Ashiya Demiurge

Ashiya Demiurge (芦屋・デミウルゴス Ashiya Demiurugosu): is a Mystan Governor and a former Esoterologist, being known as the co-inventor of Mandatum Magic togheter with Fuyu Kaen. Originating from the port town of Pagpasok in the great country of Mys, Ashiya was meant to grow up to follow in the footsteps of his father and become the owner of their company who held a reputation as one of the best distributors of fish in the country. But the life of a fisherman didn't come to pass as Ashiya took a much larger interest in the subjects given at school and grew up with a mind set on innovation and politics which lead him to continue his studies in the capital of Kabisara. It was here Ashiya's life truly began as it was he met and befriended his future partner Fuyu Kaen and spent most of his time reading and learning about almost anything from the world around him and it even enouraged him to travel around his country to see it first hand. It didn't take long until he'd already seen the grasslands to the east, the great temple of Arcanum, the peaks of Mount Katiwalla and the holy land of Paborito, while it was truly something to witness for a young student it was also a curse as the young adult already felt like he'd seen everything this world had to offer.

He returned to the capital and spent a few years as a politcal activist in hopes of establishing a sufficent career next to his studies and it eventually lead to Ashiya being sent to Ishgar as a means to compare the goverment of Mys to land of Ishgar. While his opinion of the goverment didn't waver and still thought that their way of doing things was the correct one, it did however show him a world of magic like he'd never seen it before. This discovery caused Ashiya's innovative mind to crave the creation of his own type of magic, which lead him back to his old friend Fuyu Kaen who'd recently gotten the idea of creating a new type of magic. They eventually succeeded and their creation came to be known as Mandatum Magic and while it became popular in the land of Mys, it even made its way to the land of Ishgar as well. During all of these years of innovation and political activities, Ashiya's reputation and position had grown from a mere activist to a full fledged member of the Mystan Goverment and even went so far as to become a Mystan Governor and take its 5th Seat. These days he spends his time making the most for his country and its people, but while he's known as the co-inventor of Mandatum Magic; he gives all the credit to his partner as he was the one that came up with the idea and Ashiya simply gave a helping hand.

Magical Abilities
Magical Prowess

Magic
Mandatum Magic (マンダタム魔法 Mandamu Mahō, lit, Command Magic) is a Caster, Holder and finally Black Magic that is one of the more recent developed magics due to it's relevance with modern technology and all as it is primarily a series of commands and movements that are activated by the user to execute several effects. Sort of like Divine Authority Magic Seal Arts and other magics related, Mandatum Magic is based on combinations of different actions and thoughts that are able to conjure up special effects onto the field, and like said before the Mandatum Magic is not made around a single element, just like some other magics. The difference between Divine Authority Magic Seal arts and Mandatum Magic is that despite both magics requiring hand gestures and such to conjure up an attack or spell, Mandatum Magic only has one seal that amplifies and constructs the magic spells, where as Divine Authority Magic Seals come in various magic seals to commence dangerous attacks and so forth. Simple yet complicated, Mandatum Magic is the product of countless hours of research on both magic and the world, as Mandatum Magic when used correctly is powerful enough to take on civilisations, however, lengths like that can only be reached by master magicians. Another thing about Mandatum Magic is that the thoughts and voice command of the mage is also needed besides the hand gestures, as Mandatum Magic is the assortment of combinations of hands, mouth and mind, as the thought is responsible for the concentration and strength the effect has whilst voice commands give the spell clarification and identity, as all spells for Mandatum Magic require the spell to be called out by the mage. Like mentioned before in the intro, it is vital that a mage is able to know what combination each spell is in order to achieve and execute the targeted effect, as one incorrect move in a combination could lead to harsh consequences.

When using the magic, it is the same trigger for every spell no matter how different, as all the spells will have the caster summon a light blue seal underneath their position that will light up brightly underneath them, as all movement and actions must be done within the seal for the magic to work, the seal is big enough for the whole body of the mage for it to work so accidently stepping out of the seal whilst doing the magic isn't a problem. No matter if the magician is on the ground or is in mid-air, the seal for casting Mandatum Magic will always appear underneath their body and shining its light onto the casting wizard as the great power of the seal will make sure that the spell has some sort of effect onto the environment which is how it functions. There are some ways to stop Mandatum Magic from being casted however, with the most obvious one being that to push the magician out of the seal so that the magic cannot sense which formula and combination the mage is doing, however, this will require lots of force to do so and is more like interfering with the concentration of the caster mage. Depending on the skill level of the mage casting Mandatum Magic, the spells' effects when cast can be done in an instant, allowing quick timing and fast counter attacks so that the mage doesn't need to worry about incoming strikes, however, this is only because of the timing of the hand gestures and so forth to make the combinations and formulas, and depending on how fast the Mandatum Magic user is able to cast their magic by doing the correct formula quickly and clearly, then the biggest drawback of Mandatum Magic may be its timing for combinations and the latter. As their training goes on and the mages become better and better at the magic, Mandatum Magic users will naturally get the gist of things and finally be capable of executing the commands without failure, as like a natural instinct.

Basic Spells
Alt-A (アルト・A Aruto A): is one of the first and essential spells that a Mandatum Mage has to learn and perfect in order to have a chance of mastering even the basics of this magic, Alt-A will allow the caster to select, or "Toggle", a target with a seal. With this seal, the user will be able to coordinate their vast arsenal of spells towards or around this target. In order to cast it, the user must first concentrate intently as they gather their magical powers to the point of releasing it, this often referred to as the "search sequence", in the shape of a circle over the area surrounding the user, stretching outwards with the caster in the centre. Once this is done, all who inhabit this circle will be able to be marked, the user may also mark someone by simply making direct contact. This effect will last for one hour after they've been struck. This can be used as way to either initiate or threaten their opponent to a battle, being marked by the seal means that all the caster's spells will focus on this target, meaning that the former can be used to target their opponent before casting their spells, or they could prepare their spells beforehand and once they've selected their target, all of the spells that were created will be sent off immediately to affect them. This has also been commonly utilised by talented users as a way to threaten a person by simply marking them, revealing that they might just end up being bombarded with spells at any moment. When using this magic, the caster will be able to increase the number of people that they can mark depending on their knowledge and talent for this magic.

Alt-B (アルト・B Aruto B): is the second magic spell from which a Mandatum Mage can learn to easily switch between his targets, once given the command, the seal that was made through the Alt-A spell and used to mark the caster's respective opponent, will change to another target of the mage's own choosing. This can be done to any person or object that was "hit" by the magic release that was made by the previous spell, making each and every one of these people or objects able to have the seal or seals switched to them when casting Alt-B. In order to perform this feat, the caster will simply have to reach out their hand towards their currently marked target while it's clenched, expect for their index and middle fingers which would be pointing outwards, and then drag their hand in any direction or speed until it's pointed at their new target and thus marking them. Not only will this allow the user to easily switch in the middle of a fight, but it'll also make the caster able to change the direction of where the spells are headed as soon as this spell is cast, ultimately making it possible to change the direction of a flying projectile in mid-flight or action.

CTRL-A (コントロール・A Kontorōru A): is the third and final Mandatum Magic spell that'll effectively allow the user to mark all their surrounding opponents, making them every one of them a possible target for the spell's that the caster can create. The spell itself is simple to perform as the user must, similar to that of when performing Alt-B, reach out their hands with their palms open and then spread them out, one towards each side of their body, effectively causing all the people that were affected by the "search sequence" to become marked. Once this is performed and done with, the caster will now be able to cast spells that can affect all of them, be it by immobilising, blocking, shielding or when performing something like the advanced spell Alt-F4.
 * CTRL-B (コントロール・B Kontorōru B): is a basic Mandatum spell that allows the user to amplify the size or speed of any object or person that they've currently marked. Its usages vary depending on the user, but it was made primarily for combat purposes and is one of the few spells that still requires direct contact in order to cast on the marked opponent or themselves. In order to cast this spell, the target must first and foremost, like any other Mandatum Spell, be marked or else it cannot be invoked, once this is done then the caster must exclaim the name of the spell and say either "Speed" or "Power" afterwards before making direct contact and thus amplifying it in either size or speed. The caster cannot make an object or person both faster and bigger at the same time but must instead choose one or the other, while the speed can only be doubled once per marking, the size can be multiplied several times over. And despite its looks, it doesn't, in fact, increase the target's strength or power but simply increases its size. But the increased speed can bring forth powerful momentum to increase the power of physical attacks, while the sudden increase in size can create a destructive range of the weapon. This grants the user the ability to move at very difficult to perceive speed and turning simple makeshift ammunition into high-speed projectiles.
 * CTRL-C (コントロール・C Kontorōru C): is a difficult spell that allows the caster to effectively duplicate an object or even a person. While copying a weapon would be considered easy, this spell becomes more and more difficult to achieve depending on the size and weight of the object, while making a duplicate person is also no simple task, it can be made but never a capable of creating a replica. Just like CTRL-B, this spell will also require the user to make direct contact with one hand while performing this spell and make sure that the other hand is not being blocked or holding onto something else. When these requirements have been achieved then the user can transfer the person or object as if it were some kind of data from one hand to the other, effectively creating a copy in the same shape and form as the marked target. While direct contact is often necessary, the user can use a similar method of copying by creating a circle around the marked target before performing the spell on a circle in the exact same shape and size and thus creating the copy. This method is a must when trying to copying larger objects and people, the user is although not required to have both circles in a line of sight but can, for example, copy an object even if their second circle is at the very tip of their marked area. When a person is copied, then that copy will be under the caster's control but their powers cannot exceed that of above 80% of its original strength and the caster cannot copy someone whose magical powers exceeds their own.
 * CTRL-F (コントロール・F Kontorōru F): is a basic spell that uses the marked person's magical powers against them as once this spell is invoked, their magic powers will start to shine like a beacon, one could say that this spell forcefully activates a user's magical aura to its very limit, thus effectively revealing their position or overall magical capacity. This can be performed on either one or several people at once as the caster initiates the spell by placing one hand in front of them, their index and middle fingers will be pointing upwards, and start concentrating their magical powers before exclaiming the spell and using performing a swipe-like motion with their other hand in order to force their targets to have their magical powers take a visible form. This can be used to better determine their opponents overall capabilities, current condition or simply as a way to reveal their position when in a dark or crowded area.
 * CTRL-R (コントロール・R Kontorōru R): is a spell that switches the position of two marked targets, be they an object or a people. This is one of the easiest spells to perform by a user of this magic, the only thing that differs between a novice and a master user is that of the amount of time it takes to perform the spell. While both a beginner and the veteran must cast the spell by holding out their hands as if holding a ball of clay as they concentrating their own magical powers before making a turn like motion, going from right to left. An inexperienced user will feel heavy resistance when trying to turn their hand but a master will be able to perform this without any problems, once their hand has turned then this would cause the marked targets to switch position, be it with the user themselves, with an object or another person. This enables the caster for some very peculiar situations as once it's performed, their opponents must be careful not to perform a spell that could end up hurting themselves instead of the user. This does not only serve to protect the caster themselves but it can also be freely used to protect other's as well.
 * Mandatum.CTRL-S.pngCTRL-S (コントロール・S Kontorōru S): is one of the more powerful defensive spell used by Mandatum user that'll create a large magic barrier in order to, obviously, defend either the caster themselves or their surrounding from harm. It's not only one of the strongest defensive spells, but it's also one of the easiest to perform as the caster can create this barrier in two ways, the first and fastest being that they'll have to exclaim the name of the spell as they lift and cross their arms, resembling the shape of an "X", which will then prompt the spell to cause an immediate effect as the barrier will appear in front of the user, this barrier can cover an area which is three times their own height from all sides. The second way is very similar to the former, but once they cross their arms, the caster may then stretch both of their arms forward and towards one of their marked targets, doing this will cause the barrier to appear from any angle that the caster desired in order to block or protect the marked target. The barrier itself will appear visibly transparent, resembling a pane of glass. This spell is more than capable of defending against combined attacks from several opponents at once, even to the likes of a Dragon's Roar.
 * CTRL-V (コントロール・V Kontorōru V): is a basic magic spell that's used to hinder the caster's opponents and causes the marked target to become immobile. Just like in the case of every other spell created using this magic, once someone or something is marked by the user, they'll be carrying the risk of having spells such as this one to subjugate and control them. When performing this spell, the caster will have to make a clapping motion before slamming both hands into the ground beneath them, doing so will cause any solid objects or areas that are currently in contact with the marked target to act as if it were a strong magnet, causing them to become stuck to it until the user decides to remove it. A strong opponent can be able to resist this spell, but doing so will not remove the effects, thus the object that was meant to immobilise them will try and force them to get closer, this forces the opponent to have to constantly try and resist it as one wrong step may cause them to be sent back towards their original position.
 * CTRL-Y (コントロール・Y Kontorōru Y): is a magic spell that makes the user able to effectively replicate the spell that was previously cast by the marked target. A dangerous spell to say the least, when a marked opponent casts a spell, it'll enable the user to repeat the same motions that their enemy just performed and cast this spell right back at them or to do something completely else. One of the most dangerous things about this is that performing and casting this spell is not limited to any other sort of magic, meaning that the user can without any problems, copy and perform a Dragon's Roar should they time it correctly. The reason why they need to time it correctly is because this spell will only work on the spell that was previously cast, meaning that an opponent can cast one spell and then quickly perform another in order to prevent the user from casting the former spell. It will also cost the same as is it did for the one who cast it and it may not exceed the magic potential of the user that copied the spell.

Advanced Spells

 * MandatumMagic.Alt-F4.gifAlt-F4 アルト・F4 Aruto F4): is an advanced Mandatum spell that really shows the amount of control and power a skilled user can ultimately perform in the midst of a battle, this spell allows the user to dispel every target that has been marked by the user, effectively removing any armor, transformation or summons. This means that the caster can directly affect another person by preventing a certain spell or by removing their magic as a whole, effectively stopping some of the possible spells that could affect themselves negatively. The spell itself, despite being advanced, is one of the easiest ones to perform as the user must reach out their hand in a swiping motion before quickly moving it forward and lifting their index finger upwards, finalizing the spell's requirements and thus casting the spell on every marked target, dispelling all of them simultaneously. It's a spell that's perfectly suited for when turning the tables under the right conditions, be it against two or forty people. But just like in the case of performing CTRL-R, the last motion will be showing signs of resistance, gradually growing its "weight" to a point when performing this spell on too many people would be considered an impossible task.

Trivia

 * Ashiya's appearance is based on William Shakespeare from the Online RPG Fate/Grand Order.