User:Copycat 02/Balaur

Dragon Race
Dragon Race (, Doragon Reisu lit. Dragon Human) is a one of the races, who live on the Earth Land, and are known to be the descedants of Dragons. The true history of their life is unknown to almost anyone in the world, but at least several people are aware of their existance. Their existance considered as a myth for everyone, similar to the fact, that Dragons exist almost for several centuries before their downfall. However it's the truth, that somewhere in the world can be even a great number of families and clans of Dragon Race or even whole cities. Dragon Slayers are known to be the equivalent of Dragon Race nowadays, but Dragon Race truly hate every single Dragon Slayer and not accept them as a rival and equal person.

Description Dragon Race is known to be one of the most ancient races in the world, being strongly connected to Dragons themselves. It is unknown, if they are really descedants of dragon kind, or they are the Dragons themselves, who adapted to the nowadays modern society and hide their existance through different rumors like legends and other stories.

Dragon Race is known to be somewhat a monarchy race. Every single Dragon Race member knows the legend of Dragon Lord Java (大竜侯ジャバ, Dairyūkō Jaba), who was the first ever Dragon Race maintainer, their so-called god and founder. The legends said, that Dragon Lord Java was the first human, who was fully linked with the dragon kind, and on his own, reached the power levels, which equal or even exceed the power level of dragons, who in their turn are known to be highly dangerous, very intelligent and strong beings. For his power, Great Dragon Lord Java was also renowed as the Mystic Dragon (幻竜, Genryū), as he didn't utilize the different elements, but the Magic itself, as a kind of simple energy, which in its turn saved the properties of different elements which are known nowadays. It is considered, that indeed Java gave the birth to all of known elements in the world, which are now in possession of Dragon Race and other people of the World too. On the other side, as Java himself is already deceased for several millenium or even bigger amount of time, as legends say of course, Dragon Race believe, that one day, his successor will come and lead the Dragon Race to its prime. For such person, which power will be renown through many countries and locations, title of Java was slighly remade, and now all wait for the coming of Great Dragon Lord Java (, Doragon Rōdo Jaba lit. The Dragon God Royal King of All Dragon Race).

Dragon Race are located in the most hidden part of the Earth Land, named Underworld (lit. The Dark Continent of Mystical Origin). This place is known for having different kinds of magical creatures, demons and other beings, which can be considered as living creatures. This place has its own nature, rules, which must be followed. Even the timeline in this place differs from the time line in other parts of, what Dragon Race call, Human World (the other parts of world in general). The time so shattered within the bonderlines between Human and Under Worlds, that when a one step made in crossing the line, the person will feel it almost immediatelly. The common rule is that one simple hour in Human World is equal for almost three months in Underworld. Because of such difference in time, Dragon Race also renown for their somewhat, nature-affected longevity, gifted to them by both affilation and origin.

Dragon Race differs from Human Race in physiology on a big level. They are connected to the dragon kind within their Forms (年齢の段階, Nenrei no Dankai lit. Phase of Age), periods of their life, when every single Dragon Race undergo a process of transformations, which can be considered as their own growth as a living being. In overall, Dragon Race have only four forms, which they are able to maintain through the course of their life - Human, Hybrid, Reborn and Dragon Forms. Physiology
 * Human Form (人竜, Hitoryū lit. Human Dragon): a first stage or form of Dragon Race, which lasts from their birth up to their second half of teenager years, more correctly, 15-16 years. While this years are spending, the Dragon Race individual has the similar to human appearance, however even as a Human, member of race is still stronger, than usual individual from mankind and more adapted to Magic stuff. After Dragon Race hit their teenager years, a second stage enters.
 * Hybrid Form (半竜, Hanryū lit. Half Dragon): a second stage or form of Dragon Race, which lasts from their second half of teenage years (15-16) up to 20 years, when they need to do a Purifying Ritual in terms of five years. While individual remains this form, they have the appearance of a merge of human and lizard, with draconian features, of course. This transformation is caused by their nature as dragon-related people. In Human World such form is somewhat considered as similar to Dragonborn and Draconic Sovereign abilities of Dragon Slayers. While in this form, member of dragon tribe becomes much stronger, than they were, their elemental capabilities become grown significantly. Purifying Rital is a very important thing to Dragon Race, as they cannot withstand their draconian nature with ease. If the Dragon Race doesn't make it in time, they possibly will stay in their hybrid form forever, or even ending up with Dragon Form, if they aren't strong enough to withstand the influence of their nature.
 * Reborn Form (清竜, Seiryū lit Pure Dragon): a third stage or form of Dragon Race, the last form which lasts to the end of their life, if Purifying Ritual was succesfully made. When Dragon Race individual becomes at age 21, they must perform a ritual within one of their village's or place of living holy shrines, in order to expel the dark Dragon spirit within them. The "dark" part of the dragon spirit doesn't mean the element property, but indeed the true nature of Dragons, as they are a good example of wildlife creatures with great might. When Dragon Race successfully end ritual, they enter their Reborn Form, the form of an adult human, who has incredible power, which is greater than that of any young and strong Dragon Race individual or even a full dragon, however such note must be proved; on the other side, the legends about Dragon Tamers tell, that only Reborn Dragon Race are able to tame a full dragon, so it can be considered as other indication of their strength. As it remains, they are neither human, nor dragon anymore. Aside the good ending, the is a bad ending too. If a one would fail their ritual, they will completely become a full dragon, without any traces of mind. Moreover, their dragon spirit will attain the control over the body, so the previous personality of Dragon Race member will be lost without any chances of bringing them back. Another thing is that the ritual performed outside of the Under World and particularly a holy shrine or even beyond the age of 25 and higher, is almost guaranteed to fail.
 * Dragon Form (龍竜, Ryūtatsu lit. Dragon Being)
 * Superhuman Physical Performance: Let has also shown superhuman strength, speed, and agility. Like Let, Julia has brute physical strength, and enhanced agility.
 * Superhuman Physical Senses: as well as enhanced senses (hearing and smelling). Let also has the ability to 'feel' hot and cold (this was seen on Hardner's Ship when he felt Shuda and Julius's Dark Brings). Like Let, Julia has enhanced sense of smell, and sight.
 * Superior Fighting Style: Despite Let's now-human appearance, he is still a member of the Dragon Race (in essence, his people resemble humans before dragon adolescence and after the purging trial). As such, he has shown to be very good at hand-to-hand combat. He can be seen charging his fists with magic aura to increase his power. In fact, when he was a part of the Palace Guardians, he was the second strongest member. Jegan was arguably the Dragon Race's finest warrior, greater than even Let (who referred to the former as "the rival I couldn't surpass"). While he made extensive use of his black zweihander broadsword (his primary weapon) and Yggdrassil in his battles with Let in the present, he has been shown to be capable of beating Let without either weapon, as was shown in their battles in the Demon World, or even in the fight in Symphonia. Let is still probably more proficient in unarmed combat than Jegan, due to their preferred fighting styles.
 * Dragon Race Style
 * Dragon Abilites: Let also has the power to breath fire via his Fire Dragon Flare attack. Let has also used the other Dragon Race attack known as Mystic Dragon Dream. Since The Dragon Race are skilled at several fighting and mystical arts, this is their technique for hypnosis and illusions. Let is also the only seen character able to use the ulimate secret art of the Dragonrace called Roar Of The Dragon God which transcend the users flesh, temporarily rendering him close to invincible and giving him enough brute strength to defeat an Oracion Six with ease, but at the same time consuming its life which will result in his certain death after battle. Julia also has the ability to breathe fire, and use other dragon like techniques. Mystic Dragon Dream: The Dragon Race are skilled at several fighting and mystical arts; this is their technique for hypnosis and illusions.
 * Elements (根性, Konjō lit. Nature): Dragon Race doesn't posses the proper, usual system of elemental usage. Rather than that, they divided different elements in an order, depending on their own legends and myth the the Godai (lit. Five Elements) system, where the main elements are The Sun, The Earth, The Sea, The Heaven and The Void. While the first four are representing the four main elements of fire, earth, water and air, the fifth, Void, represents all non-elemental things, but that possibly could be reffered to as elements. For example, all the Dragon Race, who met Hayashi Aririki and his Kuzuryu Guild, called them as not Dragon Slayers of their respective elements, but rather as "Dragon Race replicas with Four-eyed Rusty-headed Earthworm being their strongest one, while there are also five-stars Void-type shit-heads, two messangers from Heaven, two last Y'Lyntians from Dead Sea Country, which are leaded by Sunny-faced dumbass".
 * Dragon Tamer (Doragon Teimā lit. The one, who controls the dragon kind): In later Chapter both Let and Julia have shown to be capable Dragon Tamers and could even speak to them. Jegan has the ability to control dragons and has managed to effortless control an entire legion of them. How he attained this power is never stated but it probably has something to do with him being a member of the dragon race.

Overall
Real Names: Merely all survival of project 9H34DED-DR4G0N have false names, with which they know each other. However, their real names, which were given to them after their birth, were abandoned by them in early childhood, when they were trapped in Chains of Disaster laboratories. After the events of "War Prelude" Arc, Hayashi and his friends reveal their true names, which help them recover their memory of past and hidden days of their childhood. Their names are:
 * Hayashi - Akarumei
 * Rokuro - Kamigoten
 * Tsurugi - Joshiko
 * Takamiya - Mamoru
 * Arashikage - Nushimei
 * Nero - Heiwanushi
 * Ryota - Mamoru
 * Daiki - Eizoku
 * Erica
 * Sound
 * Blood
 * Unknown

Teams
 * Five Wisdom Kings (or Guardian or Bright or Radiant)
 * Four Heavenly Kings
 * Three Wise Kings

Five Great Wisdom Kings (五大明王, Godai Myo-o)
 * Fudo Myoo (不動明王): The Immovable One; center;
 * Gozanze Myoo (降三世明王): The Conqueror of The Three Planes; east; Lightning Dragon Slayer
 * Gundari Myoo (軍荼利明王): The Dispenser of Heavenly Nectar; south; Poison Dragon Slayer
 * Daiitoku Myoo (大威德明王): The Defeater of Death; west; Cold Dragon Slayer
 * Kongo-Yasha Myoo (金剛夜叉明王): The Devourer of Demons; north; Metal Dragon Slayer

Four Heavenly Kings (四天王, Shitennō)
 * Bishamon-ten (毘沙門天): One from Seven Lucky Gods; north; Cavern Dragon Slayer (?)
 * Zōchō-ten (増長天): south; Fire Dragon Slayer
 * Jikoku-ten (持国天, 治国天): east; Aether Dragon Slayer
 * Kōmoku-ten (広目天): west; Blue Dragon Slayer;

Element - Season - Time - Cardinal Point
 * Fire - Summer - Day - South
 * Air - Spring - Morning - East
 * Water - Autumn - Evening - West
 * Earth - Winter - Night - North

Four Symbols (四象, Shishou)
 * Suzaku (朱雀, Vermilion Bird): south; Fire; Summer
 * Seiryū (青龍, Azure Dragon): east; Wood; Spring
 * Genbu (玄武, Black Tortoise): north; Water; Winter
 * Byakko (白虎, White Tiger): west; Metal; Autumn
 * Kiryū (黃龍, Yellow Dragon): center; Earth

Wu Xing and Yin-Yang (五行と陰陽, Gogyō to Onmyō, Five Elements): Fire, Water, Metal, Earth, Wood, Day (Sun), Night (Moon)
 * Fire: Summer
 * Water: Winter
 * Metal: Autumn
 * Wood: Spring
 * Earth: year
 * Yin
 * Yang

Place - Ryūgū-jō (竜宮城, 龍宮城 Ryūgū-jō?, lit. Dragon Palace Castle) - Dragon God place.

Ritual - Kuji-in
 * Rin (臨): Yang syllable of Bishamon-ten
 * Pyōh (兵): Yin syllable of Gonzanze-Myoo
 * Tōh (闘): Yang syllable of Jikoku-ten
 * Sha (者): Yin syllable of Kongoyasha-Myoo
 * Kai (皆): Yang syllable of Fudo-Myoo
 * Jin (陣): Yin syllable of Gundari-Myoo
 * Retsu (列): Yang syllable of Komoku-ten
 * Zai (在): Yin syllable of Daiitoku-Myoo
 * Zen (前): Yang syllable of Zocho-ten
 * Kō (行): common, last syllable

Brave 10 Elements:
 * Four main
 * Fire
 * Water
 * Wind (Air)
 * Earth
 * Six additional
 * Lightning
 * Ice
 * Metal
 * Grass
 * Light
 * Darkness

Exceed: Exceeds are partners of every Dragon Slayer, who respect themselves. Need 12 of them (I fuck any generation differences) Abilities
 * Kuro - Ao no Exorcist
 * Tail, Meikuu, Corona mons - Digimon
 * Pokemon?..
 * Unknown Cat - from Monster Hunter Orage
 * Samuel - FT Fillers
 * Uri - Reborn
 * Aera
 * Battle Mode Shift
 * Transfromation Magic

Hayashi Aririki Rokuro Kuroichigo Tsurugi Hien Takamiya Tengo Arashikage Akago Nero Asari Ryota Uchiha Daiki Shinrin Erica Hien
 * Appearance
 * Okumura Rin (Ao no Exorcist)
 * Unknown Brunette
 * Weapons
 * Sowilo (would eat it)
 * Caliburn
 * Fireseal
 * DSE
 * Appearance
 * Shimura Shinpachi (Gintama)
 * Weapons
 * Wooden Sword
 * Dragon Blade
 * Appearance
 * Hyuga Hinata (Naruto)
 * Weapons
 * Divine Staff
 * Appearance
 * Murasakibara Atsushi (Kurobas)
 * Misakuji Yukari (K Project)
 * Weapons
 * Grim Reaper (scythe)
 * Divine Staff
 * Appearance
 * Gokudera Hayato (Reborn!!)
 * G. (Reborn!!)
 * Weapons
 * Requip-based (Bombs; G. Archery; Hayato's VG)
 * Dragon Blade
 * Appearance
 * Sanji Vinsmoke (One Piece)
 * Weapons
 * Magic-infused Nunchucks
 * Dragon Blade
 * Divine Staff
 * Appearance
 * Ulquiorra Cifer (Bleach)
 * Dragon Blade (Murcielago)
 * Appearance
 * Lavi (D.Gray-Man)
 * Hitsugaya Toshiro, re-coloured
 * Weapons
 * Iron Hammer (Magic Staff)
 * Divine Staff
 * DSE (Sword)
 * Appearance
 * Aoi Kunieda (Beelzebub)
 * Weapons
 * Wooden Sword
 * Divine Staff
 * DSE

Second Sound Third Blood Fourth Unknown
 * Appearance
 * Yuuki Tenpouin (Code: Breaker)
 * Appearance
 * Oga Tatsumi
 * Appearance

Hayashi Aririki
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Hayashi Aririki "Brightful Fame, as silent, as Forest."

- Lonesome Breaker

"Sorry, but now I am matured enough to understand, when I can give my emotions a free will and when I need to be a cold-hearted killer."

- Hayashi's resolution within his clash with Abbadon.

Hayashi Aririki (アリリキハヤシ Aririki Hayashi) is a S-Class Mage and a famous Flame Dragon Slayer, who is known for his roots as a Child of Blue Night (青夜の子, Seiya no Ko). Within his adventures, Hayashi is best known as a world-wide wanderer, who seeks and destroys the basements and secret agencies of "Chains of Disaster" (不祝儀の連鎖, Bushūgi no Rensa) organisation. With detailed and harsh trainings within all this time, Hayashi became a very powerful individual, who was looked over even by the Magic Council of Fiore Kingdom. Due to their influence, Hayashi was asked to pass the S-Class Trial, which he passed within one day. His new-found development and meeting with his own limits, allowed Hayashi to become known as the Second Coming of Infernal Dragon (地獄竜の再来, Jigokuryū no Sairai), hinting to his deep connectioin with his foster father, the dragon named Rioureus. By now terms, Hayashi is teamed up with two of his new-found friends, both Dragon Slayers, who helps him in his adventuries.

Personality
as silent as forest; Your compactness, that of the forest; is distracted too much, he must learn to remain calm as the forest.

Equipment
Dragon Flame Blade Fireseal (封炎剣, Fūenken) Lacrima (魔水晶, ラクリマ, Rakurima) is a Magic crystalline substance found in both Earth Land and Edolas. Lacrima can be powered up with different spells and used for different purposes. Lacrimas is relatively common equipment among the world of Magic. In particular, Fiore appears to be a Lacrima-based environment, utilizing several magical vehicles and weapons in order to compensate for their lack of other natural resources.
 * Fang of the Dragon
 * Limiters: Coming soon...
 * Enhanced Fire Magic & Pyrokinetic-based Powers: Coming soon...
 * Storm Lacrima (風波魔水晶 (ストーム・ラクリマ), Sutōmu Rakurima lit. Storm Magic Crystal): The Storm Lacrima is a special Lacrima used by Hayashi. It is a Lacrima which contains two elements—lightning and wind. Hayashi is capable of using this crystal in order to charge his Flame Dragon Slayer Magic with those elements for a single attack. It can be used fifteen times in one battle before it requires a recharge. Another thing to note is that the spells produced in conjunction with this orb are not a dual-element mode—instead, they are simply bolstered by the Storm Lacrima.
 * Chemical Lacrima: Coming soon...

HOW I NEED IT

 * Melee Combat: Melee Combat is a term, which reffers to the different fightning styles, possessed by different people, like usual, so Mages too. As the first words said it, Melee Combat means a fighting style, which, as the name suggests, revolves around close-range confrontation of the user with his target or targets, the assaulting opponents on a physical level. Such form of combat is widespread on such level, that some people can be considered as a quite dangerous and fearsome melee fighters. Melee Combat in Magic World, as it quiclky becomes understood, is sided by the Magic itself; Magic in its turn allows the user to have a privilege in their battle, as usually Magic can greatly boost the fighting capabilities of every particular fighter. Melee Combat, in its turn, is divided in two categories, Hand-to-Hand Combat and Armed Combat.
 * Unarmed Combat: Unarmed Combat is usually reffered as Hand-to-Hand Combat, meaning, that the users in general utilize their own bodies, particularly, hands, when they have a melee situation with others. Such name derived from the meaning, that both fighters go in battle with their own bare hands as their only weapon. However, a variety of moves has been shown, so from that hand-to-hand combat is developed with different types of punches and kicks, elbows and knees, some palm strikes and even headbutts as a type of attack. A second note, is that different users make a different utilization of usual unarmed combat, which can be seen through their common behavior - some people can have a chaos-like style because they were learning the ropes from the streets and without proper trainings, some people, as oppositive, can have a strict way of fighting, which they learned from master of some special-based martial art. Even acrobatic styles exist to some extent.
 * Capoeira (lit. The Art of Fightning Dance)
 * Master Hand-to-Hand Combatants: Masters of unarmed combat possess the greatest prowess of all, being capable of easily taking on several opponents at once with ease. Some of them are known to employ hand-to-hand combat as the main element of their fighting style, and can overwhelm foes even if they are armed or larger than the users themselves.
 * Expert Hand-to-Hand Combatants: Expert unarmed combatants possess remarkable prowess in the use of such art, being able to use it to great extent, and to take on more than one opponent at the same time. Some of them, while not employing hand-to-hand combat as the main element of their fighting style, are shown capable of holding their own against masters of such discipline.
 * Armed Combat: Armed Combat is a second branch of Melee Combat, which revolves around the usage of different weaponry and even armours. A lot of different tools is utilized within this version of Melee Combat, for example, the most famous weapon are swords, which in their turn have different shape and size (like longswords, sabers and rapiers). To a lesser extent, but usable too, can be considered other blades weapons, like daggers, spears, axes, scythes, guan dao, etc., so other battle-oriented weapons like staves, whips, war hammers and kanabō, etc.
 * Due to swords being the most popular weapons, Swordsmanship is a known discipline, with swordsmen found throughout the Kingdom possessing various levels of mastery. Most forms of swordplay, similar to most forms of unarmed combat, aren't properly classified as specific fighting styles. However, so far, one named art of the sword has been revealed.
 * Master Swordsmanship Specialists: Masters of such art possess impressive swordplay, demonstrating great speed, accuracy and power, and being capable of fighting several foes at the same time. Many master swordsmen who are also Mages actively employ Sword Magic.
 * Expert Swordsmanship Specialists: Expert swordsmen possess advanced swordplay, enough for them to hold their own against several opponents, or to slice things which are usually considered impossible to slash, such as spells.
 * Master Weapon Specialists: This category details Mages who demonstrate great mastery of other weapons besides a sword such as spears, whips, axes, firearms, etc.
 * Expert Weapon Specialists: This category details Mages who are able to expertly make use of other weapons besides a sword such as whips, axes, etc.

Physical Development Magical Development Magic
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Healing Factor
 * Enhanced Senses
 * Several Dragonic Physiology
 * Fire-based Immunity
 * Cold-based Resistance
 * Poison-based Resistance
 * Lightning-based Resistance
 * Wind-natured Developmed Body
 * High Intellect and Creativeness
 * Advanced Growth Rate
 * Inexhaustible Magic Power
 * Initial Vast Reserves
 * Lacrima Destruction
 * Dragon Blade Consumption
 * Dragon Lord Java Ascension
 * Second Origin Activation
 * Magical Aura: Monster Level as now-initial
 * Dragon Slayer Magic
 * Flame Dragon Slayer Magic
 * Draconic Upsurge
 * Fang of Dragon
 * Dragon Force: Natural, caused by simultaneously usage of Upsurge and Dragofang.
 * Blaze Mode
 * Burning Dragon
 * Scorching Dragon
 * Explosive Dragon
 * Ignition Break: Starfire Dragon (星火, Seika)
 * Warcry: Aflame
 * Wind Dragon Slayer Magic
 * Dragongem Booster
 * Assimilation (lit. Fourth Era Dragon's Overload: Dragon Spirit Contract): The activation of a Household Vessel actually has two stages, the normal stage and the more powerful stage called Assimilation (同化, Dōka). Assimilation is the fusion of one's self with the Household spirit of the Djinn inside the Metal Vessel. By doing this, the user becomes more powerful but at the cost of becoming less human, proportionally to the number of times this technique is used. There is a possibility that in the end, not only the body, but the consciousness will assimilate with the Djinn as well, and the user's heart will vanish. This is why the user says, "I consecrate my body to you". Forcing the process can be lethal. A person can reach half assimilation before, as, according to Masrur, there are people like that among the Eight Generals. So far an ability of Assimilation seen to date is to change one's size.
 * Gale Enhancement
 * Lightning Dragon Slayer Magic
 * Electric Cover
 * Chilled Dragon Slayer Magic (冷気, Reiki)
 * Dual Element Dragon Slayer Magic
 * Lightning Flame Dragon Mode (Copycat)
 * Tempest Fire Dragon Mode
 * Hellblazer Dragon Emperor Mode (Force+Dual Element+Blaze Mode)
 * Mars Dragon God Mode (Force-Assimilation+Tempest Fire+Ignition Break)
 * Dragon King Java Mode: Dragon Transformation

Natural Abilities
Physical Development
 * High Intellect and Creativeness: another Hayashi's most prominent trait, which he was developing through the all time of his adventuries, is his intelligence. Hayashi is the smart one, who is able to find a way or method of using faced problems to his aid against his enemies. For example as he wasn't able to create different strategies against his opponents at his childhood and pre-timeskip adventures, he was able to overcome this weakness just by using his strong sides at full. With the timeskip trainings Hayashi was able to manage the new level of intelligence capabilities, as now he can create some effective tactics to challenge and defeat his opponents. Moreover, when combating Hayashi can use this method to catch his opponent off guard by creating their own spells with Hayashi's element, as he did several times in battle with Abbadon Bernadotte, who was surpised to such inventions of bluenette in a heat of the battle. Hayashi was able to re-think the use of his old dual-elemental spells, which resulted in a new way of using them with only flame element and with their true potential and capabilities. With all of that, Hayashi can become a really dangerous warrior and fighter to everyone.
 * Enhanced Tactile Sensations: After Hayashi was trained by a dragon, his physiology has changed too. While he became more stronger physicaly, his feelings as hearing, sight and smelling became much more developed. Now, he has a sharp sight, which gives him the ability to see the objects on a long distance and Hayashi even can see at night as at daytime. His hearing abilities grants him the opportunity to hear some discussions on a middle distances. With his nose, Hayashi can smell people odor for a kilometers with the ability to chase them, even if the target leave their odor a long time ago, or the odor was changed with weather or on a special case. Hayashi can even smell, that someone is lying to him. But, his enhanced fellings also can become his weaknessess, as Hayashi can be easily blinded with flashbangs, can be stunned by very loud sounds, or simply smelling some bad odor.
 * Advanced Growth Rate: final atribute which helps Hayashi for all of his time. Within all of his abilities, Hayashi eventually realised, that the strongest point of his was the growth rate with which he was able to quickly learn different spells, develop his fighting capabilities in many different ways and go through the gap of his tactics-and-strategies plan. With such, Hayashi is able to learn much faster and thus, becoming much stronger within shorter periods of times than others. With every battle he faces, Aririki in any way recieves some experience, which in further way, develops himself, which was eventually stated by Tempessaria, Hayashi's foster mother and the dragon.

Magic Abilities
Magical Development
 * Enormous Magical Power:To utilize Magic, a Mage must use his/her Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages and it's composed of Eternano (魔子 (エーテルナノ), Ēterunano lit. Magic Particles). Eternano dwells inside all living organisms and throughout the atmosphere. Every Mage has a container inside their body, that determines the limits of their Magic Power alongside being the source, from which a magician derives the power he needs - their own body's Magic Origin (魔原, Magen), a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Other source, from which the Mage can derive the power he needs is the atmosphere. As Dragon Slayer, Hayashi has great magical powers and reserves. Beside it, during his adventures and his growing as a powerful Mage, Hayashi gained several boosts in his magical powers: dragon blood and dragon lacrima. After some time, he had drunk the blood of Rioreus, the flame dragon, who had taught him. After his fight with another Dragon Slayer of the Third Generation, Hayashi's dragon's lacrima was broken. Without a lacrima form, the power which was contained in, was redirected into Hayashi's magical powers. As a result of both of these changes, even if Hayashi lost his poison powers, Hayashi gained some new magical features and powers, as it made his reserves even greater, than before. With, Hayashi is able to use most of his spells, both basic and advanced with ease and no tire, while he can use most of powerful spells several times without a serious tireness. Even using his Dragon Slayers Secret Arts one after another, he will stand fully and without great and serious magical loss. Hayashi can use and withstand his Dual-Elemental Mode with ease, middle tireness and without drastically exhaustion. After his harsh trainings on the Mochina Island, his control over his abilities became much better, as now, he is able to connect his flames to his new blade, and use it without any problems, and any weak magic attack, which he ca use, becomes much stronger and destructive at Hayashi's will.
 * Eternano and Magic Power Manipulations: Once the user has mastered their own magic, they are capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into their magical origin, they are able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that they wish. Hayashi, as a well-expeirenced Dragon Slayer, and after facing trainings with Tempessaria, easily can be claimed as the Mage, that has mastered his own magic. Now, he is capable of using Eternano in more specific ways, than earlier times, as he even managed to master his magic power manipulation, a method, which used by some magicians to control their own magic power for a large variety of different purposes, generally, which are the same as for Eternano manipulation, ranging from offensive and defensive, to physical or magical upgrades. As a result, how it was said earlier, every single weak spell of Hayashi, at his will can become a serious problem to his enemy. Finally, it must to be said, that while Hayashi has enormous reserves of his magic power, and as he has mastered both of these manipulations, it is easier to him to restore his magic powers, if his Magic Origin will be empty.
 * Magical Aura: (魔力の霊気 Maryoku no Reiki; lit. Aura of Magical Power): Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. Even before his magical upgrades on the Mochina Island and with Tempessaria, Hayashi could unleash a great magical aura, an ability, which is demonstrated solely by S-Class mages or above in potency. When exerted, the S-Class aura takes the form of an overwhelming level of pressure that surrounds the user in a color that best represents their personality, in Hayashi's case, his aura takes a light-blue color. Also, due to the nature of his magical abilities, his aura often appeares in some flame glowing flows, which appear over Aririki's body and while he is enraged or releasing his magical aura to much, it can be seen as the dragon behind Aririki. While Hayashi was possessing his former abilites, he also could unleass a dark-red glowing aura, which was representing his poison's powers. It generally encompasses them in a certain radius, and demonstrates a level of strength that leaves most mages unable to react to it unless they've had continual exposure or exert an aura of similar potency. However, the problem with this aura is that if it used continuously, it can tire an individual. But, it is unknown, if Hayashi even can face some magical tireness from doing so, as after drinkng dragon's blood from his dragon teacher and survive the after-effects of dragon lacrima's shattering, his level of magical reserves just became at monster level. Though considering most S-Class' level of magical power, magical tireness is rarely the case. The variety of effects achieved by this aura are noted to be quite high, as it can take the form of different shapes and can be used to repel magical and physical assaults alike.
 * Second Origin Activation (二番原解放, Nibangen Kaihō): Second Origin is a force known as the "second container" of magical energy in an individual. This container exists due to the mage in question constantly, and passively, absorbing a quantity of magic from the environment to renew their original reserves. Any excess is placed within this container and kept sealed until absolutely necessary, or unlocked through a Second Origin Release spell. This Second Origin, when initially activated, places an enormous level of stress on the body unless it is awoken in gradual amounts, as the body isn't accustomed to handling so much magical energy in the body at one time. This can be circumvented by mages with control of their magic, however, allowing them to restore the magical power as a reserve that can be accessed whenever required, therefore providing an extremely useful back-up. Second Origin Activation can only be taken place, as said before, by mages who have control over their own magical energy. It generally only works when one is in a magic-rich environment and has nearly exhausted their initial supplies. By absorbing a copious quantity of magic from the surrounding environment passively (which can be noticed through a tingling sensation in the body), the user's internal reserves can be released at the same time. This, in turn, allows for an immense quantity of magic to replace the initial, depleting reserves. Notably, one can allow the Second Origin to passively increase the quantity of magic that is within it, so long as it isn't used during this period of time, otherwise it has to accumulate magic once again. Hayashi has learned this spell and how to properly use it after he was training with Tempessaria. As he has enormous magical reserves, he also learned several magical abilities, which can consume so much magical power, that even Hayashi will witness bir or great magic exhaustion. When activating it, Hayashi's manipulation over Eternano and his magic power increases in several times, while his magical reserves becomes bigger in double or even triple times. As Hayashi decide to use this spell to increase his overall magic abilities, their strength and other properties, he decide to rarely use it, because after using it, Hayashi can bring chaos and destruction to everything with ease. As he says himself, this spell often serves as is his last resort trump card.

Dragon Slayer Magic
Flame Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) is a Caster Magic, Lost Magic, and a type of Dragon Slayer Magic, which utilize the element of flame. This is magic a sub-type of Dragon Slayer Magic, which allows its user or users to transform their physical bodies into a Flame Dragon's - the user's lungs becomes capable of spewing flames, the user's skin gains a protection against the fire as scales of Dragon. Flame Dragon Slayers are able to produce and control fire from any part of their body, which can be used both in melee for an offense and a defense. The flame of Flame Dragon Slayers is different from a standart fire magic, because of its incredibly burning ability. In addition, Flame Dragon Slayers can consume external sources of fire or flame to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of fire, due to their capability of nullifying fire-based attacks by sucking them in and eating them. However, the user can’t eat their own flames, or things set on fire by them, to reinvigorate themselves. As a former user of it's Dual-Elemental sub-type and facing this magic from the very childhood, Hayashi has a great mastery over his first ever (for now) magic, using it for different purpoes and in different ways, not only in battle situations. With all features of Flame Dragon, Hayashi easily can burn off unusual things such poison and sometimes ligth, not to mention, that iron and ice is not an actual problem to his persona. He can use some strong flame spells or making a very good, striking combinations of his weak spells to ultimately defeat his opponent. Now, as he uses only the flame element, he uses both old and new spells of his Dragon Slayer Magic to increase his overall strength. Finally, as his flames don't possess the poisoning attribute, he makes some new use of his old spells, revealing their true potential. Wind Dragon Slayer Magic (風の滅竜魔法, Kaze no Metsuryū Mahō) is a Caster Magic, Lost Magic, and a type of Dragon Slayer Magic, which utilize the element of wind. This magic is a sub-type of Dragon Slayer Magic, which allows its user or users to transform their physical bodies into a Wind Dragon's - the user's lungs becomes capable of spewing gusts of wind, the user's skin gains a protection against the wind as the scales of Dragon, etc. Wind Dragon Slayers are able to produce and control wind from any part of their body, which can be used both in melee for an offense and a defense. The wind of Wind Dragon Slayers is different from a standart Wind Magic, because of incredibly heightened properites - its powerful blows capable of destroying large buildings in the instant, while its cutting power can bring very moderate injuries, even if not kill the victim of the wind attack. Interestingly enough, that as a somewhat like cousin of Sky Dragon Slayer Magic and Air Dragon Slayer Magic, this Magic is directed only for using in battle, as it doesn't have any healing spells at all. But again, as a close-related type of Magic, Wind Dragon Slayers can learn some unusual Healing Spells, but in exchange for that, their attacking power will be downed. In addition, Wind Dragon Slayers can consume external sources of wind to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to most types of wind, due to their capability of nullifying wind-based attacks by sucking them in and eating them. However, there is a limit, where the user can’t eat their own winds to reinvigorate themselves.
 * Flame Dragon's Roar (炎竜の咆哮 Enryū no Hōkō): The most basic spell, which every Dragon Slayer has in his or her arsenal. Firstly, the user inhale some air, while charging some of his eternano in the lungs. After that, he generates flame in his mouth, and releases it in a highly concentrated, destructive line of fire, that can becomes a large fireball, which burns his opponent greatly. The power of this spell is depends only from user's capabilities or how many eternano they charged up in their lungs. When used on its full power, it can be a very destructive spell and even if it basic spell for all Dragon Slayers, it rather very useful spell.
 * Flame Dragon's Claw (炎竜の鉤爪, Enryū no Kagitsume): The user ignites his feet with a very large flame to increase the power of his kicks. While the user can only attack with flames on his feet, he can rather attack with a flame line from his kick, if his opponent stands some far from the Dragon Slayer. Also, the user can use the strong ensuing flames from his feet to jet-propel his body in any direction he wishes, even to fly. It's interesting, that while the user is affected by strong emotions, he can propel himself on very high heights with this spell.
 * Flame Dragon's Iron Fist (炎竜の鉄拳, Enryū no Tekken): An effective melee spell, which oftenly can be considered as main melee attack of Fire Dragon Slayers, while someone use it as their signature spell. The user engulfs his fist in flames, and then punches his opponent, causing heavy blunt damage alongside burning. Such attack can seemingly be performed with both hands at once. Like a Claw Spell, the user can use the Fist Spell as a jet-propel, but they rather can't fly, but can run very fast with this spell from both hands.
 * Flame Dragon's Fire Fist (炎竜の火拳, Enryū no Hiken): Alternative, more ranged version of Fist Spell. Hayashi turns his fist into flames and launches it as a column of fire at his target at high speed. This attack is so incredibly powerful, that it is able to plow through several ships in one shot, while it can heavily damages the human's body. However, it can be completely neutralised on several occasions.
 * Flame Dragon's Wing Attack (炎竜の翼撃, Enryū no Yokugeki): The user takes hold of his opponent and ignites his arms and hands on fire, in the form of dragon wings as support, to throw them far away while burning them. This attack is quite powerful, as the user can attack his opponent not only with a throw, but with two flame lines from their hands in order to harm their opponent.
 * Flame Dragon's Swirling Horn (炎竜の旋回角, Enryū no Senkaikaku): Another effective melee spell. The user ignites his entire body on fire in order to ram into his opponent at full speed, then launch them high into the air with his large horn-like attack of fire. Aside burning property, this attack more relies on physical performance of the user, as it causes more physical damage to the opponent.
 * Flame Dragon's Firing Elbow (炎竜の焼成肘, Enryū no Shōseichū): After the user ignites the tip of his elbow, he uses that mix to strengthen his fist and rocket the opponent high in the air. Also, this spell can be used as useful melee spell, when the user hits his opponent with this aflame elbow, to give some strong attack and burning damage.
 * Flame Dragon's Crushing Fang (炎竜の砕牙, Enryū no Saiga): With the user's hand ignited with a large flame, he gouges his hand into his enemy and quickly swipes his enemy away from his sight in a manner of scratching his opponent. However, the actual scratches are don't occure.
 * Flame Dragon's Brilliant Flame (炎竜の煌炎, Enryū no Kōen): The user creates fire on his right and left hands, and brings them together, creating a giant explosion that destroys everything around him. There is one more variant, when he covers both of his hands, but instead of creating a giant explosion, he throws a very large fireball at his enemy, blowing them away.
 * Flame Dragon's Brilliant Bullets (炎竜の煌弾, Enryū no Kōdan): Alternate version of Brilliant Flame Spell. The user creates a fireball in his hand, and then, throw it into the enemy. After that, he repeats his fireball attack with another hand, while creating a massive barrage of fireballs, which causes an explosion, less big, than the Brilliant Flame Spell.
 * Flame Dragon's Fire Gun (毒炎竜の火銃, Enryū no Higan): A basic Fire Dragon Slayer's Spell, but as well as the one of the more over looked spells, due to the fact that most Fire Dragon Slayers don't find it powerful. However, Hayashi is the one of the few, that see this spell quite powerful. While pointing the index and middle fingers of both hands at an opponent like guns, Hayashi turns his fingertips into flames, concentrating it a bit. After that, he shoots bullets made of fire to them. As Hayashi can say, this is an alternate version of Brilliant Flame Spell and also enhanced, rather compressed version of Brilliant Bullets Spell. Hayashi also can fire those bullets from both of his hands.
 * Flame Dragon's Cloud Area (炎竜の雲領域 Enryū no Kumo Ryōiki): The user swipes his hand, releasing his flames that cover his target(s) like a cloud. While flames cover the target, its cause a great burning damage to the target, and to the area around them too.
 * Flame Dragon's Explosive Fire (炎竜の爆炎 Enryū no Bakuen): The user releases a massive ball of flames at their opponent from their arm by launching it forward in a punch-like motion. Once their flames reach the target, they increase in size, creating a giant explosion, which cause a heavy damage to the surroundings, as well, as great burning damage to the opponent.
 * Flame Dragon's Scythe (炎竜の大鎌 Enryū no Ōgama): The user forms a scythe from concentrated flames in one arm, after what, attacks his opponents with this attack in spin-like motion, causing not only burning damage, but also swiping his enemy away in the air.
 * Flame Dragon's Capture (炎竜の捕獲 Enryū no Hokaku): The user clasps his hands together to launch a half circle-shaped attack of flames at his target to trap them in spherically-shaped flames, while causing a great burning damage to them. After the opponent is trapped, the user also can cause an explosion to his enemy.
 * Flame Dragon's Heat Haze (炎竜の陽炎, Enryū no Kagero): Hayashi shoots a stream of flames from his fingers or the palm of his hand itself, which he can use not only as an attack but also as a way to stop someone or as a disguise.
 * Flame Dragon's Flame Commandment (炎竜の炎戒, Enryū no Enkai): Hayashi amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning the flames) in preparation for an attack. When, his preparations is done, Hayashi can use it like an armor on his body, but usually, this is apparently the prerequisite technique before Hayashi can use Fire Pillar Spell.
 * Flame Dragon's Fire Pillar (炎竜の火柱, Enryū no Hibashira): Used following Enkai Spell, Hayashi shoots the collected flames straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.
 * Flame Dragon's Firefly (炎竜の蛍火, Enryū no Hotarubi): Hayashi creates many small, glowing greenish yellow fireballs that float around an enemy. The idea behind this attack's name is that before he attacks with them, the small fireballs look like fireflies in the air. As this spell can be used for a disguise, usually, this move is apparently used in preparation for Fiery Doll Spell. Also, Hayashi can use his Magic Seal to generate a very large number of these fireflies, which he rapidly sends flying at the opponents in consecutive reprises, to attack his enemy with a barrage of fireballs.
 * Flame Dragon's Fiery Doll (炎竜の火達磨, Enryū no Hidaruma): After using Firefly Spell to release the "fireflies" and send them floating around in proximity with the enemy, Hayashi sends them all flying into the target(s) all at once, burning them, when he names the spell itself.
 * Flame Dragon's Sacred Flame (炎竜の神火, Enryū no Shinka): Hayashi hurls long lances made out of fire. As a simple attack, the lances have the combined effect of simultaneously burning an opponent and piercing them.
 * Flame Dragon's Cross-Fire (炎竜の十字火, Enryū no Jūjika): Roughly speaking the alternate version of Fire Gun Spell. Hayashi puts his index fingers together in a cross shape, after what,he launches a cross-shaped column of fire directly at his opponent. Interesting, that the actual term "Jujika" refers to crossfire from weapons, yet Hayashi makes an actual cross out of fire to attack.
 * Flame Dragon's Flaming Net (炎竜の炎上網, Enryū no Enjōmō): Hayashi creates a circle of fire around a selected area, preventing anyone from entering or leaving it. As Hayashi can control the size of fire circle, he also can change the form of its attack, as he easily can cast a actual flame net and throw it on his opponent. While the opponent would be restrain, at Hayashi's will he can be burned or no.
 * Flame Dragon's Mirror Flame (炎竜の鏡火炎, Enryū no Kyōkaen): A defencive spell, where Hayashi releases a wall of flames to block a upcoming attack, physical or elemental. When it faces some ice magic attacks, this spell will merely cancel out the ice from existence.

As Hayashi is already a user of Flame Dragon Slayer Magic, he began to use its wind counterpart by using his 4th Generation Dragon Slayer Equipment. It allows him to freely use the wind element to his aid, however, not fully as his usual Flame Dragon Slayer Magic - he can't replenish his powers with wind and he can't enter the Dragon Force state of the wind element. But due to his capabilities, Hayashi became a very capable at this type of Dragon Slayer Magic even with such disadvantages. For not long period of time and good practise, he became much faster and agile to the point, that these of his natural physical features are equal, if not higher, than of natural Wind Dragon Slayer. Hayashi now uses his Wind Dragon Slayer Magic as disguise for his true powers and for increasing his overall damage. Blaze Mode, Burēzu Mōdo lit. Fire Dragon Slayer Magic: Ignition Modification) is a secret art of the Fire Dragon Slayer Magic, it is a result of taking the adaptability of Fire Dragon Slayer Magic to the maximum of its potential.
 * Wind Dragon's Roar (風竜の咆哮, Fūryū no Hōkō): The most basic Spell in arsenal of almosr every Dragon Slayer. The exclusive version of Roar Spell, which is unique to a Wind Dragon Slayer. The user makes deep inhale of air, after what, mixing it up with his own Eternano Particles in their lungs. After preparations, the user eventually creates small winds in their mouth and then, they release their charged inhaled air, combining it with their created in mouth wind. As a result, the user releases a great tornado of winds, which are capable of blowing its target away, dealing great stunning damage with great blunt force. Such attack is capable of shaking the target's full stay, as victims can lose their balance and easily fall, not defend themselves, etc. Moreover, the user also is capable of changing the Roar property with their given Eternano. As a result, the user is also capable of making a simple Roar attack with sharp wind blades, which are capable of tearing its target to pieces and dealing great slashing damage to the living beings.
 * Wind Dragon's Whirlwind Fist (風竜の旋風拳, Fūryū no Senpūken): The user charges his fist up with their Eternano particles, after what delivers a punch that releases a giant adaptable whirlwind, which can easily knock the target off of its balance or cut them down with wind blades. As another version of such strike, the user creates compressed formations of air, that can be fired off the fists or feet of their.
 * Wind Dragon's Air Ball (風竜の風船, Fūryū no Fūsen): A spell, which can be used as a result of Whirlwind Fist changed strikes or as a different spell. The user creates a compressed ball of air by moving their hands together in a circular motion. As a simple Spell, such usual and seemingly not dangerous attack, however has many applications such as levitating small objects or trapping opponents or even harming them with blunt effects.
 * Wind Dragon's Shuriken (風竜の手裏剣, Fūryū no Shuriken): A spell, which is serves as an alternate usage of Air Ball Spell. The user changes a comression point of the ball, i.e. infusing it into bladed weapons. The user remain the ability of manipulating them, so they make the blades using in a spinning manner to attack the target. With that, such attack on a high speed can easily tear through the wood tree in a matter of seconds. Also, the user can create several Shurikens in order to attack his target with a barrage of wind-bladed weapons.
 * Wind Dragon's Propulsion Claw (風竜の推進爪, Fūryū no Suishintsume): A Spell, in which the user wraps their legs in order to laterly deliver a kick attack, which is infused by wind currents' powers, resulting in delivering quite cutting damage alongside the blunt physical damage. Also, the user is capable of propelling themselves forward at great speed by negating the effect of wind resistance with creating a powerful gusts or jets of wind.
 * Wind Dragon's Turbulent Fang (風竜の乱牙, Fūryū no Ranga): The user covers his hand in a wind current, after what, makes a swiping attack in order to harm their target with the very fingertips, which are infused by the slashing property of the wind element. Looking like as the scratching attack, such spell can deliver rather very accurate and curve deep cuts, which will deliver small damage but with blood spitting, if the hit was very sharp and successful.
 * Wind Dragon's Blast (風竜の爆風, Fūryū no Bakufū): The user charges their parts of body with Eternano particles and some small wind currents, after what, they make a direct pulse or jet of strong wind from their hands or feet. The force of the attack is generated more from the user's own power, rather than assisted by momentum. In addition to that, the user can infuse his attack with nature wind current in order to make this attack much stronger. But even on its own, the blast can reach further distances with greater accuracy, as usually, it is used to inflict greater damage. Moreover, this spell is so powerful, that the user can use two blasts in order to defend themselves from attacks of Fire Mages or Dragon Slayers, while the fire element is usually increases its power due to the wind aid.
 * Wind Dragon's Cushion (風竜の緩衝, Fūryū no Kanshō): Rather supportive spell, that attacking. The user can make a cushion out of air, for example, if they fall from several stories high. As a result, the user can save his life, as they face an air currents, which push them away and fade away the falling power.
 * Wind Dragon's Empty Cocoon (風竜の空繭, Fūryū no Sora Mayu): Enhanced version of Wind Dragon's Shield (風竜の盾, Fūryū no Tate) Spell. As the user can create a shield of wind currents, they can rather rotate while making a jumping move to wrap themselves in a cocoon of wind. As a result, they create a more powerful and potent version of their wind Shield Spell, which can give the ability to ultimately dodge attacks or fatal blows and spells from their enemy.
 * Wind Dragon's Swipe (風竜の打撃, Fūryū no Dageki): This spell serves as an universal aid, as it is both a defensive and offensive spell, in which the user conjures a crescent-shaped structure of compressed wind, which is capable of deflecting colossal projectiles, such as the catapulted rocks, and sending them off course or redirecting them back to the attacker.
 * Wind Dragon's Wind Blade (風竜の風刃, Fūryū no Fūjin): Enhanced version of Swipe Spell, which is used in more offensive way. Focusing on the spell itself, the user charges up their wind current with their Eternano particles, after what, sends the same compressed win, which is now capable of cutting through stone or timber with relative ease. As a result, this spell is rather dangerous and can be fatal if used on living beings.

As a user of Fire Dragon Slayer Magic is capable of adapting to the situation by transforming their body into the fire for different purposes, Blaze Mode takes this adaptability on a further line. Blaze Mode allows the magic energy or rather its kinetic energy, that the fire emits, draws in and absorbs small amounts of different chemical elements, which affilated for the fire element, the most prominent from them are the elements of hydrogen (which is on normal conditions exist in small amounts in air), oxygen and phosphorus. Moreover, it was discovered, that the users of Fire Dragon Slayer Magic have already changed physiology, which allows them to consume named chemical elements and use them with less effort, also they have them in much bigger quantity in their body, that other humans.

So, as the fire needs oxygen to be burned and it easily reacts with hydrogen, the magic energy passively fuses it in very dangerous oxyhydrogen substance, with ratio 2:1 within hydrogen:oxygen elements. Once enough of said oxyhydrogen is absorbed into the user's skin and body, the user focuses it with their magic and melds it together, resulting in a chemical reaction of fire and oxyhydrogen to fuse together and create a new style and/or element, that the user can now access. When it comes to the phosphorus, the user is able to utilize it in more active way, taking it from their own body. However, by doing so in both cases, it is shown to be extremely deadly, as it is harmful to the user's body in a first place, while immediately can lead to death when the reaction is occured in second place on ignition terms in reality. If activating of Blaze Mode is successful, it causes the addition of the natural element, changes the composition of the user's spells, enabling them to dish out enhanced damage and break through any defense that their fire was unable to. Even if being similar to its metallic counterpart in a way of use, this mode, however, is very hard to achieve in terms of dangerous gain. As it's hard to achieve, futher development of Blaze Mode find out, that the user can make a reaction to create oxyhydrogen by utilizing the water electrolysis method. By using such method with electricity, the user can make a decomposition of water element into oxygen and hydrogen gas, and then can make further reactions to bring their Blaze Mode up. But, as this method indeed needs the presence of water nearby, it's also not so easy to properly utilize. The user usually uses Blaze Mode to partially strengthen the density of selected parts of their body during battle, but can extend the effect to its entirety. As the user has control over the configuration of their body's oxyhydrogen atoms, the substances that they can convert their skin into can vary based on their intentions.

With this, the user of this mode becomes very dangerous, as they attain merely new and deathful abilities. Firstly, this mode is effecting on the user's body. Their durability and physical attributes become much higher. Secondly, their body begin to absorb a pure heat, but not from the oppositive Fire Magic - from the very surroundings, which is also increasing their overall magic power. Finally, and most prominent change is that the user's ofensive power becomes very immense, because now, they can generate not the only flame itself, but indeed its different, but powerful forms, such as the heat-based explosions or searing hot blazes, just with only a snap of the fingers. While several Fire Dragon Slayers reach the full potential, which is held in Blaze Mode, they derived several style of the Blaze Mode itself, which are classified as Gears (, Gia lit. Dragon Formula or Dragon Style).
 * Blasting Gear (, Burasuchingu Gia lit. Third Style: Dragon of Explosion): Blasting Gear is the third style of Blaze Mode. This style is revolved around the use of fire- and heat-based explosions. From such power, Blasting Gear is renown as the strongest style out of the all three Blaze Mode Gears due to its destruction capabilities, however it's also the hardest style to achieve, maintain and control. On the other hand, if the user is quite capable of utilizing this Gear, then he can be proclaimed as the master of Blaze Mode and have the upper hand in studying the other methods of Blaze Mode. While the Dragon Slayer of Fire uses this Gear, their spells' name changes to Explosion Dragon (爆竜, Bakuryū). This style is particularly utilizes the oxyhydrogen parts of Blaze Mode.

As a result of utilizing Blaze Mode, all of the user's attacks become even more powerful, than before. They can freely destroy almost all defences, which they face, while the speed of their explosions and flames is very high. They don't need to make some longer cast of explosion, because their body itself begin to produce the hydrogen in the air, which create a powerful and dangerous, combustion fusion. With this, the user also can seriously damage or even kill his enemies. When Blaze Mode is active, the user has the ability to manipulate the atomic structure of their physiology at will. It is also shown that once the elemental style has changed, the user is able to access it whenever they can, often changing their appearance and form when they use it.

Draconic Upsurge (, Ryūgo Kyūzō) is an ability, which can be obtained only by First Generation Dragon Slayers in attempt to unlock the power of Dragon Force.

Draconic Upsurge is an ability, which can be awakened by Dragon Slayers, who have learned their magic from dragons only. After a Dragon Slayer has mastered his abilities and begin to understand their Dragon Slayer Magic, they can become one step closer to achieve the hidden power of Dragon Force, i.e. unlocking their Draconic Upsurge ability. Itself, the Draconic Upsurge is indeed the half activation of Dragon Force state, because of what, it is hard to achieve this ability even to the First Generation Dragon Slayers, and as a result, not all First Generation Dragon Slayers can attain this ability. But as opposite, several well-trained Dragon Slayers, who have already received this ability, can activate it freely.

When activated, Draconic Upsurge gives a high boost in Dragon Slayer's physical appearance, making them much stronger and much faster. When effected by this ability, the body of Dragon Slayer become much enduring and durable, while they attain a better control over their element and magic. With user's magical appearance, this half activation of Dragon Force rapidly flares up their magic powers. As a result, Dragon Slayer receives a high-intensive colored aura, which represents their dragon nature and their element. The user's spells become far stronger and on a rare occasion, even receive some changes within its capabilities. Finally, the body of Dragon Slayer who is using Draconic Upsurge, on its own begin to absorb small amounts of Eternano from the atmosphere, which make the common ability of replenishing their powers much easier. All of these features makes its user even stronger, than both supplementary spells of Second and Third Generations Dragon Slayers.

As Hayashi was a Third Generation Dragon Slayer and had the access to free activation of Dragon Force, now as First Generation Dragon Slayer he has no problem in activating his inner dragon power. It was revealed, that almost every emotional burst of his magic powers in his pre-timeskip adventures, was indeed the activation of uncontrolled Draconic Upsurge, which was locked for him due to his lacrima powers. As a result, Hayashi himself became uncontolled at those times and soon fell unconsciousness due to the great magical exhaustion. Now, as his body is free from dragon lacrima and he has great control over his emotions and magic power, he doesn't has such problem. Moreover, now he is very trained and powerful Dragon Slayer, as well as he understands his magic and feelings of Dragon Force being used very well, resulting in that he easily can activate his Draconic Upsurge and use all of its advantages, enhancing all of his physical and magical capabilities.

Dragongem Booster (四世竜の鎧活性化 (ドラゴンジェムブースター), Doragonjemu Būsutā lit. Armour Activation of the Fourth Era Dragon): Dragongem Booster is a type of Subspecies Magic of Dragon Slayer Magic, which is available only for those Dragon Slayers, who use their Magic from special Lacrima-infused Eqipment i.e. Fourth Generation Dragon Slayers. Eventually, Dragongem Booster allows its user to become one step closer to be like Dragon Slayers of previous generations, in order to substitute the lack of missed features of its predecessors.

Lightning Flame Dragon Mode (モード雷炎竜, Mōdo Raienryū) is an ability, which can be obtained by a Fire or Flame Dragon Slayer, after they have met certain conditions. After eating lightning and having the flames and lightning inside their body fuse together, the user gains the ability to use their Fire or Flame Dragon Slayer Magic enhanced with Lightning Element. This ability combines the destructive abilities and properties of both elements, both burning and electrocuting the target. It is also shown to have exceptional penetrative power. Using this ability has been described as similar to using Dragon Force. Even though it's momentary, the user is able to call upon it when they are in a state of anger. However, this ability places a heavy strain on an untrained body, to the point that even a single use is capable of completely draining the user of all their energy. If the user boosts up their power, they are able to use this ability more easily with less strain. This ability was obtained by Hayashi, when he was training with a Storm Dragon named Tempessaria, by a merger of the two Dragon Slayer powers - Hayashi's Flame Venom and Tempessaria's Storm. But, he faced it on a special merger: venom was neutralised and replaced by wind and lightning forces of Storm respectively, so the fusion of Lightning and Flame happened. In this form, Hayashi can use both fire and lightning, in any form, which will be wished by Hayashi. which make him more powerful and dangerous. In this state, he is invulnerable to thunder or lightning, and he can regain his own powers by consuming lightning sources, for example in thunderstorm.
 * Lightning Flame Dragon's Roar (雷炎竜の咆哮, Raienryū no Hōkō): Lightning-enhanced version of Roar Spell. Hayashi generates an aflame lightning in his mouth, and then, he releases a large destructive blast of electric flames, which is capable of travelling for great distances, wreaking havoc wherever it passes.
 * Lightning Flame Dragon's Collapse Fist (雷炎竜の崩拳, Raienryū no Kuzureken): Lightning-enhanced version of Iron Fist' Spell. Hayashi creates a sphere of flame which becomes electrical with lightning, that whirls around the flame in a spiralling motion. Then, he punches his opponent. While the strike is done with a great blunt force and burning damage, the opponent also receives a lightning bolt, that strike them and gives to them a paralysed state and damaging them, and discard opponent.
 * Lightning Flame Dragon's Charged Claw (雷炎竜の帯電爪, Raienryū no Taiden Tsume): Lightning-enhanced version of Claw Spell. Hayashi generates flame on his legs, and attack his opponent. Then, opponent takes another strike from a lightning bolt, which gives more ijuries, while attacking the opponent after flame attack. Despite the fact, that this is th enhanced Claw Spell, Hayashi losses an ability to fly via this spell.
 * Lightning Flame Dragon's Brilliant Flame (雷炎竜の煌炎, Raienryū no Kōen): Lightning-enhanced version of Brilliant Flame Spell. Hayashi makes a fusion of fire and thunder in his arms (right and left hand, respectively), and then, he's generating a very large and destructive explosion around the targeted enemy. While it is the enhanced Brilliant Flame Spell, Hayashi also can throw this spell as a huge fireball at the opponent.
 * Lightning Flame Dragon's Flameward Halberd (雷炎竜の方炎戟, Raienryū no Hōengeki): Flame-enhanced version of Lightning Dragon's Heavenward Halberd Spell. Hayashi forms lightning between his hands, while flames begin to whirl around the lightnings. Then, he's creating a large spear made of aflame lightning, and then, hurls the spear at the enemy, and if spear will be got the target, it'll make a great explosion, whie giving a huge burning and paralysing damage to the target.
 * Lightning Flame Dragon's Laser Circus (雷炎竜の光曲馬, Raienryū no Hikari Kyokuba): An exclusive spell of Hayashi. This spell creates several lightning beams, which covered with flame, and shoots them at the enemy. First a halo of bright energy spreads around Hayashi's hands as this spell is activated, then the spell encircles his hand and from that the beams are shot out towards the enemy. Hayash is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. Also, he can increase the number of beams to a great amount to pin down an enemy.
 * Lightning Flame Dragon's Rage (雷炎竜の怒, Raienryū no Ikari): Hayashi charges himself with lightning, while he creates a flame funnel. Through manipulation of the field of lightning, he sends charged funnel to the enemy. As the name of this spell hints, the strength of its increases from Hayashi's anger.
 * Lightning Flame Dragon's Thunderclap (雷炎竜の迅雷, Raienryū no Jinrai): Lightning-enhanced version of Flame Body Spell. Hayashi transforms his body into a aflame lightning bolt, that can move around freely at high speed, avoid enemy strikes, and attack anything it touches, delivering burning and paralysing damage, as well.
 * Lightning Flame Dragon's Acceleration (雷炎竜の加速, Raienryū no Kasoku): Hayashi infuses his nerve endings with electricity and some heat temperature, rapidly increasing his motor abilities, resulting in an phenominal increase in speed in both his movements and reactions, allowing him to move so quickly, that he seemed to teleport, and some of the blows he inflicted on his foes are not even seen by the naked eye.
 * Lightning Flame Dragon's Eruption (雷炎竜の噴火, Raienryū no Funka): Hayashi makes an aflame lightning bolt appear from the ground to attack his target, while delivering high burning and paralysing damage.
 * Lightning Flame Dragon's Hail of Bullets (雷炎竜の弾雨, Raienryū no Danu): Lightning-enhanced version of Flame Dragon's Brilliant Bullets spell. Hayashi creates a sphere of aflame lightning around his fist, from which a number of small, yet destructive lightning fireballs are fired towards the target at high speed. Each of the fireballs delivers a high burning damage, as well, as paralysing damage, while ultimately exploding, if the attack successfully catch the opponent.

Dragon Slayer's Secret Arts: Revision (滅竜奥義・改, Metsu Ryū Ōgi: Kai): A revised version of Hayashi's Secret Arts, with adding Lightnings to his basic element, resulting in an increasing of his spells overall strength. While using these spells, Hayashi yells out "Yellow Lotus", instead of "Blue Lotus", hinting to the colour of his lightnings.
 * Yellow Lotus: Lightning Flame Dragon's Fist (黄蓮・雷炎竜拳,Ōren Raienryū Kobushi): Lightning-enhanced version of Blue Lotus: Flame Dragon's Fist Spell. Firstly, Hayashi ignites his right hand with flames, and his left hand with lightnings. After that, he rapidly punches his target, with his hands lit ablaze, creating a firestorm explosion after each subsequent contact of his fists with the opponent.
 * Yellow Lotus: Flaming Lightning Blades (黄蓮・炎雷刃, Ōren: Honō Raiha): Lightning-enhanced version of Blue Lotus: Exploding Flame Blade Spell. Hayashi engulfs one hand in lightning and the other in flames. By swinging his arms around, he creates a highly destructive firestorm vortex, which greatly damages the opponent and pushes them away with tremendous force.
 * Yellow Lotus: Fire Thunder Hammer (黄蓮・火雷金槌, Ōren: Hirai Kanadzuchi): Hayashi creates a large hammer from lightning, which he throws to his opponent. Flame, which is around of hammer, increases power of burning and explosiveness. When hammer is connected with opponent, it blows up with a shout and peal.
 * Yellow Lotus: The Lightning Flame Conqueror (黄蓮・雷炎征服者, Ōren: Raien Seifuku-sha): Hayashi creates an enormous field of thunder and fire, creating a huge firestorm with a voltage. This firestorm sucks everything into itself. This technique has two disadvantages, first being an enormous damage, which comes to the enemy as well as to Hayashi; second is that it takes a lot of Hayashi’s strength to perform this trick.
 * Yellow Lotus: Screaming Thunderstorm (黄蓮・悲鳴雷雨, Ōren: Himei Raiu): One of the strongest Hayashi’s spells in Lightning Flame Dragon Mode. He charges forward and punches his opponent with a firestorm-imbued fist. It is simple attack, but the power of this attack is great enough to defeat a S-class Mage in one single hit, and seriously damage a Saint Wizard-level Mage. Also, it is very cost spell.

Requip
Requip (換装, Kansō): another magic, which Hayashi is displayed to use later in the series. This is a Holder Type Magic used by multiple mages which pertains to the summoning of various types of equipment. This Magic allows the user to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. It is said that the user summons the items from a pocket dimension; the notional place that things come from when they are needed, and where they go back to when not. The actual location of where they summon the items is very hard to determine. It contains only a few things, not because it is limited in capacity, but because that is all it is ever used for - for example, this is where the user normally summons the armour and their equipment; withdrawing things even during battle, which gives her a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes; and the user may just choose to use it to change their clothing, capable of using it in the midst of battle. The user would often pull any items that they had collected out of nowhere and then they would just vanish without any physical means of transporting them. However, there is a limit to how much the pocket dimension can store, primary connected to the user's Magic Power limits. While storing, Hayashi can easily summon his items at anytime when he need it.

Trivia

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Rokuro Kuroichigo
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Rokuro Kuroichigo "Man proposes, God disposes, he is who maintain the metal judgement."

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Master Swordsman
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Metal-based Immunity
 * Shadow-based Resistance

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura - S-class and higher
 * Second Origin Activation
 * Dragon Slayer Magic
 * Metal Dragon Slayer Magic
 * Steel Mode
 * Adamantine Dragon
 * Draconic Upsurge
 * Aura Synthesis
 * Sigurðr
 * Dual Element Dragon Slayer Magic
 * Black Metal Dragon Mode
 * Merged Forms
 * Steel Mode+Sigurðr+Upsurge
 * Blackened Fullmetal Dragon Knight Mode

Trivia

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Tsurugi Hien
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Tsurugi Hien "Heaven Feels, Turbulent Winds - that's her nature."

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Fa Jin
 * Dragon Race Style
 * Expert Weaponry Usage
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Aether-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Wind Dragon Slayer Magic
 * Aether Mode (unlocked true power)
 * Draconic Upsurge
 * Dragon Force
 * Cross Slayer Mode
 * Dragon God Mode
 * Maybe Dual Element Dragon Slayer Magic
 * Merged Forms
 * Paradise Dragon Sorceress Mode (Aether+Force+Cross Slayer)
 * Eye Magic

Trivia

 * }

Takamiya Tengo
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Takamiya Tengo "When protect - the guiding lightning spirit; when attack - the thunderous god strikes."

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Weaponry Usage
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Lightning-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Yellow Dragon Slayer Magic
 * Energy Mode
 * Dragon Dance
 * Dragon Force
 * Cross Slayer Mode
 * Dragon God Mode
 * Dual Element Dragon Slayer Magic
 * Lightning Light or Flash Dragon Mode
 * Merged Forms
 * Thunderstorm Dragon Beast Mode (Flash+Energy+Force+Cross Slayer)
 * Darkness Magic

Trivia

 * }

Arashikage Akago
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Arashikage Akago "Ruling Fame, the Toxicity above the heads."

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Weaponry Usage
 * Archery
 * Explosive Weapons
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Poison-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Poison Dragon Slayer Magic (Copycat)
 * Evolution
 * Toxic Mode
 * Acid Mode
 * Dragon Dance
 * Dragon Force
 * Maybe Cross Slayer Mode
 * Demon Dragon Mode (Acid)
 * Dual Element Dragon Slayer Magic
 * Flame Venom Dragon Slayer Magic
 * Merged Forms
 * Death Dragon Mode (Toxic Acid)
 * Force+Dual Element Mode
 * Death Dragon Daemon Mode (Death Mode+Force+Dual Element+Demon Dragon)
 * Requip

Trivia

 * }

Nero Asari
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Nero Asari "The World Ruler, all hail it with the sunshine."

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * '''Ninjutsu
 * Dragon Race Style
 * Expert Weaponry Usage
 * Nunchucks
 * Kusarigama
 * Sansetsukon
 * Shurikenjutsu
 * Kama
 * Kyujutsu
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Whiteness-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * White Dragon Slayer Magic (Copycat)
 * Evolution
 * Holy Mode
 * Star Mode
 * Drive
 * Dragon Force
 * Maybe Cross Slayer Mode
 * Maybe Dual Element Dragon Slayer Magic
 * Merged Forms

Trivia

 * }

Ryota Uchiwa
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Ryota Uchiwa "The Guardian, who protects his dearest from the Shadows."

- Lonesome Breaker

Appearance
Ulquiorra Cifer

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Master Swordsman
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Shadow-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Shadow Dragon Slayer Magic (Copycat)
 * Evolution
 * Spriggan Mode
 * Dark Mode
 * Drive
 * Dragon Force
 * Dual Element Dragon Slayer Magic
 * Black Flame Dragon Mode
 * Merged Forms
 * Grimm Essence Dragon Warrior Mode (Force+Dark Spriggan+Black Flame)
 * Take Over
 * Darkness Magic

Trivia

 * }

Daiki Shinrin
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Daiki Shinrin "Despite cold shell, his heart is warm."

- Lonesome Breaker

Appearance

 * Lavi
 * Post-timeskip Hitsugaya, coloured as Lavi

Equipment
Iron Hammer (, Aian Hanmā lit. Anti-Warrior Battle-Enhanced Magical Rod): Iron Hammer is a weapon, which is primary utilized by Daiki. Seems to be a usual Magic-infused weapon, this hammer-like constuction is indeed the Magic Staff (, Majikku Sutaffu lit. Spell Augmenting Magical Rod), which greatly enhances the initial capabilities of Daiki as a Mage, because of him already being with strong enough Magic Power, which resides in his body. As Magic Staff, Iron Hammer is a Magic Item, which somewhat allows the user to attain a form of Holder Magic. Magic Staff is a more "traditional" form of magical weaponry, having been utilized by ancient-era magicians even before the time of the Black Wizard. However, with the discovery of magic being less a force that magicians can channel with the help of their weaponry as a "terminal" and more a unique particle that can be utilized through a special organ in the magician's body and from there divided into several categories, Magic Staves soon fell out of favour with the general populace; though a few die-hard "old-style" magician remain, even in the present time. Magic Staves, like all ancient magic weapons are a category of weaponry referred to as "magical energy-driven weaponry" (魔力駆動兵器, Maryoku Kudō Heiki); as old-style magicians would utilize them as a medium from which to channel the ambient eternano saturated within the environment, with the staff stabilizing these energies so that the mage is capable of casting powerful spells without any risk of backlash.

Magic Staves, in order to be harnessed to their full potential, require a very close interoperation between the mage's brain and the staff, as both have to be attuned to each other upon the staff's first activation and regularly recalibrated to ensure optimal performance as the mage becomes stronger and stronger - these tests are done via synchronizing the "Magistone" (魔石, Maseki), a primitive form of Lacrima attached to the Magic Staff and the mage's Magic Origin so that the Magic Staff knows the upper limit of absorption of the mage's Magic Origin and thus can filter anything which is above it outwards in order to ensure constant safety yet still retains incredible power as the Magic Staff directly strengthens and accelerates the mage's magic output due to the Magistone draws in eternano faster than a magician could do so normally. In essence, the Magic Staves served as "computers" that could take over tasks that the human brain cannot handle efficiently enough, such as recording and reproducing the spells that the mage has cast- they can generate magic for a variety of purposes.

Interestingly, at the "beginning of magic", soon after humanity discovered the arcane, Magic Staves could only be utilized to harness a form of rune-based combat, as spells of all shapes and sizes were accompanied by Magic Seals (魔法陣, Mahojin). Additionally called as Runes within the old-related Magicians, these Magic Seals are visible manifestation of eternano being collected by a mage when casting a spell- effectively limiting a mage to being capable of forming their seals in the atmosphere, enabling them to induce a wide variety of effects by utilizing their magic seals for all sorts of purposes such as elemental spells and other effects.

In case of Daiki, he prefers to utilize only this Staff in battles. As he is directed with the use only of one Magic Staff, his abilities with its usage is far beyond, that usually called as "brilliant", "great" and "unbelievable". Iron Hammer is a special-type Magic Staff, which true power and differences with other magic staves lie in its battle-directed features and weapon-like traits. With this staff, Daiki is able to fight with his enemies as he would have a bo staff or other staff-kind weapon. Moreover, designed as war hammer, with it Shinrin is able to strike hard his targets, use Iron Hammer with means of usual hammer, and reach different effects, which will considerably affect the entire fight. Iron Hammer, in its turn, is quite heavy weapon, even if Daiki states, that his weapon is like fuzz for him in weight terms. Iron Hammer, besides its Magic Staff-and-War Hammer traits, has its own, unusual, but very useful power.
 * Size Shifting: Iron Hammer's primal ability as customized Magic Staff, is the opportunity of having its size changed. It can change its initial size by the additional command of Daiki. It can change its size by means of growth, extensions, etc. When it becomes quite big, its weight properties are also heightened, but they don't touch Daiki at all, as his weapon is still fuzz-weight-like to him.
 * Enhanced Magic Seals: in addition to its brute strength, and indicating its specialty as customized Magic Staff, Daiki can create indeed the enhanced versions of initial Magic Seals on his own, while his Iron Hammer is resized. Such resize allows him to make a use of, what he calls, Seal Judgements, which can harness really powerful post-effects.

Divine Staves (, Dibain Sutaffu lit. God-Blessed Treasured Tool Magical Rod): Divine Staves are known to be a set of 72 special Magic Staves of high caliber. This set is known to be favoured by magicians of old time, when staves were in profit times, by nowadays Divine Staves are considered as myth, however they are exist even now. Though half of them is indicated as forever-lost tools, several of them are still can be found through the whole world. The main reason behind their status as Divine Staves, is that they are able to receive a great quantity of Eternano from the atmosphere and its users. The special method of converting the Eternano in them and store it, gives the Staff unbelievable power, which can make even the usual, non-specialized Mage in somewhat like Grandmaster-level Mage, even if they don't have the proper teaching and understanding of how Magic works. On the other side, Divine Staves can lose their god-like capabilities, but it is unknown how. In their turn, in attempts to replicate the great power of Divine Staves, Magic Scientists created many things, such as Magic-infused weaponry, lacrima-based items, etc. Additionally, it is known, that Divine Staves can be modified, but how such process is done is a secter to merely modern Mages, with exception of old-fationed Magicians and indeed the owners of Divine Staves. Daiki, after the timeskip, attained at least eight of such Divine Staves, each to be given to the initial Kuzuryu Members or at least those, who are able to handle Magic Staff on good level.
 * Evolution: When Divine Staff is modified, it is called as Metal Vessel (lit. Sacred Metal Augmentated Released Magical Rod). It is a state, when Divine Staff releases all of its conserved power from previous and now-time users. With it, the staff itself attains a eight-pointed star, which is surrounded by a circle, this image is located somewhere on the staff and serves as an image of its modification status. The usage of Divine Staff in its evolution state can be quite hard, to the point, that it will leave its wielder in exhausted state. It is also possible for the user of Evolved Staff to utilize some powerful kind of their initial Magics, to the point, that it will be called as Extreme Magic (lit. The Released Magic, The Essense of Nature within the War); Metal Vessels focus and amplify the chosen one type of user's Magic, but only one due to the process being very hard and it can be quite dangerous to the user to attain it, moreover, the chosen type of Magic will be the closest to the user's one. From such, it can be either the Magic, which with they are best at handling, their first Magic, or their weakest Magic, at which the Divine Staff will increase their potential and capabilities. Extreme Magic usually appears as the same symbol that appears on a Metal Vessel massive in size floating in the air. Dependent on the Magic of the user, different effects occur.
 * Solomon (Hayashi): with orb and stick
 * Sheba (Tsurugi): tall wand with a curved, jeweled head
 * Arba (Tsurugi too): snitch
 * Ithnan (Taka): trident-scythe
 * Wahid (Nero): vajra-plus; light, gravity magic
 * Falan (Erica): flaming orb
 * Ugo (Daiki): with sun
 * Setta (Daiki): spear; he will eat it in order to go through and defeat somebody.

Dragon Slayer Equipment: coming soon...

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Swordsman
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Cold-based Immunity

Magical Abilities
Magical Development Magic
 * Near Inexhaustable Magic Power
 * Initial Great Reserves
 * Divine Staff Consumption (several millenium magic power)
 * Second Origin Activation
 * Magical Aura: initiall S-class, after DvSt Consumption - Monster
 * Daiki_Magic_Seals.jpgMagic Seal (魔法陣, Mahōjin): Daiki aproved, that besides his Dragon Slayer Magic, he also quite good in such kind of Magic Phenomenon as Magic Seals. As a rule of thumb, spells of all shapes and sizes are accompanied by Magic Seals, the visible manifestation of eternano being collected by a magician when casting a spell; they are also accompanied by powered-up states. More often than not, a Magic Seal is composed of intangible energy in the form of a proper circle, with concentric rings and squares inscribed in it; while gathering eternano to cast a spell, the Magic Seal spins at a varying velocity. Generally, depending on the amount of energy released, the circle may spin faster or slower; these seals usually appear only during the activation of the spell, but some stay during the duration of the spell- once the magician has completed the casting process of the magic, they immediately vanish into thin air, signifying that the spell is ready to be let loose upon their enemies. Generally, a Magic Seal is indicative of a magician's power, as more often than not, each magician has their own specially designed Magic Seal, forged through aspects of their character and fighting style- no two Magic Seals are the same, and the Magic Seal changes, in both colour and the symbol in the middle depending on the magic used. Additionally, depending on the amount of magical energy required in order to cast the spell or the amount of times the spell is being cast at once, the Magic Seal projected outward will expand or shrink in size or multiply. Where Magic Seals come out usually depends on where the user's hand points to, though sometimes it appears from below or above the user; they can also be used as a shield from enemy attacks. In case of Daiki, he shows a variety of Magic Seals because of his status as Holder Magic User; with his Iron Hammer, he is able to utilize a big quantity of Magic Seals and even make them stronger via size change of his Magic Staff, which he call as Seal Judgement process. His knowledge and desire to discover the merely all mysteries and secrets of Magic allow him to attain the needed power in both understanding of basis of Magic and its effects, which he uses in his battles and other life situations. In short terms, he can be indicated as a one of the strongest Magic Seal practitioners nowadays. Daiki is shown to have at least two favoured styles of utilizing Magic Seals - in usual terms by Elemental Glyph, and within Numbers Layered Magic Seal Style; after the timeskip it would be shown, that Daiki is an expert in use of Divine Authority Magic Seal Arts and he would be able to even increase the potential of his Divine Authority MSA.
 * Elemental Glyph (, Erementaru Gurifu lit. Elemental Power Magic Seal): Elemental Glyph is a Magic Seal which can be manifested by a Magician and serves as the embodiment of the Four Fundamental Elements into the current plane of existence; the Elemental Glyphs are formed through moving, altering, and mixing existing elements or pulling eternano together and creating a single Magic Seal from many others, which is then laced with the user's element of choice, influenced into transforming into the element of the user's desire via the immediate surroundings and the user's own thoughts; each Elemental Glyph is a different colour, more often than not corresponding to the manifested element. While under technicality, due to the immense flexibility of the Magic Seal, the user is capable of inducing the replication of phenomena of the world such as volcanic eruptions and hurricanes, a power of such magnitude generally costs at least thrice as much magical power than it would to use the Magic Seal normally, so the user simply harnesses the Elemental Glyphs in order to conjure the basic Four Fundamental Elements; fire, water, earth, and air, plus others such as ice and lightning, utilizing them like normal elemental magics by allowing them to be released from the Magic Seals. The user, just like any other elemental magician, is capable of manifesting the elements from the Magic Seal in many forms, such as burning tornadoes, icicles, and rocky stalagmites, not just the 'wave of _ element' type, granting them virtually infinite options in the heat of battle. Daiki is quite capable of utilizing them, as they are his main weapon. He can create a variety of Elemental Glyphs, combining them and using on their own and moreover, via Iron Hammer he can enhance them to some point, in order to harness even more strength and destruction capabilities of elemental powers. Initially, Daiki calls upon the Magic Seals as "Element_Seal: Name_of_Spell", after what he casts his spells.
 * Fire Element Seal: Ash-Pipe Hellfire (lit. Aflame Elemental Glyph: Ash-Burning Prison Fire Snake): Fire Stamp: Hellfire and Ash (火判 劫火灰燼, Hi Ban: Gouka Kaijin): Lavi strikes with his hammer on the ground to use the Fire seal which creates a torrent of flames in the form of a snake. Lavi can control this snake and he is even capable of riding over it[99]
 * Wind Element Seal: Whirlwind Creation (lit. Windful Elemental Glyph: Tornado Inaguration, Biting Wind Torrent): Wood Stamp: Wind (天地盤回 木判, Ki Ban: Tenchi Bankai): Lavi generates a sphere of wind.[102]
 * Wood Element Seal: Forest Unleashing (lit. Forest Elemental Glyph: Nature Phenomena, Woods Rebellion): Wood Stamp: Spinning Dist of Heaven and Earth (木判 天地盤回, Moku Ban: Tenchi Bankai): Lavi uses the Wood seal to control objects in nature (i.e. the clouds, wind).[101]
 * Numbers Layered Magic Seal Style (号重魔法陣流, Gōjūmahōjin-ryū)
 * Double Layered Magic Circle: Fury Lightning within Blue Sky (lit. Twin Layered Magic Circle: Lightning Emperor and Heaven King): Heaven Stamp: Violent Thunder, Whirling Skies (天判 雷霆回天, Ten Ban: Raitei Kaiten): Lavi uses the Heaven seal to generate a vast storm of lightning.[100]
 * Combined Layered Magic Circle: Herculean Thunder of Diamond Heaven (lit. Several Layered Magic Circle: ???) Combo Stamp: Terrible Lightning of Heaven (コンボ判 剛雷天, Konbo Ban: Gouraiten): Lavi uses both the Fire and the Heaven seals to create a huge snake of fire and iron. He can also create a shield-like flame wall.[103]
 * Divine Authority Magic Seal Arts (天権の魔法陣伎, Tenken no Mahōjingi)
 * Ryuo Magic Seals (lit. Dragon King Magic Seals)
 * Ryujin Magic Seals (lit. Dragon God Magic Seals)
 * Formula: Coming soon...
 * Requip: utilize DSE.
 * Dragon Slayer Magic
 * Cold Dragon Slayer Magic
 * Element Disposition: Ice, Snow, Temperature, etc.
 * Evolution
 * Stagnation Mode
 * Dragongem Booster
 * Assimilation (lit. Dragongem Overload: Dragon Spirit Contract)
 * Maybe Dual Element Dragon Slayer Magic
 * Maybe Cross Slayer Mode
 * Merged Forms
 * Frozen Dragon Reaper Mode (Stagnation+Assimilation+???)

Trivia

 * }

Erica Hien
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Erica Hien "???"

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Swordsman
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Blueness-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Blue Dragon Slayer Magic
 * Dragongem Booster
 * Assimilation
 * Neptune Enhancement
 * Merged Forms
 * Ocean Dragon Queen Mode (Neptune+Assimilation)
 * Atlantic Dragon Lady Mode (Neptune+Assimilation+???)

Trivia

 * }

Second Sound
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Character Template "???."

- Lonesome Breaker

Appearance
Yuuki Tenpouin

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Weaponry Usage
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Whiteness-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Sound Dragon Slayer Magic
 * Dragon Dance
 * Dragon Force
 * Echoed Enhancing
 * Vibration Mode
 * Merged Forms

Trivia

 * }

Third Blood
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Character Template "???"

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Weaponry Usage
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * Scarlet-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Scarlet Dragon Slayer Magic
 * Drive
 * Dragon Force
 * Blood Enhancing Speed Up
 * Merged Forms
 * Demonic Contractor
 * Beelzebub
 * Transformation

Trivia

 * }

Fourth Unknown
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Character Template "???"

- Lonesome Breaker

Natural Abilities
Ways of Combat Physical Development
 * Master Hand-to-Hand Combatant
 * Dragon Race Style
 * Expert Weaponry Usage
 * Great Physical Strength
 * Great Speed and Reflexes
 * Great Dexterity and Agility
 * Monstrous-like Developed Body
 * Immence Endurance
 * Immence Durability
 * Enhanced Senses
 * Dragonic Physiology
 * element-based Immunity

Magical Abilities
Magical Development Magic
 * Immense or Enormous Magic Power
 * Magical Aura
 * Second Origin Activation
 * Dragon Slayer Magic
 * Element
 * Dragongem Booster
 * Assimilation
 * Dragosynchronisation
 * Merged Forms

Trivia

 * }