Chakravartin

Ethel Eisenhardt (エセル・エイゼンハルト, Eseru Eizenharuto), also referred to as Chakravartin (, Chakurabātin lit. Revolving Ring Star King; Sanskrit - चक्रवर्ति ) is the Exalted One of Edolas (エドラスの高貴な者, Edorasu no Kōkina Mono); essentially, the God of Edolas, so to speak. She is the true antagonist of the Dawn portion of the Sun Trilogy; being behind most events of that era- she also manipulated Charlotte Merquise into attacking Tsuruko by preying on a misunderstanding between the two, making her an indirect villain of sorts for Daybreak S1's penultimate arc. She is the one who stirred up conflict within the main land of Edolas for her own amusement; this is what indirectly led Jason LaHote to go through Anima to Earth Land, and it is heavily hinted that through time-travel, she was responsible for the Human-Dragon War and thus Mr. E's drive to achieve his goals. In addition, she is also the one pulling Kagemusha's strings.

She is an artificially created being, formed from the Philosopher's Stone some time ago to serve as an "interim exalt" between Phosphor's death and the acceptance of the next exalt; however, Chakravartin isn't aware of her own origins, only her purpose. Chakravartin herself is a tyrannical despot and a cunning, callous, and pragmatic being with the sole goal of retaining her own power in the standings of the universe, the lives of innocent people and even those who care for her meaning absolutely nothing to her. To this end, she is willing to casually discard the wellbeing of others and destroy their lives selfishly.

Chakravartin is the Edolas Dimension counterpart of Tsuruko Sejren.

Appearance
Chakravartin looks like a young woman with very long, violet hair tied into a ponytail, and soulless red eyes. She wears a white and red Japanese-style outfit reminiscent of an empress, tied with a light blue sash, with a golden crown and a dark cape over her shoulders. Like all dimensional counterparts of Tsuruko Sejren, Chakravartin's attire is slightly based upon their general combat style and abilities. As such, Chakravartin's miko-like attire is derived from the fact that unlike any of Tsuruko's other counterparts, she is extremely proficient in magic, as in Japan, miko are known as shrine maidens.

Personality and Traits
Chakravartin is Tsuruko's opposite in every way; while Tsuruko is kind, understanding and wants to make everyone smile; Chakravartin is cruel, impatient and loves filling people with terror. Chakravartin, despite being her opposite, she still talks and to some degree acts like Tsuruko; complete with malaproperisms and a lot of fumbling over her words. However, her buffoonish and unthreatening demeanour makes it continuously easy for her to dupe or surprise attack her enemies; it's even noted that the dissonance between somebody who acts like a goof and yet is so threatening is quite terrifying. Moreover, due to being a dimensional counterpart of Tsuruko, she still thinks she's the hero, and therefore all her heinous actions are justified because they're to stop the "bad guys"; only in this case, Chakravartin's "enemies" are the innocent people of Edolas, and the reason for her "heroism" is while helping people might've been a part of it, it is hinted that deep down Chakravartin wants the unconditional love and devotion of everyone, and a large factor in her decision to turn evil was the realization that she would never get it when she felt it was owed to her.

Ironically, despite seeing herself as a hero, she has all the qualities of a classic villain: she looks, talks, and dresses like a bad guy and has selfish and unmotivated dreams of continuing to rule her "shit hole world", Edolas; as she has a hunger for power and desires as well attention, adulation and oodles of respect. She holds a high view on herself which makes her arrogant to such a degree that she denies her past failures and finds her terrible actions justified. Driving by a constant desire to ultimately enslave the entire world, she is determined to do whatever it takes to achieve her goals, even if that means causing meaningless destruction or getting into otherwise awkward situations. Indeed, her uncaring personality is mostly due to her over-inflated ego, as she only views herself with utmost pride and is extremely vain. Chakravartin is known to be unable to take criticism of any kind; as even when she was seemingly attempting to do good, she had a big problem letting go of anyone who said anything bad about her, justified or not; which wasn't as big a problem when she became a villain, presumably because since she murders people by the thousands, she stopped caring what anybody thinks about her.

While Chakravartin's pride and arrogance are her core parts, they are also her greatest weakness, as they make her far too overconfident and a blabbermouth which ultimately leads to her downfall. Excessively self-deluded and self-centered, she thinks others secretly admire her and only mock her out of jealousy. Generally stingy regarding money despite having theoretically infinite resources at her disposal, Chakravartin always complains when she thinks her cash is going down the drain and hoards it for herself, which is one of the many reasons why Edolas is effectively the magical equivalent of Philadelphia. It is noted that Chakravartin can only ever handle situations in a villainous manner, constantly laughing like a maniac and issuing threats to those around her. Because of all her flaws, Tsuruko herself never really considers Chakravartin a true villain; however, this also works in Chakravartin's favour as, along with her mannerisms, due to her behaviour, people tend to underestimate her, which makes her an unpredictable opponent; though her manipulative streak is a mile wide, and can play people like damn fiddles as she has a tendency to work behind the scenes. However, while Tsuruko doesn't really see her as evil and tends to treat her as a minor annoyance at best, the rest of the universe lives in fear of her iron fist.

Ways of Combat
Master Swordsmanship Specialist: Chakravartin, unlike the rest of her counterparts, seems to focus moreso on swordsmanship rather than getting up-close-and-personal in order to smash her foes into oblivion with overwhelming physical might. Indeed, Chakravartin is a scarily competent swordswoman who is able to make a mockery of even the most skilled swordsmen, even grandmasters of the art. Her style of sword fighting is completely self-taught, and borrows moves from those she has slain. While Chakravartin does not use physical weapons as per her preference for the arcane thanks to her mastery over it, she is capable of invoking the spell Extension: Heretic Blades in order to manifest blades of pure magical energy, attacking with unparalleled swiftness and agility, striking dozens of times in the span of a split-second, moving around acrobatically thanks to her constant flight, unleashing countless combos and powerful blows in the blink of an eye.

Proficient Hand-to-Hand Combatant: Despite, well, focusing on magic to the near-detriment of damn near everything else, Chakravartin has displayed sufficient prowess in the art of close-range fisticuffs, at least enough to catch one of Iris Lavra's fists barehanded; somebody who's known to be capable of smashing through steel with her blows. While she very rarely engages in close-combat, Chakravartin has shown the ability to launch blindingly fast kicks at opponents, more often than not just to knock them back to get more space between her and her adversary.

Physical Prowess
Low Strength: Chakravartin is known to be one of the least physically-capable magicians around- while this generally doesn't matter most of the time since she can annihilate anything with her overwhelming magic power, when it comes to moving things and close-combat, she's more often than not stumped. She has enough trouble as it is breaking a board made of wood, and her punches cannot be referred to as actual punches, but rather, a light breeze in the wind. Indeed, while Chakravartin has truly amazing (literally godlike) magical powers, making her virtually unstoppable at a distance, even against monstrously powerful enemies; however, once that distance is closed she's almost completely helpless without her magic, as in terms of athletics, she is exactly the geeky person she looks like. Even when taking the common saying, "like taking candy from a baby" into account, Chakravartin would have an incredible amount of trouble to even yank a lollipop from a toddler's hands. Overall, Chakravartin's unarmed attacks seem to be unable to harm anyone, simply rolling off of her target like raindrops falling off of their body- meanwhile, she can barely move a five kilogram boulder, exerting an absolutely enormous amount of effort to even move it two inches.

Low Durability: As expected of a 'squishy wizard' type fighter, Chakravartin is known to be almost completely incapable of taking a hit; magical defenses notwithstanding. Chakravartin is generally quite 'flabby' in that her body contains almost zero muscle, but is otherwise quite thin. It is virtually impossible for Chakravartin, without her magical defenses, to take a 'serious' hit, and if struck and sent careening across the ground, Chakravartin will, more often than not, have her legs buckle inwards as she slides, as contrast to any other close-range magician, who tend to keep their legs bent strong. Chakravartin even notes that in a straight up close-quarters battle with anyone worth their salt, she would go down in "five seconds, give or take". She is completely unable to fight prolonged battles in close-quarters, and thus, she opts to use her incredible knowledge of magic as her primary means of offence, hoping to incapacitate a target before taking them out; additionally, if she's forced to physically exert herself for more than an hour at a time, she tires out extremely quickly- though she frequently goes for hour-long-walks at least once a day because she enjoys sightseeing and helps her take her mind off things, Chakravartin has never even considered taking up a sport or the like, preferring to use her magic to go everywhere.

Low Speed: Chakravartin, to cap off her shit-tier physical stats, is about as slow as a snail moving at full throttle. She is neither particularly slow nor particularly swift, but her slender and small frame makes her a difficult target; it is perhaps this instead of any other traits that enables Chakravartin to avoid the attacks of her enemies in all-range combat when her magical defenses cannot be summoned at the time. Without any speed-augmenting spells, Chakravartin is about as ungodly swift as an aging turtle- by being forced to take part in a one hundred meter relay, Chakravartin was outrun by a few children, an old man, a magician in a walrus mascot suit, and an actual snail in an overly frilly dress. Indeed, Persephone is shown to be rather sluggish in movements; moving akin to that of somebody who does not get out at all. Because of this, as well as her other low physical traits, Chakravartin is said to be tremendously weak physically. This requires her teammates and her own magics to protect her from damage, while she bombards the opponents with powerful magic. However, when using her magical energies in order to induce flight and move, her speed is drastically boosted to the point by becoming airborne, increasing her speed and movement abilities to levels matching those of the fastest and most agile magicians when they're using their own magics.

Other
Immense Intelligence: For an Exalted One, Chakravartin would be required to be very intelligent; Chakravartin possesses a rather large IQ –it is said that she is the smartest of Tsuruko's dimensional counterparts alongside Dzerve- and capacity for manipulation despite how she acts at times- indeed, beneath the behaviour of a buffoon is a malicious being who knows how to make the most of what she has. For example, Chakravartin is downright nightmarishly perfect at manipulating people- for a while, Chakravartin was the only one of Tsuruko's counterparts privy to the existences of other dimensions, including the fact that they are others who look just like her. However, rather than be surprised about this, she weaponizes this knowledge; which is effectively the cause of the entire Sun Trilogy saga involving the main characters, using her resemblance to Tsuruko and her ability to traverse dimensions in order to coerce people into turning against her through mental suggestion and just by acting like a jerk- a good example of this is when Chakravartin used her powers to amplify Charlotte Merquise's hatred towards Tsuruko for what the former perceived as Tsuruko betraying her as well as degrade her already dubious mental stability, leading Charlotte to take a cloaked Chakravartin's offer on getting revenge on her old friend, whom gave her Hikari Zanna's location and the means to take her away, knowing that Tsuruko herself would be there trying to find her as per Giselle Mercury's wishes, letting the conflict escalate from there. At the same time, she was capable of using her powers to subtly influence Alexis Tenjouin, the head of the Magic Council, into taking Hikari while also forcing development on a weapon, the Highlander, that would allow her to dig up the Magitek Mecha known as The Veneration as part of her plans to conquer both Earth Land and Edolas. Of course, because of her resemblance to Tsuruko and the dubious stability of all those she influenced, she effectively threw off any trail leading back to herself, all the while smiling in the background like the cunning bitch that she is.

Magical Abilities
Immeasurable Magical Power:
 * Magical Aura: Exalted Soul Wings (魔力の霊気・高貴な鎖翼, Maryoku no Reiki: Kōkina Hakuyoku): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various magicians of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts. Chakravartin's form of Magical Aura is something that cannot be learnt nor copied—it is something that emerges within any being that carries the blood of the Exalted One within their veins; or, of course, is an Exalt themselves. When under significant pressure; the user's magical aura will flare outwards, resulting in the sheer power of their soul being manifested into this plane of existence; turning willpower into that of an actual power—when under tremendous emotional pressure like in extreme rage; the wings manifest; normally taking the form of a single pair which are large and jagged—so sharp that they are capable of being utilized in a similar manner to that of an impossibly sharp sword; which can even slice straight through Orichalcum or even Soul Metal with relative ease. When the wings are out, the user gains the ability to understand laws that are hitherto unknown and unexplainable to them, and no longer needs to be touching opponents in order to attack the foe. These wings do all the magic-related calculations for the user, implied to be a much faster rate than regular casting abilities- perhaps infinitely so, and the user can harness the power of the wings for combat, as they are extremely tough and hard to cut through, and the user can also shoot their feathers in the manner of bullets. It is shown that the size, shape and appearance of the wings can be altered, as well as speed and efficiency in the air. With powerful wings, one can fly at incredible speeds and the user possesses amazing maneuverability in the air.

Magic in General
Assorted Magic (魔法, Mahō): Magic is the main form of combat for Mages; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (魔子 (エーテルナノ), Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated. Eternano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored.

It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a Mages' Magic container that contains a large amount of dormant power: the Second Origin. If a Mage somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

Chakravartin, while not shown using many magics, has been stated to have power on a higher tier than the Haven Mage and is perhaps as powerful as Excellen Kilekion and Elucifer Mercury in terms of harnessing her magic, if not more powerful. In Edolas, by bestowing her powers upon the populace on a whim, Chakravartin created the modern system of magic items when such magic was previously only available to those with connections to the Source of Magic- it was said that Chakravartin was fully capable of giving humanity the power to harness magic and saturating Edolas with ambient eternano to make it a perfect mirror of Earth Land- however, she chose not to, as she prefers to have some control over the rest of life on Edolas, allowing her to inspire fear in everyone.
 * Teleportation Magic: Short Jump (, Shunkan no Mahō: Shōto Janpu lit. Short-range Teleportation): Teleportation Magic is a Caster Magic that does exactly what it says upon the tin—it allows the user to cover very large distances in the blink of an eye. In order to perform Teleportation Magic, the user releases extremely high purified magical particle concentrations; and in that instant burst, their magical energy envelops them and reduces their body to elementary particles; contacting the space-time continuum in the location that they wish to appear in; after that, they are instantaneously reassembled in said location, literally teleporting. It makes for an extremely fast and effective means of transportation, and can also be used in combat when the situation requires fast actions. Short Jump is a specialized Teleportation Magic spell that the user is capable of utilizing; it is an experimental spell developed by Chakravartin for the purpose of achieving high-speed movement, far beyond the likes of regular magic can provide. When performing Short Jump, the user releases extremely high purified magical particle concentrations; and in that instant burst, their magical energy envelops them and reduces their body to elementary particles; contacting the space-time continuum in the location that they wish to appear in; after that, they are instantaneously reassembled in said location, literally teleporting. It is essentially a form of short-range spatial teleportation. Using this ability, the user is capable of traveling over short distances in an instant, even in the midst of battle. In dire situations when an enemy target is about to fatally hit the user, they are capable of instantly jumping away and flanking their enemy's position (usually several meters from behind or side). Short Jump itself leaves a particle shadow of the user, fooling the enemy with the image of a false victorious blow. The maneuver often leaves the opponent confused and distracted long enough for the user to do serious damage and/or defeat their enemy targets. The user has a maximum range of two kilometers and can teleport objects with a mass up to four thousand, five hundred and twenty kilograms, though the trainers told them that they would damage their body if they move anything more than one thousand kilograms; a restriction that has been overcome since the present time. More often than not, the user milks it for all it's worth, and, in a fight, uses Short Jump to constantly disappear and appear at will, hitting, running, and flanking without any effort at all and barely any threat of counterattack. Teleportation is not a rare magic, but it always takes some "phase time" to complete the transportation, during which the caster cannot do anything else: for this reason, it is seldom used in combat. Short Jump however, is a spell which can reduce the phase time to a level suitable for combat down to zero. The user can perform Short Jump mid-combo as well, causing the enemy's attacks to miss while simultaneously acting as attack cancels for the user.
 * Heartless Angel (, Hātoresu Enjeru lit. Demonic Sphere of Heaven and Earth's Destruction): Heartless Angel is Chakravartin's signature spell; it is not a member of the Sin Numbers, but rather, an independent, uncategorized spell that is at least leagues beyond the likes of Abyss Break. Effectively, Heartless Angel is an extremely powerful embodiment of absolute annihilation that is molded into the form of a black sphere of pure magical energy with red lightning crackling around it which Chakravartin launches at her enemy. When performing Heartless Angel, Chakravartin induces the most basic magic manifestation of all- that of the method of generating Magic Ball; Chakravartin releases a minute amount of their magical power from their her Origin, subtly controlling it so that the magical energy focuses upon her pointer finger. Her magical power acts as a magnet of sorts, drawing in ambient eternano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the eternano, rapidly exciting them so that they experience an increase in density and multiply continuously. From here, instead of inducing Shape Transformation, Chakravartin mentally commands her magical energy base to spin the eternano in numerous directions at once while increasing the output of her magical energy, before completing the final step while mentally commanding these arcane powers to induce the merging of the previous two steps to contain the magical energy and eternano and shape it into a sphere of pure magical energy. However, in the case of the Heartless Angel, Chakravartin's foul presence and status as the Exalted One of Edolas causes the normal Magic Ball activation sequence to be amplified a hundredfold, and with a snap of her fingers, the sphere manifested expands in the blink of an eye, tainted a pulsating raven as bleeding scarlet discharges of electricity arc around the orb. The Heartless Angel is actually a concentrated ball of the purest magic possible made possible thanks to Chakravartin's connection to the Source of Magic, only tainted by her rotten nature. As the Heartless Angel darts through the air, it creates a gravitational field around itself which possesses immense attraction force, drawing in everything in the vicinity including ambient supernatural energies that are suspended within the atmosphere, gradually getting larger, as well as growing stronger and stronger- the almost magnetic pull never ceases, only becoming more and more powerful as moments pass. Not only this, as pure magical power influenced by Chakravartin's will, it possesses an immense corroding influence, as anything that the Heartless Angel passes is instantly disintegrated into nothingness, eradicating anything upon contact by busting it into numerous black cubes. The Heartless Angel effect is not only a relentless attack, but Chakravartin possesses pinpoint control over the spell, and her unerring aim allows the sphere of destruction to travel in straight lines or bend, twist or curve around corners; upon impact, and everything inside the Heartless Angel's blast radius is devastated, while nothing outside of it is even touched; tsunamis, shockwaves, and ring clouds form for every living second that the spell is in motion.

Aesthetica Arts: Dark Matter
Aesthetica Arts: Dark Matter (, Esutetika Ātsu: Dāku Mattā lit. The Supreme Ultimate Arcane Techniques: Six-Hundred-and-Sixty-Six Natural Disasters): The Aesthetica Arts are the name of Chakravartin's main method of combat and a powerful form of magic- it is a power that is exclusive to Chakravartin, the Exalted One of Edolas. It enables the user to grant their own wishes. The Aesthetica Arts is not considered a Lost Magic nor a Black Art—instead, it is classified as something else; something far more dangerous than those categories. Aesthetica Arts itself is the amalgamation of thousands upon thousands of Esper souls united with her own soul—the resulting mixture is black and white, yin and yang; in other words, a perfect combination with almost no equal. When initiating Aesthetica Arts, the user exerts their enormous magical power outwards, forming a 'field of energy' of sorts that is impossible to negate by magical and physical means; the field extends for several hundred kilometers or more, though the user can concentrate it if they so wish- but this doesn't really amplify nor decrease the strength of it. Once the field has been projected, the user's ambition surges throughout the vicinity, overpowering the wills of others and worming its way into the souls of everyone within the area; the user's furious ambition siphons their opponent's aspirations and ambitions, effectively absorbing them to empower the user of this magic; this effectively enables the user to harness a form of reality warping on par with Arc of Embodiment, if not more so.

Chakravartin herself calls the Aesthetica Arts My One Magic (私の一なる魔法, Watashi no Ichinaru Mahō; alternately Chakravartin's version of The One Magic); which is also known as The Essence of Magic or The Magic of One, is what is thought by some to be the original source of all Magic. Those people believe that every form of Magic as it is today descends from this source. The One Magic is the "all-father" of Magic; and its roots have never been fully disclosed and there are many different interpretations and theories to its actual nature. It is the source of all Magical Power; and Chakravartin's Aesthetica Arts quite similar in that it unlocks the true potential of the source of the Magical Power of every Esper; giving Chakravartin a link to the Source of Magic which rivals the connection that the Haven Mage's link to the source if not surpassing it completely and utterly. To describe it accurately, Aesthetica Arts also enables Chakravartin to utilize every single Esper Skill of every Esper that she has absorbed into her soul—and thanks to her crafty mind, more often than not, the Esper Skills that she uses are more powerful than the originals by a considerable margin.

As the name would indicate, Chakravartin's Aesthetica Arts, along with being capable of absorbing other Esper Skills, enables her to create, control, and have absolute dominance over dark matter (暗黒物質, Ankokubusshitsu), which can be registered and pin-pointed as a hypothetical form of matter which is theorized to compose ninety-percent of the universe that could very well be perpetually undetected by its emitted radiation, but its existence can be confirmed by the gravitational effects it instills in visible matter. Because of her dominance over Dark Matter, it can be said that Chakravartin is a unique type of being known as a "Universal Constructor" (普遍導体, Fuhen Dōtai), an extremely powerful individual who can control certain forces of the universe such as magnetism, gravity, and others; anything that she brings into existence while creating it with her power over Dark Matter is known to completely violate the laws of universe, including the Laws of Physics and the Square Cube Law; she can harness the Dark Matter in any manner that she deems suitable.

With Aesthetica Arts, the user is capable of draining the hopes of others and harness them to grant their own wishes; which means they can manifest anything into the current plane of existence, as long as they can envision it, granting them virtually unlimited amounts of versatility both in and out of the heat of battle, ranging anywhere from everyday objects and occurrences such as weaponry and weather manipulation, to more complex creations, such as natural disasters and imitations of other magic. These creations are also given special properties that go accordingly to what they are, meaning that the user has to specify their purpose and the materials if it is a corporal object. Indeed, the user can create the components of an entire world, down to water, trees, plant and animal life, down to the very last microscopic detail, all through this magic; they can alter something as weak as physics to something inconceivable like logic, allowing the user to not only bend, but even break the laws of physics; inventing their own physical laws and impose them on the rest of the universe.

Despite all of Aesthetica Arts's overwhelming power, it does have one core weakness; since the magic's ability is to drain hope from its opponents and turn it into power, it shown to be absolutely devastating when used against other living beings; however, this means that the ability is worse than useless against targets that have no concept of hope, such as mechanical automatons and inanimate objects; or even those who have succumbed to despair, such as the Hellions. In a later chapter of Daybreak S3, Giselle Mercury and Sion Kenzaki use this to their advantage when they have to hold her off, with Giselle using her gadgets against Chakravartin and blocking the Exalt of Edolas' attacks with her labcoat, while Sion can simply fight as normal due to her nature as a Hellion. Additionally, those with a stronger will than Chakravartin can override Aesthetica Arts, as seen during the Ragnarok arc of Dawn, where Tsuruko, having her resolve restored after seeing Hikari in danger, results in her burning spirit overloading Aesthetica Arts, enabling Tsuruko's Zero Effect to destroy its effect and defeat her.
 * Esper Physiology: When using the Aesthetica Arts, Chakravartin's cellular structure is more dense, resilient and biologically more effective than human tissue thanks to being submerged in the Source of Magic as her physical attributes are bolstered enormously; far beyond her normal ones in Aesthetica Arts; her speed has been increased tremendously, nearing five times the speed of sound, she can jump much higher than usual, and she has improved reflexes to match her improved movements. Her physical strength is also increased vastly, allowing her to smash through large demons, break enormous metal restraints without effort, and even stun a Primordial Demon with a single punch. In this form, many of her physical and magical attributes are amplified, Chakravartin has access to upgrades or even additions to her normal abilities like flying or hovering. Lastly, Aesthetica Arts enhances all of Chakravartin's regular spells, greatly increasing their area-of-effect as well as improving their damage significantly. Strangely enough, she does not seem to possess superhuman strength levels despite her enhanced cellular ability without her cellular structure charged with the Source of Magic. Without the Aesthetica Arts, her strength seems on par for a human of her height and weight who engages in regular physical activity; indeed, physically, she can be considered the weakest of Tsuruko's dimensional counterparts. As she becomes an Esper, Chakravartin possesses several organs whose functions are not disclosed or understood but are believed to be part of and perhaps even the source of her force field and reclamation aura. Chakravartin's body also stores energy actively within her soul as an energy pattern that is linked to her body's magic ports. This energy powers most of Chakravartin's magical abilities, giving her an enormous boost in her magical capacity.

Seven Numbers

 * Number One: Soul Deletor (, Nanbā Wan: Sōru Derītā lit. The Wicked First Step: Soul-Stealing Exterminator Power): Number One: Soul Deletor is a powerful Esper Skill that Chakravartin is capable of tapping into when accessing the Aesthetica Arts- it is her first and most-used Esper Skill. As the name would indicate, it allows Chakravartin to take the souls of those whom she has slain. It is constantly activated, as her Dark Matter powers are so foul in nature that simply by being near it, those around the Exalted One of Edolas begin to feel physically ill as if they had been stricken with the Black Plague. Indeed, Soul Deletor drains the life out of everything that Chakravartin's magic comes into contact with, turning living organisms into dried husks of their former selves and devastating the environment. This is reflected in combat by each strike inflicted by Chakravartin results in the blow sapping the vitality -both physical and magical- of those that Chakravartin's blow landed upon, draining them of their energies. Because of this, all of her attacks drain thirty percent of the attack damage on hit; however, they also manage to pierce through defenses, resulting in her strikes draining fifteen percent if the enemy successfully defends against Chakravartin's overwhelming power. The visuals of Soul Deletor are represented by orbs of azure and red scattering from the enemy's body upon a successful hit by Chakravartin, as these spheres are instantly sucked into Chakravartin's own Magic Origin, absorbing the diminishing magical power of those who he strikes by breaking it down into simple eternano, allowing her to use her aura to command the eternano into her Magic Origin, which finds its way into her body and enhances it, increasing her physical strength while the remaining eternano will be sent into her magic origin subconsciously, increasing the intensity of her magical energies and physical powers. The more that Chakravartin strikes with this power, subsequently, the more energies that she will tear from the enemy and take them for her own. Interestingly, the Soul Deletor will only raise Chakravartin's power by 0.5 the amount, as to prevent her from becoming overly powerful, but it is noted that the changes in power are permanent, with her power only rising and rising. Soul Deletor, as its name indicates, can absorb the life of living beings and even those linked with the Source of Magic, including Espers absorbing their power for the Exalted One of Edolas' own use. Because of this devious power, with the exception of other Exalted Ones and Deus Machina, Chakravartin is said to possess the power to absorb all life. By Chakravartin's own claim, she will continue to grow stronger the more that she fights, regardless of what form the life actually takes.
 * Number Two: Enthrall Inverz (, Nanbā Tsū: Ensurōru Inveruzu lit. The Wicked Second Step: Mental Pollution Demonic Emperor Fist): Number Two: Enthrall Inverz is a powerful Esper Skill that Chakravartin is capable of tapping into when accessing the Aesthetica Arts- it is a devious power that allows her to influence the minds of those whom she targets as long as they hold hatred within their hearts. Indeed, when inducing Number Two: Enthrall Inverz, Chakravartin drains the aspirations from those in the vicinity, absorbing those magical energies into her Magic Origin before projecting them forward in a swift jabbing motion that slices through the air itself, opening up a rift of space in the atmosphere as she launches a stream of magical energy that shoots forth, entering the spatial rift and transferring into the target's brain through a vacuum formed through a lack of air resistance. Upon entering the target's brain, the beam of magical energy begins to extend into their Magic Origin- this action can paralyze the opponent's nervous system for a few minutes, rendering them immobile and ultimately open to any attack, with Chakravartin's foul and evil magical signature beginning to influence the target's own magic origin, corroding it as her negativity starts to influence the target, granting Chakravartin the ability to see into their memories and emotions, allowing her to subtly influence both, inducing a form of "brainwashing". Those whom have been affected by Enthrall Inverz become malicious and obsessed with something their normal selves wanted but in a much more extreme manner- a good example of this is when Chakravartin utilized it on Charlotte Merquise after she was detained by the Magic Council, where her unfinished grudge against Tsuruko Sejren for supposedly betraying her allowed Chakravartin to get inside of her head and amplify her ambivalence towards her old friend during her meeting with Charlotte, twisting Charlotte's desire to get revenge on Tsuruko for that misinterpretation of what happened into an all-consuming flame of pure fury that made Charlotte almost psychotic and profess a burning need to destroy everything that Tsuruko held dear. The process of Enthrall Inverz working its magic is said to be somewhat similar to Despairifcation, the term used for humans transforming into Hellions as both Enthrall Inverz and the former preys on the deep-seated negative emotions dwelling within the target and brings them to the very forefront. Once influenced by this power, the target's irises become a shining golden and the milky whites of their eyes become black.
 * Number Three: Exodus Arc (, Nambā Surī: Ekusodasu Āku lit. The Wicked Third Step: Binding Force of the Hundred Million Black Rings): Number Three: Exodus Arc is a powerful Esper Skill that Chakravartin is capable of tapping into when accessing the Aesthetica Arts- it is constantly activated, and it is the ability to manifest several orbs of pure pressurized magical energy around her figure which she is capable of modifying to suit almost any situation. In any case, when activating Number Three: Exodus Arc, Chakravartin uses the Aesthetica Arts to drain people in the vicinity of their aspirations, drawing magical energies away from her body, using her masterful magical energy control in order to keep these energies parted from the magnet that is her Magic Origin. Once separated, these pressurized magical energies take upon the visage of more than ten hand-size spheres of magical energy which glow black, the texture of magic tainted by darkness. Chakravartin can alter the shape of each Exodus Arc orb by thought alone in order to serve almost innumerable purposes, whether they be for offense, defense, and other supplementary uses- when they are not in use, the Exodus Arc spheres float behind Chakravartin's back in a circular formation. The Exodus Arc orbs are noted to be constantly standby once willed into existence- though they can also be dismissed whenever Chakravartin deems it suitable. She cannot create additional orbs after the initial acquisition number; as twelve is the absolute limit. Chakravartin is capable of controlling the Exodus Arc orbs one-by-one or all at once- no matter the control manner, she can shape the spheres through mental commands alone into countless forms- effectively the sky is the limit for what the balls of magic known as Exodus Arc can be transformed into. No matter the form and composition, the spheres are widely known to be exceptionally powerful- just by colliding with a solid, non-living structure; a single ball is capable of reducing it to dust. They can be directed as projectiles which close in on Chakravartin's targets like bullets, and if she deems it suitable, she can grant the manifested orbs explosive properties by having them rapidly expand- on the opposite end, they can be used to heal Chakravartin's own injuries just by contact. However, for all its strengths, Number Three: Exodus Arc has two weaknesses- for one, Chakravartin is only capable of controlling the orbs of magical energy within three hundred meters of her own location, meaning that once either Chakravartin or the spheres are out of range, they will vanish. Additionally, each transformation into a different object can only last for a full five minutes before they revert back to their sphere form.
 * Extension: Heretic Blades (, Ekusutenshon: Heretikku Burēzu lit. Binding Force of the Hundred Million Black Rings: Magic Sword): Extension: Heretic Blades is, as the name would make one assume, an extension of Number Three: Exodus Arc which involves Chakravartin molding one or more of the Exodus Arc spheres into blades of pure magical energy, allowing her to harness them for all sorts of purposes. When performing Extension: Heretic Blades, Chakravartin focuses on one or more of the spheres that orbit her small frame, beginning to harness her immense mastery over the arcane in conjunction with her dominating willpower in order to mentally shape the orbs to her desires as per Exodus Arc's capabilities, elongating and solidifying the balls of magical energy into the form of swords of many shapes and sizes in the blink of an eye. Chakravartin has three methods of wielding the Heretic Blades- for one, she is simply capable of wielding them in her hands, using the energy blades like normal swords; however, she can also have them float besides her like the regular Exodus Arc orbs, allowing them to damage anything that they come into contact with as she floats by, and finally, Chakravartin can project them from the palms of her hands- but in any case, no matter the method of utilization, the Heretic Blades consistently do not possess a hilt nor a handle. As they are part of the Exodus Arc, Chakravartin is capable of molding them into different forms at will, but also modify their appearances, such as extending the length and width of the blade portion of the Heretic Blades. Despite seemingly being completely composed of magical energy and possessing a slightly ethereal air, the Heretic Blades are solid and possess the ability to alter their compositions, changing from serving as solid, bashing weapons like clubs, to more traditional sword weapons which can pierce and slash through anything. They can also be used as projectiles and can suspend themselves in midair around a target before firing at them. This technique is nearly unblockable as the blades can easily cut through all sorts of alloys short of Soul Metal and Meteorium. The swings of each Heretic Blade are capable of trailing large amounts of magical energy in its wake, which can damage the opponent in a similar manner to that of Sword Beam. Chakravartin can mentally command the swords to thrust from long distances, twirl them around herself as a form of defense, or even jump down on a foe with all twelve pointed downward. As a desperation move, Chakravartin can surround her enemy in darkness and fire an amazing amount of Heretic Blades at them, striking so fast that more often than not, the enemy is incapable of reacting in time before they are completely annihilated.
 * ImperialSeekersPer.pngExtension: Imperial Arc (, Ekusutenshon: Inperiaru Āku lit. Binding Force of the Hundred Million Black Rings: Expiring World): Extension: Imperial Arc is, as the name would ever-so-subtly indicate, an extension of Number Three: Exodus Arc which involves Chakravartin draining people in the vicinity of their aspirations in order to transform a triad of Exodus Arc orbs into three golden drones which she can harness in any way that she deems suitable. The drones are referred to as Imperial Arcs, and are shown to be golden for the most part, with a glowing lilac portion in the center of each- overall, they look like ornate arrow-heads, with two smaller golden spikes near the tip of each Imperial Arc. While inactive, the Imperial Arcs hover behind Chakravartin in a circular shape, breaking only when the Exalt of Edolas uses the Imperial Arcs to attack. The Imperial Arcs can also be used as solid combat cannons for mid-long range combat as well, and they have the ability to generate a unique shield of magical power, known as a "shining barrier", to provide a defense with lower outputs compared to the light shield's magic consumption. Although these seekers prove incredibly effective and flexible in purpose, they are also large, making them easy to be destroyed. For added defense, Chakravartin can deploy a force field by placing the three Imperial Arcs in a closed spherical formation; and she herself can attack outside of this sphere; leaving her essentially invulnerable. This sphere serves as an almost impenetrable shield; only the most powerful weapons are capable of breaching it, and even then, damage to Chakravartin is generally minimal. Rather than traditional force-fields, it behaves more like membranes and twist and tear as such when it is penetrated. The shield is difficult to break and serves as a protection from outside forces, stronger with the emotion or memory that was used to create it. Notably, a positive force can destroy it utterly. The Imperial Arcs Barrier can also be used to form a massive light spike, which is even able to stab through another lightwave barrier. They also possess many attacking roles, such as attacking individually; and when positioned together in a circle, they can form a barrier of light or aid in teleportation by grouping into a circular, portal-like formation, using a thick saturation of light as a gateway. When the Imperial Arcs are activated, the ring disappears, and they form a triangle around Chakravartin, being connected very weakly.

Trivia
"Chakravartin" is a nickname, just like "Tsuruko" is- Chakravartin's actual name is Ethel Eisenhardt.
 * Chakravartin's resemblance to Tsuruko Sejren was originally going to have no significance to it, but as Daybreak progressed, this was reflected appropriately.
 * In Hindu theology, Chakravartin is a character in India that represents, "The Ideal Ruler".