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"Caster Magic, Holder Magic, what nonsense. True power is the ability to take whatever you desire by using your own two hands. It has been that way since the beginning of mankind, a time where strength alone determined who were the kings and who were slaves. Accepting this concept is but the first step to mastering this power."
Booster Magic, as the name suggests, is the ability to augment a mage's physical abilities. It is not to be confused with ordinary magic augmentation, since Booster Magic only augments specific aspects of a mage's physical capabilities such as muscles density/impact, advanced senses, defenses and reaction time. Do to it's nature, users of this type of magic are incapable of using any other type of magic such as projectiles, weapons, or seals. But in return, are capable of turning their very bodies into dangerous weapons, imitating the characteristics of swords, armors, and firearms. Booster Magic possesses the near extinct ability to influence Ethernano particles inside the user's body and their environment. This ability, at it's it peak, is capable of manipulating and altering the magical "container" inside a mage in order to take their dormant powers to the next level. If mastered, a mage could theoretically achieve a status of super hyper awareness from legend called The second Origin: Golden Overdrive Breaker, a form that pushes their magical abilities to the highest possible levels a human being can achieve.
Those that learn to use this art will soon find themselves becoming a living magnet and repository for Ethernano particles.The extinct ability to absorb Ethernano particles is Booster magics greatest strength, it allows the user to absorb it from a numerous of sources such as plants, the earth, buildings, rivers, and from the spells of other mages as they attack you. It allows the wizard to store the power inside the mage's magical "container" inside their body in order to increase the efficiency of the mage's spells or store for future use. It's fatal weakness is that it cannot absorb the particles as efficiently from sentient beings such as humans and animals. If the amount of magic that the user is trying to absorb surpasses the size of the "container" inside of their body, it could result in dangerous damage to his/her body, but it is not entirely impossibly to absorb a quantity that large. If by sheer will power the user does manage to absorb that much energy, the user will undoubtedly be able to battle at a level that far surpasses his ordinary boundaries but only for a fixed amount of time before his entire system crashes, leaving the wizard unconscious and defenseless for a set amount of time.
Not all magic is the same, that can also be said about the Ethernano that is incorporated inside every spell. If a Booster Magic user should absorb the magical energy of a specific type of magic such as Dragon Slayer Magic, black art magic, Elemental Magic, or Lost Magic, it could have a variety of mixed and diverse effects on the user.
"This power... it's not a force found in nature, but rather a force of nature found in man. You wanted to see how powerful it was, so let me show man unleashing the monster chained inside!"
Due to how powerful this art is, many wizards during the ages that have possessed this power have died due to not being properly shown how to control the volume of energy it exerts. Unknowingly, the strain alone that a natural user faces could put the user's health at risk unless shown how to deal with the weight and volume of magic that builds in the user's body. Unlike ordinary magic, in which advanced spells only consume large quantity's of magic power, the much more powerful spells that Booster Magic users use not only consumes immense amounts of magic but painfully drive the user's body near their possible breaking point due to the fact that their bodies become the conduit in which their spells take form and shape instead of merely expelling it from their bodies like ordinary wizards do. If one is considering using an advanced spell, he/she had better be prepared to pay the price with blood and pain, but with an equal return in destructive power.
This art has existed for countless centuries, being perfected and updated every generation. The line of teacher and student also spams the course of history.Naturally, every generation has one user, it is the last generation Booster Magic user's duty to pass on everything that he knows to the next generation. The mentor will naturally find the new user by perceiving his unique magical resonance, and place him under his apprenticeship. Rarely, a user could come to mentor himself if he posses enough skill and discipline to master his abilities.
"Before I train you, you must accept our truth: In life, there are the butchers and there are the sacrifices, the lambs only serve to pave our way with their blood so that we the strong can claim our thrones. The road is long and stairways longer, so come my apprentice, there is much to learn..."
During this stage of training, the wizard can now access his magic without the fear of damaging his body. It is at this time that the apprentice can now channel their their magic toward certain parts of their body such as their senses and muscles. They also learn how to properly defend themselves against foreign magic attacks of all types, since they possess limited abilities.
In the advanced stage. the wizard is capable of unleashing specific and advanced techniques and is given the chance to develop their own variations of moves and magic attacks. They can also use multiple augmentation abilities at the same time in multiple parts of their body rather than using one ability at a time.During this time period, the apprentice is to act on his own for the time spam of 1-5 years in order for him to adapt and challenge himself. The apprentice during this time period can join a guild and take on missions to gain better experience of his abilities and partake in grueling challenges or even attempt to test his abilities in the Grand Magic Games.
This is the final stage of training in which the apprentice is taught the secret and forbidden abilities of Booster Magic. At this stage, the young wizard has his second origin awaken and and trained to adjust to their new found power. After the time lapse is over, the master seeks out his apprentice and tests his newly acquired abilities in a battle to the death. A battle that lasts more 12 days and 12 nights takes place in order to push each others bodies to the limit, it is at the climax of the final day that decides weather the apprentice receives his mark of mastery or is severely punished for not meeting the requirements most notably by being punished by death.
Booster Magic is incapable of Caster or holder type attacks, but more than makes up for it with how varied the abilities and attacks it possesses. Those adept in in this magic will more than be capable of adapting to any combat situation they face. Users tend to prefer the direct confrontation for maximum power and tend to overpower the opponents they face. Additionally, the spells mimic the characteristics of many types of weapons such as swords, spears, lances, knives, and even firearms to some degree. This magic's greatest strength though is found in the ability to spawn thousands of different abilities that work to help the user adjust to specific spells and adversary's such dragon slayer magic, forbiden magic, and weapons infused with magic.
Booster is this magic art's ability to augment certain aspects of a mage's physical ability's and bodies condition.
Sense Booster ( センスブースター Sensubūsutā): This ability is one of the basic techniques that one learns at the novice stage. The technique allows for the wizard to heighten all of their senses to levels no human being could ever achieve. At the master level, Sight, smell, touch, hearing, and smell senses can be taken to a level so high it could render the user capable of of watching the space around in 5 dimensions.
The Sixth Sense (第六感 Dairokkan): At the advanced stage of training, if the wizard has mastered the use of all of his five senses, he will be capable of utilizing the last sense. The sixth sense is the ability that once allowed humans to use precognitive abilities to perceive and predict events ahead of time such as weather changes and natural disasters. In the use of combat, it allows the user to read and predict the attacks and movements of their opponents ahead of time.
Supremacy Ambience (覇権の雰囲気 Haken no fun'iki): It is the ability to overwhelm the presence and senses of others through the sheer force of will and power that the user possesses. This technique is mainly used to disable or incapacitate enemy combatants without hurting them or engaging them in battle. Only advanced users of Booster Magic are capable of using this technique
Aura Booster (オーラブースター Ōrabūsutā): The user can augment the field of his magical aura in order to attack enemies from all sides, regardless of where they are. It also serves to absorb the force and momentum of any attack that the user faces such as projectiles or incoming attacks from short to close quarters combat.
Aura Booster: Vulcan Shock (オーラブースターバルカンショック Ōrabūsutābarukanshokku): An overpowered version of Aura Booster with more than 30 times the energy input being used, the range and destructive energy is great enough to completely destroy an archipelago or city.
Speed Booster (スピードブースター Supīdobūsutā): Using magic to boost the muscle and spring strength within the legs, the user is capable of moving at extraordinary speeds that could baffle the eyes of the enemy.
Speed Booster: Light-wave Dance (スピードブースター光波ダンス Supīdobūsutā kōha dansu): Taking human condition and stamina to their breaking point, the user is capable of moving and attacking at speeds that resemble beams of light at the risk of destroying his muscles.
Muscle Booster (筋肉のブースター Kin'niku no būsutā): The user uses his magic to augment his muscles,attack power, and impact to devastating levels.
Muscle Booster:Overdose Mode (筋肉ブースター過剰摂取モー Kin'niku būsutā kajō sesshu mōdo): This is an advanced version of the ordinary Muscle Booster. The muscles are boosted to levels that could kill an ordinary human within minutes, but in exchange, it allows the user to upgrade his pre-existing arsenal of attacks into a lethal strikes. The magical aura alone could kill a weak mage within range.
Armor Booster (鎧ブースター Yoroi būsutā): The user uses his magic to harden and augment the density in his muscles to create a type of metal coat that covers the surface of his skin. This move can be used in many different ways, most typically in the form of increasing the user's defensive capability's or increasing his offensive strength by augmenting an attacks impact strength.
Heat Booster (熱ブースター Netsu būsutā): Heat Booster allows the Booster Mage to violently increase their body heat to tremendous levels. It's purpose was designed to limit the movements of combatants who favored close-quarter-combat (CQC) and Ice Magic users. The greater the magical input, the hotter the temperature rises, alowing the capability to melt through most materials like butter with a heated knife.
Freeze Booster (凍結ブースター Tōketsu būsutā): Unlike Heat Booster, where the user increases his body temperature to dangerous levels in order to melt whatever he touches, Freeze Booster allows the user to decrease the thermal heat inside their bodies to the point of reaching absolute-zero. At this temperature, anything that the Booster Mage touches will be instantly deprived of any source of heat, thus instantly freezing the object and rendering it extremely vulnerable like glass.
Voice Booster (音声ブースター Onsei būsutā): The user increases the force and strength behind their vocal cords in order to create incredibly destructive sound waves capable of destroying ear drums, liquefying brains, and causing heart attacks to however hears the sound wave in close proximity.
Due to Booster Magic's handicap of being unable to use any form of projectile spells such as Caster Magic or creating and summoning weapons that is common in Requip Magic, they more than make up for it with their unique ability to turn every part of their body into any weapon they desire. From swords, guns, armors, etc., they are capable of imitating their characteristics onto their bodies anytime they want. The number of weapons that could be imitated are quite extensive, these are but a few weapons that have been able to use as attacks:
Knife Sable (クロテンナイフ): Knife Sable is the ability to imitate the characteristics of knifes and their compact ability to cut and stab things. This technique is mainly used to sharpen and increase the cutting power of small parts of a Booster Mage's body such as fingers, hands, legs, and forearms.
Knife Sable: Claw Ripper (クロテンナイフ：爪リッパー Kuroten'naifu: Tsume rippā ): The user sharpens their fingers through the use of magic in order to slash their way through any obstacle they may face. With the user's fingers being sharpened, this ability allows for the user to become very efficient at close quarters combat, allowing for great flexibility and movement in a fight.
Knife Sable: Leg Storm Cutter (剣クロテン：脚嵐カッター Ken kuroten: Ashi arashi kattā): This technique allows a Booster Mage to augment and sharpen the muscles inside their leg and fire a highly, powerfully concentrated slash of magic energy at an opponent from afar.
Knife Sable: Hack/Slash Hand (ナイフセーブル：ハックは/アームスラッシュNaifusēburu: Hakku wa/ āmusurasshu): The user sharpens their hand and fashions an extremely sharps knife completely composed of magic aura on their hand.
Sword Sable: Spirit Blade (剣クロテン Ken kuroten): The user ignites his magic aura and creates a sword completely comprised of pure Ethernano. This spell was created to compensate the fact that Booster Mages cant use any form of Requip or Caster magic. This spell's power and cutting abilities reflect the user's experience, potential, and skill. The spells potential for attack and defense are measured by the user's imagination and creativity.
Sword Sable: Dual Sabers (剣クロテンデュアルサーベル Ken kurotende~yuarusāberu): When a Booster Mage obtains a level of mastery over the Sword Sable spell, he is capable of bending and duplicating the spell in both hands simultaneously. In this form, the blades become even more focused and powerful, capable of feats that the original Sword Sable spell is not capable of performing such as extending the blade's field of range, cutting through materials that were once nearly impossible to cut, and the blades durability is more than doubled in strength.
Sword Sable: Arm Slasher (剣クロテン：アームスラッシャーKen kuroten: Āmusurasshā): A technique that is very similar to the Hack/Slash Hand technique with the knife sable moves, the only difference is that instead of sharpening a hand, the user uses their magic to sharpen the entirety of their arm to create an aura with the size of
"Do you see this? This is me giving it my all, no more surprises at this point. If your gonna fight me, you better use all the tricks you have, BECAUSE I'M GOING TO FIGHT WITH EVERYTHING I HAVE!"
This is a move that should be used as a last resort, when one faces an opponent who's power exceeds the limitations that man possesses, or beings that transcend humanity.