Otohime Dragonborn

Appearance
Otohime is a female dragon-human hybrid with the appearance of an 18-19 year old human female. She has long blood red hair with light red eyes to match her hair. While her father has a very athletic build, Otohime has a rather small stature that does well to hide her immense physical prowess. This seems to suggest that Otohime has inherited more of her mother's physical traits rather than her father's. This means that like her mother, Otohime's skin is just on the verge of becoming slightly tanned. These physical traits Otohime has would have tricked most people into thinking that she is an ordinary seventeen year old human if it wasn't for her slightly annoyed expression that seemed to hide great sorrow and regret behind it. This expression has become one of her most known traits because it mirrors her easy to anger attitude almost perfectly. However, this isn't to say she always has this expression, if someone knows Otohime well enough they may be able to get her in a good enough mood to get rid of that annoyed expression, or if they're lucky they may be able to get her to smile. This feat isn't easy and so far only her family and Kanami have ever gotten her to smile.

Otohime's attire is usually loose and more geared towards close quarters combat, than anything else. Her usual attire consists of: a white shirt underneath a tan colored hooded sweater that reaches down a foot pass her waist, bandages that cover both her arms except for her fingers, bandages that cover her feet and ankles, and slightly form fitting short pants that reaches to her knees.

Personality
Throughout her life, Otohime's personality has changed over and over again as a result of the many things she has been through. When she was a child, she was described as a very extroverted, exuberant, and short-tempered girl who had no trouble with telling people exactly what she thought. Her personality changed during her time as a test subject. The many people she was forced to kill and tortuous acts she had to endure made her into a very cold-hearted person who had no remorse for killing. The only time she showed emotion and kindness was when she was with her only friend: Mizuchi Kōshitsu.

When she escaped and was taken home by Gyūki her personality changed again. This time she was very cautious and she was still quite cold-hearted, willing to kill anyone she viewed as a threat. The only person she trusted and showed any emotion to was Gyūki. This changed as months passed, turning her into a very introverted, helpless, scared, and frightened girl. This new personality caused her to never leave Gyūki's side as he was a source of comfort for her. Finally, when she was fourteen years old she gained began to gain her current personality traits, turning her into a more mature version of her child self.

Just like when she was a child, Otohime is easily angered. Her temper is so short that she is famous in the Kimotama District for being easily upset or angered while at the same time having a hatred for violence and murder because of her gruesome past. While there are many things that can anger her, the cause of most of her outbursts of anger comes from when people ignore common sense or when someone harms her family in any way, shape, or form. When she is angered, Otohime will throwing anything within arms reach at the person who angered her, even stuff like vending machines or entire trucks.

Everyone usually overlooks her short-temper because of her very extroverted and kind persona. Her kindness isn't limited to only people she knows as she is shown to be kind to complete strangers and even old enemies. Her extroverted and kind persona alongside her numerous other personality traits make her a very charismatic individual when she is not angry. Another trait that reveals itself when she is not angry is how she can be quite sarcastic.

Those who know her, know that this is just one side of Otohime. This side of her surfaces when she is working or times when she needs to be serious. Unlike the other side of Otohime, this side will fully show just how incredible her mental prowess is. Among other things, this makes people interpret her as a very insightful, thoughtful, and a strong individual who won't let her emotions cloud her judgment.

Likes and Dislikes
One of the few things that has shown repeated success in calming Otohime down is ramen: one of her favorite foods. No one knows why she likes it so much, but some people think that is what she ate with Mizuchi and eating ramen brings back enough found memories of Mizuchi to calm Otohime down without causing a panic attack.

History
Unlike her husband, Otohime's background isn't peaceful or even normal. Her father abandoned her as a baby near a very small village in Fiore. As she grew up in the village, she was constantly teased because of her blood red hair and short temper. The kids started to call her names like: "The Blazing-Eyed Murder" or "The Demon's Child". When Otohime turned five years old she finally found a kind enough person who liked her for who she was and didn't tease her. Gyūki's and Otohime's personalities seemed to mix well together because while Otohime had a short temper and violent, this person was kind and understanding. However, while she became great friends with Gyūki very quickly, she still wanted to stop the teasing. It was for this reason that when she turned six years old, she asked someone to teach her Water Magic to prove she isn't like a blazing inferno. Little did she know that it was fate for her learn Water Magic.

When Otohime began to learn magic, her life finally started to look normal. However, fate seemed to have other plans for the young dragon hybrid. One day, when Otohime was eight years old she was walking through the woods when she heard shouting coming her way.

She could hear most of what the people where saying, but most of the things she heard were not important. The only important thing she did hear was, "Capture the dragon's child: Otohime." She didn't understand what they meant by "dragon's child", but she did know they were after her. She tried to run away, but after a few minutes she was captured then knocked out.

When Otohime woke up, she found that she was lying down on the floor in what seemed like a classroom with only one door which was locked along with hundreds of other kids. Otohime heard a crackling sound before she heard a voice from one of the speakers inside the room she was in. The voice said, "Congratulations boys and girls, you have been chosen to participate in an experiment. All you have to do is slaughter the girl with the blood red hair, if you die, then we will kill your family and if you win, you will be freed.... you can begin."

Otohime was shocked by what she heard, especially the last part about being freed. The way he said that made Otohime think that these kids have been in here for a long time and have gone through similar tests. As if to confirm what she just thought, all the kids looked at her with bloodthirsty eyes.

In the beginning she hesitated and didn't attack anyone. Instead, she only dodged attacks, then halfway through the experiment she realized she had no other choice but to kill them. When the first experiment was over, she was standing in a pool of blood. Immediately, after the test she was taken out of the classroom and thrown into a white room which would serve as Otohime's personal prison.

As the weeks turned into months she was forced to do similar tests every day. On the fourth month of being captured she made a friend who soon became her roommate. This girl was  three years older than Otohime and she was a Dragon-Human hybrid just like Otohime. However, unlike Otohime she grew up with her father until she was captured. The name of this girl was Mizuchi Kōshitsu. Mizuchi taught Otohime about dragons and their lifestyle as well as the Active Psionic Style instead of relying only on instinct, which is what Otohime was doing up to this point.

Three years and five months passed and Otohime was growing stronger and at the same time she was becoming mentally unstable. Mizuchi became more like an elder sister than a friend especially since Mizuchi would comfort Otohime after every test. Despite Mizuchi's help, the tests still did a number on her psyche and it was apparent to her that if something wasn't done to help Otohime escape soon, she would become a killing machine. So, as any sister would do she quickly devised a plan to stop this from happening.

A couple of days after Otohime's friend realized this, she started acting up and causing trouble for the Magical Being Research Bureau. When this happened, Otohime's various tests dwindled ever so slightly because the Magical Being Research Bureau was too focused on trying to stop Mizuchi. This continued for a year and when that year past three mages burst open the door to Otohime and Mizuchi's prison and stabbed Mizuchi in the heart. It wasn't long before Mizuchi died in Otohime's arms. With her death, Otohime experienced pure unrestrained anger and hatred for the first time. This anger awakened Otohime's dormant Water Dragon Magic as well as change her physiology from one that is mostly human-like into a Dragon-Human hybrid. Otohime used this new found strength to quickly slaughter the three mages who killed her friend, but Otohime didn't stop there. She continued to slaughter everyone in the facility: even the other test subjects. Once that was done she walked outside and collapsed from exhaustion onto the grass in front her old village's most powerful guards: Gyuki, a demon who is known as "The Martial Art God.".

When Gyūki and Otohime returned to the village it was immediately obvious that there were a lot of things wrong with her mental state. The most notable change to her mentality comes from her long years of killing people. In order to save herself during the long years, Otohime's developed an inability to trust people as well as a killing instinct. The combination of these two things caused her to try to kill anyone who approached her with the exception of the very person who saved her: Gyūki. These things made it difficult for the leaders of the village to find a way to heal Otohime because, despite how powerful Gyūki is, he isn't a therapist. So with no way to move forward, the village leaders decided to put Gyūki in charge of guarding Otohime from the village and the village from Otohime. As months turned into years, Gyūki's kind heart changed Otohime from a girl who seemed to have no morals to an introverted girl who was scared of everything, especially the color red. While the change was small it did show signs that Otohime wasn't beyond saving.

Her fear and introverted persona caused her to speak to no one aside from Gyūki and she rarely left his side. The combination of her time with Gyūki in the previous years and her current change created a very powerful bond to develop between them. Some of the villagers even called it a psychic connection due to how well they know each other. It wasn't until Otohime was 14 years old that she began to see how bad her mental state and morals once were as well as her current state. This made her wonder why Gyūki was putting so much effort into helping her. She remembered talking to him a couple of times as a child and how they were good friends, but Otohime couldn't see how that alone could give him a reason to save her. If he did consider her a great friend, Otohime wondered why he didn't save as soon as she was kidnapped instead of four years later. The fact that Otohime couldn't find any logical or personal reason why Gyūki was helping her frustrated her greatly. When Otohime turned fifteen years old she overheard an elder saying that if two fighters are strong enough they can understand each other not only with their words, but also by merely exchanging blows with one another. This gave Otohime an idea and for the first time in three years she would use her Water Dragon Magic, but this time she wasn't fighting, but training. Whether it was because of her goal or the training itself as Otohime grew stronger so did her mental state until eventually most of her mental conditions were either gone or unnoticeable.

After a year of training, Otohime finally challenged Gyūki to a spar. While Gyūki was hesitant at first, he eventually gave in and they agreed to fight in the arena in the middle of the village. On the day of the fight Otohime was feeling nervous and starting to doubt whether she had trained enough in her usage of Water Dragon Magic in hand-to-hand combat. What made her even more nervous is that fact that out of respect for his opponents, Gyūki had a reputation of not holding back on opponents even if they were a lot younger than him. So with that in mind, she knew there was no way Gyūki would hold back on her especially since he knew she was a Dragon Hybrid.

When the fight began she immediately knew by the strength of his attacks and the speed in which he was moving that he was holding back. It seemed as if he was holding back so much that she was actually able to get some blows in without the use of magic. This puzzled her even more than the puzzled she was trying to figure out through this fight. During the entirety of the first part of the fight Otohime was thinking, "Why would someone not hold back against kids, but hold back against an experienced killer who is also a Dragon Hybrid?"

It wasn't until halfway through the fight that Otohime discovered another reason that would explain both his actions in his fight and his actions of the past four years. As if Gyūki saw the realization in her eyes he stopped holding back so much and started to go all out. This sudden change was marked by a powerful kick that propelled Otohime 25 meters with incredible force. The intensity of the fight skyrocketed after that kick and it continued to increase until 15 minutes later when the fight ended with Otohime slamming a powerful Hydrosphere into his chest: causing his body to suffer from a lot of external and internal damage that not even he could simply shrug off. Once the fight was over and Otohime helped him to his feet they both left the arena without a word: because just as the old man said, the exchange of blows was all they needed to understand each other. In addition, both of their questions were answered and both were satisfied with each other's answers.

The way Gyūki and Otohime acted around each other didn't change that much after the fight. Of course, there were small changes. Only a week had past before Otohime met another dragon hybrid who claimed her to be her cousin. Her name was Chione Dragonborn. At first she didn't believe her, but after seeing how similar they were, she started to believe what she was claiming. After getting to know her lost relative Chione confessed that she needed she came to warn Otohime. Chione told Otohime that was a rampaging demon looking for dragons for an unknown reason and if she didn't leave, she could be putting her town in danger. Not wanting to leave Gyūki yet not wanting to stay, Otohime asked Gyūki to leave with her and her cousin. Gyūki agreed without hesitation.

Equipment

 * Gale-Force Reading Glasses

Water Magic
Water Magic allows the Otohime to manipulate the water for various effects. Otohime used to use this magic, but after that tragic accident when she was twelve, she could no longer use it, but instead Water Dragon Magic.

Water Dragon Magic
Water Dragon Magic (水竜の魔法, Suirō no Mahō): Water Dragon Magic is a Lost Magic, Caster Magic, and type of Dragon Magic that grants Otohime absolute dominance and immunity over the element of water and its various forms and aspects. Often mistaken for Water Dragon Slayer Magic due to the similarities, Otohime is capable of using this magic thanks to being the daughter of Ryūjin Dragonborn, or as he is known within the dragon community Lord of the Seas. Nevertheless, this magic allows Otohime to produce water from her body and from a distance and effortlessly subject it to her every whim. The main difference between Water Dragon Magic and Water Dragon Slayer Magic is that Otohime cannot consume or absorb non-natural sources of water. Instead, whenever water comes into contact with her will harmlessly bounce off of her skin. Lastly, Otohime is able to utilize the healing aspects of water in order to perform spells focused around healing herself or an ally as well enhancing her own or an ally's abilities. One major difference between Otohime's version of Water Dragon Magic and her father's version of Water Dragon Magic is that Otohime can significantly increase or decrease the temperature of the water, while her father can only do so on a smaller scale. When the temperature is significantly changed the spell becomes an Arctic Dragon spell or a Boil Dragon spell depending on how the temperature of the water was changed. While Otohime seems to have the ability to change the temperature of the water with ease, the water produced by Water Dragon Magic is almost immune to temperatures from outside sources. This prevents the water from being frozen or evaporated, even by the likes of some of the most powerful forms heat and cold-based Slayer Magic. In addition, Otohime is able to substitute the water she usually uses for superionic water in order to greatly increase the power of her spells.

Skills

 * Water Walking: 
 * Water Manipulation:  Otohime has absolute dominance over all aspects of water.
 * Water Form Manipulation:
 * Liquefaction:
 * Lunar Empowerment:
 * Enhanced Lung Capacity: 
 * Water Breathing:
 * Echolocation: Otohime is able to produce a high-pitched sound in her lungs and out her mouth that is very similar to a bat or a dolphin. This sound is called echolocation. After producing this sound, the sound is reflected off of any object or living thing and then it returns to Otohime were her ears are able to pick up the sound. This allows her to tell where things or people are without any of her other four senses.
 * Water Sense: Otohime has the 6th sense of sensing water nearby whether that is a body of water or the water present in every living body.
 * Enhanced Swimming:

Spells

 * Hydromancy:
 * Water Dragon's Healing Spell Screen_Shot_2015-05-24_at_7.04.20_PM.png
 * Water Dragon's Roar:  Otohime inhales deeply as she gathers a large mass of water in her mouth. She then increases the pressure of the significantly before compressing the pressurized water to its utmost limit. Otohime lets out a dragon-like roar as she decompresses the water, which causes a powerful maelstrom of water to be released from her mouth with great speed. If the water manages to hit the target, it will hit the target with bone shattering force. The opponent will then be effortlessly launched of their feet like a piece of paper in a tornado.
 * Water Dragon's Claw: Otohime swings one of her legs at the target, leaving behind several large blades of water. These blades of water can severally cut anything it comes into contact with.
 * Water Dragon's Azure Fist: Otohime dashes toward her opponent and punches them with one or both of her fists, upon impact she releases a large and powerful pulse of water from her fist, which causes the opponent to be launched great distances.
 * Water Dragon's Grip Strike: Otohime grabs her target and releases a powerful burst of water through the palm of her hands. This burst of water can crush almost anything that Otohime has a hold of.
 * Water Dragon's Wing Attack: Otohime generates a powerful vortex of water around each arm and swings her arms downwards in order to release a large, chaotic, and powerful whirlpool that can cause widespread destruction.
 * Water Dragon's Tail Smash: Otohime swings her leg at the target as she produces a large mass of water from that leg, causing the target to propelled back with great force when they are hit with the large mass of water.
 * Water Dragon's Crushing Fang: Otohime cloaks one of her hands in highly pressurized water and strikes the opponent with her fingertips of that hand. This allows Otohime to inflict several deep cut marks in the wake of the attack.
 * Water Dragon's Scales: Otohime coats her entire body with a semi-thick layer of water, then Otohime hardens the layer. The hardened layer of water takes the appearance of dragon scales and the layer of water is just as durable as dragon scales.
 * Water Dragon's Piercing Scale: While using Water Dragon's Scales, Otohime forms a knife hand with one of her hands. Otohime channels the water that cloaks her body to that hand. She then trusts the hand at the target. Due to the concentration of the water around that hand, the hand will easily pierce through the opponent's body.
 * Water Dragon's Ocean Scales: Otohime horizontally swipes her arm and releases numerous waves of water that has been molded into a shape of a scale.
 * Water Dragon's Spine: Otohime cloaks one of her arms in water before compressing the water around that arm. She runs towards the opponent and performs a lariat with the arm cloaked in water, causing the opponent to be hit with immense blunt force when the water is decompressed.
 * Water Dragon's Drill Horn: Otohime cloaks her body in highly pressurized water before launching herself at the target. When she makes contact with the target, she directs all the water that is cloaking her body to the body part that has made contact with the target, typically the head. This sends the opponent flying due to the incredible blunt force of the water.
 * Water Dragon's Aqua Jet: Water Dragon's Aqua Jet is arguably the easiest Water Dragon Magic spell to use. To perform the spell, Otohime extends her hand and surrounds that hand with water. Once the water has surrounded her hand she compresses the water and then quickly decompresses it, which causes a somewhat powerful jet of water to be released from her hand. Once released, Otohime is able to control the water, which makes it very hard to dodge. In addition, she can customize this spell by decreasing the temperature of the water in order to freeze opponents almost instantly or increase the temperature to severely burn the opponent.
 * Water Dragon's Whirlpool Shield:
 * Hydrosphere:  Hydrosphere is a spell that allows Otohime to create a powerful sphere that produces a continuous sound “roaring” sound. To perform the spell, Otohime produces water from her palm and shapes it into a sphere that fits comfortably in her palm. Otohime then increases the pressure of the water while simultaneously rotating the water sphere in a whirlpool-like fashion. The combination of the pressurized water and rotation of the water gives it incredible launching power when it makes contact with the target as well as inflicting a lot of internal and external damage. Otohime can alter the size of the sphere in order to increase or decrease the power of this spell.
 * Water Dragon's Aqua Palm: Otohime engulfs one or both of her hands with water and compresses it to its utmost limited. Otohime then slams her palm against the opponent while simultaneously releasing the water in a bone shattering blast of water.
 * Water Dragon's Aqua Lotus: Otohime engulfs both of her hands in water and compresses the water around each fist to its utmost limit. Otohime then slams her palms together and then pushes her hands out in front of her. This causes a large whirlpool of water to be released from her palms, capable of blasting through almost anything that gets in its way.
 * Water Dragon's Conversion: Water Dragon's Conversion is a supplementary spell that Otohime uses on mages who solely rely on the manipulation of one form of water such as ice. With a flick of her wrist, Otohime is capable of transforming any form of water that is near her into another form of water of her choosing, even if it requires to skip over another state of matter such as from ice into vapor.
 * Lunar Resonance: Feast of the Water Dragon: For a Secert Art, the concept of this spell is very simple. However, it may possibly be the deadliest spell that Otohime knows. To perform the spell, Otohime needs to make physical contact with the opponent. Once she is touching her opponent she focuses on the water in their body and begins to absorb it, causing her opponent to slowly become skeletal while she uses the absorbed water to grow stronger. While this spell does have the potential to be very deadly, Otohime rarely uses it to kill due to the length of time it would take to kill someone and her thoughts about killing. Due to this spell's ability to effortlessly kill a person, albeit with enough time, this spell has been given the nickname: "The Touch of Death."
 * Lunar Resonance: Dance of the Leviathan: Otohime spreads her arms out to either side and summons a large body of water so that the water completely drowns the area around her. With a clap of her hands she causes the body of water to levitate off the ground. Otohime then extends one of her arms with her palm facing the opponent and her other hand grabbing the forearm of the extended arm. The body of water responds to this motion by swirling around her like a giant barrier. Otohime clenches the hand of the extended arm, causing the body of water to rush towards the opponent with great force. The magic power in the water when it rushes toward the opponent is said to make the water strong enough to extinguish any flames it comes into contact and the pressure of the water allows it to overwhelm almost any form of defense. When the opponent is hit by the wave, the water transforms itself into a sphere of water that traps the target inside. Once inside, the target is hit by millions of microscopic blades of water as the water compresses itself around them, which causes them to be damaged on a cellular level. When the body of water is fully compressed the water quickly decompresses itself, causing the water to explode with tremendous force. This explosion, causes the opponent to be hit with bone breaking force. The explosion also causes the target to be propelled across great distances. This is said to be Otohime's most powerful spell and due to how magic power it uses, this spell is usually used in conjunction with Water Dragon Secert Art: Feast of the Water Dragon. This is because without using Lunar Resonance: Feast of the Water Dragon, Otohime will most likely be put in a near-death state due to how exhausted this spell can make her.

Telekinesis
Telekinesis is a common magic that Mizuchi taught her. Telekinesis is a caster type magic that allows her to manipulate physical substances. However, Otohime and Mizuchi's version is a little different than the current version of Telekinesis. The normal way uses Ethernano to achieve this feat, while this version of Telekinesis allows her to create and manipulate a form of invisible energy known as "telekinetic energy". Telekinetic energy's power is the same as using the regular version, but it is far more precise. It is capable of performing surgical procedures as well as having the ability the ability to infuse this energy in other elements, such as the water from her Water Dragon Magic. In combat she can use this energy to pull her opponents toward her, push them away, levitate them off the ground, or even choke them. However, these feats are only achievable is only successful if the energy manages to reach the foe before they dodge it. It is able to be tracked by sensing it in the same way a mage would sense magic. Otohime can also augment her physical abilities, for example enhancing her speed and jumping power by releasing telekinetic energy from her feet.
 * Breaking Point: Breaking Point is a spell that seems easy to perform, but in reality it requires an incredible amount of concentration. This spell allows Otohime to breakthrough almost any object by focusing a lot of telekinetic energy to tiny point. While it is capable of breaking anything, the time that it takes to break the object differs depending on the object's durability. This spell isn't limited to objects, but living beings as well. Otohime can slowly destroy the body inside out by poking the opponent then releasing telekinetic energy to the desired point. The damage isn't immediate and it usually takes a couple of solid blows and a few minutes before the fully damage reveals itself. By age eighteen, Otohime mastered this spell, allowing her to perform this spell with relative ease.
 * Telekinetic Push: This spell is one of the most basic spells of Telekinesis. To perform this spell, Otohime quickly extends her arm or arms and exerts a powerful wave of telekinetic energy that is capable of propelling beings or items great distances.
 * Telekinetic Pull:

Archive
Archive is a newly invented magic that allows Otohime to convert information into Magical data and then store the data. This allows Otohime to view previously stored data, historical events, and profiles that even Otohime may not know about. After Otohime retired from being a mage, this magic became her most used Caster Magic. She even uses it more than her Water Dragon Magic: a magic that serves as her only connection to her father.
 * Force Blast
 * Force Shield
 * Telepathy
 * Information Transfer
 * Information Overload: Information Overload is an offensive version of Information Transfer. This spell allows Otohime to transfer a large quantity of useless information which causes anything from mild headaches to severe migraines.

Active Psionic Style
The Active Psionic Style is a form of martial arts that puts emphasis on the mental aspect of a fight. Like all martial artist who use this fighting style, Otohime divides a fight into three parts: the neutral phase, follow up phase, and the ending phase. Otohime believes that a fight constantly goes through these phases and controlling how and when the phases change is important if one wants to defeat your opponent. The strikes and movements of Active Psionic Style can be described as more like soft techniques then hard techniques. The movements and strikes are fast and precise, each move they make and every thought they have is not wasted and has a purpose. In addition, Otohime like to stray away from grabs if possible because she believes it is a waste of movement. She does however, use throws by using the opponent's movements against them.

Minor Psychological Trauma
When Gyūki first rescued Otohime from the research laboratory, she had so much psychological trauma that any time she saw any red liquid it would trigger a panic attack. It got so bad that the only way she got sleep was when Gyūki knocked her out with his incredible strength. These panic attack caused her to develop severe insomnia and during the few times she did sleep she would be haunted by nightmares. As time passed the panic attacks lessened, but they didn't go away completely. Now, these panic attacks surface whenever she sees a large quantity of blood or sees a person who looks similar to one of the beings she was forced to slaughter. The panic attacks created by these things are nothing compared to the ones that appear when she uses her Water Dragon Magic too much. Using this magic to much will cause her mind to excessive think about Mizuchi Kōshitsu and this will cause a very serious panic attack.
 * Nightmare Disorder: Nightmare Disorder, also refered to as "dream anxiety disorder", is a terrifying sleeping disorder that causes frequent nightmares.

Dragon-Human Physiology
Otohime is a being who is part human and part dragon. As such, her physiology and physical and mental limits are a lot different from a normal human's.
 * Immense Physical Prowess: Otohime's strength.gif Like all dragons, Otohime's physical prowess far exceeds the level of physical prowess most beings even consider possible. Her physical prowess is so incredible that many think it may even surpass the physical prowess of a normal Ayakashi. As a water dragon it isn't surprising that her speed, agility, and swiftness are her greatest physical traits.
 * Semi-Immortality: Like most dragons, Otohime is completely immune to the effects and illnesses of aging, which allows her to be in her prime forever. However, unlike other forms of immortality, this ability doesn't mean she is immune to fatal blows.
 * Enhanced Senses: Otohime's dragon genes have given her the inborn ability to have incredible senses. Her sense of smell is shown to be twice as powerful as a dog's sense of smell. Her sense of sight, hearing, touch, and taste is just as powerful. Unlike most other beings with this ability she is able to masterfully focus a single sense by completely blocking the four senses, allowing her that sense to become more acute while at the same time forming an immunity to magic that affect that sense, for example Sound Magic for the ears.
 * Unrivaled Mental Prowess: Even by dragon standards, Otohime's mental prowess is on a completely different level. In fact, there isn't a being alive who can match her mental prowess. Her mental prowess is so great that when she took an IQ test her test results were inconclusive since the test was inadequate for testing her level of intellect. Otohime has a vast amount of knowledge and information on a wide variety of things. Without using Archive, she has an Archive-level knowledge on things like magic, science, math, history, etc. In addition, she has as an incredible memory, capable of recreating an entire scene in her mind from any point in her life, the ability to perform multiple mental tasks at once, resisting and reflecting any and all psychic and mental attacks, incredible reasoning skills, and the ability to learn new things at an accelerated rate. During a battle, Otohime uses her mental prowess to adapt to her opponent's fighting style relatively quickly.
 * Maximum Concentration:
 * Nerve Impulse Manipulation: Otohime's mental prowess is so powerful that she can control the electrical discharges that are produced from the neurons and flow through the nerve fibers within her body. Otohime is able to use this ability to perform feats like increase her concentration levels, relax, enhance her senses, suppress pain, enhance her reflexes, or enhance her speed.
 * Psychic Attacks: Otohime's mental capacity is so great that she is able to overwhelm an opponent's mind with her own and thus allowing her to perform psychic attacks. She can use the psychic attack in order to halt the signals the brain gets and gives causing the foe to be paralyzed, limit her foe's abilities by implanting a placebo effect, prevent them from concentrating by flooding their mind, or even simply damaging their mind, which allows her to knock foes out if the target is hit enough times or with enough force. The power of these psychic attacks are great enough to allow her to easily knock out Gyūki with a single attack by damaging his mind. In order to perform a psychic attack, Otohime must make some sort of contact with her foe whether it be through physical contact, eye contact, or a connection with a magical link.
 * Wing Manifestation: After learning who she truly is, Otohime discovered that she had the ability to produce and retract dragon-like wings that branch out of her shoulder blades. These wings are as hard as steel and strong yet extremely flexible, which gives Otohime incredible speed and manoeuvrability while in the air.
 * Flight: Through the use of wings or without them, Otohime has the ability to fly with great speed and maneuverability.
 * Dragon Cry: Otohime is able to create a very loud sound that sounds like the roar of a dragon. This ability is usually used as a very effective way of intimidation, but at full strength the sound is loud enough to create vibrations in the air to propel back almost anyone who comes into contact with vibrations. When Otohime was a mage she was Otohime_releasing_a_Dragon-like_roar_to_strike_fear_in_her_opponent's_hearts.gif to use this ability to create enough vibrations to blow back a large group of mages, this feat is a testament to how useful this ability truly is. Otohime is also able to use the vibrations to break ice, glass, or other similar substances or counter relatively weak blasts of various elements or substances. Otohime can make this ability even more effective by using it as a way to release her Magical Aura across a very large area.
 * Dragon Form: While Otohime isn't fully dragon, she does have a dragon form. However, since she is half human her dragon form is a lot different then other dragon forms. Instead, her dragon form is usually described as an "human-based dragon." This form is complete with dragon-like eyes, dragon wings, a dragon tail, and scale-like markings on random parts of her body.
 * Superior Physical Prowess:
 * Draconic Magic Power:
 * Royal Water Dragon's Roar:
 * Royal Water Dragon's Destructive Fist:

Soul Resonance
Soul Resonance is an ability that allows to create a psychic connection with Gyūki by focusing on his water flow. When they make this connection Otohime obtains Gyūki's physical prowess while Gyūki's Ki becomes draconic, increasing its efficiency and power. While Gyūki doesn't have to deal with any drawbacks from making this connection, Otohime does. This dramatic increase of physical prowess puts quite a toll on her mind and body, causing her to be very tired after they break the connection.

Magic Power
While her precise magic power prowess is unknown since she doesn't fight often, people surmise that it is above the level of an S-Class mage since she can temporally transfer her magic to another person with ease. She usually regains the magic she transferred after thirty minutes has passed. What's unique about Otohime's magic power isn't how powerful or how much Otohime has, but what happens when someone tries to sense it. Otohime's affinity for water has caused a mutation to accrue within her magic power that causes anyone who senses it to feel a sensation similar to drowning. While this sensation feels real it is relatively harmless expect for the fact that the one sensing the magic power may be a little shaken up. Of course how overwhelming this sensation is depends on how sensitive a mage's ability to sense magic power is and if Otohime is hiding the sensation or not. On a normal bases she doesn't hide it, in fact the only time she does is when she is around Kanami because Kanami's magic power sense is so sensitive that there is a possible that she may pass out.
 * Dragon Pressure

Quotes

 * "Who cares if you can't use magic that just means you have one less thing to focus on. Now stop being such a crybaby and stand up for yourself for once in your life because I won't protect you again. If you can't use magic, focus even more of your energy on the physical arts, become the greatest martial artist to ever exist. If you can't do that then you should stop trying, live your life normally like any other kid, and give up on your dream of finding your brother who may or may not even exist." - Otohime to Gyūki when she was seven
 * "I am Otohime, nothing more, nothing less." - Otohime to a group of dark mages.
 * "My blood red hair serves as a reminder of the thousands of people I was forced to not only kill, but slaughter while I was in a research laboratory. I was forced to slaughter hundred upon thousands of children a day or suffer the consequences all because a couple of scientists wanted to use my Dragon Magic for their own means.... That's why I am not a mage and that's why I refuse to fight. " - Otohime revealing a bit of her past to Gyūki.

Trivia

 * Otohime was inspired by a Japanese goddess in Japanese mythology of a similar name who was also the daughter of Ryūjin.
 * Kuro from Kurokami was also a small source of inspiration.
 * Otohime's relationship and history with Gyūki was inspired by Kushina Uzumaki and Minato Namikaze.