User:Blackdagger01/BD1 Celestial Spirits

This is my sandbox.It's filled with my future Celestial Spirits

Freya
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Gold; color:Blue"| Freya

"If one dares to raise a sword against me they had best be ready to cut me down with it because I assure you I will raise mine with the intention to do the same"

- Freya speaking about battle

Freya (フラィア, Furia) is one of eleven Planetary Spirits. Known as the most noble and kind of the planetary spirits, she is incredibly loyal to the one who holds her key, always seeking to strengthen the bond between them. In battle she is known for her ferocity, asserting her dominance by never holding back against even the weakest of opponents. She considers herself a knight, fighting with honor and integrity. Freya is a skilled user of both Memory-Make and Sword Magic.

Appearance
Freya takes the form of a beautiful woman who appears to be in her early to mid-twenties. Her face is heart shaped, long blonde hair extending down past the middle of her back which she lets hang freely as it does not distract her during battle. Her eyes are large with deep blue iris' and between them rests a small nose. Her lips are thin and pink, often curled into a kind and friendly smile. Her soft features makeing her out to be a very inviting and approachable person. When angered however, her brow furrows and the kindness in her eyes disappears and gives way to her ferocity and fighting spirit. Her once inviting smile transforms into a furious scowl.

Her neck is thin, leading down into a very feminine body with an almost perfect hourglass shape. Her chest measures in at a C-cup with a flat stomach, thin waist, and moderately wide hips. Thin arms with relatively no defined muscles despite her incredible strength leads down to soft palms often giving her touch a very maternal feeling. On her lower back, large angelic wings spread out, giving her the ability to fly. Their feathers are as white as the purest snow and feel unbelievably soft to the touch. When completely spread out her wingspan reaches around ten feet and gives off a golden glow of light. The skin of her body is fair and smooth, devoid of any wrinkles or other blemishes.

Considering herself one with a sense of style, Freya's casual clothes consist of the two most popular colors in the Celestial world, often wearing a blue and gold tunic with pants or a skirt of the same color with a pair of blue slip on shoes. In battle however, she trusts her impenetrable armor, Kavacha, to protect her and her holder. It is a powerful armor forged from materials only found in the celestial world by Freya herself thousands of years ago. Blue and gold in color it consists of a helmet, pauldrons, vambraces, rerebraces, gauntlets, a breastplate, poleyns, greaves, and sabatons all quickly summonable to her making changing from her casual clothes to her battle ready attire as fast quick as the snap of a finger.

Equipment
Kavacha: Armor

Siegfried: Greatsword

Svalinn: Shield

Magic & Abilities
Immense Strength:

Overwhelming Speed:

Above Average Intellect:

Immortality

Magical Prowess:
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A magical aura is the exertion of magical energy around the user's body. Encapsulating the user in an aura of a color befitting their personality. Colors and potency of Magical auras are various. This aura is normally accompanied by a pressure of sorts, the strength of this pressure depends on the level of magical aura the user wields. Depending on the level of ones magical aura as well as their control over it, it may also be used as an intimidation tactic or even as a way to negate weak attacks. Magical aura come in three different forms, a standard aura which is exhibited by those of weak or average magical power. These auras are often weak, only being able to intimidate none mages. The second of these auras is an S-class aura which is exhibited by those whose level of magical power is equal to or greater than that of an S-class mage. This aura emits and overwhelming pressure that most anyone might find intimidating. The final and most powerful form of aura is the monster aura which is only exhibited by those whose level of magical power is equal to or exceeds that of a guild master or wizard saint. These auras encompass a large area around the user, releasing an incredible amount of pressure. This pressure may even completely immobilize some opponents. The user is replaced by a phantom-like apparition as they are completely enveloped in their respective color. Freya's magical aura is gold in color.
 * Canon_Monster_Aura_BD1.gifMonster Aura (未力の魔霊気, Miryoku no Mareiki): The most powerful form of aura is the monster aura which is only exhibited by those whose level of magical power is equal to or exceeds that of a guild master or wizard saint. These auras encompass a large area around the user, releasing an incredible amount of pressure. This pressure may even completely immobilize some opponents. The user is replaced by a phantom-like apparition as they are completely enveloped in their respective color. This aura, like an S-class aura, can negate most weak magical attacks and throw most forms of projectiles off from their initial trajectory. The approximate radius of this aura is said to be around ten feet when fully released. Being one of the Planetary Spirits, with power likened to that of Gods, it only makes sense for her to possess this type of aura. The phantom-like image that encapsulates her is that of a giant, golden version of herself.

Magic
Sword Magic (剣の魔法, Ken no Mahō):
 * Sword Pressure (剣圧, Ken'atsu):
 * Sword Beam (魔力剣波, Sōdo Bīmu):
 * Sword Birth (無数刃の幻影創世, Sōdō Basū):
 * Heaven-Shaking Slash (動天斬, Dōtenzan):
 * Skyward Reach (天国到達, tengoku toutatsu):
 * Shield Breaker (シールドブレイカー, Shīrudo Bureikā):
 * Six Path Strike (交代パス攻撃, koutaipasu kougeki):

Memory-Make (記憶造形, Memorī Meiku): Rune Magic (経典の魔法, Kyōten no Mahō):
 * Memorize (空で覚える, soradeoboeru):
 * Erase (消す, kesu):
 * Memory Make- Earthquake Slam (記憶造形-地震スラム, Memorī Meiku-Jishin suramu): A basic yet devastating spell utilized by earth magic users. This spell allows users to cause large tremors that leave behind large fissures in the earth. The user initiates this spell by concentrating a large amount of ethernano into either their hand, normally curled into a fist, or their foot before striking the ground with incredible force. The ethernano that had been concentrated into either the user's hand or foot with be instantly released into the ground upon impact. The sudden release of such a large amount of ethernano into the ground causes a sudden violent explosion to occur deep under the earth, the shockwave caused by this explosion will cause the ground within a twenty-meter radius of the user to begin shaking violently, knocking opponents off balance. The explosion is also released upwards, causing the ground to crack and push skyward, normally resulting in the rising of several spike-like objects from the ground which can further damage opponents. This attack also has a tendency to uproot trees, causing them to fall every which way causing further damage to the environment. Advanced users can concentrate this attack for better accuracy and to cause less collateral damage to the environment around them. They will concentrate the condensed ethernano they have gathered into their hands into a form of a blast sent into the ground and toward their opponent with great speed causing fissures of earth to form along the surface of the ground before a larger explosion of earth occurs once the fissure has either reached the target or exceeded the spells range of exactly two hundred and fifty-six feet. This explosion will bring with it one of four things, it will normally be three large earth spikes that will jut from the ground in an attempt to knock the opponent skyward. This is normally the go-to thing because it is the most basic and normally the first learned by users who begin practicing this spell. The second is a large amount of mud that will shoot up into the air and then crash down onto the opponent in an attempt to disorient them. The third may be a large fountain of sand that will blast straight from the fissure and into the opponent's face, this is meant to achieve the same effect as the mud, to disorient the enemy long enough for the user to cast another, more damaging spell. The third and arguably the most powerful object that may come from these is magma, which is simply molten rock and therefore easily controlled by earth magic users. This magma will be released in a large wave which will crash down upon the target in an attempt to burn them. All four of these variants of earthquake slam are known as Earthen Geyser (だいちかんけつせん, Daichi kanketsusen).
 * Memory Make- Earthen Twister (記憶造形-ちたつまき, Memorī Meiku-Chi tatsumaki): A basic spell of earth magic that allows users to create large tornadoes out of the various materials that users are known to be able to manipulate such as stone, clay, magma, sand, and gemstones. The user does this by infusing the earth they wish to utilize with their own magic energy which allows them to manipulate it. The stone twister is the most basic and common of the several different types, normally consisting of several different types of stone in various sizes. These twisters can vary in size depending on how the user intends to utilize them, both large and small twisters can become prisons if the twister is created around the opponent. If the opponent is foolish enough to attempt to break free from said prison, they will be met with a barrage of rocks, inflicting heavy blunt damage to opponents, rocks can also be filed down through the users own magical energy to allow them to cut opponents. The twisters have similar qualities when used against those outside of them, chasing down opponents in an attempt to bombard them with a hail if rocks. Rocks can also be shot from the twister at high velocity similar to earthen bullet described in the spell above. Sand twisters, also known by many as "Sand Devils", can also inflict massive blunt damage to opponents, possibly burying them alive under several feet of sand. These sand devils can also be used to blind the enemy through a sub spell known as Sandstorm (砂嵐, Sunaarashi) which allows the user to create a massive sand devil to kick up all sand and dirt in the area into the air, disorienting opponents. The deadliest quality that these sand twisters exhibit is the ability to suffocate enemies, the sand forcing its way into their mouths and nostrils, blocking the opponents airways. These sand particles, like those of the rocks used in the stone twister, can be used to cut opponents. Each grain acting like a tiny blade that can slash and cut into opponents as they are caught up in the attack. A magma twister, while not having as many abilities as its sandy cousin, is also considered one of this spells deadliest attacks. Though, due to the wind created by the spinning force of the lava, this attack may only last a few moments, cooling into solid rock. That being said, this spell can cause massive damage to opponents and the surrounding area, the hot liquid earth causing fires and burning nearly everything in its path. This hot liquid can then be quickly solidified around an enemy to trap them.
 * Memory Make- Terrain Effect: Storm Zone (記憶造形-じぎょうえいきょう: あらしちたい, Memorī Meiku-Jigyou eikyou: Arashi chitai): As the name suggests this terrain is that of a powerful storm. The user will initiate this by clapping their hands together before lifting it up to the sky. Clouds will suddenly appear from nowhere even if the spell is cast inside of a building or other inclosed space. A sudden bolt of lightning will cast a blinding flash that will momentarily blind the opponent. When the opponent opens their eyes they, along with all others caught within the spell, will be in the middle of a large open field. The clouds hanging overhead may or may not begin pouring down rain but regardless a few things will always be constant within this spell, howling winds and bolts of lightning that will strike every couple of seconds. Tornadoes may also be present during the time in which this effect remains, adding to the danger posed by this spell. This spell puts no one at a disadvantage but obviously gives the upper hand to wind and lightning magic users who can redirect bolts to strengthen their attacks or utilize the already powerful winds to completely destroy their opponent.
 * Memory Make- Terrain Effect: Whirlpool Zone (記憶造形-じぎょうえいきょう: かちゅうちたい, Memorī Meiku-Jigyou eikyou: Kachuu chitai): An incredibly offensive spell of Terrain effect magic that again primarily effects the floor of whatever environment the user and their opponents are in. When the user begins casting this spell whatever environment they are in will turn to that of a sealed cave with a ceiling about forty feet tall, the entire space measuring around three thousand square feet. When the user initiates this spell the ground or floor will begin to crack, followed by several geysers of water. These geysers act as the first offensive measure of this spell, the force of the water being more that enough break bones. These geysers will quickly fill the room with several feet of water, normally somewhere between ten and fifteen feet of water. Once the room has been filled to its desired depth a powerful current will begin to flow within the water, creating three massive whirlpools will begin to rotate within the area. All objects that are swallowed by the whirlpools are said to disappear forever, sent to another dimension entirely from which they can never be retrieved. It is because of this ability possessed by the whirlpools that this spell is normally only used against those the user truly wishes to kill. All the while the user him or herself is perched safely above the wave on a stone platform jutting outward from the cavern wall. Another water effect that is substituted for this one during training is a sub spell of Whirlpool zone known as Terrain Effect: Aquatic Zone (じぎょうえいきょう: すいじょうちたい, Jigyou eikyou: Suijou chitai). This sub spell is initiated in the same way that its mother spell is, a strong current does indeed form, but whirlpools will not. Other effects can be added, the water can be chilled or heated to a boil, making this sub spell useful outside of just training. Users can freeze or boil their opponents to incapacitation, increasing the current so that it becomes powerful enough to pull the opponent underwater, effectively drowning them. Creating powerful waves to crush their opponents is another way the user can utilize this terrain effect. This spell can be used to support water magic users, allowing them to control the water, using it as they see fit to attack targets
 * Flame Rune :
 * Ice Rune :
 * Lightning Rune :
 * Healing Rune :
 * Trap Rune :

Trivia

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