Tachyon Spirit Slayer Magic

Tachyon Spirit Slayer Magic (の滅霊魔法, Takion no Metsurei Mahō) is a Caster Magic, Lost Magic, obviously a Slayer Magic, and last, but not least, a Spirit Slayer Magic which is focused upon the transformation of the physiology of the caster's body into a spirit, an extremely powerful type of legendary creature that's classified non-corporeal substance contrasted with the material body; this includes those brought into the physical realm through the power of other magicians that can be categorized as belonging to the definition of Spirit Summoning Magic and are of an ethereal composition, but also encompasses a wide variety of terms, including ghosts and sprites, all attuned to this particular element, resulting in Tachyon Spirit Slayer Magic revolving around the generation, manipulation, and consumption of the pseudo-element of tachyons, which are a hypothetical particle that always moves faster than light, and most physicists believe they cannot exist because they are not consistent with the natural laws of physics and potentially violate the laws of causality. A wielder of Tachyon Spirit Slayer Magic is known as a Tachyon Knight (, Takion Naito lit. Heralded Knight of Spacetime Light), a legendary term that strikes fear into the hearts of other wielders of Slayer Magic. However, unlike most forms of Slayer Magic, there can only be one Tachyon Knight - and thus, one wielder of Tachyon Spirit Slayer Magic - at a time.

Interestingly, Tachyon Spirit Slayer Magic is not a natural form of Slayer Magic, but rather, it is something that was previously fantasy, outside sources of the divine as detailed in the description section pushed the idea of manipulating these physics-breaking particles into reality whereas it was previously a pipe-dream for even the greatest of magicians. Additionally, because it is a Spirit Slayer Magic that's forged through the determination of mankind in conjunction with a number of outside forces such as Enchantment and manipulation of the Ley lines that are used to evolve a light-element Spirit Slayer Magic into this form, Tachyon Spirit Slayer Magic, as an "artificial" form of Spirit Slayer Magic albeit one that surpasses all others, is incapable of being taught by any spirits; it's said that Tachyon Spirit Slayer Magic is one of a kind due to not only its properties, but also the circumstances of its creation. However, in the case of the wielder of Tachyon Spirit Slayer Magic, Lisette Aznable, it's unknown the type of spirit she originally learnt her light-element Spirit Slayer Magic from. Referred to as "The Greatest Spirit Slayer Magic" (最強の滅霊魔法, Saikyō no Metsurei Mahō), Tachyon Spirit Slayer Magic transcends not only space and time, but also what it means to be a Spirit Slayer Magic, using a superior power with direct links to the space-time continuum with none comparable to its might.

Description
In order to learn the power of Tachyon Spirit Slayer Magic in the first place, the beginning stages of obtaining its power takes place in a similar manner to a wielder of First Generation Dragon Slayer Magic; being taught by a spirit itself; of course, it doesn't matter what kind of spirit it is, as long as it can be classified as "an incorporeal body with an existence composed entirely out of energy" as per most forms of spirits. A willing user can learn Spirit Slayer Magic from almost any type of spirit, as long as the spirit in question has the methods in order to teach the magician; though "Spirit Kings"; leaders of a spirit race cannot teach a magician, as if they were to attempt to teach a human their magic, they would be unable to accept the force of their magic - however, some exceedingly rare exceptions exist to this. Once a hopeful wielder of this incredible power has decided what spirit to have them teach this magic, the caster must forge a contract with spirits of any type, even ghouls hailed as Summon Spirits which are located within the world of —usually one per town. These beings are part of a set created by the 'higher spirits' for the sole purpose of keeping order within Earth Land. First, the foremost requirement is to locate a spirit. Finding one isn't a walk in the park, that's for sure- the user must be knowledgeable in its habitat, its favorite kind of food, and what it wishes to make out of the contract. From here, the spirit and the caster work out a suitable deal with the target commonly asking for their heart's desire and the user asking for something important to the target in return; but once the deal has been completed, the spirit expels their supernatural energies outwards, engulfing the target in their malefic supernatural powers which seep into the target's body, reaching their soul itself in a ritualistic process. From here, the spirit utilizes their mastery over the arcane and the supernatural particles that are strewn about through this world of whimsy and wonder, engulfing the hopeful wielder with their arcane energies as they seep inside of the target's body, with the spirit reaching inside the humanoid's soul, searching for that otherworldly organ referred to as a Magic Origin and from there, making a few changes here and there as to alter the process of how the Magic Origin functions and its properties, therefore transmogrifying their Magic Origin into a strange hybrid between that of a spirit's Magic Origin and a humanoid Magic Origin, possessing the traits of the former but the arcane storage capacity of the latter, effectively causing their body to be bestowed with the magical powers of a Spirit - otherwise known as Spirit Slayer Magic. Continuing with this process, this magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes, therefore allowing the morphing of their physiology to a point where the individual has adopted some physical traits, a myriad of abilities also shared with their teacher, as well as the element from the said spirit, which can be conjured from the magician's body for countless purposes; upon teaching the magician their form of Spirit Slayer Magic, the spirit enters the caster's soul in a manner not dissimilar to the Dragon Soul Seal and engraves their powers within the wielder, constantly boosting Spirit Slayer Magic to a level akin to Primal Dragon Mode. As one may notice, Spirit Slayer's mechanics are extremely similar to that of any other Slayer Magic; however, there's more than meets the eye.

However, in the case of Tachyon Spirit Slayer Magic, it is considered an oddity among forms of Spirit Slayer Magic in that it is not taught per-se, but rather, it is obtained through the process of evolution that's achieved through the hands of mankind – thus, it could be said that the creation of The Greatest Spirit Slayer Magic is a feat created through teamwork between a human and the spirit whom taught them everything they knew. While it should be clear that Tachyon Spirit Slayer Magic cannot be taught per-se, even by a member of a group of spirits with some connection with these hypothetical particles, it can evolve from a previous light-element Spirit Slayer Magic such as, well, Light Spirit Slayer Magic or anything else, as long as it is aligned with light and photons. As Magic is highly influenced by the concept known as emotions, which are the complex reaction of an organism to significant objects or events, with subjective, behavioral, physiological elements, it can be said that these supernatural powers are driven primarily by the thoughts and feelings of their wielder. Of course, Slayer Magic, specifically Spirit Slayer Magic in this case, is no different in those regards – the emotions experienced by the wielder of the light-element Spirit Slayer Magic are the catalyst for the transformation. However, to begin the transmogrification from light and photons into tachyons, an outside source and enabler is required. Applying Enchantment's power to alter the molecules, which are an electrically neutral group of two or more atoms held together by chemical bonds that compose the entirety of existence, of anything to change it into anything else, thus granting the user the ability to manipulate the molecules of all matter and energy and thereby using this enchantment at its highest level, thus enabling the High Enchanter to modify atoms, which are the smallest constituent unit of ordinary matter that has the properties of a chemical element, upon their Magic Origin, the High Enchanter searches their arcane container and applies their thrall over atoms upon their light-element Spirit Slayer Magic such as Light Spirit Slayer Magic as taught by the Celestial Spirit known as, using atomic fortification in conjunction with impeccable manipulation of the Ley lines, or rather, an unknown source which "lies beyond the Ley lines", presumed to be , though obviously, this cannot be proven. Through the sequence of events that facilitates the evolution, the photons/light which obviously are able to move at the speed of light are taken a step further to enable them to move faster than light, thus forming the basis for the tachyons in the first place. The interaction between this power source effectively resulted in the bonding between the source and the light-element Spirit Slayer Magic through the application of Enchantment, invoking a miraculous transmogrification that's beyond the anticipation of higher forces, permanently evolving the elements of light and photons associated with light-focused Spirit Slayer Magics into one step beyond, such is the origin of this godlike, one-of-a-kind Spirit Slayer Magic. As of now, even for alternative forms of Slayer Magic, such a process is the sole method in which to gain the power over tachyons.

When inducing the activation process for Tachyon Spirit Slayer Magic and thereby performing the signature tachyon particle manipulation of the magic, the caster utilizes an activation sequence not dissimilar from light-element Slayer Magics such as Photon Dragon Slayer Magic, Light Spirit Slayer Magic, and much less notably due to being a loser belonging to a,. This involves the wielder of Tachyon Spirit Slayer Magic focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. However, this is where the similarities between the activation sequences of Tachyon Spirit Slayer Magic and any light-element Slayer Magic terminate, revealing it to be its own unique beast – their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; because the acquisition process of Tachyon Spirit Slayer Magic involved evolving a light-element Spirit Slayer Magic into this magic by using Enchantment to transmogrify what's considered the speed of light into faster than the speed of light, in layman's terms, Tachyon Spirit Slayer Magic can be considered a light-element Spirit Slayer Magic taken up to eleven; but rather, while the similarities in combat use are there, the two are about as different as Platinum Games and Electronic Arts. Property-wise, when compared to photons, the tachyons that are manifested through this magic are of a darker texture than ordinary particles with currents of a light orange-red swirling around within these black particles, giving it a relatively eerie appearance that definitely indicates that Tachyon Spirit Slayer Magic is something completely otherworldly and so far from the norm from "ordinary" elements despite simply being an evolution of photons in this case, striking fear into the hearts of anyone whom stares at these miraculous energies. The mass of a tachyon particle is an imaginary number, are numbers that are made from combining a real number with the imaginary unit called i and can be represented by equations but refer to values that could not physically exist in real life. Of course, depending on the brightness and the heat that the tachyons emit when Tachyon Spirit Slayer Magic is being invoked, it is capable of blinding as well as burning an opponent or causing the surrounding area to explode in a brilliant surge of darkened light.

Effectively, this grants the user of Tachyon Spirit Slayer Magic the ability to call upon the assets of a spirit even if their bodily structure isn't one-hundred-percent the same as the beings from which this magic originated, the caster is capable of inducing a metamorphosis of their body structure as to take upon traits of a spirit instantaneously which is done in conjunction with the activation sequence as mentioned above, bestowing upon the user of Tachyon Spirit Slayer Magic the lungs and enhanced vocal folds of a spirit that are capable of spewing vicious torrents of tachyonic energy, a corporal body which is naturally laced with tachyon particles as to provide protection against anything thrown the caster's way, and fierce limbs, whether prehensile or not which are enshrouded with tachyonic energies, specifically attuned to dealing incredible amounts of damage, overall incorporating the pseudo-element of tachyons into their body – all of this combined, results in the wielder of Tachyon Spirit Slayer Magic transforming their entire existence into that of a make-shift weapon whose ownership is unique to them and them alone, wielding the pseudo-element of tachyons that evolved from the element of light that was harnessed by their spirit and passed down to them alongside the natural physical superiority of a spirit in combat, utilizing offensive ability, stamina, and vitality, to transmogrify themselves into the greatest weapon of all, thus dramatically increasing the damage inflicted upon anything that they come into contact with using the sheer force of their strikes in all ranges; though close-combat is where this form of Spirit Slayer Magic usually shines, as the magic massively bolsters the power of their unarmed blows with the user unleashing powerful close-range strikes that whip up innumerable destructive wakes of tachyonic energy which wreak havoc on anything and everything that they come into contact with. The tachyons generated by Tachyon Spirit Slayer Magic can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms; the caster possesses an absolute dominance over anything considered to be affected by tachyons and everything related to and dwelling within these energies – additionally, because it was evolved from a light-element Spirit Slayer Magic, a wielder of Tachyon Spirit Slayer Magic is capable of exerting control over light and photons of any kind, turning them into tachyons from the very moment they come under the user's thrall. Interestingly, the imaginary mass of the tachyons are known to create an instability in the configuration – any configuration in which one or more field excitations are tachyonic will spontaneously decay, and the resulting configuration contains no physical tachyons. This process is a peculiar form of phase transition that's referred to as tachyon condensation, a process in particle physics in which a system can lower its energy by spontaneously producing particles. The end result is a "condensate" of particles that fills the volume of the system – thus, an infinite quantity of tachyons is constantly manifested with every waking second that the caster is utilizing this incredible magic, as many scientists believe that if one tachyon existed in the universe at any time, then the universe would be overrun by more and more tachyons. This is due to the fact that as they slow down, the tachyons increase energy.

The tachyonic energy emitted by Tachyon Spirit Slayer Magic is known to simply be highly refined and evolved light as mentioned above – but its properties are something else entirely, completely blowing any form of Light Magic or photokinesis in general out of the water. Instead of simple focused beams of light as seen with most forms of light manipulation, the tachyonic energies produced by Tachyon Spirit Slayer Magic is known to consistently possess properties that are not dissimilar to lasers, which are coherent beams of light on a level that far surpasses ordinary utilizations of photokinesis. Released as laser beams composed entirely out of tachyons which are able to be charged to increase their speed and power, and thus, unlike any other projectile-type spells released by any form of light-derived magic, including fellow Slayer Magics and Lost Magics, the blows of Tachyon Spirit Slayer Magic actually are actual lasers instead of a (comparatively) slow-moving projectile forged from light. As one knows, a laser is an amplified, single-colour source of light. The beam of tachyons from the laser does not get wider or weaker as most sources of light do; indeed, a laser is distinguished from other sources of light by its coherence, expressed through the output of Tachyon Spirit Slayer Magic's strikes often being a narrow, almost-razor-thin beam rather than a gigantic light blast. As the laser is focused to an extremely tiny spot, it achieves a very high irradiance and a low divergence so that it does not lose power even after travelling a long distance. The blows of Tachyon Spirit Slayer Magic are known as a beam that burns through targets like a missile, causing everything metallic that they so much as glances through to disintegrate, vaporizing everything in its path, burning through clothing and melting defenses upon contact. Laser wounds are every bit as bloody as knife wounds, and upon connection with a flesh-and-blood enemy, Tachyon Spirit Slayer Magic causes the water in the body to boil, expand and rip the surrounding tissues apart, much like a high velocity bullet impact. The launching speed of any of Tachyon Spirit Slayer Magic's attacks is faster than that of the speed of light, meaning that immediately after the sparse seconds that it takes to begin the attack, the strike has reached its target, impacting instantaneously with no way to dodge or defend; indeed, these tachyons are known to be extremely destructive and can bring grand amounts of destruction to everything that they come into contact with. At the moment of impact, the tachyons continuously attack anything they're set upon as to create a relatively quick 'damage over time' effect – for example, an attack like the of  would count as a single strike, a similar attack for Tachyon Spirit Slayer Magic would deal five hits, one after the other, which everything that it touches would recognize as a single strike whereas that really isn't the case. Indeed, the strikes of Tachyon Spirit Slayer Magic seem to repeat their own motions in a manner not dissimilar to a combo once they latch onto something, simulating the theoretical ability of the tachyon particle to travel back and forth in time, with the spell released by Tachyon Spirit Slayer Magic 'resetting' itself to a time where it had not yet struck the user's opponent.

As one may or may not have guessed already, Tachyon Spirit Slayer Magic completely blows all other forms of light-manipulating magics, no matter their status (whether they're Lost Magic or Slayer Magic) out of the water, possessing an intensity unmatched and unrivalled by anyone or anything; it can be said that even in the New Era and the fears of such unfathomable lights having been quashed as humanity has finally moved out of its divine obsession phase, there has never been anything like Tachyon Spirit Slayer Magic, both before and since. The sheer intensity and output released by each and every attack of Tachyon Spirit Slayer Magic is more than enough to raze straight through any and every defense- it can be said that a spell such as  would not remain unscathed through direct contact with tachyonic rays as released by the user. Indeed, the tachyonic energies unleashed with this magic can burn straight through all forms of magic-based defenses and other alloy-based structures, no matter the composition- upon contact with an opposing source of light, the tachyons released by this iteration of Spirit Slayer Magic devour them and use the miniscule amounts of energy (in comparison) in order to empower the speed and strength of the ongoing attack. Even then however, the sheer power of this power is monstrous, and many are easily defeated through one attack because of the speed and instantaneous effects this magic has as burns from Tachyon Spirit Slayer Magic are extremely painful and are not wholly healable for people who are lucky, or unlucky enough to survive an assault by the wielder of this magic. Tachyon Spirit Slayer Magic can be said to be an embodiment of the concept of destruction itself, bringing mass devastation to anything that the tachyonic energies released by the magic comes into contact with without fail. Additionally, while moving through the atmosphere, all projectiles as released by Tachyon Spirit Slayer Magic can momentarily turn intangible as to pass straight through structures that would serve as an obstruction; this is a reference to the idea that tachyons do not interact with other forms of energy or matter. The tachyonic energies that are unleashed by this magic seem to have a transcendent priority that's not dissimilar to God Slayer Magic, displaying the ability to transcend normal area-of-effect of close-range combat strikes, Tachyon Spirit Slayer Magic cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, constantly smashing through any other spell that would hope to put a stop to its movements- busting through everything and anything in its way, ripping through any chances of defense like wet rice paper, the tachyons released by this magic is truly an embodiment of "divine retribution", a single strike will land without fail and vaporize anything in its way in a split second; its most basic Spirit's Harangue attack can be considered equally powerful as the Magic Council's secret weapon,, if not even more-so.

Of course, the user's opponents are more often than not incapable of seeing these tachyon particles as they would be rendered completely invisible to the naked eye; to any onlookers, it would appear as if the caster is downing their enemies with invisible strikes and the like – being a space-like four-momentum in contrast to ordinary particles that are time-like three-momentum, the tachyons only become visible to those in the vicinity if the caster deems it to be suitable – however, wielders of high-levelled Eye Magic or extrasensory perception are capable of witnessing the tachyons through their advanced gifts. As briefly mentioned above, the tachyons as produced by this form of Spirit Slayer Magic are known to move faster than the speed of light, and thus transmit information faster than the speed of light, which means that according to relativity, they defy causality, which is a fundamental principle of physics, leading to logical paradoxes of the grandfather paradox type, best illustrated by the tachyon telephone paradox, which is a hypothetical device in theoretical physics that could be used to send signals into one's own past. Extending this property a bit further while taking the association of tachyons with time and space into account, a wielder of Tachyon Spirit Slayer Magic is able to induce a minute form of chronokinesis, the power to control time. Through the caster utilizing an arcane mathematical model to render it as a single interwoven continuum, the caster can transcend the fabric of space and time; this phenomenon is referred to as the "Tachyon Transmigration"; furthermore, they can use this property in order to speed up, slow down, outright freeze, leap through it, and overall incorporate those powers into their fighting style; however, it only reaches its full potency in Nextage Trance. In its base state, the space-time properties simply manifests as a serial of disturbances that subtly affect their surroundings when manifested, only really noticeable when the higher levels of power are invoked, the power of Trance transmogrifying the wielder of this Spirit Slayer Magic into a walking dynamo of raw power, releasing tremendous amounts of innate energy on command while performing feats such as warping time and space to teleport to any destination in the blink of an eye, slowing time down, freezing it in its entirety, releasing mist that slightly distorts recognition, which could conceal their form, and collecting traces of spacetime energies before unleashing the stored power as heat beams. A highly skilled wielder of Tachyon Spirit Slayer Magic is able to use these spacetime-warping properties delicately enough to distort space in small centralized areas, such as around their fists or in midair, overall molding their chronokinesis into a plethora of offensive and defensive moves and even using it to assist themselves in healing from injuries by bolstering the natural elemental consumption speed of Spirit Slayer Magic- this culminates in their "Tachyon Transmigration" power, which enables them to leap through time and reach a future where victory is certain, knocking down any futures with even the slightest chances of defeat. This natural trait of theirs emerges as a secondary power of Tachyon Spirit Slayer Magic, granting the wielder of this Spirit Slayer Magic this miraculous ability that plays a major part in explaining why Tachyon Spirit Slayer Magic is the strongest form of Spirit Slayer Magic with no equal.

Indeed, as one may have guessed from the name of this Slayer Magic, the purpose of Spirit Slayer Magic is to slay the existence referred to as spirits, and thus, the absolute greatest advantage that Spirit Slayer Magic has over the other Slayer Magics is that, unlike many other Slayer Magics, Tachyon Spirit Slayer Magic can be utilized to kill all sorts of spirits, whether they be "summon beasts" (召喚獣, Shōkanjū), such as Celestial Spirits and its accompanying magic, Elemenian Spirits, Virago Spirits, Shikigami and its accompanying magic, Lemegeton Spirits, Planetary Spirits, Familiars, embodiments of the four fundamental elements, spirits who dwell in the atmosphere, souls of the departed whether or, sprites, and even some demons and countless others as the term "spirit" is known to encompass a wide variety of terms, only loosely categorized as "doesn't fit in other races but definitely isn't human, also ghost as fuck". Thus, the wielder of Tachyon Spirit Slayer Magic has their attack and defensive power massively boosted against everything that can be considered to belong to the race of spirits - indeed, as the term "spirit" is open to a vast amount of interpretation, in a manner similar to Devil Slayer Magic, Tachyon Spirit Slayer Magic could be considered a rare gem in that it can be categorized as an extremely rare and powerful type of subcategory of magic known as a Semantic-Type (意味型, Imi-gata), meaning that it is a supernatural power that can be defined solely by the caster's interpretation of what it governs over, all depending on their wording rather than anything logical—because of this, Spirit Slayer Magic can theoretically affect anything that constitutes a "spirit", allowing for a great deal of stretching of what it is capable of. In that manner, Tachyon Spirit Slayer Magic could be considered a power akin to that of Memory-Make or Arc of Embodiment, in all three heavily rely on the caster's imagination in order to bring out its full potential- while the former two are simply confined to using the power of creation to forge objects and attacks from the magician's thoughts to do battle, Tachyon Spirit Slayer Magic is only limited by the creativity of the caster, as mentioned before, anything that can be referred to as a "spirit" causes their maneuvers to power up; indeed, this simple concept can be applied to a near countless multitude of unconventional uses as to almost give a Spirit Slayer a distinct advantage in any situation.

As with all forms of Spirit Slayer Magic, Tachyon Spirit Slayer Magic has virtually unlimited customization options in regards to the element formed through simple magical manipulation and reinforced through the power of a spirit – the colour of the gravitational energies that are produced by the magic is able to be altered freely, its properties which aren't limited to but include temperature, the smell that it emits, its taste, and overall "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to the user's own personality and ambitions; the type of damage that the tachyons manifest inflicts upon anything that it comes into contact with is able to be changed at will; in its normal state, Tachyon Spirit Slayer Magic seems to have a blunt effect to it, seemingly causing severe blunt-force trauma; like all Slayer Magics, the user's element is much tougher than any other example of it; in the case of the user, Tachyon Spirit Slayer Magic seems to have a "piercing" effect to it, seemingly causing armour-ignoring damage alongside the user's burning ambition given a corporal form in their element as these dark energies surge forth, and the tachyons are stronger than any form of light, capable of bursting through anything in their path while shrugging off anything that's thrown their way. Of course, as the highest form of elemental manipulation around, the wielder of Tachyon Spirit Slayer Magic is capable of harnessing their magic in any manner that they deem to be suitable, commonly changing between offensive, defensive, evasive, or supplementary potencies in accordance to the situation at hand; but generally, as long as the Spirit Slayer is able to imagine their element being used in a particular manner and it doesn't break the laws of physics or conflict with any established limitations, then the sky is the limit, more or less. As per the nature of Slayer Magic, a Spirit Slayer is immune to the effects of their own element, and in this case, the wielder of Tachyon Spirit Slayer Magic can consume external sources of tachyons to replenish their strength, both stamina-wise and magic-wise. They are also naturally immune to the effects of their own gravity that came from both their own person and to those from other sources, but must consume it through their mouths if they are to actually absorb it into their bodies; while they can't consume the tachyons when produced by themselves, it should be taken into consideration that Tachyon Spirit Slayer Magic also bestows upon the wielder immunity to effects related to the tachyons and light as well such as granting them a complete immunity to sunlight and light in general such as sunlight, ultraviolet light, x-rays, cosmic rays, and many more. However, while the user of Tachyon Spirit Slayer Magic does possess the ability to consume tachyons and the like, since tachyons are a rare, hypothetical particle that were brought into existence solely from this form of magic, they generally don't have the ability to consume their own element unless against another tachyon-using magician. Additionally, a wielder of Tachyon Spirit Slayer Magic is capable of manipulating all pre-existing forms of tachyons and light while disregarding the tiers - Dragon Slayer Magic, God Slayer Magic, Devil Slayer Magic, Phoenix Slayer Magic - no matter the Slayer Magic that produced these energies, Tachyon Spirit Slayer Magic can immediately put it under their control - such is the will of The Greatest Spirit Slayer Magic, granting the wielder of this almighty power absolute dominion over the mere concept of "light-speed particles". Because of the power displayed by each and every aspect of Tachyon Spirit Slayer Magic, it can be inferred that it is easily the strongest iteration of Spirit Slayer Magic to have ever existed, more than living up to its title of "The Strongest Spirit Slayer Magic".

Subspecies Abilities

 * NewSSSpell7.pngTachyshaper (, Tachisheipā lit. Pseudo-Tachyon Forging Spirit Slayer Skill): Tachyshaper is a subspecies ability of Tachyon Spirit Slayer Magic that can be considered to be Tachyon Spirit Slayer Magic's equivalent to the Metal Spirit Slayer Magic's Metallishaper in that both revolve around the creation of objects which are forged from their element in a manner not dissimilar to Molding Magic – while "creation of objects composed from tachyons" is a power that's inherent within Tachyon Spirit Slayer Magic, Tachyshaper takes it a few steps further and it is a secondary usage of Tachyon Spirit Slayer Magic other than simply using it to bolster the wielder of Tachyon Spirit Slayer Magic's close-quarters capabilities; of course, this being Tachyon Spirit Slayer Magic, it enables the wielder to forge constructs composed from tachyons, thus making it somewhat similar to Light-Make, and going even further, with Tachyshaper, the caster is able to infuse tachyons into anything. Considered equivalent to the Photonic Forge for Photon Dragon Slayer Magic, as an Element Shaper, Tachyshaper is virtually identical to the version of the ability referred to as Element Forge as harnessed by Dragon Slayer Magic. In any case, when performing Tachyshaper, the caster focuses for the briefest of moments, pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this portion of the sequence enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of convergence, with the caster inducing the activation sequence of Tachyon Spirit Slayer Magic by pulsing the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. However, this is where the similarities between the activation sequences of Tachyon Spirit Slayer Magic and any light-element Slayer Magic terminate, revealing it to be its own unique beast – their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy. The molding of these tachyons through the process of Tachyshaper acts as spatial coherence as to focus the lasers into a tight spot, enabling applications such as laser cutting and lithography; the process also allows the tachyons shaped through Tachyshaper to remain narrow through great distances. But, of course, no matter the activation method for Tachyshaper, the end result is always the same in that it sets up a perfect stage for the user to manipulate the shape of the tachyons that the stray eternano and other molecules within the atmosphere is transformed into in any way that they deem to be suitable at a whim. The process in which this takes place is oftentimes less than a second, and the metal can be formed into any object of the user's choosing: the only limitations are their own imagination, and occasionally, outside factors can determine how long their formed spell will stay functional- though the latter can be nullified slightly through liberal application of magical power manipulation; by using Tachyshaper, the user can supercharge the created constructs with tachyons and thus faster-than-light efficacy, granting overwhelming destructive power. Unlike most forms of Molding Magic, the user does not have to hold the tachyons physically with their hands in order to shape it; making them a cut above most other forms of structure-creation magic; indeed, the only limitations are the user's own imagination. Just like Molding Magic, there are known to be two types of Tachyshaper, each distinct from one another. The first one is called Static Tachyshaper. This type of Tachyshaper is characterized by the creation of inanimate objects, such as all sorts of weapons, or by affecting the environment around them. The second type is called Dynamic Tachyshaper. This type of Tachyshaper focuses on creating animate tachyonic sculptures, usually in the form of animals which act in a similar manner to that of familiars; though human body parts and the like can also be formed; in the case of Dynamic Tachyshaper when used by the wielder of Tachyon Spirit Slayer with a Legion, the sequence is able to empower their Legions in order to invoke a wide variety of effects. While both styles of Tachyshaper have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to the individual user. Like its original iteration, Tachyshaper is known to be completely unrestrained as to enable ultimate creativity, with the shapes created reflecting the personality of the user. Interestingly, unlike ordinary forms of Molding Magic, Tachyshaper does not possess an Tachyshaper Unlimited option; the reason for which is that the Spirit Slayer's Secret Arts effectively act as an equivalent.
 * Static Tachyshaper (, Sutateikku Tachisheipā lit. Tool-Forging Pseudo-Tachyon Forging Spirit Slayer Skill): Static Tachyshaper is known as one of two mainstream methods with which to utilize the power of Tachyshaper; as one may suspect by the prefix, "Static" referring to how once created, it does not change unless through the interference of an outside source, Static Tachyshaper is characterized by the creation of inanimate objects that can be considered to be tools, physical items that can be used to achieve a goal, especially if the item is not consumed in the process; this usually consists of various forms of weapons of both close-range and long-range capabilities that suit the situation at hand. In any case, when invoking Static Tachyshaper, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of convergence, with the caster inducing the activation sequence of Tachyon Spirit Slayer Magic by pulsing the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. However, this is where the similarities between the activation sequences of Tachyon Spirit Slayer Magic and any light-element Slayer Magic terminate, revealing it to be its own unique beast – their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy, causing the tachyons and magical particles to shape themselves into said weapon. Static Tachyshaper is by far the most common method of harnessing Tachyshaper, because the constructs manifested are known to be relatively simple to maintain when compared to the numerous beasts of tachyonic energy created through its sister method; obviously, a sword made out of tachyons doesn't need further instructions once created as all the caster would need to do is use it to stab all kinds of things, whereas a polar bear forged from tachyons would require mental commands and directions to make the most out of it. Indeed, because of how basic their composition is, Static Tachyshaper also has a greater amount of customization without the need to create entirely new spells and it's less of a hassle to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of the subspecies ability. Static Tachyshaper can be utilized to form almost any weaponry such as swords, shields, cannons from tachyon manipulations for both close-range and long-range combat, and to cover their body with tachyons while imitating an armour in order to dramatically increase their defensive power, at the same time greatly boosting their offense as well; generally, each construct is capable of exceeding a real steel weapon blow-for-blow without shattering, and the caster is capable of conjuring anything from nothing with this sublime power.
 * Dynamic Tachyshaper (, Dainamikku Tachisheipā lit. Entity-Summoning Pseudo-Tachyon Forging Spirit Slayer Skill): Dynamic Tachyshaper is the second method in which to harness the might of Tachyshaper; the prefix of "Dynamic" refers to how something is always in motion once created, and indeed, Dynamic Tachyshaper involves the user creating various animate objects forged from tachyons in order to assist them in battle, whether it be for backup, or for other purposes. In any case, when invoking Dynamic Tachyshaper, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of convergence, with the caster inducing the activation sequence of Tachyon Spirit Slayer Magic by pulsing the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. However, this is where the similarities between the activation sequences of Tachyon Spirit Slayer Magic and any light-element Slayer Magic terminate, revealing it to be its own unique beast – their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning a proper 'guardian' of their choice and drawing power from the atmosphere, focusing more magical energy into the formation of said arcane glyph; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy, causing the tachyons and magical particles to shape themselves into said familiar of sorts that's composed completely out of tachyonic energy; these tachyonic beings take upon a black-and-red colouration and emit a harsh glow. What a wielder is capable of manifesting is highly variable, even moreso than Tachyshaper usually is – this usually takes upon the form of numerous creatures, including vertebrates such as fish, amphibians, reptiles, birds, and mammals as well as invertebrates such as mollusks, arthropods, annelids, cnidarians, and sponges; of course, at greater levels of skill, phantasms which are universally a cut above the rest, legendary creatures, can be manifested, two notable examples being dragons and phoenixes. While Dynamic Tachyshaper focuses on animals of tachyonic energy, human body parts and the like can also be formed; skilled users can manifest full humanoid beings which can serve the purpose of a distraction or just assist the caster in battle. Once brought into the current plane of existence, the creatures forged through Dynamic Tachyshaper function in a similar manner to Celestial Spirits and Familiars, as they're directed by the caster's mental commands and have their own abilities that are bestowed upon them by the wielder's thoughts. Dynamic Tachyshaper is said to be cast at a quicker pace than the tachyonic weapons of Static Tachyshaper; though they generally cost more magical power to maintain due to Dynamic Tachyshaper summoning beings which more often than not requiring the user to direct and command them; all tachyonic replications are said to have the exact same level of power as their originals, and the caster is able to bestow upon them any type of armament and magic that they wish. With Dynamic Tachyshaper and a good memory, the user has the ability to summon avatars of the foes that they've defeated, the stronger they are the better.

Basic Spells

 * NewSSSpell10.pngTachyon Spirit's Harangue (霊の説教, Takionrei no Sekkyō): Tachyon Spirit's Harangue is a basic Tachyon Spirit Slayer Magic spell, and a variant of the Spirit's Harangue spell which is the Spirit Slayer's equivalent to the Dragon Slayer's Roar and God Slayer's Bellow spells, attuned to the pseudo-element of tachyons as per the nature of this magic. In any case, when performing Tachyon Spirit's Harangue, the caster focuses intently as they inhale ambient eternano which is saturated within the atmosphere, condensing it to its utmost limit while they store it momentarily within their mouth - from here, the wielder of Tachyon Spirit Slayer Magic attunes the eternano gathered by merging these particles with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Tachyon Spirit Slayer Magic focusing their magical energies intently as they induce the activation sequence of this magic and take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. However, this is where the similarities between the activation sequences of Tachyon Spirit Slayer Magic and any light-element Slayer Magic terminate, revealing it to be its own unique beast – their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; they draw more and more tachyons into their jaws from which no flying, talking cats have ever seen the light of day until they have gathered enough to the point that just by propelling it outwards, they could cause a bombardment of distortional energy that covers an entire continent; along with this, the user adds their own magical energy into the mixture to serve as a propellant to the tachyons, charging it up for a split second – visually, the charging process appears as their mouth beginning to glow red as their veins light up; glowing brighter and brighter by the second. Once this is done and an adequate quantity of arcane energy has been charged and thus the power of this spell has been bolstered to a level that the caster deems to be appropriate, Tachyon Spirit's Harangue is ready for utilization – in order to unleash the impressive quantities of energies that have converged within their mouth, breathing outwards harshly to imitate a furious preaching of a spirit medium, the release of these energies result in a powerful chain reaction akin to nuclear fission; as the magical energies in the wielder of Tachyon Spirit Slayer Magic's mouth will rumble violently as they quickly spiral outwards before manifesting as upon release, the magical energy collapses in on itself then expands outwards rapidly towards the enemy as a contained release of energy that fully exposes the enemy to the source rather than blow them away from it after a while known as a flare; this exceedingly simple yet deceptively powerful spell is unleashed in the form of a black and red pulsing laser that goes beyond the mere concept of a laser befitting Tachyon Spirit Slayer Magic being an evolution of a light-element Spirit Slayer Magic. As it is a "laser beyond a laser", Tachyon Spirit's Harangue is launched instantly and impacts instantly at velocities faster than light, meaning that immediately after the sparse seconds that it takes to prepare the attack and fire it forward, the spell has reached its target, impacting instantaneously with no way to dodge or defend- to onlookers, it appears as if that at the moment of the caster charging the spell, a brief flash of black and red light exists in the mortal plane briefly as everything before them has a hole punched in it no matter its composition, if not being disintegrated entirely – the time that this takes is less than a fraction of a second. It doesn't matter what comes between Tachyon Spirit's Harangue and the user's target, any obstacles will simply end up taking the same damage the target takes as the tachyon laser tears straight through any form of defense, no matter the origin or the composition like it was wet tissue paper, displaying immense pushing force as it blows away anything it so much as grazes while grinding any obstruction to dust like a drill eating away at bedrock. Unlike many other mouth-blast type abilities, Tachyon Spirit's Harangue can be used without the need for particular preparations, something which makes it notably faster to use, though it does slightly decrease the strength of the attack, and the user is capable of altering the trajectory of the attack to the point that it can undergo several complex maneuvers, which can, in extreme cases, allow the user to strike more than one opponent with relative ease. It goes without saying that the Tachyon Spirit's Harangue can deal a great amount of damage to any opponent with an enormous explosion upon contact, leaving huge mushroom cloud; similar a nuclear bomb; this effect spreads out to a fan-shaped area, and is easily capable of destroying several buildings in a single strike; reducing an entire desert to naught but a long-spanning sheet of molten glass; at full power, Tachyon Spirit's Harangue can completely eradicate an island, imprinting a giant crater into the ocean. Even so, along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the beam; which manifests in the form of orbs of tachyon particles, which lock-on to the caster's opponents no matter their position, chasing after them. They can dodge obstacles in their way, never ceasing their hunt until they catch their prey –the caster has mastered the Tachyon Spirit's Harangue to such a level that they can modify its shape, range, etc. If they wish to focus it into a stream as per the usual form of Spirit's Harangue attacks, they can with frightening ease by spreading out the energy before it is kneaded and converted into tachyons; they can change the spell into a massive sphere of tachyons similar in appearance to that can deliver pulverizing damage by grouping the tachyons together, and they can transform it into a chaotic set of spiraling tachyons akin to  by distorting and randomly converging and separating the energy that is required to create the spell. However, something that's consistent between all forms of the Tachyon Spirit's Harangue is that it requires a fraction of a second to cross a distance of ten thousand kilometers, impacting near-instantly; they can immediately utilize Tachyon Spirit's Harangue again after firing the attack and landing successfully; overall, Tachyon Spirit's Harangue seems to be leaps and bounds above any other form of mouth-blast type spell for Slayer Magic.
 * Tachyon Spirit's Annihilation Fist (霊の殲拳, Takionrei no Senken): Tachyon Spirit's Annihilation Fist is a basic Tachyon Spirit Slayer Magic spell that is the tachyon-derived equivalent to other punching Slayer Magic spells such as for  and Photon Dragon's Glint Fist for Photon Dragon Slayer Magic – with Tachyon Spirit's Annihilation Fist, the caster engulfs their fist with tachyonic particles and strikes forward with an ultra-fast punch that releases a surge of tachyons to decimate the enemy. In any case, when performing Tachyon Spirit's Annihilation Fist, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic shapes these tachyons in the form of a sphere around their hand, giving off the resemblance of their fist simply becoming immersed in tachyons, shining brightly with blacks and reds as to illuminate the vicinity and cause those who gaze upon the user to look away out of fear of going blind. Entering a state of continuous compression, the tachyons condense themselves over the caster's clenched fist as become hyper-compact, thus increasing the strike's speed and penetrative power. Once this process has been completed, the user thrusts their fist forward, jabbing towards the enemy at a speed left unequalled, theorized by some to actually be a velocity than the speed of light - it truly seems as if the user has used the tachyonic energies gathered upon their fist in order to extend their arm and strike their opponents at a longer range; the strike immediately reaches the opponent's body first, which from that perspective seems "zoomed in"; the amount of time in which these actions transpire make it appear as if the wielder of Tachyon Spirit Slayer Magic has simply extended their arm and the opponent was overwhelmed by Tachyon Spirit's Annihilation Fist. At the moment of the strike forward, Tachyon Spirit's Annihilation Fist, when in close-range, enables the caster to induce a fa jin-type effect that's normally associated with  the conscious control of the practitioner's qi that's ever so-prominent in Chinese Martial Arts; generating a truly astounding amount of explosive impact force, essentially transferring the caster's tachyonic energies into the opponent's body, causing a powerful surge that grievously wounds them from within. The motions and direct sequence of this attack is shown to be at such a velocity that it is said to be essentially invisible, and as such, it is near-impossible to evade or defend against this strike, which has been said to possess the force akin to that of a cannonball, creating a number of surreal shockwaves that impact upon the caster's opponents instantly alongside the burst of tachyons that are injected within the opponent's body, sending them flying away from the caster; the aftershocks can devastate the surroundings, uprooting trees and busting all categories of alloys to shreds in the blink of an eye. When the wielder of Tachyon Spirit Slayer Magic is unable to make direct contact with their opponent using Tachyon Spirit's Annihilation Fist, the thrust of their fist forward releases the tachyons that are compressed around their fist in the form of a blinding flash of tachyons that sears the opponent upon impact, and the velocity that Tachyon Spirit's Annihilation Fist is cast is intense to a point that even the slightest of movements travel at speeds faster than anyone, even those with clairvoyance, cannot predict. Everything that is in the range of the caster is smashed to atoms like a bug, their feeble bodies shattered effortlessly even if they attempt to resist the radiant fury of tachyonic energies released before them; the combination of the user's overwhelming strength and their law-defying speed makes this attack ever-the-more deadlier, as the user strikes at such a velocity with Tachyon Spirit's Annihilation Fist that more often than not, their opponents don't even realize that they've landed a killing blow until they become aware of the fact. The Tachyon Spirit's Annihilation Fist can deflect both physical and supernatural-based attacks and attack at the same time, making it both an offensive and defensive technique that's extremely useful and impossibly powerful, being able to connect rapidly and accurately, which works well with each user's impressive speed and agility. As the caster's most basic offensive measure, Tachyon Spirit's Annihilation Fist is capable of being launched in almost any way that the user of the magic deems to be suitable, whether it's just a simple fist forward in a similar manner to the standard short straight punch used in all Spirit Slayer punching techniques, an uppercut, a punch that travels along a vertical line at the opponent's chin or solar plexus (and from here, can be launched as a jumping uppercut similar to the Shōryūken (昇龍拳, Rising Dragon Fist) from Street Fighter), a jab where the lead fist is thrown straight ahead and the arm is fully extended - the moment of impact, the pronated fist is generally held in a horizontal orientation with the palm facing the ground, serving to attack opponents in the air by rocketing upwards towards airborne enemies, a rabbit punch, which is a blow to the back of the head or to the base of the skull, a cross where the caster throws a punch with the dominant hand the instant an opponent leads with their opposite hand, a overhand, a semi-circular and vertical punch thrown with the rear hand, a hook, a punch performed by turning the core muscles and back, thereby swinging the arm, which is bent at an angle near or at ninety degrees, in a horizontal arc into the opponent, aimed at the chin, and a swing, a variant of the hook where the arm is usually more extended. No matter the way that the attack is released, when the caster is airborne, they are able to launch it at a downward diagonal angle – if the user of Tachyon Spirit Slayer Magic is seconds away from landing upon a solid surface, without costing them any more magical energy, they can repeat another Tachyon Spirit's Annihilation Fist or its sole Additional Attack which itself is a combo-type spell. Through application of the Partial Manifestation ability associated with the Anima Annihilator which Tachyon Spirit Slayer Magic possesses a certain level of synergy, Lisette is capable of charging the dark energies produced by the Arm of Nyx upon her hand while Tachyon Spirit's Annihilation Fist is being cast, resulting in a much more powerful form, where she dashes forward with her Arm of Nyx engulfed in tachyons and Sacred Aether before she swing-claws forward and strikes the opponent with dark energy in the shape of one of the Goddess of Darkness' heads that bites forward, chomping down upon anything that it comes into contact with while its vicious fangs puncture everything with enough force to bust the opponents' defenses to shreds.
 * Additional Attack: Tachyon Spirit's Raid (追加攻撃・ 霊の, Tsuika Kōgeki: Takionrei no Reido; Raid meaning "Repeated Attacks"): Additional Attack: Tachyon Spirit's Raid is a Tachyon Spirit Slayer Magic spell, as the prefix of "additional attack" would indicate, a variant of the Tachyon Spirit's Annihilation Fist spell that's not dissimilar to as displayed by  or Additional Attack: Ice Devil's Fist of Ice Devil Slayer Magic – Additional Attack: Tachyon Spirit's Raid is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands enshrouded in tachyons, creating a series of tachyonic bursts that wash over the enemy after each subsequent contact, annihilating the caster's opponent. In any case, when performing Additional Attack: Tachyon Spirit's Raid, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic shapes these tachyons in the form of a sphere around their hands, giving off the resemblance of their fist simply becoming immersed in tachyons, shining brightly with blacks and reds as to illuminate the vicinity and cause those who gaze upon the user to look away out of fear of going blind. Entering a state of continuous compression, the tachyons condense themselves over the caster's clenched fists as become hyper-compact, thus increasing the ensuing strike's speed and penetrative power. Once this process has been completed, the caster lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their tachyons into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the tachyons focused around their fists impact viciously in the form of a serial of tachyon waves impacts that perforate the opponent and rend any defenses they may erect in twain, exposing them to the full brunt of the phenomenal properties of tachyons; the sheer force of Additional Attack: Tachyon Spirit's Raid is capable of rendering the impressive defensive capabilities of an Iron Dragon Slayer's  completely null and void and destroy an entire large-sized building; at its strongest point, Additional Attack: Tachyon Spirit's Raid is capable of shattering a Gold-level Celestial Spirit to nothing to atoms and even a producing a force to rival that of the 's  attack.
 * NewSSSpell11.pngTachyon Spirit's Tensegrity(霊の, Takionrei no Tenseguritī; Tensegrity kanji meaning "Refraction Barrier"): Tachyon Spirit's Tensegrity is a basic Tachyon Spirit Slayer Magic spell that can be considered equivalent to the similarly-named Photon Tensegrity of Photon Dragon Slayer Magic – when performing Tachyon Spirit's Tensegrity, the caster manifests a semi-invisible barrier of tachyons around themselves that provides superb defensive potential. In any case, when performing Tachyon Spirit's Tensegrity, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic shapes these tachyons momentarily before scattering them – when scattered in the air, the repulsive forces between the tachyons generated through this magic cause them to spontaneously align; which the user can form into a regular cubic lattice structure; this is referred to Tachyon Spirit's Tensegrity, which will slowly expand and scatter into the area. When tachyon particles are spread in large numbers in the open air or in open space, the particles disrupt metal. The tachyons also interfere with the operations of magic items due to the tachyon particles' high charge which act like a continuous electromagnetic pulse on metal objects. The disruption of metal is due to the small lattice of the spell creating fringes that long wavelengths cannot penetrate, and that diffract wavelengths that have similar distance with the fringes. This diffraction and polarization process disrupts the alloys. If controlled, the particles can form fringes of different widths and further interfere with alloys and machinery. Tachyon Spirit's Tensegrity forms a semi-invisible barrier around the user, protecting them from incoming attacks whether they be physical or supernatural in nature, once the split-second activation sequence has been completed, the Tachyon Spirit's Tensegrity displays its true worth as a "defense beyond defense", completely negating any and every attack that is thrown the wielder's way, defending them as an absolute shield, preventing the enemy from searching the wielder of Tachyon Spirit Slayer Magic out or attacking them with any and every form of physical or supernatural-based attack no matter the scope; the Tachyon Spirit's Tensegrity is a shield of "absolute resistance and impenetrability", a trait which enables the user of this magic to shrug anything off by rending any forces behind an opponent's action null and void, negating them completely as incoming projectiles of all sorts that hit the barrier will deal no damage and simply push the caster back, dependent on how much damage and knockback it would ordinarily do; this is possible via its triad of wafer-thin layers that compose its existence which each possess their own ability – the first and outer layer possesses traces of Slowing Magic within its eternano composition, allowing Tachyon Spirit's Tensegrity to slow down anything that came into contact with the shield, even if only touching it lightly; this is often mistaken as Time Magic; as everything that comes into contact with the barrier will instantly be deflated in terms of speed and kinetic energy, leaving the opponent and their magic helpless most of the time. The second layer quickly breaks down the eternano particles composing the opposing spell, enabling it to harmlessly bounce off of the caster with no harm done—the substance attacking the wielder of Tachyon Spirit Slayer Magic will be reduced down to the eternano that composes the spell, while attacks that are fueled by pure force are reduced to nearly nothingness—something which rendered them null and void. It is interesting to note that almost anything within the range of the second layer can be reduced to nothingness, albeit stronger opposing forces were only slowed down; making the second layer similar to Nullification Magic. Lastly, the final layer serves as a penultimate defense—it is rare that an offense would breach the both the first and second defenses. This layer functions similar to Wave, as it causes the attack to touch the third layer to become distorted and be reflected, causing almost everything to bounce off of the third layer and be returned to sender, regardless of how powerful the attack is in the first place. Interestingly, the Tachyon Spirit's Tensegrity behaves more like membranes and as such, the barrier of tachyonic particles twists and tears when anything impacts upon it before the opposing attack slides off harmlessly like raindrops. Due to the membrane-like composition, anything that touches it will be slowed down to a crawl and it takes an extended period of time for it to break through, whether it be a weapon, the foe's body, or even opposing spells. Every single eternano particle that makes up the Tachyon Spirit's Tensegrity barrier vibrates magnificently at nearly ten million times a millisecond, meaning that even a High-Frequency Blade is said to be incapable of tearing through it as everything and anything that is thrown the user's way with the intent of harming them is completely intercepted; very little is known about the limits of its defensive power, though it possesses a rather immense duration and durability, functioning as a shell of sorts, with the intensity of the tachyons emitted by the Tachyon Spirit's Tensegrity having the psychological effect of causing enemies to hesitate to attack them. However, the Tachyon Spirit's Tensegrity is difficult to use has it can only manipulate so many photon particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks.
 * NewSSSpell7.pngTachyon Spirit's Flare Wing (霊の, Takionrei no Furea Wingu; Flare Wing kanji meaning "Heat Haze Wings"): Tachyon Spirit's Flare Wing is a basic Tachyon Spirit Slayer Magic spell that can be considered equivalent to and Crystal Dragon's Claw of  and Crystal Dragon Slayer Magic respectively, but more importantly, Tachyon Spirit's Flare Wing holds its basis in the Accellight spell used by Photon Dragon Slayer Magic and Lunar Dragon Slayer Magic, being a direct evolution of this power – Tachyon Spirit's Flare Wing enables the wielder of Tachyon Spirit Slayer Magic to engulf themselves in a tachyonic field that takes the form of two wings erupting from their back in order to induce movement at velocities that are faster-than-light. In any case, when performing Tachyon Spirit's Flare Wing, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic shapes these tachyons around their body into the form of a tachyonic field, which is a quantum field with an imaginary mass; this tachyonic field converts all matter that it envelops into faster-than-light particles, including the user themselves. At that point, the user can take off at high speed with perfect timing, so the user could remain flying in the same place without any thought as Tachyon Spirit's Flare Wing enables the user to move at a speed that nobody else can comprehend; all the user is required to do is utilize magical manipulation to serve as a kick-off point; granting them "true flight", moving throughout the air as free as a bird, or rather, in a "deeper" term, like a plastic bag in the wind, zipping around in the air at unimaginable velocities; waltzing around without any hindrances; when in motion, two enormous wings of tachyons manifest upon the caster's back, facilitating high-speed flight. In any case, Tachyon Spirit's Flare Wing drastically augments their movements with the power of these beyond light-speed particles, allowing them to fly swiftly, or even shoot up vertical surfaces; moving millions upon millions of times faster than somebody using any form of high-speed movement spells while maintaining flight for extremely long periods of time. The user's speed appears to create up to eight doubles of themselves while in motion. These doubles are not illusory; they are moving at a speed between different positions that is vastly faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that the user is attacking from all those positions simultaneously, giving them incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as the user would have moved long before the attack even reaches them. The speed and after-images granted by Tachyon Spirit's Flare Wing allow the user to effectively dodge all sorts of multi-directional attacks. Activating this spell causes a slip stream of moonlight effect that allows the user to achieve speeds normally impossible them in any location. By charging the particles with magical energy, this allows the wielder of Tachyon Spirit Slayer Magic an additional defensive measure as well as immense propulsion. Even if someone could detect the trajectory of their movements, it is considered to be nearly impossible to catch the user, as with their speed, the user is capable of assaulting their opponents with quick, but powerful, melee attacks; with the caster charging forward with immense force and at beyond light-speeds in a maneuver resiminent of a flying tackle, plowing through and destroying everything in their path almost effortlessly; the force of the impact upon the user's designated opponent additionally transfers the momentum generated by the caster's movements into kinetic energy through their entire body, imparting the kinetic energies that build up with their speed into each point of impact, releasing shockwaves that radiate across the contact surface accompanied by a small explosion that can send the opponent careening across the earth. Not only this, as Tachyon Spirit's Flare Wing enables the caster to move about at the speed of light, once the user has struck the opponent even once, they have effectively locked their adversary into a cycle of hurting as they zip about, pulling off various charging attacks from all directions with the enemy unable to escape this vicious flurry of tackles. However, from the very moment it is activated, Tachyon Spirit's Flare Wing will have already launched the wielder of Tachyon Spirit Slayer Magic hundreds upon thousands of miles away before she can even complete stop – even so, this weakness is capable of being mollified with enough time and training. When used in the heat of battle, Tachyon Spirit's Flare Wing causes the user to appear as if they are simply flowing around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy, combined with their high stamina, gives the user an advantage in prolonged combat. Following Isaac Newton's first law of motion, the wielder of Tachyon Spirit Slayer Magic when invoking Tachyon Spirit's Flare Wing will accelerate indefinitely as long as they keep moving.

Intermediate Spells

 * Tachyon Spirit's Refresh (霊の, Takionrei no Rifuresshu; Refresh kanji meaning "Purification"): Tachyon Spirit's Refresh is an intermediate Tachyon Spirit Slayer Magic spell that can be referred to as the Tachyon Spirit Slayer Magic equivalent to 's – Tachyon Spirit's Refresh enables the caster to invoke certain properties of the tachyons generated by this magic in order to reverse any injuries they have received in the blink of an eye. In any case, when performing Tachyon Spirit's Refresh, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic then transports them into their body, and through the tachyonic properties of space-time manipulation, the wielder of Tachyon Spirit Slayer Magic is able to accelerate the natural healing processes of their body to the point that it reaches the speed of thought, mimicking regeneration by recreating lost or damaged tissues, organs and limbs through constantly reverting the state of the user's body back to where it was before the wielder of Tachyon Spirit Slayer Magic received damage due to the regressive traits of tachyons; indeed, the speed and efficiency at which the wielder of Tachyon Spirit Slayer Magic recovers from all sorts of injuries transcends the highest limits of human potential, granting them the ability to completely regenerate damaged and destroyed tissue and organs at a velocity that can be considered akin to that of traditional forms of Healing Magic. Their white blood cells and other aspects of their genetic makeup possess such an efficiency that they are capable of near-instantly defeating anything that could be considered harmful to the user of Tachyon Spirit Slayer Magic, banishing any microbes while keeping their healthy and bestowing upon them an immunity to all forms of disease or disorder no matter the form it takes upon, and whether or not it's supernaturally-transmitted, meaning that the user may or may not have a complete immunity to the dreaded Magical Barrier Particles, which are poisonous anti-eternano particles released by the  – however, this can't be confirmed; but what can be confirmed is that the user is constantly in peak physical condition as their body is constantly and instantly reverting to a healthy state, granting them inexhaustible stamina and vitality. Additionally, the user is incapable of getting drunk no matter the strength of the drink, nor addicted or even take any form of drugs; impurities which are transmitted through the air, and they have displayed a complete immunity to hypnosis and Illusion Magic, which could quite possibly limit their focus. In terms of regeneration speed, the user is capable of regenerating all sorts of tissue within a few moments – even from terrible wounds such as getting an arm torn off, it can instantly regenerate good as new in the blink of an eye; furthermore, the user can instantly heal from severe third-degree burns that cover most of their body and regenerate missing eyes within a matter of seconds; as long as there's bone or even a single portion of cellular tissues there, it can regenerate – as the caster increases in power, this allows them to regenerate their DNA, effectively undoing genetic mutations and breakdown. Once the process of regeneration is complete, the caster's body will automatically adhere to the updated information and restore itself to before any harm was suffered. Such a remarkable ability makes the wielder of Tachyon Spirit Slayer Magic tricky to defeat, considering that, if the opponent doesn't manage to strike them down in a single blow, the caster can heal themselves and continue battling as if nothing happened. By using a lot of energy, the wielder of Tachyon Spirit Slayer Magic can even revive people that are in a near-death state. The healing power granted by it is extremely high, having been described as capable of healing wounds inflicted by a real dragon as well as injuries dealt by a . In all cases, the caster is capable of healing injuries in a matter of seconds, without the need for any preparation or particular stance. This ability is why Tachyon Spirit Slayer Magic is considered a healing-type magic on par with, if not greater than Sky Dragon Slayer Magic and Sky God Slayer Magic.
 * Shift Sway (, Shifuto Suvē lit. Spacetime Energy Vanishing Counterattack): Shift Sway is an intermediate Tachyon Spirit Slayer Magic spell where the caster sways back as tachyon particles trail around their body, dodging an opponent's attack and instantly allowing them to launch a powerful reactive blow that takes the form of a double roundhouse kick. In any case, when performing Shift Sway, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic then focuses these tachyons around their very existence as they shroud themselves in an air-tight layer of tachyons that seems to become an invisible armour of sorts for the duration that this spell is active, amassing the howling space-time particles that they manipulate through their Tachyon Spirit Slayer Magic upon their hands, compressing them tightly for the briefest of moments as to amplify the output of the spell when it's released; while doing so, the caster prepares for an incoming attack; these tachyonic energies begin to swirl around the caster's body in a helix-esque formation as they perform a defensive tai chi-like stance while anticipating the attack about to be unleashed by their opponent- with their hands in a defensive stance, the caster begins to gather and condense particles of eternano that are strewn about throughout the atmosphere in order to augment their own protective capabilities drastically by transforming them into more tachyons. Once the opponent falls for the bait and their attack –no matter if it's from close-range or from a distance- makes contact with the caster's body while they're performing the required motions, Shift Sway is put into effect – a cascade of tachyonic energies spiral around the caster's frame; in a split-second after the opponent attacks, the caster then vanishes from sight, having been enveloped by the tachyonic energies and broke down into arcane particles, transforming into and moving at incredible speeds behind the enemy as they are instantaneously reassembled by the tachyons in said location, literally teleporting. At this point, the caster now in close-range and behind their opponent, strikes with two powerful roundhouse kicks in a row that deal moderate amounts of damage and can knock the opponent into the air instantly. When compared to most other counter-type spells, Shift Sway has the longest window of retaliating, being a few seconds in length, and the return strike comes out the swiftest due to the caster transforming into tachyons, teleporting behind the enemy, and striking. When compared to other forms of counterattacking spells, Shift Sway is notably different in that it does not change power depending on the countered attack; rather, it does a constant attack no matter what moves it counters. One of the most interesting features of Shift Sway is that when in the process of evading and teleporting behind the enemy, as the wielder of Tachyon Spirit Slayer Magic has transformed their entire body into tachyons, they have become effectively intangible, leaving them completely unaffected even by attacks that cannot be countered. Additionally, if the wielder of Tachyon Spirit Slayer Magic is hit during the process of Shift Sway, like other forms of Counter, they will not flinch and simply complete the process- though they will still receive damage; but they actually strike the location around where they were hit, just like regular forms of Counter do. If Shift Sway is used on a ranged attack or an attack that causes its user to move quickly, the wielder of Tachyon Spirit Slayer Magic will most likely miss with their counter attack.
 * NewSSPerManifest.pngTachyonic Circular (, Takionikku Sākyurā lit. Tachyon Spirit's Paired Variable Usage Satellites): Tachyonic Circular is an intermediate Tachyon Spirit Slayer Magic spell that's born from the caster's knowledge of the arcane working in conjunction with their tachyon manipulation in order to manifest several diamond structures that are actually composed of solidified tachyons around their figure which they are capable of modifying to suit almost any situation. In any case, when performing Tachyonic Circular, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic then uses their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they harness their skill at arcane manipulation to induce a process not dissimilar to Shape Transformation, resulting in the creation of a quarter of hand-size diamond-like structures of magical energy that are completely black and red in regards to their textures, albeit highly-stylized at the top with two spikes on each side protruding slightly towards at the top to give these drones the appearance of being almost pendent-like. Three gemlike-lights – red, blue, and white – glow illustriously in the center, and the whole unit possesses a dark-blue gild-job. The user can alter the shape of each Tachyonic Circular by thought alone in order to serve almost innumerable purposes, whether they be for offense, defense, and other supplementary uses- when they are not in use, the crystal-like diamonds of tachyonic energy float behind the caster's back in a circular formation; they are noted to be constantly on standby once willed into existence- though they can also be dismissed whenever the user deems it suitable. The user cannot create additional diamonds after the initial acquisition number; as four is the absolute limit; they follow the user around wherever they go; they never come into direct contact with the caster, but rather, they flank the user's body on each side- the drones can come in a variety of shapes and sizes; they are generally used for offensive measures, proving effective and flexible in purpose. The user is capable of controlling the units one-by-one or all at once- no matter the control manner, the caster can shape the spheres through mental commands alone in a similar manner to Arc of Embodiment or Molding Magic (specifically Light-Make) into countless forms- effectively the sky is the limit for what the units of tachyonic energy can be transformed into, often taking the form of various weapons such as swords, lances, cannonballs, and shields. No matter the form and composition, the tachyon diamonds manifested through the Tachyonic Circular spell are widely known to be exceptionally powerful- just by colliding with a solid, non-living structure; a single ball is capable of reducing it to dust. They can be directed as projectiles which close in on the user's targets like bullets, and if the caster deems it suitable, they can grant them explosive properties by having them rapidly expand- on the opposite end, they can be used to heal the caster's own injuries just by contact. Like Lacrima, the caster is able to charge their magical energies into the Tachyonic Circular to suit their uses. These then can be elementally charged in a similar manner to how made Lacrima into Lightning Lacrima by charging it with his Lightning Magic, which are used for casting the Thunder Palace spell. Directed in accordance to their mental commands, the units of Tachyonic Circular often attack enemies from different angles, while the user utilizes their thoughts to send signals to mentally move them around the battlefield and make immediate changes in action during combat, making the drones' impressive power more of a joint effort than anything. The Tachyonic Circular drones are second-to-none in terms of long-range firepower, blasting countless enemies at once with their separate shots of pure magical energies; these shots become stronger and stronger the longer that they're chasing after the opponent, as the blasts continually absorb eternano strewn throughout the atmosphere to make each beam launched bigger and faster, laying the smackdown on all enemies from a distance – these pure magical energies are able to be substituted with tachyonic energies as per the nature of Tachyon Spirit Slayer Magic, enabling the Tachyonic Circular drones to get the jump on the user's opponents and annihilate anything in their path with enormous waves of faster-than-light particles. When in close-ranged combat, the drones referred to as Tachyonic Circular continually move from their positions while spinning, smacking the opponent around. However, for all its strengths, the Tachyonic Circular drones are known to possess at least two weaknesses- for one, the caster is only capable of controlling the diamonds of tachyonic energy within one hundred meters of their own location, meaning that once either the user or the units are out of range, they will vanish. Additionally, each transformation into a different object can only last for a full minute before they revert back to their drone form.

Static Tachyshaper Spells

 * LisettePerSummonedSwords.jpgTachyshaper: Discutter (, Tachisheipā: Disukattā lit. Pseudo-Tachyon Forging Spirit Slayer Skill: Spacetime-Cleaving Blade): Tachyshaper: Discutter is a Tachyon Spirit Slayer Magic spell that originates from the Tachyshaper subspecies ability, specifically that of the Static Tachyshaper method, where the caster creates a sword composed entirely from tachyons for close-range combat. In any case, when casting Tachyshaper: Discutter, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning a sword composed entirely from tachyonic energies and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy, causing the tachyons and magical particles to shape themselves into said blade; a relatively simple-looking western short sword composed entirely out of tachyonic energy – of course, the wielder of Tachyon Spirit Slayer Magic is capable of altering the composition and thus the appearance of said sword; while normally, it appears as a black and red sword with a crossguard that points upwards on both sides to resemble extra blades, it can be modified into alternate forms as long as it still counts as a "sword", such as a katana, rapier, longsword, cutlass, zweihänder, jian, and many more. The sword of that's composed entirely out of tachyons is known to be impossibly sharp and durable; as tachyons are focused through the construct, the beyond-light-speed properties are naturally inherent within Tachyshaper: Discutter, supercharging the blade with theoretical faster than light-speed efficacy, resulting in a sword-type Molding Magic spell that surpasses all others without any exception to this claim. The Tachyshaper: Discutter is capable of casually slicing through bog-standard Defenser barriers alongside the slightly more advanced Barrier Magic spells, and its slashes are capable of trailing large amounts of tachyonic energies in its wake, which can damage the opponent in a manner not dissimilar to a Sword Beam-type spell; generally, the Tachyshaper: Discutter is capable of unleashing untold amounts of destruction simply by being swung through the air. The sheer force and speed of the swings, when combined with the incredible power of this tachyonic blade allows it to disregard the concept of time and space, producing a force for which attempting to even try and defend against is naught but a pipe-dream for everyone and anyone skilled in weaponry- this swing is said to transcend speed, dexterity, feints, and many other elements in order to extend the already generous attack range of the Tachyshaper: Discutter so fast that battle-hardened warriors can't follow its path, swinging the sword with such force and dexterity with a power that turns the laws of physics themselves into an absurdity. The blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force; inducing the properties of tachyons which cause them to not interact with energy and matter, the wielder of Tachyon Spirit Slayer Magic is able to cause Tachyshaper: Discutter to become completely intangible, rendering it invisible to the naked eye as it emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard; even so, the tachyons will still shred anything it touches while they sear and blind anything it comes into contact with. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Tachyshaper: Discutter is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and annihilating them through its laser-like properties upon connection- it can defeat an compared to a member of the Ten Wizard Saints in power in a single strike. Lastly, the user is capable of channeling their other magic into the spell, endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power even more, if that were even possible. Like most forms of sword-type Molding Magic spells such as  of Ice Devil Slayer Magic and its weaker counterpart,  of Ice-Make as well as Photonic Forge: Ame no Murakumo of Photon Dragon Slayer Magic, Tachyshaper: Discutter is known to possess several follow-ups which are known Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, but more than three at once can exhaust the user quite easily.
 * Extension: Discutter, Wild Dance (, Ekusutenshon: Disukattā, Wairudo Dansu lit. Additional Attack: Spacetime-Cleaving Sword, Fervent Dancing Sword): Extension: Discutter, Wild Dance is a Tachyon Spirit Slayer Magic spell that originates from the Tachyshaper subspecies ability, specifically that of the Static Tachyshaper method, and as the prefix of "Extension" would indicate, a variant of the Tachyshaper: Discutter spell which uses the Ice Magic spell known as as an inspiration and that can be naturally extended from the initial strike; it is an impossibly fast sequence of bladed strikes with the Tachyshaper: Discutter ending in a swift straight slash downwards. In any case, when performing Extension: Discutter, Wild Dance, the user, while already gripping a Tachyshaper: Discutter within their hand infuses this tachyonic blade with their magical energy as the caster invokes the Tachyon Spirit Slayer Magic activation sequence, focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light – all this, focused upon their Tachyshaper: Discutter before they step towards the opponent with a burst energy, closing the distance between the two as the caster begins the attack, letting loose with a vicious flurry of strikes, with the wielder of Tachyon Spirit Slayer Magic attacking the target so viciously and rapidly with the sword that an illusion is generated so that multiple doppelgangers of the user appear to be striking the target from all directions, its vapor trails creating the image of a Magic Seal fashioned like a pentagram. After forming the pentagram, the caster ends the combo with a swift straight slash, finally ripping the helpless target into ribbons. Each of the first strikes unleash powerful bursts of tachyonic energy that are capable of destroying the landscape, while the next two inflict piercing, penetrating damage that tear through the sturdiest of defenses. However, the final blow discards all of the user's defense for one, massive, full-powered attack that destroys anything it touches instantly; after which, the tachyonic energies dissipate. The velocity at which Extension: Discutter, Wild Dance takes place is at tremendous speeds, the caster unleashing a swift sequence of sword slashes that are so fast that more often than not the opponent cannot keep up; to the untrained eye, it appears as if it is merely a single, godspeed sword slash that strikes eight times in quick succession. While the multitude of attacks are extremely powerful, the deadliness lies in how many strikes the attack deals. Because of the speed that the caster swings their blade, it seems as if they have unleashed these blows concurrently, enabling them to all impact upon the foe's body at the same time. The slashes close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. It should be noted that if the foe deflects a single strike in the combo, then the others will surely hit, and due to the close range, if the opponent attempts to escape, the blades will quickly cut them down.

Dynamic Tachyshaper Spells

 * Tachyshaper: Projection (, Tachisheipā: Purojekushon lit. Pseudo-Tachyon Forging Spirit Slayer Skill: Spacetime Doppelgänger): Tachyshaper: Projection is a Tachyon Spirit Slayer Magic spell that originates from the Tachyshaper subspecies ability, specifically that of the Dynamic Tachyshaper method; it involves the caster creating a copy of themselves made out of tachyonic energies in order to avoid attacks or to create a distraction for a surprise attack. In any case, when performing Tachyshaper: Projection, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning a proper 'guardian' that's composed entirely from tachyonic energies and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy while inducing an advanced form of meiosis, which is a specialized type of cell division that reduces the chromosome number by half by forcing all of their cells and molecules to duplicate themselves at the exact same time from their Magic Seal, creating various clones – however, as they were created through tachyonic energies, there's no doubt that their molecular structure is that of the dubious substance; generally, in terms of appearance, there's no indication to allow onlookers to distinguish the replicas from the original. The various replicas of the user that are brought into the current plane of existence are capable of performing any of the caster's spells, including Tachyshaper: Projection once more in order to double the amount of copies that the caster has summoned in the heat of battle- however, by doing so, the clones drain magical energy from the original user of the spell's own Magic Origin – however, if the caster has skill with Enchantment the caster is simply able to manipulate the molecular structure of their icy replicas as to shape-shift a Magic Origin, thus circumventing the problem. To add to the deception pulled over the eyes of their enemies, these duplicates can bleed after being struck- though they will scatter into molecules if attacked by a sufficiently strong force; but before they do that, the caster can disperse them by will alone in order to gain back any of their magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish the Tachyshaper: Projection clones from the real deal, unless it's done only after a close, careful inspection, and thus coming in useful to avoid enemy attacks. Continuing onwards, Tachyshaper: Projection allows the caster to use these replicas to distract their opponents, which can be useful when it buys enough time for the user to find a weak spot on the enemy, even confusing users of psychic-type magics by causing their powers to detect the decoy instead of the user – the caster is also able to switch places with their clones to continuously confound their opponent. The duplications that are brought into existence through the power of Tachyshaper: Projection have displayed that because of their dubious nature, they are able to deceive all forms of Eye Magic with the exception of the Eyes of Arcus. In terms of durability, they're more than capable of taking more than one attack unlike most other forms of cloning spells, as their existences are reinforced through Enchantment, thus preventing them from being dispatched in a single strike; but of course, due to the fact that these clones are made of ice, after they have taken enough damage, they will crumble into tachyonic energies – however, by doing so, the caster is able to utilize their absolute dominance over tachyons in order to harness these streams of energy in order to direct them in accordance to their mental commands in a similar manner to Telekinesis as to induce a 'death of a thousand cuts' upon the enemy by having them wash over the enemy in the same manner that Tachyon Spirit's Harangue does so, or to successfully trap the opponent, even instantly reforming clones to restrain the opponent out of nowhere.

Armiger Arsenal
Armiger Arsenal (, Āmījā Āsenaru lit. Peerless Black Wing Formation – All the World by Force of Arms): Armiger Arsenal is a powerful Chaos Arts and Tachyon Spirit Slayer Magic spell which can be considered a Combination Spell, which is, well, a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell – in this case, Armiger Arsenal is a bit unique in that it incorporates several forms of Lisette's magic into its composition in order to forge a pseudo-fighting style that's exclusive to her and her alone, said to be the result of merging her knowledge of everything that can be done through the Chaos Arts with her regular methods of combat; specifically, it merges her Tachyon Spirit Slayer Magic and its Tachyshaper subspecies ability, Aetherial Translocation, and Lisette's own swordsmanship.

In any case, when inducing Armiger Arsenal, Lisette focuses intently, before she surges the magical energy within her frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under her thrall while siphoning the essence of her magical power into the environment in order to have that's classified as the properties of her energy hewn from her soul interact with the masses of magical particles in the vicinity as well as her own magical energy, and from here, through mental commands alone, Lisette focuses, installing within these energies her thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling her to shift her own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether; during this process, Lisette invokes the Tachyon Spirit Slayer Magic activation sequence as to focus intently as she releases the arcane energies that are dwelling within her Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as she takes the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, Lisette, as the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with her modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning an endless trail of swords composed entirely from tachyonic energies and drawing power from the atmosphere; Lisette's magical energies flow from her own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy, causing the tachyons and magical particles to shape themselves as Lisette's Arm of Nyx produces faint continuous release of dark energies that react to Lisette's thoughts and her attuned nature with crows and other creatures of the skies, resulting in the constant surging Sacred Aether, dark energies, and tachyon particles molding themselves into a seemingly infinite trail of feathers, which she then modifies the length and density of the feathers she has manifested while invoking the power of Tachyshaper Unlimited by synchronizes her emotions to the tachyons and thus her Magic Origin, resulting in a stronger kind of aether that is incapable of being banished and permanently remains in the physical realm even after being cast.

Going by the name and the motif of the Chaos Arts, the feathery blades are actually real stars, as in, they are luminous spheres of plasma fashioned in the shape of feathery blades which are held together by their own gravity. As the Tachyshaper: Discutter blades float around, they continuously fuse hydrogen into helium with high-temperature and high-pressure reactions near their very core in a similar manner to that of dwarf star as the helium in their cores steadily increase along with the rate of nuclear fusion in their cores, adding up to an ascension with the temperature and luminosity. Along with this, each of the feathers generates a stellar wind of particles that causes a continual outflow of gas. Once this particular Tachyshaper: Discutter blade set has been fully manifested into the mortal plane, the starry, feathery blades swirl around her in a circling formation upon being manifested, focusing the energy blades' explosive, glowy death into a protective ring around her resembling reverse shrapnel- the numerous Tachyshaper: Discutter blades spinning around the center they recognize as the "starting point" known as her body electromagnetically- these swords spin around at varying speeds which Lisette is capable of modifying to become any velocity that she deems suitable through thought- at its highest point, the swords whirl around her frame at speeds just below the speed of sound, or they can move as slow as molasses to allow Lisette to grab them and use the weaponry as swords as per normal Tachyshaper: Discutter blades. Because of Lisette's Magic Origin, she does not suffer any magical drainage when summoning swords and utilizing Armiger Arsenal, and Lisette can utilize these swords as projectiles by launching them at her enemies at high speeds or as shields- as well as anything else that crosses her mind. Ironically enough, alongside their close-range capabilities, the feathery blades have no difference in functionality from firearms, albeit they possess absolutely zero recoil, giving them a slight advantage over a gun. Once brought into the current existence after transitioning from the spiritual plane to the physical realm, the Tachyshaper: Discutter blades are instantly put under Lisette's thrall and are hers to command; first of all, however, is that any amount of feathery blades are capable of being summoned at once, depending on how much magical energy Lisette pours into their manifestation and how much of the atmosphere she focuses on to serve as a fulcrum to bringing them into the world, though Lisette more often than not simply prepares seven-to-ten at a time to keep things pressuring yet not totally overwhelming so she can still observe the opponent and their capabilities; after she fires the first batch, instead of recalling them, she simply readies more Tachyshaper: Discutter blades as shooting the weapons costs less time than recalling as she's constantly moving about in battle. The ring of blades orbiting her frame commonly serve as single-use barriers with a tensile strength greater than Defenser or Barrier Magic that can slice an opponent upon contact, damaging anything they come into contact with while slicing projectiles in half if they even so much as touch the blast homing in on Lisette's frame; however, upon contact with an existence that Lisette deems as a suitable target, the feathery swords vanish, making this utilization a decent short-term protecting her.

Additionally, thanks to the sheer velocities that the feathery swords move at, the kinetic energy released by their movements can produce enough force to occasionally reverse an opponent, leaving the enemy unexpectedly open which Lisette can immediately take advantage of. With a snap of her fingers and hand gestures or more simply, direction through thought alone, Lisette is able to launch these ghostly swords to anything she designates at a suitable target, being fired towards her targets with a velocity far higher than that of a bullet; the blades penetrate the air itself while in motion, ripping straight through the atmosphere without any pause; their flight paths guided to Lisette's will, and as such, they are capable of homing in on an opponent to land a certain hit. Furthermore, because summoning the spectral swords does not interrupt the current action, they can be used at any time- even when attacking, Lisette can launch spectral blades in order to pin an enemy in place or to augment the damage caused by her assault; while in motion, Lisette is capable of changing their corporeality through mental commands, changing the Tachyshaper: Discutter blades into a more energy-like form as to phase through any obstructions in their way if the blades just do not blast past them, and after passing any element that could stop them cold, she can change them back to their physical form to render their ability to deal real damage to anything that they come into contact with available once more. After the ghostly blades strike a target, they instantly pierce them as long as they land upon a physical surface, resulting in a release of all the supernatural energies that compose ghostly edge—the foe's own magical pressure serves to contain and amplify the destructive power of the Tachyshaper: Discutter blades, causing a large explosion of aether that can cause a large amount of destruction with each sword similar to a carpet bombing.

While Lisette approaches an opponent, the swords can whirl into an opponent, slicing them numerous times while she holds them still or is on a constant offensive. Through thoughts and a hand direction in a chopping motion, the rings of swords can thrown directly forwards from Lisette's direction as a long-range attack that appears as a group of ethereal swords still arranged in a ringed formation shooting forth like a wheel. While in motion, Lisette can still mentally direct the Tachyshaper: Discutter blades, granting her the ability to rip an opponent to shreds or turn them into a humanoid pincushion in the blink of an eye while breaking through anything no matter its origin- she can also use the Tachyshaper: Discutter blades for defensive purposes as they can suddenly zoom in and knock an opponent out of their attacking motion or just serve as a semi-physical defense for all sorts of attacks. The Summoned Swords can suspend themselves in midair around a target before firing at them; Lisette can also do a nasty alternate version where the ring of blades appears around the enemy and implodes instead, resulting in an instant hit that is borderline unavoidable unless certain precautions are taken to prevent being killed in the blink of an eye. Before being launched as the ring of spiky death orbits her body, Lisette is capable of moving around as normal with virtually no impediments to her actions, however, due to the downright miniature-sized spaces between the swords when they revolve around her body, the open areas are effectively undefended, creating an unexpected risk for Lisette. The implements manifested for Armiger Arsenal are capable of being offense, defense, and other supplementary uses by Lisette imbuing up to three different "properties" upon them at a time – for example, if she deems it to be suitable, she can grant the manifested swords explosive properties by having them rapidly expand- on the opposite end, they can be used to heal Lisette's own injuries just by contact.

She can use the Tachyshaper power in order to transform her weapon into any type of shape imaginable from multiple weapons of any kind to armour which can additionally function as replacement prosthetic limbs, all according to her will with an announcement that's either external or internal – effectively, there are very little limitations on what can and cannot be formed. Lisette herself makes the most of this property of Armiger Arsenal by utilizing the Tachyshaper power in order to manifest countless blades and have them assume various forms. Not only this, the Tachyshaper power enables Lisette to change the size of her sword (and any weapon formed through Armiger Arsenal), giving them even stronger power than they would have normally, as one slash can result in an enormous split in the ground. These forms include a chainblade which can function as a whip that lashes around at astounding speeds, a gauntlet or a greave which enhances the power of her punches/kicks or allows her to utilize a sword more than once which can further transform into a drill in order to deal powerful piercing damage that can bust straight through any defense, a pincer to cut clean through anything and grab an enemy, a scythe which can extend the reach of Lisette's slashes and be swung around to reflect an attack, a glider which is a quartet of swords transformed into a speeder which Lisette can utilize to fly around at high speeds, and finally, a cannon which is one of her swords transformed into a gigantic cannon that can fire highly-concentrated spheres of energy that can cause enormous amounts of damage. By engaging Armiger Arsenal at any time, multiple streams of magical energy begin to float around the vicinity of her body, which enables her to casually utilize the Tachyshaper power on them to bring out weapons at any time in order to switch from offense to defense in the span of a few seconds. Not only this, by gathering these streams upon her body and activating the Tachyshaper power, Lisette is capable of stabilizing the relative coordinates of the molecules in order to enhance the output and physical power, speed, and durability of her body significantly at any time in a split-second, allowing her to switch fighting styles on the fly- it is not uncommon to see Lisette manifest shields and the like before her to defend against an opponent's attack before activating the Tachyshaper power and charging forward in order to unleash a sure-kill blow of overwhelming speed.

Something to take into consideration is that each and every one of the weapons that Lisette manifests when Armiger Arsenal at any time serve as a "marker" of sorts for one of the better abilities granted to her by this fighting style, known as Warpblade (, Wāpuburēdo lit. Move Target Blade) which itself is an Aetherial Translocation spell; where, upon launching a weapon and having it land in an area which isn't terribly close, the link between the weapon and Lisette's Magic Origin will resonate, causing it to release high purified Sacred Aether particle and tachyons concentrations; and in that instant burst, the magical energy envelops Lisette and reduces her body to elementary particles; contacting the space-time continuum in the location that she wishes to appear in; after that, she is instantaneously reassembled in said location, literally contacting the space-time continuum in order to teleport her to the location where the weapon landed- after teleporting to where the weapon landed, she automatically equips it upon reforming. Warpblade is a major part of her fighting style, with Lisette using the ability in order to travel over long distances in an instant while dodging her opponents' attacks, appearing where the enemy least suspects it, defeating them, and then teleporting away, making her movements near impossible to predict. Lisette is able to change the form of any of her swords into another blade or another weapon entirely once manifested, and Lisette can make a copy of anything, weaponry or not in her hand summoned into her other hand; though thanks to Tachyshaper, utilizing it frequently is unnecessary, as when needed, she only replicates the one in her hand. With Armiger Arsenal active, Lisette becomes a powerhouse who can take on and defeat almost any opponent by herself; transforming her very existence into a swift-moving whirlwind of pure annihilation whose movements appear to make her a simple flash of energy while she deals unsurpassable destruction all around- it is because of this fighting style, refined through several years of battle that she has become such a feared opponent, with the title of "Red-and-Black-Feathered Falcon" resonating throughout the lands.

Legion
Legion: Arkbrave Knight ( Region: Ākubureibu Naito lit. Paired Battle: Tyrant King's Spacetime Black Knight): The Legion: Arkbrave Knight is a Tachyon Spirit Slayer Magic and as the prefix may or may not indicate, the Legion of Tachyon Spirit Slayer Magic, which is a semi-common Spirit Slayer Magic subspecies ability that's accessible by all wielders of Spirit Slayer Magic; dissimilar from a universal power-up skill, the function of Legion is known to be more strategic in nature - it enables the caster to manifest a perfect replication of themselves (or in any other appearance that they wish) which follows their each and every movement, performing the exact same actions of the original; interestingly, Legion is virtually identical to the version of the ability as harnessed by God Slayer Magic, only the God Slayer iteration was derived from a preexisting magic known as Angel Magic and that version obviously solely summons angels. In any case, when invoking Legion: Arkbrave Knight, the Spirit Slayer focuses the energies that are dwelling within their frame intently, as they begin to surge the arcane powers within themselves outwards while inducing the activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; from here, after obtaining enough magical power to transform, the wielder of Tachyon Spirit Slayer Magic focuses their magical power, using the tachyons that have been gathered; beginning to glitter as a multitextured aura shines from the Spirit Slayer before it ascends to the heavens, where these energies transmogrify into a serial of sparks that flow outwards, scattering throughout the atmosphere; these sparks become classified as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura released outward doing the job of modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst.

As the sparks of energy surge outwards, anything that they wash over has a connection established between them while taking eternano into the equation, the caster further invoking the activation sequence of their element before the caster induces an advanced form of meiosis, which is a specialized type of cell division that reduces the chromosome number by half by forcing all of their cells and the like to duplicate themselves at the exact same time at the areas where the caster's Tachyon Spirit Slayer Magic affects, while invoking a process that's not dissimilar to the creation of a Familiar, with the wielder using their imagination not dissimilar to how a wielder of Arc of Embodiment would manifest a Sacred Guardian Beast such as or, scouring through countless options at hand such as appearance, personality, abilities, and Magic for this Legion to possess (though as detailed below, the Legion is usually a perfect replica of the caster); these options, when combined, form a Catalyst (触媒, Shokubai), crystallized as a focus for its creation. Once the creation process has been perfectly optimized, the wielder of Spirit Slayer Magic creates a single clone that's a perfect replication of the Spirit Slayer by activating their powers upon the Catalyst, flawlessly imitating their composition, including those of hair, connective tissue, fats, apatite in bones, carbohydrates such as glycogen and glucose, DNA, dissolved inorganic ions such as sodium, potassium, chloride, bicarbonate, phosphate, gases such as oxygen, carbon dioxide, nitrogen oxide, hydrogen, carbon monoxide, methanethiol, many other small molecules, such as amino acids, fatty acids, nucleobases, nucleosides, nucleotides, vitamins, cofactors, and free radicals such as superoxide, hydroxyl, and hydroperoxyl, plus many more substances (and sciencey terms).

The Legion: Arkbrave Knight takes the form of a relatively stylized medieval suit of armour, specifically that of gothic plate armour; it appears positively demonic in comparison to many of the other forms, possessing a rather hard-to-notice crow/raven motif – the majority of the armour is a shade of black that's darker than the night skies, while the various golden-orange trimmings represent the stars which shine within the darkness, creating a perfect mixture of light and darkness, befitting the Chaos Arts themselves – When it comes to describing the Tachyshaper: Knight, it's impossible to really know where to start; for one, it possesses vaguely techno-organic features that are as clear as day and looks like a black avian mixed with a rather traditional black knight as seen in fiction. In any case, the Tachyshaper: Knight possesses a rather humanoid structure, with rounded pauldrons that are somewhat flat in appearance and have various golden lines engraved upon their black steel; connecting the pauldrons to the rest of the arms are a dark-grey chainmail-esque mesh; the gauntlets that cover the majority of the lower arms are additionally black and appear almost serrated with numerous folds that resemble curved spikes around the elbows and a pair of iron belts that are linked together by a triad of spikes; but at the very end of each gauntlet are golden claws which seem to possess incredible cutting force. The leg portions of the Tachyshaper: Knight are similarly stylized, with a unique set of knee-guards on its legs; the upper portions of the knee-guards are similar to the armour's pauldrons and the lower ones jut outwards slightly with a symbol vaguely resembling a fleur-de-lis at the bottom. The rest of the knight's greaves are gilded in a winged pattern at the front with two rows of upwards-curving protrusions ascending from the portion of the legs where the knee-guards terminate and the greaves begin; finally, the boots of the knight's legs resemble flat and two-toned sandals more or less with the addition of high-heels of a sort. The body armour of the black knight has its lower portion of the chest armour which is a lighter shade of black than the rest engraved with various golden riveted gemstones that shine illustriously; above this is a vaguely-metallic plumage of black feathers with purple and gold towards the tips, held up by two larger metallic pins on each side of the upper chest armour. Finally, the helmet of Tachyshaper: Knight slightly resembles the head and beak of a crow, with a multi-riveted neck armour and a black faceplate which is overshadowed by the beak-esque dark-grey visor with sharp eye slits from which spiky and wild "hair" of black metal which is gold at the ends protrudes.

As per most forms of Legion, the Arkbrave Knight can even move and fight like the user as well, with the similar amount of strength as its wielder; due to the user's magical power giving it extra strength. The Legion: Arkbrave Knight has such an immense destructive power that the user is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. Indeed, a testament to the Legion: Arkbrave Knight's enormous strength is that it is capable of wielding its large, two-handed sword with a single hand, swinging it around as if it were a twig while still maintaining the force of a two handed blow. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries. The user can also summon and recall their Legion clone; however, the doppelganger is also automatically summoned through many of Spirit Slayer Magic's more powerful spells. Once an exploitable opening presents itself, the Legion and Spirit Slayer fighting as one can and often will lead to lengthy and unbelievably high-damage combos. The user of Spirit Slayer can use their Legion as a pressure and confusing tool, forcing the opponent to switch between dodging and blocking until they make an unfortunate mistake. When Legion is active, the user is almost impossible to counter or predict without the use of clairvoyance, as the clone does nothing, remaining in a hunched position, until commanded, meant to be as close as possible to the opponent. Many of the user and their clone's attacks chain together; capable of dealing tremendous damage to the foe via numerous heavy blows; dodging many attacks as well as faking out the opponent, disorientating them even more. The Legion's absolute limit as to how far it can move away from the caster is five meters, meaning that it has a rather narrow range of activity. However, in comparison, it's speed, strength, and durability is one of the strongest of its type, if not the strongest – its physical parameters can be considered almost superhuman, displaying astounding amounts of agility as it commonly takes opponents down with swift flurries of sword strikes of all kinds in a split second before the enemy is able to even perceive what had just occurred; not only that, it displays a certain awareness and reaction speed which grants it the ability to protect the caster even when them themselves seem to be unaware of danger, while its strength is to the point that it can single-handedly stop a collapsing house from falling on the caster. Additionally, the Legion: Arkbrave Knight is able to survive being hit with a point blank Dragon's Roar and come off no worse for wear. The main purpose of the duplicate of the user is to add damage to the user's combos and to force disorientation on the opponent if they block. However, the main weakness of Legion is that when utilizing this, for stronger attacks, the user cannot use or move their body and has to have someone guard them so that they won't be harmed. A wielder of Spirit Slayer Magic, depending on the quantity of magical energies dwelling within their Magic Origin, can make as many Legion as they wish, with most ordinary wielders of Spirit Slayer Magic only possessing a single legion that they are able to manifest and recall at any time, but Spirit Slayers with a magical energy total equal to a member of the have shown to own up to fifteen Legion.

Trance
Nextage Trance (, Nekusutēji Toransu lit. Mysterious Spirit Ethereal Power Amplification - Time-Jumping Spacetime Gear Dragon Embodiment): Trance, formerly referred to as Geist Charge (, Gaisuto Chāji lit. Spiritual Awakening State), is an uncategorized Spirit Slayer Magic spell that's an Magic-amplification technique and equivalent to Dragon Slayer Magic's Drive; Trance brings out the true power of their capabilities as a user of Spirit Slayer Magic, excluding the power boost granted by Spirit Force, yet, at the same time, seemingly enhancing the user's physical prowess to a rather extreme degree. Indeed, as there's only one generation of Spirit Slayer Magic so to speak, unlike its draconic equivalent, Drive, which is exclusive to Third-Generation Dragon Slayers, due to Spirit Slayer Magic being incompatible with Lacrima, the magic crystalline substance found on both and  which can be used to implant various forms of magic, Trance is known to be capable of being harnessed by any user of Spirit Slayer Magic as long as they possess the power necessary to induce its effects and the knowledge of how to do so. The iteration of Trance that comes automatically equipped within Tachyon Spirit Slayer Magic is known as Nextage Trance; as the prefix and the kanji would indicate, Nextage Trance involves the caster synchronizing their mind and body with the "embodiment of spacetime" and allowing this allegorical spirit to encompass their existence. When invoking the power of Nextage Trance, the caster focuses the energies that are dwelling within their frame intently, as they begin to surge the arcane powers within themselves outwards while beginning to surge the arcane powers that are dwelling within their Magic Origin ever-so-subtly, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; from here, after obtaining enough magical power to transform, the wielder of Tachyon Spirit Slayer Magic focuses their magical power, establishing a connection with their spirit teacher, or rather, the allegorical being whom allowed them to gain this miraculous power, no matter the distance between the two and the dimensional differences before the wielder of Tachyon Spirit Slayer Magic summons the allegorical being to the current dimension using their spiritual link. Once this is done, the user utilizes their spiritually-attuned Magic Origin as a medium for this phantasmal existence, whom 'overlays' their magical power over their student, combining the two, actualizing the knowledge and memories of an apparition, granting the user an enormous boost in power, engaging in a physical change.

The Nextage Trance of Tachyon Spirit Slayer Magic is activated by the incantation, "I'll show you… the power of the true chaos! I'll show you fear. There is no hell, only nothingness. This is the power of darkness." (見せてやるよ…真の混沌の力を！ 恐怖を教えてやる. 地獄はねぇよ、あるのは無だけだ. これが、闇の力だ, Miseteyaru yo… shin no konton no chikara wo! Kyōfu oshieteyaru. Jigoku wa nē yo, aru no wa mu dake da. Kore ga yami no chikara da.); once having chanted this aria, a black aura surrounds the wielder of Tachyon Spirit Slayer Magic leaps into the air as a bright blue light shoots out of their chest, shrouding them in aether and tachyons before those dual energies solidify and is molded and fused with their own body and magical energy into an entirely new form. Nextage Trance is a Clad-Type (, Kuraddo Taipu; lit. Full Armour Type) Trance, which is the most elusive of the Trances - as the name indicates, the Clad-Type results in the spirit teacher forming a full body armour to encase the wielder's body in; essentially shrouding their form in power; and thus, the augments on the caster's body involve the allegorical being whom enabled the wielder of Tachyon Spirit Slayer Magic to gain their amazing power enshrouding their body and overlaying it as to serve as the ultimate protection. The convergence of the allegorical spirit and the wielder of Tachyon Spirit Slayer Magic results in the user growing by a considerable amount, becoming twice their own height and many times their own weight as they transform into a vaguely-humanoid and mechanized dragon that fits the style of the Revolutionary Spirits that are normally associated with Metal Spirit Slayer Magic, possessing a predominantly golden colour scheme with some reds and purples thrown about here and there - overall, the caster's new form seems inspired by the time period from 1760 to sometime between 1820 and 1840 known as the Industrial Revolution, as well as steampunk a fictional form of technology and/or aesthetic designs inspired by 19th-century industrial steam-powered machinery, the distinctive insignia of the Revolutionary Spirits, predominantly golden spurred gears with an emerald glowing gemstone in the very centers of their existences are focused around their upper legs to the sides and the portion of their bodies connecting their arms to their shoulders – the reason why Nextage Trance involves the caster taking upon a form more associated with a completely different serial of Summon Spirits is unknown; however, the allegorical being whom enabled the wielder of Tachyon Spirit Slayer Magic to gain their power is shrouded in mystery, so there may or may not be a connection between the two.

Like most other forms of Trance, activating Nextage Trance increases the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element of tachyons cloaks around them. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Tachyon Spirit Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells with the metal made manifest through this power becoming stronger than any other form known to man; as well as making their pre-existing spells far more powerful, though the power boost granted by activating Trance is proportionate the amount of magical energy used to link student and teacher, as well as the magician's level of concentration. As per its link with the Chaos Arts, activating the form results in the caster's eyes becoming an additional medium through which æther can flow, thus enhancing their speed, power, and perception, utilizing their sight as a way of manipulating the scalar quintessent field and lower their opponent's internal energy supply, temporarily disabling their ability to use magic. After transforming into Nextage Trance, all of the caster's attributes have been boosted to their limits and going even beyond any limitations she would have had normally, far surpassing their already incredible capabilities – considering that without any power ups, this wielder of Tachyon Spirit Slayer Magic displayed the ability to take down two entire squadrons of Rune Knights as well as five of the Ten Wizard Saints, that's saying something rather impressive. As the caster has effectively fully synergized with the spirits associated with Tachyon Spirit Slayer Magic, Nextage Trance enables the wielder of Tachyon Spirit Slayer Magic to tap into the ultimate skill of the tachyons that's known as chronokinesis, the power to control time – more detail is below. Interestingly, Lisette is the sole holder of Arcane Mode, another "evolution"/"transformation"-type Chaos Art that further enhances her abilities through granting her access to the parameters and memories of all previous wielders of the magic, alongside her ordinary Nextage Trance. Since they are all of the same magic type, she is capable of "stacking" the two magics upon one another to combine all of their positive effects and enhancements that they bestow upon her while sidelining the negative effects in order to bolster the power of her Nextage Trance even further to a level that could be considered beyond the comprehension of mortals. However, just with all other forms of Trance and like other forms of Slayer Magic amplification-type spells, the uprise of magical energy could easily obliterate the user or severely damage their body if Nextage Trance is harnessed for too long.
 * Enhanced Capabilities: With Nextage Trance activated, all of Lisette's capabilities, both physical and supernatural, are increased all across the board and then some- indeed, while they are pushed to their absolute limits, their limitations are eradicated and raised to a point that when in this form, Lisette can be considered more a force of nature than a 'magician who has received a large power boost'. Her speed has been increased tremendously, nearing ten times the speed of sound, she can jump much higher than usual, and she has improved reflexes to match her improved movements- she shows the ability to leap distances larger than across a town in the blink of an eye, and she generally dodges and blocks almost every strike, both supernatural and physical, aimed at her, retaliating with just as much speed and at twice the ferocity. Her physical strength is also increased vastly, allowing her to smash through large demons, break enormous metal restraints without effort, and even stun a God with a single punch while shrugging off anything and everything that's thrown her way. When the Nextage Trance is active, Lisette is capable of using the powerful wings of the demonic form bestowed upon her in order to initiate flight at a velocity far beyond what most other people can properly comprehend. Lastly, the power of the Nextage Trance transformation enhances all of Lisette's regular spells and standard attacks, greatly increasing their area-of-effect as well as improving their damage significantly- her Arm of Nyx drains magical energy from the enemy much quicker and at a higher amount to the point that almost any fight can end in a few seconds, even if the enemy was previously stronger than Lisette.
 * Enhanced Chaos Arts: Incidentally, when Nextage Trance is active, Lisette's Chaos Arts and Black Blood Mists are enhanced to the point that she can devour any kind of darkness and light, and as long as she can put her mind to it, her power essentially functions as an imagination-based magic- akin to Arc of Embodiment; when Nextage Trance is in effect, Lisette has become a physical manifestation of darkness and light- effectively, she has become the Goddess of Darkness Nyx reborn. She can draw power from the negative energy in the world and the night itself, allowing her power to grow stronger and stronger until it reaches apocalyptic levels of power; she can also turn her demonic body into a shadowy light that cannot be touched by normal means. With Nextage Trance, Lisette has displayed the ability to unleash enormous amounts of aether as gigantic rocket-esque bullets which can rip an entire skyscraper straight in half and use the time-space manipulation properties of Sacred Aether in order to bend time and space to her will which grants her almost countless advantages in the heat of combat. No darkness or light-based Lost Magic, Slayer Magic, or even a Curse is safe from the absorption ability of Lisette's Chaos Arts; as for the latter, the moment that the demon particles that compose the Etherious ability come into contact with her Chaos Arts, her dreadful aura converting the particles into eternano before absorbing it and using it to enhance her next attack. What should be noted is that Lisette's aether is unable to be consumed by any element Slayer, no matter how powerful they are or any outside factors. When a foolish Slayer attempts to consume the aether, it will seep into their bloodstream and then possess them. There is no actual way to consume Lisette's aether; a fact that will never change; making Lisette inherently superior to many other elemental users and her level of control over her magic is regarded to be nothing but a pipe-dream for other magicians to achieve.
 * NewSSSpell3.pngChronokinesis (, Kuronokineshisu lit. Ultimate Time Control Power): Chronokinesis is a sub-ability of Tachyon Spirit Slayer Magic that's only available when Nextage Trance is invoked – as the name probably suggests, Chronokinesis grants the wielder of Tachyon Spirit Slayer Magic the ability to manipulate time. In any case, when invoking Chronokinesis, the caster activates the power by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic draws them into their very being, bestowing upon their body tachyonic properties which are further fortified before releasing these overwhelming amounts of tachyons which takes possession of the ambient eternano saturated within the environment closest to themselves which somehow affects the immediate vicinity and brings the eternano particles within the area to a complete halt. The vicinity freezes, sans for the user; and all projectiles that the opponent utilizes are brought to a complete stop, including any magical projectiles. With Chronokinesis, the user can manipulate the flow of time of the vicinity in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of area affected is proportional to the mastery of this magic; it can be even used to stop an object's "time" by freezing it in midair. The user can also rewind a damaged object's "time" to restore it to its original state, just like turning the ice back into water and vice-versa; with this magic, the user is able to pause time and then manipulate objects affected by this to their liking while time is in this paused state. The wielder of Tachyon Spirit Slayer Magic is also able to use this in order to speed time along, allowing them to be capable of seemingly accelerating at a rapid pace, often causing those around the user to view their movements as something akin to teleportation. Additionally, the user can harness Chronokinesis in a similar manner to that of Arc of Time, by manipulating the "time" of objects and non-sentient living things, like a tree. The user can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This Magic can be even used to stop an object's "time" by freezing it in midair – normally, the wielder of Tachyon Spirit Slayer Magic is able to speed up time, slow down, outright freeze, leap through it, and overall incorporate those powers into their fighting style, and thus, the user when Nextage Trance is invoked, is far beyond the likes of Time Magic, Arc of Time, and even, even though the latter form is empowered by.
 * NewSSSpell4.pngTachyon Transmigration (, Takion Toransumigureishon lit. Time Flight): Tachyon Transmigration is an advanced Tachyon Spirit Slayer Magic spell which is only available in Nextage Trance that enables the user to move themselves ahead in time by transmogrifying their existence into tachyonic particles; it's said to be the strongest chronokinesis-based ability of Tachyon Spirit Slayer Magic, and without a doubt, the trump card of this magic. In any case, when performing Tachyon Transmigration, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic draws them into their very being, bestowing upon their body tachyonic properties which are further fortified before releasing these overwhelming amounts of tachyons which takes possession of the ambient eternano saturated within the environment closest to themselves, freezing the particles before accelerating them while picking out the points in the environment where their own energies would be at any point in the battle, focusing their thoughts and magical aura upon those points, allowing them to access a "bubble" of time that show the various potential things that the user could do and then pick one of the timelines whenever they want to. While time travel is possible in this world, as demonstrated by the Eclipse Plan and Tachyon Transmigration is a power that's extraordinarily similar to it, Tachyon Transmigration is limited to localized, individual time travel, but even so, those whom are aware of its existence cannot believe that's the true nature of Tachyon Transmigration. Once the wielder of Tachyon Spirit Slayer Magic has chosen an action they wish to perform, the true power of the spell is engaged. All particles in the vicinity begin to heat up exponentially until it appears that the wielder of Tachyon Spirit Slayer Magic is engulfed in a glowing light; their voice reverberating throughout the atmosphere, the volume of which causes countless cracks to rush across the continuum of time and space, echoing magnificently through the very dimension like a collapsing tower. The gears of time grinding to a halt as to shut themselves off from the light and the countless stars suspended within the heavens, the user's darkness submerges them as the power of The Strongest Spirit Slayer Magic manipulates the time of the universe as to cause a dramatic change in the world around the user and their opponent that's signified by a black and red tornado composed entirely out of tachyonic particles that swirls up, signaling the wielder of Tachyon Spirit Slayer Magic's swindling of Earth Land. The world around the caster's existence seemingly undergoing an effect that's not dissimilar to, the earth surrounding them vanishes as blades of emerald grass erupt from the soil below as day turns to night repeatedly while waves crash endlessly – this sequence of events is actually not terraforming, but rather, the world is being rewritten into a different landscape. As time changes in accordance to the caster's will, the wielder of Tachyon Spirit Slayer Magic is able to immediately make an action in battle that would do later on without any start-up or magical drain as the wielder of Tachyon Dragon Slayer Magic uses Tachyon Transmigration in order to transform themselves into the "completed version" of themselves some time in the future by effectively creating a space that deletes anywhere from zero-point-five to ten seconds worth of time with only the user being able to maneuver in this realm of missing time, leaving only the results of actions that would've normally occurred. It's worth noting that the user cannot directly interact with people during the time skip, because, what they see are just projections of people, and not people themselves- however, they can set-up their attacks by throwing items and casting spells towards the place the enemy will end up in. The primary use of Tachyon Transmigration seems to be limited to mobility, such as readying a position from which to attack, creating sneak attacks, and teleportation, as well as and defense, such as skipping the impact of attacks, thus preventing wounds- as the user is never seen attacking during this pocket of missing time- though since Tachyon Transmigration can access a "bubble" where the user attacks with their strongest spells, the user could unleash one of their most powerful attacks as presumably a finishing move.

Advanced Spells
Of course, like every other Slayer Magic, a Spirit Slayer has access to "finishing moves", the advanced spells of a Spirit Slayer are known as Spirit Slayer's Secret Arts (滅霊奥義, Metsurei Ōgi); which are generally much more powerful than basic techniques. All Spirit Slayer's Secret Arts boast overwhelming power, being dubbed the "ultimate spear" of a Spirit Slayer; however, they usually cost a large amount of magical energy to properly cast. However, in addition to these "finishing moves", when in any powered up state, a Spirit Slayer can harness Oversoul Arts (, Ōbasōru Āto lit. Spirit Slayer's Revised Secret Arts), which are further enhanced to the point that it is said that even the weakest spell can smash through anything unfortunate enough to be in its path.
 * NewSSSpell5.pngChronos Rose: Tachyon Spiral (, Kuronosu Rōzu: Takion Supairaru lit. Ultimate Time Control: Tachyon Destruction Array): Chronos Rose: Tachyon Spiral is a powerful Tachyon Spirit Slayer Magic which is one of the Spirit Slayer's Secret Arts, the strongest spells of a Spirit Slayer – in the case of Chronos Rose: Tachyon Spiral, it's an existence that's similar to the of, Sasō: Danhenjin of Crystal Dragon Slayer Magic or Illuminator: Over Flash of Photon Dragon Slayer Magic in that it involves the caster unleashing a powerful twin-sided torrent of tachyonic energies towards their opponent which blast at them mercilessly before blowing the opponent away through pure pressure and incredible tachyonic currents, an attack which is best suited for terrible destruction. In any case, when performing Chronos Rose: Tachyon Spiral, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; after the sequence is completed, the wielder of Tachyon Spirit Slayer Magic is able to focus these tachyonic particles solely around their hands, forming them into a compact state for the briefest of moments, before expanding them into long torrents of tachyonic energies. Now that the activation sequence has been completed and Chronos Rose: Tachyon Spiral is ready to be unleashed, the user swings their arms around rather dramatically, launching a powerful two-streamed blast of tachyonic energy towards their designated target. Like all projectile-type spells of Tachyon Spirit Slayer Magic, Chronos Rose: Tachyon Spiral is known to possess properties that force it to accelerate forward at velocities that could be considered to be a "laser beyond a laser", meaning the moment this Spirit Slayer's Secret Art is released, it impacts upon the caster's target before they can properly react. The torrents of tachyonic energy expand vertically as they move away from the user; and as the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity unless forced to be the likes of a high-powered form of Gravity Magic such as Gravity Spirit Slayer Magic until this almighty strike finishes traversing the world before the caster, so this recoil is more or less mostly insignificant. Chronos Rose: Tachyon Spiral is capable of hitting about two million times a second in spite of the fact that the speed the streams spin at beyond-light-speeds and the knockback delivered, with each connecting strike generating a powerful, piercing effect as anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of tachyonic particles, which pierce through their feeble bodies endlessly like a barrage of lasers rending their existences in twain – it cannot be said that one or ten tachyons impact upon the target's form for every second that passes, but rather, millions perform such a feat- these tachyonic energies are sharper than actual metallic swords, and they cut so deeply that they are capable of causing damage on a cellular level, cutting off the Magic Pathways and removing the methods of casting spells from the enemy's existence. Finally, an enormous explosion ends the barrage - the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of tachyonic strikes, absolutely obliterating the opponent.

Trivia

 * The characters used for "tachyon" are the katakana overlaying the kanji which means "spacetime" – while it technically doesn't involve the manipulation of space and time through a traditional method, certain elements are still there.
 * "Tachyshaper" is a portmanteau between "Tachys", the meaning of which is detailed below, and "shaper", referring to the Element Shaper subspecies ability of all forms of Spirit Slayer Magic.
 * The term "tachyon" is derived from the Greek word tachys, meaning "swift, quick, fast, rapid"; additionally, it was coined by Gerald Feinberg in a 1967 paper titled "Possibility of Faster-Than-Light Particles".