Metal-Make (Per)

Metal-Make (, Metaru Meiku lit. All-Metal Molding Magic), also known as Metal Alchemy (, Metaru Arukemī: lit. Matter Tempering Magic – Metal Shift) due to its close ties to Alchemy as well as Ferrokinesis (, Ferokinesisu lit. Metal Power), is a Caster Magic, an Elemental Magic, and of course, a Molding Magic that revolves around the creation of objects which are forged from metal. Unlike other forms of alloy-type Molding Magic such as Iron-Make and the like, Metal-Make encompasses all forms of metal that are on the periodic table for the sake of convenience, making it exceptionally versatile and useful.

Something interesting to note is that Charlotte Merquise had merged some principles of Metal-Make with her alchemic theory – not that it wasn't too difficult however, given the similarities between the magics.

Description
Metal-Make is known to be a cut above most other forms of Molding Magic – it's unique in that it grants the caster to generate and shape all alloys known to man, as a contrast to pretty much every other Molding Magic, which commonly center around a single element. However, in the case of Metal-Make, the alloy-type "elements" being separated is rather redundant, so a magic that would group them all together was deemed necessary in regards to the progression of metal-type magics. In any case, when activating Metal-Make, the caster focuses their magical energy intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways, causing them to become hard, opaque, and shiny, losing their electrons as they are effectively transmuted into metal (金, Kane), an easily formed element in the periodic table which is almost completely solid and is of exceptional durability when compared to other traditional elements, possessing impressive defensive qualities. From here, going by the basics of Molding Magic, the caster is capable of shaping the metals into almost anything by understanding the inherent structure of the properties about to be reproduced; including the flow and balance of atoms within, before using the metals in order to perfectly replicate the structure of the identified material, using their magical energy to cause the manifested item in a more malleable state, completely unlike its regular version, as to allow it to be easily reshaped into a new form, reforming the material in the blink of an eye through hand gestures.

The hand gestures that one takes is a conduit which focuses and dictates the flow of magical energy, tapping into the magical energies that already exist within the earth and matter; representing the cyclical flow of eternano and turns that power to manipulable ends; allowing the user to form the metals faster—however, some users are shown to be capable of performing Metal-Make without any hand gestures. It should be noted that depending on the caster's ingenuity and mastery of Metal-Make, all sorts of items are capable of being manifested in the time span ranging from a few seconds to the blink of an eye. But to continue onwards, as an "unrestrained" type of magic just like its allied Molding Magics, Metal-Make functions more on the caster's imagination rather than possessing a set limit – all sorts of items are capable of being brought into this current plane of existence, whether or not they are geared towards combat-focused utilization or more casual uses, such as manifesting chairs, tables, and many more. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible by being merged together and melted and ductile, being drawn out into a thin wire – this makes Metal-Make exceptionally versatile, along with the final point in the last paragraph.

The metals generated through Metal-Make all share one consistent quality – depending on how much the caster focuses when bringing them into the current plane of existence, the ability to melt through exposure to extreme heat or turn brittle and shatter from temperatures close to absolute zero is removed from their composition, making any and all metals manifested through this magic a major step up from ordinary metals found "naturally" and forged from the hands of mankind. Thanks to Metal-Make, the caster displays the ability to repair all sorts of metallic structures, including their own, by filling in any punctures and the like with their own magical energy and then activating this magic – it doesn't matter the composition, but as long as the user possesses knowledge of the constituting materials, they can fix anything if it is predominantly metallic. Another skill that a user of Metal-Make is capable of harnessing is that of shifting the hardness of an alloy by lining the surface of a metallic structure, whether it was forged through the magic or not, with trace amounts of their own magical energy, before focusing their thoughts alongside their magical power, inducing a powerful pressure that bolsters the mass through accelerating the velocities of its molecules, shifting their density to become tougher than diamonds or even above that – on the inverse, they are also capable of making metals as weak as wet tissue paper; the latter is commonly used on enemy armour and weaponry, granting the user a rather blatant advantage in any battle that involves metallic objects.

As Metal-Make is (obviously) a form of Molding Magic, the user is capable of manipulating eternano so precisely that they can modify how eternano binds together to affect the size and shape of items, even their chemical composition, enabling the user to gain an advantage over foes as to keep them guessing as they bond raw materials to manifest something which is brand new, or even reshape a pre-existing item; this manipulation can reach the point that the caster is able to generate and shape metals in downright miniscule forms that resemble metallic particles as visible as dust, allowing them to perform a variety of functions such as inserting these metallic particles into the enemy's body either forcefully or if they just inhale it by accident – once the foe has even the slightest trace of these metallic particles within their body, the user is capable of causing a chain reaction in which the metallic particles react with the trace amounts of iron within their blood and then from there control the opponents as if they were marionettes through mental commands and hand gestures, giving off the appearance of the caster using Blood Magic to manipulate the enemy's blood themselves. As metal, structures formed through Metal-Make are capable of being used as a conductor for electricity, and alongside the properties of some forms of metals which can reduce the impact shock of a blow; completely nullify any form of Lightning Magic. Not only this, the caster is able to use any form of metal as wound dressing, stanching bleeding and preventing the swell of an injury; however, this is extremely painful and dangerous, because of course, the user is stitching their wounds with metal in a similar to staples.

Interestingly, something that Metal-Make has constantly shown is that a single structure that has been generated once is capable of being recycled and used over and over near-indefinitely, as after a metallic objected manifested through this magic has been dulled, it is able to regenerate rather quickly by absorbing the blood of the caster's opponents – or rather, the trace amounts of iron within said blood – to regain their spectacular luster, repairing themselves at an accelerated rate if more damage is dealt to the caster's opponent. Thanks to Metal-Make granting the caster the ability to generate and manipulate all forms of metal at any scope that they wish, through minute application of their magical energies to pre-formed metallic structures, the caster is capable of inducing a vibration of the atoms and molecules that the objects Metal-Make manifests at frequencies normally beyond the comprehension of the naked eye, causing them to become intangible and thus phase straight through all kinds of solid matter no matter its composition, even if it is a Defenser barrier, any Metal-Make object will pass straight through it as if there was nothing to obstruct the metallic object's flight path; however, while intangible, the metallic object is incapable of dealing physical damage to anything that the caster deems a target, and this state of existence is only capable of lasting for five seconds give or take, after which, the metallic object will regain its corporality.

As mentioned before, since Metal-Make focuses on metals in general, it isn't limited to a single element like Fire-Make and Wood-Make, which could be vastly more useful if they were "Heat-Make" and "Nature-Make" respectively – indeed, through mental commands alone, the caster is able to manifest alloys by combining more of their magical power or eternano in the vicinity with metal that is about to be formed. These alloys are a mixture of metals, but they can also be formed through minute interactions with other chemical elements, such as oxygen and hydrogen, even if Wind Magic and Water Magic of all kinds are the sources for those elements respectively – basically, as long as something possesses chemical properties and the caster is capable of high-level magical manipulation, at least enough to completely overpower the opponent's level of magical energy, they are able to send the metals formed through Metal-Make against an opponent's attack and create various alloys from the resultant clash. As alloys can be a solid solution of metal elements, which is a single phase, or a mixture of metallic phases, which is two or more solutions, virtually unlimited combinations can be forged, along with intermetallic compounds and Zintl phases, and all of this is not counting the more mythical metals that can be found littered throughout Earth Land. Because of all of these traits, Metal-Make can be considered one of the most versatile magics in existence.

Casting Methods
Like similar forms of Molding Magic before it such as Ice-Make, Darkness-Make, and Light-Make, Metal-Make displays various types of casting methods. Indeed, there are currently two known types of Metal-Make; the first one is called Static Metal-Make. This type of Metal-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them – all sorts of weaponry and defenses are capable of being manifested, turning the caster into a walking armoury of a sort. The second type is called Dynamic Metal-Make. This type of Metal-Make focuses on creating animate forms of metal, usually in the form of animals; though human body parts and the like can also be formed; generally Dynamic Metal-Make centers around metallic forms that promote dynamism such as gears and the like. Dynamic Metal-Make is said to be more quickly cast than Static Metal-Make. While both styles of Metal-Make have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to the individual user.


 * Static Metal-Make (, Sutateikku Metaru Meiku lit. Tool-Forging Metal Molding Magic): Static Metal-Make is one of two methods with which Metal-Make is harnessed, and perhaps the most common usage of the magic; it is characterized by the creation of inanimate objects, more often than not weaponry and tools to suit the situation at hand. When activating Static Metal-Make, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a metallic structure that the user thought of during the formation process. For many Metal-Make users, Static Metal-Make is more often than not their main usage of the magic, as weapons are relatively easier to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of the magic. Generally, each construct is capable of matching and easily overpowering a real metallic weapon blow-for-blow without shattering- Static Metal-Make can be utilized to form almost any static structure at all; the caster is capable of conjuring anything from nothing. Not only can all forms of weapons be manifested, supplementary creations can additionally be generated, such as armour and shields – of course, they are also capable of manifesting gigantic structures that erupt from the earth itself to take their opponent by surprise, and during the heat of battle, the user more often than not forms various objects of metal with a single snap of their fingers or by affecting the immediate vicinity where combat is ongoing, granting advantages to them and hampering their opponent(s).
 * Dynamic Metal-Make (, Dainamikku Metaru Meiku lit. Entity-Summoning Metal Molding Magic): Dynamic Metal-Make is one of two methods with which Metal-Make is harnessed, and a much rarer version of the magic; it is characterized by the creation of familiars hewn from metals and alloys to accommodate the situation at hand. When activating Dynamic Metal-Make, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation – but from here, the caster focuses more of their magical energy into the formation of their Magic Seal while envisioning a proper 'guardian', causing the minerals/rocks and magical particles to shape themselves into a Familiar of sorts that is completely metallic in nature; displaying several similarities to that of . While Dynamic Metal-Make focuses on animals of metal, human body parts and the like can also be formed; the user can also manifest full humanoid beings; the user more often than not utilizes the creations made manifest by Dynamic Metal-Make in order to assist them in battle, be used as diversions from all sorts of incoming blows, and last, but not least, as a means of transportation to reach heights that would normally be considered impossible or to evade an enemy's onslaught. Dynamic Metal-Make is said to be more quickly cast than Static Metal-Make; though they generally cost more magical power to maintain due to Dynamic Metal-Make summoning beings which more often than not requiring the user to direct and command them; though after a while, these metallic guardians are capable of displaying free will and thought, making all sorts of movements on their own judgments based on the current situation, allowing them to take appropriate action in many cases. With Dynamic Metal-Make and a good memory, the user has the ability to summon avatars of the foes that they've defeated, the stronger they are the better; something hidden from the public is the fact that Dynamic Metal-Make can also form the race after absolute mastery of the magic.
 * Power Tool Change (, Pawā Tsūru Chenji lit. Absolute Metal Subjugation): A "secret casting method" of Metal-Make, Power Tool Change is the ability to shape and manipulate the Metal-Make structures through the manipulation of magnetic fields; and indirectly through them control anything that is affected/connected/by/to them. When activating the Power Tool Change method, the caster focuses their magical energy outwards; this is signified by violet sparks being emitted from the user's body, using earthen elements in order to convert the projected magical energy into magnetic waves which can be utilized to manipulate ferrous objects and materials, which are used to levitate, utilize, or control metallic objects; effectively, the user is capable of generating, controlling and manipulating magnetism in all its forms, effectively allowing the user of this magic to become an electromagnet; because of this, when using Power Tool Change, the caster has comprehensive control over all forms of magnetism, utilizing that control to manipulate ferrous metals and it can be used to levitate, utilize, or control metallic objects in order to achieve countless varieties of effects which can wreak havoc on the fields of battle. Since the user can induce magnetism, metallic structures become infinitely easier to generate and shape, with the process occurring in a split second of time in comparison to both Static and Dynamic Metal-Make methods, and the user can manipulate scores of metallic objects simultaneously and accelerate them to high velocities; once the user comes into contact with a magnetic object, they can remotely move it in any way that they wish. A special ability that Power Tool Change is capable of showing is that when it comes to people with cybernetic implants, the user is able to tear them out and assimilate them, quite possibly severely hampering the opponent as the blood loss and loss of enhancements could cripple them.

Static Metal-Make: Weapon Series

 * Metal-Make: Blade (, Metaru Meiku: Burēdo lit. Metal Molding Magic: Zeroth Bladed Weapon): Metal-Make: Blade is one of the most basic Metal-Make spells, as it, as the name says, is capable of manifesting any bladed weapon that the user is able to imagine composed purely of metal. When performing Metal-Make: Blade, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a bladed weapon formed entirely of metal for melee combat. This bladed weapon is inherently malleable, capable of being morphed into any weapon of choice, as long as it has to do with a blade; what is used is weapons such as Saber (, Seibā lit. Longsword), Spear (, Supia lit. Piercing Spear), Dagger (, Dagā lit. Short Throwing Knife), and Axe (, Akkusu lit. Crushing Axe). Not only can all forms of swords be manifested, so can daggers and an axe- it would be more accurate to classify what Metal-Make: Blade can form as "anything sharp and used for slashing and stabbing"; Metal-Make: Blade can allow the user to take any bladed weapon formed from Metal-Make, such as a regular sword and alter its properties to transform it into another version, such as a rapier or katana- while Metal-Make: Blade has only four weapons that the user can switch between on the fly, all of these weapons have countless other forms. The design of the metallic weapon manifested was made to take down enemies in a single swing. The design of the weapon is that of an extremely large iteration of the weapon which is highly sharp and durable, capable of slicing through magical barriers, and the weapon itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The armament is strong and sharp enough to cut clean through pure metal weapons as well; the power of Metal-Make: Blade is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and perforating them upon connection through countless metallic spikes- it can defeat an Etherious compared to a Guild Ace in power in a single strike. As Metal-Make: Blade is known to be capable of taking any form, as long as it is blade-related, the spell has multiple options and the ability to keep the opponent guessing, also keeping them on their toes at all times. Once the user has unleashed an attack using one of the weapons manifested by Metal-Make: Blade, they are immediately capable of switching to another one without any delay, allowing for an instant follow-up attack; making Metal-Make: Blade an extremely versatile and deadly spell.
 * Metal-Make: Sword (, Metaru Meiku: Sōdo lit. Metal Molding Magic: Sturdy Destructive Sword): Metal-Make: Sword is a Static Metal-Make spell which allows the caster to manifest a sword composed entirely of a metal of their choice. When performing Metal-Make: Sword, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a nondescript sword that is at least more than half the height of the user in length; it is touted as "being so sharp you could cut yourself just by looking at it"; but on a serious note, any Metal-Make: Sword to cleave through diamond and even magic blasts effortlessly; and a user is capable of using the cold steel of the sword to absorb an energy blast before returning it to sender via another swing of the blade. The swords can be elongated at the user's will, making them powerful ranged weapons, and the sword can also function as a chainsaw, effectively increasing its potential damage output while its explosive reactive properties bolster the damage dealt even more. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition. As per the multiple possibilities of Metal-Make: Blade, Metal-Make: Sword has the ability to change the properties and composition of the manifested weapon through thoughts alone- while normally, it's in its "Shortsword" (近離刃 (ショートソード), Shōtosōdo lit. Short-Ranged Sword) form which makes it a jack of all trades, the weapon is capable of changing it to a "Longsword" (長離刃 (ロングソード), Rongusōdo lit. Long-Ranged Sword) and back in order to shorten or lengthen the blade to get the jump on the opponent; not only this, a Metal-Make: Sword can be altered further to change shape to suit the situation, as by chanting "Katana" (日本刀 (カタナ), Katana lit. Rising Sun Sword), the caster can make a Metal-Make: Sword more suitable to slicing, and "Rapier" (鋭刀 (レイピア), Reipia lit. Sharp Sword) makes it more suited for piercing attacks by taking upon the forms of those weaponry.
 * Extension: Gigantis Edge (, Ekusutenshon: Gigantisu Ejji lit. Additional Attack: Karmic Demonic Iron God Warship-Cutting Sword): Extension: Gigantis Edge is a variant of the standard Metal-Make: Sword spell, deemed the most powerful iteration of the Metal-Make: Blade techniques, where the caster manifests a gigantic metallic blade and then brings the weapon down upon their opponent. When performing Extension: Gigantis Edge, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a gigantic blade that is countless times the size of the caster themselves; at its smallest, it is comparable in size to that of a large truck – this sword is capable of unleashing untold amounts of destruction simply by being swung through the air. Despite it possessing a blade (as all swords do), it would be more accurate to say that the Gigantis Edge is more of a metal slab than a true sword and he can swing it like a mere knife; indeed, it is said to weigh at least five hundred kilograms, and its enormous size means that it is sufficiently large and thick that it can be used as a shield with ease, defending the caster from all sorts of attacks whether physical or supernatural in nature; the Gigantis Edge is enough to act as a shield from any sort of projectile, even diverting lightning and Lightning Magic of any type into the ground by utilizing this slab of metal as a lightning-rod. From here, the caster proceeds to swipe the sword down, the sheer force and speed of the swing, when combined with the incredible size of the Gigantis Edge allows it to disregard the concept of time and space, producing a force for which attempting to even try and defend against is naught but a pipe-dream for everyone and anyone skilled in weaponry- this swing is said to transcend speed, dexterity, feints, and many other elements in order to extend the already generous attack range of the Gigantis Edge so fast that battle-hardened warriors can't follow its path, swinging a seemingly useless slab of metal with such ease and dexterity with a power that turns the laws of physics themselves into an absurdity.
 * Metal-Make: Shield (, Metaru Meiku: Shīrudo lit. All-Metal Molding Magic: Shield): Metal-Make: Shield is a Static Metal-Make spell which grants the caster the ability to generate a shield of various shapes and sizes to serve as a defensive armament. When performing Metal-Make: Shield, the caster focuses their magical energy intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a disc-esque shield that is pure silvery-gray in texture. Thanks to the user of Metal-Make being capable of manipulating the density of their metallic creations in any way that they deem suitable, the Metal-Make: Shield is nigh-invincible, and it has shown that the shield can completely negate and shrug off all sorts of projectile attacks of various scopes and power levels that are thrown the caster's way, bouncing harmlessly off of the shield like a flurry of raindrops descending from the heavens at high speeds. Despite being, well, a shield, Metal-Make: Shield can be harnessed for both defensive and offensive capabilities, commonly throwing the shield at their opponents, using the impressive aerodynamic properties of the shield in order to have the normally defensive weapon tear through the air while ignoring wind resistance and path deflection, smashing into anything that it comes into contact with, possessing mindbogglingly incredible flexibility, frequently rebounding from objects over and over without sacrificing any of its momentum. Not only this, it is capable of surviving a dragon stomping on it, leaving Metal-Make: Shield no worse for wear, having suffered absolutely zero damage, showing an incredible amount of durability that's nearly unprecedented amongst defensive weaponry in the current day and age.

Static Metal-Make: Arms Series
Metal-Make: Cyber Armour (, Metaru Meiku: Saibā Āmā lit. All-Metal Molding Magic: Full-Body Machine Emperor Armour): Metal-Make: Cyber Armour is a Static Metal-Make spell and perhaps the most powerful Metal-Make spell that an ordinary user is capable of accessing – unlike contemporary armour-type Molding Magic spells, Metal-Make: Armour is a "quartet combination" which involves four different Metal-Make spells that are merged together in a Combination Spell of sorts, resulting in a vastly more powerful fusion that brings Metal-Make: Cyber Armour into existence. When activating Metal-Make: Cyber Armour, the caster focuses their magical energy intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming four separate Metal-Make structures – two of Metal-Make: Gauntlet, two of Metal-Make: Greave, Metal-Make: Body Armour, and Metal-Make: Chestplate – all four spells come together and merge together into the form of a suit of full-body armour, the appearance of which varies from user to user. These portions of armour release minute traces of eternano that enter the user's bloodstream, interacting with the small traces of iron within their blood—which, normally, would cause the user to be impaled from the inside-out, considering the bending properties eternano has upon iron of any kind. However, thanks to the user sending their own magical power into other parts of their body besides remaining in their magic origin, the user's blood becomes encased in small "packs" of magical energy, which absorbs the eternano and saturates the body of the user inside and out, granting them amazing capabilities.

The Metal-Make: Cyber Armour, while it also hardens the caster's muscles to the level of iron, the actual material that it is composed of is one-of-a-kind, dampening the effects and knockback of powerful kinetic energy-based attacks as metallic weaponry that can pierce and crush, as everything thrown the way of the user is reduced to nothing but raindrops haphazardly and harmlessly rolling off of the caster's body, robbing anything sent in their direction of all of their momentum, with all sorts of projectiles simply falling to the ground as if they had been dropped casually; this effect is quite similar to the 'super-armour' theory as seen in fighting games, resulting in the caster's senses of pain and seeming weakness of their body being removed for as long as the Metal-Make: Cyber Armour is active- this enables the user to endure damage without suffering from recoil, being stunned, or flinching which would normally interrupt their actions, such as attacking both with physical and supernatural moves, meaning that Metal-Make: Cyber Armour being invoked results in the user being incapable of being stopped simply by attacking the caster, effectively rendering them an unstoppable juggernaut. With Metal-Make: Cyber Armour active, the caster has the ability to manipulate the atomic structure of their physiology at will, allowing them to form their limbs into metallic weapons. Every attack that the user launches is capable of breaking down all forms of alloys at the molecular level, causing no defense to be safe from the reach of the user; using the power of Metal-Make: Cyber Armour, the caster is capable of exerting incredible power and even the weakest of their attacks are able to cause exceptional devastation. When punching and kicking while covered in this armour, the caster is capable of creating powerful gusts of wind through mere kinetic force; massively bolstering their power in close-combat. This armour is strong enough to withstand even some high-tier spells; being even harder than all forms of metal, making the user function as a makeshift battering ram or cannonball; their strikes are strong enough to shatter bone and rock alike, are resilient against regular flames, and upon coming into contact with opposing sources of metal, Metal-Make: Cyber Armour takes control of the source.
 * Metal-Make: Gauntlet (, Metaru Meiku: Gantoretto lit. All-Metal Molding Magic: Hard Armour Fist): Metal-Make: Gauntlet is a Static Metal-Make spell that allows the caster to manifest a metallic gauntlet upon one of their arms. When performing Metal-Make: Gauntlet, the caster focuses their magical energy intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a silver-gray mechanical gauntlet that wraps around their entire arm, secured by dark brown belts with golden buckles – this gauntlet covers the caster's forearm and hand, acting as an arm guard of a sort; the shells loaded inside are colourless, instead reacting when the caster's infuses them with magic; the left hand appears almost normal with an elbow-pad, serving the purpose of a single-barreled shotgun which is fired with a piston mechanism, launching shells of eternano from a gray barrel which is concealed in the front of the power fist and aligned between the caster's knuckles, specifically the index and middle finger. The mere existence of Metal-Make: Gauntlet dramatically enhances the caster's physical might on the arm that it is equipped upon, as well as the caster's throwing speed, to the point that if the caster throws a Metal-Make: Gyro Ball or a Metal-Make: Gear, it will blast straight through a humanoid body and shatter an iron wall into nothingness. Not only that, as a blunt weapon, the Metal-Make: Gauntlet is supremely effective for all sorts of close-range attacks and it can fire bullets from the gun-barrels mounted upon the fists, albeit this powerful combination does come with its own shortcomings, namely the range is drastically reduced as the bullets fired from the gauntlets only reach five meters before fizzling out.
 * Extension: Scrap Fist (, Ekusutenshon: Sukurappu Fisuto lit. Additional Attack: Scrap Iron Giant's Fist): Extension: Scrap Fist is a Static Metal-Make spell and an extension of Metal-Make: Gauntlet; effectively, it is a gigantic fist forged from countless metallic items gathered through magnetism as per the Power Tool Change method; it is extremely powerful and variable in its construction methods. In any case, when initiating Extension: Scrap Fist, the caster focuses their magical energy outwards; this is signified by violet sparks being emitted from their body, using earthen elements in order to convert the projected magical energy into magnetic waves which can be utilized to manipulate ferrous objects and materials, instilling a positive charge within one of their arms which enables the caster to draw metallic objects towards the caster and form them into a giant arm made of hundreds of metallic weapons and objects and connecting it to one of their arms- effectively, this gives off the appearance of a makeshift gauntlet of sorts. The Extension: Scrap Fist can be formed out of almost anything as long as it has sufficient traces of metal within its composition, enabling the user to attack in almost any method that he deems fitting- a common method of activation is to use Power Tool Change in order to draw the enemy's weaponry (unless enchanted) towards themselves, ripping their armaments from their body in the blink of an eye before effectively turning their offenses against them as part of the spell. Despite its normally gigantic formation, the caster is capable of attacking with the ferrous arm with the speed of a bullet, swinging it around, punching forward, and generally hammering away at anyone and everything as if they did not possess this gigantic attachment in the first place. Indeed, this arm of ferrous materials is extraordinarily powerful, displaying strength that greatly contrasts the user's half-pint appearance, as the sheer force that the caster releases with every attack made with Extension: Scrap Fist active is more than enough to send the foe not just across the room or even across the yard — across town- the power contained within this crude prosthetic can tear through other metals, indeed, Extension: Scrap Fist can also absorb any metal that it comes into contact with into its structure in order to render metallic defenses null and void while also making the composition even stronger, and it can smash a hole in a reinforced castle wall with a single blow, sending a powerful shockwave across the area as it strikes that not even an opponent using High Speed is able to land their strike before the user throws the punch. The metallic arm is also durable enough to function as a large makeshift shield to protect the caster and their allies from countless attacks- due to magnetism; it can absorb lightning-element spells of any kind by drawing them in like a lightning rod before returning them to the sender. Because of all these properties, Extension: Scrap Fist is known to be an exceptionally powerful yet simple spell.
 * CharlotteEtherliteDrill.gifExtension: Gimlet Fist (, Ekusutenshon: Gimuretto Fisuto lit. Additional Attack: Hard Armour Fist – Revolving Drill Formation): Extension: Gimlet Fist is a Static Metal-Make spell and an extension of Metal-Make: Gauntlet – when activated, Gimlet Fist extends the gauntlet manifested through the previous spell into the form of a drill around Charlotte's fist, granting her drastically enhanced punching and piercing power. When beginning to perform Extension: Gimlet Fist, Charlotte focuses her magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, Charlotte is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside her imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a gigantic gauntlet which pulsates red and black, extending into various wires that constrict and tie themselves around the gauntlet as to induce a swirling formation and encompass her hand, spiralling forwards and ending in a point, giving off the visage of a razor-thin drill composed completely of wires orbiting her gauntlet. Once the drill has been properly manifested, Charlotte is capable of utilizing it in any way that she deems suitable- more often than not, once the drill gauntlet of wires have been formed around her hand, she uses the imbued fist in order to launch countless piercing blows that tear through any and all types of defenses- the Extension: Gimlet Fist is known to possess immense slashing power if used in such a manner, and can pierce all sorts of defenses, whether they are natural or supernatural in nature, ranging from Magic to Curse-derived. Like an actual drill, the wires molded into this turning, piercing form act in a similar manner to that of a bedrock excavator, with two separate sections spinning in different directions as to not throw Charlotte's fist off from reaching its target. Upon contact with an enemy, the drilling wires instill their rapidly swirling properties onto an enemy, acting as a drill that shaves away at the bedrock, instantly grinding into the opponent with enough force to burst through many forms of enchanted armour and defensive methods while mincing a human's body and grinding up their internal organs, leaving naught but a gigantic hole in their stomach- the force of punching forward with this attack can occasionally release a tornado in its wake. The power of this attack, when infused with Charlotte's fighting spirit, is enough to directly clash with Tsuruko's Rocket Punch Limit Break.

Static Metal-Make: Utility Series

 * Metal-Make: Gear (, Metaru Meiku: Gia lit. All-Metal Molding Magic: Cogwheel): Metal-Make: Gear is a Static Metal-Make spell which grants the caster the ability to manifest various gears. When performing Metal-Make: Gear, the caster focuses their magical energy intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a gear of their choice; a gear is a rotating machine part that meshes with another toothed part to transmit torque. For one, once manifested, the caster generally harnesses the cogwheel for throwing – the size of Metal-Make: Gear is capable of being modified on a whim even while in flight, allowing the caster to modify the amount of destruction their creation can cause; in its smallest form, the Metal-Make: Gear is able to pin an enemy down, leaving them open to the user's next attack; moving with frightening accuracy and precision, almost exclusively striking wherever the caster wishes as they hit opponents in range almost instantaneously. These gears are capable of being placed in any location that the caster deems suitable, whether it is on the ground or in the air in eight directions including backwards, directed to the desired position through nothing but the caster's mental commands – though it can also be thrown manually in a similar manner to that of a shuriken; if embedded within a solid surface, Metal-Make: Gear is capable of being picked up and launched once more, no worse for wear. Additionally, it can be held within their hand and wielded like a hand-held weapon similar to that of an ordinary sword or knife by spinning the teeth in their hand to slash and stab the opponent directly becoming fully capable of being used to parry proper swords, and they can be used in close quarters combat by using the teeth between their fingers to act like claws – this size shifting aspect is quite useful as in their compact form, the Metal-Make: Gear is not very efficient in close-range battle. But in any case, when launched, the Metal-Make: Gear travels at high speeds, spinning through multiple targets (depending on the defenses of the targets in question) and can be rapidly thrown in eight directions; but it is also capable of being pinned to the ground for later. While the Metal-Make: Gear is in motion, the caster is capable of directing their flight patterns rather minutely through mental commands; upon impact, the cogs can cause spiralling ripples in flesh and even having the weapon return to the user after an attack. The reason that this is possible is thanks to the use of momentum and throwing force, allowing the weapons when in flight, to gain a spiraling effect; causing a rippling motion in the flesh or surface of any person or object as they fly towards the caster's enemies like bullets fired from the gun-barrel which is their hand- each Metal-Make: Gear is sharp enough that they are capable of being thrown with enough force that they can slice straight through all kinds of metal without breaking. As per its properties of being capable of being modified into various gears, Metal-Make: Gear, upon contact with a solid surface or anything that the caster deems suitable, the cogwheel grinds away at its target like an excavation drill that eats away at bedrock, the toothed portions of the gear in its spurred state beginning to devour the opponent in a similar manner to that of a buzzsaw, striking multiple times in the blink of an eye as they are locked in place, helpless to defend themselves against this fearsome wheel. The toothed portions of Metal-Make: Gear have a powerful alternating current that resonates at extremely high frequencies similar to that of a High-Frequency Blade, slicing through anything that it comes into contact with by weakening the molecular bonds of anything it cuts, thereby increasing its cutting ability. While in motion, the Metal-Make: Gear is capable of crawling along solid surfaces, and its razor-sharp blades are able to destroy various forms of terrain. In addition, the Metal-Make: Gear moves at such a speed that it is near impossible to detect its trajectory—and because of this, when coming into contact with a living being, it can unleash plentiful ranges of effect on the opponent's body – upon impact with the opponent, the Metal-Make: Gear commonly breaks apart into several wire-thin nails with a point at both ends that loosely resemble bō shuriken or kunai through the command Stock up Nails (仕込釘, Shikomi Kugi); thanks to their downright tiny size, these versions are near-impossible to evade as they are extremely difficult to visualize properly. The gear manifested through Metal-Make: Gear is capable of being imbued with various electromagnetic properties, and as such, it is capable of being harnessed exactly like a magnet – through positive magnetic waves, the Metal-Make: Gear is able to draw objects and opponents towards itself, and through negative magnetic waves, it can repel them at high speeds, acting like a "bumper" of sorts; when anyone, even the caster themselves, touches a Metal-Make: Gear while it is lined with negative magnetic waves, they will automatically be bounced away at astounding velocities in the direction which they made contact with the cog, knocking them backwards with such force that they appear as naught but a flash of light. When the caster is on top of Metal-Make: Gear while airborne, they can perform a high-speed movement in any direction that they wish; barreling into the opponent with tremendous speed and force; however, they cannot bounce off the same gear twice in one jump.
 * Extension: Burst Gear (, Ekusutenshon: Bāsuto Gia lit. Additional Attack: Cogwheel – Exploding Pill Formation): Extension: Burst Gear is an extension of the regular Metal-Make: Gear spell; unlike the standard version, Extension: Burst Gear enables the caster to manifest a larger-than-normal gear that explodes upon impact. When performing Extension: Burst Gear, the caster focuses their magical energy intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a metallic and large gear that possesses various crimson runic markings adorned upon its various teeth. From here, the caster grasps the gear by the middle before throwing it forward – when compared to the ordinary Metal-Make: Gear, Extension: Burst Gear travels at a slightly faster pace due to the caster's magical energy being compressed upon its structure – these energies could explode viciously at any moment; giving the weapon an enhanced amount of velocity, and thus speed and power while expanding dramatically in size. Upon contact with the opponent, the Burst Gear releases a powerful vortex effect that pulls in objects and opponent in the vicinity while damaging targets over time before exploding dramatically with a force that can easily destroy Orichalcum structures, subsequently obliterating the impaled object with a substantial resultant detonation.
 * Extension: Gear Shielder (, Ekusutenshon: Gia Shīrudā lit. All-Metal Molding Magic: Cogwheel – Orbiting Particle Formation): Extension: Gear Shielder is an extension of the regular Metal-Make: Gear spell, in which the caster manifests several gears at once that orbit their body, protecting them in a similar manner to that of a shield while slicing anything that the gear array comes into contact with. When performing Extension: Gear Shielder, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a serial (around eight) of metallic gears of their choice; a gear is a rotating machine part that meshes with another toothed part to transmit torque that scatter outwards ever-so-slightly, magnetically orbiting around the caster's figure in the form of a protective ring around the caster that resembles reverse shrapnel- the numerous Metal-Make: Gear spinning around the center they recognize as the "starting point" known as the user's body electromagnetically- these metallic cogwheels spin around at varying speeds which the user is capable of modifying to become any velocity that she deems suitable through thought- at its highest point, the metallic cogwheels whirl around the user's frame at speeds just below the speed of sound, or they can move as slow as molasses to allow the user to grab them and use the weaponry as normal if an opponent closes in too quickly- the user is also able to move around while the Gear Shielder is activated. By whirling around the caster like a buzzsaw, the various Metal-Make: Gear are capable of serving as single-use barriers that can slice an opponent upon contact, damaging anything they come into contact with while slicing projectiles in half if they even so much as touch the blast homing in on the caster's frames; though after doing so, the gears that did so will vanish into eternano, with those azurite supernatural particles scattering to the winds, making this utilization a decent short-term protecting the caster.
 * Extension: Gear Rider (, Ekusutenshon: Gia Raidā lit. All-Metal Molding Magic: Cogwheel – Accelerating Transportation Formation): Extension: Gear Rider is an extension of Metal-Make: Gear that enables the caster to generate a gigantic gear which they then mount and ride by standing upon it like a surfboard, serving as a flying platform. When activating Extension: Gear Rider, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a gigantic metallic gear which is at least twice as wide as the caster themselves. From here, instead of using this gigantic cogwheel for direct combat, it is used for transportation by leaping upon it; the moment that the caster puts both of their feet upon this gigantic cogwheel and commands it to move through mental commands, the entire gear begins to whirl about at astounding speeds, causing the various teeth of the gear to resemble a buzzsaw as the caster then shoots forth like a bullet, moving at high speeds to the point that they become nothing but a blur. When the caster comes into contact with the opponent, it will knock them down if they are standing, and the jagged teeth of the cogwheel they are riding on is capable of piercing all sorts of Barrier Magic variants, rending them in twain as if they were naught but papier-mâché; addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. Additionally, thanks to the sheer velocities that the metal gear moves at, the kinetic energy released by its movements can produce enough force to occasionally reverse an opponent, leaving the enemy unexpectedly open which the caster can immediately take advantage of. When in motion, Extension: Gear Rider is capable of trailing large amounts of metal in its wake, which can damage the opponent.
 * CharlotteEtherliteDeflect.gifMetal-Make: Chain (, Metaru Meiku: Chēn lit. All-Metal Molding Magic: Endless Razor-Sharp Wire-Chains): Metal-Make: Chain is a Static Metal-Make spell which grants the caster the ability to generate and manipulate wires (yes, not chains, despite the name) of absurd powers in any way that they see fit. Metal-Make: Chain itself was originally intended as a substitute nervous system for use by surgeons, so it can substitute destroyed nerves, though its original use has been perverted to serve as an amazing combat spell. When performing Metal-Make: Chain, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming wires, pliable strands or rods forged in countless lengths and diameters, more often than not electrically insulated, and used chiefly for structural support or to conduct electricity- these wires are known to be in all shapes and sizes, while their composition varies on what the user wishes to do with them, meaning that the mere existence of Metal-Make: Chain in the heat of battle can keep the opponent guessing as to what properties the wires will display. Metal-Make: Chain is a rather strange spell- while one normally wouldn't consider "the ability to manipulate wires" overpowered, it could be said that the mere existence of the magic could prove such an assumption dead wrong. Metal-Make: Chain is unique in that while it is technically the same thing as its parent magics, Metal-Make and Wire Magic, the degree to which Metal-Make: Chain shows such power and versatility effectively means that it could be considered a proper evolution of Wire Magic, similar to the age-old theory thought up just now to have a comparison hold weight that Slayer Magic was an evolution of Elemental Magic. Generally, when harnessing Metal-Make: Chain, the wires will shoot from the user's palms or fingertips, giving off the visage of a puppeteer controlling a play; and to be completely fair, considering what happens in the arc that displays the magic, it could be an apt comparison. While it is indeed a given that the wires produced by Metal-Make: Chain vary considerably as they are dependent upon the caster's magical energy and their imagination, generally Metal-Make: Chain constantly has the properties of piano wire or monomolecular wire; meaning that every wire produced by the user has absolutely immense slicing power, at least akin to an Eternano Saber, which are capable of slicing through almost any type of alloy due to producing a superheated magical aura that works similarly to how plasma reacts on solids; they can slice through human bodies and buildings alike as if they were composed of wet rice paper. No matter the form, the wires made manifest by Metal-Make: Chain are known to possess truly mind-boggling durability and tensile strength that very few things and people can slice or even damage them- it was shown in a brief skirmish that Leanne Rockwell's Orion's Sword Heavenly Body Magic spell was incapable of even cutting them by half a millimeter. The wires generated through Metal-Make: Chain are capable of wrapping around and attaching to supposedly any form of surface, so long as it is not a liquid; for example, a user could perhaps wrap the wires of Metal-Make: Chain around the clouds in order to hoist themselves upwards before swinging to another cloud and repeat the process for quick transportation; they can also bundle and compress the wires in order to shape them into a variety of shapes and forms, such as ropes which double as whips, webs, bullets, and an arm drill. As mentioned above, the wires of Metal-Make: Chain have outstanding parameters, allowing a user to perform feats such as wrapping then pulling things or bringing them closer, binding their opponents, scaring/lashing opponents, binding then snatching others weapons, swinging from high altitudes and slicing the flesh of their enemies when striking at great speed- all of this without hurting themselves. It is said that they have no actual limit to how long the wires of Metal-Make: Chain can expand, seemingly chasing the user's enemy to the very ends of the earth, making impossible maneuvers such as travelling underground in order to catch up to their foe. It should be taken into consideration that because of the fact that wires are generally so thin that they could be considered invisible, this makes it almost impossible to see the wires generated by this magic by the untrained eye, making it extremely difficult to avoid their path, which, when coupled with their speed and strength, makes Metal-Make: Chain a deadly combination. The longer that the wires of Metal-Make: Chain are deployed in the current plane of the existence, the stronger they become- it is known that for every second in flight, the wires gather and compress more eternano saturated within the atmosphere in order to bolster their speed, power, and versatility a hundredfold. Of course, therein also lies an extremely useful ability- the wires of Metal-Make: Chain are capable of performing an impromptu emergency surgery by stitching wounds and organs if the user is heavily injured, allowing them to stand up as good as new after a while- however, a the wires of Metal-Make: Chain need to be continuously renewed for the healing to last. Besides restraining enemies and even controlling other people's bodies against their will, or triggering traps, they can be pretty handy for cutting; a skilled user can use strings to cut opponents or even boulders, without hurting themselves. The wires generated by Metal-Make: Chain can also be inserted into people's nervous systems to allow the user such abilities as reading their thoughts and controlling their bodies like puppets- the latter of which ties into Metal-Make Unlimited: Master of Puppets, as detailed below. It should be noted that since Metal-Make: Chain is a variant of Alchemy, then they would be able to apply the process of "creating something from something else" to the wires manifested by this magic, resulting in Metal-Make: Chain gaining the ability to transmute anything they deem suitable in the surrounding environment into more wires –not limited to, but including the ground, buildings, forests, and vehicles- which they can then direct as if they were part of Metal-Make: Chain all along.
 * CharlotteEtherlite.gifExtension: Chain Slasher (, Ekusutenshon: Chēn Surasshā lit. Additional Attack: Endless Razor-Sharp Wire-Chains – Malefic-Style: Fivefold Massacring Encampment): Extension: Chain Slasher is the name of a powerful extension of Metal-Make: Chain which is exclusive to Charlotte Merquise- it enables her to slash an opponent with five wires trailing from her hand. When beginning to perform Extension: Chain Slasher, Charlotte focuses her magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, Charlotte is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside her imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming razor-thin wires which extent swiftly from her fingers- these wires are as malleable as strings, and they constantly pulsate red and black, tainted by her hatred for the one her "sold her out" to the Magic Council in her childhood. Once the wires of revenge have been solidified, spawning from her malicious fingers, Charlotte then begins to direct them with swiping motions at high speeds towards anything that would prove a suitable target. Because of the composition of the wires generated by this spell, Charlotte more often than not uses Extension: Chain Slasher as a ranged claw attack, which she controls like her regular Photon Dragon's Scintilla attacks. The power and force behind each and every wire manifested using this spell is considerable; indeed, they can slice clean through a building like the concrete was just wet tissue paper and cutting things on the atomic level, bringing mass devastation to everything that they come into contact with- by applying vibrations caused by her Dragon Slayer Magic to these strings, they are capable of defying the laws of physics- she can destroy multiple skyscrapers in seconds with her wires, and pierce through solid Defenser barriers like they barely existed in this plane of existence, inflicting severe slashing and laceration damage upon any unfortunate soul that just so happens to come into contact with these evil wires. However, she can also use separate wires for different purposes- for example, during their battle, she used four to grab hold of Tsuruko Sejren's leg when she was descending with her Victorize Kick, fling her into a building, and hold her in place, but at the same time, have the final wire slash her.
 * Metal-Make: Fortress Wall (, Metaru Meiku: Fōtoresu Uōru lit. All-Metal Molding Magic: Immovable Defensive Wall): Metal-Make: Gear is a Static Metal-Make spell which grants the caster the ability to manifest a gigantic wall to defend themselves. When performing Metal-Make: Fortress Wall, the caster focuses their magical energy intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a gigantic wall in front of the caster's figure – this gate is rectangular in shape, and the markings which are engraved upon its very being are carved to resemble that of a vicious demon that possesses blood-red eyes and horns alongside jaws that display more teeth than is necessary – to enter such a gate would be to enter a portal to hell itself. But in any case, once the split-second activation sequence has been completed, the Metal-Make: Fortress Wall displays its true worth as a "defense beyond defense", completely negating any and every attack that is thrown the caster's way, defending the user as an absolute shield, preventing the enemy from searching the user out or attacking them with any and every form of physical or supernatural-based attack no matter the scope; the Metal-Make: Fortress Wall is a shield of "absolute resistance and impenetrability", a trait which enables the user to shrug anything off by rending any forces behind an opponent's action null and void, negating them completely as incoming projectiles of all sorts that hit the gate will deal no damage and simply push the user back, dependent on how much damage and knockback it would ordinarily do; this is possible via its triad of wafer-thin layers that compose its existence which each possess their own ability – the first and outer layer possesses traces of Slowing Magic within its eternano composition, allowing Metal-Make: Fortress Wall to slow down anything that came into contact with the gate, even if only touching it lightly; this is often mistaken as Time Magic; as everything that comes into contact with the gate will instantly be deflated in terms of speed and kinetic energy, leaving the opponent and their magic helpless most of the time. The second layer quickly breaks down the eternano particles composing the opposing spell, enabling it to harmlessly bounce off of the user with no harm done—the substance attacking the user will be reduced down to the eternano that composes the spell, while attacks that are fueled by pure force are reduced to nearly nothingness—something which rendered them null and void. It is interesting to note that almost anything within the range of the second layer can be reduced to nothingness, albeit stronger opposing forces were only slowed down; making the second layer similar to Nullification Magic. Lastly, the final layer serves as a penultimate defense—it is rare that an offense would breach the both the first and second defenses. This layer functions similar to Wave, as it causes the attack to touch the third layer to become distorted and be reflected, causing almost everything to bounce off of the third layer and be returned to sender, regardless of how powerful the attack is in the first place. Interestingly, rather than traditional barriers and despite its metallic composition, the Metal-Make: Fortress Wall behaves more like membranes and as such, the gigantic demonic gate twists and tears when anything impacts upon it before the opposing attack slides off harmlessly like raindrops. Due to the membrane-like composition, anything that touches it will be slowed down to a crawl and it takes an extended period of time for it to break through, whether it be a weapon, the foe's body, or even opposing spells. Every single eternano particle that makes up the Metal-Make: Fortress Wall vibrates magnificently at nearly ten million times a millisecond, meaning that even a High-Frequency Blade is said to be incapable of tearing through it as everything and anything that is thrown the user's way with the intent of harming her is completely intercepted – however, since attacks must make contact with the gate to be blocked, the user may still be struck in the back, head, or feet.
 * Extension: Junk Splash (, Ekusutenshon: Janku Supurasshu lit. Additional Attack: Scrap-Iron Repulsion Scattershot): Extension: Junk Splash is a variant of Metal-Make: Fortress Wall that allows the caster to use the Power Tool Change method to make use of the repulsion properties of magnetism in order to return an attack back to sender. When performing Extension: Junk Splash, the caster, after having manifested Metal-Make: Fortress Wall, waits for an incoming attack – upon the opponent's attack making contract with the massive steel gate, the caster focuses their magical energies outwards; this is signified by violet sparks being emitted from their body, using earthen elements in order to convert the projected magical energy into magnetic waves which can be utilized to manipulate ferrous objects and materials. While projectile-based attacks are heading straight towards him a mile a minute, the user instills a negative charge into the Metal-Make: Fortress Wall, and the moment before contact with their body, the magnetism of the Power Tool Change method kicks in, manipulating a repulsion force in order to put the metallic attacks launched towards them under their control, granting the caster the ability to do with the projectiles fired at them whatever that the caster sees fit upon contact with the metal wall; more often than not, the primary usage of Extension Junk Splash is to repel the metallic material in their vicinity in a chosen direction with incredible speed and force, effectively functioning as a makeshift catapult- once stopped by the repelling power, the user can launch the affected ferrous projectiles away from the wall in countless directions in a blast akin to a shotgun. By focusing the user's magical energy even further, they are capable of displaying further repellant powers, revealing Extension: Junk Splash's true nature as an absolute defense that can redirect quite a few spells launched towards the Metal-Make: Fortress Wall, regardless of their size, nature, power, and mass.

Dynamic Metal-Make Spells

 * Metal-Make: Autotomize (, Metaru Meiku: Ōtotomaizu lit. All-Metal Molding Magic: Body-Shedding High-Speed Acceleration): Metal-Make: Autotomize is a unique Dynamic Metal-Make spell which grants the caster the ability to invoke Dynamic Metal-Make upon themselves in order to shed portions of their body that have been affected by Metal-Make to become lighter and sharply enhance their top speeds. When performing Metal-Make: Autotomize, the caster focuses their magical energy intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation – but from here, the caster focuses more of their magical energy into the formation of their Magic Seal while envisioning a proper 'guardian', causing the minerals/rocks and magical particles to shape themselves into a Familiar of sorts that is completely metallic in nature; in this case – the Magic Seals form upon the caster's own body, causing a series of spurred gears to emerge, transfixing themselves to the caster's arms and legs momentarily; these cogwheels manifest two apiece. Once this is done, their toothed portions mesh together and engage as they whirl in a clockwise or counter-clockwise direction, producing enough torque and rotational speed as they begin to grind away unnecessary portions of the user's body, such as weight and friction gathered by movements in a similar manner to that of autonomy, the ability of certain animals to deliberately shed parts of their own body, usually to escape from a predator that is common amongst reptiles and salamanders, as well as various invertebrates. This results in a massive enhancement to the user's speed, granting them the ability to move at such a velocity that they seemingly vanish from thin air, gaining huge jumping height and monstrous running speed beyond even the speed of sound ranging from 500m/s to 833m/s; comparable to the speed of sound, if not even faster, allowing the caster to effortlessly outpace any user of High Speed or Slowing Magic, or any supernatural power in general. However, after three minutes of constant usage, the user will be required to rest for a few minutes by not making any more strenuous movements while the user's previously removed properties are returned to them; otherwise, activating it continuously will exhaust the caster quite quickly and be almost life-threatening in some cases.
 * Metal-Make: Drones (, Metaru Meiku: Dorōn lit. All-Metal Molding Magic: Paired Satellite Gunners): Metal-Make: Drones is a Dynamic Metal-Make spell which enables the caster to form two remote weapons out of metal that assist the caster in battle; whether it be for offense, defense, or supplementary purposes. When activating Metal-Make: Drones, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation – but from here, the caster focuses more of their magical energy into the formation of their Magic Seal while envisioning a proper 'guardian', causing the minerals/rocks and magical particles to shape themselves into a Familiar of sorts that is completely metallic in nature; in this case, the caster shapes the metals into a pair of mechanical-looking floating objects that follow the user around wherever they go; they never come into direct contact with the caster, but rather, they flank the user's body on each side- the drones can come in a variety of shapes and sizes; they are generally used for offensive measures, proving effective and flexible in purpose. Directed in accordance to their mental commands, the Metal-Make: Drones often attack enemies from different angles, while the user utilizes their thoughts to send signals to mentally move them around the battlefield and make immediate changes in action during combat, making the drones' impressive power more of a joint effort than anything. The Metal-Make: Drones are second-to-none in terms of long-range firepower, blasting countless enemies at once with their separate shots of pure magical energies; these shots become stronger and stronger the longer that they're chasing after the opponent, as the blasts continually absorb eternano strewn throughout the atmosphere to make each beam launched bigger and faster, laying the smackdown on all enemies from a distance. When in close-ranged combat, the Metal-Make: Drones continually move from their positions while spinning, smacking the opponent around.
 * Metal-Make:  (, Metaru Meiku: Makiasu lit. All-Metal Molding Magic: Machine Tribe): Metal-Make: Machias is a Dynamic Metal-Make spell which enables the caster to create a living metal machine that can harness Magic for a variety of purposes – this spell is said to be one of the most powerful Metal-Make spells as it is essentially creating life, so to speak. When performing Metal-Make: Machias, the caster focuses their magical energy intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation – but from here, the caster focuses more of their magical energy into the formation of their Magic Seal while envisioning a proper 'guardian', causing the minerals/rocks and magical particles to shape themselves into a Familiar of sorts that is completely metallic in nature; in this case, Metal-Make: Machias grants the caster the ability to manifest organic metallic humanoids that can change their shape and physiology into that of humanoid-looking or more monstrous on a whim to shift their functionality depending on the situation, along with the ability to harness magic themselves – these existences are known as Machias. The functional ophthalmology of a Machias can be designed to allow them to analyze physical, and even psychological, factors of individuals for offensive and defensive purposes, and they can be deprived of sensory functions, such as olfactory sensors, which can in turn prove to be beneficial by providing an immunity to poison, for example. However, it is well known that as their biology is mostly derived from metallurgy, a Machias is exceptionally vulnerable to electricity-based powers, but in some cases, they can adapt to negate the effects of this lightning and even return the shocks back to sender. Machias forged by the user for the sole purpose of battle are divided into a quartet of groups by terms of their combat capabilities; namely, Drone-Types, who are designed for rushing the enemy with great numbers, Magician-Types who focus solely upon their magic, Fighter-Types who are oriented towards close-range combat, and Balance-Types, who are just as effective as both in both fields. While Magician-Types and Fighter-Types can be effortlessly forged using not even one fourth of a magician with S-Class level magical energy's power, but creating a Balance-Type would take up three quarters of their magical energy. By utilizing a variant of telepathy, the caster is capable of giving their creations multiple commands on a whim. At least twenty robots together are an incomparable war force able to easily match average magi in combat, though they will never be a match for a Spriggan Twelve level enemy; though they lack in numbers, their sheer recklessness utilizing their large bodies and dominance over metal to demolish anything and everything that stands in their way more than makes up for that; though they have the potential to fight on-par with weaker Spriggan level enemies and defeat those who are garbage at close-range- upon their defeat, they collapse into a pile of scrap.
 * MetalMakeFusion.jpgMetallurgy Bonding (, Metaraji Bondingu lit. Fusion of the Magician and a Familiar: Metal-Based Soul Welding): Metallurgy Bonding is a rather unorthodox Dynamic Metal-Make spell which grants the caster the ability to weld themselves together with one of their Metal-Make: Machias creation, resulting in a powerful fusion not dissimilar to that of Machina Soul. When performing Metallurgy Bonding, the caster focuses their magical energies intently while synchronizing their magic frequency with that of the Machias that they have manifested through Dynamic Metal-Make, before inducing a powerful metal breakdown that temporarily decomposes the physical matter that the caster and their Machias are composed of for the briefest of moments, with the caster and familiar focusing their minds, flaring up their auras as to allow them to rise exponentially; as they rise into the skies, the two existences combine their energies, drawing closer while taking ahold of each other- this causes the two to perform a "fusion" similar to the Celestial Cross Fuse spell, only with a human and a Machias instead of a human and a spirit. However, this fusion is a complete merger, instead of superimposing one or the other; both participants are equal for this single moment, combining their attributes, from physical parameters, intelligence, and to magic; visually, it appears as if the caster is being soldered into the Machias, their skin physically being burnt into the mechanical beast –the welding appears to be done using an Oxy-Acetylene torch, which is used for welding thick metal together – as they become a chimerical mish-mash of both the caster and the Machias, possessing all of their magic with enhanced speed, strength, and durability. Entering the merger blocks any spell the opponent is striking the user with and knocks them back; however, this can be a double-edged sword, as the user's current magic is cancelled out when activating the mode; but despite this, this drawback can be morphed into a blessing, letting attacks be chained together in new ways. However, Metallurgy Bonding is only capable of lasting for five minutes at most – going over the limit will cause the caster to become irreversibly fused to their Machias, which, of course, wouldn't be too good.

Metal-Make Unlimited Spells

 * Metal-Make Unlimited: Master of Puppets (, Metaru Meiku Anrimiteddo: Masutā ofu Papetsu lit. Eternal All-Metal Molding Magic: Mind Basting): Metal-Make Unlimited: Master of Puppets is the name of one of Metal-Make's Metal-Make Unlimited spells, which are its best attacks overall. An extension of Metal-Make: Chain, it effectively enables the caster to wrap their wires around a user and control them like puppets. When performing Metal-Make Unlimited: Master of Puppets, the user focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming razor-thin wires which they then launch at their desired target- upon contact with the target, the wires of Metal-Make: Chain attach to the opponent's skin to integrate with their central nervous system, fusing with them down to the spine-level at the base of their neck; the wires do their business by instantly seeking out and fusing with their nerves; while the length of Metal-Make: Chain is enough to easily fill a human body, completely doing so is more often than not a waste of time on the caster's end. Once this delicate process has been completed, the user is capable of manipulating the movements of those affected by these razor-thin wires as if they were puppets, as per the name of the spell; attaching the wires to and removing them from an unknowing target is easy due to Metal-Make: Chain's natural properties, granting the user of the spell the ability to control targets without indicating that she's capable of doing so. It can be assumed that once the Metal-Make: Chain wires are infused within the body of the target, it affects their entire frame with the exception of their heads, as it has been shown that those affected are still capable of speech and displaying facial expressions, more often than not, the latter contradicts their forced actions, giving onlookers a clue as to what's really going on. The principles of Master of Puppets are as such; as thought directs the body, so the wires of Metal-Make: Chain hack into that process and sabotage the original thoughts as they leave the mind and enter the rest of the body; these wires penetrate to the deepest level of the person; hacking orders to the body that it believes came from its own brain; this allows the user of the spell to either simply read the enemy's thoughts or have complete control of their actions. A skilled user of this spell displays the ability to control and command around ten individuals at once, and they are not required to focus on a single puppet under their thrall- the power of this spell is as such that a user such as Charlotte Merquise is capable of completely and instantaneously constricting extremely powerful fighters such as Leanne Rockwell, a member of the Ten Wizard Saints as well as Kinos Sejren, keeping her victims suspended in mid-air while removing any and every chance for them to struggle against the Metal-Make: Chain. Tsuruko Sejren is the first person to display immunity to this spell- she simply overpowered the bodily control of the Master of Puppets by summoning her Zero Blades- the sheer presence of them being released from her soul caused the parasitic wires to snap off of her body.
 * Metal-Make Unlimited: Meteor Flash Cannon (, Metaru Meiku Anrimiteddo: Meteor Furasshu Kyanon lit. Eternal All-Metal Molding Magic: Gear-Grinding Mechanical Wailing Bombardment): Metal-Make Unlimited: Meteor Flash Cannon is the name of one of Metal-Make's Metal-Make Unlimited spells, which are its best attacks overall. Metal-Make Unlimited: Meteor Flash Cannon is effectively an enormous blast created through the grinding together of gears. When performing Metal-Make Unlimited: Meteor Flash Cannon, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming gears – a gear is a rotating machine part that meshes with another toothed part to transmit torque; the gears manifested using Metal-Make Unlimited are predominantly golden and in a spurred state with an emerald glowing gemstone in the very centers of their existences. Once brought into the current plane of existence, the gears of time begin to spin, their toothed portions mesh together and engage as they whirl in a clockwise or counter-clockwise direction, producing enough torque and rotational speed that the gears begin to affect the surrounding environment, generating crackling magical energies that scatter continuously throughout the atmosphere, affecting ambient eternano, sucking the particles towards the gears like a vacuum condenses truly enormous amounts of magical energy upon the emerald gemstones in the center of both gears. Once the process has been completed, the gears separate as the caster mentally commands for the release of the masses of magical energies gathered in the form of a golden orb of energy that has silver sparkles sink into the orb, before being released in the form of a silver beam of energy from the orb at the opponent. The Meteor Flash Cannon travels a vast distance, around three thousand kilometers, in the blink of an eye, destroying everything and anything that it comes into contact with while displaying an unparalleled ferocity, wreaking havoc for miles upon miles as the sheer heat released by the attack melts other metals in the vicinity while absorbing the traces of their alloys into the Meteor Flash Cannon, making it even faster and more powerful with every waking moment of its existence.

Trivia

 * This magic was originally going to be three different powers, but for the sake of convenience, it was merged into three.