User:Copycat 02/SCI Unit

Shikumo Aririki
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Shikumo Aririki

Equipment

 * Special Bow
 * Dragon Storm Blade (野嵐の聖竜剣, Noarashi no Seiryūken, Sacred Dragon Sword of Wild Storm): A strange blade, which was given to Shikumo from his foster mother, the dragon Tempessaria, Dragon Storm Blade is one of the Dragon Blades, set of weapons, which said to be made from a dragon materials. It is unknown, why Tempessaria gave this ancient sword to a non-slayer mage, but now, Shikumo serves as the protector of this Dragon Blade. While this blade takes a form of a daito (Japanese long sword), it has an unusual design - some water-/rain-like flows design on its blade; tsuba, which has an appearance of lightning bolt from one side, and an appearance of wind blow from another side, and finally, the hilt. The hilt of the sword is simple and usual to katana, but has some whirl design with black base of the hilt and some red stripes around it. Most important things that this sword can draw a storm element in dragon-infused theme, which make this weapon more destroying and dangerous. Dragon Storm Blade is unnaturally sharp that is able to cleave through diamond and even magic blasts effortlessly, because its blade is reinforced by a powerful alternating current and resonates at extremely high frequencies. This oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability. Above this, the sword can reserve dragon's storm element for a long period of time, which can be used when a Dragon Slayer has a small amount of magical powers. Finally, it must to be said, that this sword has some another unique ability, called "Weather control" and it is unknown, if other Dragon Blades has some similar ability. But, even if Shikumo has this blade, he can not utilize it, because he has no Dragon Slayer abilities, so he will use it as a simple katana weapon, attaing its great sharpness and blunt force in battle only.
 * Weather Control (気象制御, Kishō Seigyo): The most unique and primary channeled to its element ability of Dragon Storm Blade. This blade has some strange and very strong connection to storm element, while it gives several abilities. As this sword is contain the power of such great nature element, the user can use it in many, different ways and situations. First ability of this sword is a creating of storm element just with a swipe of the sword. As Tempessaria stated, the caster can create some lightning sparks and/or bolts, as their offensive side, and can create strong wind blows, as their defensive side. Second abilityof this sword is while the blade is struck in the earth, the user can freely take some lightning attacks on their body, as the user becomes protected by grounding, which is recignized as a special trait of thier magic sword. The way of how its work is simple in describing it, but rather difficult while it's activated. As the user has any type of connectioto his sword (holding its blade or hilt,touching it with his finger, etc.), the Dragon Storm Blade gives to them their protection, which is described as the field of charged Eternano particles. When a strike is done, the electricity is hitting not the caster, but this field, charging it up, and then, ultimately dissapearing, leaving the user undamaged. Third ability of the sword is simple redirection of coming thunderbolts, water waves and windblows. With this blade, the user can redirect almost all attacks of named elements or simply defend theirselves with cutting through lightning, compressed air blades, etc. Finally, the user, while having a great amount of his storm element in natural way, can cut through the storm itself to bring calmness to the surroundings, or make the vice versa - to create a storm disaster, to bring calamity and ultimate chaos on his enemies.

Natural Abilities
Ways of Combat
 * Master Hand-to-Hand Combat: Due to Shikumo was raising by a dragon, and always was training with his Dragon Slaying brother, he has a big level of fighting knowledge. Even without utilizing his magics, he can deliver some strong punches and kicks, and he is capable of leaving some holes in the wood with his knuckle with ease. He can face more than one opponent with ease too, while having an upper hand without any damage, as he has some great speed and reflexes, and he always has a Meteor Spell, which makes him even faster, than he can be. While using his Iron Blood or Heavenly Body Magic, Shikumo becomes even stronger. Instead of his brother's fighting style, Shikumo's style is a fast one, that require precise strikes than brute force - the mage must act very quickly and terminate the enemy in two or three steps. With using both of his magical and physical features, Shikumo even can be rivaled to Dragon Slayers, which means, that he becomes a real danger to anyone, who even risk to challenge him.
 * Iron Blood Kenpo
 * Dragon Race Style
 * Master Archer: Shikumo's primary weapon as he call it. He became a great archer, which easily can attack his opponents with big amount of arrows, can deliver a barrage of fast enough shots, which can not be sensed even by the fastest opponents,not saying about a normal human. With his very sharp eyes, cold attitude and his development in terms of speed and reflexes, Shikumo can be a very dangerous opponent. He even uses some of his Light-based spells with his bow.
 * Expert Swordsman: Instead of Hayashi, Shikumo doesn't possess great skill in swordsmanship. But, due to trainings with his brother, Aririki Sr. has some knowledge over swords fighting. As some of his weapons can be used like sword, Shikumo trains his He can deliver some of basic sword techniques, as he even can fight the two swordsmen simultaneously. Just like his bare-handed fighting style, his sword strikes are more precise.

Physical Development
 * Genius Intellect: The ace upon the sleeves of Shikumo's. Aririki Sr. is very clever young man. It can be seen, as he usually, if not always, reads some books. Rioreus and Tempessaria, the dragons, who raised Shikumo, were always impressed about his intellect development, as they stated, that his genius is far beyond, that normal people have. Even Gran Doma has admitted this fact. As the Grand Counciler said "If this boy didn't have the brains of his, he didn't chose the one hundred monsters to fight. His thoughts are far beyond of our expectations. Who knows, maybe if he was born much earlier, he would be the one, who created the Dragon Lacrima? But one thing is a fact - he will be the one, who will impress us every single time". Shikumo's strategic and tactic thoughts can deliver a massive and excellent plan of battle actions, where he think about his steps on two-four, while he thinks about the enemies action on five-six steps forward.
 * Impressive Physical Strength: Due to his trainings with a dragon, Shikumo gained some big development of his physical attributes. In terms of human's levels of strength, he's got an enormous level of physical strength. He can easily smash stone walls, while leaving there some damage, as he can lift up things, which heavier, than he is with no problems. While fighting, Shikumo's fighting style with a merge of his strength, give him the opportunity to make his strikes even more stronger, and which the most interesting - more deadlier.
 * Impressive Speed and Reflexes: Just like with strength, Shikumo has a great development of his speed and reflexes. These abilities grant him the opportunity to fight more than one opponent with ease, just because he will escape from their attacks, and he easily can chase his opponent, rushing to him in seconds. His attacks are always fast, and because of this, Shikumo always deliver a barrage of fast attacks to end his fight quickly.
 * Monstrous Durability and Endurance: In terms of durability and endurance, Shikumo, just like his brother, can simply be called as a monster. While he isn't a Dragon Slayer, because of his Iron Blood Magic, Aririki Sr. can survive even huge and deep wounds, that would make a normal human get unconscious, and/or in critical state, when human can die. He can be thrown through several buildings at high speed, but not receive any damage to his body. He is capable of fighting with an horde of enemies and would feel slight tire and would be slightly damaged. His endurance level can be even bigger, than of his brother's, because Shikumo survived the Rune Pandemonium, where he had a fight with one hundred monsters of different danger class. He easily can withstand very powerful blows from his enemies without big damage or even block them, reflecting the damage to the opponent, while the same attack will cause a moderate injuries to a normal human. But most interesting trait of Shikumo's endurance and durability is his anemia resistance.
 * Blood Loss Resistance: Due to nature of his first magic, Shikumo possess some unusual feature, which can save him a life - anemia resistance. Usually, anemia is a result of blood loss, which causes some heavy effects to human, because of what, their body can not work correctly. But, Shikumo's magic is based on blood and its manipulating, while spells are using only Shikumo's blood. Due to this, Shikumo can survive with a great blood loss, while the same loss would make a normal human one step closer to the death, leaving them in the unconscious state for a long time. He has a great control of his blood flows and his heart functions, as he can make his heart beating a bit slower to the point, when his blood from a big wound won't simply go out, and his opponent would think, that Shikumo is already dead, while Shikumo himself just will wait for the attack opportunity. While he has this kind of resistant, the blood loss itself doesn't cause the great headache, phantasms or pain over the Shikumo's body.
 * Great Pain Tolerance: Aside his blood resistance, Shikumo possess a great resistance in terms of pain. He can continue fighting while having many wounds and even some broken bones within his body, while normal persons will receive a great pain shock and lose their will to fight. This trait of Shikumo's makes him even more stronger person, than usual people can think.

Magic Abilities
Magical Development
 * Great Magical Power and Reserves: As a S-class mage, Shikumo has great magical reserves. This attribute allows Shikumo to use most of his spells with ease and no tire, use most of powerful spells several times without a serious tireness. After his harsh trainings at the Rune Knights Headquarters, his control over his abilities became much better, as now, he is able to use five different magics like a master, and even capable of mergin them,which makes him stronger.
 * S-class Magical Aura: Even before his magical upgrades, Shikumo could unleash a great magical aura, an ability, which is demonstrated solely by S-Class mages or above in potency. When exerted, the S-Class aura takes the form of an overwhelming level of pressure that surrounds the user in a color that best represents their personality, in Shikumo's case, his aura takes a white & blue color. Also, due to the nature of his magical abilities, his aura often appeares in some light flows, which appear over Aririki's body. It generally encompasses them in a certain radius, and demonstrates a level of strength that leaves most mages unable to react to it unless they've had continual exposure or exert an aura of similar potency. However, the problem with this aura is that if it used continuously, it can tire an individual. Though considering most S-Class' level of magical power, this is rarely the case. The variety of effects achieved by this aura are noted to be quite high, as it can take the form of different shapes and can be used to repel magical and physical assaults alike.
 * Second Origin Activation (二番原解放, Nibangen Kaihō): Second Origin is a force known as the "second container" of magical energy in an individual. This container exists due to the mage in question constantly, and passively, absorbing a quantity of magic from the environment to renew their original reserves. Any excess is placed within this container and kept sealed until absolutely necessary, or unlocked through a Second Origin Release spell. This Second Origin, when initially activated, places an enormous level of stress on the body unless it is awoken in gradual amounts, as the body isn't accustomed to handling so much magical energy in the body at one time. This can be circumvented by mages with control of their magic, however, allowing them to restore the magical power as a reserve that can be accessed whenever required, therefore providing an extremely useful back-up. Second Origin Activation can only be taken place, as said before, by mages who have control over their own magical energy. It generally only works when one is in a magic-rich environment and has nearly exhausted their initial supplies. By absorbing a copious quantity of magic from the surrounding environment passively (which can be noticed through a tingling sensation in the body), the user's internal reserves can be released at the same time. This, in turn, allows for an immense quantity of magic to replace the initial, depleting reserves. Notably, one can allow the Second Origin to passively increase the quantity of magic that is within it, so long as it isn't used during this period of time, otherwise it has to accumulate magic once again. Usually, Shikumo use this as his trump card, and when gonna use his Imperial Embodiment Modes.

Iron Blood Magic Iron Blood Magic (鉄血魔法, Tekketsu Mahō) is a Caster Magic and rare sub-type of Blood Magic, that was created by Shikumo himself. Often, this type of magic is bumbled with Blood-Make, another sub-type of Blood Magic. This is a very strong magic, which revolves around concentrated manipulation of blood, and as its name hints - revolves around the manipulation of the Ferrum Element, which is contained in the blood of the living beings.

As a creator of Iron Blood Magic and its Grand Master, Shikumo has a great mastery over it. He can heal every single wound, which he can achieve, with the expection of huge wounds, when he can just solid the blood; he can make his body very strong and quickly change the blood system which he use, but he can not use both of systems at the same time. As Shikumo stated himself, he can create many things from blood, but he is not a Molding Mage, that can create living creatures. Shikumo, as the creator, can withstand the post-effect of Ferrum loss for a not long period of time, but this rule isn't going above him, so even Shikumo need to replenish his powers. He has even created his own fighting style which is using the mechanics of Iron Blood Magic. With all of these, for now, Shikumo is the strongest person, which is using the Iron Blood Magic.

Heavenly Body Magic Heavenly Body Magic (天体魔法 Tentai Mahō) is a Caster Magic that involves the use of various astronomical objects. It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole. The use of Heavenly Body Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.
 * Meteor (流星, Ryūsei): The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks. The user can also wear a special suit under his robes to better utilize this type of Magic.
 * Heavenly Arrows (天国矢, Tengokuya): The user puts both their hands to their sides and releases several arrows composed of Heavenly Body Magic towards their target.
 * Heavenly Beams (天国光線, Tengoku Kōsen): The user releases several fast-moving beams from their hands to attack their target. In addition to speed, the beams home in on and follow their target, making it difficult to escape.
 * Heavenly Blast (天国送風, Tengoku Sōfū): The closes their fist, save for two fingers, and then swipes it backwards, causing a large sphere of Heavenly Body Magic to shoot towards the target.
 * Heaven Breakdown (天国内訳, Tengoku Uchiwake): The user swipes their hand, creating an explosion underneath the target that makes the ground collapse in on itself, causing everything on top of the targeted area to fall.
 * Heaven Palm (天国手掌, Tengoku Shushō): After grasping one arm with the other, the user fires a blast of Heavenly Body Magic at their target from the flattened palm of the arm being grasped, pushing the target away.
 * Heaven Rain
 * Heavenly Zodiac Series
 * Aries
 * Taurus
 * Gemini
 * Cancer
 * Leo
 * Virgo
 * Libra
 * Scorpio
 * Sagittarius
 * Capricorn
 * Aquarius
 * Pisces
 * Zodiac Clamation

Imperial Embodiment
 * Crowned by Light
 * Light Prince
 * Licht Kaiser
 * Dual Form

Requip Requip (換装, Kanso) also known as Re-equip is a Holder-Type Magic used by multiple mages. This magic revolves around quick weaponry and armors change, via the quick summoning of various types of equipment from pocket dimensions. Requip allows the user to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. It is said that the user summons the items from a pocket dimension; the notional place that things come from when they are needed, and where they go back to when not. The actual location of where they summon the items is very hard to determine. It contains only a few things, not because it is limited in capacity, but because that is all it is ever used for - for example, this is where the user normally summons the armour and their equipment; withdrawing things even during battle, which gives her a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes; and the user may just choose to use it to change their clothing, capable of using it in the midst of battle. The user would often pull any items that they had collected out of nowhere and then they would just vanish without any physical means of transporting them. However, there is a limit to how much the pocket dimension can store.

Dragon Install

Trivia

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Patrick Black
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Dante Alozade "Yellow Miracle; Envious Copycat"

- Lonesome Breaker

"An Eye for an Eye, a Tooth for a Tooth, and a Harsh Lightning Strike of Justice for Evil."

- Patrick's phrase, before using his magic.

Patrick Black (パトリック•ブラック, Patorikku Burakku) is a former S-Class Mage of Lamia Scale Guild, who now serves as a Rune Knight, especially working in new-found special SCI Unit under the Shikumo Aririki as his Chief. Despite his very young age, he is already known as White Thunder God (白の雷神, Shiro no Raijin) due to his great mastery over the Lightning Magic and he has already highly recommended himself to the Magic Council. As one of the SCI Unit, Patrick is also known as the master over great number of different magic skills and Magics too. Because of this, even Shikumo stated, that in future Patrick will become even stronger, that his chief, so Patrick gained another alias, the Flawlass Genius (完璧天才, Kanpeki Tensai).

Appearance
Add Gilgamesh, Dino

Equipment
Swords: Whip Bow
 * Pair of Swords - Twinsword from you know what
 * Golden Divider - Enki of Gilgamesh
 * Bullwhip - Magic Bullwhip, can infuse with Magic similar to Spellblade;
 * Enki

Natural Abilities
Ways of Combat
 * Expert Hand-to-Hand Combatant: Patrick is a strong fighter even without his magic powers. He spent a big amount of his time in trainings, and even now, he improves his battle skills. Because of this, Black can easily stand against an enemy in close combat, facing more than one opponent simultaniously and still become the winner without any harm to him. As his Magic is primaty connected with close combat, Patrick becomes a real danger with its utilization, receiving different effects and differentely combining it with his abilities as a fighter.
 * Expert Weapons Specialist: Patrick has a big knowledge about weapons fighting. As he spent even more time in almost countless trainings to provide himself as a fine master of weaponry utilization, he developed a great mastery over weapons, especially swords and whips. Swords and whips are his profile, as he prefers them more, than other weapons. His main use of it is his favourite weapons, his Twinswords and his Bullwhip. On the other hand, he lacks some skills, as basing on his own words, he is restricted with the type of swords like he uses; he can be beaten by master swordsmans with ease, but he will stay on his ground for some peroid of time. Black proves himself as a sword expert of high level. He can effectively fight with two swordsmen at the same time, can fight opponents, who have more that two swords, while Patrick has one sword or even small blade. Also, Patrick is good fighter wih daggers. When it comes to his whip, his manner of fighting drastically changes, as he uses another tactics, not similar to his swords one. He likes his bullwhip and even call it as an ultimate weapon, becuase it is flexible enough to attack from different angles, provide great defense, has a wide range for attacks and can harm the enemy even from the smallest opening.
 * Sword Pressure (剣圧, Ken'atsu)

Physical Development
 * High Intellect: As it said, to survive in harsh conditions, you should have a big mind.Patrick has his great intellectual development in childhood, as well as his intuition, that make him a very intelligent person who can build a strategy for two or three steps, having considered the opponent moves a few steps forward.
 * Enhanced Strength
 * Enhanced Speed and Reflexes
 * Greatly Enhanced Durability and Endurance: As Patrick has very strong, trained body and very good immunity, he possess enhanced durability and endurance. He easily can survive a big amount of alchogol, and easily withstand heat and cold. Also, he has high physique, because of what, Patrick is very agile and strong. He can easily fight with crowd of opponents for two hours, and only after that, feel some tire. His maximum of unstoppable battle is four-five hours, while he begin it with his full strength and with no damage. But, Patrick can not be called a monster for that, he is just very trained human.

Magic Abilities

 * Great Magical Power: To utilize Magic, a Mage must use his or her Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages and it's composed of Eternano (魔子 (エーテルナノ), Ēterunano lit. Magic Particles). Eternano dwells inside all living organisms and throughout the atmosphere. Every Mage has a container inside their body, that determines the limits of their Magic Power alongside being the source, from which a magician derives the power he needs - their own body's Magic Origin (魔原, Magen), a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Other source, from which the Mage derives the power he needs is the atmosphere. Usually, the amount of magical power is depended from Mage's physical body, as S-class Mages and Saint Wizards can have almost endless magical reserves. In general, all Mages have their iwn limits. If their body's case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. As a genius, who gained his S-class title in 16 years, Patrick possess great amount of Magic Powers. Moreover, he learned how to properly manipulate his spells in order to use them as many times as he wants, use powerful spells with ease and no tire or harm to his body. Also, with such good manipulation, his control over several Magic Skills allows him to make even the most weak of his magic attack much stronger and destructive, that they were.
 * Magic Skills User (魔技の使用者, Magi no Shiyōsha): As a very proficent Magician, Patrick is also known for his renown experience of using some Magic Skills. As a renown Magician, who called as the strongest even without his Magic Prowess, Black becomes even stronger and dangerous, when he makes a use of his Magic Skills.
 * Eternano and Magic Power Manipulations: Once the user has mastered their own magic, they are capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into their magical origin, they are able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that they wish; allowing to them harness their magic power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into spells to give them an enormous boost in power. Generally, a magician has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. To a master of eternano manipulation, there is no difference between simple eternano and their own magical energy as a source of power. At the absolutely highest level, a master magician's eternano prowess functions as a defense against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications. Moreover, as an extension of the above, some magicians used a method which is known as a Magic Power Manipulation, in order to control their own magic power for a large variety of different purposes ranging from offensive and defensive, to physical or magical upgrades. It is generally considered to be a magic based style of martial arts, and not a legitimate style of magic, due to the fact that it controls and focus magic power itself, as opposed to an element or part of nature, and can affect only the magic power of the magician in question. Patrick is very good magician, from what, he easily reached those two feats. As a result, he easily can increase the power and effects of his Magics, as he can increase the flow of Eternano Particles and add it to his spells. Above that, he can easily increase his own Magic Flow with Eternano in the surroundings to make his body more durable and stronger for battle purposes. From that point, Patrick even developed several new Magic Skills, which give him big advantage in overall of Magician's power.
 * Magical Aura (魔力の霊気 Maryoku no Reiki; lit. Aura of Magical Power): Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. As a regular, but very skillful S-Class Mage, Patrick can unleash a great magical aura, a trait, which is demonstrated solely by S-Class mages or above in potency. When exerted, the S-Class aura takes the form of an overwhelming level of pressure that surrounds the user in a color that best represents their personality, in Patrick's case, his aura takes a yellow color. Also, due to the further influence of his different Magic, his aura often appeares in a flow of respective element, which appears over Black's body, when he utilizes his Magic. It generally encompasses them in a certain radius, and demonstrates a level of strength that leaves most mages unable to react to it unless they've had continual exposure or exert an aura of similar potency. However, the problem with this aura is that if it used continuously, it can tire an individual. Even though Patrick has a big amount of magical powers, he is not the expept of magical tire. Though considering most S-Class' level of magical power, this is rarely the case. The variety of effects achieved by this aura are noted to be quite high, as it can take the form of different shapes and can be used to repel magical and physical assaults alike.
 * Magical Revelation (魔法の啓示, Mahō no Keiji): The list of several magic skills, which was created by Patrick himself in order to be very proficent with his Magic and have new advantages in different situations, such as battles, search of somebody, etc. Patrick created these skills, when he discovered the true potential of Eternano Manipulation and Magical Aura Release techniques. Almost all of magic skills, which Patrick created, are based on different manipulations over Eternano particles and flows.
 * Magical Shroud (魔纏, Maten): Technique, which derived from Magical Aura skill, when the user release his Magical Aura to the point, that the aura serves as a field of magical flow, which protect the user from any magic influence on emotional level, for example, from frightening, illusions, etc., however, not protect from any physical magic incarnation such as spells. Because its quite unusual to create such technique, as Magical Aura Release exists, Patrick said, that this skill can help several people in order to reach the Magical Aura Release, if they can't.
 * Magical Null (魔絕, Mazetsu): An oppositive to Shroud technique, when the user stops the flow of his magical aura. As a result, the user gains several capabilities such as becoming more sensetive to the auras of other people, hiding their presence from anyone, which can help in tracking of personas and not to be noticed by them, or simply give a rest to their body in order to regain their full strength after facing exhaustion.
 * Magical Focus (魔凝, Magyō): A technique, when the user is concentrating his magical aura in some part of their body, for example, arm, in order to achieve new capabilites and advatages in something. But, as focused part of body becomes more stronger, the rest of body become more vulnerable. For example, if the user will use their Focus on eyes, they will able to track the magical flow of other people, i.e., being able to see, if somebody uses illusion or another specific technique, or hiding something from the eyes of other.
 * Magical Circle (魔円, Maen): Special technique, when the user is able to extend their aura in a shape of a circle or sphere around them to a different measure in order to feel another people by sensing their aura flows, when they enter in such circle. Usually, it's very hard skill, as its drains much magic power in order to hold such sphere for extend period of time, not to mentioning the tracking ability. But, those, who mastered such skill are able to make their Maen even bigger, than it usually can be. Also, there are few magicianc, whose Magical Circle skill isn't appeared in a shape of circle, but in irregular shape, which is unique to every of those magicians. Finally, it must to be said, that if the user can use some Spells, which create the clone of the user, they also can use Maen, and thus, as a result, making this skill of the user even wider, than before.
 * Second Origin Activation (二番原解放, Nibangen Kaihō)
 * Defenser (魔関 (ディフェンサー), Difensā lit. Magic Barrier) is a basic magic spell, and one of the first spells any magician learns—it, along with Magic Ray, are the two defining powers of a magician. When performing Defenser, the user releases their magical energy outwards, utilizing Shape Transformation in order to mold their energy into the form of a hexagonal structure that surrounds them—before their magical energy reacts with the ambient eternano saturated within the environment, solidifying the structure, causing it to take the form of a hexagonal barrier that surrounds the user's body which acts as a shield in order to defend against the attacks of the enemy. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against magic, bullets, explosions, and other projectiles—however, enemies are still capable of passing through it if they nullify their magic. Also, if Defenser successfully guards an attack, it unleashes a spray of light around the dome that does damage equal to the enemy's attack power to anything hit by the light. In fact all attacks can be reflected, with correct timing. The user can manipulate the barrier into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defense. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about one hundred feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness the user can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired. In any case, the barriers can be very complex and elaborate barriers, or very simple shaped barriers such as circles or squares. These barriers can also hide the presence of the things it coats or even make the target invisible. However, Defenser is slightly difficult to use has it can only manipulate so many magical particles at a time and it required precise timing—despite this, once the user gets the hang of casting Defenser, it will be incredibly simple to harness it in any way that they wish. However, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks. A special trait of Defenser is that with any Elemental Magic, the user is capable of infusing their element into the barrier, granting it special properties that make Defenser an extremely versatile spell.
 * Combination Spells (二魔法の合 (コンビネーション・スペル), Konbinēshon Superu lit. Fusion between Two Magics): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell. A Combination Spell is forged when the user focuses their first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, the user brings them together, either by clasping their hands together, or intertwining their fingers—this causes the eternano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which the user then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, the user is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by molding the eternano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, the user is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which they have forged by themselves, enabling the user to perform enormously powerful attacks and allowing them to create almost endless combinations, keeping the opponent guessing each time.

Lightning Magic Lightning Magic (雷系各種魔法, Kaminari Kei Kakushu Mahō) is an Elemental Caster-Type Magic that utilizes the element of lightning. For Patrick, this his first it is his main weapon and strength. He is a powerful lightning mage, which easily can manipulate any lightning he create. Moreover, under certain conditions, he can subdue even lightning, which not belongs to him. Of course, Patrick can cause a short- or long-term paralysis to his enemies with his lightning spells, but, he can't control it, while won't use his White Lightning Spells.
 * Lightning Resistance: Due to the nature of Patrick's magical abilities, his great control over his magic, and of course, many years of trainings, Patrick's body gained the resistance for Lightning Magic. He can have less damage from lightning attacks of his enemies, and he even can block some lightnings spells with his bare hands. Also, while he fend off someone's lightning with his lightning attack, he easily can redirect it to his opponent, or to the other place.
 * Brassknuckle (稲妻注入拳 (ブラスナックル), Burassunakkuru lit. Lightning-infused Fist): On the Patrick's skin surface (in any place) appears a charge of electricity, which capable of significantly increase the damage from melee attacks. With sufficient "accumulation", the strike of normal punch can easily discard inflated adult man in armor on the dozen of meters with ease.
 * Shock Shield (衝撃遮蔽, Shōgeki Shahei): "Attacking Protection" Spell. It is a very costly skill, but, fortunately, only during periods of activity. It is activated only when the enemy's attack approaching it, if not compensate her, or at least changing its direction (if the attack is energic). Physical attacks with metallic objects while "The Shield " is used on Patrick is extremely unwise, since only opponent approach and attack him, for example, with sword, the body of holder's will be attacked by an electric shock. Ranged attacks with propelling metal weapons are useless, simply because they will be contacted with an electromagnetic field. Other physical attacks will have different effects in different cases (depending on the nature and/or material) attacks. While using it, Patrick surrounds himself in light blue glow, that appears on his skin, but it is only a "dormant" spell's phase.
 * Rebound Gun (反発銃, Hanpatsu Jū): Patrick creates about a dozen of small lightning balls (about the size of a baseball ball) that are sent to the enemy in different, but supposedly random trajectories, ricocheting on various surfaces and in contact with each other. Sphere magically protected from grounding and "work", ie transmit charge, and dissapear only by direct contact with the target. Dodging is also doesn't make any sense - only neutralizing will help.
 * Rail Gun (超電磁砲 (レールガン), Rērugan lit. Ulta-Powered Magnetic Cannon): One of the few spells that require a metallic object, for example, coins or daggers. After a not big preparation, Patrick creates an energy "rails", retaining a stable magnetic field that allows to disperse the projectile (the coin) to the incredible speed, much higher than the sound (2-3 times at least). As a result, the harmless coin can (if successful hit in the right spot) destroy half of a large building with ease at least.
 * Thunderbolt (落雷, Rakurai): Patrick creates a big bunch of lightning in his hands, and then attack his enemy from a distance with charged electricity in hands. Of course, Patrick can attack the opponent with this spell in the air. What interesting enough, in rainy weather, this spells becomes much stronger, as while using it, Patrick can accidently summon the lightning from the sky, which is much dangerous, than the lightnings created by Black. And, of course, Black can subdue the appearing lightning from the sky, to use it.
 * Lightning Spear (雷槍, Raisō): At the tip of an elongated finger or fingers, Patrick creates a bolt of lightning. After some little time passed, as it is charged, he shoots created lightning bolt in a spear form. Also, the user can save enough magical power to shoot more powerful spear, which will be shot from the palm, and with some recoil to his or her hand.
 * Great Thunder (卍雷, Banrai): Patrick collects discharge lightning in his hands, and then, throws it in the enemy in a form of huge blade, made of lightning, similar in appearance to a circular saw. Number of blades, that can be made and can be thrown varies from the amount of magical power - the maximum number of blades in one throwing - three blades (respectively, the amount of magical power to create them increase as well).
 * Lightning Chain (稲妻連鎖, Inazuma Rensa): Patrick creates a bolt of lightning in the hands. While this bolt of lightnings begin to release a lightning beam, Patrick attack his opponent with that. Surprisingly enough, that after the beam is released, it begins to move away in a few thinner rays, so Black can attack several targets simultaneously.

Water-Make Water-Make (水の造形魔法 (ウォーターメイク), Mizu no Zōkei Mahō (U~ōtā Meiku), lit. Water Molding Magic) is a Caster-Type Molding Magic, which utilizes the element of water. Usually beginning with the command "Water-Make!" the user can create a variety of objects out of water to be used offensively or defensively. Outside of combat, the user can also change his surroundings using water. This is a type of Element Maker Magic.

Patrick has an unusual great capabilities with this magic, despite the fact he learned it after he learned Lightning Magic. He easily can utilize Water-Make in order to create different types of objects, which he later can use for different purposes. Moreover, he can combine his Water-Make Spells with his primary Magic in order to create more dangerous attacks.
 * Static Water-Make:
 * Water-Make: Spinning Roulette (スピニングルーレット, Supiningu Rūretto): The user charges some of their Eternano particles around them, after what, they create several water flows, which rotate around their body in order to deal some damage for the target of the user in close combat. As a variation, the user can also use this spell in conjuction with Whip Spell in order to restrain their target.
 * Water-Make: Howl (ハウル, Hauru): The user takes great amount of water around themselves, while charging some Eternano particles in their lungs. After that, the user places the gathered water near their face, after what, releases charged Eternano frm their lungs. As a result, the user makes a water vortex attack in order to damage their target. This spell is often confused with Roar-type Spells of Slayer Mages, which is also gives to a Water-Maker some advantage of surprise revealing.
 * Water-Make: Slicer (水の刃 (スライサー), Suraisā lit. Blade of Water): The user gathers some water, after what, makes its compression to the point, that after releasing, such blade of water can slice through solid objects with ease, not saying, that this spell can easily kill a living being like unarmed human. When released, the appearance of Slicer Spell looks like a simple, crescent-shaped wave of water. While its a simple Spell, depending on user's power, Slicer Spell can become a real threat.
 * Water-Make: Hummer (水の衝撃 (ハマー), Hamā lit. Shock of Water): A water spell, which relies on water presure property. After gathering some water in hands, the user changes its shape, after what, makes a sudden swing attack with a hummer-shaped water whip, which gives to their target an attack with great blunt force, rather than high-pressure slicing feature. Such Spell can be useful in surprise attacks in order to release from an horde of enemy or to simply catch the opponent off guard.
 * Water-Make: Gauntlet (ガントレット, Gantoretto): A spell, which gives to its users an advantage in close combat. Rather than attacking spell, Gauntlet Spell is more defensive. The user gathers water in not big amount, while charging it up with their own Eternano flow. After that, they cover their hands or other parts of body in order to strengthen them. As a result, for example, the user with gauntlet-enhanced arm can easily break solid objects, while their body can take some strong physical attack to the point, that the master of this spell can easily counter a flying bolder. This Spell is named as Gauntlet as it is usually used in order to strengthen the hands of the user.
 * Water-Make: Claws (水烏の鋭利影響 (クロー), Kurou lit. Sharp Attack of Water Crow): More potent version of Gauntlet Spell, when the user makes a similar enhancement of their parts of body, but in more extend way - they create several sharp projection from their water-covered part of body, which makes this attack more dangerous. This variation of Gauntlet Spell is rather difficult to maintain, as the user must keep their water flow in solid-like way, while the projections themselves takes the form of highly-pressured water. From that, such projections are capable of dealing direct and highly effected slash attacks.
 * Water-Make: Sword (ソード, Sōdo): The user gathers some water in their hand, after what, gives to a water flow sword-like shape. This Spell is very useful, as maintains high penetration and slicing power due to its highly-pressured water current of the manifested blade. Interesting enough, that Sword Spell is strong enough to be rivaled with usual metal swords, having the same properties in order to deal the same damage to the chosen target of the user.
 * Water-Make: Sword Pulsation (細波の太刀 (ソードパルセイション), Sōdo Paruseishon lit. Longsword of Ripples): Enhanced version of Sword Spell. The user creates a Sword Spell, but before actual creation, infuse the gathered water with their own Eternano Particles in middle amount. After that, they eventually create a water longsword blade, after what, they attack their target with enormous boost in their slicing attacks due to the highly-speed Eternano flow in the water molecular base of the longsword's blade. With that, such changes gives a ripple-like design to the blade of the sword with a pulsation-like aura. Moreover, every single swing of that Spell can bring the appearance of an enhanced Slicer Spell attack, each time as the user makes a swing attack for direct purpose of reaching an enemy on a long distance.
 * Water-Make: Frozen Pulse(氷柱の太刀 (フローズンパルス), Furōzun Parusu lit. Longsword of Icicles): Another enhanced version of Sword Spell. The user creates his Longsword in the same way, as with Sword Pulsation Spell, but after its creation, gives to its blade a freezing properties because of the oppositive flow of their Eternano particles in the blade. As a result of such process, the user is able to makes long-ranged attacks of frozen water, while stabbing the ground will lead to the appearance of rapid, icicle-like waves of water with a highly-pressured current within every single wave. From that, such icicle-like water wave has great penetrating power, and when targeted on the one target, can deal great damage to it.
 * Dynamic Water-Make:
 * Water-Make: Ape (流水猿(サル), Saru lit. Water Ape Flow): The user creates an ape from the water in order to attack their target with such ape-shaped water flows. The ape itself can be considered as an individual, which is helping its creator. Above that, the ape can deliver some blow attacks with its enormous hands, while having great blunt force. Also, it is can be used as a shield in order to protect the user from an attack of high caliber.
 * Water-Make: Eagle Crowd (流水鷲 (イーグルクラウド), Īguru Kuraudeddo lit. Water Eagle Flow): The user creates several eagles from the water in order to attack their target with a massive attack in different direction. This Spell is the one from Dynamic Set, which is used as a projectile spell with attempt to not only attack, but to catch the opponent off guard and attack with another spell.
 * Water-Make: Snake Mouth (水蛇の吸喉 (スネークマウス), Sunēku Māsu lit. Absorption Throat of Water Snake): The user creates a great snake from the water in order to attack their target. Such snake can deliver great damage and attacks, as it can exist like an individual, serving to the user's command and acting like a real snake - waiting for the right time to make a sudden attack.
 * Nature Water-Make:
 * Water-Make: Rainfall (降雨 (レインフォール), Reinfōru): The user shoots a big stream of water in the sky, after what, waiting for its fall. When such move is done, the user claps their hands, after bringing a great rainfall to the surroundings. But the main effect of this rain is that by the desire of the user, its rain drops transforms into the water needles, which have high piercing ability, resulting in highly dangerous and massive attack. Moreover, if the user mastered this Spell, he can easily use this Spell, when the real rain falls, and from that, even can track their target when the raindrops are fell on the target's body.
 * Water-Make: Blue Mist: Coming soon...
 * Water-Make: Water Tornado: Coming soon...

Fire Magic Fire Magic (火系各種魔法, Hi Kei Kakushu Mahō) is Caster Type Elemental Magic, which is utilized by great amount of different Mages. This type of magic is revolves around the controlling of fire element, which can be useful in different kinds of situations. Fire Magic allows the user to control and manipulate the kinetic energy of magical particles to generate, control or absorb fire, being able to manipulate it for general purposes. This is induced by the user raising the motion of a target's magical particles through telekinesis in order to ignite it. They can excite or speed up an object's magical particles, increasing their thermal energy until they ignite, not necessarily objects, but also air particles. They can control and move the flames, including the shape, heat and even colour. With this in mind, the user is able to create fire-based attacks which can be used both in melee and as a ranged form of offence and is immune to being burnt. The generated flames can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a material consistency by manipulating the magical particles in the air. The user can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as the user concentrates upon them. The objects will only burn about 3 minutes before expiring unless the user continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F, near the melting point of iron. Fire Magic seems to be unaffected by water, as the user is able to create flames even when submerged in water. In short, the user of this Magic can release fire from their body and manipulate it. User can also change the properties (such as heat, smell, and taste) of his/her flames for different effects, which corresponds with a different flame color and generates them by first summoning a Magic circle with his/her hands, from which the flames soar outwards.

Similar to his previous Magics, Patrick has very good capabilities at this Magic, but not so exellent as with Lightnings or even Water-Make. Anyway, he can easily create, control and use Fire element for his purposes, even creating different creatures from his flames. He can control the temperature of his flames with greatly effect, as he quickly can change the temperature from usual to iron melting or vice versa. Moreover, Patrick has the ability to charging his attacks of fire element before using them, which allows him to create fire blasts of enormous size. From that, he is also capable of controlling not only the size, but to control intesity of any, not only their, flames.
 * Fire Resistance: Due to the nature of Patrick's third Magic, his great control over his Magic and harsh trainings, his body gained the resistance for Fire Magic at some point. From that, Patrick can take less damage from fire attacks of his enemies and even block some of their spells bare-handed.
 * Fire Block (火塞ぐ, Hifusagu): Advanced application of Fire Resistance techniques. Skilled user of Fire Magic is able to use their Eternano particles in a special way to defend their or someone from the upcoming fire. When they meet the fire attack, the user is capable of defusing and extinguishing the fire blast by using their own body with a, for example, swirf kick, punch or other defensive methods, which allows them to stop the attack. In more closer way, the user's Eternano particles are simply destroying the molecular base of the fire attack, which ends in stopping of fire.
 * Igniting (引火, Inka): This spell is a supportive one, and also, the most basic. The user can ignite his targets with his own flames to the point, that if he uses too much power, he even would be able to set the target on an explosion. But, usually, this spell helps its user to set something or somebody quickly on fire.
 * Fireballs (火玉, Hidama): A simple spell, when the user creates a small ball of fire in their hands, after what they throw it at their opponent with medium speed. The fireball itself can deliver damage and ignite anything with the contact, if the target is can be set aflame or using oxyhidrogen base.
 * Fire Wall (火壁, Hikabe): More advanced version of Fireballs Spell. While chargin some flames in moderate amount in their hands, the user then send a concentrated ray of fire, which flies to its target on high speed, and upon the contact, ultimately creates an exlposion of fire. However, such explosion isn't dangerous as the real one, but will deliver burning damage.
 * Fire Raptors (燃え猛禽類 (ファイアーラプターズ), Faiā Raputāzu lit. Burning Predator Bird): More advanced version of Fireballs Spell. The user can change the shape of their fire to the point, that they create rather a big mass of fire in a form of living-like bird of prey. With the user's control, such created bird can easily be sent for the target of the user, and moreover, this Fire Raptor will chase its target.
 * Fire Body (火体, Hitai): A very special, supplementary spell. The user can set on fire their own body, however, they will become the fire themselves as they become to be a fire element itself. Such spell gives some more opportunities in battles, however, such spell can be used for small period of time, and will give moderate injuries from ice or water attacks, while other will simply go through the body of the user. Moreover, such spell can give some application of flying ability, where the user will soar in the air without the actual walking on the ground.
 * Fire Vortex (火災渦中, Kasai Kachū): While being in Fire Body Spell, the user can create a vortex of flames with their own body by rateting themselves around the target of choice.
 * Blazing Arc (火炎弧, Kaenko): The user can create some rings and arcs from their parts of body, in order to slice with fire a larger, more widely spaced or evasive targets. From that, the user is also able to destroy the oppositive fire spells.
 * Flame Blade (炎刃, Enjin): An advanced version of Blazing Arc Spell. The user creates one or several blades of fire by narrowing their flame projections, which can subsequently be launched at opponents. With that, the structure of such fire attack is more powered up, so this blade can actually work as a real blade, but with huge cutting ability to the point of severing through the wall.
 * Flame Streams (炎流, Enryū): A spell, when the user will shoot continuous streams of fire from their parts of body, mostly from their hands or fists. With such flexibility, these streams can be used for variety of moves, for example, to create flame-thrower like techniques or simply create a barrage from the enemies to have some time to make a counter-attack.
 * Construct
 * Intertwined fire stream: An advanced move based on the basic fire stream. The performer directs two powerful fire streams at their opponent, though by intertwining the two streams, a massive comet shaped fire stream is formed that has more power than the single stream. Zuko used this technique in the Crystal Catacombs,[13] and later again in his Agni Kai with Azula.[10]
 * Jet propulsion: Skilled firebending masters are able to conjure huge amounts of flame to propel themselves at high speeds on the ground or through the air. Normally, this can only be used for short periods of time by regular firebenders; however, when augmented by Sozin's Comet or the Avatar State, the technique can be used for sustained levitation and flight. It was first demonstrated by Azula during her battle with Aang in the Crystal Catacombs. During the fight, Azula released the flames she used to propel herself horizontally, which blasted Aang backward.[13] Azula used this skill to propel herself through the air over the boiling lake, as she was pursuing Zuko, Sokka, and Suki when they were escaping the prison.[28] When Azula was knocked off an airship, she used a smaller burst of fire to propel herself on to a cliff, saving herself from falling to her death.[29] During Sozin's Comet, Ozai and Jeong Jeong were capable of utilizing this skill with much more proficiency than Azula had ever shown. Azula and Zuko both executed this technique while powered by the comet during their Agni Kai, and Phoenix King Ozai used it extensively during the battle at Wulong Forest with Aang.[10] It was also used by General Iroh of the United Forces as he flew through the air above Republic City while defending against Equalist planes. This technique can also be used to briefly run across a vertical surface as Mako and Korra did during an Equalist rally.[17] Korra also used it to propel herself through the air during her fight with Zaheer.[30]
 * Breath of fire: The breath of fire involves the user firebending out of his or her mouth, mixing air from the lungs with the flame, creating a wider, hotter blast. This has been exhibited by multiple individuals, including Ozai, Iroh, Zuko, Azula, Aang, Mako, and Korra. It was the employment of this firebending style in the heat of battle that earned General Iroh the nickname, "The Dragon of the West".[13] It is alluded that it was from Iroh that Zuko learned how to create his own breath of fire, though his was smaller and less intense, while Iroh's produced the force of a fire stream. With its wide, encompassing range, the technique allows for staving off multiple opponents and is also shown to be able to instantaneously warm the body even under frigid conditions.[32] It is also useful for stealth, as it requires no hand motions and can thus be impossible to predict. Tea can also serve as a catalyst for this technique, as shown by Iroh.[13]
 * Combustionbending: Combustionbending is an ability employed by Combustion Man and P'Li, which allows the bender to ignite objects with their mind instead of traditional firebending methods. Combustionbenders concentrate the energy through a tattooed third eye to project a ray of heat which detonates with great force, producing situated explosions with a great deal of precision. This technique is extremely effective and very destructive, capable of use at close and long-range; it can completely disintegrate hill-sized boulders and instantaneously evaporate large bodies of water with ease.[24] It can also be employed to burn things without setting an explosion, similar to a lens focusing sunlight. The beam can also be curved, as demonstrated by P'Li.[33] However, the technique has the potential to be just as hazardous to the user as it can be to their surroundings, as Combustion Man blew off his own right arm and leg due to his initial lack of control over the newly discovered ability in his youth.[34] The sole known weakness of the combustion ray is that it is heavily reliant on an uninterrupted flow of chi, as blocking the chi paths in the forehead from where the combustion beam issues forth causes potentially fatal backfires.[35]
 * Energy reading: In a similar way to healing, firebenders are capable of using fire to sense chi paths and interpret spiritual energy. A shaman used this technique to ascertain the cause of Avatar Korra's memory loss, concluding it to be the result of a dark spirit infecting her.[7]
 * Heat control: Certain advanced firebenders appear to have the ability to control heat. Using this technique, firebenders can heat a wide range of liquids, like water or tea, heat metal to scalding temperatures, or melt ice. Heat direction has also been performed by Fire Lord Sozin, heat redirection allows for the absorption of heat from one hand and passing through one's body and out the other hand. It was used to cool down the lava during the eruption that destroyed Roku's island.[36] It appears to operate on a similar principle to Iroh's redirection of lightning technique.

Imperial Embodiment Imperial Embodiment (帝国・実施, Teikoku Jisshi) is a Caster Magic and a Magic-amplification technique, that was created and named by Hogotsu Sezoku, who got the idea of creating this magic from reading the Earth Land equivalent of Dragon Ball Z. It allows the user to spread one's element or energy throughout their body and become empowered by it, acquiring amplified physical attributes and magical abilities. Imperial Embodiment is a unique form of Magic, that one can possess but not use without risk. When this magic was first revealed, people had thought that the magic belonged to ancient civilization of magic users, who discovered a way to freely manipulate the magic within their bodies with ease, amplifying their bodies with their choice of Magic. This theory was soon proven wrong as Hogotsu Sezoke, Mage who had created this magic, basing it off of the Earth Land equivalent of Dragon Ball Z. This magic as stated before is meant to enhance specific physical attributes of a single person with a type of Caster Magic. The attributes that are amplified all depend on the magic that is used, as the person would gain the properties of the magic. However, it is noted that only Elemental Magic is capable of being harnessed along with Imperial Embodiment.

In order to harness the power of Imperial Embodiment, after casting any elemental spell, the user suddenly and briefly voids their magical container, which was popularized when a certain Fire Dragon Slayer performed it against a rather irksome Flame God Slayer on Tenrou Island—emptying it as to allow the user to properly accept the sudden surge of elemental energy without any risks. Once this is done, they can safely accept the oncoming elemental magic; drawing it into their body, before flaring up their magical aura once more—the sudden return of their magical aura allows them to safely take in the magic; and use precise control of their magical aura in order to spread it within various limbs; essentially their whole body and use their magical origin to prevent it from harming them from the inside. This provokes an extraordinary change, cloaking them (most of the time) in the element of their choice; granting them enhanced speed and power, along with the ability to cast brand-new spells. A primary example of this would be when Hogotsu, the creator of Imperial Embodiment uses his Lightning Magic in conjuction with his Imperial Mode. Hogotsu, after going through the procedure, would gain enhanced speed and reflexes. As an added bonus, Hogotsu's melee strikes would also cause shock damage to whoever he hits. Not only that but by doing this, he become the element in question, using all of its abilities as if it was part of their own body. However, physical enhancement and magic personification aren't the only limit regarding Imperial Embodiment. The users are also able to access a new set of spells that before may have seemed impossible. Another thing to note is that depending on the form that one enters, their physical appearance will change. An example would be a person that uses Darkness Magic would enter the first form of Imperial Embodiment. Their hair might change to either black or the secondary color of their Darkness Magic and they also might have a slightly blackened skin tone. This physical changes range depending on the form that the user is in and each is different for another person.

Although there are many positives to Imperial Embodiment, that does not mean there are not any risks. The risk behind this, however, is that they can be harmed by the element that counters the one they are currently using. The exception is that if the amount of magic used to induce the effects of the Imperial Embodiment and what stage of the spell they're in. If they are in the Ultimate Form of the spell and used a lot of magic to power it, then they can't be harmed by the element opposite to their own. Also, it's important to know that mastering the flow of magic in your own body is a general factor to use it. If one attempts to use the spell and has not yet mastered the flow of magic in their own body, not only will it not work, but it will potentially backfire as a result and in most cases, severely damage or even kill the user, depending on which stage they want to enter.

As a natural genius, Patrick hadn't any problems while learning his Imperial Embodiment. But, he ended up in hard trainings for achieving the full understanding of this Magic and all of his potential with it and his new-found strength. As he managed to discover the power of all three Forms of his Imperial Mode with the lightning element, which he used from the very when he began his career as Mage, he even managed to get access to a Dual Form, when he uses his lightnings alongside his fire element. He tries to properly use it to prevent some drawbacks of this Magic, but even when utilizing it, Patrick isn't insured from the potential danger, which is carried alongside the tremendous power he achieves. After proper trainings at SCI Unit Corps, Patrick developed his mastery over Imperial Embodiment to the new level, as now he can utilize two different Dual Forms and he has revised his usual, Three-formed Lightning Modes. Usually, he rarely uses his Imperial Embodiment, as he need it when he faces strong opponents, while considering, that he may end the game with lose or even death. Eventually, he dubbed his Imperial Embodiment as Lightning Heaven Mode (雷光天モード, Raikōten Mōdo) for the first time, but managed to rename it.

Trivia

 * }

Viper
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Viper

Equipment
Swords
 * Dragon Poison Blade (猛毒の聖竜剣, Mōdoku no Seiryūken, lit. Sacred Dragon Sword of Deadly Poison): One of the Viper's swords. This blade is known as the one of the Dragon Blades, quite powerful set of weapons, which said to be made from a dragon materials. Made in the dragon cave, this sword is a powerful and destructive weapon, and in hands of master of the sword, it can be a real danger. The Dragon Venom Blade takes an appearance of a usual katana. It has a circle-like tsuba with some pattern and to holes from both sides of tsuba. The hilt of the blade is made in samurai tradition way, the color is black with some grey. As a Dragon Blade, this blade has several common to all Dragon Blades abilities. Firstly, the sword has limited ability to absorb elemental attacks, in case of Viper, the poison attacks. Beside this, The Dragon Blade' elemental power is naturally imbued within the dragon scales of the blade, and when focused with the help of the Kira's magical power, it is capable of launching elemental blasts of various kinds, while these blasts are as powerful as a Slayer's Roar spell. Above that, if the sword absorbs wielder's element, it can reserve it for some time in future, and then, the wielder will be able to consume it, as the element, which he hasn't produce at all. Secondly, this blade is unnaturally sharp, that is able to cleave through anything, even magic blasts effortlessly. It is a result of the blade, being reinforced by a powerful alternating current and resonates at extremely high frequencies. As a result, this oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability. Finally, it must to be said, that this sword has another, unique ability among the other Dragon Blades, called "Lethal Dose".
 * Lethal Dose (致死量, Chishi Ryō): The most unique and primary channeled to its element ability of Dragon Venom Blade. This blade has some strange and very strong connection to poison and toxic element, while it gives several abilities. First ability is a poison creation. With just the swipe of the sword, the user is able to create a big amount of poisonous gas, while won't have any damage from it. Second ability is redirection and cutting through the venom element with the sword. The user can redirect any poison current, even if it almost unreal or simply cut it, while destroying its molecural base, and as a result, disspelling it. Third ability is a most hardest ability - the user can calculate and either increase or decrease the lethal dose amount of poison and other toxic things in bodies of other people, and even theirselves. While the term "calculate" is very strange for it, but when the user has any connection with their sword to another living creature, they with their instincts and observing of the target's body, can easily maniulate the venom;s lethal dose itself, helping or either killing the target.
 * Entenka
 * Crimson Blade: Divine Blessing
 * Flare Dragoon's Bracelet
 * Flame Dragon Slayer Magic
 * Add new spells
 * Dragongem Booster
 * Dragongem Booster: Overcharge
 * Dragobreaker

Magics & Abilities

 * Physical Features
 * Master Hand-to-Hand Combatant
 * Master Swordsman
 * High Intellect
 * Eidetic Memory
 * Immence Strength
 * Immence Speed and Reflexes
 * Immence Endurance and Durability
 * Great Pain Tolerance
 * Fire Immunity
 * Enhanced Tactile Sensations
 * Magical Features
 * Inexhaustible Magical Power
 * Magical Aura (S-class to Monster)
 * Second Origin Activation (二番原解放, Nibangen Kaihō)
 * Release Lacrima
 * Fire Magic
 * Artillery Flash Flame
 * Flameflight
 * Flame Devourer
 * Infernal Body
 * Tempest Skin
 * Demon Wolf Fang Explosion
 * Flaring Up
 * Crimson Overcharge
 * Dragon Slayer Magic
 * Dragon Dance
 * Dragon Force
 * Dual Dragon Slayer Mode
 * Radiation Dragon Slayer Mode

Trivia
Tres Espiritus
 * }

Rick Winchester
{|class="toccolours collapsible collapsed navbox" border="1" cellpadding="2" cellspacing="2" style=" float: center; font-size:90%; width:100%;" !colspan="2" style=" text-align:center; font-size:13.5px; font-weight:bold; background:#000000; color:#FFFFFF"| Rick Winchester

Equipment
Swords
 * Dragon Poison Blade (猛毒の聖竜剣, Mōdoku no Seiryūken, lit. Sacred Dragon Sword of Deadly Poison): One of the Viper's swords. This blade is known as the one of the Dragon Blades, quite powerful set of weapons, which said to be made from a dragon materials. Made in the dragon cave, this sword is a powerful and destructive weapon, and in hands of master of the sword, it can be a real danger. The Dragon Venom Blade takes an appearance of a usual katana. It has a circle-like tsuba with some pattern and to holes from both sides of tsuba. The hilt of the blade is made in samurai tradition way, the color is black with some grey. As a Dragon Blade, this blade has several common to all Dragon Blades abilities. Firstly, the sword has limited ability to absorb elemental attacks, in case of Viper, the poison attacks. Beside this, The Dragon Blade' elemental power is naturally imbued within the dragon scales of the blade, and when focused with the help of the Kira's magical power, it is capable of launching elemental blasts of various kinds, while these blasts are as powerful as a Slayer's Roar spell. Above that, if the sword absorbs wielder's element, it can reserve it for some time in future, and then, the wielder will be able to consume it, as the element, which he hasn't produce at all. Secondly, this blade is unnaturally sharp, that is able to cleave through anything, even magic blasts effortlessly. It is a result of the blade, being reinforced by a powerful alternating current and resonates at extremely high frequencies. As a result, this oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability. Finally, it must to be said, that this sword has another, unique ability among the other Dragon Blades, called "Lethal Dose".
 * Lethal Dose (致死量, Chishi Ryō): The most unique and primary channeled to its element ability of Dragon Venom Blade. This blade has some strange and very strong connection to poison and toxic element, while it gives several abilities. First ability is a poison creation. With just the swipe of the sword, the user is able to create a big amount of poisonous gas, while won't have any damage from it. Second ability is redirection and cutting through the venom element with the sword. The user can redirect any poison current, even if it almost unreal or simply cut it, while destroying its molecural base, and as a result, disspelling it. Third ability is a most hardest ability - the user can calculate and either increase or decrease the lethal dose amount of poison and other toxic things in bodies of other people, and even theirselves. While the term "calculate" is very strange for it, but when the user has any connection with their sword to another living creature, they with their instincts and observing of the target's body, can easily maniulate the venom;s lethal dose itself, helping or either killing the target.
 * Entenka
 * Crimson Blade: Divine Blessing
 * Flare Dragoon's Bracelet
 * Flame Dragon Slayer Magic
 * Add new spells
 * Dragongem Booster
 * Dragongem Booster: Overcharge
 * Dragobreaker

Magics & Abilities

 * Physical Features
 * Master Hand-to-Hand Combatant
 * Master Swordsman
 * High Intellect
 * Eidetic Memory
 * Immence Strength
 * Immence Speed and Reflexes
 * Immence Endurance and Durability
 * Great Pain Tolerance
 * Fire Immunity
 * Enhanced Tactile Sensations
 * Magical Features
 * Inexhaustible Magical Power
 * Magical Aura (S-class to Monster)
 * Second Origin Activation (二番原解放, Nibangen Kaihō)
 * Release Lacrima
 * Fire Magic
 * Artillery Flash Flame
 * Flameflight
 * Flame Devourer
 * Infernal Body
 * Tempest Skin
 * Demon Wolf Fang Explosion
 * Flaring Up
 * Crimson Overcharge
 * Dragon Slayer Magic
 * Dragon Dance
 * Dragon Force
 * Dual Dragon Slayer Mode
 * Radiation Dragon Slayer Mode

Trivia

 * }

Cameloon
Kurobasu

Akashi
Fate