Fang

"An unlikely hero raises from the lowest of the low."

- SkyCerulean

Fang (ファング, Fangu) is one of the main supporting characters in the fanon storyline, Fairy Tail: Trials. Born and raised in a small village, he would have never dreamed of leading a twisted life full of tribulations after the massacre of his fellow villagers and taken as a test subject for the Lacrima Installment Project, then leading up to fame as a famous beast hunter. Fang serves as the main catalyst for the end of the LIP, also known as the by releasing a huge amount of his ethernano after unknowningly activating his Awakened Form, killing everyone except for himself. However, this was proven false as there is another survivor that Fang wasn't aware of, even to this day. He was then discreted from society when this news has reached the world and was forced to live in the woods by himself. Even after all of this, Fang has never hated humans. He soon learned magic in order to protect himself from the various dangers that could arise when living in a forest. Realizing that he could use this new power in order to protect those in need, he rose from his cocoon of solitary and stepped into a public place for the first time in many years.

Soon, Fang also known around Earthland by Monster Hunter (おばけハンター, Obake Hantaa), a wandering and independent mage who hunts monsters around Earthland. These feats made him well known around Earthland. Many people have sent requests for Fang to exterminate berserk beasts or some other request, going as far to taking out demons or whole entire dark guilds. This has earned him the alias, The One Man Guild(ザ 一 男 ギルド, Za Ichi Otoko Girudo), which dives from him taken requests and earning jewels as a result, all by himself. He is currently affiliated with the Magic Council after they heard about his deeds and feats. At the age of 22, he gains the title of a Wizard Saint, seated at the seventh rank.

Appearance
When Fang was fifteen, Fang was a pretty skinny and pale, which many of his fellow test subjects would call him a "birch tree stick". He possesses short and messy gold blonde hair that matches his eyes. Fang, at that time, also possessed an ahoge, though it may not seem like it. It is rather big for a typical ahoge, and it also has an unusual shape, which the said shape is triangular. The ahoge is located right on top of his head. He has a scar that runs across his back, starting from his right shoulder and ending at where the heart is located. For some reason, Fang won't speak about how he got the scar. He has a total of four earrings, one on his right ear and the remaining on this other ear. His right earring is blue while the other three are gold. He wears a small red rope around his neck, marking him as a test subject for the LIP. Fang still wore the red rope even after being "released" from the testing, up until when the decided to go out of the forest at the age of 18. His main attire is a traditional Arabian outfit, cream colored chiton, blue slash that wraps around his shoulder to his waist, and a pair of brown boots that reach up to his knees. Fang also wore an orange, brown, and yellow obi around his waist, in order to keep his chiton from hanging loose.

Maturing into an adult, Fang has matured a lot, gaining a muscular body with a strong build and a lean figure. He has grown much tanner and taller than before, standing at a height of 172cm, but that height is still considered short for his age. Fang's hair has also changed, with his hair being spiked and laid backwards, though he does lay his hair down time to time with bangs ranging in different sizes down his face. His "down" hair style's bangs reach down to his nose, eye level, or to just where his jawline starts and is often seen to be smoothed out, unlike his fifteen year old self. Fang's ahoge seemed to of disappeared. His eyes are now wine-red instead of gold, due to pulling out his weapon Azoth from a rock. Many times he appears in the Sorcerer Magazine as the Monster Hunter in the past for his fame and looks. This later increases the amount of requests for his monster and demon slaying abilities and the Sorcerer Magazine is also the reason why the Magic Council grew to study him and his ways of combat in order to decide whether or not to let him join the Council. For clothing, Fang's preference is a suit of gold armor for a 'knight look' and since his favorite color is gold. As a result, he is usually seen wearing a suit of gold armor, which consists of every armor piece except for the helmet, which Fang lost it somewhere after a fight with a fellow wizard. His pelvic armor is decorated with blue shapes that seem to be like runes and the lower half of his waist armor is seen to have two triangles on the front. Two red capes are attached to his armor on his waist and pelvic armor pieces. Fang wears a navy blue shirt with matching pants and socks underneath his armor. In addition, he wears a pair of gold earrings, one on each ear.

After three whole years has passed, Fang has changed both physically and clothing-wise. His hair is a bit longer than before, and he has regained his ahoge back, which it reaches down to his eye level. The rest of his hair is still spiked backwards, but can still be laid down into the same style from three years ago. From all his training, he gained more of a muscular build and now is stands of a height of 175cm, which still, is considered shorter than average, much to Fang's dismay. For his clothing, it is notable that he has cut off some armor pieces, since he shows his chest and fore-arms. He still keeps the gold armor look, since there are still armor parts cover his shoulders, stomach, waist, and legs. His armor is thinner than his previous one. His waist and pauldrons are decorates with blue geometric designs, specifically, hexagons for his waist, and circles for his pauldrons. Fang also wears a gold necklace that attaches his shoulder armors together. His two red capes are now replaced with a gold and scarlet armor piece. And instead of blue pants and socks, it is now black. His Soul Weapon named Kanshou is somehow strapped on his back although it's clearly not on Fang's back at all. His Wizard Saint Mark is located on the back on his chest plate.

His casual attire consists of a black jacket that is unzipped with white lines starting from his neck to his handcuffs. On the collar of his jacket, there is two white buttons. Underneath the jacket is a white dress shirt that isn't buttoned up on the top. His pants and shoes are black in color. He sometimes wear a gold necklace around his neck.

Personality
In his childhood years, Fang wished that the world would be a real utopia, a place of peace and happiness. He would often dream him coming and saving all of those in need and wiping evil off the world. Fang wanted to be a person who can be useful to other people or as some people would call it, a hero. But this, of course, was a childish dream. He managed to escape barely from the village massacre shorty after turning fifteen, end the LIP, and get discreted from all of society. But this only hardened his goal. But in his time in the forest, he rethought his resolve, and decided that even a bit of peace is good enough, wiping off all evil is impossible. He first learned magic to survive in the forests, but Fang began to realize that the new power could be used for his goal. Fang began to pursue his dream, and soon enough, he has accomplished many great feats. But he lost all of his youthful innocence and childish after being tested on and blocked away from sight.

When Fang is just fifteen years old, he was taught to fear who rule him and are superior in comparison. He grew to live in fear and terror is his time in the Lacrima Install Project. Before his whole life was turned upside down, it was noted that Fang grew a normal life and in happiness and care-free. He would always smile and laugh along with his friends. But this all changed after the massacre that happened after a week from his fifteenth birthday, as he was unwilling dragged off as he was the only one who survived. His one year in the cave was brutal; he has witnessed many deaths and pain, causing him to become distinct between other humans and himself. But after releasing the wave of eternano, he became a person opposite of his past self before the LIP; he became an unsociable person and quiet in his time of exile from society.

Fang, now, doesn't show hardly any emotion at all. He will try to use the minimum amount of speech in a conversation as he doesn't want to say anything irrelevant to the conversation being held, making the latter talking to him feel awkward. But this could be the result of being away from society for three whole years, living in the dense forest. On contrary, this helps him with survival skills and provided knowledge about plants and animals living at his vast "home". Fang hates to have emotions that show off weakness, such as fear and anxiety. He says it will only get in his way of thinking. He would try not to kill in order to save more lives, but he would if the situation offers no other choice.

Despite his past, Fang loves humans, as he has a goal of becoming the ally of justice by using his knowledge of animals and plants to his forte by slaying them when berserk or using their parts to treat wounds at local hospitals. While most justice keepers go for dark guilds and dark mages, Fang's main focus is anything that has to do with nature and sometimes demons. Ironically, Fang doesn't like places with large crowds and noise as he likes peace and quiet.

He does try to make friends and holds his friends dearly. His value in friendship is to where he is willing to go to another whole level and do many things to help those he treasures. When he is with his companions, Fang begins to open up and show another side of himself.

Fang is not easily swayed by taughts or bluffs, as on the battlefield is when he becomes the "silent merciless killer", as stated by an enemy defeated by the latter. Along with the theme of fighting, Fang spends most of his free time training and building up his use of weapons, coming up with new techniques to finish off the enemy quickly without using too much effort and time.

Fang has a fear of heights, since he gets all dizzy and sick, just like how Dragon Slayers and transportation work, and passes out if he is high enough from the ground. But during battles, it seems like Fang has overcome his acrophobia, since he doesn't seem affected if the battle is aerial when he gets absorbed into the action, but if you remind him, he goes back shizzering in fear. Fang likes to tease and prank people, especially those close to him. Many of those who were victims of his tricks are always on a look out but they always fall for it in the end. He is also quite sensitive towards talking about his height, since he is considered short for his age.

History
When Fang was just fifteen years old, his whole family and village was killed suddenly one night. But as the sole survivor of this massacre, he became one of the "lucky chosen ones" to become a rat to the top secret project, the Lacrima Installment Project, or LIP for short. The project was headed by a unknown demon from the Books of Zeref who seeks to accomplish the goal of hardening eternano, solidify it into a lacrima that can fit into one's hands, containing the eternano inside it, then proceeding to insert the stone into human beings, allowing them to becoming stronger both physically and magics. The lacrima serves another purpose as it also enhances the bearer’s senses, letting them exceed normal limits. They did, successfully hardened eternano in the air, but problems arose in the next step.

The prisoners started to rebel against the organization and broke many of the machinery used to perform the experiment. As a result, crimson was spilled and many of the captives died that night. Fang was lucky to survive the riot within cave, but the amount of experimenting grew and the treatment of the remaining rats has become harsh, leaving the survivors terrified. But this isn't over yet. The installment of the lacrima is even worse than the riot. The stone was proven to be too much for the subjects; so far, all of the people who have the stone inserted was driven to insanity and violence. The remaining and sane test subjects, including Fang, became even more frightened and refused to go have a lacrima inserted into their bodies. The group had no chose but to eliminate the lacrima-installed people, and the numbers of lab rats had decreased to about twenty five or so. The head of the experiment decided try the lacrima installment project once more and if comes up with the same results, then the project will be cancelled and the test subjects will be wiped of their memories and freed. Fang was chosen to become the "last rat" and he was sent to the installment room for the fated encounter. The lacrima had successfully been installed inside him through many processes, but as expected, Fang was then overtaken by madness and terror.

The head demon was disappointed and drew his sword to kill the poor child and end his misery. Fang didn't want to die and became scared was the sword came closer and Fang bundled up into a ball, tighter and tighter as time passed slowly. But before the blade could even touch Fang, he suddenly transformed into his Awakened Mode and released a dense and powerful blow purely out of eternano, which acted like a wildfire, through a cry and the blow filled the whole cave; one could see a bright blue glow from the mountains if they are close enough. After the glow is all over, Fang, through his tears, saw corpses and lots of blood spilled from both the organization and prisoners. Fang was once again taken by terror and screamed as he had killed all who was in the cave that night. Word about this spread like rapid fire, soon enough, the accident was featured in front of every newspaper and magazine. Fang, with no home to go back to, tried to enter any village he comes to, but it was proven futile, as the citizens drive him out and calling him a monster. He was forced to live in the woods, where society can't see nor touch him.

There, Fang slowly adapted into his new land, hunting animals and collecting herbs for survival. To insure his survival, Fang started to learn magic through some magic books he found in a ruin. To make use of his nature knowledge and to save people, Fang, now 18, travels the world, hunting down beasts that have gone berserk on humans, and collecting new data about Earthland's geography. He will find himself continuing this for five years, collecting job requests for him to complete, hunting beasts and even sometimes demons (which that earned him the nickname, The Fake Devil Slayer, since he doesn't use a type of Demon Slayer Magic, or any type of Slayer Magic), and appearing in lots of media.

Later on at the age of 19, he first came upon the magic sword Azoth, and successfully pulled out the sword from a stone when legend said many people have died trying to do so. This is one of the biggest feats he's done so far in his life. But as a result, his eyes turned red, which represents fire. At 20, Fang came upon the magic Soul Weapon, and summoned a Personality type weapon, Kanshou and Bakuya, which to this day, is Fang's primary weapon. At the same age, he joined the Magic Council after receiving their request, which he accepts. Later, when Fang is 22, Fang gained the title of Wizard Saint, something that Fang is proud of.

Synopsis
Main Storyline = Other Storylines = Roleplays =

Equipment
Kanshou and Bakuya (干将・莫耶, Gan Jiang and Mo Ye) is the twin dual blades of the magic Soul Weapon wielded by Fang. Kanshou representing his past self before the Lacrima Installment Project, and Bakuya representing his current quiet self. Kanshou and Bakuya is his primary weapon, as the twin blades are always "strapped" upon his back, though Fang can just dismiss it and then summon it again with Soul Weapon. Kanshou and Bakuya is not the names of the swords, it's in fact the "mode" names. Kanshou is just the regular two dual swords, while Bakuya is the bow form.

As both Kanshou and Bakuya, the weapons are made out of gold. Kanshou has a unique style to it, as near the hilt, the sword shape bends into a C shape so it can hook onto other weapons and disarming the wielder of that weapon. The swords are quite long, as individually, each sword is 165cm tall. As Bakuya, it maintains the shape of the two swords, just attached to one another with a long metal wire attaching the ends of the blades.

Kanshou is sharpened repeatedly in order to make the slices quicker using only a bit of strength during the swing. If someone gets hit by Kanshou, their magic flow is temporarily shut down for about five seconds, since Fang channels his ethernano into the person's body via Kanshou, stopping the flow of the other person's ethernano. Bayuka cannot summon arrows for the user; Fang must provide it via Summoning Magic. Fang is able to switch to Bakuya from Kanshou by attaching the two blades by the pommel and then a metal wire appears, transforming it into Bayuka mode. He is able to do the same thing vis versa by deattaching the swords. As Kanshou and Bakuya are Fang's Soul Weapon, they are able to shot Fang's own raw ethernano in attacks, enhancing them greatly. Kanshou and Bakuya are not Holder-type weapons. Azoth (アゾッ, Azotto) is the secondary weapon that is summoned out using Summoning Magic. Also known as the Fire Bringer, the sword is installed with a magic lacrima that allows the sword to produce the element fire. Azoth is a dagger that by filling the Fire Magic Lacrima using your own ethernano, the dagger cans temporarily transform into a sword. The Fire Bringer is a black dagger with a handle shaped like cutlass and a silver fire design on the blade. In the center of the fire, gold can be found in a sun shape that shines brightly can transform Azoth into a sword. The sword mode is a black sword with the same silver flame and gold sun design but with an addition which is silver wings. Being forged by the rare black metal, the sword is said to be able to cut through Lizardmen's scales with one swing. As by its alias, Azoth has Fire Magic which makes that magic a type of Holder Magic. Azoth is also capable of absorbing heat energy around it and using that to perform spells, making Fire Magic Users at a disadvantage when fighting. The sword in legends says that it chooses the rightful user to wield it, but if an unworthy person tries to pull it out, Azoth proves to be too much for them and they either die or become mad. Because of this, the sword's other alias is the Cursed Sword. Fang manages to pull the sword with much pain and caused Fang's eyes to go red, but in the end, he manages to draw it out and claim it.

Two-Legged Dragon (二足歩行ドラゴン, Nisokuhokō Doragon): In order to travel around the world quickly than on foot, Fang has bought himself a Magical Vehicle using his own money earned from the various jobs he has completed over the years. His vehicle is a motorcycle that can travel up to 210 mph for up to five hours using Fang's magical power. Fang's motorcycle has been reinforced with metal plates that Fang hammered on in a shape of a dragon, just in case he is suddenly attacked while on a ride. This design is the main reason why Fang nicknamed his Magical Vehicle the Two-Legged Dragon. His vehicle can make some of the sharpest turns and is equipped with two mini-gattling guns that shots off Fang's ethernano in a dense ball and is able to shoot 3,000 rounds per minute. He summons this vehicle through a golden key that is stored inside his Summoning Magic vault.

Ways of Combat
Weapon Specialist: As a user of the magic, Etherea,Fang is quite confident in his skill of using any weapon he gets his hands on. Whether it would be a ranged or melee type weapon, Fang will use its abilities to the fullest in battle. For short-ranged weapons, like swords or daggers, Fang quickly slices through the forces of any opponent who dares challenge him using a great amount of skill and aggressiveness. He uses a rather special style that he self-taught living isolated from society, which is using a melee weapon as both short and long ranged weapon. This technique is proven to work best against multiple enemies. For example, Fang usually fights in the dual weapon zone. If there is two or more enemies, Fang throws one of his blades toward a side of the battle, making the blade fly like an arrow directly into a fatal zone. While that's happening, Fang fights the person before him with the melee weapon currently equipped, or with his bare hands. Once he finds an opening, Fang will attempt to grab the weapon he threw before and if successfully, Fang will continue fighting with dual weapons or one weapon only, or repeat the said process all over again. If it's a failure, Fang still uses two hands, as he passes the blade hand to hand, behind his back or over his head, leaving the enemy bewildered since they were expecting a blow from the side before the passing, now Fang can strike the opposite side that was left with no defense covering the opponent's side up. But this is if Fang is equipped with two weapons. As one could see, Fang prefers battling with two hands, though he could fight with one weapon. Fang once states that fighting two-handed gives better offense and defense with more techniques you could do to win the battle.

As for ranged weapons, Fang is not as great as he is with melee fighting, but still, one should not underestimate his abilities with bow or gun. His accuracy is enhanced with his enhanced eyesight from the lacrima installed inside him, with this, his shots are sure to hit, almost 100 percent. People once said that Fang once had a bullet coming toward him, but the used a bow and arrow and shot the arrow just on the side of the bullet, not completely destroying it, but just close enough to graze the bullet on the side and send it off course. But this however, is a risky move to make. One small mistake in aiming and it could result an injury. It should also be noted that Fang can draw out and shoot an arrow just in a second, with this speed; the target is left to defending himself/herself against the shower of arrows coming and coming. This technique is quite useful for stopping an enemy from advancing closer and closer. He also uses chains to attack and bind opponents which can restrict their movement in the air or ground. But the binds could be destroyed if the one bonded is able to channel their etherano into the chain and overpowers Fang's magical energy, the chains then shatters and disappears. However, not many people know about this trick. In a nutshell, whether it's melee or ranged, Fang is a formidable opponent when using a weapon.

Techniques

 * Sword Pressure (剣圧, Ken'atsu): A basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly; it is the most basic techniques that one can perform with their sword. When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash. Fang has developed two new styles using Sword Pressure as the base.
 * Sword Pressure: Thunder Fang (剣圧・雷牙, Ken'atsu: Raiga) is another way of using Sword Pressure, invented by Fang. Instead of using a broad swing of the blade, Fang first gathers wind and his energy into his sword while pulling the sword, horizontally parallel to the ground, behind him slowly on his side, and then trusts the blade forward with a big push on the hilt of the sword. This then releases on the energy that was stored inside the blade to go outside in a straight line toward the intended path. All the wind and energy will utterly obliterate anything that stands in its path. As one could see aftermath, it is much more powerful than the regular swing of Sword Pressure. It leaves a path of destruction, especially on the ground, which is a huge long crater in floor with cracks by the side and dents almost everywhere. But Sword Pressure: Thunder Fang has a weakness; it could easily be dodged if the target is quick on his/her feet. However, this move is more direct and is helpful when used on multiple enemies at once if they are in a straight line form Fang.
 * Sword Pressure: Circling Thorn (剣圧・輪刺, Ken'atsu: Waira) While gathering the winds onto his blade, Fang pulls his weapon close to his face. The winds should fully enclose the blade, blocking any sight of it, when the weapon is near Fang's cheek. Then Fang quickly spins and swings the weapon in a circle, releasing all the air and winds that was gathered upon the blade. The wind then makes a mini tornado with Fang inside the center. The tornado rotates in incredible speeds without moving from its spot. The tornado then gets bigger and bigger, making the radius gather more area. When used upon the water, instead of a tornado, Fang creates a whirlpool instead with Fang still being in the middle. The enemies are dragged inside the whirlpool forcefully to Fang. Fang then finishes them off from the center. The more powerful the swing, the longer the whirlpool or tornado lasts.

Fire Magic
Fire Magic (火の魔法 Hi no Mahō) is a Caster Type Magic which is utilized by Fang and many others. Like it's name, it utilizes the element of fire. Fire Magic allows the user to control and manipulate the kinetic energy of magical particles to generate, control or absorb fire, being able to manipulate it for general purposes. This is induced by the user raising the motion of a target's magical particles through telekinesis in order to ignite it. They can excite or speed up an object's magical particles, increasing their thermal energy until they ignite, not necessarily objects, but also air particles. They can control and move the flames, including the shape, heat and even colour. With this in mind, the user is able to create fire-based attacks which can be used both in melee and as a ranged form of offence and is immune to being burnt. The generated flames can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a material consistency by manipulating the magical particles in the air. The user can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as the user concentrates upon them. The objects will only burn about 3 minutes before expiring unless the user continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F, near the melting point of iron. Fire Magic seems to be unaffected by water, as the user is able to create flames even when submerged in water. In short, the user of this Magic can release fire from their body and manipulate it. User can also change the properties (such as heat, smell, and taste) of his/her flames for different effects, which corresponds with a different flame color and generates them by first summoning a Magic circle with his/her hands, from which the flames soar outwards.

Fang uses this magic via Azoth the Fire Bringer. This makes this magic a type of Holder Magic instead of Caster Magic.
 * Absorb(吸収します, Kyūshū Shimasu) is a passive spell and the most prominent spell of Fang's Fire Magic. This Absorb Flames.gif actually supplies the flames used for the other spells without using Fang's ethernano. If Fang is depeleted on energy, Absorb is a backup source of energy for Azoth. When first activating the spell, Azoth lights up with a radiant glow near the rain-guard. The light is, in fact, a sort of magnet to heat energy, drawing in the heat or fire into the symbol, then into the sword ot dagger itself. The heat is then stored into the weapon until it is ready to be used.
 * Heaven's Flames(天国の 炎, Tengoku no Honō) is a Holder Fire Magic Spell first developed by Fang as a way to defend himself using flames. Using Azoth, Fang channels his etherano into the blade which in turn, changes the magical energy into sparks of heat. The heat coats over the sword with a faint glow of scarlet as the heat slowly transforms into tiny flames. Soon, Azoth's blade should be covered up with fire. The more ethernano channeled into the sword, the hotter and bigger the fire is. Once Fang is satisfied with the amount of fire, he thrusts Azoth right into the ground and the fire on the sword splits into three columns that fly to the sky, rotating around Fang in a circle. The start of the fire columns start circling around Fang, protecting him from whatever is charging at him. Anything that comes close to the three flames will be reduced to ash and the spell to almost defend against any spell. If someone touches the fire or gets very close to it, the spell leaves serious burns like a fourth degree burn that can almost cause death if not well protected. But once the spell is set, Fang cannot move around inside the of the three fire columns, or else he will also get damaged if he gets close enough.
 * Inferno Purge(インフェルノ パージ, Inferuno Pāji) is one of the stronger spells of Azoth. Fang first summons a magic circle in front of Azoth. Size varies upon the enemies. The magic circle follows a system. The system, explained simply, is that the amount and power of fire added up always equal "100", so to speak. The smaller the circle, the fewer amount of fire, but greater power. But if the circle is larger, the more area is covered, but the power has decreased greatly. Once the size of the magic circle is decided, Fang charges Azoth to the tip of the blade, and as it's filling up, the tip of Azoth starts forming a fireball that gradually gets bigger until the ball is as big as a basketball. Fang then swings the sword into the magic circle that was set up beforehand. The fireball is then adjusted to fit the system of the spell. The spell, when casted, forms a dense ball of fire that explodes, like a bomb of some sort. The explosion's power and size depends on the size of the magic circle.
 * Phoenix's Great Roar(フェニックスの 素晴らしいです とどろき, Fenikkusu no Subarashīdesu Todoroki) is also a type of Fire Magic that is first made by Fang. This spell is also known as Fake Fire Dragon's Roar as the spell looks very similar to a normal Fire Dragon's Roar would do and look like. Starting off with the charging, Azoth gathers heat energy and ethernano from Fang and combines the two into flames. The blade is soon covered up with flames and Fang stabs the sword right into the ground. Then, he blows on the sword/dagger, which then, the flames from Azoth charges forward with burning heat and engulf the target or targets with fire. One could see that Phoenix's Great Roar and Fire Dragon's Roar looks similar and basically does the same thing. But after many of his travels and training, Fang is able to summon a wall of fire that surrounds his opponents, trapping in them so there is nowhere to escape. Fang dubs the wall as the "wings of the phoenix".
 * Fire Berserker(火災バーサーカー, Kasai Bāsākā): This spell is exclusive to Azoth's Sword Mode and cannot be used by its small dagger form. This spell is rather unusual, since it involves something to be created and it doesn't affect the sword at all. By enveloping his arm with fire, the flame then solidifies the flames with his ethernano. With this, Fang gains two red dragon-like gaurents that doubles his arm strength wherever the gaurents covers. However, the less area the gaurent covers, the more powerful the boost. In other words, if the guarents only cover his hands, only the hands will get boosted, but the power is upgraded intensely. If the gaurents cover his entire arms, then his arms are not as enhanced in terms of power than just covering the hands. However, this spell can only last for however much fire is in Azoth, and the gaurents cost a lot of fire as well. A fully charged Azoth using Fire Berserker can only last about ten minutes. The only weakness is that Fire Berserker can only improve offense, not defense, so any attack that hits the guarents, will phase through, and hit Fang's arms.

Master Hand to Hand Combatant: Fang cannot just rely on weapons to earn himself a victory at any given battle, he has to be able to attack and defend with his bare fists. Not only does he train with his weapons, he trains day and day to improve his way of using his hands and feet. Fang is able to deliver blows that could paralyze a person for a small moment using his bare hands to punch or kick directly toward their pressure points. Fang has memorized the human weakness points of the body and uses that knowledge against where the points aren't protected. Fang's style of hand-to-hand combat is all about weak points in a wrap. He first starts of the battle with striking random places they seem to be weak or not as durable in terms of sight. If there is a couple, Fang proceeds to eliminate any spots that aren't pressure points as his policy is to finish all battles quickly. If there are any points to this point, Fang will repeat strike those points with blows with his fists or feet until the opponent is left unmovable. But if there isn't any points, Fang just hits the logical places, like chest or head, to defeat the enemy.

With his magic Archive, Fang has stored data about all types of combinations of attacks and locks through all previous battles. He goes memorizing one by one every day, copying other's moves out of the ones he finds most interesting and deadly. He studies the movement, speed, and strength of the lock or attack to see for any openings that he should cover up or try to break through if the same attack or lock is thrown onto him. He is also able to fight with anything in his hands. Like once, he defeated a dark mage by using a single leaf in about a minute. Although he uses his hands a lot in direct hand combat, he does time-to-time use his feet for powerful kicks that can knock out a normal person clean for several days. Using his skilled feet work, Fang is able to disarm any mage using a weapon, whether it be strapped on or held, Fang will find a way. Using quick strikes of his hand, Fang strikes with great accuracy and strength that can knock a person clean for a couple of days in one strike. As Fang practices every early morning, there is no need for him to even think on a battle field, though he does calculate the opponent’s next defense or offense move time to time. His regular hand-to-hand combat is a mixed form of martial arts, taking bits of one kind of martial arts and another.

Physical Attributes
Enhanced Strength: As a master hand combatant and with the Lacrima inside him, Fang possesses superior strength that is able to break out of any bind, weapon or body part, using his own two hands. It's shown that he could break stones in rubble and can kick a tree down if he wanted to. He could make small craters and cracks in the ground just by stomping onto the ground. Anyone who tries to head-butt, punch, or kick him will find themselves painfully lying on the ground as Fang uses his speed and strength to overcome the opponent. Using his hands, Fang is able to lift anything that is triple his weight effortlessly with no signs of fatigue if he had to hold it for a long period of time. He is also capable of punching through walls that are heavily fortified, breaking or blocking swords with his bare hands, and can sometimes break through shields (wooden ones). With Azoth or Kanshou, his slices are able to send pulses of air which can result in destructive outcomes, the air slices through some of the hardest metals and can kill a person if they are not protected well. Fang is able to jump his own height of 188cm or 6 feet and 2 inches, which is higher than most mages can get too. Fang is able to kill an animal with his bare hands in about fifteen seconds or less. One punch or kick and the unfortunate target is blasted off with great force and tokened back several feet from where they originally stood. With his way of fighting, Fang hits hard on the weak points of the opponent and usually winning the battle with one move.

Immense Reflexes and Speed: Since Fang is a hunter, he moves fast and with precision. He is capable of enclosing wide gaps between the enemies within a couple of seconds. To prove his speed, he once ran a mile and got a time of 3:10.10. He is also able to outrun those who use High Speed, but only barely. Many people who face him has though that he uses Transportation since he can appears far off than where he originally stood at. Using his leg strength, Fang is able to annihilate a whole army by himself with speed that they have ever seen before. He goes so fast that he can leave after-images that can be used to trick people and strike from behind. Using a bit of his speed, Fang is able to catch a projectile, like bullets or knifes, using his hands. As Fang moves fast, everything around him moves slowly which proves to be a great help for him. All of this speed comes from him training and developing his leg muscles for greater speed. With speed come great reflexes. Fang's dodging skills is phenomenon; he is able to maneuver himself all over the place with little strength. At times, using his enhanced senses, Fang is able to dodge without thinking or looking, he feels the air currents as the object comes closer and closer to pinpoint where that will hit.

Overwhelming Durability & Endurance: Fang's pain resistance and stamina is amazing, able to take on any hits anywhere. He's able to withstand Wave and Rapture Magic with no trouble at all. He smashed from many metals at one time without showing any form of pain or weariness. He has blocked many magic enhanced attacks thrown to him with no problems at all, making enhancers a disadvantage when fighting him. Fang is able to go on without sleep, food, nor water for about a week, longer than any average human. He can survive extreme falls, even if coming falling to the ground head first, Fang sits right back up with minor issues. He's capable of running for 300 miles straight with the same fast pacing that he originally started off with. Fang could hold the pain even if he's struck at the same place over and over again. With his incredible endurance and strength, he's able to take a whole entire guild out with no signs of fatigue. His durability is at the level where Fang is able to walk in extreme areas of the world, like really hot deserts, or places so cold at regular fire can't be made. Fang also can withstand pressure deep down in the ocean floor where he once trained to increase his magical and physical power.

Other Attributes
Abnormal Sensor Skills: Living in the forests and having a Lacrima inside him has boosted and powered up his sensory skills by a phenomenon amount. His sense was said to be almost like what of a mage using Slayer Magic, but a bit lacking. Using his eyes, Fang is able to tell the number of tiles of a bridge from a faraway distance and can snipe a person from 990 meters away on the top of a building, as demonstrated long ago. Fang is also able to predict his opponent's next move by looking at their stance and position, a feat not common to many people. His hearing is also superb, able to hear 20 kHz at 21 years old, even though normal humans lose hearing as they grow older. Fang is able to sense a bit of a person's Magical Aura and estimate how strong they are magic-wise without having them displaying it. He can also detect lies if they are spoken.

Genius Intellect: In the past, Fang has helped the Magic Council with many war plans. He has carefully mapped out the areas where to attack and defend. Using his Archive magic, Fang carefully inspects every known enemy of the opposing side about their position, magic, strengths, and weaknesses. When Fang is leading, it's often lands a victory on his side. Fang has also helped with mystery cases, often pointing out the real culprit behind the crime with little evidence. During witness testimonies, he is able to point out something strange about it and gain more information about the case. Fang has studied many books about magic, usually at the Magic Library. He has learned about various Lost Magics like Slayer Magic or Arcs, and the disappearance of dragons in X777. Fang also learned the existence of the One Magic, demons, and curses. He has gained many data of people and guilds also well-known like him to learn from their fighting style and magics, which led him to becoming a better combatant and weapon user.

Magical Abilities
Abnormal Amount of Magical Power: With a Lacrima installed, Fang's magically power is also boosted up, making him one of more powerful mages in Earthland. Fang is able to manipulate is ethernano to some degree in combat or other uses that he may have at that time. Another example that would show his amount of magical power would be sustaining his Soul Weapon for long periods of time. Soul Weapon's require ethernano to keep it's physical form, but Fang's Soul Weapon is always seen on his back. Many times people mistaken Kanshou and Bakuya for actually man-made weapon. All magic come from a Magic Origin (魔原 Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. With his lacrima, Fang has essentially more mana than any regular mage. His immense amount of magic can be released and can knock a person out clean for days.
 * Magical Aura (魔力の霊気 Maryoku no Reiki; Literally meaning Aura of Magical Power) is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts. Fang's aura is classified as a Monster Aura. Monster Aura (未力の魔霊気, Miryoku no Mareiki; Literally meaning Magical Aura of Outstanding Power), as it is classified, is the strongest classification of aura to date. Only extremely powerful mages are capable of this aura, and are generally Guild Aces, if not masters. In the canon, two individuals have shown this aura. Upon release, the magic almost consumes the user in their color, leaving nothing but a phantom-like apparition to remain. It should also be noted that the aura is far wider, and is generally uncontrolled by the individual. However, "Monster" auras aren't limited to intimidation, and can be used for the preparation of a spell. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on individuals even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura.


 * Second Origin Activation (二原解放, Nigen Kaihō) is a spell exclusively mastered by those mages who possess the control and power to summon their Second Origin without it passively inducing its effects. The rumored Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially rewrite the laws of magic itself, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfillment of the Pact, which in Fang's case, would be his Awakened Mode. However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means.

Techniques

 * Defenser (魔関 (ディフェンサー), Difensā lit. Magic Barrier) is a basic magic spell, and one of the first spells any magician learns—it, along with Magic Ray, are the two defining powers of a magician. When performing Defenser, the user releases their magical energy outwards, utilizing Shape Transformation in order to mold their energy into the form of a hexagonal structure that surrounds them—before their magical energy reacts with the ambient eternano saturated within the environment, solidifying the structure, causing it to take the form of a hexagonal barrier that surrounds the user's body which acts as a shield in order to defend against the attacks of the enemy. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against magic, bullets, explosions, and other projectiles—however, enemies are still capable of passing through it if they nullify their magic. Also, if Defenser successfully guards an attack, it unleashes a spray of light around the dome that does damage equal to the enemy's attack power to anything hit by the light. In fact all attacks can be reflected, with correct timing. The user can manipulate the barrier into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about one hundred feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness the user can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Defenser is slightly difficult to use has it can only manipulate so many magical particles at a time and it required precise timing—despite this, once the user gets the hang of casting Defenser, it will be incredibly simple to harness it in any way that they wish. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks. A special trait of Defenser is that with any Elemental Magic, the user is capable of infusing their element into the barrier, granting it special properties that make Defenser an extremely versatile spell.
 * Defenser Counter(魔関 (ディフェンサー) カウンタ, Difensā Kaunta): Defenser is also capable of being utilized as a form of counterattack, allowing the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing Defenser Counter, the user kicks Defenser away from them upon the moment of the spell being activated, before returning to them as magnetized. This serves not only as a reflector, but also as an unpredictable approach to opponents. If timed correctly, it will trip opponents, leaving them vulnerable to follow-up attacks. Upon contact with the opposing technique, Defenser reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the Defenser is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, a Defenser, when used to counter, multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then this method of harnessing Defenser will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. Defenser is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards. Defenser, when used as a counterattack, weaker when used against airborne opponents, and doesn't become invincible. It can travel through enemies unhindered, though. However, since the user kicks it, they cannot hold it in place, meaning that timing is crucial in reflecting projectiles. Note that when Defenser comes back to the user, it can also reflect any projectiles back at any angle at the last second.


 * Magic Signal (魔法衛星放送, マジックシグナル, Majikku Shigunaru Literally meaning "Magic Satellite Broadcasting") is a spell derived from the use of a Magical Aura, and is a common method for most mages to sense the presence of other people. The Magic Signal works through precise control over one's magical energy, although it doesn't need to be exceptional. Most ordinary mages are able to utilize this spell with enough training; about a week of intensive training. The spell takes focus by exerting one's magical aura in precise pulses, therefore increasing their overall radius several meters beyond what one would normally achieve when exerting their power. While they exert their power in pulses, the overall essence remains with the user of the spell. The effect of the spell takes place following the interaction of these pulses with a source of magical energy. This interaction signals the user of their presence, and allows them to appropriately respond. However, an obvious backlash is exposing their own selves while using the spell, consequently causing tension among mages who utilize the spell and whomever it encounters. For this reason, most opt to only use it when in a hostile environment. An additional benefit from training the Magic Signal is for the ability to estimate the quantity and quality of an individual's magical energy after having the pulse encounter with them multiple times. In turn, an individual is able to give an approximation to their emotional state and the level of threat they are facing with, allowing for an appropriate preemptive strike if necessary. Fang's pulses work as a scanner, maping the whole area around using his waves. This allows him to understand the terrian better and use it to his advantage during the battle.
 * Magic Ray (魔力光線 (マジック・レイ), Majikku Rei lit. Magical Power Beam) is an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic. Within the Rune Knights, it is very often the first spell that is taught, along with Defenser andMystic Cage. Magic Ray does as the name says—it allows the user to fire a beam of pure, concentrated magical power at their enemy. When the Rune Knights were first formed, the head of the Magic Council reasoned that most magicians joining would be need to taught several spells in order to maximize their effectiveness. However, since many magicians joining were simply starting to discover magic, and didn't know the intricacies of high-tier spells, the head decided to simplify the spells learnt so that they would be easy and fast to teach, yet effective- "like fast food". Magic Ray is one of three spells taught, along with the barrier Defenser and the trap spell called Mystic Cage. The reason all three were chosen is because of their sheer versatility, as they're all capable of being modified in almost any way that the caster wishes. When performing Magic Ray, the user utilizes coherent particles of eternano, which are charged by the user's magical power as to rapidly excite the constituent particles of eternano, which experience an increase in density and seem to multiply; this causes them to seek equilibrium and self-stabilize, being reflected and amplified by the magical aura and formed into a high-powered and potentially destructive beam of coherent radiation which is in a hyper-condensed form; essentially, a powerful ray of pure magical energy. What is so notable about Magic Ray is that everything about it can be customized, from the trajectory, the properties, and even the shape and firing position. The user is capable of altering the trajectory of the attack to the point that it can undergo several complex maneuvers, which can, in extreme cases, allow the user to strike more than one opponent with relative ease. Indeed, the speed settings are capable of being altered as well, though this is stuck to two settings. Version one causes the user to unleash a higher-velocity beam with enough momentum to breach weak defenses –even able to smash through steel and assorted metals- but in this case, the damage dealt to the target without penetrating their personal defense spells are significantly reduced due to the lower transference of magical power in the Magic Ray; though because of the high velocity of the attack, it's certain that it will reach its target. Version two is more like a classic "ki attack" from fiction, as the magical particles have less velocity, and while generally less penetrating, the particles quickly transfer their energy to the target upon contact, reverting to pure heat and destroying the target from within. Interestingly, Magic Ray has a special function—when using an elemental Lacrima as a medium to launch the spell, the composition of the spell reacts with the particular type of elemental magic contained within the Lacrima, allowing it to change into theoretically any elemental type; also giving Magic Ray a large type coverage. In addition, Magic Ray has been modified by the creator of the spell to attack the opponent from within in any form if a foolish Slayer attempts to devour it in any of its elemental forms, meaning the only way to properly defend against it is to use an actual magic.


 * Abditus (隠されました, Kakusa remashita): Abditus is a magic hiding technique that more advanced mages could learn. Channeling their magical energy just about a centimeter away from the body, they make a transparent blanket over the user, covering them both physically and magically. The ethernano blanket works like camouflage, blending in with the environment almost perfectly. The cover also blocks of magical flow from the body to outside or outside into the body, blocking the user's magical flow. The only disadvantage is that Abditus blocks of the ethernano in the air from entering the user's body to recharge their magic origin.

Etherea
Etherea (えせり, Eseri) is a Caster-type magic that allows Fang to conjure up ethereal weapons purely from his own raw magical energy. Note that the user can only create melee weapons, and that ranged weapons are not possible. Said weapons are virtually weightless to the user, regardless of their skill level. This makes for optimal usage even by those lacking in notable physical might. The durability and sharpness of Etherea depends solely on the the raw magical power of the user. For example, Fang's blades are usually nearly indestructible and could be sustained for a long period of time. Yet, if the user is a low level mage, things will not go so smoothly and soon the blade will run out of power and dissolve. The blade works like any other sword in that it will not burn through a metal blade simply from being a product of magical energy. However, once again, if the user's magical power is great enough, they could simply burn through the metal blades of the much weaker mages. As said before, one can only make melee weapons. The reason to this limitation is unknown. The user can create anything from a sword of varying shapes and designs to a battle axe or even chains. Fang's chains work and function like Milliana's Nekōsoku Tube, with his chains being able to extend and shift around, attack or bind by Fang's command. The only difference being that Fang's chains cannot restrict magical movement unlike the Nekōsoku Tube. His chain's are duarable as long as the chains are attached to the user, if the chains leave the main body, they shatter and disappear into whimps of eternano. 

Soul Weapon
Soul Weapon(魂 武器, Tamashī Buki) is a type of Caster Magic that allows the user to summon a weapon based on their personality or wish. Soul Weapon is unique in its own way, as it requires a summoning and it has two modes that the user can choose from,Personality or Desire. A mage cannot have both a Personality and Desire Weapon; the user has to choose one of them. Personality Weapons are pretty self-explanatory; the weapons in this category take form of the user's personality. Desire Weapons are weapons that are summoned and used to fulfill a wish certain wish that the user wants granted. Sustaining their forms depends on the category and the user's magical power. Personality weapons tends to sustain longer than Desire weapons, but Desires are stronger in durability. But both weapons after summoning are able to be dismissed and summoned again. As the weapons is formed from the user, the weapons are more powerful than regular weapons. There is a very small possibility of the weapon coming with magical abilities, in other words, Holder-type weapons. But both categories are able to attack with the user's raw mana when fully charged with it. Personalities charge slightly faster than Desires. Each Soul Weapon has a special attack that well draw in almost all of the user's magical power. This attack is known as Resonance(共鳴, Kyōmei), where the Soul Weapon and the wielder both use up their magical power into one attack. The aftermath of Resonance is deadly, in both damage and the wielder. Fang's Resonance is the Gateway to the Seven Heavens. Resonance can only be used three times, afterwards, it cannot be used again. Fang has used his Resonance once against a powerful dark mage, which is seemly killed him due to the sheer power of the attack.

Fang has a Personality type Soul Weapon, Kanshou and Bakuya. Personality Weapons, like said before, are weapons that embody the user's personality and ideals. For instance, a cold and quiet person might summon a sniper rifle or a combat knife, or a loud and arrogant person might summon a hammer. These weapons tend to be weaker than Desire Weapons, but can sustain their forms longer. Like Fang, is able to sustain his Soul Weapon almost forever, as his Soul Weapon is always seen on his back. Personalities looks like normal weapons that many people has mistaken Soul Weapons for man-made weapons, though the difference is that Personalities has the user's name engraven in the form of runes somewhere on the weapon. To add some more fun, the user is able to customize the weapon, while keeping the original weapon.
 * Gateway to the Seven Heavens(ゲートウェイ へ ザ セブン 天上, Gētou~ei E Za Sebun) is the Resonance attack for Fang and his Soul Weapon. This attack can only be used in Bakuya form, or the bow form. Fang first summons a magic circle which will summon seven golden arrows, one on the bow, the others in the sky from Fang's Summoning Magic storage dimension. As this happens, the arrows and Fang form a link, allowing Fang to charge up the arrows with his etheranano. This process is invisible, even Fang can't see it or sense it. After the charging is done, Fang releases the arrow on the bow string toward the target. If the arrow hits the target, the Resonance is cancelled as the attack is not fully released. However, if the arrow misses, the arrow glows blindly, causing the target to be blinded and confused for a short period of time. During the time period, the arrow that missed flies back to join where ever the other six arrows are.Enki1.gif the arrows are combined together into one huge sword which fires down onto the target. The speed of the sword is so fast, many people mistaken it as a comet tumbling down onto the earth. Just before impacting the ground, the sword explodes in midair, causing the mana from Fang stored inside the sword to be released. This causes a much bigger explosion of pure etheranano that can demolish a huge city. However, after the attack, Fang depleted all his magical power. There is a high chance of Fang dying after the Resonance, which thankfully, he didn't.Enki2.gif

Telekinesis
Telekinesis (テレキネシス Terekineshisu) is a type of Caster Magic used by Fang. It is a type of Magic that allows the user to move physical objects and substances with their minds. This is done by manipulating the Eterano from both within the Mage and from without the Mage (the ambient Eterano). The process can be quickly and easily described as "visualizing" the movement of the matter that the Mage wishes to manipulate. Basic level use of this Magic is categorized as Macro-telekinesis and more advanced levels of this Magic can be categorized as Micro-telekinesis. The most skilled users, like Fang, of this magic have been thought to possess other magics, due to the nature of Telekinesis.

Macro-telekinesis, of course, refers to the movement of larger objects like people, furniture, weapons and plants and earth. Skilled use of Macro-telekinesis has been mistaken for other magics, such as Earth Magic or Plant Magic, however only as far as a beginner in said magic. The skilled use of Macro-telekinesis could also be mistaken for a single Wind Magic spell as Fang could cause himself to levitate and fly, though Fang perfers not to as to his fear of heights. Micro-telekinesis refers to the movement of smaller substances and, therefore, is a lot harder to do as it requires a great deal of precision and control. Micro-telekinesis can, due to what it works with, appear similar to other magics. The easiest use of Micro-telekinesis is the movement of water and other liquids, which can to a degree appear similar to Water Magic. There is also the ability to cause movement in the air or with the wind and can be easily mistaken for Air or Wind Magic. The most difficult use of Micro-telekinesis is often called Pyrokinesis or Cryokinesis. This requires the most control and is the most likely to be confused for another magic, Fire and Ice Magic respectively. The user would raise or lower the temperature by visualizing the movement of the Eterano to either increase or decrease and therefore either set something on fire or freeze it. Masters of Telekinesis can combine the Macro and Micro levels of this magic to use what has been referred to as Tactile Telekinesis. By using the precision of Micro-telekinesis, the mage cloaks themselves in a layer of their own telekinetic energy just above the skin. Through this, they are capable of approximating feats of super-human strength, flight and a degree of invulnerability, which allows them to deflect solid objects the moment they make contact with the telekinetic energy. Also, by using the precision of Micro-telekinesis, the mage can extend the telekinetic field around objects they make contact with and then lift them using the skills of Macro-telekinesis to appear to have super-human strength.

Summoning Magic
Summoning Magic (召しの魔法, Meshi no Mahō) is a Caster and Holder Magic that provides Fag the ability to summon objects out of thin air from a completely different location. Summoning Magic is a magic that can be catalyzed by two different sources: a magical item such as a scepter, or one's own magical energy. By using one's magical power and subjugating an animate or inanimate object (animals and weapons, per-say), one highlights a seal of sorts onto them. This seal connects the two users magically, and when an individual has recited an incantation or gone through a simple process, they may transport the object from somewhere else to their own location. Several individuals utilize this magic to summon beasts that they have subjugated, in a similar manner to Take Over. However, unlike Take Over spells, the beasts use their own powers in combat. However, dependent on the summoner, the attitude of the beast may go haywire and attempt to overwhelm the summoner instead. Also, summoning inanimate objects such as weapons or large objects is easier, as they do not have a conscious to act upon. This can make it similar to Requip, in a way, except without the hundred-items limit. With this, Fang has kept rare items he found while on his journeys such as swords or gemstones. His storage vault has abondoned the very definition of time. Fang is able to put food into his vault and the food will still be safe to eat, even if Fang pulled it out after a year has gone by since when he first stored it. Whenever Fang summons an object, it comes through a gold magic seal from his vault.

Archive
Archive (古文書 Ākaibu) is a Caster Type Magic utilized by Fang. Archive is a Magic that allows the user to convert information into Magical data that can be stored, enabling the user to gain access to previously stored information such as Magic and possibly even historical records and people's profiles that the user may or may not be aware of themselves. The concept behind Archive Magic came about just recently, contributing to its rarity. Fang collects all pervious data about his discovery and previous fights he has gone through. This way, Fang is able to increase his hand-to-hand combat skills and weapon using skills as well. With Archive at hand, he is able to get all the lastest news around Earthland, somewhat like an online newspaper website. Fand is also able to use Archive as a sort of camera, since he is able to see what other people are up to whenever the people are in the range of target. Fang is also able to perform the magic Telepathy, which is a type of magic that allows one to communicate with other people with their thoughts over long distances. But a strong mage, like Fang, is also able to communicate to a large mass of people, no matter where they are currently located. Using Telepathy, Fang has gone a step father which that is allowing mulitple people communicate to each other without Fang transferring information to one person, then to another. It works like a group chat in simpler words. But Fang has to be part of the conversation or it won't work. He is able to transfer data of his own collection to other people that his is communicating with, helping them understand the opponent they're battling or where they are; to list some examples.

Stanceblade
Stanceblade (三成否剣 (スタンスブレード), Sutansuburēdo lit. Sword of the Three Outcomes) is a Subspecies Magic of Sword Magic that is known to only a select few. Essentially, Stanceblade is a fighting style that involves the user focusing magical energy upon different parts of their body; allowing them to map a large number of actions without resorting to utilizing too many skills, or possessing numerous weapons. Each switch of the stance requires as little as a single acknowledgement to execute, but the action will perform a different action depending on the stance. Thanks to Stanceblade, the user has different spells that can be switched between manually, or chosen automatically depending on the target. There's some kind of trade-off; as the user needs to prepare in order to use their other stance, but they gain extended range and attack power as a result. What makes the user an unpredictable fighter is their ability to synchronize the five stances, to create a complex combo. The Stanceblade magic gives the user enhancements to one of their parameters, such as feet equalling speed, and de-buffs to compensate those enhancements. However, the user is only capable of fighting in a single stance for a short time; determined by their stamina, which is a measure of how much magical energy they have left. When a stance is released, it has one hundred points of stamina, and when a stance is being utilized; its stamina drops by half a point every second; this equates to three minutes and twenty seconds of stamina.) The stance also loses half a point of stamina for every attack that the user attempts with it. Once their stamina drops to fourty, the user begins to fatigue; and when their stamina reaches zero, their attacks drop in damage by a factor of zero point seven times. Stances regain zero point eight points of stamina per second when not being used, in addition. In addition, with Stanceblade, the user is capable of utilizing a naturally-assigned magic, meaning that along with their physical capabilities, their entire power-set is changed, making their a difficult opponent to figure out in terms of battle style. Essentially, Stanceblade is a very strategic magic; as its full strength relies on being in the right mode at the right time.
 * Type Speed (翔疾 (タイプ・スピード), Taipu Supīdo lit. To Soar Swiftly): Faster movement, weaker attacks; along with higher jumps and lower defense. In this form, the user has shown to be immensely fast, which fits somebody with small size and a waifish build. Their tremendous raw power, allows them to move fast enough to instantly close a huge gap of space between them and the opponent and even seemingly disappear from sight in the span of a millisecond. The user can effectively use their agility to use the battlefield to their advantage, jumping from wall to wall to keep their opponents unsure of their attack patterns. With Type Speed, the user moves at such a speed that their foes more often than not can't register their movements, until they've made them; with Type Speed, the user is also skilled enough to dodge at tremendous speeds, even if they're assaulted from behind. When launched into the air, the user can perform several tricks before finally landing on ground. The user has also shown on several occasions that they can jump incredibly long distances, up to several hundred meters by applying speed to their jumps. The user is capable of moving so fast that they can decapitate an entire army of foes without them even having time to react. The user often only appears as a variable coloured shimmer of energy, with only the fastest foes even catching sight of their true figure during a battle. This incredible speed gives them an edge in battle against slower or close-range fighters. Excelling in hit-and-run tactics with Type Speed, the user is able to evade many a combatant in both long and close-range; their movements are so tremendously swift that few would be likely to see an attack take place—this enables them to attack almost a multiple of ten times in a row per second. Not only that, but their movement is fluid and precise, and rarely will they exert effort in movements.
 * Type Shield (盾 (タイプ・シールド), Taipu Shīrudo lit. Shield): Higher defense, slower movement. Upon activating the form the user becomes incredibly durable and sturdy. It is a great amount of defense and durability that one wouldn't gauge just by staring at the user. In this form, the user's bones and muscles are denser and harder than normal, to the highest human potential, which makes them very durable compared to a normal human. They are durable enough to the point that if a person beats them with a thick wooden stick, the stick would eventually break and the user would show little discomfort. This level of durability is how the user can survive things such as falls from several stories and landing on a vehicle from two hundred feet with no discomfort. In fact, the user's body is highly resistant to physical injury, capable of withstanding assault from high-caliber bullets as well as attacks from super powered individuals; they are capable of absorbing bullets from small-arms weapons firing conventional ammunition. However, the user is particularly vulnerable to sonic-based attacks. The user can withstand impacts, such as falling from several stories, being repeatedly struck with superhuman force or by several powerful energy blasts, that would severely injure or kill a normal human with little to no injury to themselves. Additionally, in this form, the user's muscles produce lesser amounts of fatigue toxins during physical activity than do those of ordinary humans. The user can exert themselves physically at peak capacity for at least several hours before the build up of fatigue toxins in their blood begins to impair them. The user is also capable of surviving in harmful areas for long periods of time such as underwater or in toxic gases. However, all of this comes at a great cost—in exchange for high defenses, the user's speed is cut, to the point that perhaps a snail could outpace them.
 * Type Buster (撃斬 (タイプ・バスター), Taipu Basutā lit. To Be Struck with a Slash): Stronger attacks, stronger launch ability, lower defense against launching. In Type Buster, the user performs something seemingly impossible; they convert almost the entirety of their magical power into potential energy, using the small amount of magical energy within their body to catalyze and sustain the transformation they undergo; their strength becomes absolutely monstrous, as it is the sole enhancement the user is granted in Type Buster. This is a consequence of the conversion to potential energy, which, when driven by movement, is immediately converted into an excess of kinetic energy, bolstering the user's physical attacks by an enormous level. Possibly best seen through their sword, a simple swing from their sword in Type Buster enables the user to create powerful shockwaves of air, each as sharp as the edge of their blade. In an absolutely impressive display of brute force, simply swinging their sword to attack can shatter giant boulders and rip the ground apart, causing rocks and rubble to rise in a massive shockwave. The advantage to this massive strength comes in the aftershock; even with pure physical blows, such as kicks, or punches, the user's strikes have no real need to connect because the shockwaves of air that follow pack enough force to completely stun an opponent, leaving them a sitting duck as the user proceeds to unleash physical blows that, at high enough power, can send their opponents flying back several feet from pure strength alone. Even their speed gains a boost in Type Buster, with the user being capable of using their leg strength for massive bursts of speed. The downside to this, however, is that it is still slower than Type Speed, and, in addition, the user can only keep up this immense speed in a straight line; to make a turn, they have to slow to a completely stop, which makes them an easy target in the meantime.

Trivia

 * Fang's pre-time skip appearance is based off of Archer or Gilgamesh from Fate/Stay Night and Fate/Zero, Archer from Fate/Prototype for post-time skip, and Alibaba Saluja from Magi for Fang's fifteen year old appearance.
 * According to the author, Fang's main theme is Will and his battle theme is Unlimited Blade Works.
 * His birthday is the date he was created on this wiki.
 * The day he was born on was Friday the 13th.
 * Fang can hold his breath for ten minutes.
 * He cannot stand any sort of spiciness.
 * Fang is ambidextrous.
 * His sensitivity towards his height come from Edward Elric from the Full Metal Alchemist series.
 * Fang was originally created to be a main character.
 * Fang's Sword Pressure technique, Thunder Fang, is based off of Marth's Neutral Special in Super Smash Brothers.
 * Abditus, is based off of Zetsu from Hunter X Hunter.
 * Fang's stats according to the author are: