Hey y'all. With the new chapters and all, some new announcements have to be made regarding rules. Though admittedly, some of these should have put in place earlier.
3.19: Command T and Age Seal in Roleplays ― Considering the absolutely overpowered nature of both these Magic and how instant their effects are, some rules are being placed regarding their use.
- If the character in question is taking part in roleplays, there must be an activation sequence and there must be a way to avoid the Magic if it is cast. This means that just clicking your fingers won't be enough to shrink a person to bug-sized, nor will clicking your teeth stop time. Do note, for Command T, this is only effective against another person, your own constructs, equipment or self are exempt from these rules. Also, the nature of these activation sequences will be left to your discretion. As for why these are being enforced, it's because of two reasons: Brandish's magic power was considered absurd, and Dimaria was the vessel for a God of time. An ordinary Mage cannot hope to match conditions like these.
- Likewise, there should be a means to overcome the Magic, especially considering your character's magic power in comparison to your roleplaying partner's, as well as how long the Magic must be maintained for. Not everyone is at the level of a Spriggan 12, contrary to popular opinion, so maintaining these taxing Magic for extended periods of time looks very silly.
- With specific reference to Age Seal, because it is the ability to stop time, an inherent weakness must be present for any practitioner with the exception of Dimaria Yesta (although for good writing habits you should still add one). This can be in the form of rapidly draining stamina, or something else, so long as it is appropriate to how it is being used.
3.20: Etherious cannot wield Magic ― It is expressly stated within canon that Etherious do not wield Magic. The only exception to this rule is Devil Slayer Magic, courtesy of Bradman, and "invading" specific Magic that can be classified as a simple supernatural skill, such as Telepathy, as shown by Mard Geer. Even though END is the overall exception to this rule due to his possession of Dragon Slayer Magic, note that he is an exception because he is an Etherious successfully created from a human corpse. No other Etherious is made this way. Note, these rules do not apply to all kinds of Demons. However, if your Demon possesses Magic, it shouldn't possess Curses because only Etherious have been seen wielding them. In addition, Curse variations of Slayer Magic will not be allowed.
5.10 END cannot be fanonified. ― (Spoilers) Despite END technically being Natsu Dragneel, he is also an exceedingly important plot point. As such, any fanonification of Natsu will not be allowed to have the "power of END." The only exception to this is stories that are a reimagination of canonical events that surround END and associated things.