User:Nearó Unlimited/Sandbox

Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Alexander Atosaki Alexander Atosaki (後先・アレクサンダー Atosaki Arekusandā): is a Dark Mage, who was a former Rune Knight of the Magic Council and has currently been seen with numerous amount of other Dark Mages, but has yet to reveal if he's actually in a Guild. He utilizes Cursed Spirit Magic and Card Magic which has earned him the alias; "The Cursed One". Many of the files and information that held anything on Molotov were been destroyed shortly before his resignation from the Rune Knights, but it's stated that he utilized Card Magic and Celestial Spirit Magic during this time.

Appearance
Molotov's manner of dressing is an all-white suit with a matching fedora and purple tie. He ties his long, black hair into a neat ponytail, leaving two long strands loose in the front. He is tall and thin with piercing blue eyes. In his younger years, his appearance was more, simple, with his black hair left unkempt on top while his ponytail is wrapped almost entirely in pale yellow ribbon. Most often seen dressed in a burgundy blazer over a T-shirt with a matching pair of slacks.

Personality
Old Work Molotov is described at first glance to be a very laid-back gentleman with lighthearted attitude and is known to fool around with people in differents manners such as making over-the-line comments. But those who truly knows Molotov, knows that he only uses this as a persona. Underneath this persona which arrives when angered or when not him public, it reveals that he's a cold-hearted man with  a fierce determination.

This is when he is described to be a very calculating and methodical. He has been shown to use his wits and humour to try and persuade people before taking action, he himself sees this as giving people a chance before doing it the hard way, even though he finds it alot more satisfying. He cares little for Human life and d ue to his point-of-views on the value of life being as it is, each situation can risk anyone or anythings life, making him very unpredictable and dangerous for everyone. He has been known to use  his spirits as Human Shields when necessary. They can't die through this method, so it's most often a win-win situation.

When he was younger and still a member of the Rune Knights, his personality was significantly less gentlemanly and more menacing. His was more openly sadistic and acted more often out of sheer pleasure, rather than towards any particular goal.



Re-work - Prototype

Alexander is a lazy and unenthusiastic man who spends much of his time asleep, and no one appears to try and stop him from doing so. Despite being the highest-ranking member of the Guild, he is not eager to take a leadership role, allowing others to take over whenever possible. He is not particularly interested in whatever is going on around him, though he is observant and a capable analyst. Unlike many of Dark Mages, he is not violent or overly arrogant.

Prior to meeting joining the Guild, Alexander hated the loneliness he felt in the world but often could not avoid it because his mere presence killed off others around him. He envied the weak and wanted to be like them because they could travel in groups. Eventually he came across the Cursed Spirit Keys and it gave him a way to escape his solitude.

He initially does not seem to care a great deal for his fellow members, showing no visible signs of distress or concern. When he learns of a comrades imprisonment, he lazily states there is nothing he could do about it. However, this indifferent attitude seems to be dispelled with a fellow comrades death. Alexander states the thought of not sparing even a word for his death is horrible. Alexander himself is notably affected by this turn of events, being drained of his motivation to fight. He states he is not the type for revenge, but his desire to not see any more comrades die proves to be enough motivation for him to keep fighting. Alexander seems to be opposed to the notion of killing people, offering his opponents a chance to run away instead of finishing them off.

He can be serious on occasion, although his personality does not change much: he comes off as reluctant, but nonetheless willing to complete the task at hand.

History
-

Ways of Combat
Expert Hand-to-Hand Combatant: Though this is not his primary way of combat, he's more than capable of fightning using his hands alone. Even to the extent of being able to take on more than one opponent at the same time, employing fluent motions to strike his opponents.

Physical Prowess
Immense Durability: -

Enchanced Agility: -

Enchanced Endurance: -

Enchanced Strength: -

Assorted Others:
Keen Intellect: Molotov is a smart, cunning and resourceful individual that often displays a good memory, able to memorize peoples abilities and fighting styles even after one encounter. He tends to plan ahead

Analyst: Molotov can often be found being the apathetic observer. At first glance it might appear as if he's simply waiting but he's an expert of  assessing both people and situations. He's able to understand what needs to be done or said in order to get the best results of the situation. He can quickly determin whether one person or party is capable of overpowering those of another, making him capable of make better choices in wether or not to fight.

Magical Abilities:
Immense Magic Power: Molotov's greatest feature would be the fact that he possesses an immense level of Magic Power. Being capable of summoning thee of his Cursed Spirits at the same time while still being able to utilize his Card Magic. This being a big feat considering the fact that summoning a Cursed Spirit is considered more consumable than a Celestial Spirit. If it wasn't for him being a Dark Mage, he would without a doubt be acknowledgeable as a much potential member of the Ten Wizard Saints.


 * Acknowledgeable Sensor: He has the capabilites of being able to separate different types of Magic Power from others. He's also able to determine what kind of magic a mage aslong as it isn't a rare kind or above the normal type.

Cursed Spirit Magic:
<p style="font-weight:normal;">Cursed Spirit Magic (呪い星霊魔法 Noroi Seirei Mahō): is a Holder Magic used by former Celestial Spirit Mages that involves the summoning of Cursed Spirits. Molotov has mentioned that he currently owns four Cursed Spirit Keys but has yet to only reveal two of them. Similier to that of Celestial Spirit Wielder, the user summons, with the help of Keys and Magic, Cursed Spirits by opening gateways from their plane to ours. Cursed Keys are very rare and are considered equal or stronger than the Golden Keys, but will require more Magical Power to summon them. Molotov has admitted to being capable of summoning three Cursed Spirits at the same time while still deploying Card Magic with ease. Unlike the Celestial Spirit users, the summoners of the Cursed Keys are often refered to as "Master" or "Mistress".

Spirits:

 * Iskariot (Spirit):


 * Nerina (Spirit):


 * Unknown
 * Unknown

Molotov's Spells:

 * Summon Cursed Spirit: A Cursed Spirit Mage is able to summon Cursed Spirits from another dimension by using the Keys of the Gates. Cursed Spirits can aid the Mages in battle, do chores for them, or just play with them.  (The Last two are highly unlikely, but there are exceptions depending on the Spirit)
 * Force Gate Closure: Closing the gates requires a mutual agreement from both the summoner and the spirit. Molotov have demonstrated the ability to force the gates to close in battle, forcing the Cursed Spirits back to The Cursed Plane.


 * Multiple Summons: Summoning more than one Cursed Spirit uses up a lot of the summoner's Magic ability which may cause death. However, some Cursed Spirit Mages have demonstrated the unique ability to summon multiple spirits at the same time.


 * Cursed Ring: Is a conjured Ring that makes the Cursed Spirit able to summon itself without the command opening of their gates, the rings must bear a mark that represents their Owners in some way. The rings must then be wielded by both the owner and the Cursed Spirit for this to work.

Card Magic:
<p style="font-weight:normal;">Card Magic (魔法の札 (マジックカード) Majikku Kādo): is a type of Holder Magic that uses Magic Cards to produce various effects. Like many other users of this Magic, Molotov is capable of summon pictures from cards, get enemies captured inside them and combine them to create many different effects. Such as linking the cards to specific individuals, allowing him to gain information about their status and location, as well as to communicate with them.

Molotov's Spells:

 * Music Card: Molotov places a card down with the picture of a musical note, this in turn will play music of his choice. This is mostly used for comical senses or simply having some music on. He can put this card onto another person or himself to make him/her be the only one capable of hearing it.
 * Sound Card: Similar to that of the Music Card he places a card down that plays a certain sound. This sound must have been recorded since earlier and goes for all types of sound for a period of 10 minutes.

Trivia
<p style="font-weight:normal;">His appearance comes from Solf J. Kimblee from the Fullmetal Alchemist and Fullmetal Alchemist: Brotherhood series. Molotov comes from the Grenade "Molotov Cocktail ".

<p style="font-weight:normal;">Bakutabi is a combination of the words: "Bakuyaku" and "Matatabi". Meaning "Explosive" and "Gambler". {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Nero Atosaki "Dead Man Walking."
 * }

- <font color=black face="Arial">Nearó Nero Atosaki (後先・ネロ Atosaki, Nero, lit, Beginning and the End, Dark): is the Family Leader of the Atosaki Family and the husband of Cleopatra Atosaki and togheter they're the parents of Caeser Atosaki and Taiga Atosaki. Even though he's the youngest son of the former family leader and founder of the Atosaki Family, he was appointed as the leader due to his Iron will and loyalty towards the family and its members. Nero isn't only a leader but a well-known swordsman, having created his own sword-style and showing great skill in the art of the sword has earned him the title of " The Rift" (リフト Rifuto).

Appearance
Nero has long black hair tied in a topknot with dark eyes and a prominent jawline. He has a small goatee and is usually seen chewing on a blade of grass. His attire consists of a hooded red cloak that's draped over his open black haori. Beneath the haori is a traditional, loose fitting white robe tied with a white sash and two haori himos. He also sports a pair of swords in his waist tie on his left hip.

Personality
<p style="font-weight:normal;">Nero has often been described as difficult person to understand for those who doesn't know him very well and are unaware of when to approach him. He's a very strict man,  often criticizing the bad behavior and habits of others, often being painfully direct towards everyone. But he's a patient man with a great sense of justice and pride, having no issues with taking his time with whatever he's doing. These features are truly shown when it comes to his role as a father and sometimes as a teacher, making sure that his child or student learns things right from the start and makes sure that his teachings sticks before moving on.

History
-

Equipment
Shichiseiken (七星剣, Literally meaning: Seven Star Sword): -

Odayakana arashi (穏やかな嵐, Literally meaning: Calm Storm): Is the second katana used by Nero and shares similiar features as the Shichiseiken. It too is a nodachi with no visable differences, for example it too bares a black hilt but the only difference being its cross-guard which resembles a Star Symbol. This clearly shows that they were created by the same swordsmith but their usages in combat, besides hacking and slashing, are completely different.

Natural Abilities
Astonishing Speed: Impressive Durability and Endurance:

Ways of Combat
Master Swordsmanship Specialist:

<h4 style="font-weight:normal;">Assorted Others <p style="font-weight:normal;"> -

Magical Abilities
<p style="font-weight:normal;">

<p style="font-weight:normal;">Impressive Magical Power: -

<h2 style="font-weight:normal;">Magic - <p style="font-weight:normal;">

Swordsmanship
Rift Sword Style(リフト・-流 Rifuto -ryū) is a type of Sword Style that was created and mastered by Nero

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Ceaser Atosaki Caeser Atosaki (後先・シーザー Atosaki, Shīzā, lit, Beginning and the End, Hair): is a member of the Magic Council as a Rune Knight and a member of the Atosaki Family.
 * }

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Taiga Atosaki Taiga Atosaki (後先・大河 Atosaki, Taiga, lit, Beginning and the End, River):
 * }

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Akira Senju Akira Atosaki ( 後先・ 明 Atosaki Akira ): is a Wandering Mage and a member of the Atosaki Family. She's part of a big family but most noticeably is that she's the daughter of Nero Atosaki and the twin sister of Kirakuna Atosaki.
 * }

Appearance
<p style="font-weight:normal;">Akira stands at a height of five feet and nine inches. Her long black hair can most often be seen in a pony tail while being neatly cut slighlty above her grey colored eyes while keeping two strands of hair on each side of her face. Her skin is quite pale compared to most and has no visable injuries. Akira tends to like simple clothing that covers her whole body. Wearing a white shirt with black strands here and there along with a pair of buttons. Ontop of this she wears a simple brown cloak. She wears brown leather pants, a dark brown belt and a pair of dark boots.

Personality
<p style="font-weight:normal;">-

History
<p style="font-weight:normal;">-

Equipment
<p style="font-weight:normal;">-

Ways of Combat
<p style="font-weight:normal;">-

<p style="font-weight:normal;">- <p style="font-weight:normal;"> Physical Prowess: <p style="font-weight:normal;">Impressive Strength: -

<p style="font-weight:normal;">Impressive Speed: -

<p style="font-weight:normal;">Enchanced Durability and Endurance: -

Magical Abilities
<p style="font-weight:normal;">Impressive Magical Power: -

<h2 style="font-weight:normal;">Magic <p style="font-weight:normal;">-

Relationships
<p style="font-weight:normal;">-

Quotes
<p style="font-weight:normal;">-

Trivia
- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Adrok Kurenai
 * }

<p style="font-weight:normal;">Adrok Kurenai (紅 Crimson, Adrok): is a former member of Nephalem. Once one of the first members that joined the guild and a close friend to the Guild Leader himself. But he betrayed the guild and killed their Guild Master. This has caused him to be knonw as The Bane of the Emperor (天皇の命とり Ten'nō no inochitori) and The Betrayer (裏切り者 Uragirimono). He's a Dark Mage that utilizese Dark Écriture but his full capabilites and afflication is currently unknown.

Appearance
<p style="font-weight:normal;">

<p style="font-weight:normal;">Adrok is a tall and noticeably muscular man with pale skin, short spiky black hair, red crimson eyes or white with no pupil, and small eyebrows. He is seen wearing bandages like a mask over the bottom half of his face. Under his mask, he has a relatively narrow jawline and jagged-teeth. He wears his forehead protecter sideways on his head. He wears a sleeveless black shirt and matching pants, complete with a waist-guard, along with wrist and leg-warmers. He has bandages loosely tied around his neck like a scarf.

Personality
First impression can be quite deceiving, especially when it comes to XXXX. He's a man of few words, and can be painfully direct... to the point of being a real plougher at times. But it'd be a grave error to dismiss him as a mere blunt weapon, as he's a man that thrives in the art of battle,  though unfit for battles requiring diplomatic skills. What he lacks in terms of a silver tounge he makes up in honesty and capabilites in combat most often deployed a bottle of sake-or five.

<p style="font-weight:normal;"> Despite his reckless behaviour and actions, he takes his title as Bodyguard and Ace very seriously, making sure to prioritize the safety of his Guild Master and each and every command she gives out with full commitment. This combination of loyalty and strength shown to his Master makes a major threat when the order is given.

History
<p style="font-weight:normal;">N/A

Equipment
<p style="font-weight:normal;">N/A

Ways of Combat

 * Master Sword Specialist: -
 * Expert Hand-to-Hand Combatant: -

Physical Prowess:
<p style="font-weight:normal;"> <p style="font-weight:normal;">Agility: <p style="font-weight:normal;">Durability:

<p style="font-weight:normal;">Enhanced Strength: 

<p style="font-weight:normal;">Immense Endurance: 

Magical Abilities
<p style="font-weight:normal;">Magical Power:

Dark Écriture
<p style="font-weight:normal;">Dark Écriture (闇の文字 (闇のエクリテュール) Yami no Ekurityūru): Allows Adrok to write runes, without a writing tool, doing so with his hands. He has trained in both the art of this magic and swordplay enough that he'll be able to write runes with one hand while the other is occupied doing swordplay, able to create devastating results if not stopped. He'll use this Magic to either boost his own strength and abilites, cause damage to others or trapping people in a Rune Field that makes his runes. Creating his own laws.

Basic Spells
<p style="font-weight:normal;"> Feral (野生の Yasei no):

<p style="font-weight:normal;"> Berserk (凶暴な Kyōbōna):

<p style="font-weight:normal;"> Rune Field (ルーンフィールド Rūnfīrudo):

<p style="font-weight:normal;"> Pain (痛み Itami):

<p style="font-weight:normal;"> Nightmare (悪夢 Akumu):

<p style="font-weight:normal;"> Illusion (錯覚 Sakkaku):

<p style="font-weight:normal;"> Teleportation (念力移動 Nenriki idō):

<p style="font-weight:normal;"> Slash (スラッシュ Surasshu) <p style="font-weight:normal;">

Advanced Spells
Hollow Sight -  This Magic involves the eye's of the user and effects his or hers state of mind. When activated, the users sclera turns dark while the iris and pupil turn white. The users facial  expression turns  expressionless. When activiated, the users mind goes into an unconsicoius state and re moves all self preservation, causing the user to simply act responsive to the written command from the user. Due to it causing the user into an unconscious state of mind, the user himself will be unaware of what's happening and to stop his or hers actions until Hollow Sight is deactivated, nore will the user be aware of what happen during that period of time. When the user activates Hollow Sight, he must also write a  command or goal that the user must achieve if the spell is to break, unless a certain period of time is written aswell. The user will do whatever necessary to achieve its written command, unless restricted within the command itself.

Will Be Used
<p style="font-weight:normal;">

<p style="font-weight:normal;"> <p style="font-weight:normal;"> <p style="font-weight:normal;"> <p style="font-weight:normal;"> <p style="font-weight:normal;"> <p style="font-weight:normal;"> <p style="font-weight:normal;"> <p style="font-weight:normal;"> <p style="font-weight:normal;"> <p style="font-weight:normal;">

Trivia
The Character is: Zabuza Momochi from the Naruto Series. This was the first character the author ever made and has gone through alot of changes and still going because the author simply can't decide. {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Kirakuna Atosaki Kirakuna Atosaki (後先・呑気 Atosaki, Kirakuna, lit, Beginning and the End, Carefree):
 * }

Trivia
- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Augustus Atosaki Augustus Atosaki (後先・オーガスタス Atosaki, ōgasutasu, lit, Beginning and the End, Great): -
 * }

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Valour "Driven by Duty, Devoted to his People."
 * }

- <font color="#0B0B3B" face="Arial">Nearó Valour (勇猛 Yūmō): is mysterious mage that's known as Dark Knight (ダークナイト Dākunaito) due to his most common appearance. He was once a Wandering Mage that sought and fought beside legal mages, villagers and the Magic Council in their different struggles, big or small, in order to simply make life better for everyone. But his conquest eventually lead him to Libertus, a guild known for cultivating young mages to harness their power to their full ability which intrigued his interests and started helping the guild. When the time came and he was asked if he wanted to become a member, he seized the opportunity and now stands as one of their most recent members.

<p style="font-weight:normal;"> He's known for utilizing Requip and Sword Magic, which is used with a wide range of weapons and armor for almost any situation. But despite his actions and motives, there little else that's known about Valour himself, seemingly only being a handful of people that actually know of his true appearance and origin, his Guild Master being one of them.

Appearance
Valour is a tall, muscular yet relatively young man, standing at an impressive height of six feet and five inches. His most common attire consists of a  fully jet-black body armor with purple and gold markings on it. In addition to this is a long red cape which can be seen in his other sets of armor aswell. It's so far unknown by anyone expect for himself on who created his armor. Remarkably enough, there are no information concerning his true appearance, the few people that know of it hasn't revealed any hints or details of how he looks beneath his armor pieces. But even as his body remains hidden, it's obvious from his appearance alone that he's unmistakingly a strong man, which that itself is an understatement as he's exceptionally strong as he's able to wield his two great swords with ease. It was due to his armor and strength that he received his alias as the Dark Knight  (ダークナイト  Dākunaito ), but Valour himself doesn't like the name as he fears it'll give the wrong  impression of him as he's more of a  contrast to his public persona.

Personality
Valour is a very dignified person, who's  firm in his adherence to laws, rules, and order. He's renowned for being calm, controlled and meticulous in a battle, yet outside of combat, Valour is noted for being fair and impartial. Another thing that's noteworthy about Valour is that he d oesn't underestimate his opponents as he considers it to be an insult to them and that any opponent deserves his full attention. This is proven has he'll not hold back agenst whomever he's up agenst, be they a friend or foe, his strike will come with full strength. Some may see him as being cold and even a merciless but Valour believes that holding back won't do anyone any good, as the world can sometimes be a cruel place and should therefore take every chance with the determination to progress and make it a better place, one way or another. Even if his opponent were to be a fellow guild member, should they challenge him, Valour will accept in order to improve both of their battle experience but will warn those who would risk severe damage or even death and ask them again if this is what they truly desire. Valour may be very proud of being a member of Libertus, but he isn't a man that would let pride take actions that'd be considered as unjust.

Due to his appearance and seemingly "monstrous" physical strength, Valour has several times been called just that, a monster by those who aren't accustomed being around him. Known by few, this was something that started early in his travels and at first he grew insecure of himself and considered leaving the life of a mage behind for the well-being of himself and other but this changed as he surrounded himself with other who could very much be considered monsters themselves in terms of magical powers. These days it's something that he has grown accustomed to and doesn't blame or complain to anyone, call him so.

History
<p style="font-weight:normal;">-

Ways of Combat
<p style="font-weight:normal;">Master Swordsmanship Specialist: -

<p style="font-weight:normal;"> <h3 style="font-weight:normal;"> Physical Prowess: <p style="font-weight:normal;">Monstrous Strength: -

<p style="font-weight:normal;">Impressive Speed: -

<p style="font-weight:normal;">Immense Reflexes: -

<p style="font-weight:normal;">Immense Durability

<p style="font-weight:normal;">Immense Endurance: -

Magical Abilities
<p style="font-weight:normal;">Immense Magical Power: -

<h2 style="font-weight:normal;">Magic Requip: The Dark Knight (換装 ザ・ダークナイト Kansō Za Dākunaito):  The Magic  allows the user to store weapons and armors in pocket dimensions and summon them during battle. This gives the user a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip. Very similiar to  another  type of Requip magic, this type gives the user the ability to use, and gain resistance to, natural elements through the use of certain armors.

Sword Magic (剣の魔法 Ken no Mahō): -

Earth Magic (土魔法 Tsuchi Mahō): -

<h2 style="font-weight:normal;">Equipment <p style="font-weight:normal;">Red Cape Armor  (赤いマントの鎧  Akai manto no Yoroi ): -

<p style="font-weight:normal;">White Adamantine Armor  (白金剛の鎧  Shiro Kongō no Yoroi ): -

<p style="font-weight:normal;"> Skull Armor (頭蓋骨の鎧 Zugaikotsu no Yoroi): -

<p style="font-weight:normal;"> Shinigami Armor (死神の鎧 Shinigami no Yoroi, lit, The Reaper's Armor): -

<p style="font-weight:normal;"> Velocity Armor (速度の鎧 Sokudo no Yoroi): -

<p style="font-weight:normal;"> Liberation Armor (解放の鎧 Kaihō no Yoroi): -

Relationships
<p style="font-weight:normal;">-

Quotes
<p style="font-weight:normal;">

Trivia
- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Nijūshin
 * }

Nijūshin (二重身 Nijūshin, lit, Doppelgänger): -

Personality
-

History
-

Physical and Mental Abilities
Grandmaster Martial Artist:-
 * Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Nijūshin momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
 * Piguàquán (劈掛拳ピグアクアン, Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (劈掛掌ピグアチャン, Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power.
 * Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second.

Magical Abilities
-

Elder Magic
Elder Magic (エルダーマジック Erudāmajikku): -

Teleportation Magic
Teleportation (瞬身の魔法 Shunshin no Mahō): -

Equipment
-

Relationships
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Quotes
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Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Iskariot
 * Nijūshin's appearance is based off Pandora's Actor from the Light Novel, Manga and Anime: Overlord.
 * }

Iskariot (イスカリオット Isukariotto): is one of the ominous demons known as Etherious, beings created from the Books of Zeref over four centuries ago in order to kill their creator. Having seemingly failed to fulfill his duty and witnessed several of his race go their seperate ways, Iskariot declared his independence and formed Purgatory, a group of etherious with the intentions to create a world for the demon race to rule over.

Since then, one could say that he has become one of the greatest demon-slayers as his hands are stained with the blood of several etherious during the course of his long departure, but the demons aren't the only ones whose blood he has shed. A world that's infested with mages, good or bad, they are viewed as plague if anything that Iskariot seeks to either exterminate and claim his dominance those who wish to serve him. But despite his hatred for the human race, he has given them a new abilities even if tt was never his intention, but he has played a part in giving the humans the ability to use a type of magic based off one of his own curses, Chaos Curse, called Chaos Magic as he was the one that taught normal demons to use it as magic before they in turn taught it to the humans.

Being the wielder of several curses, many of them unique to him alone, Iskariot stands as one the most versatile and strongest of his race. Despite this he has only gained recognition for two things, the first for having a clever way with words alongside many curses that makes him able to both twist and manipulate those around him, friend or foe, earning the epithet of Silver Tongue (シルバー・タング Shirubā tangu). But his name is often muttered, if at all, with a despisable taste as he's known among his people as Sealgair (ハンター Hantā) ever since he declared his independence and started hunting both humans and demons alike.

Appearance
A demon with an unrelenting atmosphere to say the least, Iskariot's human appearance resembles that of a strict, mature man with an intense persona; usually having a stern facial expression across his face. He stands at an average height of six feet, his many years of endless war has toned his body with well defined muscles is built skin being fair-skinned as can be easily be seen through the crowd through his short silver hair and a goatee.

...wears a set of full-body armor which is covered by a robe.



Ways of Combat
Master Swordsmanship Specialist: -

Master Hand-to-Hand Combat: -

Physical and Mental Abilities
Superior Observational Skills: -

Master Tactitian and Analyst: -

Monstrous Speed: -
 * Immense Reflexes: - Nearó.Iskariot.Human.P04.png

Magical Abilities
Enormous Curse Power: -

Corruption Curse
Corruption Curse (堕落呪い Daraku noroi): -

Animi Motus
Animi Motus (喜怒哀楽 Kidoairaku, lit, Emotion): -
 * Quen (クエン Kuen): -

Whisper's Curse
Whisper's Curse (ささやきます呪い Sasayakimasus noroi): -
 * Axii (アクスイー Akusuii): -

Curse of Flesh
Curse of Flesh (肉の呪い Niku no noroi): -

Chaos Curse
Chaos Curse (カオス呪い Kaosu noroi): is a powerful Curse that allows Iskariot to manipulate demonic energies in the shape of dark red flames, these flames can then be created in any form or shape at his command. When initiating the activation sequence for the Chaos Curse, Iskariot focuses on the demonic energies that's stored within his body, energies that's influenced to a greater extent by the negative emotions of those around him, before releasing it from any part of Iskariot's body and creates a dark flames capable of burning living beings or objects to the point of complete incineration. As mentioned previously, these demonic can be influenced by the surrounding emotions that is felt or performed by those around the caster, these emotions can take the form of doubt, anger, fear, pride, wrath and despair, when displayed they will serve to fuel the demonic energies utilized by Iskariot.
 * Igni (イグニ Iguni): -

Praeda
Praeda (分捕り品 Bundori-hin, lit, Loot): is a Curse that grants the ability to temporarily steal a targets physical traits and add them as their own, increasing the caster's own speed, stamina and raw strength. In order for this curse to work, the caster has to make some sort of physical contact before starting to drain their opponent of their physical abilities, this can range from grabbing, getting hit and even when weapons clash against one another. This has the effect of forcing the internal eternano and energy to act as a hungry capacitor for the opponents own physical attributes, causing the opponents body to transfer their natural traits to the caster. The speed of which this occurs is fast enough that the slightest touch will trigger its effect, this also means that under extended amounts of time, the curse will drain more and more until there would be nothing left to steal. The curse works as an hourglass in terms of how long it'll take until their stolen physical powers are spent, meaning that once the caster consumes the opponents natural qualities, it'll be at its strongest before gradually diminishing. An approximate amount of time for how long this would last is about twenty seconds before having fully returned to their previous strength.

The one who's on the opposite side of this curse will feel an immediate effect as their physical attributes are being stolen, these powers will gradually return in the same way as previously mentioned, but they will however not regain the stamina that was lost and can often find themselves being exhausted after exhanging too many blow with the caster.

Lucid Dream
Lucid Dream (明快な夢 Meikaina yume): is a Curse that creates false images by feeding the targets illusive suggestions that tricks them into believing that they're experiencing physical or mentall events.
 * Yrden (イーデン Īden): -

Necrotic Curse
Necrotic Curse (壊死呪法 Eshi Jūhō): is a Curse that breaks down cells by vaporization them, causing excruciating pain as the destruction of a cell is in process. It'll corrode with your cells from the moment you're touched, similar to a virus, spreading rapidly and multiplying as it thrive on living cells. It requires living cells to survive on, and will die shortly after the destruction of the weapon, or if the affected cell is removed from the rest, making it unable to spread further and thereby killing it. As the virus will simply spread to living cells, it's possible to change its course by making it target other cells instead of your if your options were to be slim. If the weapon were to be destroyed, it can repair itself through absorbing living cells by simply touching them, but its broken shards is no longer cursed and can be used to reverse its effect in the same way that it was caused. Not only that but water can seemingly slow down its rapid process, yet this would also mean more pain upon the affected area.
 * Aard (庭 Niwa): -

Evello
Evello (引き抜く Hikinuku, lit, Extract): -

Equipment
Jaskółka (ジャスッカ Jasukka, lit, Swallow): is the sword wielded and used by Iskariot, a weapon capable of employing the usage of a Curse and not get destroyed it turn by it. It's a short sword with a blunt-tipped blade and a round pommel at the bottom of the hilt. Despite its appearance, this weapon is one the most durable of its kind and its cutting power isn't something to frown upon, especially when coated by the curse intended for it. When invoking the use of the Necrotic Curse, the blade gives off a distinctively vile aura to it, appearing as if dark flames were emanating from it.

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Superhero
 * Iskariot's battle theme song can be listened to here, <youtube height= "25" width= "250">CiSeoX_4nzU
 * Iskariot's Human appearance is based off Hendrickson from the Manga and Anime: Nanatsu no Taizai.
 * Iskariot's Demon appearance is based off Acacia after consuming Neo from the Manga and Anime: Toriko.
 * While reading through this page, one might see that the author is a fan of the Witcher Series and that he has made a few references to the game.
 * }

Livia Atosaki (後先・リビア Atosaki, Ribia, lit, Beginning and the End, Envious):

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Hannya
 * }

Hannya (般若 Han'nya): -

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Selene Atosaki
 * }

Selene Atosaki (後先・セレン Atosaki, Seren, lit, Beginning and the End, Moon): is a mage born in the country of Mys, where she was homeless and alone for most of her childhood and early teens, even though she had signs of potential for being a mage, she was never given the chance to develop these talents and the struggle for survival caused her to turn to other means instead. This lifestyle introduced her a life of thieving and fighting with the use of her mere fists or a rusty sword if she was lucky, all of this in order to earn food for herself caused her to be labelled crimnal by the Mystan Government and thus was forced to be constantly on the run from both the authorities and other ill-intended criminals in hopes for something more in her life. This came in form of Cleopatra Atosaki, a woman she thought to be naught but a feeble noble and tried to steal food from right under her nose, this exchange caused her to be caught by the woman but instead of being sent to the authorities she was given the choice to leave her country and travel to Ishgar for a new beginning, an offering she gratefully accepted.

This meeting eventually lead to Serene starting to refer Cleopatra as her mother, something that Cleopatra herself didn't mind at all, infact she in turn started to refer Serene as her daughter. Thus Serene became a member of member of the | Atosaki Family, a family that was established during the Second Trade War and that has since become a family regarded with respect, along with a considerable amount of money. As a welcoming gift to the family, the head of the family, Augustus Atosaki, bought and implanted within her a lacrima that would make her into the Fire Dragon Slayer that she's today.

She spent about four years along with different members of the Atosaki Family, primarily with her now adopted mother, before having the urge to travel the world like so many of her new family had done before her. She set out to the world in order to both explore and spread the Atosaki name as a way to repay them for their kindness. After two years had passed, her name had not managed to spread much but those who had heard of her knew her as a vigilante and by her self-entitlement as Shogun (将軍 shōgun).

Magical Abilities
Sword Pressure (剣圧, Ken'atsu): When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.
 * Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken'atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
 * Strike Gale (統帥風王の六重鉄槌ストライク・ゲイル, Sutoraiku Geiru lit. Sixfold Iron Hammer of the Supreme Commanding Wind King): Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
 * Slipstream Accel (高速上空鉄砲弾歩スリップストリーム・アクセル, Surippusutorīmu Akuseru lit. High Speed Upper Air Gunshot Stride): Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
 * Sword Beam (魔力剣波 (ソード・ビーム), Sōdo Bīmu lit. Magical Power Sword Wave) is one of the most basic Sword Magic spells to exist; while it is unknown, perhaps it is one of the first spells to be developed, as it is the basis for any magical attack that launches some sort of energy from a weapon; it allows the user to fire a wave of magical power from their sword. When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilized in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left.

Magic
Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō): is a variant of the Lost Magic and Dragon Slayer Magic as well as being a Caster Magic which bases it's attacks off the elements of Fire Magic to slay the mythical beasts known as dragons.

A Dragon is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user's magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught the user was a Fire Dragon, which granted the user the ability of flame manipulation, Dragon-style.

In the case of the Fire Dragon Slayer Magic when used by a dragon, the Fire Dragon takes blatant advantage of the fact that his mortality and physical form enables him to utilize his unique draconic Magic Origin alongside the perks that his biology normally gives him; his biological structure has been perfectly attuned to how his Factor of the Dragon functions; more specifically, since with every breath, the Fire Dragon generates energy independent from his body; which, through application of magical manipulation, grants him the ability to reinforce the sheer power of his own body with his signature element- in regards to the Fire Dragon, the caster pulses their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming orange-red flames that burn exuberantly, flickering wildly and continuously. Effectively, this grants the Fire Dragon the ability to manipulate, modify, consume, and generate from his body flames to their fullest extent- he has absolute dominance over all forms of fire and everything related to and dwelling within it.

As a result of the magic's mechanics, no matter it is hewn from a dragon or Dragon Slayer, the user of Fire Dragon Slayer Magic can transform their body with features of flame, utilizing both offensive and defensive styles, resulting in lungs capable of spewing fire, scales that grant protection against flame, and nails covered in blazes; effectively giving the user the ability to use fire in any manner that they wish alongside their body in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where the Dragon Slayer Magic usually shines; the user is commonly seen producing fire from their very existence, before shaping it mentally and setting it upon their enemies to inflict maximum damage with ease. To a user of Fire Dragon Slayer Magic, any type of fire is similar to an extension of their body as in they are capable of manipulating a pre-existing fire's movements and structure, subjugating it to their will. They can even raise large columns of fire from the ground and launch themselves as a burning meteor. Beside offense, they can also use their pyrokinesis defensively by conjure up fields of fire around their body to protect themselves from damage, handling it delicate enough to create small flames or embers in the palm of their hands; the user can superheat the air around themselves, causing a rise in air pressure in small, enclosed areas with explosive results.

The heat of the flames produced by Fire Dragon Slayer Magic are known to be a cut above other fire-based magics, easily overwhelming normal flames of the same quantity or even more with general ease; in terms of temperature, the flames manifested by this powerful magic from ages past are said to be around two thousand, eight hundred Fahrenheit, which is said to be near the point of melting regular forms of metal, the metals which are produced by Iron Dragon Slayer Magic notwithstanding – these fires can overpower regular forms of alloy-producing magics such as Metal-Make and Iron-Make, through against denser materials such as the legendary Orichalcum alloy and diamonds, the flames of the dragon take a lot more to smother and melt them. Against Water Magic and the like, whereas traditionally water would douse fire, the flames of Fire Dragon Slayer Magic would burn straight through these waves of azurite, turning them into steam as the fires simply shoot through and land a direct hit on the magician who made the foolish decision to launch their water towards the user of this form of Dragon Slayer Magic. The user can form fire into long streams, spheres, or even more complex shapes like letters in skywriting; molding them in any way that they deem suitable- this form is similar to Fire-Make. These blazing objects will only remain in their designated shapes as long as the user concentrates their energies upon them. When faced with opposing fire techniques, the flames consume them in order to boost their strength and quantity; making using any sort of fire ill-advised against the user.

As with most Slayer Magics, Fire Dragon Slayer Magic has virtually unlimited customization options in regards to the embers formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. In its normal state, Fire Dragon Slayer Magic seems to have a "blunt" effect to it, seemingly causing pulverizing damage alongside the user's burning ambition given a corporal form in their element. In addition, the user can consume external sources of fire to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of fire, due to their capability of nullifying fire-based attacks by sucking them in and eating them; the consumed fire also seems to possess a different "taste" according to its "quality". However, the user can't eat their own flames, or things set on fire by themselves in order to reinvigorate themselves; though unlike other types of fire-based Slayer Magic, a user of Fire Dragon Slayer Magic is capable of absorbing any trace of flame in the immediate vicinity, and/or use the correct reactions in order to produce flames continuously.

Supplementary Abilities

 * Flames of Emotion (炎情, Enjō): The Flames of Emotion are a permanently activated sub-ability of Fire Dragon Slayer Magic – it is the ability to increase the intensity of the flames generated through the magic in accordance with the user's emotions; it is tied directly to the user's magic origin. The flames of a Fire-element Slayer are strictly connected to their feelings; meaning that the fires generated by their magic can intensify or decrease depending on their emotional state. At an all-time low, the flames can barely manifest as a spark; but when properly determined, more their flames will increase exponentially in temperature. Effectively, this radically modifies the output and temperature of the user's flames, going from simply being "strong", beyond normal forms of elemental magic, to "overwhelming", the heat of the flames becoming comparable to that of the sun or even beyond that. If the user is sufficiently determined, they are capable of effectively transforming themselves into an all-consuming inferno that promises naught but absolute destruction, rendering the attempts by opponents to stop them null and void before the might of their willpower; as emotions are the base of all forms of magic, the Flames of Emotion can be said to be one of the purest forms of pyrokinesis to exist. It should be noted that with the Flames of Emotion, the user is capable of focusing the entirety of the fires upon their person, absorbing the force of the flames to the point where their power multiplies by several factors for a several minutes. The power to alter the strength of one's magic simply through willpower is a deadly and desirable one- the Flames of Emotion ensures that a Fire Dragon Slayer Magic is constantly considered one of the strongest types of Slayer Magic around. That being said, when influenced by the Flames of Emotions, the temperature of the user's flames are generally around four thousand Fahrenheit, past the melting point of iron; the sheer amount of power displayed by Fire Dragon Slayer Magic when the Flames of Emotion are on overdrive makes the caster enormously powerful. When invoking the powers of the Flames of Emotion, a user of Fire Dragon Slayer Magic is capable of absorbing any trace of flame in the immediate vicinity, and/or use the correct reactions in order to produce flames continuously.

Basic Spells

 *  (火竜の咆哮, Karyū no Hōkō): Fire Dragon's Roar is a basic spell that's the basic Dragon's Roar power which is the signature power of s and s, attuned to the element of fire; this spell involves the wielder of Fire Dragon Slayer Magic firstly inhaling as to gather fire within their mouth before releasing said fire in the direction of their enemy in the form of an enormous fireball with explosive properties. In any case, when performing Fire Dragon's Roar, the wielder of Fire Dragon Slayer Magic utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their magic power in order to induce the usual chemical reaction to bring their power into the current realm; this results in the user of Fire Dragon Slayer Magic focusing the magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Magic outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting – however, while releasing their magical energy, the wielder of Fire Dragon Slayer Magic harnesses their burning ambition and blazing blood that courses through their veins in order to excite the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of flames; indeed, the wielder of Fire Dragon Slayer Magic draws more and more flames into their otherworldly jaws from which no flying, talking cats have ever seen the light of day until they have gathered enough to the point that just by propelling it outwards, they could cause a bombardment of flames that razes an entire continent; along with this, the user adds their own magical energy into the mixture to serve as a propellant to the flames, charging it up for a split second while increasing the temperature of the next attack many times over. Once this is done and an adequate quantity of arcane energy has been charged and thus the power of this spell has been bolstered to a level that the caster deems to be appropriate, in order for the wielder of Fire Dragon Slayer Magic to unleash the impressive quantities of arcane and blazing energies that have converged within their mouth, the caster utilizes a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously as to imitate the earth-shaking roar of dragonkind, the caster unleashes this exceedingly simple yet deceptively powerful spell in a massive blast of energy spewing forth from their mouth towards the target; in the case of Fire Dragon's Roar, which, of course, as its name would suggest, is based around flames, the spell is unleashed as in the form of an positively enormous fireball which shoots through the atmosphere at incredible speeds, smashing into anything that it comes into contact with, burning it to a crisp before impacting upon the user's target with a medium-sized fiery explosion that both bursts the target to shreds and blows them away. This spell can be performed two ways: the first and more "complicated" way involves the user putting their hands before their mouth, in a pose resembling that of a trumpeter, before releasing the fire, prompting it to be expelled between their fingers. The flames produced by this version start out as a very thin stream, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponent. The other simpler, and seemingly faster way, simply has the user quickly gathers flames in their mouth and then releases them, with no seeming stance required, producing a much larger burst of fire – however, something that's consistent between both forms of the Fire Dragon's Roar is that it requires a fraction of a second to cross a distance of ten thousand kilometers, impacting near-instantly; they can immediately utilize Fire Dragon's Roar again after firing the attack and landing successfully.
 *  (火竜の鉄拳, Karyū no Tekken): Fire Dragon's Iron Fist is a basic spell which is oftentimes considered the meat and bones of this particular form of Dragon Slayer Magic, being a building block of the magic from which countless extensions are forged – Fire Dragon's Iron Fist involves the wielder of Fire Dragon Slayer Magic engulfing one or more of their hands in flames before slamming their fist into their adversary, not only causing sheer blunt damage, but also imparting the mass of fire upon their opponent. In any case, when performing Fire Dragon's Iron Fist, the wielder of Fire Dragon Slayer Magic focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as their Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of reddish-orange flames that burn exuberantly, flickering wildly and continuously, all centered entirely upon one of their hands which they then curl into a ball, causing their fist to appear as if they were naught but masses of flame – however, this is capable of being invoked upon both of the caster's hands as well in order to noticeably increase the output of the spell. From here, the user then launches their clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – when the burning fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid iron anvil, with the flames amassed around their hand swirling around at the point of contact which deals multiple strikes of damage in order to induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into their body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon the caster's opponent and launches them several meters away if their bodily constitution isn't capable of handling the forces associated with the Fire Dragon's Iron Fist. To those whom witness the process of the user launching the Fire Dragon's Iron Fist which impacts upon the opponent, it visually appears as if the user has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly, releasing that heat with explosive power that deals tremendous damage to the foe upon contact. The amount of time in which these actions transpire make it seem as if the opponent has been punched with the force of a powerful cannon shell, effectively blowing the opponent away while unleashing mass devastation to the enemy no matter what defenses they manage to erect rather futilely. As one of the signature spells of Fire Dragon Slayer Magic, depending on the skill level of the magician casting the spell, Fire Dragon's Iron Fist is able to be performed in almost any way that the user of the magic deems to be suitable, whether it's just a simple fist forward in a similar manner to the standard short straight punch used in all Slayer punching techniques, an uppercut, a punch that travels along a vertical line at the opponent's chin or solar plexus (and from here, can be launched as a jumping uppercut), a jab where the lead fist is thrown straight ahead and the arm is fully extended - the moment of impact, the pronated fist is generally held in a horizontal orientation with the palm facing the ground, a rabbit punch, which is a blow to the back of the head or to the base of the skull, a cross where the caster throws a punch with the dominant hand the instant an opponent leads with their opposite hand, a overhand, a semi-circular and vertical punch thrown with the rear hand, a hook, a punch performed by turning the core muscles and back, thereby swinging the arm, which is bent at an angle near or at ninety degrees, in a horizontal arc into the opponent, aimed at the chin, and a swing, a variant of the hook where the arm is usually more extended. Additionally, due to its status as the core spell of Fire Dragon Slayer Magic, Fire Dragon's Iron Fist is capable of being extended into several follow-ups such as, , Fire Dragon's Extended Claw, and.
 *  (火竜の握撃, Karyū no Akugeki): Fire Dragon's Grip Strike is a basic spell which can serve as a follow-up to  or be cast individually – but no matter the activation sequence, Fire Dragon's Grip Strike enables the wielder of Fire Dragon Slayer Magic to grab ahold of their target with one hand and release a burst of explosive flame from it at point-blank range. In any case, when performing Fire Dragon's Grip Strike, the wielder of Fire Dragon Slayer Magic focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as their Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of reddish-orange flames that burn exuberantly, flickering wildly and continuously, all centered entirely upon one of their hands. At this point, once the flames have been fully compressed, the wielder of Fire Dragon Slayer Magic rushes towards the opponent with a quick burst of speed and swipes forward with a clawing motion using their dominant hand, pulling them into their nasty-looking clutches for the briefest of moments. This grabbing motion is unable to be defended against, whether through attempting to block the attack naturally or through a supernatural means such as Defenser or Barrier Magic, completely ignoring the foe's attempts at protecting themselves and in some cases grabbing them out of their defenses, ensuring that a magician would be best advised to not overuse defensive-type spells against a Grip Strike Slayer Magic spell. While in the grabbing motion, Fire Dragon's Grip Strike ignores spells that conceptually block attacks, such as those that provide launch resistance and most counterattacks. The Fire Dragon's Grip Strike has the unique ability of allowing the user to grab onto an opponent in midair; but in any case, once grabbed, the wielder of Fire Dragon Slayer Magic is capable of throwing the opponent in the four main directions, or rather, a sort of equivalent - up, down, and to both sides; while in the caster's clutches, the user is able to pummel them mercilessly with their free hand, their legs, or any other extremities, enabling the caster to rack up extra damage before a throw. However, a grabbed opponent is able to free themselves after a certain amount of time depending on their damage; enemies at higher damage percentages will be held for longer, and damage that's inflicted upon the grabbed foe will increase grab time - once the caster is ready to launch their opponent, they release a burst of explosive flames from their hand at point-blank range before throwing the enemy with an extravagant motion - if the user hits their enemies farther away, then their opponents will be sent upward with high vertical knockback. Hitting a foe with a grabbed foe tends to produce an incredible impact force that sends both the thrown opponent and the other opponent flying horizontally. This, along with the spell's generally fast startup, their ability to easily punish the foe for constant reliance on defense, and most throws that extend from the grab allowing the caster to execute diverse sequences of attacks, makes Fire Dragon's Grip Strike exceedingly versatile. However, it's known that the wielder of Fire Dragon Slayer Magic is incapable of grabbing more than one enemy at once with Fire Dragon's Grip Strike, but similarly, a grabbed opponent is unable to be grabbed by another one until the assault ends; additionally, if Fire Dragon's Grip Strike misses, they will suffer a considerable amount of time dispelling the flames which have amassed around their hand, leaving the user open to any incoming strikes, making Fire Dragon's Grip Strike relatively risky in some cases, especially against a nimble opponent.
 *  (火竜の砕牙, Karyū no Saiga): Fire Dragon's Crushing Fang is a basic spell which can serve as a follow-up to  or be cast individually – but no matter the activation sequence, Fire Dragon's Crushing Fang involves the caster igniting one of their hands and then swings it in an arc, striking the target with their fingertips, leaving a flurry of flames in their wake. In any case, when performing Fire Dragon's Crushing Fang, the wielder of Fire Dragon Slayer Magic focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as their Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of reddish-orange flames that burn exuberantly, flickering wildly and continuously, resulting in a compression of pulsating crimson around their hands that is mainly focused around their palms, giving off the appearance of a red aura – these burning flames constantly flow outwards and their specks of orange scatter to the winds for the brief duration that the spell is in its preparation stage - this process can be initiated immediately after  or by itself, but either method makes the compression of flames exceedingly deadly while they are focused entirely around the caster's lower arms. The fires continue to swirl around their hands, giving their phalanges the appearance of not being anything resembling an appendage, but rather, an enormous mass of reddish-orange flames - these energies growing out of control momentarily, the caster focuses the majority of fire around their fingertips as they're extended as to resemble the vicious claw of a dragon. With this, the user slashes forward with their "claw" at high speeds, inflicting major damage which is noted to be relatively difficult to evade, especially at close-range; the wake of the motion releases a variety of flames that seem to infect anything that they so much as touch, inducing a form of combustion upon anything unlucky enough to be in the immediate vicinity, setting them ablaze viciously. Once Fire Dragon's Crushing Fang makes contact with the opponent, the high-intensity burning powers of the flames manifest fully, spelling bad luck or even worse for the enemy, as the sheer force and velocity of the user's hand movements only bolster their elemental attack, granting a powerful attack capable of gouging a hole in the enemy's body, no matter how resilient they are, even if they're harnessing any form of power booster, the clawing motion penetrating through any defensive measures to ensure a direct hit. The amount of time in which these actions transpire make it seem as if the opponent has been slashed with the force of a powerful cannon shell, blowing them away instantly after the spell has been performed.
 *  (火竜の炎肘, Karyū no Enchū): Fire Dragon's Flame Elbow is a basic spell which can serve as a follow-up to  or be cast individually – but no matter the activation sequence, Fire Dragon's Flame Elbow involves the wielder of Fire Dragon Slayer Magic creates intense, bursting flames from their elbow, boosting the striking power of the corresponding bare punch by propelling them forwards quickly, which they then use to strike the target, dealing large amounts of damage to the target. In any case, when performing Fire Dragon's Flame Elbow, the wielder of Fire Dragon Slayer Magic focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as their Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of reddish-orange flames that burn exuberantly, flickering wildly and continuously, compressing upon the caster's arm joint known as their elbow – picking out a suitable target, the wielder of Fire Dragon Slayer Magic decompresses the flames centered around their elbow, thus producing a sudden burst of flames in the form of a stream, recreating an effect not dissimilar to the likes of a jet burst, with the caster performing a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily, quickly launching themselves towards the opponent in an explosive burst, closing the distance between the two as the sheer forces stirred up by the caster's motion knock over small buildings and uproot trees, winds surging magnificently as the caster's flame-propelled fist destroys everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because their fire-engulfed fist moves faster than the eye can see, the opponent won't be able to react until after the user has already hit them, slamming into the caster's adversary with immeasurable force, launching the foe several meters away, their bodies flailing about like a pinball.
 *  (火竜の翼撃, Karyū no Yokugeki): Fire Dragon's Wing Attack is a basic spell; when performing Fire Dragon's Wing Attack, the caster rushes towards their target and grabs them, before subsequently setting their hands ablaze, thus sending their adversary flying. In any case, when performing Fire Dragon's Wing Attack, the wielder of Fire Dragon Slayer Magic focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as their Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of reddish-orange flames that burn exuberantly, flickering wildly and continuously, momentarily compressing them upon their palms – at this point, the caster rushes forward at high speeds towards their opponents, reducing the distance between the user and their adversary, the flames upon their hands decompressing to take the form of large streams of flame that extend from each of their arms when darting towards their enemies – while in the process of doing so, the wielder of Fire Dragon Slayer Magic uses their impressive reflexes and flexibility in order to curl into a perfectly compact ball, enabling them to spin around at high speeds in a manner that can be likened to a continuous somersault that omits the ending portion of the move. The streams of flames whirl about at astounding velocities, dealing impressive amounts of damage to the surrounding environment, lashing out at the caster's opponent like a barrage of blazing whips while taking the form of the wings of a dragon, hence the name of the spell, the wings of blazing flames smashing into the caster's adversary with sheer blunt damage while launching them backwards at high velocities. Additionally, alternate utilization method of Fire Dragon's Wing Attack can be invoked by grabbing the enemy by their skull and then producing vast quantities of flames to strike them in a manner not dissimilar to  as listed above, or the wielder of Fire Dragon Slayer Magic is able to employ Fire Dragon's Wing Attack by ascending to the skies while amassing dual streams of flames from their hands, subsequently swinging such streams at the opponent and blowing them away.
 *  (火竜の煌炎, Karyū no Kōen): Fire Dragon's Brilliant Flame is a basic Fire Dragon Slayer Magic spell in which the caster generates fire on both of their hands and then joins them, creating a unique, larger flame as a result, causing an enormous and destructive explosion upon impact with the caster's adversary. In any case, when performing Fire Dragon's Brilliant Flame, the wielder of Fire Dragon Slayer Magic focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as their Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of reddish-orange flames that burn exuberantly, flickering wildly and continuously, all focused around their hands, focusing these flames to the point that they sheath themselves over both of the caster's hands; the flames increasing in both quantity and intensity with every second, gathering and condensing more and more magical energies to add to the mass. Once enough energy has been gathered to the caster's liking, they bring their hands together with a single clapping motion upwards, causing the flames that are compressed into the user's hands to be unleashed at full power in the form of a crimson pulsing and glowing shockwave of crimson flames to ripple outwards from the caster's body at speeds beyond mortal comprehension, propagating through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful explosion that does even more damage – it is called a "shock wave" because the wave of concussive force reverberates up and down like a crashing wave in the ocean. Fire Dragon's Brilliant Flame's release damages the surrounding environment, blasting through the medium it was transferred through at astounding speeds in any direction that the caster chooses upon release; these shockwaves of fire can ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with- they can repulse enemies away with incredible force while pushing over those on the fringe of the glowing shockwave and shattering delicate substances; at the highest point, Fire Dragon's Brilliant Flame can even cause minor earthquakes by shaking the ground or dislodging underground tectonic plates. The power of this spell can uproot trees, rend the earth, cut the skies, and smash small buildings, radiating throughout the vicinity, even disrupting enemy spells if they are being cast at the time, sending them careening across the landscape in the blink of an eye. In addition, the user can alternately cast this spell by igniting both of their hands and combining the flame in the same way, but instead of creating a giant explosion, the user throws the very large fireball at the enemy, blowing them away.
 *  (火竜の鉤爪, Karyū no Kagizume) is a basic spell in which the caster ignites their feet and/or palms with high-intensity flames, before releasing these flames in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of their unarmed melee strikes. In any case, when performing Fire Dragon's Claw, the wielder of Fire Dragon Slayer Magic focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as their Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of reddish-orange flames that burn exuberantly, flickering wildly and continuously, all entirely centered around their feet, giving off the visage of their feet becoming masses of flames. Once the activation sequence for Fire Dragon's Claw has been completed, the wielder of Fire Dragon Slayer Magic harnesses the high-intensity flames to propel themselves forward by imitating the process of jet-propulsion as achieved by a jet engine, discharging a fast moving jet of fluid flames to generate thrust by jet propulsion, thus launching them in any direction they desire at astounding velocities on land or in the sky, easily matching a High Speed user and even outrunning a Slowing Magic magician; the speeds that the caster darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, they can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of . Once the user reaches their target, they are capable of assaulting the opponent with a powerful fire-enhanced kick, with the flames greatly augmenting the power of said kick. The speed the user gains doesn't end when the spell ends, as it keeps Fire Dragon Claw's velocity a second after the move ends, making the user move even further if the move ends in the air. When utilizing Fire Dragon's Claw as a propulsion method, the caster possesses the ability to change direction in midflight, though they have an inability to land before the flames centered around their feet completely extinguish, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Fire Dragon's Claw can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, Fire Dragon's Claw can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Fire Dragon's Claw's best usage is for vertical or diagonal dashing, and the user can also combine the jet-propulsion capabilities of this spell for use with other techniques, ensuring that they are able to close in on their adversaries in the blink of an eye before imparting the usual high-speed close-combat pyrokinesis ever-so-characteristic of Fire Dragon Slayer Magic upon their opponent.
 *  (火竜の剣角, Karyū no Kenkaku): Fire Dragon's Sword Horn is a basic spell in which the caster engulfs their entire body in blazing reddish-orange flames, propelling themselves towards the opponent in a manner not dissimilar to a missile, slamming into them with great force with a powerful headbutt before launching their enemy upwards with a pillar of flames that's produced upon impact. In any case, when performing Fire Dragon's Sword Horn, the wielder of Fire Dragon Slayer Magic focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as their Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of reddish-orange flames that burn exuberantly, flickering wildly and continuously, all entirely centered around their body, enshrouding their entire frame in blazing flames to the point that their body comes to resemble the  uncategorized spell known as Drive, if only momentarily. These flames that engulf their body surge fiercely, compressing to its utmost limit before the wielder of Fire Dragon Slayer Magic launches themselves towards their opponent in a manner not dissimilar to a rocket, propelling their body with their high-intensity flames – while in motion, the flames spiral around their body as they leave behind a trail of fire, the caster bulldozing anyone and anything in their path as they shoot forward. While the wielder of Fire Dragon Slayer Magic is in motion, their body produces an effect not dissimilar to super armour, allowing the caster to negate the kinetic and supernatural energy of a number of strikes thrown their way to ensure that Fire Dragon's Sword Horn will always land successfully. At the end of this enormously powerful tackle, the wielder of Fire Dragon Slayer Magic slams into their opponent with a headbutting strike that pierces all sorts of defensive measures, imparting the flames of the magic and the kinetic energy amassed by the spell onto their adversary, resulting in these aspects transmogrifying into an enormous pillar of flame that is capable of blowing the opponent away viciously. When the attack is over, embers of red and orange emanate from the caster's body as the sheer force of their impact upon their designated target results in the kinetic energy producing a significant backlash to their frame, dealing them recoil damage equal to one-third of the damage dealt to their opponent; this recoil damage is also known to persist in the beginning in addition to coming into contact with opposing projectiles or a wall if they're unable to simply break through the obstruction. Overall, Fire Dragon's Sword Horn is a particularly strong spell that's capable of dealing large amounts of damage, but as a trade-off, it has a rather slow startup, making the spell predictable. As such, the spell must be used sparingly and carefully, primarily as a punishing option in its own right, but also as a movement option for mix-ups and to escape potential pressure from foes. Fire Dragon's Sword Horn is a unique spell in that it can serve as an "Additional Attack", extending naturally from  by being activated mid-dash right before colliding with the caster's opponent, or it is capable of being cast all by itself – while there's very little differences between how it's invoked, the jet-propulsion properties of Fire Dragon's Claw add a little extra oomph to the spell's power.

Advanced Spells
Dragon Slayer's Secret Art (滅竜奥義, Metsu Ryū Ōgi): The Dragon Slayer's Secret Arts are a classification of spells which are universally known as the absolute strongest techniques of a Dragon Slayer. The prefix for the Secret Arts of Fire Dragon Slayer Magic is known as Crimson Lotus (紅蓮, Guren), referencing the lotus genus of flowers, with the term itself being commonly encountered in the west when used in an artistic connotation.


 *  (紅蓮・火竜拳, Guren: Karyūken): Crimson Lotus: Fire Dragon's Fist is an advanced Fire Dragon Slayer Magic spell which is one of the Dragon Slayer's Secret Arts, the strongest spells of a Dragon Slayer – in the case of Crimson Lotus: Fire Dragon's Fist, it is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands lit ablaze, creating a fiery explosion after each subsequent contact. In any case, when performing Crimson Lotus: Fire Dragon's Fist, the wielder of Fire Dragon Slayer Magic focuses intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of flames that burn exuberantly, flickering wildly and continuously, all focused around both of their fists, taking the form of enormous pulsating spheres of light around their hands. Once the process has been completed, the caster lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their flames into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the flames focused around their fists impact viciously in the form of a serial of explosions – the sheer force of Crimson Lotus: Fire Dragon's Fist is capable of rendering the impressive defensive capabilities of the of a wielder of  completely null and void through the sheer speed and force of the strikes, the end result of the onslaught being shown to possess the ability to destroy an entire large-sized building.
 *  (紅蓮・爆炎陣, Guren Bakuenjin): Crimson Lotus: Exploding Flame Blade is an advanced Fire Dragon Slayer Magic spell which is one of the Dragon Slayer's Secret Arts, the strongest spells of a Dragon Slayer – in the case of Crimson Lotus: Exploding Flame Blade, it is a spell best suited towards unleashing terrible destruction which involves the caster unleashing a powerful twin-sided torrent of flames towards their opponent which explode before blowing the opponent away. In any case, when performing Crimson Lotus: Exploding Flame Blade, the wielder of Fire Dragon Slayer Magic focuses intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of flames that burn exuberantly, flickering wildly and continuously, all focused around their hands, before expanding them into long torrents of flames. Once this is done, the user swings their arms around in a dramatic sweeping motion towards their target, launching a powerful two-streamed blast of flames towards their designated target. The torrents of draconic flames expand vertically as they move away from the user; and as the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity unless forced to be the likes of a high-powered form of Gravity Magic such as Gravity Change until this incredible spell finishes traversing the vision before the caster, so this recoil is more or less mostly insignificant. The blazing torrents known as Crimson Lotus: Exploding Flame Blade are capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful, burning explosion, with an even larger explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of flames; absolutely obliterating the opponent.
 *  (不知火型・紅蓮・鳳凰剣, Shiranuigata – Guren: Hōōken): Hidden Fire Form: Crimson Lotus: Phoenix Blade is an advanced spell which is one of the Dragon Slayer's Secret Arts, the strongest spells of a Dragon Slayer – in the case of Hidden Fire Form: Crimson Lotus: Phoenix Blade, it can be considered the absolute strongest of the Secret Arts of Fire Dragon Slayer Magic, equivalent to an Ultimate Art and only available when the likes of Dragon Force or Drive has been invoked, being an almighty single strike in which the wielder of Fire Dragon Slayer Magic surrounds their entire body with fire and then propels themselves toward the target, leaving behind a long wake of flames, and hitting them with a devastating headbutt. In any case, when performing Hidden Fire Form: Crimson Lotus: Phoenix Blade, the wielder of Fire Dragon Slayer Magic focuses the voluminous quantity of arcane energies that dwell within the supernatural organ known as their Magic Origin intently, before using naught but a singular mental command in order to release these energies outwards into the immediate vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level – harnessing their willpower as a perfect catalyst, the wielder of Fire Dragon Slayer Magic, using their burning ambition and blazing blood that courses through their veins excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of reddish-orange flames that burn exuberantly, flickering wildly and continuously; once this has been completed, the caster focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds as they center the fire produced by the activation sequence around their body, enshrouding their entire frame in blazing flames; they release long trails of hellish flames in the wake of their propulsion forward, the flames released from the caster's body cause the fiery aura to resemble a phoenix, hence the name of the spell. While moving, the user's velocity increases as their movements produce a vicious shockwave that destroys everything in front of and behind the caster's body, dashing into their opponent at inconceivable speeds and impacting head-first with a powerful headbutt in a manner not dissimilar to the basic Fire Dragon Slayer Magic spell known as . This headbutt imparts the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move of the caster's sudden explosive movement upon their adversary while engulfing the user's opponent in the high-intensity flames, resulting in an immense penetrative force that perforates any and all defenses that have been futilely erected to protect their target, devastating anything and everything the caster's body comes into contact with. The Hidden Fire Form: Crimson Lotus: Phoenix Blade is considered to be the absolute strongest Fire Dragon Slayer Magic spell available at standard levels of utilization, capable of slaying an  equal to the Guild Master of  in one strike while burning straight through powerful Darkness Magic spells such as  and Black Arts upon contact.

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Cleopatra Atosaki
 * Serene's appearance is based off Demon Archer from the series Fate, more specifcally the online RPG for iOS and Android: Fate/Grand Order.
 * The author would like to thank User:Perchan for allowing him to use Pers Fire Dragon Slayer Magic for this character and would also like to highlight that 100% so far of it was made by and should be credited to Perchan.
 * }

"Bringing a new meaning to the term: Multitasking."

- <font color="#FACC2E" face="Arial">Nearó Cleopatra Atosaki (後先・クレオパトラ Atosaki, Kureopatora, lit, Beginning and the End, Father's Glory), more commonly referred to as "Cleo" (クリーオ Kurīo) is the fourth born child of the previous head of the Atosaki Family, a family that was established during the Second Trade War. Having killed her mother in childbirth and born without her lower arms, her arrival was seen as a bad omen but instead of being saddened, her father showed compassion and became determined to raise his only daughter into a woman like any other. She was raised into a proud and talented woman that could both understand and perform in politics aswell as to respect the traditions made by her family. Cleopatra excelled at both art and magic, creating for herself a pair of artificial limbs that she could use with the help of Seith Magic. This gave the her opportunity to efficiently grow her skills as a mage, eventually making her able to perform more than one type of magic, these being Celestial Spirit Magic, Transport and Barrier Magic.

This was her life until the death of her father in X778 and with the demise of the Head of the Atosaki Family came a new leader. This position was given to her eldest brother: Augustus Atosaki, as the first born it was only natural that he'd be the one to take up the mantle of leadership. The family was now secured in the children of Augustus and her youngest brother Nero Atosaki, Cleopatra followed in the footsteps of her brother Marcus Atosaki and left her family to become a Wandering Mage, only to return once every third year. Her travels eventually lead her to becoming a member of the legal guild Libertus, a place known cultivating the strength of young mages through properly educating both their minds and bodies to prevent misuse of their magic.

During her traveles the people of Fiore started taking note of her pressence as she ventured across the land, her ceremonial clothing, the multiple artifical arms and the puppets that surrounded and protected her started to give birth to rumors that described her as a foreign queen. This eventually lead her to become known as "The Spider Queen" (蜘蛛の女王 Kumo no joō), Cleopatra has grown fond of this title as she finds it very amusing to hear.

Appearance
With a proud and noble stature, Cleopatra stands tall with an elegant posture, surrounding herself with an atmosphere of confidence. Towards strangers, she may seem unapproachable, as she's often viewed with a frown and a stern facial expression, her eyes seemingly judging whomever she looks at. With an imposing gaze, her long clothes and golden ornament, togheter with her audacious attitude towards strangers, she's often thought of as a broad trying to act like an empress. Which is something Cleo is aware of but doesn't pay any attention to as she doesn't want to be taken lightly. Her garments reveals her lineage and fondness for ceremonial clothing, as it's a traditional style of clothing within her family. Due to her style of fighting, Cleopatra shows little traits of ever being in a battle, mostly due to her fair skin and well-kept appearance, even despite of her being an experienced mage and fighter.

In terms of her usual attire, Cleopatra has frequently been said to possess clothing that befits her overall personality. Her clothes often consists of simple black and white colors, enabling her to boast other features instead. Cleopatra wears ceremonial clothing, sometimes mistaken for a dress but is actually in the form of many light garments. First being a white shitagi with a black kosode and hakama. These pieces are then held togheter with either a white sash or a larger, red obi sash with a delicate design to create contrast from her usual style. Ontop of this clothing is a white, long sleeved, haori with small black lines that circulates the bottom of her outfit. The white clothing helps to further enhance the appearance of her golden ornament and black hair, making them stand out far more than it would've with more rich colors. The last piece is another white robe, this one is fastened at the front near the center of her chest, then ciculates her body, the ornaments holding it togheter varies but is often a golden one with the shape of a butterfly.

One side trimmed while the other is not, Cleopatra's hairstyle is often viewed as unique, if not exquisite by some. Her long hair is pulled back into a bun, but often hidden away due to her golden ornament in the shape of a crescent moon with numerous small lines radiating outwards.The front being trimmed neatly just above the eyes, revealing little of the eyebrows and instead makes focus on her eyes, surrounded by black mascara. Cleopatra's leaves two bangs at each side of her head. One being more slender than the other, stopping just before the ear and reaching a little futher down than her shoulders, while the other bang being much wider, covering parts of her right ear and being of slightly longer length but often seen behind her shoulder. It often happends that her appearance makes her stand out through the crowd, even if she herself cares little for the spotlight.

In very rare cases and only when in private, Cleopatra has been noted of wearing casual types of clothing. This often being the case when working with her artificial equipment, such as her arms or puppets, but also when simply making art. When it occurs, then she can be viewed with a simple, black tank top and dark blue shorts. Instead of a white robe, a simple scarf or blanket is again fastened at the front near the center of her chest, only to ciculate her body. When wearing this casual set of attire, Cleo can be seen with noticeably less amount of mascara and without her artificial arms, revealing her upper arms with little care for other people opinions.

Personality
"Make sure you don't get on her bad side... that gaze of hers can leave you paralyzed."

- Marcus Having been raised with the risk of having to become the next head of her family, Cleopatra shows clear traits of being able to take control of a situation within the fields of politics or combat, giving orders is not a foreign matter as her experiences from her youth has provided it as a natural reaction which is further shown through her usage of magic that requires the user to give orders. However, Cleopatra would never willingly take command over a unit or group should it be something other than her magical servants, the reason for this is unknown but many has implied that she's actually somewhat lazy, and can frequently be seen slacking off around when not on a mission.

Playful, even mischievious attitude.

Possesses a very sophisticated and seductive personality.

Can quickly discard her playful attitude and become very serious if the situation calls for it.

Knowledgeable. Threatening.

History
-

Cursed Keys
Cursed Celestial Gate Keys (呪われた星辰関基幹 Norowareta Seishin Seki Kikan): are Magic Items used by Celestial Spirit Mages to summon Celestial Spirits that have fallen from grace, often refered to as Cursed Spirits. It's unknown for how many keys that exist of this nature, but it's said that many of them are able stand toe-to-to with the Golden Keys.

While the Zodiac Keys represents the stars of the modern era, the Cursed Spirits represents the Dark Stars, creations that may have existed early in the universe before conventional stars were able to form. They might be old but they're all known and described as troublesome beings, all of them having certain reasons that makes them difficult to handle. It's up to the wielder to try and appease their respective spirits and thereby creating a spirit willing to cooperate and maybe even a friend. While these spirits have their place among the Celestial Spirit World, as is proven as they still serve the Celestial King, they remain hidden and far away from the other Spirits. Beside the Celestial Spirit King, they've no leader among themselves and while they aren't controlled by such authority, they are in turn themselves responsible of their own actions.

They appear to be an unreliable asset at first hand, but once they start cooperating then they will prove to be great allies. Their strength varies from spirit to spirit as some of them are the equivalent of a Silver Key, while other stands next to that of a Golden Key. A wielder of such a key is not limited to certain amount of spirits, but is instead able to possess several of these keys at once and even able to summon multiple spirits at the same time, with the risk of death should the summoner not have the magical power for it.


 * The Wicked Spirit: Gomorrah (邪悪な霊・ゴモラ Jaakuna rei: Gomora): is a being cursed with an insatiable curiosity, he disregards the thought of seeing everyone and everything as a living being, but will instead see them as objects to be researched. This wicked spirit will find anything that peaks his interests as first priority, treating other matters as nuisance and will do anything to study it. This works both ways for the summoner as on one hand this makes him difficult to handle and should know that Gomorrah is ready turn against his summoner for his priority, but this opens up the chance for blackmailing the spirit to cooperate or even better, should the spirit's interest align with the summoner, there is no better ally in battle. Gomorrah specializes in Numbers Layered Magic Seal Style.
 * The Battle Maiden: Malphas (バトルメイデン・マルファス Batorumeiden, Marufasu): a being that prides glory above all other, showcasing that she's a warrior at heart. She believes that victory is worth any price and is ready to pave her own way in order to acheive it, which has resulted in the lives of many innocents becasue of it. Unlike her spiritual-sister, she takes things dead-on, prefering to speak bluntly and without any regard for the other persons feelings. Her summoner must always keep a watchful eye when fighting along side her, she doesn't hold back, even if the opponent is a friend and will have to convince her of a safer options that will still lead to victory. Her battle prowess is performed with the usage of Formula and Rift Action.

Elemental Keys
The Elemental Keys (エレメンタル·スピリット, Erementaru no Kei): are Magical Artifacts that are used for summoning the Elemental Spirits in a similar manner to Silver/Gold keys are used to summon Celestial Spirits. The Elemental Spirits are a race inhabiting the Celestial Spirit World and are considered to be most commonly found keys, often done so in their natural environment and usually take an appearance of a young boy/girl or an animal. Their respective keys are in different colours, each one representing an element. Cleo currently owns two Elemental Keys.


 * Gate of the Raging Fire (烈火の鍵 Rekka no kagi): -
 * Gate of the Infernal (地獄の鍵 Jigoku no kagi): -

Planetary Keys
The Planetary Celestial Gate Keys (惑星星辰関基幹 Wakusei Seishin Seki Kikan), more commonly known as the Behemoth Keys, are a set of eleven elusive keys which allows the wielder of them to summon forth one of these eleven Behemoths, Celestial Spirits of such power that they are said to be able to rival the might of gods. Unlike the Zodiac Keys, which possesses a set amount of power, the Planetary keys deal more with a possibility for power. A summoned behemoth's strength is fully dependent on the bond which the spirit holds with its key's wielder. A poor relationship will not only lead to a disobedient spirit, but also to a very weak spirit. Cleo currently owns one of these keys.


 * Behemoth of Mars: Ares (火星のビヒモス・アレス Kasei no bihimosu: Aresu): The Behmoth of Mars is undoubtedly the most ferocious and battle-loving of the Behemoths, always looking for a fight wherever and whenever there may be one. While Ares is not too keen on the concept of killing, as it means one opponent less in the world, it has never kept him from giving his opponents a severe mauling if none stands to stop him. Ares pretty much embodies the concept of being an ass. He is uncaring to all and is therefore often considered to be the most difficult spirit to form a bond with. If it was up to him then he would rather prefer to have the whole world admire and adore him. Ares is a being of little smarts and a lot of brawn, making use of Titan and Strengthening Magic alike in order to overwhelm his foes with supreme muscle power.

Artificial Equipment
Puppets= Puppets (傀儡, Kugutsu): also called Legionnaires (レジオネラ Rejionera), are constructions made by Cleopatra in order to store wandering souls with the help of Seith Magic. She can always be seen with atleast ten of these active at all times, and even if one should be destroyed, then she has made sure to have over a thirty of them stored and ready to be used. These puppets serve to protect and fight at Cleopatra's command, as they have for over twenty years. They appear as tall men, each of them wearing a black hakama with a gray sash tied around their waist and a black mask with four light-colored lines tracing over their heads, and their hair is tied into a long spike at the back of their head before being left to hang free about halfway through the length. Their bodies are made by materials such as wood, having joints and anything else needed for a normal puppet, but they're much more resilient due to magical enhancements and fine craftsmanship. Capable of functioning like any other human being, they posses enhanced speed and strength compared to that of a man, and with the guidance of their creator, capable of performing as Master Hand to Hand Combatants in close combat. They're also capable of utilizing the way of the sword, which can be summoned in a moments notice. As these are constructions of Cleopatra's own design, she has developed them into being capable of reconstructing themselves with the aid of her magical power. When created, each and every limb that the puppet has is infused concentrated ethernano particles, these particles are then connected throughout the whole body, creating a Pathway System. This system serves as a magnetic field for the body, allowing it to reattached itself when pieces of the body is torn apart. Cleopatra often remarks how her constructions therefore are the perfect soldier as they are able to fight for extended periods of time without hindrances that would normally affect a human's body, such as fatigue, muscle failure, loss of blood, wounds, pain or removed limbs. Master Hand-to-hand Combatants: - Arms= Arms (上肢 Jōshi): are, like the puppets, creations made from Cleopatra's own design. These long, skeletal prosthesis that can be elongated and manipulated with great dexterity while they're strapped and a part of Cleopatra's own body, connected to the nervous system to be able anything that you would be able to with a normal hand. But just as the Ethernano inside of every persons body is circulated throughout the body in a network of specialized vessel, which is collectively known as the Ethernano Circulatory System, Cleopatra has successfully managed to connect her arms to this system without having damaged the Atmospheric Ethernano or any part of her Ethernano Circulatory System and made herself capable of performing spells. There are several components to integrate it into the body's function: Biosensors detect signals from the user's nervous or muscular systems. It then relays this information to the Ethernano Circulatory System, serving as a form of controller, located inside the body, and processes feedback from the limb and actuator (e.g., position, force) and sends it to the Circulatory System. These arms are strapped onto a type of actuator that was previously mentioned and built into Cleopatra's body, making them serve almost like anchors, which Cleopatra is able to remove at any time given. Just as with her puppets, these arms are made by materials such as wood, having joints and anything else needed for to perform with them, and they too are much more resilient than normal wood due to magical enhancements and fine craftsmanship.
 * Reduced Earth (縮地, Shukuchi): is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second.
 * Expert Swordsmanship: -
 * Sword Pressure (剣圧, Ken'atsu): -
 * Enchanced Strength: -
 * Enchanced Speed: -
 * Acrobatic: -

Numbers Layered Magic Seal Style (号重魔法陣流, Gōjūmahōjin-ryū): is a Magic Seal-based fighting style. It's a special method of utilizing one's Magic Seal in the heat of combat; it involves the user bringing out Magic Seals of all sorts of properties in order to induce a wide variety of effects upon the opponent and the surroundings; unlike the Divine Authority Magic Seal Arts, the Numbers Layered Magic Seal Style is derived from bringing out different layers of Magic Seals, which gives off the appearance of multiple Magic Seals stacked on top of one another, each Magic Seal linking to the others via a magical tether formed through the caster's magical energy. The Magic Seals utilized by a magician who practices the Numbers Layered Magic Seal Style is capable of augmenting their movements and attacks with the Magic Seals; the user can harness their Magic Seals offensively or defensively; being utilized as a shield from enemy attacks, as well as a weapon by flinging the Magic Seals against the foe telekinetically or by launching it physically at the enemy—thus producing a high velocity that smashes into the opponent, knocking them flying- though the Numbers Layered Magic Seal Style is best utilized with Magic Staves. An intermediately-level user of the Numbers Layered Magic Seal Style more often than not uses Magic Seals which have illusionary properties upon their targets in order to set up far stronger attacks.

The properties of the user's Magic Seal can range to being solid in order to serve as battering rams and stepping stones to simply energy-based in order to serve as a medium to fire elemental attacks and the like from the Magic Seals. Generally, a master of this magic can use Generally, a user of the Numbers Layered Magic Seal Style is not as powerful as an up-close-and-personal fighter with a powerful magic such as Crash, but the Magic Seals can temporarily boost their power and spells' area-of-effect; additionally, they're usually not as fast as a user of High Speed and Slowing Magic, but they can boost their speed AND that of others with their Magic Seals; and they can attack from any range with several different elements while buffing everyone else. The only big weakness that the Numbers Layered Magic Seal Style is known to have is that constant can tire the magician using it out relatively quickly, as they are constantly generating magical energies with the power. Overall, it would be best to describe the Numbers Layered Magic Seal Style as a 'jack of all trades' magic style when fully mastered, giving the user not really exceptional power unless delving into the higher-ranked attacks, but exceptionally wide versatility when compared to a user of a single magic.


 * Two Layered Magic Circle: Transfer (二つ重魔陣・委譲 Nimahōjin: Ijō): -
 *  (三重魔法陣・鏡水, Sanjūmahōjin: Kyōsui): Three Layered Magic Circle: Mirror Water is a spell which enables the user to return an opposing attack back to its source. When casting Three Layered Magic Circle: Mirror Water, the user creates a Magic Seal which is mainly cyan in texture- the crest in the middle resembles a swirling arrow, indicating its properties; this Magic Seal has three layers, as the name would indicate. This Magic Seal manifests in front of the user for the briefest of moments- this Magic Seal gathers eternano by drawing it from the user and the surroundings for a split second. The moment that a projectile attack comes into contact with the first layer of Mirror Water, it pierces through the other one, before stopping at the last line of defense. There, the technique is forcibly modified with the magical energy Mirror Water had gathered, enabling the user to take control of it, and the attack's purpose is set in motion; the Magic Seals act like they were elastic and then rebound the foe's power back at them at twice the force of the original attack, from any angle at such a speed that it seems that the user has access to the opposing attack, bending the opposing magical projectile away from the user; granting the user immunity to most projectiles, and they can defend other allies with the spell. However, Mirror Water can only manipulate so many magical particles at a time and it requires precise timing; additionally, if the user attempts to reflect a projectile of sufficient power it will shatter, like a normal defensive barrier, and leave the user stunned.
 * Four Layered Magic Circle: Karmic Lightning Battle Formation (四重魔法陣・業雷陣, Shijūmahōjin: Gōraijin): Four Layered Magic Circle: Karmic Lightning Battle Formation enables the user to attack the opponent from four points at once with powerful lightning bolts. When casting Four Layered Magic Circle: Karmic Lightning Battle Formation, the user creates four Magic Seals which glow golden- these Magic Seals have a crest in the middle that resembles a lightning bolt. At a moment's notice, the user directs this quartet of Magic Seals to flank the enemy, each in one of the main directions, North, South, East, and West. No matter where the enemy goes, all four lightning Magic Seals will follow them around like a heat-seeking missile of sorts. For the briefest of moments, all four lightning Magic Seals gather and condense stray ambient eternano which is saturated within the atmosphere, amplifying the sheer output of the attack which is about to rain down upon the enemy. In an instant, borne from the quartet of Magic Seals surrounding the enemy is four extremely large and destructive sparking golden blasts coming from the four cardinal directions, each beam of lightning travelling to the end of the opposing Magic Seals, with the eastern thunderbolt colliding with the western thunderbolt, the same goes for the northern and southern versions- all the while, the enemy is at the epicenter of this overwhelmingly powerful blast; while it does deal incredible damage, a side-effect of being hit by this attack is, if the target survives, the lightning paralyzes them, preventing them from escaping the user's next attack.
 *  (五重魔法陣・御神楽, Gojūmahōjin: Mikagura): Five Layered Magic Circle: Sacred Song is a spell which enables the user to attack with the Four Fundamental Elements, in addition to another one of their personal choice, all at the same time. When initiating Five Layered Magic Circle: Sacred Song, the user manifests several Magic Seals above their enemy; each one represents fire, wind, water, and earth- plus another of their own choosing. These Magic Seals synergize with each other due to being in such close proximity to one another, establishing a link and allowing the magical energies gathered by each of them which absorb the necessary amounts of energies in order to power the attack to flow between each other- the formation of the five Magic Seals also serve to constrict the enemy's movements and ability to counter. Once this is done, the user surges their magical energy into all five Magic Seals, causing the magical energies gathered by all five Magic Seals to accelerate until they reach high speeds, carrying enough energy to melt anything the ensuing attack comes into contact with, releasing the Magic Seals and unleashing a concentrated elemental blast of energy which takes the form of an immensely destructive pillar of glowing energy that stretches as far as the heavens, obliterating anything and everything in it's path. This beam covers a wide range, almost five kilometers in diameter, though after casting it, the user must regain their bearings. The preparations for Five Layered Magic Circle: Sacred Song combined with the charging time for the Magic Seals make its use in battle impractical unless the user has a partner that can stall to buy time, or has enough strength to create the formation while under attack.
 * Six Layered Magic Circle: Eternal Illusions of Nothingness (六重魔法陣・無幻奈落, Rokujūmahōjin: Mugen Naraku): Six Layered Magic Circle: Eternal Illusions of Nothingness enables the user to cast the enemy into an illusion of the "Six Paths of Reincarnation" (六道輪廻, Rikudō Rinne); which are a concept of the cycle of death and rebirth stemming from Hindu philosophies. Each of these paths represent one of the realms a being is reborn into after death, determined by the accumulated karma of their past life. To activate it, the user manifests a dark Magic Seal which directly attacks the foe's mind without fail with an illusion- before they can react, malicious fantasies rush them away to a sextet of differing realms; each world is a step up from the last in horror. The first realm is known as "The Realm of Hell" (地獄道, Jigokudō); despite it being what many truly fear of going to when they pass on, it is the weakest- a terrifying fact indeed. In a flash, the user sweeps their target away to a hellish landscape where there is naught but blackened fire and bubbling pitch, along with multiple caves to set ones' eyes on for miles. There, several hellish guards appear before them armed with weapons, before inflicting karmic punishment upon them for whatever sins they have committed in their lives until the foe loses all will. The second realm is referred to as "The Realm of Hungry Ghosts" (餓鬼道, Gakidō); proceeding from the realm of hell; the realm of hungry ghosts pertains to the cardinal sin of gluttony; it is here that the foe is 'treated' to a world with naught but dinner tables stuffed with nothing but the most mouth-watering foods imaginable. As if by telekinesis, the food stuffs itself into the target's mouth. As even swallowing the food is constant, unbearable torture, the target must resort to drinking their blood and consuming their own flesh in order to survive. Continuing from the realm of hungry ghosts, "The Realm of Beasts" (畜生道, Chikushōdō) is focused upon the animalistic behaviour of hunting and devouring to survive. Here, in this barren landscape with very little in terms of flora and fauna, the foe is dropped off, conveniently surrounded by thousands upon thousands of unidentifiable beasts which appear somewhat demonic in appearance. The moment they arrive, it is wise to start running for the hills, as these beasts chase them down and pounce upon them, tearing into them like nobody's business. From there, the target experiences the sensation as if they are in the middle of being devoured for all eternity. The fourth realm; "The Realm of Demons" (修羅道, Ashuradō) is focused upon the inner drive and lust for battle in all beings, drawing out that desire. With a splash of scarlet, the foe is dragged from their devouring into a hellish landscape which appears ideal for an all-out war. There, on the left side is an army of magicians- opposing them is hundreds upon hundreds of demons; continually locked in a struggle. Involuntarily, the foe is forced to their feet, then as if they were possessed, they are forced to participate in this grand battle unto eternity, being revived again and again if they perish in the fields of war. Torn from the hell of the realm of demons, the foe is thrown into "The Realm of Humans" (人間道, Ningendō) without a moment's notice. Here, they are thrown into a luscious landscape- a far cry from the previous worlds. All in all, it seems that all is right with the world...until the masquerade is thrown aside, revealing a true nightmare; in the Realm of Humans, good and evil, yin and yang, light and darkness clash eternally, each vying to gain supremacy over one another. To the foe it seems as if feelings of kindness and evil are directly their brain viciously and never-ending- also filling them with doubts on which side they stand. The deadliest realm of the spell is known as "The Realm of the Heavens"(天道, Tendō); though for what reason has yet to be revealed. It is hinted that in salvation, true horror can only be seen; this is the scourge of existence and what plagues all life- truly, an actual materialization and embodiment of some sort of nihilism.
 * Eight Layered Magic Circle: Eight Gates (八重魔陣・八門 Hachimahōjin: Hachimon): -
 * Ten Layered Magic Circle:  (十重魔法陣・摩天楼, Jūjūmahōjin: Matenrō): Ten Layered Magic Circle: Skyscraper allows the user to cast a powerful illusion upon the target. When initiating Ten Layered Magic Circle: Skyscraper, the user manifests a dark Magic Seal which they slam into the ground, releasing an alluring scent which helps forge the illusion that the ground was destroyed through the sheer force of the impact the dark Magic Seal had upon the surroundings. The effect of the dark Magic Seal also releases nine other dark Magic Seals which float into the air and surround the opponent from all directions, letting off the same alluring scent as the original, which further bolsters the effects of what is about to commence- the scent attacking the foe's mind and senses causes their eyes to "glitch out", giving off the illusion that they were launched into the cold depths of space through the sheer "force" of the ground being destroyed. In an instant, four belts materialize from nowhere, each attaching themselves to the enemy's limbs, tying them down with nary a chance of escape. As the enemy can do naught but suffer, a rip in the fabric of space opens, revealing something beyond the enemy's wildest nightmares- a frog-like, draconic demon appears from his hole; the beast is eldritch; possessing burning scales from which heat seeps, a large mouth with razor-sharp teeth that also has teeth, and countless eyes. The sheer presence of this beast is enough to scare the foe silly, though they can be worse- much, much worse. With a single thought, the user can cause the beast to attack their foe without any prior notification, overwhelming with their fear-inducing presence- though a proper attack does not transpire, but rather, the claw reaching out to attack the target manages to scramble their brain out of fear. This spell is generally used to break the target's mind, but can also serve as a distraction, should the target be strong enough to break the illusion.
 * Fourteen Layered Magic Circle: Shallow End (十四魔法陣・浅い終了 Jūyonmahōjin: Asai shūryō): -
 * Fifteen Layered Magic Circle: Flying Echo Step (十五重魔法陣・飛神響歩, Jūgojūmahōjin: Hikyōpō): Fifteen Layered Magic Circle: Flying Echo Step enables the user to take a greater amount of action in a given amount of time, drastically enhancing their speed as they use Magic Seals scattered across the vicinity in order to instantaneously transport themselves to a location where the Magic Seals are situated. When initiating Fifteen Layered Magic Circle: Flying Echo Step, the user forms around fifteen Magic Seals which are mainly white in texture- the crest in the middle resembles an arrow; from here, they mentally send the Magic Seals out in order to mark an intended destination, the Magic Seals can be infused into almost any area of choice through brief physical contact, including an unsuspecting opponent. Once the set-up phase has been completed, the user is capable of activating Fifteen Layered Magic Circle: Flying Echo Step by synchronizing their magical power with that of the frequency of one of the Magic Seals, breaking their physical body down to magical particles and transporting them to the location of the Magic Seal before reassembling their body. From here, the technique truly begins- after a few moments of gathering and condensing ambient eternano within the atmosphere into the Magic Seals, the user harnesses the Magic Seals as a kick-off point, gaining an immense boost of speed which can propel them across the battlefield at high speeds; indeed, when harnessing the Magic Seals of this spell, the distance between the user and their opponent is shortened by an enormous margin, enabling them to more often than not attack first, leaving their foe bewildered as they dart around the immediate vicinity with a velocity which gives the illusion of the user being in several places at once, assaulting them relentlessly while seemingly speeding through the atmosphere- this also results in an increase on the threshold on the number of times they can use their magical powers, and due to the boost in speed, the sheer strength of the user's attacks are drastically enhanced to the point that even simple melee attacks can have great power. The user is also capable of switching places with an opponent if they marked them with one of the Magic Seals, and if they are in contact with another person, the user is capable of dragging them along for the ride. It is said that a master of Fifteen Layered Magic Circle: Flying Echo Step is capable of instantly evading almost any attack and retaliating with a blow directed at the opponent's weak point; however, upon jumping from one of the Magic Seals manifested by this spell, the Magic Seal vanishes, having fulfilled its purpose.
 * Twenty Layered Magic Circle: Scattering Dance (二十重魔陣・散舞 Nijūmahōjin: Chi mai): -
 * Hundred Layered Magic Circle: Damnation (百重魔陣・天罰 Hyakumahōjin: Tenbatsu): -

Physical and Mental Abilities
Superior Observational Skills: -

Highly Intellectual: -

Excellent Tactitian and Analyst: -

Enhanced Speed: -
 * Immense Reflexes: -

Magical Abilities
Magical Prowess
 * Immense Magical Power: -
 * Magic Ball (弾玉の魔力マジック・ボール, Majikku Bōru lit. Bullet Sphere of Magical Power): Magic Ball is an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic; indeed, Magic Ball is more often than not the very first spell that an upcoming magician learns in several countries, as its formation involves almost all of the essentials of manifesting a spell of any kind. As the learners are commonly simply starting to discover magic, and don't know the intricacies of high-tier spells, Magic Ball was created to be learnt so that they would be easy and fast to teach, yet effective- "like fast food". When performing the projection of Magic Ball, the user releases a minute amount of their magical power from their Magic Origin, subtly controlling it so that the magical energy focuses upon their pointer finger. Their magical power acts as a magnet of sorts, drawing in ambient eternano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the eternano, rapidly exciting them so that they experience an increase in density and multiply continuously. From here, the user harnesses Shape Transformation in order to use their magical energy base to spin the eternano in numerous directions at once while increasing the output of their magical energy, before completing the final step- utilizing Shape Transformation in order to induce the merging of the previous two steps to contain the magical energy and eternano and shape it into a sphere of pure magical energy. Now that the Magic Ball has been formed, Cleopatra is capable of launching it at the enemy by pointing at them with one of her index fingers, releasing the sphere of magical energy focused upon her finger at high speeds; though, like most spells, the desired target must be within Cleopatra's field of vision so that she can aim at them. Upon the firing of the Magic Ball from her finger, it travels through the air at high speeds- because it is rather small, only those with keen eyes or those who possess the ability to utilize Sensory Magic will likely keep their sights on the Magic Ball. As the Magic Ball is automatically released from the her finger upon formation and targeting, unlike many other constant use spells, the Magic Ball does not require a constant stream of magical energy to sustain its existence, effectively giving it an unlimited amount of times that it can be cast. While commonly, the Magic Ball is the size of slightly bigger than the user's thumb, if Cleopatra pours more magical power and eternano into its formation, it can become twice as large as their hand at its strongest point. The Magic Ball packs roughly the destructive power of an actual pistol bullet, and upon contact with the target, the sphere bursts and inflicts a moderate amount of damage (which actually depends on the amount of power used to fuel the spell) and propels whatever it hits backwards or into the ground. Magic Ball itself is known for its sheer versatility, as it is capable of being modified in almost any way that Cleopatra wishes.
 * Magic Ray (魔力光線 (マジック・レイ), Majikku Rei lit. Magical Power Beam): When performing Magic Ray, Cleopatra utilizes coherent particles of eternano, which are charged by her magical power as to rapidly excite the constituent particles of eternano, which experience an increase in density and seem to multiply; this causes them to seek equilibrium and self-stabilize, being reflected and amplified by the magical aura and formed into a high-powered and potentially destructive beam of coherent radiation which is in a hyper-condensed form; essentially, a powerful ray of pure magical energy. What is so notable about Magic Ray is that everything about it can be customized, from the trajectory, the properties, and even the shape and firing position. Cleopatra is capable of altering the trajectory of the attack to the point that it can undergo several complex maneuvers, which can, in extreme cases, allow her to strike more than one opponent with relative ease. Indeed, the speed settings are capable of being altered as well, though this is stuck to two settings. Version one causes Cleopatra to unleash a higher-velocity beam with enough momentum to breach weak defenses –even able to smash through steel and assorted metals- but in this case, the damage dealt to the target without penetrating their personal defense spells are significantly reduced due to the lower transference of magical power in the Magic Ray; though because of the high velocity of the attack, it's certain that it will reach its target. Version two is more like a classic "ki attack" from fiction, as the magical particles have less velocity, and while generally less penetrating, the particles quickly transfer their energy to the target upon contact, reverting to pure heat and destroying the target from within.
 * Urano Metria (星の究極魔法ウラノ・メトリア, Urano Metoria lit. Ultimate Magic of the Stars): is an uncategorized spell that enables Cleopatra to bring down the power of the eighty-eight constellations upon her enemies. It is an exceedingly powerful spell; said to be on a similar level to that of Abyss Break by some people. It is a "power that unleashes the might of the constellations in the skies" upon Cleopatra's enemies; a power that is capable of razing most enemies, turning them into naught but ash before the might of this spell. In any case, when performing Urano Metria, Cleopatra focuses her magical power, synchronizing her spirit with the Eighty-Eight Stars of the Heaven (全天８８星, Zenten Hachjūhassei), also known as the Eighty-eight Constellations (八十八星座, Hachijūhachi Seiza) suspended within the skies- each constellation, of course, represents a single Celestial Spirit, both of the silver tier and the golden tier. Once this has been done, Cleopatra recites the incantation, "Survey the Heavens, Open the Heavens... All the stars, far and wide... Show me thy appearance... With such shine. Oh Tetrabiblos... I am the ruler of the stars...Aspect become complete... Open thy malevolent gate. Oh eighty-eight stars of the heaven... Shine! Urano Metria!"; this results in the eighty-eight constellations bestowing their power upon Cleopatra- whom aims at her unfortunate targets, as the visage of countless star-like lights make their appearance within the vicinity, followed by a shroud of darkness blanketing the area. These stars gather and converge all sorts of energies upon their forms before each star detonates in a rather spectacular manner, catching her target(s) in the blast range no matter what they do to evade- as each star will follow the target(s) to the ends of the earth like a heat-seeking missile, ensuring that the magical energy spent is not in vain. Upon contact with the enemy, the explosion of all eighty-eight stars released in the form of a tremendous attack provokes the obliteration of the enemy from the inside out in a very violent manner, more often than not propelling the victim into the air or anything in the vicinity by the sheer force of the blast. The force of the blast is enough to pulverize any magical weapons and armour, as well as eradicate any magical auras. One thing to note is that this move is similar to Abyss Break in that it is a compression of multiple "aspects" of a certain magic released in the form of an almighty attack, although Abyss Break does not leave the user in a exhausted state; as contrast to Urano Metria. To the on-looker and also the victim the move would appear as if a myriad of stars came crashing into them provoking a massive galactic explosion with visuals giving the indication of a second Big Bang occurring, all converging upon the unlucky target. Urano Metria packs enough strength to defeat almost any demon; including an Etherious.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of Cleopatra's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by Cleopatra. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Cleopatra's aura has rarely, if ever been shown but to those that have witnessed it says that it appears as if a dark purple cloak were to cover her, releasing a steam-like appearance.
 * Magic Signal (魔法衛星放送マジックシグナル, Majikku Shigunaru lit. Magic Satellite Broadcasting): Magic Signal is a spell derived from the use of a Magical Aura, and is a common method for most mages to sense the presence of other people. The Magic Signal works through precise control over one's magical energy, although it doesn't need to be exceptional. Most ordinary mages are able to utilize this spell with enough training; about a week of intensive training. The spell takes focus by exerting one's magical aura in precise pulses, therefore increasing their overall radius several meters beyond what one would normally achieve when exerting their power. While they exert their power in pulses, the overall essence remains with the user of the spell. The effect of the spell takes place following the interaction of these pulses with a source of magical energy. This interaction signals the user of their presence, and allows them to appropriately respond. However, an obvious backlash is exposing their own selves while using the spell, consequently causing tension among mages who utilize the spell and whomever it encounters. For this reason, most opt to only use it when in a hostile environment. An additional benefit from training the Magic Signal is for the ability to estimate the quantity and quality of an individual's magical energy after having the pulse encounter with them multiple times. In turn, an individual is able to give an approximation to their emotional state and the level of threat they are facing with, allowing for an appropriate preemptive strike if necessary.
 * Second Origin Activation (二原解放, Nigen Kaihō): is a spell exclusively mastered by those mages who possess the control and power to summon their Second Origin without it passively inducing its effects. Cleopatra managed to unlock her during her many years of travelling and as a result, the portion of magical power that was once sealed was then assimilated to the natural reservoir of magical energy that she can access within herself. While this causes a considerable increase in her base capabilities, given that she can induce the passive effects of the Second Origin "state". But all in all, unlocking this ability resulted in being either able to either vastly increases the quantity of magic she may use in any given situation for a brief period of time or choose to use it at all times, greatly powering up her abilities. The former one will however cause her to strain her body because of the sudden outpour of magical energy within the body, this state causes her to be heavily drained following its immediate use, despite causing a notable increase in the capacity of her magical power. While the latter comes off a passive effect that's most often utilized during fights that lasts for a longer period of time.

Seith Magic
Seith Magic (セイズ魔法 Seizu Mahō): is a Caster Magic and a form of Seith Magic and Black Magic that directly deals with trapping wandering souls and manipulating them. Cleopatra utilizes this magic in the form of Human Possession, allowing her to seal wandering souls inside objects and manipulate them as she wishes. If given the ability then the souls can act as they themselves will it, allowing for a closer relationship between the souls and its wielder but risks losing them should they come to bad terms. The souls used aren't bound to the specific object, making them capable of changing their containers on a whim: this comes in handy if, for example, the opponent does manage to incapacitate their usual container. As a user of Human Possession, Cleopatra also has the ability to see souls, wether they be Human, Spirit or anything else for that matter.

Cleopatra currently possess ten souls that are used and stored within beings of her own design. These beings take the shape of humanoid puppets, which are primarly used for combat. Unlike other users of this magic, these puppets are not capable of freely floating and maneuvering in the air, yet they're both agile and acrobatic, making them able to perform feats normal people would not. Their main offensive ability consists of firing barrages of powerful blasts, which possess enough force to generate explosions of various sizes, and is particularly destructive if all puppets focus their assaults on a single point. They're also proficient fighters in close combat.


 * Line Formation (ラインフォーメーション Rain Fōmēshon): At Cleopatra's command, any given number of puppets will gather and stand in a linear formation. They will then procced by reaching out their hands towards the opponent and create a large, horizontal crescent-shaped beam, wider depending on the amount of puppets, which is then released within the span of a second. Unlike normal beams, this type of attack cuts through its targets, and possesses enough cutting power to cleanly bifurcate both the ground and large pieces of furniture.
 * Baryon Formation (バリオンフォーメーション Barion Fōmēshon): At Cleopatra's command, five of her puppets will position themselves in a pentagonal pattern, surrounding their opponent. A large whirlwind is produced around the formation, and from the latter's hollow center a massive and powerful magical beam is generated, which is subsequently fired towards the target. Such attack is capable of causing mass destruction, creating a large explosion.
 * Octagon Formation (オクタゴン•フォーメーション Okutagon Fōmēshon): At Cleopatra's command, all of her puppets will position themselves in a octagonal pattern...
 * Crush (砕 Sai): Cleopatra, with the aid of her artificial arms, raises one of her arms with the index and middle fingers outstretched, and, employing her Seith Magic, prompts a creature summoned by an opponent to generate a large of amount of magical energy inside its own body, which then proceeds to either annihilate it or cause severe amount of damage to it.
 * Nearó.Cleo.Human.P02.pngFusion: Soldat (融解ゾルダート Yūkai: zorudāto, lit, Fusion: Holy Soldier): -
 * Soldat: Heaven-Piercer (天国-ピアサゾルダート Zorudāto: Tengoku - piasa): -

Celestial Spirit Magic
Celestial Spirit Magic (星霊 魔法, Seirei Mahō): is a Holder Magic, Spirit Summoning and a type of Spatial Magic that allowes Cleopatra to summon Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These are ranked differently depending on their key, strength and how rare they are. The Silver and Elemental Keys being the more common ones, while the more rare and powerful being along the lines of the Golden and Planetary Keys. There are also the Cursed Keys which vary the most in terms of strength due to them being formerly another type of key, such as Silver, Gold or Crystal, but they're also as common as the Silver and Elemental Keys.


 * Summon (召喚, Shōkan): A Celestial Spirit Mage is able to summon Celestial Spirits from another dimension by using the Keys of the Gates, the same goes for Cursed Spirits. Both types can aid the Mages in battle, do chores for them, or just play with them.
 * Force Gate Closure (フォース•ゲート閉鎖, Fōsu gēto klōsa): Closing the gates requires a mutual agreement from both the summoner and the spirit. Cleopatra have demonstrated the ability to force the gates to close in battle, forcing the Spirits back to their Plane.
 * Multiple Summons (複数召喚, Fukusū shōkan): Summoning more than one Spirit uses up a lot of the summoner's Magic ability which may cause death. However, some Celestial Spirit Mages have demonstrated the unique ability to summon multiple spirits at the same time.
 *  ( Sutā Doresu): is a Celestial Spirit Magic Spell in which the user incorporates the power of a Celestial Spirit into their body by placing the key of the Spirit in question on their chest. The power manifests itself in the form of a wardrobe change (similar to Requip), in this case in the form of a dress centered around the Spirit in question's own wardrobe. Also, the user, by adopting the powers and appearance of the Spirit they choose, also adopts a portion of their powers, being able to make use of their Magic. This adoption of power, however, is not limited solely to the Spirit's Magic, but also includes their Magic Power itself, which allows the user to make use of spells of their own that may require more than one person due to the tremendous amount of Magic Power required to cast it.
 * Gomorrah Form (ゴモラ・フォーム Gomora Fōmu): -
 * Malphas Form (マルファス・フォーム Marufasu Fōmu): -
 * Libra Form (ライブラ・フォーム Raibura Fōmu): -

Transport
 (トランスポート Toransupōto): is a Caster Magic and a type of Spatial Magic that allows Cleopatra to teleport people or objects into another dimension. This Magic gives Cleopatra the ability to erase the presence of their targets by transporting them into her own personal pocket dimension; Cleopatra does so, with the aid of her artificial arms, by clapping her hands, releasing a dark energy wave that extends in all directions and cause all those caught within it to vanish without a trace. She's then able to see the ones captured through a swirling sphere of energy materialized in her palm, thus allowing her to bring select individuals out from within her dimension. The extend of which Cleopatra is able to use this magic is very low, as she only uses it as a way to summon her puppets and other minor things. She's capable of storing all of artificial equipment and about a small room worth of objects or instead of the objects, two people.

Figure Eyes
Figure Eyes ( Figyua Aisu): is a type of Caster and Eye Magic that allow Cleopatra to take control of the souls of living things who come into direct eye contact with her, and to manipulate her respective opponents as if they were her dolls. When this Magic is used, the body of the one being controlled turns their skin into a more sinister or darker color. Such control can seemingly be nullified at the user's will, with the target being returned to the old self and regaining possession of their body. Activating this Eye Magic usually forces targets to close their eyes, in order to avoid eye contact with the caster; this very action, however, leaves them open to other attacks.

Barrier Magic
Barrier Magic (バリアの魔法 Baria no Mahō): is a Caster Type where the user is capable of manifesting their magical energy as a shield in order to defend against the attacks of the enemy. In order to do so, the user allows their magical energy to flow into their hands; which projects a field of magical force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about 100 feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. Thanks to striking the barriers, it can cause a powerful backlash that damages the opponent's muscles in such a way that it leaves no scars or damage; besides the damage that was inflicted- without being capable of healing from the damage done. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Barrier Magic is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. If the user has no other defensive measures this leaves a window of 15 seconds where they have no defense against attacks.

Fortification Magic
Fortification Magic (要塞 魔法, Yōsai Mahou): is a magic that is practically the anti-thesis to Disassembly Magic. This magic reinforces the position of a physical object and stabilizes the relative coordinates of the molecules within the object, also making the target physically impossible to break. It is the same as adding something to an object that is already complete. Success requires a good grasp of the inner structure to fill openings with the magic. Using this magic has different uses, all dependent on the user. For example, a user can use it on clothes, causing it to harden to the point where they become similar to a super strong suit of armor in terms of defensive power while not increasing the weight. Another example of its use is that the user can also use it on a simple towel to turn it into a makeshift shield or twist it and turn it into a makeshift weapon. Another effect of this magic is that it can be used to enhance the caster's own existence—granting them an enormous boost in power. Naturally, this is capable of being used as a weapon to strike the user's opponent, as well as to augment the user's own attacks, projected ahead of their body as pure brute force, or imbued in weapons to increase their effectiveness. Any attack which is enhanced by Fortification Magic is far stronger than it would normally be without it; as their fists are capable of penetrating solid steel with ease. Thanks to the immense hardening that the user's body undergoes when using Fortification Magic, they possess the ability to harm their opponents when they perform elemental transformations; rendering the user capable of striking the body beneath the elemental energy, bypassing their transformation; however, it does not negate their magic. It is impossible to reinforce something vague like air. As living things will resist invasion of the magic, reinforcing a living thing other than yourself is the hardest. Although it can make a user physically invulnerable, the affected target is still susceptible to mental attacks and illusion based magic if they are a living being and the effects of this magic can be negated through magics or spells that negate magic or through the use of Fortification Magic's antithesis Disassembly Magic or Crash Magic.
 * Panzer (パンツァー Pantsu~ā): Using this spell will cause Cleopatra's body and clothing to be fortified so that it has the defenses of a tank. This also raises the attack power of Cleopatra as her body has become hardened that much. At the basic level, Cleopatra will be immobile when using this spell but more advanced users, like Cleopatra herself, can move while having this spell activated on herself. If Cleopatra is low on magic energy, she can use this spell on only part of the body to use less magic energy at a time. This spell can also be used on objects to increase it's defensive strength, basically turning it into a battering ram or weapon.
 * Halt (停める Tomeru): -
 * Layering (レイヤリング Reiyaringu): -

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Trivia

 * Cleopatra's appearance is based off Senjumaru Shutara from the manga; Bleach.
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