Silas Cocytus/Magic and Abilities

Equipment
Gestalt Spear- Gestalt; meaning "An organized whole that is perceived as more than the sum of its parts" is the signature weapon of Silas. Often portrayed as a large polearm covered in a black fabric, it is infact a formless weapon. Each form, only having one notable ability each, demonstrates the range of the user's knowledge and creativity, as to be a formidable opponent, they would have to know how to effectively utilize it. A major example would be, when utilizing the Crescent Sledge, the user can swing the polearm and then use the momentum to dig it into the ground and lift themselves into the air.

Physical Abilities
Expert Weapons Master- Raised by Cocytuss who preferred physical combat rather than magic, Silas would naturally have some knowledge over the use of weaponry. Being a "knight" over a swordsman, Silas was originally a formidable foe. However, with his time spent inside Pilse Navarina, he held complete access to a total of 5 different districts (Regalia's Axis, Altamire, Remulous, Kusamura and the FRFH). With the knowledge of the styles of 5 diferent districts, Silas has become an expert in wielding a large variety of weapons.

Master Hand to Hand Combatant- Disregarding his magic, Silas is a formidable opponent when in regards to unarmed, close combat, commonly utilizing "slashing" strikes that more than often reach the enemy. Despite the fact that Silas is exceptionally gifted with a large amount of magic, he rarely ever uses it, instead preferring to use physical combat instead. This is partially because he grew up in a town of no mages, as well as the fact that his master, most of the time, only taught him martial arts.

A rather disadvantageous feature however, is that despite being capable of several strikes and even more forms, Silas holds an average level of physical strength, notably needing the assistance of either his own magic or equipment to break down a wall. Silas' fighting style mainly revolves around powerful and fast kicks with legs, coupled with the occasional punch or elbow when presented with the opportunity. He has also displayed to be able to be surprisingly flexible, a trait that while it presents a great advantage, is often commented on by Mithra to be "Weird for a guy". When combining his magic with his hand to hand combat abilities, Silas' capabilities drastically increase, easily having possessing the capabilities to take down an S-Class Mage.

Immense Endurance- Despite being a young adult, Silas has demonstrated on several occasions that he possesses durability beyond the capabilities of what a normal mage should have. An example of this would be when he was still moving after being beaten up by Dante. When in his awakened form, Silas' physical durability is strengthened to the point he can continue fighting effectively even after receiving many injuries and can survive attacks that would easily kill normal mages effortlessly.

Magic
Flow and Compression (フローそしてあっさく Furou Soshite Assaku) is more or less an enhanced form of unarmed combat, with the addition of several move sets that allow the Caster to become a formidable opponent. Rather than a majority of other magics that utilize eternano into a substance that can be used, Flow and Compression instead directly uses eternano in it's base form as a weapon. Utilization includes molding eternano into a sphere at which it can be manipulated into several forms of external weapons at will. Furthermore, with this magic Silas can transform his entire body into eternano at will, allowing for an almost limitless variety of attacks that he can use. The overall capability of the magic is easily recognized as offering great power, with great consequences.

Black Drill (くろドリル Kuro Doriru)- A "vortex" like technique that involves rapid movements and large amounts of concentration. By releasing magic from the pores of his skin, Silas creates the orbs in a manner similar to Solid Soul, adding a spiral to it rather than just keeping it plain. He then spreads it around the entire surface of his arm, elbow down. Once done, the black, smooth surface covers his arm in a twisted pattern. From this point, Silas can suddenly release the magic, the surface snapping from the skin and flying in an anti-clockwise direction. When released, the magic initially becomes a drill like shape with immense piercing power, hence the name of Black Drill. Towards the end of the technique, it completely flattens out into a circular disk that is still fairly useful. The magic, when released, can continue spinning on it's own for a few seconds before it evaporates into the atmosphere by becoming eternano.

Soldat's Klinge - (せんしけん Senshi no Ken)[German for Soldier's Blade] Perhaps the most used technique within Silas' arsenal of spells, Soldat's Klinge more or less acts as a personal replacement for a weapon. Silas coats his entire arm within his magic, creating a sleeve of smooth, black magic surrounding his entire arm. The magic then begins to fold down upon itself several times until it reaches his wrist, at which point it suddenly expands, both sideways and forwards. By expanding sideways at his wrist, the black magic becomes more or less a guard that is capable of sustaining fairly strong hits, although it is surprisingly easy to destroy. And by expanding forwards from his wrist, coating his hand, the magic becomes a sturdy, double edged blade that has helped Silas several times in fights, being sharp enough to easily pierce through and slice through metal.

Soldat's Klinge becomes more or less a black blade composed entirely of Silas' magic, integrated into his arm from his wrist. It can be swung with ease and the length or durability can be customized at will, the action either taking or refunding magic depending on the strain it puts on his body.

Black Armor- (くろきこう Kuro Kikou) Black Armor is Silas' most versatile technique, being able to be employed both offensively and defensively. Silas coats his a limb of his choice in the black magic, extending from the base of the limb i.e joint or socket such as the shoulder, all the way down to the end of the limb. The magic then begins to fold down until it only covers half of his limb, but now a double layered black coat.

In this form, the limb of Silas' choice is surprisingly resilient and powerful, being able to take on several bone shattering impacts and still remain intact. In addition, it can be used for brute force, practically doubling the impacts of Silas' kicks and punches. The technique itself more or less employs Silas' body to be a weapon however, it can be applied to one limb only and in addition, switching to another limb whether it be another leg or arm requires a duration of 3 seconds in which during that time he cannot cast magic and is void of his Black Armor.

Energy Glove (エナジーグラブ Enajii Gurabu)- More or less a technique of mass destruction, Energy Glove is Silas' strongest spell in terms of pure destruction. By creating several orbs of magic on the pores of his skin, Silas' entire right arm becomes covered in his own magic, coating it in a smooth, black surface. The magic then begins to fold down upon itself, from the shoulder down until it ends up coating his right hand and half of his forearm. By then, Silas' arm is covered in a black, cylindrical armour like substance that is constantly radiating magic. From there, Silas holds two options; Close or Ranged Combat. Upon choosing Close, Silas can simply fling his arm forward in a punching motion, being able to easily crack the side of a cliff, to the extent of nearly destroying it. If in Range, Silas holds his arm up, pointing where his fist would be towards the target. Then, a black lance bursts from the cylindrical armour, holding enough force to be able to easiy pierce several layers of steel.

Solid Soul (かたい たましい Katai Tamashii) Is Silas' main defensive technique. Silas originally creates the usual; a ball of magic. However, unlike normal 'balls', this one is made in a spiral format. When the opponent attacks, Silas releases it, creating a spiral like 'shield' that blocks any attack that fits inside it's diameter whether it be Death Magic or a ridiculous amount of force. It should be noted that although attacks within the diameter can be blocked, should it be something that extends the diameter then it cannot be blocked, only partially held back. For his own amusement, Silas often remarks that the shield is in fact a soul that is blocking their attacks. If used with enough concentration, Solid Soul can last longer, as well as being able to move around a radius of 3 metres with Silas in the middle.

Compression Lunge-  (あっさくつき Asshuku Tsuki) A technique that is more than often paired up with Solid Soul, Compression Lunge allows for a quick, effective end to a battle, more than often leading to the death of the opponent. Silas initially creates the norm; an orb of magic that due to unknown properties is entirely black. However, unlike the normal circumstances, this one is created much denser, to the extent that Silas can actually extract it from his body and hold it in the palm of his hands.

With the orb in his hands, Silas mentally targets a person or object and with a mere nudge the orb flies towards the target. Although it takes quite a bit of a strain upon his mind, Silas can can move the ball in any direction, or stop it, as long as he has enough magic to do so. The orb moves at such a high speed that it actually leaves an afterimage behind, creating a sort of black trail which often makes it confused for an extending object rather than something flying. It should be realized that the orb is actually nothing more than a bunch of heavily compressed magic flying at immense speed. As such, it holds great piercing power, able to easily go through several layers of metal without losing its power in the slightest.