Aether Cade

Aether Cade (エーテルケイド, Eetharu Keido) is the former guild master of Dragon Gunfire. Aether is a Plasma Dragon Slayer, and is one of the few capable of using this Slayer style. Despite being a Slayer, Aether also utilizes a multitude of support and supplementary Magics based off of necessity and his own aptitude. He learned all of his magics from his Dragon Master, Plasmius, his mother, Miriam Cade, and magic teacher William Mercury. Unknown to anyone but his mother, and the few that have witnessed it, Aether once housed a dark persona known as Erebus, which was the conglamoration of all his negative emotions. Although it was later removed from his body by his father, the immortal Janus Saturnalia, he later made peace with him after Erebus gained physical form, and reabsorbed him into his body. After the events of Shattered Dusk:Second Generation Arc, Aether became one of the two sub-commanders of the Toveri Alliance.

Aether is responsible for Dragon Gunfire's more accepting ideals, as he was the one that abolished the guild's "Dragon Slayers only" policy. Due to this, and his overwhelming power, he is considered the greatest guild master of Dragon Gunfire. After some infighting in the guild, Aether managed to get them on the right track, and would lead the members on the path to a better and brighter future, recruiting and accepting anyone that came to his door. His position, as well as his power and mastery over his magics has garnered him many epithets, including Mini Acnologia and Dragon Master. After the war against the Legion Under the Black Sun, Aether left Dragon Gunfire and passed on the title of guild master to one of his teachers, William Mercury, as well as forfeiting his position as a Toveri Alliance sub-commander. He then became the captain of the Rune Knight squad, Dragon's Tooth. His many escapades as a Rune Knight eventually led Aether into contact with the ambassador to Fiore from Minstrel, Jayla Lucis. The two ended up falling in love, and Aether also became the ambassador to Minstrel from Fiore. He serves as the main protagonist of Dragon Gunfire: Wyvern.

Appearance
Aether has fair skin and blue eyes. His messy, black hair reaches down to his neck, and has long bangs that somtimes obscure his eyes. He has a rather lean build, hiding his immense strength and power. When serious in battle, Aether wears a look that intimidates the weak-willed, and faint of heart. He wears a black sleeveless shirt with a popped collar, black pants, a brown leather belt, black sleeves with black gloves, a tattered black scarf, and black boots. On the end of his sleeves, his collar, and the top of his pants he has a gold trim with a line of studs of matching color. He sports his white team mark on his left shoulder. Like other Dragon Slayers he also has sharp canines. His mother often says that he looks more like his father. After reabsorbing Erebus, Aether's general appearance did not change, with the exception of him deciding to wear the jacket that Erebus had worn as a disguise.

Personality
Aether once seemed outwardly emotionless, as he internalized all his emotions to prevent Erebus from getting out. Unlike his predecessors, as the guild master of Dragon Gunfire, Aether doesn't think any less of normal humans as he does of Dragon Slayers. Because of this, he nullified the rule that only Dragon Slayers can join Dragon Gunfire. He also is not sexist like they were, as Plasma Dragon Slayer Magic had only been taught to the men in his family, and his grandfather skipped over his mother. Although he was normally emotionless, there were a few things that could get Aether to feel joy. Spending time with his mother, playing with his pet blizzardvern (Winters), and tending to the garden he has on his island. Also, due to his attraction to her, whenever Aether's was around Samarra Inari he felt happiness, love, and would get flustered whenever someone even remotely points out his attraction to her. After their break up, however, Aether stopped acting in the same manner.

Aether's outward appearance of lacking base emotions was truly an overlying fear that if he lost control of his emotions, he'd lose control of his power and hurt someone. Whether they were an innocent, or a Dark Mage, Aether never wanted to take the chance of accidentally harming someone, or even killing them. This thought process originated from when he killed his grandfather out of rage with his Erebus power.

Originally, when his Erebus personality was unleashed he would become a practical monster, rampaging all over the area he's in, and having difficulty distinguishing between friend and foe. He would become brash and overconfident, believing that he was the strongest in the world, or he would simply show blind, indiscriminate, rage. In truth, after killing his grandfather, Aether was afraid of his own power, opting to seal it, and his emotions away with a Body Link. But he managed to overcome this fear, which allowed him to control Erebus. Due to this, he now no longer acts overconfident, nor does he go under rampages when activating Erebus. Aether would later realize that Erebus and him had the same ideals, but had different ways of going about accomplishing their goals.

After losing his fear of releasing Erebus, Aether fully embraced his emotions. He's now a kind, calm man, that's usually seen smiling, and greatly enjoys the company of his guild members. His wish to protect the people of Ishgar is incredibly great, and he was willing to utilize his Dragon Gun, which would incapacitate him, in order to block a Jupiter Cannon blast and destroy it. Whenever the time arises, however, he can still feel rage, and upon doing so the power of Erebus will be unleashed. His more emotional state also created a more competitive nature to him. Although, he still doesn't always wish to resort to violence, he will never turn down a challenge. He still has excellent emotional control however, due to training from William Mercury, which also provides masterful energy rationing, increased potency of spells, and the Equilibrium ability he utilizes with his Erebus power.

Aether believes that the Dragon Slayers were the chosen few of the Dragons, but not to conquer the other races, instead to protect those that are considered weaker.He has a great disdain for those that believe in Dragon Slayer superiority, such as Auriel and Saul Peregrine, often doing everything in his power to defeat them. His hatred for these people stems partly from his disbelief in the original teachings of Dragon Gunfire, and partly from the close relationships he shares with many non-Dragon Slayers, such as his mother, and other guild members. Mostly, however, it is that people like them conflict greatly with Aether's own ideals, setting back his goals, and making the public wrongly fear Dragon Slayers. Although, rarely seen, like all other Dragon Slayers, Aether has a crippling weakness in the form of motion sickness. As such, normally he rides Winters to avoid vehicular modes of transportation. Aether also possesses a voracious appetite, something that he is somewhat ashamed of.

History
When Aether was born he was immediately branded with the Dragon Gunfire guild mark and was chosen as the next guild master. When he was old enough, his grandfather sent him to train with his Dragon master, Plasmius, to learn how to use Plasma Dragon Slayer Magic. After learning the magic, Aether returned to train with his grandfather, who would teach him to hone his skills. The tough regime of his grandfather slowly began to break Aether, but he held together for the sake of his mother, who had also been teaching him various other magics, as he was a prodigy.

One day during his training on Mount Hakobe, Aether came across a baby Blizzardvern. Despite the objections of his grandfather, Aether adopted him anyways, and took it in as his pet. He named him Winters, and the two became nearly inseparable. One day during another grueling day of training, Aether's mother arrived to give him refreshments, but his grandfather rebuffed her. When he struck her, something inside Aether snapped, and he unleashed his alternate persona, Erebus, for the first time and killed his grandfather. The mental trauma of taking a life caused Aether to create several mental barriers that practically took away his emotions, effectively sealing away Erebus. Despite being twelve at the time, Aether was made the guild master of Dragon Gunfire, where he immediately abolished the rule of only Dragon Slayers being able to join the guild, causing a rift between the guild. Many of the Dragon Slayers attempted a coup against Aether, led by Cadmus Zephyrus, but he managed to defeat this rebellion, and forced them to leave the guild. Aether then created two island, one that he uses as his secret getaway and where he spends a lot of time gardening, and the other to act as the trial site for Dragon Gunfire's S-Class Promotional Trials.

Later, the original guild master of Dragon Gunfire, Saul Peregrine attempted to take the guild from him, but Aether did not wish to relinquish his leadership. The two fought in a brutal battle, but Aether managed to come out on top, keeping his position as guild master. During the battle, many citizens saw Aether's incredible raw power, and destructive capabilities earning him the epithet Mini Acnologia. At one point he learned Earth Magic and emotional control from William Mercury, and upon request from the Magic Council, sent his teacher on a mission to track down Othrys' location.

Synopsis
Aether and Samarra: A Budding Friendship

Clash of the Dragons: Master vs Student

Shattered Dusk:Second Generation Arc

Aether and Samarra: A Step in the Right Direction

Dragon Gunfire's Promotional Trial: A Battle of Strength and Wit

Othrys Arc: The City on the Mountains

The Spartoi: Their Newest Member Melena

Bellona Alliance Arc: War of the Ultimate Alliances

Radiance of Light and Heat

Aether and Nina: A Fated Meeting in Bantia

Dragon Gunfire: Wyvern

Magic and Abilities
Plasma Dragon Slayer Magic: Aether learned this Dragon Slayer Magic from the Plasma Dragon, Plasmius. This magic allows Aether to eat external sources of plasma to heal wounds and increase his power, as well as an immunity to plasma based attacks. This includes, fire, lightning, the fireball created by nuclear energy, auroras, the ionosphere (upper atmosphere), solar energies, and other cosmic sources of heat (like the sun or quasars). This makes this magic superior to those Slayer styles, as Aether can consume their elements, but they cannot consume his. The spells appear as blue bursts of plasma. Although difficult to find, Aether eventually located and implanted a Plasma Dragon Lacrima into himself, becoming a Third Generation Dragon Slayer. This magic is similar to Lightning Flame Dragon Slayer magic, but is far more malleable, allowing Aether to shape his plasma into whatever shape he desires, similarly to basic forms of Maker Magic. Aether is even capable of writing perfectly legible sentences and drawing magic circles in the air using this magic. Aether's magic is also not a duel mode. It can be used as either a cloud, beam, or a fire-like spread in its most basic attacks. The heat this magic produces is enough to easily melt through steel, and when applied properly, can melt Adamantine, Black Steel, and it can even melt heat resistant alloys. Aether's plasma isn't superior to natural forms of plasma, as it's already incredibly hot, with so called "cold" plasma exceeding several thousands of degrees Celsius. Aether himself is capable of creating plasma exceeding ten thousand degrees Celsius, but often holds back in order to not harm bystanders or kill his opponent. When holding back, Aether's magic is still capable of melting through stone, turning it to lava, and can be applied medicinally in order to cauterize wounds. This can even be applied to Aether's own wounds, giving him the appearance of having selective immunity to his element, as his spells being reflected back towards him still show no visible effect. Aether's plasma is even hot enough to send a blast directly through his own Mountain Earth Magic spell, even when reinforced with Sediment. The temperature of his spells can still be increased even further by Aether exuding more and more of his magical energy, capable of exceeding 40,000 degrees Celsius, and beyond. Aether can coat his body in his plasma to increase the power of his strikes, and he can send powerful blasts of his magic at his opponents. Aether can also transform into plasma to fly around at high speeds, but while in this form, he can still be hit by physical attacks. Most importantly, by greatly heating the air, Aether can ionize it, making it unbreathable. This can affect him as well, however. The heat he produces was even hot enough to melt the gold generated by Seraph Kinmichi. In lower levels, Aether is also capable of changing the barometric pressure in the area, allowing him counteract wind and storm spells, and cause ice to melt at an accelerated rate by just being near it (in general, Aether's plasma will immediately vaporize any ice it comes in contact with). Aether's plasma can have its direction changed, however, it requires an equally or more powerful source of plasma in order for this work. Only Aether is capable of doing this to his own plasma, due to his mastery over his magic, and the elemental superiority it has over all derivative elements. Aether can even use this technique to influence other sources of plasma, including those of supposedly superior grades, such as God Slayer Magic. This allows him to condense and redirect his opponents attacks, giving it the appearance of him merely touching and pressing them together. This intensity it is so great that it is nearly impossible for him, or his magic, to be frozen, by magical means or otherwise. This is in part due to plasma's atomic makeup, lacking electrons, and can be cooled, but not frozen. It requires great deals of magic power in order to freeze his plasma, with only the most skilled of Ice Mages being capable of even attempting such a feat. At the same time, Aether's plasma cannot be smothered, as, despite its appearance, it is not flames. This makes it immune to Wind Magic and Water Magic, giving it none of the same weaknesses as the inferior elements. It is also not affected by lightning rods like Lightning Magic. Out of all of Aether's magics, this is the only one that Aether truly uses offensively. In general, Aether uses his other magics as support in combat, or uses them for necessities when outside of combat.
 * Plasma Dragon's Roar: The signature spell of all Dragons and Dragon Slayers. For preparation, Aether inhales deeply, and then releases a large stream of plasma from his mouth. This spell, although his most basic one, has high power, being capable of easily corroding metals. The farther this spell goes from Aether's body, the larger it spreads outwards, and it has incredible range. The more spread out it is, however, the less damage it will do, meaning that using this at point-blank range possesses the most power, but it's still designed as a ranged attack. It is approximatly the size of Gajeel Redfox's Iron Shadow Dragon's Roar when at maximum spread, but it can still be narrowed into a more powerful beam with less spreading. This decreases the area it covers, but without the spell losing power as it travels. Similarly to Laxus Dreyar's Lightning Dragon's Roar, it also requires very little prep, merely its short period of inhalation followed by him blasting the plasma from his mouth. But, the longer Aether inhales, the more powerful this spell will be. It has managed to even overpower light based attacks from Carwen Khapree, and severely burn and defeat Jason Gaebolg while Aether was in Dragon Force, even ripping off the former's Nightingale Armor.
 * Phoenix Sphere.gifPlasma Dragon's Spiraling Sphere: Aether holds his hand out in front of him with the palm facing up, and focuses his magical energy into a sphere of rotating plasma, approximately twelve inches in diameter.  This spell's rotation causes people to fly backwards while spinning, at the same time leaving a spherical scar on the area of impact. This spell can also diffuse magical attacks with its high rotation. This spell was used to counter Mamoru Minamoto's Umbral Nadir: Grand Eclipse Abyss, using its high rotation to diffuse the Dragon Slayer's shadows. This spell forms very quickly, allowing for Aether to utilize it at a moment's notice. This spell is Aether's signature move.
 * Plasma Dragon's Pulsar: This spell is similar to the Plasma Dragon's Spiraling Sphere, but only in appearance and casting, not in actual effect. Aether creates the Spiraling Sphere like he normally does, holding his hand out, palm up.  However, unlike the normal Spiraling Sphere, Aether manipulates the plasma so it's less compact.  This causes it to look identical to the regular Spiraling Sphere, albeit somewhat larger, which can throw off some opposition.  Do to being less compact, when it makes contact with an object, this causes it generate a sudden explosion of plasma, burning opposition and sending them flying backwards by the sudden application of force.  Aether can also control the direction of the blast, sending it strictly in front of him to an opponent, or send it into the ground to create a pulse of plasma that strikes from all directions linear to this spell.  Aether can also transform this spell into the Spiraling Sphere, or vice versa, making his opponents unable to guess which variation of the technique he's attempting to use.
 * Wendy Astraea - Sky Devil Slayer Magic - Ougi C.pngPlasma Dragon's Spiraling Shuriken: Aether holds out his palm in front of him, as with the Spiraling Sphere, but with his palm facing downwards. He then focuses his magical energy into a giant shuriken and throws it at his opponent.  The shuriken is very sharp, and can easily cut through trees, boulders, and even various metals. The spin this spell has increases its overall cutting power and speed.
 * Scatter: After throwing the Plasma Dragon's Spiraling Shuriken, Aether can clench his fist, and cause the spell explode into several sharp needles.  This spell is mostly used as a sneak attack, as the needles go in several directions, and each needle is only one thousandth as powerful as the full shrunken. The needles can still bombard his opponent with many needles, per icing them all over their body. The various needles of this spell were enough to force Carwen Khapree into using her Ultimate Art during their first fight.
 * Giphy-1.gifPlasma Dragon's Electron Cannon: First, Aether creates a sphere in front of him using both hands, before cupping them next to his hip. After a brief charging period, he then fires a blast of plasma at his opponent. This spell is even more powerful than the Plasma Dragon's Roar, but requires slightly more preparation, and a small amount more time to complete. Similarly to the Roar, the longer Aether charges this spell, the more powerful it will be. This spell was capable of incinerating Mamoru Minamoto's Shadow Dragon's Zanbatō, and was the spell Aether used to defeat Caelus Saturnalia.
 * Plasma Dragon's Blue Bomb: It looks similar to the Plasma Dragon's Spiraling Sphere, but far more compressed.  It is even created in the same manner as the Spiraling Sphere, with him holding out his palm face up and creating the sphere, but this spell is, instead, a ranged attack. Aether throws the small sphere away, which, like the Plasma Dragon's Spiraling Shuriken, can be detonated at will by clenching his fist. The speed of the sphere is dependent on how Aether throws it; when he uses a gentle movement, the sphere somewhat slow-moving, making it seemingly easy to dodge and mislead opponents into thinking the spell isn't dangerous, but Aether can also use a strong throw, in which case the spell can move much faster than the previous throw stated. The damage this spell can unleash is often underestimated by those that haven't seen it before. Unlike the Spiraling Shuriken, however, this spell does not send thousands of needles off from the area of impact. Instead it causes a massive explosion that even Aether can be caught up in, depending on distance. After its first usage, this spell left a large crater in the ground, despite his opponent dodging it at the time. This spell was capable of dealing a fair amount of damage to Mamoru Minamoto and Carwen Khapree in two separate altercations, despite them both dodging the spell, as they were caught in the shockwave. Before detonation, this spell's high compression also allows it to power through other spells before detonation, making it effective as a counterattack as well.
 * Giphy-6.gifPlasma Dragon's Blue Sun: Aether can also use a larger version of the Blue Bomb that appears similar to a vibrant, blue sun. Aether holds out his hands above him, collecting the plasma above his palms. He then throws the sphere at his target. Upon contact with something, it will then rapidly expand, increasing in size to a massive sphere the size of the Blue Bomb, before generating an even larger explosion than the standard variation, with it being much more powerful as well. This spell is no less than twice as powerful as the Blue Bomb, with it possessing a radius twice as large as well.
 * Plasma Dragon's Arc Net: Aether collects magical energy into his fingertips and expels it by swiping his hands in front of him. This creates a net-shaped projectile that can cut through and shred spells in a manner similar to Disassembly Magic. It can also ensnare opponents, trapping them in the net and burning them with the plasma. Aether can also weave the net behind him before running or jumping at opponents. He can then move his body in a way that his opponent goes right behind him and is ensnared in the net, capturing them.
 * Plasma Dragon's String: Aether creates strings of plasma from his fingertips and slashes them through the air, cutting through anything in their path with their incredible heat. He can also wrap enemies in them in a similar manner to Plasma Dragon's Arc Net, in order to continuously burn through their skin. His strings can also be used to lightly pierce through skin, and restrict movement. When doing this, he appears as a puppeteer, pulling strings, however, he can only restrict movement, not completely control it. The strings are also considerably durable. One string from this spell was strong enough to cut through Carwen Khapree's magic circles from her Divine Dragon Slayer abilities, and render the circle inert. True to malleability of Aether's plasma, Aether is also capable of controlling his own spells with this one, attaching them to his ranged attacks, and using this to control their trajectory with ease.
 * Plasma Dragon's Fission Spear: Aether collects his plasma into a sharp shape on his open palm. He then thrusts it at his opponent, using his incredible speed, and the overwhelming heat of his plasma, Aether can use this spell to pierce through nearly any substance, with only slight resistance. When using one of his clawed forms (such as his Dragonification of Fusion transformations), this spell is even sharper, and even more difficult to block. As a matter of fact, blocking this spell is high unwise, as it can even pierce through spells and objects that resist heat. Aether can even use this spell to cut through a Black Steel enhanced wall.
 * Plasma Dragon's Atomic Cutlass: In order to work, this spell requires the usage of Aether's swords, Hathor and Sekhmet. Aether channels his magic power through his swords, increasing their cutting power using the heat his plasma generates. He then cuts at an incredibly high speed, so fast that the eye normally can't even track it. In fact, this spell is so fast that he can unsheathe the blade, cut his target, then sheathe the blade again, before his opponent even has time to react to this spell. Even those with trained eyes will only be able to register a quick flash of blue. This spell was capable of cutting through Mamoru Minamoto's Shadow Dragon's Maw and block Auriel's Solar Dragon's Fang, the resulting shockwave destroying the latter's blade. Aether can also use this spell with just one sword, which he tends to do more often after the original Hathor's destruction at the hands of Saul Peregrine. The blade was later replaced, however. He can slice his swords through the air to create sharp blades of plasma with the same effect as the close-quarters version of the spell. When using both blades, Aether normally attacks in an X-shaped manner.
 * Plasma Dragon's Scales.pngPlasma Dragon's Scales: Aether is able to use this spell to solidify his magical aura, providing extra defense, as well as increased attack power.  The armor created by this spell seems to rotate around him, giving it a pushing effect, sending anyone who touches it with excessive force reeling backwards. The plasma also burns anyone who makes contact, unless they have special resistance to heat-based attacks. By using this spell's pushing effect, Aether can also increase his movement speed by pushing off of objects. The plasma comes out from his body, so even if someone was touching him beforehand, the activation of this spell causes them to be burnt and pushed off of him. It offers complete protection from blunt attacks, and requires high amounts of piercing power to break through due to the movement of electrons. This spell's primary weakness however, is it's constant draining of magical energy, making it unwise to have it constantly active. To counteract this, Aether trained to a point where he can instantly activate and deactivate the armor, maximizing it's usefulness, while also enabling him to be able to deactivate it whenever he needs to. Generally he uses this spell in short bursts. This spell has shrugged off attacks from Seraph Kinmichi's Iron Dragon Slayer Magic, Mamoru Minamoto's Shadow Dragon Slayer Magic, and Carwen Khapree's Light Dragon Slayer Magic. It even managed to protect him from an attack made by Julius Kaizar, who is known for his piercing power. So far, only Julius Kaizar's Hastam Omnipotens has managed to pierce through this shield, and it still provided him with enough protection to survive the spell, as ordinarily the aforementioned attack can pierce through any substance, including Aether's Jutsu Shiki Barriers. This spell can also be increased in size, reaching the size of a sphere, while still completely encompassing Aether's body.
 * Plasma Drive: Aether cloaks his body in a more vibrant blue aura, amplifying the powers of his Plasma Dragon Slayer Magic. This spell also improves his overall physical performance, including strength, speed, durability, reflexes, and endurance. After activating this Drive, Aether was able to easily counter and attack Mamoru Minamoto, forcing him to activate his Draconic Sovereign. He was even capable of fighting evenly with him after he activated the form for some time in just his Drive state, before deciding to end their battle with his Dragon Force. He also used this ability against Carwen Khapree in both of their battles, using it to completely overwhelm her in their first battle, and match the more developed mage in their second. His power is increased by one-and-a-half times when using this form. Unlike his other transformation, this is not in comparison to his base power, instead being compared to whatever his power level at the time is.


 * Dragon Slayer's Secret Art:
 * Fourth State: Electron Tornado: Usually used while his Plasma Dragon's Scales is activated, Aether has himself cloaked in magical energy, and quickly spins in a circle, generating several wisps of plasma to strike any enemy that comes within their bounds. The wisps stretch a far distance, moving in fluidic whipping motions, making it near impossible to predict all of their trajectories. This spell is also omnidirectional, having the wisps fly from all sides of Aether's spinning body. Anyone who attempts to get near Aether while he's using this spell should not hope to be able to get anywhere near his body unscathed. Even if they do manage to endure all of the wisps, and arrive to Aether's main body, he will be cocooned in his Plasma Dragon's Scales, making the entire point of getting near him pointless in the first place. The closer one gets to Aether, the more powerful and quickly the wisps also move. The spell also possesses great overall power, as it was powerful enough to counter a two pronged attack from Mamoru Minamoto.
 * Fourth State: Ion Cloud: Aether holds out his hands, and releases a great deal of mist-like plasma from them. This creates a cloud of plasma around his opponent and bombards them with the heat of the element. This spell is fluidic, so it can be escaped, but the farther towards the end the target goes, the more they get bombarded by the plasma. Aether can freely manipulate the movement of this cloud as well, and enter it without suffering any of the repercussions. He is even capable of condensing the whole cloud into a sphere like the Plasma Dragon's Spiraling Sphere, but far more powerful than before. The cloud houses no air, as everything is ionized, and burns everything inside, with the exception of Aether. The cloud is also unique in properties to Aether's other spells. Like the Flame of Rebuke, it is capable of slowly corroding magical energy, even heat resistant shields. This process takes a much longer time, however, to become fully effective, and is not instantaneous as with the the Flame of Rebuke. Carwen Khapree was only able to remain inside for a short time in their first fight, before the heat and lack of oxygen overwhelmed her. In their second bought, she was able to stay inside the Cloud for a much longer amount of time.
 * Fourth State: Beta Ray: Aether gathers plasma on his forearm, cloaking it in a powerful amount of condensed plasma.  Aether can deal great blunt damage by punching his target and releasing all of the stored energy, but at the cost of this spell's secondary effect.  Aether can also send a blast of energy using this plasma at incredible speeds, with it generating its own momentum more so than from what it had received from Aether's throwing motion, due to the highly charged electrons in the beam.  Aether is also capable of increasing the power of the beam by feeding it more of his magical energy, or condensing it even further before firing it.  Making it too powerful can be a problem however, as it could drain a great deal of magical energy. Aether is aware of how to properly balance this technique, however, always using the optimal amount of magic power.
 * Plasma Dragon King's Spells:
 * Plasma Dragon King's Roar: An enhanced version of the Plasma Dragon's Roar.  It is similar in preparation to the aforementioned spell; Aether inhales deeply, then blasts a large column of plasma towards his adversary.  The inhalation period for this technique is much longer than the standard Dragon's Roar, however. This attack is ten times stronger than the usual Plasma Dragon's Roar, and is ten times larger as well.  This spell also does not suffer from the power of it decreasing the farther away from Aether it goes, with it maintaining its maximum power until it dissipates. This spell is large enough to destroy immense objects, including buildings, airships, and even some islands. It was strong enough to counter Seraph Kinmichi's Iron Dragon's Roar Version 2 at point-blank range (and overpower it easily), completely incapacitate Cronus Saturnalia in two separate occasions (putting him in a state of healing for one year after their first fight), and enough to demolish a majority of the army of corpses reanimated by Pluto Morior in one shot. Aether generally uses this spell as a finisher, or against entire armies due to it's large spread damage.
 * Plasma Dragon King's Nova Sphere: An enhanced version of the Plasma Dragon's Spiraling Sphere. Aether collects a large amount of plasma into his hand, with his palm facing upwards, creating a powerful sphere, ten times stronger and larger than the normal Spiraling Sphere. Aether will then slam it into his opponent. This creates a forward burst of plasma, damaging the target even further, and sending them a great distance backwards. At the same time, as this spell only goes outwards from the point of impact, Aether can't use this spell to harm anyone behind him. This effect is similar to that of Natsu Dragneel's Fire Dragon's Grip Strike, but far more powerful. This spell can also be used at a range, but with less damaging effects.
 * Plasma Dragon King's Quasar Cannon: An enhanced version of the Plasma Dragon's Electron Cannon. Aether collects a large amount of plasma in his cupped hands, as per usual, with his hands resting by his hips.  The sphere that Aether creates with this spell is much larger than that of the Electron Cannon, with it even encompassing his hands, and causing them to disappear from view due to the light.  Aether will then fire his spell at his opponent.  This spell has a much longer charging period than the Electron Cannon, but this is due to the spell being ten times stronger and larger than its derivative.  This spell also shares a similar relationship with the Plasma Dragon King's Roar, like the Electron Cannon does with the Plasma Dragon's Roar; it is stronger than Roar attack.
 * Dragon Slayer's Ultimate Art:
 * Dragon Gun: A spell passed down from generation to generation of guild masters of Dragon Gunfire, and the spell behind the guild's name. First Aether moves his arms in a counterclockwise motion, collecting his magical energy into two small spheres. He then forces them together into a larger, more condensed ball and thrusts his hands out from his body, where a cannon made of Aether's magical energy forms around the sphere. After a brief moment of charging, he then yells "Fire!" shooting a powerful, and highly compressed, ball of plasma at his enemy at unavoidable speeds. As this spell comes out of the cannon, its size increases, and takes on a more beam-like appearance as opposed to a sphere, due to its speed and area of effect. Depending on what Aether wishes, it can either continuously bore through an object or generate a large explosion. This is the most powerful spell in Aether's entire arsenal of magic. Like all Ultimate Arts, after using this spell, Aether is completely out of energy, but if it connects, this spell is almost certain to kill his target. This spell was powerful enough to disperse the beam from a Jupiter Cannon blast, easily pierce through Hyperion Lucifer's Titan's Shield, then destroy the flagship of the Bellona Alliance's 1st Attack Division, with the beam not dissipating for a long while afterwards. In his second fight with Carwen Khapree, the spell also completely overwhelmed her when she was using her Draco Surge power, simultaneously easily overpowering Carwen's Dragon Slayer's Secret Art.

Dragon Force: By consuming large quantities of external sources of plasma, Aether is capable of entering Dragon Force. This was initially considered the ultimate form of Dragon Slayers, and drastically increases their power. He is also capable of entering a natural state of Dragon Force at will. When using Dragon Force his hair turns blue, and his skin is covered in flesh colored scales. In this state, his power is so overwhelming that he completely overpowered Mamoru Minamoto (who was using Draconic Sovereign), Carwen Khapree, and Jason Gaebolg who was the former strongest member of Black Void. The attacks of Jason didn't even phase him during their battle after entering Dragon Force. His aura also emits an even greater heat, automatically melting objects in close vicinity to his body. This form is approximately two times stronger than his base state.

Erebus: A state where Aether activates his darker persona inside of him. It can only be activated when he feels malice, so even if he's losing a fight, it won't be activated unless he feels malice towards that person. When activated, his aura turns crimson red, and his power is increased exponentially, approximately one-and-a-half times stronger than his base state. His pain sensitivity is also dulled, as Aether simply ignored all the pain and damage that Cronus had already done to him and, continued to inflict, and fought on without the slightest hesitation. This included several magical blasts, punches from his Slowing Magic, and even a previously acquired stab wound through the stomach from his scythe. Unfortunately he also undergoes a complete change in personality, being completely willing to kill his opponent, and is far more angry than his usual persona. Anything can set him off when he's like this. He has demonstrated impressive feats with this power, such as launching back Jason Gaebolg with one punch, moving in an instant from where he was, despite the serious injuries he had beforehand. Aether was also capable of completely decimating Cronus Saturnalia in one on one combat, forcing him into a healing state that took a year to complete, contend with Carwen Khapree after she had activated in her Divine Glass Dragon Mode and Draco Surge, and combat the entire guild of Underworld for two minutes, even reacting fast enough to punch Julius Kaizar to the ground when attacking with Hastam Omnipotens. He can also use this in conjunction with his Dragon Force, increasing power to two-and-a-half times stronger than his base state. This power was removed from his body by Janus Saturnalia, but Aether has since managed to gain equivalent power increases to it in his other forms. This power is approximately two times stronger than his base state, and three times stronger when utilizing his Dragon Force. Dragonification: Aether bathed in the blood of Saul Peregrine, a Dragon Slayer who had gone through the process himself, after killing him. This increased his overall power and gave him access to this transformation. Due to a lack of Dragonification anti-bodies, Aether gained the ability to transform into a small, Draconoid creature, similar in appearance to Acnologia, allowing him to truly live up to the title of Mini Acnologia. This form increases his strength, speed, durability, and overall magic power. The new scales provide extra resistance to attacks, but not immunity to non Dragon Slayer spells. He also is provided with razor-sharp claws, and increased control over his Dragon Slayer Magic. This increased power even allows him to effortlessly generate plasma explosions by charging it in his hands, feet, or tail, and slamming them into his target. The size and power of his other spells are also dramatically increased. His power is said to increase tenfold in this state, granting him even more power than his Dragon Force. It is approximately three times stronger than Aether's base state. He is also capable of partial transformations, covering certain parts of his body in the scales for increased defense and offense, but they aren't as strong as if he had used the full transformations. This state can be activated when Aether is in Dragon Force, or from his base state. The more Dragon blood he bathes in the more powerful this transformation becomes. This form is three-and-a-half times stronger than Aether's base state. Aether can also combine this transformation with his Erebus power, turning the blue scales red, and increasing his power to four times stronger than his base state.
 * Hidden Plasma Form - Quasar Dragon's Burning Sword: Aether first surrounds his body in plasma, then flies towards his target at incredibly high speeds. As he goes, the plasma covering his body takes the shape of a dragon. Using his sword(s) as the head of the dragon, he then pierces directly through what he's aiming towards. This attack's piercing power is so great that many believe it to be capable of actually killing a Dragon. Aether used this spell to kill Saul Peregrine before he could complete his Dragon transformation, and pierce through the cannon on one of the Bellona Alliance's airships with no issues whatsoever, happening so fast that people could barely process what had just occurred. This is Aether's second strongest spell, just after the Dragon Gun.
 * Mad Plasma Dragon's Roar: An empowered version of the Plasma Dragon's Roar. It is identical in appearance and preparation to the standard Roar. First, Aether inhales, collecting plasma in his mouth, then blasts his opponent with a red beam of plasma. This spell is twice as powerful, and twice as large, as the usual Plasma Dragon's Roar, giving it all the same prep, effects, and overall size, but with much greater power.
 * Mad Plasma Dragon's Megastar Fusion: First, Aether collects plasma into his hands, creating two spheres in each of them, and much larger than the ones he creates with his Plasma Dragon's Spiraling Sphere. He then jumps at his opponent and slams the two spheres into them, generating a large explosion that deals great burn and explosive damage. This spell is similar in appearance to Natsu Dragneel's Dragon God's Brilliant Flame, but superior in it's burning capabilities, emitting far more heat. It only lacks a superiority to Natsu's spell in that his plasma is not inedible to any Slayer.
 * Equilibrium: After reabsorbing Erebus and making peace with him, Aether gained access to this state. This ability gives Aether an equivalent power increase as the standard Erebus power, but without the side effect of increased rage. At the same time, Aether can enter this state at will, not requiring immense rage in order to activate it. As Aether is still in control of his emotions in this state, his power appears greater, as he is still capable of utilizing his energy manipulation to its fullest. The only, somewhat, negative aspect of this ability is that Aether can still feel any damage felt to him, not having the same dulled sense to pain as the standard Erebus form. However, the damage done to his body from attacks is still more manageable than when using his regular power, he just can't ignore grievous injuries in the same manor as Erebus. Since acquiring it, Aether always uses this ability in favor of the standard Erebus transformation. This form is identical in appearance to his standard Erebus transformation (his eyes and his hair in Dragon Force are both red), with the only exception being Aether's double magical aura; it appears as a smaller red aura surrounded by a more vibrant blue one. When utilizing Fusion, his the blue portion of his aura is white.
 * Threatening Roar: The Dragon is the king of beasts, and this powerful shout shows it. Any animals that hear the sound of Aether's roar while he's in a full transformation are unable to get anywhere near him.  Animals of all shapes and sizes flee in terror upon hearing this sound.  Even those who are deaf can feel the vibration of this shout, and will flee in terror as well.  This shout doesn't affect only animals as well, but weaker willed humans as well.  Anyone without the strength of will to even attempt fighting a Dragon will find themselves either running in terror, or begging for their life.
 * Flight: Using the wings he grows from his back, Aether is capable of natural flight without the aid of magic. The fact that it is natural flight also allows Aether to conserve magic power, as he doesn't need to use magic power in order to fly. His flight speed is incredibly fast, allowing him to move from place to place in instants, mostly increased in speed by turning his body into plasma with his Plasma Dragon Slayer Magic. The wings are also very durable, and can be used to block attacks. The wings are, of course, made from the same scales as Aether's regular Dragon scales. They were strong enough to block Carwen Khapree's Divine Glass Dragon's Roar when he was only using a partial transformation.
 * Enhanced Strength: Aether's already incredible strength is increased even further in this form. He's easily capable of lifting incredibly heavy objects, that ordinarily he couldn't lift, or would at least take a more considerable amount of time. He can even use his incredible strength to easily tear through armies and vessels, such as the airships of Vanaheimr's air force. One causal swipe of his hand or tail is enough to shatter every bone in an S-Class Mage's body.
 * Enhanced Durability: Aether's scales increase his already immense durability, allowing him to deflect attacks, and more easily resist damage from attacks that normally would be detrimental to his body, such as Julius Kaizar's Hastam Omnipotens. Said spell was enough to nearly put him out of commission with Aether's Plasma Dragon's Scales active. This demonstrates the impressiveness in durability, as Aether can not only resist, but actually stop the attack now.

Jutsu Shiki: Aether learned this magic to create traps on his island and in Nidavellir. With this magic, Aether can write runes with specific effects depending on how he's written them. When someone enters the area of the runes, that person must abide by the rules of the runes in order to escape. The runes can also be rewritten by a skilled enough person, but Aether will be notified by this, and is capable of rewriting said runes in turn. Aether booby-trapped his islands so that no one can enter them without bearing the Dragon Gunfire guild mark. Even if they do manage to get on it, there are still hundreds of automatic traps. The same traps are also present in the Dragon Gunfire guild hall, except this protection only extends to those with malefic intent. Only those people in that specific state of mind are incapable of entering the guild. In addition, Aether leaves formulas wherever he's been, in order to gain an advantage in case he ever returns to one of those areas, and finds himself in combat. Aether is also capable of writing, and rewriting Jutsu Shiki Runes at an incredibly fast rate, due to his studying of the art. By just making contact with a wall of runes, Aether is capable of rewriting them, changing their rules and adding in different effects. He is also capable of multi-tasking while writing them, sending blasts of magical energy with one hand, while rewriting his runes with the other. Even the runes of his other opponents are not exempt from his skill in this art. Green Magic: This was the first magic Aether learned to use. Generally he uses this magic for gardening, but it still has some offensive, defensive, and supportive properties (despite generally only being considered a supportive magic, Aether learned one offensive method to use this magic). He's capable of creating plant vehicles, and summoning plants of any type that he's come into contact with. This includes large trees for surprise attacks from the ground, and vines to ensnare opponents. Aether can manipulate or create any plant he's ever come in contact with, and he has done this with most known plants in the world. Through enduring various difficulties, and other phenomena, Aether's plants are highly adaptive, gaining resistance to all manners of weather, including extreme heat and cold and even the strength of natural disasters. Aether's plants also absorb poison, in either a liquid or gaseous state, and is able to break down the material in order to prevent poison from affecting his body, or curing it by pulling the poison out. This includes Magical Barrier Particles. Summoning Magic: A magic used to summon a creature to one's side. Aether primarily uses this to summon Winters to his side. This magic requires the user to have a strong bond with whatever the user is summoning, and a magic circle, something that Aether draws by using the speed of his plasma to create a circle in the air long enough to summon a beast. After losing control over Erebus, Aether realized the necessity of being capable of freely summoning Winters, and had a magic seal tattooed on each of his hands. They're hidden under his gloves, but they appear visible through them whenever he activates this magic. When uncovered, Winters is also capable of summoning himself.
 * Mark: Anyone that steps inside of a rune made by Aether is marked with a rune tag. These tags allow Aether to sense someone's magical energy over incredibly far distances, even more so than his usual sensing allows. One of Aether's tests in the X793 S-Class Promotional Trial of Dragon Gunfire involved the removal of these marks, and although all of the remaining participants passed, the process was very difficult and painful for most of the participants.
 * Barrier: Aether creates a powerful barrier, capable of blocking various forms of attacks. It can resist cannon fire from Vanaheimr airships, attacks from Nikolai Ichor's Destruction Magic, and was used as barriers to protect the citizens of Crocus from Herald Protista and Blaine Pheles. Aether erected these barriers on Nidavellir, Aether's islands, and, during the Battle of Crocus, covered all major buildings with these barriers. Aether is capable of creating these barriers in seconds, much faster than normal mages, but stronger barriers require more time to create. All Aether needs to say is "Jutsu Shiki Deployment" and focus his magical energy for the desired results.  However, in order to create more powerful barriers Aether requires more time to deploy one, and even more time if Aether wishes to create a barrier with any extra affects.
 * Ripple.gifRipple: Aether can send shockwaves of his magical energy through plants to damage his opponents, but leave the plant life completely unharmed. This acts similarly to Qui, in that the damage he deals in internal instead of external. The flowing magical energy is also capable of burning the one it makes contact with. Aether generally uses this spell through vines that he ensnares in his opponents, or through the ground on the grass. This spell was able to cause internal damage to Carwen, enough so that it stopped her from completing her Divine Dragon's Iron Fist from a close range, and left her open to counterattack. This spell can be sent through any kind of plant, including the smallest blades of grass, or the largest trees in the world. If Aether were to use direct contact on his opponent, he can also use this spell without the need for plant life.
 * Desertification: The opposite of the usual plant growing. Aether first makes contact with some form of plant life in the area, and kills all the foliage in a large radius, although they can be regrown by himself or others who utilize Plant or Green Magic. Aether generally uses this so that his enemies cannot hide from him, but he prefers not to use it because of his love for plant life. Originally, as Erebus, this reservation was not present.
 * Flowing Giant Tree: A mode of transportation, and an incredibly effective one at that. Aether can use this spell to sprout a large tree from the ground. It can then twist and turn to suit Aether's needs, headed towards Aether's destination or sending him flying around his opponent. The trunk of this spell actually seems to grow longer the more distance Aether covers with this spell. When doing tight circles around his opponent, Aether can also use this technique to trap opposition using very fine control of this spell. Aether generally only uses this purely as a mode of transportation when he is unable to use Winters.
 * Blue Lotus: A rare plant known for its immense beauty and incredible properties. Through consumption, this plant increases stamina, vitality, magic power, and also possesses great nutrition. While simply eating the plant itself does increase one's magic power and makes them a more effective fighter, this power increase is not nearly as high as when the full power of the plant has been unleashed. When boiled and drank, the full power of the Blue Lotus is unleashed, allowing for even greater increases in power. The increase is only temporary, however, only lasting until the calories gained from eating the flower are burned. Also, this plant's abilities work better the less one consumes the Blue Lotus; if someone eats a large amount of the flower, the less of a power increase they'll get until it ceases to give them any power whatsoever.
 * Healing Vines: While not as effective in healing as an actual magic or spell, these vines can be used of rather effective first aid. The aid in closing wounds, absorbing toxins introduced into the body, and can transfer magic power into someone suffering from magic deficiency syndrome. While not inherently offensive, Aether can also use these vines to conduct his Ripple spell. These vines can either be applied to himself or another person or animal for first aid. These vines can only affect organic life however, which includes the six kingdoms of animals, plants, fungi, protists, archaebacteria, and eubacteria (although Aether would rarely even attempt to use this spell on the latter three categories), he can not use it to affect non-organic creatures, such as dolls animated through Personification Magic.



Earth Magic: Aether is well versed in Earth Magic. Although, he usually doesn't use this skill offensively, he can easily use sand or rocks in the area to his advantage. His skill in this magic doesn't allow him to create new earth, just move what's already around. While capable of influencing earth created or manipulated by another Mage, he is incapable of taking complete control of it. However, another mage cannot manipulate his earth, either. Aether can also manipulate liquid earth, such as lava, magma, or quicksand, just as easily as standard earth, he's just unable to make earth in these states using this magic. He used this magic to freely control the earth and effectively fight against both Seraph Kinmichi and Nikolai Ichor, even moving the earth to protect himself, along with his comrades, by sinking the earth below them. Aether also gains a sort of seismic sense, using his sensory abilities to keep track of what's going on around him, and anything that might be trying to hide in the ground. Aether owes his mastery of this magic to William Mercury, a Cavern Dragon Slayer.
 * Sediment: This is not so much a spell as it is a technique. This is the particular ability that allows Aether to harden the earth that he gathers. This brings together weaker, grainy particles, causing them to become a much denser, and sturdier material. It is similar to Jura Neekis' Earth Magic, the skill that gained the Wizard Saint the title of "Iron Rock Jura". Using this ability, Aether can harden sand into stone and spikes, and create hardened earth pillars to block incoming assaults. Aether can even walk over quicksand in order to prevent himself from sinking. Aether can also use this technique in conjunction with his other spells, increasing their effectiveness and power, and more easily allowing Aether to create constructs.
 * Fragmentation: Of course, Aether can also undo the effects of Sediment. This causes earth constructs, made by either himself or others, to shatter or fall apart into dust. It is similar to earth going through erosion at an incredibly rapid pace. From time to time, the process of Fragmentation is rather violent, causing earthen constructs to seemingly explode apart. This causing dangerous projectiles to fly from in all directions, impaling enemies from all directions. Aether can also use this technique to create quicksand, when the area he's in is made from somewhat rocks that weren't completely solidified.
 * Aether's Island Image.jpgIsland: By summoning earth from the sea floor, and condensing it, Aether is capable of creating a large island.  He is capable of sensing anything on the island, and can control where or how it moves. One such island is used as Aether's personal garden (where he grows plants on it with his Green Magic), while another is used for the S-Class Promotional Trial of Dragon Gunfire and training.
 * Sink: Aether forces the earth to sink into the ground, or ocean, at an alarming rate. He is even capable of sinking one of his personal islands into the ocean, almost instantaneously, with this spell, and used this spell to avoid a burst of Destruction Magic by Nikolai Ichor, preventing him, and his teammates from being injured.
 * Mountain: Aether brings up an immense amount of earth from the ground, and it contorts itself around his opponents in the shape of a mountain, trapping them inside. Despite the name and shape of this spell, it is not actually the size of a mountain. Instead, it's just about the size of a Giant. Although, it can be increased in size depending on how much power Aether pours into this spell. Aether can also throw the mountain at individuals instead of trapping them inside, or do both in an interesting combination. This works by throwing the mountain, which then moves around his target to trap them inside the spell. Aether first used this spell to trap Seraph Kinmichi, and if it wasn't thanks to Seraph's own magic, he would've been trapped inside.
 * Spires: Aether punches the ground, creating several spikes of rock from the ground, and piercing through anyone unfortunate enough to be underneath them. They have high piercing power, being made of incredibly dense rock, capable of even piercing metals. Even metals that are too dense for this spell to directly break through, the spires will often dent them.

Organic Link Magic: In order to seal Erebus inside him, he used a body link, using his mother, Miriam Cade, and guild master of Koma Inu, Samarra Inari, as keys to lock him inside. If Samarra and Miriam have an Anti-Link used on them Erebus will be unleashed. However in the event that Aether feels extreme malice, Erebus will be temporarily released, and attempt to destroy whatever caused him to feel rage. After Erebus was released, and Aether's subsequent control over the alternate form, Aether no longer needed to use this magic to hold him in. He is still capable of creating new Links however, whether they be to induce pain, emotions, or to seal another being or personality. He is incapable of using this magic in battle, however, due to the amount of time it takes to create a link.

Fusion: In preparation for his final confrontation against Cronus Saturnalia, Janus taught his son this powerful magic. Through physical contact, Aether is capable of merging with any creature. However, there are a few limitations. The creature can not possess human level intelligence, or else the two minds will fight for dominance, and break the Fusion's mind. Aether also must have a close personal connection with whatever he's fusing with. The creature Aether generally fuses with is his pet wyvern, Winters. As a matter of fact, Aether and Winters' bond is so strong that Aether can fuse with Winters through the magic summoning seals on his hands, instead of needing to summon the wyvern directly. His skin becomes covered in white wyvern scales (replacing the clothes and covering his body with the completely organic material instead), his fingers sharpen into black claws, and a pair of wyvern wings grow from his back. The fusion combines their magic containers, exponentially increasing Aether's power, stamina, and gives him all the other physical aspects and magics of his pet. Aether can combine his own magics with that of Winter's to create even more powerful and destructive attacks. This state, in base, is three times stronger than Aether's base state. He can also combine it with his Dragon Force or Dragonification for a four times and five times multiplier from his base form respectively. When combined with his Erebus power, this also grants him a four-and-a-half times multiplier for Dragon Force, and a five-and-a-half times multiplier when using Dragonification in comparison to his base power. In this form, his Dragon Force possesses white hair, and his black Dragonification scales turn white.
 * Wyvern Physiology: In this state, Aether possesses all of the physical aspects of the wyvern, specifically the stronger variation, the blizzardvern. Due to his high magic skill, and Dragon Slayer abilities, his wyvern traits are even more prominent than if he were a normal mage, and are even stronger than an actual wyvern's.
 * Scales: Aether gains Winters' scales, which increases his durability, and even allows him to redirect attacks by striking them with enough force. The increased durability allows him to take much more powerful attacks than he could in his normal form, including Julius Kaizar's Hastam Omnipotens, and attacks from Cronus Saturnalia's scythe (the weapon despite all of the power increases Cronus have given it using his Arc of Time, was unable to pierce through Aether's scales). When combined with his Dragon scales from Dragonification, the defensive abilities of Aether's scales are enhanced exponentially, combining the reflective capabilities of Aether's wyvern scales, with the overall defensive capabilities of his Dragon scales. Although Aether himself is immune to temperature in general, these scales give him an even greater immunity to ice and cold based attacks, making them all but completely ineffective.
 * Flight: Aether also gains Winters' incredibly powerful wings. Using the wings he gains from Winters, Aether can fly. Like with his Dragonification wings, as it is natural flight, Aether does not use up magical energy by flying. He can accelerate his flight with his Plasma Dragon Slayer Magic by turning into plasma. The wings have equivalent durability to the rest of Aether's wyvern scales, and are can also be used to block incoming attacks. Aether once used these wings to reflect an attack back towards a Draco Surge empowered Carwen Khapree. Like the rest of his scales, he can also combine them with his Dragonification wings to increase defensive power and effectiveness.
 * Ice Magic: Aether is able to use this magic when in his Fusion state with Winters. As he has a larger magical container than Winters, as well as the two of them being combined, this magic is much more potent when Aether uses it with Fusion than Winters could alone. Aether can't exactly form complex weapons out of ice, but he is capable of creating strong blunt or serrated weapons. Aether's ability to freeze objects is so great that he can freeze fire, wind, and other incoming spells through either direct contact, or using a ranged attack. His ice is also incredibly dense, acting as an extra defense against all manner of magical and physical attacks. Aether trained with this magic greatly, allowing him excellent mastery over this form of magic.
 * Ice Breath: This spell appears similar to a Dragon's Roar, with the exception of it not actually possessing the same properties. Aether begins preparation by inhaling deeply. He then fires a large blast of snow and ice from his mouth, appearing similarly to a concentrated snowstorm. This spell doesn't possess much blunt force. It moves over objects, covering them in the sheer cold, freezing them and leaving them in a more fragile state. This spell can even freeze incoming spells at high speeds, slowing them to a crawl before freezing them over entirely.
 * Icicle Crash: Aether creates many icicles around his body, about the size of a stalactite. With a swift movement, he can then send all the icicles upon his opponents in the form of a bombardment. When the icicles make contact with an object, they pierce ever so slightly into it, before exploding and completely covering it in ice. The area of effect of one icicle is limited to the size of a normal man, meaning that several icicles will need to be used on larger beings, but this spell is incredibly useful against opponents in either one on one combat, or against multiple foes.
 * Cold Plasma Dragon Spells: Aether is capable of combining the power of his Ice Magic with that of his Plasma Dragon Slayer spells. This creates an powerful combination of magics, similar to a Duel Element Slayer Mode, but without the second element actually being a Dragon Slayer element. These spells absorb the heat in the area they touch in order to burn, freezing anything they come into combat with, and making these spells incredibly dangerous assets. This allows Aether to instantaneously freeze almost anything, including lightning, storms, and all manner of other spells. It doesn't matter how little or much heat an object emits, this magic is still able to freeze it. The only effective defense against these attacks are simply spells with immense magic power. Because of the immense power Aether puts out in this form, Aether's aura also becomes incredibly cold, causing anyone unable to resist his power to become frozen upon contact, with it even beginning to affect the landscape.
 * Cold Plasma Dragon's Roar: The Ice Magic enhanced variation of Aether's Plasma Dragon's Roar. For preparation, Aether inhales deeply, and then releases a large stream of plasma from his mouth. The farther this spell goes from Aether's body, the larger it spreads outwards, and it has incredible range. It is approximately the size of Gajeel Redfox's Iron Shadow Dragon's Roar, but can be narrowed into a more powerful beam with less spread damage. Similarly to Laxus Dreyar's Lightning Dragon's Roar, it also requires very little prep, merely a short period of inhalation followed by him blasting the plasma from his mouth. The longer Aether inhales, however, the stronger the spell is. Everywhere this beam of plasma touches, it absorbs heat, causing incredibly cold ice to be formed, coating opposing spells, stopping them dead in their tracks, and generating lines of ice on the battlefield.
 * Cold Plasma Dragon's Ray: Essentially, the Ice Magic enhanced variation of Aether's Plasma Dragon's Electron Cannon. Aether holds his hand in front of him, before moving his cupped hands to his hip and briefly charging the plasma there. He then fires a powerful beam of plasma equivalent to the Electron Cannon in size. It is stronger than the Cold Plasma Dragon's Roar, and can also be increased in power by charging the spell. It freezes over everything it touches by absorbing its heat. This spell takes up a wide area in front of him, giving it incredible range, and a wide area of effect.
 * Cold Plasma Dragon's White Star: The Ice Magic enhanced variation of Aether's Plasma Dragon's Spiraling Skuriken. Aether focuses his magical energy into his palm, with it facing downwards, creating a giant shrunken. He then throws it at his opponent. The shuriken is very sharp, and can easily cut through trees, boulders, and even various metals. The spin this spell has increases its overall cutting power and speed. Anything this spell cuts is instantly frozen.
 * Cold Plasma Dragon's String: The Ice Magic enhanced variation of Aether's Plasma Dragon's String. Aether creates strings of plasma from his fingertips and slashes them through the air, freezing everything they touch. He can also wrap enemies in them in a similar manner to Plasma Dragon's Arc Net, in order to continuously burn their skin with the freezing cold. His strings can also be used to lightly pierce through skin, and restrict movement. When doing this, he appears as a puppeteer, pulling strings, however he can only restrict movement, not completely control it.
 * Cold Plasma Dragon's Endo Bomb: The Ice Magic enhanced variation of Aether's Plasma Dragon's Blue Bomb. Aether creates a small white sphere of plasma, then throws the small sphere away from him. It can be detonated at will, causing a massive explosion that even Aether can be caught up in, depending on distance. Unlike the Blue Bomb, this spell does not create a crater from its explosion. The explosion it generates freezes everything caught in the blast radius, ending by creating a sphere of ice which his enemy will hopefully be encased inside of.
 * Dragon Slayer's Secret Art Revision:
 * Fourth State: Endothermic Mist: The Ice Magic enhanced variation of Aether's Fourth State: Ion Cloud. Instead of the spell remaining present however, it only briefly remains as it freezes Aether's target. Aether gathers the required energy, forming a mist of plasma similar to the Ion Cloud. He then envelopes the entire area he's in with his mist, freezing everything it touches near instantaneously. It appears as though its a fog being blown through an area, and absorbs all the heat in the area in order to freeze the target, and surrounding area, in a near irresistible cold, which freezes everything it touches.

Unison Raid: An extremely powerful ability that allows two Mages to unite two kinds of Magic, similar in nature, together, thereby creating an even stronger attack. Although a seemingly difficult ability to master, Aether is easily capable of doing a Unison Raid, seemingly, whenever he wants to. Although, it is evident that whenever he activates one, he is fighting with someone close to him. Enhanced Senses: As a Dragon Slayer, Aether has naturally advanced senses. Aether often relies on his senses, along with his sensory capabilities in order to fight opponents that he can't see. This makes him an effective fighter in either pitch black darkness or blinding light. While his senses can be tricked, or overwhelmed, Aether is capable of using his magics to protect himself. Masterful Energy Manipulation: Aether is capable of manipulating his eternano due to his mastery over his emotional state. He learned this technique from William Mercury. This allows him to better control his energy, never using any more than he needs to in combat. Aether can also use this skill in order to cover his body in a thin layer of eternano, and negate the defensive capabilities of opposition that become intangible. This skill is very invaluable against enemies that use magics like Water, or can otherwise transform into their elements. He can also use this ability to peel off magical defenses, which works similarly to burning them off when used with his Dragon Slayer Magic. Out of all of William's students, Aether has the best control over this ability, only being beaten by William himself.
 * Plasma Dragon's Icy Breath: A Unison Raid done with Winters.  While Aether uses his Plasma Dragon's Roar, Winters simultaneously uses his Ice Breath.  The attacks then combine together to deal even more damage then they would separately, both burning and freezing the target. When Aether is utilizing his Cold Plasma Dragon's Roar, the spell instead creates a blast of freezing plasma that near instantly freezes the target.
 * Plasma Metal Dragon's Spiral Turbine: A Unison Raid done with Seraph Kinmichi. Aether and Seraph charge their magical energy together, forming a large, serrated metal object, while also ionizing the metal. Aether then covers it with his lightning and flames, increasing the heat it unleashes and its piercing power and throws it at their opponent. While in the air, the spell spins, increasing its speed. This spell is very hard to dodge, and can even cause death when it pierces through certain opponents.
 * Plasma Dragon's Raiton Dance: A Unison Raid preformed with Samarra Inari. While Aether uses his Plasma Dragon's Electron Cannon and Samarra uses her Raiton Dance, the two attacks combine, and increase in power greater than their sum. It has the general burning effects of Aether's Electron Cannon, and the paralytic effects and speed of Samarra's Lightning Magic. This spell was first used against Nikolai Ichor, and did a fair amount of damage.
 * Enhanced Smell: As with all Dragon Slayers, Aether has a naturally well tuned sense of smell. He never forgets a scent, and always knows who he is smelling just by their scent alone (if they have one). Although, his smell can be tricked by someone masking their scent. Aether has attuned his smell, however, so it isn't affected by temperature or pressure, due to his intense training as a child.
 * Enhanced Hearing: Aether also has impeccable hearing. He's capable of hearing everything clearly in a twenty yard radius, without any sound obstructions. In better environments, Aether's hearing can either be better or lower, and can be tricked in locations with echoes, such as caves. However, like his smell, Aether's hearing is not affected by temperature or pressure.
 * Enhanced Touch: Stemming from Aether's Earth Magic and sensory capabilities, Aether also possesses an extremely acute sense of touch. It is not acute in the sense that simply brushing up against him will cause more pain or pleasure to his body, but he is able to feel an opponent's movements and act accordingly. He describes it as "a tingling feeling on the back of his neck", whenever someone is coming near him. Aether's body is essentially surrounded by a barrier, approximately one meter from his physical self, allowing him to feel intrusion and other attacks at a much faster rate than ordinary humans, or even Mages.

Temperature Immunity: Aether's body remains in homeostasis no matter what the temperature is. Attributed to his Dragon Slayer Magic, Aether's body always exudes a warm temperature (which is why Samarra Inari noted how warm he felt during one of their embraces), that increases depending on the temperature around him. Aether could withstand the freezing temperatures of Mount Hakobe, without a jacket or any insolation, and didn't suffer any adverse effects from the cold, seemingly ignoring it. This feat is even more impressive when compared to the fact that Aether was only eight when he began training at Mount Hakobe, and continued to do so until he was twelve. His body is even capable of withstanding sub zero temperatures, and lower. He is also capable of surviving in incredibly hot temperatures, giving it the same treatment as the cold. Aether can even swim in volcanoes without the assistance of his Plasma Dragon's Scales, without any risk of burning his skin whatsoever. Not only this, but Aether can even withstand the effects of plasma thousands of degrees Celsius. This, like his ability itself, stems from his Dragon Slayer Magic. Aether can even withstand Devil Slayer Magic and God Slayer Magic, despite the supposed superiority of the magics. However, this only stems to the magic of a magic that utilizes plasma, such as Fire or Lightning. Aether can still easily be burned or injured by a superior Slayer type if they also use strictly plasma.

Immense Lung Capacity: As Aether is capable of ionizing the air, and making it unbreathable, he developed a large lung capacity, allowing him to hold his breath for an hour before needing any more oxygen. This time is shortened based upon his level of movement, but it is still incredibly long regardless. He was even able to hold his breath in Seraph Kinmichi's Gold Dragon's Imperial Sandstorm for quite a long time, and held his breath underwater, for at least until Seraph was out of eyesight in that same sparring session, having no negative repercussions on his body.

Master Sensor: Aether is capable of sensing even the most minute changes in magical energy. He can sense everything going on around him, allowing him to counter sneak attacks, practically giving him no blind spot. The best way to get the drop on him would be to completely nullify one's magical power, or otherwise use Stealth. He generally combines his sensory skills along with his speed and strength, enhanced senses, and other skills to take full advantage of his abilities, enabling him to block attacks from behind, and even see shifts in magical energy, allowing him to know when his opponent will attack and with which body part, and react accordingly. His sensory abilities are how he keeps tabs on everyone in Dragon Gunfire. He could sense the approaching Silvius Alvar, and use this skill to pick out the true Seraph Kinmichi among an abundance of clones, and even block an attack aimed towards his back. On numerous occasions he managed to sense the change in his opponent's magical energy, and was able to react accordingly to defend against, or avoid, his opponent's attacks.

Keen Intellect: Aether is considered a prodigy by many of his peers, including his guild mates, late grandfather, and mother. He is even considered the star pupil of both William Mercury, and his Dragon master Plasmius. His high intelligence allowed him to learn and master many different types of magics, as well as armed and unarmed combat. His magical aptitude allows him to understand the basic mechanics of any form of magic in a short period of time, only needing to witness a magic in action a few times before he is able to create countermeasures for said magic. Aether is also a master strategist, being capable of determining the best and quickest way to achieve victory. He managed to come up with multiple plans to escape Seraph's Gold Dragon's Imperial Sandstorm, and easily discover Saul's plans to release Erebus. He even came up with a plan to assault and infiltrate Othrys with only the assistance of his guild mates, although that plan fell through when they were discovered by an unscheduled patrol. Aether also knew to erect various Jutsu Shiki Barriers everywhere he's been to in order to gain a tactical advantage should he return to those locations and find himself in an altercation. These barriers have helped him on several occasions, including defeating a group of highway robbers, and even during his sparing session with Seraph Kinmichi. Aether is also capable of easily recognizing and countering illusions. Aether is even capable of dispelling said abilities without too much magical energy needing to be exerted, as his knowledge of their falsehood makes it even easier to counter. Aether's mind thinks at "a million miles per second", and as such, his intelligence is lower than very few. It was his intellect, along with his overwhelming power, that helped him reach the status he has.

Master Swordsmanship: Aether has great skills with a sword. He can easily fight on par with other sword wielding mages with his katanas, and can easily wield multiple swords at once. His sword style revolves around optimizing offense and defense by switching between a reverse and forward grip with both his katana. After Hathor's destruction, however, he proved more than capable of utilizing Sekhmet on its own, specializing in Iai, the art of quickly unsheathing the blade, attacking with one powerful slash, the sheathing the blade again in one fluid motion. Although, he is also capable of easily fighting using general combat with one sword, and not sheathing it. Aether can also masterfully wield his swords in combat against those whose weapons are not swords. This includes Cronus Saturnalia's scythe, Harbinger, and Pluto Morior's various other weapons. Master Hand To Hand Combatant: Aether generally prefers fighting opponents with his bare hands. He's adept in several martial arts, and uses them in conjunction with his magic to increase the power of his blows. His combat is quite brutal, focusing on evasion, and dealing devastating blows. This includes body blows, targeting nerve clusters, and shattering the bones in his opposition's limbs in order to inhibit their own combat. He generally does not use this brutal a style when merely sparring, preferring not to cause permanent damage to his comrades. He's fought on par with Seraph Kinmichi, Saul Peregrine, Cronus Saturnalia, and Pluto Morior, all masters of hand to hand combat, as well as overwhelm a Draconic Sovereign using Mamoru Minamoto, having no trouble countering his berserk style.

Immense Strength: Aether has incredible physical strength. Aether is capable of knocking out weak enough enemies in a single blow, easily punch through stone and metal, as well as wrestle his pet Blizzardvern, Winters. His strength was enough to shatter a gold ball created by melting Seraph Kinmichi's gold in one punch, and damage him with physical attacks through his Iron Dragon's Scales and Adamantine Dragon's Scales, as well as throw Carwen Khapree a considerable distance. He was also capable of damaging Fragor using physical attacks augmented with his Dragon Slayer Magic, and deal immense damage to Jason Gaebolg in one Erebus enhanced punch. His strength even allowed for him to beat Cronus Saturnalia to near death with mostly physical attacks, and almost knock out Julius Kaizar in a single blow when he was using his Kishin Soul. When battling Hyperion Lucifer, Aether defeated him in one punch, punching him through the Vanaheimr airship they were in, and into the ground below at an immense speed.

Immense Durability: Aether can take immense amounts of damage without showing the slightest bit of discomfort. He can take a direct punch to the face without flinching, and can simply outlast many of his opponents. He managed to sustain damage from Seraph's Iron Dragon Slayer Magic including his Gold Dragon's Imperial Sandstorm. Aether has also withstood burning himself with his own plasma to remove a magic circle created by Carwen Khapree, Chase Grimsted breaking his fingers, attacks from Saul Peregrine's Black Lightning Dragon Mode, a blast from Jason Gaebolg's Black Bullet: Grenade Launcher without flinching, and taking a stab wound to the stomach from Cronus Saturnalia's scythe, and then continue fighting. He even managed to get back to his feet after taking a direct hit from Julius Kaizar's Hastam Omnipotens and Alexius' Black Lightning Dragon's Dark Cannon. With the exception of the last two feats, Aether continued to fight on as though there were no problems (including the severe damage Aether had taken from Cronus' stab), and only had trouble continuing the fight against Alexius because of his Black Lightning Dragon's Dark Cannon which acted as Magical Barrier Particles. He can even withstand attacks from superior Slayer types without any repercussions to his body. Aether's Plasma Dragon's Scales enhance his durability more by increasing his overall defense.

Immense Speed: Aether is capable of moving at incredibly high speeds to easily dodge attacks and retaliate against even the fastest of enemies. Aether can increase his speed even further by transforming into plasma with his Dragon Slayer Magic. When using his Magic in conjunction with his natural speed, his body can appear as merely a blue flash as he moves from place to place, allowing him to avoid attacks, and enhance his reflexes. He was capable of matching Cronus Saturnalia in speed, them both moving so fast that individuals couldn't even keep track of their movements, despite his usage of Slowing Magic. He attacked Chase Grimsted so fast it created wind pressure, kept pace with Carwen Khapree's Divine Dragon Slayer abilities, move so fast that he appeared to be disappearing and reappearing while slashing at Carwen with his swords (it being so fast that they appeared as a blue flash) in their second bout, grab Carwen by the throat when she barely hesitated after he shocked her with his Ripple spell, block a surprise attack from Silvius Alvar with little to no difficulty from right in front of him, and fly behind Auriel near instantaneously to avoid his Solar Dragon's Roar. He also covered the distance from the tree he was lying against to Jason Gaebolg in an instant in order to punch him in the face, punch Julius Kaizar to the ground when he used Hastam Omnipotens, and almost instantly appear behind Nikolai Ichor to strike him with his Cold Plasma Dragon's Roar. He's considered fast enough to match, and even exceed, Hyperion Lucifer in terms of sheer speed, someone haled as the Fastest Mage of Othrys, easily dodging his attacks and punch him out of the airship they were in.

Immense Magical Power: Aether was born with an incredibly high amount magical power. Most people he has met have commented on it. Even his ancestor, Saul Peregrine has voiced how powerful he is. His power greatly stems from his incredible magic control, allowing him to better ration his magical energy through his emotions (courtesy of the teachings of William Mercury). He's capable of using several powerful and seemingly magical taxing spells and magics in quick succession with little to no drawbacks. This includes the usage of multiple Secret Arts and Plasma Dragon King's spells in rapid usage, or multiple times throughout a battle. He's even gone toe to toe with, and overpowered several fellow Dragon Slayers, even those using Draconic Sovereign, using his more basic attacks including Mamoru Minamoto, Carwen Khapree, and Cadmus Zephyrus, and burn off Carwen Khapree's stigmatas with pure magic exertion in their first bout. His power was considered much greater than any other member of Dragon Gunfire, even being considered mountains above Miriam Cade, his mother and the guild's ace, and William Mercury, the current guild master and Aether's magic teacher. He defeated Jason Gaebolg, current program manager of the Spartoi Program and their most powerful member, swiftly after activating his Dragon Force. He has fought evenly with the likes of immortals, such as Cronus Saturnalia and Pluto Morior, and other powerful mages such as Silvius Alvar, and the Solar Dragon Slayer Auriel, the former of whom even defeated Pluto. In a one on one match against Caelus Saturnalia, Aether fought evenly with him at first, but then gradually overwhelmed and defeated him. His most notable battle, his second match against Cronus Saturnalia, the two of them simply colliding generated shockwaves that destroyed every solid object within a ten meter radius. As Erebus, he managed to temporarily hold his own against the entirety of the dark guild Underworld, and, after using the Dragon Gun, managed to recover in a few hours and held off an entire army in order to allow for his companions to escape, although he was defeated in the end due to overexertion, and the interference of Pluto. He's even managed to defeat Saul Peregrine on two separate occasions, on the second one, killing him while he was partially transformed into a Dragon. He has even fought evenly with the dragon Fragor (Although it should be noted that Fragor held a disadvantage, as Aether could eat his fire, and Fragor was not personally into the battle), and overpower Team Hayley on his own (the second strongest team of Black Void) without using any enhanced forms. When exerting a high amount of magical energy his aura is colored blue. When exerted in low levels, his aura is warm and welcoming, but as he uses more magical energy, his aura becomes vibrant, and hot, repelling any enemy that tries to get near him, and burning anyone with mere contact, and white when he has used Fusion to combine with Winters. The properties of his aura also change to have a freezing affect, acting as the inverse of his normal aura. It appears as red surrounded by white when using his Erebus power in conjunction with his Fusion.

Equipment
Sekhmet: A black katana utilized by Aether. It's his preferred weapon in combat and he is incredibly skilled with it. It's capable of clashing with most kinds of metals. This sword is made from Black Steel, a rare material twice as powerful as normal steel, and capable of even matching Adamantine. This metal also has the added benefit of counteracting magical defenses, allowing Aether to cut enemies with elemental body techniques without the aid of his energy manipulation. It's also capable of conducting magical energy, allowing Aether to increase his cutting power with it by streaming his Plasma Dragon Slayer Magic through it. This conductive nature can also allow Aether to store small portions of his magical energy in the blade. Through this method, Aether can lend his power to someone, similarly to an Edolas weapon, pin his opponent with his sword and continuously burn them with the blade (even when separated from it), or simply prevent someone from picking up his blade (as it burns them when they touch it). Despite being made from a metal device, the sword cannot be melted by Aether's own magical plasma, being capable of repelling Aether's 40,000 degree plasma, should he ever need to. Hathor: A white katana used by Aether. Aether dual wields it with Sekhmet, switching between a regular and reverse grip on the blade to maximize offensive and defensive capabilities. It was initially a gift from Odin, captain of the Dark Mage Disposal Squad, and is made from his Yggdrasil wood. This makes it far more durable than ordinary wood. Odin describes the wood as being stronger than steel, but this sword was specially crafted, and as such is hyper reinforced. It is just as strong, and durable as Sekhmet, allowing it to clash with the likes of Black Steel and Adamantine with absolutely no problems. Other than this, it still has the same properties of Sekhmet, being magically conductive, and resistant to Aether's own incredibly hot plasma. It only lacks the same defense nullification, but Aether can compensate using his energy manipulation. This sword was crafted to be a tertiary seal on Erebus. This sword is just as durable and strong as Sekhmet, however it was destroyed by Saul Peregrine in order to fully release Erebus. Fortunately, it was later replaced by a new blade from Odin. Black Steel Armor: After becoming a Rune Knight, the Magic Council equipped Aether, and the rest of his squad, with cutting edge Black Steel armor. It is just as dense and heat resistant as Aether's own Black Steel blade Sekhmet, allowing him to utilize his magic to his fullest extant, while still possessing a powerful physical defense without the aid of his magic. He can also stream his magic through the armor in order to burn anyone who touches it, and act as an extra defense when using his Plasma Dragon's Scales. In general, Aether only wears this armor when on missions.

Dragon Gunfire
Miriam Cade: Miriam is Aether's mother, and as such, he loves her dearly. He cares more about her than anything else, and picked up several habits from her, including his love for gardening. She was one of the few people that could get him to smile and laugh prior to Aether's emotions being opened by Janus. She always makes sure he's in a good mood. Miriam not being allowed to join Dragon Gunfire had a positive effect on his life, as this is what led to him being accepting of everyone. Aether was so enraged when his grandfather struck her, Erebus was unleashed. Despite being an adult though, Miriam acts like he's still her baby.

Seraph Kinmichi: The first new member to join the Dragon Gunfire guild. An Iron Dragon Slayer, Aether and Seraph shared a master-pupil relationship. Later, however, the two became closer and closer, becoming almost like brothers. The two often spar, but Aether often ends the battles before things get too serious, not wanting to risk losing control and harming one he holds so close to his heart. He believes strongly in his abilities, choosing Seraph as a representative for Dragon Gunfire in many joint operations between the Toveri Alliance guilds. Aether believes that Seraph has what it takes to become S-Class, as long as he learns to control his impulses. Aether was somewhat saddened to hear had left the guild.

William Mercury: William is one of Aether's magic teachers, having taught him Earth Magic, and is one of his most trusted guild mates. Aether's utter faith in William is demonstrated by how he was the one he sent to find Othrys so the city-state could be defeated. William, in turn, did not reveal any secrets of Dragon Gunfire while being tortured by Cronus Saturnalia. The two share a close relationship, with William regarding him as his most skilled student, and sharing the same bond William does with all his disciples. William was the one that Aether chose to succeed him as guild master of Dragon Gunfire.

Chase Grimsted: Originally, Chase was a Mage and Dragon Slayer experiment for the Dark Guild Shattered Dusk. Aether's rage towards his insults towards Samarra caused him to become more and more enraged, gradually increasing his power output with the energy of Erebus. Although, he managed to calm himself and stopped attacking, and even convinced Chase to join Dragon Gunfire in the process. Chase is one of Aether's students, who he teaches to control his emotions, although, as noted by William, this hasn't worked well so far. Despite this, Aether still believes that Chase has what it takes to become S-Class, as long as he learns to control his emotions. As with Seraph, Aether was somewhat saddened to hear he left Dragon Gunfire.

Jason Gaebolg: Although Aether feels no malice towards Jason, Jason initially hated him for the hand he played in the destruction of his guild, Black Void. Ever since then, Jason has been training nonstop in order to kill him. His most recent attempt at his life was during the Dragon Gunfire S-Class Promotional Trial on one of his islands. Julius Kaizar managed to take Aether out of commission, but the remaining Dragon Gunfire members managed to defeat Jason and the Quasars. Aether began to feel a small bit of hatred towards Jason after he threatened Samarra's life. After the Dragon Gunfire-Othrys War, Aether and Jason have reconciled, and Jason even became the head of Dragon Gunfire's Spartoi Program. Aether thinks he's now a top contender for the guild master position after William.

Koma Inu
Samarra Inari: The guild master of Koma Inu, and the one Aether approached to join the Toveri Alliance. The two became fast friends upon meeting and still remain so to this day. Aether harbored romantic feelings for Samarra, but originally didn't know if she reciprocated, and wanted to keep their relationship the same if she wasn't interested. The two have been on multiple dates, each time they had seen each other, they became closer. After the Erebus Incident, Aether professed his love for her, but the two have currently ended their romance. Aether had continued to hold out hope hat the two would eventually get back together, until he met Jayla Lucis.

Minstrel
Jayla Lucis: Aether has always believed that Jayla was an attractive woman, despite their species difference, but initially did not act on his feelings for her due to his still remaining love for Samarra. However, the two spent a great deal of time together, as Aether was assigned to be her bodyguard during her stay in Crocus as Minstrel's ambassador to Fiore. After many trials the two went through together, they eventually fell in love, with Aether finally letting go of Samarra.

Dragon's Tooth
Winters: Winters is Aether's pet Blizzardvern. Aether found Winters during one of his training sessions on Mount Hakobe after he had been orphaned. Taking an immediate liking to the baby Wyvern, Aether brought him back to the guild hall, and raised him. The two were nigh inseparable during adolescence, demonstrating the close bond the two share. During this time period, Aether had Miriam teach him Ice Magic with her Archive in order to help him better protect himself. Likewise, Winters also cares greatly for Aether, only getting into fights to protect him. Aether loves his wyvern, but his constant protection of the creature has caused him to become a "softie", often shying away from fights. But whenever Aether is in danger, Winters will not hesitate to get involved to protect his master.

Enemies
Cronus Saturnalia: Cronus is the former King of Othrys, and was the most powerful being in the country. His goal to conquer the world, interfered with Dragon Gunfire, which led to the kidnapping of William Mercury, and an all-out war between the guild and the nation's capitol. After harming his mother, Aether activated Erebus, and beat Cronus within an inch of his life. This event caused the two to feel unmatched hatred and resentment towards the other. Unknown to Aether at the time, Cronus is actually his uncle. Even after knowing this, his hatred for the man didn't decrease, especially after he killed his father.

Saul Peregrine: Saul is Aether's ancestor, and the original founder of the Dragon Gunfire guild. After Saul attempted to retake Dragon Gunfire, the two had an epic battle, ending in Aether's favor. As such, Saul hates Aether, while Aether has his guild members on constant watch for him, as he was barely able to defeat him the first time. In a climactic final battle, Saul was defeated a second time, and killed.

Genghis Breningoch: During the time Dragon Gunfire was fighting amongst itself, Genghis arrived with Dragon Soul to assist the pro-Dragon Slayers only faction, hoping to recruit them for his guild. Genghis and Aether clashed on the battlefield, but neither was able to beat the other. The two are opposites in their ideals, with Aether believing that all people are equal, while Genghis believes that only Dragon Slayers have the right to rule, and should be on top. Currently Ghenghis is believed to be deceased.

Other
Janus Saturnalia: Janus is Aether's biological father. Despite walking out on his family when Aether was born, Aether felt no ill will towards him, as his mother spoke very highly of him. Janus had been watching his son for many of his battles, wanting to keep track of his development. He was present when Aether fought during the Shattered Dusk - Toveri Alliance War, and when Aether battled and defeated Cronus. After Saul Peregrine returned to gain revenge, and successfully unleashed Erebus, Janus returned to save his son. Using his Soul Door, he unlocked all of Aether's emotions, and removed the Erebus power from his body. After this the two were in constant contact, especially after Janus and Miriam were married. Aether sees him as his true father, and Aether often goes to him when he feels conflicted, or needs someone to confide in. He was later killed by Cronus, with Aether crying for the first time in years at his funeral.

Alexius: Aether has been hunting down Alexius due to his magical aura being identical to the deceased Saul Peregrine. As such, he sees him as a dangerous threat, and wishes to destroy him before things get out of hand. This led him to taking a leave of absence from Dragon Gunfire in the year X798 in order to find, and eliminate him. Despite knowing he's been trying to recruit mages, he initially didn't know what his goal was until the Legion Under the Black Sun came out of hiding. After their defeat, and when the army took control of Othrys, Aether no longer found it necessary to kill him, and the two are now more neutral than anything.

Trivia
Aether's past times include:
 * 1) Spending time with his mother
 * 2) Playing with his Blizzardvern, Winters
 * 3) And tending for the garden on the island he created

In Greek Mythology, Aether is the primordial embodiment of the upper air, while Erebus is the primordial embodiment of darkness. Aether is sometimes considered the son of Erebus and the Night (Nyx).

Aether's swords are named after the two faces of Sekhmet, the wild kill-crazy side, and the peaceful side after she's drunken too much blood. A reference to his normal and Erebus personality.

Aether is the youngest guild master Dragon Gunfire has had.

Aether's theme is "Lust for Power" by Position Music.

Aether shares the same birthday as Black Dwarf Star. Only his most favorite characters are given this honor. The only other character that he has created that has received this honor is Caelus Saturnalia, who is based off of the author himself.

He is also his largest character page he has ever created.

Aether is Black Dwarf Star's second strongest character, just after Altar.

Originally, Aether's concept was much different than it ended up. Aether's stats are:
 * He was planned to be on a team alongside two other people named Erebus, an Etherious, and who would eventually become Helena Miser. This team was called Z, and their goal was to destroy all the negative things of Zeref's legacy in order to cleanse his name.
 * Aether was always going to be a Dragon Slayer, but instead of using Plasma Dragon Slayer Magic, he would use Soul Dragon Slayer Magic, or be an Apocalypse Dragon Slayer (essentially a Gale Dragon Slayer) as a backup in case souls weren't allowed as an element.
 * Aether's personality was also much different. He was originally to act more similarly to his Erebus persona, but less malefic, and more brash and overconfident. Aether's love for plants also extended to him being physically unable to harm them, and he would kill anyone who attempted to harm them.
 * Aether's ultimate goal was to kill Acnologia for destroying his village.