Persephone Tray

"You know what I should fuckin do? I should go and colonize my own fuckin island, away from this political bullshit so I don't hafta give a fuck about it. Fuck worrying about all this shit, it's pissed me off ever since I had to think about it carefully."

- Persephone on politics, as eloquent as ever.

Persephone Tray (ペルセポネ・トレイ, Perusepone Torei, Misfortunate Underworld Goddess), more often than not referred to as Per (ペル, Peru) is one of the most powerful magicians to ever lived; though a complete mystery to most the world, being world famous, though she's certainly good at avoiding the spotlight. While it's really unknown how old she truly is, the fact that Persephone has had a pivotal role in advancing magic cannot be denied. Soon after learning about her talent in magic and eventually using her overwhelming powers in order to prevent a replica of the moon from falling upon Earth Land, Persephone distanced herself from society and lived as a hermit in what's often referred to as the middle of nowhere, hoping that people would leave her alone due to the fact that she was pursued by countless organizations who sought her power and knowledge.

Persephone is referred to as The Archmage (, Za Āchimeiji lit. The Strongest Magician in the World); a magician who has completely mastered magic, being in-tune with all things supernatural; she can manipulate anything in the world without any exception through magic, transcending anything referred to as a "magician" or "mage" into something else entirely; a user of magic without equal, whose strength surpasses any race or any other sort of power. She can be said to be a "magician without equal"; her power is the point far beyond where normal magicians would hit a brick wall be unable to continue- meanwhile, Persephone will keep on advancing until she ascends into a higher existence, becoming "magic itself".

Appearance
Persephone is an odd pretty lady with an enigmatic and ephemeral air about her, described as by those around her, especially those of the opposite sex. This is especially shown in the way she presents herself, going from her oddly colour-coordinated clothing to her two-toned hair; she is a petite young woman who seems to be in her late teens/early twenties, though truthfully, her age is incredibly difficult to properly determine, even by those who have known her from the very beginning. Despite her upbringing and the magic that she uses in battle, she is described as a maiden with a fair skin tone, being peachy-white in colouration. She has an long, unruly mop of azure hair that is cut like it's a bother and just left without any tending to, though its most notable feature is how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face; the rest of her hair is tied into a ponytail with a big, blue and round hair-clip. There is a trio of bundles of blue hair exposed in the very middle of her forehead, with the longest extending down to reach her nose. Lastly, she has a slim forelock of hair which extends upwards at the very top of her head, as it curls backwards slightly.

She has icy-blue eyes, which many note that has a certain amount of intensity to them, enough to mesmerize yet frighten anyone who dare looks into them or is the target of its gaze. She's known to be a C-Cup. However, her exact measurements are currently unknown. In terms of attire, Persephone dresses rather extravagantly, but at the same time, she is also fairly lightly-clothed. Persephone wears a black-and-white top that is cut at the chest area, exposing her cleavage. The things keeping this article up are two sets of black straps which extend over her shoulders. On the right-hand-side, the sleeve is cut off, exposing Persephone's bare arm in its entirety. However, on the left, the sleeve remains, and it is rather gothic in fashion—somewhat oversized, the sleeve has black frills surrounding it. For lower attire, Persephone wears straight-legged pants that are somewhat poofy and do not cling onto her body in the slightest—at the very top of the pants is an extravagant garter-looking object with two belts attached, worn over her pants. The pants are not long at all—rather, they have been cut off from the knee downwards. Attached to the garter is an aquamarine half-cape that extends downwards; located at the back. For jewelry and other objects, Persephone wears a golden bangle on her right wrist, and a golden anklet on her right arm. In addition, she wears a mysterious necklace, completing her odd ensemble.

Personality and Traits
Persephone is a rather relaxed and casual young woman, who has the habit of rarely taking anything fairly seriously. She is generally disinterested in the affairs of the world around her; focusing on nothing more than her improving magics. While generally quite friendly and kind, Persephone isn't particularly emotive, being rather quiet, though people who are close enough to her know that this is merely a miscommunication; as she is actually a caring person, though. However, despite this, in a proper conversation, she is unable to look those she has grown attached to in the eye; while it could be said that she's fairly shy, it would be more correct to simply refer to not being a big fan of talking to people she's not familiar with for long periods of time; while she often feels uncomfortable talking with people, she won't go out of her way to avoid conversation or act rude to somebody unless they go after her specifically. In conversation, on the rare times that she participates in it, Persephone has extreme difficulty reading the atmosphere in situations and usually just speaks out what comes to mind in her usual deadpan tone, sometimes making others surprised at her actions.

Truth be told, Persephone has trouble socializing with others; though this is less caused by any sort of upbringing or so-called "tragic past" but rather because somewhat embarrassingly, Persephone has trouble pronouncing names correctly and claims to only be capable of remembering twenty at a time, instead resorting to nicknames. Persephone often misinterprets what others say and takes some things literally; this usually results in others becoming briefly alienated and Persephone feeling ashamed for her horrible social skills, which she constantly attempts to improve; less because she wants to feel "normal" but because she doesn't freaking people out. She is also able to forgive easily; and she generally attempts to keep her cool under most circumstances and no matter what her enemies ever do to her, she can sometimes come up with a retort to it of questionable quality. Despite her laziness, Persephone is fond of nature—she loves each and every aspect of it, even the "nastier" parts of nature such as the more ferocious animals. She is a proud 'tamer' of animals—she's capable of getting even the biggest of creatures to act like a docile puppy.

During battle, Persephone is prone to eccentrics like posing, pre-battle speeches and calling her attack names as loud as she can. Persephone is noted to be fairly lazy regarding matters that don't involve her magic—often being a ridiculous procrastinator, if somebody says "do this in a week" she will subconsciously interpret it as "do it in six months", and then ignore any attempts to correct this. She tends to distract herself while undertaking a task by playing video games, watching television, interacting with animals, and doing her own things. Indeed, during her brief phase where she was going to take being a magician seriously after learning of her incredible potential, Persephone undertook a job; however, normally two hours after getting down to business, she'd go home out of boredom, and come back a few days later—though, the efficiency and skill level in which she accomplished her task was impeccable. Because of this, many are particularly reluctant to hire her—not only is she unpredictable with accepting jobs, but she is extremely lax about performing her tasks as well.

Generally, because of her expertise in regards to magic, Persephone is known to be rather full of herself; often referring to herself as a genius in a half-sarcastic tone, making it impossible to know if she's serious or not- to be fair, Persephone did revolutionize magic several times over and make magic itself easier to understand for everyone; due to her immense intelligence which is at the top of the world, Persephone can work at a very fast rate, such as adjusting Wire Magic into Etherlite in less than a minute and declaring that she can finish configuring Etherlite to make it Lost Magic-tier in just seven minutes. She tends to get annoyed when people go against her rulings on magic or saying that her theories are "wrong"; to this end, she had threatened the Magic Council, personally insulted the notion of Ten Wizard Saints, and destroyed a Legal Guild for dismissing her advice. While Persephone is arrogant, it's only in regards to magic; otherwise she's quite humble- the reason for this is because Persephone is exceptionally good at magic, and is proud of her work. While Persephone is generally against teaching people, if people do something for her, she is known to give these people some rare magic, regardless of their pasts.

If bothered enough, Persephone will take upon pupils, but as her teaching methods, while comprehensive, frequently traumatizes or cripples the most promising of students, meaning that this is a rare occurrence- those who accept her apprenticeship out of greed for the fame, glory, and prestige of being her pupil are the only ones who crack under her arduous training, but those who simply desire to learn from her because she is a skilled magician turn out to be some of the greatest magicians of any era. Persephone does not really think when naming the countless magics and spells she creates- originally, she'd given her Destruction Magic spells some corny-sounding names such as "Ether Demolition" and "Apocalypse Breaker"- though she was embarrassed later on since she was simply excited due to finally completing the formulas needed for the magic to function. Generally, Persephone calls her numerous inventions by what they do, instead of any artistic sense; she doesn't care about aesthetics, like giving a good name for her world-breaking spells, so long as the product of her efforts works well.

However, she also has a rather apathetic side; Persephone has little to no interest in the world of magic; seeing it as "even less than nothing". She displays apathy to the likes of the Magic Council, Guilds, and Magic Races that she hasn't read about in books. Of note, she hates the flying, talking cats the most—whenever she sees one, even if it is accompanied by a Dragon Slayer, she will go out of her way to murder it for absolutely no reason; and considering that she can easily beat down most magicians with a single spell, she will succeed most of the time. For her disgust towards modern magicians, she prefers to keep to herself and simply train in order to improve more and more, out of sight, out of mind. However, at the same time, she sees the Hundred Wing guild as something different—more like "proper magicians"; though, this is because her family line has been close friends with the Guild Masters of that guild for hundreds of years; for this reason, Persephone is generally called in to train magicians of Hundred Wing; though she's always reluctant to do so.

Persephone has the tendency to see newer material in a medium (be it music, film, animation, or comic books) as inferior to the older classics that she knew in her youth. She generally ignores new material of her favourite multimedia series, "Dragon Adventures" (竜の冒険, Ryū no Bōken) in favour of the specials that other writers had created for the cartoon that she used to watch when she was in her single digit years. The same goes for her view of the world—most of the current magicians, are "crap", and the magicians of her youth were "awesome". In addition, she preferred it when Lost Magic weren't known by "everyone and their goddamn mother". While she has admitted that her nostalgia is a flaw, it won't stop her from acting like so. It is said that she had sought and acquired the secret to immortality in order to let her do as she pleases and take her time with everything while also letting her create magic as much as she wants for all of eternity- never aging as people around her died never seemed to bother her too much (though she would still be sad for a few hours), as being slightly nihilistic, Persephone sees no real grand meaning in life, just preferring to go about her life and do what she always did. Persephone has the habit of making top-tier puns; puns so amazing that they can end world wars.

History
Truth be told; not much is known about Persephone's history, other than the fact that it wasn't "ultra tragic" like many, many people's pasts for some godforsaken reason. Persephone was born in Mistral; she was the product of a mixed marriage, but despite this, she tended to simply keep to herself, have a few close friends, and she watched the cartoon known as "Dragon Adventures", prompting her to gain an interest in powers; upon discovering her magical potential, Persephone was brought by her parents to countless tutors, all of whom didn't manage to get through to her- instead, Persephone didn't initially work through exposition, by watching something being cast a few time, she was capable of replicating it and expanding it, and preferred teaching herself by watching cartoons and reading comic books; she was always interested in magic and its foundations, but hated reading about it from guidebooks, so she made her own theories. Persephone's early life in Mistral was a struggle, as cruel children teased her for her only half-Mistral heritage, leading her to use her magic to beat said kids up.

As time went by, Persephone's skill with magic increased to the point that she had revolutionized the art of the arcane, allowing such drastic advancements to the point that magic was now neatly quantized and given categories beyond "Caster, Holder, and Lost", whereas spells now had categories and she had discovered new ways to utilize Magic Seals and word souls. While she did distribute some knowledge mainly due to her having a minor case of OCD, she mainly kept her personal magics to herself; even when she displayed her wondrous arcane talent in public, she refused to give away the secrets of her magics- not only that, unless under very specific circumstances, Persephone never took upon pupils, and even then, she simply helped them expand upon their own magics instead of teaching them her magics.

Not wanting to deal with overzealous fans and authority figures, Persephone bought a cottage in the middle of nowhere and isolated herself away so she wouldn't have to talk to too many people. Around sometime later, she achieved the secret to immortality, and later stopped a gigantic black demon from dropping a mirror image of the moon on Earth Land by creating a Magic Seal powered from magical energy siphoned from all the other dimensions in order to use as fuel for a limitlessly powerful spell akin to a nuclear warhead known as Apocalypse Breaker to stop the replica of the moon and destroy both it and the demon. While she did technically succeed, debris from the moon replica landed everywhere across the world, though Persephone was more disappointed that this meant people would look for her even more now than out of any other concerns.

Equipment
Magic Staff (, Majikku Sutaffu lit. Spell Augmenting Magical Rod): A Magic Staff is a more "traditional" form of magical weaponry, having been utilized by ancient-era magicians even before the time of the Black Wizard. However, with the discovery of magic being less a force that magicians can channel with the help of their weaponry as a "terminal" and more a unique particle that can be utilized through a special organ in the magician's body and from there divided into several categories, Magic Staves soon fell out of favour with the general populace; though a few die-hard "old-style" magician remain, even in the present time. Magic Staves, like all ancient magic weapons are a category of weaponry referred to as "magical energy-driven weaponry" (魔力駆動兵器, Maryoku Kudō Heiki); as old-style magicians would utilize them as a medium from which to channel the ambient eternano saturated within the environment, with the staff stabilizing these energies so that the mage is capable of casting powerful spells without any risk of backlash.

Magic Staves, in order to be harnessed to their full potential, require a very close interoperation between the mage's brain and the staff, as both have to be attuned to each other upon the staff's first activation and regularly recalibrated to ensure optimal performance as the mage becomes stronger and stronger- these tests are done via synchronizing the "Magistone" (魔石, Maseki), a primitive form of Lacrima attached to the Magic Staff and the mage's Magic Origin so that the Magic Staff knows the upper limit of absorption of the mage's Magic Origin and thus can filter anything which is above it outwards in order to ensure constant safety yet still retains incredible power as the Magic Staff directly strengthens and accelerates the mage's magic output due to the Magistone draws in eternano faster than a magician could do so normally. In essence, the Magic Staves served as "computers" that could take over tasks that the human brain cannot handle efficiently enough, such as recording and reproducing the spells that the mage has cast- they can generate magic for a variety of purposes.

Interestingly, at the "beginning of magic", soon after humanity discovered the arcane, Magic Staves could only be utilized to harness a form of Magic Seal-based combat, as spells of all shapes and sizes were accompanied by Magic Seals (魔法陣, Mahōjin), which were visible manifestation of eternano being collected by a mage when casting a spell- effectively limiting a mage to being capable of forming their Magic Seals in the atmosphere, enabling them to induce a wide variety of effects by utilizing their Magic Seals for all sorts of purposes such as elemental spells and other effects. Only when the discovery that magic could be split into two categories- magic generated from the body, and magic which could be generated through an item was made did mages begin to utilize more "advanced" types of magic and Magic Staves fell out of favour for a large percent of those capable of utilizing it; citing "unnecessary complication" and "impracticality" as a common reason why they switched to the far simpler magic-based martial arts which was near ubiquitous from that point onward.

Like many other types of Magic Items, Magic Staves come in many shapes and sizes- it is said that there are very few "unique" Magic Staves, as they are mass-produced by various corporations and distributed en-masse to the general magic-utilizing populace. Generally, a magic staff's critical-hit-ratio, power, and usefulness depend not only on the staff itself, but it also depends on magician using it. Generally, a Magic Stave is made out of an eternano-reinforced wood which makes it exceptionally durable, being incapable of snapped in half purely by accident while keeping it sturdy enough to ensure that it can handle the backlash of casting powerful spells without any rest while also absorbing copious amounts of eternano. Unlike any other form of Magic Items, Magic Staves do not have a base hit percentage, nor can they be avoided by conventional means. While most Magic Staves are multi-use, being simply a magic-channeling weapon for the user to harness to bolster their power, some Magic Staves are produced with the intention of creating a rather specialized magical tool, some focusing on specific forms of Elemental Magic, some focusing on healing, some focusing on close-combat, and so on.

All of Persephone's staves were said to have been carved from the Yggdrasil (, Yugudorashiru lit. World Tree), a mystical and gargantuan tree which fills the sky that serves as the nexus between the various realities and dimensions – it is a near constant in every outcome of each world, always being in the same place no matter what. Serving as an anchor that ties the different realities, the health of Yggdrasil is tied to the various worlds themselves. In any case, Persephone's staves were carved from branches from the world tree, thus being imbued with its power. Each of Persephone's Magic Staves is named after a character in Watership Down, a novel published in 1972 written by Richard Adams; her main staff is known as Hazel (ヘーゼル, Hēzeru), the head of which sports a black hat with a long, curled tip and a brown, gold-buckled belt around it. The other four are called Bigwig (ビッグウィッグ, Bigguwiggu), the head of which is a green ring with a golden inner edge and five short spikes lining its outer edge, causing it to resemble a five-pointed star, Fiver (ファイバー, Faibā) the head of which has a number of long spikes and several scarlet stars on its back, creating the appearance of a meteor heating up upon entering the atmosphere; Hyzenthlay (ハイゼニスレイ, Haizenisurei) the head of which is a black meteor dotted with yellow craters; a large, jagged, yellow and orange protrusion is present on the back of the meteor, giving the impression of a meteor heating up as it enters the atmosphere, and finally, Woundwort (ウオーナドウワート, Wōundouwāto) the head of which is quite tall and sports an ornate, golden heart in its center which is flanked by two silver wings which coil around the base.

Persephone has the ability to mentally control her Magic Staves from a distance; they are more often than not floating behind her and will thrust forward as she directs them through thoughts alone before returning to their neutral positions. She can also throw them telekinetically so they land, erect and upright, far away from her, and she can later make them fly back to her, twirling rapidly like a wheel so that they hurt anyone in their way. Since Persephone's Magic Staves float behind her, constantly being suspended in the air telekinetically, when she is standing still, the position of her staves to represent folded angel wings- but when in motion, they open, as if she were flying. Each and every one of Persephone's Magic Staves commonly resemble a strange mixture between a traditional Magic Staff as seen in folklore and tabletop role-playing games, and that of a flail that is a haft with a harder sphere for a head; being a weapon which gained prominence in the Middle Ages. As such, Persephone is capable of utilizing all of her staves for both magic and attacking enemies with the miniature "mace" on the end of the weapon – however, thanks to her mastery over the arcane, this function is rarely utilized properly, only revealing itself when Persephone is in a tight situation and has to create some distance between herself and her opponent.

Each of Persephone's staves, while not specialized to any type of magic in particular, are known to have been excessively modded in order to draw out their maximum potential, making them exceptionally dangerous weapons, even against magic-driven weaponry of the current age; all of her staves are modeled after a certain other Magic Staff wielder's staves- or rather, they can be said to the original models from which the countless mass-produced versions were hewn, including said wielder's staves, which were from another world. Through minute application of the Magic Skill known as Shape Transformation, the head portion of each of her Magic Staves are capable of morphing to suit the situation at hand – signified by a current of water spiralling around the ornate heads of each staff, engulfing them in Persephone's magical energies as to drastically augment the malleability of their structure, changing their composition and form in accordance to Persephone's willpower, transforming into various implements such as miniature cannons/pistols, a battleaxe head, or even a railgun in preparation for her strongest spell; though Persephone is most competent in bōjutsu, so she rarely feels the need to, and they can be separated into three segments, as well as the ability to extend and retract in size and length in battle.

Ways of Combat
Expert Bōjutsu Combatant: While Persephone mainly utilizes her Magic Staves in order to cast magic at an accelerated rate and with a higher output, let it not be said that she doesn't know how to utilize them like actual weaponry; indeed, she is shown to be fairly proficient in the art of Bōjutsu (棒術, Staff Technique), the martial art of using a staff weapon. While normally, Persephone does not dare enter close range for weapon-based and hand-to-hand combat, if forced to if an opponent closes the distance between them, she has shown enough skill to fend an enemy off, pushing them back in order to return the flow of combat to normal. As a practitioner of bōjutsu ever since she was a small child, Persephone expertly knows her way around a staff. Persephone's staff movements are gentle yet powerful, showing no fear in the heat of battle, battling in a fluid manner- though it should be taken into consideration that she picked up bōjutsu only to execute defensive maneuvers; evading and defending in a subtle way in order to enforce a maximum defensive coverage upon herself, minimizing her exposure to opposing close-range attacks. What is important to note is that Persephone never takes hold of her Magic Staves in battle, instead telekinetically wielding them and moving them around on instinct- they seem to move with an arm, and thus, every move is an attack in itself.

When in the heat of battle, Persephone focuses upon strong defensive maneuvers in order to outlast her enemy, waiting for the exact moments where they begin to slip up due to a number of various factors, unrelated or not, before utilizing these lapses in order to launch a spectacular counterattack. Due to each of her Magic Staves possessing a Magistone loaded within the head, upon contact with something recognized as an 'obstacle' or 'enemy', the Magic Staves trigger a small explosion which is capable of deflecting projectiles and enemies when they are spun in a defensive stance. Normally, Persephone goes about her offenses, the rare times she does show them off by slashing, swinging, and stabbing with the staff; also utilizing the staves as a pole vault or as a prop for magic casting; she's also capable of releasing a small shockwave by slamming her staves into the ground. In the heat of battle, Persephone's staves float behind her, hovering through her telekinetic energy- she is capable of thrusting them from long distances, twirl them around herself as a form of defense, and jump down on a foe with all five pointed downward. Persephone can slice through any echelon of supernatural energy with her staves; such a feat is capable only due to the magical properties of her staves.

Physical Prowess
Low Strength: Persephone is known to be one of the least physically-capable magicians around- while this generally doesn't matter most of the time since she can annihilate anything with her overwhelming magic power, when it comes to moving things and close-combat, she's more often than not stumped. She has enough trouble as it is breaking a board made of wood, and her punches cannot be referred to as actual punches, but rather, a light breeze in the wind. Indeed, while Persephone has truly amazing (literally godlike) magical powers, making her virtually unstoppable at a distance, even against monstrously powerful enemies; however, once that distance is closed she's almost completely helpless without her Magic Staves to utilize bōjutsu, as in terms of athletics, she is exactly the geeky person she looks like. Even when taking the common saying, "like taking candy from a baby" into account, Persephone would have an incredible amount of trouble to even yank a lollipop from a toddler's hands. Overall, Persephone's unarmed attacks seem to be unable to harm anyone, simply rolling off of her target like raindrops falling off of their body- meanwhile, she can barely move a five kilogram boulder, exerting an absolutely enormous amount of effort to even move it two inches.

Low Durability: As expected of a 'squishy wizard' type fighter, Persephone is known to be almost completely incapable of taking a hit; magical defenses notwithstanding. Persephone is generally quite 'flabby' in that her body contains almost zero muscle, but is otherwise quite thin. It is virtually impossible for Persephone, without her magical defenses, to take a 'serious' hit, and if struck and sent careening across the ground, Persephone will, more often than not, have her legs buckle inwards as she slides, as contrast to any other close-range magician, who tend to keep their legs bent strong. Persephone even notes that in a straight up close-quarters battle with anyone worth their salt, she would go down in "five seconds, give or take". She is completely unable to fight prolonged battles in close-quarters, and thus, she opts to use her incredible knowledge of magic as her primary means of offence, hoping to incapacitate a target before taking them out; additionally, if she's forced to physically exert herself for more than an hour at a time, she tires out extremely quickly- though she frequently goes for hour-long-walks at least once a day because she enjoys sightseeing and helps her take her mind off things, Persephone has never even considered taking up a sport or the like, preferring to use her magic to go everywhere.

Low Speed: Persephone, to cap off her shit-tier physical stats, is about as slow as a snail moving at full throttle. She is neither particularly slow nor particularly swift, but her slender and small frame makes her a difficult target; it is perhaps this instead of any other traits that enables Persephone to avoid the attacks of her enemies in all-range combat when her magical defenses cannot be summoned at the time. Without any speed-augmenting spells, Persephone is about as ungodly swift as an aging turtle- by being forced to take part in a one hundred meter relay, Persephone was outrun by a few children, an old man, a magician in a walrus mascot suit, and the Princess of Fiore in an overly frilly dress. Indeed, Persephone is shown to be rather sluggish in movements; moving akin to that of somebody who does not get out at all. Because of this, as well as her other low physical traits, Persephone is said to be tremendously weak physically. This requires her teammates and her own magics to protect her from damage, while she bombards the opponents with powerful magic. However, when using her Gravity Change Flotation Spell: Flight-Type Technique move, her speed is drastically boosted to the point by becoming airborne, increasing her speed and movement abilities to levels matching those of the fastest and most agile magicians when they're using their own magics.

Other
Notable Intelligence: As one of the greatest minds magic-wise of the current era, Persephone has shown herself to be intelligent, analytical, perceptive, and deductive. Indeed, Persephone is a recognized genius; though this only applies to certain subjects, i.e. the things that interest her; which isn't very much due to her narrowly defined interests. While it is obvious that her intellect does not extend to her piss-poor knowledge of behaviour of other beings -either because she possesses horrible social skills or everyone around her needs to see a shrink- in regards to minor things such as little bits of trivia about the most random of subjects. While she abhors the method of learning referred to as "training" due to her loathing of strenuous physical activity, even becoming sick to her stomach at the thought of it, Persephone learns through observation and her body- even if given no explanation, she is capable of reproducing a magical effect at a stronger capacity than the person who displayed it to her. Well-versed in the art of combat, Persephone appears to be capable of figuring out the pattern of her opponent's battle methods and devising a proper counter-strategy to overcome her opponent's spells; indeed, even if she's absolutely terrible at close-range combat, her intellect and immeasurable magic origin allows her to overcome almost any enemy that she faces.

Her moniker of "Archmage" not only comes from her sheer destructive power, but also her ingenuity in regards to her understanding of magic theory; her knowledge extends to numerous fields, such as history, geography, and even such sciences as quantum physics, even minor skills such as dance, music, and because of this, she is noted to be a magical prodigy. Indeed, due to an innate understanding of physics and how the world works, Persephone is capable of incorporating that knowledge into her magic, analyzing and breaking down the structure of the techniques, which grants her the ability to quickly overcome them the second time around. She has shown the ability to effortlessly create new types of magics ways of harnessing pre-existing magics and spells, and much, much more; under the pseudonym P.T (ＰＴ, Pī Tī); she is known to use the MageNet to spread her innovations and ideas about magic around the world; this has resulted in the name "P.T" immense fame, being referred to as a natural-born genius who had advanced magic by half a century within two years. Indeed, her knowledge has enabled her to create an entirely new magic style- not a new type like Fire Magic, but rather, something completely original; an entirely new method of magic-based combat referred to as "Magic Gunner".

Her knowledge of magic theory is displayed during X802's Grand Magic Games, where she is roped into assisting Hundred Wing by the Guild Master- while Persephone herself is banned from actually participating due to "her immense power" (in reality, she insulted the Magic Council for their "iron grip" on magic, insisting that magic itself is freedom and threatened to use her Apocalypse Breaker on their buildings if they tried to restrict it more), she was an instructor to her guild. With her help, Hundred Wing all swept each of their events and took home the victory without any notable opposition, coming up with new types of magic, applying her own theories in order to reconfigure hundred of ancient spells into a more efficient forms form modern magic within one two hours, whereas practically such a feat would take six months, streamlining highly complicated spells such as Abyss Break in order to remove the impracticability to help her allies win. Her skills with magic creation are so great that it is said that Hundred Wing is now utilizing magic that's three generations above the rest of the magic world's; ironically comparing Persephone's skill to that of P.T's.

Magical Abilities
Immeasurable and Inexhaustible Magical Power: Persephone is known to be one of the great magicians to have ever lived despite her young age- what baffles grown adults, officials, allies, and enemies alike is how much magical energy she has; her raw power output is truly immense, bordering a tactical nuclear device; she has high amounts of magical power that is more than a force to be reckoned with; a fact that she proves without a doubt. While she usually keeps it under control, when sufficiently angered, she can release it to its full extent. Persephone's magical power is unlike anything ever felt before; or rather, not felt before. Persephone is known to be one of the great magicians to have ever lived despite her young age- she is said to be in-tune with the essence of magic itself, through her eyes, magic is simply an extension of her willpower. Persephone's body stores energy actively within her soul as an energy pattern that is linked to her body's Magic Origin. This energy powers most of Persephone's magical abilities, giving her an enormous boost in her magical capacity over other "normal" magicians, something that is only enhanced by having full mastery over all four magic styles, meaning that one could easily mistake Persephone's sheer magical power for that of a never-ending amount. Her efficiency with her magical energy can be considered to be comparable to a car that can move across an entire state with only one liter of gasoline powering it.

The current head of the Magic Council, when asking her to test the Magic Power Finder, was unable to fully gauge Persephone's exact amount of magical energy. As a contrast to this truly immeasurable amount, her magical power is noted to be not detrimental to the environment or others unless she herself wishes it to be. Her skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities; her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Unlike other magicians, Persephone's magical energy is invisible to the naked eye—any magic-inclined being is incapable of seeing it with their own two eyes unless she voluntarily shows them; such a phenomenon can be likened to "How an ant is incapable of doing anything about the human about to tread on them"; indeed, it's shown that Persephone's magical power is only capable of being rendered visible by somebody on a similar level of power- indeed, the level of her magical power is said to be impossible to truly perceive, seemingly a bottomless well from which her energy springs- it never seems to run out, and theoretically, unless taken out by a physical attack, she could fight for extremely long periods of time without rest.

Persephone has shown the rare skill which allows her to convert anything into something to do with magic; this is done by Persephone's Magical Aura "dominating" all forms of particle energies and changing its particle composition to that of Eternano, which is absorbed into her Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Interestingly, via tweaking the "properties" of her Magic Origin, Even when worn-out in battle, she can continue fighting effectively while still using her spells to their fullest extent; being a magical juggernaut who, most of the time, is unable to be impeded unless it is via the strongest opponents. Her magical power, at times, feels like a bottomless well- and is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Overall, Persephone's magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. It should be noted that the density of this aura can cause physical attacks to be repelled with notable ease; Persephone's aura almost consumes her in its colour, leaving nothing but a phantom-like apparition to remain. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura; this has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away. Being the embodiment of her Cardinal Code of Destruction, Persephone's magical aura produces intense amount of scarlet energy which can induce a drastic increase and decrease of temperature within the immediate vicinity, as if Persephone's aura was bringing the heat of the sun in its entirety as well as absolute zero into the physical plane. The aura of the flames and ice generated by Persephone's magical aura disintegrates everything and anything which she decides, changing it into nothing more than ash or freezing it, and engulfs the surrounding landscape in a blazing firestorm and a new ice age, freezing and scorching the skies. Only powerful fighters can resist it, but even then only indirectly; depending on the heat and freezing temperatures that the Magical Aura emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Generally, Persephone is shown to have the ability to control her own magical aura, keeping it repressed so it won't harm people she deems not needing a good smack in the face, though she always leaves some part of her magical energy leaking out to give off an aura of intimidation. Persephone can also use her own magical aura in order to nullify the enemy's own magical aura, and thus drastically weaken the output of their own spells; by syncing her output of magical aura with the opponent's and keeping them exactly equal, Persephone is capable of preventing a change in atmosphere through magical powers, instead creating a threshold for any spell or technique that seeks to change the atmosphere to overcome in order to take effect; she herself is unaffected by this property of her magical aura.
 * Magic Skill: Eternano Haste (, Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.
 * Magical Energies Manipulation: A power unique to Persephone is the ability to manipulate magic and any of its associated energies in any way that she wishes without any limits. This power was born from the mastery of her own magic; having completed and discovered each and every single mystery of the arcane, Persephone is capable of bringing out the power of her own spells to the utmost maximum as well as stunt her enemy's own magical prowess. She is capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into her magical origin, she is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that she wishes; enabling her to harness her magical power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into spells to give them an enormous boost in power. Generally, Persephone has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To the Archmage, there is no difference between simple eternano and her own magical energy as a source of power. Persephone's eternano prowess functions as a defense against illusions due to her sheer mastery over it, making her all but immune to everything except the strongest of fabrications; and even then, she is capable of shrugging them off effortlessly. Persephone more often than not utilizes this skill in order to launch beams of energy, disrupt the opponent's eternano gathering, and many more functions- effectively, the sky is the limit for the strongest magician in the world in regards to these miraculous supernatural energies.
 * Combination Spell (, Konbinēshon Superu lit. Fusion between Two Magics): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the eternano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by molding the eternano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.
 * Steal Spell (, Suteīru Superu lit. Fusion between Two Magics- Enemy Edition): Steal Spell is a variant of the Combination Spell Magic Skill, which is exclusive to Persephone. Steal Spell does exactly what the name says it does—when the user is about to attack Persephone with a spell, Persephone is capable of focusing her first spell upon one of her hands—and then, she exerts her magical aura, which extends outwards and momentarily phases through the opposing spell, forging a replica of it in Persephone's other hand; at which point the aura dissipates. From this point, Persephone is capable of using this replica of the opponent's spell in order to initiate the regular Combination Spell. Because of this ability, it makes Persephone all the more deadly. However, it does have a few weaknesses—even if Persephone copies the opposing spell, it will not stop the enemy's attack—as Steal Spell doesn't stop the opposing spell at all. In addition, Steal Spell can only be utilized on normal spells; Lost Magic, Ancient Spells, and Black Arts are unaffected by Steal Spell, making the ability extremely situational.
 * Quick Trick (, Kuikku Torikku lit. Instant Strike): Quick Trick is a Combination Spell between the user's Teleportation Magic and any other magic of their choice; however, it functions more like a Magic Skill. While Teleportation Magic would allow the user to physically translocate themselves, Quick Trick does the same, but to their spells. When the user is initiating Quick Trick, they will manifest their magical seal outwards, as a fulcrum to project their spells as always. The moment that the user fires a spell, they focus their Teleportation Magic releasing extremely high purified magical particle concentrations; and in that instant burst, their magical energy envelops the magical seal and reduces it to elementary particles; contacting the space-time continuum in the location that the user wishes the magical seal to appear in; after that, the magical seal is instantaneously reassembled in said location, literally teleporting. Once the magical seal has reformed, the spell instantly fires. While the user is capable of teleporting the magical seal anywhere, they are unable to teleport it directly onto the opponent—but right in front of them, behind them, above them, or to their sides at extremely close range is fine. In addition, the user is capable of splitting their spell up into multiple seals and teleporting them for an all-range attack, or firing multiple spells from multiple seals, effectively owning the battlefield as the opponent will normally be unable to guess where the attacks are coming from.

Magic Manipulation Prowess
Masterful Magic Usage: Magic (魔法, Mahō) is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge.

In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits.

Persephone's intellect and understanding of magic on a theoretical level also allows her to use magic in ways that no one else does; she is known to be one of the greatest magicians to have ever lived despite her young age- what baffles grown adults, officials, allies, and enemies alike is how much magical energy she has; quite possibly, she is the strongest magician in Mistral in terms of mastery over magic; though Persephone tends to downplay her skills as she has a natural dislike of too much attention; though even so, Persephone's prowess is legendary and rule-breaking. While most magicians see magic as a tool to achieve their goals and desires, magic is an integral part of Persephone's very being, as she sees and uses it as an extra limb of sorts. Casting spells and manipulating magical energies comes as easy to her as breathing or blinking. Persephone is shown to have an understanding of the magical arts that no-one else does- indeed, if one were to consider magic a sentient force, it would be more inclined to assist Persephone more than anyone else.

By simply harnessing its power- no, by working in tandem with the magic saturated all around existence, Persephone redefines the laws and customs of the arcane with every usage, smashing down every taboo, strength, weakness, and mechanic, reconstructing it from the ground up on her own terms, ignoring and surpassing every supposed limitation contained within every spell or magic in general. Her usage of magic is more like a conductor directing a symphony to their own liking and the band following their every whim, the desires of everyone harmonizing flawlessly into a divine piece of music, as a contrast to other magicians, whom simply cast the spell and be done with it. It could be considered more of an artwork of utmost brilliance than somebody harnessing a weapon; showing her mastery of magic to be above any other "contemporary" magician; it could be concluded that Persephone is one of the few who has realized everything about the art form that could be referred to as "magic", akin to enlightenment.

As mentioned before, due to being so in-tune with magical powers, Persephone's control over the art also translates to an immense knowledge of the particle, far beyond than what is released to the public, what is inscribed within grimoires and exceeding the powers displayed in legends. This is part of the reason why her natural dominance over magic is only enhanced- thanks to her immense intelligence and craftiness, Persephone has shown the ability to forcibly swipe ownership of a spell from enemy magicians by subjugating the elements of magic in the atmosphere while her aura pulverizes her hapless foes; their spells rendered null and void under Persephone's masterful handling of the art. Even if the spell is something withdrawn from the public, even if the spell is unique to the enemy, as everything and anything within the essence of magic is the fusion of magical energy and eternano, Persephone can determine the strengths, weaknesses, and numerous other factors of a spell and then replicate it perfectly most of the time.

Persephone's ingenuity is best shown by the mere concept of the Experimental Mass-Production Forbidden Spell Sixty-Sixth Beta Rank: Elemental Consumption Method EX (実験量産禁呪文・六十六β段・要素消式・ＥＸ, Jikken Ryōsan Kinjumon Rokujūroku Beta-dan Yōsoshōshiki Ekkusu); as the name would ever so subtly indicate, is a mass-produced and modified version of the extremely useful ability for Slayer Magics to consume elemental energies through their mouths to replenish magical power, become stronger, and restore their stamina; it had overwhelming power, but had many risks. So far, every attempt until now has been a complete and utter failure- many lives lost with little to no advancement in refining this incredible magic for general use- it was said that it would be completely impossible to perfectly duplicate a Dragon Slayer power for a normal magician; however, Persephone squashed such claims. While snooping around the remains of, Persephone came upon the grave of , one of the founders of Fairy Tail and the first Guild Master. Taking note of several "hieroglyphs" inscribed around the grave, Persephone realized that these held the mechanics of Dragon Slayer Magic- and while studying the ancient inscriptions upon the gravestone and dedicating many years to replicating the effect, Persephone was capable of creating her own version of the elemental absorption power, which lacked the dangerous side-effects yet was slightly weaker. Additionally, she modified the Dragon Slayer spell so that it would no longer be categorized as "skill exclusive to Dragon Slayer Magic" but rather, an "uncategorized spell"; capable of being altered and changed to the user's liking as much as they wished. However, not stopping there, she also produced her own versions of several Dragon Slayer skills, each spell containing an number of modifications in order to prevent taboo breakage so that they could not really be called a Dragon Slayer Magic spell, but rather, entirely new spells which could mimic said magics; to reiterate, Persephone was capable of flawlessly replicating a Dragon Slayer Magic spell which is known to kill those who are non-trained and carried all sorts of nasty side effects, alter its structure so that it could be changed up on the go and it could work with any form of Elemental Magic, and then slip a weaker version into mass-distribution for the public while the Magic Council remained unaware of what had happened. The fact that Persephone could achieve such a feat is true testament to her godlike skill with the arcane.

Persephone's word soul processing speed is blindingly fast, and despite her usual Formula Eltria magic style requiring the use of word souls, for somebody who is constantly synchronized with the essence of magic, Persephone can utilize a second tier word soul processing speech Magic Skill known as Light-Speed Divine Words (高速神言, Kōsoku Shingon); when invoking the word souls of her spells, time seems to dilate around Persephone, allowing her to complete the incantation in the span of half a second, casting her spells like commanding somebody to take out the garbage, activating spells with the power of tactical warhead immediately like she was breathing, processing numerous spells at once at such a velocity that that an improved Magic Power Finder couldn't keep up and accurately measure it. However, even without her overwhelmingly powerful spells, Persephone can apply her magical energy to directly cause phenomena through will alone, all without any prior setup points, turning the opponent's energies against them with ease. Her mastery of magic, without a doubt, gives her the title of "Archmage" (, Āchimeiji lit. Strongest Magician in the World).
 * One Hundred and Eight Cardinal Codes (百八基数記号, Hyakuhachi Kisūkigō): The One Hundred and Eight Cardinal Codes are, as the name would indicate, one hundred and eight fundamental original magics from which every variation split; each Cardinal Code itself was supposedly split from The One Magic, meaning that they could possibly be a direct link to the "Beginning of Magic"; though, like Lost Magic, they are long forgotten, with only one in one million being aware of their existence, and even less than that being capable of utilizing the Cardinal Codes. Each Cardinal Code has corresponding positive and negative poles, and any magic which is derived from a Cardinal Code can be recreated using various combinations in a greater state than the derived magic if one has access to a Cardinal Code. To date, no Cardinal Codes have been publicized and other magicians have spent their lives trying to discover these Cardinal Codes. With magic of the current age, the result of a spell is put into motion after inducing the fusion of eternano and magical energy- magic and spells are defined through the mechanics of inducing the power, meaning that magic and spells cannot be utilized without the magician defining what the result will be. However, on the end of the spectrum, the Cardinal Codes are capable of creating the result of the spell through the user's imagination, defining the spell type on a whim- instead of going through a rather complicated process of inducement, the Cardinal Code read what the user wishes to happen and immediately acts on just their magical energy alone, rending them possible, not needing to define the spell mechanically. Persephone is rumoured to have access to all Cardinal Codes, though she isn't too terribly interested in releasing knowledge of them and how to harness their power to the public- it's said that she believes that there's a lot more to The One Magic that being split into one hundred and eight fragments; given that there's certain magics and spells which cannot be recreated using the Cardinal Codes, they exist as the foundation from which every other magic is derived; it is rumoured that her Destruction Magic was derived from one of the Cardinal Codes referred simply to as Destruction (, Desutorakushon lit. Absolute Annihilation) is; as is her own brand of Alchemy; derived from Kaleidoscope (, Kareidosukōpu lit. Magical Energy Conversion Affinity).
 * Formula Eltria (, Fōmyura Erutoria lit. Ancient Magic System): Due to being one of the very few Formula Eltria users left, Persephone is considered the magician equivalent to a unicorn who's also qualified to be an astronaut- while the Formula Eltria has been around ever since the discovery of magic many millennia ago, as more and more discoveries were made, Magic began to evolve into the current state seen in the present day. Despite this, a few die-hard traditionalists kept the Formula Eltria alive by rejecting the notion of chance, being immovable like a rock amidst a raging sea. Formula Eltria, as mentioned above, is a more "traditional" form of magic, requiring a very specific body in order to harness to their fullest potential. Indeed, Formula Eltria's full power comes about by one focusing on nothing but their magical power, neglecting the physical might in order to balance their own powers; though in exchange, a user of Formula Eltria can effortlessly cast a vast array of powerful bombardment-type spells that cover a wide-area, nuking everything in its path and wiping out entire armies in a single spell; in ancient times, the user's allies were required to send out evacuation warnings whenever a spell was cast. As the Formula Eltria was the culmination of all of the first era's magical techniques, and knowledge it was the highest form of magic for the era. Because it was created for people who saw themselves as "true mages" and not everyday use, it is a class of mystery that is considered the ultimate accomplishment of a magician; making utilization of several protocols and making it's spells capable of many possibilities and feats such as ability reincarnate or even revive dead which is impossible under the current magic system- Formula Eltria can be differentiated from Modern Style in that the consequences of its use are ostensibly "impossible" or "miraculous"; because of this, the Formula Eltria is considered much stronger and complex than the Modern Magic System, though expanding upon the Formula Eltria is damn near impossible in this day and age without incorporating some modern aesthetics; though many of its spells are banned. However, as a drawback to focusing solely on augmenting magical power to its highest potential, the user has sub-par physical prowess, meaning that at melee range, they're helpless and needs somebody else to keep the more troublesome enemies away from them; and the fact that the user needs assistance to even aim their spells makes it more of a disadvantage for them.
 * Magic Gunner (マジック・ガンナー, Majikku Gannā): Magic Gunner is the name of Persephone's personalized method of spellcasting; while she mainly relies on Formula Eltria, Magic Gunner is a constant work in progress, as Persephone aims to create the "greatest magic style of all". Magic Gunner, is, put simply, the result of taking advantage of how the emergence of magic has modified the body to be compatible with the new particle- when performing Magic Gunner, Persephone casts her spells differently than most magicians- she generates magical energy from her Magic Origin, and instead of releasing it from her body, she allows it to pass through her body while invoking the conversion and fusion of the eternano outside with the magical energy inside her body by applying her knowledge of magic in order to draw the ambient eternano suspended in the environment towards her instantly; by the time her magical energy has passed through her limbs, it is already complete so to speak, utilizing the magic channels in her body in a similar manner to that of a gun in order to launch the spell instantly without any delay, being expelled in such a method that causes the arms and legs that launch the spell to resemble rocket burners; her outstanding reflexes and prediction act in synergy with the powerful force of the spells she releases with both hands. The spells cast through Magic Gunner are completely different than spells which are cast through both modern and ancient magic styles; since the latter two function through a fission of sorts in order to fuse the magical energy and eternano, Magic Gunner has an 'insta-cast' effect that disregards the influence of nature in order to launch Persephone's spells instantly without any prior requirements or preparations, using her body's own kinetic energy in order to bring the required fusion tools into the current plane of existence, going further from this, by incorporating 'move-cancelling' theory as seen in fighting games, Persephone is capable of aborting any spellcasting in progress, automatic or otherwise, in order to perform a more favorable maneuver as required during the flow of battle. For example, when initiating the casting of a Lightning Magic spell, while using Magic Gunner as her Magic System, Persephone is capable of switching the spell to another one from an entirely new magic in the blink of an eye, using that 'casting sequence' of the previous spell as the 'casting sequence' of the new spell. All of the spells launched by the Magic Gunner style, despite their natures and such, resemble exploding fireworks and rotating stars; the upper limit is that Persephone can launch twenty bolts at once, which are deployed at the speed of thought; each spell is an extraordinarily powerful blast that affects everything in Persephone's path without discrimination- though this means that Magic Gunner is only capable of blowing things apart.

General Magic and Spells

 * Telekinesis (, Terekineshisu lit. Psychic-Type Manipulation): Telekinesis is an ability used by various psychics; it is a type of power that allows the user to move physical objects and substances with their mind. This is done by manipulating the Eternano from both within the magician and from without the magician- the ambient Eternano. The process can be quickly and easily described as "visualizing" the movement of the matter that the magician wishes to manipulate. With Telekinesis, Persephone can mentally seize an object in question, exerting her will on it so that it performs as she wishes; and she can cause a material body to draw close to her; the greater her aptitude with this, the heavier the object that can be pulled or the more wide arc or radius of the method. It can be used to pull weapons from enemies, or, at higher levels of skill, the enemies themselves to be brought closer within her range; levitating them within the air before her, subjecting them to her will. This power is also very useful when a chasm or hole lay between Persephone and the enemies. It could also be used to pull foes to the ground. It is an ability to move matter with the mind without exerting any physical force upon the items. With telekinesis, Persephone can exert enough pressure to bend half a meter thick Orichalcum bars, crush lesser demons with a single grab, and immobilize others' movements completely. Additionally, Persephone can also use her psychokinesis to grab onto certain non-solid objects, such as fireballs and certain types of energy blasts. Persephone is shown to be a master of telekinesis; being able to telekinetically grab and move up to several objects many times her own size and weight as both a single- or collective mass, her most impressive feat being forming a compressed ball of objects over twenty times her own size and could potentially weigh a net total of several tons. More often than not, Persephone utilizes Telekinesis to support her Magic Staves which float around her constantly, and she can move them according to her will in a form of telekinetic combat.
 * Experimental Customized Forbidden Spell Sixty-Sixth Gamma Rank: Defenser MAX (実験特装禁呪文・六十六Γ段・, Jikken Tokusō Kinjumon Rokujūroku Ganma-dan Difensā Makkusu lit. Magic Barrier Maximum Output): Defenser is a basic magic spell, and one of the first spells any magician learns—it, along with Magic Ray, are the two defining powers of a magician; however, in this case, Persephone is rumoured to be the creator of the Defenser spell; having forged it in her earlier days while still experimenting with what she could and couldn't do- indeed, by researching the Three Great Fairy Magics and expanding upon the Cardinal Code of Destruction, Persephone was capable of evolving the Defenser spell to take upon a completely new form that eliminated the drawbacks while making everything that was already great about the spell even better, creating an "Absolute Defense"; it is one of the few attempts to mass produce the spell known as , which has overwhelming power, but has many risks. So far, every attempt until now has been a complete and utter failure- many lives lost with little to no advancement in refining this incredible magic for general use- it was said that it would be completely impossible to perfectly duplicate this member of the Great Magics of a guild; however, Persephone squashed such claims. This version of Fairy Sphere was reverse-engineered by finding the grave of a certain friendship-obsessed guild master upon the destroyed island, studying the ancient inscriptions upon the gravestone and dedicating many years to replicating the effect of holy barrier. While referred to as a "non-Fairy Tail member version of Fairy Sphere"; it would be wiser to call Defenser MAX "Defenser, only strengthened to the utmost limit in order to cover the user and their allies". Indeed, when initiating Defenser MAX, Persephone releases her magical energy outwards, utilizing Shape Transformation in order to mold her energy into the form of a hexagonal structure that surrounds her—before her magical energy reacts with the ambient eternano saturated within the environment, solidifying the structure, causing it to take the form of a hexagonal barrier that surrounds Persephone's body which acts as a shield in order to defend against the attacks of the enemy.- however, for Defenser MAX, further powering this barrier is Persephone's own feelings (the feelings of others optional), which are converted into magical power in order to strengthen the barrier beyond one's wildest dreams. Like the bog-standard Defenser, Persephone can manipulate the barrier of Defenser MAX into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by Persephone's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: though unlike the regular Defenser, Persephone is capable of seeing the forms she creates, and the size of a given magical force projection is also limited by her ability to imagine. The smallest force projection she can visualize and maintain the visualization is the size of a grain of sand. The largest solid force projection she can visualize and maintain is about four hundred feet in diameter. Persephone can project larger force-objects if they are hollow. For instance, she could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness Persephone can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. Persephone can make these objects grow or shrink as desired. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. The barrier erected around Persephone and her allies (once again, optional) now takes the form of a sphere of varying colours with a mark and a stylized pair of wings emblazoned upon it. The barrier does not function only on a sole individual, rather by using Persephone as a base, the barrier effect extends around the vicinity. The range of Defenser MAX is dependent upon the reach of the magic produced by Persephone and any enemies within that range will suffer an alteration that weakens the power of their magics. However, because the barrier is created through magical energies, a weak point is created as Defenser MAX's defensive power is reduced the further one gets from Persephone. But even though this effect decays over distance, even at the very edge of its range it will not completely disappear, so from a tactical standpoint it is possible to safely position auxiliary support. Defenser MAX, like Fairy Sphere, on which Defenser MAX is based, protects Persephone (and her allies) from any evil; serving as an absolute defense spell which can even defend against time by acting as a stasis chamber, a place in which time stops, thus everyone within the sphere is stuck in a frozen state in which they don't age.
 * Self-Applied High-Level Healing Power: High-Speed Regrowth (自適高段治癒力・高速再成, Jitekikōdan Chiyuryoku: Kōsoku Saina): The Self-Applied High-Level Healing Power: High-Speed Regrowth is a Healing Magic spell that is unique to Persephone; this spell, like the rest mentioned, was created solely by her as a testament to her amazing ability. When initiating High-Speed Regrowth, Persephone focuses magical energy into her hands by stabilizing her magical energy, heightening her magic's own natural healing properties, before projecting it outwards through her hand while making physical contact with a target; upon touch, Persephone is capable of rewinding any changes in her target's body by having her magical energy interact with their body's magic channels. In any case, any negative alterations can be rewound up to a day in the past; by using her magical aura in order to completely rewind the magic channels from before any damage or harm from external sources were incurred; the rewound target will adhere to the updated information and restore itself to before any harm was suffered; this will instantly revert any grievous wounds and status ailments, such as poison, paralysis, and third-degree burns to the point before they occurred, also enabling Persephone to cure numerous diseases by restoring the body both internally and externally; but the time of healing varies from person to person—and even the severity of the target's wounds, making it impossible for Persephone to determine a 'proper' healing time for anyone other than herself. Once the process is complete, the body of the affected target will automatically adhere to the updated information and restore itself to before any harm was suffered. Unlike regular Healing Magic which must be cast over and over in order to remain effective, and thus, useful, Regrowth's effect is perpetual and applying it to a wounded person will make it as if no injury had ever occurred; the effect instantaneous and the target is not restricted to biological organisms, as Persephone can restore anything she wishes; all the pain is condensed into an instant as it is transmitted- as long as the target isn't fatally wounded and without a 'starting' point for Regrowth to be applied, as long as rebuilding the body and restarting the circulation of blood would have had even the faintest chance of resuscitating the person. In addition, owing up to the first two particles of the spell's name, High-Speed Regrowth is shown to automatically activate whenever Persephone's magical output drops below combat-necessary levels, enabling her to restore her own body to its original state, automatically completing the repair processes at such a velocity that surpasses the wildest dreams of any sort of cognition, human or otherwise.
 * Personalized Single Eye Power: Magic Particle Visualization (個隻眼力・魔粒子視覚化, Kosekiganryoku: Maryūshi Shikakuka): Personalized Single Eye Power: Magic Particle Visualization is a Eye Magic spell that is unique to Persephone; this spell, like the rest mentioned, was created solely by her as a testament to her amazing ability. When inducing Magic Particle Visualization, Persephone allows the magical energy which courses throughout the magic channels within her body to center within her right eye, entering the cornea and allowing her to initiate the effects of this spell. Magic Particle Visualization grants Persephone the ability to perceive "what normally cannot be seen", allowing her to begin to perceive everything within the terms of the infrared spectrum, a type of electromagnetic radiation; which serves as an alternate Sensory Magic of sorts; she can then specify the molecules of her surroundings individually, regardless of distance- she can also analyze the magical energies of her targets, allowing for her attacks to be completely accurate even at long distances; when utilizing Magic Particle Visualization, Persephone's senses could be said to encompass a wide distance; seeing everything in infrared, anything with a presence is in red, whereas everything non-sentient is in blue; this isn't done through the four other senses, as Persephone, through her superior eyesight, with this spell, is capable of identifying each and every magical signature and target them each separately. This also grants her a three-hundred and sixty degree field of vision, being able to 'see' directions that are not possible for beings to perceive without turning, such as seeing behind her and above, all without moving her head- in other words, not only does Magic Particle Visualization give Persephone the chance to evade an attack from any direction, and in return, nobody is capable of escaping her sight. Magic Particle Visualization, like the name would indicate, enables Persephone to actually see the ambient eternano which is saturated within the atmosphere and read the 'past' of the leftover particles; this allows her to learn of the magics the particles had previously been part of and their effects, seeing how they would affect her and what they would do to the environment. Persephone can see the 'past' of a magic for up to a day in the past, allowing her to utilizing her High-Speed Regrowth spell on the atmosphere in order to bring the magics back and direct them towards her enemies. With Magic Particle Visualization, Persephone is capable of analyzing magic mechanics through her infrared sight and then utilizing Ether Demolition, a Destruction Magic which is a shooting-type spell which can disrupt the activation and existence of anything magic-related. It can be said that Magic Particle Visualization is a pillar supporting both of Persephone's special skills due to their nature of targeting eternano.
 * Gravity Change Flotation Spell: Flight-Type Technique (重力変化浮揚呪文・飛行技, Jūryoku Henka Fuyō Jumon: Hikōgi): Gravity Change Flotation Spell: Flight-Type Technique is a Gravity Change application developed by Persephone, which, as the name implies, enables the user to achieve flight. For a long time, proper magic that enables flight has been noted to be impossible to achieve, with such imitators as, well, Flight Magic- though, the ability of flight for a theoretical infinite amount of time was once considered an Ancient Spell However, all attempts to produce a generalized form with modern magic systems have failed, at least until Persephone tampered with the mechanics that enable flight. For one, magicians who utilize Gravity Magic and its sub-species, Gravity Change, have already shown the ability to jump over buildings and the like in a single bound; the record-holder for such a feat has leapt over two hundred kilometers, and they have also shown to be capable of falling from five thousand meters without any assistance or equipment. The strongest of the Ten Wizard Saints theorized that the main reason that a magic that enables unlimited flight is because as seconds pass, as the velocity and height of the magician's movements need to be constantly re-adjusted, forcing the caster to repeatedly fuel magical energy into the area around themselves or else fall out of the skies. The way that Persephone got around this limitation is by using another magic for the basis of flight, instead of simple magical manipulation. As Gravity Change is capable of removing the weight of the caster, Persephone utilized that as the core for flight. By removing their own weight with Gravity Change, the magician aiming to fly can utilize minute magical manipulation as a small "push", allowing them to take off at high speeds while enabling the casting to occur with perfect timing, so a person could remain flying in the same place without any thought; all the user is required to do is utilize magical manipulation to serve as a kick-off point; granting them "true flight", moving throughout the air as free as a bird, or rather, in a "deeper" term, like a plastic bag in the wind. With this spell, Persephone can even shoot up vertical surfaces; moving dozens upon dozens of times faster than somebody using teleportation-based magic while maintaining flight for extremely long periods of time. Gravity Change Flotation Spell: Flight-Type Technique also enables Persephone to travel long distances at an incredible pace, travelling at a speed almost too swift for the naked eye to be able to see properly. When in flight, Persephone can move herself at extreme speeds, estimated to be around Mach 7- Persephone's movements with Gravity Change Flotation Spell: Flight-Type Technique form thick trails in the sky wherever she goes. This spell grants Persephone a general advantage in a fitting situation. When used in the heat of battle, Gravity Change Flotation Spell: Flight-Type Technique causes Persephone to appear as if she is simply flowing around her opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy, combined with her high stamina, gives Persephone an advantage in prolonged combat.

Alchemy
Alchemy (, Arukemī lit. Matter Tempering Magic) is a special type of magic that has been touted as one of the very foundations of magic itself; or at least, the prototype to Molding Magic and Elemental Magic, being one of the One Hundred and Eight Cardinal Codes; and in this case, it is the "stone from which every form of elemental and shaping magic was hewn". Alchemy revolves around the manipulation of the flow of matter- this technique is noted to be composed of both science and sorcery. Unlike regular magic, Alchemy is focused around the altercation of matter toward scientifically practical ends, and to the extent, it allows the user to induce complete destruction or recreation of anything they so desire. A practitioner of alchemy is called an alchemist (錬金術師, Renkinjutsushi).

Alchemy is activated through the manipulation of the secret of the Ley lines (, Rei Rain lit. Dragon's Vein), a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end- they are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain their powers; places where multiple lines intersect at nodes attracts magicians like moths to the flame; but in the case of Alchemy, a user of the magic is capable of drawing power from the source of magic resting beneath the earth at select locations while utilizing their own Magical Aura and Magic Origin as a sort-of conduit which enables the user to draw power from the Ley lines, absorbing energies which already exist within all matter; tapping into the so-called Dragon's Veins with their own magical energies and allowing them to manipulate the magical energies beneath the earth in any way that they wish. However, in order to actually utilize this power, the user must first understand the inherent structure of the properties about to be reproduced; including the flow and balance of magical energy within, before using their magical energy and thoughts in order to induce the transmutation of matter, whether it be magical or physical.

In a matter (hehe) which is similar to manipulation of magical energy and eternano for other forms of magic, a user is capable of changing the composition of all forms of nature by using their magical energy and thoughts in order to manipulate particles of energy and matter down to the molecular level in order to alter how these particles would bond together in order to modify the properties of any object right down to their chemical composition; with it, a skilled user is capable of combining all sorts of materials, raw or not in order to forge something completely out of the ordinary or to reshape something which already exists, enabling the user to utilize nearly anything in the environment to supplement their abilities in battle and attack in countless manners on the fly. However, to even utilize Alchemy, the user is required to offer up a portion of their own magical energy and a medium which can be anything as long as it is related to the desired transmutation as the catalyst for the modification, thus requiring them to be within physical range of the item that they wish to induce transformation upon.

Alchemy can be considered a type of magic all on its own akin to Black Arts- not only does it have countless branches, it has its own Magic Seal- this seal appears similar to a pentagram inside an actual Magic Seal, with eight points and symbols representing the eight directions of the world and the Four Fundamental Elements. While like regular Magic Seals, alchemic Magic Seals can be projected outwards when performing alchemy as a byproduct, unlike normal Magic Seals, a alchemic Magic Seal can either be drawn on the spot when Alchemy is required in larger amounts or permanently etched or inscribed onto the user's body beforehand as in the form of a tattoo as the style of the seal matches up perfectly with the shape of the human body; this enables an alchemist to perform greater quantities of alchemic wonder at lesser cost.

Alchemy is almost superbly versatile, showing countless applications and it has a high adaption rate, as a skilled user can seemingly do anything if they put their mind to it, such as re-forge any type of alloy into any form of weaponry to use in the heat of battle or manipulating the structure of the ground in order to form stone pillars for offense and defense. With the power of Alchemy, the user is capable of manipulating nonliving matter by changing its atom structure, i.e. turning air into a wall of water or turning a stone column into a large uprising spikes; effectively, the sky is the limit in regards to what they are capable of modifying and manipulating to their will; everything within their eyesight can be recognized as a proper tool to utilize with Alchemy. Certain users of Alchemy are able to effectively manipulate matter with minimum bodily movement, such as by using only their head. Additionally, any form of matter generated through Alchemy is unable to be devoured by any user of Slayer Magic, as they would simply kill them instantly by overloading their Magic Origin.

It's not only physical matter that can be transmuted, as the user is capable of affecting the Four Fundamental Elements entirely- fire, air, water, earth, and anything derived from them by utilizing Alchemy upon any elemental particle -such as oxygen and hydrogen- of their choice; enabling the user to have full control over the elements. Alchemy enables the magician in possession of it to harness all forms of elemental magic packed into a single magic- making it not only bucket capacity-saving, but highly efficient and powerful as well- this property is induced by the magician naturally converting their magical energy directly into another form of energy- what normally requires a complex sequence can occur spontaneously and at high efficiency with the power of the Cardinal Code. The elements generated through Alchemy are vastly more powerful than the regular versions- indeed, the Alchemy versions are capable of absorbing the branched iterations in order to augment their speed and power at any time. Some users are more specialized than others, harnessing numerous properties of a single elementary particle or going in the opposite direction as to control numerous elements at once and they can forge the elementary particles in the shape of constructs, which can be utilized in various manners.

Not only this, a user is capable of utilizing Alchemy in order to replicate Healing Magic by transmitting the energies beneath the earth using Ley Line manipulation through the Magic Pathways of the human body to heal their targets of all sorts of ailments or just replenish their magical power and restore them from a fatigued state- it is said that just like with regular Healing Magic and, the magician with this magic can heal all sorts of injuries, even restoring people from a half-dead state and healing injuries which were caused by a dragon, whom are some of the strongest races on Earth Land. Of course, these healing properties are capable of being used on the user themselves, and can be projected onto a wide area. Like the original purpose for Alchemy, a user can perform synthesis by gathering numerous materials to make all sorts of items, whether they be drinks, armour, and weapons for anyone- not only that, Item Synthesis allows a user of Alchemy to combine two or more items to make a new, much more potent one.

Alchemy has been described as being relatively similar to Living Magic and in that all three magics revolve around the creation of objects forged from the user's own magical energy. In order to get the most out of Alchemy, a user of the magic is almost required to have keen eyesight and knowledge of the surroundings down to the molecules composing everything and what effects they have on each other, meaning that they need a near omniscient understanding of their surroundings at all times. However, despite its incredible capabilities, Alchemy, like all magics, isn't without its own drawbacks, and like many sciences, it has its own limitations- the most notable of which is that the scope of the powers displays are hampered by the laws of conversation of mass and energy; a user can't create something greater from something smaller; they're limited to transmuting only things which already exist within this world.

Alchemy is the main magic of Persephone Tray; as one of the One Hundred and Eight Cardinal Codes, it was the first code that she ever managed to get her hands upon; because of this, Persephone was hailed far and wide as the "Second Coming of Alchemy", as the magic had been all-but-forgotten by countless people as records of its existence were lost to the sands of time. While it was uncertain whether or not Alchemy was a Magic System or a magic itself, Persephone displayed that it is simply an exceedingly versatile magic with countless uses, as her Formula Eltria Magic System is still in play whenever she utilizes her alchemy. From early childhood, Persephone has displayed proficiency and interest with Alchemy, teaching herself everything about the magic through notes her ancestors left her and applying her own flair to the magic. It can be theorized that since Alchemy was the first magic she learned when she was around six years old, she began to see everything related to matter and the supernatural in the form of equations and reactions, thus giving her the ability to develop so many unique magics which were capable of making the impossible possible time and time again.

Generally, Persephone utilizes Combat Alchemy, a "perversion of alchemy's ability to save lives" developed by her ancestor, Maxwell Tray in the heat of combat, while keeping Magic Particle Visualization constantly activated in order to keep a three-hundred-and-sixty degree view of her surroundings right down to the most microscopic of details, making her a master of the immediate vicinity by utilizing the substances therein in order to cast countless types of high-powered spells without pause, all through simply using Alchemy in order to transmute these particles into energy which she can channel with ease. Persephone, befitting her Formula Eltria Magic System setup, doesn't use the Alchemic Fist skill even though it was developed by her ancestor, as Persephone is perhaps the worst close-range fighter in the history of everything ever. Persephone is highly effective with generating all sorts of elements with Combat Alchemy- though her specialty is Water Alchemy.

However, Persephone also utilizes Synthesis Alchemy in order to create numerous elixirs which can cure disease and heal people, as well as forge armour and weaponry for nothing in order to sell it and keep a steady income of money- when she isn't just straight-up making money with alchemy as part of numerous get-rich-quick schemes. Persephone's alchemic techniques have already reached a level that modern magicians cannot catch up to, letting her spend her whole life playing around and researching magic while living off just the sales from the numerous tools and healing vials that she can manifest effortlessly. She can also use Synthesis Alchemy to heal people at a rapid rate. More often than not, Persephone does not name her alchemic attacks with only a few exceptions; the reason being in order to take her enemies by surprise- overall, it can be said that Persephone, like many of her other magics, is the definitive master of Alchemy.

Water Alchemy
Water Alchemy (, Wōtā Arukemī lit. Water Current Matter Tempering Magic): Water Alchemy is the name of Persephone's special type of Combat Alchemy; while Water Alchemy itself isn't a power unique to her, what she can do with it certainly is. Water Alchemy itself, along with Combat Alchemy was developed by and is the brainchild of Maxwell Tray, Persephone's distant ancestor and the apprentice of the First Alchemist; Maxwell had spent two decades perfecting it before his untimely death. Water Alchemy was conceptualized with the belief that it was the greatest form of alchemy possible, as water and its associated particles were everything within this plane of existence, and by theory, it would give the alchemist who harnessed its power absolute dominance over the world itself. While Maxwell was unable to finish developing Water Alchemy, Persephone later discovered it while going through her ancestry tree, finding her ancestor's grave and obtaining the alchemic pattern from it in order to finish it and tailor it to her own usage.

Persephone harnesses her Water Alchemy by inducing combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds; thus, by utilizing the scientific method of generating water, she is capable of exerting finer control over the element as well as manipulating it in any way that she likes, seemingly without limit; displaying a level of proficiency of water beyond anyone else- perhaps even moreso than water-based slayers or a god of water in general. As long as she can put her mind to it, her Water Alchemy functions as an imagination-based magic- akin to Arc of Embodiment. For this, Persephone's level of control over the water is regarded to be nothing but a pipe-dream for other liquid-manipulating magicians to achieve- such a fact is only bolstered a hundredfold by her general mastery over any kind of magic and her exceptional mind when it pertains to supernaturally-related subjects as well as her superb knowledge of Alchemy.

With Water Alchemy, Persephone is able to manipulate water pressure, allowing her spells to grasp other objects or cutting through without simply parting around them. Since water is incompressible, it can be used as a semi-solid while being able to move and flow in a similar manner to that of a liquid; it seems to inflict harm from the sudden force that the spells exert, which would cause massive internal damage to a human. Depending on its use, the physical properties of water can be manipulated to Persephone's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water; a similar effect can be achieved using high-pressure currents, which, due to their reduced size, focus the damage on smaller areas. Pressure is also manipulable to a great extent, enough that when it is focused on the outer sides of the water surfaces being controlled, the liquid can become an effective cutting weapon—mirroring a real blade; when utilizing whirlpools which are generated on the ground, the combination of rotatory force and slicing power is capable of effortlessly reducing solid steel to pieces.

Persephone herself displays incredible ingenuity in manipulating the element of water whether it's for battle or for recreational uses; generally, her fighting style while utilizing Water Alchemy is to prove that the best offense is an ass-kicking defense as instead of simply shielding herself from an attack, Persephone displays exceptional control by redirecting the opponent's power, no matter the source, against them, while she rarely directly harms the opponent while also employing sharp, quick, boxer-like punching motions when using her Water Alchemy- when not flying around, this enables her to remain light on her feet to enhance evasion chances. Persephone is capable of drawing water which is invisible to the naked eye out of countless sources such as plants while generating and controlling greater quantities than any other water-based magician, casually focusing the water into any shape that she wishes in a similar manner to Molding Magic but with more versatility. Persephone can also evaporate the water in the immediate vicinity to burn the target and heat up her water, enabling her to scald her enemies.

Persephone herself has an absolute mastery of Water Alchemy which has been proven time and time again to be unsurpassable- she has achieved absolute dominance over the seas and everything that could possibly have even the slightest trace of water within it no matter where it is, whether it be a body of water of any size, rain, hydrogen in the atmosphere, or the water magic of any kind that anyone else generates- as long as it is liquid form and has some connection to water, she is capable of manipulating and absorbing it in any way that she pleases without exception. No water-based Lost Magic, Slayer Magic, or even a Curse is safe from the absorption ability of Persephone's Water Alchemy, as for the latter, the moment that the demon particles that compose the Etherious ability come into contact with her water, her aura converts the particles into eternano before absorbing it and using it to enhance her next attack. What should be noted is that Persephone's Water Alchemy is unable to be consumed by any water-element Slayer; when a foolish Slayer attempts to consume the elemental magic, it will seep into their bloodstream and then expand, causing them to pop like a water balloon. There is no actual way to consume Persephone's Water Alchemy; a fact that will never change.

Because Persephone specializes in Water Alchemy and is near omniscient in regards to supernatural energies, through her magic ingenuity, she can also achieve an extra, extremely versatile avenue of usage for such Magic: allowing her to alter the physical state of matter that her Alchemy is in; displaying the ability to manipulate it between liquid, solid and gas at will or allowing it to remain in a liquid form- this special skill is known as Phase Transition. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of misty steam. Using her mastery over supernatural energies and her magic ingenuity, she's capable of perfectly and seamlessly switching state of matter that her Alchemy is in, transforming it into a liquid, a solid or gas, or allowing it to remain in a liquid form. To go into further detail, through Phase Transition, Persephone has access to three kinds of elemental energy- Water, as detailed above, as well as Ice and Steam; not only this, she is capable of harnessing water vapour and water boiling in many of her attacks, making her quite a tricky opponent to fight against, indeed.

When transforming a liquid into a solid, any source of water or with water essence within them freezes thanks to Persephone using her Alchemy to reduce the temperature to the lowest point possible, enabling her to perform feats such as walking on water by forming paths of ice to walk upon if not simply freezing the water body altogether; and she can generate and manipulate ice in any form that she wishes simply by it must be cooled any source of water to its freezing point by inducing heat loss through her magical power. This not only gives Persephone's icy attacks immense sharpness and penetrative power, but her spells leave long arcs of ice in the wake of their movements. The ice generated through Persephone's Alchemy is capable of being formed into any object of her choosing: the only limitations are Persephone's own imagination, and the ambient air temperature which determines how long her ice sculpture will stay icy; she is capable of creating countless amounts of objects for a multitude of uses. Persephone has also shown the ability to freeze her own blood as to strike her target unexpectedly.

On the opposite end of the spectrum, Persephone, as mentioned above, is capable of transforming a liquid into a gas; in this case, she is able to harness steam. The gaseous form of water is induced by Persephone utilizing her alchemy to boil water constantly, resulting in the water heating up and beginning to rise in the form of a hot, invisible gas, forming a visible aerosol of water droplets which begin to evaporate, and at a high enough temperature (which depends on the pressure) all of the water evaporates, forming superheated steam. In any case, by harnessing the power of steam, Persephone is capable of utilizing it for many evasive and defensive measures, such as generating large quantities of steam in order to blanket the battlefield and obscure an enemy's vision while Persephone evades and regroups, enabling her to blast an enemy with her normal magic some time later. She is also capable of transmuting her water powers into steam, causing some of them to become a long "whip" of gas which can obscure the vision of her opponent, and when it is reverted into another state, the gas will essentially work as a capture net; leaving the opponent ensnared. Persephone can switch the properties of her steam, inducing hot or cold sensations in order to burn an enemy or inflicting them with a form of hypothermia.

In terms of other supplementary abilities that Persephone has shown to be capable of performing with her Water Alchemy; Persephone can also manipulate clouds, which are made of air and water while also condensing them into a usable source of water for her Water Alchemy and condensing invisible water vapour right out the air; she can also boil the water so as to create a thick cloud of vapour so as a distraction. Persephone is capable of redirecting her magical energy through the Magic Pathways in a person's body in order to induce healing using her water as a catalyst- this ability is only enhanced sevenfold when she harnesses the Ley lines with her Synthesis Alchemy by replicating the potency of Healing Magic; while she theoretically can use this power on herself, since High-Speed Regrowth is constantly activated for her, Persephone sees no need to utilize it. Uniquely, Persephone has shown that she is capable of manipulating water in order to reflect light in a way that makes her look invisible while also turning the water into mirrors. Overall, Persephone Tray is regarded as perhaps the most skilled water manipulator to have ever lived.
 * Water Gun (, Wōtā Gan lit. Water Current Finger Pistol): Water Gun is a basic Water Magic spell which is capable of being harnessed by almost any kind of water-manipulation magic; though Persephone herself initially developed it in order to have it serve as a neat party trick which involves her spraying water from her fingers onto somebody's head, where a sprout instantly blooms. However, as she got more and more invested in her ancestor's Water Alchemy, Persephone repurposed the Water Gun spell for offensive capabilities, though she can still dial it back whenever its required- but as nobody but Persephone can tell whether or not the water sprayed is the 'dangerous' version or not, it usually has a lot of people running whenever she displays the iconic gesture for the release of the spell. In any case, when performing Water Gun, Persephone mimics a fire gun with her hand, before using her Water Alchemy in order to induce combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water which she can utilize Shape Transformation upon in order to force the water she had just manifested into something rather unusual- the water manifested by her alchemy is compressed into the form of a single drop of water which she further compresses upon her index finger. Once ready to fire, Persephone makes a firing gesture by aiming it at her enemy and then launching the bullet with tremendous force and speed surpassing that of almost any other magical projectile- once fired, she usually makes a cocking back gesture with the hand she launched the Water Gun spell from. The bullet launched using Water Gun's speed is so swift that it is invisible to the naked eye, making it appear as if it were invisible. The projectile launched from the Water Gun is more than powerful enough to pierce through flesh and rip a small hole in the target's body like an actual bullet wound; indeed, it is capable of busting through all sorts of alloys and magical defenses like they were made out of papier-mâché. The shockwave that Water Gun's bullet causes when impacting upon the opponent is a resulting impact which is not really akin to an actual pistol, but rather, it feels like being blasted with a small hand-held cannon; the force of which is powerful enough to propel whoever Persephone shot with it several hundred meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target while possessing enough pressure in the bullet to blast clean through the target. Persephone is also capable of performing Water Gun with both hands simultaneously, amplifying the deadliness of the attack by double the amount; and last, but not least, Persephone can induce Phase Transition on Water Gun in order to transform that single droplet of water into a single shard of ice, increasing the penetrative capabilities of her projectile, at the cost of making it slightly slower and more fragile.
 * Water Cane (, Wōtā Kāne lit. Water Current Violent Whip): Water Cane is a basic Water Magic spell which is capable of being harnessed by almost any kind of water-manipulation magic; though it is better associated with a user of who is obsessed with a certain ice user. In any case, Persephone took the original Water Cane and modified it according to her own liking and its compatibility with her Water Alchemy. When performing Water Cane, Persephone induces combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water which she can utilize Shape Transformation upon in order to force the water she had just manifested into the form of a watery whip-like structure. There are numerous methods of projecting the spell; Water Cane can be formed into a normal whip which Persephone wields by gripping the liquid handle in her hand, or she can manifest it in the form of an extension of her own hand- she can also manifest her Magic Seal from any direction through which the cane is projected, or she can generate Water Cane from one of her Magic Staves- or all of them, displaying the feat to manifest numerous Water Canes on a whim in order to overwhelm an opponent through putting them under defensive pressure from all directions. Anyway, once projected, Persephone is capable of unleashing the tendril-esque structure to lash at an enemy with great speed, flexibility and pressure; it possesses tremendous range, more often than not being used as a medium-to-long distance attack against a single opponent- or multiple opponents, for that matter. The shape, size, and length of Water Cane are all determined by Persephone's will, and the whip can be sharpened into a blade. The enormous pressure emitting from Water Cane is strong enough to cut through whatever they may encounter, being capable of smashing and slicing through all forms of alloys with relative ease. Water Cane is treated like an extension of Persephone's own body, making it a versatile spell because of this, and to effectively wield it is a testament to her skill; as she is capable of bringing out Water Cane's full potential in a variety of ways unlike other users of the spell. In its default form, when not being used to cut, the water acts as a solid, allowing Persephone to grab onto solid objects as well as to perform a various array attacks. Persephone can use its extension ability to attack an opponent from behind, or either the left or right, without giving away the variation of her attack until it is too late. Persephone has shown considerable skill in using the spell's extension capabilities to constrict opponents, surrounding them from various angles and then retracting Water Cane in order to crush her adversaries.
 * Lake's Surface (水面, Minamo): Lake's Surface is a unique yet effective Water Alchemy spell from the olden days which enables Persephone to stare into the future, or even keep track of others—or even, as its most dangerous usage, as a portal to anywhere she wants. It is activated by Persephone inducing combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds, thus forming water which she can utilize Shape Transformation upon in order to force the water she had just manifested into the form of a portal of water the exact size of a mirror in front of her. Once this is done, Persephone is capable of using the portal in order to see seven seconds into the future, granting her the ability of minor clairvoyance and enabling her to evade oncoming attacks. To put it simply, Lake's Surface enables Persephone to see things that cannot be seen, faraway places, and events of the past. It uses the blood of the people involved to show their magical aura; when activated, the water is shaped into the people involved and acts out whatever situation that is being discussed. In addition, if Persephone is aware of the true name of her enemies, then she is also capable of utilizing the Lake's Surface spell as a sort of crystal ball, keeping a track of them; though this can only work for one enemy at a time. Lastly, and most importantly, Persephone is capable of entering the portal and ending up somewhere else of her choice; as water is the universal conduit between dimensions; it is essentially a form of short-range spatial teleportation. Using this ability, Persephone is capable of traveling over long distances in an instant, even in the midst of battle. She can also send individual limbs through the portal, allowing her to attack her enemies with her Sacred Swords from afar. Normally in battle, Persephone milks this spell for all its worth, as to put it bluntly, her close combat potential is absolutely crap.
 * Water Body (, Wōtā Bodi lit. Water Body Transformation): Water Body is a Water Magic spell which enables the user to transform their body into that of water. Water Body is a Water Magic spell that is well-known amongst masters of Water Magic, it is Water Magic's iteration of the Elemental Body spell which is consistent within all forms of Elemental Magic; similar to that of Lightning Body of Lightning Magic and of Air Magic. In any case, when initiating Water Body, the user projects their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality while using their Magic Origin to draw it towards themselves, surging their magical energy into the equation so that the atoms rearrange to fit together; the process is dangerous, both requiring and releasing substantial amounts of magical energy; though thanks to drawing it towards themselves, the creation of Water Magic occurs inside their body, resulting in the inducement of a protean, whole-body spell that allows the user to liquefy their entire body at will- unlike other versions of the Elemental Body spell, Water Body's physical changes are unnoticeable when compared to, say, a giant bolt of lightning- the user doesn't change one bit, though the spell is constantly in effect. When their body becomes liquefied, it turns their entire body into water at will. Such a peculiar employment allows them to become impervious to both physical and magical attacks, which merely pass through them without harming them. In addition, the water from the user's body itself can be used as a medium to cast other spells related to this Magic (whereas casters unable to transform their bodies are apparently limited to using the water from the surrounding area), as well as have its properties altered, making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Applying this technique, the user can also modify their body parts for suitable situations. While unaffected by most types of offense, however, even with a body solely composed of water, the user is still susceptible to freezing, which can immobilize the user and inflict damage upon them. However, like all Elemental Body transformations, Water Body has a crippling weakness against magics which directly target the user's senses, such as Maguilty Sense. Persephone's version of Water Body enables her to blend into any form of water, such as raindrops, the sea; it is usable within water even as shallow as a puddle. At any time, she can emerge from the water she has combined with; depending on the magical power infused into the technique, she can gently step out of the water or shoot out at tremendous speeds; even switch from source from source rapidly at an astonishing rate- this technique can overwhelm an unprepared opponent with its unpredictability. Strangely, this technique also works on ice-based constructs; when used in such a manner, Persephone can actually utilize it on her own ice constructions; enabling her to move from object to object to overwhelm her opponent. In a team battle, Persephone can harness this merging method in order to merge with ice-magic constructs of her teammates, hiding in icy weaponry, and when they swing them, Persephone darts out and nails the opponent with a powerful close-range spell.
 * Watery Invisible (, Wōtarī Inbijiburu lit. Water Body Transformation Light Refraction Inducement): Watery Invisible is an extension of the Water Body spell which was developed by Persephone Tray some time ago. When inducing Watery Invisible, Persephone focuses her energies while in Water Body form, before she projects her magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining her magical power with the ambient eternano within the atmosphere, resulting in Persephone summoning a moderate amount of water which she gathers around herself. From here, Persephone utilizes her mastery over all forms of supernatural particles in order to change the state of the water into steam which shrouds her watery body, causing her form to be rendered as a mass of water vapour when perceived through Sensory Magic. Once this has been completed, Persephone initiates the finalization of Watery Invisible- by manipulating the refraction of light in the water vapour, she can cause all wavelengths of visible, infrared, and ultraviolet light to bend around her without distortion in order to erase herself from others' line of sight- camouflaging into her surroundings and becoming invisible. This also somehow directs enough undistorted light to Persephone's eyes to retain her full range of vision while invisible. An observer, unaware of the peculiar path light takes around her body, would not have the sensation of seeing through her. Persephone can also mentally project the invisibility granted by bending the light of water vapour in order to render other people or objects invisible. The largest volume she can turn invisible at a single time is approximately one thousand, one hundred and thirty-three cubic meters, equivalent to a small swimming pool; and Persephone has displayed the ability to turn parts of her body selectively invisible. Of course, she's also able to make objects and people that have been turned invisible by other sources visible by letting Watery Invisible interfere with that other method of invisibility, making it near impossible for her to be fooled by other invisibility-inducing magic as she can also sense something which has been made invisible, whether it be through supernatural power or through science. Perfect for stealth, Watery Invisible enables Persephone to sneak around undetected and vanish into thin air in the blink of an eye, making it optimal for avoiding interactions with other people, as befitting Persephone's rather antisocial nature- considering that she detests talking with others for long periods of time, it wouldn't be much of a stretch to assume that Watery Invisible was developed in order to get away from others when bored or nervous.
 * PersephoneWater.jpgWater Magic Spell Seventy-Seventh Rank: Water Sphere (水系各種魔法呪文・七十七段・, Mizu Kei Kakushu Mahō Jumon Shichjūshichidan: Wōtā Sufia lit. Water Current Destruction Orb): Water Sphere is a high-levelled Water Magic spell developed by Persephone Tray some time ago for a certain water-based magician. While technically classified as a Water Magic spell, Water Sphere is compatible with any magic that utilizes water, such as , any water-element Slayer Magic, and Water-Make. When activating Water Sphere, Persephone gathers and condenses her magical energy, setting up a casting pose- this results in her Magic Seals manifesting beneath her as a 'cool aura' swells from her figure; Persephone projects her magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining her magical power with the ambient eternano within the atmosphere in order to make that water a reality; surging her magical energy into the equation so that the atoms rearrange to fit together; the process is dangerous, both requiring and releasing substantial amounts of magical energy. While doing this, bubbles and streams of water begin to surround her, flowing around as if it were completely natural. While this is happening, Persephone raises her hands to the skies, her palms open as to act as a magnet for the ambient eternano saturated within the atmosphere, which gathers and condenses until it takes the form of a gigantic sphere of water above her body; additionally, extra sources of water are drawn towards her, being torn from any water body and the skies, as well as any water-based spell of the enemy. Once the gigantic sphere has been fully formed, Persephone, utilizing her thoughts and a hand movement, directs it towards her target; this watery sphere travels at speeds beyond what the keen eye can comprehend- if Persephone so wishes it, Water Sphere is capable of homing upon an opponent, dodging many an obstacle until it reaches the user's intended target; however, most of the time, the spell smashes through anything that it touches until it reaches the target. The projectile paralyzes opponents for a period of time depending on charge; meaning that they are unable to react properly for a couple of seconds, allowing Persephone to attack them in any way that she wishes or healing herself in a breather. Due to Persephone altering the water pressure of Water Sphere while charging the spell, the force that Water Sphere impacts with shows it is capable of slicing through solid steel and even piercing through a magical barrier.
 * Ice Magic Spell Seventy-Ninth Rank: Freezing Zone (氷の魔法呪文・七十九段・, Kōri no Mahō Jumon Shichjūkyūdan: Furījingu Zōn lit. Frozen Heaven Hundred Flower Funeral): Ice Magic Spell Seventy-Ninth Rank: Freezing Zone is an extremely powerful Ice Magic spell that is considered one of the strongest elemental magic spells- it was developed by Persephone for a certain ice-magician; Freezing Zone is a chargeable attack that, as the name indicates, freezes opponents upon contact. In order to initiate Freezing Zone, the user can activate it three ways; one, by reducing the kinetic energy of eternano and reducing the temperature to a lower temperature, freezing it over, becoming ice; two, the user is capable of freezing molecules of moisture that hang in the air or by absorbing heat from the atmosphere; lastly, a the user, at a high level of Ice Magic manipulation, is capable of manipulating the water in the atmosphere and then halt the movements of the molecules that compose it while hardening it, turning it into ice in a matter of moments. In any case, when initiating Freezing Zone, the user molds the ice with Shape Transformation into the form of a snowflake, before pumping more and more magical energy into the snowflake while it hovers in the air. After the snowflake charges enough, it will explode, freezing anyone in the surrounding area, as well as harshly damaging the targets who are hit; it's capable of delivering mass devastation and freezing anything it touches; it is basically an enormous blast of aurora that is even able to freeze the magical particles in the air. However, something interesting about Freezing Zone is that the user is not required to charge the snowflake to its maximum power- indeed, the user is capable of unleashing its icy energy at any moment that they wish. The spell has a fair amount of horizontal mobility regarding its hovering arc—at its largest, the spell is known to freeze the opponent for five seconds with more power. However, at its smallest, Freezing Zone causes the opponent to become frozen for one second at the most. With great powers, come great drawbacks; if the user is struck at all while charging Freezing Zone, the spell will be cancelled out; and if the user performs the spell while airborne, they will be helpless while and after unleashing its power. In addition, the more the user charges the spell, the more magical energy that it costs- indeed, after three to four shots with a maximum-charged spell; the user would possibly be exhausted from their magical power.
 * Cocytus (, Kokyūtosu lit. Endless White Nine Heavens): Cocytus is the name of an extremely powerful ice-derived spell that Persephone Tray developed; it was designed to be the most powerful Ice Magic spell in existence as it aimed to "freeze what cannot be frozen"; freezing abstract ideas such as "concepts"- in this case, Persephone's cryokinesis had evolved to a point that she could freeze time and space. In any case, when performing Cocytus, Persephone doesn't release water ice, but rather, it brings her body to a temperature below zero. The spell, in actuality, is simply an arm which allows the freezing range to increase. Essentially, it momentarily kills Persephone body by controlling and regulating the flow of her eternano with her Water Alchemy's Phase Transition into ice—all of the molecules inside of Persephone's body become stopped, as everything regarding magical attack is defended against on the surface. Persephone's blood becomes frozen in place, as it does not even flow out of any open wounds; and the water inside the ground that her feet touch freeze up completely, forming an earthquake of ice of sorts; freezing everything going on for several meters, taking possession of the ambient eternano saturated within the environment, freezing the particles which somehow affects the immediate vicinity; bringing them to a complete halt. The vicinity freezes, sans for Persephone; and all projectiles that the opponent utilizes are brought to a complete stop, including any magical projectiles or attacks already in motion. Rather than the targets physical bodies freezing, it is their consciousness or soul that is frozen, freezing the time of the realm of a target's soul. The range of area affected is the range of a small town; and it works for a few seconds before the time of the target resumes flowing, and it is extremely exhausting to utilize, hence why Persephone rarely uses it for prolonged periods of time as using it longer than that would result in her ice turning on her, freezing her for eternity- at least until she achieved Destruction Magic, giving her the ability to target her ice which had turned on her, destroying it before it can encase her. Persephone can use this spell on an area while choosing and control the targets for her Cocytus that are mixed in it. To be simpler, it means she can pick a target among people if she wishes to use the spell upon it; it's an oxymoron of a spell as it's beautiful and nightmarish at the same time, as the bodies bound by the targets' frozen minds cannot die, simply collapsing like a row of statues forever trapped in the poses they were in before the frost washed over them. Because of its discreet nature, Cocytus has never been formally named by Persephone in the current day and age, whom attempts to keep the magic under wraps at all times, as more often than not, it serves as her trump card when applied in a subtle manner. Cocytus, along with Apocalypse Breaker, is said to be Persephone's most powerful spells.

Other Alchemic Spells

 * Hermes Trismegistus (, Herumesu Torisumegisutosu lit. Bounded Field of Fire, Earth, Wind, and Water): Hermes Trismegistus is the name of the most basic spells of Alchemy; though seeing as Alchemy can be described as the prototypes to both Elemental Magic and Molding Magic, it is rather advanced in that case. To put it simply, the Hermes Trismegistus is a four layered magical barrier forged from elemental Magic Seals, with each layer representing one of the Four Fundamental Elements. When initiating the creation of the Hermes Trismegistus, the user draws power from the source of magic resting beneath the earth at select locations while utilizing their own Magical Aura and Magic Origin as a sort-of conduit which enables the user to draw power from the Ley lines, absorbing energies which already exist within all matter; tapping into the so-called Dragon's Veins with their own magical energies and allowing them to manipulate the magical energies beneath the earth in any way that they wish- once dragged up, the user utilizes Shape Transformation in order to mold the energy of the Ley lines into the form of a four-layered magic barrier formed from a quartet of elemental magic seals—before their magical energy reacts with the ambient eternano saturated within the environment, solidifying the structure, acting a shield. In order to bring out the full potential of the Hermes Trismegistus, the user requires knowledge of ki, magic and Magic Barrier Particles in addition to alchemy, giving each and every one of the Magic Seals manifested before the user the ability to harness the properties of one of those energies at a time- and not only this, a user is capable of inflicting all sorts of damage upon an enemy. Not only that, as a barrier, the defensive capabilities of the Hermes Trismegistus has shown to be able to stop any form of attack which is elemental in nature in its tracks by switching the positions of the elemental magic seals around to suit the situation, flaring up the quantity of the element contained within the seals as to overpower the incoming attack and absorb it to gain more and more power.
 * Creation (, Kurieishon lit. Matter Transmutation Beast Creation): Creation is a special spell which is said to be the pinnacle of mastery over the art of Alchemy; by transmuting matter into a shape that they find optimal, the user is capable of binding a soul to the matter, thus rendering the object which the soul is bound to under the user's beck and call, serving as a Familiar (使い魔, tsukaima) of sorts. Creation was born with the advent of the Mageocracy, who believed that it was only natural for a magician to separate themselves from society, they decided to make it a requirement that each magician needed to have assistants whom were capable of performing small, simple errands as it was considered orthodox; and thus the art of familiar creation was expanded upon so that everyone and their mother could create them from scratch, not having to use the spell known as Familiar Reincarnation to create familiars. Each of these familiars are capable of all sorts of abilities, and some are created solely for combat to serve as the magician's bodyguard, though most are simply used to assist their masters in various tasks, be used for information gathering and relaying messages, as well as perform any other odd jobs that their masters could think of; though they're usually utilized to gather information or carry messages. Mostly they perform janitorial work and odd jobs for their master, and although they're considered a different entity, familiars are more often than not seen as an extension of the magician they are bound to as there is both a mental and physical connection between the two. In any case, in order to create a familiar, the magician in question must take a Catalyst (触媒, Shokubai); which is an object that possesses a connection to the next step, which can be anything of importance. After choosing a suitable catalyst, the magician utilizes a forbidden spell known as "Soultaker" (, Sōruteikā lit. Essence Removal) in order to remove a soul from a body of a being, whether it be an animal, a race, or a simple human before storing it within the Catalyst. From here, the magician uses the forbidden Organic Link Magic spell known as Organic Link: Soulbind (生連・魂結, Seiren: Konketsu) in order to merge the soul with the Catalyst, creating what is known as a "core". From here, the magician forges a proper body for the soul to their liking, both of which are sustained by the magician's power meaning that the familiar cannot stray from the creator's side. In the case of Creation, the user of Alchemy transmutes any sort of matter into a shape and composition which they find optimal.
 * Ars Magna (, Arusu Maguna lit. Achievement of Godhood): Ars Magna is the ultimate form of Alchemy; being the culmination of the advancement of the Magic System over countless centuries in order to complete the will of the creator of the art. Put simply, Ars Magna is a state where the alchemist goes from an "incomplete god" and through Ars Magna, the alchemist completes themselves, resulting in them achieving infinite magical energy and near-omnipotence. To go into detail, Ars Magna is induced by the alchemist forging a Philosopher's Stone (賢者の石, Kenja no Ishi)- a special type of Lacrima which had infinite uses and infinite magical power stored within it; this could only be done by transfixing a Transmutation Circle upon a relic of a God and then by infusing the relic with the energies contained within the Ley lines, inducing a constant link that is impossible to break as it is theorized that Gods were the ones whom created the Ley lines, thus giving them permanent access to the magical pathways at any time. By the alchemist implanting the Philosopher's Stone into their body in a similar manner to that of a Second Generation Dragon Slayer with their Ryū no Lacrima- replacing their heart in a risky procedure that only has a twenty percent chance of success, they were capable of linking the magic channels and Magic Origin in their body to the Philosopher's Stone (and by extension, the Ley lines), effectively giving the user access to an unlimited amount of magical energy as their Magic Origin never fully empties, and they can utilize the magical energy as if it were simply an extension of themselves. This not only grants the Alchemist drastically enhanced physical parameters, they also do not need to utilize a Transmutation Circle in order to perform any form of alchemy- instead, they can break the laws of conversation and mass in order to generate what they wish through willpower alone as long as the necessary medium is within the vicinity, making all forms of their alchemy instant and versatile beyond compare- bringing their thoughts into the current plane of existence, essentially giving the alchemist the ability to accurately simulate or mold the real world to their liking, performing Alchemy on a tier never seen before as they are capable of distorting the fabric of reality itself through their thoughts- though they require a vast amount of focus in order to bring their thoughts into reality. Additionally, as the Ley lines are a source of life themselves, this grants the alchemist who has undergone Ars Magna immortality both physical and age-wise, never aging or suffering any permanent damage.
 * Earth Magic Spell Eighty-First Rank: Leyline Smasher (土魔法呪文・八十一段・, Tsuchi Mahō Jumon Hachijūichidan: Rei Rain Sumasshā lit. Dragon's Vein Tremor): Leyline Smasher is a high-level Earth Magic spell developed by Persephone in order to harness the secret of Ley Lines, a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end that have only recently been discovered. Leyline Smasher is compatible with any magic that utilizes earth, such as Earth Magic (of course), any earth-element Slayer Magic, and Earth-Make. When initiating Leyline Smasher, Persephone slams her hand into the ground, shooting her magical energy into earth; from there, she activates her Earth Magic, allowing her to utilize her magical energy to manipulate the soil and anything related to it in any way that she wishes. In this case, Persephone targets the Ley lines (, Rei Rain lit. Dragon's Vein) which are located all around Earth Land; Ley Lines, as mentioned above, are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain their powers; places where multiple lines intersect at nodes attracts magicians like moths to the flame; Persephone is also capable of manipulating the ley lines- a result of her arduous studies in regards to magic theory. By thrusting her magical energy into the earth and grabbing ahold of the Ley Lines with Earth Magic while utilizing Magic Particle Visualization in order to discover the locations of the lines, Persephone is capable of manipulating them in any way that she deems fit; this renders Persephone capable of casually manipulating the area in the immediate vicinity in any way that she wishes; however, these changes may be instantaneous or develop over the course of the fight. When inducing Leyline Smasher, Persephone can alter the outcome of the battle by bending the mystical forces of the world to her whim; as effects vary from creating new paths, drying up rivers to create more terrain, freezing enemies or reducing the movement of those stuck on the ground and increasing the movements of those who are airborne- at it strongest form, by utilizing Leyline Smasher, Persephone is capable of terraforming an entire mountain range and causing lava to erupt forth from beneath the earth, which, of course, can melt damn near everything that it comes into contact with. With Leyline Smasher, Persephone can erect new mountains, monuments, natural ridge-tops, and waterfords; effectively, the terrain around her is under her absolute control.
 * Fire Magic Spell Ninety-Ninth Rank: Exploding Flame Blade (火の魔法呪文・九十九段・爆炎陣, Hi no Mahō Jumon Kyūjūkyūdan: Bakuenjin): The Fire Magic Spell Ninety-Ninth Rank: Exploding Flame Blade is an extremely powerful Fire Magic spell; it itself was derived from a Fire Dragon Slayer Magic spell of the same name, only modified for regular fire magician usage. Exploding Flame Blade is a fire magic spell which is best suited for terrible destruction. The attack begins by the user charging their magical energy into their hands, before igniting them and generates long torrents of flames from them. Once this is done, the user swings their arms around in the target, launching a powerful two-streamed blast of flames which hits many times. The blazing torrents expand vertically as they move away from the user. As the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful, burning explosion, with an even larger explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of flames; absolutely obliterating the opponent.
 * Lightning Magic Spell Hundredth Rank: One Hundred and Twenty Millimeters Red Lightning CCC (雷系各種魔法呪文・百段・１２０ｍｍ, Kaminari Kei Kakushu Mahō Jumon Hyakudan 120mm Akamikazuchi Shī Shī Shī lit. Continent Crushing Cannon): The Lightning Magic Spell Hundredth Rank: One Hundred and Twenty Millimeters Red Lightning CCC is an exceptionally powerful Lightning Magic spell, created through excessive experimentation and modding to the powerful Raging Bolt spell; making this spell an entirely new beast. When performing One Hundred and Twenty Millimeters Red Lightning CCC, Persephone thrusts one of her hands into the air; gathering eternano within her hand before modifying her magical energy and the eternano into that of electrons, which she can alter the movement of, allowing her to change massive amounts of lightning which turns a blazing scarlet due to the influence of Persephone's own experiments. Once this process has been completed, Persephone aims her hand at her very unfortunate target, launching the scarlet lightning towards her enemy in the form of a sole bolt of lightning fired in a cannon-like manner which travels in a zigzagging pattern at astounding speeds. The sheer power of the One Hundred and Twenty Millimeters Red Lightning CCC is capable of completely and utterly annihilating anything that it comes into contact with, with the electrons being shown to carry enough energy and voltage to completely pulverize what it strikes, eradicating it from existence; at full power, One Hundred and Twenty Millimeters Red Lightning CCC has shown that it can destroy an entire building, vaporizing it in the timespan of a split second with those still inside being incapable of doing anything to protect themselves from the sheer force of the crimson thunderbolt. The Red Lightning is a special type of lightning that can be summarized as "lightning that goes beyond lightning"; being faster, stronger, and possessing a much wider area-of-effect in comparison to bog-standard Lightning Magic; indeed, Red Lightning is incapable of being devoured by any form of Slayer Magic; instead overpowering the foolish magician trying to take its power for their own and devouring their magic in retaliation. Disregarding the fact that metal can function as a lightning rod, the Red Lightning is shown to be able to strike through any metal and land a direct hit at full power anyway. The One Hundred and Twenty Millimeters Red Lightning CCC has an extremely dangerous sub-ability- upon being released from Persephone's hand, the spell's impact upon a solid surface result in the crimson lightning bolt releasing an enormous series of electrical shocks which resonate throughout the area, bringing more and more destruction upon Persephone's foes while these bolts act as "chain lightning", vaporizing everything before returning back to the enemy no matter their distance in order to finish them off.
 * Light Magic Spell Fortieth Rank: Protective Seal Swords of Light (光の魔法呪文・四十段・光の護封剣, Hikari no Mahō Jumon Yonjūdan: Hikari no Gofūken): Protective Seal Swords of Light is a high-levelled Light Magic spell developed by Persephone Tray some time ago for a certain light-based magician. While technically classified as a Light Magic spell, Protective Seal Swords of Light is compatible with any magic that utilizes water, such as any light-element Slayer Magic and Light-Make. In any case, when performing Protective Seal Swords of Light, the spell is triggered by going by the opposite of the 'magic = feelings' concept—by fueling her magic with positive feelings, Persephone is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature; drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; this generates an immense amount of light within her hands, before touching the ground—this sends the light into the barren earth; as it tracks the opponents down and forms circles of light beneath their feet momentarily—locking on to her foes, Persephone snaps her fingers, causing the light beneath the ground to erupt in an enormous veil of gold shaped like a blade that reaches the sky; constricting and whirling around the foe as to trap them in the light. The spell is designed to slow their opponent down and make it difficult to inflict damage or even to attack. Just utilizing Protective Seal Swords of Light not a way to win by itself; it is usually used as a means to an end; and due to their several other healing spells and offensive attacks, Persephone will definitely benefit from this strategy; being able to protect herself from both attacks and damage. The power of Protective Seal Swords of Light can stop attacks for a few minutes, to locking their opponent down as long as they are on the field—however, it takes a fair while to regain the magical energy drained from this spell, and Persephone could possibly only utilize it four-five times before she had exhausted herself from her magical power.
 * Fourfold Combination Spell: Abyss Break (, Foafōrudo Konbinēshon Superu: Abisu Bureiku lit. Fusion between Four Magics: Wind-Forest-Fire-Mountain Purgatory Breaking Wave): Abyss Break is a forbidden, uncategorized spell that is noted to be one of the most powerful spells to ever exist; it is a spell that has consequences the magnitude of what its name might suggests. While never explicitly shown to be used in combat, its effects are that of a dark blast. Abyss Break uses the combination of four magic in order to be performed: Fire Magic, Water Magic, Wind Magic and Earth Magic, or any other appropriate derivatives of the aforementioned elemental magic. Uniquely, the spell absolutely requires the use of a magical circle, which is later seen as the four different magic are actually embedded into the said magical circle. Whilst the exact magnitude of the spell varies dependent on the amount of magical power within it, it may be theorized that the functionality of the spell is invoked properly through Combination Spells. Albeit, if one employs it by oneself, it can be called a "Self" Unison Raid; additionally, adhering to the Unison Raid his spell can be employed by four different users (such as the ) or a single user with mastery over the four elemental types. The spell, thought to be powerful enough to destroy the because of its use, is clearly a disaster simply waiting to happen. However, since nobody has managed to properly fire it, nobody is fully aware of the sheer scope of its destructive power- though Persephone is one of the rare few to be capable of utilizing it and firing it without any interruptions. When initiating Abyss Break, Persephone manifests four Magic Seals in each of the four directions- north, south, east, and west; these Magic Seals flank her sides; all of them glowing in one element each- the fire Magic Seal is indicated by red with flame in the center, the wind Magic Seal is indicated by green with a windy scar in the center, the water Magic Seal is indicated by blue with a raindrop in the center, and the earth Magic Seal is indicated by brown with a rock in the center. Each of these Magic Seals begin to gather and converge magical energies from the vicinity, additionally absorbing sources of each element such as the ground, the skies, and bodies of water in order to enhance the sheer power and scope of the full blast. Once the charging period has been finished, Persephone points in the direction of her target, and each Magic Seal unleashes a blast of their elemental energies which converge into a single beam of pure energy which is tinted a dark purple. The full power of Abyss Break is capable of tearing through any defense, even those erected by highly complex barrier-type spells like wet rice paper, and it possesses enough force to turn an acre of desert into a sheet of molten glass. Against living beings, Abyss Break has enough firepower to vaporize a few humans with one shot.
 * Fourfold Combination Spell: All Element Sphere (, Foafōrudo Konbinēshon Superu: Ōru Eremento Sufia lit. Fusion between Four Magics: Wind-Forest-Fire-Mountain Sphere of Gentle Energy): Fourfold Combination Spell: All Element Sphere is a "physical version of Abyss Break"; like the latter, All Element Sphere uses the combination of four magic in order to be performed: Fire Magic, Water Magic, Wind Magic and Earth Magic, or any other appropriate derivatives of the aforementioned elemental magic. When initiating All Element Sphere, Persephone generates the four fundamental elements from her magical energy using Alchemy, before compressing them in a sphere around her body, first by creating a spherical shield of air around herself, before manifesting elemental rings of rotating flames, rocks, and water. This allows Persephone to move at speeds where the human eye can no longer track her- it can be theorized that she can keep up this speed as long as she wishes; when she collides with anything in this state, the sphere of energy simply eradicates the obstruction and against living opponents, it can result in a quite devastating impact that can stun creatures as large as Dragons. Performing this attack also appears in certain situations to make Persephone unaffected by attacks: it allows her to pass harmlessly through most magical attacks without any side effect, and it can also attract nearby energy, causing the user to absorb it and add it to her own aura, allowing her to use the attack for longer duration. The compression of the elements around her body are known to provide Persephone with materials for manipulating all four elements even more effortlessly than before without sacrificing too much agility and speed, thus making this an extremely dangerous attack both defensively and offensively; she can plow straight through any obstacle. The apparent drawback of the spell however, seems to be that it requires a significant amount of energy to be performed. This spell also allows Persephone to destroy or damage any opponent in their path for as long as she has magical energy remaining. While Persephone is unable to activate this move while in midair, she can still keep it active when she jumps during activation of this attack; using the All Element Sphere to fly around like a meteor.

Takemikazuchi Magic Seals
Takemikazuchi Magic Seals (建御雷・魔法陣, Takemikazuchi Mahōjin lit. Brave-Awful-Possessing Magic Seals) is a powerful Caster Magic which is related to Lightning Magic and part of the Divine Authority Magic Seal Arts, in which its users perform different hand patterns to create different effects.

The Takemikazuchi Magic Seals are lightning-element Divine Authority Magic Seal Arts; a series of magic which involve the manipulation and projection of a magician's Magic Seal while utilizing hand gestures, also known as Mudra (, Myūdora lit. Nine Symbolic Cuts) in order to determine the effects of each Formula (式, Shiki), which in themselves require memorization. In order to activate each Takemikazuchi Magic Seal, the user gathers and condenses ambient eternano within their hands as they modify their eternano and magical energy into that of electrons, which they can alter the movement of, allowing them to use almost any electricity based power. However, the moment that the user makes a series of complicated hand signals, they project a pre-determined series of Magic Seals around their body, with the positions of the Magic Seal depending on what Formula the user wishes to execute. Due to the user infusing lightning into their magical energy when performing the hand signals, the Magic Seals each glow yellow as lightning crackles from the rings, while a lightning bolt replaces the middle symbol- in any case, once these Magic Seals have been manifested, they then unleash a powerful effect which depends on several factors. The Takemikazuchi Magic Seals are referred to as a lightning-based numerology (稲妻上数秘術, Inazuma-ue Sūhijutsu); as the strength and scope of each Formula partially run on equations—which is a formula of the form A = B, where A and B are expressions that may contain one or several variables called unknowns, and "=" denotes the equality binary relation- indeed, In order to convert a phenomena related to lightning into either variable 'A' or 'B', one must be able to comprehend what goes into either variable. In a simplistic form, the equations can be described as 'electricity type = effect'; where 'A' is the type of electricity the individual attempts to bind to their mathematical rule, while 'B' is the desired effect and phenomena the user reproduces.

More often than not, the release of the Takemikazuchi Magic Seals results in each Magic Seal manifested unleashing explosive blasts of lightning which devastate the immediate vicinity- these explosions have shown to echo for miles and miles, zapping everything thoroughly; at the higher levels of Formulas, the sheer voltage released by the Takemikazuchi Magic Seals are capable of vaporizing everything within the caster's line-of-sight- though the scope of the power released is linked to the amount of Magic Seals released by the formulas. While mainly used for overwhelming offense, the Takemikazuchi Magic Seals also have some supplementary uses, such as barriers of lightning and infusing the caster's nerves with lightning in order to bolster their speed and power. The exact amount of magical energy necessary to unleash one of the Takemikazuchi Magic Seals is manipulated through Mudra; with there being different sequences of hand seals for every Formula, requiring memorization. While formulas may require a number of hand seals to work, a skilled user of this magic can use less or even one to perform the same formula. Each Takemikazuchi Magic Seal formula can be classified as Set (, Setto lit. Electric Trap); a Magic Seal which traps enemies in various manners, Snap (, Sunappu lit. Lightning Sphere), a lightning Magic Seal that falls under a Shooting-type spell, and Square (, Sukuwea lit. Thunderclap Surge), a Reinforcement-type lightning Magic Seal that amplifies the power of other Takemikazuchi Magic Seals. Interestingly, as the creator of this magic, Persephone's Takemikazuchi formulas can be brought about with relative ease, as her seals pre-form during battle, rather than an instantaneous formation of it; these are known to be the fruit of her research into this magic.
 * Takemikazuchi Magic Seal: Formula Sixty-Six (建御雷・魔法陣・六十六式, Takemikazuchi Mahōjin: Rokujūroku Shiki): Takemikazuchi Magic Seal: Formula Number Sixty-Six is Persephone's signature Magic Seal Art spell; though it is certainly not her most powerful Magic Seal Art spell; or the strongest Takemikazuchi Magic Seal formula for that matter. When initiating Takemikazuchi Magic Seal: Formula Number Sixty-Six, Persephone gathers and condenses ambient eternano within her hands as she modifies her eternano and magical energy into that of electrons, while making a series of hand signals which suspiciously looks like shadow puppets- but in any case, once the appropriate mudras have been completed, Persephone manifests several Magical Seals which each glow yellow as lightning crackles from the rings, while a lightning bolt replaces the middle symbol- these manifest around the enemy in an octagon formation. All of a sudden, every single one of the Amaterasu Magic Seals activate, blinking and flashing as they erupt violently, releasing numerous ethereal pillars composed of lightning in a turbulent blast that burst like a volcanic eruption, each releasing a series of enormous spherical shockwaves that spread out, damaging everything within their path; the surging radius seems to hit a wall; as if the explosion is contained somehow in a giant glass sphere. The shockwave rebounds inward, sharpening, rippling across itself as the wave appears to have reached a predetermined diameter and hovered there. The blast radius looks like a huge sphere of negative space fifty feet across, with neat slices taken out of surrounding buildings and surroundings; before the shockwaves condense, straightening up as it erupts into a pillar of lightning that has Magic Seals written around it, extending into the sky and piercing the heavens.

Destruction Magic
Destruction Magic (, Desutorakushon Majikku lit. Disassembly and Decomposition Magic) is a phenomenally powerful Caster Magic which can induce the disintegration of objects and opposing magics; Destruction Magic is known to be overwhelmingly devastating, compared to even Lost Magic in terms of power; for this reason, it has been referred to as a Forbidden Magic. Sometimes, Destruction Magic is compared to the Black Arts as a 'nasty, evil-powered magic' due to its vile nature and how terrifying the nature of its decompositions appear, though it also seems to be related to Crash. Persephone Tray, the creator of the magic, is the only person capable of utilizing the full potential of Destruction Magic- others lack the skill with which to shape the magic into spells, simply being a highly destructive blob of energy that they can use; Destruction Magic is said to have been derived from Destruction (, Desutorakushon lit. Absolute Annihilation), one of the One Hundred and Eight Cardinal Codes.

Destruction Magic is one of the rarest magics around; while under technicality, it isn't a Lost Magic, it has been referred to as one rather erroneously by all sorts of mages and even some members of the Magic Council. The reason for which is because it is a rare sight to behold, but whenever it rears its head, death and absolute destruction soon follow. Because of its immensely destructive nature, it is compared to the Black Arts and is labeled a Forbidden Magic by the Magic Council, whom refuse to allow information surrounding this elusive magic to enter public domain...if they knew how it worked and how it was taught. The only user of Destruction Magic's "true form" is Persephone Tray, the so-called "Archmage" (, Āchimeiji lit. Strongest Magician in the World), perhaps one of the greatest magicians to have ever lived despite her (relatively) young age.

In any case, to cease jibber-jabbering, Destruction Magic is induced by the user amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon their hands or anywhere else that they desire. This scarlet magical energy is formed by the user generating their magical energy outwards as they gather ambient eternano from the atmosphere, compressing it upon their energy before manipulating this energy into a powerful form of pressure—pressurizing the magical energy to the point that it turns a vibrant crimson in texture, giving it the power to pulverize almost anything within the user's way. Because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it. By using highly-trained eyesight, the user can analyze the design of any supernaturally-based (such as Magic and Curses) or otherwise being, including inanimate objects and humans; upon identifying it, the user is capable of using the crimson magical energies in order to directly interfere with their structural composition, erasing any part of the target by transmogrifying the portion touched of their choice into particles upon contact before annihilating the "foundation" (the method of keeping everything stuck together) at their leisure.

Destruction Magic, as mentioned above, has an extraordinarily wide range of what it can affect; more often than not, everything in the vicinity can be the user's next target. For example, when the user utilizes Destruction Magic on a collection of supernatural energies such as a spell, they are capable of disassembling the design of the spell by shattering it in an instant, prying each eternano particle away from the magical energy core which draws in the particles by breaking it down into meaningless energies before the spell is cast, or the user can simply erase a portion of the spell. When cast upon physical objects of countless sizes, Destruction Magic is capable of breaking them down into the molecules they were originally composed of- though this can be taken even further, see below. Now, here comes the interesting part- when Destruction Magic is cast upon a person, the ruby-red energies formed when the magic is in use will affect the human body and its many, many parts, body fluids, cells, flesh, nerves, and bones, plus whatever else there is- it's all a good target for Destruction Magic, which, when colliding with an enemy, can decompose those structures at a molecular level, leaving naught but dust.

In addition to this, with simple or even complex hand movements, the user can launch the scarlet destructive energy at their enemies in unrestrained waves which usually cover a large distance, directing it towards the user's target. The energy is touted to chase the user's foe to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as it would catch the user's foe eventually. The energy can move at impossible angles that almost always manage to reach its target; it will always change its path around any obstacles or pierce through any wall in order to reach its target. The time in which it takes to bring Destruction Magic out and ready to annihilate anything the user targets with it is less than half a second, meaning that more often than not, it can surprise the enemy even more. Destruction Magic is one of the most difficult magics imaginable to use, in some cases, it is said to be even more troublesome to utilize than Lost Magic and Black Arts; however, as it is able to directly interfere with molecular structures; though it can be considered a 'high risk, high reward' kind of magic.

Persephone, as the creator of Destruction Magic, is the strongest user of the magic; indeed, Persephone is the only person capable of utilizing the full potential of Destruction Magic- others lack the skill with which to shape the magic into spells, simply being a highly destructive blob of energy that they can use. Persephone's iteration, no, the original Destruction Magic packs far more power and possesses far more speed to the point that more often than not, the foe cannot comprehend the velocity of this magic, enabling Persephone to vanquish her target without a trace. She is capable of focusing the destructive energies into a more condensed form in order to reduce the damage the surroundings would take due to Destruction Magic's overwhelming power. She is capable of launching spheres of Destruction Magic at high speeds, faster than the eye can see, cast it as an area-of-effect spell to act as a defensive wall around her body in a similar manner to that of Defenser, and she can focus around portions of her body if she is about to be struck by an enemy's attack, providing an instant defense in a moment's notice. It is said that in terms of destructive potential, nothing can properly match Destruction Magic, and due to Persephone's sheer skill in manipulating and altering the properties of her magic, this claim can be proven effortlessly.
 * Ether Demolition (, Ēteru Demorisshon lit. Anti-Magic Disassembly Annihilation Ray): Ether Demolition is a Destruction Magic spell which is one of Persephone's signature skills; and the most basic of Destruction Magic spells. Ether Demolition is a power that was developed with the Cardinal Code of Destruction, one of the One Hundred and Eight Cardinal Codes, which are the origins of certain types of magic. When initiating Ether Demolition, Persephone gathers ambient eternano from the atmosphere, compressing it upon her magical energy before manipulating this energy into a powerful form of pressure—pressurizing the magical energy to the point that it turns a vibrant crimson in texture; in an instant, Persephone compresses the scarlet energy before launching it forward, using Destruction Magic's properties to forcibly annihilate all the accompanying supernatural energies, breaking down any compositions and the like; basically, anything that is related to the supernatural recorded on it is blown away; indeed, the trajectory of Ether Demolition can be modified through thoughts, enabling Persephone to force its power upon more than a single opponent with the ease of simply blinking. At any moment, Persephone is also capable of launching multiple Ether Demolitions at an enemy in a maneuver intended to overwhelm an entire platoon of soldiers or to decimate an enemy's defenses from all directions. Though it is called a spell, it is simply a cannonball of scarlet energy that has neither structure nor an incantation to modify an event, so it is not affected by anything that can negate all types of supernatural energy, including the Curses displayed by Etherious, Lost Magic and Slayer Magic, and magics that nullify other magics such as Nullification Magic; once a spell in motion is hit, even if the enemy is utilizing it in close-range combat as a magical energy-enhanced attack, the kinetic energy that was fuelling its motion and power is displaced and rendered null and void, bringing their attack to a halt and allowing Persephone to immediately counter. The pressure of Ether Demolition prevents this Destruction Magic spell from being hindered by any obstacle; though it also has no physical effects, and due to its short effective range, Ether Demolition has no true weaknesses, though a notable amount of magical energy is required to activate it, and even then, very few magicians are capable of utilizing it.
 * Calamity Shielder (, Karamiti Shīrudā lit. Three-Hundred-and-Sixty Degrees Decomposition and Disassembly Magic Barrier): Calamity Shielder is a supplementary usage of Destruction Magic which enables Persephone to manifest a scarlet force field that surrounds her body from all conceivable directions as a protective shield; Calamity Shielder reverses any oncoming physical-based vector coming towards the field that protects her entire body, covering even the clothes she wears and select objects she is holding- this spell was conceptualized as "Destruction Magic meets Defenser". Persephone is able to resist or reduce injury from non-energy based attacks by causing the object to be deflected from her personal scarlet force field. This red barrier provides protection against physical attacks and projectiles, even things such as shrapnel—however, enemies are still capable of passing through it if they use energy-based attacks; the protection granted by Calamity Shielder is sufficient to be impenetrable to most conventional weaponry, but it could be penetrated by high-powered fighting spirit-infused weaponry. This field does not repel gases or energy based attacks as well. Calamity Shielder largely absorbs and negates impact shock, thus protecting Persephone from catastrophic events such as high-speed collision. More or less, Calamity Shielder is a filter that analyzes everything as harmful or not, with Persephone using her magical powers to push away anything that could harm her. Examples of these would be high-velocity vectors that are reflected, such as bullets, which Persephone obviously could not consciously react to, as the speed of a bullet is immensely high. The field of Destruction Magic will suspend any projectiles that enter its radius; and Persephone can then redirect the projectile back at her foe with twice the force, whether it be close-range or projectile, upon them, returning it to sender, causing Persephone to retaliate in any way that she wishes as well. If the attack is a projectile, it will simply be deflected behind her and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when this spell is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. Persephone is capable of leaping out of the counterattack, allowing her to take the opponent by surprise; it multiplies a spell or technique's damage by one point five percent when there is a successful counter. For a summary, Calamity Shielder protects Persephone from nearly any sort of attack, and it is said with it, she can withstand a nuclear missile, shock-wave, heat, and radiation. Calamity Shielder enables Persephone to break free of an opponent's grip by pushing the field outward to force the opponent away while also hitting them with Destruction Magic; disrupting any attempt to bind her or even restrict her movements, though, on the flip side, Persephone is capable of rendering an opponent immobile by extending the destructive field as long as they are both standing on the same ground.
 * Apocalypse Breaker (, Apokaripusu Burēka lit. Decomposition and Disassembly Magic Secret Art: Cataclysmic Nuclear Energy Pulse): Apocalypse Breaker is the strongest Destruction Magic spell to ever exist- it was personally developed by Persephone in order to bring mass-destruction. Apocalypse Breaker was derived from the Abyss Break spell, which was a high-tier bombardment-type spell which delivered unholy devastation by combining the four fundamental elements into a single wave of pure energy- Apocalypse Breaker was developed in order to mimic that power and surpass it utterly, utilizing the Cardinal Code of Destruction as a basis. It is a ninety-nine ranked bombardment-type spell which also has an area-of-effect type sub-ability; likened to the magical equivalent of a nuclear warhead- Apocalypse Breaker also operates similarly on the fundamental principles of physics; Apocalypse Breaker works on the principles of breaking down physical objects into their constituent molecules, before pushing that amazing power even further; shattering them into pure energy- when performing Apocalypse Breaker, Persephone converts matter into energy before unleashing destruction comparable to that of a nuclear warhead without the radioactive material fallout- the amount of energy released through the decomposition of matter is generally far grander than the mass of the decomposed matter- effectively, by utilizing Destruction Magic on a single raindrop, it can release an explosion which is equivalent to a thousand tonnes of dynamite.; even at its lowest level of power, Apocalypse Breaker is capable of outperforming almost any other bombardment-type spell in terms of sheer destructive capability, possessing no foreseeable limits in regards to the sheer scope of its area-of-effect and energy output; if Persephone recognizes the structure of anything in the vicinity as something she can utilize Destruction Magic on, then, it can be broken down into molecules and even further into energy indefinitely; even if stated otherwise, if Persephone's magical energy recognizes something as having no structural complexity, such as highly complex machinery and the organs and body composition of living beings of any race- the former even extends to Magic Vehicles; generally over which various alloys and minerals are spread out unevenly; thus being recognized as being considered uniform- effectively, if Persephone recognizes it, she can convert it into energies and annihilate it; the spell is compared to the Satellite Square: Etherion as a weapon of mass destruction which can wipe away an entire country in an instant. Against a black demon who attempted to drop a replica of the moon on Earth Land, Apocalypse Breaker is able to kill it in one hit, scattering bits of its body for miles, leaving naught but its head and its chest, which quickly struck the ground and shatters and creating a mushroom cloud, completely stripping it of its scales when it struck. This attack covers a wide range, almost five kilometers in diameter while creating a massive storm over a large area to do heavy damage to all enemies; it creates an enormous explosion upon contact and leaves a huge mushroom cloud; similar a nuclear bomb. The only magician who is capable of using Apocalypse Breaker is the creator of Destruction Magic, Persephone Tray; due to it often being referred to as the most destructive spell of all time, she refuses to teach it to others.

Trivia

 * Persephone's personality was based off of the author's; as were several other traits of hers.
 * Generally not too physical, but is rather fit.
 * She owns two pets; just like the author owns two doggos.
 * Her godlike magical prowess is a nod to the author being the admin of magic; likewise, her creation of many magics is a reference to the fact that the author wrote the descriptions for most of those magics. The fact that she can replicate and mimic several high-level spells and magics which could be thought to be character-exclusive is a nod to the fact that the author often makes theories how they'd work before details are revealed.
 * Persephone was created as a sort of "celebration" for the author's 20,000th edit.
 * The quote comes from a discussion between User:Perchan and User:LastationLover5000 in regards to politics and how everything went pearshaped in the 2010s.
 * Persephone's stats are: