User:Alraunism/Characters

Chelmeno V. Cygnus
Chelmeno V. Cygnus is a skilled practitioner of both Angel Magic and Take Over, and is the leader of the Aquarin Dress Expedition Team, a specialized branch of the Aquarin Dress guild based out of Uphuemouth. As she leads the expedition team she spends much more of her time on the Cherubus, a ship that navigates the waters in Earth Land in the name of finding and retrieving ancient artifacts of the Uphuemouth people. On the ship she is viewed as the leader of the expedition, and is viewed as the strongest member of the team because of her abilities.

As a child Chelmeno was abandoned in an orphanage in Iblumfield, and for the majority of her childhood she was able to live a very normal life. As a child living in Iblumfield, Chelmeno was unfortunate enough to be selected as one of the children for an event known as The Offering, in which a child of the orphanage would be fed to an Etherious known as Ixseel, in the promise of the protection of Iblumfield and guaranteed prosperity for the coming year. The adults cooperated willfully for years before Chelmeno had been selected, however upon the year she was selected she was revealed to have the Demon Factor, revealing her proficiency in the use of Take Over: Satan Soul. Absorbing Ixseel, and consumed in her rage Chelmeno slaughtered all of the adults of Iblumfield, freeing the children and delivering them to the closest nearby town.

With her crimes she was rejected from society, and was pursued by the military as a criminal. Returning to the cite of her absorption of Ixseel, Chelmeno was met with a guild that worshiped Etherious, and those who could control them. The crimes committed against her by her people compelled her to kill corrupt adults across Earth Land without remorse. Her successes were often praised by her comrades, the Guild Master was quick to auction her off for experimental tests. Learning her fate she snapped, and she destroyed the Guild as well as everyone who worked for it. With the massive consumption of her power Chelmeno fell unconscious in the woods. Upon waking up she found herself in a quiet room, surrounded by other Take Over users.

The adults she had met there were aware of her crimes, but were also aware of the struggles many Take Over users had faced when they had come across their powers. They referred to the building as the Aquarin Dress Institute and told her that as long as she complied, and partook in experiments that she would be rehabilitated. Accepting her fate willingly she lived as a prisoner in the institute, helping those that worked there in the research of defeating Etherious and potential magics that could help. It was there she learned of Angel Magic, and it was there she became intrigued in becoming proficient in using it. As a part of her rehabilitation the researchers agreed, and decided to experiment in seeing if Angel Magic could potentially help in controlling Etherious used in Take Over.

Once becoming proficient enough, the Aquarin Dress Institute graduated her from the program and decided that she had done well enough in cooperating that she could become a part of the guild responsible for her recovery, Aquarin Dress. The Guild Master had a few conditions to her joining; Chelmeno would have to change her name and she would be put in charge of the Aquarin Dress Expedition Team, forced to set out and explore and appreciate the world that had once rejected her. Chelmeno agreed immediately, in the hopes of avoiding responsibility for her past crimes, experiencing happiness for the first time in a long time. She then began her exploration of various reaches in Earth Land, with the hopes of finding team members along the way.

The Odyssey of Illia A. Neaad
Chelmeno V. Cygnus was born Illia A. Neaad to a couple while travelling through Iblumfield. Not being able to take her with them on the rest of their journey she was abandoned, and she was raised there by the elderly woman who ran the orphanage. There were a handful of other kids, typically coming and going, but Chelmeno was one of the few who couldn't seem to get adopted. She hadn't minded, and she spent her childhood wandering around town, developing lasting relationships with all the townspeople she could meet, often trying to convince the adults she met to consider adopting a child from the Iblumfield Orphanage. Typically she was more concerned with getting the other kids adopted and liked seeing her friends get taken into better homes.

While she had been growing up in Iblumfield an Etherious named Ixseel had taken residence in the local lake. Each year Ixseel threatened that unless a child would be delivered to the middle of the lake in a canoe she would destroy the town, and if a child pure of heart was delivered the town would prosper. The adults kept Ixseel's presence secret from the children of Iblumfield and referred to the yearly selection of a child as The Offering. Across the orphanage it was rumored that if a child acted really well they would be adopted by a wealthy family from outside of Iblumfield, and so each year the children worked harder to do good deeds.

A few years had passed since Ixseel had arrived outside of town, and Chelmeno had been trying to help the other kids get chosen for The Offering. Her deeds had not gone unnoticed, and instead of staying behind the scenes and helping other children do good things she was finally the one who got the attention. As per usual there was a festival in which the children would run through the streets celebrating, as the adults put Chelmeno in a canoe, sending her off the shores of the lake. Unlike most years the celebration was rushed, and so an oar was mistakenly left in the boat. Drifting to the middle of the lake Chelmeno had displayed a lot of excitement, although she would miss her friends. Once she had made it to the middle all of her excitement disappeared. Ixseel leaped from the heart of the lake onto the boat and explained what had happened for the past few years to the children who came before her. Chelmeno realized how many children she had helped get put onto the lake, helped Ixseel eat. Chelmeno realized the terrible nature of all of the people around in Iblumfield. All the good things she did, none of it was worth it, all of it was just feeding an entity of pure evil. Immediately she snapped, she swiped the oar across Ixseel's sword turning it into a sharp edged piece of wood, and she buried it into Ixseel's chest. Repeatedly she stabbed, over and over into the chest of the demon. It collapsed onto the floor of the boat and Chelmeno climbed on top of her, stabbing again and again and again. As Ixseel had finally bled out, she disappeared.

As Chelmeno went to wash her hands in the lake of the demon's blood that's when she noticed something different. The demon's features, the demon's attributes, they were hers. They were all the same. Everything was blending together. Their thoughts, their feelings, their anger. She knew what this was called, she had heard of it in books; Take Over. Chelmeno's fury exploded. Communicating in tandem with the demon now residing inside of her body she learned how to use her power. At light speed she flew across the surface of the water back into town where the festivities had been taking place. Utilizing all of the power Ixseel told her to use she pillaged, she destroyed, and she murdered. She pillaged, she destroyed, and she murdered. Chelmeno couldn't stop herself, she couldn't stop the anger, she couldn't stop the hatred. After using Sleep Magic on all of the children in town, the adult body count raised and raised as she roamed the city until only one place was left; Iblumfield Orphanage. The elderly woman who had raised her stood there, looking on at the child in horror. Terrified of the child she had insulted Chelmeno repeatedly, only making her even angrier. Without hesitation Chelmeno killed the woman who had raised her. She gathered the sleeping children, put them onto the largest boat she could find and guided it towards the nearest city.

The rumors of what had happened in Iblumfield had spread far and wide, and there was only one person unaccounted for. All of the adults bodies were found dead in the town and all of the children were found on the boat; all except for one. Illia.

Echthilia, Wearer of Murmur's Crown
Legends of what had happened in Iblumfield became widespread, and the common story was quite close to the truth. Illia became sought out by the military, as both a missing person and as a suspect. Among Dark Guilds she became revered as the perfect child assassin. In reality Illia was lost; wandering the woods of Earth Land crying in remorse. Upset about what she had done, but more so upset about what others had done to her. Her only companion was Ixseel, speaking out to her to compel her to do bad things. To convince her to do bad things the Guild Master continuously pushed her into Illusions, reliving the day of The Offering as many times a day as needed. As she was constantly experiencing some sort of emotional turmoil or manipulation she remained silent for many years.

One night as Chelmeno had been wandering the forest she was abducted by members of a Dark Guild known as Murmur Crown, a Guild dedicated to the worship of Etherious and those who could wield them. The people of the Guild renamed her Echthilia, a poorly translated version of Ixseel's name. The Guild Master was pleased to have her there, and being around her Guild mates while also being compelled by Ixseel, Chelmeno became an assassin dealing entirely in killing adults no matter their status and no matter their prowess. She distanced herself further and further from Illia, the girl who cared too much. She became Echthilia, the girl who couldn't care. Her successes became well known throughout the world, giving her the name Echthilia the Demon Child, all of her murders marked by the ladybugs she carved all over her victims bodies. Her biggest accomplishment as a Murmur Crown guild member was her last accomplishment, the murder of a prominent guild master. The guild immediately disbanded, out of fear of what could happen to the members if they tried to retaliate by finding Murmur Crown. The people of Murmur Crown were extremely proud of Chelmeno, and they put her up on a pedestal. Right after her victory she failed; failing to murder a prominent political body from Midi.

Immediately she fell off the pedestal she was put on. The people of the guild turned on her, Ixseel turned on her, her Guild Master turned on her. As everyone had turned on her the Illusions had stopped and Ixseel's constant murmuring had stopped. Given an opportunity to finally think for herself she snapped out of it, realizing the magnitude of her crimes.Chelmeno snapped, she immediately took on her demon form, Ixseel remaining silent the entire time. The guild was left in ruins, each member of the Dark Guild either dead or incapacitated with the building destroyed. With the last murders Chelmeno would commit she reverted to her human state, collapsing to the ground. With the destruction of Murmur Crown Echthilia and her legacy came to an abrupt end. While unconscious Chelmeno's body was moved.

Aquarin Dress Institution and Take Over Rehabilitation
Upon awaking Chelmeno found herself in a white room surrounded by people she hadn't seen. Upon her waking they explained to her the situation, and offered her some place to stay in which she wouldn't face execution by the military as long as she conformed to experiments and went through rehabilitation to deal with the problems she experienced with her Take Over and the manipulation she dealt with in Murmur Crown. They referred to the place as the Aquarin Dress Institution, an extension of the Aquarin Dress Guild to study magic, it's potential harmful effects on mages, and the furthering of magical knowledge.Most of her days there were spent regimented; speaking to researchers, testing her magical abilities or inside of her room. Her interactions with the people were very limited, with the exception of asking for books. She researched Take Over and Etherious, looking into stories of Ixseel, and trying to grasp a better understanding of the world she didn't get an opportunity to have a normal life in. She learned about the structure of society, the history of Earth Land and developed a motivation to see the world for herself. While studying she came across the "magic that cleanses sins", Angel Magic. Her love of the magic grew the more she researched it. She made a paper, and delivered it to the researchers she dealt with, asking for permission to get Angel Coins. With her research she believed there was a clear line between Angel Magic and the Etherious Ixseel, and as Ixseel ate children to live longer Chelmeno believed if she could attach the coins to Ixseel's life force that Ixseel would no longer be able to communicate with her.

Although it risked getting rid of her power entirely Chelmeno was not concerned - she hated herself for being able to use Take Over. She had no desire to keep Ixseel inside of her, and she believed that perhaps Angel Magic could extinguish Ixseel forever. The research facility agreed to it and she began to practice Angel Magic. It hadn't worked in the way that Chelmeno had figured, but it had quieted Ixseel which was enough for her to complete her rehabilitation. As a practitioner of Angel Magic she worked hard for months, trying to further her abilities and expand her capabilities enough to

The researchers acknowledged her work and published it under an anonymous name, and brought her to the Guild Master to determine what would happen to Chelmeno. Upon meeting the Guild Master was taken with Chelmeno and the progress she made as a human being, and acknowledged that she managed to overcome a lot of emotional trauma. The Guild Master offered her a position as a mage in the Aquarin Dress guild, on the conditions that she change her name and she lead the Aquarin Dress Expedition Team, a unit of the Guild made as an extension of the Aquarin Dress Institution, particularly to gather and explore. It was a good opportunity as it distanced Chelmeno from the researchers in the Guild building who had already known about her history.

Accepting both tasks Chelmeno was given an opportunity at a new life, displaying a genuine happiness for the first time in years. Her first task as leader was to set off on her own, in the hopes of finding others to join her.

Magic and Abilities
Angel Magic (天使の魔法 Tenshi no Mahō): A holy magic, believed to be rooted in the ideas of washing away the user's sins, Chelmeno became a proficient user in this magic upon training under the Aquarin Dress Institution. The magic revolves around using magic golden coins, also referred to as Angel Coins to summon angelic beings with a variety of powers and abilities. Chelmeno has access to ten of these coins at all times, each valued at "10", although what that "10" represents is unknown. The more coins that Chelmeno uses the stronger the angelic being she is capable of summoning to aid her in battle. Despite the potential power of this magic the users suffer one major drawback; if a being is summoned by using coins and is defeated, Chelmeno will be faced with enormous, near incapacitating pain. Not much is known about the summoning of the angelic beings, or the true nature of the creatures themselves, but Chelmeno was instrumental in drawing a connection between Angel Magic and Etherious beings, as published by the Aquarin Dress Institution. Take Over: Satan Soul (接収(テイクオーバー): サタンソール Teiku Ōbā: Satan Sōru): Satan Soul is a particular magic that allows the user to Take Over the appearance and powers of different Demons absorbed by the user. As a user of this magic Chelmeno possesses the "Demon Factor" needed to absorb Etherious and take on their shape and powers. Being proficient in using this magic her whole body is capable of taking on the form of an absorbed Etherious, giving her a variety of different abilities she doesn't have access to in her regular human form. Despite having a particular proficiency in this magic Chelmeno is still lacking the ability to totally control her powers, due to years of emotional manipulation by the Murmur Crown guild. Without full access to her powers she does not know the extent of what she can do, however as an adolescent she was proficient enough to assassinate a plethora of mages much older than herself.
 * Take Over: Ixseel Soul: A Take Over spell in which Chelmeno calls upon the soul of an Etherious she absorbed into her body to take on the appearance and traits of the now deceased demon. Although her abilities were once quite powerful and honed for specific use, Ixseel is now dormant within her body and the waking of Ixseel does not seem like it will happen any time soon. When used it was obvious Ixseel was a water-based Etherious and appears to have used a Curse based around water, although even the records of Ixseel are not sure exactly what that power may have been. When using this Take Over spell Chelmeno also gains the use of a large and elaborate decorative blade, which she used primarily in the murders of the townspeople of Iblumfield. The blade is now also sealed within Chelmeno.
 * Sleep Magic: It is known that in this form Chelmeno has access to Sleep Magic, in which she can cast even widespread and particularly targeted spells, as shown when she was able to put the children of Iblumfield to sleep for the duration of the massacre.
 * Stormborn Demons Dance: The last known spell used by Chelmeno, she shapes vortexes of water into a multitude of spears, gathering more and more with the second. Upon impact these spears are capable of dealing a lot of damage, as it was the spell responsible for destroying the Murmur Crown guildhall, as well as killing and incapacitating all those inside.

Trivia

 * Chelmeno comes from one of my first fanfic characters, Chelme N. O.
 * The name has no real meaning, and is just a mixture of syllables I like.


 * The name Illia A. Neaad comes from the Greek work The Iliad and the Roman work The Aeneid, both stories recounting a journey.
 * The name Ixseel came from Seventh Sanctum's angel/demon name generator, the idea of potentially being either works well for Chelmeno's character.
 * The name Echthilia is derived from the Etherious Ixseel.


 * The concept of a demon and an angel interacting in one being comes from wanting to make Chelmeno's series entirely about the fight of good and evil and how not every insight into what is good and what is evil is true.
 * Aquarin Dress was a name conceptualized for the Guild while I was playing the Lake Kingdom level in Super Mario Odyssey.
 * This is also where the idea of making it into an exploration-based story came from.