User talk:Yuurei Dark

Welcome


Hi, welcome to the KiddBoy! Thanks for your edit to the File:UchihaItachi.png page.

Getting started tends to be the hardest part for many new to any wiki, so here are some useful links to get you on your way here and clarify things for you.


 * Make sure to check out the Rules page before creating an article. It's expected of ALL users to follow these guidelines. It's very important that you have a grasp of the rules on this site. Please, before you do anything else, read this page.
 * The first few steps
 * What you need for creating characters!
 * For more help on article creation, check out this blog.
 * Here is a list of very useful templates for article creation on the wiki.
 * As a result of many users utilising Slayer Magic when they just begin on the wiki,User:Ash9876, one of the admins, has created a blog explaining the pros and cons of both Lost Magic and Standard Magic and how Standard Magic may be used to a higher degree. Please read this, as it will be beneficial to you. Also, please make your way to this blog and read carefully.
 * Also, here is a list of the Admins on the Fairy Tail Fanon.

Please leave a message on my talk page if you need any help with anything! Enjoy your time here! LastationLover5000 (talk) 21:41, June 18, 2014 (UTC)

Go ahead--The Eleventh Doctor (Trust me. I'm the Doctor.) 17:09, June 25, 2014 (UTC)

Issues with Jason
I see that he replied to your last warning. Has he removed it yet? 01:26:22 Thu

Okay. If you need help with anything about Spectral Armor, tell me. Suijin no Ken (talk) 20:11, June 28, 2014 (UTC)Suijin no Ken

Sure, go ahead. How many slayers do you have anyway? The Tenth Doctor  (Brilliant!) (Still more~) 23:45, June 29, 2014 (UTC)

yeah, just let me know when you have you Familiar Spirit Mage up so I can add them to the page where they belong

if you have any questions feel free to ask

Leengard Ustan (talk) 04:41, June 30, 2014 (UTC)

Regarding Permission
Yes, you may utilize Astral Embodiment for a character. Please link me the character when it is done and I will add him or her to the page. Cute Devil (*~Innocence~* ) 11:39, June 30, 2014 (UTC)

You can use my Ten Spells of the Flaming Gods, just get back to me with the name of the character so I can add them to the user list. Flame Lizard (talk) 04:18, July 1, 2014 (UTC)

Regarding the Team
Hi there, Kidd. I do appreciate the offer, but I will have to decline. Mathilda is more of a matron than a fighter and does seldom leave the headquarters. Besides, your character seems a tad bit too young to be on the same team as the more experienced Mathilda. Cute Devil (*~Innocence~* ) 19:09, July 3, 2014 (UTC)

Dragon hasn't been here for about six months, anyway, Anyway, it's worded a bit oddly. Can you clarify it? The Tenth Doctor  (Brilliant!) (Still more~) 00:58, July 4, 2014 (UTC)

That depends. Did you mean the Magic AND it's user or just the magic? If it's just the magic then I have no real issue. Just make sure to make your own original page with it and put your name in brackets when you do. Also, do you have permission from Yami to make one? --Highestbounty123 (talk) 15:39, July 4, 2014 (UTC)

I wouldn't say 'self-destruct', I mean people don't blow up lol. Yeah I know watcha mean. Just use a different term to clear things up. Go ahead~ The Tenth Doctor  (Brilliant!) (Still more~) 13:23, July 5, 2014 (UTC)

Sure, go ahead~ The Tenth Doctor  (Brilliant!) (Still more~) 06:23, July 6, 2014 (UTC)

Sure. Just remember that shadow and darkness are two distinct things, according to Hiro. Yeah I know it doesn't make much sense but that's how he's laid it out. The Tenth Doctor  (Brilliant!) (Still more~) 03:53, July 8, 2014 (UTC)

what's the name of the RP? YoungEezy27 (talk) 19:16, July 9, 2014 (UTC)

Sure, go ahead. Anyway, put a link to your talk page in your signature, it makes it easier for others. The Tenth Doctor  (Brilliant!) (Still more~) 04:12, July 13, 2014 (UTC)

It's free use, go ahead~ The Tenth Doctor  (Brilliant!) (Still more~) 14:31, July 14, 2014 (UTC)

Can you please remove your category from http://fairytailfanon.wikia.com/wiki/Imperial_Fang. I'm removing mine too. This is so that whoevers category name is first gets their pages linked on that page. See for yourself. 10:13, July 15, 2014 (UTC)Bye-bye, till we meet, contact me

Define what they do; what weaknesses do they have, where do they live? The Tenth Doctor  (Brilliant!) (Still more~) 02:17, July 17, 2014 (UTC)

I would like to talk to you on the chat if you have time.

The Master of Fire the supreme power. 13:20, July 17, 2014 (UTC)

Sure, go ahead~ The Tenth Doctor  (Brilliant!) (Still more~) 14:51, July 17, 2014 (UTC)

Your property tag, the gif is just too big. We give mostly free reign to property tags around here, a line has to be drawn in the sand. Don't worry, you're not the first person I've needed to tell this to. And just to add, if you're having trouble finding suitable gifs -- tumblr has a number of good DBZ gifs and they're smaller as well. 18:25:49 Fri

A letter floats by Anthea Concordia's door with a Red insignia on it. She is cautious to open the letter but she eventually does. It says....

Dear Assassin, we are '''Red Section. '''You thought we were a rumor to get children to behave, you thought that we were a myth and no organisation that powerful and that talented could ever exist in Earthland. Well guess what, you were wrong. Now at this point your probably think we want to kill you, Trust me if we wanted you dead you wouldn't be breathing this very second. Now down to business.

We have been watching your for some time and have noticed your potential....you have a lot. After your previous assassination we have decided that you will become a member of our secret organisation. It doesn't matter if your in a guild or not, you are still welcome to join even if you don't leave your guild. We simply won't take no for an answer. Now about your orientation of our base, we will come for you personally, don't worry about time or location, when the time comes you will know.

I hope that you are excited about this experience, you should consider it an honor that we were even watching your movements and assessing you in the first place. Now be warned this paper will dissolve in your hands by the time you finish reading it. Goodbye and welcome to Red Section.

from Raven

You've been looking at my earlier characters? I apologize for the crappiness of them. But Eric's picture is Banri Watanuki from Inu x Bokuss. ShizumiOfTime (talk) 00:42, July 22, 2014 (UTC)

For Archive, I'd say yes but put a limit on it, since that could be overpowered. Also, I'd stay away from 'breathing dark matter' or dark matter in general, we don't allow for defying laws of physics here. It seems like a cheap way of having a 'Dragon Slayer without being a slayer' for one. If you want an ability for your magic mask just ask me. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 09:35, July 22, 2014 (UTC)

Aw, what's so bad about Future Rogue? :c ShizumiOfTime (talk) 23:29, July 22, 2014 (UTC)

Dark Detonator Mask (暗管の仮面, Ankan no Kamen): The Dark Detonator Mask is a Magic Mask used by _. When used, it allows them to channel the magic in the mask outwards and accelerate it in order to induce explosions. The user can create/generate, shape and manipulate explosions with a rapid increase in volume and release of energy in an extreme manner, with the generation of high temperatures and the release of gases. The explosion is of a decent size, and it seems to have traces of Darkness Magic imbued within it, grasping the enemy with shadowy claws before the explosion is emitted. In addition, the user is capable of relocating the magical energy in the mask into their hands and feet momentarily, capable of producing raking claws of darkness which emit incredible explosions.

Here you go. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 15:24, July 23, 2014 (UTC)

Sure, go ahead~ <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 13:10, July 24, 2014 (UTC)

Sure~ Remember, the magic itself can only be used by the two races, and the Pandora use an improvised version of it so, be creative. ShizumiOfTime (talk) 21:44, July 24, 2014 (UTC)

Your turn~ ShizumiOfTime (talk) 00:44, July 25, 2014 (UTC)

Your turn! ShizumiOfTime (talk) 00:53, July 25, 2014 (UTC)

Your turn ^^ ShizumiOfTime (talk) 01:04, July 25, 2014 (UTC)

Your turn ShizumiOfTime (talk) 01:13, July 25, 2014 (UTC)

Your turn~ Look at that, five in a row xD ShizumiOfTime (talk) 01:30, July 25, 2014 (UTC)

Your turn ShizumiOfTime (talk) 01:38, July 25, 2014 (UTC)

Your turn. Btw, Seinres can't use the revised edition of Opposing Worlds, as the Pandora intercepted the magic, and branched it off into solar energy and stuff. So Connor can't exactly use the spells he's using, unless I'm reading something wrong. Sorry if that's the cse. ShizumiOfTime (talk) 01:50, July 25, 2014 (UTC)

Remember me
Hi, im sure you know me, because you know my brother. So you know I will take part in your rp, but when i cant post my brother will post it for me. don't worry, he knows what to put for me. but most of the time i will tell him. <font color="Purple" face="Swiss">BlackRaven (<font color="Black" face="Swiss">Let me read my books, if you don't, I will punish you. ) 02:56, July 26, 2014 (UTC)

Hai
Can you and Zumi do your fight in a parent tab on Unique Adventures? Because me and Rin wants to keep Rping, lol, please respond and say yus lol Lucy-Duck  Quack 06:33, July 30, 2014 (UTC)

Kidd, was Anthea able to shoot Katsuro that easy even though he was moving around an alley at such a high speed? YoungEezy27 (talk) 18:18, July 31, 2014 (UTC)

sup <font color="Red" face="Swiss">MrCharge (<font color="Blue" face="Swiss">Ice Dragon ) 01:01, August 1, 2014 (UTC)

ok bro <font color="Red" face="Swiss">MrCharge (<font color="Blue" face="Swiss">Ice Dragon ) 01:04, August 1, 2014 (UTC)

have at it, and remember that it's a Molding Magic so you can make up your own spells

Leengard Ustan (talk) 00:21, August 2, 2014 (UTC)

Sure, go ahead. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 07:23, August 2, 2014 (UTC)

you think I may use Crow? Hawa11anGam3r (talk) 01:32, August 4, 2014 (UTC)

Well, i originally wanted it to be an exclusive magic but ,ince you asked nicely, i'll allow you to use it if you can find a reasonable way for your character to get it. YoungEezy27 (talk) 16:46, August 4, 2014 (UTC)

You sure? YoungEezy27 (talk) 17:07, August 4, 2014 (UTC)

Sorry, but no. The Vista family is really just my dominion and mine alone. 22:36:50 Mon

yeah, no it's much too late to replace Grand in the GMG, so the plan (as I stated in a blog) is to just quietly leave him behind and his Guild will just be defaulted into last place with every game/event/battle that happens from now on

Leengard Ustan (talk) 21:41, August 5, 2014 (UTC)

Sure, go ahead. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 13:20, August 6, 2014 (UTC)

And yes, I've read the novels, they're pretty good. I prefer anything I can read to anime/cartoons to be honest. However, with stuff like Kill la Kill and Gurren Lagann anime can't be beat. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 13:23, August 6, 2014 (UTC)

Dmon Soul
Yes you canLegendarybluescarf (talk) 17:58, August 6, 2014 (UTC)

Sure, knock yourself out. 19:36:04 Wed

Sure
sure y not and when will the third chapter be up <font color="Red" face="Swiss">MrCharge (<font color="Blue" face="Swiss">Ice Dragon ) 20:56, August 6, 2014 (UTC)

Sure, go ahead~ <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 14:35, August 7, 2014 (UTC)

...Kidd, Giselle's pretty damn durable. I highly doubt that she would be K.O.ed like that, especially this early into the battle. --  Zumi  ( Poor Unfortunate Souls ) 01:06, August 8, 2014 (UTC)

make sure to let me know when to post hatsumi in the rp <font color="Red" face="Swiss">MrCharge (<font color="Blue" face="Swiss">Ice Dragon ) 01:40, August 8, 2014 (UTC)

Sure, go ahead. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 08:26, August 8, 2014 (UTC)

hey, just playing messenger for Forest, he told me to tell you that you have his permission to use his Data Scan Magic

Leengard Ustan (talk) 00:10, August 9, 2014 (UTC)

Lol yeah, energy ain't an element. And yeah, I'll help expand on him. What parts do you want me to focus on, just the magic? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 15:55, August 9, 2014 (UTC)

No problemo. And sure, you can use Spellblade and Blood Magic. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 16:21, August 9, 2014 (UTC)

ur go in the rp <font color="Red" face="Swiss">MrCharge (<font color="Blue" face="Swiss">Ice Dragon ) 05:04, August 10, 2014 (UTC)

u think u knocked out hatsumi think again <font color="Red" face="Swiss">MrCharge (<font color="Blue" face="Swiss">Ice Dragon ) 01:11, August 11, 2014 (UTC)

apolgize for wat <font color="Red" face="Swiss">MrCharge (<font color="Blue" face="Swiss">Ice Dragon ) 14:56, August 11, 2014 (UTC)

Sorry, Kidd but Vermillion Dragon Slayer Magic is for my exclusive-use only. -- <font color="Purple" face="Arial">The Dawn Angel 23:46, August 11, 2014 (UTC)

Sure, go ahead with Solar Dragon Slayer Magic. Also, Gravity Magic affects the user's opponent, whereas Gravity Change affects oneself- and only by changing their own gravity. However, I don't see a difference beyond those key facts so you can merge them lol. ALSO!

Sky Dragon Slayer Magic (天の滅竜魔法, Ten no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and lastly, as well as most obviously, a Dragon Slayer Magic which is is the Dragon Slayer of the Sky, which means that the user is capable of manipulating air, granting them various characteristics belonging to a Sky Dragon, allowing the user to incorporate the element of air into their body. However, this user's Sky Dragon Slayer Magic is considered to be vastly different than the standard—as it focuses solely on agility. By decreasing the air resistance around themselves, the user is capable of drastically enhancing their movements in the heat of battle, even being capable of sprinting across or running up vertical surfaces by generating a wind current behind themselves to propel themselves forward. The user has been shown using this to run many times faster than an average human and maintain this for very long periods, allowing them to travel long distances without gliding or jumping, travelling at a speed almost too swift for the naked eye to be able to see properly; even able to run across water. The user's air movements can also be used as a levitation aid. The user jumps high and far by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air; the user can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives the user an advantage in prolonged combat. Because of emphasis on speed, the user's wind-based spells are slightly weaker—but on the contrary, due to the speed, they are even faster, meaning that the user is capable of releasing two Sky Dragon's Roars in the time it would take a normal user of Sky Dragon Slayer Magic to use a single one.

Here ya go. Watcha think? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 13:05, August 12, 2014 (UTC)

Solar DS Spells
I don't know if you managed to see it since the chat is glitchy, but here's one of the spells I wrote up for ya.

Solar Dragon's Nova Personification (ソーラードラゴンのノヴァ擬人 Sōrādoragon no Novu~A Gijin): This spell is activated through sending surges of magic power through to the user's Lacrima; it starts to stimulate the reaction between the user's body and the Lacrima to produce the magic that the user uses. However, the in order to use this particular spell, the user must overwhelm their Lacrima with the sudden surges of magic power, causing Lacrima corrosion. The spell causes the Lacrima within the user to split into six different paths, and tear through the user's flesh. When the Lacrima spikes hit daylight, they start to absorb the solar energy, and radiate it. When the activation is completed, the user will enter a state of insanity; they become ignorant to all pain, and all abilities become enhanced. One offensive property that can be gained from this spell is the use of the Lacrima. The user can manifest the Lacrima in their hands to make blades. These blades are powerful; they are laced with the volcanic energy, which destroy anything they touch. Zumi  ( Poor Unfortunate Souls ) 22:42, August 12, 2014 (UTC)

Thanks, yo. And yeah, you can make Black Devil Slayer Magic, but call it "Black Devil Slayer Magic (Kidd)" or something. Also, you can just USE Law, since that user hasn't been on for nearly two years I think. But it's much more than six months. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 08:11, August 14, 2014 (UTC)

Oh? Then go ahead :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 12:50, August 14, 2014 (UTC)

About some blood~
Hey, Kidd, it's Dragon. I was searching for my Iron Blood Magic, when I have discovered, that you have also created the article 'bout this magic. So, I just wonder - did you ask a permission from Per-chan to create such article, cause I had a template, that clearly said about my sole property over Iron Blood Magic, and with request to ask me about some usage of this magic. Answer me when you can, and sorry if I was harsh. <font color="maroon" face="Swiss">The Emperor Eye (<font color="orange" face="Swiss">My orders are absolute~ ) 23:05, August 14, 2014 (UTC)

Oh. I see. Phew, I am glad then. So, okay then, you're welcome to use this magic xD Just keep going to make your article better. Oh, and, can you write in your article, that my character that used it was the creator of this magic, okay? <font color="maroon" face="Swiss">The Emperor Eye (<font color="orange" face="Swiss">My orders are absolute~ ) 23:31, August 14, 2014 (UTC)

Magic Usage
Gonna have to say no to both accounts given that those are magics used by two of my main charaters. Sory about that. <font color="Teal">Master Dartz <font color="Teal">(Talk)  02:00, August 18, 2014 (UTC)

How would it be formed and work? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 10:46, August 18, 2014 (UTC)

Hey, I see you really did change your username. Well, Pandora Magic was created solely for my characters, but you can indeed use Opposing Worlds and make a Pandora. Zumi  ( Poor Unfortunate Souls ) 20:31, August 19, 2014 (UTC)

Yuurei, i had warned you not to make too much changes in the guild Imperial Fang( YOU HAVE CHANGED IT TO SERAPH WINGS). Still you did not listen, i have no choice nut to tell you that you are no longer allowed to touch the page as it will be my sole property from now on.

09:42, August 23, 2014 (UTC)Bye-bye, till we meet, contact me

Stop your nonsense! That was originally my page. And may I know which admin gave you permission? Moreover whatever they said only applied to the period of my ban!--Bye-bye, till we meet, contact me 12:26, August 25, 2014 (UTC)

Kiddo, I gotta tell ya, you can't keep Imperial Fang, sorry about that. Rwik did most of the work on the article, and in an argument between first owner and the second one, the first one generally takes precedent. However, I CAN help you make a new Guild. How about, it's name is Brave Seraph (凛々の明星(ブレイブ・セラフ) Bureibu Serafu lit. Bravery of the Morning Star). We can make it like your old guild, and I'll help you write everything up except the Building section because I suck at that. How about it? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 13:47, August 25, 2014 (UTC)

He or she has been dealt with. 01:12:55 Thu

Was going to ask, do you want me to restore your images for the Seraph Wing guild and restore the whole page on a different title, like "Seraph Wing Guild"? I was going to ask you this earlier, but I've been busy. Or do you just want to leave it? Also do you need any help with anything, Kidd/Yuurei? (which one do you prefer lol, it's awkward to use both) I'm here whenever people need me. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 11:52, August 28, 2014 (UTC)

Hey, Kidd, I saw that you want to make better articles. I wrote a guide on how to make more detailed characters and magic. Do you want that to help you, perhaps? <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 06:37, August 30, 2014 (UTC)

Sure :) <font color="#1F75FE" face="Swiss">Sifu (<font color="Red" face="Swiss">Titan! ) 17:06, August 30, 2014 (UTC)

Sure, go ahead. And the guide is coming tomorrow :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 12:59, August 31, 2014 (UTC)

Characters
Alright, as promised, here's some advice on how to write.

IMAGINAAAAAAAATION
First off, and this is most important: You know how most people try and keep it within canon and try and fit their works in the universe?

Well, don't do that. Sure, it's good and all, but after you run out of things to do with canon, it just restricts your writing ability and you'll be forced into a writer's block.

Manga accuracy (aka making your character something you might actually see in a legal guild or whatever or doing a similar plot point) holds you back. Try and branch out a bit with both your characters and storylines—use all of your creativity and think of what YOU'D think would be great to use, instead of what would fit the FT-verse. However, don't go overboard with this—it's best to apply subtle little traces of original flavour here and there in articles, but not so much that it completely rewrites canon (for example, don't make a Black Wizard stronger than Zeref, a triple-element Dragon Slayer, spells stronger than Fairy Law, etc). In fact, set your story in an alternate universe so that you have more freedom, and add concepts as you go. You can pretty much do anything as long as at its core, it holds basis in this magical world, really.

Character Creation
As for characters, go wild. Do anything you want; really—but here's a detailed guide:

They need to be believable, they need to seem to be people you could meet at any time in any place. This is essential. You might have the best story line ever, with well-scripted plot turns, perfect foreshadowing, and excellent craft in general, but if your characters are flat, if your reader cannot tell one character from the next, your reader just won’t care about the story.

The main character is the hardest one to make—it's a given that writers always fall into the fact that the supporting casts are more interesting. First, start off with the personality; that means you need to make that character human. It doesn’t necessarily mean that the character needs to be a human being or act exactly like one. Exceptions where a character has an inhuman personality can only be made interesting if human nature is understood first.

First it's important to differentiate between how a character behaves with other characters (the image they give of themselves onto others) and what they really are on the inside. Often, people use masks to hide their real selves mainly for two reasons: in order to hide their inner feelings and secrets, or to be accepted by others. While many authors like to make their characters without any “masks,” this trait could certainly give more depth to your characters.

Another trait is that they have to be likeable! Making a character likable is a real challenge. This is where study comes in. Look around you. Look back into your own history. Who were the people that you just plain felt good being around? Can you distill some of the things they said and did? Can you find a way to incorporate those traits into your character? Keep in mind that the likableness of a character is more than just the way they think or act, but it has a lot to do with how you have the other characters in the story react to him or her.

Your character will “show up” in his or her speech. Will the character be a quick-thinking action-oriented person who speaks in one to two-syllable words, with short sentences and paragraphs? Or will the character be of a poetic bent, speaking in a flowery way? I would strongly advise that you make a general outline of your character's personality—something you'd like, and look over these following questions in order to figure out what you really want.


 * How is your character when alone?
 * Does your character treat everyone the same? Is your character nicer/meaner/funnier/etc. with certain people? If so, why do they act differently?
 * Are the feelings your character expresses on the outside really what your character feels?
 * If your character could have unlimited power/anonymity, would your character remain the same person?
 * Does your character have a burden/secrets that he/she isn’t able to share?
 * What is your character's greatest desire?
 * How much would that character give to accomplish it?
 * Who does your character love? (friends, family, lovers etc.)
 * What does your character enjoy to do in his/her spare time?
 * What are your character's hobbies/interests/likes/dislikes?

Then, flaws come into play—your character flaws in order to be a person. Characters that have the same flaws as the audience are considerably easier to identify with than their less flawed counterparts. Some flaws can make your audience identify with the struggles of your character. Other flaws will make your character unique and interesting. Making your characters outgrow some of their flaws can make interesting plot points. However, it is important to avoid giving a character just a single flaw or fake flaws. Characters will and should always have many flaws no matter what, even if those flaws are eventually overcome or controlled through development.

You do need to know what drives your character. What is it that your character is driven to achieve? What does he or she want? This is one of the most essential needs when building a new character. In fact, this is the one thing that you should not neglect no matter what level every character may have in the story. Even the walk-ons need to have a reason for being, and that reason is to accomplish or to obtain something. Do you have a concept you want to use for their drive? If so, that's great, and if you don't, I'll help you think of one.

Now, backstory! The backstory is what your character did before "getting here." After all, when you are writing a story, your characters exist before it, as does the rest of the world you are creating. Planning a sensible backstory for your characters helps strengthen their personality traits and establish their way of life. If your character's story and life is solid enough, they won't feel to the reader as "just a face" that was put there to fill a slot in the plot. In turn, having your character's backstory clearly influence their decisions (even if it is not clear to the audience what the backstory is) helps your readers relate to the character.

Magic
To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (エーテルナノ, Ēterunano), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge.

In order to cast spells, a magician derives the power necessary from two sources: their own body, and the atmosphere. It appears that the concept of using a proportion to one or the other is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits.

That's pretty much how spells are formed; take note of that, since it will play heavily into your creations.

DESCRIPTIONS!
So, for descriptions proper, I'd say you look around a fair bit. What do you like? Will it inspire you? What do you think will be the upper limit of the character's power? Consult a thesaurus, to use better words for your descriptions too; that really helps.

For spells, that's probably a lot easier for me. Lemme use Natsu for an example, and his named spell, Fire Dragon's Roar (火竜の咆哮, Karyū no Hōkō). Let's say you'd just write "Natsu breathes a huge torrent of fire that burns anything it touches", right?

Well, that tells you basically nothing.

So, Natsu's breathing fire? What the hell does the name have to do with anything? What purpose does this power have? If you don't understand how a power works, then it's virtually impossible to use it effectively with your abilities. As opposed to creating a set of powers that when used together allow you to do things you otherwise couldn't do, you instead have a collection of attacks, not much different than, "slash, pierce, thrust, chop", with some minor differences.

So you want to add the fundamentals to "Fire Dragon's Roar", let's begin with the naming. Roar. This implies that it comes from the mouth, hence the "roar", breath, etc. So Natsu's breathing flames? Or is he? Lemme say that his attack actually releases highly combustible air released from his lungs, that when it comes into contact with the atmosphere, it ignites.

Alright, so now you know why Natsu's attack appears as a bunch of flames spewing from his mouth. It's not actually flames being released from his throat, but an ignitable substance. It's different, and can still be expanded on. So let's add more to it. Fire Dragon's? Pretty ambiguous, but lemme do it. Fire Dragon. Dragon fire is pretty dang powerful, and in Fairy Tail they can eat their respective element. Alright, so lemme add in the secondary effect that flames, in whatever form it's in, is a fuel for this fire. Meaning Natsu's attack can devour other forms of fire to make itself bigger and more powerful.

Good work. While you haven't worked out how this function works, at the very least you have a basic understanding of how Natsu's power works. You're making building blocks so you can get to the smaller details later. So now you have a powerful attack, but now it needs a weakness. Why? Because it's a gosh-dang powerful attack, that can be used both offensively and defensively. So how about you assume this weakness comes from its overwhelming potential for damage. Natsu doesn't like to use it too close to him, since even HE is not immune to the flames once it gets strong enough. Now you have a viable and interesting attack. And since it's unique in how it works, and you've included its basic fundamental principles, they can modified or later expanded on.

The process of creating the mechanics for your magic and spells are simpler than it sounds. For Fire Dragon's Roar, it had an intended effect, flames come from mouth, burn everything. Simple, but lacking in details to set it apart from virtually any other fire based ability. So I asked myself the question, what form does this attack take? Obviously, it's a bunch of fire originating from his mouth. So then my next question was 'how does it form'? Is Natsu literally breathing out a bunch of fire, or is it something else? For Fire Dragon's Roar, I decided to go with ignitable air. With his attack now formed, it was time to add some secondary effects, because it's not the primary power that gets the enemy; it's the secondary ones they don't know. Expanding on the "combustible air" that Natsu exhales, I added in the fact that it can use opposing fire elemental magic as a source of fuel, which led to it consuming the flames in other attacks. The form the attack takes and how the attack actually forms, are good places to start for any given power.

Even Ichigo Kurosaki's power from Bleach, as simple as it is has a defining mechanic behind it. Zangetsu eats up its spiritual energy, condenses it, which in turn amplifies its power, then releases it through the tip of the blade during an attack to release a wave of energy. His Bankai expands on this "compression" by compressing all of his spiritual energy into his body (and not just his sword), which in turn amplifies his own physical abilities, particularly his speed. His Saigo no Getsuga Tenshō takes this up to eleven, by compressing his entire spiritual energy into his body, allowing not even a speck to be released further increasing his abilities. Despite the apparent ambiguity of his powers, they've all got the same mechanic of compression. Since Kubo has constantly stated that Ichigo's spiritual pressure is vast and he's unable to control it, his Zanpakutō is perfect for him since it augments it through granting him the ability to enhance his control over it via compression and amplification. See? You can make a whole slew of techniques just by using ONE mechanic.

I'm going to tell you that while training helps your character grow, as do RPs and such, the real way for them to progress in terms of learning spells is to detail the mechanics. When you address the basics of any given technique, ask yourself what form it takes, how it forms, and what unique abilities does it have. The more specific you get with a power, the more uses it has. By doing so, you provide a means of expanding on them, and creating new variants from one. A single technique should be able to spawn a thousand different uses. You can't do this if you just go "it does this".

Let's also use Amaterasu from Naruto, a series I love to hate for an example. It only has one effect: burning everything in its path. Because it only has one effect and cannot be used in other ways because all that is explained is that it's black fire coming from the user's eyes which really can't be manipulated in a lot of ways (sans a few uses), it further shows the impracticality of the Mangekyō Sharingan, regardless of how powerful fanon or the manga makes it out to be. A truly powerful technique isn't super strong, or it's magnitude, but rather how variable it can be and it's number of uses. This is why Rasengan is one of the greatest techniques in the Naruto manga. And variation and utility can't exist without developing the mechanics behind the attack, so it is ESSENTIAL.

Decisions
You know that some people just make techniques because they look cool, or are highly powerful, right? Well, that's not a good idea to do. For example, let's use the Mangekyō Sharingan and it's derived techniques from Naruto. They're powerful, they're threatening, and they're IMPRACTICAL. Most idiots on Naruto Fanon use the Mangekyō because it's cool and well, the most badass characters have it. Well, they're only going by the fact that Sasuke is the Creator's Pet and Itachi is hax...though if they paid attention, the Mangekyō was a key in Itachi's death. Sure, you've got all these hax abilities, but is it really worth going blind for, when you can just use the Rasengan, which is less powerful, but more reliable?

In addition, a spell that uses magical crap to explain how it works isn't reliable. It's a well-known fact that science is a good deal more reliable than magic; this translates into techniques as well – you can always trust a Dragon's Roar to be a Dragon's Roar and you can always trust it to be used with just as much power as you intended. However, you cannot always trust Territory to be perfect, in fact, due to the notorious difficulty of it, it's very easy to misuse it or to be incapable of bringing out its full potential: There's of course also the fact that Lost Magic attacks may not always succeed, if you're not very talented or proficient at using them.

Another asset is customization. This is one of the greatest differences, one technique may be customized rather easily in comparison to another; Gray has customized his Ice-Make spells into many, MANY different spells, most of which on the fly. Stuff like Abyss Break require much more skill and effort to customize, and when you can, it's only a few minor changes that don't matter much in the long run—and also, only the strongest of the strongest are proficient enough to provide spell variations to their flashiest techniques. Quality over quantity, you know what they say.

Having a powerful technique and using it effectively is two different things; if you simply use it to spice up your attacks, provide distractions or as an effort to look extra badass; which probably includes Lost Magic in some shape or form, you're not using it effectively, in fact; you might as well throw large chunks of your character's energy-levels out the nearby window. Massive spells; however powerful they may be are rather limited on their own and can easily be avoided if it isn't too powerful or if you haven't planned ahead. The more you write the stronger the technique will be interpreted as, remember that.

It's also pretty much required that you know the exact function and mechanic behind a technique if you want to use it correctly, take Gentle Fist from Naruto for example. The strength behind the art isn't that you're hitting the opponent really, really fast (and I've seen noobs think that that's the real strength; really)—it's that you're attacking the foe's chakra circulatory system and subsequently injuring organs which are closely intertwined with the area of the network which has been struck. Basically, pummeling your foe is pretty useless compared to it's ACTUAL ability—your foe will be long dead before things get serious if you're good enough.

Also, think about your character's personality and what you want to accomplish with the spells you have. If all you want is to defeat your opponent; attune your spells in such a way as to make it harder for him or her to counter them; and by constantly targeting their weaknesses – chain together multiple spells if your character's skill level permits it and watch with a smug face as the opponent, unused to effective utilization of spells as he likely is, struggles to keep his head above water.

Honestly, it's a plus if you can chain together multiple spells through varied means; personally I find this to be best done with a single elemental spell, with this I mean that mold several start-ups of a spell together into one in order to effectively "fuse" all the affected spells together into one. If you do this, amuse yourself by finding out how these spells would be if they were fused together with one another; then do just that.

Don't
Also, don't just slap random spells on because they're cool; simply using them all together without thinking about what effect they'd have or how to use them in a serious battle (aka strategically) is pretty much a waste of time. Let's say you used Abyss Break and some Dragon Slayer techniques in quick succession in order to kill your foe ASAP. If your opponent knows what they're doing then they'll have dodged it and countered it with something far more effective in a single post. The result to your character? Pretty much drained of magical energy. You'd be much better off using an ordinary technique than whoring your strongest abilities.

Don't use high-level spells unless it is absolutely necessary. If you don't know how to use a technique properly and how to make the most efficient use of a spell of that level the only thing you'll accomplish is to tire out your character and remember that using any spell IS tiring; a powerful one probably more so than most techniques given the way it is structured. A single Abyss Break would likely consume as much energy as ten Fire Bullets; unless you have a good plan or ridiculous amounts of energy, you simply don't waste that much energy just to look cool.

There you go. <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 04:40, July 17, 2014 (UTC)

Nah, just put it on here, underMagic Aura. :P <font color="8B 00 00">The Tenth Doctor  (Brilliant!) (Still more~) 13:45, September 1, 2014 (UTC)