User:LukeHeartfillia/Academy

Department of Armed Combat
Department of Armed Combat is perfect for young mages who wish to specialize in Requip or any other Weapon-based magic. While in this class, you will be able to study various tactics and best ways to utilize the selected weapons. Students can choose what weapons they would like to train with, varying from Swords to Guns. During this class you will be able to spar with other students and improve yourself. Remember, Rome wasn't built in a day.
 * Teacher 1 - Meele Weapons and tactics
 * Teacher 2 - Ranged Weapons and tactics
 * Teacher 3 - Lacrima usages within weapons

Department of Unarmed Combat
Deparmtent of Unarmed Combat is perfect for young mages who wish to work on their fighting skills without any weapons, using only their fists to land powerful blasts to opponents. If you decide to take this class, you will learn to improve your physical capabilities and limits, from becoming more agile to unlocking the Second Origin. During this class, you will learn to defend yourself without any magic.
 * Teacher 1 - Hand to Hand and Hand to Weapon combat
 * Teacher 2 and 3 - Personal trainer that works with the students on building their self-esteem up and increasing reflexes, durability, strenght etc.

Department of Magical Knowledge
Department of Magical Knowledge is ideal for the students who don't want to be killing machines, but instead rely on their intelectual abilities. In this class you will learn to recognize and counter various magic, but in order to achieve such accomplishment, you will have to know how the magic principles work. In this purely theoretical subject you will learn how every magic there is works and how to counter it. Aditionally, students can take an elective class of moral values and phylosophy that will keep them from going the dark way and a whole new class - discover the new world of magical creatures!
 * Teacher 1 - Caster Magic - How it works and what are its weaknesses
 * Teacher 2 - Holder Magic - How it works and what are its weaknesses
 * Teacher 3 - Molding Magic - How it works, what elements can be utilized and what are the weaknesses
 * Teacher 4 - Elemental Magic - How it works, how to counter it and what are the weaknesses
 * Teacher 5 - Lost Magic - Why is it categorized, how it works, limitations and weaknesses
 * Teacher 6 - Slayer Magic - Types of slayers, abilities and how to counter them
 * Teacher 7 - Tactician - How to utilize your magic to the max while in a combat, how to use enviroment to your advantage and how to counter magics.
 * Teacher 8 - Magical Creatures - What enviroments do certain creatures inhabit, what are their limits etc.

Department of Magic
Department of Magic is for students who have made up their minds on their specializations and what type of magic they wish to utilize. Upon chosing a magic, every student will be granted a mentor, someone who will privately teach them how to properly use the magic and how to avoid unneccessary energy losses, as well to strenghten them and give them advices on spells. If the mentor aprooves, a student can take a secondary magic, allowing him to extend his abilities and limitations.
 * Arthur Moshiyoto - Celestial Spirit Magic
 * Teacher 2 - Requip
 * Teacher 3 - Water Magic
 * Teacher 4 - Fire Magic
 * Teacher 5 - Wind/Air Magic
 * Teacher 6 - Barrier Magic
 * Teacher 7 - Ice Magic
 * Teacher 8 - Healing Magic
 * Teacher 9 - Light Magic
 * Teacher 10 - Darkness Magic
 * Teacher 11 - Summoning Magic
 * Teacher 12 - Crash
 * Teacher 13 - Shadow
 * Teacher 14 - Earth Magic
 * Teacher 15 - Illusion
 * Teacher 16 - Nullification