Shōjirō Kusaka

"He who has traveled for the sake of others."

- |Otaku-ō

Shōjirō Kusaka (草冠 祥治郎, Kusaka Shōjirō) is a traveling S-Class level wizard and member of the Kusaka Clan, and is a member of the Ten Wizard Saints. He is a traveling scholar of magic and Magic Hunter, one who learns many types of magic to help the helpless. His is an extremely powerful wizard who travels in order to help those who need help in war torn and impoverished areas, or places that are plagued, infested, or overrun with magical beasts and monsters.

Shōjirō, during his travels has been given the moniker of Great Northern Philosopher (大北方賢者, Dai Kitagata Kenja). He is also the oldest son of Seijirō and  Yoriko Kusaka and the older brother of Ryou,  Shigure,  Naomi, and Akio Kusaka.

Throughout his travels Shōjirō has gained a number of titles and monikers. Shōjirō gained the moniker of Susanoo (須佐能乎, He with the ability to help by all means) for his sheer generosity towards everybody, and for the fact that he will help anybody for any reason. Shōjirō's title of Sword God (刀神, Tōshin Lit; God of the Sword) was often simply a title that many defeated enemies referred to him as for his near-legendary prowess in swordsmanship. Shōjirō also holds the title of Wizard Saint (聖十 大魔導, Seiten Daimadou) after his acceptance to the Ten Wizard Saints. Shōjirō has shown that despite all of the titles and monikers that he has gained he really doesn't care much about them, stating that "I only did what I though was right."

Appearance
Shōjirō is a young mage with short red hair and brown eyes and a shorter stature. He wears full length and slightly baggy pants or shorts and cut off shirts or regular T-shirts, depending on the respective season. He has the general appearance of a well groomed and highly hygienic individual. Shōjirō has shown to have a moderate muscular build despite his appearance, his physical built is shown to be well toned in all the right areas; Shōjirō is shown to have no unnecessary muscle. His physical build is shown to possess a complementary amount of physical strength and speed, making him able to deliver powerful attacks in combat, while at the same time able to perform feats of immense speed. He is extremely youthful especially around his face. When traveling, Shōjirō has shown to wear a simple light brown cloak and is usually seen with a type of backpack.

Shōjirō has often times been seen wearing larger, baggie clothes such long, almost pant length shorts and oversized t-shirts or sleeveless when not traveling, or when relaxing. Along with these clothes Shōjirō often wears slide-on shoes or open toed shoes.

Do to his usage of Heavenly Body Magic, Shōjirō has shown to have the specialized body suit required to help in the performing of said magic, a suit he often either will wear under his clothes, or more often with simply Requip into when needed. His body suit has shown to be dark blue in color.

Personality
Shōjirō has shown to be a fairly easy going person, having a great sense of humor and is generally a laid back person. He has shown to for the most part a pacifist and only engages in fights when needed or when having taken a job or if protecting people, but Shōjirō has shown to prefer to try to resolve fights peacefully through talking and almost entirely refuses to kill another person unless absolutely necessary. He has shown to a highly loving elder brother to his younger family members, often doting on his sisters and picking on his brothers. Shōjirō takes threats towards himself rather lightly but when his friends or family are threatened he tends to get very serious and will usually remove the person making the threats. Shōjirō has shown time and time again, mainly with his female family members to be highly perverted, constantly groping them and claiming "That it was to see how they were developing and to make sure they were growing as they should", much to the great anger and irritation of the oldest of his younger sisters, Shigure.

Shōjirō has shown to rarely ever get angry, but when he does many say that he pretty much transforms into another person entirely. Shōjirō, because of his passive nature, when fighting tends to end a confrontation quickly by usually knocking out his enemy or trapping them until he can remove himself from the entire situation. Shōjirō, due to his many years of traveling by himself has given him a very mature demeanor. Shōjirō also because of his traveling has become and acts much like a wise, old sage in his speaking along with his usually polite speaking mannerisms. Even though Shōjirō has a very polite way of speaking, he has displayed a very foul mouth when and if angered enough.

Despite his wise sage-like and highly mature personality Shōjirō has also shown to be highly sarcastic when faced with everyday life, often times having the last word in an argument. Shōjirō often times uses his sarcasm to diffuse tense situations. Shōjirō's sarcasm is most often times seen at its strongest when speaking to people or person that he greatly dislikes, such as most members of the Magic Council. Shōjirō has also shown to be extremely sarcastic with his enemies, often times using sarcasm to degrade and humiliate them, often in order to infuriate them so as to make a fight easier. While being sarcastic in these kinds of situations, Shōjirō is often times the most sarcastic when dealing with his own family, mostly replying with extremely sarcasm so as to get a rise out of his siblings and cousins.

Given Shōjirō's many facets of his personality, Shōjirō has a high sense of justice, one that has compelled and also led him on his journeys and adventures for more than the decade that he has traveled. This sense of justice is what allowed Shōjirō to destroy every dark guild that he crossed paths with during his travels, as well as stopping every hoard of bandits and marauders as well. Shōjirō's original reason for leaving to travel the world was partly due to his sense of justice, and his desire to help those who needed it, but were unable to either afford it or had no available means to get their requests to any form of legal guild. This sense of justice is what also leads Shōjirō to accept and then stop an army attempting to invade a small, army less sovereign nation by himself, without requesting any form of compensation in return for his services.

One of the most seldom seen aspects of Shōjirō's is his paternal instincts; the only one having seen them is Momoko Asami, who Shōjirō raised for about six years. Shōjirō, as described my Momoko, was more like a stern, yet highly loving older brother figure, but could act as the disciplinary father-like figure when needed. While having a more fatherly attitude towards Momoko right after meeting her, Shōjirō's attitude slowly changed to the more dotting older brother figure as Momoko grew up from her and Shōjirō's initial meeting, Shōjirō now often picking on Momoko relentlessly.

Shōjirō is shown to be a highly respected individual amongst the magical community, even despite him constantly being at odds with the Magic Council. Shōjirō's respect is mainly due to his achievements while traveling; these achievements include destroying numerous Dark Guilds, a nearly countless number of bandit groups, and his general helping of the needy. Shōjirō is considered to be a perfect example of what a Mage should be and act like; using ones magic for the benefit of one’s fellow man, and to never flaunt or misuse one’s own power for personal gain. Shōjirō is shown to have the respect and admiration, as well as the love of many people across all of Earth Land, with many children that he has helped stating that they want to be like him when they get older. Shōjirō is also shown to be a highly respected individual throughout many guilds, including Fiore's own Fairy Tail.

History
Born twenty-three years ago to Seijirō and Yoriko Kusaka, Shōjirō was soon followed by his younger twin brother Ryou Kusaka, Shōjirō was the oldest and first grandson of  Genjirō and Hana Kusaka. At age five, upon learning that Shōjirō had a natural aptitude for magic, his hellish training with his grandfather had begun, his training beginning with physical training in order to strengthen his body, followed by his magical training. Upon training until age ten, Shōjirō decided to leave his home in Fiore to travel the world in order to help anyone in need. Shortly upon leaving his home, Shōjirō happened across n unnamed mage and master of Light Magic who taught Shōjirō his form of magic. After having trained with the unnamed mage for the better part of year and a half, Shōjirō continued his travels, having destroyed numerous Dark Guilds, and multiple factions of bandits along the way. During this time Shōjirō had started to gain a small amount of notoriety as a helper to the people who needed it the most.

Upon reaching the age of twelve, and while hunting a group of bandits for a job Shōjirō came across a small village that had been destroyed by the bandit group he was hunting. Upon searching the village remnants Shōjirō came across a young girl by the name of Momoko Asami, six when he found her, who he preceded to help and eventually take with him. After having saved the girl, who he started calling Momo, he started traveling with her, acting as a surrogate brother and father figure, even despite his young age. During his travels with Momo, Shōjirō had trained her in the ways of not just magic but physical combat, namely swordsmanship and unarmed combat, teachings that she took to very quickly and naturally. After having traveled with Momo for three years, Shōjirō now fifteen and Momo nine years old, it was during this time that Shōjirō came across an old friend of his grandfathers, Thalia Arethusa, who agreed to train Shōjirō for a short amount of time, as well as teaching Momo some more of the finer points of magical control. After having learned and trained with Thalia Arethusa, Shōjirō and Momo continued on their travels. After having traveled for another three years together, Shōjirō now eighteen and Momo now twelve years old, Shōjirō had to depart from Momo to a highly volatile war zone, but not before he told her ''Don't worry, this isn't goodbye forever, only for now. You need to be strong and know that in our three years traveling I have come to love you like my own little sister, in fact from now on your name will be Momoko Kusaka. I'm making you my adopted sister, and as such when the time comes you can search my, no, our family out in the country of Fiore, and you will be welcomed home as family, and if not I'll beat the fact into everybody's head and they'll accept you whether they like it or not, Ok? Momo responded with, Ok.''.

After having left Momo in the care of an orphanage, Shōjirō traveled to a small sovereign nation that was one the brink of being invaded by a bordering nation. This small sovereign nation had asked Shōjirō for his help because they didn't have any real form of armed forces, to which Shōjirō agreed. After having fighting the invading nation, and subsequently defeating them singlehandedly, Shōjirō continued on his travels, helping anybody and everybody that need it.

Equipment
Kagutsuchi (加具土命, Added Tool Earth Lord) is a sakabatō (逆刃刀, reverse-blade sword), and Shōjirō's primary weapon. Because of Shōjirō's passive nature this type of sword is the ideal weapon for him. While despite the fact that the blade is on the back of the sword itself, Shōjirō is still able to effectively utilize it in actual combat such as being able to cut an opponent’s clothes and whatnot. The sword itself was magically forged and is able to deflect other types of magic that it comes in contact with.

Staff: A simple staff that Shōjirō has carried since leaving to travel the world. The staff was made from the wood of an old magical tree that could absorb magical energy from the ground and atmosphere. The staff itself has a straight shaft but curves toward the head of the staff and is wrapped in a cloth or bandage that is tied off just below the head of the staff with two long pieces of the wrapping freely hanging. Shōjirō's use of the staff has been mainly as a kind of walking stick, but he has been shown to use it in battle by using it as a magical conduit of sorts.

Shinkotsu (神骨, God Skill) is a magic sword wielded by Shōjirō, and is the most powerful weapon that he has in his arsenal. This sword, often times called an Adaptive Sword (適応剣, Tekiō Ken) because of the swords primary ability to adapt to any form of elemental magic. This sword was forged for Shōjirō at his request, and to his specifics, using three different materials, the only known one being the diamond/crystal substance created by his own Kongōtai magic. Appearance wise Shinkotsu takes the appearance of an average katana with a black blade and a simple round tsuba (鍔 or 鐔, hand guard) and a white cord wrap. Shinkotsu's abilities are largely varied but include having an absurdly sharp blade, the blade is sharp enough to cut trough even a diamond or a diamond hard substance with no visible effort and has been described as being able never to chip from use as well as a blade so smooth that blood just simply rolls off of it, as well as not being able to be held in a sheath. Shinkotsu has a number of unique abilities akin to itself, such as being able to adapt and then neutralize and incoming magical attack with not effort. Shinkotsu has shown able to generate its own element such as generating water to stop a fire based spell, but this ability deactivated after the element has been neutralized, as well as absorbing an incoming elemental spell such as fire transforming the blade into one of fire before neutralizing the spell that transformed it in the first place, this ability giving the sword the title of Elemental Domineering Sword (元素横暴剣, Genso ōbō ken) because the sword dominated the elements it comes into contact with. When imbued with an elemental magic the blade takes on the properties of said magic, such as burning the enemy when on fire, or having an enhanced cutting power when charged with electricity. Shōjirō has also displayed the ability to channel his own magical power into this blade giving it much higher capabilities that if it had just absorbed and neutralized and incoming spell. Through the use of magical channeling, Shōjirō is able to fire magical energy from the blade, allowing for ranged attacks.

Tate no Tetsujin (盾の哲人, Shield of the Philosopher) is the name of the cloak that Shōjirō commonly wears during his travels. While simply put, it is a defensive item made from magically enhance fibers. This cloak can take a certain amount of damage, often failing when the attack exceeds the amount of magic that the cloak was originally imbued with. When the cloak fails instead of taking the damage it will transfer it to Shōjirō himself. The cloak has a second feature, being able to self repair when damaged such as being torn or burned.

Powers and Abilities
Do to Shōjirō's standing as the next head of his family, an extremely old and powerful family within the Kingdom of Fiore, as well as his current standing as one of the Ten Wizard Saints it is safe to assume that Shōjirō is an exceptionally powerful individual — even despite Shōjirō having been excepted to the Wizard Saints for his exceptionally vast magical knowledge, this doesn't diminish, or even mean that he is weaker in combat then the other Saints, quite on the contrary; Shōjirō has shown able to match the other Saints in magical and non-magical combat. A testament of Shōjirō's magical power is proven by a statement which said that "He (Shōjirō) is more powerful then his parents, and is well on his way to growing more powerful then his grandfather," his grandfather being one of the most powerful wizards in the world, and one of the very small few who are believed able to kill a dragon by themselves, and without the usage of a Slayer Magic. Another testament to his power is through his ancestors, Shōjirō being the current direct descendent of one of the most powerful wizards in all of history, Sen'un Kusaka, a wizard who lived more than two hundred years ago.

Ways of Combat
Grandmaster Swordsmanship Specialist: Shōjirō has shown to use swordsmanship as one of his primary forms of combat. Having come from a family famed for its fighting, magic, and swordsmanship abilities, Shōjirō has proven to be immensely formidable fighter. Shōjirō has shown able to fell multiple skilled enemies in a single draw faster than the naked eye could perceive. A large amount of his experience comes from having studied and practiced from a very young age. He has shown to combine his swordsmanship abilities and his martial arts abilities into his own unique style that has proven to extremely deadly if misused. Shōjirō has shown to use an even more unconventional style of sword fighting which is the use of wielding his weapon with one hand. Ittōryū (一刀流, Single Sword Style) is the type of sword style that Shōjirō uses. Shōjirō has shown to have an incredible amount of skill despite his choice of weapons being a highly unconventional weapon. Shōjirō has shown to be an extremely versatile swordsman being able to change his current flow; being able to instantly change from attacking with swift precision to attacking with overwhelmingly powerful swings and slashes with his sword.

Shōjirō's primary method of swordsmanship mostly revolves around Japanese sword styles, but has shown to have a massive mixture of multiple other incorporated sword styles as well. This way of fighting is a relatively well balanced form that doesn't single mindedly rely on just overpowered or fast, weak attacks; Shōjirō's style is a combination of both using immensely powerful and exceedingly swift attacks, this makes Shōjirō an extremely powerful adversary. Shōjirō's primary way of fighting with his sword is to finish the fight quickly or to disarm the attacker, or in the rare instances when that isn't enough he will often times he will cause some form of bodily harm to his attackers, such as breaking their knees, or even their collarbone with a powerful downward slash. One of the most notable and apparent of incorporated sword styles within his own person style is that of fencing, as shown by Shōjirō's common usage of thrusts and piercing attacks, as well as his large usage of parrying techniques.

Shōjirō is shown to use an ancient style of swordsmanship which he says the name of it is the Norimitsu Kago-ryū (教光加護流, Guiding Light of Divine Protection) which is shown to coincide with Shōjirō's personal no kill philosophy. This style of swordsmanship relies on three primary principles; the first principle is superhuman speed, mostly in the drawing and sheathing of the sword known as Shinsoku Battōjutsu (神速抜刀術, Godspeed Sword Drawing and Sheathing) which is meant for striking before the opponent can react, and thus defend themselves from the attack, as well as the speed of the user to evade their enemies attacks, and to be able to counter them, the speed required to master this style is not only meant for the drawing and sheathing of the users blade, but the combat that comes after if the initial sword drawn attack should fail. The second principle is strength, namely the power of the sword swing combined with the superhuman level of speed that this sword style has, which allows the user to inflict more than just shallow cuts, but can cause grievous injuries within the shortest period of time, The final principle of this style is precision; this final aspect is often the hardest to master, mainly because of the speed of the sword drawing is often times faster than most inexperienced users can control, albeit in Shōjirō's case this oversight is negated do to his high degree of skill when using this sword style, but the aspect of precision is meant to allow the practitioner to perform superhuman feats while expending the minimum amount of energy while at the same time perform their stated superhuman feats. This style of swordsmanship is designed as both an offensive and defensive art, allowing the user to both attack and defend; both offensive and defensive motions are preformed with extreme speed, strength and precision, while at the same time only exerting the least amount of needed energy to perform these feats. While this style is meant for defeating ones opponents, in the case of Shōjirō and his highly unconventional weapon, his Kagutsuchi a sakabatō (逆刃刀, reverse-blade sword), which allows Shōjirō perform these amazing, and superhuman feats without the thought of someone's death weighing on his conscious, but if this style is engaged with the usage of Shōjirō's Shinkotsu it becomes exceedingly deadly. Iaido Mastery: Another traditional Japanese school of swordsmanship in which Shōjirō has practiced in is Iaijutsu (居合術, Art of Drawing the Sword), which focuses primarily on drawing the sword in such a way that it can actually be used as a combative art. Iaido is primarily used as a feigning technique, meant to surprise an opponent before using more traditional Kenjutsu to deal damage, or Kendo to finish an opponent off. Shōjirō’s mastery of this technique is so great that most people are unable to see the draw, let alone defend against the actual attack. Kendō (剣道, Way of the Sword): Shōjirō is considered a master of the art in every way. Because of his masterful command of the art, he is known as a kendōka (剣道家, those who practice Kendo). It is primarily a two-handed sword art, with tremendous power behind it. The purpose of Kendō is to throw off a target's determination and test their resolve. A weakening of resolve usually produces several openings from which Shōjirō can render the final blow, or a deathblow if need be. Shōjirō has shown to mix his Kendō in with his regular method of swordsmanship, a combination that allows him to strike much harder when needed, such as to break through his enemies guard or a defensive techniques or spells. His Kendō, in particular, is feared as one of the strongest among any swordsmanship practitioner. Two Sword Style (二刀流, Nitōryū) is a form of swordsmanship that Shōjirō rarely employs, but still knows how to utilize. Using two swords at once is a difficult art in and of itself but given Shōjirō's mastery over the sword is an easy enough feat for him. Using two swords, Shōjirō often retains his primary blade within his right hand while using an often shorter blade, commonly a Wakizashi (脇差, Side Insertion), a shorter blade then a standards length katana that is one of the many types of blades that Shōjirō carries using his Requip, often wielding them in a daishō (大小, large and small) fashion. While wielding two swords at the same time Shōjirō will using his offhand blade for defensive and quick follow-up attacks while using his primary blade for solid offensive actions. As stated before, this style of sword fighting is the least commonly used one among Shōjirō's skillset. Master Hand-to-Hand Combatant: Shōjirō, much like his swordsmanship skills are masterful in knowledge and use. Shōjirō, having had training more or less from birth has now shown an immense amount of skill in his use of unarmed and martial arts abilities. Shōjirō's use of martial arts has shown to be more defensive in nature, his preference being soft styles of fighting do to his passive nature. When fighting, Shōjirō has shown to use defensive, reversal, and throwing techniques as well as joint manipulation, locking, and separation techniques in conjunction of disabling and temporary unconscious rendering techniques. Despite all of that, Shōjirō has also demonstrated his knowledge and use of more violent and harmful fighting styles that use powerful bone breaking, tearing, ripping, concussive techniques in combat, even though they're not his preferred method of combat. Shōjirō, much like with his swordsmanship, when angered past the point of no return often become much more aggressive in his attacks. When attacking in a rage with his unarmed self Shōjirō often completely forgoes any form of defense and often attacks in a crazed manner, attacking with every intend to completely and utterly destroy his enemies.
 * Kūten Saikō (空天採光, Empty Heaven, Forest Clearing Flash) is an extremely powerful sword technique. This technique is reputed to have the power to fell an entire forest, and a mountain in a single usage. Most commonly performed by Shōjirō using his Kagutsuchi, a sword that can't normally kill when used. To perform this technique Shōjirō will usually start by pulling his sword, scabbard and all, from his waist before stepping into a stance that empowers a single sword drawing attack; this stance is usually accomplished by Shōjirō stepping backwards with his left foot and bending at the knees while holding his sword in his left hand and his right hand on the hilt of his blade ready to draw it. After assuming the required stance for this technique, Shōjirō, with his sword, still in its sheath, will start to gather his magical power along the blade of his sword, creating a very fine, and nearly invisible, line of magic power which runs the entire length of his swords blade. After layering the very edge of his swords blade, Shōjirō will start his drawing slash by stepping forward with his left foot, while drawing his sword and quickly slashing forward, but interestingly enough the point actually isn't to make contact with the enemy upon drawing the blade. After the initial slash, Shōjirō will then proceed to sheath his drawn blade, and upon sheathing the entire length of his blade the technique true effect become evident. Upon the blade being completely sheathed, the enemy is usually violently thrown back with no physical cuts being apparent, and anything behind them is severed in half by the release of the highly concentrated magical power that was accumulated upon the blades edge, along with a massive air current with has a lag do the speed at which this technique takes place.
 * Tenma Ryūsō (天魔龍槍, Heavenly Demonic Dragon Javelin) is another extremely powerful sword techniques that Shōjirō commonly employs. To perform this technique will assume a stance that supports a full-body sword thrust intent upon breaking through any form of defend, magical and non-magical alike. Upon assuming the required stance Shōjirō will begin to gather and compress his magical power right at the very tip of his sword, gathering and then compressing it to its maximum. Upon having gathered the necessary amount of magical power upon his blade, Shōjirō will then dash forward at extremely high speeds, enough so that he seems to disappear from sight, and upon the tip of Shōjirō's blade making contact with any form of resistance, whether it’s a magical barrier, armor, or even the use of the targets forearm, the compressed magical energy at the tip of Shōjirō's blade will violently decompress upon its point of contact with the object of resistance causing cracks within the defenses which allows Shōjirō's blade to move through them to directly attack the target. The speed at which this technique takes place is often so fast that the attack is over before the opponent realizes what has happened. The speed at which this spell takes place is also its greatest weakness; because of this techniques speed Shōjirō is only able to move in a linear fashion, meaning that he is unable to change directions once his is moving.
 * Sword Pressure (剣圧, Ken'atsu) is an extremely simple, and one of the most basic skills any swordsmen can learn and use. Do to Shōjirō's extreme level of mastery over the blade this technique is extremely powerful when used by him. To perform this technique Shōjirō swings his blade with such speed that any air within the path of his sword swing in launched forward at such high speeds that it becomes more like a bullet than anything else. These "bullets" of air carry a considerable amount of force, being able to punch through solid stone and metal with ease and continue going without much loss in power. This technique acts as a ranged attack, being able to reach an enemy that is out of Shōjirō's range with his sword. This technique also allows Shōjirō to gauge his opponents speed to see if they're fast enough to dodge this technique, if not then the enemy is usually knocked unconscious.
 * Omnipresent Sword (遍在剣, Henzaitō) is an Iaido technique in Shōjirō's arsenal. This technique is a defensive, then offensive technique, meaning that it starts off defensive then ends in an offensive manner. Being an Iaido technique, Shōjirō's blade will remain in its sheath, or in a sheathed position before use. Upon Shōjirō sensing an attack upon his person he will draw his sword at speeds so great that only a small handful of others could see, Shōjirō will then using both his own monstrous physical speed combined with his sword speed will attack the opponent with a myriad of attacks, all of which are often aimed at vital points in an attempt to disable the attacker in as absolutely little time as possible. This technique is shown to happen in as little as three seconds worth of time, making it one of Shōjirō's fastest.
 * Tenkusōkon (天区創痕, Heavenward Slash) is another powerful Iaido technique in Shōjirō's arsenal. To perform this technique Shōjirō will either sheath his blade (in his Kagutsuchi's case) or place his blade in a sheathed position (in the case of his Shinkotsu). In the moment of his strike, Shōjirō will rapidly draw his blade in a vertical slash coming from below, intendant upon slashing the opponent straight through the middle of their body and ending the attack with a slash through (or upon) the opponents chin. While performing this technique Shōjirō will quickly step forward twice, once with his left foot which carries the entirety of the attack and ends with his right foot forward again, ending the motion and re-sheathing his blade.
 * Demon Cloak: Ashura (鬼外:阿修羅, Kigai: Ashura) as a Sword Magic spell that Shōjirō uses when Demon_Cloak_Ashura.png needed. This spell creates a cloak out of Shōjirō's magic power, that when formed gives Shōjirō four extra arms, two above and two below his real arm's, and two extra faces on either side of his head. Shōjirō has shown able to independently move each arm from each other, and the two faces on either side of his head have a shared field of vision allowing him to see in three of four directions. Shōjirō upon using this spell has shown to use Requip to arm each arm with a sword. Shōjirō has only displayed one technique with this spell. When using this spell Shōjirō has displayed a massive increase in both speed and strength, but this spell has shown to use a considerable amount of magic to maintain, so Shōjirō rarely uses this spell, unless backed into a corner.
 * Rokuten (六天, Six Heavens) is sword technique and not a spell of Shōjirō's that is only usable when using his Demon Cloak spell. This technique uses the six arms and blades of his Demon Cloak to attack with all six arms at once. When using this technique, Shōjirō moves in close to his enemy before bringing all six blade into the enemy, the two arms above his real ones come down as is striking the collarbone while his real arms attack from the middle and the lower set comes up from below at an angle before all six pierce the enemy at the same single point. From this position Shōjirō can twist the blades and cleave the enemy into multiple pieces.

Shōjirō's normal form of unarmed combat most often revolves around the usage of quick open palm strikes, often designed to quickly disable an enemy quickly and efficiency. Shōjirō often times relies on using a magically enhanced striking form of combat, and most often times adds his Light Magic to enhance his strikes because of its less lethal form of combat as well as its ability to easily knock back an attacker. One of Shōjirō's most distinguished feature in hand to hand combat is his immensely skilled footwork, having adapted a style that often times strikes with a few well placed attacks before retreating, a form of combat that many have dubbed Hit and Run Combat. Shōjirō's footwork allows him to perform an immense chain of attacks before the enemy most often times can react, often leaving his enemies to wonder if they've even been hit resulting in a highly delayed reaction to the attacks that have taken place.

When forced to fight in a more aggressive and harmful way when compared to his normal fighting style, Shōjirō often relies on closed fisted punches, elbow strikes and various forms of kicks. When fighting in this capacity Shōjirō uses fast, precise attacks and strikes often aimed at vital points such as the ribs, knees, joints, temples, etc., with most strikes intendant on quickly knocking the enemy or enemies out as quickly as possible, while causing as little physical harm as possible. Shōjirō has shown to use some highly creative ways of striking his enemy with his hands such as blocking his opponents strike only to grab their wrist before delivering three strikes along their arm, one in the wrist, one at the elbow, and one at the shoulder. Shōjirō's usage of his legs are often times used for his footwork, but her has displayed a great amount of flexibility in performing kicks, often favoring mid-height and low kicks, the mid-level kicks most aimed the chest or solar plexus, while his low kicks are aimed at the enemies knees, thighs, and ankles, often meant to either completely hinder the enemies movement or to just trip them up before Shōjirō delivers the next blow. Shōjirō's strikes are often faster than the eyes can perceive, at least for untrained opponents.


 * Shintaigō (神体合, God Body Conjunction) is a supplemental and enhancement spell that Shōjirō learned while traveling. This spell, when used creates an instant defense around Shōjirō's body, as well as instantly creating and putting up of five magic barrier's, by default, directly in front of Shōjirō, unless formed by Shōjirō in different locations on his body. These barriers are invisible and can take a slightly moderate amount of damage to them before breaking. This hardens the magic around Shōjirō creating a second skin-like layer to protect from damage. This spell also increases Shōjirō's offence, and increases his speed for a short period of time. This spell is meant as a quick defense, and isn't meant for extended usage.
 * Ikkotsu (一骨, Single Bone) is a martial arts technique employed by Shōjirō. This technique, while simple in execution, is extremely effective. This technique delivers a quick, single punch to an enemy’s body that if delivered to a vital point can disable, or even kill the attacker.
 * Sōkotsu (双骨, Double Bone) is an upgraded version of the Ikkotsu technique. This technique delivers two quick punches, instead of one, to the opponent’s body. A variation of this technique involves striking only once with both fists. This technique is powerful enough to rip its targets body completely in half with a single hit, and as such it is an uncommonly used technique of Shōjirō's.
 * Hekimōsho (霹猛暑, Crashing Thunder Heat Wave)
 * Raiōken (雷王拳, Thunder King Fist) is an extremely powerful hand-to-hand technique that Shōjirō knows. To perform this technique Shōjirō will first channel a large amount of lightning and electricity using his Lightning Magic into one of his fists and forearms before compressing it to the point that it makes no form of crackling sound and its appears to dissipate, this is in fact untrue, the electricity having been compressed to the point that is invisible. After gathering the needed electricity Shōjirō will charge forward at an extreme pace, closing the distance between himself and his opponent within only a seconds worth of time before delivering a devastating punch to the opponents stomach, powerful enough to lift their entire bodies off of the ground before channeling and directing the stored electricity in his arm like a cannon into the opponents body, often ripping a gaping hole within their body, ultimately killing them.
 * Seikūken (制空圏, Control of the Air Sphere) is an extremely powerful martial arts technique that Shōjirō employs. This technique is defensive technique, but has the ability to be used in an offensive manner if needed. To even use this technique, the practitioner, Shōjirō, must have a calm mind, body, and spirit or it will fail completely. Upon meeting the required criteria, Shōjirō is able to erect an invisible barrier that expands outward up to the length of his arms that Shōjirō is able to control to his discretion. When an opponent invades Shōjirō's Seikūken, he is able to act instantly in his own defense, defending himself until he is able remove the threat. This technique is shown to fail in an instant if Shōjirō's mentality changes from being calm. This technique is believed to be the secret to Shōjirō's immense prowess in martial arts.

Physical Attributes
Immense Strength: Shōjirō has a considerable amount of physical strength, despite his physique and stature. He has demonstrated his ability to throw others that are considerably bigger than himself. He has also shown able to fight certain magical beasts and creatures that wound normally be considerably stronger than any normal human with relative ease. Shōjirō's physical strength is attributed to his upbringing and his time spent traveling and training. Shōjirō is shown that his physical strength is greatly attributed to his physical build which contains no unnecessary muscle, especially in places that wouldn't need it. One of the biggest attributes to his strength is his swordsmanship and his physical conditioning, especially from his traveling and training under multiple different masters, the most notable of them that Shōjirō isn't related to being Thalia Arethusa, who nearly killed Shōjirō on multiple occasions throughout his training.

Monstrous Speed: Shōjirō has shown on multiple occasions his tremendous speed. Shōjirō has demonstrated a high degree in his use of his speed combined with his footwork in martial arts, which allow him to move in almost any direction needed in fights. He has shown able to maintain his immense speed for long durations of time, especially when fighting. Using his speed, Shōjirō is able to bridge the gap between himself and his opponent in very short amount of time. Shōjirō, with the use of his speed is able to quickly defeat opponents within only matters of second against weaker opponents, and in only minutes with some stronger opponents. Along with his speed, Shōjirō has shown to have very good reflexes, as shown by his ability to dodge attacks that are launched within very close proximity of his body. With his great speed combined with his reflexes, Shōjirō is considered a very capable and deadly enemy, if it weren't for his passive nature. While other than combat, Shōjirō's main use of his speed and reflexes is used to run from conflicts and dodging attackers. In addition to his immense physical speed, Shōjirō has displayed an immensely skilled amount of footwork in combat. Shōjirō's footwork allows him to move location to location with no chance of hitting him with any form of attack.
 * Standstill (静止, Seishi) is one of the greatest achievements and one of the greatest testaments to Shōjirō's speed. This technique allows Shōjirō to dodge an attack without moving. By moving faster than the eye can perceive, Shōjirō can make it look like he's standing still, when he is actually dodging any attack used against him.
 * Shundō (神步, God Step) is an extremely fast movement technique that Shōjirō knows and uses. This technique is often compared to High Speed do to the immense speed this technique achieves. To perform this technique Shōjirō must concentrate a large amount of magic into his feet before he pushes off of the ground, resulting in his motions being blurred and completely unreadable, this level of speed causes Shōjirō's entire presence to be erased until he reappears. While considered to be a redundant technique given Shōjirō's already monstrous speed, but this technique allows Shōjirō to move faster than his normal speed while using less physical energy and exertion. Shōjirō has also stated that this technique is easier to make high speed turns with, as well as this techniques ability to maintain its immense speed for a continuous length of time. This technique also unlike many others like it allows its user to continue to move instead of moving from point A to point B and then needing to stop; this causes the user the ability to maintain their assault without having to stop and leaving themselves open to a counter attack.
 * Tenpo (天歩, Heaven Step Lit; Heaven Walk) is an uncategorized technique that Shōjirō can use. To perform this technique Shōjirō must channel his magical power into his feet and while in the air he then exerts it, creating a platform which he can stand upon and jump off of. While an advanced technique, especially in magical manipulation, Shōjirō has shown to have great deal of mastery over this skill, and as such can literally "walk on air" by creating an elongated platform from his feet. Shōjirō is also shown able to stand upon a single platform for an extended period of time do to his level of magical power.

Immense Endurance, Durability and Pain Tolerance: Shōjirō has shown to have an immense amount of endurance, durability and a very high tolerance for pain. Shōjirō, due to his massive amount of magical power has shown able to fight for extreme periods of time, if needed, and can endure a large amount of damage and pain. Shōjirō has displayed the ability to take immensely powerful attacks, both physical and magical and get up and walk away, if not just brush them off. He’s shown the ability to gut up after being sent through multiple buildings without much damage, if any at all. All of these attributes make him seem nearly invincible to others, and is what makes some people call him a monster.

Shōjirō's level of durability is apparently do to the training that he has gone through by his grandfather Genjirō Kusaka, a man known for his inability to hold back when fighting, or even training. Shōjirō has stated numerous times that his grandfather had nearly killed not only himself, but his siblings as well during their training, a fact that his grandfather doesn't deny. Another reasoning behind his level of durability comes from his training with an old friend of his grandfathers who put Shōjirō through a similarly hellish training regimen, one in which he nearly died multiple times, much like his training with his grandfather.

Assorted Attributes
Child Prodigy: Shōjirō has since his very early childhood been referred to as a child prodigy or child genius because of his natural aptitude with most forms of combat, as well as his aptitude in his learning of magical abilities. Shōjirō has been shown able to learn almost anything that has been introduced to him in the way of combat and magic, this skill being one of the reasons for his skill with a sword, as well as the types of magic that have become his signatures.

Near Genius Level Intellect and Vast Magical Knowledge: Shōjirō has shown to be highly intelligent and has a massive amount of knowledge of and about magic. Through his travels, Shōjirō sought out as many magic's and styles to learn as he could so as to help as many people possible. He has proven to have a depth of knowledge comparable to that of  Archive magic. Shōjirō's massive knowledge of magic is one of the main reasons for his offered position to the Ten Wizard Saints. With the use of his intellect, Shōjirō has also proven to be a master strategist and tactician.

Shōjirō's knowledge of magic is not only extremely vast in number of magic's but is also extremely in-depth in said subjects. Shōjirō has proven to have knowledge of even some of the most obscure of magic such as Lost Magic, including but not limited to Dragon Slayer,  God Slayer,  Devil and  Demon Slayer magic's. Shōjirō's knowledge even expands to the darkest of magic's, the Dark Arts and even Death Magic. Shōjirō's knowledge not only stands at a philosophical standpoint but he has also shown able to apply his knowledge of said magic's in combat, such as ways to counter them. Shōjirō's knowledge also extends to his understanding of the magic in questions workings; using his immense intellect Shōjirō is able to essentially "dissect" the opposing magic, allowing him to counter them in the most advantageous ways possible to himself.
 * Expert Strategist and Tactician: Shōjirō has displayed a high level of skill in the arts of strategy and tactics when in combat. Shōjirō has shown to be able to make on the fly decisions, many times which are multiple steps ahead of what he is doing upon deciding, as well as being able to lure his opponents into traps without their knowing.
 * Highly Perceptive Combatant: Shōjirō along with his level of skill in tactics and strategy he is also a highly perceptive fighter, often being able to pick up on even the subtlest of movements and nuances of his opponents, allowing him to form multiply theories about what his opponents are up to, often without their knowledge.

Master Magician: Shōjirō is shown to have a complete mastery over most aspects of wizardry, a fact that many attribute to Shōjirō because of his high intellect and the fact that he is considered by most to be a child prodigy. Shōjirō's mastery of the magical arts was apparent from a very young age having picked up and nearly mastered his first type of elemental magic almost instantly, and his subsequent, and very quick mastery of his other types of magical power, as well as his ability to become a master of these magic's within only a short period of time, such as the case with his Light Magic, having only spent a year and a half training with it, where as it would take some wizards years to master it and make it their own unique brand of magical combat. Another further standing testament is Shōjirō's introduction into the Ten Wizard Saints. One comment made about Shōjirō's mastery over the magical arts was made by Makarov Dreyar, the master of the Fairy tail Guild in Fiore who said "you (Shōjirō) could put any guild ace to shame". One of the greatest examples of Shōjirō's overall mastery of the magical arts is his ability to either create a new spell or to repurpose an existing spell on the fly while in the middle of combat to give him an advantage in said conflict.

Master of Barriers and Dispelling: Shōjirō, while not knowing any forms of Barrier Magic or Dispelling Magic, has shown on multiple occasions that with the use of his vast knowledge of magic that he is able to dispel most forms of barriers magic, whether by actually dispelling them or just simply destroying them from their weakest spots. He has also shown that he has a large amount of understanding of how most barriers work allowing him to easily break them with little ease.

Sensor: Shōjirō has shown to have some skill in the art of sensing magical energy and signatures. While not as adept as some other more skilled sensors, Shōjirō is shown able to sense the differences between normal elemental magic and elemental Lost Magic, such as the Slayer line of magic, proven upon the re-meeting of his  two  younger sister after years apart, Shōjirō could tell that they used a type of Slayer magic. Shōjirō's skill in sensing is shown to be well tuned to finding certain, specific types of magic, such as Lost Magic, and for finding another person’s magical signature, but his skill in sensing is shown to be far below the lever of his fellow Wizard Saint, Sanjo Vista, who's expertise in sensing is one of his most renowned abilities.

Magical Abilities
Monstrous Magical Power: Shōjirō has proven to have an absolutely monstrous amount of magical power at his disposal. Shōjirō, having come from an extremely old family that has been known for its incredible magical power, as well as being an S-Class wizard level fighter and having been given the title of Wizard Saint is a testament to his power. His power is great enough to allow him to knock someone out with just the pressure of his magic alone, as well as scare those who don't faint. Shōjirō's magic, when released has the appearance of a cloak around his body that when felt by another is described as being overwhelming and immensely deep in amount. When enraged Shōjirō's magical power when released has been described as being highly volatile and harmful to others. Shōjirō's magical power has shown to have some connection to his emotions, namely his magical power will manifest itself as one of his elemental magic types depending on his mood, such as creating an inferno around his body when extremely angry, or when pushed past his breaking point, Shōjirō's elemental magic's intertwine together to signify his level of anger, often times his Light Magic creating a glowing layer first followed by his Fire Magic raging like an inferno, and lastly his Lightning Magic often releasing extremely powerful whips of electricity on top of everything else. Despite his monstrous amount of magical power at his disposal, Shōjirō has shown to have a high level of control over his magical power, often being able to hide his presence, even from highly skilled sensors. This high level of control over his magical power allows Shōjirō to freely and precisely adjusts the amount of magical power that goes into any and of his spells and magically enhanced attacks. Even among the Ten Wizard Saints Shōjirō is noted to have an absolutely enormous amount of magical power at his disposal. Do to the sheer amount of magical power that Shōjirō wields there is almost no wizards outside of the other Wizard Saints that have a level of magical power comparable to Shōjirō's, most wizards, including guild ace's and guild masters can hardly compare to the true amount of magical power at Shōjirō's disposal.

Do to the immensely powerful nature of Shōjirō's magical power he has only, and only willingly, uses or even displays a small portion of his magical power when needed, usually as a deterrent to those seeking a fight. Shōjirō's magical power is strong enough to completely shatter the ground he is standing on when released, and can cause significant damage to the surrounding environment when fully released. For this reason, Shōjirō often engages in a sort of gauging exercise with his opponent, but only if needed, before releasing his magical power, so as to gauge the amount of his magical power that is needed in the current engagement so as to cause as little collateral damage as possible. Shōjirō has shown able to utilize his magical power as a weapon by itself, being able release massive shockwaves with its release, and is even capable of disrupting incoming magical attacks. This form of magical manipulation is most commonly Shōjirō's first form of defense.

Shōjirō was shown to have been born with immensely powerful magical power to begin with, but after having trained from a very young age in both the physical and magical arts as well as the arts of combat, having been taught mostly by his grandfather, Genjirō Kusaka, a man known for his absolutely monstrous magical power has also been a source of Shōjirō's magical development and increase in magical power throughout his life. Shōjirō has trained in such ways as to increase the amount of magical power at his disposal thought all of his training as well as the many years that he has traveled by himself, having fought through many improbable odds in his journeys, one such example is after having departed ways with Momoko Asami Shōjirō had ended up fighting, and subsequently that entire armed forces of a small sovereign nation by himself, an army that included many different classes of wizards. A testament to his training and subsequently increasing his magical power throughout his life is Shōjirō's unlocking of his Second Origin by himself, and through natural means. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs Eternano and bunches it up into clusters, which is processed into magical power. Diamond Body (金剛体, Kongōtai) is a Kusaka Clan original magic and a quasi-lost magic in appearance but is in actuality a magic skill not a magic proper, that while used mostly by members of the Kusaka Clan, it has been taught to a small number of others. This spell is a Caster Magic that causes the users magic to form a diamond/diamond-like substance to form on the uses body. The substance created by this spell can be used for both offense and defense. The offensive use of this spell allows Shōjirō to form any kind of bladed or blunt weapon that he can imagine including blades, clubs, hammers, axes, or even a layer of it over his hands and fists, as well as his ability to release or fire shards of the diamond substance from his own body for ranged attacks and the ability to form spikes that erupt from the ground. The defensive application of this spell when used with a high enough degree of proficiency allows the user to create an armor of diamond on their body immediately upon sensing an attack, of which Shōjirō has enough of said proficiency. Shōjirō's main defensive application of this spell is forming an armor on his body, which is nearly impossible to break, creating what many have called the Perfect Defense (完全防衛, Kanzen Bōei) or the Ultimate Defense (終局防衛, Shūkyoku Bōei) along with his ability to adjust how thick the armor is on any portion of his body and despite how thick Shōjirō makes the armor, his speed and mobility isn't hindered because the armor is more or less a hardened form of his magic. Shōjirō's other often used defensive applications of this spell are the creation of shields and walls etc... While this spell is immensely powerful it does have its weaknesses including that while very hard to break, it can be broken from a single powerful enough strike or multiple repeated attacks in the same place. Another way is that Shōjirō only uses this spell when he feels threatened or is attacked. If Shōjirō can't sense an attack coming he won’t activate this spell. The last major weakness of this spell is that the thicker the armor the user generates on their body, the weaker the armor is around their joints such as their knees and elbows. One of this spells greatest weaknesses is that it consumes a massive amount of the users magic when releasing shards of the substance towards an opponents who is outside of the users range, as well as using a massive amount of magic to repair the users armor should it be cracked or broken.
 * Second Origin Activation (二番原解放, Nibangen Kaihō): Second Origin is a force known as the "second container" of. Shōjirō_Kusaka_Magical_Power.png magical energy in an individual. This container exists due to the mage in question constantly, and passively, absorbing a quantity of magic from the environment to renew their original reserves. Any excess is placed within this container and kept sealed until absolutely necessary, or unlocked through a Second Origin Release spell. This Second Origin, when initially activated, places an enormous level of stress on the body unless it is awoken in gradual amounts, as the body isn't accustomed to handling so much magical energy in the body at one time. This can be circumvented by mages with control of their magic, however, allowing them to restore the magical power as a reserve that can be accessed whenever required, therefore providing an extremely useful back-up. Second Origin Activation can only be taken place, as said before, by mages who have control over their own magical energy. It generally only works when one is in a magic-rich environment and has nearly exhausted their initial supplies. By absorbing a copious quantity of magic from the surrounding environment passively (which can be noticed through a tingling sensation in the body), the user's internal reserves can be released at the same time. This, in turn, allows for an immense quantity of magic to replace the initial, depleting reserves. Notably, one can allow the Second Origin to passively increase the quantity of magic that is within it, so long as it isn't used during this period of time, otherwise it has to accumulate magic once again. The overall effects of activating the Second Origin are quite evident: an enormous boost in magical energy, empowered spells, ability to enhance physical strikes with magical reinforcements, temporarily breaking the "laws" of magic with specific equipment, and the rest. Notably, Second Origin is thought to be powerful enough to make an S-Class Candidate become as strong as a fully fledged S-Class Mage, while making an experienced S-Class Mage even stronger. Though it should be noted that most S-Class Mages are nearing this level of magical power in any case. Shōjirō is one of the very few wizards that can access his full reserved of magical power without any obvious side effects. When unlocking his Second Origin's full power Shōjirō undertakes a slight physical transformation, this being that his hair grows considerably, as well as turning pure white in color. The sheer release of his Second Origin causes an immensely heavy presence to the air around himself, this feeling often causing weaker opponents to feel like their drowning because of the pressure of Shōjirō's magical power. Given the fact that Shōjirō is a member of Ten Wizard Saints he has to be extremely careful of when and where to release his Second Origin and do to this he has developed an unsubscribed method of being able to release a certain percentage of his Second Origin which is instantly added to his current magic container.
 * Magical Aura (魔力の霊気, Maryoku no Reiki; Literally meaning Aura of Magical Power) is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mage's of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by an S-Class mage, can cause physical attacks to be repelled with notable ease. Shōjirō's Magical Aura is classified as a Monster Aura (未力の魔霊気, Miryoku no Mareiki; Literally meaning Magical Aura of Outstanding Power), as it is classified, is the strongest classification of aura to date. Only extremely powerful mages are capable of this aura, and are generally Guild Aces, if not masters. Upon release, the magic almost consumes the user in their color, leaving nothing but a phantom-like apparition to remain. It should also be noted that the aura is far wider, and is generally uncontrolled by the individual. However, "Monster" auras aren't limited to intimidation, and can be used for the preparation of a spell. This was demonstrated aptly by Jellal Fernandes in his activation of Sema, which caused the environment to become distorted due to the sheer level of magical power concentrated in the atmosphere thanks to his release of power. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on individuals even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura. Shōjirō is one of the few mage's within Earth Land to possess this much raw amount of magical power at their disposal.

Fire Magic
Fire Magic (火の魔法 Hi no Mahō) is a Caster Type Magic that utilizes the use of fire and heat. Fire Magic is one of the first types of magic that Shōjirō learned, having been taught it by his grandfather, Genjirō Kusaka, a man known throughout Earth Land as one of the greatest masters of Fire Magic, and as such Shōjirō has been using and practicing this type of magic from a very young age. Given this it is safe to assume that Shōjirō is of a masterful level of skill in this type of magic. While a powerful type of elemental magic, and one of Shōjirō's most commonly used type of magic, it has fallen out of his favor and common usage do to his favor of his Light Magic, mainly due to Shōjirō's more passive aggressive personality. Despite being one of his least used types of magic, Shōjirō still retains his masterful level of skill in said magic.

When forced to use his Fire Magic in combat Shōjirō is capable of releasing blasts of fire and flames, and streams of fire that can rival even some of the weaker Fire based Slayer Magic spells, albeit his fire often gives out, but is strong enough to at least hold off said spells, even if only for a short amount of time. Shōjirō is shown able to create flames of immensely high temperatures, often exceeding 2,000 F, and can reach temperatures in excess of 2,800 F. Shōjirō has also shown the ability to manipulate the consistency and change the "type" of his flames, allowing him to give his flames a material consistency, allowing him to grab physical objects without burning them.

Like most Slayer Magic users who's element if fire or flames, Shōjirō often incorporates his fire and flames into his unarmed combat, often clocking his hands and feet in fire before attacking in hand to hand combat, this addition allows Shōjirō to increase his attacking power along with the fires natural effect of burning his targets. Shōjirō has also shown able to clock his weapons in fire, causing his attacks with his weapons to become even deadlier.


 * Hikeshi (火消, Flame Extinguishment) is a medium level fire spell with a unique ability. This spell, when it makes contact with any being with magical power the flames from this spell essentially "burns away" the beings magical power leaving them without any magic for a period of time. Because of this spells effect it is one of Shōjirō's favorite fire spells as it renders his opponents mostly harmless and almost always acts as a deterrent to his enemies. This spell works by attacking a mage's Magic Origin.
 * Endan (炎弾, Flame Bullet) is a very basic fire spell that when used releases a fireball. This spell is one of the weakest spells in Fire Magic, but has a large number of applications. Most often the power of this spell depends on the skill of the caster and their overall power, Shōjirō in this case do to his masterful manipulation of his magical power can change the power of this spell as needed, being able to release a small marble sized orb of fire to launching a massive ball of flames that can reduce organic matter to ashes in seconds. While often a weak spell by nature, this is the form most commonly used by Shōjirō; its weak nature meaning that he cause damage to the target and know that this spell will not kill them after striking them with it. The fireballs released by this spell, while weak by nature can be used to overwhelm an opponent if used in a volley, they can be used as an interruption attack to interrupt the opponent('s) by forcing them to either dodge the attach or block it.
 * Flare Shot (難産溶鉱炉, Nanzan Yōkōro Lit; Flame-Producing Blast Furnace) is one of Shōjirō's more intermediate Fire Magic spells, often considered to have power in between hi Endan and Shakai spells. To perform this spell Shōjirō will gather a large amount of fire in one of his hands before releasing it towards a target in a beam-like fashion. Upon making contact with any form of obstacle, the target or not, the fire will violently explode, enveloping everything behind what the spell made contact with, burning it with extreme heat, often in excess of 2,500 degrees. While a simple spell it carries a considerable amount of power. Shōjirō has shown able to cast this spell in a slightly different manner; Shōjirō will close the distance between him and his intended target before causing the gathered fire in his hand to violently explode outwards, scorching anything it the path of the attack.
 * Zanjitsu Gokui (残日獄衣, Remnant Sun Prison Garb) is a defensive Fire spell of Shōjirō's. When used, it concentrates an immense amount of fire and flames just above the surface of Shōjirō's skin to the point that the flames can no longer be seen; the sheer heat can only be felt. After the concentration of flames is complete the resulting heat is expelled from every point on Shōjirō's body. The concentration of fire and flames around Shōjirō's body during this spells duration reaches temperatures in excess of 1 million degrees F; this expelled heat is enough to make it impossible for any organic being to get close to Shōjirō's person. The expelled heat also defends against magical and non-magical attacks making this spell an extremely effective defense. This spell is also highly costly magic wise.
 * Shakai (射界, Field of Fire) is one of Shōjirō's more destructive Fire spells. Shōjirō has been shown to KATON_~1.png release this spell from either his hands of even his mouth similar to a Dragon Slayers Roar. This spell concentrates Shōjirō's magical power into a small point before loosing it upon its intendant target. This spell is extremely powerful, and even has the potential to be more powerful than a common Fire Slayer Magic spell, and can almost be comparable to that of a Fire Slayers advanced or secret art. This spell launches an overwhelming torrent of flames that exceed temperatures in excess of 4,500 degrees F (the burning temperature of thermite) but the flames tend to only last for a short period of time before they use up all of the oxygen in the surrounding atmosphere, but can last for a more extended period of time by the spell caster using more magic in the casting of this spell.
 * Kyokujitsujin (旭日刃, Rising Sun Edge) is the most powerful Fire Magic spell in Shōjirō's arsenal. This spell is only usable with the usage of one of Shōjirō's swords. To perform this spell Shōjirō will channel a monstrous amount of fire into the blade of his chosen sword which will be concentrated along the edge of his blade. The flames are then compressed until they are no longer able to be seen. The flames, when coming in contact with an object will simply vaporize it; it doesn't burn it or erupt into fire and flames it just simply erases it from existence. This immense power if do the unearthly amount of heat that is concentrated along the edge of Shōjirō's blade; the temperature is stated by Shōjirō to be roughly about 5 million degrees F, but this amount of heat causes this spell to be a single use at a time meaning that Shōjirō is unable to attack more than once per activation, and the activation of this spell even a single time is extremely costly magic wise.

Lightning Magic
Lightning Magic (雷系各種魔法, Kaminari Kei Kakushu Mahō): Lightning Magic is a Caster Magic that relies on the use of lightning and electricity. Lightning magic is shown to be one of Shōjirō most common used forms of magic, but like his Fire Magic is has fallen out of his favor, albeit not as much as his Fire Magic has, in favor of his Light Magic. Lightning magic is shown to have a greater amount of flexibility compared to that of fire magic, and most other elemental forms of magic, mainly do to its obvious, and greater amount of advantages, when compared to most other forms of basic elemental magic. These advantages include the ability to transform oneself into Lightning and travel at extremely high speeds, the ability to enhance one’s own physical abilities such as their strength, reflexes, and speed, ect., but one of the greatest advantages is the paralytic effect that Lightning Magic spells and attacks have on an organ creature, allowing the caster to paralyze their target and set them up for another attack at the same time.

Shōjirō is shown to have a masterful level of skill in this type of magic, but has an inferior amount of skill in this magical type when compared to his younger sister Naomi. Shōjirō's skill allows him to manipulate the lightning he creates and releases into devastatingly powerful blasts of lightning and electricity capable of destroying stone and metal almost instantly. Shōjirō is often seen using his Lightning Magic to transform himself into his respective element to travel short distances in very little time, as well as to attack his enemies as nothing more than a mass of lightning and electricity. Like most other users of this particular magic element, Shōjirō is shown able to generate lightning away from his body in order to attack his opponents at a distance, often using this tactic in surprise attacks. Shōjirō's most common usage of his Lighting magic though is by infusing his body with electricity in order to enhance his already impressive physical attributes, including his strength, reflexes, and most notably his already monstrous speed, to inhuman heights, often being able to strike before the enemy has time to even process what has just happened. The other primary usage of Lightning Magic that Shōjirō often performs in the magical infusion of his weapons, most commonly his swords, in order to enhance their cutting power exponentially.

Like his other forms of elemental magic, Shōjirō commonly infuses his body with his lightning and electricity to enhance his physical, unarmed combat abilities. In this case Shōjirō's physical attacks often leave his opponents paralyzed, and unable to move for a short period of time, often allowing him to either finish the opponent off, or more commonly, run away.


 * Lightning Resistance/Immunity: Lightning Magic's most common defensive application. This allows Shōjirō to block other lightning and electrical attacks without any risk to himself, but he is still vulnerable to higher-tier forms of lightning and electricity, namely that produced by Slayer Magic.
 * Volt Gun (放電雷銃, Hōden Raijū lit; Electrical Discharge Lightning Gun) is Shōjirō's most commonly used Lightning Magic spell. To perform this spell Shōjirō will make a gun shape with his fingers, most commonly by closing his ring and pinky fingers into this hand leaving his index and middle fingers pointed outwards similar to the appearance of Bullet Magic users. After making the gun shape with his hands and fingers Shōjirō will proceed to channel his Lightning Magic into the tips of his fingers before releasing a quick but highly concentrated blast of lightning forward like a bullet, again similar to Bullet Magic; the blast of lightning form this spell is both of a high voltage and a high current making it extremely lethal. This spell is quite powerful and is capable of penetrating armor and flesh very easily. This spell often acts as Shōjirō's quick-play Lightning Magic spell; Shōjirō is often times seen using this spell quiet often when using his Lightning Magic in combat. This spell is often referred by multiple different names, but they ultimately have no effect over this spells function.
 * Volt Hammer (電磁雷撃拳, Lit; Electromagnetic Lighting Hammer Fist)
 * Raikōsen (雷光閃, Lightning Flash) is a basic Lightning spell. This spell when used releases a quick, Raikōsen.jpg high voltage but highly concentrated bolt of lightning that is usually released from the users hand and has enough force to penetrate flesh as well as armor and non-magical armor with little effort. This spell, unlike Shōjirō's Volt Gun spell releases a high voltage, but low current bolt of electricity.
 * Raikiri (雷切, Lightning Cutter) is one of Shōjirō's more powerful Lightning spells. By channeling an extremely dense, and very high voltage Lightning Magic into one or both hands Shōjirō will mold said magic into the rough approximate shape of a blade around his hand('s). This "blade" of lightning and electricity is extremely durable, and inhumanly sharp having the capability to simply cleave through even the toughest of materials, magical and non-magical in nature. This spell allows Shōjirō to fight armed opponents, being able to use his Raikiri as a solid physical object, do to the sheer density of the magic that is surrounding his hands. The sharpness of this spell is believed to be one of the few things able to penetrate the Kusaka Clan's signature Diamond Body spell. Shōjirō is also able to channel this spell through his bladed weapons to drastically increase their cutting power.
 * Raikiri: Kataba (雷切片刃, Lightning Cutter: Single Edge) is a variation of Shōjirō's Raikiri spell. This spell allows Shōjirō to extend the range of his Raikiri spell by concentrating it into a smaller point and extending it outwards. While doing this makes the lightning form into a thin blade shape that can easily penetrate armor, both magical and non-magical, it also makes it slightly weaker as it's somewhat harder to control.
 * Raikiri: Kataba Jūjikyō (雷切片刃十字峡, Lightning Cutter: Single Edge Cross Straight) is a Raikiri_Kataba_Jūjikyō.jpg variation of Shōjirō's Raikiri: Kataba spell that allows Shōjirō to manipulate the shape of the Kataba (片刃, Single Edge) once it has impaled his enemy allowing his to form branching blades form the original to create more wounds on and in his enemy.
 * Raikiri: Chokusen Raikōsa (雷切直線雷光差, Lightning Cutter: Raikiri_Chokusen_Raikōsa.pngght Line Lightning Cross) is one of Shōjirō's most powerful Lightning spells. Shōjirō starts by forming his normal Raikiri in both of his hands before charging at his opponent and knocking his into the air, and once his enemy is airborne Shōjirō then proceeds to repeatedly strike his enemy going in a zigzag manner until he deems that his enemy is in the air, which is usually when his first Raikiri dissipates followed by Shōjirō moving above his enemy and then striking them with his other Raikiri infused hand, sending his enemy flying down and crashing into the ground.
 * Kūsōhō (空走砲, Sky Roaring Cannon) is an intermediate Lightning spell of Shōjirō's.Kūsōhō.jpg To use this spell Shōjirō channels his Lightning Magic into his hands and arms before releasing a large torrent of lightning bolt shaped blasts of lightning and electricity forward in the direction he is facing. This spell has a relatively large amount of power backing it; this spell having enough power to level a medium sized building in one hit. Do to this spells wide firing radius it is often use from mid-air allowing for the most possible damage from this spell.
 * Raimaihō (雷鳴砲, Thunderclap Cannon) is the most powerful lightning spell that Shōjirō knows. This spell is considered powerful enough to destroy a small island. Because of the power of this spell Shōjirō has to release it Raimeihō.png from the sky. Shōjirō, by charging all of his magical power into his hands is then able to release a massive blast of concentrated lightning strait downward that is capable of destroying a small island, vaporizing anything in its wake, leaving nothing, not even ash. Because of the amount of magic this spell requires leaves Shōjirō with only enough magic to survive.
 * Satetsu (砂鉄, Iron Sand) is a special form of Lightning Magic that Shōjirō uses. By transforming the release of his lightning into a magnetic force, Shōjirō can draw out the iron particles inside of the earth around himself and shape it into multiple different shapes, including, and most commonly, a sword that vibrated very rapidly, to a controllable whip.

Light Magic
Light Magic (光の魔法, Hikari no Mahō): Light Magic is a Caster Type Magic which utilizes the element of light. Shōjirō has shown to have a great amount of skill in the use of Light based magic. Shōjirō has shown to be an adept user of both natural Light Magic, as well as artificial Light Magic. While being a natural user of the natural form of Light Magic, Shōjirō has shown to have a complete understanding and working usage of the artificial type of Light Magic. Shōjirō's usage in the natural type of Light Magic allows him to release massive beams of light that can obliterate most obstacles in their paths, as well as being able to create invisible barriers around himself or his enemies using light wavelengths that are usually invisible to the naked eye. Shōjirō has displayed an immense amount of skill in his combat applications of light magic, often using it to enhance his physical abilities, or even using Light Magic in much more devious and surprising ways, often using the light as a decoy or as a way to blind his enemies to his next set of movements. Shōjirō's natural response to help those in need allows his feeling to protect whomever to increase his natural Light Magic's power exponentially. Shōjirō's typical methods of attack with natural Light Magic tends to be highly focused beams, waves or light, light blasts, as well as his usage of invisible light barriers, and using light as a method of binding or trapping someone. Shōjirō has shown to have his one brand of light that he is able to produce, that being an immensely bright white light that many refer to as Shinkō (神光, God's Light), a light so bright and pure that any demonic or inherently evil magic is completely and utterly destroyed. Shōjirō has shown to use Light magic as a means of transportation by transforming his body into a mass of light he able to travel at light speed, allowing him to cross great distances in a very short period of time. Shōjirō has displayed his use of natural Light Magic to be his most common form of magical combat, mainly because of his "no killing" philosophy, Shōjirō's will and desire not to kill had allowed him to harm, and maim if needed, but not kill his enemies with Light Magic. By infusing his body with Light Magic, Shōjirō is able increase the power of his unarmed hand to hand combat abilities. By doing this Shōjirō's strikes often have an explosive attribute to them causing much more powerful blunt damage as well as having the ability to cause concussive damage to the enemies bodies. One aspect of Shōjirō's Light Magic that he is unable to control is the amount of thermal energy released as heat by his spells; the heat produced is enough to burn and scorch the environment around the blasts, and are able to effortlessly burn and even cauterize another person if it strikes them. Shōjirō's Shinkō (神光, God's Light) is simply a change in properties to his natural Light Magic causing his spells to take on an immensely bright white coloration and gaining an immensely massive boost in power.

Shōjirō's use of artificial Light Magic allows him to blend in or even vanish when hunting bandits, Dark Mages and everything in between. Shōjirō has often been shown switching over from his usage of natural Light Magic to the artificial king when his natural kind has failed to yield the desired results. Due to the fact the artificial Light Magic does not use emotions as a source of fuel for attacking and defending, this allows Shōjirō to fuel this form of Light Magic with nothing but his massive reserves of magical power, allowing his to release blasts, waves, beams, and almost any form of release possible while having the same kind of destructive power as if he were using his Lightning magic or Fire Magic.

Shōjirō has also displayed a very strange oddity to his use of Light Magic, while normally powered by positive emotions, Shōjirō has displayed the usage of natural Light Magic but powered by his negative emotions and feelings, aptly dubbed Ankō (暗光, Dark Light), because of its black colored light. When using his Dark Light, Shōjirō is usually in a state of emotional turmoil, such as when Momo was impaled through the chest by a bandit. While using this unique type of Light Magic, Shōjirō has displayed a massive increase to his attack power, namely do to his attacks being fueled by his anger and rage. This Ankō (暗光, Dark Light) isn't a spell, it simply is a change of properties in Shōjirō's natural Light Magic; while using his Ankō form of Light Magic all of Shōjirō's spells take on the black coloration and gains a substantial boost in power which will continue to grow in power the angrier that he grows.

Natural Light Magic Spells:
 * Kōha (光波, Light Wave) is one of Shōjirō's most basic light based attack spells. To use this spell Shōjirō will gather light into his desired hand before releasing a large torrent of light forward towards the intended target. This spell has a low amount of destructive power, but has enough force to knock out a weak to average level fighter, dependent upon the casters level of power and skill. This spell is one of Shōjirō's most used light spell because of its low power and its ability to knock out most opponents in one hit due to Shōjirō's level of magical reserves and his skill in light magic. This spell also releases a large amount of heat in the form of thermal energy.


 * Makankōsappō (魔貫光殺砲, Demonic Piercing Light Murder Gun) is one of Shōjirō's more basic Light Magic spells. To perform this spell Shōjirō will gather light into either his palm or the first two fingers of one of his hands before releasing two beams of light from his chosen charge point. The two beams once released coil around each other, giving this spell an immense amount of penetrative power, even when blocked by magic armors that decrease the power and effectiveness of Light Magic, as well as against magical barriers, often breaking through both with effortless ease. This spell is often one of Shōjirō's more commonly used spells. This spell is also shown able to explode if unable to penetrate a target. Shōjirō has demonstrated an extreme amount of control over this spell as shown by his ability to control its direction after launch, his ability to control its speed, despite it being an already quick spell to begin with, and even its trajectory midflight.
 * Kōshi (光矢, Light Arrow) is another basic light based attack spell that Shōjirō tends to use. This spell is one of Shōjirō's most flexible and versatile spells because of both the massive quantity of arrows that can be created as well as some of the special applications, that Shōjirō can build, or program, into the arrows, with their original function being to pierce or explode on contact. Shōjirō has shown able to "program" his arrows, allowing them to perform outside of their original function, such as being able to lock onto an enemy’s magical signature, or be able to change their flight path mid-flight, or a homing capability. Shōjirō is capable of creating massive bows made of light to launch extremely large arrows of light capable of great amounts of destruction as well.
 * Starlight (流れ星, Nagareboshi, Stars falling from heaven, Lit; falling stars)Light_Arrow_3.png is a variation of Shōjirō's normal Kōshi  spell. To preform this spell Shōjirō will begin by cupping his hands together, but not touching, as he channels his light magic in between this hands creating a four point star-like shape to form. After the star of light is created and formed Shōjirō will release the star in a throwing motion upwards where it where travel up into the sky before rapidly expanding, taking up a large portion of the sky. At Shōjirō's command the star will violently release a countless number of blasts of light in a direction determined by Shōjirō. This spell is extremely powerful and is capable of an extremely immense amount of widespread destruction.
 * Hotarubi (蛍火, Firefly Light) is a highly basic Light magic spell that Shōjirō uses, albeit with some highly unique modifications, to say the least. To use this spell Shōjirō will hold out either one of his hands, his right normally, before concentrating his magical power into his hand, which causes usually five small orbs of light to be generated, the orbs being roughly the size of a one inch ball-bearing. Shōjirō, by spinning the orbs of light around in his hand can release varying levels of light in the area. Shōjirō's unique usage of this spell allows him to use this spell offensively by firing off the orbs of light like bullets, and when doing so the orbs of light constantly, and nearly instantly, regenerate allowing Shōjirō to use this spell like a machinegun, peppering his enemies with a near constant barrage of blasts, which have a considerable amount of penetrative power, being able to shoot straight through a large bolder with ease, this usage of this spell being Shōjirō's most common usage, this variation being dubbed Hotarubi: Kijū (蛍火：機銃, Firefly Light: Machine Gun). Shōjirō has also shown to use this spell in a defensive manner as well by holding the hand that has this spell in it, Shōjirō is able to cause the five orbs of light to spin and expand creating a shield made of light that is able to block frontal attacks, and acts as a very quick defensive action. Another way Shōjirō uses this spell is by placing his free hand over the hand that has this spell active and then spinning the orbs of light at the speed of light can release a massive flash of light capable of momentarily blinding his enemies, allowing Shōjirō to either retreat or set himself and his enemies up for his next attack.
 * Kyokkō (曲光, Bent Light) is Shōjirō's most common defensive light based spell. This spell causes the light around Shōjirō's body, more specifically the light with invisible wavelengths, those being the one that humans normally can't see including infrared, ultraviolet, and any other form of invisible light sources, to be bent around his body effectively creating multiple curved "paths or roads" to form around Shōjirō's body and when an incoming magical attack makes contact with the invisible light it simple follows the path of least resistance and follows the curved wall of light before being directed away from Shōjirō's body leaving him unharmed. This spell often causes many opponents to think that Shōjirō has simply dodges, or more accurately deflected their attacks with his bare hands faster them their vision could follow. This spell can with stand even some of the most powerful spells without breaking.
 * Seikō: Hogo no Hachi-ku (聖光：保護の八区, Holy Light: Eighth Ward of Protection) is one of Shōjirō's Seikō_Hogo_no_Hachi_ku.png most powerful light based defense spells. This spell creates eight massive pillars of light each topped with a five point cross around Shōjirō, and when an enemy invades the boundary set up by this spell a massive amount of light crashes down upon the invader causing an immense amount of damage to them. This spell also creates a circular barrier around Shōjirō, the eight pillars being the generation and connection points that can block most attacks that are directed at Shōjirō's person. The only people allows to set foot inside of the barrier is those deemed friendly by Shōjirō, such as his family or allies.
 * Seikō: Hogo Daiikku (聖光：保護第一区, Holy Light: First Ward of Protection) is a weaker version Light_Arrow.png of the Eighth Ward that only creates one pillar of light. While significantly weaker it still provides a near instant wall to protect Shōjirō in any one direction. Shōjirō has also shown able to harness to protective light from the single pillar, allowing him to attack while still defending himself.


 * Seraphim (命の木 (セラピム), Inochi no Ki Lit; Tree of Life) is one of Shōjirō's most powerful Light Magic spells. To perform this spell Shōjirō will gather a massive amount of light around his entire body before concentrating it around the middle of his back before branching, tree-like limbs extend from his back, creating a cage-like appearance around Shōjirō. This cage of light is extremely powerful and acts like a defensive barrier while it is wrapped around Shōjirō. From this point Shōjirō can control the "tree branches" around him to attack with; each branch is extremely sharp and is capable of slicing trough even extremely durable objects with ease. Shōjirō had displayed the ability to create "seeds of light" that he can plant and control the growth of. These seeds when grown through Shōjirō's magical power can create towering trees of light that Shōjirō can control as he sees fit to. These trees, while immobile, can have their branches manipulated by Shōjirō in order to bind his targets or can fire off blasts of light from the tips of the branches.

Heavenly Body Magic
Heavenly Body Magic (天体魔法, Tentai Mahō) is a unique form of Caster Magic that allows the user to utilize stellar energy as well as various astronomical objects. Shōjirō has shown to have an extremely high degree of skill in this form of magic, being able to cast powerful spells capable of immense amounts of destruction. While in order to perform these Shōjirō has displayed a masterful degree of magical control, a necessity and a must in order to use this type of magic. Through the use of this magic Shōjirō can channel and subsequently utilize the energy of celestial bodies, constellations, and stars for various purposes, including but not limited to gravity manipulation, light based spells, and many other uses. All of these applications are only possible with the usage of stellar energy, the power created by Shōjirō siphoning his own magical power into the surrounding atmosphere, a feat accomplished through the use of a special body suit that helps in the siphoning process. Users of this magic are also able to produce and maintain their massively powerful assaults for highly extended periods of time, or in Shōjirō's case, extremely periods of time do to his level of raw magical power.

Shōjirō, through the use of this magic can give his own body the attributes of the celestial bodies that he draws his power from, such as meteors, from his body. This magic is extremely versatile in use, allowing Shōjirō to perform multiple different feats, or allowing him to change the flow of his fights to allow him the highest degree of control in said conflicts. One of the most common uses of this magic that Shōjirō employs is by using it to enhance his already masterful physical combat methods, allowing him to deliver even more powerful physical attacks, or can increase his already tremendous physical speed beyond what it already is. The offensive uses of this magic are nearly endless when used by someone of Shōjirō's skill and caliber as a mage, as well as someone with as when used by someone with Shōjirō's intellect. many of these applications include the manipulation of light, a massive plus in Shōjirō's case because of one of his primary magic's being Light Magic, this ability allowing Shōjirō to cast even more powerful Light Magic spells than most normal uses of or either this form of magic and Light Magic in general. When using light, Shōjirō can release massively powerful wakes of light that follow his physical attacks. The other offensive applications allows Shōjirō to manipulate gravity as he sees fit, allowing him to hinder his enemies movement or outright stop them in their tracks. When using the light generated by this magic, Shōjirō can change the property of the light, giving it multiple different applications ranging from a highly destructive ball of light, to highly accurate and destructive waves and beams of light, to the light causing blunt and concussive damage, to even being able to use the light to grab and hold onto objects, organic and inorganic alike, as wells as being able to shape said light into extremely sharp blades or disks of light. Along with all that

This magic also displays a highly versatile usage as a defensive magic, affording Shōjirō an even more versatile usage of this magic. Defensive applications allow Shōjirō to release massively bright, blinding flashes of light, ones that can only be strengthened by his usage of regular Light Magic, giving Shōjirō time to end the conflict in a very short amount of time, or affording him the luxury of running from said conflict. Through the manipulation of gravity Shōjirō can completely stop his attackers dead in their tracks, giving Shōjirō time to set up his next attack, or again to run away.

Masters of this magic, in this case Shōjirō, are able to draw on the magical power from the celestial bodies to the mortal plane of Earth Land. This allows single ability allows users to access a unique set of spell that are known as True Heavenly Body Magic (真・天体魔法, Shin Tentai Mahō) as they are literally drawing from the energy from astronomical plane that was thought to be outside the reach of humanity. This specific form of Heavenly Body Magic allows the user to draw on physically manifest the astronomical object that they draw on and utilize it to their command. Shōjirō's mastery allows him to easily perform even the most powerful of spells of True Heavenly Body Magic.
 * Meteor (流星, Ryūsei) is one of the most basic spells of Heavenly Body Magic. Using this spell covers Shōjirō's body in magical power allowing Shōjirō to move at incredibly high speeds through the air. When using this spell Shōjirō can attack his enemies with such speed that it leaves them completely unable to defend themselves. The increase in speed that Shōjirō gains from this spell allows him to move faster than the naked eye can follow, yet perceive, allowing him to perform multiple attacks chains on multiple opponents before they realize that an attack has occurred. This spell also increases Shōjirō physical strength. This is shown to be Shōjirō's most often used Heavenly Body Magic spell.
 * Grand Chariot (七星剣, Shichi Seiken lit. Seven Star Sword) While in the air, Shōjirō places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the Shōjirō and connect together to make what appears to be a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. According to Jellal, this spell's destructive capabilities rival that of an actual meteor's. This is spell is one of Shōjirō's next used Heavenly Body Magic spells. This spell is derived from Ursa Major, or the Big Dipper
 * Minor Chariot (七星短刀, Shichi Kogatana Lit; Seven Star Short Sword) is a variation of the Grand Chariot spell. This spell is a weaker version of the Grand Chariot spell, but to make up for the decreased power, this spell is twice as fast to cast then its stronger sibling spell. The basic casting of this spell is almost identical to the Grand Chariot with the exception that this spell can be formed either in the sky, in which the casting is exactly identical to the original version, but if cast from the ground the caster, in this case Shōjirō, must, using his index and middle fingers, draw the shape of the constellation of which this spell is derived above their head, which causes the seven magic circle to form above the target before striking them. This spells name is derived from Ursa Minor, or the Little Dipper.
 * Altairis (暗黒の楽園, Ankoku no Rakuen lit. Dark Paradise) Shōjirō crosses his arms above his head to begin casting the spell. As he prepares to fire the spell, all nearby shadows are drawn towards him, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. Shōjirō then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.
 * Orion's Belt (三王大星帯, San'nō Ōboshi-tai Lit; Three King's Great Star Belt) is one the Heavenly Body Magic spells that Shōjirō uses. To start this spell Shōjirō brings both of his arms up above his head before lowering them back down and making a swiping motion to either side of his body which causes twelve magic circles to appear along the location that Shōjirō motions to. Each of the twelve magic circles has two more magic circles above them, making a total of thirty-six magic circles to be created. Upon Shōjirō's command the magic circles start to glow before each releases a tri-focused blast of magical energy downward. This spell is exceedingly powerful, and is capable of causing a large amount of widespread damage. The power of this spell is shown to rival even that of a True Heavenly Body Magic spell. Shōjirō has shown to use a slight variation of this spell which is instead of creating the magic circles in their spread out from Shōjirō instead forms all of the magical circles above a single point before releasing a blast of magical power downward that is capable of complete destruction, being able to completely vaporize the intended target. This variation can be tweaked to have less than the full number of magical focal points, making this spell less lethal when used in this capacity. Do to the large number of magic circles created by this spell Shōjirō is able to manipulate the circles into various shapes in order to obtain a specific, desired result.
 * Orion's Sword (天人の大刀, Daitō no Ten'nin Lit; Great Sword of the Celestial Hunter) is a spell more commonly associated to that of Vance Kervic's White Dragon's Sword spell. To use this spell Shōjirō will point one or both of his hands outward and will channel the stellar energy around his hand('s) which stabs outward in the direction of the outstretched fingertips in the rough approximate form of a blade. The "swords" of light created by this spell are extremely durable, and are capable of cutting through almost anything in their path; the blade often having the appearance of an undulating sword, the undulation being caused by the vibration of the magical particles with allows the blade to cleave through almost any substance. This spell is one of Shōjirō's less used Heavenly Body Magic spells.
 * Orion's Spear (天人の大槍, Daisō no Ten'nin Lit; Great Spear of the Celestial Hunter) is a Heavenly Body Magic spell that Shōjirō has in his arsenal. While a relatively straight forward spell, it has proven to be extremely effective in crowd control, and in leading Shōjirō's targets into traps. To activate this spell Shōjirō will point up into the sky above his target with his index finger before drawing a line in the air downward until he is pointing at his target, upon which a massive beam of light will crash down upon the target creating a massive explosion, causing a very large amount of damage to the target and the surrounding. This spell is often a more commonly used spell when compared to Shōjirō's Orion's Belt spell.
 * Orion's Shield (天人の大盾, Ōdate no Ten'nin Lit; Great Shield of the Celestial Hunter) is another Heavenly Body Magic spell in Shōjirō's arsenal. This spell unlike most other Heavenly Body Magic spells in defensive in nature. Shōjirō starts by pointing his index and middle fingers, commonly with his right hand and arm, straight up in front of his face before he makes a circular motion with said arm in front of his body and upon making a complete circle with his arm a large bright golden shield of light to form in front of his body. This shield is extremely resilient to damage, body magical and physical; the shield is able to take an immense amount of damage before breaking, and often times is unable to be cracked by most adversaries of Shōjirō.
 * Orion's Bow (天人の大弓, Daikyū no Ten'nin Lit; Great Bow of the Celestial Hunter) is one of Shōjirō's most commonly used Heavenly Body magic spells, along with his Meteor spell. To use this spell Shōjirō will swing one of his arms out in front of his body in an arc which leaves a trail of golden light in its wake. From this trail of golden light a countless number of arrow shaped projectiles are launched forward. The projectiles launched by this spell are extremely powerful, having power exceeding that of a normal Light Magic spell.
 * True Heavenly Body Magic: Sema (真・天体魔法　星崩し, セーマ,　Shin Tentai Mahō Sēma) to us this spell Shōjirō bows down and points his hands downwards, with all the fingers closed except the index and middle fingers and then begins to slowly move their right hand until it points upwards, which causes his Magical Aura to envelop his body, and causing the clouds above them to begin circling around, forming a cyclone as the skies darken From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake. While extremely powerful this spell pales in comparison to Shōjirō's other True Heavenly Body Magic spell.
 * True Heavenly Body Magic: Annihilation (真天体魔法:真天, Shin Tentai Mahō: Masora Lit; True Heaven) is the most powerful Heavenly Body Magic spell in Shōjirō's arsenal. To perform this spell Shōjirō starts by bringing his hands together, but not touching; his right hand is palm out, and his left palm is pointed left while the entirety of his left hand is bent at the wrist with his fingers pointed downwards, with his hands pointed at the target of this spell. Upon bringing his hands together like this and his hands pointed at his intendant target, the target will first be assaulted by an increase in gravity roughly twenty times that of Earth Lands gravity, and once this is done Shōjirō will bring his hands above his head with his palms facing each other. After doing this nine massive magic circles will form above the intended target, with the fifth magic circle being the largest being roughly three times the size of the other eight. Upon the magic circles being formed the first magic circle at the top will glow for a few seconds before releasing a massive golden beam of light downwards, sending it crashing into the second circle, which will glow for a few seconds before absorbing the first circles beam and sending it crashing down into the third circle and so on; upon the beam reaching the fifth, and largest magic circle, the beam is fired extremely fast speeding up upon reaching each subsequent magic circles before the spell crashes down upon the foe with such force that it completely and utterly vaporizes, erasing their being and leaving no trace of them, except for a exceedingly massive crater from where this spell struck. This spell is meant to channel the power of the nine celestial bodies of the human plane (the nine planets within the occupied solar system).

Sword Magic
Sword Magic (剣の魔法 Ken no Mahō) is a form of Holder Magic used by various mages and is one of the most common forms of magic alongside Requip. This magic relies on the caster using a sword, or in some cases simply a bladed weapon, as the medium for their spell casting; this magic changes the overall property of the magic's medium to produce a desired result. These spells often can extend and attack beyond the range of the mediums effective range, dependent upon the casters spell type. Most Sword Magic spells can be instilled with elemental effects, given if the caster knows and uses a form of elemental magic, can integrate and ultimately change the fundamental function of a preexisting spell. Shōjirō ahs shown to use this form of magic, albeit it is one of his less frequently use forms of magic, often favoring his raw skill in swordsmanship or his Light Magic to defeat his enemies. Do to the fact that Shōjirō employs two different swords while fighting, his Kagutsuchi and Shinkotsu his Sword Magic takes on certain characteristics of his blades; when using his Kagutsuchi his Sword Magic spells are unable to kill but can still cause significant damage to the enemy and the surroundings, while using his Shinkotsu his Sword Magic spells will most certainly kill without hesitation.

Shōjirō's usage of Sword Magic is often a last resort when used, Shōjirō's preference being to use his Light Magic for its less lethal effects. Shōjirō's usage of Sword Magic is the direct opposite of this cousin, Kaito's Sword magic which involves the physical addition of blades to his already existing blade, where as Shōjirō's Sword Magic revolves around the manipulation and expulsion of his raw magical power to attack and defend with. Shōjirō's common way of attacking with his Sword Magic is mostly by channeling his magical power into his sword before swinging it and releasing the stored magical power forward to attack; Shōjirō by attacking this way is capable of turning his massive magical power into a highly destructive force capable of causing widespread damage and destruction.

As stated before Shōjirō's offensive applications of Sword magic is the channeling and release of magical power capable of immense amounts of destruction. With a simple swing of a magically channeled sword swing is able to rip the ground up into jagged spikes capable of impaling a falling victim; they are able to upturn almost anything in their path. Do to his mastery in multiple different forms of elemental magic Shōjirō has a number of elemental Sword magic spells. Along with the ability to expel stored and concentrated magical power form his blade, Shōjirō is able to contain the stored magical power in his blade to enhance its already immense cutting power exponentially. Shōjirō has shown to use a number of spells that use a shadow like substance that many believe to be related to either Darkness Magic or Shadow Magic in order to attack with. Shōjirō has also shown to use his magical power in his Sword Magic as a form of illusion, using his magic to displace the opponents perception of his blade.
 * Bakuhakuzan (爆魄斬, Explosive Spirit Slash)Murakumo´s_Power_2.jpg is the name of Shōjirō's most commonly used Sword Magic spell. To perform this spell Shōjirō will concentrate a very large amount of magical power at the very tip of his sword before swinging his blade downward. At the point in the sword swing that kinetic energy returns to potential energy causes the stored magical power to release forward in an extremely powerful and devastating arcing-like motion that grows in size the further away it moves from its casting point. This spell carries an extremely high amount of destructive power capable of traveling the entire length of a large city with its loss of power being only about half of its starting power. This spell while starting off slow from its casting point will rapidly gain speed as it grows in size until it eventually becomes like a juggernaut, a nearly unstoppable force of pure destruction.
 * Jūgeki Saisekiki (重撃砕石機, Heavy-Strike Stone Crusher) is a strange Sword Magic spell of Shōjirō's. When performing this spell Shōjirō will gather his magical power into the blade of his sword, resulting in the blade giving off a faint glow. When the needed magical power has been gathered Shōjirō will rush at his enemy and perform a downward swing in an attempt to make contact with his target, but not with the intention to actually slice them, just to have his blade touch them. Upon his blade making contact with his opponents body the magical energy that has been concentrated will be released, creating an effect similar to that of Gravity Magic; the magical power released from Shōjirō's sword will create an immensely powerful downward force, often causing the target to slam into the ground, again, as if effected with increased gravity.
 * Shihōhai (四方拝, Prayer to the Four Quarters) is another Sword Magic spell in Shōjirō's arsenal. Unlike many of Shōjirō's other Sword Magic spells which are often directed at only ore or two targets this spell is a multi-directional attacking spell. to preform this spell Shōjirō gathers and channels his magical power into the tip of the sword he is wielding before stabbing it into the ground which then causes the gathers magical power to explode outward, upturning the ground in its wake in all four directions with Shōjirō centered as the epicenter of the spell. This spell is extremely effective against numerous weak opponents or as a way to disrupt an incoming attack.
 * Gen'yō Kogetsu (幻踊弧月, Phantom Dance Arc Moon)
 * Eigetsu: Senkai Kurokami (影月：殲景黒神, Shadow Moon: Slaughterscape of the Black God)

Vector Magic
Vector Magic (反映(ベクトル魔法), Han'ei Lit; Reflection) is an extremely powerful form of Caster Magic with a rarity that is commonly only seen in forms of Lost Magic. This form of magic's rarity is namely do to the sheer difficulty of being able to use this magic. This magic allows Shōjirō to manipulate the directional vectors (magnitude and direction) of objects, this being the main function of this form of magic. This magic is considered to be a mostly defensive form of magic, but has been displayed to be used as an extremely effective form of offensive magic. The offensive applications of this magic are preformed through vector manipulation instead of vector redirection, what is used in the defensive aspect of this magic. Do tot he sheer difficulty of performing this magic Shōjirō is shown required to nullify his other forms of, Fire,  Lighting,  Light,  Heavenly Body, and  Sword magic's in order to even begin to utilize this form of magic. The process of nullifying his other forms of magic takes Shōjirō five seconds. This process of magic nullification and the immense difficulty controlling and maintaining this magic make it one of used magic types, to the point that almost nobody knows that it is even in his arsenal to begin with.

The defensive, and main applications, of Vector Magic allows Shōjirō to either nullify and redirect almost anything that is directed towards him that has magnitude and direction. This is accomplished by Shōjirō first starts by releasing his magical power outwards creating an invisible dome around himself. This "barrier" will either redirect an incoming attack directed at Shōjirō at his will, often times with much greater power then what it struck the barrier with, or will be completely nullified. This defense works on both physical attacks, such as a sword swing, and magical attacks such as fire and lightning, and even more obscure magic's such as the heat produced by fire and light magic's. This defense also allows Shōjirō to defend against forms of magic such as Gravity Magic, by redirecting the vector that gravity exerts upon Shōjirō's body he can completely nullify gravity magic.

The offensive aspect of this magic allows Shōjirō to transform the vector of things like his own motions and movements to obtain drastically devastating results. Such examples are Shōjirō can throw a stone and speed it up to the velocity of a bullet in motion, or can tap the ground with his foot and open up a gaping chasm in the earth below himself or making the ground shoot up in jagged spikes.

This magic also has a few supplemental applications such as being able to levitate to a certain extent by completely nullifying the gravity around his body, Shōjirō can fly to a limited degree. Some of the other miscellaneous aspects of this magic allows Shōjirō to block out sound, making everything around him completely sound proof and quiet.

This magic despite its seemingly invincibility this magic has a few glaring weaknesses. The first weakness is its immense difficulty to learn, let alone master. The second it the extreme level of concentration that it takes to maintain this magic as even the slightest in distractions can lead to this magic failing and causing Shōjirō to take on any possible incoming attacks directed at himself. The last of the weaknesses of this magic is the extreme amount of magical power that it consumes to maintain during combat. Even with the monstrous reserves of magical power at Shōjirō's disposal only lets him maintain this magic for roughly 45 minutes to and hour depending on how often he is blocking attacks, but these numbers only represent Shōjirō in his base form without using his second origin, in which case the number is increased to roughly about 1 hour and 45 minutes to a maximum of two hours of continues use of this magic on Shōjirō part.


 * Full Counter (全反撃フルカウンター, Zen Hangeki (Furukauntā) Lit; Full Counterattack) Shōjirō_using_his_Full_Counter.png is the name of Shōjirō's most commonly employed Vector Magic spell. This spell causes the invisible barrier created by Shōjirō through this magic to almost instantly repel and redirect any attack directed at Shōjirō back to its caster with twice its original power. This spell is extremely effective in acting as an instant defense followed almost instantly by a followed up counterattack.

Territory
Territory (絶対領土 (テリトリー) Teritorī lit. Absolute Territory) is one of the most powerful Caster Magic's known in Earth Land. Territory is a Caster-Type Magic that involves the manipulation of space—basically any spatial region within the user's line of sight; it is also known as Yakuma's Magic of the Eighteen Gods of War. When using Territory, the user is able to conjure a kind of wave-like matter that allows the user to manipulate the space around any object or substance of their choice, allowing for great versatility; with Territory, the user is capable of manipulating space as means of defense or offense and they can also teleport people and objects of their choice. This Magic also grants the user the ability to switch places with other people whom are in close proximity. It can also be used offensively: the waves can harm a human target heavily, being directly sent at target like lead or surrounding the target and causing several attacks at once. The user can also change the properties of a space such as producing heat underwater, or creating explosions. The waves are placed under their control, with the user being able to manipulate it to their every whim, making it float in the air in wide arcs. Through its use, the user is capable of carrying out a variety of Magic attacks. The waves are shown to possess explosive properties, with a relatively small amount of it being capable of producing fierce explosions; in addition, larger amounts of it can be shaped into objects of various sizes, again usable for offense.

Using Territory magic, Shōjirō is able to perform a multitude of feats including being able to bend his "territory" or "space" to release blasts and beams of pure magical energy towards those trapped within his magic. Using this magic Shōjirō can also teleport himself while within the sphere of magic created by his Territory, this also includes the ability to teleport others within his magic sphere to different points within it. Shōjirō is shown able to produce effects that would normally be considered impossible to others using this magic, such as creating heat underwater or producing a chill in an inferno. Shōjirō is shown able to use this magic to great effect while fighting and combined with his intellect is a great tool and asset to him.

Requip
Requip (換装, Kansō), also known as Ex-equip, is a Holder Type Magic used by multiple mages which pertains to the summoning of various types of equipment. While a very basic form of magic, and a very common one, as common as other magic's such as Transformation and Sword Magic, Requip is also an extremely versatile and highly effective magic. A Subspecies Magic of Spatial Magic, Requip allows the user to store items in a separate, pocket dimension for ease of access, and by using Requip the caster can quickly and easily summon a desire object from said pocket dimension at any time.

Shōjirō is shown to have a slightly higher then basic level of skill in this magic, often considered at a medium-basic level of skill. Through the use of this magic Shōjirō often stores his weapons, his spare clothes, and the other miscellaneous items that he carries when he travels. Shōjirō's level of skill in this magic is great enough to allow him to Requip his weapons in very quick succession while in the heat of battle, but that is shown to be the limit of Shōjirō's overall usage of this magic. Despite this Shōjirō has stated that he knows how to use this magic in a more battle orientated way, but chooses not to, claiming that he "doesn't need to."

Kusaka Clan
Shōjirō has shown to have a very close and very strong relationship and bond with his family. Shōjirō, being the oldest of his families current generation is often seen acting much like one would expect the oldest in a family to act, like the loving older brother and cousin, often trying to help his siblings and immediate family to the best of his own abilities. Shōjirō has shown to have a very close bond with his younger twin, Ryou Kusaka, the two of them weather getting into trouble together, or having each others backs in a fight, to even picking, bickering, or fighting amongst each other, they are still extremely close. Shōjirō has shown to be an extremely dotting older brother when it comes to his younger sister, Shigure and Naomi Kusaka, often being highly overprotective of them, but this doesn't diminish the pleasure that he takes in completely and utterly tormenting them. Shōjirō and Akio Kusaka, his youngest brother have shown to have a slightly more distant and slightly estranged bond, but even despite that Shōjirō still cares and loves his brother very deeply. Shōjirō has shown to get along well with the rest of his cousins, often treating them like his immediate siblings, often teasing and torturing them mercilessly. Shōjirō has an extremely close bond with his parents and his grandparents, his grandfather, Genjirō Kusaka more so then his grandmother.

Fairy Tail
Do to this grandfather, Genjirō Kusaka being a close friend to the guilds third master, Shōjirō has shown to have a large number of relationships among the guild members. While his relationships among the members are relatively unknown.

Trivia
Shōjirō's stats are as follows:


 * Shōjirō's profile picture and general appearance are based off of Nagi/Negi Springfield form Ken Akumatsu's anime/manga series Negima


 * Shōjirō has displayed a few certain tastes when it comes to his food and drinks, those being:
 * Shōjirō has shown to greatly dislike overly sour foods, as well as anything extremely spicy. This dislike extends even to his drinks. His favorite foods being mild or sweet in flavor.
 * Shōjirō has shown to have a fondness for extremely sweet Sake, his personal favorite being the one he learned to brew for himself.


 * This character, Shōjirō Kusaka, is actually my Fairy Tail incarnation of the authors bleach character of the same name. His name actually comes from my mishearing of the main antagonist of the second Bleach movie, Bleach: The Diamondust rebellion, who's name is Sōjirō Kusaka. I had thought they were pronouncing his name with an H sound, and as such I now have Shōjirō Kusaka, a name I just kept, and stuck with.


 * Shōjirō's personality is based largely on myself. The only difference is that I personally don't have any siblings. Shōjirō's personality, especially when it comes to fighting; preferring not to, but will if absolutely necessary is greatly influenced the authors own personality. The author being a pacifist by nature.


 * Shōjirō's use of martial arts is based off of myself. Knowing martial arts myself allows me have a more in-depth relation with my character, as well as allowing me to get inside my characters head and use my own knowledge to create a more descriptive display then most others. While I wont say what styles of martial arts that I know, I will say that my characters unarmed fighting style is based off of Krav Maga, soft-style Chinese Kenpo, Japanese Karate and Jujitsu, and Muay Thai.


 * Shōjirō's first name can be read as "Jeweled Governmental Child", while his last name Kusaka means "Grass Crown", and his entire name can be read as "Jeweled Governmental child of the Grass Crown".


 * Shōjirō is shown to be affectionately referred by his sister Naomi Kusaka as Onii-chan (お兄さん, Onii-chan), while he is affectionately referred by Shōji-nii/Shōji-nii-chan (祥治兄 or 祥治兄ちゃん, Shōji-nii/Shōji-nii-chan) by his adopted sister Momoko Asami.


 * According to interviews of Shōjirō by the magic community:
 * Shōjirō's special skill isn't a skill per-se but could be considered his caring and kindness towards everybody.
 * Shōjirō's signature magic is his Light Magic at first, followed by his Heavenly Body Magic, and his Lightning and Fire Magic in third place.
 * Shōjirō's signature Light Magic spell is his Hotarubi, while his signature Lightning Magic spell is his Volt Gun and his signature Fire Magic Spell is his Hikeshi.
 * Shōjirō's hobby is sitting back with a cup of sake, or helping people.
 * Shōjirō has shown to have no real hobbies, but can be seen training on occasion. Shōjirō has essentially made helping the helpless a hobby, if someone would call it that.
 * Shōjirō's favorite foods include chicken, especially fried, and pork. He has also shown to have an affinity towards certain sweets such as ice-cream and chocolate., but has shown to dislike extremely spicy and sour foods.
 * Shōjirō charm is his kind personality, as well as his very youthful appearance.
 * Shōjirō has shown to have no real desire to outright fight anybody, but has shown to have an interest in sparring with his family to see how strong they have gotten.
 * Shōjirō is predominantly right-handed.
 * His grandfather, Genjirō Kusaka is the person that Shōjirō has the most respect for.
 * The one person Shōjirō would never want to fight seriously is his Naomi Kusaka