Make-Shift Magic

Make-Shift Magic is a caster/holder type magic that allows the user many different abilities with the sole limitation of ingredients, said ingredients are almost always found in their surroundings however and thus make this magic a formidable skill.

Spells & Limitations
As this magic uses ingredients there is a vast plethora of spells that could be used, depending on the caster any or all of the following are possible.

Rookie
This magic is difficult to master and for early studiers or even experts, the use of paper talismans is required to cast spells, along with this ingredients and concentration are needed. Rock-Skin - This is a basic spell, allowing the caster to temporarily change their skin to rock, this gives access to some great defensive and offensive properties. This spell requires a small amount of earth with the talisman and holding in on the preferred area, if just the forearm, clenching it in the palm is enough. Flamethrower - Another basic spell requiring only oxygen in conjunction with the talisman, the talisman is thrown towards the intended target and bursts into flames once it has left the caster, the flame can continue for a while if the caster can concentrate on it. Thousand Blades - A slightly more advanced spell requiring a small amount of the caster, a single hair or even dead skin will suffice, but it is preferred to be fresh, the user can create duplicates of themselves allowing strong ambush attacks against sole enemies or to even the odds when ambushed themselves. This spell can backfire however, if the caster does not concentrate well enough, the duplicates can be set to a specific emotion or feeling making it a troublesome technique if not trained well.

Master
A master of Make-Shift Magic can use all the same spells as a rookie and more with one little change, after the years of harnessing their power, they are able to bypass the talisman restriction allowing quicker spellcasting and less weight to carry.