Talk:Percentage Magic/@comment-24384232-20150404174620

I'd modify the weaknesses a bit so they arent so... blindingly static, and wrought with mechanics like this is a video game. Criticism aside, I have a suggestion for potential weaknesses:

W hen you alter the probability of one phenomena, you inversely alter the probability of another phenomena, that you may or may not be aware of. This magic does not create probability it merely alters it, and if we assume this, we can also assume that there is a fixed percentile. If you draw from that to any one situation you indirectly influence the probability of another. Think of the butterfly effect. Mechanically speaking, if used in a battle, you could concievably reduce the chances of one attack hitting to near zero, but the next on is definately going to hit. Or your own attack may outright fail, even if it was guaranteed to hit. That sort of thing.

Hope this helps, good luck.