Heaven's Signals

Heaven's Signals(天国信号 Tengoku Shingo) is a rare type of Holder Magic which involves the use of three coloured signal cards to warn the opponent.

Description
Heaven's Signals grants the user the ability to use three coloured signal cards which effects activate once flipped through the other side. The following effects are: However, there is also one certain condition that must be met to activate the signal cards' effects:
 * Red Card: Nullifies the opponent's Magic(s) upon physical contact for one hour.
 * Blue Card: Creates an extremely wide invisible field that allows the user to detect anything within it.
 * Yellow Card: Warps both the user and the opponent to an alternate reality, called Spook Castle. The user will be placed in a surveilance camera room to observe the opponent, while the opponent will be placed on the lowest floor of the castle. The castle nullifies the opponent's Magic Power, and has 25 floors, each containing deadly traps, which difficulties rise once per floor. The opponent will be given a time limit of half an hour to get to the highest floor, and if the time is up, the castle collapses, crushing the opponent. If the opponent succeeds to get to the highest floor, both the user and the opponent will be warped back to their original reality. Once per use, the user cannot use it for the next 72 hours.
 * The user must warn the opponent, for example: if the user warns the opponent to not attack them, and the opponent ignores it and does the aforementioned action, the user can activate either of the cards.

Anubis' Spells

 * Red Card: Nullifies the opponent's Magic(s) upon physical contact for one hour.
 * Blue Card: Creates an extremely wide invisible field that allows the user to detect anything within it.
 * Yellow Card: Warps both the user and the opponent to an alternate reality, called Spook Castle. The user will be placed in a surveilance camera room to observe the opponent, while the opponent will be placed on the lowest floor of the castle. The castle nullifies the opponent's Magic Power, and has 25 floors, each containing deadly traps, which difficulties rise once per floor. The opponent will be given a time limit of half an hour to get to the highest floor, and if the time is up, the castle collapses, crushing the opponent. If the opponent succeeds to get to the highest floor, both the user and the opponent will be warped back to their original reality. Once per use, the user cannot use it for the next 72 hours.

Trivia

 * This Magic was created when the author was watching the soccer players commiting fouls in the field.