Mental ZBarrier



Mental ZBarrier is a Caster-Type branching out from Mental Magic. It is a quicken spell that utilizes clairsentience technique that affects the user and his or her allies.

Description
A type of Magic that increases the user and his or her allies' STATS by 150% in which the user projects a field of improbability around himself or herself as well as his or her party, creating a fleeting protective shell. This improbable field also reduces damage from opponents adorning armor by 75%. Additionally, each time the user or the user's allies performs an attack, it is always followed by an additional quicken attack of the attacker's choice from the rest of the party members (other than the first attacker) regardless of the distance from the object to be attacked. For example, there is A, B, and C in a party attacking Z. A is close to Z but B and C is about 10m away from A and Z. A casts this spell while Z casts a defensive spell. Next, A performs an attack which successfully connects to Z who takes the hit. Then, B performs a follow-up attack of his or her choice against Z regardless of the distance which may be dodged by Z and is quickly followed-up by attacker C which may be dodge by Z. Soon, Z may choose to perform an action while A, B, or C may attack, then the follow-up combo initiates. This strategy is a flanking-type of attack giving little to no room for the opponent to defend against.

As a quicken spell, the user may choose to have this spell's effect take place before any other effect.

As a quicken attack effect, the attacker may choose to have their attack strike first before any other attack.

This spell counts as a enchantment.

When this spell is casted, this spell cannot be recasted.

This spell lasts for an hour.

This spell has a 30 minute recharge time after the spell dissipates.