Shōjirō Kusaka

"He who has traveled for the sake of others."

- |Otaku-ō

Shōjirō Kusaka (草冠 祥治郎, Kusaka Shōjirō) is a traveling wizard and member of the Kusaka Clan, and a member of the Ten Wizard Saints. He is a traveling scholar of magic and Magic Hunter, one who learns many types of magic to help the helpless. His is an extremely powerful wizard who travels in order to help those who need help in war torn and impoverished areas, or places that are plagued, infested, or overrun with magical beasts and monsters.

Shōjirō, during his travels has been given the moniker of Great Northern Philosopher (大北方賢者, Dai Kitagata Kenja). He is also the oldest son of Seijirō and  Yoriko Kusaka and the older brother of Ryou,  Shigure,  Naomi, and Akio Kusaka. He is also the adoptive brother to Momoko Asami

Throughout his travels Shōjirō has gained a number of titles and monikers. Shōjirō gained the moniker of Susanoo (須佐能乎, He with the ability to help by all means) for his sheer generosity towards everybody, and for the fact that he will help anybody for any reason. Shōjirō's title of Sword God (刀神, Tōshin Lit; God of the Sword) was often simply a title that many defeated enemies referred to him as for his near-legendary prowess in swordsmanship. Shōjirō also holds the title of Wizard Saint (聖十 大魔導, Seiten Daimadou) after his acceptance to the Ten Wizard Saints. Shōjirō has shown that despite all of the titles and monikers that he has gained he really doesn't care much about them, stating that "I only did what I though was right."

Appearance
Shōjirō is a youthful and handsome young man with a slim, muscular build. In his early-mid twenties, Shōjirō has an extremely youthful appearance, most notably having a baby face, he also has a fair and light complexion to his skin with a very faint, almost unnoticeable tan to his skin, more akin to a tan that is in last stages of fading away. Shōjirō has a mop of red hair that is of moderate length with a number of strands that stick up and out in various places atop his head and has a few strands that fall between his eyes, but this doesn't seem to hinder his vision any. Standing at an average height Shōjirō's doesn't have an immediate intimidating appearance especially when coupled with his usually kind facial expressions, but this belies his true capabilities. Along with these Shōjirō's general appearance is that of well groomed individual.

Along with his youthful appearance Shōjirō sports a highly toned, well developed and muscular body while retaining a more slim, swimmers-like build. When revealed Shōjirō is shown to have a large amount of definition in his entire body; his arms are of average size but sports a surprising amount of toned muscle, while his chest and abs are as equally as developed and has very strong legs. While Shōjirō's leaner build may lull others into a sense of security, causing them to underestimate his physical prowess they soon learn otherwise; Shōjirō's build allows him to preform surprising feats of strength, speed, agility, coordination and flexibility. Shōjirō's build is something that usually surprises many combatants, more notably ones that use more physical prowess than magic as they assume that Shōjirō's physical capabilities are below his magical ones, much to their surprise and eventual defeat. Overall, Shōjirō's physique is at its peak, as well as sporting absolutely no unnecessary muscle.

Shōjirō's choice of attire is one that exemplifies comfort and maneuverability over fashion mostly; despite this Shōjirō also doesn't dress in mixed-matched clothes but also doesn't overstress what goes with what. Commonly seen wearing clothing that befits that seasons; shorts in the summer, pants in the fall, winter and early spring, Shōjirō also commonly wears t-shirts with often humorous, if not sometimes obscene, inappropriate, or vulgar comments. While not especially fussy about his clothing Shōjirō does tend to prefer denim or corduroy pants, including shorts when traveling or during his daily social interactions. When relaxing Shōjirō is often seen in large, baggy clothing and prefers to wear open-toed shoes during these times. When needing formal wear Shōjirō is commonly seen in hand tailored suits. Aside from this Shōjirō's only other common attire is a dark blue bodysuit that is often worn under his clothes that is meant to help in his usage of Heavenly Body Magic.

When traveling on his journeys around the world Shōjirō was commonly seen wearing a pair of black pants and a black t-shirt as well as carrying a tan colored, hooded cloak and backpack.

Commonly hidden by his clothing, when disrobed Shōjirō's body reveals numerous scars across it, ones that range from his early childhood to no more than three years old. The bulk of the scars are located along Shōjirō's chest and back with multiple other smaller scars across his limbs. Each scar according to Shōjirō, "has a story to tell", as most scars are from his countless battles across the eleven years that he traveled the world. Some of the more prominent of the scars include a scar the completely encircle his right forearm having the appearance that his arm was severed from his body completely. Other prominent scars include a front-back scar in his right shoulder, looking like a spear had pierced it through and through.

Personality
Shōjirō has shown to be a fairly easy going person, having a great sense of humor and is generally a laid back person. He has shown to for the most part a pacifist and only engages in fights when needed or when having taken a job or if protecting people, but Shōjirō has shown to prefer to try to resolve fights peacefully through talking and almost entirely refuses to kill another person unless absolutely necessary. He has shown to a highly loving elder brother to his younger family members, often doting on his sisters and picking on his brothers. Shōjirō takes threats towards himself rather lightly but when his friends or family are threatened he tends to get very serious and will usually remove the person making the threats. Shōjirō has shown time and time again, mainly with his female family members to be highly perverted, constantly groping them and claiming "That it was to see how they were developing and to make sure they were growing as they should", much to the great anger and irritation of the oldest of his younger sisters, Shigure. Shōjirō is shown to be quite charming and debonair, a trait that shows what kind of social standing that he may have; Shōjirō's charms combined his handsome physical features often attracts many women to him.

Shōjirō has shown to rarely ever get angry, but when he does many say that he pretty much transforms into another person entirely. Shōjirō, because of his passive nature, when fighting tends to end a confrontation quickly by usually knocking out his enemy or trapping them until he can remove himself from the entire situation. Shōjirō, due to his many years of traveling by himself has given him a very mature demeanor. Shōjirō also because of his traveling has become and acts much like a wise, old sage in his speaking along with his usually polite speaking mannerisms. Even though Shōjirō has a very polite way of speaking, he has displayed a very foul mouth when and if angered enough.

Despite his wise sage-like and highly mature personality Shōjirō has also shown to be highly sarcastic when faced with everyday life, often times having the last word in an argument. Shōjirō often times uses his sarcasm to diffuse tense situations. Shōjirō's sarcasm is most often times seen at its strongest when speaking to people or person that he greatly dislikes, such as most members of the Magic Council. Shōjirō has also shown to be extremely sarcastic with his enemies, often times using sarcasm to degrade and humiliate them, often in order to infuriate them so as to make a fight easier. While being sarcastic in these kinds of situations, Shōjirō is often times the most sarcastic when dealing with his own family, mostly replying with extremely sarcasm so as to get a rise out of his siblings and cousins.

Given Shōjirō's many facets of his personality, Shōjirō has a high sense of justice, one that has compelled and also led him on his journeys and adventures for more than the decade that he has traveled. This sense of justice is what allowed Shōjirō to destroy every dark guild that he crossed paths with during his travels, as well as stopping every hoard of bandits and marauders as well. Shōjirō's original reason for leaving to travel the world was partly due to his sense of justice, and his desire to help those who needed it, but were unable to either afford it or had no available means to get their requests to any form of legal guild. This sense of justice is what also leads Shōjirō to accept and then stop an army attempting to invade a small, army less sovereign nation by himself, without requesting any form of compensation in return for his services.

One of the most seldom seen aspects of Shōjirō's is his paternal instincts; the only one having seen them is Momoko Asami, who Shōjirō raised for about six years. Shōjirō, as described my Momoko, was more like a stern, yet highly loving older brother figure, but could act as the disciplinary father-like figure when needed. While having a more fatherly attitude towards Momoko right after meeting her, Shōjirō's attitude slowly changed to the more dotting older brother figure as Momoko grew up from her and Shōjirō's initial meeting, Shōjirō now often picking on Momoko relentlessly.

Shōjirō is shown to be a highly respected individual amongst the magical community, even despite him constantly being at odds with the Magic Council. Shōjirō's respect is mainly due to his achievements while traveling; these achievements include destroying numerous Dark Guilds, a nearly countless number of bandit groups, and his general helping of the needy. Shōjirō is considered to be a perfect example of what a Mage should be and act like; using ones magic for the benefit of one’s fellow man, and to never flaunt or misuse one’s own power for personal gain. Shōjirō is shown to have the respect and admiration, as well as the love of many people across all of Earth Land, with many children that he has helped stating that they want to be like him when they get older. Shōjirō is also shown to be a highly respected individual throughout many guilds, including Fiore's own.

History
Born twenty-three years ago to Seijirō and Yoriko Kusaka, Shōjirō was soon followed by his younger twin brother Ryou Kusaka, Shōjirō was the oldest and first grandson of  Genjirō and Hana Kusaka. At age five, upon learning that Shōjirō had a natural aptitude for magic, his hellish training with his grandfather had begun, his training beginning with physical training in order to strengthen his body, followed by his magical training. Upon training until age ten, Shōjirō decided to leave his home in Fiore to travel the world in order to help anyone in need. Shortly upon leaving his home, Shōjirō happened across n unnamed mage and master of Light Magic who taught Shōjirō his form of magic. After having trained with the unnamed mage for the better part of year and a half, Shōjirō continued his travels, having destroyed numerous Dark Guilds, and multiple factions of bandits along the way. During this time Shōjirō had started to gain a small amount of notoriety as a helper to the people who needed it the most.

Upon reaching the age of twelve, and while hunting a group of bandits for a job Shōjirō came across a small village that had been destroyed by the bandit group he was hunting. Upon searching the village remnants Shōjirō came across a young girl by the name of Momoko Asami, six when he found her, who he preceded to help and eventually take with him. After having saved the girl, who he started calling Momo, he started traveling with her, acting as a surrogate brother and father figure, even despite his young age. During his travels with Momo, Shōjirō had trained her in the ways of not just magic but physical combat, namely swordsmanship and unarmed combat, teachings that she took to very quickly and naturally. After having traveled with Momo for three years, Shōjirō now fifteen and Momo nine years old, it was during this time that Shōjirō came across an old friend of his grandfathers, Thalia Arethusa, who agreed to train Shōjirō for a short amount of time, as well as teaching Momo some more of the finer points of magical control. After having learned and trained with Thalia Arethusa, Shōjirō and Momo continued on their travels. After having traveled for another three years together, Shōjirō now eighteen and Momo now twelve years old, Shōjirō had to depart from Momo to a highly volatile war zone, but not before he told her ''Don't worry, this isn't goodbye forever, only for now. You need to be strong and know that in our three years traveling I have come to love you like my own little sister, in fact from now on your name will be Momoko Kusaka. I'm making you my adopted sister, and as such when the time comes you can search my, no, our family out in the country of Fiore, and you will be welcomed home as family, and if not I'll beat the fact into everybody's head and they'll accept you whether they like it or not, Ok? Momo responded with, Ok.''.

After having left Momo in the care of an orphanage, Shōjirō traveled to a small sovereign nation that was one the brink of being invaded by a bordering nation. This small sovereign nation had asked Shōjirō for his help because they didn't have any real form of armed forces, to which Shōjirō agreed. After having fighting the invading nation, and subsequently defeating them singlehandedly, Shōjirō continued on his travels, helping anybody and everybody that need it.

Equipment
Magic Staff ( Majikku Sutaffu lit. Spell Augmenting Magical Rod) is type of tool, and weapon, that is used by wizards. Magic Staves, like all ancient magic weapons are a category of weaponry referred to as "magical energy-driven weaponry" (魔力駆動兵器, Maryoku Kudō Heiki); as old-style magicians would utilize them as a medium from which to channel the ambient eternano saturated within the environment, with the staff stabilizing these energies so that the mage is capable of casting powerful spells without any risk of backlash. Magic Staves, in order to be harnessed to their full potential, require a very close interoperation between the mage's brain and the staff, as both have to be attuned to each other upon the staff's first activation and regularly recalibrated to ensure optimal performance as the mage becomes stronger and stronger- these tests are done via synchronizing the "Magistone" (魔石, Maseki), a primitive form of Lacrima attached to the Magic Staff and the mage's Magic Origin so that the Magic Staff knows the upper limit of absorption of the mage's Magic Origin and thus can filter anything which is above it outwards in order to ensure constant safety yet still retains incredible power as the Magic Staff directly strengthens and accelerates the mage's magic output due to the Magistone draws in eternano faster than a magician could do so normally.

Shōjirō's Magic Staff is something that is more akin to a walking stick, but what classifies it as an actual Magic Staff is that it was carved from an ancient magic tree that had been absorbing magic for countless centuries; as the staff was carved from such a tree its wood has the natural ability to absorb and project magic, as well as its structure being reinforced by the magic that the tree had absorbed making the staff as strong as steel. Its basic image is that of a wooden staff that is about a foot taller than Shōjirō is tall, with a thin white cloth-like bandage wrapped along almost the entire length of the staff ending just below the head of the staff, tied in a simple knot with two tassels of the cloth hanging leftover. The head of the staff is rather crooked, curving into a "V" like shape between the shaft and head, with the head of the staff being on the larger size.

As Shōjirō's staff isn't the traditional type, in this case is has a complete lack of any form of Magistone anywhere in or on it, it is still able to absorb Shōjirō's magic and project it outwards to attack and defend with. Shōjirō is able to use his staff as a "magical conduit" of sorts as he can channel even his elemental magic's through his staff. As stated the staff due to the wood it's made from is as hard as steel, a fact that allows Shōjirō to use it direct combat against many other weapons such as swords and spears without the fear of it breaking.

Kagutsuchi (加具土命, Added Tool Earth Lord) is a unique type of known as a  (逆刃刀, Reverse-Blade Sword), which means that the sharpened cutting edge of the weapon on the back of the blade, and is also Shōjirō's primary weapon. Shōjirō's Kagutsuchi visually is an underwhelming weapon at first sight, even more so once an opponent realizes that the cutting edge of the weapon is actually on the back of the blade itself, a feature that commonly results in those that face off against this weapon to laugh. The weapon itself has a unique luster all its own as it seems to give off its own faint, nearly invisible glow when drawn. The tsuba (鍔 or 鐔, hand guard) of the sword is rather plain, being round with a simple inlay of a Chinese dragon circling it, while the hilt is covered in plain black cord wrap with a diamond shaped tapering that shows the wood of the hilt beneath it. The sword itself is slighting longer than half of Shōjirō's own height, making the blade a rather long weapon. Because of Shōjirō's passive nature this type of sword is the ideal weapon for him.

The Kagutsuchi is a magically forged sword commissioned, having been forged with multiple metals, one of the most prominent being Tamahagane, an alloy that is extremely dense, yet doesn't add weight as a trade-off, is highly resistant to blunt force when stuck with other objects, and has a monstrous amount of durability and endurance. Shōjirō's Kagutsuchi is shown to be very lightweight, almost to the point that a young child could pick it up and swing it like a piece of paper, yet is still dense enough and durable enough to be used as a weapon, in this case more of a blunt weapon than an actual sword, and can be used not only to attack with but to defend against even the strongest of attacks without so much as a micro-fissure of a crack within the blade. Kagutsuchi was forged to Shōjirō's specifications which includes multi-layered Nullification Magic spells and redundancies upon the blade that allows it to nullify opposing magic when it comes into contact with the blade, while the redundancies still allows Shōjirō to channel his won magic into the blade without a problem, the Nullification Magic upon the blade also prevents it from being nullified itself by other Nullification Magic or. A secondary charm upon the blade also makes it so that the blade cannot be held and wielded by another person, meaning that only Shōjirō can use this blade. As a weapon, Kagutsuchi cannot normally inflict slicing or cutting damage upon an opponents flesh, their clothing and other objects are another matter as Shōjirō's sword skills allows him to do this without a proper blade. The actual "blade" of the weapon is blunt but can still be used like a traditional sword, as stated Shōjirō can still cut up an opponents clothing and other physical objects with ease. Due to the composition of the blade and its individual components it easily negates the force from impacts, giving little recoil to Shōjirō when fighting.

Kurokotsu no Shōma (黒骨の聖魔, Black Bones of the Holy Demon) commonly referred to as Shinkotsu (神骨, God Skill) is the name of Shōjirō's primary offensive sword and strongest weapon in his possession, being a sword of enormous power. Visually, Kurokotsu no Shōma is a standard looking Japanese katana, at least while sheathed, as its true appearance is given away upon being drawn; when drawn the blades appearance often surprises most who seen it — the blade is entirely black with its hamon (刃紋, tempering line or hardening pattern) being of Kanemoto style, having the appearance of a saw or sharp teeth, as well as it being reversed, an aspect that is very seldom seen upon a blade forged in this manner. The hilt is wrapped in a silk material with the tapering being in perfect diamonds down the center of the wrap which allows the underlying material that constitutes the hilt to show through. The pommel is rather plain, ending in a golden cap. The tsuba (鍔 or 鐔, hand guard) of Kurokotsu no Shōma is in the shape of a flower with two half circles cut out in it on either side of the habaki. The Kurokotsu no Shōma is a rather long sword, being more than half as tall as Shōjirō is tall. The sword is a similar weapon to the exceptionally powerful katana referred to simply as "" (不倶戴天, Fugutaiten) owned by the strongest member of known as  as two blades are known as God Mowers (神薙, Kannagi); the highest class of sword, magical or otherwise, around. Indeed, if unsheathed, these "God Mowers" could cause a cataclysm of unimaginable proportions- the skies, the earth, and the sea are all sliced in twain before the might of a God Mower-class sword as they display the ability to cut through anything.

Much like Shōjirō's Kagutsuchi, Kurokotsu no Shōma is made of several different metals and alloys, the only two known are Tamahagane as the physical crystal-like substance that is created by the Diamond Body magic skill of the Kusaka Clan, these materials mean that the blade is exceptionally durable and dense without compromising the weight of the blade, but this is more of a moot point as Shōjirō had the blade made with an increased weight, but not with the purposes that many would assume; the blades composition also gives it a blade that is far beyond being sharp, as the word "sharp" is unable to actually describe the cutting edge of the blade. Kurokotsu no Shōma is a blade that many would consider a failure because the blade is so sharp and smooth that not even blood will not remain upon its blade simply sliding off it, and that no sheath can hold it, as well as the blade being two strong to the point that it will never chip or break while using it — these attributes means that it fails to meet the definition of an actual sword. Even despite these seemly negative attributes of the Kurokotsu no Shōma, it is nevertheless an exceptionally powerful weapon when in the hands of a master swordsman like Shōjirō.

Kurokotsu no Shōma is a strange sword, even among the many countless number of magical swords that exist. Like the Kagutsuchi, Shōjirō has placed numerous spells and charms upon his Kurokotsu no Shōma that provide benefits to himself and make it near impossible for any other person to wield it, such spells and charms include Nullification Magic, and the proper redundancies that allows the sword to nullify other magic but not Shōjirō's own, charms that prevent others from even touching the blade in the form of a barrier that rejects them, one charm help prevent the blade from being lost to Shōjirō's hands unless he desires it so. The Nullification Magic charms that have been placed upon the Kurokotsu no Shōma is special in that Shōjirō needs to use his own magic to actually activate it, a measure that helps to ensure that the swords other abilities are not disrupted. Kurokotsu no Shōma holds numerous different names that describe its various different abilities, one such name is Adaptive Sword (適応剣, Tekiōtō) which alludes to Kurokotsu no Shōma's ability to instantly adapt to any magic element that the blade comes into contact with, examples being that the blade of the sword will become engulfed in flames if it were used to defend against a Fire Magic spell. Magic based abilities wise Kurokotsu no Shōma possesses the ability to absorb Shōjirō's elemental magic, enhancing its abilities depending upon the element, such as gaining increased cutting power when infused with Lightning Magic. Due to the materials that were used to forge the blade Kurokotsu no Shōma has a natural amount of shock and impact absorption to it that reduces the shock that Shōjirō feels while fighting with it. Other such abilities allows Shōjirō to channel his magic into the blade and launch it from a distance. Aside from its magical abilities Kurokotsu no Shōma's physical abilities are far superior to those of any bog standard sword and even other magic swords; the sword possesses an absurdly sharp blade that can easily cut through pretty much anything that it touches, even a substance as durable as diamond or as dense as ; the blade of Kurokotsu no Shōma can easily cut though these elements and as such other materials such as stone and steel are like butter to the blade. Kurokotsu no Shōma's blade is also exceptionally durable as even a giant, whose race is known for immense physical strength, was unable to bend the blade even a millimeter, and many believe that a dragon could stop on the blade with the same result; the blade along with its durability is shown to have a great amount of endurance — as stated before the blade cannot be chipped or cracked, on top of the fact that repeated usage of the sword in even the most grueling of battles will never lose its edge.
 * Kurokotsu no Shōma no Saya (黒骨の聖魔の鞘, Sheath of Kurokotsu no Shōma) is, as the name implies, the sheath of Kurokotsu no Shōma, and is something that had to be commissioned on its own as Kurokotsu no Shōma naturally cannot be heal within a regular sheath. The sheath is entirely black with red circles adorned upon it on either side that are cut into perfect thirds. The sheath of Kurokotsu no Shōma was crafted and then had numerous magic charms and spells placed upon it that prevents the Kurokotsu no Shōma from sliding from it; these charms and spells act almost like a magnetic lock of sorts as the only way for Shōjirō to draw the blade from its sheath is by channeling his magic into it which acts as the key for it as the sheath will not release the blade unless it is Shōjirō's magical signature that is being registered by it.

Tate no Tetsujin (盾の哲人, Shield of the Philosopher) is the name of the cloak that Shōjirō commonly wears during his travels. While simply put, it is a defensive item made from magically enhance fibers. This cloak can take a certain amount of damage, often failing when the attack exceeds the amount of magic that the cloak was originally imbued with. When the cloak fails instead of taking the damage it will transfer it to Shōjirō himself. The cloak has a second feature, being able to self repair when damaged such as being torn or burned.

Powers and Abilities
Do to Shōjirō's standing as the next head of his family, an extremely old and powerful family within the Kingdom of Fiore, as well as his current standing as one of the Ten Wizard Saints it is safe to assume that Shōjirō is an exceptionally powerful individual — even despite Shōjirō having been excepted to the Wizard Saints for his exceptionally vast magical knowledge, this doesn't diminish, or even mean that he is weaker in combat then the other Saints, quite on the contrary; Shōjirō has shown able to match the other Saints in magical and non-magical combat. A testament of Shōjirō's magical power is proven by a statement which said that "He (Shōjirō) is more powerful then his parents, and is well on his way to growing more powerful then his grandfather," his grandfather being one of the most powerful wizards in the world, and one of the very small few who are believed able to kill a dragon by themselves, and without the usage of a Slayer Magic. Another testament to his power is through his ancestors, Shōjirō being the current direct descendent of one of the most powerful wizards in all of history, Sen'un Kusaka, a wizard who lived more than two hundred years ago. Shōjirō is one of the few wizards that didn't neglect his other attributes and abilities so as to concentrate on just his magic and vise versa with his physical attributes.

Swordsmanship
Grandmaster Swordsmanship Specialist: As swordsmanship is his primary method of combat and his preferred method it would some without surprise that Shōjirō is an exceptionally proficient swordsman, his skills have lent to many of his victories in battle as one of his monikers is Sword God (刀神, Tōshin lit. God of the Sword), a testament to his formidable skills with a bladed weapon. As a swordsman Shōjirō's skills are classified as being nearly legendary, even despite his young age; Shōjirō has displayed on several occasions his competence with a blade on several occasions — Shōjirō's mastery of swordsmanship extends to almost any form of sword, but his true skill and abilities are only shown when he is wielding his own weapons, at which point his defeat is nigh impossible except by someone of a similar level of skill. Shōjirō has displayed mastery of at least a dozen schools of swordsmanship, and expert skill in several dozen more, excluding any kind of "generic" sword fighting that he may employ. Shōjirō's primary form of swordsmanship is referred to as Katate Ittōryū (片手一刀流, One-Handed, Single Sword Style) which refers to the way in which Shōjirō wields his blade, which is as the name would imply, one-handed, which leave his other hand free to employ magic or unarmed combat if needed. As a master of this self designed style, Shōjirō is easily capable of using it to his utmost advantage in a combat situation as he is able to employ his swordsmanship along with his martial arts all at once that proves to far more than formidable in combat. While this style of swordsmanship has an air of simplicity about it, such as having a "predictable" attack patterns, this seeming simply style is often all that Shōjirō need to defeat his opposition.

As stated, Shōjirō has several schools of swordsmanship at his disposal, excluding his self made Katate Ittōryū, as well as the "generic" swordsmanship that everything tends to bleed into, and Shōjirō has shown capable of switching between all of them on the fly, and as easily as breathing is to him, and with such subtly that even the most observant of sword masters would have a hard time figuring out when the change occurred. Shōjirō's skill allows him to change from offense to defense effortlessly, and within less than a seconds worth of time without the need to change his current stance, an action that leaves onlookers stumped as to what has occurred. Shōjirō is often considered to be a "balanced fighter", meaning that his sword strikes carry an equal amount of speed along with power, but he can instantly transition to one that relies entirely upon power using broad, and highly anticipated, sword swings to a style that focuses upon quick precision in only a fraction of a second. Shōjirō's typical approach to swordsmanship when just his "generic" style will do is to swiftly overwhelm his opposition and defeat them while inflicting as little physical harm as possible to them.

Shōjirō's typical approach to sword fighting is swift and powerful strikes aimed at quickly disabling an attacker with as little physical harm as possible, a job that is accomplished by Shōjirō's Kagutsuchi. When fighting with a sword, Shōjirō strikes quickly and with a purpose in mind, never attacking in a wild and reckless fashion, and while every strike may seem calculated every strike with his blade allows Shōjirō to react in several ways that will ultimately lead to his own advantage. Each swing of his blade is at immeasurable speeds and with enough power to cleave anything in two, but still retains a level of precision akin to a master marksman. As stated before, Shōjirō can freely and effortlessly change his "rhythm" while in the midst of fighting allowing him to change his current pattern of attack from swift precision to powerful broad attacks and then back again, as well as being able to switch from offense to defense just as fast and effortlessly, even being able to shift do defense in the middle of an attack and vise versa.
 * Sword Pressure (剣圧, Ken'atsu) A basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly; it is the most basic techniques that one can perform with their sword. When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash. Do to Shōjirō's extreme level of mastery over the blade this technique is extremely powerful when used by him. To perform this technique Shōjirō swings his blade with such speed that any air within the path of his sword swing in launched forward at such high speeds that it becomes more like a bullet than anything else. These "bullets" of air carry a considerable amount of force, being able to punch through solid stone and metal with ease and continue going without much loss in power. This technique acts as a ranged attack, being able to reach an enemy that is out of Shōjirō's range with his sword. This technique also allows Shōjirō to gauge his opponents speed to see if they're fast enough to dodge this technique, if not then the enemy is usually knocked unconscious.
 * Kūten Saikō (空天採光, Empty Heaven, Forest Clearing Flash) is an extremely powerful sword technique. This technique is reputed to have the power to fell an entire forest, and a mountain in a single usage. Most commonly performed by Shōjirō using his Kagutsuchi, a sword that can't normally kill when used. To perform this technique Shōjirō will usually start by pulling his sword, scabbard and all, from his waist before stepping into a stance that empowers a single sword drawing attack; this stance is usually accomplished by Shōjirō stepping backwards with his left foot and bending at the knees while holding his sword in his left hand and his right hand on the hilt of his blade ready to draw it. After assuming the required stance for this technique, Shōjirō, with his sword, still in its sheath, will start to gather his magical power along the blade of his sword, creating a very fine, and nearly invisible, line of magic power which runs the entire length of his swords blade. After layering the very edge of his swords blade, Shōjirō will start his drawing slash by stepping forward with his left foot, while drawing his sword and quickly slashing forward, but interestingly enough the point actually isn't to make contact with the enemy upon drawing the blade. After the initial slash, Shōjirō will then proceed to sheath his drawn blade, and upon sheathing the entire length of his blade the technique true effect become evident. Upon the blade being completely sheathed, the enemy is usually violently thrown back with no physical cuts being apparent, and anything behind them is severed in half by the release of the highly concentrated magical power that was accumulated upon the blades edge, along with a massive air current with has a lag do the speed at which this technique takes place.
 * Tenma Ryūsō (天魔龍槍, Heavenly Demonic Dragon Javelin) is another extremely powerful sword techniques that Shōjirō commonly employs. To perform this technique will assume a stance that supports a full-body sword thrust intent upon breaking through any form of defend, magical and non-magical alike. Upon assuming the required stance Shōjirō will begin to gather and compress his magical power right at the very tip of his sword, gathering and then compressing it to its maximum. Upon having gathered the necessary amount of magical power upon his blade, Shōjirō will then dash forward at extremely high speeds, enough so that he seems to disappear from sight, and upon the tip of Shōjirō's blade making contact with any form of resistance, whether it’s a magical barrier, armor, or even the use of the targets forearm, the compressed magical energy at the tip of Shōjirō's blade will violently decompress upon its point of contact with the object of resistance causing cracks within the defenses which allows Shōjirō's blade to move through them to directly attack the target. The speed at which this technique takes place is often so fast that the attack is over before the opponent realizes what has happened. The speed at which this spell takes place is also its greatest weakness; because of this techniques speed Shōjirō is only able to move in a linear fashion, meaning that he is unable to change directions once his is moving.
 * Demon Cloak: Ashura (鬼外:阿修羅, Kigai: Ashura) as a Sword Magic spell that Shōjirō uses when Demon_Cloak_Ashura.png needed. This spell creates a cloak out of Shōjirō's magic power, that when formed gives Shōjirō four extra arms, two above and two below his real arm's, and two extra faces on either side of his head. Shōjirō has shown able to independently move each arm from each other, and the two faces on either side of his head have a shared field of vision allowing him to see in three of four directions. Shōjirō upon using this spell has shown to use Requip to arm each arm with a sword. Shōjirō has only displayed one technique with this spell. When using this spell Shōjirō has displayed a massive increase in both speed and strength, but this spell has shown to use a considerable amount of magic to maintain, so Shōjirō rarely uses this spell, unless backed into a corner.
 * Rokuten (六天, Six Heavens) is sword technique and not a spell of Shōjirō's that is only usable when using his Demon Cloak spell. This technique uses the six arms and blades of his Demon Cloak to attack with all six arms at once. When using this technique, Shōjirō moves in close to his enemy before bringing all six blade into the enemy, the two arms above his real ones come down as is striking the collarbone while his real arms attack from the middle and the lower set comes up from below at an angle before all six pierce the enemy at the same single point. From this position Shōjirō can twist the blades and cleave the enemy into multiple pieces.

Style of the One-Handed Single Sword
Style of the One-Handed Single Sword (片手一刀流, Katate Ittōryū) is the name of Shōjirō's self made style of swordsmanship and his primary sword style when first engaging in combat. This "self made" style is one that exemplifies all of Shōjirō's strengths, and has shown to essentially be a complete amalgamation of all of the schools of swordsmanship that Shōjirō knows, effectively turning this style in the of swordsmanship as this style incorporates pretty much everything that he knows into one fiercely effective style of combat. As the name of this style would imply it is performed by Shōjirō while he wields a single sword in only one hand, this method originating as a modified version of the well known Ittōryū (一刀流, one Sword Style) of swordsmanship, but has since been clearly modified by Shōjirō for his own ease and usage. This style incorporates pretty much every other school of swordsmanship that Shōjirō has knowledge of but has shown to have a more prominent schools that tend to bleed through more then the others, such as /, /, and French, all of these styles, while known to Shōjirō individually, when they are used in this "self made" MMA sword style the potency of each of the individual styles blends into a very effective, and very deadly, style if misused. The most notable aspects of this style is the multitude of different sword strikes that can be performed, such strikes ranging from quick slashes, to powerful two-handed downward slashes, and even to swift precise thrusts, all of which are designed to immediately cripple an opponent of Shōjirō's while doing the least amount of bodily damage to them.

When used in combat, Shōjirō using this style, will focus upon immeasurably swift and powerful strikes that are precisely directed at vital areas of the opponents body in an attempt to render them unable to continue fighting. This is accomplished, in conjunction with Shōjirō's Kagutsuchi as its design is less lethal than other weapons. As this style uses only one of Shōjirō's hands and arms to wield his blade and leaves his other free many of Shōjirō's strikes can be quickly followed up with a swift punch, palm thrust, elbow strike, or lag based attack to quickly add multiple strikes and accumulate damage to an opponent in a very short period of time. Commonly, Shōjirō uses a variety of sword attacks using this style that ranges from slow, broad swings to swift, compact strikes and thrusts, as well as being able to attack at just as many angles. Shōjirō's skill with this style allows him to quickly fell an entire battalion's worth of combatants in short order.

Battōjutsu
 (抜刀術, the craft of drawing out the sword) is a field of Kenjutsu which deals specifically with the rapid drawing and sheathing of a sword. It is the predecessor of the art of Iaidō, in that their differences stem from the fact that Iaidō is much like Kendo as a form of spiritual training and sport, where Battōjutsu practices and studies the dynamics of sword drawing and hand eye coordination regarding live action factors of timing, distance, targeting, and the specifics of one's sword, including its size and blade, to strike readily. It is hence practiced with live swords, in contrast to kata and sparring needs eventually developing the safer and.

In most cases, a katana being drawn from its sheath moves with a much greater speed and force than when it is being wielded normally. Additionally, greater drawing speed gives a swordsman more of an advantage in combat than an opponent whose speed is inferior. This is due in part to the fact that a katana's sharp blade curves upward against the inside of the sheath, allowing the swordsman to use more strength in drawing it without having to worry about applying extra control to his movements - the sword's path is guided by the sheath while the blade meets no resistance, moving two to three times faster than normal.

Shōjirō is shown to be an exceptionally skilled individual in the art of Battōjutsu, as he is capable of performing the motions with such blinding speed that his opposition doesn't realize that the motion has taken place until it is to late, and they are already defeated. The speed at which Shōjirō can draw and sheath his blade is so great that he is able to perform this single motion multiple times in a row to defeat multiple opponents in only a matter of few moments while retaining perfect form. Because of the speed at which Shōjirō can strike many assume that he strikes multiple times before actually sheathing his blade, a fact that is untrue as each strike follows the teaching of this sword art to the letter. As a defensive, counterattacking sword art Shōjirō is able to quickly draw his blade to counter an opponent in an instant before following that up with another attack. As a master of Iaidō, Shōjirō has developed a few different techniques that exemplify the speed at which this sword art is executed.
 * Omnipresent Sword (遍在剣, Henzaitō) is a Battōjutsu technique in Shōjirō's arsenal. This technique is a defensive, then offensive technique, meaning that it starts off defensive then ends in an offensive manner. Being an Iaidō technique, Shōjirō's blade will remain in its sheath, or in a sheathed position before use. Upon Shōjirō sensing an attack upon his person he will draw his sword at speeds so great that only a small handful of others could see, Shōjirō will then using both his own monstrous physical speed combined with his sword speed will attack the opponent with a myriad of attacks, all of which are often aimed at vital points in an attempt to disable the attacker in as absolutely little time as possible. This technique is shown to happen in as little as three seconds worth of time, making it one of Shōjirō's fastest.
 * Tenkusōkon (天区創痕, Heavenward Slash) is another powerful Battōjutsu technique in Shōjirō's arsenal. To perform this technique Shōjirō will sheath his blade. In the moment of his strike, Shōjirō will rapidly draw his blade in a vertical slash coming from below, intendant upon slashing the opponent straight through the middle of their body and ending the attack with a slash through (or upon) the opponents chin. While performing this technique Shōjirō will quickly step forward twice, once with his left foot which carries the entirety of the attack and ends with his right foot forward again, ending the motion and re-sheathing his blade.
 *  (居合道, Way of Drawing and Resheathing) is the name of a traditional Japanese form of swordsmanship that allows its user to rapidly unsheathe their blade, strike, swipe the blood from their blade, and then sheathe the drawn blade all in a single, swift motion. This style of swordsmanship, while effective often is a single usage as after the blade has been drawn then sheathed again the chances of a second strike occurring effectively are greatly lessened, especially against multiple opponents. Iaidō is not only an aggressive sword art as it can effectively be used as a preemptive attack to defeat a single opponent before a full on battle can occur, Iaidō can also be used as an equally effective counterattack as the practitioner can quickly draw their blade in response to an offense against them.

Kenjutsu
 (剣術, The Method of the Sword) is the name of another from of traditional Japanese sword styles, this one unlike Iaidō, is used in conjunction with the users blade while it is drawn, and emphasizes the usage of two handed sword techniques to attack and defend with, one hand is at the base of the handle to provide longer reach, while the other hand is at the ridge of the blade to provide the initial force to flick the sword as quick as an arrow to hit the target. As one of the greatest and most proficient swordsmen in the world, Shōjirō has an extreme degree of skill in Kenjutsu, having mastered even the most basic principles and aspects to the point that even they become incredibly lethal should they succeed. The speed at which he uses this sword art as so fast that his blade often becomes a blur of silver or black that confuses the opponent before finishing them off, commonly before they even know that they have been defeated. Shōjirō is known to utilize feints, his feigns (usually Iaidō) are so fast and spontaneous, he can create several openings in a foe in just one movement; a utilization of his sword, footwork, and center of gravity. Applied effectively, the opponent is set-back one move, while creating an opening elsewhere. Unlike many practitioners of Shōjirō adheres to the traditional teachings of Kenjutsu, aiming for his foe's sword hand or arm in an attempt to disable and/or disarm his foe of their weapon, and creating large openings from which to deliver the next blow. There are some attacks, however, that do not require a preceding subterfuge to create the necessary opening for attack. Shōjirō refers to these as his "quick strikes" (迅速殴打, jinsoku ōda) and they are done with two hands on the sword, much like his various Kendo techniques. He usually hides these postures from his opponents, and the ready positions are implemented while switching hands or while changing steps. These flicking strikes can be administered from any angle (from the top, sides, or below). The only time he aims for his opponent's sword itself, is when parrying; merely in attempt to knock his foe's blade away to allow him to deliver a more powerful thrust of his own. When parrying, Shōjirō always directs the point of the sword to the target. This minimizes the step usually needed for him to be able to counter-attack. Thus, his opponent is at an immediate disadvantage. Also, using the quick strike at the opponents sword hand or forearm, as he usually would do in one of his thrusting techniques, will immediately incapacitate the opponent's attack before having to parry it. By keeping the point of his blade pointed towards his opponent while attempting to parry in all angles, provide him with a good foundation for an appropriate counter maneuver reflexes. His ability to employ all three of these aspects of the art, not only flawlessly, but, instinctively, where he doesn't even have to think about them, are a testament to his mastery of the art. His reflexes are trained to react to sword movements, however chaotic or unpredictable they may be, to the point that he can fight in total darkness and still effectively parry and return opponent techniques and strikes. He is also capable of taking on several opponents at once with his techniques.
 * Kendō (剣道, Way of the Sword): Shōjirō is considered a master of the art in every way. Because of his masterful command of the art, he is known as a kendōka (剣道家, those who practice Kendo). It is primarily a two-handed sword art, with tremendous power behind it. The purpose of Kendō is to throw off a target's determination and test their resolve. A weakening of resolve usually produces several openings from which Shōjirō can render the final blow, or a deathblow if need be. Shōjirō has shown to mix his Kendō in with his regular method of swordsmanship, a combination that allows him to strike much harder when needed, such as to break through his enemies guard or a defensive techniques or spells. His Kendō, in particular, is feared as one of the strongest among any swordsmanship practitioner.

Style of the Guiding Lightning of Divine Protection
Style of the Guiding Lightning of Divine Protection (教光加護流, Norimitsu Kago-ryū) is the name of an ancient school of swordsmanship that Shōjirō learned while traveling on his own as a child and though his teenage years, having a complete working and usable mastery of it by the end of his teenage years and into his early adulthood. This style is, in modern times, all but completely lost and forgotten, Shōjirō was shown to have come across a hermit who was one of the few alive that knew this ancient sword style, and after witnessing Shōjirō's skill with a blade and deeming his heart to be pure, taught it Shōjirō before his passing, making Shōjirō one of the selective few who knows this nearly forgotten school of swordsmanship. As a method of combat the Style of the Guiding Lightning of Divine Protection exemplifies a combination of immense speed and agility,, and acquired, observation-based pseudo-clairvoyance that permits a practitioner to anticipate an opponent's movements. Both offensive and defensive maneuvers are executed with minimal movement in order to increase a practitioner's ability to counter-attack and to conserve energy. Each strike from this sword style uses what is referred to as Godspeed Sword Drawing and Sheathing (神速抜刀術, Shinsoku Battōjutsu) which refers to the immeasurable speed at which any one strike is made at before Resheathing the blade, and all within a single motion. The Style of the Guiding Lightning of Divine Protection employs strikes that are made with such immeasurable speed and an equal amount of power behind them while still retaining the precision of a master marksman, as each strike is meant to be delivered at these speeds and with that much force without missing, exemplifying a single strike style.

While this style is meant to defeat its practitioners foes in a single motion, when that fails and the practitioner is forced to fight with a drawn sword this style doesn't fall short in this field either, and can be said that even this form of combat exceeds the power of many other styles. All of the aspects of this style that emphasized for its battōjutsu easily and effortlessly translates to combat with a purely drawn sword, which retains all of the principles that have already been talked about — immeasurable speed, agility, and power and the pseudo-clairvoyance that permits a practitioner to anticipate an opponent's movements. When fighting with a drawn sword the attacks are made with unmatched speed and power and are designed to defeat the opposition in only a matter of a few moments, or a few strikes depending on their level of skill. As with Kenjutsu, the Style of the Guiding Lightning of Divine Protection uses varies types of strikes that range from using two handed techniques to ones that require only one hand, leaving the practitioners other hand free, as well as feints that employ the styles Godspeed Drawing and Sheathing to attack and defend with, and also uses parries to protect its user. One thing to note about this particular style of swordsmanship is that, due to the extreme, to put it mildly, abilities and feats that it can produce requires any practitioner to have a level of physical conditioning that is above almost everybody else, as practice with this style will help to condition its practitioners to the peak of their abilities, but for those that lack this or are lazy about it, this style will take a severe toll on the body until eventually the user is able to perform even the simplest of actions that tis style demands, and ultimately will completely devastate the body of an undisciplined, or otherwise, unprepared practitioner, leaving them unable to use this style ever again.

As one of the most proficient masters of the sword, and now one of the few select few that has been taught this nearly extinct school of swordsmanship, Shōjirō is extremely skilled in its usage and execution as he is capable of drawing out its capabilities to their fullest, obtaining, sometimes even exceeding, the capabilities of the styles techniques with only minimal effort. Shōjirō is shown to have mastery over all the aspects of this ancient style to the point that even the most basic of its teachings and usage are extremely deadly. Shōjirō is shown able to utilize this styles extreme form of battōjutsu to its fullest, being capable of drawing, striking, and re-sheathing his blade in only a fraction of a second, and is able to fell multiple adversaries in a single draw, even going so far as being able to cleave through the air so fast that a vacuum is created in the wake of his sword draw. When fighting with a fully drawn sword, Shōjirō's strikes are delivered with such speed and force while being so precise that many assume that they've just been shot at point blank range with a high caliber rifle.

Unarmed Combat
Master Hand-to-Hand Combatant: While swordsmanship is his first line of offense and defense, along with it being his preferred method of combat, Shōjirō was raised with not only swordsmanship as a method of combat as a weapon isn't always going to help, in fact it may sometimes hinder a fighter, so Shōjirō was raised not only learning swordsmanship but the unarmed combat that is martial arts. Shōjirō is shown to have a level of proficiency with unarmed martial arts as he does with a sword, a fact that commonly surprises many as they assume that he is vulnerable unarmed, only to defeated just as swiftly as if he were using his blade. Shōjirō, unlike some other fighters, Dragon Slayers for example who tend to be straight up street fighters, using anything and everything to fight with, Shōjirō tends to follow a more refined and traditional approach to unarmed combat as he has mastered several different styles of marital arts that range from both aggressive hard styles to defensive soft styles, some of which include, , , some , ,  and  are just a few of the named styles that Shōjirō has at his disposal. Raised by a family of extremely proficient and competent fighters and combatants, Shōjirō was taught many of this martial arts by his family, especially his grandfather from the tender age of three, having become a proficient expert in many of these styles before the age of ten. Able to instantly shift between the various styles at his disposal as naturally and quickly as it is to blink Shōjirō, in conjunction with his self made sword style, Shōjirō uses only a single hand to wield his blade while normally and consistently mixing his unarmed martial arts into the mix, striking or defending with his blade and following up with a block or follow up offensive barehanded to double the number of potential attacks or disorient his opponents, this also allows him to fight multiple opponents at once. All in all, even when not armed with a blade Shōjirō remains a formidable adversary capable of defeating numerous enemies at once.

With all of the numerous styles of unarmed martial arts at his disposal, Shōjirō uses a style that is entirely unique and distinctive to himself, only one other person in the world has a close enough style of unarmed combat, that person being Momoko Asami, a young girl that Shōjirō saved and taught magic and martial arts to, specifically his own unique style. The distinct and unique style of martial arts that Shōjirō now uses is one that is a true MMA amalgamation of everything else that bled into each other to create a style that is so unique and distinctive that the chances of it being properly taught are nigh impossible, but Shōjirō managed to do this one way or anther. Shōjirō's approach to barehanded combat is in one of two ways — the first being with the thought "can I defeat him/them without actually harming them" — while the second thought is "I have to be aggressive to defeat him/them" — which ever approach that Shōjirō takes is always brought about with the same immeasurable speed, power and precision as his swordsmanship is delivered with. All of Shōjirō's techniques are delivered from an appropriate stance that implores and ultimately strengthens the motions that Shōjirō is attempting to make. Like his swordsmanship Shōjirō is able to shift from stance to stance, and alter his bodies basic position so subtly that even the most experienced are left wondering what happened, let alone when it occurred, as by the time someone notices a new stance of Shōjirō's he'll have already switched and shifted form that one and gone through four or five new ones before someone notices again. Shōjirō's typical stances are ones that are either hard rooted so as to deliver as much power into a motion as possible, or is one that carries the grace of the wind and water at once allowing him to move from location to location instantly leaving a trail of defeated opponents in his wake.

When taking the first approach, Shōjirō's techniques are that of soft styles in his MMA blended style; these techniques are commonly those that cause far less injury to a body than a full-on powered punch would do, such as using an open palmed thrust and strikes, techniques that manipulate the opponents joints, locking, separating, or otherwise breaking them if needed, as well as throws of various kinds and reversal techniques designed to deflect an attackers attack either back at them, to use their weight and force against them, or otherwise diffuse the power of an incoming attack. Along with these kinds of techniques Shōjirō commonly incapacitates his opponents, often by rendering them unconscious. Fast and powerful, Shōjirō is capable of inflicting maximum damage with minimal physical harm by quickly locking an opponents joints before separating them, this causes pain but these usually cause no lasting damage; these are also followed with swift throws that drop an opponent to their back as fast as possible while preformed in such a manner that the attacker would be demoralized, and that allows Shōjirō to quickly move on to his text target if needed. These "softer" techniques are all designed to provide Shōjirō with the defensive capabilities needed to defend himself with while also coinciding with his own personal philosophies on violence. As such many of the softer techniques are used to render an opponent unable to continue fighting.

When the first method of Shōjirō's barehanded combat choices fails and he is force to go with his second his style shifts to a much more aggressive style of combat, one that exemplifies the usage of closed fisted punches and other fist based strikes, powerful kicks of various types, strikes with his elbows and knees, and just about any other hard, damaging surface of his body available. Shōjirō's more aggressive method of combat frequently employs powerful punches and kicks from hard rooted stances designed to deliver the maximum amount of power that his body can muster in a single instant, even being able to muster that same level of power when fighting in a highly enclosed space, even one as small as an elevator, being capable of launching a full powered punch in as small as a one inch space. All of Shōjirō's aggressive fighting styles are designed to leave the opposition broken and unable to move, let alone fight further than they have, this is commonly accomplished with bone crushing strikes sent at immeasurable speeds, landing several times in the span of just a single second and leaving the target receiving such a vicious assault unable to defend or counter in any way. With the speed at which each strike of Shōjirō's is delivered in creates a flurry of attacks that seemingly creates a wall of destructive force that one can only accept and hope that they can still move afterwards from. Despite the immeasurable speed that these attacks are sent at they still carry an equal amount of force behind each and everyone of them; a single punch of Shōjirō's can easily shatter heavily reinforce steel and titanium with ease, crushing stone, rock and crystals with ease, and snapping bone much like ripping a piece of paper in half.

One thing that hasn't been discussed yet, even mentioned, is the skill of Shōjirō's footwork, an aspect of his martial arts that leaves all who see it gaping at the mouth and in such utter amazement that they wonder if Shōjirō himself is even human. Shōjirō's footwork is so superb that he is able to bob and weave in and out of combat, between a crowd of enemies as large as an entire military battalion, defeat them in short order, and still come out completely unscathed afterwards. Shōjirō's footwork when combined with his methods of combat, not just his barehanded combat but his swordsmanship as well allow him to completely decimate a large number of opponents within only a matter of moments. Shōjirō's typical method of combat is to move in close, unleash a torrential barrage of strikes before retreating all in a matter of moments, leaving the opponent confused and unable to counter, this style of combat has been referred by many as Hit-and-Run Combat (ひき逃げ戦闘, Hikinige Sentō).
 * Shintaigō (神体合, God Body Conjunction) is a supplemental and enhancement spell that Shōjirō learned while traveling. This spell, when used creates an instant defense around Shōjirō's body, as well as instantly creating and putting up of five magic barrier's, by default, directly in front of Shōjirō, unless formed by Shōjirō in different locations on his body. These barriers are invisible and can take a slightly moderate amount of damage to them before breaking. This hardens the magic around Shōjirō creating a second skin-like layer to protect from damage. This spell also increases Shōjirō's offence, and increases his speed for a short period of time. This spell is meant as a quick defense, and isn't meant for extended usage.
 * Ikkotsu (一骨, Single Bone) is a martial arts technique employed by Shōjirō. This technique, while simple in execution, is extremely effective. This technique delivers a quick, single punch to an enemy’s body that if delivered to a vital point can disable, or even kill the attacker.
 * Sōkotsu (双骨, Double Bone) is an upgraded version of the Ikkotsu technique. This technique delivers two quick punches, instead of one, to the opponent’s body. A variation of this technique involves striking only once with both fists. This technique is powerful enough to rip its targets body completely in half with a single hit, and as such it is an uncommonly used technique of Shōjirō's.
 * Hekimōsho (霹猛暑, Crashing Thunder Heat Wave)
 * Raiōken (雷王拳, Thunder King Fist) is an extremely powerful hand-to-hand technique that Shōjirō knows. To perform this technique Shōjirō will first channel a large amount of lightning and electricity using his Lightning Magic into one of his fists and forearms before compressing it to the point that it makes no form of crackling sound and its appears to dissipate, this is in fact untrue, the electricity having been compressed to the point that is invisible. After gathering the needed electricity Shōjirō will charge forward at an extreme pace, closing the distance between himself and his opponent within only a seconds worth of time before delivering a devastating punch to the opponents stomach, powerful enough to lift their entire bodies off of the ground before channeling and directing the stored electricity in his arm like a cannon into the opponents body, often ripping a gaping hole within their body, ultimately killing them.
 * Seikūken (制空圏, Control of the Air Sphere) is an extremely powerful martial arts technique that Shōjirō employs. This technique is defensive technique, but has the ability to be used in an offensive manner if needed. To even use this technique, the practitioner, Shōjirō, must have a calm mind, body, and spirit or it will fail completely. Upon meeting the required criteria, Shōjirō is able to erect an invisible barrier that expands outward up to the length of his arms that Shōjirō is able to control to his discretion. When an opponent invades Shōjirō's Seikūken, he is able to act instantly in his own defense, defending himself until he is able remove the threat. This technique is shown to fail in an instant if Shōjirō's mentality changes from being calm. This technique is believed to be the secret to Shōjirō's immense prowess in martial arts.

Physical Attributes
Immense Strength: Shōjirō has a considerable amount of physical strength, despite his physique and stature. He has demonstrated his ability to throw others that are considerably bigger than himself. He has also shown able to fight certain magical beasts and creatures that wound normally be considerably stronger than any normal human with relative ease. Shōjirō's physical strength is attributed to his upbringing and his time spent traveling and training. Shōjirō is shown that his physical strength is greatly attributed to his physical build which contains no unnecessary muscle, especially in places that wouldn't need it. One of the biggest attributes to his strength is his swordsmanship and his physical conditioning, especially from his traveling and training under multiple different masters, the most notable of them that Shōjirō isn't related to being Thalia Arethusa, who nearly killed Shōjirō on multiple occasions throughout his training. Shōjirō's physical strength allows him to preform a multitude of physical feats that would normally be on a superhuman level, such as picking up a tree that would weigh several hundred times his own weigh with one hand. Able to cause events in nature that wouldn't occur outside of a natural disaster with his, Shōjirō can upturn the earth and create hurricanes and tornadoes with his sheer strength, able to create a fissure in the ground with a mere stomp of his foot, Shōjirō's strength is considered to be on par with most supernatural creatures. Monstrous Speed: Shōjirō has shown on multiple occasions his tremendous speed. Shōjirō has demonstrated a high degree in his use of his speed combined with his footwork in martial arts, which allow him to move in almost any direction needed in fights. He has shown able to maintain his immense speed for long durations of time, especially when fighting. Using his speed, Shōjirō is able to bridge the gap between himself and his opponent in very short amount of time. Shōjirō, with the use of his speed is able to quickly defeat opponents within only matters of second against weaker opponents, and in only minutes with some stronger opponents. Along with his speed, Shōjirō has shown to have very good reflexes, as shown by his ability to dodge attacks that are launched within very close proximity of his body. With his great speed combined with his reflexes, Shōjirō is considered a very capable and deadly enemy, if it weren't for his passive nature. While other than combat, Shōjirō's main use of his speed and reflexes is used to run from conflicts and dodging attackers. In addition to his immense physical speed, Shōjirō has displayed an immensely skilled amount of footwork in combat. Shōjirō's footwork allows him to move location to location with no chance of hitting him with any form of attack.
 * Standstill (静止, Seishi) is one of the greatest achievements and one of the greatest testaments to Shōjirō's speed. This technique allows Shōjirō to dodge an attack without moving. By moving faster than the eye can perceive, Shōjirō can make it look like he's standing still, when he is actually dodging any attack used against him.
 * Shundō (神步, God Step) is an extremely fast movement technique that Shōjirō knows and uses. This technique is often compared to High Speed do to the immense speed this technique achieves. To perform this technique Shōjirō must concentrate a large amount of magic into his feet before he pushes off of the ground, resulting in his motions being blurred and completely unreadable, this level of speed causes Shōjirō's entire presence to be erased until he reappears. While considered to be a redundant technique given Shōjirō's already monstrous speed, but this technique allows Shōjirō to move faster than his normal speed while using less physical energy and exertion. Shōjirō has also stated that this technique is easier to make high speed turns with, as well as this techniques ability to maintain its immense speed for a continuous length of time. This technique also unlike many others like it allows its user to continue to move instead of moving from point A to point B and then needing to stop; this causes the user the ability to maintain their assault without having to stop and leaving themselves open to a counter attack.
 * Tenpo (天歩, Heaven Step Lit; Heaven Walk) is an uncategorized technique that Shōjirō can use. To perform this technique Shōjirō must channel his magical power into his feet and while in the air he then exerts it, creating a platform which he can stand upon and jump off of. While an advanced technique, especially in magical manipulation, Shōjirō has shown to have great deal of mastery over this skill, and as such can literally "walk on air" by creating an elongated platform from his feet. Shōjirō is also shown able to stand upon a single platform for an extended period of time do to his level of magical power.

Immense Endurance, Durability and Pain Tolerance: Shōjirō has shown to have an immense amount of endurance, durability and a very high tolerance for pain. Shōjirō, due to his massive amount of magical power has shown able to fight for extreme periods of time, if needed, and can endure a large amount of damage and pain. Shōjirō has displayed the ability to take immensely powerful attacks, both physical and magical and get up and walk away, if not just brush them off. He’s shown the ability to gut up after being sent through multiple buildings without much damage, if any at all. All of these attributes make him seem nearly invincible to others, and is what makes some people call him a monster. Shōjirō's level of durability is apparently do to the training that he has gone through by his grandfather Genjirō Kusaka, a man known for his inability to hold back when fighting, or even training. Shōjirō has stated numerous times that his grandfather had nearly killed not only himself, but his siblings as well during their training, a fact that his grandfather doesn't deny. Another reasoning behind his level of durability comes from his training with an old friend of his grandfathers who put Shōjirō through a similarly hellish training regimen, one in which he nearly died multiple times, much like his training with his grandfather.

Assorted Attributes
Child Prodigy: Shōjirō has since his very early childhood been referred to as a child prodigy or child genius because of his natural aptitude with most forms of combat, as well as his aptitude in his learning of magical abilities. Shōjirō has been shown able to learn almost anything that has been introduced to him in the way of combat and magic, this skill being one of the reasons for his skill with a sword, as well as the types of magic that have become his signatures.

Near Genius Level Intellect and Vast Magical Knowledge: Shōjirō has shown to be highly intelligent and has a massive amount of knowledge of and about magic. Through his travels, Shōjirō sought out as many magic's and styles to learn as he could so as to help as many people possible. He has proven to have a depth of knowledge comparable to that of  Archive magic. Shōjirō's massive knowledge of magic is one of the main reasons for his offered position to the Ten Wizard Saints. With the use of his intellect, Shōjirō has also proven to be a master strategist and tactician. Shōjirō's knowledge of magic is not only extremely vast in number of magic's but is also extremely in-depth in said subjects. Shōjirō has proven to have knowledge of even some of the most obscure of magic such as Lost Magic, including but not limited to Dragon Slayer,  God Slayer,  Devil and  Demon Slayer magic's. Shōjirō's knowledge even expands to the darkest of magic's, the Dark Arts and even Death Magic. Shōjirō's knowledge not only stands at a philosophical standpoint but he has also shown able to apply his knowledge of said magic's in combat, such as ways to counter them. Shōjirō's knowledge also extends to his understanding of the magic in questions workings; using his immense intellect Shōjirō is able to essentially "dissect" the opposing magic, allowing him to counter them in the most advantageous ways possible to himself.
 * Expert Strategist and Tactician: Shōjirō has displayed a high level of skill in the arts of strategy and tactics when in combat. Shōjirō has shown to be able to make on the fly decisions, many times which are multiple steps ahead of what he is doing upon deciding, as well as being able to lure his opponents into traps without their knowing.
 * Highly Perceptive Combatant: Shōjirō along with his level of skill in tactics and strategy he is also a highly perceptive fighter, often being able to pick up on even the subtlest of movements and nuances of his opponents, allowing him to form multiply theories about what his opponents are up to, often without their knowledge.

Master Magician: Shōjirō is shown to have a complete mastery over most aspects of wizardry, a fact that many attribute to Shōjirō because of his high intellect and the fact that he is considered by most to be a child prodigy. Shōjirō's mastery of the magical arts was apparent from a very young age having picked up and nearly mastered his first type of elemental magic almost instantly, and his subsequent, and very quick mastery of his other types of magical power, as well as his ability to become a master of these magic's within only a short period of time, such as the case with his Light Magic, having only spent a year and a half training with it, where as it would take some wizards years to master it and make it their own unique brand of magical combat. Another further standing testament is Shōjirō's introduction into the Ten Wizard Saints. One comment made about Shōjirō's mastery over the magical arts was made by Makarov Dreyar, the master of the Fairy tail Guild in Fiore who said "you (Shōjirō) could put any guild ace to shame". One of the greatest examples of Shōjirō's overall mastery of the magical arts is his ability to either create a new spell or to repurpose an existing spell on the fly while in the middle of combat to give him an advantage in said conflict.

Master of Barriers and Dispelling: Shōjirō, while not knowing any forms of Barrier Magic or Dispelling Magic, has shown on multiple occasions that with the use of his vast knowledge of magic that he is able to dispel most forms of barriers magic, whether by actually dispelling them or just simply destroying them from their weakest spots. He has also shown that he has a large amount of understanding of how most barriers work allowing him to easily break them with little ease.

Sensor: Shōjirō has shown to have some skill in the art of sensing magical energy and signatures. While not as adept as some other more skilled sensors, Shōjirō is shown able to sense the differences between normal elemental magic and elemental Lost Magic, such as the Slayer line of magic, proven upon the re-meeting of his  two  younger sister after years apart, Shōjirō could tell that they used a type of Slayer magic. Shōjirō's skill in sensing is shown to be well tuned to finding certain, specific types of magic, such as Lost Magic, and for finding another person’s magical signature, but his skill in sensing is shown to be far below the lever of his fellow Wizard Saint, Sanjo Vista, who's expertise in sensing is one of his most renowned abilities.

Magical Abilities
Monstrous Magical Power: Shōjirō has proven to have an absolutely monstrous amount of magical power at his disposal. Shōjirō, having come from an extremely old family that has been known for its incredible magical power, as well as being an S-Class wizard level fighter and having been given the title of Wizard Saint is a testament to his power. His power is great enough to allow him to knock someone out with just the pressure of his magic alone, as well as scare those who don't faint. Shōjirō's magic, when released has the appearance of a cloak around his body that when felt by another is described as being overwhelming and immensely deep in amount. When enraged Shōjirō's magical power when released has been described as being highly volatile and harmful to others. Shōjirō's magical power has shown to have some connection to his emotions, namely his magical power will manifest itself as one of his elemental magic types depending on his mood, such as creating an inferno around his body when extremely angry, or when pushed past his breaking point, Shōjirō's elemental magic's intertwine together to signify his level of anger, often times his Light Magic creating a glowing layer first followed by his Fire Magic raging like an inferno, and lastly his Lightning Magic often releasing extremely powerful whips of electricity on top of everything else. Despite his monstrous amount of magical power at his disposal, Shōjirō has shown to have a high level of control over his magical power, often being able to hide his presence, even from highly skilled sensors. This high level of control over his magical power allows Shōjirō to freely and precisely adjust the amount of magical power that goes into any and all of his spells and magically enhanced attacks. Even among the Ten Wizard Saints Shōjirō is noted to have an absolutely enormous amount of magical power at his disposal. Do to the sheer amount of magical power that Shōjirō wields there is almost no wizards outside of the other Wizard Saints that have a level of magical power comparable to Shōjirō's, most wizards, including guild ace's and guild masters can hardly compare to the true amount of magical power at Shōjirō's disposal.

Do to the immensely powerful nature of Shōjirō's magical power he has only, and only willingly, uses or even displays a small portion of his magical power when needed, usually as a deterrent to those seeking a fight. Shōjirō's magical power is strong enough to completely shatter the ground he is standing on when released, and can cause significant damage to the surrounding environment when fully released. For this reason, Shōjirō often engages in a sort of gauging exercise with his opponent, but only if needed, before releasing his magical power, so as to gauge the amount of his magical power that is needed in the current engagement so as to cause as little collateral damage as possible. Shōjirō has shown able to utilize his magical power as a weapon by itself, being able release massive shockwaves with its release, and is even capable of disrupting incoming magical attacks. This form of magical manipulation is most commonly Shōjirō's first form of defense.

Shōjirō was shown to have been born with immensely powerful magical power to begin with, but after having trained from a very young age in both the physical and magical arts as well as the arts of combat, having been taught mostly by his grandfather, Genjirō Kusaka, a man known for his absolutely monstrous magical power has also been a source of Shōjirō's magical development and increase in magical power throughout his life. Shōjirō has trained in such ways as to increase the amount of magical power at his disposal thought all of his training as well as the many years that he has traveled by himself, having fought through many improbable odds in his journeys, one such example is after having departed ways with Momoko Asami Shōjirō had ended up fighting, and subsequently that entire armed forces of a small sovereign nation by himself, an army that included many different classes of wizards. A testament to his training and subsequently increasing his magical power throughout his life is Shōjirō's unlocking of his Second Origin by himself, and through natural means. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs Eternano and bunches it up into clusters, which is processed into magical power. Diamond Body (金剛体, Kongōtai) is a Kusaka Clan original magic and a quasi-lost magic in appearance but is in actuality a magic skill not a magic proper, that while used mostly by members of the Kusaka Clan, it has been taught to a small number of others. This spell is a Caster Magic that causes the users magic to form a diamond/diamond-like substance to form on the uses body. The substance created by this spell can be used for both offense and defense. The offensive use of this spell allows Shōjirō to form any kind of bladed or blunt weapon that he can imagine including blades, clubs, hammers, axes, or even a layer of it over his hands and fists, as well as his ability to release or fire shards of the diamond substance from his own body for ranged attacks and the ability to form spikes that erupt from the ground. The defensive application of this spell when used with a high enough degree of proficiency allows the user to create an armor of diamond on their body immediately upon sensing an attack, of which Shōjirō has enough of said proficiency. Shōjirō's main defensive application of this spell is forming an armor on his body, which is nearly impossible to break, creating what many have called the Perfect Defense (完全防衛, Kanzen Bōei) or the Ultimate Defense (終局防衛, Shūkyoku Bōei) along with his ability to adjust how thick the armor is on any portion of his body and despite how thick Shōjirō makes the armor, his speed and mobility isn't hindered because the armor is more or less a hardened form of his magic. Shōjirō's other often used defensive applications of this spell are the creation of shields and walls etc... While this spell is immensely powerful it does have its weaknesses including that while very hard to break, it can be broken from a single powerful enough strike or multiple repeated attacks in the same place. Another way is that Shōjirō only uses this spell when he feels threatened or is attacked. If Shōjirō can't sense an attack coming he won’t activate this spell. The last major weakness of this spell is that the thicker the armor the user generates on their body, the weaker the armor is around their joints such as their knees and elbows. One of this spells greatest weaknesses is that it consumes a massive amount of the users magic when releasing shards of the substance towards an opponents who is outside of the users range, as well as using a massive amount of magic to repair the users armor should it be cracked or broken.
 * Second Origin Activation (二番原解放, Nibangen Kaihō): Second Origin is a force known as the "second container" of. Shōjirō_Kusaka_Magical_Power.png magical energy in an individual. This container exists due to the mage in question constantly, and passively, absorbing a quantity of magic from the environment to renew their original reserves. Any excess is placed within this container and kept sealed until absolutely necessary, or unlocked through a Second Origin Release spell. This Second Origin, when initially activated, places an enormous level of stress on the body unless it is awoken in gradual amounts, as the body isn't accustomed to handling so much magical energy in the body at one time. This can be circumvented by mages with control of their magic, however, allowing them to restore the magical power as a reserve that can be accessed whenever required, therefore providing an extremely useful back-up. Second Origin Activation can only be taken place, as said before, by mages who have control over their own magical energy. It generally only works when one is in a magic-rich environment and has nearly exhausted their initial supplies. By absorbing a copious quantity of magic from the surrounding environment passively (which can be noticed through a tingling sensation in the body), the user's internal reserves can be released at the same time. This, in turn, allows for an immense quantity of magic to replace the initial, depleting reserves. Notably, one can allow the Second Origin to passively increase the quantity of magic that is within it, so long as it isn't used during this period of time, otherwise it has to accumulate magic once again. The overall effects of activating the Second Origin are quite evident: an enormous boost in magical energy, empowered spells, ability to enhance physical strikes with magical reinforcements, temporarily breaking the "laws" of magic with specific equipment, and the rest. Notably, Second Origin is thought to be powerful enough to make an S-Class Candidate become as strong as a fully fledged S-Class Mage, while making an experienced S-Class Mage even stronger. Though it should be noted that most S-Class Mages are nearing this level of magical power in any case. Shōjirō is one of the very few wizards that can access his full reserved of magical power without any obvious side effects. When unlocking his Second Origin's full power Shōjirō undertakes a slight physical transformation, this being that his hair grows considerably, as well as turning pure white in color. The sheer release of his Second Origin causes an immensely heavy presence to the air around himself, this feeling often causing weaker opponents to feel like their drowning because of the pressure of Shōjirō's magical power. Given the fact that Shōjirō is a member of Ten Wizard Saints he has to be extremely careful of when and where to release his Second Origin and do to this he has developed an unsubscribed method of being able to release a certain percentage of his Second Origin which is instantly added to his current magic container.
 * Magical Aura (魔力の霊気, Maryoku no Reiki; Literally meaning Aura of Magical Power) is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mage's of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by an S-Class mage, can cause physical attacks to be repelled with notable ease. Shōjirō's Magical Aura is classified as a Monster Aura (未力の魔霊気, Miryoku no Mareiki; Literally meaning Magical Aura of Outstanding Power), as it is classified, is the strongest classification of aura to date. Only extremely powerful mages are capable of this aura, and are generally Guild Aces, if not masters. Upon release, the magic almost consumes the user in their color, leaving nothing but a phantom-like apparition to remain. It should also be noted that the aura is far wider, and is generally uncontrolled by the individual. However, "Monster" auras aren't limited to intimidation, and can be used for the preparation of a spell. This was demonstrated aptly by Jellal Fernandes in his activation of Sema, which caused the environment to become distorted due to the sheer level of magical power concentrated in the atmosphere thanks to his release of power. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on individuals even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura. Shōjirō is one of the few mage's within Earth Land to possess this much raw amount of magical power at their disposal.
 * Masterful Eternano Manipulation: As a wizard with an extreme amount of skill and talent for the magical arts, and one that boasts the amount of raw magical power that Shōjirō does, he has a degree of control over his magic as he has magic at his disposal. Shōjirō is deceptively skilled at the manipulation of his magic and Eternano, capable of manipulating it in the most subtle of ways that the consequences of his actions are already happening by the time the effect is realized by the opposition. Shōjirō's manipulation of his magic allows him to use the absolute least amount of magic in a spell while still obtaining the maximum results from it, even despite his absolutely monstrous amount of magic at his disposal his control of his magic allows him to maintain his reserves and fight for even longer periods of time than what anybody realizes. As a wizard this type of manipulation is key and among the most basic of skills that any mage would learn but Shōjirō's skill takes even this a step further as his skills allow him to perform feats that even other wizards with similar levels of skill cannot accomplish without any visible effort on his part, like his manipulation was, and at this point is, second nature to him.

Fire Magic
Fire Magic (火の魔法 Hi no Mahō) is a Caster Magic and Elemental Magic that enables the caster to generate and manipulate the element of fire. Fire Magic is said to be the most basic of Elemental Magic's and perhaps one of the simplest magic's in existence, as it is more often than not the very first magic that many magicians discover. Fire Magic allows the user to control and manipulate the kinetic energy of magical particles to generate, control or absorb fire, being able to manipulate it for general purposes. As magic is well-known to be influenced by the willpower of those who can manipulate the particles that composes the concept, when inducing Fire Magic, the caster pulses their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all Eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming orange-red flames that burn exuberantly, flickering wildly and continuously as long as the caster has control over them. Skilled users can induce this process upon not only eternano in the vicinity, but also solid objects and even oxygen particles. From this point, the user of Fire Magic is capable of controlling and moving the flames, casually forming fire-based attacks which can be used both in melee and as a ranged form of offence; more often than not, a caster of Fire Magic possesses a fairly aggressive attacking style with very little defensive spells, regularly attacking with powerful bursts and torrents of flame- though there are a few exceptions to this rule, and it should be noted that intelligent users of the magic can alter offensive spells to serve defensive purposes. The generated flames can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a material consistency by manipulating the ambient eternano in the air. The user can form fire into long streams, spheres, or even more complex shapes like letters in skywriting; molding them in any way that they deem suitable- this form is called Fire-Make.

It should be taken into consideration that anyone who possesses a certain degree of power over fire-based powers is known to be much, much stronger whenever they can draw energy from all kinds of heat- indeed, like most forms of elemental magic, a user of Fire Magic can immediately turn the tables on the opponent if the weather is hot enough; it is also said that fire manipulation powers become much more powerful during the day, reaching the peak of its destructive power during noon. With Fire Magic, the caster is capable of controlling heat, allowing them to heat a wide range of liquids and metals or melt ice. The flames formed through Fire Magic seem to be unaffected by water, as the user is able to create flames even when submerged in water. As with all forms of Elemental Magic, a caster of Fire Magic is capable of modifying these fires in any way that they deem suitable, including the shape, heat and even color; as long as they put their mind to it, anything can be done, and they can even change more obscure properties such as the smell and taste for different effects- these are more often than not signified by the fires changing color- this is referred to as Rainbow Fire. Finally, a caster of Fire Magic is capable of charging up their spells by drawing more and more eternano towards their bodies, which then undergo the excitation process to form more flames to add to the collection already amassed.

Shōjirō's usage of his Fire Magic has greatly declined sing his learning of many of his other types of magic, most notably his Light Magic, as a great portion of his Fire Magic spells are highly destructive in nature which greatly contrasts his personality. When force to utilize it Shōjirō is easily capable of releasing powerful, blazing streams of fire that can completely decimate an area in an instant, being capable of generating fire with such heat that it can melt stone and metal like butter. Like many other users of this particular type of magic, Shōjirō commonly generates his fire and flames before launching them, commonly in the form of fireballs of varying sizes and power, along with creating raging streams of fire. Shōjirō's skill in Fire Magic allows him to rival even the powers of fire based magic's, notably those of Slayer origin as many of his spells can match those types of wizards or even overpower them in some instances. As a master of this magic Shōjirō can easily overpower even other users of this type of magic that are much weaker, or otherwise less skilled in it than himself. Like many other users of Fire Magic Shōjirō can greatly bolster the power of his magic using other sources, such as the heat from environment, or even take control of fire from a natural source and use it as his own. Along with this, Shōjirō is also able to utilize just the heat that is generated by this magic to attack with. Shōjirō can control his fire like many Slayers can, giving it a material consistency that can allow him to use the element to grab objects and people without harming them. Like Slayers as well Shōjirō can infuse his body with element to increase his physical abilities, and to add a fiery aspect to his strikes that can easily burn and sear flesh with even the slightest of contact. Capable of numerous feats with Fire Magic, one of the greatest abilities is being able to transform his body into fire, like Lightning Magic users, this provides Shōjirō an intangibility that protects him from physical attacks. Lastly, Shōjirō is able to infuse his weapons with fire, increase their overall effectiveness as well.
 * Hikeshi (火消, Flame Extinguishment) is a medium level fire spell with a unique ability. This spell, when it makes contact with any being with magical power the flames from this spell essentially "burns away" the beings magical power leaving them without any magic for a period of time. Because of this spells effect it is one of Shōjirō's favorite fire spells as it renders his opponents mostly harmless and almost always acts as a deterrent to his enemies. This spell works by attacking a mage's Magic Origin.
 *  Endan (炎弾, Flame Bullet) is a very basic fire spell that when used releases a fireball. This spell is one of the weakest spells in Fire Magic, but has a large number of applications. Most often the power of this spell depends on the skill of the caster and their overall power, Shōjirō in this case do to his masterful manipulation of his magical power can change the power of this spell as needed, being able to release a small marble sized orb of fire to launching a massive ball of flames that can reduce organic matter to ashes in seconds. While often a weak spell by nature, this is the form most commonly used by Shōjirō; its weak nature meaning that he cause damage to the target and know that this spell will not kill them after striking them with it. The fireballs released by this spell, while weak by nature can be used to overwhelm an opponent if used in a volley, they can be used as an interruption attack to interrupt the opponent('s) by forcing them to either dodge the attach or block it.
 * Flare Shot (難産溶鉱炉, Nanzan Yōkōro Lit; Flame-Producing Blast Furnace) is one of Shōjirō's more intermediate Fire Magic spells, often considered to have power in between hi Endan and Shakai spells. To perform this spell Shōjirō will gather a large amount of fire in one of his hands before releasing it towards a target in a beam-like fashion. Upon making contact with any form of obstacle, the target or not, the fire will violently explode, enveloping everything behind what the spell made contact with, burning it with extreme heat, often in excess of 2,500 degrees. While a simple spell it carries a considerable amount of power. Shōjirō has shown able to cast this spell in a slightly different manner; Shōjirō will close the distance between him and his intended target before causing the gathered fire in his hand to violently explode outwards, scorching anything it the path of the attack.
 * Zanjitsu Gokui (残日獄衣, Remnant Sun Prison Garb) is a defensive Fire spell of Shōjirō's. When used, it concentrates an immense amount of fire and flames just above the surface of Shōjirō's skin to the point that the flames can no longer be seen; the sheer heat can only be felt. After the concentration of flames is complete the resulting heat is expelled from every point on Shōjirō's body. The concentration of fire and flames around Shōjirō's body during this spells duration reaches temperatures in excess of 1 million degrees F; this expelled heat is enough to make it impossible for any organic being to get close to Shōjirō's person. The expelled heat also defends against magical and non-magical attacks making this spell an extremely effective defense. This spell is also highly costly magic wise.
 * Shakai (射界, Field of Fire) is one of Shōjirō's more destructive Fire spells. Shōjirō has been shown to KATON_~1.png release this spell from either his hands of even his mouth similar to a Dragon Slayers Roar. This spell concentrates Shōjirō's magical power into a small point before loosing it upon its intendant target. This spell is extremely powerful, and even has the potential to be more powerful than a common Fire Slayer Magic spell, and can almost be comparable to that of a Fire Slayers advanced or secret art. This spell launches an overwhelming torrent of flames that exceed temperatures in excess of 4,500 degrees F (the burning temperature of thermite) but the flames tend to only last for a short period of time before they use up all of the oxygen in the surrounding atmosphere, but can last for a more extended period of time by the spell caster using more magic in the casting of this spell.
 * Kyokujitsujin (旭日刃, Rising Sun Edge) is the most powerful Fire Magic spell in Shōjirō's arsenal. This spell is only usable with the usage of one of Shōjirō's swords. To perform this spell Shōjirō will channel a monstrous amount of fire into the blade of his chosen sword which will be concentrated along the edge of his blade. The flames are then compressed until they are no longer able to be seen. The flames, when coming in contact with an object will simply vaporize it; it doesn't burn it or erupt into fire and flames it just simply erases it from existence. This immense power if do the unearthly amount of heat that is concentrated along the edge of Shōjirō's blade; the temperature is stated by Shōjirō to be roughly about 5 million degrees F, but this amount of heat causes this spell to be a single use at a time meaning that Shōjirō is unable to attack more than once per activation, and the activation of this spell even a single time is extremely costly magic wise.

Lightning Magic
Lightning Magic (雷系各種魔法, Kaminari Kei Kakushu Mahō) is a common form of Caster Magic and one of the more powerful of the basic elemental magic's that allows the user to, obviously, utilize lightning to attack and defend with. In order to manifest Lightning Magic, the user is able to modify their Eternano and magical energy into that of electrons, which they can alter the movement of, allowing them to use almost any electricity based power; controlling, generating, and absorbing electric fields; utilizing electricity, but more specifically, lightning, as a form of offense and defense. The user is able to generate these elements from their body, and manipulate them, giving them the ability to channel and manipulate electricity through their body. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.

By generating electricity on different parts of their body, the user is capable of causing their attacks in melee to become far deadlier; even capable of propelling themselves around at high speeds in order to gain extra momentum; as the user can create lightning orbs around their arms and legs before connecting punches and kicks, increasing their striking power in a way similar to most other elemental mages, allowing them move around much faster, propelling themselves towards their opponents, by surrounding their entire body with lightning, and empowering their connecting strikes by summoning forth lightning from the sky to accompany their motions. In addition to these properties, the bright light from the lightning can be also used to momentarily blind enemies. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning.

Lightning Magic is shown to be one of Shōjirō's more commonly used type of magic after his Light Magic namely for the paralytic effect it has upon potential enemies. Like his Fire Magic, Shōjirō's usage of his Lightning Magic decreased significantly after he learned Light Magic but still retained more usage than his Fire Magic did. As Lightning Magic was one of the first types of elemental magic that Shōjirō learned his skills with it are extremely high, classifying him as a master user of it. Shōjirō is capable of generating and casting powerful blasts of lightning and electricity, he is capable of releasing lightning from every portion of his body at once creating an effective barrier around himself. Like other masters of this magic, Shōjirō is able to transform his entire person into a mass of electricity, an ability that renders him immune to physical damage and allows him to traverse great distances in short periods of time; this lightning form also provides Shōjirō with another way to attack as his motions in this form carry a high velocity and tremendous force. Lightning Magic offers a varied number of abilities over many of the other types of Elemental Magic, making Lightning Magic one of the most powerful of the basic elemental magic's known. Advanced abilities provided by this magic allows Shōjirō to control electromagnetism, the ability to manipulate electromagnetism, a force that is accountable for almost all physical phenomena observable to the unaided human senses, including  light and other  electromagnetic radiation, all of  chemistry, most of  mechanics (excepting gravitation), and of course magnetism and electricity. Shōjirō is able to create and control electric fields which allows him to breakdown objects at an atomic level, as well as create powerful barriers and force fields to protect himself with. Using static electricity Shōjirō is capable of climb or run up walls. Shōjirō also commonly used his Lightning Magic to vastly increase the cutting power of his weapons. Like other users of this magic as well Shōjirō can use it to vastly enhance his physical abilities such as his speed, strength, and reflexes by over-stimulating his nerves with electricity.
 * Lightning Resistance/Immunity: Lightning Magic's most common defensive application. This allows Shōjirō to block other lightning and electrical attacks without any risk to himself, but he is still vulnerable to higher-tier forms of lightning and electricity, namely that produced by Slayer Magic.
 * Volt Gun (放電雷銃, Hōden Raijū lit; Electrical Discharge Lightning Gun) is Shōjirō's most commonly used Lightning Magic spell. To perform this spell Shōjirō will make a gun shape with his fingers, most commonly by closing his ring and pinky fingers into this hand leaving his index and middle fingers pointed outwards similar to the appearance of Bullet Magic users. After making the gun shape with his hands and fingers Shōjirō will proceed to channel his Lightning Magic into the tips of his fingers before releasing a quick but highly concentrated blast of lightning forward like a bullet, again similar to Bullet Magic; the blast of lightning form this spell is both of a high voltage and a high current making it extremely lethal. This spell is quite powerful and is capable of penetrating armor and flesh very easily. This spell often acts as Shōjirō's quick-play Lightning Magic spell; Shōjirō is often times seen using this spell quiet often when using his Lightning Magic in combat. This spell is often referred by multiple different names, but they ultimately have no effect over this spells function.
 * Volt Hammer (電磁雷撃拳, Lit; Electromagnetic Lighting Hammer Fist) is a powerful spell in Shōjirō's arsenal. To perform this spell Shōjirō will begin by using his ability to cast his Lightning Magic from a distance by casting his magic seal high in the clouds. Using his own magic Shōjirō will begin to gather every bit of ambient electricity into his magic seal in the clouds from the atmosphere, at the same time Shōjirō will use his Lightning Magic to lightly charge his right hand with electricity. Once enough electricity had been gathered into his magic seal, Shōjirō will then make his move. Upon collecting enough electricity, Shōjirō will charge at his opponent and upon getting close enough to them he will attempt to bring his right hands down upon them like a hammer, using the low charge in his hand to guide the lightning and electricity from his seal straight down upon his opponent like a natural bold of lightning. This spell carries a large amount of power behind it, capable of leaving a large crater in its wake.
 * Raikōsen (雷光閃, Lightning Flash) is a basic Lightning spell. This spell when used releases a quick, Raikōsen.jpg high voltage but highly concentrated bolt of lightning that is usually released from the users hand and has enough force to penetrate flesh as well as armor and non-magical armor with little effort. This spell, unlike Shōjirō's Volt Gun spell releases a high voltage, but low current bolt of electricity.
 * Raikiri (雷切, Lightning Cutter) is one of Shōjirō's more powerful Lightning spells. By channeling an extremely dense, and very high voltage Lightning Magic into one or both hands Shōjirō will mold said magic into the rough approximate shape of a blade around his hand('s). This "blade" of lightning and electricity is extremely durable, and inhumanly sharp having the capability to simply cleave through even the toughest of materials, magical and non-magical in nature. This spell allows Shōjirō to fight armed opponents, being able to use his Raikiri as a solid physical object, do to the sheer density of the magic that is surrounding his hands. The sharpness of this spell is believed to be one of the few things able to penetrate the Kusaka Clan's signature Diamond Body spell. Shōjirō is also able to channel this spell through his bladed weapons to drastically increase their cutting power.
 * Raikiri: Kataba (雷切片刃, Lightning Cutter: Single Edge) is a variation of Shōjirō's Raikiri spell. This spell allows Shōjirō to extend the range of his Raikiri spell by concentrating it into a smaller point and extending it outwards. While doing this makes the lightning form into a thin blade shape that can easily penetrate armor, both magical and non-magical, it also makes it slightly weaker as it's somewhat harder to control.
 * Raikiri: Kataba Jūjikyō (雷切片刃十字峡, Lightning Cutter: Single Edge Cross Straight) is a Raikiri_Kataba_Jūjikyō.jpg variation of Shōjirō's Raikiri: Kataba spell that allows Shōjirō to manipulate the shape of the Kataba (片刃, Single Edge) once it has impaled his enemy allowing his to form branching blades form the original to create more wounds on and in his enemy.
 * Raikiri: Chokusen Raikōsa (雷切直線雷光差, Lightning Cutter: Raikiri_Chokusen_Raikōsa.pngght Line Lightning Cross) is one of Shōjirō's most powerful Lightning spells. Shōjirō starts by forming his normal Raikiri in both of his hands before charging at his opponent and knocking his into the air, and once his enemy is airborne Shōjirō then proceeds to repeatedly strike his enemy going in a zigzag manner until he deems that his enemy is in the air, which is usually when his first Raikiri dissipates followed by Shōjirō moving above his enemy and then striking them with his other Raikiri infused hand, sending his enemy flying down and crashing into the ground.
 * Kūsōhō (空走砲, Sky Roaring Cannon) is an intermediate Lightning spell of Shōjirō's.Kūsōhō.jpg To use this spell Shōjirō channels his Lightning Magic into his hands and arms before releasing a large torrent of lightning bolt shaped blasts of lightning and electricity forward in the direction he is facing. This spell has a relatively large amount of power backing it; this spell having enough power to level a medium sized building in one hit. Do to this spells wide firing radius it is often use from mid-air allowing for the most possible damage from this spell.
 * Raimaihō (雷鳴砲, Thunderclap Cannon) is the most powerful lightning spell that Shōjirō knows. This spell is considered powerful enough to destroy a small island. Because of the power of this spell Shōjirō has to release it Raimeihō.png from the sky. Shōjirō, by charging all of his magical power into his hands is then able to release a massive blast of concentrated lightning strait downward that is capable of destroying a small island, vaporizing anything in its wake, leaving nothing, not even ash. Because of the amount of magic this spell requires leaves Shōjirō with only enough magic to survive.
 * Satetsu (砂鉄, Iron Sand) is a special form of Lightning Magic that Shōjirō uses. By transforming the release of his lightning into a magnetic force, Shōjirō can draw out the iron particles inside of the earth around himself and shape it into multiple different shapes, including, and most commonly, a sword that vibrated very rapidly, to a controllable whip.

Light Magic
Light Magic (光の魔法, Hikari no Mahō): Light Magic is a Caster-Type Magic which draws on the positive emotions of the user and manifest it in a physical form, the element of Light. It should be noted that Light Magic was intentionally created to be used as a counter against Darkness Magic and later Black Arts, two types of Magic that feed on negativity and cause massive destruction. This is triggered by going by the opposite of the 'magic = feelings' concept—by fueling their magic with positive feelings, the user is capable of initiating the usual fusion of Eternano and magical power, only manifesting magical power in a light and benevolent nature; this is known as natural Light Magic, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. This version of light magic is more commonly known and used by Legal Mages as they are often encouraged to use their emotions when it comes to fighting, being taught it will increase the overall power of their spells, though this is just a rumor and has not yet been official confirmed.

However a recent discovery has just been made revolving around Light Magic; a group of scientist have discovered a new way to utilize Light Magic without having to go through the process of converting their own feelings into magic. This is considered incredibly difficult for a mage to successfully pull off and as such, there are only a small number of Mages that are capable of using this method of Light Magic. To do this, the user will manifest and modify their very eternano and magical energy, entwining it, into that of protons which the user can then alter the movement of them, allowing them to be able to use virtually any light based power; being granted the ability to control, generate, and absorb light as well as utilizing said element as a form of offense and defense. Users of, what has now been dubbed, natural Light Magic have taken note that the light that is manifested through this specific procedure is not capable of being sense as it does not have any feeling in it, making most mages feel uncomfortable around a mage that is capable of using this variation of Light Magic. Due to this fact that this Light Magic does not use any emotion and is based on science, this variant of the magic has been named artificial Light Magic. It has been rumored that more and more Dark Mages are gaining the ability to use this form of Light Magic, disguising themselves and spying on Legal Guilds.

Light Magic can be utilized in a multitude of different ways, ranging from offensive to supplementary applications. Occasionally, a certain technique will usually involve the use of hands to cast a spell, though an experienced user can preform said spell without having to go through such an approach. It can be used to destroy and pick up various objects, defend various enemies' attacks and unleash devastating beams of light with immense power behind them. Light Magic can also be used in the most basic way possible which can still lead devastating results; by emitting light from the caster's body, depending on the brightness and the heat that the light emits, it is capable of blinding as well as burning an opponent or causing the surrounding area to explode in a brilliant light. The user can create constructs and weapons made of the element, and even teleport themselves away via transforming into light; being capable of taking out a horde of opponents in a flash of light and rendering them unable to fight, blinding them with radiance. Similar to other elemental magics, Light Magic allows the user to transform their entire body into the very element that they use to fight: by transforming into pure light, the user is able to negate and avoid attacks, and gain the added advantage of traveling at incredible speeds and causing significant damage to their opponent and everything that they come in contact with, like a ray of divine light coming to unleash its judgment.

Shōjirō has shown to have a great amount of skill in the use of Light based magic. Shōjirō has shown to be an adept user of both natural Light Magic, as well as artificial Light Magic. While being a natural user of the natural form of Light Magic, Shōjirō has shown to have a complete understanding and working usage of the artificial type of Light Magic. Shōjirō's usage in the natural type of Light Magic allows him to release massive beams of light that can obliterate most obstacles in their paths, as well as being able to create invisible barriers around himself or his enemies using light wavelengths that are usually invisible to the naked eye. Shōjirō has displayed an immense amount of skill in his combat applications of light magic, often using it to enhance his physical abilities, or even using Light Magic in much more devious and surprising ways, often using the light as a decoy or as a way to blind his enemies to his next set of movements. Shōjirō's natural response to help those in need allows his feeling to protect whomever to increase his natural Light Magic's power exponentially. Shōjirō's typical methods of attack with natural Light Magic tends to be highly focused beams, waves or light, light blasts, as well as his usage of invisible light barriers, and using light as a method of binding or trapping someone. Shōjirō has shown to have his one brand of light that he is able to produce, that being an immensely bright white light that many refer to as Shinkō (神光, God's Light), a light so bright and pure that any demonic or inherently evil magic is completely and utterly destroyed. Shōjirō has shown to use Light magic as a means of transportation by transforming his body into a mass of light he able to travel at light speed, allowing him to cross great distances in a very short period of time. Shōjirō has displayed his use of natural Light Magic to be his most common form of magical combat, mainly because of his "no killing" philosophy, Shōjirō's will and desire not to kill had allowed him to harm, and maim if needed, but not kill his enemies with Light Magic. By infusing his body with Light Magic, Shōjirō is able increase the power of his unarmed hand to hand combat abilities. By doing this Shōjirō's strikes often have an explosive attribute to them causing much more powerful blunt damage as well as having the ability to cause concussive damage to the enemies bodies. One aspect of Shōjirō's Light Magic that he is unable to control is the amount of thermal energy released as heat by his spells; the heat produced is enough to burn and scorch the environment around the blasts, and are able to effortlessly burn and even cauterize another person if it strikes them. Shōjirō's Shinkō (神光, God's Light) is simply a change in properties to his natural Light Magic causing his spells to take on an immensely bright white coloration and gaining an immensely massive boost in power.

Shōjirō's use of artificial Light Magic allows him to blend in or even vanish when hunting bandits, Dark Mages and everything in between. Shōjirō has often been shown switching over from his usage of natural Light Magic to the artificial king when his natural kind has failed to yield the desired results. Due to the fact the artificial Light Magic does not use emotions as a source of fuel for attacking and defending, this allows Shōjirō to fuel this form of Light Magic with nothing but his massive reserves of magical power, allowing his to release blasts, waves, beams, and almost any form of release possible while having the same kind of destructive power as if he were using his Lightning magic or Fire Magic.

Shōjirō has also displayed a very strange oddity to his use of Light Magic, while normally powered by positive emotions, Shōjirō has displayed the usage of natural Light Magic but powered by his negative emotions and feelings, aptly dubbed Ankō (暗光, Dark Light), because of its black colored light. When using his Dark Light, Shōjirō is usually in a state of emotional turmoil, such as when Momo was impaled through the chest by a bandit. While using this unique type of Light Magic, Shōjirō has displayed a massive increase to his attack power, namely do to his attacks being fueled by his anger and rage. This Ankō (暗光, Dark Light) isn't a spell, it simply is a change of properties in Shōjirō's natural Light Magic; while using his Ankō form of Light Magic all of Shōjirō's spells take on the black coloration and gains a substantial boost in power which will continue to grow in power the angrier that he grows.

Natural Light Magic Spells

 * Kōha (光波, Light Wave) is one of Shōjirō's most basic light based attack spells. To use this spell Shōjirō will gather light into his desired hand before releasing a large torrent of light forward towards the intended target. This spell has a low amount of destructive power, but has enough force to knock out a weak to average level fighter, dependent upon the casters level of power and skill. This spell is one of Shōjirō's most used light spell because of its low power and its ability to knock out most opponents in one hit due to Shōjirō's level of magical reserves and his skill in light magic. This spell also releases a large amount of heat in the form of thermal energy.


 * Makankōsappō (魔貫光殺砲, Demonic Piercing Light Murder Gun) is one of Shōjirō's more basic Light Magic spells. To perform this spell Shōjirō will gather light into either his palm or the first two fingers of one of his hands before releasing two beams of light from his chosen charge point. The two beams once released coil around each other, giving this spell an immense amount of penetrative power, even when blocked by magic armors that decrease the power and effectiveness of Light Magic, as well as against magical barriers, often breaking through both with effortless ease. This spell is often one of Shōjirō's more commonly used spells. This spell is also shown able to explode if unable to penetrate a target. Shōjirō has demonstrated an extreme amount of control over this spell as shown by his ability to control its direction after launch, his ability to control its speed, despite it being an already quick spell to begin with, and even its trajectory midflight.
 * Kōshi (光矢, Light Arrow) is another basic light based attack spell that Shōjirō tends to use. This spell is one of Shōjirō's most flexible and versatile spells because of both the massive quantity of arrows that can be created as well as some of the special applications, that Shōjirō can build, or program, into the arrows, with their original function being to pierce or explode on contact. Shōjirō has shown able to "program" his arrows, allowing them to perform outside of their original function, such as being able to lock onto an enemy’s magical signature, or be able to change their flight path mid-flight, or a homing capability. Shōjirō is capable of creating massive bows made of light to launch extremely large arrows of light capable of great amounts of destruction as well.
 * Starlight (流れ星, Nagareboshi, Stars falling from heaven, Lit; falling stars)Light_Arrow_3.png is a variation of Shōjirō's normal Kōshi  spell. To preform this spell Shōjirō will begin by cupping his hands together, but not touching, as he channels his light magic in between this hands creating a four point star-like shape to form. After the star of light is created and formed Shōjirō will release the star in a throwing motion upwards where it where travel up into the sky before rapidly expanding, taking up a large portion of the sky. At Shōjirō's command the star will violently release a countless number of blasts of light in a direction determined by Shōjirō. This spell is extremely powerful and is capable of an extremely immense amount of widespread destruction.
 * Hotarubi (蛍火, Firefly Light) is a highly basic Light magic spell that Shōjirō uses, albeit with some highly unique modifications, to say the least. To use this spell Shōjirō will hold out either one of his hands, his right normally, before concentrating his magical power into his hand, which causes usually five small orbs of light to be generated, the orbs being roughly the size of a one inch ball-bearing. Shōjirō, by spinning the orbs of light around in his hand can release varying levels of light in the area. Shōjirō's unique usage of this spell allows him to use this spell offensively by firing off the orbs of light like bullets, and when doing so the orbs of light constantly, and nearly instantly, regenerate allowing Shōjirō to use this spell like a machinegun, peppering his enemies with a near constant barrage of blasts, which have a considerable amount of penetrative power, being able to shoot straight through a large bolder with ease, this usage of this spell being Shōjirō's most common usage, this variation being dubbed Hotarubi: Kijū (蛍火：機銃, Firefly Light: Machine Gun). Shōjirō has also shown to use this spell in a defensive manner as well by holding the hand that has this spell in it, Shōjirō is able to cause the five orbs of light to spin and expand creating a shield made of light that is able to block frontal attacks, and acts as a very quick defensive action. Another way Shōjirō uses this spell is by placing his free hand over the hand that has this spell active and then spinning the orbs of light at the speed of light can release a massive flash of light capable of momentarily blinding his enemies, allowing Shōjirō to either retreat or set himself and his enemies up for his next attack.
 * Kyokkō (曲光, Bent Light) is Shōjirō's most common defensive light based spell. This spell causes the light around Shōjirō's body, more specifically the light with invisible wavelengths, those being the one that humans normally can't see including infrared, ultraviolet, and any other form of invisible light sources, to be bent around his body effectively creating multiple curved "paths or roads" to form around Shōjirō's body and when an incoming magical attack makes contact with the invisible light it simple follows the path of least resistance and follows the curved wall of light before being directed away from Shōjirō's body leaving him unharmed. This spell often causes many opponents to think that Shōjirō has simply dodges, or more accurately deflected their attacks with his bare hands faster them their vision could follow. This spell can with stand even some of the most powerful spells without breaking.
 * Seikō: Hogo no Hachi-ku (聖光：保護の八区, Holy Light: Eighth Ward of Protection) is one of Shōjirō's Seikō_Hogo_no_Hachi_ku.png most powerful light based defense spells. This spell creates eight massive pillars of light each topped with a five point cross around Shōjirō, and when an enemy invades the boundary set up by this spell a massive amount of light crashes down upon the invader causing an immense amount of damage to them. This spell also creates a circular barrier around Shōjirō, the eight pillars being the generation and connection points that can block most attacks that are directed at Shōjirō's person. The only people allows to set foot inside of the barrier is those deemed friendly by Shōjirō, such as his family or allies.
 * Seikō: Hogo Daiikku (聖光：保護第一区, Holy Light: First Ward of Protection) is a weaker version Light_Arrow.png of the Eighth Ward that only creates one pillar of light. While significantly weaker it still provides a near instant wall to protect Shōjirō in any one direction. Shōjirō has also shown able to harness to protective light from the single pillar, allowing him to attack while still defending himself.


 * Seraphim, Seiboku no Tenbatsu Lit; Holy Tree of Heaven's Punishment) is one of Shōjirō's most powerful Light Magic spells. To perform this spell Shōjirō will gather a massive amount of light around his entire body before concentrating it around the middle of his back before branching, tree-like limbs extend from his back, creating a cage-like appearance around Shōjirō. This cage of light is extremely powerful and acts like a defensive barrier while it is wrapped around Shōjirō. From this point Shōjirō can control the "tree branches" around him to attack with; each branch is extremely sharp and is capable of slicing trough even extremely durable objects with ease. Shōjirō had displayed the ability to create "seeds of light" that he can plant and control the growth of. These seeds when grown through Shōjirō's magical power can create towering trees of light that Shōjirō can control as he sees fit to. These trees, while immobile, can have their branches manipulated by Shōjirō in order to bind his targets or can fire off blasts of light from the tips of the branches.

Heavenly Body Magic
Heavenly Body Magic (天体魔法, Tentai Mahō) is a unique form of Caster Magic that allows the user to utilize stellar energy as well as various astronomical objects. Heavenly Body Magic is an incredibly powerful and rare form of Magic as it requires a immense amount of control over one's magic. This is an important factor as to utilize this magic the user must be able to siphon their own magical power into the atmosphere in order to create the primary energy of Heavenly Body Magic, which is commonly known as stellar energy. However, this cannot be achieved normally as the user must use a special body suit that allows their magic to properly siphon with the Eternano around them. This unique form of energy allows the user to draw on the power of various astronomical objects such as meteor and constellations as well as simply generating and manipulating the energy of the stars from their body. The user can embody the astronomical objects that they are conjure, being able to enhance their physical capabilities to new heights. The generated stellar energy can be manipulated in a wide variety of ways, its "type" can be changed at will, and they can even be given a somehow material consistency. When used for offense, Heavenly Body Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the user's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode.

Heavenly Body Magic can also be manifested for multiple usage in defense, and it boosts the user's melee performance, empowering their physical attacks with wakes of destructive light. The stellar energy can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms. The user has used the stellar energy in inventive ways, such as jets of light, whirling disks, and blades of light. They often manipulated light using only two fingers, rather than with a closed fist or open hand as was commonly used by other elemental users; and the user also has the ability to produce a greater amount of light than any other light mage to exist without tiring, as they are shown to be able to maintain successive assaults for long durations of time. The user is also extremely accurate with their blasts of light; and the user has demonstrated the ability to condense the stellar energy, enabling the stellar energy to cut clean through various objects. When formed into spheres of light, the light serves to be rather concussive, able to firmly pulverize objects, such as stone. The user is able to generate powerful shields of swirling light which could withstand the full force of four simultaneous elemental attacks; and they are even able to charge up their light before releasing it, resulting in a far more powerful attack.

This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crushing meteor; as the user is able to freely increase or decrease the amount of gravity in the area around them with devastating effects. By applying this gravitational power to incoming enemy attacks, the user is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air; in addition, when concentrated around a single opponent, it can cause the latter great pain. This function is powerful enough for the user to shake a house and completely alter the surrounding area with a light touch of their hand, and a minimal amount of it, let out from the user's body, can prevent falling rain from even coming in contact with them. It also allows the user to alter the gravity of a person, either themselves or someone else. The user can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving, additionally utilizing it in order to enhance their speed and movement to enable them to dart around the battlefield with ease, allowing the user to attack with impunity.

Shōjirō has shown to have an extremely high degree of skill in this form of magic, being able to cast powerful spells capable of immense amounts of destruction. While in order to perform these Shōjirō has displayed a masterful degree of magical control, a necessity and a must in order to use this type of magic. Through the use of this magic Shōjirō can channel and subsequently utilize the energy of celestial bodies, constellations, and stars for various purposes, including but not limited to gravity manipulation, light based spells, and many other uses. All of these applications are only possible with the usage of stellar energy, the power created by Shōjirō siphoning his own magical power into the surrounding atmosphere, a feat accomplished through the use of a special body suit that helps in the siphoning process. Users of this magic are also able to produce and maintain their massively powerful assaults for highly extended periods of time, or in Shōjirō's case, extremely periods of time do to his level of raw magical power.

Shōjirō, through the use of this magic can give his own body the attributes of the celestial bodies that he draws his power from, such as meteors, from his body. This magic is extremely versatile in use, allowing Shōjirō to perform multiple different feats, or allowing him to change the flow of his fights to allow him the highest degree of control in said conflicts. One of the most common uses of this magic that Shōjirō employs is by using it to enhance his already masterful physical combat methods, allowing him to deliver even more powerful physical attacks, or can increase his already tremendous physical speed beyond what it already is. The offensive uses of this magic are nearly endless when used by someone of Shōjirō's skill and caliber as a mage, as well as someone with as when used by someone with Shōjirō's intellect. many of these applications include the manipulation of light, a massive plus in Shōjirō's case because of one of his primary magic's being Light Magic, this ability allowing Shōjirō to cast even more powerful Light Magic spells than most normal uses of or either this form of magic and Light Magic in general. When using light, Shōjirō can release massively powerful wakes of light that follow his physical attacks. The other offensive applications allows Shōjirō to manipulate gravity as he sees fit, allowing him to hinder his enemies movement or outright stop them in their tracks. When using the light generated by this magic, Shōjirō can change the property of the light, giving it multiple different applications ranging from a highly destructive ball of light, to highly accurate and destructive waves and beams of light, to the light causing blunt and concussive damage, to even being able to use the light to grab and hold onto objects, organic and inorganic alike, as wells as being able to shape said light into extremely sharp blades or disks of light. Along with all that

This magic also displays a highly versatile usage as a defensive magic, affording Shōjirō an even more versatile usage of this magic. Defensive applications allow Shōjirō to release massively bright, blinding flashes of light, ones that can only be strengthened by his usage of regular Light Magic, giving Shōjirō time to end the conflict in a very short amount of time, or affording him the luxury of running from said conflict. Through the manipulation of gravity Shōjirō can completely stop his attackers dead in their tracks, giving Shōjirō time to set up his next attack, or again to run away.

Masters of this magic, in this case Shōjirō, are able to draw on the magical power from the celestial bodies to the mortal plane of Earth Land. This allows single ability allows users to access a unique set of spell that are known as True Heavenly Body Magic (真・天体魔法, Shin Tentai Mahō) as they are literally drawing from the energy from astronomical plane that was thought to be outside the reach of humanity. This specific form of Heavenly Body Magic allows the user to draw on physically manifest the astronomical object that they draw on and utilize it to their command. Shōjirō's mastery allows him to easily perform even the most powerful of spells of True Heavenly Body Magic.
 * Meteor (流星, Ryūsei) is one of the most basic spells of Heavenly Body Magic. Using this spell covers Shōjirō's body in magical power allowing Shōjirō to move at incredibly high speeds through the air. When using this spell Shōjirō can attack his enemies with such speed that it leaves them completely unable to defend themselves. The increase in speed that Shōjirō gains from this spell allows him to move faster than the naked eye can follow, yet perceive, allowing him to perform multiple attacks chains on multiple opponents before they realize that an attack has occurred. This spell also increases Shōjirō physical strength. This is shown to be Shōjirō's most often used Heavenly Body Magic spell.
 * Grand Chariot (七星剣, Shichi Seiken lit. Seven Star Sword) While in the air, Shōjirō places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the Shōjirō and connect together to make what appears to be a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. According to Jellal, this spell's destructive capabilities rival that of an actual meteor's. This is spell is one of Shōjirō's next used Heavenly Body Magic spells. This spell is derived from Ursa Major, or the Big Dipper
 * Minor Chariot (七星短刀, Shichi Kogatana Lit; Seven Star Short Sword) is a variation of the Grand Chariot spell. This spell is a weaker version of the Grand Chariot spell, but to make up for the decreased power, this spell is twice as fast to cast then its stronger sibling spell. The basic casting of this spell is almost identical to the Grand Chariot with the exception that this spell can be formed either in the sky, in which the casting is exactly identical to the original version, but if cast from the ground the caster, in this case Shōjirō, must, using his index and middle fingers, draw the shape of the constellation of which this spell is derived above their head, which causes the seven magic circle to form above the target before striking them. This spells name is derived from Ursa Minor, or the Little Dipper.
 * Altairis (暗黒の楽園, Ankoku no Rakuen lit. Dark Paradise) Shōjirō crosses his arms above his head to begin casting the spell. As he prepares to fire the spell, all nearby shadows are drawn towards him, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. Shōjirō then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.
 * Orion's Belt (三王大星帯, San'nō Ōboshi-tai Lit; Three King's Great Star Belt) is one the Heavenly Body Magic spells that Shōjirō uses. To start this spell Shōjirō brings both of his arms up above his head before lowering them back down and making a swiping motion to either side of his body which causes twelve magic circles to appear along the location that Shōjirō motions to. Each of the twelve magic circles has two more magic circles above them, making a total of thirty-six magic circles to be created. Upon Shōjirō's command the magic circles start to glow before each releases a tri-focused blast of magical energy downward. This spell is exceedingly powerful, and is capable of causing a large amount of widespread damage. The power of this spell is shown to rival even that of a True Heavenly Body Magic spell. Shōjirō has shown to use a slight variation of this spell which is instead of creating the magic circles in their spread out from Shōjirō instead forms all of the magical circles above a single point before releasing a blast of magical power downward that is capable of complete destruction, being able to completely vaporize the intended target. This variation can be tweaked to have less than the full number of magical focal points, making this spell less lethal when used in this capacity. Do to the large number of magic circles created by this spell Shōjirō is able to manipulate the circles into various shapes in order to obtain a specific, desired result.
 * Orion's Sword (天人の大刀, Daitō no Ten'nin Lit; Great Sword of the Celestial Hunter) is a spell more commonly associated to that of Vance Kervic's White Dragon's Sword spell. To use this spell Shōjirō will point one or both of his hands outward and will channel the stellar energy around his hand('s) which stabs outward in the direction of the outstretched fingertips in the rough approximate form of a blade. The "swords" of light created by this spell are extremely durable, and are capable of cutting through almost anything in their path; the blade often having the appearance of an undulating sword, the undulation being caused by the vibration of the magical particles with allows the blade to cleave through almost any substance. This spell is one of Shōjirō's less used Heavenly Body Magic spells.
 * Orion's Spear (天人の大槍, Daisō no Ten'nin Lit; Great Spear of the Celestial Hunter) is a Heavenly Body Magic spell that Shōjirō has in his arsenal. While a relatively straight forward spell, it has proven to be extremely effective in crowd control, and in leading Shōjirō's targets into traps. To activate this spell Shōjirō will point up into the sky above his target with his index finger before drawing a line in the air downward until he is pointing at his target, upon which a massive beam of light will crash down upon the target creating a massive explosion, causing a very large amount of damage to the target and the surrounding. This spell is often a more commonly used spell when compared to Shōjirō's Orion's Belt spell.
 * Orion's Shield (天人の大盾, Ōdate no Ten'nin Lit; Great Shield of the Celestial Hunter) is another Heavenly Body Magic spell in Shōjirō's arsenal. This spell unlike most other Heavenly Body Magic spells in defensive in nature. Shōjirō starts by pointing his index and middle fingers, commonly with his right hand and arm, straight up in front of his face before he makes a circular motion with said arm in front of his body and upon making a complete circle with his arm a large bright golden shield of light to form in front of his body. This shield is extremely resilient to damage, body magical and physical; the shield is able to take an immense amount of damage before breaking, and often times is unable to be cracked by most adversaries of Shōjirō.
 * Orion's Bow (天人の大弓, Daikyū no Ten'nin Lit; Great Bow of the Celestial Hunter) is one of Shōjirō's most commonly used Heavenly Body magic spells, along with his Meteor spell. To use this spell Shōjirō will swing one of his arms out in front of his body in an arc which leaves a trail of golden light in its wake. From this trail of golden light a countless number of arrow shaped projectiles are launched forward. The projectiles launched by this spell are extremely powerful, having power exceeding that of a normal Light Magic spell.
 * True Heavenly Body Magic: Sema (真・天体魔法　星崩し, セーマ,　Shin Tentai Mahō Sēma) to us this spell Shōjirō bows down and points his hands downwards, with all the fingers closed except the index and middle fingers and then begins to slowly move their right hand until it points upwards, which causes his Magical Aura to envelop his body, and causing the clouds above them to begin circling around, forming a cyclone as the skies darken From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake. While extremely powerful this spell pales in comparison to Shōjirō's other True Heavenly Body Magic spell.
 * True Heavenly Body Magic: Annihilation (真天体魔法:真天, Shin Tentai Mahō: Masora Lit; True Heaven) is the most powerful Heavenly Body Magic spell in Shōjirō's arsenal. To perform this spell Shōjirō starts by bringing his hands together, but not touching; his right hand is palm out, and his left palm is pointed left while the entirety of his left hand is bent at the wrist with his fingers pointed downwards, with his hands pointed at the target of this spell. Upon bringing his hands together like this and his hands pointed at his intendant target, the target will first be assaulted by an increase in gravity roughly twenty times that of Earth Lands gravity, and once this is done Shōjirō will bring his hands above his head with his palms facing each other. After doing this nine massive magic circles will form above the intended target, with the fifth magic circle being the largest being roughly three times the size of the other eight. Upon the magic circles being formed the first magic circle at the top will glow for a few seconds before releasing a massive golden beam of light downwards, sending it crashing into the second circle, which will glow for a few seconds before absorbing the first circles beam and sending it crashing down into the third circle and so on; upon the beam reaching the fifth, and largest magic circle, the beam is fired extremely fast speeding up upon reaching each subsequent magic circles before the spell crashes down upon the foe with such force that it completely and utterly vaporizes, erasing their being and leaving no trace of them, except for a exceedingly massive crater from where this spell struck. This spell is meant to channel the power of the nine celestial bodies of the human plane (the nine planets within the occupied solar system).

Sword Magic
Sword Magic (剣の魔法 Ken no Mahō) is a form of Holder Magic used by various mages and is one of the most common forms of magic alongside Requip. The user starts by channeling Eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter it's entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the Eternano is immediately ejected from the blade, allowing the instability, the result from the Eternano, to cease and transform the blade back to it's normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in it's solid shape, and to be controlled in it's unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all time, due to the fact that unless the Eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to it's normal shape while the Eternano is simply ejected outward. This magic relies on the caster using a sword, or in some cases simply a bladed weapon, as the medium for their spell casting; this magic changes the overall property of the magic's medium to produce a desired result. These spells often can extend and attack beyond the range of the mediums effective range, dependent upon the casters spell type. Most Sword Magic spells can be instilled with elemental effects, given if the caster knows and uses a form of elemental magic, can integrate and ultimately change the fundamental function of a preexisting spell. Shōjirō has shown to use this form of magic, albeit it is one of his less frequently use forms of magic, often favoring his raw skill in swordsmanship or his Light Magic to defeat his enemies. Do to the fact that Shōjirō employs two different swords while fighting, his Kagutsuchi and Shinkotsu his Sword Magic takes on certain characteristics of his blades; when using his Kagutsuchi his Sword Magic spells are unable to kill but can still cause significant damage to the enemy and the surroundings, while using his Shinkotsu his Sword Magic spells will most certainly kill without hesitation.

Shōjirō's usage of Sword Magic is often a last resort when used, Shōjirō's preference being to use his Light Magic for its less lethal effects. Shōjirō's usage of Sword Magic is the direct opposite of this cousin, Kaito's Sword magic which involves the physical addition of blades to his already existing blade, where as Shōjirō's Sword Magic revolves around the manipulation and expulsion of his raw magical power to attack and defend with. Shōjirō's common way of attacking with his Sword Magic is mostly by channeling his magical power into his sword before swinging it and releasing the stored magical power forward to attack; Shōjirō by attacking this way is capable of turning his massive magical power into a highly destructive force capable of causing widespread damage and destruction.

As stated before Shōjirō's offensive applications of Sword magic is the channeling and release of magical power capable of immense amounts of destruction. With a simple swing of a magically channeled sword swing is able to rip the ground up into jagged spikes capable of impaling a falling victim; they are able to upturn almost anything in their path. Do to his mastery in multiple different forms of elemental magic Shōjirō has a number of elemental Sword magic spells. Along with the ability to expel stored and concentrated magical power form his blade, Shōjirō is able to contain the stored magical power in his blade to enhance its already immense cutting power exponentially. Shōjirō has shown to use a number of spells that use a shadow like substance that many believe to be related to either Darkness Magic or Shadow Magic in order to attack with. Shōjirō has also shown to use his magical power in his Sword Magic as a form of illusion, using his magic to displace the opponents perception of his blade.
 * Bakuhakuzan (爆魄斬, Explosive Spirit Slash)Murakumo´s_Power_2.jpg is the name of Shōjirō's most commonly used Sword Magic spell. To perform this spell Shōjirō will concentrate a very large amount of magical power at the very tip of his sword before swinging his blade downward. At the point in the sword swing that kinetic energy returns to potential energy causes the stored magical power to release forward in an extremely powerful and devastating arcing-like motion that grows in size the further away it moves from its casting point. This spell carries an extremely high amount of destructive power capable of traveling the entire length of a large city with its loss of power being only about half of its starting power. This spell while starting off slow from its casting point will rapidly gain speed as it grows in size until it eventually becomes like a juggernaut, a nearly unstoppable force of pure destruction.
 * Jūgeki Saisekiki (重撃砕石機, Heavy-Strike Stone Crusher) is a strange Sword Magic spell of Shōjirō's. When performing this spell Shōjirō will gather his magical power into the blade of his sword, resulting in the blade giving off a faint glow. When the needed magical power has been gathered Shōjirō will rush at his enemy and perform a downward swing in an attempt to make contact with his target, but not with the intention to actually slice them, just to have his blade touch them. Upon his blade making contact with his opponents body the magical energy that has been concentrated will be released, creating an effect similar to that of Gravity Magic; the magical power released from Shōjirō's sword will create an immensely powerful downward force, often causing the target to slam into the ground, again, as if effected with increased gravity.
 * Shihōhai (四方拝, Prayer to the Four Quarters) is another Sword Magic spell in Shōjirō's arsenal. Unlike many of Shōjirō's other Sword Magic spells which are often directed at only ore or two targets this spell is a multi-directional attacking spell. to preform this spell Shōjirō gathers and channels his magical power into the tip of the sword he is wielding before stabbing it into the ground which then causes the gathers magical power to explode outward, upturning the ground in its wake in all four directions with Shōjirō centered as the epicenter of the spell. This spell is extremely effective against numerous weak opponents or as a way to disrupt an incoming attack.
 * Gen'yō Kogetsu (幻踊弧月, Phantom Dance Arc Moon)
 * Eigetsu: Senkai Kurokami (影月：殲景黒神, Shadow Moon: Slaughterscape of the Black God)

Vector Magic
Vector Magic, Han'ei Lit; Reflection) is an extremely powerful form of Caster Magic with a rarity that is commonly only seen in forms of Lost Magic. This form of magic's rarity is namely do to the sheer difficulty of being able to use this it. Vector Magic is an extremely powerful form of Caster Magic that allows the user to manipulate directional vectors (magnitude and direction) of objects. this form of magic is extremely powerful but is often off put and rarely used do to the sheer difficulty of using it. In order to use this magic to its fullest extent the caster must first nullify their use any other form of magic they are using, with two exceptions; the first being that Vector Magic is the casters only form of magic, and two, the caster has trained with this magic for a multitude of years and is able to manipulate this magic and any other they have at the same time, a feat that very few have ever managed.

To preform this magic the user must first expel their magical power outwards, creating an invisible dome around themselves creating a barrier of sorts, while more experienced casters can create a more localized barrier, and the most advanced users can create the needed barrier as an invisible body suit of sorts around themselves. This magic when cast allows the caster to defend themselves from virtually any attack that has speed and direction when directed at the user. When defending the user is able to either completely neutralize an incoming attack or redirect it back at the originator of the attack with much greater force then the spells original casting. This defense is extremely powerful allowing the caster to defend against almost any form of magic including magic's like Gravity Magic. This defensive aspect of Vector Magic mainly allows the caster to redirect a vector.

The offensive uses of this magic allows the use to make the smallest of motions which result in massive after effects, this is accomplished by vector manipulation instead of vector redirection, what is used in the defensive aspect of this magic. This principle is applicable to almost anything, such as the user controlling the vector on their feet can strike their foot on the ground making it explode upwards in multiple sharp, jagged spikes, or can gently toss a stone and speed up its vector making the stone more like a bullet.

This magic allows Shōjirō to manipulate the directional vectors (magnitude and direction) of objects, this being the main function of this form of magic. This magic is considered to be a mostly defensive form of magic, but has been displayed to be used as an extremely effective form of offensive magic. The offensive applications of this magic are preformed through vector manipulation instead of vector redirection, what is used in the defensive aspect of this magic. Do tot he sheer difficulty of performing this magic Shōjirō is shown required to nullify his other forms of, Fire,  Lighting,  Light,  Heavenly Body, and  Sword magic's in order to even begin to utilize this form of magic. The process of nullifying his other forms of magic takes Shōjirō five seconds. This process of magic nullification and the immense difficulty controlling and maintaining this magic make it one of his lest used magic types, to the point that almost nobody knows that it is even in his arsenal to begin with.

The defensive, and main applications, of Vector Magic allows Shōjirō to either nullify and redirect almost anything that is directed towards him that has magnitude and direction. This is accomplished by Shōjirō first starts by releasing his magical power outwards creating an invisible dome around himself. This "barrier" will either redirect an incoming attack directed at Shōjirō at his will, often times with much greater power then what it struck the barrier with, or will be completely nullified. This defense works on both physical attacks, such as a sword swing, and magical attacks such as fire and lightning, and even more obscure magic's such as the heat produced by fire and light magic's. This defense also allows Shōjirō to defend against forms of magic such as Gravity Magic, by redirecting the vector that gravity exerts upon Shōjirō's body he can completely nullify gravity magic.

The offensive aspect of this magic allows Shōjirō to transform the vector of things like his own motions and movements to obtain drastically devastating results. Such examples are Shōjirō can throw a stone and speed it up to the velocity of a bullet in motion, or can tap the ground with his foot and open up a gaping chasm in the earth below himself or making the ground shoot up in jagged spikes.

This magic also has a few supplemental applications such as being able to levitate to a certain extent by completely nullifying the gravity around his body, Shōjirō can fly to a limited degree. Some of the other miscellaneous aspects of this magic allows Shōjirō to block out sound, making everything around him completely sound proof and quiet.

This magic despite its seemingly invincibility this magic has a few glaring weaknesses. The first weakness is its immense difficulty to learn, let alone master. The second it the extreme level of concentration that it takes to maintain this magic as even the slightest in distractions can lead to this magic failing and causing Shōjirō to take on any possible incoming attacks directed at himself. The last of the weaknesses of this magic is the extreme amount of magical power that it consumes to maintain during combat. Even with the monstrous reserves of magical power at Shōjirō's disposal only lets him maintain this magic for roughly 45 minutes to and hour depending on how often he is blocking attacks, but these numbers only represent Shōjirō in his base form without using his second origin, in which case the number is increased to roughly about 1 hour and 45 minutes to a maximum of two hours of continues use of this magic on Shōjirō part.


 * Full Counter (全反撃フルカウンター, Zen Hangeki (Furukauntā) Lit; Full Counterattack) Shōjirō_using_his_Full_Counter.png is the name of Shōjirō's most commonly employed Vector Magic spell. This spell causes the invisible barrier created by Shōjirō through this magic to almost instantly repel and redirect any attack directed at Shōjirō back to its caster with twice its original power. This spell is extremely effective in acting as an instant defense followed almost instantly by a followed up counterattack.

Territory
Territory (絶対領土 (テリトリー) Teritorī lit. Absolute Territory) is one of the most powerful Caster Magic's known in Earth Land. Territory is a Caster-Type Magic that involves the manipulation of space—basically any spatial region within the user's line of sight; it is also known as Yakuma's Magic of the Eighteen Gods of War. When using Territory, the user is able to conjure a kind of wave-like matter that allows the user to manipulate the space around any object or substance of their choice, allowing for great versatility; with Territory, the user is capable of manipulating space as means of defense or offense and they can also teleport people and objects of their choice. This Magic also grants the user the ability to switch places with other people whom are in close proximity. It can also be used offensively: the waves can harm a human target heavily, being directly sent at target like lead or surrounding the target and causing several attacks at once. The user can also change the properties of a space such as producing heat underwater, or creating explosions. The waves are placed under their control, with the user being able to manipulate it to their every whim, making it float in the air in wide arcs. Through its use, the user is capable of carrying out a variety of Magic attacks. The waves are shown to possess explosive properties, with a relatively small amount of it being capable of producing fierce explosions; in addition, larger amounts of it can be shaped into objects of various sizes, again usable for offense.

Using Territory magic, Shōjirō is able to perform a multitude of feats including being able to bend his "territory" or "space" to release blasts and beams of pure magical energy towards those trapped within his magic. Using this magic Shōjirō can also teleport himself while within the sphere of magic created by his Territory, this also includes the ability to teleport others within his magic sphere to different points within it. Shōjirō is shown able to produce effects that would normally be considered impossible to others using this magic, such as creating heat underwater or producing a chill in an inferno. Shōjirō is shown able to use this magic to great effect while fighting and combined with his intellect is a great tool and asset to him.

Requip
Requip (換装, Kansō), also known as Ex-equip, is a Holder Type Magic used by multiple mages which pertains to the summoning of various types of equipment. While a very basic form of magic, and a very common one, as common as other magic's such as Transformation and Sword Magic, Requip is also an extremely versatile and highly effective magic. A Subspecies Magic of, Requip allows the user to store items in a separate, pocket dimension for ease of access, and by using Requip the caster can quickly and easily summon a desire object from said pocket dimension at any time.

Shōjirō is shown to have a slightly higher then basic level of skill in this magic, often considered at a medium-basic level of skill. Through the use of this magic Shōjirō often stores his weapons, his spare clothes, and the other miscellaneous items that he carries when he travels. Shōjirō's level of skill in this magic is great enough to allow him to Requip his weapons in very quick succession while in the heat of battle, but that is shown to be the limit of Shōjirō's overall usage of this magic. Despite this Shōjirō has stated that he knows how to use this magic in a more battle orientated way, but chooses not to, claiming that he "doesn't need to."

Kusaka Clan
Shōjirō has shown to have a very close and very strong relationship and bond with his family. Shōjirō, being the oldest of his families current generation is often seen acting much like one would expect the oldest in a family to act, like the loving older brother and cousin, often trying to help his siblings and immediate family to the best of his own abilities. Shōjirō has shown to have a very close bond with his younger twin, Ryou Kusaka, the two of them weather getting into trouble together, or having each others backs in a fight, to even picking, bickering, or fighting amongst each other, they are still extremely close. Shōjirō has shown to be an extremely dotting older brother when it comes to his younger sister, Shigure and Naomi Kusaka, often being highly overprotective of them, but this doesn't diminish the pleasure that he takes in completely and utterly tormenting them. Shōjirō and Akio Kusaka, his youngest brother have shown to have a slightly more distant and slightly estranged bond, but even despite that Shōjirō still cares and loves his brother very deeply. Shōjirō has shown to get along well with the rest of his cousins, often treating them like his immediate siblings, often teasing and torturing them mercilessly. Shōjirō has an extremely close bond with his parents and his grandparents, his grandfather, Genjirō Kusaka more so then his grandmother.

Fairy Tail
Do to this grandfather, Genjirō Kusaka being a close friend to the guilds third master, Shōjirō has shown to have a large number of relationships among the guild members. While his relationships among the members are relatively unknown.

Trivia
Shōjirō's stats are as follows:
 * Shōjirō's profile picture and general appearance are based off of Nagi/Negi Springfield form Ken Akumatsu's anime/manga series Negima


 * Shōjirō has displayed a few certain tastes when it comes to his food and drinks, those being:
 * Shōjirō has shown to greatly dislike overly sour foods, as well as anything extremely spicy. This dislike extends even to his drinks. His favorite foods being mild or sweet in flavor.
 * Shōjirō has shown to have a fondness for extremely sweet Sake, his personal favorite being the one he learned to brew for himself.


 * This character, Shōjirō Kusaka, is actually my Fairy Tail incarnation of the authors bleach character of the same name. His name actually comes from my mishearing of the main antagonist of the second Bleach movie, Bleach: The Diamondust rebellion, who's name is Sōjirō Kusaka. I had thought they were pronouncing his name with an H sound, and as such I now have Shōjirō Kusaka, a name I just kept, and stuck with.


 * Shōjirō's personality is based largely on myself. The only difference is that I personally don't have any siblings. Shōjirō's personality, especially when it comes to fighting; preferring not to, but will if absolutely necessary is greatly influenced the authors own personality. The author being a pacifist by nature.


 * Shōjirō's use of martial arts is based off of myself. Knowing martial arts myself allows me have a more in-depth relation with my character, as well as allowing me to get inside my characters head and use my own knowledge to create a more descriptive display then most others. While I wont say what styles of martial arts that I know, I will say that my characters unarmed fighting style is based off of Krav Maga, soft-style Chinese Kenpo, Japanese Karate and Jujitsu, and Muay Thai.


 * Shōjirō's first name can be read as "Jeweled Governmental Child", while his last name Kusaka means "Grass Crown", and his entire name can be read as "Jeweled Governmental child of the Grass Crown".


 * Shōjirō is shown to be affectionately referred by his sister Naomi Kusaka as Onii-chan (お兄さん, Onii-chan), while he is affectionately referred by Shōji-nii/Shōji-nii-chan (祥治兄 or 祥治兄ちゃん, Shōji-nii/Shōji-nii-chan) by his adopted sister Momoko Asami.


 * According to interviews of Shōjirō by the magic community:
 * Shōjirō's special skill isn't a skill per-se but could be considered his caring and kindness towards everybody.
 * Shōjirō's signature magic is his Light Magic at first, followed by his Heavenly Body Magic, and his Lightning and Fire Magic in third place.
 * Shōjirō's signature Light Magic spell is his Hotarubi, while his signature Lightning Magic spell is his Volt Gun and his signature Fire Magic Spell is his Hikeshi.
 * Shōjirō's hobby is sitting back with a cup of sake, or helping people.
 * Shōjirō has shown to have no real hobbies, but can be seen training on occasion. Shōjirō has essentially made helping the helpless a hobby, if someone would call it that.
 * Shōjirō's favorite foods include chicken, especially fried, and pork. He has also shown to have an affinity towards certain sweets such as ice-cream and chocolate., but has shown to dislike extremely spicy and sour foods.
 * Shōjirō charm is his kind personality, as well as his very youthful appearance.
 * Shōjirō has shown to have no real desire to outright fight anybody, but has shown to have an interest in sparring with his family to see how strong they have gotten.
 * Shōjirō is predominantly right-handed.
 * His grandfather, Genjirō Kusaka is the person that Shōjirō has the most respect for.
 * The one person Shōjirō would never want to fight seriously is his Naomi Kusaka