User:Copycat 02/Balaur

Draconite

 * Ōtatsu (大龍) - The meant-to-be-DW; the main enemy for DW Arc in Draconite Saga. Dragon Leopard Draconite;
 * Entei and company - you know who they are
 * The Primordial Dragon Queen Nurivegarm (原始竜皇后ヌリベガルム, Genshiryūkōgō Nuribegarumu)
 * The Dragon Warrior (, Doragon U~ōria lit. The Chosen Hero of Dragon Destiny)
 * Military
 * Army divided in 15 different divisions: 4 basic (flag, spear, shield, bow), 3 advanced (horse, giant, music) and elite (bird, robot, magician), three special divisions (charior riders, greatsword and cannon wielders) and 2 unique (hero-uberhero).
 * One flagman on each division, 600-people on each basic squad; 300-people on each advanced-elite squads, 100-people on each special squads.
 * 25 Heroes are the ultimate warriors, they're all pure dragons and powerful fighers in their own right. They split up to different teams, with three persons in the team. The teams are nine in a row.
 * 21 Uberheroes are the supreme warriors, they're all pure dragons and powerful fighters in their own right; their power indicated by the achievement of successful purification ritual at the age of 20, without hard-working training for one year. They make a one team, each from different division.
 * All in all, it is the most fearsome army in all Underworld, even the demonic units are actually afraid of beginning an opened war with Draconites because of the power they harness and how much soldiers they have.

Heroes
 * Yarida Squad
 * Okishi - Buhyokko
 * Moribu - Uuhoho
 * Pondere - Moriussoo
 * Taterazay Squad
 * Kabon - Normal
 * Kyuro - Mofuuru
 * Bakun - Puuhyonku
 * Yumiyacha Squad
 * Lutecci - Nyontama
 * Hassh - Chikkuri
 * Markyu - Gekoronpa
 * Kibbada Squad
 * Silba - Sabara
 * Ladodon - Pyokora
 * Magmag - Gyabaan
 * Deka Squad
 * Buruch - Pyopyo
 * Germa - Koppen
 * Goldon - Baasara
 * Sonar Squad
 * Natolie - Mogyu
 * Rolent - Gyopicchi
 * Serime - Suppen
 * Birtamer Squad
 * Neoja - Mashu
 * Sibou - Kanokyon
 * Artom - Babassa
 * Mechaner Squad
 * Seren - Fumyaaru
 * Baryun - Mogyuun
 * Mage Squad
 * Rantan - Wandaba
 * Prati - Mashuro

Uberheroes
 * Swords-type
 * Taterazay - Tatepon
 * Tondenga - Dekapon
 * Destrobo - Robopon
 * Guardira - Tatepon
 * Myamsar - Dekapon
 * Bowmunk - Robopon
 * Grenburr - Tsurupon
 * Spear-type
 * Yarida - Yaripon
 * Kibadda - Kibapon
 * Piekron - Yaripon with shields
 * Cannassault - Charipon
 * Pyokorider - Kibapon
 * Wooyari - Yaripon with lances and halberds
 * Charibasa - Charipon
 * Bow-type
 * Yumiyacha - Yumipon
 * Wondabarappa - Megapon
 * Pingrek - Mahopon
 * Alosson - Yumipon
 * Oohoroc - Mahopon
 * Jamsch - Megapon
 * Cannogabang - Taihopon

Physiology
 * Superhuman Physical Performance: Let has also shown superhuman strength, speed, and agility. Like Let, Julia has brute physical strength, and enhanced agility.
 * Superhuman Physical Senses: as well as enhanced senses (hearing and smelling). Let also has the ability to 'feel' hot and cold (this was seen on Hardner's Ship when he felt Shuda and Julius's Dark Brings). Like Let, Julia has enhanced sense of smell, and sight.
 * Superior Fighting Style: Despite Let's now-human appearance, he is still a member of the Dragon Race (in essence, his people resemble humans before dragon adolescence and after the purging trial). As such, he has shown to be very good at hand-to-hand combat. He can be seen charging his fists with magic aura to increase his power. In fact, when he was a part of the Palace Guardians, he was the second strongest member. Jegan was arguably the Dragon Race's finest warrior, greater than even Let (who referred to the former as "the rival I couldn't surpass"). While he made extensive use of his black zweihander broadsword (his primary weapon) and Yggdrassil in his battles with Let in the present, he has been shown to be capable of beating Let without either weapon, as was shown in their battles in the Demon World, or even in the fight in Symphonia. Let is still probably more proficient in unarmed combat than Jegan, due to their preferred fighting styles.
 * Dragon Race Style
 * Dragon Abilites: Let also has the power to breath fire via his Fire Dragon Flare attack. Let has also used the other Dragon Race attack known as Mystic Dragon Dream. Since The Dragon Race are skilled at several fighting and mystical arts, this is their technique for hypnosis and illusions. Let is also the only seen character able to use the ulimate secret art of the Dragonrace called Roar Of The Dragon God which transcend the users flesh, temporarily rendering him close to invincible and giving him enough brute strength to defeat an Oracion Six with ease, but at the same time consuming its life which will result in his certain death after battle. Julia also has the ability to breathe fire, and use other dragon like techniques. Mystic Dragon Dream: The Dragon Race are skilled at several fighting and mystical arts; this is their technique for hypnosis and illusions.
 * Elements (根性, Konjō lit. Nature): Dragon Race doesn't posses the proper, usual system of elemental usage. Rather than that, they divided different elements in an order, depending on their own legends and myth the the Godai (lit. Five Elements) system, where the main elements are The Sun, The Earth, The Sea, The Heaven and The Void. While the first four are representing the four main elements of fire, earth, water and air, the fifth, Void, represents all non-elemental things, but that possibly could be reffered to as elements. For example, all the Dragon Race, who met Hayashi Aririki and his Kuzuryu Guild, called them as not Dragon Slayers of their respective elements, but rather as "Dragon Race replicas with Four-eyed Rusty-headed Earthworm being their strongest one, while there are also five-stars Void-type shit-heads, two messangers from Heaven, two last Y'Lyntians from Dead Sea Country, which are leaded by Sunny-faced dumbass".
 * Animalistic Features: coming soon...
 * Dragon Tamer (, Doragon Teimā lit. The One, who controls the Dragon Kind): In later Chapter both Let and Julia have shown to be capable Dragon Tamers and could even speak to them. Jegan has the ability to control dragons and has managed to effortless control an entire legion of them. How he attained this power is never stated but it probably has something to do with him being a member of the dragon race.

On what things it based
 * Totally Dragonrace - Rave Master;
 * Dragon Ape - Buster Keel; Revision of idea of Dranimals (working name), draconian beasts. Half-Dragons would changed in this form after some of shit, yeah.
 * Baal's Assimilation - Magi; Assimilation - process of turning in Half-Dragon; Dragon Ape's for it too and as side-back abilities of Pure Dragon.

Dragon names
 * 1) Milorth
 * 2) Kaleth
 * 3) Rhaegos
 * 4) Sorventh
 * 5) Mersorth
 * 6) Serelath
 * 7) Syrilth
 * 8) Cennuth
 * 9) Shuvirth
 * 10) Kovinth
 * 11) Roslarb
 * 12) Ohen
 * 13) Carinth
 * 14) Porrelth
 * 15) Taevarth
 * 16) Perrath
 * 17) Leneth
 * 18) Perenth
 * 19) Ginarth
 * 20) Rhodrolth
 * 21) Doranth
 * 22) Baliarth
 * 23) Mirsoth
 * 24) Daganth
 * 25) Mneventh
 * 26) Apophis
 * 27) Cheselth

From Nephilims As the only known living Nephilim are Dante and Vergil, the full range of their abilities are unknown, although considerable. As a rule they seem to possess certain common abilities, such as the ability to jump a second time in mid-air with demonic magic as well as superhuman strength, agility, coordination, precision and regenerative abilities.

The most notable powers of the Nephilim comes from their hybrid blood, combining the powers of angels and demons, which they can switch between at will. These include the ability to use angelic and demonic weapons. They can also glide like angels, although true flight does not seem to be one of their abilities as they do not possess either angelic or demonic wings. They can also perform two kinds of dodges, based on which powers they are using at the time; a Demon Dodge grants their next blows greater power, while an Angel Dodge increases their reaction speed and causes them to instantaneously teleport through Limbo and back again, allowing them to quickly flank their enemies.

Nephilim also possess the ability to increase their power tremendously via the Devil Trigger which, despite its name, unleashes, or at least manifests, the full force of both their angelic and demonic abilities. The effects of this power seem to vary, but generally makes the Nephilim stronger and regenerate its health quicker. Beyond this, the Devil Trigger powers that have been shown include unleashing chaos into the world to freeze enemies in mid air (in the case of Dante) or summoning a spectral doppleganger of the Nephilim to aid it in battle (as with Vergil).

In addition to these powers, it seems that Nephilim can possess some form of teleportation powers, as demonstrated by Vergil. He was also able to summon ghostly swords by depleting his Devil Trigger gauge. Whether this power was unique to him or can be used by all Nephilim is unknown.

It seems that the spirits of Nephilim can endure beyond death, as in the case of Assiel. Her spirit lingered in a giant statue of herself, and awoke when Dante encountered it.

Phineas stated that, even after unlocking his Devil Trigger, Dante had still not reached his full potential, implying that Nephilim may possess much greater levels of power than has been displayed by them so far.

Overall
Real Names: merely all survival of project 9H34DED-DR4G0N have false names, with which they know each other. However, their real names, which were given to them after their birth, were abandoned by them in early childhood, when they were trapped in Chains of Disaster laboratories. After the events of "War Prelude" Arc, Hayashi and his friends reveal their true names, which help them recover their memory of past and hidden days of their childhood. Their names are:
 * Hayashi - Akarumei
 * Rokuro - Kamigoten
 * Tsurugi - Joshiko
 * Takamiya - Mamoru
 * Arashikage - Nushimei
 * Nero - Heiwanushi
 * Ryota - Mamoru
 * Daiki - Eizoku
 * Erica
 * Sound
 * Blood
 * Unknown

Teams
 * Five Wisdom Kings (or Guardian or Bright or Radiant)
 * Four Heavenly Kings
 * Three Wise Kings

Five Great Wisdom Kings (五大明王, Godai Myo-o)
 * Fudo Myoo (不動明王): The Immovable One; center;
 * Gozanze Myoo (降三世明王): The Conqueror of The Three Planes; east; Lightning Dragon Slayer
 * Gundari Myoo (軍荼利明王): The Dispenser of Heavenly Nectar; south; Poison Dragon Slayer
 * Daiitoku Myoo (大威德明王): The Defeater of Death; west; Cold Dragon Slayer
 * Kongo-Yasha Myoo (金剛夜叉明王): The Devourer of Demons; north; Metal Dragon Slayer

Four Heavenly Kings (四天王, Shitennō)
 * Bishamon-ten (毘沙門天): One from Seven Lucky Gods; north; Cavern Dragon Slayer (?)
 * Zōchō-ten (増長天): south; Fire Dragon Slayer
 * Jikoku-ten (持国天, 治国天): east; Aether Dragon Slayer
 * Kōmoku-ten (広目天): west; Blue Dragon Slayer;

Element - Season - Time - Cardinal Point
 * Fire - Summer - Day - South
 * Air - Spring - Morning - East
 * Water - Autumn - Evening - West
 * Earth - Winter - Night - North

Four Symbols (四象, Shishou)
 * Suzaku (朱雀, Vermilion Bird): south; Fire; Summer
 * Seiryū (青龍, Azure Dragon): east; Wood; Spring
 * Genbu (玄武, Black Tortoise): north; Water; Winter
 * Byakko (白虎, White Tiger): west; Metal; Autumn
 * Kiryū (黃龍, Yellow Dragon): center; Earth

Wu Xing and Yin-Yang (五行と陰陽, Gogyō to Onmyō, Five Elements): Fire, Water, Metal, Earth, Wood, Day (Sun), Night (Moon)
 * Fire: Summer
 * Water: Winter
 * Metal: Autumn
 * Wood: Spring
 * Earth: year
 * Yin
 * Yang

Place - Ryūgū-jō (竜宮城, 龍宮城 Ryūgū-jō?, lit. Dragon Palace Castle) - Dragon God place.

Ritual - Kuji-in
 * Rin (臨): Yang syllable of Bishamon-ten
 * Pyōh (兵): Yin syllable of Gonzanze-Myoo
 * Tōh (闘): Yang syllable of Jikoku-ten
 * Sha (者): Yin syllable of Kongoyasha-Myoo
 * Kai (皆): Yang syllable of Fudo-Myoo
 * Jin (陣): Yin syllable of Gundari-Myoo
 * Retsu (列): Yang syllable of Komoku-ten
 * Zai (在): Yin syllable of Daiitoku-Myoo
 * Zen (前): Yang syllable of Zocho-ten
 * Kō (行): common, last syllable

Brave 10 Elements:
 * Four main
 * Fire
 * Water
 * Wind (Air)
 * Earth
 * Six additional
 * Lightning
 * Ice
 * Metal
 * Grass
 * Light
 * Darkness

Exceed: Exceeds are partners of every Dragon Slayer, who respect themselves. Need 12 of them (I fuck any generation differences) Abilities
 * Kuro - Ao no Exorcist
 * Tail, Meikuu, Corona mons - Digimon
 * Pokemon?..
 * Unknown Cat - from Monster Hunter Orage
 * Samuel - FT Fillers
 * Uri - Reborn
 * Aera
 * Battle Mode Shift
 * Transfromation Magic

Hayashi Aririki Rokuro Kuroichigo Tsurugi Hien Takamiya Tengo Arashikage Akago Nero Asari Ryota Uchiha Daiki Shinrin Erica Hien
 * Appearance
 * Basic - Okumura Rin (Ao no Exorcist)
 * Additional - Kusakabe Shinra (Fire Brigade of Flames)
 * Additional - Yoru (AonoEx Pilot)
 * Additional - Shinya Kougami (Psycho-Pass)
 * Weapons
 * Sowilo (would eat it)
 * Caliburn
 * Fireseal
 * DSE
 * Divine Staff
 * Appearance
 * Basic - Shimura Shinpachi (Gintama)
 * Weapons
 * Wooden Sword
 * Dragon Blade
 * Appearance
 * Basic - Hyuga Hinata (Naruto)
 * Weapons
 * Divine Staff x2
 * Appearance
 * Basic - Murasakibara Atsushi (Kurobas)
 * Additional - Misakuji Yukari (K Project)
 * Weapons
 * Grim Reaper (scythe-esque Magic Staff)
 * Divine Staff
 * Appearance
 * Basic - Gokudera Hayato (Reborn!!)
 * Additional - G. (Reborn!!)
 * Weapons
 * Requip-based (Bombs; G. Archery; Hayato's VG)
 * Dragon Blade
 * Appearance
 * Basic - Sanji Vinsmoke (One Piece)
 * Weapons
 * Magic-infused Nunchucks
 * Divine Staff
 * Appearance
 * Basic - Sai (Naruto)
 * Additional - Ulquiorra Cifer (Bleach)
 * Dragon Blade (Murcielago)
 * Appearance
 * Basic - Lavi (D.Gray-Man)
 * Additional - Hitsugaya Toshiro, re-coloured (Bleach)
 * Weapons
 * Iron Hammer (Magic Staff)
 * Divine Staff x2 (the first would eat, the second would have)
 * DSE (Sword)
 * Appearance
 * Basic - Aoi Kunieda (Beelzebub)
 * Weapons
 * Wooden Sword
 * Dragon Blade
 * Divine Staff
 * DSE

Second Sound Third Blood Fourth Unknown
 * Appearance
 * Basic - Yuuki Tenpouin (Code: Breaker)
 * Appearance
 * Basic - Oga Tatsumi (Beelzebub)
 * Appearance
 * Basic - Inoue Orihime (Bleach)

Hayashi Aririki
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Hayashi Aririki "Brightful Fame, as silent, as Forest."

- Lonesome Breaker

"Sorry, but now I am matured enough to understand, when I can give my emotions a free will and when I need to be a cold-hearted killer."

- Hayashi's resolution within his clash with Abbadon.

Hayashi Aririki (アリリキハヤシ Aririki Hayashi) is a S-Class Mage and a famous Flame Dragon Slayer, who is known for his roots as a Child of Blue Night (青夜の子, Seiya no Ko). Within his adventures, Hayashi is best known as a world-wide wanderer, who seeks and destroys the basements and secret agencies of "Chains of Disaster" (不祝儀の連鎖, Bushūgi no Rensa) organisation. With detailed and harsh trainings within all this time, Hayashi became a very powerful individual, who was looked over even by the Magic Council of Fiore Kingdom. Due to their influence, Hayashi was asked to pass the S-Class Trial, which he passed within one day. His new-found development and meeting with his own limits, allowed Hayashi to become known as the Second Coming of Infernal Dragon (地獄竜の再来, Jigokuryū no Sairai), hinting to his deep connectioin with his foster father, the dragon named Rioureus. By now terms, Hayashi is teamed up with two of his new-found friends, both Dragon Slayers, who helps him in his adventuries.

Personality
as silent as forest; Your compactness, that of the forest; is distracted too much, he must learn to remain calm as the forest.

Equipment
Dragon Flame Blade Fireseal (封炎剣, Fūenken) Storm Lacrima (風波魔水晶 (ストーム・ラクリマ), Sutōmu Rakurima lit. Storm Magic Crystal): The Storm Lacrima is a special Lacrima used by Hayashi. It is a Lacrima which contains two elements—lightning and wind. Hayashi is capable of using this crystal in order to charge his Flame Dragon Slayer Magic with those elements for a single attack. It can be used fifteen times in one battle before it requires a recharge. Another thing to note is that the spells produced in conjunction with this orb are not a dual-element mode—instead, they are simply bolstered by the Storm Lacrima.
 * Fang of the Dragon
 * Limiters: Coming soon...
 * Enhanced Fire Magic & Pyrokinetic-based Powers: Coming soon...

Future
Melee Combat Physical Development Draconic Physiology Magical Development Magic Blaze Mode Warcry Wind Dragon Slayer Magic Chill Mode (, Chiru Mōdo lit. Fire Dragon Slayer Magic: Cold Modification): freezing temperatures of flames; indicated with the name of Chill Dragon (寒竜, Samuryū).
 * Bojutsu Expertize
 * Enhanced Senses
 * Blindness Affection
 * Thermal Sight
 * Enhanced Cold-based Resistance
 * Lightning-based Resistance
 * Dragon Lord Java Ascension
 * Inexhaustible Magic Power
 * Dragon Blade Consumption
 * Dragon Lord Java Ascension
 * Flame Dragon Slayer Magic
 * Fang of Dragon
 * Dragon Force: Natural, caused by simultaneously usage of Upsurge and Dragonfang.
 * Hidden Fire Form - Crimson Lotus: Phoenix Blade (不知火型・紅蓮・鳳凰剣, Shiranui Gata - Guren: Hōōken): Crimson Lotus: Phoenix Blade is renown to be the one Secret Art, which is known as the most powerful spell from all Fire Dragon Slayer's Secret Arts. Being accessible only when the user is in state of their Dragon Force, this spell is very dangerous, possessing the supreme power, which can be rivaled only by dragons, as the lore said. So, while Hayashi stays in his Dragon Force, he creates a Magic Seal under his legs, while he shrouds his entire body with the strong streams of flame, which whirl around him in a motion of insane dance, after what he charges towards his target on a jet-like speed, leaving a long wake of flames behing himself. After he rammed his target, he sends them flying either with a strong devastating punch, or like replicating his Blade Horn Spell, but with headbutt; in addition to it, a contact of his body part with his target causes to explosion to be occured. As next step, Hayashi proceeds with additional flight with his target on him like a sword, which stabs its victim. Within the flying process, the flames itself terribly burn out the brunette's target. Eventually, after a long trail of delivering burnings and gaining tremendous speed, the flames also takes a form of blade. In the end, Hayashi strikes his target in any constructions he faces (also, any construction before it are going to be destroyed in any way), ending up the whole Secret Art of his with great infernal-like flame eruption. A great damage is caused towards the surrounding, while the user can kill their opponent or target on easy terms, while they're using this Secret Art. Because of its power, this spell is called as The Ultimate Dragon Slayer Technique and known to be a part of The Dragon Slayer's Hidden Art, Sea Fire Style.
 * Burning Dragon
 * Scorching Dragon
 * Ignition Break: Starfire Dragon (星火, Seika)
 * Aflame
 * Assimilation (lit. Fourth Era Dragon's Overload: Dragon Spirit Contract): The activation of a Household Vessel actually has two stages, the normal stage and the more powerful stage called Assimilation (同化, Dōka). Assimilation is the fusion of one's self with the Household spirit of the Djinn inside the Metal Vessel. By doing this, the user becomes more powerful but at the cost of becoming less human, proportionally to the number of times this technique is used. There is a possibility that in the end, not only the body, but the consciousness will assimilate with the Djinn as well, and the user's heart will vanish. This is why the user says, "I consecrate my body to you". Forcing the process can be lethal. A person can reach half assimilation before, as, according to Masrur, there are people like that among the Eight Generals. So far an ability of Assimilation seen to date is to change one's size.
 * Gale Enhancement

Hellblazer Dragon Emperor Mode (Force+Dual Element+Blaze Mode) Dragon King Java Mode: Draconite Transformation
 * Mars Dragon God Mode (Force-Assimilation+Tempest Fire+Ignition Break)

HOW I NEED IT
Magic
 * Tempest Fire Dragon Mode
 * Lightning Dragon Slayer Magic: Cold-Blooded Flames
 * Electric Cover

Booster
 * Enhanced Strength: a first feat of Upsurge utilization, Hayashi's physical strength becomes even higher than it was. Thanks to this trait, all of his physical performances in close-combat fighting and other similar things become much stronger, all of his spells, which touch the physical part of his own in any way, can deliver much more damage to his opponents. With such addition, Hayashi truly can become powerful enough to stay on equal grounds with holders of monstrous strength on easy terms, showing them that any monster falls before the power of Dragon.
 * Enhanced Physical Traits: a second feat of Upsurge utilization, other physical traits of Aririki reach the new heights. Not so impressive as his strength's enhancement, but surely with such augmentation Hayashi becomes so powerful, that his brilliant achievements with his initial levels of physical development fade away on the surface of what he really can reach and do now. His astonishing speed, reflexes, agility and tremendous endurance and durability become indeed frightening and can seal the fear in the souls of Hayashi's enemies and shatter their battle spirit, not to mention, that any ally of bluenette will be shocked and filled with another hope of grasping the victory in hopeless and darkest situation.
 * Enhanced Magic Power: a third feat of Upsurge utilization, Hayashi's powerful reserves of Magic Power become even vaster than they were before. His Magic Power and Aura become more draconian in their appearance and might, indicating, that Hayashi becomes one step closer to be named as dragon in human vessel. Such trait allows him to enhance his magical performance, use his basic spells in a stronger manner and do not afraid of having his Magic Power nullyfied.
 * Enhanced Spells: as aspected, Hayashi's spells are highly augmented, when he stays in his Upsurge form. The initial properties of his spells attain new heights and power while some spells even can show new unknown properties.

Draconian Strength bolstering: Upsurge+Booster; almost dragonforce with all the attendant.

Dual Element system:
 * Lightning Flame Dragon
 * Similar to Dragon Force
 * Enhanced Magic Power
 * Enhanced Physical Traits
 * Rage Inducement
 * Arson Dragon (灼烈火竜, Shakurekkaryū lit. Scorching Conflagration Dragon): fire and wind
 * Because it is simple combination, no enhancements aside elements.

Trivia

 * }

Rokuro Kuroichigo
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Rokuro Kuroichigo "Man proposes, God disposes, he is who maintain the metal judgement."

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Master Swordsman
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Metal-based Immunity
 * Shadow-based Resistance

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura - S-class and higher
 * Second Origin Activation
 * Dragon Slayer Magic
 * Metal Dragon Slayer Magic
 * Steel Mode
 * Adamantine Dragon
 * Draconic Upsurge
 * Aura Synthesis
 * Sigurðr
 * Dual Element Dragon Slayer Magic
 * Black Metal Dragon Mode
 * Merged Forms
 * Steel Mode+Sigurðr+Upsurge
 * Blackened Fullmetal Dragon Knight Mode

Trivia

 * }

Tsurugi Hien
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Tsurugi Hien "Heaven Feels, Turbulent Winds - that's her nature."

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Fa Jin
 * Dragon Race Style
 * Expert Weaponry Usage
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Aether-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Wind Dragon Slayer Magic
 * Aether Mode (unlocked true power)
 * Draconic Upsurge
 * Dragon Force
 * Cross Slayer Mode
 * Dragon God Mode
 * Maybe Dual Element Dragon Slayer Magic
 * Merged Forms
 * Paradise Dragon Sorceress Mode (Aether+Force+Cross Slayer)
 * Eye Magic

Trivia

 * }

Takamiya Tengo
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Takamiya Tengo "When protect - the guiding lightning spirit; when attack - the thunderous god strikes."

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Weaponry Usage
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Lightning-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Yellow Dragon Slayer Magic
 * Energy Mode
 * Dragon Dance
 * Dragon Force
 * Cross Slayer Mode
 * Dragon God Mode
 * Dual Element Dragon Slayer Magic
 * Lightning Light or Flash Dragon Mode
 * Merged Forms
 * Thunderstorm Dragon Beast Mode (Flash+Energy+Force+Cross Slayer)
 * Darkness Magic

Trivia

 * }

Arashikage Akago
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Arashikage Akago "Ruling Fame, the Toxicity above the heads."

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Weaponry Usage
 * Archery
 * Explosive Weapons
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Poison-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Poison Dragon Slayer Magic (Copycat)
 * Evolution
 * Toxic Mode
 * Acid Mode
 * Dragon Dance
 * Dragon Force
 * Maybe Cross Slayer Mode
 * Demon Dragon Mode (Acid)
 * Dual Element Dragon Slayer Magic
 * Flame Venom Dragon Slayer Magic
 * Merged Forms
 * Death Dragon Mode (Toxic Acid)
 * Force+Dual Element Mode
 * Death Dragon Daemon Mode (Death Mode+Force+Dual Element+Demon Dragon)
 * Requip

Trivia

 * }

Nero Asari
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Nero Asari "The World Ruler, all hail it with the sunshine."

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * '''Ninjutsu
 * Dragon Race Style
 * Expert Weaponry Usage
 * Nunchucks
 * Kusarigama
 * Sansetsukon
 * Shurikenjutsu
 * Kama
 * Kyujutsu
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Whiteness-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * White Dragon Slayer Magic (Copycat)
 * White Colour
 * Solar Energy (Activisation)
 * Holiness
 * Evolution
 * Holy Mode
 * Star Mode
 * Drive
 * Dragon Force
 * Maybe Cross Slayer Mode
 * Maybe Dual Element Dragon Slayer Magic
 * Merged Forms

Trivia

 * }

Ryota Uchiwa
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Ryota Uchiwa "The Guardian, who protects his dearest from the Shadows."

- Lonesome Breaker

Appearance
Ulquiorra Cifer

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Master Swordsman
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Shadow-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Shadow Dragon Slayer Magic (Copycat)
 * Evolution
 * Spriggan Mode
 * Dark Mode
 * Will of Nakatsukasa (prototype)
 * Drive
 * Dragon Force
 * Dual Element Dragon Slayer Magic
 * Black Flame Dragon Mode
 * Merged Forms
 * Grimm Essence Dragon Warrior Mode (Force+Dark Spriggan+Black Flame)
 * Take Over
 * Darkness Magic

Trivia

 * }

Daiki Shinrin
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Daiki Shinrin "Despite cold shell, his heart is warm."

- Lonesome Breaker

Appearance

 * Lavi
 * Post-timeskip Hitsugaya, coloured as Lavi

Equipment
Iron Hammer (, Aian Hanmā lit. Anti-Warrior Battle-Enhanced Magical Rod): Iron Hammer is a weapon, which is primary utilized by Daiki. Seems to be a usual Magic-infused weapon, this hammer-like constuction is indeed the Magic Staff (, Majikku Sutaffu lit. Spell Augmenting Magical Rod), which greatly enhances the initial capabilities of Daiki as a Mage, because of him already being with strong enough Magic Power, which resides in his body. As Magic Staff, Iron Hammer is a Magic Item, which somewhat allows the user to attain a form of Holder Magic. Magic Staff is a more "traditional" form of magical weaponry, having been utilized by ancient-era magicians even before the time of the Black Wizard. However, with the discovery of magic being less a force that magicians can channel with the help of their weaponry as a "terminal" and more a unique particle that can be utilized through a special organ in the magician's body and from there divided into several categories, Magic Staves soon fell out of favour with the general populace; though a few die-hard "old-style" magician remain, even in the present time. Magic Staves, like all ancient magic weapons are a category of weaponry referred to as "magical energy-driven weaponry" (魔力駆動兵器, Maryoku Kudō Heiki); as old-style magicians would utilize them as a medium from which to channel the ambient eternano saturated within the environment, with the staff stabilizing these energies so that the mage is capable of casting powerful spells without any risk of backlash.

Magic Staves, in order to be harnessed to their full potential, require a very close interoperation between the mage's brain and the staff, as both have to be attuned to each other upon the staff's first activation and regularly recalibrated to ensure optimal performance as the mage becomes stronger and stronger - these tests are done via synchronizing the "Magistone" (魔石, Maseki), a primitive form of Lacrima attached to the Magic Staff and the mage's Magic Origin so that the Magic Staff knows the upper limit of absorption of the mage's Magic Origin and thus can filter anything which is above it outwards in order to ensure constant safety yet still retains incredible power as the Magic Staff directly strengthens and accelerates the mage's magic output due to the Magistone draws in eternano faster than a magician could do so normally. In essence, the Magic Staves served as "computers" that could take over tasks that the human brain cannot handle efficiently enough, such as recording and reproducing the spells that the mage has cast- they can generate magic for a variety of purposes.

Interestingly, at the "beginning of magic", soon after humanity discovered the arcane, Magic Staves could only be utilized to harness a form of rune-based combat, as spells of all shapes and sizes were accompanied by Magic Seals (魔法陣, Mahojin). Additionally called as Runes within the old-related Magicians, these Magic Seals are visible manifestation of eternano being collected by a mage when casting a spell- effectively limiting a mage to being capable of forming their seals in the atmosphere, enabling them to induce a wide variety of effects by utilizing their magic seals for all sorts of purposes such as elemental spells and other effects.

In case of Daiki, he prefers to utilize only this Staff in battles. As he is directed with the use only of one Magic Staff, his abilities with its usage is far beyond, that usually called as "brilliant", "great" and "unbelievable". Iron Hammer is a special-type Magic Staff, which true power and differences with other magic staves lie in its battle-directed features and weapon-like traits. With this staff, Daiki is able to fight with his enemies as he would have a bo staff or other staff-kind weapon. Moreover, designed as war hammer, with it Shinrin is able to strike hard his targets, use Iron Hammer with means of usual hammer, and reach different effects, which will considerably affect the entire fight. Iron Hammer, in its turn, is quite heavy weapon, even if Daiki states, that his weapon is like fuzz for him in weight terms. Iron Hammer, besides its Magic Staff-and-War Hammer traits, has its own, unusual, but very useful power.
 * Size Shifting: Iron Hammer's primal ability as customized Magic Staff, is the opportunity of having its size changed. It can change its initial size by the additional command of Daiki. It can change its size by means of growth, extensions, etc. When it becomes quite big, its weight properties are also heightened, but they don't touch Daiki at all, as his weapon is still fuzz-weight-like to him.
 * Enhanced Magic Seals: in addition to its brute strength, and indicating its specialty as customized Magic Staff, Daiki can create indeed the enhanced versions of initial Magic Seals on his own, while his Iron Hammer is resized. Such resize allows him to make a use of, what he calls, Seal Judgements, which can harness really powerful post-effects.

Divine Staves (, Dibain Sutaffu lit. God-Blessed Treasured Tool Magical Rod): Divine Staves are known to be a set of 72 special Magic Staves of high caliber. This set is known to be favoured by magicians of old time, when staves were in profit times, by nowadays Divine Staves are considered as myth, however they are exist even now. Though half of them is indicated as forever-lost tools, several of them are still can be found through the whole world. The main reason behind their status as Divine Staves, is that they are able to receive a great quantity of Eternano from the atmosphere and its users. The special method of converting the Eternano in them and store it, gives the Staff unbelievable power, which can make even the usual, non-specialized Mage in somewhat like Grandmaster-level Mage, even if they don't have the proper teaching and understanding of how Magic works. On the other side, Divine Staves can lose their god-like capabilities, but it is unknown how. In their turn, in attempts to replicate the great power of Divine Staves, Magic Scientists created many things, such as Magic-infused weaponry, lacrima-based items, etc. Additionally, it is known, that Divine Staves can be modified, but how such process is done is a secter to merely modern Mages, with exception of old-fationed Magicians and indeed the owners of Divine Staves. Daiki, after the timeskip, attained at least eight of such Divine Staves, each to be given to the initial Kuzuryu Members or at least those, who are able to handle Magic Staff on good level.
 * Evolution: When Divine Staff is modified, it is called as Metal Vessel (lit. Sacred Metal Augmentated Released Magical Rod). It is a state, when Divine Staff releases all of its conserved power from previous and now-time users. With it, the staff itself attains a eight-pointed star, which is surrounded by a circle, this image is located somewhere on the staff and serves as an image of its modification status. The usage of Divine Staff in its evolution state can be quite hard, to the point, that it will leave its wielder in exhausted state. It is also possible for the user of Evolved Staff to utilize some powerful kind of their initial Magics, to the point, that it will be called as Extreme Magic (lit. The Released Magic, The Essense of Nature within the War); Metal Vessels focus and amplify the chosen one type of user's Magic, but only one due to the process being very hard and it can be quite dangerous to the user to attain it, moreover, the chosen type of Magic will be the closest to the user's one. From such, it can be either the Magic, which with they are best at handling, their first Magic, or their weakest Magic, at which the Divine Staff will increase their potential and capabilities. Extreme Magic usually appears as the same symbol that appears on a Metal Vessel massive in size floating in the air. Dependent on the Magic of the user, different effects occur.
 * Solomon (Hayashi): with orb and stick
 * Sheba (Tsurugi): tall wand with a curved, jeweled head
 * Arba (Tsurugi too): snitch
 * Ithnan (Taka): trident-scythe
 * Wahid (Nero): vajra-plus; light, gravity magic
 * Falan (Erica): flaming orb
 * Ugo (Daiki): with sun
 * Setta (Daiki): spear; he will eat it in order to go through and defeat somebody.

Dragon Slayer Equipment: coming soon...

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Swordsman
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Cold-based Immunity

Magical Abilities
Magical Development Magic
 * Near Inexhaustable Magic Power
 * Initial Great Reserves
 * Divine Staff Consumption (several millenium magic power)
 * Second Origin Activation
 * Magical Aura: initiall S-class, after DvSt Consumption - Monster
 * Daiki_Magic_Seals.jpgMagic Seal (魔法陣, Mahōjin): Daiki aproved, that besides his Dragon Slayer Magic, he also quite good in such kind of Magic Phenomenon as Magic Seals. As a rule of thumb, spells of all shapes and sizes are accompanied by Magic Seals, the visible manifestation of eternano being collected by a magician when casting a spell; they are also accompanied by powered-up states. More often than not, a Magic Seal is composed of intangible energy in the form of a proper circle, with concentric rings and squares inscribed in it; while gathering eternano to cast a spell, the Magic Seal spins at a varying velocity. Generally, depending on the amount of energy released, the circle may spin faster or slower; these seals usually appear only during the activation of the spell, but some stay during the duration of the spell- once the magician has completed the casting process of the magic, they immediately vanish into thin air, signifying that the spell is ready to be let loose upon their enemies. Generally, a Magic Seal is indicative of a magician's power, as more often than not, each magician has their own specially designed Magic Seal, forged through aspects of their character and fighting style- no two Magic Seals are the same, and the Magic Seal changes, in both colour and the symbol in the middle depending on the magic used. Additionally, depending on the amount of magical energy required in order to cast the spell or the amount of times the spell is being cast at once, the Magic Seal projected outward will expand or shrink in size or multiply. Where Magic Seals come out usually depends on where the user's hand points to, though sometimes it appears from below or above the user; they can also be used as a shield from enemy attacks. In case of Daiki, he shows a variety of Magic Seals because of his status as Holder Magic User; with his Iron Hammer, he is able to utilize a big quantity of Magic Seals and even make them stronger via size change of his Magic Staff, which he call as Seal Judgement process. His knowledge and desire to discover the merely all mysteries and secrets of Magic allow him to attain the needed power in both understanding of basis of Magic and its effects, which he uses in his battles and other life situations. In short terms, he can be indicated as a one of the strongest Magic Seal practitioners nowadays. Daiki is shown to have at least two favoured styles of utilizing Magic Seals - in usual terms by Elemental Glyph, and within Numbers Layered Magic Seal Style; after the timeskip it would be shown, that Daiki is an expert in use of Divine Authority Magic Seal Arts and he would be able to even increase the potential of his Divine Authority MSA.
 * Elemental Glyph (, Erementaru Gurifu lit. Elemental Power Magic Seal): Elemental Glyph is a Magic Seal which can be manifested by a Magician and serves as the embodiment of the Four Fundamental Elements into the current plane of existence; the Elemental Glyphs are formed through moving, altering, and mixing existing elements or pulling eternano together and creating a single Magic Seal from many others, which is then laced with the user's element of choice, influenced into transforming into the element of the user's desire via the immediate surroundings and the user's own thoughts; each Elemental Glyph is a different colour, more often than not corresponding to the manifested element. While under technicality, due to the immense flexibility of the Magic Seal, the user is capable of inducing the replication of phenomena of the world such as volcanic eruptions and hurricanes, a power of such magnitude generally costs at least thrice as much magical power than it would to use the Magic Seal normally, so the user simply harnesses the Elemental Glyphs in order to conjure the basic Four Fundamental Elements; fire, water, earth, and air, plus others such as ice and lightning, utilizing them like normal elemental magics by allowing them to be released from the Magic Seals. The user, just like any other elemental magician, is capable of manifesting the elements from the Magic Seal in many forms, such as burning tornadoes, icicles, and rocky stalagmites, not just the 'wave of _ element' type, granting them virtually infinite options in the heat of battle. Daiki is quite capable of utilizing them, as they are his main weapon. He can create a variety of Elemental Glyphs, combining them and using on their own and moreover, via Iron Hammer he can enhance them to some point, in order to harness even more strength and destruction capabilities of elemental powers. Initially, Daiki calls upon the Magic Seals as "Element_Seal: Name_of_Spell", after what he casts his spells.
 * Fire Element Seal: Ash-Pipe Hellfire (lit. Aflame Elemental Glyph: Ash-Burning Prison Fire Snake): Fire Stamp: Hellfire and Ash (火判 劫火灰燼, Hi Ban: Gouka Kaijin): Lavi strikes with his hammer on the ground to use the Fire seal which creates a torrent of flames in the form of a snake. Lavi can control this snake and he is even capable of riding over it[99]
 * Wind Element Seal: Whirlwind Creation (lit. Windful Elemental Glyph: Tornado Inaguration, Biting Wind Torrent): Wood Stamp: Wind (天地盤回 木判, Ki Ban: Tenchi Bankai): Lavi generates a sphere of wind.[102]
 * Wood Element Seal: Forest Unleashing (lit. Forest Elemental Glyph: Nature Phenomena, Woods Rebellion): Wood Stamp: Spinning Dist of Heaven and Earth (木判 天地盤回, Moku Ban: Tenchi Bankai): Lavi uses the Wood seal to control objects in nature (i.e. the clouds, wind).[101]
 * Numbers Layered Magic Seal Style (号重魔法陣流, Gōjūmahōjin-ryū)
 * Double Layered Magic Circle: Fury Lightning within Blue Sky (lit. Twin Layered Magic Circle: Lightning Emperor and Heaven King): Heaven Stamp: Violent Thunder, Whirling Skies (天判 雷霆回天, Ten Ban: Raitei Kaiten): Lavi uses the Heaven seal to generate a vast storm of lightning.[100]
 * Combined Layered Magic Circle: Herculean Thunder of Diamond Heaven (lit. Several Layered Magic Circle: ???) Combo Stamp: Terrible Lightning of Heaven (コンボ判 剛雷天, Konbo Ban: Gouraiten): Lavi uses both the Fire and the Heaven seals to create a huge snake of fire and iron. He can also create a shield-like flame wall.[103]
 * Divine Authority Magic Seal Arts (天権の魔法陣伎, Tenken no Mahōjingi)
 * Ryuo Magic Seals (lit. Dragon King Magic Seals)
 * Ryujin Magic Seals (lit. Dragon God Magic Seals)
 * Formula: Coming soon...
 * Requip: utilize DSE.
 * Dragon Slayer Magic
 * Cold Dragon Slayer Magic
 * Element Disposition: Ice, Snow, Temperature, etc.
 * Evolution
 * Stagnation Mode
 * Dragongem Booster
 * Assimilation (lit. Dragongem Overload: Dragon Spirit Contract)
 * Maybe Dual Element Dragon Slayer Magic
 * Maybe Cross Slayer Mode
 * Merged Forms
 * Frozen Dragon Reaper Mode (Stagnation+Assimilation+???)

Trivia

 * }

Erica Hien
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Erica Hien "???"

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Swordsman
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Blueness-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Blue Dragon Slayer Magic
 * Dragongem Booster
 * Assimilation
 * Neptune Enhancement
 * Merged Forms
 * Ocean Dragon Queen Mode (Neptune+Assimilation)
 * Atlantic Dragon Lady Mode (Neptune+Assimilation+???)
 * Water
 * Water-Make

Trivia

 * }

Second Sound
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Character Template "???."

- Lonesome Breaker

Appearance
Yuuki Tenpouin

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Weaponry Usage
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Whiteness-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Sound Dragon Slayer Magic
 * Dragon Dance
 * Dragon Force
 * Echoed Enhancing
 * Vibration Mode
 * Merged Forms

Trivia

 * }

Third Blood
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Character Template "???"

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Weaponry Usage
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Scarlet-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Scarlet Dragon Slayer Magic
 * Drive
 * Dragon Force
 * Dragon Soul
 * Blood Enhancing Speed Up
 * Muscle Enhancing Power and Endurance Up
 * Organic Modification
 * Full Body Control and Reconstruction
 * Merged Forms
 * Demonic Contractor
 * Beelzebub
 * Transformation

Trivia

 * }

Fourth Unknown
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Character Template "???"

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Weaponry Usage
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * element-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Autumn (Earth and Plants)
 * Dragongem Booster
 * Assimilation
 * Dragosynchronisation
 * Merged Forms

Trivia

 * }