Shōjirō Kusaka

"He who has traveled for the sake of others."

- |Otaku-ō

Shōjirō Kusaka (草冠 ショウジロウ, Kusaka Shōjirō) is a traveling S-Class wizard and member of the Kusaka Clan. He is a traveling scholar of magic and Magic Hunter, one who learns many types of magic to help the helpless. His is an extremely powerful wizard who travels in order to help those who need help in wartorn and impoverished areas, or places that are plagued, infested, or overrun with magical beasts and monsters. His immense power and extensive knowledge of magic has affored him and offer to be one of the Ten Wizard Saints, an offer that he turned down.

Shōjirō, during his travels has been given the moniker of Great Northern Philosopher (大北方賢者, Dai Kitagata Kenja). He is also the oldest son of Seijirō and Yoriko Kusaka and the older brother of Ryou, Shigure, Naomi, and Akio Kusaka.

Appearance
Shōjirō is a young mage with short red hair and brown eyes and a shorter stature. He wears full length and slightly baggy pants or shorts and cut off shirts or regular T-shirts, depending on the respective season. He has the general appearance of a well groomed and highly hygienic individual. Shōjirō has shown to have a moderate muscular build despite his appearance. He is extremely youtful expecially around his face. When traveling, Shōjirō has shown to wear a simple light brown cloak and is usually seen with a type of backpack.

Shōjirō has often times been seen wearing larger, baggier clothes such long, almost pant length shorts and oversized t-shirts or sleeveless when not traveling, or when relaxing. Along with these clothes Shōjirō often wears slide-on shoes or open toed shoes.

Do to his usage of Heavenly Body Magic, Shōjirō has shown to have the specialized body suit required to help in the preforming of said magic, a suit he often either will wear under his clothes, or more often with simply Requip into when needed. His body suit has shown to be dark blue in color.

Personality
Shōjirō has shown to be a fairy easy going person, having a great sense of humor and is generally a laid back person. He has shown to for the most part a pacifist and only engages in fights when needed or when having taken a job or if protecting people, but Shōjirō has shown to prefer to try to resolve fights peacefully through talking and almost entirely refuses to kill another person unless absolutly necessary. He has shown to a highly loving elder brother to his younger family members, ofter doting on his sisters and picking on his brothers. Shōjirō takes threats towards himself rather lightly but when his friends or family are threatened he tends to get very serious and will usually remove the person making the threats. Shōjirō ahs shown time and time again, mainly with his female family members to he highly perverted, constantly groping them and claiming "That it was to see how they were developing and to make sure they were growing as they should", much to the great anger and irritation of the oldest of his younger sisters, Shigure.

Shōjirō has shown to rarely ever get angry, but when he does many say that he pretty much transforms into another person entirely. Shōjirō, because of his passive nature, when fighting tends to end a confrontation quickly by usually knocking out his enemy or trapping them until he can remove himself from the entire situation. Shōjirō, due to his many years of traveling by himself has given him a very mature demenor. Shōjirō also because of his traveling has become and acts much like a wise, old sage in his speaking along with his usually polite speeking mannerisms. Even thought Shōjirō has a very polite way of speaking, he has displayed a very foul mouth when and if angered enough.

Despite his wise sage-like and highly mature personality Shōjirō has also shown to be highly sarcastic when faced with everyday life, often times having the last word in an argument. Shōjirō often times uses his sarcasm to diffuse tense situations. Shōjirō's sarcasm is most often times seen at its strongest when speaking to people or person that he greatly dislikes, such as most members of the Magic Council. Shōjirō has also shown to be extremely sarcastic with his enemies, often times using sarcasm to degrade and humiliate them, often in order to infuriate them so as to make a fight easier. While being sarcastic in these kind of situations, Shōjirō is often times the most sarcastic when dealing with his own family, mostly replying with extremely sarcasm so as to get a rise out of his siblings and cousins.

Given Shōjirō's many facets of his personality, Shōjirō has a high sense of justice, one that has compelled and also lead him on his journeys and adventures for more than the decade that he has traveled. This sense of justice is what allowed Shōjirō to destroy every dark guild that he crossed paths with during his travels, as well as stopping every hoard of bandits and marauders as well. Shōjirō's original reason for leaving to travel the world was partly due to his sense of justice, and his desire to help those who needed it, but were unable to either afford it or had no available means to get their requests to any form of legal guild. this sense of justice is what also lead Shōjirō to accept and then stop an army attempting to invade a small, army less sovereign nation by himself, without requesting any form of compensation in return for his services.

One of the most seldom seen aspects of Shōjirō's is his paternal instincts,, the only one having seen them is Momoko Asami, who Shōjirō raised for about six years. Shōjirō, as described my Momoko, was more like a stern, yet highly loving older brother figure, but could act as the disciplinary father-like figure when needed. While having a more fatherly attitude towards Momoko right after meeting her, Shōjirō's attitude slowly changed to the more dotting older brother figure as Momoko grew up from her and Shōjirō's initial meeting, Shōjirō now often picking on Momoko relentlessly.

History
Born twenty-three years ago to Seijirō and Yoriko Kusaka, Shōjirō was soon followed by his younger twin brother Ryou Kusaka, Shōjirō was the oldest and first grandson of Genjirō and Hana Kusaka. At age five, upon learning that Shōjirō had a natural aptitude for magic, his hellish training with his grandfather had begun, his training beginning with physical training in order to strengthen his body, followed by his magical training. Upon training until age ten, Shōjirō decided to leave his home in Fiore to travel the world in order to help anyone in need.

Shortly upon leaving his home, Shōjirō happened across n unnamed mage and master of Light Magic who taught Shōjirō his form of magic. After having trained with the unnamed mage for the better part of year and a half, Shōjirō continued his travels, having destroyed numerous Dark Guilds, and multiple factions of bandits along the way. During this time Shōjirō had started to gain a small amount of notoriety as a helper to the people who needed it the most.

Upon reaching the age of twelve, and while hunting a group of bandits for a job Shōjirō came across a small village that had been destroyed by the bandit group he was hunting. Upon searching the village remnants Shōjirō came across a young girl by the name of Momoko Asami, six when he found her, who he preceded to help and eventually take with him. After having saved the girl, who he started calling Momo, he started traveling with her, acting as a surrogate brother and father figure, even despite his young age. During his travels with Momo, Shōjirō had trained her in the ways of not just magic but physical combat, namely swordsmanship and unarmed combat, teachings that she took to very quickly and naturally. After having traveled with Momo for three years, Shōjirō now fifteen and Momo nine years old, it was during this time that Shōjirō came across an old friend of his grandfathers, Thalia Arethusa, who agreed to train Shōjirō for a short amount of time, as well as teaching Momo some more of the finer points of magical control. After having learned and trained with Thalia Arethusa, Shōjirō and Momo continued on their travels. After having traveled for another three years together, Shōjirō now eighteen and Momo now twelve years old, Shōjirō had to depart from Momo to a highly volatile war zone, but not before he told her ''Don't worry, this isn't goodbye forever, only for now. You need to be strong and know that in our three years traveling I have come to love you like my own little sister, in fact from now on your name will be Momoko Kusaka. I'm making you my adopted sister, and as such when the time comes you can search my, no, our family out in the country of Fiore, and you will be welcomed home as family, and if not I'll beat the fact into everybody's head and they'll except you whether they like it or not, Ok? Momo responded with, Ok.''.

After having left Momo in the care of an orphanage, Shōjirō traveled to a small sovereign nation that was one the brink of being invaded by a bordering nation. This small sovereign nation had asked Shōjirō for his help because they didn't have any real form of armed forces, to which Shōjirō agreed. After having fighting the invading nation, and subsequently defeating them singlehandedly, Shōjirō continued on his travels, helping anybody and everybody that need it.

Equipment
Kagutsuchi (加具土命, Added Tool Earth Lord) is a sakabatō (逆刃刀, reverse-blade sword), and Shōjirō's primary weapon. Because of Shōjirō's passive nature this type of sword is the ideal weapon for him. While despite the fact that the blade is on the back of the sword itself, Shōjirō is still able to effectively utilize it in actual combat such as being able to cut an opponents clothes and whatnot. The sword itself was magically forged and is able to deflect other types of magic that it comes in contact with.

Staff: A simple staff that Shōjirō has carried since leaving to travel the world. The staff was made from the wood of a old magical tree that could absorb magical energy from the ground and atmosphere. the staff itself has a straigh shaft but curves toward the head of the staff and is wraped in a cloth or bandage that is tied off just below the head of the staff with two long peices of the wraping freely hanging. Shōjirō's use of the staff has been mainly as a kind of walking stick, but he has been shown to use it in battle by using it as a magical conduit of sorts.

Shinkotsu (神骨,God Skill) is a magic sword wielded by Shōjirō, and is the most powerful weapon that he has in his arsenal. This sword, often times called an Adaptive Sword (適応剣, Tekiō Ken) because of the swords primary ability to adapt to any form of elemental magic. This sword was forged for Shōjirō at his request, and to his specifics, using three different materials, the only known one being the diamond/crystal substance created by his own Kongōtai magic. Appearance wise Shinkotsu takes the appearance of an average katana with a black blade and a simple round tsuba and a white cord wrap. Shinkotsu's abilities are largely varied but include having an absurdly sharp blade, the blade is sharp enough to cut trough even a diamond or a diamond hard substance with no visible effort and has been described as being able never to chip from use as well as a blade so smooth that blood just simply rolls off of it, as well as not being able to be held in a sheath. Shinkotsu has a number of unique abilities akin to itself, such as being able to adapt and then neutralize and incoming magical attack with not effort. Shinkotsu has shown able to generate its own element such as generating water to stop a fire based spell, but this ability deactivated after the element has been neutralized, as well as absorbing an incoming elemental spell such as fire transforming the blade into one of fire before neutralizing the spell that transformed it in the first place, this ability giving the sword the title of Elemental Domineering Sword (元素横暴剣, Genso ōbō ken) because the sword dominated the elements it comes into contact with. When imbued with an elemental magic the blade takes on the properties of said magic, such as burning the enemy when on fire, or having an enhanced cutting power when charged with electricity. Shōjirō has also displayed the ability to channel his own magical power into this blade giving it much higher capabilities that if it had just absorbed and neutralized and incoming spell. Through the use of magical channeling, Shōjirō is able to fire magical energy from the blade, allowing for ranged attacks.

Ways of Combat
Grandmaster Swordsmanship Specialist: Shōjirō has shown to use swordsmanship as one of his primary forms of combat. Having come from a family famed for its fighting, magic, and swordsmanship abilities, Shōjirō has proven to be immensely formidable fighter. Shōjirō has shown able to fell multiple skilled enemies in a single draw faster than the naked eye could perceive. A large amount of his experience comes from having studied and practiced from a very young age. He has shown to combine his swordsmanship abilities and his martial arts abilities into his own unique style that has proven to extremely deadly if misused. Shōjirō has shown to use an even more unconventional style of sword fighting which is the use of wielding his weapon with one hand. Ittōryū (一刀流, Single Sword Style) is the type of sword style that Shōjirō uses. Shōjirō has shown to have an incredible amount of skill despite his choice of weapons being a highly unconventional weapon. When angered to a point of no return Shōjirō often remains calm but his way of fighting often changes dramatically, instead of using non-lethal strikes Shōjirō often uses strikes meant to kill, often using vastly powerful swings of his sword capable of cleaving most objects in half with no visible effort. When fighting like this Shōjirō often engages in a more aggressive style often attacking relentlessly, leaving his enemy with little to no way of countering his onslaught of attacks.

Shōjirō's primary method of swordsmanship mostly revolves around Japanese sword styles, but has shown to have a massive mixture of multiple other incorporated sword styles as well. Shōjirō's primary way of fighting with his sword is to finish the fight quickly or to disarm the attacker, or in the rare instances when that isn't enough he will often times he will cause some form of bodily harm to his attackers, such as breaking there knees, or even their collarbone with a powerful downward slash. One of the most notable and apparent of incorporated sword styles with in his own person style is that of fencing, as shown by Shōjirō's common usage of thrusts and piercing attacks, as well as his large usage of parrying techniques.
 * Iaido Mastery: Another traditional Japanese school of swordsmanship in which Shōjirō has practiced in is Iaijutsu (居合術, Art of Drawing the Sword), which focuses primarily on drawing the sword in such a way that it can actually be used as a combative art. Iaido is primarily used as a feigning technique, meant to surprise an opponent before using more traditional Kenjutsu or Zanjutsu to deal damage, or Kendo to finish an opponent off. Shōjirō’s mastery of this technique is so great that most people are unable to see the draw, let alone defend against the actual attack.
 * Kendō (剣道, Way of the Sword): Shōjirō is considered a master of the art in every way. Because of his masterful command of the art, he is known as a kendōka (剣道家, those who practice Kendo). It is primarily a two-handed sword art, with tremendous power behind it. The purpose of Kendō is to throw off a target's determination and test their resolve. A weakening of resolve usually produces several openings from which Shōjirō can render the final blow, or a deathblow if need be. Shōjirō has shown to mix his Kendō in with his regular method of swordsmanship, a combination that allows him to strike much harder when needed, such as to break through his enemies guard or a defensive techniques or spells. His Kendō, in particular, is feared as one of the strongest among any swordsmanship practitioner.

Master Hand-to-hand Combatant: Shōjirō, much like his swordsmanship skills are masterful in knowledge and use. Shōjirō, having had training more or less from birth has now shown an immense amount of skill in his use of unarmed and martial arts abilities. Shōjirō's use of martial arts has shown to be more defensive in nature, his preference being soft styles of fighting do to his passive nature. When fighting, Shōjirō has shown to use defensive, reversal, and throwing techniques as well as joint manipulation, locking, and separation techniques in conjunction of disabling and temporary unconscious rendering techniques. Despite all of that, Shōjirō has also demonstrated his knowledge and use of more violent and harmful fighting styles that use powerful bone breaking, tearing, ripping, concussive techniques in combat, even though they're not his preferred method of combat. Shōjirō, much like with his swordsmanship, when angered past the point of no return often become much more aggressive in his attacks. When attacking in a rage with his unarmed self Shōjirō often completely forgoes any form of defense and often attacks in a crazed manner, attacking with every intend to completely and utterly destroy his enemies.
 * Demon Cloak: Ashura (鬼外:阿修羅, Kigai: Ashura) as a Sword Magic spell that Shōjirō uses when Demon_Cloak_Ashura.pngd. This spell creates a cloak out of Shōjirō's magic power, that when formed gives Shōjirō four extra arms, two above and two below his real arm's, and two extra faces on either side of his head. Shōjirō has shown able to independently move each arm from each other, and the two faces on either side of his head have a shared field of vision allowing him to see in three of four directions. Shōjirō upon using this spell has shown to use Requip to arm each arm with a sword. Shōjirō has only displayed one technique with this spell. When using this spell Shōjirō has displayed a massive increase in both speed and strength, but this spell has shown to use a considerable amount of magic to maintain, so Shōjirō rarely uses this spell, unless backed into a corner.
 * Rokuten (六天, Six Heavens) is sword technique and not a spell of Shōjirō's that is only usable when using his Demon Cloak spell. This technique uses the six arms and blades of his Demon Cloak to attack with all six arms at once. When using this technique, Shōjirō moves in close to his enemy before bringing all six blade into the enemy, the two arms above his real ones come down as is striking the collarbone while his real arms attack from the middle and the lower set comes up from below at an angle before all six pierce the enemy at the same single point. From this position Shōjirō can twist the blades and cleave the enemy into multiple pieces.

Shōjirō's normal form of unarmed combat most often revolves around the usage of quick open palm strikes, often designed to quickly disable an enemy quickly and efficiency. Shōjirō often times relies on using a magically enhanced striking form of combat, and most often times adds his Light Magic to enhance his strikes because of its less lethal form of combat as well as its ability to easily knock back an attacker. One of Shōjirō's most distinguished feature in hand to hand combat is his immensely skilled footwork, having adapted a style that often times strikes with a few well placed attacks before retreating, a form of combat that many have dubbed Hit and Run Combat. Shōjirō's footwork allows him to preform an immense chain of attacks before the enemy most often times can react, often leaving his enemies to wonder if they've even been hit resulting in a highly delayed reaction to the attacks that have taken place.

When forced to fight in a more aggressive and harmful way when compared to his normal fighting style, Shōjirō often relies on closed fisted punches, elbow strikes and various forms of kicks. When fighting in this capacity Shōjirō uses fast, precise attacks and strikes often aimed at vital points such as the ribs, knees, joints, temples, ect., with most strikes intendant on quickly knocking the enemy or enemies out as quickly as possible, while causing as little physical harm as possible. Shōjirō has shown to use some highly creative ways of striking his enemy with his hands such as blocking his opponents strike only to grab their wrist before delivering three strikes along their arm, one in the wrist, one at the elbow, and one at the shoulder. Shōjirō's usage of his legs are often times used for his footwork, but her has displayed a great amount of flexibility in preforming kicks, often favoring mid-height and low kicks, the mid-level kicks most aimed the chest or solar plexus, while his low kicks are aimed at the enemies knees, thighs, and ankles, often meant to either completely hinder the enemies movement or to just trip them up before Shōjirō delivers the next blow. Shōjirō's strikes are often faster than the eyes can perceive, at least for untrained opponents.


 * Shintaigō (神体合, God Body Conjunction) is a supplemental and enhancement spell that Shōjirō learned while traveling. This spell, when used creates an instant defense around Shōjirō's body, as well as instantly creating and putting up of five magic barrier's, by default, directly in front of Shōjirō, unless formed by Shōjirō in different locations on his body. These barriers are invisible and can take a slightly moderate amount of damage to them before breaking. This hardens the magic around Shōjirō creating a second skin-like layer to protect from damage. This spell also increases Shōjirō's offence, and increases his speed for a short period of time. This spell is meant as a quick defense, and isn't meant for extended usage.
 * Shujin (手刃, Hand Blade) is a style of martial arts that Shōjirō employs. This style focuses on the use of hand-blade strikes. Because the blade of the hand is less lethal the a closed fist strike to certain vital areas, it is a preferred technique of Shōjirō. With the speed of his strikes, Shōjirō can easily disable an attacker within moments, without causing much harm to them. While a somewhat more passive form, it can be lethal if used incorrectely. This style is extremely deadly when combined with Shōjirō's Diamond Body magic. By forming the diamond into blades on his hands, Shōjirō can use this style to cut anything into pieces.
 * Ikkotsu (一骨, Single Bone) is a martial arts technique employed by Shōjirō. This technique, while simple in exocution, is extremely effective. This technique delivers a quick, single punch to an enemies body, that if delivered to a vital point can disable, or even kill the attacker.
 * Sōkotsu (双骨, Double Bone) is an upgraded version of the Ikkotsu technique. This technique delivers two quick punches, instead of one, tot he opponents body. A variation of this technique involves striking only once with both fists.
 * Raiōken (雷王拳, Thunder King Fist)

Physical Attributes
Immense Strength: Shōjirō has a considerable amount of physical strength, despite his physique and stature. He has demonstrated his ability to throw others that are considerably bigger than himself. He has also shown able to fight certain magical beasts and creatures that wound normally be considerably stronger than any normal human with relative ease. Again, Shōjirō's physical strength is attributed to his upbringing and his time spent traveling and training.

Immense Speed: Shōjirō has shown on multiple occasions his tremendous speed. Shōjirō has demonstrated a high degree in his use of his speed combined with his footwork in martial arts, which allow him to move in almost any direction needed in fights. He has shown able to maintain his immense speed for long durations of time, especially when fighting. Using his speed, Shōjirō is able to bridge the gap between himself and his opponent in very short amount of time. Shōjirō, with the use of his speed is able to quickly defeat opponents within only matters of second against weaker opponents, and in only minutes with some stronger opponents. Along with his speed, Shōjirō has shown to have very good reflexes, as shown by his ability to dodge attacks that are launched within very close proximity of his body. With his great speed combined with his reflexes, Shōjirō is considered a very capable and deadly enemy, if it weren't for his passive nature. While other than combat, Shōjirō's main use of his speed and reflexes is used to run from conflicts and dodging attackers. In addition to his immense physical speed, Shōjirō has displayed an immensely skilled amount of footwork in combat. Shōjirō's footwork allows him to move location to location with no chance of hitting him with any form of attack.
 * Standstill (静止, Seishi) is one of the greatest achievements and one of the greatest testaments to Shōjirō's speed. This technique allows Shōjirō to dodge an attack without moving. By moving faster than the eye can perceive, Shōjirō can make it look like he's standing still, when he is actually dodging any attack used against him.

Immense Endurance, Durability and Pain Tolerance: Shōjirō has shown to have an immense amount of endurance, durability and a very high tolerance for pain. Shōjirō, due to his massive amount of magical power has shown able to fight for extreme periods of time, if needed, and can endure a large amount of damage and pain. Shōjirō has displayed the ability to take immensely powerful attacks, both physical and magical and get up and walk away, if not just brush them off. he's shown the ability to gut up after being sent through multiple buildings without much damage, if any at all. All of these attributes make him seem nearly invincible to others, and is what makes some people call him a monster.

Shōjirō's level of durability is apparently do to the training that he has gone through by his grandfather Genjirō Kusaka, a man known for his inability to hold back when fighting, or even training. Shōjirō has stated numerous times that his grandfather had nearly killed not only himself, but his siblings as well during their training, a fact that his grandfather doesn't deny. Another reasoning behind his level of durability comes from his training with and old friend of his grandfathers who put Shōjirō through a similarly hellish training regimen, one in which he nearly died multiple times, much like his training with his grandfather.

Assorted Attributes
Child Prodigy: Shōjirō has since his very early childhood been refered to as a child prodigy or child genius because of his natural aptitude with most forms of combat, as well as his aptitude in his learning of magical abilities. Shōjirō has been shown able to learn almost anything that has been introduced to him in the way of combat and magic, this skill being one of the reasons for his skill with a sword, as well as the types of magic that have become his signatures.
 * Near Genius Level Intellect and Vast Magical Knowledge: Shōjirō has shown to be highly intelligent and has a massive amount of knowledge of and about magic. Through his travels, Shōjirō sought out as many magics and styles to learn as he could so as to help as many people possible. He has proven to have a depth of knowledge comparable to that of Archive magic. Shōjirō's massive knowledge of magic is one of the main reasons for his offered position to the Ten Wizard Saints. With the use of his intellect, Shōjirō has also proven to be a master stratigist and tactician.
 * Expert Strategist and Tactician: Shōjirō has displayed a high level of skill in the arts of strategy and tactics when in combat. Shōjirō has shown to be able to make on the fly decisions, many times that are multiple steps ahead of what he is doing upon deciding, as well as being able to lure his opponents into traps without their knowing.
 * Highly Perceptive Combatant: Shōjirō along with his level of skill in tactics and strategy he is also a highly perceptive fighter, often being able to pick up on even the subtlest of movements and nuances of his opponents, allowing him to form multiply theories about what his opponents are up to, often without their knowledge.

Master of Barriers and Disspelling: Shōjirō, while not knowing any forms of Barrier Magic or Dispelling Magic, has shown on multiple occasions that with the use of his vast knowledge of magic that he is able to disspell most forms of barriers magic, whether by actually disspelling them or just simply destroying them from their weakest spots. He has also shonw that he has a large amount of understanding of how most barriers work allowing him to easily break them with little ease.

Magical Abilities
Monstrous Magical Power: Shōjirō has proven to have an absolutely monstrous amount of magical power at his disposal. Shōjirō, having come from an extremely old family that has been known for its incredible magical power, as well as being an S-Class wizard and having been offered a position in the Ten Wizard Saints is a testament to his power. His power is great enough to allow him to knock someone out with just the pressure of his magic alone, as well as scare those who don't faint. Shōjirō's magic, when released has the appearance of a cloak around his body that when felt by another is described as being overwhelming and immensely deep in amount. When enraged Shōjirō's magical power when released has been described as being highly volatile and harmful to others. Shōjirō's magical power has shown to have some connection to his emotions, namely his magical power will manifest itself as one of his elemental magic types depending on his mood, such as creating an inferno around his body when extremely angry, or when pushed past his breaking point, Shōjirō's elemental magic's intertwine together to signify his level of anger, often times his Light Magic creating a glowing layer first followed by his Fire Magic raging like an inferno, and lastly his Lightning Magic often releasing extremely powerful whips of electricity on top of everything else. Despite his monstrous amount of magical power at his disposal, Shōjirō has shown to have a high level of control over his magical power, often being able to hide his presence, even from highly skilled sensors. This high level of control over his magical power allows Shōjirō freely and precisely adjust the amount of magical power that goes into any and of his spells and magically enhanced attacks.

Do to the immensely powerful nature of Shōjirō's magical power he has only, and only willingly, uses or even displays a small portion of his magical power when needed, usually as a deterrent to those seeking a fight. Shōjirō's magical power is strong enough to completely shatter the ground he is standing on when release, and can cause significant damage to the surrounding environment when fully released. For this reason, Shōjirō often engages in a sort of gauging exercise with his opponent, but only if needed, before releasing his magical power, so as to gauge the amount of his magical power that is needed in the current engagement so as to cause as little collateral damage as possible.

Shōjirō was shown to have been born with immensely powerful magical power to begin with, but after having trained from a very young age in both the physical and magical arts as well as the arts of combat, having been taught mostly by his grandfather, Genjirō Kusaka, a man known for his absolutely monstrous magical power has also been a source of Shōjirō's magical development and increase in magical power throughout his life. Shōjirō has trained in such ways as to increase the amount of magical power at his disposal thought all of his training as well as the many years that he has traveled by himself, having fought through many improbable odds in his journeys, one such example is after having departed ways with Momoko Asami Shōjirō had ended up fighting, and subsequently that entire armed forces of a small sovereign nation by himself, an army that included many different classes of wizards. A testament to his training and subsequently increasing his magical power throughout his life is Shōjirō's unlocking of his Second Origin by himself, and through natural means. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs Eternano and bunches it up into clusters, which is processed into magical power.
 * Second Origin Activation (二番原解放, Nibangen Kaihō): Second Origin is a force known as the "second container" of .Shōjirō_Kusaka_Magical_Power.png magical energy in an individual. This container exists due to the mage in question constantly, and passively, absorbing a quantity of magic from the environment to renew their original reserves. Any excess is placed within this container and kept sealed until absolutely necessary, or unlocked through a Second Origin Release spell. This Second Origin, when initially activated, places an enormous level of stress on the body unless it is awoken in gradual amounts, as the body isn't accustomed to handling so much magical energy in the body at one time. This can be circumvented by mages with control of their magic, however, allowing them to restore the magical power as a reserve that can be accessed whenever required, therefore providing an extremely useful back-up. Second Origin Activation can only be taken place, as said before, by mages who have control over their own magical energy. It generally only works when one is in a magic-rich environment and has nearly exhausted their initial supplies. By absorbing a copious quantity of magic from the surrounding environment passively (which can be noticed through a tingling sensation in the body), the user's internal reserves can be released at the same time. This, in turn, allows for an immense quantity of magic to replace the initial, depleting reserves. Notably, one can allow the Second Origin to passively increase the quantity of magic that is within it, so long as it isn't used during this period of time, otherwise it has to accumulate magic once again. The overall effects of activating the Second Origin are quite evident: an enormous boost in magical energy, empowered spells, ability to enhance physical strikes with magical reinforcements, temporarily breaking the "laws" of magic with specific equipment, and the rest. Notably, Second Origin is thought to be powerful enough to make a S-Class Candidate become as strong as a fully fledged S-Class Mage, while making an experienced S-Class Mage even stronger. Though it should be noted that most S-Class Mages are nearing this level of magical power in any case. Shōjirō is one of the very few wizards that can access his full reserved of magical power without any obvious side effects. When unlocking his Second Origin's full power Shōjirō undertakes a slight physical transformation, this being that his hair grows considerably, as well as turning pure white in color. The sheer release of his Second Origin causes an immensely heavy presence to the air around himself, this feeling often causing weaker opponents to feel like their drowning because of the pressure of Shōjirō's magical power.


 * Magical Aura (魔力の霊気, Maryoku no Reiki; Literally meaning Aura of Magical Power) is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by an S-Class mage, can cause physical attacks to be repelled with notable ease. Shōjirō's Magical Aura is classified as a Monster Aura (未力の魔霊気, Miryoku no Mareiki; Literally meaning Magical Aura of Outstanding Power), as it is classified, is the strongest classification of aura to date. Only extremely powerful mages are capable of this aura, and are generally Guild Aces, if not masters. Upon release, the magic almost consumes the user in their color, leaving nothing but a phantom-like apparition to remain. It should also be noted that the aura is far wider, and is generally uncontrolled by the individual. However, "Monster" auras aren't limited to intimidation, and can be used for the preparation of a spell. This was demonstrated aptly by Jellal Fernandes in his activation of Sema, which caused the environment to become distorted due to the sheer level of magical power concentrated in the atmosphere thanks to his release of power. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on individuals even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura. Shōjirō is one of the few mages within Earth Land to possess this much raw amount of magical power at their disposal.

Diamond Body (金剛体, Kongōtai) is a Kusaka Clan original magic and a quasi-lost magic, that while used mostly by members of the Kusaka Clan, it has been taught to a small number of others. This spell is a Caster Magic that causes the users magic to form a diamond/diamond-like substance to form on the uses body. the substance created by this spell can be used for both offense and defense. The offensive use of this spell allows Shōjirō to form any kind of bladed or blunt weapon that he can imagine including blades, clubs, hammers, axes, or even a layer of it over his hands and fists, as well as his ability to release or fire shards of the diamond substance from his own body for ranged attacks and the ability to form spikes that erupt from the ground. The defensive application of this spell when used with a high enough degree of proficiency allows the user to create an armor of diamond on their body immediately upon sensing an attack, of which Shōjirō has enough of said proficiency. Shōjirō's main defensive application of this spell is forming an armor on his body, which is nearly impossible to break, creating what many have called the Perfect Defense (完全防衛, Kanzen Bōei) or the Ultimate Defense (終局防衛, Shūkyoku Bōei) along with his ability to adjust how thick the armor is on any portion of his body and despite how thick Shōjirō makes the armor, his speed and mobility isn't hindered because the armor is more or less a hardened form of his magic. Shōjirō's other often used defensive applications of this spell is the creation of shields and walls etc... While this spell is immensely powerful it does have its weaknesses including that while very hard to break, it can be broken from a single powerful enough strike or multiple repeated attacks in the same place. Another way is that Shōjirō only uses this spell when he feels threatened or is attacked. If Shōjirō can't sense an attack coming he wont activate this spell. The last major weakness of this spell is that the thicker the armor the user generates on their body, the weaker the armor is around their joints such as their knees and elbows. One of this spells greatest weaknesses is that it consumes a massive amount of the users magic when releasing shards of the substance towards an opponents who is outside of the users range, as well as using a massive amount of magic to repair the users armor should it be cracked or broken.

Fire Magic
Fire Magic (火の魔法 Hi no Mahō) is a Caster Type Magic that utilizes the use of fire and heat. Shōjirō has shown the use of Fire Magic, it being one of his most used elemental magic types. Shōjirō has displayed his masterful level of Fire Magic with the release of immensely powerful and highly destructive spells. He has demonstrated his proficiencyon a number of occasions including stopping naturaly created fire with his own flames. Shōjirō has been seen using a large number of both powerful and weaker Fire Magic spells.

Shōjirō often times uses his Fire Magic in conjunction with his martial arts prowess, often used his Fire magic to enhance his strikes, causing his attacks to inflict both the blunt damage from the strike itself, as well as burn damage from the fire. While less used then his Lightning or Light magic enhanced martial arts, it is still a skill that Shōjirō has at his disposal should he need it.


 * Hikeshi (火消, Flame Extinguishment) is a medium level fire spell with a unique ability. This spell, when it makes contact with any being with magical power the flames from this spell essentially "burnes away" the beings magical power leaving them without any magic for a period of time. Because of this spells effect it is one of Shōjirō's favorite fire spells as it renders his opponents mostly harmless and almost always acts as a deterent to his enemies.
 * Endan (炎弾, Flame Bullet) is a very basic fire spell that when used releases a fireball. The fireballs released by this spell, while weak by nature can be used to overwhelm an opponent if used in a volly, they can be used as an interuption attack to interupt the opponent('s) by forcing them to either dodge the attach or block it. Because of thier weak attack power Shōjirō has been known to use this spell without reserve.
 * Enka (炎華, Fire Flower) is a basic Fire spell that releases a multitude of small to medius sized fireballs from the uses palms. Shōjirō has shown to use this spell af a form of croud control or aginst very large enemies.
 * Zanjitsu Gokui (残日獄衣, Remnant Sun Prison Garb) is a defensive Fire spell of Shōjirō's. When used, it releases a massive amount of heat from Shōjirō's body that prevents anyone or anything from getting close to Shōjirō while it's being used, but despite what this spell does it only lasts for about ten seconds and consumes a large amount of magic when used.
 * Shakai (射界, Field of Fire) is one of Shōjirō's more destructive Fire spells. Shōjirō has been shown to KATON_~1.pnge this spell from either his hands of even his mouth similar to a Dragon Slayers Roar. This spell creates a massive amount of fire that is extremely hot and extremely aggressive in nature and is very hard to extinguish.
 * Kyokujitsujin (旭日刃, Rising Sun Edge)
 * Kaka Jūmanokushi Daisōjin ( 火火十万億死大葬陣, Great Burial Ranks of the 10 Trillion Fire Dead)

Lightning Magic
Lightning Magic (雷系各種魔法, Kaminari Kei Kakushu Mahō): Lightning Magic is a Caster Magic that relies on the use of lightning and electricity. Shōjirō has shown a masterful display in the use of Lightning Magic. Shōjirō's use of Lightning Magic allows him to release extremely powerful bolts of lightning and electricity from any part on his body as well as allowing him to use electricity to increase his already trementous speed and reflexes to a beyond a superhuman level. Shōjirō has stated that he can control the voltage and current of the lightning and electricity he releases going from just a small static shock to paralyzing all the way up to stopping someone's heart, but he has also displayed the ability to restart soneone's heart with a powerful enough shock. Much like most other Lightning Magic users Shōjirō has demostrated his ability to turn his entier body into electricity and travel short distances by doing so.

Shōjirō often uses his Lightning magic to increase his own skills when fighting unarmed, combining his Lightning magic with his martial arts to allow for much more powerful attacks than he would deliver without the lightning enhanced strike. Shōjirō often times uses his Lightning magic to enhance the transfer of signals between his nerves allowing him to move faster, react faster and strike harder then normal. Shōjirō's lightning enhanced strikes often leave his enemy paralyzed and unable to more for a short while after taking a hit form Shōjirō.


 * Enraiha  (炎雷覇, Blaze Lightning Supremacy):
 * Raikōsen (雷光閃, Lightning Flash) is a basic Lightning spell. This spell when used releases a quick, Raikōsen.jpg voltage but highly concentrated bolt of lightning that is usually released from the users hand and has enough force to penetrate flesh as well as armor and non-magical armor with little effort.
 * Raikiri (雷切, Lightning Cutter) is one of Shōjirō's more powerful Lightning spells. This spell allows Shōjirō to "mold" the lightning into the form of a blade that has an immense amount of cutting power and potential, he can also channel this spell through his swords enhancing their cutting power and potantial as well.
 * Raikiri: Kataba (雷切片刃, Lightning Cutter: Single Edge) is a variation of Shōjirō's Raikiri spell. This spell allows Shōjirō to extend the range of his Raikiri spell by concentrating it into a smaller point and extending it outwards. While doing this makes the lightning form into a thin blade shape that can easily penetrate armor, both magical and non-magical, but it makes it slightly weaker as it's somewhat harder to control.
 * Raikiri: Kataba Jūjikyō (雷切片刃十字峡, Lightning Cutter: Single Edge Cross Straight) is a Raikiri_Kataba_Jūjikyō.jpgtion of Shōjirō's Raikiri: Kataba spell that allows Shōjirō to manipulate the shape of the Kataba (片刃, Single Edge) once it has impaled his enemy allowing his to form branching blades form the original to create more wounds on and in his enemy.
 * Raikiri: Chokusen Raikōsa (雷切直線雷光差, Lightning Cutter: Raikiri_Chokusen_Raikōsa.pngght Line Lightning Cross) is one of Shōjirō's most powerful Lightning spells. Shōjirō starts by forming his normal Raikiri in both of his hands before charging at his opponent and knocking his into the air, and once his enemy is airborne Shōjirō then proceeds to repeatedly strike his enemy going in a zigzag manner until he deems that his enemy is in the air, which is usually when his first Raikiri dissipates followed by Shōjirō moving above his enemy and then striking them with his other Raikiri infused hand, sending his enemy flying down and crashing into the ground.
 * Kūsōhō(空走砲, Sky Roaring Cannon) is an intermediate Lightning spell of Shōjirō's. This spell allows Kūsōhō.jpgōjirō to release a large volley of lightning bolts from his hand(s). This spell has shown to be most effective when used while in the air because of the wide range and the ability of the user to keep releasing volley after volley of lightning so long as their magic holds out. This spell is also extremely effective against large crowds because of its wide firing pattern.
 * Raijin Hyōketsu: Shikei (雷神評決：死刑, Lightning Gods Verdict: Death Sentence):
 * Raimaihō (雷鳴砲, Thunderclap Cannon) is the most powerful lightning spell that Shōjirō knows. This spell is considered powerful enough to destroy a small island. Because of the power of this spell Shōjirō has to release it Raimeihō.png the sky. Shōjirō, by charging all of his magical power into his hands is then able to release a massive blast of concentrated lightning strait downward that is capable of destroying a small island, vaporizing anything in its wake, leaving nothing, not even ash. Because of the amount of magic this spell requires leaves Shōjirō with only enough magic to survive.
 * Satetsu (砂鉄, Iron Sand) is a special form of Lightning Magic that Shōjirō uses. By transforming the release of his lightning into a magnetic force, Shōjirō can draw out the iron particles inside of the earth around himself and shape it into multiple different shapes, including, and most commonly, a sword that vibrated very rapidly, to a controllable whip.

Light Magic
Light Magic (光の魔法, Hikari no Mahō): Light Magic is a Caster Type Magic which utilizes the element of light. Shōjirō has shown to have a great amount of skill in the use of Light based magic. Shōjirō has shown to be an adept user of both natural Light Magic, as well as artificial Light Magic. While being a natural user of the natural form of Light Magic, Shōjirō has shown to have a complete understanding and working usage of the artificial type of Light Magic. Shōjirō's usage in the natural type of Light Magic allows him to release massive beams of light that can obliterate most obsticals in their paths, as well as being able to create invisible barriers around himself or his enemies using light wavelengths that are usually invisible to the naked eye. Shōjirō has displayed an immense amount of skill in his combat applications of light magic, often using it to enhance his physical abilities, or even using Light Magic in much more devious and surprising ways, often useing the light as a decoy or as a way to bling his enemies to his next set of movements. Shōjirō's natural responce to help those in need allows his feeling to protect whomever to increase his natural Light Magic's power exponentially. Shōjirō's typical methods of attack with natural Light Magic tends to be highly focused beams, waves or light, light blasts, as well as his usage of invisible light barriers, and using light as a method of binding or trapping someone. Shōjirō has shown to have his one brand of light that he is able to produce, that being an immensly bright white light that many refer to as Shinkō (神光, God's Light), a light so bright and pure that any demonic or inherently evil magic is completely and utterly destroyed. Shōjirō has shown to use Light magic as a means of transportation by transforming his body into a mass of light he able to travel at light speed, allowing him to cross great distances in a very short period of time. Shōjirō has displayed his use of natural Light Magic to be his most common form of magical combat, mainly because of his "no killing" philosophy, Shōjirō's will and desire not to kill had allowed him to harm, and maim if needed, but not kill his enemies with Light Magic. By infusing his body with Light Magic, Shōjirō is able increase the power of his unarmed hand to hand combat abilities. By doing this Shōjirō's strikes often have an explosive attribute to them causing much more powerful blunt damage as well as having the ability to cause concussive damage to the enemies bodies.

Shōjirō's use of artificial Light Magic allows him to blend in or even vanish when hunting bandits, Dark Mages and everything in between. Shōjirō has often been shown switching over from his usage of natural Light Magic tot he artificial king when his natural kind has failed to yeild the desired results. Due to the fact the artificial Light Magic does not use emotions as a source of fuel for attacking and defending, this allows Shōjirō to fuel this form of Light Magic with nothing but his massive reserves of magical power, allowing his to release blasts, waves, beams, and almost any form of release possible while having the same kind of destructive power as if he were using his Lightning magic or Fire Magic.

Shōjirō has also displayed a very strange oddity to his use of Light Magic, while normally powered by positive emotions, Shōjirō has displayed the usage of natural Light Magic but powered by his negative emotions and feelings, aptly dubbed Ankō (暗光, Dark Light), because of its black colored light. When using his Dark Light, Shōjirō is usually in a state of emotional turmoil, such as when Momo was impailed through the chest by a bandit. While using this unique type of Light Magic, Shōjirō has displayed a massive increase to his attack power, namely do to his attacks being fueled by his anger and rage.

Natural Light Magic Spells:
 * Kōha (光波, Light Wave) is one of Shōjirō's most basic light based attack spells. This spell when used releases a burst of light from any part on Shōjirō's body, but is usually released form his hands and palms. This spell has a low amount of destructive power, but has enough force to knock out a weak to average level fighter, dependent upon the casters level of power and skill. This spell is one of Shōjirō's most used light spell because of its low power and its ability to knock out most opponenets in one hit due to Shōjirō's level of magical reserves and his skill in light magic.
 * Kōsen (光線, Light Beam) another one of Shōjirō's most common spells. This spell, unlike its counterpart, the Kōha, is a highly focused beam of light, able to penetrate most forms of armor, magical and non-magical alike, with ease. This spell, when used in a sweeping motion can be use to clear away most objects in its path. Shōjirō commonly releases this spell from his hands and palms as well.
 * Kōshi (光矢, Light Arrow) is another basic light based attack spell that Shōjirō tends to use. This spell is one of Shōjirō's most flexible and versatile spells because of both the massive quanity of arrows that can be created as well as some of the special applications, or subroutines, that Shōjirō can build, or program, into the arrows, with their original function being to peirce or explode on contact. Shōjirō has shown able to "program" his arrows, allowing them to preform outside of their original function, such as being able to lock onto an enemies magical signature, or be able to change their flight path mid-flight.
 * Kōshi: Seiten (光矢：星点, Light Arrow: Star Point) is a variation of Shōjirō's regular light arrows. ThStar_Tipped_Arrows.png spell creates massive arrows made of light that carry a large amount of destructive power. Shōjirō often releases these arrows from in the air or from an elevated position because of their massive size and their immense destructive power. This spell gets its name from the shape of the fletching of the fired arrows.
 * Kōshi: Tenkyū (光矢: 天弓, Light Arrow: Heavenward Bow) is another variation of Shōjirō's regular light arrows. This spell creates Arrows_2.png massive bow made of light, which then forms a number of equally massive light arrows before releasing them, each arrow having a considerable amount of destructive power behind them. Shōjirō has also shown to use these arrows in highly unconventional uses, such as firing them at the ground to gain a greater height in the air, or to slow down his descent form in the air.
 * Hotarubi (蛍火, Firefly Light) is a highly basic Light magic spell that Shōjirō uses, albeit with some highly unique modifications, to say the least. To use this spell Shōjirō will hold out either one of his hands, his right normally, before concentrating his magical power into his hand, which causes usually five small orbs of light to be generated, the orbs being roughly the size of a one inch ball-bearing. Shōjirō, by spinning the orbs of light around in his hand can release varying levels of light in the area. Shōjirō's unique usage of this spell allows him to use this spell offensively by firing off the orbs of light like bullets, and when doing so the orbs of light constantly, and nearly instantly, regenerate allowing Shōjirō to use this spell like a machinegun, peppering his enemies with a near constant barrage of blasts, which have a considerable amount of penetrative power, being able to shoot straight through a large bolder with ease, this usage of this spell being Shōjirō's most common usage, this variation being dubbed Hotarubi: Kijū (蛍火：機銃, Firefly Light: Machine Gun). Shōjirō has also shown to use this spell in a defensive manner as well by holding the hand that has this spell in it, Shōjirō is able to cause the five orbs of light to spin and expand creating a shield made of light that is able to block frontal attacks, and acts as a very quick defensive action. Another way Shōjirō uses this spell is by placing his free hand over the hand that has this spell active and then spinning the orbs of light at the speed of light can release a massive flash of light capable of momentarily blinding his enemies, allowing Shōjirō to either retreat or set himself and his enemies up for his next attack. this spell
 * Kyokkō (曲光, Bent Light) is Shōjirō's most common defensive light based spell. This spell causes the light around Shōjirō's body, more specifically the light with invisible wavelengths, those being the one that humans normally can't see including infrared, ultraviolet, and any other form of invisible light sources, to be bent around his body effectively creating multiple curved "pathes or roads" to form around Shōjirō's body and when an incoming magical attack makes contact with the invisible light it simple follows the path of least resistance and follows the curved wall of light before being directed away from Shōjirō's body leaving him unharmed. This spell often causes many opponents to think that Shōjirō has simply dodges, or more accurately diflected their attacks with his bare hands faster them their vision could follow. This spell can with stand even some of the most powerful spells without breaking.
 * Seikō: Hogo no Hachi-ku (聖光：保護の八区, Holy Light: Eighth Ward of Protection) is one of Shōjirō's Seikō_Hogo_no_Hachi_ku.png most powerful light based defense spells. This spell creates eight massive pillars of light each topped with a five point cross around Shōjirō, and when an enemy invades the boundry set up by this spell a massive amount of light crashes down upon the invader causing an immense amount of damage to them. This spell also creates a circular barrier around Shōjirō, the eight pillars being the generation and connection points, that can block most attacks that are directed at Shōjirō's person. The only people allows to set foot inside of the barrier is those deemed friendly by Shōjirō, such as his family or allies.
 * Seikō: Hogo Daiikku (聖光：保護第一区, Holy Light: First Ward of Protection) is a weaker version Light_Arrow.png the Eith Ward that only creates one pillar of light. While significantly weaker it still provides a near instant wall to protect Shōjirō in any one direction. Shōjirō has also shown able to harness to protective light from the single pillar, allowing him to attack while still defending himself.

Heavenly Body Magic
Heavenly Body Magic (天体魔法, Tentai Mahō) is a unique form of Caster Magic that allows the user to utilize stellar energy as well as various astronomical objects. Shōjirō has shown to have an extremely high degree of skill in this form of magic, being able to cast powerful spells capable of immense amounts of destruction. While in order to preform these Shōjirō has displayed a masterful degree of magical control, a necessity and a must in order to use this type of magic. Through the use of this magic Shōjirō can channel and subsequently utilize the energy of celestial bodies, constellations, and stars for various purposes, including but not limited to gravity manipulation, light based spells, and many other uses. All of these applications are only possible with the usage of stellar energy, the power created by Shōjirō siphoning his own magical power into the surrounding atmosphere, a feat accomplished through the use of a special body suit that helps in the siphoning process. Users of this magic are also able to produce and maintain their massively powerful assaults for highly extended periods of time, or in Shōjirō's case, extremely periods of time do to his level of raw magical power.

Shōjirō, through the use of this magic can give his own body the attributes of the celestial bodies that he draws his power from, such as meteors, from his body. This magic is extremely versatile in use, allowing Shōjirō to preform multiple different feats, or allowing him to change the flow of his fights to allow him the highest degree of control in said conflicts. One of the most common uses of this magic that Shōjirō employs is by using it to enhance his already masterful physical combat methods, allowing him to deliver even more powerful physical attacks, or can increase his already tremendous physical speed beyond what it already is. the offensive uses of this magic are nearly endless when used by someone of Shōjirō's skill and caliber as a mage, as well as someone with as when used by someone with Shōjirō's intellect. many of these applications include the manipulation of light, a massive plus in Shōjirō's case because of one of his primary magic's being Light Magic, this ability allowing Shōjirō to cast even more powerful Light Magic spells than most normal uses of or either this form of magic and Light Magic in general. When using light, Shōjirō can release massively powerful wakes of light that follow his physical attacks. The other offensive applications allows Shōjirō to manipulate gravity as he sees fit, allowing him to hinder his enemies movement or outright stop them in their tracks. When using the light generated by this magic, Shōjirō can change the property of the light, giving it multiple different applications ranging from a highly destructive ball of light, to highly accurate and destructive waves and beams of light, tot he light causing blunt and concussive damage, to even being able to use the light to grab and hold onto objects, organic and inorganic alike, as wells as being able to shape said light into extremely sharp blades or disks of light. Along with all that

This magic also displays a highly versatile usage as a defensive magic, affording Shōjirō an even more versatile usage of this magic. Defensive applications allow Shōjirō to release massively bright, blinding flashes of light, ones that can only be strengthened by his usage of regular Light Magic, giving Shōjirō time to end the conflict in a very short amount of time, or affording him the luxury of running from said conflict. Through the manipulation of gravity Shōjirō can completely stop his attackers dead in their tracks, giving Shōjirō time to set up his next attack, or again to run away.

Masters of this magic, in this case Shōjirō, are able to draw on the magical power from the celestial bodies to the mortal plane of Earth Land. This allows single ability allows users to access a unique set of spell that are known as True Heavenly Body Magic (真・天体魔法, Shin Tentai Mahō) as they are literally drawing from the energy from astronomical plane that was thought to be outside the reach of humanity. This specific form of Heavenly Body Magic allows the user to draw on physically manifest the astronomical object that they draw on and utilize it to their command. Shōjirō's mastery allows him to easily preform even the most powerful of spells of True Heavenly Body Magic.


 * Meteor (流星, Ryūsei) is one of the most basic spells of Heavenly Body Magic. Using this spell covers Shōjirō's body in magical power allowing Shōjirō to move at incredibly high speeds through the air. When using this spell Shōjirō can attack his enemies with such speed that it leaves them completely unable to defend themselves. The increase in speed that Shōjirō gains from this spell allows him to move faster than the naked eye can follow, yet perceive, allowing him to preform multiple attacks chains on multiple opponents before they realize that an attack has occurred. This spell also increases Shōjirō physical strength. This is shown to be Shōjirō's most often used Heavenly Body Magic spell.
 * Grand Chariot (七星剣, Shichi Seiken lit. Seven Star Sword) While in the air, Shōjirō places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the Shōjirō and connect together to make what appears to be a constellation. Each Magic seal then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding. According to Jellal, this spell's destructive capabilities rival that of an actual meteor's. This is spell is one of Shōjirō's next used Heavenly Body Magic spells. This spell is derived from Ursa Major, or the Big Dipper
 * Minor Chariot (七星短刀, Shichi Kogatana Lit; Seven Star Short Sword) is a variation of the Grand Chariot spell. this spell is a weaker version of the Grand Chariot spell, but to make up for the decreased power, this spell is twice as fast to cast than its stronger sibling spell. The basic casting of this spell is almost identical to the Grand Chariot with the exception that this spell can be formed either in the sky, in which the casting is exactly identical to the original version, but if cast from the ground the caster ,in this case Shōjirō, must, using his index and middle fingers, draw the shape of the constellation of which this spell is derived above their head, which causes the seven magic circle to form above the target before striking them. This spells name is derived from Ursa Minor, or the Little Dipper.
 * Altairis (暗黒の楽園, Ankoku no Rakuen lit. Dark Paradise) Shōjirō crosses his arms above his head to begin casting the spell. As he prepares to fire the spell, all nearby shadows are drawn towards him, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. Shōjirō then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.


 * Orion's Belt (三王大星帯, San'nō Ōboshi-tai Lit; Three King's Great Star Belt)

Kusaka Clan
Shōjirō has shown to have a very close and very strong relationship and bond with his family. Shōjirō, being the oldest of his families current generation is often seen acting much like one would expect the oldest in a family to act, like the loving older brother and cousin, often trying to help his siblings and immediate family to the best of his own abilities. Shōjirō has shown to have a very close bond with his younger twin, Ryou Kusaka, the two of them weather getting into trouble together, or having each others backs in a fight, to even picking, bickering, or fighting amongst each other, they are still extremely close. Shōjirō has shown to be an extremely dotting older brother when it comes to his younger sister, Shigure and Naomi Kusaka, often being highly overprotective of them, but this doesn't diminish the pleasure that he takes in completely and utterly tormenting them. Shōjirō and Akio Kusaka, his youngest brother have shown to have a slightly more distant and slightly estranged bond, but even despite that Shōjirō still cares and loves his brother very deeply. Shōjirō has shown to get along well with the rest of his cousins, often treating them like his immediate siblings, often teasing and torturing them mercilessly. Shōjirō has an extremely close bond with his parents and his grandparents, his grandfather, Genjirō Kusaka more so then his grandmother.

Fairy Tail
Do to this grandfather, Genjirō Kusaka being a close friend to the guilds third master, Shōjirō has shown to have a large number of relationships among the guild members. While his relationships among the members are relatively unknown.

Trivia
Shōjirō's stats are as follows:

Shōjirō's profile picture and general appearance are based off of Nagi/Negi Springfield form Ken Akumatsu's anime/manga series Negima

Shōjirō has displayed a few certain tastes when it comes to his food and drinks, those being:
 * Shōjirō has shown to greatly dislike overly sour foods, as well as anything extremely spicy. This dislike extends even to his drinks. His favorite foods being mild or sweet is flavor.
 * Shōjirō has shown to have a fondness for extremely sweet Sake, his personal favorite being the one he learned to brew for himself.

This character, Shōjirō Kusaka, is actually my Fairy Tail incarnation of the authors bleach character of the same name. His name actually comes from my mishearing of the main antagonist of the second Bleach movie, Bleach: The Diamondust rebellion, who's name is Sōjirō Kusaka. I had thought they were pronouncing his name with an H sound, and as such I now have Shōjirō Kusaka, a name I just kept, and stuck with.

Shōjirō's personality is based largely on myself. The only difference is that I personally don't have any siblings.

Shōjirō's use of martial arts is based off of myself. Knowing martial arts myself allows me have a more in-depth relation with my character, as well as allowing me to get inside my characters head and use my own knowledge to create a more descriptive display then most others. While I wont say what styles of martial arts that I know, I will say that my characters unarmed fighting style is based off of Krav Maga, soft-style Chinese Kenpo, Japanese Karate and Jujitsu, and Muay Thai.