Lisette Aznable

Lisette Aznable (リゼット・アズナブル, Rizetto Azunaburu) is a wandering magician with no ties to any form of authority, whether it be Legal Guilds, Dark Guilds, or any governmental organization- it would be easier to classify her as an Independent Magician or perhaps more familiarly, an Unorthodox Magician. She was born some time after the Alvarez Empire conflict, with her family being a long lasting legacy of magicians who practiced the Chaos Arts in an attempt to perfect it so that they could tap into the "Power Cosmic" and beyond "gods beyond gods". Prior to the "New Era", Lisette's family was forced into hiding, as the people who had suffered due to heretic magic practitioners had began to take things into their own hands and crack down on them rather forcefully, as the Magic Council had previously been rather ineffective - this ended up with her parents abandoning her as a child. A descendant of the Entelexia, a race born from and embodying chaos as with the rest of the Aznable Clan, Lisette was orphaned at a young age, spending most of her childhood as a kid from the slums of Stella.

As a child, Lisette was originally of a weak constitution and had contracted tuberculosis, a disease that would have drastically shortened her lifespan and endangered her greatly. Being stricken with this condition from the get-go, Lisette thought nothing of her existence as a street rat in Stella, caring little for the premise of honour and justice, instead being rather bitter and cynical. Rejected from the Etole Academy, which was a prestigious magic academy, Lisette was given the "Chaos Fighter Serum" that completely overhauled Lisette's body in order to accommodate for the fact that she was a hybrid by removing the boundaries between Lisette's frail body, the Entelexia side of her, and the top-shape human side of her via a fast-acting poison injected into her dormant Magic Origin; this poison hewn from the Magic Origin of ninety-nine human Magic Origins and a single Magic Origin of an Entelexia, bringing out her potency to tap into the Chaos Arts and fusing with her latent powers to convert frail Lisette into a powerful warrior of death; often referred to as the Red-and-Black Feathered Falcon (朱墨羽の隼, Shubokuba no Hayabusa).

While she joined the Etole Academy for over six years and became one of the fastest learners as well as exceptionally powerful both magically and physically, after a mishap that involved a mysterious mask forming on her face to protect herself from a mysterious assailant, she was sentenced to be executed by a group of Legal Magicians who saw the Chaos Arts as no better than the, only to escape through the formation of her Arm of Nyx and quickly became an exile, running away from Stella as fast as she could, thus beginning a long journey which would lead her all across Earth Land. Though she helps people whenever she can, she's been branded a target due to her Chaos Arts and all-too-sinister appearance. Gaika is seen as an agent of destruction, usually being called "the devil", a rumor spread by the government of Stella, who believe she is far too dangerous to exist – especially considering that she's more than willing to take the law into her own hands to dole out justice to those that authority would normally pardon, especially the more corrupt Guilds. Despite her abrasive attitude, Lisette has a soft spot for children, and will not hesitate to protect them at all costs, constantly clashing with authority figures to do what she feels is right.

Appearance
Rather middling in height, Lisette is an odd pretty lady with an enigmatic and ephemeral air about her, described as by those around her as quite bizarre yet attractive, especially by those of the opposite sex – but for some strange reason (probably her foul attitude), she can't seem to keep a stable love life. This is especially shown in the way she presents herself, going from her black, red, and gold predominant colour scheme, displaying her immaturity through her love of "edgy colours"; her physical age seems to be in her late teens-to-early twenties, though truthfully, her age is incredibly difficult to properly determine, even by those who have known her from the very beginning. Despite the fury and untrained fighting style that she displays while in combat, she is described as a maiden with a fair skin tone, being peachy-white in colouration. She has an unruly mop of black hair that's left wild like she doesn't care without any tending to, though its most notable feature is how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face. There is a trio of bundles of raven hair exposed in the very middle of her forehead, with the longest extending down to reach her nose. Her long hair extends down to reach her knees, and is noted to be rather feathery, with multiple spikes protruding everywhere. Lastly, she has a slim forelock of hair which extends upwards at the very top of her head, as it curls backwards slightly. Lisette's eyes are a deep crimson in texture that seem to change colour to golden on occasion.

Lisette has a slender, waif-ish build; her skin is said to be so white and smooth that it appears almost like she's made of porcelain. Her facial features are very child-like to the point that when she smiles, it is completely radiant. She has snow-white skin that is akin to a princess's; along with a beautiful figure- small breasts, long, slender legs, and a shapely rear. However, because of her normally stoic face, it is known to be damn near impossible to guess what she's thinking commonly. In terms of attire, Lisette dresses rather extravagantly, but at the same time, she is also fairly lightly-clothed; typically, she gets a lot of snark for her edgy colour scheme and 'emo' clothes, as mentioned before. The most distinct part of Lisette's attire is her tattered black cloak that isn't completely over her shoulders, being attached by a belt at her collarbone area- the cloak also has red trimming on the edges- and one half of her cloak is long-sleeved. Her top starts from her chest and splits down the middle, revealing her mid-riff and cleavage with black threads layered across her stomach; she also wears a tattered black miniskirt with a black and silver belt slung across her waist which sags on her right thigh. Her right arm is adorned with a silver forearm gauntlet, and the left is concealed by white bandages, hiding her demonic arm known as the Arm of Nyx (, Āmu ofu Nyukusu lit. Black Magic-tainted Arm of the Evil Spirit Dragon). Matching these is one knee-length greave and one calf-length greave; both are silver with gem-like adornments.

Personality and Traits
Lisette Aznable is described to be like the sun, a radiant figure of great intellect (which is still rather overestimated a lot) whose stubbornness can harm those closest to her. Despite this comparison, it's especially evident that Lisette Aznable is not warm like the sun; indeed, she's rather gruff and aloof. Lisette Aznable is a fairly complex young woman; while she's more often than not disinterested in the affairs of the world around her, content to just sit back while it updates into the "New Era"; having studied constantly in her childhood, Lisette wishes to assist the revolution of the world to make it a better place to live, though she's slightly afraid to do such a thing, as magicians like her whom are aligned to the dark and practice the Chaos Arts are generally shunned by others. Lisette herself is rather quiet, rarely speaking unless asked a question, and even then, she generally only answers in terse sentences, giving off the aura of her being emotionless, though people who are close enough to her know that this is merely a facade; as she is actually a kind and caring person though despite her iciness- indeed, she more often than not pushes away those who would otherwise be considered her friends because she's quite bad at anything that doesn't involve fighting- instead, it could be said that Lisette is just extremely shy.

Although conversing with her may give somebody the impression that she is pretty boring, in reality she is always deep in thought, trying to think of what to do next or something witty to say. Lisette's tongue is about as sharp as her ōdachi, Soul Eater- taking no heed for social atmosphere in any situation; she constantly speaks out what comes to her mind in her usual deadpan tone, more often than not drawing surprise from others around her; and more often than not, Lisette generally attempts to keep her cool under most circumstances; no matter what her enemies ever do to her, she can come up with a retort to it of questionable quality. Adding to this, Lisette can be incredibly flippant, casually mouthing off to even the most powerful of opponents, and she generally enjoys rubbing people the wrong way- but even after she stops swearing at people she has trouble picking up social cues and understanding what she's supposed to do in social interaction.

Lisette's difficulty in expressing her emotions stems from her belief that showing her emotions is unnecessary because she assumes people can tell what she feels by looking at her- but of course, this leads her to being incapable of comprehending that others can't read them and her tendency to wear clothing with an edgy colour scheme and 'emo' fashion leads some to interpret that she is somewhere in the autism spectrum- though it could be more accurate to say that Lisette, deep down, is a typical teenager who tries really hard to be seen as cool and constantly thinks about awesome one-liners to say. Contrary to what one would expect, Lisette is quite learned for a violent delinquent, though she admits some of her detective skills come from watching a lot of television; indeed, her hobbies skew very nerdy, and she reads technical books about boats and planes for fun.

Because of her general attitude, Lisette can seem at times to be uncaring or even callous, but actually has a very strong sense of justice and prefers to fight fairly; if nobody is doing something about an issue, it can be guaranteed that moment Lisette learns about it, she will ensure that what's required gets done. Though withdrawn, Lisette refuses to ignore people crying for help, feeling a need to help people whenever she can- this sense of responsibility generally leads other people to place their trust in her and follow her despite her affinity for darkness; even though everyone agrees Lisette can be difficult, she has countless people thankful of her help across the globe. Lisette adores children, and before she started her adventure, adopted several whom she found on the streets; in regards to children, her grumpy mode seems to be permanently turned off around them.

Lisette enjoys combat- not the art of killing, but rather, every single aspect of the battlefield, feeling as if she was born to fight; this is best shown when she sometimes doesn't fight at her full potential so she can toy with her opponent or make a fight last longer. At times, Lisette gets bored with fighting weak opponents and finds entertainment in fighting strong opponents who will give her a challenge; the way that Lisette sees battle is like a dance, with two partners joining together to give a spectacular performance for the world to see. Something important to note that despite constantly being waist-deep in debt, Lisette is perfectly fine with doing jobs for people solely for the good of them, and rarely, if ever, enforces payment from poor clients- being rather picky despite her debt, Lisette refuses to do any job that sounds boring regardless of Jewel payout, though she will immediately snap up any jobs which involve fighting, with or without pay.

Equipment
Soul Eater (, Sōru Ītā lit. Life-Stealing Darkness-Forged Blade): Soul Eater is the name of Lisette's personal weapon; it is a long-bladed, single-edged, Japanese-style sword known as a ōdachi. The blade itself is almost as long as Lisette is tall, yet despite this, she more often than not wields the Soul Eater in one hand; it possesses a scarlet blade and the black hilt has a trigger. Once drawn, the sword's blade telescopically extends to around twice the length of the scabbard. The Soul Eater is derived from an exceptionally powerful katana referred to simply as "" (不倶戴天, Fugutaiten) owned by the strongest member of known as. However, at some point in time, a small piece of the supposedly unbreakable blade was chipped by an incredibly powerful foe, with numerous fragments scattering around in a violent explosion- one of which came into the possession of Lisette herself, who went to a blacksmith and had him temper it over her bog-standard "Magic Sword", a standard armament which all sorts of weapon-based magicians utilized, using the alloys infused within the blade to replace her old blade; the Soul Eater was forged from the largest chunk of the alloy- while it still keeps its regular form as a Japanese-styled sword, it has changed a lot otherwise, becoming modified and altered over many years- though it is still classified as a God Mower (神薙, Kannagi); the highest class of sword, magical or otherwise, around. Indeed, if unsheathed, these "God Mowers" could cause a cataclysm of unimaginable proportions- the skies, the earth, and the sea are all sliced in twain before the might of a God Mower-class sword; Lisette can casually call upon its full power.

Firstly, and most obviously, the Soul Eater is capable of enduring an enormous amount of punishment, such as having its blade on the flat side being smashed with a magic-enhanced bomb that resulted in...well, there were no results, as the weapon received no damage; making it tremendously effective in defending against incoming attacks. The blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming techniques of both the completely mundane and the supernatural. Indeed, the blade of the weapon is capable of slicing through steel as if it were a hot knife moving through butter. In fact, just by staring at the blade of Soul Eater long enough, some people have received minor cuts no matter their defenses- it is capable of cleaving through diamond and even some concepts such as flames effortlessly; and on one occasion, Lisette was capable of using the cold steel of the weapon to absorb an energy blast before returning it to sender via another swing of the weapon. The Soul Eater has a special charm cast upon it that ensures that once Lisette touches the weapon, it can never leave her hands unless she wants it to- this is due to her previous weapons either breaking or being lost once they were knocked out of her hand. This is overlaid with a Nullification Magic spell which ensures that this charm cannot be undone. Lisette carries the Soul Eater sheathed at her side in the style of samurai known as buke-zukuri (武家造, housing for a military family); enabling her to draw the Soul Eater swiftly from the Phantom Sheath from a taitō (台刀, Sword Wear) stance.
 * LisettePerScabbard.pngPhantom Sheath (, Fantomu Shīsu lit. Gun-Scabbard of the Life-Stealing Darkness Forged Blade): The Phantom Sheath is where Lisette stores her Soul Eater sword; it is perhaps one of the most unusual blade-holding devices around; indeed, the Phantom Sheath is in the form of a shotgun with the barrels of which aligned with the grip, forming a straight line; the stock –which is rather long when compared to the rest of the firearm- of the Phantom Sheath is a deep crimson, whereas the rest of its components are the same dull silver as most metallic weapons. Of course, when sheathed, the Soul Eater covers and blocks the barrel of the Phantom Sheath, leaving it unable to fire normally until Lisette's main weapon is awakened to wreak havoc on her enemies; when used as a gun, the Phantom Sheath is capable of automatic fire, working similar to that of a machine gun- while it can be fired from all ranges, Lisette prefers busting caps in her enemy's asses from close and medium range. The scabbard appears to contain a rotary chamber similar to that of a revolver pistol filled with six types of elemental magical energies contained within Lacrima vials: green, cyan, red, dark blue, brown, and yellow- as Lisette begins to draw the Soul Eater from the Phantom Sheath, she swirls the rotary chamber around in order to attach a single magical blade, which is permanently affixed to the scabbard by shrouding the normal blade in the magical energies of her choosing. If Lisette flips the sheath around with the Soul Eater still stored within it, she is capable of using the trigger on the sword and the trigger on the Phantom Sheath to choose elemental Lacrima to fire at her enemies like a chain-gun. The Phantom Sheath has the slightly more mundane use of making its cutting force even higher at the press of a button due to pressurized air in the sheathe. When using this special function, it can launch from its "sheathe" at the press of a trigger, making her strikes ten times more deadly, and can also be linked to its sheathe via chain so it can swing through enemies and come back to Lisette.

Arm of Nyx (, Āmu ofu Nyukusu lit. Black Magic-tainted Arm of the Evil Spirit Dragon): The Arm of Nyx is Lisette's left arm; it is a natural mutation technically, as she was born with the arm due to the fact that her parents experimented upon her in the womb in order to bring the family line's research into the forbidden arcane to a conclusion, as they realized that the Aznable family couldn't continue as the New Era was rejecting their very existence. The Arm of Nyx takes the form of a red-and-blue-with-glow demonic left forearm which has glowing azure fingers and palm, though the back of the hand is a hard scarlet- but from the middle of the back of the hand down to the elbow has a blue glow that splits like veins; the claws are sharp enough to leave marks, but Lisette never uses them intentionally. The Arm of Nyx is said to be the embodiment of the Curse placed upon the Aznable Family by the God of Darkness, Nyx; it is the culmination of the punishment the God of Death wished to inflict the heretical clan with before the new rules for deity-kind were laid out. However, Nyx, unlike her associate the God of Life and Death known as, knows what curse will and won't backfire, and rather intelligently yet mercifully, decided to curse the Aznable Family's daughter with a replication of her own arm. The Arm of Nyx possesses superhuman strength which is far beyond most other humans, even those utilizing power-enhancing magics and even Etherious, being capable of crushing all sorts of weaponry, even if they were stated to be unbreakable beforehand- in the heat of battle, in proportion to Lisette's remaining magical power, the Arm of Nyx never ceases glowing, though the intensity of the glow is linked to how much focus Lisette is channeling through it, her own stamina and emotional state, and presence of some beings, such as Gods and Etherious. While she constantly expresses discomfort with its existence, Lisette doesn't let the Arm of Nyx bother her too much; in fact, the advantages it brings her outweigh the freaky look of the arm. The Arm of Nyx constantly projects a red and black mist from the palm when in the heat of combat, known as the Black Blood Mist (黒血霧, Kokketsukiri) which has a wide variety of effects. Interestingly, the Arm of Nyx does not cost Lisette any magical energy to activate its powers- the reason for which is because her Magic Origin and thus her magical energy recognize her left arm as not being there, and instead, they focus on distributing her magical energy to the rest of her body- the Arm of Nyx can be said to be a mass of demonic energy fashioned in the shape of an arm separate from Lisette's body, having its own Magic Origin and everything.

Red and Black Robe (朱墨の衣, Shuboku no Koromo): The Red and Black Robe is the name of Lisette's personalized Shielder Suit (, Shīrudā Sūtsu lit. Combat Protective Clothing); which is an extremely versatile and ubiquitous field-type defensive spell that summons a construct woven by a magician's magical energy utilizing Shape Transformation once they have projected their magical energy outwards as to enclose around their own body, forming a compact magical armour which is capable of protecting a magician from external harm. Unlike other protective spells, it is usually auto-cast by the user's Magic Origin upon entering combat and only dispelled when it is critically damaged, destroyed, or deactivated by the magician. In any case, Lisette's Shielder Suit, the Red and Black Robe takes the form of a shallow cut stygian black dress, a set of necklaces with an assortment of enchanted beads, a scarlet girdle-belt, and a pair of matching gauntlets which are also red and black. A sash composed of feathers hangs from the right side of her skirt; lastly, thigh-length black boots with a red splatter pattern cover her feet and legs. As the Red and Black Robe is forged from Lisette's magical energies, it can be considered an extension of her own body, and as such, she is required to will it away manually- and since it is woven from her magical energy, it is weak against abilities which nullify magic, such as Nullification Magic and. In any case, the Red and Black Robe is incapable of being permanently damaged no matter how much of a beating it takes, and even if it is dispelled Lisette is capable of re-summoning her Shielder Suit as she can instantly repair it with her own magical energy. The Red and Black Robe is more often than not compared to steel in strength, leaving Lisette unable to be wounded by either weapons or supernatural powers except with the greatest of attacks and its own weaknesses; allowing her to cancel out physical attacks and supernatural powers which aren't capable of mass devastation. The Red and Black Robe allows Lisette to tank attacks from a high-ranked Etherious without a scratch, and all spells and attacks are effectively reduced to pathetically weak attacks, meaning even qualifying blows directed towards vital points are rendered as minor scratches that can be healed at a quick rate. The defensive capacities of Shielder Suits are very high as they act as an impregnable armour made from magical energy overpowering others, allowing magicians to survive in life-threatening conditions, however, they cannot be completely relied upon for protection.

Ways of Combat
Lisette is one of the most dangerous fighters of the current age; despite the "New Era" rolling in and the development of Full Contact Magic leaving many who don't update their Magic System in the dust, Lisette Aznable herself stays as strong as ever; having been trained by the Emperor of the Vulture Empire, Peng Liuxing in the art of armed combat, Lisette is naturally attuned to the art of swordsmanship, and as such, she possesses incredible fighting skills enough to take down two squads of Rune Knights and a Wizard Saint all while being in top shape. Lisette's elemental affinity is that of darkness, due to her mastery over the Black Arts- and she uses it to augment every other combat method she has. More often than not, Lisette uses her Soul Eater ōdachi and her Arm of Nyx demonic hand to produce a brutal fighting style, constantly teleporting around using the Nyx Portals while utilizing Iaidō, a sword style which involves unleashing an immediate counter attack and then sheathing the weapon- striking so fast that the opponent does not realize they have been slain until she sheathes her weapon. Indeed, Lisette's pure destructive force mostly comes from her immense physical strength and her transcendent swordsmanship.

Lisette is also capable of utilizing Gradation Air in order to shape blades out of pure magical energy to launch at her foes in a similar manner to a rain of arrows. When charging one of her stronger attacks, she puts up a Defenser barrier to signify the overwhelming maelstrom about to be unleashed. With the Goddess of Darkness, Nyx, inhabiting her left arm, Lisette is capable of summoning parts of the evil god to attack, such as her pointed jaw and tail, her claws, and one of her many draconic heads which can also launch her miasma breath- Lisette can also summon Nyx's hide for her version of Defenser, and its angelic wings for flight; taking the Goddess of Darkness's ability to devour souls to its extreme- meanwhile, her Seed of Tartaros enables her to transform into a creature of pure darkness to devastate her enemies.

Regular Swordsmanship
Master Swordsmanship Specialist: Lisette is one of the most skilled sword wielders around; while it has been derogatorily stated by people not-too-fond of her that it is because of her extraordinarily powerful sword, Soul Eater, indeed, the truth is quite the opposite. Constantly, Lisette Aznable shows the true strength of her skill in regards to her blade in a decidedly offensive style—specifically focusing upon the virtues of speed, and strength; unleashing strikes that "start in a split second" and "end in a split second", meaning that energy isn't miss-used outside the attack; the only defending she ever does is while stationary; her blade is near impossible to defend against as her swordsmanship is touted to step far into the domain of the gods. With her ōdachi roaring, her swings cleave the air apart, with every strike being akin to cannon-fire, throwing out roaring gusts which can cut through time and space at its highest level of power. Due to the length of Soul Eater's blade, Lisette possesses great range on her attacks, which can give many of her enemies great difficulty when trying to get in on her; when in her normal fighting stance, Lisette holds her weapon above herself at her following side/arm and puts her leading left hand out with its open palm being shown.

Lisette utilizes a real-life sword style known as the Way of Drawing and Resheathing (居合道, Iaidō), which involves an immediate counter attack and then sheathing the weapon, striking so fast that the opponent does not realize they have been slain until she sheathes her weapon; it is a method in sword fighting that involves quickly unsheathing for a rapid attack and then sheathing again. The Way of Drawing and Resheathing is an all-too-common style of swordfighting which originates from samurai culture (both in Fairy Tail and in real life). The Way of Drawing and Resheathing is said to be born from a fusion of two completely awesome things; Japanese-styled swords are awesome, and pulling a pistol out of the holster and blasting some poor sap is mads baller. So, one day, an absolute madman decided to combine the two, resulting in the creation of the Way of Drawing and Resheathing, a sword style which focuses on drawing, attacking, and sheathing the blade once more in the blink of an eye. The Way of Drawing and Resheathing is all about the smooth, controlled motion of drawing a blade from its container, more often than not just a standard scabbard, striking out at the opponent, removing blood from the blade, and then returning the sword to its container in one smooth move.

This movement is almost impossible to predict, transcending any precognition skills -supernatural or otherwise- and any humanly possible reaction speeds, effectively giving the practitioner a clean hit upon the enemy. But there's more; a user of the Way of Drawing and Resheathing is capable of executing all sorts of attacks against single or multiple enemies creatively, stabbing, piercing, thrusting, slashing, and simply whacking the enemy with their sword once it has been drawn from its container, often executing multiple slashes in a row of numerous types in the blink of an eye before the motion ends. Normally, a practitioner's speed at drawing and unsheathing is so fast that that they are capable of attacking before spells are cast and weapons are manifested, making it extremely efficient against the likes of both Caster and Holder Magicians- though not as effective against regular warriors; as their lack of magical powers could hamper the user's advantage because obviously, they have no magic to take advantage of.

A skilled practitioner of the Way of Drawing and Resheathing is shown to be able to slash at enemies that are seemingly out of their blade's range, as the air pressure unleashed by the speed and force of their swings possess a power all of their own- indeed, the air pressure released is effectively an extension of their slash, a swift moving blade of invisibility that possesses the properties of the original sword swing. Furthermore, a user's speed with their blade is shown to enable them to deflect numerous bullets, whether supernatural or not, in rapid succession in a single swing. A master of the style is able to strike so fast that the opponent does not realize they have been cut until they return their blade to its seal; slicing up to ten times in a row in the span of a few moments while the enemy is unable to do anything about it. The speed and precision of the Way of Drawing and Resheathing are able to inflict a lethal blow on the fighter's opponent without staining their blade with blood, and even slice open the head of a large demon. Lisette herself has a notoriously quick draw speed; measured at about 0.05 seconds.

Despite the swiftness and strength of her blows, Lisette prefers to menacingly stroll up to her enemies, approaching her enemies slowly while exerting a small amount of her Magical Aura in order to let her intentions be clear to them while ever-so-casually countering anything and everything that her enemy throws her way; after all, if Lisette is going to kill somebody, they had better believe that she's not going to actually run up to them; though utilizing the Nyx Portals for teleportation is perfectly fine. Once in range, everything goes to hell for her enemy as Lisette reveals to her enemies that each and every one of her attacks is a fatal blow that needs to be defended against or evaded entirely, relying on an overwhelming combination of speed, precision, and brute force when swinging Soul Eater as her attacks land as quickly as lightning while the force of her impacts are akin to a major earthquake as her blade rends the earth with every strike, destroying everything that comes between her and her goal of "promised victory" as the terrain and environment around her becomes an extension of her ōdachi; powerful howling hurricanes surge forth as they tear the landscape asunder; by stabbing her blade into the earth, she can unleash earthquakes which devastate the area, shaking up the foundation of the ground as innumerable fissures and chasms spread outwards. Indeed, one could consider Lisette's skill with a blade akin to a natural disaster, transforming the vicinity of the battle into a furious maelstrom of absolute destruction.


 * Sword Pressure (剣圧, Ken'atsu): Sword Pressure is a basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly; it is the most basic techniques that one can perform with their sword. When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash. Lisette herself is noted to be an expert at drawing out the full strength of Sword Pressure, launching invisible blades of wind with even the slightest movement of her Soul Eater- these razors of air are capable of slicing through solid steel like it was shitty papier-mâché, rending clean through the valuable alloys which form the foundation of civilization. With a swing of Soul Eater, Lisette can whip up unfathomable winds which cleave into anything and everything in her path, ensuring that she can achieve the concept referred to as "absolute victory" in the blink of an eye. For one to reach the level of skill and power that Lisette utilizes this ability, they would have to train day and night, swinging their sword endlessly and fiercely until they could release absurdly sharp blades of air and miniature tornadoes—all from a simple swing of a sword.
 * Judgment Cut Storm ( Jajjimento Katto Sutōmu lit. Sword Pressure Full Throttle: Tempestuous Divine Serial Death Battle Formation): The Judgment Cut Storm is perhaps Lisette's most notable non-magical attack- it was developed by her as a "sword pressure that goes beyond sword pressure". When initiating Judgment Cut Storm, Lisette holds her blade sheathed for the briefest of moments, focusing on nothing but the adversaries before her; in a split second, a click of a button on the Nightmare Sheath, Lisette launches the Soul Eater out of its hold with the force of a bullet- catching it mid-draw and unleashing a powerful upwards swing at speeds faster than the eye can see- this itself generates a truly enormous amount of pressure; howling winds surge forward as incredible tempests tear apart the landscape, all from a single slash; sending her enormous pressures through the air at such a velocity that the person struck by the Judgment Cut Storm is assaulted by countless invisible blades which happen so fast that they would normally be unable to properly react in time, carving up their body into mincemeat down to the cellular level and devastating everything that the pressure released from the Soul Eater even so much as touches while vaporizing incoming projectiles and rending the landscape in twain. The Judgment Cut Storm can deflect both physical and supernatural-based attacks and attack at the same time, making it both an offensive and defensive technique. It is a very useful and impossibly powerful technique that can connect rapidly and accurately, which works well with her impressive speed and agile techniques. Everything that is in her range is smashed to atoms like a bug, their feeble bodies shattered effortlessly even if they attempt to resist the Judgment Cut Storm; the combination of Lisette's overwhelming strength and her law-defying speed makes this attack ever-the-more deadlier, as she strikes at such a velocity with the Judgment Cut Storm that more often than not, her opponents don't even realize that she's landed a killing blow until they become aware of the fact. The Judgment Cut Storm, at its lowest levels of power, is stated to have the force of ten cannonballs smashing into the frame of her helpless opponent, obliterating and eradicating her enemies without fail or mercy. At its highest levels, the Judgment Cut Storm is capable of parting the clouds.
 * Zantetsuken (, Zantetsuken lit. Iron-Cutting Sword): Zantetsuken is a regular sword technique which is regarded by many across the lands as the proof of mastering the art of swordsmanship- it allows the user to execute a single, impossibly fast sword strike, usually dealing a devastating amount of damage. While it can be harnessed by any school of swordsmanship, the Zantetsuken is best utilized in conjunction with Iaidō, as the style's focus on drawing, attacking, and re-sheathing produces a vastly more powerful slash. In any case, when performing the Zantetsuken attack, the user sheathes their blade and casts away the most basic of sword skills, waiting for the enemy to approach upon them while making it appear as if they are not targeting their opponent; seemingly discarding any and all malice they hold towards the foe. During this time, the user listens for the enemy's heartbeat, focusing their hearing as to hear the enemy's breathing patterns as to assist them in anticipating the foe's next action. Once the foe gets close enough to the user, almost as if on instinct, the user will move their hand to their hilt, manipulating their power into the motion of a single swing as they swiftly unleash their blade from its seal while swinging upwards at a speed and power beyond mortal comprehension; the motion of this swing is augmented by the user transferring the full force of their kinetic energy as if it were regarded as a mass through the blade and then through the air, attacking with a devastating blow that splits the threads of the enemy's future into innumerable pieces. The slash itself is the medium through which the user's energy travels, with the end result manifesting as a devastating wave of pure kinetic energy released in a focused shockwave that is capable of devastating and destroying their enemy in a single blow; such is its power. The Zantetsuken is capable of busting through the opponents defenses with relative ease; destroying everything in its path in order to deal a large amount of damage in a single wide swath. This attack will defeat most enemies in a single hit as the sheer force and speed of the slash coupled with the shockwave unleashed by the swing more often than not results in truly astounding amounts of damage dealt which can render the enemy incapable of standing up again if not killing them outright- and no enemy is immune to this instant defeat condition, however, it more often than not, deals extremely high damage to them. Whether or not the Zantetsuken kills the enemy is determined by the amount of energy poured into the attack; meaning that if the user spends all of their power into the strike then it is a sure kill. When it kills the opponent, it seems as if the slash did absolutely zero damage at all; but moments later as the user walks ten feet away from them, the enemy realizes that the user has killed them as the cut only appears seconds after the user has landed the attack successfully; then, they are bisected and their body slides apart before vanishing.
 * Zantetsuken Triple Strike (, Zantetsuken Toripuru Sutoraiku lit. Iron-Cutting Sword: Flourish of Steel): Zantetsuken Triple Strike is an extension of the Zantetsuken technique- unlike the latter, Zantetsuken Triple Strike is designed to be utilized in conjunction with high speed movement. In any case, when performing Zantetsuken Triple Strike, the user sheathes their blade and casts away the most basic of sword skills, though instead of waiting for the enemy to approach them with malefic intent, the user leaps forward, bounding through the air as they aim to dash past the enemy- in the moment where they are about to pass the opponent, the user manipulates their power into the motion of a single swing as they swiftly unleash their blade from its seal, deliver a triad of almighty slashes which have no peer; afterwards, the user sheathes their blade and the energy unleashed from the slashes is expelled with every strike, scattering through the air in a vibrant display as all three strikes land simultaneously, dealing an overwhelming amount of damage which more often than not defeats an opponent immediately. Like the original Zantetsuken, this technique is highly versatile; the user capable of slashing multiple targets at once and, if they so desire, the damage that they inflict can be as fatal or as incapacitating as they wish.
 * Sonic Stinger (, Sonikku Sutingā lit. Speed-of-Sound Fanged Thrust): Sonic Stinger is a rather powerful regular sword technique; designed for a quick strike which possesses incredible power- it was a technique taught to all sword wielders within the Vulture Empire, and it is the sword technique that made Peng Liuxing famous. When performing Sonic Stinger, the user focuses their eyesight, assuming a rather unusual stance- they drop into a partial crouch with both of their knees bent; their left arm is drawn back and their right arm is extended forward. The user grasps the hilt of their sword with their left hand and rests their fingertips of their right hand on the blade near the tip; while it's hard to wrap one's head around, once fully understood, the second step comes into play. Once the stance has been fully realized, the user thrusts their blade forward after lunging forward, plunging their sword into an enemy- thanks to the position they assume, the blade's movement is bolstered tenfold to the point that it breaks the sound barrier; their sword taking upon a drilling effect with extreme force at high speeds, piercing through many a obstruction and tear through the air itself; more often than not, the power of the impact launches the foe backwards without fail, as the kinetic energy released by the swift, sharp movement of Sonic Stinger is positively overwhelming; however, it is difficult to use this attack during a combo because it might force the enemy away, breaking the combo and giving the enemy a chance to retaliate. The Sonic Stinger is an extremely powerful technique in all senses of the word- not only does it pack a fair amount of strength behind the movement with the blade, it was designed rather strategically, almost possessing no weak spots; though due to the user dashing with the left arm to perform Sonic Thrust, there's only the smallest of blind spots which leave the right side of the user's body exposed; additionally, Sonic Stinger can be launched from different stances, showing that despite the apparent inflexibility of using one attack repeatedly, it has many useful applications. The Sonic Stinger can also be used outside of combat to reach areas that are inaccessible with a normal leap.

Sword Magic
Sword Magic: Grim of Phantom (剣の魔法・, Ken no Mahō: Gurimu Obu Fantomu lit. Soul and Energy Draining Darkness Demonic Blade Style): Sword Magic is a Holder Type Magic used by various mages. In order to use Sword Magic, the user starts by channeling eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter its entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the eternano is immediately ejected from the blade, allowing the instability, the result from the eternano, to cease and transform the blade back to its normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in its solid shape, and to be controlled in its unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to its normal shape while the Eternano is simply ejected outward.

When Lisette begins to fight utilizing Grim of Phantom, her ōdachi lives up to its name- while it doesn't possess the ability to reap souls by itself; the sword style certainly does; by focusing the power of Nyx into her blade, it begins to emit an eerie black and red glow that is constantly activated, enabling Lisette's blade to reap "souls", which, in reality, is the magical energy of the opponent. The red and black mists can take on a variety of functions, such as offensives, supplements, and altering of elements, allowing Grim of Phantom a great deal of flexibility. When utilizing Grim of Phantom, each and every one of Lisette's attacks will drain a portion of the opponent's magical power and add it to her own; this allows her to rejuvenate their wounds, as well as deal tremendous damage to her foe. While regular mages use the magical power created from their soul to utilize their magic, fighting using a power from within; on the contrary, Lisette is capable of absorbing a portion of the foe's magical energy with any one of her attacks; it doesn't matter if the attack connects or is deflected; once the attack at least touches the opponent's body, then a small rift will open upon the foe, releasing a portion of their magical energy in the form of small emerald orbs which is then absorbed into the user's own magical reserves upon contact.

The properties of Grim of Phantom include high destructive potential to living beings and inanimate objects, anti-magic effects, and disruption of eternano. In addition, Lisette incorporates the magical energy they steal from the opponent into her fighting style, greatly increasing the damage of her blows. From there, the magical energy instantly takes effect; rejuvenating Lisette's wounds and bolstering her offensive and defensive power by the amount of energy absorbed. With Grim of Phantom's power, Lisette gains a perpetual power source, which can be used to power herself, granting her near-inexhaustible energy; as the magical energy is transferred to the user, essentially healing her when they damage an enemy. Grim of Phantom inflicts damage based on the maximum magical power of a foe, and thus, it is effective against extremely powerful magicians. Interestingly, in a combo, the first Grim of Phantom hit has one hundred percent base magic steal value of the move used, while the second has one hundred and ten percent of the value, the third with one hundred and twenty percent and the fourth with one hundred and thirty percent. Subsequent Grim of Phantom hits from there onwards scale to one hundred and fifty percent magic steal per Grim of Phantom hit. This mechanic is often the source of Lisette's penchant for long combos in order to reward herself for increased and consistent magic energy steal.
 * Sword Beam: Shadowbreaker Onslaught (, Sōdo Bīmu: Shadōbureikā Onsurōto lit. Magical Power Sword Wave: Limitless Malice Discharge of Destruction): Shadowbreaker Onslaught is the name of the main and most basic attack of the Grim of Phantom Sword Magic style- despite being relatively simple, the spell is known to be tremendously powerful. When performing Shadowbreaker Onslaught, Lisette infuses her sword with her magical energy while she expels darkness outwards, and focuses it upon her blade, while compressing it—this gives the Soul Eater an eerie black and red glow that is constantly activated; condensing both energies to their utmost limit, causing dark energy to seep from the tip of the blade and outwards; projecting her Magic Seal in the form of a triad of crystals that are arranged in a trigram formation which rotate around in a circling manner. The crystals possess an eerie black and crimson glow; however, as they circle around; they gather magical energy to fuel the attack, condensing stray energy onto her blade, adding her own power into the mix as darkness erupts; the darkness swells around the sword, before converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on Lisette's preferences or the properties of the blade; she is capable of compressing even more of her magical energy upon her sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the triad of crystals project rays as Lisette swiftly releases the magical energy compressed upon the blade which magnifies the slash attack as the energy released fuses with the rays shot from the crystals and converges in the form of a wave of energy that flies forward at high speeds; the projectile unleashed from the Soul Eater takes upon the visage of a scarlet and black crescent of energy which travels across the ground like a shark's fin hovering above the water, homing in on its prey; the crescent of energy mows through the surface of the Earth while in motion, and even if it is evaded, those close to the attack upon impact can be damaged by the sheer magical energy output of the blast. Upon impact, the crescent causes a large explosion of darkness with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and incinerating an entire squadron of Rune Knights, scorching the very foundation of the earth, leaving naught but molten asphalt and burning away everything in sight, such as forests and rocks as it splits the skies- against those of demon-kind, Shadowbreaker Onslaught incinerates the flesh and very existence of them while the crescent of darkness homes in on Lisette's enemy, tracking them via their magical signature, effectively curving until it reaches its destination and once fired, Lisette is capable of taking any other action, including movement, as normal without any drawbacks.
 * Inferno Break (, Inferuno Burēku lit. Black Dragon's Heaven Piercing Belfry Blade): Inferno Break is one of Lisette's most powerful Grim of Phantom Sword Magic spells; when initiating Inferno Break, Lisette infuses her sword with her magical energy while she expels darkness outwards, and focuses it upon her blade, while compressing it—this gives the Soul Eater an eerie black and red glow that is constantly activated; this grants the Soul Eater the ability tremendous cutting power, even enough to slice through magic barriers and numerous other defenses; she thrusts her sword forward- sometimes, this strike will catch her enemy in her grasp, but most of the time, it serves as a beginning for the attack. From here, Lisette utilizes minute amounts of magical manipulation in order to kick off the ground at twice the speed of sound, leaping upwards in a spiralling motion and rocketing upwards a moderate distance off of the ground with some horizontal movement as well, uppercutting with a sword slash hilt first. While being launched upwards, the darkness that coats Lisette's sword is shown to emit darkness which scatters off of the blade, creating a razor-sharp disk of darkness coating her sword that can slice through nearly anything. The spinning element of the attack increases the penetrative power of the attack while Lisette launches herself upwards, and upon contact, it can trap an enemy in a vicious cyclone of slashes which deals up to thirteen hits while damaging all the foes in the radius of her sword. The moment that Lisette reaches the maximum height allowed with the attack, she is capable of slashing downward while falling- the darkness coated upon the Soul Eater grows in intensity when descending, as it begins to absorb more and more eternano ambient eternano within the vicinity in order to bolster its next attack- upon contact with the ground, the darkness imbued within the Soul Eater erupts in the form of a shockwave of dark energy that takes upon the visage of countless pillars of dark flames which spread out for several meters, themselves wreaking more and more havoc as anyone unfortunate enough to come into contact with the burning pillars takes severe damage as the flames burn through the skies and earth. This is a rather powerful attack; though the trade-off for this is that when using it, Lisette is completely vulnerable to attack when falling back to the ground and for a split second after landing. If this attack connects with the opponent at the deepest point of impact, such as while Lisette is still standing on the ground, it will inflict substantially more damage.
 * Counter (, Kauntā lit. Magical Energy Collection Counterattack): Counter is a Sword Magic spell that enables the user to counterattack to deliver damage to the attacker when the user is hit. Counter is one of the more simple Sword Magic spells in Lisette's arsenal; indeed, Counter is not actually related to Grim of Phantom, but rather, it is a Sword Magic spell that anyone and their mother can learn without time and effort. When performing Counter, the user focuses a large amount of magical energy into their sword, holding their weapon in front of them in a wide manner in a reverse grip as if they are striking a rather subtle pose while they anticipate the attack about to be unleashed by their opponent- with their sword in this position, it begins to gather and condense eternano onto the cold steel in order to augment its own protective capabilities drastically. By tensing up and focusing, the user's magical energy shrouds them as a "protective casing" of sorts, causing the user to gain an immunity to flinching and taking less knockback from a powerful strike; meaning that the user can resist a single hit before all sorts of attacks can affect them as normal, thus interrupting this spell's set-up period. In any case, the moment that the enemy's attack impacts upon what would normally be assumed to be the user's body, the stillness of the user's sword neutralizes both the supernatural and kinetic energy released by the enemy's attack, enabling the user to effortlessly resist attacks that would more often than not be absolutely devastating, as their magic-shrouded blade completely negates the effects and blow-back of an incoming attack. After about one second or when the opponent foolishly strikes, any attack other than a grab which the user utilizing Counter is struck by will turn the user invincible by further hardening the protective casing of magical energy around their body for the duration of her retaliating strike, leaving the enemy open for a follow-up attack. If the attack is a projectile, it will simply be deflected behind the user and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the invincibility ceases. Not only does Counter allow the user to immediately counterattack, it returns the original the technique back along its original course. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. The reflection is so swift that it appears as if the user had launched the attack, confounding many an opponent. In any case, the user's counterattack by itself causes no wounds to appear, but simply reverses the pain associated with the wound that the attack would cause to the user onto the opponent.
 * Octaslash Arcanum (, Okutasurasshu Arukanamu lit. Eight Blades in a Single Flash, Devoured by Darkness): Octaslash Arcanum is a powerful Grim of Phantom Sword Magic spell; it is a series of eight slashes without peer. When performing Octaslash Arcanum, Lisette infuses her sword with her magical energy while she expels darkness outwards, and focuses it upon her blade, while compressing it—this gives the Soul Eater an eerie black and red glow that is constantly activated; this grants the Soul Eater the ability tremendous cutting power, even enough to slice through magic barriers and numerous other defenses. Taking this in mind, Lisette places the Soul Eater back within the Nightmare Sheath, swirling the rotary chamber of the scabbard around in order to shroud her ōdachi in the elemental magical energies contained within Lacrima vials of her choosing- green, cyan, red, dark blue, brown, and yellow- as Lisette begins to draw the Soul Eater from the Phantom Sheath, the sword takes upon the properties of the elemental energies. At this point, Lisette charges forward, stopping at the first opponent she tackles, with the enemy hit by Lisette's tackle being knocked high into the air, trapping them for the next stage of the attack. Cycling through all elemental energies, Lisette unleashes a series of eight consecutive blows, slashing her opponent eight times in a ferocious multi-hit combo- though the attack starts and ends with a slash from the un-modified ōdachi. As the Green Magic slash binds the opponent in place with tree branches, the Ice Magic slash lowers their body temperature drastically, resulting in the weakening of movement, whereas the Fire Magic slash causes a fiery explosion upon contact- the Earth Magic blow launches them upwards with rising pillars of rock, the Water Magic attack douses them in water, leading to the next attack- the Lightning Magic strike viciously electrocutes the enemy upon the landing of the blow, enabling Lisette to finish them off with a vicious regular sword attack which slams her and her opponents to the ground in a mighty explosion of red and black darkness, ending the combo. The start-up for this spell is rather slow and easy to counter-poke, but Lisette regains a massive amount of magical energy using Grim of Phantom if she connects as it is a eight hit combo, making it an incredibly rewarding desperation attack; possessing a very high minimum damage and a deceiving amount of range- overall, due to its very nature, Octaslash Arcanum is known to be an exceptionally powerful attack and one of the greatest finishing moves in Lisette's arsenal; perhaps, it is her strongest blow.

Unarmed Combat
Master Hand-to-Hand Combatant: Despite all of her focus upon the art of swordsmanship, there is absolutely nothing even indicating that Lisette is not competent in a straight-up brawl; in fact, she is as deadly when utilizing hand-to-hand combat as she is when utilizing her weaponry. Lisette's fighting style focuses on direct, brutal, unrestrained and powerful hand-to-hand combat, with heavy reliance on magical manipulation. In line with her nature and potent abilities, Lisette has adopted a fighting style where she fights her opponents using powerful blows, such as karate chops and roundhouse kicks, to which of her attacks have a significant amount of force behind them. Like her sword-fighting style, Lisette despite her overwhelming speed and strength, tends to be extremely patient in the heat of battle, waiting out the opponent's attacks while defending from numerous blows with just her deceptively powerful arms and legs, more often than not taking up a traditional boxing guard stance in order to defend while her opponent gets more and more exhausted. In combat, Lisette keeps her arms and stance steady like a rock; ever so patient as always; Lisette is capable of moving ever-so-subtly forward while opponents can only guess how she had reached them in a span of a second.

Without sparing the enemy any time to properly react, her powerful arms extend at speeds beyond mortal comprehension, even to those with stupid magic eyes, her nimble forearms and fingers piercing and shattering rock and bone like they were a hot knife going through a giant damn tub of rich, creamy butter. Lisette generally strikes with omnidirectional maneuvers in mind- smashing her opponents up, up, down, down, left, right, left, right, B, A, Start; she tends to attack from impossible directions, leaving the opponent paranoid where they'd get conked in the head with her fists next. When in battle, Lisette makes most use of her powerful arms and fists to take on her foes, with her specialty lying in punching moves where she uses her fists to their fullest. In terms of fighting style, Lisette focuses specially on power, using strong and powerful punches, such as powerpacked jabs or piercing uppercuts, to deal damaging blows to her opponents- this is only enhanced further with the immense strength of her Arm of Nyx. Once she catches an opponent in her combos, she keeps them trapped by keeping up her strikes, not allowing her opponents a chance to counterattack. For stronger strikes, Lisette tends to build up momentum with her fists by swinging them around, before hitting her opponent with full force.
 * God Buster (, Goddo Basutā lit. Black Magic-tainted Arm's Deity-Crushing Grip): God Buster is a special unarmed technique unique to Lisette; it makes full use of the Arm of Nyx and its demonic capabilities. When initiating God Buster, Lisette manipulates and expands the red and black mist known as Black Blood Mist from the palm projected from the Arm of Nyx when in the heat of combat; utilizing Shape Transformation in order to fashion the Black Blood Mists into the form of a large, red and black spectral arm which has several functions; though the most common use is to manipulate the spectral arm in order to attack her foes, striking at such a velocity that even those who possess some form of future sight cannot react in time- since it is formed from pure mist and hardened, the God Buster arm is capable movements which are so flexible that they would be impossible for a human- or any other race, for that matter. Interestingly, despite its large and cumbersome appearance, Lisette is capable of utilizing the God Buster arm to manipulate various items without crushing them, displaying surprising dexterity. Lisette can utilize the spectral arm to move and throw objects much larger than herself with relative ease- indeed, she is capable of lifting a skyscraper. More often than not, the God Buster is harnessed for overwhelming offense- charging up for a few seconds, Lisette is capable of directing the spectral arm forward in an enormous punch which lands at the speed of a bullet. This attack has great horizontal range, but high ending lag, though the damage it causes is capable of causing a series of surreal shockwaves which resound throughout the area, devastating everything around Lisette, tearing up all forms of defenses as the spectral arm is formed through the Arm of Nyx, which can nullify any form of supernatural energy with ease- by simply coming into contact with the God Buster phantasm, the spectral arm is capable of causing fatal burns due to being the Goddess of Darkness's hatred personified.

Immense Strength
Immense Strength: Amusingly, despite her size, Lisette possesses phenomenal strength and superior hand-eye coordination, and can break free from almost any attack that binds her and prevents her from progressing within battle; indeed, her rather average frame has shown to have positively enormous amounts of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, even without her demonic arm. Lisette's strength is such that she is capable of snapping an enormous tree in half as if it were naught but an unimportant twig- not only this, she is capable of effortlessly snapping handcuffs and overpowering those who even use parameter-enhancing magics; she can throw an S-Class Magician whom is known for his size through a wall without any strain. It is well known that in the heat of battle, Lisette more often than not overpowers enemies much larger and more imposing than herself- generally, it doesn't matter what race they are; the moment Lisette gets her hands on them, they're good as dead. She has enough physical strength to shatter all sorts of alloys with little difficulty, and often overpowers foes much larger than herself; her most powerful slash possesses enough power to knock foes through several buildings. Effectively, if something obstructs her, it can be considered as good as wet rice paper; her immense physical might renders anything that attempts to stop her from her goal of absolute victory null and void.

Not only is Lisette herself overwhelmingly physically powerful, thanks to her Arm of Nyx, her left arm is capable of feats of supernatural strength and durability, which Lisette often uses to her advantage in the heat of combat, utilizing God Buster in order to pick up and launch objects which are vastly larger than her with the ease of picking a flower. With her Arm of Nyx, Lisette is able to block a ten kilometer long flaming sword- catching it with relative ease without the weapon hurting her demonic arm before forcing the weapon back with a strong throwing movement which also shattered the blade. Her inherent immense power is only amplified by the momentum at which she moves; and all of her strikes armed or not, can smash through enemies and all forms of defenses while devastating surfaces by stomping- she can also break down magic-reinforced walls with a single kick. Lisette has also demonstrated that she is strong enough to enable her to knock out people with normal durability with as little as a tap to the head; generally, people are wary of Lisette not only due to her reputation, but also because of the fact she is in possession of a positively monstrous amount of brute strength, at least akin to a Wizard Saint's or even more.

Generally, Lisette has shown to be capable of utilizing her Soul Eater as a strength enhancer of sorts, punching through several buildings using the ōdachi without any change in her position- indeed, expanding upon such a thing, Lisette is capable of wielding the large blade effortlessly, moving the sword to defend from all directions, while she swings around the weapon like it was some sort of twig; she is strong enough that she can upturn huge portions of rock floor with a single strike at the ground with her sword- the tip pierces the ground, creating a natural effect referred to as a shockwave (, Shokkūeibu lit. Force-Generated Destruction Wave) which wrecks the earth, sending it flying everywhere- Lisette generally swings her Soul Eater with enough speed and force that a single movement, no matter how minor, is capable of unleashing extremely powerful shockwaves which resonate throughout the air, slicing clean through everything and anything that these ripples of pure concussive force come into contact with. Not only this, she can produce a similar but weaker effect simply by punching and/or kicking in the direction in which she wishes to launch the shockwaves- effectively, because of this and numerous other factors, each and every single one of Lisette's attacked, armed or not, is a near fatal blow which must be defended against or evaded, otherwise things go to hell rather quickly.

Immense Speed and Reflexes
Immense Speed and Reflexes: Due to Lisette's fighting style of walking slowly up to the enemy while countering everything they throw at her before countering hard and fast while also throwing in a liberal amount of teleportation utilizing her Nyx Portals into the mixture, it is an all-too-common misconception that Lisette Aznable is what others would refer to as being "slow"; though while she does have a decent amount of swiftness behind her movements when she chooses to display it, her mobility skills seem to do indeed pale in comparison to many of her targets and opponents, though this is simply a guise for her true speed. In any case, by slowly but surely advancing on the opponent's position, Lisette makes almost constant use of the Counter spell and teleportation along with rather subtle ones in order to evade blows that she could not conceivably defend against by herself, serving as an "invincible wall"; as while she more often than not doesn't make any drastic movements, if anyone comes into contact with her blade or her darkness, then they would be defeated instantly. But when actually exerting effort to induce high-speed movement in the heat of battle when it's actually necessary, Lisette's sudden bursts of speed can take opponents off-guard as she blitzes them instantly; she usually utilizes this to her advantage to surprise her enemies and strike them down immediately as they cannot react properly to such revolutionary speed; she moves at a blindingly swift pace, capable of effortlessly evading attacks and dodging projectiles launched towards her at close-range.

Thanks to her impossibly tough leg muscles, Lisette is capable of moving at such a swift velocity that she can instantaneously close long distances without using her Shadow Dash technique, even shortening the gap between her and the adversary and vanishing from all forms of sight in the blink of an eye- she can slaughter an entire platoon of an army; thanks to her speed, her enemies cannot do anything about it, and she can attack over twenty times with her blade in a split second, which is more often than not enough to end any adversary. By harnessing minute magical manipulation in accordance with her leaps, Lisette is capable of utilizing an uncategorized spell known as Air Hike (, Ea Haiku lit. Sky Walk) which enables her to gather and focus ambient eternano suspended within the atmosphere into the area beneath her feet, creating a Magic Seal which she can leap off of, effectively performing a double jump and staying in the air for much longer than usual- Air Hike enables Lisette to cross vast distances without ever touching the ground or be utilized as a starting point for a powerful aerial assault. By itself, without altering the spell a bit, the Air Hike does not have a direct combat application, but it is an extremely useful ability as numerous areas cannot be unfairly accessed without a flight-type technique. And, of course, the Air Hike greatly assists Lisette with evasion in combat, particularly against ground-based opponents, as by performing a double jump, she is capable of slightly increasing the amount of time spent within the air.

Not only this, Lisette is shown to be amazingly well coordinated, being able to catch bullets in mid-air; her tremendous reflexes, agility and speed usually enables her to dodge many a powerful projectile while balancing herself on one hand. She is also able to skillfully and acrobatically dodge a barrage of blasts; even by performing a side jump, and if the foe knocks her off a building, she is able to launch herself off of a few small falling rocks back towards her foe with ease; by combining her strength and speed, Lisette is capable of propelling herself to great heights even without harnessing Air Hike or even balance herself on a thin construction pole and a flying missile, as well as run up vertical walls, performing astounding feats of acrobatics that can effortlessly surpass even the most agile human acrobats. She is also incredibly precise, as she is able to remove small objects from a person's skull without damaging the person's brain in any way; she reacts so swiftly to current events in her battles that it seems as if she has a sixth sense of sorts; even being able to react to attacks before they're released- overall, while generally not seen as "fast" to the common eye, Lisette certainly is agile; possessing high evasion skills that enable her to dodge many an attack.
 * High Speed Burst: Shadow Dash (, Hai Supīdo Bāsuto: Shadō Dasshu lit. God's Leg Instant Movement Technique: Darkness-Induced Reduced Earth): High Speed Burst: Shadow Dash is a High Speed spell that goes beyond any and every forms of speed-enhancing techniques- breaking the limits of the normal High Speed, Shadow Dash allows a speed without equal; it is often touted as the "supreme form of ultimate speed"; and can be used by any master with any sort of speed-enhancing technique. On rare occasions, Shadow Dash is misguidedly compared to the likes of the speed of light, though this is completely inaccurate; but it allows Lisette to move faster than the eye can follow with a short burst of super speed that gets used more like teleportation. When performing High Speed Burst: Shadow Dash, Lisette kicks off a thousand times in the blink of an eye, causing her to gather additional kinetic energy within her legs in order to enhance her already tremendous speed, drastically boosting her movements exponentially- with that in mind, Lisette boosts forward at speeds beyond mortal comprehension, making it seem that the positions of Lisette and her targets have been reduced in a flash through her amazing movements with a quick, clean dash. When harnessing the High Speed Burst: Shadow Dash, Lisette releases a fair amount of noise which can be considered akin to a thousand birds squawking when in motion, and on the ground she leaves countless fissures in her wake with every step that she takes, and midair the very air itself which she darts through shakes violently as each and every one of Lisette's movements manifest intense waves of heat as well as discharges electricity. Indeed, when in motion, afterimages composed of shadow manifest, following her exact movements- these are accompanied by gale-force razor-esque winds which unleash powerful shockwaves, furthering the destruction brought upon the current plane of existence just by Lisette's movements even more. In any case, these afterimages are capable of confusing enemies who are unable to follow her movements- while she does have control over her afterimages, Lisette usually moves so quickly that she creates afterimages inadvertently- while normally, these afterimages follow her every movement, she is capable of directing them towards her enemies by controlling them with her magical energy; once this is done, they become tangible and are capable of actually damaging or defending against an enemy- a common tactic for Lisette is to use an afterimage to fool her opponents into thinking they have killed her in one blow, only to appear unharmed somewhere else and land a decisive blow; utilizing the sheer speed of Shadow Dash in order to flank an enemy's side and defeat them effortlessly. However, the Shadow Dash has a weakness; when performing the technique, it is extremely difficult to see her destination, though not impossible—but it requires amazing reflexes and split-second reactions in order to use properly; making it a 'high risk, high reward' ability.

Immense Durability
Immense Durability: Despite her slender and tall frame, Lisette is in possession of an enormous amount of durability that one wouldn't gauge just by staring at her. "Thanks" to being experimented upon while in her mother's womb in order to draw out the full potential of a human body and shattering her natural limiters to produce what is known as an "evolved human", supposedly the next stage in evolution, Lisette's muscles and bones are known to be vastly denser and harder than normal; her bodily structure is leaps and bounds above any normal human, even magicians, with her body being much tougher and more efficient than that of even Wizard Saints and those who have reinforced their bodies with all sorts of magic. Indeed, due to her augmentations, Lisette's muscles have been biologically altered in order to produce lesser amounts of fatigue toxins during physical activity than do those of ordinary humans; this ensures that Lisette can exert herself physically at peak capacity for at a fully day nonstop without fear of injury or fatigue before the buildup of fatigue toxins in her blood begins to visibly affect her, giving her a longer battle-time than other magicians.

Simply put, Lisette's body is highly resistant to physical injury, capable of withstanding assault from eternano-laced projectiles as well as simply shrugging off attacks from those who harness strength-augmenting powers such as Crash; she is capable of negating conventional ammunition with her magical energy which seems to permeate around her body constantly; consistently surviving attacks of all kinds that would severely injure or kill anyone else, simply shrugging them off as if nothing happened. Despite the differences in frames between several remarkable magicians and fighters and Lisette she is more often than not, much, much tougher than them. She can survive getting caught in the crossfire from all angles by heavy machinegun fire, and merely shrugs it off; and she can smash spires of explosive Lacrima with her fist without showing any sign of pain or injury. It is also worth noting that despite the constant heavy damage she takes in the heat of combat, Lisette never seems to really take any permanent damage- instead, it generally heals in a few moments and she tends to shrug it off.

Lisette is durable enough to the point that if a person would attempt to beat her with a metal pole around fifty millimeters thick, the pole would eventually break and Lisette would show little, if any, discomfort; she has also shown that being sent crashing through a wall wouldn't do much damage to her, as she can land without any flinching or any minor injuries, simply emerging unharmed. Lisette can survive incidents such as falls from several stories high, even landing upon a magic vehicle from two hundred feet above with absolutely zero discomfort and damage. In addition, she has shown to possess a vast amount of physical endurance, being able to hold the upper hand against two Dragon Slayers at the same time after holding her own against a Wizard Saint, all the while showing almost no signs of weariness despite having cast powerful spells in rapid succession. She can take a lot of major punishment in battle before she starts to wear down. Even after receiving major damage, Lisette displays a remarkably fast recovery rate from damage, allowing her to quickly re-enter a battle after just a few moments.

Other
High Intelligence: Due to her rather aloof and quiet nature, Lisette is almost constantly silent- though this also means that she's thinking quite frequently; and despite her deceptively unassuming appearance (when not wearing the Red and Black Robe, of course- otherwise she's just, is known to be frighteningly intelligent- of course, she would have to be, considering that she's been capable of evading people who are hunting her for almost half a decade, including the Magic Council as well as Guilds and fellow Dark Guilds had not caught on yet; her smarts usually manifest in a natural aptitude to comprehend sciences and magical physics, allowing her to take advantage of them against an opponent or use then in order to bolster the potential of her own attacks, and she's known to have a good degree of foresight, anticipating events in advance. She has a great talent for analyzing and observing everything in her presence, allowing her to quickly understand a person's pattern of thinking and better utilize that against them in the heat of battle.

Additionally, Lisette is shown to be a master of board games such as chess, and she generally spends most of her time reading books of any kind in her spare time- the reason for which is because the fact that characters made up by writers live quite interesting lives intrigues her. Lastly, she has also shown herself as a powerful and flexible tactician, capable of adjusting seamlessly to any given combat situation, if not plan out events well in advance. She understands the strengths, weaknesses and mannerisms of her enemies and creates strategies to achieve victory. Thanks to her intelligence, Lisette is capable of fully understanding the natures of several magics of all types, putting that knowledge into use in order to bring out the latent potential held within her personal magics and expand upon them so that they end up possessing a multitude of uses- indeed, because of this, it has been said several times that Lisette is perhaps the most potent user of the Black Arts around, as not only is she capable of negating the harmful effects, she has developed countless new types of the dark magic, allowing her to update the Black Arts for the "New Era".

Corruption Resistance: Thanks to all of her time spent around the Black Arts –not only did she spend her childhood surrounded with the dark arts, being exposed to its supposedly corrupting influence, she's also a user of the magic style as well- Lisette has developed an immunity to its influence and negative side-effects that it would normally project on other people foolish enough to call upon the power of darkness- if one relies too heavily on the powers that the Black Arts and related black magics gives them, it will speed up the transformation into a demon that is set into motion the moment that the user learns the Black Arts; however, Lisette herself is capable of ignoring the side effects, as her experiences with the supposedly evil forces have led her to come a realization that she can accept them, giving her the ability to use the magic instead of the magic using her; this method is known as using the Black Arts properly, wielding its powers without succumbing to its influences. Additionally, Lisette is immune to illusionary-based magic and anything that involves mind-control; meaning that only she is capable of controlling her own body.

Magical Abilities
Immense Magical Power: As one of the most powerful magicians of the current age, Lisette is known to have a positively enormous amount of magical power dwelling within her toned body. Indeed, due to one's magical energy being influenced by their feelings, due to being constantly exposed to the supposedly evil arcane powers known as the Black Arts, her negative emotions have corroded and distorted such a pure concept, making her energy itself incredibly foul and nauseating to be around when she exerts her magical energy- though interestingly, when she isn't pretending to be a hardass, she's quite kind if a bit quiet, making her magical energy a bit of an oxymoron. Indeed, Lisette has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing. The presence it exudes is very much in-line with her dark-aligned personality; the magical energy itself is a dimmed black, crackling intensely when Lisette focuses; when Lisette's power is at it's peak, it transforms into the frightening visage of an azure spectral demon which surrounds her, striking fear into the hearts of her foes. It is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Her magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness.

Lisette's skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities. Additionally, the sheer aura radiating from her person has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. "Thanks" to being experimented on as a child in a well-intentioned yet twisted experiment to create the "perfect carrier for the dark arts", Lisette's Magic Origin can be considered to be akin to a bottomless well in that it seemingly never exhausts itself from energy supplies, enabling Lisette to constantly perform high-power spells and techniques without pause. Indeed, Lisette is noted to have a larger Magic Origin than most other people—enough to the point that she seemingly never runs out of magical power—though Lisette does use Eternano Haste to recharge herself every now and again within the heat of battle.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. When Lisette unleashes her magical aura to its fullest extent, it forms a thin layer of pressure that can cause people in the vicinity to become intimidated- even if the onlookers are known to be particularly powerful magicians. It's a violent surge of energy which washes over the vicinity like a tidal wave- and the intensity of Lisette's aura is only enhanced tenfold when she decides to get serious. But more than that, the density of her aura pushes all sorts of attacks, both of the physical and supernatural variety away from her body as effortlessly as blinking, making it a sort of defensive maneuver when the regular Defenser won't cut it. Lisette's aura almost consumes her in its colour, leaving nothing but a phantom-like apparition to remain. It should also be noted that the aura is far wider, and is generally uncontrolled; but her aura isn't limited to intimidation, and can be used for the preparation of a spell. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura.
 * Magic Skill: Eternano Haste (, Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (, Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.

Magic in General
General Magical Prowess: Magic is the main form of combat for magicians; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a magician must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all magicians, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated; every magician has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored.

It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a magician's Magic Origin that contains a large amount of dormant power: the Second Origin. If a magician somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

Lisette herself, while not the most skilled magician of all, she's certainly damn good; indeed, thanks to her knowledge of the Black Arts and being surrounded by it her entire life, she was capable of mastering most forms of black magic and expanding upon them to remove such drawbacks as curses- or rather, "thanks" to her Arm of Nyx, the arm which was once the arm of the Goddess of Darkness absorbs the drawbacks and renders them null and void- this was an effective crutch for her powerful forbidden magic until she had properly mastered their intense destructive powers, enabling Lisette to utilize the Black Arts stronger than ever before with no drawbacks- instead of cushioning the weaknesses of her forbidden magics, the Arm of Nyx now amplifies their scope and power; she can be considered "Black Wizard"-tier in terms of proficiency over the Black Arts, having developed several arts of her own.

Lisette is capable of weaving her spells together; and her magic is noticeably more stable than most others with magic abilities, and therefore it does not breakdown at all and is not easily deflected; it can be said that Lisette's spells are almost unstoppable- due to her incredible skill, she is able to cast almost any type of spell without the need for an incantation without any loss of power. Because of her immense mastery of magic, Lisette can chain up to a maximum of ten spells together by applying her great mind and concentrating; focusing to her utmost limit—because of this connection, the special effects of the casted spells are sprung into activation instantly after the spell before it, or at the exact same time as one another. This enables Lisette to unleash attacks in swift succession and effortlessly overpower her opponents quickly, keeping them on their toes- generally, while not the most powerful magician around, in this "New Era" and even before it, she can be considered easily one of the best masters of the Black Arts.


 * Gradation Air: Summoned Swords (, Gurāshiyon Ea: Samonedo Sōdo: Express Equipmentry and Molding Magic: Something from Nothing, Phantasmal Sword Edition): Gradation Air is a special, standalone spell which enables the user to utilize the air as a medium to manifest their magical power, by snapping their fingers, the user utilizes this hand gesture as a conduit which focuses and dictates the flow of magical energy, tapping into the magical energies that already exist within the earth and matter; representing the cyclical flow of eternano and turns that power to manipulable ends; allowing the user to mold and initiate the fusion of magical energy and eternano by using Shape Transformation on the eternano ambient within the atmosphere without having to draw it towards themselves; effectively, it is a "Molding Magic without an element". Now, Lisette herself believes that utilizing pure firearms is dishonourable, preferring to utilize her ōdachi and only harnessing the firing power of her sheath when pressured into a tight corner- though this doesn't stop her from manifesting green spectral blades of pure magical energy which she can generate from thin air by using Gradation Air, which have no difference in functionality from firearms- these ghostly blades are known as "Summoned Swords". While sort of similar to regular firearms, the Summon Swords do not have recoil- instead Lisette can prepare numerous swords at a time- and upon snapping her fingers, the seemingly infinite number of swords can be fired without pause. Furthermore, because summoning the swords does not interrupt the current action, they can be used at any time- even when attacking, she can launch spectral blades in order to pin an enemy in place or to augment the damage caused by her assault. The Summoned Swords are launched at high velocities, their flight paths guided to Lisette's will, and as such, they are capable of homing in on an opponent. Due to an enormous amount of swords being fired at the same time like an unavoidable storm of blades, it is incredibly difficult to block many of the strikes. Upon firing them, she can allow them to pierce the ground after striking the target, causing a large amount of destruction with each sword similar to a carpet bombing; the speed of the attack is so swift that most foes cannot realize that they have been struck until she has finished her assault. Additionally, Lisette is capable of shaping and manifesting multiple Summoned Swords around her figure in a reverse shrapnel-type application of the spell which is known as Summoned Swords: Hunting Ring ( Samonedo Sōdo: Hanchingu Ringu lit. Phantasmal Sword: Ring of Illusionary Stakes Piercing all Creation), focusing explosive death into a protective ring around herself- this ring swirls around her constantly, spinning around at high speeds; though at any time, she is capable of launching the Summoned Swords at her enemies at explosive speeds- the blades veer off wildly, homing in on her enemies while releasing medium-sized explosions upon impact. Overall, Lisette displays enough finesse with Summoned Swords that she can utilize them to take out a squadron of Rune Knights with relative ease.

Chaos Arts
Chaos Arts (, Kaosu Ātsu lit. Chaotic Authority over the Stars and the Planets) is a Caster Magic-type fighting style first seen utilized by Atrax Noctua, one of the Seven Primordia Mages, and a member of the Phoenix Fireheart Guild. Chaos Arts are considered the Way to Dawn (, Uei tō Dōn lit. Equilibrium of Light and Darkness) between the Black Arts and the White Arts in that Chaos Arts does not tap into negative or positive effects; instead, it is a utilization of both of once, enabling the caster to utilize what's known as "aether" (天空, Tenkū) and various properties of almost innumerable astronomic objects, such as stars and planets, as well as countless phenomena that only manifests in the depths of space, displaying almost overwhelming power as the Chaos Arts grant the ability to "unleash the might of the constellations in the skies" and effectively become a walking star through synchronization with the prima materia, which is the prime essence of the universe.

Chaos Arts are forms of magic that can manipulate universal energy in one form or another; it is an incredibly powerful and rare form of magic; perhaps one of the rarest forms of magic around; only a select people have displayed the ability to utilize it, and even then, a mere fraction of those are capable of harnessing the full power of the magic. All forms of Chaos Arts are considered Unorthodox Magic and thus, any Mage who uses the Chaos Arts fighting style is an Unorthodox Mage. Because the Chaos Arts are Unorthodox, the methods in which they are achieved are also Unorthodox. Most forms of Chaos Arts are achieved through "pain."; this pain can be considered different from magician to magician, as it is known that Atrax Noctua's Emanation Magic and Generation Magic came from his "pain of solitude", in which the man was abandoned and separated from any form of communication with the outside world. Even so, it should be taken into consideration that the Chaos Arts are unlike most other contemporary forms of the arcane as it possesses almost unlimited utility, especially in the hands of a crafty and intelligent user, whereas most other magics have one "ability"; for example, Fire Magic's only power is "manipulating fire" and Sword Magic's ability is to "do something with a sword" – however, Chaos Arts far surpasses a one-use magic as detailed below. It is theorized that Chaos Arts have something to do with Celestial Spirit Magic, a power that calls upon the embodiment of the constellations, due to the Magic Seals of both being rather similar, Heavenly Body Magic, which manipulates an energy quite similar to aether, or the uncategorized Urano Metria which shares the same Magic Seal as Heavenly Body Magic and Celestial Spirit Magic; as the only people who have cast the spell are Celestial Spirit Magicians, so theoretically, the Chaos Arts could do cast the mighty Urano Metria as well, but this has not been confirmed as of yet.

As mentioned above, Chaos Arts is a rarity partly because it is exceptionally difficult to use – most inexperienced magicians suffer quite a few accidents such as losing limbs and the like due to underestimating or overestimating how much energy that this power constantly produces, and as such, it requires an immense amount of control over the caster's own magical energies dwelling within their bodies. This proves to be an important factor as the mechanics of Chaos Arts involve the caster surging the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. However, this cannot be achieved normally as the user must use a special body suit that allows their magic to properly siphon with the Eternano around them in a similar manner to that of Heavenly Body Magic.

This unique form of unstable yet powerful energy that is predominantly golden in texture is known as Sacred Aether (, Seikureddo Ēteru lit. Stellar Magical Energy) is one of a kind, and can be classified as a mixture of starlight, which, of course, is the light emitted by stars, and cosmic dust, dust particles which exist in outer space and are between a few molecules to 0.1 µm in size – specifically, this cosmic dust is stardust, which is interstellar solid matter in the form of tiny solid grains that originated at a time before the sun was formed – as the name would indicate as well, Sacred Aether referred to as a "holy" form of Aether, also known as Quintessence, which is the material that fills the region of the universe above the terrestrial sphere, long thought to be a myth – like the original, Sacred Aether encompasses elemental, cosmic, and spiritual forces. Being a mixture of a semi-solid and pure energy, the caster is capable of modifying the properties of this Sacred Aether in any way that they deem to be suitable, granting it material consistency and turning it into pure energy and back, allowing them to take the opponent by surprise continuously. Once the process of activating Chaos Arts has been completed, the caster is capable of harnessing the true abilities of Sacred Aether by mentally focusing when casting spells, fixating upon various astronomical objects such as planets, meteors, and stars as to transform the form of energy generated by this magic into those concepts, allowing them to manifest miniature planets and stars alongside the regular pulsating golden light known as Sacred Aether, granting the caster almost infinite combat possibilities - however, in reality, aether is such a rare occurrence that it is said that only the magicians who wield the Chaos Arts are capable of tapping into their power with a consistency; but even then, the aether made manifest by the Chaos Arts cannot really be considered "the celestial element through which all life flows that has always existed" but rather, it can be classified as "the celestial element through which all life flows that did not exist until it was created by the Chaos Arts".

The Sacred Aether allows the caster to control three levels of both matter of energy, each with the Sacred Aether smack dab in the middle, granting the caster superiority over these states of existence. Firstly, there are common forms of matter and energy such as the three basic phases, which are solids, liquids, and gases and heat and light respectively – the second and third forms of matter and energy are higher in level which even the greatest minds in Esoterology are incapable of deciphering, being unrecognizable to those in the mortal plane, being considered a divine power that is only harnessed by the gods. In any form that the Chaos Arts take upon, the power of chaos grants the caster the ability to absorb æther that is saturated throughout the air around their very existence in order to gradually accelerate healing and magic restoration; though this is well-noted to take quite some time. This aether that a user of Chaos Arts generates is not only a celestial element that flows throughout the four dimensions, but as per the name of this fighting style, the aether made manifest through Chaos Arts is a force of nature in on itself, being an embodiment of all chaotic forces in existence, allowing for countless effects such as the manipulation of probability and the inducement of malleability upon any matter, aspects of the world, living organism, minds, and spirits, and many, many more effects. The Sacred Aether and Chaos Arts draws its power from the prima materia, which is the prime essence of the universe – meaning that Sacred Aether can be near infinitely generated in accordance to the caster's willpower.

Chaos Arts mainly revolves around the caster harnessing these stellar properties generated as granted from the mythical aether at will from their very existence for countless purposes, manipulating the energy of the stars known as Sacred Aether to be utilized in any way that they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as the user of Chaos Arts can imagine it being doable, then the sky is the limit, more or less; they embody the astronomical objects that they are conjure, being able to enhance their physical capabilities to new heights, allowing them to empower their physical blows with hyper-destructive wakes of golden aether as well as project it outwards and harness the aether in various other methods, commonly being released as a sphere-like object or as beams that appear similar to that of starlight that have displayed high destructive power, bursting through any and all defenses in their way as if they were naught but butter. Each physical attack with Chaos Arts has shown to be extremely accurate, and the Sacred Aether can be condensed, enabling the aether to cut clean through various objects, serving to be rather concussive, able to firmly pulverize objects, such as stone and many other supernatural defenses in the caster's way; the Sacred Aether, in many cases, can be said to be an existence which pokes a hole through the natural laws of the universe to create an unnatural energy that only the power of chaos could bring into the current plane of existence to overwhelm the adversaries of the caster's opponents through its incredible power – of course, with Chaos Arts, the caster can also charge up their own attacks to add extra power, speed, and scope to their spells, resulting in a vastly more powerful strike.

Upon formation, Sacred Aether simply pulses outwards uncontrollably is capable of being harnessed in two major ways; - for one, through the "Generation" (, Jenerēshon lit. Aether Formation) command, the user of Chaos Arts is capable of giving more form to the Sacred Aether in a manner not dissimilar to that of Molding Magic, focusing and shaping the æther in a way that it takes a physical essence, appearing like pure energy. From there, the energy can take on a variety of functions. With spells like Hyperion or Asteria, it can be used for offensive assaults. In cases such as Astraeus or Discordia, it can be used as a supplement where it enhances Atrax's attributes. Or in a case like Takamagahara it can be used to alter the force of gravity with its dense structure before causing destruction. In contrast, through the "Abstraction" (, Abusutorakushon lit. Aether Divergence) command, the user of Chaos Arts is capable of harnessing æther in its natural form, which is seemingly air that cannot be breathed by mortals a - "void" of sorts. By using this command, the caster can emit æther in its most natural form causing air space or matter to split and eliminate natural forces. As well, thanks to the Abstraction Command, the countless spells that are unleashed by Chaos Arts aren't just limited to the physical, as many casters have shown that they can create "voids" in an enemy's harnessing of their magical energy, though this only lasts for a split second. As a supplement, the caster can eliminate the adverse effects of the earth's natural forces upon themselves in order to move more freely – when using Sacred Aether to do this alongside the effects of Chaos Arts's gravity manipulation, the caster is capable of achieving flight for sustained periods of time.

Additionally, thanks to the power of chaos, through the "Erebus" (, Erebusu lit. Aether Gravity; Latin for "Darkness") command, the caster is also capable of increasing the density of the aether generated by the Chaos Arts to the point that the magic turns several shades darker, enough to halt fundamental forces, such as gravity, and alter them, allowing the caster to use the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole – which a caster can also generate through this magic; as the user is able to freely increase or decrease the amount of gravity in the area around them with devastating effects. By applying this gravitational power to incoming enemy attacks, the user is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air in a similar manner to that of Telekinesis; in addition, when concentrated around a single opponent, it can cause the latter great pain. This function is powerful enough for the user to shake a house and completely alter the surrounding area with a light touch of their hand, and a minimal amount of it, let out from the user's body, can prevent falling rain from even coming in contact with them. It also allows the user to alter the gravity of a person, either themselves or someone else. The user can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving, additionally utilizing it in order to enhance the caster's own speed and movement to enable them to dart around the battlefield with ease, allowing the user to attack with impunity.

Something that's rather interesting to take into consideration is that due to the diversity of the Chaos Arts in regards to what they can and cannot do with aether, very few magics of the fighting style are known to overlap, meaning that each Chaos Art embodies a power that is unique to itself. For example, Aether Forge, despite being a quasi-Molding Magic, is incapable of using a "Dynamic" version of the magic which would typically summon beasts and the like - the reason for this is because Constellar Summon is already a member of the Chaos Arts that grants the caster the ability to form Familiars of a sort forged from Sacred Aether from their thoughts alone, providing a far more versatile version of a "Dynamic"-type Molding Magic more akin to Celestial Spirit Magic, rendering the need for a "Dynamic"-type Aether Forge rather redundant. However, in some cases, two powers that are similar can stack up on one another - a good case of this is the Stellarknight Change, a magic which allows the caster to synchronize with their Constellar Summon or the aether within the atmosphere in order to transform and recieve several boosts to their powers and abilities, and the Arcane Mode, a power that involves the caster channeling vast supernatural energies and the knowledge of those who had previously walked the same lonely road as them, granting them physical abilities beyond one's wildest dreams and allowing for the ability to perform especially powerful and extraordinary feats of magical manipulation - a user who is in possession of both magics is capable of stacking them to enable a much more powerful transformation.

Since the Chaos Arts are the middle road between the darkness-inclined Black Arts and the holy-embodied White Arts, utilizing Chaos Arts requires the user to keep their heart and mind clear of overly negative and overly positive feelings, remaining in a state of dawn/twilight among the day and night - straying towards either absolute will result in the power of the Chaos Arts shorting out ever-so-slightly.

Integrated Arms: Aether Fist
Integrated Arms: Aether Fist (, Integurēteddo Āmuzu: Ēteru Fisuto lit. Integration of Magic and All Close-Range Combat Types: Heaven-Sent Fighting Style): The Integrated Arms: Aether Fist is a special type of fighting, that, as the first lot of kanji would indicate, is a merger of both of the caster's main methods of fighting and physical abilities with their expertise in handing the Chaos Arts – once a caster has obtained the Chaos Arts, they are capable of activating Integrated Arms: Aether Fist from the get-go. When fighting using Integrated Arms: Aether Fist, the caster focuses the Sacred Aether produced by the Chaos Arts into their limbs and the like, visually manifesting in the form of various Magic Seals that are multi-layered and a mixed texture of azurite and golden, swirling around their arms and legs at constantly shifting velocities with various symbols embedded within these rotating crests that are the embodiment of the Chaos Arts. Since Integrated Arms: Aether Fist infuses the caster's Chaos Arts into their body for all sorts of purposes, each and every one of their blows unarmed or not augmented by working in tandem with the Chaos Arts, constantly releasing short-range pulses of aether with each strike, creating an existence similar to that of Slayer Magic. Indeed, as the name would indicate, the Integrated Arms: Aether Fist fighting style revolves around making heavy use of the properties of the Chaos Arts in order to overwhelm an opponent through sheer unpredictability and mastery over this form of energy that nobody except another magician who wields the power of Chaos Arts is capable of manipulating, effectively rendering the caster's aether-infused attacks incapable of being stopped in their tracks with the wielder of Chaos Arts unleashing powerful punches, kicks, weapon-assisted strikes, and body blows which move at such a velocity that the supernatural energies released by their strikes instantaneously induce the conversion breakdown of eternano within the atmosphere, inducing nuclear reactions in the blink of an eye as the caster releases blasts and close-range attacks of all kinds which are directed towards the opponent whether they are released in concentrated barrages such as streams or rings, or casually released without any thought into their appearance such as enormous waves of aether, using the powers of the chaotic aether in order to blitz around the battlefield through the minute time-space warping properties of the unique energies, effectively rendering them more often than not nigh-untouchable while launching numerous surprise attacks. The integration of this celestial element undefined by human logic to their strikes, whether armed or unarmed, dramatically increases the quantity of damage dealt as these incredible energies grind into the opponent in a manner similar to that of an excavation drill that eats away at bedrock, unleashing significant forces that can send the caster's adversary careening across the landscape in the blink of an eye as they completely and utterly dominate their foe.


 * Aether Bolt (, Ēteru Boruto lit. Arrowhead Bullet of Mystical Energy): Aether Bolt is an extension of the Integrated Arms: Aether Fist fighting style - it is simply a blast of arrow shaped like the head of an arrow that is launched towards the opponent. While attacking with Integrated Arms: Aether Fist, all the caster has to do is aim any of their limbs towards their designated target, causing the rotation speed of the Magic Seals to intensify, utilizing the magic channels in their body to course the Sacred Aether through to meet the "gun barrel" known as the crests transfixed upon the caster's arms and legs, expelling the Sacred Aether like a bullet launched from the gun barrel instantly without any delays involved, being unleashed in such a method that the arms and legs where the Magic Seals are circling resemble rocket burners. The Aether Bolt projectiles produced by the Integrated Arms: Aether Fist are fashioned to resemble rotating stars in the shape of an arrowhead that explode vibrantly yet violently with a sparkling appearance in various colours, yet they function like a laser in a hyper-condensed form; essentially, a powerful surging arrowhead of aether that shines all seven colours of the rainbow- the trajectory of which spins around at astounding speeds in a spiralling motion, faster than the untrained eye can properly comprehend, impacting upon the target instantaneously after being released from the Magic Seals around the caster's extremities while moving in accordance to their thoughts to track the opponent down no matter what obstructs their passage. Generally, the upper limit is that the caster can launch twenty bolts at once through punching, kicking, and slashing motions, which are deployed at the speed of thought; each bolt of aether is an extraordinarily powerful blast that affects everything in the caster's path without discrimination, ripping straight through defenses no matter their composition and origin in the blink of an eye. The Aether Bolt spells that are released by Integrated Arms: Aether Fist fighting style are divided into two categories, both based on the motion of the energy produced by each attack and motions that the attacks undergo after being released from the caster's arms and legs. These two classifications are referred to as Starmine (, Sutāmain lit. Fluid Explosive Stars), the spells of this category possess a fluid motion, and Starbow (, Sutābou lit. Fluctuation Explosive Stars), the spells of this category possess a fluctuation motion, respectively - when mixed up and combined, this allows for near infinite comboing potential.
 * Hyperion Impact (, Hiperion Inpakuto lit. Aether-Clad Straight Fist): The Hyperion Impact is an extension of Integrated Arms: Aether Fist which enables the caster to charge large amounts of aether upon their fist and then unleash a powerful punch that can deal incredible damage. When performing the Hyperion Impact, the caster focuses their energies, gathering and condensing large amounts of aether upon one of their fists (or feet, despite the kanji of the attack indicating otherwise) unto the point where the aether becomes visible to the naked eye. Once this is done, the magician whom wields the power of the Chaos Arts throws their fist forward with all of their might, with their hand of choice crossing their body in a straight line, racing towards the target like a bullet, with the user transferring their weight from their rear foot to their leading foot as their hips, torso, and their shoulder are rotated as to bolster the blow- but not only this, augmenting the strike further is the fact that the user throws the punch while rotating their arm, resulting in the punch being strengthened throughout their entire body, effectively turning the blow into a spear that can penetrate through anything, with bog-standard guards from another martial artist to even supernatural-derived defenses which could possibly be reinforced massively through high-density particle concentrations. The fist rotates ever-so-slightly like a drill; whereas the aether gathered upon the caster's hand takes the form of a small golden and purple pulsating sphere around their fist. Upon contact with the opponent with the aether-clad fist, the time-space distortion effect of the Chaos Arts manifests itself, causing the caster to slow the movements of the opponent to a complete crawl, effectively stopping the opponent's "time"; physically stunning them for up to six seconds, granting the user the ability to instantly launch a follow-up attack or take another action in any way that they deem suitable. With the enemy's flow of time frozen, the user is capable of launching countless strikes upon the enemy's body at speeds seemingly resembling that of crashing lightning, but the reality is that since the opponent is helpless and cannot perceive time normally in this state, the user is simply attacking them at regular velocities which seem to be faster than human reaction times. After those six seconds have been elapsed, the opponent's time returns to normal and they are blown away through the force they would have received from the Hyperion Impact alongside the accumulated damage of any other attack the caster may have struck them with while they were immobile.

Aether Forge
Aether Forge (, Ēteru Fōji lit. Pseudo Aether-Molding Magic): Aether Forge is a quasi-Molding Magic, Lost Magic, and a member of the Chaos Arts which enables the caster to shape and mold the ether that they generate through the Chaos Arts into the form of various structures, allowing them to serve countless purposes in the heat of battle.

As the opening paragraph had stated, Aether Forge is an existence similar to that of a Molding Magic; which enables the user to create and manipulate their element into various shapes and sizes – in the case of Aether Forge, it grants the caster the ability to shape the ether which is made manifest constantly through the Chaos Arts into anything that they deem suitable at the time. In order to harness Aether Forge, the caster surges the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. From here, going by the basics of Molding Magic, the caster is capable of shaping the aether into almost anything by understanding the inherent structure of the properties about to be reproduced; including the flow and balance of atoms within, before using the metals in order to perfectly replicate the structure of the identified material, using their magical energy to cause the manifested item in a more malleable state, completely unlike its regular version, as to allow it to be easily reshaped into a new form, reforming the material in the blink of an eye through hand gestures.

The hand gestures that one takes is a conduit which focuses and dictates the flow of magical energy, tapping into the magical energies that already exist within the earth and matter; representing the cyclical flow of eternano and turns that power to manipulable ends; allowing the user to form the metals faster—however, some users are shown to be capable of performing Aether Forge without any hand gestures. It should be noted that depending on the caster's ingenuity and mastery of Aether Forge, all sorts of items are capable of being manifested in the time span ranging from a few seconds to the blink of an eye. The structures of ether that the caster manifests all carry the natural overwhelming power of the Chaos Arts, even when the user isn't touching them, making them a cut above most other forms of structure-creation magic; indeed, the only limitations are the user's own imagination, and it requires no prior movements which are all in-born with Molding Magic, instead, the user can form countless items simply by shaping their magical power and thinking about it, not even using the proper modification technique known as Shape Transformation in order to bring their thoughts into reality; for this reason, it can be said that Aether Forge is far more effective than bog-standard Molding Magic or powers similar to it.

But to continue onwards and get down to explaining what the magic does, as the name would indicate, the main usage of Aether Forge is to shape the mystical energies unknown to mankind generated through the Chaos Arts into various structures that the caster is capable of utilizing in any way that they deem to be suitable, whether it be for offensive purposes such as weaponry and columns of stabilized energy that erupt from the ground, or supplementary purposes such as manifesting chairs, tables, and many more. An existence which is similar to that of the distantly-related Molding Magics which effectively serve a nigh-identical function, the Aether Forge is largely unrestrained in what it can and cannot shape from the mystical energies of the Chaos Arts, functioning and generating all sorts of objects and the like in accordance to the caster's mental commands without any real limit. While this sounds all well and good, if one hasn't noticed by now, one may be thinking "hey, isn't this too similar to general Molding Magic?" That's a good question, because from here on out, the differences between Aether Forge and bog-standard Molding Magics become more apparent. As mentioned in the description for the Chaos Arts, due to the diversity of the Chaos Arts in regards to what they can and cannot do with aether, very few magics of the fighting style are known to overlap, meaning that each Chaos Art embodies a power that is unique to itself. In this case, Aether Forge itself focuses solely upon offensive measures in the heat of combat, with the caster able to generate and shape aether into the form of something which could be used solely for them to gain an advantage over their opponent.

Since Aether Forge is geared around the concept of dealing incredible amounts of damage while protecting the caster from that same damage, any and all objects constructed through the magic are vastly more powerful in all fortes than most other constructs brought into the mortal plane through similar Molding Magics, with a single Aether Forge: Star Saber displaying the ability to completely bisect a building while also stirring up impossibly sharp winds through the Sword Pressure that rend everything in the arc of the sword's swing asunder – and this is the most basic spell of the magic, mind. However, it should be taken into consideration that originally Aether Forge was two magics - Emanation Magic, which is the magic through which æther, the fifth essence of the universe, flows, causing it to take upon a more airy form, and Generation Magic, with which the æther was given a more consistent form, that of physical energy. Noting how the Chaos Arts should be capable of doing these things naturally, both magics were considered redundant and were scrapped before being reforged as a singular concept - that of Aether Forge, which focuses more on the idea of generating aether in both forms and wielding it in a similar manner to that of Molding Magic, while the more supplementary aspects of both magics were relegated to other forms of the Chaos Arts. Additionally, in comparison to its distant relatives, the Molding Magics, Aether Forge could be considered a "Static" form of Molding Magic as the caster is only capable of generating weaponry and structures that are prominently harnessed for offensive measures, with no "Dynamic" equivalent in sight – the reason for this is because Constellar Manifestation already covers the formation and summoning of Familiar-esque beings from aether, and as such, Aether Forge possessing a Dynamic version would be redundant. Even so, the Aether Forge commonly serves the purpose of the main combat measure for a magician whom wields the might of the Chaos Arts.

Supplementary Abilities

 * Coeus (, Koeusu lit. Aether Structure Malleability): Coeus is a secondary ability of Aether Forge – it is the ability to change the composition and properties of a preexisting object that has been manifested through the power of Aether Forge; indeed, Coeus is more akin to a command of sorts as the caster often speaks the word while invoking its power. When activating Coeus, the caster focuses their energies intently while fixing their eyesight on a structure that has been manifested through Aether Forge already – from here, the magician wielding the power of Chaos Arts exerts a barely-noticeable pulse of aether which resonates outwards, making contact with the preformed structure near-instantly (Coeus can also be activated if the caster just touches the Aether Forge object) – in accordance to the user's imagination, the atoms that compose the object that was contacted by the user's energy are directed and modified – every aspect of their existence is changed through the magician's imaginative processes, such as manipulating their density so that they can become as hard as diamond to as brittle as glass so that once they scatter near the enemy, the user can direct the stray ether particles scattering off of their spells to trap them and induce a death by a thousand blasts. Not only this, by modifying the length of the Aether Forge creations, the caster is able to force their weapons to expand and contract to never-thought-of-before lengths, with a Aether Forge: Acheron Saber sword extending upwards to pierce the heavens in the blink of an eye. Through Coeus, the caster is able to affect the ground beneath them by jabbing aether whether it has already been shaped or not into the soil below, inducing the Chaos Arts upon the surface and everything that entails in order to convert everything into aether in the environment around their figure, reducing the soil to nothing, at which point, the user can manipulate and shape these newly-formed aether in any manner that they please- effectively, because of this, the user permanently possesses freedom of movement no matter what while enabling countless combination options in the heat of combat.

Spells

 * Aether Forge: Acheron Saber (, Ēteru Fōji: Akeron Seibā lit. Pseudo Aether-Molding Magic: Aether-Equipped Divine Blade): Aether Forge: Acheron Saber is the most basic application of the Aether Forge magic and more often than not the first spell of Aether Forge a wielder of the magic learns – it involves the caster generating a sword completely composed of aether of various shapes and sizes, but it can also serve the purpose of coating their preexisting weaponry in the fifth element. When performing Aether Forge: Acheron Saber, the caster surges the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. From here, going by the basics of Molding Magic, the caster focuses their mind, and through mental commands and their own imagination, the user harnesses Shape Transformation in order to rapidly expand and contract the aether gathered into the form of a sword which is utilized for the purpose of close combat. Originally in the form of a nondescript sword that is at least more than half the height of the user in length, the Aether Forge: Acheron Saber is capable of being altered into any form that the caster deems suitable, changing the properties and composition of the manifested weapon through thoughts alone- while normally, it's in its "Shortsword" (近離刃 (ショートソード), Shōtosōdo lit. Short-Ranged Sword) form which makes it a jack of all trades, the weapon is capable of changing it to a "Longsword" (長離刃 (ロングソード), Rongusōdo lit. Long-Ranged Sword) and back in order to shorten or lengthen the blade to get the jump on the opponent; not only this, a Aether Forge: Acheron Saber can be altered further to change shape to suit the situation, as by chanting "Katana" (日本刀 (カタナ), Katana lit. Rising Sun Sword), the caster can make an Aether Forge: Acheron Saber more suitable to slicing, and "Rapier" (鋭刀 (レイピア), Reipia lit. Sharp Sword) makes it more suited for piercing attacks by taking upon the forms of those weaponry. In any form that the Aether Forge: Acheron Saber takes upon, it is said to possess such an unnatural sharpness that those whom are unworthy of its presence are cut just by gazing upon its brilliance - while this may or may not be a simple joke, the fact that the Aether Forge: Acheron Saber was able to cleave through diamond and even magic blasts effortlessly with the cold steel of the sword being capable of absorbing an energy blast before returning it to sender via another swing of the blade certainly isn't anything to scoff at. The sword is highly sharp and durable, capable of slicing through magical barriers of all compositions, and its slashes are capable of trailing large amounts of aether in its wake, which can damage the opponent; but more than that, since the blade is composed of Sacred Aether, each and every slash that the caster makes with Aether Forge: Acheron Saber creates voids within the atmosphere, busting everything that they come into contact with into naught but shreds while acting in a similar manner to that of a vacuum. Aether Forge: Acheron Saber is so deadly precisely because it's capable of being utilized in countless ways- it's almost mesmerizing that somebody can get so much mileage out of a simple sword of celestial elements. The weapon itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The armament is strong and sharp enough to cut clean through pure metal weapons as well; the power of Aether Forge: Acheron Saber is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them- it can defeat an Etherious compared to a Guild Ace in power in a single strike - upon contact with the demonic, the celestial element known as aether overwhelms them, reducing them to naught but atoms. Finally, the Aether Forge: Acheron Saber is capable of being applied to the caster's regular bladed weapon, visually represented by Sacred Aether overlaying the blade of the sword - however, it is said that only a God-Mower class sword such as the is capable of sustaining having the celestial element imbued within the steel of the weapon for extended periods of time - normal swords are unable to maintain structure when coated with Sacred Aether.
 * Barrier.jpgAether Forge: Rhea's Protection (, Ēteru Fōji: Reazu Purotekushon lit. Pseudo Aether-Molding Magic: Time-Space Barriers of Aether): Aether Forge: Rhea's Protection is the name of a powerful Aether Forge spell which involves the generation of barriers composed entirely of aether for various defensive purposes. As the opening paragraph had stated, Rhea's Protection is an existence similar to that of a Barrier Magic in that it involves the manifestation of the caster's aether in the form of a barrier in order to defend themselves against the attacks of their enemies. When activating Rhea's Protection, the caster surges their magical energies within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether – from here, the caster focuses the aether, swiping it around themselves in a circling motion; through concentration alone, the caster uses mental commands in order to shape the Sacred Aether and give these wondrous energies material consistency, being molded through the caster's thoughts into the form of a four-layered barrier of aether of various shapes and sizes; it can be said that the barriers projected by Rhea's Protection is an existence similar to that of Defenser; however, Rhea's Protection has more stopping power and is capable of being modified to suit almost any situation in regards to both its shape and properties. Modifying all of its traits through thoughts, the barriers which are conjured through the powers of Rhea's Protection are able to shift with no real need to infuse any more supernatural energies into its composition to alter its shape and sizes – this places Rhea's Protection above more traditional forms of defense such as the standard Defenser spell and Barrier Magic, plus even some Lost Magics which are centered around the creation of barriers, as the caster isn't required to spend excess amounts of energy to modify its existence. Taking upon any form that the caster desires, Rhea's Protection changes into rectangular planes, cylinders, globes, domes, cones, and many more- it should be noted that the complexity of the shape Rhea's Protection takes upon is limited by the caster's ability to mentally visualize a particular form and keep it in sharp mental focus. Thanks to the effects of the aether, Aether Forge: Rhea's Protection acts as an "instant assault radius" of sorts, splitting the very air itself with a void that rips anything that does manage to cross its parameters it to shreds while forcibly repelling living organisms that attempt to cross.
 * Rhea_Noire.jpgExtension: Rhea's Absorption and Rejection (, Ekusutenshon: Reasu Abusōpushon ando Rijekushon lit. Additional Attack: Time-Space Barriers of Aether: Energy Absorbing and Refraction Formation): Extension: Rhea's Absorption and Rejection is, well, an extension of the standard Aether Forge: Rhea's Protection spell – it grants the Rhea's Protection barrier the ability to absorb the energies of incoming projectiles through nullifying the kinetic energy transferred through melee and projectile based attacks the moment it comes into contact with the defense - after this, the caster releases the kinetic and magical forces absorbed by the barrier in the form of a powerful shockwave. When performing Extension: Rhea's Absorption and Rejection, the caster focuses their magical energies into a preexisting Rhea's Protection barrier no matter its current form, and through mental commands, instills the trait of "absorption" into its very existence, causing the projected defense to turn a slight shade of violet as the energies that compose it begin to swirl around at high speed, resulting in the Rhea's Projection barrier to resemble that of a whirling buzzsaw. The moment that an opposing attack, whether it be close range –both physical and armed- or long-ranged through a projectile of any and every kind, comes into contact with the modified barrier, the whirling buzzsaw known as Rhea's Absorption and Reflection makes good on its name by absorbing the shock of an impact and reduce the effect it would have upon the caster to nothingness, visually represented by the Rhea's Absorption and Rejection creating a gap in matter through a void as per the natural effects of aether, capturing the kinetic and magical forces sent towards the caster and reducing the forces, no matter the power, down to zero, before storing that transferred power as preparation for the next attack. After this, the caster focuses their thoughts upon the barrier which has accumulated a required amount of energies within its composition –this quantity varies depending on the intensity of the attack that the caster wishes to bring upon their opponent, meaning that it can either be absorbed and released in a single strike or withstand several strikes before the spell is unleashed. But in any case, once the final stage of Rhea's Absorption and Rejection is ready, the caster, with a single command often accompanied by a hand gesture, causing the barrier to shatter into innumerable shards which are launched in a chosen direction with incredible speed and force, effectively functioning as a makeshift catapult that scatters in a powerful blast akin to that of a shotgun that travels outwards in the blink of an eye, piercing everything in their path with incredible ease. Interestingly, Extension: Rhea's Absorption and Rejection can be applied to an opponent, by forming the barrier around the opponent's body and pulling out their magic reserves, causing extensive damage. Extension: Rhea's Absorption and Rejection is limited to a certain amount of space and thus cannot capture spells of a certain amount of magical power; however this does not apply to a magician's body as the spell can continuously pull magic from a magician.

Izanagi Magic Seals
Izanagi Magic Seals(伊弉諾魔法陣, Izanagi Mahōjin lit. Calm Inviting Male Magic Seals, alternatively Magical Seals of the God of the Seventh Generation) is a Caster Magic, Lost Magic, and a member of the Divine Authority Magic Seal Arts and Chaos Arts which grants the caster the ability to unleash various formulas through hand symbols that all involve the formation of structures of aether.

The Izanagi Magic Seals are aether-based Divine Authority Magic Seal Arts; a series of magic which involve the manipulation and projection of a magician's Magic Seal while utilizing hand gestures, also known as Mudra (, Myūdora lit. Nine Symbolic Cuts) in order to determine the effects of each Formula (式, Shiki), which in themselves require memorization. In order to activate each Izanagi Magic Seal, the user gathers and condenses ambient eternano within their hands as they surge the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. However, the moment that the user makes a series of complicated hand signals, they project a pre-determined series of Magic Seals around their body, with the positions of the Magic Seal depending on what Formula the user wishes to execute. Due to the user infusing aether into their magical energy when performing the hand signals, the Magic Seals each glow golden as aether crackles from the rings, while a spiral of aether replaces the middle symbol- in any case, once these Magic Seals have been manifested, they then unleash a powerful effect which depends on several factors.

The Izanagi Magic Seals are referred to as an aether-based numerology (天空上数秘術, Tenkū-ue Sūhijutsu); as the strength and scope of each Formula partially run on equations—which is a formula of the form A = B, where A and B are expressions that may contain one or several variables called unknowns, and "=" denotes the equality binary relation- indeed, In order to convert a phenomena related to aether into either variable 'A' or 'B', one must be able to comprehend what goes into either variable. In a simplistic form, the equations can be described as 'aether type = effect'; where 'A' is the type of aether the individual attempts to bind to their mathematical rule, while 'B' is the desired effect and phenomena the user reproduces. Interestingly, unlike most forms of the Divine Authority Magic Seal Arts, however, are not named after the output formula number, and the effects of the seals can be either offensive or defensive. This magic is believed to be the parent magic of the "Generation" command of the Chaos Arts, as certain Izanagi Magic Seal spells were believed to be the first way to give æther a concrete structure. However, the most astonishing trait of the Izanagi Magic Seals is its ability to combine the two forms of æther present in the "Abstraction" and "Generation" commands. This allows certain spells to have an appearance but have the traits of voids through the light released from the magic power in the spell.

More often than not, the release of the Izanagi Magic Seals results in each Magic Seal manifested unleashing explosive blasts of aether which devastate the immediate vicinity- these explosions have shown to echo for miles and miles, engulfing everything thoroughly; at the higher levels of Formulas, the sheer quantity of light released by the Izanagi Magic Seals are capable of vaporizing everything within the caster's line-of-sight- though the scope of the power released is linked to the amount of Magic Seals released by the formulas. While mainly used for overwhelming offense, the Izanagi Magic Seals also have some supplementary uses, such as barriers of aether and infusing the caster's nerves with aether in order to bolster their speed and power. The exact amount of magical energy necessary to unleash one of the Izanagi Magic Seals is manipulated through Mudra; with there being different sequences of hand seals for every Formula, requiring memorization. While formulas may require a number of hand seals to work, a skilled user of this magic can use less or even one to perform the same formula. Izanagi Magic Seals are difficult to perform, because of the strain it has on magic reserves. While many spells can be performed in weaker variations, spells like Izanagi Formula Number Ninety-Nine: August Star of Heaven and Izanagi Formula Number One Hundred: Three Gods of Creation consume a large extent of magic power and can only be executed in one form, thus there is no possible way to use those spells without greatly deplenishing magic reserves. Interestingly, as the creator of this magic, Lisette's Izanagi formulas can be brought about with relative ease, as her seals pre-form during battle, rather than an instantaneous formation of it; these are known to be the fruit of her research into this magic.

Spells

 * Aeon.jpgIzanagi Formula Number Ninety-Nine: August Star of Heaven (伊弉諾・九十九式・天津甕星, Izanagi Kyūjūkyū Shiki: Amatsu-Mikaboshi): Izanagi Formula Number Ninety-Nine: August Star of Heaven is an Izanagi Magic Seals spell which involves the caster generating a seal that brings along a small sphere of æther which releases a brilliant light. When performing August Star of Heaven, the user gathers and condenses ambient eternano within their hands as they surge the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether, while making a series of hand signals which suspiciously looks like shadow puppets- but in any case, once the appropriate mudras have been completed, the caster manifests several Magical Seals which each glow a vibrant golden as aether crackles from the rings, while a swirl of aether replaces the middle symbol- these manifest around the enemy in an octagon formation. All of a sudden, every single one of the Izanagi Magic Seals activate, blinking and flashing as they erupt violently, releasing various small spheres of pure aether which are compressed to its utmost limit, holding immense amounts of aether within their tiny existences. In the blink of an eye, the sphere collapses releasing the æther in the form of a bright light which radiates throughout the atmosphere, releasing such an intensity that they are referred to as a "a merciless light that rejects the presence of any foes"; burning enemies completely and utterly- against demons, the August Star of Heaven is capable of killing most weaker ones just via contact- it can also free humans from possession by demons; enormous spherical shockwaves of aether spread out from the collapse of the golden sphere, damaging everything within their path; the surging radius seems to hit a wall; as if the explosion is contained somehow in a giant glass sphere. The shockwave rebounds inward, sharpening, rippling across itself as the wave appears to have reached a predetermined diameter and hovered there. The blast radius looks like a huge sphere of negative space fifty feet across, with neat slices taken out of surrounding buildings and surroundings; in comparison to Izanagi Formula Number One Hundred: Three Gods of Creation, the range of Izanagi Formula Number Ninety-Nine: August Star of Heaven is far smaller, however, the spell still consumes such a large amount of magic energy that it can only be used on few occasions.
 * Zoka sanshin.jpgIzanagi Formula Number One Hundred: Three Gods of Creation (伊弉諾・百式・造化三神, Izanagi Hyakushiki: Zōka Sanshin): Izanagi Formula Number One Hundred: Three Gods of Creation is a Izanagi Magic Seals spell where the caster casts three magical seals in a triangle pattern that form sphere of æther in the center. The sphere collapses creates a large explosion of bright light, through which the æther travels, creating voids that tear everything apart - Izanagi Formula Number One Hundred: Three Gods of Creation is the strongest Izanagi Magic Seal spell. When performing Izanagi Formula Number One Hundred: Three Gods of Creation, the caster gathers and condenses ambient eternano within their hands as they surge the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether, while making a series of hand signals which suspiciously looks like shadow puppets- but in any case, once the appropriate mudras have been completed, the caster manifests several Magical Seals from a golden sphere that travels outwards, once held between their palms, released in the form of a triad of Magic Seals that orbit around the shining orb in a triangular shape pattern - while this is happening, the shining sphere begins to gather and condense noticeable amounts of eternano which were once saturated throughout the atmosphere, absorbing these ambient supernatural energies in order to have the orb grow greatly in size in naught but a few moments, expanding and bursting to reach maximum size. This causes the triad of Magic Seals scattered around the existence of the ball to flash brightly before detonating with a gigantic explosion of aether that creates voids in all that is exposed to it, quickly de-materializing the exposed objects and reducing everything to atoms that so happens to be subjected to the power of the Three Gods of Creation. This spell devours a great amount of magic energy, no matter how the user attempts to execute it, as it only takes one form. As a result, the spell can only be executed as a last resort, even in powered-up states such as Arcane Mode.

Darkness Magic
Darkness Magic (闇の魔法, Yami no Mahō) is a Caster Type Magic which utilizes the element of darkness. Darkness Magic is a Caster Magic which draws on the negative emotions of the user and manifest it in a physical form, the element of Darkness. While Darkness Magic is not inheritably evil in a sense, it does give off a feeling of despair to opponents that fight against a user of this magic due this magic releasing the malefic nature of the opponent out into the world. It is said that this magic was the one of the first attempt at creating a Black Art, though it was later used as a base for later Black Arts that came to exist. This Magic allows the user to utilize destructive abilities; it is triggered by going by the opposite of the 'magic = feelings' concept—by fuelling their magic with negative feelings, the user is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a dark and malefic nature; this is known as Darkness Magic.

With this type of magic, the user has absolute dominance over the element of shadows; and thus, darkness, night, and any dark-related elements. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up objects; consistently, it is a pulsating crimson. When using it, the user more often than not shapes their attacks into the form of waves or arcs of shadows, which they can use in various ways. The shadows can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create a variety of constructs and weapons and, teleport themselves through massive distances via shadows; being able to take out multiple opponents with just one attack and capture people, sinking them into the depths of their shadow.

Lisette's form of "Darkness Magic" is known as the Black Blood Mist (黒血霧, Kokketsukiri); the constantly projects a red and black mist from the palm when in the heat of combat; Lisette is capable of manipulating the black and red mists as if they were an extension of her body, launching them at her enemies and using the mists as a getaway maneuver; since it's a power born from the Goddess of Darkness, it costs Lisette absolutely zero energy, meaning that she will never tire from utilizing this power, giving it a theoretically infinite use-time. The mists are fairly malleable when Lisette's willpower is used to manipulate its structure, it can be utilized either in an energy-like state or moldable solid that resembles crystal or glass, that will eventually dissipate or seemingly shatter. Due to the high amount of strength and energy it possesses as well as it's tendency to be sharply shaped when conjured and utilized for offense, defense, and supplementary purposes, it can be used as a dramatically impressive weapons or defense.

However, that's not all; upon sensing an opposing attack which is supernatural in nature, whether it be Magic or a Curse or anything else which isn't physical or weapons-based, the Black Blood Mist begins to emit a powerful suction effect which diverts the opposing power's flight path and causes it to gravitate towards the Arm of Nyx, the Black Blood Mist of which effectively creates a terrible sucking wind, nullifying the detrimental effects it would have upon Lisette before the mist uses its main effect- the intensity of the mists result in them being capable of contacting the space-time continuum, enabling the Black Blood Mists to warp anything targeted into a dimensional void and teleport it to another location where Lisette desires instantaneously. This power is mainly utilized by Lisette to form Nyx Portals (, Nyukusu Pōtaru lit. Time-Space Gate of Black Blood Mist); enabling her to travel between any two locations in the blink of an eye; more is detailed below.


 * Combination Spell: Black Burning (, Konbinēshon Superu: Burakku Bāningu lit. Fusion of Two Magics: Black Heresy Exploding Smasher): The Combination Spell known as Black Burning, like all Combination Spells, is a fusion of two specific magics- in this case, Fire Magic and Darkness Magic. Black Burning is activated by going by the opposite of the 'magic = feelings' concept—by fuelling her magic with negative feelings, Lisette is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a dark and malefic nature- from here, she raises the motion of the malefic magical energies utilizing a form of telekinesis, igniting it by increasing the thermal energy; at this point, the burning darkness takes upon the form of a sphere of purple flame which is about as big as her hand. Clutching it tightly, Lisette throws the sphere at her foe with tremendous force at high speeds; as it travels through the air, the purple sphere increases in size while draining inorganic things nearby of their heat in order to bolster its power and speed. Upon contact with Lisette's enemy, Black Burning inflicts massive damage; followed by a massive explosion of shadows and flames upon impact which is capable of causing large-scale damage and destruction. The compacted nature and moving speed of the flames allows the attack to grind into whatever it comes in contact with to inflict major damage. This tends to launch the opponent backward after being hit or, if her opponent is knocked to the ground or being launched towards the ground, the destructive force is enough to form a crater; it can blow reinforced, solid titanium walls without effort, making it one of Lisette's most powerful techniques; Lisette has mastered the technique to such a level that she can modify its shape, range, etc. If she wishes to focus it into a stream, she can with frightening ease by spreading out the energy before it is kneaded and converted into flame; and she can transform it into a chaotic set of spiraling flames by distorting and randomly converging and separating the energy that is required to create the technique. It should be noted that Lisette can also modify it to split into a cluster of three spheres which can either spread out to cover more ground or home in on her target. The attack requires about three seconds to travel a few ten thousand-kilometer distance, and Lisette can immediately fire the next attack after confirming a miss, but after fifty attacks, she will run out of magical energy.
 * LisettePerDarkPortal.pngNyx Portal (, Nyukusu Pōtaru lit. Time-Space Gate of Black Blood Mist): The Nyx Portals are corridors of scarlet and black mists which enable Lisette to teleport people, including herself, and objects inside of a pocket dimension, and she can fire them out again. More accurately, the Nyx Portals are formed by Lisette gathering and condensing the scarlet and black mists known as Black Blood Mists upon the fingertips of her Arm of Nyx, projecting the mists outwards and utilizing Shape Transformation in order to mold the mists into a red-and-black energy field that functions similarly to that of a translocation portal which enables Lisette to contact the fabric of space-time by stepping into it. From here onward, the translocation portal acts to a gateway to any other place that Lisette imagines wishing to end up, no matter the distance or location of her destination; she is capable of moving any or all parts of her body between the current location and her destination through this dimensional space. To give a short explanation of what this entails; the Nyx Portals grant Lisette two similar yet different abilities; teleportation and intangibility. When approaching this portal, the Nyx Portal will release extremely high purified energy particle concentrations; and in that instant, Lisette and/or her target will have their body broken down into elementary particles as the particle concentrations of the Nyx Portal absorbs them- being directed according to Lisette's will as Lisette and/or her target will be instantaneously reassembled in said location, literally teleporting to effectively any location that she wants to go- when teleporting, the heat signature and magical power of Lisette and/or her target becomes incapable of being detected. While she is capable of disappearing and reappearing anywhere she wants, Lisette can only teleport objects with a mass up to 4520 kg. Once Lisette has hidden a target within the Nyx Portal, at any time, simply by willing it, she is capable of launching it from the translocation portal at any velocity that she wishes, enabling her to summon her Soul Eater and Nightmare Sheath ever-so-casually, or to launch a flurry of weaponry from the dimensional portal in the blink of an eye, reducing the enemy's reaction time to zero. Not only this, with the power of the Nyx Portals, Lisette has shown a rather specialized application of its time-space warping properties- by moving any part of her body through the translocation portal, she is capable of passing through objects, but in Soviet Russia, objects pass through her- in any case, this effectively allows intangibility; as any part of her body which overlaps with anything that can be registered as a "solid" can be dragged into a Nyx Portal instantly, giving off the visage that Lisette is capable of phasing through almost anything that she comes into contact with, concealing her magic signal and physical presence in the process. When utilizing this function of the Nyx Portals, Lisette can use the time-space warping properties in order to burrow through the ground and then travel through it as if it were simply the regular flat surface, giving her the opportunity to ambush an enemy from below- this effect also affects anything she's in contact with as long as she's continually touching it. With the Nyx Portals, Lisette is capable of zooming through any form of supernatural or otherwise defense with ease. While the Nyx Portals can be, for the lack of a better term, horrendously overpowered in the heat of battle, with Lisette rarely having to resort to 'regular' magical combat as long as she uses its effects properly (not even requiring strategy), utilizing the intangibility to force enemy blows of any type to pass through her harmlessly while she teleports around the battlefield at the speed of thought, sometimes taking her enemy along for a little rise, the Nyx Portals are not without their own weaknesses; for one, Lisette is incapable of utilizing both properties of the Nyx Portals simultaneously- to use its time-space warping powers, Lisette cannot remain intangible as she needs to solidify, thus leaving her vulnerable, and in order to turn intangible she is incapable of teleporting around, making escape impossible. While still considered a game breaker in video game terms, this may or may not balance the Nyx Portals out.

Mask of Asteria
Mask of Asteria (, Masuku ofu Asuteria lit. Mask of Chaotic Eminence): The Mask of Asteria is a Holder Magic and a member of the Chaos Arts which enables the caster to don a mask that is said to composed purely of aether to act as a medium through which the caster synchronizes themselves with the aether within the atmosphere in order to bolster their might significantly; it can be considered a Chaos Arts equivalent to the Mask of Truth, which is a powerful Holder Magic and Lost Magic which revolves around the manipulations of the negative emotions in the user's heart, forming a mask to enhance their abilities. When brought into existence through a single ripping motion, eternano particles which were once saturated within the vicinity are converted into aether through Lisette's magicial aura, as they gather and condense upon Lisette's face before solidifying into the Mask of Asteria, which takes upon the form of a white mask that possesses numerous red markings that resemble veins – the mask also possesses a quartet of eye slits, giving it quite an intimidating appearance indeed. Lisette's Mask of Aesteria has been observed to have truly incredible amounts of durability, not even showing the slightest crack when struck in the face with a Fire Bullet spell upon its first emergence – perhaps even more glaringly, the mask was capable of completely negating a Sword Magic spell which involved the sword expanding and contracting at the speed of sound, causing the tip of the energy sword's blade to shatter upon contact with Lisette's Mask of Aesteria. Even when calling upon the powers of the Entelexia-style chaos, which is known to drive inexperienced users of the Chaos Arts insane, thanks to Lisette's calm and collected demeanour, she is always in control no matter the situation, constantly batting off attempts for the demonic force to take control of her body through sheer force of will and inner focus.

In a manner similar to that of its sister magic, the Mask of Truth, the Mask of Asteria is an adornment which, when equipped, brings out the innermost desires of the user before solidifying them into the form of a mask. However, unlike the Mask of Truth, which seems to completely run off of negative emotions, the Mask of Asteria is simply a fulcrum for the object's true purpose - the Mask of Asteria is an ancient artefact forged by the Entelexia during the heydays while they were attempting to reforge the Original Chaos Art, with the mask designed to serve as a medium through which the finest concentrations of aether flowed, granting the caster who dons the mask enhanced abilities both physically and supernaturally; every one of the wielder's techniques gains an explosive boost in power as well. In addition to the ability boost, "thanks" to tapping into the ancient forms of aether coursing throughout the planet, the wielder's personality becomes a fair bit harsher and more willing to commit violence even against innocents in an attempt to stop the aether flowing into their very existence from overwhelming them mentally - this has the effect of bestowing a vastly more aggressive fighting style upon them. Lisette has displayed the ability to shift the location of the Mask of Asteria in order to shield herself from various assaults of differing scopes – this process occurs near-instantaneously and can often take the opponent by surprise as their attack is instantly negated. Additionally, if Lisette's magical energy quantity is not in the low, she is capable of repairing large amounts of damage that the Mask of Asteria does suffer. This visually appears as stray eternano particles gathering and condensing upon the Mask of Asteria before these supernatural particles shape themselves into replacement portions of her mask; the process takes around three seconds, and she can re-summon her mask if it breaks five times in a row. However, the duration that Lisette can maintain wearing the Mask of Asteria is only ten minutes at a time, after which, she will have to wait an hour before equipping the demonic mask once more in order to enhance her combat prowess.

In the case of Lisette Aznable, who was surrounded with negativity and darkness for most of her life before she decided to pack her things and get out of the environment she and her parents fled to, while she does have quite a bit of malicious intent boiling beneath her usual stone-faced expression and borderline emotionless personality, she's also constantly in control over her emotions as before she mastered them, her Arm of Nyx could go out of control and harm people even when she didn't intend them to. Because of this, she adopted her current persona as a way to prevent people from getting attacked by this black magic for no reason- as such, she used the Mask of Asteria to go all-out in battle as it released the personal limiters set by her- but over time, she had mastered and refined the Chaos Arts, preventing them from going haywire, though her personality still remained the same as she felt like annoying people was fun. As such, while the Mask of Asteria still causes her to display enhanced savagery, it isn't a necessity to use in the heat of combat anymore; though it's still used when Lisette wants to add some extra power to her attacks without using the Arcane Mode, which is a much more powerful powered-up state which increases her physical and magical attributes all across the board by pushing them to their limits and even further- indeed, numerous times, she's considered discarding the Mask of Asteria as having both is a bit 'redundant' and the Arcane Mode is vastly stronger, though she's yet to completely finalize her decision.

Seed of Tartaros
Seed of Tartaros (, Shīdo obu Tarutarosu lit. Black Magic Ultimate Skill: Elemental Energy Absorption and Embodiment): The Seed of Tartaros is the "ultimate black magic"; a member of the Black Arts which has no actual comparison to any other black magic in terms of sheer power. It is Lisette's own creation- or rather; it is the culmination of the Aznable Family's research into the Black Arts over several hundred years. The Seed of Tartaros is an exceptionally powerful Black Art; though, the effects it has on the wielder are more often than not fatal, meaning that it is a last resort kind of magic- since it forces the user to embrace the entirety of their darkness, while it makes them far more powerful than a Spriggan 12 member and can match an actual God if not straight-up overpower them, but after five or so minutes, the darkness will fully take over the user's body and turn them into a true demon, losing complete control in most cases.

When the Seed of Tartaros is activated, the user has to feel pain- either by having it inflicted upon them by the enemy through supernatural powers or by doing it themselves, while having a solid goal or belief in mind at the moment of injury. The second that the attack lands and the criteria have been met, the user's Black Arts produce a dark aura around their body that absorbs the offensive magic launched at the user designed to inflict damage into their Magic Origin before 'corrupting' it with the evil influence of the Black Arts, putting it under their thrall and channeling it throughout their entire body, causing the magic to fuse with the user's body and soul in order to gain the properties of said magic. At the same time, the absorbed magic will begin to affect the rest of the user's blood, emanating a flaming aura of red steam from all pores of their body- this surge causes the user's heart to pump at maximum power; this increase in bodily activity resonates with the user's own magical power and thus their Black Arts; as a large amount of darkness envelops the user's body, accelerating the demon conversion effect the Black Arts has upon the user's form and their magical organs, causing the dark side of magic to corrupt them and force them to undergo the process of transforming into a demon even swifter than using normal Black Arts does when the Seed of Tartaros is active, effectively making it a "trump card" type power which should only be utilized if the user was aware that they had no chance of victory otherwise.

Originally, the Seed of Tartaros took upon the form of a form-fitting suit that appears to be made of black muscle tissue which simply channeled the power that the user would have in their soon-to-be-permanent demonic state in the form of a spectral phantom following their every beck and call manifested above them while acting in a similar manner to a puppet, following the user's every movement and action- additionally, in this form many of the user's physical and magical attributes are amplified a hundredfold, and the user could hover around and fly at astounding speeds without the use of Flight Magic- meanwhile, all of their magical powers would turn into Curse variations while enhancing all of their attacks, greatly increasing their area-of-effects as well as improving their damage and raising their power to the point that they were capable of fighting on-par with a true God with relative ease; though the duration of Seed of Tartaros only lasted for ten seconds before it ended and the user was transformed into a demon with no way to revert to their previous human form.

However, in the case of the sole user of the magic and the creator, Lisette Aznable, once she had developed- or rather, finished the magic, she didn't properly utilize it until she had fully mastered the Black Arts by accepting them without allowing the darkness to consume her, allowing her to wield its powers without succumbing to its influences- during a battle with a Dark Mage who was poisoning towns in order to "save" them and gain good publicity and be a "hero". This Dark Mage had utilized a Black Art known as Virus in order to paralyze her and leave her open to certain death- and in a last resort, Lisette activated the Seed of Tartaros to overcome the overwhelming pain and to destroy him completely before he could harm anyone else- though in utilizing a life-threatening power to protect other people, the exact opposite of what the Black Arts were created for, Lisette's Black Arts managed to undergo an "maturation" of sorts, as she had fully mastered them at that moment. Using an upgraded version of the Seed of Tartaros which enabled her to take upon the form of her supposed demon form without any drawbacks, she killed her enemy. At this point onward, Lisette was in no danger from using Seed of Tartaros, and she could use it for a theoretically infinite duration if it wasn't dependant on her magical reserves.

Lisette's Seed of Tartaros is activated by the incantation, "I'll show you… the power of the true Black Arts! I'll show you fear. There is no hell, only nothingness. This is the power of darkness." (見せてやるよ…真の黒魔法の力を！ 恐怖を教えてやる. 地獄はねぇよ、あるのは無だけだ. これが、闇の力だ, Miseteyaru yo… shin no Kuro Mahō no chikara wo! Kyōfu oshieteyaru. Jigoku wa nē yo, aru no wa mu dake da. Kore ga yami no chikara da.); once having chanted this aria, a black aura surrounds Lisette as she leaps into the air as a bright blue light shoots out of her chest, shrouding her in darkness before that darkness solidifies and is molded and fused with her own body and magical energy into an entirely new form- that of what Lisette's demon form technically would look like. In this form, Lisette's size doubles, and a sphere of orange darkness manifests upon her chest, spreading out like cracks in her body as she takes upon rather draconic features, including clawed and scaled hands and feet, with her feet looking more like boots and the legs of her demon form appearing similar to jeans. Lisette's head has morphed into a scarlet humanoid-dragon form with four large horns- two extending from the forehead and two curved around from the back to point forwards. Lastly, Lisette has a spiny dragon's tail which can also be used to attack and two scarlet wings which constantly glow.


 * Enhanced Capabilities: With Seed of Tartaros activated, all of Lisette's capabilities, both physical and supernatural, are increased all across the board and then some- indeed, while they are pushed to their absolute limits, their limitations are eradicated and raised to a point that when in this form, Lisette can be considered more a force of nature than a 'magician who has received a large power boost'. Her speed has been increased tremendously, nearing ten times the speed of sound, she can jump much higher than usual, and she has improved reflexes to match her improved movements- she shows the ability to leap distances larger than across a town in the blink of an eye, and she generally dodges and blocks almost every strike, both supernatural and physical, aimed at her, retaliating with just as much speed and at twice the ferocity. Her physical strength is also increased vastly, allowing her to smash through large demons, break enormous metal restraints without effort, and even stun a God with a single punch while shrugging off anything and everything that's thrown her way. When Seed of Tartaros is active, Lisette is capable of using the powerful wings of the demonic form bestowed upon her in order to initiate flight at a velocity far beyond what most other people can properly comprehend. Lastly, the Seed of Tartaros transformation enhances all of Lisette's regular spells and standard attacks, greatly increasing their area-of-effect as well as improving their damage significantly- her Grim of Phantom Sword Magic style drains magical energy from the enemy much quicker and at a higher amount to the point that almost any fight can end in a few seconds, even if the enemy was previously stronger than Lisette.
 * Enhanced Darkness Magic: When Seed of Tartaros is active, Lisette's Darkness Magic and Black Blood Mists are enhanced to the point that she can devour any kind of darkness, and as long as she can put her mind to it, her power essentially functions as an imagination-based magic- akin to Arc of Embodiment; when Seed of Tartaros is in effect, Lisette has become a physical manifestation of darkness- effectively, she has become the Goddess of Darkness Nyx reborn. She can draw power from the negative energy in the world and the night itself, allowing her power to grow stronger and stronger until it reaches apocalyptic levels of power; she can also turn her demonic body into a shadow that cannot be touched by normal means. No darkness-based Lost Magic, Slayer Magic, or even a Curse is safe from the absorption ability of Lisette's darkness, as for the latter, the moment that the demon particles that compose the Etherious ability come into contact with her darkness, her dreadful aura converting the particles into eternano before absorbing it and using it to enhance her next attack. What should be noted is that Lisette's darkness is unable to be consumed by any dark-element Slayer, especially a Darkness or Shadow Slayer. When a foolish Slayer attempts to consume the elemental magic, it will seep into their bloodstream and then possess them. There is no actual way to consume Lisette's darkness; a fact that will never change; making Lisette inherently superior to many other elemental users and her level of control over the darkness is regarded to be nothing but a pipe-dream for other dark-manipulating magicians to achieve.
 * Death Magic (死の魔法, Shi no Mahō): Death Magic is a Black Art which enables the user to kill things with a deadly black miasma. Death Magic is one of the most noticeable Black Arts; and when one thinks of the term itself, it's almost immediately associated with the ability for a user to kill anything near them. Death Magic is considered to be a drastically weakened version of the  (矛盾の呪い (アンクセラム・ブラック・マジック), Ankuseramu Burakku Majikku lit. Contradictory Curse); in fact, in terms of basic function, the two are identical, but due to the absence of the influence of the god regarding its origin, the drawbacks –as well as the incredible power- of the magic are virtually absent; it could be referenced as a Subspecies Magic of the black magic indeed. Death Magic works by utilizing their foul magic signature which is drawn from the fact that Black Arts users manipulate life, therefore their Magic, after being exposed to so much life-altering things, has taken on properties of 'death'; essentially causing the Death Magic to initiate the process of slow decay within living beings; essentially causing death in a limited scale. This power takes the physical form of a black miasma which radiates from the casting point upon the user's body in the form of a wave. This wave slowly causes the life of anything that it comes into contact with to deteriorate. In addition, with a high enough mastery of this magic, the user is capable of manipulating the shape of the wave released. Lisette's version of Death Magic is only capable of being activated when under the effects of Seed of Tartaros. When activated, Death Magic transforms the terrain around Lisette into a 'world of death'; as from the moment that she transforms, everything in the immediate vicinity becomes fifty times more dangerous and more likely to offhandedly kill the opponent; inducing the power of 'granting death through every minor infraction', such as being struck by a stray bullet, or falling from a large height by accident. With Death Magic, Lisette is capable of taking upon the form of numerous causes of death; via the principle that in this world, death, especially implausible ones, are unnatural. The most common form that Lisette uses is the plague, which spreads across the ground, poisoning everything within its path; or she is able to initiate the effect of the opponent being attacked by a stray blast; killing them in an undignified manner. All in all, thanks to the conceptual nature of Death Magic, Lisette possesses a myriad of methods of attacking; giving her enormous versatility in any given situation.
 * Edge of Eternity (, Ejji obu Etānitī lit. Death Predation: Full Throttle Serial Blade): Edge of Eternity is Lisette's only Death Magic spell, and perhaps the most powerful spell that she is capable of performing. When performing Edge of Eternity, Lisette grasps her blade, as she coats eternano over it, condensing it as to acquire an enhanced cutting edge. Adding onto this, the black miasma of Death Magic tends to affect the sword's eternano coating. However, the miasma isn't the sole thing that provides that cutting ability, rather; the miasma is empowering the magical energy already coating the blade. As willpower and motivation directly correlate in magic strength, a negative emotion would easily heighten the power and intensity of the magic coated around a specific substance, causing the blade to become overflowing with deep purple magical energy that radiates off of the blade. When the miasma, taken the form of the purple aura, is fully compressed, Lisette instantly decompresses it, creating a propulsive effect that launches her forward like a rocket towards her opponent at blinding speeds, making her seem as nothing but a flash of purple light invisible to the human eye as she utilizes the Nyx Portals in order to appear and disappear countless times, attacking the enemy from all directions as the Grim of Phantom Sword Magic style and the black miasma drains the enemy's magical energy and stamina. Edge of Eternity is a god-speed piercing attack of imaginable power which is able to ignore any defense and effect; the strike results in the knockback being enough to send the opponent careening through the air across the ground. The power of this move is countered somewhat by its larger time frame in which to perform a dodge (the time during which Lisette raises her sword), though it is still relatively fast. Until Edge of Eternity completely ends, the entire sword carries the move's power, meaning that the attack can also hit anyone directly behind Lisette when she swings her sword. A single direct hit is often enough to force opponents to exhaust their own magical energy completely in an attempt to cushion the blow, effectively rendering them drained; however, due to the extreme power of Edge of Eternity, it will more often than not kill them instantly. This is Lisette's most powerful spell, and by the time it is unleashed upon a helpless opponent, the match is over with no exceptions.

Trivia

 * Lisette's images are of Velvet Crowe from Tales of Berseria and Raven Branwen from RWBY. The first two images are Velvet's; the profile pic is from pixiv (sorry if I can't remember your handle), and the appearance section image is official art. Meanwhile, the rest are from Raven's; with her Red and Black Robe image being drawn by somebody else, probably not the same one who did the profile image, and the Mask of Truth being done by Mojojoj/Iesupa/helpyourselfish/whatever yer called now. The rest are screenshots from the RWBY animation- and the Seed of Tartaros is taken from the Devil May Cry 4 concept art book.
 * Lisette, personality and power-wise, is somewhat of a rehash of Gai Nagareboshi, the author's first protagonist who had a similar edgy attitude and darkness-based powers (along with a reliance on sword beams and the ability to turn into a dark creature). However, while some people weren't sure on whether Gai was a parody of edgy original characters or not, this time the parody aspect will be made more obvious.
 * Lisette's fighting style was derived from Virgil from Devil May Cry's Darkslayer Style and Riku from Kingdom Hearts' fighting style. Additionally, the idea of a sword which can be shot like a bullet from the sheath was derived from Jetstream Sam from Metal Gear Rising.
 * Seed of Tartaros was based off of Blood Kain from BlazBlue, Devil Trigger from Devil May Cry, and Magia Erebea from Magic Teacher Negima/UQ Holder.
 * Lisette's stats are: