Gai Diyos

"I keep my friends close, and my enemies dead."

- Gai. "Lowkey misanthropist."

- DWG.

Gai Diyos (ゲー ディーオス gee diiosu) is a Spirit-Infused Being born in the country of Mys in it's capital, a former member of the guild Herboren, the first and current guildmaster of Stellara Nocte and surprisingly a former member of the Mystan Government where he was placed as the ninth seat in the organisation before resigning his spot to seek out meaning and tranquility within the continent of Ishgar. The second eldest child of a wealthy family, Gai was born on the lap of luxury with a golden platter in front of him and a silver spoon in his mouth, nurtured with only the best that money could afford. His place in the world was already decided as a weapon for the Mystan Government however, and was only raised to become a dangerous weapon, a tool for the Empire to use against their enemies in the form of a young soldier. Over the course of his childhood and teenage years, Gai was transformed into a being set on destruction and devastation; taught by The Black Spirit for his Black Spirit Slayer Magic, programmed by governmental scientists who shaped Gai's body and mind set as well as downloading information into the boy's head for quicker results. By the age of twenty two, Gai was released and set off into the world as the government's toy, as well as being offered a place on the ten seats.

A man for combat and knowledge, Gai is what some would refer to as a test subject for a super soldier program, as he was one of the first children indoctrinated into the said program due to the patriotic duty of his parents. Robbed of a proper childhood, Gai knew only of war and battles as he was expected to initiate and participate in those events, programmed to reach the top of the food chain and become the 'Adam' of a new generation of humans. To his countrymen and few other Spirit Slayers who had agreed with this title, Gai was named The King of the Spirits (ス キング オフ ス スピリツ su kingu ofu su supiritsu) after the decimation and annihilation of numerous hiding Spirits that had used the many tunnels and underground passageways as home for their illegal activities. As a Spirit Slayer, Gai is somewhat embarrassed and uncomfortable with the fact that he has killed several Spirits, even being classified as one of them as the weakest of their variety because of his Spirit-Infusement. Using Black Spirit Slayer Magic as his primary ability, Gai manipulates the very thing that always remains and the symbolic element of mystery and evil: darkness. With a magic considered one of the more sinister and evil magics in his arsenal, Gai's true power and capability is only really hidden by his innocent appearance and misleading behaviour.

The co-founder of Plenari Brewing Company alongside close friend Roman Plenari, Gai is an esteemed brewer by all the recipes that he has formulated for the company's business, being a prime and valuable source due to his delicate and refined taste. A business man in his spare time, Gai was taught in the art of business after having joined the Mystan Government's ten seats, using his other skills to use as he is quite clever when making himself and others a profit for their gain. Combining the talent and reputation of Roman with the taste and standards of Gai, both men have been able to rise Plenari Brewing Company from the ground to one of the most successful beverage companies in the continent. As the Plenari Brewing Company's co-owner and cofounder, Gai is usually in charge of the corporation's operations, statistics and other supervising jobs that Roman has not bestowed upon himself, leaving more number jobs for Gai to handle. Adding onto Gai's paperwork as a a guild master, the work has made Gai quite the busy man who has not so much time for fighting like he used to, forcing him to focus on finishing papers before he can enjoy free time. Called the Black Tycoon (ブラック タイクーン burakku taikuun) by workers of Plenari Brewing Company, his association with Roman Plenari, a man known for his many immoral and illegal actions has risked his status as a legal mage and as a respectable businessman.

Nicknamed The Civic Advantage (ス シビク アドバンテージ su shibiku adobanteeji) by his fellow countrymen and many Ishgardians, Gai is considered to be one of the more important figures in Mystan politics and it's relationship with the continent of Ishgar. By becoming a prominent individual in Ishgardian business and Mystan military ideals, Gai has influenced the patriotic behaviour of the Mystans to calm down in order to establish a better peace between the kingdoms. His relationship with individuals such as the kings of Ishgar and the emperor of Mys who have known him through his business transactions and high classed status have aided him many times, and only really builds up on Gai's wealth. These connections come in many forms from personal security to governmental information that they can spare. He earns millions every year from his businesses, both from Mys and Ishgar which are the main source of income and the two primary areas that have supported Gai's production. As of the year X805, Gai is one of the richest individuals in the continent, by a combination of his many businesses and the power of his guild. Reaching a net worth of around 59.3 billion jewels, Gai is ever building his empire and business whilst still working as a guild master of a guild located within Oshibana Town where he first started his adventure.

Appearance
"With looks like these I should be on the muthafucking front page of Socerer's Weekly, don't you dare tell me otherwise. Cause otherwise I will blast a fucking bullet in your head cause you did."

- No comment.



In his Spirit Force form, which is the advanced and powerful form that many Spirit Slayers can reach once they have controlled their Spirit Slayer Magic, Gai is transformed into a smaller scaled version of his teacher and mentor, the Black Spirit. Standing at ten feet tall, Gai's Spirit Force form resembles a minotaur, half man half bull being that stands on two hind hoofs. Starting from the top, the head resembles a normal bull head but with the snout of a canine, bearing rows of sharp snow white fangs that can chew through solid metal and rock, being strong enough to deflect blades and such. His ears are pierced with two gold earrings that are born from Gai's own golden earrings that he wears on his normal body, and stick out from his enormous mane that covers his neck and underneath his head though going up the back of it just a bit. From Gai's golden locks is black strands that quickly grow on the back of his neck, magically altering the colour. From the top of his head, there are two curved golden horns that can bash and cut things at the very tip of the horns, but are mainly there for his power. Made of pure bone, the horns are there to prove Gai's enhanced bone density and strength as not even blades can be able to cut through his mighty horns. Another colour that changes from his normal form to Spirit Force mode is his eye colours, turning from blue innocent eyes to blood red as the nature of his power takes effect on him. The upper body is a muscular structure just like his normal body, and is coloured the same colour as his dark blue coat. The body is decorated with golden armour imbued with gems and things as the golden pieces of armour, despite how little there is on the body, protects these parts quite well as they will deflect most of whatever comes near the body. This armour will come naturally and not really have any source material to grow from when the transformation begins. A long purple snake that is commanded by Gai's mind has two large fangs and can deliver harsh whipping attacks and intense bites that are enough to put down any being that it strikes at, serving the tail of the body at Gai's disposal. His lower body half is covered in black hair that act like a natural hair pants.

Personality
"You humans can't really come up with something more interesting? You guys never change to be honest, always with this 'power of friendship' and 'power of love' bullshit. Sure it was pretty okay the first few times, but after a while it really does become irritating..."

- Gai on humans.

A somewhat lowkey misanthropist, Gai has a strong distaste and distrust for human kind as he has seen the many flaws and imprfections that have made up the human society, feeling sick at the thought that these behaviours is what shaped mankind all these years. With an ironic hate for humans even though Gai was born a human himself, Gai sees only the bad in mankind, from it's wealthy and corrupted politicians to the savage and mongrel like criminals that stalk the streets at night, Gai has never really seen the light of what humanity has done as a positive impact on the enviornemnt around them. What started off as an innocent and misguided perception on the people around him, who he had thought had hated Gai due to his difference around other people and his shy attitude around others, grew into a great wariness and negative outlook on the human world he lives in as time went on as he was left to continue building that thought to his perspective. On many occassions, Gai has used his business partner and friend Roman Plenari as a major example of the downfalls and cons of human kind, recognising the injustice and immoral actions that Roman has done to boost his career. Though his time with humans has sort of healed his outlook, Gai is still a full grown misanthropist who chooses to side with the inhuman, the alien races of Earth Land even though he may not be too alien himself. This misanthropy behaviour has sort of contributed to Gai's true nature as a hateful being, with the most powerful form of hate being that of hate against your own race if not life in general. Misanthropy has been one of the leading factors in Gai's power, and forces him to rely on his hate for mankind and the human race as a whole to fuel his power as a mage and his Black Spirit Slayer Magic, which feeds off his negative energies and emotions. But with the public alone, his hate and uncomfort with humanity is still at an unhealthy level as he still finds flaws in the general public as well asides from their superiors like the businessmen and the politicians. Many hidden and disturbing quirks can easily get to Gai, creeping him out in an appropriate way relating to the situation. Many of these things include dark and gritty themes of violence and gore that could be associated with some of the most innocent looking people in the community, or anything that does not match up to what Gai sees. Gai sees the human populace of Ishgar as annoying and only canon fodder that can be disposed of without a problem and care. His hate for humans is only furthered by his behaviour during battle with them as he can find the battle boring and uneventful despite the amount of action that may be going on around. On many occasions, Gai has shown that he finds no problem in taking the life of another human being, almost as if he is entertained by it especially when he may carry out the action himself. However his job as a guild master and a legal mage restricts and suppresses this sadistic and psychopathic attitude and behaviour to actually commit the deeds. Though when given the opportunity, where there are no consequences to his actions and is allowed by his superiors, Gai will not give up the chance to brutally take down and maybe kill a specific target. By taking bounties for the job board at Stellara Nocte, Gai uses these as excuses to violently take out targets under the pure and genuine law and allowance of the Magic Council and Ishgardian governments. Be it man, woman, child, adult, old or young, Gai will not hesitate to beat down any when given the opportunity. Obviously Gai's view on humans has defiently changed over time, to where he is willing to participate and cooperate with other human mages to where he himself has made friends and formed a team known as Asshats and Nero, made up of Nero Atosaki, Sakura Xavier and himself. In this three man group, Gai is uniquely defined by his primary magic as a Black Spirit Slayer and acts as the annoying child and self entitled older brother, having a rivalry with Sakura which causes much annoyance to older Nero most of the time. Gai finds it particularly hard to make friends, though when you may live in a land civilised by humans it can be quite the task to find someone you may actually like. Despite being higher ranked than the other two, Gai usually stays back behind Sakura and Nero who can be considered the faces of Asshats and Nero. Even though he may not agree or like the other Toveri guild masters due to most of them being human mages, Gai has come to respect them as fellow powerful beings who are in full control of their power, being willing to work with them and even describing them as a force that should not be taken lightly. He has noticeable trust issues with everyone around him, being quite nervous and suspicious when people may offer him things and can be rather rude when talking to strangers on matters of business besides his guild. This can be applied to just about anyone even if they are family members such as Anak Diyos or Autumn Diyos, showing that he doesn't like leaving personal objects to other people to keep watch on. He is an indiviudal that would rather complete a task by himself without the need for other people to get in his way, but he can recognise if he does require another one's aid if the task is too difficult for him to handle by himself. A flawed man mainly in his personality and attitude to the environment around him, Gai's biggest downfall has to be his insomnia and constant sleep deprivation that makes most days difficult for him to work through due to the lack of sleep he gets everyday. This weakness of his makes things such as Sleep Magic notably more effective on him as he can instantly succumb to the effects of the magic without warning and notice. Having insomnia, Gai barely goes to sleep and is usually kept up by either late night thoughts or communication with others overseas which he talks to through the use of lacrima communication. Gai will often sleep throughout the whole morning and only operate within the late hours of the afternoon and the whole of the evening to the dark morning times, which is really only the times that one can come into contact with Gai. He also becomes predominately more aggresive and more violent when sleep deprived, and will instantly go to attack the person that had woken him up no matter their relationship to Gai. Gai is weaker when he is sleep deprived as his motivation and coordination has been severely depleted, similair to his behaviour when he is also drunk as shown by him stumbling around and usually missing his target with attacks. But then again, this is also where Gai is at a strong points by the negavtive emotions flooding into his flow, powering his Black Spirit Slayer Magic and making his attacks a lot more destructive. Staying up late at night does have it's perks however, as Gai is wide awake when the rest of the land is fast asleep, allowing him to detect crime easier and to also use his Black Spirit Magic to it's full potential by the darkness of the night. Gai has the issue of sleeping anywhere he wants, being capable of feeling tired and taking a nap wherever he is and how much action is going on around him. This makes Gai pretty unpredicatble as he is very insensitive to the situation, having shown the nerve to sleep right before rushing into battle with an opponent. This happens more often when Gai is sleep deprived and will happen anywhere he is, but that really isn't the worst part to his sleeping habits and patterns. Gai is nearly impossible to wake up and will continue to peacefully sleep through attacks hitting him which he will notice and experience as soon as he wakes up, a sort of late reaction if you will. His sleeping can range from six to eleven hours of sleep and until then, Gai will not wake up from an external force until he does himself. Gai seems to not mind taking a nap wherever he is, as he is pretty insensitive to the situation ahead of him. The only way that Gai has handled this situation is energy pills which he takes every day to deal with the random naps that he may take in random moments, but so far Gai rarely ever uses them. But when Gai awakes from these naps, it seems as if he is rejuvenated and powered up, becoming notably more powerful and as he is well rested and fully awake as his body is in a better form. These are just some of the moments where Gai lives up the Slayer reputations where they are feared for their great power over their elements.

Early Life
Gai was born to Mystan military commanders Tulin Diyos and Maganda Diyos née Commortalis in the capital city Kabisara where he was brought into the world on a red velvet pillow lined with gold threads, just as how many rich and prestigious kids find themselves when finally born. Being surrounded by the military life of his parents and the wealthy stacks of gold and currency, Gai did not really understand the world and so thought that everyone was used to this lifestyle, not realising how very lucky he was to be born into such a fortune. He had a close relationship with his parents, who though was seen as strict and intimidating to others was seen differently by Gai who viewed Tulin and Maganda was caring and gentle with him. Being subjected to this special care and love only continued to make him clueless to the reality of the world and gave no apparent thought to the world around him, not realising that the world was still in turmoil and grief from events that have recently occurred. At such a young age, it was here where Gai began taking character as he proceeded to develop a short temper and a grumpy and negative attitude, gaining the attention of the Black Spirit who would take interest in the young hothead. At this stage, Gai was quite the brat as he slowly molded himself into the stereotypical rich kid who would always want everything to go his way. Because of this, no-one stood in his way and he would soon face the harsh punishment and discipline that his parents were known for establishing on misbehaving troops within the Mystan military. Even though he did not look as if the treatment was working on him, Gai perceived through the harsh actions that his parents laid down on him, from beatings of discipline and the loss of privileges Gai did not want to be the weaker and sub to this relationship he had with his parents, a relationship where both sides could treat eachother equally. Although it wasn't just because of this, as earlier on during this rebellious stage of Gai, the Black Spirit had met with the young lad in secret in the privacy of his own room and recruit the short tempered boy into his tutelage.

With the Black Spirit, it was here that Gai found out about his quite rare biology of having the ability to use ethernano to his liking and making him an official magician. This allowed him to therefore take on the extreme and challenging task of taking the Black Spirit as a mentor to learn the devilish and sinister Black Spirit Slayer Magic, a Spirit Slayer Magic that utilised the elements of Shadow and Darkness to match the power and kill Spirits. Having wanted to pass on the knowledge of his ancient magic, the Black Spirit had chosen Gai to learn the secrets and techniques in order to keep it alive and choosing Gai as his one and only successor and student. At a young age, Gai found it difficult at first to learn the Slayer Magic mostly because this whole idea of ethernano magic was new to the young boy's mind and to learn such a complex magic art did not help Gai at all to progress. But with the motivation in the form of insults and belittling from his harsh mentor, Gai was determined to learn Black Spirit Slayer Magic in hopes that he could use the Slayer Magic in order to shut his mentor up for good. With constant practise and numerous months to years of training, Gai was finally ready to handle the big pressure of wielding a Spirit Slayer Magic in his arsenal. Confident with his work, Gai was able to finally get in the lifestyle as a mage and kept his magical powers secret incase other Mystans may take notice of his strange ability and report him to the higher ups. Gai did not know that ethernano magic was looked down upon by the Mystan community and so did not wish to lose his credibility and status as a wealthy noble above the lower Mystan classes. But with all that training and hundreds of hours experienced with his mentor, Gai finally was ready to take on other magics so that he could explore the magic world even more to his liking. After finishing off his work and training in Black Spirit Slayer Magic, Gai went on a search for the next magic art that he would go to learn and master just as how he expertise himself with the Slayer Magic and used his teachings as a way to easy the load of pressure and work he needed to learn the magic that he wished to do. These teachings made the manipulation of ethernano easier and so made learning magic easier for Gai to do which would explain the many magic arts he was able to learn in the future.

Black Spirit Slayer Magic
Black Spirit Slayer Magic (黒人精神殺人者 Kokujin seishin satsujin-sha) or more easily known as simply Darkness Spirit Slayer Magic (ダークネススピリットスレイヤーマジック Dākunesusupirittosureiyāmajikku) is a Caster Magic, Lost Magic and Spirit Slayer Magic that utilises the two combined elements of Darkness Magic and Shadow Magic collectively to be able to rise the Spirit Slayer's capabilities to matching a Spirit, beings known to utilise great amounts of power that the race have the right to be able to be compared to the likes of Gods and Dragons. Being a Spirit Slayer Magic, which are known to be rarer than Devil Slayer Magic, Dragon Slayer Magic and even the notorious God Slayer Magic, Black Spirit Slayer has only ever been utilised by two known beings that are known for their use of the mysterious magic. Black Spirit Slayer Magic is probably one of the more rarer types of Spirit Slayer magics there is, as the only known Spirit of this ancient magic mysteriously vanishing with many saying that it was it's own student that committed the deed, leaving them as the only known living user of this elusive mage. Once another spirit that is able to utilise this strange magic as well comes along, Black Spirit Slayer Magic will remain as one of the most rarest types of Spirit Slayer Magic there is. As said, Black Spirit Slayer Magic utilises the aspects of Darkness Magic and Shadow Magic to match the grand power of the spirits, allowing the user of Black Spirit Slayer to defeat and even kill these strange creatures that have mistakenly taught their own magic to the human race. With this magic in their arsenal, users of Black Spirit Slayer magic will be able to generating, manipulating and consuming the elements that the magic is based around in order to strengthen and further their power to become even stronger than they were before. As this is said, Black Spirit Slayers will have total control of anything black such as shadows and such, sucking in the black aspects around them in the environment to gain extra power for their abilities. To add to this even further, Black Spirit Slayers also have the extreme ability of using their negative emotions which they can naturally generate to strengthen the power instead, with many utilising both ways at the same time so that they can cast even stronger spells that are said to bring massive amounts of damage. Black Spirit Slayer magic can be considered one of the more easier Spirit Slayer magics to strengthen due to the natural tendency for humans to always feel some sort of negative emotion, which will then power up the Black Spirit Slayer Magic power. Gai's knowledge of Black Spirit Slayer Magic has been sealed for a period of time that allowed Gai to concentrate on his other main magic Guns Magic, which explains why Gai is both skilfully capable in both his Spirit Slayer Magic and Guns Magic. Only having just released and returned to practising Black Spirit Slayer Magic, Gai skilfully uses Black Spirit Slayer Magic and Guns Magic equally.

Just like all Spirit Slayer magics, Black Spirit Slayer gives the user of this magic total control and manipulation over the base element that the Spirit Slayer Magic is formed upon, which in this case is the element of Black such as Darkness and Shadows, which can be very deadly and powerful in their own way when they are used right by the capable users, who have total dominance over the element that they can make it do whatever the user wants, provided that the user is capable with the magic themselves. Users who have learnt a Spirit Slayer Magic are more than capable of and even entitled to defeating and killing spirits than any other kind of Elemental Slayer Magic user there is, even though one would not really need to have Spirit Slayer Magic to do such an act as there have been several accounts of many kinds of Slayer Magic users that have been able to take down beasts that are not the sole being that they were trained to kill, meaning that also can apply to Spirit Slayer Magic users who can be capable of slaying Demons, Gods and maybe even Dragons but their main focus is to take down the dangerous race of Spirit beings. Spirit Slayer Magic was taught to humans by the Spirit race themselves, and with many variants of Spirits out there in existence, there are tens to hundreds of Spirit Slayer Magics that are currently practised all over the universe and many realms connected to here. With very few Spirits willing to teach their magic to the humans of Earth Land and beyond, it has made it difficult and almost extremely rare to find a mage who has learned and fully mastered the art of Spirit Slayer Magic, as to top things off as well there have been very little humans who have been willing to work with these open spirits to learn the deadly magic for themselves. Humans or beings who have been able to finally learn and practise the Spirit Slayer Magics are referred to as Spirit Slayers (滅霊魔法使いスピリット・スレイヤー, Supiritto Sureiyā lit. Spirit Destroying Magician) and Spirit Charming Magicians (霊使いの魔導士, Reitsukai no Madōshi) in recognition of their rare talent and capability for matching the supreme power of the Spirit race. Compared to other Slayer Magics, it seems that the only way to attain the magic is to learn it through a Spirit who knows the magic, making this magic type seem to only produce what would normally be called First Generation Spirit Slayers. The thing with Black Spirit Slayer Magic however, is that the only known spirit that had brought up a student and taught them it's ways has now seemingly disappeared meaning that the art of Black Spirit Slayer Magic is truly lost to the times, even though strangely the human user of Black Spirit Slayer Magic operates as if their spirit was still alive, meaning that this magic has the ability to seal and contain their victims into other planes of existence which only the darkness can reach, showing that this spirit is still alive for many to learn. In this Spirit Slayer Magic, emotions is one of the biggest factors in using one's power which is due to the fact that Black Spirit Slayer Magic utilises the negative emotions in order to fuel their power, but with the natural edition of the Pendulum of Souls (振子の魂, Furiko no Damashī) which is described as their Magic Origin is swinging back and forth like a pendulum, as magic is fuelled by the thoughts and feelings of the wielder, the wielder of Spirit Slayer Magic is known to have their emotions affect their elemental power on a much greater level and scope, emotions is definitely the Black Spirit Slayer Magic user's most powerful weapon when using this magic. Strong emotions power the abilities of the spells being used and even allow Black Spirit Slayers to unlock new and improved abilities that they haven't found before due to lack of correct experience and strength of the user's will to do so. Speaking of negative emotions powering up the Spirit Slayer's power, the natural automatic trigger of a Spirit Slayer's enhanced biology which does not need the use of sucking in the element around them as they can just absorb it without effort into their body, users of Black Spirit Slayer Magic can not only produce negative energy from their negative emotions which in turn powers them from the inside but this added automatic absorption can allow the Spirit a slayer to consume anything black around them as well as the negative emotions from people or beings in general that are near the Spirit Slayer, meaning that if there was an angry person right next to the Black Spirit Slayer, the Spirit Slayer is constantly getting stringer and stronger just being near them, making them the very deadly foe to deal with. Users of Black Spirit Slayer Magic tend to be more of someone who can trigger the negative emotions of another person, such as killing a close one to them, taunting them to demean them or just plain trigger them in general anyway they can, these Spirit Slayers are probably one of the most dangerous Spirit Slayers that one could be able to encounter. The more power that the user is able to get, the more that their Pendulum of Souls will proceed to match and surpass it's own power, becoming ever more powerful than it used to be as well as adjusting to the power of the user them-self and adapt to their ways and can even evolve into incredibly lethal attacks and spells that represent the caster's power and skill with the Spirit Slayer Magic art. Some say the only way to be able to defeat a Black Spirit Slayer is to constantly keep calm with their mind clear so that emotions do not get the better of them, but to most of the humans and beings on Earth Land, this is incredibly difficult to even do due to the natural habit of the human or said race. Depending on who the Black Spirit that is the one teaching, it is said that once the Black Spirit has contained themselves into their student's body, the student will proceed to feed off the negative energy off the contained spirit within them, just adding to this whole mess of powering up.

The appearance of the spells is similar to how all Spirit Slayer Magics are, and this being Black Spirit Slayer Magic the magic energy that makes up these spells is the combination of a strong bold black with the mixture of silver following alongside it, matching how all Spirit Slayer Magic spells are meant to look like. Just like how Lightning Slayers and Fire Slayers have their respective element as the excess energy that is used up when casting the spell like how lightning sparks will buzz around attacks involving Lightning attacks and such, Black Spirit Slayer Magic attacks will involve black smoke drifting off the energy attacks just as how fire will spark up during Fire Slayer attacks. The Black Spirit Slayer element attacks are actually very, very dark compared to others such as Darkness Dragon Slayer Magics, Darkness Devil Slayer and maybe even Darkness God Slayer if powerful enough. One can actually utilise the darkness of these spells as the more that the user masters the art, the better and better that the spells of Black Spirit Slayer Magic become extremely useful against users of Light Magic due to the darkness of the black having absorbed the light touching it. Supposed users of Black Spirits Slayer Magic will attain the ability for their Black Spirit Slayer Magic to absorb 0.035% of the light emitted onto them, but the actual Spirit teacher and it's student have been describe to completely absorb any light touching the spell, meaning that their Black Spells have been able to soak up the element of the Light attack making the spell useless against the caster. Like said before, the more emotions that the user can generate the more powerful the spell will become depending on the strength on the emotion, but how this effect and status can be seen is through the spells themselves as they will become darker and darker the more the user becomes better at the magic, and looking more and more brutal as well. Being the element that is without the heat of light and similar like heat, Black Spirit Slayer Magic spells can cause the temperature of the spells to drop to numbers such as −89.2 °C (−128.6 °F; 184.0 K), even going further to match the blistering cold temperatures of other Cold related elemental magics. This makes it almost as an Ice Slayer Magic however just without the freezing and ice aspect, as well as it being darkness and not icy blue, still putting some difference between it and Ice Spirit Slayer Magics and related. There is millions of possibilities that users of Black Spirit Slayer Magic can do with the magic, ranging from blinding people, sneaking attacks on enemies and even using the shadows and darkness to solidify and turn into dangerous obstacles, Black Spirit Slayer to many is the bane to of many Spirit Slayer Magics and a special Lost Magic that many people have wished to be il-legalised as soon as it was discovered, many governments from all around the world having labelled the special Spirit Slayer Magic as Forbidden to be used within the country's ground though still remaining unknown to other governments from all around Earth Land. Like all good Spirit Slayer Magics, the power and knowledge of the Slayer Magic forces the body of the student learning the Ancient Magic to slowly change their biology in order to adapt to these special enhancements that appear to the user of the magic, things such as Enhanced Senses that include extremely well done Olfaction that can smell the scent of blood or any other scented liquid on a shirt, which like again said before can even be smelt if the shirt was recently cleaned to perfection as if it wasn't damaged at all, even having the capability to catch the scent of a forest fire that could be kilometres away from the Spirit Slayer's position. Audioception, which grants them a minor form of extra-sensory perception that allows them to detect movements through a form of clairvoyance, and ophthalmoception, bestowing upon the wielder of Phoenix Slayer Magic the ability to see things with pin-point accuracy even if it's a fair distance away are more special talents that the Spirit Slayer acquires when having learnt the magic but what is more unique to the Black Spirit Slayer even though it is already mentioned elsewhere, is that Black Spirit Slayers are totally invulnerable to darkness, such as having the ability to see into pitch black rooms with ease which makes sneaking up on targets easier. Black Spirit Slayer Magic also makes the user totally resistant against Black attacks such as Darkness Magic attacks and Shadow Magic attacks, leaving them unscathed and even powered up due to the Spirit Slayer's tendency to absorb the magic energy with their presence rather through their mouths like consuming it. Now being a Black Spirit Slayer Magic, anything Black is fair game for consumption and invulnerability to the Black Spirit Slayer, even going as to withstand some of the effects of the Black Arts, which to many Lost Magics is a taboo capability but to Black Spirit Slayer is not thanks to how powerful the whole Spirit Slayer Magic tree is, as the Black Spirit Slayers have been known to withstand even the deadly and incredible effects of Death Wave from Death Magic from the Black Arts, though they would describe the taste and feel of this magic to be unnatural and tend to try and stay away from this mysterious magic even though they can literally absorb it like Natsu Dragneel's dragon scale scarf had down with Zeref Dragneel's own Death Predation. Another ability that Black Spirit Slayer Magic users can inherit is the ability to a use sort of like a Shadow Form that allows them to sink and swim with the shadows, as they effortlessly glide through the area as a shadow free from any magical attacks and physical attacks that anyone might use against the swimming shadow, based of Shadow Magic's own Shadow Form, who are able to enter a strange void known as the Shadow Space, ''a pocket dimension that users who use their Shadow Magic capabilities to merge their shadow with another actually enter to travel through without coming into the actual contact with anything else. Though the Shadow Space is still relatively mysterious to even the smartest of Earth Land's theorists and magical experts, there are some who have used this pocket dimension to their advantage as many have begun using their Shadow Magic spells to drag unweary civilians into the black world of the Shadow Space, with no way of leaving they are trapped to spend the rest of their days in a dark empty void. In the Shadow Space, all Shadow Magic users can reach their ultimate potential as all the void really is, is just shadows everywhere so the many possible things that they can do here is endless. Though in order to travel through the Shadow Space for this transport that many Shadow Magic users do by merging their shadow, they will have needed to train their body under massive amounts of pressure, as not many mages can be able to survive long periods of time within the Shadow Space. Though users such as the Black Spirit Slayers who has trained their body intensely to survive the harsh conditions of the Shadow Space are able to stay as long as they like as their bodies have adjusted to the critical yet bland environment that the Shadow Space has to offer.''

Abilities that involve the Black Spirit Slayer to train their body and magic even more seem to be the more useful and powerful displays of what they can really do as a Black Spirit Slayer, with more advanced abilities coming to those who slowly progress their skill as they rise up on the talent ladder. The abilities that have been mentioned before hand are the unnatural abilities that all Spirit Slayers get when they learn the magic, and so all Black Spirit Slayers are able to utilise these capabilities, and further their effectiveness as time goes by. But those who finally grasp the basics of the Black Spirit Slayer Magic are able to use abilities such as generating shadows to suddenly coat him in distorting black shadows that effectively conceal any part of their body, using this capability to hide their identity and when becoming more talented with the art can conceal their whole body and outfit so that they remain concealed entirely. When Black Spirit Slayers improve their ability with the magic, they can also preform this distortion appearance to other people around them, with the number of people they can cast it on increasing as they become more and more power and skilled the Black Spirit Slayer becomes. Progressing through the skills and abilities that the Black Spirit Slayers can do, advanced Black Spirit Slayers can have the ability to sort of use the shadows as portals that can transport them all over the place if they must. This alludes to the Magic Phenomenon of the Shadow Space where users of Black Spirit Slayer Magic can actually use the Shadow Space to teleport between shadows, sinking into one shadow and appear on another, as if they actually teleported or it was just a portal connection between the two. Any shadow is fair game for the Black Spirit Slayers as they can also jump right out of shadows that appear on a victim's body, adding to the colossal power that the Black Spirit Slayer can have. Mode advanced users of Black Spirit Slayer have this very unusual ability that most Spirit Slayers don't, or any Lost Magic has either which is the ability shrink the Black Spirit Slayer into a miniature size as well as create this extremely black lacrima around them as they contain themselves within the crystal ball, which is also highly indestructible and can withstand any amount of force up against it that it could be used to defend the Black Spirit Slayer from any attack. However, the catch with using this ability is that once the user has suddenly used this ability, they will have to remain there for a total of five days or more depending on when the Black Spirit Slayer will choose, having no way os escaping their lacrima cell unless the five days is up or more in which the ball will explode with a blast of darkness, allowing the Black Spirit Slayer's size to enlarge and go back to normal. This ability was made for the use of meditation and quiet asylum from the outside world, but protection and infiltration is a pretty good way of using it provided that the user of this ability is very patient. Black Spirit Slayer is possibly at the same level of rarity as the Dragon Slaying magics, due to the fact that the only known Black Spirit had disappeared and left only it's student to carry on developing it's work, making them the only known user of the magic yet their name is lost to the ages as they remain a mystery to records of the world that mention the famous Spirit Slayer Magics. As one could have guessed by now, Black spirit slayers are more powerful when in black areas such as pitch black rooms, caverns, and even the outside world at night, making this the suitable magic for those who are active during the night time hours. Masters of Black Spirit Magic have the ultimate power of moving the shadows around them, in order to make the room black even if it is lit up, giving them a power source to power up with though this is only done by those who are spiritually connected to their Black Spirit Slayer Magic and have become one with the shadows. The limit to doing this is that humans who try and attempt this ability will receive large amounts of pressure on their body the more that they continue doing this ability, however they can't do this forever unless they are capable of continuously regenerating their body, high immense durability to withstand the damage that they are putting onto their body or if they are a spirit themselves, but if someone of not those capabilities preform this for too long they will be sure to be crushed and die. But the endless possibilities that they can do are just amazing, using the shadows to spawn armies of soldiers that will charge out simultaneously as they head for the target, to giant black beasts capable of obliterating large structures and the such. Even creating tentacles and whips to lash out to attack numerous opponents and protect the Black Spirit Slayer, similar to Black Spirit Slayer Magic's Trance, this is the best way of being able to use a Trance like ability but moving around as well, though less powerful than what Trance can really do. As the opposite of light and all it's sources, Black Spirit Slayer has the ability to wipe out any light source around them with just the flick of their wrist, and if they are matching or surpassing the power of another such as a Light Magic user of Fire Magic user, can be able to distinguish the source and cause them to become defenceless without their magic as the Black Spirit Slayer carries on with their attack. This has what made Black Spirit Slayer one of the more evil magics in the world, from it's dark and evil base magics, it's association with black, the evil characteristics of the Black spirit Slayer Magic users, the ability to take out the light from the world and bring forth darkness, it is a wonder to why Black Spirit Slayer is not banned from the entire world. Though only time will tell if the last Black Spirit Slayer Magic user will change the world's view on this evil magic and show the hidden but absent light that dwells within the Black Spirit Slayer Magic itself.
 * Black Spirit's Harangue (ブラックスピリットハラング Burakkusupirittohar) As all Slayer Magics have their own unique named roar, so does the Spirit Slayer Magics which are called Harangues, with Black Spirit Slayer Magic's own Black Spirit's Harangue and is the most basic out of all the Spirit Slayer magics in the whole magic type, as all Black Spirit Slayer users are able to cast this all mighty spell, which requires the magic user to build up the energy within themselves in order to "roar" at the direction of their target, sending mass amounts of strong built up energy towards the target like a scream in the form of a giant black beam lined with silver. Before the user can do anything they must collect a certain amount of ethernano from their ethernano magic supply in order to power up the spell for it to work, concentrating on moving the ethernano within themselves to their throat as the magic from there begins building up the more the user waits to let out that energy. As the energy within their throat really does build up the ethernano begins taking an change on itself as the less space that the ethernano has the more pressure there is on the magic particles as it strives to get released out from their container as there are repelling ethernano particles also building up underneath them, and when activated allows the magic user to effectively push the built up energy within their throat just enough to send it propelling through the air as it cuts and smashes through the atmosphere to get to the target. With just a simple open of the jaw and the exertion and powering or activating of the repelling magic particles, the caster of Black Spirit's Harangue lets out the iconic roar of a beast like how a Dragon Slayer does as a Dragon does as the built up pressure of the ethernano quickly and violently pushes the ethernano out their throat and out of their mouth, somehow holding the ethernano together as it is pushed out in a specific location which the ethernano keeps together by pushing it into a blast of Darkness magic energy, leaving a devastating effect on human life forms as the built energy and the combined collision of the constructed Dragon roar solidifies itself into a physical material as it swiftly and violently crushes the target from the front. The strength of the Black Spirit's Harangue is nearly unmatchable due to the power that the Black elements have and the combined energies that it contains, from energies sourcing from negative emotions to anything thing that is black for the Black Spirit Slayer to absorb into their body and use it for their spells. The iconic move of the Spirit Slayers, the Black Spirit's Harangue is like said before the easiest and most basic move for the Black Spirit to learn due to it's simplicity and the amount of effort it would need to execute compared to others. Basic learners who utilise Black Spirit's Harangue usually have to summon forth a black seal before their mouths as they cast but more experienced Slayers are able to do it from within their own jaw without the need for a magic seal.
 * Black Spirit Fist (ブラックスピリット・フィスト Burakkusupiritto fisut) Another one of the most basic spells that a Black Spirit Slayer can learn from their teacher, Black Spirit Fist is an attack that is casted by the fist of the Spirit Slayer and can be done with one or two at the same time to execute this spell. The spell starts off with the user concentrating and thinking on their hands which somehow commands the magic particles from her magic supply to flow through their body but this time now into their hands which have special areas for the magic particles to build up in order for those that unluckily have to battle against them, the special area in their hand allows the built up magic to take effect as it escapes their hand with every collision that it does in order to resemble the famed Spirit Fist attack. Black Spirit Fist hardens the energy so that when built up it will start radiating the particles that were used to create the Black Spirit Fist as it slowly and individually drops out from their hand and back into the atmosphere for mages to absorb from the sky. This combination of seeping powerful Darkness magic energy as well as the raw strength of the fused spirit fist with the user's strength, creates a lethal weapon at the user's disposal as the radiation from the Spirit Fist leaves grievous and very dangerous marks on their opponent as the fist collides with the target, hurting them greatly if they were not very prepared for such a collision. But one can also cause the energy to remain in tact with the hand and allow continuos strikes with their fist against the opponent, as black and silver smoke radiate off their hands and into the air. The Black Spirit Fist is like a skeleton key to open any door that the Black Spirit Slayer sees fit, as the Black Spirit Fist is fully capable with it's strength to deal mass amounts of power with just a single hit, as shown when it was used to fully unhinge and massively dent a thick metal door that was nearly ten times the height of the user. Unlike some other Slayer's Fist attacks however, Black Spirit Fist has the incredible ability of using the magic within their fist to shoot it outward in a beam of black energy, kind of like Black Spirit's Harangue except more narrow and a little less powered, but still powerful nonetheless. The user does this by pointing their fist towards a target and violently exerting the energy within their fists to shoot outward in the direction of their target.
 * Black Spirit Charged Palm ( ブラックスピリットチャージド・パーム Burakkusupirittochājido) A special variant and enhancement to the Black Spirit Fist attack, this attack involves exerting all the power from that attack right into the palm side of the hand, making their palm extremely powered up with so much force that it could smash through rock with ease. Since in Black Spirit Fist, the power had been evenly distributed around the arm to give it that powerful punch, since all the power is within the user's palm now, just the slap can create 5200 lbs of force, higher than both Black Spirit Fist and Black Spirit Metal Hoof. However this much power is harder to control, as it is very hard to slap someone during combat without having to concentrate on everything around them, giving this attack it's major con. But many do not actually use Black Spirit Charged Palm to attack but more of a defensive kind of method to dealing with incoming hand attacks from enemy mages, shown by the Black Spirit's student who used Black Spirit Charged Palm to block the path of an incoming fist attack, which upon collision violently forced the attacker back hundreds of metres with great strength, showing just how much energy is actually being used in the spell. This spell can be used to force back anything with extreme power, such a placing the palm onto a door, sending the door backwards at an amazing speed as well as breaking it with it splitting where the palm was placed, or even can be used with rocks and boulders as the spell when touching the rock will break it and send it flying a certain direction, as many pieces of rubble now turned into sharp pieces of rock shrapnel come shooting towards the target. If you didn't guess it by now, Black Spirit Charged Palm is basically an overpowered bitch slap that could break your knee with even the slightest touch. With Black Spirit Slayer's magic and properties, one can actually upgrade the power of the slaps to reach unbelievable levels such as the maximum power of the slap reaching 10,400 lbs of force which not even the Black Spirits student's own power could reach. When a person goes to feel the palm from a closer distance, they will be able to sense this strong and intense feeling around them, all produced by the palm of the Black Spirit Slayer's Black Spirit Charged Palm.
 * Black Spirit Metal Hoof (ブラックスピリットメタルフーフ Burakkusupirittometa) This Black Spirit Slayer attack now involves the foot of the Black Spirit Slayer as all the magic goes down to the foot and sole of the magic user, effectively powering it up just the same as the Black Spirit Fist but with more capabilities this time. The spell begins with the user thinking and concentrating on the thought of exerting their inner magic force to their lower legs and feet, as they travel down the body of the user's and start to enhance the mages body's feet and legs as they begin radiating and burning off a dark smoke that flickers in the wind as it radiates intensely but doesn't effect them at all. The mage can see when the spell is being prepared and ready as the fire at their feet become extremely intense as they can now feel some sort of sense from below their waist as they await the next part of their plan which mainly should be her striking the opponent with their now magical enhanced feet which now delivers extreme blows from every kick that the user does to their opponent, taking more and more effect the more that the mage continues kicking their opponent. Just like Black Spirit Fist, Black Spirit Metal Hoof delivers strikes that can reach around 5000 lb of force, with the student's own kicks of Black Spirit Metal Hoof reaching around 8000 lb of force and maybe even higher, which is quite powerful compared to Black Spirit Fist attacks. Just like the Dragon Slayers however, Black Spirit Metal Hoof can be used to propel the user by exerting the magic within their feet downward and lifting the Black Spirit Slayer off, sort of like a rocket missile and the Black Spirit Slayer can also control the speed and what not that they can go with. Black Spirit Metal Hoof's strength is shown numerous of times when the user stomps their charged foot on the ground, causing the ground underneath them to immediately break and crack.
 * BSSImageLongSword.gifBlack Spirit Reaching Blade (ブラック・スピリット・ブレード Burakku supiritto burēdo) Another type of attack that involves the hand and arm regions of the Black Spirit Slayer, Black Spirit Reaching Blade sort of mimics the Iron Dragon's Club except for this spell, instead of blunt attacks the user actually attacks with razor sharp limbs that replace the arms of the Spirit Slayer. This danger makes it extremely dangerous alongside the fact that Black Spirit Reaching Blade can extend it's length up to as long as the caster wants provided that the caster has enough magic energy within themselves to make the blade arm longer. With razor sharp edges, the Black Spirit Reaching Blade can be used to deflect and even slash through swords with ease if the the targeted blade is weaker than the Black Spirit Reaching Blade itself. When forming, there is no change to the hand wear of the user and when reverting back to a normal human hand will show that the hand hasn't changed at all, even the clothing. Even just standing near the blades, one can be able to feel the piercing presence of the blade even if they are just a metre away from them, just showing how dangerous that the Black Spirit Reaching Blade can be. Activated with one or even two hands if the user is feeling a bit dangerous, Black Spirit Blade can be single or dual wielded thanks to it's properties and even though it is the limbs it actually isn't very hard to manoeuvre despite how tricky it looks. Despite being blades and swords, Black Spirit Reaching Blade cannot in fact cast Sword Spells such as Sword Pressure or Sword Beam, but nonetheless is still pretty advantageous in it's own way. Advanced users of Black Spirit Slaying Magic can make more blades shoot out from the original blade made from the mage's arm, which can be utilised to take out more foes or have more of a chance to hit their opponents.
 * Shadow Clones (シャドークローン Shadōkurōn) Manipulating the shadows around the user, the Black Spirit Slayer will force the shadows to coat themselves in the black eerie element that will perfectly layer their bodily figure, as if it seems that their whole body was just painted black without any sign of natural outlining and such. From here, numerous clones depending on how much power the Black Spirit Slayer has will immediately run out of the pitch Black Spirit Slayer as they will perfectly mirror the original source and caster, looking as if the caster mage had duplicated themselves over and over again as the clones will only come out one at a time, but at a fast pace. The clones and their creator will look exactly the same, and will utilise the same magic capabilities as the caster themselves such as preform the same abilities with the same flair and power, which can be used to confuse the target on who the real mage is as well as create an army of sorts that are capable of producing the same effect due to having the same knowledge. These clones are both physical and magical and will count as a magical entity which means spells that disable magical created beings such as shades and these clones will reveal who the real pitch black figure is. They can in fact be hurt through physical means meaning that the Shadow Clones can literally be used as foot soldiers and fight just like real human beings, however there is one downside to it besides the fact that magical powers that can disable magical created beings, as the Shadow Clones can only be made whilst the source is powered in this activity, with the only way of stopping these magical entities is to defeat the user themselves. Once deactivated the clones will rise and explode into a cloud of smoke as they reveal who the true fighter was this whole time. This move is perfect for any kind of fighters as it can confuse the shit out of anyone due to combining themselves with the darkness and multiplying hundreds of the user's own shape and such, that not even illusion masters could be able to tell who the real one is.
 * Spirit Eater (スピリットイーター Supirittoītā) A spell for Black Spirit Slayer Magic, Spirit Eater is a spell that involves the Spirit Slayer pointing their fingers towards the target if the spell and shooting numerous black bullets from each finger point that when upon contact will spread over the target's body and encase them in a thick sludge that hardens up seconds after having hit the target, sort of like a quick cooling concrete. Movement is limited when being hit by this, as the strange substance that quickly spreads will restrict nearly anything from moving, though there is a limit to how much distance that the spread of the black sludge can reach. For example, when the Spirit Eater shot hits the hand of a target, the target's hand as a whole will be covered and stuck in place until they are able to successfully remove the black through pure strength if they are strong enough that is, or if the caster of Spirit Eater has been defeated. The reason to why it is called Spirit Eater is because when the spell is used against a Spirit or a being of spirit origin such as Half-Spirits a single shot will be enough to cover the whole body of the targeted spirit, which explains why this spell is in the Spirit Slayer Magic. When enough of the shots have hit the targeted person, they will be frozen in pace and since being unable to move can only rely on other people to defeat the Black Spirit Slayer who casted the spell or until the Black Spirit Slayer disables the spell and returns them back to normal. Victims will be frozen in place until this time and will proceed to die from hunger and thirst but actually do have the ability to breathe thanks to the substance's special aspects.
 * Vile Black Tempest (卑劣な黒い嵐 Hiretsuna kuroi arashi) By manipulating the closest shadow or area of darkness to their target, the Black Spirit Slayer will create a swirling tornado of black energy swiftly making it's way to the target which can crush and push the target with massive amounts of powerful force, although one should keep in mind that the Vile Black Tempest can only go one direction so depending on the direction of the shadow it will go the way that the Vile Black Tempest was originally going. One can also see that the size of the typhoon created also depends on the skill and mastery of the Black Spirit Slayer as beginner Black Spirit Slayers will only be able to produce a narrow and weaker version of Vile Black Tempest. But the Black spirit and their student are maybe the only capable ones of creating large typhoons that can lift up a whole house. Being a whirlwind as well, the Vile Black Tempest will also drag in anything around it such as debris, dirt, rocks and other people if close enough. Vile Black Tempest can only be casted when there is a shadow which is where it gets it's power from originally, so the spell can only brought forth when there is actually a shadow there for the cyclone to come, which is one of Vile Black Tempest's greatest flaws. To activate the spell, the Black Spirit Slayer will hold out their palm in the direction of the shadow that they want the Vile Black Tempest to rise from, using their magic capability to form the shadows from that area to form and begin moving at rapid speeds to create this strong force that the Vile Black Tempest is known for. If the strength if the Vile Black Tempest is toned down, it can be used to force back things and even lift people into the air so that they may get to hard to reach to places as they use the Vile Black Tempest as a support. With both hands open, the Black Spirit Slayer can use two Vile Black Tempests at the same time to crush targets in the middle.
 * Black Tentacle (黒い触手 Kuroi shokushu) This spell literally makes large black tentacles shoot out from the shadows and attack at the caster's will, who can simply use their own mind to control the tentacles in any way that they want, and have mass amounts of power depending on the mastery that the Black Spirit Slayer has over their magic. As there is not really any action to commence this attack, the special way that one may choose to cast Black Tentacle is that a black and silver seal will appear in front of an opened palm which the caster will do by holding out their palm in front of them, as shadows in the area immediately erupt with long black, dangerous looking tentacles reach out to follow their summoner's command. These tentacles are capable of immense strength as they are strong enough to knock back huge opponents with a single flick, though this is because the mage using the black tentacle at the time is quite skilled in the art. Black Spirit Slayers are also able to customise the size of the tentacles erupting from the shadows, with larger tentacles taking more space than smaller tentacles, which means more smaller black tentacles can be summoned from one area than a larger one which can be limited down to a certain number. Numerous black tentacles can also be casted at the same time with a single hand, no matter what size the tentacles are casted to be as what really matters is the magic that is inputted into the attack of the mage. Emotions also tend to have a strong effect on the appearance and capabilities of the tentacles, such as the user getting more angry will cause the tentacles to look more ferocious with horns spiking out as black smoke drifts off more of the tentacle appendage.
 * Abyssal Arrow Gai forms a black flaring arrow in one hand, that is moulded from Dark Matter that is pulled forth and stored into Gai's and the negative energies that supply Gai's magic, having the ability to touch it with his bare hands before throwing it towards a target. The Abyssal Arrow is meant to be feared, as the negative enrgies have been formed and configured in order to become something deadly, with them taking a sort of corrosive effect that will melt down obstacles in it's way as soon as it touches something. A simple offensive attack, the manipulation and handling of dark matter as a physical energy with destructive purposes can only be handled by advanced users of Black Spirit Slayer Magic, and so can only be learned once the user has expert training in the art, where they have learned how black matter can be turned into dangerous substances and energies as well as forming darkness into what the Abyssal Arrow is. The Abyssal Arrow is commonly used to tear through barriers and blocks that are shielding opponents, with enough power to tear through several 3.5 inch thick walls and still attack the person on the other side. Upon contact with a person's skin, the Abyssal Arrow will deliver a sharp and stinging pain that will irritate and slightly burn the skin of the person, having a sort of program within it's internal coding and structure that supressses the effect of the acidity and corrosiveness upon contact with a being's skin. It seems to only burn the material away when it is made of something other than human skin or any other sentient being's skin all together.
 * Abyssal Whip
 * Spriggan Eyes
 * Mephisto
 * Repelling Evil
 * Deliver Us From Evil
 * Black Spirit's Mane
 * Seventh Sense
 * Purgatorial Justice
 * Minos Grasp
 * Black Spirit's Jaw
 * Black Spirit's Sins (黒人の精神の罪 Kokujin no seishin no tsumi) A special spell to the Black Spirit Slayer Magic that causes the user of Black Spirit's Sins to summon this effect on them which allows seven different enhancements on the user's body, but with these enhancements doing their own special little ability to further the power of the Black Spirit Slayer. As they cast this ability, a black seal will appear underneath the Black Spirit Slayer as it's black smoke will drift and rise into the Black Spirit Slayer's body, causing the Spirit Slayer's body to have this layer of a transparent aura that perfectly fits his body as like air with black spoldges drifting around his body aimlessly as he continues to move around. The Black Spirit's Sins can be switched around at a moment's notice and can be easily unequipped to equip to a different effect, sort of like how a master Requip user can switch their armours during the middle of the battle without a problem, meaning that the Black Spirit Slayer can switch from one effect to another to survive incoming attacks. Based on the famed Seven Deadly Sins, all seven sins of the Black Spirit's Sins have a core ability relating to the sin that they are named after, with some abilities including faster absorption of larger amounts of energy to power up the attacks and the magic supply of the user, to even powering up the attacks at massive numbers that they can be seen as legendary. Only known by the Black Spirit and it's student, Black Spirit's Sins takes after the negative energies as it too becomes more and more powerful whenever the user of the Black Spirit's Sins feels an emotion relating to the Sin if there even is one, such as Wrath relating to anger, Sloth feeling lazy and tired, Pride feeling pride etc etc.
 * Wrath (怒り Ikari) When activated, the attacks of the Black Spirit Slayer become more powerful and energised that they deliver harder, more lethal strikes with any offensive attacks that are used within the Black Spirit Slayer's arsenal, matching the theme of wrath and anger and such. The Wrath mode should obviously be more powerful when the user is under the emotional effect of anger and all emotions related to hate, though is more stronger with the emotion that the sin is named with. It can be pretty obvious that the Wrath mode is activated as the attacks will look more dangerous due to the rise and increase of black smoke that drifts off from the attacks. However during this mode, the energy that focuses more on offensive other than defensive isn't there to protect the Black Spirit Slayer, as the Black spirit Slayer will therefore receive twice the damage than they would from attacks, so when one must use the mode of Wrath, they will really have to go all out on the attacks to decrease the chance of getting hit and receiving large amounts of damage from a single strike. Spirit Slayers who are smart with their attacks can manipulate the way that attacks can work such as seen with the Black Spirit's student having used an enhanced version of Vile Black Tempest to lift up a whole group of people to help them get to high ground that they wouldn't have reached in time, as well as using the enhanced version of Black Tentacle to block passage ways due to the increased natural size of the mysterious black tentacles. When it comes to it, Wrath can be one of the modes that Black Spirit Slayers can get creative with as well as one of their most powerful modes due to the enhanced capabilities that the offensive spells of the Black Spirit Slayer has.
 * Gluttony (貪食 Donshoku) In this mode, the Black Spirit Slayer will absorb and contain more ethernano energy than the average human mage, by absorbing five times more than one can be able to do as they store majority of the magic within the aura that sticks around them, with the more energy they are taking in the more fiery the aura will be. This energy can be used to power up and generate more and more attacks for the Black Spirit Slayer. Due to the massive consumption of the ethernano energy from the environment around them, the energy will remain in the aura until a new mode is equipped by the Black Spirit Slayer, who will exert all the energy from the aura into the form of a shockwave pulse that will knock down anything that is around the Black Spirit Slayer, giving the mode a more offensive attack rather than just a simple support ability. The Gluttony mode can be used for the Black Spirit Slayer mage to acquire more and more magic and even rejuvenate themselves if they have lost huge amounts of magic power throughout the fight. A Black Spirit Slayer can use this to heal themselves fi their magical container by sitching to Gluttony mode with what magic they have and become battle ready once again in terms of magic energy. Side effects from using Gluttony Mode during a battle more than three times can result in the caster mage's attacks using more ethernano power than normal, as the spells and capabilities of the mage will slowly adjust themselves to the power and amount of power that the Black Spirit Slayer has in order to equalise themselves with the mage, meaning if the user uses Gluttony too much they will have to deal with using more magic power than usual until the spells naturally return to using their normal energy consumption. This mode has no prime emotion that can power it except negative ones since they are the ones that power up the magics anyway.
 * Spirit Force (, Supiritto Fōsu lit. Spirit's Power) Is a form that more advanced users of Spirit Slayer Magic achieve and is the Spirit Slayer Magic equivalent to the Dragon Slayer Magic abiltiy of Dragon Force, where the users of Spirit Force will transform their bodies into smaller scaled versions of the spirits that taught them, in this case Gai will turn into his mentor known as The Black Spirit, a minotaur like being that stands higher than some of the highest mountains and more frightening than the demons that hide under your bed. It being the same as Dragon force, Spirit Force also transforms the user's body into the creature that their Magic specialised in killing and matching. This kind of physiological change to the body is something that shouldn't be taken for granted as the ability as the Spirit Slayer will gain nearly all traits straight from the spirit that they taught, but with Gai he will literally turn into his spirit mentor but as a miniature form due to having the power to br able to achieve such a form, which is considered one of the greatest feats that a Spirit Slayer can reach. In this state, all of their physical attributes are bolstered enormously, making them far stronger, more resistant to damage, and faster which is just the tip of the iceberg when talking about Spirit Form, as when they are detailed for those to understand, things such as catching swinging blades that will do absolutely no damage to the Spirit Slayer but the enviornment around them instead, as well as being capable of smashing an Etherious demon with a single hit that will break them into pieces, at just a small amount of effort to do so. The sudden boost in strength upon activating the form allows the caster to break free of binding-type spells which would normally restrict their bodies and impair their movements through nothing but sheer force of will, meaning that things such as Fortification Magic's Halt and other binding spells will be able to be broken from and so forth. In addition, their endurance has been upped significantly; enabling them to receive damage like it was nothing and ignore all senses of pain—though it should be noted that this varies on the factor of how powerful the blow is. Finally, the user's naturally immense swiftness is augmented to the point that they can forgo any need for speed-enhancing techniques, enabling them to outstrip almost anyone in a contest of pure speed. These kinds of capabilities are definetly something to fear as those using Spirit Force become a near unstoppable force of power, capable of nearly anything. As the Spirit Slayer Magic user's entire body turns into their element, after activating Spirit Force they are virtually immune to physical harm; they can allow any attack to simply pass through them or simply absorb the attack. Activating Spirit Force also allows the user to constantly absorb magical energy and ambient eternano suspended within the atmosphere and convert it into their element, further boosting their power- this ability also works on the foe's magical power and element, but only if it is the same type of element in the latter case. This body is the ultimate body for a Spirit Slayer and those who come face to face with the user of Spirit Force should consider handing in the towel as these capabilities have already explained the pure strength and power of a Spirit Slayer and their magic. Also in this mode, Gai's sword called Black Death reaches it's maximum potential as it is enlargened and can also preform unique spells that can only be preformed by the Black Spirit Slayer and his weapon eqipped.

Sword Magic
Sword Magic (剣の魔法 Ken no Mahō) is a Holder Type Magic used by various mages. Alongside Requip, this is one of the most common magic's in existence. The user starts by channeling Eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter it's entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the Eternano is immediately ejected from the blade, allowing the unstability, the result from the Eternano, to cease and transform the blade back to it's normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in it's solid shape, and to be controlled in it's unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all time, due to the fact that unless the Eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to it's normal shape while the Eternano is simply ejected outward. Can be utilised with any sword, along with his Guns Magic, Gai is pretty capable with his Sword Magic as well, making him very proficient in both close up combat as well as long ranged combat, making Gai quite the formidable adversary.
 * Sword Birth (, Sōdō Basū; lit. "Phantasmal Genesis of a Myriad Blades") is a Sword Magic spell of immense power, said to be one of Secret Arts (奥義, Ōgi) of swordsmanship; it allows a swordsman to accomplish a feat that no other thought was possible. It's mastered by a select few, with those being recognised as true master-class swordsman. The spell has been used throughout various instances in history — decimating the caster's opposition with ease and turning battlefields into desolate wastelands. It's because of this that the technique has been highly sought after, even in the modern era. It's known that there are variations of this technique used with other weapon-based magic — emulating the incredible power & versatility this one possesses. Said to be the penultimate of one's experience as a swordsman, it can be described as something as ethereal and phantasmal, while fearsome in both power and name. It's a technique that's only mastered by those who truly bonded with their sword to an extreme, completely becoming one with it in any given situation. It's a technique is versatile in nature and extremely fast that most don't have time to react, making it a potent surprise attack technique. the user first focuses magic power into their blade(s). Then, by imagining the radius of the area he wants to cover, they slams down the blade(s), forming a spell circle that encompasses said radius. Once that's done, the user activates the spell, causing numerous amount of copies of said sword(s) to violently burst from the ground, easily wiping out all within its range, making it indiscriminate to both allies and enemies alike. Each sword is said to carry half the power of the original, though powerful nonetheless. There have been few who've mastered this technique to such an extreme, thus there are none before and after them that can use it on the same scale has they currently can, or so it's believed. This technique can be used in a plethora of ways, going from mid-air combat to integrating it into their swordsmanship in order to give them the upper hand. They can also created many variations of this technique. One being that while in mid-air, by creating an arc, they can transform that single strike into a cascading wave of blades that shimmer into reality, launched at great speeds decimating all of its foes that are caught in the crossfire. It can also be used as an omnidirectional defence mechanism, creating a makeshift shield of blades that has enough power to easily disarm any foe that dares to stand up against it. A third variation seen is that they can cause the blades to easily multiply & increasingly oscillate every time they're destroyed at an astonishing rate, creating a distortion effect and can cause several forms of phenomena to happen, some not explainable by normal means. The possibilities of this technique are endless when wielded in the hands of a master. The current radius of this technique, while using minimum amount of magic power nonetheless, is five miles in total.
 * Sword Beam (魔力剣波 (ソード・ビーム), Sōdo Bīmu lit. Magical Power Sword Wave) is one of the most basic Sword Magic spells to exist; while it is unknown, perhaps it is one of the first spells to be developed, as it is the basis for any magical attack that launches some sort of energy from a weapon; it allows the user to fire a wave of magical power from their sword. When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defences; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilised in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left. Going back to the part about being charged; the user is capable of adding more of their Magical Aura onto the blade when they are initiating the attack to achieve a higher level of power; this process, while it does result in the spell being launched at an ever-so-slightly later date, it can drastically enhance the power, width, and size of the Sword Beam spell, and as such, the option of charging can mean the difference between victory and defeat in the heat of battle. Generally, the charging speed of the Sword Beam spell takes about two seconds down to the letter, and if the Sword Beam spell is charged, it travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. The user is also capable of continuing to hold the spell in its magical energy compressed form and move around as normal; this can serve as a way to take advantage of extra power while taking evasive action. The user is capable of interrupting the charge of the attack by grabbing their weapon with their free hand; the charge cancel can be used to bluff an opponent by allowing them to come close to the caster while they're charging, only to find themselves attacked by another method.
 * Hidden Blade: Thousand-Carved Retribution (秘剣・千刻罰, Hiken: Senkobatsu) is a spell that can only be mastered by those who've understood the true meaning of "wielding a sword for one's convictions". It's described as a spell that embodies the concept of "condensed power of the samurai" — a thousand slashes launched in a single instance. A technique belonging to master-class swordsmen, it's been used throughout various times in history since the creation of swordsmanship; as it's a sword-based technique, can be used with any bladed weapon — magical or no. It's also said that this technique signifies one's mastery over the art of the sword, as it allows them to call upon the full extent of their swordsmanship prowess — unleashing its destructive power against those unlucky enough to be deemed a target. If one were to surmise the technique, it would based off of the phrase: "one thousand strikes in a single slash", which ironically serves as the basis of this move. Since it involves the use of the Sword Pressure technique — which serves as the vessel for such a feat, it's imperative for a swordsman to have certain knowledge over the technique in-question. In order for this technique to be properly carried out, the user must empty out their mind and enter a state of Mushin (無心, "No Mind" or "No Heart") — their focus reaching its maximized limit; it's then that they synchronize with their weapon, which results in the two glowing with an incredible aura. This aura is not of magical nature, but represents the swordsman's spirit. With a single swipe, they unleash a shockwave of such proportions that it completely dwarfs all other beings within the area and is recorded to be many times the size of the user. Whatever happens to be in its flight-path is eliminated without question; this is due to the technique carrying "one-thousand slashes" behind its person — or so it may seem. In fact, the user's eliminating the ability to cut through anything else — focusing on a single target. When one is hit with this technique head-on, their body is cut by various vacuum blades that the technique carries, taking major damage and unable to defend themselves; it's said that the technique can even cut through things of a magical nature — despite not being magic in and of itself, making it possible to break through barriers and clashing with other spells, possibly overwhelming them. Since the technique is based on one's will and concentration, breaking either one can easily cause the technique to be disrupted and possibly overwhelmed; aside from this, there are no other ways to stop it once it's launched. While being one of the most powerful of its kind, it's used by a rare few because of what's required.
 * CrossbarManoeuvre.gifCrossbar Manoeuvre (クロスバーマヌーバ Kurosubāmanūba) Gai's unique spell of Sword Magic, Crossbar Manoeuvre is a special move that depends on several factors for the move to be well executed to deal effect: The number of targets, space between them and distance Gai is from the opponent/s. Gai will begin by assessing how many targets to be caught up in the flurry and burst of attacks that will be released by his sword, knowing how much power he needs in order to strike them down in one clean swipe as the bars of light power disable his opponents. Next Gai must eye the distance between him and the targets, which he will guess as to provide more time for the next phase of the attack and as you can see it takes not quite too much time for Gai to accomplish the move as it needs a lot of concentration and determination in order for one to achieve it. The distance is an important factor for this moves as it tells what timing Gai needs to release the power energy onto his opponents as not even Gai could be able to handle his own speed and time so landing the attack primarily depends on the distance and correct timing of the exertion. The final part of Crossbar Manoeuvre is the space between the targets and how close Gai will be when he must pass against them for the power attack to work, as the closer Gai is the more chance he is able to spread the blast radius to collect as many targets within the range as possible. This will have to be how far Gai throws apart the radius so that when he comes to a stop the Crossbar Manoeuvre will trigger therefore taking anyone but Gai within the range programmed as streaks of coloured light explode and hit the targets that Gai chose to attack.
 * Atlas (アトラス (天地持天), Atorasu; lit. World-Bearing God) is an offensive Sword Magic spell. A powerful Sword Magic spell, Atlas is simple in execution. Focusing their own magical energy at the tip of their blade, the user polarizes their magical signature, in a sense, and attracts large amounts of ambient Eternano from the surrounding area. Acting as an attractive force, the Eternano is pulled towards the tip of the user's blade, converging into one spot and spirals into the shape of a large, vibrant sphere with four sets of rings surrounding them, much like a gas giant planet, spinning furiously and creating a shrill screech-like noise, both during and post-formation of the sphere. Despite appearing as a detached sphere, Atlas is unable to be thrown, and the user must use it as a melee attack. After formation, the user slashes at their target with their sword, and makes contact with Atlas, which reacts like a volatile bomb, exploding in an upward pillar of magical energy, utterly eradicating everything within the radius of the column. Due to the sheer volume of magical energy, this technique charges at its best towards the end of a battle, when magical energy has been expelled by two clashing forces, and as the spell attracts magical energy by using only a small portion of the user's own, it can be used regardless of how much magical energy remains. As such, it serves best as a finishing move. With Gai's training as a swordsman, Gai's Atlas is a much more violent and powerful spell compared to others, as he manipulates even energy from other mages to be pulled in as well, weakening them as he grows stronger with the attack and finishing them off once he is happy with how much power is within the tip of the blade.

Barrier Magic
Barrier Magic (バリアの魔法 Baria no Mahō) is a Caster Type Magic where the user is capable of manifesting their magical energy as a shield in order to defend against the attacks of the enemy. In order to do so, the user allows their magical energy to flow into their hands; which projects a field of magical force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defence. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualise a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualise and maintain the visualisation is the size of a marble. The largest solid force projection they can visualise and maintain is about 100 feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualise and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. Thanks to striking the barriers, it can cause a powerful backlash that damages the opponent's muscles in such a way that it leaves no scars or damage; besides the damage that was inflicted- without being capable of healing from the damage done. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Barrier Magic is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. If the user has no other defensive measures this leaves a window of 15 seconds where they have no defences against attacks.
 * SimpleShield.gifSimple Magic Shield (シンプルマジックシールド Shinpurumajikkushīrudo) like it says in the name is the most basic of Barrier spells a user is able to learn, although it does take some magic depending on how big one would want the magic barrier to be in order to protect more area. A Simple Magic Shield has the ability to successfully block both magic attacks as well as physical weaponry to ensure that those behind it do not get hit by the used item, as the shield is programmed to instantly harden up upon impact of a magic projectile or physical weapon on contact with the magic. The tint of the Simple Magic Shield can depend on what kind of skill and technique the user of the barrier magic has, represented such as Gai using a near transparent shield that is extremely difficult to see from a distance, and there have been mages who were able to conjure up orange and even red barriers which are mostly unheard of within the community of users. The magic that is projected into the shield blast apart upon contact as the fall off the shield with ease, where as a physical weapon attacking the shield would simply be knocked back forcing the wielder to bounce off from the shield. Simple Magic Shield can also depend on the magic inserted into the spell though however, users do not put large quantities into the shield due to the limit of how big and thick the shield can get. Simple Magic Shields are recommended to be used against short bursts of projected magic such as Bullet magic projectiles and similar to them as the density of the shield is only able to withstand smaller projectiles and normal physical slashes, stabs, thrusts and what not. To advance to a higher tier of the Magic Shield spells, one must have been able to exert a lot more ethernano and magic power into the spell as well as having a good amount of experience with the magic.
 * AdvancedShield.jpegAdvanced Magic Shield (アドバンスドマジックシールド Adobansudomajikkushīru) a step up from Simple Magic Shield, Advanced Magic Shield is a lot more powerful and defensive when casted due to the amount of magic power and energy that was concentrated into the magic shield, resulting into a much powerful level of barrier magic that those well experience are able to conjure up. Much more dense and durable than it's simple cousin, Advanced Magic Shield has the ability to block larger scaled attacks such as more powerful magical projectiles such as magic beams, spells that include a high mass amount of magic power into a melee strike and can even block now heavier and much more thicker physical things like cannonballs and even huge gigantic blades used by the incredibly strong mages throughout the land. Reaching this level, Advanced Magic Shield has the upgraded durability to even face against the almighty powerful Dragon Roars however, these Slayer Magics (Any slayer magic that involves a roar or similar) can only be composed of only one element alone, as the shield isn't strong enough to deal with the combined power of two magic elements in one full strike, meaning those that enter a dual elemental mode or dragon magic may have the upper hand must Gai be using advanced Magic Shield. The Advanced Magic Shield always takes on a purple tinge no matter how well trained and whatever you are at Barrier Magic. Gai is exceptionally well at casting this as his substantial and near endless amount of magic energy allows him to keep the shield up as much as he wants however, this means that he cannot move from his position as users of Advanced Shield Magic must stay in place for them to concentrate on the spell being kept up.
 * RuneLightningBarrier.gifLightning Shell (ライトニングシェル Raitoningusheru) Is a Barrier Magic spell combined a few Runes from Rune Magic that give off a lightning effect, basically combining three types of magic into one spell for Gai to protect himself with. By conjuring up a barrier made out of extreme amounts of ethernano that make it immensely dense and protective that surrounds Gai such as like a shell, Gai already had the first step to conjuring up the special combination barrier as the next two steps require him to switching to Rune Magic in order for him to implant the lightning. By using the little knowledge of Rune Magic he has, Gai can summon up three special runes that dot the barrier, releasing mass amounts of lightning energy that spread out over the barrier as it encases the shell in a second layer of sparks that instantly zap anything that comes near it. A combined use of magic, this spell proves Gai's capabilities with the art of magic, having formulated the spell himself so that those that rely too much on physical combat such as armed and unarmed melee fighting abilities can barely even come close to him which makes this quite the particularly favoured offensive Barrier agic spell by those who know it. Deactivating the spell gives it a much more offensive effect, as once the barrier has been removed and the runes have dissolved into thin air, the residue and remaining particles of lightning magic are blown outward, sending a wave of voltage right at the opponents into every corner of the room or arena. Lightning Shell's size also depends on who many people Gai wants to protect within the barrier, with the more magic being used to fit more people inside. Taught by Mago himself, Gai is also talented with this Barrier Magic spell as Mago and him as well as another are the only ones to know how to execute the spell successfully.

Dispelling Magic (Basic)
Dispelling Magic (ディスペルマジック deisuperu majikku) Is a Caster Magic that allows the user of the magic to remove the effects of a magic spell from another mage, disabling it making the other magic user vulnerable to more attacks dished out by Gai. Totally removing the effects of any projectile magic attacks, spells such as Requip and other body transformation magics like Take Over and Satan Soul, Dispelling Magic can be extremely powerful and can the tide of battle in an instant. Dispelling Magic also works on numerous foes at the same time, As when Coordinator used it on Mirajane and Elfman Strauss after Carbuncle assaulted the Fairy Tail Building, and maybe even suspected to take out effects on larger squadrons like that, When Geoffery dispelled Mavis' Tenrou Soldier Army though to do this feat requires a lot of magic ethernano energy for one to take out armies of numerous mages. The mage begins by pressuring energy into their chosen hand at a rapid pace, where internal commands programmed into the ethernano particles change the ethernano energy into repelling energy that has the ability to force and expel magic power in the chosen area. As the mage issues the command by throwing their hand forward in the direction of the prime target for their Dispelling Magic, the magic energy particles rush outward and invisibly strike towards the opponent, going through numerous obstacles just as how Nullification magic works. When reaching the target, the thrown energy from the mage immediately reacts to the target mage's energy by pushing and overriding the energy used for the spell, effectively disabling and removing their effects and presence with the mage, dispelling their magic. To Gai, Dispelling Magic is something of a new ability that he is keen to learn and so far has only been able to learn two spells which do have the chance to malfunction and not work against the target. Due to his inexperience with Dispelling Magic, this kind of magic is something that Gai isn't too keen on using within the field but when confronted with the dastic opportunity to do so, nothing will stop him from using what little experience he has in order to utilise the magic for the short amount of time on the field he has. Out of all the magics, Dispelling Magic may be one of the top magics to drain the magic user quicker thanks to the very nature of the magic and how much magic it would need itself in order to override and deactivate the said magic being used.
 * Dispel Pulse (ディスパルスパルス Disuparusuparusu) A basic Dispelling Magic spell, the Dispel pulse simply allows the Dispel magic user to create this shockwave that surrounds them to be instantly dispelled, removing any magical effects in the radius of metres around the user before the shockwave dissolves. This kind of spell is very popular among simple hand to hand combatants or other non magical weapon users such as users who simply use blades or guns as their attacks will without a doubt not be affected by Dispel Pulse due to it's magical properties inly affecting other magics. A spell that has been developed over the ages, Dispel Pulse is basically an enhanced and more effective version of the simple Dispelling Magic action, affecting everything that is around the Dispel Magic user and will take out everything with ease depending on how powerful the Dispel Magic user is. This spell is particularly useful for handinling incoming missiles that try and attack the user, as the shockwave will affect anything in a ten metre radius around the user, the magical missiles will instantly be casted away as their presence is diminshed and the Dispel user is safe. Downsides to using Dispel Pulse includes that it is indiscriminate and will literally dispel anything around the caster even if there are magical entities belonging to the Dispel user themselves. Comparing Dispel Pulse to Total Reset, Dispel Pulse can be considered a weaker but prefferable version to Total Reset as it is limited down to a ten metre limit as well as having limits on what it can effect depending on the power of the Dispel magic user. Dispel Pulse is also faster than Total Reset and costs less ethernano energy particles to cast in order to take effect, also not forggeting to mention that the user will also be alive at the end of the spell compared to the infamous Total Reset.
 * Immune Touch (免疫タッチ Men'eki tatchi) Sort of coating the user's hand with particles making up their Dispelling Magic, what ever is coming towards the user's hand will instantly be dispelled on contact with the hand. As said, Immune Touch makes the user's hands an automatic dispel to whatever magic touches them, and such is a more controlled sort of dispel spell that dispels only those that come into contact with the user's hand/s. Immune Touch can be applied to both hands or a single hand depending on how much energy that the user wants to spend using this spell and so will cost more when using both hands. Besides everything that has just been said, the Immune Touch spell and enhancement to the hands is basically a badass way for a mage to defend themselves from an incoming attack, like it would be fucking lit to see some motherfucking mage dispel a motherfucking incoming Dragon Roar with just their motherfucking hand. Now don't tell me that shit isn't going to look badass as fuck. Like actually picture this, "I'm going to hit you with a Dragon Roar!" one guy says and when they blast their literally lit Fire Dragon Roar towards the Immune Touch person, they'll be like: "Ha ha motherfucker, not today!" and then they'll like slap the shit out of that Dragon Roar and dispel the shit out of that motherfucking dragon blast like hell yeah. The amount of characters that could look like a motherfucking Terminator or just another kind of badass when they come WALKING to their target, they wouldn't give a shit about the enemy's attacks coming for them cause they could simply smack that bitch away like it was nothing to them, and the fact is that it wouldn't actually be anything to them cause it's a dispel spell. Speaking of that, Immune Touch will not affect physical things such as blades and all that but swords made by magic will actually hurt the Immune Touch user making it a good flaw for people not to rely on the Immune Touch to protect them.

Requip (Basic)
Requip (換装魔法レキップ, Rekippu lit. Express Equipmentary Magic), also known as Ex-equip, is a Caster Magic and a type of Spatial Magic related to the summoning of various types of equipment. This Magic allows the user to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. It is said that the user summons the items from a pocket dimension; the notional place that things come from when they are needed, and where they go back to when not. The actual location of where they summon the items is very hard to determine. It contains only a few things, not because it is limited in capacity, but because that is all it is ever used for - for example, this is where the user normally summons the armour and their equipment; withdrawing things even during battle, which gives her a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes; and the user may just choose to use it to change their clothing, capable of using it in the midst of battle. The user would often pull any items that they had collected out of nowhere and then they would just vanish without any physical means of transporting them. However, there is a limit to how much the pocket dimension can store. It is also to be noted that Requip users can mix-match any and all equipment or weapons they store in this pocket dimension. Gai never really uses Requip at all for combat per say due to having basic knowledge of the art and as he only utilises Requip in order to change between outfits, as shown when before important meetings or other special occasions that Gai switches from his normal attire to the suited ones in order to tidy his appearance up for the situation he finds himself in.

Equipment
Mystan Steel Sword (ミスタンスチールソード Misutansuchīrusōdo) are the standard issue blades given to all Mystan soldiers who operate in the country of Mys, and have no real magical component to them as the use of ethernano in Mys is rarely used compared to it's presence in Ishgar. All personnel within the Mystan Government are required to carry and own a Mystan Steel Sword which are created with steel alloys which pretty much most of the blade really is, with just a few added details there really isn't anything special about the Mystan Steel Sword. Nearing the hilt of the sword, the designs seem to be a absurd mix of both the Mystan Language and the Ethernano Spirit Language, which was one of the earliest known languages in the entire universe. According to Mystan translaters, the blade's mysterious etchings seem to say "Ever-lasting Life to Our Emperor", which makes sense as the production of the Mystan Steel Sword only started when Ulo Hogi, the emperor of Mys began his conquest to unite the countries of the continent for the Mystan Government to rule over, but it is uncertain on who came up with the etchings. Besides the double edged blade, users of the Mystan Steel Sword can also resort to using the hilt for stabbing attacks, as the design of the hilt has added spikes to the sides to not only act as a crossguard but to also act as a secondary stabbing weapon which is intended if the user is up close to his enemy. Moving onto the handle, the Mystan Steel Sword has a really good grip that soldiers can hold onto with ease without losing their hold of the sword's handle, which is done by making the grip of the handle a material known as Shagreen. The pommel of the sword which is the bottom of the handle can also be used for attacking as well, as the design of the pommel has made it so that it can be used for blunt attacks such as smashing over the head of a victim or similair good stuff like that. Many Mystan soldiers who had learned the Art of the Mystan Monks utilise both their magic in partnership with their blades, making an excellent combination as magic and steel clash against the enemy, with some even having learned Manus spells that have the ability of enhancing the blade's performance.

Anti-Manipulation Chip (アンチマニピュレーションチップ Anchimanipyurēshonchippu) An experiment by the organisation Anfang's Reikokuna to test his capability of using technology and stuff to be able to keep up with the times, the Anti-Manipulation Chip allows the user to actually become immune to all forms of mind manipulation such as Figure Eyes, Human Subordination and Memory Control, etc etc. sort of like creating this huge bubble over the user's head, the user instantly becomes defended from any manipulation magic that tries to take over their body, which always goes for the head as the brain is where the body gets it's commands to move the body parts. The chip is implemented deep into the user's neck and to leave no evidence of it ever being there, the scar is magically eased down and vanished to allow no trace of there ever being an Ainti-Manipulation Chip ever entering the user's neck in the first place. However, one should note that the Anti-Manipulation Chip is only held by very few users, as many other users who have tried to get the chip into their neck were accidentally killed during the operation of implementation, forcing many to reconsider getting the chip and leaving only the fee people who had ever received the chip in the first place. One of these members were Gai Diyos, who uses the chip, in order to make sure that no information is able to escape him if he is ever captured by people looking for answers, and those that use the latter spells that were mentioned before in this paragraph. Made from a non magnetic material, Gai is nearly safe from anyone who is able to manipulate metal easily such as Metal Magic users and even Earth Magic users due to the metal aspect being in them rocks of Earth. The Anti-Manipulation Chip does have one work around: that it can only take on two forces of manipulation at a time, where a third effect can be applied normally as the chip does not have enough programming to focus on three effects.

Throwing Knives (スローイング クニブス surooingu kunibusu) A ranged weapon in Gai's arsenal, these throwing knives are usually kept on the back of his belt underneath his coat so that other people cannot see them, a good weapon for when taking out opponents discretely and quickly depending on the throwing arm of the person using them. These throwing knives are basic, a metal hilt with a razor sharp double sided blade for increased accuracy and a higher rate to hit the target, making them quite the weapon for decided single shot attacks. These throwing knives can also be used for melee options even though it isn't really recommended, mainly because ranged weapons were built for ranged attacks and melee weapons were built for melee attacks, but nonetheless can still be used as daggers to take down opponents up close and personal. These throwing knives are special in a way as well, as being combined with one of the four elemental magics can give these daggers different effects depending on the element used to power up the throwing knife, such as fire to set these daggers alight as well as making them explode on impact, wind magic to make the daggers fly even faster to the enemy and with much force, acting as like a powerful bullet as it shoots straight through the target and even lightning magic which conducts through the metal of the blade and gives a horrendous shock when the blade has been plunged into the enemie's body. This elemental effect can only be done if the element touches the blade, making them perfect for unison attacks as they can hold up to three elements at the same time, such as holding the elements of Fire, Air and Light which makes the blade extremely bright that the opponent wouldn't be able to see, hot to the touch and will explode on impact as well as going at super fast speeds that it gives little to no reaction time of the projectile.

Gale-Force Reading Glasses (風詠みの眼鏡 Kazeyomi no Megane) is a type of Magic Item that takes the form of spectacles or different shapes and sizes, just as how proper glasses and such are made, and can be bought from any seller at prices that rise up depending on the quality of the Gale-Force Reading Glasses. Their special ability includes the user of the Magic Item to read through books at amazing speeds and being able to mentally record it into their head as if they had thoroughly read the whole book in the short amount of time they used it. Most of the Gale-Force Reading Glasses produced are made with a pair of wings that sit nicely on the side, just to give the spectacles a more fantasy, magical and unique look to the pair of lenses, but as more modern styles came in the wings have since been the standard type of spectacles that Gale-Force Reading Glasses may come in, known as the original pairs of Gale-Force Reading Glasses. More modern and recent styles of the spectacles look like ordinary but fashionable lenses that can fit with any outfit, heck they come in any sort of style depending on what the user of the Gale-Force Reading Glasses. Another unique and recognisable look to most Gale-Force Reading Glasses Is the number of their quality of capabilities is labelled on the sides of the glasses frame, shown by Levy McGarden's own pair which has the measurement of 18x written on the side of her lens. Many of the latest Gale-Force Reading Glasses ignore this feature and tend to have the seller of the glasses inform them of what power they are. The levels of power that the Gale-Force Reading Glasses can reach are 2x which basically makes reading twice as fast though is the lowest of it's kind, right up to 64x which is the maximum a Gale-Force Reading Glasses can reach without the aid of lacrimas. By infusing the lens of the glasses with lacrimas powered with Wind Magic, users can reach the unbelievable speed of 120x which is the highest known speed that the pair of lenses can ever reach. Nothing special to look at, Gai's own pair is actually a 120x pair of Gale-Force Reading Glasses, which he uses both to read through books and to also see.

Black Death (黒死病 Kokushibyō) One of Gai's first weapons, the Black Death blade was a gift bestowed upon him by his teacher and mentor, the Black Spirit, who personally crafted and enhanced the blade to fit with Gai's capabilities as a Black Spirit Slayer. The Black Death blade is considered an extension to Gai's offensive attacks and can even do it's own unique attacks that require it to be wielded by the Black Spirit Slayer himself as it is where it gains it's power from. Made with a long hilt, the blade is meant to be equipped with two hands if the user is in a human form but can be easily used with a single hand if the user is in a strong enough Spirit Form, which Gai gets from his Spirit Force. Black Death's blade is sharp enough to smash through solid rock and armour, as shown by Gai easily slicing through several boulders that were thrown at him as well as slicing through a heavily armour knight whilst Gai was in his Spirit Force. When swiping the sword with slashes and things in any direction, a black smokey trail will always follow after the blade, and the more energy that is put into the strike, the more fearsome the smoke becomes as large amounts of smoke will follow after the blade if the user is a powerful mage. Like some blades, Black Death can change it's size depending which form the user is in, as it adjusts itself to the caster's body for better attacking. When Gai is in his normal human form the blade stands as tall as himself, and would require two hands to wield whilst in his Spirit Force form it is nearly just as big as him once again but can be wielded with one hand only. Since it was meant to be wielded by the Black Spirit Slayer, it will only work with Black Spirit Slayer Magic, and so people who do not wield Black Spirit Slayer Magic will not be able to use it's special capabilities and only use it as a blade. Black death like any sword can use Sword Magics such as Sword Beam and Sword Pressure that produce large scaled attacks due to the size of the blade.

Judgment Field (ジャッジメント・フィールド Jajjimento Fīrudo) Is an A Class treasure item that Gai was able to get his hands on during adventuring somewhere in Ishgar. A Magic Item that appears to be a small transparent cube with a strange green light emitted from the centre of said form, the Judgement Field item doesn't sppear to have much of a use until the person finds out how to activate it. When having found out how to activate the Magic Item, the light orb of the centre of the transparent cube will create a spherical barrier made of the same light of the orb that will span around a five metres radius around the one who activated it. The Judgement Field is actually a Magic Item that is capable of detecting lies that is said within the barrier and is primarily used by people for either interrogations or just fun little party games. Not even answers to questions that the person doesn't know will still count as a lie a they too don't know what the proper answer to the question is. When a truth is told wothin the barrier the barrier will remain to glow green as no lie has been said just yet to taint it's clean presence, but when a lie is told the barrier will glow red as to identify the lie said by the person and by the additions added to Gai who had tampered with the Magic Item after claiming the item with his hands, made it so that the liar will get a painful shock of lightning when they do so as to add more pressure. A fun little game with this can turn into an electrifying game which Gai enjoys to do with this item. Always kept on his person, Gai is able to interrogate and torture anyone he crosses though that would be illegal and Gai would get in very big trouble with the others.

Magical Prowess
Master Eternano Manipulation: Once the user has mastered their own magic, they are capable of drawing in ambient ethernano from the atmosphere, and instead of absorbing it into their magical origin, they are able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that they wish; allowing to them harness their magic power more efficiently and utilise it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defence, and speed, or feeding extra eternano into spells to give them an enormous boost in power. Generally, a magician has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To a master of eternano manipulation, there is no difference between simple eternano and their own magical energy as a source of power. At the absolutely highest level, a master magician's eternano prowess functions as a defence against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications. Magic Power Manipulation is a method used by some magicians to control their own magic power for a large variety of different purposes ranging from offensive and defensive, to physical or magical upgrades. It is generally considered to be a magic based style of martial arts, and not a legitimate style of magic, due to the fact that it controls and focus magic power itself, as opposed to an element or part of nature, and can affect only the magic power of the magician in question.
 * Combination Spell (二魔法の合コンビネーション・スペル, Konbinēshon Superu lit. Fusion between Two Magics): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the eternano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by moulding the eternano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.
 * Transfer Method (移式, Utsushiki): The Transfer Method is a special ability that involves the manipulation of eternano—with it, the user is capable of condensing their eternano which has been focused to cast a spell or strengthen a target, and transfer it to another target; which is any being or object that they desire, granting them a decent support role. Doing so strengthens and augments the target of the user's choice, granting them the aspects and power of the condensed eternano; meaning that they can utilise the Transfer Method as a booster or a way to open up pathways to all new spells. The transfer is initiated by forming a thin line of eternano between the user and the target, sending the condensed eternano along the strands almost instantly as to reach their target immediately; however, it should be noted if the Transfer Method is utilised against a foe, the user can use the lines to swing their target around. Some powerful Mages, or certain other magical beings, by using the Transfer Method, are able to pass on Magics, often the most rare, to other Mages for them to utilise. Doing this leaves a mark in the form of a tattoo on the Mage's body that seems to fade away if they don't have access to the Magic that was given to them.
 * Magical Aura (魔力の霊気, Maryoku no Reiki) A Magical Aura is a common term given to the exertion of magical energy into a form outside of Gai's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by Gai. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Gai has shown that his aura is terrifying in it's own way, as his aura appears to be a form of rising smoke that rapidly shoots up from the ground as Gai's eyes become gold as they peer through the darkness and straight into his enemies' souls.
 * Defenser (魔関 (ディフェンサー), Difensā lit. Magic Barrier) is a basic magic spell, and one of the first spells any magician learns—it, along with Magic Ray, are the two defining powers of a magician. When performing Defenser, the user releases their magical energy outwards, utilizing Shape Transformation in order to mold their energy into the form of a hexagonal structure that surrounds them—before their magical energy reacts with the ambient eternano saturated within the environment, solidifying the structure, causing it to take the form of a hexagonal barrier that surrounds the user's body which acts as a shield in order to defend against the attacks of the enemy. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against magic, bullets, explosions, and other projectiles—however, enemies are still capable of passing through it if they nullify their magic. Also, if Defenser successfully guards an attack, it unleashes a spray of light around the dome that does damage equal to the enemy's attack power to anything hit by the light. In fact all attacks can be reflected, with correct timing. The user can manipulate the barrier into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about one hundred feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness the user can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Defenser is slightly difficult to use has it can only manipulate so many magical particles at a time and it required precise timing—despite this, once the user gets the hang of casting Defenser, it will be incredibly simple to harness it in any way that they wish. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks. A special trait of Defenser is that with any Elemental Magic, the user is capable of infusing their element into the barrier, granting it special properties that make Defenser an extremely versatile spell.
 * Defenser Counter: Defenser is also capable of being utilized as a form of counterattack, allowing the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing Defenser Counter, the user kicks Defenser away from them upon the moment of the spell being activated, before returning to them as magnetized. This serves not only as a reflector, but also as an unpredictable approach to opponents. If timed correctly, it will trip opponents, leaving them vulnerable to follow-up attacks. Upon contact with the opposing technique, Defenser reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the Defenser is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, a Defenser, when used to counter, multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then this method of harnessing Defenser will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. Defenser is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards. Defenser, when used as a counterattack, weaker when used against airborne opponents, and doesn't become invincible. It can travel through enemies unhindered, though. However, since the user kicks it, they cannot hold it in place, meaning that timing is crucial in reflecting projectiles. Note that when Defenser comes back to the user, it can also reflect any projectiles back at any angle at the last second.

Second Origin Activation (二原解放, Nigen Kaihō) is a spell exclusively mastered by those who possess the control and power to summon their Second Origin without it passively inducing its effects. It was first shown by, though other mages had commenced the practice as well. The rumoured Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfilment of the Pact; in the case of, it appeared to be when the life of herself and her friends were in mortal danger, which enabled her to wield the fabled. However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means.

Substantial Ethernano Capacity: Due to having blood relations to the mystical race of the Spirits, Gai has inherited the Spirits' most dangerous aspect; their advanced and almost limitless magical energy supply that lets these Spirit beings cast spells to their heart's content, as they will easily outlast the normal human mage if the two were to consistently cast spells. This Spirit enhancement also allows the user to cast spells that not even the most power fullest mages on Ishgar could do, as most of these dangerous magics require mass amounts of concentration and vast quantities of magic energy, some of which these wizards do not utilise or are unable to attain. As another strength to this attribute Gai is able absorb massive amounts of Ethernano quickly to replenish his huge magic capacity, as his body keeps up with the standard time for ethernano replenishment but three times the energy consumption due to the sheer size of Gai's magic capacity. In order for his magic origin supply to function properly thanks to how big it has increased by the Spirit genes in his genetics, his body has naturally adapted to these changes and so made the necessary body enhancements to fit. Because of having this unholy and cursed gene in his veins, Gai can execute several powerful attacks without suffering fatigue making him the challenging opponent that many mages dare think of fighting. Instead of really counting on the strength through the power of his magic, Gai sees this as a strength through numbers and in this case is a lot of numbers of ethernano to be stored within his body to be used in combat and whatever. Probably the most notable advantage that a Spirit has against the human population and whatever, their substantial ethernano capacity remains as their biggest weapon as they literally have magic on their side of a battle, with those being that of master ethernano manipulation having the full advantage.

There is however a limit which is explained by Gai, that the Spirit-Infused beings also have to be in-tune with their magic power and Magic Origin as to make sure that the ethernano within them is absorbed at a safe pace in which the magician's body and internal organs do not accidentally shatter due to the rate that ethernano energy is taken into the magic origin. For those that have not built up a great endurance and strength which is two notable aspects of the body to have so that one could withstand the pressure of ethernano that is rushing in according to the size of one's Magic Origin, there is a way that can help overcome this problem. Such ways is to regulate the flow naturally by constantly putting time and effort into sessions where on can meditate their mind and so meditate on the way that their body works, giving an insight to their bodily functions and is where one will be able to access the configurement of their body. Another way however and a more quicker solution is to get a tattoo made from ink with magical properties to them in the shape of the design shown. This is the iconic symbol for 'calm' and 'tranquility' in a mysterious race that had come up with the idea, and so have passed it among their people who have shared it amongst the other human populations of the world. The calming of the body and so is the main objective of the said tattoo, and will make sure that the ethernano flow will be regulated to a safer pace in which the mage's body will not shatter into pieces or overwork itself that it tires itself out and dies. Contrary to many beliefs, this does not mean that the whole body will be affected and so meaning that only the flow of magic energy inside the person's body is configured. There is however one downside to this method of regulation: The body is therefore only intaking the same amount of energy that a normal human mage would generate putting them in the same place as the normality, only just with a bigger Magic Origin to fill. This will force the mage with the tattoo to wait even longer before the Magic Origin is full and will be downgraded to where they can actually tire out from using way too much magic power at once instead of easily regenerating without a sweat. Gai has chosen to take the tattoo option and so suffers these consequences of taking the shorter route instead of patiently and determined to fix the flow of his magic power intake.

Combat Prowess
Master Swordsmanship:
 * Kenjutsu (ケンジュ Kenju) Is the traditional Japanese sword fighting art that relies mostly quick movements and complete concentration on the fighter's opponents, which is mostly used to keep track and acknowledge sudden movements made by the opponent. Kentjutsu is primarily a pattern of attacks that aim to strike the opponent's head, throat and chest region with the throat being the most dangerous as a slash or stab from the blade whilst in Kenjutsu can fatally wound the target as their breathing becomes cut off so one should be sure before they simply strike. The art form is simply about attacking the enemy with quick movements towards their head region whilst also dodging their attacks with minimal movement as much as possible, as the fighter can expertly flick his blade at the opponent with such speed that they wouldn't have enough time for the enemy to react to block and such. A dueling art Kenjutsu only seems to be effective in one against one combat so using this against a group of enemies that may try to attack from many directions would not be recommended based on the nature of the fighting style. The art of Kenjutsu though formerly a practice of sword techniques to kill armoured soldiers now is really only used during self defence classes and tournaments but this doesn't mean that it's old purpose has ben forgotten. Gai was able to learn Kenjutsu from some old swordsmen located back at his home at Mys in the capital, and so has known the great and sophisticated culture for as long as he can remember, with it being one of the earliest forms of combat that Gai ever knew before delving into the arts of magic. When not using Sword Magic to make use of his weapons, Gai utelises the art of Kenjutsu in it's place in order to quickly and expertly take down foes of many shapes and sizes with ease, as shown by outclassing several swordsmen in a tournament after having misjudged the marksman for his only use for a firearm.
 * Sword Pressure (剣圧, Ken'atsu): When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilise air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.
 * Heaven-Shaking Slash (動天斬, Dōtenzan) is a Sword Magic spell of considerable destructive power. The Heaven-Shaking Slash lives up to its name quite clearly; its a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.
 * Arnis is a Southern-East Asian style of fighting that highlights the use of weapons such as sticks, blades and many other improvised weapons which gives more range to the style of Arnis. It is not just limited to as weapon-based fighting as Arnis also includes hand-to-hand combat and other unarmed actions like grappling, locks and holds. People who have chosen to practise and use Arnis are reffered to as 'arnisador' (which is used by makes) and 'arnisadora' (which is used by females). Also called Kali or Eskrima, Arnis is a fighting style that is quite dependent on factors that are brought to the attention of the user, such as the measurement of distance that is between the fighter and their combatant and the weapon that is being used during the encounter. One would require a fair amount of footwork to take place, which is usually completed in the form of a triangle to reach their target: when moving in a general direction the combatant's two feet will be in two corners of the triangle where the third step to move will be where the third corner of the triangle is. No leg is to be crossed at any time during this manoeuvre and the shape and size of the triangle must be adjusted to the user's current situation to be able to match and easy the heat of the fight. Though in reality much of the techniques to Arnis depend greatly on where you learn it as many practitioners can learn Arnis differently to others as there isn't one way to complete the fighting style. Things such as having one knee to the ground in a very low stance and careful, precise cross-steps which is used when tackling a larger number of people. Although Arnis is generally used to take on a single opponent within a duel, it is an old fighting style that has been designed and configured to handle more than a single target as this was a fghting style brought up to be used against enemy tribes and kingdoms. But there is one thing for sure when learning Arnis which brings all kinds of variants and practices of Arnis into one label, as the fighting style focuses on defending against and the reaction of one to the angles of attack. Many of the techniques used can be used in very similair circumstances, such as when a right overhead strike can be blocked wether the attacking weapon is bare hands, blades or what not. Being in the land of magic and all, the art form of Arnis can be enhanced with the used of ethernano powered strikes and can even be furthered with the use of such magics like Strengthening Magic.

Expert Hand-to-hand Combatant:
 * Jujutsu (柔術 Jūjutsu) is a Japanese martial art in which up close unarmed combat is used to take down armed and armoured opponents if the practiser is limited to short weaponry or even no weaponry at all, defying the odds of power as it is entertaining to see what may look like the weakest in the fight victor over the strongest looking, all like a theatrical play of some sort. Jujutsu gives a higher value to the use of pinning, throwing and joint-locking procedures which is highly different to other martial arts such as the Japanese martial arts of Karate, which is much more focused on the use of strikes on the opponent to take them down. A little but of history reasons to why Jujutsu does not focus more on striking techniques, as during the time that Jujutsu was being developed, strikes with the unarmed fist would do nearly nothing to the armour of the samurai, forcing those practising Jujutso to resort to using other techniques from hand strikes and the such. The translation of Jujutsu translates to 'Gentle Art' or 'Soft Technique', and and was made to represent to persuading the opponent's force against themselves instead of using the practisers, as they use the enemy's own weaknesses against, such as their heavy armour. Jujutsu has been known to have many of it's students practise with many potential lethal moves which can almost certainly end in a fatality of the victim receiving the move, showing that even the practise of Jujutsu is still dangerous as well as actually preforming it for real life situations. Methods that Jujutsu uses involve the attacks of things such as throwing, trapping, joint locks, holds, gouging, biting, disengagements, striking, and kicking, all the good stuff you know. Being associated with the art of Kenjutsu, Gai was able to learn this fighting style from his father and mother combined, gaining multiple tips and tricks to perfect his fighting style and furthering his talent.
 * Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralising an attack early on or using Gai's momentum and predicted trajectory to dodge said attack for a counter. It emphasises a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realised to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralise an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
 * God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
 * Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an ethernano pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents centre of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a ethernano infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
 * Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of ethernano into their leg for power, while also maintaining their centre of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Gai has to focus a great deal of ethernano into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
 * Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skilful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
 * Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practitioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of ethernano to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs. So a mage must practice on a multitude of targets before delivering such a fatal blow.
 * Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Gai covers their hand in a coat of ethernano; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibres.
 * Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in ethernano, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyse the target.
 * Piguàquán (, Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (, Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power. Piguàquán is a martial art which revolves around the use of palm strikes. Piguàquán is more often than not initiated by the martial artist whom wields its power assuming particular fighting stances, such as bending their knees and diagonally stretching their arms upwards, allowing them to assault foes with great force and accuracy with whipping motions from their heavy hands which are augmented by using all of the body's mass. The majority of the power of Piguàquán is derived from the forward surging kinetic forces produced by the user's arms as they accelerate forth while rotating – the user allows the laws of the world, such as gravity and momentum lead their hands forwards, keeping their arms relaxed while striking as to give the user the feeling of being light as a feather whereas their hands are as heavy as steel. As a martial art, Piguàquán's main purpose is that of unbalancing, throwing the opponent off-guard and open to attacks through strikes, locks, grappling, throws, and takedowns – however, striking is more often not the best "weapon" in a user's arsenal.
 * Dān Pī Zhǎng (, Danpaichan lit. Single Splitting Palm): Dān Pī Zhǎng is a basic Piguàquán technique which involves the user lashing out with a single palm strike. When performing this technique, the user focuses for the briefest of moments, before striking outwards with an open palm that shoots forth like a bullet with a relaxed motion that's also quite limited as to ensure that the movement of the palm packs such a velocity that very few indicators of it beginning can be perceived even by the keenest of eyes; and while being launched towards the opponent, the user's arm rotates rather swiftly, generating a powerful force that grants the user's arm incredible penetrative and destructive power while still deceiving the enemy through its movements being as free as a river, giving off the visage of a lashing whip speeding towards the opponent. The motion also causes a rather prominent upsurge of gravel and the like from below the user as an exemplary trait of its incredible power and speed – with the force produced by the technique focused upon the striking open palm of the user, the attack connects with the user's target, producing incredible power that deals an enormous amount of damage, commonly winding the opponent if not straight-up blowing them away. The Dān Pī Zhǎng, as a Piguàquán technique, is capable of being utilised in various methods, such as the stationary manner, when the user is advancing, throwing the opponent alongside the move, bolstering the move with an uppercutting motion, evading and then striking, and stepping around the enemy before striking.
 * Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye.
 * Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.

Manus Prowess
Manus Pressure Blast (マヌス圧迫 Manusu appaku) A technique perfected by few from the land of Mys, with majority being Mystan Monks, the Manus Pressure Blast is a somewhat magical capability that utelises the user's Manus energy to create a powerful blast of energy that is capable of shattering foes into pieces, let alone create massive gaping crevices in the ground. An advanced ability of the Art of the Mystan Monks, the Manus Pressure Blast is only known by few and practised by less due to the amount of power that it wields and the damage that it alone will deal to targets of the practitioner. Also known as Manus Compression, the user of this ability transfer and stream their Manus energy into a exertion point on their body, mainly the areas of the hands, of the feet and more skilled users with their head to deliver deadly headbutts. When enough Manus energy has been transmitted into the focal point where the enegy is stored, the user uses their muscles and what not within that point to compress and tighten the energy in order for it to charge up and strain against eachother, as the particles of Manus energy become more and more violent the longer it is held for. This means that the longer that the user prepares this spell, the more dangerous the outcome will be once the energy is released out onto the field. When ready to execute Manus Pressure Blast, the user simply lets go and relaxes their body as the compressed Manus energy will erupt in the form of an invsible shock blast that will affect anything near and most certainly anything infront of it's way. This is strong enough to send opponents flying into buildings and crash through the other side, as well as shatter the ground underneath them as cracks and crevices will be the product of using this on the floor, but the most terrifying thing about this is that it it strong enough to shatter a human or any other kind of being's body into pieces as they are torn to shreds by the sheer power of the Manus Pressure Blast.
 * Focused_Manus_Release.gifFocused Manus Release (焦点を絞ったマヌス放出 Shōten o shibotta manusu hōshutsu) Just like how Manus Pressure Blast is released through the form of a shockwave capable of shattering human bodies into pieces with ease and released through an exertion point on the body. Focused Manus Release is a similair technqiue except this attack involves using the Manus energy from the user's body to be exerted through specific exertion points that allow the user to sort of shoot their manus energy where it acts like a point blanc gun, and when it says gun it really means a heavy powered shotgun. A more controlled technique of Manus Pressure Blast also known as Manus Compression, advanced users who are able to control their Manus Pressure Blast skillfully are able to use their Focused Manus Release in a way that it can cause a more controlled kill and exertion of energy. By striking the exertion point into an enemy target, the user will continue to build up and exert Manus energy into the focal point, with the more energy built up the heavier and more powerful the shot will be. After making contact with the target, the user will immediately 'fire' their Manus energy into the target and right through their body to be burst by the Manus attack. Beginners of Focused Manus Release are only able to exert such attacks from lager areas such as their elbows, feets and palms but those who become more and more skilled in the art can be able to shoot the Manus energy through their fingers and even their head, making them look badass as they simply kill and immobilize enemies with the simple touch of their finger. This attack can also be used to drain the target's stamina and Manus energy of their own, which is considered similar. When not touching the target body, the Focused Manus Release will act like a bullet that will simply shoot out of the focal point and into the enemy, though does push them back with an mass amounts though isn't as powerful as the Manus Pressue Blast.
 * InternalEchoeBlast.gifInternal Echo Blast (内部エコーブラスト Naibu ekōburasuto) A stronger version of the basic Manus Pressure Blast shockwave, the Internal Echo Blast attack allows the user to use the Manus Pressure Blast the same way except this time casue the blast to enter into the inside of the body of the target. This attack's name comes from the way that it damages it's

Physical Prowess
Sub-par Slayer Strength: The practitioners of Slayer Magic are renowned for their incredible strength that they inherit when slowly learning the art, as they are becoming and manipulating their body in order to match the species that they are meant to slay. This is usually based on the spirit that they are learning from and to this, Gai Diyos is not really known for his incredible strength which he may have developed from both in the unequal training of spending more time on his magic ability than his physical body's capabilities. This has given Gai a weakness to his abilities as a mage, as for now his strength his something he cannot always rely on during a fight and forces him to usually resort to either counter-attacking with his magic or simply dodging with his notable agility. Even though Gai's strength does not match up to the likeliness of other Slayers of other kinds of magic, he is still a bit more stronger than the average human. This is still because Gai is taking and evolving his body to match the biology of that of a Spirit which is still known for some bit of strength that outnumbers a human's. To put this into statistics, Gai's punches can average around 1,200 pounds which is pretty substantial compared to the average human punch of 325 pounds though this can always still be outclassed depending on the enemy that Gai is facing. Despite all this, Gai's sub-par slayer strength has just been enough to help him climb out of complicated situations even though it's weak statistics to the average slayer's strength.

Superhuman Agility: Being capable of fantastic agility (which is basically a term combined of both Gai's speed and flexibility), Gai is pretty fast all by himself without the need for speed enhancing magics that could greatly boost the movement of his attacks and such. Having inherited the body from his father, who was also known for having great speed which he combined with his swordsman skills, Gai makes use of the body he was given by also enhancing it when it came to evolving his body of that to match a Spirit's. This final upgrade allowed Gai to match that of his Spirit Mentor's who was not really known for his strength despite his appearance and more for his movement speed. Being in possession of such speed, Gai can quickly deflect incoming hand strikes with his arms thanks to the amazing flexibility he has depended on. This flexibility would give Gai more than enough time to come up with a counter-attack on the enemy and land it on the target with the probability of quality depending on the environment around them. This is especially helpful with his martial arts and other fighting techniques for his hits become more aggressive and dangerous due to the speed that they are travelling by when going to hit the enemy. The thing about this however is that his strength is not something he could quite use with his agility most of the time, even though this would be highly effective against normal human beings that use pretty normal powers. But when matched up with another mage with power that matches or surpasses Gai's then this must be combined with another aspect in order for him to have at least some chance of succession.

Immense Stamina: Along with his infinite like magic supply, that stops Gai from going tired too quickly Gai also has an increase in stamina, making him less tired from a constant use of physical activity. With this enhancement Gai can outlast a standard melee fight against his opponents, without getting tired from throwing punches and dodging throws from the challenger.

Extreme Endurance: Gai can take in several hits and strikes to body as much as he wants as due to intense training that Gai had put himself through, he can take nearly anything to his body without reacting in pain, which he has shown countless times during many battles. From both Magical and Physical strikes, Gai can go one fighting whilst still receiving strikes from left, right and centre all at the same time as he makes his way to the enemy, but attacks that prove to be far too deadly for Gai do seem to be the only attacks that get through and actually hurt him, though Gai does try his best instead to show no pain even if it is going past his limits of excruciating. Gai is able to show that he can catch a strengthen punch with one hand, a feat accomplishable to many extreme wizards who have trained their body enough to face such matters.

Hawk-Eyes: When he isn't suffering from the consequences of his insomnia, Gai is known for his incredible eyesight that not only helps with his Guns Magic and firearm usage but also helps him look around the environment to spot things and aspects that not may people would notice on their first go. His 'hawk-eyes' helps him notice changes in the field such as objects that have been moved from their original place and even things like feint footprints in the ground, having such ability to see feint footprints within dense grounds like packed sands, dirt and even dusty floorboards. The only way for this to be overcomes is that the target is walking on concrete which barely leaves any sort of footprint. His hawk-eyes helps him also identify the number of enemies coming his way in a brief amount of seconds, which he usually estimates according to his sight and concludes with the number of 'alot'. But besides that, when paired with his gun usage his aim is incredible from having the ability to perfectly shoot directly at things with whatever gun he is using without the need for an attached aim on the weapon. A drawback to this eyesight is that it becomes completely useless when Gai is suffering from sleep deprivation in which his aim becomes sloppy and he cannot be bothered to even try with aiming at an object. The eyes isn't too perfect as to say that he cannot see objects flying through the air at bullet speed making incoming bullets that do not have an apparent aura around them or human mages using magics that greatly enhance their speed and so on.

Immense Durability: Besides his immense strength and stamina, Gai's most identifiable aspect is his immense durability which allows him to take in several hundred hits to his body before breaking down in pain, allowing him to last longer in fights and outmatch his opponent must they share the same pain. This immense durability allows Gai to easily stop incoming missiles of magic with just his body as well as high speed projectiles which he can stop with just the catch of his hand, creating the appearance of a god-like figure that is immune to pain. With this aspect Gai can fall from several feet from the air and get back up as if nothing happened, allowing him to get back into the fight quickly as he brushes himself off from the fall. This Immense Durability can allow even all mighty powerful attack beams collide into his hand continuously as he carried on to stand firmly on the ground against the powerful attacks, even going as far as to stand well against the mighty force of a Dragon Roar, only having been pushed back a few steps before gaining footing, showing how well Gai has trained his body to be able to cope with situations like this.

Quotes
"Because I depend on the efforts of other people."

- Gai's lazy side.

"Ew, why the fuck are you here."

- Gai's hello to a special redhead.

"GODDAMIT NERO"

- Gai and Nero's friendship.

"Guilds are like um... Yeah I don't know, I swear I was going somewhere with this but I forgot."

- Gai explaining what guilds are.

Author's Notes

 * I guess if you couldn't tell, this character is meant to be named after the author and somewhat reflect him in some way.
 * The main character.
 * In a desperate climb to get to the bytes goal for this character, the author has taken Gai's Sword Magic spell "Crossbar Manoeuvre" straight from his character Duwa from the Nanbaka Fanon.
 * Thanks from the feedback from Nearó, I have finally improved on the areas that my other strong character Mago Hogi wasn't in. (I'll need you to tell me the flaws for this one now Nearo ;) )

Character Details

 * Gai likes to drink, and might never say no to a good beverage provided that he doesn't need to pay for it himself.
 * Though not known, Gai was part of a gang during his childhood and had tattoes on his wrists that told his role within the faction during his short time with the faction. As the number one meant that Gai had work with money within the group and the number six meaning that Gai also had work with blood. This sort of code was only known by Gai and his childhood gang but is now lost to the ages of time as the group had been disbanded ever since.
 * Although he is pretty rich, Gai likes to act as if he is poor instead and wants other people to pay for his things.
 * When comparing himself to other Toveri masters, Gai is pretty humble and usually responds with saying he may be classified as one of the weaker one.
 * He despises all kinds of cakes except for cheesecake which he "fucking adores with a passion".
 * Spicy foods tend to be Gai's favourite, but any foods that taste good will do.
 * He can be classed as boderline Chaotic Neutral-Chaotic Lawful.
 * Gai has a history of smoking, and usually does it whenever there are not a lot of pple around because of the obvious and well known ofour it perfumes the area with.

Themes
) fzMJk8nGpoc
 * Intro Theme (Unknown - Big Green Tractor Remix) PVrz-vDenU0
 * Intro Theme V2 (886Beatz - Little Einsteins Remix) wlWCPVgYJZE
 * Battle Theme (Tech N9ne ft. Serj Tankian - Straight out the Gate) 6TBKKSs24oA
 * Sad Theme (Unknown - Cash Me Outside Trap Remix) _IQUrR2qkj4
 * Casual Theme (Unknown - SPONGEBOB TRAP REMIX! "KRUSTY KRAB" [Vine Remix]