User:Zeon1/Sandbox

Magic
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 * Raven Magic (カラスの魔法, Karasu no Mahō) is a bizarre Caster Magic created and used by the Independent Mage Erie Reinhardt.
 * Raven Magic (カラスの魔法, Karasu no Mahō) is a bizarre Caster Magic created and used by the Independent Mage Erie Reinhardt.

Description
Raven Magic (カラスの魔法, Karasu no Mahō) is a very strange magic, that, in its simplest explanation, allows the user to transmute their magical power into constructs that shape and act like ravens, and said ravens have a variety of potential purposes. Generally, when the user creates them, they slowly emerge from the user's body or parts of their clothing, sliding out smoothly (they generally emerge from black clothing, hair, or both when released) and beginning to flap their wings and fly around once they have safely exited. Once they have entered empty air, they generally fly around within a 3-4 foot radius around the user, since any further risks having their creator dispel them in order to save magical power, and it is generally this distance in which they are the most useful. These created birds often appear to have rudimentary intelligence, but rather it is more likely that they operate within a set command or purpose given to them by the user before they are fully created, and the magic to create them is simply being compressed together in order for the bird to take form. The purposes for which the birds can be used after being created and released varies, depending on the user and how they want to utilize the birds. The most immediate use is to have the birds act as a shield of sorts, as they are semi-solid and large clusters of them can be used to block attacks that are either magical or physical in order. However, each individual raven is generally very weak and can be broken with a single attack, magical or otherwise, so it is generally wise to have them cluster in massive groups in order to take larger attacks. However, for magical attacks that are massive in scale, they can still be blocked, but only with a truly incredible number of birds that would consume all of the user's magical power to create if it didn't kill them outright. Another use is to have the birds gather around the user's limbs, acting as a form of armor, and delivering damage by having the birds' magical power detonate as they strike the opponent (usually in large groups to gain the greatest amount of potential damage delivered). The birds can also act with their shield function when in this state as well, blocking up-close attacks that endanger the user's limbs, and the user can even detonate the birds once the attack's blow actually lands, dealing damage to them as they attack while still defending the user.

Another potential use for the ravens is to super-compress them into various shapes for use in combat, generally in the form of weapons, such as swords, shields, and other hand-held weapons (guns are generally hard to use as it would require several ravens to form the gun and several more to actually load it, not counting the complexities that would be required in order to actually create a functioning gun, making it rather of a poor decision to attempt to build a gun with these). In terms of melee or some projectile weapons created with these ravens, they are generally lighter than their actual counterparts might be, due to be constructed mainly of magical power and a vague, semi-solid black 'skin' providing it with structure (a la, the skin of the ravens created). Due to this lightness, swordsmen or other weapon wielders who decide to utilize weapons made in this way find it slightly easier to wield this and can deal faster and deeper blows with these weapons (though some have initial difficulty wielding them due to said lightness, while experienced users of the magic can wield raven-based weapons with greater precision than actual weapons). In addition to creating weapons, users can compress the ravens in order to create a variety of other potential constructs, the most popular being using a massive amount of ravens to create temporary wings that the user can glide on, though they are subject to wind currents (while also relying on them) much like actual birds.

Users of this magic generally form something of an attachment or connection to the ravens that they create, mostly due to the ravens being created of their own magical power. Users can also reabsorb the ravens back into their own magical power, allowing them to share the various sights the birds have seen while active, as well as occasionally receiving information on the opponent should the birds manage to perch on the opponent for a short period of time. Long users of this magic have even observed a peculiar phenomenon; if one has used this magic for long enough, their magical power will begin to always manifest itself in flocks of ravens, whether the user has intended to create them or not.

Trivia

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Characters
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 * Murtaugh (マータウ, Maatau) is a wandering Dragon Slayer and a major character in Fairy Tail: Dream. Originally born in an unknown village located in Earth Land, Murtaugh was born with a high level of magical power and was persecuted by the superstitious people of his village, who viewed what others would call an incredible blessing a dark and hateful curse. Unable to withstand his people's persecution any longer, Murtaugh fled his home when he was just a child, and nearly died when he got lost due to his rash decision. However, fate was on his side, as he ran into a friendly Earth Dragon, who taught him how to utilize Earth Dragon Slayer Magic, as well as the things that his village didn't teach him, such as trivia about the outside world, as well as reading and writing. The Dragon vanished shortly after, however, and Murtaugh began wandering the world once more, resigning himself to being alone for the rest of his life. It was around then, though, that Murtaugh ran into Spade Dhahaka, and the two became fast friends and agreed to travel the world together in order to investigate the various anomalies that occurred in it.
 * Murtaugh (マータウ, Maatau) is a wandering Dragon Slayer and a major character in Fairy Tail: Dream. Originally born in an unknown village located in Earth Land, Murtaugh was born with a high level of magical power and was persecuted by the superstitious people of his village, who viewed what others would call an incredible blessing a dark and hateful curse. Unable to withstand his people's persecution any longer, Murtaugh fled his home when he was just a child, and nearly died when he got lost due to his rash decision. However, fate was on his side, as he ran into a friendly Earth Dragon, who taught him how to utilize Earth Dragon Slayer Magic, as well as the things that his village didn't teach him, such as trivia about the outside world, as well as reading and writing. The Dragon vanished shortly after, however, and Murtaugh began wandering the world once more, resigning himself to being alone for the rest of his life. It was around then, though, that Murtaugh ran into Spade Dhahaka, and the two became fast friends and agreed to travel the world together in order to investigate the various anomalies that occurred in it.

Allying with two other mages that they encountered, they formed a four-man team that quickly became famous for their various actions and adventures. Along with his friends, Murtaugh received an epithet for his work, that being the Earthen Sage of the East (東の土のセージ, Azuma no Tsuchi no Sēji), a reference to his mastery of his Earth-based magic. Then, right as the group reached the greatest heights of popularity, they broke apart, the other two members going on their own journeys, while Spade settled down and got married, having a son. Murtaugh agreed to be named the boy's godfather, and was present when Spade handed his son over to Ragias, promising to train Knave should the boy come to him and received various instructions from the Last of the Storm Dragons on how to do it, even learning of how to teach the boy the fabeled Drago Overstorm sub-spell. With this done, Murtaugh resumed his travels throughout the world, though he kept a much lower profile than he had previously with his comrades.

Sure enough, a good few years later, Knave indeed appeared, having started to travel the world. Determined to fulfill his last promise with his best friend, Murtaugh took the boy under his wing, instructing him in the finer points of utilizing Dragon Slayer magic, though the boy initially had trouble with mastering the Drago Overstorm sub-spell. They formed a strong bond, and Knave began to refer to the elder Slayer as Sensei (先生, Sensei). Following the completion of Knave's training, Murtaugh resumed travelling, though he occasionally checks up on his pupil in order to inspect his progress and offer him advice.

Trivia

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Other
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 * "The festival of the stars, in which only one can become the brightest."
 * "The festival of the stars, in which only one can become the brightest."

- Zeon The Battle of the Stars (星の戦い, Hoshi no Tatakai) is a massive annual battle conducted in absolute secret by a currently unknown group. It is a massive competition between users of magic related to space, the stars, or any other heavenly bodies. There are two ways to join: one is to be a prominent enough user of said type of magic for the mysterious group to invite them directly, or to go to great pains to find a member of the group and force themselves to be invited.

Organization
The time and place of each competition are decided seemingly randomly, with some Battles beginning only moments after one ends (depending on the outcome). Once a Battle of the Stars has been decided on, the organization scouts the various powerful Mages they want to particpate, and promptly send them a letter or other means of communication, expressing their desire for said Mages to attend. They also release several of their members to walk among normal man, so other Mages who were not formally invited can potentially track them down and force their participation (though these members are also equipped with copies of the invitations, should one of the prospective Mages track them down before receiving the letter).

Once all the participants have been decided, the Preliminary round begins. Competitors are given 3 weeks to recruit teammates and battle other teams beforehand, if they wish to remove potential competition. Teams must be 5 people or less, with one mascot optional (as well as being the only exception to the number of people in a team rule). Once all teams are decided, the first round begins.

The first round consists of a free-for-all on a mysterious island filled with various kinds of wildlife and types of terrain. Before the round begins, each team receives a certain artifact. The goal of the round is to take one other team's artifact within 3 weeks, and then guard the two artifacts for whatever time is left. In addition, a team can only carry two artifacts at once. Once the 3 weeks have passed, the first round is declared over and all teams with 2 artifacts may move onto the next round.

A break period is usually held at this point. Participants are allowed one week to return home and rest, or to travel to any nearby vacation spot to rest up, recover, and more importantly, train for the next round.

Trivia

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