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Chaos Arts | |
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Comment |
ow the edge |
Kanji |
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Rōmaji |
Kaosu Ātsu |
Type |
Ancient Spell |
Users |
The Chaos Arts (
The Chaos Arts are first seen utilized by Atrax Noctua, one of the Seven Primordia Mages, and a member of the Phoenix Fireheart Guild, though their most notable practitioner is perhaps Lisette Aznable, an independent magician whom additionally wields Tachyon Spirit Slayer Magic.
Description
The Chaos Arts are known to be an exceptionally powerful series of magics that grant the wielder the ability to tap into the forces of chaos, the primal void, thus bestowing upon them a myriad of powers that far surpass most other forms of arcane might, manipulating the chaotic forces of the universe on a whim. The Chaos Arts are known to be an incredibly powerful and rare form of magic; perhaps one of the most elusive forms of magic around; only a select people have displayed the ability to utilize it, and even then, a mere fraction of those are capable of harnessing the full power of the Chaos Arts. While it can be said that the Chaos Arts do manifest aether, it would be more accurate to say that the primeval forces of the universe as harnessed by this Grey Magic are impossible to completely understand in the minds of mortals, as it is a form that existed prior to the formation of the universe, and as such, these chaotic powers are brought upon the physical plane in the form of the fifth element and celestial power through which the essence of life flows as to prevent those whom gaze upon their might from being overwhelmed by the sheer incomprehensibility of the energies wielded by the Unorthodox Magician; but even so, said pseudo-aether, thanks to the power of chaos is known to undergo a transition from false aether into the real deal, thus granting the wielder of the Chaos Arts the ability to wield aether in any way they deem suitable in accordance to the situation at hand. This also includes a myriad of astronomical objects that only manifest in the depths of space such as stars and planets being put under the wielder's thrall, displaying almost overwhelming power as the Chaos Arts grant the ability to "unleash the might of the constellations in the skies" and effectively become a walking star through synchronization with the prima materia, which is the prime essence of the universe and oftentimes theorized to be one and the same with The One Magic, though obviously, such a claim is incapable of being proven for reasons as listed below – if it indeed were to be true, then the Chaos Arts would quite possibly be one of the most powerful forms of magic in existence. With the tenet of belief being naught but a tool as a prime doctrine displayed by the Chaos Arts, these chaotic powers could be said to be not dissimilar to the likes of Memory-Make and Arc of Embodiment in that simply through belief and imagination, the Chaos Arts are capable of accomplishing almost anything the wielder deems to be attainable.
The methods in which the Chaos Arts are achieved are known to be completely out of the norm for magic obtaining such as learning from a grimoire, being taught by a stronger being in a manner not dissimilar to the likes of all forms of Slayer Magic, or just being born with it from the get-go in what can be considered heredity from the potential caster's family, leading to its practitioners being classified as an Unorthodox Magician (非正統の魔法使い, Hiseitō no Mahōtsukai) as contrast to being a Dark Magician for wielding the Black Arts and a White Magician for harnessing the White Arts – the way that they awaken within a potential caster is through a significant tug on their Magic Origin, started by a powerful emotion felt by the user – for example, most forms of Chaos Arts are achieved through "pain."; this pain can be considered different from magician to magician, as it is known that Atrax Noctua's "Emanation Magic" and "Generation Magic" came from his "pain of solitude", in which the man was abandoned and separated from any form of communication with the outside world. Even so, out of this group, only one in ten thousand display the ability to fully utilize the power of the Chaos Arts, the power of chaos being driven from the strong emotions one has felt through the experience of harsh situations throughout their life. Despite this, those whom are unworthy are still able to utilize Chaos Arts, but only to a minor extent that puts them on the level of ordinary magicians. In accordance with the caster's emotions and feelings, a magic which is normally exclusive to themselves is awakened from their Magic Origin and bestowed upon them, with the wielder gaining the knowledge sufficient to use it which can only improve through hard work and recalibrating the properties and powers of the Chaos Arts repeatedly. There's known to be quite a few methods of utilization which are completely unique to the Chaos Arts, such as sigil-based spellcasting that uses the caster's Magic Seal in accordance with the activation sequence of the magic in order to reroute all possibilities into the magician's own desired outcome, the Chaos Arts are generally highly individualistic in nature, with no two practitioners of the fighting style possessing the same spells among the shared forms of magic – and in the odd case that they do, said spells will have their own unique aesthetics and properties that make them stand out from the one another. However, alongside this, there are some Chaos Arts which are so basic that any user is capable of learning from a secondhand source and then utilizing them. Even so, it should be taken into consideration that the Chaos Arts are unlike most other contemporary forms of the arcane as it possesses almost unlimited utility, especially in the hands of a crafty and intelligent user, whereas most other magics have one "ability"; for example, Fire Magic's only power is "manipulating fire" and Sword Magic's ability is to "do something with a sword" – however, Chaos Arts far surpasses a one-use magic as detailed below.
The wielders of the Chaos Arts are referred to amongst their own kind as a Chaos Knight (
As mentioned above, Chaos Arts is a rarity partly because it is exceptionally difficult to use – most inexperienced magicians suffer quite a few accidents such as losing limbs and the like due to underestimating or overestimating how much energy that this power constantly produces, and as such, it requires an immense amount of control over the caster's own magical energies dwelling within their bodies. This proves to be an important factor as the universal activation sequence for the Chaos Arts are known to involve the Unorthodox Magician whom harnesses this incredible power focusing intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, all while flaring up their Magical Aura which washes over the immediate vicinity, affecting everything within a certain radius of the caster – the enormous energies that are exuded by the caster's Magical Aura take priority over all other forms of arcane activation sequences no matter their tier, ranging from other Caster Magic, Holder Magic, and even the likes of Lost Magic, with the caster's tremendous surge of supernatural power influencing the ambient particles of eternano which are suspended within the atmosphere and placing it completely under their thrall without any exceptions. All the while, the wielder of the Chaos Arts siphons the very essence of their magical power into the immediate environment in order to have the unique supernatural energy hewn from their soul which is intermingled with their magical energy released outwards that interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies the unimaginable power of the formless state before the universe's creation as harnessed by the fighting style, transcending the earth and heavens, reaching what lies beyond space and everything that's detailed within that region as they touch the state of the universe before its creation, transmogrifying their own magical energies and all other forms of particles affected by the activation sequence into aether, the celestial power and fifth element which is the essence through which all life flows, serving as a representative of chaos. For weaker users, the activation sequence cannot be achieved normally as the user must use a special body suit that allows their magic to properly siphon with the Eternano around them in a similar manner to that of Heavenly Body Magic. The aether and Chaos Arts draws its power from the prima materia, which is the prime essence of the universe – meaning that aether can be near infinitely generated in accordance to the caster's willpower.
This unique form of unstable yet powerful energy offhandedly referred to as aether that is predominantly golden in texture is known as Sacred Aether (
This aether that a user of Chaos Arts generates is not only a celestial element that flows throughout the four dimensions, but as per the name of this fighting style, the aether made manifest through Chaos Arts is a force of nature in on itself, being an embodiment of all chaotic forces in existence, allowing for countless effects such as the manipulation of probability and the inducement of malleability upon any matter, aspects of the world, living organism, minds, and spirits, and many, many more effects to the point that it can be considered a minute form of reality warping, affecting the continuum of space and time of the user and anything that they choose to affect with their Chaos Arts, allowing them to warp the fabric of time and space in many manners in accordance to their whims. As aether is known to have created and bind a myriad of powers that form the universe together in mythology, naturally, a wielder of the Chaos Arts would be capable of accessing those forces and transmogrifying them into proper forms of the Chaos Arts for them to harness, not limited to but definitely including space, dark matter, nuclear energy, electromagnetism, gravity, and matter, the forces that are the formation and foundation of the cosmos. The power of the Chaos Arts also govern celestial bodies, all forms of energy whether they're elemental in nature or not, and produce a form of Light Magic that transcends all others, being likened to Photon Dragon Slayer Magic as wielded by the Dragon of Dragons. The Sacred Aether is known to be highly conductive along certain alloys and substances – for example, Lisette Aznable is capable of channeling aether along her Soul Eater sword without the need of a secondary magic like Spellblade to do so, and Atrax Noctua can focus aether upon his swords, Rakuyō and Harukaze with the Sword Magic spell referred to as Acheron, which itself is an incomplete form of Aether Forge: Acheron Saber. Doing so in both cases dramatically bolsters the reach, durability, and cutting power of the weapons in question. Also serving as a power source for Magic Items and other machinery such as Lacrima and Magitek and serving as a perpetual power source, theoretically a Magic Vehicle using the aether of a Chaos Arts wielder as a power source can run for an infinite duration and have enhanced capabilities; for example, while normally, a regular motorcycle powered by magic would have two hundred and twenty kilometers per hour as its limit, when powered by aether, it would zip about at three hundred kilometers per hour. However, something that's consistent with all usages of the aether is that it possesses destabilizing probability properties by affecting matter, ultimately inducing chaos itself as to the foes of the user, the capabilities of the Chaos Arts are completely out of the ordinary and constantly changing.
Upon formation, Sacred Aether simply pulses outwards uncontrollably is capable of being harnessed in two major ways; - for one, through the "Generation" (
Harnessing the power of the Chaos Arts, the Unorthodox Magician can unleash a myriad of techniques and maneuvers which combine various aspects of their currently activated form of the Chaos Arts with their own tactics in a manner not dissimilar to a Combination Spell or a Unison Raid without having access to said powers, thus bestowing upon the caster an incredibly flexible fighting style. With all aspects and properties of the Chaos Arts generally incorporating theory and properties of scientific theory, traditional ceremonial magic, neoshamanism, and eastern philosophy, whereas the Black Arts as developed by the Black Wizard Zeref are known to be the ultimate expression of Black Magic, bringing naught but death and ruin in their wake and the White Arts are the absolute zenith of White Magic, their unleashing heralding good fortune and salvation for those the magician whom wields the power deems to be an ally, the Chaos Arts are known to be their own unique beast. Even though all forms of Magic with the exception of certain forms of Lost Magic are capable of being grouped into either Black Magic or White Magic as a sub-category, the Chaos Arts completely disregard those classifications as if they didn't exist in the first place. Black Magic associated with darkness and negative emotions as the wielder of the Black Arts walks the path of evil, White Magic synonymous with light and positive emotion as the wielder of the White Arts trudges down the road of good, the power of chaos knows that this world isn't that simple – morality is a complicated thing, something that's incapable of being painted in black and white. Utilizing all categories of emotion in its activation sequence due to the diehard belief that there is no such thing as "good" or "evil", just "people", rejecting both light and darkness, the magician whom harnesses the power of chaos walks the "Way to Dawn" (
Additionally, just like how Dragon Slayer Magic has the subspecies ability which is known as Element Forge that's utilized in a manner not dissimilar to a Molding Magic, the Chaos Arts can also be harnessed to create a myriad of constructs for various purposes; this power taken to its absolute zenith is referred to as Aether Forge. Something that's rather interesting to take into consideration is that due to the diversity of the Chaos Arts in regards to what they can and cannot do with aether, very few magics of the fighting style are known to overlap, meaning that each Chaos Art embodies a power that is unique to itself. For example, Aether Forge, despite being a quasi-Molding Magic, is incapable of using a "Dynamic" version of the magic which would typically summon beasts and the like – the reason for this is because Constellar Summon is already a member of the Chaos Arts that grants the caster the ability to form Familiars of a sort forged from Sacred Aether from their thoughts alone, providing a far more versatile version of a "Dynamic"-type Molding Magic more akin to Celestial Spirit Magic, rendering the need for a "Dynamic"-type Aether Forge rather redundant. However, in some cases, two powers that are similar can stack up on one another - a good case of this is the Stellarknight Change, a magic which allows the caster to synchronize with their Constellar Summon or the aether within the atmosphere in order to transform and receive several boosts to their powers and abilities, and the Arcane Mode, a power that involves the caster channeling vast supernatural energies and the knowledge of those who had previously walked the same lonely road as them, granting them physical abilities beyond one's wildest dreams and allowing for the ability to perform especially powerful and extraordinary feats of magical manipulation - a user who is in possession of both magics is capable of stacking them to enable a much more powerful transformation. It is theorized that Chaos Arts possess a certain scope of relationship with Celestial Spirit Magic, form of Spirit Summoning Magic that calls upon the embodiment of the constellations that are referred to as Celestial Spirits, due to the Magic Seals of both being rather similar, in addition to Heavenly Body Magic, which manipulates an energy quite similar to aether, or the uncategorized Urano Metria spell which shares the same Magic Seal as Heavenly Body Magic and Celestial Spirit Magic; as the only people who have cast the spell are Celestial Spirit Magicians, so theoretically, the Chaos Arts could do cast the mighty Urano Metria as well, as long as Zodiac Siphon is active. Just how Devil Slayer Magic is oftentimes associated with the Black Arts and God Slayer Magic is seen as being synonymous with the White Arts, Spirit Slayer Magic is commonly referred to as possessing an exceedingly high level of compatibility with the Chaos Arts – this is best exemplified by Lisette Aznable, whom is both a Spirit Slayer and an Unorthodox Magician.
The "Prima Materia" (
History
Said to be a gift from the stars, eons ago, when it first arrived on Earth Land, the Chaos Arts was supposedly originally an existence close to the The One Magic (一なる魔法, Ichinaru Mahō), or rather, it was an extraterrestrial version of The One Magic as recounted by the Entelexeia (
In some circles, in regards to certain families with Entelexia blood flowing through their veins which is slowly diminishing, the Chaos Arts are passed down from master to student, the successor taking upon a new pupil whom shows a high level of compatibility with the fighting style and repeating the process continuously – across the myriad of eras, numerous Unorthodox Magicians have created Magic Items and temples throughout the world to assist them in training and help one another. Like the Books of Zeref for the Black Arts, the Chaos Arts possess various literary sources with which a magician who already has access to these incredible magics can become more learned in the Chaos Arts and thus increase their aesthetic - like the Books of Zeref, they are Codes (
Passive Applications
- Zodiac Siphon (
対外力使いの全十二宮 , Zodiakku Saifon lit. Foreign Power Usage of All Constellations of the Zodiac): Zodiac Siphon is a supplementary ability of the Chaos Arts which is said to be an embodiment of synchronicity with the "sigils of the stars", allowing the caster to use Heavenly Body Magic and Celestial Spirit Magic spells and those related to them such as Urano Metria and Gottfried. When activating Zodiac Siphon, the caster surges the magical energies that dwell within their frame outwards for the briefest of moments, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. However, from here, the caster manifests their Magic Seal outwards, which is a golden circular crest that possesses various stars and planets engraved within its outer layer and a five-pointed star in the dead center that has its ends attach to the outer layer of the seal; this seal focuses the Sacred Aether of the Chaos Arts and links these wondrous energies to the Eighty-Eight Stars of the Heaven (全天88星, Zenten Hachjūhassei), also known as the eighty-eight constellations (八十八星座, Hachijūhachi Seiza) that are suspended within the skies – as one may have noticed, the Magic Seal of the Chaos Arts and the Magic Seals of Heavenly Body Magic and Celestial Spirit Magic are the exact same with only the slightest of alterations, which is fitting considering that all three magics revolve around the heavens and celestial objects. From here, once the Chaos Arts Magic Seal establishes a link with the constellations, the caster is capable of drawing upon the powers that the celestial energies grant Heavenly Body Magic and Celestial Spirit Magic, granting them the ability to harness the spells and properties of those magics without actually using the magics themselves. This typically manifests in the user of the Chaos Arts using Heavenly Body Magic spells such as Meteor and Altairis through Aether Forge and Black Orbiter respectively, and summoning Summon Beasts in the likeness of the Celestial Spirits through Constellar Summon while allowing them to use spells such as Celestial Cross Fuse and Star Dress with not just these imitations, but their own Summon Beasts as well. Additionally, the permanent integration of Zodiac Siphon into each and every form of the Chaos Arts no matter their wielder also causes the ordinary forms of magic to be considered to be classified as a Chaos Art as well. - Break Soul (
武神 , Bureiku Sōru lit. God of Military Arts): Break Soul is a power-amplification type uncategorized spell that's exclusive to wielders of the Chaos Arts that is capable of being added to any form of the Chaos Arts that the caster deems to be suitable – it doubles the power and speed of successive blows as long as they do not miss their mark. In any case, when invoking the power of Break Soul, while the caster is in close-range combat, the wielder of the Chaos Arts focuses intently, invoking the activation sequence of the fighting style by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, all while flaring up their Magical Aura which washes over the immediate vicinity, affecting everything within a certain radius of the caster – the enormous energies that are exuded by the caster's Magical Aura take priority over all other forms of arcane activation sequences no matter their tier, ranging from other Caster Magic, Holder Magic, and even the likes of Lost Magic, with the caster's tremendous surge of supernatural power influencing the ambient particles of eternano which are suspended within the atmosphere and placing it completely under their thrall without any exceptions. All the while, the wielder of the Chaos Arts siphons the very essence of their magical power into the immediate environment in order to have the unique supernatural energy hewn from their soul which is intermingled with their magical energy released outwards that interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies the unimaginable power of the formless state before the universe's creation as harnessed by the fighting style, transcending the earth and heavens, reaching what lies beyond space and everything that's detailed within that region as they touch the state of the universe before its creation, transmogrifying their own magical energies and all other forms of particles affected by the activation sequence into aether which they then focus upon their body, any of their limbs such as their arms and legs that are utilized for punching and kicking, or their weapon in battle. Once the activation sequence has been finalized, the wielder of the Chaos Arts continues to go about battle as normal, their strikes landing upon the opponent viciously – however, the effect of Break Soul comes into play with each successful blow. From the very first strike that impacts upon the body of their enemy, the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness unleashed by their body's motions and is imparted upon the opponent's helpless frame is significantly amplified, thus increasing the overall power of their strikes, more than doubling the strength, speed, and launching distance of the caster's attacks – this enables the fighter's upper limit for consecutive onslaughts to be raised in a serial, oftentimes striking out in over two hundred blows per second as the power of said attacks are doubled, commonly resulting in anything and anyone whom is unlucky enough to stand before the caster being utterly decimated – a myriad of interchangeable blows are chained together seamlessly like flowing water, rushing forth like lightning crashing down upon the earth as the strength displayed by these innumerable strikes ascends to cataclysmic proportions, terraforming the landscape into a desolate wasteland through their actions. Break Soul commonly results in the invocation of a special action that differs depending on the character in conjunction with the Chaos Art it is tied to, with what occurs during each practitioner's Break Soul differing based on that magician's abilities, but their stamina and magical energy generally recovers as their activation sequences put into effect currently being completed, thus enabling them to continue fighting as normal and removing the required spellcasting duration, with any status ailments such as burns or poison being eliminated. This also results in the Break Soul bestowing a variety of support abilities upon the caster or their target such as healing them or inflicting status conditions. The power doubling effect of Break Soul can continuously add up until the wielder of the Chaos Arts has their strike miss their enemy, at which point the level of power displayed by Break Soul plummets back down to the caster's ordinary strength.
List of Known Chaos Arts
Unbeknownst to many, Chaos Arts have three tiers to them, as explained below. Interestingly, many of the Chaos Arts are simply an expansion of a singular aspect of what the fighting style is capable of doing already - for example, Black Orbiter is the power to manipulate gravity through dense aether using the "Erebus" command taken to the extremes to the point that it could be considered an existence greater than that of Gravity Magic - however, by itself, the base Chaos Arts are still able to manipulate gravity through dense aether, albeit not nearly at the same level of the Chaos Art that specializes around it - at times, this can make the baseline Chaos Arts seem like simply a souped up version of Heavenly Body Magic. However, because of the idea that the Chaos Arts by themselves have limitless potential in regards to what it can do, with its concept being "the manipulation of the skies and cosmos with heavenly influence" and a magician that is capable of harnessing the Chaos Arts being able to draw out several aspects of the magic's original concept and forge unique Chaos Arts derived from the base idea, this results in the Chaos Arts being one of the most versatile forms of overall fighting styles in existence with almost unlimited options to choose from.
However, for all of these boons, the Chaos Arts do have a bit of a drawback in regards to utilization. While the first tier of Chaos Arts are capable of being activated and used simultaneously as they all encompass a singular concept of "manipulation of aether" are simply applications of what the baseline version is able to do taken to their extremes such as using Aether Forge to not only manifest barriers of aether that can shield, absorb, and redirect attacks and of course, creating energy weapons that are hewn from aether and summoning chains of aether in order to assault and constrict an opponent, any tier of Chaos Arts other than the very first one are incompatible, so to speak. That is to say, for example if a magician who wields the Chaos Arts already has manifested an Aether Forge: Acheron Saber and is about to cast some Izanagi Magic Seals in an attempt to take the opponent by surprise, the former will vanish into thin air as two different tiers of Chaos Arts are incapable of being activated at once - but going on from there, even two same higher-level tiers of Chaos Arts cannot coexist in the mortal plane from the Magic Origin of the same caster at once, as doing so would place incredible strain upon the magician's physical and magical powers. For this reason, everything from the Heavenly Arts and upwards are cast by their lonesome.
Typically, thanks to the malleability of the aether generated through the Chaos Arts, more often than not, a single Chaos Art is an "aether version" of a pre-established magic; for example, Light Magic and Light-Make replace Aether Forge, Teleportation Magic mimic Aetherial Translocation, Requip imitate Divine Armament, and Gravity Magic replaces Black Orbiter – however, there are no alternate forms for the Heavenly Arts and upwards, as everything from that point onwards draws upon the true power of the cosmos.
Basic Chaos Arts
The first tier is the unnamed basic tier that encompasses a majority of the fighting style, and while they can still be powerful, they are very basic in nature. Most of the basic arts can be adapted into higher tiers.
Magic | User | Permission needed |
Constellar Summon | Lisette Aznable | Free Use |
Aether Forge | Lisette Aznable | Free Use |
Black Orbiter | Lisette Aznable | Free Use |
Celestial Spirit Magic | Unknown | Free Use |
Heavenly Body Magic | Unknown | Free Use |
Stellarknight Change | Lisette Aznable | Free Use |
Izanagi Magic Seals | Atrax Noctua Vile Malvagio Lisette Aznable |
Free Use |
Heavenly Arts
Secondary to this are the Heavenly Arts (
Magic | User | Permission needed |
Starvader Eye | Vita Sturmfaust | Unique |
Arcane Mode | Lisette Aznable | Unique |
Raintive Orion | TBA | Free Use |
Aetherial Translocation | Lisette Aznable | Free Use |
Legendary Planetary Arts
Finally, there is the Legendary Planetary Arts (
Magic | User | Permission needed |
The Hopeful EARTH | TBA | Unique |
The Shining MERCURY | TBA | Unique |
The Blazing MARS | TBA | Unique |
The Lovely VENUS | TBA | Unique |
The Shocking JUPITER | TBA | Unique |
The Gigantic SATURN | TBA | Unique |
The Despairing URANUS | TBA | Unique |
The Washing NEPTUNE | TBA | Unique |
The Almighty SUN | Lisette Aznable | Unique |
Trivia
- The symbol of Chaos Arts is the chaosphere, a symbol for modern chaos magic.
- Similar to modern-day chaos magic, Chaos Arts is named after the Greek primordial god, Chaos.
- Chaos Arts are unorthodox forms of magic, which means they are not accepted among other mages due to the ways they are acquired. This idea stemmed from modern chaos magic's emphasis on the creation of new and unorthodox methods of magical practices.
- The Chaos Arts originally belonged to Tenshi, a user who was here for a few months back in the old days of Fairy Tail Fanon. However, after four years, Per decided that she'd take over the Chaos Arts and expand upon what was there.
- The "Abstraction" and "Generation" commands utilize "æther" in two ways it has been described: as a "pure essence" and a non-material ("void") or in relation to αἴθω, meaning "to incinerate, burn, or shine" ("light"); respectively. Therefore, some spells create "emptiness" or "voids," while others destroy through what appears to be bright light.
- While the so-called Original Chaos Art is so far unknown and unobtainable by anyone, it is heavily implied that Lisette Aznable's peculiar form of Spirit Slayer Magic known as Tachyon Spirit Slayer Magic is the Original Chaos Art due to the nature of its creation and the ties both the Future Spirits and Ultimate White have to the Entelexia and the Chaos Arts in general.
See Also
- Heavenly Body Magic - similar in concept
- Urano Metria - similar in concept
- Celestial Spirit Magic - similar in concept, also the original version which isn't a Chaos Art
- This masterpiece.