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Adaptive Inducement | |
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Parent Magic | |
Users |
Adaptive Inducement is a Caster-Type branching out from Mental Magic. It is a quicken, enchantment spell that utilizes the metacreativity technique which enables the caster and his or her allies to adapt to the environment.
Description[]
A type of Magic that is an enchantment where the caster mentally visualizes his or her body along with his or her allies cloaked within an invisible astral aura and fuses with the appropriate bodies. With this spell, the appropriate bodies automatically adapt to any hostile environments. The appropriate bodies can adapt to but not limited to underwater, extremely hot, extremely cold, or airless environments, allowing the appropriate bodies to survive as if he or she is a creature native to that environment. The appropriate can breathe and move (though repercussions to movement and attacks, if any for a particular environment, remain), and he or she take no damage simply from being in that environment. The caster does not need to specify what environment the affected creatures are adapting to when he or she casts this spell; simply, the caster activates it, and the appropriate bodies will instantly adapt to any hostile environments as needed throughout the duration.
As a quicken spell, the user may choose to have this spell's effect take place before any other effect.
This spell lasts for an hour.