User:Claustrophobiatic/Sandbox

Where ideas and dreams are made a reality.

Ideas


Persona Nueve is an Independent Guild. Not much is know about the guild, other than the fact that they are planning to change the world.

History
The history of the guild is currently unknown. However, it is said that the guild consists of nine S-Class mages who were specifically selected by the guildmaster himself/herself due to their magic power and personalities. The entire guild is said to be built off the personalities of the mages themselves, emphasised on the "9 Personas of Birth". Each member is represents a specific persona, a type; the types do not classify rank or strength within the guild, for everyone is considered equal among one another. This includes the Guildmaster. The Guildmaster is referred to as Type Zero; but his personality is unknown, as he is shown to be very silent and has never shown anyone his face... not even the other types.



Type One: is principled, purposeful, self-controlled, and perfectionistic. Nicknamed The Reformer.

Type Two: is generous, demonstrative, people-pleasing, and possessive. Nicknamed The Helper.

Type Three: is adaptable, excelling, driven, and image-conscious. Nicknamed The Achiever.

Type Four: is expressive, dramatic, self-absorbed, and temperamental. Also named The Individualist.

Type Five: is perceptive, innovative, secretive, and isolated. Nicknamed The Investigator.

Type Six: is engaging, responsible, anxious, and suspicious. Nicknamed The Loyalist.

Type Seven: is spontaneous, versatile, acquisitive, and scattered. Nicknamed The Enthusiast.

Type Eight: is self-confident, decisive, willful, and confrontational. Nicknamed The Challenger.

Type Nine: is receptive, reassuring, complacent, and resigned. Nicknamed The Peacemaker.



Location






Trivia

 * The guild and the mages' personalities are based off of the Enneagram, which is a chart that shows the 9 personalities that act as our foundations when we are born. The lines that are connecting each type of the chart represents connections, meaning that although we were born as one type, we eventually branch out and extend one extra sub-type as we grow older, meaning you show qualities of both types.

The Head Hunter,

Personality
Not much is known of his personality, as no one has known him personally. When he speaks, it is only to his clients and targets; and even then, his voice is disguised with a robotic voice-over. Head Hunter seems to only follow his mission, disregarding everything else. He is kills without remorse, as long as he received money. Head Hunter also refers to it as "putting trash out of its misery". He has a strange quirk of rhymthing his sentences during conversations with his targets right before he attacks them.

Magic and Abilities
Guns Magic: a Holder Type magic utilized by multiple users. As the Magic's name implies, the user loads their guns and fire Magic bullets that never miss. The bullets can vary from normal bullets to any other type of bullets, such as wind bullets, mud bullets, sunlight bullets, Magic bullets, etc. The users can also fire magical bullets which are condensed magical energy which vary from user

Archive: a Magic that allows the user to convert information into Magical data that can be stored, enabling the user to gain access to previously stored information such as Magic and possibly even historical records and people's profiles that the user may or may not be aware of themselves. The concept behind Archive Magic came about just recently, contributing to its rarity. The Head Hunter uses this to keep tabs on his targets and come up with assassination strategies, incorporating it into his mask.

Dark Écriture: a Magic that allows the caster to write runes, sometimes without a writing tool such as a pen or a quill,for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Écriture. The properties of the magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midairfor the effects to take place.

Amaterasu Magic Seals: a sealing magic that performs many formulas around the target. After finishing the formula, magics engulfs an area in a massive spherical shockwave. Damage of magic increases with formula number.

Jutsu Shiki: A Magic in which the user is able to enchant areas by surrounding them with Magic runes. Whoever steps into this runes is forced to comply with the rules that user has set up beforehand. Due to the nature of this power, his enchantments are more suited for traps than actual combat.

Trivia

 * Inspired by and named after both the Lone Wanderer and The Mysterious Stranger of Fallout 3.







<p style="margin-top:1em;margin-bottom:1em;">Arc of Space is a powerful Lost Magic that allows the user to manipulate space, or the extent or room in three dimensions. Due to the rarity of this magic, not much is know about it, other than that it can maximize and minimize any given or created space.

Overview
The user focuses the magic to allow.

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Architecture Magic is a Caster-Type Magic that enables the user to create complex buildings of various heights, sizes, and designs off of nearby surfaces through physical contact with the ground. While this is typically a magic more suitable to be used outside of combat, it does have limited defensive combat capabilities, though they are few.

Overview
Placing their hand on the ground, the user focuses the magic through their hands, channels it into the ground, and pinpoints it to a destination that is in their line of sight. They then create a building at that area that will appear to rise out of the ground. The building itself will vary depending on how much magic is directed into its construction. The more magic is applied, the taller, larger, and more intricate the buildings become. The user can also create more than one building by branching out their magic to more areas; however, this would require more magic and concentration. Also, the user's hands must always be in contact with the ground during the construction of the buildings, leaving themselves wide open as they cannot cast any other magic during the duration of time.

Spells

 * House Here: A simple house created with almost little to no magic. This is the most basic spell.
 * Serial House Spawning: After placing their hands on the ground, the user focuses on creating two rows of houses parallel to one another. Number of houses and quantity are dependent on the amount of magic that the user applies.
 * Rising Skyscraper: The user channels they're magic into one area and creates a tall skyscraper

Isle of Nome is one of the most mysterious and unmapped places in all of Earthland. It is renown for its mysterious history and as a trade paradise of sorts where magic, science, and human intelligence converge and hybridize. It has been led by the Royal Council in their palace west from the island's capital, Theoria.

History
The history of the isle is unknown to most of the general public; only a selective few are aware of how the island came to be. While rumors spread about how it rose out of the ground 200 years ago, and floated above the ocean encircling Earthland, they cannot be proven as a fact; however, a very few selective people believe that a higher power had created this phenomena, and still exist in the shadows to this day. Today, Isle of Nome is a peaceful trading center for many pacifist mages, wandering traders, and innovative scientists and inventors, with a flourishing economy and a fair and moral government.

Government
The government is run by the Royal Council, who are all made up of weathy merchants, powerful mages, and even commoners. They are voted into position by votes through ballot voting in both the cities of Theoria and Morhaven.

Locations

 * Royal Council's Government Building and Housing
 * Port of Nome
 * Theoria
 * Morhaven
 * Arcadia Gates Academy

Gallery
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P.E.A.C.E, or People Effectively Assaulting Countries Everywhere is a secret group of. It currently is operating in secret, and its goals are unknown. Their current location is unknown as well.