User:Nearó Unlimited/Sandbox

Characters
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Kirakuna Atosaki Kirakuna Atosaki (後先・呑気 Atosaki, Kirakuna, lit, Beginning and the End, Carefree):

Trivia
- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Augustus Atosaki Augustus Atosaki (後先・オーガスタス Atosaki, ōgasutasu, lit, Beginning and the End, Great): -
 * }

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Valour
 * }

Valour (勇猛 Yūmō):

Appearance
Valour is a tall, muscular yet relatively young man, standing at an impressive height of six feet and five inches. His most common attire consists of a fully jet-black body armor with purple and gold markings on it. In addition to this is a long red cape which can be seen in his other sets of armor aswell. It's so far unknown by anyone expect for himself on who created his armor. Remarkably enough, there are no information concerning his true appearance, the few people that know of it hasn't revealed any hints or details of how he looks beneath his armor pieces. But even as his body remains hidden, it's obvious from his appearance alone that he's unmistakingly a strong man, which that itself is an understatement as he's exceptionally strong as he's able to wield his two great swords with ease. It was due to his armor and strength that he received his alias as the Dark Knight (ダークナイト Dākunaito), but Valour himself doesn't like the name as he fears it'll give the wrong impression of him as he's more of a contrast to his public persona.

Personality
Valour is a very dignified person, who's firm in his adherence to laws, rules, and order. He's renowned for being calm, controlled and meticulous in a battle, yet outside of combat, Valour is noted for being fair and impartial. Another thing that's noteworthy about Valour is that he d oesn't underestimate his opponents as he considers it to be an insult to them and that any opponent deserves his full attention. This is proven has he'll not hold back agenst whomever he's up agenst, be they a friend or foe, his strike will come with full strength. Some may see him as being cold and even a merciless but Valour believes that holding back won't do anyone any good, as the world can sometimes be a cruel place and should therefore take every chance with the determination to progress and make it a better place, one way or another. Even if his opponent were to be a fellow guild member, should they challenge him, Valour will accept in order to improve both of their battle experience but will warn those who would risk severe damage or even death and ask them again if this is what they truly desire. Valour may be very proud of being a member of ______, but he isn't a man that would let pride take actions that'd be considered as unjust.

Due to his appearance and seemingly "monstrous" physical strength, Valour has several times been called just that, a monster by those who aren't accustomed being around him. Known by few, this was something that started early in his travels and at first he grew insecure of himself and considered leaving the life of a mage behind for the well-being of himself and other but this changed as he surrounded himself with other who could very much be considered monsters themselves in terms of magical powers. These days it's something that he has grown accustomed to and doesn't blame or complain to anyone, call him so.

Ways of Combat
Master Swordsmanship Specialist: -

  Physical Prowess: Monstrous Strength: -

Impressive Speed: -

Immense Reflexes: -

Immense Durability

Immense Endurance: -

Magical Abilities
Immense Magical Power: -

Magic Requip: The Dark Knight (換装 ザ・ダークナイト Kansō Za Dākunaito): The Magic allows the user to store weapons and armors in pocket dimensions and summon them during battle. This gives the user a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip. Very similiar to another type of Requip magic, this type gives the user the ability to use, and gain resistance to, natural elements through the use of certain armors.

Sword Magic (剣の魔法 Ken no Mahō): -

Equipment
Red Cape Armor (赤いマントの鎧 Akai manto no Yoroi ): -

White Adamantine Armor (白金剛の鎧 Shiro Kongō no Yoroi ): -

 Skull Armor (頭蓋骨の鎧 Zugaikotsu no Yoroi): -

 Shinigami Armor (死神の鎧 Shinigami no Yoroi, lit, The Reaper's Armor): -

 Velocity Armor (速度の鎧 Sokudo no Yoroi): -

 Liberation Armor (解放の鎧 Kaihō no Yoroi): -

Trivia
- {|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Nijūshin
 * }

Nijūshin (二重身 Nijūshin, lit, Doppelgänger): -

Personality
-

History
-

Physical and Mental Abilities
Grandmaster Martial Artist:-
 * Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Nijūshin momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
 * Piguàquán (劈掛拳ピグアクアン, Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (劈掛掌ピグアチャン, Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power.
 * Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second.

Magical Abilities
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Elder Magic
Elder Magic (エルダーマジック Erudāmajikku): -

Teleportation Magic
Teleportation (瞬身の魔法 Shunshin no Mahō): -

Equipment
-

Relationships
-

Quotes
<p style="font-weight:normal;">-

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:Black; color:White"| Iskariot
 * Nijūshin's appearance is based off Pandora's Actor from the Light Novel, Manga and Anime: Overlord.
 * }

Iskariot (イスカリオット Isukariotto): is one of the ominous demons known as Etherious, beings created from the Books of Zeref over four centuries ago in order to kill their creator. Having seemingly failed to fulfill his duty and witnessed several of his race go their seperate ways, Iskariot declared his independence and formed Purgatory, a group of etherious with the intentions to create a world for the demon race to rule over.

Since then, one could say that he has become one of the greatest demon-slayers as his hands are stained with the blood of several etherious during the course of his long departure, but the demons aren't the only ones whose blood he has shed. A world that's infested with mages, good or bad, they are viewed as plague if anything that Iskariot seeks to either exterminate and claim his dominance those who wish to serve him. But despite his hatred for the human race, he has given them a new abilities even if tt was never his intention, but he has played a part in giving the humans the ability to use a type of magic based off one of his own curses, Chaos Curse, called Chaos Magic as he was the one that taught normal demons to use it as magic before they in turn taught it to the humans.

Being the wielder of several curses, many of them unique to him alone, Iskariot stands as one the most versatile and strongest of his race. Despite this he has only gained recognition for two things, the first for having a clever way with words alongside many curses that makes him able to both twist and manipulate those around him, friend or foe, earning the epithet of Silver Tongue (シルバー・タング Shirubā tangu). But his name is often muttered, if at all, with a despisable taste as he's known among his people as Sealgair (ハンター Hantā) ever since he declared his independence and started hunting both humans and demons alike.

Appearance
A demon with an unrelenting atmosphere to say the least, Iskariot's human appearance resembles that of a strict, mature man with an intense persona; usually having a stern facial expression across his face. He stands at an average height of six feet, his many years of endless war has toned his body with well defined muscles is built skin being fair-skinned as can be easily be seen through the crowd through his short silver hair and a goatee.

...wears a set of full-body armor which is covered by a robe.



Ways of Combat
Master Swordsmanship Specialist: -

Master Hand-to-Hand Combat: -

Physical and Mental Abilities
Superior Observational Skills: -

Master Tactitian and Analyst: -

Monstrous Speed: -
 * Immense Reflexes: - Nearó.Iskariot.Human.P04.png

Magical Abilities
Enormous Curse Power: -

Corruption Curse
Corruption Curse (堕落呪い Daraku noroi): -

Animi Motus
Animi Motus (喜怒哀楽 Kidoairaku, lit, Emotion): -
 * Quen (クエン Kuen): -

Whisper's Curse
Whisper's Curse (ささやきます呪い Sasayakimasus noroi): -
 * Axii (アクスイー Akusuii): -

Curse of Flesh
Curse of Flesh (肉の呪い Niku no noroi): -

Chaos Curse
Chaos Curse (カオス呪い Kaosu noroi): is a powerful Curse that allows Iskariot to manipulate demonic energies in the shape of dark red flames, these flames can then be created in any form or shape at his command. When initiating the activation sequence for the Chaos Curse, Iskariot focuses on the demonic energies that's stored within his body, energies that's influenced to a greater extent by the negative emotions of those around him, before releasing it from any part of Iskariot's body and creates a dark flames capable of burning living beings or objects to the point of complete incineration. As mentioned previously, these demonic can be influenced by the surrounding emotions that is felt or performed by those around the caster, these emotions can take the form of doubt, anger, fear, pride, wrath and despair, when displayed they will serve to fuel the demonic energies utilized by Iskariot.
 * Igni (イグニ Iguni): -

Praeda
Praeda (分捕り品 Bundori-hin, lit, Loot): is a Curse that grants the ability to temporarily steal a targets physical traits and add them as their own, increasing the caster's own speed, stamina and raw strength. In order for this curse to work, the caster has to make some sort of physical contact before starting to drain their opponent of their physical abilities, this can range from grabbing, getting hit and even when weapons clash against one another. This has the effect of forcing the internal eternano and energy to act as a hungry capacitor for the opponents own physical attributes, causing the opponents body to transfer their natural traits to the caster. The speed of which this occurs is fast enough that the slightest touch will trigger its effect, this also means that under extended amounts of time, the curse will drain more and more until there would be nothing left to steal. The curse works as an hourglass in terms of how long it'll take until their stolen physical powers are spent, meaning that once the caster consumes the opponents natural qualities, it'll be at its strongest before gradually diminishing. An approximate amount of time for how long this would last is about twenty seconds before having fully returned to their previous strength.

The one who's on the opposite side of this curse will feel an immediate effect as their physical attributes are being stolen, these powers will gradually return in the same way as previously mentioned, but they will however not regain the stamina that was lost and can often find themselves being exhausted after exhanging too many blow with the caster.

Lucid Dream
Lucid Dream (明快な夢 Meikaina yume): is a Curse that creates false images by feeding the targets illusive suggestions that tricks them into believing that they're experiencing physical or mentall events.
 * Yrden (イーデン Īden): -

Necrotic Curse
Necrotic Curse (壊死呪法 Eshi Jūhō): is a Curse that breaks down cells by vaporization them, causing excruciating pain as the destruction of a cell is in process. It'll corrode with your cells from the moment you're touched, similar to a virus, spreading rapidly and multiplying as it thrive on living cells. It requires living cells to survive on, and will die shortly after the destruction of the weapon, or if the affected cell is removed from the rest, making it unable to spread further and thereby killing it. As the virus will simply spread to living cells, it's possible to change its course by making it target other cells instead of your if your options were to be slim. If the weapon were to be destroyed, it can repair itself through absorbing living cells by simply touching them, but its broken shards is no longer cursed and can be used to reverse its effect in the same way that it was caused. Not only that but water can seemingly slow down its rapid process, yet this would also mean more pain upon the affected area.
 * Aard (庭 Niwa): -

Evello
Evello (引き抜く Hikinuku, lit, Extract): -

Equipment
Jaskółka (ジャスッカ Jasukka, lit, Swallow): is the sword wielded and used by Iskariot, a weapon capable of employing the usage of a Curse and not get destroyed it turn by it. It's a short sword with a blunt-tipped blade and a round pommel at the bottom of the hilt. Despite its appearance, this weapon is one the most durable of its kind and its cutting power isn't something to frown upon, especially when coated by the curse intended for it. When invoking the use of the Necrotic Curse, the blade gives off a distinctively vile aura to it, appearing as if dark flames were emanating from it.

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Superhero
 * Iskariot's battle theme song can be listened to here, <youtube height= "25" width= "250">CiSeoX_4nzU
 * Iskariot's Human appearance is based off Hendrickson from the Manga and Anime: Nanatsu no Taizai.
 * Iskariot's Demon appearance is based off Acacia after consuming Neo from the Manga and Anime: Toriko.
 * While reading through this page, one might see that the author is a fan of the Witcher Series and that he has made a few references to the game.
 * }

Livia Atosaki (後先・リビア Atosaki, Ribia, lit, Beginning and the End, Envious):

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Hannya
 * }

Hannya (般若 Han'nya): -

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Cleopatra Atosaki
 * }

"Bringing a new meaning to the term: Multitasking."

- <font color="#FACC2E" face="Arial">Nearó Cleopatra Atosaki (後先・クレオパトラ Atosaki, Kureopatora, lit, Beginning and the End, Father's Glory), more commonly referred to as "Cleo" (クリーオ Kurīo) is the fourth born child of the previous head of the Atosaki Family, a family that was established during the Second Trade War. Having killed her mother in childbirth and born without her lower arms, her arrival was seen as a bad omen but instead of being saddened, her father showed compassion and became determined to raise his only daughter into a woman like any other. She was raised into a proud and talented woman that could both understand and perform in politics aswell as to respect the traditions made by her family. Cleopatra excelled at both art and magic, creating for herself a pair of artificial limbs that she could use with the help of Seith Magic. This gave the her opportunity to efficiently grow her skills as a mage, eventually making her able to perform more than one type of magic, these being Celestial Spirit Magic, Transport and Barrier Magic.

This was her life until the death of her father in X778 and with the demise of the Head of the Atosaki Family came a new leader. This position was given to her eldest brother: Augustus Atosaki, as the first born it was only natural that he'd be the one to take up the mantle of leadership. The family was now secured in the children of Augustus and her youngest brother Nero Atosaki, Cleopatra followed in the footsteps of her brother Marcus Atosaki and left her family to become a Wandering Mage, only to return once every third year. Her travels eventually lead her to becoming a member of the legal guild Libertus, a place known cultivating the strength of young mages through properly educating both their minds and bodies to prevent misuse of their magic.

During her traveles the people of Fiore started taking note of her pressence as she ventured across the land, her ceremonial clothing, the multiple artifical arms and the puppets that surrounded and protected her started to give birth to rumors that described her as a foreign queen. This eventually lead her to become known as "The Spider Queen" (蜘蛛の女王 Kumo no joō), Cleopatra has grown fond of this title as she finds it very amusing to hear.

Appearance
With a proud and noble stature, Cleopatra stands tall with an elegant posture, surrounding herself with an atmosphere of confidence. Towards strangers, she may seem unapproachable, as she's often viewed with a frown and a stern facial expression, her eyes seemingly judging whomever she looks at. With an imposing gaze, her long clothes and golden ornament, togheter with her audacious attitude towards strangers, she's often thought of as a broad trying to act like an empress. Which is something Cleo is aware of but doesn't pay any attention to as she doesn't want to be taken lightly. Her garments reveals her lineage and fondness for ceremonial clothing, as it's a traditional style of clothing within her family. Due to her style of fighting, Cleopatra shows little traits of ever being in a battle, mostly due to her fair skin and well-kept appearance, even despite of her being an experienced mage and fighter.

In terms of her usual attire, Cleopatra has frequently been said to possess clothing that befits her overall personality. Her clothes often consists of simple black and white colors, enabling her to boast other features instead. Cleopatra wears ceremonial clothing, sometimes mistaken for a dress but is actually in the form of many light garments. First being a white shitagi with a black kosode and hakama. These pieces are then held togheter with either a white sash or a larger, red obi sash with a delicate design to create contrast from her usual style. Ontop of this clothing is a white, long sleeved, haori with small black lines that circulates the bottom of her outfit. The white clothing helps to further enhance the appearance of her golden ornament and black hair, making them stand out far more than it would've with more rich colors. The last piece is another white robe, this one is fastened at the front near the center of her chest, then ciculates her body, the ornaments holding it togheter varies but is often a golden one with the shape of a butterfly.

One side trimmed while the other is not, Cleopatra's hairstyle is often viewed as unique, if not exquisite by some. Her long hair is pulled back into a bun, but often hidden away due to her golden ornament in the shape of a crescent moon with numerous small lines radiating outwards.The front being trimmed neatly just above the eyes, revealing little of the eyebrows and instead makes focus on her eyes, surrounded by black mascara. Cleopatra's leaves two bangs at each side of her head. One being more slender than the other, stopping just before the ear and reaching a little futher down than her shoulders, while the other bang being much wider, covering parts of her right ear and being of slightly longer length but often seen behind her shoulder. It often happends that her appearance makes her stand out through the crowd, even if she herself cares little for the spotlight.

In very rare cases and only when in private, Cleopatra has been noted of wearing casual types of clothing. This often being the case when working with her artificial equipment, such as her arms or puppets, but also when simply making art. When it occurs, then she can be viewed with a simple, black tank top and dark blue shorts. Instead of a white robe, a simple scarf or blanket is again fastened at the front near the center of her chest, only to ciculate her body. When wearing this casual set of attire, Cleo can be seen with noticeably less amount of mascara and without her artificial arms, revealing her upper arms with little care for other people opinions.

Personality
Having been raised with the risk of becoming the next head of her family, Cleopatra showed clear signs of being able to take control of a situation even at a young age. This was a trait said to have come naturally to Cleopatra after her magical potential for Seith Magic was first discovered as a mere child, from there it could only develop further. She was taught how to best analyse her surroundings and learned the value of developing her own tactics to best suit the situation at hand, something which was crucial should she ever become the head of the family but also because it was needed in order to best take advantage of the magic that she was wielding. With everything that was taught to her, she developed into a calm and collected individual that values information and has a keen eye for reading between the lines while conversing with fellow friends, strangers or enemies. This has also proved to most useful within the fields of both politics and combat as a person that is capable of being calm during a heated argument or while your foes begin to circle around you will be able to best figure out the most suitable outcome. However, despite what some people might believe, Cleopatra grew to never want to willingly take command over a unit or group should it be something other than that of her magical servants, the reason for this is actually quite simple as she grew to be somewhat lazy and can even now be seen frequently slacking off around when not on a mission. Normally one would think that these traits would actually make her want to order people around even more as it would provide less physical activity, but the situation actually the opposite as there's a clear difference between commanding her own creations and that of real people: Puppets follows your exact command without hesitation or flaw while humans are by nature flawed and might even doubt orders should they not understand them, thus Cleopatra commands puppets and spirits as they provide the most accurate results.

Playful, even mischievious attitude.

Possesses a very sophisticated and seductive personality.

Can quickly discard her playful attitude and become very serious if the situation calls for it.

Knowledgeable. Threatening.

History
-

Cursed Keys
Cursed Celestial Gate Keys (呪われた星辰関基幹 Norowareta Seishin Seki Kikan): are Magic Items used by Celestial Spirit Mages to summon Celestial Spirits that have fallen from grace, often refered to as Cursed Spirits. It's unknown for how many keys that exist of this nature, but it's said that many of them are able stand toe-to-to with the Golden Keys.

While the Zodiac Keys represents the stars of the modern era, the Cursed Spirits represents the Dark Stars, creations that may have existed early in the universe before conventional stars were able to form. They might be old but they're all known and described as troublesome beings, all of them having certain reasons that makes them difficult to handle. It's up to the wielder to try and appease their respective spirits and thereby creating a spirit willing to cooperate and maybe even a friend. While these spirits have their place among the Celestial Spirit World, as is proven as they still serve the Celestial King, they remain hidden and far away from the other Spirits. Beside the Celestial Spirit King, they've no leader among themselves and while they aren't controlled by such authority, they are in turn themselves responsible of their own actions.

They appear to be an unreliable asset at first hand, but once they start cooperating then they will prove to be great allies. Their strength varies from spirit to spirit as some of them are the equivalent of a Silver Key, while other stands next to that of a Golden Key. A wielder of such a key is not limited to certain amount of spirits, but is instead able to possess several of these keys at once and even able to summon multiple spirits at the same time, with the risk of death should the summoner not have the magical power for it.


 * The Wicked Spirit: Gomorrah (邪悪な霊・ゴモラ Jaakuna rei: Gomora): is a being cursed with an insatiable curiosity, he disregards the thought of seeing everyone and everything as a living being, but will instead see them as objects to be researched. This wicked spirit will find anything that peaks his interests as first priority, treating other matters as nuisance and will do anything to study it. This works both ways for the summoner as on one hand this makes him difficult to handle and should know that Gomorrah is ready turn against his summoner for his priority, but this opens up the chance for blackmailing the spirit to cooperate or even better, should the spirit's interest align with the summoner, there is no better ally in battle. Gomorrah specializes in Numbers Layered Magic Seal Style.
 * The Battle Maiden: Malphas (バトルメイデン・マルファス Batorumeiden, Marufasu): a being that prides glory above all other, showcasing that she's a warrior at heart. She believes that victory is worth any price and is ready to pave her own way in order to acheive it, which has resulted in the lives of many innocents becasue of it. Unlike her spiritual-sister, she takes things dead-on, prefering to speak bluntly and without any regard for the other persons feelings. Her summoner must always keep a watchful eye when fighting along side her, she doesn't hold back, even if the opponent is a friend and will have to convince her of a safer options that will still lead to victory. Her battle prowess is performed with the usage of Formula and Rift Action.

Elemental Keys
The Elemental Keys (エレメンタル·スピリット, Erementaru no Kei): are Magical Artifacts that are used for summoning the Elemental Spirits in a similar manner to Silver/Gold keys are used to summon Celestial Spirits. The Elemental Spirits are a race inhabiting the Celestial Spirit World and are considered to be most commonly found keys, often done so in their natural environment and usually take an appearance of a young boy/girl or an animal. Their respective keys are in different colours, each one representing an element. Cleo currently owns two Elemental Keys.


 * Gate of the Raging Fire (烈火の鍵 Rekka no kagi): -
 * Gate of the Infernal (地獄の鍵 Jigoku no kagi): -

Planetary Keys
The Planetary Celestial Gate Keys (惑星星辰関基幹 Wakusei Seishin Seki Kikan), more commonly known as the Behemoth Keys, are a set of eleven elusive keys which allows the wielder of them to summon forth one of these eleven Behemoths, Celestial Spirits of such power that they are said to be able to rival the might of gods. Unlike the Zodiac Keys, which possesses a set amount of power, the Planetary keys deal more with a possibility for power. A summoned behemoth's strength is fully dependent on the bond which the spirit holds with its key's wielder. A poor relationship will not only lead to a disobedient spirit, but also to a very weak spirit. Cleo currently owns one of these keys.


 * Behemoth of Mars: Ares (火星のビヒモス・アレス Kasei no bihimosu: Aresu): The Behmoth of Mars is undoubtedly the most ferocious and battle-loving of the Behemoths, always looking for a fight wherever and whenever there may be one. While Ares is not too keen on the concept of killing, as it means one opponent less in the world, it has never kept him from giving his opponents a severe mauling if none stands to stop him. Ares pretty much embodies the concept of being an ass. He is uncaring to all and is therefore often considered to be the most difficult spirit to form a bond with. If it was up to him then he would rather prefer to have the whole world admire and adore him. Ares is a being of little smarts and a lot of brawn, making use of Titan and Strengthening Magic alike in order to overwhelm his foes with supreme muscle power.

Artificial Equipment
Puppets= Puppets (傀儡, Kugutsu): also called Legionnaires (レジオネラ Rejionera), are constructions made by Cleopatra in order to store wandering souls with the help of Seith Magic. She can always be seen with atleast ten of these active at all times, and even if one should be destroyed, then she has made sure to have over a thirty of them stored and ready to be used. These puppets serve to protect and fight at Cleopatra's command, as they have for over twenty years. They appear as tall men, each of them wearing a black hakama with a gray sash tied around their waist and a black mask with four light-colored lines tracing over their heads, and their hair is tied into a long spike at the back of their head before being left to hang free about halfway through the length. Their bodies are made by materials such as wood, having joints and anything else needed for a normal puppet, but they're much more resilient due to magical enhancements and fine craftsmanship. Capable of functioning like any other human being, they posses enhanced speed and strength compared to that of a man, and with the guidance of their creator, capable of performing as Master Hand to Hand Combatants in close combat. They're also capable of utilizing the way of the sword, which can be summoned in a moments notice. As these are constructions of Cleopatra's own design, she has developed them into being capable of reconstructing themselves with the aid of her magical power. When created, each and every limb that the puppet has is infused concentrated ethernano particles, these particles are then connected throughout the whole body, creating a Pathway System. This system serves as a magnetic field for the body, allowing it to reattached itself when pieces of the body is torn apart. Cleopatra often remarks how her constructions therefore are the perfect soldier as they are able to fight for extended periods of time without hindrances that would normally affect a human's body, such as fatigue, muscle failure, loss of blood, wounds, pain or removed limbs. Master Hand-to-hand Combatants: - Arms= Arms (上肢 Jōshi): are, like the puppets, creations made from Cleopatra's own design. These long, skeletal prosthesis that can be elongated and manipulated with great dexterity while they're strapped and a part of Cleopatra's own body, connected to the nervous system to be able anything that you would be able to with a normal hand. But just as the Ethernano inside of every persons body is circulated throughout the body in a network of specialized vessel, which is collectively known as the Ethernano Circulatory System, Cleopatra has successfully managed to connect her arms to this system without having damaged the Atmospheric Ethernano or any part of her Ethernano Circulatory System and made herself capable of performing spells. There are several components to integrate it into the body's function: Biosensors detect signals from the user's nervous or muscular systems. It then relays this information to the Ethernano Circulatory System, serving as a form of controller, located inside the body, and processes feedback from the limb and actuator (e.g., position, force) and sends it to the Circulatory System. These arms are strapped onto a type of actuator that was previously mentioned and built into Cleopatra's body, making them serve almost like anchors, which Cleopatra is able to remove at any time given. Just as with her puppets, these arms are made by materials such as wood, having joints and anything else needed for to perform with them, and they too are much more resilient than normal wood due to magical enhancements and fine craftsmanship.
 * Reduced Earth (縮地, Shukuchi): is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second.
 * Expert Swordsmanship: -
 * Sword Pressure (剣圧, Ken'atsu): -
 * Enchanced Strength: -
 * Enchanced Speed: -
 * Acrobatic: -

Numbers Layered Magic Seal Style (号重魔法陣流, Gōjūmahōjin-ryū): is a Magic Seal-based fighting style. It's a special method of utilizing one's Magic Seal in the heat of combat; it involves the user bringing out Magic Seals of all sorts of properties in order to induce a wide variety of effects upon the opponent and the surroundings; unlike the Divine Authority Magic Seal Arts, the Numbers Layered Magic Seal Style is derived from bringing out different layers of Magic Seals, which gives off the appearance of multiple Magic Seals stacked on top of one another, each Magic Seal linking to the others via a magical tether formed through the caster's magical energy. The Magic Seals utilized by a magician who practices the Numbers Layered Magic Seal Style is capable of augmenting their movements and attacks with the Magic Seals; the user can harness their Magic Seals offensively or defensively; being utilized as a shield from enemy attacks, as well as a weapon by flinging the Magic Seals against the foe telekinetically or by launching it physically at the enemy—thus producing a high velocity that smashes into the opponent, knocking them flying- though the Numbers Layered Magic Seal Style is best utilized with Magic Staves. An intermediately-level user of the Numbers Layered Magic Seal Style more often than not uses Magic Seals which have illusionary properties upon their targets in order to set up far stronger attacks.

The properties of the user's Magic Seal can range to being solid in order to serve as battering rams and stepping stones to simply energy-based in order to serve as a medium to fire elemental attacks and the like from the Magic Seals. Generally, a master of this magic can use Generally, a user of the Numbers Layered Magic Seal Style is not as powerful as an up-close-and-personal fighter with a powerful magic such as Crash, but the Magic Seals can temporarily boost their power and spells' area-of-effect; additionally, they're usually not as fast as a user of High Speed and Slowing Magic, but they can boost their speed AND that of others with their Magic Seals; and they can attack from any range with several different elements while buffing everyone else. The only big weakness that the Numbers Layered Magic Seal Style is known to have is that constant can tire the magician using it out relatively quickly, as they are constantly generating magical energies with the power. Overall, it would be best to describe the Numbers Layered Magic Seal Style as a 'jack of all trades' magic style when fully mastered, giving the user not really exceptional power unless delving into the higher-ranked attacks, but exceptionally wide versatility when compared to a user of a single magic.


 * Two Layered Magic Circle: Transfer (二つ重魔陣・委譲 Nimahōjin: Ijō): -
 *  (三重魔法陣・鏡水, Sanjūmahōjin: Kyōsui): Three Layered Magic Circle: Mirror Water is a spell which enables the user to return an opposing attack back to its source. When casting Three Layered Magic Circle: Mirror Water, the user creates a Magic Seal which is mainly cyan in texture- the crest in the middle resembles a swirling arrow, indicating its properties; this Magic Seal has three layers, as the name would indicate. This Magic Seal manifests in front of the user for the briefest of moments- this Magic Seal gathers eternano by drawing it from the user and the surroundings for a split second. The moment that a projectile attack comes into contact with the first layer of Mirror Water, it pierces through the other one, before stopping at the last line of defense. There, the technique is forcibly modified with the magical energy Mirror Water had gathered, enabling the user to take control of it, and the attack's purpose is set in motion; the Magic Seals act like they were elastic and then rebound the foe's power back at them at twice the force of the original attack, from any angle at such a speed that it seems that the user has access to the opposing attack, bending the opposing magical projectile away from the user; granting the user immunity to most projectiles, and they can defend other allies with the spell. However, Mirror Water can only manipulate so many magical particles at a time and it requires precise timing; additionally, if the user attempts to reflect a projectile of sufficient power it will shatter, like a normal defensive barrier, and leave the user stunned.
 * Four Layered Magic Circle: Karmic Lightning Battle Formation (四重魔法陣・業雷陣, Shijūmahōjin: Gōraijin): Four Layered Magic Circle: Karmic Lightning Battle Formation enables the user to attack the opponent from four points at once with powerful lightning bolts. When casting Four Layered Magic Circle: Karmic Lightning Battle Formation, the user creates four Magic Seals which glow golden- these Magic Seals have a crest in the middle that resembles a lightning bolt. At a moment's notice, the user directs this quartet of Magic Seals to flank the enemy, each in one of the main directions, North, South, East, and West. No matter where the enemy goes, all four lightning Magic Seals will follow them around like a heat-seeking missile of sorts. For the briefest of moments, all four lightning Magic Seals gather and condense stray ambient eternano which is saturated within the atmosphere, amplifying the sheer output of the attack which is about to rain down upon the enemy. In an instant, borne from the quartet of Magic Seals surrounding the enemy is four extremely large and destructive sparking golden blasts coming from the four cardinal directions, each beam of lightning travelling to the end of the opposing Magic Seals, with the eastern thunderbolt colliding with the western thunderbolt, the same goes for the northern and southern versions- all the while, the enemy is at the epicenter of this overwhelmingly powerful blast; while it does deal incredible damage, a side-effect of being hit by this attack is, if the target survives, the lightning paralyzes them, preventing them from escaping the user's next attack.
 *  (五重魔法陣・御神楽, Gojūmahōjin: Mikagura): Five Layered Magic Circle: Sacred Song is a spell which enables the user to attack with the Four Fundamental Elements, in addition to another one of their personal choice, all at the same time. When initiating Five Layered Magic Circle: Sacred Song, the user manifests several Magic Seals above their enemy; each one represents fire, wind, water, and earth- plus another of their own choosing. These Magic Seals synergize with each other due to being in such close proximity to one another, establishing a link and allowing the magical energies gathered by each of them which absorb the necessary amounts of energies in order to power the attack to flow between each other- the formation of the five Magic Seals also serve to constrict the enemy's movements and ability to counter. Once this is done, the user surges their magical energy into all five Magic Seals, causing the magical energies gathered by all five Magic Seals to accelerate until they reach high speeds, carrying enough energy to melt anything the ensuing attack comes into contact with, releasing the Magic Seals and unleashing a concentrated elemental blast of energy which takes the form of an immensely destructive pillar of glowing energy that stretches as far as the heavens, obliterating anything and everything in it's path. This beam covers a wide range, almost five kilometers in diameter, though after casting it, the user must regain their bearings. The preparations for Five Layered Magic Circle: Sacred Song combined with the charging time for the Magic Seals make its use in battle impractical unless the user has a partner that can stall to buy time, or has enough strength to create the formation while under attack.
 * Six Layered Magic Circle: Eternal Illusions of Nothingness (六重魔法陣・無幻奈落, Rokujūmahōjin: Mugen Naraku): Six Layered Magic Circle: Eternal Illusions of Nothingness enables the user to cast the enemy into an illusion of the "Six Paths of Reincarnation" (六道輪廻, Rikudō Rinne); which are a concept of the cycle of death and rebirth stemming from Hindu philosophies. Each of these paths represent one of the realms a being is reborn into after death, determined by the accumulated karma of their past life. To activate it, the user manifests a dark Magic Seal which directly attacks the foe's mind without fail with an illusion- before they can react, malicious fantasies rush them away to a sextet of differing realms; each world is a step up from the last in horror. The first realm is known as "The Realm of Hell" (地獄道, Jigokudō); despite it being what many truly fear of going to when they pass on, it is the weakest- a terrifying fact indeed. In a flash, the user sweeps their target away to a hellish landscape where there is naught but blackened fire and bubbling pitch, along with multiple caves to set ones' eyes on for miles. There, several hellish guards appear before them armed with weapons, before inflicting karmic punishment upon them for whatever sins they have committed in their lives until the foe loses all will. The second realm is referred to as "The Realm of Hungry Ghosts" (餓鬼道, Gakidō); proceeding from the realm of hell; the realm of hungry ghosts pertains to the cardinal sin of gluttony; it is here that the foe is 'treated' to a world with naught but dinner tables stuffed with nothing but the most mouth-watering foods imaginable. As if by telekinesis, the food stuffs itself into the target's mouth. As even swallowing the food is constant, unbearable torture, the target must resort to drinking their blood and consuming their own flesh in order to survive. Continuing from the realm of hungry ghosts, "The Realm of Beasts" (畜生道, Chikushōdō) is focused upon the animalistic behaviour of hunting and devouring to survive. Here, in this barren landscape with very little in terms of flora and fauna, the foe is dropped off, conveniently surrounded by thousands upon thousands of unidentifiable beasts which appear somewhat demonic in appearance. The moment they arrive, it is wise to start running for the hills, as these beasts chase them down and pounce upon them, tearing into them like nobody's business. From there, the target experiences the sensation as if they are in the middle of being devoured for all eternity. The fourth realm; "The Realm of Demons" (修羅道, Ashuradō) is focused upon the inner drive and lust for battle in all beings, drawing out that desire. With a splash of scarlet, the foe is dragged from their devouring into a hellish landscape which appears ideal for an all-out war. There, on the left side is an army of magicians- opposing them is hundreds upon hundreds of demons; continually locked in a struggle. Involuntarily, the foe is forced to their feet, then as if they were possessed, they are forced to participate in this grand battle unto eternity, being revived again and again if they perish in the fields of war. Torn from the hell of the realm of demons, the foe is thrown into "The Realm of Humans" (人間道, Ningendō) without a moment's notice. Here, they are thrown into a luscious landscape- a far cry from the previous worlds. All in all, it seems that all is right with the world...until the masquerade is thrown aside, revealing a true nightmare; in the Realm of Humans, good and evil, yin and yang, light and darkness clash eternally, each vying to gain supremacy over one another. To the foe it seems as if feelings of kindness and evil are directly their brain viciously and never-ending- also filling them with doubts on which side they stand. The deadliest realm of the spell is known as "The Realm of the Heavens"(天道, Tendō); though for what reason has yet to be revealed. It is hinted that in salvation, true horror can only be seen; this is the scourge of existence and what plagues all life- truly, an actual materialization and embodiment of some sort of nihilism.
 * Eight Layered Magic Circle: Eight Gates (八重魔陣・八門 Hachimahōjin: Hachimon): -
 * Ten Layered Magic Circle:  (十重魔法陣・摩天楼, Jūjūmahōjin: Matenrō): Ten Layered Magic Circle: Skyscraper allows the user to cast a powerful illusion upon the target. When initiating Ten Layered Magic Circle: Skyscraper, the user manifests a dark Magic Seal which they slam into the ground, releasing an alluring scent which helps forge the illusion that the ground was destroyed through the sheer force of the impact the dark Magic Seal had upon the surroundings. The effect of the dark Magic Seal also releases nine other dark Magic Seals which float into the air and surround the opponent from all directions, letting off the same alluring scent as the original, which further bolsters the effects of what is about to commence- the scent attacking the foe's mind and senses causes their eyes to "glitch out", giving off the illusion that they were launched into the cold depths of space through the sheer "force" of the ground being destroyed. In an instant, four belts materialize from nowhere, each attaching themselves to the enemy's limbs, tying them down with nary a chance of escape. As the enemy can do naught but suffer, a rip in the fabric of space opens, revealing something beyond the enemy's wildest nightmares- a frog-like, draconic demon appears from his hole; the beast is eldritch; possessing burning scales from which heat seeps, a large mouth with razor-sharp teeth that also has teeth, and countless eyes. The sheer presence of this beast is enough to scare the foe silly, though they can be worse- much, much worse. With a single thought, the user can cause the beast to attack their foe without any prior notification, overwhelming with their fear-inducing presence- though a proper attack does not transpire, but rather, the claw reaching out to attack the target manages to scramble their brain out of fear. This spell is generally used to break the target's mind, but can also serve as a distraction, should the target be strong enough to break the illusion.
 * Fourteen Layered Magic Circle: Shallow End (十四魔法陣・浅い終了 Jūyonmahōjin: Asai shūryō): -
 * Fifteen Layered Magic Circle: Flying Echo Step (十五重魔法陣・飛神響歩, Jūgojūmahōjin: Hikyōpō): Fifteen Layered Magic Circle: Flying Echo Step enables the user to take a greater amount of action in a given amount of time, drastically enhancing their speed as they use Magic Seals scattered across the vicinity in order to instantaneously transport themselves to a location where the Magic Seals are situated. When initiating Fifteen Layered Magic Circle: Flying Echo Step, the user forms around fifteen Magic Seals which are mainly white in texture- the crest in the middle resembles an arrow; from here, they mentally send the Magic Seals out in order to mark an intended destination, the Magic Seals can be infused into almost any area of choice through brief physical contact, including an unsuspecting opponent. Once the set-up phase has been completed, the user is capable of activating Fifteen Layered Magic Circle: Flying Echo Step by synchronizing their magical power with that of the frequency of one of the Magic Seals, breaking their physical body down to magical particles and transporting them to the location of the Magic Seal before reassembling their body. From here, the technique truly begins- after a few moments of gathering and condensing ambient eternano within the atmosphere into the Magic Seals, the user harnesses the Magic Seals as a kick-off point, gaining an immense boost of speed which can propel them across the battlefield at high speeds; indeed, when harnessing the Magic Seals of this spell, the distance between the user and their opponent is shortened by an enormous margin, enabling them to more often than not attack first, leaving their foe bewildered as they dart around the immediate vicinity with a velocity which gives the illusion of the user being in several places at once, assaulting them relentlessly while seemingly speeding through the atmosphere- this also results in an increase on the threshold on the number of times they can use their magical powers, and due to the boost in speed, the sheer strength of the user's attacks are drastically enhanced to the point that even simple melee attacks can have great power. The user is also capable of switching places with an opponent if they marked them with one of the Magic Seals, and if they are in contact with another person, the user is capable of dragging them along for the ride. It is said that a master of Fifteen Layered Magic Circle: Flying Echo Step is capable of instantly evading almost any attack and retaliating with a blow directed at the opponent's weak point; however, upon jumping from one of the Magic Seals manifested by this spell, the Magic Seal vanishes, having fulfilled its purpose.
 * Twenty Layered Magic Circle: Scattering Dance (二十重魔陣・散舞 Nijūmahōjin: Chi mai): -
 * Hundred Layered Magic Circle: Damnation (百重魔陣・天罰 Hyakumahōjin: Tenbatsu): -

Physical and Mental Abilities
Superior Observational Skills: -

Highly Intellectual: -

Excellent Tactitian and Analyst: -

Enhanced Speed: -
 * Immense Reflexes: -

Magical Abilities
Magical Prowess
 * Immense Magical Power: -
 * Magic Ball (弾玉の魔力マジック・ボール, Majikku Bōru lit. Bullet Sphere of Magical Power): Magic Ball is an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic; indeed, Magic Ball is more often than not the very first spell that an upcoming magician learns in several countries, as its formation involves almost all of the essentials of manifesting a spell of any kind. As the learners are commonly simply starting to discover magic, and don't know the intricacies of high-tier spells, Magic Ball was created to be learnt so that they would be easy and fast to teach, yet effective- "like fast food". When performing the projection of Magic Ball, the user releases a minute amount of their magical power from their Magic Origin, subtly controlling it so that the magical energy focuses upon their pointer finger. Their magical power acts as a magnet of sorts, drawing in ambient eternano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the eternano, rapidly exciting them so that they experience an increase in density and multiply continuously. From here, the user harnesses Shape Transformation in order to use their magical energy base to spin the eternano in numerous directions at once while increasing the output of their magical energy, before completing the final step- utilizing Shape Transformation in order to induce the merging of the previous two steps to contain the magical energy and eternano and shape it into a sphere of pure magical energy. Now that the Magic Ball has been formed, Cleopatra is capable of launching it at the enemy by pointing at them with one of her index fingers, releasing the sphere of magical energy focused upon her finger at high speeds; though, like most spells, the desired target must be within Cleopatra's field of vision so that she can aim at them. Upon the firing of the Magic Ball from her finger, it travels through the air at high speeds- because it is rather small, only those with keen eyes or those who possess the ability to utilize Sensory Magic will likely keep their sights on the Magic Ball. As the Magic Ball is automatically released from the her finger upon formation and targeting, unlike many other constant use spells, the Magic Ball does not require a constant stream of magical energy to sustain its existence, effectively giving it an unlimited amount of times that it can be cast. While commonly, the Magic Ball is the size of slightly bigger than the user's thumb, if Cleopatra pours more magical power and eternano into its formation, it can become twice as large as their hand at its strongest point. The Magic Ball packs roughly the destructive power of an actual pistol bullet, and upon contact with the target, the sphere bursts and inflicts a moderate amount of damage (which actually depends on the amount of power used to fuel the spell) and propels whatever it hits backwards or into the ground. Magic Ball itself is known for its sheer versatility, as it is capable of being modified in almost any way that Cleopatra wishes.
 * Magic Ray (魔力光線 (マジック・レイ), Majikku Rei lit. Magical Power Beam): When performing Magic Ray, Cleopatra utilizes coherent particles of eternano, which are charged by her magical power as to rapidly excite the constituent particles of eternano, which experience an increase in density and seem to multiply; this causes them to seek equilibrium and self-stabilize, being reflected and amplified by the magical aura and formed into a high-powered and potentially destructive beam of coherent radiation which is in a hyper-condensed form; essentially, a powerful ray of pure magical energy. What is so notable about Magic Ray is that everything about it can be customized, from the trajectory, the properties, and even the shape and firing position. Cleopatra is capable of altering the trajectory of the attack to the point that it can undergo several complex maneuvers, which can, in extreme cases, allow her to strike more than one opponent with relative ease. Indeed, the speed settings are capable of being altered as well, though this is stuck to two settings. Version one causes Cleopatra to unleash a higher-velocity beam with enough momentum to breach weak defenses –even able to smash through steel and assorted metals- but in this case, the damage dealt to the target without penetrating their personal defense spells are significantly reduced due to the lower transference of magical power in the Magic Ray; though because of the high velocity of the attack, it's certain that it will reach its target. Version two is more like a classic "ki attack" from fiction, as the magical particles have less velocity, and while generally less penetrating, the particles quickly transfer their energy to the target upon contact, reverting to pure heat and destroying the target from within.
 * Urano Metria (星の究極魔法ウラノ・メトリア, Urano Metoria lit. Ultimate Magic of the Stars): is an uncategorized spell that enables Cleopatra to bring down the power of the eighty-eight constellations upon her enemies. It is an exceedingly powerful spell; said to be on a similar level to that of Abyss Break by some people. It is a "power that unleashes the might of the constellations in the skies" upon Cleopatra's enemies; a power that is capable of razing most enemies, turning them into naught but ash before the might of this spell. In any case, when performing Urano Metria, Cleopatra focuses her magical power, synchronizing her spirit with the Eighty-Eight Stars of the Heaven (全天８８星, Zenten Hachjūhassei), also known as the Eighty-eight Constellations (八十八星座, Hachijūhachi Seiza) suspended within the skies- each constellation, of course, represents a single Celestial Spirit, both of the silver tier and the golden tier. Once this has been done, Cleopatra recites the incantation, "Survey the Heavens, Open the Heavens... All the stars, far and wide... Show me thy appearance... With such shine. Oh Tetrabiblos... I am the ruler of the stars...Aspect become complete... Open thy malevolent gate. Oh eighty-eight stars of the heaven... Shine! Urano Metria!"; this results in the eighty-eight constellations bestowing their power upon Cleopatra- whom aims at her unfortunate targets, as the visage of countless star-like lights make their appearance within the vicinity, followed by a shroud of darkness blanketing the area. These stars gather and converge all sorts of energies upon their forms before each star detonates in a rather spectacular manner, catching her target(s) in the blast range no matter what they do to evade- as each star will follow the target(s) to the ends of the earth like a heat-seeking missile, ensuring that the magical energy spent is not in vain. Upon contact with the enemy, the explosion of all eighty-eight stars released in the form of a tremendous attack provokes the obliteration of the enemy from the inside out in a very violent manner, more often than not propelling the victim into the air or anything in the vicinity by the sheer force of the blast. The force of the blast is enough to pulverize any magical weapons and armour, as well as eradicate any magical auras. One thing to note is that this move is similar to Abyss Break in that it is a compression of multiple "aspects" of a certain magic released in the form of an almighty attack, although Abyss Break does not leave the user in a exhausted state; as contrast to Urano Metria. To the on-looker and also the victim the move would appear as if a myriad of stars came crashing into them provoking a massive galactic explosion with visuals giving the indication of a second Big Bang occurring, all converging upon the unlucky target. Urano Metria packs enough strength to defeat almost any demon; including an Etherious.
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of Cleopatra's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by Cleopatra. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Cleopatra's aura has rarely, if ever been shown but to those that have witnessed it says that it appears as if a dark purple cloak were to cover her, releasing a steam-like appearance.
 * Magic Signal (魔法衛星放送マジックシグナル, Majikku Shigunaru lit. Magic Satellite Broadcasting): Magic Signal is a spell derived from the use of a Magical Aura, and is a common method for most mages to sense the presence of other people. The Magic Signal works through precise control over one's magical energy, although it doesn't need to be exceptional. Most ordinary mages are able to utilize this spell with enough training; about a week of intensive training. The spell takes focus by exerting one's magical aura in precise pulses, therefore increasing their overall radius several meters beyond what one would normally achieve when exerting their power. While they exert their power in pulses, the overall essence remains with the user of the spell. The effect of the spell takes place following the interaction of these pulses with a source of magical energy. This interaction signals the user of their presence, and allows them to appropriately respond. However, an obvious backlash is exposing their own selves while using the spell, consequently causing tension among mages who utilize the spell and whomever it encounters. For this reason, most opt to only use it when in a hostile environment. An additional benefit from training the Magic Signal is for the ability to estimate the quantity and quality of an individual's magical energy after having the pulse encounter with them multiple times. In turn, an individual is able to give an approximation to their emotional state and the level of threat they are facing with, allowing for an appropriate preemptive strike if necessary.
 * Second Origin Activation (二原解放, Nigen Kaihō): is a spell exclusively mastered by those mages who possess the control and power to summon their Second Origin without it passively inducing its effects. Cleopatra managed to unlock her during her many years of travelling and as a result, the portion of magical power that was once sealed was then assimilated to the natural reservoir of magical energy that she can access within herself. While this causes a considerable increase in her base capabilities, given that she can induce the passive effects of the Second Origin "state". But all in all, unlocking this ability resulted in being either able to either vastly increases the quantity of magic she may use in any given situation for a brief period of time or choose to use it at all times, greatly powering up her abilities. The former one will however cause her to strain her body because of the sudden outpour of magical energy within the body, this state causes her to be heavily drained following its immediate use, despite causing a notable increase in the capacity of her magical power. While the latter comes off a passive effect that's most often utilized during fights that lasts for a longer period of time.

Seith Magic
Seith Magic (セイズ魔法 Seizu Mahō): is a Caster Magic and a form of Seith Magic and Black Magic that directly deals with trapping wandering souls and manipulating them. Cleopatra utilizes this magic in the form of Human Possession, allowing her to seal wandering souls inside objects and manipulate them as she wishes. If given the ability then the souls can act as they themselves will it, allowing for a closer relationship between the souls and its wielder but risks losing them should they come to bad terms. The souls used aren't bound to the specific object, making them capable of changing their containers on a whim: this comes in handy if, for example, the opponent does manage to incapacitate their usual container. As a user of Human Possession, Cleopatra also has the ability to see souls, wether they be Human, Spirit or anything else for that matter.

Cleopatra currently possess ten souls that are used and stored within beings of her own design. These beings take the shape of humanoid puppets, which are primarly used for combat. Unlike other users of this magic, these puppets are not capable of freely floating and maneuvering in the air, yet they're both agile and acrobatic, making them able to perform feats normal people would not. Their main offensive ability consists of firing barrages of powerful blasts, which possess enough force to generate explosions of various sizes, and is particularly destructive if all puppets focus their assaults on a single point. They're also proficient fighters in close combat.


 * Line Formation (ラインフォーメーション Rain Fōmēshon): At Cleopatra's command, any given number of puppets will gather and stand in a linear formation. They will then procced by reaching out their hands towards the opponent and create a large, horizontal crescent-shaped beam, wider depending on the amount of puppets, which is then released within the span of a second. Unlike normal beams, this type of attack cuts through its targets, and possesses enough cutting power to cleanly bifurcate both the ground and large pieces of furniture.
 * Baryon Formation (バリオンフォーメーション Barion Fōmēshon): At Cleopatra's command, five of her puppets will position themselves in a pentagonal pattern, surrounding their opponent. A large whirlwind is produced around the formation, and from the latter's hollow center a massive and powerful magical beam is generated, which is subsequently fired towards the target. Such attack is capable of causing mass destruction, creating a large explosion.
 * Octagon Formation (オクタゴン•フォーメーション Okutagon Fōmēshon): At Cleopatra's command, all of her puppets will position themselves in a octagonal pattern...
 * Crush (砕 Sai): Cleopatra, with the aid of her artificial arms, raises one of her arms with the index and middle fingers outstretched, and, employing her Seith Magic, prompts a creature summoned by an opponent to generate a large of amount of magical energy inside its own body, which then proceeds to either annihilate it or cause severe amount of damage to it.
 * Nearó.Cleo.Human.P02.pngFusion: Soldat (融解ゾルダート Yūkai: zorudāto, lit, Fusion: Holy Soldier): -
 * Soldat: Heaven-Piercer (天国-ピアサゾルダート Zorudāto: Tengoku - piasa): -

Celestial Spirit Magic
Celestial Spirit Magic (星霊 魔法, Seirei Mahō): is a Holder Magic, Spirit Summoning and a type of Spatial Magic that allowes Cleopatra to summon Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These are ranked differently depending on their key, strength and how rare they are. The Silver and Elemental Keys being the more common ones, while the more rare and powerful being along the lines of the Golden and Planetary Keys. There are also the Cursed Keys which vary the most in terms of strength due to them being formerly another type of key, such as Silver, Gold or Crystal, but they're also as common as the Silver and Elemental Keys.


 * Summon (召喚, Shōkan): A Celestial Spirit Mage is able to summon Celestial Spirits from another dimension by using the Keys of the Gates, the same goes for Cursed Spirits. Both types can aid the Mages in battle, do chores for them, or just play with them.
 * Force Gate Closure (フォース•ゲート閉鎖, Fōsu gēto klōsa): Closing the gates requires a mutual agreement from both the summoner and the spirit. Cleopatra have demonstrated the ability to force the gates to close in battle, forcing the Spirits back to their Plane.
 * Multiple Summons (複数召喚, Fukusū shōkan): Summoning more than one Spirit uses up a lot of the summoner's Magic ability which may cause death. However, some Celestial Spirit Mages have demonstrated the unique ability to summon multiple spirits at the same time.
 *  ( Sutā Doresu): is a Celestial Spirit Magic Spell in which the user incorporates the power of a Celestial Spirit into their body by placing the key of the Spirit in question on their chest. The power manifests itself in the form of a wardrobe change (similar to Requip), in this case in the form of a dress centered around the Spirit in question's own wardrobe. Also, the user, by adopting the powers and appearance of the Spirit they choose, also adopts a portion of their powers, being able to make use of their Magic. This adoption of power, however, is not limited solely to the Spirit's Magic, but also includes their Magic Power itself, which allows the user to make use of spells of their own that may require more than one person due to the tremendous amount of Magic Power required to cast it.
 * Gomorrah Form (ゴモラ・フォーム Gomora Fōmu): -
 * Malphas Form (マルファス・フォーム Marufasu Fōmu): -
 * Libra Form (ライブラ・フォーム Raibura Fōmu): -

Transport
 (トランスポート Toransupōto): is a Caster Magic and a type of Spatial Magic that allows Cleopatra to teleport people or objects into another dimension. This Magic gives Cleopatra the ability to erase the presence of their targets by transporting them into her own personal pocket dimension; Cleopatra does so, with the aid of her artificial arms, by clapping her hands, releasing a dark energy wave that extends in all directions and cause all those caught within it to vanish without a trace. She's then able to see the ones captured through a swirling sphere of energy materialized in her palm, thus allowing her to bring select individuals out from within her dimension. The extend of which Cleopatra is able to use this magic is very low, as she only uses it as a way to summon her puppets and other minor things. She's capable of storing all of artificial equipment and about a small room worth of objects or instead of the objects, two people.

Figure Eyes
Figure Eyes ( Figyua Aisu): is a type of Caster and Eye Magic that allow Cleopatra to take control of the souls of living things who come into direct eye contact with her, and to manipulate her respective opponents as if they were her dolls. When this Magic is used, the body of the one being controlled turns their skin into a more sinister or darker color. Such control can seemingly be nullified at the user's will, with the target being returned to the old self and regaining possession of their body. Activating this Eye Magic usually forces targets to close their eyes, in order to avoid eye contact with the caster; this very action, however, leaves them open to other attacks.

Barrier Magic
Barrier Magic (バリアの魔法 Baria no Mahō): is a Caster Type where the user is capable of manifesting their magical energy as a shield in order to defend against the attacks of the enemy. In order to do so, the user allows their magical energy to flow into their hands; which projects a field of magical force which they can manipulate into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about 100 feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome 1 foot thick about a mile in diameter (5,280 feet) and a dome 1 inch in thickness the user can project for about 3.2 miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. Thanks to striking the barriers, it can cause a powerful backlash that damages the opponent's muscles in such a way that it leaves no scars or damage; besides the damage that was inflicted- without being capable of healing from the damage done. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Barrier Magic is difficult to use has it can only manipulate so many magical particles at a time and it required precise timing. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of 105 seconds and requires 120 seconds to cool down. If the user has no other defensive measures this leaves a window of 15 seconds where they have no defense against attacks.

Fortification Magic
Fortification Magic (要塞 魔法, Yōsai Mahou): is a magic that is practically the anti-thesis to Disassembly Magic. This magic reinforces the position of a physical object and stabilizes the relative coordinates of the molecules within the object, also making the target physically impossible to break. It is the same as adding something to an object that is already complete. Success requires a good grasp of the inner structure to fill openings with the magic. Using this magic has different uses, all dependent on the user. For example, a user can use it on clothes, causing it to harden to the point where they become similar to a super strong suit of armor in terms of defensive power while not increasing the weight. Another example of its use is that the user can also use it on a simple towel to turn it into a makeshift shield or twist it and turn it into a makeshift weapon. Another effect of this magic is that it can be used to enhance the caster's own existence—granting them an enormous boost in power. Naturally, this is capable of being used as a weapon to strike the user's opponent, as well as to augment the user's own attacks, projected ahead of their body as pure brute force, or imbued in weapons to increase their effectiveness. Any attack which is enhanced by Fortification Magic is far stronger than it would normally be without it; as their fists are capable of penetrating solid steel with ease. Thanks to the immense hardening that the user's body undergoes when using Fortification Magic, they possess the ability to harm their opponents when they perform elemental transformations; rendering the user capable of striking the body beneath the elemental energy, bypassing their transformation; however, it does not negate their magic. It is impossible to reinforce something vague like air. As living things will resist invasion of the magic, reinforcing a living thing other than yourself is the hardest. Although it can make a user physically invulnerable, the affected target is still susceptible to mental attacks and illusion based magic if they are a living being and the effects of this magic can be negated through magics or spells that negate magic or through the use of Fortification Magic's antithesis Disassembly Magic or Crash Magic.
 * Panzer (パンツァー Pantsu~ā): Using this spell will cause Cleopatra's body and clothing to be fortified so that it has the defenses of a tank. This also raises the attack power of Cleopatra as her body has become hardened that much. At the basic level, Cleopatra will be immobile when using this spell but more advanced users, like Cleopatra herself, can move while having this spell activated on herself. If Cleopatra is low on magic energy, she can use this spell on only part of the body to use less magic energy at a time. This spell can also be used on objects to increase it's defensive strength, basically turning it into a battering ram or weapon.
 * Halt (停める Tomeru): -
 * Layering (レイヤリング Reiyaringu): -

Relationships
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Quotes
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Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Unknown
 * Cleopatra's appearance is based off Senjumaru Shutara from the manga; Bleach.
 * }

Unknown (--): -

Magical Abilities
Curse Power: -

Trivia

 * Velouria from Fire Emblem.

{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Heihachi Shishi
 * }

Heihachi Shishi (獅子三島 平八 Shishi, Heihachi):

Personality




Physical and Mental Abilities
Master Hand-to-Hand Combatant:
 * Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree"): is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast-paced, flexible style of martial arts focuses on neutralizing an attack early on or using Heihachi momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponent’s intentions and movements in order to effectively block.
 * God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponent’s thighs with their free hand. Using the opponent’s momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
 * Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an ethernano pulse from a low-rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponent’s decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a ethernano infused punch to the gut upon the opponent’s impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
 * Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of ethernano into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Heihachi has to focus a great deal of ethernano into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
 * Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
 * Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practioner throws a punch from the drawn-arrow stance. The mage delivers a swift punch forward to the chest, using a pulse of ethernano to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs. So a mage must practice on a multitude of targets before delivering such a fatal blow.
 * Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Heihachi covers their hand in a coat of ethernano; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
 * Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joints of the target's striking limb and causing it to lose its consecutive momentum. Afterwards, fighter had to stiff his body to its utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in ethernano, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.


 * Piguàquán (劈掛拳ピグアクアン, Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (劈掛掌ピグアチャン, Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power. Piguàquán is a form of Chinese Martial Arts (中国武術, Chūgoku Bujutsu) which is said to originate in Cangzhou, a prefecture in Hebei Province of North China, developed in the Ming dynasty by a man referred to as Ma Chi Ho, serving as a long-range-style martial art that is practiced even now in Shaolin Temples and in Taiwan. Given that it is referred as two different terms, Chop-Hanging Palm and Chop-Hanging Fist, it should come as no surprise that this iteration of Piguàquán is effectively two striking methods combined, typically favoring strikes unleashed with an open palm; the kanji Hi (劈, Chop), and Shō (掌, Palm) indicate the main attributes of the martial art, whereas Ka (掛, Hanging), means hanging in the sense of hanging something up with a hook. However, in this world, Piguàquán originates from Joya, which is analogous to the eastern countries of the real world in a sense – though geography may just be, for a lack of a better term, fucked. In any case, to get down to the description, Piguàquán is a martial art which revolves around the use of palm strikes. Piguàquán is more often than not initiated by the martial artist whom wields its power assuming particular fighting stances, such as bending their knees and diagonally stretching their arms upwards, allowing them to assault foes with great force and accuracy with whipping motions from their heavy hands which are augmented by using all of the body's mass. The majority of the power of Piguàquán is derived from the forward surging kinetic forces produced by the user's arms as they accelerate forth while rotating – the user allows the laws of the world, such as gravity and momentum lead their hands forwards, keeping their arms relaxed while striking as to give the user the feeling of being light as a feather whereas their hands are as heavy as steel. As a martial art, Piguàquán's main purpose is that of unbalancing, throwing the opponent off-guard and open to attacks through strikes, locks, grappling, throws, and takedowns – however, striking is more often not the best "weapon" in a user's arsenal. Similar to other Internal Chinese Martial Arts, the strikes of Piguàquán are known to be extremely variable and capable of being adapted to almost any situation imaginable. The user is able to lash out at their enemy with their fists in any gesture, any side of their palms and forearms, portions of their arm, shoulders, knees, legs, feet, and other portions of their body, but most prominently their sides – however, tying into the martial art's secondary name of "Chop-Hanging Palm", more often than not, the strike is just unleashed in the form of a vicious palm thrust, whereas leg-involving attacks are almost unheard of, as they serve as the martial artist's main method of darting about in combat. Interestingly, if the user's palm strike misses by any chance, they are capable of extending the attack into a throw and thus hit and launch the enemy away simultaneously through the user following their own momentum to the utmost limit. Typically, a user of the Piguàquán aims at the skull of their opponent and any areas which surround it, though it's obvious that the user is capable of striking any part of their body in order to produce a similar result, striking at the enemy even when the user is in an unfavorable position where any attack from a user of another martial art would be futile. In contrast to the movements produced by many other forms of martial arts with a few exceptions, the movements of a user of Piguàquán are more subtle and gentle in execution, with the user's movements flowing like a smooth river with wide and long stances that seek to expand beyond the confined space of the user's body, making them appear like the vastness of the width of the river, nimble footwork and an emphasis on timing and speed that serves as the rapid form that the water takes upon, guiding their fists and/or palms towards the opponent to deal a critical hit that can utterly floor them near-instantly, serving as an exceptionally versatile and impossibly dense whip that is capable of slaying anything within the arms-length range of the user while leaning all of the user's momentum into the opponent with a vicious motion in preparation for an attack, leading the enemy with the momentum of their arms and then transferring the kinetic forces into the opponent, creating a drag on their body as the martial art primarily relies on the principles of movement rather than a plethora of martial arts moves, granting more versatility through that method. However, it should be taken into consideration that the kinetic forces produced by the martial art are incapable of being transferred into the opponent if the user is not relaxed and thus the power cannot reach the user's fingertips.
 * Dān Pī Zhǎng (, Danpaichan lit. Single Splitting Palm): Dān Pī Zhǎng is a basic Piguàquán technique which involves the user lashing out with a single palm strike. When performing this technique, the user focuses for the briefest of moments, before striking outwards with an open palm that shoots forth like a bullet with a relaxed motion that's also quite limited as to ensure that the movement of the palm packs such a velocity that very few indicators of it beginning can be perceived even by the keenest of eyes; and while being launched towards the opponent, the user's arm rotates rather swiftly, generating a powerful force that grants the user's arm incredible penetrative and destructive power while still deceiving the enemy through its movements being as free as a river, giving off the visage of a lashing whip speeding towards the opponent. The motion also causes a rather prominent upsurge of gravel and the like from below the user as an exemplary trait of its incredible power and speed – with the force produced by the technique focused upon the striking open palm of the user, the attack connects with the user's target, producing incredible power that deals an enormous amount of damage, commonly winding the opponent if not straight-up blowing them away. The Dān Pī Zhǎng, as a Piguàquán technique, is capable of being utilized in various methods, such as the stationary manner, when the user is advancing, throwing the opponent alongside the move, bolstering the move with an uppercutting motion, evading and then striking, and stepping around the enemy before striking.

Magical Abilities
Magical Prowess
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of Heihachi's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains or is purposefully released by Heihachi. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual experts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Heihachi's aura has rarely, if ever, been shown but to those that have witnessed it says that it appears as if a dark red cloak were to cover him, releasing a steam-like appearance.
 * Magic Signal (魔法衛星放送マジックシグナル, Majikku Shigunaru lit. Magic Satellite Broadcasting): Magic Signal is a spell derived from the use of a Magical Aura, and is a common method for most mages to sense the presence of other people. The Magic Signal works through precise control over one's magical energy, although it doesn't need to be exceptional. Most ordinary mages are able to utilize this spell with enough training; about a week of intensive training. The spell takes focus by exerting one's magical aura in precise pulses, therefore increasing their overall radius several meters beyond what one would normally achieve when exerting their power. While they exert their power in pulses, the overall essence remains with the user of the spell. The effect of the spell takes place following the interaction of these pulses with a source of magical energy. This interaction signals the user of their presence, and allows them to appropriately respond. However, an obvious backlash is exposing their own selves while using the spell, consequently causing tension among mages who utilize the spell and whomever it encounters. For this reason, most opt to only use it when in a hostile environment. An additional benefit from training the Magic Signal is for the ability to estimate the quantity and quality of an individual's magical energy after having the pulse encounter with them multiple times. In turn, an individual is able to give an approximation to their emotional state and the level of threat they are facing with, allowing for an appropriate preemptive strike if necessary.
 * Second Origin Activation (二原解放, Nigen Kaihō): is a spell exclusively mastered by those mages who possess the control and power to summon their Second Origin without it passively inducing its effects. Heihachi managed to unlock his during his many years of training under the guidance of the Mystan Monks and as a result, the portion of magical power that was once sealed was then assimilated to the natural reservoir of magical energy the that he can access within himself. While this causes a considerable increase in his base capabilities, given that he can induce the passive effects of the Second Origin "state". But all in all, unlocking this ability resulted in being either able to either vastly increases the quantity of magic he may use in any given situation for a brief period of time or choose to use it at all times, greatly powering up his abilities. The former one will however, cause his to strain his body because of the sudden outpour of magical energy within the body, this state causes him to be heavily drained following its immediate use, despite causing a notable increase in the capacity of his magical power. While the latter comes off a passive effect that's most often utilized during fights that lasts for a longer period of time.

Fighting Magic
Fighting Magic (魔法の戦い, Mahō no Tatakai; lit. "Fighter's Spirit") is one of the oldest uses of magic that currently exists in Earth Land, being based as a magic art that utilizes the user's magic to enhance their core fighting styles or preferred method of combat rather than simply casting spells. Primarily used by Heihachi, who excels at close-quarter combat over ranged-style battles, Fighting Magic deals in inflicting as much damage as possible through the user's body and weapons. Aside from its primary use, it is also used to enhance his bodily functions to near unnatural levels, such as increased speed, durability, strength, etc. Fighting Magic, as the name suggests, is a magic art that is typically used by wizards who primarily choose to use a more straightforward style of combat to fight against their opponents, such as punches, kicks, jabs, and whatnot. Although wizards are much stronger than typical humans, as well as extremely durable, it is commonly known that a small percentage of actual magic is applied toward each physical attack they deal, be it an enemy or a simple obstacle standing in their path. However, Fighting Magic's main purpose is to increase the volume of magic he can expel per every attack fired from his body, transforming a single punch into wrecking ball with the capacity to topple entire buildings into rubble. This is commonly achieved by allowing him to manipulate the relationship between his magic and physical via an altered form of magical aura that he can produce, strengthening the basic properties of his body as well as all it's primary functions in order to better enhance his fighting capabilities. It is not to be confused with ordinary magic augmentation since Fighting Magic only augments specific aspects of his physical capabilities such as muscles density/impact, advanced senses, defences and reaction time. Do to it's nature, Heihachi uses this type of magic to transform his body into dangerous weapons, imitating the characteristics of swords, armours, and firearms. This ability, at it,'s its peak, is capable of allowing him to manipulate and alter the magical "container" inside his in order to take his dormant powers to the next level. If mastered, a mage could theoretically achieve a status of super hyper awareness, a form that pushes their magical abilities to the highest possible levels a human being can achieve.

It's most prolific use is the application of non-living things such as object, weapons, tools, armor, and other magic arts, capable of charging them Fighting Magic in order to render them far more powerful; a common example can be found by infusing Wire Magic with this style of magic, causing the wires produced to be multiple times stronger, with a near supernatural tensile strength capable of stopping even the strongest of adversaries. While charged, any weapon or spell that Vanidas has accesses to while used in tandem with this ability becomes supercharged, allowing certain techniques to become phenomenally greater than their normal counterparts in their capacity to inflict damage or simply defend him, as well as developing new variation of pre-existing abilities that he can combine with his own tactics, to allow for a very flexible fighting style, In this instant, the weapon in choice is his own sword. It should be noted that the energy produced by fighting Magic can affect the properties of other objects when hit by an infused tool used by Vanidas; the moment something is hit or mixed with this magic, multiple changes to the properties of the object in question can occur, ranging from beneficial or harmful depending on his wishes. This is typically demonstrated in it's capacity to transform ordinary objects or non-lethal weapons (rubber balls, hair, soda, water, etc.) into incredibly reliable tools in which the user can assault their enemies, with boosted effects.It should be noted that the full extent of alteration or effect that it can cause if determined by the user's skill and desired effect, from causing swords to shatter, hardening the texture of water, softening steel into rubber, or simply transferring the overall energy of blows beyond obstacles, bypassing armor, it's application's are far and wide. As such, this primary effect is incredibly popular among martial artists or wizards who prefer close-quarter combat, inflicting incredible while at the same time altering the base properties of whatever they use to attack; an object charged with the user's own magic power will have one or several attributes increased in whatever fashion they see fit. However, since it's base nature is applied toward the user's own body, it possesses a variety of beneficial effects that target the user's well-being and condition their bodies in; when applied toward dangerous substances such as poison, acid, or even Magical Barrier Particles, they have the capacity of reject these harmful substances inside of them by ejecting it from their bloodstream and magic origin simply by diverting it's spread and direction by safely navigating it out of their system, effectively draining it from deep within in a similar fashion to magical antibodies.

Because of its versatile nature and compatibility with other magical arts, many wizards use different weapons that compliment it's power, heightening it's capabilities to all new levels. Depending on the level of magic and impact used to channel an attack infused with this magic, the maximum impacted force an object is embedded with Fighting Magic will be transferred over after the attack lands, carrying with it the user's own magical aura and magic energy to flood inside the enemies magic origin and physical body, effectively adopting the characteristics of Magical Barrier Particles, wreaking havoc inside their body as it tears them apart from the inside out. Those adept in this magic will more than be capable of adapting to any combat situation they face. Users tend to prefer the direct confrontation for maximum power and tend to overpower the opponents they face. Additionally, the spells mimic the characteristics of many types of weapons such as swords, spears, lances, knives, and even firearms to some degree by changing their body's natural characteristics; by using Fighting Magic to sharpen one's own hand, it gains the qualities of a sword, when used to increase the impact strength, it's power becomes equal to a wreaking ball. This magic's greatest strength though is found in the ability to spawn thousands of different abilities that work to help the user adjust to specific spells any adversary is capable of spawning. Upon learning this ability, most users use this ability to enhance their muscles in order to produce various effects, such as hardening or expand their muscles in order to increase their physical prowess and ability to overpower opponents that are natural stronger than them, enabling them to defeat them faster by inflicting as much pain and damage as humanly possible. Objects and tools imbued with Fighting Magic cause a variety of unusual effects when touched by other people or items, ranging from dealing simple damage to specific physical injuries ranging from burns, enhanced cutting, breaking, etc. Additionally, this can also be applied to the natural elements found around the user, mixing in the flow of nature with their own ability to fight; when applied through water, the user can change the natural characteristics of water (density, shape, form, etc.) by knocking a stream of their magic directly into it, fashioning themselves abilities akin to Water Magic or Water-Make, with the added bonus of developing new forms of attack without having to use the actual magic art. When utilised with other elements, much like with objects, the user has a certain amount of control over base properties, giving them a fantastic level of control over it with the benefit of bending it to their will in order to be incorporated into their fighting style.

With this magic ability, the user effectively gains the ability to access 100% of their muscle strength and manipulate the way they function and move, in order to heighten the level of strength, durability, and overall lengths of energy they can expend. This ordinary achieved by changing the base characteristics of their own body into something that best incorporates their needs in battle; from hardening the surface of their skin and muscles, softening their bones to decrease impact and fall damage, or recover from any injuries sustained through the course of battle. The effectiveness of this ability is determined by the physical strength and feats of the user, if they're naturally well-built or are naturally compatible toward physical-oriented magic, all muscles in his body are honed to maximum ability. This means that they can use all the muscles in their body beyond their maximum abilities without exhausting themselves, bestowing upon them a vast quantity's of stamina and power with the use of Fighting Magic in order to increase the explosive power of their attacks. When used in tandem with other magic arts, it elevates the overall effectiveness, increasing ever aspect of their physical might, such as strength, durability, endurance, speed, agility, and perception. Upon it's use, the user's capacity to use Magical Aura is augmented in ways very few have the capacity to apply; this is mainly due to the physical changes that Fighting Magic causes deep within their body in order to better enable them to apply it's magic power outward without harming themselves. Achieved by heightening their ability to summon, generate, and produce magical aura in massive volumes, having aura flow through and around their body rather than away from it. It creates a shroud around the user, and as a result makes the user much stronger with the capacity to take and shield themselves from even higher tier spells. Additionally, as a side-effect, these changes also slow down the aging process and maintains youthful vigor by enriching the user's cells with heightened magic particles, since the energy used to power the body no longer leaks away or is spent unnecessarily when casting spells; in theory, one can keep the body from breaking down and deter the aging process, it is why most practitioners are often seen to be younger than they appear after years of use. Through natural progression via training and practice, the user can improve the quality of their and magic output they can summon via Fighting Magic.

It's the main method of combat utilizes a wizards magic by producing Magical Aura tasked with different roles ranging from attack, defense, support, or overall enhancement: if the user is capable of keeping aura from leaking away from the body and compressing it with the intended effect of producing a layer of magical energy around the surface of their skin, acting as a powerful barrier meant to block out attacks. When focuses on outputting a high amount of magical aura and keeping it centred around their body, expanding the size and intensity of it, the user can increase the destructive aspects it can inflict toward other objects, destroying them by enhancing the damage output to considerable levels. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use. When expanding the field of their aura onto other objects, this allows the user to extend their magical aura onto an object, to enhance every physical property it has to astounding new levels, depending on the overall structure of aura they are applying; by expanding the aura and compressing the energy at the same time, it would strengthen and protect the object, making it an even greater weapon sporting a powerful defense and offense. This is the technique is often used to increase the base properties of whatever the user touches, as well as transforming seemingly useless objects into additional weapons, such as a sharpening simple leaf into a sharp sword, enhancing the impact strength of a pencil into a sledgehammer, or heightening the speed and piercing power of a small rock into that of a bullet. Advanced versions of these abilities do exist, such as a defensive technique where a user maintaining a constant aura over their entire body, allowing them to defend against attacks from any direction without the need move or dodge. When a user wants to power up certain attacks that use a specific limp, they can divert most of their magical aura into a specific area of their body, concentrating it all on one particular body part. This makes one body part exceptionally powerful, but leaves the rest of the body completely unprotected; however, with the sacrifice of defence, an ungodly level of offensive power is gained in return, quite easily transforming their next attack into a lethal blow with the capacity of dealing death. This is used by some wizards, particularly Dragon Slayers, as an offensive technique in order to power up their physical moves.

For example, the use of this action allows the user to increase the amount of magical aura in a fist as one strikes with it, to increase damage output to more than 10x's it's original level. When done in reverse, it can be used to decrease the amount of damage one suffers from incoming attacks by expending more aura to be used to block an attack, blow, or spell for extra defence. For all intents and purposes, this is the ability to use magic, specifically magical aura to increase the natural abilities of an object or one's own body in order to transform themselves into many powerful adversaries in the heat of battle. As such, Fighting Magic is naturally picked up by wizards who are best suited for close-ranged melee combat, as they can greatly increase their physical attack and defence to unprecedented heights. Mostly a well-balanced category of magic, it allows the user to spread themselves evenly between offense and defense and become very strong using only simple abilities, broadening the overall scope of their powers in any way they desire; as it is, Fighting Magic offers an incredible sense of creative freedom in terms of how they desire to develop or create techniques that best suit their fighting style. As an augmentation-type magic art, the number of characteristics in that constitutes their body are affected as well, such as physical growth and energy output; one of the examples of more complex enhancement abilities include enhancing one's healing and magic production. It is a technique that multiplies the user's magic power and capacity to grow stronger, enabling them to inflict serious damage to opponents who are considerably stronger than them in most categories. When using Fighting Magic to enhance each and ever category of strength applicable to both magic and physical strength, the user can is bestowed with the unique power to elevate their base power level, strength, speed, and senses to unimaginable levels in an instant. This can be quantified in the form of doubling the user's magic power and general prowess in said category. Master users have been known to multiply their power level to higher tiers of strength. Also, the ability can be transferred toward others with the purpose of enhancing the powers of others' so that they can reach high-level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone.

Fighting Magic does not simply enhance something in order to transform it into a weapon for the user to use; when used in a more productive way, it effectively increases the quality of anything they touch and use, whether organic or inorganic, including themselves. Some examples include; increasing the sharpness and/or the durability of a sword, giving living beings an enhanced and/or peak condition, etc. When used with others, the user can elevate their fighting abilities for a short amount of time depending on their overall mastery over this power. When applied to entire magic arts such as Sword Magic, the User can increase their overall effectiveness or grant entirely new powers, doubling its power; this power can increase all parameters of any ability, power or effect such as range, strength, penetration, radius, targeting, duration, etc. This effectively bestows an amplified concentration of energy they possess, increasing the quantity of destructive power. It should be noted however that Fighting Magic's single-most greatest ability lies in its capacity to give the user absolute freedom to shape the form, shape, natural characteristics that their Magical Aura has. Ordinarily, Magical Aura is used as means to defend or intimidate others, often discarded as an actual weapon to be used in the middle of a fight. However, int in the use of Fighting Magic, it is weaponized into a destructive force of nature wit the capacity to be reshaped into nearly any form they desire, ranging from creating simple balls, swords, melee weapons, etc. As crude as this sounds, it is the property change that makes it unique rather than changes it can take; much like with nature, magic itself has many natural states that it can take, such as emphasizing destruction to destroy, constituting creation to build, embodying enhancement to support, or completely displaying their own unique variation on the properties that their magical aura can take when unleashed. The user can manipulate this kind of energy in various ways. However, this ability deals with the energy they produce magically, so the aura that is formed from one's mental focus and strong emotions put heavy emphasis on the overall volume and feats one can achieve in moulding their magic. Users of this power are able to increase their natural abilities, attract and repel the aura of others, sense the aura, and project it in varies forms that best compliments them. The user can generate an aura that can surround, envelope, cover, or partially affect a person or object of their choosing and adopt their aura's unique characteristics.

This rapidly allows any wizard to customise the style and function their magical aura can take in the heat of battle, enabling them to acquire the best features their aura can obtain that best suits their needs. It should be noted however that wizards who dominate this state of mastery are often able to morph the shape and size of their aura to considerable levels unlike other wizards, since Fighting Magic enhances the magic output their bodies are originally capable of to a whole new level; when a wizard uses this style of magic, it naturally causes changes inside not only their physical body but their Magic Origin as well, allowing them to better handle their newfound power by altering the way they expand or produce magic and aura. This can best be summed up as being the equivalence of upgrading a car's engine to a higher horsepower, with a wizard gaining a new ability to produce higher quality aura with a greater degree of manipulative properties that best suits the user's needs and personal style. Nature or natural attributes any aura has is also manipulable, such as adopting the characteristics of other particular substances or materials that would aid them while confronting a particular attack; common nature changes range from having aura become denser and heavier for something to move or interact with, thus slowing it down. Another is by hardening it into becoming as solid as steel, making an ideal aura type of striking or stopping incoming objects. Another example lies in making it act similarly to gum - with the aura's consistency into an incredibly sticky and elastic substance somewhat akin to bubblegum, the aura is also extremely durable and flexible, as it can both stretch and contract, capable of being attached from multiple objects or people either by pointing at their target or through direct physical contact.
 * Enhance (高めます, Takamemasu): Considered as one of the most basic applications of Fighting Magic and it's most invaluable move, it is a technique that multiplies the user's magical and physical abilities to untold levels of efficiency, supercharging them in order to fight on a completely whole new level, enabling them to inflict serious damage to opponents who are considerably stronger than them. While in the state, it multiplies the user's magic power and capacity to grow stronger, enabling them to inflict serious damage to opponents who are considerably stronger than them in most categories involving magic and physical might. When using Fighting Magic to enhance each and ever trait of strength applicable magically and physically, the user can is bestowed with the unique power to elevate their base power level, strength, speed, durability, and senses to unimaginable levels in an instant. This can be quantified in the form of doubling the user's magic power and general prowess in any said category. Master users have been known to multiply their power level to higher tiers of strength. It's primary function is designed to allow the user to enter a state in which they receive a substantial increase in their existing abilities and unlock new ones, making them many times stronger in order to better give them the edge during battle. In some cases, the power received allows them to match or even surpass powerful opponents that would typically outmatch them in every manner possible. The user can develop newly enhanced version of pre-existing spells in their arsenal, altering and improving upon them in terms of application and casting, greatly increasing it's power; not only that, but Enhance also gives the user massive boost in terms of strength, speed, and personal skills, pushing the limits to a higher echelon of power. The user can enhance the physical capabilities of themselves in any way they choose to, from focusing primarily on strength in order to strengthen their physical attacks, or increase their defensive skills to better guard or defend from enemy spells or attacks, enabling them to reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone. This typically manifests itself in the form of an increase in their muscle mass, enhancing any physical abilities pertaining to muscle, such as strength, speed, stamina and durability. The user's physical and mental abilities are also affected; this entails that they are faster, stronger, more intelligent and overall superior to ordinary wizards. Additionally, their senses are several times faster, allowing them to react and perceive the activities in their surroundings at a faster rate than ever before, giving them the ability to be multiple steps ahead of their enemies. It should be noted that the effectiveness of Enhance is determined by the user's overall level of mastery with Fighting Magic, physical condition, magic power, and capacity for greater growth that showcases this spell's maximum input. Much like bodily power, magic is also affected by this spell, drastically increasing the user's ability to produce magic by directly increasing their capacity to draw in ethernano from the atmosphere, allowing them an even greater freedom to use their magic without an ounce of limitation to restrict them based on cost and quantity in their reserves.
 * X2: If an ordinary enhance is insufficient to provide the amount of aid the user is looking for, it is possible to increase the effect it has on their body by multiplying the power they receive from it, stacking it's effect to the point of doubling the effects it has to astounding levels. By doubling the effects of Enhance, the user can put their power into overdrive, boosting their ability way beyond their limit, making it stronger or ignore their weakness to an even greater extent thought possible. However, this sudden gaining of a boost of stamina, strength, speed and endurance in the process of using the power causes a greater strain on the user's body than that of an ordinary Enhance. As a result, by doubling it's effect, the spell consumes even greater volumes of magic power in return for greater strength, almost to the point of overwhelming it from the dramatic increase of magic. As such, using a X2 Enhance should be used by wizards who are naturally accustomed to the height of Fighting Magic's ability and those who are physically strong enough to handle the change. To those who have a the fundamental prowess to resists the overbearing side-effects, Enhance X2, like the name suggests, multiplies the effects of Enhance and doubles it, further pushing all aspects of their fighting abilities to an even higher level than achieved by using it in a singular burst; although putting even greater levels of strain, the benefits more than outweigh the negatives as every single attack, be it physical or magical, possesses a frightening new way to harm and destroy any type of obstacle in the user's way, regardless of what or who it is.

Rules of the Area
Rules of the Area (空間の掟, Kūkan no Okite) is one of the more powerful forms of Caster Magic; it's also a form of Subspecies Magic — deriving from the effects of Mimic and Nullification Magic respectively. It's considered to be both a powerful variant and a countermeasure for all spatial-based magics used by other mages; due to its effects, it can easily be adjudicated as the most powerful form of said magic — rightfully earning the epithet of "Spatial Commandment" (空間律法, Kūkan Rippō), which is alternatively referred to. Due to the potency of this magic, it takes a considerable amount of magic to utilise, many years to learn, and having a certain aptitude for Spatial Magic in general; it's because of this that this magic is considered to have only a few practitioners. Something that's been repudiated by various beings — Mages or no, Spatial Magic is considered to be one of the more powerful forms of magic that isn't typed as Lost Magic, another category known for its age and might, having many variants — some of which had thought to have been a separate magic before its discovery. This would include the likes of Celestial Spirit Magic, Teleportation Magic, and Requip — three of the most common forms of Spatial Magic employed in the modern era; basically, any magic that employs the usage of space in some manner is classified and treated as a derivative of the aforementioned. In this sense, through such magic — mages are able to have some dominion over space itself, their skills matching the power of the magic they employ, some forms being much greater than others. True to its status as a "counterbalance", the main purpose of the magic is to permanently halt and the prevent the activation of all Spatial-based Magics within the vicinity; it's extremely effective, as all other mages aside from the user are unable to activate such typing — even after expending vast amounts of their magical power in an attempt to override its effects. While this is a positive thing, it also serves as a double-edged sword — the user's allies are also unable to activate their magic, thus putting them at a disadvantage should they solely use and heavily depend on such for combat purposes. But how does this work, one may ask? It's pretty simple. This magic is also considered to be a variant of Nullification Magic — one of the two known magics capable of cancelling out all others, utilising the user's own power as a catalyst. Using the properties of the aforementioned, the user sends out invisible and various magical wavelengths that target certain types of magic; in this case, it's all that uses space as its basis. However, it should be noted that because of this, they magic is in a constantly active state and can't be controlled unless the user runs out of power. Even though this can be kept active for long periods of time, it's considered to be taxing on its users unless they have two things: large pools of magical power and excellent control over it.

Art of the Mystan Monks
Art of the Mystan Monks (Mystan 僧侶のアート Mystan sōryo no āto): is primarily a Caster Magic that is taught exclusively to the monks and their pupils in the land of Mys, who train and practice through intense sessions on the hills of Mount Katiwala, one of the biggest and tallest mountains in the continent. This kind of art requires determination, experience and extremely focused concentration which is very vital to the execution of these many spells that are powerful if they are used correctly in the right situation, proving useless to others as they have been designed specifically for them. The Art of the Mystan Monks does not require Etheranno magic energy, in fact the whole art of this magnificent style of magic doesn't base its attacks or power it's attacks with magic at all, making it a humongous advantage when in an environment where magic has been wiped out of the magic particles such as the world when activate by the Face weapon. By concentrating an internal power that resides within all human beings named by the Mystan monks as Manus (手 Te), extreme focus and concentration is required here as Manus in the body hasn't been converted into the proper power source for the art of combat yet, so through the mage concentrating on transforming and mutating their Manus into Ethernano, they are able to unlock it's capabilities when finished allowing the mage to finally start casting the Art of the Mystan Monks. This type of magic is invulnerable to the effects of Dispelling magic due to the fact that Art of the Mystan Monk uses a totally different energy source from ethernano which is the primary magic Dispel works against.

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Nero Atosaki
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Nero Atosaki (後先・ネロ Atosaki, Nero, lit, Beginning and the End, Powerful):

Appearance
Often presented as an elegant man, Nero appears as a rather tall fellow in his early thirties that takes clear pride in his outward appearance. With light skin that almost glimmers when at the sight of his long hair that could be said to be as black as an empty, dark night sky, from which his hair is tied in a well-kept ponytail, held together with the use of a pair of white hair ties, ultimately leaving two long strands loose in the front, giving a unique look to the everyday hairstyle that so many possess. This fine specimen of a man only continues to shine as Nero's piercing blue eyes could leave almost anyone at his mercy, only to have the rest falter as he reveals a charming yet slight smile that makes you wish you knew him. But his smile could also show a more sly side to it, making it feel like he knows something that other people do not know, for better or worse, it can leave them intrigued. Should he ever open his mouth, then it'd reveal a row of perfectly white, sharp canine teeth.

Having spent most of early life as a candidate for taking over the family at one point, Nero embraced a lifestyle that required him to appear and act as a proper figurehead for the family and all it represents, thus this would give birth to his love for his snappy dressing style. Nero can always be seen immaculately dressed as he adorns a button down dress shirt with white collars, only to have a six button vest with a grey dye and a single breasted white suit jacket with narrow lapels that's exquisitely cut and a perfect match for his suave manners. This is then added with a thin, dark purple tie around his collar which plays the centre-piece for the whole suit, making it stand out and create the contrast that every good suit needs. The clothing that wears on his lower body matches up perfectly with that of his upper half, by wearing a pair of white suit pants with flat fronts and ultimately having white spectator shoes to complete the whole suit. While his clothing isn't always suited for every weather, Nero makes sure to always carry a long, plain, light woollen overcoat with simple notch lapels. But the thing takes makes the crown is Nero's pride and joy, his white fedora with a slightly darker, contrasting band which is about 4 inches tall wrapped around the base with the distinctive front pinch and wide, floppy and pliable rim. This suit may give off the wrong impression as many have at first sight regarded Nero as just another businessman with a head for money, but what it truly represents is that of his origins, family, a man that from appearance alone will be implying fairness and impartiality, neutrality and independence.

Together with such delicate and natural features, one would think that there's hardly anything else that could make it any better, yet that's where they're wrong. Nero's body is one that could be seen in the peak of physical condition, not just because of his biological traits gained through him being a phoenix slayer, but because his well-developed muscles that it's only truly shown once they aren't covered by mere clothing. Once left in the open, his broad, muscular frame could leave bystanders in awe as it's only further perfected by the full and well-defined pecs, making his body into a perfect V-shaped figure with a slender torso. All of this serves as one of many well-earned rewards after having spent much of his youth through rigorous training to become the phoenix slayer that he's today. Thus, to keep himself up to shape, Nero will often find himself spending much of his time training while isn't on a mission, either against fellow guild members or by simply hitting the town's local gym for awhile.

Personality




Ways of Combat
Master in Hand-to-Hand Combat:

Physical and Mental Abilities
Enhanced Senses:

Immeasurable Speed:

Immeasurable Stamina and Durability:

Immense Strength:

Magical Abilities
Magical Prowess Immense Magic Power:
 * Second Origin Activation:
 * Magical Aura:

White Phoenix Slayer Magic
White Phoenix Slayer Magic (白の滅鵬魔法 Haku no Metsuchō Mahō), otherwise known better as Light Phoenix Slayer (光の滅鳳凰魔法 Hikari no Metsuhōō Mahō), is a type of Caster Magic, Lost Magic, Slayer Magic, and Phoenix Slayer Magic that allows the user to incorporate, manipulate and absorb the element of light in order to match up to and defeat mythical beings known as a phoenix. White Phoenix Slayer Magic is, as it was stated in the above, a form of Phoenix Slayer Magic that provides the user with the absolute dominance its respective element, which in this case comes in the form of the photon particles that makes up the element known as light. Similar to that of the Dragon Slayer Magic, White Phoenix Slayer Magic can be attained in two ways, either by being taught by the creature itself, which in this case would be from the White Phoenix, Lislorem (白鳳凰・リイスロラム Shirohōō, Riisuroramu), or they'll have to get their hands on a rare and extremely expensive Lacrima known as a Hōō no Lacrima (鳳凰の魔水晶ホーオー・ノー・ラクリマ Hōō no Rakurima lit. Magic Crystal of Phoenixes), effectively making the former to be known as a First Generation Phoenix Slayer while the latter are known as a Second Generation Phoenix Slayer. The only known user of this magic so far is the First Generation Phoenix Slayer Nero Atosaki. Being a Phoenix Slayer also means undergoing through changes to the user's body in order to transform their physiology into that of the creature they're ultimately taught to destroy. This includes changes to their Magic Origin that causes it to become a mixture between a Phoenix's Magic Origin and the human's own Magic Origin, making it possess traits of the former but the arcane storage capacity of the latter, this also causes the user to adapt unique physical traits like so many other slayer's does from their respective teacher's in the form of enhanced senses and abilities.

These traits include's having an enhanced sense of smell, hearing and eyesight to the point of being able to pinpoint and track almost anyone, even if they were to be several kilometres away from the user themselves. They're also able to access high-speed flight, and perhaps the most spectacular thing known among all different types of Slayer Magic, the ability to perform high-speed regeneration by recreating lost or damaged tissues, organs and limbs, this even extends to the point of being able to perform a spell which allows the user to cheat death once a week. A Phoenix Slayer is also capable of rendering their bodies completely immune to physical contact by incorporating their elemental with their body, so in the case of a user of White Phoenix Slayer Magic, these users would incorporate and create a body of white light. As a user that utilises Light Magic, thus photons, to it fullest, a user of this magic will use this to channel and create light based attacks in order to achieve feats such as projecting laser beams, momentarily increasing the speed of their attacks, solidifying photons to create various objects and even create pathways from which they can travel or use their light body to travel short distances at the speed of light. Lastly, a White Phoenix Slayer's Magic can best be described as "Holy" and "Pure," it comes naturally that a user of this magic would draw on the positive emotions of the user and their surrounding, able to give off a feeling of hope to those around them.

Once a user has been taught to use their respective element, it'll not only be superior to all other forms of Light Magic but of that produced by a of the same element, they'll have the ability consume external sources of their element to replenish their strength, both stamina-wise and magic-wise, this includes that of inferior light magic spells. Despite being an element that specialises in light, the name of this Magic is apt in the regard that the user is able to eat and properly ingest anything that is "White" Magic that is, giving the user a much wider range of substances to eat from compared to most Slayer's out there. With that being said, a phoenix will have no need of consuming these elements to replenish their stamina as their high-speed regeneration will grant them already grant them inexhaustible stamina and vitality.

Offensive

 * White Phoenix's Screech (白鵬の絶叫 Hakuhō no Zekkyō): is undeniably one of the most common and first spells that a Phoenix Slayer learns, despite its common nature, it's far from a laughing matter as the user will have to gather the Eternano particles inside of their lungs before releasing it through their mouth and towards their desired direction, sending out a highly destructive power spell in the form a scream. A White Phoenix Slayer will incorporate the element of light when performing this attack, and similar to that of another slayer's, this screech takes the form of a white laser; the trajectory of said laser can be altered, allowing the user to strike more than one opponent. Upon impact, a spell like this will despite its blunt damage have the ability pierce through buildings and threaten to severely wound a human being.
 * White Phoenix’s Talon (白鵬の爪 Hakuhō no Koka): is a White Phoenix spell that augments the user's speed and attack power by engulfing their feet or leg in the light magic from which this magic incorporates. Once the user has covered their limb with this spell, they'll be able to attack at an incredible speed that few people possess and its destructive powers allows the user to easily send most opponents flying as long as they get a solid hit, not only by a considerable distance but also through buildings and other solid objects. It's best used as a way to surprise their respective opponent as it'll most likely come as just that, a surprise due to its fast properties.
 * White Phoenix’s Light Fist (白鵬の光ー拳 Hakuhō no Hikari Ken): is yet another spell that augments the user's speed and attack power, making it very much like the White Phoenix’s Talon. But just as the name indicates on its own, this spell will momentarily cover their hands in a shining white light in order to achieve greater feats when in a battle suited for close quarters. While this effect is a brief one, it's not to be underestimated as unlike the Talon who focuses more on the power of its attack, this one affects the speed most of all and allows the user to perform a flurry of quick moves whenever they see an opening or to simply use their speed to break through their defenses instead of waiting for the opportunity.
 * Nearó.WhitePhoenix'sHolyPath.gifWhite Phoenix's Holy Path (白鵬の天道筋 Hakuhō no Hōri Michisuji): is an evasive spell that causes the user to create a pathway of bright light before merging and travelling through it at an incredible speed, allowing the user to then exit by the end of the pathway and strike their opponent. This spell takes full advantage over the absolute dominance that the user has over light magic as the user concentrates their ethernano into the palm of their hands, creating a collection of white light between their hands before shooting it off in a straight line. From there, the spell can be reflected off any solid surface until the user decides to enact the second stage, which is merging themselves with the light in order to get to their desired location. This path of white light is a great way for the user to create light where there otherwise is none and its shining properties can be said to be slightly weaker than that of the Brilliant Shine, but still bright enough to reveal the likes of a Stealth user should they be positioned close enough. While it isn't possible to damage the user once they've begun to travel with the light, it's possible to force them to cancel their spell, this can be done by other blocking the pathway itself with another object or by dispelling the user, this is however still a hard feat considering the speed from which the user travels but it's nevertheless still possible to perform.
 * White Phoenix’s Radiating Bullet (白鵬の弾焼ける Hakuhō no Yakerudan): is an offensive white phoenix spell that allows the caster to project concentrated beams of energy from a safe distance to assault their opponent. The user must first concentrate their ethernano into the tip of one of their finger's, collecting a concentrated mass of light energy from which it'll fire off like a laser beam towards its destination. Similarly to that of the White Phoenix's Screech, this laser is trajectory and can change direction at will by simply moving their finger. Upon impact, this spell either have a piercing effect that could pierce through metal, or it can create a devastating explosion on contact. While the ability is meant to work similar to that of a bullet, it can be used as a solid laser beam as the user may choose to have the tip being reflected off any solid surface. While this may be used as an easy way to manoeuvre through the battlefield, it can also act as a cutter as the user keeps the laser beam in a straight line and uses it like an extended, thin sword from the tip of their finger.
 * White Phoenix's Solidification (白鵬の固化 Hakuhō no Koka): is an ability that allows the user to create tools, weapons, armour, and even appendages by solidifying photons out of light. These spells take full advantage of its ability to Mold Magic in order to create objects involving their respective white light, making the user able to create some of the most versatile creations there is.
 * White Phoenix's Solidification: Pure Strings (白鵬の固化:真正ストリング Hakuhō no Koka: Shinsei Sutoringu): is a simple creation with a versatile design that allows the user to solidify photons into ropes and wires. These ropes can act as loose as jelly with the ability to attach itself to objects, all the while it remains as hard as metal or beyond depending on the construction. The caster must concentrate their mind and place their hands together before focusing their ethernano on creating a ball of light, from there the user may simply separate their hands between their fingers, creating several ropes that first remains at an arms length before increasing its length at will by simply infusing more of their ethernano into it. Not only do these ropes allow the user to bind and capture their opponents, but it also allows them to utilise it in combat and use it to either block incoming attack, try and disarm them or to let it loose and act as a whip.
 * White Phoenix's Solidification: Light Sabre (白鵬の正義の剣 Hakuhō no Koka: Seigi no ken, lit, White Phoenix's Sword of Justice: is a constructed blade made out of the user's white light. It's created in a similar manner as the Pure Strings are created as the user must concentrate their mind and place their hands together before focusing their ethernano on creating a ball of light. From there, one of their hands will form a suitable handle while the other hand spreads itself outward, forming and deciding the desired length of the blade. Besides having the ability to form a weapon of any length, shape or form, it'll be a construction that's made unbelievably sharp due to the frequency emitted by the light energy, making it in theory able to cut through virtually anything. Thus, a normal blade would prove little defence against this type of weapon and their opponents must instead find other ways to strengthen their weapons or defences.
 * Nearó.WhitePhoenix'sSolidificationArchangel.jpgWhite Phoenix's Solidification: Archangel (白鵬の固化:大天使 Hakuhō no Koka: Daitenshi): is yet another creation made from solidifying photons, this construction is an appendage in the form of a pair of wings that allows the user to take flight, thus also taking advantage of their ability to take flight due to them being Phoenix Slayers. The user' wings can be used as a form of transportation or to be used for both offensive and defensive purposes such as using them as a shield to block oncoming attacks or slicing the user's target with a bright energy sting. As a phoenix slayer only needs to become airborne in order to access their ability for high-speed flight, this makes an appendage such as this perfect for it and will thus allow the user to travel from one place to another with great ease.
 * White Phoenix’s Scattering (白鵬の散乱 Hakuhō no Sanran):

Defensive

 * Holy Body (ホーリボディ Hōri Bodi):
 * Holy Body: Luminosity (ホーリボディ:光度 Hōri Bodi: Kōdo):
 * White Phoenix’s Brilliant Shine (白鵬の華麗な輝き Hakuhō no Kareina Kagayaki):
 * White Phoenix’s Heaven's Safeguard (白鵬の上界守護 Hakuhō no Jōkaishugo):

Intermediate
White Rise (ホワイト・ライズ Howaito Raizu), also referred to as Phoenix Drive, is an uncategorized Phoenix Slayer Magic spell that's a Magic-amplification technique and equivalent to Dragon Slayer Magic's Drive; Rise brings out the true power of their capabilities as a user of Phoenix Slayer Magic, excluding the power boost granted by Phoenix Force, yet, at the same time, seemingly enhancing the user's physical prowess to a rather extreme degree. White Phoenix Slayers have White Rise; when invoking its power, the caster focuses the energies that are dwelling within them frame intently, as they begin to surge the arcane powers within themselves outwards while inducing the activation sequence of their particular element. From here, the caster is known to work through the concept of symbolism as to replicate the legends where the phoenix dies in a show of flames and combustion before being reborn once more – this causes their elemental energies to undergo the process that's not dissimilar to combustion, with the caster's elemental energies acting as a fuel having a chemical reaction with ambient particles of eternano that act as an oxidant as they circle around the body of the Phoenix Slayer, resulting in the production of a higher quantity of light energies which begin to give off a white-coloured aura. Not stopping on that, this form additionally causes some physical changes such as white-like markings that are related to the element of White Phoenix Slayer being engraved into their skin; also, it often appears as an actual appearance of veins all over the body. There are five long, blade-like feathers of white colour that can be used for offensive and defensive measures growing out of both of their forearms for creating a Second Generation Phoenix Slayer too. All in all, Rise results in the increasing of the strength, speed, regenerative ability, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element cloaks around them. Usage of Rise varies from user to user; while most use it to enhance their magic output and physical prowess for combat, one can easily utilise the granted power for one single spell which is more often than not their ultimate attack to quickly defeat their opponent. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Phoenix Slayer Magic without exhausting themselves; indeed, whilst using this spell, the user's capabilities are generally multiplied by a factor of ten but it may be possible for them to achieve fifteen times greater power by simply overexerting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Rise, allowing the user to dish out some serious damage. However, like most similar skills, the uprise of magical energy could easily obliterate the user or severely damage their body, if harnessed for too long, and it can only be activated if the user has unlocked their Second Origin.
 * Nearó.WhitePhoenix'sYang.gifWhite Phoenix's Yang (白鵬の陽 Hakuhō no Yō): is a White Phoenix spell that's only available once the user has activated their White Rise or any other power up beyond this, and it allows the Phoenix Slayer to make the most out its newly attained boost in terms of their speed and regenerative abilities together with their dominance over light magic in order to travel from one place to another at what could best be described as light speed. This is something that could be closely related to that of Teleportation but unlike Teleportation Magic, this is a feat which requires the user to transform their body into light, only to travel without a direct source to provide protection for their body. As a normal human body is unable to handle the speed involved in the transfer, they would normally be ripped to shreds as a result, but this is made possible due to the regenerative abilities that Phoenix Slayer Magic provides to the user, making them able to perform this spell without being killed in the process because of their affinity to light magic and boosted healing abilities. That being said, this is not a feat that should be used carelessly as being too tired or making the slightest mistake can result in losing parts of their body in the processes, something which can be regenerated if it's merely a limb or two, but it may as well risk losing their heart, resulting in instant death for the user.

Advanced Spells
Phoenix Slayer's Secret Arts (滅鵬奥義 Metsubō Ōgi):
 * Holy Light: Heavenly Illumination (ホーリ光:天照 Hōri Hikari: Amaterasu):
 * Holy Light: Liberation (ホーリ光:解放 Hōri Hikari: Kaihō):
 * Holy Light: Photokinetic Mirage (ホーリ光:光力学ミラージュ Hōri Hikari: Hikari rikigaku Mirāju):

Trivia
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#B40404; color:#000000"| Ryūga Yoshimitsu
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'Ryūga Yoshimitsu (竜画・吉光 Ryuuga Yoshimitsu):

Magical Abilities
Magical Prowess Immense Magic Power:
 * Second Origin Activation:
 * Magical Aura:

Trivia

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