User:Nearó Unlimited/Sandbox

Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Augustus Atosaki

Augustus Atosaki (後先・オーガスタス Atosaki, ōgasutasu, lit, Beginning and the End, Great):

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#FACC2E; color:Black"| Cleopatra Atosaki
 * }

Personality
Having been raised with the risk of becoming the next head of her family, Cleopatra showed clear signs of being able to take control of a situation even at a young age. This was a trait said to have come naturally to Cleopatra after her magical potential for Seith Magic was first discovered as a mere child, from there it could only develop further. She was taught how to best analyse her surroundings and learned the value of developing her own tactics to best suit the situation at hand, something which was crucial should she ever become the head of the family but also because it was needed in order to best take advantage of the magic that she was wielding. With everything that was taught to her, she developed into a calm and collected individual that values information and has a keen eye for reading between the lines while conversing with fellow friends, strangers or enemies. This has also proved to most useful within the fields of both politics and combat as a person that is capable of being calm during a heated argument or while your foes begin to circle around you will be able to best figure out the most suitable outcome. However, despite what some people might believe, Cleopatra grew to never want to willingly take command over a unit or group should it be something other than that of her magical servants, the reason for this is actually quite simple as she grew to be somewhat lazy and can even now be seen frequently slacking off around when not on a mission. Normally one would think that these traits would actually make her want to order people around even more as it would provide less physical activity, but the situation actually the opposite as there's a clear difference between commanding her own creations and that of real people: Puppets follows your exact command without hesitation or flaw while humans are by nature flawed and might even doubt orders should they not understand them, thus Cleopatra commands puppets and spirits as they provide the most accurate results.

Playful, even mischievious attitude.

Possesses a very sophisticated and seductive personality.

Can quickly discard her playful attitude and become very serious if the situation calls for it.

Knowledgeable. Threatening. {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Ryūga Yoshimitsu
 * }

Ryūga Yoshimitsu (竜画・吉光 Ryuuga Yoshimitsu): is a relatively young mage that was born and raised in Fiore as a Druid, individuals who're found isolated from civilisation in favour of healing and nurturing the world around them. Here, Ryūga was taught, like any other druid, with the guidance of his teacher to be able to learn anything and everything that was necassary for when surviving in the wilds and the ability communicate with animals. While it's a tradition among them to have as little to do with the civilised world as possible and remain unaffiliated with any specific government in order to come and go as they please. This wasn't completely the case with Ryūga though as he found that the civilised world was in need of help as much as anything else did, thus in X784 he began to travel along with his companion and used his talents in order to help those in need.

His travels took him from village to village, one encounter after the other with both normal people and legal mages alike. Ryūga tried his best to mend the wounds of anyone who crossed his path, whether if it was healing a physical wound, making people come to an understanding by linking them together or bringing forth their past in order to spend one more moment with their loved ones, earning himself a reputation as The Wandering Druid (放浪者ドルイド Hōrō-sha doruido) across Fiore, a title that not only revealed his origins but also. These deeds, together with numerous reports of Ryūga having defeated bandits and dark mages across the country, eventually caught the ears of the Magic Council who sought him out and offered him a place among their Rune Knights as a medic, an invitation which he accepted as Ryūga believed this would better his chances at helping out where it'd be needed the most.

Over the years, Ryūga rose through the ranks of the military as a renowned medic and by the time of X791, just prior to the massacre of the old council, Ryūga had been promoted as the Head of the Medical Unit. But his promotion didn't last long as with the establishment of a new and reformed Magic Council would be in need of new council members, he was given the opportunity to take the 6th seat among the council, an offer Ryūga graciously accepted. As a council member, Ryūga continues to oversee parts of the Medical Department...

Appearance
A man of the wild yet just as accustomed to the civilised world as anyone else, Ryūga is an averagely tall man in his late thirties...

Has blonde hair which he ties in two loose strands. He wears a white hood with grey designs around the edges.

Personality






Magical Abilities
Magical Prowess Immense Magic Power:
 * Second Origin Activation:
 * Magical Aura:

Historia of the Dead
Historia of the Dead (屍のヒストリア Shikabane no Hisutoria): Historia of the Dead (屍のヒストリア Shikabane no Hisutoria): is a Caster Magic centered around the concept of peering into the hearts of others and materialize their "histories" from said person's past and control said creation. A type of magic that is as vile as it's beautiful, Historia of the Dead can often be seen as a jack of all trades-type of magic as it can take an offensive, defensive and even supplementary approach to almost any given situation, including cases of both combat and daily situations. It's because of these abilities that few approve the usage of this magic and once someone learns of it, it's often frowned upon as the mindset of leaving the past behind is still strong in today's society and that many believe that only ill will would come from dealing with the dead. It has been suggested several times in past that this magic would be considered forbidden by the magic council as it's very close to what some might consider Black Magic but it's also compared to the likes of Memory-Make and Arc of Embodiment and given to the fact that there are so few people that actually utilise this magic, the council decided against it. While the true nature of this magic's creation is unknown, it does serve as a way for the wielder to communicate with those long gone and even help others give those last words that they never got a chance to tell. But cheating death by bringing back the past can sometimes cause more harm than good as in the hands of evil it could turn ones past into a living nightmare, making their enemies and surrounding fight their loved ones or come face-to-face with their strongest opponents once more. By simply looking at a person, the user can look into their heart and create a replica of the deceased of those in the individual's past that made a lasting impact upon them, be it as a result of hard-fought combat, love, or simply immense respect. This is not only restricted towards their opponents but also to the user themselves, capable of summoning forth a fallen comrade, past lover or their greatest nemesis in order to fight or receive advice from them in times of need. With the ability to summon or otherwise "resurrect" a peron's past they open up the possiblity of gaining accsess to a large variety of individuals and magic, making information that was perhaps lost to history now attainable and even rare types magic now open for interpretation or to be used in the heat of battle.

Those summoned back from the world beyound retain several traits from when they were still alive, such as their abilities, their personality and even the appearance that they had upon their death. The reason for what makes this magic so versatile compared to many other types of magic is the ability to obtain any type of magic to your side, with the only requirements being that special bond between the two individuals and the magic power to summon said individual or creature. These remnants of history are summoned with a purpose, the most common of these being for a battle where they'll utilise powers to assist the one that summoned them; but creating a Historia is a risky thing, especially for a novice, as the Historia will still have their memories and personality intact and that in turn can sometimes cause some seriously unwanted situations for the caster themselves. While the user can see which type of bond their opponent has with their respective Historia, the user can't see or fully know their history togheter, unless if it's summoned through themselves, and risks summoning for example past lovers but that ended with murder and create a situation that was originally intended to heal wounds, instead opens new ones or even having the Historia killing said individual. For a novice, these things are extremely difficult to predict, let alone handle. There are some distinct differences between a novice and master user of this type of magic; examples of this being their ability to summon and handle their Historias, a novice must summon them by preparing their magical powers before summoning, chanting the name of the spell that they wish to perform and then settle things with specific hand movements. While a master can simply snap their fingers or a wave of their arms in order to perform or dispel their Historias. An individual that's considered a master at this magic would be able to resrict their Historias movements and even partially or fully supress the emotions from them, making it much easier to control their summons compared to that of a novice. This difficulty of this differs naturally depending on the individual they summon, the more powerful the Historia, the harder they are to control and even maintain.

While Historia of the Dead allows for wide range of abilities and opportunities, it's natural that such as ability would also come with several ways of dispelling it. The most straightforward of these methods being to defeat the Historia, once this is done the Historia cannot be summoned again to face the same indivdual. This can be interpreted in several ways as being "defeated" can happen in several ways, either by fighting and winning over the Historia, instilling fear into them or by coming to terms with one another on an emotional level, like in the case of giving their last words. While a master user can remove the emotional hindrances such as fear, it's still a possible method. It's also possible for the Historias to disapear by depleting the magical powers or knocking out the caster, the former can be done if the caster summons too many or too powerful Historias to handle for longer periods of time or by simply having the Historias extort so much magical powers that they end up tiring out and consuming the caster's own Magical Powers. The difficulty of this changes naturally depending on how close the Historias are to their original selves, as a novice may summon individuals that are 20% as strong as they were alive, while a master can summon a historia that's 80% as powerful as they were by the time of their death. This does however make the user of this magic able to summon anyone, even if the indiviual were considerably stronger than themselves in life, as long as they're 20% as strong as the original version; the Historia however, is most likely powerful enough to dispel the summon at their own free will or even completetly disobey the orders given by the summoner and is thus rarely performed.
 * Visus est (視力 Shiryoku, lit, The Sight):
 * Ascendo (昇る Noboru, lit, Rise):
 * Cede (収量 Shūryō, lit, Yield):

Healing Magic
Healing Magic (治癒魔法 Chiyu Mahō): is a Caster Magic and is one of the rarest magics in the world which allows the user to pour magical energy into the target's wounds, which then is converted into the victim's own magical energy and as such they become healed.

Maguilty Sense
Maguilty Sense (マギルティ＝センス Magiruti Sensu): is a form of Caster and Lost Magic which allows the caster to manipulate human senses through various means.

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Jormungand
 * Ryūga's appearance is based off Lindenbaum from the Mahou Tsukai no Yome series.
 * }

Jormungand (ヨルムンガンド Yorumungando):

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#8A0808; color:White"| Octavian Atosaki
 * }

Octavian Atosaki (後先・オクタビアン Atosaki, Okutabian, lit, Beginning and the End, Born eighth):

Magical Abilities
Magical Prowess

Immense Magic Power:
 * Second Origin Activation:
 * Magical Aura:

Celestial Spirit Magic
Celestial Spirit Magic (星霊 魔法, Seirei Mahō): is a Holder Magic, Spirit Summoning and a type of Spatial Magic that allows Octavian to summon Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These are ranked differently depending on their key, strength and how rare they are. The Silver and Elemental Keys being the more common ones, while the more rare and powerful being along the lines of the Golden and Planetary Keys. There are also the Cursed Keys which vary the most in terms of strength due to them being formerly another type of key, such as Silver, Gold or Crystal, but they're also as common as the Silver and Elemental Keys.


 * Summon (召喚, Shōkan): A Celestial Spirit Mage is able to summon Celestial Spirits from another dimension by using the Keys of the Gates, the same goes for Cursed Spirits. Both types can aid the Mages in battle, do chores for them, or just play with them.
 * Force Gate Closure (フォース•ゲート閉鎖, Fōsu gēto klōsa): Closing the gates requires a mutual agreement from both the summoner and the spirit. Octavian has demonstrated the ability to force the gates to close in battle, forcing the Spirits back to their Plane.
 * Multiple Summons (複数召喚, Fukusū shōkan): Summoning more than one Spirit uses up a lot of the summoner's Magic ability which may cause death. However, some Celestial Spirit Mages have demonstrated the unique ability to summon multiple spirits at the same time.
 *  ( Sutā Doresu), though Octavian refers it as a Star Suit ( Sutā Sūtsu), is a Celestial Spirit Magic Spell in which the user incorporates the power of a Celestial Spirit into their body by placing the key of the Spirit in question on their chest. The power manifests itself in the form of a wardrobe change (similar to Requip), in this case in the form of a dress centered around the Spirit in question's own wardrobe. Also, the user, by adopting the powers and appearance of the Spirit they choose, also adopts a portion of their powers, being able to make use of their Magic. This adoption of power, however, is not limited solely to the Spirit's Magic, but also includes their Magic Power itself, which allows the user to make use of spells of their own that may require more than one person due to the tremendous amount of Magic Power required to cast it.
 * Gomorrah Form (ゴモラ・フォーム Gomora Fōmu): -
 * Libra Form (ライブラ・フォーム Raibura Fōmu): -
 * Celestial Eye (天体の目 Tentai no me): is a Celestial Spirit Magic is a spell that allows the user to peer into the perspective and yet impending actions that are yet to occur, better known as the future. The knowledge behind the spell itself is relatively uncharted as there's no exact explanation how Celestial Spirit Mages can actually utilise it, but there are theories that suggest that it's somehow related to the astrological concept known as a horoscope. A spell that's easy to attain but rarely mastered to the point of being able to be used in fast paced combat, it's a spell that clearly shows the differences between an acquainted user of Celestial Spirit Magic and a master. When activated, Octavian or one of his spirit will have one of their eyes change from their normal pattern into having their iris and pupil reflect what could be described as a clear night sky. Once this is done, this eye will be able to see the world around them as if it was two seconds ahead of time while the other eye remains the same. This gives the user the ability to successfully "predict" the future and make the most suitable action to it, the longest time which Octavian or one of his spirit is able to use it is estimated to be around 10 seconds. As one might expect, this spell is incredibility hard to master as it'll require a great deal of mental focus to handle the usage of this spell. As neither the brain or your ocular system isn't designed to handle two different perspectives of such a magnitude, a novice or even a master user of this spell risks experiencing a situation which can result in damaging their Visual Cortex to the point of causing Cortical visual impairments. Thus it's recommended to use this spell as little as possible and for frequent usage then at least a downtime between 5 to 10 minutes to minimise the risks.

Equipment
Cursed Keys= Cursed Celestial Gate Keys (呪われた星辰関基幹 Norowareta Seishin Seki Kikan): are Magic Items used by Celestial Spirit Mages to summon Celestial Spirits that have fallen from grace, often referred to as Cursed Spirits. It's unknown for how many keys that exist of this nature, but it's said that many of them are able to stand toe-to-to with the Golden Keys.

While the Zodiac Keys represents the stars of the modern era, the Cursed Spirits represents the Dark Stars, creations that may have existed early in the universe before conventional stars were able to form. They might be old but they're all known and described as troublesome beings, all of them having certain reasons that make them difficult to handle. It's up to the wielder to try and appease their respective spirits and thereby creating a spirit willing to cooperate and maybe even a friend. While these spirits have their place among the Celestial Spirit World, as is proven as they still serve the Celestial King, they remain hidden and far away from the other Spirits. Beside the Celestial Spirit King, they've no leader among themselves and while they aren't controlled by such authority, they are in turn themselves responsible for their own actions.

They appear to be an unreliable asset at first hand, but once they start cooperating then they will prove to be great allies. Their strength varies from spirit to spirit as some of them are the equivalent of a Silver Key, while other stands next to that of a Golden Key. A wielder of such a key is not limited to certain amount of spirits, but is instead able to possess several of these keys at once and even able to summon multiple spirits at the same time, with the risk of death should the summoner not have the magical power to it.

Planetary Keys= The Planetary Celestial Gate Keys (惑星星辰関基幹 Wakusei Seishin Seki Kikan), more commonly known as the Behemoth Keys, are a set of eleven elusive keys which allows the wielder of them to summon forth one of these eleven Behemoths, Celestial Spirits of such power that they are said to be able to rival the might of gods. Unlike the Zodiac Keys, which possesses a set amount of power, the Planetary keys deal more with a possibility for power. A summoned behemoth's strength is fully dependent on the bond which the spirit holds with its key's wielder. A poor relationship will not only lead to a disobedient spirit, but also to a very weak spirit.
 * The Wicked Spirit: Gomorrah (邪悪な霊・ゴモラ Jaakuna rei: Gomora): is a being cursed with an insatiable curiosity, he disregards the thought of seeing everyone and everything as a living being, but will instead see them as objects to be researched. This wicked spirit will find anything that peaks his interests as first priority, treating other matters as a nuisance and will do anything to study it. This works both ways for the summoner as on one hand this makes him difficult to handle and should know that Gomorrah is ready turn against his summoner for his priority, but this opens up the chance for blackmailing the spirit to cooperate or even better, should the spirit's interest align with the summoner, there is no better ally in battle. Gomorrah specializes in Numbers Layered Magic Seal Style.

Gold Keys=  (金星辰関基幹 Kin Seishin Seki Kikan): - Silver Keys= TBA
 * Behemoth of Mars: Ares (火星のビヒモス・アレス Kasei no bihimosu: Aresu): The Behemoth of Mars is undoubtedly the most ferocious and battle-loving of the Behemoths, always looking for a fight wherever and whenever there may be one. While Ares is not too keen on the concept of killing, as it means one opponent less in the world, it has never kept him from giving his opponents a severe mauling if none stands to stop him. Ares pretty much embodies the concept of being an ass. He is uncaring to all and is therefore often considered to be the most difficult spirit to form a bond with. If it was up to him then he would rather prefer to have the whole world admire and adore him. Ares is a being of little smarts and a lot of brawn, making use of Titan and Strengthening Magic alike in order to overwhelm his foes with supreme muscle power.
 * Gate of the The Heavenly Scales (門天秤宮 Mon Tenbinkyū): is one of the twelve Zodiac Gate keys used by Celestial Spirit Mages to summon the Heavenly Scales, Libra. This is a gold key with a very decorative bow. The center of the bow features the crest of the heavenly scales. The end of the key's blade appears to be a thicker variation of the symbol, also resembling a horseshoe. The derivative of the design of gleaming circles on the sides of the bow and the top of the handle appear to be the pans of scales, which is what Libra utilizes in combat.

Eastern Keys= Eastern Zodiac Keys (東獣帯鍵, Tōjūtai Kagi) is a branch of Celestial Spirit Magic, which summons twelve Celestial Spirits, in a similar vein to the Golden Zodiac Keys. Much like the Golden Keys, they are rare, and considered invaluable, as well as exceptionally powerful spirits. Ironically, despite the name, the Eastern Spirits don't use literal keys, instead using small jade figurines of their perspective animal that summons them onto the human world from the Celestial Spirit World.
 * TBA

Sinful Pendants= Sinful Spirit Gate Pendants (????? ?????): holds sinful spirits known as the Seven Original Sins. TBA, trust me.
 * Zi (ジ Ji): is one of the twelve Eastern Zodiac Keys used by Celestial Spirit Mages to summon Zi, The Rat. A spirit regarded asthe most intelligent, but also the weakest of the Eastern Spirits, functioning primarily as a strategist, as opposed to a combatant, making her remain in the sidelines and simply give out advice to her allies or come up with plan. She uses Water Magic and Archive.

Sinful Rings= TBA
 * Mephis (メンフィス Menfisu):

Elemental Keys= TBA
 * TBA


 * TBA

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Orange; color:White"| Veronica Filianore
 * The name Octavian was choosen for several reasons:
 * It continues the theme of having members of the Atosaki Family being named after Roman Emperors.
 * Octavian was the name used by the first Roman Emperor, Augustus, before he was adopted by Caeser. Thus creating a connection to the current head of the Atosaki Family.
 * Octavian means "Born eighth", which is a refernce to the fact that he's the eight character created for the Atosaki Family.
 * }

Veronica Filianore (ヴェロニカ・フィリナーレ Vu~eronika Fināre): is a former mage that was born and raised in the country of Desierto before being sent off as a teenager to intergrate and spy on the Kingdom of Daedalus for her King. She used her talents as a swordsmen to become a knight, hoping to build up a good reputation and rank in order to get more information. In the span of four year's, Veronica made splendid progress but she soon felt more at home in this kingdom than she ever did in her previous one, thus she revoked her vows to the House of Anbā and revealed herself to her superiors and new King in hopes for forgiveness and a new start. To her own surprise she was pardoned, under the conditions that she told them everything she revealed to her former countrymen and that she'd start over again from the beginning as a knight. She accepted her conditions and began anew, eventually working her way up again and showing such promise that she became one out the three knights that makes up The Three Musketeers, a small group of individuals dedicated towards protecting and answering to their King and none other.

Appearance




Magical Abilities
Magical Prowess

Magic Power:
 * Magical Aura:

Heavenly Body Magic
 (天体魔法 Tentai Mahō)

Sword Magic
Sword Magic (剣の魔法 Ken no Mahō):

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Pablo De La Cruz
 * }

Pablo De La Cruz (パブロ・十字架の Pa buro Jūjika no):

Personality




Magical Abilities
Magical Prowess

Magic Power:
 * Magical Aura:

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Pixet Z. Anbā
 * }

Pixet Z. Anbā (ピクテク・Z・アンバー Pikuteku Zetto Anbā):

Personality




Magical Abilities
Magical Prowess

Magic Power:
 * Magical Aura:

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:Red"| Heihachi Shishi
 * }

Heihachi Shishi (獅子三島 平八 Shishi, Heihachi):

Appearance




Personality








Magical Abilities
Magical Prowess

Magic Power:
 * Magical Aura:

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Cynthia Sídhe
 * Heihachi's appearance is based on Hajime Sugoroku from Nanbaka and Ikkaku Madarame from Bleach.
 * }

Cynthia Sídhe (シンシア・シー Shinshia Shī): is a Dark Mage and one of the world’s most talented mages in the usage of, formerly recognized as an Independent Mage and a prodigy of her time in the arts of magic before joining the dark guild Cross Rogue.

(Nothing more will be updated here, the rest will be worked out elsewhere)

Appearance






Personality






Equipment
 (風詠みの眼鏡 Kazeyomi no Megane):

 (光筆 Hikari Pen):

Physical and Mental Abilities
Polyglot:

Magical Abilities
Magical Prowess

Magic Power:
 * Magical Aura:

Ancient Writing Magic
Ancient Writing Magic (古い作成魔法, Furui Sakusei Mahō):

Dark Écriture
Dark Écriture ( Yami no Ekurityūru):

Jutsu Shiki
Jutsu Shiki (術式 Jutsu Shiki):

Rune Magic
Rune Magic (経典の魔法 Kyōten no Mahō):

Heraldry Script
Heraldry Script (紋章学スクリプト Monshōgaku Sukuriputo):

Solid Script
Solid Script ( Soriddo Sukuriputo):

Orient Solid Script
Orient Solid Script (東洋の Tōyō no Soriddo Sukuriputo):

Writing Magic
Writing Magic (ライティングの魔法 Raitingu no Mahō):

Trivia

 * Cynthia’s appearance is based on Ashiya Yuzuki from the Rengoku ni Warau series.
 * }