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Destruction
Destruction Magic
Kanji

腐乱と分解の魔法(デストラクション・マジック)

Rōmaji

Desutorakushon Majikku

Information
Type

Caster Magic
Black Magic

Users

Persephone Tray


Destruction Magic (腐乱と分解の魔法(デストラクション・マジック), Desutorakushon Majikku lit. Disassembly and Decomposition Magic) is a phenomenally powerful Caster Magic which gives the user the ability to disintegrate everything they come into contact with into innumerable pieces through using their pressurized magical energies to manipulate the interaction that holds protons to neutrons, thus ensuring that the user is able to invoke the unmaking and destruction of anything, everything and everyone to total and utter nothingness at the very moment that the target comes into contact with the user's pressurized arcane energies; Destruction Magic is known to be overwhelmingly devastating, compared to even Lost Magic in terms of power; for this reason, it has been referred to as a Forbidden Magic. Sometimes, Destruction Magic is compared to the Black Arts as a 'nasty, evil-powered magic' due to its vile nature and how terrifying the nature of its decompositions appear, though it also seems to be related to Crash.

Persephone Tray, the creator of the magic, is the only person capable of utilizing the full potential of Destruction Magic- others lack the skill with which to shape the magic into spells, simply being a highly destructive blob of energy that they can use.

Description

Destruction Magic is one of the rarest magics around; while under technicality, it isn't a Lost Magic, it has been referred to as one rather erroneously by all sorts of magicians and even some members of the Magic Council. The reason for which is because it is a rare sight to behold, but whenever it rears its head, death and absolute destruction soon follow. Because of its immensely destructive nature, it is compared to the Black Arts and is labeled a Forbidden Magic by the Magic Council, whom refuse to allow information surrounding this elusive magic to enter public domain...if they knew how it worked and how it was taught. The only user of Destruction Magic's "true form" is Persephone Tray, a woman known far and wide as Magnus Magus (乾坤最強の魔法使い(マグナス・メイガス), Magunasu Meigasu lit. The Strongest Magician in the Universe; Latin for "Ultimate Wizard"), perhaps one of the greatest magicians to have ever lived despite her (relatively) young age. One of the stronger magics to exist, Destruction Magic is a supernatural power that can be said to be a crystallization of "pure destruction", referred to as a gift sent from the heavens by a myriad of gods of destruction in order to see their powers manifesting upon the mortal plane for their own amusement. Obviously, this probably is a load of horsecrap, but given the immeasurable strength of Destruction Magic, it wouldn't be too hard to believe if it really was true. Indeed, as a Caster Magic, which is a classification for the arcane powers that saturate this world referred to as Earth Land that revolves around supernatural powers that are expelled from the user's body, Destruction Magic is not so much a magic that channels various aspects of nature or the elements such as fire, water, earth and air, but instead, the Caster Magic referred to as Destruction Magic more or less focuses upon what the user's capabilities are regardless of their magical potential, mainly their physical abilities, especially their strength, the user's strength functioning in tandem with their arcane potential in a manner that's not dissimilar to an Integrated Arms, which is a special fighting style that's different for each user and developed through a merger of the user's main methods of fighting and physical abilities with their expertise in handing the magic, wielding this power in a similar manner to Ki, which is an alternative means to gain supernatural powers separate from magic when fighting unarmed similar to a Unison Raid – Destruction Magic can be considered to be effectively a culmination of that and a mass-produced Integrated Arms that's available to anyone with the requisite quantities of magical energy, physical strength, and skill in martial arts. Considered optionally automatic, when in close-range combat, Destruction Magic is installed into the caster's body through a breathing-and-focusing method, allowing a user to bring about its phenomenal powers whenever they wish.

In any case, to cease jibber-jabbering, when invoking the activation sequence for Destruction Magic, the user focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, quickly using their enhanced particle draw to force their own magical energy to superimpose itself over the caster's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon their frame. Once transfixed upon their bodies, ambient particles of eternano begin to gravitate towards the invisible armour as if the user had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing their particle draw by having invisible layer of arcane power on the user's body acting as a positive charge to draw enormous quantities of eternano towards their body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with the wielder of Destruction Magic inducing an incredible pressurization of the magic that enshrouds their own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as the user amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon their hands or anywhere else that they desire. Now that the user's supernatural energies have undergone a dense pressurization, the user of Destruction Magic is able to analyze the design of anything, including inanimate objects and humans; upon identifying it, the user is capable of using the crimson magical energies in order to directly interfere with their structural composition by manipulating the interaction that holds protons to neutrons together through the strong force which binds together atomic nuclei via their pressurized magical energies. No matter what the wielder of Destruction Magic comes into contact with, whether it's organic or inorganic, at the exact moment that the pressurized arcane energies which envelop the caster's body so much as touches the user's target, the supernatural powers superimpose the affected object with the sheer density washing over and completely subjugating the atoms and molecules before causing the structures to lose their cohesion and annihilating the atomic bonds through overwhelming pressurized power without even a single shred of mercy – this entire process occurs within the blink of an eye, and it can be inferred from this incredible process that anything that the caster comes into contact with is busted into innumerable fragments with the user erasing any part of the target by transmogrifying the portion touched of their choice into particles upon contact before annihilating the "foundation" (the method of keeping everything stuck together) at their leisure.

CrashPer

A user of Destruction Magic hollowing out a mountain.

In terms of combat capabilities, Destruction Magic is best suited for close-range battles, with the wielder of the magic focusing this enormously destructive power infusing the pressurized magical energies in order to be used against an opponent to attack, this magic is capable of sending anything that the wielder's fist comes into contact with flying several meters with incredible force. The user is able to instinctively manifest the activation process of the magic in a similar manner to a Slayer Magic such as Dragon Slayer Magic, God Slayer Magic, Devil Slayer Magic, Phoenix Slayer Magic, and Spirit Slayer Magic, which it is comparable to as both it and that ever-so-beloved Lost Magic mainly revolve around generating the main power of the magic upon the wielder's body in order to dramatically bolster the user's close-range capabilities – however, obviously, instead of harnessing an element, infusing this magic within one's body results in a strength that can be classified as "beyond superhuman" as well as durability that's equivalent to that. As an arcane power which is best geared towards unleashing absolute devastation upon anyone and anything that the wielder deems as a suitable target, Destruction Magic could better be classified as something akin to a "touch of death" as anything that the user of the magic comes into contact with is mercilessly pulverized, effectively making the user an embodiment of a wasteland of a sort. When wielding the obscene might of Destruction Magic, a user is capable of varying how anything they touch is annihilated, often forcing matter to fall apart, but sometimes wiping away their target on a sub-molecular level, and even instantly forcibly transmuting and reverting matter in pure energy – but no matter the manner in which they are destroyed, the target is resulted to naught but dust, albeit not absolutely annihilated as several powerful opponents have displayed that they are capable of resisting the immense power of Destruction Magic, albeit only slightly and perhaps indirectly. However, despite being touted as an arcane ability which is perhaps best suited towards destruction, this power does have other capabilities too with various alternative offensive and defensive properties which are displayed through its usage in the hands of a particularly inventive magician – but generally, it's offensive power is displayed more than most other methods of utilization; a particularly skilled wielder of Destruction Magic has displayed that they are able to extend the range of the magic's area-of-effect into the form of a wide variety of projectiles such as beams, spheres, and other constructs. Additionally, because Destruction Magic is the prototype to all annihilation-based magic, the wielder of Destruction Magic is capable of utilizing the spells of other annihilation-based magics such as Crash and Command T no matter their tier simply by flawlessly replicating the activation sequence of these magics and modifying some aspects of it as to attune these spells to Destruction Magic.

Not only does Destruction Magic's ability to instantly decay and disintegrate all forms of organic and inorganic matter by touch, but it also works just as well on supernatural forces such as Magic and Curses – by harnessing this power's inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain magics which possess a tangible form simply through smashing them to pieces, as not only does its disintegration power break down regular atomic structures, it can also break down the binding forces between eternano and magical power, causing spells and the like launched in the direction of the caster to wither and quickly become reduced to naught but fragments of supernatural particles which scatter to the winds within a matter of seconds upon contact with the wielder of Destruction Magic in a manner not dissimilar to the likes of Nullification Magic. Of course, as one may or may not have suspected by now, Destruction Magic can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attacks, and it can be used as a sort of deflective barrier similar to the likes of Defenser and Barrier Magic, sending an attacker flying back numerous meters with an incredible force, or simply breaking apart the actual earth. Even the most powerful spells such as Abyss Break and the Secret Arts of all sorts of Slayer Magic are rendered useless when faced with this destructive and highly advanced magic, which is seemingly difficult to control even for an extremely powerful individual like the user. At higher levels of utilization, a wielder of Destruction Magic is able to inflict damage and destruction that is incapable of being repaired or healed from in its destroyed state – the pain and injuries that are suffered by a direct impact does not recover from its degraded state and remain in complete decadence after injuries have been dealt out. However, for all of it's power, Destruction Magic is said to be noticeably difficult to fully control no matter who's utilizing its power unless they possess an Archmage or Wizard Saint-level of control over the arcane powers residing within them – indeed, if the wielder of this magic loses focus for even the briefest of moments while harnessing its might, they may destroy objects such as houses unintentionally – every step that they take results in minor tremors which can still release incredible shockwaves that uproot anything that they propagate across. Interestingly, Destruction Magic can be focused through a single body part; that affects the user and everything that they touch; however, when unfocused, the power of this magic destroys any tool that the user uses with their hand, meaning that unless Destruction Magic is wielded by an expert magician, there's no real point in utilizing Magic Items as simply utilizing anything for any purpose is enough to make it crumble from its core in a similar manner to as if it had been exposed to a hundred years of aging.

Destruction Magic, as mentioned above, has an extraordinarily wide range of what it can affect; more often than not, everything in the vicinity can be the user's next target, naturally incorporating the concept of symbolism into the ability of transmuting anything the wielder deems suitable in order to affect the abstract ideas such as "concepts", which are a generalization or abstraction from experience or the result of a transformation of existing ideas, the concept being instantiated by all of its actual or potential instances, whether these are things in the real world or other ideas; for example, when the user utilizes Destruction Magic on a collection of supernatural energies such as a spell, they are capable of disassembling the design of the spell by shattering it in an instant, prying each eternano particle away from the magical energy core which draws in the particles by breaking it down into meaningless energies before the spell is cast, or the user can simply erase a portion of the spell. When cast upon physical objects of countless sizes, Destruction Magic is capable of breaking them down into the molecules they were originally composed of- though this can be taken even further, see below. Now, here comes the interesting part- when Destruction Magic is cast upon a person, the ruby-red energies formed when the magic is in use will affect the human body and its many, many parts, body fluids, cells, flesh, nerves, and bones, plus whatever else there is- it's all a good target for Destruction Magic, which, when colliding with an enemy, can decompose those structures at a molecular level, leaving naught but dust. In addition to this, with simple or even complex hand movements, the user can launch the scarlet destructive energy at their enemies in unrestrained waves which usually cover a large distance, directing it towards the user's target. The energy is touted to chase the user's foe to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as it would catch the user's foe eventually. The energy can move at impossible angles that almost always manage to reach its target; it will always change its path around any obstacles or pierce through any wall in order to reach its target. The time in which it takes to bring Destruction Magic out and ready to annihilate anything the user targets with it is less than half a second, meaning that more often than not, it can surprise the enemy even more. Destruction Magic is one of the most difficult magics imaginable to use, as using it causes the wielder to become a walking wasteland that annihilates anything that they so much as happen to brush up against, Destruction Magic could be considered akin to something such as the Black Arts in that reckless usage of its might could cause the wielder of its power to harm those that they see as perfectly harmless; in some cases, it is said to be even more troublesome to utilize than Lost Magic and Black Arts; however, as it is able to directly interfere with sub-atomic structures; though it can be considered a 'high risk, high reward' kind of magic.

Spells

Basic Spells

  • Ether Demolition (対魔解滅光線(エーテル・デモリッション), Ēteru Demorisshon lit. Anti-Magic Disassembly Annihilation Ray): Ether Demolition is a Destruction Magic spell which is one of Persephone's signature skills; and the most basic of Destruction Magic spells. Ether Demolition is a power that was developed with the Cardinal Code of Destruction, one of the One Hundred and Eight Cardinal Codes, which are the origins of certain types of magic. When initiating Ether Demolition, the caster invokes the activation sequence for Destruction Magic as the user focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, quickly using their enhanced particle draw to force their own magical energy to superimpose itself over the caster's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon their frame. Once transfixed upon their bodies, ambient particles of eternano begin to gravitate towards the invisible armour as if the user had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing their particle draw by having invisible layer of arcane power on the user's body acting as a positive charge to draw enormous quantities of eternano towards their body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with the wielder of Destruction Magic inducing an incredible pressurization of the magic that enshrouds their own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as the user amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon their hands or anywhere else that they desire; in an instant, Persephone compresses the scarlet energy before launching it forward, using Destruction Magic's properties to forcibly annihilate all the accompanying supernatural energies, breaking down any compositions and the like; basically, anything that is related to the supernatural recorded on it is blown away; indeed, the trajectory of Ether Demolition can be modified through thoughts, enabling Persephone to force its power upon more than a single opponent with the ease of simply blinking. At any moment, Persephone is also capable of launching multiple Ether Demolitions at an enemy in a maneuver intended to overwhelm an entire platoon of soldiers or to decimate an enemy's defenses from all directions. Though it is called a spell, it is simply a cannonball of scarlet energy that has neither structure nor an incantation to modify an event, so it is not affected by anything that can negate all types of supernatural energy, including the Curses displayed by Etherious, Lost Magic and Slayer Magic, and magics that nullify other magics such as Nullification Magic; once a spell in motion is hit, even if the enemy is utilizing it in close-range combat as a magical energy-enhanced attack, the kinetic energy that was fuelling its motion and power is displaced and rendered null and void, bringing their attack to a halt and allowing Persephone to immediately counter. The pressure of Ether Demolition prevents this Destruction Magic spell from being hindered by any obstacle; though it also has no physical effects, and due to its short effective range, Ether Demolition has no true weaknesses, though a notable amount of magical energy is required to activate it, and even then, very few magicians are capable of utilizing it.

Borrowed Spells

  • Crushing Evil, Spreading the Truth: Empyrean (破邪顕正・一天 Haja Kensē : Itten): Crushing Evil, Spreading the Truth: Empyrean is a Crash spell which involves the caster striking the target with a powerful uppercut imbued with this magic, annihilating any supernatural defenses and launching the enemy great distances in the blink of an eye - however, because Destruction Magic is the precursor to all annihilation-based magics, a wielder of Destruction Magic is also capable of performing this spell, perhaps at a greater power than the original. In any case, when performing Crushing Evil, Spreading the Truth: Empyrean, the caster invokes the activation sequence for Destruction Magic as the user focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, quickly using their enhanced particle draw to force their own magical energy to superimpose itself over the caster's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon their frame. Once transfixed upon their bodies, ambient particles of eternano begin to gravitate towards the invisible armour as if the user had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing their particle draw by having invisible layer of arcane power on the user's body acting as a positive charge to draw enormous quantities of eternano towards their body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with the wielder of Destruction Magic inducing an incredible pressurization of the magic that enshrouds their own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as the user amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon their hands or anywhere else that they desire, most prominently around their fist in this case. After this, the user throws their fist forward with all of their might, with their hand of choice crossing their body in a straight line, racing towards the target like a bullet, with the user transferring their weight from their rear foot to their leading foot as their hips, torso, and their shoulder are rotated as to bolster the blow- but not only this, augmenting the strike further is the fact that the user throws the punch while rotating their arm, resulting in the punch being strengthened throughout their entire body, effectively turning the blow into a spear that can penetrate through anything, with bog-standard guards from another martial artist to even supernatural-derived defenses which could possibly be reinforced massively through high-density particle concentrations. The fist rotates ever-so-slightly, simulating the effect of a drill piercing through stone and bedrock to reach its destination as the user throws their fist upwards in a powerful uppercut, their Crash/Destruction Magic-imbued fist travelling along a vertical line to reach the opponent's chin or solar plexus. The time that expires between the activation phase, the strike itself, and the impact is close to even less than half of a second, with the caster's uppercut superimposing the effects of Destruction Magic upon their enemy – if anything supernatural obstructs the user's path, then their Destruction Magic-imbued fist will simply rend it in twain – this includes powerful abilities such as the Gravity Magic spell, Black Hole, which manifests, well, a black hole – Crushing Evil, Spreading the Truth: Empyrean can simply annihilate the black hole in front of the caster and ensure that the strike lands, the force of impact of which is more than enough to send the user's adversary careening across the landscape, becoming nothing but a twinkle in the skies. In Christian literature, Empyrean is the place in the highest heaven and is the dwelling-place of God.
  • All Crash (距離型粉砕弾(オール・クラッシュ), Ōru Kurasshu lit. Ranged-Type Pulverization Spell): All Crash is a powerful Crash and Destruction Magic spell and a unique variant of the uncategorized Magic Ball spell – unlike the traditional version of Crash that is utilized by most magicians whom are knowledgeable in the magic and their derived spells such as Crushing Evil, Spreading the Truth: Empyrean, which are all geared towards close-range combat and the like, All Crash is unique in that it functions like a cannonball of pure destructive pressurized magical energies, being a projectile; of course, as mentioned above, because Destruction Magic is the precursor to all annihilation-based magics, a wielder of Destruction Magic is also capable of performing this spell, perhaps at a greater power than the original. In any case, when performing All Crash, the caster invokes the activation sequence for Destruction Magic as the user focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, quickly using their enhanced particle draw to force their own magical energy to superimpose itself over the caster's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon their frame. Once transfixed upon their bodies, ambient particles of eternano begin to gravitate towards the invisible armour as if the user had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing their particle draw by having invisible layer of arcane power on the user's body acting as a positive charge to draw enormous quantities of eternano towards their body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with the wielder of Destruction Magic inducing an incredible pressurization of the magic that enshrouds their own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as the user amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon their hands or anywhere else that they desire; in this case, the caster the user releases a minute amount of their magical power from their Magic Origin, subtly controlling it so that the magical energy focuses upon their pointer finger. Their magical power acts as a magnet of sorts, drawing in ambient eternano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the eternano, rapidly exciting them so that they experience an increase in density and multiply continuously. From here, the user harnesses Shape Transformation in order to use their magical energy base to spin the eternano in numerous directions at once while increasing the output of their magical energy, before completing the final step- utilizing Shape Transformation in order to induce the merging of the previous two steps to contain the magical energy and eternano and shape it into a sphere of pure magical energy – from here, the wielder pressurizes the magical energies compressed into the form of a sphere to their utmost limit to induce a pulverizing effect that grants this projectile-type attack overwhelming power. The All Crash, being a concentrated of pressurized magical energies, is known to possess the same properties of Crash/Destruction Magic, allowing it to induce a loss of cohesion in anything that it comes into contact with, whether it is organic or inorganic material. As the All Crash darts through the air, it creates a gravitational field around itself, born from the pressurized energies' own properties, which possesses immense attraction force, drawing in everything in the vicinity including ambient supernatural energies that are suspended within the atmosphere, gradually getting larger, as well as growing stronger and stronger- the almost magnetic pull never ceases, only becoming more and more powerful as moments pass. Not only this, as pressurized magical power influenced by the user's will, it possesses an immense corroding influence, as anything that the All Crash passes is instantly disintegrated into nothingness, eradicating anything upon contact by busting it into numerous squares. The All Crash effect is not only a relentless attack, but the wielder possesses pinpoint control over the spell, and their unerring aim allows the sphere of destruction to travel in straight lines or bend, twist or curve around corners; upon impact, and everything inside the All Crash's blast radius is devastated, while nothing outside of it is even touched; tsunamis, shockwaves, and ring clouds form for every living second that the spell is in motion.
  • Destroying Civilizations, Mandanu (破壊文明判・定神(マンダニュー), Hakai Bunmei, Mandanyū lit. Judgment God): TBA
  • Matter is Void, Śūnyatā (一切皆空・空虚(スーンヤタ), Issai Kaikū, Sūnyata lit. Vacancy): TBA
  • Absolute Power Force (奥義・天地木端微塵(アブソリュート・パワー・フォース), Abusoryūto Pawā Fōsu lit. Secret Art: Heaven and Earth are Smashed to Atoms): Absolute Power Force is a Crash spell which is said to be the most powerful of its kind – it is a spell which can be considered equivalent to the Dragon Slayer's Secret Arts of Dragon Slayer Magic and other forms of Slayer Magic in that they are both "attacks beyond attacks" – but in any case, Absolute Power Force is a power that shatters the target via a double simultaneous strike that negates resistance, which, when influenced by the pressurized magical energies of Crash, atomizes anything that it comes into contact with - of course, because Destruction Magic is the precursor to all annihilation-based magics, a wielder of Destruction Magic is also capable of performing this spell, perhaps at a greater power than the original. In any case, when performing Absolute Power Force, the caster invokes the activation sequence for Destruction Magic as the user focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, quickly using their enhanced particle draw to force their own magical energy to superimpose itself over the caster's body, acting as an invisible pressure composed entirely of arcane power of sorts which is compressed upon their frame. Once transfixed upon their bodies, ambient particles of eternano begin to gravitate towards the invisible armour as if the user had become a electromagnetic field, which is a physical field produced by electrically charged objects; enhancing their particle draw by having invisible layer of arcane power on the user's body acting as a positive charge to draw enormous quantities of eternano towards their body, instantaneously inducing the usual fusion of magical energy and eternano the very moment that both energies make contact with one another, the activation sequence is set into its next step, with the wielder of Destruction Magic inducing an incredible pressurization of the magic that enshrouds their own body, compressing these energies to their utmost limit, causing the movement of the supernatural particles to become so aggressive that anything they come into contact with is utterly overwhelmed, resulting in any impact causing pulverization; visually, this appears as the user amassing a vicious maelstrom of radiant, scarlet and raven magical energy upon their hands or anywhere else that they desire, in this case, the caster focuses their energies upon both of their fists, pressurizing the magical energies compressed upon their hands to their utmost limit to induce a pulverizing effect that grants the user's fists overwhelming power. From here, they begin to focus intently as to gain a conscious control over their body's kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, allowing them to use their strength at maximum output and channel that energy through their fists, recognizing that all matter, regardless of its composition or density, has a limit to its level of resistance against powerful forces, and by that law, against something considered to be indestructible, the impact of a single strike would be wasted. Thus, Absolute Power Force comes into play as a chained blow of two successive blows. Beginning the spell finally, the caster launches the first of the dual attacks, using their proximal interphalangeal joints within their hand in order to absorb the initial resistance that the target shows against the beginning movement, effectively absorbing the kinetic energy of the target, removing any and every possible defense they could create in response to the next step. At this point, the user folds their hand instantly while switching over to their proximal phalanx knuckles before unleashing the final strike of Absolute Power Force – the timespan between both strikes is less than the blink of an eye, allowing them to both contact upon the user's target with only a few milliseconds interval. This transfers not only the full force of the pressurized magical energies that compose Crash/Destruction Magic, but the user's own kinetic energies as well, resulting in Absolute Power Force disintegrating the target at an atomic level, smashing them to naught but atoms strewn about in the wind. Serving both the purpose of an "ultimate spear" and an "ultimate shield", Absolute Power Force can be used in a defensive manner by delivering the attack in the opposing direction of another's attack onto the user's own body, using the molecular vibrations to render the opposing attack null and void.

Trivia

  • Destruction Magic is based off of the Power of Destruction from Highschool DXD.
  • Ziki supplied me with the pic, so all credit goes to our Take Over Master.
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