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Abyss Break | |
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Kanji |
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Rōmaji |
Abisu Bureiku |
Parent Magic | |
Users |
Jellal Fernandes |
Abyss Break (
Description[]
Abyss Break is a spell that has consequences the magnitude of what its name might suggests. While never explicitly shown to be used in combat, its effects, as described by Loke are that of a dark blast. Abyss Break uses the combination of four magic in order to be performed: Fire Magic, Water Magic, Wind Magic and Earth Magic, or any other appropriate derivatives of the aforementioned elemental magic. Uniquely, the spell absolutely requires the use of a magical circle, which is later seen as the four different magic are actually embedded into the said magical circle. Whilst the exact magnitude of the spell varies dependent on the amount of magical power within it, it may be theorized that the functionality of the spell works akin to that of a Unison Raid. Albeit, if one employs it by oneself, it can be called a "Self" Unison Raid; additionally, adhering to the Unison Raid his spell can be employed by four different users (such as the Element 4) or a single user with mastery over the four elemental types. The spell, thought to be powerful enough to destroy the R-System because of its use, is clearly a disaster simply waiting to happen.