Sky Frost Dragon Slayer Magic

Sky Frost Dragon Slayer Magic (霜の滅竜魔法 Shimo no Metsuryū Mahō) is a Caster Magic, Lost Magic and a type of Dragon Slayer Magic that combines the elements of {{w|Ice} and.

Description
Upon devouring the wind orientated dragon slayer magic of an unnamed dragon slayer and having the energy infuse with that of his own lacrima, Jiretto acquired the ability to utilize his frost dragon slayer magic enhanced with wind. In comparison to the rest of his abilities, this certain event took place much later during his lifetime, suggesting the man would not be as well versed within its usage; however, this is not entirely true, as this feature functions as an extension to his own prowess with ice magic. The way the wind element was fused with his ice has allowed only for his power to rise, as evident with the many victories he has surfaced within his respected career. When activated, the wind magic exists over the ice like an extra layer of magic, drastically empowering the output of damage. In this state, Jiretto is said to have transcended beyond the limitations of the average slayer by gaining a surplus of power that very few have ever acquired. When initiated alongside Dragon Force, Jiretto is said to be at his very best, with many referring to such a state as his "maximum power". Within the transformation, Jiretto's hair grows considerably longer, falling past his shoulders and flowing down his back. He also grows taller and his muscles become more defined. Unlike in the past, Jiretto's aura is not blue in color, but rather white, symbolizing the fusion between the wind and ice elements respectively. Due to the collective grouping effect created by the fusion, Jiretto is able to devour the water vapor present within the atmosphere itself; this is due to the reasoning that ice is essentially frozen water, and that with the power of the wind comes the ability to devour the air. Not unlike all previous upgrades, all of Jiretto's spells are enhanced substantially; however, in comparison to earlier transformations, this time around, Jiretto's powers are said to be at their highest magnitude.

Spells

 * Sky Frost Dragon's Roar (唸り空霜空竜, Sōkūryū no Hoko): Not unlike the vast majority of dragon slayers, the very first spell garnered by them at large is the signature breath attack orientated around the signature element they encompass. However, as a roar comprised of not one, but rather, two dragon slayer elements, the roar of the sky frost dragon is considerably more powerful, as the sheer size of the technique would suggest in nature. The technique is exhaled through the mouth in the form of a large aura shaped beam. Dark blue in color, the sheer temperatures of the blast are in itself enough to completely freeze just about anything in its path solid, leaving behind assured frostbite and immobilizing any forms of life altogether. Though he is unable to make use of it himself, Jiretto likens this technique especially to that of Unison Raid, in that the two dual type elements are fused with one another perfectly, albeit by one sole individual. The frost remains the more durable asset, showing the most prominence in terms of color. The wind, on the other hand, is stored inside the blast, with a powerful layer sublimed like a coating around the entirety of the roar, naturally providing all the more fighting power by sharing its razor wind cutting properties. Because of the intensity of the attack, large winds surface, blowing about objects as large as buildings before freezing them in midair.
 * Sky Frost Dragon's Embodiment (霜空竜鉄竜の, Sōkūryū no Gugen): With the infusion of sky and frost properties, Jiretto gains the ability to utilize the unique dragon slayer magic of the sky dragon, even if it would be indirectly. Nonetheless, Jiretto has embedded some of the more well known spells into his own arsenal; though, because they were repolished by him, he has since renamed them to his liking and their effects may vary in comparison altogether. The dragon slaying magic of the sky dragon is truly unique in nature, given that it revolves heavily around supplementary skills used to enhance the slayer's already refined senses and abilities. One such advantage comes in the form of the long lost healing magic; however, unlike those who are privileged enough to harness sky god slayer magic, sky dragon slayers are unable to heal themselves through their own magic. This is essentially makes the typing irrelevant for Jiretto, seeing as though the man does not possess any known nakama at this point in his career. However, the magic is still able to cure and negate the effects of poison altogether, which is what this particular technique revolves itself around. By coming into contact with the aura of this spell, any such poison is instantly nullified upon contact, given that the sky dragon slayer magic would have cured it on the spot.
 * Regalia (神璽, Shinji): The testament of the prowess of a sky dragon slayer comes in the form of an arsenal employed with various supplementary spells and otherwise techniques that exist solely for the purpose of supporting others. However, this protective instinct, while it cannot be used to recuperate the injuries inflicted upon oneself, can indeed be extended to enhance the abilities of the user. This is by far the greatest asset of sky dragon slayer magic, as it allows for the slayer to enter a superficial state of being for a short period of time. However, while it is considered minimal in the measurement of time, the dramatic increase in power can very well tip the balance of a battle and more precisely dictate a victor. "Regalia" is the collective name coined to the supplementary spells garnered by a sky dragon slayer, and is the direct counterpart to the spell "Vernier" utilized by Wendy Marvell.
 * Regalia: Gear First (神璽・速初代, Shinji Soku Shodai): The first of four gears, this spell --as with all the other gears-- functions as a supportive type magic to increase Jiretto's already impressive abilities. This gear in particular is responsible for providing the phenom with an increase in speed and overall movement. Additionally, Jiretto's body is coated in an aura --similar to when he has Frost Drive initiated-- thereby granting him flight for however long the spell's attributes are active. As with all four gears, it can be performed in quick succession to double the speed-increasing capabilities and can be used in conjunction with the other gears.
 * Regalia: Gear Second (神璽・速二代目, Shinji Soku Nidaime): With the power of the second gear comes an astounding enhancement to Jiretto's already praiseworthy physical attributes. Though his body remains the same size; without so much as his body growing in length or even his muscles growing larger, the magic that is presented before him works to increase his offensive fighting power considerably. This benefit is not limited to only physical attacks. As with all four gears, it can be performed in quick succession to double the effects of the enhanced attributes and can be used in conjunction with the other gears.
 * Regalia: Gear Third (神璽・速代目, Shinji Soku Sandaime): The third gear nourishes Jiretto's body with an anticipated defensive "mechanism". Through the power of magic, Jiretto's skin becomes much more durable, to the point where he is able to take on weaponry slashing against his bare chest. As with all four gears, it can be performed in quick succession to double the effects of the enhanced attributes and can be used in conjunction with the other gears.
 * Regalia: Gear Fourth (神璽・速四代目, Shinji Soku Yondaime): The final gear provides Jiretto with a surge of energy. His stamina is plummeted to unprecedented levels, with any hints of exhaustion suppressed immediately. Additionally, any wariness, such as sore muscles and an aching back is corrected, though the injuries themselves cannot be healed. As with all four gears, it can be performed in quick succession to double the effects of the enhanced attributes and can be used in conjunction with the other gears.
 * Sky Frost Dragon's Heaving Paranoia (霜空竜超常曳, Sōkūryū no Chojoei): Without a doubt, one of techniques Jiretto admires the most within his entire skill set. This is due to the usefulness it possesses, having apparently won him many battles throughout the course of his magician career. This spell has the ability to negate the effects of enemy techniques, not unlike the spell Raise utilized by the sky dragon slayer, Wendy Marvell. Its usefulness configures several properties by returning the body of the user to its original state. By doing this, any such restrictions that had been placed earlier will be removed immediately. This has proven to be true even against gravity magic, as it essentially allows Jiretto to carry on almost as if no additional amount of stress had been applied to his being. The same goes for any such spell that attempts to constrict his movement; by relying on this power, Jiretto can free himself of any superficial link created through magic, such as Maguilty Sense and even Body Restriction Magic. This technique is also referred to as "Haze" by Jiretto, symbolizing an arctic mist that appears to clear away any unwanted irritations.
 * Sky Frost Dragon's Aurora Gust (霜空竜極光風, Sōkūryū no Kyokkoupu): This spell is the absolute pinnacle of sky frost dragon slayer magic, in that it gracefully combines the two elements to the point of perfection. It can almost be perceived as a fighting style in its own nature, as it makes use of the surrounding atmosphere of the battlefield as a whole. By commanding the air within the sky itself, Jiretto creates powerful gusts of wind fragmented with various snow flakes to attack his opponents. The power of the technique is enough to send his enemies flying and keep them down, by commanding the air pressure to crush them to the ground. The temperatures of the wind combined with the razor sharpness of each blade makes it a very fearsome technique, as it not only slashes the target to pieces, but seeps sheer coldness into their bloodstream through the wounds it creates. The current of the winds is controlled by Jiretto's hands and thus, responds to the movements and gestures of his hand's motions. It is in consideration as Jiretto's most fearsome technique, in that he quite literally causes the surrounding space of his opponent to betray them.