User:Nearó Unlimited/Magic and Items

Magic and Items
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Gold; color:Blue"| (Old) Berserker's Rage

The Berserker's Rage(狂戦士の怒り Bāsākā no ikari) is the signature magic and the greatest power of Amnusha Maharathi. However, it is neither an offensive type nor a defnesive type of magic, but it is the strongest supportive type of magic of all. The sole purpose of this magic is to convert the rage and anger of the Caster into magic, which means the angrier the caster gets, the stronger the caster will become. However, if the caster uses this magic over its limit, he or she will be engulfed by the magic itself, consumed by hatred and anger, becoming a mindless beast, only desire for destruction.

Description
The powers and abilities of the Berserker's Rage is based on the emotions of the caster himself. This magic is somehow "useless" when Amnusha is in a calm state, granting him only his original strength. The Berserker's Rage signifies that Amnusha's strength is proportionate to his level of rage and anger, making him even stronger than anyone out of all the members of God Hand. By increasing his wrath, and with his magic powers increasing, he can use his sacred spirit magic to its fullest potential , giving him the title of "the Destructor"(デストラクター Desutorakutā). It allows Amnusha to build up and constanty increasing his magic powers to what could be nearly insurmountable levels the more rage he builds up, but it's uncertained. This is shown that his magic powers were increased beyond his own limit, making Amnusha a force to be reckoned with.

With the magic powers increased by the Berserker's rage, both physical strength and speed of Amnusha's will be enhanced as well, including his reflexes. On the other hand, his durability is not as high as that of other characters like Gaiseric's or Jecht's, as in many battles, Amnusha sustained immense damage, usually involving the destruction of his arms, since they were replaced by lacryma enhanced mechanic arms. The only flaw of this magic is that it is too much for the caster to contain, not even the caster can control it completely. Hence, it always results in Amnusha being consumed by the powers of the magic or nearly die from using it.

There is a side effect when the caster utilizes this magic over the his limit. When one overuses this magic beyond his own limit, he will be turned into a state where they are consumed by the powers of the Berserker's Rage, called the "Demon of Wrath"(怒りの鬼 Ikari no oni).This form of Amnusha is the sundered state of the Berserker's Rage, Amnusha is unable to differentiate friend or foe while in this state, he simply becomes a mindless berserker, that only desires for destruction. While in this state, Amnusha is unable to utilize Sacred Spirit magic, since his mind is no longer conscious. This makes the Berserker's Rage a double-edged sword for Amnusha, it's both a liability and an asset to the caster himself. There were three occasions where Amnusha was consumed by its own power, and also being defeated in one of them, due to his inability to control his anger.

Due to his incapability to control the powers of the berserker's Rage, Amnusha was placed a magical device on his heart to restrict the limits and the powers of his magic. Should his anger reaches its peak or beyond, the Restrictor will act as a kill switch and deliver a lethal destructive damage to his heart, calming his emotional state and returning to his original form. {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Gold; color:Blue"| (New) Berserker's Rage
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Seperate Elements -

Description
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Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Gold; color:Blue"| Field of Honour Field of Honour (名誉のフィールド Meiyo no fīrudo): is a Magic Item used by the Atosaki to create a field which restricts ones actions.
 * Remade by: Nearó
 * Permission Granted by: Perchan
 * Previous Owner: Vergilheartnet
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Description
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Abilities
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Trivia
- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Red Cape Armor Red Cape Armor (赤いマントの鎧 Akai manto no Yoroi): Normal Armor - Wields a pair of Great Swords made from Black Steel.
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- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Skull Armor Skull Armor (頭蓋骨の鎧 Zugaikotsu no Yoroi): The user will no longer be able to feel Pain. Uses one of the Great Sword from Black Steel.
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- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Velocity Armor Velocity Armor (速度の鎧 Sokudo no Yoroi): Speed, Flight, maybe something more...
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- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Liberation Armor Liberation Armor (解放の鎧 Kaihō no Yoroi): Releases Magical Energy from his Blade when swung.
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Trivia
- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Animi Motus
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Animi Motus (喜怒哀楽 Kidoairaku, lit, Emotion): is a Curse that feeds off the negative emotions of the demon's surrounding, causing it to boil to the point of creating a creature suitable to that emotion.

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Whisper's Curse
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Whisper's Curse (ささやきます呪い Sasayakimasus noroi): is a Curse that lets the demon communicate and deceive several individuals mentally and even separately in the form of demonic whispers, the voice of someone else or even the voice of the intended target.

Description
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Trivia
- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Lucid Dream
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Lucid Dream (明快な夢 Meikaina yume): is a Curse that creates false images by feeding the targets illusive suggestions that tricks them into believing that they're experiencing physical or mentall events.

Trivia
- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Evello
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Evello (引き抜く Hikinuku, lit, Extract): is a Curse that allows the demon to both extract and transfer information between two individuals.

Description
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Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Hope Hope (光明 Kōmyō): is a used by the members of Purgatory that serves two purposes, the first being that it allows their leader to perform several features amongst them, even should they be continents apart from one another, and the second is making them able to record and store negative emotions within their surrounding for later usage.
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Trivia
- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Courier
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Kūrie (クーリエ, literally "Courier"): is a that serves as a messenger and transporter for mages as a way to deliver both letters and objects through long distances. The item takes the form of a mechanical raven and is a relatively new invention that was created and designed by Cleopatra Atosaki.

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Emerald Ring
 * The author got the idea and images from the series Mahoutsukai no Yome.
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Emerald Ring エメラルドリング Emerarudoringu):

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Gold; color:Blue"| (Old) Berserker's Rage
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White Phoenix Slayer Magic (白の滅鵬魔法 Haku no Metsuchō Mahō), otherwise known better as Light Phoenix Slayer (光の滅鳳凰魔法 Hikari no Metsuhōō Mahō), is a type of Caster Magic, Lost Magic, Slayer Magic, and Phoenix Slayer Magic that allows the user to incorporate, manipulate and absorb the element of light in order to match up to and defeat mythical beings known as a phoenix.

This magic has so far only been taught to the First Generation Phoenix Slayer, Nero Atosaki, by the White Phoenix, Lislorem (白鳳凰・リイスロラム Shirohōō, Riisuroramu).

Description
White Phoenix Slayer Magic is, as it was stated in the above, a form of Phoenix Slayer Magic that provides the user with the absolute dominance its respective element, which in this case comes in the form of the photon particles that makes up the element known as light. Similar to that of the Dragon Slayer Magic, White Phoenix Slayer Magic can be attained in two ways, either by being taught by the creature itself, which in this case would be from the White Phoenix, Lislorem (白鳳凰・リイスロラム Shirohōō, Riisuroramu), or they'll have to get their hands on a rare and extremely expensive Lacrima known as a Hōō no Lacrima (鳳凰の魔水晶ホーオー・ノー・ラクリマ Hōō no Rakurima lit. Magic Crystal of Phoenixes), effectively making the former to be known as a First Generation Phoenix Slayer while the latter are known as a Second Generation Phoenix Slayer. The only known user of this magic so far is the First Generation Phoenix Slayer Nero Atosaki. Being a Phoenix Slayer also means undergoing through changes to the user's body in order to transform their physiology into that of the creature they're ultimately taught to destroy. This includes changes to their Magic Origin that causes it to become a mixture between a Phoenix's Magic Origin and the human's own Magic Origin, making it possess traits of the former but the arcane storage capacity of the latter, this also causes the user to adapt unique physical traits like so many other slayer's does from their respective teacher's in the form of enhanced senses and abilities.

These traits include's having an enhanced sense of smell, hearing and eyesight to the point of being able to pin-point and track almost anyone, even if they were to be several kilometres away from the user themselves. They're also able to access high-speed flight, and perhaps the most spectacular thing known among all different types of Slayer Magic, the ability to perform high-speed regeneration by recreating lost or damaged tissues, organs and limbs, this even extends to the point of being able to perform a spell which allows the user to cheat death once a week. A Phoenix Slayer is also capable of rendering their bodies completely immune to physical contact by incorporating their elemental with their body. (TBC)

Once a user has been taught to use their respective element, it'll not only be superior to all other forms of Light Magic but of that produced by a of the same element, they'll have the ability to defeat and even killing these mythical creatures. (TBC)

Advanced Spells
Phoenix Slayer's Secret Arts (滅鵬奥義 Metsubō Ōgi):

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Spell Names
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NOTICE
'''1. THIS WOULD BE FOR WHEN MARKING AN OPPONENT, ESSENTIALLY CREATING THE "TARGET". SPELLS, PROJECTILES AND THE ENVIORMENT CAN BE MANIPULATED FREELY WITHOUT THE NEED TO MARK THEM.'''

2. PERFORMING THE SPELLS THAT CREATES THESE MARKS SHOULDN'T BE A HARD FEAT, AND EVEN LESS IN TERMS OF HOW MUCH IT "COSTS" TO USE IT IN TERMS OF MAGICAL POWER

Basic Spells
Alt-A (アルト・A Aruto A): is one of the first and essential spells that a Mandatum Mage has to learn and perfect in order to have a chance of mastering even the basics of this magic, Alt-A will allow the caster to select, or "Toggle", a target with a seal. With this seal, the user will be able to coordinate their vast arsenal of spells towards or around this target. In order to cast it, the user must first concentrate intently as they gather their magical powers to the point of releasing it, this often referred to as the "search sequence", in the shape of a circle over the area surrounding the user, stretching outwards with the caster in the centre. Once this is done, all who inhabit this circle will be able to be marked, this effect will last for over six hours (TOO LONG? Heh) after they've been struck. This can be used as way to either initiate or threaten their opponent to a battle, being marked by the seal means that all the caster's spells will focus on this target, meaning that the former can be used to target their opponent before casting their spells, or they could prepare their spells beforehand and once they've selected their target, all of the spells that were created will be sent off immediately to affect them. This has also been commonly utilised by talented user's as a way to threaten a person by simply marking them, revealing that they might just end up being bombarded with spells at any moment. When using this magic, the caster will be able to increase the amount of people that they can mark depending on their knowledge and talent for this magic. (WE MIGHT NEED A LIMIT HERE GUY)

Alt-B (アルト・B Aruto B): is the second magic spell from which a Mandatum Mage can learn to easily switch between his targets, once given the command, the seal that was made through the Alt-A spell and used to mark the caster's respective opponent, will change to another target of the mage's own choosing. This can be done to any person or object that was "hit" by the magic release that was made by the previous spell, making each and every one of these people or objects able to have the seal or seals switched to them when casting Alt-B. In order to perform this feat, the caster will simply have to reach out their hand towards their currently marked target while it's clenched, expect for their index and middle fingers which would be pointing outwards, and then drag their hand in any direction or speed until it's pointed at their new target and thus marking them. Not only will this allow the user to easily switch in the middle of a fight, but it'll also make the caster able to change the direction of where the spells are headed as soon as this spell is cast, ultimately making it possible to change the direction of a flying projectile in mid-flight or action.

CTRL-A (コントロール・A Kontorōru A): is the third and final Mandatum Magic spell that'll effectively allow the user to mark all their surrounding opponents, making them every one of them a target for the spell's that the user can create. The spell itself is simple to perform as the caster must, similar to that of when performing Alt-B, reach out their hands with their palms open and then spread them out, one towards each side of their body, effectively causing all the people that were affected by the "search sequence" to become marked. (TBC)


 * CTRL-B (コントロール・B Kontorōru B): (Bold) Could be used to Empower a certain spell, speed or power maybe?
 * CTRL-C (コントロール・C Kontorōru C): (Copy) Makes the user able to effectively replicate the spell that was previously cast by the marked target, this spell will cost the same as is it did for the one who cast it and it may not exceed the magic potential of the user that copied the spell.
 * CTRL-D (コントロール・D Kontorōru D): (Clear All Data) Can be some sort of shockwave that will extremely weaken and even kill people around the user in a certain distance. - Guy
 * CTRL-F (コントロール・F Kontorōru F): (Find) This would allow the user to cause the marked target's magic powers to shine like a beacon, effectively revealing their position. (?)
 * CTRL-R (コントロール・R Kontorōru R): (Replace) Makes the user able to completely switch the position of two objects, people or even spells. Potentially making the user able to really cause some havoc or save fellow teammates.
 * CTRL-S (コントロール・S Kontorōru S): (Save) No idea atm.
 * CTRL-V (コントロール・V Kontorōru V): (Paste) -||-
 * CTRL-Y (コントロール・Y Kontorōru Y): (Redo) -||-
 * CTRL-Z (コントロール・Z Kontorōru Z): (Undo) Heal?

Advanced Spells

 * Alt-F4 アルト・F4 Aruto F4): Very similar to that of CTRL-ALT-DELETE but instead of magical projectiles, it'll instead dispell all the marked targets.
 * CTRL-ALT-DELETE (コントロール・アルト・の削除 Kontorōru aruto no sakujo): Targets all units besides the user on the field and fire down huge magical projectiles from the air and such for every target there is. - Guy
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