight directions of the world and innumerable subspecies as well as branches to its name, in reality, it's very much something different. Indeed, forms of Magic are known to be invoked through the manipulation of both eternano that exists externally in the atmosphere and magical power which exists within the caster's own Magic Origin, with the magician whom harnesses the arcane triggering a chemical reaction that merges magical power and eternano as to form the catalyst with which the caster unleashes their Magic through accompanying motions. This process applies to all forms of Magic no matter the tier, including Caster Magic, Holder Magic, Lost Magic as well as every single other classification to exist, encompassing both the offensive-oriented and supplementary-oriented. Enchantment itself however, takes the very basics of forming magic and makes it the power's bread and butter, as displayed by the activation sequence, which involves the magician whom harnesses this power focusing the voluminous quantity of magical energies dwelling within their frame intently – unlike regular magics, where the caster then projects the arcane energies outwards and initiates the fusion of magical power and eternano which is ambient within the atmosphere, Enchantment results in the user to only release the influence that their magical energy would have by pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. Invoking alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics, the magical energies surge outwards exponentially and take priority over all other forms of arcane activation sequences no matter their tier, ranging from other Caster Magic, Holder Magic, and even the likes of Lost Magic, with the caster's tremendous surge of supernatural power influencing all forms of energy and placing it completely under their thrall without any exceptions. At this point, the magician whom wields Enchantment's magical energies wash over are instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles that compose what's affected, said particles being a minute fragment or quantity of matter; a variably-sized small localized object to which can be ascribed several physical or chemical properties such as volume or mass.

The power of Enchantment, while classified as a prototypical form of alchemy, can also be said to be putting anyone and everything under the caster's spell through the process of actual enchantment by placing an incantation on anything they wish to affect through the activation sequence of this power, with the Enchanter invoking the command of ""Particle Transmutation"" (粒子変移, Ryūshi Heni), which involves the enchanter using their thoughts and feelings, directed through their magical energies that have washed over the particles and utilizing the fact that all magic is heavily influenced by emotions as to influence the composition of these particles, affecting subatomic particles, microscopic particles, macroscopic particles, chemical elements, and many more - anything that can be classified as a "particle" is affected by Enchantment, with the caster using their imagination alongside the magical energies that have been transfixed upon the particles in order to activate the process of transmutation of these particles into anything else that could be categorized as a particle, converting one thing into another, thus resulting in Enchantment's main ability to change the particle structure of anything which is inorganic in accordance to their thoughts by changing the particle bonds. Indeed, through the skill of Particle Transmutation, the Enchanter is able to completely alter the form and structure of anything they wish, and while everything that the caster puts their mind to is capable of being affected, and thus, the user can transform, alter or transmute matter, energy, chemical elements, objects, beings (animals, demons, legendary creatures such as dragons, phoenixes, spirits, and even the likes of into anything else by enchanting them and thus placing magical abilities of their own within them, either completely or partially, permanently or temporarily. The area-of-effect of Enchantment is capable of being tremendously extended through fuelling more magical energy into the activation sequence of the skill, allowing an Enchanter to affect an incredibly wide range of matter through this power, effectively generating an effect not dissimilar to the likes of the sphere of influence displayed by a supermassive black hole, a region in which the gravitational potential of the black hole dominates the gravitational potential of the host galaxy, producing a field in which everything is forcibly transformed into particles and from there into what the caster wishes. The power of Enchantment also completely nullifies the likes of an ability which bestows forms of matter an inability to be modified in any way unless coming from a fellow Enchanter of a higher level of skill. Most magicians, whether they be ordinary-level magicians or wizards as powerful as and the Ten Wizard Saints, are only able to learn a handful of magic are store them within their Magic Origin, up to a maximum of twelve at a time, and no more than one form of Lost Magic or an  at once. However, as Enchantment revolves around the transmutation of all particles to achieve the caster's desired result, it could be said Enchantment's ability is Magic itself without being locked down by a specialized discipline or limitations, thus granting the Enchanter an unparalleled talent in the variety of powers and spells displayed as well as what they could potentially learn.

The results of this grant a user of Enchantment the ability to imbue their own energies within each and every aspect that's known to reside within Earth Land, allowing the wielder to change every particle not limited to but definitely including atoms, and molecules that composes all matter which the world is made up of into that of their own energy and from there, have their supernatural energies take upon the properties of other forms of matter, granting the user the ability to produce a variety of effects – doing so has the user's spells of all kinds accompanied by composition alteration; effectively altering how these particles would bond together in order to modify the properties of any object right down to their chemical composition. Indeed, when exerted to its fullest extent, this magic grants the wielder the ability to casually manipulate the present state of various landscapes including both the terrestrial ecoregion and landforms, climates, and the very earth itself as well as its atmosphere on a whim. But more than that, due to it's activation mechanics, Enchantment allows the wielder to manipulate the particles of all matter and energy, whether it's superimposing their own energies upon the world, changing particles, absorbing them, and many more, causing the magic to be almost superbly versatile, showing countless applications and it has a high adaption rate, as a skilled user can seemingly do anything if they put their mind to it. While the scope and range of what the area-of-effect of the magic has yet to be determined, it's known that with Enchantment, the wielder is capable of conjuring things entirely from thought alone just by manipulating and arranging the structure of the particles which are saturated throughout the entire of existence. Generally, Enchantment can be considered an extremely versatile magic which functions in a similar manner to that of the Lost Magic which is referred to as Arc of Embodiment, as it mainly runs off of the caster's thoughts, feelings, and more importantly, their imagination; as long as they can perceive something happening as an end result of enchanting something, it is within the scope of the caster's power, effectively resulting in an incredibly wide variety of effects; with Enchantment, a skilled user is capable of combining all sorts of materials, raw or not in order to forge something completely out of the ordinary or to reshape something which already exists, enabling the user to utilize nearly anything in the environment to supplement their abilities in battle and attack in countless manners on the fly. Since Enchantment is more or less powered by the caster's imagination, thoughts, and feelings instead of having a specific theme to the magic like other forms of Caster Magic, Holder Magic, also extending to the likes of Lost Magic, which would theoretically be superior to Enchantment. No, as Enchantment runs off of the process of "eject energy outwards > affect particles > imagine an effect and it's done", Enchantment can be considered akin to reality warping, a supposedly almighty power that allows the user to create, change, destroy, and even alter the very fabric of reality through nothing but their thoughts. Going even further, as Enchantment seems to work off of the caster's mental commands, the power is able to mimic various magics of all classifications and induce effects upon the world similar to their corresponding magics without those arcane powers taking up a spot in their Magic Origin's capacity – since it's more "installing the thoughts of the caster into the world through molecular manipulation" than anything else, Enchantment possesses a near infinite potential in regards to its effects.

As mentioned above, a relatively-skilled Enchanter is capable of extending the scope of which the particle transmutation ability of Enchantment is able to influence – this method of utilization is known as Mass Enchantment (, Masu Enchāntomento lit. Boundless Selected Range Magic Transference), with the Enchanter shoveling more of their magical energy into the Magical Aura during the activation sequence as to dramatically enhance the scale of the vector produced, thus resulting in what the caster is able to affect removing any limitations, transcending what's around them in the immediate vicinity and extending the sphere of influence inherent within this skill to surge across not only cities, but entire continents as well. When invoking this version of Enchantment, the Enchanter repeats the usual processes involved in the ordinary activation sequence, but this time, the imbuement of more arcane energy into the activation sequence results in Enchantment's dominance over all forms of particles being pushed to the absolute limits, thus granting the Enchanter the ability to enslave all particles no matter their form as the area-of-effect extends from their body, encompassing an area which can only be described as "vast". In conjunction with the natural ability of a magician's Magic Origin to draw ambient eternano that's suspended within the atmosphere, the activation sequence possesses such an intensity that anything that it comes into contact with begins to fracture and break apart into the particles that composed them which then react with the surrounding ambient energies in the atmosphere and transform into more particles of the caster's choice – the Enchanter can then in a sense absorb the surrounding structures, by transforming breaking down eternano and absorbing them, including the components which make up supernatural based objects, such as those which make up anything powered by Lacrima, transforming them into their strength for an indefinite period of time. An Enchanter's absolutely precise control over the eternano is incredibly impressive, as they can break down everything that is born from eternano within milliseconds and utilize it as a fuel to power their eternano-based techniques. It can literally tear away the components which make up objects, such as those which make up magic and structures, as well as the bodies of supernatural beings. Not only this, as it absorbs all particles, the activation of Mass Enchantment results in the sapping of the vitality of magicians who are in the vicinity, draining them of their magical power by one Edea for every second that they are in the technique's range, allowing the Enchanter to absorb it and utilize it for themselves, essentially serving as a life-drain effect. At weaker levels, this can manifest as the power of both transformation and shapeshifting, with an Enchanter displaying the ability to turn anything into anything else, including themselves, within a vast range. The matter affected by Mass Enchantment can be said to be nothing but perfect in both composition and if used to replicate anything of the caster's choice, flawlessly imitated. When Mass Enchantment is invoked, it serves as a catalyst for the activation of one of the deadliest powers with the fighting style –, the power of terraforming, which enables the Enchanter to change the environment into a new one. However, in order to enable Mass Enchantment, the caster is required to keep a steady focus so that this particle conversion and transformation is stabilized.

Not only does the caster possess the ability to manipulate any and every form of Elemental Magic through the Elemental Five command by converting particles and magical energies into a desired element using a series of chemical reactions as a catalyst, with an example of this being superimposing their released magical energies over a certain area in the atmosphere in order to change the oxygen in the air into an enormous roaring orb of white-hot flame in an imitation of Fire Magic, with the smouldering sphere of fire not dissimilar to the likes of Fire Bullet burning anything that it comes into contact with, or having these flames spread over the target, they can imitate the kinds of magic which are based around items as well, such as using Enchanted Arms to imbue various properties into anything that could be classified as a weapon or protective gear – additionally, the caster can use Reaction Force in order to induce a variety of nuclear reactions in the particles affected by the magic. With Enchantment, the caster is capable of speeding up particles to the extent that they either catch fire or melt or speeding one's own particles up, they possess the ability to cling to solid surfaces and move their body at will even without overt locomotive features, and clean toxic or contaminated particles such as poisonous water and smog, dramatically enhancing the particle velocity. Through invoking an imitation of Transformation, the caster can copy the particles of another in order to transform into a copy of them. Of course, this dominance over particles also allows them to slow down particles to make something move in slow-motion in a similar manner to Slowing Magic, and stopping the particles of something in motion so that it completely stops moving as per Time Magic. In terms of pure offensive force, a user of Enchantment is able to dissociate chemical bonds and tear apart the tethers of particles which hold together anything that they come into contact with, causing protons and electronics to destabilize and disintegrate into oblivion as per advanced magics such as Crash. Certain users of Enchantment are able to effectively manipulate matter with minimum bodily movement, such as by using only their head. Additionally, any form of matter generated through Enchantment is unable to be devoured by any user of Slayer Magic, as they would simply kill them instantly by overloading their Magic Origin. In a similar manner to the various forms of Dragon Slayer Magic, a highly skilled user of Enchantment is capable of affecting and tapping into the Ley lines (, Rei Rain lit. Dragon's Vein), a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end- they are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain their powers; places where multiple lines intersect at nodes attracts magicians like moths to the flame; but in the case of Enchantment, a user of this fighting style is capable of drawing power from the source of magic resting beneath the earth at select locations while utilizing their own Magical Aura and Magic Origin as a sort-of conduit which enables the user to draw power from the Ley lines, absorbing energies which already exist within all matter; tapping into the so-called Dragon's Veins with their own magical energies and allowing them to manipulate the magical energies beneath the earth in any way that they wish. However, in order to actually utilize this power, the user must first understand the inherent structure of the properties about to be reproduced; including the flow and balance of magical energy within, before using their magical energy and thoughts in order to induce the transmutation of matter, whether it be magical or physical. Doing so massively increases the parameters and power of the next Enchantment, and not only this, stronger wielders of Enchantment, such as the, are capable of affecting the terra firma of the world, allowing them to modify the landscape and climate, which is the weather/atmospheric conditions of an area as described over a long period of time in any way that they deem to be appropriate at the time in a similar manner to Terrain Effect Magic, manipulating natural phenomena within the area where the caster surged their magical energies to induce effects such as changing seasons.

One of the most important abilities that's capable of being accessed by a wielder of Enchantment is the power to forge new forms of supernatural abilities. Long theorized to be the stone from which every single form of magic was sculpted, as Enchantment's sole ability is to bestow and affix the caster's magical energy upon anything that they deem to be suitable, an Enchanter can use this power to create any form of supernatural power, whether it be a Magic or a Curse, entirely from scratch. Invoking the process of creation involves the Enchanter utilizing the usual activation sequence of Enchantment upon anything that they find to be acceptable as a catalyst for arcane forging, including inanimate and inorganic matter, organic forms of matter, and various phenomena within the caster's line-of-sight, enthralling the atoms that compose the existence of what the magician has targeted with their magical energy. From here, the Enchanter analyzes the atomic composition of the target such as its various subatomic particles and its microscopic and macroscopic particle scales, studying its movements and the effects that the invocation of Enchantment and thus supernatural energy manipulation has upon the target, before flawlessly replicating its properties and capabilities, only attuned to utilization with the arcane. While doing so, the Enchanter uses mental commands in conjunction with directing the flow and compression/expansion of arcane energy to bestow upon the newly-forming ability a variety of characteristics such as taboos, limitations, full potential, and its level of synergy with other forms of supernatural power before the Enchanter finishes the sequence of creation, thus resulting in this freshly-forged supernatural ability being brought into existence. The Enchanter is also able to forge brand-new spells and possible uses for their ability whenever they deem to be suitable simply by imagining it – of course, after creating the ability, they are able to bestow it upon others through enchanting their target's soul with the power or enchanting/inscribing it upon a medium to stash away. As a side note, all magic classifications and curse classifications are capable of being formed no matter their tier, such as the likes of Lost Magic and Slayer Magic – in fact, this ability was exactly how Dragon Slayer Magic was forged in the first place four centuries ago during the. Due to the nature of Enchantment as one of the very first forms of arcane manipulation to come into existence and its exceedingly basic effect of bestowing and affixing the caster's magical power upon anything they deem to be suitable, this supernatural fighting style has displayed a perfect synergy with all forms of fantastic combat such as Magic and Curses, with an Enchanter being capable of forming Combination Spells and Unison Raids with any form of supernatural energy harnessing no matter the source flawlessly, completing the activation sequences and requisite criteria for the creation of the merged attack in the blink of an eye – all forms of supernatural manipulation are able to be fused no matter their hierarchy, ensuring that limitless options are at the caster's every beck and call. Indeed, with Enchantment, Combination Spells have the effect of stacking the effects and powers of different spells and enchantments on top of one-another, thus resulting in the bolstering of their effectiveness and granting entirely new capabilities from the stacked effect. Unlike regular Combination Spells and Unison Raids, a Combination Spell from Enchantment is actually stacking the effects and power of the spells and enchantments instead of simply doubling its power, thus increasing its parameters all across the board.

Because of the history between the two as mentioned below, it's said that Enchantment and the archetypical form of Slayer Magic that's known as Dragon Slayer Magic have a powerful connection to one another which acts not dissimilar to binding force beyond the likes of mere Combination Spells and the slightly more powerful Unison Raids, both of which allow one or more magicians to merge their power whether individually or with another magician. Not only this, the intricate connection between the two forms of magic allows a sufficiently skilled High Enchanter with access to Master Enchantment to flawlessly invoke the original creation process of the very first forms of Dragon Slayer Magic through their skill in the art of Enchantment. Indeed, the process of attaching the power of a dragon to a human to create a Dragon Slayer is not dissimilar to the principles of Enchantment, enabling this incredible synergy. During the that erupted between the pro-human dragons and anti-human dragons four centuries ago, saints utilized their abilities in Enchantment and were implied to bestow the knowledge of the skill upon dragonkind as well – thus, before they revealed their unfathomably powerful form of Slayer Magic to the world, the dragons on the pro-human side of the conflict utilized Enchantment as a prototype form of Dragon Slayer Magic in order to imbue a human with their own power as opposed to the draconic power being taught in the method that would come to define First-Generation Dragon Slayers for centuries, resulting in the primordial form of Dragon Slayer Magic being naught but a raw mass of power that was installed within the body and soul of the recipient – even though Ancient Generation Dragon Slayers have since died out, a High Enchanter on the level of an Archmage such as the Magnus Magus or  is able to bring about these enormous surges in power once more. While doing so, the already formidable power of Enchantment was magnified by the game-changing might of the dragons, the two forming an unbreakable connection which only surfaces when Enchantment is harnessed by those whom possess even the faintest of traces of dragon-blood coursing throughout their veins, phantasmal aspects uniting once more to give the Enchanter a scope of power unrivalled by other wielders of the arcane art – for example, one particularly infamous Enchanter known as the is able to harness her obscured draconic characteristics in conjunction with her skill in Enchantment in order to tap into the Ley lines and perform the astronomically powerful spell known as, allowing her to induce a form of high-tier reality warping upon the entire dimension, affecting all of  in a holy pillar of shining light at once, a feat capable of sending shivers down the spine of  and impressing the likes of a Black Dragon. Going by the art's ties to the draconic, a human with dragon's blood flowing through their veins or a Dragon themselves not only is granted access to the primordial form of Dragon Slayer Magic which uses pure energy in place of a proper element, they are bestowed with the moniker of Sage Dragon, a draconic being with incalculable arcane knowledge. As a Sage Dragon, the caster is able to dramatically amplify the properties of their enchants, whether they be spells or not – this will consistently grant the Sage Dragon a level of strength, speed, and durability that's far beyond the likes of ordinary dragons, allowing them to magnify their physical fortes a thousandfold, ensuring that each and every one of their blows would be able to cripple even the toughest of humans with ease.

In addition to what's mentioned above, with Enchantment, the caster is able to transfix their magical energies within anything, including various objects and people – another example of this is the using Enchantchange to inscribe her arcane might into a pair of swords, one white and one black, allowing Irene to induce an effect similar to the Black Arts known as Living Magic, enchanting the swords into human beings and giving them a lifelike appearance as well as their own personality settings, resulting in the blades of black and white becoming  and  respectively – doing so can be considered akin to the creation of a Familiar, and with assistance by separate sub-abilities of Enchantment, these familiars can take upon almost countless forms alongside a myriad of powers as long as the user has an item to enchant and give life; a variant of this is that the user of Enchantment is able to transform an inorganic or organic being into an animal by mimicking  through Enchantment, as seen when Irene transformed  into a mouse. Going further, this also allows the user to enchant and thus reinforce their own body, granting them the ability of flight by making their body as light as feather, and it can also be used to increase their physical parameters as well as control their state of existence by vibrating their particles at a high frequency, allowing the caster to become intangible while reinforcing themselves. This reinforcement effect can extend to anyone else that the user desires, enabling a user of Enchantment to enchant weapons, tools, and spells of their allies, allowing a user of this power to serve as a decent support fighter as the amplification effects that molecular manipulation bestows upon others are comparable to 's status buffing powers in both function and scope, if not moreso. Additionally, Enchantment is capable of being utilized to separate magicians who have received a boost in power whether it by from themselves or by outside sources by inducing an effect similar to - Irene had offered to detach  from, something the latter considered to be an impossibility, but learnt moments after that that it was no problem for someone of her caliber - theoretically, this could also separate a user of Dragon Slayer Magic from Dragon Force and much more. A user is capable of utilizing Enchantment in order to replicate Healing Magic by transmitting the energies beneath the earth using Ley Line manipulation through the Magic Pathways of the human body to heal their targets of all sorts of ailments or just replenish their magical power and restore them from a fatigued state- it is said that just like with regular Healing Magic and, the magician with this magic can heal all sorts of injuries, even restoring people from a half-dead state and healing injuries which were caused by a dragon, whom are some of the strongest races on Earth Land. Of course, these healing properties are capable of being used on the user themselves, and can be projected onto a wide area. Like the original purpose for alchemy, a user of Enchantment can perform synthesis by gathering numerous materials to make all sorts of items, whether they be drinks, armour, and weapons for anyone- not only that, Item Synthesis allows a user of Enchantment to combine two or more items to make a new, much more potent one. Enchantment has been described as being relatively similar to Living Magic and in that all three magics revolve around the creation of objects forged from the user's own magical energy. In order to get the most out of Enchantment, a user of the magic is almost required to have keen eyesight and knowledge of the surroundings down to the particles composing everything and what effects they have on each other, meaning that they need a near omniscient understanding of their surroundings at all times. Additionally the scope of the powers displays are hampered by the laws of conversation of mass and energy; a user can't create something greater from something smaller; they're limited to transmuting only things which already exist within this world. As mentioned frequently, as long as the caster can imagine it being doable, the sky is the limit, more or less, resulting in Enchantment being quite possibly one of the most variable magics around, if not the most versatile.

Through the method of creation used for Dragon Slayer Magic as mentioned above, it can be theorized that even though the ancient magic which was used to even the playing field between humanity and dragonkind was the very first of its kind, a vast majority of other iterations of the horrendously powerful and stupendously popular Slayer Magic were created through Enchantment as well – for example, God Slayer Magic itself is derived from the principles which allowed Dragon Slayer Magic to come into existence, enchanting one's own body to adjust the Magic Power within in order to enable the caster to fight against the likes of the divine such as s and angels, thus classifying the magician as a, and Devil Slayer Magic is an enchantment of the main aspect of the representative of the power of demons, their "Devil Factor", in the form of a curse marking which grants the caster the ability to engage in combat against demonkind, thus becoming a. Presumably, the same is for Phoenix Slayer Magic as well, but that isn't confirmed yet, and Spirit Slayer Magic is its own unique beast, so a Spirit Slayer isn't born from the power of Enchantment. In a sense, Enchantment could be considered to be an existence not dissimilar to the likes of, a magic that's what is thought by some to be the original source of all arcane abilities, every form of Magic and Curse imaginable being descended from The One Magic – a good reason why this is commonly speculated is that Enchantment is centered around the most basic skill of the arcane; bestowing and affixing one's soul-hewn energy upon anything. And, as shown by Dragon Slayer Magic being created by a High Enchanter bestowing the ultimate power of a dragon upon the body and soul of a human, this claim mightn't be too far off, considering that Enchantment is clearly capable of forging any form of magic no matter its classification such as and  as long as an Enchanter can bestow and affix their energies upon anything, being the first form of arcane manipulation harnessed by humanity when such magic was previously only available to those with an intricate connection to the divine. However, even so, the One Magic appears to be less of an "ability" and more just the source of the existence of the arcane in the first place, whereas the power of Enchantment is a direct, and probably one of the earliest applications of magical energy which was derived from the One Magic, so in the end, whether or not it's the One Magic is left completely in the dark. The Magnus Magus' utilization of Incantamentum (, Inkantoamentamu lit. Root of Magic Enchantment), the primeval form of Enchantment and the form it originally took upon before being diluted into its current state further adds credence to this theory – during her battle against Morgana Blackmore, Persephone displayed several incredible abilities that were once thought to be exclusive to various other forms of Lost Magic. Overall, through her utilization of Incantamentum, Persephone is able to force all forms of arcane manipulation performed by mortals to be negated and placed under her control; indeed, when speaking about Incantamentum to Annarose Antoinette, Persephone refers to the power as a "building block for all magic", further mentioning that Incantamentum is able to be used in countless ways that are beyond the limits of ordinary forms of Enchantment, leaving it ambiguous to where Enchantment stands in the history of arcane utilization other than it being an infinite expansion of a core skill of magic. Finally, some Master Enchanters have displayed that they are capable of entering a 'super mode' of sorts comparable to the likes of Dragon Force for Dragon Slayer Magic with their Enchantment, known as Master Enchant: Etherburst, which involves the Enchanter infusing magical energy within their body to achieve a variety of effects – however, this power is said to be relatively uncommon even amongst the most skilled of wielders.

As Enchantment is the first and foremost form of arcane utilization of Persephone Tray, it should come as very little surprise that Persephone Tray is an exceedingly skilled Enchanter, being single-handedly responsible for causing a revival in its utilization as prior, the magic had been all-but-forgotten by countless people as records of its existence were lost to the sands of time. From early childhood, Persephone has displayed proficiency and interest with Enchantment, teaching herself everything about the magic through notes her ancestors left her and applying her own flair to the magic. It can be theorized that since Enchantment was the first magic she learned when she was around six years old, she began to see everything related to matter and the supernatural in the form of equations and reactions, thus giving her the ability to develop so many unique magics which were capable of making the impossible possible time and time again. While it was uncertain whether or not Enchantment was a Magic System or a magic itself for a very long time due to how much the power could do without interference from other arcane abilities, Persephone displayed that it is simply an exceedingly versatile magic with countless uses, as her Formula Eltria Magic System is still in play whenever she utilizes her enchanting skills – the convergence of this eons-old magic art and the primordial form of spellcasting managed to awaken the true form of Enchantment for her use only, known as Incantamentum (, Inkantoamentamu lit. Root of Magic Transference), the name that it was referred to before the original iteration of Enchantment was lost to the sands of time; to ensure the restoration of Incantamentum, her base Enchantment was integrated within the first of the One Hundred and Eight Cardinal Codes that she ever managed to get her hands upon through invoking the process of Enchantment upon the Ley lines and her own Magic Origin, resulting in the highly purified magical energies that flowed beneath Earth Land surging upwards and seeping into her arcane container, forcing her standard Enchantment to undergo a process known as "primal reversion", absorbing the energy that's inherent within nature to revert Enchantment back to the form it took upon when first created. The primeval form of Enchantment known as Incantamentum is shrouded in myth; some say it's equivalent to an existence beyond due to Enchantment being the origin of a majority of Magics of all classifications, others say it was brought to  by the illusive beings known as spirits and gifted to humans and dragonkind after being watered down from what was effectively omnipotence, the spirits taking their characteristic of  supernaturalism into account to invoke a fusion of supernatural particles and their bodily composition known as spirit power in order to shape the dimensions and the physical laws in all forms imaginable as they interpret the countless worlds and control the laws of the universe in accordance to their whims, flowing their energies outwards to achieve what's effectively omnipotence which is exhibited with them simply conjuring anything they wish with a single thought, Incantamentum being the enabler for their omnipotent nature. However, in truth, no-one truly knows the power's origins; but one thing is clear – Incantamentum is one of the strongest supernatural powers to ever exist with no clear equal. Persephone managing to achieve Incantamentum had the effect of bolstering the fighting style back up to the level that was displayed during the times of the and perhaps even beyond. Through her utilization of Incantamentum, Persephone is able to force all forms of arcane manipulation performed by mortals to be negated and placed under her control; indeed, when speaking about Incantamentum to Annarose Antoinette, Persephone refers to the power as a "building block for all magic", further mentioning that Incantamentum is able to be used in countless ways that are beyond the limits of ordinary forms of Enchantment, leaving it ambiguous to where Enchantment stands in the history of arcane utilization other than it being an infinite expansion of a core skill of magic. In a sense, Incantamentum could be considered comparable to the likes of ', with both being classified as an "Eternity Magic"' (永遠の魔法, Eien no Mahō'') in that they are completely unique form of arcane manipulation with literally infinite uses. Additionally, the incredible power of Incantamentum is said to be entirely independent from the utilization of Magic and Curses as well as distinct from Magic Skills and eternano, leaving how it actually works an unknown – however, Incantamentum is tied to Persephone's Magic Origin and her magical energy and Magical Aura, those three aspects coalescing to serve as a medium for her thoughts to conjure what Persephone wishes to achieve, her arcane powers bringing her fantasies into reality. Noticeably, whenever Persephone invokes some form of power through Incantamentum, during the activation phase, a high-pitching howling sound resounds throughout the atmosphere and perforates the eardrums of those in the immediate vicinity, indicating that what's about to be unleashed upon the world is going to cause the dimension to tremble in fear of the might of the Magnus Magus. As a side note, whenever Persephone invokes the power of Incantamentum, her eyes become enshrouded in a fiery glow that burns brighter the greater the spell she is casting. As the greatest form of Enchantment to exist, Persephone's Incantamentum is completely unaffected by the effects and power of magics, curses, and other supernatural powers with a lower hierarchy – this even extends to the likes of Lost Magic.

However, unbeknownst to many, Incantamentum's origins lie in the world of the spirits – originally, Persephone Tray was an avid wielder of Spirit Slayer Magic, which was a Caster Magic, Lost Magic, and finally, a subsection of the Slayer Magic line that grants the wielders of its power the ability to transform the physiology of their body into a spirit, an extremely powerful type of legendary creature that's classified non-corporeal substance contrasted with the material body; this includes those brought into the physical realm through the power of other magicians such as Celestial Spirits, Familiar Spirits, Planetary Spirits, Elemenian Spirits, Virago Spirits, and possibly many more that can be categorized as belonging to the definition of Spirit Summoning Magic and are of an ethereal composition, but also encompasses a wide variety of terms, including ghosts and sprites. Spirit Slayer Magic was originally created by the spirits and bestowed upon mankind instead of using Enchantment to bestow humanity with spiritual power as was the case for all other forms of Slayer Magic, Spirit Slayer Magic had an edge over the others. Persephone's status as a Spirit Slayer is unique in that she was one of the few to be taught by a spirit directly (and a god-class spirit at that), whereas every other Spirit Slayer since was mentored through their element being bestowed upon them by a form of Enchantment – thus, the scope of power she is capable of accessing is beyond any other. Indeed, Persephone's status as the God of Magic and strongest magician in the mundane world allowed her to investigate and analyze every nook and cranny of the magic's capabilities, strengths, and weaknesses, resulting in her drawing out the full potential of this version of Slayer Magic and mastering it beyond the ordinary levels of other Spirit Slayers. One day, continuing to experiment, Persephone managed to achieve the impossible – she combined her particular form of Spirit Slayer Magic with her Enchantment in a permanent Unison Raid or Combination Spell, thus birthing an amalgam of supreme power. Given that Enchantment and Spirit Slayer Magic were both created by spirits and bestowed upon humanity by them, the trace amounts of spiritual energy that a wielder of both would be able to harness irreversibly coalesced to bring about a revival of a power that'd previously scattered to the sands of time since the Beginning of Magic – her Incantamentum. However, on a whim, Persephone has displayed the ability to harness the power of her presumed Spirit Slayer Magic element through the command of "Incantamentum Integrationem: Anima Interficientis" (, Inkantoamentamu Integurēshonemu: Anima Intāfikkientisu lit. Japanese for "Root of Magic Transference Personal Infusion: Primordial Spirit Slayer Magic", Latin for "Enchantment Integration: Spirit Slayer"); not only did this bring a legend back to life, it also gave the completed magic the properties and abilities of a Slayer Magic; and as such, Incantamentum is able to harm beings that exist on the astral and mortal plane, even killing them with ease.

While it's unclear what her element actually is, Persephone's Spirit Slayer Magic seems to manifest in the form of numerous wisps of ethereal energy that trail her physical blows; upon contact, the wisps detonate in an explosions of various scopes and volatility. Additionally, this Spirit Slayer Magic can appear as a stream of pure energy with laser-like properties. Generally, this unknown Spirit Slayer Magic has a light-esque theme to it, perhaps hinting to its true nature. Even though the specific type of the Spirit Slayer Magic is still unknown, such as whether it's an enchantment-type, mixed-type, or combat-type as seen with Wind Spirit Slayer Magic, Fire Spirit Slayer Magic, and Gravity Spirit Slayer Magic respectively, one benefit displayed by Persephone's Spirit Slayer Magic is that it significantly amplifies the power and scope of her enchantments. Even other Spirit Slayers have commented how bizarre Persephone's magic is, as it seems to not really follow any consistent theme, thus making her element nearly impossible to properly pin down. Her dominance over Spirit Slayer Magic has ascended to the point that when enchanting opposing forms of Spirit Slayer Magic, she displays uncanny skill with harnessing their capabilities, such as effortlessly using Gravity Spirit Slayer Magic's Gravitime, a spell that's said to be incredibly difficult to master by the wielder herself. Even so, the most useful ability of Incantamentum can trace its origins back to the biology of spiritkind – due to the Pendulum of Souls, a Spirit's biological processes enable it to continuously absorb countless forms of energy from nature itself, siphoning it from the physical realm, the terrain, and the atmosphere, drawing in various particles and characteristics of the natural world or their own domain and assimilating it into their frame, thus reinforcing their existence and increasing their own potential; as Persephone's Spirit Slayer Magic was able to channel natural energy, this process of fortification can also be harnessed by a wielder of this particular form of Spirit Slayer Magic. This enables Persephone to do what was previously thought impossible and use spirit power, which composes the bodies of all sorts of spirits and also encompasses a myriad of paranormal phenomena with the same potency as a spirit, by absorbing natural energy and converting it into spirit power, Persephone is able to balance these energies within her existence in order to form a merger of the arcane and the spiritual that resembles a chemical bond, thus adding an extra dimension of might to their energies and creating the meat and bones of her arcane arts – the Spirit Techniques. The Spirit Techniques, unlike ordinary spellcasting classifications for Magic and the technique classes for Curses, are all grouped together as a single category – which is, well, "Spirit Techniques"; there's no Caster Magic, no Holder Magic, no Lost Magic, and definitely no sub-categories such as the Divine Authority Magic Seal Arts and Slayer Magic – all is one with the spirit and the world, granting immense potential that's only limited by Persephone's imagination; revolving around bestowing particular effects and properties upon the physical and spiritual plane, performing an infinite amount of tasks; this grants Persephone the ability to cast the powerful Spirit Techniques known as Guardian of Dimensions and Primal Reversion, among others, greatly amplifying Persephone's already overwhelmingly immense arsenal of abilities and her Spirit Slayer Magic's possibilities.

Because of her incredible skill, Persephone was hailed far and wide throughout as Miss Silver (, Misu Shirubā lit. Silver-Haired Addition Art Goddess), representing the eternally calm seas with a moniker that acts as a counterpoint to. Obviously, she has obtained the moniker of "Master Enchanter" with access to the highest tier of particle alteration imaginable, Master Enchantment, allowing her to transfix her arcane power upon everything within the mortal and astral realms by using the power of Enchantment to affect subatomic particles, particles much smaller than atoms that compose the atoms themselves, and the constituent particles of atoms that are all classified as fermions, which are the electron, the proton and the neutron, meaning that Persephone is able to manipulate the atoms which make up the entirety of existence, allowing her to shape, generate, and absorb these particles in any way that she deems to be suitable, each on an sub-atomic level; using it to affect the entirety of existence; influencing the heavens, the earth, and the sea, Master Enchantment transcends it all, even taking possession of astronomical objects such as meteors and stars, bringing them into the present world to annihilate her enemies, as shown in her casual yet masterful use of ' and similarly-augmented Heavenly Body Magic spells such as Deus Altairis, a boosted form of ' and Grander Chariot, a similarly enhanced variant of . In battle, Persephone is well-known for taking full advantage of Enchantment's nature as a Semantic-Type magic, enabling her to define what she can and cannot affix her arcane power upon to alter its composition solely by her interpretation of what it governs over, all depending on her wording rather than anything logical. Thus, functioning in a manner not dissimilar to the likes of Arc of Embodiment, Persephone's form of Enchantment runs off the power of her imagination, the creative ability to form images, ideas, and sensations in the mind without direct input from the senses rather than her magical power in general. Indeed, Persephone's overwhelming quantities of magical energies are only used as a catalyst to bring about the various spells and subspecies abilities of Enchantment, Persephone never bothering to invoke a magic-assisted activation sequence, as to onlookers, it appears as if Persephone has simply manifested what spells she deems to be suitable in accordance to the situation through thought alone, creating "something" from "nothing" in the blink of an eye. However, what should also be noted is that unlike the Lost Magic which is known as Arc of Embodiment even at its highest levels, Persephone is able to not only spontaneously generate inanimate and inorganic forms of matter, including structures such as buildings, vehicles, and machines, but also organic forms of matter, not limited to but including humans, animals (both legendary creatures and ordinary creatures such as vertebrates, invertebrates and anything classified as either category), as well as the myriad of other races that inhabit these wondrous dimensions in addition to soil, flora, and water, plus many more, displaying a level of mastery that far exceeds most other wielders of Enchantment – anything that she can imagine is made doable by the immense might of this fighting style, perfectly displaying that there's no obvious way to counter somebody whom is able to cast countless high-tier spells that can have a myriad of properties bestowed upon their existence and fight with anything she wishes without deviating from the norm of how supernatural powers and skills in general are utilized. Persephone is commonly seen detaching status buffs and defenses such as the bog-standard Defenser and the slightly more advanced Barrier Magic from her adversaries, rendering them completely defenseless against the overwhelming power of an incoming blast of energy fired by her – this ability can also affect Lost Magic and s such as ' and ', Black Arts, White Arts, and Chaos Arts, meaning that damn near nothing is safe against Persephone removing their protection. Because of Persephone's immense magical potential as well as the role she played in bringing a truly Lost Magic back into the world under her command, Persephone is hailed as the Magnus Magus (, Magunasu Meigasu lit. The Strongest Magician in the Universe; Latin for "Ultimate Wizard"), a magician who has completely mastered magic, being in-tune with all things supernatural – a Magnus Magus is only born once every millennia, possessing power that surpasses all other, including , , the Ten Wizard Saints, the , and the Magic King as well as an Archmage – Persephone's might is truly incapable of being quantified through any variable, transcendent by any standards.

Through utilization of her Enchantment, Persephone has displayed that she constantly exerts an effortless dominance over anything and everything that can be classified as "supernatural" in nature, her enchanting skills influencing the standard Magic which is harnessed by magicians and the slightly more advanced Curses as wielded by the likes of demonkind to take control of those supernatural powers from their owners and altering them in any way Persephone deems to be suitable; this supernatural control extends to every classification and element of magic whether it be or  and every classification of demonic power around for the latter. It's said that throughout her countless years of studying and improving innumerable forms of the supernatural, Persephone has come into possession of every type of Magic and Curse to ever have existed – once more, her skill in Enchantment allows her to store the various powers she's obtained and refined within numerous to work on later or hand out to weaker magicians whom are willing to pay her handsomely or if she's just feeling generous. Despite the thresholds of a human body, more often than not, Persephone is capable of going to the extremes of this atomic manipulation ability by permanently equipping the supplementary ability of Enchantment known as Molecular Regeneration upon her frame; it's partly due to this power that she can survive being assaulted by various high-tier spells as Abyss Break and Dragon Slayer's Secret Arts, as she will instantly reform as she would use this magic to have all of her cells, tissue, and atomic particles build herself up once more, ensuring that it's damn-near-impossible to get an advantage over Persephone in the heat of battle. All of these properties together result in almost infinite possibilities that even the greatest of magicians would envy due to the sheer versatility displayed by Persephone, meaning that she will always have near-infinite offensive and defensive options at her disposal, and her command and mastery of Enchantment is known to be far greater than any wielder of the magic, or from any transmutation-type magic in general. A good indicator of Persephone's prowess as an Enchanter was that with nothing but her skills in Enchantment alone, she was able to defeat the Ten Wizard Saints, including Keine Tachibana, whom is vastly more powerful than, the previous strongest of the Four Gods of Ishgar without receiving even the slightest of scratches upon her body, commonly enchanting the spells of her opponents and returning them to sender before her adversaries could properly react. Using her immense skill in Enchantment and her mastery over all supernatural abilities both past and present, Persephone has displayed that she is capable of flawlessly reproducing the supernatural powers of others on a level that far exceeds the likes of, , and , with Persephone replicating the arcane energy outputs and elements, genetic structure, and superhuman physiology that enables these supernatural abilities in others, allowing Persephone to wield any spells of Magic and the techniques of Curses as effortlessly as breathing by replicating the activation sequence of these magics and modifying some aspects of it as to attune these spells to Enchantment's atomic manipulation power; she can use these various abilities to one hundred and twenty percent of their capability, becoming more skilled and overall better with them than even their original casters through a combination of her Enchantment and her general skill in the ways of the arcane; on the other hand, once Persephone has reproduced a supernatural power, through her Enchantment's adaptive prowess, her magical energies enable her to become completely immune to that power. With her power-replicating Enchantment, Persephone has displayed countless minor magics such as Slowing Magic, Reflector, Heavenly Body Magic, several forms of Eye Magic, and numerous iterations of the, including and , though she mainly relies on her own skills, only bringing out these alternative forms of arcane manipulation if it's necessary; she has also been shown creating phantoms of other beings using an enchantment derived from Illusion Magic and. Through the utilization of Combination Spells, Persephone can even stack several spells and techniques together, even with each other by invoking the supplementary ability known as Unity Skill: Hexa Conversion, which is a highly advanced supernatural power which allows Persephone to convert any other forms of supernatural power – both the energy and the ability itself – into one that she is more accustomed to, thereby granting her the ability to use said alternative source of energy as if it were natural, such as commonly combining a Fire Magic spell with the Bomb Curse, both manifested through the Elemental Five supplementary ability to summon an enormous downwards blast that recreates the destructiveness of a tactical nuclear device, rivalling the likes of  and the hyperresonance of a dragon in terms of power.

Generally, Persephone utilizes Combat Enchantment, a "perversion of enchantment's ability to save lives" developed by her ancestor, Maxwell Tray in the heat of battle, while keeping Enchant: Infinity Sight constantly activated in order to keep a three-hundred-and-sixty degree view of her surroundings right down to the most microscopic of details, making her a master of the immediate vicinity by utilizing the substances therein in order to cast countless types of high-powered spells without pause, all through simply using Enchantment in order to transmute these particles into energy which she can channel with ease. Persephone, befitting her Formula Eltria Magic System setup, doesn't use the Alchemic Fist skill even though it was developed by her ancestor, as Persephone is perhaps the worst close-range fighter in the history of everything ever. Persephone is highly effective with generating all sorts of elements with the supplementary ability known as the Elemental Five in conjunction with her Combat Alchemy. Befitting the one whom taught both Elraine Ardygun and Annarose Antoinette how to harness the might of Enchantment, Persephone's favoured element manifested through the Elemental Five is an off-shoot of water, being ice which is commonly shaped into the form of high-density crystals – this is not dissimilar from Elraine's Crystal Dragon Slayer Magic and Annarose's Ice Devil Slayer Magic, with Persephone using her crystalline icicles to focus and refract all forms of light into the form of exceedingly deadly lasers that rip through anything they come into contact with, impacting upon her adversary at the exact moment that they're brought into the mortal realm. However, Persephone also utilizes Synthesis Enchantment in order to create numerous elixirs which can cure disease and heal people, as well as forge armour and weaponry for nothing in order to sell it and keep a steady income of money- when she isn't just straight-up making money with enchantment as part of numerous get-rich-quick schemes. With Enchanted Arms working in tandem with Synthesis Enchantment, Persephone can create myriad weapons powered by souls that are on the class of legendary weapons. Persephone's enchanting techniques have already reached a level that modern magicians cannot catch up to, letting her spend her whole life playing around and researching magic while living off just the sales from the numerous tools and healing vials that she can manifest effortlessly. With her mastery over countless forms of sorcery, Persephone has displayed that she is capable of chaining the likes of the Eye Magic-derived Enchant: Infinity Sight with any other projectile-type spell or enchantment to automatically lock onto the target, as visually indicated by a reticule of energy becoming superimposed over the frame of her adversary; what follows is the opponent being blasted across the vicinity as her projectile-type spell is fired similarly to a laser, impacting upon the enemy instantaneously at the moment of release – however, as a significant drawback, the activation sequences for this type of release are slightly enhanced in terms of casting time, granting the opponent ample time to dodge or prevent the attack. If the enemy just so happens to dodge beforehand, these techniques are able to track the enemy's position, chasing them down to the ends of the earth with no escape viable. She can also use Synthesis Enchantment to heal people at a rapid rate, using the synergizing effects of synthesis to dramatically augment her enchantment-boosted Healing Magic enabled through the supplementary ability known as Molecular Regeneration. Because she holds the title of the Magnus Magus, Persephone is constantly in-tune with the supernatural, and thus, even when she is in a different dimension, her own version of the Enchantment skill is dramatically bolstered in comparison to other iterations of the power.

As the creator of the supplementary Enchantment ability known as the Abyssal Diver, Persephone's skills with Combat Enchantment are bolstered to their zenith and even beyond when harnessing the ability – she constantly combines both the arcane and physical combat as well as her skill in both in order to harness the molecular/atomic transmutation and myriad of options at their disposal in a similar manner to that of Ki, which is an alternative means to gain supernatural powers separate from magic when fighting unarmed – the Abyssal Diver is effectively a culmination of that, and it is considered to be a Unison Raid exclusive to a High Enchanter that's a seamless fusion of all mentioned fighting styles along with their natural talents to produce a fantastic combat method that's exotic in nature which would make the greatest usage of Enchantment in a close-to-medium-range situation. Due to her fortes being both and spellcasting as demonstrated by Integrated Arms: Calamity Striker, Persephone has displayed that with some minor utilization of her skills in imbuement, she is able to "install" a myriad of spells from all of her magics into any of her extremities, causing the spell's composition to merge with the Magic Pathways and thus bestow upon said limbs with the properties of the spell. Once Persephone has used the power of Enchantment to absorb all forms of energy, thus causes a chemical reaction within her body to bolster her physical power tremendously not only strength-wise, but also in terms of durability; from here, she can instantly expel these arcane particles in a sequence that momentarily transmogrifies her Magic Pathway into a flawless reproduction of a jet engine, allowing her to discharge the assimilated spell in the form of a fast-moving jet, generating tremendous amounts of thrust by the release invoking the principles of jet propulsion by expelling enormous quantities of magical power, causing the spell to exhibit a magnitude of power that transcends what it could achieve previously. With her mastery over the main Enchantment, Persephone's level of skill with Abyssal Diver ensures that even if her already powerful and wide-ranging spells are evaded by her opponent, elemental rings are still returned to her, and when casting extra spells, her so that the speed, strength, and area-of-effect of her spells are automatically augmented in comparison to elemental attacks of a similar nature, in addition to gaining more elemental rings with every successful activation. Unleashing certain variants of elemental spells results in one of three kinds of ribbon-esque rings composed of pure elemental energy to appear around Persephone, each one colour-coded to a specific element (red = fire, blue = water, green = wind). She can only stock up to three elements at a time, and by merging the elemental energies into Combination Spells bunched in twos, threes, and fours, she can use a wide variety of powerful spells. This enhancement gained by her utilization of Abyssal Diver depends on, and affects, the elements that she places within the active slots; thus, aside from strengthening the normal element attack of choice, it also increases the damage of spells done with the particular element. Further synergy with her Integrated Arms: Calamity Striker which merges her skills in martial arts with her incredibly powerful Destruction Magic, enables Persephone to assault her adversaries with every single ounce of power that she has, ensuring that no matter what the opponent does as an attempted countermeasure, they'll be strapped for a proper counter against the myriad elements and strikes sent their way with overwhelming strength and force. Adding her mastery over various kinds of sorcery with her sheer skill, she has a power for virtually every conceivable job imaginable, commonly resulting in her annihilating her enemy in a matter of seconds.

The Magnus Magus' utilization of Incantamentum, the primeval form of Enchantment and the form it originally took upon before being diluted into its current state further adds credence to the above-mentioned theory of Persephone's dimensional synchronicity – during her battle against Morgana Blackmore, Persephone displayed several incredible abilities that were once thought to be exclusive to various other forms of Lost Magic, such as summoning tremendously powerful tornadoes and absorbing oxygen into her body in order to regenerate injuries in a manner not dissimilar to Sky Dragon Slayer Magic, telekinetically control aspects of the world and freeze them solid to create high-speed projectiles like Ice Devil Slayer Magic, manipulate all aspects of the weather, and launch deadly streams of flame similar to the ' spell of '. With her mastery over Enchantment in its augmented form and her natural adaptation of other supernaturally-originating powers, Persephone has displayed that she is easily capable of invoking what can be assumed to be literally infinite effects; only befitting of the Magnus Magus of Earth Land, the greatest magician of all. No ability is impossible for Incantamentum – as a result, Persephone is capable of more actions than any other Master Enchanter or Enchanter in general, her variant of Enchantment involving greater flexibility in both using Magic and Curses with assistance from Unity Skill: Hexa Conversion, being able to perform every potential spell/curse classification and invoking any power imaginable. The myriad overpowered spells displayed through Persephone's Incantamentum let her control the battle, protecting herself and her other spells from the effects of the opponent's attacks and also allowing her to freely siphon arcane energies from the opponent's Magic Origin and the composition of their spell, effectively preventing them from overusing what's commonly their main asset against her. Thus, Persephone's Incantamentum ensures that each and every enchantment that's unleashed by Persephone not only has its usual effects, but they also attack the opponent's soul, ensuring that they completely shut down all opposing effects that would hinder her battle progress in any way, and in the same effect is immune to negation by the likes of ', Nullification Magic, ', and even ; allowing her to maintain complete dominance of the tides of battle, controlling any opposition while doling out attacks of calamitous nature to anything that could hope to oppose her, completely flawless to the point that the least she can do with it is overwhelm the might of countless enemies regardless of their strength level. Even when attempted to be given proper treatment via the likes of Healing Magic, the process of regeneration takes ten times longer than it would normally, and the healing process is excruciatingly painful for the target. When combined with Incantamentum's inexhaustible properties that are a result of the magic being an Eternity Magic, Persephone's form of Enchantment is incapable of being interrupted in any way as long as Persephone retains even the smallest drop of magical energy within her Magic Origin. With Incantamentum, Persephone is able to achieve a new level of Enchantment known as X Enchant (, Ekkusu Enchanto lit. The Pinnacle of Perfection of Annexation Arts), a scope of power beyond both High Enchants and Master Enchants – it is referred to the original scale of enchanting that spirits once accessed before the annexation art was watered down into its current form and distributed to humans. X Enchants are far superior to the previous power rankings, channeling all forms of supernatural energy instead of just magic power through particles, myriad echelons becoming entwined to transmogrify into a supreme power that blows all other Enchants out of the water. Representing not only the Roman numeral for ten, indicating its place in the hierarchy above regular Enchant's one, High Enchant's three, and Master Enchant's five, the "X" in "X Enchant" embodies the algebraic variable "x", which can serve as any number imaginable, indicating its infinite potential; this means that the power of an X Enchant can be modified in accordance to Persephone's whims, becoming stronger than Master Enchants such as ' and ' or weaker than a standard Dusky Pulse.

Offensively, Persephone's main tactic is to display her mastery of the arcane to its fullest extent, as detailed in the preceding paragraphs – commonly relying on basic enchantments and slightly more advanced enchantments in addition to her personalized enchantments, whenever she deems it to be suitable, she breaks out her Ars Nova (, Arusu Nova lit. Japanese; "Magic God Annexation Arts", Latin "New Techniques"), a quartet of enchantments specifically designed by Persephone herself while wandering the dimensions – comparable to the Three Great Fairy Magics and the divine powers displayed by s, the Ars Nova are classified as s that straddle the line between Master Enchants and the illusive World Reconstruction Magic, bordering plausible and fantastic; in a sense, they could be considered a "true magic" in that their scope of power had never been heard of before, their capabilities long thought to be a myth beyond myths. With her Magical Aura constantly flaring, Incantamentum's nature as an Eternity Magic results in Persephone being able to manifest myriad enchantments and spells as she deems to be suitable – thus, when invoking her activation sequences, this visually results in her Magical Aura taking upon the form of a "band" of pure magical energy that waxes and wanes, extending in front of Persephone for as long as she wishes, with Persephone generating up to a quartet of Magic Seals which become transfixed at the each end of the "band" of energy, streaks of energy of all colours and sizes emerging from the middle in the blink of an eye. Incorporating her various Magic Skills into her Magical Aura while invoking her activation sequence, she is able to use Sin Absolver to make herself borderline immune to any type of attack that doesn't involve soul-piercing damage and use Magic Skill: Eternano Haste in conjunction with her constantly refitting Magic Origin to gain stamina and magical energy equal to that damage. This not only makes Persephone nearly impervious to damage, but attempts to damage her usually only serve to further increase her powers. Simply by chaining Magic Skill: Eternano Haste with V-Generate, which allows her to enhance the particle draw of her Magic Origin and generate an infinite quantity of magical energy from her Magical Aura respectively, she can instantaneously manifest the desired amount of magic power required to bring out her most powerful enchantments – furthermore, if a weaker spell or enchantment she had previously cast is overwhelmed by some rare chance, Incantamentum results in her arcane container being filled to its utmost limit in the blink of an eye; sifting through her Magic Origin, her special Magical Aura allows her to bring out a similar spell to the one destroyed only significantly more powerful. Additionally, the special Magical Aura associated with Incantamentum makes it so that Persephone gains magical energy when being attacked and attacking instead of siphoning it from her Magic Origin, it ensures that whenever one of her enchantments or spells lands a few successful hits, dispels an opponent's own supernatural techniques, or destroys a portion of a landscape, the arcane accumulation is so great that it enables Persephone to instantaneously cast two other high-powered spells simultaneously; while doing so, if the opponent is beginning to cast an opposing spell, the sheer force released by Persephone's activation sequence disrupts the mechanics being invoked, allowing her to finish her activation sequence unhindered by her adversary. As a further bonus, unlike most specialized forms of Enchantment, due to a masterful merger of supplementary abilities and passive-type spells that originate from both the annexation art and other forms of supernatural manipulation available to her, Incantamentum isn't tied down to a single style of spellcasting, the activation sequence and her Magical Aura working effectively as an engine that can be potentially used to bring out enchantments, techniques, and spells of all kinds in the blink of an eye, Persephone mixing and adapting various other abilities into Incantamentum to maximize the benefits of the ancient power, ensuring that Incantamentum is fairly flexible since it can be mixed with multiple supernatural power types and provide a handful of utilitarian uses. All of this allows Persephone to counter almost anything the opponent tries to use against her and maintain her dominance over the field through a variety of protective effects to render herself and her magic impervious to harm or interruptions.

With the blood of the dragon whom was known as the Sage Dragon, Al-Hazard flowing within her veins, going beyond the likes of what she can normally do with Enchantment, Persephone is able to tap into the unbreakable connection between Enchantment and the archetypical form of Slayer Magic known as Dragon Slayer Magic by harnessing her obscured draconic characteristics in conjunction with her skill in Enchantment in order to tap into the Ley lines and perform the astronomically powerful spell known as, being one of the very few magicians capable of casting the spell – invoking the phenomenon of terraforming upon the dimension, she can now control the very fabric of reality, the logic and sense of the world being altered in accordance to her whims. Persephone's power as the Magnus Magus enables her to unleash Universe One at any time she deems to be suitable, but since she prides herself in the innumerable quantities of arcane power she's developed and mastered, despite its unfathomable power, she usually relegates the usage of Universe One to more mundane tasks such as bringing food and beverages closer as she's oftentimes too lazy to get up off her ass and obtain it herself. This utilization of Universe One is primarily rooted within her mastery of Enchantment which has allowed her to unlock the secrets of World Reconstruction Magic, a special classification of Caster Magic only known to a select few – the power of World Reconstruction Magic serves as Enchantment's equivalent to the Slayer's Secret Arts of Slayer Magic and the Make Unlimited spells of Molding Magic, being unparalleled techniques without any equal within this branch of magic – World Reconstruction Magic involves the High Enchanter materializing the desires of their soul within the mortal realm, projecting it into the vicinity to alter the material world in any way that they deem to be suitable as a form of reality warping, a supposedly almighty power that allows the user to create, change, destroy, and even alter the very fabric of reality through nothing but their thoughts alone – in the case of Persephone, her form of World Reconstruction Magic is a powerful spell known as Colourless Void, a perfect refinement of the concept of World Reconstruction Magic attuned to Persephone's own combat skills, and thus, it could be considered the "ultimate" form of World Reconstruction Magic – Colourless Void involves Persephone rewriting the very fabric of reality itself in order to replace it with a world that would be advantageous to her in the current situation. However, due to unlocking the full potential of Enchantment, Persephone's Incantamentum is known to be permanently active – this means that unless Persephone consciously controls the magic's output, then she will begin to subconsciously affect anything that she thinks about even if it's only for a moment, resulting in a lot of disasters all around. Even so, most of the time, Persephone is able to tone down the effects of the magic even as it is constantly engaged, but even so, a constant will remain in that through alteration of matter and energy, the majority of Persephone's powers are bolstered by a multiplication which is said to be at least one hundred times their normal physical and supernatural parameters, if not even moreso – it's theorized that the vast majority of Persephone's powers are derived from her ability to alter matter and energy and that she could simulate almost any type of supernatural power with enough practice and control, as long as it is an outward effect. The fact that she primarily relies upon Incantamentum, which is a primordial magic originating from spirits in lieu of more "traditional" classifications of magic would also give her an edge within alternate worlds dominated by spiritkind such as the, as the world was composed of spiritual energy, Persephone would be able to fight with all of her strength while even users of Lost Magic would have their arcane effects dampened by the dimension's composition. Oftentimes, Persephone does not bother to name her enchantment spells with only a few exceptions; the reason being in order to take her enemies by surprise – it can be said that Persephone, like many of her other magics, is the definitive master of Enchantment, even surpassing. Of course, Incantamentum being intentionally overpowered when compared to the bog-standard Enchantment and any other classification of magic and classifications of curses as well as the myriad abilities displayed by the art that no other being possesses does make sense; as the Magnus Magus of Earth Land and the God of Magic (and getting meta, representing an administrator), it'd only be natural that due to having absolute unparalleled mastery over the supernatural, Persephone would give herself an overpowered ability never intended to be mass-produced and distributed to ordinary denizens of the dimensions for ease of testing and to goof around. Overall, the incredible power of Incantamentum and its multitude of defensive capabilities represent her own strength and her secret desires to protect what she holds dear. As a general rule, a vast majority of Persephone's enchantments have colours in their names or a word that relates to fire; her World Reconstruction Magic is unique in this regard as its name is literally Colourless Void.

Supplementary Abilities

 * PersephonePerNewEnchantmentFull.jpgElemental Five (, Erementaru Faibu lit. Five Elements Particle Shifting Magic Transference): Elemental Five is a special application of Enchantment which could be considered a "spell" of sorts that grants the user of the magic the ability to transfix their magical energies upon anything and from there, through the correct chemical reactions, create the classical elements, which are the rudimentary, simplest or essential parts/principles of which nature consists and were proposed to explain the nature and complexity of all matter in terms of simpler substances. When inducing the Elemental Five, the user of Enchantment focuses intently, before pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particle, allowing the caster to alter them. In the case of the Elemental Five, the caster takes into consideration various chemical elements, which are a species of atoms having the same number of protons in their atomic nuclei that compose the majority of the plane of existence that are strewn about the vicinity. Through the inducement of numerous chemical reactions by using the projected arcane energy to influence the chemical elements scattered throughout the vicinity in accordance to the caster's mental commands, a user of Enchantment is able to transmute the particles and nearby chemical elements into the natural elemental forces, each representing one of the four fundamental states of matter, with fire representing plasma, water representing liquid, earth representing solid, and air representing gas- even further, these four elements have Magic representation in Fire Magic, Water Magic, Earth Magic, and Wind Magic/Air Magic respectively. This allows a user of Enchantment to harness the power of the corresponding magics without taking up a slot in their Magic Origin's capacity, but generally, even a skilled user of Enchantment can only use one as their major power – however, a master such as may be able to use other elemental energies at a higher level. As one would assume, "Elemental Five" refers to "five elements" obviously, but so far, there has been no mention of a fifth – there is a reason for such, with what constitutes a "fifth element" depending on the user's interpretation thereof. For example, while subscribing to the Wu Xing system of elements, which are the five types of chi dominating at different times, the fifth element is considered to be metal, but by following the Ancient Greece theory of the five elements, said element is aether. This means that what counts as a "fifth element" is all up to the user, allowing for incredible variability. To keep explaining, not only can a user of Enchantment use the Elemental Five to manipulate fire, water, earth, air, and any other element of their choice, any extensions thereof which result in a phase transition or an outside source affecting the element, such as water changing it's phase into that of ice and it's corresponding Ice Magic, are capable of being generated by replicating the necessary factors for formation through Enchantment. Just like the regular Elemental Magic, a user of the Elemental Five is able to project varying waves of elemental energy from their body; such energy can take the form of concentrated blasts, concussive explosions, waves of force or self-perpetuating beams. These beams can come from anywhere and be used or directed in a large number of ways depending on the character whether it's defensive or offensive – a user of the Elemental Five is capable of using Shape Transformation on the element manifested as to forge it in the shape of constructs, which can be utilized in various manners in a similar manner to Molding Magic. Befitting the one whom taught the current Dragon Slayer King how to harness Enchantment, Persephone herself primarily utilizes the element of crystal and thus crystallokinesis through cryokinesis which itself is an offshoot of the hydrokinesis ability granted to an Enchanter while harnessing the Elemental Five; commonly releasing powerful enchantments such as Mauvette Roar and Flamebolt onto the crystals generated by her power over the substance, thereby having the crystals absorb and refract the immense amounts of light accompanying the techniques, resulting in the attack more than multiplying tenfold in terms of quantity, commonly manifested as a rain of deadly beams similar to lasers that annihilate everything in the path of the technique. Even so, despite her main utilization of crystallokinesis, she seems to have a fondness for Element: Fire, the very first form of element capable of being accessed by the Elemental Five. Her incredible skill with the basic enchantment known as Flamebolt which is a souped-up version of the rudimentary Fire Magic spell referred to as Fire Bullet might have something to do with that. This is perhaps best reflected in that the names of a number of her more powerful enchantments reference fire in some way, such as Azurite Inferno, which is a torrent of flames that serve as a prison released similarly to the Dragon Slayer's Secret Art known as  associated with Fire Dragon Slayer Magic and its follow-up enchantment Extension: Crimson Pyroclasm which transforms the cage of flame into a tower of searing flames. Furthermore, given her skill with pyrokinesis, it's only natural that several of her attacks end in powerful explosions that resound outwards, rending everything they come into contact with in twain with no proper defensive measures being deemed suitable to protect a target. Indeed, she can causally invoke a series of explosions that carry the opponent into the air, and with Abyssal Diver, her fists and feet can cause localized explosions upon impact in a manner not dissimilar to . In regards to her natural Destruction Magic and her skill with pyrokinesis, the two work together surprisingly well, as displayed in various Combination Spells, with Persephone commonly displaying the ability to manifest myriad plantlike structures that have been set ablaze upon generation, giving them an offensive edge in comparison to other naturakinetic-type magics; however, these have been shown to wear down exceptionally quickly in comparison to when they're summoned naturally. Additionally, her magic's link to all aspects of nature allows Persephone to force a spontaneous combustion of anything considered to be a part of flora through a mere thought, ensuring that enemy naturakinesis magicians are incapable of doing anything about her onslaught, though her skill in naturakinesis is already beyond the likes of the divine. Even so, Persephone is more than capable of wielding all forms of Elemental Magic which are bestowed upon her by Elemental Five; something she uses to the full extent of her ability with a different supplementary ability known as Abyssal Diver which she wields in a manner not dissimilar to an Integrated Arms or a Slayer Magic. This is displayed by her commonly merging all sorts of elements such as geokinesis and pyrokinesis to create magma which she sets upon her adversaries, or invoking a fusion between aerokinesis and the after mentioned pyrokinesis to unleash Combination Spell: Tempestorm, a blazing explosive tornado that rips throughout the immediate vicinity.
 * Ars Magna (, Arusu Maguna lit. Achievement of Godhood): Ars Magna is the ultimate form of Enchantment; being the culmination of the advancement of the Magic System over countless centuries in order to complete the will of the creator of the art. Put simply, Ars Magna is a state where the enchanter goes from an "incomplete god" and through Ars Magna, the enchanter completes themselves, resulting in them achieving infinite magical energy and near-omnipotence. To go into detail, Ars Magna is induced by the enchanter forging a Philosopher's Stone (賢者の石, Kenja no Ishi)- a special type of Lacrima and a legendary alchemical substance capable of turning base metals such as mercury into gold or silver which had infinite uses and infinite magical power stored within it; this could only be done by utilizing Enchantment upon a relic of a God and then by infusing the relic with the energies contained within the Ley lines, inducing a constant link that is impossible to break as it is theorized that Gods were the ones whom created the Ley lines, thus giving them permanent access to the magical pathways at any time. By the enchanter implanting the Philosopher's Stone into their body in a similar manner to that of a Second Generation Dragon Slayer with their Ryū no Lacrima- replacing their heart in a risky procedure that only has a twenty percent chance of success, they were capable of linking the magic channels and Magic Origin in their body to the Philosopher's Stone (and by extension, the Ley lines), effectively giving the user access to an unlimited amount of magical energy as their Magic Origin never fully empties, and they can utilize the magical energy as if it were simply an extension of themselves. This not only grants the Enchanter drastically enhanced physical parameters, they also do not need to utilize any further preparations in order to perform any form of enchantment- instead, they can break the laws of conversation and mass in order to generate what they wish through willpower alone as long as the necessary medium is within the vicinity, making all forms of their enchantment instant and versatile beyond compare- bringing their thoughts into the current plane of existence, essentially giving the enchanter the ability to accurately simulate or mold the real world to their liking, performing Enchantment on a tier never seen before as they are capable of distorting the fabric of reality itself through their thoughts- though they require a vast amount of focus in order to bring their thoughts into reality. Additionally, as the Ley lines are a source of life themselves, this grants the enchanter who has undergone Ars Magna immortality both physical and age-wise, never aging or suffering any permanent damage. As of yet, nobody has managed to achieve this spell. In the case of Persephone Tray, while this doesn't manifest as anything flashy in terms of visuals, since her ascendance to the Magnus Magus allows her to use dragon and divine powers while completely discarding any taboos and drawbacks whereas normally, they could not exist side-by-side, the invocation of Ars Magna ensured that Persephone did not have to give up anything to become the God of Magic.
 * Molecular Regeneration (, Morekyurā Rijenereishon lit. Magic Transference – High Speed Regrowth): Molecular Regeneration is a special application of Enchantment which starts off as a standalone spell but for experienced users, it becomes a permanently activated sub-ability – effectively, Molecular Regeneration allows the caster to regenerate by recreating lost or damaged tissues, organs and limbs. In any case, when activating Molecular Regeneration, the user of Enchantment focuses intently, before pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, allowing the caster to alter them; but in the case of Molecular Regeneration, the caster enchants themselves near-constantly by continuously recreating their own particles exponentially whenever they are disintegrated, allowing a user of Enchantment to near-instantly regenerate tissue, bones, and organs no matter their importance; the speed and efficiency at which the caster recovers from all sorts of injuries transcended the highest limits of human potential, granting them the ability to completely regenerate damaged and destroyed tissue and organs at a velocity that can be considered akin to that of traditional forms of Healing Magic. Because of Molecular Regeneration, the user is constantly in peak physical condition as their body is constantly and instantly reverting to a healthy state, granting them inexhaustible stamina and vitality. Additionally, the user is incapable of getting drunk no matter the strength of the drink, nor addicted or even take any form of drugs; impurities which are transmitted through the air, and they have displayed a complete immunity to hypnosis and Illusion Magic, which could quite possibly limit their focus, and by replicating and creating new particles, they can continuously evolve in accordance to the situation at hand, such as forming new oxygen particles to breathe in a close place. Molecular Regeneration is also capable of being applied to the user's allies to heal them. With Molecular Regeneration, Persephone is capable of rewinding any changes in her target's body by having her magical energy interact with their body's magic channels. In any case, any negative alterations can be rewound up to a day in the past; by using her magical aura in order to completely rewind the magic channels from before any damage or harm from external sources were incurred; the rewound target will adhere to the updated information and restore itself to before any harm was suffered; this will instantly revert any grievous wounds and status ailments, such as poison, paralysis, and third-degree burns to the point before they occurred, also enabling Persephone to cure numerous diseases by restoring the body both internally and externally; but the time of healing varies from person to person—and even the severity of the target's wounds, making it impossible for Persephone to determine a 'proper' healing time for anyone other than herself. Once the process is complete, the body of the affected target will automatically adhere to the updated information and restore itself to before any harm was suffered. Unlike regular Healing Magic which must be cast over and over in order to remain effective, and thus, useful, Molecular Regeneration's effect is perpetual and applying it to a wounded person will make it as if no injury had ever occurred; the effect instantaneous and the target is not restricted to biological organisms, as Persephone can restore anything she wishes; all the pain is condensed into an instant as it is transmitted- as long as the target isn't fatally wounded and without a 'starting' point for Molecular Regeneration to be applied, as long as rebuilding the body and restarting the circulation of blood would have had even the faintest chance of resuscitating the person. In addition, Molecular Regeneration is shown to automatically activate whenever Persephone's magical output drops below combat-necessary levels, enabling her to restore her own body to its original state, automatically completing the repair processes at such a velocity that surpasses the wildest dreams of any sort of cognition, human or otherwise.
 * Enchanted Telekinesis (, Enchanteddo Terekineshisu lit. Magic Transference - Psychic-Type Manipulation): Enchanted Telekinesis is a special application of Enchantment which could be considered a "spell" of sorts that allows the user to move physical objects and substances with their mind and molecular manipulation. In any case, when inducing Enchanted Telekinesis, the user of Enchantment focuses intently, before pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, allowing the caster to alter them; in this case, the caster visualizes the movement of the matter that they wish to manipulate, using their molecular manipulation in order to seize an object in question, exerting their will on it so that it performs as they wish; and they can cause a material body to draw close to themselves; the greater their aptitude with this, the heavier the object that can be pulled or the more wide arc or radius of the method. It can be used to pull weapons from enemies, or, at higher levels of skill, the enemies themselves to be brought closer within their range; levitating them within the air before her, subjecting them to their will. This power is also very useful when a chasm or hole lay between the caster and the enemies. It could also be used to pull foes to the ground. It is an ability to move matter with the mind without exerting any physical force upon the items. With telekinesis, the caster can exert enough pressure to bend half a meter thick metal bars, crush lesser demons with a single grab, and immobilize others' movements completely. Basic level use of Enchantment skill is categorized as Macro-telekinesis and more advanced levels of this skill can be categorized as Micro-telekinesis. The most skilled users of this magic have been thought to possess other magics, due to the nature of Telekinesis. Macro-telekinesis, of course, refers to the movement of larger objects like people, furniture, weapons and plants and earth. Skilled use of Macro-telekinesis has been mistaken for other magics, such as Earth Magic or Plant Magic, however only as far as a beginner in said magic. The skilled use of Macro-telekinesis could also be mistaken for a single Wind Magic spell as the user could cause themselves to levitate and fly. Micro-telekinesis refers to the movement of smaller substances and, therefore, is a lot harder to do as it requires a great deal of precision and control. Micro-telekinesis can, due to what it works with, appear similar to other magics. The easiest use of Micro-telekinesis is the movement of water and other liquids, which can to a degree appear similar to Water Magic. There is also the ability to cause movement in the air or with the wind and can be easily mistaken for Air or Wind Magic. The most difficult use of Micro-telekinesis is often called Pyrokinesis or Cryokinesis. This requires the most control and is the most likely to be confused for another magic, Fire and Ice Magic respectively. The user would raise or lower the temperature by visualizing the movement of the Eternano to either increase or decrease and therefore either set something on fire or freeze it. Masters of Enchantment Telekinesis can combine the Macro and Micro levels of this magic to use what has been referred to as Tactile Telekinesis. By using the precision of Micro-telekinesis, the mage cloaks themselves in a layer of their own telekinetic energy just above the skin. Through this, they are capable of approximating feats of super-human strength, flight and a degree of invulnerability, which allows them to deflect solid objects the moment they make contact with the telekinetic energy. Also, by using the precision of Micro-telekinesis, the mage can extend the telekinetic field around objects they make contact with and then lift them using the skills of Macro-telekinesis to appear to have super-human strength. Truly powerful practitioners can after long enough years of refining. They can control the flow from their Magic Origin to inside their brain, allowing them to cast more powerful Telekinesis spells, without the need of using outside Eternano. Persephone is shown to be a master of using the supplementary ability which is known as Enchanted Telekinesis; being able to telekinetically grab and move up to several objects many times her own size and weight as both a single- or collective mass, her most impressive feat being forming a compressed ball of objects over twenty times her own size and could potentially weigh a net total of several tons. More often than not, Persephone utilizes Enchanted Telekinesis to support her Magic Staves which float around her constantly, and she can move them according to her will in a form of telekinetic combat.

Basic Enchants

 * Mauvette Roar (, Mōbetto Roa lit. Conviction of the Hereditary Purple Garden Roar): Mauvette Roar is an Enchantment that is exclusive to Persephone Tray; it's one of her most simple and yet one of her stronger enchantments which allows her to generate explosive globules of purple energy referred to as "fireworks" of many properties which are affected by whatever they pass by in motion, all dealing tremendous amounts of damage. In any case, when invoking the power of Mauvette Roar, Persephone focuses the voluminous quantities of Magic Power that are dwelling within her frame, before pulsing her energies forth, which are dramatically bolstered by Persephone overlaying her Magical Aura upon her frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of Persephone's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that Persephone is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, but in the case of Mauvette Roar, Persephone transfixes her arcane energies upon a medium-sized area, before drawing back towards herself – while in the process of doing so, the energies take the form of a cloud of pure power, changing into a violet texture in accordance to Persephone's own magical energy. Now, she goes about siphoning the essence of her magical power into the environment in order to have that's classified as the properties of her energy hewn from her soul interact with the masses of magical particles in the vicinity as well as her own magical energy, and from here, through mental commands alone, Persephone focuses her magical energies into her limbs and the like, as the energy affected by the prior Enchantment is quickly condensed within the atmosphere, working in conjunction with eternano that is ambient throughout the vicinity to compress upon the glyphs within Persephone's hands, visually manifesting in the form of various Magic Seals in the shape of circles and squares not unlike that of, swirling around her arms and legs at constantly shifting velocities with various symbols embedded within these rotating crests that are the embodiment of her magic. These seals remain constantly activated in the heat of battle unless Persephone wills them away through a single thought. Thanks to her Unlimited Rotation causing the magical energies to pass through her body while invoking the conversion and fusion of the eternano outside with the magical energy inside her body to complete the casting sequence instantly, all Persephone has to do is aim any of her limbs towards her designated target, causing the rotation speed of the Magic Seals to intensify, utilizing the magic channels in her body to course the magical energy through to meet the "gun barrel" known as the crests transfixed upon her arms and legs, expelling the magical energy like a bullet launched from the gun barrel instantly without any delays involved, being unleashed in such a method that the arms and legs where the Magic Seals are circling resemble rocket burners. The projectiles produced by Mauvette Roar are fashioned to resemble fireworks and rotating stars that explode vibrantly yet violently with a sparkling appearance in purple, yet they function like a laser in a hyper-condensed form; essentially, a powerful surging sphere of stellar energy that shines all seven colours of the rainbow- the trajectory of which spins around at astounding speeds in a spiralling motion, faster than the untrained eye can properly comprehend, impacting upon the target instantaneously after being released from the Magic Seals around her extremities while moving in accordance to her thoughts to track the opponent down no matter what obstructs their passage. Generally, the upper limit is that Persephone can launch twenty bolts at once through punching, kicking, and slashing motions, which are deployed at the speed of thought; each spell is an extraordinarily powerful blast that affects everything in Persephone's path without discrimination- though this means that her magic dominance is only capable of blowing things apart. With every attack, Persephone projects the energies affected by Enchantment outwards using the collection of sigils as a medium, causing a beam of concentrated purple energy to pass through the numerous Magic Seals – upon reaching the final seal, the beam comes into its own in the form of a blinding light which is then launched towards Persephone's target at incredible speed and force, with the blast carrying enough energy to melt anything it comes in contact with, seriously damaging anything with even a glancing hit while annihilating any and every form of defense, crossing the distance of three hundred kilometers in the blink of an eye – anything that the blast of violet comes into contact with has its composition altered into something else, such as forcing numerous spikes of earth to erupt from the ground as the attack flies by and stirring up gale-force hurricanes. Despite its classification as a single spell, Mauvette Roar is divided into two categories, both based on the motion of the energy produced by each attack and motions that the attacks undergo after being released from Persephone's arms and legs. These two classifications are referred to as Starmine (, Sutāmain lit. Fluid Explosive Stars), the spells of this category possess a fluid motion, and Starbow (, Sutābou lit. Fluctuation Explosive Stars), the spells of this category possess a fluctuation motion, respectively. With the assistance of another, more advanced enchantment referred to as Flax Nurture, Mauvette Roar can take upon various alternate properties depending on the types of energy absorbed prior – for example, if Flax Nurture had been used to halve a powerful Fire Magic spell and give its power to Persephone, the resultant spell would annihilate anything it touches through intense flames capable of incinerating Persephone's targets.
 * Sea-Moss Gate (, Shī Mosu Gēto lit. Original Cask Gate of Emerald-Green): Sea-Moss Gate is a powerful Enchantment spell that is exclusive to Persephone Tray that could be considered to be a dramatically enhanced variant of defensive-type spells such as the bog-standard Defenser and the slightly more significant Barrier Magic; however, in this case, Persephone is rumoured to be the creator of the Defenser spell; having forged it in her earlier days while still experimenting with what she could and couldn't do- indeed, by researching the Three Great Fairy Magics and expanding upon the Cardinal Code of Destruction, Persephone was capable of evolving the Defenser spell to take upon a completely new form that eliminated the drawbacks while making everything that was already great about the spell even better, creating an "Absolute Defense" that incorporates the likes of into its existence to grant Persephone the ability to generate a three-hundred and sixty degree barrier of particles around their figure which not only protects the user from numerous attacks, but also absorbs the force of an incoming strike and projects it back at the target. First off, Sea-Moss Gate is one of the few attempts to mass produce the spell known as, which has overwhelming power, but has many risks. So far, every attempt until now has been a complete and utter failure- many lives lost with little to no advancement in refining this incredible magic for general use- it was said that it would be completely impossible to perfectly duplicate this member of the Great Magics of a guild; however, Persephone squashed such claims. This version of Fairy Sphere was reverse-engineered by finding the grave of a certain friendship-obsessed guild master upon the destroyed island, studying the ancient inscriptions upon the gravestone and dedicating many years to replicating the effect of holy barrier. While referred to as a "non-Fairy Tail member version of Fairy Sphere"; it would be wiser to call Sea-Moss Gate "Defenser, only strengthened to the utmost limit in order to cover the user and their allies". In any case, when invoking the power of Sea-Moss Gate, Persephone focuses the voluminous quantities of Magic Power that are dwelling within her frame, before pulsing her energies forth, which are dramatically bolstered by Persephone overlaying her Magical Aura upon her frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of Persephone's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that Persephone is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, but in the case of Sea-Moss Gate, Persephone forces the structures affected by her Enchantment back towards themselves, breaking down the molecular compositions as to enable a smoother transition in the direction of Persephone's own frame, with her Magic Origin functioning in a similar manner to that of a positive charge to draw particles and all sorts of particles towards their body – once a sufficient amount of particles have been amassed, Persephone then shapes these particles using her mastery over the arcane, the particles moving about and rearranging themselves in accordance to her mental commands alone into the form of a lime green force field that surrounds her body from all conceivable directions as a protective shield of sorts. During the activation process for Sea-Moss Gate, further powering this barrier is Persephone's own feelings (the feelings of others optional), which are converted into magical power in order to strengthen the barrier beyond one's wildest dreams. The Sea-Moss Gate provides Persephone with protection against physical attacks and projectiles, even things such as shrapnel, and the protection granted by Sea-Moss Gate is sufficient to be impenetrable to most conventional weaponry, but it could be penetrated by high-powered arcane-infused weaponry such as , the superweapon commandeered by the  that unleashes enormously destructive blasts of arcane energy. This field does not repel gases or energy based attacks as well. The Sea-Moss Gate largely absorbs and negates impact shock, thus protecting Persephone from catastrophic events such as high-speed collision, serving as a filter that analyzes everything as harmful or not, with Persephone utilizing the impregnability of the barrier to push away anything that could cause harm to herself. Examples of these would be high-velocity vectors that are reflected, such as bullets, which a regular caster obviously could not consciously react to, as the speed of a bullet is immensely high, especially from the likes of Guns Magic. However, once a projectile so much as makes contact with the Sea-Moss Gate, the vector values of the attack are reduced to naught as the barrier absorbs the kinetic and supernatural force of the attack, suspending any projectiles that enter its radius. From here, with thoughts alone, Persephone is capable of using the Sea-Moss Gate in order to redirect the projectiles back at her opponent with astounding speed and force, retaliating by returning them to sender, with the projectiles moving and taking aim at the target according to Persephone's will, allowing her to fire without having to even touch them; they are shot with enough force to repel a high-powered elemental spell. While it is possible to block many of the strikes, to do so can be seen as suicidal, and being struck by a single redirected projectile can lead to stagger and thus the rest will hit the enemy. Like the bog-standard Defenser, Persephone can manipulate the barrier of Sea-Moss Gate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by Persephone's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: though unlike the regular Defenser, Persephone is capable of seeing the forms she creates, and the size of a given magical force projection is also limited by her ability to imagine. The smallest force projection she can visualize and maintain the visualization is the size of a grain of sand. The largest solid force projection she can visualize and maintain is about four hundred feet in diameter. Persephone can project larger force-objects if they are hollow. For instance, she could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness Persephone can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. Persephone can make these objects grow or shrink as desired. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. The barrier erected around Persephone and her allies (once again, optional) now takes the form of a sphere of varying colours with a mark and a stylized pair of wings emblazoned upon it. The barrier does not function only on a sole individual, rather by using Persephone as a base, the barrier effect extends around the vicinity. For a summary, Sea-Moss Gate protects Persephone from nearly any sort of attack, and it is said with it, she can withstand a nuclear missile, shock-wave, heat, and radiation. Sea-Moss Gate enables Persephone to break free of an opponent's grip by pushing the field outward to force the opponent away while also hitting them with any other spell; disrupting any attempt to bind her or even restrict her movements, though, on the flip side, Persephone is capable of rendering an opponent immobile by extending the field of energy as long as they are both standing on the same ground. Additionally, Sea-Moss Gate absorbs all kinetic energy that's directed against the caster – this absorption property is known to be highly variable, as it allows the caster to resist the effects of organic and inorganic objects such as solids of all shapes, sizes, and properties, as well as resisting that of energy and fire and even explosions, effectively rendering Persephone nigh-invulnerable as it's almost impossible for her to be harmed, instead bounding around the vicinity, launching off of numerous objects without any loss or a transference of momentum. The range of Sea-Moss Gate is dependent upon the reach of the magic produced by Persephone and any enemies within that range will suffer an alteration that weakens the power of their magics. However, because the barrier is created through magical energies, a weak point is created as Sea-Moss Gate's defensive power is reduced the further one gets from Persephone. But even though this effect decays over distance, even at the very edge of its range it will not completely disappear, so from a tactical standpoint it is possible to safely position auxiliary support. Sea-Moss Gate, like Fairy Sphere, on which the spell is based, protects Persephone (and her allies) from any evil; serving as an absolute defense spell which can even defend against time by acting as a stasis chamber, a place in which time stops, thus everyone within the sphere is stuck in a frozen state in which they don't age. Finally, the tensile strength of Sea-Moss Gate is directly proportionate to Persephone's own willpower – as willpower is partially what fuels the essence of magic, and she is the God of Magic, it is an absolute defense that refuses to crumble regardless of what's thrown against it.
 *  (, Safuran Surasshā lit. Ultimate-Battle-Blade-Magic-King-Sword of Flowing Yellow): Saffron Slasher is a powerful enchantment that's a mixture of an unknown form of magic which enables reality warping and another magic that's assumed to be Sword Magic, derived from the spell normally utilized by the ; attained for usage by Incantamentum, the master enchantment is exclusive to the Magnus Magus of Earth Land – considered to be a trump card beyond trump cards, Saffron Slasher involves Persephone forming a sword out of pure energy by enchanting it into existence before unleashing a single god-speed slash with such power that the laws of time and space are subject to its superiority, rending the progression of the dimension asunder and revealing the truth of the world for all to see, affecting everything on a dimensional scale, resulting in the attack dealing damage equal to the difference between Persephone's maximum magical energy and current magical energy. In any case, when performing Saffron Slasher, Persephone focuses the voluminous quantity of Magic Power that's dwelling within her frame, that are dwelling within her frame, before pulsing her energies forth, which are dramatically bolstered by Persephone overlaying her Magical Aura upon her frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of Persephone's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that Persephone is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, but in the case of Saffron Slasher, Persephone transfixes her arcane energies upon a medium-sized area, before drawing them back towards herself, invoking the process of Shape Transformation to mold these energies and particles into a more solid form, transmogrifying their very existence into that of an enormous ethereal sword composed completely out of a yellow energy that shines illustriously, illuminating the vicinity with its radiance. The sword's length and width is nearly twice Persephone's height and a blade several times wider than normal. Upon equipping Saffron Slasher, Persephone's capabilities in the art of  are augmented tenfold, the blade using Persephone's link to the Ley lines as part and parcel of her draconic blood in order to install various information about the art of the blade; thus, while she would normally be considered a sub-par swordswoman, this boosts her to the level of an expert. In any case, when Persephone unleashes a slash, beforehand, she uses her eyesight and Magical Aura in order to find the difference between her power and the power of the opponent, resulting in Persephone finding a rift of sorts between two powerful magical auras of sorts—both her own and that of her opponent's. Once the rift is found, Persephone slashes into the rift separating her energies and the enemy's with her arcane blade, resulting in the mass of yellow energy which envelops her weapon intensifying magnificently to the point that it postpones the current plane of existence, allowing the blade to pass through objects unchallenged - and by shifting back into the current plane, the blade will promptly destroy whatever it is currently within - from a block of wood to a suit of armour to human flesh; this process enables Saffron Slasher to transcend all matter in order to become the "ultimate blade"; aside from stabbing the rift, there is no visual movement as perceived by the naked eye, but rather, the darkness has been fired right at her opponent in the form of a single strike, hitting immediately with enough power to bust an adversary to shreds, annihilating everything with a decisive, explosive strike. Because it targets the "rift" between Persephone and her foe's magical energy, it is an attack that deals damage equal to the difference between her maximum magical amount and her enemy's magical amount while ignoring any changes in statistics; this means that the more or less magical power Persephone possesses over her opponent, the stronger that Saffron Slasher is and thus it deals far more damage. Saffron Slasher is so deadly precisely because it's capable of being utilized in countless ways- it's almost mesmerizing that somebody can get so much mileage out of a simple sword of pure magical energy. Saffron Slasher can take the form of any type of sword formed from magical energy, such as a regular sword and alter its properties to transform it into another version, such as a rapier or katana. In any form, Saffron Slasher is capable of slicing through magical barriers such as Defenser, Barrier Magic as well as many more, and its slashes are capable of trailing large amounts of waves of lmagical energy in its wake, which can damage the opponent. The moment that the weapon makes contact with the foe via impaling them, the composition of the weapon is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. The weapon itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The armament is strong and sharp enough to cut clean through pure metal weapons as well; the power of Saffron Slasher is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them- it can defeat an  compared to a  in power in a single strike. The full extent of the Saffron Slasher's power remains unclear, but Persephone's skill and arcane energy give it the ability to manipulate space-time, even ripping portals across different dimensions for her to traverse. Of course, in conjunction with her other enchantments, Saffron Slasher can serve the extra purpose of a glorified laser pointer that designates the area-of-effect of another attack. It assists her in condensing the area-of-effect of another of her Master Enchants, Clamator Aetherus, thus minimizing the property damage it is capable of doing – when doing so, Clamator Aetherus manifests in the form of an enormous pillar of golden energy that descends from the skies in the location of Persephone's designated spot, annihilating everything it comes into contact with; thus, this merger resembles an orbiting satellite laser.
 * Navy Pressure (, Neibī Puresshā lit. Overrunning of the Deep Blue Pressure): Navy Pressure is a powerful Enchantment that is exclusive to Persephone Tray; it is a strong close-to-mid-range move which allows Persephone to manifest a large foot or fist composed entirely of deep blue energies that crushes anything in its path and can be projected in any direction that she wishes. In any case, when performing Navy Pressure, Persephone focuses the voluminous quantity of Magic Power that's dwelling within her frame, that are dwelling within her frame, before pulsing her energies forth, which are dramatically bolstered by Persephone overlaying her Magical Aura upon her frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of Persephone's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that Persephone is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, but in the case of Navy Pressure, Persephone then concentrates upon numerous areas that she has installed the power of Enchantment upon, manipulating the atomic structure of these strategic points and drawing the particles back towards herself, before converging these fragments of matter at a singular point – within the skies, while Persephone projects her Magic Seal at the spot of compression, resulting in a circular glyph of magical energy being projected that begins to whirl about at steadily increasing speeds. In accordance with Persephone's thoughts and feelings, the sigil suspended within the air instantly gathers and condenses energies of all kinds using Enchantment's natural properties as Persephone focuses more magical energy into the formation of her magic seal while envisioning the extremity which she wishes to generate, at which point, Persephone can manifest either an entire leg or arm composed solely of energy with a gnarly-looking azure composition and numerous red thorn entangled around their length, the extremities being released from the glyph before anyone can take appropriate actions, allowing the projected appendage to crush the foe. Unlike most Enchantment spells, Navy Pressure can be unleashed from any direction that Persephone deems to be suitable, with the orientation of the spell's release depending on what properties it will take upon. When projecting Navy Pressure forwards, Persephone summons a gigantic fist for an enormous sweeping punch that has incredible horizontal range, pulverizing anything in its path. When projecting Navy Pressure upwards, Persephone manifests the same gigantic knuckle for an enormous uppercut that's visualized as Persephone transfixing her Magic Seal upon a solid surface before the fist shoots upwards like a rising geyser. This version of Navy Pressure hits directly in front of Persephone while also striking anything that's airborne at the time, and it is capable of defeating a fairly powerful opponent rather easily. When projecting Navy Pressure downwards, Persephone stomps the floor with her foot while summoning a gigantic leg, which stomps downward as well – Persephone's own stomping motion can lead into the main force of the spell, and it can launch opponents downwards like a meteor descending to earth if they're airborne – while this variant of Navy Pressure only hits in front of Persephone, it has a large vertical range.
 * AzuriteInfernoPer.pngAzurite Inferno (, Azuraito Inferuno lit. Cindering Flourishing Jailing Funeral of the Indigo Bronze Calamity): Azurite Inferno is a powerful Enchantment developed and exclusively utilized by Persephone Tray associated with the fire element gained by the Elemental Five which enables her to manifest an ascending tower of white-hot azure flame around anything that she deems to be suitable, trapping it while exposing to the heat generated by the fires swirling around the target, the Reaction Force resulting culminating in a nuclear blast wrapped in a deep spiral that deals non-elemental magic damage which ignores defense and evasion. Developed as an extension and evolution of the basic Flamebolt enchantment, Azurite Inferno can be considered the to the former's . In any case, when performing Azurite Inferno, Persephone focuses the voluminous quantity of Magic Power that's dwelling within her frame, that are dwelling within her frame, before pulsing her energies forth, which are dramatically bolstered by Persephone overlaying her Magical Aura upon her frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of Persephone's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that Persephone is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, in the case of Azurite Inferno, Persephone then invokes the process of pyrokinesis by tapping into the supplementary ability of enchantment known as the Elemental Five; using her burning ambition to excite the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of azure flames that burn exuberantly, flickering wildly and continuously. While the activation process is occurring, the flames form themselves into a glyph of blue texture that appears similar to that of a large circular grid of hexagons; the mere presence of this sigil causes multiple streams of winds to converge at a singular point, resulting in an ear-piercing screeching noise that echoes through the air as these gales circle the glyph on the ground leaving a sky-blue aura trail; typically, this sigil is manifested underneath the enemy's body. As energies gather and condense, the flames configure themselves into a circular wall of azure fire which begin to whirl around at ever-increasing velocities, transforming into a fiery tornado that traps the caster's target with incredible heat being constantly released by Enchantment's excitation of the particles reinforce the fact that the opponent is captured by this blazing whirlwind. Anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of the blazing tornado, which slices at them while burning them - all the while, the enemy is guaranteed to be incapable of escaping the clutches of Azurite Inferno, which traps them for thirty seconds, and even if the flames released by the attack fail to properly connect with the enemy, the intense heat released from the spell is only multiplied sevenfold when casting such a powerful spell, meaning that the sheer heat is capable of burning the opponent if they're close enough to the area-of-effect of Azurite Inferno. Once trapped, the Reaction Force supplementary ability is invoked, inducing nuclear fusion by forcing the masses of particles to collide violently, creating newer and heavier eternano nucleuses as the lost masses from the heavy particles' previous form is changed into enormous quantities of energy that erupts into a neon-blue beam of magical energy that is commonly mistaken for the release of high amounts of flame as per a spell akin to . This neon-blue beam of energy quickly spirals upwards upon release, producing intense amounts of heat and energy that does not result in an explosion, instead being a contained release of energy which fully exposes the enemy to the source of the blast known as a flare. Upon contact with the enemy, the energies which compose the spell collapse in on itself as they expand outwards rapidly towards the opponent with astounding destructive power, resulting in a powerful detonation that annihilates the very souls of those that Persephone designates as a target; this spell possesses incredible range, amazing power and pin-point accuracy, and it is easily capable of destroying several buildings in a single strike; reducing an entire desert to naught but a long-spanning sheet of molten glass.

Intermediate Enchants

 * Flax Nurture (, Furakkusu Nāchā lit. Greater Growing Promotion of Brave Yellow): Flax Nurture is an incredibly powerful Enchantment that's only capable of being harnessed by a select few magicians due to its incredibly taxing nature – thus, it can be considered exclusive to the Magnus Magus of Earth Land as she is the sole Enchanter to reach this level of energy demands to invoke Flax Nurture. In any case, Flax Nurture is comparable to the likes of as well as  and 's ability to bestow status buffs upon the caster and anything they target – Enchant: Materialize allows Persephone to manifest myriad status buffs which she is able to apply to herself or anyone else on a whim, manipulating both physical and the supernatural power, enabling her to halve the physical and supernatural power of anything that she deems to be a target and absorb it, thus doubling her own power. In any case, when performing Flax Nurture, Persephone focuses the voluminous quantity of Magic Power that's dwelling within her frame, that are dwelling within her frame, before pulsing her energies forth, which are dramatically bolstered by Persephone overlaying her Magical Aura upon her frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of Persephone's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that Persephone is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, but in the case of Flax Nurture, Persephone concentrates the particles enthralled by the activation sequence at a singular point, condensing them to their utmost limit, causing them to transform into discs of concentrated magical energy that resemble Magic Seals, each one being different in both composition and texture. In accordance to Persephone's thoughts and feelings, these glyphs are packed with tremendous amounts of power gathered by the enchantment process condensing the properties and attributes of whatever Persephone's magical energy washed over into a form of energy – thus, stepping upon these glyphs results in the energies contained within enshrouding her very existences, infusing themselves within her Magic Origin to saturate her frame and induce an augmentation of power in various categories, boosting physical and arcane prowess in a similar manner to "status buffs" from video games; inducing an increase in parameters all across the board, such as speed, strength, durability, and magical output by invoking a variety of 'buffs' akin to the  of  and ; thus, through the infinite potential of Incantamentum, these arcane glyphs produced by Flax Nurture possess properties not dissimilar to the likes of status buff-type spells such as ', ', ', ', ', ', and , plus all of their derivative spells which are produced by aerokinetic-type Slayer Magics such as Sky Dragon Slayer Magic and Sky God Slayer Magic as well as more 'mundane' magics including Healing Magic and . However, unlike the Slayer Magics which can boost parameters by enshrouding the user and their targets with the power of the sky, as Enchantment revolves around the manipulation of all forms of particles, the augmentations are much greater in all aspects, amplifying the capabilities of anything that receives them a hundredfold in comparison to what air-element Slayers could achieve. Thus, through alteration of matter and energy ever-so-characteristic of Enchantment, the majority of Flax Nurture's might, which is said to be at least one hundred times a standard magician's normal physical and supernatural parameters, if not even moreso, Persephone is able to induce the amplification of power through absorbing other sources of power, and from there, numerous side-effects of a sort can be harnessed. Not only this, as part and parcel of Enchantment being possibly the primordial form of magic, all status buffs are capable of being generated on a whim instead of taking the time to set the augmentations up with an incantation – thus, with Flax Nurture, Persephone is able to summon massive surges in strength with naught but a single snap of her fingers; going even further, given that Enchantment is the manipulation of particles both natural and supernatural, Persephone is able to absorb all other forms of status buffs from weaker sources and apply them to herself, thus turning any hopes of gaining an advantage against the Magnus Magus of Earth Land into a fruitless endeavor; being exerted to its fullest extent as to allow the area-of-effect to dramatically widen, affecting everything in the vicinity around her for a one kilometer scope, with Persephone mentally excluding what she wishes to leave out of Flax Nurture. When boosting other targets, once an optimal space has been created, Persephone expels a fragment, or multiple fragments of the energy, before infusing said fragments with a portion of the gathered energy, stabilizing them to the point that they can be accepted and absorbed by anyone. Once this is done, Persephone projects them outward, forming a link between the magical energy of her targets whom she wishes to empower and her own, allowing the fragments to integrate within her targets in the span of a split second. Once directed towards Persephone's friendly targets and/or herself, the overlaying of these seals producing a special phenomena where the infinite potential of Enchantment interacts with her Magic Origin, causing a swift distribution of the tremendous quantities of arcane power that compose these glyphs, accelerating the output and flow of magic from the Magic Origin to Persephone's body in order to enhance all of their fortes. Most importantly, what separates Flax Nurture from the status buffs of aerokinetic-type Slayer Magics is that through the power of affixing her magical energy upon anything she deems suitable, Persephone is capable of generating a slew of status buffs at a near-constant pace, ensuring that she is never without what she needs to overcome the obstacles before her. Additionally, exclusive to Flax Nurture is the ability to shift and organize the status buffs in order to figure out what's most optimal in the situation at hand – for example, when facing a user of, Persephone is able to instantaneously switch her -like powerup to , allowing her to endure the enemy's powerful blows with ease. Thirdly, using Flax Nurture enables Persephone to induce a suction effect which transforms and breaks down anything that could be said to be composed of particles through the theft of electrons. This allows Persephone's power to slowly increase by using the power of Enchantment in order to take electrons from her foe every minute, which has the added effect of halving her foe's power or the power of their magic, while utilizing said electrons to make an "energy shell" full, in order for them to become less, if not completely unreactive and utterly stable, allowing Persephone to consume that power and make it her own, allowing Persephone to gather more and more energy, which she can utilize as if it were her own might. It should be noted that since Flax Nurture divides half of an opponent's power and adds it to Persephone's own power every minute, these status buffs provide a much larger boost if they are transferred later. Fourthly, just like the enchantments which are attributed to Sky Dragon Slayer Magic, the amplification-type enchantments are capable of being used to invoke a Combination Spell between all of them with Flax Nurture, and thus, Persephone can combine status buffs by stacking them upon one another immediately after they're applied to herself or her target, an ability no other Enchanter-type magic seems to have. Finally, with the power of Flax Nurture, Persephone has displayed that she is able to merge the augmentations granted by her status buffs with her other spells; a good example of this is combining the tensile strength of Sea-Moss Gate with a reinforcement-type buff such as , thus granting a shield which would normally protect Persephone against the likes of  and perhaps even any of the Three Great Fairy Magics such as  and  from the likes of , and even perhaps from . Thus, Flax Nurture grants Persephone almost unlimited options in the heat of battle. Generally, Persephone always keeps a fragment of the absorbed power from her foe so that she can unleash it on a whim; this naturally assists her in the creation of various new magics and spells, with her status as the Magnus Magus of Earth Land commonly enabling her to harness the power of her opponent's magic or curse with a skill level that exceeds the original. The time that Flax Nurture activates is every minute; however, it can be reverted to the starting point if this spell absorbs too much energy and boosts Persephone too much, overloading explosively and giving all the assimilated energy to her foe. As an interesting note, Flax Nurture's buffing and debuffing through siphoning are directly linked with one another; this means that upon activation of one property, the other is invoked as well. Thus, as Persephone doubles her own power and halves the power of those she designates as targets, buffs are applied to her existence and de-buffs assault her opponents, oftentimes inflicting debilitating effects upon her enemies and doubling or tripling the boosts she herself receives.
 * Chartreuse Banisher (, Sharutoryūzu Banisshā lit. Removing Invalidation of the Blue-Green Wave Change): Chartreuse Banisher is a powerful Enchantment that is exclusive to Persephone Tray; it enables her to project a wave of green that can nullify opposing attacks and discharge them within an area away from herself. Similar to how a tuning fork functions, which is an acoustic resonator that resonates at a specific constant pitch when set vibrating by striking it against a surface or with an object, and emits a pure musical tone after waiting a moment to allow some high overtones to die out, with Chartreuse Banisher, Persephone is able to manipulate anything considered to be classified as an interaction, which is a kind of action that occurs as two or more objects have an effect upon one another, but more specifically, it focuses primarily upon forces, which are known to be a classification of an interaction that, when unopposed, will change the motion of any object or substance – whether it's a result of Persephone altering the matter herself or some outside intervention, the force transforms a static object into a dynamic one. In any case, when performing Chartreuse Banisher, Persephone focuses the voluminous quantity of Magic Power that's dwelling within her frame, that are dwelling within her frame, before pulsing her energies forth, which are dramatically bolstered by Persephone overlaying her Magical Aura upon her frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of Persephone's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that Persephone is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, in the case of Chartreuse Banisher, Persephone targets anything she designates to be affected by her power, her arcane energy superimposing over the designated target with a simple touch as the ability to manipulate interactions is put into effect. Coming into contact with anything at all, utilizing Chartreuse Banisher, Persephone generates anything classified as a force in accordance to her willpower and has that force overwrite the existence of what she has targeted, not only negating the status of the affected matter but theoretically manifesting something completely impossible upon this world in its place, thus creating an interaction where she is the victor. The skill known as martial arts is oftentimes considered to be nothing but the utilization of the force of the practitioner for combat and recreational use, drawing from the external and internal at any time to supplement this force. Unskilled practitioners apply martial arts as naught but raw power that's unleashed – which, by itself, could be considered to be Persephone's own magical energy. However, as an esteemed martial artist, Persephone is capable of subjugating this immense power to convert it for her own utilization before driving this incredible force in tandem with her strikes, making Chartreuse Banisher one and the same with her skill in martial arts. When harnessing the immense potential of Chartreuse Banisher, Persephone is capable of equipping a specific set of properties that correspond to a set of alterations that result in an aspect of the world being altered in accordance to her willpower, all directed by her own thoughts and feelings – it affects both the inanimate and animate. Ever since their creation, tuning forks have been used to initiate musical tuning, the process of adjusting musical instruments – Chartreuse Banisher replicates this ability flawlessly; thus, when invoking Chartreuse Banisher, Persephone is able to view and analyze the internal structure of energy of anything that she comes into contact with, using her skill in Enchantment to adjust their "pitch" – while this usually turns whatever's before her that poses a threat into an advantage, this also means that Persephone is able to use Chartreuse Banisher to improve whatever she touches, such as restoring things to their previous state – both for inorganic and organic structures – allowing healing of a sort. Even so, whether it does improve them depends on their structure and if it's necessary at the time; as such, using Chartreuse Banisher to "fix" somebody may not necessarily improve them, or it may be a temporary fix to a recurring issue. Just as a headstock of a guitar is where the musician adjusts the tune, pitch, and guides the string tightness, with Chartreuse Banisher, Persephone is able to adjust her energy tuning to whatever she deems to be suitable in accordance to the situation, granting this enchantment incredible versatility – the strings are the key components of a guitar, being a factor in the variants of tone and complexity – the string count of a suitable target determines the overall structure of the target with Chartreuse Banisher, with greater string collections meaning that it will be more difficult for Persephone to affect her target with this enchantment. A myriad of distinct abilities are granted by Chartreuse Banisher as mentioned above, but going further into detail, Persephone has displayed that simply by invoking this particular enchantment and coming into contact with them, she is capable of extinguishing the high-intensity flames of pyrokinetic-type magics with a single touch, dispelling massive sandstorms caused by harenkinetic-type magics, turning an opponent's enchantment-empowered attack against them by absorbing the kinetic energy released by the activation of said tool and redirecting it through Chartreuse Banisher, and removing/adding the concept of a force from and to anything she targets on a whim before bestowing it upon something else, including herself, as to induce a particular alteration upon this world – all this, simply through contact with anything she deems suitable. Installing the properties of tuning within the ability before her, Persephone is able to adjust and manipulate the supernatural power regardless of its intensity, meaning that Chartreuse Banisher works on the likes of even Lost Magic and Slayer Magic as well as Going from Chartreuse Banisher's ability to remove and add the concept of a force from anything Persephone wishes, she can affect sound, friction, an assortment of small tools, the water in a human body, and almost anything she wishes – potentially, this could also affect the breathability of the world's atmosphere. At its highest level, Persephone is able to use Chartreuse Banisher to paralyze her adversary by controlling the flow of their energy and their senses, completely shutting them down. In essence, what Chartreuse Banisher does is basically control vast amounts of energy coming from other beings, and direct the flow and prevent it from going out of control. As such, with the power of Chartreuse Banisher, anything that could be considered a "supernatural power" is naught but meaningless before the might of this form of enchantment – as the ability to manipulate interactions between anything ensures that with Chartreuse Banisher, Persephone can manipulate anything that's classified as a supernatural ability. Interweaving the invocation of a myriad of separate interactions through simple focus and magical energy oftentimes results in surprising emergent phenomena, as everything requires interaction, Persephone can potentially affect anything she wishes with the power of Chartreuse Banisher. However, as a slight drawback, Persephone is required to be constantly aware of the "tuning" method she uses when invoking Chartreuse Banisher, so it could be potentially hazardous to those it affects when their "sound board" is unstable, meaning that against the likes of out-of-control powers and those with dubious mental faculties, Chartreuse Banisher could kill them outright. Thus, as claimed by Persephone herself, Chartreuse Banisher is utterly perfect, but it's her own skill that makes all the difference – what she does with the interactions that compose an existence is up to her. In a sense, Chartreuse Banisher could be likened to defusing a bomb while simultaneously dismantling its composition and taking it apart outright.

Master Enchants

 * Crimson Destruction (, Kurimuzon Desutorakushon lit. Ending Annihilation of the Raging Miraculous Flame): Crimson Destruction is an extremely powerful Enchantment of the Master Enchant level that's exclusive to Persephone Tray and activated through the supplementary ability known as Reaction Force that induces a release of the energy in the nucleus of eternano particles and particles affected by Enchantment, unleashing an enormous amount of energy in the form of a positively massive nuclear explosion. In any case, when performing Crimson Destruction, Persephone focuses the voluminous quantity of Magic Power that's dwelling within her frame, that are dwelling within her frame, before pulsing her energies forth, which are dramatically bolstered by Persephone overlaying her Magical Aura upon her frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of Persephone's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that Persephone is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, in the case of Crimson Destruction, Persephone mentally bunches large clusters of eternano together, resulting in the formation of a mass of energy that is barely visible to the naked eye, with only brief azurite glows indicating that the thing exists. Once this step of the spell has been completed, Persephone induces nuclear fission upon the masses of eternano, breaking the particles apart with the process of a nucleus of eternano splitting into smaller nuclei in the blink of an eye, releasing a quantity of energy unheard of in any day and age in the form of an enormous explosion that echoes outwards for several thousand kilometers or more, the impact of the powerful surge causes a large mushroom cloud to quickly rise upwards at the point of casting the spell. The casting of Crimson Destruction, as mentioned above, produces an enormous amount of energy and radiation that possesses the ability to reduce everything in its area-of-effect to nothingness, leaving naught but scorched earth and darkened skies in its wake. The radiation released by the explosion is that of countless x-rays which superheat the oxygen, producing a gigantic nuclear fireball, the expansion of which unleashes a wave that travels faster than the speed of sound for the briefest of moments that transfigures into a shockwave - a wave of pure concussive force that can propagate through a medium, characterized by an abrupt, nearly discontinuous change in pressure, temperature and density of the medium. Upon releasing the shockwave, the projectile of sorts more often than not damages the surrounding environment, blasting through the air at astounding speeds upon release; these shockwaves ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with- they can push targets over, repulse them away, shatter them, destroy houses and building several kilometers away, and even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes. Over time the radiation released by the spell can potentially kill people farther away how much radiation was released- it can also cause radiation poisoning that can make people extremely ill as well as radioactive debris. The activation of Crimson Destruction additionally releases fallout, a nuclear material and dust that has been irradiated and becomes radioactive, being blown away by the wind large distances from where the explosion occurred, and can remain dangerous for long periods of time. However, for all of its amazing power (and the fact that Crimson Destruction was the spell that ended a war), it can only be utilized once per year due to its massive drainage upon Persephone's magical energy, but the strategic value of that single shot is not to be underestimated, and it must be used carefully, for a defensive spell can only protect her from the edges of a nuclear explosion.
 *  (, Deusu Sēma lit. The Godly Star that causes Cities to Crumble): Deus Sema is a powerful Enchantment spell and a variant of the advanced Heavenly Body Magic spell known as, attuned for usage by Master Enchantment – just like the original version, Deus Sema involves the magician bringing down an enormous meteor enhanced by stellar energy upon the immediate vicinity, resulting in mass devastation. In any case, when invoking the power of Deus Sema, the Enchanter focuses intently, before pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, but in the case of Deus Sema, the user of Master Enchantment taps into the symbolism inherent within all astronomical objects, from here the caster fueling their energies with positive emotions, initiating the usual fusion of ambient eternano that's saturated throughout the vicinity and their own magical power as to bring down said astronomical objects from the depths of space into the mortal plane, placed under their command as their magical energies which had fused with eternano undergoes the process of a chemical reaction as directed by their imagination, invoking the power of stars, self-luminous celestial bodies consisting of a mass of gas held together by their own gravity with the inward-directed gravitational forces are balanced by the outward-directed gas and radiation pressures – this flawlessly replicates the activation sequence of Heavenly Body Magic. At this point, the wielder of Deus Sema bows down and points their hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, focusing the stellar energies made manifest by nuclear reactions in the interior of the star, which in turn is balanced by the outflow of energy coming from the surface or a star as the clouds above them darken, forming a high-intensity cyclone as they transfix their magical energies upon the heavens and the space above, far beyond the planet, enthralling their very souls – their magical energies unleash a powerful gravitational pull that affects space, dragging a rocky/metallic body which travels through outer space known as a meteor under its thrall. Emitting immense gravitational forces, the caster begins to drag the meteor downwards – in the process, coating it with a layer of magical energy as to prevent it from suffering from a reduction in size while descending, falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the meteor is so large that it is extremely difficult to dodge it. As the meteoroid descends upon the vicinity, it very quickly picks up speed until it reaches terminal velocity, which is the highest velocity attainable by an object as it falls through the air – thanks to the capabilities of Master Enchantment, as the meteorite descends, the magical energies which coats the meteor rapidly expands air particles, causing those in the vicinity to have difficulty breathing. As well, due to the decrease in the scalar pressure of the air, all forms of matter held together by that pressure (which includes living bodies) begin to break apart. telegraphed, the meteor is so large that it is extremely difficult to dodge it. The user can also summon another meteor which will then collide with the first, ensuring that they crash into their intended destination. When the meteor manifested by the power of Deus Sema hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large impact crater in its wake while obliterating an enormous battlefield and killing everyone upon impact; the impact forces millions upon millions of rubble debris to hit the ground, in a method not dissimilar to an actual meteor shower; with the resulting tremors being felt as far as an entire town away. With her skill in handling the annexation art, Persephone has displayed that she is capable of unleashing Deus Sema by conjuring a Magic Seal in the skies above that serves the purpose of a portal, allowing not a single meteor, but an entire meteor storm to rain down from the heavens upon her opponent, devastating the immediate vicinity and surely annihilating anyone considered to be her adversary.
 * UltimaPer.jpgClamator Aethereus (, Kuramatōru Ēteriasu lit. Invitation from Beyond the Rumbling Empty Skies): Clamator Aethereus is the name of an exceedingly powerful Enchantment spell which is considered to be akin to in terms of power - it is a non-elemental spell that deals immense damage to everything and anything that the user designates it to affect. However, Clamator Aethereus requires significant vitality and power to cast and can backlash and kill the caster if they haven't prepared beforehand. In any case, when beginning to cast Clamator Aethereus, the caster focuses intently, before pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, but in the case of Clamator Aethereus, the caster draws the energies pulsed outwards from their Magic Origin as well as using each and every one of their Magic Pathways as a fulcrum in order to absorb ambient eternano stranded within the atmosphere into their body before fusing it with their magical energy while flaring up their Magical Aura- effectively, this gives the caster of the spell the appearance of having countless multicoloured auroras flowing from their body, having pushed their magical output to its utmost limit as to enable the casting of such a high-powered spell. Once this slightly tiring process has been completed, the user shapes a portion of this magical energy into a Magic Seal known as the "Ultimatum Sigil" (, Arutimeitamu Shigiru lit. Supreme Ultimate Magic Seal) that is manifested above the immediate vicinity- this seal is of a multicoloured texture, changing spectrums every half a second as to signify its superiority over other forms of magic. The Magic Seal and the user's Magic Origin (and by extension, the magic they are emitting currently) possess a symbiotic link for this single spell, which enables the user to actually cast the overwhelmingly powerful attack by fuelling the majority of their magical power into it. The shine of the Magic Seal summoned into the skies illuminates the vicinity with its radiance, in some cases blinding those unfortunate enough to be near it. The Ultimatum Sigil, suspended several hundred meters in the air, acts as a magnet of sorts, producing a high-power suction effect which acts as a vacuum of sorts, drawing the user's foe(s) in, in addition to absorbing stray magical energy and particles affected by Enchantment in the immediate vicinity in order to bolster the power even more- generally, if this spell almost guarantees a certain-kill and has a chance of killing the caster through the backlash produced, then there would be no use in holding back; rather than simply killing the opponent, Clamator Aethereus should always be used to overkill them. Anyone and anything drawn towards the Ultimatum Sigil is lifted into the air with immense force until the seal is dispelled, meaning that once caught, it is damn near impossible to escape from this certain death about to be unleashed. As the spell is being prepared, the deepest pits in hell and the pinnacle of the heavens tremble in preparation for the absolute destruction about to be brought to life into this plane of existence. With the incantation, "Under the shining name of the lord, may the light of judgment fall as rain upon these impure souls!" (輝く御名の許　地を這う穢れし魂に　裁きの光を雨と降らせん., Kagayaku mina no moto, chi o hau kegareta tamashii ni sabaki no hikari o ame to furasen), Clamator Aethereus' immense power is brought to life. The power that is said to have split the heavens and earth is upgraded from mere fantasy into harsh reality by the incantation and the user's signal to the Ultimatum Sigil which takes the form of a simple finger snap, signifying the Magic Seal held in the heavens to begin to spin at quickly advancing speeds, releasing orange streaks of light which scatter from the outer ring of the seal- while this certainly isn't the effect of Clamator Aethereus and is simply a side-effect of the spell's casting sequence, these streaks of light can also burn through all sorts of objects if they land on anything, even by accident. In a flash of energy, Clamator Aethereus is unleashed from the Magic Seal in the form of two enormous spheres that are quickly released and flank the sides of the Ultimatum Sigil- the left orb of magical energy is light blue in the center with deeper blues and purples on the outer part; the energies swirl around in the middle of this orb at a high speed; it possesses a temperature that breaks physics by going below absolute zero. The right sphere is a blazing crimson with a deep orange in the middle, burning like solar flares. These two orbs of ultimate power release truly impossible amounts of magical power, with freezing and incinerating properties respectively, the dual spheres, both of opposing elements, simulate a paradox and inflict that impossibility upon the enemy. The energies released by the frozen sphere and the blazing orb compress completely while they smash against each other unendingly, simulating the rending of space and creating an artificial dislocation of the space-time continuum, allowing their power to act as a crushing torrent of pure power that extends from the heavens and the earth while annihilating both, affecting everything caught in-between these spheres while pulverizing anything unfortunate enough to be in the way of the spell, swallowing and crushing all in its path, with the dual spheres releasing a dazzling light that does naught but intensify as the spell continues. The power of Clamator Aethereus is said to reveal the "Original World" (原始の世界, Genshi no Sekai) , the state of Earth Land before life came into existence upon its foundation, tearing apart the azurite skies and brown earth in order to display naught but grey, the prototype Earth Land before life and magic was brought into existence by what can assumed to be The One Magic. Once the spell ends, the orbs displaying the truth of the world and Magic Seal which held the targets in place vanish into nothingness; though the state of the world remains fragmented and broken, Clamator Aethereus' impact made all too clear. In any case, in terms of statistics, Clamator Aethereus attacks an enormous area for non-elemental damage, ignoring defense, reflect and any other protections, meaning that no matter what, the enemy will receive the full brunt of the attack. The immense amount of damage that the opponent is dealt, alongside catching a brief glimpse of the truth of the world when exposed to Clamator Aethereus, ensures that if the caster deems it fit, the power of this spell can remove their very being from both the physical and astral planes of existence, destroying them until naught remains except the yin and yang of Clamator Aethereus, even vaporizing their essence and removing their souls from the cycle of reincarnation. Clamator Aethereus can be favourably compared to the Satellite Square: Etherion as a weapon of mass destruction which can wipe away an entire country in an instant; albeit Clamator Aethereus is on a completely different level and it is said that it could perhaps annihilate Earth Land if it was ever used at full power- for this reason, those rare few who can actually cast the spell only use a small portion of its world-shattering power. Naturally, Clamator Aethereus itself, due to its overwhelming power and the amount of preparation needed to cast the spell, drains the caster's entire magical reserves even if their Magic Origin was originally storing the maximum amount- indeed, it could be confirmed that in order to actually bring this overwhelming power into the current plane of existence, one would need not only a full magic container, but immense magical power levels akin to a member of the Ten Wizard Saints or even above. However, after the spell ends, the user, if they use it without a full magic capacity, will receive immense amounts of backlash which could possibly kill them by draining their life force.

World Reconstruction Magic Spells

 * Colourless Void (, Karāresu Voido lit. World Reconstruction Magic: Phantasmagoric Upheaval of the Textureless Macrocosmos): Colourless Void is an extremely powerful World Reconstruction Magic spell enabled by Enchantment, intricately linked to the use of the primordial form of the art known as Incantamentum – Colourless Void is exclusive to the Magnus Magus of Earth Land, being a perfect refinement of the concept of World Reconstruction Magic attuned to Persephone's own combat skills, and thus, it could be considered the "ultimate" form of World Reconstruction Magic – Colourless Void involves Persephone rewriting the very fabric of reality itself in order to replace it with a world that would be advantageous to her in the current situation. In any case, when performing Colourless Void, the Enchanter focuses the voluminous quantities of magical energies which dwell within their frame, before pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, allowing the caster to alter them; but in the case of Colourless Void, as the Magic Origin is oftentimes equated with the soul of the magician, the user now taps into their soul, the incorporeal and immortal essence of a living being, supercharging their soul with their magical energies as to empower their arcane energy with their soul, also placing a very small portion of their own soul into the energy. This results in the caster's magical energy becoming a mixture between ordinary magical energy and life-force, the fundamental force that allows life to appear/exist, grow and flourish throughout the universe. Now, both activation sequences combine, as the caster imbues their magical energies and vitality within the earth itself, their energy manifested as a proof of them being the greatest magician to wander the dimensions – their personal Magic Seal, shining illustriously no matter the location. This arcane glyph whirls about at unfathomable velocities which are incapable of being perceived by the human eye, compressing energies before releasing them in a gigantic explosion of textureless energy that instantaneously washes over the vicinity as the Magic Seal expands to cover everything in existence, expanding out to several thousand kilometers, influencing all of the current dimension – the seas, the sky, and the earth are all affected – shrouding everything within the area in the caster's arcane energies, effectively putting anything and everything which steps into the area-of-effect of the release under the caster's command with absolutely zero chances to break the hold, affecting and influencing even the Ley lines themselves with little effort. As everything has been enthralled, this serves as a sign sent to the heart of Earth Land itself, telling it to cower in fear of the woman known as the Magnus Magus. Being subjugated to the caster's will; the macrocosm explosively reacts, allowing the Enchanter to momentarily take possession of its ground, which spews forth an illusionary burst of countless forms of elemental energy that don't emit any associated properties, but spreads out from the Magic Seal in order to form a boundary and wall for Colourless Void, stopping at the very edge of the planet itself while allowing just enough breathing room for the caster to affect celestial objects; this textureless elemental energy illuminates the area for the briefest of moment as the immediate vicinity undergoes terraforming according to the caster's will, transmogrifying its very existence into something according to their thoughts and feelings. Unlike most other forms of World Reconstruction Magic, which commonly generate a pre-determined illusory world that's formed in accordance to the Enchanter's soul, Colourless Void is entirely malleable, being derived from the caster's imagination, and thus, there are infinite options at the Enchanter's disposal. Possessing absolute dominance over the generated world, the Enchanter is able to influence anything that's considered to be a law, such as laws of physics, which are consistencies within the world that are inferred from particular facts, applicable to a defined group or class of phenomena, and expressible by the statement that a particular phenomenon always occurs if certain conditions be present, as well as the laws of science, statements that describe or predict a range of phenomena behave as they appear to in nature; but all laws are put under the caster's command when invoking Colourless Void. This applies to the myriad laws of thermodynamics which can be applied to Magic and Curses as well, allowing the Enchanter to ensure that they can never run out of magical energy or boost their power to easily overwhelm the likes of fellow World Reconstruction Magics, Slayer Magics, and even the Three Great Fairy Magics and Lost Magic,, and many more with ease. Removing the laws of physics on their body also enables infinite flight at speeds that could be considered to be beyond the speed of light, and render themselves completely invincible in the face of an overwhelming onslaught. Additionally, as Colourless Void creates a world which is optimal for the Enchanter's situation, just like , the caster is able to reshape the world in accordance to their whims, such as raising massive tidal waves, altering the plate tectonics of the lithosphere, changing atmosphere's structure, and manipulating the atmospheric chemistry in any way that they wish. On the opposite end, to their opponent, the Enchanter is able to constantly drain them of magical power, alter their terrain to ensure that they'll always have difficulty traversing the environment, and fling them around like a ragdoll should they remain within the boundaries of the Colourless Void – last, but not least, the Enchanter is capable of manifesting countless natural disasters on a whim as the world has been terraformed in accordance to their whims. All of this combined ensures that Colourless Void is the supreme form of World Reconstruction Magic that's above all other forms of the magic, the ultimate proof of the incredible power of the Magnus Magus of Earth Land.

Junction
Junction (, Jankushon lit. Two Hearts Beating as One Synchronize) is a unique ability which grants anything classified as a spirit and anything or anyone else of their choosing the ability to merge together into a singular, unified being, combining the physical and supernatural powers of the two flawlessly while augmenting their power significantly; instead of choosing between a form, the spirit and their partner can combine them as they need, and can make a form with the advantages of any result of the merger. Junction itself is noted to be one-of-a-kind in that it's classified as more than one type of supernatural power; for one, it exists as a Spirit Technique on the spirit's end, but it can also exist as a Magic for magicians and a Curse for demonkind, making it the very first Variable Skill. It has been displayed that there are a myriad of methods in which to merge using Junction, though a constant is that there's a single technique to achieve the feat. Unlike the rest of the Spirit Techniques, Junction is one of the very few relics of the age of spiritkind that remains within the dimensions, as it was originally taught to humanity in the wake of the uprising of summoning magicians after the in order to combat them effectively, human and spirit merging to take down those whom believed they had a chance to become the next rulers of mankind.

While it is not completely certain yet, both variations of Junction whether it be invoked through Spirit Techniques or ordinary Magic and Curses could quite possibly be distinctive in multiple ways, and because of this, it could leave the opponent in confusion as a demon whom uses Junction to merge with a human could have multiple differences and alternate spells compared to a spirit whom uses Junction to merge with a human. As Curses seem to be inherently more powerful than the bog-standard magic and they are lethal for human magicians due to their composition of, this makes a demonic Junction riskier than a standard version. While invoking the process of Junction, the spirit and their partner focus intently as they intensify the volatility of the supernatural energies that are dwelling within their soul as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, this effect is dramatically bolstered by the wielders flaring up their supernatural auras at the exact same moment as to achieve a natural form of synchronicity, the participants focusing on one another while their auras rise exponentially, supernatural energies ascending to the heavens where they link together, enabling a form of Unison Raid, their thoughts and feelings resonating with their supernatural energies while the two keep the same goal in mind. Something that should be noted is that the two participants do not really have to be standing next to one another to achieve a successful union – instead, they can be as far as several hundred meters away, allowing Junction to be invoked without any impractical standing still that's apparent with most other forms of merger-type powers. This setup enables the spirit's spirit power which is naturally generated simply by existing merges with the partner's own energies, whether the source of energy be magic power as produced by Magic or Curse Power produced by Curses from magicians and demonkind respectively, the strong emotions and the wishes of the participants causing the supernatural energies to coalesce into a unique form of energy that's referred to as the Bond Phenomenon (縁現象, Engenshō), which serves the purpose of acting as a chemical bond, attracting the atoms that compose the bodies of the participants to one another like a positively charged magnet with a universal absorbing force; though this process can take time even if their bodies have fused; and it sometimes just freezes if the two are resisting assimilation. Auras of blazing energy textured in the same colour as the participants' personal colours enshroud their bodies, while the users are thrown together, colliding instantly before the new being emerges in a burst of energy, newly brought into this world. When Junction has been correctly invoked, the unified existence forged from the combination of two beings is known to combine all aspects of power from the composites and boosts their strength both physically and supernaturally to a level that easily transcends the might either caster would have had by themselves.

As mentioned above, there's countless methods in which the end result of the merger is brought about, with various "types", so to speak – the exact type of fusion is entirely dependent on the willpower and wishes of both beings. Aside from the method mentioned above, in some cases, if anything classified as a spirit such as a demon is sealed inside of the host, the host can activate Junction at any time- with the spirit's approval, the user can integrate the demon's powers within their body. This allows the host to replicate the powers of the spirit; filtering out supernatural energy in a process known as drawing from the spirit and storing it ready to be used by the user. This allows the user to possess near superhuman abilities, such as increased speed and strength, as well as being able to use the spirit's supernatural power; the physical and supernatural aspects of the spirit being overlaid upon the host. Interestingly, invoking the process of Junction has the effect of defending the casters against any form of attack that their adversaries launch at them through a highly resistant barrier of energy – upon protecting the users, said barrier produces a powerful concussive force that knocks the enemies back; however, this can be a double-edged sword, as the users' current supernatural powers are cancelled out when activating the mode; but despite this, this drawback can be morphed into a blessing, letting attacks be chained together in new ways. In any case, no matter the activation type that's accessed, the invocation of Junction results in the merged being possessing an extreme boost in power; giving them access to new abilities, including executing powered-up spells and techniques as well as dramatically enhancing their body functions. While in the merger, the resultant being slowly begins regenerating their stamina; while they gain a higher chance of obtaining a critical hit; as well as generic bonuses as special attacks, increased damage, and other enhancements. During a successful merge, striking hair or pupil colour changes become apparent, and it will even change the colour of clothing the user is wearing at the time- perhaps at higher levels of power, the user(s) will undergo a drastic physical change.

More often than not, Junction is presented as two beings merging in both body and soul, the end result possessing aspects of both characters that were a part of the merger, not only combining their physical prowess and skill in wielding their supernatural energies, but also granting the resultant being the ability to harness the composites' supernatural invoking methods – for example, if a wielder of Fire Magic combined with a magician whom utilized Gravity Magic, the merged being would possess the ability to cast both magics. Additionally, when it comes to different forms of supernatural invoking methods such as Magic and Curses, after deciding what form of combat the merger will use, the supernatural energy as well as the corresponding ability that's possessed by one composite being is converted into a form of supernatural power that the other being is accustomed to using, thereby granting them the ability to use the ability through the alternative source of energy as if it were natural. Continuing onwards, when two wielders of the same style of supernatural ability merge, their styles will merge for the duration of the transformation, the combined being also possessing the ability to wield both abilities separately – for example, if two s – one wielding and the other using  –undergo the process of Junction, their individual forms of Dragon Slayer Magic will combine in a manner not dissimilar to a Dual Element Dragon Slayer Magic or a, granting the merged being the ability to access a form of Dragon Slayer Magic highly reminiscent of  at a level of proficiency that resembles the original casters' skills with their own magics. It should be taken into consideration that harnessing Junction also has the side-effect of merging the composite beings in a state that they were in before they combined – thus, powered-up states and status buffs are transferred onto the fusion's result. For example, if a with demonic blood invoked the power of Dragon Force while their partner also accessed the full potential of dragonkind during the combination, the merged being would be in a state of permanent Dragon Force until the two de-merged.

Additionally, one participant can always initiate a form of telepathic contact with the other in order to coordinate their actions and retain control of the merged being at all times. As a side note, Junction is capable of merging Maken together; it is done by manipulating the basic functions of Junction, using a Lacrima with Junction in it, that has been modified, by making it so it can fuse only the beings that it was assigned to, be it human or not. Doing so by giving an "imprint" of one or more samples of blood from the needed subjects to fuse. And by making it so the Junction Lacrima only identifies those with the blood sample, it only fuses them, either when they come in contact with it, or when close enough to its radius, but would take time, if one or more of the subjects don't have a mutual agreement in fusing, resulting in their bodies slowly breaking apart in order to fuse. However, it it basically needs a scientist who is aware of their actions, Lacrima, and samples from the designated targets. In addition, this version of Junction is permament, unless the power source, i.e. the Lacrima fusing them, is destroyed, but it has a chance of also killing all who is fused. However, as a slight drawback, in order to activate the merger, the execution of Junction has an "limit meter" that fills as the two participants collect enough supernatural particles such as eternano for magicians; these supernatural particles are represented by glowing orbs of light that appear whenever an attack from either user lands upon their target or if they properly defend themselves from an opponent's strike; through their souls, the supernatural particles are absorbed as they move around the area, but not while attacking unsuccessfully or being attacked. Once the merger is entered, the resultant being's supernatural reserves slowly drains with the invocation of supernatural-based powers siphoning the energy faster, and the merger ends when it is depleted. The rate at which the supernatural power of the resultant being drains can be lowered by using certain s such as Lacrima as mentioned above. While in the merger, the character can still collect supernatural energy, refilling their power as it depleted. As a result of the incredible power displayed by this ability, various derivative spells have been developed for numerous iterations of Spirit Summoning Magic by using Junction as a basis – for one, the Celestial Cross Fuse and spells of Celestial Spirit Magic enable the summoner to combine with their Celestial Spirit, as does the Daemon Union spell of Lemegeton Spirit Magic with Different Dimension Demons – though all have fallen short in reaching the power of the original Junction.

Chronos Rose
Chronos Rose (, Kuronosu Rōzu lit. Forbidden Heretical Sorcery: Ultimate Time Control) is the name of a Caster Magic that enables the user to manipulate the essence of time itself. Chronos Rose is referred to as the Original Chronokinesis (, Orijinaru Kuronokinesisu lit. Primeval Time Magic), being the magic from which all other time-based magics stem.

Chronos Rose was previously the "Yin Half" of the Ouranoforce (, Ōranofōsu lit. Time-Space Power), a Lost Magic which was originally "The Strongest Magic"; Spatioaxel was the "Yang Half" of the magic. The original Time Space Magic was capable of incredible feats such as creating rifts in space and time, which could make those who passes into them be banished to the void. In battle, this could also be used to distort space and thereby damage the opponent, and stop time for a matter of moments- this power could also be used to replay the battle again and again, performing numerous attacks in what appeared to be an instant. However, as centuries passed, the magic's power degraded to only a pale imitation of its former self, though this was mitigated by the splitting of the Ouranoforce into the magics referred to as Chronos Rose (, Kuronosu Rōzu lit. Forbidden Heretical Sorcery: Ultimate Time Control) and Spatioaxel (, Supēshoakuseru lit. Space Magic) before the Ouranoforce deteriorated into its current form.

It isn't a magic that gives the illusion of something referred to as "Chronomancy" but is simply a mockery of such – no, Chronos Rose is the name of the name of Persephone's unique branch of magic that was carved from the stone known as "hard work and dedication", spending countless eras researching how time and space flows and affects all four dimensions and how exactly to unlock that constant law of existence and render it accessible to a bog-standard humanoid; after untold generations that passed by as Persephone remained stagnant in her pursuit of this ability, a single fruit was grown from the tree of Persephone's hard work, peeling the skin off of the fruit to reveal a power beyond the regular confines of the arcane – Chronos Rose. It's name was something truly worthy and reprehensive of the power of controlling time; the god Chronos (クロノス／Χρόνος, Kuronosu lit. time) was the personification of time in Greek Mythology. As society progressed, Chronos was constantly confused with the Titan, Chronus, and this give birth to the anthropomorphism of time itself, "Father Time". This "magic" was given a title that alluded to all three concepts – but particularly the former – as it was a magnificent rose that finally bloomed under the sunlight of Persephone's study and hard work, and as its petals revealed themselves to this master of magic, the power that was associated with these mythological figures and concepts came into her possession as the greatest of her already impressive accomplishments.

To get down to business (to defeat the huns), Chronos Rose, as if the grandiose description above and the name would ever-so-subtly suggest, is the power to control and manipulate time (時, Toki), which is the metaphysical concept of the indefinite and constant progression of existence and events that occur in a supposedly irreversible succession from the past through the present to the future. As a one-of-a-kind existence exclusive to Persephone and as a "magic", Chronos Rose is capable of being differentiated from regular forms of time manipulation in that it could be seen as something more akin to a force of nature – it isn't a "group of assorted spells of all types with a single concept typing them together", but rather, it's an ability that enables this master magician to constantly affect the metaphysic aspect that allows all four dimensions to continue its progression – because of Chronos Rose, Persephone has advanced something as simple as "telling time" into "telling time what to do", sending a message to the laws of conservation to "screw you" and force these fundamental laws of the universe to shoulder the burden of a past that has no future. Since the beginning of when humanity and the like began to start thinking, time has been an integral part of religion, philosophy, and science, but even so, countless scholars have been incapable of defining it in a way that this solid description of the concept of "the constant progression of existence" would fit in quite nicely in every and any field of study where it was applicable. However, Persephone Tray, through her thorough study and excavation of this power once thought to be naught but a phantasm, took any and every definition into account during the creation of Chronos Rose, resulting in a "power beyond power" as its applications encompass all ideas of what "time" is.

No matter what it is, as long as time is a major proponent in its existence and mechanics, with Chronos Rose, Persephone is capable of inducing it and displaying amazing control and knowledge of the subject, manipulating the concept of time from various ranges and manners, affecting an overall area or a specific target, including herself – there's no real limitations to what she can and cannot affect with Chronos Rose. In order to actually activate this power, Persephone is required to induce the mechanics of the ability with a snap of her middle finger and thumb on any one of her hands- this gesture acts as a conduit which focuses and dictates the flow of magical energy, tapping into the magical energies that already exist within the earth and matter; representing the cyclical flow of eternano and turns that power to manipulable ends; allowing Persephone to mold and initiate the fusion of magic energies and eternano without having to draw it towards herself, molding these supernatural energies into the form of gears referred to as Timegears (時空研歯車（タイムギア）, Taimugia lit. Time-Space Grinding Cogwheels); which are rotating machine parts that mesh with another toothed part to transmit torque; these gears are commonly summoned two apiece, and visually, the gears manifested via Chronos Rose are predominantly golden spurred gears with an emerald glowing gemstone in the very centers of their existences. Once brought into the current plane of existence, the gears of time begin to spin, their toothed portions mesh together and engage as they whirl in a clockwise or counter-clockwise direction, producing enough torque and rotational speed that the gears begin to affect the surrounding environment.

Discharges of static electricity and horrendous screeching sounds resound throughout the atmosphere, and all the while, the gears only increase the velocity with which they turn at; the speeds amplifying continuously to the point that what the gears eat away at expands from previously being limited to "each other", ascending to the point that the forces produced by their infinite grinding enables them to affect the laws of time and space itself, eating away at the fundamental laws which govern the universe. Persephone's Timegears gnaw at these concepts, as the energies released by the resonation of the cogwheels spinning like tornadoes wreaking havoc on the current plane of existence transfigure themselves into an unleashing of positively overwhelming amounts of magical energies, charged by Persephone's willpower – these supernatural energies spread out to cover the entire vicinity, spanning several thousand kilometers or even more; the magical energies released by the Timegears intermingle with the ambient eternano that are saturated throughout the environment, initiating the usual fusion of eternano with magical energies as the entirety of the surroundings are put under Persephone's thrall; the passage of time and space in this controlled area are hers and hers alone to command in any way that she deems it suitable. In the split-second that it takes for Persephone to activate Chronos Rose and gain dominance over the backdrop of the area-of-effect, any and every attack in motion that anyone other than Persephone utilizes are brought to a complete stop via bringing the magical energies that saturate their existence to a halt, especially any projectiles as they suddenly slow to a crawl before ceasing movement entirely.

With the passage of time being strong-armed into following her absolute order, Persephone is now capable of displaying the full might of Chronos Rose to her bewildered opponents – altering the flow of time in the vicinity to her liking with virtually unlimited ways to customize and modifying the concept of "time" – as mentioned above, as Chronos Rose affects any and every definition of "time" as debated by scholars and other figures of importance, she is able to affect certain aspects of time, such as the speed of movement and reaction speed, as well as aging and rewinding time to undo a mistake – it is well-documented that through Chronos Rose, Persephone has absolute dominance over the concept known as "controlling time", and on the rare chance that she is forced to fight another other user of any other type of time-manipulation ability, the sheer mastery she displays over the ill-defined power grants her the ability to negate their own time control and/or move as normal when they are affecting time while her spells are left undeterred by the forced change of time via an opponent. Persephone displays the ability to accelerate the passage of time, causing spells against her to reach their "finish point" and thus age into nothingness, while her own spells will move at speeds beyond mortal comprehension, striking near-instantaneously while the opponent is left incapable of reacting to the incoming assault. Slowing the time halts the movements of incoming attacks towards Persephone as her opponent can also be forced to suffer a drastic drop in their movement speeds, enabling her to simply walk around them and attack with impunity.

By rewinding time, Persephone is capable of bounding backward in time, returning her magical energies and current position to where they were previously, effectively serving as a backwards teleportation move and a health-regeneration move simultaneously. She can additionally speed the time of her own existence up for superhuman reaction time in combat which serves to drop the time required for spellcasting down to near zero, allowing her to unleash dozens upon dozens of high-powered spells of any and every rank which are also accelerated so that a volley of blasts lands instantly and simultaneously while also increasing her velocities to the point that she is capable of moving so swiftly that it appears as if she has teleported a short distance, allowing her to be capable of seemingly accelerating at a rapid pace, often causing those around Persephone to view her movements as something akin to teleportation; or slow down her bodily functions to avoid a search-and-destroy system. With Chronos Rose, she has displayed the ability to manipulate the "time" of objects and non-sentient living things, allowing her to perform maneuvers such as aging the floor underneath the opponent or accelerating the time of the tectonic plates under the earth into an earthquake, allowing her to cause natural disasters. Any weapon that she deems a suitable target can be aged into nothingness, or freeze the movements of an object which is airborne, suspending it in the atmosphere. Rewinding the time of an object enables her to change water to ice and vice-versa – something consistent is the fact that Persephone is able to un-pause an individual existence under the effect of Chronos Rose if she deems it suitable.

As mentioned above, Chronos Rose is capable of affecting various scopes in terms of its area-of-effect, and at its greatest potency, this power enables Persephone to exert a significant amount of control over the entire continuum of time and space. Since Chronos Rose revolves around the manipulation of the concept of time, it also has some rather minor yet somewhat noticeable effects on space as well as the two are interrelated, and by manipulating time, Persephone is still distorting space proportionally. In the heat of battle, whether she's been cornered into close-range or is still at her preferred medium-to-long range in combat, Persephone attempts to keep Chronos Rose under wraps at all times, refusing to overtly broadcast the power's mere existence, preferring to apply it in a subtle manner in select intervals to gently affect the course of a battle, making it appear as if she were teleporting around with impunity while evading everything thrown her way if she does not simply form a barrier to deflect it, and it often appears as if surroundings and opponents were being busted to naught but shreds simply by Persephone mentally commanding such a thing to happen, granting her an immense psychological advantage over her adversaries while giving off the air of being downright invincible.

Interestingly, activating Chronos Rose seems to be extremely exhausting which is certainly a massive drawback when combined with Persephone's natural rather awful stamina, and the interval of time manipulation that she is able to maintain decreases the longer the battle continues, hence why Persephone rarely uses it for prolonged periods of time. Additionally, once an inducement of Chronos Rose complete and time is returned to normal, the world will adjust the "incorrect time." This places a large burden on Persephone with each use; punishing her for messing with the natural order; so to get back in sync with the normal time flow, adjustments occurring within her flesh greatly damages her very soul and body. As Chronos Rose is the result of Persephone Tray breaking the taboo of the arcane, not only does it severely damage her, it's also the cause of her condition of constantly vanishing – as such, the more that Persephone harnesses the power of the Chronos Rose, the longer that she will vanish for at a time until she splits from the current timestream for eternity.

Destruction Magic
Destruction Magic (, Desutorakushon Majikku lit. Disassembly and Decomposition Magic) is a phenomenally powerful Caster Magic which gives the user the ability to disintegrate everything they come into contact with into innumerable pieces through using their pressurized magical energies to manipulate the interaction that holds protons to neutrons, thus ensuring that the user is able to invoke the unmaking and destruction of anything, everything and everyone to total and utter nothingness at the very moment that the target comes into contact with the user's pressurized arcane energies; Destruction Magic is known to be overwhelmingly devastating, compared to even Lost Magic in terms of power; for this reason, it has been referred to as a Forbidden Magic. Sometimes, Destruction Magic is compared to the Black Arts as a 'nasty, evil-powered magic' due to its vile nature and how terrifying the nature of its decompositions appear, though it also seems to be related to Crash. Persephone Tray, the creator of the magic, is the only person capable of utilizing the full potential of Destruction Magic- others lack the skill with which to shape the magic into spells, simply being a highly destructive blob of energy that they can use.

Destruction Magic is one of the rarest magics around; while under technicality, it isn't a Lost Magic, it has been referred to as one rather erroneously by all sorts of magicians and even some members of the Magic Council. The reason for which is because it is a rare sight to behold, but whenever it rears its head, death and absolute destruction soon follow. Because of its immensely destructive nature, it is compared to the Black Arts and is labeled a Forbidden Magic by the Magic Council, whom refuse to allow information surrounding this elusive magic to enter public domain...if they knew how it worked and how it was taught. The only user of Destruction Magic's "true form" is Persephone Tray, a woman known far and wide as Magnus Magus (, Magunasu Meigasu lit. The Strongest Magician in the Universe; Latin for "Ultimate Wizard"), perhaps one of the greatest magicians to have ever lived despite her (relatively) young age. One of the stronger magics to exist, Destruction Magic is a supernatural power that can be said to be a crystallization of "pure destruction", referred to as a gift sent from the heavens by a myriad of gods of destruction in order to see their powers manifesting upon the mortal plane for their own amusement. Obviously, this probably is a load of horsecrap, but given the immeasurable strength of Destruction Magic, it wouldn't be too hard to believe if it really was true. Indeed, as a Caster Magic, which is a classification for the arcane powers that saturate this world referred to as that revolves around supernatural powers that are expelled from the user's body, Destruction Magic is not so much a magic that channels various aspects of nature or the elements such as fire, water, earth and air, but instead, the Caster Magic referred to as Destruction Magic more or less focuses upon what the user's capabilities are regardless of their magical potential, mainly their physical abilities, especially their strength, the user's strength functioning in tandem with their arcane potential in a manner that's not dissimilar to an Integrated Arms, which is a special fighting style that's different for each user and developed through a merger of the user's main methods of fighting and physical abilities with their expertise in handing the magic, wielding this power in a similar manner to Ki, which is an alternative means to gain supernatural powers separate from magic when fighting unarmed similar to a Unison Raid – Destruction Magic can be considered to be effectively a culmination of that and a mass-produced Integrated Arms that's available to anyone with the requisite quantities of magical energy, physical strength, and skill in martial arts. Considered optionally automatic, when in close-range combat, Destruction Magic is installed into the caster's body through a breathing-and-focusing method, allowing a user to bring about its phenomenal powers whenever they wish.

The reality is that Destruction Magic was developed exclusively by Persephone Tray, the Magnus Magus of Earth Land during the events of Heaven's Fall, where Dark Dragons attacked humanity some time after the. Elraine Ardygun managing to slay Black Dragon Lord Druaga with relative ease, the Dragon Slayer King brought its remains to Persephone to study so that they could deal with the conflict better – while she is the strongest to exist with her Crystal Dragon Slayer Magic capable of channeling all elements, she was still one person, and thus couldn't handle it by herself. Cutting the dragon's hide open, Persephone riffled through its organs, managing to discover its Factor of the Dragon, the dragonic equivalent to a magician's Magic Origin. Noticing the connection between the Factor of the Dragon and the dragon's soul that mimicked the link between a magician's soul and their Magic Origin, Persephone stored the soul of the Black Dragon Lord within a yorishiro, an object capable of attracting spirits, thus giving them a physical space to occupy during religious ceremonies that was made out of the dragon's preserved corpse, allowing her to conduct further research without fear of the organs and soul degrading. She used a form of Thought Projection upon the draconic organ, discovering the existence of countless alternate universes beyond and, other iterations of the world existing in a separate universe from the current one, each universe storing an abundance of energy. This also revealed the existence of a modified version of eternano that should not exist within the current dimension – thus, she came to the revelation that the Dark Dragons' immense power was fueled by them undergoing a magically-binding contract with these alternate universes which involved an exchange of souls to grant them a surging increase in might through channeling the modified eternano from the other worlds, and that this contract could be passed on through somebody contracting with a Dark Dragon. In this case, the "dragon" was already soulless and an empty yorishiro, so there was no soul to exchange with, allowing Persephone to assimilate the dragon's corpse and from there use her X Enchants enabled through Incantamentum in order to absorb said energy from other worlds, allowing her to do the impossible and create something from nothing, thus resulting in the forging of a brand-new magic – Destruction Magic.

In any case, to cease jibber-jabbering, when invoking the activation sequence for Destruction Magic, the user focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, quickly using their enhanced particle draw to force their own magical energy to superimpose itself over the caster's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon their frame. Once transfixed upon their bodies, ambient particles of eternano begin to gravitate towards the invisible armour as if the user had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing their particle draw by having invisible layer of arcane power on the user's body acting as a positive charge to draw enormous quantities of eternano towards their body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with the wielder of Destruction Magic inducing an incredible pressurization of the magic that enshrouds their own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as the user amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon their hands or anywhere else that they desire. When this pressurized energy begins to manifest upon the mortal plane, the space around the caster becomes stained with reds and blacks, their standard azure magic power being enveloped by the radiance of crimson, emitting bizarre violent and furious sounds as pressurization starts to occur. A great hatred transfigures their magical energy into a sinister existence befitting something more like a demon than a magician, calamity personified as a grotesque and unsightly scarlet and raven energy. Activation sequence almost completed, red sparks of lightning flicker throughout the atmosphere as the user's energies begin to display their wanton hatred. The globs of destructive energy convert the magical energy and grudges of the caster into heat values, releasing immense destructive power. Now that the user's supernatural energies have undergone a dense pressurization, the user of Destruction Magic is able to analyze the design of anything, including inanimate objects and humans; upon identifying it, the user is capable of using the crimson magical energies in order to directly interfere with their structural composition by manipulating the interaction that holds protons to neutrons together through the strong force which binds together atomic nuclei via their pressurized magical energies. No matter what the wielder of Destruction Magic comes into contact with, whether it's organic or inorganic, at the exact moment that the pressurized arcane energies which envelop the caster's body so much as touches the user's target, the supernatural powers superimpose the affected object with the sheer density washing over and completely subjugating the atoms and molecules before causing the structures to lose their cohesion and annihilating the atomic bonds through overwhelming pressurized power without even a single shred of mercy – this entire process occurs within the blink of an eye, and it can be inferred from this incredible process that anything that the caster comes into contact with is busted into innumerable fragments with the user erasing any part of the target by transmogrifying the portion touched of their choice into particles upon contact before annihilating the "foundation" (the method of keeping everything stuck together) at their leisure.

In terms of combat capabilities, Destruction Magic is best suited for close-range battles, with the wielder of the magic focusing this enormously destructive power infusing the pressurized magical energies in order to be used against an opponent to attack, this magic is capable of sending anything that the wielder's fist comes into contact with flying several meters with incredible force. The user is able to instinctively manifest the activation process of the magic in a similar manner to a Slayer Magic such as Dragon Slayer Magic, God Slayer Magic, Devil Slayer Magic, Phoenix Slayer Magic, and Spirit Slayer Magic, which it is comparable to as both it and that ever-so-beloved Lost Magic mainly revolve around generating the main power of the magic upon the wielder's body in order to dramatically bolster the user's close-range capabilities – however, obviously, instead of harnessing an element, infusing this magic within one's body results in a strength that can be classified as "beyond superhuman" as well as durability that's equivalent to that. As an arcane power which is best geared towards unleashing absolute devastation upon anyone and anything that the wielder deems as a suitable target, Destruction Magic could better be classified as something akin to a "touch of death" as anything that the user of the magic comes into contact with is mercilessly pulverized, effectively making the user an embodiment of a wasteland of a sort. When wielding the obscene might of Destruction Magic, a user is capable of varying how anything they touch is annihilated, often forcing matter to fall apart, but sometimes wiping away their target on a sub-molecular level, and even instantly forcibly transmuting and reverting matter in pure energy – but no matter the manner in which they are destroyed, the target is resulted to naught but dust, albeit not absolutely annihilated as several powerful opponents have displayed that they are capable of resisting the immense power of Destruction Magic, albeit only slightly and perhaps indirectly. Similar to a Curse, the overwhelming destructive power of Destruction Magic is partially the result of the magic going by the opposite of the standard 'Magic = emotions' mechanic, being fueled and amplified by the caster's grudges, their twisted feelings being transmogrified into an unidentifiable crimson and raven energy that possesses properties not dissimilar to high-intensity flames which never cease burning, converting negativity into pure energy to burn the injustices, impurities, and self-righteousness of the caster's opponent – the deeper the enemy is submerged in vices, the more damage Destruction Magic will dole out, this incredible might annihilating what the magician deems must be destroyed in the blink of an eye. However, despite being touted as an arcane ability which is perhaps best suited towards destruction, this power does have other capabilities too with various alternative offensive and defensive properties which are displayed through its usage in the hands of a particularly inventive magician – but generally, it's offensive power is displayed more than most other methods of utilization; a particularly skilled wielder of Destruction Magic has displayed that they are able to extend the range of the magic's area-of-effect into the form of a wide variety of projectiles such as beams, spheres, and other constructs. Additionally, because Destruction Magic is the prototype to all annihilation-based magic, the wielder of Destruction Magic is capable of utilizing the spells of other annihilation-based magics such as Crash and no matter their tier simply by flawlessly replicating the activation sequence of these magics and modifying some aspects of it as to attune these spells to Destruction Magic.

Not only does Destruction Magic's ability to instantly decay and disintegrate all forms of organic and inorganic matter by touch, but it also works just as well on supernatural forces such as Magic and Curses – by harnessing this power's inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain magics which possess a tangible form simply through smashing them to pieces, as not only does its disintegration power break down regular atomic structures, it can also break down the binding forces between eternano and magical power, causing spells and the like launched in the direction of the caster to wither and quickly become reduced to naught but fragments of supernatural particles which scatter to the winds within a matter of seconds upon contact with the wielder of Destruction Magic in a manner not dissimilar to the likes of Nullification Magic. Of course, as one may or may not have suspected by now, Destruction Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attacks, and it can be used as a sort of deflective barrier similar to the likes of Defenser and Barrier Magic, sending an attacker flying back numerous meters with an incredible force, or simply breaking apart the actual earth. Even the most powerful spells such as Abyss Break and the Secret Arts of all sorts of Slayer Magic are rendered useless when faced with this destructive and highly advanced magic, which is seemingly difficult to control even for an extremely powerful individual like the user. At higher levels of utilization, a wielder of Destruction Magic is able to inflict damage and destruction that is incapable of being repaired or healed from in its destroyed state – the pain and injuries that are suffered by a direct impact does not recover from its degraded state and remain in complete decadence after injuries have been dealt out. The destructive globs of energy released by this magic have a level of performance resembling the hyperresonance attack of a dragon, serving as a magic-based thermonuclear weapon, annihilating everything in their path while leaving naught but dust and regret in the wake of their unleashing. However, for all of it's power, Destruction Magic is said to be noticeably difficult to fully control no matter who's utilizing its power unless they possess an Archmage or Wizard Saint-level of control over the arcane powers residing within them – indeed, if the wielder of this magic loses focus for even the briefest of moments while harnessing its might, they may destroy objects such as houses unintentionally – every step that they take results in minor tremors which can still release incredible shockwaves that uproot anything that they propagate across. Interestingly, Destruction Magic can be focused through a single body part; that affects the user and everything that they touch; however, when unfocused, the power of this magic destroys any tool that the user uses with their hand, meaning that unless Destruction Magic is wielded by an expert magician, there's no real point in utilizing s as simply utilizing anything for any purpose is enough to make it crumble from its core in a similar manner to as if it had been exposed to a hundred years of aging.

Destruction Magic, as mentioned above, has an extraordinarily wide range of what it can affect; more often than not, everything in the vicinity can be the user's next target, naturally incorporating the concept of symbolism into the ability of transmuting anything the wielder deems suitable in order to affect the abstract ideas such as "concepts", which are a generalization or abstraction from experience or the result of a transformation of existing ideas, the concept being instantiated by all of its actual or potential instances, whether these are things in the real world or other ideas; for example, when the user utilizes Destruction Magic on a collection of supernatural energies such as a spell, they are capable of disassembling the design of the spell by shattering it in an instant, prying each eternano particle away from the magical energy core which draws in the particles by breaking it down into meaningless energies before the spell is cast, or the user can simply erase a portion of the spell. When cast upon physical objects of countless sizes, Destruction Magic is capable of breaking them down into the molecules they were originally composed of- though this can be taken even further, see below. Now, here comes the interesting part- when Destruction Magic is cast upon a person, the ruby-red energies formed when the magic is in use will affect the human body and its many, many parts, body fluids, cells, flesh, nerves, and bones, plus whatever else there is- it's all a good target for Destruction Magic, which, when colliding with an enemy, can decompose those structures at a molecular level, leaving naught but dust. In addition to this, with simple or even complex hand movements, the user can launch the scarlet destructive energy at their enemies in unrestrained waves which usually cover a large distance, directing it towards the user's target. The energy is touted to chase the user's foe to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as it would catch the user's foe eventually. The energy can move at impossible angles that almost always manage to reach its target; it will always change its path around any obstacles or pierce through any wall in order to reach its target. The time in which it takes to bring Destruction Magic out and ready to annihilate anything the user targets with it is less than half a second, meaning that more often than not, it can surprise the enemy even more. Destruction Magic is one of the most difficult magics imaginable to use, as using it causes the wielder to become a walking wasteland that annihilates anything that they so much as happen to brush up against, Destruction Magic could be considered akin to something such as the Black Arts in that reckless usage of its might could cause the wielder of its power to harm those that they see as perfectly harmless; in some cases, it is said to be even more troublesome to utilize than Lost Magic and Black Arts; however, as it is able to directly interfere with sub-atomic structures; though it can be considered a 'high risk, high reward' kind of magic. Of course, it goes without saying – Destruction Magic is overwhelmingly powerful magic, designed for a purpose as its name would indicate, to bring about calamity. This is perhaps best displayed in its numerous spells, all possessing fearsome names and even more frightening effects that can bring an opponent to their knees without mercy.

Persephone, as the creator of Destruction Magic, is without a doubt the strongest user of the magic with no equal; indeed, Persephone is the only person capable of utilizing the full potential of Destruction Magic – others lack the skill with which to shape the magic into spells, simply being a highly destructive blob of energy that they can use. Indeed, Persephone's iteration, no, the original Destruction Magic packs far more power all across the board, remaining unparalleled amongst annihilation-based supernatural abilities including Crash and Death Magic, outclassing the likes of Abyss Break and many more spells and techniques. Persephone has displayed a wide variety of uses for Destruction Magic even without announcing the spells for the magic; she seems to treat the destructive black and crimson energy as an extension of herself or a fifth limb rather than a magic, granting her unparalleled dominance over its existence and ensuring that no force in the universe is able to contest her control. Her most common usages of this magic are to launch spheres of Destruction Magic in numerous shapes and sizes as well as cast it as an area-of-effect spell to act as a defensive wall that overlays her Sea-Moss Gate enchantment, amplifying the enchantment's already overwhelming defensive capabilities while granting it incredible offensive power that absorbs opposing spells and returns them to sender at ten times the strength and speed of the original. While she can harness the overwhelming power of Destruction Magic at close-range by shaping it into a more condensed form and applying it upon her fists and feet to serve as the main component for her Integrated Arms: Calamity Striker as well as focus the destructive energy around portions of her body if she is about to be struck by an enemy's attack, providing an instant defense and offense in a moment's notice and reducing the damage the surroundings would take due to Destruction Magic's overwhelming power, Persephone's Destruction Magic is most effective when it's cast at a distance. Her attacks with Destruction Magic have an incredible range and speed, crossing the distance of three thousand kilometers in the blink of an eye, traversing the vicinity and rending everything the globs of crimson so much as brush up against in twain at velocities that can be likened to hypersonic speeds, leaving chances of her adversaries evading these powerful attacks extremely slim to the point that they can obliterate her adversaries with pinpoint accuracy from the next country over, with the foe unable to completely comprehend the velocity of this magic as it traverses the mortal plane with a speed faster than the mortal eye can see.

Due to her mastery over Incantamentum, when using Destruction Magic, Persephone has displayed that she is able to restructure anything her sphere of influence expands to for myriad purposes after she's destroyed it. With a simple thought, she is able to cleave in twain whatever happens to fall within the area-of-effect of her Destruction Magic as if it were a hot knife running through butter – this method resembles a dissection on an animal during science class; a more defensively-oriented usage is by using this remolding power to restructure a target by stitching it back together, thus reinforcing defensive-type spells and the like. Ironically, despite being geared towards naught but the complete annihilation of her enemies, Persephone has shown that Destruction Magic is able to serve the purpose of an impromptu form of Healing Magic by busting something to pieces and then piecing it back together using minute arcane manipulation to move the tatters and remaining fragments around; using this application, Persephone had once restored her eyes to a working state after she was impaled through the sockets by an ice shard of Annarose Antoinette's. Going further, this property can be used to enhance objects, such as restructuring her limbs to have strength beyond the likes of what they normally could achieve – a sneakier use of this ability is to harness the destruction and restoration power to create paths for her to move through obstacles and barriers unaffected by interference. Using Incantamentum's status as a Semantic-Type magic, which allows her to change what her abilities are capable of doing solely by her interpretation of what it governs over, all depending on her wording rather than anything logical, Persephone is able to portray the magic's nature of "destruction" (破壊, hakai) as "sacrilege" (破戒, hakai), thus enabling her Destruction Magic to affect and heavily damage beings that reside within the astral plane such as s and angels in a manner not dissimilar to the likes of God Slayer Magic, making Persephone a pseudo- who is able to harness the power of destruction to slay divine existences with frightening ease. Overall, it is said that in terms of destructive potential, nothing can properly match Destruction Magic, and due to Persephone's sheer skill in manipulating and altering the properties of her magic, this claim can be proven effortlessly.
 * PersephonePerNewDestructionMagic.jpgEther Demolition (, Ēteru Demorisshon lit. Anti-Magic Disassembly Annihilation Ray): Ether Demolition is a Destruction Magic spell which is one of Persephone's signature skills; and the most basic of Destruction Magic spells. Ether Demolition is a power that was developed with the Cardinal Code of Destruction, one of the One Hundred and Eight Cardinal Codes, which are the origins of certain types of magic; it takes the form of a continually expanding wave of crimson and black that's released from Persephone's hands, targeting the opponent's soul while striking from the mortal and astral planes. When initiating Ether Demolition, Persephone invokes the activation sequence for Destruction Magic as she focuses intently, intensifying the volatility of the magical energies that are dwelling within her Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from her body ever-so-slightly, quickly using her enhanced particle draw to force her own magical energy to superimpose itself over Persephone's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon her frame. Once transfixed upon their bodies, ambient particles of eternano begin to gravitate towards the invisible armour as if she had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing her particle draw by having invisible layer of arcane power on Persephone's body acting as a positive charge to draw enormous quantities of eternano towards her body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with Persephone inducing an incredible pressurization of the magic that enshrouds her own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as Persephone amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon her hands or anywhere else that she desires; in an instant, Persephone compresses the scarlet energy before launching it forward in a manner not dissimilar to a shelling in the form of roaring crimson and black flames in a condensed form not dissimilar to a screeching laser, using Destruction Magic's properties to forcibly annihilate all the accompanying supernatural energies, breaking down any compositions and the like; basically, anything that is related to the supernatural recorded on it is blown away; indeed, the trajectory of Ether Demolition can be modified through thoughts, enabling Persephone to force its power upon more than a single opponent with the ease of simply blinking. At any moment, Persephone is also capable of launching multiple Ether Demolitions at an enemy in a maneuver intended to overwhelm an entire platoon of soldiers or to decimate an enemy's defenses from all directions. Though it is called a spell, it is simply a wave of scarlet energy that has neither structure nor an incantation to modify an event, so it is not affected by anything that can negate all types of supernatural energy, including the Curses displayed by, Lost Magic and Slayer Magic, and magics that nullify other magics such as Nullification Magic; once a spell in motion is hit, even if the enemy is utilizing it in close-range combat as a magical energy-enhanced attack, the kinetic energy that was fueling its motion and power is displaced and rendered null and void, bringing their attack to a halt and allowing Persephone to immediately counter. Upon impact with anything, whether it be organic or inorganic, the blast targets the supernatural presence within and instantly induces decomposition upon it, allowing it to remove demons and gods from human hosts and the like – because of this, it can be considered a "Take Over killer". It can be used to target any aspect of the supernatural, blasting through casting sequences and spells alike while possessing the capability to remove somebody's Magic Origin outright, rendering them powerless. It is also effective against humans trained to use their willpower to control their physical body, although martial artists whom can harness qi may be able to avoid or deflect Ether Demolition – however, even then, if they manage to deflect the backlash of energy, the damage that they are inflicted with freezes the adversary momentarily, interrupting the casting sequence of their next spell or attack, and if left un-deflected, the target can be knocked out in a single blow. The pressure of Ether Demolition prevents this Destruction Magic spell from being hindered by any obstacle; though it also has no physical effects, and due to its short effective range, Ether Demolition has no true weaknesses, though a notable amount of magical energy is required to activate it, and even then, very few magicians are capable of utilizing it. Overall, any arcane defenses put forth in a vain attempt to protect Persephone's opponent are rendered useless, the overwhelmingly powerful attack making a sure-kill strike upon impact that can even blow half of a dragon's body off.
 * Forced Eraser (, Fōsuto Ireizā lit. Demolishing Stance of Karmic Justice): Forced Eraser is a powerful Destruction Magic spell that's exclusive to Persephone Tray – it enables her to momentarily enshroud her body with crimson destructive energies, absorbing the kinetic and magical energy of a single blow before harshly retaliating with overwhelming might. In any case, when performing Forced Eraser, Persephone focuses intently as she intensifies the volatility of the magical energies that are dwelling within her Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from her body ever-so-slightly, quickly using her enhanced particle draw to force her own magical energy to superimpose itself over her body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon her frame. Once transfixed upon her body, ambient particles of eternano begin to gravitate towards the invisible armour as if Persephone had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing her particle draw by having the invisible layer of arcane power on her body act as a positive charge to draw enormous quantities of eternano towards her body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with Persephone inducing an incredible pressurization of the magic that enshrouds her own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as Persephone amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon her body; in an instant, Persephone compresses the scarlet energy before forcing it flow into her blood vessels, specifically her veins, resulting in a paper sheet-thin layer of destructive energy, which, while compressed inside her body, results in a hardening of her muscles to the level of diamonds – this integrates a property not dissimilar to super-armour as seen in fighting games into her body; resulting in her sense of pain and seeming weakness of her body being removed for as long as this spell is active- this enables Persephone to endure damage without suffering from recoil, being stunned, or flinching which would normally interrupt her actions, such as attacking both with physical and magic moves, meaning that Forced Eraser being invoked results in Persephone being incapable of being stopped simply by attacking her; getting struck gives off the visage of a faint pattern of crimson magical energies tracing the veins beneath the surface of her skin. However, this is not the main use of the spell – indeed, where Forced Eraser truly shines is in the next steps. Staying still as her opponent launches their assault either physically or magically, upon the enemy's contact with her frame, the crimson energies of annihilation that dwell within her body serve as a suction-type effect, absorbing the kinetic energy and magic power of the opposing attack or supernatural power no matter if it is dealt with martial arts, a weapon, or if it's a spell or a technique cast with a Magic or a Curse respectively – the Forced Eraser assimilates that strength and distributes it throughout the scarlet power surging throughout her body, resulting in her ability gaining offensive and defensive power equal to the ability launched against her – additionally, this has the secondary effect of her Destruction Magic absorbing any secondary effects of the opposing attack, such as the White Arts' effectiveness against demonkind, while simultaneously nullifying said secondary effect. Once this phase has been completed, Persephone is able to complete the spell – retaliating with all of her might, she throws out a concentrated crimson and black ink-trailed thrusting motion that releases a three-hundred-and-sixty-degree high-pressure wave of pure concussive force laced with the energies of Destruction Magic that travels faster than the speed of sound and can propagate through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful contained release of energy that does even more damage – it's referred to as a "shock wave" because the wave of concussive force reverberates up and down like a crashing wave in the ocean; these shockwaves can ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with. As it is laced with the volatile energies associated with Destruction Magic, as it radiates outwards, the shockwave automatically removes any opposing spells and techniques as well as anything associated with supernatural energy from existence by inducing a decomposition-esque effect, removing the numerous particles such as eternano, magic power, and from existence, the energies dissipating in a flash of crimson and black. This has the effect of causing a significant backlash to the original casters, the properties of the opposing attacks being absorbed by the shockwave and inflicted upon the target when Forced Eraser makes contact with them, countless techniques ravaging their bodies viciously. In some cases, depending on the properties assimilated by the shockwave, this can have numerous detrimental effects on the opponent, such as burning them, paralyzing them, and even poisoning them. All of this combined makes Forced Eraser an exceptionally powerful counter-type spell with very few equals. However, the beginning portion of Forced Eraser only prevents Persephone from being interrupted- the opposing attack's full damage will still be taken. What this spell can help Persephone ignore the knockback of attacks ranging from extremely powerful spells like ', to extremely weak attacks such as the basic '. Typically, how much Forced Eraser can protect her against is limited to a single strike, meaning that if Persephone gets hit twice, while executing a strike with this spell active, she will flinch as normal and her assault will be interrupted, meaning that a spell such as  can overcome Forced Eraser due to its multi-hitting feature. Furthermore, despite the increased physical density that Persephone gains when activating this move, it does not nullify damage, and one should remember that her body is still flesh and blood; thus, its resistance to force has its limits- while Persephone can ignore the knockback of the opponent's attack, the blow will still damage her, meaning that in the face of an overwhelmingly powerful spell, in some cases, it would simply be easier to evade if possible. Commonly, Persephone uses Forced Impulse to, well, force her opponent into a situation where they must attack her in order to survive the vicious first portion of the spell which allows the globs of energy to absorb the offensive power and any secondary effects of their own spell, only for Forced Impulse's final phase, where the destructive power of this magic functions by detonating any of the opponent's active spells, rendering them useless as the backlash from cancellation ravages her enemy's body, dealing heavy damage. After that, she frequently attempts to repeat this action, forging a vicious loop until her enemy is defeated. Additionally, she has displayed that she can invoke a Combination Spell with her powerful Sea-Moss Gate enchantment, enabling her to overlay the crimson wisps associated with Forced Eraser upon the lime-green forcefield, infusing the devastating effects of Forced Eraser within this -level defensive enchantment, effectively granting her complete invulnerability that instantaneously retaliates with an incredibly powerful counterattack that can bring ruin to a magician on the level of the Ten Wizard Saints or the  once she dispels the barrier.
 * Lethal Ambivalence (, Rīsaru An'vuibarentsu lit. Stopping Rotating Ability Severing Wings): Lethal Ambivalence is a powerful Destruction Magic spell exclusive to Persephone Tray which enables her fire off a plethora of jagged-looking wings forged with destructive energy that cancel out the effects of her opponent's spells and techniques and absorb its offensive power, thus empowering the quality of her attack across the board. In any case, when performing Lethal Ambivalence, Persephone focuses intently as she intensifies the volatility of the magical energies that are dwelling within her Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from her body ever-so-slightly, quickly using her enhanced particle draw to force her own magical energy to superimpose itself over her body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon her frame. Once transfixed upon her body, ambient particles of eternano begin to gravitate towards the invisible armour as if Persephone had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing her particle draw by having the invisible layer of arcane power on her body act as a positive charge to draw enormous quantities of eternano towards her body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with Persephone inducing an incredible pressurization of the magic that enshrouds her own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as Persephone amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon her body; in an instant, Persephone engages Shape Transformation upon these destructive energies, molding them into jagged-looking wings, which are a type of fin with a surface that produces aerodynamic forces facilitating movement through air and other gases, or water and other liquids. Instead of attaching them to her back to enable flight (which would be redundant as she can use the Enchant: Flight enchant to do so), Persephone uses these wings as a projectile, sending the plethora of bladed wings towards her opponent at high speeds. Rushing towards her enemy, the myriad wings instantly accelerate to velocities that shatter the sound barrier which barely gets the chance to increase their aerodynamic drag and other effects as they approach supersonic speed, producing a multitude of shockwaves that are accompanied by a serial of deafening sonic booms, generate enormous amounts of sound energy that sounds much like an explosion with every flap, moving at a speed that exceeds the speed of sound, reaching supersonic speeds over seven hundred and sixty-eight miles per hour. While in motion, the effect of Lethal Ambivalence is put into play – in the face of opposing spells and techniques as well as enchantments and their secondary effects, these wings emit a powerful pulsating effect that barrels through the opposing collection particles that compose the offending attack, causing everything else to be shoved aside into fragments of energy, essentially breaking it into pieces, nullifying the enemy's attack and dispersing its power at the point of contact. This not only negates the effects and power of the opposing spell, but removes it from existence as well; this power can also extend to other abilities as well as a chain reaction that resonates onto other techniques and spells of a similar nature; for example, if Lethal Ambivalence affects, it will also influence the significantly weaker Fire Bullet, since both are categorized as pyrokinetic-type spells despite being from different sources – however, the power of Lethal Ambivalence is not finished proceeding with its course yet. Once this Destruction Magic spell has completed its negation and removal effect, the energies that composed the opposing attack are assimilated into the hundred crimson wings, amplifying their speed, size, and overall power, allowing them to accelerate instantaneously and lash out at Persephone's target, striking in a flurry to inflict lethal cuts that can reduce anything they come into contact with to naught but atoms. Commonly, Persephone uses Lethal Ambivalence as a failsafe in case the effects of Forced Eraser do not play out as planned, though she makes liberal usage of the spell by its lonesome as well. She oftentimes takes advantage of its powerful secondary effect by activating it multiple times at once, even using its ability on her own active spells or even boosting the spells and techniques of her opponent and then forcing them to activate it, allowing her to continuously build up the offensive might of Lethal Ambivalence and bust through stronger spells.
 * Apocalypse Buster (, Apokaripusu Basutā lit. Bow and Arrow of the Crimson Pulse – The Archery that Lights the Heavens): Apocalypse Buster is the name of a powerful Destruction Magic spell exclusive to Persephone Tray – it involves her creating a bow and arrow out of crimson destructive energy before firing a single arrow of scarlet and raven towards her opponent that decimates anything and everything in its path with tremendous force. In any case, when casting Apocalypse Buster, Persephone focuses intently as she intensifies the volatility of the magical energies that are dwelling within her Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from her body ever-so-slightly, quickly using her enhanced particle draw to force her own magical energy to superimpose itself over her body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon her frame. Once transfixed upon her body, ambient particles of eternano begin to gravitate towards the invisible armour as if Persephone had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing her particle draw by having the invisible layer of arcane power on her body act as a positive charge to draw enormous quantities of eternano towards her body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with Persephone inducing an incredible pressurization of the magic that enshrouds her own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as Persephone amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon her body; in an instant, Persephone projects the energies outwards into her hands in a malleable form and then engages Shape Transformation upon these destructive energies, causing the annihilation power associated with this magic to transform into an intricate flexible arc with a feathery appearance composed of crimson and raven energies – thanks to the spell being forged from annihilation, Persephone is able to change the properties and composition of the object through thoughts alone into alternate forms as long as it still counts as a "bow", such as a recurve bow, which is a bow with the tips curving away from the archer to add extra velocity to the arrow, a compound bow; a bow with mechanical aids to help with drawing the bowstring, and a crossbow, which is a type of weapon based on the bow and consisting of a horizontal bow-like assembly mounted on a stock. The length of the arrow formed ensures that half of the bolt protrudes from the flexible arc even before being launched. In any case, Persephone grasps the bow of Apocalypse Buster tightly, holding the weapon with her body being nearly perpendicular to the target and the shooting line, with the feet placed shoulder-width apart, upon seeing the weapon made manifest, any characters in her line of sight seem to flinch as Persephone launches the arrow towards her opponent. While closing the distance between itself and Persephone's target, the head of this destructive arrow begins to gather ambient particles of arcane energy from the environment, resulting in it becoming larger and faster, eventually reaching the appearance of a massive blast of destructive energy. This attack can plow through some of the mightiest of defenses when given enough time to grow, and is even more capable of causing incredible damage to enemies who would normally be comparable to the Ten Wizard Saints or the ; when it strikes, it impales the opponent violently. When the blast lands, it blows the opponents away with tremendous speed and force; blasting through everything in its path in order to assault the opponent ferociously as the arrow sends the opponents flying at a semi-spike angle, inducing tremendous knockback from which it is difficult to recover. Apocalypse Buster can hit a maximum of six targets but the damage and knockback weaken for each target hit; thus if used on many opponents, it may not destroy the ones in the back, even if the foes are still suffering from harm; and at extreme distances it does slightly greater damage. However, while Apocalypse Buster is flying through the air, it reveals that it has a secondary effect just like all other spells associated with Destruction Magic – when in motion, the enormous arrow emits a powerful pulse that radiates throughout the vicinity, washing over opposing spells and techniques, inducing a breakdown of the Eternano and Curse Power that these attacks are composed of, effectively eliminating them from the mortal plane. A byproduct of this is that once this effect has finished its purpose, Persephone's opponent receives a powerful backlash effect that drains them slightly of their magical power. Additionally, just like every other Destruction Magic spell, the arrow fired by Apocalypse Buster also pierces through any defenses the opponent might have, including magically reinforced shields and armour; penetrating obstructions such as buildings and walls as it races onwards. All of this alone would annihilate the opponent, but the massive arrow then explodes into a massive dome of energy, utterly destroying the opponent and any buildings, allies, or basically anything within a three-mile radius. Anything that is hit by the spell is instantly killed, being automatically converted into destructive energy and disappearing, even if the arrow does not hit a weak spot. Of course, the trajectory of the arrow associated with Apocalypse Buster can be altered, allowing Persephone to strike more than one opponent.
 * Final Armageddon (, Fainaru Harumagedon lit. Decomposition and Disassembly Magic Secret Art: Ultimate Cataclysm of Heaven and Earth): Final Armageddon is the greatest Destruction Magic spell of all, and one of the most powerful supernatural attacks ever, ranking amongst the strongest spells, techniques, and enchantments to exist in general; the spell is comparable to a Secret Art associated with Slayer Magic and the True Heavenly Body Magic spells of Heavenly Body Magic in terms of overwhelming might – it was personally developed by Persephone in order to bring mass-destruction and end the Heaven's Fall event. Surpassing the likes of ', ', ', Abyss Break and even Satellite Square: ' as a weapon of mass destruction, utilizing the Cardinal Code of Destruction as a basis, Final Armageddon is a ninety-nine ranked bombardment-type spell which also has an area-of-effect type sub-ability; likened to the magical equivalent of a thermonuclear weapon that transcends all other forms of destruction. In any case, when performing Final Armageddon, Persephone focuses intently as she intensifies the volatility of the magical energies that are dwelling within her Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from her body ever-so-slightly, quickly using her enhanced particle draw to force her own magical energy to superimpose itself over her body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon her frame. Once transfixed upon her body, ambient particles of eternano begin to gravitate towards the invisible armour as if Persephone had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing her particle draw by having the invisible layer of arcane power on her body act as a positive charge to draw enormous quantities of eternano towards her body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with Persephone inducing an incredible pressurization of the magic that enshrouds her own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as Persephone amassing a vicious maelstrom of radiant, scarlet and raven magical energy in front of her. Grasping this immeasurable quantity of arcane destructive energy with her own two hands, Persephone momentarily harnesses Shape Transformation to mold it into the form of a pulsating sphere of compact energy. From here, the Magnus Magus of Earth Land punches the ball of destructive power with all of her might, causing it to instantaneously decompress into a propagating disturbance that echoes outwards at velocities nearing the speed of light, affecting anything and everything that it touches upon. Final Armageddon operates similarly on the fundamental Laws of Physics; as it races outwards to cover a truly immeasurable range in less than a split second, the shockwave breaks down physical objects into their constituent atoms, before pushing that amazing power even further; shattering them into pure energy by harnessing the insurmountable destructive power of the magic to break down matter into energy before unleashing destruction comparable to that of a thermonuclear weapon without the radioactive material fallout- the amount of energy released through the decomposition of matter is generally far grander than the mass of the decomposed matter- effectively, by utilizing Destruction Magic on a single raindrop, it can release an explosion which is equivalent to a thousand tonnes of dynamite; even at its lowest level of power, Apocalypse Breaker is capable of outperforming almost any other bombardment-type spell in terms of sheer destructive capability, possessing no foreseeable limits in regards to the sheer scope of its area-of-effect and energy output; if Persephone recognizes the structure of anything in the vicinity as something she can utilize Destruction Magic on, then, it can be broken down into atoms and even further into energy indefinitely; even if stated otherwise, if Persephone's magical energy recognizes something as having no structural complexity, such as highly complex machinery and the organs and body composition of living beings of any race, including, dragons, , and — the first instance even extends to s; generally over which various alloys and minerals are spread out unevenly; thus being recognized as being considered uniform- effectively, if Persephone recognizes it, she can convert it into energies and annihilate it; the power output is to the point that she can use Final Armageddon to wipe away an entire country in an instant. Against a Black Dragon who attempted to drop a replica of the moon upon Earth Land, Final Armageddon is able to kill it in one hit, scattering bits of its body for miles, leaving naught but its head and its chest, which quickly struck the ground and shatters and creating a mushroom cloud, completely stripping it of its scales when it struck. This attack covers a wide range, almost five million kilometers in diameter while creating a massive storm over a large area to do heavy damage to all enemies; the aftermath also leaves a huge mushroom cloud. This is when the secondary effect of Final Armageddon kicks in – for every opposing attack and opponent reduced to nothingness by this calamitous spell, the spell spawns another shockwave that spreads out even further with five percent more power than the first shockwave, forming a chain reaction at least'' ten more times, ensuring that the spell destroys everything it impacts upon, and everything that touches what it impacts upon regardless of composition, transferring from person to person like a disease, potentially allowing up to ten more attacks with this already overwhelmingly powerful spell, enabling Persephone to take down countless opponents of all scales of power with a single casting. The only magician who is capable of using Final Armageddon is the creator of Destruction Magic, Persephone Tray; due to it often being referred to as the most destructive spell of all time, she refuses to teach it to others.

Trivia

 * Persephone's personality was based off of the author's; as were several other traits of hers.
 * Generally not too physical, but is rather fit.
 * She owns two pets; just like the author owns two doggos.
 * Her godlike magical prowess is a nod to the author being the admin of magic; likewise, her creation of many magics is a reference to the fact that the author wrote the descriptions for most of those magics. The fact that she can replicate and mimic several high-level spells and magics which could be thought to be character-exclusive is a nod to the fact that the author often makes theories how they'd work before details are revealed.
 * Persephone was created as a sort of "celebration" for the author's 20,000th edit.
 * The quote comes from a discussion between User:Perchan and User:LastationLover5000 in regards to politics and how everything went pearshaped in the 2010s.
 * Persephone's other title, Heka (, Heka lit. Magic God /ˈhɛkə/; Egyptian: Ḥkȝ; also spelled Hike) was the deification of magic in ancient Egypt. The name is the Egyptian word for "magic". According to Egyptian writing, Heka existed "before duality had yet come into being." The term "Heka" was also used to refer to the practice of magical rituals.
 * As a side note, just as how Elraine Ardygun/"Vincent Albion" can be comparable to in terms of overall strength level and backstory, Persephone Tray can be likened to  as both are horrendously skilled wielders of Enchantment whom existed some hundred-something years ago with a past that's entwined with whom could be considered the main villain, along with both being rather full of themselves.
 * When it comes to who really is the strongest Spirit Slayer, Persephone and Lisette Aznable are directly tied, with the former's raw experience and ability to combine her Life Spirit Slayer Magic with her other magics to enable a myriad of taboo-shattering powers easily matching up to the unfathomable strength of the latter's Tachyon Spirit Slayer Magic – thus, both women could be considered as being qualified to be the Spirit Slayer God.
 * Persephone's stats are: