Gehenna Dragon Slayer Magic

Gehenna Dragon Slayer Magic (獄炎獄の滅竜魔法, Gokuen no Metsuryū Mahō), also referred to as Crimson Dragon Slayer Magic (紅の滅竜魔法, Kō no Metsuryū Mahō) and by its lesser form,  (煉獄の滅竜魔法, Rengoku no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic that revolves around the element of heat, which is energy that spontaneously passes between a system and its surroundings in some way other than through work or the transfer of matter. Said to be the "origin" of all fire-based Dragon Slayer Magics such as Fire Dragon Slayer Magic and Purgatory Dragon Slayer Magic, Gehenna Dragon Slayer Magic is a type of Lost Magic that could be truly said to be "lost" as the type of dragon who bestowed the knowledge of the power upon humanity died out soon after the, resulting in there only being a single user of Gehenna Dragon Slayer Magic left.

The one who wields the power of Gehenna Dragon Slayer Magic is given the title of the "Flame of Corruption" (背徳の炎, Haitoku no Honoo).

Description
A Dragon is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user's magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught the user was a Heat Dragon, which granted the user the ability of heat manipulation, Dragon-style. Gehenna Dragon Slayer Magic is said to be a "primal reversion" of all fire-based Dragon Slayer Magics, and the "starting point" from which the ability of pyrokinesis was added to the power harnessed to slay dragons. An utter rarity in this day and age, the might of Gehenna Dragon Slayer Magic had vanished to the sands of time, with nobody but a single user of the magic remaining, said user being a relic of the war between humans and dragons – the teaching process also resulted in a slight side-effect.

In the case of the Gehenna Dragon Slayer Magic when used by a dragon, the Heat Dragon takes blatant advantage of the fact that their mortality and physical form enables them to utilize their unique draconic Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, the Heat Dragon generates energy independent from their body; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element – when harnessing the power of Gehenna Dragon Slayer Magic no matter who is using it, dragon or human, the caster focuses intently, before pulsing the magical energies stored within their body through the Magic Origin outwards subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano, increasing the motion of not only these energies, but the microscopic motions and interactions of constituent particles, such as electrons, atoms, and molecules in the vicinity as well, resulting in the formation of heat, a form of energy which is associated with the motion of atoms and molecules and capable of being transmitted through solid and fluid media by conduction as well as through fluid media by convection, and finally, through empty space by radiation. Effectively, this grants the Heat Dragon the ability to manipulate, modify, consume, and generate from their body heat of varying quantities and temperatures to their fullest extent, ranging from subjective feeling of heat to absolute hot, a concept of temperature that postulates the existence of a highest attainable temperature of matter – a user of Gehenna Dragon Slayer Magic possesses absolute dominance over all forms of heat and everything related to and dwelling within it.

As per the mechanics of a Dragon Slayer Magic, no matter it is hewn from a dragon or Dragon Slayer, Gehenna Dragon Slayer Magic grants the wielder of its power the characteristics of a Heat Dragon by the transformation its bestowal upon the user brings, allowing them to shift the biology of their body with features of heat for the purposes of both offense and defense in numerous styles, resulting in lungs that are capable of spewing lungs numerous varieties of heat waves to simulate the effects of prolonged periods of excessively hot weather, scales that grant the user protection against high temperatures, and last but not least, nails that can slash and melt through all kinds of alloys, whether they be manmade or natural, with relative ease, effectively giving the user the ability to use heat in any manner that that they deem suitable alongside their body in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where the Dragon Slayer Magic usually shines, as the magic massively bolsters the power of their unarmed blows, empowering their physical attacks with wakes of destructive heat which wreak havoc on anything and everything that they come into contact with through the transference of heat from one source to another. For offensive measures, the user is capable of using the heat to unleash attacks of various shapes and/or intensities, either projected, used as a part of melee attacks or projectiles in a similar manner to that of other elemental magic, utilizing this heat alongside their regular strikes to create a simple yet powerful form of offense.

The main method that Gehenna Dragon Slayer Magic deals the majority of its damage is through the process of heat transfer, which is a natural part of the laws of thermodynamics - as the name would suggest, heat transfer involves the exchange of thermal energy between physical systems. While normally, heat transference is a well-defined boundary around a thermodynamic system and a major part of chemical engineering, a branch of engineering that applies physical sciences such as physics and chemistry and life sciences such as microbiology and biochemistry together with applied mathematics and economics to produce, transform, transport, and properly use chemicals, materials and energy, in the case of Gehenna Dragon Slayer Magic, heat transfer allows the caster to transfer the heat of their energies, both from their magic and their own natural temperatures, into anything that they come into contact with, allowing the caster's heat to affect the contacted object in any way that they wish, more or less. While using the process of harnessing this power, the caster is able to induce all four fundamental modes of heat transfer, known as advection, conduction/diffusion, convection, and radiation, which can be described as the transport mechanism of a fluid from one location to another which is dependent on motion and momentum of that fluid, the transfer of energy between objects that are in physical contact/the property of a material to conduct heat and evaluated primarily in terms of Fourier's Law for heat conduction, the transfer of energy between an object and its environment, due to fluid motion; the average temperature serving as a reference for evaluating properties related to convective heat transfer, and the transfer of energy by the emission of electromagnetic radiation respectively. While using the basics of heat transfer, the user harnesses several principles of Chinese Martial Arts, specifically that of fa jin, which allows the user to discharge power explosively refining the explosive power while manifesting the power of their Dragon Slayer Magic through an increase in temperature - doing so, the caster takes an appropriate stance, creating a spiral from the sea of energy referred to as their Magic Origin towards the limb or body part such as their shoulders, head, or hips that plays a role in performing the technique – doing so links the magical energies swirling around in the user's Magic Origin to the appropriate limb which serves as a release port of sorts, as the user loosens their entire body to generate all of the magical energies throughout their very existence, focusing it into a stream and then combining it with their constantly-manifesting heat before directing it through the point of impact upon the body of their opponent, as the caster induces the effects of thermal conduction, with the vibrating energies engulfed with heat interacting with the neighbouring atoms and molecules, transferring the majority of the caster's heat to these nearby particles, allowing the user's heat to penetrate the user's muscle harmlessly, opening up a gateway for heat to be unleashed upon their helpless foe with an explosive force behind the blow.

This causes the opponent to be struck by an attack that lands from within and thus is unavoidable, with the heat making contact with the opponent's Magic Pathways and surrounding organs, causing the magic channels in the enemy's body to short-circuit and give out leaving them unable to perform any form of magical manipulation, stopping the flow of magical energies within their body, reducing their muscular strength, and disables their ability to cast magic temporarily; the heat transference effect is known to be particularly devastating for people who rely solely on their magic to fight- even the most armoured of enemies are not spared from the effects of heat transfer; the disabling of the magic channels in the enemy's body results in them feeling a sharp, cutting sensation while their physical strength diminishes, leaving them extremely vulnerable to the caster's strikes. When utilizing the power of Gehenna Dragon Slayer Magic in the heat (hehe) of combat, the caster commonly redirects heat by using the process of absorbing heat through one of their limbs, enabling it to pass through the caster's body, absorbing a portion of its energy to replenish their power while expelling more energy into its composition to bolster the power of the next attack as it is expelled out of their other hand – this ensures that no heat-based attacks are capable of really harming the caster. They can even raise large columns of heat from the ground and launch themselves as a burning meteor. Beside offense, they can also use their power over heat defensively by conjure up fields of heat around their body to protect themselves from damage, handling it delicate enough to create small auras of heat energy in the palm of their hands; the user can superheat the air around themselves, causing a rise in air pressure in small, enclosed areas with explosive results; more detail on this is below. Indeed, simply through the power of the magic, a caster of Gehenna Dragon Slayer Magic is capable of heating a wide range of liquids, not limited to but including any body of water or tea in any quantity, allowing them to evaporate it to nothingness at higher levels of intensity – this effect also extends to liquid-based arcane powers such as Water Magic, any water-derived Slayer Magic, and many more; not only this, the user has displayed the ability heat all sorts of metallic alloys, whether or not they're manmade such as Metal Magic, Iron-Make, and Metal-Make to scalding temperatures so that their defensive and offensive capabilities are rendered useless, or even melt any form of ice, whether it is natural or generated through the supernatural such as Ice Magic, Ice-Make, and Ice Dragon Slayer Magic.

The heat of the energies produced by Gehenna Dragon Slayer Magic are known to be a cut above other fire-based magics, easily overwhelming normal forms of heat of the same quantity or even more with general ease; however, while this all seems pretty normal so far, the true power of Gehenna Dragon Slayer Magic lies in the fact that it's recognized as a "starting point" for all forms of fire-based Dragon Slayer Magics – as the beginning of pyrokinesis for Dragon Slayer Magic, a user of Gehenna Dragon Slayer Magic displays the ability to completely modify the temperature, an objective comparative measure of hot or cold, of the heat produced by their magic by inducing a similar effect to the Flames of Emotion (炎情, Enjō) associated with Fire Dragon Slayer Magic, functioning in a similar manner to the likes of the Black Arts, the activation of Gehenna Dragon Slayer Magic always goes the opposite of the 'magic = feelings' concept, resulting in the heat manifested through Gehenna Dragon Slayer Magic being of a dark and malefic nature, making Gehenna Dragon Slayer Magic peculiar amongst the numerous Dragon Slayer styles in that it can be considered an anomaly, since it draws upon the user's negative emotions in order to bolster its own power and manifest their negativity in a physical form; in that way, Gehenna Dragon Slayer Magic could be considered a Dragon Slayer Curse (滅竜の呪法, Metsuryū no Jūhō), as while magic runs off positive emotions, Curses run off the exact opposite, with their power holding an origin in negative emotions displayed by humans, mainly greed, envy and hatred, making it far more powerful as no matter how many people would display positive emotions, negativity would always be there in a greater quantity, allowing the caster to increase the intensity of the heat in accordance with their emotions and they can intensify or decrease depending on their emotional state –while it's normally exceptionally powerful as "standard" heat, emotions can push Gehenna Dragon Slayer Magic into the domain of the divine, beyond even the likes of Flame God Slayer Magic and even many other forms of flame-manipulating Lost Magics including its equivalents of Devil Slayer Magic and Demon Slayer Magic. Described as the "zenith of dragonfire" (竜炉の極, Ryūro no Kyoku), Gehenna Dragon Slayer Magic is the strongest form of heat-related Dragon Slayer Magic, effortlessly surpassing the likes of Fire Dragon Slayer Magic, Flame Dragon Slayer Magic, Vermillion Dragon Slayer Magic,, and quite possibly many more; however, this only applies to the First Generation Dragon Slayer Magic variant of Purgatory Dragon Slayer Magic, as the one displayed by the former top member of the , is known to be exceptionally sub-par yet still quite powerful. This allows the user to harness all powers of fire-based Dragon Slayer Magics, which can be summed up as any form of temperature as long as they are raised.

Through emotions empowering their magic as well as reaching a temperature of around two thousand, eight hundred Fahrenheit, which is said to be near the point of melting regular forms of metal, the caster is able to induce the spontaneous ignition of any form of particles strewn about throughout the vicinity through the process of rapid oxidation in the chemical process of combustion, forming flames – thus manifesting an altered form of Fire Dragon Slayer Magic which is more powerful than the ordinary version, allowing the caster to wield these flames either in place of their regular heat, or in conjunction with their heat, also enabling these flames to blast through denser materials such as the legendary Orichalcum alloy and diamonds. Upon reaching even further temperatures and being empowered by negative emotions, the complete opposite method in which magic works, the final transformation of heat-manipulation is set into motion, resulting the caster's flames undergoing the final evolution into something beyond expectations through the inducement of increasing of negatve emotions, the flames produced by a escalating Gehenna Dragon Slayer Magic shift into a terrifying pitch-black similar to the night sky, considered akin to the flames of hell that appears as a place of after-death destruction of the wicked – these hellish flames are said to be a combination of  and Purgatory Dragon Slayer Magic, and the flames produced by this form of Gehenna Dragon Slayer Magic are known to disintegrate everything and anything which the user launches them at, changing it into nothing more than ash, and engulfs the surrounding landscape in a blazing firestorm, the heat of which is intense enough to scorch the sky. Other types of fire that the user of Gehenna Dragon Slayer Magic is capable of harnessing are similar to, , and many more, allowing the caster to produce various effects – of course, as Gehenna Dragon Slayer Magic effectively transforms into these forms of fire-element Dragon Slayer Magics, the caster gains the ability to perform almost any spell associated with such magics. Going even further than this, the moment that the heat produced by this magic makes contact with soil, the result is the creation of magma, which is a mixture of molten or semi-molten rock, volatiles and solids that is found beneath the surface of Earth Land; however, with a power such as Enchantment, the caster is able to manifest magma out of thin air, removing said requirement. As their negative emotions increase, the heat produced by the user of Gehenna Dragon Slayer Magic will increase in intensity and mass, until they reach the point that everything that they come into contact with, no matter the tensile strength of the defense such as Defenser or, will be disintegrated.

The power to alter the strength of one's magic simply through willpower is a deadly and desirable one- this constant escalation of heat temperature to form any style of flame ensures that Gehenna Dragon Slayer Magic is constantly considered one of the strongest types of Slayer Magic around. Against Water Magic and the like, whereas traditionally water would douse fire, the heat produced by Gehenna Dragon Slayer Magic would burn straight through these waves of azurite, turning them into steam as the heat simply shoots through and land a direct hit on the magician who made the foolish decision to launch their water towards the user of this form of Dragon Slayer Magic. When faced with opposing heat-derived techniques, the heat breaks them down in order to boost their strength and quantity; making using any sort of fire ill-advised against the user, and the user is capable of superheating the surrounding air, causing the particles that compose both the heat and the oxygen to split due to reactions; thus causing a combustion with the atoms of hydrogen. This enables the user to create, shape and manipulate explosions of all kinds, which are the rapid increase in volume and release of energy in an extreme manner, usually with the generation of high temperatures and the release of gas. The moment that the heat of Gehenna Dragon Slayer Magic makes contact with anything and induces a certain reaction, whether it be beginning to melt metal or turn water into steam, the affected object is put under the control of the caster, allowing them to manipulate it as if it were an extension of their magic. Of course, by invoking a similar process to Crystallos Forge of Crystal Dragon Slayer Magic and Photonic Forge of Photon Dragon Slayer Magic, the user of Gehenna Dragon Slayer Magic is capable of using Shape Transformation on their flames manifested as to forge it in the shape of constructs, which can be utilized in various manners in a similar manner to Molding Magic, these tools and familiars used for offense and defensive maneuvers to keep the opponent on their feet – this process is typically used to form heat into long streams, spheres, or even more complex shapes like letters in skywriting; molding them in any way that they deem suitable- this form is similar to Fire-Make. These blazing objects will only remain in their designated shapes as long as the user concentrates their energies upon them.

As with most Slayer Magics, Gehenna Dragon Slayer Magic has virtually unlimited customization options in regards to the hot energy formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. In its normal state, Gehenna Dragon Slayer Magic seems to have a "blunt" effect to it, seemingly causing pulverizing damage alongside the user's burning ambition given a corporal form in their element. In addition, the user can consume external sources of heat to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of heat as well as anything that is derived from heat such as fire, due to their capability of nullifying heat-based attacks by sucking them in and eating them; the consumed heat also seems to possess a different "taste" according to its "quality". This absorption ability additionally allows a user of Gehenna Dragon Slayer Magic to absorb heat, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power or using it as power source for a brief period of time, functioning in a similar manner to a "life drain" effect that turns potentially opposing sources of power into the caster's own. However, the user can't eat their own heat, or things that were heated up by themselves in order to reinvigorate themselves; though unlike other types of fire-based Slayer Magic, a user of Gehenna Dragon Slayer Magic is capable of absorbing any trace of heat in the immediate vicinity, and/or use the correct reactions in order to produce all sorts of heat continuously. Indeed, because of the qualities as described above, in the hands of a particularly emotional and powerful Dragon Slayer, Gehenna Dragon Slayer Magic can be considered almost apocalyptic in nature when compared to other Dragon Slayer Magics, something only the himself is capable of matching.

Subspecies Abilities

 * Sinner Flames (, Shinnā Furēmuzu lit. Dragon Slayer's Forbidden Internalized Magic Art: Variable Flames of the Seven Deadly Sins): The Sinner Flames are a special subset of spells that are exclusive to Gehenna Dragon Slayer Magic and the caster's version of Illegal Change: Multiscale, which is an exceedingly rare and overwhelmingly powerful ability that's associated with certain Dragons and forms of Dragon Slayer Magic; to put it as simple as possible, Illegal Change: Multiscale allows a Dragon Slayer to shift the properties of their element in order to take upon characteristics of other elements – extending their dominance over the flames and the near-limitless adaptability they provide the caster, in a similar manner to and its numerous colours as well as Crystal Dragon Slayer Magic's Seven Colours Arts which attunes the crystals projected by said magic to various gemstones which provide different effects, the user of Gehenna Dragon Slayer Magic, through their magic's association with negativity and curses, is able to alter the properties of their flames to match the Seven Deadly Sins, a grouping and classification of vices. However, in the case of the Sinner Flames as displayed by this version of Gehenna Dragon Slayer Magic, it can be considered something that's similar to an "altmode" demonstrated by  and its Steel Mode or 's, yet at the same time, it can't really be placed within the same classification as those forms. However, just like steel and iron are categorized as an "alloy" and black fire is just fire with different properties, the numerous types of flame which are brought about by the power of Gehenna Dragon Slayer Magic can be categorized under the same general concept as it is a "alteration of elemental properties", yet because of the unique properties and powers of Gehenna Dragon Slayer Magic, they all aren't individual modes, but rather, an actual change free of cost. The ability of the Sinner Flames is said to be one-of-a-kind; possessing superiority over the abstract known as 'emotions', setting up an unavoidable telepathic link between the caster and anything within the vicinity, inducing a fusion their thoughts and feelings. While the caster is unable to read their foe's minds; the Sinner Flames can analyze their emotions to search for vices. Upon determining their state of mind and the feelings which are coursing through their minds, the Sinner Flames adapts and modifies its abilities to work well against the foe's state of mind. Representing the most classic vices, the Sinner Flames embody hubristic pride, greed, lust, malicious envy, gluttony, inordinate anger, and sloth, each sin embodying abuses or excessive versions of one's natural faculties or passions. In terms of offensive, defensive, and supplementary capabilities, engaging the Sinner Flames allows the wielder of Gehenna Dragon Slayer Magic to channel the sins in the vicinity, whether it be themselves or somebody else's sins, and bring them into the heat produced by Gehenna Dragon Slayer Magic in order to induce a change in the characteristics of their element, resulting in the heat changing colours while gaining different properties. It has been said that it is near impossible to prevent this ability from occurring; however, those who empty their souls and discard their emotions are able to nullify such an ability; while utilizing the sin power of each of the Sinner Flames, the heat of Gehenna Dragon Slayer Magic is capable of increasing, decreasing, causing and otherwise manifesting the emotional energy upon physical level to mess with the opponent's own thoughts and feelings, putting the user of the magic at a distinct advantage. One thing of note is; the Sinner Flames work as a double-edged blade- the user of Gehenna Dragon Slayer Magic is susceptible to this emotion detection and it can be used against them. While the properties of each "sin" are radically different, a consistent trait is the fact that the heat and flames of the Sinner Flames act completely separately to regular flames, and pursue an enemy relentlessly with great speed, accuracy and strength, smothering anything within their path instantly without any remorse and overwhelming normal flames of the same quantity or even more with general ease; they are even hotter than any temperature that the earth can produce; though curiously enough, these sinning flames do not destroy everything that exists within the mortal plane just by a single spark. Upon contact with normal beings, the flames suddenly become alive, so to speak, and latch onto them, sucking up their energy which allows the fire to intensify; and the user can shape the flames into numerous structures in order to attack. The Sinner Flames are also hard to douse, as they continue burning even when struck with a large amount of water, and when faced with opposing fire techniques, heat consumes them in order to boost their strength and quantity; making using any sort of fire ill-advised against the user.
 * RedDSExplosion.jpgCarnage Explosion (, Kānēji Ekusupurōjon lit. Dragon Slayer Skill: Explosion Dragon Expression): Carnage Explosion is a subspecies ability of Gehenna Dragon Slayer Magic; it's the ability to focus the hellish heat generated by Gehenna Dragon Slayer Magic as to generate and manipulate explosions, which are violent releases of energies of all kinds, usually involving fire. When activating Carnage Explosion, the caster focuses their magical energies before pulsing the arcane powers dwelling within their frame outwards into the vicinity – this has the effect of their supernatural energies making contact with ambient that is saturated throughout the atmosphere, and by inducing the Gehenna Dragon Slayer Magic activation phase step of exciting the movements of these mystical particles through willpower alone in order to increase the kinetic and thermal energies of these particles by moving at a superior rate than other forms of eternano,  the fusion of power and particle results in these energies superheating the surrounding air, causing the particles that compose both the heat and the oxygen to split due to reactions; thus causing a combustion with the atoms of hydrogen and thus allowing the caster to generate and manipulate explosions of varying levels of power at will with a rapid increase of volume and release of all kinds of energies alongside temperatures reaching their highest point and the release of gases – all of this, through the execution relatively simple motions. Explosions can be released from both a distance and up-close-and-personal, allowing them to be effective in both close-range and at long-range, capable of being adapted to many forms of combat. Depending on the skill and intensity of the user's magic, the time it takes to activate this magic ranges from instantaneous to a couple of seconds before the explosion takes place. But, to explain further, since Carnage Explosion deals with all forms of explosions, whether natural, man-made, or supernatural, the caster is able to induce explosions of any kind, such as explosive volcanic eruptions which are born when when magma rising from below has much dissolved gas in it; the reduction of pressure as the magma rises causes the gas to bubble out of solution, resulting in a rapid increase in volume. The wielder of Carnage Explosion is also able to induce chemical explosions, as well as mechanical and vapour-type explosions – this includes forcing a BLEVE-type explosion by rupturing a vessel containing a pressurized liquid above its boiling point. However, one thing that's consistent with most, if not all forms of explosions that the caster is capable of inducing is that they are triggered through generation of heat in large quantities, with the rapid liberation of heat that causes the gaseous products of most explosive reactions to expand and generate high pressures, definitely classifying Carnage Explosion as a variant of pyrokinesis. The intensities of the explosions that are brought into the mortal realm through this magic generally vary in intensity, with explosions released at a speed beyond sound being created by high explosives are known as detonations and travel via supersonic shock waves; more detail on that is below. Additionally explosions that are released at a velocity below the speed of sound are created by low explosives through a slower burning process known as deflagration. It is well known that this explosive power of this magic releases a noticeable propagating disturbance known as a shockwave which travels across the ground in a manner that causes it to fan outwards, damaging anything in its path and dealing "splash" damage of a sort as opponents near the user's target will not only also be struck by the sheer volatility of the explosion, but the shockwave will more often than not just knock them straight off their feat, leaving them open to further attacks; even at its weakest point of power, the explosion deals a rather noticeable amount of damage to the vicinity, and it is capable of vaporizing a solid rock wall in a single detonation. Additionally, the rapid accumulation and projection of particles within the atmosphere as the result of a high explosives detonation results in various fragments of structures being propelled in countless directions in various velocities and angles, often travelling innumerous amounts of distances, often carrying enough energy to initiate other surrounding high explosive items, injure or kill nearby people and damage almost any structure in the vicinity. At higher levels of usage, Carnage Explosion possesses strength which is proportional to the target's heat signature, allowing the attack to more often than not vaporize weaker opponents in a flash unless certain precautions are taken. Additionally, Carnage Explosion is capable of generating a powerful beam which explodes upon contact with anything that is recognized as "solid", and the user can use this beam as a 'sniping tool' of sorts, by bending the trajectory of the explosive beams mentally; the user can also activate the attack instantly or wait a few moments in order to induce it; this is often used to take the opponent by surprise in the heat (hehe) of battle. The user can imbue the explosive properties of Carnage Explosion into various objects which activate whenever someone touches the imbued thing; not the object, by the way, but the person- and due to being capable of altering the properties of the magic, causing these blasts to be rendered completely silent. Additionally, like most forms of Elemental Magic and their various subspecies and variants, the limits as to what Carnage Explosion can and cannot do are almost exclusively dependent upon the wielder's imagination and magical energy reserves, meaning that as long as they perceive something as being entirely doable, then it's definitely within the realms of possibility for them. Something else that should also be taken into consideration is that since it is their magic, unless the spell specifies otherwise, the explosive force generated through Carnage Explosion will not damage the caster.
 * Burning Red (, Baningu Reddo lit. Dragon Slayer Skill: Flowing Enhancement-like Flames): Burning Red is a subspecies ability of Gehenna Dragon Slayer Magic which allows the wielder of this magic to charge up extra energy to increase the power of their strikes through a compression of heat.

Basic Spells

 * Gehenna Dragon's Roar (獄炎竜の咆哮, Gokuenryū no Hōkō): Gehenna Dragon's Roar is a Gehenna Dragon Slayer Magic spell which grants the caster the ability to release a blast of hellish flames from their mouth. Gehenna Dragon's Roar is the hyperresonance ability of a dragon, attuned to the element of hellfire – as such, it obviously works best with Gehenna Dragon Slayer Magic. When performing Gehenna Dragon's Roar, the user utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user utilizes their willpower in order to excite the movements of the eternano, increasing the motion of not only these energies, but the microscopic motions and interactions of constituent particles, such as electrons, atoms, and molecules in the vicinity of the caster's as well while inducing an absorbance effect, resulting in the formation of heat, a form of energy which is associated with the motion of atoms and molecules - this is only bolstered sevenfold by the caster's own heat energy, increasing the temperature of the next attack many times over. Once this is done, in order to unleash the magical energy, the user utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; in the case of Gehenna Dragon's Roar, which, of course, as its name would suggest, is based around heat, this has the effect of the Dragon's Roar being unleashed as a positively enormous smouldering fireball of compressed heat energy which shoots through the atmosphere at incredible speeds, smashing into anything that it comes into contact with, burning it to a crisp before impacting upon the user's target with a medium-sized fiery explosion that both bursts the target to shreds and blows them away. This spell can be performed two ways: the first and more "complicated" way involves the user putting their hands before their mouth, in a pose resembling that of a trumpeter, before releasing the fire, prompting it to be expelled between their fingers. The flames produced by this version start out as a very thin stream, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponent. The other simpler, and seemingly faster way, simply has the user quickly gathers flames in their mouth and then releases them, with no seeming stance required, producing a much larger burst of fire. As Gehenna Dragon Slayer Magic is capable of being enormously boosted in speed, power, and scope by the caster's negative emotions, the blazing sphere of pure heat is capable of gaining a material consistency by mimicking, allowing it to serve as a bludgeon of sorts, and by going even further, Gehenna Dragon's Roar takes upon the traits of the "flames of hell" as the enhanced flames turn pitch-black in texture, reducing everything that they come into contact with into naught but ash, completely incinerating all structures that are unfortunate enough to have these fires wash over their existence. No matter the level of flame or the form that Gehenna Dragon's Roar takes upon, something that's consistent between all iterations of the Gehenna Dragon's Roar is that it requires a fraction of a second to cross a distance of ten thousand kilometers, impacting near-instantly, and once fired, the caster is capable of launching another Gehenna Dragon's Roar immediately afterwards, more often than not taking the foe off-guard.
 * CDSPerMagic.pngAdditional Attack: Purgatory Scattering Cry (追加攻撃・煉獄散声, Tsuika Kōgeki: Rengoku Sankoe): Additional Attack: Purgatory Scattering Cry is a Gehenna Dragon Slayer Magic spell, and, as the prefix of "Additional Attack" would ever-so-subtly indicate, a variant of the bog-standard Gehenna Dragon's Roar spell - in contrast to the regular version where the roar is released as a massive smouldering fireball, Additional Attack: Purgatory Scattering Cry takes the form of a single-shot bombardment of lances of hellfire launched towards the opponent like a mini-gun. In any case, when performing Additional Attack: Purgatory Scattering Cry, the caster first inhales, gathering magical energies within their mouth before converting it into hellfire; adding their own magical power into the mixture to serve as a propellant to their hellfire; charging it up for a few moments. Once the charging phase has been completed, the caster unleashes a mighty roar in the form of a multitude of blazing spears of flame at once. Generally, the user manifests these spears in groups of ten or more—using a form of telekinesis to allow them to hover around the user in any formation that they wish. Upon a snap of the user's fingers, the seemingly infinite number of spears can be fired without pause. They move and take aim at the target according to the user's will, allowing the user to fire without having to even touch them; they are shot with enough force to repel a high-powered elemental spell. While it is possible to block many of the strikes, to do so can be seen as suicidal. When the user harnesses the power of Additional Attack: Purgatory Scattering Cry, it is not uncommon to see a flurry of blazing spears materializing out of thin air and disappearing just as quickly, flying and attacking rapidly from many angles at once; overall overwhelming the foe; or at least, placing tremendous pressure upon them, forcing them to keep their defenses up lest they be struck by a spear—causing dozens of other lances to perforate them in a matter of moments. The spears lock-on to the user's opponents no matter their position, chasing after them, and they can dodge obstacles in their way, unless it is not physically possible, never ceasing their hunt until they catch their prey; the flames are capable of disturbing the fabric of space, seeming to spin like a razor as they compress and decompress due to their sheer speed and raw power. This attack embodies the idea that quantity has a quality all its own; the spears released can be mentally stopped and pointed in another direction if the opponent dodges, drawing a beautiful geometric curtain of death, piercing the target and damaging them enormously. The curving aspect of this spell makes the flames miniature heat-seeking missiles, but instead of locking on to heat, they target whatever enemy they have; making it impossible to avoid or escape from—a certain hit is an inevitability, giving the opponents little to no chance to escape unless it is physically impossible to harm them or a serious obstruction is in the way. Upon firing them, the user can allow them to pierce the ground after striking the target, causing a large amount of destruction with each weapon, or they can instantly resummon them back to their vicinity.
 *  (獄炎竜の撃鉄, Gokuenryū no Ennetsu Jigoku): Gehenna Dragon's Burning Hell is a Gehenna Dragon Slayer Magic spell, and one of the most basic of its kind, serving as an attack similar to where the caster engulfs their fist in hellish flames and simply strikes the opponent with a fire-enhanced punch, dealing noticeable amounts of damage with a burst of hellfire. When performing Gehenna Dragon's Burning Hell, the caster focuses intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming intense quantities of heat that burn exuberantly, flickering wildly and continuously, all focused around one or more of their fists. From here, the user then launches their clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – but in any case, when the burning fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid iron anvil, with the flames amassed around their hand swirling around at the point of contact which deals multiple strikes of damage in order to induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into their body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon the caster's opponent and launches them several meters away if their bodily constitution isn't capable of handling the forces associated with the Gehenna Dragon's Blazing Hell. To those whom witness the process of the user launching the Gehenna Dragon's Blazing Hell which impacts upon the opponent, it visually appears as if the user has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly, releasing that heat with explosive power that deals tremendous damage to the foe upon contact. This attack promises immense levels of destruction, which is granted by causing friction with the hydrogen in the air by the sheer ferocity of the blow, generating a medium-sized explosion upon impact. The incredible speed both makes the strike far more powerful, and harder to dodge. The amount of time in which these actions transpire make it seem as if the opponent has been punched with the force of a powerful cannon shell, releasing these hellish flames which explode in the form of a colossal sphere of flames which incinerates the entire area; effectively blowing the opponent away while unleashing mass devastation to the enemy no matter what defenses they manage to erect rather futilely. As the caster's most basic offensive measure, Gehenna Dragon's Blazing Hell is capable of being launched in almost any way that the user of the magic deems to be suitable, whether it's just a simple fist forward in a similar manner to the standard short straight punch used in all Dragon Slayer punching techniques, an uppercut, a punch that travels along a vertical line at the opponent's chin or solar plexus (and from here, can be launched as a jumping uppercut similar to the Shōryūken (昇龍拳, Rising Dragon Fist) from Street Fighter), a jab where the lead fist is thrown straight ahead and the arm is fully extended - the moment of impact, the pronated fist is generally held in a horizontal orientation with the palm facing the ground, a rabbit punch, which is a blow to the back of the head or to the base of the skull, a cross where the caster throws a punch with the dominant hand the instant an opponent leads with their opposite hand, a overhand, a semi-circular and vertical punch thrown with the rear hand, a hook, a punch performed by turning the core muscles and back, thereby swinging the arm, which is bent at an angle near or at 90 degrees, in a horizontal arc into the opponent, aimed at the chin, and a swing, a variant of the hook where the arm is usually more extended. The naming convention is similar to the way that the Fire Dragon  describes his extremely potent flames. Alternatively, this can be released as a stream of flames from one of the caster's palms.
 * Additional Attack: Punishment Recital (追加攻撃・罰読み, Tsuika Kōgeki: Batsuyomi): Additional Attack: Punishment Recital is a Gehenna Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Gehenna Dragon's Blazing Fist spell and equivalent to of Fire Dragon Slayer Magic – Additional Attack: Punishment Recital is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands soaked in heat of varying temperatures, resulting in the annihilation of everything that they come into contact with.
 * Darkness Sweeper (闇払い, Yamibarai): Darkness Sweeper is a basic Gehenna Dragon Slayer Magic spell which involves the caster forming an enormous fireball of black flames that they then launch towards their opponent. In any case, when performing Darkness Sweeper, the caster focuses intently, before pulsing the magical energies stored within their body through the Magic Origin outwards subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano, increasing the motion of not only these energies, but the microscopic motions and interactions of constituent particles, such as electrons, atoms, and molecules in the vicinity as well, resulting in the formation of heat, a form of energy which is associated with the motion of atoms and molecules - from here, the caster raises the motion even further through application of the mechanics of the Black Arts, going the opposite of the 'magic = feelings' concept, resulting in the heat manifested through Gehenna Dragon Slayer Magic being of a dark and malefic nature as they are given material consistency and transmogrified into a terrifying pitch-black similar to the night sky, considered akin to the flames of hell that appears as a place of after-death destruction of the wicked. At this point, the burning darkness takes upon the form of a sphere of purple flame which is about as big as the caster's upper body, compacted tremendously through the application of Shape Transformation. Tapping into the negative emotions of those in the vicinity, the purple fireball continuously gathers energies with which to empower itself - while this doesn't increase its size, it certainly does amplify its power tremendously through an endless compression of negativity and power. Once the caster deems it suitable, through their mental commands alone, the caster is capable of launching the Darkness Sweeper forward. However, at the exact moment of Darkness Sweeper's manifestation, it remains in place for a couple of seconds unless the caster launches it forward - if anyone is unfortunate enough to come into contact with the purple fireball while it is stationary, the continuously compressed flames will hit the opponent four times through their constant revolving nature. The caster's action of punching Darkness Sweeper towards their enemy adds two additional hits at point-blank: one for the fireball, and one for their punch. While the Darkness Sweeper moves at a snail's pace for the very first second of its existence, a single layer of the compressed energies release themselves, resulting in the production of a shockwave, a propagating disturbance that adds a little incentive to the Darkness Sweeper's need to hurry up and the resultant sonic boom, the sound associated with the shock waves, generating enormous amounts of sound energy, sounding much like an explosion. This shockwave serves as a kick-off point as the Darkness Sweeper drives forth at the speed of sound, the hellish flames that compose the fireball engulfing everything in their path as the purple sphere increases in size while draining inorganic things nearby of their heat in order to massively amplify both the fireball's power, speed, and resultant scope of effect through a never-ending gathering of heat - while in motion, it is capable of breaking protection-intended spells such as Defenser and Barrier Magic, even bypassing some counterattack-type spells. Upon contact with the user's enemy, Darkness Sweeper inflicts massive damage that is more than enough to effortlessly rend even the likes of reinforced, solid titanium walls, a metal that has the highest strength-to-weight ratio of any natural metal known to man and is stronger than standard steel, while being less than half the weight, and can be made into even stronger alloy. The impact is followed by a massive explosion of hellish flames with different impact upon impact which is capable of causing large-scale damage and destruction. The compacted nature and moving speed of the flames allows the attack to grind into whatever it comes in contact with to inflict major damage, the decompression of the hellfire at the moment of contact also results in the production of an overwhelming force that is capable of transferring both the heat and the kinetic energy of the fireball's motions into the opponent's existence, launching the opponent backwards at horrifying velocities while busting everything within the radius of the Darkness Sweeper's explosion into naught but small fragments of energy, more often than not causing the formation of an enormous crater the very second Darkness Sweeper touches the caster's opponent. Additionally, the caster can modify the properties of the Darkness Sweeper in order to split into a cluster of three spheres which can either spread out to cover more ground or home in on their target - however, a weakness of Darkness Sweeper is that the caster cannot manifest another fireball until the first one disappears.
 * Additional Attack: Serpent Culler (追加攻撃・大蛇薙, Tsuika Kōgeki: Orochinagi): TBA
 * Hazy Wheel (朧車, Oboroguruma): TBA

Supplementary Spells

 * Gehenna Dragon's Regeneration (獄炎竜の再生, Gokuenryū no Saisei): Gehenna Dragon's Regeneration is a special Gehenna Dragon Slayer Magic spell which was once considered impossible until the user first demonstrated it. When initiating Gehenna Dragon's Regeneration, the caster focuses intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming incredible quantities of heat that burn exuberantly, flickering wildly and continuously, before the user harnesses their power over fire, undergoing a simulation of a medical practice called cauterization; in which they burn the part of their body which is harmed in order to close the open wound off, which destroys some tissue in order to reduce the damage. This method is useful in stopping severe blood-loss and preventing exsanguination, or to close amputations; making it an all-purpose method of healing; immediately after this is done, the user changes the remnants of the flames which had burned the skin off into a healing pulse, which then instantly regenerates the wounds suffered. It is enough to almost completely cure most injuries it is used on, and it can nullify the effects of powerful poisons, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, something made more formidable by the fact that healing magic is long-lost, and believed to be nonexistent anymore. Unlike Healing Magic or Sky Dragon Slayer Magic, Gehenna Dragon's Regeneration only works on the user. The extent of this healing is to the point that the user can regenerate severed limbs with ease, recovering from any damage they sustain by allowing them to heal at a drastically increased rate; the user has regenerated from a pool of blood and from being decapitated, blown to shreds by gunfire, incinerated completely, etc. Extremely powerful attacks have been shown to incapacitate them for a time, but even then, it is highly difficult to damage them for long periods of time as their wounds are never permanent. It automatically heals their wounds; however, it takes their own energy to heal their wounds; allowing for large missing portions of the body to be restored, the regeneration of destroyed organs, even including the heart, and minor injuries such as cuts to quickly heal. Effectively, Gehenna Dragon's Regeneration restores the user's own body to its original state when an abnormality/injury occurs; this spell automatically completes the repair processes in the blink of an eye, although they can deliberately suppress the activation. It has been said that, the speed of Gehenna Dragon's Regeneration has long since surpassed the realms of human cognition speeds. It is automatically cast whenever combat efficiency drops below optimal levels, which the user cannot stop- if the user receives a fatal attack, their Magic Origin gets monopolized by Gehenna Dragon's Regeneration and they are unable to do anything else during that time. The amount of time that this healing takes all depends on how powerful the user is; but for the user, the time that passes is naught but instantaneous.
 * Gehenna Dragon's Teleportation (獄炎竜の瞬間移動, Gokuenryū no Shunkanidō): Gehenna Dragon's Teleportation is a Gehenna Dragon Slayer Magic spell which allows the caster to mimic the effects of Teleportation Magic by compressing and suddenly releasing flames to produce a high-speed burst of power. When performing Gehenna Dragon's Teleportation, the caster focuses intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming burning quantities of heat that burn exuberantly, flickering wildly and continuously, which the user then compresses upon their body, and quickly spreads them out to the ends of each of their limbs. Suddenly, the user releases the flames, creating a sonic burst which propels and warps the user into the location that they wish. Using this ability, the user is capable of traveling over short distances in an instant, even in the midst of battle. In dire situations when an enemy target is about to fatally hit the user, they are capable of instantly jumping away and flanking their enemy's position (usually several meters from behind or side). Gehenna Dragon's Teleportation itself leaves a particle shadow of the user, fooling the enemy with the image of a false victorious blow. The maneuver often leaves the opponent confused and distracted long enough for the user to do serious damage and/or defeat their enemy targets. The user has a maximum range of two kilometers and can teleport objects with a mass up to four thousand, five hundred and twenty kilograms, though the trainers told them that they would damage their body if they move anything more than one thousand kilograms; a restriction that has been overcome since the present time. More often than not, the user milks it for all it's worth, and, in a fight, uses Gehenna Dragon's Teleportation to constantly disappear and appear at will, hitting, running, and flanking without any effort at all and barely any threat of counterattack. Teleportation is not a rare magic, but it always takes some "phase time" to complete the transportation, during which the caster cannot do anything else: for this reason, it is seldom used in combat. Gehenna Dragon's Teleportation however, is a spell which can reduce the phase time to a level suitable for combat down to zero. The user can perform Gehenna Dragon's Teleportation mid-combo as well, causing the enemy's attacks to miss while simultaneously acting as attack cancels for the user. Gehenna Dragon's Teleportation is an easy technique to use once it is learned, which, can actually be quite difficult. It allows the user to transport to any direction they wish, as long as that area they move to is not a hindrance to fire.
 * PurgatoryArmour.pngArmour of Hades (, Āmā obu Hadesu lit. Gehenna Dragon's Dragon Scale Refined Demon World Armour): The Armour of Hades is an advanced Gehenna Dragon Slayer Magic spell and a combination of the caster's advanced knowledge of their magic as well as all aspects of flames, which involves the caster shrouding a portion of their body or the entirety of it with dragon scales hewn from hellfire which is then fashioned into armour best suited to the caster's own body and fighting style, dramatically bolstering their offensive, defensive, and speed parameters – it can be considered to be a Combination Spell, which are, well a combination between two magics, not dissimilar to that of a Unison Raid, between Drive and Dragon Force to produce a transformed state that's said to be worth even more than the sum of its individual parts, taking upon attributes of the latter but with a power scale more akin to the former. In any case, when activating the Armour of Hades, the caster focuses intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming burning silver and crimson flames that burn exuberantly, flickering wildly and continuously, before using mental commands in order to shape these enormous quantities of heat upon their body, manipulating their furious composition ever-so-subtly to transform these vast quantities of hellfire into structures that resemble the diamond-tough scales of a dragon, expanding the incredible heat to encompass either individual limbs of their body or the entirety of it; but typically, it's manifested in the form of something that could be considered akin to a full-body armour by wrapping these countless hellfires around themselves in order to serve as a shell, the flames not only causing their body to undergo a particular metamorphosis, but also to have the immense amount of heat surround their body in a continually rippling manner, whirling around their body all the while. Indeed, the activation of the Armour of Hades engulfs the caster's body in intense amounts of heat which reaches a temperature upwards of fifteen million degrees degrees Fahrenheit, making it almost impossible for an opponent to even touch the user while this form is in effect. This provides a major proponent to the power expansion bestowed upon the caster of the spell to not only increase their defensive power, but also their physical power as the flames are constantly surrounding their body and flowing in and out as well as spinning around their frame, accelerating the output and flow of magic from the caster's body in order to enhance all of their fortes, increasing the strength, speed, and potential that the user possesses tenfold, resulting in a incomprehensibly vast boost in power all across the board to the point that the user of Gehenna Dragon Slayer Magic is capable of effortlessly matching the likes of the Ten Wizard Saints and the and quite possibly overpowering them - in a way, the Armour of Hades spell of Purgatory Dragon Slayer Magic is eerily similar to that of the Armour of Crystron as displayed by Crystal Dragon Slayer Magic. The moment that the Armour of Hades is put into effect, the caster's offensive and defensive parameters instantly receive a truly gargantuan bolstering, making the user's unarmed blows as powerful as that of a direct hit through Crash, which is said to possess the ability to pulverize anything that the user of that magic comes into contact with - but more tellingly, the Armour of Hades increases the caster's power to the point that it seems as if anything they lash out at is split down to the atomic level, the razor-sharp dragonscales forged from heat that coat their very existence rending anything and everything in twain. When punching and kicking while covered in these scales, the user is capable of creating powerful gale-force shockwaves and gusts of wind through mere kinetic force; massively bolstering their power in close-combat. These scales are strong enough to withstand a majority of high-tier spells such as Abyss Break, making the user function as a makeshift battering ram or cannonball. They are even strong enough to shatter bone and rock alike as well as smash straight through any man-made alloy in existence, are resilient against almost every single type of elemental spell that heat and resultant flames has a good match up against and even some negative ones, as the Armour of Hades has displayed the capability to resist Ice Dragon Slayer Magic's ability to freeze time to some extent, the hellish flames burning away the ice that reduces everything within its area-of-effect as the caster moves around. With Armour of Hades activated, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Gehenna Dragon Slayer Magic without exhausting themselves. Together with the Elemental Body ability of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, this form also grants the user some traits typical of the real element, and with Armour of Hades invoked, the caster is capable of carrying a twenty ton object no matter its composition as the absolute limits of their strength while this they are enhanced in this form. They are neither completely human nor heat in this state, which also seems to afford them immunity to effects related to heat; the heat which is constantly emitted by the user when invoking the Armour of Hades is enough to release a continuous volley of explosions that are formed through their movements and make any form of water which is the immediate vicinity reach scalding temperatures – this effect isn't limited to rivers and the like, as if the caster is going up against a water-element magician, the sheer heat of the Armour of Hades will immediately render any and every effect that the spells would have upon the user of this spell null and void by causing it to reach scalding temperatures which the caster is then able to absorb in a similar manner to the elemental consumption method ever-so-associated with Dragon Slayer Magic, turning anything their heat affects into an extension of Gehenna Dragon Slayer Magic.

Advanced Spells
Dragon Slayer's Secret Art (滅竜奥義, Metsu Ryū Ōgi): The strongest techniques of a Dragon Slayer. What should be noted, is that the user's bog-standard Dragon Slayer's Secret Arts are about as powerful as anyone else's Dragon Slayer's Ultimate Arts (滅竜極義, Metsuryū Gokugi) and Dragon Slayer's Forbidden Arts (滅竜禁義, Metsuryū Kingi)—this is because they have not bothered to obtain those, and instead focused on strengthening the basic secret arts. The prefix for Gehenna Dragon Slayer Magic's Secret Arts refer to Yomotsuhirasaka (, The Cavern That was the Entrance of Yomi), which, in Shinto mythology, was the entrance to the underworld, where Izanami-no-Mikoto resided. It was sealed off with a giant boulder by Izanagi-no-Mikoto upon his escape.
 *  (紅蓮・爆炎刃, Guren Bakuenjin): Crimson Lotus: Exploding Flame Blade is normally a which is a member of the Dragon Slayer's Secret Arts, being one of the strongest techniques of a Dragon Slayer; as a sub-category of Fire Dragon Slayer Magic, it would only be natural to assume that a user of Gehenna Dragon Slayer Magic is capable of performing the spell. Designed to be best suited for the purpose of "terrible destruction", Crimson Lotus: Exploding Flame Blade involves the caster unleashing a powerful twin-sided torrent of flames towards their opponent which explode before blowing the opponent away. In any case, when performing Crimson Lotus: Exploding Flame Blade, the caster focuses intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming a type of heat energy that burns exuberantly, flickering wildly and continuously, all focused around their hands to the point of sheathing themselves over their hands. At this point, the caster before expands the hellish fires compressed upon their hands into long torrents of flames. Once this is done, the user swings their arms around in the target, launching a powerful two-streamed blast of hellish flames which hits many times. The blazing torrents expand vertically as they move away from the user. As the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful, burning explosion, with an even larger explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of flames; absolutely obliterating the opponent. Through application of the flames of hell that are a result of the heat of Gehenna Dragon Slayer Magic, the caster is capable of invoking  of Crimson Lotus: Exploding Flame Blade where they set both of their fists aflame with regular flames/heat and black flames and rushes at their opponent, delivering a barrage of attacks, combining their own flames with the dark ones to blast the enemy away.
 * Yomotsuhirasaka: Purgatorial End (, Yomotsuhirasaka: Pāgatoriaru Endo lit. Yomi Entrance Cave: Devil King Great Serpent Beheading Violent Sealing Hunger): TBA
 * Yomotsuhirasaka: Yama's Judgment (紅黄泉津平坂・夜摩判決, Yomotsuhirasaka: Yama Hanketsu): TBA
 * Yomotsuhirasaka: Jambudvīpa Inferno (黄泉津平坂・閻浮炎上, Yomotsuhirasaka: Enbu Enjō): Yomotsuhirasaka: Jambudvīpa Inferno is a powerful Gehenna Dragon Slayer Magic spell that is one of the Dragon Slayer's Secret Arts, the strongest techniques of a Dragon Slayer - equivalent to of Fire Dragon Slayer Magic, Yomotsuhirasaka: Jambudvīpa Inferno involves the caster surrounds their entire body with hellfire and then propels themselves toward the target, leaving behind a long wake of heat, and hitting them with a devastating headbutt that deals immense damage. In any case, when performing Yomotsuhirasaka: Jambudvīpa Inferno, the caster focuses intently before they pulse their magical energies hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming burning quantities of heat that burn exuberantly, flickering wildly and continuously, before they utilize the Elemental Body method in order to integrate the flames of their magic into their very existence, absorbing their element into their flesh and fusing it with their body – visually, this appears as if the caster has been set alight, engulfing their entire body in intense quantities of heat. From here, the caster focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds; their body that's shrouded in flame, while in motion, constantly emits immense amounts of heat, which is more than enough to release a continuous volley of explosions that are formed through their movements and make any form of water which is the immediate vicinity reach scalding temperatures as they release long trails of heat in the wake of their propulsion forward – this effect isn't limited to rivers and the like, as if the caster is going up against a water-element magician, the sheer heat of their body while this spell will immediately render any and every effect that the spells would have upon the user of this spell null and void by causing it to reach scalding temperatures which the caster is then able to absorb in a similar manner to the elemental consumption method ever-so-associated with Dragon Slayer Magic, further increasing their speed and power until the absolute limit of supersonic speeds. Upon contact with the enemy, the caster unleashes the full might of Yomotsuhirasaka: Jambudvīpa Inferno, resulting in them dealing a powerful headbutt that can annihilate any defensive measures in their way while burning through obstructions, no matter if they're organic, inorganic, and supernatural until a direct strike is dealt. At the moment of impact, the caster's contact with the adversary results in a powerful release of the hellfire shrouding their body, causing it to spread out and deal further damage by causing the opponent and the surrounding environment to burst into flames, similar to actually being consumed by hellfire. The name Jambudvīpa comes from Buddhism. It is the southernmost of the four island-continents surrounding Mount Sumeru in the Desire realm Kāmadhātu, and is the place where humans live.

Trivia

 * Gehenna Dragon Slayer Magic, previously known as Purgatory Dragon Slayer Magic, was technically featured in canon, being briefly used by God Serena. The author simply used it as evidence to legitimize the element and expand on it.