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'''Linguistics''': In addition to her combative abilities, Araseph is also an extremely talented Linguist, currently studying several languages and able to fluently communicate in several more. With a knowledge of the various different forms of speech across Earthland, Araseph also holds knowledge of the different cultures and histories of the various societies, although to a lesser extent. It was revealed she currently stands as the only mage in Seven able to speak in 20+ languages, her ability to pick up foreign alphabets so quickly being the reason why Nowie noticed and took her in, despite being so young. Her current studies include runes commonly appearing in old Giants villages as well as the ancient scrolls of a ‘Water Village’. Her wide understanding of different languages often allows her to take on different perspectives when faced with a problem, as well as conversing with different sources to garner much more information at an incredibly rapid pace. Araseph’s unit itself is quite often stationed to the Trading Ports, largely so Araseph is capable of assisting with trades from different countries. In addition, although only in moments of extreme stress or relief, she often swears or cheers in a different language, the spontaneous reaction causing a comment from the ones accompanying her and demonstrating how large her understanding goes to.
 
'''Linguistics''': In addition to her combative abilities, Araseph is also an extremely talented Linguist, currently studying several languages and able to fluently communicate in several more. With a knowledge of the various different forms of speech across Earthland, Araseph also holds knowledge of the different cultures and histories of the various societies, although to a lesser extent. It was revealed she currently stands as the only mage in Seven able to speak in 20+ languages, her ability to pick up foreign alphabets so quickly being the reason why Nowie noticed and took her in, despite being so young. Her current studies include runes commonly appearing in old Giants villages as well as the ancient scrolls of a ‘Water Village’. Her wide understanding of different languages often allows her to take on different perspectives when faced with a problem, as well as conversing with different sources to garner much more information at an incredibly rapid pace. Araseph’s unit itself is quite often stationed to the Trading Ports, largely so Araseph is capable of assisting with trades from different countries. In addition, although only in moments of extreme stress or relief, she often swears or cheers in a different language, the spontaneous reaction causing a comment from the ones accompanying her and demonstrating how large her understanding goes to.
   
'''Ecological Expert''': As an apprentice of Seifer, alongside currently being an esteemed member of the Magic Council, Araseph possesses an extensive understanding of the various ecosystems within Seven, ranging from frozen tundras to desolate deserts. To a minimal extent she is additionally capable of predicting the weather however, a large portion of her knowledge is used to regularly identify fruits, plants and animals, as both an indication to her available resources and a general idea of her location.
+
'''Ecological Expert''': As an apprentice of Seifer, alongside currently being an esteemed member of the Magic Council, Araseph possesses an extensive understanding of the various ecosystems within Seven, ranging from frozen tundras to desolate deserts. To a minimal extent she is additionally capable of predicting the weather however, a large portion of her knowledge is used to regularly identify fruits, plants and animals, as both an indication to her available resources and a general idea of her location.
   
 
From her time in Fabula Nova, through a combination of training and intuition Araseph was able to understand the “''pulse''” of nature, able to adapt and live accordingly to any sudden changes. Although not comfortably, when alone she was capable of surviving in and travelling through unforgiving conditions in the wild, surprising even Saxon when she returned alive. Most of her methods of interacting with wildlife comes from her apprenticeship under Seifer, having taught her the ways of taming animals. Although not always successful, often animals will shyly eat out of her hand, frolic at her feet and carry out minor, simplistic tasks for her such as manual labor.
 
From her time in Fabula Nova, through a combination of training and intuition Araseph was able to understand the “''pulse''” of nature, able to adapt and live accordingly to any sudden changes. Although not comfortably, when alone she was capable of surviving in and travelling through unforgiving conditions in the wild, surprising even Saxon when she returned alive. Most of her methods of interacting with wildlife comes from her apprenticeship under Seifer, having taught her the ways of taming animals. Although not always successful, often animals will shyly eat out of her hand, frolic at her feet and carry out minor, simplistic tasks for her such as manual labor.
   
After the war and her induction as a Captain, Soren’s methodology of teaching involved the more logical aspects of nature, to which Araseph’s understanding in the field of flora and fauna of Seven grew exponentially. In her time as a trainee she learnt of several environments she was not previously aware of and has since used to her advantage. The greatest example of this was shown during her first mission involving a Dark Mage adept at teleportation, where with knowledge of the Fauna, she was able to use all her skills to keep her entire 50-man squadron alive and make it out of the harsh desert. As a further testament of her ecological knowledge, during their moments together during a mission, Soren often allows her to take charge of navigation and survival, putting her in charge of gathering resources and deciding when and where to rest; a task she had previously been denied from.
+
After the war and her induction as a Captain, Soren’s methodology of teaching involved the more logical aspects of nature, to which Araseph’s understanding in the field of flora and fauna of Seven grew exponentially. In her time as a trainee she learnt of several environments she was not previously aware of and has since used to her advantage. The greatest example of this was shown during her first mission involving a Dark Mage adept at teleportation, where with knowledge of the Fauna, she was able to use all her skills to keep her entire 50-man squadron alive and make it out of the harsh desert. As a further testament of her ecological knowledge, during their moments together during a mission, Soren often allows her to take charge of navigation and survival, putting her in charge of gathering resources and deciding when and where to rest; a task she had previously been denied from.
   
*'''Potions Master''': Potions, magical mixtures of varying effects, are often brewed from natural ingredients alongside aspects of magic and serve to be incredibly challenging to make. As a result of her profound acquaintance with the Flora of Seven, and not at all a result of Soren’s tutelage, Araseph stands to be an extremely talented potion maker, her ability flying well past simple recipes and instead floating at a realm of not only creating her own, more efficient recipes, but also concocting completely new potions of her own creation. She is able to identify the effects of several poisons and potions rather quickly, having only heard of their properties once and yet still being able to tell by its effects, smell or appearance. Most of her products exist as antidotes or medicinal drugs, ranging from the common cold to more severe cases such as a plague, having made a solution for (albeit temporarily) the feared ''Magic Deficiency Disease'' at a certain point. Furthermore, her distinctive grasp on the properties of several plants has pulled her and her companions through several dire situations, on multiple occasions brewing antidotes for surprising, sudden illnesses without any prior warning.
+
*'''Potions Master''': Potions, magical mixtures of varying effects, are often brewed from natural ingredients alongside aspects of magic and serve to be incredibly challenging to make. As a result of her profound acquaintance with the Flora of Seven, and not at all a result of Soren’s tutelage, Araseph stands to be an extremely talented potion maker, her ability flying well past simple recipes and instead floating at a realm of not only creating her own, more efficient recipes, but also concocting completely new potions of her own creation. She is able to identify the effects of several poisons and potions rather quickly, having only heard of their properties once and yet still being able to tell by its effects, smell or appearance. Most of her products exist as antidotes or medicinal drugs, ranging from the common cold to more severe cases such as a plague, having made a solution for (albeit temporarily) the feared ''Magic Deficiency Disease'' at a certain point. Furthermore, her distinctive grasp on the properties of several plants has pulled her and her companions through several dire situations, on multiple occasions brewing antidotes for surprising, sudden illnesses without any prior warning.
   
 
===Natural Abilities===
 
===Natural Abilities===
   
  +
'''Master Swordswoman''': Araseph’s primary method of fighting focuses on dealing consistent, heavy physical damage to her opponent, concentrating specifically on the strength of her attacks and building up combos to defeat her opponents. Attacks such as '''Second Step''' and '''Sky Strike''' reflect her stronger attacks whilst sacrificing her speed and to an extent her durability in combat, thereby putting her as a sort of niche fighter when compared to an all-rounder such as [[Cernun]]. Like most ordinary swordsmen, her range is limited to the tips of her blades and thus, in combat she is required to consistently close the distance between her and her opponent or risk being whittled down from afar. Although capable of doing so smartly, her often reckless style of fighting exposes her to counterattacks, over time and through experience forcing her to add a further element of unpredictability into her swordsmanship. Shown through her own version of '''Viscaria''' Araseph’s mastery of the sword allows her to change fighting styles and make several minimal adjustments without any difficulty in a split second; from wild slashes to instantly changing to elegant, subtle gestures.
'''Master Swordswoman'''
 
  +
[[File:Araseph_swords.jpg|"Elegant, subtle gestures"|250px|thumb]]
  +
Like several of her outstanding abilities, Araseph’s swordsmanship stems from her origins as a member of Fabula Nova and nurtured further under the tutelage of Soren. Surrounded by the likes of [[Masamune]] and [[Nowie]] at an extremely young age she picked up several tricks of the sword from subtle comments or by simply attempting to imitate their actions and stances, which had led to an oddly crude yet effective style of swordplay mixing wide, powerful swings with flashy movements. Later on, under Soren’s advice she learnt a more classical style of swordsmanship native to Seven focusing upon efficiency and conservation of energy, a style Araseph refers to as her “smarter way to fight”.
  +
  +
Although when using ordinary swords Araseph fights using a normal two sword style, while fighting with her set ''Passion Flower'' her skill increases dramatically, noting the grip, weight and ''“rhythm”'' of the blades are more to her liking. With ''Passion Flower'' her fighting style merges her crude form with the refined style, leading to a series of powerful and complex movements allowing her to lunge and defend in a single movement. With her own swords she is able to fight with her blades held in reverse grip, showing her extensive knowledge in sword fighting, additionally increasing her confidence leading to significantly more daring attacks; in a chase leaping off of a carrier with her incredible agility and dispatching an opponent in mid-air.
   
 
'''Incredible Agility and Reflexes'''
 
'''Incredible Agility and Reflexes'''

Revision as of 04:48, 13 April 2016

Note: This page or section is currently under construction. The author(s) are very sorry.

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Please do not touch this article without the author's permission

Main

"Two weeks ago, in late February, on a Tuesday, it was 21 degrees. I went for a jog in a park nearby my dorm to get some exercise and start the day properly. Did you know? It was still early in the morning and the sun was rising. There were rays of light shining on the grass, sparkling the morning dew and clearing the soft mist. And while running, occasionally I'd pause, breathing in the fresh new air, feeling the new day, looking at the beautiful yet ordinary scenery in front of me. When the sun kissed my lips and the gentle breeze ran through my hair I felt serene. Content. Peace blossomed inside of me...And I realized just how grateful I am I'm still alive. Thank you Soren, for letting me be here."
— Araseph to Soren Evans

Araseph, formally known by her real name Marilen, is a young mage, a veteran and the protagonist of Fairy Tail: Black Glass; an episodic adventure series exploring the various histories of the prominent figures in the Light Burst War, and thereby serving as an epilogue to the major conflict in Seven. Hailing from the infamous dark guild Fabula Nova she currently serves as the Captain of the Eta Knights of the Magic Council following the events of the Light Burst War.

Initially installed by Nowie within the guild as a minor experiment, the discovery of the ability to cast the unique magic Crygis transformed her into a highly ranked member, where she fell under the tutelage of Seifer and became known throughout Seven as the Magic Hunter.

Following the events of the Light Burst War, Araseph was imprisoned by the Magic Council for her affiliation with the guild and was revealed to be missing a ‘history’; seemingly appearing out of nowhere with no knowledge of her prior affiliations. Due to the Magic Council’s particular order of organization for investigation, Araseph was moved to the back of the queue, where the Council gave her the nickname Case Zero.

She is currently living under the supervision of Soren Evans, as a Captain of the Eta Knights, formerly serving as the head of the Council’s Skyward Squad having been pardoned by the Arch Sage of her punishment as a personal request.

Appearance

Araseph appearance

Araseph's general attire

Araseph is a slender yet, athletic young woman of noticeably tall height. Beneath her clothing, her fair, pale skin bears several marks, reminiscent of magical seals as a result of her magic Crygis. She has a rather sharp, well defined jawline but overall quite the feminine profile. She has long white hair-often commented as being quite ‘shiny’ with peculiarly uneven strands, forming various ‘V’ patterns in her hair with several bangs of hair, both framing and falling over her face. She has sharp, clear cut blue-green eyes that give her a rather ‘all seeing’ vibe and with her height, has been described as simply dazzling to look at multiple times upon first impressions.

Araseph’s outfit, quite unlike a large majority of individuals surrounding her, tends to alter every few days-adapting to the predicted events of the day or simply to what she is in the mood for. Among a variety of clothes, she is known to wear a dark green, short-sleeve open jacket lined with a golden pattern and a fur coated collar over a white turtleneck and white trousers with sports shoes. At other times she has shown to wear a simple white singlet with tight cloth as sleeves, from her shoulder to half her palm adorned with a variety of accessories. In all her attires though, Araseph adorns a sash, often green but sometimes a matching color to her outfit, to which she can tie her swords to.

Frequently worn on her arm, she carries around a golden armlet, said to be the family heirloom of whatever past family she had. It bears a white plate, covered in a golden spiral made of unknown, highly resilient material that flourishes off into feather/floral designs. At the side of the armlet bears a coil of golden rope that also stands as quite strong in nature.

Personality

History

Synopsis

Equipment

Golden Armlet-An ornamental band commonly worn around Araseph’s left arm consisting of a golden feather/floral design on top of a solid white metal. After the events of the war, the armlet was found among Nowie’s possessions accompanied by a note desiring to give Araseph the band on her 21st birthday however, in consideration of the events the band was instead given to Araseph while she was still a teen. When originally gifted Araseph perceived it as a mere ornament, reminiscent of her time with Nowie and as such decided to simply keep it around. Over time, the armlet proved to be a peculiarly powerful object, when tested giving a magical reading of 0 yet able to deflect all magical projectiles to a certain size, blocking powerful sword strikes with no force felt and serving strong enough to lift a colossal stone structure off the floor by itself. Additionally, when used in conjunction with Crygis the armband glows a corresponding colour and seems to “absorb” a part of the emitted magic. The side of the armlet bears a small coil of rope that, although of a limited length has shown to be extraordinarily durable, able to hold onto Soren from a cliff side and when wrapped around a mechanical giant’s leg was able to make it stumble and fall. As a further note in Nowie’s letter, the golden armband was worn by Araseph when Nowie first found her, presumably linked to her past in one way or other.

Enchanted Backpack- Araseph has a small, grey backpack on which Ladon crafted a space extension rune. The Backpack, appearing as an ordinary bag, is capable of holding several hundred items and serves as a portal of sorts to her own personal pocket dimension. When opened normally the bag appears as a normal bag, for the pocket to be opened the rune located on the arm straps need to be pressed. As a result, the bag is extraordinarily light and easy to store-able to be folded into small compartments. Within her bag, among a variety of items she has shown to have several changes of clothes, multiple brands of hair care, skin care and hygiene products, blankets, pillows, matches, water bottles, several books, her wallet and a range of potions personally concocted by her. Furthermore, at Soren's request Araseph also keeps a potted plant inside of her pocket dimension. Alike to the outside world, time passes normally within the pocket dimension, although anything damaged or affected is placed in stasis while in the space. Despite a larger range of objects at her disposal including the possibility of a simple necklace instead Araseph chose the backpack as a simple fashion accessory.

Passion Flower (情熱 の 花 Jounetsu no Hana)- Originally appearing as ordinary estoc swords, the blades were forged in the Magic Council and given to Araseph by Soren after the events of Ladon’s Carnival. Both blades were ordinary steel, although of exceptional quality were found to be lacking. After Araseph accepts and understands the true nature of Crygis, her new found magic power allows her Sword Magic to alter the properties of the blade completely, transforming the estoc swords into a pair of katana when activated. Normally sheathed the blades appear normal however when imbued with magical power, particularly the magic from Crygis, it appears as a pair of katana with a red hilt wrapping with lengthy blades, both lacking a tsuba. The new form bears an extraordinarily light weight allowing her to wield the blades freely and in any fashion she deems necessary. Among a variety of special traits, the blades are able to merge together to become, for a matter of seconds, a stronger, single blade with which she can use her powerful Sword Magic Spell Aur Ein Sof.

Magic and Abilities

Incredible Analytical Ability: Araseph is shown to be an incredible analyst in a variety of situations, with extremely refined instincts from her time in Fabula Nova pulling her through several battles and her ability to pick up key details gifted to her by Soren. She commonly formulates plans in a matter of seconds, and although not to the same level as Soren is similarly considered to be cunning and unpredictable with an unfathomable wealth of knowledge at her disposal. Where Soren excels in long term plans, Araseph shines in short term goals, identifying alongside her instincts the best course of action to take among a variety of possibilities. Underneath Soren’s tutelage Araseph has solved several cases and gained even more events to her name, to such a degree she now stands as a Captain of the Eta Knights, an investigative force underneath the Magic Council. With Soren’s help she often grasps an understanding of recent events, any external factors and calculates both the most likely scenario and best course of action.

Araseph Analyse

"She often grasps an understanding of recent events and calculates the most likely scenario"

In addition, her acute understanding of Seven’s wide variety of ecosystems as well as a grasp on a variety of different languages, tagged with a sample of their cultures, greatly assists in allowing Araseph to detect key details. With such an ability, in addition to an incredible analyst she is also recognized as an amazing detective.

Her time spent in Fabula Nova, especially during her earlier years awoke an incredibly heightened level of instinct, a quality that is innate and although not incredibly rare cannot be gained through conventional training methods. Standing apart from Araseph’s already fascinating reflexes, her instinct allows her to predict the outcome of several events prior to their happening, strengthened from the aspects of her magic Crygis. Her instinct allows for the prediction of projectiles and attacks, allowing her to avoid otherwise lethal attacks and additionally stands apart from reliance on her senses, frequently dodging attacks without any auditory or visual cues. While she could not accurately pinpoint the location or the direction of Karliah’s sniper shots, she was still able to avoid being hit in vital areas and to some extent dodge the bullets purely out of instinct. In addition, her ability to essentially predict events moments before they occur can be used as a guide or an alarm to potential dangers, yanking out her swords to jump to a child’s defense or otherwise sensing an overwhelming threat from Silas even though he had gone to great lengths to hide his presence. While the ability allows her to predict events, it is only her determination and courage to follow her instincts without any idea of its successful that allows her to avoid deadly attacks and to defeat those above her in skill

Linguistics: In addition to her combative abilities, Araseph is also an extremely talented Linguist, currently studying several languages and able to fluently communicate in several more. With a knowledge of the various different forms of speech across Earthland, Araseph also holds knowledge of the different cultures and histories of the various societies, although to a lesser extent. It was revealed she currently stands as the only mage in Seven able to speak in 20+ languages, her ability to pick up foreign alphabets so quickly being the reason why Nowie noticed and took her in, despite being so young. Her current studies include runes commonly appearing in old Giants villages as well as the ancient scrolls of a ‘Water Village’. Her wide understanding of different languages often allows her to take on different perspectives when faced with a problem, as well as conversing with different sources to garner much more information at an incredibly rapid pace. Araseph’s unit itself is quite often stationed to the Trading Ports, largely so Araseph is capable of assisting with trades from different countries. In addition, although only in moments of extreme stress or relief, she often swears or cheers in a different language, the spontaneous reaction causing a comment from the ones accompanying her and demonstrating how large her understanding goes to.

Ecological Expert: As an apprentice of Seifer, alongside currently being an esteemed member of the Magic Council, Araseph possesses an extensive understanding of the various ecosystems within Seven, ranging from frozen tundras to desolate deserts. To a minimal extent she is additionally capable of predicting the weather however, a large portion of her knowledge is used to regularly identify fruits, plants and animals, as both an indication to her available resources and a general idea of her location.

From her time in Fabula Nova, through a combination of training and intuition Araseph was able to understand the “pulse” of nature, able to adapt and live accordingly to any sudden changes. Although not comfortably, when alone she was capable of surviving in and travelling through unforgiving conditions in the wild, surprising even Saxon when she returned alive. Most of her methods of interacting with wildlife comes from her apprenticeship under Seifer, having taught her the ways of taming animals. Although not always successful, often animals will shyly eat out of her hand, frolic at her feet and carry out minor, simplistic tasks for her such as manual labor.

After the war and her induction as a Captain, Soren’s methodology of teaching involved the more logical aspects of nature, to which Araseph’s understanding in the field of flora and fauna of Seven grew exponentially. In her time as a trainee she learnt of several environments she was not previously aware of and has since used to her advantage. The greatest example of this was shown during her first mission involving a Dark Mage adept at teleportation, where with knowledge of the Fauna, she was able to use all her skills to keep her entire 50-man squadron alive and make it out of the harsh desert. As a further testament of her ecological knowledge, during their moments together during a mission, Soren often allows her to take charge of navigation and survival, putting her in charge of gathering resources and deciding when and where to rest; a task she had previously been denied from.

  • Potions Master: Potions, magical mixtures of varying effects, are often brewed from natural ingredients alongside aspects of magic and serve to be incredibly challenging to make. As a result of her profound acquaintance with the Flora of Seven, and not at all a result of Soren’s tutelage, Araseph stands to be an extremely talented potion maker, her ability flying well past simple recipes and instead floating at a realm of not only creating her own, more efficient recipes, but also concocting completely new potions of her own creation. She is able to identify the effects of several poisons and potions rather quickly, having only heard of their properties once and yet still being able to tell by its effects, smell or appearance. Most of her products exist as antidotes or medicinal drugs, ranging from the common cold to more severe cases such as a plague, having made a solution for (albeit temporarily) the feared Magic Deficiency Disease at a certain point. Furthermore, her distinctive grasp on the properties of several plants has pulled her and her companions through several dire situations, on multiple occasions brewing antidotes for surprising, sudden illnesses without any prior warning.

Natural Abilities

Master Swordswoman: Araseph’s primary method of fighting focuses on dealing consistent, heavy physical damage to her opponent, concentrating specifically on the strength of her attacks and building up combos to defeat her opponents. Attacks such as Second Step and Sky Strike reflect her stronger attacks whilst sacrificing her speed and to an extent her durability in combat, thereby putting her as a sort of niche fighter when compared to an all-rounder such as Cernun. Like most ordinary swordsmen, her range is limited to the tips of her blades and thus, in combat she is required to consistently close the distance between her and her opponent or risk being whittled down from afar. Although capable of doing so smartly, her often reckless style of fighting exposes her to counterattacks, over time and through experience forcing her to add a further element of unpredictability into her swordsmanship. Shown through her own version of Viscaria Araseph’s mastery of the sword allows her to change fighting styles and make several minimal adjustments without any difficulty in a split second; from wild slashes to instantly changing to elegant, subtle gestures.

Araseph swords

"Elegant, subtle gestures"

Like several of her outstanding abilities, Araseph’s swordsmanship stems from her origins as a member of Fabula Nova and nurtured further under the tutelage of Soren. Surrounded by the likes of Masamune and Nowie at an extremely young age she picked up several tricks of the sword from subtle comments or by simply attempting to imitate their actions and stances, which had led to an oddly crude yet effective style of swordplay mixing wide, powerful swings with flashy movements. Later on, under Soren’s advice she learnt a more classical style of swordsmanship native to Seven focusing upon efficiency and conservation of energy, a style Araseph refers to as her “smarter way to fight”.

Although when using ordinary swords Araseph fights using a normal two sword style, while fighting with her set Passion Flower her skill increases dramatically, noting the grip, weight and “rhythm” of the blades are more to her liking. With Passion Flower her fighting style merges her crude form with the refined style, leading to a series of powerful and complex movements allowing her to lunge and defend in a single movement. With her own swords she is able to fight with her blades held in reverse grip, showing her extensive knowledge in sword fighting, additionally increasing her confidence leading to significantly more daring attacks; in a chase leaping off of a carrier with her incredible agility and dispatching an opponent in mid-air.

Incredible Agility and Reflexes

Proficient Hand to Hand Combatant

Enhanced Endurance and Durability

Enhanced Strength

Magical Abilities

Immense Magical Power

  • Duelling
  • Deus Fortitudo
  • Magic Regeneration

Non-Verbal Magic Casting

Magic

Crygis

Sword Magic (剣の魔法 Ken no Mahō)

Take Over ((接収 (テイク・オーバー), Teiku Ōbā lit. Confiscation)

Trivia

  • Araseph's appearance is based of off Veloce Visrin from the Webcomic Carciphona by Shilin.
    • The author would heavily recommend this series to anybody interested in the fantasy-adventure genre.