User:Kasumi12346/Sandbox

Appearance
Shana has inherited her mother's bright blonde hair and her father's triangular-like face. Shana usually keeps her hair loose with a black bow in her hair, most of her bangs fall in front of her forehead with the tips barely reaching her eyes except for the leftmost side, which is a bit longer. On the right side of her face a couple of strands fall past her face and rest on her shoulders.

Shana's eyes are a slightly darkened hazel color that looks more of an orange color from afar. Unlike most children her age, her eye's shine with both intellegence and wisdom.

Like every Elf, Shana's ears are pointed at the end. The point of her ears barely stick out from her blonde hair. Her elvish ears are around three inches long and they are kind of shaped like a right triangle and they are pointed slightly upwards.

Personality
Shana doesn't have her mother's peaceful persona or her father's easy going attitude. She believes that her mother is to strict while her father is to easygoing and she tries to find the perfect balance between her mother and father's personalities. However, she hasn't found the perfect balance so instead she has picked up a rather rebellious persona.

Shana sometimes has a tendency to underestimate people due to her classification as a prodigy. Her mother has told her on multiple occasions that one day that will be the death of her, but Shana never listens.

History
Shana was born in Kimotama City on December 1st. When she was born, Shana used to cry a lot and she seemed to always be sick. After the second day of Shana's sickness, her mother figured out that Shana had more magical power than a baby should. Knowing that her father knew Sealing Magic, she asked him to come to Kimotama City to temporarily seal part of Shana's magical power.

Since her magical power was sealed, Shana has lived a normal life. Shana was a relatively normal girl, besides her ability to manipulate Eternano, so she was able to fit in and make friends throughout her early childhood.

Equipment

 * Chess pieces

Telepathy
Telepathy is a caster magic that allows Shana to communicate with people through thier thoughts. She learned and mastered this magic when she was only eight years old.

Keen Intelligence
Shana's IQ is a lot higher than normal kid's her age. Her intelligence is often discribed as being on par with kids who are 14 or even 16 years old.

Keen Wisdom
Shana is as wise as people twice her age, this trait allows her to understand situations a lot faster and with greater accuracy. This ability also allows her to understand her opponent's emotions and how they think allowing her to quickly adapt to their fighting style a lot faster than a normal human or elf can.

Magic Fuison
As an elf, Shana has the ability to combine magic.

Magical Power
Shana's magical power is slightly greater than most kids her age. When Shana releases her magical power, a golden light radiates around her. The light is said to be bright and hard to look out, which reflects her rebellious persona. Similarly to her mother, Shana has the ability to manipulate Eternano, however, unlike her mother she didn't gain this ability through learning a lot magic, but instead Shana was born with it. So far, her skill is nothing compared to her mother, but she shows potential. At Shana's current level, she is able slightly increase her physical abilities, perform feats similar to telekinesis, and infuse Eternano into objects to increase their durability.
 * Defenser
 * Magic Seal - The seal used to seal a part of her magical power can be found in between her shoulder blades.

Quotes

 * "Your not a challenge, go away." - Shana after easily beating someone in chess.

Trivia

 * Shana's favorite board game is chess and she is a very gifted player.
 * It is estimated that Shana's IQ is around 135.
 * Permission to use Essence Magic was granted by Per.

Equipment

 * God's Scythe:

Divine God Slayer Magic
Divine God Slayer Magic is a form of Caster Magic, Lost Magic, and God Slayer Magic that was taught to Chastity by her foster father: the God of Light himself. This fact has given her an especially powerful form of God Slayer Magic, being leagues above normal God Slayer Magic. The form of God Slayer Magic that Chastity uses revolves around light. As a form of God Slayer Magic, this magic gives her the ability to produce light within her body and then expel it from any part of her body or create it from afar. This magic gives her godlike control over the light she produces as well as the light of other mages.

The light produced by this magic is far from normal, which should be expected as it is referred to as "Aether's Light." This light is very holy, so holy that its level of holiness is often quoted to be beyond comprehension. This amount of benevolents makes any light she produces a very dangerous substance to demons and deities alike. In addition, just like aether, Chastity's black-colored divine light can exist in three additional forms. The first form is known as shifting light and Chastity is capable of influencing the traits of this light, allowing her to perform feats such as change its state of matter, make it explosive, or control its temperature. The second form of light is known as ascending light and Chastity is able to use it to amplify nearly anything she wants whether it be an ally's physical or mental traits or something like the speed of the wind, making it a great supplementary tool. The last form of Chastity's light is known as god light. This light is capable of destroying impurities and only impurities. This allows Chastity to use the light to harm only people she deems as an enemy, which makes using someone as a living shield a useless act.

The training required for this magic has caused her body to gain the physical traits of a god of light. As a result she is absolutely immune to any form of light and she can safely consume any form of light to reinvigorate herself. Just like a god of light she is also slightly resistant to temperatures.
 * Blinding Radiance: Blinding Radiance is the simplest Divine God Slayer Magic spell. This spell allows Chastity to release divine light in the form of blinding rays. Due to the blinding nature of the divine light, Chastity typically uses this spell to disorient the opponent, allowing her to escape or set herself up for an attack. However, she can use this to harm her foes if they are impure because of how holy the divine light is. Any impure being that is caught in the blinding rays will be hit with tremendous force, resulting in them being launched back.
 * Divine God's Bellow: Chastity inhales deeply as she gathers a large amount of divine light in her mouth. The divine light in her mouth is shaped into a sphere. Chastity fuels the divine light with her magic power to increase its destructive power before firing it from her mouth with a loud bellow. The sphere is easily twice as large as Chastity and its size nearly doubles with every passing second, making it very difficult to avoid. When the released sphere of light makes contact with the target it will leave create a giant crater in the ground as the target's body is damaged greatly by the immense power of the divine light. This breath attack has been shown to be strong enough to bring some Etherious to their knees with no prior injuries.
 * Divine God's Luster Ray: Divine God's Luster Ray is a variantion of Divine God Slayer Magic's breath attack. To perform it, Chastity must take a deep breath and gather an enormous amount of shifting light in the pit of her stomach. Using the abilities of the shifting light, Chastity dramtically increases the tempature of the shifting light before expelling it from her mouth. The amount of shifting light that is expelled is enough to allow Chastity to completely level a forest, which can make it difficult to dodge. When it connects with the foe it will hit the enemy forcefully enough to launch across great distances. Its intense heat of the shifting light is enough to leave the enemy with third degree burns.
 * Divine God's Radiant Fist:
 * Divine God's Hyperion: Chastity brings her hands in front of her and makes a circle with hands. She then fills the space in-between her hand with god light. The internal pressure of the god light is increased dramatically. Once the internal pressure of the god light has reached its peak Chastity claps her hands causing the god light to radiate outward. The high-level internal pressure of the god light makes it very destructive, capable of being large enough and destructive enough to easily level a large town. Due to the nature of the god light, the light only harms those who Chastity deems as a foe while she fuels the god light with her magic power to heal all those who deems as an ally.
 * Divine God's Brilliant Sun: Chastity produces divine light from the palm of one of her hands and shapes the divine light into a spherical shape. The sphere of divine light is energized by her magic power before it is compressed to its utmost limit. Once compressed, Chastity throws the sphere at the opponent. When it makes contact the sphere will expand dramatically. Anything caught in the expanding sphere is hit with numerous beams of light that can hit an opponent with tremendous force.
 * Divine God's Righteous Judgement:
 * Divine God's Luster Purge: Chastity created a compressed sphere of shifting light in the palm of one of her hands. The heat of the shifting light is then greatly increased. As its heat is increased so is its brightness, making it look like there is a minature sun in the palm of Chastity's hands. The sphere is thrown at the opponent with great force, allowing it to hit the easily break bones upon contact. In addition, the intense heat of the sphere inflicts the foe with a second degree burn.
 * Divine God's Aether Rays: Chastity extends her right hand and releases numerous compact beams of divine light. Each beam is capable of hitting the foe with enough force to fracture bones and knock the wind out of the foe. While the spell is weak, it is perfect for breaking through an opponent's defenses as it can be used numerous times in a row.
 * Divine God's Holy Burst: This spell can only be used when an opponent consumes or absorbs ascending light. Once absorbed or consumed Chastity uses it to amplify how much magic power the opponent has at a very fast rate. Within minutes, the opponent's body won't be able to contain anymore magic power, causing it to explode. It usually takes around two minutes for Chastity to increase their magic power to this dangerous level, giving the opponent a chance to escape this horrible fate.
 * Divine God's Pyramid of Light: Screen_Shot_2016-04-13_at_10.10.16_AM.png Chastity makes a triangle with her hands then extends her arms so that she can see her opponent through the space in her hands. Once the foe is in her sights shifting light that has been molded into the shape of a pyramid of appears around the opponent. The shifting light is quickly solidified to prevent the opponent from escaping. This pyramid can be used in many ways as it is made of shifting light. She can make the pyramid explode to severely injure the enemy, drain the opponent of their magic power, lower the temperature of the air inside the pyramid to freeze the opponent instantly, etc. She can influence the pyramid only twice, which allows her to set up for a dangerous combination such as weakening the foe by draining them of their magic power before making the pyramid explode.
 * Divine God's Blinding Rage: This spell is shown to be very similar to Giant Wrath. It allows Chastity to continuously release a powerful surge of divine light from her body. The divine light is capable of not only destroying most things in Chastity's path, but also reflect any magic-based attack that hits the divine light. This makes this spell far more useful than Giant Wrath as it can be used for both offense and defense.

Chastity's Physiology

 * Enhanced Phsycial Prowess:
 * Heightened Senses:
 * Very Holy Body
 * Semi-Immortality:
 * Holy Manipulation:
 * Purifying Presence: As a heavenly virtue, Chastity has avery presence and can purify the area, people, and objects around her. This makes it very difficult for impure substances to come close to her, especially curse power and Magic Barrier Particles as her presence can purify it into ethernano. The only impure things that can resist the purification must come from a primordial or high class archdemon-level creature. Even then the substance doesn't inflict a great deal damage because of her high resistance to such things which stems from their pure heart. In addition, this presence allows her to heal those around them with a mere touch and strike great fear into the hearts of impure creatures by only standing next to them.
 * Very Pure Heart: Despite popular belief, being pure of heart doesn't mean being absent of all negative emotions. Instead, it relates to having the ability to prevent one's negative emotions from effecting the world around oneself. Through this prevention Chastity is capable of minimizing how much outer impurities affect her. She is capable of being exposed to very high amounts of Magical Barrier Particles with very little to no side-effects, normal Darkness Magic can barely harm, Curses are noticeably weaker when used against her, etc. (Under construction)
 * Negative Emotion Sensing:
 * Magic Intuition:
 * Enhanced Mental Prowess:
 * Master Tactician:
 * Psychic Energy Manipulation:
 * Light Manipulation:
 * Illusion Manipulation:

Trivia

 * Chastity's unique ability, psychic energy manipulation, is based on how chastity as a virtue can relate to knowledge, honest, and wisdom.
 * Chastity's Divine God Slayer Magic corresponds to the how chastity can symbolize purity.

Ideas

 * If permission for Divine God Slayer Magic is granted, give Chastity the ability to combine it with Holy Manipulation. This would allow her to make the light she produces significantly holier, allowing her to deal great damage to demonic creatures as well.

Angel Art
This magic gives the Yuri the ability to passively draw in the positive emotions around them and then store it in their body. When this magic is used, she is able to exert the positive emotions in the form of extremely holy light or light energy. These elements are very dangerous to evil or demonic creatures and it can even be lethal if the creatures a significantly weaker than the user. These elements are also able to perform miraculous feats. These feats can range from healing any injury, to undoing the effects of possession magic, to purification, to nullifying any Black Art. She is known to have unrivaled control over light and light energy. Yuri is not only able to manipulate her own light and light energy, but the light and light energy of other source, regardless of where it came from. She has so much control that she is able to create very detailed and durable animate or inanimate constructs of light or light energy with a mere swipe of her hand. This magic doesn't only give her the ability to control holy light, but it also makes the her very holy. This gives Yuri complete immunity to light-based elements as well as give her the ability to consume these elements. However, unlike users of Slayer Magic, she is able to consume her own light-based elements in small doses. The fact that she is very holy also gives Yuri an impressive level of resistance to evil and darkness-based elements such as Magic Barrier Particles or Devil Slayer Magic. This means if these elements manage to overwhelm her light-based element and hit her, she will hardly be affected.

Spells:
 * Seraphim Mode: Seraphim Mode is a type of transformation that Yuri created to divide up her power into two different forms. The second form known as Seraphim Mode was created because her normal form was unable to contain the massive amount of physical and magical abilities that she has while staying healthy at the same time. Her first form is her normal state, which is slightly weaker than a standard mage, while in her Seraphim Mode, she has full access to her full physical and magical abilities. Since Seraphim Mode was created by this magic, she can only enter Seraphim Mode once she is attacked.
 * Angel's Wing Blast: This spell is this magic signature spell. Despite this magic having similarities to a Slayer Magic, this spell isn't a breath attack. Yuri channels a large quantity of positive emotions to her wings and then turns it into light energy, the quantity of the energy is so much that it causes the air to hum with power. With a flap of both wings Yuri is able to release a powerful blast of light energy at her opponent that is capable of destroying almost anything it comes into contact with.
 * Angel's Holy Punch:
 * Angelic Gun: Photon Gun is a spell that acts in a similar manner as Bullet Magic, but this spell is shown to be significantly stronger than Bullet Magic due to the speed that the bullet can travel and the bullets destructive force. Yuri mimics the shape of a gun with one or both of her hands and the concentrates light energy to the tip of extended fingers. Yuri can fire the bullet made of light by bringing the thumb of the hand that is mimicking the gun. When the bullet of light energy makes contact with the target it can cause various effects depending on what the Yuri's purpose is. Among other things, it can just cause extreme pain, pierce though an opponent, or propel an opponent away. While most users can only fire a single bullet one second after the last one, Yuri is able to fire another bullet a quarter of a second after the previous one.
 * Angelic Cannon: Photon Cannon is a stronger version of Photon Gun, which can only be used in her Seraphim Mode. This spell allows Yuri to Yuri release a powerful and large blast of light energy from the palm of one of her hands instead of releasing small bullets made of light energy.
 * Guardian Angel: This spell makes use of Yuri's ability to rotate their body at high speeds while releasing light energy from every part of their body to create a dome shaped barrier of light energy.
 * Holy Presence:
 * Angel Wave: Angel Wave is basic spell that Yuri can use in her Seraphim Mode as well as her Normal Form. Angel Wave is a close ranged offensive spell used as a way to try to finish a fight quickly or change the pace of a battle. To perform the spell Yuri slams one her both of her palms against her opponent and channels a wave of light energy inside the opponent. This causes the opponent to suffer from severe internal damage as well as propel an opponent back a little bit.
 * Angel's Authority:
 * Seraphim Force:
 * Seraphim's Gift:

Avian (Dove) Physiology
Yuri is a dove-based avian. However, due to her mastery of Angel Art she is even more angelic than other Avians. While her physiology is not much different from other Avians, it's her mentality and her "holy-based" abilities that separates her from other Avians.
 * Enhanced Physical Prowess:
 * Claw Retraction:
 * Wing Manifestation:
 * Positive Emotion Absorption and Manipulation: As a user of Angel Art, Yuri is constantly drawing in positive emotions from the atmosphere and other living beings. In addition, Yuri is able to produce and control the positive emotions that she has absorbed in ways that allow her to have abilities like being pure of heart or the ability to purify a being or substance with negative emotions.
 * Positive Emotion Sensing:
 * Holy Voice: Since the user has a great amount of positive emotions inside them, Yuri is capable of producing a sound that is able to heal any ally who hears it.
 * Pure Heart: This ability comes from the fact that as a user of Angel Art, Yuri is constantly drawing in positive emotions, causing her to always be positive and never have a single bit of negative emotions in her heart.
 * Purification: When a user is touching someone, they are able to "purify" that person of any ill emotions such as sadness, doubt, and depression by flowing positive emotions into that person.
 * Hopeful Pressence:
 * Empathic Sense: Yuri is able to sense the emotions and moods of others subconsciously. This allows her to communicate and understand even the most introverted beings. However, due to this magic's peaceful nature this sixth sense is useless during a fight. This sense also comes with a weakness. Whenever a person Yuri has a tight bond with is feeling sad, depressed, or other similar emotions she suffers from an overwhelming migraine. Sometimes it is so bad that it can cause her to pass out on the spot.
 * Enhanced Charisma:
 * Anti-Demon Magic Power:

Quotes

 * "It's my time to shine!" - Yuri's catchphrase.
 * "Becoming a demon to defeat a demon seems rather idiotic to me..." - Yuri's thoughts about Devil Slayer Magic

Trivia

 * Permission to use Baldur Throne was granted by Alpha.

Notes to remember to include in Yuri's history

 * "The magic first showed itself in her family when her Great (5x) grandfather learned learned Seraphim's Gift from a Grimoire."
 * When Yuri turned 17 years old her mother and father gather a very old looking leather that read on the cover "Seraphim's Gift" that is said to be written by one of ancestors about the secrets of the most powerful Angel Art spell in existence after. Yuri's grandfather wrote this book after he learned the spell from another Grimoire.

Aura-Make
Aura-Make was the very first form of Molding Magic that Leonardo learned. This form of molding magic is believed to be one of the most powerful forms of Molding Magic. Leonardo is the only mage to have ever fully mastered this form of Molding Magic. This fact, along with his use and mastery of two forms of Molding Magic, is the reason he is referred to as: The Maker King. In order to harness the power of Aura-Make Leonardo must have extreme mental focus and controlled yet strong emotions. He does this in order to manifest his magic power in the form of aura. Aura is a very special type of energy that is said to be the manifestation of one's very existence. Aura grows stronger as Leonardo experiences more mental and physical stress or pain. This means that the long the fight is, the stronger aura will become. Leonardo can use aura to heighten his own natural abilities by using aura to mold himself. He can use aura to mold himself in a similar manner as Transformation or body modification-based magic. When using aura itself, Leonardo is able to solidify and mold it into various animate and inanimate constructs. Unlike other forms of Molding Magic, both Aura-Make's Static and Dynamic spells can be used with one or both of his hands without sacrificing the durability or power of the constructs.
 * Aura Mode:
 * Aura-Make: Gauntlet:
 * Aura-Make: Hammer:

Wind-Make
Wind-Make is a form of Molding Magic that utilizes wind. This form of Molding Magic allows Leonardo to manifest his magic power in the form of gale force winds. He is able to solidify and mold these winds into various animate and inanimate constructs. In addition, due to his mastery over Molding Magic there seems to be no difference in terms of durability between his Static and Dynamic Wind-Make spells.

Dragon Physiology

 * Incredible Physical Prowess:
 * Longevity:

Void Devil Slayer Magic
Void Devil Slayer Magic is a magic that Erebus learned from the Book of Zeref and it allows Erebus to use the element of darkness that has an incredible amount of Magic Barrier Particles. He can produce and use darkness in a lot of different ways, giving him the ability to use darkness for any purpose and at any distance, including molding darkness into various constructs. Erebus is even able to influence darkness, allowing him to use darkness for anything from creating explosions to simply using it to strike opponents with unimaginable force. Also, this darkness as been given the alias "All Consuming Darkness" because of its ability to consume ethernano, magic power, and almost any form of light with ease. These qualities make this magic very powerful, which is further shown by Erebus, who is the most famous user of this magic. His mastery over this magic is so great that a subconscious thought about wishing it was dark can bring about total darkness on a very large scale. Also, using this magic means that Erebus has absolute immunity to anything related to darkness. Among other things, this means he is able to see perfectly fine without any light, perhaps even better. Not only is he immune to darkness, he is empowered by it. Simply being in a dark place great enhances their physical and magical abilities. Like all darkness variants of Slayer Magic, Void Devil Slayer Magic gives him the ability to consume darkness to restore their energy and to restore thief bodies to a healthier state as long as it isn't their own darkness. The name Abyss Devil Slayer Magic is a reference to two things. The first is the the fact that this magic is superior to all other forms of darkness, regardless of its origins. This is possibly attributed to the fact that the darkness is rich with Magical Barrier Particles, even more so than other types of Devil Slayer Magic. The second reason it is called Abyss Devil Slayer Magic is because it is widely believed to be the very first type of Devil Slayer Magic ever created. While not proven, it would explain the excessive amounts of Magic Barrier Particles, as if it was some sort of beta form of Devil Slayer Magic. Being able to manipulate darkness gives the Erebus the ability the instinctual and psychic ability to manipulate and produce darkness, shadows, and dark energy with their minds. Exorcists who use this magic can even manipulate darkness from other users, even other exorcists that use a darkness variant of Devil Slayer Magic. Lastly, Abyss Devil Slayer has not one, but two weakness. This seems to further prove that it is like a beta form of Devil Slayer Magic. The first weakness is the same as the weakness of any other form of Devil Slayer Magic. The black markings that are required to learn this magic slowly transform him into a demonic being. However, since he has mastered this magic he is able to control the black markings, slowing down the rate at which he will become a demon and give him a high resistance to Curses when the marking appear. The second weakness is equivalent to a Dragon Slayer's motion sicknesses. However, instead of having motion sickness, he is slightly claustrophobic.
 * Void's Curse: With a swipe of the arm, Erebus is able to release a quick wave of darkness. Any plant life the darkness touches is instantly killed, as if they haven't had enough light.
 * Void Devil's Rage: Erebus takes a deep breath, inhaling the air and ethernano in the atmosphere as he does so. Afterwards, he produces a combination of darkness and dark energy in his mouth and merges it with the ethernano he inhaled from the atmosphere while at the same time fueling it with his own magic power. Once these substances are fully merged, Erebus compresses the merged substances to its utmost limit instantaneous. Finally, Erebus opens his mouth in order to let out a loud and angry yell as a powerful dark blast exits his mouth. As the blast travels, it consumes any source of light in its path, causing it to become lightly stronger. When it finally hits the opponent, the darkness causes the opponent's senses to be thrown into disarray until the foe is propelled away. Even the opponent's perception of time is affected, causing them to feel as if the spell is lasting longer than it actually is. In addition, due to the blast's power, it hits the opponent with an overwhelming amount of blunt force. This causes the opponent's body to be severely damaged in the process of being thrown by the blast across large distances.
 * Abyss Devil's Primal Rage:
 * Void Devil's Corrupting Fist:
 * Void Devil's Demon Lance: Erebus punches the air in front of him as he transform his arm into lance that is made of dark energy. Once transformed, the lance starts to extend, allowing him to pierce multiple opponents in a row before returning to normal. The effects of being pierced by the lance isn't limited to only physical damage because it can also decrease the foe's eyesight.
 * Void Devil's Corrupting Tornado: Erebus runs around the foe at high speeds a single of time, trapping the foe within a ring of darkness. After running, the ring transforms into a giant tornado of darkness that inflicts a large amount of damage to the opponent as well as the surrounding area. The power and size of this spell is great enough to easily destroy multiple buildings.
 * Void Devil's Vengeance:
 * Void Devil's Demon Parade: Erebus releases an aura of darkness around themselves. They then channels a small amount of magic power into the aura of darkness. Afterwards, the aura is released at the opponent in the form of a parade of hellhound-like creatures that are made of darkness. When the creatures reach the target they scratch and bite at their opponent. As they are doing that, the darkness that makes up their body deprives the target of their senses. This allows Erebus to damage the foes body as well their mind.
 * Void Devil's World of Nothingness: A basic spell that allows Erebus to trap the foe in a dream-like state where they see nothing but darkness by only making eye contact with the victim. This spell is typically used to judge a foe's strength because it takes a lot of will power, magic power, and a high-level of magical prowess to break out of the illusion.
 * Void Devil's Supper: Erebus produces darkness around each arm and molds the darkness around the right arm into an upper jaw and the darkness around the left arm into a jaw. Once it has its shape, he clamps the jaws together around the opponent and allows the darkness to suck all the opponent dry of all their magic power. While trapped inside, it is very difficult for the opponent to move, but not impossible. If an opponent is physically strong enough they can escape the field darkness, but it would feel as if they are walking through a very powerful form of the Fall spell. Another way to escape to escape is to release a S-Class or above Magical Aura. This could cause the darkness to feast on the Magical Aura instead of the opponent, giving the foe the ability escape with great ease.
 * Abysmal Lotus: Return of the Void:

Personality
Artemis grew up in an environment where she was always competing with her brother. At first she didn't like it, which was probably because she had her father's genes coursing through her. However, as time passed Artemis developed a very competitive personality, getting a thrill out of sparing with someone who has equal skill as her. It doesn't matter how they fight or what they fight with as long as the fight seems very close. This of course means that Artemis knows her limits very well, allowing her to know when she is fighting someone who is better than her instantly. When she is fighting someone who is better than her she usually flees because she claims that it is "boring." This ideal of hers seems to apply to weaker foes since she will try to get out of a fight against weaker opponents as quickly as she can.

Equipment

 * Dual Crossbows:

Eye of Artemis
Eye of Artemis is a form of Eye Magic that is drastically more powerful and useful than Heaven's Eye. In order to activate this form of Eye Magic, Artemis merely needs to think about it. When it is activated, Artemis's eyes turn a crimson red color. Once activated, this eye gives her many abilities. Similarly to Heaven's Eye, Artemis is able to use this form of Eye Magic to see across vast distances, zoom in on small targets, and see through any obstacles, regardless of whether they are magical or not.

Elf Physiology

 * Godlike Speed, Reflexes, and Agility: While most of Artemis's physical abilities are considered top tier, it's her speed, reflexes, and agility that exceed elven limitations to the point that most consider them godlike. She is able to move with speeds that exceed the speed of sound, allowing her to potentially punch fast enough to engulf her fist on fire. In fact, she has shown the ability to move quick enough to seemingly teleport from one place to another as well as create afterimages of herself or her attacks such as punches or kicks. In addition to being able to moving very quickly, Artemis is surrounded by an invisible aura, called the Speed Force, that prevents her from hurting herself when moving at high velocities. It also seems to give her the ability to change directions without losing speed. One way she uses her speed is an application that she refers to as the Velocity Strike (速度突き, Sokudo-zuki). The Velocity Strike is a type of technique in which she strikes the opponent so quickly that she builds up an immeasurable amount of force, allowing her to strike her opponent with a lot of power. Her reflexes are so quick that she is able to fire twenty arrows from her crossbow in less than a second and it allows her to react to things instantly.
 * Godlike Senses:
 * Crossbow and Bow Grand Mastery
 * Unparalleled Accuracy:
 * Enhanced Thought Process:
 * Velocity Manipulation: Possibly stemming from her mastery over the crossbow as well as how fast she is able to move, Artemis has the ability to manipulate the velocity of almost any moving object or person.

Psionics
It is common knowledge among dragon hybrids that during Slifer's hundred year disappearance he honed his body as well as underwent serious training to completely master Dragon Shifting Fist. However, what many people don't know is that Dragon Shifting Fist wasn't the only thing he taught himself. To the general public, Slifer is a martial artist who cannot use magic and has a wide array of seemingly random abilities. What they don't know is that those abilities are a result of a hundred years of honing his mind and they are not random. All of his abilities can be placed under a single name: Psionics. Psionics is a type of magic that Slifer to merge his mental energy with his magic power. This allows Slifer to use his mind in order to interact and sense the world around him with a variety of mental-based and psychic abilities. The merging of his mental energy and magic power also allows him to give his mental energy to different physical forms: psychic energy and Psychic Wave. Psychic energy is formed by merging mental energy and magic power in a four to three ratio. This allows the psychic energy's destructive power and effectiveness to increase and decrease with the Slifer's concentration and willpower. The second physical form, Psychic Wave, is produced when Slifer merges mental energy and magic power in a 2:5 ratio. Psychic Wave's only ability is the ability transform into what is known as "Psychic Elements." Slifer is able to produced two Psychic Elements: earth and wind. Slifer's ability to use Psychic Earth was born from his grand mastery over Dragon Shifting Fist while Psychic Wind was born from his desire to grow mentally and physically as well as his love of freedom.

Trivia

 * Slifer's last name, Soraryū, means sky dragon, which is a reference to the Yugioh card: Slifer the Sky Dragon.

Equipment

 * Badges:
 * Lacrima:

Astral Magic
Daisuke's search for power to allow him to fight alongside his pocket spirits eventually led him to the shrine of Izanagi after he heard rumors that he could make anyone stronger. Once at the shrine, Daisuke prayed to him for weeks before he finally arrived and made a contact with Daisuke. The contract gave Daisuke a weaker form of his Astral Shinigami Auxiliary Magic. While it is weaker, it is still quite powerful. This magic gives Daisuke the ability to produce from his body and from a distance and have a lot of control over astral energy.

Demon Hybrid Physiology

 * Enhanced Speed:
 * Enhanced Endurance and Stamina:
 * Master Tactician:

Personality
Thoth is the type of guy who favors knowledge over power.

Magic Slayer Physiology

 * Immeasurable Stamina:
 * Self-Sustenance:
 * Enhanced Endurance:
 * Godlike Mental Prowess:
 * Master Tactician:
 * Below Average Combatant: Thoth's combative skills are far below average, despite how much magic power he has. This is why he lets his adoptive daughter, Morgana, fight for him while he assists her on the sidelines.

Magic Power
Like all Magic Slayers, Thoth has an enormous amount of magic power because his body is constantly absorbing ethernano at an unbelievable rate. He has so much in fact that the sheer amount of magic power constantly puts his life in danger. To prevent this, he has Morgana absorb some of his magic power to keep it at safe levels.
 * Magic Skill: Burning Heart
 * Magic Skill: Etherburst
 * Magic Ray
 * Magic Ball
 * Surging Dragon Fist
 * Defenser
 * Magic Enhancement: Magic Enhancement is a basic spell that allows Thoth to use his magic power to enhance his physical abilities.

Quotes

 * "Knowledge is the only weapon I need." - Thoth

History
Long ago a small island was being ravaged by a deadly virus. Hundred and upon thousands of plants, animals, and humans died of this virus. The amount of sorrow, deaths and, souls on the island created a disturbance in the ambient ethernano. This disturbance was given a sentient form. The being that was created wasn't an ordinary living creature, but a powerful god yet tiny god. This god helped the inhabitants of the island by using his forest purification powers to fight against the virus allowing the island flourish once more.

As the years came and left, many people began to worship him while many others lusted over his powers and went out on a journey in the hopes of finding him and using him for his power. A lot of these corrupt individuals failed and Kemokemo killed the few that did find him in order to protect the island. One day, thousands of years after his creation, Kemokemo would stumble upon and met a powerful Yōkai named Yoko, who had come to the island to meet him. He immediately figured out that she was nothing like the other individuals who search for him. He deduced this not only through interacting to her, but noticing her affinity to nature. He loved how effortlessly she cleansed those with the virus almost as if she was a deity of nature herself. Wanting to know more about her, Kemokemo quickly befriended Yoko and asked her to stay on the island with him for awhile. Not surprisingly, their relationship quickly grew and when she was about to leave Kemokemo found that he desperately wanted to go with her. To make this dream come true, Yoko and Kemokemo cast a powerful unison raid. The unison raid greatly enhanced the island's defenses, allowing it to cleanse itself of the virus whenever it appeared.

Casting this spell marked the end of Kemokemo's old life and the start of his new one with Yoko. For the next hundreds of years, Kemokemo will travelled with Yoko and together they will achieve many accomplishments. They soon became know as the "Nature Duo" because of how close they are to nature and their power over it.

Ideas

 * Introduce the events of his role in canon by having him travel back to the island upon sensing that the effects of the spell were weakening. He is able to restore the effects of the spell before practipating in the canon events before melting into the ground to teleport back to Yoko's side instead of "dying."

Fire Magic

 * Forsaking Plant God: Kemokemo_Fire.gif

Plant God Physiology

 * Flight:
 * Plant Manipulation:
 * Plant Merging:
 * Plant Teleportation:
 * Forest Purification:
 * God Form: Kemokemo_awakening.png
 * Godlike Physical Prowess:

Trivia

 * Some of the last parts of Kemokemo's history was taken from the synopsis section on his page on the Fairy Tail wiki.