Mika Kurosawa

Mika Kurosawa (ミカ黒澤, Mika kurosawa) is a nearly five hundred year old vampire and guildmaster of the legal guild known as Shrine Maiden. As head of the Kurosawa family she is tasked with upholding the covanent, an age old agreement to protect the balance between humans and vampires. She is highly skilled in the use of bladed weapons such as knives and swords. She is a user of Fire, Darkness, and Light magic.

Equipment
Akuma (ついほうのあくま, tsuihou no akuma): Akuma is a blade that has been passed down through the Kurosawa family for generations as a tool in which they can uphold the covenant, cutting down their foes to serve out justice for their crimes committed. The blade is comprised of an unknown, lightweight, non-magnetic metal, measuring in at around seventy-three cm from the tip of the blade to the bottom and weighing a little less than four pounds. Despite its age, the blade has remained well kept, sharp enough to cut through bone and flesh like butter. The blade is a fine silver color, shining in the light. The guard is shaped like the teeth of a beast, sporting a more bronze color and the hilt is black wrapped in a cloth of the same color. The sheath of the sword is a blood red, a red colored gemstone is encrusted into bot sides of the sheath, most likely for decorative purposes.

Non-magic abilities
Above Average Intellect:

Charisma:

Immortality:

Night Vision

Enhanced Speed:

Enhanced Strength and durability

Enhanced regenerative rate:

Hand to hand combatant:

Magical Abilites
Heat Resistance: Mika is a user of fire magic and as such her skin has become resistant to damage caused by heat. This ability is both magical due to the nature of the magic in question by also physical as the body naturally became resistant to burns after receiving so many in the process of mastering this magic. Though the magical element of this ability is what sticks out the most as it allows users to hold flames and other hot objects in their hands while only experiencing minor discomfort. The flames created by their own fire have no effect on them whatsoever, able to touch and play with it as they please. That being said, flames not of their own creation that exceed a temperature of over 1500 °C have the ability to harm them, possibly leaving painful burns. Due to the fact that this resistance not only covers the heat of fire but heat in general, users of fire magic have the ability to withstand the harsh climates found in deserts and near volcanos for much longer than those without this ability.

Vampire Magic :

Magical Prowess:
 * Magical Aura (魔力の霊気, Maryoku no Reiki): A magical aura is the exertion of magical energy around the user's body. Encapsulating the user in an aura of a color befitting their personality. Colors and potency of Magical auras are various. This aura is normally accompanied by a pressure of sorts, the strength of this pressure depends on the level of magical aura the user wields. Depending on the level of ones magical aura as well as their control over it, it may also be used as an intimidation tactic or even as a way to negate weak attacks. Magical aura come in three different forms, a standard aura which is exhibited by those of weak or average magical power. These auras are often weak, only being able to intimidate none mages. The second of these auras is an S-class aura which is exhibited by those whose level of magical power is equal to or greater than that of an S-class mage. This aura emits and overwhelming pressure that most anyone might find intimidating. The final and most powerful form of aura is the monster aura which is only exhibited by those whose level of magical power is equal to or exceeds that of a guild master or wizard saint. These auras encompass a large area around the user, releasing an incredible amount of pressure. This pressure may even completely immobilize some opponents. The user is replaced by a phantom-like apparition as they are completely enveloped in their respective color. Mika, being a guild master, possesses the most powerful form of aura, the monster aura. which is only exhibited by those whose level of magical power is equal to or exceeds that of a guild master or wizard saint. These auras encompass a large area around the user, releasing an incredible amount of pressure. This pressure may even completely immobilize some opponents. The user is replaced by a phantom-like apparition as they are completely enveloped in their respective color. This aura, like an S-class aura, can negate most weak magical attacks and throw most forms of projectiles off from their initial trajectory. The approximate radius of this aura is said to be around ten feet when fully released. Being that Alice is an incredibly powerful wizard as well as a guild master, it only makes sense that she would possess such a powerful aura.

Blood Magic Spells
Blood Magic :

Fire Magic Spells
Fire Magic (火の魔法, Hi no Mahō): is a form of caster and one of the most basic forms of elemental that, as the name suggests, allows the caster to create and manipulate the element of fire. Despite how basic the magic truly is it is also the most destructive and difficult to control as fire as a tendency to go out of control. Users are able to create fire through the manipulation of kinetic energy ethernano particles to spark these fires, from there the user can grow or extinguish these fires with little to no effort. It is only once they have used these flames to set other objects ablaze that the controlling of this element can become complicated as the flames no longer require the user's own magical energy to burn, instead feeding off of whatever object or objects they have come in contact with. This can result in the creation of nearly unstoppable, raging infernos that have the possibility to cause major damage to the environment around it. While these types of situations normally turn people away from the usage of this form of magic it can be noted that the complications stated above do not extend to those well versed in the usage of this magic, advanced users begin able to pour their own magical energy into flames that have found other sources of energy and have grown to strong for weaker fire mages to regain control over them to the point of even being able to completely extinguish them with little to no effort. Users also have the ability to create explosions from long distances up to around six to seven hundred feet. Manipulating the kinetic energy of the ethernano particles in the air, forcing them to heat so quickly that they ignite with enough force to cause massive explosions capable of causing a great deal of damage to anyone standing near the site of the blast. Little more than the size of the explosion and intensity of the heat can be controlled by the user meaning that fires normally break out after the usage of the explosion technique. While some may consider this a good thing, it prevents the usage of it in places where collateral damage must be kept at a minimal. Advanced users can create controlled explosions where the flames only appear for the duration of the explosion before quickly disappearing, causing the same amount of damage while limiting the amount of damage caused to the environment. Though, witnesses have seen scorch marks left as a result of its usage by even some of the most advanced fire magic users meaning that regardless of one's own level of skill, because of the unpredictability of fire, damage to the surrounding area may be unavoidable. Fire magic has always been linked to the users own emotions, anger and willpower can be harnessed by users to increase the power of their flames and the intensity of its heat. Fire magic users can manipulate their flames in any nearly any way, allowing them to change its color though the color of these flames does not change its effects the way flames found in the subspecies magic, Rainbow Fire. The shape and solidarity of a user's flames can also be changed, allowing users to beat and bludgeon opponents with their flames. Flames utilized by fire magic users can also be molded into different shapes and forms, allowing users to create rudimentary shields or weapons, unable to create the finely shaped and detailed objects users of the subspecies magic, Fire-Make can create. A cutting effect can also be given objects meant to be utilized as swords or other sharp objects, allowing these flames to slash opponents through wounds caused this way are normally cauterize instantly meaning opponents cut in this manner will most likely not bleed but instead, simply be burned.

Darkness Magic spells
Darkness Magic (闇の魔法, Yami no Mahō): Is a form of Caster magic that utilizes the element of darkness to form powerful defensive and offensive spells capable of causing devastating amounts of damage and withstanding just as much as it can deal. Like nearly all forms of elemental magic, Users of Darkness magic can create and solidify their element, allowing them to bludgeon and cut opponents. The magic, very similar to water magic, can take on a form resembling fluid. This allows the magic to be bent and shaped in any way the user sees fit. The viscosity of said fluid like darkness can be easily manipulated by the user, creating a water like, or muck feeling darkness that can consume and suffocate opponents. TBC Abysmal strike (ひどいストライク, Hidoi sutoraiku): An incredibly basic spell of darkness magic that allows the user to wrap their hands and or feet in darkness magic, allowing the force of their strikes to be enhanced greatly as the darkness used in this spell usual takes on a blunt effect, allowing users to bludgeon opponents with shadows as hard as steel. The exact amount of force that can be utilized through the use of this spell is unknown as it normally comes down to the force produced in the user's average punch. The average heavyweight boxer can punch at about 3451.82N, were a user with the ability to punch at 3451.82N to cast this spell over their hand the force of their punch would most likely be increased by about five times that, measuring in at about 17,255N. While the amount of force possibly generated through this punch is indeed incredible, the ability to punch or kick opponents is not the only ability this. Users can also sharpen the shadows that coat their hands, allowing users to slash and cut their enemies with each strike that connects. This sharp or cutting ability makes this spell incredibly deadly when coupled with martial arts that involve jabs and chops in their utilization, though. The spell as a whole is much more effective when coupled with some degree of mastery in hand to hand combat. This spell also has the ability to take on a both defensive and offensive effect at once, the user's being able to coat their foreheads, knees, or elbows in blunt shadows. This allows users to deliver powerful strikes while protecting these body parts from damage. Shadow puppetry (シャドウ人形劇, Shadō ningyō geki): A basic spell of Darkness magic that allows the users to create a variety of different puppets made completely of darkness. The user initiates the casting of this spell by raising their hand or weapon over their head, creating a sphere of darkness in the palm of their hand or tip of their weapon, Darkness magic will them pour from this sphere shooting into the ground around the user raising the puppets from beneath the ground itself. These puppets come in many shapes and sizes, some looking very humanoid whilst others may look much less so, looking very beast-like in appearance. One can also use this spell to create clones of themselves or others, the darkness molding itself into the shape and appearance of the user or anyone whom they can recall from the depths of their mind. Regardless of how much these puppets may look like another mage, they cannot copy that mages magic, only being able to utilize the element from which they were created. These puppets are incredibly durable, being able to take large amounts of damage without being destroyed. These puppets also have the ability to teleport through shadows. These puppets also have increased strength, being able to lift far more than even the strongest regular human could even imagine. One drawback of this spell is the fact that the user must choose between quality or quantity. The more puppets created, the less magical energy able to be placed into created each individual puppet. This means that while a user may be able to overwhelm an opponent with sheer numbers, each of those individual puppets alone wouldn't fair well against even the weakest of mages. This is why users tend to only create three or four at a time, allowing for the proper amount of energy to be placed into the creation of each individual.

Light Magic spells
Light Magic :

Trivia
Behind the scenes= Mika Kurosawa means "New Moon on the Black Marsh" Appearance based on kaho juumonji. Mika is the main protagonist of Fairy Tail: Bloodline Fun Facts =