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Crystal Dragon Slayer Magic
Kanji

結晶の滅竜魔法

Rōmaji

Kesshō no Metsuryū Mahō

Information
Type

Caster Magic
Lost Magic
Slayer Magic
Molding Magic
Elemental Magic
Crystal Magic
Dragon Slayer Magic

Users

Fafnir
Elraine Ardygun (both)


Crystal Dragon Slayer Magic (結晶の滅竜魔法, Kesshō no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic which is focused upon the transformation of the physiology of the caster's body into a dragon, which are extremely powerful and flight-capable legendary creatures that are a strange mixture between serpentine, reptilian and avian traits that live in Earth Land; resulting in Crystal Dragon Slayer Magic revolving around the generation, manipulation, and consumption of the "element" of minerals, which are a naturally occurring substance which is represented by a chemical formula that is usually solid and inorganic and has a crystal structure - more specifically, as the name would indicate it generally revolves around crystals, which are a solid material whose constituents, such as atoms, molecules or ions, are arranged in a highly ordered microscopic structure, forming a crystal lattice that extends in all directions.

Description

As briefly mentioned above, Dragon Slayer Magic is a Caster Magic, Lost Magic, and last but not least, a Slayer Magic that allows its users to transform the physiology of their body into those of a dragon, a species of legendary creatures whom are oftentimes regarded as the strongest of all monsters with immeasurable power and intelligence dwelling within their bodies – dragons can be said to be less of an organic creature themselves but rather, an embodiment of the greatest power of all, and as such, these beings are revered and feared by all whom are knowledgeable of their existence, the mere mention of them causing shockwaves that radiate throughout the lands, magicians of all ranks and walks of life quivering at their name. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest and brought to its absolute zenith", though while a personification of the strongest power imaginable; the chains known as a "mortal body" that bind them to the dimension referred as Earth Land do not hinder their performance in battle in the slightest – in fact, their mortality and physical form allow them to utilize their unique Magic Origin which is referred to as the Factor of the Dragon (竜の因子, Ryū no Inshi); indeed, the dragon's origin produces a unique magical power that transcends what could be achieved by normal humans. Normally, a magician's body could be considered a machine which created magical energy, a Dragon's magic origin acts as living power plant which created magical energy, serving the purpose of an enormous magic core with tremendous capacity that generates all sorts of elemental energy that's independent from their body through the simple act of breathing, capable of serving as a power source to power countless appliances – all this works in conjunction alongside the perks that their biology normally gives them; and through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element which is assigned to them as birth; generating limitless quantities of their element with an absolute dominance over said element, bestowing upon the wielder of Dragon Slayer Magic fearsome power in the heat of combat. In this case, the dragon who taught the user this magic was a Crystal Dragon, which granted the user the ability of crystal manipulation, Dragon-style. However, in the case of this iteration of Crystal Dragon Slayer Magic, it is considered an oddity among forms of Dragon Slayer Magic in that it is not taught per-se, but rather, it is obtained through the process of evolution that's achieved by Cavern Dragon Slayer Magic interacting with an unknown source which "lies beyond the Ley lines", presumed to be The One Magic, though obviously, this cannot be proven, especially since Fafnir is no longer around - but in any case, this interaction resulted in the bonding between the source and Cavern Dragon Slayer Magic, effectively creating this iteration of Crystal Dragon Slayer Magic. While other forms of Crystal Dragon Slayer Magic indeed do exist, it's said that Fafnir and Elraine's version of the Dragon Slayer Magic is one of a kind due to not only its properties, but also the circumstances of its creation.

ElraineCrystalDSPer

The crystalline minerals manifested by Crystal Dragon Slayer Magic.

In the case of the Crystal Dragon Slayer Magic when used by a dragon, the Eternal Spire Dragon takes blatant advantage of the fact that his mortality and physical form enables him to utilize his unique draconic Magic Origin alongside the perks that his biology normally gives him; his biological structure has been perfectly attuned to how his Factor of the Dragon functions; more specifically, since with every breath, the Eternal Spire Dragon generates energy independent from his body; which, through application of magical manipulation, grants him the ability to reinforce the sheer power of his own body with his signature element. But of course, no matter whom is utilizing this amazing power, whether it be the Eternal Spire Dragon, Fafnir, or Elraine Ardygun, whom is his sole pupil, when inducing the activation process for Crystal Dragon Slayer Magic and thereby performing the signature crystalline mineral manipulation of the magic, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, giving it a crystalline form; while this can be generated from naught, they can also manipulate the soil and form crystals this way even without directly touching it- as long as their breath fades upon it, they are capable of modifying it, even through thought alone, occasionally having the caster installing heat and pressure needs to a substance of any kind in order to effectively transmute one chemical element or an isotope into crystalline substances by applying alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics using their knowledge of Enchantment. By inducing this process, the caster can install physical material to the four fundamental states of matter, such as plasma, liquids, solids, and gases as well as nature itself and moisture, allowing the user to transform anything that they feel like into crystals, which are a solid whose molecules (or atoms) are arranged in a repeating pattern, made from fluids by phase change. Usually the fluid is a liquid but snow is crystals precipitated from air. Crystallization can be by freezing from a simple fluid or from a solution, and sometimes heat and pressure needs to be applied to a substance for crystals to form; the crystals that the user manifests are a rather light-blue to the point of almost being transparent and can only be noticed by light reflecting off of it. When inducing the activation sequence for Crystal Dragon Slayer Magic, everything in the surroundings that the caster designates as a suitable target slowly yet at a hastening pace, has a myriad of crystals form over it, overwhelming flora, fauna, and inorganic structures as they begin to become crystallized - this effect during the activation sequence can also be used for defense, with the wielder of Crystal Dragon Slayer Magic conjuring impromptu walls and the like of crystal to protect themselves from incoming attacks of all kinds.

Despite the boons bestowed upon the user as mentioned in the base description for all forms of this magic, the traits such as dramatically enhanced physical prowess and senses can be said to simply be side-effects of having the physiology of a dragon; indeed, the greatest ability of a wielder of Crystal Dragon Slayer Magic is also its signature power – calling upon the assets of a dragon even if their bodily structure isn't one-hundred-percent the same as the beings from which this magic originated, the caster is capable of inducing a metamorphosis of their body structure as to take upon traits of a dragon instantaneously which is done in conjunction with the activation sequence of their crystals and minerals, bestowing upon the user of Crystal Dragon Slayer Magic; draconic lungs and enhanced vocal folds that are capable of spewing phenomenally powerful torrents of crystal, rigid plates known as scales that grow out of their skin which are laced with exceptionally hardened crystal as to provide protection against the harmful effects of anything considered a mineral, wings that enable soaring with crystalline speed, and fierce claws and nails which are enshrouded with crystal, specifically attuned to dealing incredible amounts of damage – all of this combined, results in the physiology of a Dragon Slayer transforming their entire existence into that of a make-shift weapon whose ownership is unique to them and them alone, wielding the element of crystal and mineral harnessed by their dragon and passed down to them alongside the natural physical superiority of a dragon in combat, utilizing offensive ability, stamina, and vitality, to transmogrify themselves into the greatest weapon of all, thus dramatically increasing the damage inflicted upon anything that they come into contact with using the sheer force of their strikes in all ranges – however, as one may have suspected, close-combat is where Dragon Slayer Magic usually shines thanks to the overwhelming physical might of a dragon, as the magic massively bolsters the power of their unarmed blows with the user unleashing powerful close-range strikes that are empowering their physical attacks with wakes of ultra-sharp and destructive crystalline projections which wreak havoc on anything and everything that they come into contact with; every direct close-range attack that connects while the user is harnessing this magic is capable of inducing a variety of effects that depend on what type of gemstone the magic is attuned to of various degrees which depend on the power of the user's blow, resulting in various elemental effects, which will be covered in slightly more detail below and in even more extensive detail in the Seven Colours Arts section of the magic. Effectively, this grants the user of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body crystalline energy to their fullest extent; they have absolute dominance over anything considered a "light" and everything related to and dwelling within it. Effectively, this grants the user of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body crystalline projections to their fullest extent, they can move and freely control the crystal placed under their control, and they have absolute dominance over anything considered a gemstone, which is a piece of mineral crystal, which, in cut and polished form, is used to make jewelry or other adornments and everything related to and dwelling within crystals and the earth that's a mineral.

ElraineperYoungerDS

Elraine Ardygun utilizing her Crystal Dragon Slayer Magic.

The main usage of Crystal Dragon Slayer Magic, other than simply utilizing it to bolster their close-quarters capabilities, is to shape the crystals that they form into different forms such as a series of blades and other sharp weaponry through the sub-ability referred to as Crystallos Forge; the caster is shown to be able to propel themselves upon a weapon as if it were a surfboard forged through this method, though, shaping the substances into numerous beasts and warriors to serve a similar purpose as Familiars isn't unknown- if one hasn't noticed already, Crystallos Forge isn't too dissimilar to the Molding Magic powers as displayed by mainstream magicians, this method of utilizing Crystal Dragon Slayer Magic ensures that as long as it can be thought of, it's entirely doable with countless methods of approaching an opponent and initiating combat - in that sense, it can be said that Crystal Dragon Slayer Magic is much more powerful and unrestrained in its execution. With Crystal Dragon Slayer Magic, the caster is commonly seen producing crystals from their very existence, before shaping it mentally and setting it upon their enemies to inflict maximum damage with ease. To a user of Crystal Dragon Slayer Magic, the earth around themselves is similar to an extension of their body as in they are capable of manipulating a pre-existing crystalline construct's movements and structure, subjugating it to their will in order to form crystals from its molecular structure. The crystals generated through this iteration of Dragon Slayer Magic are known to possess immensely sharp properties, piercing through all manners of defenses whether they be physical or magical, shredding them like they were wet rice paper; if any of their structures are shattered, the caster can control the shards through a manner similar to that of the ordinary magic known as telekinesis in order to attack their opponent while their guard is down; speaking of shards, through mental commands, the caster is able to induce a breakdown in the composition of the crystalline substances formed through the magic in order to increase their quantity at the cost of decreasing their size, resulting in the formation of numerous crystallites which are small or even microscopic crystals of varying sizes and orientation that form during the cooling of many materials; the caster is able to control and manipulate these multiple fragments of crystal in order serve multiple purposes such as attack and defense as well as create, generate, and overall increase the quantity of crystallites, as well as compress and overall alter the efficiency of these crystallites, not limited to but including their speed, density, hardness, and sharpness. Indeed, in battle, it isn't uncommon to see the user of Crystal Dragon Slayer Magic mentally direct an epic hail of crystallites towards the opponent to shred their defenses and induce a death by a thousand cuts - treating these grains of crystal as if they were particles in the atmosphere that come from various sources, the caster is able to shape the crystallites into countless forms, such as a highly destructive dust clouds, with the caster's Crystallization ability assisting these crystallites in breaking down the surroundings around them in order to create more crystallites.

As the crystalline substances and structures are being formed and brought into the current plane of existence by a powerful Magic Origin that is only possessed by an embodiment of power known as a Dragon, the formations and items produced by Crystal Dragon Slayer Magic are said –and proven- to be impossible to replicate with Lacrima or by any other type of magic-born item; the innate properties of the crystalline structures manifested by Crystal Dragon Slayer Magic are said to be something completely out of the ordinary, constantly shifting according to the caster's will in order to suit the current situation, even after they have made their mark upon this world, and these structures' status as a unique existence means they cannot be reproduced in any way by another source- something that certainly bears repeating. Not only is the user of Crystal Dragon Slayer Magic capable of creating various forms of consists of small decorative items worn for personal adornment, such as brooches, rings, necklaces, earrings, and bracelets that are worth a hefty sum of Jewels, they are able to effortlessly forge Lacrima, which is a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes not limited to but including summoning creatures to cause devastating effects to foes or positive effects to the user, casting all kinds of spells of both Caster Magic and Holder Magic, bestowing upon the user abilities beyond summons and magic, enhancing the power of other Lacrima when paired with them, and providing support and auto-abilities and stat boosts to the user akin to Sky Dragon Slayer Magic's status buffing powers; the latter can be created through the Lacreation sub-ability. The items forged through Crystal Dragon Slayer Magic are much tougher than ordinary weaponry and in some cases, these manufactured weapons can overpower and shatter their real counterparts; the most common use is to forge blades and creates crushing walls to enclose the enemy. In addition, the caster can utilize Crystal Dragon Slayer Magic to ride upon their crystalline structures. One of the more useful applications of the crystal forging ability is Crystallization, the process where a solid forms where the atoms or molecules are highly organized into crystal, which, while it is a core part of the magic's activation mechanic, it is able to transform the surroundings into more crystalline materials as well as trap an opponent in addition to freezing them in a prison, as detailed below. As per the unlimited adaptability of a Dragon Slayer Magic, the user of Crystal Dragon Slayer Magic has displayed the ability to manipulate the density and solidity of the mineral structures that they manifest - both in accordance to its entire form or just a portion, and they can also modify it's size as well in addition to its crystal structure, which is the ordered arrangement of atoms, ions or molecules in a crystalline material, and its crystallinity, which refers to the degree of structural order in a solid, with the smallest crystalline projection being able to be manifested effectively being the size as a marble, and the largest being the size of a skyscraper. The crystals manifested by Crystal Dragon Slayer Magic also can be used as wound dressing in a manner that's not dissimilar to Healing Magic, stanching bleeding and preventing the swell of an injury.

Interestingly, the crystals produced by this iteration of Crystal Dragon Slayer Magic have displayed a certain anti-body effect- against poison ranging from simple Poison Magic and Poison-Make to the likes of Poison Dragon Slayer Magic, there is no greater counter than these crystals, as they have shown that they are resistant, if not completely immune to any and all forms of corrosion; this effect gives off the appearance of all sorts of poisons and spells that devastate organic objects harmlessly sliding off of the structures of crystal as if it were a form of gelatin- anything that touches it will be slowed down to a crawl and it takes an extended period of time for it to break through, whether it be a weapon, the foe's body, or even opposing spells. Against those who were once rivals to dragonkind in the days of old such as Etherious and other supernatural creatures such as Vulcans and Wyverns, Crystal Dragon Slayer Magic can be considered a deadly bane, as the crystals are a pretty big guy (for you), do indeed seem to increase in piercing ability, as well as area-of-effect and casting speed against enemies such as demons and Gods, rising exponentially in strength and durability as a battle against one of those beings progresses until the crystalline substances generated are rendered "unbreakable". Against these meddlesome creatures, the crystallization aspects of Crystal Dragon Slayer Magic take upon a nasty form, by so much as touching the enemy, the tiniest of crystal can infect these enemies, and even if the foe removes the crystal shard from their body, since it has gained a taste of the enemy's magical signature, it will grow and multiply like an infection aimed towards the same signature until the enemy has been reduced to nothing but a mass of magical energy snared within a crystal structure as the crystals aim to remove anything perceived as a threat to the caster from their presence; this infection of sorts can be considered more akin to a powerful virus than anything else as it completely consumes anything that it comes into contact with; upon contact with a solid substance that's demonic, the crystals begin to induce complete decomposition in any organic material that they deal enough damage in. Once the effect is installed within the target, they become infected with a virus which induces spontaneous destruction that disintegrates the main body and nullifies any regenerative properties that the target may have had, continuing to spread to any organic matter that came into physical contact with the original target in a ten meter radius. Through this property of Crystal Dragon Slayer Magic, it's touted that the minerals and crystalline formations that are manifested through the magic are capable of inducing erosion upon all forms of demonic life.

With Crystal Dragon Slayer Magic, the caster has displayed the ability to delay the spawning of all sorts of minerals and gemstones upon manifesting them in various arrangements such as crystal clusters, which are a group of crystals which formed in an open space environment and exhibit euhedral crystal form determined by their internal crystal structure, and the caster can straight up launch them, cause them to erupt beneath their opponent, or just summon a massive storm below them, utilizing crystals and gemstones as explosive mines, or surround themselves with a shield of them which often appears as a revolving ring circling their figure - while these are the most common uses of Crystal Dragon Slayer Magic, it certainly isn't the only thing that this wondrous magic with dominance over minerals is capable of doing. However, something special that only the caster has displayed with their iteration of Crystal Dragon Slayer Magic is that while crystalline substances are a major part of what the magic revolves around, it is not the only substance that this incredible power can take control of; indeed, as a crystal is a mineral that has solidified with geometrically arranged atoms and external symmetry, by extension, the Crystal Dragon Slayer Magic utilized by the caster is capable of changing the structure of these crystals into other types of gemstones in order to suit the situation – as stated multiple times, more detail is in the Seven Colours Arts as displayed below. With Crystal Dragon Slayer Magic, the caster has absolute dominance over anything that could be considered a mineral; this includes most solid objects and things known as crystallites which are small or even microscopic crystals of varying sizes and orientation that form during the cooling of many materials; this additionally includes snowflakes, which are either a single ice crystal or an aggregation of ice crystals (and ice by extension), rocks, metals, glass, diamonds, table salt, as well as bones; however, a wielder of Crystal Dragon Slayer Magic is shown to be unable to manipulate any one of these if it is recognized as a natural part of a living being's body; but they are able to minutely control these abilities such as forming larger objects into more complicated ones or by changing the materials' elemental makeup- as long as it has some traces of gems held within it, the possibilities are endless, both in what the caster is capable of, and how much pain their enemies will be in as they allow their magic to run wild upon them. When in close proximity to all sorts of minerals whether they be pre-existing or created through their own ability, especially that of crystals as befitting the main power of this form of Dragon Slayer Magic, the wielder of Crystal Dragon Slayer Magic is able to gain enormous quantities of strength from these crystalline structures, becoming stronger, faster, and more durable, even unlocking abilities related to the affinity and enhancing the existing power of their Crystal Dragon Slayer Magic.

Classified as neither a myth or completely inhuman, this iteration of Crystal Dragon Slayer Magic has been trained to its absolute zenith by the heart and soul alone, causing Crystal Dragon Slayer Magic to reign as the single greatest phantasmal dragonkind-killing power, especially when wielded by one as powerful as Elraine Ardygun. Due to the properties of crystals such as quartz and diamonds possessing a certain level of triboluminescence, an optical phenomenon in which light is generated through the breaking of chemical bonds in a material when it is pulled apart, ripped, scratched, crushed, or rubbed, the mineral energies brought onto the mortal plane by the might of Crystal Dragon Slayer Magic could be considered starlight, the high-intensity light emitted by the stars suspended within the vault of the heavens, only solidified through the power of The One Magic, as the myth goes. Channeling light through the minerals of this form of Dragon Slayer Magic, the crystals of this incredible power are known to transcend any other form of crystallokinetic-type supernatural power, both Magic and Curse no matter their tier, whether it be ordinary Caster Magic and Holder Magic, or even Lost Magic and Slayer Magic. Becoming hope crystallized into pure power, the energies produced by Crystal Dragon Slayer Magic are more than enough to ward off hopelessness and despair, this particular form of Dragon Slayer Magic answers the glorious prayers of those whom wish to be liberated from the darkness that enshrouds this world, embodying everything etched into the hearts of those whom are scattered at the beautiful illumination of these crystals, the astounding radiance that's released by the gemstones and minerals produced by Crystal Dragon Slayer Magic are known to illuminate the immediate vicinity, exposing those whom gaze upon them to an overwhelming quantity of light that mesmerizes anyone, causing them to fondly recall days gone by. The luminous minerals, permanently imbued with the energy produced by stars as a product of nuclear fusion in the form of electromagnetic radiation and particle radiation is accompanied by a steady stream of neutrinos emanating from the core of the crystals. This production of energy at the core perfectly mimics the reason that stars shine so brightly as two or more atomic nuclei within these crystals fuse together into a sole atomic nucleus of a new, heavier element, with photons likened to gamma rays being unleashed from the product of nuclear fusion. This energy is then converted into a myriad of other forms of electromagnetic energy of a lower frequency such as visible light, the radiant energy released possessing incredible luminosity and the brightness of these stellar crystals maintaining high levels of magnitude. Blessed with the protection of the stars, the minerals produced by Crystal Dragon Slayer Magic provide the Dragon Slayer whom harnesses this power with an absolute defense that shines down upon them, as they stun enemies with a dazzling blast of light from the crystals as their Magical Aura, when interlaced with crystals can shatter explosively, shredding anyone they see as a target in close proximity to them, using the radiance of the crystals to dramatically enhance their own power as well as that of their allies – effectively, the wielder of Crystal Dragon Slayer Magic is able to make themselves and their companions untouchable while they slaughter their enemies with impunity.

As the minerals generated by Crystal Dragon Slayer Magic possess a finish that's very mirror-esque in nature, just like mirrors, these crystals possess the ability to reflect all forms of light, something born out of the starlight produced by these minerals. As one may expect, because of this new property, the wielder of Crystal Dragon Slayer Magic is capable of launching said starlight from any crystalline structure in order to induce reflection, the phenomena where light bounces off of an object. While normally, when the light reflects from their crystalline creations, it will reflect at the same angle as it hit the surface, in a version of reflection known as "specular reflection", through expert manipulation of both light and crystal, they can invoke something known as "diffuse reflection", which is when light hits an object and reflects in lots of different directions. Indeed, doing so is known to open up several offensive options, mostly in attacking the opponent from all angles and even reflecting off of each other in order to disorient the opponent's focus. These crystalline projections will fire a ray of energy when initially deployed, but the caster is able to fire own beams into these units to maximize their potency, all beams acting as laser beams. All light-based projectiles can be reflected to turn instantly and directed towards unsuspecting opponents, and by inducing diffuse reflection upon the light projectiles, the wielder can take down entire battalions of soldiers in a single move, casually forming geometric curtains of absolute destruction which rain down upon their foes. Applying astounding quantities of heat, which is energy that spontaneously passes between a system and its surroundings in some way other than through work or the transfer of matter and pressure, the force applied perpendicular to the surface of an object per unit area over which that force is distributed to the crystals produced by Crystal Dragon Slayer Magic in conjunction with the ability to change the crystals into any type of mineral, the wielder of this particular form of Dragon Slayer Magic is able to alter their crystals into pyroelectric crystals, a classification of crystal that generate electricity when heated in a manner not dissimilar to the likes of piezoelectricity, converting mechanical energy into electricity which is then capable of being released in the form of beams, shockwaves of electricity, electrifying spheres, and many more in a manner not dissimilar to Lightning Magic – when "Crystal Dragon's Topaz" is invoked, this power over lightning is dramatically amplified, though unlike most, as one may or may not have guessed, this fulgurkinesis is still capable of being utilized without the invocation of the Seven Colours Arts.

With the power of Crystal Dragon Slayer Magic, the caster has displayed that they are capable of charge up their blows not dissimilar to how the main wielder generally does with her Integrated Arms which is a semi-Unison Raid between Enchantment and Sword Magic, the wielder of Crystal Dragon Slayer Magic, with the caster using their dominance over everything classified as a mineral in order to absorb the chemical element which is referred to as carbon from the atmosphere of Earth Land, condensing it to its utmost limit by compressing it within the activation sequence of this particular form of Dragon Slayer Magic as to built up power to dramatically enhance the resultant blow in both speed, strength, and area-of-effect. This charging process takes one second longer than just casting the spell and doing so eats up slightly more magical energy than it would ordinarily, but the proceeding attack's augmented power is more than worth it in most cases. With this charging mechanism, the wielder of Crystal Dragon Slayer Magic is able to empower any properties of their spells, such as Crystal Dragon's Claw granting the caster a much greater boost in speed than normal to the point that they can reach beyond what's classified as hypersonic speeds, with Crystal Dragon's Roar whipping vast tornadoes of crystal shards that shred anything in their path; and these are just the basic spells of Crystal Dragon Slayer Magic. When released, the minerals produced by Crystal Dragon Slayer Magic are consistently just charged up with a tiny amount of arcane energy to supply greater amount of energy when needed, but they also make good explosives by themselves, acting as an impact-detonated explosive considered to be a far more powerful version of the old Crystal Bomb, which possesses the concussive force of two hundred pounds of trinitrotoluene which is a yellow-coloured chemical compound that's sometimes used as a reagent in chemical synthesis, but it is best known as an explosive material with convenient handling properties, detonated on a level that at least surpasses the likes of Explosion Magic, with extreme rapid increases in volume and energy being constantly accompanied by propagating disturbances that race throughout the atmosphere mercilessly, bringing naught but absolute destruction to those in their path.

The crystals manifested within the mortal plane by Crystal Dragon Slayer Magic are known to possess a certain level of transparency that causes them to resemble glass with only the slightest shades of azure to assure others that these are indeed crystals – this clear nature is representative of their essence, a blank slate brought upon the world which is capable of being molded to the Dragon Slayer's liking in any way the caster deems to be suitable, infused with a multitude of elements through the Seven Colours Arts as to take upon a myriad of purposes, enchanted with immense might, and utilized in conjunction with the combat method of sword-drawing. This clear composition also lends to Crystal Dragon Slayer Magic's crystals being regarded as holy objects, devoid of impurities as these minerals possess a profound effect upon the souls of the caster's enemies. Not only this, one of the most useful abilities of Crystal Dragon Slayer Magic is that in a manner not dissimilar to enchanting said minerals, the crystals generated by this form of Dragon Slayer Magic are able to have their chemical and physical properties altered on a level far beyond the ordinary colour, taste, smell, and the type of damage it emits as more detail explains below on those – indeed, this is performed by the wielder of Crystal Dragon Slayer Magic surging their crystalline energies with both magical energy and mental commands as to customize the crystals, completely reshaping and reconstructing their existence from the ground up in the blink of an eye while redefining the properties of the crystals such as altering their the physical features and appearance of the crystal structure, thus introducing new properties into their crystals that are only limited in scope by their imagination in a manner not dissimilar to the likes of Arc of Embodiment and Memory-Make, thus implementing a myriad of brand-new supernatural abilities and even a certain level of sentience into the crystals to the point that they are able to create synthetic life-forms and artifacts that can be classified as weapons of mass destruction on a level of a Noble Phantasm of sorts, if only for no other qualified comparison, perhaps even transforming the minerals generated by this form of Dragon Slayer Magic into an entirely different type of tool or item. Depending on what the caster wishes to achieve, these new properties can remain installed within the minerals produced by the magic until it vanishes or they can be a one-time utilization. Referred to as "precious crystals" (宝晶, hōshō), these crystals have an infinite amount of usage in battle, and so far, the properties which have been displayed are a lethal fast-acting snake venom-derived poison that functions similarly to Poison Dragon Slayer Magic, a highly corrosive concentrated hydrochloric acid which is a clear, colourless, highly pungent solution of hydrogen chloride in water, tear gas, a chemical weapon that causes severe eye, respiratory, and skin irritation, pain, vomiting, and even blindness, and a fast-acting sleep-inducing narcotic which acts not dissimilar to Sleep Magic. However, perhaps the greatest property that can be infused within these precious crystals is the ability to rapidly stimulate cell division as to heal all sorts of wounds, perfectly replicating the likes of Healing Magic; and when combined with utilizing crystals as wound dressing as mentioned above, this provides the wielder of Crystal Dragon Slayer Magic with a skill in healing beyond the wielder of Sky Dragon Slayer Magic and Sky God Slayer Magic.

As with all forms of Dragon Slayer Magic, Crystal Dragon Slayer Magic has virtually unlimited customization options in regards to the element formed through simple magical manipulation and reinforced through the power of a dragon – the colour of the crystals and minerals that are produced by the magic is able to be altered freely, its properties which aren't limited to but include temperature, the smell that it emits, its taste, and overall "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to the user's own personality and ambitions; the type of damage that the crystals and minerals inflicts upon anything that it comes into contact with is able to be changed at will; in its normal state, Crystal Dragon Slayer Magic seems to have a "piercing" effect to it, granting its sharper constructs the ability to pierce through anything that the caster wishes – however, in more supplementary uses, they possess the properties of "hardness", stopping anything that would attempt to break through them – these can be switched in accordance to the caster's will - the possibilities are almost unlimited, and in a similar manner to Arc of Embodiment, as long as the user of Crystal Dragon Slayer Magic is capable of thinking of an effect, they can more or less flawlessly reproduce it through their crystals. The constructs of this magic are shown to possess properties which echo the mind-based magic referred to as telekinesis, sending anything that so much as happens to touch the constructs hurtling through the air or in any direction that the caster deems suitable. A deadly power that is rarely known about is that if the caster catches an enemy's magic-based attack in one of their crystals, they are capable of sealing the projectile in the crystalline substances, which drain the magic and eternano compositions of the opposing attack in order to heal the caster and briefly utilize the enemy's own attack against them by momentarily imbuing this crystal with the opposing attack's properties; like all Slayer Magics, the user's element is much tougher than any other example of it; in the case of the user, the crystals and minerals which is produced by Crystal Dragon Slayer Magic is stronger than normal crystals and minerals, capable of shrugging off anything thrown their way, enabling the user to overwhelm other forms of said energies. Of course, as the highest form of elemental manipulation around, the wielder of Crystal Dragon Slayer Magic is capable of harnessing their magic in any manner that they deem to be suitable, commonly changing between offensive, defensive, evasive, or supplementary potencies in accordance to the situation at hand; but generally, as long as the Dragon Slayer is able to imagine these incredible crystalline powers being used in a particular manner and it doesn't break the laws of physics or conflict with any established limitations, then the sky is the limit, more or less. As per the nature of Slayer Magic, a Dragon Slayer is immune to the effects of their own element, and in this case, the wielder of Crystal Dragon Slayer Magic can consume external sources of their "elements", which is "crystals" and "minerals" and anything considered to be those elements in order to replenish their strength, both stamina-wise and magic-wise. They are also naturally immune to the effects of their own crystals and minerals that came from both their own person and to those from other sources, something that also grants them dominance over any and all form of gemstone-related powers such as other forms of crystal manipulation like Crystal-Make and Gemstone Magic, due to their capability of nullifying these types of attacks by sucking them in and eating them; the consumed crystals and gemstones also seems to possess a different "taste" according to its "quality"; the user can consume all sources of crystal and gemstones except their own, as well as consume these minerals directly, or reinforce the strength of their constructs – however, they cannot devour the elements which are produced by themselves, or things which are affected by their magic by themselves in order to reinvigorate themselves; though unlike other types of Slayer Magic, a user of Crystal Dragon Slayer Magic is capable of absorbing any trace of minerals in the immediate vicinity, and/or use the correct reactions in order to produce their elements continuously. They are also naturally immune to the effects of their own element that came from both their own person and to those from other sources, but must consume it through their mouth if they are to actually absorb it into their body- after all, a Dragon Slayer cannot consume the element that they produce themselves.

Subspecies Abilities

  • ElraineCrystalDSCrystallization

    A user of Crystal Dragon Slayer Magic harnessing crystallization to change water into a crystalline structure.

    Crystallization (滅竜術・零度分子化法(クリスタルィゼション), Kurisutaruizeshon lit. Dragon Slayer Skill: Absolute Zero Molecule Shifting Law): Of course, as the name would indicate, Crystal Dragon Slayer Magic possesses a unique property known as Crystallization, which is more or less its greatest asset- effectively, it enables the user of Crystal Dragon Slayer Magic superimpose the formation of crystals where ordinarily unaffected atoms or molecules are, turning anything that come into contact with into crystal and then utilize that crystal in any way that they deem suitable as long as the object of choice they touch is capable of transforming into crystal. Crystallization can be turned on and off according to the user's will, meaning that it fares somewhat better than most "Elemental Conversion Affinity" type abilities. In any case, the term refers to the natural or artificial process where a solid forms where the atoms or molecules are highly organized in a structure known as a crystal. With Crystallization active, this allows the caster to perform a deadly trick – upon contact with a structure, living or not, the wielder of Crystal Dragon Slayer Magic is capable of inducing crystallization, which consists of two major events which are driven by thermodynamic properties as well as chemical properties. The first step, nucleation, involves the molecules and/or atoms dissolved being dispersed and then beginning to gather into clusters on a microscopic scale, resulting in them being stabilized as the secured bundles compose the nuclei, being required to achieve a dire size in order to become stable nuclei. Normally, this critical size is dictated by many different factors such as temperature and supersaturation, but it can also be affected by the caster's own magical energies in this case. Upon reaching this stage, the atoms and molecules arrange themselves in a defined and periodic manner. Meanwhile, crystal growth results in the following increasing of magnitude of the nuclei which manage to attain the desired cluster size in a dynamic process which occurs in equilibrium where the molecules and atom precipitate out of solution before dissolving back into solution, adding brand new atoms, ions, or polymer strings into the characteristic arrangement of crystal structure. The entire ability referred to as "Crystallization" allows for inducement of this process at such a level that the wielder of Crystal Dragon Slayer Magic is capable of inducing crystallization on a target right down to the cellular level at a frightening pace, slowing down their molecules and atoms and imprisoning them as long as the structure that had affected them is still in place. It should be noted that with Crystallization activated, each of the caster's close-combat blows can induce crystallization upon the enemy, dealing damage alongside effectively freezing the target as their body functions begin to slow to a crawl, allowing several connected strikes to be unleashed. Affecting something with the crystallization process has the side-effect of freezing magical particles solid by trapping them within crystal and thus cutting off their link to their magic for a few moments. This method is extremely effective against magical beings; especially dragons—a fact which is drastically enhanced by the very nature of this magic. It is deceptively simple to be released from this crystalline prison, as all one needs to do is wait several seconds until the crystal jail fades as it costs a bit more magical power to utilize Crystal Dragon Slayer Magic on a living opponent, or the user can surge their Magical Aura to their fullest, causing their prison to shatter- though the shards left behind can often hurt them.
  • ElrainePerBladecharge

    Elraine Ardygun creating Crystallos Forge: Blade using Crystallos Forge.

    Crystallos Forge (偽性・結晶の造形滅竜術(クリスタロス・フォージ), Kurisutarosu Fōji lit. Pseudo-Crystal Molding Dragon Slayer Skill): Crystallos Forge is a special subspecies ability of Crystal Dragon Slayer Magic- it can be considered an existence similar to that of the Crystal-Make Molding Magic. Crystallos Forge is the main usage of Crystal Dragon Slayer Magic other than simply using it to bolster the wielder of Crystal Dragon Slayer Magic's close-quarters capabilities; being a subspecies ability that mimics Molding Magic, it's an inherent power and one of the strongest skills of this form of Dragon Slayer Magic. In any case, when inducing Crystallos Forge, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of convergence, with the caster solidifying their magical energies into a crystalline form before using their imagination in order to mold the crystals created into anything that they deem suitable in a matter of seconds; while doing so, the caster projects their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal; this sets up a perfect stage for the user to manipulate the shape of the crystal that the stray eternano and other molecules within the atmosphere is transformed into in any way that they deem to be suitable at a whim. But, of course, no matter the activation method for Crystallos Forge, the end result is always the same in that it sets up a perfect stage for the user to manipulate the shape of the crystal that the stray eternano and other molecules within the atmosphere is transformed into in any way that they deem to be suitable at a whim. The crystalline structures that the wielder of Crystal Dragon Slayer Magic manifests all carry the natural overwhelming power of Dragon Slayer Magic, even when the caster isn't touching them, making them a cut above most other forms of structure-creation magic; indeed, the only limitations are the magician's own imagination, and it requires no prior movements which are all in-born with Molding Magic, instead, the caster can form countless items simply by shaping their magical power and thinking about it, not even using the proper modification technique known as Shape Transformation in order to bring their thoughts into reality; for this reason, it can be said that Crystallos Forge is far more effective than bog-standard Crystal-Make or powers similar to it. The caster can create anything, whether it be weapons for certain offensive measures for both close-range and long-range combat such as spears and blades to slice away at their opponents, bludgeoning hammers, and a bow and accompanying arrows to snipe their enemies from afar; also, the caster can manifest all sorts of creatures that function in a similar manner to Celestial Spirit Magic or Familiars ranging from tigers which maul the enemy, eagles which act as homing projectiles, and gigantic crystalline dragons that blitz the opponent mercilessly, armour to bolster defensive capabilities, body parts such as enormous crystal feet that descend from the skies to crush enemies, or even for more miscellaneous purposes such as more mundane, everyday items such as chairs, and tables. Of course, this subspecies ability has some strategic element to it in regards to espionage and the like, as the user is capable of creating exact replications of keys or scanners in order to access previously unavailable areas; the caster can form almost anything, whether said objects formed happen to be living or not. The main use of Crystallos Forge is to shape the crystals that they create into different forms such as a series of blades and is able to propel themselves on one- though, shaping the substances into numerous beasts isn't unknown. The caster is known to manipulate the density of their structures formed through all forms of Crystallos Forge so that they can become as hard as diamond to as brittle as glass so that once they shatter near the enemy, they can direct the shards to trap them and induce a death by a thousand cuts. As a side note, interestingly, the crystallizing aspect of Crystallos Forge's activation sequence has a multitude of purposes to be used for, from damaging opponents to making things' composition weaker in order to more easily break them. What can be crystallized depends on the user's own ability, so theoretically, it can be said that it's not impossible to crystallize intense flames and boiling water. The only limitations are the caster's own imagination, and the caster does not have to hold the crystals physically with their hands in order to shape it; indeed, they are capable of creating countless amounts of objects for a multitude of uses; by the very nature of the magic, the caster is capable of altering the composition of an already-created crystalline structure as to have it change into another spell in the caster's arsenal – for example, Crystallos Forge: Sword can be changed into anything designated as a "sword" or be used to launch Extension: Shard Rider; it can also be modified into another type of the weapon summoned, such as changing Crystallos Forge: Lance into halberds, a guandao, bardiches, as long as it does not have a corresponding spell; as an example, Crystallos Forge: Lance cannot transform into a scythe as Crystallos Forge: Death Scythe already exists. The wielder of Crystal Dragon Slayer Magic is known to have two methods in which to induce Crystallos Forge and harness its effects; but both methods can manifest structures which can be used for a diverse range of uses. The first one is called Static Crystallos Forge. This type of Crystallos Forge is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Crystallos Forge. This type of Crystallos Forge focuses on creating animate crystalline sculptures, usually in the form of animals; though human body parts and the like can also be formed. Dynamic Crystallos Forge is said to be more quickly cast than Static Crystallos Forge. While both styles of Crystallos Forge have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to how much both versions evolve.
    • Static Crystallos Forge (具鍛・偽性・結晶の造形滅竜術(スタティック・クリスタロス・フォージ), Sutateikku Kurisutarosu Fōji lit. Tool-Forging Pseudo-Crystal Molding Dragon Slayer Skill): Static Crystallos Forge is one of two methods to utilize Crystallos Forge; as one may suspect by the prefix, "Static" referring to how once created, it does not change unless through the interference of an outside source, Static Crystallos Forge is characterized by the creation of inanimate objects that can be considered to be tools, physical items that can be used to achieve a goal, especially if the item is not consumed in the process; this usually consists of various forms of weapons of both close-range and long-range capabilities that suit the situation at hand. Static Crystallos Forge is by far the most common method of harnessing Crystallos Forge, because the constructs manifested are known to be relatively simple to maintain when compared to the numerous crystalline beasts created through its sister method; obviously, a sword made out of crystal doesn't need further instructions once created as all the caster would need to do is use it to stab all kinds of things, whereas a polar bear forged from crystal would require mental commands and directions to make the most out of it. Indeed, because of how basic their composition is, Static Crystallos Forge also has a greater amount of customization without the need to create entirely new spells and it's less of a hassle to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of the magic. Generally, each construct is capable of matching a real steel weapon blow-for-blow without shattering- Static Crystallos Forge can be utilized to form almost any weaponry at all, and the caster is capable of conjuring anything from nothing. While close-combat weapons such as swords and spears are capable of being created effortlessly as can shields, due to the intricate workings of existences such as most projectile-type weapons such as guns, they are slightly more difficult as they also require ammunition to be created alongside the launcher. As the caster's most favoured method of utilizing Crystallos Forge, Static Crystallos Forge has reached the point where it can be considered mastered already. During the heat of battle, the caster more often than not forms various weapons with a single snap of their fingers or by affecting the immediate vicinity where combat is ongoing, granting advantages to themselves and hampering their opponent(s). One of the caster's most common uses of Static Crystallos Forge is to affect the ground beneath them by jabbing a crystal whether it has already been shaped or not into the soil below, inducing Crystallization's...well, Crystallization's crystallization ability upon the surface and everything that entails in order to crystallization on the environment around their figure, turning the soil hard, allowing the caster to manipulate and shape these newly-formed crystals in any manner that she pleases- it has been displayed in Elraine Ardygun's fight with the Jagan Dark Guild in the past that even in an area such as a swamp, they are capable of making said marsh tougher than diamonds, granting themselves freedom of movement no matter what. Without putting any thought into it, the caster can manifest avalanches and boulders of crystal to bombard the opponent, but if they deem it to be suitable, they can also form entire houses from nothing but solid ground. The power of Static Crystallos Forge is oftentimes utilized alongside the Enchantment subspecies ability that's known as Enchanted Telekinesis as to enable the wielder of Crystal Dragon Slayer Magic to throw the crystalline tools at their enemy and alter its trajectory mid-flight, transforming their existence into a projectile directed by the user's mental command in any direction that they wish, launching towards the opponent like a bullet before swiftly returning to their hand – if the crystal tool misses its mark, the caster is able to home the weapon in on their opponent through mental commands, using telekinetic prowess to have it swiftly change direction and strike their enemy from unexpected angles at astounding velocities. Just like all Crystal Dragon Slayer Magic spells, Crystallos Forge is capable of being charged up for more power and speed while making them completely unblockable, but only when the crystalline constructs are not directed through Enchanted Telekinesis – any other spells added onto the crystalline constructs, such as launching the ray of arcane energy known as Bakken: Majinken from Crystallos Forge: Blade are capable of defended against by any strong-enough opponent.
    • Dynamic Crystallos Forge (実降・偽性・結晶の造形滅竜術(ダイナミック・クリスタロス・フォージ), Dainamikku Kurisutarosu Fōji lit. Entity-Summoning Pseudo-Crystal Molding Dragon Slayer Skill): Dynamic Crystallos Forge is the second form of Crystallos Forge; the prefix of "Dynamic" refers to how something is always in motion once created, and indeed, Dynamic Crystallos Forge involves the user creating various animate objects forged from crystal in order to assist them in battle, whether it be for backup, or for other purposes. These animate objects are known to be formed when the caster focuses more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian', at which point, the user can manifest them from their magic seal – these crystalline beings take upon a white-blue colouration and emit a soft glow. What a wielder is capable of manifesting is highly variable, even moreso than Crystallos Forge usually is – this usually takes upon the form of numerous creatures, including vertebrates such as fish, amphibians, reptiles, birds, and mammals as well as invertebrates such as mollusks, arthropods, annelids, cnidarians, and sponges; of course, at greater levels of skill, phantasms which are universally a cut above the rest, legendary creatures, can be manifested, two notable examples being dragons and phoenixes. While Dynamic Crystallos Forge focuses on crystalline animals, human body parts and the like can also be formed; the caster can also manifest full humanoid beings which can serve the purpose of a distraction or just assist the caster in battle; the caster can also manifest full humanoid beings; however, this caster more often than not utilizes the creations made manifest by Dynamic Crystallos Forge in order to assist themselves in battle, be used as diversions from all sorts of incoming blows, and last, but not least, as a means of transportation to reach heights that would normally be considered impossible or to evade an enemy's onslaught. Once brought into the current plane of existence, the creatures forged through Dynamic Crystallos Forge function in a similar manner to Celestial Spirits and Familiars, as they're directed by the caster's mental commands and have their own abilities that are bestowed upon them by the wielder's thoughts. Dynamic Crystallos Forge is said to be cast at a quicker pace than the crystalline weapons of Static Crystallos Forge; though they generally cost more magical power to maintain due to Dynamic Crystallos Forge summoning beings which more often than not requiring the user to direct and command them; though after a while, these crystalline guardians are capable of displaying free will and thought, making all sorts of movements on their own judgments based on the current situation, allowing them to take appropriate action in many cases. With Dynamic Crystallos Forge and a good memory, the caster possesses the ability to summon avatars of the foes that they've defeated, the stronger they are the better. The caster is said to not really be interested in Dynamic Crystallos Forge as they prefer to fight their battles themselves, but they are also noted to be an absolute master of this version of Crystallos Forge, manifesting entire armies from nothing to run wild upon those who opposed them.
  • ElraineCrystalDSParticle

    Elraine's Crystal Dragon Slayer Magic crystallizing an opponent's spell using Union Passive: Particle Crystallizer.

    Union Passive: Particle Crystallizer (融合内魔導・神通粒子罠複写(ユニオン・パッシブ・パーティクル・クリスタライザ), Yunion Passhibu: Pāteikuru Kurisutaraiza lit. Fusion Internalized Magic Arts: Supernatural Particle Snaring and Duplication): Union Passive is one of the various subspecies abilities for Crystal Dragon Slayer Magic – unlike the others, it is not inherent within the magic nor is it naturally achieved through mastery over the element – rather, it is a fusion between two or more arcane powers in a manner that's not dissimilar to a Unison Raid or a Combination Spell, both of which merge two or more arcane skills to produce a stronger result, obtained through specific tweaking and reimagining of what the magic can and cannot do to create a subspecies power referred to as a Union Passive. In this case, this skill was born from a fusion of Enchantment, specifically Enchantment's Hexa Conversion supplementary ability, her Eyes of Arcus and Crystal Dragon Slayer Magic; effectively, Union Passive: Particle Crystallizer allows Elraine to crystallize a supernatural power no matter their power level and from there have her draconic crystals take a sample of the supernatural particles signature, thereby allowing her to quickly develop a countermeasure and also use this sample to flawlessly replicate the particle composition of the opposing attack, effectively enabling Elraine to adapt to any weaknesses an opponent could exploit while making their powers her own if she wishes. In any case, when invoking Union Passive: Particle Crystallizer, as an opposing attack heads towards Elraine, she invokes the activation sequence of her Crystal Dragon Slayer Magic to summon more crystal or if a crystalline structure is already out, thus causing her crystals to vibrate at supersonic speeds, as she utilizes her Eyes of Arcus in order to quantify all Magic, Curses, and the like as identical, leaving them as nothing but "powers". From here, at the moment of contact, Elraine's crystals expand and encase themselves over the opponent's attack as she invokes a process that's almost identical to the activation sequence of Enchantment's atomic manipulation powers, with the user forcing the crystal to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; her Enchantment modifying the vector values of the crystals to enhance and reinforce the effects that these miraculous energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process, the crystals of Crystal Dragon Slayer Magic compressing upon the enemy's technique while Enchantment helps them render their energies inert – once the apex of compression has been achieved, the crystal vanishes in a puff of dust while sending the energies back to Elraine herself. This, alongside the application of the Eyes of Arcus results in Elraine receiving any and all data in regards to the opposing spell, from here she can quickly develop a countermeasure to any danger it possesses towards her, ensuring that what worked once most definitely won't succeed twice. As Magic is the power of the caster's spirit which can be said to be their magical power and Magic Origin synchronizing with the spiritual flow of nature, also known as ambient eternano in the atmosphere, and Curses are the power of the caster's spirit synchronizing with their inner darkness, Union Passive: Particle Crystallizer affects both magic and curses by breaking down their composition and information into otherworldly data, while transmogrifying the activation sequences of different power sources into Elraine's own form of energy manipulation. At this point, Elraine is able to integrate the energies her crystals have siphoned and sampled from the opposing spell into her activation sequence, replacing certain key steps in the activation sequence with Elraine's own supernatural equivalent and modifying some aspects of said process in order to synchronize said power better with her own abilities, she can flawlessly replicate and utilize an ability that would normally be exclusive to a different supernatural fighting style, wielding them alongside her natural element. This ability also works on all tiers of power, as displayed when Elraine Ardygun invoked Union Passive: Particle Crystallizer upon Annarose Antoinette's Ice Devil Slayer Magic, allowing her to store the demonic ice within her Magic Origin and then utilize it to activate Gekikō Mode to immediately turn the tables.
  • ElraineCrystalDSLacreation

    Multiple magic-filled crystals growing from a tree created by Elraine's Crystallos Forge.

    Lacreation (滅竜術・魔水晶創成起動(ラクリエイション), Rakurieishon lit. Dragon Slayer Skill: Magic Crystal Creation Activation): Lacreation is a special subspecies ability of Crystal Dragon Slayer Magic - as vaguely detailed above, Crystal Dragon Slayer Magic is able to reproduce effects of Lacrima for any purpose that the caster deems suitable; Lacreation is the process of said ability. In any case, when activating Lacreation, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they designate the core of the crystals as the medium as to harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, as they simulate alchemical processes to purify, mature, and perfect the crystals with the eternano particle, with the form of the refined matter being shaped in accordance to the caster's willpower until it comes to resemble a crystal ball, a transparent sphere with refractive index greater than one brings parallel rays of light to a rough focus, resulting in the creation of Lacrima (魔水晶(ラクリマ), Rakurima lit. Magic Crystal), which is a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes, not limited to but including summoning creatures to cause devastating effects to foes or positive effects to the user, casting all kinds of spells, bestowing upon the user abilities beyond summons and magic, enhancing the power of other Lacrima when paired with them, and providing support and auto-abilities and stat boosts to the user - in a sense, Lacrima can be considered crystallized magical energies that are able to function in the place of a Magic Origin as to call upon the phenomenon of magic for all sorts of purposes as well as enhance the user's abilities, meaning that Lacrima is the only one is capable of using magic if they do not possess a Magic Origin. Lacrima can be elementally charged in a similar manner to how Laxus Dreyar made Lacrima into Lightning Lacrima by charging it with his Lightning Magic, which are used for casting the Thunder Palace spell, and they are best utilized when slotted into a weapon or a piece of armour, resulting in the creation of Magic Items, objects with magical properties that can be used by almost anyone, not just magicians, whether they be everyday objects such as glasses that enhance the wearer's ability to read through large texts and headphones to play some dope-ass beats, to vehicles of all shapes and sizes such as motorbikes, cars, and jet-skis which enable high-speed transportation, as well as weapons and armour for battle like a sword with the ability to corrode anything it touches, a spear that can change the size of anything it hits, a bomb that explodes when it makes contact with its target, and in terms of armours, armours that allow the wielder to fly and launch a multitude of swords at once as well as Adamantine Armor that can project a barrier that can protect against almost anything, plus much more, obviously. Once slotted into an equipment piece, the user can unleash powerful attacks or call upon special effects relating to the type of Lacrima itself. Using Lacrima has both pros and cons. Depending on the type and strength of the Lacrima equipped, some stats may be hindered or enhanced. The caster is capable of creating Lacrima of all shapes and sizes, ranging from the size of a marble to Lacrima as big as a desk, though most Lacrima appear to be slightly smaller than a tennis ball. Thanks to Crystal Dragon Slayer Magic's ability to manipulate any type of mineral in general and its almost unlimited versatility with this skill, any form of Lacrima is capable of being manifested through the process of Lacreation, with only some minute differences between any two separate Lacrima - not only this, any creation of Crystal Dragon Slayer Magic is able to take upon properties associated with any form of Lacrima to add even more potency to the user's fighting prowess, such as infusing Explosive Lacrima within their attacks to deal even more damage and Surveillance Lacrima to gain a three-hundred-and-sixty degree awareness of the surroundings, even using Ultra Concentrated Ether Light Spheres in their attacks to annihilate anything that they deem to be a suitable target.
    • Lacrima Bullet (魔水晶弾丸(ラクリマ・バレット), Rakurima Baretto lit. Magic Crystal Bullet): Lacrima Bullets are one of the main creations of the Lacreation subspecies ability of Crystal Dragon Slayer Magic; since Crystal Dragon Slayer Magic is able to reproduce effects of Lacrima for any purpose that the caster deems suitable; Lacreation is the process of said ability, and the Lacrima Bullets are the caster's preferred form of magic crystal shaping. In any case, when forming a Lacrima Bullet, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they designate the core of the crystals as the medium as to harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, as they simulate alchemical processes to purify, mature, and perfect the crystals with the eternano particle, with the form of the refined matter being shaped in accordance to the caster's willpower until they are transformed into a small projectile of magic crystalline substance that is capable of being powered up with different forms of arcane energies and harnessed for a multitude of purposes. Normally, the Lacrima Bullets, if they were shot from the barrel of a pistol, would use minute expulsions of eternano as propulsion while they seek out targets, ejecting eternano into its target's superstructure, destroying their target from the inside upon contact. However, since they're used by the caster of this iteration of Crystal Dragon Slayer Magic, the Lacrima Bullets are mainly utilized in conjunction with their Dragonsaber Excalibur MK II, by loading the crystalline bullets into the blade, and from there firing these projectiles as to induce a tremor that causes the sword to enter a state of vibration, dramatically enhancing its slicing power and deal additional damage to whatever it strikes. Like ordinary Lacrima, each Lacrima Bullet can be charged with elemental magic or otherwise, granting a vast variety of effects by causing the blade of the Dragonsaber Excalibur MK II to take upon elemental properties, such as using fire to shroud the weapon in high-intensity flames, and the caster is able to load multiple Lacrima Bullets one right after another, causing all of them to activate at once when the trigger is pulled to activate an effect similar to a Unison Raid as to have the weapon take upon various properties simultaneously.
  • ElraineCrystalDSGemstone

    The seven main gemstones capable of being generated through the Seven Colours Arts.

    Seven Colours Arts (滅竜禁内魔導・万能虹分光・無限宝石現義(セブン・カラーズ・アーツ), Sebun Karāzu Ātsu lit. Dragon Slayer's Forbidden Internalized Magic Art: Omnipotent Rainbow Spectrum – Infinite Gemstone Crystal Secret Arts): The Seven Colours Arts are a special subset of spells that are exclusive to this iteration of Crystal Dragon Slayer Magic and Elraine's version of Illegal Change: Multiscale, which is an exceedingly rare and overwhelmingly powerful ability that's associated with certain Dragons and forms of Dragon Slayer Magic; to put it as simple as possible, Illegal Change: Multiscale allows a Dragon Slayer to shift the properties of their element in order to take upon characteristics of other elements – extending their dominance over crystal, the Seven Colours Arts grant the wielder of Crystal Dragon Slayer Magic the ability to create, shape and manipulate gemstones, which are natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment. Most gemstones are hard, but some soft minerals are used in jewelry because of their luster or other physical properties that have aesthetic value. However, in the case of the Seven Colours Arts as displayed by this version of Crystal Dragon Slayer Magic, it can be considered something that's similar to an "altmode" demonstrated by Iron Dragon Slayer Magic and its Steel Mode or Fire Dragon Slayer Magic's Black Fire Dragon Mode, yet at the same time, it can't really be placed within the same classification as those forms. However, just like steel and iron are categorized as an "alloy" and black fire is just fire with different properties, the gemstones which are brought about by the power of Crystal Dragon Slayer Magic can be categorized under the same general concept as it is a "alteration of elemental properties", yet because of the unique properties and powers of Crystal Dragon Slayer Magic, they all aren't individual modes, but rather, an actual change free of cost. Once the crystalline structures formed through this magic have been modified into that of other gemstones, the formations become tinted in the colour corresponding to the jewel in question- for example, by changing the composition of a crystal into rubies, the crystal will turn a burning scarlet, becoming tinted by the properties of the according gemstone; they can additionally be manifested in either cut or polished forms for different properties such as offensive and defensive-minded abilities. In any case, once a crystal has been modified into a gemstone, the caster can utilize powers associated with the meaning and symbolism of these jewels in whatever way that they find necessary. For this legendary wielder of the magic, mastery over the concept of 'minerals', it is possible to modify the properties of a jewel so it can be used for different purposes, but as a consequence its efficiency will not be optimal. Generally, the gemstones that the caster manifests each correspond to the seven colours of the rainbow (虹, Niji) as well as a different form of Elemental Magic- specifically Ruby (紅玉, Kōgyoku) and Fire Magic, representing red on the rainbow colours, Amber (琥珀, Kohoku) and Earth Magic, representing orange on the rainbow colours, Topaz (黄玉, Ōgyoku) and Lightning Magic, representing yellow, Emerald (翠玉, Suigyoku) and Green Magic, representing green, Indicolite (藍色玉, Aiirogyoku) and Ice Magic, representing indigo, Sapphire (青玉, Seigyoku) and Water Magic, representing blue, and Amethyst (紫水晶, Murasakizuishō) which, for some strange reason, corresponds to Wind Magic and represents violet - all seven united are known as the Seven Colours Arts, and because of this power, she can keep her enemies guessing in the heat of battle. Despite being the gemstone equivalent of those elements, the jewels definitely aren't capable of releasing the elements themselves per-se, but rather, if the caster attacks when the crystals are converted into other gemstones, a dearth of special effects are induced- for example, rubies cause a burning sensation, topazes result in paralysis, etc.
    • Rainbow Consumption (滅竜術・要素消式・虹翻転(レインボー・コンサンプション), Reinbō Konsanpushon lit. Dragon Slayer Skill: Elemental Consumption Method – Rainbow Wave Change): Rainbow Consumption is a sub-ability of the Seven Colours Arts, which themselves are a subspecies ability of Crystal Dragon Slayer Magic – effectively, Rainbow Consumption allows the user of Crystal Dragon Slayer Magic to attune the compositions of the crystals generated through their magic to each one of the Seven Colour Arts, and from there, induce the natural consumption power of Dragon Slayer Magic to the equivalent magic in the Seven Colours Arts in order to absorb the corresponding Elemental Magic. In any case, when invoking Rainbow Consumption, the caster focuses their energies intently, before activating the power of the Seven Colours Arts to create, shape and manipulate gemstones, which are natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment – from here, the user of Crystal Dragon Slayer Magic uses the properties of the sub-ability which is more or less to replace the caster's crystals with the gemstones in all but appearance, with the formations becoming tinted in the colour corresponding to the jewel in question, in order to cause a minute change in the way that Dragon Slayer Magic has modified their body's Magic Origin, causing the characteristics to become modified, going from "crystal" to "gemstone" of various hallmarks – as detailed above, each gemstone generated through the Seven Colours Arts corresponds to a different form of Elemental Magic, and because of this, the caster is able to use the trademark power of Dragon Slayer Magic to consume elemental energies through their mouths to replenish magical power, become stronger, and restore their stamina, allowing the user of Crystal Dragon Slayer Magic to devour those analogous elements, bestowing upon the caster the ability to consume the flames of Fire Magic and the like, for example. However, not stopping there, Rainbow Consumption allowed the caster to produce their own versions of several other Dragon Slayer skills, each spell containing an number of modifications in order to prevent taboo breakage so that they could not really be called a Dragon Slayer Magic spell, but rather, entirely new spells which could mimic said magics. While almost 'game-breaking', it does have a specific limit to what can and cannot be affected—for example, anything covered under the Seven Colours Arts are capable of being affected, but outside of this sub-ability is capable of striking through this power. However, the user is still subject any secondary effects the attack could have when performing the Seven Colours Arts. Despite the incredible might that Rainbow Consumption would give a user of Crystal Dragon Slayer Magic, the strength replenished by doing so is only half of that if they were an actual Dragon Slayer of the devoured element.

Spells

Basic Spells

  • Crystal Dragon's Roar (結晶竜の咆哮, Kesshōryū no Hōkō): Crystal Dragon's Roar is the hyperresonance ability of a dragon, attuned to the element of crystal - as such, it works best with Crystal Dragon Slayer Magic and is as such considered a basic Crystal Dragon Slayer Magic spell that involves the wielder of Crystal Dragon Slayer Magic quickly gathering and releasing all sorts of crystals and minerals from their mouth in the form of an enormously powerful vertical tornado that shreds everything in its path. In any case, when performing Crystal Dragon's Roar, the wielder of Crystal Dragon Slayer Magic utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Crystal Dragon Slayer Magic focusing the magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Factor of the Dragon-influenced Magic Origin outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting in order to bring this calamitous power into the current realm – however, while releasing their magical energy, the caster harnesses mental commands and direction in order to momentarily manipulate the soil and minerals and anything related to these "elements" that make up their magic in any way that they deem suitable, further utilizing their magical energy in order to shape their magical energies into a sturdy and ordered structure through a process which is known as crystallization, giving it a crystalline form; the caster draws more and more minerals into their jaws from which no flying, talking cats have ever seen the light of day until they have gathered enough to the point that just by propelling it outwards, the user of Crystal Dragon Slayer Magic could cause a bombardment of spires that covers an entire continent; along with this, the user adds their own magical energy into the mixture to serve as a propellant to the crystalline energies, charging it up for a split second. Once this is done and an adequate quantity of arcane energy has been charged and thus the power of this spell has been bolstered to a level that the caster deems to be appropriate, Crystal Dragon's Roar is ready for utilization. Once this is done, in order to unleash the impressive quantities of arcane and crystalline energies that have converged within their mouth, the caster utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously as to imitate the earth-shaking roar of dragonkind, the caster unleashes this exceedingly simple yet deceptively powerful spell in a massive blast of energy spewing forth from their mouth towards the target; in the case of Crystal Dragon's Roar, which, of course, as its name would suggest, is based around gemstones, the spell is unleashed as a vertical tornado of crystalline fragments which is launched towards their target at astounding speeds, matching and quite possibly exceeding the velocities of a bullet shot from the barrel of a shotgun. Accelerated to an even faster pace than normal due to the release of the hyperresonance being accompanied by a surge of winds due to the speed of the attack while expanding and contracting at high speeds as to amplify its explosive power tremendously, Crystal Dragon's Roar shoots forth at a momentum which is unimaginable to the mind of a mortal, as everything that so much happens to touch the tornado of crystal passes is busted to shreds as the overwhelming blunt force ensures that Crystal Dragon's Roar is virtually incapable of being defended against, with innumerable fragments of razor-sharp crystal rending anything it comes into contact with into pieces, the sharp shards of crystal shredding the body of anything organic that it contacts while unleashing blunt force, perforating the body of the target while impacting upon them with incredible force, crossing a fifty thousand kilometer distance in the blink of an eye, pulverizing anything that it just so happens to brush up against. Back on the shotgun analogy, Crystal Dragon's Roar works by spreading the damage dealt by the hurricane of crystal over a greater area; quickly devastating anything and everything that it comes into contact with, perforating them over and over through countless shards of crystal that are scattered over a wide distance. This attack embodies the idea that quantity has a quality all its own; the spikes released can be mentally stopped and pointed in another direction if the opponent dodges, drawing a beautiful geometric curtain of death, piercing the target and damaging them enormously. The curving aspect of this spell makes the blades of crystal miniature heat-seeking missiles, but instead of locking on to heat, they target whatever enemy they have; making it impossible to avoid or escape from—a certain hit is an inevitability, giving the opponents little to no chance to escape unless it is physically impossible to harm them or a serious obstruction is in the way. These crystalline fragments are incredibly sharp; able to pierce through buildings as well as all sorts of supernatural defenses- in some cases, the crystal shards launched from the caster's mouth are confused for gigantic blades. Crystal Dragon's Roar actual threat lies within its potential fragility, as once a single shard comes into contact with an enemy; it results in the production of numerous razor-sharp shards that descend downwards when disturbed by the adversaries' magical energy, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles. Upon firing them, the caster can allow them to pierce the ground after striking the target- by melding them with the ground, the crystals are capable of being consumed, effectively granting the caster the ability to utilize Crystal Dragon's Roar constantly. The might of Crystal Dragon's Roar is stunningly more powerful than a more focused blast as seen with most other forms of breath-type spells due to the wider focus of the blast causing more widespread damage, rather than the narrower, more penetrative beam of regular breath techniques, already more than powerful enough to penetrate magical barriers even when said barriers were erected by an S-Class Magician whom would count among the most powerful of defensive-based magicians; indeed, crystalline shards released are able to pierce powerful strong defensive-type spells such as Defenser in the process of movement, thus even a master of the slightly more advanced Barrier Magic whom has erected a shield in a foolish attempt to protect themselves would also be sundered; at its highest point, Crystal Dragon's Roar is piercing the likes of Fairy Sphere with virtually no difficulties in doing so. The caster has mastered the Crystal Dragon's Roar to such a level that they can modify its shape, range, etc. If they wish to focus it into a stream as per the usual form of hyperresonance attacks, they can with frightening ease by spreading out the energy before it is kneaded and converted into crystal; they can change the spell into a massive sphere of crystal similar in appearance to Fire Dragon's Roar that can deliver pulverizing damage by grouping the crystals together, and they can transform it into a chaotic set of spiraling crystals akin to Sky Dragon's Roar by distorting and randomly converging and separating the energy that is required to create the spell. However, something that's consistent between all forms of the Crystal Dragon's Roar is that it requires a fraction of a second to cross a distance of ten thousand kilometers, impacting near-instantly; they can immediately utilize Crystal Dragon's Roar again after firing the attack and landing successfully; of course, the trajectory of Crystal Dragon's Roar is capable of being altered; allowing Elraine to set it upon more than one opponent with ease; additionally using her enormous speed in order to move faster than the hyperresonance itself, allowing her to fire multiple blasts from different directions. Something that should be taken into consideration is that Crystal Dragon's Roar is capable of being adapted for almost any situation through being followed-up by a variety of attacks; which are all detailed below; these are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, most, if not all proceeding strikes involving the wielder of Crystal Dragon Slayer Magic unleashing another attack with their crystalline hyperresonance; however, it should be noted that each of the additional attacks are able to be launched independently without any follow-up properties.
    • Additional Attack Number One: Pulverizing Sphere (追加攻撃・一号・粉状の 晶集束砲(スフィア), Tsuika Kōgeki Ichigō: Funjō no Sufia lit. Crystal Focused Ordinance): Additional Attack Number One: Pulverizing Sphere is a basic Crystal Dragon Slayer Magic spell, and as the prefix of "additional attack" probably indicates, Spreading Segment is an extension or a follow-up to Crystal Dragon's Roar; however, at the same time, it really can't be considered a "follow up strike" but rather, an alternate method of utilizing it – in contrast to the regular version, as the name would ever-so-slightly suggest, Additional Attack Number One: Pulverizing Sphere involves the wielder of Crystal Dragon Slayer Magic compressing the countless shards of crystal launched from their mouth into a gigantic sphere of crystal, at least as big as a house that focuses on dealing smashing damage which can bust through and completely flatten anything and everything in its way. In any case, when performing Additional Attack Number One: Pulverizing Sphere, the wielder of Crystal Dragon Slayer Magic invokes the normal activation sequence for the Crystal Dragon Slayer Magic and the Crystal Dragon's Roar spell, where the user utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Crystal Dragon Slayer Magic focusing the magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Factor of the Dragon outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting – however, while releasing their magical energy, the caster harnesses mental commands and direction in order to momentarily manipulate the soil and minerals and anything related to these "elements" that make up their magic in any way that they deem suitable, further utilizing their magical energy in order to shape their magical energies into a sturdy and ordered structure through a process which is known as crystallization, giving it a crystalline form; the caster draws more and more minerals into their jaws. The user then adds their own magical power into the mixture to serve as a propellant to their crystals; charging it up for a few moments as the crystals gathered within their mouth undergo the process of continuous pressurization, bunching the myriad of crystalline substances that had been condensed within their maw together as the formation of the crystalline boulder within their body causes it to momentarily enlarge several times. Once the charging phase for Additional Attack Number One: Pulverizing Sphere has been completed, the caster unleashes a mighty roar in the form of small chunks of crystal which immediately come together after being released from their mouth to converge into the form of an enormous crystalline boulder that's outlined in crimson – this red outline suddenly fades as it then launches forward in a straight line, blasting through the atmosphere in the direction of whoever would be foolish enough to stand in their way. While in motion, the crystalline boulder manifested by Additional Attack Number One: Pulverizing Sphere smashes through anything and everything in its way, completely negating both ordinary defenses and supernatural defenses such as the bog-standard Defenser as well as the slightly more advanced Barrier Magic, bursting straight through anything that could even be considered to be a suitable defense against this spell with relative ease. Flattening everything in its path, while in motion, Additional Attack Number One: Pulverizing Sphere appears to roll forth, meaning that it's only a matter of time before the attack lands, and the compacted nature and moving speed of the boulder allows the attack to grind into whatever it comes in contact with to inflict major damage, the decompression of the boulder at the moment of contact also results in the production of an overwhelming force that is capable of transferring the kinetic energy of the boulder's motions into the opponent's existence, launching the opponent backwards at horrifying velocities while busting everything within the radius of the Additional Attack Number One: Pulverizing Sphere's impact into naught but small fragments of energy, more often than not causing the formation of an enormous crater the very second Additional Attack Number One: Pulverizing Sphere touches the caster's opponent.
    • Additional Attack Number Two: Converging Discharge (追加攻撃・二号・集中の 晶光線(ディスチャージ), Tsuika Kōgeki Nigō: Shūchū no Disuchāji lit. Crystal Beam): Additional Attack Number Two: Converging Discharge is a basic Crystal Dragon Slayer Magic spell, and as the prefix of "additional attack" probably indicates, Converging Discharge is an extension or a follow-up to Crystal Dragon's Roar; however, at the same time, it really can't be considered a "follow up strike" but rather, an alternate method of utilizing it – in contrast to the regular version, as the name would ever-so-slightly suggest, Additional Attack Number Two: Converging Discharge involves the wielder of Crystal Dragon Slayer Magic condensing the crystals gathered within their maw to their utmost limit as to split them into a liquid form through phase transition, which is then launched forward in a powerful beam not dissimilar to the likes of a laser beam that annihilates everything in its path. In any case, when performing Additional Attack Number Two: Converging Discharge, the wielder of Crystal Dragon Slayer Magic invokes the normal activation sequence for the Crystal Dragon Slayer Magic and the Crystal Dragon's Roar spell, where the user utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Crystal Dragon Slayer Magic focusing the magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Factor of the Dragon outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting – however, while releasing their magical energy, the caster harnesses mental commands and direction in order to momentarily manipulate the soil and minerals and anything related to these "elements" that make up their magic in any way that they deem suitable, further utilizing their magical energy in order to shape their magical energies into a sturdy and ordered structure through a process which is known as crystallization, giving it a crystalline form; the caster draws more and more minerals into their jaws. However, while doing so, the Dragon Slayer compresses the crystals that have gathered within their mouth continuously as to reduce their size while bunching them together – this reaches the point that the crystals spontaneously undergo the process of phase transition as to transmogrify from a solid into a liquid, thus gaining attributes akin to that of a water jet cutter, which is an industrial tool capable of cutting a wide variety of materials using a very high-pressure jet of water, or a mixture of water and an abrasive substance. At this point, once the charging phase has been completed, the caster unleashes a mighty roar in the form of a jet of high-speed liquid crystal pressure that resembles a laser, barreling down and pierces through the opponent at light-speeds while cutting a path of flame through the ground; the user is able to fire the attack very quickly, while maintaining precise aim- due to lasers moving at light-speed, it can be inferred that Additional Attack Number Two: Converging Discharge both starts and ends in a split second. It burns through targets like a missile, causing everything metallic that it so much as glances through to disintegrate, vaporizing everything in its path, burning through clothing and melting defenses upon contact.
  • ElraineCrystalDSFist

    Elraine encasing her fist with crystal using Crystal Dragon's Firing Hammer.

    Crystal Dragon's Firing Hammer (結晶竜の撃鉄, Kesshōryū no Gekitetsu): Crystal Dragon's Firing Hammer is a basic Crystal Dragon Slayer Magic spell which involves the caster engulfing their fist in hardened minerals, usually crystal, and simply strikes the opponent with a crystal-enhanced punch, dealing noticeable amounts of damage - Crystal Dragon's Firing Hammer is effectively the Crystal Dragon Slayer Magic version of Fire Dragon's Iron Fist as displayed by Fire Dragon Slayer Magic and, of course, the Iron Dragon's Hard Fist of Iron Dragon Slayer Magic – though as its name would indicate, it's at the same level of power and overall potency as the Lightning Fire Dragon's Firing Hammer of Lightning Fire Dragon Mode. In any case, when performing Crystal Dragon's Firing Hammer, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties similar to Fire Dragon's Iron Fist and Iron Dragon's Hard Fist. Interestingly, the wielder of Crystal Dragon Slayer Magic has displayed that they are able to combine the Crystallos Forge subspecies ability of their magic with the activation sequence of Crystal Dragon's Firing Hammer in order to refine and compress more crystals upon their fist as to create a pair of gauntlets, which are protective gloves used as a form of armour that are composed entirely from crystal that encapsulates the user's fists and arms up to their elbow joints, overall resembling the plate armour type of gauntlet as used by soldiers and knights; these gauntlets are relatively ornate, with an abundance of fins jutting out in various places as well as rings that enclose these gauntlets at the user's wrists and an extended cuff covering part of their forearms in a manner that resembles Ice Devil's Zeroth Destruction Fist – doing so increases the defensive potential as well as the impact damage of Crystal Dragon's Firing Hammer, but it costs them slightly more magical energy. But in any case, once the activation sequence for Crystal Dragon's Firing Hammer is completed, the user then launches their clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – but in any case, when the crystal-clad fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid iron anvil, with the crystals amassed around their hand detaching slightly in order to take upon rotary properties, swirling around at the point of contact which deals multiple strikes of damage in order to induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into their body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon the caster's opponent and launches them several meters away if their bodily constitution isn't capable of handling the forces associated with the Crystal Dragon's Firing Hammer. To those whom witness the process of the user launching the Crystal Dragon's Firing Hammer impacts upon the opponent, it visually appears as if the user has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly. The speed at which Crystal Dragon's Firing Hammer is released at ensures that more often than not the opponent is taken off-guard by the fist rocketing towards them, as the density of the crystals compressed upon the caster's fist enables it to burst defenses and rip straight through projectiles. As the caster's most basic offensive measure, Crystal Dragon's Firing Hammer is capable of being launched in almost any way that the user of the magic deems to be suitable, whether it's just a simple fist forward in a similar manner to the standard short straight punch used in all Dragon Slayer punching techniques, an uppercut, a punch that travels along a vertical line at the opponent's chin or solar plexus (and from here, can be launched as a jumping uppercut similar to the Shōryūken (昇龍拳, Rising Dragon Fist) from Street Fighter), a jab where the lead fist is thrown straight ahead and the arm is fully extended - the moment of impact, the pronated fist is generally held in a horizontal orientation with the palm facing the ground, serving to attack opponents in the air by rocketing upwards towards airborne enemies, a rabbit punch, which is a blow to the back of the head or to the base of the skull, a cross where the caster throws a punch with the dominant hand the instant an opponent leads with their opposite hand, a overhand, a semi-circular and vertical punch thrown with the rear hand, a hook, a punch performed by turning the core muscles and back, thereby swinging the arm, which is bent at an angle near or at ninety degrees, in a horizontal arc into the opponent, aimed at the chin, and a swing, a variant of the hook where the arm is usually more extended. No matter the way that the attack is released, when the caster is airborne, they are able to launch it at a downward diagonal angle – if the user of Crystal Dragon Slayer Magic is mere seconds away from landing upon a solid surface, without costing them any more magical energy, they can simply repeat another Crystal Dragon's Firing Hammer or quickly transfer the crystalline substances condensed upon one or more of their fists into their legs, allowing them to unleash an equally powerful somersault flip kick that can blow the opponent away. The Crystal Dragon's Firing Hammer can deflect both physical and supernatural-based attacks and attack at the same time, making it both an offensive and defensive technique. It is a very useful and impossibly powerful technique that can connect rapidly and accurately, which works well with her impressive speed and agile techniques. Everything that is in her range is smashed to atoms like a bug, their feeble bodies shattered effortlessly even if they attempt to resist the attack; the combination of Elraine's overwhelming strength and her law-defying speed makes this attack ever-the-more deadlier, as she strikes at such a velocity with Crystal Dragon's Firing Hammer that more often than not, her opponents don't even realize that she's landed a killing blow until they become aware of the fact. As a magnificent close-range fighter, Crystal Dragon's Firing Hammer is perhaps Elraine's signature move, and when utilized in conjunction with her special fighting style, it is capable of being chained into almost any other successive strike to unleash a plethora of combos that rain down upon her helpless opponent. Interestingly, thanks to Elraine's mastery over this spell, Crystal Dragon's Firing Hammer is capable of being utilized in order to make the opponent's equipment, whether it be tools, weapons, or armour Elraine's own – her open hand encased in crystal launching forward like a bullet, Elraine's five fingers make contact with the enemy's items, from here invoking the process of crystallization as enabled by the subspecies ability of the same name, shards of crystal quickly encase the enemy's equipment no matter its constitution or classification such as a Magic Item, and in a matter of milliseconds, the item designated as a target will have had its composition altered into that of pure crystal not dissimilar to a Static Crystallos Forge creation, which is put under Elraine's complete thrall thanks to her dominance over any form of crystallokinetic-type power. Wresting control of the equipment from her enemy's hands, Elraine is from here able to utilize said tools as if they were her own, her Eyes of Arcus instantaneously analyzing them as to enable her to wield them with a level of proficiency that would indicate she's extremely skilled. If a stolen weapon that requires ammunition has its ammo expended or if Elraine simply wishes to get rid of the tool, she is capable of throwing it at her enemy even while moving, with the strength of said throw being dependent on how fast the item is moving at the time of impact. Because of all these properties, Crystal Dragon's Firing Hammer is known to be an exceptionally powerful yet simple spell. Just like Crystallos Forge: Blade as mentioned below as well as Crystal Dragon's Roar as mentioned above, Crystal Dragon's Firing Hammer is capable of being adapted for almost any situation through being followed-up by a variety of attacks; which are all detailed below; these are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, most, if not all proceeding strikes involving the wielder of Crystal Dragon Slayer Magic unleashing another attack with their crystal-engulfed fists; however, it should be noted that each of the additional attacks are able to be launched independently without any follow-up properties.
    • ElraineCrystalDSSlash

      Elraine aiming Additional Attack: Crystal Dragon's Slash at an enemy.

      Additional Attack Number One: Crystal Dragon's Slash (追加攻撃・一号・結晶竜の斬撃, Tsuika Kōgeki Ichigō: Kesshōryū no Zangeki): Additional Attack Number One: Crystal Dragon's Slash is a basic Crystal Dragon Slayer Magic spell, and as the prefix of "additional attack" probably indicates, Crystal Dragon's Slash is an extension or a follow-up to Crystal Dragon's Firing Hammer; however, at the same time, it really can't be considered a "follow up strike" but rather, an alternate method of utilizing it – in contrast to the regular version, as the name would ever-so-slightly suggest, Additional Attack Number One: Crystal Dragon's Slash is a cutting attack with a bladed weapon imbued with the crystalline properties of Crystal Dragon Slayer Magic. In any case, when inducing Additional Attack Number One: Crystal Dragon's Slash, the wielder of Crystal Dragon Slayer Magic, while already compressing a shell of crystal upon one of their fists as per the nature of Crystal Dragon's Firing Hammer, infuses this crystalline structure with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by focusing their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form; the manifested crystalline energies focused upon the crystalline shell that superimposes one of their fists, the wielder then utilizes a skill similar to Shape Transformation in order to alter the composition and general structure of the crystal fist into something that resembles a blade, curving upwards - the entire process involves minute application of the Crystallos Forge subspecies ability. Alternatively, the wielder of Crystal Dragon Slayer Magic has displayed that they are able to focus the crystalline energies used to form Crystal Dragon's Firing Hammer almost entirely upon the blade that they are wielding at the time – the crystalline projection that encompasses their swords suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, appearing less similar to an actual sword of any kind, but rather, appearing more similar to a large crystalline structure vaguely resembling a sword - when equipped to the Dragonsaber Excalibur, Additional Attack Number One: Crystal Dragon's Slash completely morphs the God Mower-class blade into this haphazard form, but in the case of Crystallos Forge: Blade, the entirety of the fabricated sword's composition is altered ever-so-slightly into the desired form; there's no real strengths or weaknesses that are inherent within the three mediums, making use of all three all optimal for the situation. Once the appearance required for unleashing Additional Attack Number One: Crystal Dragon's Slash has been superimposed upon the currently equipped armament or simply created on its own, the time-span of the activation takes even less than a split second, the caster is ready to unleash this attack. Grasping their sword with either a single-handed grip or a double-handed grip, the caster attacks with the crystal-equipped blade with all of their might packed into this single movement, resulting in an attack that lands almost instantaneously - no matter it's form, whether it's an attack executed in a single movement with no overt intention other than to hit the opponent, where the caster's blade proceeds in a straight line to the target or on its way to the target the caster's blade passes over or under the defender's weapon, a lunge, a downwards slash, an upwards slash, an sideways slash, an attack which includes one or more feints designed to misdirect the opponent's defense, a stab, a counterattack, or even more, the moment that the caster's crystal-imbued blade makes contact with anyone designated as an enemy, the incredible might of the blow occurs. The crystalline sword's contact with the opponent transfers the full amount of kinetic energy gathered by the attacking movement to the enemy, with the total stress that's generated by the crystal-infused weapon exceeds the ultimate strength of the material of the object being cut, resulting in acutely directed force that rends through anything that can be considered a defense, including supernatural methods such as Barrier Magic, Defenser, magical armours including the likes of the Adamantine Armor which itself is able to protect the wearer from a high-ordinance magical cannon, and more - even the more rudimentary protective systems natural to a body such as flesh and bone are ripped asunder. Typically, Additional Attack Number One: Crystal Dragon's Slash is an attack that's not named, but rather, it seems to be permanently activated whenever the caster strikes out with their impressive skill in the art of swordsmanship.
    • Additional Attack Number Two: Meteoric Serial (追加攻撃・二号・流星の 晶連撃(シリアル), Tsuika Kōgeki Nigō: Ryūsei no Shiriaru lit. Crystal Repeated Attacks): Additional Attack Number Two: Meteoric Serial is a basic Crystal Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Firing Hammer spell and a retooled version of the Dragon Slayer's Secret Art known as "Omiwatari: Crystal Dragon Fist" which can also be seen as equivalent to the likes of Crimson Lotus: Fire Dragon's Fist as displayed by Fire Dragon Slayer Magic – Additional Attack Number Two: Meteoric Serial is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands encased in crystal, creating a piercing impact and forcing crystallization upon the enemy after each subsequent contact. In any case, when performing Additional Attack Number Two: Meteoric Serial, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon both of their fists, suddenly compressing and hardening these crystalline projections which encompass their lower arms into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties. Once the process has been completed and Additional Attack Number Two: Meteoric Serial is ready to be unleashed, the caster lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their crystalline energies into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the crystalline energies which are compacted and focused around their fists impact viciously in the form of a serial of shard scattering impacts that perforate the opponent and rend any defenses they may erect in twain, also releasing bursts of crystal that serve the purpose of forcing the enemy to completely undergo crystallization while simultaneously releasing a furious multitude of propagating disturbances outwards from the force of the impact of the caster's fists that devastate anything they come into contact with while almost anything that comes into contact with all aspects of this spell are annihilated – the sheer force of Additional Attack Number Two: Meteoric Serial is capable of rendering the impressive defensive capabilities of the Iron Dragon Scales spell as displayed by Iron Dragon Slayer Magic completely null and void and destroy an entire large-sized building; at its strongest point, Additional Attack Number Two: Meteoric Serial is capable of shattering a Gold-level Celestial Spirit to nothing to atoms and even a producing a force to rival that of the Celestial Spirit King's Meteor Blade attack.
    • Additional Attack Number Three: Crystal Dragon's Grip Strike (追加攻撃・三号・結晶竜の握撃, Tsuika Kōgeki Sangō: Kesshōryū no Akugeki): Additional Attack Number Three: Crystal Dragon's Grip Strike is a basic Crystal Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Firing Hammer spell in which the caster grabs hold of their target with one hand and releases a burst of crystal from it at point-blank range. In any case, when performing Additional Attack Number Three: Crystal Dragon's Grip Strike, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure before inducing a compression of those jagged crystalline energies around their hands that is mainly focused around their palm, giving off the appearance of an azurite aura with a silvery outline – these liquid crystal energies constantly flow outwards and their specks of blue scatter to the winds for the brief duration that the spell is in its preparation stage - this process can be initiated immediately after Crystal Dragon's Firing Hammer or by itself, but either method makes the compression of crystalline energies exceedingly deadly while they are focused entirely around the caster's lower arms. The crystal continues to swirl around their hands, giving their phalanges the appearance of not being anything resembling an appendage, but rather, an enormous mass of azurite and silver crystalline energy which never ceases compressing until it takes upon the form of a neat azurite and silver outline that superimposes their hand. At this point, once the crystalline energies have been fully compressed, the wielder of Crystal Dragon Slayer Magic rushes towards the opponent with a quick burst of speed and swipes forward with a clawing motion using their dominant hand, pulling them into their nasty-looking clutches for the briefest of moments. This grabbing motion is unable to be defended against, whether through attempting to block the attack naturally or through a supernatural means such as Defenser or Barrier Magic, completely ignoring the foe's attempts at protecting themselves and in some cases grabbing them out of their defenses, ensuring that a magician would be best advised to not overuse defensive-type spells against a Grip Strike Slayer Magic spell. While in the grabbing motion, Additional Attack Number Three: Crystal Dragon's Grip Strike ignores spells that conceptually block attacks, such as those that provide launch resistance and most counterattacks. The Additional Attack Number Three: Crystal Dragon's Grip Strike has the unique ability of allowing the user to grab onto an opponent in midair; but in any case, once grabbed, the wielder of Crystal Dragon Slayer Magic is capable of throwing the opponent in the four main directions, or rather, a sort of equivalent - up, down, and to both sides; while in the caster's clutches, the user is able to pummel them mercilessly with their free hand, their legs, or any other extremities, enabling the caster to rack up extra damage before a throw. However, a grabbed opponent is able to free themselves after a certain amount of time depending on their damage; enemies at higher damage percentages will be held for longer, and damage that's inflicted upon the grabbed foe will increase grab time - once the caster is ready to launch their opponent, they release a burst of crystalline energy from their hand at point-blank range before throwing the enemy with an extravagant motion - if the user hits their enemies farther away, then their opponents will be sent upward with high vertical knockback. Hitting a foe with a grabbed foe tends to produce an incredible impact force that sends both the thrown opponent and the other opponent flying horizontally. This, along with the spell's generally fast startup, their ability to easily punish the foe for constant reliance on defense, and most throws that extend from the grab allowing the caster to execute diverse sequences of attacks, makes Additional Attack Number Three: Crystal Dragon's Grip Strike exceedingly versatile. However, it's known that the wielder of Crystal Dragon Slayer Magic is incapable of grabbing more than one enemy at once with Additional Attack Number Three: Crystal Dragon's Grip Strike, but similarly, a grabbed opponent is unable to be grabbed by another one until the assault ends; additionally, if Additional Attack Number Three: Crystal Dragon's Grip Strike misses, they will suffer a considerable amount of time dispelling the crystalline energies which have amassed around their hand, leaving the user open to any incoming strikes, making Additional Attack Number Three: Crystal Dragon's Grip Strike relatively risky in some cases, especially against a nimble opponent.
    • Additional Attack Number Four: Crystal Dragon's Wing Attack (追加攻撃・四号・結晶竜の翼撃, Tsuika Kōgeki Yongō: Kesshōryū no Yokugeki): Additional Attack Number Four: Crystal Dragon's Wing Attack is a basic Crystal Dragon Slayer Magic spell, and as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Firing Hammer spell that's not dissimilar to Fire Dragon's Wing Attack as displayed by Fire Dragon Slayer Magic; though it can additionally serve as a follow-up to the initial strike of Crystal Dragon's Firing Hammer – when performing Additional Attack Number Four: Crystal Dragon's Wing Attack, the caster rushes towards their target and grabs them, before subsequently coating their hands in crystalline energies, sending them flying. In any case, when unleashing the mighty Additional Attack Number Four: Crystal Dragon's Wing Attack, the caster activates the spell by invoking the usual activation sequence of Crystal Dragon Slayer Magic; indeed, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties similar to Fire Dragon's Iron Fist and Iron Dragon's Hard Fist; these crystalline energies now generated, the wielder of Crystal Dragon Slayer Magic shapes these tachyons in the form of a compressed vast quantity of crystal around their hands that is mainly focused around their palms, giving off the appearance of an azurite aura which are momentarily compressed. At this point, the caster rushes forward at high speeds towards their opponents, reducing the distance between the user and their adversary – while in the process of doing so, the wielder of Crystal Dragon Slayer Magic uses their impressive reflexes and flexibility in order to curl into a perfectly compact ball, enabling them to spin around at high speeds in a manner that can be likened to a continuous somersault that omits the ending portion of the move. The liquid crystalline energies that are compressed upon their extremities are then released in the form of an enormous stream of azurite energy from each of their arms that whirl about at astounding velocities, dealing impressive amounts of damage to the surrounding environment as they expose the enemy to the laser-like properties the Crystal Dragon's Roar extension known as Additional Attack Number Two: Converging Discharge while simultaneously sending them hurtling across the landscape due to the immense penetrative power of said produced crystalline energies – these streams somewhat resemble the wings of an actual dragon, hence the name of the spell. Additionally, an alternate utilization method of Additional Attack Number Four: Crystal Dragon's Wing Attack can be invoked by grabbing the enemy by their skull and then producing vast quantities of crystal to strike them in a manner not dissimilar to Additional Attack Number Three: Crystal Dragon's Grip Strike as listed above, or they can ascend to the skies while amassing dual streams of crystal energy from their hands, subsequently swinging such streams at the opponent and blowing them away.
  • ElraineCrystalDSMultiBullet

    Elraine firing Crystal Dragon's Shredding Storm.

    Crystal Dragon's Shredding Storm (結晶竜の断嵐, Kesshōryū no Danran): Crystal Dragon's Shredding Storm is a basic Crystal Dragon Slayer Magic spell which grants the caster the ability to generate shards of crystal and then fire them like a bullet towards the opponent. In any case, when performing Crystal Dragon's Shredding Storm, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – this is shaped into the form of a multitude of tiny, slender crystalline fragments that appear almost bullet-like in appearance with a cylindrical structure; the number of shards that are manifest can multiply in accordance to the amount of magical power harnessed in the casting sequence of this spell – these crystalline fragments instantly compress upon the caster's hands or simply float alongside their body, causing the caster to have the appearance that they are grasping the shards themselves. With a simple mental command, the caster is able to launch these numerous fragments of crystal forward in any direction or formation that they deem to be suitable at the time, more often than not controlling them mentally, and they fly forth at velocities unrecognizable to the untrained eye, acting as a high-speed projectile equivalent to a ballistic missile that can impale the caster's opponent with incredible speed and force if they make contact while additionally shredding everything that they so much as glance past and busting any form of defense to shreds; acting as waves by propagating through space and time, transferring the energies that compose their existence, the crystalline shards rip throughout the atmosphere with devilish velocity while giving off a sense of dread, incapable of being perceived by a vast majority of opponents yet the foreboding feeling remains existent, dwelling within their brain as every sensation in their body screams at them to run as fast as they can away from the incoming slaughter; these crystalline shards resembling the azurite petals of a flower while in motion. The penetrative capabilities displayed by Crystal Dragon's Shredding Storm can not only blow the enemy off of their feet, but also keep them stuck in place if the crystalline bullet pins them to another object, leaving them susceptible for the caster's next assault. It has been impossible to properly estimate the exact number of crystalline shards generated through Crystal Dragon's Shredding Storm due to their law-defying speed, with numerous magicians being incapable of evading or even sensing the movements of these shards, the wielder of Crystal Dragon Slayer Magic utilizing them for offensive and defensive purposes simultaneously as they shred everything in the caster's way while cutting up opposing techniques with relative ease, even encasing their body in a makeshift armour of crystal shards. While normally, the projectiles launched by Crystal Dragon's Shredding Storm are so tiny that only the most observant of fighters can recognize them and their flight patterns, due to the properties of crystal, if any form of light dawns upon these bullets of crystal, they will reflect this radiation in a manner that causes them to resemble majestic blue roses that flow swiftly along with wind. Interestingly, Crystal Dragon's Shredding Storm has several other versions, such as a midair version, and a variant that shoots a trio of crystalline shards at once, all activated by the caster arranging the multitude of bullets in various alternate formations, with each form bestowing upon the attack a different advantage at the cost of adding a disadvantage, making Crystal Dragon's Shredding Storm exceptionally versatile. Directing the crystalline shards that act as projectiles made manifest with Crystal Dragon's Shredding Storm into a myriad of specialized battle formations enables the wielder of Crystal Dragon Slayer Magic to unite the scattered crystal fragments into countless enormous blades that circle around the immediate vicinity in an array not dissimilar to the likes of a column from which they can be launched at any number at once from all directions, and these can be further arranged into a spherical formation of innumerable tiny fragments that act like a cloud which surrounds the area, even collapsing in on itself as to make evasion naught but a pipe dream; indeed, with Crystal Dragon's Shredding Storm invoked, it's not entirely uncommon to witness a flurry of crystalline shards materialize out of thin air and vanish as quickly as they were brought into this world, flying about and striking anything the caster deems to be a suitable from countless angles at once. Each crystalline shard produced by Crystal Dragon's Shredding Storm is said to be on the exact same level of power which itself is extraordinarily high, allowing the wielder of Crystal Dragon Slayer Magic to annihilate an enemy that's unaware of the danger posed by this spell. When amassed into large quantities and set upon the caster's opponent, Crystal Dragon's Shredding Storm has been shown to obliterate anything in their path in the blink of an eye, creating a powerful storm of slashes that draws the kanji for "claw" (爪, ), representing the claw of a dragon. Even so, the user has a limit to how much Crystal Dragon's Shredding Storm shots that they can use; even if the user runs out of magical power, they can still fire a single shard of crystal at their enemy which retains the characteristic high speed of the spell, though only one shard can be maintained at a time.
  • ElraineCrystalDSMeteor

    Elraine performing Crystal Skull.

    Crystal Skull (結晶竜の宝石層顱骨球(クリスタル・スカル), Kurisutaru Sukaru lit. Crystal Dragon's Gemstone-Encrusted Skull Sphere): Crystal Skull is a basic Crystal Dragon Slayer Magic spell which grants the caster the ability to manifest a skull-shaped sphere which they then launch at their target, dealing incredible amounts of knockback and medium damage. When performing Crystal Skull, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – this is shaped into the form of a gigantic crystalline structure that resembles a crystal skull, which is a human skull hardstone carving made of clear or milky white rock crystal. This crystalline skull, once generated, begins to ascend into the skies while continually gathering and condensing eternano to fuel its movements as well as bolster its might; eventually, after a few moments, this crystal skull will have had its very existence transmogrified into the form of a rocky/metallic body which travels through outer space known as a meteor; albeit composed entirely of crystal in this case. Through mental commands alone, the caster begins to drag the crystalline meteor downwards – in the process, coating it with a layer of even more crystals as to prevent it from suffering from a reduction in size while descending, falling quickly to earth from the upper atmosphere down towards a specific location on the ground; most often tracking the opponent's location horizontally. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the meteor is so large that it is extremely difficult to dodge it. As the meteoroid descends upon the vicinity, it very quickly picks up speed until it reaches terminal velocity, which is the highest velocity attainable by an object as it falls through the air – when the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large impact crater in its wake; the impact forces millions upon millions of rubble debris to hit the ground, in a method similar to even more meteors; with the resulting tremors being felt as far as an entire town away – in a sense, Crystal Skull can be compared to the advanced Heavenly Body Magic spell known as Sema, only leagues more powerful in both strength output and scope. If the Crystal Skull meteor is destroyed before it impacts, the caster can also summon another crystalline meteor which will then collide with the first, ensuring that they crash into their intended destination – even so, when destroyed, the crystalline meteor shatters into innumerable tiny fragments of crystal which then rain down from the skies, swirling around everything within the vicinity before shredding anything within the spell's area-of-effect from every possible angle, leaving no blind spots and no possibility of escape, obliterating the opponent. Thanks to Crystal Skull being a highly powerful and yet still exceedingly swift overhead attack that is cast and is unleashed faster than any overhead has any right to, turning the fight momentarily into a deadly guessing game that is costly when lost, it is perhaps one of the user's most useful spells. Crystal Skull is known to be able to launch the opponent upwards with astounding horizontal distance, bouncing them to the ground if they're hit by Crystal Skull while they're in the air. Because casting Crystal Skull while in mid-air halts the caster's falling momentum completely, it's an amazing destroyer of anti-air tactics that quickly transitions into a full combo as long as the attack makes contact with the opponent, disregarding whether or not they defend themselves, enabling the wielder of Crystal Dragon Slayer Magic to safely come down to start a sequence of attacks to keep an opponent on the defensive, placing the battle in the user's favour for the briefest of moments no matter the current advantages and disadvantages both the user and their opponent have, adding vastly more options to the caster's mix-up game.
  • Fangs of Fafnir (結晶竜の鎗通虎口(ファングズ・オフ・ファヴニール), Fanguzu ofu Favunīru lit. Crystal Dragon's Spearing-Straight Jaws of Death): Fangs of Fafnir is a basic Crystal Dragon Slayer Magic spell where the user charges a vast amount of crystalline energy within their hands before launching a mass of crystal focused around their lower arm forward while mentally shaping them into the form of one of a ravenous maw that resembles the jaws of a dragon, biting down upon anything that the caster deems suitable in its path. In any case, when performing Fangs of Fafnir, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon one or more of their fists – these large quantities of crystalline energies are compressed upon their hands in a manner that's not dissimilar to Crystal Dragon's Firing Hammer, giving off the general feeling that Fangs of Fafnir is an additional attack of said spell, but lo and behold, it's actually its own unique beast. From here, the caster launches their first forward in a straight punching motion - however, this is naught but a feint - upon seeming contact, the crystalline structure that was compacted upon their lower arm fully shatters, resulting in the shards seemingly scattering everywhere – but at the exact moment that the crystalline structure starts to come undone, the caster utilizes the inherent telekinetic properties imbued within their Crystal Dragon Slayer Magic and the Crystallos Forge subspecies ability of Crystal Dragon Slayer Magic in order to re-forge the innumerous fragments of mineral that are beginning to scatter into a much different form – reforming, these vast amounts of crystalline energies seemingly automatically construct themselves into the form of a jaw, an opposable articulated structure at the entrance of the mouth, typically used for grasping and manipulating food, this consisting of a majority of the structures constituting the vault of the mouth and serving to open and close it - the jaw manifested through Fangs of Fafnir is that of a dragon's, with a beak-like mouth protruding forward that possesses multiple rows of teeth that can puncture any alloy known to mankind on both the upper and lower jaw; only the opposing vertically jawbone is constructed instead of the full head of the dragon - this crystalline creation is fashioned in the shape of the jaws of Eternal Spire Dragon, Fafnir, Elraine's foster father and the dragon who mentored her in Crystal Dragon Slayer Magic. Undergoing a near-constant phase transition between a solid form and a gaseous form as to reduce the burden on the caster's body and add the element of surprise to the user's very next attack with it, the demonic jaws seemingly fade in and out of existence with a shimmer of azurite, with only the most attentive of enemies managing to keep a perpetual fixation upon its condition in the heat of battle. As these crystalline jaws form near-instantly the moment that the caster throws their fist forward at close range towards the opponent, more often than not, the user's enemy has very little chances of evading the strike – actually, it's nigh-impossible to defend oneself or avoid it, as Fangs of Fafnir manifests in a straight line with the opponent within its activation area, coming into the current plane of existence by affecting everything within a two-meter straight line and being generated inside of the opponent's body, instantaneously impaling them. Once the caster deems it to be suitable, which is usually after they have closed the distance between themselves and their opponent, the true power of Fangs of Fafnir comes into play - regaining its corporeality permanently, in a single thought, the crystalline jaws extend forth with an unnatural motion that makes it appear as if this constructed maw has come alive, so to speak, rapidly moving towards the enemy at five hundred times the speed of sound (something that can be bolstered by the caster being in an alternate state such as Dragon Force or Drive, and in this case, the Diabolos Dragon・Crystron), growing at about more than one hundred and seventy thousand meters per second, often arriving at the jaws' destination in much less than a second - the Fangs of Fafnir, thanks to a combination of speed and power, possesses overwhelming amounts of force while surging towards the caster's target, busting through anything in its way as if it were wet rice paper; Fangs of Fafnir can also make drastic turns and move about in wide arcs as to attack more than one opponent both simultaneously and swiftly. Upon contact with the opponent, the living nature of the Fangs of Fafnir are brought to their maximum as they clamp down upon the opponent viciously, causing tremendous damage and from here can keep the opponent restricted within the crystalline jaws or throw them away at high speeds. This draconic mouth can also be used to repeatedly bite the opponent, which, while the individual bites don't do as much damage as the single-use version, quickly add up to produce a damage total equal to the one-use iteration of the spell, with the multi-hitting variant finishing the opponent off with a final bite that sends them flying. Of course, as Fangs of Fafnir is essentially a recreation of the jaws of an actual dragon, the spell can also be utilized as a medium to fire Crystal Dragon's Roar and it's variants from even while it's extending as to take the opponent off-guard, making Fangs of Fafnir one of the more deadly spells in the user's arsenal.
  • ElraineCrystalDSArmourWings

    Elraine using Crystal Dragon's Claw when the Diabolos Dragon・Crystron is equipped.

    Crystal Dragon's Claw (結晶竜の鉤爪, Kesshōryū no Kagizume): Crystal Dragon's Claw is a Crystal Dragon Slayer Magic spell where the user amasses a large amount of liquefied crystal upon their feet or palms before releasing these liquefied crystals in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of their kicks and/or punches; indeed, it functions not dissimilar to the likes of the Fire Dragon's Claw spell associated with Fire Dragon Slayer Magic. When performing Crystal Dragon's Claw, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all focused around their feet, while transforming these crystals into a liquid form – this gives off the visage of their feet becoming masses of azurite energy. Once this is done, the caster harnesses these liquefied crystalline energies around their feet to jet-propel themselves either on land or in the sky at astounding speeds in any direction that they desire, easily matching a High Speed user and even outrunning a Slowing Magic magician; the speeds that the caster darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, they can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of White Dragon Slayer Magic. Once the user reaches their target, they are capable of assaulting the opponent with a powerful crystal-enhanced kick, with the liquefied crystalline energies greatly augmenting the power of said kick. The speed the user gains doesn't end when the spell ends, as it keeps Crystal Dragon Claw's velocity a second after the move ends, making the user move even further if the move ends in the air. When utilizing Crystal Dragon's Claw as a propulsion method, the caster possesses the ability to change direction in midflight, though they have an inability to land before the liquefied crystalline energies centered around their feet completely vanish, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Crystal Dragon's Claw can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, Crystal Dragon's Claw can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Crystal Dragon's Claw's best usage is for vertical or diagonal dashing, and the user can also combine the jet-propulsion capabilities of this spell for use with other techniques. While flying around at an incredible speed, the caster is able to deal damage to an opponent just by simply ramming into opponents; the faster the caster is going, the more damage is dealt. While Crystal Dragon's Claw is more often than not a quick burst in the user of Crystal Dragon Slayer Magic's desired direction at speeds beyond human recognition, the time with which the caster is darting about can be extended by ramming into opponents and other things that can take damage, and while in motion, they are unaffected by any type of supernatural phenomena such as Magic or Curses that would impede their movements. The damage dealt by coming into contact with the user while Crystal Dragon's Claw is engaged is already quite notable, but it's further enhanced by an increased velocity, meaning that the faster the user moves, the strongest the collision will be. If the opponent does not possess a similar speed-boosting spell such as Fire Dragon's Claw or Accellight as displayed by Lunar Dragon Slayer Magic, when in motion, the user of Crystal Dragon Slayer Magic more or less shrugs off all damage thrown their way for the entire duration of their movements, and the caster is able to control the unwieldy movement can use and abuse their relatively high damage output and insane speed to guarantee multiple hits that can devastate an opponent or several. However, by itself, Crystal Dragon's Claw is incapable of dealing focused damage, instead "smashing into the enemy" is the only type of "attack" they can use while Crystal Dragon's Claw is activated; but that's where the spell's extension, Additional Attack: Sword-Horned Vengeance, comes into play. Interestingly, when the Diabolos Dragon・Crystron is equipped, instead of focusing crystalline energies around the caster's feet, they are entirely focused upon their back, erupting into the form of the quartet of crystal feathers that are constantly being emitted from the user's winged protrusions, further bolstering the velocities that the caster zips about in the air at.
    • Additional Attack: Sword-Horned Vengeance (追加攻撃・剣角の 速晶撃(ヴェンジェンス), Tsuika Kōgeki: Kenkaku no Vuenjensu lit. Speedy Crystal Headbutt): Additional Attack: Sword-Horned Vengeance is a basic Crystal Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Claw spell – while darting around under the effects of the Crystal Dragon's Claw spell, the caster flips around mid-dash, striking the opponent with a powerful headbutt that deals tremendous damage, leaving behind a long wake of crystalline energy with their movements – indeed, Additional Attack: Sword-Horned Vengeance can be compared to both the basic Fire Dragon's Sword Horn spell and the Crimson Lotus: Phoenix Blade Secret Art of Fire Dragon Slayer Magic, possessing about as much power as the latter. In any case, when unleashing the mighty Additional Attack: Sword-Horned Vengeance, while already in motion after having invoked the power of the above-mentioned Crystal Dragon's Claw for high-speed movement, the wielder of Crystal Dragon Slayer Magic the crystalline masses around their feet with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – all this, focused upon their feet which then spreads upwards and around the wielder of Crystal Dragon Slayer Magic as to envelop their entirety, resulting in their entire frame being surrounded by minerals which are then refined into crystal – from here, they invoke the Elemental Body ability of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed in order to integrate the crystals of their magic into their very existence, absorbing their element into their flesh and fusing it with their body. At this very moment, a bright flash of azurite light appears in front of their body as they shoot forth. Their body that's shrouded in crystal, while in motion, constantly emits immense amounts of crystal that's primarily represented by an orb of light purple energy with spiraling light yellow streaks around it shrouding their existence, which is more than enough to release a continuous volley of crystal bombardments that are formed through their movements and make any form of water which is the immediate vicinity drop to freezing temperatures as they release long trails of liquid crystal in the wake of their propulsion forward – while moving, the user's velocity increases as their movements produce a vicious shockwave that destroys everything in front of and behind the caster's body, dashing into their opponent at inconceivable speeds, launching forwards in a dizzying spin and drilling into anything that can be struck. Because the caster moves faster than the eye can see, the opponent won't be able to react until after they have already hit them; shooting themselves at the opponent. Upon contact with an enemy, the constant rotation of the caster's body results in a combination of piercing strikes produced from a single headbutt lasting up to a good three seconds, resulting in them dealing a powerful headbutt that transfers the kinetic energy gathered by their high-speed movements that can annihilate any defensive measures in their way while piercing through obstructions, no matter if they're organic, inorganic, and supernatural until a direct strike is dealt. At the moment of impact, the caster's contact with the adversary results in a powerful release of the crystal energies shrouding their body accompanied by the user dealing a succession of ten strikes that land consecutively and sending the enemy flying up in the air with a pillar of liquefied crystalline energies produced from their body in a similar manner to Fire Dragon's Sword Horn, albeit much stronger to the point that this seemingly basic attack can be considered equivalent to Crimson Lotus: Phoenix Blade in both traits and power, causing it to spread out and deal further damage by causing the opponent and the surrounding environment to quickly crystallize, similar to actually being consumed by the immeasurable quantities of crystal, sending the opponent careening across the landscape in a single, swift motion. However, connecting with targets with the final hit that produces the force of the attack will have the caster recoil a bit backward for safety, but this recoil jump will not occur if the caster does not hit an enemy. After Additional Attack: Sword-Horned Vengeance is completed, the caster pulls back a bit - when the user strikes a solid surface, they rebound off of said surface upon impacting them near the end of the spell.

Intermediate Spells

  • ElrainePerMagic

    Elraine invoking Crystalline Drive.

    Crystalline Drive (三代竜力演・流典機水晶強化(クリスタルライン・ドライブ), Kurisutarurain Doraibu lit. Flowing Refined Looming Crystal Intensification): Drive is a uncategorized Dragon Slayer Magic spell and a type of Magic-amplification technique used by wielders of Third Generation Dragon Slayer Magic and is exclusive to them in most cases; Drive brings out the true power of the caster's capabilities as a user of Dragon Slayer Magic, excluding the power boost granted by Dragon Force, yet, at the same time, seemingly enhancing the user's physical prowess to a rather extreme degree, particularly the user's speed. The iteration of Drive that comes automatically equipped within Crystal Dragon Slayer Magic is known as Crystalline Drive, which taps into the full power of the godlike crystals exuded by this magic in order to transmogrify the user's existence into a raw dynamo of power. Normally, the ability to invoke Drive would be exclusive to a user of Third Generation Dragon Slayer Magic as they have the means to proceed with the mechanics, but in no small part thanks to Elraine Ardygun's immense power and the fact that Crystal Dragon Slayer Magic has a subspecies ability which enables Elraine to create Lacrima, in spite of being an Ancient-Generation Dragon Slayer, she is more than capable of wielding the power of Drive and at a level far beyond all others at that. In any case, when invoking the power of Drive, as the name would ever-so-subtly indicate, the caster invokes a specific mechanism of the Ryū no Lacrima (竜の魔水晶(リュウ・ノー・ラクリマ), Ryū no Rakurima lit. Magic Crystal of Dragons) which has been infused within their frame; the Ryū no Lacrima is a rare and extremely expensive Lacrima; a magic crystalline substance found in both Earth Land and Edolas; this Ryū no Lacrima gives individuals artificial Dragon Slayer Magic when implanted into their body - which, when combined with the teachings of a Dragon, enables Third-Generation Dragon Slayer Magic – Elraine uses the subspecies ability of Lacreation in order to forge a Ryū no Lacrima and equip it upon her body wherever she pleases. With a single mental command, the wielder of Dragon Slayer Magic forces the draconic arcane crystal within their body to distribute magical energy that has traces of draconic power that was previously stored within the crystalline orb at a velocity that's much quicker than usual, accelerating the output and flow of magical energy from the Lacrima to the user's body, evenly spreading it throughout their body while a continuous release rapidly magnifies the quantities of energy dispersed, reaching the user's arms, legs, torso, head, and neck in order to dramatically enhance all of their physical fortes - all the while, the caster focuses the energies that are dwelling within their frame intently, as they begin to surge the arcane powers within themselves outwards ever-so-slightly while inducing the activation sequence of their particular form of Dragon Slayer Magic, which in the case of Crystalline Drive, the user focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization. These crystals become infused with their bloodstream before reaching their brain, resonating with adrenaline they are experiencing during combat, entering a state of enhanced awareness and peak physical ability as a shroud of crystalline energy cloaks around them before completely transforming them into crystalline energies in a manner not dissimilar to the Elemental Body ability of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed. The power of Drive increases the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves as the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Dragon Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Drive. The Drive spell harnesses "the power that kills Dragons"; at least according to the words of the first users, the Twin Dragons of Sabertooth; some loser and a slightly smaller loser, both members of a whole group of losers whom are actually noted to be hilariously pathetic compared to their First-Generation counterparts or any other Dragon Slayer in general, even children. However, in the hands of an actually capable Dragon Slayer, the Drive spell would be capable of allowing the user to dish out some serious damage. In the case of Crystalline Drive, as a result of its activation, the increased adrenaline, as mentioned above, in turn reacts with their own body and magical energy, increasing the strength, speed, and potential they possess tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability; essentially, it causes the user to become cloaked in intense crystalline energies which illuminates their being as the user's skin tone tints a significant bluish texture, allowing the user to better employ their Dragon Slayer Magic whilst at the same time massively enhancing their physical prowess to a degree; Crystalline Drive has a notable amount of startup invincibility, so if their opponent is attacking the user while they are activating the skill, the user will be capable of counterattacking immediately as to turn the tides instantly. As a result of Crystalline Drive, the user's base power level, strength, speed, and senses greatly increase; tripling their already impressive power, allowing for a massive boost all across the board. What is interesting to note is that Crystalline Drive enhances all of the user's moves, greatly increasing their area-of-effect as well as improving their damage, also granting the wielder of Crystal Dragon Slayer Magic the ability to charge up extra energy to increase the power of their strikes through a compression of crystal. With Crystalline Drive invoked, the caster is capable of carrying a twenty ton object no matter its composition as the absolute limits of their strength while this they are enhanced in this form. They are neither completely human nor crystal in this state, which also seems to afford them immunity to effects related to minerals of all kinds. Additionally, because Elraine creates a brand new Ryū no Lacrima through the subspecies ability of Lacreation and equips it to her body in order to invoke the activation process of Crystalline Drive as well as the strenuous amount of training that she has undertaken for centuries during her countless battles, she has displayed that not unlike the Kaiōken from Dragon Ball, Elraine is capable of heightening the amplification effects that Crystalline Drive bestow upon her body which she is more than able to effortlessly handle – both fuelling more magical energy into the preexisting Ryū no Lacrima and creating a brand new draconic powered Lacrima through Lacreation which she then equips either internally or externally, the multiplication of power increase is averaged out to be quadruple Elraine's ordinary already impressive strength. Due to the immeasurable quantities of arcane energy dwelling within her existence, Elraine is capable of pushing the power increase granted by Crystalline Drive even further to up to one hundred times her ordinary power level. In spite of Crystalline Drive possessing immeasurable power when wielded by Elraine Ardygun using her Crystal Dragon Slayer Magic, it's seldom-seen being utilized, as Elraine has developed a spell that combines the powers of Drive and Dragon Force that dramatically amplifies the strengths of both while eliminating the drawbacks which is known as Scaleshift: Diabolos Dragon – Elraine prefers to utilize Scaleshift: Diabolos Dragon before all other kinds of magic-amplification-type spells. Of course, just like all iterations of Drive, the uprise of magical energy that results from the power of Crystalline Drive could easily obliterate the user or severely damage their body, if harnessed for too long.
  • ElraineCrystalDSArt

    Field Spell: Crystal Valley.

    Field Spell: Crystal Valley (地形修正魔法義・常水晶界降臨(フィールド・スペル・クリスタル・バレー), Fīrudo Superu: Kurisutaru Barē lit. Terrain Modifying Magic Art: Advent of a World of Endless Crystal): Field Spell: Crystal Valley is a Crystal Dragon Slayer Magic spell which enables the user to affect the terrain around them, morphing it into a form more suitable to their magic, resulting in a continually expanding crystalline substance that covers everything around the caster. When performing Field Spell: Crystal Valley, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization - taking these materials under their thrall, the user slams their palm into the ground, surging their magical energies which dwell within their body, sending down their arms, reaching the core of Earth Land as they cast Field Spell: Crystal Valley by inducing a power where the user can temporarily overwrite the surrounding reality with a landscape representative of their soul, manifested into the current plane of existence by focusing their magical power, condensing it to its utmost limit before releasing it in a gigantic explosion of pure energy that radiates throughout the vicinity, shrouding everything within the area in their magical energies; effectively putting anything and everything which steps into the area-of-effect of the release under the user's command with very few chances to break the hold – this results in the immediate surroundings undergoing terraforming, transforming the area around the caster into a crystalline substance which is mesmerizing, yet horrendous and disturbing at the same time – expanding continuously, the crystals generated from the caster's existence dye the surroundings like oil travelling down thin cracks in a surface; affecting everything in sight as the area around the caster develops into a field that strongly resembles a spider web with trees being converted into crystal towers. By pouring more and more magical power into the spell, the user maneuvers it as they see fit for attack and defense; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With tremendous magical power, the crystalline trees can pierce through earthen walls, and extend their branches at their prey in an instant. Within the confines of this battlefield, the user can manipulate the sharpness of the environment no matters its shape to cut through anything; they can summon a massive fist from crystal to punch their opponent and hold them in place, and also create multiple, smaller crystalline fists to pummel their opponent viciously as well- generally, Field Spell: Crystal Valley has countless applications only limited by the user's imagination, effectively giving the user the advantage in almost any situation during the heat of battle. Overall, Field Spell: Crystal Valley is a highly versatile spell, with many powers and abilities that the user can extend at their disposal - indeed, its "crystallization of the environment" ability forms the basis of some of the user of Crystal Dragon Slayer Magic's most powerful attacks, including Crystop, which involves the caster crystallizing time and space, and the Dragon Slayer's Secret Art, Omiwatari: Crystal Jailer, with which the user causes a cage of crystal to entrap the opponent before shattering it.
  • ElraineCrystalDSDeadlySign

    A Ryū no Lacrima created by Deadly Sign.

    Deadly Sign (結晶龍の竜作傷痕(デッドリー・サイン), Deddorī Sain lit. Crystal Dragon's Dragon-Creating Scar): Deadly Sign is a Crystal Dragon Slayer Magic spell of the Lacreation sub-ability; as the kanji of the name would suggest, it allows the caster to implant a specific type of Lacrima, the Ryū no Lacrima, within the bodies of organic beings that they target, bestowing upon the target of choice with a variant of Dragon Slayer Magic that fits within the user's Seven Colours Arts, at the expense of forcing the one implanted with the dragon's power to obey the caster's orders. In any case, when performing Deadly Sign, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization - taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, resulting in the creation of a hand-size sphere of magical energy which glow azure, the same colour of the arcane in its purest form - these spheres are actually Lacrima (魔水晶(ラクリマ), Rakurima lit. Magic Crystal), which is a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes, this Lacrima being a Ryū no Lacrima (竜の魔水晶(リュウ・ノー・ラクリマ), Ryū no Rakurima lit. Magic Crystal of Dragons); an rare and extremely expensive Lacrima that gives individuals artificial Dragon Slayer Magic when implanted; through not only the Seven Colours Arts but their skill in Enchantment, the caster is able to to charge these Lacrima with various forms of Elemental Magic, which, when synergized with the properties of the Ryū no Lacrima, results in the elemental energies becoming transfigured into Dragon Slayer Magic. From here, the caster is able to infuse the Ryū no Lacrima into the body of an organic being whose inner structure is compatible with the magic crystal - however, the infusion process is exceedingly dangerous, with only those that possess large amounts of magical power able to survive the process, meaning that only one in ten thousand ever manage to make it out alive; as not everyone can handle the forced transformation, this causes the Ryū no Lacrima to continuously absorb magical energy until they die in an explosion. Even so, surviving the process results in the affected becoming a Dragon Slayer and thus a wielder of Second Generation Dragon Slayer Magic (二世滅竜魔法, Nisei Metsuryū Mahō). However, the potency of Crystal Dragon Slayer Magic and the highly flexible properties of its Lacreation ability result in the infusion process having an effect similar to Memory Control as a side-effect, altering the memories of the target as to have them believe that they were raised by a Dragon and/or as well as have a Ryū no Lacrima implanted within their body - this side-effect is incapable of being nullified no matter what happens; indeed, it's said that because of Deadly Sign, there's so many wielders of Dragon Slayer Magic running around in the dimensions despite the fact that the dragons have died out and even from the pro-human faction, there was hints that not many wished to pass their Dragon Slayer Magic down to humanity. This means that potentially any Dragon Slayer with the exception of the wielder of this iteration of Crystal Dragon Slayer Magic was affected by Deadly Sign, but nobody is able to bring up factual evidence of this due to the strength of the mind manipulation ability.
  • ElraineCrystalDSArmourPrism

    Elraine in the Diabolos Dragon・Crystron activating Prism Projection.

    Prism Projection (結晶竜の超多晶色発光(プリズム・プロジェクション), Purizumu Purojekushon lit. Crystal Dragon's Super Multicolour Crystal Light Emission): Prism Projection is an advanced Crystal Dragon Slayer Magic spell hewn from the wielder's knowledge of different types of light and their mastery of the magic which bestows the properties of refracting light in the form of lasers upon the caster's crystalline projections. In any case, when performing Prism Projection, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – however, unlike regular crystals and gemstones as generated through Crystal Dragon Slayer Magic, the crystals of Prism Projection possess a mirror-esque finish, serving as a transparent optical element with flat, polished surfaces with two or more of the flat surfaces possessing an angle between them. The moment that any form of electromagnetic radiation within a certain portion of the electromagnetic spectrum comes into contact with the crystals activated by this spell, the phenomena referred to as reflection is instantly induced, resulting in the light that impacts upon the spell bouncing off of the crystalline structures. As one may expect, because of this new property, the caster is capable of launching the light she can produce via their Magical Aura at any Crystal Dragon Slayer Magic structure formed in order to induce reflection. While normally, when the light reflects from their crystalline creations, it will reflect at the same angle as it hit the surface, in a version of reflection known as "specular reflection", through expert manipulation of both light and crystal, they can invoke something known as "diffuse reflection", which is when light hits an object and reflects in lots of different directions. The light reflected instantly transmogrifies into a laser, which is an amplified, single-colour source of light. The beam of light from the laser does not get wider or weaker as most sources of light do; indeed, a laser is distinguished from other sources of light by its coherence, expressed through the output of the refraction being a narrow, almost-razor-thin beam, and as the laser is focused to an extremely tiny spot, it achieves a very high irradiance and a low divergence so that it does not lose power even after travelling a long distance. The light refracted is known as a beam that burns through targets like a missile, causing everything metallic that it so much as glances through to disintegrate, vaporizing everything in its path, burning through clothing and melting defenses upon contact. Laser wounds are every bit as bloody as knife wounds, and upon connection with a flesh-and-blood enemy, the refracted light causes the water in the body to boil, expand and rip the surrounding tissues apart, much like a high velocity bullet impact. All light-based projectiles can be reflected to turn instantly and directed towards unsuspecting opponents, and by inducing diffuse reflection upon the light projectiles, the caster can take down entire battalions of soldiers in a single move, and with Prism Projection, the caster is capable of casually turning the battlefield into a geometric curtain of certain death and absolute destruction as countless lasers rain down upon their foes. When combined with Field Spell: Crystal Valley, the lasers generated through refraction of light using Prism Projection are capable of bathing the prisoner trapped in the valley of crystals in intense beams of radiation, the paths of which are very hard to predict.
    • Extension: Prisma Finallusion (追加攻撃・超多晶色発光力吸収光線陣(エクステンション・プリズマー・ファイナリュージョン), Ekusutenshon: Purizumā Fainaryūjon lit. Additional Attack: Super Multicolour Crystal Light Emission Force Absorbing Beam Array): Extension: Prisma Finallusion is a Crystal Dragon Slayer Magic spell, and, as the prefix of "extension" would indicate, a variant of the Prism Projection advanced spell - going further from refracting light in the form of lasers upon the caster's crystalline projections, Extension: Prisma Finallusion involves the caster focusing incredible amounts of energy gathered through all sorts of sources before releasing them from multiple Magic Seals projected from their body into the form of a powerful cascade of multi-hitting lasers that can annihilate the opponent. In any case, when performing Extension: Prisma Finallusion, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization; but instead of projecting crystals immediately, the caster focuses the activation sequence across their body, shrouding their frame in a light-blue aura – the power is then activated by the user taking a hit from either a physical or magical source that results in the transference of kinetic energy; the moment that an attack comes into contact with the user, the user's magical aura goes into effect as a faint burst which the kinetic energy transferred through melee and projectile based attacks the moment that they come into contact with the user, absorbing the shock of an impact and reducing the effect it would have on the user's frame to the absolute minimum, effectively draining the kinetic energy from the incoming blow, redirecting it in the blink of an eye as the user's Magic Origin works as a vacuum, sucking the energies into their magic origin and storing them within the user's body within questions. This allows the user to redirect a portion of the kinetic energy of the damage they receive from their foe and transmogrify it into magical power and kinetic energy; there, the user accumulates it within the crystalline aura shrouding them. After enough energy has been gathered, the user unleashes the full might of the spell as they project a multitude of Magic Seals outwards from their body, from which they transfer the accumulated energies as to generate a serial of crystals that possess a mirror-esque finish, serving as a transparent optical element with flat, polished surfaces with two or more of the flat surfaces possessing an angle between them – these crystals then fire off an immeasurable quantity of lasers forward, racing forth and impacting instantly while annihilating anything and everything in their path – with Extension: Prisma Finallusion, the caster is capable of casually turning the battlefield into a geometric curtain of certain death and absolute destruction as countless lasers rain down upon their foes.
  • Orbs of Crystaria (結晶竜の変使球魔水晶(オーブズ・オフ・クリスタリア), Ōbuzu ofu Kurisutaria lit. Crystal Dragon's Variable-Usage Orbs of Magical Crystals): The Orbs of Crystaria is an advanced Crystal Dragon Slayer Magic spell that's born from the caster's knowledge of the arcane working in conjunction with their crystal manipulation in order to manifest several crystalline orbs that are actually magic-reinforced Lacrima around their figure which they are capable of modifying to suit almost any situation. In any case, when activating the Orbs of Crystaria, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, resulting in the creation of a quarter of hand-size spheres of magical energy which glow azure, the same colour of the arcane in its purest form - these spheres are actually Lacrima (魔水晶(ラクリマ), Rakurima lit. Magic Crystal), which are a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes. The user can alter the shape of each Lacrima by thought alone in order to serve almost innumerable purposes, whether they be for offense, defense, and other supplementary uses- when they are not in use, the orbs of Lacrima float behind the caster's back in a circular formation; they are noted to be constantly on standby once willed into existence- though they can also be dismissed whenever the user deems it suitable. The user cannot create additional orbs after the initial acquisition number; as four is the absolute limit. The user is capable of controlling the Lacrima one-by-one or all at once through their mental commands, as if they were being directed through telekinetic prowess, being controlled with inhuman precision and accuracy. Acting as magic-driven combat drones, the Orbs of Crystaria add more potential to the wielder of Crystal Dragon Slayer Magic's combat methods, as these units are capable of being displaced across the battlefield, opening up numerous offensive options, even reflecting off of each other as to disorient the opponent's focus as they enable the wielder of Crystal Dragon Slayer Magic to conduct BVR attacks on a target from almost all directions without having to establish visual contact, making them extremely deadly. The starlight consistent with the crystals manifested by this form of Dragon Slayer Magic are able to be launched outwards in the form of various laser beams which rush out from these crystalline existences and impact upon the enemy's body instantaneously, said lasers being able to move from unit to unit, with the power output of the rays capable of being charged as per the properties of Crystal Dragon Slayer Magic, along with the caster possessing the ability to fire their own beams into these units to maximize their potency. However, no matter the control manner, the caster can shape the spheres through mental commands alone in a similar manner to Arc of Embodiment or Molding Magic (specifically Crystal-Make) into countless forms- effectively the sky is the limit for what the Lacrima can be transformed into, often taking the form of various weapons such as swords, lances, cannonballs, and shields. No matter the form and composition, the Lacrima manifested through the Orbs of Crystaria spell are widely known to be exceptionally powerful- just by colliding with a solid, non-living structure; a single ball is capable of reducing it to dust. They can be directed as projectiles which close in on the user's targets like bullets, and if the caster deems it suitable, they can grant them explosive properties in a manner not dissimilar to the likes of Explosion Magic by having them rapidly expand – on the opposite end, they can be used to heal the caster's own injuries just by contact in a method that resembles Healing Magic. When making contact with the caster's opponent, by themselves, thanks to their properties, the Orbs of Crystaria deal heavy, consecutive damage over a timespan of several seconds. Like actual Lacrima, the caster is able to charge their magical energies into the Orbs of Crystaria to suit their uses. These then can be elementally charged in a similar manner to how Laxus Dreyar made Lacrima into Lightning Lacrima by charging it with his Lightning Magic, which are used for casting the Thunder Palace spell. In the case of a user of Crystal Dragon Slayer Magic and the Orbs of Crystaria spell, they can attune the magical crystals to their Seven Colours Arts whether it's the entire quartet at once or a different element for a different Lacrima each, allowing the caster to attack with multiple elements at once and perform skills similar to Combination Spells, which are, well a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell, effectively combining two or more elements through a swift casting sequence and move-cancelling theory as seen in fighting games, which is defined as breaking out of a current animation or move by inputting another move that cancels the previous one, merging various elements to produce a variety of powerful spells, often merging Crystal Dragon's Ruby, Crystal Dragon's Sapphire, Crystal Dragon's Topaz, and Crystal Dragon's Amethyst which represent Fire Magic, Water Magic, Earth Magic, and Wind Magic respectively to form attacks akin to Abyss Break. Not only this, the Orbs of Crystaria are capable of being transformed into any type of Lacrima as per Crystal Dragon Slayer Magic's Lacreation ability to grant this spell almost unlimited potential. However, for all its strengths, the Orbs of Crystaria is known to possess at least two weaknesses- for one, the caster is only capable of controlling the orbs of magical energy within one hundred meters of their own location, meaning that once either the user or the spheres are out of range, they will vanish. Additionally, each transformation into a different object can only last for a full minute before they revert back to their sphere form.
    • Extension: Crystaria Mandala (追加攻撃・変使球魔水晶・曼荼羅(エクステンション・クリスタリア・マンダラ), Ekusutenshon: Kurisutaria Mandara lit. Additional Attack: Variable-Usage Orbs of Magic Crystal – Visual Schema of the Enlightened Mind): Extension: Crystaria Mandala is an intermediate Crystal Dragon Slayer Magic spell, and as the prefix of "extension" may or may not indicate, a variant of the Orbs of Crystaria spell – unlike the original Orbs of Crystaria, where the units float around the caster and perform a variety of duties, Extension: Crystaria Mandala involves the wielder of Crystal Dragon Slayer Magic sending the crystalline orbs outwards in a spiralling formation, inflicting massive damage on anything they come into contact with. In any case, when invoking the power of Extension: Crystaria Mandala, the wielder of Crystal Dragon Slayer Magic, while the Orbs of Crystaria are already out, infuses these crystalline spheres with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – all this, focused upon the Orbs of Crystaria, resulting in these crystalline spheres becoming overcharged with arcane energy, causing three small spheres of crystal orbit around each of the Orbs of Crystaria, in a similar manner to moons around a planet. The energy that's continuously bunched into the additional spheres take the visual form of elemental wisps of various colours when adding to the elemental energy upon the Orbs of Crystaria – indeed, as the initial spell can attract nearby energy, allowing the user to absorb it, depending on the quantity of energy absorbed into these orbs of crystal, they are able to charge Extension: Crystaria Mandala for a noticeable length of time. At this point, with naught but mental commands, the wielder of Crystal Dragon Slayer Magic directs the Orbs of Crystaria through Extension: Crystaria Mandala towards their opponent, causing the crystalline spheres to race forward at astounding velocities in a spiralling motion that oftentimes takes the opponent by surprise. When coming into contact with a target, the disordered rotations of the individual attack, created by the central and smaller ones spinning in different directions, interact with each other to form a massive and turbulent wave-like vortex of crystalline energy that demolishes everything in its path, destroying and damaging any opponent in their general direction for as long as they have magical energy remaining – while in the process of doing so, the crystalline orbs fire off continuous volleys of lasers in every direction imaginable at constant intervals, spreading the damage unleashed upon this world by Extension: Crystaria Mandala over an enormous distance as nothing is left safe by the extraordinarily vast area-of-effect of the spell. The spell's name is derived from the mandala which means circle; a mandala is a spiritual and ritual symbol in Indian religions, representing the universe.

Crystallos Forge Spells

Static Crystallos Forge Spells

  • ElraineCrystalDSSword

    The design of Crystallos Forge: Blade.

    Crystallos Forge: Blade (偽性・結晶の造形滅竜術・零ノ変身器(クリスタロス・フォージ・ブレード), Kurisutarosu Fōji: Burēdo lit. Pseudo-Crystal Molding Dragon Slayer Skill: Zeroth Variable Bladed Weapon): Crystallos Forge: Blade is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a sword composed entirely of crystal for a variety of purposes, most notably for close-range combat. In any case, when manifesting Crystallos Forge: Blade, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a relatively simple-looking western short sword composed entirely out of crystal – of course, the wielder of Crystal Dragon Slayer Magic is capable of altering the composition and thus the appearance of said sword thanks to the Crystallos Forge: Blade being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Crystallos Forge: Blade through thoughts alone into alternate forms as long as it still counts as a "sword"; while normally, it appears as a light-blue sword with a crossguard that points upwards on both sides to resemble extra blades, it can be modified into a plethora of other forms as long as it still counts as a "sword", such as a katana, rapier, longsword, cutlass, zweihänder, jian, and many more. In any case, no matter the form and shape that Crystallos Forge: Blade takes upon, it can clash head-to-head with regular, solid blades and come off no worse for wear- the weapon is capable of slicing straight through magical barriers of any and every kind no matter their strength and consistency like these supposedly impenetrable defenses were forged from wet tissue paper, always ensuring that just like as if it is thrown, the Crystalos Forge: Blade will reach its target no matter what stands in its way while being capable of slicing clean through alloy-forged weaponry and armour as well, being touted as "being so sharp you could cut yourself just by looking at it"; something which is probably enhanced by its composition as solidified crystal. Each slash released with the blade known to possess a truly incredible amount of energy -both kinetic and supernatural- behind its motion, releasing immense amounts of crystal in every wake that trails along the ground in a similar manner to that of a Sword Beam, flying towards the opponent while travelling across the ground as if the liquefied crystals unleashed were a jagged shark's fin hunting down its prey, more often than not dealing large amounts of damage to a target while busting through anything it comes into contact with. While in its solid form, the Crystallos Forge: Blade can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by a pressurized force up to ten tonnes. Capable of being utilized in almost situation whether the wielder of Crystal Dragon Slayer Magic is grounded, in midair, or even underwater, the Crystallos Forge: Blade can be utilized to unleash numerous strings of blows and combos that can easily overwhelm the caster's opponent, though unlike an ordinary sword, performing various sequences of attacks with the Crystallos Forge: Blade commonly forces the caster to stand still. The caster is capable of channeling their other Crystal Dragon Slayer Magic spells and Bakken powers into the spell through the process of inducing the Enchantment supplementary ability known as Enchanted Arms, thus endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power. As a side note, by pouring more energy into the weapon's composition, the caster is capable of lengthening and enlarging the crystalline blade to reach the size and height of skyscrapers, granting the caster the ability to cause enormous amounts of devastation with every swing. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Crystallos Forge: Blade is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and starting to crystallize them upon connection- it can defeat an Etherious compared to a Guild Ace in power in a single strike. Crystallos Forge: Blade can be utilized as a form of 'blades below the shoulder' in order to enhance the user's own close-combat blows, as even though they are mounted in such a manner, they lose none of their special properties- additionally, if the user already possesses a personalized sword, they are capable of overlaying the casting sequence of Crystallos Forge: Blade upon their ordinary weapon, causing the Magic Seal to superimpose itself upon the cold alloys of their sword before undergoing crystallization and gaining Crystallos Forge: Blade as a "protective casing" of sorts, more than doubling the damage their regular sword would be capable of unleashing. When harnessing Crystallos Forge: Blade alongside the subspecies ability of Crystal Dragon Slayer Magic known as the Seven Colours Arts, the caster has displayed that they are capable of shifting the composition of this crystalline blade in accordance to their thoughts and feelings, completely altering the structure of the tool to take the form of another gemstone which represents a particular form of Elemental Magic, allowing the caster to go up against the opponent various elemental-imbued sword strikes in a similar manner to that of Spellblade, such as unleashing burning, shocking, chilling, and splashing attacks as the caster dictates, granting the Crystallos Forge: Blade spell almost unlimited amounts of versatility in any situation – additionally, they are able to infuse the combination fighting style of Sword Magic and Enchantment known as Integrated Arms: Bakken into the Crystallos Forge: Blade and from there unleash the techniques inherent to that fighting style as if they were being performed with the Dragonsaber Excalibur. As a side note, a similar effect is capable of being achieved by the caster invoking the Enchantment abilities known as Enchanted Arms and the Elemental Five. Interestingly, due to the wielder of Crystal Dragon Slayer Magic being able to harness the spells of other ice-element magics no matter their tier thanks to the user possessing absolute dominance over anything that could be considered a mineral, the user is capable of altering the crystalline composition of Crystallos Forge: Blade into any other form displayed by the likes of Ice-Make and Ice Devil Slayer Magic, such as Ice-Make: Cold Excalibur and Ice-Make: Ice Bringer as well as unleashing attacks such as Ice Blade: Seven Slice Dance, resulting in Crystallos Forge: Blade being unusual for a spell associated with Slayer Magic in that it has almost infinite uses that are capable of being adapted for almost any situation; which are all detailed below; just like Crystal Dragon's Firing Hammer's own follow-up strikes as detailed above, the proceeding spells and maneuvers related to Crystallos Forge: Blade are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; a particularly powerful user is capable of chaining multiple follow-up attacks together without rest.
    • First Extension: Shard Rider (追加攻撃・一号・霧槍尖晶斬(ファースト・エクステンション・シャード・ライダー), Fāsuto Ekusutenshon: Shādo Raidā lit. Additional Attack: Mist Spear Tipped Crystal Slash): First Extension: Shard Rider is Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Blade spell - going further from manifesting a sword of crystal, First Extension: Shard Rider involves the caster leaping upon their crystalline blade and then propelling themselves forward with a burst of energy, riding the weapon like a surfboard into the target. In any case, when performing First Extension: Shard Rider, the user, while already gripping a Crystallos Forge: Blade within their hands, infuses this crystalline blade with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by focusing their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form - from here, instead of utilizing the Crystallos Forge: Blade for direct and close-range melee combat as it would normally be harnessed, the caster focuses the crystalline energies manifested through the activation sequence that had just proceeded upon the Crystallos Forge: Blade as they leap upon the crystalline blade as to treat it as a pseudo-vehicle for high-speed transportation; the moment that the caster puts both of their feet upon this blade and commands it to move through mental commands while causing it to resemble a surfboard, specks of crystalline dust begin to scatter from its very composition, as the caster begins to fuel more and more of their magical energies into the sword that serves as a solid surface underneath their feet, causing it to resemble a blade-shaped rocket as the caster then shoots forth like a bullet, moving at high speeds to the point that they become nothing but a blur - it's estimated that the velocity that a wielder moves at while First Extension: Shard Rider is in motion is much swifter than the bog-standard and basic Crystal Dragon's Claw spell, but also slower than Crystal Dragon's Claw when Diabolos Dragon・Crystron is equipped, making it a slight improvement overall, best suited for an impromptu getaway. When the caster comes into contact with the opponent, it will knock them down if they are standing, and the jagged tip of the blade they are riding on is capable of piercing all sorts of Barrier Magic variants, with the sole exception of Wave, casually rending them in twain as if they were naught but papier-mâché; addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. The first strike will freeze the opponent with the Crystallization ability, but the second hit will cause the crystal prison to immediately shatter as the caster slides along the ground; in addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. Additionally, thanks to the sheer velocities that the crystal board moves at, the kinetic energy released by its movements can produce enough force to occasionally reverse an opponent, leaving the enemy unexpectedly open which the caster can immediately take advantage of. When in motion, First Extension: Shard Rider is capable of trailing large amounts of crystal in its wake, which can damage the opponent.
    • Second Extension: Seven Slashes (追加攻撃・二号・羅雪七星斬陣(セカンド・エクステンション・セブン・スラッシャーズ), Sekando Ekusutenshon: Sebun Surasshāzu lit. Additional Attack Number Two: Evil Spirit Snowy Big Dipper Slashing Formation): Second Extension: Seven Slashes is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Blade spell –Second Extension: Seven Slashes was retooled from the Ice Magic spell known as Ice Blade: Seven Slice Dance that can be naturally extended from the initial strike; it is the second of the "additional attacks" in regards to Crystallos Forge: Blade, and when using it, the caster forms a pair of crystalline blades from both of their forearms before rapidly slashing their enemy seven times. In any case, when performing Second Extension: Seven Slashes, the user, while already gripping two Crystallos Forge: Blades within their hands, infuses these crystalline blades with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – all this, focused upon their Crystallos Forge: Blades before they step towards the opponent with a burst energy, closing the distance between the two as the caster begins the attack, letting loose with a vicious flurry of strikes. The first hit is a horizontal swing from left to right with the right sword, immediately followed by an uppercut with the left sword. The user then jumps up and slashes the target with both swords from left to right while spinning, twice; the user lands facing the target and slashes an X from top to bottom, before inversely slashing the X again from bottom to top. The user then leaps at the target and makes two diagonal slashes from the same starting point, with the left sword heading from top to bottom to the left, while the right sword heads from bottom to top toward the right. Afterwards, the user reverses their grip on the two swords and slashes another X with both swords from top to bottom. The user then does a barrel-roll like maneuver while slashing at the target, like a corkscrew. The user then slashes another two X's at the target, first from top to bottom and then bottom to top. The user then makes a diagonal slash with the right sword, top-right to bottom-left, then spins left and uses this momentum to deal a horizontal, right to left slash with the left sword. The user then, at a very high speed, makes an uppercut with the right sword; then another with the left sword, a downward slash with the right sword, then a downward diagonal slash towards the right with the left sword, spins and repeats the previous attack, and thrusts the right-handed sword out. The final slash is a forceful downward lunge with the left sword. Each of the first strikes unleash powerful bursts of crystalline energy that are capable of destroying the landscape, while the next two inflict piercing, penetrating damage that tear through the sturdiest of defenses. However, the final blow discards all of the user's defense for one, massive, full-powered attack that destroys anything it touches instantly; after which, the crystalline energy is destroyed. The velocity at which Second Extension: Seven Slashes takes place is at tremendous speeds, the caster unleashing a swift sequence of sword slashes that are so fast that more often than not the opponent cannot keep up; to the untrained eye, it appears as if it is merely a single, godspeed sword slash that strikes seven times in quick succession. While the multitude of attacks are extremely powerful, the deadliness lies in how many strikes the attack deals. Because of the speed that the caster swings their blade, it seems as if they have unleashed these blows concurrently, enabling them to all impact upon the foe's body at the same time. The slashes close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. It should be noted that if the foe deflects a single strike in the combo, then the others will surely hit, and due to the close range, if the opponent attempts to escape, the blades will quickly cut them down.
    • ElrainePerCharge

      Elraine charging Third Extension: Glorious Strizer.

      Third Extension: Glorious Strizer (追加攻撃・三号・結晶竜滅牙刃(サード・エクステンション・グロリアス・ストライザー), Sādo Ekusutenshon: Guroriasu Sutoraizā lit. Additional Attack Number Three: Crystal Dragon Destroying Fanged Blade): Third Extension: Glorious Strizer is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Blade spell that can be naturally extended from the initial strike; it is the last of the "additional attacks" in regards to Crystallos Forge: Blade – Third Extension: Glorious Strizer involves the wielder of Crystal Dragon Slayer Magic unleashing a large and extravagant crystalline sword directly in front of themselves, dealing massive, instantaneous damage to any enemy within its range; the size of which depends on the amount of magical energy the caster fuelled into the attack. In any case, when performing Third Extension: Glorious Strizer, the wielder of Crystal Dragon Slayer Magic, while already gripping a single Crystallos Forge: Blade within their hands, infuses this crystalline blade with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – all this, focused upon their Crystallos Forge: Blade, resulting in pulsing azurite energies swirling around the user's sword at ever-increasing speeds, gathering and condensing ambient eternano particles within the immediate vicinity upon their crystalline construct as to amplify the output and overall power of its imminent release. The wielder of Crystal Dragon Slayer Magic spins their crystalline blade around, compressing even more minerals upon its composition as the arcane glyph sends a tornado of these particles upwards while the caster directs the radiance emitted by their blade upwards, finishing the process of Shape Transformation to transmogrify the tachyon blade into two "parts", with bottom part becoming pure light, and the second half highly resembling a feather; at this point, the cyclone vanishes, and Third Extension: Glorious Strizer is ready to be launched. Indeed, with naught but a single mental command, this crystalline blade reaches gargantuan heights, countless times the size of the wielder of Crystal Dragon Slayer Magic themselves, towering over skyscrapers with relative ease as its jagged yet ornate edge pierces the skies, ascending to burst through the clouds above. Despite it possessing a blade (as all swords do), it would be more accurate to say that the crystalline blade of Third Extension: Glorious Strizer is more of a crystal slab than a true sword; indeed, it is said to weigh at least five hundred kilograms, and its enormous size means that it is sufficiently large and thick that it can be used as a shield with ease, defending the caster from all sorts of attacks whether physical or supernatural in nature; the Third Extension: Glorious Strizer is enough to act as a shield from any sort of projectile, even diverting lightning and Lightning Magic of any type into the ground by utilizing this slab of crystal as an impromptu lightning-rod. From here, the caster proceeds to swipe the sword down, the sheer force and speed of the swing, when combined with the incredible size of the Third Extension: Glorious Strizer allows it to disregard the concept of time and space, producing a force for which attempting to even try and defend against is naught but a pipe-dream for everyone and anyone skilled in weaponry- this swing is said to transcend speed, dexterity, feints, and many other elements in order to extend the already generous attack range of the Third Extension: Glorious Strizer so fast that battle-hardened warriors can't follow its path, swinging a seemingly useless slab of crystal with such ease and dexterity with a power that turns the laws of physics themselves into an absurdity; resulting in the weapon unleashing untold amounts of destruction simply by being swung through the air. The point of contact with Third Extension: Glorious Strizer releases an uncountable flurry of propagating disturbances that echo throughout the skies and the land, stirring up countless earthquakes and tidal waves that home in on the enemies of the wielder of Crystal Dragon Slayer Magic for the sole purpose of mass devastation, thus dealing untold quantities of near-lethal damage upon anything and everything that's rendered helpless before Third Extension: Glorious Strizer.
  • Crystallos Forge: Lance (偽性・結晶の造形滅竜術・零ノ変沼矛(クリスタロス・フォージ・ランス), Kurisutarosu Fōji: Ransu lit. Pseudo-Crystal Molding Dragon Slayer Skill: Zeroth Variable Jeweled Spear): Crystallos Forge: Lance is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a spear composed entirely of crystal. In any case, when manifesting Crystallos Forge: Lance, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a spear, which is a pole weapon consisting of a shaft, usually of wood, with a pointed head, composed entirely out of crystal for melee combat. Typically, the Crystallos Forge: Lance varies greatly in terms of appearance, but it's generally twice as long as the caster themselves is tall - thanks to the Crystallos Forge: Lance being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Crystallos Forge: Lance through thoughts alone into alternate forms in accordance with the whims of the caster, such as morphing its structure morphed into halberds, a guandao, a trident, bardiches, a pollaxe, a Ji, and many more options are at the caster's disposal. Of course, once brought into the mortal plane that's universally referred to as Earth Land, this crystalline lance is able to be wielded for close-range combat in a similar manner to that of a completely ordinary spear—if this is done, then the spell will have far greater power than almost any other spear, possessing enough force to cut through solid steel and even pierce through a fortified magical barrier such as Defenser and Barrier Magic, but that's not where it true power lies. Because of the inherent malleability of Crystallos Forge that's a result of it being an imitation of Molding Magic, the caster is able to alter the tensile strength of the crystalline lance in order to bestow the lance with an innate fragility, as upon contact with a solid surface, the previously threatening-looking lance of crystal seemingly shatters into a dozen or so smaller lances of crystal, which the caster directs towards their target, being launched forward at amazing speeds; resulting in a punching force traveling through the air in the opponent's direction; manifested in the form of a powerful light-blue lance that moves at blistering speeds and inflicts massive damage. Crystallos Forge: Lance is able to cancel any type of other mineral-based attack while continuing to hit the opponent. When in motion and split into innumerable fragments, Crystallos Forge: Lance is capable of homing upon an opponent, but instead of dodging many an obstacle until it reaches the user's intended target, Crystallos Forge: Lance functions in a similar manner to that of a drill — grinding through anything that the spear comes into contact with as well as smashing it to atoms, before freezing it completely. Upon contact with the foe, Crystallos Forge: Lance releases all of the crystal energy and magical particles that compose it—the foe's own magical pressure serves to contain and amplify the destructive power of the crystal lance, causing a large blast of liquid crystal that can crystallize something completely solid in mere moments. By invoking a process similar to Ice-Make: Freeze Lancer, the caster is able to alter the properties of their Crystallos Forge: Lance by bestowing upon the crystalline spears shot forth the properties of targeting and propulsion, always condensing the magical particles that compose it, before spreading them out to the tip, coating the outer surface of the lance, enhancing its penetrative qualities as to enable the multitude of crystalline spears to veer off wildly in mid-flight in different directions and attack the target from a variety of alternate directions or homing in on different targets in order to attempt to take out multiple opponents at once. Not only this, by invoking a process similar to Ice-Make: Gungnir, the caster is able to break down the composition of their Crystallos Forge: Lance before reforming it around their enemy as to trap the target in the tip of a gigantic lance and launching it upwards; alternatively, the user can also hide an ally inside the crystal of the lance; and finally, by invoking a process similar to Ice-Make: Death Scythe, the caster is able to alter the head of the lance to transform it into a scythe's blade which they can swing at the opponent for increased momentum.
  • Crystallos Forge: Arrows (偽性・結晶の造形滅竜術・零ノ破弓矢(クリスタロス・フォージ・アローズ), Kurisutarosu Fōji: Arōzu lit. Pseudo-Crystal Molding Dragon Slayer Skill: Zeroth Destruction Bow and Arrows): Crystallos Forge: Arrows is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability – as the name suggests, it enables the caster to manifest an intricate bow composed entirely of crystal while installing their knowledge of the basic property of nature known rotation in order to fire phenomenally powerful arrows that act more like projectile drills which instantaneously accelerate the energy of all forms of matter if these arrows of crystal make contact with something, resulting in mass devastation. In any case, when manifesting Crystallos Forge: Arrows, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a relatively intricate set of bow and arrows, which is a projectile weapon system that predates recorded history formed entirely of crystal for ranged combat, with a feathery appearance yet composed entirely of crystalline energies, which the caster grasps tightly. Just like Crystallos Forge: Blade as mentioned above, thanks to the Crystallos Forge: Arrows being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Crystallos Forge: Arrows through thoughts alone into alternate forms as long as it still counts as a "bow", such as a recurve bow, which is a bow with the tips curving away from the archer to add extra velocity to the arrow, a compound bow; a bow with mechanical aids to help with drawing the bowstring, and a crossbow, which is a type of weapon based on the bow and consisting of a horizontal bow-like assembly mounted on a stock. When preparing to fire, the caster holds the weapon with their body being nearly perpendicular to the target and the shooting line, with the feet placed shoulder-width apart and manifesting any multiples of specially customized crystalline arrows which have arrowheads that are fashioned to resemble drillbits, the wielder utilizes their phalanges, hands, wrists, elbows, and shoulders, with the magician beginning to install a basic property of nature, rotation, which is a circular movement of an object around a center or point of rotation, resulting in the arrows rotating at astounding velocities while the caster is still readying to fire them - at this point, upon seeing Crystallos Forge: Arrows being manifested, any characters in the caster's line of sight seem to flinch as the caster fires the arrows towards their opponent at astoundingly high speeds - while in motion, the arrows take upon the properties of a variant of the Magnus Effect, where in flight, a spinning object, by deflecting air flow, curves from its principal flight path, calculating potential trajectories with ease - shooting forth, the drill-bit arrowheads of the projectiles continue to twirl quickly as the vast quantities of energy collected by the icy arrows when launched using the rotation method continuously compress upon these crystalline structures in order to dramatically enhance the speed and power of the arrows in flight by the second - the ever-increasing speeds also afford Crystallos Forge: Arrows a certain transcendent priority, displaying the ability to transcend normal area-of-effect of close-range combat strikes, as the arrow cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, allowing the crystalline arrows to pierce through anything that could serve as an obstruction while in flight, even capable of striking a maximum of six targets but the damage and knockback weaken for each target hit; thus if used on many opponents, it may not destroy the ones in the back, even if the foes are still suffering from harm. When the blast lands, it blows the opponents away with tremendous speed and force; blasting through everything in it's path in order to assault the opponent ferociously as the arrow sends the opponents flying at a semi-spike angle, inducing tremendous knockback from which it is difficult to recover. If the opponents are too close together, they may collide with each other and prevent immense damaging from happening; using this spell, the caster has displayed that they are capable of fighting off numerous attackers, punched holes in the Magic Council's headquarters, and been able to instantly kill an Etherious associated with the Nine Demon Gates, all with minimal effort. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range, wreaking havoc wherever it passes, as shown when it crossed the entire distance of Hargeon, generating a large explosion. All forms of matter that the crystalline arrows unleashed by Crystallos Forge: Arrows comes into contact with is subjected to an instant acceleration of activity within the atomic structure, affecting all particles and in the case of a living target, all of their cells, thereby encouraging the process of senescence, which is the gradual deterioration of function characteristic of most complex life-forms, arguably found in all biological kingdoms, that on the level of the organism increases mortality after maturation - only in this case, the process of senescence affects everything, and as such, the crystalline arrows making contact with anything causes everything connected to the point of impact to crumble from its core in a similar manner to as if it had been exposed to a hundred years of aging, reduced to naught but dust, in addition to having a range of effects on humans, animals or the environment - when it hits muscle or a living being, within seconds, they age greatly in dramatic fashion before being reduced to dust as well. While flying through the air, the crystal arrows of Crystallos Forge: Arrows rotate infinitely, and thus, if the caster wishes, the damage caused by the rotation is also infinite and will not end unless the wielder of Crystal Dragon Slayer Magic deems it to be suitable, and it imbues targets with infinite rotation, making them spin internally until they are reduced to nothingness. The trajectory of these crystalline arrows are capable of being altered through minute application of the Enchantment supplementary ability known as Enchanted Telekinesis, allowing the caster to strike more than one opponent; they can change the direction the arrow will go while holding it; backwards, forwards, and upwards. The caster's crystalline arrows move much more quickly than other, more ordinary arrows, and can be controlled in midair. However, the caster is incapable of holding the arrow back while attached to the bow for an indefinite period of time in normal use; however, if the user of Crystal Dragon Slayer Magic keeps changing the direction the arrow will be released, they can hold onto it for a while. The crystalline arrows can actually be curved around in a full circle if controlled properly and thus avoid veering off in random directions. The maximum quantity of crystalline arrows the caster is capable of firing simultaneously while utilizing Crystallos Forge: Arrows is two thousand arrows at once – after the initial volley is launched forward, this onslaught is capable of being fired once more without spending any time to rest, transforming the vicinity into a geometric curtain of absolute destruction. Additionally, through the application of the Seven Colours Arts, the arrows can either individually or as a whole take upon traits of the various gemstones and their corresponding Elemental Magics, such as flying forth like a bolt of lightning, freezing anything that it passes, or burning everything in its path. Finally, through mental commands, the wielder of Crystal Dragon Slayer Magic is able to move the arrow-shaped holes that are left behind by the arrows, dragging them along the surface of anything they wish and affect whatever is attached to said surface - when in motion, these holes leave a track behind them as they move which chase down any target that the caster wishes.
  • Crystallos Forge: Shield (偽性・結晶の造形滅竜術・零ノ変結界(クリスタロス・フォージ・シールド), Kurisutarosu Fōji: Shīrudo lit. Pseudo-Crystal Molding Dragon Slayer Skill: Zeroth Variable Barrier): Crystallos Forge: Shield is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a shield composed entirely of crystal. In any case, when manifesting Crystallos Forge: Shield, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a hand-held shield, specifically that of a buckler, which is a small shield, up to fourty-five centimeters in diameter, gripped in the fist with a central handle behind the boss for use in close-range combat – all for the sole purpose of defensive measures. The Crystallos Forge: Shield, thanks to the user of Crystal Dragon Slayer Magic being capable of manipulating the density of their crystalline creations in any way that they deem suitable, is nigh-invincible, and it has shown that the shield can completely negate and shrug off all sorts of projectile attacks of various scopes and power levels that are thrown the caster's way, bouncing harmlessly off of the shield like a flurry of raindrops descending from the heavens at high speeds. Each transformation that the Crystallos Forge: Shield undergoes is induced by the caster's mental commands alone, with no real need to pump any magical energies into its composition to alter its shape and sizes- effectively, this puts a Crystallos Forge: Shield above a Defenser barrier as the caster is not required to spend excess amounts of energy to change its existence. The Crystallos Forge: Shield acts as a high-density shield that appears to be immovable by any outside force. The defensive power of Crystallos Forge: Shield is absolutely immense; it can protect the caster from almost anything that is aimed towards their form- upon contact with an opposing attack, the strike which is aimed towards the caster's body that touches the Crystallos Forge: Shield is brought to a screeching halt as its kinetic energy is reduced to zero- this can works against magic, bullets, explosions, and other projectiles; effectively, in the short time that it is active, the strength of this crystalline shield is shown to repel enemy attacks, being strong enough to completely negate the effects of a Heavenly Body Magic spell, with the clash between the two moves sending a gale all over the surrounding area- for a three-hundred-and-sixty degree method of defense, the caster is capable of using Crystallos Forge: Shield to erect walls composed of massive pillars of crystal as if they were built by hand around their entire body by simply smashing the ground with the crystalline shield. The spell can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them, and they are capable of manipulating such defensive barriers at their will, bending and twisting them to better guard themselves as well as their allies from enemy attacks; in addition, the caster can split the Crystallos Forge: Shield barriers into their constitutive elements, which they can freely move in midair and employ for offensive purposes. Despite being, well, a shield, Crystallos Forge: Shield can be harnessed for both defensive and offensive capabilities, commonly throwing the shield at their opponents, using the impressive aerodynamic properties of the shield in order to have the normally defensive weapon tear through the air while ignoring wind resistance and path deflection, smashing into anything that it comes into contact with, possessing mindbogglingly incredible flexibility, frequently rebounding from objects over and over without sacrificing any of its momentum. Thanks to properties of Crystal Dragon Slayer Magic's various subspecies abilities being constantly imbued within its arcane makeup, the Crystallos Forge: Shield (and by extension, Extension: Dichroic Mirror) automatically redirect any form of radar lock-on as displayed by various high-power projectiles as well as heat-seeking properties and anything that has the chance of chasing after the caster – the reticules superimposed upon the caster's existence are dispersed or instantaneously thrown off path, sometimes using another target in close proximity as a scapegoat, even reflecting these tags back with damaging sharp crystal shards that resemble needles; thus, in the case of medium-to-long-range-type attacks, the Crystallos Forge: Shield prevents the wielder of Crystal Dragon Slayer Magic from being harmed by these techniques. Not only this, it is capable of surviving a dragon stomping on it, leaving Crystallos Forge: Shield no worse for wear, having suffered absolutely zero damage, showing an incredible amount of durability that's nearly unprecedented amongst defensive weaponry in the current day and age.
    • DichroicMirrorPer

      Extension: Dichroic Mirror in use, reflecting a Fire Bullet spell.

      Extension: Dichroic Mirror (追加攻撃・結晶反射公式(エクステンション・ダイクロイック・ミラー), Ekusutenshon: Daikuroikku Mirā lit. Additional Attack: Crystalline Refraction Formula): Extension: Dichroic Mirror is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Shield spell - going further from manifesting a barrier of crystal, Extension: Dichroic Mirror involves the caster using the crystalline barrier already generated and transforming its incredible defensive power an overwhelming offense which brings indiscriminate amounts of destruction to anything near the caster. In any case, when performing Extension: Dichroic Mirror, the caster, after having already manifested a Crystallos Forge: Shield, infuses this crystalline shield with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – indeed, the activation sequence is entirely focused upon the crystalline shield projected which was outwards within their hands at an earlier date. Centered upon the Crystallos Forge: Shield, said defensive armament expands magnificently as the caster crosses their arms and bends their legs slightly upwards, transmogrifying into existence into that of a barrier formed entirely from crystal for the sole purpose of defense – the barrier resembles the form of azurite geometric shapes that connect to form the overall shape of tessellating hexagons, each possessing a crimson outline; this barrier seems to resemble that of an enormous diamond that enshrouds the caster's body, their frame acting as a "core" of sorts in which to empower the constitution of the barrier through constantly pumping magical energies into the octahedral barricade; while it is invoked, the Extension: Dichroic Mirror rotates around the caster's existence. It can be said that Extension: Dichroic Mirror is an existence similar to that of Defenser; however, Extension: Dichroic Mirror has much more stopping power and is capable of being modified to suit almost any situation in regards to both its shape and properties. Possessing a protective output that can be likened to Fairy Sphere when the amount of arcane power fuelled into the refinement of the spell reaches its maximum, the Extension: Dichroic Mirror, while referred to as a "non-Fairy Tail member version of Fairy Sphere"; it would be wiser to call the spell "Defenser, only strengthened to the utmost limit in order to cover the user", eliminating the drawbacks while making everything that was already great about the spell even better, with Extension: Dichroic Mirror an "absolute defense". Possessing unfathomable defensive power, Extension: Dichroic Mirror renders the caster almost completely invulnerable to anything that's thrown their way, whether it be unarmed strikes, weapons of both the close-range and long-range kind, Magic, and Curses – though they would still be vulnerable to movement-affecting powers such as Slowing Magic, High Speed, and Time Magic; while Extension: Dichroic Mirror is activated, the wielder of Crystal Dragon Slayer Magic is incapable of movement, but if they were previously dashing about, they will retain their momentum, perhaps even exceeding their maximum speed while utilizing the spell depending on atmospheric conditions. Additionally, upon opposing attack making contact with the shield, the caster is capable of making the hexagons that compose Extension: Dichroic Mirror spin around at high speeds, causing the hexagons to gather energy by drawing it from the caster and the surroundings for a split second, before quickly counterattacking by reflecting said projectile at such a speed that it seems that the caster has access to the opposing attack; instead of blocking the opposing attack with a higher concentration of energy, it is capable of bending the opposing projectile away from the caster, as well as some physical attacks. The range of Extension: Dichroic Mirror is dependent upon the reach of the magic produced by the caster and any enemies within that range will suffer an alteration that weakens the power of their magics. However, because the barrier is created through magical energies, a weak point is created as Extension: Dichroic Mirror's defensive power is reduced the further one gets from the caster. But even though this effect decays over distance, even at the very edge of its range it will not completely disappear, so from a tactical standpoint it is possible to safely position auxiliary support. Extension: Dichroic Mirror, like Fairy Sphere, is capable of protecting the caster from any evil; serving as an absolute defense spell which can even defend against time by acting as a stasis chamber, a place in which time stops, thus everyone within the sphere is stuck in a frozen state in which they don't age. This spell is not a perfect defense, as it can be worn down by repeated blows, or can be broken by a spell as a prelude to an attack. It should be taken into consideration that Extension: Dichroic Mirror is difficult to use has it can only manipulate so many eternano particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the caster has no other defensive measures during this time, this leaves a window of fifteen seconds where they possess no defense against attacks. However, the technique is difficult to use as it can only manipulate so many magical particles at a time and it required precise timing.
  • ElraineCrystalDSCrystrigger

    Crystallos Forge: Trap catching an opponent off-guard.

    Crystallos Forge: Trap (偽性・結晶の造形滅竜術・籠絡柱陣(クリスタロス・フォージ・トラップ), Kurisutarosu Fōji: Torappu lit. Pseudo-Crystal Molding Dragon Slayer Skill: Ensnaring Pillar Formation): Crystallos Forge: Trap is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to set a seal of crystal upon the ground which then erupts when an opponent steps upon it or the caster mentally commands it to, causing multiple crystals to surround their target and crush them with multiple sized shards composed entirely of crystal. In any case, when manifesting Crystallos Forge: Trap, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a glyph of translucent texture that appears similar to that of a large circular grid of hexagons - set upon the ground, this sigil is invisible to the naked eye except to the caster themselves. While normally, Crystallos Forge: Trap is attached to the ground, should the caster be close to and facing a wall, they are able to attach Crystallos Forge: Trap to the wall instead of the ground. If used in midair, the caster is capable of dropping the Crystallos Forge: Trap more subtly, allowing the spell to fall straight down and land on the ground below. If the caster standing near an opponent, they can attach the Crystallos Forge: Trap directly to them - however, if this is done, the spell is able to transfer between people should they pass by each other; the small translucent glyph is known to be quite difficult to notice, so the caster must be careful it has not migrated back to themselves before they activate the spell's power, effectively making it sort of like a hot potato game. A Crystallos Forge: Trap that is stuck on characters will fall off after fifteen seconds and can also fall off if the character takes a strong blow. But in any case, once Crystallos Forge: Trap is set, rather subtly, the seal begins to glow a faint shade of azure, as the caster uses mental commands in accordance with their dominance over everything that could be considered a mineral, particularly crystals as per the nature of Crystal Dragon Slayer Magic, with multiple shards of crystal instantly jutting out of the semi-invisible glyph, swirling around anything caught within the sigil in a similar manner to a coil to induce a binding effect that freezes the movements of whatever happens to be within its area-of-effect, numerous shards circling around the seal as they condense into a hardened prison, living up to the spell's name as various spires of crystal of all shapes and sizes erupt forth, restricting the movements of the caster's opponent while leaving them open to a successive blow. When utilized in conjunction with the countless other abilities of Crystal Dragon Slayer Magic, these crystals used to restrain the enemy can be charged using the Seven Colours Arts and other properties, allowing them to attack the foe while they're unable to defend themselves from the incoming onslaught, often striking at point-blank range. The detonation can be cancelled if the caster is attacked while in the process of activating the eruption of the spell; if the caster chooses not to detonate the Crystallos Forge: Trap, it will explode automatically after thirty seconds. While it's relatively simple, Crystallos Forge: Trap has enough power to defeat foes of an S-Class Magician level; but more often than not, it's used to intimidate the caster's enemies instead.
  • ElrainePerPlatform

    Elraine using Crystallos Forge: Platform to bound upwards.

    Crystallos Forge: Platform (偽性・結晶の造形滅竜術・霰花壇(クリスタロス・フォージ・プラットフォーム), Kurisutarosu Fōji: Purattofōmu lit. Pseudo-Crystal Molding Dragon Slayer Skill: Hailflower Platform): Crystallos Forge: Platform is a basic Crystal Dragon Slayer Magic spell that originates from the Crystallos Forge subspecies ability, specifically that of the Static Crystallos Forge method – as the name suggests, Crystallos Forge: Platform enables the caster to set a seal of crystal upon any medium they deem to be suitable, which acts as a platform for which they can use to maintain their footing – Crystallos Forge: Platform was derived from the Ice-Make spell known as Ice-Make: Platform, only modified for usage with Crystal Dragon Slayer Magic. In any case, when invoking Crystallos Forge: Platform, the wielder of Crystal Dragon Slayer Magic intensifies the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies and tapping into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure through a process which is known as crystallization, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a glyph of translucent texture that appears similar to that of a large circular grid of hexagons or an extravagant flower. The caster is able to leap off of this platform, effectively performing a double jump and staying in the air for much longer than usual- Crystallos Forge: Platform enables the caster to cross vast distances without ever touching the ground or be utilized as a starting point for a powerful aerial assault. By itself, without altering the spell a bit, the Crystallos Forge: Platform does not have a direct combat application, but it is an extremely useful ability as numerous areas cannot be unfairly accessed without a flight-type technique. And, of course, the Crystallos Forge: Platform greatly assists the caster with evasion in combat, particularly against ground-based opponents, as by performing a double jump, they are capable of slightly increasing the amount of time spent within the air; unlike most elevation-type spells, Crystallos Forge: Platform is far more variable and potent in its usage, as a user can harness the speed boost that it grants them in order to launch themselves in multiple directions instead of just upwards- from here, they are capable from attacking with a rolling crescent slash with a weapon; by using the Crystallos Forge: Platform in order to leap in a direction other than upwards, this version can only be used if the caster has not already executed a dash jump from the ground or a wall. It is noticed that if the caster uses the same spell while on the ground, it greatly enhances their speed for a short period of time. The user has been shown to be able to use this platform as a means of offense, being able to kick it at the opponent, the impact of which causes severe damage upon contact with an enemy. To the opposite extreme, it can be used for defense, and can block all but the strongest of attacks. Crystallos Forge: Platform also enables the caster to travel long distances at an incredible pace, travelling at a speed almost too swift for the naked eye to be able to see properly. A wielder of Crystal Dragon Slayer Magic can also enhance their already swift flight speed by riding on strong gusts of wind which they cool through their magic, and can slow or deflect falls by creating cushions of gaseous crystal. Multiple platforms can be made, and can also be used as a means of giving oneself the necessary momentum to perform a powerful follow-up attack.
  • ElraineCrystalDSShuriken

    Elraine launching numerous Crystallos Forge: Shuriken at an enemy.

    Crystallos Forge: Shuriken (偽性・結晶の造形滅竜術・手裏剣(クリスタロス・フォージ・シュリケン), Kurisutarosu Fōji: Shīrudo lit. Pseudo-Crystal Molding Dragon Slayer Skill: Swords Hidden Within the Hands): Crystallos Forge: Shuriken is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a serial of shuriken, which are a weapon in the form of a star with projecting blades or points, used as a missile in some martial arts, that are composed entirely of crystal, which are then launched towards the opponent at high speeds in a manner similar to regular shuriken. In any case, when manifesting Crystallos Forge: Shuriken, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal in the form of a shuriken, which is a traditional Japanese concealed weapon that's a sharpened hand-held blade composed of thin, flat plates of crystal with a hole in the center and possess a fairly thin blade sharpened mainly at the tip, with the hole granting the armament aerodynamic and weighting effects that aided the flight of the blade - however, the shuriken manifested through Crystallos Forge resembles a snowflake, which itself is either a single ice crystal or an aggregation of ice crystals which falls through the Earth's atmosphere - these throwing stars appear as hexagonal crystals with six spiked protrusions, three on both the top and bottom of the object, with said protrusions possessing several branch-like further protrusions, causing it to resemble the more traditional image of the snowflake. At this point, the caster generally harnesses the crystalline shuriken for throwing – the size of Crystallos Forge: Shuriken is capable of being modified on a whim even while in flight, allowing the caster to modify the amount of destruction their creation can cause; in its smallest form, the Crystallos Forge: Shuriken is able to pin an enemy down, leaving them open to the user's next attack; moving with frightening accuracy and precision, almost exclusively striking wherever the caster wishes as they hit opponents in range almost instantaneously. These throwing stars are capable of being placed in any location that the caster deems suitable, whether it is on the ground or in the air in eight directions including backwards, directed to the desired position through nothing but the caster's mental commands – though it can also be thrown manually, and if they are embedded within a solid surface, Crystallos Forge: Shuriken is capable of being picked up and launched once more, no worse for wear. Additionally, it can be held within their hand and wielded like a hand-held weapon similar to that of an ordinary sword or knife by spinning the teeth in their hand to slash and stab the opponent directly becoming fully capable of being used to parry proper swords, and they can be used in close quarters combat by using the points between their fingers to act like claws by grasping them within the holes in the middle of each construct – this size shifting aspect is quite useful as in their compact form, the Crystallos Forge: Shuriken is not very efficient in close-range battle. But in any case, when launched, the Crystallos Forge: Shuriken travels at high speeds, spinning through multiple targets (depending on the defenses of the targets in question) and can be rapidly thrown in eight directions; but it is also capable of being pinned to the ground for later. While in motion, the Crystallos Forge: Shuriken is capable of crawling along solid surfaces, and its razor-sharp crystal blades are able to destroy various forms of terrain. In addition, the Crystallos Forge: Shuriken moves at such a speed that it is near impossible to detect its trajectory—and because of this, when coming into contact with a living being, it can unleash plentiful ranges of effect on the opponent's body – upon impact with the opponent, the Crystallos Forge: Shuriken commonly breaks apart into several wire-thin crystalline shards with a point at both ends that loosely resemble bō shuriken or kunai through the command Stock up Nails (仕込釘, Shikomi Kugi); thanks to their downright tiny size, these versions are near-impossible to evade as they are extremely difficult to visualize properly. In order to enhance the power of the attack, the caster is able to surge their magical energies through the crystalline shurikens, causing them to revolve around at higher speeds than normal to either bombard the opponent.
    • Extension: Shuriken Shielder (追加攻撃・手裏剣・軌道質点陣(エクステンション・シュリケン・シールダー), Ekusutenshon: Shuriken Shīrudā lit. Additional Attack: Swords Hidden Within the Hands – Orbiting Particle Formation): Extension: Shuriken Shielder is an extension of the regular Crystallos Forge: Shuriken spell, in which the caster manifests several shuriken at once that orbit their body, protecting them in a similar manner to that of a shield while slicing anything that the array of throwing stars comes into contact with. When performing Extension: Shuriken Shielder, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal in the form of a serial (usually eight or more) of shuriken, which is a traditional Japanese concealed weapon that's a sharpened hand-held blade composed of thin, flat plates of crystal with a hole in the center and possess a fairly thin blade sharpened mainly at the tip, with the hole granting the armament aerodynamic and weighting effects that aided the flight of the blade - however, the shuriken manifested through Crystallos Forge resembles a snowflake, which itself is either a single ice crystal or an aggregation of ice crystals which falls through the Earth's atmosphere - these throwing stars appear as hexagonal crystals with six spiked protrusions, three on both the top and bottom of the object, with said protrusions possessing several branch-like further protrusions, causing it to resemble the more traditional image of the snowflake, magnetically orbiting around the caster's figure in the form of a protective ring around the caster that resembles reverse shrapnel - the numerous Crystallos Forge: Shuriken spinning around the center they recognize as the "starting point" known as the user's body electromagnetically- these crystalline throwing stars spin around at varying speeds which the user is capable of modifying to become any velocity that they deem suitable through thought- at its highest point, the crystalline throwing stars whirl around the user's frame at speeds just below the speed of sound, or they can move as slow as molasses to allow the user to grab them and use the weaponry as normal if an opponent closes in too quickly- the user is also able to move around while the Extension: Shuriken Shielder is activated. By whirling around the caster like a buzzsaw, the various Crystallos Forge: Shuriken generated through this spell are capable of serving as single-use barriers that can slice an opponent upon contact, damaging anything they come into contact with while slicing projectiles in half if they even so much as touch the blast homing in on the caster's frames; though after doing so, the crystalline throwing stars that did so will vanish into eternano, with those azurite supernatural particles scattering to the winds, making this utilization a decent short-term protecting the caster.

Dynamic Crystallos Forge Spells

  • MouneGuardian2

    Crystallos Forge: Guardian of Yggdrasil.

    Guardian of Yggdrasill (結晶竜召喚・結晶極神聖帝観音(ガーディアン・オブ・ユグドラシル), Gādian ofu Yugudorashiru lit. Crystal Dragon Summon: Crystalline Polar God Sacred Emperor Who Looks Down): The Guardian of Yggdrasill is the name of one of the most powerful spells of Crystal Dragon Slayer Magic; with it, the caster manifests a large statue-like formation out of crystal that follows their every movement. When performing Guardian of Yggdrasill, Fafnir and Elraine raise their magical power to its utmost limit, gathering eternano within the atmosphere and adding it to their magical total; until their power level has surpassed almost over the regular limit of nine thousand, nine hundred, and ninety-nine to twenty-thousand. From there, Fafnir and Elraine perform a swift hand movement with their hand/claw, instantly expelling all of their magical energy, and shaping and expanding it using the crystals generated through their magic to force the magical energy contained in their body to spiral around them, using the magical particles in the air to "solidify" and stabilize, hardening and forming, shaping into an enormous, vaguely humanoid being with outer armour, which remotely resembles tengu-like armour with a hat like adornment on the forehead, is split down the middle from the beak downwards where the normal figure. This figure also possesses eye-holes which are accentuated, with lines running upwards at the side. It has a long, tengu nose, which is angular. The mouth is also carved out, with two lines running down to the chin area, and it wears robes, pointed shoes and body armour on its shoulders and waist. It also possesses "hair", which is tied up at the sides. It's back set of arms, which are plated; extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. It possesses two straight katana, which are kept sheathed inside the palms of its back arms and wielded by its forearms. The whole being is a deep azure in colouration. The Guardian of Yggdrasill is forged from Brisingamen Crystal (極星宝・宝玉瑛(ブリージンガメン・クリスタル), Burījingamen Kurisutaru lit. Polar Star Relic Jewelled Transparent Gemstone; from Old Norse brisinga "flaming, glowing" and men "jewelry, ornament", the necklace of the goddess Freyja); an indestructible type of crystalline substance that is invincible as long as the forger constantly supplies magical energy to reinforce its structure, meaning that as long as Elraine or Fafnir has enough energy to feed the Guardian of Yggdrasill, it is theoretically invulnerable. Due to its enormous frame (around one hundred feet tall), at least as large as a skyscraper in width and height, the Guardian of Yggdrasill is capable of withstanding truly enormous amounts of damage if it cannot reflect the opposing attack with its mirror shield- indeed, it was shown to simply shrug off countless Crash-imbued fist barrages and two Elemental Magic Extremities at once when under Fafnir's control in a flashback. This being has a fair amount of brute strength, being able to tear and bite off an opponent's flesh with its bare hands and mouth, respectively. The Guardian of Yggdrasill can even move and fight like Elraine and Fafnir as well, with the similar amount of strength as Fafnir; due to the Wyrm Soul's magical power giving it extra strength. The Guardian of Yggdrasill has such an immense destructive power that the user is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. Indeed, a testament to the Guardian of Yggdrasill's enormous strength is that it is capable of wielding its large, two-handed sword with a single hand, swinging it around as if it were a twig while still maintaining the force of a two handed blow. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries. Due to the sheer volume of the strikes involved, defending against the entirety of them is nearly impossible; and of course, its enormous figure is sometimes more than enough to intimidate Fafnir and Elraine's enemies into submission. Unlike most crystalline constructs, the Guardian of Yggdrasill is able to fix and restore itself after being damaged or broken, in reflection to how much Elraine or Fafnir has healed. Elraine or Fafnir is capable of partially summoning any part of the Guardian of Yggdrasill on the fly for an instant surprise, as generally, fully summoning a Dynamic Crystallos Forge construct is particularly draining upon Elraine's magical power- only manifesting a portion of the being only costs a sliver of magical energy on Elraine's part. However, a glaring weakness of the spell is that once Fafnir or Elraine summons it, it shrouds their body, effectively anchoring them to the Guardian of Yggdrasill and vice-versa- additionally, for every waking moment that it is active, the Guardian of Yggdrasill drains a large amount of the caster's magical energy, meaning that it should not be active for long periods of time as it can exhaust Elraine herself quite rapidly. Yggdrasill is the name of an immense world tree that is central in Norse cosmology, in connection to which the nine worlds exist.
    • Crystal Tyrfing (結晶竜紋の壊滅剣・巨改(クリスタル・ディルヴィング), Kurisutaru Diruvingu lit. Crystal Dragon Crest's Destruction Sword: Giant Revision): The Crystal Tyrfing is the name of the Guardian of Yggdrasill's main offensive armament. It is an upgraded and refined version of the Crystal Dragon's Laevatein; effectively, it has been upsized and modified for use for the Guardian of Yggdrasill. The Crystal Tyrfing takes the form of a double-edged longsword made up of pure, solidified crystal, with no fuller and a crimson hilt that possesses numerous gemstones embedded within the guard and pommel- these are placed there so that the Guardian of Yggdrasill can access the Seven Colours much easier as to change its attack methods and patterns on the fly. The sword's crossguard is noticeably large and elaborate in relation to its pommel, and it is shaped like the wings of a falcon. The blade possesses a ricasso, which can be utilized to strike an enemy with. The actual blade of the longsword resembles nothing more than a large crystalline/ice structure vaguely resembling a blade, with countless off-shoots extending in all directions while the edge of the weapon has a constant glow. Its full length is nearly eight times the Guardian's height and a blade several times wider than normal. Known as an "absolute sword", the Crystal Tyrfing is capable of slicing through almost anything, as the immense size of the weapon smashes everything in its path to atoms like the divine force of a god. Not only this, the Crystal Tyrfing can induce Phase Transition, enabling the weapon to go from a solid to a crystalline liquid or a mist in order to pass through certain objects as if the blade were nonexistent, before reconstructing its structure in order to deal direct damage with relative ease. The weapon can also expand and contract at the speed of sound, shooting forwards like a bullet as to impale an unsuspecting enemy before they can properly react. Because of these traits, it could be said that the Crystal Tyrfing is the strongest molded weapon of all time, though only a being such as the Guardian of Yggdrasill would ever be capable of utilizing its full power to the greatest extent possible. Tyrfing is the titular sword used in the Norse legend collection the Tyrfing Cycle. According to the legend, it was a sword forged by the Dwarves Durin and Dvalin. They are forced to do so by Scafrlami, the king of Gardariki, but in revenge they curse the sword so that it will kill a man every time it is unsheathed, cause three evil deeds and be the undoing of Svarflami.
    • Crystal Svalinn (結晶竜紋の力反射盾(クリスタル・スバリン), Kurisutaru Subarin lit. Crystal Dragon Crest's Power Reflectance Shield): The Crystal Svalinn is the name of the Guardian of Yggdrasill's main defensive armament- unlike the Crystal Tyrfing, which is a modified version of the Crystal Dragon's Laevatein that Crystal Dragon Slayer Magic can harness normally, only scaled to fit this gargantuan being and its immense power, the Crystal Svalinn is a completely original creation, as Elraine and Fafnir usually rely on Dichroic Mirror instead of summoning a defensive armament in the fields of battle. The Crystal Svalinn is shaped like an upside-down teardrop with two oval chunks taken out of each side. The top of the shield is lined by four small azure spikes and a fifth, larger one in the middle. The edges of this shield are silver and the face of the shield is mostly blue, though the bottom tip is sky blue. There is an upside-down, sky blue triangle marking on the top of the shield, and a sky blue "V" shape in the middle of the shield. The top inside edge is also sky blue- attached to each of the spikes are one of the seven gemstones that compose the Seven Colours, and as with the Crystal Tyrfing, this enables the Crystal Svalinn to change its elemental composition on the fly so that the Guardian of Yggdrasill would not be blindsided. The Crystal Svalinn, thanks to the seven gemstones lining its base, is capable of changing its very nature and characteristics so that it would perform the function that the prefix of its name would imply, negating the opposing attack before reflecting it back at the attacker with twice the speed and force. However, this property of the Crystal Svalinn only works properly upon projectile-based attacks, as the Crystal Svalinn requires a few seconds to change its elemental composition to accommodate for the incoming attack and to return it to sender, so against a close-range power, it is merely an impressively made shield. In Norse mythology, Svalinn is a legendary shield which stands before the sun. The name Svalinn means "cold" or "chill" and is derived from the verb "svala", which means "cool"; svala sér means "to slake one's thirst" and svala-drykkr is a "icing draught".
    • Swordsmanship Specialist: The Guardian of Yggdrasill is shown to be a master of swordsmanship, being capable of utilizing the momentum of its blade in motion to execute wide swings while chaining together blows- its fighting style focuses on strong, concise strikes that yield heavy damage, while sacrificing speed for more defensive tactics; attacking viciously with large, slow, sweeping movements, creating an unstoppable force; the Guardian of Yggdrasill has great range on its attacks, which can give some characters great difficulty when trying to get in on the construct. In battle, the Guardian of Yggdrasill wields its blade with incredible prowess; the tremendous cutting power of the knight's sword strikes are capable of effortlessly slicing through magical barriers. Its precision is even able to cut off a lit candle's wick and keep it lit on the edge of its blade; as well as produce shockwaves from its strikes to intercept enemy attacks. The knight's swings have the potential to split the very earth with each swing, bringing mass devastation to every direction that the weapon lands- each of the knight's attacks is a fatal blow that needs to be blocked or dodged. With its Crystal Tyrfing, it is capable of launching waves of crystal from the blade at its opponents with high speed and power, often taking enemies by surprise.
    • Partial Manifestation: One of the more useful applications of the Guardian of Yggdrasill is to summon only a single or a few parts of the crystalline knight's body in the heat of combat- as mentioned above, Elraine or Fafnir is capable of partially summoning any part of the Guardian of Yggdrasill on the fly for an instant surprise. When this process is in motion, Elraine or Fafnir release their magical energies into the ground in order to manipulate the soil and anything related alongside using their magical energy to shape his magical energies into a sturdy and ordered structure, giving it a crystalline form- in this case, once this is done, Elraine or Fafnir mentally shapes certain portions of the crystal formed into apparitions resembling the crystal knight's body parts; which parts depend on what the user of this magic wish them to be. These body appendages manifest into the physical realm via a Magic Seal that appears from anywhere that the caster deems suitable- for example, summoning the arms of the guardian can have the seal be generated besides Elraine or Fafnir in order to send these gigantic fists launching forward from the crest; or to take an enemy by surprise, Elraine or Fafnir is capable of placing a seal below the opponent, resulting in a knuckle rocketing upwards to catch them unawares. The reason why this manner of summon is used mostly is because generally, fully summoning a Dynamic Crystallos Forge construct is particularly draining upon Elraine's magical power- only manifesting a portion of the being only costs a sliver of magical energy on Elraine's part.
      • Crystal Reginnaglar (結晶竜騎の突釘列(クリスタル・レジャイナーグレ), Kurisutaru Rejaināgurea lit. Crystal Dragon Knight's Protrusion Spiked Array; Reginnaglar meaning "god nails" in Old Norse): One of the many applications for the materialization, Elraine effectively turned it from a "finishing move" to her own method of combat. By summoning the ribcage of the entity, Elraine creates a powerful defense that is not easily broken. The ribcage manifests as armour plates which are fiercely spiked. Five additional armour fragments suspend themselves behind Elraine's head for additional protection, and six crystalline arms give it simultaneous defense and offense. Elraine can also transform defense into offense; spreading the spikes of the ribcage outwards as they burrow underground, erupting from the earth in order to impale her opponents at such a speed that they do not know what hit them. However, despite it's boastful defensive power, the ribcage can be fractured, broken, and even melted. Elraine is also capable of infusing her golden light produced via her Light Magic into the ribs that surround her body when Crystal Reginnaglar is activated, effectively surrounding her figure with a shield of light not unlike that of Defenser in a move known as Knight Ribcage: Crystal-Wrapping Light (騎肋・晶纏光, Kiabara: Shōtenkō)- the sheer intensity of the light generated also has the fortunate side-effect of blinding anyone who even so much as takes a glance at it; however, since Elraine already has Dichroic Mirror and Bakken Barrier, she makes sparse use of this variant in the heat of battle. In Norse mythology, the Reginnaglar (singular reginnagli) are nails used for religious purposes.
      • Crystal Fist (結晶竜騎の噴射拳(クリスタル・フィスト), Kurisutaru Fisuto lit. Crystal Dragon Knight's Jet-Propelled Fist): In addition to the ribcage for impressive defense, Elraine is capable of manifesting the skeletal arms of this guardian to give her massive offensive power. Manifesting as a crystalline aura at first, Elraine fashions this aura into a Magic Seal- inside the sigil, she manipulates magical energies and shapes them into glowing ethereal arms- charging up for a few seconds, Elraine is capable of directing the spectral arms formed forward in an enormous punch as they fly from the Magic Seal which lands at the speed of a bullet. This attack has great horizontal range, but high ending lag, though the damage it causes is capable of causing a series of surreal shockwaves which resound throughout the area, devastating everything around Elraine; tearing up all forms of defenses; Elraine can use these arms for other offensive purposes such as punching, swatting, and even crushing opponents with brute force. She is also capable of manifesting weapons in the hands of these arms, and can fight controlling it herself.
      • Hliðskjálf (北欧王座・不全体(フリズスキャルヴ), Furizusukyaruvu lit. Nordic Throne – Incomplete Body; Hliðskjálf meaning Odin's Throne as based by the author from the "Gesta Danorum"): To avoid taxing her own body by drawing on more of her power than is necessary, Elraine can limit to amount of magic she uses to create her guardian, and can create a stage between "complete" and "skeletal", effectively an incomplete version of the guardian where a partially-flesh body covers a skeleton. Its unique construction creates a tremendous concentration of magical energy, giving the incomplete form undeniable power. The panels of armour that form the incomplete body can also rearrange themselves, using the bridging flow of magical energy enabling Elraine to adjust her attack; and despite being made with less magical energy, this guardian is still very effective in battle, providing Elraine with excellent defenses from physical attacks, energy attacks and the like, and in this stage, it can begin to craft it's own weapons, namely swords, to attack enemies with. With the incomplete form, Elraine can use Bakken in order to generate great amounts of magical energy from the guardian, overwhelming the opponent upon mere touch.
  • ElraineCrystalKnights

    Elraine manifesting a group of Crystallos Forge: Clone equipped with armour of crystal.

    ElraineCrystalDSKnightEquip

    A Crystallos Forge: Clone equipped with an armour of rubies.

    Crystallos Forge: Clone (偽性・結晶の造形滅竜術・人真似(クリスタロス・フォージ・クローン), Kurisutarosu Fōji: Kurōn lit. Pseudo-Crystal Molding Dragon Slayer Skill: Imitation): Crystallos Forge: Clone is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind – as the name would barely even indicate, Crystallos Forge: Clone involves the caster creating several copies of themselves made out of crystal that are capable of performing various other maneuvers in accordance to the caster's willpower. In any case, when performing Crystallos Forge: Clone, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - all the while, the caster utilizes their imagination in order to mold the crystals created into the form of several replicas which seem to be created by using Enchantment through an advanced form of meiosis, which is a specialized type of cell division that reduces the chromosome number by half by forcing all of their cells and molecules to duplicate themselves at the exact same time at the areas where Crystal Dragon Slayer Magic and Enchantment affect, creating various clones – however, by using crystals as a focus for the preceding Enchantment, there's no doubt that their molecular structure is that of the crystalline substance; generally, in terms of appearance, there's no indication to allow onlookers to distinguish the replicas from the real deal, though the caster has displayed the ability to make them look more akin to knights as seen in medieval fantasy in accordance to their own personal tastes; enshrouding them in crystal armour also raises their defenses ever-so-slightly while masking their identity - however, because of the last part, they don't serve as good doppelgängers, and as such, changing their appearance is very rare; even so, by doing so while invoking the Seven Colours Arts, the caster is able to encase the Crystallos Forge: Clones in armour of various gemstones that bestows them with numerous elemental properties that correspond to the gemstone equipped, allowing these artificial constructs to become gem-clad warriors through the command of "Armour Up" (宝石鎧装い(アーマー・アップ), Āmā Appu lit. Jewel Armour Equip). Furthermore, as Crystal Dragon Slayer Magic enables the caster to control all crystal, they can speak through each of these clones to continue upholding the illusion that the replicas are the real deal. The various replicas of the user that are brought into the current plane of existence are capable of performing any of the caster's spells, including Crystallos Forge: Clone once more in order to double the amount of copies that the caster has summoned in the heat of battle- however, by doing so, the clones drain magical energy from the original user of the spell's own Magic Origin – however, due to their skill in Enchantment, the caster is simply able to manipulate the molecular structure of their crystalline replicas as to shape-shift a Magic Origin, thus circumventing the problem. To add to the deception pulled over the eyes of their enemies, these duplicates can bleed after being struck- though they will scatter into molecules if attacked by a sufficiently strong force; but before they do that, the caster can disperse them by will alone in order to gain back any of their magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish the Crystallos Forge: Clone clones from the real deal. Continuing onwards, Crystallos Forge: Clone allows the caster to use these replicas to distract their opponents, which can be useful when it buys enough time for the user to find a weak spot on the enemy, even confusing users of psychic-type magics by causing their powers to detect the decoy instead of the user – the caster is also able to switch places with their clones to continuously confound their opponent. The duplications that are brought into existence through the power of Crystallos Forge: Clone have displayed that because of their reflective nature, they are able to deceive all forms of Eye Magic with the exception of the Eyes of Arcus, which, coincidentally, is only possessed by the wielder of Crystal Dragon Slayer Magic themselves. In terms of durability, thanks to the wielder of Crystal Dragon Slayer Magic's immense amount of magical energies, they're more than capable of taking more than one attack unlike most other forms of cloning spells, as their existences are reinforced through Enchantment, thus preventing them from being dispatched in a single strike; but of course, due to the fact that these clones are made of crystal, after they have taken enough damage, they will crumble into crystalline shards – however, by doing so, the caster is able to utilize their absolute dominance over crystal in order to harness these shards in order to direct them in accordance to their mental commands in a similar manner to Telekinesis as to induce a 'death of a thousand cuts' upon the enemy or even manipulate the shape of the fragments of minerals to successfully trap the opponent, even instantly reforming clones to restrain the opponent out of nowhere. For all their boons and their ability to use almost any spell that the user of Crystal Dragon Slayer Magic is able to cast, however, the duplicates brought into existence through Crystallos Forge: Clone are incapable of activating Diabolos Dragon・Crystron, as it's a power unique to the original.
  • ElraineCrystalDSKnightFusion

    Two gemstone-clad Crystallos Forge: Clone beings combining.

    Extension: Gemstone Merge ((追加攻撃・鵺合同召喚(エクステンション・ジェムストーン・マージ), Ekusutenshon: Jemusutōn Māji lit. Additional Attack: Chimerical Fusion Summon): Extension: Gemstone Merge is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind, and as the prefix of "extension" would ever-so-subtly suggest, an alternative version of Crystallos Forge: Clone; unlike the original, Extension: Gemstone Merge involves the caster merging two or more Crystallos Forge: Clone beings into one, forming a newer, more powerful familiar of sorts. In any case, when performing Extension: Gemstone Merge, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, however, from here, through mental commands, the caster causes two or more of the ideas they want to project outside inside their mind to flare their Magical Auras up as they themselves focus their minds as their magical powers surge exponentially; as they rise into the skies of the caster's mental world before combining their energies, causing an amazing fusion to allow them to fight better than before, as the caster utilizes their imagination in order to mold the crystals created into the form of several replicas which seem to be created by using Enchantment through an advanced form of meiosis, which is a specialized type of cell division that reduces the chromosome number by half by forcing all of their cells and molecules to duplicate themselves at the exact same time at the areas where Crystal Dragon Slayer Magic and Enchantment affect, creating various clones. It can increase the power, strength, and speed of the two beasts, sometimes adding a new skill, such as flying, or swimming- additionally, their magics are fused for the duration of the combination, resulting in each and every one of their spells becoming a Combination Spell of sorts, granting them massively boosted speed and scope in comparison to what the two Crystallos Forge: Clone replicas could do by their lonesome beforehand; any gemstone-equipped clone has its traits passed onto the fusion, sometimes creating entirely new materials from scratch which further bolster the new monster's power. The combined monster is much stronger than the two individual monsters, as it generally merges the physical prowess and abilities of both beasts to provide a terrifying horror that can devastate much of what it stands in its way. This results in a chimerical mish-mash of all Crystallos Forge: Clone creations involved, possessing all of their magic with enhanced speed, strength, and durability—however, obviously, as a severe drawback, the resulting creation won't be too happy with the user of Crystal Dragon Slayer Magic, thanks to forcibly jumbling their original forms together without a care in the world.
  • Crystallos Forge: Sacred Fourmation (偽性・結晶の造形滅竜術・功程四方獣(クリスタロス・フォージ・セイクリッド・フォーメーション), Kurisutarosu Fōji: Seikureddo Fōmēshon lit. Pseudo-Crystal Molding Dragon Slayer Skill: Masterful Four Directional Beasts): Crystallos Forge: Sacred Fourmation is a powerful Crystal Dragon Slayer Magic spell of the Crystallos Forge ability and of the dynamic kind - as the name suggests, it enables the caster to manifest four phenomenally powerful dynamic crystalline creations fashioned in the shape of the four symbols, four mythological creatures in the Chinese constellations that represent and rule over the cardinal points of the compass. In any case, when performing Crystallos Forge: Sacred Fourmation, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; during the summoning process of the four beasts, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal – in the case of Crystallos Forge: Sacred Fourmation, this comes in the form of one of four special summons that represent the Four Symbols of the Chinese constellations; these four symbols, also referred to as the "Four Holy Beasts" (四聖獣, Shiseijū) are the Azure Dragon (蒼竜(せいりゅう), Seiryū) of the East, the Vermilion Bird (朱雀(すざく), Suzaku) of the South, the White Tiger (白虎(びゃっこ), Byakkō) of the West, and the Black Tortoise (玄武(げんぶ), Genbu) of the North. Each one of them represents a direction and a season, and each has its own individual characteristics and origins; but more importantly, they have also been synthesized into the Wu Xing system of elements, which are the five types of chi dominating at different times, the Azure Dragon of the East represents Wood, the Vermilion Bird of the South represents Fire, the White Tiger of the West represents Metal, and the Black Turtle of the North represents Water - through application of her Seven Colours Arts, she is able to bestow upon these creatures properties more associated with their elements. This quartet of crystalline creatures are known as Elraine's strongest summon beasts, the beasts of Crystallos Forge: Sacred Fourmation are capable of being fused together in order to form the leader of the group, the Yellow Dragon (黃龍(おうりゅう), Ōryū) of the Center whom embodies Earth. These crystalline beasts function in a manner not dissimilar to Familiar Spirits, Planetary Spirits, Elemenian Spirits, Virago Spirits, Celestial Spirits, Different Dimension Demons, and Familiars as they obey the caster's every beck and call. Depending on how much of their magical energy that the user gives creature summoned through Crystallos Forge: Sacred Fourmation, the crystalline beast attacks and then leaves, or it will stay and continue to attack until defeated or its time runs out. The crystalline familiar summoned through this spell is directly affected by the magical strength of their summoner, meaning that the larger quantity of arcane energy that's dwelling within their body, the more time the Crystallos Forge: Sacred Fourmation beast can stay manifested and assist the caster as well as their strength will increase. The magical levels of the crystalline beast are charged by giving and taking damage in battle, or avoiding an attack. After the respective crystalline beast's magic is launched, the magic levels returns to the state it was in prior to the summon, meaning if the level was full before the crystal familiar was summoned, the crystal beast can launch two spells in a row; however, when a creature summoned through Crystallos Forge: Sacred Fourmation is defeated, the level is reset to zero. Each with their own unique ability and purpose, the four beasts are known to be incredibly powerful, far beyond any dynamic elemental structure created through regular forms of Molding Magic, and they are capable of withstanding great damage to their bodies before shattering.
    • ElraineCrystalDSDragon

      Crystallos Forge: Dragon.

      Crystallos Forge: Dragon (偽性・結晶の造形滅竜術・蒼竜(クリスタロス・フォージ・ドラゴン), Kurisutarosu Fōji: Doragon lit. Pseudo-Crystal Molding Dragon Slayer Skill: Azure Dragon): Crystallos Forge: Dragon is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind - as the name suggests, it enables the caster to flourish an arm and create a draconic structure of crystalline materials that rushes to its target and crushes it - the dragon is symbolic of the azure dragon of the four symbols. In any case, when performing Crystallos Forge: Dragon, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; during the summoning process of this draconic beast, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal – indeed, what emerges is a giant, powerful dragon composed entirely of crystal, with gleaming sapphires for eyes and a pair of golden horns that protrude backwards. Once Crystallos Forge: Dragon has been manifested into the current plane of existence, the crystalline dragon, which has a will of its own as per its nature as a Dynamic Crystallos Forge construction, goes berserk and begins to thrash around wildly in an attempt to destroy everything before its sight; as such, it initially cannot be controlled, meaning that the caster would need to subjugate the beast in order to properly harness its power- more often than not, they simply need to manipulate its magical structure so that they can direct it in any way that they deem to be suitable in regards to the situation, effectively putting the winged beast under their thrall instantly. Once summoned, like all Dynamic Crystallos Forge creations, Crystallos Forge: Dragon acts in a similar manner to a Celestial Spirit or a Familiar, obeying the caster's every command. Due to its enormous frame (around fifty feet tall), at least as large as a skyscraper in width and height, the Crystallos Forge: Dragon is capable of withstanding truly enormous amounts of damage if it cannot reflect the opposing attack with its magic- indeed, it was shown to simply shrug off countless Crash – imbued fist barrages and two Elemental Magic Extremities at once when. This being has a fair amount of brute strength, being able to tear and bite off an opponent's flesh with its bare hands and mouth, respectively. The Crystallos Forge: Dragon has such an immense destructive power that the caster is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries. The being possesses tremendous power in all fortes; with its speed being unbelievable, its strength enough to demolish an entire mountain range with a swing of its claw; and finally, it is durable enough to go up against an actual dragon easily. Going forth, this crystalline dragon flies towards the caster's opponent, inducing crystallization upon almost anything that it comes into contact with; creating a wave of crystals that circles the dragon which rushes across the skies and freezes even the air itself, dealing extra damage. It seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds which are known to be immensely fast, closing distances up to five thousand kilometers in the blink of an eye, and yet despite its large size, the crystalline dragon can turn and stop on a dime with no unnecessary movements displayed- it is said that the demonic bird can out-fly a user of High Speed, Slowing Magic, and even Flight Magic; reflecting the attack back at the user's opponent with the added power of the dragon's rush. In combat, the Crystallos Forge: Dragon utilizes Crystal Magic and Crystal-Make in order to combat its opponents, attacking them with fangs and claws of solidified crystal, while darting around with crystalline wings and protecting itself with scales of hard crystal – all of this in a similar manner to that of Dragon Slayer Magic. The constant emission of crystalline energy allows Crystallos Forge: Dragon to devastate anything that it comes into contact with, and simply by flying past it, the crystalline dragon can reduce an entire building to nothing despite not specifically aiming at it. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado of crystal trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through any and every defense. When the opponent freezes on the sides of the dragon, he/she gets a deal of knockback depending on how much damage is accumulated and which part of the dragon the opponent froze at. The dragon will become smaller if it is attacked by opponents; but as a bonus, as it decreases in size, the Crystallos Forge: Dragon becomes much faster.
    • ElraineCrystalDSTiger

      Crystallos Forge: Tiger.

      Crystallos Forge: Tiger (偽性・結晶の造形滅竜術・白虎(フォトニック・フォージ・タイガー), Kurisutarosu Fōji: Taigā lit. Pseudo-Crystal Molding Dragon Slayer Skill: White Tiger): Crystal Forge: Tiger is a Crystal Dragon Slayer Magic spell of the Crystal Forge line which enables the caster to create a mechanical-looking lion composed purely of crystal to fulfill a variety of purposes - the tiger is symbolic of the white tiger of the four symbols. In any case, when performing Crystallos Forge: Tiger, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; during the summoning process of this four-legged beast, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal – indeed, what emerges is a relatively large saber-toothed tiger, about as tall as an adult human being; like all other beings made manifest through Crystallos Forge, this lion is known to be somewhat mechanical in appearance, and as the kanji for its name would indicate, the Crystallos Forge: Tiger's textures are mainly in light colours such as whites and golds, with a metallic golden mane as well as a triad of blue-textured orbs held in "cases" of sorts, with two where its ears would be, and one attached to its forehead. The rest of its head is mainly white, with several blackened portions such as the parts around its scarlet eyes. In terms of bodily structure, the Crystallos Forge: Tiger has black portions taking the place of the middle of its limbs separating the upper parts and its paws, which have golden claws. Finally, while the Crystallos Forge: Tiger does not possess a tail, it has two partially cybernetic hands protruding from its back, extending from a pool of azurite liquid crystal on both sides. Once summoned, like all Dynamic Crystallos Forge creations, Crystallos Forge: Tiger acts in a similar manner to a Celestial Spirit or a Familiar, obeying the caster's every command. In terms of specifications, the Crystallos Forge: Tiger is known to be rather fast and powerful, appearing and vanishing in the blink of an eye while the opponent in unable to track the crystal-forged beast. Possessing heightened senses such as smell and hearing, the Crystallos Forge: Tiger is capable of reacting well before the enemy; the tiger is also able to sniff out magical auras to track the target down. Crystallos Forge: Tiger, in battle, often cloaks itself in crystalline energies while racing around and delivering countless claw slash and body-slamming moves; upon getting within striking distance of the foe, Crystallos Forge: Tiger will revert back to its natural state as formless crystalline energy, electrocuting the target as to clamp down upon them and leave them vulnerable for the caster's next strike. The wielder of Crystal Dragon Slayer Magic has displayed that they are more than capable of simultaneously creating two or more Crystallos Forge: Tigers, but it has been noted that manifesting more than one diminishes the quality of the creation as they become slightly slower and weaker in power.
    • ElraineCrystalDSPhoenix

      Crystallos Forge: Phoenix.

      Crystallos Forge: Phoenix (偽性・結晶の造形滅竜術・朱雀(クリスタロス・フォージ・フェニックス), Kurisutarosu Fōji: Fenikkusu lit. Pseudo-Crystal Molding Dragon Slayer Skill: Vermilion Bird): Crystallos Forge: Phoenix is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind - as the name suggests, it enables the caster to create a relatively lightweight phoenix composed purely of crystal to fulfill a variety of purposes - the phoenix is symbolic of the vermilion bird of the four symbols. In any case, when performing Crystallos Forge: Phoenix, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; during the summoning process of this airborne beast, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal – indeed, what emerges is a relatively large phoenix, which, in Greek Mythology, is a long-lived bird that is cyclically regenerated or reborn that obtains new life by arising from the ashes of its predecessor. This phoenix is heavily stylized to the point that it is oftentimes mistaken for the Fenghuang due to similarities in appearance, but the two are different creatures; indeed, this Vermilion Bird is a mythological spirit creature that's an elegant and noble bird in both appearance and behaviour, it is very selective in what it eats and where it perches, with its feathers in many different hues of vermilion. The Crystallos Forge: Phoenix is predominantly in crimson textures of all hues, and like most creatures manifested through Crystallos Forge: Sacred Fourmation, it is distinctively mechanical in appearance, possessing robotic extremities for feet and "wings", seven or so "tails", a long neck that ends with a face which has a razor-sharp beak and deep scarlet eyes. Accentuating its unnatural appearance is a myriad of vaguely pink glowing lines that serve as markings and can extent from Crystallos Forge: Phoenix's body in the shape of semi-organic flames that continuously flicker. Once summoned, like all Dynamic Crystallos Forge creations, Crystallos Forge: Phoenix acts in a similar manner to a Celestial Spirit or a Familiar, obeying the caster's every command. Mainly utilized for high-speed movements, with a single flap of its majestic wings, Crystallos Forge: Phoenix takes off in the blink of an eye, accelerating to its top speed of seven thousand kilometers per second, closing distances up to five thousand kilometers in the blink of an eye, and yet despite its large size, the crystalline dragon can turn and stop on a dime with no unnecessary movements displayed- it is said that the demonic bird can out-fly a user of High Speed, Slowing Magic, and even Flight Magic; easily matching the likes of White Dragon Slayer Magic when the wielder of said magic has transformed their entire body into the element of light if not surpassing it outright. In a single command, the Crystallos Forge: Phoenix is capable of shooting its burning feathers, which are epidermal growths that form the distinctive outer covering known as plumage on birds which they are capable of shaping and manipulating in any way they deem to be suitable, they can slice through anything in their way, even if the obstruction in their way was composed of high-density eternano particles, not only this, anything struck by these feathers have the phenomenon of crystallization forced upon them. Even if this powerful barrage of down misses the caster's target, upon contact with a solid surface, the planted feathers have shown that they are able to grow into various Crystallos Forge: Clones and from there, the caster is able to control these clones as normal, confounding the opponent beyond compare.
    • ElraineCrystalDSTurtle

      Crystallos Forge: Turtle.

      Crystallos Forge: Turtle (偽性・結晶の造形滅竜術・玄武(フォトニック・フォージ・タートル), Kurisutarosu Fōji: Tātoru lit. Pseudo-Crystal Molding Dragon Slayer Skill: Black Turtle): Crystal Forge: Turtle is a Crystal Dragon Slayer Magic spell of the Crystal Forge line which enables the caster to create a mechanical-looking turtle composed purely of crystal to fulfill a variety of purposes - the tiger is symbolic of the black tortoise of the four symbols. In any case, when performing Crystallos Forge: Turtle, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; during the summoning process of this hard-shelled creature, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal – indeed, what emerges is a beast that's a hybrid between two different creatures - it is a turtle that's entwined with a snake. Being predominantly green of all shades as well as blacks, like all Crystallos Forge: Sacred Fourmation creations, Crystallos Forge: Turtle is distinctively mechanical in appearance, resembling a relatively ordinary turtle with shimmering emerald portions in the shape of a crystalline formation, full of stalagmites growing out of its body in a myriad of positions that seem to continuously flow about as if they were an aura of pure energy, and its tail has a jaw at the tip as to enable it to ensnare anything it can get its extremity upon. Once summoned, like all Dynamic Crystallos Forge creations, Crystallos Forge: Turtle acts in a similar manner to a Celestial Spirit or a Familiar, obeying the caster's every command. Unlike the previous trio of Crystallos Forge: Sacred Fourmation creations, whom are usually high-speed, high-strength, or some combination of the two traits, Crystallos Forge: Turtle is known to be slower than a snail in molasses, trudging along in a cumbersome manner, seemingly unaware of its surroundings - but more than that, as it walks forward, the Crystallos Forge: Turtle is composed out of pressurized crystalline energy, with the mass of energy centered around the creature's body effectively acting as a semi-invisible barrier that surrounds the creature from all conceivable directions, extending to about one foot in diameter from their body, allowing Crystallos Forge: Turtle to cancel out physical and magical attacks of almost any tier, including Abyss Break and quite possibly the Three Great Fairy Magics, allowing numerous feats such as such as preventing physical contact, keeping debris and unwanted materials off of themselves, erecting their force field to escape piles of debris easier, and a few other purposes as well - this defensive power is equal to if not surpassing the likes of Fairy Sphere, and it largely absorbs and negates impact shock, thus protecting Crystallos Forge: Turtle from catastrophic events such as high-speed collision; however, it's most important purpose is the fact that if they are cast in concrete or other materials; for example a plane dropping a large amount of solidifying material that can put their body in a hard cast, or falling into wet concrete that would harden around the user in a full body cast which would keep their motion prohibited, they can erect this force field to break out of a cast. The Crystallos Forge: Turtle is perhaps the only member of the beasts summoned through Crystallos Forge: Sacred Fourmation to be predominantly defensive in nature, through the wielder of Crystal Dragon Slayer Magic has displayed that they are able to summon the creature within the air in order to slam down upon the enemy, causing numerous shockwaves to ring out and crush anything it comes into contact with under its weight.

Seven Colours Arts Spells

  • ElraineCrystalDSRuby

    Crystal Dragon's Ruby raining down.

    Crystal Dragon's Ruby (結晶竜の憤怒紅玉(ルビー), Kesshōryū no Rubī lit. Angry Crimson Jewel): Crystal Dragon's Ruby is a Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to transmogrify their base element of crystal into rubies, which are associated with the element that's known as fire, which is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, thereby enabling the wielder of Crystal Dragon Slayer Magic to generate, manipulate, and presumably consume and absorb all types of fire when Crystal Dragon's Ruby is invoked. In any case, when performing Crystal Dragon's Ruby, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of rubies, which are a near colourless through pink through all shades of red to a deep crimson coloured gemstone, with the red colour caused mainly by the presence of the element chromium with their structures being that of terminated tabular hexagonal prisms – when Crystal Dragon's Ruby is invoked, the user's crystals are replaced with rubies. Simply through their generation, the rubies begin to emit a certain frequency which is a byproduct of ruby being associated with pyrokinetic-type powers such as Fire Magic and Fire Dragon Slayer Magic that radiates from their structural makeup which is only stabilized by the user of Crystal Dragon Slayer Magic harnessing their willpower as a perfect catalyst. Indeed, the wielder of Crystal Dragon Slayer Magic excites the movements of the eternano, thus increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, thereby manifesting a noticeable quantity of flames that burn exuberantly, flickering wildly and continuously. Now that these blazing rubies have been manifested upon the mortal plane and have become superimposed upon the caster's ordinary crystal, the wielder of Crystal Dragon Slayer Magic is bestowed with the ability to manipulate, modify, consume, and generate from their body the element of fire, which is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products in a manner not dissimilar to a wielder of Fire Dragon Slayer Magic. All of the caster's prowess with wielding their Crystal Dragon Slayer Magic is transmogrified into absolute skill with harnessing the element of flame at this point as the caster's Magic Origin, mind, and body instinctively recognizes these flames as part of their mineral dominance. This enables the user to breathe fireballs to blast the enemy as well as unleash countless vicious strikes which are empowered with wakes of destructive heat and high-intensity flames which wreak havoc on anything and everything that they come into contact with through the transference of heat from one source to another as well as scorching anything they so much as glance past. More or less, as mentioned before, this grants the wielder of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body flames to their fullest extent- they have absolute dominance over all forms of fire and everything related to and dwelling within it – this also includes heat and anything else, even if it is a small byproduct of flame when Crystal Dragon's Ruby is invoked. Indeed, when the wielder of Crystal Dragon Slayer Magic has transmogrified their natural element of crystal into that of rubies, they are capable of performing any pyrokinetic-type spells no matter their source, such as from ordinary Fire Magic, the slightly more advanced Rainbow Fire and Purple Flare, the stronger Fire Dragon Slayer Magic, and even Purgatory Dragon Slayer Magic, thus allowing the user to control the element of flame to its greatest extent. Additionally, like all fire-element wielders of Slayer Magic, when Crystal Dragon's Ruby is in effect, the user of Crystal Dragon Slayer Magic cannot only consume rubies, but also any kind of fire to regain their health and stamina in the heat of battle.
    • Ruby Art: Cross Fire (憤怒紅玉技術・火龍炎球(ルビー・アート・クロス・ファイア), Rubī Āto: Kurosu Faia lit. Angry Crimson Jewel Technique: Fire Dragon Flame Sphere): Ruby Art: Cross Fire is a powerful Crystal Dragon Slayer Magic spell which is derived from the subspecies ability known as the Seven Colours Arts, exclusive to the caster when Crystal Dragon's Ruby is invoked – Ruby Art: Cross Fire involves the wielder of Crystal Dragon Slayer Magic firstly inhaling as to gather rubies within their mouth before quickly releasing said rubies in the direction of their enemy in the form of a myriad of rubies which then rain down upon the opponent, ablaze with flame in a manner not dissimilar to the likes of Fire Dragon's Roar and Fire Bullet. In any case, when performing Ruby Art: Cross Fire, once Crystal Dragon's Ruby has been invoked, the wielder of Crystal Dragon Slayer Magic first inhales, gathering rubies within their mouth; adding their own magical power into the mixture to serve as a propellant to the rubies; as to charge them up for a few moments. Once the charging phase has been completed, the user unleashes a mighty roar outwards releasing said rubies while granting them the appearance of being fireballs as the flames continuously expand in both height and width, effectively resulting in the formation of a serial of smoldering spheres of flame. The caster then proceeds to direct the rubies that have just undergone the process of combustion, launching these airborne gemstones towards anything that the user deems appropriate as the pyrokinetic might of rubies, for Elraine Ardygun, manifests in her compressing enormous quantities of thermal energy into spheres not dissimilar to the basic Fire Magic spell known as Fire Bullet which explode upon impact with anything she deems to be suitable, shooting right towards the target at velocities that would be unthinkable to the human eye, resulting in the flame-emitting rubies displaying a punching force which flies forth in a straight line, functioning in a similar manner to that of a drill, boring into anything that is unfortunate enough to get in the way of the spell, dealing multiple hits up to a maximum of five, followed by a medium-sized explosion upon contact which causes relatively notable amounts of damage and destruction, while also serving to knock the opponent back, leaving a sizzling crater - accompanying this is the shattering of rubies which served as a base that can impale the opponent. The force of this attack can also blow apart solid, reinforced walls, though Ruby Art: Cross Fire seems to fizzle out after a distance of fifty meters in flight unless the caster continuously pours magical energy to reinforce its composition. These scorching orbs of flame seek out Elraine's target with dogged determination, snuffing out any chances of the incoming projectile being negated through sheer power through the vast temperature emitted by the ball while in motion, guaranteeing that the power of blazing rubies will destroy at least one obstruction on Elraine's path to a clean strike. Exceptionally variable when compared to many of the other spells that are associated with the Seven Colours Arts, Ruby Art: Cross Fire is known to be capable of being fired from any range and standing point, even in the air- though underwater makes it impossible.
    • ElraineCrystalDSGemstonePrison

      Additional Attack: Garnet of Rage encasing an area.

      Additional Attack: Garnet of Rage (追加攻撃・激昂のガーネット, Tsuika Kōgeki: Gekikō no Gānetto): Additional Attack: Garnet of Rage is a powerful Crystal Dragon Slayer Magic spell which is derived from the subspecies ability known as the Seven Colours Arts, exclusive to the caster when Crystal Dragon's Ruby is invoked; and as the prefix of "additional attack" would indicate, it's a variant of the Crystal Dragon's Ruby spell – unlike the original spell, Additional Attack: Garnet of Rage is a spell where the caster encases the opponent in a gigantic garnet that rises from the ground, trapping them as the sweltering flames of the garnet begins to boil them alive. In any case, when performing Additional Attack: Garnet of Rage, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of the form of a single garnet, which is a group of silicate minerals that have been used since the Bronze Age as gemstones and abrasives; they are found in many colours including red, orange, yellow, green, purple, brown, blue, black, pink, and colourless, with reddish shades most common, and their structure is that of rhombic dodecahedron or cubic. Once manifested, the caster sends this sole garnet into the earth, where it momentarily gathers magical energies flowing underground and condenses them upon its composition, before the full might of Additional Attack: Garnet of Rage is brought into existence - rising from the barren earth near-instantly, a gigantic labyrinth consisting of burning garnets encases the vicinity, covering everything within a ten mile radius. While doing so, the prison of garnet sets everything that it comes in close proximity with ablaze due to its properties as an extension of Crystal Dragon's Ruby, making the battleground troublesome for everyone except the caster themselves downright impossible to navigate. Whomever is encased within this prison of crimson jewelry will have their sense of direction disoriented, with the garnets continuously reflecting their personal image like a mirror, also providing absolutely zero context of where to go - not only this, even a user of Eye Magic or just having damn good eyesight will have their vision confused because of this reflective property. When opponents on the outside and the inside make contact with the labyrinth of garnet, they feel a searing sensation run through their body momentarily and take steady amounts of damage, and when an opponent touches the sides of the labyrinth, they get flung away while taking fire-element damage depending on how much damage is accumulated and which part of the jail of garnet the opponent was struck at; the longer that anyone makes contact with Additional Attack: Garnet of Rage, the greater chances they have of being boiled alive through the incredible heat exuded. Interestingly, the prison known as Additional Attack: Garnet of Rage will become smaller if it is struck repeatedly by sufficiently powerful attacks, both physical and supernatural - due to the unique molecular structure of the garnets hewn from Crystal Dragon Slayer Magic, however, a spell unleashed by a weak magician that's focused at one point is rendered null and void, and the labyrinth's wide surface will disperse the force of wide range attacks, reducing their effectiveness. The size of the labyrinth is proportionate to the size of the vicinity and the amount of magical power poured into the formation the spell.
  • Crystal Dragon's Sapphire (結晶竜の悲嘆青玉(サファイア), Kesshōryū no Safaia lit. Grieving Blue Jewel): Crystal Dragon's Sapphire is a powerful Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to transmogrify their base element of crystal into sapphires, which are associated with the element which is known as water, which is a transparent fluid which forms the world's streams, lakes, oceans and rain; additionally, water is the major constituent of the fluids of living organisms, thereby enabling the wielder of Crystal Dragon Slayer Magic to generate, manipulate, and presumably consume and absorb all types of water when Crystal Dragon's Sapphire is invoked. In any case, when invoking Crystal Dragon's Sapphire, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of sapphires, which are a gemstone variety of the mineral corundum, and whilst typically associated with the colour blue, sapphires can also naturally occur in a wide variety of colours such as blue, yellow, purple, orange, green colours; their structure is massive and granular. Indeed, when Crystal Dragon's Sapphire is invoked, the user's crystals are replaced with sapphire. Simply through their generation, the sapphires begin to emit a certain frequency which is a byproduct of sapphires being associated with hydrokinetic-type powers such as Water Magic and Water Dragon Slayer Magic that radiates from their structural makeup which is only stabilized by the user of Crystal Dragon Slayer Magic harnessing their willpower as a perfect catalyst. The wielder of Crystal Dragon Slayer Magic proceeds to induce combustion on hydrogen or hydrogen-containing compounds or by having them react with oxygen or oxygen-containing compounds; thus, by utilizing the scientific method of generating water, the wielder is capable of exerting finer control over the element as well as manipulating it in any way that they like, seemingly without limit; displaying a level of proficiency of water beyond anyone else- perhaps even moreso than water-based slayers or a god of water in general. Additionally, they are capable of activating the power by projecting their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality; this is required to surge their magical energy into the equation so that the atoms rearrange to fit together; the process is dangerous, both requiring and releasing substantial amounts of magical energy. However, since the first method is near-instantaneous, it is the one must utilized – but of course, the caster is also able to manipulate secondary sources of water, such as oceans and even more. In any case, no matter which activation sequence that the caster induces with both possessing their own advantages and disadvantages, effectively, this grants the user of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body the element of water, which is a transparent fluid which forms the world's streams, lakes, oceans, and rain in a manner not dissimilar to a wielder of Water Dragon Slayer Magic. All of the caster's prowess with wielding their Crystal Dragon Slayer Magic is transmogrified into absolute skill with harnessing the element of water at this point as the caster's Magic Origin, mind, and body instinctively recognizes these waters as part of their mineral dominance. This enables the user to breathe water in the form of a condensed ray not dissimilar to a water jet cutter as well as unleash countless vicious strikes which are empowered with wakes of tidal waves to wash over their enemies as well as miniature water currents to slice their opponents which wreak havoc on anything and everything that they come into contact with, bursting through anything they so much as glance past. More or less, as mentioned before, this grants the wielder of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body water to their fullest extent- they have absolute dominance over all forms of water and everything related to and dwelling within it when Crystal Dragon's Sapphire is invoked. Indeed, when the wielder of Crystal Dragon Slayer Magic has transmogrified their natural element of crystal into that of sapphire, they are capable of performing any hydrokinetic-type spells no matter their source, such as from ordinary Water Magic, the stronger Water Dragon Slayer Magic, and even Sea King Dragon Slayer Magic, thus allowing the user to control the element of water to its greatest extent. Additionally, like all water-element wielders of Slayer Magic, when Crystal Dragon's Sapphire is in effect, the user of Crystal Dragon Slayer Magic cannot only consume sapphires, but also any kind of water to regain their health and stamina in the heat of battle.
    • Sapphire Art: Watery Invisible (悲嘆青玉技術・水体化光屈折誘(サファイア・アート・ウォータリー・インビジブル), Safaia Āto: Wōtarī Inbijiburu lit. Water Body Transformation Light Refraction Inducement): Sapphire Art: Watery Invisible is a powerful Crystal Dragon Slayer Magic spell which is derived from the subspecies ability known as the Seven Colours Arts, exclusive to the caster when Crystal Dragon's Sapphire is invoked – Sapphire Art: Watery Invisible involves the wielder of Crystal Dragon Slayer Magic using the properties of water through a variety of sapphire stones to turn invisible, evading anything and anyone as long as they remain discreet. In any case, when harnessing the power of Sapphire Art: Watery Invisible, after Crystal Dragon's Sapphire has already been invoked, the wielder of Crystal Dragon Slayer Magic releases a vast amount of water around them as to induce the Elemental Body ability of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, as the caster harnesses their control over their magical energy in order to change the state of the water into steam which shrouds their watery body, causing their form to be rendered as a mass of water vapour when perceived through Sensory Magic. Once this has been completed, the caster initiates the finalization of Sapphire Art: Watery Invisible by manipulating the refraction of light in the water vapour, causing all wavelengths of visible, infrared, and ultraviolet light to bend around themselves without distortion in order to erase themselves from others' line of sight- camouflaging into their surroundings and becoming invisible. This also somehow directs enough undistorted light to the caster's eyes to retain their full range of vision while invisible. An observer, unaware of the peculiar path light takes around the caster's body, would not have the sensation of seeing through them, and the caster can also mentally project the invisibility granted by bending the light of water vapour in order to render other people or objects invisible. The largest volume they can turn invisible at a single time is approximately one thousand, one hundred and thirty-three cubic meters, equivalent to a small swimming pool; and the caster has displayed the ability to turn parts of their body selectively invisible. Of course, they are also able to make objects and people that have been turned invisible by other sources visible by letting Sapphire Art: Watery Invisible interfere with that other method of invisibility, making it near impossible for the caster to be fooled by other invisibility-inducing magic as they can also sense something which has been made invisible, whether it be through supernatural power or through science. Perfect for stealth, Sapphire Art: Watery Invisible enables the caster to sneak around undetected and vanish into thin air in the blink of an eye, making it optimal for avoiding interactions with other people or close in with a variety of surprise attacks.
    • Additional Attack: Lapis Lazuli of Sorrow (追加攻撃・悲しみのラピス・ラズリ, Tsuika Kōgeki: Kanashimi no Rapisu Razuri): Additional Attack: Lapis Lazuli of Sorrow is a powerful Crystal Dragon Slayer Magic spell which is derived from the subspecies ability known as the Seven Colours Arts, exclusive to the caster when Crystal Dragon's Sapphire is invoked; and as the prefix of "additional attack" would indicate, it's a variant of the Crystal Dragon's Sapphire spell – unlike the original spell, Additional Attack: Lapis Lazuli of Sorrow is a spell where the caster uses the properties of water through a variety of lapis lazuli in order to heal designated targets through aquatic properties. In any case, when performing Additional Attack: Lapis Lazuli of Sorrow, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of a group of lapis Lazuli stones, which are a deep blue mottled with white calcite and brassy pyrite semi-precious stone prized since antiquity for its intense colour that's not only uneven and conchoidal but compact and massive. From here, the various lapis lazuli stones begin to emit a specific frequency that's born from the fact that the spell is an extension of Crystal Dragon's Sapphire, making Additional Attack: Lapis Lazuli of Sorrow also a byproduct of sapphire being associated with Water Magic that radiates from their structural makeup, causing eternano particles saturated throughout the atmosphere to be drawn towards the azure gemstone like a magnet while absorbing the energies into its existence, invoking the activation sequence once more as caster is able to crush the lapis lazuli stones within their grasp, resulting in innumerable fragments of blue shards scattering, each imbued with water – through mental commands, the caster is then capable of redirecting their magical energy through the Magic Pathways in their body in order to induce healing using the water generated by the lapis lazulis as a catalyst- this ability is only enhanced sevenfold when the caster harnesses the Ley lines by replicating the potency of Healing Magic, allowing a user of Crystal Dragon Slayer Magic to perform various feats, such as restoring the body internally and externally including a patient's fatigue and body stress; Additional Attack: Lapis Lazuli of Sorrow is also capable of nullifying powerful poisons and curing numerous diseases either by dispersing them outright or simply draining them, healing and restoring people to their full potential even if they're in a near-death state. With the use of Additional Attack: Lapis Lazuli of Sorrow, the caster is also capable of restoring the body internally and externally including a patient's fatigue and body stress; with the healing power granted by it is extremely high, having been described as capable of healing wounds inflicted by a real Dragon. In addition, with Additional Attack: Lapis Lazuli of Sorrow, the caster is capable of absorbing external sources of lapis lazuli stones and merge it with the sapphires in order to restore their body and vitality as an alternate method of healing aside from the trademark elemental consumption ability of Dragon Slayer Magic; this results in the caster being capable of almost immediately restoring any injury inflicted upon them, making it disappear harmlessly. Such a remarkable ability makes the caster tricky to defeat, considering that, if the opponent doesn't manage to strike them down in a single blow, the caster is able to heal themselves and continue battling as if nothing happened. In a similar manner to the status buff spells of Sky Dragon Slayer Magic, the caster is able to heal allies by throwing the lapis lazuli stones at their target – however, if it hits an opponent instead, it will either deal a fair amount of damage while pushing them backwards or just heal them. The amount allies are healed is based on the amount of damage they currently have, with higher amounts recovering relatively more than lower amounts.
  • Crystal Dragon's Emerald (結晶竜の苦しみ翠玉(エメラルド), Kesshōryū no Emeraudo lit. Suffering Green Jewel): Crystal Dragon's Emerald is a Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to transmogrify their base element of crystal into emeralds, which are associated with the element that's known as nature, which, in this case, is the general realm of living plants and animals, and elements that are connected to it, such as flora and fauna as well anything that's non-sentient and could be considered to be everything and anything organic, both organisms and organic matter, thus granting the wielder of Crystal Dragon Slayer Magic the ability to generate, manipulate, and consume as well as absorb all types of nature when Crystal Dragon's Emerald is invoked. In any case, when invoking Crystal Dragon's Emerald, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of emeralds, which is a gemstone and a variety of the mineral beryl coloured green shades to colourless by trace amounts of chromium and sometimes vanadium; emeralds are massive to well crystalline in terms of structure. Indeed, when Crystal Dragon's Emerald is invoked, the user's crystals are replaced with emerald. Simply through their generation, the emerald begin to emit a certain frequency which is a byproduct of emerald being associated with naturakinetic-type powers such as Green Magic and Wood Dragon Slayer Magic that radiates from their structural makeup which is only stabilized by the user of Crystal Dragon Slayer Magic harnessing their willpower as a perfect catalyst. The wielder of Crystal Dragon Slayer Magic proceeds to have their emeralds release energy into the earth before the vast quantities of supernatural energies expand exponentially, seeping through the cracks in the ground while washing over the surface, granting the caster the ability to manipulate the soil and anything related to it in any way that they wish even without directly touching it- as long as their magical energy washes over something and it could be considered to be connected to plant life, the user is capable of modifying it, even through thought alone; they can also infuse their magical energies with dead or living roots of trees. Indeed, the invocation of Crystal Dragon's Emerald effectively grants the user of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body the element of Nature, which is the general realm of living plants and animals, and elements that are connected to it, such as flora and fauna in a manner not dissimilar to a wielder of Wood Dragon Slayer Magic. All of the caster's prowess with wielding their Crystal Dragon Slayer Magic is transmogrified into absolute skill with harnessing the element of nature at this point as the caster's Magic Origin, mind, and body instinctively recognizes this power of nature as part of their mineral dominance. This enables the user to breathe nature in the form of countless shards of wood as well as unleash countless vicious strikes that whip up innumerable vines that slap down upon the enemy and lash out at their defenses with relative ease with every movement taken, generally attacking with the element of nature. Effectively, Crystal Dragon's Emerald grants the user of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body life energy to their fullest extent; they have an absolute dominance over anything considered "nature" and everything related to and dwelling within it. Indeed, when the wielder of Crystal Dragon Slayer Magic has transmogrified their natural element of crystal into that of emerald, they are capable of performing any naturakinetic-type spells no matter their source, such as from ordinary Plant Magic, the slightly more advanced Green Magic, and even the stronger Wood Dragon Slayer Magic, thus allowing the user to control the element of nature to its greatest extent. Additionally, like all nature-element wielders of Slayer Magic, when Crystal Dragon's Emerald is in effect, the user of Crystal Dragon Slayer Magic cannot only consume emeralds, but also any kind of nature to regain their health and stamina in the heat of battle.
    • ElraineCrystalDSEmerald

      Additional Attack: Peridot of Distress growing.

      Additional Attack: Peridot of Distress (追加攻撃・困窮のペリドット Tsuika Kōgeki: Konkyū no Peridotto): Additional Attack: Peridot of Distress is a powerful Crystal Dragon Slayer Magic spell which is derived from the subspecies ability known as the Seven Colours Arts, exclusive to the caster when Crystal Dragon's Emerald is invoked; and as the prefix of "additional attack" would indicate, it's a variant of the Crystal Dragon's Emerald spell – unlike the original spell, Additional Attack: Peridot of Distress is a spell where the caster uses the properties of nature through a triad of peridots which then grow from the earth into the form of a tree that can release a purifying aura that replicates the traits of a Magic Origin and the Magic Skill known as Eternano Haste, allowing the tree of emerald to absorb the supernatural energies that compose any type of power in this realm by sucking them inwards with freezing winds, effectively subsuming anything that can be classified as "magic" or uses any of the components used to form magic and its spells as a component as long as the power is not solid before releasing the energies gathered in the form of a bundled beam that razes the earth. In any case, when performing Additional Attack: Peridot of Distress, once Crystal Dragon's Emerald has already been invoked, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of a triad of peridots which are a gem-quality silicate mineral known as olivine, appearing yellow, to yellow-green, olive-green, to brownish, sometimes a lime-green, to emerald-ish hue with a conchoidal structure. Once manifested, these trio of peridots begin to emit a certain frequency which is a byproduct of emerald being associated with Green Magic that radiates from their structural makeup, causing eternano particles saturated throughout the atmosphere to be drawn towards the green gemstone like a magnet while absorbing the energies into its existence, the peridots from there burrow into the earth momentarily, and with a single command, the caster causes a massive tree of an unnatural completely emerald colour to erupt from the ground, its motion upwards piercing everything in a similar manner to Crystal's Dragon Amber as mentioned below; but in this case, Additional Attack: Peridot of Distress forms a stationary tree in a single spot, and the caster can accelerate the growth as well modify as the properties of the tree such as height and width for others to see and follow to their location or extend the length to reach its target from long range. Once it has taken root, Additional Attack: Peridot of Distress begins to release vibrant amounts of glimmering green energy that constantly pulsates outwards at a three-hundred-and-sixty degree range, these pulses of green beginning to function in a similar manner to a electromagnetic field, which is a physical field produced by electrically charged objects. The frequency acts as a structure altering catalyst of sorts, causing it to take upon a particular absorbency which causes supernatural-based compositions no matter their density to be capable of integrating within the emeralds without any fuss. The pulses of green act as a positive charge, a physical property of matter that causes it to experience a force when placed in an electromagnetic field, drawing supernatural energies towards the tree at a speed at least slightly faster than the Magic Skill known as Eternano Haste, causing ambient particles of eternano within the vicinity to be drawn towards the tree at a speed beyond the speed of thought, effectively subsuming anything that can be classified as "magic" or uses any of the components used to form magic and its spells as a component as long as the power is not solid upon contact with Additional Attack: Peridot of Distress. Upon contact with peridot tree in the case of an already formed spell, the eternano compounds are broken down through particle splitting and alteration, dividing the structures of the opposing attack and harmlessly absorbing them into the tree. This not only has the effect of absorbing any supernatural force that could pose a threat in order to render it harmless and integrate its molecular components into the tree to reinforce their structure, once Additional Attack: Peridot of Distress absorbs a sufficient amount of power, the energies can be utilized to empower the caster's next spell, more often than not releasing a blast of magical energy of varying magnitudes to attack a single or multiple opponents. At any moment, the caster can force the branched array brought into existence by the triad of peridots to kick into overdrive, transforming the tip of the tree into a lotus flower composed completely of crystal; it has a black sphere in the middle of the flower, with the flower focusing its position to manifest straight in front of the caster, aimed towards their opponent; after this, the flower opens up and the black sphere forms another, but a smaller black sphere with a circle of runic language in-between - throughout the entire process, the particles that were absorbed by the previous state of Additional Attack: Peridot of Distress are transferred to the black sphere, empowering the might of the next attack through a convergence and acceleration of the energies, the entire sequence being bolstered by the presence of the sun's light. From the black sphere rises a light yellow and whiteish orb of energy that grows in size until it resembles a miniature sun. Ready to be released, a cascade of yellow beams shoot from the orb and then a beam of different variations of the colour yellow shoot from the ball and towards the opponent, which, at full power, possesses enough force to turn an acre of desert into a sheet of molten glass.
  • Crystal Dragon's Amber (結晶竜の哀哭琥珀(アンバー), Kesshōryū no Anbā lit. Mourning Orange Jewel): Crystal Dragon's Amber is a powerful Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to transmogrify their base element of crystal into amber, which are associated with the element that's known as soil, which is a mixture of minerals, organic matter, gases, liquids, and countless organisms that together support life as well as most solid objects, specifically all minerals and mineral compositions regardless of their state such as a mountain, a boulder, sand or dirt, and many more, thereby enabling the wielder of Crystal Dragon Slayer Magic to generate, manipulate, and presumably consume and absorb all types of earth when Crystal Dragon's Amber is invoked. In any case, when invoking the power of Crystal Dragon's Amber, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of amber, which are a yellow-orange-brown fossilized tree resin hard, translucent, from evergreen trees commonly used as jewelry. Indeed, when Crystal Dragon's Amber is invoked, the user's crystals are replaced with amber. Simply through their generation, the amber begin to emit a certain frequency which is a byproduct of amber being associated with geokinetic-type powers such as Earth Magic and a potential Dragon Slayer Magic that utilizes the element of earth that radiates from their structural makeup which is only stabilized by the user of Crystal Dragon Slayer Magic harnessing their willpower as a perfect catalyst. The wielder of Crystal Dragon Slayer Magic proceeds to focus upon the surface beneath them, surging the combined energies into the soil while using the fact that they gained their powers from an overwhelmingly powerful earth-user in order to exert dominance over the earth, soil, and anything related to it in any way that they deem to be suitable even without directly touching it, using mental commands and the like in order to momentarily weaken the earth's strength and composition from being tougher than a metal to softer than clay, all in accordance to their thoughts and feelings, manipulating not only the preexisting surrounding earth, but also generating it. Indeed, the invocation of Crystal Dragon's Amber effectively grants the user of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body the element of soil, which is a mixture of minerals, organic matter, gases, liquids, and countless organisms that together support life as well as most solid objects, specifically all minerals and mineral compositions in a manner not dissimilar to a wielder of a potential Dragon Slayer Magic that utilizes the element of earth. All of the caster's prowess with wielding their Crystal Dragon Slayer Magic is transmogrified into absolute skill with harnessing the element of earth at this point as the caster's Magic Origin, mind, and body instinctively recognizes this power of earth as part of their mineral dominance. This enables the user to breathe earth in the form of countless stony stalagmites as well as unleash countless vicious strikes that manifest countless stone pillars in the wake of their movements in order to pulverize anything in their path and lash out at their defenses with relative ease. With the power of Crystal Dragon's Amber, the caster possesses an absolute dominance over anything considered to be a byproduct of the earth and is solid in composition, not limited to but including most solid objects. Indeed, when the wielder of Crystal Dragon Slayer Magic has transmogrified their natural element of crystal into that of amber, they are capable of performing any geokinetic-type spells no matter their source, such as from ordinary Earth Magic, and even the stronger potential Dragon Slayer Magic that utilizes the element of earth as well as the advanced Cavern Dragon Slayer Magic, thus allowing the user to control the element of earth to its greatest extent. Additionally, like all earth-element wielders of Slayer Magic, when Crystal Dragon's Amber is in effect, the user of Crystal Dragon Slayer Magic cannot only consume ambers, but also any kind of earth to regain their health and stamina in the heat of battle.
    • ElraineCrystalDSTech

      Additional Attack: Malachite of Devastation devastating the vicinity.

      Additional Attack: Malachite of Devastation (追加攻撃・惨状のマラカイト, Tsuika Kōgeki: Sanjō no Marakaito): Additional Attack: Malachite of Devastation is a powerful Crystal Dragon Slayer Magic spell which is derived from the subspecies ability known as the Seven Colours Arts, exclusive to the caster when Crystal Dragon's Amber is invoked; and as the prefix of "additional attack" would indicate, it's a variant of the Crystal Dragon's Amber spell – unlike the original spell, Additional Attack: Malachite of Devastation is a spell where the caster forces an eruption of various spikes of malachite from the earth to annihilate their opponent as they split the earth into dust which then scatters around, enshrouding numerous targets in a cubical prison that crushes them to smithereens. In any case, when performing Additional Attack: Malachite of Devastation, while Crystal Dragon's Amber is already invoked, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of a group of malachite gems, which are opaque, green banded mineral that are acicular to tabular prismatic. These malachites go about sifting through various rock formations and who-knows-what while causing the surface below the caster and the opponent to shake intensely while manipulating the flow and production of energy in the earthen terrain below, before setting itself up for Additional Attack: Malachite of Devastation to unleash its full might. With a single command accompanied by the earth shaking violently with a force akin to a minor tremor, the caster forces the earth in an immediate range of ten kilometers to rise in the form of several pillars of stone which from the barren earth in the blink of an eye – the form of the pillars which shoot from the ground are refined and excessively sharp which from underground, which can be as many as thousands, up to the tens of thousands; they could be considered more spikes than anything else, and they are large enough to cause great damage to the surrounding area, leaving the immediate vicinity virtually uninhabitable and ill-suited for battle. As per being oriented towards offensive measures, the Additional Attack: Malachite of Devastation pillars are known to possess immense slashing power if used in such a manner, and can pierce all sorts of defenses, whether they are natural or supernatural in nature, ranging from Magic to Curse-derived. Generally, the caster uses Additional Attack: Malachite of Devastation by launching it towards their enemies, resulting in fissures erupting from the earth, travelling in the direction of their opponent- while in motion, the fissures generated cause the earth to shake violently with a force akin to a minor tremor that ends with absurdly sharp pillars of earth erupting in a continuous row while they rush towards their opponent like a multitude of sharks submerged within the earth, leaving only their fins visible, chasing the enemy until certain doom is met. These numerous pillars of earth can immobilize and pierce their opponents- the caster can split them into their constitutive elements, which they can freely move in midair and employ for offensive purposes. At this point, the user harnesses spiked array brought into existence to undergo a near-instant decomposition, breaking down the innumerable pillars of malachite into dust, which are particles in the atmosphere that come from various sources such as soil – these countless specks are invisible to the human eye, at least individually. Saturated throughout the atmosphere, these individual particles of dust seemingly begin to bunch together and take upon a solid composition similar to strands of hair that flow throughout the vicinity, arranging themselves into the form of a dust cloud of malachite that begins to enshroud numerous targets that the caster deems viable. Once a target has been chosen, in accordance to the caster's thoughts, these dust clouds of malachite emit a frequency that transforms ambient eternano into loose particles of silicon in order to create an immense pulverizing force akin to Crash accompanied by an explosive expulsion at high velocity at every direction imaginable, allowing the pressurized particles to envelop the atoms and molecules that compose the caster's target no matter if it is organic or inorganic, the pressurized energies annihilating the target of choice without any mercy – all of this happens within the blink of an eye; the cloudy formation effectively restrict the scope of this pulverization, leaving anything caught within the dust cloud to be rend asunder and busted into minute dusty particles.
  • ElraineCrystalDSTopaz

    Crystal Dragon's Topaz being released.

    Crystal Dragon's Topaz (結晶竜の怒り黄玉(トパーズ), Kesshōryū no Topāzu lit. Hateful Yellow Jewel): Crystal Dragon's Topaz is a powerful Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to transmogrify their base element of crystal into topazes, which are associated with the element that's known as lightning, which is a sudden electrostatic discharge during an electrical storm between electrically charged regions of a cloud, between that cloud and another cloud, or between a cloud and the ground, thereby enabling the wielder of Crystal Dragon Slayer Magic to generate, manipulate, and presumably consume and absorb all types of lightning and electricity when Crystal Dragon's Topaz is invoked. In any case, when invoking Crystal Dragon's Topaz, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of topaz, which is colourless and transparent, but is usually tinted by impurities; typical topaz is wine red, yellow, pale gray, reddish-orange, or blue brown, as well as characterized by its composition as a prismatic crystal with faces striated parallel to long dimension; also columnar, compact, and massive. Indeed, when Crystal Dragon's Topaz is invoked, the user's crystals are replaced with topaz. Simply through their generation, the topazes begin to emit a certain frequency which is a byproduct of topaz being associated with fulgurkinetic-type powers such as Lightning Magic and Lightning Dragon Slayer Magic that radiates from their structural makeup which is only stabilized by the user of Crystal Dragon Slayer Magic harnessing their willpower as a perfect catalyst. The wielder of Crystal Dragon Slayer Magic proceeds to modify the conceptional properties of those arcane properties as to transmogrify their very existence into that of electrons, which are a subatomic particle, with a negative elementary electric charge and may move almost at the speed of light. Electrons are known to take part in various fundamental interactions, not limited to but including gravitational, electromagnetic, and weak interactions, constantly generating electricity that powers various appliances such as radios, motors, and many other things. In accordance to their willpower, the caster is able to alter the movements of these electrons in any way that they wish, resulting in the full power of Crystal Dragon's Topaz manifesting as the ability to do anything as long as it involves electricity, presence and flow of electric charge, being a form of energy that comes in positive and negative forms, that occur naturally or is produced; controlling, generating, and absorbing electric fields, a vector field that shows the direction that a positively charged particle will move; utilizing electricity, but more specifically, lightning, as a form of offense and defense. Indeed, the invocation of Crystal Dragon's Topaz effectively grants the user of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body the element of lightning, which is a sudden electrostatic discharge during an electrical storm between electrically charged regions of a cloud in a manner not dissimilar to a wielder of Lightning Dragon Slayer Magic. All of the caster's prowess with wielding their Crystal Dragon Slayer Magic is transmogrified into absolute skill with harnessing the element of lightning at this point as the caster's Magic Origin, mind, and body instinctively recognizes this power of lightning as part of their mineral dominance. This enables the user to breathe lightning in the form of blasts of electricity as well as unleash countless vicious strikes that manifest various jolts of electricity in order to electrocute anything in their path and lash out at their defenses with relative ease. With the power of Crystal Dragon's Topaz, the caster possesses an absolute dominance over anything considered to be a byproduct of the electricity. Indeed, when the wielder of Crystal Dragon Slayer Magic has transmogrified their natural element of crystal into that of topaz, they are capable of performing any fulgurkinetic-type spells no matter their source, such as from ordinary Lightning Magic, and even the stronger Lightning Dragon Slayer Magic, thus allowing the user to control the element of lightning to its greatest extent. Additionally, like all lightning-element wielders of Slayer Magic, when Crystal Dragon's Topaz is in effect, the user of Crystal Dragon Slayer Magic cannot only consume topazes, but also any kind of lightning to regain their health and stamina in the heat of battle.
    • Additional Attack: Citrine of Pledge (追加攻撃・誓約のシトリン, Tsuika Kōgeki: Seiyaku no Shitorin): Additional Attack: Citrine of Pledge is a powerful Crystal Dragon Slayer Magic spell which is derived from the subspecies ability known as the Seven Colours Arts, exclusive to the caster when Crystal Dragon's Topaz is invoked; and as the prefix of "additional attack" would indicate, it's a variant of the Crystal Dragon's Topaz spell – unlike the original spell, Additional Attack: Citrine of Pledge is a spell where the caster manifests a group of electrically-charged citrines which then fire massive blasts of lightning at regular intervals, directed in accordance to the caster's willpower - Additional Attack: Citrine of Pledge is a variant of the Lightning Magic spell known as Thunder Palace, only attuned to Crystal Dragon Slayer Magic. In any case, when activating Additional Attack: Citrine of Pledge, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of a myriad of citrines, which are a variety of quartz whose colour ranges from a pale yellow to brown due to ferric impurities with a cloudy or smoky appearance —these can be pre-set, in order to give the user an advantage in battle; or they can be manifested via a copying magic; there are multiple ways to get the multitude of citrines out into the battlefield. From here, the sole gemstone of citrine which is generated through this spell begin to emit a certain frequency which is a byproduct of the former spell's structure (and thus citrines) being associated with Lightning Magic that radiates from its structural makeup. Once the citrines are set out, the user launches them into the air, causing them to become suspended in the air in a circular formation. When all of the orbs are released at once, through the use of hand gestures, the caster is able to activate the true worth of the spell by breaking the citrines apart, revealing the sizzling lightning hewn from the arcane within, allowing the user to direct powerful lightning bolts to strike their opponents from the sky equivalent to the number of citrines within the sky. Additionally, the tempest lightning gemstones can be created around the user's location and covers a full four hundred meters, which drags both the user and their opponent into the vortex where the winds lash them both around violently where the lightning flashing all around streaks closer to whichever target happens to be giving off the most magical energy; which is usually the user's opponent as the technique itself requires almost all of their magical energy just to conjure. At this point, the gemstone designated as a "citrine" breaks apart, revealing the sizzling lightning hewn from the arcane within. The electrical discharge that roars forth is released in the form of a triumvirate of fulmination that rip throughout the vicinity near-instantaneously, releasing the compressed electrons from their compact state only accelerates the movement speed of the lightning bolt tenfold to the point that an expert in Reduced Earth or a user of High Speed would be incapable of evading it unless they had a head-start and started dashing away a split-second before the spell was launched from the colourless gemstone summoned forth. As trio of lightning bolts tear through the atmosphere, this triad of electricity undergoes a certain spiralling motion as the thunder strike functions similar to that of a drill utilized for excavation, eating away at bedrock little by little as it continuously turns – in the case of Additional Attack: Citrine of Pledge, the drilling effect displayed by this bolt of gold eats away at everything in-between the spell and the user's target, which results in the lightning strike tearing the atmosphere apart in its movements while a sizzling sound continuously reaches the ears of those in the vicinity, instilling a certain sense of dread for those whom are about to have this attack impact upon their vulnerable frame at any moment. As a result, the target and potentially the user themselves are subject to potentially extreme damage from the lightning spawned. This spell possesses vast destructive power, with the lightning's voltage being high enough to completely pulverize what it strikes, eradicating it from existence; when Additional Attack: Citrine of Pledge connected with the top part of a building, it created a huge, round hole in it, making all the physical matter previously found there disappear completely. While the power of this technique devastates everything in its path, the technique will not rest until it hits its desired target, drawing power from the atmosphere the longer it is out. Thanks to the constant discharge of static that surrounds the Additional Attack: Citrine of Pledge while it's in-flight, the spell is able to wreak havoc wherever it passes, releasing a small amount of the spell's destructive power into the vicinity which the static comes into contact with, effectively turning Additional Attack: Citrine of Pledge into a "corridor of absolute annihilation". Once the Additional Attack: Citrine of Pledge lands upon its designated opponent, it grinds into them like a drill while releasing all the lightning that composes its existence to surround the opponent instantly, resulting in them being blown away instantly. However, thanks to its electric composition, anyone struck by the Additional Attack: Citrine of Pledge spell will become paralyzed for one full second, leaving them vulnerable for the caster's next attack. Additional Attack: Citrine of Pledge is also highly dangerous to nullify, posing a great risk to those who were to try and dispel it: if any citrines was to be destroyed by an outside force, the attacker would instantly be electrocuted through it's built in Organic Link Magic. The preparations for the technique, combined with the charging time, makes using Additional Attack: Citrine of Pledge while in battle impractical unless the user has a partner who can stall to buy time or enough strength to create the formation while under attack.
  • Crystal Dragon's Indicolite (結晶竜の服従藍色玉(インディコライト), Kesshōryū no Indikoraito lit. Obedient Indigo-Blue Jewel): Crystal Dragon's Indicolite is a powerful Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to transmogrify their base element of crystal into indicolites, which are associated with the element that's known as ice, which is water that's frozen into a solid state, thereby enabling the wielder of Crystal Dragon Slayer Magic to generate, manipulate, and presumably consume and absorb all types ice when Crystal Dragon's Indicolite is invoked. In any case, when invoking Crystal Dragon's Indicolite, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of indicolite, which are an indigo-blue gem variety of lithium-bearing tourmaline that possesses a parallel and elongated external shape with acicular prism. Indeed, when Crystal Dragon's Indicolite is invoked, the user's crystals are replaced with indicolites. Simply through their generation, the indicolites begin to emit a certain frequency which is a byproduct of topaz being associated with cryokinetic-type powers such as Ice Magic and Ice Dragon Slayer Magic that radiates from their structural makeup which is only stabilized by the user of Crystal Dragon Slayer Magic harnessing their willpower as a perfect catalyst. The wielder of Crystal Dragon Slayer Magic proceeds to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state. Alternatively, in order to hasten this process, the caster is capable of freezing molecules of moisture that hang in the air or by absorbing heat, which is energy that spontaneously passes between a system and its surroundings in some way other than through work or the transfer of matter from the atmosphere; lastly, the caster is capable of manipulating the water in the atmosphere and then halting the movements of the molecules that composed it while hardening it, turning it into ice in a matter of moments – but of course, no matter the activation method for Crystal Dragon's Indicolite, the end result is always the same in that it grants the caster the ability to manipulate, modify, consume, and generate from their body ice, which is water that's frozen into a solid state whether artificial or otherwise in a manner not dissimilar to a wielder of Ice Dragon Slayer Magic. All of the caster's prowess with wielding their Crystal Dragon Slayer Magic is transmogrified into absolute skill with harnessing the element of ice at this point as the caster's Magic Origin, mind, and body instinctively recognizes this power of ice as part of their mineral dominance. This enables the user to breathe ice in the form of a flurry of hail that can freeze anything they wish as well as unleash vicious strikes that are accompanied by wakes of hyper-cold ice which wreak havoc on anything and everything that they come into contact with; every direct close-range attack that connects while the caster is harnessing this magic is capable of inducing frostbites of various degrees which depend on the power of the user's blow. With the power of Crystal Dragon's Indicolite, the caster possesses an absolute dominance over anything considered to be a byproduct of ice. Indeed, when the wielder of Crystal Dragon Slayer Magic has transmogrified their natural element of crystal into that of indicolite, they are capable of performing any cryokinetic-type spells no matter their source, such as from ordinary Ice Magic, and even the stronger Ice Dragon Slayer Magic, thus allowing the user to control the element of ice to its greatest extent. Additionally, like all ice-element wielders of Slayer Magic, when Crystal Dragon's Indicolite is in effect, the user of Crystal Dragon Slayer Magic cannot only consume indicolites, but also any kind of ice to regain their health and stamina in the heat of battle.
    • Additional Attack: Tanzanite of Seal Restrain (追加攻撃・封縛のタンザナイト, Tsuika Kōgeki: Fūbaku no Tanzanaito): Additional Attack: Tanzanite of Seal Restrain is a powerful Crystal Dragon Slayer Magic spell which is derived from the subspecies ability known as the Seven Colours Arts, exclusive to the caster when Crystal Dragon's Indicolite is invoked; and as the prefix of "additional attack" would indicate, it's a variant of the Crystal Dragon's Indicolite spell – unlike the original spell, Additional Attack: Tanzanite of Seal Restrain is a spell where the caster generates numerous spires of tanzanite using the eternano within the atmosphere which can each hit the opponent with a rainbow-coloured snowflake, freezing them before reversing the absorbent properties and projecting them outwards in order to use the ice-related powers of the subspecies to freeze anything that the gemstones come into contact with. In any case, when invoking Additional Attack: Tanzanite of Seal Restrain, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of a series of structures of tanzanite, a gemstone which can often substitute for the far more expensive sapphire after undergoing artificial heat treatment to form a deep blue colouration. However, tanzanite itself is blue and violet, with the blues appearing more evident when subjected to fluorescent light and the violet hues can be seen readily when viewed under incandescent illumination. Its structure is that of prismatic crystals with striations; massive to columnar. Once manifested, the spires of tanzanite which are generated through this spell begin to emit a specific frequency through the cold which itself is a byproduct of its parent spell being associated with Ice Magic that radiates from their composition; turning it into ice in a matter of moments, resulting compressing these icy energies into the numerous spires set up, if only momentarily. A thread of ice being generated from each spire, these lines of ice converge at a singular point, molding the gathered icy energies into the form of a snowflake, as the caster pumps more and more magical energy into the snowflake while it hovers in the air. After the user swings their hands down in the direction of their target, causing the gigantic snowflake above their frame to explode magnificently, resulting in it transforming into a concentrated and deadly glacial stream of energy that flies forth while glowing many a colour similar to an Aurora Borealis; with a power that renders it capable of delivering mass devastation and freezing anything it touches in the surrounding area and harshly damage the targets who are hit; it's capable of delivering mass devastation and freezing anything it touches; it is basically an enormous blast of aurora that is even able to freeze the magical particles in the air. However, something interesting about Additional Attack: Tanzanite of Seal Restrain is that the user is not required to charge the snowflake to its maximum power- indeed, the user is capable of unleashing its icy energy at any moment that they wish. The spell has a fair amount of horizontal mobility regarding its hovering arc—at its largest, the spell is known to freeze the opponent for five seconds with more power. However, at its smallest, Additional Attack: Tanzanite of Seal Restrain causes the opponent to become frozen for one second at the most. While this is occurring, the icy energies released by Additional Attack: Tanzanite of Seal Restrain are unleashed from the portions of the gemstones embedded within the ground in the form of a noticeable propagating disturbance known as a shockwave which travels across the ground in a manner that causes it to fan outwards, damaging anything in its path; the properties of Ice Magic then come into play as while the shockwave passes through the vicinity, anything and everything that the disturbances come into contact with have their temperatures reduced to its freezing point, freezing it over, becoming ice as these shockwaves transmogrify into an earthquake of ice of sorts; freezing everything going on for several meters, taking possession of the ambient eternano saturated within the environment, freezing the particles which somehow affects the immediate vicinity; bringing them to a complete halt as everything sans the wielder of Crystal Dragon Slayer Magic is frozen. With great powers, come great drawbacks; if the user is struck at all while charging Additional Attack: Tanzanite of Seal Restrain, the spell will be cancelled out; and if the user performs the spell while airborne, they will be helpless while and after unleashing its power. In addition, the more the user charges the spell, the more magical energy that it costs- indeed, after three to four shots with a maximum-charged spell; the user would possibly be exhausted from their magical power.
  • ElrainePerCrystalSDSWind

    Elraine firing off Crystal Dragon's Amethyst.

    Crystal Dragon's Amethyst (結晶竜の殲爆紫水晶(アメジスト), Kesshōryū no Amejisuto lit. Massacre Splitting Purple Jewel): Crystal Dragon's Amethyst is a powerful Crystal Dragon Slayer Magic spell derived from the Seven Colours Arts – it enables the caster to transmogrify their base element of crystal into amethysts, which are associated with the element that's known as the the layer of gases that surrounds Earth Land and is retained by the planet's gravity as well as wind, which is the flow of gases on a large scale, thereby enabling the wielder of Crystal Dragon Slayer Magic to generate, manipulate, and presumably consume and absorb all types of air and wind when Crystal Dragon's Amethyst is invoked. In any case, when performing Crystal Dragon's Amethyst, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of amethysts, which are a violet variety of quartz often used in jewelry, laid out in stripes parallel to the final faces of the crystal. Indeed, when Crystal Dragon's Amethyst is invoked, the user's crystals are replaced with amethysts. Simply through their generation, the amethysts begin to emit a certain frequency which is a byproduct of topaz being associated with aerokinetic-type powers such as Wind Magic and Sky Dragon Slayer Magic that radiates from their structural makeup which is only stabilized by the user of Crystal Dragon Slayer Magic harnessing their willpower as a perfect catalyst. The wielder of Crystal Dragon Slayer Magic proceeds to cause an interaction with the eternano which are ambient within the atmosphere before they affix their magical energies into either an isolated portion of the air around themselves or, spread it across a wide area, before they move the magic they've attached to in order to change the way in which the air moves even through thought alone, resulting in the caster gaining the ability to manipulate, modify, consume, and generate from their body air, the common name given to the layer of atmospheric gases and various compounds, which mostly consists of oxygen as well as nitrogen surrounding the planet that is retained by Earth Land's gravity, and wind, movement of air relative to the surface of the planet in a manner not dissimilar to a wielder of Sky Dragon Slayer Magic. All of the caster's prowess with wielding their Crystal Dragon Slayer Magic is transmogrified into absolute skill with harnessing the element of air at this point as the caster's Magic Origin, mind, and body instinctively recognizes this power of air as part of their mineral dominance. This enables the user to breathe vicious torrents of high-pressure wind while also unleashing powerful close-range strikes that whip up innumerable slicing winds that cut down the enemy and lash out at their defenses with relative ease. With the power of Crystal Dragon's Amethyst, the caster possesses an absolute dominance over anything considered to be a byproduct of air. Indeed, when the wielder of Crystal Dragon Slayer Magic has transmogrified their natural element of crystal into that of amethyst, they are capable of performing any aerokinetic-type spells no matter their source, such as from ordinary Wind Magic and Air Magic, and even the stronger Sky Dragon Slayer Magic and Gale Dragon Slayer Magic, thus allowing the user to control the element of wind to its greatest extent. Additionally, like all wind-element wielders of Slayer Magic, when Crystal Dragon's Amethysts is in effect, the user of Crystal Dragon Slayer Magic cannot only consume amethysts, but also any kind of air to regain their health and stamina in the heat of battle.
    • Additional Attack: Vermarine of Destruction (追加攻撃・撃滅のバーマリン, Tsuika Kōgeki: Gekimetsu no Bāmarin): Additional Attack: Vermarine of Destruction is a powerful Crystal Dragon Slayer Magic spell which is derived from the subspecies ability known as the Seven Colours Arts, exclusive to the caster when Crystal Dragon's Amethyst is invoked; and as the prefix of "additional attack" would indicate, it's a variant of the Crystal Dragon's Amethyst spell – unlike the original spell, Additional Attack: Vermarine of Destruction involves the caster to set a trap of vermarines in any place that they wish that explode violently using a mixture of oxygen and hydrogen accompanied by a bundle of wind blades when tripped, annihilating whomever happens to step on it. In any case, when performing Additional Attack: Vermarine of Destruction, after Crystal Dragon's Amethyst has been invoked, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all while invoking the subspecies ability known as the Seven Colours Arts as to alter the composition of these draconic crystals into that of vermarines, which are a variant of quartz that is green in colour and is actually an amethyst which has been treated with heat. These vermarines, upon manifestation, suddenly embed themselves into the earth, taking upon the formation of a large circular grid of hexagons that appears almost runic in structure. Should the caster be close to and facing a wall, the caster can attach the cluster to the wall instead of the ground, and if used in midair, the caster can drop the cluster in a rather unnoticeable manner, which falls straight down and lands on the ground below. The mere presence of this sigil causes multiple streams of winds to converge at a singular point, resulting in an ear-piercing screeching noise that echoes through the air as these gales circle the vermarine cluster, leaving a purple aura trail- and when the foe steps upon the glyph, the resulting slipstream creates a tornado effect that forms an violet cyclonic vortex of air in the immediate area, all focused on a singular location- that of where the caster directed the cluster of vermarines to manifest itself. The vortex of air spins around the crests at speeds invisible to the human eye- indeed, the individual currents of air swirling around the sigil are actually microscopic blades of wind similar to those generated by Sword Pressure – the sheer number of these wind-cutters are to the point that not even those with the sharpest of eyesight are capable of properly counting them all. Anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of pressurized wind blades, which slice at them endlessly- it cannot be said that one or ten edges impact upon the target's form for every second that passes, but rather, millions perform such a feat- these wind blades are sharper than actual metallic swords, and they cut so deeply that they are capable of causing damage on a cellular level, cutting off the Magic Pathways and removing the methods of casting spells from the user's existence. But in any case, once the trap has been set off, the properties of the vermarine take effect by superheating the air, causing the particles that compose both the heat and the oxygen to split due to reactions; thus causing a combustion with the atoms of hydrogen. This results in an enormous explosion to occur, shocking the vicinity as a pillar of wind instantly ascends to the heavens, piercing the skies while remaining in an unusual state between compression and decompression, causing the explosion released to grind at the skies and earth like a razor, dealing mass devastation to anything or anyone that so much happens to be near the release of this incredible power. If the caster chooses not to detonate Additional Attack: Vermarine of Destruction, it will explode automatically after twenty-six seconds.

Advanced Spells

Dragon Slayer's Secret Arts (滅竜奥義, Metsuryū Ōgi): The Dragon Slayer's Secret Arts are universally known as the absolute strongest techniques of a Dragon Slayer. The Crystal Dragon Slayer Magic's Secret Art prefix, Omiwatari (御神渡(オミワタリ), Omiwatari lit. The God's Crossing), comes from a natural phenomenon that occurs in Lake Suwa in Japan's Nagano Prefecture. In winter, the lake's surface freezes over, but because of a natural hot spring under the lake, the lower waters remain warm and circulating. This causes pressure ridges to appear on the ice, reaching heights of 30 centimetres or more. Local belief holds that these ridges are formed by gods crossing the lake to visit the various buildings of the twelve centuries old Suwa Grand Shrine.

  • ElraineCrystalDSArmourArt

    Elraine with the Diabolos Dragon・Crystron equipped, unleashing the mighty Sasō: Over the Rainbow.

    Sasō: Over the Rainbow (砂薔・断片陣(サソー・オーバー・ザ・レインボー), Sasō: Ōbā Za Reinbō lit. Desert Rose: Splitting Light Commanding Destroying Rainbow Glint): Sasō: Over the Rainbow, previously known as Sasō: Danhenjin (砂薔・断片陣(サソー・ダンヘンジン), Sasō: Danhenjin lit. Desert Rose: Severing Shard Array) before Elraine managed to evolve it through application of her knowledge of Enchantment and more importantly, her newly acquired Seven Colours Arts, is an advanced Crystal Dragon Slayer Magic spell which is one of the Dragon Slayer's Secret Arts, the strongest techniques of a Dragon Slayer – in the case of Sasō: Over the Rainbow, it is an existence that's not dissimilar to the likes of the Secret Art referred to as Crimson Lotus: Exploding Flame Blade of Fire Dragon Slayer Magic, being a powerful spell which involves the caster unleashing a powerful twin-sided torrent of crystalline energy which constantly change gemstone composition towards their opponent which slash at them mercilessly before blowing the opponent away through pure pressure and incredible shard currents, making Sasō: Over the Rainbow an attack which is best suited for terrible destruction. In any case, when performing Sasō: Over the Rainbow, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon their hands, compressing them tightly for the briefest of moments to the point that these crystalline energies sheath themselves over the caster's hands as to amplify the output of the spell when it's released; once the caster deems it to be suitable, they expand the vast masses of crystalline energies that have been compressed upon their hands into the form of vast torrents of crystal that constantly fluctuates between a solid and a liquid form – the texture and properties of these energies continually shift between the seven gemstones that the caster is able to bring out with the Seven Colours Arts all the while. Preparing to cast the spell, the wielder of Crystal Dragon Slayer Magic releases a glyph that transmogrifies into a serial of Magic Seals in the shape of circles and squares not unlike that of Satellite Square, Etherion – from these glyphs, a golden pulse of liquid crystal that radiates outwards in accordance with the caster swinging their arms around wildly in the direction of their opponent – while in mid-air, this pulse of energy has its existence transmogrified with the caster focusing it as they release the pulse and the enormous quantities of fluctuating crystals in the form of a pair of gigantic streaming blasts of highly powerful crystal that expands vertically as they're launched towards whatever the user designates as a target while moving away from the caster. As the streams of crystal move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second with its multi-strike feature, although this is unlikely due to the speed the streams of crystal spin at and the knockback delivered; but even so, the composition of the enormous crystalline rays which constantly switch between solid and liquid also come in even in and odd numbers, each representing one of the gemstones which are manifested through the Seven Colours Arts; the various forms of Elemental Magic that the Seven Colours Arts represent through their gemstones coil around the streams of crystal in a constant spiralling motion, giving off the visage of being similar to that of a screw, producing an effect similar to Abyss Break. While Sasō: Over the Rainbow travels through the air, anyone or anything in the way of the dual streams of crystalline energy takes minor damage if they are farther away, but a lot more when up close – not only this, as it passes through the atmosphere, the crystalline rays induce an effect similar to crystallization, changing anything that it comes into contact with into more crystalline structures that then shoot towards the designated target like a hail of bullets, further decreasing their chances of evasion. Each crystal strike generates a powerful, piercing effect alongside various other effects in accordance to the gemstones it has shifted into, anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of pressurized gem fragments, which slice at them endlessly- it cannot be said that one or ten edges impact upon the target's form for every second that passes, but rather, millions perform such a feat- these gemstone blades are sharper than actual metallic swords, and they cut so deeply that they are capable of causing damage on a cellular level, cutting off the Magic Pathways and removing the methods of casting spells from the user's existence. Sasō: Over the Rainbow blasts through the air at velocities that could be considered at least equal to the speed of light; pulverizing anything unfortunate to be within their path by ramming them – making contact with anything or anyone causes their molecular structure to destabilize as the attack plows through (and destroys) enemies almost effortlessly, acting as a crushing torrent of crystal that extends from the caster's hands, affecting everything caught by the spell while pulverizing anything unfortunate enough to be in the way of the spell, swallowing and crushing all in its path. Finally, an enormous violent release of the compacted energies that compose their existence ends the barrage, resulting in the creation of a myriad of noticeable propagating disturbances known as a shockwave which travels across the ground in a manner that causes it to fan outwards, damaging anything in its path and dealing "splash" damage of a sort as opponents near the user's target will not only also be struck by the sheer volatility of the explosion which ends the barrage ends the barrage- the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of crystal strikes, absolutely obliterating the opponent.
    • ElraineCrystalDSKuzuryujin

      Eight of the nine dragons of Extension: Kuzuryūjin being manifested.

      Extension: Kuzuryūjin (追加攻撃・九頭龍陣(エクステンション・クズリュウジン), Ekusutenshon: Kuzuryūjin lit. Additional Attack: Nine-Headed Dragon Formation): Extension: Kuzuryūjin is a Crystal Dragon Slayer Magic spell, and, as the prefix of "extension" would ever-so-subtly indicate, a variant of Dragon Slayer's Secret Art known as Sasō: Over the Rainbow - instead of unleashing a pair of enormous crystalline torrents from their hands to bombard the opponent relentlessly, Extension: Kuzuryūjin involves the caster releasing nine crystalline dragon-like homing lasers not dissimilar to Crystallos Forge: Dragon that chase down the opponent, dealing immense damage. In any case, when performing Extension: Kuzuryūjin, the caster focuses their energies intently as they project their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, as they focus more magical energy into the formation of their magic seal while envisioning this creature and drawing power from the atmosphere - during the manifestation process of this spell, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of crystalline energy - indeed, what emerges is a serial of crystalline dragons, each with their own distinct appearance, with some not even remotely resembling a dragon, but a consistent trait between each dragon is that they all look positively demonic. At the exact moment of manifestation, the user swings their arms around towards the target, launching the nine dragons that race forward towards the caster's opponent. As they dart throughout the atmosphere, the crystal dragons induce crystallization upon almost anything that they come into contact with; creating a wave of crystals that circle the dragons which rush across the skies and freezes even the air itself, dealing extra damage; charging forward with high speeds which are known to be immensely fast, closing distances up to five thousand kilometers in the blink of an eye, and yet despite its large size, the crystalline dragons can turn and stop on a dime with no unnecessary movements displayed- it is said that the group of crystalline dragons can out-fly a user of High Speed, Slowing Magic, and even Flight Magic; reflecting the attack back at the user's opponent with the added power of the dragons' rush; they are touted to chase their foes to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as they would catch their foe eventually. The dragons can move at impossible angles that always manage to reach its target; they will always change their path around any obstacles or pierce through any wall in order to reach their target, and as they move though the atmosphere, they gather and condense stray magical particles upon their forms to increase in speed. Upon impact, the nine dragons converge into the form of a massive crystalline vacuum that takes the form of a pillar; spinning around like a vortex at high speeds—it keeps the foe stationary inside the vortex leaving an opening from which the caster can attack. From inside the vortex, countless microscopic crystalline blades are thrown back and forth at the foe, inflicting minor cuts upon their body at unpredictable points; while the damage seems small at first; once the vortex subsides, all of the damage adds up—in the form of an extremely damaging move that can critically injure them. The tornado manifested slices away at the opponent's body via multiple miniature blades of crystal that compose its entirety that severely damage the body on a cellular level. It produces so many individual strikes that they are uncountable, and the crystalline-blades sever all nerve channels in the body, leaving the target unable to move after being struck; as an extra bonus, this technique the attack keeps going like an actual whirlwind and cuts up anyone who gets caught in it even after the initial strike—with every hit, a crystalline blade absorbs a portion of the opponent's magical energy, all depending on the amount of magical energy poured into the attack. Immediately after, the vacuum collapses in on itself in the form of an enormous, expanding sphere of destruction which is capable of destroying massive amounts of architecture in one shot.
  • ElraineBakkenRengoku

    Elraine using Omiwatari: Crystal Jailer in order to encase her enemy in crystal.

    Omiwatari: Crystal Jailer (御神渡・千年煉獄結晶牢(オミワタリ・クリスタル・ジェイラー), Omiwatari: Kurisutaru Jeirā lit. The God's Crossing: Purgatorial Crystal Prison of a Millennia): Omiwatari: Crystal Jailer is a Crystal Dragon Slayer Magic spell which is one of the Dragon Slayer's Secret Arts, the strongest techniques of a Dragon Slayer – in the case of Omiwatari: Crystal Jailer, it is a one-hit-kill in which the caster exerts the power of their manipulation over crystal by concentrating all their power into their sword and stabs it into the ground, causing a cage of crystal to entrap the opponent before the crystal prison shatters, and along with its crumbling, the opponent shatters as well. In any case, when performing Omiwatari: Crystal Jailer, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline composition, shaping it almost entirely upon their blade - from here, the caster swirls the blade around, grasping it in a reverse grip before they slam the crystal-imbued weapon into the ground while amplifying the quantity of crystalline energies condensed upon the blade through the addition of their own magical energy; as the sword penetrates the earth, their magical energies surge outwards and through the ground, sifting through various rock formations and who-knows-what while causing the surface below the caster and the opponent to shake intensely as if an earthquake was occurring, before setting itself up for Omiwatari: Crystal Jailer to unleash its full might. In accordance with the caster's mental commands, the crystalline and magical energies that the caster had plunged into the earth begin to affect the environment, with glowing cracks of azurite spreading within the vicinity; the cracks pulverize the ground at the point of contact, causing ground quakes and sending out a serial of powerful shockwaves to blow away unsecured objects and destabilize nearby foes; activating the "crystallization of the environment" properties of Field Spell: Crystal Valley, this results in the immediate surroundings undergoing terraforming, transforming the area around the caster into a crystalline substance which is mesmerizing, yet horrendous and disturbing at the same time – expanding continuously, the crystals generated from the caster's existence dye the surroundings like oil travelling down thin cracks in a surface; affecting everything in sight as the area; after this process has been completed, the openings formed through the initiation of Omiwatari: Crystal Jailer begin to glow a blazing azure, resulting in the decompression of these arcane powers that propels the magical energies forward violently, inducing a literal volcanic eruption, launching dozens of geysers of azure crystal upwards from the volcanic vents in the ground formed through the initiation of the spell; completely encasing targets in a prison of crystal that is nearly impossible to damage: though shattering it or cutting it is a different matter and one of the only known methods of escape. The tensile strength of the column is determined by its thickness and its steadiness by how well it has been braced. A well-braced and regular column, six feet in diameter at its base, is able to stay still toppling for about eighty-five feet in a fourty-mile per hour wind. And even in light of this, should the person be trapped completely, outside help is required swiftly, lest they freeze to death as being encased in crystal brings the victim's vital functions to a screeching halt. The only warning sign is the bunching together of crystalline energies followed by the "tip" of the glacier rising from the ground; as the crystal comes into contact with the opponent, crystalline flowers sprout all over their body, instantly trapping them in several pillars of crystal. After about five seconds of crystallizing their opponent, the user then chants the name of the attack, causing the crystalline cage to shatter, killing the opponent on contact; however, it is known that being hit with any attack that produces hard enough force is capable of shattering the crystals -and the opponent' into innumerable pieces. Omiwatari: Crystal Jailer is utilized as a "suspension-type" Secret Art and is used in order to lock a body inside of a pillar of crystal before it shatters, however, as it takes a while to manifest in comparison to the other Secret Arts, it is generally not too effective against moving targets. For two minutes, when the enemy is forced into suspended animation within Omiwatari: Crystal Jailer, with sufficient willpower or large reserves of magical energy, they can remain conscious instead of their body shutting down within their crystal prison; and from here, an advantage can be gained; but even so, when someone is locked inside it, the only way to get out is creating a temperature lower than that of coffin of crystal, but if the crystal is destroyed quickly and carefully either from a secondary source or from the inside out, the person who is encased within this spell can and will return to normal without any damage done, meaning that Omiwatari: Crystal Jailer is only really good at dealing damage if the user finishes the entire spell.
    • Extension: Crystal Columns (追加攻撃・結晶天百華葬(エクステンション・クリスタル・カラムズ), Ekusutenshon: Kurisutaru Karamuzu lit. Additional Attack: Crystal Heaven Hundred Flower Funeral): Extension: Crystal Columns is a Crystal Dragon Slayer Magic spell, and, as the prefix of "extension" would ever-so-subtly indicate, a variant of Dragon Slayer's Secret Art known as Omiwatari: Crystal Jailer - instead of using these crystalline pillars to encase the opponent in crystal before shattering it, Extension: Crystal Columns involves the caster manifesting the crystalline pillars as to impale the opponent and spike them upwards. In any case, when performing Extension: Crystal Columns, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline composition, shaping it almost entirely upon their blade - from here, the caster swirls the blade around, grasping it in a reverse grip before they slam the crystal-imbued weapon into the ground while amplifying the quantity of crystalline energies condensed upon the blade through the addition of their own magical energy; as the sword penetrates the earth, their magical energies surge outwards and through the ground, sifting through various rock formations and who-knows-what while causing the surface below the caster and the opponent to shake intensely as if an earthquake was occurring, before setting itself up for Extension: Crystal Columns to unleash its full might. In accordance with the caster's mental commands, the crystalline and magical energies that the caster had plunged into the earth begin to affect the environment, with glowing cracks of azurite spreading within the vicinity; the cracks pulverize the ground at the point of contact, causing ground quakes and sending out a serial of powerful shockwaves to blow away unsecured objects and destabilize nearby foes; activating the "crystallization of the environment" properties of Field Spell: Crystal Valley, this results in the immediate surroundings undergoing terraforming, transforming the area around the caster into a crystalline substance which is mesmerizing, yet horrendous and disturbing at the same time – expanding continuously, the crystals generated from the caster's existence dye the surroundings like oil travelling down thin cracks in a surface; affecting everything in sight as the area; after this process has been completed, the openings formed through the initiation of Extension: Crystal Columns begin to glow a blazing azure, resulting in the decompression of these arcane powers that propels the magical energies forward violently, inducing a literal volcanic eruption, launching dozens of geysers of azure crystal upwards from the volcanic vents in the ground formed through the initiation of the spell; the form of the crystalline pillars which shoot from the ground are refined and excessively sharp; while they can take upon the visage of cylindrical pillars, generally Extension: Crystal Columns results in azure crystal protrusions from the ground that resemble, well, stalagmites, which are an upward-growing mound of mineral deposits that resemble spikes. As per being oriented towards offensive measures, the Extension: Crystal Columns pillars are known to possess immense slashing power if used in such a manner, and can pierce all sorts of defenses, whether they are natural or supernatural in nature, ranging from Magic to Curse-derived, resulting in fissures erupting from the earth, travelling in the direction of the caster's opponent- while in motion, the fissures generated cause the earth to shake violently with a force akin to a minor tremor that ends with absurdly sharp pillars of crystalline energies erupting in a continuous row while they rush towards their opponent like a multitude of sharks submerged within the earth, leaving only their fins visible, chasing the enemy until certain doom is met. These numerous pillars of crystal can immobilize and pierce the caster's opponents- they can split them into their constitutive elements, which they can freely move in midair and employ for offensive purposes.
  • ElrainePerLeylineSmasher

    The end result of Omiwatari: Leyline Smasher.

    Omiwatari: Leyline Smasher (御神渡・龍脈震・天変地異(オミワタリ・レイ・ライン・スマッシャー), Omiwatari: Rei Rain Sumasshā lit. The God's Crossing: Dragon's Vein Tremor – Natural Disaster Befalling the Heavens and the Earth): Omiwatari: Leyline Smasher is an advanced Crystal Dragon Slayer Magic spell which is one of the Dragon Slayer's Secret Arts, the strongest techniques of a Dragon Slayer - it can be said that the spell is the strongest gemstone-based anything to have ever existed, hewn from the stone that is Elraine's knowledge of Enchantment as well as the natural ability of a dragon to harness the secret of Ley lines, a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end that have only recently been discovered in order to induce an effect similar to terraforming, which is the hypothetical process of deliberately changing the environment of an entire planet, moon, or asteroid to an entirely new environment which the caster deems to be more suitable in regards to the situation at hand not at all dissimilar to how Universe One and Terrain Effect Magic function, effectively making Omiwatari: Leyline Smasher the natural zenith of the Field Spell: Crystal Valley spell. In any case, when performing Omiwatari: Leyline Smasher, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization as they slam one of their hands or feet into a solid surface, from there, the caster activates their Crystal Dragon Slayer Magic, allowing them to utilize their magical energy to manipulate the minerals and soil and anything related to it in any way that they deem to be suitable. In this case, the caster targets the Ley lines (竜脈(レイ・ライン), Rei Rain lit. Dragon's Vein) which are located all around Earth Land; Ley Lines are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain their powers; places where multiple lines intersect at nodes attracts magicians like moths to the flame; by thrusting their magical energy into the earth and grabbing ahold of the Ley Lines with Crystal Dragon Slayer Magic while utilizing their Earthen Sense in order to discover the locations of the lines, the caster is capable of modifying the flow of the paths in any way that they deem fit; this renders the caster capable of casually manipulating the area in the immediate vicinity in any way that they wish; however, these changes may be instantaneous or develop over the course of the fight – the activation of this power is signified by a bright azurite and silver light to burst forth from the earth and engulf all caught in its area of effect. The activation of this supernatural ability grants the caster the ability to alter the outcome of the battle by bending the mystical forces of the world to their whim; superimposing their own might across the lands with help with the Ley lines in order to induce terraforming, which is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a world to be similar to the biosphere of Earth or other habitable worlds, in order to make it habitable to other species. The effects produced by Omiwatari: Leyline Smasher forcibly altering the geography and environment of the lands deliberately through Ley line manipulation vary from creating new paths, drying up rivers to create more terrain, freezing enemies or reducing the movement of those stuck on the ground and increasing the movements of those who are airborne- at it strongest form, by utilizing Omiwatari: Leyline Smasher, the caster is capable of terraforming an entire mountain range and causing lava to erupt forth from beneath the earth, which, of course, can melt damn near everything that it comes into contact with. By manipulating the very geography of the ground itself, the user of Omiwatari: Leyline Smasher can alter the landscape by compressing the land, while given the ability to purposely send certain things or people to certain locations, and in a similar manner to Terrain Effect Magic, the caster is able to change any type of terrain to any other type, for example turn a mountain into a sea, desert to jungle, hill into a lake, etc, shaping the environment in accordance to their imagination as if they were utilizing Molding Magic. The power of Omiwatari: Leyline Smasher isn't just limited to manipulating the lands through Enchantment, but the caster can also manipulate the climate, which is the weather/atmospheric conditions of an area as described over a long period of time that's in the area-of-effect of Omiwatari: Leyline Smasher. The caster can change the climate of an area, and even make changes to climate over entire areas over a long period of time, affecting the enchanted area to induce various effects such as if they were installing the might of atmosphere-influencing magics such Storm Magic and Weather Magic into the domain brought about by Omiwatari: Leyline Smasher, allowing the user of this power to bring about various natural disasters such as floods, hurricanes, tornadoes, volcanic eruptions, earthquakes, tsunamis, and other geologic processes. However, there are major side effects to Omiwatari: Leyline Smasher, as the inhabitants (including the caster), structures, and landmarks' locations are all switched at random. With Omiwatari: Leyline Smasher, the caster can erect new mountains, monuments, natural ridge-tops, and water-fords; effectively, the terrain around the caster is under their absolute control- every case of manipulating the earth is accompanied by an immense release of crystalline magical energy surging from the ground, which wreaks havoc on anything it finds, rising up several meters in the air and shattering the earth it emerges from reducing it to small pieces. As the strongest spell of Crystal Dragon Slayer Magic, it should come as no surprise that harnessing the might of Omiwatari: Leyline Smasher tends to expend a large quantity of the caster's arcane energies, effectively limiting it utilization to two to three uses per fight as per Elraine's absolutely staggering Magic Origin depth.

Trivia

  • Crystal Dragon Slayer Magic, or rather, this version of Crystal Dragon Slayer Magic, which is the strongest due to not being limited to mere crystals but all forms of minerals that could be considered gemstones is exclusive to Elraine.
  • AVENGE timeline Elraine's spells possess a Norse mythology theme.
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