User:ComicMaster619/Characters

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Kazuto Freecs (和人フリークス, Wajin furīkusu) is an odd looking creature that appears to be a cross between a young man and a rabbit; in reality though, Kazuto is a member of the Monster race that inhabits Earth Land, regarded as one of the strongest creatures to exist in nature. However, in Kazuto's particular case, he's actually half monster and half human, hence the human form he has and the clear sense of intelligence he can display, thus making him a creature with a high capacity of reasoning. It is not known as to who gave him his name or attire, but Kazuto is a well-renown martial artists known far and wide across Earth Land, having participated in hundreds of tournaments, eventualy winning himself the title as the King of Fighters (戦闘機の王, Sentōki no ō) for his unparalleled fighting skills and innate talent to fight others.

Appearance
Kazuto is a tall, anthropomorphic rabbit that is covered in white fur, save for his ears, which are tipped with dark brown markings. He wears a red vest and blue skinny jeans, and a pair of customized white shoes that boast his name on the tongue. A pair of gray goggles adorns the top his head, and red-and-white fingerless gloves with two large bracelets covering his hands and wrists. A large golden belt (known as the "King's Belt") inlaid with round blue stones wraps around his waist, a special and rare accessory he managed to win at a Martial Arts Championship. Along the back of his jeans is a small rabbit puff tail.

Personality
TBA

Martial Arts
Maximum Zenith Martial Artists: In the years he's been alive, Kazuto has spent every waking moment in this world training, practicing, and improving upon his martial art skill, increasing his mastery to the point of being unable to becoming any better than he already is. He has achieved the the highest possible level of mastery in martial arts and surpassed it, obtaining untold power and abilities that go even beyond that of a grandmaster. With his absolute godly mastery in martial arts and thorough understanding of all fighting styles he's encountered, Kazuto can adapt and quickly change his tactics and methods of combat in whatever scenario he encounters, evolving in order to quickly surpass just like users of superior adaptation, allowing him to manipulating probability of situation he's in, however he wishes. This allows him to shrug off incredible amounts of punishment and unimaginably dangerous attacks without so much as skipping a heart beat, achieving incredibly unreal feats as if it was an everyday thing for him. With his level of strength, he is capable of performing superhuman/supernatural feats beyond that surpass natural boundaries of all other creatures in Earth Land. With his years of experience and background knowledge in regards to every major fighting style in Earth Land, his powers and abilities have reached the highest possible level of mastery able to be achieved by any living creature and surpassed it, allowing him to go toe-to-toe with even the most impossible of opposition with absolute might, transforming himself into an agent of unstoppable force when using his fists and body, gaining access to the ultimate level of power that is capable of defeating even the most powerful of fighters. Kazuto's obtainment of the zenith ability in martial arts and Hand-to-hand combat is nothing surprising, he possesses a thorough understanding of the human body that allows him to know just which area on the body is most susceptible to a specific type of jab or punch, capable of killing an enemy with a simple well-placed punch. This in turn means that no other being in Earth Land is more dangerous than him in terms of CQC, possessing full mastery of his fighting powers, potentially becoming one of the most powerful beings to walk the face of the earth. Anyone who has gone up against the old man Santiago describe that his movements resemble that of the ancient Buddha, perfect in every way while retaining a sense of harmony.

Kazuto absolutely bans himself the use of any form of weapon that isn't his own body, viewing all weapons in Earth Land as nothing but garbage compared to his bodies strength. With his accomplished prowess, he is able to augment his body with his magic energy and quite easily destroy most spells heading toward his direction with a single wave from his hand. As a result from his years of combat experience, he possesses photographic reflexes that enables him to copy any movement or action after seeing it performed at least once and perfect it to an even greater degree than the original source, this includes acrobatics, martial arts, and other physical stunts. With this ability, Kazuto can master any form of martial art in a matter of minutes just by simply looking at it, learning everything there is to know about it without so much as bothering to practice. Unimaginably dedicated to fighting, his love of martial arts is nothing short to admirable, he shows an overwhelming sense of gratitude toward it, always offering a prayer after every punch he delivers and after every foe he defeats in battle. He never forgets a a style he's seen or an opponent he has had the chance to clash fists with. His experience in hand-to-hand combat is unrivaled, to the point of replicating even the most difficult and dangerous of martial art techniques with the utmost ease, he is even known to be a practitioner Ninjutsu, the historic style of martial arts, tactics, strategy, and espionage of unconventional and guerrilla warfare that ninjas use to infiltrate and take down assailants. His fighting style and abilities easily allows him to adapt automatically to become equal or superior to any opponents style of fighting he faces, whether armed or unarmed, making an opponents attacks useless after the first strike. His ability to adapt to whatever situation he is in what makes him an incredible fighter and warrior, being able to change up his style and combat tactics in order to provide an efficient counter-measure to deal with the situation correctly, massively increasing his odds of success. By fusing his magic with his basic method of combat, simply imputing coordinated hand movements with his arms, it is nearly impossible to accurately predict his fighting tactics and confuse any who dare face him in armed combat.

Santiago is literally a one-man, it is said that he once took on 100,000 enemies single-handedly without any aid, literally killing them all in the blink of an eye. With his experience in his unique line of work, his very mind is a living encyclopedic bank of knowledge containing information regarding every type of martial art, technique, and move in hand-to-hand fighting styles; therefore, there is absolutely no way he is unable to understand and analyze his opponent's style of combat and flaws in the opponent's attack and defense. He can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favor, effectively turning their greatest strength against themselves. As a result of his deep knowledge of the meridian system that all human being possesses in their body, combined with his vast intellect, once he gets a taste of his opponent's attack, he can effectively measure his opponent's body and their limitations. Possessing an incredible perception of talent and skill, he is fully aware of where his opponent(s) are at all times and the surrounding area around him, able to use it to his maximum advantage. He can copy or mix several types of martial arts and movements and understand how a special attack works in matter of minutes. This power has only been enhanced through the passing years along with his experience and improvement of skill. Just by simply observing a move, he can effectively counter or detect flaws on an opponents Special Attacks, be it physical of magic in nature. The speed in which Kazuto can learn and master abilities in question, is incredible. Not only can he just be proficient in a technique's usage, but he can also understand it's every concept and possibility available, tapping into it's full potential immediately. Mastered of so many abilities gives him a wide range of creative freedom to create brand new concepts the likes that no normal users are capable of producing, as well as become resistant to having their power negated, among many other possibilities. Achieving mastery of an ability may be attributed to grueling training or prodigious talent, and may not be so easy to achieve. Unlike ordinary human beings, who under normal conditions most can only use 20-30 percent in their entire lifetime, Kazuto, being part Monster, can use every muscle in his body at 100% of maximum use. This is because his body structure allows him to do so. Monsters, being born with the capacity o evolve and control every aspect of their body, have the capacity to manipulate every characteristic at their disposal, giving Kazuto complete control over every muscle that he has in every region, as well as possessing absolute knowledge of the human bodies anatomy, allowing him to manipulate the muscles of others once he gets a hold on them, including altering muscle tissue itself, its development, increase/decrease muscle mass/strength and thus stamina, flexibility, reflexes, etc. He can move his muscles without or keep them from moving, causing them to over or under-react to nerve-impulses, etc. His level of mastery of muscle control, he can cause/remove any muscle related ailments/diseases or cause muscles to react so violently they rip the tendons from their connections, snap bones or are themselves damaged. He can break bones in ways that can never heal, cause neurological damage that can permanently impair a person's motor skills, injure and torture the human body in ways that have the victim begging for Kazuto to end their lives. Most attacks he encounters, he can reverse the moves of opponents and attack with the his own move, knocking them off balance and creating an opening for Santiago to attack. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them.

Trained from the young age of 10 by the Enca Buddhist priests, he learned to not only understand his body, but master himself in both mind and soul. With this mentality, to gain absolute control over himself, he mercilessly trained to measure the input of power he was capable of producing before launching the first blow. During the age of 15, he learned to apply the philosophy of the monks to use in battle, instantly allowing himself to understand an opponent's method of thinking and fighting and allowing him anticipate their moves. Once he understands his enemies strategy, he can quickly deduce their flaw and weaknesses and take them down with little effort. He employs this art as a part of his primary fighting style, helpful in emergencies against difficult opponents where ordinary methods will not work against them. When in battle, Kazuto can read other people's body language, allowing him to anticipate their actions and respond accordingly, often allowing him to predict opponent's attacks several steps ahead of time. Even the smallest details such as twitches, perspiration, breathing rhythm, eye movement, and coordinated movement does not escape his notice, he pays absolute attention all details be it significant or not. Kazuto can neutralize/nullify any attack/technique he has seen be used at least once, immediately creating an a counter-measure to deal with it. This makes the makes it impossible for Kazuto to be damaged by attacks he's seen once, disarming an opponent's trademark abilities and rendering it useless. Santiago is a known Qigong Master, Sometimes known figuratively as "material energy", "life force", or "energy flow," it is the central underlying principle in traditional medicine and martial arts. It is a system of coordinated body posture and movement, breathing, and meditation used for health, spirituality, and martial arts training. Considered a deep rooted philosophy in martial arts, qigong is traditionally viewed as a practice to access the higher realms of awareness, allowing a person to awaken one's "true nature", and develop their true potential. The practice of this style of movement typically involves moving meditation, coordinating slow flowing movement, deep rhythmic breathing, and calm meditative state of mind, capable of giving relaxation, self-healing, an alternative to traditional medicine, self-cultivation, and training for martial arts. Kazuto, with years of tutelage coming from the Buddhists monks, has transformed this simple practice into a form of power he can draw strength from, able to access the full capabilities of his body and it's many applications without straining himself. Raised by monks he has spent his time in the temples in of located in Enca, working his way into mastering meditation.

Meditation itself has two types, internal (内; nèi), which is stationery meditation, and external (外; wài), which is dynamic meditation methods like Shaolin four-part exercise (si duan gong). With complete mastery over his ability to meditate, his personal connection to his own body and soul. After years of training, he has achieved absolute oneness with his spiritual essence as well his own mind, allowing him to be able to develop a high level consciousness over his bodily processes, as well reduce stress and pain on his own body. He is able to detach himself from worldly concerns, achieving spiritual enlightenment, gaining absolute control ever all of his abilities as a result. With years to meditate on his powers and attaining enlightenment, he was able to master all 72 arts of meditation in an amazing spam of 3 years. These Include 36 soft and 36 hard exercises, which are known as soft and hard qigong. Another notable skill he employs under his use is the '''Eight Pieces of Brocade. '''They are eight individual movements of the human form that is characterized impart by the silken quality (like that of a piece of brocade) to the body and its energy. The Baduanjin is primarily designated as a form of medical qigong, meant to improve health and unblock the flow of energy inside the practitioner's body, allowing them access to greater reserves of stamina, power, and muscle use. Kazuto employs this technique whenever he needs to use a specific function of his body to the fullest extent. In order to fully use use his muscles to their maximum limit, as well as enhancing their input of energy, he uses Yijin Jing: a manual containing of a series of exercises, coordinated with specific breathing and mental concentration, said to enhance physical health dramatically when practiced consistently. This is a relatively intense form of exercise that aims at strengthening the muscles and tendons, so promoting strength and flexibility, speed and stamina, balance and coordination of the body. The purpose that Kazuto employs this exercise is to turn his muscle sinews and tendons into strong and sturdy metallic wires, unable to break regardless of the pressure or strain that their exposed to, boosting their effectiveness through the roof. The movements of Yijin Jing are at once vigorous and gentle, their performance calls for a unity of will and strength, i.e. using one's will to direct the exertion of muscular strength. It is coordinated with breathing. Better muscles and tendons means better health and shape, more resistance, flexibility, and endurance. After years of using this postures, the influence between the static and nervous structure of his body have become even more monstrous, muscles and sinews, organs, joints, meridians and Qi are as healthy as can possibly be achieved, his breathing produces more oxygen intake and is better refined, and duw to the active workin out he gets, it gives back balance and strength to his body and mind (brain, nervous system and spirit).

The most difficult feat he achieved during his time trianing would perhaps be his complete and utter mastery of the Meridian System. The meridian system ( 經絡, jīngluò}, also called life network, are a series of pathways and sensitive pressure points through which the life-energy known as "ki" flows, or magic if directed toward a wizard. Kazuto has learned and memorized the location of all meridian points in the human body, able to strike each point in order to deliver varying types of damage that range from being a simple nuisance to life-threatening damage that criples people.. Typically divided into 2 categories, the jingmai (經脈) or meridian channels and the luomai (絡脈) or associated vessels (sometimes called "collaterals"). The jingmai contain the 12 tendinomuscular meridians, the 12 divergent meridians, the 12 principal meridians, the 8 extraordinary vessels, a set of bilateral points on the lower back whose primary function is to provide movement. The collateral contain 15 major arteries that connect the 12 principal meridians in various ways, in addition to the interaction with their associated internal organs and other related internal structures. The collateral system also incorporates a branching expanse of capillary-like vessels which spread throughout the body, namely in the 12 cutaneous regions as well as emanating from each point on the principal meridians. If one counts the number of unique points on each meridian, the total comes to 361, although 365 is usually used since it coincides with the number of days in a year. Note that this method ignores the fact that the bulk of acupoints are bilateral, making the actual total 670. There are about 400 acupuncture points (not counting bilateral points twice) most of which are situated along the major 20 pathways. However, there are a special set of meridian points known as the "Twelve Principal Meridians" where each meridian corresponds is either attached to solid organ or major bone or artery; interacting with it and extending along a particular extremity (i.e. arm or leg). If Santiago were to strike any of these points with his level of strength, not only could he destroy it, but he could cause horrific damage that could cripple a person for life. There are also the "Eight Extraordinary Channels", unique points that possesses the opposite effect from the rest of the other points. If pressed, an unimaginably vast flow of energy (Ki or Magic) is unleashed, giving the user an entirely new arsenal of powers and abilities that puts them a cut-above their opponent. However, unlocking at least one of these points can cause excruciating pain and damage to the user's body as payment for the incredible gain in power.

This only serves to illustrate his skill in terms of adopting a large variety of skills and techniques, dominating the extensive use of martial arts to the point of mixing them up with other distinct styles of combat, transforming their use into an art form of grace, style, and deadly application on the battle field. Developing never before seen attacks and techniques unique only to him, no one else in the world is remotely close to the level of mastery he has. He's created entire moves from out of nothing (the top of his head), and single-handedly developed a complex combat system of forms, stances, and techniques that would normally take decades to do, accomplishing this feat in little over 8 years, creating an entire fighting style by himself that no one knows about, keeping all of it's teachings and information for himself. The number of moves he's developed complete with positions and routines are said to rival that of even the greatest martial art schools and academies focusing solely on knowledge. His know-how on the functionality and application of the numerous styles and formations he has is enough to make him more skilled and dangerous than the world's greatest fighters, generating complex battle moves and maneuvers of such a unique nature in the middle of battle to a such revered status of application, it is incredibly difficult to read or evade. His style of combat, for a greater word, is constantly changing and evolving through the course of every day, never the same when foughten twice, this is because Kazuto is always alternating between styles in mid-fight, always tinkering around with even the smallest of details for the sake of getting rid of any weaknesses found in his style that his enemies can take advantage of. Although Kazuto is widely considered one of the best swordsmen in Earth Land, hand-to-hand combat is considered his second specialty in terms of preferred method of combat, quite confident in his abilities to take on other wizards and enemies using only his bare hands to do so, displaying a keen sense of direction when throwing body blows and connecting his attacks through chains of attacks. Even though his main method of combat is through his sword, he only unleashes his sword in when facing the toughest of opponents or when he needs to use his true power in the heat of battle; even with all his miraculous skill applied behind the edge of a sword, his unarmed skills doesn't fall far behind, demonstrating to be an extremely competent fighter and martial artists.

In fact, he is as deadly when utilizing hand-to-hand combat as he is when utilizing his massive weapon to take out entire hordes of enemies. When he fights others, Kazuto combines his fighting style with his brute strength, using martial arts by comboing into punches, kicks, etc., designed to mix-up his his tactics, allowing him to open up his options for what the next course of action will be. This tactic also serves to sever the distance between himself and his opponent, keeping himself adjacently far from his foe, away from their reach of attack. By infusing his body with his massive magic that increases his overall strength immensely in order to produce powerful attacks and strikes in general, overpowering his foes through sheer power and wit. When fighting in close-quarters hand-to-hand combat, he becomes a threat that could almost rival his deadly tenacity with a sword, demonstrating a level of unperceived power that can decimate enemies in a matter of seconds, only needing throw a couple of well-placed blows to kill someone, such as aiming for their throat, base of their skull, etc., one punch and he can shatter bones entirely without trying. With a level of experience akin to that of a grandmaster, he is naturally superior to most other combatants who use different martial arts, combining his hand-to-hand abilities with his capacity to unleash his magic in massive volumes, takes their destructive power to the very next level, going beyond the point of being simply fatal, but quite capable of killing most upon impact, making most of his attacks a one-hit-kill. Kazuto uses a style of combat in which his fights mostly consists of him using a combination boxing and UFC oriented style of approach to combat by applying mixed martial arts and concentrated body blows aimed at the regions of the body at are most successible to his attacks. When fighting, Kazuto charges at his opponents at full speed, rushing at them through a series of combos and chaining different types of attacks together for mix-ups, overwhelming his foes capacity to dodge of block his movement; Kazuto's insight and creative imagination only elevates the proficiency of his skill, vastly putting him on a higher level than even the highest tier masters categorized in martial arts, often traveling around to participate in different fighting tournaments and netting himself first place. His main method of fighting is to use the more violent aspects of his personal style to inflict as much damage as quickly as possible, doing so through aggressive methods oriented toward crippling the opponents body with the pressure of his attacks, wearing them down as he closes the distance between himself and his enemy. By striding side-by-side, while bobbing and weaving, his attacks move with tremendous velocity while delivering thousands of pounds of force behind each punch, unleashing an unending combination of jabs, rabbit punches, hooks, uppercuts, and strong rights with the capacity to rip through solid steel. As an instrument of untold beatings, delivering a maelstrom of blows as he delivering a barrage of blows, he is nearly impossible to predict and counter once he gets moving.

With an ever changing fighting style in the hands of a fighter of Kazuto's' caliber and skill, this can only end in disaster on the opposing side, it is because of this fact that there are never any consistencies in the way he fights, never demonstrating the same tactics or attacks twice in battle, making him unimaginably hard to predict or maneuver against. With no sense of repetition in his actions to be exploited, his foes have little to no chance of him having his movements read and counteracted against, moving in ways that seem unorthodox or unnatural compared to traditional fighter, focusing on movement rather than inflicting damage in order to gain control of the situation. With this fighting style, Vanidas is capable of calculating the most precise angle for targeting an opponent and predicting where to be in order to avoid an incoming attack by the enemy. This, combined with his Sixth Sense, results in him becoming the unhittable during an exchange of blows with his enemy at close-quarter combat. Through years of grueling work, he has fashioned himself an incredible ability to customize his style in order to fit the situation he's in, demonstrating an excellent ability to adapt and evolve in the heat of battle in order to stack the odds in his favor. This in turn makes him more dangerous than even the best Grandmaster Specialists that exists in Earth Land in terms of fighting prowess, possessing full mastery of not only his own fighting powers but of multiple other weapons and tools, channeling the most aggressive sides of his fighting style when doing so. Using a combination of other fighting styles in order to develop his very own, combining a both offensive and offensive styles complete with it's very own sequence of attacks and forms in which to use with magic. In terms of defense, Kazuto uses Jiu-Jitsu, a universal style hybrid, incorporating elements of grappling, hard striking, eye gouging, choke holds, locks, as well as the awareness of the defender’s center of gravity versus the attacker’s center of gravity, enabling him to avoid being knocked down or thrown off balance from an attack carrying excessive force while redirecting it elsewhere. The purpose of this style is for Kazuto is to throw his attacker by lowering his center of gravity under his, and jerking him over himself, or around, controlling the enemies natural flow of movement off and catching them unbalanced, creating the opening he needs to move in and strike. It’s simple and effective. If he is attacked with a weapon such as sword or firearm, he can trap their arm, then deliver a counter-attack, striking at them until disarming them while shoving them backward and down, locking the weaponed wrist and breaking it.

If they throw either a frontal or ranged attack of any kind, with swift, calculated footsteps, he can stride his way around and deliver a block and attack to negate theirs, deliver his choice of move or attack, be it gun or physical, breaking it apart, then whipping them back to create some distance in order to shoot at them with a greater sense of accuracy. around by his raised leg. The main strategy of his fighting style is to ensure the opponent is unable to offer any form of retaliation, countering and controlling the opponent like a stream of water, turning all of their strength against them while he readies his next attack in order to fire it when the right time is found, ending the fight right then and there. Using Karate to manage his movement, Kazuto's concise footwork and choice of movement is what allows him to navigate in battle, stepping side to the side, creating a lateral line toward the attacker’s arm, strike the attacker’s punch or weapon in hand, then quickly strike his lower side, belly, or back with your his fist, rendering their weapons useless. Due to the nature and way he moves before attacking, reading his enemy and acting accordingly to their actions beforehand, it can be incredibly difficult to defend against, and most likely they will not be able to. By push forward and throw a concentrated blows to the sensitive areas of their body (into his quadriceps, groin, etc), the damage and pain inflicted alone can incapacitate them for a brief amount of time, just enough for him to deal lethal damage such as a head shot or shoulder wound. When fighting up close, strikes to the face and head is where he focuses his blows, using the but of his gun and magic to augment the backing force of each swing, resulting in either a concussion or skull fracture through pistol whipping. When landing a punch with his right arm, he aims it straight into the soft spot below the sternum as hard as possible, twisting his hips for maximum power. Most points he will aim for in order to exhaust his enemy or disorientate them would be parts of the body where they are most sensitive to impact damage, such as the solar plexus, the temples, Adams apple, etc., knocking them down on the floor without an once of breath left in their lungs. When injured by these attacks, the enemy is most likely to be forced back in agony, by means of their center of gravity, giving him a chance to continue on with a brutal series of punches or assaults coming from either his gun or his fists. It's purpose in his fighting style is to allow a sense of free flow to occur around his space, moving quickly around the battle field without so much as disturbing the air flow, acting with it instead of against it. This mind set allows for Vanidas to interpret every action delivered by his enemy in the same way as the law of cause and effect, blocking an attack and reacting with the right sense of action with the purpose of negating or canceling out the enemy initiative.

A prominent element of Aikido is also found in this fighting style. It utilizes several aspects of this style in order to deliver striking moves, primarily based on the principle that when an attacker strikes, Kazuto leaves some part of his defense vulnerable. And if he, the defender, does not attack them, he can remain defensively invulnerable, vastly increasing his defensive power in order to stop several punches and attacks by diverting them. When using his main fighting style, he uses the opponents own momentum against them, using a famous technique known as the “forearm return.” The attacker steps forward and throws a straight punch, all the while Kazuto sidesteps, snatches a hold of their wrist, and twists it around in time with their punch, resulting in him being able to fling them completely off balance, using his foe's momentum with the purpose of whirling it around, and twist his wrist toward to the outside. This will result in them breaking their wrist, while at the same time dislodging the bones found in their forearm. They are most unlikely to fight anymore after that and even if the do wish to continue, the damage done will severely limit their fighting abilities. With his level of timing and perception, Kazuto can actually catch a person’s punch and turn fast enough to perform this move, turning their powers against them by literally deflecting their attacks to other areas. Aikido thrives on joint locks, which do not require much speed to perform, compared to most other martial arts, and are extremely effective in immobilizing and incapacitating an attacker. The purpose of having this style is to allows Kazuto to control the direction in which attacks are going, using his hand as a conduit in which he can re-direct physical attacks to a new target, such as blocking a sword slash and using his hand as as the middle part in which action and reaction occur, transmitting the full blunt of the force thrown with the intention of channeling it toward a new target. This is especially effective against weapons that require close-range application or are firing high concentrations of force and magic together, with Jean simply using his gun to catch it, twist his body, and lunging it somewhere else. The Keysi Style of combat, is a recently developed form of combat created with being able to thrives on extreme close-quarters combat using every weapon the body can quickly wield in such a small space: fists, head, knees, and especially the elbows. Possessing no formal stance or positions, this style is primarily focused on actually using his gun, the Silver Rosa Revolver as an extension of his own body in melee combat. Designed to strike with the sharp elbows, and lots of hammer fists, which are MUCH more powerful and devastating than straight punches, because they employ the entire upper body in bringing the firm, outside muscle, from the root of the little finger to the wrist, down like a hammer against the target. This is only worse due to Kazuto using his gloves instead of his fist, punching by using the point of his knuckles to violently (and savagely) beat his opponent beyond the point of submission, often breaking bones or piercing through the skin and stab into flesh. This is a hybrid style, using elements of grappling from Jiu-jitsu and Aikido, ground fighting from Brazilian Jiu-jitsu, close strikes and centerline defense from Wing Chun, and trapping from Jeet Kune Do.

The Keysi allows Kazuto to defend himself against any number of attackers, 5, 10, 20 and even more, with a 360 degree range of aggression, and to observe all objects in the vicinity and use them as a weapon. Using the most aggressive aspects of his style, Jean focuses primarily on dealing heavy damage with staggering effects, making a few exchange of blows feel like hundreds of attacks were inflicted on their body, making a short bout feel as if it were dragged on for hours as he keeps the pressure going and keeps beating him down to exhaustion. It incorporates Western boxing punches, Karate kicks and knees, Greco-Roman wrestling, Brazilian Jiu-jitsu ground fighting, Jiu-jitsu throws and grappling, and most importantly, “bursting,” adapted from Wing Chun. Krav Maga is a simultaneous defense/attack: instead of blocking an attack and then delivering a response, he blocks an attack and delivers a response at the same time, i. e., block with the left arm and push forward with the legs, striking with the right fist to the throat, all simultaneously. Also stressed are attacks to vulnerable body parts: the eyes, throat, and groin. Emphasis is also placed on disarming attackers with both knives and handguns, and turning these weapons on the attacker by breaking their grip and loosening their control over them. Years of practicing also exclusively trains his hand-eye coordination, until defense becomes second nature and does not require thought, acting in a similar fashion to his Sixth Sense. Kickboxing, a style he uses in conjuration with his own martial art, thrives on this sort of move, allows Jean to execute attacks with such extreme speed, that it can move faster than the attacker can react, virtually ruling out the risk of Kazuto being attacked with a connecting blow coming from his enemy. When successfully connecting an attack, the force and power alone is capable of dealing incredibly injuries, such as being able to almost always break a person's jaw, crush their larynx, shatter teeth, force them to bite off their tongue, etc. Mainly used to add kicks and and the use of his knees into his system of attacks, that it can, in fact, be delivered efficiently, that is, quickly and powerfully, without being telegraphed. Alternatively, by stepping to the side, he can grab the attacker's weapon arm, and sling his forehead into the their nose, shattering it like glass as they roll around on the ground in agonizing pain. Having practiced for years, he has physical conditioned all parts of his body through repeated damage, to the point of it no longer being able to send sufficient pain signals to his brain to bother the person. This means that he can kick a metal sword in half with his shin, and not feel pain. Kickboxing for self-defense concentrates on its version of punches, knees, and kicks: fast-paced, distracting, and aimed at all available openings. If the attacker has a knife or gun, and is within arm’s reach, he will use the weapon. Using his entire body as a weapon, he is is equipped with the use of his hands, feet, knees, elbows, and head. Used to overwhelm an enemies sense of perception and rhythm, Kazuto can mix up his fighting style in order to give it more variety and variations, causing a great sense of confusion to occur in battle as he continuously alters his attacks and formations.

When combined with his hand-to-hand combat, he can fire a couple of well places shots in the middle of his assaults without giving off his plan or intentions, throwing several chains of kicks and combos of punches just before letting loose a round right in the middle of the fray of attacks. All in all, he can use his fists as skillfully and creatively as even the greatest of swordsman, stopping swords with his hands, smashing through rocks and large debris, breaking bones and rupturing organs by dealing powerful whippings by using tremendous levels of magic and force backing every assault. Combined with his speed and accuracy, he can effectively stop and even match high speed attacks moving at sound-breaking velocities, leaving behind nothing but afterimages as he brutally assaults his enemy with the tip of the backside of his weapon, beating them to an inch of their life. With a style that focuses solely on his more physical oriented skills, using the maximum sense of efficiency that can be applied when aiming and attacking at close-range combat. Kazuto absolutely utilizes all the magic power and special properties at the disposal to inflict the greatest amount of damage to his targets; making it one of the most destructive fighting styles to ever exist, combing the aspects devastating close-range contact damage done in person at point-blank range while emphasizing on dealing swift damage. Since Kazuto only chooses to use a strength, he can maximize the level of power and concentration he can utilize with every punch he fires, making them thousands of times more powerful than other wizards and more precise as to where they are going. This also allows for a greater range of creative freedom and unique style in which he can attack his opponent, using melee attacks while at the same time using magic to increase their speeds and power, making it impossible to dodge. This combination of the two is capable of throwing off the opponent whilst dealing as much damage to them as possible, denying them the chance to deliver a response as they have to deal with Kazuto's attacks chasing after them and he himself coming in close to strike up close.

Futsu no shinsei ken
Futsu no shinsei ken (仏の神聖拳, lit. "Buddha's Holy Fist"): A fighting style that he created based on the knowledge and teachings he learned from the Buddhist priests residing in the country of Enca during his adolescent years. By incorporating their teachings and basic doctrines of early Buddhism known as the "four noble truths" (四諦, Shitai): existence is suffering (dukhka ); suffering has a cause, namely craving and attachment ( trishna ); there is a cessation of suffering, which is nirvana; and there is a path to the cessation of suffering, the "eightfold path" of right views, right resolve, right speech, right action, right livelihood, right effort, right mindfulness, and right concentration. Buddhism characteristically describes reality in terms of process and relation rather than entity or substance. These teachings have disciplined his fighting form into abandoning any useless forms or stances that reduce Kazuto's maximum fighting power, meaning that the moment he takes on this fighting style, he is able to employ maximum use of all his strength immediately without wasting a second to prepare himself. He separates his attacks and stances into five aggregates (skandhas). The first, form (rupa), refers to material existence; the following four, sensations (vedana), perceptions (samjna), psychic constructs (samskara), and consciousness (vijnana), refer to psychological processes. The central Buddhist teaching of non-self (anatman) asserts that in the five aggregates no independently existent, immutable self, or soul, can be found. All phenomena arise in interrelation and in dependence on causes and conditions, and thus are subject to inevitable decay and cessation. The casual conditions are defined in a 12-membered chain called dependent origination (pratityasamutpada) whose links are: ignorance, predisposition, consciousness, name-form, the senses, contact, craving, grasping, becoming, birth, old age, and death, whence again ignorance. By completely having achieved complete and utter acceptance and understanding of these concepts, he has transformed them into an incredibly dangerous weapon he carries with him in battle, even more so by having spent his time refining his techniques and attacks to near perfection. Kazuto's fighting style employs many similar characteristics to Shaolin Kung Fu martial arts, making absolute full use of his speed and power to deliver quick and precise attacks to his enemies body for maximum damage. Using stamina, flexibility, and balance to improve his body's abilities and effectiveness when doing martial maneuvers, these disciplines have been classified into 18 postures, all of which he has mastered.

In order to draw a frighteningly larger quantity of destructive power, he employs the absolute full use of ever major form and technique he's learned in the long course of his life. The Futsu no shinsei ken 's primary function and tactic when in use is to strike the meridian points located in his opponents body in order to deal fatal damage quickly without delaying the the speed between his attacks. Having created his own unique form of Shotokan and mastered to the highest possible extent, his fighting style is nearly impossible to predict or read, focused entirely on an offense-oriented design. The overall style focuses on completely dominating his opponent and preventing them from counterattacking, powering through and breaking their defenses. Although possessing many stances and form in which he can attack his opponent from varying positions, the simplistic nature of every move grants him a lot of offensive mobility, hampering the his opponent's ability to defend themselves, especially when he faces enemies who's fighting styles he recognizes or understands thoroughly. Many of his attacks are incredibly fast, making them generally (or impossibly) difficult to respond to if the target isn't able to move quickly enough. With the intense rapid movements that he can use in succession with his magic abilities at his disposal, the nature of his attacks can change depending on how he applies it, creating fire-based attacks to blows that can shatter the very earth he walks. Very often, due to Kazuto's nature to stick to the fundamentals of his martial arts training, he is more consistent on learning his opponents movements and rhythm and imitating them, improving upon their techniques and refining them as though he's had years of practice, even in the midst of battle he often seeks to master learn as much from his opponent while tweaking his combat style it by small bits. This categorizes him as a walking arsenal of of techniques and attacks he's stolen and imitated from every enemy he's encountered throughout his life, with his knowledge of all basic and advanced techniques makes him confident in any fight, regardless of who stands against him.

Prowess
Immeasurable Strength: A monster's physical prowess is phenomenally superior to that of a human, Etherious, and demon in every way possible. Able to apply pure, raw, channeled energy into every attack without being able to tear their muscles or overexert themselves at the bare minimum, they can use 100% of their muscles and bodily functions without tiring, and tear right through even the most powerful of opposition with the utmost ease be it metals, magic barriers, armors, weapons, etc. Their strength is why this race has been able to exist for thousands of years without being disturbed, as no human has ever survived a direct encounter with them face-to-face, their strength and meres existence alone has been responsible for millions of human deaths through the course of human history, primarily due to most living creatures being overpowered by their immense power and devoured afterwords. A monster, if fully matured, is able to punch through mountains, cause natural disasters, and is quite capable of destroying entire cities if they wished to do so, killing hundreds of thousands in the process. A monster only grows stronger as it ages, so naturally their true powers are only awakened when they've lived an extremely long life. It is for this reason most creatures in Earth Land refuse to take on a monster in hand-to-hand combat, as they will undoubtedly be bested and devoured afterwards, with the amount of force backing each punch and kick, the shock-wave and impact alone would undoubtedly bypass an opponent's defenses and do equal damage no matter how strong, durable, magically-enhanced or seemingly impenetrable their defense is. This means that blocking alone is equally as useless as trying to outmatch them in terms of brawns, the act of trying to resist a punch coming from a monster's well-toned muscles would result in a broken arm or worse, leave them fatally injured.

A fully matured monster, having consumed a powerful wizard, and on his best day, is able to rip apart entire skyscraper sized structures and facilities, lift an entire castle (like the one located in Crocus) with a single hand, move mountains at top strength, and land punches powerful enough to devastate entire countries. However, even these feats can be surpassed by monsters if they apply themselves, for a monsters strength can never truly be determined, there will always be more powerful monsters. Their strength can be augmented using other forms of magic, most notably in the form of augmentation magic and magic items, not only would the magic increase their physical prowess but they will gain an added benefit of having the magic nourish their muscles, sinews and tendons that comprise their body. This is mainly due to a monster's natural affinity of having magic coming from an outside source being incorporated into their body being much greater than all other races in Earth Land. Their power is so great, they are capable of channeling hundreds upon thousands of pounds of force and heavy levels weight behind every attack and move they produce using their body. Their physical powers are not only limited to simple brute strength, they can apply their immeasurable strength in other fields of of application such as speed, agility, maneuverability, reflexes, etc. Often times, much smaller monsters the size of humans are known to be the fastest among their brethren, vanishing at blinding speeds that make them appear naked to the human eye, monsters and maneuver and dodge in impossible ways that humans could never be able to imitate. This is mainly due to the level of energy and and strength needed to move, bending muscles and tendons that would be ripped if a human even tried, truly, their physical powers is vastly greater than humans and all other races.

Immeasurable Durability: It is a common fact that monsters are extremely difficult to kill and injure by using both conventional and unconventional methods. Monsters are immune to almost all kinds of damage, be it physical (internal or external), mental, spiritual and even conceptual. This is due to years of evolution and the simple fact that monster's possesses bodies that are millions of time more durable than that of the other races, able to withstand even the harshest of environments and death-inducing elements that would traditionally be fatal to any (if not all) normal creatures such as bathing in molten magma in the heart of a volcano, diving to the deepest depths of the ocean floor, and flying nearly outside Earth Land's atmosphere with absolute ease. With how durable they are, most monsters don't bother defending or evading, as their body's muscles alone can absorb physical impacts such as punches and kicks, weaponry such as swords, bullets and hammers and even explosions without so much as piercing the surface of their skin. The source of their bodies legendary level of durability is attributed by their diet consisting of magic creatures, with every magic user they consume, they absorb all of their magic energy in their body into themselves, and if a process like this is left uninterrupted for countless years, it is bound to create an unimaginably powerful monster. Another factor that contributes to the equation is a monsters ability to evolve and transform through the passage of a 100 years, allowing them to discard any weaknesses and inferior traits or abilities that would weigh them down, and ferociously augment their natural abilities to horrific new levels, with their level of durability being one of those factors. A mature monster, after hundreds of years of maturity, is able to endure even the most devastatingly destructive types of attacks, such as the Lost Magic art known as "Law," without so much as receiving a scratch or displaying any sign of discomfort, brushing it off as if it never occurred.

Immeasurable Speed:

Trivia

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Zahwei
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Zahwei (ザウェイ, Zauei) is a stranger from an different world,

Appearance
Zahwei is a young, stern looking man with a notable style of spiky black hair, spiking out in multiple directions. With a muscular build in his possession, he is commonly seen wearing a unique combat attire that is traditionally used by martial artists, a Karate Gi (空手着 or 空手衣), the formal Japanese name for the traditional uniform used for Karate practice and competition. Because of the nature of martial art training he does, which emphasizes striking, kicking and a more limited range of standing throws, Santiago's uniform allows for easy movement and comfortability when fighting, maximizing mobility and speed without the extremely coarse and strong fabric required for grappling and throwing found in Judo. It is made from smooth cotton which may be brushed or ribbed for unrestricted movement and added comfort. Reinforced stitching is common, as to compensate for the stresses put on the gi. Unlike the traditional uniform used by those belonging to a dojo, Zawhei has personalized his own gi, adding his own decorations and design to make it his own. His attire consists of a sleeveless dark grey gi, a long-sleeved black undershirt with a turtleneck, a red sash, black pants and white boots. He wears a single gold and green earring on his left ear and also wears a ring on his right index finger.

Trivia

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Marco Corazón Aldrich
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Marco Corazón Aldrich

Trivia

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Alistair Marquise
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Aldrich Marquise (アルドリッチマーキス, Arudoritchi Mākisu) is one of the six heirs to the New Empire throne, being ranked as the 1st prince in line for succession.

Appearance
Aldrich uses a very unique form of attire that completely contrast the typical choice for cloths in his country, sporting a tough leather jacket with armoured plates attached to much of the outfit, specifically around his knees and right shoulder. Both dusty and ripped in places and is missing the entire left sleeve,

Trivia

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Caesar
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Caesar Marquise (シーザー侯爵, Shīzā kōshaku) is hailed as the supreme emperor that rules The New Empire absolute force and unrestrained

Appearance
Caesar is a tall

Personality
Caesar, as the exalted ruler of The New Empire,

Trivia

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Kirito
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Kirito Schrödinger (キリトシュレディンガー, Kiritoshuredingā) is a world-renowned bounty hunter and S-Class independent wizard, said to be responsible for capturing more than 300 of Earth Land's most dangerous mages and filling up more than 87% of prisons with criminals. A gifted fighter and hunter, he is also one of the few individuals to be mentored by legendary martial artists Santiago Audric, taking him on as an apprentice when he was 9 years old, teaching him how to fight and defend himself. During this time of his life he was also trained right along his grandson, Chesed Audric, into learning how to use Phantom Guardian Magic.

Considered by most as a genius n the field of battle and a well-versed wizard, he is one of the few human beings powerful enough take on and kill monsters, eventually taking on the profession of hunting down and exterminating these creatures, something that very few would ever dare attempt.

Appearance
Kirito is a tall, slender man in his late teens or early twenties. He is a thin to the point of being gaunt, with long, unkempt white hair with the longer locks reaching his knees. He has an inverted triangle shaped face with a hooked nose, a pointy chin and big, roundish-almond eyes with small hazel irises. He wears a light blue peaked cap resembling a beret, a long-sleeved white shirt with a turtleneck, an azure sash (perhaps an obi) wound three times about his waist, black trousers and brown shoes. Whenever he travels to regions that sport extremely cold climates or rainy weather, he adopts a large blue cloak that covers most of his upper appearance, shielding his torso and upper mouth. However, without his clothes, Kirito's body is riddled with an unimaginable number of scars and damaged tissue. This was a result of him having challenged his maters grandson and fellow apprentice, Chesed, to a one-on-one battle, but unfortunately losing in a matter of minutes. Without showing any mercy, Chesed beat him to an inch of his life, permanently scarring his body before Santiago stepping in. Most of his scars consist of old stitches and electric burns he suffered from Chesed's lightning spells.

Personality
Kirito is stern and stoic, occasionally blunt to the point of appearing rude. Although some may regard him as cold-hearted, he is actually caring, fond of animals as he is of people. However, he never hesitates, not even when he has to take a life if the situation demands it, as little as he likes it: in fact, after his tussle with He has a deep regard on the value of life, and not to always dwell on the past.

Weapon Master
Maximum Zenith Weapon Master:

Equipment
Sword

Gun

Scythe

Baton

Gauntlets

Hammer

Stage 2
Blood Shadow Joker Roulette (ブラッドシャドウジョーカールーレット, Buraddoshadoujōkārūretto):

Main Theme
8FEj5BkYsx8

Battle Theme
M0hVLzgXq8k

Trivia

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Nokia
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Nokia Schrödinger (ノキアシュレディンガー, Nokiashuredingā) is a living hybrid between a feline monster and a human being, as such, she has inherited the most powerful qualities of both races inside herself.

Appearance
Nokia, being part human and part monster, has the appearance of a humanoid cat with wavy white hair. Her cat-like ears and tail are covered with yellow and white fur, respectively. They have ruby-red eyes, and their knees have demarcated joints like insect legs. Nokia's hands are slightly bigger than an average human hand for their size. Her choice of clothes mainly consists of a blue overcoat with six yellow buttons and cuff links, shorts and orange socks with thin black stripes, and a pair of blue shoes.

Main Theme
cHcD1LcmxfA

Battle Theme
9nFlMdyUktU

Full Power Theme
2oj6LBO9g9E

Trivia

 * Nokia's main theme song is Daoko-Girl, I highly suggest you check out the music video, it's 8:00 minutes long and the art work is truly beautiful.
 * On a side note, there is a prequel video to the song above is known as ME! ME! ME!, created by Daoko and TeddyLoid, you should watch this one first.
 * Nokia's appearance was inspired by Neferpitou from HunterXHunter.
 * }

Atsuko Selia Adelheid
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Atsuko Selia Adelheid (敦子セリアアーデルハイド, Atsuko Seria Āderuhaido) is a guild wizard and renown student from Koma Inu's Magical Academy (駒犬学院の魔法,Koma Inu Mahō no Gakuin; lit. Koma Inu's Magical Institute for Young Mages), having graduated with the highest marks and grades in the schools history, doing so when she was only at the age of 10, only to decide to rejoin six years later in order to study in the fields of knowledge of her personal choosing. Talented and well-versed in a number of fields ranging but not limited to magic, technology (magic items), and even archaeology, she has taken on a wide-arrange of skills and abilities while at the same time dominating them on the master level, thus earning her reputation as a genius and a natural prodigy. Aside from being a simple scholar and traveler, Atsuko is none other than the 23rd head of the prestigious Adelheid Family (アーデルハイドファミリー, Āderuhaido Famirī; lit. German for "Sweet or Nobility"), one of the Kingdom of Aeternum's royal families that resides there, thus making her of royal birth and nobility. However, she is known to have discarded her noble title for the pursuit of magic and greater power, choosing to work toward her goals rather than have everything handed to her.

Shortly after graduating, Atsuko spent her time looking throughout the entirety of Earth Land, searching for a "unique" object, using all of her archaeological skills to find and locate the object in question. After 2 years, Atsuko managed to get her hands on the fabled weapon of legend, the Gaius Cassius Longinus (ガイウス・カッシウス・ロンギヌス, Gaiusu Kasshiusu Ronginusu; lit. "Holy Piercer of Shattered Destiny"), a weapon of near limitless power said to be divine in nature, it is a one-of-a-kind weapon without match or equal with Atsuko being it's owner. A talented spearwoman and accomplished wizard, Astsuko has yet to be defeated in actual combat, harnessing an unparalleled skill at combat through her magic and fighting style, she is regarded as the Scharlach Walküre (, Hiiro no vu~arukirī, lit. "Bloodstained Empress of the Innocent Sin"; lit. German for "Scarlet Valkyrie"), a special title she was given for her trademark red attire and lance she carries, as well as her beautiful hair.

Pre Timeskip
[[File:Asuka CS.jpg|thumb|left| Atsuko's school uniform. Atsuko, is a beautiful young girl, primarily known for her bright red hair and blue eyes, as well as her natural charms and innocent smile. The length of her hair easily extends to her lower back, keeping them styled in the form of pigtails held in place by her signature red hair clips, as she is never seen without them. When Atsuko was 16 years, she willingly chose to attend an academy to further diversify her knowledge on magic and other fields of study; she dresses up in the school's signature uniform that includes a white undershirt, blue dress, white socks and a pair of black shoes. To complete the ensemble, a red bow on her collar provides a centerpiece as well as a bit of contrast against her blue outfit. She's also seen wearing red wrist band tied around her left hand. With her appearance, Atsuko does tend to pass of as a middle schooler or as a kid still in her early teens, as such, she does tend to get irritated by how easily she gets mixed with those younger than her due to her appearance and stature. With a slender build and well-balanced ratio between her hips and breasts, it easily makes her a 10/10; in terms of bust size, Atsuko is easily a B-cup.
 * 279x279px]]

Atsuko's skin is also said to be so white and smooth that it appears almost like she's made of porcelain, with a well balance between being tanned and pale. In terms of her facial features, she does appear to be rather mature for her age, putting on a rather stern face whenever she gets upset or is angry, it's nothing but completely charming, demonstrating a sense of honesty whenever she feels a particular emotion; her overall build, with long, slender legs, and a shapely rear end are some of her more "defining" characteristics. However, her eyes appear more lively than and full of life than others; it has been said that the "eyes are the window to the soul," Atsuko's eyes more than tend to betray her intentions and opinion of things, if looks could kill, she'd definitely be able to do it. Whenever she looks at something intently, all her focus and train of though can be observed, capable of displaying and conveying a wide arrange of emotions. Atsuko possesses a wondrous beauty that often separates her from a crowd, words like "attractive" are an understatement to describe how she looks.

Post Timeskip
[[File:Souryuu.Asuka .Langley.jpg|thumb|left| Atsuko's post timeskip attire. After spending more than two years training and on her own trying to rediscover herself, Atsuko took part in many struggles and grueling activities, with one of them resulting in her losing her left eye. In terms of overall appearance, Atsuko is more-or-less the same, she still keeps her hair long with pigtails tied in place by her signature hair clips. The few notable changes would be her height and sense of maturity being more evident now that she carries an even sterner expression on her face and is at lest 2 inches taller than in the past. However two notable changes on her appearance is found in her new choice of attire and an eye patch she wears on her left eye, choosing to keep her injury over replacing it with an artificial one for personal reasons; she is seen carrying a dark red leather jacket with long white streaks extending from her arms with two pockets located down below it. She now wears a newsboy hat with two cat-like ears located at the back, as well as having two pins that depict a skull wearing an eye patch (much like herself) and the symbol of a bulls-eye.
 * 276x276px]]

Under her jacket, is a bright red suit made specifically for her.

See: Equipment for more details.

Pre Timseskip
0001-018.jpg, a psychological condition characterized by an all-pervasive pattern of grandiosity, the need for excessive admiration or adulation, and a distinct lack of empathy, all of which are present in a variety of contexts. A narcissistic individual has a basic sense of inferiority, and when rejected displays excessive anger or shame. Under the feelings of inferiority is a preoccupation with fantasies of outstanding achievement, ideal love, and an aimless orientation toward superficial interests.
 * 297x297px]]

Atsuko is a very proud individual, and comes across to others as proud and strong, with a very high opinion of both her appearance (particularly her recently "busty" body) and her skill as a wizard. This makes her incredibly stubborn and makes it difficult to express her true feelings to others, seeing as she's always at the defensive, never allowing others see her weak or vulnerable. She does not like being looked down upon or told what to do as she wants to be viewed as an adult, someone mature enough to be trusted to do the more important jobs or be trusted with greater responsibilities. She is aggressive and can be very opinionated, judging others almost immediately upon meeting them, coming off as rude or worse. However, this personality is a front that protects a very vulnerable and insecure girl, a side of which she never lets anyone see. She is often violent and intrusive of other people's space, especially of those belonging to people she dislikes. She also has a strong need to be self-sufficient, and has a great deal of difficulty dealing with her self-perceived failure when she does need help. It is without a doubt that she loves to be #1 simply for the positive attention she receives, but beyond that, Atsukp seems to have a genuine zest for using magic that extends beyond simply being just good, this is due because it makes her feel powerful and all the more special. She is so proud of being a wizard that she can be seen constantly training and practicing, often spending most her time hitting the books or learning new styles of magic, so much so that she is unable to have an identity separate from what she is constantly doing. This need to be better than others stems from the family she was born into, the Adelheid Royal Family, said to be one of the few noble families that exists in the Kingdom of Aeternum; the family, unlike other types of royalties, has the women be the dominant force, with every head member being a female for over 400 years since it's founding. With such a tremendous weight under her shoulders, she feels obligated to follow the path laid out to her by her family's history, seeing as she has no say in the matter, as her entire life has already been predetermined for her without her consent, thus becoming a prisoner in her own life.

With her life the way it is, this in tern manifests itself in anger directed to her own life, frustrated that she be born as the 23rd head of the Adelheid Family; in contrast, this makes her incredibly aggressive towards others, venting out her anger through insults or violence. However, this also makes her very confident in battle, which works both for and against her depending on the situation she finds herself in. After being defeated in battle, Atsuko;s self-confidence begins to dwindle, becoming burdened by increasingly poor results, consequently, she becomes infuriated when she does poorly, thus making it a habit of never repeating the same mistake twice in the same battle. Atsuko doesn't know how to properly express her feelings towards others, so it tends to result in her having an overbearing attitude and an inability to admit her vulnerabilities; this keeps her from opening up to others, thus making it hard for her to make friends or allies. Nonetheless, it is through her bullying and sense of perfectionism that Atsuko finds the confidence she needs to work hard assert herself when confronting others, more often than not forcing them to work with her. When angry (which is almost always), she can be increasingly harsh and cutting to those around her, often calling others "idiot" or "morons" when in a foul mood. However, as someone born and raised into nobility, Astuko more often than not tends to feign kindness and mannerisms that depict her as a respectful and kind individual in order to gain favor with others. Taking it so far as to "act" as a completely different person; from being a sweet, innocent, and courteous student on the outside, Atsuko can be a disrespectful, brutal, wizard who thinks to highly of herself.

Although she may come off as rude or unkind, this doesn't necessarily mean that means to do so willingly; it merely indicates that she's temperamental about certain things, possessing a passionate personality to solidify the sense of identity she needs in order to separate herself from her family's name. Atsuko tends to push people away, acting abrasive towards others if not snubbing them completely, her way of keeping herself from being judged and hurt by others. Whenever she does act on her own, Atsuko tends to be overconfident on her abilities to fight to the point of bragging about how strong she is in comparison to the opposition. Her pride and sense of self-worth almost borders on arrogance, however she does maintain a balance between the two, seeing as how she rarely takes risks and is careful when calculating the danger factors in any situation she encounters, always taking careful consideration in every factor that occurs.

Post Timeskip
After spending two years to rediscover herself, trailing off on her own without anyone looking after her, training throughout Earth Land, Atsuko has matured significantly, becoming more focused and goal-oriented than simply lashing out blindly. On the otherhand, she has become much more violent than before, choosing to use a more "hands-on" approach to her problems than simply having to wait around to be the target. With an even more aggressive personality, her anger tends to become more focused toward those she fights, aiming it toward her enemies than those around her like she used; this intense anger is said to stem from the life she was born into, where everything she does is already predetermined and is cursed to live under a name and the pretense of a misserable title rather than who she is as an individual. Astuko, as a result, is always at war with her inner self, directing most of her anger at herself, constantly battling the twin aspects of her personality and identity as a person and enraged at the fate she was cursed into; split in between is her identity as an "Adelheid," the head of a family of nobility where her very life is out her own control and everything she does is already preordained; and "Atsuko," a wizard who strives for personal triumph and to be acknowledged for being herself through struggling tooth and nail. With rage manifests itself not only emotionally but physically as well; when under extreme emotional turmoil, Atsuko's eyes and facial features change to resemble a bloodthirsty beast i.e. her eyes change and glow with a supernatural color (left blue, right green), her teath begin to resemble fangs, and her facial expression in engulfed in a berserk-like fury.

More than capable to handle herself, she has matured after her two year travels, now 18 years old, she does have a better handle on how she treats others, coming off as less threatening and more tolerable when others screw up or slower her down. Personality wise, she has changed drastically from how she was two years ago, her old insecurities, fears and anxieties are practically non-existent, and she isn't as nice as she pretended to be either, discarding her entire fake facade as a woman of nobility in order to be true to her real self: a powerful wizard with the capacity to be both fair and cruel to others. Although a bit more social than she used to be, she can still be very brutal and demanding, making her someone very hard to work with on jobs and as a partner in battles; she will often criticize her allies if they slow her down. Although she does prefer to work alone, she is willing to let others tag along for the ride so long as their able to pull their weight and keep up with her when moving out. However, although she can work with others, this doesn't necessarily mean she's willing to place her trust in them, let alone entrust others with her life; very, very few people have actually earned that level of trust, with there only being three specific individuals in which she can confide her true feelings and real

Early Life
Atsuko was born in the year X766 and raised by her single mother, the 22nd head of the Adelheid Family, Hilda Adelheid, the current matriarch at the time. It is not known as to where her father was at the time, so she grew up without without knowing who he was or what he was like. Since the day she was born, Atsuko was raised and groomed to become the next head of the royal family, and through the course of 5 years, Astuko was taught and educated in a number of fields of study, such as magic, math, science, and other materials, being mentored on the advanced level. Naturally inheriting her family's astounding gits at a very young age, she demonstrated extraordinary aptitude in every subject. She was especially well-versed in mathematics, biology and linguistics. By the age of five, she already had a postgraduate education, and was fluent in ten languages. With her good looks and captivating manner of speaking, she charmed everyone she came into contact with. As a result, Atsuko rarely had the time of day to have any fun and was constantly pressured to do better; it wasn't until her seventh birthday that she began to hold a particular disdain over her blood ties and the family name she was born into, seeing as nothing she did or do was ever good enough for her mother, regardless of how hard she worked to please her. Clothing, choice of food, hours of study, everything that she did was already decided for, rarely was she ever given a choice in any matter that didn't conflict with the grand scheme of her taking over the family when she was of age.

Through the coarse of her life, slowly but surely Atsuko started to loath her existence even further to the point of holding a powerful grudge, as she felt she had no sense of will or an conscious choice in anything regarding her own life, simply being treated as a porcelain doll hanged about like a puppet on strings. At the age of 10, Atsuko graduated from Koma Inu's Magical Academy in Magnolia and was later employed by the Bureau of Magical Development, a Magical institution located in the Land of Isvan, as one of it's top scientific minds and researchers. Isolated from other scholars by her young age, and from children by her intellect, Atsuko's only grew more distant and alone, unable to truly develop any type of social skills and was shunned by the other wizards and scientists working there, being the main cause of her strict personality and stern attitude toward others she is primarily known for. This caused serious problems for Atsuko's sense of growth from that very day, as she became increasingly hated over her research bearing fruit while the others were being looked like fools by a 10 year old girl, feeling ridiculous for such a young girl to receive praises while the senior scientists were being made to look bad.

Spear
Gaius Cassius Longinus (ガイウス・カッシウス・ロンギヌス, Gaiusu Kasshiusu Ronginusu; lit. "Holy Piercer of Shattered Destiny"): Simply known as "Holy Spear" (聖なる槍, Seinaru yari), the gaius spear is a near mythical, divine weapon of unknown origin, having been found by Atsuko during her excursion around Earth Land being located in an abandoned temple in the lost ruins of Yanalaska Island. In terms of appearance, the spear posses a double-helical shaft and a defined spearhead implanted with a green gem around it's head. The Spear is colored red, with gold linings located around the inner edges of the spear head; along the bottom half, it is split into two sharp pincers that spam out of the spiral helix of the shaft. With the total length of the entire spear, it is a little over 7 feet long, longer than her entire body, giving her ample reach and length to strike at her opponents from a safe distance. The weight of it is no more than 20 pounds, making it easy to carry and light enough for Atsuko to swing it a lighting speeds without leaving any openings or exposing herself to much. The spear itself was created through unknown means, with a base material of divine origin; by using her magic to enhance the corporeal material and alter the nature of the base component, the blade itself possesses a level of durability said to rival even the most fabled blades of mythology. With the intensity in which she can burn her magic, the heat the spear emits gradually increases as it is compressed around the edge of the blade, easily able to melt through the strongest of metals like butter. Interestingly enough, the crucifix sword has upon it several powerful enchantments, making it powerful enough to resist the effects of magic spells that negate or alter the form of his attacks, such as Nullification Magic, Dispell, and Disassembly, giving it special properties that make it harder for other spells to interact or defend against each blow she inflicts, easily able to slip past magic barriers and split projectiles in half, absorbing the energy used to throw it in order to harden the spear's structure and density to alarming levels. What truly makes it unique is the fact that it can hold it's own against God Class (神クラス, Kami kurasu) weapons and objects similar to itself in combat, easily able to cut mythical materials such as Mythril and Orichalcum without any need for Atsuko to exert any real effort on her part, gifted with the capacity to destroy, gouge, cut, or slash virtually any form of matter to pieces whenever he touches it with his sword's point or edge. From cutting through Barrier Magic spells, to stopping a point-blank shot of Crash, the defensive quality this sword has is nothing short of legendary. Due to the nature and otherworldly powerful magic cast on it, it cannot be destroyed through conventional means, absorbing whatever attack or hostile spell heading towards it and negating it, breaking it apart and consuming the Ethernano used to create it. Among the many spells embedded into the body of her spear, a special seal is placed in order to suppress the spear's maximum power from being unleashed, enabling her to fight without it overwhelming herself and her opponent.

Magic and Abilities
Physical

Spearmanship
Maximum Zenith Spearmanship:

Prowess
Immense Strength:

Immeasurable Speed:

Immense Durability:

Immeasurable Intelligence: Considered by many as one of the most intelligent beings to ever exist in the history of Earth Land, Astsuko is a gifted master in all fields of magic, ranging from simple spell casting to the ethics of Alchemy, as well as studying the very nature of magic and it's many applications with the world. Atsuko has an intelligence level that is unbelievably above that to even the most gifted of intellectuals; possessing an extremely exceptional intellectual ability of creativity, originality, and problem solving which is typically associated to a degree with the achievement of new advances in the domain of knowledge. Her brain is even able to perform higher mental faculties such as a having a powerful sense of memory recollection, better calculation skills, greater reasoning skills, and superior learning capacity that would convert years of study into simple days of studying. At this stage of higher brain function, she can often times come up with unique and original ideas that elevates the thinking of reason to new levels of achievement, often times creating new concepts that would take years to discover simply for the magic community to research and learn. However, Atsuko's greatest mental feat is her unfathomable ability to use, as well as access 100% of her mind's maximum levels of brain capacity, gaining extended, absolute knowledge and usage in anything she researches or touches, mainly in the form of technology, items, weapons, spells, and books. Her unique charismatic attitude combined with his unique outlook on on life and it's many mysteries often times allows her to think in ways that people could never imagine or understand, thinking outside the box and applying methods that others would deem absolutely ridiculous and impossible to to do. Atsuko is able to remember things that can be relatively impossible for others to do so, such as remembering forgotten information, replicate knowledge that others can't fathom to the level of entire books, and become completely competent and aware of the type of situations she's in, often times coming up with a solution almost immediately upon entering a new type of scenario.

Her mental faculties and higher functions such as memory, calculation, learning, creative thinking, and reasoning skills is said to transcend and surpass virtually any and all other wizards in Earth Land, be it Human, Etherious, or even Machias. Atsuko can develop and generate completely new ideas and other revolutionary concepts on the fly, capable of process information, data, and knowledge faster than any person (or machine) can possibly fathom, she can provide multiple solutions and answers just as quickly without a second's notice. Being taught and mentored by her grimoire in the ways of magic, she learned how to apply science with magic arts, explaining why she is so unbelievably well-versed the knowledge of magic and all of it's fundamental and expert level uses. Being recognized by the world as one of the greatest minds of this generation, when faced with a situation that can end in multiple ways, Atsuko is capable of foreseeing all the variables and predicting all possible outcomes in any scenario. Her accuracy and outcome predictability is nearly 98% correct most of the time, giving her an amazing track record of being correct when predicting the odds of something occurring by calculating all the variables in any action. This shows that she shows immense consideration on the result and outcomes of her actions before hand, hinting that she displays a great deal of understanding at the concepts in any anything she does, learning all contributing factors that build up to a reaction in mere minutes, then devising strategies shortly afterwords. This indicates that her ability to adapt to new environments and situations, like those in battle and on the battlefield, is what differentiates her from normal people and puts her in a league of her own.
 * Polyglot: With mastery and through understanding in the field of languages, dominating over 98 languages including 5 lost ones, she can even translate several ancient scripts and glyphs belonging to other lost civilizations as if it were her native tongue. Through accurate, grammatical examination, plus the use of her comprehensive reading and analytical skills, she is capable of nullifying magic barriers by rewriting the runes composing it with her magic stave. With her talent, she has no need for the use of Archive or Gale-Force Reading Glasses to help her translate, as she has a comprehensive encyclopedia of signs and symbols memorized, able to recite an entire books worth from the top of her head without exerting any effort on her part. Recognized from a young age for having a deep fascination on the world, Atsuko dedicated most of her childhood in the pursuit of understanding the native tongue that make up Earth Land as a whole, with a sufficiently developed intellect, she optimizes herself to learning not only multiple languages but he writing style and method belonging to different races and cultures through personal experience, growing more and more accustomed to their varying styles, and establishing herself into becoming increasingly efficient in their pronunciation. As each new language is learned; therefore, she is able to master new languages with less effort than the average person. Also, different languages overlap in the areas of grammar and vocabulary, and this makes it easier to acquire connected languages, such as English and French words, or English and German words. Dominating over 98 languages, she has resurrected nearly 16 dead languages, and learned how to speak and translate 5 lost languages, at this point, the difficulty to learn an entirely new tongue from scratch can be accomplished in a matter of minutes for someone of her level. However this skill isn't solely reserved with breaking down the language barrier, in terms of magic and battle, she can replicate incantations or certain key words used to cast a spell, developing her own unique variation of the technique. And when facing magic barriers, she can override the structure through the use of her Letter Magic, negating it.
 * Polymath: Atsuko is a wizard whose expertise spans a significant number of different subject areas; such a person is known to draw on complex bodies of knowledge to solve specific problems. Often refereed to as one of the greatest thinkers in the land, she displays an immeasurable sense of accomplishment at several fields in science and the arts. She believes that that humans are limitless in their capacity for development, a belief that led to her specific notion of embracing all knowledge and develop her capacities as fully as possible. As a gifted wizard of this current era, the pursuit of greater knowledge and greater understanding of magic as a core science, she works tirelessly to develop her abilities in all areas of accomplishment: intellectual, artistic, social, physical, and magical.
 * Polymagus:

Prowess
Immeasurable Magic Power:
 * Second Origin Activation: The rumored Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially rewrite the laws of magic itself, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfillment of the Pact. However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means.
 * Third Origin Activation: By definition, the Third Origin Release (第三の原点リリース, Dai San no Genten Rirīsu) is said to be the ability that gives a wizard the power they are eventually destined to unlock in the future, granting them access to the Magic Power that, a wizard has the potential to obtain. Traditionally, it can be forcibly activating it via Arc of Time, drawing out a wizard's deepest of innate skills and magic reserves, being the primary reason as to why the wizard in question is altered physically as if aging several years ahead of time; this is to allow a wizard's body better compensate for the sudden change of magic volume being unleashed by their Magic Origin (魔原, Magen). When activated by the Arc of Time method, once the effect wears off, the user loses the ability to use Magic forever something which occurs due to the permanent disappearance of Ethernano from the recipient's body, meaning that a Third Origin release can only be received once. However, Atsuko managed to awaken her Third Origin naturally rather than through the use of magic. As stated above, the Third Origin is the power that wizards are eventually destined to unlock in the future, naturally, this can be awakened when a wizard has completely and utterly mastered every aspect of themselves in terms of physical, mental, and magical prowess, escalating their powers beyond their the maximum threshold of power to a near abysmal status. Unlike the activation via Arc of Time, which can be activated whenever they want, the sheer difficulty and skill required to activate it makes nearly unattainable, with nearly 97% of wizards going all their life without being remotely close to unlocking it through sheer force of will and hard work, pushing even further beyond their absolute highest possible levels of strength and dexterity. This single feat makes it even more impressive when someone achieves it, easily dubbing them as a wizard of extraordinary skill and control, existing on a level that is completely their own. Additionally, the power unlocked through this method is more than 5x's greater than that via Arc of Time, as it requires a untold degree of effort and strenuous work, often taking years, to achieve, giving them ample time to prepare their body for the massive increase of magic when it is finally achieved. Often, it requires years of the highest quality training dedicated to this single task to awaken the Third Origin naturally; even to the strongest and most talented of beings are born with the inability to do this, as very few even have the capacity to awaken this power. When it is finally unleashed, it gives a wizard the ability to be able to push a their body to the highest possible degree, unlocking their hidden strength and abilities within themselves and amplify it, gaining an incredible level of untold power due to their incredibly strong force of will, giving them the strength to draw out their hidden capabilities they themselves are unable to awaken through conventional means. Able to bypass all limitations their body possesses and break each limiter placed unto them through nature, increasing the offensive and defensive capabilities along with their overall abilities to their fullest extent attainable. This ability is not only limited to physically oriented abilities, but mentally as well, as it can elevate an individual's natural consciousness to a higher plane of existence, a feat achieved through years of meditation, all for the sake of allowing them to reach a higher level of enlightenment with their magic. With this, they become self-conscious of the exact limits they possesses, awakening and developing the hidden potential that lies dormant within themselves, unlocking previously nonexistent abilities from not only themselves, but those belonging to their magic arts. The entire process is able to give birth to an enormous variety of abilities, always different yet always fitting, blooming and evolving alongside their users. With this level of experience used to activate the Third Origin, they can not only learn new abilities, but even push them beyond their limits by creating new and more advanced ways to use them, improving their capabilities to unprecedented heights of power and efficiency. This is most commonly seen in the alteration of their abilities and ethernano generation rate; any ability or power that can be perfected will be amplified in a way that exists beyond its normal capacity. With the limits completely and utterly broken, a wizard affected these changes is able to overcome his/her personal weaknesses that weaken them in most regards, becoming either more resistant or completely immune to said weaknesses, even able to destroy them with a single wave of magic. With it's aid, it can help wizards transcend the limitations of their power by drawing out the innate prowess that sleeps within the deepest recesses of their soul, laying dormant. Third Origin can unlock all the prior restraints, mental blocks, physical barriers, and spirituals inhibitors within an individual to give them the fullest extent and maximum grasp on their powers. This unlocks previously nonexistent abilities within themselves, giving them new ways in which to exert their magic that can develop and bloom at various paces and to extents, depending on each receiver. The potential created takes shape according to each receivers specific nature and personality rather than magic type, giving them new abilities without it causing any negative impact on their life. The process can thus generate a wide variety of abilities, always different yet always fitting, that will ascend alongside their users, like a supernatural extension of themselves that will only grow stronger. It's power can release/remove the limiters that are usually placed onto the body and abilities in order to prevent them from suffering the strain of their full power, or to protect the surrounding area from the destructive potential activated from a wizard once he uses this ability. By disabling these suppressors, a wizard can gain access to the full and complete use of their full potential without fearing about the effect it will have on those around them. Inside living beings, these restraints vary between people, and can range from taking off psychic blocks or other such limiters worn on the body to the forcefully disabling the body's subconscious of holding back. This ability is not only limited to magic abilities, but to experience in the use of objects or weapons they use, able to can draw out and manipulate the full potential force of any/all items/objects, allowing them to utilize the maximum possible ability attainable for anything they use, such as picking up a broken wooden sword and it can now do damage equal to a weapon of mass destruction. It utilizes the full potential of what an object could possibly ever do. By it's very definition, this unique ability is the power that allows wizard to manipulate the potential, the capacity to become or develop into something in the future, in themselves. This can range from controlling one's skills, abilities and personal preferences to the range of options they are given in life, ultimately controlling the kind of person they can eventually become and how they wish for their magic to grow.
 * Magical Aura:

Main Theme
R8PSBSiAaG8

Battle Theme
7Dlb7HB51QQ

Full Power Theme
I-jHahefZoc

Trivia

 * The author has been wanting to create this page for a while but couldn't exactly find a way around to doing it.
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Lillah Ashley (少しアシュレイ, Sukoshi Ashurei) is a young, gorgeous guild wizard as well as a model for Sorcerer Magazine, well-known for her good-looks and abilities

Appearance
Catherine Render 2.png shortened down from the middle to form a very short skirt, around her abdomen beneath her breasts is a large, bright red ribbon tied around her, extending to her back. Additionally, her most prominent feature are the white stockings she wears, extending all the way to her thighs, with a garter belt tied to each of them on her rear end. Around her neck, is a white lingerie choker designed with a matrimonial fashion commonly seen to be used by brides. Lillah wears ankle strap heels, complimenting her naturally legs and stocking color. With a slender build and well-balanced ratio between her hips and breasts, it easily makes her a 10/10; in terms of bust size, Lillah is a c-cup.
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Lillah's skin is also said to be so white and smooth that it appears almost like she's made of porcelain. In terms of her facial features, she appears to be younger than she actually is, with her face being more akin to an innocent young girl, being nothing but completely charming. Her features demonstrate a sense of honesty whenever she feels a particular emotion; her overall build, with long, slender legs, and a shapely rear end are some of her more "defining" characteristics. However, her eyes appear more lively than and full of life than others; it has been said that the "eyes are the window to the soul," Lillah's eyes more than tend to betray her intentions and opinion of things, her very gaze tends to disarm many due to the innocence they display and the captivating look that ensnares those who look. Whenever she looks at something intently, all her focus and train of though can be observed, capable of displaying and conveying a wide arrange of emotions. Lillah possesses a wondrous beauty that often separates her from a crowd at first glance, words like "attractive" are an understatement to describe how she looks, being absolutely stunning, synonymous to what a Godess what look like.

Personality
[[File:Catherine Drink.gif|thumb| Lillah expressing her opposition of being tied down. Lillah's is a very playful, innocent young lady and is mainly characterized by her playful nature in and out of battle, always looking for something fun to do regardless of the situation or timing. For someone her age and prowess, she is rather fun-loving in nature, Lillah is a rather light-hearted and lively person for being so young, primarily due to her desire to live a free life away from any type of attachments that would limit her experiences. As a result, Lilah's physical appearance and personality are meant to mirror these qualities and desires: a free soul. She spends most of her time enjoying herself, often times neglecting her duties as a wizard and going off doing something else. She hates working and always spends most of her time relaxing and enjoying life without being restricted or limited in her ventures around Earth Land, giving her all the sense of freedom she desires to do with. Because of her free-spirited attitude for life, Lillah dislikes being constrained by any sense of convention, never allowing herself to be tied down to a single place or person, preferring to be her own woman rather than someone else's property. She will always choose free will over control, always siding with the choice that offers her the most sense of control and freedom to do whatever she wants without any sense of limits placed on her. Choosing to always make the best out of any situation, she is cheerfully high spirited.
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With a woman of her nature, Lillah seeks excitement above all else. Freedom defines her entire attitude and feelings towards life: she's impulsive and resists commitment. This is demonstrated by the fact that she works as a wizard and is a member of a guild, despite her good-looks and beautiful voice; her personality is characterized as that of a sensation seeker,someone who is in the search for experiences and feelings, that are "varied, novel, complex and intense", and by the readiness to take physical and social encounters commonly found in jobs or with people for the sake of such broadening her horizons. Many activities associated with it are not risky, however, risk may be ignored, tolerated, or minimized and may even be considered to add to the excitement of the activity she's doing, making her a natural thrill seeker.

Trivia

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Santino
Santino Giovani (サントノジョヴァンニ, Santono Jovuan'ni) is an independent wizard and the world's first and foremost expert on plants and medicine, recognized as the single-most greatest herbologist alive, specializing in the use of magic plants to heal the sick and weakly around Earth Land, doing so free of charge. Graduating from the elite school Koma Inu's Magical Academy (駒犬学院の魔法,Koma Inu Mahō no Gakuin; lit. Koma Inu's Magical Institute for Young Mages) at the top of his class with the highest marks and grades in the schools history, doing so when she was only at the age of 10, only to decide to rejoin six years later in order to study in the fields of plants and medicine. Talented and well-versed in a number of fields, ranging but not limited to magic, botany, and even archaeology, he has taken on a wide-arrange of skills and abilities while at the same time dominating them on the master level, thus earning his reputation as a genius and a natural prodigy.

Appearance
[[File:Teppei Designs.png|thumb|left| Santino's attire. Santino is a young, and rather stern looking man, with an excellent well-built physique that compliments his natural good looks. Santino has green colored hair with a pompadour hairstyle; he has a scar on the right side of his face, starting from his forehead, over his eye and going down all the way to his neck or maybe even deeper. He normally wears green pants with a long-sleeved green shirt that has a pocket on the left side of his chest for his special plants and chemicals. He has also been seen wearing more casual clothing which consists of a black sweater and jeans. He has three earrings on his right ear, each containing a unique liquids used for plant growing and nurturing. The suit he wears is used by the botanist of Crocus.
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