User:Datwikiguy/Sandbox

Hinode Apartments
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000002; color:white"| Hinode Apartments

Hinode Apartments (ヒノデアパート Hinodeapāto) is an apartment building owned by the guild of Herboren, more notabley by it's master Uepon Mausu and is managed by the good hands of Reikokuna, who had participated in building the structure as well as being one of the original supporters of the project, which was totally funded by the rich wealth of the Herboren guild. The apartment building is located just closeby the Hargeon Station, which is very concvienient for people who work in other towns and still reside within Hinode Apartments, as it only really takes is a ten minute walk from Hinode Apartments to the Hargeon Station, or a simple three minute ride in a magical vehicle if one has been able to acquire one. One of the largest buildings in the whole town, the Hinode Apartment complex is one of Hargeon Town's more valued buildings due to it's associating with Magic Council member Uepon Mausu, and that it is one of the first places that Reikokuna has implemented out his very own technology instead of using technology from more famous tech producers like many normally do. Hinode Apartments is one of the most conventional residences for any Toveri mage.

The building is split into two sections, which is coloured on the outside of the building so that people from the outside know what section is for. The orange-browned coloured sections of the building are the residential areas, as this is where tennants stay during their time when renting the apartment, with the building on the side for the common folk that are required to pay the average amount like everyone else, which applies to anyone no matter their occupation with the orange area on the higher levels being reserved for higher paying tennants and members of the Herboren guild. The white section of the entire building is more of a public area as well as a facilities section, where many of the basic things are such as a laundromat and all the similar good stuff. It should be noted that not only Herboren guild members are the only subject to the V.I.P. treatment as Magic Council members, Wizard Saints or any other person of a high social rank in the community or government are able to acquire such advantage, which requires identification and a few documents for the willing tennant to fill out. The V.I.P. tennants pay a substantially larger amount of currency compared to the lower ones but all for a good reason.

Class B Apartments
Nothing much special here besides the clean look that the apartment has when first coming to gaze eyes upon it, as visitors to the tennant's apartment are welcomed to a big red solid door with a small eye hole for the resident to look out into to confirm the visitor, even though there is already a window on the side of the door that all that ready does is just sit there and let sun shine through. On the inside of the entryway, one can see that there is all just a simple locking mechanism that bars entry into the apartment, though there honestly really is no use if it is a hostile mage trying to barge in as a locking mechanism like that would definitely not be string enough to hold the door against a Dragon Slayer Roar or anything. The floor of the doorway is tiled with smooth, polished grey tiles that can even be used as a mirror if the tennant is poor enough. A complimentary umbrella rack is placed just between the door and the wooden towel cabinent, which holds coloured towels within the sections as well as spare couch cushions that are neatly placed on the top of the cabinet. Another cabinet on the other side can be used to store whatever the tennant wants, and as shown in the picture has a complimentary pot plant on top with a few random pictures standing on the surface, as well as another complimentary item of a phone book which tennants can use to call up all facilities within Hargeon as well as a few others outside in other cities if needed. Taking a step onto the polished hardwood floor, if the visitor was to look to their right they will be immediately greeted by the door to the guest toilet, which is basically a small space with the toilet on one end and a sink on the other so that guests can have the decency to wash their hands after taking a shit. Turning left from the entryway, visistors will now have enetered the main room of the apartment where most of the good stuff happens and is where most of the room's features is located.

When entering the main room, visitors of the apartment are welcomed to the view of a simplistic lifestyle as there is a short legged dining tabble in the middle of the main room accompanied by four complimentary blue rolls that the tennants and their visistors can use to sit or kneel, whatever floats their boat.

Trivia

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WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Gumagad

Gumagad (ガマガッド gamagaddo) is a Half-Spirit and Half-Demon being that was a former soldier of the Mystan Empire, having served as a personal guard to the House of Hogi who is the royal family of the country Mys, until deciding to resign and work in the continent of Ishgar as a dark mage, where he is responsible for not only the deaths of several Ishgardian politicians, nobles and duchesses but also one of the prime operatives of the assassination of several ambassadors from all around the continent that had come together to discuss their foreign relations, ultimately pulling the trigger that caused an explosion to kill all sixteen working representatives and twenty five of their companions. This assassination has labelled Gumagad as one of the most successful terrorists in the history of Earth Land as he believes that without a government, there might not be any way after having participated in the crusade of collection that Ulo Hogi commenced to unite the lands of his continent. An extreme anarchist, Gumagad is always ready to go out and kill some politicians and what not to exemplify his point, that without politics and leaders of the world we might be able to achieve true peace without the annoyance of world leaders telling us what to do.

Being a half demon, Gumagad is what is seen by the Elder and Younger Spirits as an 'unholy combination' due to the crossbreeding of the holy and charitable spirits mixed with the evil, unnatural essence of the demon race, and is one of the only known product of such experiment. His blood however leans more to the spirit side of things which explains his human like appearance and his capability to preform magics such as his Elder Magic and Bone Breaking Magic, which he is quite capable with. However with the demon blood, Gumagad is also capable of entering a demon form of his own, even though his appearance for a human of the sort is already intimidating enough, Gumagad can enter a demon form in order to gain extra capabilities and so. Being non human at all within the mix, Gumagad likes to target humans especially since they are abnormal to him and his kind, developing this strong distaste for human kind as he targets the worlds leaders mostly because they are mainly human beings, who have taken the unfortunate opportunity to become a political leader whilst Gumagad is in operation.

At such a gigantic size, one can be able to tell that Gumagad is one for hand to hand and physical combative fighting as opposed to magical fighting, but that doesn't mean that Gumagad isn't proficient in both forms of fighting, as eight hundred years of experience and training have formed Gumagad into the killing machine that he is today. His Elder Magic spells are some of the most terrifying and dangerous magics that could ever be learned that even the Elder and Younger Spirits dread meeting Gumagad during a fight, and for a Half-Spirit being to scare their superior variants is quite the achievement indeed. Although many have tried to step up to Gumagad, only those capable of Wizard Saint levelled power may be enough to match and surpass Gumagad's extreme power. His mastery in hand to hand combat, sword fighting, firearms usage and much more are only just some of the reasons to why he was one of the most powerful weapons used by Mystan Government when dealing with rebels and such. Besides all these dangerous aspects to his capabilities, Gumagad is still vulnerable to the attacks of both Spirit Slayer Magic and Devil Slayer Magic due to having blood from both sides, but since having half of them in his blood he is not quite effected by them but still a little more than normal folk, as shown by being finally damaged by the attacks of Black Spirit Slayer Magic.

Over time and his notorious reputation as one of the most infamous terrorists in history, Gumagad has earned many names such as the Giant Ape (ジアント エープ jianto eepu) because of his ginormous size compared to the average human, and the monkey like tail that swings behind him. Being the ape that he is, his savage and primal ways are seen as something that an undeveloped human being would do as they view many foreign natives as such, as the ways he kills his victims are some of the gruesome and sadistic forms that one could be able to view right in front of them. Caesar (シーザー shiizaa) comes from Gumagad's wanting to conquer and bring the world to how he wants it, calling himself an emperor of sorts. Thanks to his Elder Magic spells and many capabilities though, Gumagad is called the Harbinger of Death (ハービンジャー オフ ディアス haabinjaa ofu diasu) for his long kill list of numerous human beings and other kinds or races that simply calling him a killer wouldn't be enough to describe the amount of people that Gumagad has been able to slaughter without shame or pity. No matter where someone is, Gumagad will be able to strike his victims wether they be awake, or even in their own sleep.

Appearance
Gumagad resembles a large tanned humanoid, with skin so brown that it is just a bit more darker than what a roasted hazlenut may be, and despite his roughish and warrior like appearance, has skin that is just as soft as feathers even though he would seem like the fellow to be included in numerous of fights where he would recieve huge amounts of damage to his body. At a whopping height of nine feet and nine inches, Gumagad is so large that it would seem as if Gumagad was compensating for somethign with his height, but the author assures you dear reader that Gumagad is certainly not hiding anything small, as everything on Gumagad is just as huge as him. Speaking of huge, an example of something big on his body is his extremely large, powerful muscles which looked very pumped indeed, that they seem to be like boulders infused into his body, and even act like boulders as Gumagad can deflect blades and such thanks to them. Gumagad never seems to change his expressions most of the time, always tending to keep a serious and evil, sinister face at all times but at special occassions when people finally are able to harm him, may turn into a threatening and intimidating smile that can display Gumagad's fine row of razor sharp fangs that can cut through even rock. A pretty notable feature on Gumagad's face is the red scar on his left eye, resembling two claw marks of such that he had recieved after fighting a beast of unknown origin, and truley give Gumagad that fearsome warrior look that he so much deserves. One more notable feature about his basic appearance is the hair that flows down his back and front, dyed white at the rots and with at the ends and hang down towards the waist at the front, but at the back, hang down right down to the ground and even longer, kind of giving the impression that Gumagad has a tail that follows him around when really it is the long extension of his head of hair.

For his casual appearance, Gumagad resembles the typical Mystan General armour that he had worn during his time in the Mystan Military, but with his own flair to it it barely was the armour that it once was in it's prime, having a sort of fierce warrior and mage look to the appearance. On his neck, Gumagad wears a golden sprt of choker on his neck that has magical properties to it such as being the reason to why Gumagad's skin may never break and leave him near indestructible. This golden choker can easily be taken off at anytime simply by pulling gently the choker's front handles away from eachother to take itms hold off from the user's neck. Added to this, Gumagad also wears numerous of earrings and other ear decorations of the such that nearly cover his ears, exemplifying his royal look yet evil vibe to it. These earings are made from a variety of metals and such, which is the explanantion to why the rings come in different shapes, sizes and colours. For his headwear, Gumagad wears his typical Mystan Soldier cap which is a basic black soldier cap with a cushioned top and a sort of arched flat shade cover that shields Gumagad's eyes from the broght sun of the outside world. What the cap's more seen feature on the piece of headwear is the golden cosmetic that is added to the cap, sort of like a golden crown that sits on Gumagad's head. Gumagad's scar here can barely be seen but is still apparent that it is there, just hiding underneath the shade provided by the cap of his hat as well as the hair that hangs down under his head and hiding most of his head. But what isn't hidden is Gumagad's killer stare as his eyes and mouth are pretty clearly displayed as the hair have been parted away from eachother.

Over his casual outfit, Gumagad wears a humungous large coat that covers the whole entire body of his and also adds the effect to his nightmarish tone to his presence. Made of a black material, the black coat is collared that sit flat on the edges of thehead hole of the coat and have been pressed flat for the armour on his body to fasten nice and tightly to Gumagad's body. The front of his coat, Gumagad's overcoat has a strange way for it to be fastened as the edges of the fornt of the coat are coloured a deep scarlet or blood kind of red. For the string holes of the outfit, there is gold linings to it to once again add to Gumagad's kind of rich look to it, but also allows the strings of the coat to slide in and out with ease even though it is securely fastened to the holes. Red strings go through these holes and add colour to the forest green coloured banner that is connected to Gumagad's coat, as it too is shredded at the bottom the more one looks downward at it. The green thing has gold lining on the sides of the material and so is just because it is purely cosmetic and gives the outfit a more eastern royal look. The sleeves of the coat are still intact and have two gold rings going around the wrists of the sleeves next to eachother. Moving on, the author will start describing the armour that is worn on top of the coat and provideds Gumagad a little more defense than needed other than his skin. There are two large shoulder pags that cover Gumagad's shoulders of course and are coloured a red sort of paint as well as having gold lining to it. The armour is Kinesium and provide great defense for Gumagad's shoulders as the strength of Kinesium is great against other sorts of metals. The armour strtches towards from Gumagad's left side and to the right, become lesser than it was as it continues to reach to the right where it is connected to an attachment on Gumagad's back. The bottom of the coat is shredded to pieces, with buts and pieces of the coat hanging on but gives him a sinsiter and evil look, whih most of the other parts of his outfit do already.


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WIP Character
{| class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" ! colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:black; color:white" | Fausse Déesse

Fausse Déesse (フォーシーウ デシーウ fooshiiu deshiiu) is a female "demon" charged with being the enforcer of Mys under the guidance and law of the Purgatory judge, Multo Hogi who is the only human blooded judge in the whole demon supremacy group Purgatory, where she enforces the laws of Purgatory on the community of demons that have come to Mys in order to live a normal life. Being the right hand woman of Multo Hogi, Fausse is loyal to the aims of Purgatory using her many curses and her natural form to carry out these plans, especially the grand plan that Multo has been devising for many years during his time in Purgatory that suits Fausse's variety of Curse abilities. Fausse is the head enforcer of Mys, and acts a sort of chief of police to Multo's branch of enforcers, keeping the law in the Mystan community of demons that have chosen to retreat to this grand land to live out a normal life. Just like these demons, Fausse originally travelled over to Mys to live her life out where humans are not welcome to and the demons can live as they wished to, but after displaying her tremendous capabilities and worth to the needs of Multo Hogi, found herself hired and promoted by the human spirit leader to highest rank that his enforcers could ever reach to.

She is actually a demon from another realm, not from Earth Land like her fellow species, which can be clearly shown by her natural form which is actually a coloured mist that can form itself into different forms at will, expanding and shrinking even to threaten the enemy by the display of power and strength. Being from another realm, Fausse's original body takes a drastic change from a solid form to a gas form when exposed to the oxygen and ethernano in the atmosphere of Earth Land, becoming much more when in Earth Land but has much more power when returning to her home realm, which she does through the use of a strange device created by the Elder Spirit Kuro. With Kuro being the first person of Earth Land that she has ever met, Kuro has been able to formulate a way for Fausse to acquire the demon speciality of Curse magics, which has involved Fausse connecting her life force to eight crystal lacrimas that give Fausse these Curse magics, with all crystals giving an individual effect. It should be noted that these lacrimas can work cross realm, meaning that Fausse can cast these Curses in Earth Land and in her own home realm, and also the fact that supplying her life force to create these lacrimas means that she has become immortal, deathless in fact that the only way to kill Fausse is to destroy all eight lacrimas, which in turn cut off the connection to the Curse magics and deny her use of these Curses supplied by the designated lacrima crystal.

With her capabilities, Fausse can shape herself into various forms and being a mist entity, Fausse can enter bodies of armour and even other physical sentient beings to take a more physical form as her mist form denies her abilities to physically hit her enemies, as well as use some of her curses which requires physical contact to use. During her mist form Fausse cannot physically touch other things as she is a gas form. To deal with this liability, Multo has created Fausse a physical armoured body for her to manoeuvre around the area in order to gain a more physical identity and shape to deal with hostile units. With one of these suits being her most common used appearance, Fausse also has several other suits in her personal arsenal that supply her with various other physical capabilities that other suit may not, giving Fausse more options to use and not limiting her to very few suits with very few abilities. But Fausse has other types of suits, such as actual human prisoners all with different physical capabilities which Fausse takes voer to use on the field and blend in with the human populace. All her Curse abilities can be casted in any physical body no matter what. With this special ability as a mist, Fausse can choke her enemies simply by moving into the throats of her enemies and staying there whilst the enemy chokes on her mist, slowly and painfully suffocating as Fausse can simply exit without a trace of damage even though there really shouldn't be on a gas body. This has made her into one of the fiercest members of Purgatory's Mystan branch, only to be second by Multo who's power and skill surpasses Fausse's in many ways.

Her reputation in the Mystan community led by Multo is fearsome, with both races of demons and humans fearing her very names, such as Viper (ビパー bipaa) which relates to her curse of having fangs that when bitten into people and connects to their bloodstream, quickly poisons it and slowly kill the targets as the blood slowly solidifies into a sludge substance, clogging up the arteries and killing it's victim. The Governess (ス ゴブルネス su goburunesu) refers to her second ranking in the Mystan branch of Purgatory, being the right hand woman of Multo Hogi and the head enforcer of the law in his community of asylum seeking demons. Phantom of Mys (ファントム オフ ミス fantomu ofu misu) though is her more local name throughout the country, due to her strange appearance as a mist and her partnership with Multo Hogi, who is also referred to as a Ghost thanks to his military experience. The Demon Goat (ス デモン ゴアット (su demon goatto) is a more of an insult to her formed by a few demons that didn't enjoy Fausse, and so the name was spread around the city as a way to refer to Fausse in a more insulting manner than a fearing one, and a name which Fausse enjoys to be called by.

Appearance
Fausse's normal and natural Earth Land appearance is pretty straight forward actually, as it is simply a mist of coloured gas that floats around in place when wanting to, and can create much more particles when wanting to expand or disintegrate some if she wants to shrink down in size, a skill she has come to perfect ever since arriving in Earth Land. It matters not if these particles are swept away however, as Fausse can create new particles to replace them if they are ever blown out of the way, giving her more of an identity as a deathless and un-killable if many do not realise the method to her power. The amazing thing about this as well, is that Fausse can also change the density of her gas form to be extremely dense such as smoke and such to really solidify the colour of her cloud mist, or change into something more lighter which allows light and the brightness to cloak her drifting movement, which fades away colour but also allows her to move around freely without being spotted so easily. With this in mind, there is many specialities that changing the density of her cloud form can do to serve Fausse's missions, with extremely intensifying the density of her cloud to choke enemies, blind them and even take control of body armours and sentient beings, which causes a strange deep black marking almost like a tattoo only to the human body, signifying that Fausse has taken over the person's body. Even though this is the appearance's section I'll just go and say that the only way to block Fausse from taking over one's body is to have a strong skill and capability in the magic art of Telepathy as not even dispelling can force Fausse out of the body of a host victim.

Personality
There is a strong disliking to the human race within Fausse's view, as she has come to see and experience the extreme prejudice many human beings have against the demon races, no matter what the demons do and how they act with the communities. Using the human's fear of demons being more powerful and unnatural, Fausse uses this to her advantage when confronting the human race, forming her body and power to exemplify these fears and savagely decimate the human communities when ever she may feel like it. The human's xenophobia is the main reason to why Fausse had retreated to Purgatory's demon communities, where she would meet Multo and become the head enforcer and his right hand woman, making an exception to Multo's origins with him being a human spirit-infused being. Working with other demons, Fausse sees her demon race as the only beings that she can trust, developing her own prejudice against the humans and planning with Multo several blueprints and schematics for several plans that they may execute in the future for the needs of their faction Purgatory. Fausse isn't afraid to kill any human being she finds, man or woman, elder, adult and even children are not safe from Fausse's xenophobia and will mercilessly slaughter any human she finds without hesitation. It doesn't matter how much human blood flows through someone's veins, Fausse still depicts them as human and will not stop herself from violently attacking them with extreme force, an entrance to a fight that Fausse is known for as she sends out fully powered blasts of Curse magics right towards the enemy. This has made quite the dangerous enemy as those not preparing themselves fast enough can meet a grizzly end by Fausse's hand.

In combat Fausse is very calm and concentrated when fighting her opponents, as she enjoys watching her enemies succumb to wombs and react to Fausse's savage attacks that can leave devastating damage to both their mind and body, two types of attacks that Fausse favours when attacking opponents. Fausse is merciless and will strike down her targets without hesitation in cold blood, enjoying every moment that she spends, savagely tearing her enemies apart with her Curse magics and powerful physical capabilities, and as said before, Fausse will not stop herself from slaughtering man or woman, elders, adults or even children because of her prejudice against the human race. She utilises her Curse magics with skill, and uses them strategically knowing full well on how they work and when to use these special curses that were gifted to her by her unknown associate to the world of Earth Land. When receiving damage to her body, Fausse will always try to hold any reaction within, as to not reveal any weakness, as Fausse is a born warrior, maybe even a barbarian due to her bloodlust and love for violence and death. She is very sadistic, and part of her spare time is capturing humans unfortunate enough to wandering near Multo's community of demons, torturing them by letting them slowly die of blood-loss as controlled amounts of blood are poured out from the veins of her victims, watching and enjoying the gory sight. This has made her into the official executioner of Multo's order, and so is in charge of brutally executing and torturing targets of Multo's aim, which mostly is composed of extracting information through violent methods, a speciality it Fausse.

Fausse is fully capable of being independent and a dependent unit on the field, being able to lead a squadron of her own and issue several commands that can give her troops and upper hand on the battlefield, whilst also being a loyal soldier able to follow commands without hesitation and complete these tasks down to the final detail as to produce the outcome that this plan has been made to create, making it extremely important that these details must be listed properly or she may mess these plans up because of a mistake. Her relationship with Multo however is a relationship that requires few words, as she and Multo know each other very well that they can communicate and issue orders without words but slight signals that both of them are aware to, making their partnership very dangerous as they become a demonic mix of disaster. She is also a born leader, able to choose decisions that are best suited to her capabilities and also the abilities of those following her orders, executing commands that she has quickly formulated in her mind as well as calculate the percentage of an advantageous outcome, still executing orders that may as well seem impossible no matter the circumstances. This makes Fausse a must have troop on the field, as Multo has made Fausse his head enforcer to take care of certain situations on the outside whilst also acting as Multo's personal bodyguard numerous times, especially when going to meet the other judges and enforcers of Purgatory, and especially Iskariot who is the leader of Purgatory. Speaking of Purgatory again, Fausse has great respect for both Iskariot and Multo as they have been able to prove their power over demons, with a human spirit infused being a powerful judge in the ranks of Purgatory and a demon created four hundred years ago from a book by Zeref Dragneel.

Dealing with other demon guilds such as Tartaros and the Thirteen Demon Lords is not a favourite past time for Fausse, as the many demons within these organisations seem to lack a certain aspect that a demon wanting to rule over the world has, an aspect that Fausse sees in most of the demons within the ranks of Purgatory, showing her full respect and loyalty to the demon supremacy order. Demons who are not allied or associated with the alliance that Purgatory has formed with other demon supremacy orders such as free lance demons and independent Etherious that act on their own terms, as these demons are demons that do not wish for a demon ruled world as seen from the eyes of Fausse, who calls these demons lazy and pure waste that are not needed for the advancement of demon kind. These kinds of demons are not safe from Fausse's determination, as she allows herself to kill these kinds of demons without remorse. Those who are fortunate enough to not be killed by Fausse upon her realisation that they are not part of the organisations, are rudely invited to join the alliance no matter which group that the demons may want to, though this would require the demon to display some sort of power that would useful to the plans of the alliance. She does however know her limits to a fight and will retreat if a fight gets too much for her to handle, choosing the quickest way out of a fight even if it means an act of suicide. When fighting, Fausse favours highly populated areas where huge numbers of people surround her enemy, therefore endangering not only her opponent's lives but innocent peoples' lives as well. The danger and death of others excites Fausse very much as she laughs maniacally at the destruction around her, commonly using many innocent people as projectiles and even meat shields when fighting enemies.

Curses
Force Manipulation Curse

Bomb Curse is a curse that involves explosions which can be triggered remotely or upon direct contact, and are usually on a very grand scale. The user can also create bombs, which can be done by either trapping people in explosive spheres or by creating an intricate seal on the ground, which acts as a motion-sensing explosive. In addition, anyone that makes physical contact with the user becomes "cursed", with odd symbols appearing on the attacker's body in reference to how many times the user was directly struck. These symbols turn the attacker into a living bomb and detonate without any prompt from the user. Also, as per their ability to turn whatever they desire into a bomb, the user's own body is not excluded from this, and by sacrificing their own life, they can create an explosion that can decimate a large town. Above all, however, the user's explosions involve heat and are almost completely useless against those who can consume it, such as though depending on the severity of the explosion, damage can still be taken. A particular favourite of Fausse's, she utilises her Bomb Curse in many ways possible, even going as far as to use her host body as a bomb itself to quickly eliminate foes close to it as well as suddenly dispose of the body without a trace. When the effects of the Bomb Curse are triggered, it seems that a bright yellow light will begin to shine over the targets body before violently exploding and damaging everything around the explosive target. Though due to the unreliability of the effects of Bomb Curse, one should be cautious with the Curse whenever fighting with it as to not accidently get caught up in the explosion themselves, as said before it can still harm the user themself as well.

Necromancy Curse

Serpentine Curse Her most popular and utilised Curse, this ability is how Fausse earned her name as the Viper, and can be utilised through any body that Fausse takes over by simply manipulating the body structure and features in order for the pre-requisites of the Curse magic to work for her. As such, the Serpentine Curse gives Fausse powers and magics related to the theme of serpents and snakes, a very dangerous creature when threatened and alarm, something that Fausse always is when she is around her enemies and is one of her strongest and more capable curses, giving more of a variety of powers for her to choose from in order to eliminate her targets. When activating the curse, body parts where the effects are produced glow up, such as activating Vipers's Jaw can cause the mouth piece of the host body that Fausse has taken over will glow faintly signifying that the Curse ability has been activated and will now be ready to preform on the chosen targets. Normally, demons using Serpentine Curse will only be allowed to activate one ability at a time, example as only being able to use Snake Eyes and not any other ability at the time, as switching requires a decent amount of time for the demon to have energy in order to cast once again. However, due to Fausse's great ability and experience with the rare Curse magic, she can not only switch in just split seconds but even use a number of abilities all together to produce a powerful attack with the combined efforts of all powers activated, meaning that Fausse can utilise Viper's Jaw, Snake Eyes and Anaconda's Grip all at the same time. The only downside to using this Curse however, is that the enemy will be able to see which body part the user of Serpentine Curse will be utilising and plan ahead of how to avoid these attacks, but this con of the Curse has been countered by Fausse's extreme capability. Serpentine Curse also allows the user to be totally immune to the effects of acid of any kind as well as diseases and such, as well as the feature of surviving cold temperatures and such.
 * Viper's Jaw An ability utilising the user's mouth and jaw, the demon's mouth will start glowing as several effects created by Viper's Jaw will proceed to be produced when the performance of an attack begins. Like all snakes, if the demon has taken over a sentient body such as a human or even a vulcan, the invader of the victim's body will manipulate the bone structure of the head or through any other method in order for the mouth part of their head to grow two fangs that hide quite well within the mouth of the target. Venom that is majorly used in attacks relying on Viper's Jaw are created by energy, and so can manipulate the particles in the energy to produce several effects when finally let out. The Viper's Jaw attacks are varied in both up close attacks as well as long range attacks, making Viper's Jaw once again a very commonly used activation in the Serpentine Curse, and provide several useful abilities that are extremely useful when used in the right situation, one of these attacks being Acid Spit which can be utilised in both kinds of combats thanks to it's features. Some attacks of Viper's Jaw can also be used in combination with other Viper's Jaw attacks to create deadly moves, one attack being a combination of both Poison Stream and Acid Spit, where the user coats their teeth and their whole mouth in Acid Spit before going in to attack with Poison Stream with their fangs. This kind of attack makes sure that there is always damage if there is contact, as either once the Poison Stream does it's job, or the Acid Spit will immediately burn away surface materials such as the target's skin to leave a very gory and maybe un-healable burn.
 * Poison Stream An attack involving fangs created by the invading entity in this case a demon, Poison Stream includes the user producing an amount of venom within their fangs which is done through small venom sacks that are created with the fangs, and only operation once Viper's Jaw is activated. To begin the attack, the user needs to first of all be able to sink their fangs into the body part of the victim, which is pretty dangerous during combat as the sudden rapid and constant movement going on which makes it pretty hard for one fighter to be able to bite the other. Once the fangs are inserted into the body of the victim, they will proceed to sink in even deeper until coming into contact or coming close to a vein of the enemy, in which case will release a good amount of venom that once the fangs have been pulled out of the victim, the venom can be seen popping out of the wound due to the excess amount. The fangs will automatically do this motion due to a special motion feature within them that senses the movement and stream of blood in the veins, moving in closer to the vein or as close to one so that the venom is able to enter the bloodstream and do it's job, even if it misses the vein as the venom will act as an acidic substance and ever so tiny burn their way to the vein where they will now enter the bloodstream. The venom has a special effect when combining with the blood, as the bloodstream will cause the venom to mix with blood particles and cause portions of the blood to gelatinise and later clog up the veins, arteries and such that it will slowly kill the victim. To add to that as well, the acid within the venom will also burn the target within their bloodstream, causing the target to feel all hot inside as their insides slowly burn from acid of the venom, and with the amount of venom that is injected, may not be quite a good idea to let this kind of pain slide.
 * Acid Spit This attack uses the same kind of venom used in Poison Stream but as one could tell is highly more acidic to the point where it will burn and disintegrate almost anything that the acid substance touches. Not only creating venom sacks within their fangs, there are two sacks of this special type of venom within the gums of the mouth which is where this venom is collected for attacks including Acid Spit. Since the gums of the demon's mouth are immune and well capable of handling acid and venom inside it's mouth, the user of Acid Spit can release a wanted amount of venom into their mouth, making sure that it doesn't fill too much of the mouth or they will not be able to manoeuvre the venom around so easily. When the venom is released it is in the form of a very watery liquid, but when that venom is swirled around a few times it becomes thicker and thicker as the acidity of the venom becomes extremely intense that it can even burn through bone, as the speed that the venom burns it targets also decreases however but only ever so slightly. This attack is very useful for throwing off the enemy as well as breaking down their defences, even melting off their faces if the user of the Serpentine Curse wanted to. Users of Acid Spit can also change how it is shot out, with many different ways on how one could utilise Acid Spit as a long range weapon attack besides the standard single projectile big acid shot. Attacks such as spraying the acid in a direction, therefore covering much more distance and size but at the price of a lighter layer, though this really shouldn't be a problem, as well as the multi acid shot where smaller projectiles of the standard one are shot out at rapid speed in much more numbers than just one projectile.
 * Serpent Hiss An attack involving the vocal cords of the user, the body changes made when the user has taken over the body of their target, the throat and vocal cords of the user immediately strengthen to the point where they will be able to execute this loud and ear piercing shriek that is powerful enough to thoroughly break the eardrums of those who are unfortunate to hear the user's warning of danger. By letting out a scream that can still be heard by the human ear, the scream proceeds to block the enemy's ears as it violently shakes and aims shatters the target's eardrums as it leaves a loud ringing noise as a normal after effect. That attack can also cause the target to go deaf for quite a while as no sound can enter their ears at all, making concentration harder for they will also receive a killing headache which will produce dizziness and uneasiness that will knock the enemy off their balance and leave them extremely vulnerable to the user's next attacks. This attack is also good for knocking down the defences of enemies as it is acts in both ways, with the first way being that what it is used for as to break the enemies' ears, with the other being that they must lower their defences in order to defend their own ears, still leaving them vulnerable to attacks. The scream will continue as long as it is needed for like an air horn but if it goes on for too long then it will certainly die down and grow weaker and weaker until the user has to restart and recharge their voice again for the next round of screaming. The scream also has another feature to it that makes it dangerous, as if enough pressure is applied to the shouting, the sound waves can create a string force that is able to push the enemy backwards.
 * Poison Roar A mimic of the infamous Dragon Slayer Roar, Poison Roar aims to produce and operate as the same thing, except this Poison Roar is slightly weaker, and is not poison at all but is acid, just like the acid used in the Acid Spit attacks. By building up energy within the throat, strong repelling energy builds up as a good amount of venom from the venom sacks within the user's throat continuously release mass amounts of the acidic substance. The use of Acid Spit and Serpent Hiss are very apparent within this attack, as seen by the venom acid produced by Acid Spit, and the throat power provided by Serpent Hiss. With a simple opening of the jaw, the combined powers of the repelling energy that forces out the mass amounts of acid from the venom sacks within the gums are violently shot out at an amazing speed, matching the speed of a legitimate Dragon Slayer Roar. The Poison Roar will start off with a thick amount of acid that will give the roar attack it's punch, as it is capable of knocking down tough opponents thanks to it's strength. But the more the roar goes on for, the less dense the acid will become due to how early the acid is released without enough time to thicken up, turning into a sort of Water Dragon Roar except this time it burns people. A move liked by Fausse, the demon uses this attack to mock the Dragon Slayers of Earth Land and mimic their ways, using Poison Roar to counter incoming Dragon Slayer roars to surprise her enemies. People who step in the middle of Poison Roar will find themselves quickly disintegrating as mass amounts of venom acid coming shooting towards them slowly eating up their body until nothing is left, not even their skeleton. Fausse herself formulated this move after having witnessed numerous Dragon Slayer roars herself and figuring out how to manipulate her Curse magics and abilities in order to execute such a move.
 * Snake Eyes This mode utilises the user's eyes in order to create several effects that are on the theme of sight, which when shown has the user's both eyes' iris glow a faint colour which may be pretty hard to tell depending where the opponent stands and how much movement is being made. Nothing else can be said about Snake Eyes due to how basic the description for it is, but there is on feature that makes the use of Snake Eyes extremely dangerous, matching the lethality of all the other modes of the Serpentine Curse. This ability allows the user of Snake Eyes to temporarily look into the future for only maximum five minutes, which is considered enough time to plan out a defence and counter attack for many who are skilled enough to quickly devise one on the spot. This ability happens naturally and can be used whenever by the user how many times they like, however the consequence for continuously using this deja vu sight is that the user may experience either a temporary blindness, blurry vision, or pass out due to the amount of power to use this ability. With the use of old magics, Fausse has been able to use this ability in partnership with an ability to sense danger, which signals a tingling sensation in the mind which alerts Fausse of impending danger, with her proceeding to use the Snake Eyes ability to find out what will happen and how she will react to such danger. With this kind of ability, Fausse may never be surprised by the enemy attacks and would take a great deal of effort from the opponent to be able to overcome her future sight and strike her when she least expects it, something that may seem pretty hard to do when attacking someone who can look into the future.
 * Night Vision This ability of Snake Eyes does exactly what it says it does, as it allows the user to look into even the most darkest of places with ease as the functions of the eyes temporarily change in order to look clearly into the darkness. This ability is mostly used for navigating as well as sneaking around in dark places to avoid or quickly back stab enemies in the night, instead of using an external light to shine upon the area which allows others to locate the source of that light. Night Vision comes in handy with Purgatory leader Iskariot's special curse which causes darkness to flood the land, allowing Fausse to move around freely as the tables have turned to her favour. As a snake hunts during the cover of night, the darkness of the evening and early morning are Fausse's favourite hunting times when attacking the many human settlements of Ishgar as well as the whole of Earth Land, as well as using different abilities to hunt down humans mercilessly. There is one weakness to Night Vision however, as the ability is only fixated to night time and the darkness of areas it is not recommended when using it during daylight or any other bright light, for if Night Vision is used when looking at light, will intensify and magnify the light which will render the user of Night Vision blind until turning it off, making Light magic it's ultimate weakness. However this is only the consequence of extremely bright lights produced from extremely strong Light magic attacks, weaker lights from weaker attacks and auras can still haze the vision of the Night Vision user but not to the point where they will be blind, instead offering only darker shapes that make out the target and still let the user locate his targets.
 * Concentrated Sight There are two uses to this Snake Eyes ability that are very useful when utilised properly, with one use for skilled snipers as Concentrated Sight allows the user to focus all attacks on a single opponent, blurring out all unwanted units and keeping track of the selected subject. Whilst the other use for Concentrated Sight allow the user to sort of scan the body for weaknesses and strengths as well as the abilities both physical and magical of the user as to gain information about the opponent that they are facing, which for Fausse is extremely useful as she can scan what magics that she will have to be prepared for. With enough experience however, the first use for Concentrated Sight can be extremely enhanced as the targeted subject of Concentrated Sight will begin to glow with an aura that lets the user of Concentrated Sight still see them through solid objects such as walls and containers as the aura outlines their shape. Along with this, Concentrated Sight can also be used on multiple people instead of only one subject which is normally how Concentrated Sight works, but with tonnes of experience and casting with the magic the user can learn how to manipulate it's operation and gain these fantastic enhancements. The aura of this user actually depends on the target, as the more powerful they are the larger their aura is, with them being much more noticeable to Fausse as their aura blazes brightly in her eyes, making locating the target quite easier. The weakness to this ability is weaker mages who have such a weak aura that Fausse will need to rely on the Concentrated Sight's natural ability of blurring out the unwanted targets of Concentrated Sight, but also losing the ability to use their aura to see through walls and such thanks to their magic aura.
 * Hypnotising Glare It should be pretty obvious to what this ability does, as it hypnotises the enemy to do the user's bidding, no matter how impossible it may seem to them as they become mindless zombies following the strict orders of the user of Hypnotising Glare. For this ability to work, Fausse will need to be staring at the eyes of another being, human or not as signals from her eyes are shot forward into the target's, and proceed to make their way to the brain which causes a strange operation that overrides the target's control and sends control over to Fausse, who can order these new subjects with her voice and her voice alone, making them personal minions to Fausse's plots, and acts as a sort of a Curse version of Seith Magic's Figure Eyes that applies to all sentient beings. To avoid this from happening, one must close their eyes and fight Fausse blindly as she can still operate Hypnotising Glare whilst moving and attacking, which is very dangerous if you think about it. The number of beings that Fausse can control with Hypnotising Glare is up to a maximum of three, forcing her to choose wisely on who she can control and not to waste it. Her control over these beings stop once she releases them from her control, the controlled victim is killed, if Fausse is killed or if one is able to concentrate mass amounts of Telepathic energy to unlock the target's mind. When Fausse takes over a person's mind, it is like Fausse hijacking the person's brain and locking them in a cell within their own head, which unfortunately makes them still conscious when under her control and therefore see what actions they do without having the ability to stop themselves from doing it.
 * Stunning Look A little bit more harder to hit with, the Stunning Look attack is able to temporarily stun whoever allows the bright light of Stunning Look into their line of sight, which will immediately send a stunning shock through their body as they become frozen in place for a short period of time, enough time to allow the user to attack. When casting Stunning Look, the user's Snake Eyes begin shining a bright yellow light that release signals within the lightwaves that use the other person's eyes as an entryway into the other person's body and brain. After that, everything happens from then on as the signals travel through the eyes and into the brain where it shocks and paralyses movement of the body by interacting with several components of the brain. Having enough experience with the Serpentine Curse, Fausse has been able to modify the curse spell by adding an extra effect that can be quite deadly once the attack has worked, by making the signals travel not only to the brain but as well as the spine to release a deadly after-shock. This effect takes place after the temporary paralysation of the target's body, in which case the signals located in the spine begin sending powerful shocks that are just enough to shake up the spine without actually killing the target, causing the victim to fall to the ground paralysed and unable to move willingly except this time they fall to the ground and are unable to fight back. Extreme medical work and master healing will be required to fix such problems as this effect won't just disappear naturally. The chance of this added effect happening all depends again on the Telepathic ability of the target, as the only known way to try and stop this spinal attack is to preserve the signals into the brain as it was originally meant to operate, but the original effect always happens nonetheless.
 * Medusa Effect One could call this ability an upgraded version of Stunning Look, as it too paralyses the enemy into place as well as having the light eyes feature that Stunning Look has to itself, though shining a more lime green light instead of a yellowish one, but there is one special ability that these signals do when having entered the target's body, as it uses the brain of the victim to spread it around the body where it turns the target's flesh into rock, actually dooming them in one go if the target is unweary enough to allow the light into their eyes. Currently there is no known way of dispelling the Medusa Effect once a target has been turned into stone, but one hypothesis of the cure is to in-fact kill the user of the Medusa Effect which could revert the magic placed on the stone target and bring them back to normal. The outcome of turning into stone is extremely unfortunate as it not only freezes the target up allowing them to open up to any attack coming their way, but the stone that their flesh turns into his not as durable as one would think and can be easily cut down with a single punch if one is not too careful when fighting around these stone beings. The people who have been turned into stone are still alive but with their flesh turned into stone, they are a standing coffin as their insides are still flesh and blood stuff so their organs may still operate as they did before. Strangely, the targets of the Medusa Effect do not die of hunger and thirst and are still able to scream as their vocal chords are still operational, which gives Fausse's 'Screaming Halls' the vibe that it needs, as the screams of hundred year old stone mummies scream for help as they await the demise of Fausse.
 * Lying Eyes An illusion spell, Fausse's eyes do not shine like the last two spells but in-fact glow faintly with a whitish-yellow tinge to the light coming from her eyes, as she immediately scans the targets brain for memories and such to locate other beings that have taken a strong impact on their life, usually choosing the more emotional ones such as fallen relatives and extremely hated archenemies as these have the most effect on the victim's mind. This is done by quickly sending extremely fast signals from her eyes that do not need bright light to be carried across the room into the other's mind as these signals just need to be released into the world and will find their own way to the target and into their mind, as their internal programming give them strict instructions on what to give. The information collected by the signals then leave the target and travel back to Fausse as the intel is then uploaded into Fausse's brain for her to study. Now, one should keep in mind that this spell is not for reading minds and memories as the brain signals only carry images as they are not programmed to carry information other than basic information of an important person and their full body image. Now, the signals have also made an ethereal connection between Fausse's mind and the target's mind, allowing the spell to take more of an effect and is where the illusion begins, for as long a Lying Eyes is activated when Fausse's eyes glow that whitish-yellow, the target will only see their emotional target in their place, for example one may see their own mother in Fausse's place. Victims of Lying Eyes have described the feeling of a calm and vibrant aura surrounding their chosen loved one, making them feel safe and such with others revealing a sinister and frightening aura around their most hated one, making them feel scared and weak, with both feelings making the target vulnerable to Fausse's attack. The downsides to using Lying Eyes is that Fausse cannot fight during this illusion, and those that have witnessed Fausse begin fighting with Lying Eyes say that the chosen image for them explodes in black smoke as Fausse emerges and strikes them down as they wake up from their mind trick. This can only work on one target as well as tricking an entire army is impossible for one demon to do alone.
 * Anaconda's Grip Now this mode of the Serpentine Curse mainly focuses on the use of the arms of the user even though snakes do not have hands or even arms for that matter, but most humans do not have tails either so as a substitute will use the arms as the representation of the snake's fierce strength. When activated, Anaconda's Grip will cause the arms to glow up like expected and greatly enhance the strength of the user no matter how big or small the body is, as Anaconda's Grip automatically makes the host body extremely strong. For Anaconda's Grip to be activated, the host body will need to have arms, so creatures such as wyverns, birds or robot bodies that do not have any programmed arm limbs will not allow Anaconda's Grip to be utilised, but thankfully many strong human mages across the world do have arms and so become a target for Fausse whenever she may feel like fighting things with Anaconda's Grip activated. Anaconda's Grip is the second most body changing mode there is that the Serpentine Curse has to offer, as the muscles within the arms become extremely intense to the point where they excel some of the strongest men in the whole of Earth Land but depending on the shape of the hands of the host body, Fausse will modify the body's hands to have claws such as sharpening the points of the fingers to become razor sharp or even doing the same to robotic fingers as they become like sharp knives. This also gives Fausse the ability to slice through enemies with her bare hands and is special to the Anaconda's Grip spell Poison Claw which does certainly involve the use of the newly formed claws that the host body now has. This body modification can be quickly reverted to the original shape and design all just will Fausse deactivating Anaconda's Grip.
 * Serpent Blast A pretty basic attack, the Serpent Blast ability of the Anaconda's Grip mode
 * Poison Claw
 * Air Whip
 * Lizard Scales
 * Camouflage
 * Snake Pit

Pulse Curse
 * Electromagnetic Pulse


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