User talk:Zumichan/Archive 1

Welcome


Hi, welcome to the ShizumiOfTime! Thanks for your edit to the File:Rp1.jpg page.

Getting started tends to be the hardest part for many new to any wiki, so here are some useful links to get you on your way here and clarify things for you.


 * Make sure to check out the Rules page before creating an article. It's expected of ALL users to follow these guidelines. It's very important that you have a grasp of the rules on this site. Please, before you do anything else, read this page.
 * The first few steps
 * What you need for creating characters!
 * For more help on article creation, check out this blog.
 * Here is a list of very useful templates for article creation on the wiki.
 * As a result of many users utilising Slayer Magic when they just begin on the wiki,User:Ash9876, one of the admins, has created a blog explaining the pros and cons of both Lost Magic and Standard Magic and how Standard Magic may be used to a higher degree. Please read this, as it will be beneficial to you. Also, please make your way to this blog and read carefully.
 * Also, here is a list of the Admins on the Fairy Tail Fanon.

Please leave a message on my talk page if you need any help with anything! Enjoy your time here! Perchan (talk) 20:19, March 13, 2014 (UTC)

Re: Poison Magic
yeah sure, just let me know when you've gotten your Poison Mage up, feel free to make up your own spells (of course)

Leengard Ustan (talk) 21:05, May 31, 2014 (UTC)

Shizumi, just a quick check, you intend to make a character called "Rinne Utopia"...you aren't going to use Date-A-Live's Rinne Sonogami for another "Rinne" named after the game Rinne debuted in, are you?--The Eleventh Doctor (Trust me. I'm the Doctor.) 22:01, June 3, 2014 (UTC)

Excellent, I just had to check. Sorry if that came off as jumping the gun, Shizumi--The Eleventh Doctor (Trust me. I'm the Doctor.) 23:14, June 3, 2014 (UTC)

Oh crap, Shizumi! I'm sorry for not replying earlier, I got caught up in an image and some writing I was doing >_< You can make an Earth Slayer, go ahead! I'm really sorry for such a late reply! --The Eleventh Doctor (Trust me. I'm the Doctor.) 08:31, June 6, 2014 (UTC)

Of course, Shizumi. Go wild--The Eleventh Doctor (Trust me. I'm the Doctor.) 20:16, June 18, 2014 (UTC)

Thanks! However, for Levy, you gotta fill out some criteria.


 * You must have at least one complete article. The article in question must have a reasonable amount of information, a generally accepted concept, grammar that is easily readable, and a proper, recommended structure. This is to ensure you follow the guidelines when making the character.
 * You must provide a reason for the character's existence in your own fanon stories or collaborations - this is to ensure you aren't breaking away from canon in the entirety.
 * While you may use the Fairy Tail Wiki as a reference, please write the majority of the article in your own words! If you haven't done so, attribute the credit of some of the work displayed to the Fairy Tail Wiki. They've worked hard.
 * As well as this, outline briefly how you'd like to differentiate the character from canon - mainly in terms of how you envision them as a character. This can apply in personality, or even powers to some extent.

Can you provide me all those, please? The Tenth Doctor  (Brilliant!) (Still more~) 01:52, July 5, 2014 (UTC)

If it's a temporary leave from the guild, sure, go ahead~ The Tenth Doctor  (Brilliant!) (Still more~) 13:22, July 5, 2014 (UTC)

Hey Shizumi, mind if I have the Sparkles and Kyoko's Aura pics from your image giveaway blog, please? The Tenth Doctor  (Brilliant!) (Still more~) 08:28, July 20, 2014 (UTC)

Psyhic powers :3
My powa is making you wanna' come onto chat~

~(O.O~) ~(O.O)~ (~O.O)~

Lucy-Duck Quack 02:29, July 21, 2014 (UTC)

About your magic, Opposing Worlds, the wording is odd and given the intro, the magic might as well be Lost Magic. Lost Magic is defined by being its' own kind of rare and knowledge of the magic is also noted to be sparse at best along with it usually being inherently powerful. Next time instead of creating a magic "in league with lost magic", just ask me for permission. The Tenth Doctor  (Brilliant!) (Still more~) 03:20, July 21, 2014 (UTC)

But yeah, give Opposing Worlds Lost Magic status. I'll give you a free pass :P I apologize for coming off as overbearing, too. The Tenth Doctor  (Brilliant!) (Still more~) 12:07, July 21, 2014 (UTC)

Your turn!

 * 3  Lucy-Duck  Quack 02:17, July 22, 2014 (UTC)

Your up.

 * 3

Your turn. Lucy-Duck Quack 23:34, July 22, 2014 (UTC)

F.Rogue
Because he killed sting on his timeling and got his powers he killed my favorite character!

Hi
Could I use Opposing Worlds?KiddBoy (Its over 9000!) 18:40, July 24, 2014 (UTC)

RP
YOUR TURN!!!!!!KiddBoy (Its over 9000!) 00:50, July 25, 2014 (UTC)

Your turnKiddBoy (Its over 9000!) 00:59, July 25, 2014 (UTC)

your turnKiddBoy (Its over 9000!) 01:08, July 25, 2014 (UTC)

your turnKiddBoy (Its over 9000!) 01:16, July 25, 2014 (UTC)

Ermergerd
Hey, Shizumi, if you can, can you get on chat? I think I'm finally ready to make my first actual wiki page ever, and I'd like someone to talk to for it, if that's cool, and you are kind of the only person I kinda know. >,..> Just nervous, is all. If not, I understand.

Pingpong Muffinhead (talk) 01:19, July 25, 2014 (UTC)

Your turnKiddBoy (Its over 9000!) 01:34, July 25, 2014 (UTC)

your turnKiddBoy (Its over 9000!) 01:44, July 25, 2014 (UTC)

your turn and i gtgKiddBoy (Its over 9000!) 01:50, July 25, 2014 (UTC)

Pandora
Hey, Shizumi. Can you do me a favour and define what a Pandora is, what weaknesses do they have, what abilities they have, please? Same goes for Seinre. We've got a new rule about humanoid races, I just want you to get permission before anyone speaks up about you not doing so. The Tenth Doctor  (Brilliant!) (Still more~) 11:57, July 25, 2014 (UTC)

That's great! (also silver is a soft metal) However, how were they formed, did they just...exist, like humans? Do they have their own world like celestial spirits? I apologize for all the questions. The Tenth Doctor  (Brilliant!) (Still more~) 14:12, July 26, 2014 (UTC)

Thanks for clarifying that. Anyway, go ahead with the Pandora, I'm fine with the 'just existing' thing but if somebody like Zico or Ashy ask I can help you come up with a backstory for them, hell I can do that right now for you. The Tenth Doctor  (Brilliant!) (Still more~) 10:00, July 27, 2014 (UTC)

rp
your turn in both rp ours and unique adventuresKiddBoy (Its over 9000!) 15:42, July 25, 2014 (UTC)

Hi dur
Hey, I want you to teach me thinggssss please and thanks :3 Also, wanna' do that Unique adventures RP :3  Lucy-Duck  Quack 15:13, July 26, 2014 (UTC)

Hai
You RPing me :3  Lucy-Duck  Quack 16:07, July 26, 2014 (UTC) With me I mean.

Happy fifteen day late birthday. Hey, if you ever want to RP sometime, I'm always open! It's nice talking with you.

Pingpong Muffinhead (talk) 23:54, July 28, 2014 (UTC)

Hai
You and Kidd, can you two make a parent tab? Like for you fight? Lol, it'd be cool. And me and Rin wants to go on with rp, if that is okay? Is it? please respond lol. Lucy-Duck Quack 06:30, July 30, 2014 (UTC)

Hey Shizumi, do you have a chatango? There's something I'd like to discuss with you in private. I'm Persweg, btw. If you can't get a chatango, that's fine, but do respond because this is important. The Tenth Doctor (Brilliant!) (Still more~) 06:58, July 30, 2014 (UTC)

Gotcha. Anyway, I'm staying up to do some university work tomorrow, so I should be awake then. As soon as you get on message me and I'll get to chat. The Tenth Doctor  (Brilliant!) (Still more~) 11:29, July 31, 2014 (UTC)

Hey Shizumi, nice comment on Kestrel Rose, but, if you wouldn't mind, can you leave that kind of thing to me? If you find an article with formatting issues, please simply direct it to me in my talk page so I can handle it; it is in my job description, after all ^^ --The Eleventh Doctor (Trust me. I'm the Doctor.) 05:46, August 1, 2014 (UTC)

Unfortunately, I slept in :( Damn phone went off but I was fast asleep lol. Sorry 'bout that. I'll try and catch you when I wake up. The Tenth Doctor  (Brilliant!) (Still more~) 15:03, August 3, 2014 (UTC)

Sure, go ahead. The Tenth Doctor  (Brilliant!) (Still more~) 02:19, August 5, 2014 (UTC)

Well, you can't learn something just because another being who has learned it is biologically embedded in you, so I'd say no; now, if this was a Sky Demon Slayer and the symbiote taught him, that'd be a different matter. Though if you don't wanna change the specific type, I'd advise you have him learn from a book (as ye do). Also, can you remove that hand-to-hand section on Giselle now if you haven't already, please? I'll finish up your section when I wake up tomorrow. The Tenth Doctor  (Brilliant!) (Still more~) 08:07, August 6, 2014 (UTC)

Here you go~

Master Hand-to-Hand Combatant: When in combat, Giselle's movements are compared to a graceful water bird, however, her destructive power is without equal and can slaughter enemies with her devastating slicing techniques, focusing on rapid foot strikes which stab the enemy to death. She uses the hidden vital points to inflict a slow and agonizing death on those who oppose her – inflicting internal damage through attacking the body's magic origin, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, Giselle surgically injects a certain amount of her own magical power into the opponent's magic system, causing damage to surrounding organs due to her proximity to the magic system. Even the slightest tap can cause severe internal damage, allowing her to overpower opponents and can also be used to augment her own strength. Giselle utilizes violent offensive style incorporating the use of her feet. The strikes come from the outside to the inside, the swinging legs changing direction using the elbow as the fulcrum to strike from impossible directions. She can easily strike the back of the head from a very close distance completely unbeknownst to the target. With her fighting style, she is capable of dealing a blow to the temple that would crush a man's skull.

Also, want this article ? I never did anything with her, she was in proto-daybreak but I deleted the chapters. Oh man those drugs were weird. The Tenth Doctor  (Brilliant!) (Still more~) 15:07, August 6, 2014 (UTC)

Also, Shizumi, the above hand-to-hand section was to replace Meredith's part, not Giselle's. Sorry, I got the names mixed around. The Tenth Doctor  (Brilliant!) (Still more~) 03:01, August 7, 2014 (UTC)

Yo I know she's durable I'll change it but you need to make her take some damage and lets end this battle quick. Why? because this is not only battles and fighting. There's other thing's ya know? (comedy and that stuff)KiddBoy (Its over 9000!) 13:19, August 8, 2014 (UTC)

Anyways, onto Pandora Magic. I'd leave out the part about the Source of Magic (cuz that's my idea), but do you wanna use it? I'd also tone down the mythos aspects, want me to help you? Otherwise, it's a good magic, as soon as we modify it a bit, it's good to go :P The Tenth Doctor  (Brilliant!) (Still more~) 17:00, August 9, 2014 (UTC)

thanks for the spell but I'll think I'll make this oneKiddBoy (Its over 9000!) 22:45, August 12, 2014 (UTC)

Go ahead. <font color="#000080" face="Perpetua">Ashy (<font color="#4169E1" face="Perpetua">Welcome! ) 23:26, August 12, 2014 (UTC)

Pandora Magic (パンドラ・マジック (夜明けの魔法) Pandora Majikku lit. Magic of the Dawn) is a Lost Magic and Caster Magic that is only gained through having a deeper understanding of magic itself.

As one of the first magics derived from the Source of Magic, Pandora Magic requires the user to be extremely in tune with their pool of magic power, and the essence magic itself. The magic itself can only be gained through having an incredible link with magic. Pandora Magic was a gift to humanity, however it was intercepted by foolish demons, and then corrupted and nearly destroyed. Before it was destroyed, the soul of the former spirit known as Hope, vanquished them, and became bitter about giving a gift to the humans. It instead moved onto homunculus races; the Pandora. Because each person has their own differences, the magic was split into thousands of different branches, and have thus become known as colored auras, each aura giving off a different effect, which is extremely similar to the way Rainbow Fire functions.

The thousands of techniques created from the magic were eventually combined into one solid magic that was named Pandora Magic, because the Pandora were the first to actually master it. Because of the many users of such a magic, it was eventually categorized into different colored auras, in order to neatly file the magic into subcategories. The magic is completely reliant on the personality of the user; meaning that no two users of Pandora Magic are the same; and this causes a magician who had faced a user of Pandora Magic before to have no particular advantage against their new opponent.

Attempting to learn the magic has been proved to be nearly impossible, and much more difficult with regular humans and Dark Mages. The magic is thought to be extremely close to the Source of Magic, making it an incredibly difficult magic to learn. In fact, the magic is actually considered to be learned by mistake, often bizarrely appearing during an aspiring new mage's process of learning something. However, it usually quickly disappears because of a lack of the correct emotions. It is also worth noting that those who have been through serious tragedies, yet managed to pull through have been able to utilize this magic for a great amount of time. A downside to this magic is that it almost never permanently stays. In many cases, the knowledge of the magic simply disappears, more often than not in the middle of a serious battle. Although it may seem that the magic can simply be invoked once more through once again remembering one's goals, this is far from the truth. Once the magic is invoked, it can never be invoked again; simply because the magic has given up on the user.

Anyway not much is changed, I've been too busy to get MUCH changed. But merge the two, since the first magic to be created from the Source is Esper Magic. I bolded what you should put in. I'd also remove any references to The One Magic, because we don't know what it is yet, or even if it exists. Lastly, I'd remove this,  or Spes in Roman Mythology., it's obvious. Other than that, just do that and you can go ahead :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 11:34, August 14, 2014 (UTC)

Only got 3 questions, could i use your Pandora magic, opposing worlds and do a pandora?KiddBoy (Its over 9000!) 13:10, August 16, 2014 (UTC)

Uhh could I use Pandora Magic If yes well then I think i'll make a purple aura(destruction) if not uhh well then pardon meThe Ghost (Just to Badass) 20:22, August 19, 2014 (UTC)

Hey Shizumi, I'd like to have another talk. If you can get on chat tomorrow, that'd be great. I'd say today, but I ish tired :( I'd also suggest hold off on making Aeris until we talk, but if you want I can just tell you via messages right now. Don't worry you're not in trouble lol, I just wanna discuss something with you. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 04:34, August 20, 2014 (UTC)

Now you know how it feels when Zico messages your talk page lol. You should bring me back the great wall of China. Seriously, anyway, I noticed you uploading a pic of Reine. So, since we have a rule against it,

"18: No concept plagiarism. This term revolves around using the same images as another user's article and then having the same personality/history/powers. This is forbidden, as others have put a lot of work into their character and would not like it one bit if another user had stolen their idea for their character and simply put it in their own words. There is two exceptions- magic can be shared between articles with the same images, obviously, and it is allowed to use the other article's spells with permission. In addition, if a user asks to make a similar character with permission, this rule can be voided as it is a 'tribute'. Any attempts to do directly copy from another user's concept will result in a warning, and then a six month ban if the perpetrator does not remove the information."

So can ya do me a favour and don't really make Aeris similar to Giselle at all, please? Natrurally, I can help you with writing her article :3 Sorry I didn't respond sooner, I've been feeling sick, I had a kidney out so I've been resting. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~)

Thanks :) I remember China, I went there when I was fourteen; that was nearly eight years ago. Fourteen hour flight, bah that annoyed me >: Anyway, for Phoenix Magic, it depends on what it can do. It's not really plagiarism because things like Slayer Magics are very similar in the first place, though gimme da explanation? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 14:31, August 25, 2014 (UTC)

Tbh, the plug-in thingamijigs rarely show good movies. And after 12-14 hours you've seen everything! Anyway, for Phoenix Magic, go ahead :) <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 15:04, August 26, 2014 (UTC)

My knight in shining armour~
Hi, I am sorry I was not on. I am dealing with Psychosis... so you know. Also I am well! I was on suicide watch, but I am oki now! How are you? The Patient Narg 00:35, August 27, 2014 (UTC)

Yo yo Shizumi, can you do me a small favour and not use the name Tsuruko? How about Alicia? Thanks. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 03:37, August 27, 2014 (UTC)

NO.

ALICIA IS BETTER.

IT IS A PRETTY NAME.

Lol yeah, it is :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 03:46, August 27, 2014 (UTC)

... Okay? Lol.
Go on chat! It'll be nce to catch up with you. The Patient Narg 03:53, August 27, 2014 (UTC)

If you want to see the stupidest question I've ever had, it's "Has anyone really been far even as decided to use even go want to do look more like?". But an Ancient Spell is pretty much the same thing as Lost Magic :P Also, Shizumi, I don't know if this is the wrong person to ask, but can you go through the last chapter for me and get a good image of Gajeel turning his body into steel, please? If not, that's fine. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 06:59, August 28, 2014 (UTC)

Thanks, that works well :) <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 11:49, August 28, 2014 (UTC)

Sure, go ahead. And *Spellblade ( <rb>魔法煎剣</rb><rp>(</rp><rt>スペルブレード</rt><rp>) </rp>, Superuburēdo lit. Magic Infusion Sword), go to source mode, that's how you put the coding in. However, we don't have a template for it yet, but I'm making one. Also, I wrote a guide on how to improve descriptions, do you want it? It touches upon some things that most users miss. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 05:41, August 30, 2014 (UTC)

Umm.... Sure.
Yeah we can RP if you want, I don't mind. I just need to work on my characters soon. The Patient Narg 14:27, August 30, 2014 (UTC)

Characters
Alright, as promised, here's some advice on how to write.

IMAGINAAAAAAAATION
First off, and this is most important: You know how most people try and keep it within canon and try and fit their works in the universe?

Well, don't do that. Sure, it's good and all, but after you run out of things to do with canon, it just restricts your writing ability and you'll be forced into a writer's block.

Manga accuracy (aka making your character something you might actually see in a legal guild or whatever or doing a similar plot point) holds you back. Try and branch out a bit with both your characters and storylines—use all of your creativity and think of what YOU'D think would be great to use, instead of what would fit the FT-verse. However, don't go overboard with this—it's best to apply subtle little traces of original flavour here and there in articles, but not so much that it completely rewrites canon (for example, don't make a Black Wizard stronger than Zeref, a triple-element Dragon Slayer, spells stronger than Fairy Law, etc). In fact, set your story in an alternate universe so that you have more freedom, and add concepts as you go. You can pretty much do anything as long as at its core, it holds basis in this magical world, really.

Character Creation
As for characters, go wild. Do anything you want; really—but here's a detailed guide:

They need to be believable, they need to seem to be people you could meet at any time in any place. This is essential. You might have the best story line ever, with well-scripted plot turns, perfect foreshadowing, and excellent craft in general, but if your characters are flat, if your reader cannot tell one character from the next, your reader just won’t care about the story.

The main character is the hardest one to make—it's a given that writers always fall into the fact that the supporting casts are more interesting. First, start off with the personality; that means you need to make that character human. It doesn’t necessarily mean that the character needs to be a human being or act exactly like one. Exceptions where a character has an inhuman personality can only be made interesting if human nature is understood first.

First it's important to differentiate between how a character behaves with other characters (the image they give of themselves onto others) and what they really are on the inside. Often, people use masks to hide their real selves mainly for two reasons: in order to hide their inner feelings and secrets, or to be accepted by others. While many authors like to make their characters without any “masks,” this trait could certainly give more depth to your characters.

Another trait is that they have to be likeable! Making a character likable is a real challenge. This is where study comes in. Look around you. Look back into your own history. Who were the people that you just plain felt good being around? Can you distill some of the things they said and did? Can you find a way to incorporate those traits into your character? Keep in mind that the likableness of a character is more than just the way they think or act, but it has a lot to do with how you have the other characters in the story react to him or her.

Your character will “show up” in his or her speech. Will the character be a quick-thinking action-oriented person who speaks in one to two-syllable words, with short sentences and paragraphs? Or will the character be of a poetic bent, speaking in a flowery way? I would strongly advise that you make a general outline of your character's personality—something you'd like, and look over these following questions in order to figure out what you really want.


 * How is your character when alone?
 * Does your character treat everyone the same? Is your character nicer/meaner/funnier/etc. with certain people? If so, why do they act differently?
 * Are the feelings your character expresses on the outside really what your character feels?
 * If your character could have unlimited power/anonymity, would your character remain the same person?
 * Does your character have a burden/secrets that he/she isn’t able to share?
 * What is your character's greatest desire?
 * How much would that character give to accomplish it?
 * Who does your character love? (friends, family, lovers etc.)
 * What does your character enjoy to do in his/her spare time?
 * What are your character's hobbies/interests/likes/dislikes?

Then, flaws come into play—your character flaws in order to be a person. Characters that have the same flaws as the audience are considerably easier to identify with than their less flawed counterparts. Some flaws can make your audience identify with the struggles of your character. Other flaws will make your character unique and interesting. Making your characters outgrow some of their flaws can make interesting plot points. However, it is important to avoid giving a character just a single flaw or fake flaws. Characters will and should always have many flaws no matter what, even if those flaws are eventually overcome or controlled through development.

You do need to know what drives your character. What is it that your character is driven to achieve? What does he or she want? This is one of the most essential needs when building a new character. In fact, this is the one thing that you should not neglect no matter what level every character may have in the story. Even the walk-ons need to have a reason for being, and that reason is to accomplish or to obtain something. Do you have a concept you want to use for their drive? If so, that's great, and if you don't, I'll help you think of one.

Now, backstory! The backstory is what your character did before "getting here." After all, when you are writing a story, your characters exist before it, as does the rest of the world you are creating. Planning a sensible backstory for your characters helps strengthen their personality traits and establish their way of life. If your character's story and life is solid enough, they won't feel to the reader as "just a face" that was put there to fill a slot in the plot. In turn, having your character's backstory clearly influence their decisions (even if it is not clear to the audience what the backstory is) helps your readers relate to the character.

Magic
To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (エーテルナノ, Ēterunano), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge.

In order to cast spells, a magician derives the power necessary from two sources: their own body, and the atmosphere. It appears that the concept of using a proportion to one or the other is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits.

That's pretty much how spells are formed; take note of that, since it will play heavily into your creations.

DESCRIPTIONS!
So, for descriptions proper, I'd say you look around a fair bit. What do you like? Will it inspire you? What do you think will be the upper limit of the character's power? Consult a thesaurus, to use better words for your descriptions too; that really helps.

For spells, that's probably a lot easier for me. Lemme use Natsu for an example, and his named spell, Fire Dragon's Roar (火竜の咆哮, Karyū no Hōkō). Let's say you'd just write "Natsu breathes a huge torrent of fire that burns anything it touches", right?

Well, that tells you basically nothing.

So, Natsu's breathing fire? What the hell does the name have to do with anything? What purpose does this power have? If you don't understand how a power works, then it's virtually impossible to use it effectively with your abilities. As opposed to creating a set of powers that when used together allow you to do things you otherwise couldn't do, you instead have a collection of attacks, not much different than, "slash, pierce, thrust, chop", with some minor differences.

So you want to add the fundamentals to "Fire Dragon's Roar", let's begin with the naming. Roar. This implies that it comes from the mouth, hence the "roar", breath, etc. So Natsu's breathing flames? Or is he? Lemme say that his attack actually releases highly combustible air released from his lungs, that when it comes into contact with the atmosphere, it ignites.

Alright, so now you know why Natsu's attack appears as a bunch of flames spewing from his mouth. It's not actually flames being released from his throat, but an ignitable substance. It's different, and can still be expanded on. So let's add more to it. Fire Dragon's? Pretty ambiguous, but lemme do it. Fire Dragon. Dragon fire is pretty dang powerful, and in Fairy Tail they can eat their respective element. Alright, so lemme add in the secondary effect that flames, in whatever form it's in, is a fuel for this fire. Meaning Natsu's attack can devour other forms of fire to make itself bigger and more powerful.

Good work. While you haven't worked out how this function works, at the very least you have a basic understanding of how Natsu's power works. You're making building blocks so you can get to the smaller details later. So now you have a powerful attack, but now it needs a weakness. Why? Because it's a gosh-dang powerful attack, that can be used both offensively and defensively. So how about you assume this weakness comes from its overwhelming potential for damage. Natsu doesn't like to use it too close to him, since even HE is not immune to the flames once it gets strong enough. Now you have a viable and interesting attack. And since it's unique in how it works, and you've included its basic fundamental principles, they can modified or later expanded on.

The process of creating the mechanics for your magic and spells are simpler than it sounds. For Fire Dragon's Roar, it had an intended effect, flames come from mouth, burn everything. Simple, but lacking in details to set it apart from virtually any other fire based ability. So I asked myself the question, what form does this attack take? Obviously, it's a bunch of fire originating from his mouth. So then my next question was 'how does it form'? Is Natsu literally breathing out a bunch of fire, or is it something else? For Fire Dragon's Roar, I decided to go with ignitable air. With his attack now formed, it was time to add some secondary effects, because it's not the primary power that gets the enemy; it's the secondary ones they don't know. Expanding on the "combustible air" that Natsu exhales, I added in the fact that it can use opposing fire elemental magic as a source of fuel, which led to it consuming the flames in other attacks. The form the attack takes and how the attack actually forms, are good places to start for any given power.

Even Ichigo Kurosaki's power from Bleach, as simple as it is has a defining mechanic behind it. Zangetsu eats up its spiritual energy, condenses it, which in turn amplifies its power, then releases it through the tip of the blade during an attack to release a wave of energy. His Bankai expands on this "compression" by compressing all of his spiritual energy into his body (and not just his sword), which in turn amplifies his own physical abilities, particularly his speed. His Saigo no Getsuga Tenshō takes this up to eleven, by compressing his entire spiritual energy into his body, allowing not even a speck to be released further increasing his abilities. Despite the apparent ambiguity of his powers, they've all got the same mechanic of compression. Since Kubo has constantly stated that Ichigo's spiritual pressure is vast and he's unable to control it, his Zanpakutō is perfect for him since it augments it through granting him the ability to enhance his control over it via compression and amplification. See? You can make a whole slew of techniques just by using ONE mechanic.

I'm going to tell you that while training helps your character grow, as do RPs and such, the real way for them to progress in terms of learning spells is to detail the mechanics. When you address the basics of any given technique, ask yourself what form it takes, how it forms, and what unique abilities does it have. The more specific you get with a power, the more uses it has. By doing so, you provide a means of expanding on them, and creating new variants from one. A single technique should be able to spawn a thousand different uses. You can't do this if you just go "it does this".

Let's also use Amaterasu from Naruto, a series I love to hate for an example. It only has one effect: burning everything in its path. Because it only has one effect and cannot be used in other ways because all that is explained is that it's black fire coming from the user's eyes which really can't be manipulated in a lot of ways (sans a few uses), it further shows the impracticality of the Mangekyō Sharingan, regardless of how powerful fanon or the manga makes it out to be. A truly powerful technique isn't super strong, or it's magnitude, but rather how variable it can be and it's number of uses. This is why Rasengan is one of the greatest techniques in the Naruto manga. And variation and utility can't exist without developing the mechanics behind the attack, so it is ESSENTIAL.

Decisions
You know that some people just make techniques because they look cool, or are highly powerful, right? Well, that's not a good idea to do. For example, let's use the Mangekyō Sharingan and it's derived techniques from Naruto. They're powerful, they're threatening, and they're IMPRACTICAL. Most idiots on Naruto Fanon use the Mangekyō because it's cool and well, the most badass characters have it. Well, they're only going by the fact that Sasuke is the Creator's Pet and Itachi is hax...though if they paid attention, the Mangekyō was a key in Itachi's death. Sure, you've got all these hax abilities, but is it really worth going blind for, when you can just use the Rasengan, which is less powerful, but more reliable?

In addition, a spell that uses magical crap to explain how it works isn't reliable. It's a well-known fact that science is a good deal more reliable than magic; this translates into techniques as well – you can always trust a Dragon's Roar to be a Dragon's Roar and you can always trust it to be used with just as much power as you intended. However, you cannot always trust Territory to be perfect, in fact, due to the notorious difficulty of it, it's very easy to misuse it or to be incapable of bringing out its full potential: There's of course also the fact that Lost Magic attacks may not always succeed, if you're not very talented or proficient at using them.

Another asset is customization. This is one of the greatest differences, one technique may be customized rather easily in comparison to another; Gray has customized his Ice-Make spells into many, MANY different spells, most of which on the fly. Stuff like Abyss Break require much more skill and effort to customize, and when you can, it's only a few minor changes that don't matter much in the long run—and also, only the strongest of the strongest are proficient enough to provide spell variations to their flashiest techniques. Quality over quantity, you know what they say.

Having a powerful technique and using it effectively is two different things; if you simply use it to spice up your attacks, provide distractions or as an effort to look extra badass; which probably includes Lost Magic in some shape or form, you're not using it effectively, in fact; you might as well throw large chunks of your character's energy-levels out the nearby window. Massive spells; however powerful they may be are rather limited on their own and can easily be avoided if it isn't too powerful or if you haven't planned ahead. The more you write the stronger the technique will be interpreted as, remember that.

It's also pretty much required that you know the exact function and mechanic behind a technique if you want to use it correctly, take Gentle Fist from Naruto for example. The strength behind the art isn't that you're hitting the opponent really, really fast (and I've seen noobs think that that's the real strength; really)—it's that you're attacking the foe's chakra circulatory system and subsequently injuring organs which are closely intertwined with the area of the network which has been struck. Basically, pummeling your foe is pretty useless compared to it's ACTUAL ability—your foe will be long dead before things get serious if you're good enough.

Also, think about your character's personality and what you want to accomplish with the spells you have. If all you want is to defeat your opponent; attune your spells in such a way as to make it harder for him or her to counter them; and by constantly targeting their weaknesses – chain together multiple spells if your character's skill level permits it and watch with a smug face as the opponent, unused to effective utilization of spells as he likely is, struggles to keep his head above water.

Honestly, it's a plus if you can chain together multiple spells through varied means; personally I find this to be best done with a single elemental spell, with this I mean that mold several start-ups of a spell together into one in order to effectively "fuse" all the affected spells together into one. If you do this, amuse yourself by finding out how these spells would be if they were fused together with one another; then do just that.

Don't
Also, don't just slap random spells on because they're cool; simply using them all together without thinking about what effect they'd have or how to use them in a serious battle (aka strategically) is pretty much a waste of time. Let's say you used Abyss Break and some Dragon Slayer techniques in quick succession in order to kill your foe ASAP. If your opponent knows what they're doing then they'll have dodged it and countered it with something far more effective in a single post. The result to your character? Pretty much drained of magical energy. You'd be much better off using an ordinary technique than whoring your strongest abilities.

Don't use high-level spells unless it is absolutely necessary. If you don't know how to use a technique properly and how to make the most efficient use of a spell of that level the only thing you'll accomplish is to tire out your character and remember that using any spell IS tiring; a powerful one probably more so than most techniques given the way it is structured. A single Abyss Break would likely consume as much energy as ten Fire Bullets; unless you have a good plan or ridiculous amounts of energy, you simply don't waste that much energy just to look cool.

There you go. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 04:40, July 17, 2014 (UTC)

Also, want a guide on stories, heroes, and villains? I wrote one up too. Also, Shizumi, wanna RP? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 13:22, August 31, 2014 (UTC)

Hero and Villain
For the protagonist and antagonist in particular:

The protagonist is pretty simple—all you need to do is make them how you think a 'hero' would act. What's your definition of 'good'? What are their goals, how do they act, etc. One thing to avoid is the typical shōnen overpowered idiot hero archetype like Natsu and Goku. It's been done relentlessly, and it's ANNOYING. How about you make them intelligent, shy, or weak at first, but becomes stronger as the story progresses? Or maybe make them weak but skilled? Again, it's all up to you, but clichés are best avoided like the plague.

The antagonist can be anything—an utter lunatic, an anti-villain- somebody who's easier to sympathize with, a suave and charismatic dude, or somebody like Aizen—but the most important thing is, to make their threat level believable to the point that not only the characters, but the readers, will be scared of them. The best way to do this is to make sure that they don't show up much –like once every two arcs- since you want to keep up the image of an intimidating, unstoppable force, but that's severely undermined if you have them show up in every arc.

But let's get into villain types, shall we?

Types of Villains
Tragic Villain: A character who, although acting for primarily 'evil' or selfish goals, is either not in full control of their actions or emotions and the reader can sympathize for due to them not being evil by choice; but rather by them being a victim of circumstance. These villains can face a crisis of conscience in which they submit to doing evil. These villains often have confused morals believing that they are doing moral when in fact they are doing evil. Now, these guys, they're kinda hard to do, since having a sympathetic backstory doesn't make you sympathetic in the present—you need to handle them with care. Sure, you can make them easy to sympathize with, but if they cross a line that isn't meant to be crossed- a truly vile act, then unless you take precaution to show it as a mistake/no other choice from their side, people won't care about how sad their past is—they'll want them dead, no questions asked.

Complete Monster: This is the worst of all villains, a villain who is pure evil. And for this kind of villain, doing evil for them is as natural as breathing. They commit acts that are atrocious by the standards of the story, they cause fear, revulsion or hatred from other characters in the story, they are never presented in a positive way, and nothing justifies their crimes, and they cannot feel empathy and never redeem themselves. Now, I know what you're thinking, "these guys are too generic", am I right? Well, not so fast. There's a way around this—don't make them your main antagonist, but rather, one of your main antagonist's henchmen—that way, your villain can still get "cool cred" and awe from the readers, instead of them saying "this guy is basically Hitler/Satan in this universe." Another thing is, you NEED to level the scale of their evil—don't make them "they need to stop this guy before he rapes and murders all the children down the street before torching it"; that's pretty much what most authors do. Aim for a "hot damn, this guy's sickening" angle—so make it so that they're pure evil, but not like Satan Hitler level.

Affably Evil/Noble Demon: Affably Evil are villains who are genuinely polite and friendly in spite of their being villains. They will frequently both speak and act in a polite manner even to the heroes they face, and their friendly nature often comes as a surprise to both those heroes and possibly also the reader. The affable nature is not an obvious facade that the villain is only maintaining to manipulate others. Affably Evil villains really ARE that nice. Basically, they're villains that, while they fight on the side of evil, still have honorable traits. As such, they usually treat their foes and followers with respect and demonstrate some extent of mercy or fair-play, never resort to cheating to win, and keep their end of a bargain that they promise to keep if they lose or if the hero does something they ask. Numerous times, these traits often result in the villain turning to the side of good. These guys are pretty easy to do—but you need to make sure, just like Tragic Villains, you don't make them go over the evil horizon, but don't make them more likeable than the hero, since the reader will quickly begin rooting for your villains to succeed.

Magnificent Bastard: Now, THIS is my personal favourite. They're one who baffles the heroes at every turn with their clever schemes, fights them to a draw with their sheer badassery, and generally speaking makes everyone else, look like a total idiot. They're awesome. They're stylish. They're about as great as villainy can get. However, writing a Magnificent Bastard is EXTREMELY hard—but the payoff is more than worth it; so I'll make it simple. The Magnificent Bastard is, first and foremost, a planner. They have to be able to manipulate events with supreme skill. The Magnificent Bastard needs to be able to manipulate people, by reaching inside them and hitting them where it emotionally hurts. The best Magnificent Bastards have an intuitive grasp of a character's basic psyche and will use it against them at every opportunity. They need to have the ability to think on the fly, adapting to new situations and altering plans with ease. Without this factor, even the greatest Bastards won't last long. The Magnificent Bastard has to be a magnetic character, drawing both other characters and the reader to them. All villains are ultimately, on some level failures, (most of the time), but the Magnificent Bastard is a failure on a grand scale, the kind of person you simply cannot look away from. How about you pair them with the Complete Monster; it'd be a nice way of showing how great they are in comparison to others, and would provide a lot of potential for black humour. Why not make them appear to a dumb muscle, using simple, straight-forward, unsubtle tactics against the heroes as a distraction while their real plans come to fruition? Better yet, maybe they're relying on these kinds of tactics because they actually work against the untrained (and currently insignificant) heroes.

As a side note, if your character has a rival/the antagonist has a right-hand-man, they could appear more, and even have their own arc, since that means that they could serve as a foil to the antagonist; they experience character development while the antagonist remains static.

I'd go onto more, but I wanna focus on other things, such as story. You can check out more about villains at the villains wiki. http://villains.wikia.com/wiki/Main_Page

Pacing Problems
Now, pacing—this one's a doozy.

"How many Dragon Ball Z characters does it take to screw in a lightbulb? Find out next time on Dragon Ball Z!"

Yeah, I know, old joke, but that basically sums up what you wanna avoid here.

Arcs are good. They keep a series moving at a good pace, give it a greater sense of purpose, unity, and forethought, and generally help keep up interest in the story as a whole.

Unless they go on and on. And on. And on. For months, if not years.

Suddenly, the arcs stop keeping up interest and instead lead to outcry for a conclusion already! Eventually, the pace of a story may become so monotonously slow and/or repetitious that the reader-base at large basically give up on following the series directly.

Pacing is probably a bigger problem than the plot, really. You can have an amazing plot, but if it goes on for months people will stop caring—and take it from me, you probably will, too.

Here's how to avoid this.

Make your arcs relatively short, but not so short that nothing happens in them. A good limit to this would be six-ten chapters per arc, but do add a little thread to each chapter as to draw readers to the next one—make sure that each chapter is plot-relevant, or even use it to develop characters—but do NOT just write filler (a chapter which isn't plot-relevant or it's completely out of context), make it meaningful.

Another problem here is with fights. Don't drag them on—make them epic, but they should last one-two chapters, with a couple of exceptions, such as the big bosses –hero vs. rival for example. Don't just extend a fight because you have nothing else to do—put the story on hold and THINK for a bit.

If you're having problems, take a break (obviously)—but here's another bit of advice. I normally take months of hiatus in order to come up with new ideas; but that's not all. While on break, I continue to write chapters, so when I come back, I can post while also having breathing room. While a schedule (once a week/once a month) is good and all (if you take really long breaks between posting chapters, you'll stop being interested), trying to write up a long chapter in a week/month with other stuff on can be stressful, so if you can't handle it, extend it to two months, but that should be the maximum of time between chapters.

Dem Genres Doe
Now, genre; A genre is a particular type of literature, painting, music, film, or other art form which people consider as a class because it has special characteristics. (Though, of course, genres are not necessarily mutually exclusive, and many series do straddle multiple genres).

Shōnen is manga and anime aimed primarily at pre-teen and teenage boys; it tends to be focused more on "action" than relationships, with romance generally either perfunctory or played for "laughs". Fighting or combat — even if it is sublimated into a form such as a sports competition or even a Tabletop Game — is a common element. The title character, and most of the cast, is predominantly male. Note that while Shōnen tends to include a few standard genres, it literally refers to the target demographic (and in Japan, generally refers strictly to manga, rather than anime).

I'm going to be blunt.

Shōnen is kinda crap, at least for me.

Most of it is the same thing over and over—with a few exceptions (Fullmetal Alchemist, Negima, Pandora Hearts, Attack on Titan). The same generic hot-blooded idiot hero, the same females who can't fight for shit, the same 'let's throw beams and teleport' "fights", mostly boring characters, fights dragged on, ass-pulls, etc.

Yes, Fairy Tail is shōnen, but you do NOT have to write a strictly shōnen story.

All you need to do is take the basics of the canon (magic, setting, etc) and write up something far more interesting—such as romance, comedy, thriller, mystery—it's all allowed here.

I would advise you to stay away from any shōnen clichés as much as possible—most of the time, its utterly predictable and downright boring. Spice it up a little, deconstruct some clichés, really, as long as you have fun without going too insane, it's all good.

I'm not saying that Hiro is a bad writer (I tend to keep my opinions to myself), but Fairy Tail is pretty much one big cliché (mileage may vary on if it's enjoyable or not). That's why WE spice it up a bit by taking the standard formula and playing around with it.

In Closing
I shouldn't have to give advice on how to write a plot—it's basic knowledge, really. Just don't devolve into the 'tournament + training + war' arcs that most shōnen these days have.

Anyway, I hope this helped you, if you want more advice, just ask me, y'know?

Here ya go~ Anyway, RP settings, do you have any? I'm using a new character doe, she's a secret agent for the Council (gotta make her page). <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 00:56, February 25, 2014 (UTC)

Sure, go ahead :) And yeah, they do the 'dirty business' of the council, kinda like assassin. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 14:12, September 2, 2014 (UTC)

Sorry for responding late, been pretty busy lately with some university work. Anyway, that all sounds good :) <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 13:38, September 4, 2014 (UTC)

Hmmmm remember your image giveaway blog? anyway can i have the image below?The Ghost (Just to Badass) 17:36, September 6, 2014 (UTC)

Thanks, Shizumi, but it looks like Zico's handled it. Sorry for being so slow on the uptake, I was at work.--The Ninth Doctor (Nice to meet you. Run for your life!) 00:21, September 7, 2014 (UTC)

Sure. Though I warn you, and you'll get the same answer from Aha, that I really suck at naming things :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 12:29, September 9, 2014 (UTC)

Hey Shizumi, your Hitomi Arrasalva is in a technical violation of one of our rules.

"No concept plagiarism. This term revolves around using the same images as another user's article and then having the same personality/history/powers. This is forbidden, as others have put a lot of work into their character and would not like it one bit if another user had stolen their idea for their character and simply put it in their own words. There is two exceptions- magic can be shared between articles with the same images, obviously, and it is allowed to use the other article's spells with permission. In addition, if a user asks to make a similar character with permission, this rule can be voided as it is a 'tribute'. Any attempts to do directly copy from another user's concept will result in a warning, and then a three month ban if the perpetrator does not remove the information."

I'm not quite so anal that I'd get on your case for using a Vert image, hell, I already went out of my way to free up images for use by banning faceclaiming, so this isn't in concern for that. You seem to have borrowed my Lacrima concept, the one I used for Jason to allow him to even exist in Earth Land as he does, and used it for Hitomi. As per the rule, I'm issuing a warning here, this is your first warning from me. I won't ask you to change it, not this time, I'm simply abiding by the rule as it is stated.--The Ninth Doctor (Nice to meet you. Run for your life!) 08:03, September 12, 2014 (UTC)

Hmmm...I would definitely believe that if Hitomi didn't have the exact same method Jason had to get out of Edolas.

"Jason LaHote (らふうつ じゃそん Rahuutu Jason) is the Edolas Counterpart to Jason Uley. He resides in Earthland, due to the implanted Lacrima in his body passing for "internal magic" when judged by the Reverse Anima set up by Mystogan, and he was taken into the Anima to Earthland."

"Hitomi Arrasalva (ヒトミ アラザルバ Hitomi Arazaruba) is the current princess of Edolas, and the counterpart of Hitomi Arras. She is almost the complete polar opposite of Hitomi Arras in the physical, personality, and status-wise. However, their blonde hair and blue eyes remain the same. Hitomi was sent to Earth Land to recover lost data that Edolas believed was in the possession of her counterpart. In order to be counted as 'magic' by the reverse Anima, she underwent surgery to implant several small Lacrima inside of her several years before she was old enough to walk. "

It's not a word-for-word copy, however, the premise and method are exactly the same, hence why its in violation of that rule and set off some red flags. It'd be a different matter if she was simply an Earth Land character with an implanted Lacrima, but I believe, to date, I was the only one to employ that method of Lacrima for an Edolas-based character.

It'd be like if someone took Per's Soul Armors, renamed them, and made an article about them as pretty much the exact same concept with just a few minor alterations in terms of aesthetics and terminology.

Again, not asking you to change that, I'm simply issuing my first warning as the rule dictates. --The Ninth Doctor (Nice to meet you. Run for your life!) 15:36, September 12, 2014 (UTC)