Mental Magic



Mental Magic is a form of psionic arts that are similar to, but distinct from, arcane and divine magic. It is manifested purely by mental discipline or in rare cases, through genetic means.

Description
Mental magic stems from one's mind instead of their body usually drawing upon either internal or external sources of energy and casting spells that induce effects beyond one's imagination. Depending on the mental capacity of the user, these mental magic can offer unique adaptability to the user's situation by weaving magical energies that can inspire, manipulate, or instill metaphysical effects in their enemies, allies, and/or themselves.

Mantras
Mantras are support-type of mental magic which must be prepared before use. This offset of long preparation time is rewarded with sequential effects which can be activated instantly and even in a middle of another action. Mantras can be prepared before battle and then used freely, even in the middle of other actions without interrupting them. Casting or readying of a mantra refers to preparing or "charging" it, while actually triggering the effects of the mantra is referred to as activating them. Generally, mantras have 2¾ seconds to prepare and cannot go any lower by other mantras' effects.

Clairsentience
Clairsentience spells enable the user to learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. They include precognition and remote viewing.

Metacreativity
Metacreativity spells create objects, creatures, or some form of matter. Creatures a user creates usually, but not always, obey their creator's commands. Creating a static object is 100% more controllable than one of being a dynamic-type of metacreativity.

Psychokinesis
Psychokinesis spells manipulate enemies' energy or tap the power of the mind to produce a desired end. Many of these spells produce spectacular effects such as moving, melting, transforming, or blasting effects usually inflicting unique negative status effects and/or damage-over-time effects.

Psychometabolism
Psychometabolism spells change one, many, or all-at-once objects' attributes or properties. These spells are useful in terms of inducing immunity, damage reduction, or damage absorption to certain hostile effects due to a "change of nature."

Psychoportation
Psychoportation spells have the capability of moving one, many, or all-at-once objects through space and time; at times, even breaking the natural or divine laws to travel into an unknown location.

Telepathy
Telepathy spells enables the user to spy upon one, many, or all-at-once objects. It can also have the capability of affecting the minds of others by influencing or controlling their behavior.