Olette Shiramine

Olette Shiramine (オレット・白峰, Shiramine Oretto) is a mysterious young woman whom was created by Kirika Hotsuin in an attempt to mimic the creation of Crux Kouga via the Human-God Project.

Appearance
Olette is a young girl with brown eyes and strawberry-blonde hair styled in a bobcut with thick fringes. She often wears a loose pink sweater over the school uniform and often wears black tights or similar hosiery. Olette wears the sweater to cover the bandaged wound she always prepares whenever she needs to use her weapon. She also wears a set of bracelets to secure the bandages to her wounds.

Her most distinguishable accessory is the pair of red thick-framed glasses that she wears all the time.

Personality and Traits
In her first appearance, Olette is a shy, secluded individual. She does seem to express emotions due to her nature of existence, and is always happy to be with her friends. Olette was born without memories and without the knowledge that she had emotions, due to the unusual nature of her creation. Because of this, she had no basis of any acting upon her birth. She simply followed the orders of whoever was close to her because it was the only obvious guidance she had, effectively making her very quiet and fragile in personality.

This led to her discovery of her ability to feel, as often times she found that blindly following her captors hurt others, something that made Olette feel responsible and guilty. Olette often rebelled against her captors because of this guilt in favour of trying to redeem herself by helping someone; however, she is somewhat emotionally fragile, becoming deeply enraged with the right provocation. After finding out the origins of her existence, she also becomes deeply confused and lost. She has a strong sense of justice and generosity, and she fights to protect those she has come to care for.

Olette rarely stands out in school. In fact, she struggles pretty much in life; she has to earn her own money to make ends meet, but her constant fear of actually encountering a demons prevents her from earning an income from slaying demons, which most mages take on as part of their profession. To make things worse, her hobby of writing blog articles about bonsai is often ridiculed. In contrast, Olette is a focused fighter, although her clumsiness still shows. Her movements in battle demonstrate a certain degree of knowledge in how to fight, although she lacks the experience in actual combat due to her issues with demon encounters.

History
Not much is known about Olette's history; however, she was created by Kirika Hotsuin in a simulation of the Human-God Project; and Kirika fused her with a spirit in order for her to gain the ability to fight.

Equipment
Aubade (オウバード, Ōrubadō): The Aubade is Olette's weapon of choice; unlike other personal weapons, the Aubade is summoned from Olette's wrist—more specifically, from the stigmata on her left wrist. With a single thought, Olette can manifest the Aubade in her hands—the weapon is formed from her own blood. When summoned, the Aubade is a longsword terminating in a long hook, with a shimmering crimson, blood-like blade; blood bubbles exude from the blade itself. The grip of the sword is wrapped in a brown material, and a red ribbon hangs from the pommel area. The guard is black and extends only over the back of the blade. The blade of the Aubade is highly durable, showing that Olette does not need to worry about the weapon breaking—especially because it is forged by her own blood, meaning that as long as blood flows through her systems, even if it is destroyed, it can be reforged instantly numerous times without any hassle. It is important to notice that the blade of Aubade does not cause damage by itself, but due to the energy that it discharges once in contact with the target. An "Aubade" is a song or poem evoking dawn which is traditionally a love song of two lovers parting in the morning; referring to the pain of parting and loneliness—as well as light phenomena.

Ways of Combat
Master Swordsmanship Specialist: Due to her weapon naturally forcing her into learning how to wield a blade, Olette is shown to be able to cleave through both armoured knights and their horses with ease; her sword is so heavy that it can slice through regular weapons and armour in a single slash. In terms of close combat however, Olette uses a rather balanced style; being balanced out between the various specializations of the other forms of swordsmanship, covering many of the basic moves, but focusing on overall moderation. This results in a fighting style that lacks a significant advantage, but also lacking any serious drawbacks, and thereby not leaving adherents as exposed as some of the more aggressive or specialized forms. It has a relaxed focus on bladework, designed as a simple, easy to use form, though it is also absolutely deadly. Even so, despite being a jack of all trades, and a master of none, Olette's swordsmanship is enough to inflict a lethal blow through sheer speed and precision without staining Aubade's beautiful blade with crimson—the incredible force exerted via a mere swing of her weapon is enough to tear the air and release a blade of wind which can slice through buildings. Her precision is even able to cut off a lit candle's wick and keep it lit on the edge of her weapon; as well as produce shockwaves from her strikes to intercept enemy attacks.
 * Hakka Tōrō (八花蟷螂, Eight Flowers Praying Mantis): Channeling magical energy into her blade, Olette performs a series of five slashes at blistering speeds in a pattern that resembles a star. Because of the speed that she swings her blade, it seems as if she has unleashed these blows concurrently, enabling them to all impact upon the foe's body at the same time. The slashes close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. It should be noted that if the foe deflects one, then the others will surely hit, and due to the close range, if the opponent attempts to escape, the blade will quickly cut them down. However, during the process of slashing, a small opening is revealed for those with trained eyes: a tiny opening between Olette's right arm and waist.

Physical Skills
Enhanced Strength: In stark contrast with her slim and womanly figure, Olette possesses positively enormous amounts of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, and she can perform other amazing feats such as punching holes right through thick steel, shatter boulders to smithereens and lift objects many times her own size and weight; a shocking display of fearsome power in itself. Additionally, her strength originates from her magic and relies heavily on their execution. By using her magic in conjuring with her moves, Olette can create unique and dynamic attacks that deal destructive damage on her targets, making her a fierce force to be reckoned with in combat.

High Speed: Because of her small, waifish build, Olette is tremendously fast, able to dash a short distance to dodge attacks, dodge bullets fired at close-range, and move so fast that she appears to teleport. Olette possesses enormous muscle strength which is situated in her legs; this is the main source of her swiftness, and she has shown time and time again to be able to close enormous distances in the timespan of a few moments. She can effectively use her agility to use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns. Olette moves at such a speed that her foes more often than not can't register her movements, until she's made them, often attacking many times simultaneously; she's also skilled enough to dodge at tremendous speeds, even if she's assaulted from behind.

Enhanced Durability: While not having the most imposing appearance compared to other characters, especially in regards to her creator, Olette has shown to be an incredibly resilient fighter, capable of ignoring grave injuries that she has sustained in battle; even being capable of ignoring her wounds to the point that she seems unfazed by them; being sent crashing through a wall and landing without a flinch or a minor injury, suffering no damage at all from a S-Class Mage's attacks, and emerging unharmed from most of his attacks during their battle, continuing to fight as if nothing happened, displaying an incredible amount of resilience.

Magical Abilities
High Magical Power: Olette's magical power is so vast it can be felt from a great distance and it has the tendency to make people perspire in fear, being a vast, potent and brilliant white aura of light that is released around her, with several bolts of electricity swirling around in the aura. This, combined with her already incredible combat skills and power, makes her one of the most formidable characters in the story. People in the immediate vicinity can be brought to their knees by its mere presence.

Familiar Spirit Magic
Familiar Spirit Magic (使い魔の精霊魔法, Tsukaima no Seirei Mahō): Familiar Spirit Magic is a Caster-Type Magic used by Familiar Spirit Mages. This magic is used by creating a contract with a spirit. The spirit is manifested into a physical form, fused with Olette. The magic that a Familiar Spirit uses is different for each spirit, some can use Fire Magic, Water Magic, Wind Magic, etc. Making a contract with a spirit can be very dangerous, if the spirit feels that the mage is too weak to be its master the spirit can eat and/or destroy the mage, or the spirit could just leave. The results of a failed attempt at this magic depends on the spirit Olette is trying to make a contract with. When a Contract is successfully made a stigma is left somewhere on the mage's body to symbolize the Contract (the power of the contract has nothing to do with the location of the stigma). The Contract is valid until Olette dies, for whatever reason, and the Familiar Spirit is then released until another mage manages to form a Contract with it. Olette herself has fused with her Familiar Spirit; as it now inhabits her; allowing Olette to use the Familiar Spirit's abilities for herself, and she can use its power.
 * RayDrake.png Fused Familiar Spirit: Ray Drake (合同精霊・レイ・ドレイク, Gōdō Seirei: Rei Doreiku): Ray Drake is a powerful dark spirit whom is shown to be a cast-off of Gehaburn—created when Kirika Hotsuin had managed to kill Gehaburn in an alternate timeline and divided it into nine parts; with Kirika implanting the largest fragment within Olette's body. This resulted in a man-made Familiar Spirit—albeit one whom is highly destructive and temperamental. Drake takes the appearance of a pseudo-draconic being with a very thin, but wide body that is completely black, lined with a shadow of lighter red or maroon-like color. On its torso-like structure, it holds numerous tattoo inscriptions surrounding a single, yellow diamond at the center of what appears to be its face. Aside from this, it has numerous tentacle-like structures coming out of it, and is generally considered to look akin to a magic carpet, of sorts.
 * Fusion Form: When fusing with Ray Drake, Olette's hair becomes more feathery and is accented with red undertones. Olette's outfit also transforms into a black, scanty suit of armour with red stripes: her top covers her neck, arms, and upper chest, and is connected to her skirt by three red bands, leaving everything between her breasts and waist exposed. Her legs are covered with thigh-high boots. Drake's "eyes" extend into a wing-shaped crest on her chest; Drake's left eye becomes yellow with an orange and red iris, while its right eye appears closed with a red stripe. On Olette's upper back is a red, triangular ventilation grill. When using the fusion form, Olette's cellular structure is more dense, resilient and biologically more effective than human tissue thanks to being submerged in the Source of Magic as her physical attributes are bolstered enormously; far beyond her normal ones; her speed has been increased tremendously, nearing five times the speed of sound, she can jump much higher than usual, and she has improved reflexes to match her improved movements. Her physical strength is also increased vastly, allowing her to smash through large demons, break enormous metal restraints without effort, and even stun a Primordial Demon with a single punch. In this form, many of her physical and magical attributes are amplified, Olette has access to upgrades or even additions to her normal abilities like flying or hovering.
 * Darkness Magic (闇の魔法 Yami no Mahō): The magic Ray Drake prides himself with using, he excels in the use of Darkness Magic. Since it is a physical manifestation of darkness, Olette can draw power from the negative energy in the world and the night itself, allowing her power to grow stronger, which is necessary for Ray Drake to reach maturity. This Magic has a physical form used for destroying objects, blocking enemies' attacks and picking up things. The colour of Ray Drake's Darkness Magic is a pulsating red and black; striking fears into the heart of its enemies. It typically shapes its attacks into the form of beasts of darkness, which it can use in various attacks such as tornadoes and pillars. The beasts can even be used to strangle enemies; and the mere presence of the magic is known to make people physically ill and cold. Like other elemental Magic, this Magic includes body transformation, controlling the darkness and shadows in the area to engulf Ray Drake's entire vicinity into pitch-black darkness, including itself. When fused with Ray Drake, Olette is also able to fade herself into shadows to move swiftly, dodging efficiently and making surprise attacks. But, if she is caught while in a tangible form, it she then vulnerable to attacks. Gravity is a unique property of darkness; this allows Olette to be able to choose whether to let gravity affect herself or not, and she is often seen jumping several thousand meters into the air, and slowly floating back down to the ground, as well as increase her gravity to crash down and crush her opponent. She can also choose to negate another's gravity, as she can, with a mental command, levitate her target or smash them down to the ground, or leave them unable to move. Olette can also use this ability to irresistibly pull the opponent to herself, regardless of their current state.