Russo Bartholomew

Kaiser Agezuki (カイザーエイジズキ, Kaizā Eijizuki) is the 22nd light-weight boxing champion of Earth Land, and a world-renown brawler during his rookie season. Born as a naturally magic-sensitive human, Kaiser is an exceptionally powerful wizard with a unique talent for the use magic, having spent most of his young life training and developing an intricate system of combat centered around his fighting abilities to compensate for the lack of magical styles needed to effectively use his powers. Being considered as one of his generation's greatest fighters, Kaiser is one of the few ordinary beings who has the capacity to fight on par with other astounding wizards in terms of hand-to-hand combat and fighting experience. Becoming a gifted fighter in the novice boxing circuit at the age of 15, Kaiser eventually retired from his career as a boxer 1 year after winning his title, choosing to focus on his profession as a wizard by becoming one of the first members of the new guild Stellara Nocte.

Appearance
Ryohei Apperance.jpg, it is shaped from the neck to the chest and shoulders to drape without wrinkles from tension, making it highly stylish that demonstrates the great care and craftsmanship made by hand. His most defining features are his adhesive bandage on his nose, and the boxing tape wrapped around his arms, showing signs of his experience as a close-quarter fighter.
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Personality
Kaiser is an incredibly impulsive man that tackles everything head first without thinking, simply running in fists flying without so much as stopping to see who's who. His tremendous sense of brashness can be contributed to his hot-headed attitude combined with his young outlook on life, living life at the fullest as quickly and freely as he can, even if it means getting himself into all kinds of trouble.

Combat Gear
Ryohei G (2).jpg with Sun Magic together in a similar fashion akin to a one-man Unison Raid. This contributed by the fact that his equipment function in a similar fashion to a blender, taking in his two abilities and merging them together into a single blend of magic that naturally holds the quality of the two. By applying Sun Magic's calm and pacifying nature with the ferocious and unstable nature of Fighting Magic, Kaiser's Magical Aura and quality of attacks change drastically, allowing him to become exponentially more powerful in terms of damage output. With such an odd combination of abilities being used in tandem with his equipment, it gives Kaiser the liberty of creating whole new moves by utilizing the three forces in use and fusing them into a single stylized method of combat that incorporates his magic prowess, physical power, and techniques, emphasizing on power and speed to deliver devastating blows.
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The brawl knuckles are more armor-like weapons than offensive tools to be used in the middle of battle, rather, they were created with the intention of absorbing ambient ethernano and transform into his signature weapons, thus empowering his various moves and techniques by engaging the thrusters on the gauntlets and greaves, propelling himself at tremendous speeds while riding through the air like a rocket. The gauntlets have small exhaust ports on each arm and leg, capable of extending the reach of his attacks during some of his battles forward by several meters.

Prowess
Immense Magical Energy:
 * Second Origin Activation:
 * Magical Aura:
 * Defenser Counter:

Sun Magic
Ryohei (2).png '(太陽魔法, Taiyō Mahō) is a powerful Caster Magic and a Subspecies Magic of Fire Magic. Sun Magic allows the Kaiser to epitomize all that the Sun is capable of and what it represents. Primarily, his spells revolve around the creation of searing flames, and other constructs, that are characterized by intense temperatures said to be "as hot as the sun"''. Furthermore, these techniques each have the capacity to radiate waves of heat, whose temperatures are moderated by the Kaiser's skill. In an odd turn of events, Sun Magic has demonstrated the capacity to be utilized as a form of Healing Magic. This is due to the life granting properties said to come from the light of the Sun, this means Kaiser is able to easily transform the Sun's harsh, excessively deadly heat waves into soothing rays with regenerative capabilities. It is noted that Sun Magic shares a unique relationship with both Wood Magic and Plant Magic as characterized by a prominent presence of natural or vital energies. Due to the nature of the light this Magic produces, spells of the Sun Magic can inadvertently causes him this Magic to begin the terrifying transfiguration into trees or other flora, and their spells growing beyond the scope of their control. Weather it be used offensively to charge up his attack power or defensively to bolster his natural defense, Sun Magic's more passive abilities, such as using sunlight increase his own strength in a similar fashion to photosynthesis, drawing all manner of light to further bolster the effectiveness of his own attacks.
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Fighting Magic
Fighting Magic (魔法の戦い, Mahō no Tatakai; lit. "Fighter's Spirit") is one of the oldest uses of magic that currently exists in Earth Land, being based as a magic art that utilizes the user's magic to enhance their core fighting styles or preferred method of combat rather than simply casting spells. Primarily used by wizards who excel or prefer close quarter combat over ranged-style battles, Fighting Magic deals in inflicting as much damage as possible through the user's body and weapons. Aside from it's primary use, it is also used to enhance the user's bodily functions to near unnatural levels, such as increased speed, durability, strength, etc. Fighting Magic, as the name suggests, is a magic art that is typically used by wizards who primarily choose to use a more straight-forward style of combat to fight against their opponents, such as punches, kicks, jabs, and whatnot. Although wizards are much more stronger than typical humans, as well as extremely durable, it is commonly known that a small percentage of actual magic is applied toward each physical attack they deal, be it an enemy or a simple obstacle standing in their path. However, Fighting Magic's main purpose is to increase the volume of magic the user can expel per every attack fired from their body, transforming a single punch into wreaking ball with the capacity to topple entire buildings into rubble. This is commonly achieved by allowing the user to manipulate the relationship the magic they possesses has with their own body in the form of an altered form of magical aura they can produce, strengthening the basic properties of their bodies as well as their primary functions in order to better enhance their fighting capabilities. Fighting Magic, as the name suggests, is the ability to augment a mage's physical abilities. It is not to be confused with ordinary magic augmentation, Fighting Magic can augment multiple aspects of a mage's physical and magical capabilities such as muscles density/impact, advanced senses, defenses, magic energy, aura volume, and reaction time. Do to it's nature, users of this magic are capable of turning their very bodies into dangerous weapons, imitating the characteristics of swords, armors, and firearms. Booster Magic possesses the near extinct ability to influence Ethernano particles inside the user's body and their environment. This ability, at it's it peak, is capable of manipulating and altering the magical "container" inside a mage in order to take their dormant powers to the next level. If mastered, a mage could theoretically achieve a status of super hyper awareness, a form that pushes their magical abilities to the highest possible levels a human being can achieve.

It's most prolific use is the application toward non-living things such as object, weapons, tools, armor, and other magic arts, capable of charging them Fighting Magic in order to render them far more powerful; a common example can be found by infusing Wire Magic with this style of magic, causing the wires produced to be multiple times stronger, with a near supernatural tensile strength capable of stopping even the strongest of adversaries. While charged, any weapon or spell a user accesses in tandem with this ability becomes super charged, allowing certain techniques to become phenomenally greater than their normal counterparts in their capacity to inflict damage or simply defend the user, as well as developing new variation of pre-existing abilities that they can combine with own tactics, to allow for a very flexible fighting style. It should be noted that the energy produced by fighting Magic can affect the properties of other objects when hit by an infused tool used by the user; the moment something is hit or mixed with this magic, multiple changes to the properties of the object in question can occur, ranging from beneficial or harmful depending on the user's wishes. This is typically demonstrated in it's capacity to transform ordinary objects or non-lethal weapons (rubber balls, hair, soda, water, etc.) into incredibly reliable tools in which the user can assault their enemies, with boosted effects.It should be noted that the full extent of alteration or effect that it can cause if determined by the user's skill and desired effect, from causing swords to shatter, hardening the texture of water, softening steel into rubber, or simply transferring the overall energy of blows beyond obstacles, bypassing armor, it's application's are far and wide. As such, this primary effect is incredibly popular among martial artists or wizards who prefer close-quarter combat, inflicting incredible while at the same time altering the base properties of whatever they use to attack; an object charged with the user's own magic power will have one or several attributes increased in whatever fashion they see fit.

Objects and tools imbued with Fighting Magic cause a variety of unusual effects when touched by other people or items, ranging from dealing simple damage to specific physical injuries ranging from burns, enhanced cutting, breaking, etc. Additionally, this can also be applied to the natural elements found around the user, mixing in the flow of nature with their own ability to fight; when applied through water, the user can change the natural characteristics of water (density, shape, form, etc.) by knocking a stream of their magic directly into it, fashioning themselves abilities akin to Water Magic or Water-Make, with the added bonus of developing new forms of attack without having to use the actual magic art. When utilized with other elements, much like with objects, the user has a certain amount of control over base properties, giving them a fantastic level of control over it with the benefit of bending it to their will in order to be incorporated in their fighting style. With this magic ability, the user effectively gains the ability to access 100% of their muscle strength and manipulate the way they function and move, in order to heighten the level of strength, durability, and overall lengths of energy they can expend. This ordinary achieved by changing the base characteristics of their own body into something that best incorporates their needs in battle; from hardening the surface of their skin and muscles, softening their bones to decrease impact and fall damage, or recover from any injuries sustained through the course of battle. The effectiveness of this ability is determined by the physical strength and feats of the user, if they're naturally well-built or are naturally compatible toward physical-oriented magic, all muscles in his body are honed to maximum ability. This means that they can use all the muscles in their body beyond their maximum abilities without exhausting themselves, bestowing upon them a vast quantity's of stamina and power with the use of Fighting Magic in order to increase the explosive power of their attacks. When used in tandem with other magic arts, it elevates the overall effectiveness, increasing ever aspect of their physical might, such as strength, durability, endurance, speed, agility, and perception.

Upon it's use, the user's capacity to use Magical Aura is augmented in ways very few have the capacity to apply; this is mainly due to the physical changes that Fighting Magic causes deep within their body in order to better enable them to apply it's magic power outward without harming themselves. Achieved by heightening their ability to summon, generate, and produce magical aura in massive volumes, having aura flow through and around their body rather than away from it. It creates a shroud around the user, and as a result, makes the user much stronger with the capacity to take and shield themselves from even higher tier spells. Additionally, as a side-effect, these changes also slow down the aging process and maintains youthful vigor by enriching the user's cells with heightened magic particles, since the energy used to power the body no longer leaks away or is spended innecesarily when casting spells; in theory, one can keep the body from breaking down and deter the aging process, it is why most practitioners are often seen to be younger than they appear after years of use. Through natural progression via training and practice, the user can improve the quality of their and magic output they can summon via Fighting Magic. It's main method of combat utilizes a wizards magic by producing Magical Aura tasked with different roles ranging from attack, defense, support, or overall enhancement: if the user is capable of keeping aura from leaking away from the body,and compressing it with the intended effect of producing a layer of magical energy around the surface of their skin, acting as a powerful barrier meant to block out attacks. When focuses on outputting a high amount of magical aura and keeping it centered around their body, expanding the size and intensity of it, the user can increase the destructive aspects it can inflict toward other objects, destroying them by enhancing the damage output to considerable levels. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use. When expanding the field of their aura onto other objects, this allows the user to extend their magical aura onto an object, to enhance every physical property it has to astounding new levels, depending on the overall structure of aura they are applying; by expanding the aura and compressing the energy at the same time, it would strengthen and protect the object, making it an even greater weapon sporting a powerful defense and offense. This is the technique is often used to increase the base properties of whatever the user touches, as well as transforming seemingly useless objects into additional weapons, such as a sharpening simple leaf into a sharp sword, enhancing the impact strength of a pencil into a sledgehammer, or heightening the speed and piercing power of a small rock into that of a bullet.

When using Fighting Magic to enhance each and ever category of strength applicable to both magic and physical strength, the user can is bestowed with the unique power to elevate their base power level, strength, speed, and senses to unimaginable levels in an instant. This can be quantified in the form of doubling the user's magic power and general prowess in said category. Master users have been known to multiply their power level to higher tiers of strength. Also, the ability can be transferred toward others with the purpose of enhancing the powers of others' so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone. Fighting Magic does not simply enhance something in order to transform it inot a some weapon for the user to use; when used in a more productive way, it effectively increase the quality of anything they touch and use, whether organic or inorganic, including themselves. Some examples include; increasing the sharpness and/or the durability of a sword, giving living beings a enhanced and/or peak condition, etc. When used with others, the user can elevate their fighting abilities for a short amount of time depending on their overall mastery over this power. When applied to entire magic arts such as Sword Magic, the User can increase their overall effectiveness or grant entirely new powers, doubling its power; this power can increase all parameters of any ability, power or effect such as range, strength, penetration, radius, targeting, duration, etc. This effectively bestows an amplified concentration of energy they possess, increasing the quantity of destructive power. In should be noted however that Fighting Magic's single-most greatest ability lies in it's capacity to give the user absolute freedom to shape the form, shape, natural characteristics that their Magical Aura has. Ordinarily, Magical Aura is used as means to defend or intimidate others, often discarded as an actual weapon to be used in the middle of a fight. However, int in the use of Fighting Magic, it is weaponized into a destructive force of nature wit the capacity to be reshaped into nearly any form they desire, ranging from creating simple balls, swords, melee weapons, etc. As crude as this sounds, it is the property change that makes it unique rather than changes it can take; much like with nature, magic itself has many natural states that it can take, such as emphasizing destruction to destroy, constituting creation to build, embodying enhancement to support, or completely displaying their own unique variation on the properties that their magical aura can take when unleashed.

Basic Spells

 * Enhance (高めます, Takamemasu):  Considered as one of the most basic applications of Fighting Magic and it's most invaluable move, it is a technique that multiplies the user's magical and physical abilities to untold levels of efficiency, supercharging them in order to fight on a completely whole new level, enabling them to inflict serious damage to opponents who are considerably stronger than them. While in the state, it multiplies the user's magic power and capacity to grow stronger, enabling them to inflict serious damage to opponents who are considerably stronger than them in most categories involving magic and physical might. When using Fighting Magic to enhance each and ever trait of strength applicable magically and physically, the user can is bestowed with the unique power to elevate their base power level, strength, speed, durability, and senses to unimaginable levels in an instant. This can be quantified in the form of doubling the user's magic power and general prowess in any said category. Master users have been known to multiply their power level to higher tiers of strength. It's primary function is designed to allow the user to enter a state in which they receive a substantial increase in their existing abilities and unlock new ones, making them many times stronger in order to better give them the edge during battle. In some cases, the power received allows them to match or even surpass powerful opponents that would typically outmatch them in every manner possible. The user can develop newly enhanced version of pre-existing spells in their arsenal, altering and improving upon them in terms of application and casting, greatly increasing it's power; not only that, but Enhance also gives the user massive boost in terms of strength, speed, and personal skills, pushing the limits to a higher echelon of power. The user can enhance the physical capabilities of themselves in any way they choose to, from focusing primarily on strength in order to strengthen their physical attacks, or increase their defensive skills to better guard or defend from enemy spells or attacks, enabling them to reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone. This typically manifests itself in the form of an increase in their muscle mass, enhancing any physical abilities pertaining to muscle, such as strength, speed, stamina and durability. The user's physical and mental abilities are also affected; this entails that they are faster, stronger, more intelligent and overall superior to ordinary wizards. Additionally, their senses are several times faster, allowing them to react and perceive the activities in their surroundings at a faster rate than ever before, giving them the ability to be multiple steps ahead of their enemies. It should be noted that the effectiveness of Enhance is determined by the user's overall level of mastery with Fighting Magic, physical condition, magic power, and capacity for greater growth that showcases this spell's maximum input. Much like bodily power, magic is also affected by this spell, drastically increasing the user's ability to produce magic by directly increasing their capacity to draw in ethernano from the atmosphere, allowing them an even greater freedom to use their magic without an ounce of limitation to restrict them based on cost and quantity in their reserves.
 * X2: If an ordinary enhance is insufficient to provide the amount of aid the user is looking for, it is possible to increase the effect it has on their body by multiplying the power they receive from it, stacking it's effect to the point of doubling the effects it has to astounding levels. By doubling the effects of Enhance, the user can put their power into overdrive, boosting their ability way beyond their limit, making it stronger or ignore their weakness to an even greater extent thought possible. However, this sudden gaining of a boost of stamina, strength, speed and endurance in the process of using the power causes a greater strain on the user's body than that of an ordinary Enhance. As a result, by doubling it's effect, the spell consumes even greater volumes of magic power in return for greater strength, almost to the point of overwhelming him from the dramatic increase of magic. As such, using an X2 Enhance should be used by wizards who are naturally accustomed to the height of Fighting Magic's ability and those who are physically strong enough to handle the change. To those who have a the fundamental prowess to resists the overbearing side-effects, Enhance X2, like the name suggests, multiplies the effects of Enhance and doubles it, further pushing all aspects of their fighting abilities to an even higher level than achieved by using it in a singular burst; although putting even greater levels of strain, the benefits more than outweigh the negatives as every single attack, be it physical or magical, possesses a frightening new way to harm and destroy any type of obstacle in the user's way, regardless of what or who it is.
 * X4: As a rather experienced user of Fighting Magic, combined with his relatively honed body and physique, Kaiser is able to take the already heightened Enhance ability even further beyond its doubled effect,


 * Aura Shell (オーラシェル, Ōra Sheru): By producing a layer of magical energy around the surface of an object or their body, the user can place a powerful barrier meant to block out attacks. When expanding the field of their aura onto other objects, this allows the user to extend their magical energy onto an object, to enhance every physical property it has to astounding new levels, depending on the overall structure of aura they are applying; by expanding and compressing the energy at the same time, it strengthens and protects the object, making it an even greater weapon sporting a powerful defense and offense. This technique is often used to increase the base properties of whatever the user touches, as well as transforming seemingly useless objects into additional weapons, such as a sharpening a simple leaf into a sharp sword, enhancing the impact strength of a pencil into a sledgehammer, or heightening the speed and piercing power of a small rock into that of a bullet. Aura shell, when used creatively bestowed with a greater number of uses that best compliments the user's needs, such as rendering weak tools incredibly difficult to break, or reinforcing an allies weapon when facing an opponent with the power to shatter it. It's greatest application is found in it's ability to be spread out around key locations around the user's own body, boosting all physical and magical aspects pertaining to that limb in terms of speed, strength, durability, and magic defense to rival, if not surpass anything it comes into contact with.
 * Magic Discharge (魔法の放電, Mahō no Hōden):

Advanced Spells

 * Zero Gardna Counter :
 * Point-Break Punch :
 * Gigas Meteor Impact :
 * Fighter's Spirit :
 * Air Cutter :

Animal Possession
Ryohei K.png' (動物憑 Dōbutsu Tsuki'') is a type of Caster, Holder and Seith Magic. Animal Possession is one of the many types of Seith Magic. It allows Kaiser to confine the souls of animals into his body, or parts of his body, and then use them in battle. When he summons the soul of a confined animal into one of his body parts, said animal's soul covers the certain body part in an aura in the shape of that animal. Also these animal spirits can be placed into inanimate objects, much like Human Possession but instead of simply taking over the medium, the object itself takes on the characteristics of the animal spirit placed within. As a fighter, Kaiser has accumulated a series of powerful animals souls throughout his journey in Earth Land, ranging from simple animals such as dogs and wolves, to more complex creatures that are of magical descent, such as Wyverns and Vulcans. Much like it's predecessor Seith Magic, it is a type of Magic that deals directly with trapping wandering souls and manipulating them to whatever extent he desires in order to suit his needs, going so far as to trapping wandering souls inside objects and manipulating their baser traits by applying them into other things. When trapping animal souls into his own body, Kaiser uses them for various purposes, such as attacking, defending, and transportation. However, his biggets application is in hand-to-hand combat, using the special characteristics of each animal he has captured in order to bolster his own fighting abilities even further.
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When in use, Kaiser can summon a single animal or several at once to use in tandem with each other, such as sprouting bird-like wings with claws belonging from a wolf for close quarter combat, making the number of combinations endless. Animal Possession can be thought up as being rather similar to Take Over, in which both use an outside entity in order to fight, significantly bolstering the user's power, strength, speed, and durability by bestowing entirely new techniques and an enhanced ability to muster skills that they would otherwise be unable to achieve on their own. As a skilled user, Kaiser can summon multiple animal souls into several parts of his body at once without hindering himself from the act, fighting on par with even the most seasoned of Take-Over users with nothing but animal spirits. In order to activate, Kaiser willfully imbues any body part or object that he desires to act as the catalyst to his magic, he then mentally projects the animal he wishes to use unto said object, allowing it to take on it's distinct abilities. This more often than not allows simple weapons such as swords to take on the traits of other animals, such as being able to stretch and move in the same manner as snakes, allow blunt weapons to ram against others with the same strength as a stampeding bull, further increasing Kaiser ability to mix-and-match animals with weapons and his own body to his heart's content. However, unlike Human Possession, in which the user is capturing and using human souls in whatever way they desire, Kaiser is using animal souls and constantly mixing them with himself during battle, causing a variety of effects to take place with his body and mentality. When using Animal Possession on animals, Kaiser tends to adopt their mentality to further increase his abilities and synchronization with said beast soul.

However, this can result with mild to extreme personality changes depending on the animal he is using, such as using feral beasts with ferocious personalities such as carnivores animals like lions and wolfs, significantly heightening his combat abilities along with his body when adopting a beast-like mentality brought on from using a violent animal soul. In order to effectively use Animal Possession at it's highest peak, most uses tend to capture the souls of other animals in order to broaden the scope of their arsenal of animals that they can call upon in the middle of battle. This is achieved by either defeating an animals in battle of forcibly using Seith Magic to forcibly steal their souls. Kaiser on the other hand had chosen to use the first option, walking around Earth Land's wilderness, specifically the Boundary Forest, a vast forest that has a reputation for housing many gigantic monsters and beasts. While most wizards would stick to using traditional animals, Kaiser stuck with nothing less than the very best, often using his magic to possesses S-Class magical animal and even going so far as to taking in the souls of several mythical beasts, endowing him with the power to channel their "unique" powers for himself that rightfully earned them their status. Depending on the circumstances, Kaiser can either use an animal's soul to perform a partial possession, in which a certain part of his body takes on the characteristics of an animal, but given his relative mastery, Kaiser can take it a step further by using what is commonly known as a full-body possession. This skill in turn allows his entire body to take on the characteristics of any one animal, with his own taboo being that no other animal spirit be allowed to be used during this kind of possession.

Basic Spells

 * Soul Possession (魂の所有, Tamashī no Shoyū): Considered the first spells used to activate all of his other magical spells, as the name implies, Soul Possession, is the ability to use an animal spirit and have a small aspect of said spirit inhabit his body in order to incorporate it's abilities inside himself. As the building block for most of his moves, Kaiser can scroll through his entire roster of animals he's slain or defeated and possesses them with his body, acting as the catalyst that enforces their power in the physical world. This virtually allows him to call on the forces of the animal kingdom whenever he wants to, channeling an astounding arsenal of beast-like powers and abilities exclusive
 * Partial Animal Possession :
 * Full-Body Animal Possession :


 * Beast King Roar : A spell drawing its roots from an animal's roar, Kaiser possesses the soul of lion,
 * Lion Golden Fangs : Teeth
 * Bear Iron Body : Skin
 * Ape Kong Punch : Knuckle
 * Buffalo Stampede Charge : Shoulder
 * Silver Wolf Claws : Fingers
 * Mad Bull Mixer : Head
 * Wild Bronco Gallop : Legs
 * Falcon Talon Slash : Feet

Advanced Spells

 * Magic Beast Possession :
 * Manticore Tail Sting :
 * Hydra Poison Blades :
 * Unicorn Speed Rush :

Ultimate Spells

 * Full-Body Possession: Kirin :
 * Full Body Possession: Phoenix :
 * Full-Body Possession: Behemoth :
 * Forbidden Body-Possession: Chimera :