User:Kasumi12346/Sandbox/Dragonborn Family and Other Characters

Dragon Form
Ryūjin is mostly known for his colossal size while in his dragon form. He is so large in fact that he is probably the largest dragon that is currently alive. Combine this with his overwhelming power and it little wonder he is known as "Dragon God."

Personality
Like the sea, Ryūjin can be cool headed yet he is a merciless fighter when facing a foe.

Equipment

 * Sword:
 * Kanju: Kanju is the name of the armband around his right arm and it holds great power. As long as Ryūjin wears this armband, he is able to create a type of flame called azure flame with his Dragon Magic. This type of flame is said to be the embodiment and the sea and the element of water's ultimate form.

Water Dragon Magic
Water Dragon Magic also known as Sea Dragon Magic, is Ryūjin's form of Water Dragon Magic. Unlike his daughter's Water Dragon Magic, his variant doesn't revolve in around water in general. Instead, it revolves around the various aspects of the sea. This magic gives Ryūjin the ability to produce, summon, and have absolute dominance over seawater. As this form of Dragon Magic revolves around the sea, he is able to control large bodies of water with ease and use spells that have enough destructive power to destroy almost anything in its path. Due to the combination of the salt in the seawater and its incredible power, the seawater Ryūjin can produce is nearly immune to temperatures, especially cold temperatures. This makes it nearly impossible for cold or heat-based mages to use the seawater against him. As a form of Dragon Magic, Water Dragon Magic gives Ryūjin absolute immunity to any related to the sea. In addition, any type of water harmlessly reflects off his body and back at the caster with 1.5 times the power.
 * Water Dragon's Roar: Ryūjin inhales deeply and gathers seawater in his lungs. He then brings his hands to his mouth as if he was holding a trumpet as he compresses the seawater. With a loud and frightening draconic roar the seawater streams out of his mouth with great force. It exits his mouth enough force to wash away nearly anything in its path with great ease. The amount of seawater is enough to allow to clear away half of a forest.
 * Water Dragon Lord's Roar:
 * Water Dragon's Azure Fist:
 * Water Dragon Lord's Royal Fist:
 * Water Dragon's Claw:
 * Water Dragon Lord's Claw:
 * Water Dragon's Wing Attack:
 * Water Dragon Lord's Devastation Wing:
 * Water Dragon's Scales:

Flash Raven

 * Flash Raven: Dragon Severing Slash:

Dragon Physiology

 * Draconic Physical Prowess:
 * Nigh Invulnerability:
 * Immortality:
 * Draconic Senses:
 * Dragon Form:
 * Prime Dragon Form:
 * Ethereal State:
 * Ocean Embodiment:
 * Ocean Manipulation:

Trivia

 * Ryūjin is based off of Ryūjin and Tobirama Senju.
 * The Tide Jewels are based of a mythical object of the same name.
 * Ryūjin shares his birthday with Star Wars Day.
 * Permission to use Avatar Magic and the dragon page was granted by Kaiser.

Echidna X
Echidna X, also known as Lupus, is a powerful primordial demon. She is known to be the ancestor of all hellhounds, a type of demon created thousands years ago by a demon who wanted to duplicate her powers. However, since it is impossible to gain a sample of her genes the demon used the genes of her stillborn baby, who they found buried in the outskirts of the Void.

History
Since Echidna has been alive for over a thousand years, most of her past has become shrouded in mystery. The only known part is that during that time she decided to team up with a demon known as Typhon Himura after thousands of years of pointless fighting. While neither of them were trying Echidna and Typhon grew found of each other. It wasn't until hundreds of years had passed before they decided to marry each other.

Hellhound Curse
The Hellhound Curse is a type of Curse that is believed to an omen of death. According to legend, anyone who witnesses this Curse two times will surely die. This legend was generated from the fact that very few people have fought against this Curse and lived. The Hellhound Curse is a type of Curse that allows Echidna to produce and control crimson red-colored energy that has a very foul odor and presence. This energy, known as hellhound energy, is shown to have incredible destructive power as well as have the ability to move around at incredible speeds. However, these traits are not what makes this Curse so lethal. What makes the energy dangerous and feared is how it can seemingly “chips” away the victims soul every time it touches the target. This causes the opponent's lifespan and will to live to decrease by a small amount. If exposed to the energy enough, the opponent's lifespan could decrease to zero, resulting in death.
 * Soul Destroying Claws: Echidna extends her claws on one or both of her hands before cloaking her claws in hellhound energy. The hellhound energy is then pressurized, increasing its destructive power. With a swipe of that hand, she is able to unleash three large crescent blades of hellhound energy. The crescent blades of hellhound energy are sharp enough to slice through a bunch of buildings in a row without any sign of slowing down and it has also shown the ability to slice through a half inch slab of diamond with ease.
 * Death Stare:
 * Bite of Death: While in her demon form, Lupus gently bites down onto her opponent and injects hellhound energy into their bloodstream. This causes the opponent's body and soul to constantly be damaged and in severe pain until the hellhound energy is diluted, which usually takes 15 minutes.
 * Bringer of Death:

Primordial Physiology

 * Frightening Physical Prowess:
 * Enhanced Senses:
 * Retractable Claws:
 * Regeneration and Immortality:
 * Impressive Mental Prowess:
 * Demon Form:
 * Increased Curse Power:
 * Greatly Increased Physical Prowess:

Quotes

 * "The moment you looked at me is the moment when your luck ran away out of fear." - Lupus

Personality
Typhon is widely known in the demon world for being an underachiever and his tendency to leave the work he is doing unfinished. He has left so many things unfinished that Kimiko claims that it would currently take Typhon 125 years to finish everything he has left unfinished. In addition, if anyone even suggests the idea of finishing his unfinished work, Typhon will respond by complaining so much that the people around him will begin to question whether he is a wise and powerful demon or just an annoying child.

Equipment

 * Windmill of Gehenna:

Apocalypse Curse
The Apocalyptic Curse is a type of Curse that allows Typhon to produce, summon, and control Nether: a dark wave-like matter. Nether is able to slowly corrode anything or any being it comes into contact with almost as if it was a type of pollution to life itself. The only difference between touching acid and touching this substance is that this substance is a lot more painful. Nether is so painful that it is considered a brutal form of torture, it causes so much pain that most beings slowly lose their sanity after prolonged exposure. Due to how corrosive Nether is it can be used as a means of offense as well as defense since it is capable of corroding almost any object. Nether also has the ability to take on the traits of the Four Horsemen of the Apocalypse. These traits are rarely seen on a noticeable level because it takes a lot of curse power to give Nethrr these traits. The first trait relates to Conquest. This trait allows Typhon to give the Nether he produces the ability to control minds. The second ability comes from the War. When giving Nether this trait, Typhon is able to produce Nether on a significantly larger scale. Famine, the easiest aspect to use, gives Typhon the ability to give Nether the ability to absorb magic power and ethernano. Finally, Death gives Typhon the ability to make the Nether he produces very poisonous.
 * Nether Falconet: Typhon puts his hands together with his right palm over his left hand. He then releases a large stream of highly compressed Nether at the opponent from his hands. Upon impact, the large beam of Nether rapidly decompressed, which results in an explosion of Nether that has enough force to effortless launch most targets off their feet.
 * Nether Bombardment: Typhon puts his hands together with his right palm over his left hand. Typhon then releases multiple beams of Nether at his opponent, causing a substantial amount of damage when the beams make contact with the target.
 * Nether Vortex: Typhon horizontally swipes one of his hands, causing a large tornado of Nether to appear in front of him. Not only does this tornado of Nether capable of hitting the opponent with incredible force, but it is also capable of draining the opponent of their magic power if Typhon chooses to use the aspect of Famine.
 * Nether Bolt: Typhon swings one of his hands in downward motion, which causes a pillar of Nether to seemingly streak down from the sky toward the target like a lightning bolt.
 * Nether Storm: Typhon claps his hands together in front him as he releases an aura of curse power. He then infuses Nether with the concept of War. This allows Typhon to summon hundreds of pillars of Nether that streak down from the sky. Due to the sheer number of pillars of Nether, this spell is capable of causing widespread destruction.
 * Apocalyptic Strike: Typhon punches the air in front of him with great force as he fires a fast moving bolt of concentrated Nether at the opponent. Upon contact, the opponent is hit with incredible blunt force and they are then launched off their feet. Typhon is capable of using this jinx multiple times in a row in a short amount of time, making this one of his most used jinxes.
 * Mark of the Apocalypse: This jinx is the easiest jinx to perform that can use Nether infused with a trait of the Four Horsemen of the Apocalypse. This jinx is easy to perform because of how weak the trait of Famine is in Nether. Normally this jinx is performed by Typhon slamming his palm against the opponent and infusing Nether with the trait of Famine with the opponent's body. This causes an ominous stigma to appear where Typhon's attack landed. While the Nether is infused with the ability of Famine, it cannot absorb magic power in the beginning. Instead, the only thing it can do is cause an opponent to draw out more magic power than necessary when they use any given spell. In addition, this stigma causes the body of the target to slowly corrode. There are ways to get rid of the stigma, such as any healing-based magic or ability. Another way to get rid of the mark is by dramatically increasing the temperature of the body to the point that the stigma is burned off or freezing the stigma off with extremely low temperatures. The last way to get rid of the mark is by overloading it with magic power by channeling magic power into the stigma faster than it can absorb magic power. This way is a lot riskier than the other methods because it can leave most targets very exhausted depending on how much magic power they have. It appears that the more the target is exposed to this jinx, the faster the opponent's magic power will be drained and their body will corrode. It is said that after 100 hits with this jinx, the stigma will be strong enough to absorb magic power. Knowing this piece of knowledge and knowing that this jinx isn't that difficult to use, Typhon has made this the focus point of his fighting style. When Typhon made this the focus of his fighting style, his ability to use this jinx improved to the point that he create the stigma by striking the opponent with any part of his body instead of just his palms. What makes this jinx so potent and feared isn't its abilities, but instead its weaknesses. Due to how weak the trait of Famine is at first and how slowly it corrodes the body, most opponents don't notice it until the later stages of a fight. The mages who can notice its effects immediately don't pay it much attention because of how weak it is. This means that when the stigma does start to noticeably harm the opponent, the opponent will have to waste effort or magic power on trying to get rid of the stigma. This could be potentially deadly because of exhausting getting rid of the stigma can be because of how long they have been fighting.
 * Destruction of All Things:
 * Ragnarök:
 * Last Judgment:
 * Apep:

Primordial Demon Physiology

 * Overwhelming Physical Prowess:
 * Remarkable Mental Prowess:
 * Demon Form:

Trivia

 * Permission to make Typhon an Original Primordial was granted by Six.

Personality
Suiren has always been interested interested in supernatural entities such as spirits, ghosts, and phantoms since she first began to understand what death really meant. As a child this would make her a very curious girl, always outside, looking for something out of the ordinary. However, once she began to learn how to use her Curse, she decreased the time she spent outside and devoted that time to spending time in the astral plane. When she isn't in that plane of existence, she can usually be found exploring nature like she used to as a child or spending time with her family. The long hours she has spent in nature when she was a child has caused her to develop a fondness towards nature. She seems to greatly respect nature and what it has to offer and never takes it for granted nor tries to harm it.

Shown by how many friends she has in both planes of existence, Suiren has developed a reputation for being a really social person. In fact, she is so social that her biggest pet peeve is being alone.

Astral Curse
This is a type of Curse that allows Suiren to use their curse power to harness and control the power of astral energy. Aside from being extremely destructive and ominous, this energy gives her the ability to travel to the astral plane and interact with that realm, touch spirits, merging spirits with her body to temporarily gain their natural abilities, seal away spirits, and even permanently harm the undead. Fruthermore, this Curse allows Suiren to project her own spirit into the world around her. When this is done, Suiren's spirit cannot be detected under normal circumstances and it can interact with the physical world. She is also able to use her soul to possess her targets body. This allows her to become a very dangrous foe. Lastly, this control over astral energy allows Suiren to gain a variety of psychic abilities that range from clairvoyance, to mind control, to telekinesis, to phasing, to telepathy. After Suiren made a contract with Izanagi, the Astral Magic she was supposed to be able to use, instead greatly strengthened her Astral Curse.

Revenant Hybrid Physiology

 * Physical Abilities:
 * Semi-Immortaility:
 * Unbelievable Regeneration:
 * Weaknesses:
 * Immense Mental Prowess:
 * Shinso:

Chloe Fenrir
Chloe Fenrir is a young fifteen year old Hellhound-Human hybrid. She attends the __ Academy and is the only in the entire school who has manged to befriend Morgana. She uses Illusion Magic, Precognition, and Sound Magic

Personality
There are a lot of words people use when describing Chloe's personality. Among those words, interesting seems to be the one that is used the most. This is mostly because of how many layers there are to her personality. Her most defining feature is how she can be very carefree individual who won't hesitate to do what she wants and who is very open with her emotions. If she is hungry, which is often, she will eat, if she is tired she will rest, and so on. This leads her into getting into trouble a lot because she is so carefree that she will always do what she wants and doesn't see any reason that she has to get permission.

At times, Chloe can be a very boisterous and silly person. Unlike Morgana, she loves to be center of attention. This is because she loves to entertain and she sees no problem with making a fool of herself and having people laugh at her. She is willing to perform pranks, act stupid, act a lot younger than she is, and a lot more. She likes to entertain so much that throughout the academy she has become known as: "The Joker from Hell." Chloe liked the alias the moment she first heard it and immediately nominated herself as the academy's official comedian. She likes to be in the center of attention so much that she cannot stand being alone. When she is alone it takes only a couple of seconds for Chloe to become bored. Her usual cheerful expression disappears and is replaced with loneliness.

When she finally befriended Morgana this desire increased a lot. Almost as if she was trying to draw people's attention away from her. This shows that, despite how ignorant she may act, Chloe is actually very observant, insightful, and kind. Most people find it very easy to befriend her and go to her when they are in need even though she is half demon. The same is true on her end as well. Chloe has no preference of whom she is friends with, shown by how she befriended the academy's outcast: Morgana Ambrosius.

Chloe is the type of person who has very little to no sense of personal space, contributing to how approachable she is. She has zero qualms with acquaintances or others she doesn't know very well being very close to her. However, she won't actively try to get close to them, but instead she lets them approach her. Unfortunately for her friends she doesn't show the same restraint. More often then not she is seen in very close proximity with one of her friends, clinging to them, or going from place to place on their back out of laziness. The only thing that is off limits for her are her wolf-like ears. This is because it is the only physical feature she has that proves she is part demon and she doesn't like to draw attention to it. The only exception are her closest friends or people who understand like Morgana. If anyone else touches them she will suddenly become shy or stressed out. She may even become angry if the person is not careful and angering her is never a good idea of a child her age to do.

Chloe's anger is something that children should be avoided like the plague. Despite what it may seem like, there are a handful of stuff that can anger Chloe. Chloe's personality causes her to instinctively hold back most of her anger, only allowing a part of it show. Chloe can't hold her anger in forever and eventually she will reach her limit. When she does, all of the anger she was holding back will be directed at the last person who angered her. Her anger is like a raging storm. Very destructive and trying to destroy anything in its path unless she is stopped. Thanks to her patience this has not happened a lot. Only twice. What caused her to unleash her anger the first time is unknown and the second time occurred after Chloe one day saw Morgana being bullied.

Equipment

 * Bō: Just like her mother and father, Chloe wields a wooden bō. The five foot three inch long and one inch thick bō is mostly made out of white oak wood except for the two ends which are made out of steel. To increase its durability, the bō is cloaked in an invisible aura of magic power. The aura can absorb and sometimes even redirect kinetic energy, allowing Chloe to use to block strikes that have a lot of force behind them. Aside from kinetic energy, the aura is also able to reflect some magic-based attacks. To make it easier to carry, this bō can shrink to the size of a pencil.

Sound Magic

 * Mind Hearing: This basic spell allows Chloe to use a very small amount of magic power to augment her sense of hearing to the point that she can ear the thoughts of those around her. When using this spell, Chloe isn't limited to hearing the thoughts of only one person. If she exerts herself she can hear the thoughts of hundreds of people, which will use result in a migraine. Judging by how acute her sense of hearing is without using this spell, her teachers believe that one day soon she could be able to perform the same feat without using magic power.
 * Sonic Bark: Chloe take a deep breath and gathers magic power in her lungs before barking loudly. The magic power in her lungs is used to augment the sound of the mark for a variety of purposes. If enough magic power is used, the sound can be powerful enough to blow targets back with its pressure alone.

Hellhound Hybrid Physiology

 * Enhanced Strength:
 * Enhanced Endurance:
 * Enhanced Agility:
 * Enhanced Senses:
 * Latent Abilities: Chloe has a lot of dormant abilities, most notably her curse power and the Lupus Curse. It is unknown when these abilities will manifest, but her father thinks it will when she is around a lot of negative emotions.

Magic Power
Chloe has reserves of magic power are slightly smaller than most kids her age, but it makes up for it with potency.

Quotes

 * "You think Morgana is cursed? That's cute. Bully her one more time and I won't hesitate to show you what true demonic power looks like." - Chloe angrily speaking to a group of students who were bullying Morgana.

Chimera Himura
Both Kazuma and Cerberus are quite famous in both The Void and Earth Land as expected of children of primordials. Ceberus the more famous of the two is known for her job of guarding The Void. Kazuma is simply known as Kimiko's younger sister and Zeref's personal hellhound. What everyone forgets is the middle child, Chimera Himura. Kazuma's older twin brother and the younger brother of Kimiko. This is exactly how Chimera wants it because unlike his younger brother he isn't interested in fame. He prefers to watch in the shadows, hiding from everyone and anything, including history itself.

Chimera's Fighting Style
What makes unsettles both Kazuma and Kimiko the most about Chimera isn't how strong he is, it is that they don't know the source of his abilities nor do they know his limitations or if he even has any. In fact, no one does. No one even knows if he uses Magic, Curses, something other, or a combination of the three because of just how many abilities he possesses. He can use telekinesis, telepathy, utilize blue energy for offense and defense, he has a danger sense, control the environment around him, augment his physical and mental abilities, control minds, and much more. Plus, the attributes of his powers can change depending on where he is. If he is in The Void they become more Curse-like by allowing him to utilize curse power or Magical Barrier Particles. When he is in Earth Land his powers become a lot less malevolent, but not to the point that it could be considered benevolent. When he is in Earth Land he can combine ethernano with his abilities to perform Enchantment-like feats. To make matters worse, not even Devil Slayers can learn what his powers are. Every Devil Slayer who has tried has said it is like a network of energy is masking his presence and keeping his abilities unknown. The energy doesn't feel like it comes from him nor does it exactly feel like it comes from outside his body.

Power
As stated before, no one knows if Chimera uses Magic, Curses, or something else. He doesn't get strong by feeding off the negative emotions of those around him which rules out curse power, he doesn't show the typical signs of exhaustion that is expected when using Magic which rules out magic power. Brain function doesn't increase dramatically either, ruling out the possibility that his abilities may be a psychic power.

Ōhirume Ketsumiko
Ōhirume Ketsumiko is the oldest of the three Yōkai Hybrid siblings that Izanagi made a contract with centuries ago. She is a powerful and highly respected knight who uses a large variety of magics. Out of the magics she knows it is Solar Magic that she is most skilled with, earning the alias of The Solar Knight and Guardian of the Sun.