Realm Within

Realm Within is an Holder Ancient Spell which allows the user to summon a multitude of weapons and items.

Description
Realm Within is a rather peculiar and rare magic, with only three known cases in existence, it is definitely one of the rarest magics around.

The magic is actually a powerful form of Re-quip, however the pocket dimension is so powerful it takes up a physical space in our world. When the user learns the magic, a theme is chosen based on his personality and mental state. Almost everything in the magic is connected to the theme, except from the physical appearance of the magic.

Dungeon Master
The magic can be used in two main ways. The user can attempt to overpower the opponents magic energy and trap them within the magic. This also immediately makes them enter the magic as well, so cannot be used as a way of getting out of a fight. Inside the magic, the wielder has a plethora of abilities, from summoning creatures and weapons to manipulating the area. However this is not a guaranteed victory, as the time an enemy can be held in there depends on how much magic you have, and the more you manipulate the area, the shorter the time gets.

Battle Master
The other way is to bring the items and creatures from inside the magic to the outside world. These creatures still have to be linked to the theme of the magic. The items are limited i how long they can be used by how much they weigh. the heavier they are, the shorter time they can be kept for, and the more magic they use to create.

All wielders of this magic can use the physical form of their magic as a weapon, by manipulating the size and shape of it, allowing it to take the form of anything the user can think of, as long as it does not weigh more or less than the original object. The objects are also resistant to most magics.

Weaknesses
The amount of time the magic can be used for is limited, and more uses mean less time available. This mean if an opponent can survive long enough, the wielder will run out of power.

The objects also have a set weight of roughly 5kg, which cannot be altered. As magics are not effective on the objects, things like telekinesis would not help, and the mage has to be in contact with the item to activate any effects.