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Synopsis
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BD1
Darius Kingsley
Kanji

ダリウスキングズリー

Rōmaji

Dariusu Kinguzurī

Characteristics
Status

Active

Race

Human

Birthdate

January 19, X778

Birthplace

Desierto

Gender

Male Male

Age

28

Appearance
Hair Color

Silver

Eye Color

Black

Height

6' 6 ft.

Weight

210 lbs.

Tattoos and Unusual Features

Mark on forehead

Professional Status
Affiliation

Reminiscence Reminiscence

Previous Affiliation

Black Vox Symbol Black Vox

Occupation

Wizard

Personal Status
Sexuality

Heterosexual

Marital Status

Single

Powers & Equipment
Magic

Arc of Emotion
Archive
Human Possession
Transformation

Abilities

Battle Meditation

Signature Skill

Ventriloquism
Toy Making

Equipment

Dolls

Darius Kingsley (ダリウスキングズリー, Dariusu Kinguzurī) was once a Rune Knight in the service of Crocus' government, having been drafted from an adolescent age to enroll as a soldier of the kingdom's army. Taking on the role of a law man, Darius's primary job during his time in the army was to enforce the Council's ideals of justice and to investigate crimes related to the Magic world, only to focus himself on capturing and detaining criminals and passing judgement on to them, doing so with his superior's blessings. During his later years as a knight, Darius grew to specialize in the capture and interrogation of dark wizards, possessing the highest requisition of arrests compared to any other wizard in the army, earning him the nickname of Silver Hunter Darius (シルバーハンターダリアス, Shirubā Hantā Dariasu) primarily for his silver-like features, as well as the nature of magic he uses.

At the age of 23, Darius joined the Fiore church of Zentopia, becoming a devout follower of their faith, primarily as a way for him to repent for his sins, despite having lived a lifestyle contrary to their beliefs. Following their strict credo of recognizing one's own sins and trying to atone for them by helping people those that are in need, Darius on the other hand created his own interpretation of this belief, rather than help others, he would spend most of his time viciously hunting all manner of evil beings and dark wizards, making him a renowned hunter in Earth Land at the government's service. Aside from his job as a Rune Knight and capturing criminals, he also held himself responsible with keeping them restrained and locked up, with Darius working not only as a hunter but also a keeper of sorts, widely considered as one of the most feared and accomplished jailers at the prison of Black Vox.

Gaining an infamous streak among the inmates for his "erratic" behavior and extreme measures, it wasn't until shortly afterwards that he was forced to retire at his post, causing Darius to apply his abilities in field more suited of his specific skill set, eventually taking a trip to Fiore. Coming across one of the local guilds stationed there, Darius was convinced to join Reminiscence after meeting the guild master, being left intrigued at the idea of becoming a licensed wizard, but more so at the thought of dethroning the current master for a shot at becoming the guildmaster himself.

Appearance[]

BD2

Darius' guild attire.

Darius PT

Darius' true appearance.

Rather handsome with a stern-looking appearance, Darius is a very tall man, standing at six feet with a rather muscular build that is well-defined around his chest and arms at first glance. Among his personal features, Darius has bright silver hair, keeping it pointed and long in length, and a noticeable facial stubble along his chin. And at the top of his head, he also has a mark tattood right above his left eye similar. An example of this is the way Darius designs his own clothing, using a custom made robe that consists of an open-chested blue long coat, styled after a paletot that comes with four silver buttons around his abdomen. Along his shoulders, he has white leather sewn on them in the form of eyes, with the same design attached along his overextended collar on both sides. Rather long in length, Darius keeps his collar outward rather than folded on the sides, with the flaps reaching near his legs in length. The outer ridges themselves have a silver outlining that contrasts the deep shade of blue it has.

In addition for combat, Darius pairs his coat with a set of silver gauntlets; possessing a large rounded guard along his biceps, riddled with multiple circular indentations unto it, being connected to the rest of the gauntlet with a ring-shaped counter along his elbows. Along his forearm, the vambrace has multiple lines etched unto the surface, with the armor on his hand having divided sections on each of his fingers and diamond-like marking over his knuckles. In the same fashion, Darius uses equipment on his legs similar in design by using metallic boots, having the same rounded guard above his thighs, and lined greaves, using a poleyn on his knees that bear the same shape as his elbow counters, with he sabatons having a heals and circular indentations on his shins. Along his chest, specifically his left pectoral, Darius keeps his Reminiscence guild mark keenly visible for everyone to see, shaped in the form of a bright blue lotus as his mark color, matching the rest of his attire.

Still functioning as a Rune Knight in addition as a wizard, Darius goes takes extra measures to differentiate himself from his previous profession, all the while still retaining some features. As a result, Darius is nearly always under effects of Transformation, altering several aspects of his personal physique and clothes to help disguise himself in public while active as an active guild wizard, giving him his usual appearance. When dispelled, Darius reverts back to his original appearance, consisting of him appearing slightly older and more gruff on the exterior, having much longer hair, to the point of reaching his lower back. In addition, his clothes change slightly, causing his blue long coat to hang along his waist in pareo-like fashion, reforming the little pieces of actual armor he had along his arms into an entire chest piece, covering the entirety of his torso, leaving him sleeveless. At the center of his armor, a small logo is etched along the surface, incorporating a small halo surrounded by five wings adorning its sides. It should be noted that as a direct influence to his magic, Darius' ability to alternate in between forms is extremely limited based on his emotional state, often being expressed when specific conditions are met.

Personality[]

Nice Guy

Darius complimenting his opponent.

Darius, although appearing to be an average wizard, he can be a rather peculiar type of person when confronted up close in a conversation. From an external outlook, Darius has a very carefree, nonchalant attitude that brims with an incredible sense of self-confidence that is attributed to his overall experience, young age, and the relative skill at magic he has, finding himself to be much stronger than the average wizard found in both light and dark guilds. For the most part, Darius talks in a playfully sarcastic manner whether he realizes it or not, using witty and smart aleck remarks to bluntly insult others when they fail to live up to expectations or when he fights an opponent in battle, almost always delivering his own style of wisecracking, and humorous banter that is more often than not delivered in an offensive, obnoxious, or cocky way, passing him off as an annoying know-it-all. However, the interesting part of it all is found in the way he speaks rather than the words he utters, speaking in a way that harbors neither aggression or ill-intent but rather a friendly and polite tone, which makes his manner of speech a double entendre as it contradicts what he says with how he means it, thus making him very random to act. In contrast, this personality trait of his gives Darius a wide arrange of ambivalent attitudes that often expresses mixed feelings at once with his actions and speech, with one action naturally opposing the intentions of another. As a result, people tend to receive mixed feelings and reactions from him whenever he talks or interacts with others, with him saying one thing while doing something else entirely.

This sense of "dualism" he has with himself can stem from the fact that he has been on the opposite extremes of the emotional spectrum throughout his life, stuck between a constant state of tranquility and turbulence, of peace and hostility as both as seen from the sudden change in life-styles, going from soldier and a priest. His very appearance is reflected on this very mentality, dressing himself as a royal knight while taking on the profession of hunting and combating other wizards on a daily basis, his very appearance betraying the very idea of what they signify by choosing a lifestyle that centers around constant battle. Even the very ideals of the Zentopia church are not except from his methodology, as seen in his tendency of being both helpful and kind, but also violent and aggressive when the need arises. It is viewed as a result of his upbringing and sudden change in lifestyle that caused him to adopt the qualities of both a soldier of war and a man of peace, with Darius’s so called "duality" being his most defining aspect, he has more than recognize that he is neither good nor evil, as he is a man who's walked down both the path of light and darkness. Darius has strayed himself from both in order to stay along the grey area, purposefully making himself neutral in all manners without picking sides or choosing favorites so that his own personal sense of judgment isn't clouded by doubt or emotion.

Know It All

Darius honestly admits his ignorance on things.

His tendency to simply go with the flow and look at the glass half full makes him too lenient when it comes to his responsibilities, preferring to play it cool instead of putting on a serious face to deal with his problems. Rather than stress himself and panic, Darius chooses to simply relax and accept a situation for what it is, rather than focus on trying to alter or control it, doing what he can to manage it but responding in a way that occurs after it happens. Being it his way of seeing how things unfold before stepping in, he does so in order to see whether or not it'll have a negative or positive effect, always thinking before needlessly jumping the gun on a situation he doesn't fully understand. This stems for the fact that Darius is a very cautious and adventurous individual, enjoying himself whenever he gets a chance to observe something new such as an unidentified style of magic or combating a strong enough opponent that peaks his interest, being one of the main reasons he hunts large bounty criminals on his off time due to how impressionable he is. With such a calm disposition about him, he seldom gets worked up or surprised by anything not directly involving him or his allies, rarely finding himself afraid at the prospect of dying or losing. Aside from his odd personal traits, he's rather charismatic due his accepting nature, scarcely judging others based on anything superficial such as appearances, only taking into consideration their intentions and personal history, being the main factors into determining whether they'll be potential allies of future targets for him to handle. For someone of his particular standing in the wizard community, Darius is very down to earth in comparison to other mages, as he has no visions of grandeur or desire to pursue greater power, or any greater purpose other than to simply do what he wants to do without being told otherwise.

This demonstrates that Darius is intelligent instead of being a blind servant to the whims of others, and follows his own sense of morality based purely on what he thinks is right rather than blindly following orders. For the most part, Darius is very calm and collected person, attentively paying attention to other people that interest him, always keeping an ear to the ground to the occurrences in Earth Land. When out and about, he acts in an eccentric manner, making his mannerism rather odd in comparison, such as his habit of writing poems and publicly reciting them for others to hear, using his situation, people, or his environment as the source of his topic. With his smart mouth and poems, Darius is infamous for irritating others near him, from his teammates, allies, and especially his teammates. For the most part, Darius mostly keeps himself occupied by hunting other wizards wanted for crimes directed to state of Ishgar, taking a liking to the travelling he does all across the continent. Although he may not look it, he is very insightful and relatively cunning, carefully examining even the smallest details, with every single thing he does possessing a keen precision about it. Given his past occupation as a jailer, he's exceptionally well versed in reading people and their intentions or feelings in regards to specific phrases or topics, making it a point to study the reactions of others whenever he talks in order to reference it for later.

Sad Dude

Darius growing emotional at the thought of injuring his enemies.

Choosing the path of pacifism over aggression, his base emotion without the intervention of his magic is very sensitive and tactful in how he interacts with his peers or opponents, always trying to be the friend in a conversation by acting friendly toward others, including strangers and enemies alike. This compassionate side is even more one sided when it becomes how apparently easy Darius is prone to crying, even to the littlest of things at times. From reading poetry, watching a beautiful scenery, or even the thought of having to hurt someone, Darius will grow emotional to the point of breaking down in tears, being more sympathetic to others due to his soft nature. However, as a direct result of his having used Arc of Emotion for a substantial amount of time, his mood and emotions have been severely affect by his magic to the extent that he is just as susceptible to its effects as much as his opponent. As a result, Darius's emotions can take a drastic turn in an instant, displaying a sense of joy in one moment then flat out crying the next for no apparent reason. For all intents and purposes, it also inverts the way he reacts to certain situations. On the other hand, even with the mood swings in effect, it in no alters how he perceives the others or his thoughts on the matter. Even while shedding tears, Darius still retains his level-headed composure and ability to read the severity of the situation with perfect clarity, with the only notable difference being that he is displaying the wrong emotion at the current time.

But, much like his contradicting nature, Darius can be extremely callous and hard-hearted when he gets in the mood, discarding his friendly demeanor into a persona more fitted for fighting others, taking it so far as to apologize even after critical injuring others and blaming it on him being a "victim of circumstance".

History[]

Diamond in the Rough[]

Born on January 19, X778 in a small villa within the country of Desierto, Darius was the result of a one-night-stand between one of the local officers and a young women belonging to a troupe of gypsies. After his birth, he was named “Darius” by his mother, and was given his father’s surname, “Kingsley” to serve as a reminder of his roots and as a way for Darius to inherit some aspect of his father. From a young age, Darius was frail and sickly, and would often get sick frequently, a result of him growing up in the impoverished area of town, where most of the sick and refuse of the town was sent. By the time he was four, Darius became anemic, causing his hair to go from black to white after going untreated properly for months. Darius spent most of his childhood helping his mother at work in the slums, taking on all manner of odd jobs he could manage, consistently working for the majority of the time as an assistant to a local toy maker. In his shop, Darius became responsible with providing him all manner of tools and materials during construction, growing ever more enamored with the process of toy making. Due to him being rather light skinned and white haired, he was persistently ridiculed and insulted for his odd appearance by the other children his age, leading to his seclusion from the other kids. By the age of 8, Darius had spent his time reading books on his free time and working multiple jobs, mostly in order to buy medication for himself and and provide food for his mother, to the point where he didn’t have any sort of childhood experience that didn’t involve work of some sort.

Having grown old enough to begin contributing to store he worked at, Darius was given his first real chance to prove his worth by making toys, and selling them himself. Picking up some of the skills and lessons he had gathered by observing the store owner, Darius became proficient in producing handmade vinyls and woodworking, using his natural good looks and ability to build, he set the prices higher than they were, bartering for more Jewels than they were worth. However, Darius would eventually learned to adopt a unique talent at marionation and ventriloquism, becoming inspired to create his ensemble of dolls for him to use, gathering the materials from the town and the local junkyards. Developing his expertise to the point of becoming one of the main attractions in town, Darius would use his newfound opportunity to work alongside the road for change, putting on performances from his dolls in the evenings. Although Darius enjoyed this theatric lifestyle, he had up to this point gone without any sort of formal education, a fact that troubled his mother greatly. For the coming months, his mother would attempt to contact Darius’ father in the vain hope of having him give her only son a better life outside of performing shows for their next meal. Meanwhile, Darius, now at the age of 12, grew up to become too kind for his own well-being, an aspect of himself that was encouraged by his mother’s overly affectionate personality and influence—making a habit to avoid fights or outright avoid confrontation. One day, when exploring one of the neighborhoods outside the town’s borders, Darius stumbled upon a tavern built alongside a stone wall.

From behind the doors, words, along with bottles and chairs were being flung across the room, originating from an elderly gentleman that was severely inebriated. After being thrown out, Darius trudged the man along, asking him what he was yelling about. The stranger explained that to his point-of-view, real men shouldn’t need to ask for permission or apologize for the actions of others, especially when they know they were wrong to begin with, dictating that the only person whose opinion mattered was the opinion they had for themselves. Presenting himself as Darius, he asked him if he could listen to his crazy story in detail, mostly out of a combination of curiosity and interest. During their brief introductions, the stranger confessed that he was, until this morning, a knight, recently being relieved of his duty after a quarrel he had between himself and one of his superior officers in regards to orders he had refused to follow, being forced to take a temporary leave of absences. And in response, he had chosen to drink his worries away, resulting in the spectacle that Darius was present to see. In the hours they spent talking, the knight shared countless stories with Darius about his own personal experiences that he had while in active service, as well as the people he had met, accounting the mystique it had on being part of something much larger than himself. Romanticising the idea of knights and dragons, saving damsels while slaying monsters, the impression it had left on him filled him with newfound zeal at the prospect of following in the stranger’s footsteps. But as reality set in, Darius professed that he was the farthest thing from being brave or strong, that he couldn’t bring himself hurt others, much less fight on the behalf of others.

Knights Admission

Darius being warned by the stranger about the dangers of knighthood.

The man took Darius from the shoulder, telling him in one form of another, all people have their own sense of strength, and all that Darius needed to do was simply find it. As the sun was beginning to rise on the horizon, Darius took note that it was morning, realizing that he had spent nearly a full day conversing with the knight. The knight informed Darius that in thanks for listening to his ramblings, should he ever need lessons, he would merely need to ask to see the “Commander” in one of the local garrisons. Before departing however, the stranger gave him a heed of warning: that if Darius was truly serious on becoming a knight, that he would need to become much more braver and resolved in his pursuit, or else the obstacles and opponents would be too much for him to handle. Upon his return home, Darius was shocked to see that a large carriage was parked right next door to his small shack home, and upon seeing the door open, a tall man, sharing a striking resemblance to himself, crossed eyes with him. His mother, emerging from the their home, explains that that the gentleman before them was none other than his father, dressed in a militaristic garb. Shocked at the appearance of this man, he demanded that his mother explain herself as to why he would bother showing up now.

The reason for his visit, as he states, is to take custody of Darius, and in turn, give him an education. However, it was not done out of the kindness of his heart. In return, he was forbidden from seeing her again, serving as his way of keeping rumors from spreading in regards to the relationship between himself and his mother. With a heavy heart, Darius agreed to terms, with the condition that his mother be taken care.

Rise to Knighthood[]

Drill Instructor Incident

Darius being assaulted by his drill instructor.

Per her mother’s request, Darius was enrolled into the private academy that would eventually put him on the fast track to a career in the magic council, something that would benefit the two of them over time. Darius’ father, being the powerful man that he was, had Darius live with him in a private villa, providing him plenty of opportunities for him to receive private tutors to prepare him before school started, along with buying him new sets of clothes. On the first day, he demonstrated a tremendous talent in the fields of knowledge, obtaining high marks in geography, law, and philosophy, but did poorly in physical education. The drill instructor in particular give him an especially hard time, partially due to the fact that Darius refused to take part in combat training on part of his peaceful nature. Becoming a daily struggle between the two, In one of these instances, the instructor grew so frustrated at his utter refusal to take part alongside his class, he picked him up from his collar and shouted at him, saying that he were to fail the upcoming course, he would be kicked out of school. In an effort to overcome his own nature, Darius spent the next weeks in the library attempting to


Jailhouse King[]

Equipment[]

Dolls[]

Magic and Abilities[]

Physical[]

Ways of Combat[]

Knock Out

Darius fighting barehanded.

Expert Hand-to-Hand Combatant: Taking on a heavy emphasis on personal defense, Darius main method of fighting employs the use of unarmed combat, preferring to use his bare hands and strength to make full use of natural speed and reflexes to swarm over his opponent and pound into them. Coordinating his movements by maintaining himself on his toes by constantly striding left to right in a rhythmic fashion, only stopping his motion when delivering jabs and punches, throwing the full weight of his body into every attack. His initial stance has Darius arch his back down, with his knees bending slightly, keeping his arms at eye level and slightly below his head. His main fighting style is comprised from a combination of boxing and kickboxing, making use of both his arms and legs to tangle with his opponent from multiple angles. When boxing, Darius concentrates his attacks on quick jabs and combos, placing a great deal of emphasis on speed and power rather than self-defense during an exchange of blows.

Prowess[]

Immense Strength:

Immense Speed:

Immense Durability:

Immense Endurance:

Immense Intelligence:

Battle Meditation:

Magical[]

Prowess[]

Immense Magic Power:

Ways of Combat[]

Arc of Emotion[]

Arc of Emotion (感情の弧, Kanjō no Ko) is a unique form of Caster Magic and Lost Magic art with created during the early days of magic as a means to control the flow of emotions inside living creatures as an archaic method of mind control, eventually becoming outdated due to its poor reception and scope of abilities. Originally created to influence a person's feelings toward people and objects, the intention was to have them feel specific emotions or undergo mood swings designed to throw the opponent off balance. In experiencing a myriad of changes in thought and personal behavior however, the technique was refined and altered after each consecutive use through its users, evolving to the point of outright using emotions as an actual means of combat by creating abilities and spells based off their meaning. When first created, its base design had it manipulate the emotions that a person or creature could feel at a given time, drastically altering the range in which they can experience them from one end to the. This can make those experiencing even a sliver of annoyance to transition to pure rage, increasing the output or decreasing it in order to render other emotions more dominant to one another. This also affects their reaction and response toward certain actions taken against them or that are currently occurring near them, warping it to the point of having them interpreting events such as violence in the form of love, and the loss of life with laughter.

This becomes much more pronounced when Arc of Emotions directly stimulates them on a more personal level, changing the relationships between emotions, even inverting them to their polar opposites, making even the bravest individuals into cowards while turning the most agitated, nervous of individuals into fully composed beings. With the right amount of effort aimed toward control rather than simple mood changes, the user can exert a level of mental control that ties into the manner in which they behave or act a certain way, taking the wheels by forcibly altering their way of thinking, with the addition of managing any sort of conduct or mannerisms that they would, under normal instances, exhibit in response to anything the target is exposed to. As a subspecies ability of both Memory Control and Mind Control, an aspect of this magic’s main use is to alter and dominate the target's mind with the intentions of affecting their behavior, forcing them to undergo dramatic changes in their way of thinking and how they interpret their situation in a way the caster desires, sending them into an altered emotional state. In this style, Arc of Emotion draws several parallels to Telepathy, seeping into the target's mind to make specific changes, warping their sentimentality in order to modify thoughts and memories that are connected to the emotions they are associated with.

One notable feature of this magic is the way that the user can interact with others on a fundamental level, which takes the form of the caster rearranging the contents of their mind between memories and desires, amending them into any order. This in turn changes certain facets of their personality, such as altering their sense of right and wrong, either by suppressing certain parts of their thoughts and emotions corresponding to them, or magnifying in order to stimulate other actions, pushing them to fight or defend by making them more protective over someone or promoting aggression and directing it to someone else. In the same way, the Arc of Emotions can be applied on the caster himself, with the notable difference being that the effects would be used for their own personal benefit by shutting down the more negative aspects of their emotions, such as fear, anger, anxiety, and pain, functioning without any sort of emotional distractions encumbering them. By exerting the field of control to a broader scale, the user gains an empathetic sense of the mood and spectrum of emotions currently active in their vicinity, as well as the intensity and temperaments. It facilitates the ability to sense the intentions of others by directly reading their feelings, even when they are using of emotion to obscure another.

Archive[]

Archive (古文書(アーカイブ) Ākaibu) is a Caster Magic that involves the use of Magic Databases. This Magic allows the user to convert information into magical data, which can be stored, enabling the user to gain access to previously stored information, such as other types of Magic. By design, Archive’s main ability is the use and manipulation of information gathered by the user in order to influence multiple aspects of the battlefield or their abilities, acquiring knowledge and data from a number of sources and fields, all with the intention of producing a portable table of contents or index for them to access at all times. It is mainly used by flat-screens which are projected into the air, appearing in all manner of shapes and sizes near or around the user’s vicinity, functioning as the main hub for them to accesses whatever information they are attempting to access. Additionally, by simply materializing the screens in a more tangible state, the screens produced become durable enough to be used as a shield, shielding the caster from incoming attacks. In contrast, the screens themselves, without the user’s intervention, are mostly intangible for most of the time, simply reforming or phasing through when assaulted or touched by others that aren’t the user. The exact number that can exist at a given time is reflected on the amount of information the user is attempting to access. It is through these that allows the user to transfer information from person to person more quickly than through verbal communication in a manner very similar to Telepathy.

The context of the information itself can be changed in a variety of ways to suit their needs, typically altering or modifying the information to various degrees. The most basic application of Archive simply consists of handling of information through a number of sources and actions; the most common action is typically sharing whatever knowledge or info the caster has with others. During these instances, the transferring of knowledge that the caster already possesses or has recently gathered occurs instantly, uploading all manner of information, ranging from simple thoughts, combat experience, attacks, etc. In retrospect, any knowledge gained can be stored for later use, accessing it when the information in question become relevant. The overall area of effect or sphere of influence Archive exhibits over a certain distance is considerably large, regardless of the user’s degree of skill or magic input, extending the reach of its magic away from the caster, enabling them to communicate with allies even when separated or lost in a sizeable environment. It transforms the user into a literal beacon that transmits a constant stream of information and statistics, accurate to the last detail. In some instances, Archive can be restricted due to the sheer amount of data shared, and can be limited to the recipient based on the complexity or intricate nature it has. For basic or fundamental education that is associated with specific skills or talents, Archive facilitates the amount of time needed to learn or master them in brief periods of time, assimilating without the need to study or practice.

Achieved by simply downloading the experience needed to perform certain actions or physical-oriented skills based purely on how the user perceives them, intuitively registering them with Archive. In this fashion, wizards can learn in record time how to fight using a distinct fighting style or weapon at a proficient level, gaining an in-depth understanding in their use. Alternatively, if applied in the middle of battle, they caster can examine and learning in minutes how an ability works in real time, shortening what would equate to years of training into pure muscle memory they can call upon in a matter of minutes. The second field of information that Archive governs is the knowledge associated with subjects that pertain to understanding data on a more intellectual level. An example of this is ability to load the content found in books and other mediums that contain stored information, extracting them and ultimately memorizing the contents. Fundamentally more passive in use, the ability to adopt information related to literary or common knowledge hs its uses, such as learning multiple languages at a time, calculating odds, etc. In most instances, this manifests in the user’s ability to analyze objects, people, or their own surroundings and extracting the data that composes it as a whole, determine with the utmost accuracy as to the details that currently reside in it. One such use is ascertaining the geography or layout of the landscape they are currently in, and in turn create a map inside their head that details the contents within (i.e. the weather, animals, people, etc.).

  • Underclocking ():
  • Forced Shutdown ():
  • Lag Loader ():
  • Analyze ():
  • Texture Map ():
  • Archive Settings ():
  • Static Delete ():
  • Wicked Avatar ():
  • Virus Byte ():
  • Super Archive (超古文書(スーパーアーカイブ) Sūpā Ākaibu):
Human Possession[]

Human Possession (人形憑 Hitotsuki) is a Caster Magic and one form of Seith Magic and Black Magic. A type of Seith Magic that allows the caster to seal wandering souls inside objects and manipulate them as they wish. The so-called "dolls" which are produced by this union can serve a variety of purposes, such as offense, defense and even transportation. They are capable of freely floating and maneuvering in the air, and their main offensive ability consists of firing barrages of powerful blasts, which possess enough force to generate explosions of various sizes, and is particularly destructive if all dolls focus their assaults on a single point.

  • Soul Binder ():
  • Soul Sight ():
  • Communion of Souls ():
Transformation[]

Transformation (変身魔法 Henshin Mahō) is a Caster Magic that allows the Caster to change his or her appearance.

  • Doppelganger ():
  • Change ():

Trivia[]

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