Antoine Eugene |
This article, Antoine Eugene Moshiyoto, is the property of Luke and should therefore not be edited without the owner's permission. Unauthorized edits will be frowned upon. If you wish to use this article, just leave a message on my talk page . |
- "Young prodigy"
- — Luke H.
Antoine Eugene Moshiyoto | |
---|---|
Kanji |
アントワーヌ・ユージン・モシヨト |
Rōmaji |
Antowānu Yūjin Moshiyoto |
Alias(s) |
Heir to the Stars (星の相続人, Hoshi no sōzokujin) |
Status |
Active |
Race |
Mage |
Birthdate |
July 12th |
Birthplace |
Fiore |
Gender | |
Age |
12 |
Blood Type |
B+ |
Education | |
Hair Color |
Brown |
Eye Color |
Aqua-blue |
Vision |
20/20 |
Skin Tone |
Rose-beige |
Height |
167cm |
Weight |
65kg |
Medical Concerns and Ailments |
None |
Guild Mark Color |
Unknown |
Guild Mark Location |
Unknown |
Tattoos and Unusual Features |
Unknown |
Affiliation | |
Previous Affiliation | |
Occupation |
Student |
Previous Occupation |
None |
Partner(s) |
Unknown |
Previous Partner(s) |
None |
Team |
None |
Previous Team |
Unknown |
Base of Operations | |
Sexuality |
Unknown |
Marital Status |
Single |
Allies |
Arthur Moshiyoto |
Enemies |
Unknown |
Relative(s) |
Arthur Moshiyoto(father)Juliet Nakamura(mother) |
Magic | |
Signature Skill |
Multiple Gate Openings |
Equipment |
Celestial Spirit Gate Keys |
Antoine Eugene Moshiyoto (アントワーヌ・ユージン・モシヨト, Antowānu Yūjin Moshiyoto) is a 12 year old Mage and a student at Koma Inu's Magical Academy, currently not joined in any guilds. Being the son of Arthur Moshiyoto, it is only natural for him to take on Celestial Spirit Magic, as well as Heavenly Body Magic, as the two go hand in hand. He is known as Heir to the Stars (星の相続人, Hoshi no sōzokujin) thanks to him following his father's footsteps.
Appearance[]
Personality[]
Antoine Eugene is a feet-on-the-ground, eye-on-the-prize kind of guy with a realistic, grounded approach to life. He knows how to do things, and to get things done. He is very much concerned with things that are worthwhile - and that includes his own live. Antoine Eugene wants to do and be something worthwhile, he needs to feel useful and effective in the real world in order to be satisfied with his lives. Antoine Eugene has a strong sense of society and its framework, and he feels most secure when he feely he's doing his part within that framework.
Antoine Eugene likes to pare things down, and take pleasure in the simple things in life. However, he is attracted to status symbols and these ones will wear the best clothes and drive quietly impressive cars. He doesn't mind taking things slowly, but he absolutely aims to get to the top of the mountain in life! He makes his way steadily and sure-footedly; and his strength and singleness of purpose are admirable. Antoine Eugene can sometimes be rather lonely, although he rarely lets it show. He is often a little reserved, even standoffish. This is generally because he values all things practical, and he'll seldom wear his emotions on his sleeves. To some, Antoine Eugene may come across as unimaginative, but he can be enormously creative when it comes to the material world. He is generally a very capable person with a strong sense of tradition and responsibility.
History[]
Abilities[]
Ways of Combat[]
Numbers Layered Magic Seal Style[]
Physical Capabilities[]
Mental Capabilities[]
Magical Capabilities[]
Magic[]
Celestial Spirit Magic[]
Celestial Spirit Magic[]
Celestial Spirit Magic (星霊 魔法, Seirei Mahō): Celestial Spirit Magic is a Holder Magic, Spirit Summoning Magic and a type of Spatial Magic, commonly considered to be highly influenced with Light Magic and White Arts, in which Antoine Eugene summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. Celestial Spirit Magic has, on several occasions, been referred to as Heavenly Body Magic's sister, or a holder-magic variation of the previous, as the two have major similarities. The previously mentioned keys are separated into two classes: the more common Silver and Elemental Keys and the rarer Gold, Platinum, Jade, Amethyst and Crystal Keys. Keys for Celestial Spirits are counted in Units (collectively without regard to Crystal, Elemental, Gold, Platinum, Jade, Amethyst or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained. Antoine Eugene, practising Celestial Spirit Magic, is considered a Celestial Spirit Mage (魔導士星霊, Seirei Madōshi), although, on numerous occasions, he has been referred to as Heir to the Stars (星の相続人, Hoshi no sōzokujin), signifying, much like his father, his mastery over the said magic.
Celestial Spirits (星霊, Seirei) are a brand of Summoning Spirits who reside in their own separate universe, commonly dubbed the Celestial Spirit World. Celestial Spirit Mages, such as Antoine Eugene himself, are able to summon forth Celestial Spirits through the usage of Celestial Spirit Gate Keys. Celestial Spirits are rather potent fighters, as they are, to a certain degree, proficient in using Magic and are rather skilled in non-magic oriented battles, using a variety of weapons, or only their fists. All Celestial Spirits have some similarities but are all quite unique. First off, all Celestial Spirits are immortal, and can only be killed if they were forced to reside in the mortal realm for too long. Their strength is corresponding to their summoner's, allowing the two to progress together. Additionally, all Celestial Spirits are somewhat skilled in Light and Heavenly Body Magic, wherein Zodiac, Crystal and Planetary Spirits' skills are of the same calibre as of the respective mages'. Some Celestial Spirits, such as Nikora, aren't very compatible with the two, and can only use minor abilities which, more often than not, have no visible effect.
When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. This simple agreement leads to a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during battle, and a Spirit is summoned for the first time, the making of a contract may be suspended on a later date. Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere.
The Spirits must also abide by certain rules enforced by the Celestial Spirit King. The only rule that has been introduced so far is that a Spirit may not directly or indirectly kill its summoner under any circumstances. When the Gates are closed, it is required from both the summoner and the Spirit to agree upon the gate's closure. However, Spirits can also be "forced closed" in battle, which means they can be forced back into the Celestial Spirit World by the summoner's will, though not every Celestial Spirit Mage is capable of doing such. Celestial Spirits also have different categories of sorts that fall under the basic summoning conditions from their owner. It also seems that if the Celestial Spirit is strong enough, they can employ their own Magic to stay in the Human World, if/when the contract is not in action. The strength of the Celestial Spirits is affected by the Magical strength of their summoner.
Antoine Eugene, practising this magic since he was still a small child, is quite adept to Celestial Spirit Magic, some may even call him a grandmaster of the said magic as well, due to plenty of units he has collected, as well as mastering techniques such as Urano Metria and Gottfried. He also found a way of utilizing this magic to a greater extent, making it highly more efficient and reliable in combat. It seems like Antoine Eugene had found a way to utilize Celestial Spirit Gate Keys as a type of medium capable of channelling Celestial Energy directly from Celestial Spirit World, learning it from his father, allowing him to use magic without any costs.
- Summon (召喚, Shōkan):
- Multiple Summons (複数召喚, Fukusū shōkan):
- Enhanced Summon (強化召喚, Kyōka Shōkan, lit. Improved Summoning Process):
- Spell-Summon (技術-召喚, Gijutsu Shōkan):
- Self-Summon (Unnamed):
- Double Gate Opening (二重召喚, Nijū Shōkan lit. The Second Opening of the Cracked Gate):
- Regressed Summon (退縮召喚, Taishuku Shōkan lit. Miniature Gate Opening):
- False Summon (召喚, Nise Shōkan):
- Enhancement (強化, Kyōka):
- Sword (剣, Ken):
- Bow and Arrow (弓と矢, Yumi to ya):
- Shield (盾, Tate):
- Multiple Summons (複数召喚, Fukusū shōkan):
- Upgrade (上り坂, Noborizaka lit. Advancement):
- Knight (桂馬, Keima):
- Expert Swordsmanship:
- Bishop (書く, Kaku):
- Superb Speed:
- Exper Marksmanship and Archery:
- Rook (飛車, Hisha):
- Titanic Durability and Endurance:
- Knight (桂馬, Keima):
- Enhancement (強化, Kyōka):
- Force Gate Closure (フォース•ゲート閉鎖, Fōsu gēto klōsa):
- Insignis Sideris (封印の星, Fūin no Hoshi lit. the Seal of the Stars):
- Star Suit (スタースーツ, Sutā Sūtsu):
- Star Robe (スターのローブ, Sutā no rōbu):
- Stellar Projection (恒星投影, Kōsei tōei):
- Astral Emblem (星気の紋章, Hoshi ki no monshō lit. The Banner of the Heavens):
- Celestial Jewel (天の宝石, Ten no hōseki):
- Celestial Crown (天の冠, Ten no kanmuri):
- Sideris (サイダース, Saidārusu):
- Tesentis (魔れ複, Tesenutisu):
- Abscisius (アブシサス, Abushisasu):
- Celestia (セレスト, Seresutia):
- Protection of the Stars (星の保護, Hoshi no hogo; lit. The Ultimate Protection of the Night Sky):
- Celestial Ribbon (天の帯, Ten no obi):
- Celestial Mirror (天の鏡, Ten no kagami, lit. Divine Reflector):
- Celestial Eye (天体の目, Tentai no me):
- Second Sight (予知能力, Yochi nōryoku):
- Celestial Comet (天上の彗>複, Tenjō no suisei):
- Seven Shooting Stars of Heavens (天七つの流れ星, Ten nanatsu no nagareboshi):
- Celestial Drop (天体降下, Tentai kōka):
- Celestial Dew (天体露, Tentai Ro lit. Dance of the Fairies):
- Celestial Torch (天体花の聖火, Tentai no seika):
- Celestial Firework (天体花火, Tentai hanabi):
- Celestial Fire (天の火, Ten no Hi):
- Celestial Beacon (天の烽火, Ten no Hōka):
- Celestial Unison Raid (合体魔法・星霊流, Seresutiaru Yunizon Reido):
- Telepathy:(テレパシー, Terepashī):
Heavenly Body Magic[]
Heavenly Body Magic (天体魔法, Tentai Mahō) is a unique form of Caster Magic that allows the user to utilize stellar energy as well as various astronomical objects. Being a Celestial Spirit Mage, he quickly caught up with this form of magic as well.. It is an incredibly powerful and rare form of Magic as it requires an immense amount of control over one's magic. This is an important factor as to utilize this magic the user must be able to syphon their own magical power into the atmosphere in order to create the primary energy of Heavenly Body Magic, which is commonly known as stellar energy. However, this cannot be achieved normally as the user must use a special body suit that allows their magic to properly syphon with the Ethernano around them. This unique form of energy allows the user to draw on the power of various astronomical objects such as meteor and constellations as well as simply generating and manipulating the energy of the stars from their body. The user can embody the astronomical objects that they conjure, being able to enhance their physical capabilities to new heights. The generated stellar energy can be manipulated in a wide variety of ways, its "type" can be changed at will, and they can even be given a somehow material consistency. When used for offence, Heavenly Body Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the user's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode.
Heavenly Body Magic can also be manifested for multiple usages in defence, and it boosts the user's melee performance, empowering their physical attacks with wakes of destructive light. The stellar energy can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms. The user has used the stellar energy in inventive ways, such as jets of light, whirling disks, and blades of light. They often manipulated light using only two fingers, rather than with a closed fist or open hand as was commonly used by other elemental users; and the user also has the ability to produce a greater amount of light than any other light mage to exist without tiring, as they are shown to be able to maintain successive assaults for long durations of time. The user is also extremely accurate with their blasts of light; and the user has demonstrated the ability to condense the stellar energy, enabling the stellar energy to cut clean through various objects. When formed into spheres of light, the light serves to be rather concussive, able to firmly pulverize objects, such as stone. The user is able to generate powerful shields of swirling light which could withstand the full force of four simultaneous elemental attacks; and they are even able to charge up their light before releasing it, resulting in a far more powerful attack.
This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crashing meteor; as the user is able to freely increase or decrease the amount of gravity in the area around them with devastating effects. By applying this gravitational power to incoming enemy attacks, the user is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air; in addition, when concentrated around a single opponent, it can cause the latter great pain. This function is powerful enough for the user to shake a house and completely alter the surrounding area with a light touch of their hand, and a minimal amount of it, let out from the user's body, can prevent falling rain from even coming in contact with them. It also allows the user to alter the gravity of a person, either themselves or someone else. The user can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving, additionally utilizing it in order to enhance their speed and movement to enable them to dart around the battlefield with ease, allowing the user to attack with impunity.
Masters of this magic are able to draw on the magical power of the celestial bodies to the mortal plane of Earth Land. This allows single ability allows users to access a unique set of spells that are known as True Heavenly Body Magic (真・天体魔法, Shin Tentai Mahō) as they are literally drawing from the energy from the astronomical plane that was thought to be outside the reach of humanity. This specific form of Heavenly Body Magic allows the user to draw on physically manifest the astronomical object that they draw on and utilize it to their command.
- Stellar Energy Absorption: Antoine Eugene is, like most Heavenly Body Magic users, capable of absorbing stellar energy either via the stars themselves or through other mages' Heavenly Body Magic Spells. Additionally, due to the unique way Antoine Eugene gained mastery over such magic, Antoine Eugene can freely convert Celestial Energy into Stellar Energy to additionally boost his spells' power
Assorted Others[]
Supplementary Spells
|
---|
Please note that these spells do not count as a magic of their own. Defenser[]Defenser (魔関 (ディフェンサー), Difensā lit. Magic Barrier) is a basic magic spell, and one of the first spells any magician learns—it, along with Magic Ray, are the two defining powers of a magician. When performing Defenser, the user releases their magical energy outwards, utilizing Shape Transformation in order to mold their energy into the form of a hexagonal structure that surrounds them—before their magical energy reacts with the ambient ethernano saturated within the environment, solidifying the structure, causing it to take the form of a hexagonal barrier that surrounds the user's body which acts as a shield in order to defend against the attacks of the enemy. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against magic, bullets, explosions, and other projectiles—however, enemies are still capable of passing through it if they nullify their magic. Also, if Defenser successfully guards an attack, it unleashes a spray of light around the dome that does damage equal to the enemy's attack power to anything hit by the light. In fact, all attacks can be reflected, with correct timing. The user can manipulate the barrier into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defence. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about one hundred feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness the user can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired.
Magic Ray[]Magic Ray (魔力光線 (マジック・レイ), Majikku Rei lit. Magical Power Beam) is an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic. Magic Ray does as the name says—it allows the user to fire a beam of pure, concentrated magical power at their enemy. When performing Magic Ray, the user utilizes coherent particles of ethernano, which are charged by the user's magical power as to rapidly excite the constituent particles of ethernano, which experience an increase in density and seem to multiply; this causes them to seek equilibrium and self-stabilize, being reflected and amplified by the magical aura and formed into a high-powered and potentially destructive beam of coherent radiation which is in a hyper-condensed form; essentially, a powerful ray of pure magical energy. What is so notable about Magic Ray is that everything about it can be customized, from the trajectory, the properties, and even the shape and firing position. The user is capable of altering the trajectory of the attack to the point that it can undergo several complex manoeuvres, which can, in extreme cases, allow the user to strike more than one opponent with relative ease. Indeed, the speed settings are capable of being altered as well, though this is stuck to two settings. Version one causes the user to unleash a higher-velocity beam with enough momentum to breach weak defenses –even able to smash through steel and assorted metals- but in this case, the damage dealt to the target without penetrating their personal defense spells are significantly reduced due to the lower transference of magical power in the Magic Ray; though because of the high velocity of the attack, it's certain that it will reach its target. Version two is more like a classic "ki attack" from fiction, as the magical particles have less velocity, and while generally less penetrating, the particles quickly transfer their energy to the target upon contact, reverting to pure heat and destroying the target from within. Interestingly, Magic Ray has a special function—when using an elemental Lacrima as a medium to launch the spell, the composition of the spell reacts with the particular type of elemental magic contained within the Lacrima, allowing it to change into theoretically any elemental type; also giving Magic Ray a large type coverage. In addition, Magic Ray has been modified by the creator of the spell to attack the opponent from within in any form if a foolish Slayer attempts to devour it in any of its elemental forms, meaning the only way to properly defend against it is to use an actual magic. Magic Ball[]Magic Ball (弾玉の魔力, Majikku Bōru lit. Bullet Sphere of Magical Power) is an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic. When performing the projection of Magic Ball, the user releases a minute amount of their magical power from their Magic Origin, subtly controlling it so that the magical energy focuses upon their pointer finger. Their magical power acts as a magnet of sorts, drawing in ambient ethernano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the ethernano, rapidly exciting them so that they experience an increase in density and multiply continuously. From here, the user harnesses Shape Transformation in order to use their magical energy base to spin the ethernano in numerous directions at once while increasing the output of their magical energy, before completing the final step- utilizing Shape Transformation in order to induce the merging of the previous two steps to contain the magical energy and ethernano and shape it into a sphere of pure magical energy. Now that the Magic Ball has been formed, the user is capable of launching it at the enemy by pointing at them with their index finger, releasing the sphere of magical energy focused upon their finger at high speeds; though, like most spells, the desired target must be within the user's field of vision so they can aim at them. Upon the firing of the Magic Ball from the user's finger, it travels through the air at high speeds- because it is rather small, only those with keen eyes or those who possess the ability to utilize Sensory Magic will likely keep their sights on the Magic Ball. As the Magic Ball is automatically released from the magician's finger upon formation and targeting, unlike many other constant use spells, the Magic Ball does not require a constant stream of magical energy to sustain its existence, effectively giving it an unlimited amount of times that it can be cast. While commonly, the Magic Ball is the size of slightly bigger than the user's thumb, if the user pours more magical power and ethernano into its formation, it can become twice as large as their hand at its strongest point. The Magic Ball packs roughly the destructive power of an actual pistol bullet, and upon contact with the target, the sphere bursts and inflicts a moderate amount of damage (which actually depends on the amount of power used to fuel the spell) and propels whatever it hits backwards or into the ground. Magic Ball itself is known for its sheer versatility, as it is capable of being modified in almost any way that the caster wishes. Magic Arrow[]Magic Arrow ( Magic Arrow is an uncategorized spell of no particular magic type, thus making it exceptionally easy to learn, thus making it rather basic; as such a simplistic spell to learn, it commonly is one of the first spells that a new wizard may learn as its casting contains almost all of the essentials of manifesting a spell of any kind. When performing Magic Arrow, the caster will start by releasing their own magical power from their Magic Origin, mixing it with ambient Ethernano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the ethernano, rapidly exciting them so that they experience an increase in density and multiply continuously. The caster will then, using Shape Transformation, begin manipulating the masses of magical energies, shaping them into elongated forms that will begin to resemble arrows of sorts; the heads of these magical lances can vary greatly as they depend upon each casters individual style. With the first step completed and the magic missile('s) now formed all the caster need do is launch them at their intended target at high speeds; though, like many spells that require its target to be within their field of vision, the arrows created by this spell can, if its caster is skilled enough, the ability to track its target, otherwise a clear line of sight is required to launch this spell. After its launch, each individual arrow created by this spell will fly through the air on a straight trajectory unaffected by gravity at high speeds. While the lances of magical energy created by Magic Arrow are not launched immediately upon formation they also don't need a constant supply of magical energies to maintain their forms or power, instead they are capable of drawing the required energies straight from the atmosphere to maintain themselves, which allows the caster of the spell to constantly use this spell. At first, many users of this spell are unable to create very many arrows of magical power, with sufficient practice and magical power users can create nearly unlimited amounts of them, using them as volley fire against their targets. The lances created by Magic Arrow pack a relatively low amount of base power (a fact that can be overcome by using more magic in its creation), compared to that of a regular pistol bullet, and upon impact with a target will drill into it before detonating with a small blast and will propel the target backwards or into the ground. While a weak spell by itself, Magic Arrow grants its strength to its sheer versatility; indeed, magic Arrow can have its power supplemented by its caster with forms of Elemental Magic's, which aside from changing the spells outward appearance, imbues the magical lances with the properties of the element that was used to conjure them. This fact means that a Magic Arrow imbued with Lightning Magic will paralyze its target if struck. The versatility of Magic Arrow is further increased by its ability to be "programmed" by its caster before its launch, meaning that including the ability to imbue the arrows with an element they can make to do various other things besides their standard impact and detonation, this feature is further enhanced by the fact that a skilled enough caster can input several different commands into a single arrow, increasing its basic effectiveness several times over. Some of the basic programmed "applications" of Magic Arrow include magic missiles that do nothing more than penetrating damage, arrows that bind and restrain instead of causing any damage at all, they can be made to follow and track a target down, and even allows its caster to increase its power by following the attack with a physical strike, such as punch. These programmable applications can be further augmented with elemental effects as a skilled and savvy enough user can completely control a battle with just this simple spell with the correct combination of magical elements and programmed applications, thus making this spell one of the most versatile of its kind. Magic Needle[]Magic Needle ( While not as well known as its brethren Magic Ball, Magic Ray, Surging Dragon Fist, Defenser and Magic Arrow, it's still considered useful as it teaches casters about "quality over quantity" and the importance of accuracy. Interestingly enough, of all the aforementioned basic spells, this one is known to have the most control when properly master. Magic Needle is one of the many basic spells that a Mage learns at an early, serving as a method for controlling one's magical powers; in fact, it's stated to be one of, if not the easiest spell a person can cast because it requires only a small fraction of a person's magical energies while maintaining incredible piercing power, force, speed, and accuracy. Having multiple uses both inside and outside of combat, it's truly considered to be a staple in one's arsenal when used properly. Interestingly enough, this was recently invented unlike the others, thus can be considered one of the few Magics of the New Era — albeit a very weak one in comparison to the others that were recently invented. As the name of this magic would imply, the caster created needle-like projections using their magical power, firing it at their target and hitting them at a certain point of the body thus inducing various effects associated with it; by concentrating eternano to a single point, usually a finger, and molding it using one's magical energy, they form a small orb of condensed energy that gives off magical discharge. Upon locating the target, it's fired at high speeds upon the user's command — condensing itself further as it flies until its transfigured into a glowing needle; the needle's new form adds velocity, making its form nigh-invisible and giving it even more accuracy. It's observed that when the newly-transfigured needle makes contact with said target, the force is great enough to pierce through the skin, muscle, and bone all in one go while inducing extreme amounts of pain, as it also targets the nerve endings and pressure points. Typically, in the hands of a beginner, the spell would miss; however, this can be quickly remedied with enough practice, gaining the additive of controlling the needle mid-flight, as its molded from one's energies. When the target is hit with the needle in a particular spot, common effects include paralysis, stimulation, or instant death; this can be beneficial or dangerous if one has a certain degree of medical knowledge pertaining to anatomy. Originally, the purpose of the Magic Needle spell was to teach "quality over quantity" — giving beginner mages a reason to value the amount of magical power they have and use it wisely, and the importance of accuracy — making sure their spells and techniques land when necessary to cause the desired outcomes. However, as time passed and the spell gained more users, it obtained even more functions when employed in the hands of those specializing at anatomy and the art of assassination; rather typical for a high-speed projectile whose sole aim to target various points of the body. High-level casters are able to fire multiple Magic Needles at a time with a simple wave of their hand(s), sometimes ranging from five to nearly a thousand; in addition, they were able to infuse their unique magics for additional effects, the most common examples being Elemental Magic — evident by the sudden change in the needle's color. As all of them could be controlled, it made for a perfect omnidirectional assault, hitting multiple targets at a time or aiming at various vital points of a single target. When the spell is performed en masse, the vast amount combined with the sheer velocity and force at which they're launched are able to destroy most constructs — magical or otherwise, especially when aimed at a specific point. Oddly enough, they can also be applied to close-range combat, being used as a makeshift weapon or capable of being implanted manually via. direct contract through various magic-enhanced strikes. Though weaker than other spells in power, it more than makes up for it in versatility, speed, and accuracy when performed correctly; however, like its brethren, due to it being made out of pure energy, it can be cancelled through anti-magic methods. In addition, one may overcome its effects if they also have anatomical knowledge and a user of said spell, employing it to nullify any effects they may have "gained" through the opposing Magic Needle assault. Regardless, this spell is truly great in aiding a mage's training, giving them a certain level of competency when manipulating their own powers for greater results. Magic Sword[]Magic Sword ( True to its name, the spell forms an energy sword out of the user's hand by moulding their magical energy around it; though mainly associated with such a body part, it can be used with other items for more efficiency. In terms of preference, this spell is very common amongst weapon-based mages — specifically sword mages, serving as a substitute for actual weapons and used as a conduit for their weaponry capabilities or integrated into their martial arts styles. Magic Sword is one of the very first spells that a beginner mage learns when practicing the arcane arts; like its brethren, the Magic Sword spell teaches them about exercising control over their internal energies (magical power) while making use of the external energies (ethernano) located in the atmosphere and various parts of the environment. It's also essential in teaching a mage about versatility, the spell being formed through multiple objects when mastered and can take on a variety of properties when employed in unison with other magics, magical skills, and spells. One of the most important factors of this spell is its overall purpose: close-combat. Yes, close-quarters combat is something every mage will eventually face, with some more susceptible than others because of their casting methods; typically, most mages are put on the defensive and eventually fall when met in close-range, having zero capacity to properly cast their spells and techniques. Thus, in order to remedy this situation, this spell was created — giving them a way to counteract close-range opponents, keeping them at a distance. Over time, as most mages became aware of this apparent weakness, the use of this spell became a staple in their arsenal and some even decided to take up martial arts to better employ their bodies, and by extension — this technique, more efficiently and granting them the spellcasting freedom they desire. Such, while most basic spells are long-range, attacking the enemy from afar in an onslaught of magical assaults, this technique is short-range by the rule of thumb, decimating anyone foolish enough to get close to their person. Like all other spells, the user gathers their internal and external energies as aforementioned; this requires precise control to its utmost, mixing and compressing it at a single point, typically the dominant hand. Then by imagining the blade of a sword, the concentrated energy field surrounding the user's hand acts in response to such thoughts; the end result is the energy sword's formation that falls according to the user's desire, tinted in the colour of their magical power. The magic sword is incredibly sharp, as its much like a chainsaw — the magical energies composing the edges making precisely 3,000,000 round trips per second; this is also the reason the blade's edge grows brightly than the centre, emphasizing its cutting capabilities. Whatever makes contact with the magic sword is severed, the sword having the ability to break down molecular bonds at an astounding rate; even the densest objects will fall prey to this spell, only lasting longer because of their makeup. A single blow from this basic spell can be fatal, especially when one pours more of the magical power into it, increasing its effectiveness. As the sword follows the basic rule of magic manipulation, it can change its shape and size according to the user's will; simply meaning, it can become broader, wider, or simply change its makeup into a different weapon to accommodate the caster's taste. By this logic, the technique name should be "Magic Weapon" ( Even in modern society, this spell is commonly employed, the power and versatility being solely dependent on the mage that wields it. Interestingly enough, when two users of this spell clash with one another, it makes an interesting laser sound-effect. Typically, as the Magic Sword is dependent on the user's power, the one with the bigger amount and stronger potency will come out victorious — dispelling the weaker with ease. Initially, the technique can be used two or three times, but with practice and subsequent mastery, it can be employed as many times as the mage sees fit. This is advantageous, as it can be used even when one's disarmed, have low reserves, or simply restricted in some manner, giving them a way to make ingenious use of what's at their disposal. Eques[]Eques (馬 (エクエス), Ekuesu lit. Horse) is a Caster-type Spell, typically used by Knights, but also very common for other warriors and soldiers, that allows the summoning of a steed, a Ethernano-constructed horse for the user to ride. It is considered a simple support spell with very few offensive features. It is often compared to a familiar of sorts. Eques is a support spell that Mages, typically close combat mages, or knights, use for transportation, summoning a horse characteristically fitting for the user in question. The steeds summoned, or rather, created using Eques, are constructed from the user's own magic energy, becoming solid creatures that can almost perfectly mimic a living being, breathing, inhaling and exhaling, even feeling realistic for the touch. A steed created using Eques looks realistic, but depending on the mage in question, the horse's appearance can change, representing the main element of the mage. In addition, the abilities of the horse are also dependent on what the user desires in their steed, such as being incredibly strong or fast, in order to compensate for their own lack of speed more often than not. This effectively makes the steeds better than real horses, mostly because if they are "killed", they can be summoned instantly after, as long as the user has magic energy to spare. The horses also display "emotions" and behaviour, though the horses lack sentience, and these emotions they display are all faked by the horses to appeal to their masters, should said user desire a response from their Eques steed. Antoine Eugene's steed is light-brown in colour, almost golden under direct sunlight, due to Antoine Eugene's magical trait that has been heavily influenced by Celestial Spirit Magic and Heavenly Body Magic alike. The steed is rather sleek and relies on its speed, rather than strength, although, on several occasions, Antoine Eugene's steed took a bit bulkier appearance and was capable of knocking down hardwood doors with relative ease. |
Equipment[]
Celestial Spirit Gate Keys |
---|
Celestial Spirit Gate Keys (星霊関鍵, Seirei Sekikagi) are magical keys that can be used to summon Celestial Spirits, beings from another dimension that can be used to fight their contractor's opponents, to do chores or just to hang around with. There are numerous different types of Celestial Spirit Gate Keys, but the most known ones are the Silver Keys and the Gold Keys. The Silver Keys are common keys that can be bought from stores while the Gold Keys are very rare keys that can be used to summon the Zodiac Spirits. Golden Keys[]Golden Keys, also known as Zodiac Keys are a group of twelve unique Celestial Spirit Gate Keys Celestial Spirit Mages use to summon spirits. They are the rarest and most valuable keys a Celestial Spirit Mage can possess. Each one has a unique key design and every spirit, regardless its strength is counted as one unit. Currently, Antoine Eugene has a contract with three Golden-type Celestial Spirits. Every one of them is able to freely enter the Human World with their own magical reserves, but rarely do so.
Crystal Keys[]Crystal Keys are the third type of Celestial Spirit Gate Keys, alongside the famous Golden and Silver Gate Keys. They are light blue and made of rough quartz crystal. In terms of rarity, one could say that they're not commonly found like Silver ones, but are not as rare as Golden Keys. So far, Antoine Eugene hasn't met another Celestial Spirit Mage with crystal keys, aside from his father, from whom he inherited them; probably due their rarity. Each key and the its spirit is counted as a unit. Currently, he possesses four pure crystal gate keys. Most of the spirits are able to enter the human world freely, without the need of being summoned.
Planetary Keys[]The Planetary Celestial Gate Keys are keys used to summon Celestial Spirits, however, the spirits summoned from the Planetary Gate Keys each represent a different planet in the solar system as opposed to a constellation. There are ten known keys in all, each of which is a black-purple colour, with a jewel embedded on the end opposite the teeth. The colour of the jewel depends on the spirit the key is linked with. The keys are also notably larger in comparison to their more common counterparts. Compared to normal Celestial Spirits like the Silver and Zodiac Spirits, the Planetary Spirits are much more independent, so it takes a mage of considerable skill to be able to wield one efficiently and make them obey their orders. Currently, Antoine Eugene has a contract with a single Planetary Spirit.
Silver Keys[]Silver Keys are the second type of Celestial Spirit Gate Keys, alongside the famous Golden and, less known, Crystal Keys. As their name states, they're made purely out of silver and can be commonly bought in Magic Shops. They usually come unadorned, contrary to their gold and silver counterparts. Each one of them counts as one unit, regardless the strength of the spirit. Currently, Eugene has contracts with thirteen Silver Type Celestial Spirits.
Elemental Keys[]While the Silver and Gold Keys call the Celestial Spirits who represent the stars in space, the Elemental Keys represent the elements. They live in a special part of the Celestial Spirit World. While they are a separate race, they have agreed to (for the most part) abide by the Spirit King's rules. Alone they are weak compared to Golden Spirits, but when in groups of at least three, they're equally strong as one Golden Spirit. Their keys can be found in their natural environment and usually take an appearance of a young boy/girl or an animal. Their respective keys are in different colours, each one representing an element. Currently, Antoine Eugene possesses three Elemental Keys.
Jade Keys[]Jade Keys, also known as Aeon Keys, are a group of twelve unique gate keys that can be used by Celestial Spirit Mages to summon the long forgotten Aeon Spirits. While the Silver and Gold Keys call the Celestial Spirits who are representative of the stars in space, the Jade Key's Aeon Spirits are that of Time. Among the earliest residents of the Spirit World, they are embodiments of time and have a higher degree of "immortality" compared to Celestial spirits (they can live indefinitely in the human world and can freely travel between the two worlds), and have an immunity to Time Magic. While they are a separate race, they have agreed to abide by the Spirit King's rules. Currently, Antoine Eugene possesses one Jade Key, proving himself pure-hearted as well as immensely blessed with magical energy, considering the fact that the spirits rarely choose to have a summoner.
|
Trivia[]
[]
Luke Heartfillia | |
---|---|
Characters | Arthur Moshiyoto • Antoine Eugene Moshiyoto • Alexander Woodvale • Satoru Akuma |
Celestial Spirits | Arthur's Spirits • Antoine Eugene's Spirits |
Magics | Portal Genesis • Celestial Spirit Magic |
Organizations | Koma Inu's Magical Academy • Moshiyoto Dynasty |