Gul

Gul (黄色 Kiiro) is a mage originally born in the foreign country Mys but travelled to the land of Ishgar in hopes that he may learn how to control his special Dragon Slayer Magic, Light Dragon Slayer Magic variant which he recieved after getting a strange lacrima implanted into him for scientific study by the Mystan Government, the dominating force in the whole empire of the continent. Having been introduced to the Lost magic of Dragon Slaying by the time he reached Ishgar, Gul was very much a novice to the Caster magic and so seeked help from many other Dragon Slayers on how to be able to preform it, which he mostly tried to search for those that share his variant where he may learn with the proper techniques associated with his magic, always looking to improve his skills everyday. From a couple of years he has only learnt Light Dragon Slayer Magic, he has shown from his focus on just one magic type he has grown exponentially more capable with his skills as he has soon grown out of the early stages of the Dragon Slayer phase and now is reaching to learn from the best in hopes that he may succeed them in power.

Always willing to learn from his teachers Gul loves the experience of learning something new as well as being able to use the school outside of education and even learn to empower it so that it may exceed suh power from his current Dragon Slayer masters which he learns new techniques from. However, most of the magic techniques and spells that Gul has equipped, utelised and even configured were mostly taught to him by a more expert Light Dragon Slayer, Theia Zhulong who had taken Gul under her wing of guidance after he had constantly begged her to learn under her methods, which he had recieved due to casuing complete irratation expressed by the terrifying Dragon Slayer. Still even being taught by Theia, Gul tries his best to master the skills taught to him by his teacher and even wishes to try and attempt at exceeding her power which he knows will take ages before he can clearly accomplish such a task. Relying not only on his powerful magic but as well as brute strength and a healthy body Gul is an accomplished athlete with much more to give due to his intense trainings and schedules that Gul does throughout the week that involve some of the most ridiculous cycles that not even the strongest mages on earth Land could handle themselves.

Valuing and incorporating into his nature the aspects of "Power, experience and companionship", Gul has lived by these terms since he had arrived from Ishgar after having spent most of his time working under the House of Hogi, the royal family that controls the government where he comes from. Now free to do as he wishes Gul has been with many small communities of mages that arn't even recognised by some of the lowest of guilds, keeping his identity secret until the time he seeks to join one of the higher ups. Gul's value for companionship has led him to make new friends in the continent of Ishgar and values them with his upmost respect, though however Gul's companionship of the House of Hogi still exists and being that they were the first ever to call on his existence Gul has respected them the most. Always ready to serve the Hogi brother and sister at whatever time Gul will always try his best to defend them no matter what side they are on though it will seem a problem must they be opposing one another to which Gul will choose the eldest brother Mago due to his extreme power and capablitiy to preform grand and entertaining feats that Gul has admired since serving the household.

Referred to as Star Boy (スターボーイ Sutābōih) due to his bright gold locks Gul is the opposite to his black haired associates although does somehow relate to his master Theia, though Gul constantly puts down any sort of questioning to if blood relation. His unique spells that he has attained and practised over the years of the lost magic have made him exceptionally known in his part of Ishgar due to his kindness and support that he gives to the people and will do anything to defend them from incoming hostilities which he is mostly able to settle down with the help of occasional friends that somehow make their way to Gul. Very soon to master the art Gul is determined and devouted to mastering Light Dragon Slayer and so wishes that once he has mastered the art move onto another Dragon Slayer variant, hoping to become one of the most powerful beings in this world as well as become the greatest Dragon Slayer to ever live, as to what was to be a harmless experiment of a young boy by the government would turn into a full on journey in order to become one of the most dangerous beings to ever live.

Appearance
Though Gul is just in the early years of his twenties his physcial appearance resmbles that of a younger adult such as seventeen to nineteen which he is often teased about of often be his fellow mages, with some even saying that he resembles one of younger years. This is due to the many innocent and young features that Gul had had not matured out of which he uses to his advantage, using his appearance of a younger child which helps with unsuspecting targets who realise that his power and strength is something that cannot be wielded by such a mere youngling. With soft light skin that can shine in the brightest of days as if he was glowing, Gul has many scars and bruises from the travels he has over Ishgar, with many battle scars and unhealed wounds, Gul is almost never seen without damage which shows how much Gul falls into battle as a result for his want for experience. His innocent smile is yet another thing that people love about Gul, as his cheery smile never ceases to annoy people as he is always seen without a smile, making it very enjoyable and happy to be around Gul as he literally lightens up people's day around him. But beyond all them, the most prominent feature of his identity is his large locks of golden hair that shimmer alongside the golden rays of the sun as they flow in the wind, as if it was a large yellow flame that flickered along the passing breeze as it moved alongside the winds. This bright and intense yellow hair of his can be bigger than his head as it acts as sort of a large hood and is extremely dense, making it very resistant against the elements of nature due to how big it is as it reaches past his hin and down or even below his shoulders if need be.

His normal attire consists of a large plain, cream coloured robe that hangs down just above the ankles to show the bandage wrappings that Gul has applied to his calves for better movement and pressure to his legs, which he believes might give his leg power an extra kick in their damage. On his feet he has no need for socks because he mostly walks around barefoot whenever in the wildnerness being it Ishgar or Mys, though when Gul is travelling around the city he does wear infact light brown leather shoes with sort of a blunt tip with a levered heel which gives Gul some more height to prove that he is no child, something that he is very conscious on. Still on the topic of the robe Gul's sleeves reach down to his hands nearly concealing his whole hand when by his side and on the ends of these sleeves is the tattered mateial that had used to be clean ends that had been coloured with some of the brightest purple that some people have ever seen, though it is now fgona due to the power of Gul's Light Dragon Slayer Magic burning off the edges of his sleeves as they were too close to his hands. The last remanent of his orange design on his robes are the material that has been stitched to the inner edges of the robe as they are seen lining the edges as they show what the sleeve's tips might've looked like before getting burnt off with the magic. He also wears a dark belt around his waist to keep the robe of his from falling to low to the point where he might trip over the ends and become vuonerable to the enemy, something that Gul doesn't wish to do and so the middle part of his long robe is heavily creased due to the tightness of the leather belt around his waist combined with the constant moving that Gul does as a mage, especially when during combat.

The most notable thing of his outfit is on the outside of his robe as it is worn over the top of his clothing which are the brightest and most colourful pieces of attire that Gul wishes to wear over his nromal, though these details of his outfit never really change as he has grown heavily fond of these items because of how they look and how of course he was able to attain them. Gul has a thing for green scarves around his body as he has a keen eye for scarfs of many kind, though shows he is more closer to greenn than any other scarf on the market, usually wearing long scarfs that he wears around his neck in order to use for colder tempreatures and enviornments to smaller scarves made out of lighter material which he also mostly uses for wearing arpund his head in order to keep his marvelous gold locks out of his eyes as they prove to be a large liability during combat, giving Gul the chance to see clearly when combating his opponents. Whenever recieving any type of wound that should be immediatly covered no matter the katerial, Gul is willing to sacrifice the love for scarfs to instantly cover these wounds, as he uses the scarfs as make-shift bandages which he utelises as such in order to prevent constant bleeding as well as the escape of blood, which always stain his scarfs no matter what. But the biggest thing he wears on his body is the very noticable large prange coat that he wears everyday as it never seems to get worn out. As a short sleeve coat to display the battle experience that Gul's sleeves have done through to show damage of material and wearing out of the clothing as a display of his expertise with magic, which is just an exaggeration of how good Gul really is with magic. Diamond shapes that line the edges of the inner sides of his coat are very noticable due to how tribal and regal they look as the red and orange colours combined with his golden locks makes it looks as though Gul himself is a walking flame, something that shows up when using his Light Magic to speed towards his opponents as the colours unite together from the speed.

There are definitely more outfits that Gul wears other than his normal attire as he is not limited to the clothes that he brought from Mys alongside him, which he wears to different occassions such as how Mago has a special suit for different events and gatherings he hosts or is invited to. Though many of these changes arn't too massive and special they are sometimes devoted to different situations that Gul finds himself going to and therefore needs to think about the way he looks in order to leave an impression on the people he would meet up there. Small changes such as using different coloured scarfs and/or wearing them on different areas of the body such as his wrists and ankes, or even wearing small or large golden earings that have small blue crystals hanging off the bottom of the large medallions can be counted as a small change to his appearance, though big changes can affect the way that Gul is capable with his magic spells. Since movement is a crucial need for one to be able to combat properly as well as the speed of that movement, Gul needs to think about how light his clothes are to be aswell as how much movement can this outfit restrict and limit him to, as Gul always needs to be ready for combat no matter the place. One of these freely moveable outfits is one he uses to train and manoeuvre out in the wilderness of the world, which is composed of a white undershirt with long clean sleeves that he wears underneath a natural green tunic with short sleeves to display the undershirt's sleeves. Along with wearing plain white pants as well as no sign and presence of shoes on his feet Gul wears a necklace that sort of resembles his earings though this time wears it with red beads that shine brightly in the glimmer of the sun around the string the keep it on his neck as well as having red crystals that hang from underneath it instead of blue like the ear piercings. His hair is also free during this state of attire whoch he uses to enhance his training so that he can train without the need for sight as his hair acts as a blindfold, and also uses a plain white scarf which he uses and ties around his waist.

Personality
When Gul is with the right people he opens up a side that no normal person on Earth Land is able to experience as there are only few people on the world that Gul can consider his friend, and to friends Gul shows a side of gratitude and loyalty as well as extreme kindness whoch is something of the opposite to how he truly behaves when dealing with the common people around him. This side of Gul is rarely seen and is definitely not to be taken granted for as it takes time for him to build a bond with someone and give them his trust as a friend as the first time being in Ishgar, Gul found many of the residents here to be sketchy and dodgy at most times which is how he began to percieve the population of Ishgar as, though this can easily be broken through if one can show how trustworthy and friendly as well as being real to Gul. When Gul is around his friends his behaviour changes drastically as he switches to an undying loyalty unless those who are his friends show a suspicious behaviour that may not seem very trustworthy for Gul, which makes him very uneasy about and starts beginning to think up exaggerated ideas just for the smallest bit of detail that is out of place. He will fight to the very end in order to keep his friends safe and will do whatever he can to make sure that they are safe from danger, even to put his own life on the line just so he knows that they will be safe and keeping the thought till the time that he passes. Gul is extremely serious about companionship and will work on cooperation and teamwork to get a job done as he sees that living depends on how well and good you're relationship is to other people as there will be more there for you to support and there to support you.

The normal folk of the lands Gul can seem to be very selfish as well as arrogant due to being extremely confident and faithful to his skills as a mage, which is known to be very irritating to other mages that happen to come by Gul, which is looked down upon by honourable mages. Gul always looks for a fight no matter how big the opponent or how small they may be Gul will not be scared off so easily unless he knows full well the extent of one's powers that exceeds his own whoch in a way does scare him as he is fullu acknowledging what the opponent is capable of doing on him. He can also be very childish when dealing with situations and refuse to listen to those that know better than him, gaining an aspect of ignorance to the wellbeing of others as he practically doesn't care about other people around him. His pride is another thing about him that people don't shine broght lights as Gul is too proud of his relation to the House of Hogi family as well as the brother and sister who reside in the land who he deeply cares for and respects with from the bottom of his heart, as not even the Magic Council or Wizard Saints could get this type of behaviour from. Though speaking of the Magic Council, Gul has positive views on the subject of Anarchy even though having served under the family of an emperor and also being good friends with a member of the Magic Council, Gul believes and dreams a world without control just as how it was before and wants to try and renew the world into such a way that he can live in a place that shares his thoughts and ideals of without governmental figures. However this aspect of his beliefs and opinions have not made him quite the target yet as he has not commited any action in supporting these views and thoughts of how the world should be, unlike other rebels and criminals that have actually taken action in order to bring their ideal world to existence.

Gul is always annoyed when someone refers to him as a child, which actually brings him to the point where he can get a little violent and angry just because of a small word or referral, but not actually to the point where he might kill someone because of it cause he knows that is just too far for someone to do that. He is extreemly conscious about his looks and tries to act and look as mature as he can be to overcome the childish appearance that he was so cursed to bear for his life as he tries so hard. From using long words to drinking large amounts of beer aswell as smoking cigarretes, all of which Gul can handle by himself without medical help and advice, these actions can be quite distasteful as well as shocking to many as he regularly participates in drinking competitions involving other alcohol loving mages that accept the request for a drinking spar, which Gul can seem to look as if he's winning. He also has a huge love for scarfs which he always wears on his body as well as keep it on his person at all times no matter the outfit, making it a prime feature of his attire no matter how detailed the other articles of clothing may be. From lomg scarfs to short scarfs, plan scarfs to detailed scarfs, thin scarfs to thick scarfs it doesn't matter what kind of scarf because Gul always has every type of scarf ready for any type of situation that he might find himself in. To support his love for scarfs Gul uses them for a variety of purposes such as ropes, bandages to keep blood flow, blindfolds, restraints, as well as forming a collection of scarfs to resemble other things there is nothing Gul can't do with the power and capabilities of his many scarfs all of which are somehow able to fit in his pockets which never seem to show the existence of such material.

In combat there are different way to how Gul can respond to violence that may come his way which all depend on the mood that he is in, as emotions in a fight can greatly affect a mage's capability and power with their attacks as shown over the years of fighting and training that gul has experienced. In much calmer times such as positive feelings or when battling someone who is clearly much weaker to Gul in terms of power and mentality, Gul is laid back and cocky when fighting as he fights almost effortlessly as he counters and reflects his opponent's attacks without the need for dodging them due to how lower skilled they are compared to the Light Dragon Slayer, though this is actually a prime weakness that all mages fighting him in this state of mind should use to their advantage. Gul is arrogant and ignorant so when one must battle him should use surprising attacks when Gul is out in the open, though to beat him during this they must show him that he is weak and therefore take in hits to convey that they are human and they can feel pain, something that Gul despises in a sentient being. When going through negative emotions such as anger and sadness, Gul gets more extreme with his attacks and his power becomes alot more intense thanks to this, as now he becomes more sadistic, violent and animalistic as he attacks with flurries of attacks that are composed of full powered strikes that he sends to the opponent's way, as nothing there is able to hold him back. Gul isn't afraid to kill and therefore makes him very dangerous as the only way to make sure he is disabled from the thought is to return the killing idea or knock him out long enough for one to escape.

Magic Abilities
Light Dragon Slayer Magic (光の滅竜魔法 Kō no Metsuryū Mahō) is variant of the powerful Dragon Slayer Magic as well as being a form of Lost Magic which is also another Caster Magic that utilises the aspects and the elements of Light Magic within it's spells in order to match the great power of the legendary avian reptilian species of the Dragons, beasts that had ruled over the lands back in the old days, in order to devastatingly damage them or if possible slaughter them. This form of Dragon Slayer Magic involves the mage utilising and empowering their ethernano magic particles within them to mimic the spells that dragons had used to dominate the world, effectively matching their skill to the dragons as many of these attacks when done correctly at the right time can prove to be quite deadly, leaving grievous damages on a human body due to the power the attacks hold within them. Since this magic gathers power from the use of Light Magic's elements, positive feelings are the power source for all of Light Dragon Slayer attacks such as happiness, love, compassion, excitement, etc. But even though Dragon Slayer Magic involves the consumption of physical materials in order to power up these attacks, with Fire Dragon Slayers eating fire, Metal Dragon Slayers eating metal, etc. Light Dragon Slayer Magic users still can get this power though with their main source of power they consume it through absorbing the Light energy from positive emotions of others as they can "eat" the energy just by standing next to someone who would be currently under the experience of positive emotions. After months of training and intense drills under his mentor Theia Zhulong, Gul has become very capable in the art as it is the only magic that he has focused on since ever recieving it, may it be a blessing or a curse on his status as a mage of the Lost magic.
 * Light Dragon Roar (ライトドラゴンロア Raitodoragonroa) is the most basic out of all the Dragon Slayer magics in the whole magic type, as all Dragon Slayer users are able to cast this all mighty spell, which requires the magic user to build up the energy within themselves in order to "roar" at the direction of their target, sending mass amounts of strong built up energy towards the target like a scream. Before the user can do anything they must collect a certain amount of ethernano from their ethernano magic supply in order to power up the spell for it to work, concentrating on moving the ethernano within themselves to their throat as the magic from there begins building up the more the user waits to let out that energy. As the energy within her throat really does build up the ethernano begins taking an change on itself as the less space that the ethernano has the more pressure there is on the magic particles as it strives to get released out from their container as there are repelling ethernano particles also building up underneath them, and when activated allows the magic user to effectively push the built up energy within their throat just enough to send it propelling through the air as it cuts and smashes through the atmosphere to get to the target. With just a simple open of the jaw and the exertion and powering or activating of the repelling magic particles, the caster of Light Dragon Roar lets out the iconic roar of a dragon as the built up pressure of the ethernano quickly and violently pushes the ethernano out her throat and out of her mouth, somehow holding the ethernano together as it is pushed out in a specific location which the ethernano keeps together by pushing it into a blast of Light magic energy, leaving a devastating effect on human life forms as the built energy and the combined collision of the constructed Dragon roar solidifies itself into a physical material as it swiftly and violently crushes the target from the front.
 * Light Dragon Fist (ライトドラゴンフィスト Raitodoragonfisuto) One of his most capable spells Gul is able to greatly enhance his skill as a Light Dragon Slayer by building up the required ethernano magic particles within hos hand in order to leave devastating attacks and damages on his targets all done through the simple task of a punch, just now with a lot of powerful energy built up within. The spell starts off with Gul concentrating and thinking which somehow commands the magic particles from his magic supply to flow through his body but this time now into his hands which have special areas for the magic particles to build up in order for those that unluckily have to battle against him, the special area in his hand allows the built up magic to take effect as it escapes his hand with every collision that it does in order to resemble the famed Dragon Fist attack. Light Dragon Fist hardens the energy so that when built up it will start radiating the particles that were used to create the Light Dragon Slayer Fist as it slowly and individually drops out from his hand and back into the atmosphere for mages to absorb from the sky. This combination of seeping powerful Light magic energy as well as the raw strength of the fused dragon fist with Gul's strength, creates a lethal weapon at Gul's disposal as the radiation from the Dragon Fist leaves grievous and very dangerous marks on their opponent as the fist collides with the target, hurting them greatly if they were not very prepared for such a collision. Just like Light Dragon Claw, Light Dragon Fist doesn't last too long but just long enough or it to be done for a good combination and flurry of moves combined with Light Dragon Claw which surprisingly, when combined with one of Gul's weaker spells prove to be one of his strongest techniques in the Dragon Slaying art, as the pure strength and force put into the combination somehow make it stronger as even though the magic has split into the four points of his body, they have increased in damage and impact as a result of such an enhancement.
 * Light Dragon Claw (ライトドラゴンクロー Raitodoragon) Despite it's name being claw and that claws are usually weapons that are associated with the hands of a being, this is not the case with Light Dragon Slayer magic as well as other Dragon Slayer Magic types as this spell utelises magic that is concentrated on the user's feet which gives them more power and enhancing the strength of their kicks as well as producing a mass amount of magical energy that is capable of propelling Gul to any direction he so wishes or use them to shoot the magic energy from his feet which may prove to be useful for scaling tall buildings and mounds to get on top of. The spell begins with Gul thinking and concentrating on the thought of exerting his inner magic force to his lower legs and feet, as they travel down the body of Gul's and start to enhance the mages body's feet and legs as they begin radiating and burning off a bright light that flickers in the wind as it burns brightly but doesn't effect him at all. Gul can see when the spell is being prepared and ready as the fire at his feet become extremely intense as he can now feel some sort of heat from below his waist as he awaits the next part of his plan which mainly should be him striking the opponent with his now magical enhanced feet which now delivers extreme blows from every kick that Gul does to his opponent, taking more and more effect the more that the mage continues kicking his opponent. The flame that has been brought on to enhance his legs will not last too long and should last him long enough to send out a flurry of leg strikes which can quite easily kick out a tree that will be sent flying in the opposite direction just from a simple collision with the mage's foot. Light Dragon Claw even though might be his less powerful spell, this spell of his Dragon Slaying arsenal can be quite deadly when combined with her Light Dragon Fist as many hits from this combination and flurry of attacks will be one of her deadliest and most lethal aspect to his capabilities as a mage.
 * Light Dragon's Shimmering Arrows (光竜の水明雨注 Kōryu no Suimei Uchū): First Gul will concentrate his ethernano into the palm of his hand, causing a small glow to spread out as this technique is activated, encircling his hand in a raidiant golden glow as multiple streams of light are sent out to attack the enemy. The spread of these beams can cover a distance of 260 feet straight, and 35 feet across, making it one of most widespread and threatening attacks in Gul’s arsenal. The beams themselves are always connected at the point of origin, allowing Gul to alter the beam's direction after being shot by the aid of expert ethernano manipulation. This makes it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The beams start off at a thickness of 8 inches from their point of origin, and gradually get thinner as the travel down their path, ending at a mere quarter inch thickness at their maximum length. They can easily puncture steel or earth, and even make their way through viscous liquid due to their vibrational frequency. A unique trait about this spell is his ability to increase the number of beams to a substantially large amount, splitting them in half in the process. An initial attack can generate 15 different beams, each which can easily be controlled by Gul. But should he desire to split them up towards their 480 beam maximum, the maneuverability of the arrows lessens, turning the attack into more of a barrage, rather than a pinpoint attack.
 * Light Dragon's Wing Attack (光竜の要撃, Kōryu no Yōgeki):  Crouching down and putting his two fists together, Gul brings about a decent amount of ethernano into his arms and hands. This ethernano swells outwards, taking shape in what appears as large draconic wings, spanning a total of 32 feet arched upwards. The benefit of this extremely dense attack is that can be performed both at close range, or “thrown” from a distance. Once formed, Gul will bring his hands as far back as he can and then proceeds to swing his arms forwards into an extended clapping motion.  Should an opponent be in close range of this clap, he will feel the concussive force of this photonic attack like a freight train hitting him head on. The light itself can cause minor lacerations from its molecular speed, but the true power of this wing attack comes from the barrage of force. This is even a two part attack, as a shockwave of pressure from the force of the wing attack will follow a couple seconds after the initial strike. This does as much damage to the body as it does to the earth; effective ripping up rocks and roots half a foot under the surface. This can act as a boosted attack as well. Whereas by aiming one attack at the ground, he can propel herself upwards about ten feet, allowing him to use the force of gravity to aid in the strength of subsequent downward strike of the second “wing”. This increased power does come at a cost, for Gul is subjecting himself to the rubble and debris shot up from his attack on the initial boost.
 * Illuminating Whip (照らす鞭, Terasumuchi): Sticking his hand out in an outstretched fashion, Gul will begin to channel his ethernano out of his palm into a concentrated stream of golden white light. This stream takes on the shape of an eight foot long bullwhip, with a heavier light concentration near the handle to balance out the sleek tapered length of the whip. The amount of control Gul has over this whip allows him to easily hit his target with the accuracy that can clean the wick off a candle. She can easily use this to wrap around a target’s body to constrict and crush them with great force; or fling them into objects or the ground for excruciating pain. He has even been seen using this whip to latch onto object to save himself from a fall, or to swing himself around and object and use the momentum from a more powerful hit. Ways that Gul have used this to benefit himself however greatly differentiate his use for the magic compared to his master Theia, as he commonly uses this spell grab onto retreating opponents as he is able to sustain enough magical energy to bring down an oppjent onto their jnees due to the constant burn from the Illuminating whip that has been wrapped tightly around the hostage of Gul's choice.

Physical Abilities
Magical Aura (魔力の霊気, Maryoku no Reiki) A Magical Aura is a common term given to the exertion of magical energy into a form outside of Gul's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by Gul. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Gul has shown that his aura is terrifying in it's own way, as his aura appears to be a form of rising smoke that rapidly shoots up from the ground as Gul's eyes become red as they peer through the darkness and straight into his enemies' souls.

Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Gul momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
 * God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
 * Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an ethernano pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a ethernano infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
 * Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of ethernano into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Gul has to focus a great deal of ethernano into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
 * Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
 * Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of ethernano to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs.So a mage must practice on a multitude of targets before delivering such a fatal blow.
 * Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Gul covers their hand in a coat of ethernano; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
 * Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in ethernano, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.

Piguàquán (, Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (, Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power. Piguàquán is a martial art which revolves around the use of palm strikes. Piguàquán is more often than not initiated by the martial artist whom wields its power assuming particular fighting stances, such as bending their knees and diagonally stretching their arms upwards, allowing them to assault foes with great force and accuracy with whipping motions from their heavy hands which are augmented by using all of the body's mass. The majority of the power of Piguàquán is derived from the forward surging kinetic forces produced by the user's arms as they accelerate forth while rotating – the user allows the laws of the world, such as gravity and momentum lead their hands forwards, keeping their arms relaxed while striking as to give the user the feeling of being light as a feather whereas their hands are as heavy as steel. As a martial art, Piguàquán's main purpose is that of unbalancing, throwing the opponent off-guard and open to attacks through strikes, locks, grappling, throws, and takedowns – however, striking is more often not the best "weapon" in a user's arsenal. Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust.
 * Dān Pī Zhǎng (, Danpaichan lit. Single Splitting Palm): Dān Pī Zhǎng is a basic Piguàquán technique which involves the user lashing out with a single palm strike. When performing this technique, the user focuses for the briefest of moments, before striking outwards with an open palm that shoots forth like a bullet with a relaxed motion that's also quite limited as to ensure that the movement of the palm packs such a velocity that very few indicators of it beginning can be perceived even by the keenest of eyes; and while being launched towards the opponent, the user's arm rotates rather swiftly, generating a powerful force that grants the user's arm incredible penetrative and destructive power while still deceiving the enemy through its movements being as free as a river, giving off the visage of a lashing whip speeding towards the opponent. The motion also causes a rather prominent upsurge of gravel and the like from below the user as an exemplary trait of its incredible power and speed – with the force produced by the technique focused upon the striking open palm of the user, the attack connects with the user's target, producing incredible power that deals an enormous amount of damage, commonly winding the opponent if not straight-up blowing them away. The Dān Pī Zhǎng, as a Piguàquán technique, is capable of being utilized in various methods, such as the stationary manner, when the user is advancing, throwing the opponent alongside the move, bolstering the move with an uppercutting motion, evading and then striking, and stepping around the enemy before striking.
 * Afterimage Reduced Earth (残像縮地, Zanzō Shukuchi): A variant of the bog-standard Reduced Earth high-speed movement technique- Afterimage Reduced Earth, as the name would suggest, it allows the user to produce various afterimages while in motion. When performing Afterimage Reduced Earth, the user increases the amount of times they slam their foot down upon a solid surface from ten times in a row to fifteen- this produces much more thrust, which, while it doesn't increase the user's speed when inducing the technique as it logically should, it does have an arguably more useful function-the sheer thrust produced results in the user's swift physical movements instead form an intangible and transparent distorted decoy-like doppelganger of the user that follows their movements in accordance, remaining behind them at varying distances for the duration of the Reduced Earth technique. By themselves, the afterimages produced by this iteration of the high-speed movement are incapable of acting out of their own "will" autonomously, but rather, are an indication of the velocity that the user is moving at despite no real change in movement speed- however, that's where its true utility lies at. The afterimages produced by Afterimage Reduced Earth are capable of confounding opponents who are unable to follow the user's movements; often, it is common for an opponent to attack an afterimage in the belief that the decoy is the real deal and they are about to land a killing blow, only for it to vanish and scatter harmlessly to the winds, whereas the actual user appears somewhere else, commonly flanking the enemy's side while giving no indication of their movements, allowing the user to counterattack instantly with very little opportunity for the opponent to evade the incoming strike.

Expert Swordsman His time training under both the military in both Fiore and Mys has served Gul well as he is more than capable when wielding blades of his own, from the intense drills and training that they had put him through in order for Gul to achieve expertmanship in swordsmanship, giving Mago the cutting edge when battling opponents with swords.
 * Sword Pressure (剣圧, Ken'atsu): When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.

Immense Durability: Besides his immense strength and stamina, Gul's most identifiable aspect is his immense durability which allows him to take in several hundred hits to his body before breaking down in pain, allowing him to last longer in fights and outmatch his oppponent must they share the same pain. This immense durability allows Gul to easily stop incoming missiles of magic with just his body as well as high speed projectiles which he can stop with just the catch of his hand, cating the appearance of a god-like figure that is immune to pain. With this aspect Gul can fall from several feet from the air and get back up as if nothing happened, allowing him to get back into the fight quickly as he brushes himself off from the fall.