Renee Ashdoll

Renee Ashdoll (ルネ・アッシュドール, Rune Asshudōru) is the Guild Master of the Serpent Tail Guild, and the only Guild Master it has ever had. The reason for this is because during the Dragon Civil War, Renee was punished with the Dragon Slayer's Secret Art: Beating Time for breaking the taboo of her Dragon Slayer Magic, causing her heart to beat a hundred thousand times every year, effectively giving her physical immortality. Because of this, Renee's efforts in opening the Serpent Tail Guild and experiences gave her a new outlook on life, and for the most part, the Serpent Tail Guild is full of people with "abnormalities" like herself.

Appearance
Renee is an odd girl with a enigmatic and ephemeral air about her, described as by those around her, especially those of the opposite sex. This is especially shown in the way she presents herself, going from her oddly color-coordinated clothing to her two-toned hair. The color theme of her entirety consists of black, white, and icy-blue. This usually signifies her in general, but not enough for people to fully understand her. Part of her title as "Ice Queen" (氷女王, Kōri Joō) derives from this specific trait. Despite her upbringing and the magic that she uses in battle, she is described as a maiden with a fair skin tone, being peachy-white in coloration. Her waist-length hair, as stated before, is two-toned, black on the left half and white on the right half. She has icy-blue eyes, which many note that has a certain amount of intensity to them, enough to mesmerize yet frighten anyone who dare looks into them or is the target of its gaze. She's known to be a B-Cup. However, her exact measurements are currently unknown.

Renee's attire is like her, simple in some aspects while complex in others. Sticking to the color theme of black, white, and icy-blue, she wears a black, long-sleeved fully-body suit. Oddly enough, the left sleeve is white, with a black sleeve with a white borderline edge near the elbow, possibly from another piece of clothing, put on top of it. On her right side, there's a white cuff with a black edge hanging from the elbow, origins of it being unknown. On top of said body suit is where most of her fashion sense shows. She wears a unique dress, fashioned similar to a cheongsam of Eastern tradition, that's connected by the neck, which has three diamond-shaped patterns, and waist, segmented near the bust area, having a bow-tie knot on the left pectoral side. Many people say that the outfit looks like a collage of mismatched pieces of various clothing, fashioned together in a strange manner. Whether she did this on purpose or it being a design-flaw is up for debate, but many go with the former in most cases. It should be noted that there's a white piece of cloth flowing in a circular manner near the bottom, possibly another piece that's holding the outfit together. On the outside, it's mainly black with various icy-blue borderline designs. When turned inside-out, the opposite is true. It can be seen that it's double-layered, as there's additional pieces of the same clothing underneath, yet formed in a different way than the original. Finally, her footwear is based off of those found in the Lolita fashion culture, having straps that go up to her ankles, containing two blue gems embedded into each side, one on the top strap and the other on the bottom. She has an additional blue strap on the shoe itself and the sole is platform-high. In short, her attire in general is mainly mismatched, but it oddly meshes well with her personality and outer beauty, making her stand out as an individual.

When she was younger, Renee's attire was known to be provocative in nature. It's unknown why, but many people theorized that she wanted to be the center of attention at an early age, but earned her the ire of others, in most cases females, being called an "attention whore" because of it. Others guessed that it might be that she didn't really care how she looked for particular reasons unknown. Then, there are those who say that it might reflect her outer beauty that she retained since a young age and can also give insight on her true personality. The theories are endless, with only Renee knowing the truth behind it all. A lesser version of her current attire, being skimpy in nature, it consists of a black sleeveless full-body suit, consisting of icy-blue borderlines found along the edges, tied together with small ribbons near the waist. It's known that a jewel-like ornament is seen near the upper-center. It's known to be very valuable in the magical world, many paying high prices for it. An additional cloth-like material flows out the back. She wears knee-high stockings and stiletto-heeled shoes with many blue pearls embedded into each side, arrange in a gorgeous design. She also wears a blue jewel-encrusted hair ornament on the right side of her hair. It's unknown where it got it from, but like her other piece of jewelry, it's also highly-sought after by others willing to pay a pretty penny for it. She wears a cloth-like boa around her arms that flows outward. Overall, her appearance can compared to a beautiful ice spirit found in legends, many stating that she's from a different species altogether.

Swordsmanship
Master Swordsmanship Specialist:

Unarmed
Master Hand-to-Hand Combatant:

Physical Prowess
High Strength:

Immense Speed:

High Durability:

Magical Abilities
Immense Magical Power:

Dragon Slayer Magic
Dragon Slayer Magic (滅竜魔法, Metsuryū Mahō): A Dragon, is known to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest- in fact, their mortality and physical form allow them to utilize their unique Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, a dragon generates energy independent from their body simply through breathing; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element.

As a result of the magic's mechanics, the dragon can transform their body with features of their respective element, utilizing both offensive and defensive styles, resulting in lungs capable of spewing elemental energy, scales that grant protection against elemental energy, and nails covered in elemental energy; effectively giving them the ability to use their element in any manner that they wish alongside their bodies in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where Dragon Slayer Magic usually shines. Dragon Slayer Magic has virtually unlimited customization options in regards to the element formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to the user's own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency; they are capable of utilizing the element in any way they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as they can imagine it being doable, then the sky is the limit, more or less.

A Dragon Slayer is immune to the effects of their own element, and can consume external sources of their element to replenish their strength, both stamina-wise and magic-wise. They are also naturally immune to the effects of their own element that came from both their own person and to those from other sources, but must consume it through their mouths if they are to actually absorb it into their bodies- a Dragon Slayer cannot consume the element that they produce themselves. The title bestowed upon this magic, "Dragon Slayer Magic" makes its existence quite the oxymoron- it's a magic utilized to slay dragonkind...utilized by none other than dragonkind itself. However, it is not a title born from hypocrisy- the sheer power of a dragon enables it to wipe away an entire continent in the blink of an eye, leaving naught but sadness and ruin as the dust settles- it is partly because of this immense power that humanity feared and revered these draconian beings. Thus, it was well known that their power was leaps and bounds above any other kind- and no other kind of power existed in this world- that only a dragon could defeat another dragon; a classic case of "takes one to kill one", hence the name of "Dragon Slayer Magic".

Ice Dragon Slayer Magic
Ice Dragon Slayer Magic (氷の滅竜魔法, Hyō no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and most obviously, as well as last but not least, a Dragon Slayer Magic that revolves around the element of ice, which is water frozen into a solid state. This version of Ice Dragon Slayer Magic is utilized by Renee Ashdoll, the Guild Master of the Serpent Tail Guild, and in the Sun Trilogy continuity, it is used by the mercenary Tigre Atlas.

A Dragon is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user' magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught Renee was an Ice Dragon, which granted her the ability of ice manipulation, Dragon-style.

In the case of Ice Dragon Slayer Magic when used by a dragon, the Frozen Dragon takes blatant advantage of the fact that his mortality and physical form enables him to utilize his unique draconic Magic Origin alongside the perks that his biology normally gives him; his biological structure has been perfectly attuned to how his Factor of the Dragon functions; more specifically, since with every breath, the the Frozen Dragon generates energy independent from his body; which, through application of magical manipulation, grants him the ability to reinforce the sheer power of his own body with his signature element- in regards to the Frozen Dragon and the one they taught the magic to, the caster of Ice Dragon Slayer Magic focuses their energies intently before pulsing it outwards ever-so-slightly as to interact with the eternano that's ambient within the vicinity, starting up the usual process of magical energy + eternano fusion, at which point the caster uses their willpower, helped along with their Magical Aura, in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state. Alternatively, in order to hasten this process, the caster is capable of freezing molecules of moisture that hang in the air or by absorbing heat from the atmosphere; lastly, the user is capable of manipulating the water in the atmosphere and then halting the movements of the molecules that composed it while hardening it, turning it into ice in a matter of moments - no matter the activation method for Ice Dragon Slayer Magic, the end result is always the same in that it grants the user absolute dominance over the element of ice whether artificial or otherwise- the user is capable of manipulating ice, generating ice, and absorbing ice in any way that they wish without any drawback.

Effectively, this grants the user of Ice Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body ice and associated energies to their fullest extent, being capable of manifesting it in many forms beyond the norm; as it allows them to produce and control ice from any part of their body, granting the user characteristics typical of an Ice Dragon- they have absolute dominance over anything considered a "ice" and everything related to and dwelling within it. As a result of the magic's mechanics, the user of this magic can transform their body with features of ice, utilizing both offensive and defensive styles, resulting in their psysiology and power granting them characteristics of an Ice Dragon, such as lungs capable of spewing a flurry of hail that can freeze anything they wish, scales that grant protection against ice, and chilly claws covered in ice; effectively giving the user the ability to use ice in any manner that that they deem suitable alongside their body in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where the Dragon Slayer Magic usually shines, as the magic massively bolsters the power of their unarmed blows, empowering their physical attacks with wakes of hyper-cold ice which wreak havoc on anything and everything that they come into contact with; every direct close-range attack that connects while the user is harnessing this magic is capable of inducing frostbites of various degrees which depend on the power of the user's blow - if the opponent just decides to shrug these strikes off, after a few moments, the frostbites transition into gangrene, enhancing the deadliness of this magic exponentially. These wakes of freezing energies seem to constantly burst forth from the caster's frame, repeatedly expanding outwards at incredible rates from the caster's position. However, a side-effect of a continuous release of sheer cold is that the freezing energies are able to harm anything in the short vicinity of a few meters whenever the caster launches an attack, no matter if they're friend or foe, meaning that normally a user of Ice Dragon Slayer Magic would have to be careful with the utilization of this magic, but generally both users of the power don't really care as the chilly particles only do light damage and lower the temperature of the atmosphere.

From the very moment that Ice Dragon Slayer Magic is activated, the caster's frame begins to release a barely-noticeable amount of energy in the form of a sky-blue misty substance that seems to automatically focus and shape itself in accordance with the caster's close-range strikes while amplifying their long-range spells such as Ice Dragon's Roar. A testament to the solidity and overall strength of the ice that's brought into this current realm of existence is that even a user of, despite their high-temperature flames that can melt the iron of a user of was incapable of melting the ice and was later instantaneously frozen solid - it's estimated that the temperature of the ice produced by this magic, which is roughly around two hundred thousand degrees celsius, is not only far colder than "natural" forms of ice as well as similar magics such as Ice Magic and Ice-Make - and it's shown that a user of Ice Dragon Slayer Magic is capable of producing even colder temperatures, such as absolute zero, with even the user's body temperature gaining the ability to freeze magma, and things such as flames, or energy, even things that would normally be incapable of being frozen. To a lesser extent, Ice Dragon Slayer Magic also grants the caster a certain amount of control over the three states that ice is able to transform into through the phase transition process, such as water for liquids, and mist for gas, though while this control trumps regular forms of their corresponding magics, against Ice Dragon Slayer Magic's related Slayer Magics, there's no doubt that a user of Water Dragon Slayer Magic or a hypothetical Mist Dragon Slayer Magic would be capable of wresting control of their elements from the user of this magic.

In a similar manner to Ice-Make, a user of Ice Dragon Slayer Magic is capable of creating countless amounts of objects for a multitude of uses; the only limitations to this ability are the user's own imagination, and the ambient air temperature which determines how long their ice sculpture will stay icy. The freezing properties of Ice Dragon Slayer Magic come in handy for a variety of purposes, from damaging opponents to making things' composition weaker in order to more easily break them. What can be frozen depends on the user's own ability; and outside of combat, the user is capable of altering their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, stanching bleeding and preventing the swell of an injury, and the user can freeze blood in the veins, thereby stopping flow to the brain. From this simple execution, a user of Ice Dragon Slayer Magic is capable of harnessing their power over the element of ice for a variety of different effects, and due to their age and accumulated knowledge, may be one of the strongest ice-based magicians in the world; even when not focusing their control over ice into the form of a spell, the caster is able to simply direct the waves of coldness that they continually project from their body in certain ways so as to create ice in the shape they deem to be suitable, not even being required to utilize a form a Shape Transformation in order to do so. Of course, as mentioned below, a user of Ice Dragon Slayer Magic is immune to their own element, but in this case, the caster is unaffected by extreme temperatures that would instantly freeze even another ice-elemental magician, and because of this, their bodily structure is known to be almost infinitely tougher than an ordinary magician.

As with most Slayer Magics, Ice Dragon Slayer Magic has virtually unlimited customization options in regards to the ice formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. The user of Ice Dragon Slayer Magic has displayed the ability to switch between "solid" ice that produces an effect that's similar to being struck by an anvil or a hard force, as well as "spiked" ice, granting their attacks an incredible piercing effect that'd be more along the likes of swords - this bestows upon the caster a vast amount of options to attack their enemies with. Not only this, the user has such mastery over the element of ice that they are capable of utilizing it in any way that they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as they can imagine it being doable, then the sky is the limit, more or less. In addition, the user can consume external sources of ice to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of ice and its constituent materials, due to their capability of nullifying ice-based attacks by sucking them in and eating them; the consumed ice also seems to possess a different "taste" according to its "quality". However, the user can't eat their own ice, or imbued with ice by themselves, to reinvigorate themselves. As well as the added benefits of their elemental advantage, the Dragon Slayer magic gives the user a much greater level of endurance, and the user is endowed with a much more powerful sense of smell than that of a human. Another Dragon Slayer trait is the ability to roar extremely loud like a dragon.

Secondary Abilities

 * Subjugation of the Heavens (天相従臨, Tensō Jūrin): Subjugation of the Heavens is a special method of generating ice required to perform Ice Dragon Slayer Magic techniques. Subjugation of the Heavens works by the user sending faint traces of their magical energy into the sky, which expand at a rapid rate, forming artificial rain clouds in the immediate vicinity that float above the area- these clouds are distinguished by the faint crimson glow that they emit while serving their purpose. At any moment's notice with a snap of the fingers, the user can call down a torrent of rain from the clouds with tremendous force and speed, which can also serve the secondary effect of harming all in the vicinity sans the user themselves. Every drop of water that falls from the sky is melded from a tiny portion of the user's magical energy, as such, if the user causes a rain storm for prolonged periods, it is extremely draining, and any opponent could finish them off in a single blow after such a heavy storm has passed. They can also induce Subjugation of the Heavens by dipping a part of their body into an area which has to do with their element in any way- for example, since water is a liquid form of ice or the blood of an enemy's blood. Essentially, it allows the user to control the weather in the immediate vicinity, or more specifically, the water in the surrounding atmosphere. The user is also to reduce the kinetic energy of atoms and reduce temperature of the rain generated by Subjugation of the Heavens, combined with the ability control, generate, or absorb ice; but more than this, the user can surge their icy aura into the area in an instant, reducing the kinetic energy of atoms and reduce temperature of the area that the rain splashes upon in order to transform it into their own element, influencing its shape and structure, effectively turning it into their own element. This ensures that the user of Ice Dragon Slayer Magic is capable of utilizing their magic whenever they want, with no shortage of sources of power. With this, the user is capable of transforming moisture or numerous sources which contain water into varying forms of ice and control; manipulate and move it as they wish. In the case of this Ice Dragon Slayer, they are capable of altering the physical state of the ice that they manipulate, mainly between liquid, solid and gas at will. Changing the phase of ice allows for multiple techniques in the course of a battle, from encasing an opponent in ice, drowning them in water, to hiding behind a wall of mist. With this, the user is capable of generating and sending forth various effects in-line with solids, liquids, and gases as well as transform moisture or water into varying forms of these states and control, manipulate and move it as they wish; and it allows the rain drops generated by this spell to contain the force and impact of large icicles or shroud the battlefield in mist. Due to the mass devastation rained down by Subjugation of the Heavens and no possible way to control the destruction that it causes, the user prefers to rarely induce Subjugation of the Heavens, except for only within times of need.
 * icedevilslayer9.jpgIce-Make (, Aisu Meiku lit. Ice Molding Magic): Ice-Make is a Caster Magic and Molding Magic involving the creation of objects using ice. While underrated among the variety of obscure magic such as Dragon Slayer Magic, God Slayer Magic and similar Lost Magic, it can be considered one of the most versatile forms of magic in existence - however, in the case of Ice Dragon Slayer Magic, Ice-Make is integrated directly into its magic structure to serve a similar purpose as the Photonic Forge power of Photon Dragon Slayer Magic. As the opening paragraph had stated, Ice-Make is one of the Molding Magics; which enables the user to create and manipulate ice. In order to harness Ice-Make, the user places their right arm down next to their abdomen, with an open palm, then places their closed right fist on the face of their palm- this dynamic pose enables the user to harness their mastery over their magical power in order to initiate a rapid freezing effect within a close vicinity to the user, essentially reducing the kinetic energy of atoms, enhancing this effect by having their magical energy absorb the heat of the atmosphere, thus setting up a perfect stage for the user to manipulate the shape of the ice that the stray eternano within the atmosphere is transformed into in any way that they wish offensively or defensively, enabling them to create ice at their will and to shape it into a variety of objects, whether living or not. This process begins with calling out the magic's name, followed by the spell. Unlike uninventive users of plain (c)old Ice Magic, the ice produced by Ice-Make can be formed into any object of the user's choosing: the only limitations are their own imagination, and the ambient air temperature which determines how long their formed spell will stay functional- though the latter can be nullified slightly through liberal application of magical power manipulation. In extremely advanced cases, the user does not have to hold the ice physically with their hands in order to shape it; indeed, a skilled user is capable of creating countless amounts of objects for a multitude of uses. Outside of combat, the user is capable of altering their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, stanching bleeding and preventing the swell of an injury. Of course, this magic has some strategic element to it in regards to espionage and the like, as the user is capable of creating exact replications of keys or scanners in order to access previously unavailable areas. As long as the user is imaginative, they are capable of producing virtually anything that they wish, giving them a capacity to create that is virtually unmatched. There are currently two known types of Ice-Make Magic. The first one is called Static Ice-Make Magic. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Ice-Make Magic. This type of Ice-Make focuses on creating animate ice sculptures, usually in the form of animals; though human body parts and the like can also be formed. Dynamic Ice-Make is said to be more quickly cast than Static Ice-Make. While both styles of Ice-Make have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to the individual user.
 * Absolute Zero (絶対零度, Zettai Reidō): Absolute Zero is the full potential of an ice-based magician; it is said to be an "ice beyond ice" and the fruit of labour for which every ice-based magician strives for. Absolute Zero itself is recognized as being the lower limit of the thermodynamic temperature scale, a state at which the enthalpy and entropy of a cooled ideal gas reaches its minimum value—numbers-wise, Absolute Zero is said to be minus two-hundred-and-seventy-three-point-fifteen degrees Celsius as universally agreed upon. In the case of every ice-based magician, a feat such as lowering temperature to induce any form of ice-derived magic may seem to be a simple enough operation, but in order to completely bypass the Laws of Thermodynamics in order to induce Absolute Zero is impossible by supernatural particle standards. Indeed, while theoretically impossible to achieve naturally, the dream of reaching absolute zero is capable of being made a reality through application of fighting spirit in conjunction with ice-derived magics, allowing the user's willpower alone to break the limits of the temperatures that ice generated by a supernatural force can sink to, bringing this miraculous power into the mortal plane. Once the user's ice reaches absolute zero, at such extreme temperatures, events which do not normally occur in nature begin to happen, such as breakdowns on the atomic level as everything frozen by absolute zero shatters with the slightest of breezes flowing in their direction and super conductivity; it is well known that when under the effects of absolute zero, the world is blanketed in silence as every material thing ceases to move, all laying in absolute stillness; when Absolute Zero is active, the user is capable of harnessing it in the exact same manner as regular ice-derived magics by manipulating it in any fashion that they deem suitable, with techniques that include but aren't limited to instant-freezing attacks of various intensities and clones of the user. Not only this, when inducing Absolute Zero, the user is capable of "freezing what cannot be frozen" normally, such as abstract concepts like "time and space", which plays into the user's ultimate skill.
 * Glaciate (, Gurashiaito lit. Molecule Freezing Shifting): Glaciate is a powerful supplementary passive skill of Ice Dragon Slayer Magic and perhaps its greatest asset- effectively, it enables the user of Ice Dragon Slayer Magic to turn anything that they come into contact with into ice and then utilize that ice in any way that they deem suitable as long as the object of choice they touch is capable of transforming into ice. Glaciate can be turned on and off according to the user's will, meaning that it fares somewhat better than most "Elemental Conversion Affinity" type abilities. In any case, the term that collectively describes all of the parts of the dimension's surface where water is in frozen form is the cryosphere. As ice itself is known to be an incredibly important component of the global climate, particularly in regard to the water cycle, the user has complete dominance over all kinds of ice, no matter their origin, size, shape, influence and so on. When inducing Glaciate, as Ice Dragon Slayer Magic is constantly generating minuscule amounts of semi-solid ice with every breath they make, when the user makes contact with anything that can be transformed into ice, the temperature of the object that they touch has its temperature instantly reduced to its freezing point, effectively causing a sheen of ice to wash over its very existence from which the user is capable of modifying it in any way that they deem suitable. However, in the case of liquid transitioning into a solid, heat and pressure is released which can often be seen as counter-productive; and during the transformation, variable amounts of energy are expended to switch between solid, liquid and gas at will, based on the surface energy of each phase; it isn't just solids that can be frozen, but Glaciate is capable of freezing the air itself. With Glaciate, the user is able to freeze anything in sight, and anything affected can be used in order to create ice. This comes in useful for a variety of purposes, from damaging opponents to making things' composition weaker in order to more easily break them. What can be frozen depends on the user's own ability; interestingly, a user of Ice Dragon Slayer Magic has proven capable of freezing even burning things such as flames and boiling water. When Glaciate is induced on living beings such as when the user of Ice Dragon Slayer Magic makes contact with the opponent, it can result in frostbite, which, if it isn't treated properly and instantly, can end with those affected by this ability suffering permanent tissue damage; this power plays into various Ice Dragon Slayer Magic spells including one of the Dragon Slayer's Secret Arts. Glaciate is capable of slowing down the molecules and atoms of a living being that the user comes into contact with, able to affect anything that possesses some sort of mass, enabling the user to render most physical attacks, armours, and projectiles null and void in the face of this magic. Glaciate has the side-effect of freezing magical particles solid and thus cutting off their link to their magic for a few moments. This freezing effect is capable of extending for several kilometers, and anything that the resultant ice comes into contact with is also put under the effect of Glaciate itself. It should be noted that with Glaciate activated upon the user's body, each of the user's close-combat blows can induce crystallization upon the enemy, dealing damage alongside effectively freezing the target, allowing several combos to be unleashed.

Basic Spells

 * Ice Dragon's Roar (氷竜の咆哮, Hyōryū no Hōkō): Ice Dragon's Roar is a Ice Dragon Slayer Magic Spell, it is the Ice Dragon Slayer's exclusive Dragon's Roar, incorporating the element of ice. When initiating Ice Dragon's Roar, the user first inhales ambient eternano which is saturated within the atmosphere, condensing it to its utmost limit while they use their magic in order to reduce the kinetic energy of eternano and reducing temperature to its freezing point, freezing it over, becoming ice; adding their own magical energy into the mixture to serve as a propellant to the ice, charging it up for a split second. Once done, the user then unleashes a mighty roar that takes upon the form of a hurricane of ice which has countless icy shards imbued within the gale-force freezing winds; this attack shoots towards their opponent like a bullet. The attack is capable of inflicting heavy blunt damage, but also releases sharp shards of ice in the process, to shred the opponents' body. The ice released alongside the hurricane are able to pierce powerful strong magical barriers in the process of movement, thus even a barrier erected by an S-Class Mage would also be sundered; the ice fired work similar to a shotgun; spreading the damage dealt by the attack over a greater area. The attack's actual threat lies within its fragility, as alongside the tornado, Ice Dragon's Roar releases countless razor-sharp shards of ice that descend downwards when disturbed by the adversaries' magical energy, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles, ensuring that nothing is left standing; a beautiful geometric curtain of death. It is stunningly more powerful than a more focused blast due to the wider focus of the blast causing more widespread damage, rather than the narrower, more penetrative beam of regular 'Roar' techniques, already more than powerful enough to penetrate magical barriers; it is capable of traveling great distances, as seen when it was visible all throughout Crocus, wreaking havoc wherever it passed.
 * icedevilslayer8.jpgDiamond Dust (, Daiyamondo Dasuto lit. Ice Dragon's Rending Ice Fist): Diamond Dust is a standard Ice Dragon Slayer Magic spell that enables the user to coat their fist in ice and then throw a powerful punch at the enemy, releasing a barrage of icy crystals alongside the blow. When performing Diamond Dust, the user gathers and condenses all sorts of magical energies upon one of their fists, before utilizing Ice Dragon Slayer Magic in order to reduce the kinetic energy and the temperature of the eternano and reducing temperature to its freezing point, freezing it over in order to take the form of ice that encapsulates the user's fist in a jagged protrusion of ice; at this point, the user refines it, utilizing their control of ice upon their arm in order to convert it into a large, jagged claw that is fearsome in appearance. The claw can be used for high-power slashing and stabbing attacks, and its composition is as such that it is capable of piercing through almost any sort of alloy and rending anything it comes into contact with asunder- the user can, with some excess ice, launch Diamond Dust in the form of a pillar of ice towards the opponent. However, Diamond Dust's true power lies in its potential as a projectile-type attack by taking advantage of the variable fragility of ice- when unleashing the full scope of its power and its real threatening properties, the user, still with the icy claw compressed upon their arm, thrusts the coated hand forward with a punching motion, releasing the ice in the form of hundreds upon thousands of shards that flow forth from the claw, emitting a distinctive and intimidating howling sound upon generation accompanied by freezing winds. The attack's actual threat lies within the fact that the howling icy winds that accompanies the release of the attack is capable of freezing and/or paralyzing the opponent, rendering the enemy immobile while the downright innumerable razor-sharp shards that descend downwards when disturbed by the adversaries' magical energy, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles, ensuring that nothing is left standing; a beautiful geometric curtain of death. The attack, in any form, is so powerful that is capable of tearing through six buildings in a single blow.
 * icedevilslayer5.jpg (氷竜零ノ太刀, Hyōryū Zero no Tachi): With this spell, the user uses their Ice Dragon Slayer Magic to create a sword made of ice for melee combat. From tip to handle, it is approximately five to six feet long, with a double-edged large blade approximately one foot wide. The blade is a lighter colour on the bladed edge while the rest of the blade is dark grey, and the handguard appears to be bolted or riveted into place. There are two holes near the handguard. With its long, spear-like handle and even longer double-edged blade, the design of the ice blade was made to take down enemies in a single swing, but due to its unwieldy size and a weight decidedly greater than any other sword, it is said that no one has even been able to brandish this unusual blade to its full capacity. Its full length is nearly eight times the user's height and a blade several times wider than normal. The design of the sword is that of an extremely large broadsword which is highly sharp and durable, capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of ice in its wake, which can damage the opponent. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. The blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The blade is strong and sharp enough to cut clean through pure metal weapons as well. Interestingly, Ice Dragon's Zeroth Long Sword is capable of cutting straight through all sorts of alloys; being touted as "being so sharp you could cut yourself just by looking at it"; but on a serious note, the attack was able to cleave through diamond and even magic blasts effortlessly; and on one occasion, the user was capable of using the cold steel of the sword to absorb an energy blast before returning it to sender via another swing of the blade. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Ice Dragon's Zeroth Long Sword is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and freezing them solid upon connection- it can defeat an Etherious compared to a Guild Ace in power in a single strike. Lastly, the user is capable of channeling their other magic into the spell, endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power. Ice Dragon's Zeroth Long Sword is more often utilized as a form of 'blades below the shoulder' in order to enhance the user's own close-combat blows, as even though they are mounted in such a manner, they lose none of their special properties. However, surprisingly for a single spell, Ice Dragon's Zeroth Long Sword has almost infinite uses that are capable of being adapted for almost any situation; which are all detailed below; these are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, but more than three at once can exhaust the user quite easily.
 * Additional Attack Number One: Ice Flying Strike (追加攻撃・一号・氷翔撃, Tsuika Kōgeki Ichigō: Hishōgeki): Ice Flying Strike is a Ice Dragon Slayer Magic spell that is a variant of Ice Dragon's Zeroth Long Sword; effectively, it involves the user generating a sword of ice which they then throw at the opponent. When performing Ice Flying Strike, the user uses their Ice Dragon Slayer Magic to create a sword made of ice for melee combat; but instead of being harnessed for close-range battle, it is capable of simply being thrown, with the user launching the weapon like a high-speed projectile at the opponent, impaling them if it makes contact- the Ice Flying Strike spell is launched forward in a similar manner to that of a rocket. These swords of ice aim to impale the opponent with incredible speed and force. Ice Flying Strike, when in motion, is able to cancel any type of other ice attack while continuing to hit the opponent; it always contains the properties of targeting and propulsion, always condensing the magical particles that compose it, before spreading them out to the tip, coating the outer surface of the swords, enhancing its penetrative qualities. Upon contact with the foe, the Ice Flying Strike releases all of the ice and magical particles that compose it—the foe's own magical pressure serves to contain and amplify the destructive power of the ice lance, causing a large blast of ice that can freeze something completely solid in mere moments. It should be taken into consideration that in mid-flight, the blades veer off wildly in different directions, homing in on different targets in order to attempt to take out multiple opponents at once. When making contact with the opponent, the swords of ice freeze them solid. The moment that the blade makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe—these lock on to the target, tracking their heat signature; it is a spell that is effective for quick, widespread, and massive amounts of damage. This attack has several other versions, such as a midair version, and a variant that shoots a trio of crystalline blades at once. Something native to this spell is that even when the user is not holding the weapon, it will not vanish- multiple swords launched can be directed telekinetically. Even so, the user has a limit to how much Ice Flying Strike shots that they can use; even if the user runs out of magical power, they can still fire a single shot; however, it loses its rapid-fire capability and it will not fire up or downwards as it did when they had magical energy, instead it will fire only straight across.
 * Additional Attack Number Two: Frozen Fang Ice Blade (追加攻撃・二号・凍牙氷刃, Tsuika Kōgeki Nigō: Tōga Hyōjin):
 * Additional Attack Number Three:  (追加攻撃・三号・氷刃・七連舞 Tsuika Kōgeki Sangō: Hyōjin: Nanarenbu): The last of the "Additional Attacks" in regards to Ice Dragon's Zeroth Long Sword and of course, an Ice Dragon Slayer Magic spell; Additional Attack Number Three: Ice Blade: Seven Slice Dance is adapted from the Ice Magic spell of the same name, and when using it, the caster forms a pair of ice blades from both of their forearms before rapidly slashing their enemy seven times. In any case, when performing Ice Blade: Seven Slice Dance, the user glides towards the opponent; charging magical energy upon their body as to increase their power level—before letting loose with a vicious combo of strikes. When performing this attack, the user utilizes their Ice Dragon Slayer Magic in order to manifest a duplicate of Ice Dragon's Zeroth Long Sword. The first hit is a horizontal swing from left to right with the right sword, immediately followed by an uppercut with the left sword. The user then jumps up and slashes the target with both swords from left to right while spinning, twice; the user lands facing the target and slashes an X from top to bottom, before inversely slashing the X again from bottom to top. The user then leaps at the target and makes two diagonal slashes from the same starting point, with the left sword heading from top to bottom to the left, while the right sword heads from bottom to top toward the right. Afterwards, the user reverses their grip on the two swords and slashes another X with both swords from top to bottom. The user then does a barrel-roll like maneuver while slashing at the target, like a corkscrew. The user then slashes another two X's at the target, first from top to bottom and then bottom to top. The user then makes a diagonal slash with the right sword, top-right to bottom-left, then spins left and uses this momentum to deal a horizontal, right to left slash with the left sword. The user then, at a very high speed, makes an uppercut with the right sword; then another with the left sword, a downward slash with the right sword, then a downward diagonal slash towards the right with the left sword, spins and repeats the previous attack, and thrusts the right-handed sword out. The final slash is a forceful downward lunge with the left sword. Each of the first strikes unleash powerful bursts of ice that are capable of destroying the landscape, while the next two inflict piercing, penetrating damage that tear through the sturdiest of defenses. However, the final blow discards all of the user's defense for one, massive, full-powered attack that destroys anything it touches instantly; after which, the ice is destroyed.
 *  (氷竜零ノ破弓, Hyōryū Zero no Hakyū): Ice Dragon's Zeroth Destruction Bow is a simple Ice Dragon Slayer Magic spell that is exactly as it says on the tin—when performing the technique, the user reduces the kinetic energy of their magical energy and reducing temperature to its freezing point, freezing it over, before projecting it outwards in the form an intricate bow, from which an arrow of ice manifests. When manifesting the arrow, any characters in the user's line of sight will flinch; the user then launches the arrow at their enemy. When the blast lands, it blows the opponents away with tremendous speed and force; blasting through everything in it's path in order to assault the opponent ferociously as the arrow sends the opponents flying at a semi-spike angle, inducing tremendous knockback from which it is difficult to recover. The move goes through walls. The move can hit a maximum of six targets but the damage and knockback weaken for each target hit; thus if used on many opponents, it may not destroy the ones in the back, even if the foes are still suffering from harm. This attack goes through any and all defenses, and at extreme distances it does slightly less damage. If the opponents are too close together, they may collide with each other and prevent immense damaging from happening; using this spell, the user fought off numerous attackers, punched holes in the Magic Council's headquarters, and been able to tear the leg off of a demon, all with minimal effort. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range, wreaking havoc wherever it passes, as shown when it crossed the entire distance of Hargeon, generating a large explosion. The trajectory of the arrow can be altered, allowing the user to strike more than one opponent. The user can change the direction the arrow will go while holding it; backwards, forwards, and upwards. The user's icy arrows move much more quickly than other character's arrows, and can be controlled in midair. The user is not able to hold the blast indefinitely in normal use; however, if the user keeps changing the direction the arrow will be released, they can hold onto it for a while. The icy arrows can actually be curved around in a full circle if controlled properly and thus avoid veering off somewhat else.
 *  Barrier (氷竜の結界, Hyōryū no Kekkai): Ice Dragon's Barrier is a simple Ice Dragon Slayer Magic technique that is exactly as it says on the tin—when performing the technique, the user reduces the kinetic energy of their magical energy and reducing temperature to its freezing point, freezing it over, before projecting it outwards in the form of a barrier that surrounds the user's entirety. The barrier resembles the form of geometric shapes that connect to form the overall shape of tessellating hexagons. Spinning around at high speeds, these hexagons gather energy by drawing it from the user and the surroundings for a split second, before quickly counterattacking by reflecting said projectile at such a speed that it seems that the user has access to the opposing attack; instead of blocking the opposing attack with a higher concentration of energy, it is capable of bending the opposing projectile away from the user, as well as some physical attacks. Ice Dragon's Barrier appears to be immovable by any outside force. This spell is not a perfect defense, as it can be worn down by repeated blows, or can be broken by a spell as a prelude to an attack. In addition, some people are capable of breaking or bypassing barriers altogether. However, this barrier's defensive properties have no effect against solid objects like swords and projectiles, and magic can still be used at point blank range within the barrier's boundary. However, the Ice Dragon's Barrier is difficult to use has it can only manipulate so many eternano particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks. The shield can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them. However, the technique is difficult to use as it can only manipulate so many magical particles at a time and it required precise timing. Thus, this grants the user immunity to most attacks, and the user can defend other allies with Ice Dragon's Barrier. The user had mentioned how difficult it is to use it and the chances of successfully using it are near impossible and that they would never use it unless they had no other choice.
 * Icedevilslayer3.jpgIce Dragon Wing (氷竜翼, Hyōryūyoku):
 * Arctic Field (, Ākuteikku Fīrudo lit. Ice Dragon's Absolute Zero Three-Hundred-and-Sixty Degree Ice Age Barrier): Arctic Field is a special Ice Dragon Slayer Magic spell and the signature ice-type spell of Tigre Atlas; it has been referred to as "Drive but not really Drive", and it is effectively an absolute-zero field of ice manifested around the user which affects anything that the user comes into contact with; it can additionally be compared to Drive in that it boosts the user's combat abilities. Like the rest of Tigre's spells, it is unknown what ice-type magic it is derived from. When performing Arctic Field, the user subtly pulses their magical energies outwards into the environment, affecting the ambient eternano particles which are saturated within—from here, the user reduces the kinetic energy of eternano and the temperature drastically while also affecting molecules of moisture that hang in the air, freezing everything in the vicinity over, causing it to become ice- this frozen air condenses around the user, before making a full manifestation in the form of a serial of thick sheets of ice that are most prominent on the lower portion of the user's lower arms and lower legs but the formation of the spell soon progresses to the rest of the user's body as the activation of Arctic Field progresses- effectively, it's a semi-solid barrier of ice that starts off focused on the user's arms and legs and eventually spreads to their entire body, with defensive parameters increasing with each progression, surrounding the user from all conceivable directions. The formation of Arctic Field causes freezing-temperature winds to constantly emanate from the user's body and the barrier manifested, which themselves are capable of freezing anything that they blow past, allowing the user to rapidly decrease the temperature within its range; because of the winds, the user doesn't really need to directly make contact with anything to freeze it solid, as the winds do all the work. Thanks to Tigre Atlas' cryokinesis properties of "absolute zero" which is about minus two-hundred-and-seventy-three-point-fifteen degrees Celsius and a violation of the Laws of Thermodynamics, Arctic Field freezes anything instantaneously in the blink of an eye, unless the user deems it otherwise. Naturally, this icy armour is capable of being used as a weapon to strike the user's opponent, as well as to augment the user's own attacks, projected ahead of their body as pure brute force, or imbued in weapons to increase their effectiveness. Any attack which is enhanced by the hardening of the ice around the user's body is far stronger than it would normally be without it; as their fists are capable of penetrating solid steel with ease. Thanks to the immense hardening that the user's body undergoes when performing this spell, they possess the ability to harm their opponents when they perform any type of Elemental Body spell; rendering the user capable of striking the body beneath the elemental energy, bypassing their transformation; however, it does not negate their magic. When punching and kicking while covered in the Arctic Field, the user is capable of creating powerful gusts of wind through mere kinetic force; massively bolstering their power in close-combat. The Arctic Field is strong enough to withstand even some high-tier spells, making the user function as a makeshift battering ram or cannonball, and the armour even strong enough to shatter bone and rock alike, and is resilient against almost every single type of elemental spell that ice has a good match up against. When Arctic Field is active, the user has the ability to manipulate the atomic structure of their physiology at will, allowing their to form their limbs into icy weapons more freely, regardless of it being part of their biological structure or not. As their defensive power is immense and lightweight, the user's movements are surprisingly more agile than they appear from their new heavy armour. Thanks to taking the form of an armour of ice, the barrier effectively returns any projectile sent the user's way back to sender if it isn't just outright invulnerable to it as the thick construction of the ice barrier freezes the kinetic energy of the projectiles down to zero before they fully penetrate the armour. However, for all its immense power, Arctic Field does possesses a single, simple weakness—the only opening and spot that the enemy is capable of taking advantage of is located at the back of the user's neck, which, if targeted, allows the enemy to land any attack that they deem suitable- for an added bonus, if the enemy strikes with a high-temperature attack, the Arctic Field will shatter instantly.

Ice-Make Spells

 *  (, Aisu Meiku: Sunō Doragon lit. Ice Molding Magic: White Dragon): Ice-Make: Snow Dragon is a Ice Dragon Slayer Magic and Ice-Make spell where the caster flourishes an arm and creates an ice Dragon that rushes to its target and crushes it. When initiating Ice-Make: Show Dragon, the caster focuses their energies intently, before pulsing it outwards ever-so-slightly as to interact with the eternano that's ambient within the vicinity, starting up the usual process of magical energy + eternano fusion, at which point the caster uses their willpower, helped along with their Magical Aura, in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state - all the while, the caster performs the usual Ice-Make pose, while focusing more magical energy into the formation of their Ice-Make seal while envisioning this creature and drawing power from the atmosphere - during the summoning process of this frozen dragon, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired create spawns from the glyph of energy accompanied by a swirling hurricane of ice - indeed, what emerges is a giant, powerful dragon composed entirely of ice, with gleaming rubies for eyes. Going forth, this icy dragon flies towards the caster's opponent, freezing almost anything that it comes into contact with; creating a wave of ice that circles the dragon which rushes across the skies and freezes even the air itself, dealing extra damage. It seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds; reflecting the attack back at the user's opponent with the added power of the dragon's rush. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado of ice trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through any and every defense. When the opponent freezes on the sides of the dragon, he/she gets a deal of knockback depending on how much damage is accumulated and which part of the dragon the opponent froze at. The dragon will become smaller if it is attacked by opponents; but as a bonus, as it decreases in size, the Ice-Make: Snow Dragon becomes much faster.

Advanced Spells
Dragon Slayer's Secret Art (滅竜奥義, Metsu Ryū Ōgi): The strongest techniques of a Dragon Slayer. What should be noted, is that the user of Ice Dragon Slayer Magic's bog-standard Dragon Slayer's Secret Arts are about as powerful, if not more powerful, as anyone else's Dragon Slayer's Ultimate Arts (滅竜極義, Metsuryū Gokugi) and Dragon Slayer's Forbidden Arts (滅竜禁義, Metsuryū Kingi)—this is because they have not bothered to obtain those, and instead focused on strengthening the basic secret arts; as through arduous training, these Dragon Slayer's Secret Arts can be considered some of the strongest around. The Ice Dragon Slayer's Secret Arts possess the prefix of Cocytus (, Kokyūtosu lit. Frozen World; Greek for "The River of Wailing"- Κωκυτός, "lamentation"), which refers to a river in the underworld in Greek mythology that flows into the river Acheron, across which is the underworld, the mythological abode of the dead.


 * Cocytus: Embrace End (, Kokyūtosu: Inbureisu Endo lit. Frozen World: Ice Night of Purgatory): Cocytus: Embrace End is an Ice Dragon Slayer Magic spell and one of the most powerful, as it is one of the Dragon Slayer's Secret Arts; it is effectively a technique that encases the opponent in a block of ice which reduces their bodily functions and then shatters. When performing Cocytus: Embrace End, the user puts both hands behind their back, right on top of the left, in a pose that resembles that of Ice-Make, as ice begins to emit from their palm; before forming a towering glacier made of bunched flower shapes which erupts immediately beneath a person's feet, completely encasing them in a prison of frigid ice that is nearly impossible to melt: though shattering it or cutting it is a different matter and one of the only known methods of escape. The tensile strength of the column is determined by its thickness and its steadiness by how well it has been braced. A well-braced and regular column, six feet in diameter at its base, is able to stay still toppling for about eighty-five feet in a fourty-mile per hour wind. And even in light of this, should the person be trapped completely, outside help is required swiftly, lest they freeze to death as being encased in ice brings the victim's vital functions to a screeching halt. The only warning sign is the bunching together of cold air followed by the "tip" of the glacier rising from the ground; as the snow comes into contact with the opponent, ice flowers sprout all over their body, instantly trapping them in a pillar of ice. After about five seconds of freezing their opponent, the user then chants the name of the attack, causing the ice cage to shatter, killing the opponent on contact; however, it is known that being hit with any attack that produces hard enough force is capable of shattering the ice -and the opponent' into innumerable pieces. Embrace End is utilized as a "suspension-type" Secret Art and is used in order to lock a body inside of a pillar of ice before it shatters, however, as it takes a while to manifest in comparison to the other Secret Arts, it is generally not too effective against moving targets. For two minutes, when the enemy is forced into suspended animation within Embrace End, with sufficient willpower or large reserves of magical energy, they can remain conscious instead of their body shutting down within their icy prison; and from here, an advantage can be gained- although it is suggested that not even several high-level fire-attribute attacks impacting upon the large icy pillar are capable of breaking the ice that Embrace End is composed of, during Charlotte Merquise's fight against Tigre Atlas in Charlotte's afterstory, Charlotte was capable of harnessing Photon Dragon's Scintilla to shatter it in an instant by placing the Magic Seal of light upon the ice and then surging her energies, resulting in the photonic energies released generating enough heat to melt the ice in the blink of an eye. Even so, with the exception of that instance, when someone is locked inside it, the only way to get out is creating a temperature lower than that of coffin of ice, but if the ice is destroyed quickly and carefully either from a secondary source or from the inside out, the person who is encased within this spell can and will return to normal without any damage done, meaning that Cocytus: Embrace End is only really good at dealing damage if the user finishes the entire spell. Cocytus: Embrace End only makes contact if the opponent is on the ground; and it can break through defenses of all types.
 * HeimdallDS.jpgCocytus: Heimdall (, Kokyūtosu: Heimudaru lit. Frozen World: Frozen Meteor): Cocytus: Heimdall is an Ice Dragon Slayer Magic spell and one of the most powerful, as it is one of the Dragon Slayer's Secret Arts; it is effectively a technique that brings down an enormous meteor of ice upon the user's targets in two steps. In any case, when performing Heimdall, the caster focuses their energies intently, before pulsing it outwards ever-so-slightly as to interact with the eternano that's ambient within the vicinity, starting up the usual process of magical energy + eternano fusion, at which point the caster uses their willpower, helped along with their Magical Aura, in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state - from here, the user bows down and points their hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a hail as the skies darken. From the center of the swirling formation, a glowing orb of ice begins to form, growing in size as the user draws in water from the atmosphere, whether it be the rain or in any body of it upwards; there, the user coats their magical energy around the water and compresses it to it's utmost limit, forming a casing around the water which then freezes instantly into the exact visage of a giant floating iceberg. From there, the user decompresses the magical energy casing to provide a rocket boost of sorts hurling it downwards the target of choice at high speeds; falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the iceberg is so large that it is extremely difficult to dodge it. The user can also summon another iceberg which will then collide with the first, ensuring that they crash into their intended destination. When the iceberg hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a wave of ice that freezes almost anything that comes into contact with it completely solid. The actual extent of the ice can stretch for miles and last for over a week. After impact, the iceberg dissipates into snow to prevent the risk of a tsunami. Since it deals physical damage, it is difficult for anyone to cancel. It also places a heavy strain on the user's body. Heimdall is a god from the Norse mythology.
 * Cocytus: Celsius Cross Trigger (, Kokyūtosu: Serushiusu Kurosu Torigā lit. Frozen World: Absolute Zero Surging Stream of the Glacial Epoch): Cocytus: Celsius Cross Trigger is an Ice Dragon Slayer Magic spell and one of the most powerful, as it is one of the Dragon Slayer's Secret Arts; effectively, this technique is a blast of ice that freezes the very soul of the opponent along with everything else in the vicinity. When performing Cocytus: Celsius Cross Trigger, the user cusps their hands together while still keeping their hands open, their fingers in a clawed position as the user throws their hands to their sides. From here, the user gathers and condenses stray magical energies which are ambient in the atmosphere, converging at a single point between their hands before the user compresses the azurite supernatural particles; the user then converges the vapor in the atmosphere into the gesture by reducing the kinetic energy of eternano and reducing the temperature to a lower temperature, freezing it over while freezing molecules of moisture that hang in the air or by absorbing heat from the atmosphere and manipulating the water in the atmosphere before halting the movements of the molecules that compose it while hardening it, turning it into ice in a matter of moments, resulting in a spinning sphere of ice. Applying Shape Transformation mentally, the user thrusts their hands forward while molding the ice into the form of a snowflake, before pumping more and more magical energy into the snowflake while it hovers in the air. After this, the user makes the activation pose by separating their legs to balance themselves properly while raising both hands in front of their chest with their arms outstretched while they are joined as the user slowly raises their hands above their head, giving off the visage of the Aquarius constellation, which is a vase filled with water. When unleashing Celsius Cross Trigger, after the snowflake has charged enough energy, the user swings their hands down in the direction of their target, causing the gigantic snowflake above their frame to explode magnificently, resulting in it transforming into a concentrated and deadly glacial stream of energy that flies forth while glowing many a colour similar to an Aurora Borealis; with a power that renders it capable of delivering mass devastation and freezing anything it touches in the surrounding area and harshly damage the targets who are hit; it's capable of delivering mass devastation and freezing anything it touches; it is basically an enormous blast of aurora that is even able to freeze the magical particles in the air. However, something interesting about Cocytus: Celsius Cross Trigger is that the user is not required to charge the snowflake to its maximum power- indeed, the user is capable of unleashing its icy energy at any moment that they wish. The spell has a fair amount of horizontal mobility regarding its hovering arc—at its largest, the spell is known to freeze the opponent for five seconds with more power. However, at its smallest, Cocytus: Celsius Cross Trigger causes the opponent to become frozen for one second at the most. With great powers, come great drawbacks; if the user is struck at all while charging Cocytus: Celsius Cross Trigger, the spell will be cancelled out; and if the user performs the spell while airborne, they will be helpless while and after unleashing its power. In addition, the more the user charges the spell, the more magical energy that it costs- indeed, after three to four shots with a maximum-charged spell; the user would possibly be exhausted from their magical power.
 * Dragon Slayer's Secret Art: Frozen Heartbeat (滅竜奥義・凍心拍, Metsuryū Ōgi: Tōshinpaku): Dragon Slayer's Secret Art: Frozen Heartbeat is one of the most legendary spells of an Ice Dragon Slayer—but unlike most other Slayer Secret Arts, Frozen Heartbeat is famous for all the wrong reasons. Upon breaking the taboo of Ice Dragon Slayer Magic by killing a defenseless human in anger, Frozen Heartbeat automatically activated; it caused the user's magic origin to momentarily go out of control and produce ice from inside their body. However, Frozen Heartbeat is not meant for killing, but instead, for torturous punishment; as the ice interacted with their modified origin, it formed a sheen of ice in the inner walls of their body's systems, freezing her internal organs and bones solid. Due to her draconic features, the user was able to survive this (as expected), it "killed" the user's body by controlling and regulating the flow of their eternano with the Secret Art—all of the molecules inside of their body became stopped, and their blood became frozen in place, as it did not even flow out of any open wounds; their heartbeat was reduced to something even slower than a crawl. Effectively, Frozen Heartbeat stopped the user's body by freezing it, but thanks to their dragon powers, the user survived the ordeal—rendering the user "immortal"; giving them drastically delayed aging, enabling their heart to beat only one hundred thousand times per year—one hundred thousand is the average daily number of heart beats, so in two hundred and fourty years, the user aged the equivalent of only two hundred and fourty three days.

Dragon Force
Dragon Force (, Doragon Fōsu lit. Dragon's Power) is an advanced Dragon Slayer ability. When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. According to Zero, Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. Dragon Force greatly increases the damage done by standard Dragon Slayer spells, and grants the user access to more advanced, powerful attacks. It also drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, and considerably boosts their Magic Power, which becomes visible, taking the appearance of a Dragon. When exuded at its fullest, said Magic Power takes on a violent corporeality, likely as a result of the immense amount of Magic power employed.

Trivia

 * Renee is quite possibly the author's very first character who's actually in a guild.