Arashi Senshi

Arashi Senshi (嵐戦士, lit. meaning Tempest Warrior) is a wizard from the Kingdom of Aeternum known as one of its greatest mages, being one of the personal bodyguards of the kingdom's King, Kladenets, called The Nine Elementals.

Appearance
Arashi is a young man with an average build. He have bright, blue eyes and spiky, blond hair. Arashi also had jaw-length bangs framing either side of his face. According to civilians of Aeternum, Arashi was considered to be very handsome. His normal attire consisted of a standard military uniform with two bands on both of his sleeves, a green flak jacket, blue forehead protector, and blue sandals.

When traveling outside of Aeternum, he is often seen wearing a short-sleeved long white haori over his normal attire, closed in the front by a thin, orange rope. The haori was decorated by red flame-like motifs on the edges.

Ways of Combat
Master Weapons Specialist:

Expert Hand-to-Hand Combatant:

Magical Prowess
Immense Magical Power:

Shinobi Art
Shinobi Art is a form of combat that serves as a shinobi's main form of combat. This fighting style gives the user the mystical, mental, and physical abilities and traits that have made shinobi famous throughout Earth Land. The physical and mental abilities usually revolve around espionage, sabotage, assassination, etc. While the mystical abilities revolve around using magic power in order to perform feats such as: turn invisible, use magic power-based attacks, shapeshift, increase the efficiency of the mental and physical aspect of Shinobi Art, create clones, create and control illusions, create diversions, summon animals, etc. One of a shinobi's most well-known mystical abilities is their ability to bend their environment to their every whim. Spells that are associated with this side of Shinobi Arts are grouped under the name: Elemental Shinobi Art. These spells use a set of hand seals called the kuji-kiri to mold the shinobi's magic power into a form of energy called Śūnyatā. Śūnyatā is a type of energy that doesn't have a physical form. Instead, it is a type of energy that connects the user to their environment, allowing them to control it. How the environment is controlled depends on what kind of hand seals are used. In addition, this connection gives the user the ability to produce and control the five basic elements with incredible skill. These five elements are: earth, water, fire, wind, and metal. Just like manipulating the environment, how these elements are produced and controlled depends on which kuji-kiri is used. Not all shinobi can manipulate all five elements and they usually have an affinity to one or two. While a shinobi who can manipulate all five of the elements is rare, it isn't impossible.


 * Shinobi-iri Art: Vanishing: By focusing inwardly, Arashi is able to hide his magical power from other mages and shinobi.
 * Shinobi Art: Magic Clone: This is a basic spell that allows Arashi to create a clone of himself or an object with magical energy.
 * Wind Shinobi Art: Wind Clone:
 * Shinobi Art: Magic Transfer: Shinobi Art: Magic Transfer is a spell that allows Arashi to transfer his magical energy to anything or person. When it is transferred to a person, the person's magical power increases by the amount of magical energy transferred. When it is transferred to an object, it can cause the object's durability, power, or cutting power to increase.
 * Shinobi Drive:  Shinobi Drive, also known as Nindō (忍道, Meaning: Ninja Way), is a spell that allows Arashi to use the full capacity of his brain and muscles by focusing magical energy to his mind and body. This allows him to perform awe inspiring feats. The feats that this spell grants differs from person to person depending on their past, personality, and magical abilities and skills.
 * Shinobi Art: Clone Army:  The concept behind this technique is simple and it seems easy in theory, when in reality only shinobis with significant amount of magic power and skill can perform this spell. This Shinobi Art spell is a larger version of the Shinobi Art: Magic Clone.
 * Shinobi-iri: Ghostly Presence: This spell allows Arashi to blend into a populated space expertly. Living beings can still see Arashi, but to them, he's just another stranger. This means that they won't pay Arashi much attention, this even works on pursuers who are actively looking for him. The only known weakness to this spell is that if Arashi's pursuers know that he is using this spell, it will no longer work on them.

Teleportation Magic
Teleportation Magic (瞬身の魔法 Shunshin no Mahō): A type of Caster Magic that allows the user to teleport himself/herself, along with others (provided he/she is in solid contact with them), to any given location. The limitations of this Magic have not been revealed yet.
 * Rift Action (リフト・アクション, Rifuto Akushon): A very versatile Teleportation Magic spell, being very common among experienced users of said magic. Used to teleport to the desired destination by using a seal as the medium. The user must first mark the intended location by placing a magical seal which is mixed with a certain amount of their eternano, the seal takes mere seconds to perform, meaning the user, can do this in the middle of a battle, instantaneously. This seals allow the user to teleport back to their marked location, by forcing back the eternano of the caster's body into the eternano found inside the seal, while this is happening the user will be engulfed in magical power, before condensing and turning into magical power, his body deconstructing in the split of a second, in an instant being reassembled into the marked location. The user can place their seal through physical contact with anything else, this including a person's body.

Requip
Requip (, Rekippu lit. Express Equipmentary Magic): A Holder Magic used by multiple mages which pertains to the summoning of various types of equipment. This Magic allows the user to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. It is said that the user summons the items from a pocket dimension; the notional place that things come from when they are needed, and where they go back to when not. The actual location of where they summon the items is very hard to determine. It contains only a few things, not because it is limited in capacity, but because that is all it is ever used for - for example, this is where the user normally summons the armor and their equipment; withdrawing things even during battle, which gives her a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes; and the user may just choose to use it to change their clothing, capable of using it in the midst of battle. The user would often pull any items that they had collected out of nowhere and then they would just vanish without any physical means of transporting them. However, there is a limit to how much the pocket dimension can store.

Telepathy
Telepathy (念話 Terepashī) is a Caster Type Magic. With this Magic, the user is able to talk to other people through their thoughts and converse over long distances. Arashi is able to use this magic to contact to multiple individuals at the same time.