Giselle Mercury

"Yes, I did make the first homunculi. All it required was a cocktail of dangerous experimental surgery and a willingness to ignore the unnecessary suffering of perfectly innocent beings. Also, I shot magic into his chromosomes until they turned inside out. Evolution is my bitch."

- Giselle Mercury, on her exploits

Giselle Mercury (ジセル・マーキュリー, Jiseru Mākyurī) is a character debuting in Daybreak Chapter: A Change of Perspective; and one of the first humans to exist. Giselle is a major character in the mythos of the universe, and could count as the major benevolent force of the series. Studying the past she managed to develop Magitek, Lacrima, and the Driver Belts from the Core Driver which revolutionized the world as it is.

Giselle was involved with the Human-God Project; the same project that created the homunculus race; and most importantly, Crux Kouga and Vivian Starrkewolfe. She had used her own cells in order to create Vivian but didn't do the same for Crux. Giselle's complex and mysterious past, revealed in pieces during the story, directly ties into the stories of Vivian and Crux, and helps set the stage for the story's events. In a sense, Giselle is the main protagonist of Daybreak; as the whole series is her trying to fix the disaster she caused.

Giselle also has a secret identity; that of the Phoenix Knight (不死鳥の騎士, Fushichō no Kishi); also known as the Golden Wizard (金の魔法使い, Kin no Mahōtsukai), who is an enigmatic, white-robed magician that gave Tsuruko the means to utilize her magic. She also sometimes helps and oversees Tsuruko's evolution from a distance. As it turns out, Giselle is Tsuruko's mother, as they were split during the incident where Alphonse Sejren died. Despite her usual bluster, Giselle is arguably the strongest character in the Dawnverse, losing out to Excellen Kilekion. Before she became involved with the Magic Council, Giselle was a particle physicist at Kirimine University (霧峰大学, Kirimine Daigaku).

Appearance
Giselle's appearance is that of a beautiful young adult; with an almost perfect figure and pale skin who seems to be in her 20’s. She has long unkempt bluish gray hair which is tied into a right-side ponytail and blue eyes which seems to be always sleepy. She wears a pair of glasses and her breasts are noticeably large. Her most distinct feature is the pair of black circles beneath her eyes. She will only wear her glasses on occasions where she needs to think hard.

During her duty as a scientist, she wears the Magic Council's uniform while casually, she wears long white lab coat over pink shirt with a rather low V-neck collar, purple miniskirt, a pair of black stockings, and a pair of blue teddy bear-headed slippers. She also wears a small ring on her necklace.

Personality and Traits
"You know, aside from this scientist business...Sometimes I have really deep thoughts. Like, what my inventions have done for people. The Magitek I created, it allows people to exchange information. It's fucking incredible; I can use Gizoogle and see like a hundred thousand penises in an hour; and imagine if I didn't create Magitek? You couldn't see that many penises in a lifetime. I've seen more penises this week than a prostitute in the dark ages gagged on in her lifetime. What a time to be alive."

- Giselle Mercury, on her Magitek inventions.

Giselle acts too logically and lacks common sense, a result of her years being a researcher as well as her millennia spent alone thanks to her curse. She appears almost ice-cold and quiet; her quietness is not due to a lack of self-confidence however; it is because she does not fear anything; in fact, death is afraid of her. She has a "no-nonsense" attitude, and follows through with her goals with unexpected determination, putting said order before anything else. Giselle is normally bitter and apathetic towards other people, disliking "humans" so to speak. Dark and brooding over her past experiences, Giselle conceals many secrets. She speaks in a cryptic manner, when she talks about her past, calling it her 'sin'. Despite her cold hearted personality, she is not uncaring; at a point where Tsuruko admits she thought Giselle does not care about the people under her charge, Giselle brushes off the remark. As a scientist with an IQ of over 400, Giselle also has a sense of superiority over those less "clever" than she is.

Giselle often misinterprets what others say and takes some things literally; this usually results in others becoming briefly alienated and Giselle feeling ashamed for her horrible social skills, which she constantly attempts to improve so that she can feel the same as everyone else. Despite her reputation of a skilled Chessmaster, Giselle does indeed care about the individuals she aids and others, never thinking of them as tools to further her goal, evident by the fact that she continued to warn Tsuruko about the side effects of the Survive Ring before taking it away from her, making sure that she wouldn't hurt herself from overuse of the ring. Giselle herself seems to have problems entering combat, telling Tsuruko that she "isn't much of a fighting person", and prefers to work on the sidelines. She has great capacity for righteous anger, particularly when incensed about her race. When driven by anger or justice, Giselle more often than not acts without hesitation to strike down those who oppose her; however, when blinded by anger, she acts without thinking, focusing on naught but revenge.

Giselle has a special talent in persuasion, as she does not think twice of using her body to gather secret information. A very small amount of men could resist this persistence, which does not include her fellow teachers and even some students; but other than that, Giselle is an old and weary woman who simply wants everything to be done with, and Giselle is borderline asexual—it is shown that she thinks absolutely nothing of any sexual encounters that she has, seeing it as merely a way to pass the time—she herself has said that she feels like a "doll", not feeling anything during such intimate moments. Even though she is very much asexual, she does indulge in teasing her old friend, Zanma Zaitsuhara, once in a while, but on her end, she feels nothing but strong camaraderie towards the samurai.

Behind her usual attitude, is a very old woman that has lived since the beginning of time who has seen, and perhaps done, many, many terrible things; being incredibly bitter about the curse of immortality; feeling incredibly lonely about it as she would outlive anyone that she formed an attachment with; this is the reason why she refuses to open up to others. However, despite her attempts to keep to herself, over time, she comes to admit that even though she acted like a lonely old lady, she had the biggest family in the world—all of Team Daybreak is her family, and if anyone were to threaten their lives, she would end them in an instant. However, Giselle has a very hard time accepting defeat or failure. Having seen so much destruction and death, she feels she is driven to prevent it where possible; and does so by taking on another persona as she believes she isn't suited to do good.

Originally, having difficulty with children, her experiences after becoming a teacher to each of the homunculus change this. The only people she is kind and considerate to are her "children", whom she is fiercely loyal to, willing to make the Magic Council her enemy, make use of weak mages, as well as willingly cause destructive phenomena for their sake. However, she feels an enormous amount of guilt for being forced to leave a young Crux with the other scientists, who made him into the monster he is today. To this end, she would even assist Tsuruko in order to atone for her past mistakes. The bags under her eyes are a direct consequence of her intense dedication to her work as a researcher and the lack of sleep. Amusingly, despite her stern personality traits she oddly seems to have a subconscious affinity towards childish things, as evidenced by the Kamen Rider-esque armour designs that the Super Soul Rings project and her childish sleeping attire (a matching top and bottom pajama set with an zebra-striped with fuzzy puppy slippers). She also apparently has a bit of a sweet tooth.

In order to lead a double life, Giselle plays upon her non-combatant status by running away whenever she sees a foe that Tsuruko or the others cannot defeat, should she need to fight the monster personally. Though her cover serves her well, she is actually not much of an actor and often lets her principles or her smarts take priority over maintaining the fact that the Phoenix Knight and Giselle Mercury are two different people; and as such on occasions when push comes to shove, bits of both personalities reveal themselves in the other guise. Other than her true character, she is also forced to hide her martial arts prowess and immense magic under a constructed form of cowardice, running away in "fright" in order to find a private place to transform into the Phoenix Knight.

As the Phoenix Knight, Giselle enjoys fighting, shown when she sometimes doesn't fight at her full potential so she can toy with her opponent or make a fight last longer. At times, Giselle gets bored with fighting weak opponents and finds entertainment in fighting strong opponents who will give her a challenge. Giselle's enjoyment of fighting was reflected in her dialogue with Psyga during which she asked him if he agreed with her that a fight every now and then makes life more interesting. Giselle can be serious when the situation calls for it, but she still maintains a fairly laid-back demeanor during such situations and is never without a witty taunt or comeback. It is amusing to note that even though Giselle does mature as time goes by, but never really loses her attitude. Even despite her seriousness, Giselle show off as, on several occasions, she performs exaggerated and over-the-top moves. It is later revealed that Giselle, as the Phoenix Knight, was the original user of the quote, "Now, it's showtime!" (さあ、ショータイムだ!, Saa, shōtaimu da!), a quote now used by her successor/daughter.

History
As it turns out, Giselle is not a Lunarian at all—Giselle was a former demon that The Exalted One created, but when The Exalted One first attacked Earth Land ages ago, Giselle betrayed them and joined the mythical beasts and Lunarians to defeat and seal The Exalted One's heart with the power of the True Phoenix Driver which enabled her to become the Phoenix Knight.

65,000,000 years ago, The Exalted One arrived, and Giselle assembled the Spirit Warriors to defend Earth Land. The Exalted One was defeated, but this resulted in the extinction of the Lunarians and the start of the ice age. Giselle was critically wounded and unable to fight at the best of her abilities ever again, and only the power of the phoenix symbiote kept her alive. 1500 years ago, The Exalted One rose again, she was defeated once again, but at the cost of Yggdrasil; 500 years ago, The Exalted One rose once more and was defeated once again, but at the cost of E turning into Vritra and setting the whole plot into motion.

400 years ago, Varian was damaged to the point that she had to rest in a volcano for hundreds of years. The army Giselle allied herself with was all but completely wiped out by The Exalted One, including their lord. Giselle was captured and about to be executed before Zanma Zaitsuhara, a good friend of hers, charged in and was sealed inside the body of Libra due to his own rage regarding the situation, but Giselle believed him to be dead. Giselle took this action especially personal, blaming herself for the tragedy—soon after, she hid herself from the world, before resurfacing and playing herself as a regular human.

Little is known about Giselle's past; other than she is supposedly the only full-blooded Lunarian in existence—and she had donated her blood to a majority of the human race; this enabled them to utilize magic naturally; and thus, the mage boom was born. It should be noted that she had no interest in magic itself; going against her ancestors as she preferred science. Working at Kirimine University (霧峰大学, Kirimine Daigaku); she sought to make science an equal to magic. However, due to disclosed reasons, she was forced to leave; and being chased from science, she sought refuge in magic, even though she detested it so much.

As a researcher in the Advanced Education Department of the Magic Council, under the supervision of Guran Doma, Giselle was part of a team that researched how to gather fragments of deity-esque beings and implant them into artificially created fetuses; creating homunculi; she was even the creator of the first and seventh homunculi, giving the seventh subject her DNA. During her tenure with the project, Giselle was tasked by Doma to become a teacher for homunculi as she has a teaching license. During her time as an instructor to the children she first thought of them as a nuisance, however she eventually formed a bond with them, especially to Crux Kouga. Giselle treated Crux like a son, who was always happy and child-like. He would always look up to Giselle, even now calling her one of the smartest beings there is and even eating badly made food she cooked.

Over time, Giselle planned on escaping the Magic Council with Crux, but was unable to, thus forcing her to leave Crux behind with the people who forced him to undergo various experiments; deeply warping his psyche and causing his mind to shatter, transforming into the unstable mess that he is currently. The experiments she had partaken in eventually helped in the improvisation of the Crystallized Mage Essence and the Body Clear, a drug that can be used to surpass a magician's limits. Realizing that she had done so much damage, she wished to atone for making Crux a monster.

Alphonse Sejren, was a research subject of the Zodiac Knights. They were trying to create a symbiote inside his body. When her mother, Giselle Mercury learned of the Zodiac Knights' plan to create an Demon Impact, she attacked them and descended upon this land, where she met Alphonse. After meeting him, she realized that she couldn't defeat the Zodiac Knights by herself. She began to search for a way for somebody to harness the power to destroy demons to put an end to the Zodiac Knights, the Dust to Dust Ancient Spell. Soon after, Alphonse and Giselle fell in love and eloped; their love soon gave birth to Tsuruko. They lived happily, until one day.

Alphonse and Giselle were pursued by an unknown assailant. They traveled from place to place, and when Tsuruko was born, with her as well, but they were finally caught by the assassin. When Tsuruko was born, she was gravely ill; the reason for that, is during her birth, Alphonse's symbiote, Star Phoenix, transferred from him into Tsuruko. Tsuruko had an incurable disease that science couldn't fix; Giselle tried so hard to save her daughter; but in the end, she could only resort to an option that crushed her; she had to convert Tsuruko into a Kaizorg in order to stop the disease from progressing. As Tsuruko's flesh and bone converted to Orichalcum, Giselle regretted her next options ever since: she converted the Dust to Dust Ancient Spell into data, storing it on a disk called the Laplace Program, and installed it into Tsuruko's body, so that she would be able to activate Dust to Dust whenever she felt a strong emotion. But because of that, she was hunted by the Magic Council as well as the Zodiac Knights.

Alphonse was turned into a monster as the assassin tried to fight Giselle; the lack of symbiote inside of him caused the magical power inside of him to go out of control, and he turned into a demon. When it tried to devour Tsuruko, Giselle had no choice but to use the True Phoenix Driver to become the Phoenix Knight; and Alphonse tried to devour her, Giselle fought him until he regained control of himself, no matter how momentarily it was; but he asked Giselle to kill him. After that, the assassin attacked, then Tsuruko fell down the cliff along with the Phoenix Driver that Giselle created for Tsuruko. Giselle fought off their attacker, and descended the cliff, but all that was left were the symbiote corpses, half-eaten by monsters; believing that there was no way that Tsuruko would have survived, she despaired and left the vicinity; falling into despair.

As the Phoenix Knight, Giselle first appeared in the aftermath of the sacrificial ritual performed on the day of a solar eclipse, where many humans were forced into despair and sacrificed, giving birth to symbiotes. Saving Tsuruko Sejren from a demon, the Phoenix Knight entrusts the Laser Ring to her as well as the Phoenix Driver to fight the demons.

Equipment
Lacrima (魔水晶 (ラクリマ), Rakurima lit. Magic Crystal): Lacrima is a Magic crystalline substance found in both Earth Land and Edolas. Lacrima can be powered up with different spells and used for different purposes. Lacrima is crystallized Magic. Metaphysically, Lacrima calls upon the wisdom of the world in order to manipulate nature itself. This manifests as the phenomenon of magic for most Lacrima, although other Lacrima pieces enhance the user's abilities. To withdraw the power from the stabilized crystal, a shock triggered by the user's mind is required. As a result the Lacrima user's mind is weakened and frequent use of Lacrima without rest taxes their stamina. A Mage can charge their Magic into a Lacrima to suit their uses. Lacrima is best used when slotted into a weapon or a piece of armour. Once slotted into an equipment piece, the user can unleash powerful attacks or call upon special effects relating to the type of Lacrima itself. Using Lacrima has both pros and cons. Depending on the type and strength of the Lacrima equipped, some stats may be hindered or enhanced. Giselle is noted to be the person who revolutionized the art of using Lacrima; as she was the person who invented Dragon Slayer Lacrima through her knowledge of dragonkind and began to enable creation of Lacrima-adaptable Magic Items.

True Phoenix Driver (真・フェニックス・ドライバー, Shin Fenikkusu Doraibā): The True Phoenix Driver is a tricked-out crimson belt which has a phoenix-shaped belt buckle—the phoenix symbol has a flashing golden symbol in the middle, which Giselle uses to scan her rings. On the side, there is a lever which Giselle can pull in order to bolster the power of her very next attack significantly. It is the mystical device that enables Giselle to unlock the powers of the Super Soul Rings, allowing her to perform various magical abilities. By wearing a Transformation Ring on her left hand and swinging it across the belt buckle after activating the Driver; the True Phoenix Driver will authorize the usage of the Super Soul Ring, thus giving it even more power; enabling her to utilize their full potential. If a Super Soul Ring is scanned by a wearer whose magical energy was either misused or lost, the True Phoenix Driver will announce "Error" (エラー, Erā), meaning it will not be granted. In order to utilize her strongest attacks, Giselle makes sure that she is wielding a specific combination of Super Soul Rings or she is in a different form, before pushing the lever on the side of the belt down—this causes magical energy to flow into her body which the True Phoenix Driver has gathered from the environment. Once the magical energy has been condensed, Giselle must quickly expel it in the form of her finishing attack known as a Giga Scan (ギガスキャン, Giga Sukyan); otherwise, it will overload her body. As the Phoenix Knight, Giselle wears a Phoenix Driver which is identical to Tsuruko's except for the red trim around the symbol as opposed to gold, the voice tone more deeper than Tsuruko's Phoenix Driver, the fingers having points on them, and a black strap & accents instead of silver.

White Swan: Dragsilver (白鵠・ドラグシルバー, Byakkō: Doragushirubā): Dragsilver is a powerful gunblade (ガンブレード, Ganburēdo); it is the prototype to all gunblades; however, its mechanisms are far less refined. In fact, Dragsilver is merely a sword with a revolver chamber, which serves as the hilt for the blade. Dragsilver is classified as an enormous broadsword; from tip to handle, it is approximately five to six feet long, with a single-edged, enormous blade approximately one foot wide. It sports a bolted steel base and blade, and there are two holes on the blade near the hilt; possessing winged motif etched upon it, which is tinted a shade of gold. Dragsilver is white with engraved marks on it, a prominent sharpened edge and the slots are equipped with a latch cover. Standing from the tip of the blade, the gunblade is nearly as tall as Giselle, surpassing the latter's height by just a few centimeters; as of the current time, the sword is wrapped in bandages. Like the other weapons in the series, Dragsilver has a designation; that of the True High Velocity Sword Gun (真・高速剣銃, Shin Kōsokukenjū). Essentially, the gunblade is exactly what it says on the tin. The weapon is an ingenious integration of sword and firearm into a single instrument for killing purposes. The weapon is equally capable of dispatching enemies at close-quarters and at range. Despite its name it cannot be used as an actual gun, meaning it does not fire projectiles, and can therefore only be used in melee combat, making it more like a gun supplementing a sword than a blade supplementing a firearm, e.g. a bayonet on a rifle. The firing of the gunblade's rounds induces a tremor in the blade, causing it to deal additional damage to whatever it strikes. When attacking Giselle uses the recoil from a triggered round to drive the blade back after attacking and quickly move into position for a second attack, allowing her to use powerful multi-hit combos that hit several times in rapid succession. It is mentioned that because of how the gunblade is used in order to achieve optimal performance, the weapon is considered an old-fashioned and notoriously difficult weapon to use in comparison to regular swords. Dragsilver as a whole pays homage to the white swan; a creature symbolic of Giselle's past. The damage Dragsilver deals depends on Giselle's current magical power in relation to her maximum magical power; the higher it is, the greater the damage dealt. The aura around the blade changes colours depending on Giselle's magical power, from a dark blue and purple when she has nearly expended it all, to a bright blue and white when she is in top shape.

Ways of Combat
Master Swordsmanship Specialist: Giselle is known to be an incredibly talented master of the art of swordfighting; as she attacks very quickly, leaping through the air to strike enemies with her gunblade, carving a trail of destruction through the area. Giselle has shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip. She is even capable of employing her sword effectively using her feet, by wielding their hilts between her hallux and second toe. Her swordsmanship is enough for her to slash through intangible airspaces, and to deflect hundreds of bullets which were shot at her by a Rune Knight with relative ease. In addition, her sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings. Giselle has an incredibly aggressive style: she is constantly on the offensive, and eschews any defensive moves in favor of speed and strength, striking heavy and hard while lightning fast. She prefers an off-hands style that is best suited for her own tastes, relying on a combination of power, strength, and speed, always on the offensive, attacking with wide, fast, and powerful swings, performing amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the slashes and strikes of her opponents. Running, jumping, and spinning are all emphasized in her style, allowing Giselle to move at high speeds and rain strong blows, jumping and attacking through the air. Powerful and quick spinning attacks are utilized from all angles, either from ground or air, appearing like a blur to her opponents, attacking from all directions—the front, the sides, overhead, or behind. Giselle specializes in swift, multi-hit combo attacks that rapidly drain the opponent's magical power. Her melee attacks have low range, but execute quickly and do heavy damage. Even her magic-infused melee attacks let her hit multiple times, and can set opponents up for melee strikes. Outside of her Sword Magic, when harnessing the power of her gunblade, Giselle cannot trigger rounds manually. Instead, the mechanism is incorporated as part of her attack style, as when attacking, Giselle uses the recoil from a triggered round to drive the blade back after attacking and quickly move into position for a second attack, allowing her to use powerful multi-hit combos that hit several times in rapid succession as the recoil of the shot pushes the blade back, where Giselle immediately thrusts again, repeating the process several more times. Because of the way Dragsilver is used to achieve optimal performance, the weapon is considered an old-fashioned and difficult weapon to use in comparison to regular swords. Considering that she was capable of battling foes such as Crux Kouga and even obliterating Guran Doma in his aged-down form, not to mention an entire division of the Rune Knights, it can be assumed Giselle is one of the most powerful characters in the Dawn universe.
 * Sword Magic: Empty Air Array (剣の魔法・虚空陣, Ken no Mahō: Kokūjin): Sword Magic is a Holder Type Magic used by various mages. In order to use Sword Magic, the user starts by channeling eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter its entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the eternano is immediately ejected from the blade, allowing the instability, the result from the eternano, to cease and transform the blade back to its normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in its solid shape, and to be controlled in its unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to its normal shape while the Eternano is simply ejected outward. This Sword Magic style is known as Empty Air Array (虚空陣, Kokūjin); and it occasionally seems like a personalized sword style than a Sword Magic style proper. However, Empty Air Array grants the user's sword amazing power, which most on hits and counter-hits can lead to big damage. Their sword becomes somewhat of an defending wall, as they gain ten Edeas per instant block. The user can special-cancel their spell, allowing for unique combos and setups. Their sword swings automatically guard against projectiles during their start-up moments and give ten Edeas per projectile guarded against. The basic attack of Empty Air Array, God-Slasher, allows the user to project energy barriers that repel enemy attacks and allow the user to effectively counter advances towards themselves; when the barriers stop a projectile, they unleash an unusual ability known as Sealing Devil Array (封魔陣, Fūmajin), which leaves a sort of vacuum sphere in place of a projectile that is stopped. It lasts for a short amount of time only, but negates all attacks from the opponent in the mean time. The sphere deals damage equal to the damage of the attack that created it and disappears immediately if the opponent touches it, giving the user an even more powerful defensive fighting style. The user of Empty Air Array can attack largely with impunity in the distance between their opponent's maximum melee reach and the end of their own sword. If the opponent isn't careful, they'll be on the receiving end of a powerful combo.
 * God-Slasher (斬神, God-Slasher): A powerful Sword Magic and Empty Air Array spell which manifests within Soul Eater; when unleashing God-Slasher, the user manifests a power that has odd offensive/defensive properties in front of them; it is a field of psionic force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc. The complexity of the shape is limited by the user's ability to imagine (mentally visualize) a particular form and keep it in sharp mental focus: not even they are able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection that the user visualizes (and maintain the visualization) is the size of a marble. The largest solid force projection that the user can visualize and maintain is about 100 feet in diameter, and with this spell, the user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness that the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. However, when projecting the invisible barrier in front of them, the barrier possesses the unique property of being able to repel enemy attacks and allow the user to effectively counter advances towards them. If performed at the right moment, the opponent's attack will be negated, and the user can retaliate; but it does not work against throws. If used against projectiles, the counter will catch the projectile and the retaliatory attack will come out, but unless the opponent is near the user, the opponent will not be damaged. The barrier reverses the opponent's attack in the span of a few milliseconds, as the user strikes as well—carrying the power of the foe's attack within their own blow which is unleashed at high speeds thanks to the deflection leaving the foe open, quickly counterattacking by reflecting the foe's attack at high speeds and adding their own attack into the mixture; God-Slasher is often more than enough to absolutely overwhelm them in a single blow; such is its power.
 * Sealing Devil Array (封魔陣, Fūmajin): The Sealing Devil Array is a special by-product of God-Slasher; whenever God-Slasher collides with a magical projectile, a vacuum sphere is created at the point of collision. It lasts for a short amount of time only, but negates all attacks from the opponent in the mean time. The sphere deals damage equal to the damage of the attack that created it and disappears immediately if the opponent touches it. This gives the user room needed to plan their next set of tactics before the barrier disappears. What's more, the damage of the barrier is proportional to the damage of the projectile stuck by the user's blade, giving the user an even more powerful defensive game.
 * Empty Air Array: Hurricane (虚空陣・疾風, Kokūjin: Shippū): Empty Air Array: Hurricane is the signature attack of the fighting style; when performing Hurricane, the user gathers and condenses their magical power within their blade; once it is compressed, the user grips the hilt of the enormous sword; unsheathing it at incredible speeds from any range that they wish. It is manifested by collecting magical energy, absorbing magical particles from an opponent or gathering magical particles, giving the user many ways to form this attack; however, each and every way of materializing this attack is functionally the same. The moment that the user unsheathes the blade at incredible speeds, they release the magical energy that they have gathered in the form of an azure blast of magical energy that is launched off of their blade with enough power to bust an adversary to shreds. Its principal use is to strike at adversaries outside of the sword's range. Essentially, it breaks the air with a slash and forces out a powerful blast of pure magical energy at the adversary. Because it is essentially the release of focused magical energy, it is capable of destroying anything with a decisive strike of cutting magical waves. What should be noted is that Hurricane possessing homing properties; tracking the foe's heat signature in order to sniff them out and deal damage. The user can charge this move and it will become unblockable—however, the user is not invincible while charging, and the opponent can just jump over it. If the user predicts their jump, they can try releasing it at the exact moment their jump startup occurs. This move can still be canceled into other spells as long as it hits or is blocked. The projectile wave deals significantly less damage than the initial hit of the super, but luckily the sword slash has great range so typically it is the part that connects.
 * Empty Air Array: Snowy Wind (虚空陣・雪風, Kokūjin: Yukikaze): Empty Air Array: Hurricane is a countering special attack of the Sword Magic style. When performing Snowy Wind, the user manifests Zanshin forwards, but it is not very noticeable, instead providing a small barrier along their blade as they appear to swing. However, this is naught but a feint, as the user is expecting the opponent to attempt to counter their "attack". When the opponent falls for the bait, the user suddenly puts all of their movements into a double-handed Battōjutsu attack in a single stroke—the sudden swerving of the kinetic energy generated by the initial swing transfers into the double-handed strike, providing amazing, overwhelming power. When magical energy is gathered upon countering, the user will perform a shadow-dash, turning them invisible and producing a horizontal trail of shadowy flames when they reappear, burning weak enemies. The user is invincible against any damage during the invisibility portion of the technique. Snowy Wind can be performed while air-dashing as well, and as the length of the shadow-dash is fixed, it can also be used to extend the range of the air-dash. Snowy Wind is capable of instantly countering medium and high-distance attacks; and when the user counters successfully with Snowy Wind, the user charges up for a few moments, before moving forward with an enormous sword slash that destroys the ground around them with ease. If the user counters a physical attack, it "freezes" the opponent momentarily, removing all velocity from their attack and guaranteeing the user a critical hit. Likewise, if the user counters a magical or physical projectile, the counter works, but the user is capable of still moving. The slash is unblockable, so generally they have to jump out of the way to get it. There is a faster version of this attack that activates when the user hits with it in the first active frame of countering and when the user reverses it.
 * Empty Air Array Secret Technique: Fantasy (虚空陣奥義・夢幻, Kokūjin Ōgi: Mugen): Fantasy is the secret technique of the Empty Air Array Sword Magic style, passed down from master to student; Fantasy, by itself, is classified as an Ancient Spell thanks to its amazing power. Fantasy involves mixing the twin forces which usually form the user's power – magical and physical – also called life energy by some – into one destructive dual force that surpasses even a Dragon Slayer in Dragon Force in destructive power. When utilized, the user's magical and physical power enter a state of total sync, drastically increasing their powers. Upon invoking Fantasy, the user's hair and eyes change colour to a snowy white with particles of light fluttering from their head down. The intensity of the created aura is such that its appearance is akin to an aura of magical energy surrounding the body whenever utilized; complete with crackling lightning surrounding their body. Once Fantasy is activated, the user's magical power begins draining quickly, but while they still have magical power, they can unleash their strongest attacks without limit; essentially giving the user costless spells at the cost of a rapidly depleting magical pool. In this form, the user's powers include the traditional flight and invulnerability abilities, as Fantasy enhances all of the user's regular spells, greatly increasing their area-of-effect as well as improving their damage significantly. This includes the ability to throw purple-enhanced elemental spells. The user is able to either fire small blasts in rapid succession or charge their blasts to make them larger and more powerful; in essence gaining complete dominance over the element of their choice, able to convert even any and all opposing sources of their element into their own attack, making them the bane for elemental magicians as their element consumes opposing forms of elemental energy, utilizing that in order to bolster their physical power and energy significantly. In Fantasy, the user's body also stores energy actively within their soul as an energy pattern that is linked to the user's body's magic origin. This energy powers most of the user's magical abilities, giving them an enormous boost in their magical capacity.
 * Empty Air Array Secret Technique: Destruction of Evil (虚空陣奥義・悪滅, Kokūjin Ōgi: Akumetsu): Destruction of Evil is the second Secret Technique of the Empty Air Array Sword Magic style, and unlike Fantasy, Destruction of Evil is offense-centered. While the user's regular strike is performed by drawing the sword from its sheath on one side while stepping forward with the opposite foot while condensing magical energy into their blade - this strike adds yet another step mid-draw with the foot adjacent to the sheath. This endangers the user by possibly putting the adjacent leg into the free sword's path and draws one even closer to the weapon of the enemy than usual, but on the other hand, boosts both the power and the speed of the next swing; when this happens, the user is able to step into the small margin behind one's own drawn sword and in front of the opponent without fail, delivering a single almighty godspeed slash that has no peer; afterwards, the user sheathes their blade and the magical energy unleashed from the slash is expelled with the strike, scattering through the air in a vibrant display. When utilized as a finishing move, Destruction of Evil has a chance to instantly defeat or kill the opponent; and no enemy is immune to this instant defeat condition, however, it more often than not, deals extremely high damage to them. The cut only appears seconds after the user has struck them. Destruction of Evil is a two-step move and, if its secret should be anticipated and the strike itself blocked or dodged, the second step comes immediately into effect. The immense force of the enhanced draw cuts the air in front of it and creates a powerful vacuum in its wake as the deflected air rushes back into place. Any opponent to deflect or dodge the first swing will automatically be subject to this vacuum and inexorably pulled closer to the user. Additionally, with the great amount of force being applied to Destruction of Evil, a missed swing leads naturally into a spin. The added momentum of the spin in addition to the pulling force of the vacuum on both side results in a second strike that greatly dwarfs the first in power. When it kills the opponent, it seems as if the slash did absolutely zero damage at all; but moments later as the user walks ten feet away from them, the enemy realizes that the user has killed them; then, they are bisected and their body slides apart before vanishing.
 * Trinity Strazer (太極平神無双撃 (トリニティストレイザー), Toriniti Sutoreizā lit. Supreme Ultimate Peace God Unrivalled Strike): Trinity Strazer is the ultimate technique of the Phoenix Knight, which was utilized to defeat and seal Amadam, Origin, and Varian in differing time periods. It is known as the attack which brought peace not once, not twice, but thrice, in three different time periods—while the spell type is unknown, or even if it is a branch of magic, what is certain is that it is extremely powerful, perhaps overly so, and should only be utilized as a last resort. Releasing her wings, the Phoenix Knight releases a ray of light towards her target, which stuns anyone straight in front of her. After this is done, the Phoenix Knight forms a triangle of sword slashes which flies towards the foe and traps them; unleashing a powerful barrage of slashes which consists of a full downward slash, an up slash, a diagonal-left slash resulting in a spin-cut, a full-up cut, another downwards cut, an up-right slash, a left slash with two spin slashes, and another right-slash. Now that the first part of the attack is finished, the Phoenix Knight swings her sword in front of her and the opponent is sent upwards by the sheer power of the blow, being smashed into the air. The Phoenix Knight then leaps into the air, slashes the opponent seven times with her sword, which is now covered in light, kicks them twice, slashes them four more times, and knocks them downward with a powerful finishing blow; descending down at such a velocity that it is akin to a meteor, releasing the total energy into it in an overwhelming explosion that engulfs the opponent, disintegrating them instantly. While Trinity Strazer is easily one of the most powerful attacks within the setting, capable of killing demons of unrivalled power effortlessly, it's a very impressive sight, but if the Phoenix Knight misses with the first strike, then she can't use the move; however, this is rarely a problem thanks to the sheer speed in which the initial slash is released, consistently surprising the opponent each and every time. Tsuruko unsuccessfully attempted to learn it when she was young, trying to imitate it from watching it on television; however, after Giselle reveals herself to be the Phoenix Knight, she offers to teach the attack to Tsuruko.

Master Hand-to-Hand Combatant: Giselle is a master of hand-to-hand combat, and her preferred way of striking seems to be punches, though she has often used kicks as well. Most of the time, Giselle's fighting style is freestyle and improvised; it follows no particular code of honor at all, and so if necessary, she will actually attack women, hit below the belt, attack even if her opponents have their backs turned on her or are otherwise unprepared or unsuspecting, use allies or opponents as human shields or even bite her opponents. While fighting, Giselle can also think on the spot, and come up with creative counterattacks against her enemies. Giselle is a master of Bāguàzhǎng; a Chinese martial art, which is a rather uncanny fighting style. Because she is a practitioner of Bāguàzhǎng; Giselle is granted the perfect fighting style for her; as it requires swift footwork, something she takes in stride due to her uncannily high speed. With every blow that Giselle unleashes, she deals tremendous internal damage to her foe by causing her attacks to impact upon the foe's pressure points at the exact angle, which allows her to assault their organs without fail—but outwardly, it seems that Giselle's physical attacks are unable to inflict any visible damage; but if Giselle strikes her foe hard enough, she can trigger a violent internal explosion. Because of her mastery of this art, Giselle is able to alter, affect, and even disrupt the flow of magical energy in the foe, via blunt attacks, sending her kinetic energy through her limbs and into the opponent's body, drastically weakening their joints and causing irregularities in their internal and external powers, essentially sending her own magical energy into them, and causing their magical energy to surrender to her; making her foe's attacks unable to deal any damage at all.
 * Avalark Ryūsei Ken (アヴァラーク流星拳, Avalark Meteor Fist): Giselle's signature technique as the Phoenix Knight; she concentrates her magical energy into her hands, and suddenly makes the position of the stars of the Phoenix constellation. She then delivers a series of fierce punches, which move at speeds which they can no longer be seen, leaving only jet streams in their place; the speed of the punches is such that it appears as if they were miniature meteors, capable of striking the foe over a thousand times a second, and they are capable of attacking the foe over long distances. If Giselle has a full amount of magical power, more fists may strike, until they reach the speed of light. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding Giselle resemble actual meteors. She can also perform this technique with a single arm while retaining enough power to cause extensive damage to a castle. What is notable is that each punch causes a medium-sized explosion, which is more than enough to crack the scales of a dragon while simultaneously targeting and striking the pressure points of the opponent, which triggers the violent explosion of internal organs in the opponent.
 * Secret Technique: Sky Tearing Punch (奥義・空烈拳, Ōgi: Kūretsuken): Sky Tearing Punch is a powerful standalone spell which is mainly used for close combat, but it can also be harnessed in the form of a medium-ranged attack. In reality, the proper name of Sky Tearing Punch is Magical Particle Destruction Fist (魔粒・破拳, Mashi Haken), which is a powerful Forbidden Art; which is a powerful magical spell that is capable of drawing out the true power, or "essence", of magic. The Forbidden Arts were created at the very beginning of magic, by a certain woman whom was the only being to ever tap into the true power of magic, utilizing her exploits in order to derive an entire fighting style from manipulating magical energy and eternano masterfully; her skills being classified as Lost Magic-class. However, unlike other examples of Lost Magic, the Forbidden Arts were eventually considered truly 'lost' to the annuls of time. Interestingly, the lesser art Rock Bursting Punch was derived from Sky Tearing Punch—and both daughter and mother have harnessed the power of Rock Bursting Punch and Sky Tearing Punch, respectively. In any case, when performing Sky Tearing Punch; the user charges their magical energy into one of their hands, condensing it unto its utmost limit until their hand starts overflowing in pure energy, radiating eternano so brightly that it seems to blind those whom turn their gaze upon the user. Once the eternano has been charged unto its utmost limit, the user punches forward instantaneously, releasing a powerful trio of shockwaves from the epicenter of their fist which blows the opponent away with immense force immediately. When coming into contact with a target, the disordered rotations of the individual attack, created by the central and smaller ones spinning in different directions, interact with each other to form a massive and turbulent wave-like vortex that demolishes everything that it comes into contact with. The trio of shockwaves produce so many individual strikes that they are uncountable, and the wind-blades sever all nerve channels in the body, leaving the target unable to move after being struck; as an extra bonus, this technique the attack keeps going like an actual whirlwind and cuts up anyone who gets caught in it even after the initial strike—it is capable of slicing through steel. Sky Tearing Punch has the potential to deal overwhelming damage; as it reacts with the magical generators in a foe's limbs and counter-spins them, thus causing their defenses to weaken at the moment of impact; essentially reducing their defenses to zero and inflicting piercing, penetrating damage, unleashing a gusty explosion that deals immense damage; it erupts in a powerful surge of wind that even after the strike, it continues to rise, dissipating into the sky.

Physical Abilities
Immense Strength: Giselle possesses positively enormous amounts of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, most prominently due to her habit of carrying around a sword as large as she is tall. The fact that she is capable of swinging her sword one-handedly without any strain is a true testament to her titanic strength. In fact, she is so powerful, that she is capable of splitting the hydrogen in the air just by merely punching, allowing her to cause a small explosion that inflicts decent damage. Another feat of strength is that she can punch the ground with enough force to cause small fissures. Giselle is able to lift and press 200 metric tons, and she can perform other amazing feats such as punching holes right through thick steel, shatter boulders to smithereens and lift objects many times her own size and weight; a shocking display of fearsome power in itself. Her strength allows Giselle to create thin shockwaves of air that cleanly cut through anything they come in contact with. Furthermore; she shows the ability to pulverize large boulders and the like with a single strike using her finger, while others marvel at the level of strength she possesses. Giselle is able to further manipulate the energy stored inside her body well enough to the point of being capable of accumulating said energy into her fists, similar to how she is able to compress her eternano to form a stronger exterior as detailed below, thereby greatly enhancing her punches while also allowing her to create extremely powerful bursts of energy on impact; in which the dispersal of said energy through the ground can even create flaming shockwaves and gigantic firewalls. Her ability to create bursts of shockwaves is also heightened to the point of causing massive explosions around herself; in which it was strong enough to push debris out of her way while causing damage at a much wider range than before.

Tremendous Speed: As befitting her light frame, using any particular type of movement-enhancing technique, Giselle usually moves at speeds rivaling those of a Wizard Saint. Her movements are so tremendously swift that few would be likely to see an attack take place. Giselle can dash and propel herself in large distances through short bursts of energy expenditure, moving at supersonic speeds, even nearing that of hypersonic speeds, so swift that more often than not her opponents are unable to track her movements, merely appearing as a flash of jet-black energy that bursts through the air, she has also shown on several occasions that she can jump incredibly long distances, up to several hundred meters by applying speed to her jumps. She is capable of moving so fast that she can decapitate an entire army of foes without them even having time to react. She often only appears as a black shimmer of energy, with only the fastest foes even catching sight of her true figure during a battle. This incredible speed gives her an edge in battle against slower or close-range fighters. Excelling in hit-and-run tactics, Giselle has been shown to be able to evade many a combatant in both long and close-range; her movements are so tremendously swift that few would be likely to see an attack take place—this enables her to attack almost a multiple of ten times in a row per second. Not only that, but her movement is fluid and precise, and rarely will she exert effort in movements. Giselle can also fly for a short amount of time.
 * Enhanced Reflexes: Giselle possesses tremendous reflexes, agility and speed; which, despite her being severely battle worn, usually enables her to dodge many a powerful projectile while balancing herself on one hand. She is also able to skillfully and acrobatically dodge a barrage of blasts; even by performing a side jump, and if the foe knocks her off a building, she is able to launch herself off of a few small falling rocks back towards her foe with ease. Small and spry, Giselle is known for being highly flexible in battle- able to perform one-handed backflips, somersaults, and mid-air cartwheels with little effort in terms of physical strain. Giselle is also known for rolling around on the ground to evade foes' attacks, as well as being able to perform multiple spins and tricks in mid-air.

High Durability: Giselle can survive getting caught in the crossfire from all angles by heavy machinegun fire, and merely shrugs it off. She can take a lot of major punishment in battle before she starts to wear down. Even after receiving major damage, Giselle displays a remarkably fast recovery rate from damage, allowing her to quickly re-enter a battle after just a few moments; lastly, Giselle is perfectly capable of breaking free from any sort of spell or technique that threatens to bind and constrict her, preventing her from moving, making her all the more deadlier. Because her eternano could merge with her body parts and harden in response to physical trauma, Giselle has an enormous amount of durability. This makes her incredibly difficult to injure all while granting her extreme durability and strength. It activates by allowing Giselle's magical energy to influence the eternano in her body the moment that she is attacked; hardening her skin immensely to the point that her skin seems to be made from diamonds; this is represented by a faint pattern tracing the veins beneath the surface of her skin, which is only visible on the afflicted area when struck; it is on this pattern that the eternano condense on the veins, emitting a powerful repulsive force that instantly deflects the attack. With this automated defense, even attacks delivered by a Wizard Saint can potentially be negated completely. This defense can also be used to aid Giselle against critical wounds that have already been inflicted, able to stop the severe loss of blood that would be caused from said wound.

Eternano-Enhanced Regeneration: Thanks to her unique blood, Giselle's eternano acts as a self-restore unit in her body. When inflicted with further injury, she is able to heal herself and restore energy by continually absorbing it from her surroundings; notably from machinery. This energy-absorbing system mainly circulates on her back, emitting a glow of green light shining from a specific area located near her heart. With this, she can heal herself in the middle of a fight, though it also leaves her vulnerable. The extent of this healing is to the point that she can regenerate severed limbs with ease, recovering from any damage she sustains by allowing her to heal at a drastically increased rate, closing the wounds on her body and growing back any lost limbs within extremely short periods of time, all with her eternano. Her healing rate is so fast that, after getting stabbed in the stomach, she lifted up her shirt only seconds after and showed everyone that the wound was already closing itself up. She has regenerated from a pool of blood and from being decapitated, blown to shreds by gunfire, incinerated completely, etc. Extremely powerful attacks have been shown to incapacitate her for a time, but even then, it is highly difficult to damage Giselle for long periods of time; her wounds are never permanent. It automatically heals her wounds; however, it takes her own energy to heal her wounds—but because of her energy working as a energy-generation factory, this is of very little problem—it normally takes a number of minutes to heal from grievous harm. Its abilities are potent enough to heal critical and fatal wounds rapidly and restore Giselle's health. It allows for large missing portions of the body to be restored, the regeneration of destroyed organs, even including the heart, and minor injuries such as cuts to quickly heal.

Other
Immense Intelligence: Being a former scientist for the Magic Council, and the origin of the Human-God Project, Giselle is shown to be immensely intelligent. She possesses a perceptive eye and remarkable intuition. She possesses a genius that is rarely matched, and it is prevalent through her ways of fighting. While others were content simply to achieve the power, speed and technique of their regular magic, Giselle was interested in developing her own type of magic, creating a variety of techniques and abilities to suit her needs. However, Giselle's ability to discern even the most closely guarded of secrets is where her true prowess lies. Additionally, Giselle is a bit of a smooth talker, able to maneuver herself in favorable situations and coerce even the most resilient minds to comply with her words. Giselle is very polite, and soft-spoken, speaking in a very eloquent manner, even her opponents. She has a great talent for analyzing and observing everything in her presence, allowing her to quickly understand a person's pattern of thinking and better talk to them. She is well-versed in the history, strategy, tactics of the world, and is privy to knowledge previously unknown to many, such as knowing of the existence of a Dimensional Transferor, as well as the obscure method in which to make one. In battle, Giselle's preference is to concoct strategies based on deduction of her opponents' abilities and fighting style. Giselle has molded herself into a master strategist, tactician, and analyst. She is frequently the first person to point out or find a weakness in her opponent's abilities or fighting style and exploit them to her advantage. The weakness of this is that in her attempt to understand and come up with a way to defeat her opponent, she tends to go easy on her opponent at first and is often the most injured of the main characters. Nevertheless, her ability to think several steps before the enemy almost always ensures her victory.

Immortality: As an original demon, Giselle is completely immortal and can therefore never truly be destroyed, giving her a vaguely-defined form of immortality. When Giselle is significantly damaged by an attack that could kill her, she can simply reform from the cellular level like nothing happened; and she does not seem to age. She is able to survive fatal wounds and regenerate in mere moments. The downside is that while she can survive any form of harm, she is still capable of feeling pain. Due to years of experience however, she has a high threshold for it, barely noticing or flinching when faced with incredibly powerful attacks. Her immortality also prevents physical deterioration due to aging. She has been shot fatally a number of times, been crushed by water pressure, burned at the stake, subjected to the guillotine, placed in an iron maiden, and stabbed by spears all of which she recovered from. Because of this, she can never die, although she still experiences pain and injuries, mortal wounds result in her becoming unconscious until injuries are tended upon, but her body will never rot, age or grow old, as long as she keeps at least two souls within her body; one to endure the blows, and another to continue living. Giselle is immune to diseases, poisons, and gases that can paralyze or kill both humans and other normal creatures as well as weaker beings. Most human attacks cannot harm Giselle, unless she is severely weakened from a prior battle and cannot defend herself from the attack.

Magical Abilities
Intense Magical Power: Being a former top scientist of the Magic Council and one of the most powerful characters in the Sun Trilogy, Giselle possesses an enormous amount of magical power, even rivaling or surpassing that of a Wizard Saint's. Her skill and control at using manipulating her demon energy aura allows her to perform a variety of abilities. Giselle has undergone numerous experiments in order to raise her magical energy to this insurmountable level. Technically, the sun is the main source of Giselle's magical power; as a Lunarian, Giselle's cells absorb only yellow solar energy, and this in turn, fuels all of her powers and abilities. Giselle's cells also store solar energy as well, allowing her to retain her powers under roofed structures or even at night, although she eventually needs a yellow sun to recharge her powers. Giselle can also absorb solar energies of other class stars such as when she absorbed the solar energies of an artificial blue star that increased her abilities to a higher degree and gave her additional abilities. As a Lunarian, Giselle's magic is considered "pure", and she can utilize her magical power in order to power those around her and herself, giving them an inexhaustible amount of magical power, and increasing all of their attributes twentyfold. Giselle was assigned the mage rank of SSS-Class, which means that her raw power output is truly immense, bordering a tactical nuclear device. This also means that a limiter is put upon her most of the time, lowering her rank to A and thus preventing inadvertent warping of the time-space continuum. Interestingly, as a Lunarian, Giselle is capable of harnessing the stray eternano in the atmosphere and manipulating it, merging it with her own magical power to utilize the energy as buffs of a sort; bolstering her speed, endurance, and strength whenever she wishes.
 * Magical Aura (魔力の霊気 Maryoku no Reiki; lit. Aura of Magical Power): Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts; Giselle's aura almost consumes her in its colour, leaving nothing but a phantom-like apparition to remain. It should also be noted that the aura is far wider, and is generally uncontrolled by Giselle. However, her aura isn't limited to intimidation, and can be used for the preparation of a spell. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura.
 * Magical Particle Compression: Magical Particle Compression is a special function of one's Magical Aura and Magic Origin; it is not a power per-se, but rather, it allows the user to compress their immense power, and hold it back as to allow the user to avoid killing anyone by accident. When the ability is in effect, the user gathers stray eternano within the atmosphere; condensing it upon their own body as to take it from the user's opponent, allowing the user to completely and utterly compress their eternano and magical aura; forging it upon their body as to prevent the user from killing anyone by a simple misfire. Indeed, it also enables the user to reach levels of physical and magical prowess most mages would have their bodies give out at and cannot handle; however, this level of power is inferior to their true power—and it serves as a limiter of sorts. The Magical Particle Compression is a method to ensure that a mage will not channel more magical energy than permitted, effectively reducing their power several levels. Interestingly, Giselle is constantly under a self-applied limiter; as her power of great magnitude endangers the fabric of the time-space; and in addition to that, if she were to go all-out on an opponent, it would mean that she could be capable of killing everyone that she faces in a single strike. The limiter also allows Giselle to retain her sanity; however, this comes at a cost of somewhere in the vicinity of 90% of her power. Alternatively, limiters are imposed as means of protection, to prevent mages from overstraining and damaging their bodies with magic; and their magic functions can be permanently locked and unlocked at will; meaning that if the user is under a limiter, they are never fighting at full power. Given Giselle's already amazing battle skill and her ability to destroy dragons with minimal effort, her true potential can be rather frightening to consider.
 * Aura Power Pressure (霊気力圧, Reikiryokuatsu): Aura Power Pressure is an interesting method of utilizing one's magical aura; as the user controls their magical aura and releases it in a brief burst of power, allowing it to dominate the magical powers of others. Thanks to the sheer power of her aura, Giselle's magical power is capable of dominating the magical auras of those around her; such as knocking those with weak magical powers unconscious; she can pick out weak mages in a large group and knock them out without affecting those around them. However, those with stronger magical power can resist or even ignore the effects of Giselle's Magical Aura. The ability to knock someone out depends on the difference in strength between Giselle and the person or persons she is trying to knock out. The greater the power gap, the easier it is to knock the victim out. It seems that upon recovery, victims of Giselle's aura experience the sensation of chills running throughout their body. Giselle can activate this power in two ways; the first and most common way is in a quick burst that will knock out those with weaker magical powers relatively easily. The second method is to release her pressure continuously, which will not only knock out those of weak magical powers around Giselle, but also put pressure on the surroundings, actually affecting other physical objects besides living beings.

Magic Seal Manipulation: As a rule of thumb, Magic spells are accompanied by Magic Seals; as Giselle's magic is similar to programs, each spell includes complex mathematical calculations, and the magic circles are basically the visual representation of said calculations. These seals usually appear only during the activation of the spell, but some stay during the duration of it. The Magic Seal is the visible manifestation of magical energy being collected by a mage to cast a powerful spell. It also accompanies weapon activation and similar power-ups. The circle is composed of intangible light and usually appears just under Giselle's feet (even in flight), centered under her center of gravity. Depending on the amount of energy released, the circle may spin faster or slower. Giselle's magical seals are a light shade of gold and the four points shows four phases of the moon; at the corners of each ring are the small Greek letters, , and. However, since she has mastered more than one magic system, she can manifest magic circles of different form, depending on the currently used system. When using her Magic Seal, any required circles, designs and written magical incantations appear glowing in the air the moment that Giselle wills it to; and where magic seals come out usually depends on where Giselle's hand points to, though sometimes it appears from below or above Giselle. Thanks to her experience, Giselle has expanded her mastery of her Magic Seal so that she can use it offensively or defensively; being utilized as a shield from enemy attacks, as well as a weapon by flinging the seal against the foe telekinetically—thus producing high velocity that smashes into the opponent, knocking them flying. Giselle employs this ability in various situations for various effects. The seal is hard enough for magic blades to be unable to cut through it and thus Giselle can effectively defend herself against any attacks, even those coming from a magical cannon. She also uses this ability for destructive attacks, being able to heavily damage other Soul Armours, by hardening her fists or legs. This way she also avoids hurting herself. Numerous Magic Spells: Magic (魔法 Mahō) is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Due to her origins, Giselle has demonstrated the ability to use other magic, using her Lunarian blood to interpret spells in a way that she can understand, and repeating the breathing method, casting the spell. Being a developer of magic spells, Giselle knows a fair amount of experimental magic; she is an expert at developing new spells and new ways of using old spells, and an expert at delayed spells. Due to her natural magic, Giselle is capable of weaving spells together; and her magic is noticeably more stable than most others with magic abilities, and therefore it doesn't breakdown at all and is not easily deflected; it can be said that Giselle's spells are almost unstoppable. Giselle, due to her incredible skill, is able to cast spells up to the high #80's range without the need for an incantation without any loss of power. Well, it can be said that she didn't achieve it by herself, but the experiments performed upon her body in her early years enabled her to achieve this skill quicker than most. Because of her immense mastery of magic, Giselle can chain up to a maximum of fifteen spells together by applying her great mind and concentrating; focusing to her utmost limit—because of this connection, the special effect of the casted spells are sprung into activation instantly after the spell before it, or at the exact same time as one another. This enables Giselle to unleash attacks in swift succession and effortlessly overpower her opponents quickly.
 * Slave Red (真紅の魔眼 (スレーブ・レッド), Surēibu Reddo lit. Crimson Demon Eyes): Slave Red is a standalone spell that seems to be a combination of Eye Magic and Memory Control; however, nobody is definitely sure if it is one or the other. When activate, Slave Red takes the form of a burning scarlet ember in the user's right eye—as the right eye serves as a fulcrum for Slave Red to be cast. Slave Red is a forbidden spell, akin to the likes of Abyss Break and the Black Arts; it was created centuries ago and then kept exclusive to Giselle Mercury due to the horrific nature of its workings. Slave Red allows Giselle to enter the opponent's mind and manipulate them by giving them false experiences, making it seem as if they were doing things of their own free will. It is regarded as a spell of the highest class, due to the victim being entirely unaware that they are being manipulated. The person on whom the spell has been cast cannot break the spell by themselves, so another person would have to break the spell for them. As a testament to its power, it is powerful enough to break Kagemusha's control over Vivian Starrkewolfe; in spite of the former's Human Subordination Magic being considered almost absolute. Upon activation, Giselle would give the order "protect the dearest to you" to whomever was affected by it. She intended this to be used on Crux Kouga, feeling immense shame for not being there for him as he was taken away from her via the other corrupt scientists, turning him into the monster he is today. The technique was instead used on Vivian; in the hopes that she would be able to get through to the Origin Fragment.
 * Magic Sword (魔法剣, Mahōken): In order to assist her in combat and make use of her skills in the art of a blade, Giselle manipulates her magical power to summon beams of red flames and extend directly from the palms of her hands, without any hilt or handle. She can summon or disperse them at will, and is able to change their length as well. They are solid despite their appearance, but do not seem to have any cutting ability and are used as bashing weapons, more in the style of a club; however, she can install piercing properties within them. They can also be used as projectiles and can suspend themselves in midair around a target before firing at them. This technique is nearly unblockable as the blade can easily cut through steel. Furthermore, if an opponent is stabbed, the flames spread to their body, causing them to catch ablaze. Its slashes are capable of trailing large amounts of flames in its wake, which can damage the opponent. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. Giselle can also launch multiple flaming swords to make a lancing-type move; where she directs the sabers towards her target, aiming to impale them with incredible speed and force. However, mid-flight, the sabers veer off wildly in different directions, homing in on different targets in order to attempt to take out multiple opponents at once. When making contact with the opponent, the sabers set them ablaze. Giselle can utilize the flaming sword as transportation; the sword moves at high speeds to the point that she becomes a blur. At any moment, Giselle can leap off of her transportation and strike her foe, either downwards or overhead with tremendous force. By swinging her sword, she can throw the condensed flames against enemies that are far away. As a desperation move, Giselle can surround her enemy in darkness and fire an amazing amount of Magic Swords at them. Giselle can use them to thrust from long distances, twirl them around himself as a form of defense, jump down on a foe with all six pointed downward, or have them grow and fuse into an enormous dragon that she rides on before firing a whirlwind from the dragon's mouth.
 * Archive (古文書 (アーカイブ), Ākaibu): Archive is a Caster-Type Magic involving the usage of Magic Databases. This Magic allows Giselle to convert information into Magical data, which can be stored, enabling her to gain access to previously stored information, such as other types of Magic. It is mainly used by flat-screens which are projected into the air. These screens are very durable and can be used as a shield. It also allows Giselle to transfer information from person to person more quickly than through verbal communication. With this, she is capable of coordinating the movements of her allies as well as knowing their present conditions and giving them new knowledge. As a result of this, as the commander of Team Daybreak, Giselle usually distances herself from the battlefield and acts as a command center of sorts, but is extremely capable of defending herself with other magic should the need arise. More often than not, Giselle uses Archive in order to relay information to Tsuruko or another member of her squad. Archive also allows Giselle to communicate with other people just using her mind. With this, she is able to establish contact with comrades even over considerable distances. The amount of people Giselle can connect with at one time all depends on her own Magical ability. Also, while connected with others, every one that is connected can talk with each other. However, she can only establish this connection to individuals that she knows, met, and is personally familiar with. Other users of Archive are also capable of intercepting the connection, by "jacking-in". In addition, Giselle can use her Magic to transfer some information into a person's mind. This is particularly useful in exploration missions, since Giselle can send information regarding miscellaneous data, such as the nearby surroundings, for instance, to her comrades, which they can perceive on a mental level as loading bars in buffering progress occurring within their mind that represents the images and symbols being downloaded into them in real time; with this, she can navigate allies on where to go by transferring "maps" into their heads. The data that she could transfer also includes, but probably not limited to, the knowledge on how to perform powerful spells and enchantments like Abyss Break. Unfortunately, bestowing such information to another person is not without drawbacks; it seems to induce a mental strain that lasts for the duration of the download. As such, Giselle claims that executing the skill based on the information she provides can only be used once.
 * Chronoslayer (終止の生命（クロノスレイヤー), Kuronosureiyā lit. Cessation of Existence): The Chronoslayer is a unique and forbidden spell which is exclusive to Giselle; it is shown to be one of the three great "space-time attacks" (時空剣技, Jikūkengi) that are in possession of Origin, Varian, and the Phoenix Knight herself. The Chronoslayer is a major plot point of Daybreak S2; and it is the spell that serves as the final blow upon the Exalted One of Edolas, Chakravartin. It is an ending attack unlike any other—designed specifically to result in the complete destruction of the user's foe. When performing the Chronoslayer, the user charges enormous amounts of magical power upon their blade, condensing it to its utmost limit—before slashing forward, unleashing a blow without any equal that strikes the foe viciously, cutting through any back-ups, life links, or even ending immortality. It instantly kills anyone it hits by destroying the time between the moment they are struck and their future death, forcing the concept of death upon their very soul based on that one moment in time where the person can die. When using the Chronoslayer, the user becomes the only being that can permanently end the life of a being such as Origin or Varian, or even the Exalted One, resulting in a slash that strikes every point in time and space where the foe has been, killing them in every waking moment of their life on this world over time and space, building up enough force to essentially vaporize their body and erasing them from the timeline, also removing their soul from the cycle of reincarnation; as a side-effect, the Chronoslayer erases any parallel universe counterparts of the intended opponent, ensuring that they will be completely obliterated from existence in any shape or form. It even works on immortals, since even immortals would eventually cease to exist because of the heat death of the universe or something similar. The Chronoslayer is said to be such a powerful spell that it would kill the user immediately after utilizing it, but thanks to Giselle's immortality, she can easily escape this fate—however, it does noticeably wind her, leaving her exhausted, while also cancelling her transformation; and later, she theorizes that she will be unable to use the Chronoslayer for another century—not that she needs it after using it on her intended opponent.

Aura Magic
Aura Magic (霊気の魔法, Reiki no Mahō): Aura Magic is a special Lost Magic that has been passed down through generations; it is also known as Sendō (仙道, The Way of The Wizard). Aura Magic was created at the dawn of humanity with the purpose of fighting off the dragons' influence on the world. This also includes the creation of minor demi-humans, known as demons, created through the Stone Masks, and stopping them from ever achieving perfection through the Primordial Duo. The Aura Magic users have built many devices and temples across the world to help them train and learn from one another. Aura Magic is one of the few types of magic capable of slaying dragons which isn't Dragon Slayer Magic; and thus, it is extremely coveted by many.

Aura Magic is noted to be a special fusion of the sun and the magical energy of the user. However, not everybody can utilize Aura Magic, as Giselle states that only one in ten thousand are capable of using it, and the main characteristic of driving Aura Magic comes from the pressure one has felt through harsh situations in life. Those who are not capable will still be able to use the fighting style, but only to an insignificant extent. Aura Magic is based on using the energy of the sun's rays through breathing and empowering the body with solar energy, and then merging it with the user's magical energy to affect anything the user wishes in any way they imagine, as long as they are touching it; while it can be used to destroy beings with evil in their hearts, it can also affect things that are non-living. Aura Magic has been known to work as a form of regeneration. With the addition of Aura Magic, her blows possess phenomenal stopping power, making Giselle demonstrate destructive power far in excess of many other beings.

Many of the most powerful techniques are classified as 'overdrives', and are colour named. An object that is impacted with the force of the overdrive will carry Aura Magic through it, and will become lethal to the touch of the opponent; this can be used to strike an enemy in another room by breaking through a wall and causing its solar energy to disintegrate the target. An object, while charged with solar energy, will become more dangerous and Giselle can perform several techniques that can combine with her own tactics, to allow for a very flexible fighting style. Ordinary humans can also be affected by Aura Magic attacks as well, as Aura Magic would have caused an ordinary person to feel pins and needles before fainting, similar in nature to heavy exposure to the sun's rays. Aura Magic is also transferrable between users.

Liquids conduct Aura Magic especially well (and the user's Aura Magic shows on liquids as ripples), and it can even be used to increase the surface tension enough to allow Giselle to walk on water. It was mentioned by Giselle, that objects covered in oil can conduct Aura Magic much easier. While the Aura Magic users can make the most simplistic of objects into lethal weapons and become themselves dangerously powerful, they are not without weaknesses. The user must be able to constantly breathe, if this breathing is stopped or reduced due to injury she slowly grows weaker to the point that they can be easily defeated even by a wild beast. Additionally, the removal of heat from the user of Aura Magic causes their blood to move slowly and, makes them unable to attack as rapidly and effectively as before.
 * Shining Onslaught (炯然躍進, Keizen Yakushin): Shining Onslaught is Giselle's main attack with the Aura Magic; when performing it, Giselle charges her blade with magical energy; and at the instant of the slash, she focuses the magical energy at the tip of her sword, gathering the energy in a tri-focused manner and condensing it to its utmost limit before swiftly releasing it, magnifying the slash attack, which flies forward at high speeds in the shape of a crescent arc; which transforms into the shape of a cross, which spins around at high speeds. The cross's ends are shaped similarly to feathers; and the Shining Onslaught has three small spheres orbiting around it, in a similar manner to moons around a planet. When coming into contact with a target, the disordered rotations of the individual attack, created by the central and smaller ones spinning in different directions, interact with each other to form a massive and turbulent wave-like vortex that demolishes everything that it comes into contact with. The Shining Onslaught blasts through anything and everything that it comes into contact with. After firing, the path of the blast can be controlled, and it possesses explosive power and speed; it is capable of immense destruction, as shown when it shot through several towers upon the first use. The power, speed, blast area, force, and size of the attack is far beyond any other application of a magical projectile; to point of seriously harming a dragon, which are stated to be impossible to harm unless their opponent is a Dragon Slayer or a user of Aura Magic. The power of Shining Onslaught was strong enough to push Vritra to the edge of space, destroying him in an explosion visible from the surface of the earth. Interestingly, with its astounding destructive power, has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the beam. While not as overwhelming as the initial blast, the after-effect can catch foes off guard. The attack requires about 3 seconds to travel a few ten thousand-kilometer distance, and Giselle can immediately fire the next attack after confirming a miss, but after 100 attacks, she will run out of magical energy. Giselle's tremendous speed allows her to move faster than the technique itself, allowing her to fire multiple blasts from different directions.
 * Kyōkeizenga (鏡炯然牙, Mirror Shining Fang): Giselle can use the starry energy as a reflective technique. To do this, she reverses the magical particles of the regular starry energy, and turns it into an attack which defends instead of harms, using it to create a great and powerful shield that can defend Giselle from even the most devastating of attacks depending on how much magical energy is put into the attack. Giselle can also use the attack to shield others by swinging the energy towards her ally and then covering them in the coat of magical power and thus giving them greater protection from oncoming attacks. It can also be used to damage enemies in close proximity to her when activated. If this shield deflects too many projectiles in one use, or if Giselle attempts to reflect a projectile of sufficient power, it will shatter, like a normal shield, and leave her stunned. This spell is capable of bending the opposing projectile away from her, as well as some physical attacks. However, the technique is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. As Giselle has no other defensive measures this leaves a window of 15 seconds where she has no defense against attacks. Activation of this technique makes it necessary for Giselle to provide double the magical energy to form the shield due to its unique construction, and if it is struck, she will feel pain and receive damage in accordance. Giselle can also materialize it from a distance, allowing her to shield Tsuruko from Vritra without either of them realizing it. This wall can also disperse the resultant force of an impact at the instant of receiving an attack with the starry energy as a concentrated explosion that is automatically returned along the attack's opposing trajectory.
 * Light-Speed Dash (光速進, Kōsokushin): When performing this spell, Giselle's body becomes surrounded by a cloak of starry energy, which enables her to zip around in the air at incredible speeds; waltzing around without any hindrances. Even if someone could detect the trajectory of her movements, it is considered to be nearly impossible to catch her. With her speed, Giselle is capable of assaulting her opponents with quick, but powerful, melee attacks. Giselle's speed appears to create up to eight doubles of herself while in motion. These doubles are not illusory; she is moving at a speed between different positions that is faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that Giselle is attacking from all those positions simultaneously, giving her incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as Giselle would have moved long before the attack even reaches her. Giselle also becomes fast enough to outrun her own Shining Onslaught, allowing her to strike and enhance them or launch simultaneous attacks at the opponent from various angles. It should be noted that the expansion of starry energy around her body produces a shimmering sphere of solidified magical energy, causing it to become essentially an energy ball that surrounds her as she moves. Giselle more often than not, utilizes the Light-Speed Dash spell in order to fly around in a similar manner to that of a meteorite crashing down from the upper atmosphere, dealing damage as she moves around; attacking merely upon contact, making her a versatile pinball of destruction.
 * Quasar Slice (準星切り, Junseigiri): The most useful derivative spell of her Aura Magic; upon activation, Quasar Slice causes Giselle's eyes to glow an ominous crimson; and by gripping her blade, the red details on the sword glow bright. Momentarily, this state gives her enhanced strength. The moment that an opposing attack touches Dragsilver, the power of Quasar Slice allows Giselle to absorb the opposing attack through the tip of the blade via the sword's cold steel, converting it into a harmless force via slowing the kinetic energy of the blow and allowing Dragsilver's tip to consume it, focusing it into the tip instantly, bolstering the power of Giselle's next technique enormously. That which she can absorb are nearly any type of magic, and even some naturally made projectiles; as long as it has kinetic energy, she can use it to boost her next attack. Once Dragsilver has absorbed the attack, Giselle's glow even brighter, which strengthens and accelerates the attack faster than it was originally fired, while adding her own attack into the mixture, making it much more difficult for the opponent to dodge. From there, she swings her sword forward violently, unleashing a god-speed slash of imaginable power which is able to ignore any defense and effect. A single direct hit is often enough to force opponents to exhaust their own magical energy completely in an attempt to cushion the blow, effectively rendering them drained; however, due to the extreme power of Quasar Slice, it will more often than not kill them instantly. When she slashes outwards using this ability, red rose petals are shown floating in the air, as the foe dissolves into rose petals.
 * ArmureLumierePer.jpgArmure Lumiere (光結界の四方陣 (アームー ルミー, Amu Rumi lit. Hexagonal Formation of the Light Barrier): The Armure Lumiere is a powerful Aura Magic spell that is peculiar in its functions; as it is not a regularly cast spell, but rather, it is a spell cast upon her outfit which is focused upon her own body instead of in front of her—this resulted in the barrier taking the form of a defensive aura which was textured deep purple around her body, completely surrounding her from all sides. This was not a barrier per-se, but rather, it was considered a force which could oppose many other forces—focusing upon the total and complete nullification of an enemy's attack. Instead of a simple aura, the Armure Lumiere is a quadruple layered barrier which was erected around Giselle; all four layers had special abilities. The first and outer layer possessed traces of Slowing Magic within its eternano composition, allowing the aura to slow down anything that came into contact with the aura, even if only touching it lightly; this was mistaken as Time Magic; as everything that came into contact with the aura would instantly be deflated in terms of speed and kinetic energy, leaving the opponent and their magic helpless most of the time. The second layer, would quickly break down the eternano particles composing the opposing spell, enabling it to harmlessly bounce off of Giselle with no harm done—the substance attacking her would be reduced down to the eternano that composed the spell, while attacks fueled by pure force were reduced to nearly nothingness—something which rendered them null and void. It is interesting to note that almost anything within the range of the second layer could be reduced to nothingness, albeit stronger opposing forces were only slowed down; making the second layer similar to Nullification Magic. Second lastly, the third layer served as a penultimate defense—it was rare that an offense would breach the both the first and second defenses in her lifetime. This layer functioned similar to Wave, as it causes the attack to touch the third layer to reverberate, causing almost everything to bounce off of the third layer, regardless of how powerful the attack was in the first place. The final layer served as something similar to Reflector; as it would distort the attack and send it back at the enemy upon breaching the final layer—meaning that most of the time, trying to attack Giselle when she was using Armure Lumiere was an exercise in futility. Armure Lumiere was difficult to pinpoint in regard to barrier size, as it was horribly inconsistent, but there was one certain thing—when an magical attack attempted to breach Giselle's defenses, nine times out of ten, they would fail. Obviously, casting Armure Lumiere would consume a high amount of magical energy when activating the spell, and it would need a high-level of skill when attacking at the same time.
 * Full Throttle: Shining Onslaught (全開・炯然躍進, Zenkai: Keizen Yakushin): The strongest attack of the Aura Magic that Giselle can utilize; it is the end-be-all of offense, and her absolute strongest attack. When charging the attack, she gathers magical energy from the atmosphere and condenses it upon Dragsilver, adding her own magical power into the mixture, as well as the starry energy generated by her Aura Magic, merging the triad of energies and compressing them upon the sword, which causes Dragsilver to become set alight with golden light, a shine that can be comparable to naught. Giselle forces the light to compress into a small wad which is focused on the tip of her blade; from there, she raises Dragsilver and stabs forward quickly, releasing the light in the form of an enormous pulsating and highly powerful sphere of magical energy that also has the likeness of a comet of immense power, blasting her foe with extreme force before erupting upwards in the form of seven or more immense pillars of starry energy that surrounds an area for kilometers. Upon contact with a foe, the pillars subjugate anyone and anything in their blast area to a fierce assault of downward forces, making it seem as if gravity had intensified to the point that it could kill someone just to make a single step. The intent of this technique is to trap the opponent in the caged magical energy and destroy them. The power of this technique is lethal enough to destroy everyone caught in its vicinity, leaving Giselle immune as the pillars are capable of utterly eradicating an area for miles. Against multiple opponents, Giselle can aim for each pillar to erupt at the location of each of her multiple opponents, essentially devastating an entire group of opponents in a single move. The pillars immediately ascend upwards after being manifested, piercing the sky through their sheer power; ever expanding as they become wider and wider, causing enormous amounts of damage. This spell has the potential to deal overwhelming damage; as it reacts with the magical generators in a foe's limbs and counter-spins them, thus causing their defenses to weaken at the moment of impact; essentially reducing their defenses to zero and inflicting piercing, penetrating damage, unleashing a fiery explosion that deals immense damage; it erupts in a powerful surge of golden light that even after the strike, it continues to rise, dissipating into the sky.

Ring Magic
Ring Magic (指輪魔法 Yubiwa Mahō): Ring Magic is a Holder-Type Magic that allows the caster to cast different Magics and spells with special rings. The rings are meant to enhance the wielder's Magic Power, granting them the ability to cast various spells for different purposes; some can be used for everyday use (generally speaking) or solely for combat. The properties in each ring are completely varied. In addition, while there are various types of Ring Magic that can be used, some are simply spells without a proper Magic for them to back it up. Giselle's rings are infused with magical stones, which possess powers that vary between the kind of the stones used in the crafting. The Magic Stones (魔宝石 Mahō Seki) are special gemstones with magical properties; they are one of the two essential components of the rings, the other component being the ring itself. Without a Magic Stone, the rings would be as useless as any other ring. Giselle claims that the crafting on the rings depends on the resonance of the stones that she use, but she does not know what magic they are imbued with until they have been tested by the user. Each ring projects a magic loop (環状/帯状魔法陣 Kanjō/Taijō Mahōjin); which are part of the ring's powers; all different in colour and composition. They appear around the caster's arms in numerous spells or skills, which is used for strengthening and accelerating the magic charge. Depending on the amount of energy released, the circle may spin faster or slower. The circle is white with a glow depending on the caster's magic colour. Although this is uncommon, an individual who has mastered more than one magic system can manifest magic circles of different form, depending on the currently used system. For example, the summoners apparently only manifest their Squares when summoning extremely powerful creatures, and use regular Circles or Triangles otherwise. Giselle crafts her own rings; as well as Tsuruko's rings; in fact, she is said to be an ever better craftsman than Mr. E. However, as of yet, she has not been shown utilizing any rings of her own—only forging them for Tsuruko.
 * Super Soul Rings (超魂リング, Chōkon Ringu): The Super Soul Rings are mysterious items with the power to convert the magical energy that flows inside the human body into Tenchōkon (天超魂, Heaven Super Soul). The process behind this conversion is obscure in details, but it has been said that an individual's resolve plays a major role in determining its success and efficiency. The Super Soul Rings give access to the wielder's form changes and spells, depending on which style the ring is. The Super Soul Rings contain Tenchōkon, which has many powers, even possessing the ability to power machinery. It transforms Giselle and gives her power, converts demons back to their normal selves, teleports whole villages, and may have other unknown uses. Due to being Lunarian, Giselle is the only character than Tsuruko who can naturally utilize that power; by harnessing the strong energy from a Super Soul Ring, Giselle is able to use its power, transforming into a different form that grants a special ability, such as new attacks or environmental advantages. The type of transformation and ability she obtains depends on the type of Super Soul Ring and its energy; able to tap into the ring's innate Tenchōkon reserves, allowing her to use the Super Soul Ring to grant herself new abilities and/powers that she would otherwise not have, such as shooting herself forward as a laser, create explosions of fire or even manipulate certain objects within the area. The powers of the Super Soul Rings can only be maintained for a short period of time, however, meaning that their effects will only last for a short while, and constantly requires more Tenchōkon from Giselle to be maintained. What should be noted is that Giselle's rings are the most powerful around—and as such, they have so many uses that their only limitation are that of Giselle's imagination.
 * Driver On Ring (ドライバー・オン・リング, Doraibā On Ringu): The Driver On Ring is Giselle's method of transformation into the Phoenix Knight. Slipping it onto her finger, she scans the ring over the belt around her waist; causing the belt to expand around her waist like a deck of cards wrapping around. Giselle then throws her right arm at a diagonal to her right then rotates it clock-wise until it is a diagonal to her left, then she retracts it to her waist and thrusts out her left arm at a diagonal to her right. With this, the Shin Phoenix Driver releases five cards of pure magical power before her, blasting any approaching foes away as Giselle's speed picks up- running through the series of cards, as she leaves the projections, everything about her changes completely. Giselle is now clothed in white robes which has golden linings; covering her upper body in a glowing mantle that drapes her shoulders. Her attire otherwise consists of a white trenchcoat, white baggy pants, as well as white, pointed, elf-esque boots. She wears black gloves, and her face is concealed by a draconic-looking orange mask, which is covered by a hood. With this, the Phoenix Knight rises; ready for battle.
 * Cosmic Ring (コズミック・リング, Kozumikku Ringu): The Cosmic Ring is based upon heaven manipulation, subjugation over the properties that are contained within the stars and space; allowing Giselle to use the properties of many astronomical objects for battle, preferably in offense. The properties of the Cosmic Ring rely primarily on astronomical objects like meteors, or the generation and manipulation of the energy of stars from her own body. Giselle can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at her opponents. The starry energy she manipulates is incredibly deadly; it is somewhat acidic in properties, and can melt most substances frighteningly quickly. The generated starry energy can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a somehow material consistency. Such heat has a "piercing" effect to it, causing penetrating damage alongside devouring. This light is not the only substance used, however. Giselle is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crushing meteor. The use of the Cosmic Ring can be used to enhance Giselle's own skills drastically for various purposes, such as shrouding her in light that can increase her speed significantly, granting her both vast power and flexibility to use several different powers. While this makes her extremely powerful, it also makes any finesse nearly impossible; she can induce the molecular restructuring and transmutation of matter, the manipulation of—even entire galaxies—across space and time, the creation of force fields, the creation of inter-dimensional portals and vortexes, telekinesis, and cosmic awareness on a universal scale—however, these skills are only said to be a possibility, as Giselle was never shown actually utilizing them. The Cosmic Ring makes it possible to alter the nature of compositions, from destroying massive collections of weak magical energy to stopping the movements of strong collections of magical energy. Giselle is capable to burn the power of the stars and increase it, until she makes it explode.
 * Teleport Ring (テレポート・リング, Terepōto Ringu): A powerful Super Soul Ring that enables Giselle to teleport; the moment that she slips the Teleport Ring on, Giselle releases extremely high purified magical particle concentrations; and in that instant burst, her magical energy envelops her and reduces her body to elementary particles; contacting the space-time continuum in the location that she wishes to appear in; after that, she is instantaneously reassembled in said location, literally teleporting. It is essentially a form of short-range spatial teleportation. Using this ability, Giselle is capable of traveling over long distances in an instant, even in the midst of battle. In dire situations when an enemy target is about to fatally hit Giselle, she is capable of instantly jumping away and flanking her enemy's position (usually several meters from behind or side). The Teleport Ring itself leaves a particle shadow of Giselle, fooling the enemy with the image of a false victorious blow. The maneuver often leaves the opponent confused and distracted long enough for Giselle to do serious damage and/or defeat her enemy targets. Giselle has a maximum range of 3000 kilometers and can teleport objects with a mass up to 4520 kg; using the Teleport Ring to constantly disappear and appear at will, hitting, running, and flanking without any effort at all and barely any threat of counterattack. She can also use the Teleport Ring with special seals which designate her transfer location; erecting an intricate and highly complex seal near instantaneously on any surface or being that she designates with a mere thought. These seals are able to affix themselves over most other seals, though this means that Giselle has a chance of being caught within enemy seals. Once this seal has been formed, then Giselle's magical power will immerse around her body, before condensing and instantaneously dissembling her entire person. At a speed beyond comprehension, Giselle assembles herself at any location she wishes, as long as it has been marked with one of the seals. When she reassembles herself, she appears to be emanating emerald magical energy. The moment that she re-appears, the seal which she utilized as a medium disappears, and Giselle cannot place another seal on the exact same location for a maximum of two minutes.

Soul Armour
Soul Armours (霊武, Konbu) are specialized armours worn by various powerful warriors known as Soul Armour Knights (霊武騎士, Konbu Kishi); they are human or humanoid warriors who transforms from a natural human form using a Driver Belt into a superhuman form clad in the armour. The Knights secretly patrol their respective territories to protect civilians from demons. Armed with special magical equipment, the knights carry an eternal war to maintain the light over the darkness in the realm. When transforming into the Phoenix Knight, Giselle slips the Driver On Ring upon her finger, and scans the ring over the True Phoenix Driver; causing the belt to expand around her waist like a deck of cards wrapping around. When this is done, Giselle throws her right arm at a diagonal to her right then rotates it clock-wise until it is a diagonal to her left, then she retracts it to her waist and thrusts out her left arm at a diagonal to her right. With this, the True Phoenix Driver releases five cards of pure magical power before her, blasting any opponents in close vicinity away as the woman's speed picks up- running through the series of cards, as she leaves the projections, everything about her changes completely. She becomes Soul Armour Knight Phenex (霊武騎士・フェニックス, Konbu Kishi Fenikkusu). In demonology, Phenex is a Great Marquis of Hell with 20 legions of demons under his command. He teaches all wonderful sciences, is an excellent poet, and is very obedient to the conjuror. He is depicted as a phoenix which sings sweet notes with the voice of a child. Amusingly enough, Giselle is a scientist and as an example of hidden depths, she is known to be a good composer and singer. Ironically, she is extremely rebellious.

Trivia

 * The fact that Giselle's birthday falls on Valentine's Day is ironic, since she outwardly expresses hate and indifference towards sentiments like love. However, it is subtly expressed that she does harbor such feelings for Zanma Zaitsuhara in Daybreak. In contrast to her birthday, Zanma's is White Day (14 March).
 * Giselle's theme is Vestige, by T.M Revolution.
 * Giselle is similar to Masato Nagareboshi from Rising Phoenix, the author's previous series, as she is a more powerful version of the main protagonist as the Phoenix Knight, while also sharing a familial tie with the protagonist. Another similarity to Masato is that both have a monster form as an alternate to a human and armour form.