Aether Cade

Aether Cade (エーテルケイド, Eetharu Keido) is the current guild master of the guild Dragon Gunfire. Aether is a Plasma Dragon Slayer, and is one of the few capable of using this Slayer style. Aether learned all of his magics from his Dragon Master, Plasmius, his mother, Miriam Cade, and magic teacher William Harrison. Unknown to anyone but his mother, and the few that have witnessed it, Aether houses a dark persona known as Erebus, which is the conglamoration of all his negative emotions. Aether is also the son of the immortal, Janus Saturnalia, and adoptive brother to Esmerelda Cade. After the events of Shattered Dusk:Second Generation Arc, Aether became one of the two sub-commanders of the Toveri Alliance.

Aether is responsible for Dragon Gunfire's more accepting ideals, as he was the one that abolished the guild's "Dragon Slayers only" policy. After some infighting in the guild, Aether managed to get the guild on the right track, and leads the members on the path to a better and brighter future, recruiting and accepting anyone that comes to his door. His position, as well as his power and mastery over his magics has garnered him many epithets, including Mini Acnologia and Dragon Master.

Appearance
Aether has fair skin and golden eyes. His messy, black hair reaches down to his neck, and has long bangs that somtimes obscure his eyes. He has a rather lean build, hiding his immense strength and power. When serious in battle, Aether wears a look that intimidate the weak-willed, and faint of heart. He wears a black sleeveless shirt with a popped collar, black pants, a brown leather belt, black sleeves with black gloves, a tattered black scarf, and black boots. On the end of his sleeves, his collar, and the top of his pants he has a gold trim with a line of studs of matching color. He sports his white guild mark on his left shoulder. Like other Dragon Slayers he also has sharp canines. His mother often says that he looks more like his father.

Personality
Aether once seemed outwardly emotionless, as he internalized all his emotions to prevent Erebus from getting out. Unlike his predecessors, as the guild master of Dragon Gunfire, Aether doesn't think any less of normal humans as he does of Dragon Slayers. Because of this, he nullified the rule that only Dragon Slayers can join Dragon Gunfire. He also is not sexist like they were, as Plasma Dragon Slayer Magic had only been taught to the men in his family, and his grandfather skipped over his mother. Although he was normally emotionless, there were a few things that could get Aether to feel joy. Spending time with his mother, playing with his pet blizzardvern (Winters), and tending to the garden he has garden on his island. Also, due to his attraction to her, whenever Aether's around Samarra Inari he feels happiness, love, and gets flustered whenever someone even remotely points out his attraction to her.

Aether's outward appearance of lacking base emotions was truly an overlying fear that if he lost control of his emotions, he'd lose control of his power and hurt someone. Whether they were an innocent, or a Dark Mage, Aether never wanted to take the chance of accidentally harming someone, or even killing them. This thought process originated from when he killed his grandfather.

When his Erebus personality is unleashed he becomes a practical monster, rampaging all over the area he's in, and having difficulty distinguishing between friend and foe. He becomes brash and overconfident, believing he's the strongest in the world, or simple blind, indiscriminate, rage. In truth, after killing his grandfather, Aether was afraid of his own power, opting to seal it, and his emotions away with a Body Link. But he managed to overcome this fear, which allowed him to control Erebus. Due to this, he now no longer acts overconfident, nor does he go under rampages when activating Erebus.

After losing his fear of releasing Erebus, Aether fully embraced his emotions. He's now a kind, calm man, that's usually seen smiling, and greatly enjoys the company of his guild members. His wish to protect the people of Ishgar is incredibly great, and he was willing to utilize his Dragon Gun, which would incapacitate him, in order to block a Jupiter Cannon blast, and destroy it. Whenever the time arises however, he can still feel rage, and upon doing so the power of Erebus will be unleashed. His more emotional state also created a more competitive nature to him. Although he still doesn't always wish to resort to violence, he will never turn down a challenge. He still has excellent emotional control however, due to training from William Mercury, which also provides masterful energy rationing, and increased potency of spells.

Aether believes that the Dragon Slayers were the chosen few of the Dragons, but not to conquer the other races, instead to protect those that are considered weaker. He has a great disdain for those that believe in Dragon Slayer superiority, such as Auriel and Saul Peregrine, often doing everything in his power to defeat them. His hatred for these people stems partly from his disbelief in the original teachings of Dragon Gunfire, and partly from the close relationships he shares with many non-Dragon Slayers, such as his mother, and other guild members. Mostly however, it is that people like them conflict greatly with Aether's own ideals, setting back his goals, and making the public wrongly fear Dragon Slayers. Although rarely seen, like all other Dragon Slayers, Aether has a crippling weakness in the form of motion sickness. As such, normally he rides Winters to avoid vehicular modes of transportation. Aether also possesses a voracious appetite, something that he is somewhat ashamed of.

History
When Aether was born he was immediately branded with the Dragon Gunfire guild mark and chosen as the next guild master. When he was old enough, his grandfather sent him to train with his Dragon Master, Plasmius, to learn how to use Plasma Dragon Slayer Magic. After learning the magic, Aether returned to train with his grandfather, who would teach him to hone his skills. The tough regime of his grandfather slowly began to break Aether, but he held together for the sake of his mother, who had also been teaching him various other magics, as he was a prodigy.

One day during his training on Mount Hakobe, Aether came across a baby Blizzardvern. Despite the objections of his grandfather, Aether adopted him anyways and took it in as his pet. He named him Winters, and the two became nearly inseparable. One day during another grueling day of training, Aether's mother arrived to give him refreshments, but his grandfather rebuffed her. When he struck her, something inside Aether snapped, and he unleashed his alternate persona, Erebus, for the first time and killed his grandfather. The mental trauma of taking a life caused Aether to create several mental barriers that practically took away his emotions, effectively sealing away Erebus. Despite being twelve at the time, Aether was made the guild master of Dragon Gunfire, where he immediately abolished the rule of only Dragon Slayers being able to join the guild, causing a rift between the guild. Many of the Dragon Slayers tried a coup against Aether, led by Cadmus Zephyrus, but he managed to defeat this rebellion, and forced them to leave the guild. Aether then created an island that he uses as his secret getaway, where he spends a lot of time gardening.

Later, the original guild master of Dragon Gunfire, Saul Peregrine attempted to take the guild from him, but Aether did not wish to relinquish his leadership. The two fought in a brutal battle, but Aether managed to come out on top, keeping his position as guild master. During the battle, many citizens saw Aether's incredible raw power, and destructive capabilities earning him the epithet Mini Acnologia. At one point he learned Earth Magic and emotional control from William Mercury, and upon request from the Magic Council, sent him on a mission to track down Othrys' location.

Synopsis
Aether and Samarra: A Budding Friendship

Clash of the Dragons: Master vs Student

Shattered Dusk:Second Generation Arc

Aether and Samarra: A Step in the Right Direction

Dragon Gunfire's Promotional Trial: A Battle of Strength and Wit

Othrys Arc: The City on the Mountains

Hunting for the Underworld

Two Aspects of the Sun

The Spartoi: Their Newest Member Melena

Bellona Alliance Arc: War of the Ultimate Alliances

Radiance of Light and Heat

Aether and Nina: A Fated Meeting in Bantia

Magic and Abilities
Plasma Dragon Slayer Magic: Aether learned this Dragon Slayer Magic from the Plasma Dragon, Plasmius. This magic allows Aether to eat external sources of plasma to heal wounds and increase his power, as well as an immunity to plasma based attacks. This includes, fire, lightning, and other cosmic sources of heat (like the sun or quasars). The spells appear as blue bursts of plasma. Although difficult to find, Aether eventually located and implanted a Plasma Dragon Lacrima into himself, becoming a Third Generation Dragon Slayer. This magic is similar to Lightning Flame Dragon Slayer magic, but is far more malleable, allowing Aether to shape his plasma into whatever shape he wants. Aether's magic is also not a duel mode. It can be used as either a cloud, beam, or a fire-like spread. The heat this magic produces is enough to easily melt through steel, and when applied properly, can melt Adamantine. It can even melt heat resistant alloys. Aether's plasma isn't superior to natural forms of plasma, as it's already incredibly hot, with so called "cold" plasma exceeding several thousand degrees Celsius. Aether himself is capable of creating plasma exceeding ten thousand degrees Celsius, but often holds back in order to not harm bystanders, or kill his opponent. This temerature can be increased even further by Aether exuding more and more of his magical energy, capable of exceeding 40,000 degrees, and beyond. Aether can coat his body in his plasma to increase the power of his strikes, and send powerful blasts of his magic at his opponents. Aether can also transform into plasma to fly around at high speeds, but while in this form, he can still be hit by physical attacks. Most importantly, by greatly heating the air, Aether can ionize it, making it unbreathable. This can affect him as well however. The heat he produced was even hot enough to melt the gold generated by Seraph Kinmichi. The heat he produces is so intense it is nearly impossible for him to be frozen, by magical means or otherwise. This is in part due to plasma's atomic makeup, lacking electrons, and can be cooled, but not frozen. Out of all of Aether's magics, this is the only one that Aether truly uses offensively. In general, Aether uses his other magics as support in combat, or uses them for necessities when outside of combat.
 * Plasma Dragon's Roar: Aether releases a large stream of plasma from his mouth. This spell, although his most basic one, has high power, being capable of easily corroding metals. The farther this spell goes the larger it spreads outwards, and it has incredible range. It is approximatly the size of Gajeel Redfox's Iron Shadow Dragon's Roar, but can be narrowed into a more powerful beam with less spread damage.  Similarly to Laxus Dreyar's Lightning Dragon's Roar, it also requires very little prep, merely a short period of inhalation followed by him blasting the plasma from his mouth.  It has managed to even overpower light based attacks from Carwen Khapree, and even severely burn and defeat Jason Gaebolg while Aether was in Dragon Force, even ripping off the former's Nightingale Armor.
 * Plasma Dragon's Spiraling Sphere: Aether focuses his magical energy into a sphere of rotating plasma, approximately twelve inches in diameter.  This spell's rotation causes people to fly backwards while spinning, at the same time leaving a spherical scar on the area of impact. This spell can also diffuse magical attacks with its high rotation. This spell was used to counter Mamoru Minamoto's Umbral Nadir: Grand Eclipse Abyss, using its high rotation to diffuse the shadows.
 * Plasma Dragon's Spiraling Shuriken: Aether focuses his magical energy into a giant shuriken which he throws at his opponent.  The shuriken is very sharp, and can easily cut through trees, boulders, and even various metals. The spin this spell has increases its overall cutting power and speed.
 * Scatter: After throwing the Plasma Dragon's Spiraling Shuriken he causes it to explode into several sharp needles by clenching his fist.  This spell is mostly used as a sneak attack, as the needles go in several directions and each needle is only one thousandth as powerful as the full shrunken. The various needles of this spell were enough to force Carwen Khapree into using her Ultimate Art.
 * Plasma Dragon's Electron Cannon: Aether creates a sphere in front of him using both hands and blasts a large amount of plasma at his opponent. This spell is even more powerful than the Plasma Dragon's Roar, but requires slightly more preparation, and small amount more time to complete. This spell was capable of burning away Mamoru Minamoto's Shadow Dragon's Zanbatō.
 * Plasma Dragon's Blue Bomb: It looks similar to the Plasma Dragon's Spiraling Sphere, but far more compressed.  Aether then throws the small sphere away.  It can be detonated at will, causing a massive explosion that even Aether can be caught up in, depending on distance. After its first usage, this spell left a large crater in the ground, despite his opponent dodging it at the time.  Aether can also use a larger version that appears similar to a vibrant, blue sun. Throwing it causes it to expand, and then generate an even larger explosion, being more powerful than the regular version. This spell was capable of dealing a fair amount of damage to Mamoru Minamoto and Carwen Khapree in two separate altercations, despite them both dodging the spell, as they were caught in the shockwave.
 * Plasma Dragon's Arc Net: Aether collects magical energy into his fingertips and expels it by swiping his hands in front of him. This creates a net shape that can cut through attacks similarly to Disassembly Magic, and ensnare opponents, burning them with the plasma. Aether can also weave the net behind him before running or jumping at opponents. He can then move his body in a way that his opponent goes right behind him and is ensnared in the net, capturing them.
 * Plasma Dragon's String: Aether creates strings of plasma from his fingertips and slashes them through the air, cutting through anything in their path with their incredible heat. He can also wrap enemies in them in a similar manner to Plasma Dragon's Arc Net, in order to continuously burn through their skin. His strings can also be used to lightly pierce through skin, and restrict movement.  When doing this, he appears as a puppeteer, pulling strings, however he can only restrict movement, not completely control it.  One string from this spell was strong enough to cut through Carwen Khapree's magic circles from her Divine Dragon Slayer abilities, and render the circle inert.
 * Plasma Dragon's Fission Spear: Aether collects his plasma into a sharp shape on his open palm. He then thrusts it at his opponent, using his incredible speed, and the overwhelming heat of his plasma, Aether can use this spell to pierce through nearly any substance, with only slight resistance.  When using one of his clawed forms, this spell is even sharper, and even harder to block.
 * Plasma Dragon's Atomic Cutlass: Aether channels his magic power through his swords, increasing their cutting power using the heat his plasma generates. He then cuts at an incredibly high speed. This spell is so fast that he cut unsheathe the blade, cut his target, then sheathe the blade again, before his opponent even has time to react to this spell.  Even those with trained eyes will only be able to register a quick flash of blue.  This spell is capable of cutting through Mamoru Minamoto's Shadow Dragon's Maw, block a slash from Esmerelda Cade's demonic sword while simultaneously creating a large explosion, and block Auriel's Solar Dragon's Fang, the resulting shockwave destroying the latter's blade.  Aether can also use this spell with just one sword, which he tends to do more often after the destruction of Hathor.  He can slice his swords through the air to create sharp wisps of plasma with the same effect as the close-quarters version of the spell.
 * Plasma Dragon's Scales: Aether solidifies his magical aura, providing extra defense, as well as increased attack power.  The armor has a pushing effect, sending anyone who touches it with excessive force reeling backwards. The plasma also burns anyone who makes contact, unless they have special resistance to heat based attacks. By using this spell's pushing effect, Aether can also increase his movement speed by pushing off of objects. The plasma comes out from his body, so even if someone was touching him beforehand, the activation of this spell causes them to be burnt and pushed off of him.  It offers complete protection from blunt attacks, and requires high amounts of piercing power to break through due to the movement of electrons.  This spell's primary weakness however, is it's constant draining of magical energy, making it unwise to have it constantly active.  To counteract this, Aether trained to a point where he can instantly activate and deactivate the armor, maximizing it's usefulness, while also enabling him to be albe to deactivate it whenever he needs to.  Generally he uses this spell in short bursts.  This spell has shrugged off attacks from Seraph Kinmichi's Iron Dragon Slayer Magic, Mamoru Minamoto's Shadow Dragon Slayer Magic, and Carwen Khapree's Light Dragon Slayer Magic. It even managed to protect him from an attack made by Julius Kaizar, who is known for his piercing power.  So far, only Julius Kaizar's Hastam Omnipotens has managed to pierce through this shield, and it still provided him with enough protection to survive the spell, as ordinarily this spell can pierce through any substance, including Aether's Jutsu Shiki Barriers.
 * Plasma Drive: Aether cloaks his body in a more vibrant blue aura, amplifying the powers of his Plasma Dragon Slayer Magic. This spell also improves his overall physical performance, including strength, speed, durability, reflexes, and endurance. After activating this Drive, Aether was able to easily counter and attack Mamoru Minamoto, forcing him to activate his Draconic Sovereign. He was even capable of fighting evenly with him after he activated the form for some time in just his Drive state, before deciding to end their battle with his Dragon Force.  He also used this ability against Carwen Khapree in both of their battles, using it to completely overwhelm her in their first battle, and match the more developed mage in their second.

Dragon Force: By consuming large quantities of external sources of plasma, Aether is capable of entering Dragon Force. He is also capable of entering a natural state of Dragon Force at will. When using Dragon Force his hair turns blue, and his skin is covered in flesh colored scales. In this state, his power is so overwhelming that he completely overpowered Mamoru Minamoto (who was using Draconic Sovereign), Carwen Khapree, and Jason Gaebolg who was the former strongest member of Black Void. The attacks of Jason didn't even phase him during their battle after entering Dragon Force. His aura also emits great heat, automatically melting objects in close vicinity to his body. This form is approximately 2x stronger than his base state.
 * Dragon Slayer's Secret Art:
 * Fourth State: Electron Tornado: Usually used while his Plasma Dragon's Scales is activated, Aether has himself cloaked in magical energy, and quickly spins in a circle, generating several wisps of plasma to strike any enemy that comes within their bounds. The wisps stretch a far distance, moving in fluidic whipping motions, making it near impossible to predict all of their trajectory.  This spell is also omnidirectional, having the wisps fly from all sides of Aether's spinning body.  This spell was powerful enough to counter a two pronged attack from Mamoru Minamoto.
 * Fourth State: Ion Cloud: Aether creates a cloud of plasma around his opponent and bombards them with the heat of the element. This spell is fluidic, so it can be escaped, but the farther towards the end the target goes, the more they get bombarded by the plasma. Aether can freely manipulate the movement of this cloud as well, and enter it without suffering any of the repercussions. He is even capable of condensing the whole cloud into a sphere like the Plasma Dragon's Spiraling Sphere, but far more powerful than before. The cloud houses no air, as everything is ionized, and burns everything inside.  Carwen Khapree was only able to remain inside for a short time before the heat and lack of oxygen overwhelmed her.
 * Fourth State: Beta Ray: Aether gathers plasma on his forearm, cloaking it in a powerful amount of condensed plasma.  Aether can deal great blunt damage by punching his target and releasing all of the stored energy, but at the cost of this spell's secondary effect.  Aether can also send a blast of energy using this plasma at incredible speeds, with it generating its own momentum more so than from what it had received from Aether due to the highly charged electrons in the beam.  Aether is also capable of increasing the powerof the by feeding it more of his magical energy, or condensing it even further before firing it.  Making it too powerful can be a problem however, as it could drain a great deal of magical energy.
 * Plasma Dragon King's Spells:
 * Plasma Dragon King's Roar: An enhanced version of the Plasma Dragon's Roar.  Aether inhales deeply, then blasts a large column of plasma towards his adversary.  This attack is ten times stronger than the usual Plasma Dragon's Roar, and is ten times larger as well.  This spell is large enough to destroy immense objects, including buildings, airships, and even some islands. It was strong enough to counter Seraph Kinmichi's Iron Dragon's Roar Version 2 at point blank range (and overpower it easily), defeat Esmerelda Cade and severely burn her (a Mage who is capable of swimming in lava), completely incapacitate Cronus Saturnalia (putting him in a state of healing for one year), and enough to demolish a majority of the army of corpses reanimated by Pluto Morior in one shot.
 * Plasma Dragon King's Nova Sphere: An enhanced version of the Plasma Dragon's Spiraling Sphere. Aether collects a large amount of plasma into his hand, creating a powerful sphere, ten times stronger and larger than the normal Spiraling Sphere. Aether then slams it into his opponent, and creates a forward burst of plasma, damaging the target even further, and sending them a great distance backwards.  This effect is similar to that of Natsu Dragneel's Fire Dragon's Grip Strike, but far more powerful.  This spell can also be used at a range, but with less damaging effects.
 * Dragon Slayer's Ultimate Art:
 * Dragon Gun: A spell passed down from generation to generation of guild masters of Dragon Gunfire, and the spell behind the guild's name. First Aether moves his arms in a counterclockwise motion, collecting his magical energy into two small spheres. He then forces them together into a larger, more condensed ball and thrusts his hands out from his body, where a cannon made of Aether's magical energy forms around the sphere. He then yells "Fire!" shooting a powerful, and highly compressed ball of plasma at his enemy at unavoidable speeds. As this spell comes out of the cannon, its size increases, and takes on a more beam-like appearance as opposed to a sphere.  Depending on what Aether wishes, it can either continuously bore through an object or generate a large explosion. This is the most powerful spell in Aether's entire arsenal of magic. Like all Ultimate Arts, after using this spell, Aether is completely out of energy, but if it connects, this spell is almost certain to kill his target. This spell was powerful enough to disperse the beam from a Jupiter Cannon blast, easily pierce through Hyperion Lucis' Titan's Shield, and then destroy the flagship of the Bellona Alliance's 1st Attack Division.

Erebus: A state where Aether activates his darker persona inside of him. It can only be activated when he feels malice, so even if he's losing a fight, it won't be activated unless he feels malice towards that person. When activated, his aura turns crimson red, and his power is increased exponentially, approximately 1.5x stronger than his base state. His pain sensitivity is also dulled, as Aether simply ignored all the pain and damage that Cronus had already done to him and, continued to deal, and fought on without the slightest hesitation. This included several magical blasts, punches from his Slowing Magic, and even a previously acquired stab wound through the stomach from his scythe. Unfortunately he also undergoes a complete change in personality, being completely willing to kill his opponent, and is far more angry than his usual persona. Anything can set him off when he's like this. He has demonstrated impressive feats with this power, overpowering Chase Grimsted with only 60 percent of his full power, and launching back Jason Gaebolg with one punch, moving in an instant from where he was, despite the serious injuries he had beforehand. Aether was also capable of completely decimating Cronus Saturnalia in one on one combat, forcing him into a healing state that took a year to complete, contend with Carwen Khapree after she had activated in her Divine Glass Dragon Mode and Draco Surge, and combat the entire guild of Underworld for two minutes, even reacting fast enough to punch Julius Kaizar to the ground when attacking with Hastam Omnipotens. After Janus opened up his emotions with Soul Door however, Aether gained control over this state, but it still requires rage to be activated, and the rage must be maintained to stay active. He can also use this in conjunction with his Dragon Force, increasing power to 2.5x stronger than his base state.
 * Hidden Plasma Form - Quasar Dragon's Burning Sword: Aether covers his body in plasma, and flies towards his target at incredibly high speeds. As he goes, the plasma covering his body takes the shape of a dragon. Using his sword(s) as the head of the dragon, he then pierces directly through what he's aiming towards. This attack's piercing power is so great that many believe it to be capable of actually killing a Dragon. Aether used this spell to kill Saul Peregrine before he could complete his Dragon transformation. Other than the Dragon Gun, this is Aether's strongest spell.
 * Mad Plasma Dragon's Roar: An empowered version of the Plasma Dragon's Roar.  Aether inhales, collecting plasma in his mouth, then blasts his opponent with a red beam of plasma.  This spell is twice as powerful, and twice as large, as the usual Plasma Dragon's Roar, giving it all the same prep and overall size, just greater in power.
 * Mad Plasma Dragon's Megastar Fusion: Aether creates two spheres in each of his hands, much larger than his usual Plasma Dragon's Spiraling Sphere. He then jumps at his opponent and slams the two spheres into them, generating a large explosion that deals great burn and explosive damage. This spell is similar in appearance to Natus Dragneel's Dragon God's Brilliant Flame, but superior in it's burning capabilities, and emits far more heat. It only lacks a superiority to the Natsu's spell in that his plasma is not inedible to any Slayer.

Dragonification: Aether bathed in the blood of Saul Peregrine, a Dragon Slayer who had gone through the process himself, after killing him. This increased his overall power and gave him access to this transformation. Due to a lack of Dragonification anti-bodies, Aether gained the ability to transform into a small, Draconoid creature, similar in appearance to Acnologia, allowing him to truly live up to the title of Mini Acnologia. When as Erebus however, the blue scales on his body appear red. This form increases his strength, speed, durability, and overall magic power. The new scales provide extra resistance to attacks, but not immunity to non Dragon Slayer spells. He also is provided with razor-sharp claws, and increased control over his Dragon Slayer Magic. This increased power even allows him to effortlessly generate plasma explosions by charging it in his hands or feet, and slamming it into his target. The size and power of his other spells are also dramatically increased. His power is said to increase tenfold in this state, granting him even more power than his Dragon Force. It is approximately 3x stronger than Aether's base state. This power can also be stacked with his Erebus transformation, allowing for him to have access to even more power, approximately 3.5x stronger than his base state. He is also capable of partial transformations, covering certain parts of his body in the scales for increased defense and offense, but they aren't as strong as if he had used the full transformations. This state can be activated when Aether is in Dragon Force, or from his base state. The more Dragon blood he bathes in the more powerful this transformation becomes.
 * Flight: Using the wings he grows from his back, Aether is capable of natural flight without the aid of magic. His flight speed is incredibly fast, allowing him to move from place to place in instants, mostly increased in speed by turning his body into plasma with his Plasma Dragon Slayer Magic.  The wings are also very durable, and can be used to block attacks.  The wings are, of course, made from the same scales as Aether's regular Dragon scales.  They were strong enough to block Carwen Khapree's Divine Glass Dragon's Roar when he was only using a partial transformation.
 * Enhanced Strength: Aether's already incredible strength is increased even further in this form. He's easily capable of lifting incredibly heavy objects, that ordinarily he couldn't lift, or would at least take a more considerable amount of time. He can even use his incredible strength to easily tear through armies and vessels, such as the airships of the Vanaheimr's air force.
 * Enhanced Durability: Aether's scales increase his already immense durability, allowing him to deflect attacks, and more easily resist damage from attacks that normally would be detrimental to his body, such as Julius Kaizar's Hastam Omnipotens. Said spell was enough to nearly put him out of commission with Aether's Plasma Dragon's Scales active.  This demonstrates the impressiveness in durability, as Aether can not only resist, but actually stop the attack now.

Jutsu Shiki: Aether learned this magic to create traps on his island and in Nidavellir. With this magic, Aether can write runes with specific effects depending on how he's written them. When someone enters the area of the runes, that person must abide by the rules of the runes in order to escape. The runes can also be rewritten by a skilled enough person, but Aether will be notified by this, and is capable of rewriting said runes in turn. Aether booby trapped his island so that no one can enter his island without bearing the Dragon Gunfire guild mark. Even if they do manage to get on it, there are still hundreds of automatic traps. The same traps are also present in the Dragon Gunfire guild hall, except this protection only extends to those with malefic intent for entering the guild. In addition, Aether leaves formulas wherever he's been, in order to gain an advantage in case he's ever in a fight if he returns to that location. Aether is also capable of writing, and rewriting Jutsu Shiki Runes at an incredibly fast rate, due to his studying of the art. By just making contact with a wall of runes, Aether is capable of rewriting them, changing their rules and adding in different effects. Green Magic: This was the first magic Aether learned to use. Generally he uses this magic for gardening, but it still has some offensive, defensive, and supportive properties. Although, it is generally considered to have no offensive properties, Aether can use it to create plant vehicles and other various items. He even managed to create a single offensive technique with his Green Magic, among a slew of other support magics. He's capable of creating plant vehicles, and summoning plants of any type that he's come into contact with. This includes large trees for surprise attacks from the ground, and vines to ensnare opponents. He's come in contact with most plants in the world, including the Blue Lotus, a rare plant that is capable of increasing power through consumption. Through enduring various difficulties, and other phenomena, Aether's plants are highly adaptive, gaining resistance to all manners of weather, including extreme heat and cold, and other natural disasters. Summoning Magic: A magic used to summon a creature to one's side. Aether primarily uses this to summon Winters to his side. This magic requires the user to have a strong bond with whatever the user is summoning, and a magic circle, something that Aether draws by using the speed of his plasma to create a circle in the air long enough to summon a beast. After gaining free control over Erebus, Aether realized the necessity of being capable of freely summoning Winters, and had a magic seal tattooed on his hand. It's hidden under the glove on his right hand, but it appears visible through it whenever he activates this magic. When uncovered, Winters is also capable of summoning himself.
 * Mark: Anyone that steps inside of a rune made by Aether is marked with a rune tag. These tags allow Aether to sense someone's magical energy over incredibly far distances, even more so than his usual sensing allows. One of Aether's tests in the X793 S-Class Promotional Trial of Dragon Gunfire involved the removal of these marks, and although the remaining participants passed, the process was very difficult and painful for most of the participants.
 * Barrier: Aether creates a powerful barrier, capable of blocking various forms of attacks. It can resist cannon fire from Vanaheimr airships, attacks from Nikolai Ichor's Destruction Magic, and was used as barriers to protect the citizens of Crocus from Herald Protista and Blaine Pheles.  Aether erected these barriers on Nidavellir, Aether's islands, and, during the Battle of Crocus, covered all major buildings with these barriers.  Aether is capable of creating these barriers in seconds, much faster than normal mages.
 * Ripple: Aether can send shockwaves of his magical energy through plants to damage his opponents, but leave the plant life completely unharmed. This acts similarly to Qui, in that the damage he deals in internal instead if external.  The flowing magical energy is also capable of burning the one it makes contact with.  Aether generally uses this spell through vines that he ensnares in his opponents, or through the ground on the grass.  This spell was able to cause internal damage to Carwen, enough so that it stopped her from completing her Divine Dragon's Iron Fist from a close range, and left her open to counterattack.
 * Desertification: The opposite of the usual plant growing. Aether kills the plants in a large area, although they can be regrown. Aether generally uses this so that his enemies cannot hide from him, but he prefers not to use it because of his love for plant life. As Erebus this reservation is not present, even after Aether gained control over the transformation.

Earth Magic: Aether is well versed in Earth Magic. Although he usually doesn't use it offensively, he can easily use sand or rocks in the area to his advantage. His skill in this magic doesn't allow him to create new earth, just move what's already around. He used this magic to freely control the earth and fight both Seraph Kinmichi, and Nikolai Ichor, even moving the earth to protect himself, along with his comrades, by sinking the earth below them. Aether also gains a sort of seismic sense, using his sensory abilites to keep track of what's going on around him. Aether owes his mastery of this magic to William Mercury, a Cavern Dragon Slayer.
 * Island:  By summoning earth from the sea floor, Aether is capable of creating a large island.  He is capable of sensing anything on the island, and can control where or how it moves. One such island is used as Aether's personal garden (where he grows plants on it with his Green Magic), while another is used for the S-Class Promotional Trial of Dragon Gunfire.
 * Sink: Aether forces the earth to sink into the ground, or ocean, at an alarming rate. He is even capable of sinking one of his personal islands into the ocean, almost instantaneously, with this spell, and used this spell to avoid a burst of Destruction Magic by Nikolai Ichor, preventing him, and his teammates from being injured.
 * Mountain: Aether brings up an immense amount of earth from the ground, and it contorts itself around his opponents in the shape of a mountain, trapping them inside. Aether first used this spell to trap Seraph Kinmichi, and if it wasn't thanks to his own magic, he would've been trapped inside.
 * Spires: Aether creates several spikes of rock from the ground, piercing through anyone unfortunate enough to be underneath them.

Organic Link Magic: In order to seal Erebus inside him, he used a body link, using his mother, Miriam Cade, and guild master of Koma Inu, Samarra Inari, as keys to lock him inside. If Samarra and Miriam have an Anti-Link used on them Erebus will be unleashed. However in the event that Aether feels extreme malice, Erebus will be temporarily released, and attempt to destroy whatever caused him to feel rage. After Erebus was released, and Aether's subsequent control over the alternate form, Aether no longer needed to use this magic to hold him in. He is still capable of creating new Links however, whether they be to induce pain, emotions, or to seal another being or personality.

Fusion: Aether learned this magic from Janus Saturnalia via Archive. He can use this magic in order to fuse with any compatible creature. In his case, he can combine with his pet blizzardvern, Winters. He gains wyvern scales on his body, enhancing durability and attack power, as well as their claws. These claws are capable of easily ripping through flesh. Aether generally combines them with his Plasma Dragon Slayer Magic to easily pierce directly through objects, even the likes of Adamantine and Black Steel. On his back is also a pair of wyvern wings, which he can use for natural flight, allowing him to conserve his magical energy in this regard. The combination of Winters and Aether's magical power increases Aether's physical and magical abilities even further. In his base state in Fusion form, his magic power is equal to, or even greater than, the power of his Dragon Force (2x stronger than base power), with Fusion Dragon Force (2.5x stronger than base state) being stronger than his Erebus Dragon Force. He can also use his Dragon Force (3x stronger than base state), Erebus power (2.5x stronger than base state with normal Erebus power, 3.5x stronger than base state with Erebus Dragon Force), or Dragonification (4x stronger than base state without Erebus, 4.5x stronger than base state with Erebus), in tandem with this magic for even more power. When using Dragon Force, his hair is white, and Dragonification turns his normal black Dragon scales white as well. When in his normal Fusion state his attacks were enough to deal great damage to Nikolai Ichor.
 * Wyvern Physiology: Given the power of Winters, Aether is given physical characteristics akin to that of a winter wyvern.
 * Cold Resistance: Due to the physiology of Winters, Aether gains an enhanced resistance to cold temperatures and cold-based magics, even without the assistance of his Plasma Dragon Slayer Magic. This allows him to not only survive, but thrive in Arctic environments, and similar tundras.
 * Scales: Aether gains Winters' scales, which increases his durability, and even allows him to redirect attacks by striking them with enough force. The increased durability allows him to take much more powerful attacks than he could in his normal form, including Julius Kaizar's Hastam Omnipotens, and attacks from Cronus Saturnalia's scythe.  When combined with his Dragon scales from Dragonification, the defensive abilities of Aether's scales are enhanced exponentially, combining the reflective capabilities of Aether's wyvern scales, with the overall defensive capabilities of his Dragon scales.
 * Flight: Using the wings he gains from Winters, Aether can fly. He can accelerate his flight with his Plasma Dragon Slayer Magic by turning into plasma. The wings have equivalent durability to the rest of Aether's wyvern scales, and are can also be used to block incoming attacks.
 * Ice Magic: Aether can use this magic, as Winters had already been taught it. This allows him to use ice based spells for both offensive and defensive capabilities. Aether's more powerful magic container allows him to take better advantage over this magic than Winters could. His ice is incredibly cold, allowing him to freeze almost anything near instantly, capable of freezing objects with a mere wave of his hand.  Aether can also perfectly combine his Ice Magic with his other magics, making far more dangerous combinations.  This is similar to a Duel Element Dragon Mode, with the exception that the ice is comparatively weaker than a normal Duel Element Mode, as Aether's Ice Magic isn't a Dragon Slayer Magic.
 * Ice Breath: Aether shoots a stream of ice from his mouth. The ice is so cold it can even freeze air. Although Winters Ice Breath wasn't as potent, Aether's capable of taking better advantage of this spell due to his higher amount of magic power.
 * Icicle Talon: Aether covers his fingertips in ice and slices at his opponent. This ice is very sturdy and sharp, allowing him to cut through many objects with this spell. These blades are just as sharp as swords.
 * Icicle Wings: Aether sharpens his wings with ice, and flies at his opponent, cutting them with the wings in the process. This attack is incredibly fast, cutting through most objects.  This spell is just as sharp as the Icicle Talon.
 * Plasma Dragon's Icy Breath: Aether combines his Plasma Dragon's Roar with his Ice Breath, creating a powerful blast of plasma surrounded by ice. The inside of the attack burns, while the outside freezes. This spell was strong enough to slam Nikolai Ichor into the ground, and deal a fair amount of damage to him.
 * Cold Skewer: Aether creates several spires of earth, combined with a layer of ice, that he uses to impale his opponent, on top of freezing them. This spell's piercing power is even greater than that of the Icicle Talon or Icicle Wings, due to the higher density of the earth.

Unison Raid: An extremely powerful ability that allows two Mages to unite two kinds of Magic, similar in nature, together, thereby creating an even stronger attack. Although a seemingly difficult ability to master, Aether is easily capable of doing a Unison Raid, seemingly, whenever he wants to. Although, it is evident that whenever he activates one, he is fighting with someone close to him. Enhanced Senses: As a Dragon Slayer, Aether has naturally advanced senses. Aether often relies on his senses, along with his sensory capabilities in order to fight opponents without seeing them.
 * Plasma Dragon's Icy Breath: A Unison Raid done with Winters.  While Aether uses his Plasma Dragon's Roar, while Winters simultaneously uses his Ice Breath.  The attacks then combine together to deal even more damage then they would separately, both burning and freezing the target. Aether also has a Fusion version of this spell, which is just as powerful.
 * Plasma Metal Dragon's Spiral Turbine: A Unison Raid done with Seraph Kinmichi. Aether and Seraph charge their magical energy together, forming a large, serrated metal object, while also ionizing the metal. Aether then covers it with his lightning and flames, increasing the heat it unleashes and its piercing power and throws it at their opponent. While in the air, the spell spins, increasing its speed. This spell is very hard to dodge, and can even cause death when it pierces through certain opponents.
 * Plasma Dragon's Raiton Dance: A Unison Raid preformed with Samarra Inari. While Aether uses his Plasma Dragon's Electron Cannon, and Samarra uses her Raiton Dance, the two attacks combine, and increase in power greater than their sum.
 * Enhanced Smell: Aether has a naturally well tuned sense of smell. He never forgets a scent, and always knows who he is smelling just by their scent alone (if they have one).  Although his smell can be tricked by someone masking their scent.
 * Enhanced Hearing: Aether also has impeccable hearing. He's capable of hearing everything clearly in a twenty yard radius without any sound obstructions.  In better environments, Aether's hearing can either be better or lower, and can be tricked in locations with echoes, such as caves.

Temperature Immunity: Aether's body remains in homeostasis no matter what the temperature is. Attributed to his Dragon Slayer Magic, Aether's body always exudes a warm temperature (which is why Samarra Inari noted how warm he felt during one of their embraces), that increases depending on the temperature around. Aether could withstand the freezing temperatures of Mount Hakobe, without a jacket, and didn't suffer any adverse effects from the cold, seemingly ignoring it. This feat is even more impressive when compared to the fact that Aether was only eight when he began training at Mount Hakobe, and continued to do so until he was 12. He is also capable of surviving in incredibly hot temperatures, giving it the same treatment as the cold. Aether can even swim in volcanoes without the assistance of his Plasma Dragon's Scales, without any risk of burning his skin whatsoever.

Immense Lung Capacity: As Aether is capable of ionizing the air, and making it unbreathable, he developed a large lung capacity, allowing him to hold his breath for an hour before needing any more oxygen. This time is shortened based upon his level of movement, but it is still incredibly long regardless. He was even able to hold his breath in Seraph Kinmichi's Gold Dragon's Imperial Sandstorm for quite a long time, and held his breath underwater, for at least until Seraph was out of eyesight in that same sparring session, having no negative repercussions on his body.

Master Sensor: Aether is capable of sensing even the most minute changes in magical energy. He can sense everything going on around him, allowing him to counter sneak attacks, practically giving him no blind spot. The best way to get the drop on him would be to completely nullify one's magical power. He generally combines his sensory skills along with his speed and strength, enhanced senses, and other skills to take full advantage of his abilities, enabling him to block attacks from behind, and even see shifts in magical energy, allowing him to know when his opponent will attack, and react accordingly. His sensory abilities are how he keeps tabs on everyone in Dragon Gunfire. He could sense the approaching Silvius Alvar, and use this skill to pick out the true Seraph Kinmichi among an abundance of clones, and even block an attack aimed towards his back. On numerous occasions he managed to sense the change in opponent's magical energy, and was able to react accordingly to defend against or avoid his opponents attacks.

Keen Intellect: Aether is considered a prodigy by many of his peers, including his guild mates, late grandfather, and mother. He is even considered the star pupil of both William Harrison, and his Dragon master Plasmius. His high intelligence allowed him to learn and master many different types of magics, as well as armed and unarmed combat. Aether is also a master strategist, being capable of determining the best and quickest way to achieve victory. He managed to come up with multiple plans to escape Seraph's Gold Dragon's Imperial Sandstorm, and easily discover Saul's plans to release Erebus. He even came up with a plan to assault and infiltrate Othrys, although that plan fell through when they were discovered by an unscheduled patrol. Aether also knew to erect various Jutsu Shiki Barriers everywhere he's been to in order to gain a tactical advantage should he return to those locations and find himself in an altercation. These barriers have helped him on several occasions, including defeating a group of highway robbers, and even during his sparing session with Seraph Kinmichi.

Master Swordsmanship: Aether has great skills with a sword. He can easily fight on par with other sword wielding mages with his katanas, and can easily wield multiple swords at once. His sword style revolves around optimizing offense and defense by switching between a reverse and forward grip with both his katanas. After Hathor's destruction however, he proved more than capable of utilizing Sekhmet on its own, specializing in Iai, the art of quickly unsheathing and sheathing the blade and dealing one powerful slash. Although, he is also capable of easily fighting using general combat with one sword, and not sheathing it.

Master Hand To Hand Combatant: Aether generally prefers fighting opponents with his bare hands. He's adept in several martial arts, and uses them in conjunction with his magic to increase the power of his blows. His combat is quite brutal, focusing on evasion, and dealing devastating blows. This includes body blows, targeting nerve clusters, and shattering the bones in his opposition's limbs in order to inhibit their own combat. He generally does not use this brutal a style when merely sparring, preferring not to cause permanent damage to his camrades. He's fought on par with Seraph Kinmichi, Saul Peregrine, Cronus Saturnalia, and Pluto Morior, all masters of hand to hand combat, as well as overwhelm a Draconic Sovereign using Mamoru Minamoto, having no trouble countering his berserk style.

Immense Strength: Aether has incredible physical strength. Aether is capable of knocking out weak enough enemies in a single blow, easily punch through stone and metal, as well as wrestle his pet Blizzardvern, Winters. His strength was enough to shatter a gold ball created by melting Seraph Kinmichi's gold in one punch, and damage him with physical attacks through his Iron Dragon's Scales, and later his Adamantine Dragon's Scales, as well as throw Carwen Khapree a considerable distance. He was also capable of damaging Fragor using physical attacks augmented with his Dragon Slayer Magic, and deal immense damage to Jason Gaebolg in one Erebus enhanced punch. His strength even allowed for him to beat Cronus Saturnalia to near death with mostly physical attacks, and almost knock out Julius Kaizar in a single blow when he was using his Kishin Soul.

Immense Durability: Aether can take immense amounts of damage without showing the slightest bit of discomfort. He can take a direct punch to the face without flinching, and can simply outlast many of his opponents. He managed to sustain damage from Seraph's Iron Dragon Slayer Magic including his Gold Dragon's Imperial Sandstorm. Aether has also withstood burning himself with his own plasma to remove a magic circle created by Carwen Khapree, Chase Grimsted breaking his fingers, attacks from Saul Peregrine's Black Lightning Dragon Mode, a blast from Jason Gaebolg's Black Bullet: Grenade Launcher without flinching, and taking a stab wound to the stomach from Cronus Saturnalia's scythe, and then continue fighting. He even managed to get back to his feet after taking a direct hit from Julius Kaizar's Hastam Omnipotens and Alexius' Black Lightning Dragon's Dark Cannon. With the exception of the last two feats, Aether continued to fight on as though there were no problems (including the severe damage Aether had taken from Cronus' stab), and only had trouble continuing the fight against Alexius because of his Black Shadow Dragon's Dark Cannon which acted as Magical Barrier Particles. Aether's Plasma Dragon's Scales enhance his durability more by increasing his overall defense.

Immense Speed: Aether is capable of moving at incredibly high speeds to easily dodge attacks and retaliate against even the fastest of enemies. Aether can increase his speed even further by transforming into plasma with his Dragon Slayer Magic. When using his Magic in conjunction with his natural speed, his body can appear as merely a blue flash as he moves from place to place, allowing him to avoid attacks, and enhance his reflexes. He was capable of matching Cronus Saturnalia in speed, despite his usage of Slowing Magic, keep pace with Carwen Khapree's Divine Dragon Slayer abilities, in their second bout move so fast that he appeared to be disappearing and reappearing with him slashing at her with his swords so fast that they appeared as a blue flash, grab Carwen by the throat when she barely hesitated after he shocked her with his Ripple spell, block a surprise attack from Silvius Alvar with little to no difficulty from right in front of him, block a slash from Esmerelda Cade's sword in an instant, and fly behind Auriel near instantaneously to avoid his Solar Dragon's Roar. He also covered the distance from the tree he was lying against to Jason Gaebolg in an instant in order to punch him in the face, punch Julius Kaizar to the ground when he used Hastam Omnipotens, and almost instantly appear behind Nikolai Ichor to strike him with his Plasma Dragon's Icy Breath. He's considered fast enough to match, and even exceed, Hyperion Lucis in terms of sheer speed, someone haled as the Fastest Mage of Othrys.

Immense Magical Power: Aether was born with an incredibly high amount magical power. Most people he has met have commented on it. Even his ancestor, Saul Peregrine has voiced how powerful he is. His power greatly stems from his incredible magic control, allowing him to better ration his magical energy through his emotions (courtesy of the teachings of William Harrison). He's capable of using several powerful spells and magics in quick succession with little to no drawbacks. He's even gone toe to toe with, and overpowered several fellow Dragon Slayers, even those using Draconic Sovereign, using his more basic attacks including Mamoru Minamoto, Carwen Khapree, and Cadmus Zephyrus, and burn off Carwen Khapree's stigmatas with pure magic exertion in their first bout. He even defeated Jason Gaebolg, current program manager of the Spartoi Program and their most powerful member, swiftly after activating his Dragon Force. He can fight evenly with the likes of immortals, such as Cronus Saturnalia and Pluto Morior, and other powerful mages such as Silvius Alvar, and the Solar Dragon Slayer Auriel, the former of whom even defeated Pluto. As Erebus, he managed to temporarily hold his own against the entirety of the dark guild Underworld, and, after using the Dragon Gun, managed to recover in a few hours and held off an entire army in order to allow for his companions to escape, although he was defeated in the end due to overexertion, and the interference of Pluto. He's even managed to defeat Saul Peregrine on two separate occasions, on the second one, killing him while he was partially transformed into a Dragon. He has even fought evenly with the dragon Fragor (Although it should be noted that Fragor held a disadvantage, as Aether could eat his fire, and Fragor was not personally into the battle), overpower Team Hayley on his own (the second strongest team of Black Void) without using any enhanced forms, as well as fight and overpower Nikolai Ichor along with Samarra Inari and Vance Kervic, while fused with Winters. When exerting a high amount of magical energy his aura is colored blue. When exerted in low levels, his aura is warm and welcoming, but as he uses more magical energy, his aura becomes vibrant, and hot, repelling any enemy that tries to get near him, and burning anyone with mere contact. When exerting a large amount of magical energy, Aether's aura is a vibrant blue.

Equipment
Sekhmet: A black katana utilized by Aether. It's his preferred weapon in combat and he is incredibly skilled with it. It's capable of clashing with most kinds of metals. This sword is made from black steel, a rare material twice as powerful as normal steel, and capable of even matching Adamantine. It's also capable of conducting magical energy, allowing Aether to increase his cutting power with it. This conductive nature can also allow Aether to store small portions of his magical energy in the blade. Through this method, Aether can either lend his power to someone, similarly to an Edolas weapon, or pin his opponent with his sword and continuously burn them with the blade, even when separated from it. Despite being made from a metal device, the sword cannot be melted by Aether's own magical plasma, being capable of repelling Aether's 40,000 degree plasma, should he ever need to.

Hathor: A white katana used by Aether. Aether dual wields it with Sekhmet, switching between a regular and reverse grip on the blade to maximize offensive and defensive capabilities. It was initially a gift from Odin, captain of the Dark Mage Disposal Squad, and is made from his Yggdrasil wood. This makes it far more durable than ordinary wood. Odin describes the wood as being stronger than steel, but this sword was specially crafted, and as such is hyper reinforced. It is just as strong, and durable as Sekhmet, allowing it to clash with the likes of Black Steel and Adamantine. Other than this, it still has the same properties of Sekhmet, being magically conductive, and resistant to Aether's own incredibly hot plasma. This sword was crafted to be a tertiary seal on Erebus. This sword is just as durable and strong as Sekhmet, however it was destroyed by Saul Peregrine in order to fully release Erebus. It was later replaced by a new blade from Odin.

Dragon Gunfire
Miriam Cade: Miriam is Aether's mother, and as such, he loves her dearly. He cares more about her than anything else, and picked up several habits from her, including his love for gardening. She was one of the few people that could get him to smile and laugh prior to Aether's emotions being opened by Janus. She always makes sure he's in a good mood. Miriam not being allowed to join Dragon Gunfire had a positive effect on his life, as this is what led to him being accepting of everyone. Aether was so enraged when his grandfather struck her, Erebus was unleashed. Despite being an adult though, Miriam still acts like he's still her child.

Winters: Winters is Aether's pet Blizzardvern. Aether found Winters during one of his training sessions on Mount Hakobe after he had been orphaned. Taking an immediate liking to the baby Wyvern, Aether brought him back to the guild hall, and raised him. The two were nigh inseparable during adolescence, demonstrating the close bond the two share. During this time period, Aether had Miriam teach him Ice Magic with her Archive in order to help him better protect himself. Likewise, Winters also cares greatly for Aether, only getting into fights to protect him. Aether loves his wyvern, but his constant protection of the creature has caused him to become a "softie", often shying away from fights. But whenever Aether is in danger, Winters will not hesitate to get involved to protect his master.

Seraph Kinmichi: The first new member to join the Dragon Gunfire guild. An Iron Dragon Slayer, Aether and Seraph share a master-pupil relationship. Later however the two become closer and closer, becoming almost brothers. The two often spar, but Aether often ends the battles before things get too serious, not wanting to risk losing control and harming one he holds so close to his heart. He believes strongly in his abilities, choosing Seraph as a representative for Dragon Gunfire in many joint operations between the Toveri Alliance guilds. Aether believes that Seraph has what it takes to become S-Class, as long as he learns to control his impulses.

William Mercury: William is one of Aether's magic teachers, having taught him Earth Magic, and is one of his most trusted guild mates. Aether's utter faith in William is demonstrated by how he was the one he sent to find Othrys so the city-state could be defeated. William, in turn, did not reveal any secrets of Dragon Gunfire while being tortured by Cronus Saturnalia. The two share a close relationship, with William regarding him as his most skilled student, and sharing the same bond William does with all his disciples.

Chase Grimsted: Originally, Chase was a Mage and Dragon Slayer experiment for the Dark Guild Shattered Dusk. Aether's rage towards his insults towards Samarra caused him to become more and more enraged, reaching 60% power using his Erebus personality. Although, he managed to calm himself and stopped attacking, and even convinced Chase to join Dragon Gunfire in the process. Chase is one of Aether's students, who he teaches to control his emotions, although, as noted by William, this hasn't worked well so far. Despite this, Aether still believes that Chase has what it takes to become S-Class, as long as he learns to control his emotions.

Jason Gaebolg: Although Aether feels no malice towards Jason, he hates him for the hand he played in the destruction of his guild, Black Void. Ever since then, Jason has been training nonstop in order to kill him. His most recent attempt at his life was during the Dragon Gunfire Promotional Trial on one of his islands. Julius Kaizar managed to take Aether out of commission, but the remaining Dragon Gunfire members managed to defeat Jason and the Quasars. Aether began to feel a small bit of hatred towards Jason after he threatened Samarra's life. After the Dragon Gunfire-Othrys War, Aether and Jason have reconciled, and Jason even became the head of Dragon Gunfire's Spartoi Program.

Koma Inu
Samarra Inari: The guild master of Koma Inu, and the one Aether approached to join the Toveri Alliance. The two became fast friends upon meeting and still remain so to this day. Aether harbors romatic feelings for Samarra, but originally didn't know if she reciprocated, and wanted to keep their relationship the same if she wasn't interested. The two have been on multiple dates, each time they see each other, they become closer. After the Erebus Incident, Aether professed his love for her, but the two have currently ended their romance. Aether still holds hope that they will get back together eventually.

Enemies
Saul Peregrine: Saul is Aether's ancestor, and the original founder of the Dragon Gunfire guild. After Saul attempted to retake Dragon Gunfire, the two had an epic battle, ending in Aether's favor. As such, Saul hates Aether, while Aether has his guild members on constant watch for him, as he was barely able to defeat him the first time. In a climactic final battle, Saul was defeated a second time, and killed.

Genghis Breningoch: During the time Dragon Gunfire was fighting amongst itself, Genghis arrived with Dragon Soul to assist the pro-Dragon Slayers only faction, hoping to recruit them for his guild. Genghis and Aether clashed on the battlefield, but neither was able to beat the other. The two are opposites in their ideals, with Aether believing that all people are equal, while Genghis believes that only Dragon Slayers have the right to rule, and should be on top. Currently Ghenghis is believed to be deceased.

Cronus Saturnalia: Cronus is the King of Othrys, and is the most powerful being in the country. His goal to conquer the world, interfered with Dragon Gunfire, which led to the kidnapping of William Harrison, and an all-out war between the guild and the nation's capitol. After harming his mother, Aether activated Erebus, and beat Cronus within an inch of his life. This event caused the two to feel unmatched hatred and resentment towards the other. Unknown to Aether at the time, Cronus is actually his uncle.

Alexius: Aether has been hunting down Alexius due to his magical aura being identical to the deceased Saul Peregrine. As such, he sees him as a dangerous threat, and wishes to destroy him before things get out of hand. This led him to taking a leave of absence from Dragon Gunfire in the year X798 in order to find, and eliminate him. Despite knowing he's been trying to recruit mages, he doesn't know what his goal is.

Other
Janus Saturnalia: Janus is Aether's biological father. Despite walking out on his family when Aether was born, Aether felt no ill will towards him, as his mother spoke very highly of him. Janus had been watching his son for many of his battles, wanting to keep track of his development. He was present when Aether fought during the Shattered Dusk - Toveri Alliance War and when Aether battled and defeated Cronus. After Saul Peregrine returned to gain revenge, and successfully unleashed Erebus, Janus returned to save his son. Using his Soul Door, he unlocked all of Aether's emotions, and taught him not to fear his power. After this the two were in constant contact, especially after Janus and Miriam were married. Aether sees him as his true father, and Aether often goes to him when he feels conflicted, or needs someone to confide in.

Trivia
Aether's past times include:
 * 1) Spending time with his mother
 * 2) Playing with his Blizzardvern, Winters
 * 3) And tending for the garden on the island he created

In Greek Mythology, Aether is the primordial embodiment of the upper air, while Erebus is the primordial embodiment of darkness.

Aether's swords are named after the two faces of Sekhmet, the wild kill-crazy side, and the peaceful side after she's drunken too much blood. A reference to his normal, and Erebus personality.

Aether is the youngest guild master Dragon Gunfire has had.

Aether's theme is "Lust for Power" by Position Music.

Aether shares the same birthday as Black Dwarf Star. Only his most favorite characters are given this honor. The only other character that he has created that has received this honor is Typhos Saturnalia.

Aether's stats are: