User:Perchan/Characters

Renee Ashdoll
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Renee Ashdoll

Renee Ashdoll (ルネ・アッシュドール, Rune Asshudōru) is the Guild Master of the Serpent Tail Guild, and the only Guild Master it has ever had. The reason for this is because during the Dragon Civil War, Renee was punished with the Dragon Slayer's Secret Art: Beating Time for breaking the taboo of her Dragon Slayer Magic, causing her heart to beat a hundred thousand times every year, effectively giving her physical immortality. Because of this, Renee's efforts in opening the Serpent Tail Guild and experiences gave her a new outlook on life, and for the most part, the Serpent Tail Guild is full of people with "abnormalities" like herself.

Appearance
Renee is an odd girl with a enigmatic and ephemeral air about her, described as by those around her, especially those of the opposite sex. This is especially shown in the way she presents herself, going from her oddly color-coordinated clothing to her two-toned hair. The color theme of her entirety consists of black, white, and icy-blue. This usually signifies her in general, but not enough for people to fully understand her. Part of her title as "Ice Queen" (氷女王, Kōri Joō) derives from this specific trait. Despite her upbringing and the magic that she uses in battle, she is described as a maiden with a fair skin tone, being peachy-white in coloration. Her waist-length hair, as stated before, is two-toned, black on the left half and white on the right half. She has icy-blue eyes, which many note that has a certain amount of intensity to them, enough to mesmerize yet frighten anyone who dare looks into them or is the target of its gaze. She's known to be a B-Cup. However, her exact measurements are currently unknown.

Renee's attire is like her, simple in some aspects while complex in others. Sticking to the color theme of black, white, and icy-blue, she wears a black, long-sleeved fully-body suit. Oddly enough, the left sleeve is white, with a black sleeve with a white borderline edge near the elbow, possibly from another piece of clothing, put on top of it. On her right side, there's a white cuff with a black edge hanging from the elbow, origins of it being unknown. On top of said body suit is where most of her fashion sense shows. She wears a unique dress, fashioned similar to a cheongsam of Eastern tradition, that's connected by the neck, which has three diamond-shaped patterns, and waist, segmented near the bust area, having a bow-tie knot on the left pectoral side. Many people say that the outfit looks like a collage of mismatched pieces of various clothing, fashioned together in a strange manner. Whether she did this on purpose or it being a design-flaw is up for debate, but many go with the former in most cases. It should be noted that there's a white piece of cloth flowing in a circular manner near the bottom, possibly another piece that's holding the outfit together. On the outside, it's mainly black with various icy-blue borderline designs. When turned inside-out, the opposite is true. It can be seen that it's double-layered, as there's additional pieces of the same clothing underneath, yet formed in a different way than the original. Finally, her footwear is based off of those found in the Lolita fashion culture, having straps that go up to her ankles, containing two blue gems embedded into each side, one on the top strap and the other on the bottom. She has an additional blue strap on the shoe itself and the sole is platform-high. In short, her attire in general is mainly mismatched, but it oddly meshes well with her personality and outer beauty, making her stand out as an individual.

When she was younger, Renee's attire was known to be provocative in nature. It's unknown why, but many people theorized that she wanted to be the center of attention at an early age, but earned her the ire of others, in most cases females, being called an "attention whore" because of it. Others guessed that it might be that she didn't really care how she looked for particular reasons unknown. Then, there are those who say that it might reflect her outer beauty that she retained since a young age and can also give insight on her true personality. The theories are endless, with only Renee knowing the truth behind it all. A lesser version of her current attire, being skimpy in nature, it consists of a black sleeveless full-body suit, consisting of icy-blue borderlines found along the edges, tied together with small ribbons near the waist. It's known that a jewel-like ornament is seen near the upper-center. It's known to be very valuable in the magical world, many paying high prices for it. An additional cloth-like material flows out the back. She wears knee-high stockings and stiletto-heeled shoes with many blue pearls embedded into each side, arrange in a gorgeous design. She also wears a blue jewel-encrusted hair ornament on the right side of her hair. It's unknown where it got it from, but like her other piece of jewelry, it's also highly-sought after by others willing to pay a pretty penny for it. She wears a cloth-like boa around her arms that flows outward. Overall, her appearance can compared to a beautiful ice spirit found in legends, many stating that she's from a different species altogether.

Ways of Combat
Master Swordsmanship Specialist: Renee's swordfighting style is known as Shimatsuken (始末剣, Settlement Sword); and she mainly attacks by utilizing her weapon. Renee is extremely skilled with a blade; she is able to produce beams of energy by swinging her blade, can effortlessly cut through solid metal and concrete, and can swing the sword faster than the eye can see, striking opponents multiple times in only a few seconds, attacking with a fast one-handed style with her blade. The stance that she takes within battle is a partial crouch, both knees bent, left arm drawn back and right extended forward; she grasps the hilt of her sword with her left hand and rests the tips of the fingers of her right hand (usually the thumb) on the blade near its tip. Her attacks and techniques range from stylish and flashy to brutal and powerful; possessing a good variety. Renee also demonstrates enough skill in wielding her blade to perform incredibly gentle and subtle movements that would normally be impossible for such an immense blade, like deflecting the course of bullets that were aimed at her with only a slight touch. Yet as well as having the ability to use it to slice up houses or giant masses of ice just by swinging her blade, making a powerful, long-range slice, she is also graceful with the blade enough to knock bullets and change their course with little effort and at great speed. She is also able to cut through steel with ease and rapidity. This is usually done in combination with specific armors of hers, which can make her deadlier in close melee combat or, when combined with her Telekinesis, allow her to target opponents which are out of her physical range. Most of the time, Mayu uses Iaidō (居合道, Way of Iai), a sword style where the user quick draws the blade extremely fast to strike, then re-sheathing it after every attack. Renee's speed is so fast that she prevents opponents from reciting magical incantations making it highly effective against regular mages, however, if one has no need for incantations, then they could hamper Renee's advantage. Renee is able to strike so fast that the opponent does not realize they have been cut until she sheathes her weapon.
 * Spellblade ( 魔法煎剣(スペルブレード) , Superuburēdo lit. Magic Infusion Sword): Spellblade is a specialized Subspecies Magic of Sword Magic which is easy to perform for almost any Sword Magic user with any experience; Spellblade is a powerful hybrid technique combining both sword skills and magic. When initiating this style of combat, the user infuses their raw magical power within their blade, giving it elemental properties, in addition to unrestrained cutting power. It was originally designed as a magic technique which creates an exceedingly thin layer of eternano capable of cutting through almost anything. The eternano can easily be switched to their spells, ensuring the cutting power remains; but also allowing the user to utilize their own individual style. When the user's blade is infused with their raw magical power, it replaces the hard, metal blade of the sword with a blade of light, similar to a laser. When Spellblade is in effect, it turns the user's attack into a power on the physical and magical side. This makes it incredibly useful for fighting demons, who do not have physical bodies and therefore can only be hurt with magic. It can also be used against foes whose magic bodies are sealed off or missing, and thus are immune to most magic. The Spellblade is powerful enough to destroy lesser demons in a single blow if the wielder can manage to hit them. Even middle-ranking demons can be seriously wounded or killed by this attack. High-ranking demons such as the Primordial Demons, however, often display near immunity to the weapon's power, requiring more powerful techniques to kill. It enables the user to break down the basic elements of various spells and then focus them upon their blade; this essentially combines magical energy with their sword in order to cause various effects, in addition to merely strengthening blows. The size and length of the blade appears to correspond with the amount of the user's raw magical power that they poured into it. At its fullest, Spellblade can result in a long blade of light, while when exhausted from magical energy, the user creates smaller, sometimes flickering blades. Due to the blade now being composed of magical energy, Spellblade can also be used to channel and amplify spells, increasing their power as they are released from the blade. The sword can also absorb spells to become stronger for short periods of time; and the magic itself can also be controlled and fired at opponents from the user's sword, resulting in powerful explosions of pressurized magic. Especially skilled practitioners can control the influx of magical energy, making even lower-leveled spells potentially fatal when directed through the user's sword.
 * Spellblade: Frost End (魔法煎剣・絶氷刀 (スペルブレード・フロスト・エンド), Superuburēdo: Furosto Endo lit. Magic Infusion Sword: Severing Ice Blade): Spellblade: Frost End is a powerful Spellblade spell which is born from merging Ice Magic into the Spellblade; when performing Frost End, the user gathers stray magical energy upon their swords, which condenses to its utmost limit and shapes itself on the end of their sword, giving it a sharp cutting edge while the temperature is lowered as to transform the blade into ice. The design of the sword when under the influence of Frost End is that of an extremely large broadsword which is highly sharp and durable, capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of ice in its wake, which can damage the opponent. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe.
 * Frost End: Freeze Bringer (絶氷刀・凍牙氷刃 (フロスト・エンド・フリーズ・ブリンガー), Furosto Endo: Furīzu Buringā lit. Severing Ice Blade: Frozen Fang Ice Blade)

Master Hand-to-Hand Combatant: Renee fights primarily with kicks, focusing on a form of kickboxing, a style she has derived from her special combat training, and is rarely seen using her arms or fists when fighting, very much like Tsuruko. When in battle, she primarily fights her opponents by using a large number of skillful and specialized kicks to strike blows. Using her agility in line with her training, Renee can perform moves such as high kicks, side kicks, spinning kicks etc. striking her opponents with deadly precision and efficiency, and can even send her whole body spinning through the air with her feet first, turning herself into an all-piercing spear. Her fighting style frees the use of her hands and prevents her from being damaged during a battle, something that is disastrous to her. As a result; Renee tends to drop into certain stances in which her upper-body portions are most relaxed, such as placing her hands inside their pockets or crossing her arms together across her chest, and only puts them into action whenever the event requires her to do certain maneuvers such as handstands, which aren't prohibited. Renee boasts a wide and impressive array of kicks, coupled with super acrobatic skills, her fighting style allows Renee to effectively weave continuous and powerful attacks upon adversaries She can even deflect and parry magical blasts with her kicks, at both close range and long range. Renee can also complement her fighting style with her flight abilities, allowing her to take her fighting techniques to airborne opponents and allowing her to launch aerial kicks and strikes at her opponents. Renee's strength originates from her magic and relies heavily on their execution. By using her magic in conjuring with her moves, Renee can create unique and dynamic attacks that deal destructive damage on her targets, making her a fierce force to be reckoned with in combat.

Physical Prowess
High Strength:

Immense Speed:

High Durability:

Magical Abilities
Immense Magical Power: Even the Ten Wizard Saints have stated that the magical power of Renee is more than a force to be reckoned with; a fact that a multitude of them prove without a doubt. While Renee normally keeps their magical power under control, when sufficiently angered, she can release it to its full extent; the presence it exudes is at completely at-odds with her general personality and appearance, yet it's fairly fitting due to her magic- Renee's power has the same effect as her magic, as it is an elemental representative of ice; when her power is at it's peak, it transforms into the frightening visage of a dragon which surrounds Renee, striking fear into the hearts of her foes. This causes her magical energy to be extremely cold; and it is common that the Serpent Tail Guild has to turn the numerous heaters on when she enters the building or is stressed. This magical energy also causes some people to freeze. Her skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities. Additionally, the sheer aura radiating from her person has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away. It is so great it can be felt from a great distance and it has the tendency to make people perspire in fear; and people in the immediate vicinity can be brought to their knees by its power, even potential S-Class Mages, and its force can be felt at great distances. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored.
 * Magical Aura (魔力の霊気 Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease.
 * Second Origin Activation (二番原解放, Nibangen Kaihō): Second Origin Release is a spell exclusively mastered by those mages who possess the control and power to summon their Second Origin without it passively inducing its effects. Second Origin is a force known as the "second container" of magical energy in an individual. This container exists due to the mage in question constantly, and passively, absorbing a quantity of magic from the environment to renew their original reserves. Any excess is placed within this container and kept sealed until absolutely necessary, or unlocked through a Second Origin Release spell. This Second Origin, when initially activated, places an enormous level of stress on the body unless it is awoken in gradual amounts, as the body isn't accustomed to handling so much magical energy in the body at one time. This can be circumvented by mages with control of their magic, however, allowing them to restore the magical power as a reserve that can be accessed whenever required, therefore providing an extremely useful back-up. Second Origin Activation can only be taken place, as said before, by mages who have control over their own magical energy. It generally only works when one is in a magic-rich environment and has nearly exhausted their initial supplies. By absorbing a copious quantity of magic from the surrounding environment passively (which can be noticed through a tingling sensation in the body), the user's internal reserves can be released at the same time. This, in turn, allows for an immense quantity of magic to replace the initial, depleting reserves. Notably, one can allow the Second Origin to passively increase the quantity of magic that is within it, so long as it isn't used during this period of time, otherwise it has to accumulate magic once again.

Assorted Magic
Fire Magic (火の魔法, Hi no Mahō) is a Caster Type Magic which is utilized by various mages. It utilizes the element of fire. Fire Magic allows the user to control and manipulate the kinetic energy of magical particles to generate, control or absorb fire, being able to manipulate it for general purposes. This is induced by the user raising the motion of a target's magical particles through telekinesis in order to ignite it. They can excite or speed up an object's magical particles, increasing their thermal energy until they ignite, not necessarily objects, but also air particles. They can control and move the flames, including the shape, heat and even colour. With this in mind, the user is able to create fire-based attacks which can be used both in melee and as a ranged form of offence and is immune to being burnt. The generated flames can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a material consistency by manipulating the magical particles in the air. The user can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as the user concentrates upon them. The objects will only burn about 3 minutes before expiring unless the user continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F, near the melting point of iron. Fire Magic seems to be unaffected by water, as the user is able to create flames even when submerged in water. In short, the user of this Magic can release fire from their body and manipulate it. User can also change the properties (such as heat, smell, and taste) of his/her flames for different effects, which corresponds with a different flame color and generates them by first summoning a Magic circle with his/her hands, from which the flames soar outwards. Renee does not use Fire Magic much, if at all; but she instead learnt the magic in order to harness the extremely powerful Combination Spell known as Frostfackel.

Ice-Make
Ice-Make (氷の造形魔法 (アイス・メイク), Aisu Meiku lit. Ice Molding Magic): Ice-Make is a Caster Magic and Molding Magic involving the creation of objects using ice. While underrated among the variety of obscure magic such as Dragon Slayer Magic, God Slayer Magic and similar Lost Magic, it can be considered one of the most versatile forms of magic in existence. As the opening paragraph had stated, Ice-Make is one of the Molding Magics; which enables the user to create and manipulate ice. In order to harness Ice-Make, the user places their right arm down next to their abdomen, with an open palm, then places their closed right fist on the face of their palm- this dynamic pose enables the user to harness their mastery over their magical power in order to initiate a rapid freezing effect within a close vicinity to the user, essentially reducing the kinetic energy of atoms, enhancing this effect by having their magical energy absorb the heat of the atmosphere, thus setting up a perfect stage for the user to manipulate the shape of the ice that the stray eternano within the atmosphere is transformed into in any way that they wish offensively or defensively, enabling them to create ice at their will and to shape it into a variety of objects, whether living or not. This process begins with calling out the magic's name, followed by the spell.

Unlike uninventive users of plain (c)old Ice Magic, the ice produced by Ice-Make can be formed into any object of the user's choosing: the only limitations are their own imagination, and the ambient air temperature which determines how long their formed spell will stay functional- though the latter can be nullified slightly through liberal application of magical power manipulation. In extremely advanced cases, the user does not have to hold the ice physically with their hands in order to shape it; indeed, a skilled user is capable of creating countless amounts of objects for a multitude of uses. Outside of combat, the user is capable of altering their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, stanching bleeding and preventing the swell of an injury. Of course, this magic has some strategic element to it in regards to espionage and the like, as the user is capable of creating exact replications of keys or scanners in order to access previously unavailable areas. As long as the user is imaginative, they are capable of producing virtually anything that they wish, giving them a capacity to create that is virtually unmatched.

There are currently two known types of Ice-Make Magic. The first one is called Static Ice-Make Magic. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Ice-Make Magic. This type of Ice-Make focuses on creating animate ice sculptures, usually in the form of animals; though human body parts and the like can also be formed. Dynamic Ice-Make is said to be more quickly cast than Static Ice-Make. While both styles of Ice-Make have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to the individual user.

Unlike other Ice-Make Magicians, Renee is capable of taking moisture from any source, including the air, and harden and solidify it into ice. She can then manipulate the ice as she pleases, from objects to forms of attack and defense. From this simple execution, Renee can use Ice-Make Magic for a variety of different effects, and due to her age and accumulated knowledge, may be one of the strongest ice-based magicians in the world. She can simply direct the waves of coldness she projects in certain ways so as to create ice in the shape she desires. Renee is capable of creating countless amounts of objects for a multitude of uses. Over time, Renee's skill with Ice-Make Magic improved so that she has the ability to freeze nearly anything as solid ice — such as flames, or energy, even things that would normally be incapable of being frozen. While she normally utilizes the Freeze spell to, well, freeze eternano, she can also employ a vastly superior version referred to as Subjugation of the Heavens in order to mass-freeze eternano as to generate countless ice structures in an instant.
 * Freeze (凍える, Kogoeru): The most basic, yet the only spell of Ice-Make that is one hundred percent required to use the magic- when performing freeze, the user exerts their cryokinesis, swiftly freezing the eternano within the ambient environment in order to create ice. This comes in useful for a variety of purposes, from damaging opponents to making things' composition weaker in order to more easily break them. What can be frozen depends on the user's own ability; interestingly, Renee has proven capable of freezing even burning things such as flames and boiling water.
 * Subjugation of the Heavens (天相従臨, Tensō Jūrin): Subjugation of the Heavens is one of the most powerful Ice Magic spells, and the strongest in the original user's arsenal. Subjugation of the Heavens works by the user sending faint traces of their magical energy into the sky, which expand at a rapid rate, forming artificial rain clouds in the immediate vicinity that float above the area- these clouds are distinguished by the faint crimson glow that they emit while serving their purpose. At any moment's notice with a snap of the fingers, the user can call down a torrent of rain from the clouds with tremendous force and speed, which can also serve the secondary effect of harming all in the vicinity sans the user themselves. Every drop of water that falls from the sky is melded from a tiny portion of the user's magical energy, as such, if the user causes a rain storm for prolonged periods, it is extremely draining, and any opponent could finish them off in a single blow after such a heavy storm has passed. Essentially, it allows the user to control the weather in the immediate vicinity, or more specifically, the water in the surrounding atmosphere. The user is also to reduce the kinetic energy of atoms and reduce temperature of the rain generated by Subjugation of the Heavens, combined with the ability control, generate, or absorb ice. With this, the user is capable of generating and sending forth various freezing effects as well as transform moisture or water into varying forms of ice and control, manipulate and move it as they wish; and it allows the rain drops generated by this spell to contain the force and impact of large icicles. Due to the mass devastation rained down by Subjugation of the Heavens and no possible way to control the destruction that it causes, the user prefers to rarely perform the spell, except for only within times of need.
 * Bloodedge (血腐氷 (ブラッドエッジ), Buraddoejji lit. Blood-tainted Ice): Bloodedge, also referred to as "Red Ice" (朱の氷, Aka no Hyō) is an Ice-Make ability that can be activated when the user freezes their own blood, turning the ice that they create with Ice-Make Magic a beautiful scarlet. This results in the user being capable of expanding, shape and solidify the blood into anything they wish at a whim in a manner resembling Blood-Make—though unlike the actual Blood-Make, this Bloodedge is far more versatile. In order to harness the power of Bloodedge, the user projects their magical power outwards, before focusing on any source of blood in the vicinity, whether from the user themselves, the enemy, or anything else—allowing the user's magical power; influenced by the ambient eternano within the atmosphere to combine with the blood—before immediately bringing it towards themselves. From here, the user is capable of utilizing Shape Transformation to cause the manifested item in a more malleable state, completely unlike its regular version, as to allow it to be easily reshaped into a new form, reforming the material into a new shape. This grants the user the ability to form whatever they wish, whether it be weapons, animals, armour, or even more mundane, everyday items- the main usage of Bloodedge is the creation of various weapons, along with temporary blades of blood; these blades can be charged to crush the opponent's guard. Outside of combat, the user can also change their surroundings using blood, such as covering the ground with blood, causing enemies to slip up easier. All in all, the user is capable of forming almost anything; a power that's limited by the imagination of the caster. Because the user's constructs are formed from their own blood, this creates a certain resistance from magic which affects time in any form, such as Arc of Time and Time Magic.

Static Ice-Make Spells
Static Ice-Make (具鍛・氷の造形魔法 (スタティック・アイス・メイク), Sutateikku Aisu Meiku lit. Tool-Forging Ice Molding Magic): Renee has shown to be extremely proficient in utilizing the Static iteration of Ice-Make; in fact, it is more often than not her main usage of the magic, as weapons are relatively easier to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of the magic. Renee has shown incredible speed in manifesting them and acute control over her icy weaponry, matching another Dynamic Ice-Make magician and even out-speeding them in casting time- in the blink of an eye, Renee can forge cold weapons and tools by the dozen, with each construct being capable of matching a real steel weapon blow-for-blow without shattering, enabling her to overwhelm almost any adversary- Renee's Static Ice-Make can be utilized to form almost any weaponry at all; she is capable of conjuring anything from nothing. Close combat weapons such as swords and spears can be created effortlessly, though due to the intricate workings of existences such as guns, they are slightly more difficult; shields and staves can be reproduced with a much greater struggle, as the cost in magical energy is high, two or three times greater than a bladed weapon.


 * Ice-Make: Tyrfing (氷の造形魔法・零ノ太刀 (アイス・メイク・ディルヴィング), Aisu Meiku Diruvingu lit. Ice Molding Magic: Zeroth Long Sword): Renee uses Ice-Make to create a sword made of ice for melee combat. From tip to handle, it is approximately five to six feet long, with a double-edged large blade approximately one foot wide. The blade is a lighter colour on the bladed edge while the rest of the blade is dark grey, and the handguard appears to be bolted or riveted into place. There are two holes near the handguard. With its long, spear-like handle and even longer double-edged blade, the design of the ice blade was made to take down enemies in a single swing, but due to its unwieldy size and a weight decidedly greater than any other sword, it is said that no one has even been able to brandish this unusual blade to its full capacity. Its full length is nearly eight times Renee's height and a blade several times wider than normal. The design of the sword is that of an extremely large broadsword which is highly sharp and durable, capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of ice in its wake, which can damage the opponent. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. The power of Ice-Make: Tyrfing is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and freezing them solid upon connection- it can defeat an Etherious compared to a Guild Ace in power in a single strike. Tyrfing is the titular sword used in the Norse legend collection the Tyrfing Cycle. According to the legend, it was a sword forged by the Dwarves Durin and Dvalin. They are forced to do so by Scafrlami, the king of Gardariki, but in revenge they curse the sword so that it will kill a man every time it is unsheathed, cause three evil deeds and be the undoing of Svarflami.
 *  (氷刃・七連舞, Hyōjin: Nanarenbu): When performing Ice Blade: Seven Slice Dance, the user glides towards the opponent; charging magical energy upon their body as to increase their power level—before letting loose with a vicious combo of strikes. When performing this attack, the user utilizes their Ice-Make in order to manifest a duplicate of Ice-Make: Tyrfing. The first hit is a horizontal swing from left to right with the right sword, immediately followed by an uppercut with the left sword. The user then jumps up and slashes the target with both swords from left to right while spinning, twice; the user lands facing the target and slashes an X from top to bottom, before inversely slashing the X again from bottom to top. The user then leaps at the target and makes two diagonal slashes from the same starting point, with the left sword heading from top to bottom to the left, while the right sword heads from bottom to top toward the right. Afterwards, the user reverses their grip on the two swords and slashes another X with both swords from top to bottom. The user then does a barrel-roll like maneuver while slashing at the target, like a corkscrew. The user then slashes another two X's at the target, first from top to bottom and then bottom to top. The user then makes a diagonal slash with the right sword, top-right to bottom-left, then spins left and uses this momentum to deal a horizontal, right to left slash with the left sword. The user then, at a very high speed, makes an uppercut with the right sword; then another with the left sword, a downward slash with the right sword, then a downward diagonal slash towards the right with the left sword, spins and repeats the previous attack, and thrusts the right-handed sword out. The final slash is a forceful downward lunge with the left sword. Each of the first strikes unleash powerful bursts of ice that are capable of destroying the landscape, while the next two inflict piercing, penetrating damage that tear through the sturdiest of defenses. However, the final blow discards all of the user's defense for one, massive, full-powered attack that destroys anything it touches instantly; after which, the ice is destroyed.
 *  (氷の造形魔法・零ノ破弓矢 (アイス・メイク・アロー), Aisu Meiku Arō lit. Ice Molding Magic: Zeroth Destruction Bow and Arrow): Ice-Make: Arrow is a simple Ice-Make technique that is exactly as it says on the tin—when performing the technique, the user reduces the kinetic energy of their magical energy and reducing temperature to absolute zero, freezing it over, before projecting it outwards in the form an intricate bow, from which an arrow of ice manifests. When manifesting the arrow, any characters in the user's line of sight will flinch; the user then launches the arrow at their enemy. When the blast lands, it blows the opponents away with tremendous speed and force; blasting through everything in it's path in order to assault the opponent ferociously as the arrow sends the opponents flying at a semi-spike angle, inducing tremendous knockback from which it is difficult to recover. The move goes through walls. The move can hit a maximum of six targets but the damage and knockback weaken for each target hit; thus if used on many opponents, it may not destroy the ones in the back, even if the foes are still suffering from harm. This attack goes through any and all defenses, and at extreme distances it does slightly less damage. If the opponents are too close together, they may collide with each other and prevent immense damaging from happening; using this spell, the user fought off numerous attackers, punched holes in the Magic Council's headquarters, and been able to tear the leg off of a demon, all with minimal effort. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range, wreaking havoc wherever it passes, as shown when it crossed the entire distance of Hargeon, generating a large explosion. The trajectory of the arrow can be altered, allowing the user to strike more than one opponent. The user can change the direction the arrow will go while holding it; backwards, forwards, and upwards. The user's flaming arrows move much more quickly than other character's arrows, and can be controlled in midair. The user is not able to hold the blast indefinitely in normal use; however, if the user keeps changing the direction the arrow will be released, they can hold onto it for a while. The flaming arrows can actually be curved around in a full circle if controlled properly and thus avoid veering off somewhat else.
 *  (氷の造形魔法・氷結界 (アイス・メイク・シールド), Aisu Meiku Shīrudo lit. Ice Molding Magic: Ice Barrier): Ice-Make: Shield is a simple Ice-Make technique that is exactly as it says on the tin—when performing the technique, the user reduces the kinetic energy of their magical energy and reducing temperature to absolute zero, freezing it over, before projecting it outwards in the form of a barrier that surrounds the user's entirety. The barrier resembles the form of geometric shapes that connect to form the overall shape of tessellating hexagons. Spinning around at high speeds, these hexagons gather energy by drawing it from the user and the surroundings for a split second, before quickly counterattacking by reflecting said projectile at such a speed that it seems that the user has access to the opposing attack; instead of blocking the opposing attack with a higher concentration of energy, it is capable of bending the opposing projectile away from the user, as well as some physical attacks. Ice-Make: Shield appears to be immovable by any outside force. The barriers are strong enough to defend against even a Sword Magic spell. The shield can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them. However, the technique is difficult to use as it can only manipulate so many magical particles at a time and it required precise timing. Thus, this grants the user immunity to most attacks, and the user can defend other allies with Ice-Make. The user had mentioned how difficult it is to use it and the chances of successfully using it are near impossible and that they would never use it unless they had no other choice.
 * Ice-Make: Eislanze (氷の造形魔法・改・槍騎兵 (アイス・メイク・アイス・ランツェ), Aisu Meiku: Aisurantze lit. Ice Molding Magic: Modified Lancer, Eislanze being German for "Ice Lance"): Ice-Make: Eislanze is a powerful Ice-Make spell, and a modified version of the regular Ice-Make: Lance, changed up by Renee in order to produce more power. When performing Ice-Make: Eislanze, Renee places her fist over her palm, using Ice-Make to manifest numerous crimson lances of ice that lock onto the opponent, being launched forward at amazing speeds; resulting in a punching force traveling through the air in the opponent's direction; manifested in the form of a powerful crimson lance that moves at blistering speeds and inflicts massive damage. Eislanze is able to cancel any type of other ice attack while continuing to hit the opponent. Eislanze contains the properties of targeting and propulsion, always condensing the magical particles that compose it, before spreading them out to the tip, coating the outer surface of the lance, enhancing its penetrative qualities. Upon contact with the foe, Eislanze releases all of the ice and magical particles that compose it—the foe's own magical pressure serves to contain and amplify the destructive power of the ice lance, causing a large blast of ice that can freeze something completely solid in mere moments. Even so, Renee has a limit to how much Ice-Make: Eislanze shots she can use. Even if she runs out of magical power, Renee can still fire a single shot; however, it loses its rapid-fire capability and it will not fire up or downwards as it did when she had magical energy, instead it will fire only straight across.
 *  (氷の造形魔法・氷創騎兵 (アイス・メイク・フリーズ・ランサー), Aisu Meiku: Furīzu Ransā lit. Ice Molding Magic: Ice Wound Cavalry): Ice-Make: Freeze Lancer is a powerful Ice-Make spell, and a stronger variation of Ice-Make: Lance. When performing Ice-Make: Freeze Lancer, the user places their fist over their palm, manifesting their magical seal in front of them, before harnessing Ice-Make and shaping ice into the form of a multitude of lances composed entirely of ice that they direct towards their target, launched forward in a similar manner to that of a rocket. These lances aim to impale the opponent with incredible speed and force. However, mid-flight, the lances veer off wildly in different directions, homing in on different targets in order to attempt to take out multiple opponents at once. When making contact with the opponent, the lances freeze them solid. The moment that the lance makes contact with the foe via impaling them, the composition of the lance is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe—these lock on to the target, tracking their heat signature. Ice-Make: Lance is effective for quick, widespread, and massive amounts of damage, but it is very draining on the user's magical level. The lances themselves take the form of two thin light-blue beams with a pointy tip; one remains straight while the other coils around the straight beam. It is useful for quick, effective, and causing massive accumulations of damage to the foes.

Dynamic Ice-Make Spells
Dynamic Ice-Make (実降・氷の造形魔法 (ダイナミック・アイス・メイク), Dainamikku Aisu Meiku lit. Entity-Summoning Ice Molding Magic): Dynamic Ice-Make is the second form of Ice-Make Magic; it involves the user creating familiars forged from ice. These familiars are formed when the user focuses more magical energy into the formation of their Ice-Make magic seal while envisioning a proper 'guardian', at which point, the user can manifest them from their magic seal- these icy beings take upon a white-blue colouration and emit a soft glow. While Dynamic Ice-Make focuses on icy animals, human body parts and the like can also be formed; skilled users can manifest full humanoid beings. Dynamic Ice-Make is said to be more quickly cast than Static Ice-Make; though they generally cost more magical power to maintain due to Dynamic Ice-Make summoning beings which more often than not requiring the user to direct and command them. With Dynamic Ice-Make and a good memory, the user has the ability to summon avatars of the foes that they've defeated, the stronger they are the better.
 * Ice-Make: Knight (氷の造形魔法・凍白馬の騎士 (アイス・メイク・ナイト), Aisu Meiku: Naito lit. Ice Molding Magic: Frozen White Knight): Renee's most used Dynamic Ice-Make Magic spell; when initiating Ice-Make: Knight, Renee performs the usual Ice-Make pose, while focusing more magical energy into the formation of her Ice-Make seal while envisioning this creature as it spawns from her magical seal, under her command. Ice-Make: Knight takes upon the appearance of a medieval suit of armour, made completely from ice. Its under armour is the same shade of azure as the ice, while the internal parts of the armour, namely the helmet's viewing area, take on a jet black colour. The armour stands at least twice as tall as Renee, wielding a version of Ice-Make: Sword that is nearly the same height as its body. The Ice-Make: Knight can even move and fight like the user as well, with the similar amount of strength as its wielder; due to the user's magical power giving it extra strength. The Ice-Make: Knight has such an immense destructive power that the user is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. Indeed, a testament to the Ice-Make: Knight's enormous strength is that it is capable of wielding its large, two-handed sword with a single hand, swinging it around as if it were a twig while still maintaining the force of a two handed blow. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries. Unlike most Ice-Make constructs, the Ice-Make: Knight is able to fix and restore itself after being damaged or broken, in reflection to how much the user has healed. The user is capable of partially summoning any part of the Ice-Make: Knight on the fly for an instant surprise, as generally, fully summoning a Dynamic Ice-Make construct is particularly draining upon the user's magical power- only manifesting a portion of the being only costs a sliver of magical energy on the user's part.
 * Swordsmanship Specialist: The Ice-Make: Knight is shown to be a master of swordsmanship, being capable of utilizing the momentum of its blade in motion to execute wide swings while chaining together blows- its fighting style focuses on strong, concise strikes that yield heavy damage, while sacrificing speed for more defensive tactics; attacking viciously with large, slow, sweeping movements, creating an unstoppable force; the Ice-Make: Knight has great range on its attacks, which can give some characters great difficulty when trying to get in on the construct. In battle, the Ice-Make: Knight wields its blade with incredible prowess; the tremendous cutting power of the knight's sword strikes are capable of effortlessly slicing through magical barriers. Its precision is even able to cut off a lit candle's wick and keep it lit on the edge of its blade; as well as produce shockwaves from its strikes to intercept enemy attacks. The knight's swings have the potential to split the very earth with each swing, bringing mass devastation to every direction that the weapon lands- each of the knight's attacks is a fatal blow that needs to be blocked or dodged. With its Ice-Make: Sword, it is capable of launching waves of ice from the blade at its opponents with high speed and power, often taking enemies by surprise.
 *  (氷の造形魔法・大鷲 (アイス・メイク・イーグル), Aisu Meiku: Īguru lit. Ice Molding Magic: Sea Eagle): The user creates multiple ice eagles that fly through the air to strike the user's opponents. These eagles are capable of avoiding or dodging obstacles due to the dynamic nature of the Magic.
 *  (氷の造形魔法・白竜 (アイス・メイク・スノー・ドラゴン), Aisu Meiku: Sunō Doragon lit. Ice Molding Magic: White Dragon): The user flourishes an arm and creates an ice Dragon that rushes to its target and crushes it.

Ice-Make Unlimited Spells

 * Ice-Make Unlimited: Chaos Blade Dance (氷の造形魔法・限りない・一勢乱舞 (アイス・メイク・アンリミテド・カオス・ブレード・ダンス), Aisu Meiku Anrimiteddo: Kaosu Burēdo Dansu lit. Ice Molding Magic Eternal: One-Sided Chaotic Dance): Ice-Make Unlimited: Chaos Blade Dance is one of the most powerful Ice-Make spells in existence; it can be considered to a Slayer Magic's Secret Art. When performing Ice-Make Unlimited: Chaos Blade Dance, the user puts both hands behind their back, right on top of the left, in the usual Ice-Make stance, as ice begins to emit from their palm. With remarkable shaping speed, a vast amount of swords are created, all made of ice in various shapes and sizes. These weapons are connected by a large chain of ice that spirals around the user several times with the blades pointing outwards. The user then swings one arm forward and one backwards, sending the large chain of weapons towards the target, freezing the area around the target.
 * Ice-Make Unlimited: Embrace End (氷の造形魔法・限りない・煉獄氷夜 (アイス・メイク・アンリミテド・インブレイス・エンド), Aisu Meiku Anrimiteddo: Inbureisu Endo lit. Ice Molding Magic Eternal: Purgatory Ice Night): Ice-Make Unlimited: Embrace End is one of the most powerful Ice-Make spells in existence; it can be considered to a Slayer Magic's Secret Art. When performing Ice-Make Unlimited: Embrace End, the user puts both hands behind their back, right on top of the left, in the usual Ice-Make stance, as ice begins to emit from their palm; before forming a towering glacier made of bunched flower shapes which erupts immediately beneath a person's feet, completely encasing them in a prison of frigid ice that is nearly impossible to melt: though shattering it or cutting it is a different matter and one of the only known methods of escape. The tensile strength of the column is determined by its thickness and its steadiness by how well it has been braced. A well-braced and regular column, six feet in diameter at its base, is able to stay still toppling for about eighty-five feet in a fourty-mile per hour wind. And even in light of this, should the person be trapped completely swift outside help is required, lest they freeze to death. The only warning sign is the bunching together of cold air followed by the "tip" of the glacier rising from the ground; as the snow comes into contact with the opponent, ice flowers sprout all over their body, instantly trapping them in a pillar of ice. After about five seconds of freezing their opponent, the user then chants the name of the attack, causing the ice cage to shatter, killing the opponent on contact. Ice-Make Unlimited: Embrace End only makes contact if the opponent is on the ground; and it can break through defenses of all types.
 * HeimdallDS.jpgIce-Make Unlimited: Heimdall (氷の造形魔法・限りない・凍流星 (アイス・メイク・アンリミテド・ヘイムダル), Aisu Meiku Anrimiteddo: Heimudaru lit. Ice Molding Magic Eternal: Frozen Meteor): Heimdall is the strongest Ice-Make spell that Renee is in possession of; it is a two-part cold-based attack that can only be accessed in a similar manner to Iced Shell, resulting in a much higher quality ice. When unleashing Heimdall, the user bows down and points their hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a hail as the skies darken. From the center of the swirling formation, a glowing orb of ice begins to form, growing in size as the user draws in water from the atmosphere, whether it be the rain or in any body of it upwards; there, the user coats their magical energy around the water and compresses it to it's utmost limit, forming a casing around the water which then freezes instantly into the exact visage of a giant floating iceberg. From there, the user decompresses the magical energy casing to provide a rocket boost of sorts hurling it downwards the target of choice at high speeds; falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the iceberg is so large that it is extremely difficult to dodge it. The user can also summon another iceberg which will then collide with the first, ensuring that they crash into their intended destination. When the iceberg hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a wave of ice that freezes almost anything that comes into contact with it completely solid. The actual extent of the ice can stretch for miles and last for over a week. After impact, the iceberg dissipates into snow to prevent the risk of a tsunami. Since it deals physical damage, it is difficult for anyone to cancel. It also places a heavy strain on the user's body. Heimdall is a god from the Norse mythology.

Ice Devil Slayer Magic
Ice Devil Slayer Magic (氷の滅悪魔法, Kōri no Metsuaku Mahō) is a Caster Magic, Lost Magic, and lastly, a Slayer Magic of the Devil Slayer Magic Kind that grants the user absolute dominance over the element of ice, capable of manipulating it in any way that they wish. The Ice Devil Slayer Magic is activated by reducing the kinetic energy of their magical energy and reducing temperature to absolute zero, freezing it over, becoming ice; in addition, in order to assist, the user is capable of freezing molecules of moisture that hang in the air or by absorbing heat from the atmosphere; lastly, a master is capable of manipulating the water in the atmosphere and then halt the movements of the molecules that compose it while hardening it, turning it into ice in a matter of moments. In any case, the Ice Devil Slayer Magic enables the user to create and absorb the element of ice; capable of manifesting it in many forms beyond the norm; as it allows them to produce and control ice from any part of their body, which can be used in melee by the user saturating their body with ice-element magical energy, allowing them to transform their body into a makeshift weapon in order to enhance their hand-to-hand combat abilities; this is a unique feature of the Slayer Line. A testament to the strength of the ice created by this Magic is that Natsu, a Fire Dragon Slayer, was incapable of melting the ice and was later instantaneously frozen solid.

The generated ice can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a material consistency. The ice produced by the Ice Devil Slayer Magic is far colder than a standard one, with even the user’s body temperature being capable of freezing magma. Primarily, the Ice Devil Slayer Magic is used to freeze others in place or to create a sheen of ice over an intended target. The user can also use the Ice Devil Slayer Magic to summon gusts of super-cold air, with which they can use to hurl frozen objects (usually ice daggers) at specified targets. The user is also able to generate ice once even a single drop of water has been made contact with, or it has been touched by a single drop of water. The user is capable of harnessing the Ice Devil Slayer Magic to disable and immobilize enemies, freezing their bodies solid just by touching them, and threatening to shatter their fragile forms, and the ice can be formed into any object of their choosing: the only limitations are the user's own imagination, and the ambient air temperature which determines how long their ice sculpture will stay icy. The user does not have to hold the ice physically with their hands in order to shape it, as they can simply direct the waves of coldness they project in certain ways so as to create ice in the shape that they desire.

Thanks to this element, the user gains a certain constantly-activated supplementary power; the power to give the user extreme resistance to cold, however, unlike regular Ice Magic, the user is resistant to absolute zero. Just like any other elemental power, the Ice Devil Slayer Magic possesses a body transformation spell; as the user is capable of breaking themselves into their particular element to avoid damage from most physical attacks. Interestingly, the user is capable of making numerous hand gestures while harnessing the power of the Ice Devil Slayer Magic, to make it appear as if they can project ice directly from their fingertips. This is not necessary however, and is done mostly for theatrical effect. In addition, the user can consume external sources of ice to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of ice, due to their capability of nullifying ice-based attacks by sucking them in and eating them; the consumed ice also seems to possess a different "taste" according to its "quality"; the Ice Devil Slayer Magic is capable of easily devouring the ice of Ice Dragon Slayer Magic and Ice God Slayer Magic, being the strongest of the three.
 * Ice Devil's Rage (氷魔の激昂, Hyōma no Gekikō):
 * Ice Devil's Blizzard Claw (氷魔の吹雪爪, Hyōma no Fubukisō): Ice Devil's Blizzard Claw is a Ice Devil Slayer Magic technique; and widely considered to be this user's signature ability. When performing Ice Devil's Blizzard Claw, the user charges elemental magical energy within one of their arms and refines it, utilizing the Ice Devil Slayer Magic upon their arm in order to convert it into a large, jagged claw that is fearsome in appearance. This claw has immense cutting power; capable of cleaving through many materials; and the user can, with some excess ice, launch Ice Devil's Blizzard Claw in the form of a pillar of ice towards the opponent. However, it's deadliest aspect is when the user manages to cut the opponent with it, releasing hundreds of sharpened swords that flow forth from their claw, emitting a distinctive and intimidating howling sound upon generation. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend downwards when disturbed by the adversaries' magical energy, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles, ensuring that nothing is left standing; a beautiful geometric curtain of death. The attack, in any form, is so powerful that is capable of tearing through six buildings in a single blow.
 * Ice Devil Wing (氷魔翼, Hyōmayoku):
 * Freudenstachel (霧槍尖晶斬 (フロイデンシュタッヘル), Furoidenshutahheru, German for "Joyous Sting", and Japanese for "Mist Spear Tipped Crystal Slash"): Freudienstachel is a powerful Ice Magic spell. When harnessing the power of Freudenstachel, the user reduces the kinetic energy of eternano and reduces temperature to absolute zero, freezing it over, becoming ice; this is either done on a solid object or with air. In any case, upon freezing anything of the user's desire, the user shapes their target into a large, jagged, crystalline sword; which the user is capable of harnessing in a peculiar way—instead of for direct combat, it is used for transportation by leaping upon it; the sword moves at high speeds to the point that the user becomes a blur. When the user comes into contact with the opponent, it will knock them down if they are standing, and the jagged tip of the blade they are riding on is capable of piercing all sorts of Barrier Magic variants, with the sole exception of Wave. The first strike will freeze the opponent, but the second hit will cause the ice to immediately shatter as the user slides along the ground; in addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. When in motion, Freudenstachel is capable of trailing large amounts of ice in its wake, which can damage the opponent. The attack's actual threat lies within its fragility, as upon impact, it results in the production of numerous razor-sharp shards that descend downwards when disturbed by the adversaries' magical energy, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles, ensuring that nothing is left standing; a beautiful geometric curtain of death. At any moment, the user can leap off of their transportation and strike their foe, either downwards or overhead with tremendous force.
 * Human-Shaped Absolute Zero (人状の絶対零度, ''Hitojō no Zettaireido"): This spell is an Ice Magic spell which doesn't emit ice, but rather, it brings the body of the user to a temperature below zero. The spell, in actuality, is simply an arm which allows the freezing range to increase. Essentially, it momentarily kills the user's body by controlling and regulating the flow of their eternano with Ice Magic—all of the molecules inside of the user's body become stopped, as everything regarding magical attack is defended against on the surface. The user's blood becomes frozen in place, as it does not even flow out of any open wounds; and the water inside the ground that the user's feet touch freeze up completely, forming an earthquake of ice of sorts; freezing everything going on for several meters, in a similar manner to that of Ice-Make: Floor. As the user exerts the power even more, the user becomes virtually indestructible, allowing their body to reform if it is shattered through rare, immense force. The user is able to use the moisture in the air to form spikes, shields and attach other extra appendages to their body; and they have a virtually unlimited supply of moisture since it is always present in the surrounding air or environment. Even desert air has sufficient moisture content for the user to make temporary practical use of; however, the mental effort needed to employ the spell under these circumstances could eventually fatigue the user and render the spell temporarily dysfunctional. This spell is only enhanced through harnessing the user's Magical Aura as a medium; enhancing the range and power of the Magical Aura enormously while not changing the user's physical body too much. Essentially, in the beginning, it'd be an uncontrollable wave of freezing everything without remorse.
 * Combination Spell: Frostfackel (合呪・凍炎 (フロストファッケル), Aiju: Furosutofakkeru lit. Combination Spell: Frozen Flame, German for Freezing Torch): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. The Combination Spell known as Frostfackel is a fusion between Fire Magic and Ice Magic. By condensing stray eternano upon her hand, her hand becomes charged and immersed in power. In an instant, the layer of gases which surrounds Marta when using Ice Magic normally attaches itself to the eternano, bringing their temperature down to absolute zero and freezing them; but adding Fire Magic into the mixture, it forms as methanol, causing the ice to take the appearance of burning with boric acid, causing a brilliant green flame. Marta releases the fire and ice in the form of several dozen clusters of burning green ice in the form of jagged spheres which shoot towards her foe at high speeds; these burning ice clusters go berserk, before homing in upon the user's foe in a similar manner to heat seeking missiles, all with the intent of bombarding them all at once. The burning ice clusters possess incredible strength, as their refined edges enable them to tear through obstructions in their way of the foe as if they were nothing. Upon impact, they shatter and release the flaming icicles that they are composed of towards their target, with little to no time to evade because of the close-range. As they travel through the air, launching at Marta's foe, the burning ice clusters erode everything they touch with frightening ease, though by doing this, the scales begin to decrease in size; however, by becoming smaller, it's speed is increased drastically, but it becomes slightly weaker the longer it travels. Despite all of this, Frostfackel remains extremely powerful, and it is said that it will chase Marta's foe down until the ends of the earth.
 * Devil Slayer's Secret Art (滅悪奥義, Metsuaku Ōgi): The strongest techniques of a Devil Slayer.
 * HeimdallDS.jpgHeimdall (凍流星 (ヘイムダル), Heimudaru lit. Frozen Meteor): Heimdall is the strongest Devil Slayer's Secret Art of the Ice Devil Slayer Magic; it is a two-part cold-based attack; when unleashing Heimdall, the user bows down and points their hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a hail as the skies darken. From the center of the swirling formation, a glowing orb of ice begins to form, growing in size as the user draws in water from the atmosphere, whether it be the rain or in any body of it upwards; there, the user coats their magical energy around the water and compresses it to it's utmost limit, forming a casing around the water which then freezes instantly into the exact visage of a giant floating iceberg. From there, the user decompresses the magical energy casing to provide a rocket boost of sorts hurling it downwards the target of choice at high speeds; falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the iceberg is so large that it is extremely difficult to dodge it. The user can also summon another iceberg which will then collide with the first, ensuring that they crash into their intended destination. When the iceberg hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a wave of ice that freezes almost anything that comes into contact with it completely solid. The actual extent of the ice can stretch for miles and last for over a week. After impact, the iceberg dissipates into snow to prevent the risk of a tsunami. Since it deals physical damage, it is difficult for anyone to cancel. It also places a heavy strain on the user's body. Heimdall is a god from the Norse mythology.
 * Celsius Cross Trigger (零と雫の霧雪（セルシウス・クロス・トリガー）, Serushiusu Kurosu Torigā lit. Absolute Zero Fog Snowdrop): Celsius Cross Trigger is a powerful high-ranked Ice Magic spell which is akin to an ice-elemental version of Abyss Break; and as such, it is only being capable of utilized by the absolute strongest of ice mages—and as such, it is classified as forbidden to use, unless one's own life depends upon it. When beginning to cast Celsius Cross Trigger, the user must first form a stance which will then cause a large Magic circle to open beneath their feet; doing so draws in any and all water from the atmosphere which is condensed upon their magic seal—as if by a mere reaction, the water is converted into ice around them—this is gathered around their hands, as four magical glyphs manifest at the user's sides; converging the vapor in the atmosphere into the magical glyphs before focusing and reducing the temperature of the vapor to absolute zero; the user then throws their arms forward, causing the energies in the five glyphs to erupt into a powerful stream of ice that glows many a colour similar to an Aurora Borealis; the release of the attack reduces the temperature down to absolute zero temperatures (−273.15 °C). At such extreme temperatures, events which do not normally occur in nature begin to happen, such as breakdowns on atomic level and super conductivity. For a mage, lowering temperature may seem to be a simple enough operation, but to so completely bypass the Laws of Thermodynamics as this spell does, requires an incredible amount of magical ability. Celsius Cross Trigger is able to cancel any type of other ice attack while continuing to hit the opponent; and it is able to produce gusts of cold degrees below absolute zero, as well as coat objects in a block of ice, create similar-looking constructs or encase opponents in a frosty 'cocoon'. As the ice beam travels towards their opponent, it freezes anything that it touches, finally impacting with enough effect in order to freeze the opponent solid for a few moments. This attack is capable of delivering mass devastation and freezing anything it touches; it is basically an enormous blast of aurora that is even able to freeze the magical particles in the air and the opponent's soul for a time, making it akin to a limited use Iced Shell without the drawbacks. When opposing an attack of similar power, it will not only double or multiply, but increase infinitely; meaning that eventually, Blasting Freezer will overpower the opposing spell and blast the foe to smithereens through sheer power. The sheer magical output released by Celsius Cross Trigger is capable of withering the skin, muscle and tissue of any being of pure evil to a quivering mess. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack.

Trivia

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