Board Thread:News and Announcements/@comment-3030647-20180801121408/@comment-3327892-20180803135221

In times of peace, Ten Wizard Saints' role is to be paragons for the masses and the mages around Ishgar. Regardless of their moral compass, they should all have a heroic and imposing public persona. I'd say all Ten Wizard Saints (or most of them, at least) should a have an occupation which is seen as utmost respectable: they could be healers, scholars, crimefighters, Guild Aces and/or Masters.

I'd particularly like to see a bit more of politics in how Ten Wizard Saints are chosen. It is something which is a bit present in canon, but I think the Council should rather favor people they can trust over the position than our typical chaotic good mage. Exceptions (see Makarov) could exist to diversify the group, but I think they may be justified only on the grounds of being incredibly loved or respected by the common folks. I would consider how much benevolent Ten Wizard Saints are to Isghar as a whole, as the Council would avoid conflicts of interest with people affiliated to even virtually hostile powers.

In terms of magic wielded, I'd say I see both Underacheeve and DeathGr points. To me, the Ten Wizard Saint should be mages which are renowned in the continent for their feats and/or mastery over Magic (see Erza Scarlet, who got kinda got promoted posthumously after her sacrifice at the Tower of Heaven). How powerful they are can vary, depending on what they are famous for (for example, a "medic" Ten Wizard Saint is not expected to kick as much ass as one someone renowned for kicking Dark Guild's assess left and right) but they should be capable of feats far above that of a common mage. I'd like to see both Wizard of Saints which command unique and incredibly powerful magic or have peerless skill over more mundane forms of magic, expanded in many of their more complex ramifications.