User:Copycat 02/Sandbox

Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Rogue Cheney

Rogue Cheney (ローグ・チェーニ, Rōgu Chēni), whose real name is Ryos (ライオス, Raiosu), is a S-class Mage of Sabertooth, formerly the strongest guild in Fiore Kingdom, and member of its team, Twin Dragons of Sabertooth (剣咬の虎の双竜 Seibā Tūsu no Sōryū).

After Grand Magic Games and Eclipse Project were occured, Rogue, feeling guilty for what his future self had done and what he had done to Gajeel Redfox at their last battle, decided to go away from his guild for some time, in attempt to master all of his cabapilities as a Mage and Dragon Slayer. What was most important for him, is that he decided to deal with all of his inner sides and psychological problems, as Rogue named it, when he explained his reason to Sting. After three or four months of his hard trainings, with new-found strength, Rogue returned to his guild. Soon, after Magic Council ordered Sting to conduct and pass a special test for entire guild, the top of Sabertooth i.e. Rogue, Yukino, Rufus and Orga became its S-class Mages, while Sting was fully recognized as worthy of being a Guild Master. With that, Rogue also became a vice-master of Sabertooth. With such responsibility, now Rogue helps his partner to hold a guild in good hands in attempt to never become like a guild, they used to be.

As well-famous Mage, Rogue is known as the Shadow Dragon (影竜, Eiryū), as he earned such title for having some mastery over his Shadow Dragon Slayer Magic.

Appearance
Rogue is a slim young man of average height. He has rather messy black hair, which almost reaches down to his shoulders, along with some strands pointing upwards on top of his head and a prominent tuft obscuring most of his forehead. Later, Rgoue begin to brush his hair to the right side of his face, covering up his right eye. Strangely, but this hair-style doesn't disturb Rogue, when he's fighting. As few Dragon Slayers have such feat, Rogue has slit eyes' pupils, similar to that of a snake's. Another personas, who had similar eye pupil is Gajeel Redfox, another Dragon Slayer and very close person to Rogue. The colour of Rogue's eyes is red. After his battles at Grand Magic Games' final day and battle against the Dragons, Rogue gained a thin scar across the bridge of his nose. Also, after some timme, Rogue put his hair up in a ponytail. The most interesting part of such changes is that, with that scar and ponytail hair-style, Rogue further becomes to look like his evil future self, with the exception of non-missing right eye. Also, like all Dragon Slayers, Rogue possess prominent canine teeth. As a strong mage, Rogue has well-trained body with no scars on it. On left shoulder, Rogue possess a white Sabertooth mark.

When Rogue arrived on Grand Magic Games and firstly showing himself to Fairy Tail, he wore a long, black cape reaching down to his feet, which had golden edges, a much lighter collar circling his neck, and a prominent, white ribbon hanging down on his chest. On its left side, where Rogue has his guild mark on body, the cape beared a light Sabertooth's symbol too. Below it, Rogue wore a plain gray shirt with prominent brown cuffs. From a light sash circling his waist hangs a distinctive, pale blue cloth waistguard, consisting of four long pieces of cloth reaching down below his knees. Each of these pieces is adorned by a large, dark cross with fan-shaped arms. Below such waistguard, Rogue wore black-coloured pants and pair of brown shoes. Also, on his arms and legs, Rogue was seen to have some armour. Each of his biceps was encircled by something like a large metal band. His legs was armored in metal plates, while on the front, these armour plates beared the very same motif which appears on the waistguard. Finally, Rogue had a katana on his waist from the left side.

After Rogue went

Personality
Rogue is the quieter of the Twin Dragon Slayers. He mostly keeps a calm face and rarely shows any emotions,[3] sans for interest in Gajeel.[9]

Although he is part of Sabertooth and one of their five strongest Mages, Rogue seems to question the way their guild handles things, namely failure and weakness, and holds a strong belief on camaraderie. After Yukino lost her match against Kagura and was subsequently humiliated and excommunicated by their Guild Master, he told Sting that despite her failure, she was still their comrade. Sting, whereas, merely brushes off Rogue's comment, suggesting that it's the way their Guild works and gave the matter little thought. Rogue does, however, have a softer, caring side. When his Exceed partner, Frosch, started to fret over being excommunicated because of its lack of strength, Rogue smiles and denounces Frosch's fears as just that, promising that it would be okay as long it was with him.[10]

Rogue also seems to lack the sadistic tendencies shared among several of his guildmates. When Lucy was being tortured by Minerva, Rogue did not join in with his teammates' laughter.[11] Rather, Rogue was looking away from the torture with a displeased expression,[12] and he did not jump to Minerva's aid afterwards, unlike his team.[13] He also appears to be unusually kind towards his guild and is very protective of Frosch. He and many of his guildmates were horrified at the "death" of Lector, showing that he cares for his fellow guildmates.[14]

Additionally, like most other Dragon Slayers, Rogue suffers from motion sickness.[15]

History
Rogue was raised by a Dragon known as Skiadrum, who taught him Shadow Dragon Slayer Magic. When Skiadrum became ill, Rogue used the Magic he was once taught to assist the Dragon in death.[16] At some point in his life, Rogue also implanted Dragon Lacrima into his body, thereby making him a Third Generation Dragon Slayer.[17]

Seven years ago, Rogue was a fan and the sworn younger brother of Gajeel Redfox,[18] and desired to join the Phantom Lord Guild, which Gajeel used to be a part of.[19] Also during this time, Rogue changed his name from Ryos as he disliked its meaning.[1]

N​ote: To see the canon history of Cobra please refer to this link 

Fanon History
Coming soon...

Synopsis
Coming soon...

Ways of Combat
Master Hand-to-Hand Combatant: While Rogue is always seen with a sword by his side, his melee moves shown so far are unarmed ones, which include punches, kicks and elbows. Oftnely, he employs his Shadow Dragon Slayer Magic to boost his offensive power as well as to outmaneuver opponents, landing enhanced blows from different angolations through the use of the evasive form granted him by Shadow Drive. The latter combination allowed him to fight and even overwhelm Gajeel Redfox, a well-famous Iron Dragon Slayer with great mastery over Hand-to-Hand Combat, for a while, despite ultimately being struck by the opposing Dragon Slayer. After Rogue left his guild for a while and was training, his mastery in this type of combat greatly increased, as he was able to fight on par with Cobra, another famous Dragon Slayer with poisons and hearing magic as his main weapons. So now, even not using his shadows, Rogue is capable of fighting many of his opponents unarmed only and without taking damage as well.

Expert Weapon Specialist: As Rogue had some knowledge of battle with weapons, he drastically increased his fighting capabilities in this category with his trainings. As he was using his katana in battles rarely, he began to use some different weapons alongside his blade. As Shadow Dragon Slayer Magic can conjure some not only visible, but touchable and dealing damage weapons, Rogue usually uses his shadows in order to create some specific weapon to his aid. So far, he chose a blade and scythe for his signature weapons.
 * Master Swordsmanship Specialist: Carrying a katana blade by his side, after his trainings, Rogue became a master in swordsmanship. With his blade, Rogue is capable of making many fluent attacks, which would discard his opponent; protecting somebody or himself from sudden attack of projectiles; cutting through most materials, even steel. As Rogue stated himself, he feels, what he must do with his blade, and he is the one, who can lead his blade in the properly using. From such feat, Rogue was even called a Sword Warrior by Cobra, due to Rogue's behavior.

Assorted Attributes
Greatly Enhanced Durability and Endurance: For time of Grand Magic Games were occured, Rogue was in possessing of good physical resilience, as he was being struck by powerful melee blows from both Gajeel and Natsu and undergoing the latter's Fire Dragon's Wing Attack without suffering substantial injuries, and continuing to fight and even employing some of his best techniques afterwards. Moreover, Rogue has shown to possess a high amount of physical endurance, being able to confront two fellow Dragon Slayers at the same time with his partner Sting, being struck by powerful melee blows from both Gajeel and Natsu, all the while showing moderate signs of weariness and, in the end, still having the strength to stand back up and barrage his opponents with powerful Shadow Dragon Slayer Magic Techniques. Even near the end of his battle with Natsu and Gajeel, Rogue proved able to perform a mighty Unison Raid with Sting, and only finally fell after being struck by Natsu's Dragon Slayer's Secret Art. And after his trainings, Rogue became much more stronger in his physical performance, as he was able to fight on par with Cobra, who infected the Shadow Dragon Slayer with his poison from the very beginning of their fight. As he became stronger, Rogue now can take even more damage and continue to fight with so great moderate injuries, while in the past, he eventually wouldn't make a single simple physical attack and would lost his battle in such bad state.

Greatly Enhanced Speed and Reflexes: Rogue has been shown to possess above average speed, seen when he outmaneuvered Gajeel during their first battle, though, at the time, he had Shadow Drive activated. Also, while employing Shadow Drive, Rogue proved limber enough to dodge several of Gajeel's own Iron Dragon Slayer Magic Spells, and, afterwards, effectively counterattacking the Iron Dragon Slayer, who, for a time, was unable to follow his erratic movements. But now, as his trainings are over, Rogue became capable of saving such speed and sharpness of his reflexes without magical enhancing. His overall speed became so great, that he can deliver a barrage of attacks to his opponent without giving them an ever single chance of countering it. Moreover, with such big development in his reflexes, Rogue now capable of easily dodging a big amount of attacks with no damage, while with the strongest opponents, that are even faster than he is, he would block most of their strong attacks, while taking the weakers one in ratio 6-7/10 attacks.

Magical Features
Immence Magical Power: To utilize Magic, a Mage must use his or her Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages and it's composed of Eternano (魔子 (エーテルナノ), Ēterunano lit. Magic Particles). Eternano dwells inside all living organisms and throughout the atmosphere. Every Mage has a container inside their body, that determines the limits of their Magic Power alongside being the source, from which a magician derives the power he needs - their own body's Magic Origin (魔原, Magen), a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Other source, from which the Mage derives the power he needs is the atmosphere. Usually, the amount of magical power is depended from Mage's physical body, as S-class Mages and Saint Wizards can have almost endless magical reserves. In general, all Mages have their iwn limits. If their body's case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. As a very strong Mage of former strongest guild in Fiore and Dragon Slayer of Third Generation, Rogue possesses a great level of his magical power alongside the great reserves. He is able to use his Magical Power in variety of situations, and he even was able to unlock his true power by connecting and accepting his Dark Side, the most unique and dangerous part of his Shadow Dragon Slayer Magic, whose threat was seen and moreover, was feared by almost every single person, who watched the last day of Grand Magic Games. In addition, Rogue is able to make several combination spells with his fellow Dragon Slayer and partner, Sting, who is using an oppositive Dragon Slayer Magic in order to make very powerful and dangerous spells.
 * Eternano and Magic Power Manipulations: Once the user has mastered their own magic, they are capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into their magical origin, they are able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that they wish. Along with that, some Mages can master their magic power manipulation, a method, which used by some magicians to control their own magic power for a large variety of different purposes, generally, which are the same as for Eternano manipulation, ranging from offensive and defensive, to physical or magical upgrades. After Rogue went away for his trainings, he made a great work on his Magic Bases, so now, he became a very strong person at such manipulations. As properly use of Dark Mode requires very good control over the Magic Power, Rogue now is capable of increasing his Magic flows in order to make himself stronger and not losing control, when he is connected to his Dark Side. In addition to it, he is able to charge Eternano particles of other shadows from the surroundings to his own spells in order to make them far stronger. From that point, as stated by both Sting and Cobra, Rogue's spells and his long stay in Dark Mode has great development and power only due to Rogue's perfect control over both Manipulations of his magic features.
 * Magical Aura (魔力の霊気 Maryoku no Reiki; lit. Aura of Magical Power): Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. Rogue, as S-class Mage of former strongest guild in Fiore has great magic powers. Now, as his trainings are over, he easily can unleash a great magical aura, an ability, which is demonstrated solely by S-Class mages or above in potency. When exerted, the S-Class aura takes the form of an overwhelming level of pressure that surrounds the user in a color that best represents their personality, in Rogue's case, his aura takes some black or dark colours, hinting to his origin as a Dragon Slayer. Also, due to his Dark Side influence, he oftenly displays great difference in his negative emotions appearance within his aura, as he becomes rather very cold, darker and terryfying person. With such trait, he is easily frighten by most of his opponents momentaly. It generally encompasses them in a certain radius, and demonstrates a level of strength that leaves most mages unable to react to it unless they've had continual exposure or exert an aura of similar potency. However, the problem with this aura is that if it used continuously, it can tire an individual. Though considering most S-Class' level of magical power, this is rarely the case. The variety of effects achieved by this aura are noted to be quite high, as it can take the form of different shapes and can be used to repel magical and physical assaults alike.
 * Second Origin Activation (二番原解放, Nibangen Kaihō): Second Origin is a force known as the "second container" of magical energy in an individual. This container exists due to the mage in question constantly, and passively, absorbing a quantity of magic from the environment to renew their original reserves. Any excess is placed within this container and kept sealed until absolutely necessary, or unlocked through a Second Origin Release spell. This Second Origin, when initially activated, places an enormous level of stress on the body unless it is awoken in gradual amounts, as the body isn't accustomed to handling so much magical energy in the body at one time. This can be circumvented by mages with control of their magic, however, allowing them to restore the magical power as a reserve that can be accessed whenever required, therefore providing an extremely useful back-up. Second Origin Activation can only be taken place, as said before, by mages who have control over their own magical energy. It generally only works when one is in a magic-rich environment and has nearly exhausted their initial supplies. By absorbing a copious quantity of magic from the surrounding environment passively (which can be noticed through a tingling sensation in the body), the user's internal reserves can be released at the same time. This, in turn, allows for an immense quantity of magic to replace the initial, depleting reserves. Notably, one can allow the Second Origin to passively increase the quantity of magic that is within it, so long as it isn't used during this period of time, otherwise it has to accumulate magic once again. Cobra gained this ability at the time of his trainings, when he left his guild for a while. With it, not only his magical power, reserves and control over it rises, but his control over his Dark Mode and his Dragon Force becomes much greater. In addition, while his Shadow Dragon Slayer Magic reaches an enormous level, Rogue attain a better control over his most powerful modes, while he can enter them with less efforts. Usually, Rogue uses it, when he faces a real stronger opponent, then himself, which grants him his most powerful state ever.

Shadow Dragon Slayer Magic
Shadow Dragon Slayer Magic (影の滅竜魔法 Kage no Metsuryū Mahō) is a Caster Magic, Lost Magic and a type of Dragon Slayer Magic, that utilizes the element of shadows. This is magic a sub-type of Dragon Slayer Magic, which allows its user or users to transform their physical bodies into a Shadow Dragon's - the user's lungs becomes capable of spewing shadows, the user's skin gains a protection against the shadow as scales of Dragon. Shadow Dragon Slayers are able to produce and control shadows from any part of their body, which can be used both in melee for an offense and a defense. The shadows of Shadow Dragon Slayers is different from a standart shadow and Shadow Magic, because of its incredibly slicing ability. Also, such shadows can be conjured in a weapon form, in which, they even can deal a real damage as a real-life weapon, of which form they were conjured. In addition, Shadow Dragon Slayers can consume external sources of shadows to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to the most types of shadows, due to their capability of nullifying shadow-based attacks by sucking them in and eating them. However, the user can’t eat their own shadows, or things set on fire by them, to reinvigorate themselves. Finally, as unique to Shadow Dragon Slayers, they are capable to turn their body in a shadow form, enhancing their movements, speed and gaining the intangibility. But, when caught tangible or fighting another user of Shadow Dragon Slayer Magic, Shadow Dragon Slayers anyway can take the damage.

Rogue has a great mastery over his magic, using it for different purpoes and in different ways, not only in battle situations. With all features of Shadow Dragon, Rogue can adapt to almost every situation. He can use some strong shadow spells or even create various weapons in order to protect himself and increase his capabilities as a fighter. Rogue easily can be claimed as a master of his Shadow Dragon Slayer Magic, because he is the one, who have awakened and connected to his Dark Side for the last decade. With this, he can activate his Dark Mode in order to make himself far more stronger. Finally, as a Third Generation Dragon Slayer, he is able to freely use his Dragon Force state, which he can mix with his Dark Side Enhancement in order to enter his most powerful mode so far.
 * Shadow Dragon's Shadow Form (影竜の影形, Eiryū no Kagekata): The all-basic spell for every Shadow Dragon Slayers. This spell gives its user the ability to make their body intangible, hiding it in shadows. Also, with this spell, the user also gains great speed and move swiftly, dodging efficiently and making surprise attacks for their enemies.
 * Shadow Dragon's Roar (影竜の咆哮, Eiryū no Hōkō): The most basic spell, which every Dragon Slayer has in his or her arsenal. Firstly, the user inhale some air, while charging it with some of his Eternano particles in the lungs. Then, they are generating some shadows in their mouth, after what, they release a large burst of shadows. While such Roar Spell can deliver some damage with blunt force, it rather has some unique slicing property, with what the user can deliver a slicing damage to their target.
 * Shadow Dragon's Slash (影竜の斬撃, Eiryū no Zangeki): Roughly said, this spell can be an alternative for Fist spells of other Dragon Slayers. When the user covers their arm in shadows, they fastly rushes to their opponent or target, and then punches them with a knuckle, or with their bare hand. With shadow property, this spell has great cutting property, because of what, the user can deal some accurate and big damage to the opponent.
 * Shadow Dragon's Crushing Fang (影竜の砕牙, Eiryū no Saiga): In some cases, this spell can be considered as similar to a Slash Spell. The user generates shadows from their hand and unleashes them against the target with not only their hand, but their fingertips, as the user gouges his hand into his enemy and quickly swipes it in a manner of scratching attack. While it can be used in close combat, the user also can just generates great amount of shadows and then, attack the opponent with those shadows, creating a momentum for their next attack, or just to makie a disguise.
 * Shadow Dragon's Claw (影竜の鉤爪, Eiryū no Kagitsume): A simple, but effective spell, when the user generates shadows from their feet and then, unleashes them against their target or opponent with a kick attack. Such kick becomes even stronger, as with great blunt force, the shadows also deal some cutting damage to the opponent. With this, when Shadow Dragon Slayer makes some very fast and curve attack, they can deal big slicing damage.
 * Shadow Dragon's Waxwing Flash (影竜の連雀閃, Eiryū no Renjakusen): The user turns their body into shadows and then wraps themselves around the target, assaulting them with a torrent of shadows generated from their hands, becoming tangible once more. Such spell gives to its user the capability of making a surprise attack. Moreover, this spell has the common things with Wing Attack Spells of other Dragon Slayers, even if this spell differs from them with its funcioning.
 * Shadow Dragon's Scales (影竜の鱗, Eiryū no Ringa): A more ranged spell, in which the user gathers some shadows and his Eternano particles in hand or hands, and then, swings his arm, generating a very large number of scale-shaped masses of shadows, which are rapidly sent flying at the target in consecutive reprises.
 * Shadow Dragon's Vortex (影竜の渦, Eiryū no Uzu): A spell, in which the user extends their shadow in length, creating a large, swirling vortex-like shadow under the target, that pulls in and "devours" any and all targets the user wishes without leaving a trace. It is unknown, what can happen to the victims of such devouring, but when the user releases them, they remain in their condition, in which they were devoured.
 * Shadow Dragon's Blade (影竜の刃, Eiryū no Ha): A spell, which can be a primary example of solid weapon-like shadow attack. The user gathers some shadows in his hand, and then forms it into a sharp blade, surrounded by the shadows it was created from. The blade can be sent towards targets from a distance and acts like a normal blade would, piercing the target's body on contact. The number of blades, which can be thrown is remaining unknown.
 * Shadow Dragon's Eruption (影竜の噴火, Eiryū no Funka): The user forms a ball of shadows in their hand, while adding their own Eternano particles to this ball. After all preparations are done, the user throws is at the ground, where it bursts into a geyser of shadows, that hits the target from underneath, throwing them into the air, whilst simultaneously damaging them. By the user's wish, such shadow geyser can deal not only blunt damage, but cutting damage to the opponent.
 * Shadow Dragon's Scythe (影竜の大鎌, Eiryū no Ōgama): Another example of using shadows as a weapon. The user gathers some shadows in hands, after what, they create a scythe, which is capable od delivering great slashing damage. With this Spell, user can freely fight with opponents, who has a real weapon. Also, at user's will, this scythe can cut through opponent's shadows in order to deal not immeadiatily damage to them.

Shadow Drive (シャドウドライブ, Shadō Doraibu): A basic supportive spell of Shadow Dragon Slayers. Drive is a type of Magic-amplification technique, which is common for the Third Generation of Dragon Slayers and used by its users to bring out the true power of their Shadow Dragon Slayer abilities, excluding the power boost granted by Dragon Force, yet, at the same time, seemingly enhancing his physical prowess to a degree, particularly their speed. The user cloaks their body in an aura of shadows, that completely cloaks and continuously rises from his body. With this, they are amplifying the powers of their Shadow Dragon Slayer Magic. When activated, the eyes of the user become obscured, leaving only their blank irises shown. Oftenly, such obscured eyes are seen in red colour. According to the most famous Third Generation Dragon Slayers, Shadow Drive harnesses "the power that kills Dragons". And indeed, the use of this spell also improves the user's overall physical performance, including their strength, speed, and endurance. Aside from improved performances, the user gains the ability to morph in and out of shadows, allowing for swift, intangible movement and an erratic fighting style. This state either grants its user the ability to perform new spells or makes them stronger, as the Sabertooth Mage has been shown employing several skills only while in said Drive.

White Shadow Dragon's Rough Silk (白影竜の絁, Hakueiryū no Ashiginu): This spell can be both a White Shadow Dragon Mode's Spell and a Combination spell between two Dragon Slayers. When used as a Dual Mode's Spell, the user releases a multitude of very thin beams of light and shadows from his hand, which pierce his target, heavily damaging them. When used as a combination, two users of Dragon Slayer Magic (usually, Shadow and White/Light) releases a multitude of very thin beams of light and shadows from their fingertips in different succession. It is a very powerful spell, in both Dual mode and Combination using. Rogue use this spell with his partner and White Dragon Slayer, Sting Eucliffe.

Night Mode
Night Mode (影の滅竜魔法・暗面の覚醒 (ナイトモード), Naito Modō lit. Shadow Dragon Slayer Magic: Awakening of the Dark Side): The most unique and a secret art of the Shadow Dragon Slayer Magic. It's a very rare ability, which can be awakened by a Shadow Dragon Slayer, who reached their full potential. Because of its unique capabilities and affect on the user's body, it's highly lost and abandoned even with Shadow Dragon Slayers. As every Shadow Dragon Slayer has their own Dark Sides, which are representing their darkest and negative emotions, they can achieve a great force, from using such state. The Dark Side can take control over the user's body, how it happened to Rogue in his battle with Gajeel. With some training and reaching the peak of their power, Shadow Dragon Slayers can connect to their Dark Side, and when they will accept it as their own part, they can fully control their new-found strength. Dark Side's source are user's emotions, so the power of Dark Side is directively depend on which emotions user has. When possessed or using this Mode, the body of user attains some shadow markings, and when the user has a deep connection to his Dark Side, they can attain even more shadowed appearance, as their parts of body become covered in black-coloured shadows. When using it, both physical and magical performances of the user grows in several times, as it was shown with Rogue. The user of Dark Side attain a better control over their shadows, as well, as become more cruel and savage fighter, who relies on their own instincts and physical capabilities, which can reach the level of becoming a berserker, who doesn't matter on his wounds and body's condition and has no hesitation in greatly harming or even killing somebody. The user is also able to use some new spells, while his own spells become stronger and taking more shadows in using. As a first user of this mode for the last decade, Rogue possesses great control over his Dark Side. The Dark Rogue, as it was called by Sting Eucliffe, takes its power from Rogue's positive emotions, however used to take his negative emotions. Also, as Rogue has great control over his Dark Side, he can enter his Dark Mode fully and partially. When entering this mode partially, Rogue's appearance changes to what he had, when he was firstly possessed. With this, both of his physical and magical performances become enhanced on 50%. When entering fully, Rogue's shadow markings changes, as he gets special markings near his eyes, which Future Rogue had. His body also becomes covered in shadows, as they take the appearance of his long cape or a scarf, when Rogue faces the strongests enemies. When used on full, Rogue's power become enhanced on 100%, i.e. in four or even five times, by his words.
 * Shadow Dragon's Black Roar (影竜の黒咆哮, Eiryū no Kuro Hōkō): An enhanced version of Roar Spell. Making it in the same way as with usual Roar Spell, Rogue charges it for two seconds, after what, he releases a more compressed blast of shadows, which devours its target, greatly slashing them and harming them with great blunt force. As this spell is primary connected to his Dark Side, its power can be enhanced by emotions of Rogue. Eventually, Rogue's perfect version of this spell was a whirling Roar attack, which can stop great number of enemies.
 * Shadow Dragon's Spear (影竜の槍, Eiryū no Yari): Enhanced and ranger version of Slash Spell. As used, when Rogue is in his Shadow Form, from the inside of opponent's shadow, he creates a multitude of spears, that are able to attack the enemy at high speed and deal great cutting and piercing damage to them. Usually, this spell is impossible to be dodged, as the user makes the use of it from the shadows of other people, as it was seen, when possessed Rogue attacked Gajeel with this Spell.
 * Shadow Dragon's Bullets (影竜の弾丸, Eiryū no Dangan): Enhanced Version of Scales Spell. Rogue gathers some shadows and his Eternano particles in hand or hands, and then, fires a volley of shadowy spheres from their hand at the target of their choosing. As this is an enhanced version, this spell deliver more damage, than Scale Spell, as well, as the user shoots more bullets in range, than scales.
 * Shadow Dragon's Large Silk (影竜の大絹, Eiryū no Daikinu): Rogue's exclusive version of separatively used White Shadow Dragon's Rough Silk Spell. He gathers his shadows in both of his hands, while adding to them their own Eternano particles. After that, he makes a swing move with both of his hands, releasing a great multitude of very thin shadows beams, which are capable of dealing a moderate damage to the user's opponent with ease. So far, Rogue is using this spell as his signature ending spell, whenever he fights strongest opponents with or without Sting's aid.
 * Shadow Dragon's Blazing Sword (影竜の灼熱剣, Eiryū no Shakunetsuken): Rogue's exclusive version of White Shadow Dragon's Sword Horn Spell. He turns his body into shadows and swirls around his target. Then, he propels himself at the target from underneath, continuing to be in shadowed form. As a result, Rogue rams his opponent with great blunt force, while giving to the enemy a deeply cutting upon impact.
 * Shadow Dragon's Emperor Paradox (影竜の帝逆説, Eiryū no Tei Gyakusetsu): Rogue's new developed spell, which he created in order to make a perfect defence. He covers his body with shadows, but on a special merger, when his body is fusing with those shadows. After that happened, he is able to enhance all of his shadow attacks, while his body will passively absorb all damage, which is dealt to his body. But, after Rogue ends to use this spell, his body receives great damage from such fusion alongside the all damage, which he previously absorbed. As a result, such spell is rarely used and serves as a double-edged sword for Rogue.

Dragon Force
Dragon Force (竜の力 (ドラゴンフォース), Doragon Fōsu lit. Power of Dragon):It is an advanced ability, an ultimate form, which can be reached by an every Dragon Slayer. When a Dragon Slayer enters this form, they effectively turns into a humanoid Dragon, gaining reptilian scales and traites, such as alongated and sharper canine teeth and scale-like patterns on their skin. It is a most powerful state of Dragon Slayers, which is give them a power, that can be compated to that of real Dragon. Dragon Force greatly increases the damage done by standard Dragon Slayer spells, and grants the user access to more advanced, powerful attacks. It also drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, and considerably boosts their Magic Power, which becomes visible, taking the appearance of a Dragon. When exuded at its fullest, said Magic Power takes on a violent corporeality, likely as a result of the immense amount of Magic power employed.

To achieve the state of Dragon Force, Dragon Slayer of each generation has different way to enter it: as First Generation must consume some very powerful Magical Sources of their own element, while other elements are also can be consumed, but will be similar to "poison" for the user, causingheavy after effects, for example, great pain while activation of Dragon Force State.

Being a product of the Third Generation of Dragon Slayers, Rogue is capable of entering the one of the most powerful form of the Dragon Slayer at his will, without the need to consume strong, external sources of Magic. Such a feat greatly surprised those who had intimate knowledge of Dragon Slayer Magic. When this state is activated, Rogue's body becomes much more akin to an actual Shadow Dragon's, with his whole body becoming covered in an shadow aura, which is even thicker and darker than that provided by Shadow Drive, and with thick dark intricate scale-like patterns appearing to cover the outer edges of his face, underneath and around his eyes, extending down from the side of his neck and onto the rest of his body. These are shown to be more and more uniform as they get farther from the central portion of his body, which instead bear several scattered, distinct scales, elongated and placed diagonally. These patterns serves as is dragon's scales. Not only in appearance, but Rogue achieves even greater boost in his powers, as his speed becomes in several times higher, than in Shadow Drive. His shadows also become very strong due to Dragon Force influence. With that, Rogue created and trained several spells, that he was inspired by his partner's arsenal in Dragon Force state.
 * Shadow Dragon's Black Breath (影竜の黒呼吸, Eiryū no Kuro Kokyū): An enhanced, more potent version of Rogue's Shadow Dragon's Roar. Rgoue jumps over his target and releases a large, extremely powerful burst of shadows from his mouth, greatly damaging his target and surrounings. As stated by Sting, who faced it, such spell of Rogue is very similar to his own Holy Breath Spell, and can maintain the same power of destruction. Thus, Sting's words are hinting, that Black Breath Spell is capable of easily reducing something similar to the Domus Flau's arena to rubble, creating a large, almost cavernous hole in the ground in the process.
 * Shadow Dragon's Black Blast (影竜の黒爆風, Eiryū no Kuro Bakufū): An enhanced version of Scales/Bullet Spells. Rogue generates black shadow on his hand, while adding to it the Eternano particles of his own and from the shadows of other objects, and then releases it at the target as a ball of shadows, which is capable of dealing great damage and quickly discard opponent. Also, this spell can be done in rapid succession.
 * Shadow Dragon's Black Whips (影竜の黒鞭, Eiryū no Kuromuchi): Rogue gathers some shadows and mix them with his Eternano particles. After that, he creates one or two black-coloured whips from his shadows for his hands, in order to deal very fast attacks for his enemy in rapid succession and from different angles. Such spell can be used not only in combat way, as Rogue easily can bind his opponent with the spell of this, or help somebody to climb up or not fall from high by giving it as a rope.
 * Shadow Dragon's Black Rays (影竜の黒線, Eiryū no Kokusen): Rogue gathers shadows in one or two hands, after what, he fires a barrage of thin, black-coloured shadow rays in order to attack his opponent. Such spell can be easily claimed as weakest spell from his Dragon Force arsenal, but it can be a very useful, as Rogue can diisguise other attacks by using this spell.

Shadow Realm Mode
Shadow Realm Mode (冥影王国の竜語外観 (シャドウレルムモード), Shadō Rerumu lit. Draconic Appearance of Dark Shadowed Kingdom): So far, Shadow Realm Mode is most powerful mode, which can be activated by Rogue. As its names hints, this mode is an activation of Rogue's Night Mode and his supplementary spells such Shadow Drive or Dragon Force. From that, Rogue has two different levels of this mode, to which he refers as releases of his true power. As a result, he can use all of his shadow spells with its maximum potential, combining destructive capabilities of both Dark Side and supplementary states enhancement. When activated, Rogue's appearance changes proportionally to which states he activates at the same time.
 * Shadow Realm - Overdrive (最初平準・暗竜王子の地位向上 (オーバードライブ), Ōbādoraibu, lit. First Level: Empowerment of Dark Dragon Prince): This is a first level of Rogue's Shadow Realm Mode. It is a combination of his Shadow Drive activation and half-activation of his Night Mode. When activated, Rogue's body is covered by Night Mode's markings, while his body is cloacked in shadow aura, similar to Drive, but much darker. Also, he gains his Dark Side's shadow long cape and his eyes become obscured, leaving only their blank irises shown and glowing in red. Roughly saying, this state is bringing the 50% of power from Rogue's Shadow Realm Mode. Moreover, all of his physical capabilities are drastically enhanced. When entering this form, Rogue whirls some shadows around his body, after what, this form is activated.
 * Shadow Realm - Overpower (第二平準・黒竜王の夜行進(オーバーパワー), Ōbāpawā, lit. Second Level: Night Parade of Black Dragon King): This is a second level of Rogue's Shadow Realm Mode, thus, so far, it's release of his full potential to its maximus, which becoming his strongest mode ever. As a combination of Rogue's Night Mode and Dragon Force State, it's a state, which brings 100% of power from Rogue's Shadow Realm Mode. When activated, Rogue's markings are drastically changed, as they become a fusion of Dark Side's shadow markings and Dragon Force's scale patterns. Rogue's eyes don't change, while his cape become a scarf, as when Rogue enters his Night Mode at full. Ironically, the literal name of this state is a pun, as a desire of Rogue's future self was indeed to owerhelm the Acnologia, who is known as Black Dragon and Dragon King, and take his place as a ruler of dragons.

Unison Raid
Unison Raid (合体魔法 (ユニゾンレイド), Yunizon Reido lit. Fusion Magic): is an uncategorized spell that very few mages are capable of performing due to the need to fully synchronize their magic and personal feelings. It is a spell, which allows two Mages to unite their Magic into a single, combined, stronger attack. Rogue has shown to be able to combine his Magic with Sting's creating powerful spells.
 * Holy Shadow Dragon's Flash Fang (聖影竜閃牙, Seieiryū Senga): Both Sting and Rogue firstly create a sphere of their respective elements with from their hands. After such large amount of shadows and lights are released, Rogue combines this with Sting's light, after what, a team releases a fusion of these spheres as a powerful burst of light and shadows at the target. Sadly, but the full power of their Unison Raid is unknown, however, it hinted, than when they use it in their Dragon Force states, the power of their Unison can be considered as similar to the Natsu Dragneel's Exploding Flame Blades Spell, which he used to stop the combined attack.

Trivia

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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Rick Winchester

Rick Winchester is a Mage within Bla Bla Bla Guild. He is known as Bla Bla Bla because of Bla Bla Bla.

Magic and Abilities
As a high-class Rune Knight, Rick is very skillful and strong opponent. He knows his strong and weak sides, which helps him to create a good plan of his actions, when he faces some opponents and with that, he avoids the mistakes, which can lead to his defeat. The most interesting part of his abilities is that even without his magic, he can be a serious fighter just because of the development of his natural skills and his capabilities with simple magical stuff.

Ways of Combat
Master Swordsman: Rick is highly skilled swordsman. Being trained with swords from the young age, Rick spent his time with strong swordsmen in attempt to have such brilliant swordsmanship skills. While he can hold his own against very expeirenced swordsmen or several weak opponents with ease, he also can cut through most of different objects, even the steel, which is the trait of high-classed swordsmen. Eventually, as a swordsman, Rick is one of the few, who doesn't depend from his choice of the sword itself, as he uses different types of those, from simple katana to a segmental blade.
 * Whip Mastery: The most useful natural ability, which Rick has is his mastery with whip weapons. As his primary weapon is a segmental blade, which can be considered as a fusion of a whip and a swords, Rick learned how to effectively use it to his advantage in battle. As he trained for this trait on the same level as with his swordsmen skills, Rick is also able to utilize simple whips in battle without swords. As Rick jokingly states, the his mastery over the whips turns his weapon into the extension of his body, like more long arm or leg. From that, he knows how to use the whip sides of his weapons in different ways, which are almost very useful in battles, as he can attack his opponent from merely all sides, even from behind or attack from various angles as his weapon allow it. Also, with such ability, Rick is able to full his opponents several times to ultimately crush them in a fight.

Expert Hand-to-Hand Combatant: Beside his great swordsmen skills, Rick is also prominent in Hand-to-Hand combat, as he understands, that there can be occasions, where he wouldn't have a sword with him. As a result of such thinking, Rick also trained his fighting skills to the point, where he easily can defeat an horde of weak opponents, while hold his own with master of this way of combat. Of cource, Rick can do such things not only to his skills, but, as he states, he can do it because of his high speed and reflexes, which also helps him to be very carefull in hand-to-hand fight.

Physical Prowess
Enhanced Speed and Reflexes: As Rick's weapons can leave him opened for easy and non-blockable counter-attacks, he also trained hard in this plan to compensate his weak sides. He is really fast opponent, which easily can avoid attack from his opponent, as Rick is able to keep on the speed of very fast techniques and their users too. His sharp refexes allow him to quickly change his offense to defence and vice versa, while all of his attacks are very unpredictable and fast. With such trait and his unique types of weapons, Rick truly can become very dangerous enemy.

Enhanced Strength

Enhanced Endurance

Enhanced Durability

High Intellect

Magical Prowess
Great Magical Power
 * Eternano and Magic Power Manipulation
 * Magical Aura
 * Second Origin Activation

Sword Magic
Sword Magic
 * First Level - Snake Tail
 * First Level - Fang Strike
 * Second Level - King Snake Tail
 * Second Level - Sword Reconstruction
 * Second Level - King Snake Cannon
 * Second Level - Enhanced Fang Strike
 * Second Level - Magical Ropes
 * Third Level - Twin King Snake Tail
 * Third Level - Serpent King
 * Third Level - Cobra King
 * Third Level - Twin King Snake Tail: Fang Strike of Iron Cannon

Sound Magic

 * Speed of Sound
 * Sonic Sew
 * Noise Crush
 * Echo
 * Million Phoneme

Imperial Embodiment

 * Scarlet Phoneme
 * Voice of Life

Trivia

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Magic
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Blood Magic

From Aqua God Slayer Magic

 * Aqua God's Bellow (水神の怒号, Suijin no Dogō): Dante breathes a massive waterball at his opponent. This spell causes damage on very big area.
 * Aqua God's War Blades (水神の戦争刃, Suijin no Sensōha): Dante covers his arms with water, and attacks his opponent five times. The water on his arms works like a drill, and give more damage.
 * Aqua God's Gauntlet (水神の挑戦, Suijin no Chōsen): Dante creates a water gauntlet, and hit with this his opponent. The damage, that gauntlet gives is huge, because one hit is broken wall.
 * Aqua God's Shield (水神の盾, Suijin no Tate): Dante makes a water shield on his arm, and then, he throws it with high speed.
 * Aqua God's Spear Attack (水神の槍攻撃, Suijin no Yari Kōgeki): Dante makes a water spear, and then throws it with high speed and penetrate power. Also, he can use this spell with Aqua God's Shield, which made him more dangerous.
 * Aqua God's Wave (水神の波, Suijin no Nami): Dante summon a big wave of water, that go on opponent and bring him in water prison.

From Jason
Most Mages can create their own unique set of spells to use, but there are a few common spells that most users of this Magic possess. All spells listed are unnamed.
 * Red Mist: the user gathers their own blood or blood in the surrounding area and turn it into thick red mist, blinding their opponents as well as messing with their senses.
 * Slicing Blood: The user slightly cuts their fingers and swings their arm, releasing a blade of blood toward the opponent.
 * Blood Control: This spell allows the user to manipulate any blood in the surrounding area and use it against their opponent.
 * Hemostream: The user gathers blood around their palm and releases a stream of blood from their hand towards the opponent.
 * Bloddy Splash: The user takes a large amount of blood and splashes it over the target disguising the damage they have taken and momentarily blinding them.
 * Red Claw: The user solidifys their own blood on their hands and forms claws made of blood.
 * Wave of Blood: The user gathers a large amount of blood from the surrounding area and releases it as a large wave of blood toward the opponent, covering their entire body in blood.

From Per-chan
Bloody Fang Magic (流血牙魔法 Ryūketsu Kiba Maho) is a Holder-type Magic. The user summons blood-red FANGS on their feet in order to perform a variety of moves.
 * Bloody Roll: A brutal move that twists the opponent's body as the user "rolls" the opponent from all sides, its distinctive 'finisher' is a spurting spiral of blood.
 * Leviathan: The user strikes the opponent with a powerful 'fanged' kick.
 * Gigaers Cross: It is a pair of fangs fired in a cross-shaped configuration.
 * Cage of Fangs: As its name implies, it is a criss-crossing collection of Fangs which converge upon the opponent.
 * Bloody Fang: Infinity Jail: The user creates a ball of Fangs. It is essentially a refined, more elegant version of the "Cage of Fangs", as the 'Jail' can be imploded at the user's will.
 * Bloody Blade Fang: It takes the appearance of an oversized Fang with ribbed protrusions.
 * Bloody Road: Saucer Crush: Using the user's attached hooks, they slash at everything in a horizontal circle around themself.
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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Dragon Slayer Magic Development

Fourth Generation Development
Dragongem Booster (四世竜の鎧活性化 (ドラゴンジェムブースター), Doragonjemu Būsutā lit. Armour Activation of the Fourth Era Dragon): Dragongem Booster is a type of Subspecies Magic of Dragon Slayer Magic, which is available only for those Dragon Slayers, who use their Magic from special Lacrima-infused Eqipment i.e. Fourth Generation Dragon Slayers. Eventually, Dragongem Booster allows its user to become one step closer to be like Dragon Slayers of previous generations, in order to substitute the lack of missed features of its predecessors.

Description
As Fourth, or how it also named, Armour Generation of Dragon Slayers use specific equipment to employ their Dragon Slayer Magic, they don't possess all traits of natural Dragon Slayer - consuming the element, which they are using and the ability of achieving or activating a Dragon Force state. So, in order to become on the same level of predecessors or even stronger than they in future, there was created a special power-up system for such equipment, which was laterly called as Dragongem Booster. With the creation of such system, Fourth Generation of Dragon Slayers were again called as New-Style or Future-Style Generation, just as Second Generation of Dragon Slayers was called once.

For special purposes to overcome all weakness and disadvatages of 4th Generation Equipment, the armour of Fourth Generation Dragon Slayer is outfitted with numerous Lacrimas embedded within the armour, which are all a unique type of Lacrima known as Absorb Lacrima (気吸・魔水晶 (アブソーブ・ラクリマ),Abusōbu Rakurima lit. Energy Absorbing Magic Crystal), that are specifically forged to absorb certain types of Magic or kinetic energy. In the case of the Armour Dragon Slayers, the Absorb Lacrima is tailored to consume elemental magic and energies related to their element. The way that Absorb Lacrima work is simple - when the elements and associated traits draw near the user, the Lacrima works as a vacuum due to being made out of a magic-absorbing material, sucking the elements into the spheres and storing them within the Lacrima. Once the elements have been absorbed, the user is capable of harnessing them in any way that they wish, whether for offense, defense, or even to boost their physical performance in close combat.

Once the Absorb Lacrimas absorbed enough of its element, the user can activate his power-up system. To activate it, the user must be concentrated on their equipment, especially on the main Lacrima of their armour or weapon. After that, they must release their own Magic Power to it and make an incantation, which serves as a special command to bring the system up to its activation. When all preparations are done, Absorb Lacrima begin to rapidly glow brightly in specific colours of its element, after what, the body of the user attain a special, dragon-alike appearance due to the influence of their equipment. A real merge of armour and body isn't occured, but weapon's or armour's appearance becomes even more resembling to those of dragons, that's why the user's appearance also becomes changed.

As a result of Dragongem Booster activation, the user gains great increasement in all of his capabilities, both physical and magical. The armour itself becomes capable of withstanding much more damage, than before. Almost all of user's spells become powered up by Lacrima influence, which brings the variaty of new effects of each spell. Moreover, as system becomes connected to the user's Magic Power, their body also becomes much stronger, than before. With those new traits, Dragongem Booster can be compared to merely all Supplementary Spells of Armour Dragon Slayers' predecessors, but it's also stated, that Dragongem Booster is far weaker, than Dragon Dance and Drive Spells, not mentioning, that Draconic Upsurge of First Generation Dragon Slayer can easily overwhelm Fourth Generation Dragon Slayers' power-up. But, there can be exclusions, where Fourth Generation Dragon Slayer Equipment have several level of its power releasing, which is also connected to the power, which is granted by Dragongem Booster. From this, there can be the Armour Dragon Slayers, whose power-up modes will be equivalent to Second and Third Generations' Subspecies Magics.
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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Firestorm Dragon Slayer Mode

Firestorm Description
Firestorm Dragon Mode (モード火嵐竜, Mōdo Hiranryū) is an ability, which can be obtained by a Fire or Flame Dragon Slayer. This ability can be classified as Caster-Lost Magic Ability, while it also can be classified as Dual Element Dragon Slayer Magic. So far, this ability is utilized only by Hayashi Aririki.

Element Evolution Idea
Firestorm Dragon Mode is an ability that can be gained by a Fire Dragon Slayer, after they have met certain conditions. After eating the storm element and having the flames and storm inside their body fuse together, the user gains the ability to use their Fire or Flame Dragon Slayer Magic enhanced with the storm element. This ability combines the destructive abilities and properties of both elements: burning of flames, electrocuting of storm's lightning-side, slicing and demolishing power of storm's wind-side, and finally exploding of combination between fire and storm to inflict great damage to the target. Using this ability has been described as similar to using Dragon Force. Even though it's momentary, the user is able to call upon it when they are in a state of anger. However, this ability places a heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy. If the user boosts up their power, they are able to use this ability more easily, with less strain.

This ability was obtained by Hayashi, when he was training with a Storm Dragon named Tempessaria. It happened on a strange occasion, because at that time, Hayashi has awakened Lightning Flame Dragon Mode powers. When he again was training with Tempessaria, he revealed, that when his body was witnessing the merger of his Flame Venom and Tempessaria's Storm elements, the latter was too powerful, so its wind forces caused the shattering of Hayashi's lacrima. As a result, when Aririki's venom was neutralised by wind from consumed storm, it was eventually replaced by the forces of lightning, so the fusion of Lightning and Flame happened. But, when Hayashi lost his poison powers, they eventually were replaced by wind forces from the storm element, as they were remaining in dormant state the whole time Hayashi had the access to his Dual Element Mode. After Hayashi met his foster mother again and trained hard with her, he awakened his true powers, i. e. the ability to call upon the storm element to his aid. It means, that actually, the true power of his Dual Dragon Slayer Mode, which Hayashi obtained is not Lightning Flame, but indeed Fire Storm.

While using this mode, Hayashi can use both his fire and storm in any form, which will be wished by him, which make him even more powerful and dangerous than in his Lightning Flame mode. In this state, he is invulnerable to the storm itself, as he can regain his own powers by consuming it, for example, in the thunderstorm. Also, Aririki didn't lose the ability to consume lightning or wind sources, as these elements are the components of the storm. When Hayashi enters this mode, his body is covered by whirling wind flows around it and some lightnings sparks and bolts. As a result of using the storm element, all of Hayashi's spells and attacks become more powerful, than in Lightning Flame mode.

Generation Merging Idea
Firestorm Dragon Mode (モード火嵐竜, Mōdo Hiranryū) is an ability, which can be obtained by a Fire or Flame Dragon Slayer. This ability also can be classified as Dual Element Dragon Slayer Magic. So far, this ability is utilized only by Hayashi Aririki.

Firestorm Dragon Mode is an ability that, can be gained by a Fire Dragon Slayer or Storm Dragon Slayer, after they have met certain conditions. In Fire Dragon Slayers case, after eating the storm element and having the flames and storm inside their body fuse together, they can gain the ability to use their original Dragon Slayer Magic with enhancement another consumed element. In case of Storm Dragon Slayers, such transormation happens vice versa. This ability combines the destructive abilities and properties of both elements: burning and exploding of flames and combined electrocuting and demolishing power of storm. From that, a combination between fire and storm can inflict great damage to the target. Moreover, using this ability has been described as more powerful, that using usual Dual Element Dragon Modes. However, similar to its original, this ability places a very heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy, leaving them in very weakened state. On the other hand, if the user boosts up their power and train themselves hardly, they are able to use this ability more easily, with less strain and magical exhaustion.

However, which is most important, such ability can not be obtained by normal means of Dual Element Dragon Modes. As when Dual Element Dragon Slayer begin to absorb another, third element, the consumed element will short-circuit within their magical origin, landing them in hospital for a few months or it can possibly kill them. From that, by normal means, Fire Storm Dragon Mode is unable to even exist, as storm is already composed of lighting and wind elements. From that, this mode is devired on a special case. As Fourth or Armour Generation Dragon Slayers exist, Hayashi uses his Lightning Flame Dragon Mode with his Wind Dragon's Equipment, resulting in creating of Fire Storm Dragon Mode. As Dragon Slayer Equipment primary connected to the body of the user, Hayashi can mix up his wind element with his lightning and flames elements, attaining more destructible power.

Basic Spells

 * Firestorm Dragon's Gale Roar (火嵐竜の疾風咆哮, Hiranryū no Hayate Hōkō): Storm-enhanced version of Roar Spell. Firstly, Hayashi inhales some air in his lungs, mixing it with his Eternano particles. After that, Hayashi generates flames alongside the storm in his lungs, while charging it for several seconds. When preparations are done, he releases a large destructive blast of electric wind-infused flames from his mouth, which is capable of travelling for great distances, wreaking havoc wherever it passes even in bigger way, than Lightning Flame Dragon's Roar. As this spell is enhanced by the winds, flames have much stronger burning property, while the wind itself add high cutting property to the Roar. Finally, with so greatly increasement in burning capabilities, this Roar Spell can cause very scorching damage to the surroundigs.
 * Firestorm Dragon's Disintegrating Fist (火嵐竜の崩壊拳, Hiranryū no Hōkaiken): Storm-enhanced version of Iron Fist' Spell. Hayashi creates a sphere of flame which becomes electrical and wind-infused with storm, that whirls around the flame in a spiralling motion. Then, he punches his opponent. While the strike is done with a great blunt force, enhanced burning and cutting damage occured, while the opponent also receives a lightning bolt strike, that gives to them a paralysed state, damaging and discarding them. Also, the opponent can receive a heavy wind blow, from what, they are sending in the flight oftenly.
 * Firestorm Dragon's Jet Claw (火嵐竜の噴流爪, Hiranryū no Funryūtsume): Storm-enhanced version of Claw Spell. Hayashi charges some Eternano particles on his legs, after what, he generates flames with winds and attacks his opponent. While opponent receives great burning damage, they take another strike from a lightning bolt and wind blow, which gives more ijuries to them after flame attack, like cutting wounds and sometimes, paralyse. In this form, Hayashi regains his ability to propulse himself in the air and fly with even more power, as his flames are infused by the wind force.
 * Firestorm Dragon's Gale Halberd (火嵐竜の疾風戟, Hiranryū no Shippugeki): Firestorm version of Lightning Dragon's Heavenward Halberd Spell. Hayashi forms lightning between his hands, while flames and winds begin to whirl around the lightning. Then, he's creating a large spear made of storming flame and then, hurls the spear at the enemy. If spear will be got the target, it'll make a great explosion, while giving a huge burning, paralysing and cutting damage to the target. This spell is considering as one of the most dangerous from Hayashi's arsenal.
 * Firestorm Dragon's Heat Haze (火嵐竜の陽炎, Hiranryū no Kagero): Storm-enhanced version of Heat Haze Spell. Hayashi generates some storming flames in his hand. After that, he shoots a stream of it from the palm of his hand in a motion similar to Crushing Fang Spell, which he can use not only as an attack, but also as a way to stop someone or as a disguise, covering great area. With these capabilities, this spell can damage Hayashi's opponents with serious burning, cutting and electrocuting properties.
 * Firestorm Dragon's Fire Fist (火嵐竜の火拳, Hiranryū no Hiken): Storm-enhanced version of Fire Fist Spell. Hayashi turns his fist into aflame storm and launches it as a column of these two elements at his target. This attack is so incredibly powerful, that is can cause a great damage to the surroundings, making it explode, plow through big amount of obstacles and in one shot, and very heavily damages the human's body.
 * Firestorm Dragon's Flame Commandment (火嵐竜の炎戒, Hiranryū no Enkai): Hayashi amasses a large amount of aflame storm around his body (usually by first swinging his outstretched hand around him, summoning the aflame storm itself) in preparation for an attack. When, his preparations is done, Hayashi can use it like an armor on his body or just as an attack of whirling aflame storms, heavily damaging his enemies and discarding an horde of them to make himself free from the croud. Usually, this is apparently the prerequisite technique before Hayashi can use Storm Column.
 * Firestorm Dragon's Storm Column (火嵐竜の嵐列, Hiranryū no Ranretsu): Storm-enhanced version of Fire Pillar Spell. Used following Enkai, Hayashi shoots the collected aflame storm straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air, heavily damaging them.
 * Firestorm Dragon's Ignorance Storm (火嵐竜の不知嵐, Hiranryū no Fuchiran): Storm-enhanced version of Sacred Flame Spell. Hayashi hurls long lances made out of aflame storm. The lances have the combined effect of simultaneously burning and paralysing an opponent while piercing them. Above that, its cutting property is highly enhanced by the wind forces of storm. Also, Hayashi can fuse these lances to make the similar one to his Halberd Spell, but with less power.
 * Firestorm Dragon's Mirror Flame (火嵐竜の鏡火炎, Hiranryū no Kyōkaen): Storm-enhanced version of Mirror Flame Spell. Hayashi releases a wall of storm flames to block an attack from his enemies. When some opponent is contacting anyway with this wall, they receive great burnings alongside cutting wounds and paralysing effects.
 * Firestorm Dragon's Thunderclap (火嵐竜の迅雷, Hiranryū no Jinrai): Storm version of Flame Body Spell. Hayashi transforms his body into a aflame storm current, that can move around freely at high speed, avoid enemy strikes and attack anything it touches, delivering burning, cutting and paralysing damage, as well. His speed, when using this version of spell is higher than in its lightning-only enhancement.
 * Firestorm Dragon's Acceleration (火嵐竜の加速, Hiranryū no Kasoku): Storm version of Acceleration Spell. Hayashi infuses his nerve endings with electricity, his body with heat temperature and winds current, rapidly increasing his motor abilities, resulting in an phenominal increase in speed in both his movements and reactions, allowing him to move so quickly, that he seemed to teleport and some of the blows he inflicted on his foes are not even seen by the naked eye. Also, his body's regenerative functions and almost all are also increased by the influence of temperature and electricity.
 * Firestorm Dragon's Eruption (火嵐竜の噴火, Hiranryū no Funka): Storm version of Eruption Spell. Hayashi makes an aflame storm current appear from the ground to attack his target, while delivering high burning, cutting and paralysing damage. When occured, such torrent is highly dangerous, as it sents the target to a flight with great speed and blunt force.
 * Fire Storm Dragon's Hail of Bullets (火嵐竜の弾雨, Hiranryū no Danu): Storm-enhanced version of Flame Dragon's Brilliant Bullets Spell. Hayashi creates a sphere of aflame storm around his fist, from which a number of small, yet destructive storm fireballs are fired towards the target at high speed. Each of the fireballs delivers a high burning damage, as well, as paralysing and very high cutting damage, while ultimately exploding, if the attack successfully catch the opponent. All of its properties are increased, even stronger that its version without wind enhancement.

Advanced Spells
Dual Element Dragon Slayer's Secret Arts: Revision (滅竜奥義・改, Metsu Ryū Ōgi: Kai): Another revised version of Hayashi's Secret Arts, with adding Storm element to his basic element, resulting in a great increasing of his spells' overall strength. While using these spells, Hayashi yells out "Yellow Lotus", instead of "Blue Lotus" (hinting to the colour of his lightnings) and adding "Gale" or "Tempest" word to the attacks' names.
 * Yellow Lotus: Firestorm Dragon's Gale Fist (黄蓮・火嵐竜疾風拳,Ōren: Hiranryū Shippūken): Storm-enhanced version of Blue Lotus: Flame Dragon's Fist Spell. Firstly, Hayashi ignites his hands with storming flames. After that, he rapidly punches his target with his hands lit ablaze, creating a firestorm explosion after each subsequent contact of his fists with the opponent. As his opponent receives great cutting damage alonside the paralyse and burnings, Hayashi ultimately sends his opponent in a long flight with his final double-fist blow, creating even bigger explosion afterwards.
 * Yellow Lotus: Exploding Tempest Blades (黄蓮・ 爆暴風刃, Ōren: Bakubōfūjin): Storm-enhanced version of Blue Lotus: Exploding Flame Blade Spell. Hayashi engulfs one hand in lightning and the other in flames, while creating strong wind flows over his body and especcialy hands. By swinging his arms around, he creates a highly destructive firestorm vortex, which greatly damages the opponent and pushes them away with tremendous force, giving to them great sharp slicing attacks with burnings and paralysing over their body.
 * Yellow Lotus: Great Gale Commandment: Tempest Emperor (黄蓮・大疾風戒・暴風皇帝, Ōren: Daishippūkai: Bōfū Kōtei): Storm-enhanced version of Flame Emperor Spell and thus, Hayashi's ultimate technique in every Dragon Mode. After creating great spiraling flames centered on his location before amassing it at a focused point (i.e. the palm of his hand), Hayashi add to these flames a storm element, then turnsing it into a gigantic storm-infused fireball resembling the sun and hurls it at his opponent to try to obliterate them. As this is his ultimate spell, Hayashi uses it only as his trump card, as this spell has enormous power, destroying even the surroundings of island shapes, not saying about its great killing property.
 * Yellow Lotus: Screaming Tempest (黄蓮・悲鳴暴風雨, Ōren: Himei Bōfūū): Storm version of Screaming Thunderstorm Spell. One of the strongest Hayashi’s spells in every Dragon Mode. Firstly, he swings his arm back and charges with it his storming flames in big amount. After few seconds, he begin to compress his elements within the fist, so merely only his fist would be covered in fire and storm. Then, he charges forward and punches his opponent with a firestorm-imbued fist. While it is simple attack, the strength of its is great, because of the compression of elements. This attack is great enough to even kill a S-class Mage and and inflict an immencive damage to a Saint Wizard-level Mage, while inflict great damage to the surroundings too. When Hayashi first used this spell, he accidentaly create a huge storm on the sea, in attempt to attack Tempessaria.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Imperial Embodiment Modes

Imperial Modes

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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Wind Magic

Wind Magic
Wind Magic (風魔法, Kaze Mahō) is a Caster Type Magic and a variation of Air Magic; which enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Wind Magic also gives the user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area. The air can also be manipulated in simple ways, such as using it for levitating, or keeping a giant airship airborne after being heavily damaged. However, this consumes a large quantity of Magic Power. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense. Like other elemental types of Magic, some users can also transform their bodies into this element; by turning their bodies into air to negate both physical and Magical attacks, or to teleport to another location.
 * Silpheed (シルフィード, Shirufīdo): Silpheed is a powerful Wind Magic spell that grants the user's speed an enormous increase. In order to harness the power of Silpheed, the user uses their Wind Magic to decrease the air resistance around themselves, while generating a wind current behind themselves. This greatly enhances their movements with the power of the wind, allowing them to dash swiftly, or even shoot up vertical surfaces. The user has been shown using this to run many times faster than an average human and maintain this for very long periods, allowing them to travel long distances without gliding or jumping, travelling at a speed almost too swift for the naked eye to be able to see properly; even able to run across water. Air movements can also be used as a levitation aid. With Silpheed, the user jumps high and far by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air. The user can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives the user an advantage in prolonged combat. Silpheed allows the user to move fast enough to instantly close a huge gap of space between them and the opponent and even seemingly disappear from sight; with the spell, the user can effectively use their Wind Magic to use the battlefield to their advantage, jumping from wall to wall to keep their opponents unsure of their attack patterns; leaving afterimages behind as they move. The effects of Silpheed blows wind across the vicinity, while it moves the user and their opponent around in disarray; while it effects both of them, though the opponent is affected less than the user. Silpheed can be used at any time when the user is not being hit or blocking, even during attacks and attack recoveries.
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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Something from portable guild

Spells

 * DS Magic:
 * Black Dragon's Roar (黒竜の咆哮)
 * Ice Dragon's Sword (氷竜剣)
 * Iron Dragon's Sword: Shinshou
 * Blue Dragon's Wild Dance (蒼竜乱舞, Sōryū Ranbu)
 * Grand Cross (グランドクロス) - Star element O__O
 * Bloody Cyclon (ブラッディサイクロン)
 * Iron Tempest (アイアンテンペスト)


 * Sword Magic:
 * Heaven Wheel: Long Sword (天輪の太刀, Tenrin no Tachi)
 * Flame Emperor: Long Sword (炎帝の太刀, Entei no Tachi)
 * Ripples: Long Sword (細波の太刀, Sazanami no Tachi)
 * Rock ____: Long Sword
 * Gust: Long Sword (陣風の太刀, Jinpuu no Tachi)
 * Black Wing: Long Sword (黒翼の太刀, Kureha no Tachi)
 * Sphere ____: Long Sword
 * Heaven Wheel: Long Sword: Release (天輪の太刀・改, Tenrin no Tachi: Kai)
 * Flame Emperor: Long Sword: Release (炎帝の太刀・改, Entei no Tachi: Kai)
 * Icicle: Long Sword (氷柱の太刀, Hyouchuu no Tachi)
 * Thunder ____: Long Sword (雷
 * Black Wing: Long Sword: Release
 * Iron
 * Purgatory: Long Sword


 * Molding Magic:
 * Iron-Make: Ape
 * Iron-Make: Hummer
 * Earthed Shell (Mettalic something)
 * Earth-Make: Great/Gramm Ashizo (?)
 * Water-Make: Spinning Roulette (スピニングルーレット)
 * Fire-Make: Salamander (火竜, Fire Dragon)
 * Fire-Make: Flame Blade: Seven Slice Dance (炎刃: 七連舞)
 * Wind-Make: Eagle Crowd (天鷲, Heavenly Eagle)
 * Wind-Make: Thousand Wind Edges (無限刃風, Infinite Blade Wind)
 * Thunder-Make: Lance
 * Shadow-Make: Prizon
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Metal Devil

Description
Metal Devil Slayer Magic is a sub-type of Devil Slayer Magic, which is also a type of Slayer Magic. At the same time, it is a similar, but quite different form of Slayer Magic. As usual with Devil Slayers, a user can learn it only from a Book of Zeref. With this, the methods of becoming a Devil Slayer is very different from learning such magic from a demon itself, how it works with Demon Slayer Magic. This book tells about the metal element, its functions and moreover, tells about the funcion of Devil Slayer Magic and how the user must properly use it. While the user reads it, the book itself passes on its Magic Barrier Particles of the metal element to the user's body, modifying his or her physical and magical origins in order to make their body much stronger, and to make them "demonic" in nature. As a result, the user becomes capable of defeating and destroying the all types of demon kind. After a long contact with the book, the user also got some individual physical traits, as well as the element, from said book. Also, the user gained a tattoo, which resembles the user's magic powers origins, but it's happened only in few occasions with different Devil Slayers.

As a result, the user can transform his/her body with features of metal element and with features of the demon itself, utilizing it in both offensive and defensive ways; turning their body into a makeshift weapon unique to themselves. Metal Devil Slayers can consume external sources of metal to replenish their own energy and powers. Above that, Metal Devil Slayer is immune to the effects of metal element. However, they cannot consume the element that they produce themselves, and elements must be consumed through the mouth. Finally, unlike other Slayer Magics, this Magic allows its user to obtain a basic analysis of a Demon's bodily composition based on sight alone. As a result, the eyes of the Devil Slaying Mage are capable of finding the Magic Barrier Particles in demons, and after such analysis, the Devil Slaying Mage even can say, if that demon had a contact with somebody or no. The Mages, who has learned this type of Magic and can freely use it in the battle, are known as Exorcist Mages (悪魔祓いの魔導士, Akumaharai no Madōshi).

The Devil Slayer Magic seems to surround the user with a small, barely felt aura of their own element. In case of Metal Devil Slayer, their aura appear in brightly silver-colour aura, which surround their body. While with this appearance change, they also gives some physical effect of their element. It is unknown, which effect Metal Devil Slayer has.

Interestingly, out of the three "main" Slayer Magic types, i.e. Dragon, God and Devil Slayer Magics, it seems that the Devil Slayer Magic has the most power (and not only with metal element), as the user is capable of devouring the other Slayers elemental magic with ease. In addition to this absolute dominance over the user's element, they are capable of controlling the element of others with hand motions. But, even though Metal Devil Slayer Magic is capable of dealing immense damage against Etherious Demons and their Curses, a user of Devil Slayer Magic is unable to consume elemental curses, as they are composed of dangerous Magic Barrier Particles, whereas the regular Devil Slayer's Magic Barrier Particles are considered harmless to the user.

Spells

 * Metal Devil's Rage (金悪の激昂, Kinaku no Gekikō): Mostly, the basic spell of all Devil Slayers. Also, the Devil Slayer's equivalent to the Dragon Slayer's Roar and God Slayer's Bellow spells. After inhaling some portion of air, the user is charging it in his lungs with his metal-enhanced Eternano particles. As a result, the user releases a large netal whirl with smalls, but very sharp metallic shrapnel-like parts from their mouth, directing it towards an area of their choosing. Such metal whirl inflicts great damage upon those it contacts. This spell itself causes very great damage to both victim and area, while giving to them very directive and sharp slice wounds. Interestingly, that after that spell, the area is look like somebody divide it with many slashes.
 * Metal Devil's Sharp Sword (金悪の鋭剣, Kinaku no Eiken): The user transforms their arm or leg into a large, jagged steel blade. As a melee weapon, this spell has great cutting power, as its capable of slashing through many variety of objects. With this, the user is able to not only damage his opponent in close combat, but rather send a great wave of higly-compressed air with some Eternano particles of the user, while such air blade can deliver moderate injuries and slice through rocks and even some types of steel. Finally, this blade can be used both for offensive and defensive needs, while the user can charge their arm with some of their Eternano particles to make their sword properties one step closer to a chainsaw - the blade itself begin to move their small shapr sides, resulting in becoming very fast and very deadly version of Sword Spell.
 * Metal Devil's Armour Body (金悪の甲体, Kinaku no Kotai): Defensive spell, in which the user covers part or entirely their body with steel scales in order to greatly increase their physical performance such as their offense and defense. Using this spell as their new-found body, their scales are capable of destroying most of solid object like ice, rocks, bones, even highly-powerful steel. Such steel covering is stronger, that usual iron or steel materials, being cabaple to stop most of attacks, even magical. Also, the user can make his armour even more enduring, when they begin to charge the spell with their own Eternano particles. As a result of magic enhancement, the user's armoured body become near-understructable, with its capabilities more stronger in two or even three times.
 * Metal Devil's Impervious Armour (金悪の無感覚鎧, Kinaku no Mukankaku Yoroi)
 * Metal Devil's Devastating Fist (金悪の壊滅拳, Kinaku no Kaimetsuken)
 * Metal Devil's Sharp Lance (金悪の鋭槍, Kinaku no Eisō)
 * Metal Devil's Shooting Harpoon (金悪の発射銛, Kinaku no Hassha Mori)
 * Metal Devil's Drive (金悪の前進, Kinaku no Zenshin)
 * }