Yoshimitsu Hada

"If you can show me a reason for me to cease living that truly convinces me, I'll drop dead right in front of you. Until you do so? You're going to kill yourself trying to end me."

- Yoshi towards an Enemy Yoshimitsu "Yoshi" Hada (ヨシミヒーウ ハダ Yoshimihiiu Hada) is a young man who originates from the nation of Minstrel, a nation of Calco supremacy and human subjugation. Ever since the day he was born had he been brought up in the chains of slavery, serving a noble house of Minstrel in any which way they saw fit. Eventually discovering his natural talent for magic, they trained him in new ways to serve: By teaching him magic and having him fight int he arena. Yoshimitsu is a formidable man who has proven his worth time and again. Making use of Essence of the Void, a dark magic which in many other nations was forbidden to teach and study, along with the previously undiscovered Determination, Yoshimitsu earned himself many nicknames in his time, His favored being: He Who Danced a Thousand Times.

Equipment
Nai'Alotha: Gaze of Apocrypha:

Essence of the Void
Essence of Void is a magic of the darkest sort, almost bordering on the edge of being classified as illegal, allowing the mage to through an object tap into the realm of the void, a realm of absolute nothingness and the home of all manners of eldritch abominations. A mage with this magic is capable of casting shadow spells that can taint the opponents mind and drive them into madness if exposed to its powers for an extended amount of time. Mages with this magic can also take on a demonic form for far more powerful effects and powers, summon tentacles and monstrous minions to fight at the mage's side. This magic relies heavily on breaking the mind and spreading the "Taint", both of which serves to periodically increase the power of the spells that comes after. The void is said to be shadows in their perfection. The ultimate shadow magic. It is a darkness that consumes all other forms of shadow and uses that to empower one's own spellwork. Yoshimitsu displays an uncanny mastery of this magic, able to perform some of the most advanced spells at a rapid pace and still maintain a near careless disposition as well as a nearly unbeatable control over all manner of shadow or darkness related magic. To use this magic it is said that the users have to gaze into the void and take in its view and experience its torment. If one can endure this without succumbing to madness, the power is ones to wield, so long as the item is wielded. Yoshimitsu handles the Essence in a bit more odd way than typical users of this magic. Believed to take a page from the Slayers book, Yoshi has come utilize this magic not only for inducing madness and range combat, which pretty much was the intent of its creation, but rather also uses it to enhance his close combat. He is still fully capable of its intended use, but it does not stand as his preferred means of battle.
 * Mind Flay: The user slowly chips away at the sanity of the target, tearing away at the minds "barriers", which in time will allow the user to infect the mind of the target, haunting them with nightmarish images and sounds, depraved experiences of the past. It does next to nothing, always hits and causes no damage to the target.
 * Mind Spike: Mind Spike is the enhanced version of Mind Flay. This spell takes the form of a bolt of void energies that does mediocre damage to the target, chains itself to other nearby target and rips at the mind more feverishly than the Mind Flay. Unlike Flay, this spell does not carry a 100% chance to hit, as it is also more straightforward and obvious than the mother spell, making it easier to defend oneself from it.
 * Mind Blast: Mind Blast is the perfected version of the mind flay as far mind chipping goes. This spell causes heavy damage to the specified target that has been struck by the void Lightning. This spell tears, or blasts, the mind of the opponent apart, lesser willed target crumbling at an near instant after being afflicted by this spell's effects.
 * Shadow Sphere: Yoshi summons four spheres of void energies, circling around him and obeying his every whim. he can and will use these spheres to attack his opponents. As they hold no true physical form, they will simply phase through the targets, inflicting heavy spiritual and mental damage to the target, breaking them down from within. These orbs remain active for as long as Yoshi desires them to remain.
 * Disperse: A spell Yoshi can use either upon himself or upon his allies or even his enemies. When using this spell, the target will turn into intangible shadows, unable to take physical damage by other more energy based attacks can cause harm, although to a severely lesser extent. No spells or actions can be performed whilst in this form besides movement if the user has the appropriate knowledge of how.
 * Vampiric Embrace: Yoshi lays his hands upon his target and holds a firm grip, and for as long as he holds physical contact with the target, Yoshi will leech the stamina, health, mental soundness and magic from the target, adding it to his own to recover his strength and health. This spell is rather easily interrupted if they can simply dislodge Yoshi from them.
 * Black Apparitions: Yoshi conjures forth a total of six shadowy apparitions of himself which will follow his selected target endlessly until he either dispells them or they strike their targets. The apparitions deal consistently mediocre damage which ignores nearly all magical resistant effects, barriers, shields and counter spells.
 * Gloomy Tentacles: Yoshi calls forth a tentacle made out of the shadows of the void for defensive or offensive purposes. These tentacles remain stationary, incapale of movement, making it relatively easy to avoid them, but should one get a bit too close to them, they will rapidly whip at the target, causing tremendous damage to them should they hit. The tentacles are powerful enough to smash straight through rock formations, crush concrete pillars into dust and level whole trees.
 * Paralyzis: Tongue: As the name would imply, Yoshi paralyzes the tongue of the target, rendering them unable to speak, making it impossible for them to speak to their comrades, and if they are not competent enough to perform non-verbal magic, this could effecitvely cripple their spell casting.
 * Word of the Void: Death: Yoshi places a curse upon the target in the form of a rune. This rune will periodically afflict damage in one way or another to the target in the form of either causing intense stress to the organs in the body or tearing away at the "barriers" of the mind. The interesting part of this is that it is the target's own choice on which it should be. The Rune is near indestructible, and the only way to remove it is to cease the magical flow in the body, tricking the rune to think that its target is slain and its work is done.
 * Void Bomb: Yoshi channels vast amounts of Void Energies into the palm of his hand, shaping it into a colossal orb of turbulent energies, which he can then proceed to compress into a much smaller and more violently swirling sphere. This spell can either be used as an enhancing blow to the target or it can even be thrown. Upon impact, the orb will explode with raging, unrestrained and vile magic, tainting the near vicinity with a gooey, flesh-like shadow substance, empowering the void mage who stands upon it.
 * Void Rift: Yoshi rips open a rift into the Void Realm. At first sight, this rift seemingly does nothing more than simply exist there. That is until the rift begins to spew out the same shadowy, flesh-like substance as the spell above. For as long as the rift exists, it will continue to spread this taint across the field, growing indefinitely until the rift is either destroyed or dismissed. The rift can not be destroyed by brute force, nor can it be disrupted by the likes of Nullification magic, but it can be overwhelmed by magical energies to the point where it implodes on itself. Of course, this can cause severe harm to any none-void user in the close vicinity, but as long as a certain range is kept, everything should turn out just dandy as the taint slowly begins to die and evaporate.
 * Grim Halo: One of Yoshi's more powerful spells. With a snap of his fingers, he will cause a circle of void energies to pulse out from him, traveling at an astoundingly rapid pace. This "halo" causes tremendous damage to the targets that are struck by it's corrupting forces. Anyone unfortunate will not only receive heavy damage from the initial assault, but it will also cause the target to be afflicted by one of two effects, depending on his/her own choice. It will either slowly tear away at the mind and whisper messages of despair, pride, and delusions, or it will constantly leech the target of their magic which will then be used to empower Yoshi's upcoming spell. This effect occurs five times before it vanishes.
 * Corruption: This spell is impossible to dodge and can not be removed unless treated in a similar fashion as the Word of the Void: Death and ceases the flow of magic in the body, causing the spell to believe its work has been accomplished. It offers the afflicted target a choice of either whispering to the mind of the foe, tempting them with sweet power and irresistible deals to the broken mind, slowly driving them either into madness or into the point where they begin to heed the words of the voices in their head. Optional to this is that the spell causes the body to break down, slowly weakening the body's muscle build and skeletal frame. The ideal outcome from this is that the voices succeeds to tempt the individual into forming a Blood Pact.
 * Banish: Yoshi clenches his fist while surrounding it with void energies. This particular spell permits Yoshi to return a summoned creature back into the realm from which they came. The spell is most effective against mages who rely on summoning magic, rendering them next to useless. When banishing a summoned creature, Yoshi also gains a temporary boost to his magic power.
 * Blood Pact: Blood Pact stands as one of the prime outcomes of a battle, a goal which Yoshi strive to accomplish in a battle almost as much as breaking his opponent's mind. A blood pact is formed at the point when the opponent has been driven to the point where they will consider or even outright absorb the void energies, or more effectively, consume the Taint. This will cause whoever takes in that power to achieve the powers of the void, achieving the same spell work as Yoshi and transform into a demonic entity or twisted void creature. This power boost they receive from the void is quite substantial, surpassing most forms of magic out there as far as raw power goes. But as one might expect, this is just what Yoshi wants to happen. Once the Blood Pact has been established, Yoshi will then utilize his next spell in the lineup: Void Burn.
 * Void Burn: Void burn is a spell that goes hand in hand with the Blood pact. When the void energies have surged through the opponent's body, he will use this spell to cause all that tainted energy to burn and evaporate, causing devastating damage to the target's body from within. When Void Burn is used, the target will lose their newly attained powers from the Blood Pact. Had this spell been of an external nature, Yoshi has stated that the spell is comparable to a mortar strike. Whether is is an exaggeration or an accurate statement remains as of yet unknown.
 * Palm of N'Roth: Yoshi's second most powerful attack. The Palm of N'Roth charges Yoshi's palm filled with Void energies, energies which is then meant to be transferred over to the intended target of his choice. By laying his hand upon his foe, they will become marked with his hand print until the point where the spell's course has been finished and achieved. After the mark has been placed, he will swiftly back away from his target and start to fire off a barage of void energies. These spheres of whirling void will track their target's movements, always chasing them until they have struck their target. The spell fires off ten spheres at a rapid pace, causing heavy damage to the opponent individually, and damage of cataclysmic proprotions should they all hit, much due to that each consecutive void barrage sphere grows stronger and stronger for each that hit.
 * Chaos Nova: The chaos nova is not quite as powerful as the general use of the word would imply that it is. Chaos nova carries a rather restricted range of a mere five meter radius, it's damage is mediocre at best. However, it more than makes up for it in it's following effects: It travels increadibly fast, almost too fast for anyone to move out of the way from should they be within range. Secondly, if it strikes its target, the one affected by the Chaos Nova will find their body as if petrified, unable to move as much as a single solitary muscle. This effect lasts for up to ten seconds or until they have been struck by offensive magic, making it an ideal spell for setting up the next one.
 * Mind Crush: Yoshi's most powerful spell. This spell can not be avoided and can not be blocked, only disrupted before it's cast through the aid of nullification effects. Mind crush is a spell that exclusively becomes available once the target has reached a specifically low level of mental resistance. This is the spell that, more often than not, is what Yoshi is building up towards throughout the entirety of the match. If this spell is cast, there is little hope left for the opponent. Contrary to the spell's name, it has no effect on the mind in and of itself. The mind part of the name is simply to state what is required to be weak in order for this to work. Once the mind is so weak that it can no longer defend from anything coming it's way, Yoshi will unleash this spell, ripping the soul of the opponent out of his body and sending it through a rift into the void realm. From there, that's when the true torment begins. The soul will experience suffering the likes of which the opponent has never known before, mental, physical and spiritual torment. The details are unknown other than that the soul will be all but ravaged by the unspeakable horrors within the realm until the point where Yoshi finally brings the soul back and infuses it with the target. The trauma that the target experienced will come to them in an instant, the misery, the monstrous sights, the horrific whispers and the seemingly endless desacration of their "body". The body of the target will experience these things all at once, and the body will suffer from it. The organs in the body will suffer and go through such stress that they nearly shut down from it, the body will feel just like if what happened to the soul had actually happened to it, and this will repeat in an endless cycle, each time more horrible than the last until Yoshi decides that enough is enough. This spell has proven itself more than once capable of rendering the opponent unconcious from the unfathomable pain.
 * Marionette: Another very powerful spell of Yoshi's. Similar to the mind crush spell, this one is only available to be used once the target(s) are of such fragile state of mind that they become susceptible to any suggestion of Yoshi's making. Once that state of mind has been reached, the fight is over. Upon activation of marionette, a spell which the opponent should prove incapable of defending themselves from, Yoshi will apprach the target and lay his hand upon their brow. When this is accomplished, he will invade his target's mind, infecting it and controlling it accirding to his whims. When this is said and done, the target will be his to control as he sees fit. Like a puppet, a marionette if you will. The target will be unable to refuse their new master his wishes, compelled to obey and serve as they know that if they do, all the misery they have had to suffer until now will no longer haunt them if they do. The mind control hsa no real timer, nor does it cost that incredibly much to perform and there are only two ways for the effects to cease. One of them is for Yoshi to let the target go free and the other is for a comrade to break the hold Yoshi holds in their mind.
 * Summoning: Twisted One: One of Yoshi's most basic summoning spells in his arsenal. Despite what some may think when they hear the word "basic", the twisted one's are anything but basic. The twisted ones may be the grunts, the foot soldiers of the void, yet they are most certainly a more than powerful creature to face off against. A twisted one carries near absolute immunity to all forms of magic, typically rendering physical combat the prefered way of fighting them. The only forms of magic which can actually cause true harm to them is magic of demonic or holy nature, such as Devil Slayer magic or Light Magic. The twisted ones are most effiecent companions in battle as they will replicate each and every one of the spells performed by Yoshi, except for the most advanced ones, with a 60% effectivity in it's power levels. These reatures physicall capabilities scales with Yoshi's own, meaning as he get strong, so do they. This leads to a rather lack luster defense, but a suprisingly strong close combatant.
 * Summoning Corrupted Watcher: The Corrupted Watcher is Yoshi's most advanced summonable creature in his ordinary arsenal, it's power by far exceeding that of the Twisted Ones.  The corrupted watchers are the generals of the void, commanding the lesser beings with an iron fist. It's very pressence "inspire" the lesser cretures, granting them enhanced powers. These watchers carry immense durability and strength, able to tank nearly anything and then dish out just as much as it recieved. However, unlike their lesser counterparts, the Twisted ones, these grand monstrosities does not carry the same immunity to magic, rendering magical the more effiecent way of slaying these fiends as their chithin is as durable as the mightiest steel. These hulking behemoths carries with them the same powerful arsenal as Yoshi, except for the more advanced spells that follows with the Path of Havoc, and can use these spells at the very same efficiency as Yoshi himself without his say so, making them far more effective than the Twisted Ones (aka: the copycats).