User:Copycat 02/Sandbox

Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Patrick Black "An Eye for an Eye, a Tooth for a Tooth, and a Harsh Lightning Strike of Justice for Evil."

- Patrick's incantation, when he enters Imperial Embodiment Mode.

Patrick Black (パトリック·ブラック, Patorikku Burakku) is a former S-Class Mage of Lamia Scale Guild, who now serves as a Rune Knight, especially working in new-found special SCI Unit under the Shikumo Aririki as his Chief. Despite his very young age, he is already known as White Thunder God (白の雷神, Shiro no Raijin) due to his great mastery over the Lightning Magic and he has already highly recommended himself to the Magic Council. As one of the SCI Unit, Patrick is also known as the master over great number of different magic skills and Magics too. Because of this, even Shikumo stated, that in future Patrick will become even stronger, that his chief, so Patrick gained another alias, the Flawlass Genius (完璧天才, Kanpeki Tensai).

Appearance
The first thing that gets in the eyes of other people is a Patrick's pretty face. Indeed, Patrick has a very beautiful appearance, for which he easily got into the top of "What wizard would you like to be your boyfriend?" ranking in "Weekly Sorcerer". Which can be funny, while his surname is Black, Patrick has blonde hair with it medium long length, yellow-gold color of eyes, and piercing in his left ear. Also, when somebody looks in his eyes, he can say, that Black uses a make-up for his eyes, but it's not true. Although this can't be seen, but Black also has perfect, strong body, which he constantly trains. He doesn't have any scars on his face or body due to his young age. Usually, he wears brown pullover tunic and dark-brown pants with argyle design. Also, he wears black or dark-red gloves with excluding sleeves on ring and pinky fingers on both hands and brown-colored mid-calf boots. He wears a yellow coat over his pullover tunic.

Personality
Patrick has a very carefree and outgoing personality. He has no concept of "someone is my friend, and someone not," all people for him - friends. He is very smart person, and often hide it from other eyes. As carefree as he is off-battle, he can be very determined and serious while fighting. In battles, Patrick is person, that will reach the winning with his full strength. He has habit of pulling opponent's name, if opponent catch his interest. He says that he's not prefer to fight logically, and he fights only with his strong instincts. Also, in battle with interesting opponent, Black is often smiles in sadistic form, and can do some sadistic things too. To the surprise of it all, he shows himself as shrewd man, and can see the hidden, true emotions of other people. He shows great respect for both people above his rank, and to those who are below, the same applies to his enemies. Patrick will perform the request of his boss, within a reasonable, but not even looking at it, he can give his disagreement about something, and he won't care for what punishment he will receive. He believes, that it is better to spend time in training than over a mug of alcohol, although due to his adventures as a child, he received strong immunity from alcoholic products and other muck from this section.

History
Patrick Black was born in rich and glorious family, one of the richest family in Fiore Kingdom. His family was an example of untypical rich family, where members of the family weren't arrogant. Because of the parents, the boy has grown like a good person, that won't act with money, but with his own. Also, because of this, he probably has a plank of things, which can be done and that mustn't be done. But, even with all these good things, Black grew more independent than his peers.

Patrick didn't think, that the rich people are more "cool" or more powerful, than poor people, and wanted to always have equality between poor and rich people. Surprisingly, all he had been taught, he has learned with utmost ease. Black could spend the whole day with a sword in his hands, while training his skills, or reading books about how to properly use magic energy for the creation of a particular spell.

At his thirteen, Black was a young rich boy with untypical lifestyle. He didn't spend his time on celebrity's events - he spent his time with his friends, and often, fell into different scrapes. As he grew, Patrick became more popular not only in rich world. Almost all the girls that were princesses from wealthy families, were chasing him to be his girlfriend. In the end, this whole situation began to irritate Patrick, after which he broke down at one of the rich events, and left his home. Soon, he joined the "Lamia Scale" guild, where he improved his skills and gets a S-class Mage title.

For unknown reasons, after some hard missions, and getting the title of White Thunder God, Patrick leaves the guild, and decide to travel around the world. His adventure brings him to the Mochina Island, where he improves his new-found White Lightning Magic, and then, becomes a part of the Iron Heart Guild.

Synopsis
Coming soon...

Ways of Combat
Master hand-to-hand Combat: Patrick is very strong fighter even without his magic powers. He spent a big amount of his time in countless training, and even now, he improves his battle skills. Because of this, Black can easily stand against a crowd of enemies, and still become the winner without any harm to him. And, with his magic, Patrick becomes a real danger.

Expert Swordsmanship Specialist: Patrick also has a big knowledge about a sword fighting. He has a great mastery over his pair of swords, but he lacks some skills, as he will have some trouble with using other types of swords, and because he can be beaten by master swordsmans with ease. But, Black proves himself as a sword expert of high level. He can effectively fight with several fighters, and can fight opponents, who have more that two swords, while Patrick has one sword, or even small blade. Also, Patrick is good fighter wih daggers.
 * Sword Pressure (剣圧, Ken'atsu): A basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly; it is the most basic techniques that one can perform with their sword. Patrick, as swirdsman, also can use this ability. When performing the Sword Pressure technique, Patrick swings forward with his sword, swinging the blade so swiftly that it seems that hr is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which Patrick launches at foes; sending it through the air towards his enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables Black to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.

Other Abilities
High Intellect: As it said, to survive in harsh conditions, you should have a big mind.Patrick has his great intellectual development in childhood, as well as his intuition, that make him a very intelligent person who can build a strategy for two or three steps, having considered the opponent moves a few steps forward.

Enhanced Durability and Endurance: As Patrick has very strong, trained body and very good immunity, he possess enhanced durability and endurance. He easily can survive a big amount of alchogol, and easily withstand heat and cold. Also, he has high physique, because of what, Patrick is very agile and strong. He can easily fight with crowd of opponents for two hours, and only after that, feel some tire. His maximum of unstoppable battle is four-five hours, while he begin it with his full strength and with no damage. But, Patrick can not be called a monster for that, he is just very trained human.

Magic Abilities
Great Magical Power: To utilize Magic, a Mage must use his or her Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages and it's composed of Eternano (魔子 (エーテルナノ), Ēterunano lit. Magic Particles). Eternano dwells inside all living organisms and throughout the atmosphere. Every Mage has a container inside their body, that determines the limits of their Magic Power alongside being the source, from which a magician derives the power he needs - their own body's Magic Origin (魔原, Magen), a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Other source, from which the Mage derives the power he needs is the atmosphere. Usually, the amount of magical power is depended from Mage's physical body, as S-class Mages and Saint Wizards can have almost endless magical reserves. In general, all Mages have their iwn limits. If their body's case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. As a genius, who gained his S-class title in 16 years, Patrick possess great amount of Magic Powers. Moreover, he learned how to properly manipulate his spells in order to use them as many times as he wants, use powerful spells with ease and no tire or harm to his body. Also, with such good manipulation, his control over several Magic Skills allows him to make even the most weak of his magic attack much stronger and destructive, that they were.
 * Magic Skills User (魔技の使用者, Magi no Shiyōsha): As a very proficent Magician, Patrick is also known for his renown experience of using some Magic Skills. As a renown Magician, who called as the strongest even without his Magic Prowess, Black becomes even stronger and dangerous, when he makes a use of his Magic Skills.
 * Eternano and Magic Power Manipulations: Once the user has mastered their own magic, they are capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into their magical origin, they are able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that they wish; allowing to them harness their magic power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into spells to give them an enormous boost in power. Generally, a magician has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To a master of eternano manipulation, there is no difference between simple eternano and their own magical energy as a source of power. At the absolutely highest level, a master magician's eternano prowess functions as a defense against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications. Moreover, as an extension of the above, some magicians used a method which is known as a Magic Power Manipulation, in order to control their own magic power for a large variety of different purposes ranging from offensive and defensive, to physical or magical upgrades. It is generally considered to be a magic based style of martial arts, and not a legitimate style of magic, due to the fact that it controls and focus magic power itself, as opposed to an element or part of nature, and can affect only the magic power of the magician in question. Patrick is very good magician, from what, he easily reached those two feats. As a result, he easily can increase the power and effects of his Magics, as he can increase the flow of Eternano Particles and add it to his spells. Above that, he can easily increase his own Magic Flow with Eternano in the surroundings to make his body more durable and stronger for battle purposes. From that point, Patrick even developed several new Magic Skills, which give him big advantage in overall of Magician's power.
 * Patrick's_Aura.gifMagical Aura (魔力の霊気 Maryoku no Reiki; lit. Aura of Magical Power): Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. As a regular, but very skillful S-Class Mage, Patrick can unleash a great magical aura, a trait, which is demonstrated solely by S-Class mages or above in potency. When exerted, the S-Class aura takes the form of an overwhelming level of pressure that surrounds the user in a color that best represents their personality, in Patrick's case, his aura takes a yellow color. Also, due to the further influence of his different Magic, his aura often appeares in a flow of respective element, which appears over Black's body, when he utilizes his Magic. It generally encompasses them in a certain radius, and demonstrates a level of strength that leaves most mages unable to react to it unless they've had continual exposure or exert an aura of similar potency. However, the problem with this aura is that if it used continuously, it can tire an individual. Even though Patrick has a big amount of magical powers, he is not the expept of magical tire. Though considering most S-Class' level of magical power, this is rarely the case. The variety of effects achieved by this aura are noted to be quite high, as it can take the form of different shapes and can be used to repel magical and physical assaults alike.
 * Magical Revelation (魔法の啓示, Mahō no Keiji): The list of several magic skills, which was created by Patrick himself in order to be very proficent with his Magic and have new advantages in different situations, such as battles, search of somebody, etc. Patrick created these skills, when he discovered the true potential of Eternano Manipulation and Magical Aura Release techniques. Almost all of magic skills, which Patrick created, are based on different manipulations over Eternano particles and flows.
 * Magical Shroud (魔纏, Maten): Technique, which derived from Magical Aura skill, when the user release his Magical Aura to the point, that the aura serves as a field of magical flow, which protect the user from any magic influence on emotional level, for example, from frightening, illusions, etc., however, not protect from any physical magic incarnation such as spells. Because its quite unusual to create such technique, as Magical Aura Release exists, Patrick said, that this skill can help several people in order to reach the Magical Aura Release, if they can't.
 * Magical Null (魔絕, Mazetsu): An oppositive to Shroud technique, when the user stops the flow of his magical aura. As a result, the user gains several capabilities such as becoming more sensetive to the auras of other people, hiding their presence from anyone, which can help in tracking of personas and not to be noticed by them, or simply give a rest to their body in order to regain their full strength after facing exhaustion.
 * Magical Focus (魔凝, Magyō): A technique, when the user is concentrating his magical aura in some part of their body, for example, arm, in order to achieve new capabilites and advatages in something. But, as focused part of body becomes more stronger, the rest of body become more vulnerable. For example, if the user will use their Focus on eyes, they will able to track the magical flow of other people, i.e., being able to see, if somebody uses illusion or another specific technique, or hiding something from the eyes of other.
 * Magical Circle (魔円, Maen): Special technique, when the user is able to extend their aura in a shape of a circle or sphere around them to a different measure in order to feel another people by sensing their aura flows, when they enter in such circle. Usually, it's very hard skill, as its drains much magic power in order to hold such sphere for extend period of time, not to mentioning the tracking ability. But, those, who mastered such skill are able to make their Maen even bigger, than it usually can be. Also, there are few magicianc, whose Magical Circle skill isn't appeared in a shape of circle, but in irregular shape, which is unique to every of those magicians. Finally, it must to be said, that if the user can use some Spells, which create the clone of the user, they also can use Maen, and thus, as a result, making this skill of the user even wider, than before.
 * Second Origin Activation (二番原解放, Nibangen Kaihō): Second Origin is a force known as the "second container" of magical energy in an individual. This container exists due to the mage in question constantly, and passively, absorbing a quantity of magic from the environment to renew their original reserves. Any excess is placed within this container and kept sealed until absolutely necessary, or unlocked through a Second Origin Release spell. This Second Origin, when initially activated, places an enormous level of stress on the body unless it is awoken in gradual amounts, as the body isn't accustomed to handling so much magical energy in the body at one time. This can be circumvented by mages with control of their magic, however, allowing them to restore the magical power as a reserve that can be accessed whenever required, therefore providing an extremely useful back-up. Second Origin Activation can only be taken place, as said before, by mages who have control over their own magical energy. It generally only works when one is in a magic-rich environment and has nearly exhausted their initial supplies. By absorbing a copious quantity of magic from the surrounding environment passively (which can be noticed through a tingling sensation in the body), the user's internal reserves can be released at the same time. This, in turn, allows for an immense quantity of magic to replace the initial, depleting reserves. Notably, one can allow the Second Origin to passively increase the quantity of magic that is within it, so long as it isn't used during this period of time, otherwise it has to accumulate magic once again. Patrick gained this ability by himself due to his genius potential and very great progressing in learnins of Magic Skills, when he was training as a Rune Knight. Thus, when he activates it, his Magical Power becomes drastically enhanced in both strength and reserves meanings, while his overall magic presence become more developed and powerful. All of Patrick's Magic Skills are also become enhanced, as his Magical Aura reaches the level of Monstrous Aura, while his Manipulation over the Eternano particles rises greatly. Finally, Patrick's Magics and his Imperial Embodiment Modes become very powerful due to his Second Origin. As a prodigy, Black can unleash it whenever he wants, but as he uses it as a method to catch his opponent off guard, he often forget to shut it, resulting in comical use of his Magical Aura or activating of his already opened Second Origin.
 * Defenser (魔関 (ディフェンサー), Difensā lit. Magic Barrier) is a basic magic spell, and one of the first spells any magician learns—it, along with Magic Ray, are the two defining powers of a magician. When performing Defenser, the user releases their magical energy outwards, utilizing Shape Transformation in order to mold their energy into the form of a hexagonal structure that surrounds them—before their magical energy reacts with the ambient eternano saturated within the environment, solidifying the structure, causing it to take the form of a hexagonal barrier that surrounds the user's body which acts as a shield in order to defend against the attacks of the enemy. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against magic, bullets, explosions, and other projectiles—however, enemies are still capable of passing through it if they nullify their magic. Also, if Defenser successfully guards an attack, it unleashes a spray of light around the dome that does damage equal to the enemy's attack power to anything hit by the light. In fact all attacks can be reflected, with correct timing. The user can manipulate the barrier into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about one hundred feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness the user can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Defenser is slightly difficult to use has it can only manipulate so many magical particles at a time and it required precise timing—despite this, once the user gets the hang of casting Defenser, it will be incredibly simple to harness it in any way that they wish. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks. A special trait of Defenser is that with any Elemental Magic, the user is capable of infusing their element into the barrier, granting it special properties that make Defenser an extremely versatile spell.
 * Combination Spells (二魔法の合 (コンビネーション・スペル), Konbinēshon Superu lit. Fusion between Two Magics): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the eternano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by molding the eternano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.

Lightning Magic
Lightning Magic (雷系各種魔法, Kaminari Kei Kakushu Mahō) is an Elemental Caster-Type Magic that utilizes the element of lightning. For Patrick, this his first it is his main weapon and strength. He is a powerful lightning mage, which easily can manipulate any lightning he create. Moreover, under certain conditions, he can subdue even lightning, which not belongs to him. Of course, Patrick can cause a short- or long-term paralysis to his enemies with his lightning spells, but, he can't control it, while won't use his White Lightning Spells.
 * Lightning Resistance: Due to the nature of Patrick's magical abilities, his great control over his magic, and of course, many years of trainings, Patrick's body gained the resistance for Lightning Magic. He can have less damage from lightning attacks of his enemies, and he even can block some lightnings spells with his bare hands. Also, while he fend off someone's lightning with his lightning attack, he easily can redirect it to his opponent, or to the other place.
 * Brassknuckle (稲妻注入拳 (ブラスナックル), Burassunakkuru lit. Lightning-infused Fist): On the Patrick's skin surface (in any place) appears a charge of electricity, which capable of significantly increase the damage from melee attacks. With sufficient "accumulation", the strike of normal punch can easily discard inflated adult man in armor on the dozen of meters with ease.
 * Shock Shield (衝撃遮蔽, Shōgeki Shahei): "Attacking Protection" Spell. It is a very costly skill, but, fortunately, only during periods of activity. It is activated only when the enemy's attack approaching it, if not compensate her, or at least changing its direction (if the attack is energic). Physical attacks with metallic objects while "The Shield " is used on Patrick is extremely unwise, since only opponent approach and attack him, for example, with sword, the body of holder's will be attacked by an electric shock. Ranged attacks with propelling metal weapons are useless, simply because they will be contacted with an electromagnetic field. Other physical attacks will have different effects in different cases (depending on the nature and/or material) attacks. While using it, Patrick surrounds himself in light blue glow, that appears on his skin, but it is only a "dormant" spell's phase.
 * Rebound Gun (反発銃, Hanpatsu Jū): Patrick creates about a dozen of small lightning balls (about the size of a baseball ball) that are sent to the enemy in different, but supposedly random trajectories, ricocheting on various surfaces and in contact with each other. Sphere magically protected from grounding and "work", ie transmit charge, and dissapear only by direct contact with the target. Dodging is also doesn't make any sense - only neutralizing will help.
 * Rail Gun (超電磁砲 (レールガン), Rērugan lit. Ulta-Powered Magnetic Cannon): One of the few spells that require a metallic object, for example, coins or daggers. After a not big preparation, Patrick creates an energy "rails", retaining a stable magnetic field that allows to disperse the projectile (the coin) to the incredible speed, much higher than the sound (2-3 times at least). As a result, the harmless coin can (if successful hit in the right spot) destroy half of a large building with ease at least.
 * Thunderbolt (落雷, Rakurai): Patrick creates a big bunch of lightning in his hands, and then attack his enemy from a distance with charged electricity in hands. Of course, Patrick can attack the opponent with this spell in the air. What interesting enough, in rainy weather, this spells becomes much stronger, as while using it, Patrick can accidently summon the lightning from the sky, which is much dangerous, than the lightnings created by Black. And, of course, Black can subdue the appearing lightning from the sky, to use it.
 * Lightning Spear (雷槍, Raisō): At the tip of an elongated finger or fingers, Patrick creates a bolt of lightning. After some little time passed, as it is charged, he shoots created lightning bolt in a spear form. Also, the user can save enough magical power to shoot more powerful spear, which will be shot from the palm, and with some recoil to his or her hand.
 * Great Thunder (卍雷, Banrai): Patrick collects discharge lightning in his hands, and then, throws it in the enemy in a form of huge blade, made of lightning, similar in appearance to a circular saw. Number of blades, that can be made and can be thrown varies from the amount of magical power - the maximum number of blades in one throwing - three blades (respectively, the amount of magical power to create them increase as well).
 * Lightning Chain (稲妻連鎖, Inazuma Rensa): Patrick creates a bolt of lightning in the hands. While this bolt of lightnings begin to release a lightning beam, Patrick attack his opponent with that. Surprisingly enough, that after the beam is released, it begins to move away in a few thinner rays, so Black can attack several targets simultaneously.

White Lightning
White Lightning Magic (白雷魔法, Hakurai Mahō) is a Subspecies Magic. It is a rare variation of Lightning Magic, that utilizes an unusual white lightning. For Patrick, it is his another, more stronger weapon, which he is consider as his ace trump card. While he was training on the Mochina Island, he found an old book, in which he read about White Lightning Magic. Later, he has learned this type of magic as well.

White Lightning is similar, if not the same as regular Lightning Magic, except that the lightning generated by this form of Magic is white and is considered "holy", because it has holy properties, and as such, allow to destroy the dark forces, even includes demons, as this lightning can prove to be fatal to their kind. Also, due to its holy properties, this Magic has some healing features unlike regular Lightning Magic, which is usually focused on properties of destruction. It allows the user to heal allies with holy jolts of lightning. It can even resurrect the dead if used the right way. Interestingly enough, that the White Lightning can increase the all Slayer-Type Magicians, with expept to Demon Slayers, due to their demon-like physiology. Despite this Magic having many healing based abilities, this Magic does not lack in offense, and intrestingly, is much more powerful than standard Lightning Magic, as a single bolt of white lightning can completly vaporize anything it touches. Despite this, this Magic has a unique ability where allies are uneffected by the destructive properties of the lightning generated by this Magic.

While, there are a few common spells, that Lightning users possess, all spells are unnamed. Because of that, Patrick use them, giving a names for them. Also, Patrick can use his regular Lightning Spelss with White Lightning, to make them more dangerous and destructive.
 * White Spark: A simply spell, when Patrick fires a bolt of white lightning, capable of vaporizing anything caught in the blast.
 * White Pulse Spark: A spell, when Patrick fires a shockwave of white lightning, shocking the opponent and repeling any projectiles fired at the user.
 * White Spark Punch/Kick: Patrick's enhanced version of Brassknuckle Spell. He creates a orb of lightning around either hands or feet, allowing him greater striking power from his unarmed blows.
 * Holy Healing: Patrick put his hands on a person's chest, delivering a quick jolt of lightning that infuses itself in the nerves and accelerates their healing prossess. Patrick can also do the same for himself.
 * Holy Resurrection: Patrick puts his hands on a deceased person's chest and, with a quick discharge of holy lightning, resets their heart and heals their injuries, resurrecting them from death. this spell require some skills and technique, as it quite hard to ressurect the dead person.
 * Brighter Flash: Patrick uses his white lightning in a peculiar way, not using the offensive properties of electricity. He uses the white lightning to create a bright light to blind the opponents, generating a "flashbang" out of lightning, granting him the time to leave undisturbed.
 * Radiant Eruption: Patrick causes a white lightning bolt to come strait out of the ground underneath the opponent to dis electrocute them. This spell possesses enough strength to lift it's target several meters in the air.
 * Brighter Barrage: Patrick creates multiple oversized spheres of white lightning to be fired at the opponent at high speeds, causing an explosion.
 * Radiant Lance: Patrick's enhanced version of Lightning Spear Spell. He creates a lance made of pure white electricity and throws it at the opponent, creating a large explosion vaporizing anything caught in it.
 * Radiant Blade: Patrick creates a raw blade of white lightning to use against the opponent. This blade can cut through nearly everything it touches.
 * Radiant Wheel: Patrick enhanced version of Great Thunder Spell. He releases lightning from his fist and into the ground, creating a concentrated wheel of lightning that rolls towards some of his opponents, pushing them back before ultimately exploding. Like the Great Thunder Spell, Patrick can do three wheels to attack his opponents.
 * Holy Storm: Patrick causes a large electrical discharge of white lightning to erupt from the sky and fall onto the opponent, heavily damages them, as well as destroying the area around it.
 * Storm of Pure Lightning: The user causes a massive amount of white lightning bolts to erupt from the sky and onto the opponent, very heavily damaging them and destroying the are around it, if not completly vaporizing them.
 * White Lightning Body: Patrick's alternative for the Godspeed Spell. He turns his body into a living lightning bolt. With this, he can travel at high speeds and electrocute anything that comes into contact with them. Also, in this state, Patrick can unleashes a strong punches and/or kicks, like he using his White Spark Spell.
 * White Static Charge: Patrick places a charge on any conductive surface, creating a electrical landmine. If the opponent touches the conductive surface, they will be violently electrocuted.
 * Radiant Spheres: Patrick's enhanced version of Rebound Gun Spell. He creates a small sphere of white lightning, which he throws at the opponent. The sphere gets larger and larger and hit the opponent, electrocuting if not vaporizing them entirley. As alternate attack, Patrick can create a sphere of lightning around his outstretched forearm, from which a barrage of small, destructive lightning orbs is fired towards his enemy at high speed.

Water-Make
Water-Make (水の造形魔法 (ウォーターメイク), Mizu no Zōkei Mahō (U~ōtā Meiku), lit. Water Molding Magic) is a Caster-Type Molding Magic, which utilizes the element of water. Usually beginning with the command "Water-Make!" the user can create a variety of objects out of water to be used offensively or defensively. Outside of combat, the user can also change his surroundings using water. This is a type of Element Maker Magic.

Patrick has an unusual great capabilities with this magic, despite the fact he learned it after he learned Lightning Magic. He easily can utilize Water-Make in order to create different types of objects, which he later can use for different purposes. Moreover, he can combine his Water-Make Spells with his primary Magic in order to create more dangerous attacks.
 * Static Water-Make:
 * Water-Make: Spinning Roulette (スピニングルーレット, Supiningu Rūretto): The user charges some of their Eternano particles around them, after what, they create several water flows, which rotate around their body in order to deal some damage for the target of the user in close combat. As a variation, the user can also use this spell in conjuction with Whip Spell in order to restrain their target.
 * Water-Make: Howl (ハウル, Hauru): The user takes great amount of water around themselves, while charging some Eternano particles in their lungs. After that, the user places the gathered water near their face, after what, releases charged Eternano frm their lungs. As a result, the user makes a water vortex attack in order to damage their target. This spell is often confused with Roar-type Spells of Slayer Mages, which is also gives to a Water-Maker some advantage of surprise revealing.
 * Water-Make: Slicer (水の刃 (スライサー), Suraisā lit. Blade of Water): The user gathers some water, after what, makes its compression to the point, that after releasing, such blade of water can slice through solid objects with ease, not saying, that this spell can easily kill a living being like unarmed human. When released, the appearance of Slicer Spell looks like a simple, crescent-shaped wave of water. While its a simple Spell, depending on user's power, Slicer Spell can become a real threat.
 * Water-Make: Hummer (水の衝撃 (ハマー), Hamā lit. Shock of Water): A water spell, which relies on water presure property. After gathering some water in hands, the user changes its shape, after what, makes a sudden swing attack with a hummer-shaped water whip, which gives to their target an attack with great blunt force, rather than high-pressure slicing feature. Such Spell can be useful in surprise attacks in order to release from an horde of enemy or to simply catch the opponent off guard.
 * Water-Make: Gauntlet (ガントレット, Gantoretto): A spell, which gives to its users an advantage in close combat. Rather than attacking spell, Gauntlet Spell is more defensive. The user gathers water in not big amount, while charging it up with their own Eternano flow. After that, they cover their hands or other parts of body in order to strengthen them. As a result, for example, the user with gauntlet-enhanced arm can easily break solid objects, while their body can take some strong physical attack to the point, that the master of this spell can easily counter a flying bolder. This Spell is named as Gauntlet as it is usually used in order to strengthen the hands of the user.
 * Water-Make: Claws (水烏の鋭利影響 (クロー), Kurou lit. Sharp Attack of Water Crow): More potent version of Gauntlet Spell, when the user makes a similar enhancement of their parts of body, but in more extend way - they create several sharp projection from their water-covered part of body, which makes this attack more dangerous. This variation of Gauntlet Spell is rather difficult to maintain, as the user must keep their water flow in solid-like way, while the projections themselves takes the form of highly-pressured water. From that, such projections are capable of dealing direct and highly effected slash attacks.
 * Water-Make: Sword (ソード, Sōdo): The user gathers some water in their hand, after what, gives to a water flow sword-like shape. This Spell is very useful, as maintains high penetration and slicing power due to its highly-pressured water current of the manifested blade. Interesting enough, that Sword Spell is strong enough to be rivaled with usual metal swords, having the same properties in order to deal the same damage to the chosen target of the user.
 * Water-Make: Sword Pulsation (細波の太刀 (ソードパルセイション), Sōdo Paruseishon lit. Longsword of Ripples): Enhanced version of Sword Spell. The user creates a Sword Spell, but before actual creation, infuse the gathered water with their own Eternano Particles in middle amount. After that, they eventually create a water longsword blade, after what, they attack their target with enormous boost in their slicing attacks due to the highly-speed Eternano flow in the water molecular base of the longsword's blade. With that, such changes gives a ripple-like design to the blade of the sword with a pulsation-like aura. Moreover, every single swing of that Spell can bring the appearance of an enhanced Slicer Spell attack, each time as the user makes a swing attack for direct purpose of reaching an enemy on a long distance.
 * Water-Make: Frozen Pulse(氷柱の太刀 (フローズンパルス), Furōzun Parusu lit. Longsword of Icicles): Another enhanced version of Sword Spell. The user creates his Longsword in the same way, as with Sword Pulsation Spell, but after its creation, gives to its blade a freezing properties because of the oppositive flow of their Eternano particles in the blade. As a result of such process, the user is able to makes long-ranged attacks of frozen water, while stabbing the ground will lead to the appearance of rapid, icicle-like waves of water with a highly-pressured current within every single wave. From that, such icicle-like water wave has great penetrating power, and when targeted on the one target, can deal great damage to it.
 * Dynamic Water-Make:
 * Water-Make: Ape (流水猿(サル), Saru lit. Water Ape Flow): The user creates an ape from the water in order to attack their target with such ape-shaped water flows. The ape itself can be considered as an individual, which is helping its creator. Above that, the ape can deliver some blow attacks with its enormous hands, while having great blunt force. Also, it is can be used as a shield in order to protect the user from an attack of high caliber.
 * Water-Make: Eagle Crowd (流水鷲 (イーグルクラウド), Īguru Kuraudeddo lit. Water Eagle Flow): The user creates several eagles from the water in order to attack their target with a massive attack in different direction. This Spell is the one from Dynamic Set, which is used as a projectile spell with attempt to not only attack, but to catch the opponent off guard and attack with another spell.
 * Water-Make: Snake Mouth (水蛇の吸喉 (スネークマウス), Sunēku Māsu lit. Absorption Throat of Water Snake): The user creates a great snake from the water in order to attack their target. Such snake can deliver great damage and attacks, as it can exist like an individual, serving to the user's command and acting like a real snake - waiting for the right time to make a sudden attack.
 * Nature Water-Make:
 * Water-Make: Rainfall (降雨 (レインフォール), Reinfōru): The user shoots a big stream of water in the sky, after what, waiting for its fall. When such move is done, the user claps their hands, after bringing a great rainfall to the surroundings. But the main effect of this rain is that by the desire of the user, its rain drops transforms into the water needles, which have high piercing ability, resulting in highly dangerous and massive attack. Moreover, if the user mastered this Spell, he can easily use this Spell, when the real rain falls, and from that, even can track their target when the raindrops are fell on the target's body.
 * Water-Make: Blue Mist
 * Water-Make: Water Tornado

Fire Magic
Fire Magic (火系各種魔法, Hi Kei Kakushu Mahō) is Caster Type Elemental Magic, which is utilized by great amount of different Mages. This type of magic is revolves around the controlling of fire element, which can be useful in different kinds of situations. Fire Magic allows the user to control and manipulate the kinetic energy of magical particles to generate, control or absorb fire, being able to manipulate it for general purposes. This is induced by the user raising the motion of a target's magical particles through telekinesis in order to ignite it. They can excite or speed up an object's magical particles, increasing their thermal energy until they ignite, not necessarily objects, but also air particles. They can control and move the flames, including the shape, heat and even colour. With this in mind, the user is able to create fire-based attacks which can be used both in melee and as a ranged form of offence and is immune to being burnt. The generated flames can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a material consistency by manipulating the magical particles in the air. The user can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as the user concentrates upon them. The objects will only burn about 3 minutes before expiring unless the user continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F, near the melting point of iron. Fire Magic seems to be unaffected by water, as the user is able to create flames even when submerged in water. In short, the user of this Magic can release fire from their body and manipulate it. User can also change the properties (such as heat, smell, and taste) of his/her flames for different effects, which corresponds with a different flame color and generates them by first summoning a Magic circle with his/her hands, from which the flames soar outwards.

Similar to his previous Magics, Patrick has very good capabilities at this Magic, but not so exellent as with Lightnings or even Water-Make. Anyway, he can easily create, control and use Fire element for his purposes, even creating different creatures from his flames. He can control the temperature of his flames with greatly effect, as he quickly can change the temperature from usual to iron melting or vice versa.
 * Fire Resistance
 * Igniting
 * Fire Raptors
 * Fire Serpent
 * Fire Body
 * Fireballs
 * Fire Wall
 * Fire Vortex

Blazing rings and arcs: Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets. Zuko used a circular motion with his feet to create an expanding ring and successfully knocked Azula down during their Comet-Enhanced Agni Kai.[10]

Blocking fire: A skilled firebender can defuse and extinguish an oncoming fire blast from another firebender by using a swift kick, jab, or any other defensive maneuver, allowing them to stop attacks.[11]

Fire blade: As a more advanced version of a blazing arc, firebenders can create thin blades of fire by narrowing their flame projections, which can subsequently be launched at opponents. Azula used this technique when she cut open a wall.[12] Zuko used this to free Azula from Katara's water whips.[13]

Fire bomb: Considered a short range attack, a firebender can create a flame at the end of a limb and thrust the flame down in an explosive burst. Zuko used this technique once,[12] and both Zuko and Aang performed this at the beginning of their routine on Ember Island.[14] Enhanced by the power of Sozin's Comet, Phoenix King Ozai used an extremely powerful variant of a fire bomb to break through Aang's earth shield.[15] Fire circle

Sun Warriors creating fire circles for use in a ritual.

Fire circle: A technique demonstrated by the Sun Warriors. They created a circle of fire and suspended it in the air for an extended period of time.[3] The Tribesmen made these circles with the Eternal Flame just before Zuko and Aang were to be judged by Ran and Shaw.[3]

Fire daggers: Blowtorch-like jets which are created from the fist or fingertips to use as close range sword-like attacks. However, they lack the ability to actually block physical objects. Both Zuko[4][16] and Azula have used this technique, the latter to hold Kuei hostage during the Coup of Ba Sing Se.[13] Korra used a variant of this technique, creating a blowtorch as opposed to a dagger to cut through the chains that were binding Tenzin and his family during the Equalist victory rally.[17] Mako used this technique to threaten Two Toed Ping for information regarding the theft of Future Industries' entire stockpile of technology.[18] Korra also used this technique when getting ready to fight Macao and Lily at the Misty Palms Inn.[19]

Fire lashes: An even further extension of the fire whip/stream, firebenders can create a long lash of fire and bring them down on their enemies, like Azula did to Aang,[12] or create smaller, multiple lashes and envelop an area with fire, like Zuko did.[20] Fire stream

Aang and Zuko creating large streams of fire.

Fire streams: Another basic firebending ability, firebenders can shoot continuous streams of fire from their fingertips, fists, palms, or legs. These streams can be widened to create flame-thrower like techniques. Fire Nation soldiers often used this technique to damage or destroy villages or towns.[11]

Fire whip: An extension of a fire stream, this continuous stream of flame can be utilized as a whip. The prison guards at the Boiling Rock used this to round up the prisoners during a lock down, and a trainer of the Fire Nation circus employed this technique to intimidate Appa. Zuko used a larger version of this in his fight in Ba Sing Se, creating streams of great length for continuous mid-to-long range combat and using it to counter Katara's water whip technique.[13] Hunters firebending

A group of hunters shooting fireballs at Wan.

Fireballs or "Fire-jabs": A basic ability, jabs and punches produce miniature fireballs and missiles of flame. These can be charged up (refer to charged attacks) to create larger, slower bursts, or swiftly and repetitively fired to keep opponents off balance.[11]

Flame redirection: In a similar fashion to waterbending, firebenders are capable of changing the course of an incoming fire blast and redirecting it back at the attacker using fluid motion. This move exemplifies the use of firebending as an extension of the body and is used infrequently in modern combat in favor of more offensive maneuvers.

Shield of fire: This creates a protective fire shield around the front of, or the whole body of, a firebender that can deflect attacks and explosions. It may be a lesser version of the Wall of Flames.[11] Dancing Dragon step 10

The Dancing Dragon.

The Dancing Dragon: This firebending form was learned from the sacred statues that were hidden atop the ancient civilization of the Sun Warriors. It involves a more fluid and natural form of firebending. It is a simple, yet possibly very powerful firebending form, as it also brings advantages for more skilled firebenders; upon integrating it into his own style, Zuko's abilities improved to the point that he was able to duel evenly with Azula, successfully dispelling her attacks instead of overcoming them or trying to endure them. It is also one of the few firebending techniques with defensive capabilities. There is a circular nature to the technique, which is unusual in firebending; the only other known techniques to incorporate smooth, circular movements are the fire circle and lightning generation.[3] Firebending master level Edit

Charged attacks: Certain firebenders have been shown charging their attacks before releasing them, allowing them to create enormous blasts of fire. Zuko and Iroh used a combined charged attack against Aang prior to their first encounter. Zhao may have charged some of his attacks before releasing them when he fought Aang. Azula used this skill against Aang while they were battling atop the drill.[21] During the Battle in the Crystal Catacombs, Zuko used this technique against both Aang and Katara, and Iroh used a charged fire blast to defend himself against several Dai Li agents.[13] During the battle at Wulong Forest, using comet-enhanced firebending, Phoenix King Ozai and several Imperial Firebenders unleashed charged fire blasts of enormous size from airships in an attempt to carry out their scorched earth plan,[10] and Ozai later used it again to break Aang's rock sphere during their battle.[15] Iroh used a charged attack to destroy Ba Sing Se's thick Inner Wall during the liberation of the city.[10] Zuko augmenting fire

Zuko augmenting fire.

Fire augmentation: Firebenders can also control the size and intensity of any nearby flames and can draw them in to manipulate them at will. Zuko was the first one to show mastery over this technique, when he augmented the flame of the candles before him when his uncle brought him bad news.[22] Avatar Roku used this method to protect himself and counter an attack by Zhao and his soldiers while Aang channeled his spirit.[23] Jeong Jeong augmented the fire in his candles while he is discouraging Aang.[2] When Azula scared Chan, the torch behind Azula also fell under her firebending, as it burned bright blue. Zuko later augmented a campfire while confronting his anger.[24] Another example is the fire in the Fire Lord's throne room. When Ozai and Azulon got angry, the flames rose up higher and burned more rapidly. It was also evident when Azula was on the throne and the flames around her turned a dark blue.[25][26] Another example was when Zuko was attacking Aang in the beach house, as he disintegrated flames Aang used to counter-attack.[20]

Fire comet: An advanced form of the fire stream in which the user pressurizes the fire into a ball and shoots it toward the enemy. Iroh employed this technique to break through the Inner Wall during the liberation of Ba Sing Se.[10]

Fire missiles: A more advanced form of the fire stream, powerful firebenders can shoot long streams of fire that follow the target as they move. This technique was used by both Ozai and Aang during the battle at Wulong Forest.[10][15]

Fire pinwheel: A whirling disk of flame, capable of being used at long range. Only Azula appeared to have the ability to create these while in pursuit of Aang in Omashu.[27]

Intertwined fire stream: An advanced move based on the basic fire stream. The performer directs two powerful fire streams at their opponent, though by intertwining the two streams, a massive comet shaped fire stream is formed that has more power than the single stream. Zuko used this technique in the Crystal Catacombs,[13] and later again in his Agni Kai with Azula.[10] Azula's blue fire jets

Azula propelling herself.

Jet propulsion: Skilled firebending masters are able to conjure huge amounts of flame to propel themselves at high speeds on the ground or through the air. Normally, this can only be used for short periods of time by regular firebenders; however, when augmented by Sozin's Comet or the Avatar State, the technique can be used for sustained levitation and flight. It was first demonstrated by Azula during her battle with Aang in the Crystal Catacombs. During the fight, Azula released the flames she used to propel herself horizontally, which blasted Aang backward.[13] Azula used this skill to propel herself through the air over the boiling lake, as she was pursuing Zuko, Sokka, and Suki when they were escaping the prison.[28] When Azula was knocked off an airship, she used a smaller burst of fire to propel herself on to a cliff, saving herself from falling to her death.[29] During Sozin's Comet, Ozai and Jeong Jeong were capable of utilizing this skill with much more proficiency than Azula had ever shown. Azula and Zuko both executed this technique while powered by the comet during their Agni Kai, and Phoenix King Ozai used it extensively during the battle at Wulong Forest with Aang.[10] It was also used by General Iroh of the United Forces as he flew through the air above Republic City while defending against Equalist planes. This technique can also be used to briefly run across a vertical surface as Mako and Korra did during an Equalist rally.[17] Korra also used it to propel herself through the air during her fight with Zaheer.[30]

Pressurized fire stream: A more powerful form of the fire stream, achieved by pressurizing the fire before it is released. It covers more area than a regular fire stream. Phoenix King Ozai and the Imperial Firebenders used this during their assault on Wulong Forest.[10] Battle for Ba Sing Se

Jeong Jeong creating a wall of flames.

Wall of flames: One of firebending's few defensive techniques, either a situated explosion or controlled inferno, this wall of concentrated flames acts as a barrier to incoming attacks. It may be a more powerful version of a fire shield. It not only protects against attacks, but when used right, can be used to stealthily escape from foes. Azula once used it to deflect four simultaneous attacks from all four elements to provide herself a stealthy escape.[12] Zuko used it to stop a combustion attack (although he was still being pushed back by the force).[31] Master Jeong Jeong also used this method to stop a group of Fire Navy patrol boats, so precise was his control that his flames burned on water. He later created another wall to shield himself from four firebending attacks and escaped from Zhao.[2] Later on, Jeong Jeong used the technique to push back several Fire Nation tanks, which shows that it can also be an offensive move.[10] It should be noted that at that instance his firebending was being powered by Sozin's Comet. Avatar level firebending Edit

Long-range multiple fire whips: An Avatar-level firebender can produce fire whips, the most being five at once. They are capable of reaching across long distances, displayed when Aang used the technique hundreds of feet above Ozai.[15] This may have been a result of his firebending being augmented by Sozin's Comet or because he was in the Avatar State at the time, or possibly a combination of both. Each fire whip is also very wide and moves in a similar fashion to squid or octopus tentacles. They have enough destructive power to demolish large rock formations. This could be the technique Shyu was referring to when he said that, "only a fully realized Avatar can open the sanctuary doors alone."[23] Special techniques Edit Azula's blue flames

Blue fire.

Blue fire: Only Azula has demonstrated blue firebending. While not to be confused with lightning, blue fire also seems to possess more physical force and produces a combustive effect that is more intense than that of normal fire.[11]

Breath of fire: The breath of fire involves the user firebending out of his or her mouth, mixing air from the lungs with the flame, creating a wider, hotter blast. This has been exhibited by multiple individuals, including Ozai, Iroh, Zuko, Azula, Aang, Mako, and Korra. It was the employment of this firebending style in the heat of battle that earned General Iroh the nickname, "The Dragon of the West".[13] It is alluded that it was from Iroh that Zuko learned how to create his own breath of fire, though his was smaller and less intense, while Iroh's produced the force of a fire stream. With its wide, encompassing range, the technique allows for staving off multiple opponents and is also shown to be able to instantaneously warm the body even under frigid conditions.[32] It is also useful for stealth, as it requires no hand motions and can thus be impossible to predict. Tea can also serve as a catalyst for this technique, as shown by Iroh.[13] Combustion Man's attack

Combustion.

Combustionbending: Combustionbending is an ability employed by Combustion Man and P'Li, which allows the bender to ignite objects with their mind instead of traditional firebending methods. Combustionbenders concentrate the energy through a tattooed third eye to project a ray of heat which detonates with great force, producing situated explosions with a great deal of precision. This technique is extremely effective and very destructive, capable of use at close and long-range; it can completely disintegrate hill-sized boulders and instantaneously evaporate large bodies of water with ease.[24] It can also be employed to burn things without setting an explosion, similar to a lens focusing sunlight. The beam can also be curved, as demonstrated by P'Li.[33] However, the technique has the potential to be just as hazardous to the user as it can be to their surroundings, as Combustion Man blew off his own right arm and leg due to his initial lack of control over the newly discovered ability in his youth.[34] The sole known weakness of the combustion ray is that it is heavily reliant on an uninterrupted flow of chi, as blocking the chi paths in the forehead from where the combustion beam issues forth causes potentially fatal backfires.[35]

Dragon fire: When the dragons, Ran and Shaw, unleashed a vortex of fire, several other colors of fire beyond the usual yellow, orange and blue flames were present, including white, purple, green, pink and red fire.[3]

Energy reading: In a similar way to healing, firebenders are capable of using fire to sense chi paths and interpret spiritual energy. A shaman used this technique to ascertain the cause of Avatar Korra's memory loss, concluding it to be the result of a dark spirit infecting her.[7] Heat absorption

Sozin redirecting heat.

Heat control: Certain advanced firebenders appear to have the ability to control heat. Using this technique, firebenders can heat a wide range of liquids, like water or tea, heat metal to scalding temperatures, or melt ice. Heat direction has also been performed by Fire Lord Sozin, heat redirection allows for the absorption of heat from one hand and passing through one's body and out the other hand. It was used to cool down the lava during the eruption that destroyed Roku's island.[36] It appears to operate on a similar principle to Iroh's redirection of lightning technique.[1] Enhanced firebending Edit Ozai's enhanced firebending

Ozai creating fire enhanced by Sozin's Comet.

Due to its solar augmentation, firebending is slightly stronger during the day, being at its most powerful around noon. With an extraterrestrial heat source much closer to the planet than the sun, in particular Sozin's Comet, firebending is enhanced dramatically. A firebender under the effects of the comet can produce much larger, powerful flames, which create greater destruction and can extend much further than usual. Experienced firebenders can use the comet's power to sustain flight, generate exceptionally powerful lightning bolts, and perform other feats of firebending which they would usually be incapable of executing.[10]

Imperial Embodiment
Imperial Embodiment (帝国・実施, Teikoku Jisshi) is a Caster Magic and a Magic-amplification technique, that was created and named by Hogotsu Sezoku, who got the idea of creating this magic from reading the Earth Land equivalent of Dragon Ball Z. It allows the user to spread one's element or energy throughout their body and become empowered by it, acquiring amplified physical attributes and magical abilities. Imperial Embodiment is a unique form of Magic, that one can possess but not use without risk. When this magic was first revealed, people had thought that the magic belonged to ancient civilization of magic users, who discovered a way to freely manipulate the magic within their bodies with ease, amplifying their bodies with their choice of Magic. This theory was soon proven wrong as Hogotsu Sezoke, Mage who had created this magic, basing it off of the Earth Land equivalent of Dragon Ball Z. This magic as stated before is meant to enhance specific physical attributes of a single person with a type of Caster Magic. The attributes that are amplified all depend on the magic that is used, as the person would gain the properties of the magic. However, it is noted that only Elemental Magic is capable of being harnessed along with Imperial Embodiment.

In order to harness the power of Imperial Embodiment, after casting any elemental spell, the user suddenly and briefly voids their magical container, which was popularized when a certain Fire Dragon Slayer performed it against a rather irksome Flame God Slayer on Tenrou Island—emptying it as to allow the user to properly accept the sudden surge of elemental energy without any risks. Once this is done, they can safely accept the oncoming elemental magic; drawing it into their body, before flaring up their magical aura once more—the sudden return of their magical aura allows them to safely take in the magic; and use precise control of their magical aura in order to spread it within various limbs; essentially their whole body and use their magical origin to prevent it from harming them from the inside. This provokes an extraordinary change, cloaking them (most of the time) in the element of their choice; granting them enhanced speed and power, along with the ability to cast brand-new spells. A primary example of this would be when Hogotsu, the creator of Imperial Embodiment uses his Lightning Magic in conjuction with his Imperial Mode. Hogotsu, after going through the procedure, would gain enhanced speed and reflexes. As an added bonus, Hogotsu's melee strikes would also cause shock damage to whoever he hits. Not only that but by doing this, he become the element in question, using all of its abilities as if it was part of their own body. However, physical enhancement and magic personification aren't the only limit regarding Imperial Embodiment. The users are also able to access a new set of spells that before may have seemed impossible. Another thing to note is that depending on the form that one enters, their physical appearance will change. An example would be a person that uses Darkness Magic would enter the first form of Imperial Embodiment. Their hair might change to either black or the secondary color of their Darkness Magic and they also might have a slightly blackened skin tone. This physical changes range depending on the form that the user is in and each is different for another person.

Although there are many positives to Imperial Embodiment, that does not mean there are not any risks. The risk behind this, however, is that they can be harmed by the element that counters the one they are currently using. The exception is that if the amount of magic used to induce the effects of the Imperial Embodiment and what stage of the spell they're in. If they are in the Ultimate Form of the spell and used a lot of magic to power it, then they can't be harmed by the element opposite to their own. Also, it's important to know that mastering the flow of magic in your own body is a general factor to use it. If one attempts to use the spell and has not yet mastered the flow of magic in their own body, not only will it not work, but it will potentially backfire as a result and in most cases, severely damage or even kill the user, depending on which stage they want to enter.

As a natural genius, Patrick hadn't any problems while learning his Imperial Embodiment. Indeed, he trained hard for achieving all of his potential with his new-found strength. As he managed to discover the power of all three Form of his Imperial Mode with lightning element, which he used from the very when he began his career as a Mage, he even managed to get access to a Dual Form, when he uses his lightnings alongside his fire element. Usually, he rarely uses his Imperial Embodiment, as he need it, when he faces strong opponents. Eventually, he dubbed his Imperial Embodiment as Thunder God Mode (雷神モード, Raijin Mōdo) due to his title.

Trivia

 * Patrick's appearance is based on Kise Ryouta from Kuroko no Basuke series.
 * After Patrick became a Rune Knight, his stats were:
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Rick Winchester

Rick Winchester is a Mage within Bla Bla Bla Guild. He is known as Bla Bla Bla because of Bla Bla Bla.

Magic and Abilities
As a high-class Rune Knight, Rick is very skillful and strong opponent. He knows his strong and weak sides, which helps him to create a good plan of his actions, when he faces some opponents and with that, he avoids the mistakes, which can lead to his defeat. The most interesting part of his abilities is that even without his magic, he can be a serious fighter just because of the development of his natural skills and his capabilities with simple magical stuff.

Ways of Combat
Master Swordsman: Rick is highly skilled swordsman. Being trained with swords from the young age, Rick spent his time with strong swordsmen in attempt to have such brilliant swordsmanship skills. While he can hold his own against very expeirenced swordsmen or several weak opponents with ease, he also can cut through most of different objects, even the steel, which is the trait of high-classed swordsmen. Eventually, as a swordsman, Rick is one of the few, who doesn't depend from his choice of the sword itself, as he uses different types of those, from simple katana to a segmental blade.
 * Whip Mastery: The most useful natural ability, which Rick has is his mastery with whip weapons. As his primary weapon is a segmental blade, which can be considered as a fusion of a whip and a swords, Rick learned how to effectively use it to his advantage in battle. As he trained for this trait on the same level as with his swordsmen skills, Rick is also able to utilize simple whips in battle without swords. As Rick jokingly states, the his mastery over the whips turns his weapon into the extension of his body, like more long arm or leg. From that, he knows how to use the whip sides of his weapons in different ways, which are almost very useful in battles, as he can attack his opponent from merely all sides, even from behind or attack from various angles as his weapon allow it. Also, with such ability, Rick is able to full his opponents several times to ultimately crush them in a fight.

Expert Hand-to-Hand Combatant: Beside his great swordsmen skills, Rick is also prominent in Hand-to-Hand combat, as he understands, that there can be occasions, where he wouldn't have a sword with him. As a result of such thinking, Rick also trained his fighting skills to the point, where he easily can defeat an horde of weak opponents, while hold his own with master of this way of combat. Of cource, Rick can do such things not only to his skills, but, as he states, he can do it because of his high speed and reflexes, which also helps him to be very carefull in hand-to-hand fight.

Physical Prowess
Enhanced Speed and Reflexes: As Rick's weapons can leave him opened for easy and non-blockable counter-attacks, he also trained hard in this plan to compensate his weak sides. He is really fast opponent, which easily can avoid attack from his opponent, as Rick is able to keep on the speed of very fast techniques and their users too. His sharp refexes allow him to quickly change his offense to defence and vice versa, while all of his attacks are very unpredictable and fast. With such trait and his unique types of weapons, Rick truly can become very dangerous enemy.

Enhanced Strength

Enhanced Endurance

Enhanced Durability

High Intellect

Magical Prowess
Great Magical Power
 * Eternano and Magic Power Manipulation
 * Magical Aura
 * Second Origin Activation

Sword Magic
Sword Magic
 * First Level - Snake Tail
 * First Level - Fang Strike
 * Second Level - King Snake Tail
 * Second Level - Sword Reconstruction
 * Second Level - King Snake Cannon
 * Second Level - Enhanced Fang Strike
 * Second Level - Magical Ropes
 * Third Level - Twin King Snake Tail
 * Third Level - Serpent King
 * Third Level - Cobra King
 * Third Level - Twin King Snake Tail: Fang Strike of Iron Cannon

Sound Magic

 * Speed of Sound
 * Sonic Sew
 * Noise Crush
 * Echo
 * Million Phoneme

Imperial Embodiment

 * Scarlet Phoneme
 * Voice of Life

Trivia

 * }

Magic
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Blood Magic

From Aqua God Slayer Magic

 * Aqua God's Bellow (水神の怒号, Suijin no Dogō): Dante breathes a massive waterball at his opponent. This spell causes damage on very big area.
 * Aqua God's War Blades (水神の戦争刃, Suijin no Sensōha): Dante covers his arms with water, and attacks his opponent five times. The water on his arms works like a drill, and give more damage.
 * Aqua God's Gauntlet (水神の挑戦, Suijin no Chōsen): Dante creates a water gauntlet, and hit with this his opponent. The damage, that gauntlet gives is huge, because one hit is broken wall.
 * Aqua God's Shield (水神の盾, Suijin no Tate): Dante makes a water shield on his arm, and then, he throws it with high speed.
 * Aqua God's Spear Attack (水神の槍攻撃, Suijin no Yari Kōgeki): Dante makes a water spear, and then throws it with high speed and penetrate power. Also, he can use this spell with Aqua God's Shield, which made him more dangerous.
 * Aqua God's Wave (水神の波, Suijin no Nami): Dante summon a big wave of water, that go on opponent and bring him in water prison.

From Jason
Most Mages can create their own unique set of spells to use, but there are a few common spells that most users of this Magic possess. All spells listed are unnamed.
 * Red Mist: the user gathers their own blood or blood in the surrounding area and turn it into thick red mist, blinding their opponents as well as messing with their senses.
 * Slicing Blood: The user slightly cuts their fingers and swings their arm, releasing a blade of blood toward the opponent.
 * Blood Control: This spell allows the user to manipulate any blood in the surrounding area and use it against their opponent.
 * Hemostream: The user gathers blood around their palm and releases a stream of blood from their hand towards the opponent.
 * Bloddy Splash: The user takes a large amount of blood and splashes it over the target disguising the damage they have taken and momentarily blinding them.
 * Red Claw: The user solidifys their own blood on their hands and forms claws made of blood.
 * Wave of Blood: The user gathers a large amount of blood from the surrounding area and releases it as a large wave of blood toward the opponent, covering their entire body in blood.

From Per-chan
Bloody Fang Magic (流血牙魔法 Ryūketsu Kiba Maho) is a Holder-type Magic. The user summons blood-red FANGS on their feet in order to perform a variety of moves.
 * Bloody Roll: A brutal move that twists the opponent's body as the user "rolls" the opponent from all sides, its distinctive 'finisher' is a spurting spiral of blood.
 * Leviathan: The user strikes the opponent with a powerful 'fanged' kick.
 * Gigaers Cross: It is a pair of fangs fired in a cross-shaped configuration.
 * Cage of Fangs: As its name implies, it is a criss-crossing collection of Fangs which converge upon the opponent.
 * Bloody Fang: Infinity Jail: The user creates a ball of Fangs. It is essentially a refined, more elegant version of the "Cage of Fangs", as the 'Jail' can be imploded at the user's will.
 * Bloody Blade Fang: It takes the appearance of an oversized Fang with ribbed protrusions.
 * Bloody Road: Saucer Crush: Using the user's attached hooks, they slash at everything in a horizontal circle around themself.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Firestorm Dragon Slayer Mode

Firestorm Description
Firestorm Dragon Mode (モード火嵐竜, Mōdo Hiranryū) is an ability, which can be obtained by a Fire or Flame Dragon Slayer. This ability can be classified as Caster-Lost Magic Ability, while it also can be classified as Dual Element Dragon Slayer Magic. So far, this ability is utilized only by Hayashi Aririki.

Element Evolution Idea
Firestorm Dragon Mode is an ability that can be gained by a Fire Dragon Slayer, after they have met certain conditions. After eating the storm element and having the flames and storm inside their body fuse together, the user gains the ability to use their Fire or Flame Dragon Slayer Magic enhanced with the storm element. This ability combines the destructive abilities and properties of both elements: burning of flames, electrocuting of storm's lightning-side, slicing and demolishing power of storm's wind-side, and finally exploding of combination between fire and storm to inflict great damage to the target. Using this ability has been described as similar to using Dragon Force. Even though it's momentary, the user is able to call upon it when they are in a state of anger. However, this ability places a heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy. If the user boosts up their power, they are able to use this ability more easily, with less strain.

This ability was obtained by Hayashi, when he was training with a Storm Dragon named Tempessaria. It happened on a strange occasion, because at that time, Hayashi has awakened Lightning Flame Dragon Mode powers. When he again was training with Tempessaria, he revealed, that when his body was witnessing the merger of his Flame Venom and Tempessaria's Storm elements, the latter was too powerful, so its wind forces caused the shattering of Hayashi's lacrima. As a result, when Aririki's venom was neutralised by wind from consumed storm, it was eventually replaced by the forces of lightning, so the fusion of Lightning and Flame happened. But, when Hayashi lost his poison powers, they eventually were replaced by wind forces from the storm element, as they were remaining in dormant state the whole time Hayashi had the access to his Dual Element Mode. After Hayashi met his foster mother again and trained hard with her, he awakened his true powers, i. e. the ability to call upon the storm element to his aid. It means, that actually, the true power of his Dual Dragon Slayer Mode, which Hayashi obtained is not Lightning Flame, but indeed Fire Storm.

While using this mode, Hayashi can use both his fire and storm in any form, which will be wished by him, which make him even more powerful and dangerous than in his Lightning Flame mode. In this state, he is invulnerable to the storm itself, as he can regain his own powers by consuming it, for example, in the thunderstorm. Also, Aririki didn't lose the ability to consume lightning or wind sources, as these elements are the components of the storm. When Hayashi enters this mode, his body is covered by whirling wind flows around it and some lightnings sparks and bolts. As a result of using the storm element, all of Hayashi's spells and attacks become more powerful, than in Lightning Flame mode.

Generation Merging Idea
Firestorm Dragon Mode (モード火嵐竜, Mōdo Hiranryū) is an ability, which can be obtained by a Fire or Flame Dragon Slayer. This ability also can be classified as Dual Element Dragon Slayer Magic. So far, this ability is utilized only by Hayashi Aririki.

Firestorm Dragon Mode is an ability that, can be gained by a Fire Dragon Slayer or Storm Dragon Slayer, after they have met certain conditions. In Fire Dragon Slayers case, after eating the storm element and having the flames and storm inside their body fuse together, they can gain the ability to use their original Dragon Slayer Magic with enhancement another consumed element. In case of Storm Dragon Slayers, such transormation happens vice versa. This ability combines the destructive abilities and properties of both elements: burning and exploding of flames and combined electrocuting and demolishing power of storm. From that, a combination between fire and storm can inflict great damage to the target. Moreover, using this ability has been described as more powerful, that using usual Dual Element Dragon Modes. However, similar to its original, this ability places a very heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy, leaving them in very weakened state. On the other hand, if the user boosts up their power and train themselves hardly, they are able to use this ability more easily, with less strain and magical exhaustion.

However, which is most important, such ability can not be obtained by normal means of Dual Element Dragon Modes. As when Dual Element Dragon Slayer begin to absorb another, third element, the consumed element will short-circuit within their magical origin, landing them in hospital for a few months or it can possibly kill them. From that, by normal means, Fire Storm Dragon Mode is unable to even exist, as storm is already composed of lighting and wind elements. From that, this mode is devired on a special case. As Fourth or Armour Generation Dragon Slayers exist, Hayashi uses his Lightning Flame Dragon Mode with his Wind Dragon's Equipment, resulting in creating of Fire Storm Dragon Mode. As Dragon Slayer Equipment primary connected to the body of the user, Hayashi can mix up his wind element with his lightning and flames elements, attaining more destructible power.

Basic Spells

 * Firestorm Dragon's Gale Roar (火嵐竜の疾風咆哮, Hiranryū no Hayate Hōkō): Storm-enhanced version of Roar Spell. Firstly, Hayashi inhales some air in his lungs, mixing it with his Eternano particles. After that, Hayashi generates flames alongside the storm in his lungs, while charging it for several seconds. When preparations are done, he releases a large destructive blast of electric wind-infused flames from his mouth, which is capable of travelling for great distances, wreaking havoc wherever it passes even in bigger way, than Lightning Flame Dragon's Roar. As this spell is enhanced by the winds, flames have much stronger burning property, while the wind itself add high cutting property to the Roar. Finally, with so greatly increasement in burning capabilities, this Roar Spell can cause very scorching damage to the surroundigs.
 * Firestorm Dragon's Disintegrating Fist (火嵐竜の崩壊拳, Hiranryū no Hōkaiken): Storm-enhanced version of Iron Fist' Spell. Hayashi creates a sphere of flame which becomes electrical and wind-infused with storm, that whirls around the flame in a spiralling motion. Then, he punches his opponent. While the strike is done with a great blunt force, enhanced burning and cutting damage occured, while the opponent also receives a lightning bolt strike, that gives to them a paralysed state, damaging and discarding them. Also, the opponent can receive a heavy wind blow, from what, they are sending in the flight oftenly.
 * Firestorm Dragon's Jet Claw (火嵐竜の噴流爪, Hiranryū no Funryūtsume): Storm-enhanced version of Claw Spell. Hayashi charges some Eternano particles on his legs, after what, he generates flames with winds and attacks his opponent. While opponent receives great burning damage, they take another strike from a lightning bolt and wind blow, which gives more ijuries to them after flame attack, like cutting wounds and sometimes, paralyse. In this form, Hayashi regains his ability to propulse himself in the air and fly with even more power, as his flames are infused by the wind force.
 * Firestorm Dragon's Gale Halberd (火嵐竜の疾風戟, Hiranryū no Shippugeki): Firestorm version of Lightning Dragon's Heavenward Halberd Spell. Hayashi forms lightning between his hands, while flames and winds begin to whirl around the lightning. Then, he's creating a large spear made of storming flame and then, hurls the spear at the enemy. If spear will be got the target, it'll make a great explosion, while giving a huge burning, paralysing and cutting damage to the target. This spell is considering as one of the most dangerous from Hayashi's arsenal.
 * Firestorm Dragon's Heat Haze (火嵐竜の陽炎, Hiranryū no Kagero): Storm-enhanced version of Heat Haze Spell. Hayashi generates some storming flames in his hand. After that, he shoots a stream of it from the palm of his hand in a motion similar to Crushing Fang Spell, which he can use not only as an attack, but also as a way to stop someone or as a disguise, covering great area. With these capabilities, this spell can damage Hayashi's opponents with serious burning, cutting and electrocuting properties.
 * Firestorm Dragon's Fire Fist (火嵐竜の火拳, Hiranryū no Hiken): Storm-enhanced version of Fire Fist Spell. Hayashi turns his fist into aflame storm and launches it as a column of these two elements at his target. This attack is so incredibly powerful, that is can cause a great damage to the surroundings, making it explode, plow through big amount of obstacles and in one shot, and very heavily damages the human's body.
 * Firestorm Dragon's Flame Commandment (火嵐竜の炎戒, Hiranryū no Enkai): Hayashi amasses a large amount of aflame storm around his body (usually by first swinging his outstretched hand around him, summoning the aflame storm itself) in preparation for an attack. When, his preparations is done, Hayashi can use it like an armor on his body or just as an attack of whirling aflame storms, heavily damaging his enemies and discarding an horde of them to make himself free from the croud. Usually, this is apparently the prerequisite technique before Hayashi can use Storm Column.
 * Firestorm Dragon's Storm Column (火嵐竜の嵐列, Hiranryū no Ranretsu): Storm-enhanced version of Fire Pillar Spell. Used following Enkai, Hayashi shoots the collected aflame storm straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air, heavily damaging them.
 * Firestorm Dragon's Ignorance Storm (火嵐竜の不知嵐, Hiranryū no Fuchiran): Storm-enhanced version of Sacred Flame Spell. Hayashi hurls long lances made out of aflame storm. The lances have the combined effect of simultaneously burning and paralysing an opponent while piercing them. Above that, its cutting property is highly enhanced by the wind forces of storm. Also, Hayashi can fuse these lances to make the similar one to his Halberd Spell, but with less power.
 * Firestorm Dragon's Mirror Flame (火嵐竜の鏡火炎, Hiranryū no Kyōkaen): Storm-enhanced version of Mirror Flame Spell. Hayashi releases a wall of storm flames to block an attack from his enemies. When some opponent is contacting anyway with this wall, they receive great burnings alongside cutting wounds and paralysing effects.
 * Firestorm Dragon's Thunderclap (火嵐竜の迅雷, Hiranryū no Jinrai): Storm version of Flame Body Spell. Hayashi transforms his body into a aflame storm current, that can move around freely at high speed, avoid enemy strikes and attack anything it touches, delivering burning, cutting and paralysing damage, as well. His speed, when using this version of spell is higher than in its lightning-only enhancement.
 * Firestorm Dragon's Acceleration (火嵐竜の加速, Hiranryū no Kasoku): Storm version of Acceleration Spell. Hayashi infuses his nerve endings with electricity, his body with heat temperature and winds current, rapidly increasing his motor abilities, resulting in an phenominal increase in speed in both his movements and reactions, allowing him to move so quickly, that he seemed to teleport and some of the blows he inflicted on his foes are not even seen by the naked eye. Also, his body's regenerative functions and almost all are also increased by the influence of temperature and electricity.
 * Firestorm Dragon's Eruption (火嵐竜の噴火, Hiranryū no Funka): Storm version of Eruption Spell. Hayashi makes an aflame storm current appear from the ground to attack his target, while delivering high burning, cutting and paralysing damage. When occured, such torrent is highly dangerous, as it sents the target to a flight with great speed and blunt force.
 * Fire Storm Dragon's Hail of Bullets (火嵐竜の弾雨, Hiranryū no Danu): Storm-enhanced version of Flame Dragon's Brilliant Bullets Spell. Hayashi creates a sphere of aflame storm around his fist, from which a number of small, yet destructive storm fireballs are fired towards the target at high speed. Each of the fireballs delivers a high burning damage, as well, as paralysing and very high cutting damage, while ultimately exploding, if the attack successfully catch the opponent. All of its properties are increased, even stronger that its version without wind enhancement.

Advanced Spells
Dual Element Dragon Slayer's Secret Arts: Revision (滅竜奥義・改, Metsu Ryū Ōgi: Kai): Another revised version of Hayashi's Secret Arts, with adding Storm element to his basic element, resulting in a great increasing of his spells' overall strength. While using these spells, Hayashi yells out "Yellow Lotus", instead of "Blue Lotus" (hinting to the colour of his lightnings) and adding "Gale" or "Tempest" word to the attacks' names.
 * Yellow Lotus: Firestorm Dragon's Gale Fist (黄蓮・火嵐竜疾風拳,Ōren: Hiranryū Shippūken): Storm-enhanced version of Blue Lotus: Flame Dragon's Fist Spell. Firstly, Hayashi ignites his hands with storming flames. After that, he rapidly punches his target with his hands lit ablaze, creating a firestorm explosion after each subsequent contact of his fists with the opponent. As his opponent receives great cutting damage alonside the paralyse and burnings, Hayashi ultimately sends his opponent in a long flight with his final double-fist blow, creating even bigger explosion afterwards.
 * Yellow Lotus: Exploding Tempest Blades (黄蓮・ 爆暴風刃, Ōren: Bakubōfūjin): Storm-enhanced version of Blue Lotus: Exploding Flame Blade Spell. Hayashi engulfs one hand in lightning and the other in flames, while creating strong wind flows over his body and especcialy hands. By swinging his arms around, he creates a highly destructive firestorm vortex, which greatly damages the opponent and pushes them away with tremendous force, giving to them great sharp slicing attacks with burnings and paralysing over their body.
 * Yellow Lotus: Great Gale Commandment: Tempest Emperor (黄蓮・大疾風戒・暴風皇帝, Ōren: Daishippūkai: Bōfū Kōtei): Storm-enhanced version of Flame Emperor Spell and thus, Hayashi's ultimate technique in every Dragon Mode. After creating great spiraling flames centered on his location before amassing it at a focused point (i.e. the palm of his hand), Hayashi add to these flames a storm element, then turnsing it into a gigantic storm-infused fireball resembling the sun and hurls it at his opponent to try to obliterate them. As this is his ultimate spell, Hayashi uses it only as his trump card, as this spell has enormous power, destroying even the surroundings of island shapes, not saying about its great killing property.
 * Yellow Lotus: Screaming Tempest (黄蓮・悲鳴暴風雨, Ōren: Himei Bōfūū): Storm version of Screaming Thunderstorm Spell. One of the strongest Hayashi’s spells in every Dragon Mode. Firstly, he swings his arm back and charges with it his storming flames in big amount. After few seconds, he begin to compress his elements within the fist, so merely only his fist would be covered in fire and storm. Then, he charges forward and punches his opponent with a firestorm-imbued fist. While it is simple attack, the strength of its is great, because of the compression of elements. This attack is great enough to even kill a S-class Mage and and inflict an immencive damage to a Saint Wizard-level Mage, while inflict great damage to the surroundings too. When Hayashi first used this spell, he accidentaly create a huge storm on the sea, in attempt to attack Tempessaria.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Wind Magic

Wind Magic
Wind Magic (風魔法, Kaze Mahō) is a Caster Type Magic and a variation of Air Magic; which enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Wind Magic also gives the user the ability to manipulate the air around them and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area. The air can also be manipulated in simple ways, such as using it for levitating, or keeping a giant airship airborne after being heavily damaged. However, this consumes a large quantity of Magic Power. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense. Like other elemental types of Magic, some users can also transform their bodies into this element; by turning their bodies into air to negate both physical and Magical attacks, or to teleport to another location.
 * Silpheed (シルフィード, Shirufīdo): Silpheed is a powerful Wind Magic spell that grants the user's speed an enormous increase. In order to harness the power of Silpheed, the user uses their Wind Magic to decrease the air resistance around themselves, while generating a wind current behind themselves. This greatly enhances their movements with the power of the wind, allowing them to dash swiftly, or even shoot up vertical surfaces. The user has been shown using this to run many times faster than an average human and maintain this for very long periods, allowing them to travel long distances without gliding or jumping, travelling at a speed almost too swift for the naked eye to be able to see properly; even able to run across water. Air movements can also be used as a levitation aid. With Silpheed, the user jumps high and far by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air. The user can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives the user an advantage in prolonged combat. Silpheed allows the user to move fast enough to instantly close a huge gap of space between them and the opponent and even seemingly disappear from sight; with the spell, the user can effectively use their Wind Magic to use the battlefield to their advantage, jumping from wall to wall to keep their opponents unsure of their attack patterns; leaving afterimages behind as they move. The effects of Silpheed blows wind across the vicinity, while it moves the user and their opponent around in disarray; while it effects both of them, though the opponent is affected less than the user. Silpheed can be used at any time when the user is not being hit or blocking, even during attacks and attack recoveries.
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Something from portable guild

Spells

 * DS Magic:
 * Black Dragon's Roar (黒竜の咆哮)
 * Ice Dragon's Sword (氷竜剣)
 * Iron Dragon's Sword: Shinshou
 * Blue Dragon's Wild Dance (蒼竜乱舞, Sōryū Ranbu)
 * Grand Cross (グランドクロス) - Star element O__O
 * Bloody Cyclon (ブラッディサイクロン)
 * Iron Tempest (アイアンテンペスト)


 * Sword Magic:
 * Heaven Wheel: Long Sword (天輪の太刀, Tenrin no Tachi)
 * Flame Emperor: Long Sword (炎帝の太刀, Entei no Tachi)
 * Ripples: Long Sword (細波の太刀, Sazanami no Tachi)
 * Rock ____: Long Sword
 * Gust: Long Sword (陣風の太刀, Jinpuu no Tachi)
 * Black Wing: Long Sword (黒翼の太刀, Kureha no Tachi)
 * Sphere ____: Long Sword
 * Heaven Wheel: Long Sword: Release (天輪の太刀・改, Tenrin no Tachi: Kai)
 * Flame Emperor: Long Sword: Release (炎帝の太刀・改, Entei no Tachi: Kai)
 * Icicle: Long Sword (氷柱の太刀, Hyouchuu no Tachi)
 * Thunder ____: Long Sword (雷
 * Black Wing: Long Sword: Release
 * Iron
 * Purgatory: Long Sword


 * Molding Magic:
 * Iron-Make: Ape
 * Iron-Make: Hummer
 * Earthed Shell (Mettalic something)
 * Earth-Make: Great/Gramm Ashizo (?)
 * Water-Make: Spinning Roulette (スピニングルーレット)
 * Fire-Make: Salamander (火竜, Fire Dragon)
 * Fire-Make: Flame Blade: Seven Slice Dance (炎刃: 七連舞)
 * Wind-Make: Eagle Crowd (天鷲, Heavenly Eagle)
 * Wind-Make: Thousand Wind Edges (無限刃風, Infinite Blade Wind)
 * Thunder-Make: Lance
 * Shadow-Make: Prizon
 * }

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Wind Dragon Slayer Magic

Wind Dragon
Wind Dragon Slayer Magic (風の滅竜魔法, Kaze no Metsuryū Mahō) is a Lost-Caster sub-type of Dragon Slayer Magic, which utilize the element of wind. As this Magic can be utilized by different Generations of Dragon Slayers, Hayashi Aririki, as the already Dragon Slayer with other element uses this Magic via his 4th Generation Dragon Slayer Equipment.

Description
Wind Dragon Slayer Magic is a sub-type of ancient Dragon Slayer Magic, which can be utilized only by Dragon Slayers. This magic allows its user or users to transform their physical bodies into a Dragon's, granting them various characteristics, that are typical for a Wind Dragon - the user's lungs become capable of spewing gusts of wind, the user's skin gains a protection against the wind as scales of Dragon, etc.

Wind Dragon Slayer Magic allows its users to produce and control wind from any part of their body, which can be used in melee combat, for both an offense and a defense: the user is capable of releasing several air blades with high cutting property of winds, generating powerul gusts of wind to stun their enemy with its high blunt force, creating tornados or hurricanes with high rotating power and almost like a combination of previously named properties, finally to send fly away their enemy in an instant. Winds, which are incorporated in this type of Magic is different from a standart Wind Magic, because of incredibly heightened properites - its powerful blows capable od destroying big buildings in the instant, while its cutting power can bring very moderate injure, even if not kill the victim of such wind attack. Interestingly enough, that as a somewhat like cousin of Sky Dragon Slayer Magic and Air Dragon Slayer Magic, this Magic is directed only for using in battle, as it's doesn't have healing spells, like most Sky, and maybe, Air Dragon Slayers have. But again, as a closevily-related type of Magic, Wind Dragon Slayers can learn some unusual Healing Spells, but in exchange for that, their attacking power will be downed. In addition, users of Wind Dragon Slayer Magic can consume external sources of winds or mostly like air to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of winds, due to their capability of nullifying wind-based attacks by sucking them in and eating them. However, there is a limit, where the user can’t eat their own winds to reinvigorate themselves. Moreover, usually, users don't have the capability to consume "higher" in rank womds, for example, God Slayer's Winds. But there is also a way to come over such barrage: in order to consume such winds, the user must do a self-nullyfying of their Magic Power, which will grant enough room to consume and even use such winds.

While, there can be a pure Wind Dragon Slayer, also there can be an enhanced one. As the phenomenom of Dual Modes and Dual Element Magic are progressing, a Wind Dragon Slayer also can attain it. If Wind Dragon Slayer is somehow capable of successfully eating a fire element or vice versa, they will enter Scorch Dragon Mode, as it seen with Hayashi Aririki, but he has such mode by not consuming a wind element but combining his original flames with wind power of his armour. In this form, the winds and flames will fuse and the user's attacks will possess the properties and destructive ability of both elements. As a result of wind as a natural enhancer of flames, such mode grants very high boost in powers of Dragon Slayer. Also, if Wind Dragon Slayer is somehow capable of eating a lightning element or vice versa, they will enter Storm Dragon Mode, which will give them the power of storm element - powerful wind force with great electrocuting ability.

Spells
Air ball: An airbender can create a compressed ball of air by moving their hands together in a circular motion. This technique has many applications such as levitating small objects or trapping opponents.[4] Air jets
 * Wind Dragon's Roar

Aang performing two air blasts.

Air blast: A more offensive maneuver involving a direct pulse or jet of strong wind from the hands, feet, or mouth. The force of the attack is generated more from the bender's own power, rather than assisted by momentum. The blast can reach further distances with greater accuracy and is used to inflict greater damage; Aang once used an air blast to completely shatter one of the Fire Navy's projectile rocks in mid-air with a single powerful kick,[5] and was also able to use two air blasts at once to defend against Combustion Man's unique firebending ability.[6]

Air bomb: A technique which creates a powerful, outward-moving air current in all directions around the bender. Usually performed after landing on the ground from above, this airbending form has great concussive force, and the capacity to completely blow away anything within its radius.[7]

Air bullets: A technique used by Aang. He caused two or more marbles to spin in a circle between his hands. It could be used to shoot small objects, like marbles, at high speeds, similar to bullets, but Aang used the move to impress rather than to attack.[8] Airbending funnel

Aang creating an air funnel.

Air cushion: Airbenders can make a cushion out of air if they fall from several stories high. Tenzin was able to save himself by making an air cushion after Kuvira's mecha suit hit him in mid air.[9]

Air funnel: Similar to an air vortex but on a smaller scale, Aang inventively used this technique as a cannon by creating a small air funnel through which small coal projectiles could be loaded and fired out of the opposite end.[10]

Air manipulation: By using circular, evasive movements, airbenders build up massive momentum; this buildup of energy is released as massive power. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust, and airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. This is also demonstrated with their use of staffs or fans to increase or create precision within the air currents.[4]

Air punch/kick: Another more offensive move than is typical of airbending discipline, air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an airbender. This is similar to many firebending abilities and the air blast, in the sense that it involves the firing of compressed or solidified air at an enemy in a disjunct fashion i.e. the bender does not create a single great stream of air. This move was seen when Aang produced several air punches in rapid succession toward a practice-Fire Lord dummy.[11] Avatar Korra was able to use two pairs of air punches in rapid succession and an air kick to knock Amon off his feet.[12] Korra used the air punch technique on the ground, spewing the bent air within a radius. Korra also used an air kick when fighting the police officers who were tracking down Kai. Air shield

Aang using an air shield.

Air shield: The most common defensive tactic, though less powerful than the air barrier, it involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an airbender can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision).[4] Air swipe

Aang using an air swipe.

Air swipe: The air swipe is both a defensive and offensive technique in which an airbender conjures a crescent-shaped structure of compressed air capable of deflecting colossal projectiles, such as the catapulted flaming rocks often used by the Fire Navy, and sending them off course or redirecting them back to the attacker.[13] Aang used this technique while battling with Azula during the invasion of the Fire Nation,[14] and Korra made powerful use of this technique while in the Avatar State to destroy Unalaq's dark spirits.[15]

Air wheel: This is a modified version of the air scooter invented by Tenzin.[16] Air is rapidly spun around the airbender and carries the person as inside a wheel. It was shown to be able to cut through solid objects. Tenzin used this technique during the battle at the Equalist factory.[17]

Breath of wind: Similar to the standard air jet, but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, from narrow jets that can strike targets as small as insects, to large gale force gusts capable of cooling magma into solidified rock. This has been exhibited by both Aang and Roku.[18][19] By using this technique, the airbender can also magnify the sound waves generated by a whistle or another instrument. Aang demonstrated this technique while he was trying to lead a number of animals to the Agrarian Zone of Ba Sing Se, as he used airbending to blow his bison whistle, sending massive sound waves throughout the city to call all the animals.[20] His son Tenzin later performed a similar feat in an attempt to wake up the new airbenders for an early morning hike.[21]

Enhanced agility: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat.[4] Toph Beifong, a blind earthbender, who used her bending to tell where people were walking or running in relation to her, once told Aang that she could easily identify his walk by the fact that he had a light step.

Enhanced speed: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. Aang has been shown using this to run many times faster than an average human and maintain this for long periods, allowing him to travel long distances without gliding or jumping. When used by a skilled airbender, this technique can enable the airbender using it to travel at a speed almost too swift for the naked eye to be able to see properly.[4] A master airbender can use this technique to briefly run across water.[8]

Heat regulation: Airbenders are able to warm themselves using proper breathing technique, allowing them to thrive in frigid environments with relative ease.[21] Aang first demonstrated this in the Southern Water Tribe, maintaining his body heat without the need of a parka or any additional layers of clothing.[22] Sensing the wind

By shaving their heads, airbenders are more sensitive to the passing air currents.

Hypersensitivity: Airbenders possess a high level of sensory sensitivity which enables them to detect threats and perceive their surroundings through feeling air currents and the vibrations in the air, similar to how earthbenders use seismic sense to sense their environment using earth. For this reason, the Air Nomads shaved their heads in order to "free themselves" and have a stronger connection with the wind around them, increasing the technique's effectiveness when used. Tenzin demonstrated this technique when he was able to detect and evade an ambush by Equalists on the roof of City Hall during the battle for Republic City.[23] Daw also demonstrated it during a battle with bison rustlers when he perceived and evaded an attack behind him by sensing the oncoming threat.[21]

Suction: A technique used to bring people or objects toward the airbender. It was used by Aang many times, such as when he pulled Professor Zei out of harm's way in Wan Shi Tong's Library and when he took up the fans dropped on the ground to fight Zuko on Kyoshi Island,[8][24] as well as by Appa, who used this technique to steal cabbages from an animal trainer while his back was turned.[25] Tenzin too demonstrated it when he tried save Saikhan from a mecha tank outfitted with a magnet[23] and, although new to the art, Zaheer was also capable of this technique, as he used it to bring his staff toward him in his fight with Kya.[26] Airbending master level Edit

Air blades: A more offensive move than its typical of airbending principle, this involves a focus; slicing air current that can cut through stone or timber with relative ease. This is frequently conjured with a staff rather than the body, using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual.[4]

Air cocoon: A master airbender can rotate while jumping to wrap themselves in a cocoon of wind. This was demonstrated by Tenzin to dodge one of Ming-Hua's ice spikes and protected him from a potentially fatal combustion blast from P'Li. This technique utilizes an airbender's trademark fluid and dynamic movement style.[27]

Air propulsion: A skilled airbender can propel themselves forward at great speed by negating the effect of wind resistance. Avatar Korra used this in the Avatar State during her battle with Kuvira.[28] Roku uses airspout

Avatar Roku using an air spout.

Air spout: Similar to the water spout, master airbenders are able to rotate and control the direction of an air spout enough to levitate themselves off the ground and remain in the air for as long as they wish to or can maintain it. The first known use of this technique was by Avatar Wan during the battle in the Spirit Wilds, when he generated an air spout shortly after fusing with Raava in an attempt to mediate the escalating conflict. Avatar Wan would later use the technique to mediate the warring human factions after Harmonic Convergence by rising himself into the air while bending the other three elements.[29] Avatar Roku used this technique in order to speak face-to-face with Fire Lord Sozin, who was suspended in the air by an earth column.[19] In 170 AG, Tenzin used an air spout when he fought several Equalists who tried to abduct him at City Hall during the battle for Republic City.[23] Avatar Korra later used this technique while in the Avatar State at the South Pole[12] and again during her duel with Kuvira.[28]

Air vortex: A spinning funnel of air of varying size, the air vortex can be used to trap or disorient opponents as well as to deflect any objects thrown at it. Aang used this technique to form an air column during his duel with Bumi to throw aside a large boulder.[30]

Air wake: By running in a circle and instantly building massive momentum, a master airbender can shoot a blast of highly compressed air shaped like the user's body at a target. This move seems to have extremely high concussive force. It was first used by Aang in the Crystal Catacombs against Zuko.[31] Hou-Ting suffocating

Zaheer employed the asphyxiation technique to extract all the air out of Hou-Ting's lungs and suffocate her.

Asphyxiation: Much like waterbenders can control the fluids inside a person's body, an airbender can manipulate the flow of air within a person's respiratory system, removing it by extracting it from the nostrils and mouth and preventing any air from entering the lungs. Demonstrated by Zaheer on the Earth Queen Hou-Ting, this technique has lethal consequences, killing the victim by suffocation.[32] Zaheer also attempted to use this technique on Avatar Korra, but was interrupted before its completion.[33]

Levitation: In the same way flying bison can fly and stay aloft for extended periods of time, a master airbender can achieve this same feat by generating and controlling air currents to form a 'cloud' like board under their feet and surfing through the air, thereby emulating flight.[4]

Tornado: This is a smaller scaled version of the air vortex which airbending masters can use as a means of both combat and transport. By encircling themselves in a spiraling air current, masters can travel at high speeds and even ascend near-vertical drops as shown by Aang during the battle of Wulong Forest, where he narrowly avoided a lightning blast from Fire Lord Ozai by creating a mini-tornado and moving to the top of a rock column.[34] Aang was also seen wielding this maneuver on the offensive against Combustion Man at the Western Air Temple, where he summoned the tornado with a kick in mid-air to conjure a powerful ranged attack.[35] When several airbenders work together, this technique can also be used to create a much larger and more powerful tornado, such as when Jinora and the new airbenders used it to save Korra from Zaheer.[33] Avatar level airbending Edit Floating in air sphere

Aang hovering in an air sphere.

Air sphere: Aang was initially able only to hover for extended periods of time while in the Avatar State, but while fighting Fire Lord Ozai, Aang utilized this technique for flight. The Avatar flies at high-speeds while inside the air sphere, which also acts as a barrier to protect the bender during impacts, strong enough to withstand a high velocity impact with rock. Roku used a variation of this technique when defending his island from the volcano, and Wan and Korra both used it to restrain Vaatu in their respective battles against him.[29][36] Chi lines

Aang creating a powerful blast of air.

Strong wind: It is possible for the Avatar to unleash extremely powerful winds. During the battle at Wulong Forest, while extinguishing three enormous fire whips, Aang unleashed a straightforward wind attack at Ozai. Ozai was shaken, but he apparently did not take much damage from the hit. However, the same attack did great damage to a nearby rock pillar, causing the thick pillar to crumble in a matter of seconds and causing it to collapse.[37]

Tornadoes/hurricanes: In addition to large and powerful air movements, an Avatar level airbender can create massive tornadoes and hurricanes at will. Yangchen demonstrated this as part of showing the power the Avatar State had.[38] Special techniques Edit Aang guiding zoo animals

Aang using an air scooter to guide zoo animals out of Ba Sing Se's inner wall.

Air scooter: The air scooter is a form of transportation invented by Aang in 2 BG.[39] It is a spherical "ball" of air that can be ridden balancing on it like a top. He used the technique in many episodes, usually to provide quick bursts of speed as well as to overcome vertical surfaces, including during the battle on the Fire Nation drill in order to scale the wall of Ba Sing Se.[7] The air scooter was also shown to be capable of levitating in the air for short periods, about five to ten seconds in a stationary position.[40] The air scooter was seen in the opening credits of every episode except the first,[4] and it first appeared in an actual episode when Aang used it to escape Zuko's ship.[3] It was Aang's invention of this technique that subsequently earned him his tattoos and title of a master at such a young age. In a flashback, it was shown that Aang tried to teach this move to his airbending friends. They all initially failed, but they eventually mastered the art well enough to develop a game that requires the use of the air scooter.[41] While he and Katara attempted to invite King Kuei to a meeting with Zuko, Aang met his fan club. There, he showed an enhanced air scooter, where the air scooter multiplied and grew from little balls. He was shown to use this technique much later in his life while chasing an escaped Yakone. The version Aang used was markedly larger than the one he used as a child, and it was revealed that it could also be used while standing upright.[42] Air scooters are not restricted to holding a single rider, as they can be used to transport others as well.[21]

Cloud manipulation: Since clouds are made from air and water, a skilled airbender can easily manipulate them into various shapes. Aang, with assistance from Katara, demonstrated this technique during Team Avatar's stay in Makapu Village to provide a message to the nearby villagers,[43] and he later did the same to disguise their flights on Appa while moving about the Fire Nation.[44] During the era of Raava, citizens of air lion turtles were able to create cloud platforms on which they could stand and fly around.[29] Zaheer flying

Zaheer unlocked the ability to fly after watching P'Li die.

Flight: The ability to fly was originally exclusive to the flying bison and air lion turtles;[21][29] however, Guru Laghima successfully unlocked the ability as well by releasing himself of all his earthly tethers, achieving true and complete freedom. The technique is so rare that he was the only airbender in history to have ever achieved it until Zaheer, a student of Laghima's teachings, also unlocked the ability four thousand years later, by letting go of his last earthly connection, namely P'Li, his girlfriend, who died.[45] Being able to fly without an aid such as a glider grants the practitioner more stability and freedom in the sky, while also permitting the use of bending mid-flight. Although a powerful technique, the ability is hindered by additional weight and the currents of the wind.[33]

Gliding: Although all airbenders can levitate or extend jumps via airbending, most if not all airbenders possess a glider for mid range flight. These hand-crafted portable wood and canvas structures can collapse into a staff for storage and as an aid when bending. In glider form, it is used in conjunction with bending to fly as long as the bender has the strength to maintain the air currents. With stronger winds, multiple people can be carried for short distances. As a normal staff, it can be used as a weapon in battle, to aid in bending, and even as a levitation aid when spun above the head like a helicopter propeller.[22] By 174 AG, these glider staffs had been replaced by wingsuits.

Aang used his glider for windsurfing, but later destroyed his damaged glider, though it was replaced at the beginning of the invasion of the Fire Nation by a more advanced version created by the mechanist and his son Teo, which can also dispense snacks when the handle is twisted.[46]

When visiting Roku's past during the summer solstice, Aang saw a younger version of his old mentor, Monk Gyatso, using a variation of the usual flying, utilizing the glider as a makeshift board to surf on air.[19] Jinora explores Lake Laogai

Jinora created a projection to explore the ruins of the Dai Li's fortress underneath Lake Laogai.

Spiritual projection: Master airbenders who have a strong connection with their spiritual side are capable of projecting their spirits into other locations. Through projection, an airbender is able to explore underground or sealed locations by passing through solid matter. Airbenders can also use this technique to find individuals with whom they have a strong bond. During Harmonic Convergence, Jinora used an amplified variation of this ability to assist Avatar Korra during her battle with the Dark Avatar.[47] She used the technique once more to find where the Dai Li imprisoned airbenders in Ba Sing Se[48] and later again to try to find a way to escape the Red Lotus.[33]

Influence from other sources

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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Lightning Dragon Slayer Magic

Lightning Dragon
Lightning Dragon Slayer Magic (雷の滅竜魔法, Kaminari no Metsuryū Mahō) is a Lost-Caster-type of Dragon Slayer Magic, which utilize the element of lightnings.

Spells

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{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-height:bold; background:#8B0000; color:#FFFFFF"| Light Spirit Slayer Magic

Light Spirit
Light Spirit Slayer Magic (光の滅霊魔法, Hikari no Metsurei Mahō) is a Caster-Type Lost Magic, which is used in order to defeat and slay the supernatural things; therefore, both Celestial and Familiar Spirits are count in Spirit Slayer's list of creature to slay. This type of Spirit Slayer Magic also revolves around the element of light.

Description
Light Spirit Slayer Magic is a sub-type of one of the oldest Slayer-type Magic, Spirit Slayer Magic, which can be utilized only by Spirit Slayers, those who gave their life in order to protect innocent people from the one of the dark sides of Magical World - the supernatural creatures, who terrorize the human part of the world. This magic allows its user or users to transform their physical bodies or rather physiology into a Spirit's, granting them various characteristics, that are typical for such kind of living beings. But, as not usual Slayer Magic, Spirit Slayer Magic has its own way of obtaining, just like one of its demonic counterpart. If a person want to obtain this unusual and unnormal power, he or she must to forge a contract with the spirit of their choice, but in vice versa way, than, for example, Celestial Spirit Magic. Firstly, they must find the true place, where the spirit exist - its main habitat. After that, they must learn almost everything about their spirit of choice. Only after that, if a person is pure with their heart and soul, and if a spirit of choice is acknowledging the person, they can obtain Spirit Slayer Magic.

As the sub-type of Slayer Magic, Spirit Slayer Magic has both similar and different mechanics of Magic to other Slayer Types. The most common thing is that like other Slayer Magics, Spirit Slayer Magic allows its users to produce and control specific element of their chosen Spirit. The difference with it is that the Spirit Slayer is not bonded only with elemental magic - they are unique, as they can have a mimicry element for their power, or even emotions. In case of Light Spirit Slayer Magic, its users are able to create, manipulate and use the element of light from any part of their body, which can be used in melee combat (for both offense/defense) or other situations. Moreover, the light element, which is incorporated in this type of Magic is different from a standart Light Magic, because of incredibly heightened properties. But, another difference is that instead of the element being present inside the body of the user, the user's Magic shall absorb any trace of that element in the immediate vicinity, and/or use the correct reactions in order to produce the element continuously.

In addition, Light Spirit Slayers can consume external sources of light element in order to replenish their strength. With that, Light Spirit Slayers are also immune to the light element, due to their capability of nullifying light-based attacks by Spirit Slayer Magic's absorbing mechanics part. However, there is a main rule and limit to merely all Slayer Mages, even Spirits, exist: they can not consume their own element, so Light Spirit Slayer can not consume the light, that they produce themselves. Moreover, it is also known, that certain Spirit Slayers have been able to consume elements other than their own, allowing them to combine both elements inside their bodies and use them to increase their abilities. From that, it's hinted, that it is much easier elemental part of Spirit Slayer Magic's mechanics, as for example, for Dragon Slayers consuming of another element is quite dangerous, though, in succesfull attempt give greater strength. Also, as some like of spiritual kind of Magic, Spirit Slayers have several passive abilities, from which they have advantage with finding and slaying their target, i.e., supernatural beings. Spirit Slayers are able to see supernatural creatures whenever they want it, even if they don't show themselves to usual people and despite their kind (ghosts, evil spirits, ghouls, etc.). Moreover, Spirit Slayer can sense the energy of supernatural creatures, if they had a contact with people. As a result, Spirit Slayers are naturally adapted for tracing the Eternano Particles in the surroundings, which makes them great sensors.

As its user, ____ made the contract with Leo the Lion, the leader of Twelve Celestial Spirits of Zodiac. As a result, ____ has attained the ability of using the Light element on his own. Moreover, passively, he also has attained Leo's Regulus Magic, which he can enhance with his Spirit Slayer Magic. Finally, as the one, who truly trust in his chosen spirit and vice versa, and having very great and strong bond between, ____ was also prone to Eclipse Incident, after what, gained some changes within his Magic. As a result, he suffered from attaining Dark Regulus and changes within his magic, as his light was corrupted and even changed to the Darkness element, but for a briefly moment, when Zodiac Spirits rebelled against their masters. But, when the incident was ended, ____ regain his full control over abilities and even gain his dark counterparts of his Magic as his new powers.

Unique Modes

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