User:Alraunism/Characters

Ariane de Esmolfe
"She just want to protecc, no attacc."

- Astro.

Ariane de Esmolfe is a young mage of the new legal guild Anaesi Ars. A cheerful and naive young mage, Ariane was raised in the hamlet of Pome in the south of Fiore. As a child Ariane was primarily a farmer, working on her father's orchard. Initially, she believed the orchard to be the place she would live out her life, however that belief was changed in an instant. A Dark Guild attempted to take over Pome, and stuck in the main streets of the village Ariane was saved by a group of mages. The saving of Pome galvanized Ariane and helped her decide on becoming a mage.

Ariane became a mage with a strong attraction to defensive and supportive magics, hoping that as a mage she would be able to protect and support those around her. With that being said she is a mage with a proficiency in Magic Barrier, and some proficiency in Healing Magic. Despite this Ariane is a valuable member to Anaesi Ars, and hopes one day to further her abilities in developing the two magics. Presently she is expressing that in her efforts in developing Healing Barrier, a technique marrying the two. Although she is sworn to Anaesi Ars, Ariane has vowed to return to Pome to rid the entirety of Southern Fiore of Dark Guilds.

Supernatural Capabilities
High Magical Aptitude: Although Ariane was raised far from magic she possesses an extremely high magical intellect, not only being able to learn and practice the rare Healing Magic, but also being able to advance Magic Barrier far beyond it's modern use. Her keen sense of magic has helped her develop a sense of curiosity in the bounds of her magic, and the desire to help expand the use of a variety of defensive and supportive magics. This curiosity has helped Ariane in the developing of a new magical technique known as Healing Barrier. Her curiosity also pushes her bounds in knowing the capacity of her allies, and often she tries to help further the abilities of those she works alongside with her ideas.

High Eternano Capacity: Despite her Second Origin still being locked, Ariane has a body that produces an extremely high amount of Eternol. This comes naturally with her capacity for Healing Magic. As her talent for Healing Magic is natural, her body produces for Eternol than the average mage. For many this production is dangerous, as the types of magic they use may not be enough to expel the amount of Eternano that can be stored within them. With a magic that directly relates to the use of manipulating the flow of Eternano, Ariane doesn't suffer from the same consequences others would. Although this is beneficial in battles and in supporting her allies, many days this causes Ariane to experience slight feverish symptoms, fatigue, and lightheadedness.

Magical Aura: As her production of Eternano is so high Ariane is capable of exerting magical energy in a way outside of forming spells. Although many mages use this in an intimidating way before battle, Ariane typically uses this when alone, if she notices she has an excess amount of Eternano. In releasing this aura she is able to lower the amount of Eternano in her body, causing her feverish temperature to regulate and for lightheadedness to go away.

Magic Barrier
Magic Barrier is a defensive form a magic which allows the user to summon forth magic resistant translucent barriers in the name of protection. Most that practice Magic Barrier use it as a secondary magic to defend themselves from enemies while using offensive magic to incapacitate their foes. The barriers most mages use are typically of a uniform shape and of a uniform color, only able to defend one or two mages depending on how tight they squeeze behind the barrier. The thickness of the barrier typically is not a worry to the mages, as it is thick enough, however Ariane plans to challenge that.

Ariane became quite proficient in using Magic Barrier leading up to her joining Anaesi Ars. As her powers stand Ariane is able to summon forth barriers in different shapes, sizes, and colors, and although most view this as a pointless change in her magic Ariane believes that pushing herself in this way will help advance her capacity as a mage. The largest barriers she can create typically shield around three mages, and her most complex design a complex latticework of barrier. Ariane's specialty is creating barriers of varying thicknesses, a power uncommon to most Magic Barrier casters. As Ariane has access to such a variety of patterns and sizes she believes the sensible next step is to make magical barriers that totally encompass a larger group of mages.
 * Crisp Apple White Slice: By fully extending her arms and crossing her hands Ariane summons forth a thick, circular barrier that is capable of defending against most spells directed strictly at her. Many mention this to be her easiest spell to cast, and it is often her go-to in defending herself in battle. The cast time for this spell is extremely short, and the barrier is able to stand for a long period of time, preventing Ariane the trouble of having to cast another barrier.
 * Honey Bee Queen's Stinger: In raising her arm over her head and swinging it down Ariane summons a bright orange, triangular barrier, large enough to cover not only her but two others. Despite the size of this barrier it is quite thin, and can only withstand a few powerful hits before dissipating. Often she uses this to cause a diversion while the mages she's working with have a chance to regroup and move quickly to new positions. Despite it's defensive use in nature, if timed properly Ariane can swipe down to cause the enemy to either be knocked back or to be crushed by the barrier.
 * Apple Blossom Stump: Ariane's thickest barrier, she extends her arms fully to the side and brings them crashing down in front of her summoning a large orange cube to defend her. Although it's height is not the best, it is able to cover the entirety of her body if she crouches down. Crouching down offers total coverage, however is not always the best option as Ariane sacrifices fighting on the same level as her opponent.

Healing Magic
Healing Magic is a rare form of magic that specifically deals with the restoring and treating of wounds. This magic in particular deals with the flow of eternano, particularly creating a direct link between the caster and the person it is being cast on to fill the wounds with magical energy, accelerating the body's healing processes. Another aspect of this magic is using the flow of eternano to power up the abilities of others, be it in strengthening them or helping quicken their movements, directing more eternano from the caster and the atmosphere into the target to empower them. This redirecting of eternano is extremely hard to manage and harder to perfect, which is what makes it so rare across Earth Land.

Some, however, have a natural and inherent gift in the magic, and Ariane de Esmolfe is not an exception. Although Ariane has the capacity to do great things with Healing Magic, she currently is not at a stage in which she can do so. As she has never been properly instructed in the magic, she knows not the proper steps she can take to realize her potential. Despite this she is capable of basic spells, being able to restore the bodies of her allies in battle as long as the injuries they have suffered are only moderate. Ariane currently specializes in buffing the abilities of her allies, and has a masterful skill in detecting the right timing for when to cast her healing spells.

Healing Barrier
A combination of both Magic Barrier and Healing Magic created and used by Ariane de Esmolfe. It's a form of magic that utilizes the manipulation of Eternano in Healing Magic to create an enclosed field of intense healing. Ariane encircles her target in a high amount of Eternano, and then proceeds to seal it off with a magical barrier trapping the magical particles inside. As the barrier stores the particles she is able to more efficiently heal the target, and heal with an access to more Eternano at once. The result of using this particular technique is a slow yet powerful way to revive incapacitated allies, and restore the injuries they sustained. This particular form of magic is also capable of healing specific ailments, for instance if a mage who is being healed by the barrier happens to be getting sick, it can reveal the symptoms of the common cold. This particular style of magic has also been known to be able to be targeted to deal with specific areas of injury, instead encapsulating one's arm like a cast.

As the creator of this technique Ariane is proficient at using it, but as it consume a lot of Eternano that Ariane has access to she is not capable of using this particular form of healing for long periods of time, or quickly in succession. Typically after using Healing Barrier Ariane must take a break from casting magic, and will have to rely on her allies to support her.

Equipment
Constella Staff:

Alexio A. Alette
"Charming, funny, the prodigal son."

- Astro.

Alexio A. Alette (アレクスイオ エー アレットarekusuio ee aretto) is a mage and member of the Aquarin Dress Expedition Team. Formerly the Third Prince of Primaria and fourth in line for the Primarian Throne, he was exiled after a major political incident and now travels as a mercenary, working for as much money as he can find. After spending much time away from Primaria he met Chelmeno V. Cygnus and after a chance encounter joined the Aquarin Dress Expedition Team as a hired blade.

As a former prince of Primaria he had access to the best teachers and mentors in the country, and as such he became an experienced mage and swordsman. Proficient in the use of High Speed and master of a variety of sword techniques, Alexio became a powerful force of the Four Lights of Primaria, however once exiled he became an independent mage and mercenary. Quickly renowned he took on the name "Seraphim Sabre" and tales of his exploits spread across taverns in Earth Land. He developed a mantra of doing jobs mages in Guilds feared, as helping the hopeless appealed to him. His travels took him to many different regions, and in each region he learned specific forms of swordplay and collected different types of blades. Now his travels have taken him back to Primaria, in search of Amnesia, a blade held by the Primarian Royal Family.

Combat Styles
Primarian Style Swordplay:

Seraphim Ceremonies Style Swordplay:

Astronomicon Blade Style Swordplay:

Magic
High Speed: High Speed is a type of magic that allows the caster to move their body at extremely high speeds. This is the main type of magic that Alexio uses, as it allows him to maneuver