Can someone give a list of anti-magical factions in this wiki?
What's on your mind?
What are your Favorite Dual Element Modes?
Iron Shadow Dragon Slayer Magic
Poison Shadow Dragon Slayer Magic
i've never watched fairy tail but am familiar with the characters, bc i grew up watching it with my brother.
i'm honestly scared to start watching it bc its so long
Can someone please add some shikigami for the shikigai magic I thought of some cool ideas
Slime,mud,sound base abilities
Fox,heyena,jacka,raccoonl any trickster animal
Ability to snatch things magic power,items
I've had some ideas I wanted to share about a new type of Guilds. I call them "Military Guilds". They work just like any other guild, doing services for jewels. But instead of the clients posting jobs for just a few of their members, these guilds allow clients to hire whole military units of the guild members.
All the members of these guilds would be specially trained in warfare as soldiers, and take on missions in units, rather than individually. The missions they do would be jobs that require military services.
The clients that request jobs from them are normally be people of government who'd either need defense against invading enemies with large numbers, terrorists, or maybe other countries when the government's own force is out matched. Or the clients could be the attackers themselves, requesting for offensive power.
There are two type of these military guilds. The usual kind are mostly ground army units with infantries, cavalries, and siege corps. The other kind are naval units who specialize in ocean warfare.
Sooo today I was just looking through what I could do and I decided to read some of fairy tail 100 years quest when I go to scorer weakly and it says limit bandwidth or something like that !! What do I do, is there another place I can go to read fairy tail 100 years quest.
I am so happy
How about use entire dragons am I right guys
How about use entire dinosaurs am I right guys
I know there has been a lack of people actually on this server.
But for those still here i require your help.
I am creating a Dual God Slayer Magic and I would like to use it in conjecture with Ice (Snow and Cold Wind), but im having trouble finding the perfect element. Fire and Ice are to mainstream, and I don't want to use Water and Electricity, so I am asking for someone to help please?
As of 27/8/18 (and the USA equivalent), the following rules have been adjusted/revised/added to incorporate new canon information regarding Dragon Slayers:
- 3.4e: Fourth and Fifth-Generation Dragon Slayers — All individuals who wish to make a fourth or fifth generation Dragon Slayer must go through the admins before making one, in the same fashion as the original ones. However, when considering the unique requirements for both of these Dragon Slayer generations, a proper reason must be given to justify the character’s existence.
- 3.4f: Non-traditional Slayer Elements — The ability to create Dragon Slayers with non-traditional elements, such as “Blade” will be allowed. However, the non-traditional element must be approved by the admin supervising over the creation of the Slayer Magic. Likewise, elements such as “time” and “space” will be forbidden until they have been revealed in canon, for those who intend on RPing with these characters.
IN ADDITION: The "Slayer Magic" page for wiki-wide RPers will be updated in order to reflect these canon changes in a way that everyone can understand, and can be put on one page. If you intend on said character RPing throughout the wiki, please use the following page as a guideline: Slayer Magic (FTF).
Until further notice, please do not create any Fifth Generation Dragon Slayer users or Magic! Likewise, do not create fanon versions of Diabolos! We still have to confirm the full nature of them, and it is best not to run on speculations!
Regards, Administration Team.
Hi folks! Guess who's (kind of) back! It's moi! The admin that didn't have any inspiration for FTF until very recently (ha ha sorry.)
ANYWHO! With my newfound inspiration, I wanted to ask all of you:
For the up and coming Wizard Saints revamp, which will eventually be taking place, although a date hasn't been decided, what would you all like the Wizard Saints to be?
In canon, the Wizard Saints are a symbol of status and prestige. They represent the most powerful that Ishgar have to offer, and do nothing more than that. It was only during the attack from Alvarez that the Saints (four of them at least) banded together to fight them.
I'd like to ask you all: What other roles do you believe the Saints should possess, when it comes to fanon-wide circumstances? Your thoughts as part of the community are much appreciated! :)
Hello and welcome to this advertisement of mine, or rather my way of helping out.
Some of you may know of my love for editing images and videos by now, something which I use to such an extent that almost all of my images these days has been edited in one way or another. While most of my edits have been on my own projects, I've long been editing for anyone that has asked for my help or simply because I felt like doing it. But with this blog post, I thought I might "expand" and tell anyone's who's interested that I might be of service.
But with that being said, you might start wondering.
To which my answer is:
But instead simply telling you what I can do, I can show you.
And that is roughly what I can do and help to make should you want any help! Should you be interested in any of this then you can easily find me through Discord (which is the most convenient and prefered method), either via the Official FTF Discord Server or by trying to find me: Nearó#0054. If you don't have access to Discord then my talk page can always serve as an option.
Thank you for your time, see ya around.
A perfect spell description. Ah yes, something as sacred as my aunt's shitty casserole.
Actually, writing a good, understandable spell is pretty much like following a recipe, and much like a recipe, it's all to your personal taste.
So before we get into my "recipe" for a perfect spell I would like to remind you all that what follows is my personal opinion and tips as a veteran on the wiki. I would suggest reading this, where I talk about writing style and how to optimize your own style for the most impact on FTF.
Now, let's get into it.
The Perfect Spell Recipe
- x1 Solid Translation
- Always start a spell with a translation, formatted as such: Spell Name (Kanji, Romaji):
- If your spell can't easily be translated and has a fancy name, most people format it like this: Spell Name (
Kanji, Katakana Romaji lit. "Kanji Meaning"):
- This version makes use of the Ruby template.
- x1 Introductory Sentence
- The first sentence should introduce the spell. Is it a basic level spell? Is it their favorite spell? Give a brief overall sentence to pull the reader in.
- Preparation Sentence(s)
- How does the spell form? Do they recite an incantation? Is it a simple thought? Does ethernano cluster around their hand into the fireball they are about to cast?
- Appearance Sentence(s)
- What does the spell look like, how does it move. Is it a giant sword of ice? Is it a lightning bolt that can strike the opponent in the blink of an eye?
- Affect Sentence(s)
- This is where you describe the major effects of the spells. Is it a high-level defensive barrier to block attacks? Does it burn the opponent? Be creative, use metaphor and simile to strengthen the description of this awesome ability.
- Personalization Sentence(s)
- This is where things get different. When you're writing a spell on a Magic Article you most often use "the user/the caster" and "they" when describing spells and end it after the Affect Sentence(s). For me, when writing a character's spell on their pages, I like to use their name and pronouns, customizing the description to their skill level. This can be sprinkled throughout the Introductory Sentence to the Affect Sentence(s) but comes into play as a closer, defining how they personally use it in a fight.
Here's an example of what I deem to be my perfect spell recipe from my character Loki:
- Ace of Pentacles (銭貨の最優, Senka no Saiyuushu): Ace of Pentacles is a forceful spell stemming from Gravity Magic, that gives Loki both an offensive and defensive countermeasure in a fight. By exerting and compressing his magic power around his body, Loki is capable of rapidly exerting an omnidirectional pulse of gravity, forcing anything backward with the force of a freight train. In an offensive manner, Loki uses this to knock his opponents backward with power great enough to send them flying, breaking their ribs in the process. In a defensive manner, he can use it to keep opponents away from himself, as well as their projectiles and spells to make him literally untouchable.
Like I said before, your perfect spell recipe might include more sentences or fewer sentences than mine. It all goes back to your unique writing style. What you should strive for in a spell is that it defines the abilities and appearance of the spell in a clear manner that can be easily understood by readers.
I hope you got something out of this blog and that it helps explain the components of a spell. And as Ina Garten said, if you can't get homemade, store-bought is fine.
Hello! Sorry for being a day late, but we will kick off voting options with our character nominations
- Aaron J. Fox
- Darius Kingsley
- Escanor Nozaki
- Gai Diyos
- Kazuki Hinata
- Lupin Schwartz
- Tsuyo Morduin
- Vanidas Zephos
Nearo asked for Nero to be removed from nominations, so he will not be included.
- Ancient Archive
- Clear Water, Stream Edge
- Ice Devil Slayer Magic (Six)
- Mandatum Magic
- Rhad o Ceo
- Storm Phoenix Slayer Magic
- Water Phoenix Slayer Magic
Please leave your votes in a comment below and on the 28th, I will tally the votes for next month's featured articles!
Hello everyone! March's Featured Articles nominations will begin this week, while the voting will take place next week.
Matching last month's themes, for this month our theme is going to be Blue.
For characters, this means your favorite male characters.
For magics, this means any magic or spell that makes you think of Blue, ie, water-based magics and spells, ice-based magics and spells, magics of wisdom, tranquility, or heaven.
Nominations will be from February 19th to February 23th, Voting will be added on February 24th and will carry through February 28th.
Remember, please don't nominate your own articles and try not to repeat nominations!
Yo, I'm Jonny, your friendly neighborhood furry, and today, I've come to give my two cents regarding the expansion of existent magic and the creation of user-interpreted pages.
I'm going to cut straight to the point here, under no circumstance, will there ever be a need to create a whole-new version of an already-existing magic. Canon content is by-no-means limited and is being expanded on by the admins as we speak, and concepts produced by other members of the wiki can be utilised without much hassle through acquiring permission from the respective owner of the concept.
Sure, we've all done it before, or at the least thought about it, but what benefit are you gaining when erecting a page for your adaptation aside from renaming the page (though most of the time "renaming" is simply adding your name or the word "magic" at the end) and sticking your template on it? Unless feeding your ego happens to be one of your pastimes, you gain nothing.
Here are some common thoughts that occur when expanding on an existent magic and solutions that don't involve creating a page;
1) "I want to add some individual flair to the magic." Then look no further than your character pages. Magic, no matter how basic or common, should always be unique to the one casting it, this provides a great opportunity to add your own twist or interpretation of the magic at hand.
2) "I want to expand on a certain aspect of the magic." Go ahead, as long as it falls within the boundaries of what's capable with the magic, though it's still not a sufficient reason to increase the overall page count of the wiki. Though if your expansion deviates considerably from its originator, then you're better off making a new (subtype) magic entirely or consulting a fellow author for their opinion, rather than senselessly making: "Wood Magic (FurryBoi)" or "Earth-Make Magic".
3) "I want to reword the main page's description slightly, claim it as my own while also adding nothing remotely substantial when compared to the content that is present." Look, you're not fooling anyone here, if anything, you're making a fool of yourself. The description on the page you're referencing from, detailed or lacking in detail, is never final unless explicitly stated so. What does this mean? You can write your own (logical) description and you won't be attacked for writing it, so I encourage you to do just that, not only will it boost how confident you are in your writing abilities, it'll make your articles a heck of a lot more interesting to read.
In summary, your interpretation should ideally be projected onto your character pages, instead of warranting its own page. That's all for now folks, and don't hesitate to leave your own opinion on the matter on my talk page, Discord, or down below.